'YµjÜ Player: Janseli Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-24.17:08:55.ttyrec Time: (1790269735) Thu Sep 24 17:08:55 2026 (Yµjm [?1051l[?1052l[?1060l[?1061h(Yµjæ!V)0[?7h[?25l[?1c(Yµj±5(Yµj—:(YµjÓÕPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.1Yµj7ÖŸ  You begin with the following spells memorised: Freeze, Frozen Ramparts, _Ozocubu's Armour, Summon Ice Beast.5Yµj@ 5Yµjy s Your spells (describe)Type5Yµjž cFailure Level  a - FreezeIce4% 1 5Yµj¼ Lb - Frozen RampartsIce13%5YµjÚ B3  c - Ozocubu's ArmourIce5Yµj÷ J13%3  d - Summon Ice Beast5Yµj &Ice/Summoning13%5YµjJ 3 5Yµjg ÛSelect a spell to describe [?] help [!]/[I] toggle spell headers9YµjŽý Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Level: 1School: IceFail: 4%  Power: 52% Damage: 1d6 (max 1d10)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.¸Yµjù¥ Your spells (describe)TypeFailure Level  a - FreezeIce4% 1  b - Frozen RampartsIce13% 3  c - Ozocubu's ArmourIce13%3  d - Summon Ice BeastIce/Summoning13%3 Select a spell to describe [?] help [!]/[I] toggle spell headers»Yµjà Janseli the Magician###Djinni..Health: 15/15 ========================##.########AC: 2Str: 7### ~~≈≈≈≈~~~#EV: 11Int: 16...~ ~~≈≈~~ß~SH: 0Dex: 13#.~~ ~~~~ßXL:  1 Next:  0% Place: Dungeon:1##.≈~~####Noise: ---------  Time: 0.0 (0.0)...≈≈~#@.+-) Nothing wielded##.≈≈~#..+Cast: Freeze#.≈~~####Fly #.~~ß~~~~#.~ß ~≈≈~~#.»YµjÛ Æ~~~≈≈≈≈~~#.. ........############.  Welcome, Janseli the Djinni Ice Elementalist.The wondrous Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Freeze, Frozen Ramparts, _Ozocubu's Armour, Summon Ice Beast.½Yµj/ ,Gear: 1/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)¾YµjºÏ ¾Yµj±Ö ¾Yµj~Þ Janseli the Magician###Djinni..Health: 15/15 ========================##.########AC: 2Str: 7### ~~≈≈≈≈~~~#EV: 11Int: 16...~ ~~≈≈~~ß~SH: 0Dex: 13#.~~ ~~~~ßXL:  1 Next:  0% Place: Dungeon:1##.≈~~####Noise: ---------  Time: 0.0 (0.0)...≈≈~#@.+-) Nothing wielded##.≈≈~#..+Cast: Freeze#.≈~~####Fly #.~~ß~~~~#.~ß ~≈≈~~#.~~~[40¾Yµjß jm≈≈≈≈~~#.. ........############.  Welcome, Janseli the Djinni Ice Elementalist.The wondrous Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Freeze, Frozen Ramparts, _Ozocubu's Armour, Summon Ice Beast.¾YµjŸã ¾Yµjdä ¾Yµjþ ÀYµjDn ÀYµj p ùWield or unwield which item (- for none)?  - - Unarmed (current attack)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ÁYµjÝX ÁYµjgY ‡Janseli the Magician###Djinni..Health: 15/15 ========================##.########AC: 2ÁYµj;Z ËStr: 7### ~~≈≈≈≈~~~#EV: 11Int: 16...~ ~~≈≈~~ß~SH: 0Dex: 13#.~~ ~~~~ßXL:  1 Next:  0% Place: Dungeon:1##.≈~~####Noise: ---------  Time: 0.0 (0.0)...≈≈~#@.+-) Nothing wielded##.≈≈~#..+Cast: FreezeÁYµjqZ v#.≈~~####Fly #.~~ß~~~~#.~ß ~≈≈~~ÁYµj™Z Á#.~~~≈≈≈≈~~#.. ........############.  ÁYµj¾Z ˜Welcome, Janseli the Djinni Ice Elementalist.The wondrous Orb of Zot lies far below, as if waiting for you to find it.ÁYµjãZ ¸Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  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ÍYµjQ# ÍYµjÉÐ oM########......#  #@# ###.##############.###~~~≈§§≈§~~# ÍYµj°Ñ €...........~ß~§≈≈~~ß~### Fly #######.##.~~ß~≈~~#~# ~##ÍYµjNÚ ÍYµj#Ü %6ÍYµjœß ÍYµjKá ÎYµj\(þM#######......#  #.#####.##############.###~~~≈§§≈§~~#Fly ##.##ÎYµj* ÎYµj 0ÎYµjÆ0%7ÎYµj45ÎYµj/7ÎYµj<´ÎYµj^µÎYµjŸºÎYµjC¾ÎYµjÿ¤PÎYµjç[Æ# #.# #.#####.## #######.###~~~≈§§≈§~~# .........#######.##.~~ß~~~§ß~~..##.##.≈~~####~~≈.^..#....≈§~#<.'~≈≈..#####.≈≈~#..'~≈§..##.≈~~####~~≈..#ÎYµj»bÎYµjìc%8ÎYµjKhÎYµjjÎYµjÙ¨ Õ # #.# #.#####.## #######.###~~~≈§§≈§~~# ...........~ß~§≈≈~~ß~### #######.##.~~ß~~~§ß~~.. #.##.≈~~####~~≈.^ÎYµj´© É  #....≈§~#<.'~≈≈..#  ####.≈≈~#..'~≈§..#  #.≈~~####~~≈..# ÎYµj° ÎYµj"± %9ÎYµjYµ ÎYµj©· ÏYµjõŒÏYµjâ�ÏYµjê“ÏYµjöÏYµj¿@Û #########.......#####.###############.###~~~≈§§≈§~~Fly ##.###.~~ß~~~~ß~~.## ÏYµj.]Y40ÏYµj= Í #########.......######.###############@###~~~≈§§≈§~~...........~ß~~≈≈~~ß~##########.##.~~ß~~~§ß~~.. #.##.≈~~####~~≈.^....≈≈~#<.'~≈≈..#~###.~ß~~≈≈~~ß~... ÏYµj9§ÏYµjï%1ÏYµjûÏYµj)ÏYµjv¥ ‹ #########.......#####.###############.###~~~≈§§≈§~~.......@...~ß~~≈≈~~ß~##########.##.~~ß§~~§ß~~..≈Fly ≈~~###.~~~≈≈≈≈~~~.## ~2ÏYµj{i  ######### #.......# #.#####.#.#.###~~~≈§§≈§~~#.~ß~~≈≈~~ß~#.##.~~ß~~~§ß~~.. #.##.≈~~####~~≈.^ #....≈≈~#<.'~≈≈.. ####.≈≈~#..'~≈§.. #.≈~~####~~≈.. #.~~ß~~~~ß~~. #.~ß~~≈≈~~ß~ #.~~~≈≈≈≈~~~.3ÏYµjæ·Ì ######### #.......# #.#####.#.ÏYµj¸Ÿ#.###~~~≈§§≈§~~#.~ß~~≈≈~~ß~ÏYµj:¸¿#.##.~~ß~~~§ß~~ #.##.≈~~####~~≈.ÏYµjX¸f #....≈≈~#<.'~≈≈ÏYµjs¸x ####.≈≈~#..'~≈§ #.≈~~####~~≈ÏYµjܸÆ #.~~ß~~~~ß~~. #.~ß~~≈≈~~ß~ #.~~~≈≈≈≈~~~.ÏYµjµ¿ÏYµjñÀ%4ÏYµjáÅÏYµjQÇÐYµj)a # #.# #.#####..#.###~~~≈§§≈§~~.~ß~~≈≈~~ß~#.##.~~ß~~~§ß~~ #.##.≈~~####~~≈ #....≈≈~#<.'~≈≈ÐYµj|< ####.≈≈~#..'~≈§ #.≈~~####~~≈ #.~~ß~~~~ß~~ #.~ß~~≈≈~~ß~ #.~~~≈≈≈≈~~~ÐYµj $ÐYµj†&%5ÐYµjK)ÐYµj}+ÐYµj‘z€ # #.#. #.#####..#.###~~~≈§§≈§#.~ß~~≈≈~~ß#.##.~~ß~~~§ß #.##.≈~~####~~ #....≈≈~#<.'~ ####.≈≈~#..'~≈ #.≈~~####~~ #.~~ß~~~~ß #.~ß~~≈≈~~ß #.~~~≈≈≈≈ÐYµjŒ~ÐYµjß%6ÐYµj8ˆÐYµjë1: #. #.#.. #.#####..#.###~~~≈§§≈§ #ÐYµjy2ý.~ß~~≈≈~~ #.##.~~ß~~~§ß #.##.≈~~#### #....≈≈~#<.'~ ####.≈≈~#..'~ #.≈~~#### #.~~ß~~~~ß #.~ß~~≈≈~~ÐYµj¡2O #.~~~≈≈≈≈ÐYµj9ÐYµjÇ:%7ÐYµj®?ÐYµj+AÐYµjÁG ·.#... ##... #.#.. #.#####..#.###~~~≈§§≈ #.~ß~~≈≈ #.##.~~ß~~~§ #.##.≈~~#### #....≈≈~#<.' ####.≈≈~#..' #.≈~~#### #.~~ß~~~~ #.~ß~~≈≈ #.~~~≈≈≈≈ÐYµjÊS ÐYµjËT %8ÐYµjµZ ÐYµj²\ ÐYµjÓ± <#.#.# ...##.#........ #.#..... #.#.. #.#####.#......#.###~~~≈§§ #.~ß~~≈≈ #.##.~~ß~~~ #.##.≈~~ #....≈≈~#<. ####.≈≈~#.. #.≈~~ #.~~ß #.~ß~~≈≈ #.~~~ÐYµj6² ÐYµj™´ %9ÐYµjŸÌ ÐYµjÉ #.#.#>...###.#....##.# #.#...... #.#.# #.#####.ÐYµj¢ #......#.###~~~≈ #.~ß~~ #.##.~~ß #.##.≈~~ #....≈≈~#< ####.≈≈~#ÐYµjD_ #.≈~~ #.~~ßÐYµjfs #.~ß~~ #.~~~ÐYµjï<50ÐYµjm ÐYµjØ"; _Found a stone staircase leading down.ÑYµjÞd‡ ##.#..##>...### ...#....##.## ##..#...... #.##.# #.#####. #......#.###~~~≈ #.~ß~~ #.##.~~ß #.##.≈~~ #....≈≈~# ####.≈≈~# #.≈~~ #.~~ß #.~ß~~ #.~~~ÑYµj‹lÑYµjlm%1ÑYµj6rÑYµjHtÑYµj7æ= ##.#.# .##>...### ...#....# ##.......###  #..#....... #.ÑYµj¢æ #.# #.#####. #......#.###~~~ #.~ßÑYµjÅæm #.##.~~ß #.##.≈~~ÑYµjäæš #....≈≈~ ####.≈≈~ #.≈~~ÑYµjç] #.~~ß #.~ßÑYµjç- #.~~~ÑYµj=çÑYµjïÑYµjÔð%2ÑYµjŽõÑYµjoùÑYµj!M # ##.#.# #.##>...## ...#....# #.......#### #########........ #......#.. #.#####.#...@..#######.###~~##.#..............~ß~# ###########.##.~~ß#.##.≈~~ÑYµj+.X3ÑYµjö¨ / .$ .# #.#.# # ##.#.# #.##>...### ....#....#  ##.#### ####### #..#......... #.....#..# #.######.#......#######.###~#.#..............#.###########.##... #.##..## #....≈≈.####.≈≈. #.≈~ #.~ÑYµj<³ ;4ÑYµjû¹ ÑYµj§» * _Found 7 gold pieces.ÑYµj&o .$ .# #.#.# # ##.#.# #.##>...### ....#....# ##.......####  #..#. # #.# #. #.#......#######.### ##.#ÑYµj%'°.~ #.#.##. ..# #.##.≈ .### #.... . ####. .ÒYµj�n #.≈ #.ÒYµjÇ9X5ÒYµjÅÁÖ.. .. .$ .#  #.#.# # ##.#.# #.##>...### #....#....# ##.......#### ########..#... #......#........#### #.######.#......#######.###~# ##.#..............~ß#.###########.##.~~..# #.##.≈~.####....≈####.≈.#.≈ÒYµjNÒX6ÒYµjÒ. ÷M##. ...$  #.## ##.#.# ##>...###....#....# #...@...#### ########......... #......#........#### #.##### Fly ÒYµjO5 ÒYµjZ6 %7ÒYµjn< ÒYµj¦> ÒYµj+ ˆM .. ...##... ...$  #.## ##.#.# #.##>...###....#@...# ##.......#### ########..#......... #...... Fly ..ÒYµj€ œ.#. ###ÒYµjù ;8ÒYµj ÒYµjt ÓYµjîQ7M .. ...###... ...$  #.# ##.#.# ##>.@.####....#....# ###.......#### ####### Fly ....## ..9ÓYµjJWÓYµj*aÓYµjSÃÓYµjÔÖ‹ ##.#..# ......# ......###......... .$..# #.#.# # ##@#.#  #.##>...### #....#....# ###.......#### ###### #..#......... #..... #........#### #.#### #.#......#######.###~#.##.#.............. #.###########.##.ÓYµj×ÜÓYµjŠÞ&60ÓYµjáåÓYµjùMM .....##.##### ........#.#.###.....##...........#.......$..#  ##.#.# ##>...####....#....##.#.. ###.##.#....ÓYµjqÓYµj^)ÓYµj;*%1ÓYµj4?ÓYµj©…èM#.... .....###.#..#  ÓYµja††### # .........#.####.....#.......@..####.###.#.## ##.#.#Fly ..#..#...... ..#.....#ÓYµj�†1.##.#......#ÓYµjÿ�;2ÓYµj”•ÓYµj·œÓYµj/�*3.0 (2ÓYµj‰°G _You now have 7 gold pieces.ÓYµjÐ) &M. .###. .#.....#. .......###.#..#  .### # .........#.####..#..........######.###.#.# ##.#.##............4.0 (1ÔYµj~x—M## ## . . ..###. .#.....#. .......###.###.#..# ......### #............#.#.####............######.###.#.#.###...#...ÔYµj³|ÔYµj ~%5ÔYµjå„ÔYµjSSÔ## ### .# . ..#..###. #.#...... #. #.......###.###.#..# ....#### #.....@.......#.#.###.....#####.....# ..........######.###.#.#ÔYµjpT# ##.#.# #.##>...### #....#....# ###.......#### #######ÔYµj¡[ÔYµj]%6ÔYµjcÔYµjädÔYµjƒ‘... ..# ## ###..# #. ..#..###.#. #.#......# #. #........###.###.#..# ....####  #..............#.#.###.....######.....#..........######.###.#.## ##.#.##.##>...####....#....#ÔYµjp„ÔYµjô‹;7ÔYµjò—ÔYµj8) ­#... # ....  #. #..# ## .####..# # . ...#..###.# . #.#......## #. #...........###.###.#@.# ....####  #.............. #.#.###.....######.#..........######.###.#.## ##.###.##>...###ÔYµj. ÔYµj0 %8ÔYµjø4 ÔYµj©6 ÔYµj 5 •#.#.  #... # ....  #. #..# ## .####..# # . ...#..###.# . #.### #. #...@........###.###.#..#######............####  #..............#.#.###.....######.#..........######.###.#.## ##.#.#9ÔYµj ÷ö#. #.#.  ##... # ....  #. #..# ## .####..# # . ...#..###.# . #.###.  #. #............###.###.#..########............#### #..............#.#.###.....######.#..........######.#ÔYµjµøÔYµj£ù&70ÔYµj×þÔYµjšÕYµjSšŒ#. #.#. ##... # .... #. #..# ## .####..# # . ...#..###.# . #.#...@..##. #. #.# .###.###.#..# ..#..............#.#.###.....######...#.### ÕYµjöœÕYµj Ÿ%1ÕYµj§«ÕYµj2¯ÕYµj™o#. #.#. ##... # .... ####. #..# ..## .####..# .# . ...#..###.# ÕYµj£™h. #.#....@.##. #. #.# .###.###.#..# ......#####..#.#.###....ÕYµj»ž—#.....#....### ÕYµj¦ ÕYµjâ¡%2ÕYµjI¦ÕYµjBªÕYµj62 -#. .#.  ##... # .... #### #. #..# #.. ## .####..# #.# . ...#..###@# . #.###.  #. #...........#  .###.###.#..########....#### #..............  #.#.###.....######.#  ..........###ÕYµj;F ;3ÕYµjÊm ÖYµj¹Ü@M # #.#.# ##... .. .... ####.#### #. ...K...## .####..# . ...#..###.# . #.#......##.Fly ......#..######...K   kobold (asleep)...ÖYµjÐÝÖYµj,Þ%4ÖYµj äÖYµj{æq _You encounter a kobold. It is wielding a +0 club.ÖYµjç e  # #.# .# ##... ..  .... ####.#### #. ...K...## .####..# #.##.####. ...#..###.# . #.#......##.ÖYµj~ /  #. #...........###.###.#..########...####  #..............#.########ÖYµjƒÖYµjN%5ÖYµjôÖYµjm(ÖYµj›,ï#. # #.#. .# ##... .. # .... ####.##. #..# #.@..K.  ## .####..# #.##.#. ...#..###.# #. #.#......##.#. #...........# .###.###.#..######## 6ÖYµj01ÖYµjm2ÖYµjêè##. .# #.#. ##.# ##... ... # .... ####.##. #..# #..@.K. ## .####..# #.##.#. ...#..###.# .# . #.#......##.#ÖYµjíÛ#. #...........# ###.###.#..######## ×YµjÆ×YµjLB7×YµjÀuù# #. .# #.#. ###.# ##... #...  # .... ####.##. #..# #...@K. .####..# #.##.# . ...#..###.##.#  . #.#......##.#  #. #...#.###.#..######## ×YµjW~L8Freeze×Yµjë‚×YµjK‰×Yµj¦iÄ KKThe helpless kobold fails to defend itself.=9×Yµj/o×Yµj¿p˜ _You hit the kobold but do no damage. The kobold barely misses you.ÙYµj�k R  Cast which spell? (? or * to list) ÚYµjtÝÚYµjlßÚYµj¤å$ ÚYµjçB_You don't know that spell.ÛYµjŒ’ R  Cast which spell? (? or * to list) ÜYµjäÑ  Janseli the Magician  Djinni  Health: 14/15 ======================-- #  AC: 2Str: 7 #. .#  EV: 11Int: 16 #.#. ###.#  SH: 0Dex: 13 ##... #... XL:  1 Next:  0% Place: Dungeon:1  # .... ####.#######  Noise: =--------  Time: 179.0 (0.0)  #. #..# #...@K......  -) Nothing wielded # .####..# #.##.#######  Cast: Freeze . ...#..###.##.# Fly  . #.#......##.# ÜYµjaÓ¥ #. #...........# ##.###.#..######## K   kobold ..........#### #.............. #.###.....#####Cast which spell? (? or * to list) _You don't know that spell.  Cast which spell? (? or * to list) Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (100% to hit)ÜYµj+Ô ´  Janseli the Magician  Djinni  Health: 14/15 ======================-- #  AC: 2Str: 7 #. .#  EV: 11Int: 16 ÜYµjTÕ æ#.#. ###.#  SH: 0Dex: 13 ##... #... XL:  1 Next:  0% Place: Dungeon:1  # .... ####.#######  Noise: =--------  Time: 179.0 (0.0)  #. #..# #...@)......  -) Nothing wielded # .####..# #.##.#######  Cast: Freeze . ...#..###.##.# Fly  . #.#......##.#  #. #...........# ##.###.#..######## K   kobold ..........#### #.............. #.###.....##### _You don't know that spell.  Cast which spell? (? or * to list) Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (100% to hit)  You freeze the kobold.ÜYµjBå ‹ #  #. .#  #.#. ###.#  ##... #...  # .... ####.#######  #. #..# #...@)......   #.##.#######  #.#  . #.#  #. ..####1180.0 (1FreezeÜYµjîç ÜYµj é ê  Cast which spell? (? or * to list) Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineÜYµjê ªAim: a kobold, wielding a +0 club (100% to hit)  You freeze the kobold. _You kill the kobold!ÞYµjT.ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÞYµj ÞYµjY ÞYµjÞYµj;´ _You can't see any susceptible monsters within range! 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The species aptitude is in white.  [?] Help[=] set a skill target  Zµjv=ã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZµj]ùAoMaces & Flails-2   pc + Axes0.0-2   qd + PolearmsZµjú€0.0-2   re + Staves-1   s   f + Unarmed Combat   0.0     0   t   g + Throwing   0.0    -2   uvh + Short Blades   0.0-1   wi + Long Blades0.0Zµj0úª-1   xj + Ranged Weapons   0.0Zµj û3-2   yzk + Armour0.0 0   l + Dodging 2.2   7%  +1   0 + Invocations0.0 0  m + Shields0.0 0   1 + Evocations0.0 0   n + Stealth 1.6  17%  -1   2 + Shapeshifting   0.0-2  Zµj9ûauseful|all(ZµjJï(Zµjˆô(ZµjCûQ~##..# #Janseli the Magician ~### ######..#.#Djinni ~..####.......#.#Health: 15/15 ======================== ≈.^.............#AC: 2Str: 7 §..####.#####.###EV: 11Int: 16 §..# #.#####.####SH: 0Dex: 13 ≈..# #.#........#XL:  1 Next: 33% Place: Dungeon:1 ~.#####.#.###.##.#Noise: ---------  Time: 380.0 (0.0) ~.....#.#.# #.##@#(Zµjé(X-) Nothing wielded ~.###.#.#.# #.##.#Cast: Freeze ..# #.#.#.###.##.#Fly #.# #.#.#.#...##.# #.# #.#.#.#.####.# #.# #.#.#.#.# #.# #.# #.#.#.#.####.# #.###.#.#........# #.##....###.######Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat. _You kill the bat! _c - a scroll labelled COICVE DIOXUME)Zµj®P Ë#...#  #..# ### ###### ~..##### ≈.^.............###.### §####.### ≈..# #.#.......#####.#.##... ~.## .##..##  #.#####.#.#........)ZµjdW )ZµjlX *1.0 (1)ZµjÁ\ )Zµj…^ )Zµj» §M ### #...#  #..# ### ###### ~..##### ≈.^.............###.#####.### §####.### )Zµj: X≈..# #.#.......#####.#.###.#... ~.###.#.#.# #.##.##.#)ZµjC)Zµj÷%2)Zµjr)Zµj‚*Zµj´´q ###.## ...# ~~# #..# # ß~### ######..#.# ~~..####.#.# ~≈.^.# ≈§..####.#####.### *Zµj)µi≈§..# #.#####.#### ~≈..# #.#.#~.#####.#.###.##.# ß~.....#.#.# #.##.#~.###.#.#.# #.##.#.# #.#.#.###.#*Zµj¿µ#.##.# #.#.#.#...##.#  #.# #.#.#.#.####.#  #.# #.#.#.#.# #.#  #.# #.#.#.#.####.#*Zµjx¾;3*ZµjîÀ*ZµjîÂ*ZµjÜŸÝ ###.## ...# §~~# #..# # *ZµjV ~ß~### ######..#.# ß~~..####.......#.# ~~≈.^....# ~≈§..####.#####.### ~≈§..# #.#####.####~≈..# #.#.# *Zµjƒ �ß~~.#####.#.###.##.# *Zµj½ 5~ß~.....#.#.# #.##.#~.###.#.#.# #.##.#.# #.#.#.###.##.#*Zµjã Ç#.# #.#.#.#...##.# #.# #.#.#.#.####.#*Zµj ¡ê #.# #.#.#.#.# #.#  #.# #.#.#.#.####.#*ZµjÀ¦*Zµj1§%4*Zµjrª*Zµj(¬*Zµj² ø #.# ###.# ##### ...# ≈§~~# #..# # ~~ß~### ######..#.# *Zµj" ã§ß~~..####.#.# #~~≈.^.............# '~≈§..####.#####.### '~≈§..# #.#####@#### #~~≈..# #.#........#*Zµj¯ ¤~.#####.#.###.##.#ß~.....#.#.# #.##.# ≈~~~.###.#.#.# #.##.# .....# #.#.#.###.##.# ####.# #.#.#.#...##.# #.# #.#.#.#.##*ZµjÛ ¥##.# #.# #.#.#.#.# #.#*Zµj¿% *Zµj<& %5*Zµj+ *Zµjÿ, *ZµjJ_ P+Zµj!¥µM  ### ####...# +Zµj”¥ ≈§~~# #..# ~~ß~### ######..#.# §ß~~..####.......#.# #~~≈.^.............### +ZµjÂ¥¹'~≈§#####.#### #~~≈..# #.#........#+Zµj¦ÊFly #.###.##.#####+Zµjƒ¬+Zµj8­%6+ZµjÒ±+ZµjÞ´+Zµj(%#.. #.#.. #.#.# ###.#.# #### ...#.# §~~# #..#.# ~ß~### ######..#.# ß~~..#####.# ~~≈.^...........@.# ~≈§..####.#####.### ~≈§..# #.#####.#### ~≈..# #.#........# ß~~.#####.#.###.##.# ~ß~.....#.#.# #.##.# ~~~.###.#.#.# #.##.# ....# #.#.#.###.##.# ###.# #.#.#.#...##.#[+Zµj{'-37m7+ZµjƒD Ô# #.... #.#..  #.#.#  ###.#.# ### ...#.# ~# #..#.# ### ######..#.# ..####.......#@# .^.............# ≈§..####.#####.### ≈§..# #.#####.#### ~≈..# #.#........#~.#####.#.###.##.# ß~.....#.#.# #.##.# ~~.###.#.#.# #.##.# ...# #.#.#.###.##.#8+ZµjÀ M ##.#...  ### ##. ~~# ß~### ###### ~~..####.......# ~≈.^.............#Fly #####9,ZµjdVZM  ##.#...  ### ##. ~~# ß~### ###### ~~..##### ~≈.^.............#.#..##90,Zµj�ÃM.  ##.##...  ### ##. ~~# ß~### ######..#.#Fly 1,Zµjõ0M..#. #.#  ##.###.....  ### ##. ~~##..#.#Fly 2,ZµjK2ŒM##..#. #.# # ##.###.#......###.......  ### ##. ~~##..#.#3,Zµj& M##..#.  #.# ###.###.# #.......###....... #.#.##########.#.#Fly ###4,Zµj4› áM##..#.  #.# ###.###.# #..@....####.#........ #.#.##########.#.#..#,ZµjD  ,Zµj2¡ %5,Zµj¨¥ ,Zµjo§ -Zµjcî7# ###.# ..#. #.. #.# # ###.###.# #.### #.#. #.#.# ###.#.## ...#.# §~~# #..#.# ~ß~### ######..#.# ß~~..####.......-Zµjjï‘#.# ~~≈.^.#-ZµjÆô-Zµj«õ%6-Zµjòú-Zµj²ü-ZµjÌÛþ# ###.# ..#. #.. #.# # ###.###.# #.### #.#. #.#.# ###.#.# ...#.# ~~# #..#.# ß~### ######..#.# ~~..####.......#.# -Zµj”â-Zµjªã%7-ZµjXç-Zµjé-Zµj¦ ›# ###.# ..#. -Zµjª¡¼#.. #.# # ###.###.# #.### #.#.l#.#.####.#.# ...#.## #..#.# l   frilled lizard (asleep) ~### ######..#.#..####.#.# -ZµjU©-ZµjÁª%8-Zµjq¯-ZµjÛ²_ _You encounter a frilled lizard.-Zµj¯™ .####.# ..#. #.. ##.# .####.###.# #.......######.#..l.#.#.############.#.# #...#.# #..#.# ### ######..#.# ..####.......#.# .^......# ..####.#####.###-Zµj>¢ ;9-ZµjC¦ -ZµjF¨ .ZµjÆ/?#.####.#.#..#. .##.. .# #.# .# ###.###.# #.##.#.l.#.#.####.#.#    ######..#.# .Zµj|8.Zµj‡:'400.Zµjy?.ZµjA.ZµjÄB� #.#  ###.#.#  ..#.#.#  #.. #.#  #.# #.#  ###.###.#  #.# #.#.l. #.#.# ###.#.#  ...#.#  #..#.#  # ######..#.#  ####.#.#  .#  ####.#####.###  .ZµjH.Zµj°J%1.ZµjñN.Zµj].ZµjH w #.#  ###.#.#  ..#.#.#  #.. #.#  #.# #.#  ###.###.#  #.#. #.#.l. #.#.# ###.#.#  ...#.#  #..#.#   ######..#.#  .#.#  #  .#####.###  .Zµjf .ZµjS %2.ZµjP .Zµj /ZµjÝ=Û #.#  ###.#.#  ..#.#.#  #.. #.#  #.# #.#  ###.###.#  /ZµjŸ?W#.#.# #.#.l....# #.#.# ###.#.#  ...#.#  #..#.#  ######..#.#  .#.#  #  /Zµj�@Q.#####.###  /ZµjEC-l./ZµjÿHMl/ZµjÌI?==3Freeze/Zµj]O/ZµjqQ8 _The frilled lizard hisses angrily.0Zµjú ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Zµjf  Janseli the Magician #.# Djinni ###.#.# Health: 14/15 ======================-- ..#.#.# AC: 2Str: 7 #.. #.# EV: 11Int: 16 #.# #.# SH: 0Dex: 13 ###.###.# XL:  1 Next: 33% Place: Dungeon:1 #.......#######.#  Noise: ==-------  Time: 403.0 (0.0) #.#......@l.....#  -) Nothing wielded #.#.#############  Cast: Freeze ###.#.# Fly  ...#.# #..#.#  ######..#.# l   frilled lizard ##.......#.# ...........# ##.#####.### _The frilled lizard hisses an0ZµjÇgÈgrily.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)0ZµjiE   Janseli the Magician #.# Djinni ###.#.# Health: 14/15 ======================-- ..#.#.# AC: 2Str: 7 #.. #.# EV: 11Int: 16 #.# #.# SH: 0Dex: 13 ###.###.# XL:  1 Next: 33% Place: Dungeon:1 #.......#######.#  Noise: ==-------  Time: 403.0 (0.0) #.#......@......#  -) Nothing wielded #.#.#############  Cast: Freeze ###.#.# Fly  ...#.# #..#.#  ######..#.# l   frilled lizard ##.......#.# ...........# ##.#####.###Casting: F0Zµj×G °reeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard.0Zµj{L 8 #.#   #.. #.# #.# #.# 0Zµj¾M ###.###.# #.......#######.#  #.#......@......#  #.#.#############         0ZµjŸQ n44-4.0 (1Freeze0ZµjW 0ZµjY ¶onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard!1Zµjä� † #.#  ###.#.#  ..#.#.#  #.. #.#  #.# #.#  ###.###.#  #.#.#  #.#.#  #.#.#  ###.#.#  ...#.#  #..#.#  ######..#.#  #.#.#  #  #.#####.###  1Zµj — 1Zµj(˜ }5==--51Zµj œ 1Zµj@� 1Zµjº$ ( #.#  ###.#.#  ..#.#.#  #.. #.#  #.# #.#  ###.###.#  #.#.#  #.#.1ZµjM& #  #.#.#  ###.#.#  ...#.#  #..#.#  ..#.#  .#.#  #  .#####.###  1Zµjf, 1Zµj[- ?-61Zµj‹1 1Zµj‡3 1Zµj^Z #.#  ###.#.#  ..#.#.#  #.. #.#  #.# #.#  ###.###.#  #.#.#  #.#.#  #.#.#  ###.#.#  ...#.#  #..#.#  ..#.#  #.#  #  #####.###  1ZµjïdQ71ZµjKf2ZµjÑ·# #.#  ###.#.#  ..#.#.#  #.. #.#  #.# #.#  ###.###.# # #.#.#  #.#.#  #.#.#  ###.#.#  ...#.#  #..#.#  ..#.#  #.#  #  .###  2ZµjM¿2ZµjÁÀ%82Zµj6Ç2Zµj¦Ê #.# .# ###.#.# .# ..#.#.# .# #.. #.# .# #.# #.# .# ###.###.# .#  #.#.#  #.#.#  #.#.#2Zµjüº  ###.#.#  ...#.#  #..#.#  ..#.#  #.#  #  .###  2Zµjx2ZµjZµjˆTVM##. .# ##.#.#.# #.#>ZµjÏY>ZµjsZ%6>Zµj[_>Zµj»`>ZµjXËM #. #.# ##>ZµjJu1#..#.##.# #.#==7>Zµjö§¹8=9=====10/15==11===>Zµj.²£=2==>Zµjo³B>ZµjŸ¾À3====>Zµj ɤ4====>ZµjÏÊk _You start resting.HP restored.>ZµjLÒ>ZµjÉÔ/59.0 (32.0)>Zµj3Öb5==60.0 (33 _>Zµj•ê>ZµjPì?Zµj•é+      #  #.##  #.#.##  ?ZµjLëM#.. #.# #.#  #.#  #.#  #.#   #.#   #.# #.#  ###.#.# #.#  ?Zµj`ô?Zµjšõ01.0 (1.0)?ZµjB?ZµjX?Zµj«1"      #   #.#  #.#@## #..#.# ###.##  #.#  #.#  #.#  #.#  #.#  #.# #.# ?Zµj„9;2?Zµj%;?ZµjC=?Zµj ™  ## .. #. #.  #.###  #.#.##  #.@#.#  ###.##  #.?ZµjŸ $  #.#  #.#  #.#  #.# #.# #.# ###.#.# #.# ?Zµj ?Zµj� %3?ZµjÚ ?Zµj} @ZµjÀÿ&   ###  ..#  #.#  #.#   #.##  #@#.##  #..#.# ###.##  #.#  #.#  #.#  #.#  #.#  #.# #.# @Zµjû@Zµj]B==4@Zµjõ@Zµj• @ZµjC¿Ö##. ## #.#..#.@ZµjÙ¿ˆ###.##.#@ZµjˆÆ@ZµjÍ%5@ZµjÒ@ZµjSÔ@Zµj*ú†M###. ## #.##..#.#  ..# #@Zµj9 X6@Zµjpc ¸M###.####....hh. ## #.#.##  hh 2 jackals (asleep)@Zµj£u @Zµjov %7@ZµjÝ€ n _You encounter 2 jackals.AZµjÒ,~      ####.##### .....hh@.# ####.###.#  #.#   #.#  #.#.##  #..#.# ###.##  #.#  #.# AZµj¤6AZµjÝ768FreezeAZµjBAZµjÅO ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BZµj20  Janseli the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  1 Next: 77% Place: Dungeon:1 ####.##### Noise: ---------  Time: 468.0 (0.0) .....hh@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  hh 2 jackals (asleep) ###.##  #.#  #.# _You encounter 2 jackals.Casting: Freeze Zµj 1j49m(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)BZµj óí  Janseli the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  1 Next: 77% Place: Dungeon:1 ####.##### Noise: ---------  Time: 468.0 (0.0) .....hh@.# -) Nothing wielded ####.###.# Cast: Freeze #.#BZµjôê Fly  #.###  #.#.##  #..#.#  hh 2 jackals (asleep) ###.##  #.#  #.# Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  You freeze the jackal.  The jackal is almost dead.The jackal barks! You hear a bark! x2BZµjÈôBZµj.ý°hYou freeze the jackal.  The jackal is almost dead.  The jackal barks! You hear a bark! x2  The jackal closely misses you.The jackal stops to sniff the ground.ites you but does no damage.hBZµj'¹ ####h#####  .....hh@.#  ####h###.#  #.#  #.###  #.#.##  #..#.# hhhh 4 jackals (1 wandering) ###.##  #.#  BZµjé1#.# BZµjx5======9.0 (1BZµj× BZµjÕ Z _You encounter a jackal. x2BZµj‘É   BZµjùÉ ÛCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BZµj1Ì‚  Janseli the Magician  Djinni  Health: 14/15 ======================--BZµjçÌÒ  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  1 Next: 77% Place: Dungeon:1 ####h##### Noise: ====-----  Time: 469.0 (0.0) .....hh@.# -) Nothing wielded ####h###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  hhhh 4 jackals (1 wandering) ###.##  #.#  #.# _You encounter a jackal. x2  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  BZµj&ÍsPress: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)CZµjã  Janseli the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  1 Next: 77% Place: Dungeon:1 ####.##### Noise: ====-----  Time: 469.0 (0.0) ....hhh@.# -) Nothing wielded ####h###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  hhhh 4 jackals (1 wandering) ###.##  #.#  #.# Casting: Freeze CZµjùä…(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal.CZµjÎìá ####.#####  ....hhh@.#  ####h###.#  #.#  #.###  #.#.##  #..#.# hh ###.##  #.#  #.# onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal.  The jackal is almost dead.=---70.0 (1CZµjøÿi _The jackal barely misses you.CZµjÔê  CZµjI ÛCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CZµjÉ   Janseli the Magician  Djinni  Health: 13/15 ====================----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  1 Next: 77% Place: Dungeon:1 ####.##### Noise: =--------  Time: 470.0 (0.0) ....hhh@.# -) Nothing wielded ####h###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  hhhh 4 jackals (1 wandering) ###.##  #.#  #.# _The jackal barely misses you.CastiCZµjñË Ûng: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)CZµj n   Janseli the Magician  Djinni  Health: 13/15 ====================----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  1 Next: 77% Place: Dungeon:1 ####.##### Noise: =--------  Time: 470.0 (0.0) ....hh.@.# -) Nothing wielded ####h###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  hhhh 4 jackals (1 wandering) ###.##  #.#  #.# Casting: Freeze Zµjfp 49m(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal..honfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal.  You kill the jackal! h.  The jackal barks!CZµj s þ ####.#####  ....hhh@.#  ####.###.#  #.#  #.###  #.#.##  #..#.# h 3 jackals ###.##  #.#  #.# CZµj°t CZµjñz ÷  Janseli the Magician  Djinni  Health: 13/15 ====================----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  1 Next: 100% Place: Dungeon:1####.#####CZµj}   Noise: ====-----  Time: 471.0 (1.0)....hhh@.#  -) Nothing wielded####.###.#  Cast: Freeze#.#  Fly #.### #.#.##  #..#.#   hhh 3 jackals###.##  #.# #.# Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal.  You kill the jackal!The jackal barks!CZµj‚ • _The jackal closely misses you.You have reached level 2!CZµj.ˆ /  --more--DZµj¤_9/21=2 0% DZµj#C3 jackalsDZµjO4 _EZµjië  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EZµj²R _  Janseli the Magician  Djinni  Health: 18/21 ====================----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next:  0% Place: Dungeon:1 ####.##### Noise: ====-----  Time: 471.0 (0.0) ....hhh@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly EZµj–S * #.###  #.#.##  #..#.#  hhh 3 jackals ###.##  #.#  #.# _You have reached level 2!Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)FZµj³� ]  Janseli the Magician  Djinni  Health: 18/21 ====================----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next:  0% Place: Dungeon:1 ####.##### Noise: ====-----  Time: 471.0 (0.0) ....hh†@.# -) Nothing wielded FZµj’ ####.###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  hhh 3 jackals ###.##  #.#  #.# Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal.FZµj“ ;.hFZµjæ“ ;.hFZµj” )rFZµjO” ˜onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal.  FZµjñ” >You kill the jackal!FZµjܘ S ####.#####  r....hh@.#  FZµj|™ „####.###.#  #.#  #.###  #.#.##  #..#.# r   quokka ###.## hh 2 jackals #.#  #.# FZµjD� g1=---2.0 (1FZµj¢ FZµj…¤ W _You encounter a quokka.GZµj9ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GZµjsÑñ  Janseli the Magician  Djinni GZµjÙÑ Health: 17/21 ===================-----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13GZµjÒÀ  XL:  2 Next: 10% Place: Dungeon:1 GZµj%Òæ####.##### Noise: =--------  Time: 472.0 (0.0) GZµjÁÒr....hh@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly  #.### GZµjÓ¿ #.#.##  #..#.#  r   quokkaGZµj&Ów ###.##  hh 2 jackals GZµjHÓ1#.#  #.# GZµjƒÓ_You encounter a quokka.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GZµj®Ó¯Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineGZµjÒÓ8Aim: a jackal (100% to hit)GZµjaä   Janseli the Magician  Djinni  Health: 17/21 ===================-----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 10% Place: Dungeon:1 ####.##### Noise: =--------  Time: 472.0 (0.0) .r...hh@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  r   quokka ###.##  hh 2 jackals #.# Zµj<å —17;18H #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal.  The jackal is lightly wounded.GZµjxê =GZµjàê  ####.#####  .r...hh@.#  GZµjë ×####.###.#  #.#  GZµjDë Ä#.###  #.#.##  GZµj’ë Ú#..#.#  ###.##  #.#  GZµjÈë 0#.# GZµjcí *3.0 (1GZµjÄò GZµjõ 3  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal.  The jackal is lightlyGZµj^õ < wounded. _bites you but does no damage.HZµj µë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HZµjÀ|‡  Janseli the Magician  Djinni  Health: 16/21 ==================------  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 10% Place: Dungeon:1 ####.##### Noise: =--------  Time: 473.0 (0.0) .r...hh@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly HZµjN}— #.###  #.#.##  #..#.#  r   quokka ###.##  hh 2 jackals #.#  #.# HZµj�}†_The jackal bites you but does no damage.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  HZµjÍ}„Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)HZµj_L ˆ  Janseli the MagicianHZµjäL ÷  Djinni  Health: 16/21 ==================------  AC: 2Str: 7  EV: 11Int: 16HZµjM “  SH: 0Dex: 13 HZµj=M Û XL:  2 Next: 10% Place: Dungeon:1 ####.#####HZµjdM ¼ Noise: =--------  Time: 473.0 (0.0) HZµjÐM .r...h†@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly  #.### HZµjN ¿ #.#.##  #..#.#  r   quokkaHZµj'N w ###.##  hh 2 jackals HZµjLN 2#.#  #.# HZµjrN ÌCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HZµj±N Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)  You freeze the jackal.HZµjuZ u.h.r ####.#####  ..r...h@.#  ####.###.#  #.#  #.###  #.#.##  #..#.#  ###.##    jackal #.#  #.# onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)  You freeze the jackal.  You kill the jackal!HZµj+] 224.0 (1HZµjja HZµjÛc S _The jackal barely misses you.IZµj @ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IZµjÛ  Janseli the Magician  Djinni  Health: 15/21 =================-------  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 IZµjÜä XL:  2 Next: 20% Place: Dungeon:1 ####.##### Noise: =--------  Time: 474.0 (0.0) ..r...h@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  r   quokka ###.##  h   jackal IZµj|ÜB#.#  #.# _The jackal barely misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IZµjàÜçAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)IZµjÁo Q  Janseli the Magician  Djinni  Health: 15/21 =================-------  AC: 2Str: 7  EV: 11IZµjyp XInt: 16  SH: 0Dex: 13  XL:  2 Next: 20% Place: Dungeon:1 ####.##### Noise: =--------  Time: 474.0 (0.0) IZµj×p ž...r..h@.# -) Nothing wielded ####.###.# Cast: Freeze #.#IZµjOq 6 Fly  #.###  #.#.##  #..#.#  r   quokka IZµjˆq Á###.##  h   jackal #.#  #.# IZµj¹q ÌCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IZµjãq ¯Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineIZµjr UAim: a jackal (100% to hit)  You freeze the jackal.IZµjÊ~ ¾ ####.#####  ...r..h@.#  ####.###.#  #.#  #.###  #.#.##  #..#.#  ###.##   #.#  #.# onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal.  The jackal is almost dead.IZµje€ *5.0 (1IZµj#‡ IZµjUŠ L _The jackal misses you.JZµjÌm�  Casting: Freeze (safe; 4% risk of failure)  JZµjfn\Confirm with . or Enter, or press ? or * to list all spells.JZµjsj   Janseli the Magician  Djinni  Health: 14/21 ================--------  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 20% Place: Dungeon:1 ####.#####JZµj‰k : Noise: =--------  Time: 475.0 (0.0) ...r..h@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly  #.###  #.#.##  #..#.#  r   quokka ###.##  h   jackal #.#  #.# JZµjl (_The jackal misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)JZµjV¦ ½  Janseli the Magician  Djinni  Health: 14/21 ================--------  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 20% Place: Dungeon:1 ####.##### Noise: =--------  Time: 475.0 (0.0) JZµj§ ...r..†@.# -) Nothing wielded ####.###.# Cast: Freeze #.# Fly  #.###  #.#.##  JZµj¨§ .#..#.#  r   quokka ###.##  h   jackal #.#  #.# Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JZµj¤¨ ;Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal.JZµjܪ „.r.rJZµj3« JZµj‡± ¹ ####.#####  JZµjü± Ø...#  ####.###.#  #.#  #.###  #.#.##  JZµj-² ©#..#.#  ###.##  JZµjU² f#.#  #.# JZµjƹ –15=36.0 (1FreezeJZµjKÀ JZµjd Õonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  You freeze the jackal. _You kill the jackal!MZµj\õ      ####.##### .....r†..#  ####.###@#   #.#  MZµjº\ÿ#.### #.#. #..#.#  ###.##   #.#  #.#  #.#  MZµj^Q.rMZµj3cMZµjêc--7MZµjwjNZµjvŠ”####.#####......r..####.#####.##.#.##.# #.# NZµjyŒ8rNZµjµ“½†r   quokkaNZµj¬”?-8NZµjÚ™NZµjJ›NZµjÔ|-####.#####......†r.####.#####.##.#.##.# #.# #.rNZµjt‚NZµjƒ%9NZµj5ˆNZµj«‰PZµjOiV.rPZµj˜ ½ ###... .######.#####.............†.......######.###...........[# ......#.##..# #.### .##............# #..#......##$##.##�Zµj¥˜ ÖFly ...##.##.# #.#�ZµjÌ  �Zµj9¢ %1�ZµjD¨ �Zµj}© �Zµj¸Ù Ò ##... .######.#####.............†.......######.###...........[# ......#.##..# #.###......#.##..# #.#.##.......@....# #..#.##$##.## ###.#�Zµj�Ú ##Fly ### #...####.#.# #.#�Zµj4ã �Zµjmä %2�ZµjÃë �Zµj~í ŽZµjÅ&Ê ##.....######.#####............†..ŽZµjý&N...######.###........[# ..#.##..# #.###ŽZµj'É.#.##..# #.#.##.....#.ŽZµj<'c.....##@##.## ###.#ŽZµj['×...# #.##.# #.# .Fly ŽZµj}'¤.[#..### #.#ŽZµjž'f##..#.#.# #.#ŽZµj‚/ŽZµj¶0%3ŽZµj–6ŽZµj¥>ŽZµjU@*4.0 (2ŽZµjEŽZµj1H> _You now have 25 gold pieces (gained 10).ŽZµj2cV .....######.#####ŽZµjbc.............†.......######.###...........[# ŽZµj‚c......#.##..# #.###......#.##..# #.#.##ŽZµj¡cÈ............# #..#......##.##.## ###.#ŽZµjÀcN#  #.# ŽZµjæcå# #.......#..!...[#..##ŽZµjOdÇFly .####.. #.# #.#ŽZµjÐlŽZµjÜm*5.0 (1ŽZµjzsŽZµj¼v_ _Found a sedimented pink potion.ŽZµjQõ ........†......######.###.........[# ...#.##..# #.###...##......#.##.##.## ###.##.##.##.# #.# # #...@...#..!...[#..#Fly ŽZµj�Q�.##.# #.# #.#ŽZµjôYŽZµj÷Z%6ŽZµj‰aŽZµj?cŽZµj´ ó .....######.###.#............[# #.#.......#.##..# #.###.......#.##..# #.#.## ............# #..#.# .....##.##.## ###.## ...#.##.##.# #...###.......# #.#...!...@#..## #.#ŽZµj2 „######.#.# #.# .#.# #.#J#.# #.####.#.# #.#ŽZµj[ ( ..#.#.# #.#J   endoplasm (asleep) #...ŽZµj{ v#.# #.# #.##ŽZµjë ‹#.# #.####.###.# #.#ŽZµjB ŽZµj¦ %7ŽZµj¯& ŽZµj‰( T _You encounter an endoplasm.ŽZµjï* M _You see here a +0 robe.�Zµjß™N.............†..# .....######.###.# ............[# #.# .......#.##..# #.### .......#.##..# #.#.## ............# #..#.# .....##.##.## ###.#�ZµjAšK...#.##.##.# #.# ..###...@...# #.# ...!...[#..## #.# ..######.#.# #.# .#.# J#.#�Zµj ›‹###.#.# #.#..#.#�ZµjJ›_#...# �Zµjm£�Zµj™¤,8 _�Zµjb«�Zµj(­‘Zµj�úQ .†..# .....######.###.# ............[# #.# .......#.##..# #.### .......#.##..# #.#.## ............# #..#.# .....##.##.## ###.## ...#.##.##.# #.# ..###‘ZµjÞú>.# #.# ...!...[#..## #.# ..######.#.# #.# .#.# #.# J#.‘Zµjqû•# #.# ###.#.# #.#J   endoplasm (asleep) ..#.#.# #.# #...#.# #.#  #.###.# #.#‘Zµjž ‘Zµj0 %9‘Zµj ‘Zµjg ’Zµj�ð .†..#.......######.###.#............[# #.#......#.##..# #.###r.......#.##..# #.#.## ............# #..#.# .....##.##.## ###.## ...#.##.##.# #.# ..###.# #.#’Zµjú`.!...[#..## #.#.######.#.# #.#. .#.# #.# J#.# #.# ###.#.# #.#’Zµj,‚r   rat ..#.’Zµj`þ#.# #.# #...#.# #.#  #.###.# #.#’Zµj‰$’Zµjû$&30’Zµj�.’Zµj0T _You encounter a rat.’ZµjÆœ• .†..# .######.###.#’Zµjüœ .............[# #.# ........#.##..# #.###’Zµj �ú r.......#.##..# #.#.## ............# #..#.#’ZµjŽ� .....##.##.## ###.## ...#.##.##.# #.# ..###.# #.#.!...[#..## #.#.######.#.# #.#’Zµj¾�Ä. .#.# #.# J#.# #.#’ZµjÞ�w ###.#.# #.# ’Zµjþ�¦ ..#.#.# #.#  #...#.# #.# ’Zµjžm #.###.# #.#’Zµj ¥’ZµjD¦%1’Zµj2¬’Zµj﬒ZµjY� ž.######.###.# .............[# #.# ........#.##..# #.### r.......#.##..# #.#.## ............# #..#.#. .....##.##.## ###.##... ...#.##.##.# #.’ZµjÓ� ..?..###.......# #.#......!@..[#..## #.#######.#.# #.# .#.# #.#  J#.# #.####.#.# #.# ..#.#.# #.#’Zµj‚ ± #...#.# #.# #.###.# #.##’Zµj$‚ M##.###.# #.#’Zµjጠ’Zµjö� %2’Zµjs• ’Zµj— g _Found a scroll labelled XIPLUM GEQIODD.’Zµj/v ÿ .######.###.# .............[# #.# ........#.##..# #.### r.......#.##..# #.#.. # ......# #..#.#.#. .....##.##.## ###......#.##.##.# #.#’Zµjèv à.?..###.# #.#.@...[#..## #.#.######.#.# #.#.. .#.# #.##.#. J#.# #.## # ###.#.# #.# ..#.#.# #.#  #...#.# #.#’Zµjw .  #.###.# #.#  ###.###.# #.# ’Zµj1w ’Zµjâ ’ZµjÞ€ %3’Zµjn… ’Zµj™® ²4.0 (2 _d - a sedimented pink potion“ZµjÐ7 .######.###.###.....[# #.#.>........#.##..# #. #. .r.......#.##..# #.#. .. #....# #..# #.#.#.......##.##.## ###.....#.##.##.# #..?..###.# #..[#..## #..######.#.# #.#.....# .#.# #.#.#.# J#.# #. # #. ###.#.# #.# ..#.#.# #. r   rat (asleep) #...#.# #.[39“Zµjø8;49m #.###.# #. ###.###.# #.5.0 (1“Zµj–:“ZµjF=; _Found a stone staircase leading down.“Zµj9í .######.###.# ##..............[# #.#. .>........#.##..# #. ##. .r.......#.##..# #.# ... #.......# #.. ##.#.#.......##.##.## ###...#.##.##.# ##....?..###.# #.[#..## ##.######.#.# ##.....## .#.# # ##.#.# J#.# # # #. ###.#.# # #. ..#.#.# ## #...#.# # #“Zµjáí¡.###.# # ###.###.# #“Zµj¼ñF.r“ZµjfúJr“ZµjCû/===6“Zµj^“Zµj- _The rat squeaks loudly.“Zµji^ü .######.###.#. ##.....[# #.#.. .>.#.##..# #.##..# ..#.##..# #....#r.............# ###..#.#.......##.##.## ..#.##.##.# #....?..###.# #.[#..## #.######.#.#  ##.....## .#.#  ##.#.## J#.# #.#. ###.#.## #. ..#.#.#  ## #...#.# #.###.# ###.###.#.r“Zµj{f“Zµjg/---7“Zµj‰w“Zµj‚©”Zµjæ3 � .............†. ########.##. ##......[ #.. .> ####..# .#.## ........#..............# #. ####..#.#.r.....## ##...........#.##.####....?@.###.............[#..####.......########.....## .##.#.## J.### #. ..###.. ”Zµj^6 D.r”Zµj¿« …---8Freeze•Zµj%b   •Zµj ÛCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.•ZµjIÍ .............†.. Janseli the Magician ##.......######.###. Djinni #. ##..............[# #. Health: 20/21 ======================-- #.. .>........#.##..# #. AC: 2Str: 7 ### #..# .........#.##..# #. EV: 11Int: 16 ... .....#..............# #. SH: 0Dex: 13 ### #..#.#.......##.##.## ## XL:  2 Next: 40% Place: Dungeon:1 .......r...#.##.##.#  Noise: ---------  Time: 538.0 (0.0) ##....?@.###.......#  -) Nothing wielded #.............[#..##  Cast: Freeze ##.......######.#.#  Fly  ##.....## .#.#  ##.#.## J#.#  #.#. ###.#.#  r   rat[15•Zµj~ÎB;12H # #. ..#.#.#  ## #...#.#  #.###.# _The rat squeaks loudly.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)–ZµjM .............†.. Janseli the Magician ##.......######.###. Djinni #. ##..............[# #. Health: 20/21 ======================-- #.. .>........#.##..# #. AC: 2Str: 7 ### #..# .........#.##..# #. EV: 11Int: 16 ... .....#..............# #. SH: 0Dex: 13 ### #..#.#.......##.##.## ## XL:  2 Next: 40% Place: Dungeon:1 .......†...#.##.##.#  Noise: ---------  Time: 538.0 (0.0) ##....?@.###.......#  -) Nothing wielded #.............[#..##  Cast: Freeze ##.......######.#.#  Fly  ##.....## .#.#  ##.#.## J#.#  #.#. ###.#.#  r   rat–Zµj;  # #. ..#.#.#  ## #...#.#  #.###.# Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat. † ##.......## #. ##..............[#  #.. .>........#  #..# .........#  .....#.........  #..#.#.......#  .......†...#  ##....?@.#  #.............[#..##  ##.......######.#.#  ##.....##  –Zµj×ö##.#.##  #.#.  # #.  ##  5=9.0 (1Freeze–Zµjÿ–Zµjè•onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat. _You kill the rat!–ZµjrØ > .†# ##.######.### #. ##.[# # #.. .>.#.##..# ###..# .#.##..# #......#.# ###..#.#–Zµj!Ù ®.##.##.## .†...#.##.##.# ##....@..###.# #.[#..## ##.######.#.#  ##.....## .#.#  ##.#.## J#.# #.#.# ###.#.#–ZµjÂÙ & #.#.. ..#.#.##.### #...#.#  #.###.#–ZµjÊå –Zµj¤' .-40–ZµjF/ –Zµj ; –Zµj§; d1==-1.0 (2–ZµjC –Zµjp€ d _e - a scroll labelled XIPLUM GEQIODD—Zµjon 3—Zµj–€ —ZµjC‰ F _Unknown command.˜ZµjBàß .† ## ##.######. #. ##..[#  #.. .>.#.##..# # ###..##..#.##..# ....#.# ##..#.#.##.##.## .†...#.##.##.# ##.###.# #.[#..## ##.######.#.#  ##.....## .#.#  ##.#.## J#.# #.#.# ###.#.# #.#.. ..#.#.# #.### #...#.#  #.###.#˜Zµj8ë˜Zµjì12.0 (1 _˜Zµjˆó˜Zµj‘ô™ZµjúÂ.†.## ##.######.##. ##..[# ##.. .>.#.##..# # ###..##..#.##..# # .......#.# # ###..#.#.##.##.## #.†...#.##.##.# ##.###.# #.[#..## ##.######.#.# #.##.##.# ™Zµjy‡™Zµjˆ%3™ZµjR�™Zµjì�šZµj �šZµjª¤‚Equip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ›ZµjÑ^›ZµjÒf›Zµj8p.............†. Janseli the Magician## ##.......######.### Djinni#. ##..............[# # Health: 21/21 ========================#.. .>........#.##..# # AC: 2Str: 7 #### ###..##.........#.##..# # EV: 11Int: 16 .... .......#..............# # SH: 0Dex: 13 #### ###..#.#.......##.##.## # XL:  2 Next: 45% Place: Dungeon:1.........†...#.##.##.#Noise: ------›Zµj‚rr---  Time: 543.0 (0.0)##....@..###.......#-) Nothing wielded#.............[#..##Cast: Freeze##.......######.#.#Fly ##.....## .#.###.#.##J#.##.#.# ###.#.##.#.. ..#.#.##.### #...#.##.###.#Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat. _You kill the rat! _e - a scroll labelled XIPLUM GEQIODD _Unknown command.›Zµjœ‰P  Okay, then.›ZµjÌŠ›Zµjˆ”›ZµjH–. _›Zµjƒ}ÁRead which item? Scrolls  c - a scroll labelled COICVE DIOXUME  e - a scroll labelled XIPLUM GEQIODD [!] read|quaff[?] describe selectedžZµjŠf žZµjÕm žZµjìv .............†. Janseli the Magician## ##.......######.### Djinni#. ##..............[# # Health: 21/21 ========================#.. .>........#.##..# # AC: 2Str: 7 #### ###..##.........#.##..# # EV: 11Int: 16 .... .......#..............# # SH: 0Dex: 13 #### ###..#.#.......##.##.## # XL:  2 Next: 45% Place: Dungeon:1.........†...#.##.##.#Noise: ------žZµjgx ]---  Time: 543.0 (0.0)##....@..###.......#-) Nothing wielded#.............[#..##Cast: Freeze##.......######.#.#Fly ##.....## .#.###.#.##J#.##.#.# ###.#.##.#.. ..#.#.##.### #...#.##.###.#Aim: a rat (100% to hit)  You freeze the rat. _You kill the rat! _e - a scroll labelled XIPLUM GEQIODD _Unknown command. _Okay, then.žZµj¯“  .............†. Janseli the Magician ## ##.......######.### Djinni #. ##..............[# # Health: 21/21 ======================== #.. .>........#.##..# # AC: 2Str: 7 #### ###..##.........#.##..# # EV: 11Int: 16 .... .......#..............# # SH: 0Dex: 13 #### ###..#.#.......##.##.## # XL:  2 Next: 45% Place: Dungeon:1 .........†...#.##.##.#  Noise: ---------  Time: 543.0 (0.0) ##....@..###.......#  -) Nothing wielded #.............[#..## [39;4žZµj%– �9m Cast: Freeze ##.......######.#.#  Fly  ##.....## .#.#  ##.#.## J#.#  #.#.# ###.#.#   #.#.. ..#.#.#   #.### #...#.#   #.###.#   _e - a scroll labelled XIPLUM GEQIODD _Unknown command. _Okay, then.As you read the scroll labelled COICVE DIOXUME, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target ZµjÉ 5@* Zµj:a 9.*¡Zµj 5>.*¡Zµjô¦.#Unknown command. _Okay, then. ¡Zµj™ï As you read the scroll labelled COICVE DIOXUME, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move targetThere is a wall there.¡ZµjÆ 5##¡ZµjÛ÷] *#¢Zµj~‹d.#There is a wall there.¢ZµjwŠ 7##¢Zµj�z 7##¢ZµjRßU *#£Zµj/û-*.£ZµjÅ-*.£Zµjµs?.*£Zµjc ?.*£ZµjÄ ?.*£Zµjäÿ?.*¤ZµjÁЕ#### ###..#.#.......##.##.## # Janseli the Magician.........†...#.##.##.#Djinni##....§..###.......#Health: 21/21 ========================#.............[#..##AC: 2Str: 7##.......######.#.#EV: 11Int: 16¤ZµjÒZ##.....## .#.#SH: 0Dex: 13##.#.##J#.#XL:  2 Next: 45% Place: Dungeon:1#.#.########.#.#Noise: ---------  Time: 543.0 (0.0)#.#@.......#.#.#-) Nothing wielded#.########...#.#Cast: Freeze#.###.#Fly ###.###.##.......######.#.......... ####.#.######### ..####.#.# #.########...#.# _Unknown command. _Okay, then.As you read the scroll labelled COICVE DIOXUME, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target¤ZµjúÛ¤Zµj÷Ü*4.0 (1¤Zµjâ¤Zµj[ä* _It was a scroll of blinking.¤Zµj÷ù ‹ ###..#.#.##.##.## #.........†...#.##.##.# ##....§..###.# #.............[#..## ##.......######.#.# ##.....## .#.# ##.#.## J#.# #.#.#.#.# #.#.#.#.# #.#...#.# #.###.# #.##.#.¤Zµjû ^ #.#.# ¤Zµj… .¤ZµjÔ %5¤Zµj+ ¥Zµj´§Š ###..#.#.##.##.## #.........†...#.##.##.# ###.......###.# ##.......[#..## ###.......######.#.# ###.....## .#.# ###.#.## J#.# ##.#.#.#.# ##.#.#.#.# ##.#...#.# ##.###.# ####.###.# ##.##.#. # #.#.# ¥Zµjq±¥Zµj¾²%6¥Zµjθ¥Zµj¶¹¥Zµjë6¤ ###..#.#.##.##.## ###..†...#.##.##.# #.##.###.# #.#.[#..## #.##.######.#.# #.##.....## .#.# #.##.#.## J#.# #.#.#.#.#.# #.#.#.#.#.# #.#.#...#.# #.#.###.# #.###.###.# #.#.#.#.#. #.#.# ¥Zµjø?¥ZµjA%7¥ZµjsG¥ZµjhH¥Zµj·‹â ###..#.#.##.##.## ###.#.†...#.##.##.# #.###.###.# #.##.[#..## #.###.######.#.# #.###.....## .#.# #.###.#.## J#.# #.##.#.#.#.# #.##.#.#.#.# #.##.#...#.# #.##.###.# #.####.###.# #.##.#.##.#.##.#.# 8¥Zµj2üü###..#.#.##.##.## ###.#.†...#.##.##.# #.# ##.###.# #.# #.[#..## #.# ##.######.#.# #.# ##.....## .#.# #.# ##.#.## J#.# #.# ¥Zµj}ýX#.#.#.#.# #.# #.#.#.#.# #.# #.#...#.# #.# #.###.# #.# ¥Zµj]¥Zµj3%9¥Zµj3 ¥Zµj‡ ¥Zµj� Î###..#.#.##.##.## ###.## .†...#.##.##.# #.# ##.###.# #.# #.[#..## #.# ##.¥Zµj� Ý######.#.# #.# ##.....## .#.# #.# ##.#.## J#.# #.# #.#.#.#.# #.# #.#.#.#.# #.# #.#...#.# #.# #.###.# #.# ###.##....#.#..#.#.#####.#.# ¥Zµj� ¥Zµj˜ ¥Zµj ™ &50¥ZµjKŸ ¥Zµjr¢ ¥ZµjÓ º###..#.#.##.##.## ###.##  .†...#.##.##.# #.# ##.###.# #.# #.[#..## #.# ##.######.#.# #.# ##.....## .#.# #.# ##.#.## J#.# #.# #.#.#.#.# #.# #.#.#.#.# #.# #.#...#.# #.# #.###.# #.# ####..#.##.#.#####.#.# ¥Zµjò %1¥Zµj� ¥Zµj ¦Zµj>.........†...#.##.##.# #.#  ##.###.......# #.# #......[#..## #.# #######.#.# #.# ## .#.# #.# #.## J#.# #.# .#.########.#.# #.# #.#........#.#.# #.# #.########.@.#.# #.#  #.###.# #.# ###.###.# #.# #.......#######.##.#.............##.#.############# J   endoplasm (asleep)##[¦ZµjMMv33m#.#.# ##...#.# ~# #..#.#2¦ZµjÐõç†...#.##.##.# #.#  ##.###.......# #.#  #.[#..## #.#  ##.######.#.# #.# ##.....## #.#.# #.# ¦Zµj;öt##.#.## #J#.# #.# #.#.########.#.# #.# #.#.#.#.# #.# #.##..@#.# #.# ¦Zµjdöþ#.###.# #.# ###.###.# #.# #...¦ZµjŠöi#.#.#.#.#¦Zµj ÷“ ###.#.# ...#.# ¦Zµj¦Zµj�%3¦Zµj\¦Zµj�¦Zµjã¾ ##..#.#......# ###.## ........†...#.##.######.............[#..####.......#######.....## #.##.#.## #J#######........##.########... #.#####.###.# ......#######.#............. #.############# ###.¦ZµjpÄ $.J¦Zµj4Ì QJ¦ZµjrÍ 64Freeze¦ZµjÒØ ¦Zµj�ò ^ _The endoplasm quivers.§ZµjÄ0»  You hit the endoplasm.  The endoplasm is moderately wounded.§ZµjÒ160--§Zµj 2&=5§Zµj¸:§Zµj^>- _The endoplasm hits you.¨Zµjý O  You hit the endoplasm but do no damage.The endoplasm is moderately wounded.19---6 _The endoplasm hits you.¨Zµj¿Ij _The endoplasm hits you.  You hit the endoplasm but do no damage.  The endoplasm is moderately wounded. _The endoplasm hits you.  You hit the endoplasm.  The endoplasm is heavily wounded.¨ZµjAK%7¨Zµj[T¨ZµjÛTV _The endoplasm barely misses you.©Zµj„>¹  You hit the endoplasm.  The endoplasm is severely wounded.©ZµjÀ?^8--8©Zµj÷QC _The endoplasm hits you.©Zµj,èß  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.©Zµj(é`5----9©Zµjgï©Zµj]ñC _You are frozen. The cold chills you terribly!©Zµjà K .  You hit the endoplasm.©Zµj^ (©Zµj} b5060Freeze©ZµjI" ©ZµjO$ M _You kill the endoplasm!ªZµjŒäñM............# #..#. ##..#.#.......##.##.## ###.## ........†...#.##.######.............[#..####.......#######.....### #######........##.########...#.###.# #.##ªZµj\ëªZµj8ì--1ªZµj+òªZµj   ‹M##..##.#.###.# ............# #..#. ##..#.#.......##.##.## ###.## ........†...#.##.######.......ªZµj¡ k......[#..####.......#######.....### ########.#........#.#.# #.#Fly ªZµj3¡ #.#..ªZµjc¡ ).##.ªZµj6ª ªZµjK« ?-2ªZµjœ° ªZµj² ªZµj?: KM #.. .>## ##..##.........#.##..# #.#.# ...............# #..#. ##..#.#.......##.##.## ###.## ........†...#.##.##.####.............[#..####.......#######.....### ########.#........#.#.# #.#ªZµjnA ªZµj�B A6=--ªZµj×B 3ªZµj!I ªZµj¤J ªZµj!rM ##......[# #.#  #.. .>...# #.### ##..##.........#.##..# #.#.# ......#..............# #..#. ##..#.#.......##.##.## ###.## ........†...#.##.##.##.###.......#.......[#..####.......#######.....####.#.## #.#.# #.#Fly ªZµj£'ªZµj)%4ªZµj´.ªZµj}0«Zµj## ######.###.# #. ##..............[# #.# .. .>........#.##..# #.### #..##.........#.##..# #.#.## .....#..............# #..#.# #..#.#.......##.##.## ###.# .......†...#.##.##.# #.# ####.......# #.# #......[#@.## #.# ##..####.#.# #.#  ##....#.#.# #.# ##.#.## #.#«Zµj¦{.##.#.########.#.##.#........#.#.##.########...#.# #.###.####.###.# #.#«Zµj�«Zµj=%5«Zµj¥«Zµj† «ZµjÇ©M .............†. ## ##.......######.## ##..............[# #.#  .>..# #.### #..##..#.##..# #.#.# ...........# #..#. #..#.#.......##.##.## ###.## .......†...#.##.######....@..#......[#..## ##.......######.###.....## #.#.# #.####.#«ZµjÙ°«Zµj²±%6«ZµjØ·«Zµj6¹«ZµjZtN .†..# «ZµjÅtå ## ##.......######.###.#  #. ##..............[# #.#  #.. .>........#.##..# #.### ##..##..#.##..# #.#.##.#.......# #..#.# ##..#.#«Zµju_.##.##.## ###.##.†...#.##.##.# #.#  ##.###«Zµj&uy.# #.#  #«ZµjIu¦.[#..## #.#  ##«Zµjµu».######.#.# #.# ##.....## #.#.# #.# ##.#.## #.#.# #.#«ZµjIv� #.#.##.#.# #.# #.#.#.#.# #.# #.#...#.# #.#  #.###.# #.#«Zµj]}«Zµj]~#7«Zµjž~M==7«Zµj8Š«ZµjØ‹¬Zµjœ › .†..# ## ##.######.###.# #. ##..............[# #.# #.. .>........#.##..# #.####..##.........#.##..# #.#.##.#..............# #..#.#¬Zµj\!®#..#.#.......##.##.## ###.##.†...#.##.##.# #.# ##.###.# #.# #.[#..## #.# ##.######.#.# #.# ##.....## #.#¬Zµj—!ð.# #.# ##.#.## #.#.# #.#¬Zµj¼!ˆ #.#.#.#.# #.#¬Zµjâ!B #.#.#.¬Zµjá"Õ#.# #.# #.#...#.# #.# ¬ZµjJ#m #.###.# #.#¬Zµj,¬Zµj-%8¬Zµjt4¬Zµjc6±ZµjŒµ ý .†..# ## ##.......######.###.# #. ##..............[# #.# #.. .>........#.##..# #.###  ###..##.........#.##..# #.#.##  .#..............# #..#.#  ###..#.#.......##.##.## ###.##  ±ZµjA· ž.†...#.##.##.# #.# ##.###.# #.# #.[#..## #.# ##.######.#.# #.# ##.....## #.#.# #.# ##.#.## #.#.# #.# #.#.#.#.# #.# #.#.#.#.# #.# #.#...#.# #.#  #.###.# #.#±Zµj!Á ±Zµjà %9±Zµj)Í ±ZµjiÏ ±Zµjæ  .†..# ## ##.######.###.# #. ##..............[# #.# #.. .>........#.##..# #.### ###..##.........#.##..# #.#.## .#..............# #..#.# ###..#.#.......##.##.## ###.## .†...#.##.##.# #.# ##.###.# #.# #.[#..## #.# ##.######.#.# #.# ##.....## #.#.# #.# ##.#.## #.#.# #.# ±ZµjÇ �[39;49m #.#.#.#.# #.#  #.#.#.#.# #.#  #.#...#.# #.#  #.###.# #.#±Zµj× ±Zµj  &70±Zµjû ±ZµjÞ! ²ZµjÜ^3²Zµjãd²ZµjÓ„~8==²ZµjY¢&=9=²Zµj/¦²ZµjÌ ,²Zµjë²Zµji²Zµji20==²Zµj²ZµjŒ#„²ZµjÙ&²Zµj5'²Zµj[v� _You start resting.HP restored.²Zµj}²Zµjª"Ê833.0)1===4.0 (14 _²Zµjûœ ²Zµj¬£ ¨==²Zµj³´ ²Zµj1· ,²ZµjO¸ ²Zµj¿º ²Zµj»» ²Zµj ½ ²Zµj¨Ä ²ZµjÆ ²Zµjùâ X²ZµjBæ ,²ZµjGé ²Zµj˜ì ,²ZµjÃî ²ZµjÅð ²Zµjtñ ²Zµj2ó ²Zµj¼õ ²Zµj-ö ²Zµj…÷ ²Zµj@û ,²ZµjÚü ²Zµjêÿ ²Zµj6²Zµjž²Zµj»²Zµj²ZµjQ²Zµjà,²Zµj‡ ²Zµj‡ ²ZµjÔ ²Zµj²ZµjL²Zµj�²ZµjIJZµjÕ²Zµjr²Zµj49¢²Zµj7:,²Zµj„<²Zµj`D„²ZµjQI,²Zµj&TX²Zµj)[²ZµjÈ[²Zµj t`²Zµj0wB²Zµj¸y,²Zµjw},²Zµjû}²Zµj²Zµj,�²Zµj�²Zµj¸‚²Zµj7‡,²Zµjˆ²Zµj½ˆ²ZµjX‰²ZµjÌŠ²ZµjìŒ,²Zµj±Ž²Zµj’²Zµj«“,²Zµj}—,²Zµjr˜²Zµjxš²ZµjÉš²Zµjà›²Zµjž²ZµjPž²ZµjHŸ²Zµj^¡,²Zµj颲Zµj´¤²Zµj´¦,²ZµjE©,²Zµj½É`²Zµjg˲ZµjÕ˲ZµjÜÕš²ZµjðÖ²ZµjLײZµjØÙ²Zµj Û,²ZµjÄܲZµjwÞ²ZµjÏÞ²Zµjüß²Zµj2â²Zµjƒâ²Zµj¿ä²Zµj¸æ,²Zµj{è²Zµjbê,²Zµj8í²Zµj÷í²Zµjwî²Zµjÿï²Zµj¿ñ²Zµjò²Zµjô²Zµj¡õ,²Zµjöö²Zµjù,²Zµj ú²Zµjü,²Zµj*þ²Zµj¨²Zµjý²Zµji²Zµj�7B³Zµjv³Zµj°³ZµjÆB³Zµj¼,³Zµj£³Zµj{!B³Zµj6&B³Zµj'³Zµj^'³Zµjµ(³Zµj +³Zµj&,³Zµj�.³ZµjØ0,³ZµjÅ1³ZµjD4,³Zµj{5³ZµjF7,³Zµj¤8³Zµjj:,³ZµjÕ;³ZµjÙ>,³ZµjÛ@³Zµj9C³ZµjˆC³ZµjÉD³ZµjTO„³ZµjS,³Zµj9T³Zµj-^,³ZµjD_³Zµj”e³ZµjQr³ZµjÀx³Zµj2„W _You start waiting.³Zµj°¨\683.0 (994.0 (100.0)³ZµjG´³Zµjy¶# _Done waiting.³Zµj Ÿ M######.#### ##........†.# ##.³Zµjß¿######.## ##........[# #.#  #.. .>........### ###..##.........#.##³Zµj ‚#.#.......#..............# #..#.###..#.#.......##.##.## ###.##.........†...#@##.##.##.......###.......³ZµjY ##.............[#..## #.#Fly ....##..³Zµj‚ D.#³Zµj+¬³ZµjȬ05.0)³Zµjñµ³Zµj4·³ZµjªtˆM## #.#  ##.....######.#### ##........†.# ########.## ##......[# #.#  #.. .>### ###..##.#.##..# #.#.#.............# #..#.###..#.#......# ###.##.........†...#.##.##.##.......###.......##.............[#..## #.#....######.#.#6³ZµjŒx³Zµj?z³Zµj`¿ƒM ####..# #.#  ##.....######.#### ##........†.# ########.## ##......[# #.#  #.. .>.##..# #.### ###..##.#.###.#.............# #..#.###..#.#.......##.##.## ###.##.........†...#.##.##.# #.#Fly #....##7³Zµj”Ø ¿M  ####..# #.#  ##.....######.#### ##........†.# ########.## ##......[# #.#  #.. .>.##..# #.### ###..##.#.##..# #.#.#.............# #..#.###..#.#.......##.##.## ###.## Fly #..#.8´Zµjó�M..  ####..# #.#  ##.....######.#### ##........†.# ########.## ##......[# #.#  #.. .>## ###..##.#.##..# #.#.#.......#..............# #..#.# Fly #.#..´ZµjÂD..#..´Zµjh´Zµj %9´Zµj+)´Zµj§v M###... ..  ####..# #.#  ##.....######.#### ##........†.# ########.## ##......[# #.#  #.. .>.##..# #.### ###..##.........#.##..# #.#.## Fly .#.....######.#.#´Zµj$€ <90´Zµj  ´Zµj�ÔM#.# ###... ..  ####..# #.#  ##.....######.#### ##........†.# ########.## ##......[# #.# #.. .>........#.##..# #.###Fly ##.........[#..´Zµjj$´Zµj+%%1´Zµjù+´Zµj'-µZµjÆ>M  #.# ####... ..  ####..# #.#  ##.....######.#### ##........†.# ########.###. ##..............[# #.#Fly .##..#......###.....µZµjH;2µZµj½LµZµjNM.   ##.# ####... ..  ####..# #.#  ##....@######.#### ##µZµjOj........†.## ##.......######.###.#Fly #..†...#.#µZµjÛVµZµjø_B3µZµjÅf M##.   ##.# #####... ...  ####.@# #.#  ##.....######.######..............†..#Fly ####.##.......##µZµj¬o ;4µZµjax µZµj+ M##.   ##.## ########... .......  ####..# #.# ##.....######.#####Fly ###.........5¶Zµjþ‡nM##. #.#  ##.#############...............#########..# #.#Fly ...#.............¶Zµjz�¶Zµjc�%6¶ZµjÀ˜¶ZµjOOM##. #.#  ##.#############.@...............######.#########..# #.#..........¶Zµjq";7¶ZµjLJ·Zµj? /M###. #.#  ##@#############................######.######..# #.#.......·Zµjm¤;8·Zµj†©·Zµjß«·Zµjð4ÏM########.g.K... #@#  ##.#############.................######.##g   hobgoblin (asleep)K   kobold (asleep)....#·Zµjö9‘ .gYou encounter a kobold and a hobgoblin.·Zµj—;<.K·ZµjB|gKwandering)·Zµj€C.==9·Zµj\I·ZµjúK+ _The hobgoblin shouts!·ZµjÍŸÝ##########...g.K.@.#.#######.#  ##.######## ######.......·Zµj.¡..# ........######.#######..# #.# ####..# #.#  ##.....######.##### ##..............†..#·Zµjÿ¢=.g·Zµjh¤<.K·ZµjŪ·Zµj¶«A--700Freeze·Zµj±·Zµj³¹ZµjA[ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¹Zµjws  Janseli the Magician  Djinni  Health: 20/21 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 50% Place: Dungeon:1 ########## Noise: ---------  Time: 700.0 (0.0) ....g.K@.# -) Nothing wielded .#######.# Cast: Freeze ##.########  Fly  ######.........#  ........######.#  ######..# #.#  g   hobgoblin ####..# #.#  K   kobold (wandering) ##.....######.##### [17;¹Zµjëu@10H ##..............†..# _The hobgoblin shouts!  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit)ºZµj¾Îû  Janseli the Magician  Djinni  Health: 20/21 ======================--  AC: 2Str: 7ºZµjbϘ  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 50% Place: Dungeon:1 ########## Noise: ---------  Time: 700.0 (0.0) ºZµj‘Ï .....gK@.# -) Nothing wielded .#######.#ºZµj>Ð× Cast: Freeze ##.########  Fly  ######.........#  ........######.#  ######..# #.#  g   hobgoblin ####..# #.#  K   kobold (wandering) ##.....######.#####  ##..............†..# Confirm with . or Enter, or press ? or * to list all spells.ºZµj¦ÐPAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit)  You freeze the kobold.  The kobold shouts!ºZµj´Ûç ########## .....gK@.# .#######.# ##.#  .. .##ºZµj„Ü� .# #.#  ####..# #.# K   .#ºZµjÙÜÀ †  Aiming: Freeze (safe; 4% risk of failure)  ºZµjÝÆPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit)  You freeze the kobold.  ºZµjBÝdThe kobold shouts!  The kobold is heavily wounded.ºZµj£ßy18--====1.0 (1ºZµjþåºZµjé9 _The kobold hits you with a +0 whip.»ZµjZ© ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¼Zµjò8  Janseli the Magician  Djinni  Health: 17/21 ===================-----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 ¼Zµjí9ò XL:  2 Next: 50% Place: Dungeon:1 ########## Noise: ====-----  Time: 701.0 (0.0) .....gK@.# -) Nothing wielded .#######.# Cast: Freeze ##.########  Fly  ######.........#  ........######.#  ######..# #.#  g   hobgoblin ####..# #.#  K   kobold ##.....######.#####  ¼Zµjt:b##..............†..# _The kobold hits you with a +0 whip.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit)½ZµjH ‚  Janseli the Magician  Djinni  Health: 17/21 ===================-----½ZµjÍ k  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 50% Place: Dungeon:1 ##########½Zµjà ý Noise: ====-----  Time: 701.0 (0.0) .....g)@.# -) Nothing wielded .#######.# Cast: Freeze½Zµjäà 0 ##.########  Fly  ######.........#  ........######.#  ######..# #.#  g   hobgoblin ####..# #.#  K   kobold ##.....######.#####  ##..............†..# ½Zµj?Ä ÌCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.½ZµjåÆ ŽAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit)  You freeze the kobold..g½ZµjÏ =½ZµjwÏ ¾ ########## ......g@.# ½Zµj¤Ï ´.#######.# ##.# ½ZµjÚÏ  ..½ZµjÐ B .## ½Zµj-Ð b.# #.#  ½ZµjTÐ e####..#  ½ZµjyÐ B.# ½Zµj�Ð 2†½ZµjÕ •8=5=---2.0 (1½Zµj�Ý ½ZµjAß êonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit)  You freeze the kobold. _You kill the kobold!¾Zµjqµë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¿Zµj‹ó ñ  Janseli the Magician  Djinni ¿Zµjâó § Health: 17/21 ===================-----  AC: 2Str: 7  EV: 11Int: 16 ¿Zµjrô V SH: 0Dex: 13  XL:  2 Next: 55% Place: Dungeon:1 ########## Noise: =--------  Time: 702.0 (0.0) ......g@.# -) Nothing wielded .#######.# Cast: Freeze¿Zµj®ô ½ ##.########  Fly  ######.........#  ........######.# ¿Zµjäô ¿ ######..# #.#  g   hobgoblin ####..# #.#  ¿Zµjõ ###.....######.#####  ¿Zµj#õ [##..............†..# _You kill the kobold!¿ZµjCõ ÌCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¿Zµjbõ ¯Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line¿Zµj˜õ ;Aim: a hobgoblin (100% to hit)¿Zµjs nJanseli the MagicianDjinniHealth: 17/21 ===================-----AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  2 Next: 55% Place: Dungeon:1##########Noise: =--------  Time: 702.0 (0.0)......g@.#¿Zµj d-) Nothing wielded.#######.#Cast: Freeze##.########Fly ######.........#........######.#######..# #.#g   hobgoblin####..# #.###.....######.#######..............†..#Confirm with . or Enter, or press ? or * to list all spells.¿Zµjh QAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is almost dead.¿Zµjü f12------3.0 (1¿Zµj+ ¿ZµjM   Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  ¿Zµj  ’You freeze the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin hits you.ÀZµj: ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÁZµjt ó  Janseli the Magician  Djinni  Health: 11/21 ============------------  AC: 2Str: 7  EV: 11Int: 16  SH: 0ÁZµjót ÁDex: 13  XL:  2 Next: 55% Place: Dungeon:1 ########## Noise: =--------  Time: 703.0 (0.0) ......g@.# -) Nothing wielded .#######.#ÁZµjAu ì Cast: Freeze ##.########  Fly  ######.........#  ÁZµjlu ¼........######.#  ######..# #.#  g   hobgoblin ÁZµj“u E####..# #.#  ##.....######.#####  ÁZµjºu T##..............†..# _The hobgoblin hits you.  ÁZµjàu ÌCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÁZµjv ¯Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineÁZµj-v rAim: a hobgoblin (almost dead, 100% to hit)ÁZµj?õ   Janseli the Magician  Djinni  Health: 11/21 ============------------  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 55% Place: Dungeon:1 ########## Noise: =--------  Time: 703.0 (0.0) ......)@.# -) Nothing wielded .#######.# Cast: Freeze ##.########  Fly  ######.........#  ........######.#  ######..# #.#  g   hobgoblin ####..# #.#  ##.....######.#####  ##..............†..# Casting: Freeze [39;49ÁZµj-ö ºm(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You freeze the hobgoblin!ÁZµjÿ – ########## ÁZµj4 ......)@.# .#######.# ##.#  .. .## .#  ####..#  .# †64.0 (1FreezeÁZµj© Ôonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You freeze the hobgoblin! _You kill the hobgoblin!ÂZµjwA ¥##......@..#.#.# ##.## ######...# ..######.# ######..ÂZµjòB ,# #.# ####..# #.# ##.....######.#####  ##.†..#ÂZµjüG ÂZµjòH --5ÂZµj±M ÂZµj™P $  Things that are here:ÂZµjkR p _a +0 whip; a kobold corpseÂZµj�³ „ # #)..#.#.# ##.#  ######.#  .######.#  ######..# #.#  ####..# #.#  ##.....######.#####  ##.†..#2=-6 _ÂZµj“´ ÂZµju¶ ÂZµj‰ " # #....@.)..#.#.##ÂZµj h ##.#  ######.#  .######.# ######..# #.# ####..# #.#ÂZµj< © ##.....######.#####  ##.†..#ÂZµjg D ÂZµjØÂZµjý%7ÂZµjÓ!ÃZµj�  # #...@..)..#.#.### ##.#  ######.#  .######.# ######..# #.# ####..# #.# ##.....######. ##.†..ÃZµjª ÃZµj5;8ÃZµjpÃZµjÖE # #..@...)..#.#.### ##.#  ######.#  .######.# ######..# #.# ####..# #.# ##.....######. ##.†ÃZµjXJÃZµj4K%9ÃZµjÂPÃZµjPRÃZµj}— # #.@....)..#.#.##. ##.##.######ÃZµj�}á.##..######.##.######..# #.#.. ####..# #.#.. ##.....######. ##.†ÃZµjêƒÃZµjè„g3==10ÃZµjCŠÃZµjM‹ÃZµj"¼Ì # #@.....)..##.#.##.# ##.# #.######.# #...######.# #.######..# #.# ..# ####..# #.# ..###.....######. ##.ÃZµj?ëX1ÃZµjs* Z ##################......)..#......@#############.# ##.########Fly ..### ##.......######.# ÃZµj!2 ÃZµjƒ2 %2ÃZµj8 ÃZµjK9 ÃZµjqÅ ##################......).........##############@# ##.######## #.######.........Fly ######. ##..............[# ÃZµj„!ÃZµj#%3ÃZµjÀ'ÃZµj¼(ÄZµj1Á ##################......)..#.......##############.# ##.######## #@######.................##########.ÄZµj|ÁFly .#.. .>........#.##..# ÄZµj)ÈÄZµjOÉA=4ÄZµj ÑÄZµjT34 ##################......).........#############.# ##.######## #.######.................############..# ..# ####....###.....#####....##..............## ###### ###..##.........#.##..# 4==5ÄZµjÜ8ÄZµj3C� ##################......).........#############.# ##.######## #.######.................############..# #....[..# ####.#♣_.....###.....######.......##.................######.######.#... ...... .......#..............# ÄZµj¦IÄZµj3J%6ÄZµj”PÄZµjøRO _Found a ring mail. Found a faded altar of an unknown god.ÄZµj6Ÿ t ##################......).........#############.# ##.######## #.######.................######...####.######..# #....[.@# ♣_.....###.....#####Fly  ###### ###..#.#.......##.##.## 7ÄZµjœ c ##################......).........#############.# ##.######## #.######..................######...####.######..# #....[..# #♣_....@###.....#####................Fly ...........†...#.##.##.#ÄZµjÔ­ y8_ÅZµj“¨± # #######......)..# #.......#######.# #######.# ##.. #.######... #...######.#...####.######..# #. #....[..# ####..# #. #♣_...@.###.....######. # #.## ##...######.######. #.. #. ##.[.. #.. .>.#.##..# ###..##.#.##.. . .#.ÅZµj¥©. ÅZµjì©ú# ###..#.#.##.##.#  .†...#.##.##.# ÅZµj<²ÅZµj³t15===9ÅZµjœº%_ÅZµjÞ»ÅZµjÇí° # #......)..#. #.......#.#.[#.# ##... #.#######... #.........###### #...####.######..# # #....[..# ####..# # #♣_..@..###.....######  # #.## .# #...######ÅZµjñ0.###### .##... #. ##. ... #.. .>.#.### .. ###..##.#.##. . .## ###..#.#.##.##. .†...#.##.##.ÅZµjùÅZµj &20ÅZµj›ÅZµj÷- _Found a leather armour.ÅZµj¹× š ### #......)..#.##.#.#.[#######.# ##..# #.###### #...# #......... #...####.######..#  #....[..# ####..#  #♣_.@...###..... # #.##  .# #...######. #.# #...##. ## ...# #.. .>.#.###...####..##.#.## )ÅZµj(Ø ,...# .##.# ###..#.#.##.## # .†...#.##.##ÅZµjí ;1ÅZµjáö ÅZµjÏ 7_ÅZµjC : ## #......)..##..##.#.#.[#######.# ##. ....# #.###### #...# #......... #...####.######..# #....[..# ####..# #♣_@....###..... # #.## .# #...######. ##.# #...##. ##. ....# #.. .>.#. .ÅZµj” Š#...####..##.#. .).# .# .#.# ###..#.#.##. .# .†...#.##.ÅZµj ÅZµj'! %2ÅZµjï( %_ÅZµj,* ÆZµjûG # ### #......)..##..##.#.# ...[#######.# ##. ....# #.###### #...## #... #...####.######..# #....[..# ####..# #♣@.....###..... # #.## .# #...######.#.# #...##. ## #... ....# #.. .>.#. #.##...####..##.#. ..).# .# #.#.# ###..#.#.##. #.# .†...#.##.6=[3ÆZµj”L§2m=3 _There is a faded altar of an unknown god here.ÉZµjýÞÒ _Found a leather armour. _There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Lugonu or (c) Yredelemnul, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.ËZµj¥™ËZµjm›òZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One ËZµjã›while keeping some piety. Favour - Zin is neutral towards you. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 HP, Piety-)You can call upon Zin to imprison the lawless.(5 HP, Piety-)You can call upon Zin to create a sanctuary.(7 HP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. [!]: Overview|Powers|WrathéZµjzq ×grants followers the ability to preach to the unenlightened masses, and powers to vitalise their bodies, protecting them from various afflictions. Later, followers gain the ability to imprison their foes temporarily. Followers can eventually find temporary safety in a divine refuge. As piety grows, followers will be protected from mutation and the Hells, and Zin may even occasionally directly intervene to save a follower's life. Zin likes it when you donate money and you kill unclean or chaotic beings. Overview|PowersòZµj ×dislikes it when you attack neutral beings. Zin strongly dislikes it when you use evil magic or items, you attack non-hostile holy beings, you attack allies, you kill non-hostile holy beings, you deliberately mutate or transform yourself, you use unclean or chaotic magic or items or you polymorph monsters. Zin forgives followers for abandonment; however, those who later take up the worship of an evil or chaotic god will be scourged. (Kikubaaqudgha, Yredelemnul,Makhleb, Lugonu and Beogh are evil, and Xom, Nemelex Xobeh and Jiyva are chaotic.) Those under Zin's wrath will find their beneficial mutations stripped away, their enemies alerted, and their senses confounded by the axioms of Law; confusion, fainting, blindness and complete paralysis will be their lot. Zin's wrath lasts for a relatively short duration.Powers|Wrath[µj0 òis a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Favour - Zin is neutral towards you. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 HP, Piety-)You can call upon Zin to imprison the lawless.(5 HP, Piety-)You can call upon Zin to create a sanctuary.(7 HP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin.OverviewWrath[µjÙÀ ###########Janseli the Magician### #######......)..#Djinni##..##.......#######.#Health: 16/21 ==================------...[#######.# ##.### AC: 2Str: 7....# #.######..... EV: 11[µj^Ó Int: 16#...## #.........### SH: 0Dex: 13#...####.######..#XL:  2 Next: 65% Place: Dungeon:1#....[..# ####..#Noise: ---------  Time: 723.0 (0.0)#♣@.....###.....### -) Nothing wielded##.......##......... Cast: Freeze.##...######.......### Fly ###.##...##. ##........... #.......# #.. .>........#. #.#########...####..##.........#.  ..)..........# .......#..........  #.#########.# ###..#.#.......##.  #.#.........[µjXÞ Â[40m†...#.##.  _Found a leather armour. _There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Lugonu or (c) Yredelemnul, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. [µj¿ÏLugonu the Unformed Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers to spread bloodshed and corruption in the overworld. Those who gain Lugonu's favour will be granted some of the power of the Abyss itself, allowing them to call forth eldritch horrors, and even to travel between the overworld and the Abyss at will. Favour - Lugonu is neutral towards you. Granted powers:(Cost)Lugonu protects you from the effects of unwielding distortion weapons. Lugonu may banish nearby foes when other gods try to punish you. You can depart the Abyss.(1 HP, Piety---)You can banish your foes.(4 HP, Piety-)You can corrupt the fabric of space.(12 HP, Piety---)You can gate yourself to the Abyss.(10 HP, Piety-------, Injury)Lugonu will corrupt your weapon with distortion... once. [!]: Overview|Powers|Wrath[µjÌü [µjK m###########Janseli the Magician[µj’ O### #######......)..#Djinni##..##.......#######.#Health: 16/21 ==================------[µjÊ ^...[#######.# ##.### AC: 2Str: 7....# #.######..... EV: 11Int: 16#...## #.........### SH: 0Dex: 13[µj  ~#...####.######..#XL:  2 Next: 65% Place: Dungeon:1#....[..# ####..#[µj< ANoise: ---------  Time: 723.0 (0.0)#♣@.....###.....### -) Nothing wielded#[µj �#.......##......... Cast: Freeze.##...######.......### Fly ###.##...##. ##........... #.......# #.. .>........#. #.#########...####..##.........#.  ..)..........# .......#..........  [µj‘ t#.#########.# ###..#.#.......##.  #.#.........†...#.##.  _Found a leather armour. _There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Lugonu or (c) Yredelemnul, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.[µjC'Yredelemnul the Fallen Cast down by the good gods eons ago, Yredelemnul seeks to despoil their creations and chain all living souls within their inexorable grip. Followers whowould conquer in Yredelemnul's name are granted the power to reap an army of thedead and bind powerful souls into eternal service - provided they can sweep across the land in a tide as inexorable as their god. Favour - Yredelemnul is neutral towards you. Granted powers:(Cost)You are surrounded by an umbra. Foes that die within your umbra may be raised as undead servants. You can light the black torch and reap souls in Yredelemnul's name. You can recall your undead harvest.(2 HP)Yredelemnul will gift you temporary undead servants when you light the torch. You can hurl gouts of umbral torchlight.(4 HP, Piety-, Torchlight)[µjÎ(0You can bind living souls.(6 HP, Piety--, Injury)You can engulf your surroundings in Yredelemnul's grip. (8 HP, Piety-----)[!]: Overview|Powers|Wrath&[µj&[µj[F###########Janseli the Magician### #######......)..#Djinni##..##.......#######.#Health: 16/21 ==================------...[#######.# ##.### AC: 2Str: 7....# #.######..... EV: 11Int: 16&[µjÅÐ#...## #.........### SH: 0Dex: 13#...####.######..#XL:  2 Next: 65% Place: Dungeon:1#....[..# ####..#Noise: ---------  Time: 723.0 (0.0)&[µjíZ#♣@.....###.....### -) Nothing wielded##.......##......... Cast: Freeze.#&[µj¤#...######.......### Fly ###.#&[µj€õ#...##. ##........... #.......# #.. .>........#. #.#########...####..##.........#.  ..)..........# .......#..........  #.#########.# ###..#.#.......##.  #.#&[µj¦‰.........†...#.##.  _Found a leather armour. &[µjâÄ_There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Lugonu or (c) Yredelemnul, but you can'ttell which.&[µj „Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.([µjur([µj²|"###########Janseli the Magician### #######......)..#Djinni##..##.......#######.#Health: 16/21 ==================------...[#######.# ##.### AC: 2Str: 7....# #.######..... EV: 11Int: 16#...## #.........### SH: 0Dex: 13#...####.######..#XL:  2 Next: 65% Place: Dungeon:1#....[..# ####..#Noise: ---------  Time: 723.0 (0.0)([µj>}¢#♣@.....###.....### -) Nothing wielded##.......##......... Cast: Freeze.##...######.......### Fly ###.##...##. ##........... #.......# #.. .>........#. #.#########...####..##.........#.  ([µjr}..)..........# .......#..........  #.#########.# ###..#.#.......##.([µjê}ó  #.#.........†...#.##.  _Found a leather armour. _There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Lugonu or (c) Yredelemnul, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.([µj~([µjx€™  Zin accepts your prayer!Zin welcomes you!([µj+‹/  --more--*[µjý° ?  You pay a tithe of 2 gold.*[µjÖ± S of Zin *.....4.0 (1*[µjz¹ *[µjÁ ž _You can now donate money to Zin. You can now recite Zin's Axioms of Law./[µj¹â ( ########### # #######......)..# ##..##.......#######.# ...[#######.# ##.####.....# #.######......#...## #.........#####...####.######..# #..@.[..# ####..#  #♣_.....####### ....##...  .# ######## ##.##...##. ##... ... ....# #.. .>#.# .#########...####..##..#.# .)..........# .......#... .#########.# ###..#.#.......##.#/[µj^é /[µjãê %5/[µj6ó /[µjŽô 0[µjµ� 0[µjNƒ ß Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0[µj²ƒ ì0%  a - ReciteNone11% e - Donate GoldNone0% [?] toggle between ability selection and description.6[µjrNescribe what?6[µjîØ Í Recite Preaches to nearby monsters about Zin's laws for a short duration. After finishing a recitation, it cannot be repeated for a short time. The recitation will have different effects depending on the target: the chaotic and unclean will be affected by powerful and damaging effects, undead and demonswill be affected by weaker rebukes, and any other intelligent creatures will have confusion sown amongst them, with heretics and priests of gods other than Zin being punished much more strongly. The effectiveness of the recitation is increased by Invocations skill and piety. Range: N/A This ability costs: nothing.X[µj3à Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone11% e - Donate GoldNone0% [?] toggle between ability selection and description.X[µj€ X[µjÍ ÕJanseli the Magician###########Djinni of Zin *.....### #######......)..#Health: 16/21 ==================------##..##.......#######.#X[µj AC: 2Str: 7...[#######.# ##.#### EV: 11Int: 16X[µj8 Ä.....# #.######...... SH: 0Dex: 13#...## #.........#### XL:  2 Next: 65% Place: Dungeon:1X[µjh é#...####.######..#Noise: ---------  Time: 725.0 (0.0)X[µj� ä#..@.[..# ####..#-) Nothing wieldedX[µj¶ £#♣_.....###.....#### Cast: Freeze#X[µjÝ ‰#.......##.......... Fly X[µj t.##...######.......#### ##.#X[µj= #...##. ##............ .......# #.. .>........#.#X[µjp 0  .#########...####..##.........#.#  .)..........# .......#...........X[µj¡ œ  .#########.# ###..#.#.......##.# X[µj' ›Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Zin accepts your prayer!Zin welcomes you!You pay a tithe of 2 gold. _You can now donate money to Zin. You can now recite Zin's Axioms of Law.X[µjÁ P  Okay, then.X[µji X[µjô X[µjé . _Y[µjçûæ ########### ### #######......)..###..##.......#######.# #...[#######.# ##.###......# #.######..... #.........#######.######..##....[..# ####..#  #♣_.....###.....### # #.......##......... Y[µjYü9 .# #...######### ###.# #...##. ##... #... ....# #.. .>.#. #.#########...####..#Y[µjøü„# ..)..........# .......#....Y[µjîY[µj«16.0 (1 _Y[µjÜ Y[µjHY[µjèè ÷ ########### ### #######......)..# ##..##.......#######.# ##...[#######.# ##.##.... #.######.... #.........######.######..##....[..# ####..#  #♣_.....###.....## # #.......##........  .# #...########  ###.# #...##. ##.  #... ....# #.. .>.# ##.#########...####..##Y[µj£ð Y[µj‡ò %7Y[µjø Y[µj¯ù Z[µjeTÜ # ### #......)..# ##..##.#.##...[#######.# ##..## #.###### #.@.## #. ##...####.######..#Z[µjfU  ##....[..# ####..# #♣_.....###..... # #.......## .# #...######. ###.# #...##. ## #... ....# #.. .>.#.#...####..##.Z[µjÆ_Z[µjÖ`S7=8Z[µj—hZ[µj¹iZ[µj@¶y ######### ### #######......).. ##..##.......#######.####...[#######.# ##...... #.######......b. #..........########.######..Z[µj¢·³#....[..# ####.. #♣_.....### # #.......##...... b   bat (asleep) .# #...###### ###.# #...##. ##  #... ....# #.. .>Z[µjÀZ[µjÚÀ%9Z[µjâÆZ[µjÙÈT _You encounter a bat.[[µjs Ä  #####......) ##..##.##...[#######.# ##.## #.#######....b.#...## ##.####.##...####.#######. ##....[..# #####. #♣_.....### # #. #.......## .# #. #...###### ###.# #.#...##. ## #... ....# #.. .>30[[µjúv [[µjx ][µjQ#ˆ  #####......) ##..##.#...[#######.# .## #.#######....b.#...## # #.####.##...####.###### #.###....[..# ####][µj¶$m #.# #♣_.....### # #.# #.......## .# #.##...###### . ###.# #.#...##. ## . #... ....# #.. .>][µj¯''.b][µj<(b.][µj¬0Ob][µjw2>=1Freeze][µj»9][µj¼;Q _The bat closely misses you.^[µj�â ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^[µj9 D  Janseli the Magician  Djinni of Zin *.....  Health: 16/21 ==================------  AC: 2Str: 7 ######## EV: 11Int: 16 ###########......) SH: 0Dex: 13 ^[µj@ ì##..##.......###### XL:  2 Next: 65% Place: Dungeon:1 ######...[#######.# # Noise: =--------  Time: 731.0 (0.0) .......@...## #.###### -) Nothing wielded ##....b.#...## #....... Cast: Freeze #.####.##...####.###### Fly  #.###....[..# #### #.# #♣_.....###... # #.# #.......##.... b   bat .# #.##...######..... . ###.# #.#...##. ##...... . #... ....# #.. .>..... _The bat closely misses you.^[µj» ±Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)_[µjëN&Janseli the MagicianDjinni of Zin *.....Health: 16/21 ==================------AC: 2_[µj�OÎStr: 7######## EV: 11Int: 16###########......) SH: 0Dex: 13##..##.......###### XL:  2 Next: 65% Place: Dungeon:1######...[#######.# # Noise: =--------  Time: 731.0 (0.0).......@...## #.###### -) Nothing wielded##....b.#...## #....... Cast: Freeze#.####.##...####.###### Fly _[µjÜO%#.###....[..# #####.# #♣_.....###...# #.# #.......##.... b   bat_[µjP..# #.##...######..... . ###.# #.#...##. ##...... _[µjÏPG. #.......# #.. .>.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat.  The bat is moderately wounded._[µjïQ57=_[µj=R#2.0 (1_[µjÜX_[µj][à  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat.  The bat is moderately wounded. _The bat closely misses you. The bat misses you. x2`[µju�  Casting: Freeze (safe; 4% risk of failure)  `[µjq\Confirm with . or Enter, or press ? or * to list all spells.`[µj¤eŸ  Janseli the Magician  Djinni of Zin *.....  Health: 16/21 ==================------  AC: 2Str: 7 ######## EV: 11Int: 16`[µj‘fo ###########......) SH: 0Dex: 13 ##..##.......###### XL:  2 Next: 65% Place: Dungeon:1 ######...[#######.# # Noise: =--------  Time: 732.0 (0.0) .......@...## #.###### -) Nothing wielded ##....b.#...## #....... Cast: Freeze #.####.##...####.###### Fly  #.###....[..# #### #.# #♣_.....###... `[µjÓfß# #.# #.......##.... b   bat .# #.##...######..... . ###.# #.#...##. ##...... . #... ....# #.. .>..... `[µjg\_The bat closely misses you. The bat misses you. x2  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`[µj¯gåAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)`[µj´†  Janseli the Magician  Djinni of Zin *.....  Health: 16/21 ==================------  AC: 2Str: 7 ######## EV: 11Int: 16 ###########......) SH: 0Dex: 13 ##..##.......###### XL:  2 Next: 65% Place: Dungeon:1 ######...[#######.# # Noise: =--------  Time: 732.0 (0.0) .......@...## #.###### -) Nothing wielded ##....†.#...## #....... Cast: Freeze #.####.##...####.###### Fly  #.###....[..# #### #.# #♣_.....###... # #.# #.......##.... b   bat .# #.##...######..... . ###.# #.#...##. ##...... . #... ....# #.. .>.....Casting: [39;49`[µjˆ§mFreeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat.`[µjÊ‘ ####) ##..## ######...[##  .......@...##  ##....†.#...##  #.####.##...# #.###....[..#  #.# #♣_.. # #.# #.... .# #.##...##  . ###.# #.#   . #... ....# #.. .> `[µjÙ˜f703.0 (1Freeze`[µjr¡`[µjÔ¢•onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat. _You kill the bat!c[µj¾š? ##################......). ##..##.......############..@[#######.# ...........## #.########....†.#...## #........#.####.##...####.######.# #.###....[..# #### #.# #♣_.....## #.# #....... .# #.##...####  ###.# #.#...##. ##..c[µjàžc[µj³Ÿ--4c[µj…§c[µjƒ¨d[µjaR ÷######......).##..##.#.######...@#######.# ##..## #.######.##....†.#...## #.#.####.##...####.######.# #.###....[..# ####.#.# #♣_.....###.# #.# #.......##..# #.##...######.###.# #.#...##. ##.d[µjT d[µj&U ?-5d[µjb[ d[µjð] W _You see here a +0 leather armour.f[µj—è f[µjÒë S7=6f[µjýð f[µj ö - _b - a +0 leather armourg[µj§  #####......) ##..##.# ######..@.#######.# ## .## #.###### ##....†.#...## # #.####.##...####.###### # #.###....[..# #### #.# #♣_.....### # #.# #.......## .# #.##...###### ###.# #.#...##. ##g[µjèg[µj£%7g[µjçg[µjãg[µj±™  #####......) ##..##. ######.@..#######.#  .## #.###### ##....†.#...## # #.####.##...####.######g[µjþš€ # #.###....[..# #### #.# #♣_.....### # #.# #.......## .# #.##...###### . ###.# #.#...##. ##g[µjæ¡g[µj@£%8g[µjH¨g[µjzªh[µj9™h[µjcœEGear: 2/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 leather armourk[µj LÔb - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. k[µj M|Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 0.8 (11.5 -> 10.7). Your spell failure would worsen by up to 5% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron braceâ€� (w)ear, (d)rop, (=)adjust, or (i)nscribe.k[µj_Ml[µj˪l[µj¸°l[µjù·ÏJanseli the MagicianDjinni of Zin *.....Health: 17/21 ===================-----AC: 2Str: 7EV: 11Int: 16######## SH: 0Dex: 13###########......) XL:  2 Next: 70% Place: Dungeon:1##..##.......###### Noise: ---------  Time: 738.0 (0.0)######.@..#######.# # -) Nothing wielded...........## #.###### Cast: Freeze##....†.#...## #....... Fly #.####.##...####.######l[µjº´# #.###....[..# #####.# #♣_.....###... # #.# #.......##.... .# #.##...######.....  . ###.# #.#...##. ##...... Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  You freeze the bat. _You kill the bat! _You see here a +0 leather armour. _b - a +0 leather armourl[µj¿l[µj&Àl[µjÞÄl[µj^Ël[µj$Ð*9.0 (1l[µj9Ñl[µj"ÙA40.0 (2l[µjŸÞl[µj6äl[µj:åX8=1.0 (3l[µjåél[µjpïl[µjFð*2.0 (4l[µj‘ôl[µjúl[µjûú*3.0 (5l[µjÇÿl[µj˜ ¼ 0 _You start removing your armour. You continue removing your +0 robe. x5l[µj( l[µj‘ l[µj �  You finish removing your +0 robe.  You start putting on your armour.l[µjc *4.0 (6l[µj‰ l[µjÄ l[µjƒ u9==5.0 (7l[µje l[µjØ$ l[µjÎ% *6.0 (8l[µjp* l[µjß0 l[µj‘1 *7.0 (9l[µj×7 l[µj‹I l[µjK .8.0 (10.0)l[µj»P l[µj¯R Ž 30 _You continue putting on your +0 leather armour. x5l[µjÉS l[µjâY l[µjE\ c _You finish putting on your +0 leather armour.n[µjIn[µjös Your spells (describe)Typen[µj;¯Failure Level  a + FreezeIce6% 1 b - Frozen RampartsIce17%n[µj˜ 3  c - Ozocubu's ArmourIce17%3  d - Summon Ice BeastIce/Summoningn[µjÇ/17%3 n[µjüÛSelect a spell to describe [?] help [!]/[I] toggle spell headersq[µjæ Janseli the MagicianDjinni of Zin *.....Health: 19/21 =====================---AC: 3Str: 7EV: 10Int: 16######## SH: 0Dex: 13###########......) XL:  2 Next: 70% Place: Dungeon:1##..##.......###### Noise: ---------  Time: 748.0 (0.0)######.@..#######.# # -) Nothing wielded...........## #.###### Cast: Freeze##....†.#...## #....... Fly #.####.##...####.####### #.###....[..# #####.# [µjn [0m#♣_.....###... # #.# #.......##.... .# #.##...######.....  . ###.# #.#...##. ##......  _b - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.q[µjBq[µjÏq[µjdq[µj»s[µj§³�##################........##.......############....#######.# .......@....## #.######....†.#...## #...... #.####.##...####.##### # #.###....[..#  #.# #♣_.....###..# #.# #........# #.##...#### #. ###.# #.#...##. . #... ....# #.. .>s[µjݹs[µjp»`20=9.0 (1 _s[µj7Ås[µjYÆs[µjù   ##### ##..##.#....#######.#.## #..##....†.#...## # #.####.##...####. # #.###....[..#  #.# #♣_.....### # #.# #.## . .# #.##...###### .#. ###.# #.#...##. ##. #... ....# #.. .>s[µj¸þ s[µj›ÿ &50s[µjž s[µj t[µj*¥U  #####t[µj ¥5 ##..##.#....#######.#.## #..##....†.#...## # #.####.##...####. #. #.###....[..# . #.# #♣_.....###t[µjæ¥ß ## #.# #.## #. .# #.##...###### t[µj(¦[#.#. ###.# #.#...##. ## #... #... ....# #.. .>t[µjY®t[µj¹¯%1t[µjµt[µj»¹t[µjL¬Z  #### ##..##.#....#.#.## #..##....†.#...## ## #.####.##...####.t[µj¼¬ #. #.###....[..# .. #.# #♣_..... ### #.# #.##  #. .# #.##...###### t[µj1­} #.#. ###.# #.#...##. ## ##... #... ....# #.. .>t[µjö¶t[µj©·%2t[µj¿t[µj×Át[µjækV  # ##..##.#....#.#.## #..##....†.#...## ### #.####.##...####. #.# #.###....[..# ..# #.# #♣_..... #### #.# #. #. .# #.##...###### #.#. ###.# #.#...##. ##t[µj„l&  ##... #... ....# #.. .>t[µj¦tt[µjöuA=3t[µjh{t[µjä|t[µj8\¯ ##############..##..##.......#t[µjë\š###########....#######................## .....##@...†.#...## #..### #.####.##...####.#Fly .... ####.#########...####..##. t[µjct[µj,dT1==4t[µjit[µjÞjt[µjN ø ##############..##..##.......############....#######................## .....##....†.#...## #..### #@####.##...####.# #.# #.###....[.Fly ##..# #....)..........# .......# t[µjp t[µjB %5t[µj6# t[µj±$ t[µj°  ##############..##..##.......############....#######................## ##....†.#...## #..### #.####.##...####.# #@# #.###....[..?..... #♣_...t[µjh° >####.Fly # ###..# #.##.#########.# ###..#.# t[µj÷¸ t[µjº %6t[µjuÀ t[µj{Á c _Found a scroll labelled LIANAKEGYA.u[µjÒ¥x ##############..##..##.......############....#######................## ##....†.#...## #..### #.####.##...####.#####.##.# #.###....[..?..... #♣_...####.###..#u[µjFly  ..#..###.##.#........ u[µjó­u[µj¦®%7u[µj$µu[µjø¶u[µj÷du[µjXeu[µjülu[µjêmu[µj6  # ##..##. ###########....#. ................## #. .....##....†.#...## # #### #.####.##...####.#.##.# #.###....[...?....@.# #.# #♣_.....#.#### #.# #. #. #.# #.##...u[µjî  #.#. ###.# #.#...##. ## ##... #... ....# #.. . .... ####.#...####..## #..# #....).# .#..# #.##.#.# ###..#..#..###.##.# u[µjß"u[µj8$B==8u[µjŸ*u[µj;,u[µj*‡p  # ##..## ###########....# ..........## # .....##....†.#...## # ####. #.####.##...#####.##.# #.###....[.?...@..# #.# #♣_#.#### #.# # #.u[µjˆœ #.# #.##... #.#. ###.# #.#...##.  ##... #... ....# #.. .... ####.###...####.. #..# #....).# .####..# #.##.#.# ###..#  ...#..###.##.# u[µj>�u[µjä�%9u[µjB–u[µjÁ—u[µj"Z à  ##..## ###########.... .......##  .....##....†.#...##  ####.##.####.##....######.##.# #.###....[.?..@...# #.# #♣_.######.#### #.# # #. #.# #.##... #.#. ###.# #.#...##. ##... #...# ....# #.. .... ####.#########...####.. . #..# #....).# .####..# #.##.#.# ###.. ...#..###.##.# u[µjeb u[µjc &60u[µj‹i u[µjk u[µj™Ù ²  ##..## ###########.... .......## .....##....†.#...## ####.##.####.##....######.##.# #.###.....?.@....# #.# #♣_.######.#### #.# # #. #.# #.##... #.#. ##u[µjAÚ ò#.# #.#...##. ##... #...# ....# # # .... ####.#########...#### #. #..# #....).#  ..####..# #.##.#.# ### ...#..###.##.# u[µj(ä u[µjRå %1u[µjí u[µj™î u[µjÁ A  ##..## ###########.... ......## .....##....†.#...## ####.##.####.##....######.##.# #.###.?@.....# #.# #♣_.######.#### #.# #u[µj> à #. #.# #.##... #.#. ###.# #.#...## ##... #...# ....# #  # .... ####.###...####  #. #..# #....)u[µj~ .# # ..####..# #.##.#.# ### . ...#..###.##.# u[µj§u[µjF%2u[µju[µj"v[µjAÁ“  ##..## #.... .## .....##....†.#.... ####.##.####.##....######.##.# #.###..# #.# #♣_.######.#### #.# # #. #.# #.##... #.#. ###.# #.#... ##... #...# ....#  # .... ####.#... #. #..# #....).# # ..####..# #.##.#.#  . ...#..###.##.# v[µjŒÈv[µjPÉ%3v[µj¥Ïv[µj§Öv[µj{×*4.0 (2v[µjÔÜv[µjuß` _c - a scroll labelled LIANAKEGYAw[µjÈ�w[µjE„¹Read which item? Scrolls  c - a scroll labelled LIANAKEGYA  e - a scroll labelled XIPLUM GEQIODD [!] read|quaff[?] describe selectedx[µj^ x[µjA x[µjc& òJanseli the Magician####### Djinni of Zin *.....##..##.. Health: 21/21 ========================###########....### AC: 3Str: 7x[µjÎ& #................## EV: 10Int: 16.....##....†.#...# SH: 0Dex: 13. ####.##.####.##... XL:  2 Next: 70% Place: Dungeon:1....######.##.# #.###.. Noise: ---------  Time: 764.0 (0.0)x[µjû& À.......@......# #.# #♣_ -) Nothing wielded....######.#### #.# #.. Cast: Freeze#.x[µj†' 3#.# #.##... Fly #.#. ###.# #.#...###... #...#....## .... ####.#########...### #. #..# #....)..........# ..  ## ..####..# #.##.#########.# ## x[µjß' Ð. ...#..###.##.#.. You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _Found a scroll labelled LIANAKEGYA. x[µj( K_c - a scroll labelled LIANAKEGYAx[µj"* •  As you read the scroll labelled LIANAKEGYA, it crumbles to dust.  It is a scroll of enchant armour.x[µjŠ4 /  --more--z[µjUFz[µjŸH Enchant which item? Armour  b - a +0 leather armour (worn)a - a +0 robe[?] describe selected|[µj°î|[µj$ú|[µj^ÿÁJanseli the Magician####### Djinni of Zin *.....|[µj•ÿG##..##.. Health: 21/21 ========================###########....### AC: 3Str: 7................## EV: 10Int: 16.....##....†.#...# SH: 0|[µjÀÿóDex: 13. ####.##.####.##... XL:  2 Next: 70% Place: Dungeon:1|[µjçÿò....######.##.# #.###.. Noise: ---------  Time: 764.0 (0.0).......@......# #.# #♣_ -) Nothing wielded|[µj b....######.#### #.# #.. Cast: Freeze#.#.# #.##... Fly |[µj|‹#.#. ###.# #.#...###... #...#....## .... ####.#########...### #. #..# #....)..........# ..  ## ..####..# #.##.#########.# ##|[µjÍ: . ...#..###.##.#..  _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. |[µj_Found a scroll labelled LIANAKEGYA. _c - a scroll labelled LIANAKEGYAAs you read the scroll labelled LIANAKEGYA, it crumbles to dust.  It is a scroll of enchant armour.|[µj� |[µj² 245.0 (1|[µj\ _Your +0 leather armour glows green for a moment.|[µj ¼ B  ##..## #.... . .....##....†.#...#.# ####.##.####.###....######.##.# #.####.# #.# #♣#....######.#### #.# #|[µj>½ Þ #.# #.# #.## #.#. ###.# #.#...  ##... #...# ....# # .... ####.#... #. #..# #....).# |[µj•½ ê ## ..####..# #.##.#.#  . ...#..###.##.# |[µj^Ä |[µjuÅ %6|[µjqË |[µj‡Í |[µj½õ m  ##..## #.... . .....##....†.# #.## ####.##.####.## #....######.##.# #.### #.# #.# # #....######.#### #.# #|[µj@ö ô #.#. #.# #.## #.#. ###.# #.# ##... #...# .... # .... ####.#...# #. #..# #....).#  |[µjjö å ## ..####..# #.##.#.# . ...#..###.##.#|[µjZý |[µjYþ %7|[µj6 }[µj&p~  ##.. #....#}[µj�p­ .. .....##....†.# #.### ####.##.####.## #....######.##.# #. #.# #.#  #....######.#### #.# }[µjÐpÍ #.#.# #.# #.## #.#. ###.# #.# ##... #...# }[µjûpÖ # .... ####.#... #. #}[µj#qÏ..# #....).# ## ..####}[µjTq·..# #.##.#.#  . ...#..###.##.#}[µj¯q}[µj�x}[µjŽy%8}[µj}[µjI�}[µjjv  ##.. # ##  .. .....##....†.# #.#### ####.##.####.}[µjéÀ #....######.##.# #. #.# #.# #....######.#### #.# #.#.## #.# #. #.#. ###.# #.# ##... #...#  # .... ####.}[µj&Ê# #. #..# #....).}[µjS  ## ..####..# #.##.#.#  . ...#..###.##.#}[µj}}[µj}[µj®%9}[µj?}[µjœÚËM ### ## ############# ........... .....##....†#### ####.##.#########.##.............######.#####.#.## #.# #.#.# . #.. }[µjé}[µjûé&70}[µj"ñ}[µjbò}[µj — Ÿ  ## # ##  .. .....##....†. #.#### ####.##.####. #..@.######.##.# #. #.# #. #....######.#### #. #.#.## #.# #. #.#.# ###.# #. ##...# #...#  # ....#####.# #. #..###....) ## ..####..# #.##.#.}[µj ˜ }[µj]ž }[µjñž %1}[µjT¥ }[µj³¦ }[µjÉU ¾  #### # ###.  ... .....##....† #.#### ####.##.#### #.@..######.##.# # #.# # #....######.#### # #.#.## #.# # #.#.# ###.# # ##...# #...#  # ....#####.# #. #..###....) ## ..####..# #.##.#}[µj•] }[µjX^ %2}[µjîe ~[µjc¤Ù  ### # ###..  ...# .....##.... #.#### ####.##. #@...######.##.#  #.#  #....######.####  #.#.## #.# #.#.# ###.# ##...# #...# # ....#####. #. #..###....) ## ..####..# #.##.~[µji¨~[µjÅ©%3~[µj¹®~[µj²¯~[µj‰Á¤M #### ############.#####............# .....##....#### ########.###..............#Fly .#..~[µj¡É~[µj]Ë%4~[µjƒÐ~[µjâÑ~[µj©~[µj”©~[µj®~[µjï~[µjR˜ ~[µjm™ ~[µj'ž ~[µjøž ~[µjz} °M #  ####.##############.#####....................@# .....##......#####.#### ##..######.###..............#####....#~[µj›„ ~[µjX… %5~[µjȉ ~[µjðŠ [µj5Ší #  ####.##############.#####.@....................##........##....†..#####.#########.##.#####....######.##.# ##..............# ##....######.#### ##.#.## #.# ##.#.# ###.# # ##...# #...#[µjJ’[µjä“%6[µjI™[µj œ[µjƒØ²##.##.# ##.####.#.#.#####..##.##....†...#####.#########.##.####.#....######.##.# #.#..# #.#....######.#### #. #.#.## #.# #. #.#.# ###.# #. ##...# #...# . 7[µjN²ý### ..# ##.# ##.####.#.#.#####..##.##....†.#..#####.###.##.####.##....######.##.# #.##.# #.##....######.#### #.##.#.## #.# #.##.#.# ###.# #.###...# #...# .[µjá¶[µj¸%8[µj¼¼[µj;¾[µjªò âM### . ### #.# ## ####@##############.#####....................##........##....†.# Fly #[µj-ù [µjú %9[µj² [µj4® ­M######## ....... ### #@# ## ####.##############.#####.................... Fly .....##........#######.[µj1µ [µjj¶ &80[µjw» [µj¼ €[µj¯ò########## .......@.# ##########.# ## ####.############# #.#####............ ........##........##....†...#####.#########.##.####. #....######.##.# #.€[µjƒ¯Ï #..............# #. #....######.#### #.€[µj–ÃX1€[µjà€[µj²'ì#.# .#.# ## ####.## #.#####.... .##........##....† ..#####.#########.##.#### #....######.##.# # #.# # #....######.#### #€[µjÜ+€[µjP.€[µj/2€[µjË8€[µj¬¯;##.# #.#.#  ####.# #.#####€[µj•°D .##.##.... ..#####.#.##.### #....######.##.# #.# #....######.####€[µj ·€[µje¸%3€[µjϼ€[µj<¾€[µjZ‘  # #.# #.#.#  ####. #.##### .##.## ..#####.#.##.  #....######.##.#  #.#  #....######.####4€[µj9È ‚ # #.# #.#.# ####. #.##### .##.## ..#####.#.##.#  #....######.##.#  #.#  #....######.#### 5€[µjÿXß # #.# #.#.# ####. #.##### .##.## ..#####.#.##. #....######.##. #. #....######.6�[µj->â # #.# #.#.## ####. #.##### .##.## ..#####.#.## #....######.## # #....######.7�[µjKo¼ # #.# #.#.# #. ####. #.##### ........##. ..#####.#.... #....######.##. # #....######.�[µjCªB8�[µjZÒŸ # #.# #.#.# #.# ####. #.##### ........##. ..#####.#. ...# #....######. ##.# # #....######.9�[µjaI å ############..........######## ####.#######Fly .#.##.#.## #. �[µjO �[µjHP &90�[µj#] �[µj—@ J ############..........######## ##########...........Fly #..####>##.#.# ###. �[µj§E �[µj¼F %1�[µjÀK �[µj:N ; _Found a stone staircase leading down.�[µj¯òy ############..........######## ##########...........#........#####.#�[µjíóùFly #.###...# #... �[µjßù�[µjû%2�[µjbÿ�[µj~‚[µjÊ÷Î ############..........######## ########.#####...........#.@......#######.#########.Fly #..## ....#####.##‚[µj…øD ‚[µjÎÿ‚[µj+%3‚[µj‚[µjÔ‚[µjJ¯0 ############..........######## ########.#####...................#######.#########........# #....###Fly #..#. #..###....). ‚[µj#µ‚[µjY¶%4‚[µj€»‚[µjð¼‚[µj÷VŒ ############..........‚[µjIW)######## ########.#####...................########..#####.#########‚[µjX.......@# #....#######......Fly #.#‚[µjÁX¢## ..####..# #.##.## ‚[µj¬^‚[µjí_%5‚[µjÝ‚[µj¾ Ö #### #...# #.##.# #.# ####. ##.##### #........###..#####.#.# #....#######.# # #.# #....###### #># #.#.## # #.# #.#.# ###‚[µj� û ..# ##...# # #.. ....#####. #.# #..###....) ## ..####..# #.##.‚[µjà ‚[µj %6‚[µjÅ# ‚[µjr& ƒ[µjÕÏU   ####   #...#   #.##.#   #.# ####.   ##.#####   #........##  #..#####.  .# #....  .#.# #   #.# #....   #># #.#.##   #.# #.#.#   ..# ##...# #   #.. ....#####.   #.# #..###....  ƒ[µj�Ð� ## ..####..# #.##.ƒ[µj.Ú;7ƒ[µj-߃[µjý߃[µjDe=   ###   #..#   #.#.#   #.# ####.   ##.#####   #........##  #..#####.  #.# #....  #.#.# #   #.# #....   #># #.#.##   #.# #.#.#   ..# ##...# #   #.. ....#####   #.# #..###   ## ..####..# #.##ƒ[µjÿk;8ƒ[µj½pƒ[µj3rƒ[µjF!\   #  #.#  #.#.#  #.# ####.  ##.#####  #........##  #..#####.  #ƒ[µj"!.# #....  #.#.# #  #.# #....   #># #.#.##  #.# #.#.#  ..# ##...#   #.. ....  #.# #..###  ## ..####..# #.ƒ[µj…*;9ƒ[µjn.ƒ[µjüˆ    #  #.#  #.#.#  #.# ####.  ##.#####  #........##  #..#####.  #.# #....  #.#.# #  #.# #....   #># #.#.##   #.# #.#.#  ..# ##...#  #.. ....  #.# #..###  ## ..####..# #.ƒ[µj‘ ƒ[µjƒ‘ '800ƒ[µj›– ƒ[µj‘— ƒ[µjl] ]   #  #.#  #.#.#  #.# ####.  ##.#####  #.##  #..#####.  #.# #....  #.#.# #  #.# #....   #># #.#.##   #.# #.#.#  ..# ##...#  #.. ....  #.# #..###  ## ..####..# #1„[µjC}Z     #.  #.#.  #.# ####.  ##.#####  #.##  #..#####.  #.# #....  #.#.# # # #.# #....  #># #.#.   #.# #.#.#  ..# ##...#  #.. ....#  #.# #..##  ## ..####..#„[µjÌ‚;2„[µj2†„[µjž�ä     #  #.#  #.# ####  ##.#####  #.##  #..#####.  #.# #  #.#.# #  #. #.# # #. #># #.#. #. #.# #.#. #. ..# ##...  #. #.. ....  #. #.# #..#   ## ..####..# 3„[µj   #########  #........  #.#######  #.#  #.#####..  #........# #########..#####.  #..........# #..  #@########.# #  #.# #.# #  #.# #># #.#  #.# #.# #.#  #.# ..# ##.  #.# #..   #.# #.# #  #.. ## ..####..  . ...#..4„[µjÍú Ç ........####### ##.#####..........##########..#####..........# #..######## >#.### . #.#.. 5…[µjaÍz ####### ##.#####..........##########..#####..........# #..######## >#...# ##.. #. #.... …[µj@Ï…[µj7×%6…[µj0Ù…[µjïÚ…[µj†_  ##.#####..........##########..#####..........# #..########…[µj` >#...# ##..Fly  .###.###.#..…[µj'`D …[µj�xX7…[µjCü× ##.#####..........##########..#####..........# #..######## >#...# ##..#.. .# # ............ 8…[µjÑ.ˆ ........##########..#####..........# #..######## >#...# ##..#.. .# #. ## ..#####. . ... .# . ## #......... …[µj�1…[µjò3%9…[µjA7…[µj×8…[µj» ø #########..#####..........# #..######## >#...# ##..#.. .# #..# ## ..####Fly  #.#.###..... …[µjsà …[µjØÃ 10…[µjšÝ …[µj+™  #..........# #... #.########.# #. #.# #.# #. #.# #># #.# #.# #.# #.#. #.# ..# ##... #.# #.. .. #.### #.# #..# #.@.# ## ..####..# ###.# . ...#..#  .# #.#. g# #. #... .# .###.###.#..# .# ............# g [3…[µjîœ [0m  hobgoblin (asleep) #. # # #.#.###.....# #...........#…[µj̳ ;1…[µjiÏ …[µj[ú Z _You encounter a hobgoblin.†[µjâk #.# #. #.#.# #. #.# #.# #. #.# #># #.#.# #.# #.# #.#.# #.# ..# ##...# #.# #.. ....# #.### #.# #..# #..@# ## ..####..#  ###.# . ...#..# #.# . #.#. #g# #. #. #.# .###.###.#..# #.# .# .#. #. [16;16†[µj2mAH# # #.#.###.....# g.g2†[µj:xˆ[µjyužg.3Freezeˆ[µjÃ÷ ë  Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ˆ[µjï¢ ² #..........# #.... Janseli the Magician #.########.# #.... Djinni of Zin *..... #.# #.# #.... Health: 20/21 ======================-- #.# #># #.#.# AC: 4Str: 7 #.# #.# #.#.# EV: 10Int: 16 #.# ..# ##...# SH: 0Dex: 13 #.# #.. ....# XL:  2 Next: 70% Place: Dungeon:1 #.### #.# #..## Noise: ---------  Time: 813.0 (0.0) #..@# ## ..####..#  -) Nothing wielded ###g# . ...#..## Cast: Freeze #.# . #.#.... Fly  #.# #. #...... #.# .###.###.#..## #.# ............## g   hobgoblinˆ[µj¨£ b .#. #........... # # #.#.###.....## #...........# _You encounter a hobgoblin.Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)‰[µj‘> #..........# #.... Janseli the Magician #.########.# #.... Djinni of Zin *..... #.##.# #.... Health: 20/21 ======================-- #.##># #.#.# AC: 4Str: 7 #.##.# #.#.# EV: 10Int: 16 #.#..# ##...# SH: 0Dex: 13 #.##.. ....# XL:  2 Next: 70% Place: Dungeon:1 #.### #.# #..## Noise: ---------  Time: 813.0 (0.0) #..@# ## ..####..# -) Nothing wielded ###g# . [3‰[µjÖAò4m...#..## Cast: Freeze #.# . #.#.... Fly  #.# #. #...... #.# .###.###.#..## #.# ............## g   hobgoblin .#. #........... # # #.#.###.....## #...........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is severely wounded.=4.0 (1‰[µjóJØ  Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.Š[µjnië  Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Š[µj´6  #..........# #.... Janseli the Magician #.########.# #.... Djinni of Zin *..... #.# #.# #.... Health: 19/21 =====================--- #.# #># #.#.# AC: 4Str: 7 #.# #.# #.#.# EV: 10Int: 16 #.# ..# ##...# SH: 0Dex: 13 #.# #.. ....# XL:  2 Next: 70% Place: Dungeon:1 #.### #.# #..## Noise: =--------  Time: 814.0 (0.0) #..@# ## ..####..#  -) Nothing wielded ###g# . ...#..## Cast: Freeze #.# . #.#.... Fly  #.# #. #...... #.# .###.###.#..## #.# ............## g   hobgoblin .#. #........... # # #.#.###.....##[Š[µj.7 17;19H Š[µje7 P#...........# _The hobgoblin closely misses you.Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)Š[µjèœ  #..........# #.... Janseli the Magician #.########.# #.... Djinni of Zin *..... #.# #.# #.... Health: 19/21 =====================--- #.# #># #.#.# AC: 4Str: 7 #.# #.# #.#.# EV: 10Int: 16 #.# ..# ##...# SH: 0Dex: 13 #.# #.. ....# XL:  2 Next: 70% Place: Dungeon:1 #.### #.# #..## Noise: =--------  Time: 814.0 (0.0) #..@# ## ..####..#  -) Nothing wielded ###†# . ...#..## Cast: Freeze #.# . #.#.... Fly  #.# #. #...... #.# .###.###.#..## #.# ............## g   hobgoblin .#. #........... # # #.#.###.....## #...........# [1Š[µj‰� 8;2HCasting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  You freeze the hobgoblin.Š[µj/¨ ¥     #.# #.#  #.# #>#  #.# #.#  #.# ..#  #.# #..  #.### #.#  #..@# ##   ###†# .  #.# .  #.# #. Š[µj©¨ ] #.#  #.#  .#.  # #  Š[µjUµ ª20=85.0 (1FreezeŠ[µje· àonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!Œ[µj1G   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   f + Spellcasting 3.7   5%  +11         b + Unarmed Combat 0.0   5%   0   g + Conjurations 3.7   5%  +11     h + Hexes3.7   5%  +11     i + Summonings3.7   5%  +11 c + Armour0.0   1%   0  Œ[µj»G   j + Necromancy3.7   5%  +11 d + Dodging2.2   3%  +1   k + Forgecraft3.7   5%  +11 e + Stealth1.9  23%  -1   l + Translocations 3.7   5%  +11     m + Alchemy3.7   5%  +11     n + Fire Magic3.7   5%  +11     o + Ice Magic3.7   5%  +11     p + Air Magic3.7   5%  Œ[µj~H [0;10;1m+11     q + Earth Magic3.7   5%  +11              r + Invocations   0.0     0                  The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsŒ[µjÞH [mŽ[µj o   b + Maces & Flails   0.0    -2   pc + Axes0.0-2   qd + Polearms0.0-2   r   e + Staves   0.0    -1   sf + Unarmed Combat 0.0   5%   0   t   g + Throwing   0.0    -2   uvh + Short Blades   0.0-1   wi + Long Blades0.0-1   xj + Ranged Weapons   0.0-2   yz  k + Armour 0.0   1%   0   l + Dodging 2.2   3%  +1  [34Ž[µj  ‘m 0m + Shields0.0 0   1 + Evocations0.0 0   n + Stealth 1.9  23%  -1   2 + Shapeshifting   0.0-2  useful|all�[µjÊ�[µj#Ð�[µj%Ö¸ #..........# #.... Janseli the Magician #.########.# #.... Djinni of Zin *..... #.##.# #.... Health: 20/21 ======================-- #.##># #.#.# AC: 4Str: 7 #.##.# #.#.# EV: 10Int: 16 #.#..# ##...# SH: 0Dex: 13 #.#�[µjœÖ#.. ....# XL:  2 Next: 80% Place: Dungeon:1 #.### #.# #..## Noise: =--------  Time: 815.0 (0.0) #..@# ## ..####..# -) Nothing wielded �[µj8×e###†# . ...#..## Cast: Freeze #.# . #.#.... Fly  #.# #. #...... #.# .###.###.#..## #.# ............## .#. #........... �[µj±×# # #.#.###.....## #...........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  You freeze the hobgoblin. �[µjç×8_You kill the hobgoblin!�[µj¨Ý�[µjûÝ�[µjŸâ�[µjçåŸ[µj+y±######## >#.#.#..# ##..#.#.. ..#### #..#..# ## ..####..# ###@# . ...#..##Ÿ[µj«y3 #.# . #.#....#. #...###.###.#..##..........#. #..# # #.#.###.....## #......#.##Ÿ[µje€Ÿ[µjÄ€2-6.0 (1Ÿ[µj[µj¡‡v _You see here a hobgoblin corpse.Ÿ[µj.Û Q  >#.#.#..# ##...#.. .#.###Ÿ[µjÝ 3# #..##...# ## ..####..# ###†# . ...#..##  . #.#....#. #..Fly  ###.###.#.#Ÿ[µj"ä Ÿ[µj¥ä F-7 _Ÿ[µjôè Ÿ[µjtê Ÿ[µjƒK ó >#.#...# ##..##.. .#.###Ÿ[µjâK # #..#...# ## ..####..# ##†# . ...#..## #.# . #.#....#. #...###.###.#..##Ÿ[µjnL ŒFly  #. ##.#.#Ÿ[µj6T Ÿ[µjqU %8Ÿ[µj[  [µjÖ ...# ##..#.. .#### #..#..# ## ..####..# ##†# . ...#..## #.# . #.#....#. #...###.###.#..##.........Fly ## #..#.## #.##>...### [µjr [µj…T1==9 [µjÀ" [µj!$ [µj®Næ ..# ##..#.. .#### #..#..# ## ..####..# ##†# . ...#..## #.# . #.#....#. #...###.###.#..##.........#.#....#..#.#Fly  #....#....# [µjœV [µj�W&20 [µj\ [µj•] [µj0?¾  #.# #.. ....  #.### #.# #  #...# ## ..####.. [µj¨?4  ###†# . ...#..#  #.# . #.#...  [µjó? #.# #. #.  #.# .###.###.#..#  [µj8@í#.# ............ ....#..  ##.#.#.#.###.....#  [µjƒ@è ##.#...........  ###  ###.###.#.#  [µjÃ@» #. ##.#.#  #.##>...### [µjý@    #....#....#   ###.......#  [µj+H [µjÃI%1 [µjHO [µjeP [µjËc  #.### #.# #..## #...# ## ..####..#  ###†# .. ...#..#  #.# .# . #.#.... #.# g# #. #... #.#..###.###.#..## ##.#)............# #.#....#.  [µj¦d £##@#.#.#.###.....## #.#...........#   ..###  ###.###.#.#  #.  #.##>...### g   hobgoblin (asleep) #....#....# ###.......## [µjÙd \ ..#. [µjKo i  You encounter a hobgoblin. [µjlp %2 [µjnv  [µjÒx $ _Found a spear.¡[µjS«5 #.# #.. .. #.### .# #.# #..### #...##.## ..####..#  ###†#.... ...#..### #.#..# . #.#¡[µjÁ«æ #.#.g# #. #....... .#..###.###.#..# ##.#)......###¡[µjå«› #.#@...#............ ¡[µj ¬ù##.#.#.#.###.....### ###.#¡[µj,¬R.#  ...........###¡[µjL¬c ####.# ¡[µjÙ¬:#. ##.#.#  #.##>...### #....#....# ###.......###¡[µj©µ¡[µjp¶B==3¡[µj¼¡[µjc½¡[µj–Ü #.# ..# ##...#  #.# .# #.. .. #.### .# #.# #..###. #...##.## ..####..# #. ###†#.... ...#..### ¡[µjùÜL#.#..# . #.# #.#.g# #. #........ .#..###.###.#..# #.........#### ¡[µj1ÝŒ#.#....#............. ¡[µj_Ý%##.#.#.#.###.....#### ###.#....¡[µj…Ý©# #...........### ¡[µj¹Ý¸#####.###.#.#  #.###.#.¡[µjìݪ# #.##>...### ¡[µjÞ5#....#....#¡[µjpç¡[µj‚è%4¡[µjdï¡[µj(óN _You see here a +0 spear.§[µjç[µjPÃ�Gear: 2/52 gear slots (Left/Right/Tab to switch category) §[µjzáArmour (go to first with [)  b - a +1 leather armour (worn)§[µj�Ã#a - a +0 robe¨[µj©e¨[µj¡m¨[µju¢ #.#..# ##...#Janseli the Magician  #.# .# #.. ....### Djinni of Zin *.....  #.### .# #.# #..###. Health: 21/21 ========================  ¨[µjÌu3#...##.## ..####..# #. AC: 4Str: 7  ###†#.... ...#..###. EV: 10Int: 16  #.#..# . #.#...... SH: 0Dex: 13  #.#.g# #. #........ XL:  2 Next: 80% Place: Dungeon:1  ¨[µjvÄ#.#..###.###.#..#### Noise: ---------  Time: 824.0 (0.0)  ##.#@............#### -) Nothing wielded  ¨[µj*v°#.#....#............. Cast: Freeze  ¨[µjWvh##.#.#.#.###.....#### Fly  ###.#...........#  ¨[µjyvÈ#...........###  #####.###.#.#¨[µj¹v®g   hobgoblin (asleep)  #.###.#.# ¨[µjTwl #.##>...###  #....#....#You freeze the hobgoblin. _You kill the hobgoblin! _You see here a hobgoblin corpse.  You encounter a hobgoblin. ¨[µjwd_Found a spear. _You see here a +0 spear.¨[µj8~¨[µj™~¨[µj:„¨[µj”‡©[µjAU@5.0 (1©[µj"\©[µjU^$ _c - a +0 spear¬[µj0? ¬[µj€A ÏGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))c - a +0 spear Armour (go to first with [)  b - a +1 leather armour (worn)a - a +0 robe®[µjzv1c - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.®[µjwYour skill: 0.0; use (s) to set 12.0 as a target for Polearms.At 100% training you would reach 12.0 in about 7.6 XLs.Current attack delay: 1.1. Damage rating: 5 (Base 6 x 92% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.¯[µjõ #.#..# ##...#Janseli the Magician  #.# .# #.. ....### Djinni of Zin *.....  #.### .# #.# #..###. Health: 21/21 ========================  #...##.## ..####..# #. AC: 4Str: 7  ###†#.... ...#..###. EV: 10Int: 16  #.#..# . #.#...... SH: 0Dex: 13  #.#.g# #. #........ XL:  2 Next: 80% Place: Dungeon:1  #.#..###.###.#..#### Noise: ---------  Time: 825.0 (0.0)  ##.[40¯[µjZm#@............#### c) +0 spear  #.#....#............. Cast: Freeze  ##.#.#.#.###.....#### Fly  ###.#...........#  #...........###  #####.###.#.#g   hobgoblin (asleep)  #.###.#.#  #.##>...###  #....#....# _You kill the hobgoblin! _You see here a hobgoblin corpse.  You encounter a hobgoblin. _Found a spear. _You see here a +0 spear. _c - a +0 spear5 (0.5 _c - a +0 spear (weapon)°[µj‡Šp #.# ..# ##...#  Janseli the Magician #.# .# #.. ....### Djinni of Zin *..... #.### .# #.# #..###. Health: 21/21 ======================== #...##.## ..####..# #. AC: 4Str: 7 °[µjÏŠ4###†#.... ...#..###. EV: 10Int: 16 #.#..# . #.#...... SH: 0Dex: 13 °[µjd‹#.#.g# #. #........ XL:  2 Next: 80% Place: Dungeon:1 #.#..###.###.#..#### Noise: ---------  Time: 825.5 (0.0) ##.#@............#### c) +0 spear #.#....#............. Cast: Freeze ##.#.#.#.###.....#### Fly  ###.#...........# °[µj¿‹ö #...........###  #####.###.#.#  g   hobgoblin (asleep) #.###.#.#  #.##>...###  °[µjø‹}#....#....# _You see here a +0 spear. _c - a +0 spear _c - a +0 spear (weapon)  °[µjHŒŽReach: c) +0 spearPress: ? - help, Dir - move targetAim: a hobgoblin (asleep, 98% to hit)°[µj!  #.# ..# ##...#  Janseli the Magician #.# .# #.. ....### Djinni of Zin *.....°[µjd! ø #.### .# #.# #..###. Health: 21/21 ======================== #...##.## ..####..# #. AC: 4Str: 7 ###†#.... ...#..###. EV: 10Int: 16 °[µjˆ! ˜#.#..# . #.#...... SH: 0Dex: 13 °[µj·! é#.#..# #. #........ XL:  2 Next: 80% Place: Dungeon:1 #.#g.###.###.#..#### Noise: ---------  Time: 825.5 (0.0) °[µjî! ;##.#@............#### c) +0 spear #.#....#............. Cast: Freeze °[µjG" ª##.#.#.#.###.....#### Fly  ###.#...........#  #...........###  #####.###.#.#  g   hobgoblin (asleep) °[µjƒ" n#.###.#.#  #.##>...###  #....#....# Reach: c) +0 spear°[µj°" †Press: ? - help, Dir - move targetAim: a hobgoblin (asleep, 98% to hit)  You reach to attack!  °[µjß" RThe helpless hobgoblin fails to defend itself.  You hit the hobgoblin.°[µj¯* I #.# ..#   #.# .# #..  #.### .# #.#  #...##.##   ###†#....  #.#..# .   #.  ##.## ..... #.... ##.#.#.#.### ###.#... #...... #####.###.#.# g  #.#°[µj`+ ¨#.##>°[µj‚, =6.6 (1.1Freeze°[µjÙ1 °[µj%4 î  Press: ? - help, Dir - move targetAim: a hobgoblin (asleep, 98% to hit)  You reach to attack!  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin. °[µj�4 T_The hobgoblin is severely wounded.²[µj‡-ë  Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.³[µj¸ƒ #.# ..# ##...#  Janseli the Magician #.# .# #.. ....### Djinni of Zin *..... #.### .# #.# #..###. Health: 20/21 ======================-- #...##.## ..####..# #. AC: 4Str: 7 ###†#.... ...#..###. EV: 10Int: 16³[µjC„  #.#..# . #.#...... SH: 0Dex: 13 #.#..# #. #........ XL:  2 Next: 80% Place: Dungeon:1 #.#g.###.###.#..#### Noise: ---------  Time: 826.6 (0.0) ##.#@............#### c) +0 spear ³[µj•„Ó#.#....#............. Cast: Freeze ##.#.#.#.###.....#### Fly  ###.#...........#  #...........###  #####.###.#.#  g   hobgoblin ³[µj5…˜#.###.#.#  #.##>...###  #....#....# _The hobgoblin is severely wounded.Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)³[µjŽ�  #.#..# ##...#Janseli the Magician  #.# .# #.. ....### Djinni of Zin *.....  #.### .# #.# #..###. Health: 20/21 ======================--  #...##.## ..####..# #. AC: 4Str: 7  ###†#.... ...#..###. EV: 10Int: 16  #.#..# . #.#...... SH: 0Dex: 13  #.#..# #. #........ XL:  2 Next: 80% Place: Dungeon:1  #.#g.###.###.#..#### Noise: ---------  Time: 826.6 (0.0)  ##.#@[39;³[µjàž €49m............#### c) +0 spear  #.#....#............. Cast: Freeze  ##.#.#.#.###.....#### Fly  ###.#...........#  #...........###  #####.###.#.#g   hobgoblin  #.###.#.#  #.##>...###  #....#....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  You freeze the hobgoblin.  The hobgoblin is almost dead.³[µj`  a1===7.6 (1³[µjv§ ³[µjúª ò  Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  You freeze the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin barely misses you.µ[µjä¸ë  Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.µ[µjY #.# ..# ##...#  Janseli the Magician #.# .# #.. ....### Djinni of Zin *..... #.### .# #.# #..###. Health: 20/21 ======================-- #...##.## ..####..# #. AC: 4Str: 7 ###†#.... ...#..###. EV: 10Int: 16 #.#..# . #.#...... SH: 0Dex: 13 #.#..# #. #........ XL:  2 Next: 80% Place: Dungeon:1 #.#g.###.###.#..#### Noise: =--------  Time: 827.6 (0.0) ##.#@............#### c) +0 spear #.#....#............. Cast: Freeze ##.#.#.#.###.....#### Fly µ[µj¼ ###.#...........#  #...........###  #####.###.#.#  g   hobgoblin #.###.#.#  #.##>...###  #....#....# _The hobgoblin barely misses you.Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  µ[µjc­Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)µ[µjÁ #.# ..# ##...#  Janseli the Magician #.# .# #.. ....### Djinni of Zin *..... #.### .# #.# #..###. Health: 20/21 ======================-- #...##.## ..####..# #. AC: 4Str: 7 ###†#.... ...#..###. EV: 10Int: 16 #.#..# . #.#...... SH: 0Dex: 13 #.#..# #. #........ XL:  2 Next: 80% Place: Dungeon:1 #.#..###.###.#..#### Noise: =--------  Time: 827.6 (0.0) ##.#@............#### c) +0 spear #.#....#............. Cast: Freeze ##.#.#.#.###.....#### Fly  ###.#...........#  #...........###  #####.###.#.#  g   hobgoblin #.###.#.# [µ[µj¯Ã@1K #.##>...###  #....#....# Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You freeze the hobgoblin.µ[µj$˱ #.# ..#   #.# .# #..  #.### .# #.#  #...##.##   ###†#....  #.#..# .  #.#..# #.  #.#..###.## ...... #.#....#.... ##.#.#.#.### ###.#... #...... #####.###.#µ[µjÝË{#.##>µ[µj‡Ïe98.6 (1Freezeµ[µjœÕµ[µj”×Ûonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!·[µjø·[µjLþ  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   g + Spellcasting 3.7   5%  +11          b + Polearms   0.0    -2   h + Conjurations 3.7   5%  +11 c + Unarmed Combat 0.0   5%   0   i + Hexes3.7   5%  +11     j + Summonings3.7   5%  +11     [3·[µj¸ 9;49mk + Necromancy3.7   5%  +11 d + Armour0.0   1%   0   l + Forgecraft3.7   5%  +11 e + Dodging2.2   2%  +1   m + Translocations 3.7   5%  +11 f + Stealth1.9  24%  -1   n + Alchemy3.7   5%  +11     o + Fire Magic3.7   5%  +11     p + Ice Magic3.7   5%  +11     q + Air Magic3.7·[µjQ [40m   5%  +11     r + Earth Magic3.7   5%  +11              s + Invocations   0.0     0                  The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training·[µjò c[39;49m|cost|targets¿[µj4Ü ¿[µjÿ #.#..# ##...#Janseli the Magician  #.# .# #.. ....### Djinni of Zin *.....  #.### .# #.# #..###. Health: 20/21 ======================--  #...##.## ..####..# #. AC: 4Str: 7  ###†#.... ...#..###. EV: 10Int: 16  #.#..# . #.#...... SH: 0Dex: 13  #.#..# #. #........ XL:  2 Next: 90% Place: Dungeon:1  #.#..###.###.#..#### Noise: =--------  Time: 828.6 (0.0)  ##.[40¿[µjO ^m#@............#### c) +0 spear  #.#....#............. Cast: Freeze  ##.#.#.#.###.....#### Fly  ###.#...........#  #...........###  #####.###.#.#  #.###.#.#  #.##>...###  #....#....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!À[µj£ùÑ .# #.. ....###### #..###...##.## ..####..# ##†#.... ...#..## #.#..# . #.#.....#. #..#.#..###.###.#..######.#............#.@..#.............#.#.#.#.###.....######.#.Fly ....#.###.##  ###.......#### À[µj`*À[µjW?O-9.6 (1À[µjbm ### #..###...##.## ..####..# ##†#.... ...#..## #.#..# . #.#.....##.# #..#.#..###.###.#..######.#............#....#.............#.#@#.#.###.....#### ###.#...... ...Fly ##.###  #..#......... À[µj©f@-30À[µjIwÀ[µj—YU ..##.## ..####..# ##†#.... ...#..## #.#..# . #.#.....##.# #...#..###.###.#..######.#............#....#......#.#.#.#.###.....#### ###@#......  #...........###.###Fly   #........#### 1==1À[µj-¤  ###†#.... ...#..###.#  #.#..# . #.#......# #.#..# #.# #... #.#..###.###.#..##### ##.#.............# #.#....#....... ##.#.#.#.###.....##### #.#...........#   #.@.........### # #####.###.#.# #  #.###.#.# # #.##>...### # #....#....# # ###.....À[µj¡¤ ×..##### ..#.... #........##### #.##À[µj¡­ Q2À[µj@» Á[µj2ï" Á[µjXï(###†#.... ...#..###.# #.#..# . #.#......# Á[µjÙï´#.#..# #.# #. #.#..###.###.#..# ##.#.............# Á[µjÿïx#.#....#.... Á[µj[ðï##.#.#.#.###.....#####. ###.#.# #. #.### #. Á[µj„ð#####.###.#.# #. #.###.#.# #.Á[µj©ð­ #.##>...### #. Á[µjÐð€#....#....# #. ###.#####.Á[µjïðT #..#. 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Fly ......ß[µjq ý####........ ...##.#.##ß[µj– ß[µj0 %9ß[µjØ ß[µjÛ ß[µjjÄ &..........## #.######......... ##....†.#...## #.........######. ##.####.##...####.######..# #. ##.# #.###....[..# ####..# #. ...# #.# #♣_.....####### #### #.# #............. # #.##...############ # #.#...##.###......[ #....# #..@.>........#.##. #######...####..##.........#.## .........##.......#............. #######.######..#.#.......##.##.##.............÷...#.##.##.#ß[µj8Å �#########.......###.......##.............[#..####.......######.#.###....#.#.#ß[µjšÍ ß[µjƒÎ &70ß[µj¦Ô ß[µj¸× à[µjþþt## #.######.# #....†.#...## #.######.# #.####.##...####.######..# #.# #.# #.###....[..# ####..# #.## #.# #♣_.....###.....######.# #.# #.##. #.##...######.######.# à[µjFª#.#...##.###.[# #....# #...@>.#.##..#...####..##.#.##..###.......#.#.######..#.#.......##.##.##.......÷...####.......####.........##.......## à[µjW ;1à[µj>à[µjÛà[µjG¸[## #.######.# ....†.#...## #.######.# .####.##...####.######..# #.# .# #.###....[..# ####..# #.# # #.# #♣_.....###.....######.# #.# #.##.†#.##...######.######.##.#...##.###.[# #....# #....@.#.##..# ...####..##.#.##..# ##.......#.# à[µjç¸.######..#.#.#.....÷...#.#.....#.......##...... à[µj5Æ;2à[µj1Èà[µjÌÉc _There is a stone staircase leading down here.á[µjú! á[µj.# á[µjœ* á[µjy2 á[µj8 ,3 _á[µjzX á[µjÉ× %2á[µj2Þ Ž #########  #:  #....#######  #.####á[µjÑÞ Œ .. ..# # á[µjXp 5.1 (2.5 _You fly downwards.  Found a parchment of Ensorcelled Hibernation. _There is a stone staircase leading up here.å[µjÄ`##<:.#....##.#### ..##å[µjt å[µjª ,6.1 (1.0 _å[µjÍå[µj>å[µjŸM›##<.@....:.#....##.#### ....##å[µj2Rå[µj3T%7å[µj™Xå[µj=\å[µjì�##<..@...:.#....##.#### #8å[µj÷íå[µj5ñå[µj—+ #>#<...@..:.#....##.#### #9 _Found a stone staircase leading down.å[µjè† ™#>.#<....@.:.#....#.#.#### #å[µj4® Y80å[µj; Ž#>.#<.....@:.#....#.##.#### #å[µj† ;1å[µj^! å[µjU# æ[µj~^##>..##<.......##....#.##.####  ..##2æ[µj nŠ _You see here a parchment of Ensorcelled Hibernation.æ[µjäÍ)## #>..# #<......:# #....#.## #.####  ..  ..#  #æ[µjÕæ[µjqÖ,3 _æ[µjiÛæ[µj<Þæ[µj@Â^### #>..# #<......:.@....# #....#.## #.####  .. ..# #æ[µjÌ;4æ[µjOÏæ[µj‹Ñæ[µjo‘ U#### #>..# #<......:..@...# æ[µjÜ‘ #....#.## #.#### #  ..# æ[µjð™ æ[µj› %5æ[µjT  æ[µj¢ æ[µjF� +##### #>..# #<......:...@..#  #....#.##  #.#### .# .. .# # .#.#.###6æ[µj6º ç[µjRG*#################>..# #<......:......# ç[µjõGý#....###########@## #.#### #.# . #.#  #.# #.#ç[µjH:..#.#ç[µj4H"#ç[µjOH.ç[µjYRç[µjÙS%7ç[µjMzç[µjÏy÷ #################>..<......:......# #....###########.###### #@# . #.ç[µjg�ç[µjÛ‚%8ç[µj>¡ç[µj�=  #################>..#<......:......# #....###########.##### #.# . #..ç[µjòE ç[µj^G %9ç[µjIM ç[µjÜ€ ç[µjí.Å#################>..#<......:.... ç[µjG/#....###########.##### #.# .  .ç[µjx/_#.##..ç[µjF;<90ç[µj×Hè[µj~}^#################>..<......:.... #....###########.##### #.# . #.#.#.#è[µj„è[µjZ†%1è[µjPŽé[µjÚÕg #################>..<......:.... #....###########.##### #.# . ##.# #.#é[µj¡Ùé[µjŠÚ%2é[µjÔàé[µj—âé[µjñ �############>..# #<......:......##....###########.##  #.#### #.# é[µjE ç..  #.# # #.##.#é[µji — #..# #@##é[µj  £ #. #.# ..#é[µjÊ N ..##...é[µjð t #.## #)é[µj¾ é[µji %3é[µj£ é[µjS # _Found a club.é[µjwD <......:....#....###########.##### #.# .. #  ##..### ..#..é[µjÈLé[µj N%4é[µj ï[µj“B   Press: ? - help, Dir - move targetAim: a bat (asleep, 98% to hit)  You reach to attack!  The helpless bat fails to defend itself.  You hit the bat. _You kill the bat!õ[µjz  #.#  ##.# #..# #.## õ[µj¤z Ã#.# ..#####.# .(......# #####...######## ##..@......#.########) ..#.....õ[µjÖz 7.... õ[µj¢€ õ[µj*‚ +90õ[µjqˆ õ[µj\‰ ö[µj³ ð#.# ##.# #..# #.## #.# ..#####.# .(......# #####...# ##.# #.#..##) ö[µj„º ö[µj+» 01000.2 (1.0)ö[µj¦¿ ö[µjeÁ ö[µjÝÆ#.# ##.# #..# #.## #.# ..#####.# .(......# #####...# ##.# #.#..# #) ö[µjÊÌö[µjàÍ%1ö[µj‰Òö[µj{Ô÷[µjFQb#.# ##.# #..# #.## #.# ..#####.# .(......# #####...# ##.# #.#..# #) .# 2÷[µjSY÷[µjÌÕµ#.# ##.# #..# #.## #.# ..#####.# .(......# #####...# ##.# #.#..# #) ..# .. ..##.. ...... #$ ÷[µjÔÝ÷[µj—Þ%3÷[µjpä÷[µj®æ+ _Found 11 gold pieces.÷[µjÕÁe#.# ##.# #..# #.## #.# ..#####.# .(......# #####...# ##.# #.#..# #) #..# .. #..##.. #...... ##$#.... #÷[µj�È÷[µjyÉ%4÷[µj=Ï÷[µjÑ÷[µjÁÎ G#.# ##.# #..# #.## #.# ..#####.# .(......# #####...# ##.# #.#..# ÷[µjGÏ ñ#) ##..# .... .#.÷[µjW× ÷[µj!Ø %5÷[µj9Þ ÷[µjZß ÷[µj¢Îþ##.# #..# #.## #.#  ..#####.#  .(......#  #####...######## ##..........########) ÷[µjÏ,.. #.. .... #$#....  .# .#÷[µj3Ï÷[µj¡Ö÷[µjpØ%6÷[µjRß÷[µj)áø[µjñy%#..# #.## #.# ..#####.# .(......# #####...######## ##..........########) .. #.. ø[µj†zõ.... #$#....  .# .# ø[µjÞ„ø[µj™…%7ø[µjY‹ø[µj#�ø[µj‚ í#.## #.# .#####.# (......# ####...########  ##..........########) .. #.. .#... #$#....  .# .## ø[µj[ø[µjT%8ø[µjwø[µj{ø[µjÿƒ#.# #####.# .....# ###...########  ##..........########) .. ##.. .#... ø[µjg„Ý#$#  ....  .#  ..### ø[µjz‹ø[µj=Œ%9ø[µjÏ¢ø[µjö¤ø[µjß4 é####.# .....# ##...########  ##..........########) .. ###.. .#  ... ##@# ....  #.#  ... ..###..ø[µjO5 a#..####ø[µjW; ø[µj= &10ø[µjæ@ ø[µj‚I o  You pay a tithe of 1 gold.  You now have 33 gold pieces (gained 10).ø[µjDJ *1.2 (2ø[µjÉO ø[µjFR X _b - a scroll of blinkingÿ[µjÛö ¢.... ##...########  ##.........##ÿ[µj÷ " #.#######..##) ##..##.. ##..####ÿ[µj3÷ ™ ##...  . ### .ÿ[µjZ÷ \  #....#ÿ[µjz÷ u#..#####..#.ÿ[µj›÷ h..#.###.ÿ[µj_þ ÿ[µj¯ÿ *2.2 (1ÿ[µj] ÿ[µjÑ \µj|>#...########.......########)  .. ## #.. .# ... \µj|P#.# ... ##.### #..@.##..#### #..# ...#.###. \µj%†;3\µj5”\µj—¶...# .## #.#..## #) ##..## .. ##..### .. ##...#  ###.#  ##.### #...@# #..#### #..# ...#.###.\µj¸š\µjœ%4\µjš¡\µjÜ¢\µjö) €#...# ##.##  #.#..##  #) ##..##  .. ##..### #.. ##...#. ###.#. ##.### #..@.# #..####\µj“* ñ #..# ...# .###  .\µj¯1 \µjR2 %5\µj3; \µj-= \µjI #...#  ##..## #.#..## #) ##..## .. ##..###  #.. ##...#  ... ###.#. ##.### #.@..# #..#### #..# ...#.### .\µjÉM \µj5N 6\µjAS \µjðU \µj?ífM#...# ##.## #.#..## #) ##..## .. ##..### #.. ##...# ... ###.#  .... ##.### #@...# #..#### #..##  ...# ..###..\µjkô\µjdõ%7\µjCú\µjæû\µjp~ ##.........## #.#######..## #) ##..## .. ##..####.. ##...# ... ###.#. ##.### ##....##### ...##...\µj†‡;8\µj¯Œ\µj3Ž\µj@ï #.#######..## #) ##..## .. ##..####.. ##...# ... ###.#. ##.### ##....##### ...........##....\µj,\µjA%9\µjŠ\µjª \µjˆˆ S #) ##..## .. ##..####.. ##...# ... ###.#. ##.### ....#...####\µj‰ +J$...# .......## J   endoplasm (asleep)\µjVŒ { .J  You encounter an endoplasm.\µj” QJ\µj›” &20\µj‘š \µj•œ + _Found 11 gold pieces.\µj¶( \µjÄ) \µj&1 \µjÄ2 \µj°y #) ##..## .. ##..### #..# ##...# ..... ###.# ....... ##.###... ##....#.. ##..####.J...###..##.##.####.#.#..#....###$J\µjª1X1\µj�n #) ##..## .. ##..### #..#### ##...# ....../# ###.# ...# ##.###... ##....#.. ##..####.$...###..##.J..@...##.####<......##\µjþnÏ......#.#.....##.##\µjdq.J\µj-y]<2\µjkˆŒ _Found a lead wand. Found a stone staircase leading up.\µj…Û ° #) ##..##  Janseli the Magician .. ##..###  Djinni of Zin *..... #..#### ##...#  Health: 21/21 ======================== ....../# ###.#  AC: 4Str: 7 .........# ##.###  EV: 10Int: 16 ....... ##....#  SH: 0Dex: 13 \µj8Ü U....... ##..####  XL:  2 Next: 95% Place: Dungeon:2 ...$...###..##  Noise: ---------  Time: 1022.2 (0.0) .....J*@...##  c) +0 spear ........####  Cast: Freeze <......## Fly  ......# ...... ##.... J   endoplasm \µjlÜ f...## .##You encounter an endoplasm. \µj­Ü !_Found 11 gold pieces. _Found a lead wand. Found a stone staircase leading up.  Reach: c) +0 spearPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)\µj� È #) ##..##  Janseli the Magician .. ##..###  Djinni of Zin *..... #..#### ##...#  Health: 21/21 ======================== ....../# ###.#  AC: 4Str: 7 .........# ##.###  EV: 10Int: 16 ....... ##....#  SH: 0Dex: 13 ....... ##..####  XL:  2 Next: 95% Place: Dungeon:2 ...$...###..##  Noise: ---------  Time: 1022.2 (0.0) ......J@...##  c) +0 spear ........####  Cast: Freeze\µjà  <......## Fly  ......# ...... ##.... J   endoplasm ...## .## _Found 11 gold pieces. _Found a lead wand. Found a stone staircase leading up.  Reach: c) +0 spearPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm.\µj5 #)   ..   #..####   ....../# ###.#  .........#   .......   ....... ##..####  ...$...###..##  \µjÇ!......J@...##  ........####  <......## ......# ...... ##....  ...## .## \µj"=3.3 (1.1Freeze\µj�\µjÊ �a lead wand. Found a stone staircase leading up.  Reach: c) +0 spear  Press: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm. _The endoplasm is severely wounded.\µj€, ë  Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\µj0 #) ##..##  Janseli the Magician .. ##..###  Djinni of Zin *..... #..#### ##...#  Health: 20/21 ======================-- ....../# ###.#  AC: 4Str: 7 .........# ##.###  EV: 10Int: 16 ....... ##....#  SH: 0Dex: 13 ....... ##..####  XL:  2 Next: 95% Place: Dungeon:2 ...$...###..##  Noise: ---------  Time: 1023.3 (0.0) ......J@...##  c) +0 spear ........####  Cast: Freeze <......## Fly  ......# ...... ##.... J   endoplasm ...## .## \µjÙK_The endoplasm is severely wounded.Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)\µj¨Î #) ##..##  Janseli the Magician .. ##..###  Djinni of Zin *..... #..#### ##...#  Health: 20/21 ======================-- ....../# ###.#  AC: 4Str: 7 .........# ##.###  EV: 10Int: 16 ....... ##....#  SH: 0Dex: 13 ....... ##..####  XL:  2 Next: 95% Place: Dungeon:2 ...$...###..##  Noise: ---------  Time: 1023.3 (0.0) .......@...##  c) +0 spear ........####  Cast: Freeze <......## Fly  ......# ...... ##.... J   endoplasm \µj�©D...## .##Casting: Freeze (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  You freeze the endoplasm.\µjñç #)   ..   #..####   ....../# ###.#  .........#   .......   ....... ##..####  ...$...###..##  .......@...##  ........####  \µjѲD<......## ......# ...... ##.... ...## .## \µjYµ\µjœ¼&#)##..##Janseli the Magician..##..###Djinni of Zin *.....#..#### ##...#Health: 20/21 ======================--....../# ###.#AC: 4Str: 7.........# ##.###EV: 10Int: 16....... ##....#SH: 0Dex: 13....... ##..####\µjs½XL:  2 Next: 105% Place: Dungeon:2...$...###..##Noise: =--------  Time: 1024.3 (1.0).......@...##c) +0 spear........####Cast: Freeze<......##Fly ......#......##.......##.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  \µj¥½WYou freeze the endoplasm. _You kill the endoplasm!\µjÕ¾âPress: ? - help, Shift-Dir - straight line: an endoplasm (severely wounded, 100% to hit)  \µj¿óYou freeze the endoplasm. _You kill the endoplasm!  Your Stealth skill increases to level 2!  You have reached level 3!\µjZÉ/  --more--\µjD½®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? \µj8Ý ý 4/25=93 2% FreezeYou feel stronger. x2  The power to cast Slow wells up from within.\µjÖâ \µj¨å L _Spell assigned to 'e'.\µj6œ¢ #) ##..## .. ##..### #..#### ##...# ....../# ###.# .## ##.###).# ##....#.# ##..####\µj�:.$...###..##.##.####.<......###.##.###.... ...###  .##\µjü¤\µjÍ¥--5\µjÈ«\µjû­# _Found a whip.\µjΔ ‘ #) ##..##. ##..###\µjØ• � #..#### ##...# ....../## ###.# .## ##.###.).# ##....#.# ##..####.$...###..##!.##.####.<......##.#......##.#.###..... ...####  .##\µjV® È-6 _Found a viscous white potion.\µj‡êÞ #) ##..## ... ##..####..##### ##...#./## ###.# .## ##.###.).# ##....#.# ##..####J.....$...###..##.!.##.####.<......##\µj©ëÑ..#......##.##.###.....J   endoplasm (asleep). ...####  .##\µjýú;7\µj(q _You encounter an endoplasm.\µjEa‚ #.#######)  ... ######..###...#/#.# .# ##.###)\µj$bý.# ##....#...........# ##..####J###..##!....##...####..<......###.##..........###.###....... ...####..##\µjKk\µj$lp5==8\µjt\µjQxR _You see here 11 gold pieces.\µj 6H #.#..## .##) ##..## ... ##..####..##### ##...#./## ###.#.## ##.###.).# ##....#\µjl7!.# ##..####.J....@$...###..##.!.##.####.....<......##....#......##..###.###.....  .. ...####.  .##\µj…;.J\µjöDvJ9\µjvM\µj0Q^ _The endoplasm quivers.\µj ƒ #.#..## .##) ##..## ... ##..####..##### ##...#./## ###.#.## ##.###.).# ##....#.# ##..####.J..@.$...###..##.!.##.####......<......##.....#......##.##.###..... .. ...####.  .##.J\µjs#\µju$&30\µjz-\µj/\µj¢ S #.#######..##  Janseli the Magician .##) ##..##  Djinni of Zin *..... ... ##..###  Health: 25/25 ======================== #####..##### ##...#  AC: 4Str: 9 ........../## ###.#  EV: 10Int: 16 ............## ##.###  SH: 0Dex: 13 .....).......# ##....#  XL:  3 Next:  2% Place: Dungeon:2 .............# ##..####  Noise: ---------  Time: 1030.3 (0.0) .....J*@.$...###..##  c) +0 spear ....!............##  Cast: Freeze ..............####  Fly  \µjé u......<......##  .....#......##  ............#  J   endoplasm ####.###.....  .. ...####.  .## _You encounter an endoplasm. _You see here 11 gold pieces. _The endoplasm quivers.Reach: c) +0 spearPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)\µjO¯  #.#######..##  Janseli the Magician .##) ##..##  Djinni of Zin *..... ... ##..###  Health: 25/25 ======================== #####..##### ##...#  AC: 4Str: 9 ........../## ###.#  EV: 10Int: 16 ............## ##.###  SH: 0Dex: 13 \µju°þ.....).......# ##....#  XL:  3 Next:  2% Place: Dungeon:2 .............# ##..####  Noise: ---------  Time: 1030.3 (0.0) ......J@.$...###..##  c) +0 spear ....!............##  Cast: Freeze ..............####  Fly  ......<......##  .....#......##  ............#  J   endoplasm ####.###.....  .. ...####.  .## _You see here 11 gold pieces. _The endoplasm quivers.Reach: c) +0 spearPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm.\µj½º¥   .##)   ...   #####..#####   ........../## ###.#  ............##   .....).......#   .............#   ......J@.$...#\µj¯»  ....!............##  ..............####  ......<......## .....#......## ............#   ####.###..... .. ...####. .##\µjQ½=1.4 (1.1Freeze\µj8Å\µjåÈŽ _The endoplasm quivers.  Reach: c) +0 spear  Press: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm. _The endoplasm is severely wounded.\µj ¯K .  You hit the endoplasm.\µjoµ(\µj¶¶87=2.5\µj ·2Freeze\µjÖÅ$ \µj~Î?_You kill the endoplasm!\µjE;•#.#..## .##) ##..## ... ##..### #####..##### ##...# ./## ###.# .## ##.### .....).# ##....# .# ##..#### .$...###..## \µj[<À....!.## .#### ...####... .. \µj2D\µjÜD3-30\µjL\µjN\µj5u¤#.#..## .##) ##..## ... \µjõu§##..### #####..##### ##...# ./## ###.# .## ##.### .....).# ##....# .# ##..#### ....###..## ....!.## .#### .........#### \µjú}\µj$�?-4\µj!©\µjS­i  You pay a tithe of 1 gold.5.5 (2\µjý³\µjS¶> _You now have 43 gold pieces (gained 10).\µj1,+##.........##  #.#######..## .##) ##..##  .... ##..### #####..##### ##...# ./## ###.# ............## ##.### .....)# ##....# .# ##......###......!..#..##......<.....##............#####.###....... ...####.6.5 (1\µjçÜõM#####...######## ##.........##  #.#######..## ##)##..##  .... ##..#######..##### ##../## ###.# .## ##.##) ##.... ##..####.###..##....!............###..###.....\µjËî\µj¨ó%7\µjL\µj}ÊÀM.(......# #####...######## ##.........##  #.#######..## ##)##..##  .... ##..#######..##### ##../## ###.# .## ##.##) ##.... ##..####.............###..##.#.........#\µjÂÒ\µj“Ó%8\µjªÜ\µjŒ6 •M.#####.(......# #####...######## ##.........##  #.#######..## .##)##..##  .... ##..#######..##### ##..## ###.# .## ##.##) ##.................# ##..####..#......##\µjcA \µjÒB %9\µj¾I \µjAT \µjøU +40.5 (2\µjY\ \µjÇ^ 3 _b - a wand of quicksilver (5)\µj‹Ý— _There are no items here.\µj ÷ø (.....#####...######## ##.........## #.#######..##.##) ##..##.... ##..########..##### ##..............## ###.## ##.###).# ##....\µj™ø®Fly ..#......##............#\µj�d1.5 (1 _\µj>—Ô #####...######## ##.........## #.#######..##.##) ##..##... ##..########..##### ##..............## ###.## ##.###).# ##.....##..###Fly .#.........#####.###.....\µjZ§Q2\µj¨\µjñH _ #####...# ##.### #.#..##.##) ##..## .... ##..### #####..##### ##...# .## ###.# .## ##.### .....).# ##....# .# ##..#### .###..## ....!...## ...#### ......<......## .....#......## ...#  ####.###.....3\µjIx ¶ #####...# ##.##.## #.#..## ..##) ##..## .... ##..### #####..##### ##...# .## ###.# .## ##.### .....).# ##....# .# ##..#### .###..##\µj±x } ....!...## ..#### ......<......## .\µjçx ª....#......## ..# \µjy K ####.###.....\µj”– X4\µjC˜ #####...# ##..## .## #.#..## ..##) ##..## .... ##..### #####..##### ##...# .## ###.# .## ##.### .....).# ##....# \µj:.# ##..#### .###..## ....!..## .### ......<......## .....#......## .#  ####.###.....\µjP\µjµ%5\µjö!\µj€$\µj·‡¡ ##.........##.## #.#######..## ..##)# ##..## ....# ##..###\µj-Ї.#####..##### ##...#............## ###.#..## ##.###).......# ##....#\µjÚ™˜..# ##..####.# !....##<##.....#..#####.###..... .. ...####.6\µj¥œ\µj·ž\µjê|÷.## #.#######..## ..##)# ##..##> ....# ##..###..#####..##### ##...##............## ###.##..## ##.##).......# ##......# ##..##.# !....###<###.....#..............######.###..... .. ...####. .##\µjúˆ\µj"Š%7\µj“\µj­”; _Found a stone staircase leading down.\µjl ~ ..##)# ##..##.># ....# ##..####..#####..##### ##...# #............## ###.##..## ##.#).......# ##...#..# ##..##.#\µj‰l • #...#......####< ..#.....##........#######.###.....\µjÀl w   ribbon worm (wandering) ..#...####. ..w.##\µjól ) \µj5x xww\µjþx %8\µj� \µj ƒ U _You encounter a ribbon worm.\µj)† „ _You see here a viscous white potion.!\µj6w.!\µjo'Q9!\µj*Z _f - a viscous white potion%\µjÆÖ%\µjeÚÞGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 spear (weapon) Armour (go to first with [)  b - a +1 leather armour (worn)a - a +0 robe'\µjŠ'\µj•"'\µj¸*F..##)# ##..##Janseli the Magician.># ....###..### Djinni of Zin *.....#..#####..##### ##...# Health: 25/25 ========================#............## ###.# AC: 4Str: 9##.............## ##.# EV: 10'\µjb,Int: 16#.......).......# ##... SH: 0Dex: 13#...............# ##..## XL:  3 Next:  7% Place: Dungeon:2................###..## Noise: ---------  Time: 1049.5 (0.0)#......@............##c) +0 spear#................####Cast: Freeze##.......<......##Fly ..#.....#......###..............########.###.....w   ribbon worm.w#...####.....### _b - a wand of quicksilver (5) _There are no items here. _Found a stone staircase leading down. _You encounter a ribbon worm. _You see here a viscous white potion. _f - a viscous white potion'\µjÅ,'\µj53'\µje9'\µj;)\µj(ˆ)\µjxŠ5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of quicksilver (5) )\µj ‹ÛSpells ([,] to cycle)  b - Cast: Freezec - Cast: Slow Abilities ([,] to cycle)  d - Abil: Recite [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on-\µj�S -\µj»d ..##)# ##..##Janseli the Magician.># ....###..### Djinni of Zin *.....#..#####..##### ##...# Health: 25/25 ========================#............## ###.# AC: 4Str: 9##.............## ##.# EV: 10Int: 16#.......).......# ##... SH: 0Dex: 13#...............# ##..## XL:  3 Next:  7% Place: Dungeon:2................###..## Noise: ---------  Time: 1049.5 (0.0)-\µj8e #......@............##c) +0 spear#................####Cast: Freeze##.......<......##Fly ..#.....#......###..............########.###.....w   ribbon worm-\µj^e ¤.w#...####.....### -\µjye Y_b - a wand of quicksilver (5) _There are no items here. -\µj•e c_Found a stone staircase leading down. _You encounter a ribbon worm. -\µj®e }_You see here a viscous white potion. -\µjgf E_f - a viscous white potion-\µj†i -\µjTp -\µj4r /\µjöø/\µj-û}Evoke which item? Wands  b - a wand of quicksilver (5) [!] read|quaff|evoke[?] describe selected0\µjúu0\µj€0\µj¯�­..##)# ##..##Janseli the Magician.># ....###..### Djinni of Zin *.....0\µj ‚p#..#####..##### ##...# Health: 25/25 ========================#............## ###.# AC: 4Str: 9##.............## ##.# EV: 10Int: 16#.......).......# ##... SH: 00\µjF‚3Dex: 13#...............# ##..## XL:  3 Next:  7% Place: Dungeon:20\µj�‚V................###..## Noise: ---------  Time: 1049.5 (0.0)#......@............##c) +0 spear0\µj傃#................####Cast: Freeze##.......<......##Fly ..#.....#......###..............########.###.....w   ribbon worm0\µjMƒ`.w#...####.....### _b - a wand of quicksilver (5) _There are no items here. _Found a stone staircase leading down. _You encounter a ribbon worm. 0\µj�ƒÂ_You see here a viscous white potion. _f - a viscous white potion0\µj¬¼ ..##)# ##..##  Janseli the Magician .># ....# ##..### Djinni of Zin *..... #..#####..##### ##...# Health: 25/25 ======================== #............## ###.# AC: 4Str: 9 ##.............## ##.# EV: 10Int: 16 #.......).......# ##... SH: 0Dex: 13 #...............# ##..## XL:  3 Next:  7% Place: Dungeon:2 ................###..##  Noise: ---------  Time: 1049.5 (0.0)0\µjø¬O #......@............##  c) +0 spear #......*.........####  Cast: Freeze ##.....*.<......##  Fly  ..#....*#......##  #......*.......#  #######*###.....  w   ribbon worm .w#...####.  ....###  0\µjE­M_You encounter a ribbon worm. _You see here a viscous white potion. _f - a viscous white potionAiming: Quicksilver Bolt0\µjm­€Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)0\µjh@..##)# ##..##Janseli the Magician.># ....###..### Djinni of Zin *.....#..#####..##### ##...# Health: 25/25 ========================#............## ###.# AC: 4Str: 9##.............## ##.# EV: 10Int: 16#.......).......# ##... SH: 0Dex: 13#...............# ##..## XL:  3 Next:  7% Place: Dungeon:2................###..## Noise: ---------  Time: 1049.5 (0.0)#......@............##c) +0 spear#......*[0\µjgA537m.........####Cast: Freeze##.....*.<......##Fly ..#....*#......###......*.......########*###.....w   ribbon worm.*#...####..*..### _You see here a viscous white potion. _f - a viscous white potionAiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The bolt of dispelling energy hits the ribbon worm!0\µjÒ€w......===50.5 (1 _f - a viscous white potion  Aiming: Quicksilver Bolt  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The bolt of dispelling energy hits the ribbon worm! _The ribbon worm is severely wounded.2\µjQ"ý .># .... ##..####..#####..##### ##... #............## ####.## .).# ##....##..##.##..## #2\µjÝ#‚....## #### #<## ..#.....#......## #........#######w###.....w   ribbon worm.##2\µjjQQ (catching breath)2\µj¹^å ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.2\µjºêÜ...  5  ---1Held 2\µjò2\µjõ. _You are caught in a web!3\µj8T7w.3\µjsa3\µjHbx10 ---23\µjFn3\µj¨q/ _You disentangle yourself.4\µj5%#..#####..##### ##... #............## ####.## .).# ##....##..##.##..## #....## #### ##<## ..#.....#......## #......w.. ######.###.....4\µj{5ó ..#...####...### ####4\µj§JX35\µjÁs #..#####..##### ##...# Janseli the Magician #............## ###.# Djinni of Zin *..... ##.............## ##.# Health: 25/25 ======================== #.......).......# ##... AC: 4Str: 9 5\µj×Ás#...............# ##..## EV: 10Int: 16 ................###..##  SH: 0Dex: 13 #...................##  XL:  3 Next:  7% Place: Dungeon:2 #................####  Noise: ---------  Time: 1053.5 (0.0) ##.....@.<......##  c) +0 spear ..#....*#......##  Cast: Freeze 5\µj/Â�#......w.......#  Fly  #######.###.....  ..#...####.  ....###  w   ribbon worm5\µjUÂ$ .## 5\µjzÂ##5\µj˜ÂmThe stream of webbing hits you but does no damage. _You are caught in a web! 5\µj¹Âm_You disentangle yourself.  Reach: c) +0 spearPress: ? - help, Dir - move target5\µj×ÂxAim: a ribbon worm (heavily wounded, 79% to hit)5\µjz  #..#####..##### ##...# Janseli the Magician #............## ###.# Djinni of Zin *..... ##.............## ##.# Health: 25/25 ======================== #.......).......# ##... AC: 4Str: 9 #...............# ##..## EV: 10Int: 16 5\µjÉ T................###..##  SH: 0Dex: 13 #...................##  XL:  3 Next:  7% Place: Dungeon:2 #................####  Noise: ---------  Time: 1053.5 (0.0)5\µjø × ##.....@.<......##  c) +0 spear 5\µj_ ..#....w#......##  Cast: Freeze #..............#  Fly  #######.###.....  ..#...####.  ....###  w   ribbon worm5\µjŸ = .## ## 5\µjÈ Z_You disentangle yourself.  Reach: c) +0 spear5\µjh Press: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, 79% to hit)  You reach to attack!  You hit the ribbon worm but do no damage.5\µjv ³   #............##  ##.............##  #.......).......#  #...............# 5\µjw t ...............  #..............  #..............  ##.....@.<......##  ..#....w#......##  #..............#  #######.###.... ..#...### ....### 5\µjÐ n .## ## 5\µj =4.6 (1.1Freeze5\µjã 5\µjÈ ²  Reach: c) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, 79% to hit)  You reach to attack!  You hit the ribbon worm but do no damage. _The ribbon worm is heavily wounded.8\µjä  ë  Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9\µj/;³ #..#####..##### ##...# Janseli the Magician #............## ###.# Djinni of Zin *..... ##.............## ##.# Health: 24/25 =======================- #.......).......# ##... AC: 4Str: 9 #...............# ##..## EV: 10Int: 16 ................###..##  SH: 0Dex: 13 9\µjî;Â#...................##  XL:  3 Next:  7% Place: Dungeon:2 #................####  Noise: ---------  Time: 1054.6 (0.0) ##.....@.<......##  c) +0 spear ..#....w#......##  Cast: Freeze #..............#  Fly  #######.###.....  ..#...####.  9\µj!<±....###  w   ribbon worm .## 9\µj\<õ## _The ribbon worm is heavily wounded.Casting: Freeze (safe; 5% risk of failure)  9\µj�<uConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)9\µj”¨Ô#..#####..##### ##...# Janseli the Magician#............## ###.# Djinni of Zin *.....##.............## ##.# Health: 24/25 =======================-#.......).......# ##... AC: 4Str: 9#...............# ##..## EV: 10Int: 16................###..## SH: 0Dex: 13#...................##XL:  3 Next:  7% Place: Dungeon:2#................####Noise: ---------  Time: 1054.6 (0.0)##.....@.<......##9\µjm¯ñc) +0 spear..#....w#......##Cast: Freeze#..............#Fly #######.###.......#...####.....###w   ribbon worm (catching breath).####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is heavily wounded.9\µj4µóPress: ? - help, Shift-Dir - straight line: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is heavily wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.9\µjº?9\µj–@Ÿ  5  =5.6 (1Held 9\µj^I9\µj:L. _You are caught in a web!9\µjbÔ ë  Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:\µj×� #..#####..##### ##...# Janseli the Magician #............## ###.# Djinni of Zin *..... ##.............## ##.# Health: 23/25 ======================-- #.......).......# ##... AC: 4Str: 9 #...............# ##..## EV:  5 Int: 16 ................###..##  SH: 0Dex: 13 #...................##  XL:  3 Next:  7% Place: Dungeon:2 #................####  Noise: =--------  Time: 1055.6 (0.0) ##.....@.<......##  c) +0 spear ..#....w#......##  Cast: Freeze #..............#  Fly Held  #######.###.....  ..#...####.  ....###  w [3:\µj·«À0m  ribbon worm (catching breath) .## ## _You are caught in a web!  Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit):\µj¨Ì#..#####..##### ##...# Janseli the Magician#............## ###.# Djinni of Zin *.....##.............## ##.# Health: 23/25 ======================--#.......).......# ##... AC: 4Str: 9#...............# ##..## EV:  5 Int: 16................###..## SH: 0Dex: 13#...................##XL:  3 Next:  7% Place: Dungeon:2#................####Noise: =--------  Time: 1055.6 (0.0)##.....@.<......##c) +0 spear..#....w#......##Cast: Freeze#:\µj{Î0[m..............#Fly Held #######.###.......#...####.....###w   ribbon worm (catching breath).####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is almost dead.6.6 (1:\µjKÕ:\µjŽØù  Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is almost dead. _The ribbon worm bites you but does no damage.:\µj#m ë  Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:\µjÜ$ #..#####..##### ##...# Janseli the Magician #............## ###.# Djinni of Zin *..... ##.............## ##.# Health: 22/25 =====================--- #.......).......# ##... AC: 4Str: 9 #...............# ##..## EV:  5 Int: 16 ................###..##  SH: 0Dex: 13 #...................##  XL:  3 Next:  7% Place: Dungeon:2 #................####  Noise: =--------  Time: 1056.6 (0.0) ##.....@.<......##  c) +0 spear ..#....w#......##  Cast: Freeze #..............#  Fly Held  #######.###.....  ..#...####.  ....###  w [3:\µjº%Ñ0m  ribbon worm (catching breath) .## ## _The ribbon worm bites you but does no damage.  Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit);\µjøK #..#####..##### ##...# Janseli the Magician #............## ###.# Djinni of Zin *..... ##.............## ##.# Health: 22/25 =====================--- #.......).......# ##... AC: 4Str: 9 #...............# ##..## EV:  5 Int: 16 ................###..##  SH: 0Dex: 13 #...................##  XL:  3 Next:  7% Place: Dungeon:2 #................####  Noise: =--------  Time: 1056.6 (0.0) ##.....@.<......##  c) +0 spear ..#....†#......##  Cast: Freeze #..............#  Fly Held  #######.###.....  ..#...####.  ....###  w[37;\µjìL³m   ribbon worm (catching breath) .## ##Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  You freeze the ribbon worm.;\µjU    #............##  ##.............##  #.......).......#  #...............#  ...............  #..............  #..............  ##.....@.<......##  ;\µj5Ve..#....†#......##  #..............#  #######.###.... ..#...### ... .## ## ;\µjtZ”3=157.6 (1Freeze;\µj+b;\µjaeöonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  You freeze the ribbon worm. _You kill the ribbon worm!;\µjµ� ;\µjí‚ S  ;\µj¾„ ;\µjj‡ ;\µjoŒ r;\µjåŒ ;\µj—� ,;\µj¥‘ ;\µjf“ ;\µjÍ“ h4==;\µjÿ• ;\µj±— ;\µj˜ ;\µjq™ ;\µj™› ;\µj×› ;\µj � ;\µj`Ÿ ;\µjåŸ ;\µj‡¢ ;\µj4¥ k _You start resting.HP restored.;\µjh« &-;\µjå² +64.6 (7;\µj*´ ’5==  -;\µjn´ *5.6 (8 _;\µjŽ» ;\µjɽ <\µjÚ0<\µjd2R10 066.6 (1<\µjÇ7<\µjŒ:/ _You disentangle yourself.<\µjõê{  #............## ####.## .).# ##....##..##.##..## #....## #### ##<## ..#....@#......## #........ #Fly #..<\µjBò<\µjâó%7<\µj7ú<\µjSþx _You see here a ribbon worm corpse.<\µj| 5#.## .).......# ##...........# ##..##.....###..## #.........## .#### ##<<\µjÓ ó## ..#....†#......## #......@.......# ######.###..... ..#...####.<\µjý ƒ.....###...## <\µj# U##.#<\µjd <\µjî ,8 _<\µj‹ <\µj… =\µj„µ .).# ##...........# ##..##.......###..## #........## ........#### ##<......## ..#....†#......## #........ #######@###..... #..#...####.......### =\µjݵÂ#...### .##.. # =\µjµ¿=\µjpÀA=9=\µj\Ì=\µj8¹V .##..##.......###..## #............## #..........#### ##.......<......## ..#....†#......## #..............# #######.###..... #.@#...####.#......### #Fly #=\µjû¿=\µjÜÀ&70=\µj?È=\µjÆÊ=\µj*P Ù .##..## #...................## ...............#### #.......<......## ..#....†#......## #..............# ######.###..... ###..#...####.#...@..### #### #.Fly .#=\µjÍU =\µj V %1=\µjŸ] =\µj÷] =\µj~8 =\µjˆ9 =\µjv> =\µjp@ >\µjëïo .###..## #.............## #................#### ##.......<......## ..#....†#......## #..............# #######.###..... ###..#...####. #..@...### #...#### #....### #.##.#. #)>\µj‡ö>\µj;÷%2>\µj<ý>\µjÔþ$ _Found a flail.>\µjÙÝF .###.. #.............## #................#### ##.......<......## ..#....†#......## #..............# #######.###..... ###..#...####. #.@....### #...#### #....###  #.##. #. #..) #.>\µjgÞ. ....>\µj¶å>\µjªç%3>\µj�í>\µjýï>\µjZ Å #... ### ##<  ..#....†#... #........ #######.###..... ###..#...####. #......###  #@..#### #....###  #.##.#  #.#.) #.#. >\µjÁZ "... ... ...>\µj@a >\µjîa %4>\µj²g >\µj>i >\µjš Š ### ##<  ..#....†# #........ #######.###..... ###..#...####. #......### ####...#### #..@.###  #.##.#  #.#.) #.#. ...#. ...# .... ###>\µj10 Q5>\µjÏ2 ?\µjÅ´ #. ##.<......## ..#....†#......## #..............# #######.###..... ###..#...####. #......### ####...#### #.@..### #.##.# #.. #.# .).# #.# ..## ... #.. ... ## .... ###?\µj‚É?\µj|Ê%6?\µj Ð?\µjáÑ?\µj£F � ##< ..#....†# #........ #######.###..... ###..#...####. #......### ####...####  #....###  #@##.# .##.#.).###.##..## ...#.. ... ## .... ### ?\µjðL ?\µj N %7?\µjpS ?\µjXV ?\µj_í r ..#....†# #........ #######.###..... ###..#...####. #......### ####...####  #....### #.##.# .##.##..).###.##..### ... #.. ... ## .... ### ?\µjãó ?\µjºô %8?\µj¸ù ?\µj…û @\µj\¢ #........ #######.###..... ###..#...#### #......### ####...####  #....### # ##.##.# #.##..##.##..@.###.# #..### ... #.. ... ### .... ### @\µj @\µjÂ!%9@\µj&@\µjú)N _You see here a +0 flail.@\µjûÕ 7 #.#. #.####. ###..#...#. #......####. ####...#####. #....### #. ##.##.# #.##..##.# #.@).###.# #..### ... #..# ... #### ....  ###80 _A\µjÃÌ #. #######.### ###..#...###......### ####...#### ....### ##.##.# ##..).##### ... ##.1A\µj»ÏA\µjüÐA\µj©ðo #......... #.# #######.###... #.# ###..#...## #.# #......### #.# ####...#### #.# #....### #.###.##.# #.##..##.# #@.).###.# #..### ... #..# #### ....###2A\µjröA\µjÚ M..#....†#..........#######.###...##..#...## #......######...#### #....#####.###..).###.####..# ...A\µj¢ A\µj„¢ %3A\µjý« A\µjä­ A\µjÃR3M##.......<. ..#....†#..........#######.###...##..#...## #......######...#### #....######..).###.##..### ...A\µjEZA\µj³[%4A\µj`A\µj# ....#  .# #..#####..###.# #..w# ##....... #.......) #.###...# #........ ##.?...##@..##............###.......<$....###.....#....†#...##............<#######.###..D\µjg±Ú..##..#...# #......######...#### #....###D\µj1»d (catching breath)  Found an escape hatch in the ceiling.D\µjæÁè ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.D\µjdI8....D\µjüI’  5  4Held D\µjÌQD\µjœT. _You are caught in a web!E\µjQ.wE\µj”E\µj 110 E\µjI095E\µj E\µjÉ"/ _You disentangle yourself.F\µj¸è.># ....# #.# #..#####..##.# #...#.# ##..#w# #.......).#.###....# #......... ##..##..?...##.@.##..###.<.$....###.....#....†#..... #.###......< #.# #######.###.F\µjOéý.. #.# ###..#...## ## F\µj§êN.wF\µjòF\µj^ò%6F\µjºùF\µj¦ûG\µjÁG\µj& $G\µjH NEvoke which item? Wands G\µjg . b - a wand of quicksilver (4) G\µj† Ý[!] read|quaff|evoke[?] describe selectedI\µjÔ´.># ....#Janseli the Magician#.# #..#####..#### Djinni of Zin *.....#.# #............ Health: 25/25 ========================#.# ##............ AC: 4Str: 9#.# #.......)..... EV: 10Int: 16#w###............. SH: 0Dex: 13##................. XL:  3 Next: 15% Place: Dungeon:2... ##..##............. Noise: ---------  Time: 1096.6 (0.0).?...##.@.##.............\µj¹I37m c) +0 spear..........###.......<.... Cast: Freeze$....###.....#....†#..... Fly .... #.###...............< #.# #######.###..... #.# ###..#...## w   ribbon worm (catching breath)##.# #......####.# ####...#####.# #....### _Found 5 gold pieces.  Found an escape hatch in the ceiling.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. _You are caught in a web! _You disentangle yourself.I\µj›Î .># ....#  Janseli the Magician #.# #..#####..#### Djinni of Zin *..... #.# #............ Health: 25/25 ======================== #.# ##............ AC: 4Str: 9 #.# #.......)..... EV: 10Int: 16 #w###............. SH: 0Dex: 13 # #*................ XL:  3 Next: 15% Place: Dungeon:2 ... ##*.##............. Noise: ---------  Time: 1096.6 (0.0) .?...##.@.##............. c) +0 spear ..........\µj ÐJ0m###.......<.... Cast: Freeze $....###.....#....†#..... Fly  .... #.###............. ..< #.# #######.###... .. #.# ###..#...## w   ribbon worm (catching breath) # #.# #......###  #.# ####...####  #.# #....### The stream of webbing hits you but does no damage. _You are caught in a web! _You disentangle yourself.  Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 90% to hit)I\µjM .># ....#Janseli the Magician#*# #..#####..#### Djinni of Zin *.....#*# #............ Health: 25/25 ========================#*# ##............ AC: 4Str: 9#*# #.......)..... EV: 10I\µj ÂInt: 16#*###............. SH: 0Dex: 13##*................ XL:  3 Next: 15% Place: Dungeon:2... ##*.##............. Noise: ---------  Time: 1096.6 (0.0).?...##.@.##............. c) +0 spear..........###.......<.... Cast: FreezeI\µjW !$....###.....#....†#..... Fly .... #.###...............< #.# #######.###..... #.# ###..#...## w   ribbon worm (catching breath)I\µjƒ Ô##.# #......####.# ####...####I\µjª ˆ#.# #....### _You are caught in a web! _You disentangle yourself.  I\µjÏ EAiming: Quicksilver BoltI\µj÷ ÇPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 90% to hit)  The bolt of dispelling energy hits the ribbon worm!I\µj�ŒQ.wI\µj‚”F.....I\µjì•4===7.6 (1I\µjÑœI\µj. Idisentangle yourself.  Aiming: Quicksilver Bolt  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 90% to hit)  The bolt of dispelling energy hits the ribbon worm! I\µj¦ T_The ribbon worm is almost dead.K\µjÝs… .># ....#  Janseli the Magician #.# #..#####..#### Djinni of Zin *..... #.# #............ Health: 25/25 ======================== #.# ##............ AC: 4Str: 9 #.# #.......)..... EV: 10Int: 16 #.###............. SH: 0Dex: 13 # #w................ XL:  3 Next: 15% Place: Dungeon:2 K\µj>tu... ##*.##............. Noise: ===------  Time: 1097.6 (0.0) .?...##.@.##............. c) +0 spear ..........###.......<.... Cast: Freeze K\µjztâ$....###.....#....†#..... Fly  .... #.###............. ..< #.# #######.###...K\µjœt˜ .. #.# ###..#...## w   ribbon wormK\µj¾tO # #.# #......###  #.# ####...#### K\µját #.# #....### K\µjuÏAim: a ribbon worm (catching its breath, 90% to hit)  The bolt of dispelling energy hits the ribbon worm! _The ribbon worm is almost dead.K\µj,uTReach: c) +0 spearPress: ? - help, Dir - move targetK\µjOusAim: a ribbon worm (almost dead, 79% to hit)K\µj½=  .># ....#  Janseli the Magician #.# #..#####..#### Djinni of Zin *..... #.# #............ Health: 25/25 ======================== #.# ##............ AC: 4Str: 9 #.# #.......)..... EV: 10Int: 16 #.###............. SH: 0Dex: 13 # #†................ XL:  3 Next: 15% Place: Dungeon:2 ... ##..##............. Noise: ===------  Time: 1097.6 (0.0) .?...##.@.##............. c) +0 spear ..........###.......<.... Cast: Freeze $....###.....#....†#..... Fly  .... #.###............. ..< #.# #######.###... .. #.# ###..#...##K\µjš> h w   ribbon worm # #.# #......###  #.# ####...####  #.# #....### The bolt of dispelling energy hits the ribbon worm! _The ribbon worm is almost dead.Reach: c) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (almost dead, 79% to hit)  You reach to attack! You hit the ribbon worm.K\µjF e .># ....#  #.#  #.# #... #.# ##... #.# #.......) #.###.. # #†... ...  .? ......< $....###....K\µjG † .... #.###.. ..< #.# #### .. #.#  # #.#  #.#  #.# K\µj§J >2---8.7 (1.1K\µjïR K\µj$V ³ _The ribbon worm is almost dead.  Reach: c) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (almost dead, 79% to hit)  You reach to attack! You hit the ribbon worm. _You kill the ribbon worm!L\µji*L\µjì+9---L\µjõ1L\µj5F _Unknown command.L\µj:ý #.# #..#####..### #.# #........... #.# ## #.# ) #.###.......# #†.... ... ##..## .?...##...## .......@..###< $....###.....#....†# .... #.###....... ..< #.# #######.### .. #.# ###..#...# # #.# #......# #.# ####...#### #.# #....###L\µj¼ý V #.###.##.#L\µjH L\µj 290 _L\µj¾ L\µj6 M\µj÷™§ #.# #..#####.. #.# # #.# ##. #.# #.......) #.###..### #†...^.... ##..##.?...##...##.###.<.$....###.....#....†#.. #.###..< #.# #######.###... #.# ###..#...## #.# #...... #.# ####...#### #.# #....###  #.###.##.#M\µjå M\µjÝ¡'100M\µjÖ©M\µj�¬M\µj�� #.# #..#####.. #.# # #.# ## #.# #.......) #.###### #†....^..... ##..##.?...##...##.###.<.$....###.....#....†#.. #.###.<.. #.# #.###.... #.# ###..###### #.# #......  #.# ####...####  #.# #....###  #.###.##.#1M\µj1N\µjÐÓ; #.# #..#####.. #.# # #.# ## #.# #.) #.##### #†...^.....###..##.?...##...##.###.<N\µj#Õz.$....###.....#....†#.# #.###.<..# #.# #..# #.# ###..### #.# #...... #.# ####...  #.# #....###  #.###.##.#N\µjOÜN\µj<Ý%2N\µjwãN\µj<åN\µj €Í #.# #..##### #.# # #.# ## #.# #.) #.#### #†#..^.....###..###....?...##...###.###.#...$....###.....#....†##.# #.###.<..# #.# #.#.# #.# ###..## #.# # #.# ####...  #.# #....###  #.###.##.#N\µjdƒN\µj˜„%3N\µj†ŠN\µjõŒN\µj·v { .># . #.# #..##### #.# # #.# ##...... #.# # #.### ########## #†..N\µjmx ª #..^.....###..## #....?@..##... #.............###...... #...$....###.....#....† #........# #.###........<..# #.# #######.........# #.# ###.. ########## #.# #....  #.# ####...#  #.# #....### N\µjŠ N\µj÷€ %4N\µj|† N\µjˆ N\µjBN\µjDr .># N\µjóD¸ #.# #.. #.# # #.# ## #.# # #.### # #†N\µjcF  #..^.....###..## #....@...##...## #.### #...$....###.....#.... #.# #.### .<..# #.# ##.# #.# ### # #.# #N\µjXJ» #.# ####... #.# #....N\µjGT;5N\µj·],N\µj�^*6.7 (2N\µjVcN\µjAfp _e - 2 scrolls labelled XIPLUM GEQIODD (gained 1)O\µj ÌO\µj9Öz#.# #..### #.# #.... #.# ## #.#  #.############# #†.. #..^.....###..## #........##...## #......### #...$....###.....# #........# #.###..<..# #.# #########........# #.#  ########## #.# #. #.# #### #.# #....# #.###.##.O\µjÙO\µj-Ú*7.7 (1O\µj[ßO\µj™áO\µjŽè  #....#.########### #†.....^.....###..##.#......######.....#.....# #.###....Fly ##.##..##.# O\µj¶•O\µj)—%8O\µjB¢O\µj—¢O\µjø£*9.7 (2O\µjJ©O\µj„«X _You pay a tithe of 1 gold. You now have 47 gold pieces (gained 4).P\µj±I  #.# ## #.#  #.############# #†.. #..^.....###..## #........##...## #......### ####.....# #.# #.###.....<..# #.# ##########........# #.#  ########## #.# #. #.# #### #.# #.. #.###.##. #.##..##. #..).###.P\µjÆP P\µj�Q +10.7 (1P\µj¿W P\µjŽY Q\µj9D #.# ## #.# # #.### # #† #..^.....###..## #.##...## #.### #.###.....# #.# #.###.<..# #.# #.# #.#  Q\µj­Ã# #.# # #.# #### #.# # #.###.## #.##..## #..).###Q\µjïQ\µjù%1Q\µj{Q\µj‹ Q\µj¡W Í #.#  #.############# #†.. #..^.....###..## #........##...## #......### ####.....########.# #.###.?.....<..# #.# ##########........# #.#  ########## #.#  #.# ## #.# #.. #.###.# #.##..# #..) #..###Q\µjÚX %2Q\µj’^ Q\µja f _Found a scroll labelled MACOMA TEGESS.Q\µjD ­ #.# # #.### ## #† #..^.....###..## #.##...## #.### #.###.....#.# #.###[?.<..# #.# #.# #.# ## #.# #.#  #.# # #.###.  #.##..  #..).#  #..### Q\µj’" Q\µjt# %3Q\µj¶) Q\µj!, # _Found a robe.R\µj­–¨ #.# # #.### ########## #† #..^.....###..## #........##...## #... #..####.# #.###.[?.<..# #.# #.# #.# ### #.# #.#  #.# # #.### #.##R\µj>—� #..). #..R\µjžžR\µj Ÿ%4R\µjŸ¤R\µjP¦R\µj2S› #.#  #. ########## #† #..^.....###.. #........##... #..... #........####.# #..[?.<..# #.# #.# #.# #### #.# #.# #.# #. #.## #..) #..R\µjó[R\µjkB5R\µj± #.# #. # #† #..^.....###.. #.##... #..... #........###.#.# #..[?.<..# #.##.# #.# ########## #.#  #.#  #.# #. #. #.. #..R\µj8R\µj×%6R\µj› R\µj="R\µj¦îÔ #. #. # #† #..^.....### #.## # #........####.R\µjCï‹#.# #..[?.<..# #.#.# #. ########## #. #. #. #. #. # #R\µj»õR\µjmø%7R\µj¬ûR\µjýR\µjÆi ²  #   #   # #   #..^.....###   #.##   #   #.###  .#.#.# #  $....[?R\µjxj 8.<..# #  #.# #   # #   #   #   #   #   #   #R\µj[q R\µjFr %8R\µjw R\µjÑy * _Found 5 gold pieces.R\µjšz[      #   #..^.....   #.##   #   #.  .#.#.#  R\µj9{2#$....[.<..#  #.#   #       R\µj�‡Q9R\µjyŒR\µjÔŒ+20.7 (2R\µjš�R\µjÙ�c _c - a scroll labelled MACOMA TEGESSS\µji3    #  #..^.....  #.  #  #. #..#.#.#  #$.....<..#  #.#  #      S\µjs8S\µj`9*1.7 (1S\µjØ=S\µj E<  a - a wand of flame (3)S\µjÑE*2.7 (2S\µjfJS\µj‹L- _You see here a +0 robe.S\µj`x Ø      #..^.....  #.  # # #.  #..#.#S\µj×x .  #$...@[.<..  #.   S\µjy $     S\µj3y S\µj¯ S\µjÌ€ *3.7 (1S\µj<† S\µj�ˆ S\µjÆÙ  .. #.##  ... #..^ ..# # .. # # #. #  #..#.#  #$..@.[.<  #        S\µj� S\µj• %4S\µjˆS\µjÆT\µj›Õg   ..  #.##   ... #..^  # ..## #  #. ... #  #. #.# #  #..#.#  #$.@..[.<  #     T\µjxÖ,   T\µjIÜT\µjÂÝ%5T\µj;âT\µj=äT\µjüÀ   ..  #.##   ... #..^  ## ..### #  #.. ... #  #.##.# #  #..#.#  #$@...[T\µj^¥.  #        T\µj�T\µj/T\µjø%6T\µjz(T\µjí)T\µj:ˆ   ..  #.##   ... #..^  ###..### #  #.. ... #  #.##.# #  #..#.#  #@....[  #        7T\µj/*8.7 (2T\µj T\µjf = _You now have 52 gold pieces (gained 5).T\µj’Ý9  ..  #.## # ... #..^. ###..### #. #.. ... #. #.##.# #. #..#.#. #.@...[. #. #   T\µjHÞ   T\µj�åT\µjæ*9.7 (1T\µjöëT\µjÄìU\µjÓžú  ..  #.## # ... #..^. ###..### #. #.. ... #. #.##.# #. #..#.#. #..@..[.< #. #      30U\µj Ìb  ..  #.## # ... #..^. ###..### #. #.. ... #. #.##.# #. #..#.#. #...@.[.<. #. #      U\µj‘ØQ1U\µjuÙU\µj+ÿ"  ..  #.## # ... #..^. ###..### #. #.. ... #. #.##.# #. #..#.#. #....@[.<. #. #      U\µj±U\µjo%2U\µjñ U\µjH U\µj޾ ™  ..  #.## # ... #..^.....# ###..### #.# #.. ... #. #.##.# #.# #..#.#.# #.....@.<..# #U\µj¿ Š.# #      U\µj—Æ U\µjÇ %3U\µjŠË U\µjùÎ M _You see here a +0 robe.V\µj93   ..  #.##   ... #..^.....  ###..### #.  #.. ... #  #.##.# #.  #..#.#.  #....@[.<..  #.        V\µj�#V\µji$,4 _V\µj(*V\µj¥+V\µjßVt   ..  #.##   ... #..^  ###..### #  #.. ... #  #.##.# #  #..#.#  #...@.[.<  #        V\µjõ^V\µj£_%5V\µjúeV\µj~gV\µj²² V\µj>µ ØRead which item? Scrolls  b - a scroll of blinking  c - a scroll labelled MACOMA TEGESS V\µj™µ  e - 2 scrolls labelled XIPLUM GEQIODD [!] read|quaff|evoke[?] describe selectedX\µj‹“X\µjKšX\µj€¡Ò Janseli the Magician ..Djinni of Zin *..... #.########## Health: 25/25 ======================== X\µj¢h...#..^.... AC: 4Str: 9  ###..####....... EV: 10Int: 16  #.. ...#....... SH: 0X\µjM¢6Dex: 13 #.##.##....... XL:  3 Next: 25% Place: Dungeon:2X\µj¢ X\µj­¢#..#.##########....... Noise: ---------  Time: 1135.7 (0.0) X\µjÖ¢X\µj £þ#...@.[............<. c) +0 spear X\µjK£é##############....... Cast: Freeze ######## Fly X\µjÓ£, _Found 5 gold pieces. _c - a scroll labelled MACOMA TEGESSa - a wand of flame (3) _You see here a +0 robe. _You now have 52 gold pieces (gained 5). _You see here a +0 robe.X\µj¦‘  As you read the scroll labelled MACOMA TEGESS, it crumbles to dust.  It is a scroll of amnesia.X\µjʰ/  --more--Z\µj†åZ\µjæ*6.7 (1Z\µjvëZ\µjùí6 _You feel forgetful for a moment.[\µj7ž   ..  #.##   ... #..^  ###..### #  #.. ... #  #.##.# #  #..#.#  #..@..[.<  #        [\µj�=[\µj‚>%7[\µjœD[\µj¼H[\µjÞ˰   ..  #.##   ... #..^  ###..### #  #.. ... #  #.##.# #  #..#.#  #.@...[.  #        8[\µjðÏ[\µjÆ·    ..  #.##   ... #..^  ###..### #  #.. ... #[\µjF¸ à  #.##.# #  #..#.#  #@....[  #   [\µjé¸ :     [\µj™¿ [\µj™À %9[\µj&Å [\µj«Ç [\µj†Pƒ ..  #.###### ... ^###..####.. ...##.# #.@#.############.....[.......##############....#####[\µjô[[\µj]&40[\µj|b[\µj,d\\µjU¨Z  .#  .#  .. ..  #.##.## ####\\µj½¨9  ..... #..^  ###..### # .....# #  #@##.# #  #..#.##########\\µjꨋ .....[...... ##############... \\µj©#### \\µj;©  \\µj[© \\µjù°\\µjæ±%1\\µjØ·\\µjƸ\\µjpÄ     .#  .#  .. ..#  #.##.## ###  .....# #  ###..### # .....# # #.##.## #  #..#.########## .....[...... ##############.. ###   2\\µj,Æ\\µjûÇ\\µjTÉ\\µj¹Í\\µjãÏ\\µj1› 3\\µj+œ \\µjS� \\µjwž ÿ   .#  .#  .. ..#  #.##.## # .....# #..^ ###..### #. #.@....# #. ##.##.## #. #..#.#.\\µj^Ÿ  ##.....[. ######. #   \\µjg¥ \\µju¦ %3\\µjºª \\µj]¬ \\µj7.¯  ## ## #. .#  #.# #.#  .. ..#  #.##.## # .....# #..^. ###..### #. #..@...# #.\\µj*/ø ##.##.## #. #..#.#. ##.....[. #####. #   \\µj)4\\µjÖ4%4\\µj÷7\\µjÏ8]\µj<ª  ## ##  #. .#  #.# #.#  .. ..#  ##.##.## # ......# #..^. ###..### #.]\µj#«À #...@..# #. ##.##.## #. #..#.##. ##.....[. ######. #   ]\µjSµ;5]\µj·¶]\µjZ¸]\µj…G›M # # #.# #.#.. .. ##.##.#######......^###.@###......  ##.##.###..... Fly .#]\µj¹N]\µj´O%6]\µjÁS]\µjóU]\µjÇã y      ## ##  #. .#  #.# #.#  #.. ..#   ##.##.## #####  #..@...# #..^  ###..### #  #......# #  ##.##.## #  #..#.########## ##.....[...... ##############.... ##### ]\µjë ]\µjíë %7]\µj»ð ]\µj¤ò ]\µjzS6     ## ##  #. .#  #.####.#  #... ..#  ##.##.##   #.@....# #..^  ###..###]\µjÓT™ #  #......# #  ##.##.## #  #..#.##  ##.....[  #######   ]\µj—[]\µjx\%8]\µj1a]\µj>c^\µjÓ5ÏM # # #.####.#...... ##@##.#####......^###..##  #......##...# ^\µjr<^\µjg=%9^\µj*B^\µjËC^\µj[l€     ## ##  #. .#  #.####.#  #..@...#   ##.##.## ##### #......# #..^ ###..### #. #......# #. ##.##.## #. #..#.########## ##.....[........ ##############....50^\µj‚       ## ##  #. .#  #.####.#  #...@..#  ##.##.## # #......# #..^.^\µjÁ û ###..### #. #......# #. ##.##.## #. #..#.#. ##.....[. #.^\µj‚% ^\µj9( %1^\µjM+ ^\µj», ^\µjÿ3�      ## ##  #. .#  #.####.#  #....@.#  ##.##.## # #......# #..^. ###..### #. #......# #. ##.##.## #. #..#.#. ##.....[.< #.^\µj,6^\µjØ7%2^\µj”;^\µjÙ=_\µjJ_  .## .._\µj3� ..# .. ## #.##  #. ..#  #.####.#  #.....@#  ##.##.## # #......# #..^. ###..### _\µj¶ã#. #......# #. ##.##.## #. #..#.#. ##.....[.<._\µjüM #._\µjÔ _\µjÎ%3_\µj _\µj{_\µjC¬_\µj ­_\µj‹²_\µjî·_\µjÁ¸_\µj¯¹_\µj,¿_\µjÍÀ_\µj#‘_\µjW’_\µjð˜_\µj‚š_\µj0â _\µj,ã _\µjè _\µj&ê `\µjÉÊM#. #.##... ..#`\µjßr .. ##.##.#....#.####......   ##.##.########## Fly .#. ##`\µjYQ4`\µj£`\µjã   #  #.  #.## . ###  ...  ##.##.##  #....@.#  #.####.#`\µjâê  #......#   ##.##.## #######  #......# #..^  ###..### #  #......# #  ##.##.## #  #..#.##########.....`\µj`\µjc%5`\µj#`\µj-%`\µj�¸ `\µjL¹ `\µjþ¼ `\µj¿ `\µjX`M   ##.##.... ###..###.K....##.##@##`\µjCU....#.####  #......#K   kobold (asleep)`\µjY`\µjI%6`\µjq$`\µjÎ&q _You encounter a kobold. It is wielding a +0 club.a\µji’¹  ...  # #..a\µj–“ø  #. K:.  #. ..  ##.##.#  .....   ###..###  #.K.@..#  ##.##.##  #......#  #.####.#  #......#  ##.##.## ###### KK 2 kobolds (asleep)  #......# #..^  ###..###a\µjZ”› #  #......# #a\µj €  You encounter a kobold. It is wielding a +0 club.a\µj<¡%7a\µjë¦a\µj¤¨V _Found a parchment of Flame Wave.b\µjoÖ   ...#  ## #...  #. K:.  #. ..  ##.##.##  ......b\µjeÄý  ###..###  #.K@...#  ##.##.##  #......#  #.####.#  #......#  ##.##.##   #......# #..^  ###..### #b\µjÅr  #......# #b\µjÞÌb\µjcÎ68Freezeb\µj Ób\µj¬Ôc\µjø'ë  Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c\µj|¸8  Janseli the Magician ...#  Djinni of Zin *..... ## #...  Health: 24/25 =======================- #. K:.  AC: 4Str: 9 #. ..  EV: 10Int: 16 ##.##.##  SH: 0Dex: 13 ......  XL:  3 Next: 25% Place: Dungeon:2 ###..###  Noise: ---------  Time: 1158.7 (0.0) #.K@...#  c) +0 spear ##.##.##  Cast: Freeze #......#  Fly  #.####.#  #......# c\µj¹¸ ##.##.## ##### KK 2 kobolds (asleep) #......# #..^. ###..### #.... #......# #.... _Found a parchment of Flame Wave.  Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linec\µjZ¹TAim: a kobold, wielding a +0 club (asleep, 100% to hit)d\µj¦y:  Janseli the Magician ...#  Djinni of Zin *..... ## #...  Health: 24/25 =======================- #. K:.  AC: 4Str: 9 #. ..  EV: 10Int: 16 ##.##.##  SH: 0Dex: 13 ......  XL:  3 Next: 25% Place: Dungeon:2 ###..###  Noise: ---------  Time: 1158.7 (0.0) d\µj�z™#.)@...#  c) +0 spear ##.##.##  Cast: Freeze #......#  Fly  #.####.#  #......#  ##.##.## ##### KK 2 kobolds (asleep) #......# #..^. ###..### #.... #......# #....Casting: Freeze (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  d\µjÄzYou freeze the kobold!d\µjBƒ= ...#  ## #...  #. K:.  #. ..  ##.##.##  ......  ###..###  #.)@...#  ##.##.##  #......#  #.####.# #. ##    koboldd\µjɃª  #..^    d\µjA‰m7=9.7 (1Freezed\µjJ�d\µjj‘onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lined\µj ‘²Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  You freeze the kobold! _You kill the kobold!e\µjS:ôM ... ...### #....#K:.. #. ...##.##.##......###@.###.)....#.##.#  #......#..##e\µjKBe\µj8C.-60e\µj€He\µjJe\µjW6 ÄM  ...  ...## #....#K:... #. ...#.##.##..@...###..###.)....#  ##.##.####.##e\µj0= e\µj*> 55=e\µjm> 0-1e\µj¿C e\µj(F f\µjÈxˆ      ...f\µjyyõ  ...##  #####....#  #.. K:...  #.# ...  ##@##.##  #......#  ###..###  #.)....#  ##.##.##  #......#  #.####.#f\µjzþ  #......#   ##.##.## ####f\µjç€f\µj¶�%2f\µjƇf\µjI‰f\µjWì f\µjí f\µjºñ f\µj—ó g\µjiÛŸM  ...  ...#####....#..K:... #@# ...g\µjrܘ##.##.###......#  ###..###.#K   kobold (asleep).#g\µj'äg\µjÔä%3g\µjvêg\µj(íg\µj-ß<     g\µjàÝ  .   ...##  #####....# #.@.K:.... #.##...... ##.##.##... #......# . ###..### #.)....#  ##.##.## #......# #.####.#g\µj@èg\µjaé%4g\µjëîg\µjuðg\µjvÚ E    # g\µjbÜ †.# ...# ...##  #####....#. #..@K:. #.##. ##.##.##. #......# .. ###..### # #.)....# g\µj�ä g\µjJæ R=5Freezeg\µjžì g\µj+î h\µj*{ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h\µjìa @  Janseli the Magician  Djinni of Zin *.....  Health: 24/25 =======================- #  AC: 4Str: 9 .#  EV: 10Int: 16 ...#  SH: 0Dex: 13h\µjµb z ...##  XL:  3 Next: 27% Place: Dungeon:2 #####....#.  Noise: ---------  Time: 1165.7 (0.0) #..@K:.....  c) +0 spear #.##.......  Cast: Freeze ##.##.##....  Fly  #......# ...  h\µjÛb ¹###..### #  #.)....#  K   kobold (asleep)h\µjúb ' ##.##.##  h\µjc =#......#  #.####.# h\µj4c »_You kill the kobold!Casting: Freeze (safe; 4% risk of failure)  h\µjQc MConfirm with . or Enter, or press ? or * to list all spells.h\µjnc Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)h\µjOÑy Janseli the Magician Djinni of Zin *..... Health: 24/25 =======================- #AC: 4Str: 9 .#EV: 10Int: 16 h\µj1Òã...#SH: 0Dex: 13 ...##XL:  3 Next: 27% Place: Dungeon:2 #####....#.Noise: ---------  Time: 1165.7 (0.0) #..@K:.....c) +0 spear #.##.......Cast: Freeze h\µjÓ” ##.##.##....Fly   #......# ...  ###..### #  #.)....#K   kobold  ##.##.## h\µj#Ôû #......#  #.####.#Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  You freeze the kobold.  The kobold shouts!  The kobold is moderately wounded.h\µjZÕy1---====6.7 (1h\µjïÛh\µj†ÞN  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  You freeze the kobold.  The kobold shouts!  The kobold is moderately wounded. _The kobold hits you with a +0 club.k\µjiYë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k\µjW$O  Janseli the Magician  Djinni of Zin *.....  Health: 20/25 ===================----- #  AC: 4Str: 9 .#  EV: 10Int: 16 ...#  SH: 0Dex: 13 k\µj:%©...##  XL:  3 Next: 27% Place: Dungeon:2 #####....#.  Noise: ====-----  Time: 1166.7 (0.0) #..@K:.....  c) +0 spear #.##.......  Cast: Freeze ##.##.##....  Fly  #......# ...  ###..### #  k\µj€%ò#.)....#  K   kobold ##.##.##  #......#  #.####.# k\µj§%À_The kobold hits you with a +0 club.  Casting: Freeze (safe; 4% risk of failure)  k\µjÌ%ÁConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  k\µjé%ÅPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (moderately wounded, 100% to hit)l\µj/›ã  Janseli the Magician  Djinni of Zin *.....  Health: 20/25 ===================----- #  AC: 4Str: 9 .#  EV: 10Int: 16 ...#  SH: 0Dex: 13 ...##  XL:  3 Next: 27% Place: Dungeon:2 #####....#.  Noise: ====-----  Time: 1166.7 (0.0)l\µj·›� #..@):.....  c) +0 spear #.##.......  Cast: Freeze ##.##.##....  Fly  #......# ...  ###..### #  #.)....#  K   koboldl\µjBœà ##.##.##  #......#  #.####.# Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linel\µjiœ§Aim: a kobold, wielding a +0 club (moderately wounded, 100% to hit)  You freeze the kobold.l\µjПSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (moderately wounded, 100% to hit)  You freeze the kobold.  You kill the kobold!l\µjš K.Sl\µj¨Cl\µjW¨# .#  ...#  ...## l\µj€¨ #####....#.  #..@):....S l\µj¢¨Ö #.##.......  ##.##.##.... l\µj˨À #......# ... ###..### #l\µjð¨Ë #.)....#S   adder (wandering)l\µj©D  l\µj5© l\µjÄ­›30=---7.7 (1Freezel\µjͳl\µj·W _You encounter an adder.l\µjþÛ ´  ..## ...## ....#  ....#  ...##  #####....#.. #...):....S #.##@......! ##.##.## #......# . ###..### ## #.)....# ##.##.##  #......# #.####.# #......#.Sl\µjÞ l\µj’ß P----8l\µjræ l\µjê [ _Found 2 lumpy cyan potions.n\µj&jG..##.##.n\µj°j$#######....#..#...):....#.##......S!##.##@##.....#......# ....###..### ##.)....###.##.#n\µjõj¤......#.####....#.##.########n\µj‰m9S.n\µjÿtn\µjve1=-9n\µj+}n\µj!o\µjm§… .##.#######....#.....):.....S##.......!##.##.##.....#....@.# ##..### ##.)....# ##.##.#.......  #......##..^... o\µj®o\µjS¯&70o\µj,·o\µjC¹o\µjq£ Io\µj¦ o\µj’¦ o\µj_« Bo\µj¹³ o\µjq· o\µj·· #2o\µjÛ· E==o\µjåº o\µj�½ o\µj˽ o\µj¿ o\µjÈÁ ,o\µj¹Â o\µjÅ ,o\µjŒÆ o\µj4É o\µjhÉ o\µjˆÉ K3==o\µj§É o\µjfË o\µj…Í ,o\µjïÎ o\µj7Ñ ,o\µjºÒ o\µj>Õ o\µjtÕ o\µj§Ö o\µjÕØ o\µjyÙ 9=o\µjÛ o\µjªÝ o\µjßÝ 54=o\µjþÝ o\µjÇß o\µj'â o\µjPâ o\µjÌã o\µjbæ o\µj©æ o\µjoè o\µjYê o\µjŒê o\µjlì o\µjçñ k _You start resting.HP restored.o\µjÁü o\µj5 /855.0)o\µjd }5==6.7 (16 _o\µj° o\µjú p\µjš"ÉM## ##. ...## ####....#....):...... #.##.......!##.##@##.......# ....##..### ##  #.)....##.7.0)p\µj�%p\µji'p\µj4 e  . #..## # #...##  #....#  #....#   #...##  #####....# #...):. .##.@.....!. ##.##.##...... #......# ....# ###..### #### #.)....# ##.##.## #......# #.####.# #......#p\µjO p\µj/ %8p\µjû! p\µjU" p\µj¨¹¨ . #..## # p\µjIº5 #...##  #....#  #....# . #...## .. #####....#. #...):. #.##.p\µjœºá!. ##.##.##......# #......#.....# ###..######### #.)..p\µjÀºA..# ##.##p\µj »–.## #......# #. p\µjîÃp\µjÅ%9p\µjcËp\µjÍq\µjÙ@ì ..# #..## #  #...## # #....# .. #....# .. #...## . #####....#. #...):.q\µj4Aš #.##.!. ##.##.##......# #......#.....##  ###..###q\µjcAc #. ## q\µj…Aq\µj¥A q\µjhLq\µjâMB=90q\µj}Vq\µj»Xq\µjl‹à ..#  #..## .##  #...## .# #....# ...# #....# .. q\µjÏ‹Ø#...###....# #####....#. #...):. #.##.!...# ##.##.##......# #......#.....## q\µjø‹q\µjŒq\µjB•q\µjd–%1q\µj<�q\µj,¨q\µjG Ë ..#  #..## ..# #  #...## ..##  #....# ....# #....# .....# #...###....# #####....#......# #...):.[q\µj€ Q #.##.!...#  ##.##.##......###  #......#.....##  #.)....# #   ##.##.## #    #......# #    #.####.# q\µj�€ Ô#    #......# # q\µj•˜ q\µj$™ %2q\µj£ q\µjï¥ # _Found a robe.r\µjc8) ..#  #..## #..# #  #...## ...##  #....# ....##  #....# .....#  #...###....##  #####....#......#. #...):.[. #.##.!...#  ##.##.##......###  #......#.....##   #.)....# #. ##.##.## #. #......# #. #.####.# #. #......# #.r\µjW?r\µj«A%3r\µjöIr\µjLr\µj€ÐH..# #..## ##..# # #...###...## #....#.....## #....#?.....# #...###....## #####....#......#.#...):.[.r\µjéк#.##....# ##.##.##......### #......#.....## #.)....# #.###.##.## r\µjÑv#.##......# #.##.####.# r\µjFÑO#.##......# #.#r\µjxÑr\µj˜Ûr\µjDÜ%4r\µj®är\µj¤è® S _Found a scroll labelled YNUAN KYTROY.r\µjßñ¶S   adder (wandering)r\µj“ò*5.7 (2r\µjùùr\µj:üX _j - 2 lumpy cyan potionss\µjL .. ...# ..##..## ##S.# ##...###...## #....#.....## #....#?.....#  #...###....## #####....##.#...):[....##.....#####s\µjªØ##.##.##.##......#.....###..##########.)....# #.# ##.##.##.....#.####s\µjnN.Ss\µjî(s\µj˜)*6.7 (1s\µj²2s\µj:3s\µjì§  #.#### .. ...### ##..# ####.S.## #.....##....#?..... #...###....## s\µj�¨ K####....##.....):.[... #.##.....######.##.#.###......#.....####..######### .)....#.##.#....s\µj¬ N.Ss\µjU® O.Ss\µjR¶ OSs\µj"· -=7s\µj¿¿ s\µj÷À / _The adder hisses angrily.t\µj¸3Ñ #... ... #.## #..# .. ...# ..# #..## ##..# #...### #....#.....## #....#?.S...# #...###@...##  #####....#......#... #...):....[... #.##.....##### ##.##.##..### #......#.....## ###..######### #.)....# #.# ##.##.## #.#8Freezet\µjÒKh _The adder barely misses you.t\µj™B ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v\µj4 #... Janseli the Magician ... #.## Djinni of Zin *..... #..# ..  Health: 24/25 =======================- ...# ..#  AC: 4Str: 9 #..## ##..# #  EV: 10Int: 16 #...###...##  SH: 0Dex: 13 #....#.....##  XL:  3 Next: 30% Place: Dungeon:2 #....#?.S...#  Noise: =--------  Time: 1198.7 (0.0) #...###@...##  c) +0 spear #####....#......#...  Cast: Freeze #...):..........[...  Fly  #.##...........#####  ##.##.##......###  #......#.....## S  v\µjž[39;49m adder  ###..#########  #.)....##.#  ##.##.###.# _The adder barely misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)v\µjµÓ£#... Janseli the Magician...#.## Djinni of Zin *.....#..#..Health: 24/25 =======================-...#..#AC: 4Str: 9#..## ##..##EV: 10Int: 16#...###...##SH: 0Dex: 13#....#.....##XL:  3 Next: 30% Place: Dungeon:2#....#?.S...#Noise: =--------  Time: 1198.7 (0.0)#...###@...##c) +0 spear#####....#......#...Cast: Freezev\µj.Õ/#...):..........[...Fly #.##...........#######.##.##......####......#.....##S   adder###..##########.)....##.###.##.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is moderately wounded.v\µj×X3-9.7 (1v\µjŠÞv\µj⌠ Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is moderately wounded. _The adder bites you.w\µjo9ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w\µjqð #... Janseli the Magician ... #.## Djinni of Zin *..... #..# ..  Health: 22/25 =====================--- ...# ..#  AC: 4Str: 9 #..## ##..# #  EV: 10Int: 16 #...###...##  SH: 0Dex: 13 #....#.....##  XL:  3 Next: 30% Place: Dungeon:2 #....#?.S...#  Noise: =--------  Time: 1199.7 (0.0) #...###@...##  c) +0 spear #####....#......#...  Cast: Freeze #...):..........[...  Fly  #.##...........#####  ##.##.##......###  #......#.....## S  w\µjPñÊ[39;49m adder  ###..#########  #.)....##.#  ##.##.###.# _The adder bites you.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)w\µjsl#... Janseli the Magician...#.## Djinni of Zin *.....#..#..Health: 22/25 =====================---...#..#AC: 4Str: 9#..## ##..##EV: 10Int: 16#...###...##SH: 0Dex: 13#....#.....##XL:  3 Next: 30% Place: Dungeon:2#....#?.S...#Noise: =--------  Time: 1199.7 (0.0)#...###@...##c) +0 spear#####....#......#...Cast: Freeze#...):..........[...Fly #.##...........#######.##.##......###\µjUm940m#......#.....##S   adder###..##########.)....##.###.##.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is heavily wounded.200.7 (1w\µj8uw\µjxÔ  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is heavily wounded. _The adder bites you but does no damage.w\µj:áë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x\µj& i #... Janseli the Magician ... #.## Djinni of Zin *..... #..# ..  Health: 21/25 ====================---- ...# ..#  AC: 4Str: 9 #..## ##..# #  EV: 10Int: 16 #...###...##  SH: 0Dex: 13 #....#.....##  XL:  3 Next: 30% Place: Dungeon:2 #....#?.S...#  Noise: =--------  Time: 1200.7 (0.0) x\µj ƒ#...###@...##  c) +0 spear #####....#......#...  Cast: Freeze #...):..........[...  Fly  #.##...........#####  ##.##.##......###  #......#.....## S   adder  ###..#########  #.)....##.#  ##.##.###.# _The adder bites you but does no damage.  x\µjB {Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linex\µji sAim: an adder (heavily wounded, 100% to hit)x\µjyè#... Janseli the Magician...#.## Djinni of Zin *.....#..#..Health: 21/25 ====================----...#..#AC: 4Str: 9#..## ##..##EV: 10Int: 16#...###...##SH: 0Dex: 13#....#.....##XL:  3 Next: 30% Place: Dungeon:2#....#?.S...#Noise: =--------  Time: 1200.7 (0.0)#...###@...##c) +0 spear#####....#......#...Cast: Freeze#...):..........[...Fly #.##...........#######.##.##......###\µj"éa40m#......#.....##S   adder###..##########.)....##.###.##.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  You freeze the adder.  The adder is almost dead.18---1.7 (1x\µjñíx\µjNñû  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  You freeze the adder.  The adder is almost dead. _The adder completely misses you. The adder bites you.x\µjýÜ ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y\µjë9 #... Janseli the Magician ... #.## Djinni of Zin *..... #..# ..  Health: 17/25 ================-------- ...# ..#  AC: 4Str: 9 #..## ##..# #  EV: 10Int: 16 #...###...##  SH: 0Dex: 13 #....#.....##  XL:  3 Next: 30% Place: Dungeon:2 #....#?.S...#  Noise: =--------  Time: 1201.7 (0.0) #...###@...##  c) +0 spear #####....#......#...  Cast: Freeze #...):..........[...  Fly  #.##...........#####  ##.##.##......###  #......#.....## S\µj›:40m   adder  ###..#########  #.)....##.#  ##.##.###.# _The adder completely misses you. The adder bites you.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)y\µj(` #... Janseli the Magician ... #.## Djinni of Zin *..... #..# ..  Health: 17/25 ================-------- ...# ..#  AC: 4Str: 9 #..## ##..# #  EV: 10Int: 16 #...###...##  SH: 0Dex: 13 #....#.....##  XL:  3 Next: 30% Place: Dungeon:2 y\µj‘)l#....#?.†...#  Noise: =--------  Time: 1201.7 (0.0) #...###@...##  c) +0 spear #####....#......#...  Cast: Freeze #...):..........[...  Fly  #.##...........#####  ##.##.##......###  #......#.....## S   adder  ###..#########  #.)....##.#  ##.##.###.#Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  You freeze the adder.y\µj@3f ...  #..# ..  ...# ..#  #..## ##..# #  #...###...##  #....#.....##  #....#?.†...#  ..##  #......#... y\µjº4å #...):..........[...  .........####  ##......###  #.....##  #######  #.)....#    y\µjD:—18=622.7 (1Freezey\µj¥Ay\µjEÓonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  You freeze the adder. _You kill the adder!{\µjÈÙç ..# #.. ... #.# #..# .. ...# ..# #..## ##..# #...### #....#.....## #....#@.†...# #...###....##  #####....#......#...{\µj%Û“ #...):..........[... #.##...........##### ##.##.##......### #......#.....## ###..#########  #.)....# #.{\µjhã{\µjå--3{\µj¥ü†-4.7 (2{\µj b _c - a scroll labelled YNUAN KYTROY{\µjHïÿ..##...... #.###..# .. ...# ..# #..## ##..# # #...###...# #....#..#....#..†...# #...###@...## #####....#......#...#...):..........[... {\µjTð!#.##...........#######.##.##......####......#.....## ###..######### #.)....# #.###.##.## #.#{\µj’ù{\µjû*5.7 (1{\µj {\µj²|\µj#.)....# #.# #.|\µj&ƒ Ñ##.##.## #.# ##......# #.# #|\µjÕ‹ |\µj£Œ %8|\µj—“ |\µj¬” }\µjtÉ }\µjûÌ àRead which item? Scrolls  b - a scroll of blinking  c - a scroll labelled YNUAN KYTROY  e - 2 scrolls labelled XIPLUM GEQIODD [!] read|quaff|evoke[?] describe selected\µj™V \µj}^+...#.#### Janseli the Magician##..#..Djinni of Zin *........#..#\µjm_ÈHealth: 19/25 ==================------#..## ##..##AC: 4Str: 9#...###...##EV: 10Int: 16#....#.....##SH: 0Dex: 13#....#..†...#XL:  3 Next: 62% Place: Dungeon:2#...###....##Noise: ---------  Time: 1208.7 (0.0)#####....#....@.#...c) +0 spear\µj°_o#...):..........[...#Cast: Freeze#.##...........######Fly ##.##.##......###\µjù`Ê#......#.....#####..#########.> #.)....##.# #. ##.##.###.# # #......##.# ## Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  You freeze the adder. _You kill the adder! _c - a scroll labelled YNUAN KYTROY\µj{oÆ  As you read the scroll labelled YNUAN KYTROY, it crumbles to dust.  It is a scroll of enchant weapon.  --more--€\µj}€\µjÅ~±Enchant which weapon? Hand Weapons  c - a +0 spear (weapon)€\µj`][?] describe selected�\µjï† �\µj)� �\µj™– Ó...#.#### Janseli the Magician##..#..Djinni of Zin *........#..#Health: 19/25 ==================------#..## ##..##AC: 4Str: 9#...###...##EV: 10Int: 16#....#.....##SH: 0Dex: 13#....#..†...#�\µjÉ— #XL:  3 Next: 62% Place: Dungeon:2#...###....##Noise: ---------  Time: 1208.7 (0.0)#####....#....@.#...c) +0 spear#...):..........[...#Cast: Freeze#.##...........######Fly ##.##.##......####......#.....#####..#########.> #.)....##.# #. ##.##.###.# # #......##.# ## Aim: an adder (almost dead, 100% to hit)  You freeze the adder. �\µj’˜ ø_You kill the adder! _c - a scroll labelled YNUAN KYTROYAs you read the scroll labelled YNUAN KYTROY, it crumbles to dust.  It is a scroll of enchant weapon.�\µj·¢ �\µjÊ£ \9.7 (11�\µjõ© �\µj�¬ ; _Your +0 spear glows red for a moment.‚\µjmu Ó##..# .. ...# ..# #..## ##..# # #...###...# #....#.....## ##.#....#..†...# ...#...###....## ..######....#......#...##...):.........@[...##.##...###### ##.##.##### ‚\µjŠv ‹#......#.....## ###..######### .># #.)....# #.# #.. ##.##.## #.# #......# #.# ##. #.####.# #.# #..‚\µjE ‚\µjÅ€ &10‚\µjè… ‚\µjʇ ‚\µj¾###..# .. ...# ..# #..## ##..# ## #...###...## .. ##....#.....## .##.!‚\µjɾ@#....#..†...# .... #...###....###..# . #####....#......#...# . #...):....# # #.##.###### .##.##......### ......#..‚\µj¿Ð...##..####### .)....# ‚\µj5¿ò#.# #..# #.##.## #.# #. ......# #.# ##. ‚\µji¿s.####.# #.# #.‚\µj¾Í‚\µj©ÎT20=1‚\µjyÖ‚\µjùÖ ‚\µj×B_Found a coppery potion.‚\µj¸ÙM _You see here a +0 robe.ƒ\µjÓ ##..# .. ...# ..# #..## ##..# ## #...###...## .. # #....#.....## .##.! #....#..†...# .... #...###....###..#ƒ\µjŸO  #####....#......#...#  #...):[...#  #.##.#######.##.##......### #......#.....###..#########ƒ\µjÆË .># #.)....# #.# #.. #ƒ\µj),#.##.## #.# # #......# #.# ## #.####.# #.# #ƒ\µjª ƒ\µj� ,2 _ƒ\µjëƒ\µj^ƒ\µj=ð ¤ ##..# .. ...# ..# #..## ##..# ## #...###...## .. #ƒ\µjñ + #....#.....## .##.! #....#..†...# .... #...###....###..# #####....#......#...# #...):.[...# #.##.######  ##.##.##......###  #......#.....ƒ\µjóñ Ì##  ###..### .>  #.)....# #.# #  ##.##.## #.# #  #......# #.# ##  #.####.# #.# #ƒ\µj÷ ƒ\µjÛ÷ %3ƒ\µjqý ƒ\µjAÿ ƒ\µj©{ é ##..# .. ...# ..# #..## ##..# ##ƒ\µj;| Õ #...###...## .. # #....#.....## .##.! #....#..†...# .... #...###....###..# #####....#......#...# #...):.[...# #.##.######ƒ\µjæ| a ##.##.##......### #......#.....## ###..## . #.)....# #.# # ##.##.## #.#  #......#ƒ\µj } À #.#  #.####.# #.# #ƒ\µjQ† ƒ\µj‘‡ ƒ\µj ˆ 4ƒ\µj(Ž ƒ\µjÐ� ƒ\µjªî ##..# .. ...# ..# #..## ##..# ## #...###...## .. # #....#.....## .##.! #....#..†...# .... #...###....###..# #####....#......#...# #...):ƒ\µj°ïi.[...# #.##.###### ##.##.##......### #......#.....## ###..######### #.)....# #.# ##.##.## #.# #......# #.# #.####.# #.#ƒ\µjÈùƒ\µj¶úp1==5ƒ\µj!ƒ\µj„\µjªã¾ ##..# .. ...# ..# #..## ##..# ## #...###...## .. # #....#.....## .##.! #....#..†...# .... #...###....###..# #####....#......#...# #...):.[...# #.##„\µjÚäŠ.###### ##.##.##......###  #......#.....## ###..######### #.)....# #.#  ##.##.## #.#  #......# #.#  #.####.# #.# „\µj î„\µjðï%6„\µj‡ö„\µjzø„\µj{] ##..# .. ...# ..# #..## ##..# ## #...###...## .. # #....#.....## .##.! #....#..†...# .... #...###....###..# #####....#......#...#„\µjó{Ç #...):.[...# #.##.###### ##.##.##......###  #......#.....##  ###..### #.)....# #. ##.##.## #. #......# #. #.####.# #.„\µjz|„\µjØ…„\µj‡%7„\µjÊ�„\µj�„\µj ¸%  ##..# ..  #. ...# ..#   #..## ##..# ##   #...###...## .. #  „\µjϸ… #....#.....## .##.!   #....#..†...# ....   #...###....###..#   #####....#......#...#   #...):.[...#   #.##.######   ##.##.##......###   #......#.....##   ###..###   #.)....#„\µjü¸¼ #   ##.##.## #   #......#„\µj'¹� #   #.####.# #„\µjy„\µjpÃ%8„\µj Ë„\µj2Ì„\µjߨ C  ##..# ..   #.. ...# ..#   #..## ##..# ##   #...###...## .. #  „\µj<ª Õ #....#.....## .##.!  #....#..†...# ....   #...###....###..#   #####....#......#...#   #...):.[...#   #.##.######   ##.##.##......###  #......#.....##  #..###  #.)....#  ##.##.##  #......#  #.####.#„\µjï± „\µj“³ p2==9„\µj⺠„\µj¦¼ „\µj�] Æ  ...   #.. ##..# .  #.. ...# ..#  #..## ##..# ##   #...###...## .. # „\µjB^ ® #....#.....## .##.!  #....#..†...# ....  #...###....###..#  #####..@.#......#...#  #...):..[...#  #.##.....######„\µj8_ Ä  ##.##.##......###  #......#.....##  ###..#########  #.)....#  ##.##.##  #......#„\µjCh „\µj*i &20„\µjXo „\µjçp …\µjÐ=×  ..#  #... ...   #..# ##..#   #... ...# .. …\µjª>] #..## ##..# ##   #...### ..   #....#.....## .##.  #....#..†...# ....  #.@.###....###..#  #####....#......#...#  #...):....[...#…\µj?z  #.##.....######  ##.##.##......###  #......#.....##…\µjR?â  ###..#########  #.)....#…\µjz?K  ##.##.##…\µjWP;1…\µjÒT…\µj’V…\µj9ÈM  ..#. ...# ## . . ..## ##..# #####...## .. #.....## .##.…\µjÐÈ..#..†...# .... #...###....#######....#......#  #...):..........[...##....…\µjÜÒ…\µj|Ô%2…\µj¦Û…\µjÅÝ…\µj±1ÓM  ..#. ...# ## . . ..## ##..# #####...## .. #.....## .##..#..†...# ....  #...###....###..#Fly #...##..#########…\µjT5…\µj¦6p3==3…\µj’<…\µjÏ>…\µjC¿éM#  ..#. ...## ##…\µjÏ¿{ . . ..## ##..# #####...## .. #.....## .##..#..†...# ....  #...###....###..##…\µjû¿6.....#.....#…\µj”Ç…\µjyÈ%4…\µjÏ…\µjÛ…\µjY' ‘M##  ..#…\µjÝ' . ...## ## .# . ..## ##..# #####...## .. #.....## .##.  …\µj( Þ#....#..†...# .....#.##....…\µj*0 …\µjE1 %5…\µjÙ6 …\µjž8 …\µjãi L  #..  #...#  #...#  #...#  #... # #... ... …\µj‘j æ #..## ##..#   #..@# ...# ..# #..## ##..# ## #...###...## .. # #....#.....## .##.! …\µjÕj O#....#..†...# ....  #...###....###..# #####....##…\µj k ×...# #...):..........[...# .##....…\µj6k $.######…\µj&t …\µj÷t %6…\µjQ{ …\µj®| †\µjó1   #...#  #...#  #...#  #...#  #...#   #...# ..# †\µj;3, #...# ...   #.@## ##..#   #...# ...# ..  #..## ##..# ##   #...### ..  #....#.....## ##.  #....#..†...# ....  #...###....###..#  #####....#......#...#  #...):..[...#†\µj;†\µjk<p4==7†\µjD†\µjïE†\µjæÂõM  ..#.# ...## ##  #...# ...#.. Fly .#....†\µj‡Ã†\µj'Ɇ\µjÐ;8†\µjÙц\µjíW   #...#  #...#  #...#  #...#  †\µj\X Ñ#...#  #...#  #...#  #..@# ..# †\µj—X ð#...# ...  #..## ##..#   †\µj»X ¤#...# ...# ..# †\µjâX ¢#..## ##..# ## †\µjY ¤#...###...## .. # †\µjžY }#....#.....## .##.! #....#..†...# ....  #...###....###..#†\µjÌo X9†\µjcp M#  ..#  #...# ...†\µjâp sFly #..†\µjPw †\µjéw &30†\µj ~ †\µjž ‡\µj�×M!. #  ..#  #...# ...#.. ‡\µjg�‡\µj¹žA=1‡\µj¤‡\µjs¦` _Found 2 glowing silvery potions.‡\µjMßçM.!. #  #...# ..##..5=2‡\µj)ä‡\µj0æ‡\µjç@lM.!. #  #...##..‡\µjNA%3‡\µjÛF‡\µjrH‡\µj¶Ps   #####  #...  #...  #!..  #..##  #...#  #...#  #.@.# ‡\µjdQn #...#  #...#   #...#  #...#  #...# ..#  #...# ...  #..## ##..#‡\µj|RÍ  #...# ...# .. ‡\µjÇY‡\µjŽ[%4‡\µj[`‡\µjb‡\µjtŽ 6M ####..!.. #  #...#‡\µj� ]#..##‡\µj• ‡\µj‰– %5‡\µj®› ‡\µjž ‡\µjŸô ¶M ######......!.. ‡\µj õ ¾#  #...##...#‡\µjûû ‡\µj ý A=6‡\µjÆ ‡\µjv ˆ\µjxn¤M ########........!..##  #...##...#ˆ\µjÑtˆ\µjšu%7ˆ\µj&|ˆ\µjW~ˆ\µjåÞ      #  #..  #......  #!..#  #@.##  #...#  #...#   #...#   #...#   #...#   #...#   #...#   #...# ..#ˆ\µjÅä ˆ\µj·å %8ˆ\µj§ë ˆ\µj¹ì ˆ\µj_¢ Þ ########...........##ˆ\µjU§ ˆ\µjy¨ %9ˆ\µj½­ ˆ\µj>´ ˆ\µjÅ´ +40.7 (2ˆ\µjo¸ ˆ\µj4» ] _k - 2 glowing silvery potions‰\µj>Äó     ########## #. #.@....... #...#.r... #..## ... #...# . #...# #...# r   quokka (asleep) ‰\µjÞÄ*1.7 (1‰\µjÀÑm _You encounter a quokka.‰\µjDÖ(  ‰\µj­Ö[  # #.# #. #...#.r. ‰\µjÚÖ»#..## .. #...# ...‰\µj×d #...# ... ‰\µj„×/#...# .. #...# # #...# ‰\µj^Þ‰\µjpß%2‰\µj1æŠ\µjMi_    #  #.# #. #...#.r. #..###. #...# .. #...# !. #...# ....# #...# ..#. #...# ##. Š\µj¼i<r.Š\µjEp`rŠ\µjq63FreezeŠ\µjœvŠ\µj�xU _Found a white potion.‹\µj> ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‹\µj˜–ñ  Janseli the Magician  Djinni of Zin *.....  Health: 24/25 =======================-  AC: 4Str: 9  EV: 10Int: 16  SH: 0Dex: 13 ###########  XL:  3 Next: 62% Place: Dungeon:2 ‹\µjØ—%#.........##  Noise: ---------  Time: 1243.7 (0.0) #...@r......  c) +1 spear #...#.......  Cast: Freeze #..###......  Fly  #...# ......  #...# !....  #...# ....#  r   quokka #...# ..#.  #...# ##.  #...# _Found a white potion.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‹\µj€˜çAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)Œ\µjiå�  Janseli the Magician  Djinni of Zin *.....  Health: 24/25 =======================-  AC: 4Str: 9  EV: 10Int: 16Œ\µjUñ7  SH: 0Dex: 13 ###########  XL:  3 Next: 62% Place: Dungeon:2 #.........##  Noise: ---------  Time: 1243.7 (0.0) Œ\µjÙñÒ#...@.......  c) +1 spear #...#.......  Cast: Freeze #..###......  Fly  #...# ......  #...# !....  #...# ....#  r   quokkaŒ\µj òI #...# ..#.  #...# ##.  Œ\µj9òÝ#...#Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Œ\µj[òtAiming: Freeze (safe; 4% risk of failure)  Œ\µj€ò�Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka!Œ\µj.ùe ###########  #.........##  #...@.......  #...#.......  #..###...... Œ\µj´ùp #...# ...... #...# !.... #...# ....# #...# ..#. #...# ##. Œ\µjFÿ›5=7=4.7 (1FreezeŒ\µj$Œ\µj³žonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka! _You kill the quokka!�\µj@Ó    #  #.# #. #...#. #..###......# #...# . #...# .!....# #...# #....#. #...# #..#. #...# ##... �\µj;Û�\µjtÜ--5�\µjŒã�\µjbæ�\µjZ¨ #  #.# #. #...#.# #..###......# #...#..# #...##.!....# #...#.#....#.# #...#. #..#..# #...#.�\µjK �\µj{�\µj~?-6�\µjx�\µjA�\µj€å ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.�\µjØn�\µjlo0 Your spells (cast)TypeFailure Level  a + FreezeIce4% 1  b - Frozen RampartsIce�\µj—oË16% 3 c - Ozocubu's ArmourIce16%3  d - Summon Ice Beast�\µjço²Ice/Summoning16%3  e - SlowHexes4% 1 �\µjp-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit£\µjI£\µjÇO£\µj9X  Janseli the Magician  Djinni of Zin *.....  Health: 25/25 ========================AC: 4Str: 9EV: 10Int: 16SH: 0Dex: 13###########XL:  3 Next: 67% Place: Dungeon:2#.........####Noise: ---------  Time: 1246.7 (0.0)#.....@.......c) +1 spear#...#........#Cast: Freeze#..###......##Fly #...#........##...##.!....###...#.#....#.##...#. #..#..##...#. #[0;£\µj YÚ10m#...#...#Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka! _You kill the quokka!Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.£\µjÝb  Janseli the Magician  Djinni of Zin *.....  Health: 25/25 ========================AC: 4Str: 9EV: 10Int: 16SH: 0Dex: 13###########XL:  3 Next: 67% Place: Dungeon:2#.........####Noise: ---------  Time: 1246.7 (0.0)#.....@.......c) +1 spear#...#........#Cast: Freeze#..###......##Fly #...#........##...##.!....###...#.#....#.##...#. #..#..##...#. #[0;£\µj¢cÖ10m#...#...#Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka! _You kill the quokka!Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.£\µjöhP  Okay, then.£\µj)j£\µj¼n£\µjAq. _¤\µj6¾ D# #.##.#...#.#.#..###......## #...##...#.#....#.##...#..#..#..##...#.. ##...##...# # ¤\µjî ¤\µjëÄ 17.7 (1 _¤\µjíÈ ¤\µjÛÊ ¥\µjjfþ############.........#######......#...##. #..#### #...#.. #...##.!....###...#.#....###...#..#..#..# #...#...##...# #...#... ...# ###...# #<8¥\µjâý3¥\µjF¥\µj¦,¥\µj> B¥\µjp¥\µj¿,¥\µj�¥\µj{¥\µjÞ¥\µjC¥\µj ,¥\µjt!¥\µj°#,¥\µjd$¥\µj_&¥\µj·&¥\µj÷'¥\µjÇ2¥\µjóC4¥\µj0GB¥\µj3J,¥\µj9K¥\µjjM,¥\µjÂN¥\µjP¥\µj»qD¥\µj¯s,¥\µj,t¥\µjVv¥\µjdw¥\µjy¥\µj\y¥\µj¾y¥\µj{¥\µjÃ|¥\µj}¥\µj†~¥\µjË¥\µj:�¥\µjV‚¥\µj;„¥\µjÕ„¥\µj…¥\µj$‡,¥\µj#Š¥\µjÖ²,¥\µj‰´¥\µjÁ¶¥\µj'·¥\µj¸¥\µjgº,¥\µj^»¥\µj½,¥\µj¥¿¥\µjÁ,¥\µjsÂ¥\µjLÅ,¥\µjýÆ¥\µjOÈ¥\µj›È¥\µjÊ¥\µjÌ¥\µj_Ì¥\µjEÍ¥\µjSÏ¥\µjýÏ¥\µjŒÐ¥\µjÄÒ,¥\µj:Ô¥\µjîÕ¥\µj€Ö¥\µjL×¥\µj5Ù¥\µjNÚ¥\µjVï¥\µj¥\µjÛ¥\µjž°¥\µj6¥\µjŸ¥\µjk,¥\µjv¥\µjt¥\µjÙ¥\µj¥¥\µj@ ¥\µjŸ ¥\µjÁ"¥\µj�%B¥\µjþ&¥\µjD'¥\µj6(¥\µjÔ),¥\µj+¥\µjI-,¥\µjÅ.¥\µj10¥\µj”0¥\µjâ1¥\µj¹3¥\µj4¥\µjí4¥\µjò6,¥\µjõ7¥\µjá9,¥\µj?;¥\µjT=¥\µj²=¥\µjÆ>¥\µj¹@,¥\µjCB¥\µjC¥\µjeC¥\µjE¥\µjsF,¥\µj™G¥\µjVI¥\µj­I¥\µj$L¥\µjn{ ¥\µjž®o _You start waiting.¥\µj”Ù347.7 (99.0)8.7 (100.0) ###########.........######.........##. ##### .#..#.!....##.#.#S   adder (asleep).#..# #.S# #...# ..# #.... _Done waiting.9.0) _You encounter an adder.¥\µjâ ¥\µjµ€ ¥\µjd‡ ¥\µjù‹ ] _An adder is nearby!¦\µj[p@ # #.###### #.. #...#.#. #..###.@....## #...#.# #...##.!....## #...#.#....#.# #...#..#..#..# #...#...##...# #...#... ...#  #...#..# #.S# # #...# ..# #¦\µj<|rS.S.¦\µjþ„PS¦\µjÙ…&50¦\µj`Œ¦\µjS�/ _The adder hisses angrily.¦\µj/Ä N###########¦\µjËÄ M #.........###### #............... #...## #..#### #.....# #...##.!....##¦\µj Å Z #...#.#....#.# #...#..#..#¦\µjKÅ ­ #...#...#S#¦\µj“Å _ #...#... ...# #...#..# #..#¦\µjÆ * #...#. ..#[##.. #...# ... #.#¦\µjàÛ ŠS.1¦\µjÑà ) _Found a scale mail.¦\µjÃÔ ã###########.........######.............##. ##### .#..##@!....##.#....#.#..#..#S.##... .# #. ..#[#..... ### ##..#..¦\µj3Ö 9S.¦\µjã ;2¦\µjÉå ¦\µj è §\µjwŽ ##### #.........###### #..... #...#.#. #..###......## #...#.# #...##.@....## #...#.#...S#.# #...#..#..#..# #...#...##...##...#... ...# ##...#..# #..# ##...#.# ..#[# #.#...#. ... .##.# S[§\µjà� 10d.§\µjq� 2S.§\µjs› §\µjœ 63Freeze§\µj±¥ §\µjª | _You see here a white potion.©\µjÇ=ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.©\µjåð Ÿ  Janseli the Magician ©\µjQò � Djinni of Zin *..... ###########  Health: 24/25 =======================- #.........######  AC: 4Str: 9 #...............  EV: 10Int: 16 #...#........#.  SH: 0Dex: 13 #..###......##  XL:  3 Next: 67% Place: Dungeon:2 #...#........#  Noise: ---------  Time: 1353.7 (0.0) #...##.@S...##  c) +1 spear #...#.#....#.#  Cast: Freeze #...#..#..#..#  Fly  #...#...##...#  #...#... ...# # #...#..# #..# # S   adder #...#.# ..#[# #...©\µjó ^ #...#. ... .# #.## #..## ##..# .. _You see here a white potion.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)ª\µjA%Janseli the MagicianDjinni of Zin *.....###########Health: 24/25 =======================-#.........######AC: 4Str: 9#...............EV: 10ª\µjÖ&Int: 16#...#........#.SH: 0Dex: 13#..###......##XL:  3 Next: 67% Place: Dungeon:2#...#........#Noise: ---------  Time: 1353.7 (0.0)#...##.@S...##c) +1 spear#...#.#....#.#Cast: Freeze#...#..#..#..#Fly #...#...##...##...#... ...###...#..# #..## S   adder#...#.# ..#ª\µjé'Œ[40m[##...#...#. ... .##.###..## ##..#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder!  The adder is severely wounded.ª\µjÏ(2=4.7 (1ª\µj€/ª\µj^7š  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder!  The adder is severely wounded. _The adder bites you but does no damage.«\µj�‘ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.«\µjþÔC  Janseli the Magician  Djinni of Zin *..... ###########  Health: 23/25 ======================-- #.........######  AC: 4Str: 9 #...............  EV: 10Int: 16 #...#........#.  SH: 0Dex: 13 #..###......##  XL:  3 Next: 67% Place: Dungeon:2 #...#........#  Noise: =--------  Time: 1354.7 (0.0) «\µj"Ön#...##.@S...##  c) +1 spear #...#.#....#.#  Cast: Freeze #...#..#..#..#  Fly  #...#...##...#  #...#... ...# # #...#..# #..# # S   adder #...#.# ..#[# #... #...#. ... .# #.## #..## ##..# .. _The adder bites you but does no damage.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)«\µj—�Janseli the MagicianDjinni of Zin *.....###########Health: 23/25 ======================--#.........######AC: 4Str: 9#...............EV: 10Int: 16#...#........#.SH: 0Dex: 13#..###......##XL:  3 Next: 67% Place: Dungeon:2#...#........#Noise: =--------  Time: 1354.7 (0.0)#...##.@S...##c) +1 spear#...#.#....#.#Cast: Freeze#...#..#..#..#Fly #...#...##...#[34«\µjÅ ém#...#... ...###...#..# #..## S   adder#...#.# ..#[##...#...#. ... .##.###..## ##..#.. _The adder bites you but does no damage.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)2-Contam: 10% 5.7 (1«\µj6£„  Casting: Freeze (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line«\µjž£¾Aim: an adder (severely wounded, 100% to hit) _You miscast Freeze. Nothing appears to happen. The adder bites you.¬\µjç(ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¬\µjiE  Janseli the Magician  Djinni of Zin *..... ###########  Health: 21/25 ====================---- #.........######  AC: 4Str: 9 #...............  EV: 10Int: 16 Contam: 10%  #...#........#.  SH: 0Dex: 13 #..###......##  XL:  3 Next: 67% Place: Dungeon:2 #...#........#  Noise: =--------  Time: 1355.7 (0.0) #...##.@S...##  c) +1 spear #...#.#....#.#  Cast: Freeze #...#..#..#..#  Fly  #...#...##...#  #...#... ...# # #...#..# #..# # S   ¬\µjFçadder #...#.# ..#[# #... #...#. ... .# #.## #..## ##..# .. _You miscast Freeze. Nothing appears to happen. The adder bites you.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)¬\µjÆr  Janseli the Magician  Djinni of Zin *..... ###########  Health: 21/25 ====================---- #.........######  AC: 4Str: 9 #...............  EV: 10Int: 16 Contam: 10%  #...#........#.  SH: 0Dex: 13 #..###......##  XL:  3 Next: 67% Place: Dungeon:2 #...#........#  Noise: =--------  Time: 1355.7 (0.0) #...##.@....##  c) +1 spear #...#.#....#.#  Cast: Freeze #...#..#..#..#  Fly ¬\µj=t‹ #...#...##...#  #...#... ...# # #...#..# #..# # S   adder #...#.# ..#[# #... #...#. ... .# #.## #..## ##..# .. Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  You freeze the adder.¬\µj—{8 ###########  #.........######  #...............  #...#........#.  #..###......##  #...#........#  #...##.@....##  #...#.#....#.#  ¬\µj¦|³#...#..#..#..#  #...#...##...# #...#... ...#  #...#..# #..#  #...#.# ..#[#  #...#. ... .#  #..## ##..# ¬\µjÔ¬\µjN‡pJanseli the MagicianDjinni of Zin *.....###########Health: 21/25 ====================----#.........######AC: 4Str: 9#...............EV: 10Int: 16 Contam: 10% ¬\µj?ˆ¼#...#........#.SH: 0Dex: 13#..###......##XL:  3 Next: 100% Place: Dungeon:2#...#........#Noise: =--------  Time: 1356.7 (1.0)#...##.@....##c) +1 spear#...#.#....#.#Cast: Freeze#...#..#..#..#Fly #...#...##...##...#... ...###...#..# #..##¬\µj0‰p#...#.# ..#[##...#...#. ... .##.###..## ##..#..Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  You freeze the adder.¬\µjõŒ¨Aim  Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, 100% to hit)  You freeze the adder. _You kill the adder!  You have reached level 4!¬\µj{—/  --more--®\µjŸA |7/31144 0% Freeze®\µjÜG ®\µj)K O _You feel agile.¯\µjçl### #...###### #..... #...#.#. #..###......## #...#.# #...##.!@...## ¯\µj»m@#...#.#....#.# #...#..#..#..# #...#...##...##...#... ...# ##...#..# #..# #<#...#.# ..#[# #.#...#. ... .# #.# ¯\µjvu¯\µj/w4-7 _¯\µj}¯\µj¥~¯\µj< „ ### #...###### #..... #...#.#. #..###......## #...#.# #...##.@....## #...#.#....#.# #...#..#..#..# #...#...##...# #...#... ...#  #...#..# #..# #¯\µj = 0 #...#.# ..#[# # #...#. ... .# #.  #..## ##..# ..¯\µj9C ¯\µjãC ?-8¯\µjòJ ¯\µjgT n8=9.7 (2¯\µjÈX ¯\µj:[ R _l - a white potion°\µjXA### #...###### #..... #...#.#. #..###......## #...#.# #...##..@...## #...#.#....#.# #...#..#..#..# #...#...##...##...#... ...# ##...#..# #..# #<#...#.# ..#[# #.#...#. ... .# #°\µjÉB).# °\µjZ]^60.7 (1³\µjëà¼Read which item? Scrolls  b - a scroll of blinking  e - 2 scrolls labelled XIPLUM GEQIODD [!] read|quaff|evoke[?] describe selected´\µjÇn ´\µjÈt ´\µj| XJanseli the MagicianDjinni of Zin *.....###########Health: 28/31 =====================---#.........######AC: 4Str: 9#...............EV: 11Int: 16 Contam: 10% ´\µjµ| ô#...#........#.SH: 0Dex: 14#..###......##XL:  4 Next:  0% Place: Dungeon:2#...#........#´\µjš} áNoise: ---------  Time: 1360.7 (0.0)#...##..@...##c) +1 spear#...#.#....#.#Cast: Freeze#...#..#..#..#Fly #...#...##...##...#... ...####...#..# #..##<#...#.# ..#[##....#...#. ... .##.####..## ##..#..Aim: an adder (severely wounded, 100% to hit)  You freeze the adder. ´\µj§~ ×_You kill the adder!You have reached level 4! _You feel agile. _l - a white potion´\µj8€ “  As you read the scroll labelled XIPLUM GEQIODD, it crumbles to dust.  It is a scroll of identify.´\µj´Š /  --more--¶\µjÛ%¶\µjÀ)–Identify which item? (\ to view known items) Potions (select first with !)  d - a sedimented pink potion  f - a viscous white potion  j - 2 lumpy cyan potions  k - 2 glowing silvery potions  l - a white potion¶\µjq*][?] describe selected¸\µj‰l ¸\µjQu ¸\µj:} LJanseli the MagicianDjinni of Zin *.....###########Health: 28/31 =====================---#.........######AC: 4Str: 9#...............EV: 11Int: 16 Contam: 10% #...#........#.SH: 0Dex: 14#..###......##XL:  4 Next:  0% Place: Dungeon:2#...#........#¸\µj ¡Noise: ---------  Time: 1360.7 (0.0)#...##..@...##c) +1 spear#...#.#....#.#Cast: Freeze#...#..#..#..#Fly #...#...##...##...#... ...####...#..# #..##<#...#.# ..#[##....#...#. ... .##.####..## ##..#.. _You kill the adder!You have reached level 4! _You feel agile. _l - a white potionAs you read the scroll labelled XIPLUM GEQIODD, it crumbles to dust.  It is a scroll of identify.¸\µjô‰ ¸\µjõŠ *1.7 (1¸\µjê“ ¸\µj• z _d -> c - a potion of curing; e -> i - a scroll of identify¼\µj­M ¼\µjyP ÎDrink which item? Potions  c - a potion of curing  f - a viscous white potion ¼\µjQ 7 j - 2 lumpy cyan potions  k - 2 glowing silvery potions  l - a white potion [!] read|quaff|evoke[?] describe selected¿\µj¿ ¿\µjV" áJanseli the MagicianDjinni of Zin *.....###########Health: 28/31 =====================---#.........######AC: 4Str: 9#...............EV: 11Int: 16 Contam: 10% #...#........#.SH: 0¿\µj # ûDex: 14#..###......##XL:  4 Next:  0% Place: Dungeon:2#...#........#Noise: ---------  Time: 1361.7 (0.0)#...##..@...##c) +1 spear#...#.#....#.#Cast: Freeze#...#..#..#..#Fly #...#...##...#¿\µjç# B#...#... ...####...#..# #..##<#...#.# ..#[##....#...#. ... .##.####..## ##..#..You have reached level 4! _You feel agile. _l - a white potionAs you read the scroll labelled XIPLUM GEQIODD, it crumbles to dust.  It is a scroll of identify. _d -> c - a potion of curing; e -> i - a scroll of identify¿\µjÒ. ˆ  It was a potion of resistance.  You feel protected.¿\µjâ/ •8% 2.7 (1Resist Fly ¿\µjK5 ¿\µjò7 5 _j -> r - a potion of resistanceÂ\µj.á Â\µjlä Drink which item? Potions  c - a potion of curing  r - a potion of resistance  f - a viscous white potion  k - 2 glowing silvery potions Â\µjå ö l - a white potion [!] read|quaff|evoke[?] describe selectedÄ\µj¬—Ä\µjúžÄ\µj§KJanseli the MagicianDjinni of Zin *.....###########Health: 28/31 =====================---#.........######AC: 4Str: 9#...............EV: 11Int: 16 Contam: 8% #...#........#.SH: 0Dex: 14#..###......##XL:  4 Next:  0% Place: Dungeon:2#...#........#Ä\µjš¨ÏNoise: ---------  Time: 1362.7 (0.0)#...##..@...##c) +1 spear#...#.#....#.#Cast: Freeze#...#..#..#..#Resist Fly #...#...##...##...#... ...####...#..# #..##<#...#.# ..#[##....#...#. ... .##.####..## ##..#..As you read the scroll labelled XIPLUM GEQIODD, it crumbles to dust.  It is a scroll of identify. _d -> c - a potion of curing; e -> i - a scroll of identify  It was a potion of resistance.  You feel protected. _j -> r - a potion of resistanceÄ\µjf³Z  It was a potion of heal wounds. You feel much better.Ä\µj²´m31===63.7 (1Ä\µjPºÄ\µjñ¼6 _k -> w - a potion of heal woundsÉ\µj<# #..###### #.... #...#.#. #..###......## #...#.# #...##...@..## #...#.#....#.# #...#..#..#..# #...#...##...##...#... ...# ##...#..# #..# #<.#...#.# ..#[# #....##...#. ... .#[39É\µj_=º;49m #.# 44É\µj…âà## #.###### #..... #...#.#. #..###......## #...#.# #...##....@.## #...#.#....#.# #...#..#..#..# #...#...##...##...#... ...# ##...#..# #..# #<.#...#.# ..#[# #....##...#. ... .# É\µj¥êÉ\µj«ë?25É\µjòÉ\µjÔóÉ\µjx­ S ###########.........######.......##. ##### .#..####.#...@#..#..#.#...##...#.....#..##...# ...#..#É\µjŲ É\µj÷³ ?16É\µj>¹ É\µj@» Ê\µju3ô############.........#######...... #...#..#. #..##.## #...#........# #...#.## #...#.#....#.# #...#..#..#@.# #...#...##...# #...#... #...# ######...#..# .#..# #<...#...#.# ...#[# #....####...#. .... .# #.#####..## ##..# .# ..#...# ...# .# ..##..## ##..# ##===7 _Your magical contamination has completely faded away.Ê\µjæó£ .........######............#.#. ###......## .#........Ê\µjAôÇ##......##.#....#..#..#..##. #Ê\µjeô…######..#<...Ê\µj‰ô]#.#...Ê\µj¬ôH...Ê\µjñô¾##..# ?##...###...## .. #Ê\µjõÊ\µj>ÿÊ\µjÆ%8Ê\µjSÊ\µj b _Found a scroll labelled AMYMPEMPI.Ê\µjZ 9 ......##. ###......## .#........##......##.#....#.Ê\µj$ u.#..#..##. #######..#<....Resist Fly ..#....#####....#.....## .##.!Ê\µjhÊ\µjé%9Ê\µjBÊ\µjCÊ\µjë Ý#...##. #..##### #...#........# #...### #...#.#....#.# #...#..#..#..# #...#...##...# #...#... #...# #######...#..#..#.@# #<....Ê\µjc q#...#.#....#[# #....#####...#.#....#.# #.#### #..## ##..##.# ..#...# #...##.# ..##..## ##..##?# ###...###...#### .. Ê\µj… { ##....#.....## .##.!Ê\µj¢ „#....#..†...# ....Ê\µjé' Ê\µjG( &70Ê\µj/ Ê\µj°0 Ê\µjº>¿ ##### .#..#......##.#....#..#..#..##. ########..#<....#....##....#####....#.Ê\µjÝ?#### ##.Resist Fly #.##...###....###..#. Ë\µj�Ë\µjó%1Ë\µj1Ë\µj¥5S _You see here a +0 scale mail.Ë\µjs} .#..#......##.#....#..#..#..##. ########..#<....#....#[#....######## ## ##..##.# .. .# #...#  #####....#......#...#. Ë\µjÜ&Ë\µj•(,2 _Ë\µj1Ë\µjr3Ë\µjì ± ##.#....#..#..#..##. #.#######..#<....#....#[#....####.Ë\µjwì Ï#### ## ##..##@# .. .# #...# ## ##..##?# ##  Ë\µj¥ì °#...):..........[...## Ë\µj�ô Ë\µjVõ %3Ë\µj:ú Ë\µj¦û Ë\µj   .#....#..#..#..##. #.#######..#<....#....#[#....####.#### ## ##..##.# .. .# #...# ## ##..##?# ## .###...#### .. # Ë\µj <#.##...........######Ë\µjj Ë\µj/ %4Ë\µj¾ Ë\µj7 Ì\µjz‚T .#..#..##. #######..#<....#....#[#....####.#### ## ##..##.# .. .# #...# ## #### .###...#### .. #.#.....## .##.! #.##.##......###Ì\µjß‚Ì\µj�ŠÌ\µj{‹%5Ì\µj§‘Ì\µjOšÌ\µjK›*6.7 (2Ì\µj.¼u _c - a scroll labelled AMYMPEMPIÌ\µj@® M#....##..## . #.#####.#..#.. #<....[...####.#.#....#.# #.###### ##Ì\µj¥® µ ...# #. ..### ##..##.# ## ###...#### .. ##....#.....## .##.!Ì\µjж Ì\µj· *7.7 (1Ì\µj·½ Ì\µj ¿ Í\µjÙ²BM#......##....##..###. . #.#####.#..#.. #<....[...####.#.#....#.# #.###### ##Í\µjB³_ ...# #. ..### ##..##.# ## #...###...#### .. #Í\µj̳0Í\µj©»Í\µj"½%8Í\µj=ÃÍ\µjÎÄÍ\µjyS Í\µjÆU Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify  c - a scroll labelled AMYMPEMPI Í\µj”V Ý[!] read|quaff|evoke[?] describe selectedÎ\µj©â  #...##......##Janseli the Magician#...#.#....#.#Djinni of Zin *.....#...#..#..#..#Health: 31/31 ========================#...#...##...#AC: 4Str: 9#...#... #...####### EV: 11Int: 16#...#..#..#..##<.... SH: 0Dex: 14#...#.#....#[##....#### XL:  4 Next:  0% Place: Dungeon:2#...#.#....#.##.####Noise: ---------  Time: 1378.7 (0.0)#..## ##..##@# ..c) +1 spear#...# #...##.# ..#Cast: Freeze#..## ##..##.# ##Resist Fly Î\µjSä „#...###...#### .. ##....#.....## .##.!#....#..†...# ....#...###....###..#.  #####....#......#...#.  #...):..........[...## It was a potion of heal wounds. You feel much better. _k -> w - a potion of heal wounds _Your magical contamination has completely faded away. _Found a scroll labelled AMYMPEMPI. _You see here a +0 scale mail. _c - a scroll labelled AMYMPEMPI  As you read the scroll labelled AMYMPEMPI, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.Î\µj£ÿ 99.7 (1Î\µjÇ  Î\µj Î\µjà &_It was a scroll of immolation.Ð\µjiÍëM..#......##....##..###. . #.#####.#..#.. #<....[...####.#.#....#@# #.###### ## ...# #. ..##..## ##..##.# ##Ð\µj�Î&80Ð\µjÓÔÐ\µjtÖÐ\µjÍVM####........##......##....##..###Ð\µj$€ . #.#####.#..#.. #<.......####Ð\µjJ€..#.#....#.# #.###### ## ..#...# #...##.# ..#Ð\µjl€ Ð\µj0†Ð\µjò†%1Ð\µj1ŒÐ\µjd�S _You see here a +0 scale mail.Ð\µjRâ 1M.#..#.####........##......##....##..### . #.Ð\µj ã F#####.#..#. #<....#....#[...####.#.#....#.# #.#####..## ##..##.# ..#.#Ð\µjê Ð\µjì ,2 _Ð\µj`ñ Ð\µjñò Ð\µjn  #....... #...#..#. #..###......## #.....# #...##......## #...#.#....#.# #...#..#..#..# #...#...##...#  #...#... #.@.# ##### #...#..#..#..# #<... #...#.#....#[# #....### #...#.#....#.# #.#### #..## ##..##.# .. #...# #...##.# ..# #..##[Ð\µjÂ! k37m ##..##.# ## #...###...#### .. # #....#.....## .##.!Ð\µjü$ Ð\µj#& %3Ð\µjß+ Ð\µjW. 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Found a stone staircase leading down.Ú\µjžÖa#...##...#..###..## ##... #...#.##..#..#..#..#####.##<......:.#.#....#[#..# #....##.#....#.#..#####.#### ## ##..##.##.##....# # #...##.##....#### ## ##..##.##.#### ####...#####...@# ##.....###..##.!.##..†...#......####....###..##...##......#...###.>..(. .[...# .##.### #####..###### .! .# ##.......### ## . .## #. #.....## ..##)Ú\µj&ÙÚ\µjpÚ%4Ú\µjÏðÚ\µj•óÚ\µjzÆ#... #...#........#############>#..#..#..#..#####.##<......:.... .Ú\µjNz#.#....#[#..# #....########### .#.#....#.#..#####.#### ## ##..##.##.##....# # #...##.##....#### # ## ##..##.##.#### Ú\µjyz^###...#####....#########.Ú\µjšzl....##.@.......#.Ú\µj»z`#..†...#........Ú\µjÚzS#. .###....###..##Ú\µjúz“..#####.......#...###.>Ú\µj{5.(......Ú\µj9{P......[...# #.##.#### ########### #.! .# Ú\µjX{“ ### ### . .## #.#Ú\µjz{-  Ú\µj˜{].....##  ..##)#Ú\µj|ú  ###### .># ....# Ú\µjÚ„Ú\µj †%5Ú\µjñ�Ú\µjR—Ú\µj/˜*6.7 (2Ú\µj ¦j _d - a coppery potionÛ\µjó"t #..#..#..#####.##<......:....Û\µjJ#„#....#[#..# #....###########.#..#####.#### ## ##..##.##.##....# .# #.#....### ## ##Û\µj…#¯.#### # .###...#####....########. .Û\µj©#ö.#.....###..##.........†...#.....###....###..##Û\µjÖ##..#####..Û\µjö#IFly Û\µj$s.#.#.# #..#####..#Û\µj?$D Û\µj-Û\µj:.*7.7 (1Û\µj/6Û\µjÆ7Û\µj]ø #....#[#..# #....###########.#..#####.#### ## ##..##.##.##....# .# #....### ## ###.#### # .###...#####....########. ..#.....###..##.........†...#.....###....###..##..#### ..#......#...###.>(.....Fly ...#.#.# #......... 8Û\µj Û\µjÔÛ\µjF” B .#..#####.#### ## ##..##.##.##....# .# #....### ## ###### # .###...#####....########. ..#.....###..##.........†...#.....###....###..##..#### ..#......#...###@>(.....Û\µj• ¡.[...# #.##.#### ######Fly ##.# ##......... 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Û\µjù Û\µjÑ Û\µjÚ &30Û\µjÚ Û\µj` Ü\µjf9 #...##.##....#### #. # ##..##.##.#### ##.#...#####....##########......##..........#.# .#..†...#............#.# ###....###..##......... ..#####.#......#...###.>...... .(......#......[...# #.##.#### #####...####### #.@..# ### ####.## #.####  ...# ..##)# ##### #.>..# #.# #..#####..##.# #..........#.# ##.#.# #.......)#.###..1[39Ü\µjK:;49mÜ\µjkAÜ\µjEB*2.7 (2Ü\µj÷GÜ\µjJb _c - 2 potions of curing (gained 1)Ü\µj3’  #...##.##....#### #.#  ##..##.##.#### ##.#...#####....##########..# #.....###..##.........#.# #..†...#.............#.# ....###..##......... ..#####.# #......#...###.>...... .(......# Ü\µj�’ F[...# #.##.#### #####...####### #..@.# Ü\µjû” †##.### ####..# .## #.### ....# ..##)#  .##.# #..#####..##.# #.#.# ##..#.# #.).#.###.Ü\µj› Ü\µjÆ› *3.7 (1Ü\µjw¡ Ü\µjò£ Ü\µjB ##..##.##.##....# #.# #...##.##....####.# ##.##.######.# #####....########### #..# .....###..##.....# #.# ..†...#................# #.# ###..##.........$..#####.# #...###.>........(......# [...# #.##@#### #####...###.###### #....# ##.....#####..# .## #.#### ..#....# ..##)# ####.##.># ....##.# #..#####..#####.#Ü\µjŽ [39;49m #...#.# ##........#.# #.)Ü\µj½Ü\µjo%4Ü\µjãÜ\µj+ _Found 12 gold pieces.Ý\µjü6....#.#..#####.#####.# ##.##.##....# #.# ...##.##....####.# ##.##.######.# #####....########### #..# ..###..### #.# Ý\µjˆî.†...#.......## #.# ###..##.........$..#####.# #...###.>..@.....(......# [...# #.##.####<#####...####Ý\µj·.###### #....# ##......#####..# .## #.##### .Ý\µjݬ#....# ..##)# ##Ý\µjr#.##.># ....# #.# #..#####..######.# #...#Ý\µj&K#.# #.Ý\µjV7¬<5 _Found a stone staircase leading up.Ý\µjþþ -#.#..#####.#### #.# ..##.##.##....# #.# ##.##....#### #.# Ý\µj1ÿ ó..##.##.#### ##.# #####....# #..# Ý\µjbÿ ###..##.# #.## †...#.## #.# Ý\µjÿ ž###..##.$..#####.# Ý\µj£ÿ »#...###.>.(......# Ý\µjÉÿ [...# #.##.####<#####...####### #....# Ý\µjëÿ Ö##. .### ####..# .## #.# ## #.Ý\µjD … #.##.># ....# #.# #..#####..##### #.# #.##.# ##.#Ý\µj| Ý\µj¢ ;6Ý\µj÷ Ý\µjXª #.#..#####.#### #.# ##.##.##....# #.# ##.##....#### #.# ##.##.#### ##.# #####....# #..# ###..##.# #.## ...#.## #.# ###..##.$..#####.# #...###.>.(......# [...# #.##.####<#####...####### #....# .# ##. ### ####..# .## #.# # #....# ..##)# # #.##.># ....# #.# #..#####..##### #.# #.##Ý\µj9« ` #.# ##.#Ý\µjP± Ý\µjl² %7Ý\µjP¸ Ý\µj›¹ Þ\µjyú#[#..# #....###########.#.#..#####.#####.# ##.##.##....# #.# ##.##....####.# ##.##.######.# #####....########### #..# ###..### #.#.......## #.# ###..##........@$..#####.# #...###.>........(......# [...# #.##.####<#####...####### .###### #....# ..# ##......... ######..# #..## #.#######.#....# #...##)# ###.##.># ##....# ##.# #..###[Þ\µjÐþï33m##..######.# #.##8Þ\µja&y#[#..# #....#.## #.#..#####.#### #.# .##.##....# #.# .##....#### #.# .##.#### ##.# ....# #..# ###..##.Þ\µjº&¶# #.## #.## #.# ###..##...#####.# #...###.>.(......# Þ\µjß&Y[...# #.##.####<#####...# ###### #....# #..# ##.# #Þ\µjý&¦ ####..# ##..## #.#.Þ\µj'Ÿ#....# #...##)# ##.Þ\µj}'#.##.># ##....# ##.# #..#####..##### # Þ\µj°.Þ\µj¸/%9Þ\µj«F–  You pay a tithe of 1 gold.40.7 (2Þ\µj4L> _You now have 63 gold pieces (gained 11).Þ\µj86ª[#..# #....#.## .#..#####.#### #.# .##.##....# #.# .##....#### #.# .##.#### ##.# ....# #..# ..##.# #.## #.## #.# ..##.#####.# #...###.>.Þ\µj¾6X(......# [...# #.##.####<#####...#  #....# #..# ##..# ####..# ##..## #.#..#Þ\µj7\#....# #...##)# ##.. #.##.># ##....# ##. Þ\µjA7 #.# #..#####..##### ## #.# #.## # Þ\µji?Þ\µjç?*1.7 (1Þ\µj(GÞ\µjúNÞ\µj(Ï "#..#####.#### #.# ##.##....# #.# ##....#### #.# ##.#### ##.# ##....########### #..# ..##...........# #.## ......## #.# #####.# ...###.>.....# ...# #.##.####<#####...######## #### #....# #..# ##......... ####..# ##..## #.####### #....# #...##)# Þ\µj·Ï F#.##.># ##....# #.# #..#####..######.# #............#.# ##.Þ\µj¹Ö Þ\µj?× %2Þ\µjƒÝ Þ\µjà N _You see here 2 javelins.ß\µj¿½J..#####.#### #.# .##....# #.# ....#### #.# .#### ß\µj/¾ ##.# ....### #..# ..##.# #.## ## #.# ..##.#####.# ß\µjd¾|###.>.(# ß\µjµ¾¶# #.##.####<#####...##  #....# #..# ##...## ####..# ##..## #.###ß\µj羫#....# #...##)# ##..#ß\µj¿K#.##.># ##....# ##..##.# #..#####..##### ##.#.# #.## #ß\µj:¿r#.# ##.## #ß\µjnÇß\µjÉ,3 _ß\µj˜Îß\µj€Ðß\µjTè p#..#####.#### #.# ##.##....# #.# ##....#### #.# ##.#### ##.# ##....### #..# #..##.# #.##.## #.# #..##.#####.#.###.>..#.# #.##.####<#####...### #....# #..# ##...## ####..# ##..## #.#######..##ß\µjšé � #....# #...##)# ##.. #.##.># ##....# ##.. #.# #..#####..##### ## #.# #.##  #.# ##.## ß\µjžï ß\µj˜ð %4ß\µj¼õ ß\µj ù N _You see here 2 javelins.à\µjñÄ;5à\µjôÊà\µj„Ì$ _d - 2 javelinsâ\µj"ºâ\µjÔ½ÁFire/throw/use which item? Missiles (go to first with ()  d - 2 javelins â\µj8¾YWands (go to first with /)a - a wand of flame (3)  b - a wand of quicksilver (3) Scrolls (go to first with ?)  b - a scroll of blinkingæ\µjë%æ\µj…D#..#####.#####.#Janseli the Magician ##.##....##.#Djinni of Zin *..... ##....#####.#Health: 31/31 ======================== ##.######.#AC: 4Str: 9 ##....########### #..#EV: 11Int: 16 #..##...........# #.##SH: 0Dex: 14 ................## #.#XL:  4 Next:  0% Place: Dungeon:2 #..##............#####.#Noise: ---------  Time: 1445.7 (0.0) ...###.>........@......#c) +1 spear ...# #.##.####<#####...########Cast: Freeze #### #....# #..# ##.........## Fly ####..# ##..## #.æ\µj£EÜ#######..###....# #...##)# ##..##.##.># ##....###.. #.# #..#####..##### ##. #.# #............## ## #.# ##.............## #  _You now have 63 gold pieces (gained 11). _You see here 2 javelins. _You see here 2 javelins. _d - 2 javelins  Throw: 2 javelinsPress: ? - help, Shift-Dir - straight lineæ\µjO+@.æ\µjÐä5*.ç\µj-..ç\µj|Ú v#..#####.#####.#Janseli the Magician ##.##....##.#Djinni of Zin *..... ##....#####.#Health: 31/31 ======================== ##.######.#AC: 4Str: 9 ##....########### #..#EV: 11ç\µjÍÜ Int: 16 #..##...........# #.##SH: 0Dex: 14 ................## #.#XL:  4 Next:  0% Place: Dungeon:2 #..##............#####.#Noise: ---------  Time: 1445.7 (0.0) ...###.>........@......#c) +1 spear ...# #.##.####<#####...########Cast: Freeze #### #....# #..# ##.........## Fly ####..# ##..## #.#######..###....# #...##)# ##..##.##.># ##....###.. #.# #..#####..##### ##. #.# #............## ## #.# [4ç\µj_Ý 0m##.............## #  _You see here 2 javelins. _You see here 2 javelins. _d - 2 javelins  Throw: 2 javelinsPress: ? - help, Shift-Dir - straight lineOkay, then.ç\µj ã ç\µjQä . _è\µj a¦..#####.#### #.# .##....# #.# ....#### #.# .#### ##.# ....### #..# ..##.# #.## ## #.# ..##.#####.# ###.>.# # #.##.####<#####...##  #....# #..# ##...## è\µj†bÐ####..# ##..## #.####....# #...##)# ##..##.##.># ##....# ##..##.# #..#####..##### ##.#.# #.## ##.# ##.## #è\µjŠkè\µjÛl16.7 (1 _è\µj9—è\µjçÖô#####.#### #.# .##....# #.# ....#### #.# .#### ##.# ....#### #..# ##..# #.## ## #.# ##.#####.# ###.>.# # #.##.####<#####...## è\µjŠ× #....# #..# ##..## ####..# ##..## #.#### #.##.># ##....# ##..##.# #..#####..##### ##.#.# #.## ###.#.# ##.## ##.è\µjËÞè\µj•ß%7è\µjuåè\µj”æè\µj€6±#####.#### #.# ##....# #.# #### #.# #### ##.# ########### #..# ##....# #.## .## #.# ##.#####.# ###.>.# # #.##.####<#####...##  #....# #..# ##.## ####..# ##..## #.######....# #...##)#è\µju7Ñ#.##.># ##....# ##..##.# #..#####..##### ##...##.# #.## ###.##.# ##.## ##.#è\µj�=è\µj½>%8è\µjbEè\µjÒEè\µj} ó.#### #.# ....# #.# #### #.#  ##.# # #..# ....# #.## ..## #.# .#####.# .>.è\µj‘~ #  #.##.####<#####...##  #....# #..# ##.........## #.##.># ##....# ##..### #.# #..#####..##### ##...# #.# #......## ###.# #.# ##.## ##.#è\µj|† è\µjÜŠ %9è\µj7‘ è\µjaÛ ).#### #.# ....# #.# #### #.#  ##.# # #..# .# #.## ..## #.# .è\µj·Ü ˆ#####.# .>.# #.##.####<#####...## #....# #..# ##.........## ####..# ##..## #.######....# #...###.##.># ##....# ##..### #.# #..#####..##### ##...# #.# #............## ###.# #.# ##.## ##.#è\µjã è\µjêã &50è\µjé è\µj(ê é\µjqg #....###########.# ##.#####.# ..# #.# ##.# ###.# ########### #..# # #.##.## #.# .....#####@# .>...............# .##.####<#####...######## ....# #..# ##.........## ###..# ##..## #.######....# #...##)# ##..###.##.># ##....# ##..####.# #..#####..##### ##...##.#é\µj^je #.## ###.#é\µj=oé\µjp%1é\µjÕté\µjsvé\µjü&M##.##<......:......  #....###########.## ##.#### ...### #.###.# ##########. ### ...##### .>...............#Fly #####..é\µjé\µjÚ%2é\µj\ é\µj} é\µj(M...#############> ##.##<......:......  #....###########.## ##.#### ...### # ###.# ##########.# ### .##### .>...............#.#..é\µjR.X3é\µjRø ©## ##### ..#############>..# #.##<......:......# ....###########.## #.#####.# ..# #.# ##.#  ##.# ########## #.@# # #.### #.# .#####.# >...............# ##.####<#####...######## ...# #..# ##.........## ##..# ##..## #.#####  #....# #...##)# ##..##é\µjÆþ ;4é\µj é\µjV ê\µjžG..#############>..# ##.##<......:......#  #....###########.## ##.#### #.# ...#  #.# #### #.# #.# ########### #..# ..........# #@##.## #...#####.#>.......# .##.####<#####..######## ....# #..# ##.........## ###..# ##..## #.#######..##  #....# #...##)# ##..## #.##.># ##....# ##..###ê\µjNOê\µjQP%5ê\µjlUê\µjmVê\µj¤b 6 ##.##<......:....  #....###########.# ##.#### #.# ...# ### ############ #..# ..........##ê\µjøc 4# .####Fly .#..#.# #..#####..##### ##...#ê\µj¨k ê\µj~l %6ê\µj=s ê\µj*u ê\µjª˜ ð  #....###########.# ##.#### #.# ...# ê\µjí˜ ß### ##.# ########### #..# ..........#ê\µj ™ .# ê\µj1™ 8.#### .>ê\µjS™ d.......#####Fly ê\µjq™ ¢..#.# #............## ###.#ê\µjˆ  ê\µjñ  %7ê\µj�¥ ê\µjݦ ë\µj0Iw ##.#### #.# ...# #### # ##.# ########### #. ..........## ..####>.......##.####<#####...########Fly #...#.# ##.............## ##.###ë\µj®Oë\µjP%8ë\µjìTë\µjtVë\µjô¬A ...# #### # ############ #. ..........## ..####>.....##.####<#####..@######## ....# #..# ##.........######.Fly #....ë\µjU­¥#.# #.......).......# ##....#ë\µj¢³ë\µj?´%9ë\µjõ¹ë\µj2»ë\µjkx ### ##ë\µjekæ########## #. ..........## ..####>ë\µj…k5.......ë\µj£kp##.####<#####...######## .ë\µjÀk©...# #..# ##.@.......## ë\µjÛkË###..# ##..## #.#######..##Fly ë\µjük†..).#.###...............# ##..####ë\µjhw<60ë\µj+Šë\µjÊŠë\µj3¶  #.# .########### #..# ...........# #.##.## #.#..#####.# #.>.........# #.##.####<#####...######## #....# #..# ##.........## ####..# ##..## #@#######..##  #....# #...##)# ##..## #.##.># ##....# ##..### #.# #..#####..##### ##...# #.# #............## ###.# #.# ##......## ##.### #.# #.......).......# ##....# #.###.........# [ë\µjdþ è40m##..#### ## #†...###..##1ë\µjô* U .########### #. ...........## .##### #.>.....##.####<#####...########...# #..# ##.........## ####..# ##..## #.#######..##  #....# #...##@# ##..####.># ##.... ##..#####Fly ...).............. .###..##...................##2 _You see here a +0 club.ì\µj6zÀ ..........## .##### #.>.....##.####<#####...########...# #..# ##.........## ####..# ##..## #.#######..##  #....# #...##)# ##..####.># ##... ##..### #..#####..##### ##....ì\µj¼zÝFly ................................. .##...##................####ì\µjò‡B3 _ì\µjаì\µjD ä # 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The hatch slams shut behind you.ú\µjX÷+     #. .#...  #. 5... .  #. #._. #.  #. .[. ...  ##. ..#....  #..#..#..#.ú\µjâþ   #.#.......#  #..@#   #.........#  ###########   5   white impYou encounter a white imp.ú\µj W6===9.2 (2.5ú\µj.h¸ _The white imp shouts! You hear a shout! _Found a kite shield. Found a radiant altar of Vehumet.û\µj0Êæ  ..# .#..# #.) .#... # #.. 5... .# #.##._. #.# #...[. ...# ##....#....# #..#..#..#.. #.#.@.....#. #...#####... #.........#  ###########     û\µjÃÏ¢.5 J  Found a short sword.û\µjìЄ oYou encounter an endoplasm.û\µjÝæû\µjÞõMo   orc wizardJ   endoplasmû\µj@þ7---30.2 (1.0û\µjÌû\µj…x _You encounter an orc wizard. It is wielding a +0 dagger.ÿ\µj5áÿ\µj)ãµ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - ReciteNone10%  e - Donate GoldNone0% [?] toggle between ability selection and description.]µj…@]µj“H]µj Q› Janseli the Magician ..# .#..#.Djinni of Zin *..... #.) .#... #Health: 31/31 ======================== #.. .... .#AC: 4Str: 9 #.##5o. #.#EV: 11Int: 16 #...[. ...#SH: 0Dex: 14  ##....#....#XL:  4 Next:  0% Place: Dungeon:3 ]µjbn¨ #..#..#..#.JNoise: ---------  Time: 1530.2 (0.0)  #.#.@.....#.c) +1 spear  #...#####...Cast: Freeze  #.........#Fly   ########### o   orc wizard 5   white imp ]µjúnJ   endoplasmYou encounter a white imp. _The white imp shouts! You hear a shout! _Found a kite shield. Found a radiant altar of Vehumet.  Found a short sword.  You encounter an endoplasm. _You encounter an orc wizard. It is wielding a +0 dagger.]µj°š” Janseli the Magician ..# .#..#.Djinni of Zin *..... #.) .#... #Health: 31/31 ======================== #.. .... .#AC: 4Str: 9 ]µj›â#.##5o. #.#EV: 11]µjœíInt: 16 #...[. ...#SH: 0Dex: 14  ##....#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#.JNoise: ---------  Time: 1530.2 (0.0)  #.#.@.....#.c) +1 spear  #...#####...Cast: Freeze  #.........#Fly   ########### o   orc wizard]µjšœ  5   white imp J   endoplasm _Found a kite shield. Found a radiant altar of Vehumet.  Found a short sword.  You encounter an endoplasm. _You encounter an orc wizard. It is wielding a +0 dagger.]µj�ÜActivating: Recite (10% risk of failure)  Press: ? - help, Dir - look around, f - activate]µj(+@.]µj»{6..]µjÓ[ 6..]µjlj6[.]µj±�} 5[  Found a short sword.  ]µj¢‚–You encounter an endoplasm. _You encounter an orc wizard. It is wielding a +0 dagger.Activating: Recite (10% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a white imp]µjimº 5on orc wizard, wielding a +0 dagger and wearing a +0 robe  A radiant altar of Vehumet.]µj’¦ ™ Janseli the Magician ..# .#..#.Djinni of Zin *..... #.) .#... #Health: 31/31 ======================== #.. .... .#AC: 4Str: 9 ]µj§ #.##5_. #.#EV: 11Int: 16 #...[o ...#SH: 0Dex: 14  ##....#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#.JNoise: ---------  Time: 1530.2 (0.0)  #.#.@.....#.c) +1 spear]µjB¨ ¤  #...#####...Cast: Freeze  #.........#Fly   ########### o   orc wizard 5   white imp ]µjy¨ ÓJ   endoplasm _You encounter an orc wizard. It is wielding a +0 dagger.]µjµ¨ "Activating: Recite (10% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: an orc wizard, wielding a +0 dagger and wearing a +0 robe  ]µjä¨ UA radiant altar of Vehumet.  You clear your throat and prepare to recite.]µjq® s.5J.]µjn³ �======1.2 (1Recite Fly ]µj+´ ]µj¤º 9_]µjÞÀ ä  Activating: Recite (10% risk of failure)  Press: ? - help, Dir - look around, f - activate  Look: an orc wizard, wielding a +0 dagger and wearing a +0 robe  A radiant altar of Vehumet.  You clear your throat and prepare to recite. _"Thus the people made the covenant of cleanliness with..."]µj¡ ]µjÄ ]µj} ]µj‘ F _Unknown command.]µj³ ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]µjmI3]µjªS ]µjÜUJ_You don't know that spell.]µjI$ ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]µj$]µj2'Á Your spells (cast)TypeFailure Level  a + FreezeIce4% 1 b - Frozen RampartsIce14%3  c - Ozocubu's ArmourIce14%3  ]µj(¨d - Summon Ice BeastIce/Summoning14%3  e - SlowHexes4%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit]µj¦ì ]µjž ]µjîg  Janseli the Magician ..# .#..#.Djinni of Zin *..... #.) .#... #Health: 31/31 ======================== #.. .... .#AC: 4Str: 9 #.##._. #.#EV: 11Int: 16 #...5o ...#SH: 0Dex: 14  ##....#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#J.Noise: ======---  Time: 1531.2 (0.0)  #.#.@.....#.c) +1 spear  #[]µjÓi Õ39;49m...#####...Cast: Freeze  #.........#Recite Fly   ########### o   orc wizard 5   white imp J   endoplasm _Unknown command.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]µjsy  Janseli the Magician ..# .#..#.Djinni of Zin *..... #.) .#... #Health: 31/31 ======================== #.. .... .#AC: 4Str: 9 #.##._. #.#EV: 11Int: 16 #...5o ...#SH: 0Dex: 14  ##....#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#J.Noise: ======---  Time: 1531.2 (0.0)  #.#.@.....#.c) +1 spear  #[]µjÎ| ½39;49m...#####...Cast: Freeze  #.........#Recite Fly   ########### o   orc wizard 5   white imp J   endoplasm _Unknown command.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - No]µjã]µj@l] Janseli the Magician ..# .#..#.Djinni of Zin *..... #.) .#... #Health: 28/31 =====================--- #.. .... .#AC: 4Str: 9 #.##._. #.#]µj=mKEV: 11Int: 16 #...5o ...#SH: 0Dex: 14  ##...Y#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#J.Noise: ======---  Time: 1531.2 (0.0)  #.#.@.....#.c) +1 spear  #...#####...Cast: Freeze ]µjŠm` #.........#Recite Fly   ########### o   orc wizard]µjÒm± 5   white imp (dazed, ally target) ]µjkn¤J   endoplasm Y   ice beast (summoned)Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A chill wind blows around you.  "...Zin, and all was good, for they knew that the..."]µjÓtñ K _You don't know that spell.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A chill wind blows around you.  "...Zin, and all was good, for they knew that the..."  The white imp is dazed by your recitation.]µjw'.J.]µj|€ý K   kobold(…)You encounter a kobold. It is wielding a +0 short sword.]µj¿�d9=--2.2 (1]µj…” ]µjÀ•]_The orc wizard closely misses your ice beast.]µjÏU  Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ]µjÅç  ]µj–é èThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - No!]µjÌy!]µj¤à Janseli the Magician ..# .#..#KDjinni of Zin *..... #.) .#... #Health: 29/31 ======================-- #.. .... .#AC: 4Str: 9 #.##._. #.#EV: 11Int: 16 #...5o ...#SH: 0Dex: 14  ##...Y#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#..Noise: ======---  Time: 1532.2 (0.0)  #.#.@....J#.c) +1 spear!]µj¬ã-[0;10m  #...#####...Cast: Freeze  #.........#Recite Fly   ########### o   orc wizard 5   white imp (dazed, ally target) J   endoplasm K   kobold(…)The white imp is dazed by your recitation.  You encounter a kobold. It is wielding a +0 short sword. _The orc wizard closely misses your ice beast.Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.!]µjõ. _%]µj"U  Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&]µjiK&]µj0L&]µjXS&]µj´VP _You don't know that spell.(]µj×sU  Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(]µjwÙ ìThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - No)]µjNž)]µjIµ)]µjä¸- Janseli the Magician ..# .#..#KDjinni of Zin *..... )]µj•¹‡#.) .#... #Health: 29/31 ======================-- #.. .... .#AC: 4Str: 9 #.##._. #.#EV: 11Int: 16 #...5o ...#SH: 0Dex: 14 )]µj™ºê ##...Y#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#..Noise: ======---  Time: 1532.2 (0.0)  #.#.@....J#.c) +1 spear  #...#####...Cast: Freeze  #.........#Recite Fly   ########### )]µjæºço   orc wizard 5   white imp (dazed, ally target) J   endoplasm K   kobold)]µj(»(…))]µjÇÅCasting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.)]µj)ÎD _+]µjª%å _You don't know that spell.asting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..]µj©c .]µjbe ¼ Your spells (cast)TypeFailure Level  a - FreezeIce.]µjÃe Ä4% 1 b - Frozen RampartsIce14%3  c - Ozocubu's Armour.]µj_f Ice14%3  d + Summon Ice BeastIce/Summoning 14% 3 e - SlowHexes4%1 .]µj¨f Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit8]µj1« 8]µji³ Janseli the Magician ..# .#..#KDjinni of Zin *..... #.) .#... #Health: 29/31 ======================-- #.. .... .#AC: 4Str: 9 #.##._. #.#EV: 11Int: 16 #...5o ...#SH: 0Dex: 14  ##...Y#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#..Noise: ======---  Time: 1532.2 (0.0)  #.#.@....J#.c) +1 spear[8]µj5µn40m  #...#####...Cast: Freeze  #.........#Recite Fly   ########### o   orc wizard 5   white imp (dazed, ally target) J   endoplasm K   kobold(…)_You don't know that spell.  Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8]µjæ¼] Janseli the Magician ..# .#..#KDjinni of Zin *..... #.) .#... #Health: 29/31 ======================-- #.. .... .#AC: 4Str: 9 #.##._. #.#8]µjU¾ÊEV: 11Int: 16 #...5o ...#SH: 0Dex: 14  ##...Y#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#..Noise: ======---  Time: 1532.2 (0.0)  #.#.@....J#.c) +1 spear  #...#####...Cast: Freeze  #.........#Recite Fly   ########### o   orc wizard 8]µj¸¾j5   white imp (dazed, ally target) J   endoplasm K   kobold(…)8]µj.¿Ù_You don't know that spell.  Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8]µjôã½  Janseli the Magician ..# .#..#K  Djinni of Zin *..... #.) .#... #  Health: 28/31 =====================--- #.. .... .#  AC: 4Str: 9 #.##._. #.#  EV: 11Int: 16 #...5o ...#  SH: 0Dex: 14 ##...Y#....#  XL:  4 Next:  0% Place: Dungeon:3 8]µj.å¿#..#.*#..#..  Noise: ======---  Time: 1532.2 (0.0) #.#.@....J#.  c) +1 spear #...#####...  Cast: Freeze #.........#  Recite Fly  ###########   o   orc wizard  5   white imp (dazed, ally target)  J   endoplasm  K   kobold(…)Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line8]µjfåyAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to  affect: 49%)9]µjAr[ _o:]µjP•._5*Y*.:]µjW ¹.5.YAim: a white imp (dazed, ally target, chance to affect: 57%);]µj‡†… *5*Y<]µjÖ´.5.YAim: a white imp (dazed, ally target, chance to affect: 57%)<]µjž� … *5*Y=]µj*ø ´.5.YAim: a white imp (dazed, ally target, chance to affect: 57%)>]µj©ˆ… *5*YA]µj42B]µjN Janseli the Magician ..# .#..#KDjinni of Zin *..... #.) .#... #Health: 29/31 ======================-- #.. .... .#AC: 4Str: 9 #.##._. #.#EV: 11Int: 16 #...5o ...#SH: 0Dex: 14  ##...Y#....#XL:  4 Next:  0% Place: Dungeon:3  #..#..#..#..Noise: ======---  Time: 1532.2 (0.0)  #.#.@....J#.c) +1 spear]µjr0m  #...#####...Cast: Freeze  #.........#Recite Fly   ########### o   orc wizard 5   white imp (dazed, ally target) J   endoplasm K   kobold(…)Casting: Summon Ice Beast (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then. _D]µj;H .KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then."...fetid masses would trouble them no longer."  You finish reciting Ablutions 13:1.D]µjcIY[5D]µj�KW J.  The white imp is no longer dazed.D]µjÝVh   The orc wizard hits your ice beast but does no damage.D]µj?Xz3.2 (1-Recite Fly D]µj`9_D]µjcK _Your ice beast hits the white imp but does no damage.F]µjê—é  Casting: Slow (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I]µj.OP  Okay, then.I]µjePI]µjÝWI]µj}Z. _J]µjë´  Janseli the Magician ..# .#..#.  Djinni of Zin *..... #.) .#..K #  Health: 29/31 ======================-- #.. .... .#  AC: 4Str: 9 #.##._. #.#  EV: 11Int: 16 #...[o ...#  SH: 0Dex: 14 ##..5Y#....#  XL:  4 Next:  0% Place: Dungeon:3 #..#*.#..#..  Noise: ======---  Time: 1533.2 (0.0) #.#.@...J.#.  c) +1 spear #...#####...  Cast: Freeze #.........#  -Recite Fly J]µjàµä ###########   o   orc wizard  5   white imp (ally target)  J   endoplasm  K   kobold(…)Casting: Slow (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a white imp (ally target, 62% to hit)J]µjfí Ì  Janseli the Magician ..# .#..#.  Djinni of Zin *..... #.) .#... #  Health: 29/31 ======================-- #.. ...K .#  AC: 4Str: 9 #.##._. #.#  EV: 11Int: 16 #...[o ...#  SH: 0Dex: 14 J]µjíí <##..5Y#....#  XL:  4 Next:  0% Place: Dungeon:3 #..#..#..#..  Noise: ======---  Time: 1533.2 (0.0) #.#.@...J.#.  c) +1 spear #...#####...  Cast: Freeze #.........#  -Recite Fly J]µj‹î Ý ###########   o   orc wizard  5   white imp (ally target)  J   endoplasm J]µj×î ‹ K   kobold(…)_Okay, then.Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a white imp (ally target, 62% to hit)  You reach to attack! You hit the white imp but do no damage.J]µjï eYour ice beast hits the white imp. Your ice beast freezes the white imp.J]µj±ï Y.5J]µjXò ˆJ.  Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a white imp (ally target, 62% to hit)  You reach to attack! You hit the white imp but do no damage.r ice beast hits the white imp. Your ice beast freezes the white imp.  The white imp resists.J]µjÖû / ..# .#..#.  #.) .#... #  #.. ...K .# J]µjDü ÷ #.##._. #.#  #...[o ...#  ##...Y#....#  #..#5.#..#..  #..#. J]µj©ü î #...#####...  #.  ####J]µjþü ”(ally target) J]µj‚þ ^------4.3 (1.1FreezeJ]µj 9_J]µj” J _The orc wizard hits your ice beast with a +0 dagger.L]µjm  ..# .#..#.  #.) .#... #  #.. ...K .#  #.##._. #.#  #...[o ...#  ##...Y#....#  #..#5.#..#..  #.#....J..#.L]µj,�  #..@#####...  #.........#  ###########      L]µj6 K.KL]µjHË .5Your ice beast barely misses the orc wizard.J.L]µj[*L]µj +J------50L]µjà69_L]µj‘9J _The orc wizard hits your ice beast with a +0 dagger.N]µj�£2  ..# .#..#.  #.)..#... #  #.........#  #.##._K##.#  #...[o....#  ##...Y#....#  #..#..#..#..  #.#5..J...#.  #.@.#####...  #.#  #       J.  The white imp hits you. The white imp freezes you!  The cold chills you terribly!N]µjP²§ .KThe orc wizard hits your ice beast but does no damage.oo  distracted, ally target) 22-----=6N]µjt·9_N]µjû¹` _Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard.O]µjð'ÐThe orc wizard hits your ice beast but does no damage. _Your ice beastthe orc wizard. Your ice beast freezes the orc wizard.  You closely miss the white imp.  The white imp is heavily wounded.The white imp barely misses you.  Your ice beast barely misses the orc wizard.O]µjô.ˆ  The orc wizard gestures at your ice beast while chanting.O]µj_®J.O]µjÝ®2K.O]µjõ·O]µj^¹,7.4 (1.1O]µj’ÁO]µj`Ä9 _The magic dart hits your ice beast!O]µj#† «.J  The orc wizard gestures at your ice beast while chanting. _The magic dart hits your ice beast!barclosely misses the orc wizard._KO]µj�� _ooO]µj!� '8.5O]µj’• 9_O]µj˜ c _The orc wizard closely misses your ice beast.P]µjìU B   ..#..#..#.  #.)..#... #  #.........#  #.##._.##.#  #...Ko....#  ##...Y#....#  #..#..#..#..  #@#5......#.  #..J#####...  #.........#  ###########     .5P]µj’V ‡ YThe white imp attacks as it pursues you!P]µjûX $J.P]µjÇY .P]µj¨[ B[KP]µj¬d à o Y   ice beast (summoned)P]µj±e +90P]µjn 9_P]µjºp W _The white imp closely misses you.Q]µjTnU  You barely miss the white imp.Q]µjŒnKThe white imp is heavily wounded.Q]µj)vˆ *The white imp gestures at you.Q]µjwø7Y.Q]µjrù.oQ]µj`û5 .J  Q]µj‘ûDThe puff of frost misses you.Q]µjL1M.@o   orc wizard(ally target)(…)Q]µjùh23-----=40.6 (1.1Q]µjž9_Q]µjöK _The kobold hits your ice beast with a +0 short sword.R]µjóýò .  You puncture the white imp! (ally target)J   endoplasmK   koboldY   ice beast (summoned)You kill the white imp!Your ice beast misses the orc wizard.  The orc wizard casts a spell at you.The puff of flame hits your ice beast.R]µjV~M J.  Your ice beast melts!R]µj^†R]µjmŠ812-1.7R]µjj‘9_R]µj^”^ _The kobold barely misses your ice beast.U]µjÁ±   U]µj² ÙCasting: Slow (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X]µjãYc Your spells (cast)X]µj\úTypeFailure Level a - FreezeIce4%1  b - Frozen RampartsIce14%3  c - Ozocubu's ArmourIce14%3  d - Summon Ice BeastIce/Summoning14%3  e + SlowHexes4% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit^]µjÛú ^]µj… ^]µjÜ  Janseli the Magician ..#..#..#.Djinni of Zin *..... #.)..#... #Health: 23/31 =================------- #.........#AC: 4Str: 9 #.##._.##.#EV: 11Int: 16 #..o[.....#SH: 0Dex: 14  ##.YK.#....#XL:  4 Next: 12% Place: Dungeon:3  #..#..#..#..Noise: =--------  Time: 1541.7 (0.0)  #@#.......#.c) +1 spear  #.J.####[3^]µj* ö7m#...Cast: Freeze  #.........#-Recite Fly   ########### o   orc wizard (ally target) J   endoplasm K   kobold Y   ice beast (summoned)The orc wizard casts a spell at you.The puff of flame hits your ice beast.  Your ice beast melts! _The kobold barely misses your ice beast.Casting: Slow (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^]µjl © Janseli the Magician ..#..#..#.Djinni of Zin *..... #.)..#... #^]µj !Health: 23/31 =================------- #.........#AC: 4Str: 9 ^]µjT Y#.##._.##.#EV: 11Int: 16 #..o[.....#SH: 0Dex: 14  ##.YK.#....#^]µj† jXL:  4 Next: 12% Place: Dungeon:3  #..#..#..#..Noise: =--------  Time: 1541.7 (0.0)  #@#.......#.c) +1 spear^]µj§ Ä  #.J.#####...Cast: Freeze^]µjÄ  ^]µjß © #.........#-Recite Fly  ^]µjù P ########### ^]µj ƒo   orc wizard (ally target)^]µj1 w J   endoplasm^]µjK  ^]µjg dK   kobold ^]µj„ ~Y   ice beast (summoned)^]µj¡ ?The orc wizard casts a spell at you.^]µj½ ^The puff of flame hits your ice beast.  Your ice beast melts! ^]µjÚ :_The kobold barely misses your ice beast.^]µjö ÙCasting: Slow (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^]µjü% ^]µjÜ& ÁThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes ^]µj' ' N - No`]µj¬`]µjÎp Janseli the Magician ..#..#..#.Djinni of Zin *..... #.)..#... #Health: 20/31 ===============--------- #.........#`]µjfÎôAC: 4Str: 9 #.##._.##.#`]µjèÎÇEV: 11Int: 16 #*.o[.....#SH: 0Dex: 14  ***YK.#....#`]µj ϘXL:  4 Next: 12% Place: Dungeon:3 `]µj-ÏG ****..#..#..Noise: =--------  Time: 1541.7 (0.0)`]µjPÏ—  *@*.......#.`]µj|ÏMc) +1 spear `]µj›ÏÝ **J*#####...Cast: Freeze`]µj¸Ïƒ  **........#`]µjÙÏQ-Recite Fly  `]µjóÏK ###########`]µjÐ  `]µj*Ð’o   orc wizard (ally target) `]µjDÐ`J   endoplasm`]µjaÐl K   kobold`]µj{Ð  `]µj–ÐvY   ice beast (summoned)`]µj»ÐkYour ice beast melts! _The kobold barely misses your ice beast.`]µjàÐÊCasting: Slow (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`]µj!Ñ5Casting: Frozen Ramparts (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - look around, f - activatea]µjÙ{ Janseli the Magician ..#..#..#.Djinni of Zin *..... #.)..#... #Health: 20/31 ===============--------- #.........#AC: 4Str: 9 #.##._.##.#EV: 11Int: 16 #..o[.....#SH: 0Dex: 14  ##.YK.#....#XL:  4 Next: 12% Place: Dungeon:3  #..#..#..#..Noise: =--------  Time: 1541.7 (0.0)  #@#.......#.c) +1 spear  #.J.#]µj}†à0m####...Cast: Freeze  #.........#-Recite Fly   ########### o   orc wizard (ally target) J   endoplasm K   kobold Y   ice beast (summoned)Casting: Slow (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Frozen Ramparts. Nothing appears to happen.  Your ice beast closely misses the orc wizard.a]µj‹Ž8*b]µjû'onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - look around, f - activate  You miscast Frozen Ramparts. Nothing appears to happen.  Your ice beast closely misses the orc wizard.  The orc wizard gestures at you while chanting.b]µj€¨Ñ YYour ice beast resists with some effort.  The kobold closely misses your ice beast.b]µj~©YContam: 12% 2.7 (1b]µjÞ±9_b]µj ´W _The endoplasm closely misses you.g]µj·G Ч _The endoplasm closely misses you. barely miss the endoplasm. Your ice beast hits the orc wizard.  Your ice beast freezes the orc wizard.  The orc wizard hits your ice beast but does no damage.  The kobold hits your ice beast with a +0 short sword.  Your ice beast dies!g]µj‰M ü    Your ice beast disappears in a puff of smoke!The endoplasm freezes you.g]µjN g14-----3.8 (1.1g]µjôU g]µjY C _You are frozen! The cold chills you terribly!h]µjî›- .h]µj œEoYou hit the endoplasm.h]µjÓ�E.Kh]µj@¸ h]µj@ºz The endoplasm is almost dead.h]µjä¼'4.9h]µj¾ù�_ _The endoplasm barely misses you.h]µj¨ M .  You hit the endoplasm.h]µjü Ý K   kobold  You kill the endoplasm!h]µjÐ! ‹  The orc wizard points at you and mumbles some strange words.h]µj}¾ T.K-----5=6.0Freeze_ _You resist with some effort.l]µj²ê›  Janseli the Magician ..#..#..#.  Djinni of Zin *..... #.)..#... #  Health: 14/31 ==========-------------- #.........#  AC: 4Str: 9 #.##._.##.#  EV: 11Int: 16 Contam: 12%  #...[.....#  SH: 0Dex: 14 ##.o..#....#  XL:  4 Next: 15% Place: Dungeon:3 l]µj²ë3#.*#..#..#..  Noise: ==-------  Time: 1546.0 (0.0) #@#K......#.  c) +1 spear #...#####...  Cast: Freeze #.........#  -Recite Fly  ###########   o   orc wizard  K   koboldThe orc wizard points at you and mumbles some strange words. _You resist with some effort.  Reach: c) +1 spearPress: ? - help, Dir - move targetl]µjîë¥Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  55% to hit)m]µjµ“#  Janseli the Magician ..#..#..#.  Djinni of Zin *..... #.)..#... #  Health: 14/31 ==========-------------- #.........#  AC: 4m]µj”€Str: 9 #.##._.##.#  EV: 11Int: 16 Contam: 12%  #...[.....#  SH: 0Dex: 14 m]µjM”##....#....#  XL:  4 Next: 15% Place: Dungeon:3 #.o#..#..#..  Noise: ==-------  Time: 1546.0 (0.0) m]µjØ”°#@#K......#.  c) +1 spear #...#####...  Cast: Freeze #.........#  -Recite Fly  ###########   o   orc wizard m]µj•Æ K   kobold _You resist with some effort.  m]µj+•LReach: c) +1 spearPress: ? - help, Dir - move targetm]µjT•Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  55% to hit)  You reach to attack! You closely miss the orc wizard.m]µjÜž‰ ..#..#..#.  #.)..#... #  #.........#  #.##._.##.#  #...[.....#  ##....#....#  #.o#..#..#..  #@#K......#.  #...#####...  #.........#  ########m]µjuŸOm]µj¡ F--7.1 (1.1Freezem]µj~§m]µj»ªÌ  Reach: c) +1 spear  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  55% to hit)  You reach to attack! You closely miss the orc wizard. _The orc wizard is almost dead.n]µjLAl )You hit the orc wizard.n]µj C/K.n]µj?K` n]µjDY#5=6=-8.2  Your Translocations skill increases to level 4!Your Forgecraft skill increases to level 4!  Your Fire Magic skill increases to level 4!Your Ice Magic skill increases to level 4!  Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!n]µjmt~ _Your Alchemy skill increases to level 4!o]µj0ß  You barely miss the kobold. The kobold barely misses you.09.3o]µj™79_o]µjy;= _The kobold hits you but does no damage.o]µjÔ÷o]µj8øD8% 50.4o]µjÃÿ9_o]µj™ ˜ _You hit the kobold but do no damage. The kobold barely misses you.p]µj0ch )You hit the kobold.p]µjj(p]µj�n|571.5Freezep]µjSt9_p]µjwJ _You kill the kobold!p]µjã= p]µj>> p]µjq@ p]µjM p]µj¹Q †6==3p]µjUW p]µj W 71p]µjGY p]µjk^ W _You start resting.p]µjœh &-p]µjàn ,4.5 (3.0p]µj¹o O-p]µjcu 9_p]µjpx K _Your magical contamination has completely faded away.r]µji}3r]µjr]µjM‚W  You start resting.r]µj.ˆr]µj¨‘%0r]µj–k5.5 (1Fly r]µjfš9_r]µj››^ _You are ready to recite again.r]µjËö Ó7==r]µjãú ,r]µjœû r]µjõÿ ,r]µj~ r]µj8 r]µj� r]µj r]µj‰ r]µjð K8=r]µjv r]µjÉ r]µjJ r]µj¤ r]µj ,r]µjá r]µjZ ,r]µjÒ r]µj˜ 99r]µjò 0=r]µj‚" r]µj& ,r]µjé' r]µjÂ* ,r]µjë5 Xr]µj®7 r]µj>8 _20==r]µjg: r]µj¹> ,r]µjA r]µjÎS 1==r]µj¸X Br]µjG[ ,r]µjr\ r]µjQ` r]µjÜ` r]µjb r]µj f r]µj�f ^2==r]µj+s „r]µj—z r]µjh ,r]µjÁ‚ r]µjI‡ r]µj¯‡ X23=r]µj}Š r]µj�Œ ,r]µjIŽ r]µja’ ,r]µj÷“ r]µji– ,r]µjþ– r]µj̘ r]µjö˜ K4=r]µjIš r]µj�› r]µj®› r]µjvœ r]µj_Ÿ r]µj–Ÿ r]µjo¡ r]µj¸§ Br]µj© r]µjR© h5==r]µjFª r]µj¬ r]µjH¬ r]µjŠ­ r]µjа r]µj± r]µje³ r]µjrµ ,r]µj޶ r]µjL¹ r]µj¯¹ h6==r]µjÙº r]µj�½ ,r]µj“Ä Xr]µjžÇ r]µjÌÇ r]µj É r]µj•Ì k7=r]µj@Î r]µjHÑ r]µjŸÑ r]µjÓ r]µjPÖ ,r]µjª× r]µjÚ r]µj„Ú r]µjÜ r]µjà a8=r]µjiá r]µj ä r]µjÌä r]µj>æ r]µj;ê r]µj|ê r]µjñë r]µjÝï r]µjeð r]µj=ñ r]µjmô r]µj²ô h9==r]µj/÷ r]µj´ù r]µjôù r]µjÒû r]µjHÿ r]µjˆÿ r]µj  r]µj  r]µjN r]µj r]µjÛ r]µj& i30==r]µj½ r]µj� r]µjæ r]µjƒ r]µj½ ,r]µj­ r]µjo r]µjÀ r]µjU r]µj¾& k _You start resting.HP restored.r]µjÞ1 :_r]µjÃ9 0611.5 (56.0)r]µjM: }1==2.5 (57 _r]µjÖ@ 9_r]µjÿA s]µj)‡S ..#..#..#. #.)..#... # #.........#  #.##._.##.#  #...[.....#  ##....#....#  #.)#..#..#..  #.#.......#.  #.@.#####...  #.........#  ###########      s]µjŽ�s]µj*‘03.5 (1.0)s]µjd—9_s]µj"™s]µjŸf Þ #.)..#... # #.........#  #.##._.##.#  #...[.....#  ##....#....#  #.)#..#..#..  #.#.......#.  #...#####...  #..@......#  ########### s]µj9g +      s]µjìˆ s]µjwŠ %4s]µjÇ• @_t]µj»˜ý #.)..#... #  #.........#  #.##._.##.#  #...[.....#  ##....#....#  #.)#..#..#..  #.#.......#.  #...#####...  #.#  #        t]µjè�t]µjþ¯e5_t]µj³=‰ #.)..#... #  #.#  #.##._.##.#  #...[.....#  ##....#....#  #.)#..#..#..  #.#.......#.# #...#####. #.#  #     t]µj >   t]µjFt]µjGA=6t]µjšLt]µjpNt]µj%Æ¿ #.)..#... #  #.# t]µjFíø #.##._.##.#  #...[.....#  ##....#....#  #.)#..#..#..  #.#.#.# #...#####....+ #.#  #        7t]µj@ñt]µj…t]µj0 m #.)..#... #  #.#  #.##._.##.#  #...[.....#  ##....#....###. #.)#..#..#.... #.#.#.##  #...#####....+  #.#  #    t]µjà     t]µj t]µjè %8t]µjÒ 9_t]µjä t]µjÎF  #.)..#... #  #.#  #.##._.##.#  #...[.....# # ##....#....###.# #.)#..#..#....  #.#.......#.##  #...#####....+  #.#  #        t]µjðN t]µjÛO %9t]µjV t]µjØW t]µjö3 #.)..#... #  #.........#  #.##._.##.#  #...[.....# #  ##....#....###.#  #.)#..#..#....  #.#.......#.##  #...#####....+ t]µj5© #.#  #        t]µjf@t]µjA&20t]µj=H9_t]µjcJu]µjgC ..#..#..#.  #.)..#....#  #.........#  #.##._.##.#  ...[.....# #  ##....#....###.# #.)#..#..#....  #.#.......#.##  #...#####.@..+ #.........#### ###########        u]µjcu]µjB %1u]µj 'u]µjÝ(u]µj1;9 ..#..#..#.  #.)..#....#  #.........#  u]µjh<—#.##._.##.#  #...[.....# #  ##....#....###.#  #.)#..#..#....  #.#.u]µj°<µ#.##  #...#####..@.+  u]µjê<#.u]µjL={####  ### u]µjs=u]µj¸Iu]µj9L%2u]µjzSu]µjžVu]µje1 ..#..#..#. #.)..#....# #.........# #.##._.##.# #...[.....# # ##....#....###.# #.)#..#..#.... u]µjå1 ,#.#.#.## #...#####...@+ #.#### #### u]µj³9 u]µj€: %3u]µjŽ@ u]µj®B v]µj�p+#..................'...................$....+#v]µj©sv]µjavF======4v]µj_šº_ _As you open the door, it creaks loudly! _Found 11 gold pieces.v]µj*,^ ..#..#..#. #.)..#....# #.........# #.##._.##.# +# #...[.....# # ... ##....#....###.#.... #.)#..#..#.... ..... #.#v]µj„,ø.#.##...... #...#####..@.'...... #.####...... #### .....v]µj­, ..$. ...v]µjÑ,@ +#v]µj¬9v]µjQ:M------5 _v]µj!Av]µjCv]µjzP @  ..#..#..#.   #.)..#....#   #.........#   #.##._.##.# +#   #...[.....# # ...   ##....#....###.#....   #.)#..#..#.... .....   #.#.#.##......   #...#####.@..'......   #.####......   ### .....   ..$.   ...   +# v]µjQ ,   v]µjÝ] v]µj+_ D------6v]µjÊf v]µj:h v]µj?`    ..#..#..#..  #.)..#....#  #.........#   #.##._.##.# +#   #...[.....# # ...   ##....#....###.#....   #.)#..#..#....   #.#......@#.##......   #...#####....'......   #.........####......   ########### .....  $.  ...  +#   v]µj1b v[39;49m7_w]µjˆòð   .#..... #.#  ..#..#..#..  #.)..#....#  #.........#   #.##._.##.# +#  #...[.....# # ...  ##....#....###.#....  #.)#..#.@#....  #.#.......#.##......  #...#####....'......  #.........####......  ###########... $. ... +# w]µjsø%8w]µjìþ9_w]µj˜w]µj4ÈÝ   #...#####. ..  #.#.......#.#  #..#..#..#..  #.)..#....#  #.........# w]µj»È$  #.##._.##.# +#  #...[.....# # ...  ##....#@...###.#....  #.)#..#..#..........  #.#.......#.##......  #...#####....'.w]µjçÈì.....  #.........####......  ###########.w]µjžÉ|.. $. ... +#w]µj‘Òw]µjKÓ%9w]µjcÚ9_w]µjCÜx]µj>>b   #.## ####.  #...#####.....  #.#.......#.#.  #..#..#..#...  #.)..#....#  #.........#   #.##._.##.# +#  #...[@....# # ...  ##....#....###.#....  #.)#..#..#....x]µj¼>¾  #.#.......#.##......  #...#####....'......  #.........####......  ###########... $. ...x]µjˆJx]µj=K&30x]µj|Y9_x]µj [x]µjÓ8 ^M #.## ####...#####....#.......#.#.#..#..#..#....#.)..#....#....... x]µjB9 #.##.@.##.# +# #...[.....# #   ##....#....###.#....Fly ##x]µjË9 ž#...'##########x]µjhE x]µjßF %1x]µjºM x]µjÆP _ _There is a radiant altar of Vehumet here.y]µjÿ¦!   #.  #.## ####.  #...#####.....  #.#.......#.#.  #..#..#..#....  #.)..#....#  #y]µjI§ .#  #.##@_.##.# +#  #...[.....# # ...  ##....#....###.#....y]µj{§ª  #.)#..#..#....y]µj£§×  #.#.......#.#......y]µj˧�  #...#####....'......y]µjò§•  #.........####......y]µj¨Þ  ########### .....   ..$.y]µjI¨y]µj3±y]µjÖ²,2 _y]µjº¸9_y]µjÛºz]µj¿H #.#.## ####....#####....#.#.......#.##..#..#..#... #.)..#....# #.........###._.##+#z]µjò¿D#...@.....# # ...##....#....###.#..Fly #.......#......#..### ...z]µj�Ïz]µj0Ñ%3z]µjÍÙz]µjÇÚ2_z]µjUàT _You see here a +0 kite shield.~]µj¢ ~]µjÞ¢ %4~]µj°© ~]µj¦­ * _e - a +0 kite shield]µj¤ †Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 spear (weapon) Missiles (go to first with ()d - 2 javelins Armour (go to first with [)  b - a +1 leather armour (worn)a - a +0 robe  e - a +0 kite shield�]µj|¾ ÿe - a +0 kite shield. A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 8 Encumbrance rating: 10 Max blocks/turn: 3 It can be maximally enchanted to +5. If you switch to wearing this armour: Your EV would decrease by 2.8 (11.0 -> 8.2). Your SH would increase by 7.5 (0.0 -> 7.5). Your spell failure would worsen by up to 52% (press '!' for details). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.‹]µj•‹‹]µj1“‹]µjFž2  #.Janseli the Magician  #.## ####.Djinni of Zin *.....  #...#####.....Health: 31/31 ========================  #.#.......#.#.AC: 4Str: 9  #..#..#..#....EV: 11Int: 16 #.)..#....#SH: 0‹]µj Ÿ6Dex: 14 #.........#XL:  4 Next: 67% Place: Dungeon:3 #.##._.##.#+#Noise: ---------  Time: 1634.5 (0.0) #...@.....# # ...‹]µjHŸÖc) +1 spear  ##....#....###.#....Cast: Freeze‹]µjtŸ¿  #.)#..#..#..........‹]µj¡Ÿ>Fly  ‹]µjÇŸ #.#.......#.##......  #...#####....'......‹]µjíŸy  #.........####......‹]µj |  ########### ..... ‹]µj3 >..$. ‹]µjV `... _HP restored. _As you open the door, it creaks loudly! ‹]µj| ‘_Found 11 gold pieces. _There is a radiant altar of Vehumet here. _You see here a +0 kite shield. ‹]µj¥ _e - a +0 kite shield‹]µj¤±‹]µj7²*5.5 (1‹]µjó»9_‹]µjÂ0 _You drop a +0 kite shield.�]µjª/3�]µj>1�]µj;6,�]µjž=�]µj1?,�]µjhB�]µj:E,�]µjG�]µjöJ,�]µjML�]µjQ�]µjRQ�]µjBS�]µjAW,�]µj Z�]µj<^,�]µj _�]µjþb�]µj‹c�]µj®e�]µjòh,�]µjxl�]µj.n,�]µjÉo�]µjlr�]µj!s�]µj©ä�]µjd¬,�]µj·­�]µjñ°�]µj,±�]µjY²�]µjص,�]µjL¸�]µj»�]µjk»�]µj»¼�]µjtÃB�]µjÛÅ�]µjÆ�]µj¨Ç�]µj±Ê�]µjíÊ�]µjIÌ�]µjJÏ�]µj™Ï�]µjlÑ�]µjaØB�]µjºÛ�]µjÜ�]µjÝ�]µjQà�]µjká�]µjâ�]µjèå�]µjáæ�]µjÜç�]µj¸ì,�]µj­í�]µjx÷�]µjô÷�]µjûù�]µj6ý�]µjqý�]µjÝþ�]µjÍ�]µj�]µj¸�]µjà B�]µjd �]µj&�]µjÿ�]µj:�]µj��]µjß�]µjq�]µjË�]µj�]µjj�]µj§�]µj? �]µj8$�]µj�%�]µj&�]µjÞ)�]µj“*�]µjï+�]µj»0�]µj1�]µj‹2�]µjÌ<n�]µj©=�]µjæA,�]µjÔD�]µjbH,�]µj/d,�]µjh,�]µjí—,�]µjÌ™�]µjÒ�,�]µjYŸ�]µjV¤,�]µju¥�]µjY©�]µj‘©�]µjɪ�]µj?®�]µj„®�]µj°�]µjI³�]µj ³�]µjÆ´�]µj‹Á„�]µjDÃ,�]µj‡Ä�]µjÝÇ�]µjÈ�]µjÊ�]µjÎ,�]µjâB�]µjåã�]µjè�]µj.é�]µjë�]µjž �]µj¨$B�]µj')�]µjœ)�]µj.+�]µj17„�]µj�BX�]µj•F,�]µjàR�]µj£S�]µjrU�]µj‰Z�]µj&[�]µjù\�]µjwhn�]µjkj�]µjÊ~,�]µj��]µj�ˆ�]µj,‰�]µj‹�]µjõ�,�]µjÿ‘�]µj“•�]µj–�]µjË—�]µjPžB�]µj#¢,�]µjõ£�]µjÞ¦�]µjl§�]µjë¨�]µj¢¯B�]µj{·B�]µjĸ�]µj¹�]µj¼�]µjOÀ,�]µjêÁ�]µjüÄ�]µjGÅ�]µj·Æ�]µjÛÉ�]µjvÊ�]µj%Ì�]µjÑ,�]µjœÑ�]µjôÔ�]µj-Õ�]µjëÖ�]µj:Û,�]µjnÝ�]µj�ä�]µjîX�]µj!ð�]µj6ô�]µj/õ�]µjÏõ�]µj�$v�]µj‚(�]µjæ2Š _ _You start waiting.�]µja=0734.5 (99.0)�]µjÇ>/5.5 (100.0)�]µj_F�]µj¶M# _Done waiting.�]µj(БM #. .## #####...#####....#.#.......#.##..#..#..#....#.)..#....#....... #.##@_.##.# +# #...[.....# #   ##....#....###.#....Fly .#.......#......#..###�]µj½Õ�]µj ×06.0)�]µjÈÞ9_�]µj«ãŽ]µj+Á      #.   #.## ####.  #...#####.....  #.#.......#.#.  #..#..#..#....  #.)..#....#  #..@......#   #.##._.##.# +#  #...[.....# # ...  ##....#....###.#....  #.)#..#..#....Ž]µj Â]  #.#.......#.##......  #...#####....'......  #.........####......  ###########...Ž]µjëËŽ]µjÍ%7Ž]µjœÕ:_Ž]µjíÕŽ]µjq†E   #.  #.  #.   #.## ####.  #...#####.....Ž]µj܆  #.#.......#.#.  #..#..#..#....  #.@..#....#  #.........# Ž]µj‡Ê  #.##._.##.# +#  #...[.....# # ...Ž]µjb‡H  ##....#....###.#....  #.)#..#..#.... Ž]µjއ¤  #.#.......#.##......   #...#####....'......Ž]µj¬‡–   #.........####...... Ž]µj·Ž]µjÕ”Ž]µjß–%8Ž]µjGœŽ]µj ¡T _You see here a +0 short sword.�]µj)Ö“  #.  #.  #.  #.### ####.  #...#####.....  #.#.......#.#.  #..#..#..#....  #.)..#....#   #@........#  #.##._.##.#+�]µjÌÖš  #...[.....# # ..  ##....#....###.#  #.)#..#..#.....  #.#.......#.##  #...#####....'  #.........####  ########### �]µjÌà�]µjîá,9 _�]µj·é�]µj{ê�]µj<ˆÖ ### ####...#####....#.#.......#.##..#..#..#... #.)..#....# #.....##._.##+..[.....# # ....Fly #.#�]µj•‰è##### ..$ �]µjl“�]µjÒ“&40�]µjš9_�]µjœ�]µj‚Qó ### ####.#...#####....#.#.......#.#.#..#..#... #.)..#....# #.....##._.##+..[.....# # ..##....#....###.#..Fly �]µj÷QÏ##. .. �]µjM\�]µjÇ]%1�]µjÉc�]µj�e�]µjŒµ ### ####.#...#####....#.......#.#.#..#..#... #.)..#....# #.......##._.##+�]µjóµø..[.....# # ..##@...#....###.#.#.)#..#..#.......Fly ##�]µj!¶n# + �]µjwÀ�]µjˆÁ%2�]µjeÓ9_�]µj;Õ�]µjT Q ..#####....#.......#.#.#..#..#... #.)..#....# #.....##._.##+..[.....# # ..##....#....###.#.#.@#..#..#......#.......#.###Fly �]µj^^ ;3�]µj'g 9_�]µjØk n _Items here: )) [ ††.‘]µjƒ¦‘]µjÛ¹—Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 short sword Armour (select all with [)c - a +0 robe Carrion a kobold corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]“]µjê°“]µjü·“]µj_ÀK  #...#####.....Janseli the Magician  #.#.......#.#.Djinni of Zin *.....  #..#..#..#....Health: 31/31 ======================== #.)..#....#AC: 4Str: 9“]µj^ÁÝ #.........#EV: 11Int: 16 #.##._.##.#+ SH: 0Dex: 14“]µjnÆ #...[.....# # .. XL:  4 Next: 67% Place: Dungeon:3  ##....#....###.#... Noise: ---------  Time: 1743.5 (0.0)  #.@#..#..#......... c) +1 spear  #.#.......#.##..... Cast: Freeze  #...#####....'..... Fly   #.........####.....  ########### .... ..$ .. + “]µjVÇ4_You drop a +0 kite shield. _You start waiting. _Done waiting. _You see here a +0 short sword. _Items here: )) [ ††.  Okay, then.“]µjΓ]µjÏ“]µjÕ“]µjÝ×. _“]µj”ž  #.### ####.  #...#####.....  #.#.......#.#.  #..#..#..#.... #.)..#....#  #.........#   #.##._.##.# +# #...[.....# #  ##.@..#....###.# #.)#..#..#..... #.#.......#.##. #...#####....'. #.........####.. ########### .....“]µjZŸ h  ..$  ...  +# “]µjx¥ “]µj~§ 14.5 (1 _“]µjí® 9_“]µjä° ”]µjÑÜ #...#####.....  #.#.......#.#.  #..#..#..#....  #.)..#....#  #.........#  #.##._.##.# +# #...[.....# # ...  ##....#....###.#....  #.)#@.#..#..........  #.#.......#.## ”]µjWÝâ #...#####....'......  #.........#### ########### .....$ . ”]µj�Ý6+#”]µjÔç”]µjGé%5”]µjWï9_”]µjžñ”]µj¹À #.#.......#.#.  #..#..#..#....  #.)..#....#  #.........#  #.##._.##.# +# #...[.....# # ...  ##....#....###.#.... ”]µj6Áø #.)#..#..#..........  #.#..@....#.##  #...#####....'......  #.........####......  ########### .....”]µj°ÁÁ$. . +# ”]µjÊ”]µj[Ë%6”]µjÒ9_”]µjÐÓ”]µjro ‡ #.#.#.#.  #..#..#..#....  #.)..#....#  #.........#  #.##._.##.# +#  #...[.....# # ... ”]µj¡p  ##....#....###.#....  #.)#..#..#.  #.#.#.##......  #...#####....'......  #...####......  ##   ”]µj2Ž {7_”]µj�ü» #.#.#.#.  #..#..#..#....  #.)..#....#  #.........#  #.##._.##.# +# ”]µjý2 #...[.....# # ...  ##....#....###.#....  #.)#..#..#.  #.#.#.##......  #...#####....'......  #..”]µjŽý†####......   ”]µjΔ]µj€%8”]µj9_”]µjS•]µj×ñî #.#.#.#.  #..#..#..#....  #.)..#....#  #.........#  #.##._.##.# +#  #...[.....# # ...  ##....#....###.#....  #.)#..#..#.•]µjêó   #.#.#.##......  #...#####....'......  #..####......  ### •]µj3ô,  •]µjOþ•]µj %9•]µjS9_•]µj¼•]µjh\³ #.#.#.#.  #..#..#..#....  #.)..#....#  #.........#  #.##._.##.# +#  #...[.....# # ... •]µj5]’ ##....#....###.#....  #.)#..#..#.  #.#.#.##......  #...#####....'......  #...####......  ##### .....   •]µjôf•]µjqg&50•]µj6o•]µjïp•]µj]a§ #..#..#..#....  )..#....#  #.........#  #.##._.##.# +#   #...[.....# # ...  ##....#....###.#....  #.)#..#..#..........  #.#.......#.##  #...#####.@..'......  #.........####......  ########### ..... ..$. . +#  1_•]µj O ™ #..#..#..#....  #.)..#....#  #.........#  #.##._.##.# +#  #...[.....# # ...  ##....#....###.#....  •]µjÒO P#.)#..#..#..........  #.#.#.##......  #...#####..@.'......  #.####......  #•]µj P Œ## .....   •]µjXP ( •]µjµ\ •]µjä] %2•]µjäc 9_•]µj}f •]µjbÌ ²#..#..#..#.... #.)..#....# #.........# #.##._.##.# +# #...[.....# # ... ##....#....###.#.... •]µjNÛ V#.)#..#..#.......... #.#.#.##...... #...#####...@'...... #.####...... #### ..... ..$....+#•]µj`ë •]µjiî %3•]µjÂö @_–]µj‚.z#..#..#..#.... #.)..#....# .##.........# .##.##._.##.# .# #+##...[.....# .##...###....#....###.#.#.)#..#..#......#.#.#.##.#...#####....@.#.####.##### #.#..$.#...##+#–]µjug‘4_You start waiting.Done waiting. _You see here a +0 short sword. _Items here: )) [ ††. _There is an open door here.–]µj¡`v#..#..#..#.... #.)..#....# #.# #.........# #.# #.##._.##.# #.# #+## #...[.....# #.##...###....#....###.#.....##.)#..#..#.....#.#.#.##.#...#####....'#.####.##### ##.#..$..##...# –]µjÎh–]µjÓj,5 _–]µjlŠ8_–]µjÏŒ–]µj»7 Þ#..#..#..#.... #.)..#....# #.# #.# #.# #.##._.##.# #.# #+## #...[.....# #.##...##  ##....#....###.#.....##.)#..#..#....##.#.#.##.  #...#####....'.  #.####.  # ##.###..$..# 6–]µj·= 8_–]µjM> –]µj£2 ø)..#....# #.##.........# #.#  #.##._.##.# #.# #+###...[.....# #.##... ##....#....###.#.. #.)#..#..#....... –]µj_4 9#.#.......#.## #...#####....'.+ #.........####.# ########### ## ##..$..## ..##+## –]µjvQ X7—]µj�xÛ#.........# #.# #.##._.##.# #.###+## #...[.....# #.##... #....#....###.#.. .)#..#..#....... .#.......#.## ...#####....'.+ .........####.# ######### ##  ##..$..## .## +## —]µjP‚—]µjpÛd8_—]µjœ ¦.##._.##.# #.###+## ...[.....# #.##... ....#....###.#.. )#..#..#....... #.......#.## .#####....'.+ .....####.# ######### ##  ## .## +## —]µj° ;9—]µj‚—]µj|’  You pay a tithe of 2 gold.  You can now call upon Zin for vitalisation.—]µj}2š*60.5 (2 _You now have 72 gold pieces (gained 9).˜]µj¥˜]µjß…  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.1   3%   0   j + Spellcasting 4.0   3%  +11         ˜]µj8 b + Axes   0.1    -2   k + Conjurations 4.0   3%  +11 c + Polearms0.3   9%  -2   l + Hexes4.0   3%  +11  d + Staves   0.1    -1   m + Summonings4.0   3%  +11  e + Unarmed Combat   0.1     0   n + Necromancy4.0   3%  +11 ˜]µj`¢ f + Throwing   0.0    -2   o + Forgecraft4.0   3%  +11     p + Translocations 4.0   3%  +11     q + Alchemy4.0   3%  +11 g + Armour0.5  14%   0   r + Fire Magic4.0   3%  +11 h + Dodging2.3   3%  +1   s + Ice Magic4.0   3%  +11 i + Stealth2.4  18%  -1   t + Air Magic˜]µj¼Ê4.0   3%  +11     u + Earth Magic4.0   3%  +11 ˜]µj;l            v + Invocations0.1   4%   0      w + Evocations˜]µj°D0.1   2%   0          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual[40m mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets©]µj'„ ©]µjœ» .##._.##.# #.###+##Janseli the Magician ...[.....# #.##...##Djinni of Zin **.... ....#....###.#.....##Health: 31/31 ======================== )#..#..#............##AC: 4Str: 9 #.......#.##.........#EV: 11Int: 16 ..#####....'.........+SH: 0Dex: 14 ........####.........#XL:  4 Next: 67% Place: Dungeon:3 ######### ##.......##Noise: ---------  Time: 1760.5 (0.0)##..@..##c) +1 spear##...##Cast: Freeze##+##Fly _Items here: )) [ ††. ©]µjq½ ï_Okay, then. _There is an open door here.  You pay a tithe of 2 gold.  You can now call upon Zin for vitalisation. _You now have 72 gold pieces (gained 9).©]µj—¾ ©]µj1¿ ©]µjã ©]µjYå «]µj0V ó..[.......##.#....###.#.....## )#..#..#............## «]µjWW 2#.......#.##. ..#####....'+......##### ######### #### «]µj¾W D##.....##  ##.@.##  ##+## «]µjáj «]µj l *1.5 (1«]µjbs «]µjyv «]µjÅ� …'#.##.##.#.......%.2 _You reach down and open the door.«]µjÑ  r _Found a fine quill talisman.¬]µj—„6 .#....###.#.....## )#..#..#............## #.......#.##. ..#####....'+¬]µj©…X......##### ######### #### ##.....##  ##...##  ##@##  #.# .#.#.¬]µjúެ]µj8�,3 _¬]µj敬]µjY�Q _There is an open door here.¬]µjŸ¨( )#..#..#............## #.......#.##. ..#####....'+......##### ######### ##¬]µjÿ¨h## ##.....##  ##...##  ##'##  #@# ¬]µj$©z..%.#....##¬]µjʳ¬]µj‘¶,4 _¬]µjô¼¬]µjY½¬]µj× Ž #.......#.##. ..#####....'..+......####.........# ######### ##.......# ##.....##  ##...##  ##'##  #.# ........#..%.######..#5­]µj Ž ..#####....'+......####.........# ######### ##.......# ##.....##  ##...##  ##'##  #.# #.........##.....###.##...­]µjÛŽ­]µjÝ�%6­]µj—­]µjý˜­]µj^LT ......##### ­]µj¬Lz######### ##.......# ##.....##  ##...##  ##'## ­]µjÍLL #.# ­]µjìL�###.########..@......#­]µj MK###.#Fly ­]µj5MM.∩..­]µj£X­]µjØZ%7­]µj[b­]µj*f; _Found Wasose's Antique Armour Shoppe.­]µjwÖ ######### ### ##.....##  ##...##  ##'##  #.# ###.#######.........###.#%.## .Fly .­]µjÎÖð#######S   adder (asleep).S##­]µj*Ü© S.  You encounter an adder.­]µj„äFS­]µjäå%8­]µjñë­]µj¦î/ _The adder hisses angrily.­]µjJ  · ##.....##  ##...##  ##'##  #.# ###.#######.........####.### #.#.....#.....#####.##### #....S.###..­]µjL¦ DS∩­]µj§ 7S.­]µj\­ ­]µj5® %9­]µjQ´ ­]µj…¸ Œ _You see here the quill talisman of Hadjma {Harm SInv}.¸]µjãªT  Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¹]µj}= ¹]µj«? ½ Your spells (cast)TypeFailure Level  a - FreezeIce4% 1  b + Frozen RampartsIce13% 3 c - Ozocubu's ArmourIce13%¹]µj–@ …3  d - Summon Ice BeastIce/Summoning13%3  ¹]µjÓ@ "e - SlowHexes4%¹]µjA 1 ¹]µjJA Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit½]µj`é ½]µj�ð ½]µjÄù �##.....##Janseli the Magician##...##Djinni of Zin **....##'##Health: 31/31 ========================#.#AC: 4Str: 9#.#EV: 11Int: 16###.#######SH: 0Dex: 14#.........#½]µj6ú ŽXL:  4 Next: 67% Place: Dungeon:3#.....###.#Noise: ---------  Time: 1769.5 (0.0)#..@.##c) +1 spear#.#.#.....#Cast: Freeze½]µj»ú .....#####.#Fly ####.S#½]µj ~#....∩..S   adder..###.. _Found Wasose's Antique Armour Shoppe.  You encounter an adder. _The adder hisses angrily. ½]µjs Â_You see here the quill talisman of Hadjma {Harm SInv}.  Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.½]µj ½]µj]" °##.....##Janseli the Magician##...##Djinni of Zin **....##'##Health: 31/31 ========================#.#AC: 4Str: 9#.#EV: 11Int: 16½]µjV+ Â###.#######SH: 0Dex: 14#.........#XL:  4 Next: 67% Place: Dungeon:3#.....###.#Noise: ---------  Time: 1769.5 (0.0)#..@.##c) +1 spear#.#.#.....#Cast: Freeze.....#####.#Fly ####.S##....∩..S   adder..###.. _Found Wasose's Antique Armour Shoppe.  You encounter an adder. _The adder hisses angrily. _You see here the quill talisman of Hadjma {Harm SInv}.  Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.½]µjU1 ½]µjí2 èThe spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes  N - No¿]µjmô¿]µjí ##.....##Janseli the Magician##...##Djinni of Zin **....##'##Health: 28/31 =====================---#.#AC: 4Str: 9#.#EV: 11Int: 16###.#######SH: 0Dex: 14#.........#XL:  4 Next: 67% Place: Dungeon:3#...**###.#Noise: ---------  Time: 1769.5 (0.0)#**@**#c) +1 spear#******...#Cast: Freeze...***####.#Fly ####.S##....∩..S   adder.¿]µjÛ! <.###.. _The adder hisses angrily. _You see here the quill talisman of Hadjma {Harm SInv}.  Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activateÀ]µjf 5@*Á]µjj›` ** _You see here the quill talisman of Hadjma {Harm SInv}.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activateA rock wall.Â]µjÕÞè##.....##Janseli the Magician##...##Djinni of Zin **....Â]µjÌà##'##Health: 28/31 =====================---#.#AC: 4Str: 9#.#EV: 11Int: 16###.#######SH: 0Dex: 14#.........#XL:  4 Next: 67% Place: Dungeon:3#.....###.#Noise: ---------  Time: 1769.5 (0.0)#..@.##c) +1 spear#.#.#.....#Cast: Freeze....S#####.#Fly ####..##....∩..S   adder..###..  Casting: Frozen Ramparts (quite dangerous; [Â]µj˜á0;10;1m13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activateA rock wall.  The walls around you are covered in ice.Â]µjÝïó....@.#.#.#...S#Â]µjlð…==70.5 (1Ramparts Fly Â]µjoú{##.##Â]µjêý, onfirm with . or Enter, or press ? or * to list all spells.  Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activateA rock wall.  The walls around you are covered in ice. _The wall freezes the adder but does no damage.Ä]µjöCÄ]µj~DÆYour frozen ramparts will break if you move. Continue? Y - Yes  N - NoÈ]µjAÈ]µjHYŒ##.....##Janseli the Magician##...##Djinni of Zin **....##'##Health: 28/31 =====================---#.#AC: 4Str: 9#.#EV: 11È]µjçYåInt: 16###.#######SH: 0Dex: 14#.........#XL:  4 Next: 67% Place: Dungeon:3#.....###.#Noise: ==-------  Time: 1770.5 (0.0)#..@.##c) +1 spear#.#.#.....#Cast: FreezeÈ]µjZÉ....S#####.#Ramparts Fly È]µj,Z“####..##...È]µjIZ“.∩..S   adderÈ]µjgZ6..###..  È]µj¥Z)Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activateÈ]µj\¸A rock wall.  The walls around you are covered in ice. _The wall freezes the adder but does no damage.  Okay, then.È]µjƒ\È]µjEhD _Ê]µjA¦ ##.....##  Janseli the Magician ##...##  Djinni of Zin **.... ##'## Health: 28/31 =====================--- #.# AC: 4Str: 9 #.# EV: 11Int: 16 ###.#######  SH: 0Dex: 14 #.........#  XL:  4 Next: 67% Place: Dungeon:3 #.....###.#  Noise: ==-------  Time: 1770.5 (0.0) #..@.##  c) +1 spear #.#*#.....#  Cast: Freeze ....S#####.#  Ramparts Fly  ####..# #...[Ê]µjZ§å1K .∩.. S   adder ..## #..The walls around you are covered in ice. _The wall freezes the adder but does no damage. _Okay, then.Reach: c) +1 spearPress: ? - help, Dir - move targetAim: an adder (44% to hit)Ê]µjÀ)€ ##.....##  Janseli the Magician ##...##  Djinni of Zin **.... ##'## Health: 28/31 =====================--- #.# AC: 4Str: 9 #.# EV: 11Int: 16 ###.#######  SH: 0Dex: 14 #.........#  XL:  4 Next: 67% Place: Dungeon:3 #.....###.#  Noise: ==-------  Time: 1770.5 (0.0) Ê]µj‰-9#..@.##  c) +1 spear #.#S#.....#  Cast: Freeze .....#####.#  Ramparts Fly  ####..# #... .∩.. S   adder ..## #..Ê]µj;.The walls around you are covered in ice. _The wall freezes the adder but does no damage. _Okay, then.Reach: c) +1 spearPress: ? - help, Dir - move targetAim: an adder (44% to hit)Ê]µjG6Ò   ##...##  ##'## #.# #.# ###.#######  #.........#  #.....###.#  #  #.#S#.....#  Ê]µj7 .....#####.#  ####..# #... .∩..  ..## #.. Ê]µjÏ8F--1.6 (1.1FreezeÊ]µjÈ>S##Ê]µjÓAt _ freezes the adder but does no damage. _Okay, then.  Reach: c) +1 spearPress: ? - help, Dir - move targetAim: an adder (44% to hit) _You reach to attack! You closely miss the adder. The wall freezes the adder.Ì]µjßÇ T  Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Í]µj" m ##.....##  Janseli the Magician ##...##  Djinni of Zin **.... ##'## Health: 27/31 ====================---- #.# AC: 4Str: 9 #.# EV: 11Int: 16 ###.#######  SH: 0Dex: 14 #.........#  XL:  4 Next: 67% Place: Dungeon:3 #.....###.#  Noise: ---------  Time: 1771.6 (0.0) #..@.##  c) +1 spear #.#S#.....#  Cast: Freeze .....#####.#  Ramparts Fly  ####..#Í]µj Ç #... .∩.. S   adder ..## #.. _You reach to attack! You closely miss the adder. The wall freezes the adder.  Casting: Frozen Ramparts (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)Í]µj‚˜ ##.....##Janseli the Magician##...##Djinni of Zin **....##'##Health: 27/31 ====================----#.#AC: 4Str: 9#.#EV: 11Int: 16###.#######SH: 0Dex: 14#.........#XL:  4 Next: 67% Place: Dungeon:3#.....###.#Noise: ---------  Time: 1771.6 (0.0)#..@.##c) +1 spear#.#S#.....#Cast: Freeze.....#####.#Ramparts Fly ####..##....∩..S [4Í]µj š Ê1m  adder (slow)..###..  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is heavily wounded.The wall freezes the adder. The adder seems to slow down. The adder misses you.5-=2.6 (1##  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is heavily wounded.The wall freezes the adder. The adder seems to slow down. The adder misses you._bites you.Ð]µjÒ«ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ð]µj�˜k ##.....##  Janseli the Magician ##...##  Djinni of Zin **.... ##'## Health: 24/31 ==================------ #.# AC: 4Str: 9 Ð]µjc™ƒ#.# EV: 11Int: 16 ###.#######  SH: 0Dex: 14 #.........#  XL:  4 Next: 67% Place: Dungeon:3 #.....###.#  Noise: =--------  Time: 1772.6 (0.0) #..@.##  c) +1 spear #.#S#.....#  Cast: Freeze Ð]µj š .....#####.#  Ramparts Fly  ####..# #... .∩.. S   adder (slow) ..## #.. _The wall freezes the adder. The adder bites you.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Ð]µjaš±Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, slow, 100% to hit)Ñ]µj¦ ' ##.....##  Janseli the Magician ##...##  Djinni of Zin **.... ##'## Health: 24/31 ==================------ #.# AC: 4Str: 9 #.# EV: 11Int: 16 ###.#######  SH: 0Dex: 14 #.........#  XL:  4 Next: 67% Place: Dungeon:3 #.....###.#  Noise: =--------  Time: 1772.6 (0.0) #..@.##  c) +1 spear Ñ]µjù: #.#†#.....#  Cast: Freeze .....#####.#  Ramparts Fly  ####..# #... .∩.. S   adder (slow) ..## #..Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, slow, 100% to hit)  You freeze the adder.   ##...##  ##'## #.# #.# ###.#######  #.........#  #.....###.#  #..@.##  #.#â€Ñ]µjÏ; ¹ #.....#  .....#####.#  ####..# #... .∩.. ..## #.. 853.6 (1Freeze###onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, slow, 100% to hit)  You freeze the adder. _You kill the adder!Ó]µjn1   ##...##  ##'##  #.# ###.#######...........###..%.## #.#@#.....##.....#####.#####..# ...##.##..Ó]µjL8 Â....%.##@#...#.Ó]µjä9 n-4Fly Ó]µj�@ Ó]µj|B c _The frozen ramparts melt away as you move.Ó]µj8F s _You see here an adder corpse.Ô]µj͘ ÛM##.....####...####'## #.# ##.######......###.##..@.##  #.#†#.....##.....#####.#####..#...##.##..Ô]µj˜¦ \-5 _Ô]µjƨ Ô]µj=­ Œ _You see here the quill talisman of Hadjma {Harm SInv}.×]µj´r ×]µjt S5=6×]µj¥{ ×]µjý|  ×]µj7} T_e - the quill talisman of Hadjma {Harm SInv}Ø]µj¸¹Ø]µj¬»Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 spear (weapon) Missiles (go to first with ()d - 2 javelins Armour (go to first with [)  b - a +1 leather armour (worn)a - a +0 robe Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}Ú]µj‰Lÿe - the quill talisman of Hadjma {Harm SInv}. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 71d8 Cur 0.0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Harm:It increases damage dealt and taken. SInv:It lets you see invisible. Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.At 100% training you would reach 7.0 in about 3.7 XLs. (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.å]µjö Really put on e - the quill talisman of Hadjma {Harm SInv}? You'd be excommunicated if you did!  Y - Yes  N - Noë]µjúH ë]µjxN ë]µjzU -##.....##Janseli the Magician##...##Djinni of Zin **....##'##Health: 25/31 ===================-----#.#AC: 4Str: 9#.#EV: 11Int: 16###.#######SH: 0ë]µjùU §Dex: 14#.........#XL:  4 Next: 85% Place: Dungeon:3#.....###.#Noise: ---------  Time: 1776.6 (0.0)#..@.##c) +1 spear#.#†#.....#Cast: Freeze#.....#####.#Fly ë]µjÀV ####..##....∩.....##.#.. ##.. _You kill the adder! _The frozen ramparts melt away as you move. _You see here an adder corpse. _You see here the quill talisman of Hadjma {Harm SInv}. _e - the quill talisman of Hadjma {Harm SInv}Okay, then.ë]µj'\ ë]µjÍ\ ë]µj a ë]µjic . _í]µjq!~  ##...##  ##'##  #.# ###.#######.........##### #.#@#.....##.....#####.##í]µj"éFly ...##.##.. _You kill the adder!í]µj")í]µj[*17.6 (1 _í]µj«/í]µj3å_The frozen ramparts melt away as you move. _an adder corpse. _You see here the quill talisman of Hadjma {Harm SInv}. _e - the quill talisman of Hadjma {Harm SInv} _You see here an adder corpse.í]µjf>|  ##'##  #.# ###.#######.........#.....###....## #.#.#†#.....##....@#####í]µjÙ>í###..# Fly ..######.í]µjÎJB8 _í]µj�Sí]µj0›N  #.# ###.########..............#### #....## #.#.#†#.....#....#####í]µj�›d####.@#  #....#..∩...#.....#.######í]µj´›..í]µj6£í]µji¤%9í]µjŸ¨í]µj˪í]µjêõ w ###.########.........#.....#### #....## .#.#†#.....##.....#########..###  #.@..##...∩#..Fly í]µjMö 7#..í]µj í]µjð T6=80í]µjU î]µj:§ ###.####### #.........# #.....###.## #....##  #.#.#†#.....#î]µj~§s #.....#####.# ####..###  ####....##...@...#î]µj¨—#......##..... #.###..# ##### # #... ##.. .... ....î]µjI¨- #....î]µj¾°î]µj¨±%1î]µjN¶î]µjú¹r _There is an entrance to Wasose's Antique Armour Shoppe here.ï]µjÒ5 ï]µjùB ‹Welcome to Wasose's Antique Armour Shoppe! What would you like to do?  a -  99 gold a buckler  b -  165 gold a glowing buckler  c -  198 gold a runed chain maild -  99 gold a cloak  e -  44 gold a leather armour  f -  154 gold a glowing ring mailg -  88 gold a ring mail  h -  88 gold a ring mail  i -  19 gold a robe  j -  88 gold a scale mail ï]µjTC \You have 72 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list^µjù^µjF^µj½####.#######Janseli the Magician#.........#Djinni of Zin **....#.....###.#Health: 26/31 ====================----# #....##AC: 4Str: 9#.#.#†#.....#^µj,EV: 11Int: 16#.....#####.#SH: 0Dex: 14####..###XL:  4 Next: 85% Place: Dungeon:3####....#^µj`ûNoise: ---------  Time: 1781.6 (0.0)#...@...#c) +1 spear^µj†#......##.....Cast: Freeze#.###..# #####^µj§€Fly # #...^µjÉ8##......^µjç7....#.... ^µj D_You see here an adder corpse. ^µj }_You see here the quill talisman of Hadjma {Harm SInv}. ^µj¥ &_e - the quill talisman of Hadjma {Harm SInv} _Okay, then. _You see here an adder corpse. _There is an entrance to Wasose's Antique Armour Shoppe here.^µjj&^µjô&^µjÊ+^µjb.^µjÙ·ö..........#### #....## .#.#†#.....#....########..### ####....###...∩#.....@##.....###..# ###### #...  ##... .......#...........##.^µjÚ¸^µj’»12.6 (1 _^µjÁ^µjKÃ^µjzz Ú#### #....## .#.#†#.....#....########..### ####....####...∩...#......##.....#.###.@# ###### #........# ##........ ........#....##.......#.....##.##...## .#^µjQ„ ^µju… %3^µjöŠ ^µj9� ^µjÐÿ = ### .#.#†#.....#....########..### ####....###...∩..#......##.....#.###..####### #.@......# ##. .#.#......74^µjÊ#.#.#†#.....##.....#####.# ####..### ####....# ###...∩...# #......##.....#.###..####### # #........#. ##.#..#.....#≈##### .....##.###...## .#.....##:##^µj7Ô^µj”Ô%5^µjGÚ^µj¥Ü_ _Found a parchment of Leda's Liquefaction. ^µjáLI ....########..### ####....###...∩......##.....###..####### #........#. ##. ^µjSMë#.#.......Fly #.# ^µj/V ^µjW%6 ^µj´\ ^µj�^ ^µj®�  ###..### ####....###...∩......##.....###..####### #........#. ##. ^µjQ‚ j#≈###.#.......#≈######Fly ####:####+# ^µjøŠ  ^µjó‹ %7 ^µj£‘  ^µjS“  ^µj}A  ..###...∩......##.....###..####### #........#. ##.#≈###.#..... ^µjõA .#≈#####. #.....##.# Fly  ^µjÅI  ^µjKK S8=8 ^µjÜP  ^µj°R  ^µj¥˜Ñ ###...∩......##.....###..####### #........#. ##.#≈###.#......#≈#####. #..@..##.# #...## .#.......Fly ####:#### ^µj<¢ ^µj0£%9 ^µjê¨ ^µj“« ^µj*,  ^µj¬,  ^µju-  ^µj82  ^µj 2  ^µj¢7 B ^µj–8  ^µjù;  ^µjt< h9== ^µj{=  ^µjë@  ^µj1A  ^µj�B  ^µjãI B ^µj;J  ^µjyJ  ^µj|K  ^µj-N  ^µjoN S30== ^µj’N  ^µj'Q  ^µj€U B ^µjHX , ^µjgY  ^µj^\  ^µjž\  ^µj„]  ^µj¨` k _You start resting.HP restored. ^µjèf  ^µjŒo .90.0) ^µjq 1==800.6 (11 _ ^µj/w  ^µjðx  ^µj©[J ......##.....###..####### #........#. ##.#≈###.#......#≈#####. #.....##.# ##.@.## .............######Fly  ^µj¤a ^µj7c01.6 (1.0) ^µj^h ^µjÓj ^µjøBX ###..####### #........#. ##.#≈###.#........#≈####.#. #.....##.# ..####...###.# ^µjoCÎ.......@.....########:#####Fly  ^µjlL ^µjòL%2 ^µj‰R ^µjôS ^µjG4  #........#. ##..#≈###.#........#≈####.......# ^µj¶4 ¶ #.....##.# ..####...###.#..........#######@###### #.# +  ^µj´>  ^µjp@ %3 ^µj�F  ^µjJ † _You see here a parchment of Leda's Liquefaction. ^µjì. 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#....##  #.#.#†#.....# #.....#####.# ####..### ####....# ###...∩...#  ####......##..... ##≈##.###@.####### ##≈#≈#..###. ####≈#.#≈.# ##... #..≈#...#≈###.#. #.≈#.._.......... #.#≈#...#≈####.......#. #.##≈#.#≈.# #.....##.#  #.##.≈#≈..####...###.# ####.....≈..............#1^µj@£1^µj¿C501^µjèí#.........#  #.....###.## #....## #.#.#†#.....# #.....#####.#####..###  ####....#  ###...∩...# ##.....@##..... #.###..#######  ##≈#≈#..##........#. ####≈#.#≈.# ##.........#..≈#...#≈###........#.#.≈#.._................1^µjSêV#.#≈#...#≈####.......#.1^µjÐêß#.##≈#.#≈.# #.....##.#  #.##.≈#≈..####...###.#1^µj·ó;11^µjfú1^µjóû1^µjª“ °M##.######.... #.....###.# #....## #.#†#.........#####.#####..## ####. ###...@...#  ####......##.....##≈##.###..#######Fly ...........##.1^µjs� 1^µjïž %21^µjO¦ 1^µjæ§ r _There is an entrance to Wasose's Antique Armour Shoppe here.1^µj(Ø cM #.# ##.######.... .###.# #....## #.#†#.........#####.#####..## #### ###...∩...# ####......##.....Fly #####.#....1^µjƒà 1^µjñá ,3 _1^µj5ç 1^µjÏé 2^µj5� M #.# ##.######... .###.## #....## #.#.#†#....#.....#####.#### ####.2^µj˜Ž/###...∩...#Fly #.....#.#######....2^µjùÙX42^µj¬Ä5M##'## #.# ##.######... .###.## #....## #.#†#....#...@.#####.#####..#######....#Fly .##...52^µjQ\š...###'## #.# #.#  ###.####### #.........# #.....###.# # #....## 2^µjû_f #.#@#†#.....#2^µj²oX #.....#####.# ####..### ####....# ###...∩...# ####......##..... ##≈##.###..####### ##≈#≈#..##...#. ####≈#.#≈.# ##...2^µjes2^µjât%62^µj�~2^µjz2^µj´Û 2^µj·Ü 2^µjqö 2^µjqø 3^µj§N¸ ##' #.### #.#..###.########.#.........##.#.....###.##.#....##  #.#.#†#.....# #.@...#####.# ####..###  ####....####...∩...#####......##.....≈##.###..#######≈#..##........#.####≈#.#≈.# ##......... #..≈#...#≈##.3^µj„W3^µjbY%73^µj&_3^µjÕ`4^µj*‰P4^µjÕ~‰...###'## #.# ### #.#  ..###.####### #.#.........# #.#.....###.# #.#....##  #@#.#†#.....# #.....#####.# ####..### ####....# ###...∩...# ####......##..... ##≈##.###..####### ##≈#≈#..#. ####≈#.#≈.# ##...4^µj4‡4^µjõ‡%84^µjÿ�4^µjò�4^µjƒ©†M##.....####...####'## ### #.# ..###.######....###.#...## #.#†#.........#####.#####..###...#..#..#94^µj{Ÿ ,M########### ##.......####.....####...####'## #### #.# ..###.######....###.#...## #.#†#....#.....#####.##4^µj€¦ 4^µj�§ &604^µj¹ 4^µjý; /M.........####..########### ##.......####.....####...####'#####.##### #.# ........###.######....###.##.#....##Fly 4^µjAE ;14^µjÞJ 4^µj'L 5^µj¿5I #...#####....'.+ #.........##..############..##..##...###'## #.####.##### #.# .......@.###.###########?###.#.........# #.#.....###.# #.#....## #.#.#†#.....# #.....#####.# ####..### ####....#5^µj›6w ###...∩...#5^µjxB;25^µjÔG5^µj«H1 _Found a scroll of identify.5^µjxN #...#####....'.+ #.####.# # ##.## ##.....## ##...##+# ##'##.. #.##.###.##### #.##.###.##?###.#.## #.#.....###.# #.#....## #.#.#†#.....# #.....#####.# ####..###  ####....#  ###...∩...#35^µj,z5^µj ƒ ð #...#####....'.+ #.####.# # ##.## ##.....## ##...## +### ##'## ... #.# #.###.##### #.# #.###.# #####?###.#.# #. #.#.....###.##. #.#....##J5^µjÓ� v. #.#.#†#.....### #.....#####.#J   endoplasm (asleep)  ####..###  ####....#  ###...∩...# J.  You encounter an endoplasm.5^µjë� YJ5^µj¨‘ 45^µj—Ÿ 5^µj‹   5^µj,¡ P_The endoplasm quivers.5^µj)Ñ5  #.........####.#   ########### ###  ##   ##  +#### ##'   ...# #.  #.###.##### #.#   #.........###.#######   #####@###.#.........#   #.# #.#.....###.#   #J# #.#5^µjAÒ'   ..# #.#.#†.....#   ### #.....#####.#   ####..###   ####....#  ###...∩...#  ####......##.....5^µjÄÖ#J.5^µjvÝ5^µj¨Þ65Freeze5^µjÍå5^µjÃèX _You see here a scroll of identify.6^µj–Žû  You barely miss the endoplasm.The endoplasm freezes you.0-=6.7 (1.16^µj¨6^µj‹³% _You are frozen.9^µj?Åë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:^µj #.........####.........#  Janseli the Magician ########### ##.......##  Djinni of Zin **.... ##.....##  Health: 29/31 ======================-- ##...##  AC: 4Str: 9 +#### ##'##  EV: 11Int: 16 ...# #.#  SH: 0Dex: 14 #.###.##### #.#  XL:  4 Next: 85% Place: Dungeon:3 #.........###.#######  Noise: =--------  Time: 1966.7 (0.0) #####@###.#.........#  c) +1 spear #J# #.#.....###.#  Cast: Freeze #.# #.#....##  Fly  ..# #.#.#†#.....#  ### #.....#####.#  ####..###  J   endoplasm ####....#  ###...∩...#  ####......##..... [18:^µjÎ æd_You are frozen.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit):^µjÔŽ å  #.........####.........#Janseli the Magician   ########### ##.......##Djinni of Zin **....  ##.....##Health: 29/31 ======================--  ##...##AC: 4Str: 9  +#### ##'##EV: 11Int: 16  ...# #.#SH: 0Dex: 14  #.###.##### #.#XL:  4 Next: 85% Place: Dungeon:3  :^µjì” e#.........###.####### Noise: =--------  Time: 1966.7 (0.0)  #####@###.#.........# c) +1 spear  #J# #.#.....###.# Cast: Freeze  #.# #.#....##Fly  ..# #.#.#†#.....#  ### #.....#####.#  ####..###J   endoplasm  ####....#  ###...∩...#  ####......##.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  You freeze the endoplasm.  The endoplasm is moderately wounded.:^µjD– *7.7 (1:^µjÙž :^µj     Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  :^µjo  »You freeze the endoplasm.  The endoplasm is moderately wounded. _The endoplasm misses you.;^µjM“ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;^µjöõ #.........####.........#  Janseli the Magician ########### ##.......##  Djinni of Zin **.... ##.....##  Health: 28/31 =====================--- ##...##  AC: 4Str: 9 +#### ##'##  EV: 11Int: 16 ...# #.#  SH: 0Dex: 14 #.###.##### #.#  XL:  4 Next: 85% Place: Dungeon:3 #.........###.#######  Noise: =--------  Time: 1967.7 (0.0) #####@###.#.........#  c) +1 spear #J# #.#.....###.#  Cast: Freeze #.# #.#....##  Fly  ..# #.#.#†#.....#  ### #.....#####.#  ####..###  J   endoplasm ####....#  ###...∩...#  ####......##..... [18;^µjÄ÷8d_The endoplasm misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit);^µjrp Ë #.........####.........#  Janseli the Magician ########### ##.......##  Djinni of Zin **.... ##.....##  Health: 28/31 =====================--- ##...##  AC: 4Str: 9 +#### ##'##  EV: 11Int: 16 ...# #.#  SH: 0Dex: 14 #.###.##### #.#  XL:  4 Next: 85% Place: Dungeon:3 #.........###.#######  Noise: =--------  Time: 1967.7 (0.0) #####@###.#.........#  c) +1 spear #.# #.#.....###.#  Cast: Freeze #.# #.#....##  Fly  ..# #.#.#†#.....#  ### #.....#####.#  ####..###  J   endoplasm ####....#  ;^µj[q O###...∩...#  ####......##..... Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm.;^µj&{ °        +#### ##'##  ...# #.#  #.###.##### #.#  #.........#   #.#  #.#  ..# #.#.#†### ∩ ;^µj … “9=78.7 (1Freeze;^µj�† ;^µj؉ ãonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm. _You kill the endoplasm!<^µjUÁ ########## #####.....##  ##...## +#### ##'##  ...# #.# #.###.######.........###.############?###.#......... #@# ##### Fly #  ##≈##.###..#######<^µjY<^µj1--9<^µjó <^µjc"<^µj-s<^µj±s‡M.........####..########### ##.......####.....## ##...##+#### ##'## ...# #.###.##### #.# #.........###.###########@##....###.#  #.# #.#....##Fly #<^µj }<^µj�}@-70<^µj>“<^µjs›@1.7 (2<^µj$¢<^µj¥: _i - 2 scrolls of identify (gained 1)=^µj¡­Á ########## #####.....##  ##...## +#### ##'##  ...# #.# #.###.######.........###.############.###.#......... #@# ##### Fly #  ##≈##.###..#######=^µjMµ=^µj¶v30==2.7 (1=^µj#¼=^µjÁ½=^µjéNÆ ##.....##  ##...## +#### ##'##  ...# #.# #.###.#####........###.###########.###.#......... #.# ##### .......#†#.....######Fly  ##≈#≈#..##........#.=^µjƒQ=^µj¤”B3=^µjNé k  ##...## +#### ##'##  ...# #.# #.###.#####........###.###########.###.#......... #.# ###.####### .......#†#.....########## #.....#####Fly  ####≈#.#≈.# ##.........4=^µja2  ##...##   +#### ##'##   ...# #.#   #.###.##### #.#   #.........###.#   #####.###.#.#   #.# #.#.....###.#  #.######.# #.#....##  #.# #.#.#†#.....#  # #.....#####.#   ####..###   ####....#   ###...∩...#   ####......##.....    ##≈##.###..#    ##≈#≈#..##.#.    ####≈#.#≈.# ##. =^µj¤=^µjY%5=^µj¡%=^µj~&>^µj•–  ##...##  +#### ##'##  ...# #.#  #.###.##### #.#  #.........###.  #####.###.#.  #.# #.#.....###.  #.######.# #.#....##  #>^µj—.# #.#.#†#.....  # #.....#####.  ####..###   ####....#   ###...∩...#  ####......##.....  ##≈##.###..#  ##≈#≈#..##>^µjL—.#  ####≈#.#≈.# ##>^µj’Ÿ>^µjʤp1==6>^µj «>^µj*¬>^µjƒ&ô  ##...##  +#### ##'##  ...# #.#  #.###.##### #.#  #.###.  #####.###.#  #.# #.#.....###  #.######.# #.#....##  #.# #.#.#†#  # #.....#####  ####..###   ####....#   ###...∩...#  ####......##  ##≈##.###..  ##≈#≈#..##.  ####≈#.#≈.# ##>^µj4->^µj³0%7>^µjº6>^µjýÜ  ##...##  +#### ##'##  ...# #.#  #.###.##### #.#  #.###.  #####.###.#  #.# #.#.....  #.######.# #.#....## >^µjŠþ  #.# #.#.#†#  # #.....  ####..###   ####....#   ###...∩...#  ####......##  ##≈##.###..  ##≈#≈#..##  ####≈#.#≈.# ##>^µj>^µj%8>^µjN >^µj¼>^µj]w ê  ##...##  +#### ##'##  ...# #.#  #.###.##### #.#  #.###.  #####.###.# # #.# #.#.....  #.######.# #.#....## >^µj%x ž #.# #.#.#†#  # #.....  ####..###   ####....#   ###...∩...#  ####......##  ##≈##.###..  ##≈#≈#..## >^µjsy p ####≈#.#≈.# ##>^µjÅ‚ ;9>^µj›… >^µj‡ >^µj=ª À  ##... ## +#### ##'## #. ...# #.# #. #.###.##### #.# #. #>^µjpª U.###. #. #####.###.# >^µj—ª € #. #.# #.#..... >^µj½ª Æ #.######.# #.#....  #>^µjè« Ú.# #.#.#†#  # #.....  ####..  ####....  ###...∩...  ####......##  ##≈##.###..  ##≈#≈#..##  ####≈#.#≈.# ##>^µjÇ´ >^µjJµ B=80>^µjº½ >^µj?Æ ?^µjÜ q .  ...  ### +#### ##'#  #.. ...# #.#  #.##.###.##### #.  #.##.........###.#  #.######.###.#  #.# #.# #.#....  #@######.# #.#...  #........# #.#.#† ########## #.....  ####..#  ####  ###...∩.  ####......  ##≈##.###..##  ##≈#≈#..?^µjì ;1?^µj¯í ?^µj±ó @^µjÉ>@^µjWA¢Read which item? Scrolls  b - a scroll of blinkingi - 2 scrolls of identify [!] read|quaff|evoke[?] describe selectedB^µjÍ{B^µj­ ##.... Janseli the Magician ##... Djinni of Zin **.... ### +#### ##'# Health: 31/31 ======================== #.. ...# #.# AC: 4Str: 9 #.##.###.##### #.# EV: 11Int: 16 #.##.........###.# SH: 0Dex: 14 #.######.###.#.... XL:  4 Next: 87% Place: Dungeon:3 #.# #.# #.#.... Noise: ---------  Time: 1981.7 (0.0) #@######.# #.#.... c) +1 spear #........# #.#.#^µj½¯ê32m†# Cast: Freeze ########## #.....# Fly  ####..# ####... ###...∩..  ####......##  ##≈##.###..##  ##≈#≈#..##.... Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm. _You kill the endoplasm! _i - 2 scrolls of identify (gained 1)Identify which item? (\ to view known items) Potions (select first with !)  d - a coppery potion  f - a viscous white potion  l - a white potion[?] describe selectedC^µjHC^µjeC^µjü ##.... Janseli the Magician ##... Djinni of Zin **....C^µjX  ### +#### ##'# Health: 31/31 ======================== C^µjá•#.. ...# #.# AC: 4Str: 9 #.##.###.##### #.# EV: 11C^µjAInt: 16 C^µjIÉ#.##.........###.# SH: 0Dex: 14 C^µjoC^µj“÷#.######.###.#.... XL:  4 Next: 87% Place: Dungeon:3 C^µj´C^µj×##.# #.# #.#.... Noise: ---------  Time: 1981.7 (0.0) C^µj±_#@######.# #.#.... c) +1 spear #........# #.#.#†# Cast: Freeze ########## #.....# Fly  ####..# C^µj####... ###...∩..  C^µj2G####......##  C^µj^J##≈##.###..##  C^µj�##≈#≈#..##....C^µj¯¬ Aiming: Freeze (safe; 4% risk of failure)  C^µjÑ;Press: ? - help, Shift-Dir - straight lineC^µjï™Aim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm. C^µjc_You kill the endoplasm! _i - 2 scrolls of identify (gained 1)C^µj+]  As you read the scroll of identify, it crumbles to dust.C^µj~+*2.7 (1C^µj1C^µj5U _l -> A - a potion of attractionF^µj­³F^µj†µ¡Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify [!] read|quaff|evoke[?] describe selectedG^µj¹å  ##.... Janseli the Magician ##... Djinni of Zin **.... ### +#### ##'# Health: 31/31 ======================== #.. ...# #.# AC: 4Str: 9 #.##.###.##### #.# EV: 11Int: 16 #.##.........###.# SH: 0Dex: 14 #.######.###.#.... XL:  4 Next: 87% Place: Dungeon:3 #.# #.# #.#.... Noise: ---------  Time: 1982.7 (0.0) #@######.# #.#.... c) +1 spear #........# #.#.#^µjŠç °10;1m†# Cast: Freeze ########## #.....# Fly  ####..# ####... ###...∩..  ####......##  ##≈##.###..##  ##≈#≈#..##.... Aim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm. _You kill the endoplasm! _i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _l -> A - a potion of attractionIdentify which item? (\ to view known items) Potions (select first with !)  d - a coppery potion  f - a viscous white potion[?] describe selectedI^µjjÓ ##.... Janseli the Magician ##... Djinni of Zin **.... ### +#### ##'# Health: 31/31 ======================== #.. ...# #.# AC: 4Str: 9 #.##.###.##### #.# EV: 11Int: 16 #.##.........###.# SH: 0Dex: 14 #.######.###.#.... XL:  4 Next: 87% Place: Dungeon:3 #.# #.# #.#.... Noise: ---------  Time: 1982.7 (0.0) #@######.# #.#.... c) +1 spear #........# #.#.#^µjAÕ¡10;1m†# Cast: Freeze ########## #.....# Fly  ####..# ####... ###...∩..  ####......##  ##≈##.###..##  ##≈#≈#..##.... Aim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm. _You kill the endoplasm! _i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _l -> A - a potion of attraction  As you read the scroll of identify, it crumbles to dust.3.7 (1I^µj£ÛI^µjýÝ8 _f -> e - a potion of enlightenmentR^µjÚ< R^µj€? ÎGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 spear (weapon) Missiles (go to first with ()d - 2 javelins Armour (go to first with [)  b - a +1 leather armour (worn)a - a +0 robe Talismans (go to first with %) R^µjî? M e - the quill talisman of Hadjma {Harm SInv}S^µjŠÍ÷ Potions:  Potions !  c - 2 potions of curing  e - a potion of enlightenment  r - a potion of resistance  w - a potion of heal wounds  A - a potion of attraction  d - a coppery potionU^µj¥` A - a potion of attraction. A potion which makes the drinker attract enemies, translocating them quickly closer for the duration of the effect. The effect is surprisingly subtle, and unwary victims may sleep through it entirely. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified dangerous_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.W^µj?í W^µjb(W^µj) ##.... Janseli the Magician ##... Djinni of Zin **.... ### +#### ##'# Health: 31/31 ======================== #.. ...# #.# AC: 4Str: 9 #.##.###.##### #.# EV: 11Int: 16 #.##.........###.# SH: 0Dex: 14 #.######.###.#.... XL:  4 Next: 87% Place: Dungeon:3 #.# #.# #.#.... Noise: ---------  Time: 1983.7 (0.0) #@######.# #.#.... c) +1 spear #........# #.#.#†#^µj!*L37m Cast: Freeze ########## #.....# Fly  ####..# ####... ###...∩..  ####......##  ##≈##.###..##  ##≈#≈#..##....  _You kill the endoplasm! _i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _l -> A - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _f -> e - a potion of enlightenment4.7 (1 _You drop a potion of attraction.W^µjÞ‘IW^µj1”W^µjBÖ M########### ##.##. ##...## +#### ##'. ...# ###.##### .........###.######.## !######............# #.#.#† ########## #.....#W^µjSß W^µjà %5W^µjïå W^µj3ì W^µjõÐþM.........####.########### ##.##. ##...## +#### ##'. ...# ###.##### .........###.######.##.#  #!######.# #.#.... Fly #W^µj“Ò W^µj^ÚW^µjfÛ%6W^µj áW^µjüãX^µj{)øM#####....'.........####.########### ##.##. ##...### +#### ##'. ...# ###.##### .........###.######.## #.# #.# #.#.... Fly X^µjI:X^µj•;%7X^µj?@X^µjV€X^µj‹´M#.......#.#######....'.........####.########### ##.##. ##...####+#### ##'.......# ###.##### .........###.######.## #.# #.# #.#....X^µj“–X^µj˜%8X^µjº¥X^µj†V ê #.)#..#..#..... #.#.......#.##. #...#####....'. #.........####.. ########### ##.. ##..  ##... X^µj†W �#####+#### ##'# #.@......# #.#  #.##.###.##### #.#  #.##.........###.## #.######.###.#. #.# #.# #.#. #!######.# #.#.... #........# #.#.#†#. X^µjÐW ›########## #.....# ####..##X^µjKn X^µjïn %9X^µj,‹ Y^µjoõ3Y^µjªüY^µjÖýY^µjƒe #.)#..#..#. #.#.#.##. #...#####....'. #.####. # ##. ##.....# ##...# #####+#### ##'##  #.# #.#  #.##.###.##### #.#  #.##.........###.# #.######.###.#. #.# #.# #.#.....# #!######.# #.#....# #..# #.#.#†#. ### #.....# ####..#Y^µj{‰Y^µjwŠ&90Y^µjØ�Y^µjë£Y^µjL@è #.)#..#..#.# #.#.#.##. #...#####....'. #.####. # ##.# ##.....# ##...##  #####+#### ##'##  #.# #.#  Y^µj;B¡#.##.###.##### #.#  #.##.........###.# #.######.###.#. #.# #.# #.#.....# #!######.# #.#....## #.# #.#.#†#... # #.....#### ####..###Y^µjTN;1Y^µjTY^µjcY^µjÓP ÷ #.)#..#..#.# #.#.#.##.# #...#####....'.+ #.####.# # ##.# ##.....##  ##...##  #####+#### ##'##  #.# #.#  #.##.###.##### #.#  #.##...###.# #.######.###.#. #.# #.# #.#.....#  #.# #.#.#†#. # #.....# Y^µjÊ~ X2Y^µj"@—#####)!#((#'Z^µj«Z^µjý%3Z^µjWZ^µjWÒ _You reach down and open the door. _Found 3 boomerangs, 3 stones, a fizzy amethyst potion and a spear.Z^µjð¶éM#....#....###.#.....## )#..#..#....##.......#.########....'+.........####.Z^µjÔ¸1.########### ##.......###)!##.....## #((# ##...#######@#### ##'##.......#  #.##.###.##### #.#Fly ..##Z^µjçÊB4 _Z^µj6ÎZ^µjÉÑQ _There is an open door here.Z^µjÚ@>M #...[.....# #.##...## #....#....###.#.....## )#..#..#....##.......#.########....'+.........####..########### ##.......##)!##.....## #(@# ##...#######'#### ##'##  #........# #.#Fly #.##.###.#..## Z^µjZIZ^µjPN,5 _Z^µjGWZ^µjõZP _You see here 3 boomerangs.\^µjå�\^µj•‘a6 _f - 3 boomerangs\^µj‰Ñ wM##._.###+##  #...[.....# #.##...## #....#....###.#.....## )#..#..#....##.......#.########....'+.........####..########### ##.......##)##.....## #(.# ##...##  #####'#### ##'##Fly \^µj‰Ò q#.###\^µj^æ \^µjMç %7\^µj ÷ 9_\^µj[ \^µj+ *8.7 (2\^µj–8 ”_ _f - a fizzy amethyst potion^^µjD  #.##._.##.# #.###+##  #...[.....# #.##...##  ##....#....###.#.....##  #.)#..#..#.  #.#.#.##.  #...#####....'.  #.####.  ########### ##.  #@.# ##.....##  #(.# ##...##  #####'#### ##'##  #........# #.#  #.##.###.##### #.#  #.##.###.  #.######.###.#  #.# #.# #.#.....   #!######.# #.#....##^^µjM^^µj|*9.7 (1^^µjA$^^µj (N _You see here a +0 spear.`^µjj¤æ ..[.......####....#....###.#.....##.)#..#..#............#.......#.##...#####....'`^µjA¥Œ......############## ### #).# ##.....# ##...## #####'#### ##'## .Fly .#..##  `^µja¥�#........# #.#.#†#... `^µj}¥`^µjV°`^µj²/2000 _`^µj¹`^µj½L _You see here 3 stones.a^µjÖÑ õ #...[.....# #.##...##  ##....#....###.#.....##  #.)#..#..#.# #.#.#.##.# #...#####....'.+ #.####.# ########### ##.# #).# ##.....##  #(@# ##...##  #####'#### ##'## a^µjáÒ % #........# #.#  #.##.###.# #.##.........###.# #.######.###.#. #.# #.# #.#.....# #!######.# #.#....##  #.# #.#.#†#.a^µjoÜ a^µj<Þ ,1 _a^µjèå a^µjÀç a^µjÛwIa^µjµxb^µj§L¥ ##....#....###.#.....##.)#..#..#............###.......#.##...#####....'+......############### ### #).# ##.....## ( ##...## #####@#### ##'## b^µjMý#........# #.# #.##.###.#Fly ..##  ########## #.....##### b^µjÎWb^µjkX%2b^µj`b^µj dQ _There is an open door here.b^µjú ¿ .)#..#..#............###.......#.##...#####....'+......#####b^µj„ ########## ### #).# ##.....## #( ##...## #####'#### ##'## #....@...# #.# ##.###.#####..Fly ##b^µjö s  ####..###b^µjGb^µj´,3 _b^µjíb^µj­b^µjè÷ú #.)#..#..#.##  #.#.#.##.#  #...#####....'.+  #.####.#  ########### ##.##  #).# ##.....##  #(.# ##...##  #####'#### ##'##  #.# #.#  #.##.###.##### #.#  #.##.........###.# b^µjëøË#.######.###.#. #.# #.# #.#.....###.  #.# #.#.#†#. # #.....#####. b^µj@ b^µj³ %4b^µjŸ b^µj b^µjÖŽ ¢ #.)#..#..#.##  #.#.#.##.#  #...#####....'.+  #.####.#  ########### ##.##  b^µj?� Û#).# ##.....##  #(.# ##...##  #####'#### ##'##  #.# #.#  b^µj`� Ê#.##.###.##### #.#  b^µj‚� ª#.##.........###.# #.######.###.#.b^µj� È# #.# #.# #.#.....###.# #!######.# #..# #.#.#†#.....#b^µj:� � ### #.....#####.# b^µj;™ b^µj5š %5b^µj4  b^µj ¢ b^µjvÁ … #.)#..#..#.##  #.#.#.##.#  #...#####....'.+  #.####.#  # ##.##  #).# ##.....##  #(.# ##...##  b^µjòÁ .#####'#### ##'##  #.# #.#  #.##.###.##### #.#  #.##.........###.# b^µj* § #.######.### #.# #b^µjY w #!######b^µj’ M #....... #b^µj¶Â 6# b^µjLÌ b^µjÍ %6b^µj#Ó b^µj×Ô c^µjQCÈ #.......#.##...#####....'+......############### ### #).# ##.....## #( ##...## #####'#### ##'## ........# #.# .##.###@#####c^µjÝC.##.........###.############.###.#Fly  ####....#c^µj¦XX7c^µj„.@ ..#####....'+......############### ### #).# ##.....## #( ##...## #####'#### ##'## ........# #.# .##.###.######....@....###.#######c^µjÃ: ### ##'## ...# #.# ##.##### .......###.####### ##.###.#.........  #.# ###.# #...### ..#÷#.... #### #.....##### ####..### ... ...#≈###........#.h^µjƒËh^µj(Ì%4h^µjËÛh^µjFÝh^µj•™ { ...# #.# ##.##### .......###.####### ##.###.#.........  #.# ###.# #### ..#÷#.... #### #.....##### ####..### ..Fly .# ._................5_h^µj¼� h^µj#†Ë ##.##### .......###.####### ##.###.#.........  #.# ###.# ## ..#÷#.... #### #.....##### ####..### ..###...∩Fly ##.# ...#≈####.......#.h^µj�h^µj�%6h^µjƒ)i^µj\‡ .......###.####### ##.###.#.........  #.# ###.# ## ..#÷#.... #### #.....##### ####..### ..###...∩ ####......##....###Fly #.# #.#≈.# #.....##.#i^µj±�i^µjÙ˜B7i^µjÊÐ / ##.###.#.........  #.# ###.# ## ..#÷#.... #### #.....##### ####..### ....###...∩...## ####......##....≈##.###..#######.#Fly .# ≈#≈..####...###.#i^µjØ i^µjüØ %8i^µjöÝ 7_i^µj´ß i^µjf« .# #.#.....###.# #.# #.#....####.#...... ..# #.#.#÷#.....#.b≈≈≈ ### #.....#####.#.≈.S  ####..### #.#.≈.#####....# #.#.≈.####...∩...###.#.≈.# ###......##.....#.≈.# ≈##.###..#######..##........#.# .#≈.# ..# ..#≈###........#.# _................#.#≈####.......#.# S   adder (asleep)#≈.# #.....##.#.# b   bat (asleep) #≈..####...###.#^µjô« Ym................#i^µjž!Ò9 _ _You encounter an adder and a bat.j^µj"| .###.#.........# .# #.#..######### #.#....####.#...... .# #.#.#÷#.....#.b≈≈≈ ## #.....#####.#.≈.S ####..### #.#.≈.#  ####....# #.#.≈.#  ###...∩...###.#.≈.# ##......##.....#@≈.##.###..#######.#.≈.# ≈#..##..#.#.≈.# #≈.# .#.≈.# .#≈####.#.≈...........#.≈≈≈≈≈###..#.#......## #.....##.#.#######.####...###.#..4j^µj} 0j^µj… j^µjÑœ m^µjåm ....###.#######....# .###.########....####.#.......≈ .# #.#.#÷#.....#.b≈≈≈≈ ## #.....####S.## ####....# m^µjen Y ###...∩...###.....##.....#.≈.# ##.###..#######.# ≈#..##.# #≈.# ##...#.≈.##≈###..#.#.≈... m^µj‹n ‡...............#.≈≈≈≈≈ m^µjªn ë.#≈####.......#.#......# #≈.# #.....#######.m^µjìt ;≈bm^µjPu =≈bm^µj—u .m^µj¾u 1Sm^µjmv '.bm^µj9w ;.Sm^µj€w m^µjZˆ ËSb==1Freezem^µjÕ‰ G _The adder hisses angrily. You hear an angry hiss.q^µj-Ž ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r^µj÷V r^µj%Y î Your spells (cast)TypeFailure Level  a + FreezeIce4% 1 b - Frozen RampartsIce13%3  c - Ozocubu's ArmourIce13%3  d - Summon Ice BeastIce/Summoning13%r^µj”Y ]3  e - SlowHexes4%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitw^µj!íw^µj½õw^µj<þŸ.....###.#######Janseli the Magician .###.#.........#Djinni of Zin **.... .# #.#.....###.########.Health: 31/31 ======================== .# #.#....####.#.......≈AC: 4Str: 9 .# #.#.#÷#.....#.≈≈≈≈≈EV: 11Int: 16 ## #.....#####.#.≈...SH: 0Dex: 14####..### #.#.≈.#w^µj²þ}XL:  4 Next: 87% Place: Dungeon:3####....# #.#bS.#Noise: ==-------  Time: 2041.7 (0.0)  ###...∩...###.#@≈.#c) +1 spear ##......##.....#.≈.#Cast: Freeze ##.###..#######.#.≈.#Fly w^µjíþÜ≈#..##........#.#.≈.# #≈.# ##.........#.≈.# .#≈###........#.#.≈...w^µj ÿ¦S   adder ................#.≈≈≈≈≈b   bat .#≈####.......#.#......# w^µj¹ÿû#≈.# #.....##.#.#######. _You see here 3 stones. _There is an open door here. _You encounter an adder and a bat. _The adder hisses angrily. You hear an angry hiss.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w^µj>w^µj¦ M.....###.#######Janseli the Magician .###.#.........#Djinni of Zin **.... .# #.#.....###.########.Health: 31/31 ======================== .# #.#....####.#.......≈AC: 4Str: 9 .# #.#.#÷#.....#.≈≈≈≈≈EV: 11Int: 16 w^µj! Ú## #.....#####.#.≈...SH: 0Dex: 14####..### #.#.≈.#XL:  4 Next: 87% Place: Dungeon:3w^µjW ####....# #.#bS.#Noise: ==-------  Time: 2041.7 (0.0)  w^µjz Ž###...∩...###.#@≈.#w^µjYFc) +1 spear ##......##.....#.≈.#Cast: Freeze ##.###..#######.#.≈.#Fly ≈#..##........#.#.≈.# #≈.# ##.........#.≈.# .#≈###........#.#.≈...S   adder ................#.≈≈≈≈≈b   bat .#≈####.......#.#......# #≈.# #.....##.#.#######. _You see here 3 stones. w^µjˆ_There is an open door here. _You encounter an adder and a bat. _The adder hisses angrily. You hear an angry hiss.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w^µj¶$ìThe spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes  N - Nox^µj×€ x^µjóš o.....###.#######Janseli the Magician .###.#.........#Djinni of Zin **.... .# #.#.....###.########.Health: 28/31 =====================--- .# #.#....####.#.......≈AC: 4Str: 9 .# #.#.#÷#.....#.≈≈≈≈≈EV: 11Int: 16 ## #.....#####.#.≈...SH: 0Dex: 14####..### #.#b≈.#XL:  4 Next: 87% Place: Dungeon:3####....# #.#.S.#Noise: ==-------  Time: 2041.7 (0.0)  ###...∩...###.#@≈.#c) +1 spear ##......##.....#.≈.#x^µjƒ› _Cast: Freeze ##.###..#######.#.≈.#Fly ≈#..##........#.#.≈.# #≈.# ##.........#.≈.# .#≈###........#.#.≈...S   adder ................#.≈≈≈≈≈x^µjœ ob   bat .#≈####.......#.#......# #≈.# #.....##.#.#######. _You see here 3 stones. _There is an open door here. x^µjêœ m_You encounter an adder and a bat. _The adder hisses angrily. You hear an angry hiss.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x^µj@  $.bx^µj6ª ×Y(ally target)Y   ice beast (summoned)x^µj�Ð ø6----2.7 (1 _A chill wind blows around you. The bat misses you. The adder bites you.{^µj­‚U  Casting: Summon Ice Beast (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{^µj” l.....###.####### Janseli the Magician .###.#.........# Djinni of Zin **.... .# #.#.....###.########.  Health: 25/31 ===================----- .# #.#....####.#.......≈  AC: 4Str: 9 {^µjä .# #.#.#÷#.....#.≈≈≈≈≈  EV: 11Int: 16 ## #.....#####.#.≈...  SH: 0Dex: 14  ####..### #.#.≈Y#  XL:  4 Next: 87% Place: Dungeon:3  ####....# #.#bS.#  Noise: ==-------  Time: 2042.7 (0.0)  ###...∩...###.#@≈.#  c) +1 spear ##......##.....#.≈.#  Cast: Freeze ##.###..#######.#.≈.#  Fly ≈#..##........#.#.≈.# #≈.# ##.........#.≈.# .#≈###........#.#.≈...  S   adder (ally target) ................#.≈≈≈≈≈  b   bat .#≈####.......#.#......#  Y   ice beast (summoned) #≈.# #.....##.#.#######. _A chill wind blows around you. The bat misses you. The adder bites you.  C{^µj &asting: Summon Ice Beast (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (water, ally target, 100% to hit)|^µj¥ Ó.....###.####### Janseli the Magician .###.#.........# Djinni of Zin **.... .# #.#.....###.########.  Health: 25/31 ===================----- .# #.#....####.#.......≈  AC: 4Str: 9 .# #.#.#÷#.....#.≈≈≈≈≈  EV: 11Int: 16 ## #.....#####.#.≈...  SH: 0Dex: 14  ####..### #.#b≈Y#  XL:  4 Next: 87% Place: Dungeon:3  ####....# #.#.S.#  Noise: ==-------  Time: 2042.7 (0.0) |^µjý"ä ###...∩...###.#@≈.#  c) +1 spear ##......##.....#.≈.#  Cast: Freeze ##.###..#######.#.≈.#  Fly ≈#..##........#.#.≈.# #≈.# ##.........#.≈.# .#≈###........#.#.≈...  S   adder (ally target) ................#.≈≈≈≈≈  b   bat .#≈####.......#.#......#  Y   ice beast (summoned) #≈.# #.....##.#.#######. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (water, ally target, 100% to hit)  You freeze the adder!  The adder is heavily wounded.|^µj‰',lAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (water, ally target, 100% to hit)  You freeze the adder!  The adder is heavily wounded.The adder seems to slow down. The bat misses you. The adder closely misses you.|^µj("b.|^µj³0  ########.  #.......≈  #.#.#÷#.≈≈≈≈≈  |^µjñ1>#.b..l   #.#.≈Y#   #.#.S.#  ∩.# .# .#.≈.# #.#.≈.# |^µjë2l..#.≈.#.#.#.≈...  slow, ally target)...#.≈≈≈≈≈ ..#.#......# l   frilled lizard  Y   ice beast (summoned)You encounter a frilled lizard.|^µjn42-3.7 (1|^µj«:|^µjh>^ _Your ice beast closely misses the adder.~^µj3̤ ≈You hit the adder.  You kill the adder!~^µj™Í=≈b~^µjfÎ&.b~^µj/Ï1l.~^µj…Ñx .YYou hear a splash.~^µjÚcb   bat (ally target)l   frilled lizardY   ice beast (summoned)~^µjÝÝ~^µj´äW.....###.#######Janseli the Magician .###.#.........#Djinni of Zin **.... .# #.#.....###.########.Health: 26/31 ====================---- .# #.#....####.#.......≈AC: 4Str: 9 .# #.#.#÷#.....#.≈≈≈≈≈EV: 11Int: 16 ~^µj%åž## #.....#####.#.≈.l.SH: 0Dex: 14####..### #.#.≈.#XL:  4 Next: 105% Place: Dungeon:3####....# #.#bY.#Noise: =--------  Time: 2044.7 (1.0)  ###...∩...###.#@≈.#~^µj¶å‹c) +1 spear ##......##.....#.≈.#Cast: Freeze ##.###..#######.#.≈.#Fly ≈#..##........#.#.≈.# #≈.# ##.........#.≈.# .#≈###........#.#.≈...b   bat (ally target) ~^µjååZ................#.≈≈≈≈≈l   frilled lizard .#≈####.......#.#......#~^µjæVY   ice beast (summoned) #≈.# #.....##.#.#######.The adder seems to slow down. The bat misses you. The adder closely misses you.~^µjJæYou encounter a frilled lizard. _Your ice beast closely misses the adder.You hit the adder.  You kill the adder!You hear a splash.~^µjè‘ _The bat hits you but does no damage.  You have reached level 5!~^µj«ñ/  --more--�^µjº,¢ 9/35-5 3%  The power to cast Searing Ray wells up from within.�^µjÏ2�^µjT5L _Spell assigned to 'f'.‡^µj†¢ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ˆ^µj¿vÄ.....###.####### Janseli the Magician .###.#.........#ˆ^µj wG Djinni of Zin **.... ˆ^µj�w8.# #.#.....###.########.  Health: 27/35 ==================------ .# #.#....####.#.......≈  AC: 4Str: 9 .# #.#.#÷#.....#.≈≈≈≈≈  EV: 11Int: 16 ## #.....#####.#.≈.l.  SH: 0Dex: 14  ####..### #.#.≈.#  XL:  5 Next:  3% Place: Dungeon:3 ˆ^µjíwó ####....# #.#bY.#  Noise: =--------  Time: 2044.7 (0.0)  ###...∩...###.#@≈.#  c) +1 spear ˆ^µjxÁ##......##.....#.≈.#  Cast: Freeze ˆ^µjQxT##.###..#######.#.≈.#  Fly ≈#..##........#.#.≈.# ˆ^µj{x#≈.# ##.........#.≈.# .#≈###........#.#.≈...  b   bat (ally target) ˆ^µj¶xÃ................#.≈≈≈≈≈  l   frilled lizard .#≈####.......#.#......#  Y   ice beast (summoned) #≈.# #.....##.#.#######. _Spell assigned to 'f'.  ˆ^µjõxÌCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ˆ^µj$yõAiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (ally target, 66% to hit)ˆ^µjZ¦ .....###.####### Janseli the Magician .###.#.........# Djinni of Zin **.... .# #.#.....###.########.  Health: 27/35 ==================------ .# #.#....####.#.......≈  AC: 4Str: 9 .# #.#.#÷#.....#.≈≈≈≈≈  EV: 11Int: 16 ## #.....#####.#.≈.l.  SH: 0Dex: 14  ####..### #.#.≈.#  XL:  5 Next:  3% Place: Dungeon:3  ####....# #.#†Y.#  Noise: =--------  Time: 2044.7 (0.0)  ###...∩...###.#@≈.#  c) +1 spear ##......##.....#.≈.#  Cast: Freeze ##.###..#######[ˆ^µja§ ám.#.≈.#  Fly ≈#..##........#.#.≈.# #≈.# ##.........#.≈.# .#≈###........#.#.≈...  b   bat (ally target) ................#.≈≈≈≈≈  l   frilled lizard .#≈####.......#.#......#  Y   ice beast (summoned) #≈.# #.....##.#.#######. Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (ally target, 66% to hit)  You focus your ray upon the bat. The searing ray hits the bat.ˆ^µj±¯ ¶ ########.  #.......≈  #.#.#÷*≈≈≈≈≈  *≈.l.   #.#*≈.#   #.#*Y.#  ∩    .#.#.≈...l   frilled lizard...#.≈≈≈≈≈Y   ice beast (summoned)..#.#...... ˆ^µjó° ˆ^µj�7 2.lAiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line: a bat (ally target, 66% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!  (Press . to maintain the ray.)ˆ^µjAA ¾ ...†(ally target)The frilled lizard unfolds its giant frill.ˆ^µjNE �=5.7 (1FreezeRay ˆ^µjL ˆ^µjÝM _ _Your ice beast misses the frilled lizard.‹^µjk™N****‹^µjP,“ ...†  The frilled lizard closely misses your ice beast.‹^µj]-i-6+ ‹^µjÖ4‹^µj•6f _Your ice beast barely misses the frilled lizard.‹^µjXî N****‹^µj¿} } ...†  The frilled lizard bites your ice beast but does no damage.‹^µj2 G6--‹^µjp [7++ ‹^µjVˆ ‹^µj¦Š _ _Your ice beast misses the frilled lizard.�^µjÿ\)##### #.# ....###.#######....# .###.########....####.#.......≈ �^µjÑ]¿.# #.#.#÷#.....#.≈≈≈≈≈≈. ## #.....#####.#.≈....### #.#.≈l ####....# #.#@Y  ###...∩...###.....##.....#.≈.# ##.###..#######.# ≈#..##.# #≈.# ##...#.≈.# #≈###�^µj…^].#.#.≈... ...............#.≈≈≈≈≈ .#≈####.......#.#......#�^µj¬i&  �^µj jhYou stop channelling your searing ray.  The frilled lizard bites your ice beast but does no damage.�^µjöj08�^µj}q�^µjxt_ _Your ice beast barely misses the frilled lizard.�^µjÐvp _You see here a bat corpse.�^µj¤k·. _Your ice beast barely misses the frilled lizard. _You see here a bat corpse.  The frilled lizard bites your ice beast but does no damage.  Your ice beast hits the frilled lizard.  Your ice beast freezes the frilled lizard!  The frilled lizard seems to slow down.�^µj�uŸY   ice beast (summoned)�^µjä|-49�^µjü~�^µjn�N _The frilled lizard dies!�^µj’Ë a ##### #.# ....###.#######....# .###.########....####.#.......≈ .# #.#.#÷#.....#.≈≈≈≈≈≈. ## #.....####....###≈ ####....# #.#†Y  ###...∩...###.....##.....#.≈.# ##.###..#######.#.≈.# ≈#..##.# #≈.# ##..#.≈.##≈####.#.≈.........�^µjíÌ 3..#.≈≈≈≈≈�^µjoâ �7=-50‘^µjó j## ##'## ##### #.# ....###.#######....# .###.########....####.#.......≈ .# #.#.#÷#.....#.≈≈≈≈≈≈. ## #.....####....#### #.#.≈.####.  ####....# #.#†Y  ###...∩...###.....##.....#.≈.# ##.###..#######.#.≈.# ≈#..##.# #≈.# ##..#.≈.##≈####.#.≈...‘^µjÕŸY≈-1‘^µjÐ?’^µj“� ##... # ##'# # #.# ##### #.# ...###.####### ###.#.........# # #.#..########.. # #.#....####.#.......≈≈ # #.#.#÷#.....#.@≈≈≈≈≈.. # #.....#####.#.≈.....######..### #.#Y≈.####..  ####....# #.#†≈.##...∩...###......##.....#.≈.# #.###..#######.#.≈.#..##..#.#.≈.# ≈.# .#.≈.#’^µj –8Y.’^µj°�’^µjÒžS2Water ’^µj·¥’^µj,§’^µjzj##...##  ##'##  #.#  #.# ###.# .#.# #  #.#.....###.#.  #.#....####.#.≈  #.#.#÷#.....#.≈@≈≈≈≈.  #.....#####.#.Y.....#  ####..### #.#.≈.####.  ####....# #.#†≈.# ≈ ......##.....#.≈.# ..##.# 3’^µj׃ .##...## ##'## #.#  #.# ###.# .#.# ##. #.#.....###.#. #.#....####.#.≈ #.#.#÷#.....#.≈≈@≈≈≈. #.....#####.#.Y.....# ####..### #.#.≈.####. ####....# #.#†≈.# ≈≈....∩...###.#.≈.# .##.....#.≈.# ###..#.#.≈.###.#.#.≈.# Y≈’^µjÿ… †8==4’^µjúŽ “^µjg.o##..##...##'#  #.# ## #.# .###.#######  .#.........# ## .#..########..... .#....####.#....@..≈≈≈≈≈ .#.#÷#.....#.≈Y≈≈≈≈..... .....#####.#.≈.....#####..### #.#.≈.####....##....# #.#†≈.# ≈≈≈.∩...###.#.≈.# _≈.# ....##.....#.≈.# ≈.# ##..#######.#.≈.# .≈.#..#“^µjÊ2HY≈“^µj`C~5_“^µjéD< _Found a hide-covered altar of Uskayaw.“^µjàS@.....## ##...##  ##'## #.#  #.# ###.# # #.# ##..S #.....###.#. #....####.#...Y.@.≈ #.#÷#.....#.≈≈≈≈≈≈.#####.#.≈.....#####.“^µjU^..### #.#.≈.####.... ∩...###.#.≈.# ._≈.# S   adder (asleep)##.....#.≈.# .≈.# Y   ice beast (summoned)..#.#.≈.# #.≈. “^µjZE.Y“^µjŸb3, ally target)“^µjËc%6“^µjl8_“^µjŸnW _You encounter an adder.”^µj}ûî.....## ...## ##'##  #.#  #.# ###.# .. ## .# .##..S. .....###.#”^µj¢üœ. ....####.#....Y.@≈ .#÷#.....#.≈≈≈≈≈≈......≈#####.#.≈.....#####.≈ ....# #.#†≈.∩...###.#.≈.# ._≈.# ##.....#.≈.# ..≈.# ..#.#.≈.# .#.≈. ”^µjME.Y”^µj±;7”^µjˆ”^µjF”^µjFž%## ...## '## #.# #.# #### .# #.. ## #.##..S.###.#.####.#.....Y.. #÷#.....#.≈≈≈≈≈≈......≈.#####.#.≈.....#####.≈g ..### #.#.≈.####.... . ....# #.# ∩...###.#.≈.# ._≈.# ##.....#.≈.# ..≈.# g   goblin (asleep) .#.#.≈.# .#.≈. Y   ice beast (summoned) ”^µj)¦E.Y”^µj¯ðJ9=8Water _ _You encounter a goblin. It is wielding a +0 club.”^µjàá›## ## '## .# .# #### # .# #.. .#”^µjãÜ# #.##..S.###.#.#####.#......Y≈.# ÷#.....#.≈≈≈≈≈≈......≈.#####.#.≈.....#####.≈g.### #.#.≈.####.... ≈.# #.#†≈.# ≈≈≈. # ...###.#.≈.# ._≈.# ##.....#.≈.# ..≈.# #.#.≈.# .#.≈. ”^µjªéE.Y”^µjãì”^µjî%9”^µjýó8_”^µjÅ÷”^µj(hU## ## .. ## .# # .# # ####.# # #.. .#####.# #.##..S.###.#.# ####.#.Y≈@≈≈≈≈.# #.....#.≈≈≈≈≈≈......≈. #####.#.≈.....#####.≈g. ### #.#.≈.####.... ≈.# #.#†≈.# ≈≈≈. .#.###.#.≈.# ._≈.# #.....#.≈.# ..≈.# .#.≈.# .#.≈. Y≈”^µjZp”^µj±q&60”^µjy8_”^µjZ{•^µj‰ ## .. # #.#  #.# •^µj©Š  ####.# .######....#####.. .....# #.##..S....###.########.Y......# ####.#.......≈≈≈≈≈≈≈.#......#.≈≈≈≈≈≈...@..≈....###.#.≈.....#####.≈g #.#.≈.####.... ≈.. •^µjøŠ Ç.# #.#†≈.# ≈≈≈. .####.#.≈.# ._≈.# # #...#.≈.# ..≈.# ####•^µj>‹ k.#.≈. ....#.#.≈.# •^µjqŽ I.Y•^µj– •^µjX— 01•^µjž •^µjª¦ –^µj’Š«.## .. ## #.# #–^µjg‹Ž #.# # ####.# .# #....#####...# #.##..S..... ..###.#..Y.....# .####.#.≈.#.. #.....#.≈≈≈≈≈≈..@...≈....–^µj¬‹ #.#.≈.....#####.≈g...# #.#.≈.####.... ≈.... .–^µjÚ‹É.# #.#†≈.# ≈≈≈. .#.. .–^µjû‹Ô.###.#.≈.# ._≈.# # # #.....#.≈.# ..≈.#–^µjŒI#.#.≈.# .#.≈..#.#.≈.# –^µj;Œ).#.≈.#–^µj‘“U.S–^µjÏ”).g–^µj®•J.Y–^µj~–Q.S–^µjy­cSg30====2Freeze_ _The adder hisses angrily. The goblin shouts!˜^µjq%ð  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.™^µjuC .##.. Janseli the Magician ###.# Djinni of Zin **.... ##.# Health: 29/35 ===================----- # ####.# .  AC: 4Str: 9 ####### #....#####..  EV: 11Int: 16 ......# #.##........  SH: 0Dex: 14 ..###.########...Y....#  XL:  5 Next:  4% Place: Dungeon:3 .####.#.......≈≈≈S≈≈≈.#..  Noise: ===------  Time: 2062.7 (0.0) #.....#.≈≈≈≈≈≈..@...≈....  c) +1 spear #####.#.≈.....#####.≈....  Cast: Freeze ### #.#.≈.####.... ≈g...  Fly ..# #.#†≈.# ≈≈≈. .#.. ..###.#.≈.# ._≈.# # # #.....#.≈.™^µjoF # ..≈.# S   adder (ally target) ######.#.≈.# .#.≈. g   goblin .....#.#.≈.# Y   ice beast (summoned) .......#.≈.# _The adder hisses angrily. The goblin shouts!  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (water, ally target, 100% to hit)š^µjÔ�™.##.. Janseli the Magician ###.# Djinni of Zin **.... ##.# Health: 29/35 ===================----- # ####.# .  AC: 4Str: 9 ####### #....#####..  EV: 11Int: 16 ......# #.##........  SH: 0Dex: 14 š^µj4ƒ£..###.########...Y....#  XL:  5 Next:  4% Place: Dungeon:3 .####.#.......≈≈≈S≈≈≈.#..  Noise: ===------  Time: 2062.7 (0.0) #.....#.≈≈≈≈≈≈..@...≈....  c) +1 spear #####.#.≈.....#####.≈....  Cast: Freeze ### #.#.≈.####.... ≈....  Fly ..# #.#†≈.# ≈≈≈. .#.. ..###.#.≈.# ._≈.# # # #.....#.≈.# ..≈.# S   adder (ally target) ######.#.≈.# .#.≈. g   goblin .....#.#.≈.# Y   ice beast (summoned) .......#.≈.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (water, ally target, 100% to hit)  š^µjŠƒnYou freeze the adder.  The adder is moderately wounded.š^µjýŒ€..#.##.# ####.# .  #....#####..  #.##........ #####...Y....# ......#.. š^µjä�º..@...≈.... .....#####.≈....  #.#.≈.## ≈....  #.#†≈.# ≈≈≈. g#. ._≈.# #  ..≈.#  .#.≈.Y   ice beast (summoned)š^µjD�3--3.7 (1š^µjø–š^µjÞ¥î  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (water, ally target, 100% to hit)  You freeze the adder.  The adder is moderately wounded. _The adder bites you but does no damage. Your ice beast misses the adder.œ^µj›�F..## ..## .. '## #.# .# #.# .#  ####.# . .####### #....#####.......# #.##........ ...###.########...Y....# ..####.#.......≈@≈S≈≈≈.#.. ÷#.....#.≈≈≈≈≈≈......≈.... .#####.#.≈.....#####.≈.... .### #.#.≈.####.... ≈.....# #.#†≈.# ≈≈≈. g#.. ...###.#.≈.# ._≈.# # #.... ..≈.# #######.#.≈.# .#.≈.#.#.≈.#œ^µjžCS≈œ^µj“¬ø≈The adder is moderately wounded. _The adder bites you but does no damage. Your ice beast misses the adder.The adder attacks as it pursues you! The adder bites you but does no damage.  The adder closely misses you. Your ice beast hits the adder.  Your ice beast freezes the adder!  The adder dies!œ^µj ³ŸY   ice beast (summoned)œ^µjº¹ 1--4FreezeWater _You hear a splash.œ^µj¿8_œ^µjmÂg _Your Armour skill increases to level 1!ž^µjSâµ## .. ## #.# # #.# # ####.# . ž^µj³âÆ########....#####.. .....# #.##........ ###.########...Y....# ž^µj<ã####.#.......≈≈≈≈≈≈≈.#.. #.....#.≈≈≈≈≈≈..@...≈.... #####.#.≈.....#####.≈.... ### #.#.≈.####.... ≈.... .# #.#†≈.# ≈≈≈. g#.###.#.≈.# ._≈.# # # ž^µjeã‚#.....#.≈.# ..≈.# ####.#ž^µj„ãW .....#.#.≈.#ž^µj±ã ž^µj¯æU.Yž^µjíž^µjiï?-5 _ž^µj^ó8_ž^µj‚ôŸ^µjˆ±## ..  #.#  #.#  ####.# .  #....#####.. # #.##. ###.#.# ####.#.≈≈Y≈≈≈≈.#.. .....#.≈≈≈≈≈≈...@..≈.... .#.≈.....#####.≈....  #.#.≈.####.... ≈.... # #.#†≈.# ≈≈≈. .#..###.#.≈.# ._≈.# # # .....#.≈.# ..≈.# Ÿ^µj�Ÿ^µjj630=Ÿ^µj¾0-6Ÿ^µj”#8_Ÿ^µj·%Ÿ^µjf  ..  #.# #.# #####.# .# #....#####..## #.##.. ###.#.# .#.≈≈Y≈≈≈≈.#.#.≈≈≈≈≈≈....@.≈..#.≈.....#####.≈. #.#.≈.####.... .≈. # #.#†≈.# ≈≈≈. .≈.#. ###.#.≈.# ._≈.#.≈.# ##.≈.# ..≈.#.≈.#g   goblin (wandering).#.≈.# .#.≈.#g≈#Y   ice beast (summonŸ^µj Xed)#.#.≈.# .≈# g.≈Yally target)7Ÿ^µjü$ ?_ ^µjx4r .. #.# ##.# .# ####.# ..#  #....#####..# # #.##.. .#.# #.#.≈.#...# ^µj5=#.≈≈≈≈≈≈...Y.@≈..#.≈.....#####.≈.  #.#.≈.####....#.≈.  #.#†≈.# ≈≈≈.#.≈.#...#.#.≈.# ._≈.#.≈.# ##.≈.# ..≈.#g≈.# .#.≈.# .#.≈.#.≈# #.#.≈.# . ^µjH5D .≈#  ^µj07#g. ^µjå7J.Y ^µj"> ^µjø>%8 ^µj»D ^µjÕF¡^µjÆvë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¢^µjí§ .. Janseli the Magician #.# #  Djinni of Zin **.... #.# .#  Health: 28/35 ===================----- ####.# ..#  AC: 4Str: 9 #### #....#####..#  EV: 11¢^µjU¨êInt: 16 ...# #.##........  SH: 0Dex: 14 ##.########........# #  XL:  5 Next: 14% Place: Dungeon:3 ¢^µjª##.#.......≈≈≈≈≈≈≈.#...#  Noise: ---------  Time: 2068.7 (0.0) ...#.≈≈≈≈≈≈....Y@≈......  c) +1 spear ##.#.≈.....#####*≈......  Cast: Freeze  #.#.≈.####....#*≈......  Fly  #.#†≈.# ≈≈≈.#*≈.#...# ##.#.≈.# ._≈.#g≈.# ### ...#.≈.# ..≈.#.≈.#  g   goblin (ally target) ###.#.≈.# .#.≈.#.≈#  Y   ice beast (summoned) ..#.#.≈.# . .≈# ....#.≈.# _Your Armour skill increases to level 1!Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  [¢^µjjª�40mPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (ally target, 72% to hit)£^µjJ%ö..Janseli the Magician#.##Djinni of Zin **....#.# .#Health: 28/35 ===================-----####.# ..#AC: 4Str: 9 #####....#####..#EV: 11Int: 16 ...##.##........SH: 0Dex: 14 ##.########........# #XL:  5 Next: 14% Place: Dungeon:3 ##.#.......≈≈≈≈≈≈≈.#...#Noise: ---------  Time: 2068.7 (0.0) £^µj&+...#.≈≈≈≈≈≈....Y@≈......c) +1 spear ##.#.≈.....#####*≈......Cast: Freeze#.#.≈.####....#*≈......Fly #.#†≈.# ≈≈≈.#*≈.#...# ##.#.≈.# ._≈.#*≈.# ### ...#.≈.# ..≈.#.≈.#g   goblin (ally target) ###.#.≈.# .#.≈.#.≈#Y   ice beast (summoned) ..#.#.≈.#. .≈# £^µj:&j....#.≈.# _Your Armour skill increases to level 1!£^µjZ&ÌCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.£^µjz&Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (ally target, 72% to hit)£^µjë½{g.  Casting: Freeze (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (ally target, 72% to hit)  You focus your ray upon the goblin. The searing ray misses the goblin..Y.==9.7 (1Ray £^µj¿8_£^µjoÃf _(Press . to maintain the ray.)¥^µj «..  #.# #  #.# .#  ####.# ..# ### #....#####..# ..# #.##.. ¥^µjá Ï.########........# # #.#.......≈≈≈≈≈≈@.#...# ..#.≈≈≈≈≈≈......≈......# #.#.≈.....#####Y≈. #.#.≈.####....#.≈....#†≈.# ≈≈≈.#g≈.#... #.#.≈.# ._≈.#.≈.##### ¥^µj5 ª..#.≈.# ..≈.#.≈.# ##.#.≈.# .#.≈.#.≈##.#.≈.# . .≈#¥^µjó$g.¥^µj„} )  You stop channelling your searing ray. Your ice beast hits the goblin.¥^µjñ  Y   ice beast (summoned)¥^µj_%m95--70Water ¥^µj»+¥^µj’.F _The goblin dies!®^µjèº..#.# ##.# .# ####.# ..# ###....#####..# .# #.##........# ########........# .## .#.......≈≈≈≈≈≈≈.#...## .#.≈≈≈≈≈≈......≈@.....##.≈.....#####Y≈.. .#.≈.####....#)≈......## .#†≈.# ≈≈≈.#.≈.#...## .#.≈.# ._≈.#.≈.##### .#.≈.# ..≈.#.≈.# #.#.≈.#.#.≈.# .#.≈.#Y.®^µjR®^µj¬ K--1®^µjÖ.?_®^µjôŸ#.###.####.# . ##....#####..# ..##........########........##.##.......≈≈≈≈≈≈≈.#...##≈≈≈≈≈≈......Y......##.....#####.≈..####....#)##†≈.# ≈≈≈.#.≈.#...## .._####.# #.#.≈.# .#.≈.#.≈ .. #.#.≈...2®^µjáÅ û.####.# . ##....#####..# ..##........#######........##.##.......≈≈≈≈≈≈≈.#...##≈≈≈≈≈≈......Y......##.....#####.≈..####....#)##†≈.# ≈≈≈.#.≈.#...## .._#### .# #.#.≈.# .#.≈.#.≈ ..≈. #.#.≈... ≈≈≈ ..#.≈≈≈≈≈®^µjËÈ M≈Y®^µj¼Ð ®^µjŒÑ %3®^µj�Ø ®^µjÛ ®^µj¾U ï###. ##....#####..# ..##........#######........##.##.......≈≈≈≈≈≈≈.#...##≈≈≈≈≈≈......≈......##.....#####.≈Y.......####....#)≈......##†≈.# ≈≈≈.#.≈@#...## .._#### . #.#.≈.# .#.≈.#.≈ . ....≈. #.#.≈... ≈≈≈≈ ..#.≈≈≈≈≈... #.#......#®^µj ^ 0§®^µjóe *.®^µj g T30=4®^µj$n 8_®^µj>q c _Your ice beast disappears in a puff of smoke!¯^µj•)Ð ##....##### .##......#######........##.##.......≈≈≈≈≈≈≈.#...##≈≈≈≈≈≈......≈......##.....#####.≈........####....#)≈......##†≈.# ≈≈≈.#.≈.#...## .._#### . .¯^µjl*ÇFly #.≈...#.≈# #.#######.¯^µj¯8;5¯^µjiG¯^µjÆ>¬..# #.##........# #.########........##.## ¯^µjü>C#.#.......≈≈≈≈≈≈≈.#...## ..#.≈≈≈≈≈≈......≈......## #.#.≈.....#####.≈........ ¯^µj?å#.#.≈.####....#)≈## #.#†≈.# ≈≈≈.#.≈.# ¯^µjV?>#.#.≈.# ._≈.#.≈.### ..#.≈.# ..≈.#.@.# ¯^µjƒ?“##.#.≈.# .#.≈.#.≈# ¯^µj¤?ç.#.#.≈.# #.≈.#.≈# ...#.≈.# ...≈.#.≈#¯^µjÅ?¹#.#.≈....≈≈≈≈ #.≈# ...#.≈≈≈≈≈...¯^µjã?„ #.≈##.#......# ¯^µj@  #.≈# .#.#######. ..≈# .#..¯^µjŠLi6Water ¯^µjôO7_¯^µjôR¯^µj2o .# #.##.# ##.#........##.###.#.≈.#...##.#.≈≈≈≈≈≈......≈......## ##.#.≈.....#####.≈........  #.#.≈.####....#)≈......##  #.#†≈.# ≈≈≈.#.≈.#...## ##.#.≈.# ._≈.#.≈.#####.#.≈.# ..≈.#@≈.##.#.≈.# .#.≈.#.≈#.#.#.≈.# #.≈.#.≈#.#.≈.# ...≈.#.≈#.#.#.≈....≈≈≈≈.#.≈#.#.≈≈≈≈≈.....#.≈#.#.#......######.≈# #.#.#######. [4¯^µjp d0m..≈# #.#..¯^µjAw F7¯^µjä| ¯^µj~ ¯^µj¨¬¤###.########..##.###.#.......≈≈≈≈≈≈≈.#...## ....#.≈≈≈≈≈≈......≈......## ###.#.≈.....#####.≈........ # #.#.≈.####....#)≈## # #.#†≈.#...≈≈≈.#.≈.# ###.#.≈.#.≈≈._≈.#.≈.### ....#.≈.#.≈...≈.#.≈.# ####.#.≈.# .#.≈@#.≈# ...#.#.≈.# #.≈.#.≈#...#.≈.# #...≈.#.≈##.#.≈....≈≈≈≈.#.≈#...#.≈≈≈≈≈.....#.≈##.#......######.≈# ##.#.#######. ..≈# ##.#.. ...#¯^µjø°†1==8¯^µjwµ¯^µj·°^µjæ.....# #.##........ .###.########........##. ####.#.......≈≈≈≈≈≈≈.#.. .....#.≈≈≈≈≈≈......≈......## ####.#.≈.....#####.≈........ ## #.#.≈.####....#)≈......## .# #.#†≈.#...≈≈≈.#.≈.#...## .###.#.≈.#.≈≈._≈.#.≈.##### .....#.≈.#.≈...# #####.#.≈.#...#.≈.#.≈##.#.≈.#_ #.≈.#.≈#...#.≈.# #...≈.#.≈##.#.≈....≈≈≈≈.#.≈#...#.≈≈≈≈≈.....#.≈# ....#.#......######.≈# .##.#.#######. ..≈# ###.#..°^µjé°^µjá%9°^µj@!°^µjC$8 _Found a broken altar of Ashenzari.°^µj8­ §.# #.##.# ..###.########.##.## .####.#.......≈.#...## #.....#.≈≈≈≈≈≈......≈......###.#.≈.....#####.≈.# #.#.≈.####....#)≈......## .°^µj1® Z.# #.#†≈.#...≈≈≈.#.≈.#...## ..###.#.≈.#.≈≈._≈.#.≈.##### #.....#.≈.#.≈...@.#.≈.##.#.≈.#...#.≈.#.≈#.#.#.≈.#_. #.≈.#.≈#.#.≈.###...≈.#.≈# .....#.#.≈....≈≈≈≈.#.≈# .#.≈≈≈≈≈.....#.≈#.#.#......######.≈# ..##.#.#######. ..≈# .###.#..°^µjk· °^µj·¸ T80Water °^µj/¿ 7_°^µjJÁ ±^µj¿°}.# #.##.#.###.########.##.## ..####.#.......≈.#...## ÷#.....#.≈≈≈≈≈≈......≈......## .#####.#.≈.....#####.≈. .### #.#.≈.####....#)≈......##.# #.#†≈.#...≈≈≈.#.≈.#...##±^µj{±ù.###.#.≈.#.≈≈._≈.#.≈.##### ##.....#.≈.#.≈..@≈.#.≈.##.#.≈.#...#.≈.#.≈#.#.#.≈.#_.##.≈.#.≈#.#.≈.###...≈.#.≈# ......#.#.≈....≈≈≈≈.#.≈#.#.≈≈≈≈≈.....#.≈#.#.#......######.≈# ...##.#.#. ..≈# ..###.#..±^µjFº±^µj »01±^µjÁ7_±^µjê±^µjV¿\.# #.##.#.###.########.##.##.####.#.......≈.#...## #÷#.....#.≈≈≈≈≈≈......≈......## ..#####.#.≈.....#####.≈. ..### #.#.≈.####....#)≈......##.# #.#†≈.#...≈≈≈.#.≈.#...## ∩...###.#.≈.#.≈≈._≈.#.≈.##### .##.....#.≈.#.≈.@.≈.#.≈.# .#.#.≈.#...#.≈.#.≈#.#.#.≈.#_.##.≈.#.≈#.#.≈.###...≈.#.≈#.#.#.≈....≈≈≈≈.#.≈#.#.≈≈≈≈≈.....#.≈#.#.#......######.≈# ....##.#.#. ..≈# ...###.#..±^µj²Æ±^µjáÇ]2=2±^µj3α^µjб^µj'å %###.########..##.###.#.......≈≈≈≈≈≈≈.#...## .#÷#.....#.≈≈≈≈≈≈......≈......## ...#####.#.≈.....#####.≈........ #..### #.#.≈.####....#)≈## #....# #.#†≈.#...≈≈≈.#.≈.# .∩...###.#.≈.#.≈≈._≈.#.≈.### ..##.....#.≈.#.≈...≈.#.≈.# .#######.#.≈.#.@.#.≈.#.≈# ........#.#.≈.#_.##.≈.#.≈# #...#.≈.###...≈.#.≈##.#.≈....≈≈≈≈.#.≈#...#.≈≈≈≈≈.....#.≈# ##.#......####±^µj˜å °##.≈###.#.#######. ..≈# #...###.#.......#±^µj,ï ;3±^µjö ±^µj÷ ²^µjÑ;ê##.#.......≈≈≈≈≈≈≈.#...## #.#÷#.....#.≈≈≈≈≈≈......≈......## ....#####.#.≈.....#####.≈........ ##..### #.#.≈.####....#)≈## ##....# #.#†≈.#...≈≈≈.#.≈.# ..∩...###.#.≈.#.≈≈._≈.#.≈.### ...##.....#.≈.#.≈...≈.#.≈.# #..#######.#.≈.#...#.≈.#.≈# #........#.#.≈.#@.##.≈.#.≈# ##...#.≈.###...≈.#.≈##.#.≈....≈≈≈≈.#.≈#...#.≈≈≈≈≈.....²^µj²<J#.≈# ###.#......######.≈###.#.#######. ..≈# ##...###.#.. .........# ###:######²^µjåD²^µj½E%4²^µjÉK7_²^µjgN` _There is a broken altar of Ashenzari here.²^µjgS�..########........##.## ....####.#.......≈≈≈≈≈≈≈.#...## #÷#.....#.≈≈≈≈≈≈......≈......## ...#####.#.≈.....#####.≈.. ..### #.#.≈.####....#)≈... #....# #.#†≈.#...≈≈≈.#.≈.#... .∩...###.#.≈.#.≈≈._≈.#.≈.##### ..##.....#.≈.#.≈...≈.#.≈.# ..#######.#.≈.#.@.#.≈.#.≈# ..²^µjÖSz#.#.≈.#_.##.≈.#.≈# .#.≈.###...≈.#.≈# #.#.≈....≈≈≈≈.#.≈# ...#.≈≈≈≈≈.....#.≈#..#.#......######.≈# .....##.#.#######. ..≈# #...###.#.. ........#²^µjMb²^µjRc,5 _²^µj {>_²^µjÅ. 2...# #.##..# .########........##.## ..####.#.......≈≈≈≈≈≈≈.#...## #÷#.....#.≈≈≈≈≈≈......≈......## ..#####.#.≈.....#####.≈.. ..### #.#.≈.####....#)≈... ....# #.#†≈.#...≈≈≈.#.≈.#... ²^µj’/ d∩...###.#.≈.#.≈≈._≈.#.≈.##### .##.....#.≈.#.≈.@.≈.#.≈.# #######.#.≈.#...#.≈.#.≈# .#.#.≈.#_.##.≈.#.≈# .#.≈.###...≈.#.≈##.#.≈....≈≈≈≈.#.≈# ..#.≈≈≈≈≈.....#.≈#..#.#......######.≈# ²^µjÉ/ p....##.#.#######. ..≈####.#..²^µjq8 ²^µj9 S3=6²^µj�? 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##.###.## .### ###...## .. ¼^µjÈ«¼^µjQ¬%2¼^µj°¼^µj ±¼^µjU ###.#.≈.#.≈≈._≈.#.≈.##### #.≈.#.≈...≈.#.≈.# .#.≈.#...#.≈.#.≈# #.#.≈.#_.##.≈.#.≈# #.≈.###...≈.#.≈# #.#.≈....≈≈≈≈.#.≈# #.≈≈≈≈≈.....#.≈# #.#......######.≈# ##.#.#######.≈# .#.≈¼^µj¶™.####...##.###.##....r #.#####)##.# .#.# #.##.# .. #.## ##.##.# #.¼^µjàër   quokka (asleep) # ##.###.###.# ¼^µj†## ###...## #.. ¼^µjJ¼^µj*%3¼^µjŠ 7_¼^µj�"W _You encounter a quokka.¼^µjß $...... ####.#.≈.#...#.≈.#.≈ ..._.##.##..##.#.≈....≈≈≈≈.#.≈#..#.≈≈≈≈≈.....#.#.#......######. ##.#.#######.......≈#..........≈≈≈≈@≈≈≈.... ...####...##.###.##....r ¼^µjìß ¥#### #.#####)##.# .... #.# #. ..# # #. ##.###.# ##...## #.. .## ##.###.# ###.####...##.#######.¼^µj2ä _.r¼^µj÷ê `r¼^µjì S4Water ¼^µjìñ ¼^µj ô ¼^µj8 ¡ ####.#.≈.#...#.≈.#.≈ ..._.##.##..#.#.≈....≈≈≈≈.#...#.≈≈≈≈≈.....#.#.#......###### ##.#.#######.......≈#..........≈≈≈≈≈≈≈≈. ...####...##.###@##..... #### #.#####)##.# ..r. #.# #. ...¼^µjÇ í# # #. ##.###.# ..'..........>......¼^µj % ¼^µjf8 M5½^µjX¢...#.≈.#.≈...≈.#.≈.# ###.#.≈.#...#.≈.#.≈# #.#.≈.#_.##.≈.#.≈# .#.≈.###...≈.#.≈# #.#.≈....≈≈≈≈.#.≈# .#.≈≈≈≈≈.....#.≈# ..#.#......######.≈# #.#.#######.......≈# #.#........≈≈≈≈≈@≈≈....# ..####...##.###.##...... ### #.#####)##.# ....##.# #.##.# .... #.## ##.##.# #.# ##.###.###.# # # ###...## #.. ## ##.###.# ######...##.#######.[39½^µjÌ¢;49m½^µj#ª½^µjþªS6Water ½^µjä°½^µjo²¾^µjt#.≈.#.≈...≈.#.≈.# .#.≈.#...#.≈.#.≈# #.#.≈.#_.##.≈.#.≈# #.≈.###...≈.#.≈# #.#.≈....≈≈≈≈.#.≈# #.≈≈≈≈≈.....#.≈# #.#......######.≈# ##. .#.#.≈#. .#.≈....# ####...##.###.##. #.#####)##.# #....##.# #.##.# #.#.## ##.##.# .#.###.###.###.# # #  ###...## #.. ##.###.# ### ¾^µj޾^µj[ %7¾^µjÿ%¾^µj¿'¾^µj˜úÑ#.≈.#.≈...≈.#.≈.# .#.≈.#...#.≈.#.≈# #.#.≈.#_.##.≈.#.≈# #.≈.###...≈.#.≈# #.#.≈....≈≈≈≈.#.≈# #.≈≈≈≈≈.....#.≈# #.#......######.≈# ###. #.#.≈#. #.≈....# ####...##.###.##.# #.#####)##.###....##.# #.##.# #.#.## ##.##.# .#.###.###.###.# ##.####...## #.. # ¾^µj5¾^µj %8¾^µjy¾^µj< ¾^µj}#.≈.#.≈...≈.#.≈.# .#.≈.#...#.≈.#.≈# .#.≈.#_.##.≈.#.≈# #.≈.###...≈.#.≈# .#.≈....≈≈≈≈.#.≈# #.≈≈≈≈≈.....#.≈# # .#......######.≈#####. .#.≈#. .≈¾^µj}}ì# ...##.###.##.#  #.#####)##.###....### #.# #.##.# ##...... ¾^µjª} ¾^µjˆ¾^µjM‰09¾^µj´Ž¾^µjQ�¿^µj‹Ÿì.≈.#.≈...≈.#.≈.# #.≈.#...#.≈.#.≈# #.≈.#_.##.≈.#.≈# #.≈.###...≈.#.≈# #.≈....≈≈≈≈.#.≈# #.≈≈≈≈≈.....#.≈# ## #......######.≈#####. #.≈#.≈.@..# ...##.###.##.#  #.#####)##.###....###  #.## ##.##.# .  ##.###.###.# ###.#  ###...## #.. .# ##.###.# ### .. r¿^µjJ¡�r   quokka¿^µjr¢&30¿^µjó§¿^µjgªÀ^µjV,°≈.#.≈...≈.#.≈.# .≈.#...#.≈.#.≈# .≈.#_.##.≈.#.≈# .≈.###...≈.#.≈# .≈....≈≈≈≈.#.≈# .≈≈≈≈≈.....#.≈# # À^µj¹,‚......######.≈#####..≈#.%≈..@.# ...##.###.##.À^µjî,¢# #.#####)##.###....### À^µj)-x#.# #.##.# ##...... #.## ##.##.# r.#.### À^µjU-##.###.###.# .###.# ###...## #.. . .#À^µjƒ-k.###.# #### À^µjB|r.1À^µjºEÀ^µjÇLM _Found a quill talisman.Á^µj’ü ð  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Â^µjÐ2 Ø≈.#.≈...≈.#.≈.# Janseli the Magician .≈.#...#.≈.#.≈# Djinni of Zin **.... .≈.#_.##.≈.#.≈# Health: 33/35 ======================-- .≈.###...≈.#.≈# AC: 4Str: 9 .≈....≈≈≈≈.#.≈# EV: 11Int: 16 .≈≈≈≈≈.....#.≈# ####  SH: 0Dex: 14 Â^µjã3 H......######.≈#####.....  XL:  5 Next: 15% Place: Dungeon:3 ######.......≈#........%  Noise: ---------  Time: 2131.7 (0.0) ......≈≈≈≈≈≈≈≈..@.# c) +1 spear #...##.###.##...*...#  Cast: Freeze #.#####)##.###.*..###  Fly #.# #.##.# ##r..... #.## ##.##.# ..#.### ##.###.###.# .###.# r   quokka ###...## #.. . .# #.###.# #### .. ...##.#######. Â^µj‰4 _Found a quill talisman.  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)Ã^µjæñ≈.#.≈...≈.#.≈.#Janseli the Magician .≈.#...#.≈.#.≈#Djinni of Zin **.... .≈.#_.##.≈.#.≈#Health: 33/35 ======================-- .≈.###...≈.#.≈#AC: 4Str: 9 .≈....≈≈≈≈.#.≈#EV: 11Int: 16 .≈≈≈≈≈.....#.≈# ####SH: 0Dex: 14 ......######.≈#####.....XL:  5 Next: 15% Place: Dungeon:3 ######.......≈#........%Noise: ---------  Time: 2131.7 (0.0) ......≈≈≈≈≈≈≈≈..@.#c) +1 spear #...##.###.##...*...#Cast: Freeze #.#####)##.###.*..###Fly #.# #.##.# ##*..... #.## Ã^µjÿòE[40m##.##.# *.#.### ##.###.###.# .###.#r   quokka ###...## #.. . .# #.###.# #### .. ...##.#######.Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.Ã^µjCtHr.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (69% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  The quokka is heavily wounded.Ã^µjÄ~0....Ã^µj"€q==2.7 (1Ray Ã^µjBˆÃ^µjˈf _(Press . to maintain the ray.)Æ^µj%‹ †The searing ray hits the quokka!Æ^µj+X***Æ^µj¡`.†.Æ^µj�¥Ÿ2-6-3+ Æ^µj ­Æ^µj1®J _You kill the quokka!È^µjõ#7.#.≈≈._≈.#.≈.##### .#.≈...≈.#.≈.# ≈.#...#.≈.#.≈# ≈.#_.##.≈.#.≈# ≈.###...≈.#.≈# ≈....≈≈≈≈.#.≈# ≈≈≈≈≈.....#.≈# ##### .....######.≈#####...... #####.......≈#..@.....%. .....≈≈≈≈≈≈≈≈....#.##.#. ...##.###.##.......# .#####)##.###..†.### .# #.##.# ##...... .## ##.##.# ..#.### #.###.###.# .###.##...## #.... ..####.# #### ..È^µj‡+K3=È^µj‰-R--4È^µjj14_È^µjÕ4< _You stop channelling your searing ray.È^µj—: ø#.≈≈._≈.#.≈.##### #.≈...≈.#.≈.# .#...#.≈.#.≈# .#_.##.≈.#.≈# .###...≈.#.≈# ....≈≈≈≈.#.≈# .....#.≈# ######.######.≈#####..≈#.%.≈....#.##.#.##.###.##.......# #####)##.###..†.# # #.##.# ##...... ## ##.##.# ..#.### .###.###.# .###.#...## #.... ..# -5È^µj‰< 4_È^µji> È^µj¹~ ˜.≈≈._≈.#.≈.##### .≈...≈.#.≈.# #...#.≈.#.≈# #_.##.≈.#.≈# ###...≈.#.≈# ≈≈≈≈.#.≈# È^µj$ ¤.....#.≈# #######.#######.≈#####..≈#.%.≈....#.##.#.È^µj;€ ##.###.##.......# )##.###..†.###  #.##.# ##...... ##.##.# ..#.### ###.###.# .###.# ...## #.... ..# È^µjkˆ È^µjý‰ %6È^µjn� 4_È^µj”’ É^µj‹Î≈≈._≈.#.≈.##### ≈...≈.#.≈.# ...#.≈.#.≈# _.##.≈.#.≈# É^µjóÎ$...≈.#.≈# ≈≈≈≈.#.≈# .....#.≈# #.#######.≈#####..É^µj–Ï6≈#.%.≈....#.##.#...# ##.###.##.......# # #)##.###..†.####.##.# ##......  ##.##.# ...###.# .É^µj¾ÏL###.# É^µj2ØÉ^µj¾Ù%7É^µjháÉ^µju46._≈.#.≈.##### ...≈.#.≈.# #.≈.#.≈# .##.≈.#.≈# ...≈.#.≈# ≈≈≈≈.#.≈# #.....#.≈# #.##.######.≈#####..≈#.%....#≈....#.##.#...#.###.##.......# .# ## )##.###..†.### .##.##.# ##...... .# ##.##.# ...#.### ##.###.# .###.# É^µj–;É^µj¥<R4==É^µjâ<8É^µjFC4_É^µjxEÉ^µj(qÁ._≈.#.≈.##### ≈.#.≈.# #.≈.#.≈# ##.≈.#.≈# ...≈.#.≈# ≈≈≈≈.#.≈# # .....#.≈# #É^µjŸq\.##.# ######.≈#####.# .≈#.%....# ≈....#.##.#...## .###.##.......##.# .## É^µj)rò)##.###..†.####.# # #.##.# ##........#.##.# ...#.###### .###.# .###.# É^µj˜{É^µj'|%9É^µj—‚4 _É^µjK„É^µj ö_≈.#.≈.##### ≈.#.≈.# #.≈.#.≈# .≈.#.≈# ≈.#.≈# #.#.≈# o# #.≈# #.##.# .≈#####.# ≈#.....# ....#.##.#...## ###.##.##.##.## )##.###..†.####.# .# É^µj_’.##.# ##........# # .##.# ...#.###### o   orc (asleep) É^µj3É^µjÐ&40É^µj�É^µjü h _You encounter an orc. It is wielding a +0 whip.É^µjn$t _You see here a quill talisman.Ï^µj¡ÏM≈...## _#### .≈.#.≈. # .. # ≈≈≈ o# ....#.≈# #######.## #####.≈#####Ï^µj“¡ø.# ......≈#........%....## ≈≈≈≈≈≈≈....#.##.#...##Fly ... ...#.###### #Ï^µj+¢¢##.# .### # #.... ..#Ï^µj7¬Ï^µjòÅI1 _Ò^µj½i ð  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Õ^µjúÅÕ^µjÈL Your spells (cast)TypeFailure Level  a - FreezeIce4% 1  b - Frozen RampartsIce12% 3 c - Ozocubu's ArmourIce12%3  d - Summon Ice BeastIce/Summoning12%3  e - SlowHexes4% 1  f + Searing RayConjuration6% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitÙ^µjÝËÙ^µjZÔÙ^µj*Ü≈≈.#.≈.#...##Janseli the Magician _≈.#.≈.#####Djinni of Zin **.... .≈.#.≈.#Health: 34/35 =======================- #.≈.#.≈#AC: 4Str: 9 #.≈.#.≈#EV: 11Int: 16 ..≈.#.≈##SH: 0Dex: 14 ≈≈≈.#.≈#o#Ù^µjÚÜKXL:  5 Next: 16% Place: Dungeon:3 ....#.≈# #######.##.#Noise: ---------  Time: 2141.7 (0.0) #####.≈#####....@.....#c) +1 spear ......≈#........%....##Cast: Freeze ≈≈≈≈≈≈≈....#.##.#...##Fly ###.##.......##.##.## )##.###..†.####.# .# .##.# ##........# .# Ù^µj�Ý .##.# ...#.###### # ###.# .###.# # #.... ..# _You kill the quokka! _You stop channelling your searing ray. _You encounter an orc. It is wielding a +0 whip. _You see here a quill talisman.  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ù^µj(ÞÙ^µjlç„≈≈.#.≈.#...##Janseli the Magician _≈.#.≈.#####Djinni of Zin **.... .≈.#.≈.#Health: 34/35 =======================- #.≈.#.≈#AC: 4Str: 9 #.≈.#.≈#EV: 11Int: 16 ..≈.#.≈##SH: 0Dex: 14 ≈≈≈.#.≈#o#XL:  5 Next: 16% Place: Dungeon:3 Ù^µjÙçÛ....#.≈# #######.##.#Noise: ---------  Time: 2141.7 (0.0) #####.≈#####....@.....#c) +1 spear ......≈#........%....##Cast: Freeze ≈≈≈≈≈≈≈....#.##.#...##Ù^µj èoFly ###.##.......##.##.## )##.###..†.####.# .# Ù^µjqèR.##.# ##........# .# .##.# ...#.###### # ###.# .###.# # #.... ..# _You kill the quokka! _You stop channelling your searing ray. _You encounter an orc. It is wielding a +0 whip. Ù^µjŸèà_You see here a quill talisman.  Casting: Searing Ray (safe; 6% risk of failure)  Ù^µjSé\Confirm with . or Enter, or press ? or * to list all spells.Ù^µj´ôÙ^µjLèThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - NoÛ^µj÷› Û^µjé² ≈≈.#.≈.#...##Janseli the Magician _≈.#.≈.#####Djinni of Zin **.... .≈.#.≈.#Health: 31/35 =====================--- #.≈.#.≈#AC: 4Str: 9 #.≈.#.≈#EV: 11Int: 16 ..≈.#.≈##SH: 0Dex: 14 ≈≈≈.#.≈#o#XL:  5 Next: 16% Place: Dungeon:3 ....#.≈# #######o##.#Noise: ---------  Time: 2141.7 (0.0) #####.≈#####....@.....#c) +1 spear ......≈#........%....##Cast: Freeze ≈≈≈≈≈≈≈....#.##.#...##Fly ###.##.......##.##.## )##.###..†.####.# .# .##.#[Û^µj»³ s40m ##........# .# .##.# ...#.###### # ###.# .###.# # #.... ..# _You kill the quokka! _You stop channelling your searing ray. _You encounter an orc. It is wielding a +0 whip. _You see here a quill talisman.  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Û^µj&½ ƒ.Yo   orcY   ice beast (summoned)2--==2.7 (1Û^µjÎ 5 _Û^µjëÐ 4 _A chill wind blows around you.Þ^µjW—U  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.à^µjè¾ P  Okay, then.à^µjç¿ à^µj÷È à^µjAË . _á^µjý¬≈≈.#.≈.#...## Janseli the Magician _≈.#.≈.##### Djinni of Zin **.... .≈.#.≈.# Health: 32/35 =====================--- #.≈.#.≈# AC: 4Str: 9 #.≈.#.≈# EV: 11Int: 16 ..≈.#.≈# #  SH: 0Dex: 14 ≈≈≈.#.≈# .#  XL:  5 Next: 16% Place: Dungeon:3 ....#.≈# #######o##.#  Noise: ==-------  Time: 2142.7 (0.0) #####.≈#####....@.Y...#  c) +1 spear ......≈#........%....##  Cast: Freeze ≈≈≈≈≈≈≈....#.##.#...##  Fly ###.##.......##.##.## )##.###..†.####.# .# á^µj0®o.##.# ##........# .#  o   orc .##.# ...#.###### #  Y   ice beast (summoned) ###.# .###.# # #.... ..#Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Reach: c) +1 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (62% to hit)á^µj%% 8≈≈.#.≈.#...## Janseli the Magician _≈.#.≈.##### Djinni of Zin **.... .≈.#.≈.#á^µjá%  Health: 32/35 =====================--- #.≈.#.≈# AC: 4Str: 9 #.≈.#.≈# EV: 11Int: 16 ..≈.#.≈# #  SH: 0Dex: 14 ≈≈≈.#.≈# .#  XL:  5 Next: 16% Place: Dungeon:3 ....#.≈# #######.##.#  Noise: ==-------  Time: 2142.7 (0.0) #####.≈#####....@oY...#  c) +1 spear ......≈#........%....##  Cast: Freeze ≈≈≈≈≈≈≈....#.##.#...##  Fly ###.##.......##.##.## )##.###..†.####.# .# .##.# ##........# .#  o   orc .##.# ...#.###### #  Y   ice beá^µj& zast (summoned) ###.# .###.# # #.... ..#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Reach: c) +1 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (62% to hit)  You reach to attack! You hit the orc.á^µj1/ á^µjì/  _ #  .#  #######.##.# #....@oY...# á^µj„0 `.......%....## ..#.##.#...## ...##.##.## )†.####.# .# ..# .# (ally target) ### #   #....  _Okay, then.  Reach: c) +1 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (62% to hit)  á^µjÙ0 MYou reach to attack! You hit the orc.  The orc is lightly wounded.á^µj 2 C-3.7 (1Freezeá^µjÊ8 5 _á^µj±@ [ _Your ice beast barely misses the orc.ã^µj,«U  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ã^µj¹Þ ≈≈.#.≈.#...## Janseli the Magician _≈.#.≈.##### Djinni of Zin **.... .≈.#.≈.# Health: 31/35 =====================--- #.≈.#.≈# AC: 4Str: 9 #.≈.#.≈# EV: 11Int: 16 ..≈.#.≈# #  SH: 0Dex: 14 ≈≈≈.#.≈# .#  XL:  5 Next: 16% Place: Dungeon:3 ....#.≈# #######.##.#  Noise: =--------  Time: 2143.7 (0.0) #####.≈#####....@oY...#  c) +1 spear ã^µj·ß (......≈#........%....##  Cast: Freeze ≈≈≈≈≈≈≈....#.##.#...##  Fly ###.##.......##.##.## )##.###..†.####.# .# .##.# ##........# .#  o   orc (ally target) .##.# ...#.###### #  Y   ice beast (summoned) ###.# .###.# # #.... ..# _Your ice beast barely misses the orc.Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  ã^µjEà ’Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (ally target, 100% to hit)ä^µjÖ ˆ≈≈.#.≈.#...## Janseli the Magician _≈.#.≈.##### Djinni of Zin **.... .≈.#.≈.# Health: 31/35 =====================--- #.≈.#.≈# AC: 4Str: 9 #.≈.#.≈# EV: 11Int: 16 ..≈.#.≈# #  SH: 0Dex: 14 ä^µj¥¼≈≈≈.#.≈# .#  XL:  5 Next: 16% Place: Dungeon:3 ....#.≈# #######.##.#  Noise: =--------  Time: 2143.7 (0.0) #####.≈#####....@)Y...#  c) +1 spear ......≈#........%....##  Cast: Freeze ≈≈≈≈≈≈≈....#.##.#...##  Fly ###.##.......##.##.## )##.###..†.####.# .# .##.# ##........# .#  o   orc (ally target) .##.# ...#.###### #  Y   ice beast (summoned) ###.# .###.# # #.... ..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (ally target, 100% to hit)  You miscast Freeze. Nothing appears to happen. The orc closely misses you.Your ice beast hits the orc. Your ice beast freezes the orc!ä^µjW@ _ #  .#  #######.##.# #....@)Y...# .......%....## ..#.##.#...## ...##.##.## )†.####.# .# ..# .#Y   ice beast (summoned) ä^µjU¡### #  #.... ä^µj”Contam: 10% 94.7 (1Freezeä^µj9$5 _ä^µj©'  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (ally target, 100% to hit)  You miscast Freeze. Nothing appears to happen. The orc closely misses you.r ice beast hits the orc. Your ice beast freezes the orc! _The orc dies!å^µjnŒ„.#.≈.#...## ≈.#.≈.##### .# ≈.#.≈.# .# .≈.#.≈# .# .≈.#.≈# .#≈.#.≈# .# .#.≈# .# #.≈# #.##.# .≈#####.....@Y...# ≈#.%....## ....#.##.#...## .##.......##.##.## ##.###..†.####.# .# ##.# ##..# .# ##.# ...#.###### +# å^µj”å^µj•--5å^µj‘›å^µj~�$  Things that are here:å^µj n _a +0 whip; an orc corpseæ^µj)é.#.≈.##### .# .#.≈.# #.# # #.# ≈.#.≈# #.# ≈.#.≈# #.# ## ≈.#.≈# #.# .. ..#.≈# #######.##.# ###.≈#####.....)Y...# ....≈#........%.@..## ≈≈≈≈≈....#.##.#...## #.##.......##.##.## .###..†.####.##.#.# ##........##.#.# ...#.#######+# .# .###.#.... ..# #### æ^µj%ê [Kæ^µj/òæ^µj•ó\2-6 _æ^µj¹úæ^µjÆüæ^µj›�…≈.#.≈.##### .# ≈.#.≈.# #.# .≈.#.≈# #.# .≈.#.≈# #.# .≈.#.≈# #.# ##≈.#.≈# #.# ...#.≈# #.##.##.≈#####.....)Y...#.≈#.%@...##≈....#.##.#...###.##.##.##.###.###..†.####.##.##.# ##.##.##.# ...#.#######+# ##.# .###.#  #.... ..#  #### ..7è^µj³-6Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 spear (weapon) Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs Armour (go to first with [)  b - a +1 leather armour (worn)a - a +0 robe Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}ì^µj‘†Ve - the quill talisman of Hadjma {Harm SInv}. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________ ì^µj/‡ù Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0.0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ì^µjr‡€____________________________________________________________ Harm:It increases damage dealt and taken. SInv:ì^µj�‡žIt lets you see invisible. Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.ì^µjÇ—At 100% training you would reach 7.0 in about 3.5 XLs. (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe._µj7œ Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 spear (weapon) Missiles (go to first with ()  d - 2 javelins  f - 3 boomerangs Armour (go to first with [)  b - a +1 leather armour (worn)  a - a +0 robe _µjd®Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}_µj•ë _µj]ô _µj_ý ≈.#.≈.#####.#Janseli the Magician ≈.#.≈.##.#Djinni of Zin **.... .≈.#.≈##.#Health: 32/35 =====================--- .≈.#.≈##.#AC: 4Str: 9 .≈.#.≈##.# ##EV: 11Int: 16 Contam: 10% ≈≈.#.≈##.# ..SH: 0Dex: 14 ...#.≈# #######.##.#XL:  5 Next: 19% Place: Dungeon:3 ####.≈#####.....)Y...#Noise: ---------  Time: 2147.7 (0.0) .....≈#........%@...##c) +1 spear ≈≈≈≈≈≈....#.##.#...##Cast: Freeze ##.##.......##.##.##Fly ##.###..[0;1_µj…þ ™0;1m†.####.##.# ##.# ##........##.# ##.# ...#.#######+#Y   ice beast (summoned) _µjœ n##.# .###.##.... ..##### ..Aim: an orc, wielding a +0 whip (ally target, 100% to hit)  You miscast Freeze. Nothing appears to happen. The orc closely misses you.Your ice beast hits the orc. Your ice beast freezes the orc! _The orc dies!Things that are here: _a +0 whip; an orc corpse_µj˜ _µj* _µj9Ó ¶.#.≈.# #.# # #.# ≈.#.≈# #.# ≈.#.≈# #.# ### ≈.#.≈# #.# ... ..#.≈# #######.##.# ###.≈#####.....)Y...# ....≈#........%....## ≈≈≈≈≈....#.##.#.@.## _µjµÔ #.##.......##.##.## .###..†.####.##.# .# ##........##.#.# ...#.#######+#.# .###.# .... ..# ####  ####._µj=Ø N.Y_µjzâ _µjsã *8.7 (1_µjqì _µjDï _µjƵ3_µj½_µjU¿_µjýÿ`≈.#.≈###... .#######.##.# ###.≈#####.....)... _µjÐà....≈#........%.Y..## ≈≈≈≈≈....#.##.#...## #.##.......##.##@## #..†.####.##.#  ##..........#.#######+###.#... . #### .._µj<K. ...._µjN.Y_µjm _µj‰%9_µjn_µjr_µjl¶/###... .#######.##.# ###.≈#####.....)....# ....≈#........%....## ≈≈≈≈≈....#.##.#.Y.## #.##.......##.##.## #..†.##  ##..........#.#######+###.#... . #### ... .... .###_µj’¸ ._µjí¸.Y_µjŒÀ_µj„ÁT3=50_µj®Ç_µj�É_µjñn ø ###... .#######.##.# ###.≈#####.....)....# ....≈#........%....# ≈≈≈≈≈....#.##.#...## #.##.......##.##Y## #..†.####.##.#  ##......._µj p [...#.#######+###.# ... . #### ...  Aim: an orc, wielding a +0 whip (ally target, 100% to hit)_µj6s N.Y_µjžz _µj®{ A8% 1_µjå� _µjÿƒ _µj®+C'...............##.......##......+#..$...#_µjS6_µjÆ6?62_µj>_µjö>3 _You reach down and open the door._µj†AK _Found 10 gold pieces._µj.�... .#######.##.# ###.≈#####.....)... ....≈#........%....# ≈≈≈≈≈....#.##.#...## #.##.......##.##.## #..†.####.##Y#  ##........##....#.########.# #...#... ..# #.....#### .. #.......#. ##.# .... ##+###  #..$...# #.....#.Y_µjâ/F43 __µjË8_µjh:Q _There is an open door here._µjm“.#######.##.# ###.≈#####.....)... _µj-r¬....≈#........%....# ≈≈≈≈≈....#.##.#...## #.##.......##.##.## #..†.##  ##........##Y_µjssS...#.#######'#####.# #.@.#... ..# #.....#_µj¯zp### .. #.......#. ##.# .... ##+###  #..$...# #.....#_µjg„N.Y_µj'²Ÿ4==24 __µj™Ò_µj4p *###.≈#####.....)... ....≈#........%....# ≈≈≈≈≈....#.##.#...## #.##.......##.##.## #..†.##  ##..........#.#######Y#####.# ##...##... ..# #..@..#### .. #.......#. ##.# .... ##+###  #..$...# #.....##...##'Y_µjjŠ r15_µjEÄ....≈#........%....# ≈≈≈≈≈....#.##.#...## #.##.......##.##.## #..†.##  ##..........#.#######'#####.# ##.Y.##... ..# ##.....##### .. #...@...#. ##.# .... ##+###  #..$...# #.....#.....## #...###+##.Y6_µjÌ^_µj/`K _Your magical contamination has completely faded away. _µjªÉÐ≈≈≈≈≈....#.##.#...## #.##.......##.##.## #..†.##  ##..........#.#######'#####.# ##...##... ..# ##..Y..##### .. #.......##. ##.# .... ##+###  #..$...# #.....#.#...## .##+##. _µjßÊN.Y _µjvÐ _µj�Ò%7 _µjæÖ _µjçØ _µjêM.##.......##.##.## .###..†.####.##.# .# ##........##.# .# ...#.#######'# .# .###.# ##... .... ..# ##..## .. #...Y. ##.......# .... + ### ..$...#  #.....## ...#...## _µjsÞ..ß.##+## ....# _µjMO.Y _µjL£5==8 _µjÉ\  _µjê] n#..†.##  ##..........#.#######'#####.# ##...##... ..# ##.....## ### .. #.......##. ##...Y... ... ##......+ ###  # #.....#.......## ....#...##..ß.##+##. #  _µjùa N.Y _µj&o  _µjep %9 _µj+u  _µjD{  _µjú{ +60.7 (2 _µj΂  _µj‡„ X _You pay a tithe of 1 gold. You now have 81 gold pieces (gained 9). _µjž0 2 ##..........#.#######'#####.# ##...##... ..# ##.....## ### .. #.......##. ##. ... ##..Y...+ ###  #......# ##_........## ....#...## ß.##+##...#  _µjþG ú.Y1.7 (1_ _Found an opulent altar of Gozag. _µjRL#.# ##.##.# #.# ...#.#######'## #.# .###.# ##...## #.... ..# ##.....### .. #.###. ##.#. ##......+ .### _µjåLå #..Y...# #.@...##._.##.#...##...ß.##+##...#.## _µjþb _µjìcA=2 _µjÖk8_ _µjro _µj•Ä¡#.# ...#.#######'## ##.# .###.# ##...##  #.... ..# ##.....##  #### .. #.......###. ##. ##.......# ...... .... ##......+ #.### ß...ß #..Y...# ......#.....##.._... _µj$Åc.....#ß...ß.##+..##.# #  _µj÷Ù­.Y3 _µj2Þ µ.##.# ...#.#'###.# .###.# ##...## # #.... ..# ##.....## #### ... #.......###. ###.###.......# >...... #.....##......+#.### .ß...ß.#......# #.#.Y...## #._.## #.#...## # _µjÏß å.ß...ß.##+## ##.....# ##.## #..# _µjèá U.Y _µj X4 _µj+àŽ#.##.# ...#.#'## .###.# .###.# ##...## ## #.... ..# ##.....## # #### ... #.......###. ###.###.......# .>...... ##.....##......+ .##.### #.ß...ß.#......# .##.#.....## .#._..@.Y...## .##.#...## .##.ß...ß.##+## .##.##  _µjFá÷## ###.## #.  . #. _µjéç/Y. _µjÚð _µjˆñ%5 _µj'ü@_ _µjÞ#.##.# ...#.#'## #.###.# .###.# ##...## .## #.... ..## ##.....## .# #### ... #.......## .#. ###.###.......# ..>...... ##.....##......+ ..##.### #.ß...ß.#......# ..###.#.....## ..#._.@.Y....## #.#.#.#...##.# #.ß...ß.##+## ..# ##.....### ###.###[39;49 _µjê4m #. .. #.#Y.6_ _µjø6– ##.##.# ...#.#'## ##.###.# .###.# ##...## ..## #.... ..## ##.....## #.# #### ... #.## #.#. ###.###.#.>...... ##.....##......+.##.### #.ß...ß.#......# #..# .##.#.....##.#._@.Y.....## .#.#.#.#...##.# #.ß...ß.##+## ...# ##.....## #### ###.### _µjÍ7š #.  .. #.# _µj¼:/Y. _µj0A _µjöe%7 _µjti9_ _µjq _µjî s# ##.##.# ...#.#'## _µjn€ “#.###.# .###.# ##...##.## #.... ..#####.....## ##.# #### ...##.## ##.#. ###.###.#.>...... ##.....##......+ _µj¸€ D.##.### #.ß...ß.#......# ##..# #.##.#.....## #...# #......@.Y......## . _µj� –.#.# #..#.#...## #...# #.ß...ß.##+## ....# _µjn�  ##.....## ##### ###.### # #.# # ... # #.#. # _µji„ /Y. _µjŒ  _µj�Œ %8 _µjå‘  _µj¢– ^ _There is an opulent altar of Gozag here._µjéµ ##........##.#  ##...#.#######'## ###.###.# .###.# ##...## ...## #.... ..#####.....##  #### ...##.# ##.#######. ###.###.#>...... ##.....#+ ....##.### #.ß...ß.#...... ###.##...@...#.....## #......_Y.......## ..##..#.......#...## ## #.ß...ß.##+## ....##.....#########.####.# ..#.#._µj�¶_µjlÇB9 __µj�È_µjõÊ_µjO####)##.###..†.####  ##........##.#  ##...#.#######'## ###.###.# .###.# ##...## ...## #.... ..#####.....##  #### ...##.# ##.#######. ###.###.#>...... ##.....#+ ....##.### #.ß.@.ß. ###.##.......#.....## #.._µjzL...._Y.......## ..#..#.......#...## ### #.ß...ß.##+## ....##.....#########.####.# .._µjZ 6Y._µj('_µjø'&70_µj›._µj+0_µjîµ X.##.###.##.......# ####)##.###..†.####  ##........##.#  ##...#.#######'## ###.###.# .###.# ##...## ...## #.... ..#####.....##  #### ...##.# ##.#######. ###.###.#>...... ##..@..##+ _µj¤¶ C....##.### #.ß...ß. ###.##...Y...#.....## #..#......_........## ..#..#.......#...## ### #.ß...ß.##+## ....##.....#########.####.#_µjß¹ 7Y._µjF _µjà %1_µj�Ê :__µj¿Ì _µj¢B ..≈≈≈≈≈≈≈≈....#.##.#...## .##.###.##.......# ####)##.###..†.####  ##........##.#  ##...#.#######'## ###.###.##.###.# ##...## ...## #........#####.....##  #### #...##.# _µj$C •##.#######. ###@###.#>...... ##.....##+ ....##.### #.ß.Y.ß. ####.......#.....## _µjTC j#..#......_........## _µjC œ..##..#.......#...## #_µj©C W##.#.ß...ß.##+## ..... ##...._µjØC `.#########.###_µj[G 7Y._µjuN _µj@O %2_µj“U 8__µjyW _µj(h=###.......≈#........%....## ...≈≈≈≈≈≈≈≈....#.##.#...## .##.###.##.......# ####)##.###..†.####  ##........##.#  ##.##.# ...#.#######'## ###.###.##.###.# ##...## ...## #........#####.....##  #### #..@##.# _µj8jY##.#######. ###.###.#>...... ##..Y..##+ ....##.### #.ß...ß.#...... ####.......#.....## #........_........## ..##..#.......#...## ###.#.ß...ß.##+## ..... ##.....##_µjtl7Y._µj3t_µju%3_µjy{_µjW}_µjj·Ï...≈≈≈≈≈≈≈≈....#.##.#...## ##.###.##.......##.##.## ####)##.###..†.##  #.##.# ##....... # #...#.#######'## ###.###.##.###.# ##...## ...## #........#####.....## ##.# #### #..Y##.......########. ###@###. _µj°¸v....>...... ##.....##+##.### #.ß...ß.## ##..# #.##.......#.....# #......_........## ..#..#.......#...## #..##.#.ß...ß.##+## . . ##.....## #### ###.###_µjôÁ_µj$Ã%4_µjsÉ_µj Í: _You swap places with your ice beast._µj› ##.###.##.......##.##.## ####)##.###..†.##  #.##.# ##....... # #...#.#######'## ###.###.##.###.# ##...## ...## #........#####.....## ##.# #### #..Y##.......########. ###.###. ....>...... ##..@..##+##.### #.ß...ß.## ##..# #.##......# #......_........## ..##..#.......#...## #..##.#.ß...ß.##+## .[39;49_µjø ìm . ##.....## #### ###.###  #.Y5_µjÎ _µjn _µjo {####)##.###..†.##  #.##.# ##....... # #...#.#######'## ###.###.##.###.# ##...## ...## #........#####.....## ##.# #### #...##.......########. ###Y###_µj=q Ë. ....>...... ##.....##+##.### #.ß.@.ß.## ##..# #.##......# #.#......_........## ..#_µj÷q å#..#.......#...## #..#.#.ß...ß.##+## ._µjQr = . ##.....## #### ###.### _µj�r z #.#..._µju N.Y_µj\ˆ _µj¨‰ %6_µjW� :__µjx‘ _µj“7 #.##.# ##....... # #...#.#######'## ###.###.##.###.# ##...## ...## #........#####.....## ##.# #### #...##.......########. ###.###. _µjI!....>...... ##..Y..##+##.### #.ß...ß.# ##..# #.##...@..# #.#......_........## ..##.......#...## #..#.#.ß...ß.##+## . . ##.....## #### ###.###   #.#...#.#_µj N.Y_µj_µjì%7_µj 8__µj_µjƒÙ## ##.##.# ...#.#######'## .###.###.##.###.# ##...## #...## #........#####.....## ###.# #### #...#..## .##.#######. ###.###.......# .....>...... ##.....##......+.##.### #.ß.Y.ß.#......# ###..# #.##.......#.....##.# #.....@_...... ...#.# #..#.......##...# ##.#.ß...ß.##+ .....# . ##.....####### ###.# .#  _µjÑÚ[40m#.# .# ... ?##.#. .#_µj¶ÜU.Y_µjJä_µjCå%8_µj�ë9__µjVï_µjX½.###.###.##.###.# ##...## ##...## #........#####.....## .###.# #### #...#..## ..##.#######. ###.###.......# ......>...... ##.....##......+.##.### #.ß...ß.#......# .###..# #.##..Y....#.....##.# #......_......#.# #..#.@.....#. #.#...# ##.#.ß...ß.##+ ......# . ##.....## #.##### ###.# #.#  #.# _µj#¾Z#.# ... #?##.#.# #.# .# #.#.Y_µj´Ä_µjyÅ%9_µjË7__µj¿Ì_µjb#.###.###.##.###.# ##...###...## #.#####.....## #.###.# #### #...##.##.##.#. ###.###.#.>...... ##.....##......+.##.### #.ß...ß.#......# #.###..# #.##.#.....###...# #....Y._.##  #...#.# #..#.#...## ##.#...# ##.#.ß...ß.##+##.# . ##.....###.##### ###.###  #.# #.#  #.#_µjÖd; ...  #?# #.#.#  #.# .# ##.#80_µj¥e9__µjkj_µj¢q P_µj¡§ #.## ##.##.# ...#.#######'  ##.###.###.##.###.# ##  ###...## #........##### ##.###.# #### #...### #...##.#######. ###.#.#.>...... ##.....##......+ ........##.### #.ß...ß.#......#.###..# #.##.......#.....## #####...# #..@.Y._........## # #...#.# #..#.......#...## ###.#...# ##.#.ß...ß.##+## ........# ..##.....## ###.##### ##. ###.[0;_µjŸ©´10;1m### #.#g. #.#g   goblin (asleep) #.##. ...Y   ice beast (summoned) #?##. #.#.#  #.#.#_µj›·“ §  You encounter a goblin. It is wielding a +0 dagger._µj%À(_µj3Á%1_µjDÈ_µjîÉc _Your ice beast disappears in a puff of smoke!_µjãj5 #.## ##.##.# ...#.#'## ##.###.###.##.###.# ##...## ###...## #........#####.....##  ##.###.# ####. #...##_µjíkh.## ##...##.#######. ###.###.#.>...... ##.....##......+.##.###. #.ß...ß.#......# .##.###..# #.##.#.....## .#####...# #.@..§._.## .# #...#.# #..#_µjµlB.#...## .###.#...# ##.#.ß...ß.##+##.# ..##.....###.##### ##.####.### #.# g.. #.# #.# #.. ... #?#_µj²mÞ #.# #.#.#  #.# .#_µjx ._µjWz%2_µjf€7__µj÷‚_µjÇàÝ #.## ##.##.# ...#.#'## ##.###.###.##.###.# ##...## ###...## #........#####.....## ##.###.# ####.#.#...##.#...##.#######...###.###..>.......##.....##...... #.##.###..#.ß...ß.#...... #.##.###..# #.##.#..... #.#####...# #@....._.## _µjËá1#.# #...#.# #..#.#...## #.###.#...# ##.#.ß...ß.##+## #.# ..##....###.##### ##.####.### #.# g.. #.# #.# #.. ... #?# #.#.#.#.#  #.# .#_µj$Q3_µj) _µj…bà##.###.###.##.###.# ##...###...## #........#####..##.###.# ####.#.#...##.. ##...##.#######...###.## .........>.......##.....+##.###..#.ß...ß.#......# .##.###..# #.##.......#.....## .#####...# #......_........## .# #...#.# #.@#.......#...## .###.#...# ##.#.ß...ß.##+## _µj�dœ.........# ..##.....## ###.##### ##.####.###  #.# g.. #.##.# #.. ... g   goblin (asleep)#?# #.#.#.#.##.# #.# .# ####.#_µjÆl_µj�n%4_µjWx@__µj¾W§#...## #........#####.....####.###.# ####.#.#...##.......## ##...##.#######...###.###. .........>.......##.....##+##.###..#.ß...ß.# .##.###..# #.##......####......_........##  #...##.......#...## ##.#..##@#.ß...ß.##+## ........##......##.....## ####.######..###.####.### _µj3YÌ #.# # g.. ##.. ...?#.#.#.#.. ###....# ...._µjÈe;5_µj©x_µj„{_µjÐý ##.###.# ####.#.#...##.......## ##...##.#######...###.###. .........>.......##.....##+##.###..#.ß...ß.# .##.###..# #.##......####......_........##  #...##..#.......#...## ##.#...##.####.#.ß...ß.##+## ........##.....@##.....## ####.######..###.####.###  #.# # g.. #.#  ##... ...?#.#.#.#.# ###....# ....#.# #####_µj _µjn %6_µjÌ 7__µj( _µjâ ##.###.# ####.#.#...##.......## Janseli the Magician ##...##.#######...###.###.......# Djinni of Zin **.... .........>.......##.....##......+ Health: 35/35 ======================== .........##.###..#.ß...ß.#......# AC: 4Str: 9 .##.###..# #.##.......#.....## EV: 11Int: 16 .#####...# #......_........##  SH: 0Dex: 14 .# #...#.# #..#.......#...##  XL:  5 Next: 19% Place: Dungeon:3 .###.#...##.####.#.ß...ß.##+##  Noise: ---------  Time: 2186.7 (0.0) .........##.....@##.....##  c) +1 spear ####.######..###.####.###  Cast: Freeze  #.# # g.. #.#  Fly  #.# ##... ...  #?# #.#.#.#._µjx–#  #.# #.#.# .#  g   goblin (asleep) ####.# ....# .....# #.# # ###### _You swap places with your ice beast.  You encounter a goblin. It is wielding a +0 dagger. _Your ice beast disappears in a puff of smoke!Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)_µjê0 l ##.###.# ####.#.#...##.......## Janseli the Magician ##...##.#######...###.###.......# Djinni of Zin **.... .........>.......##.....##......+ Health: 35/35 ======================== .........##.###..#.ß...ß.#......# AC: 4Str: 9 _µj§1 .##.###..# #.##.......#.....## EV: 11Int: 16 .#####...# #......_........##  SH: 0Dex: 14 .# #...#.# #..#.......#...##  XL:  5 Next: 19% Place: Dungeon:3 .###.#...##.####.#.ß...ß.##+##  Noise: ---------  Time: 2186.7 (0.0) .........##.....@##.....##  c) +1 spear _µja2 9####.######..###.####.###  Cast: Freeze  #.# # ).. #.#  Fly  #.# ##... ...  #?# #.#.#.#.#  #.# #.#.# .#  g   goblin (asleep) ####.# ....# .....# #.# # ######Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  _µjš2 mYou reach to attack!  The helpless goblin fails to defend itself.  You puncture the goblin!_µj‚; Í  #.>......#._µj@< q #.## #......_    #.## #... #..#  #.# # ).. #.# _µj‚<  #.# ##...   #?# #.#.# _µj§< ¥ #.# #.#.# _µjÏ< » ....# #.# #_µjí@ 5207.8 (1.1_µj„G _µj\I ?  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  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X_µjŒ…ø####.#.ß...ß.##'#...##.....###.####.####.### #.# ...)....#.## ##.## .###.......###...## .# #.#.#.#.##.....#####X_µj1‹X_µjt�%5X_µjR’:_X_µjÀ”X_µjŠÇê###..†.####.##.# # ##........##.# # ...#.#######'## ##.###.# ##...## .......###### .#.#...##.......## ##...###.###.......# ....##.....##......+ ##..#.ß...ß.#.  #.##.......##......_.....  #..#.......#... ###.#.ß...ß.##'#...##.....###.# ###.####.### #.#.)....#.## #### ###.......###X_µjÐX_µj\Ñ%6X_µjÝÖ7_X_µjÉØZ_µjá8Z_µjÞ:ßZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Title - Pious Favour - Zin is pleased with you. Granted powers:(Cost)Zin occasionally guards your life. Z_µj‹;kZin sometimes shields you from chaos. Zin occasionally shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 HP, Piety-)You can call upon Zin to imprison the lawless.(5 HP, Piety-)You can call upon Zin to create a sanctuary.(7 HP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. 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.... # ≈≈≈≈.#...## #. ...###.# ..###.##...... ##...........)≈......## #....#...###### .#.≈.##.#Fly ..ƒ_µj¾0Sƒ_µj¦Ó:S   ball python (constriction, wandering)3 _You encounter a ball python.ƒ_µj .–   #.# #######.###...# ....S. .....##.## # .... ≈≈≈≈.#...## #. ...###.## ...###.##........ ##..............#)≈......## #..@.#...## ###.###### .#.≈. ##### ##...#####.## ≈ #.##.....# ..#.≈# #######.##.###.###.S.ƒ_µj]/%4ƒ_µjù8ƒ_µjü9ƒ_µj™ ü    #.# #########.####...# ....S.. .....##.## # ..... # ≈≈≈≈.#...## #. ...###.## ..###.##.. ##........@.....#)≈......####....#####...## ###.###### .#.≈. #####  ##...#####.## ≈ #.##.....# S.ƒ_µjV ƒ_µji %5ƒ_µj�! ƒ_µj]$ „_µj¶1å.  +   #.# #########.#####...# #...S.... .....##.## #......# # ≈≈≈≈.#...## #.#...###.## ...###.##.. ##.............##)≈......####....#####...## ##„_µjø2À###### .#.≈.  ##### ##...#####.##„_µj�5H.S„_µjp<„_µj™=%6„_µjæB„_µjxE†_µjá± .. Janseli the Magician .# # #+# Djinni of Zin **.... .# .# #.# Health: 35/35 ======================== .# ..# #.# AC: 4Str: 9 .#####..# ####.#####  EV: 11Int: 16 ........# #........  SH: 0Dex: 14 .....##.## #..S...# #  XL:  5 Next: 20% Place: Dungeon:3 ≈≈≈≈.#...## #.#...###.##  Noise: ---------  Time: 2336.8 (0.0) ...≈......###.##@.......  c) +1 spear ##.≈..................##  Cast: Freeze .#)≈......####....#####  Fly .#.≈.#...## ###.## .#.≈.##### #.# .#.≈.# #.# †_µj&³ 4S   ball python (constriction, wandering) ≈.#.≈# #.# ##### ≈.#.≈# #.# ##...## ≈.#.≈# #.######.###.# _There is an open door here. _There is an open door here. _You encounter a ball python.Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a ball python (wandering, hasn't noticed you, 66% to hit)†_µjF.. Janseli the Magician .# # #+# Djinni of Zin **.... .# .# #.# Health: 35/35 ======================== .# ..# #.# AC: 4Str: 9 .#####..# ####.#####  EV: 11Int: 16 ........# #........  SH: 0Dex: 14 .....##.## #......# #  XL:  5 Next: 20% Place: Dungeon:3 ≈≈≈≈.#...## #.#...###.##  Noise: ---------  Time: 2336.8 (0.0) ...≈......###.##@.......  c) +1 spear ##.≈..................##  Cast: Freeze .#)≈......####....#####  Fly .#.≈.#...## ###.## .#.≈.##### #.# .#.≈.# #.# S [4†_µj¢—2m  ball python (constriction, wandering) ≈.#.≈# #.# ##### ≈.#.≈# #.# ##...## ≈.#.≈# #.######.###.# Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a ball python (wandering, hasn't noticed you, 66% to hit)  You reach to attack!  You catch the helpless ball python completely off-guard!  You puncture the ball python! # #+# .# #.# ..# #.# ####.#####  #........  #......# #  ##.## ..... .............## ).####....#####  ###.## #.# #.# #.#  #.#  †_µjÑ ,7.9 (1.1†_µj †_µjcT  Press: ? - help, Dir - move targetAim: a ball python (wandering, hasn't noticed you, 66% to hit)  You reach to attack!catch the helpless ball python completely off-guard!puncture the ball python! _You kill the ball python!ˆ_µj°D ÎM.   +   #.# ########.######...# #... .....##.## #......# # ≈≈≈≈.#...## #.#.@.###.## ..ˆ_µjÛE .###.##.. ##..............## .#)≈......####....######.#ˆ_µjÖL ˆ_µj>N +80ˆ_µj§R ˆ_µj±T ˆ_µj ÷M.   +   #.# #####ˆ_µjð µ###.######...# ...# .....##.## #...@..# # ≈≈≈≈.#...## #.#...###.## ...≈......###.##........Fly ##.##.#ˆ_µjR ˆ_µj9 %9ˆ_µj' ˆ_µjQ! ˆ_µjH˜\M.   +   #.# ########.#####...# ...# .....##.## #......##.# ≈≈≈≈.#...## #.#...###.##Fly #.......####.#ˆ_µjP™ˆ_µj/š&40ˆ_µj)Ÿˆ_µjT ‰_µjh·„M.   +   #.# #########@######...# .. .....##.## #......##.#Fly ..###.#‰_µjI¾‰_µj*¿%1‰_µj›Æ‰_µj¿‰_µj“‰_µjL‰_µj_‰_µjE6òM.   +   #@# #########.######...# #.........# .....##.## #......##.##‰_µj*7*.#.##‰_µj?‰_µj@%2‰_µjšE‰_µj|G‰_µj/y ³M.   +   #.# .#####..# ####.######Fly ......#...###..###....##3‰_µj?I#g.....h..#+.........+..........h............r'hh 2 jackals (wandering)g   goblin (asleep)r   rat (asleep)‰_µj‡ .hYou reach down and open the door..h‰_µj'• hYou encounter a rat, 2 jackals and a goblin.‰_µjç(@.h‰_µjÖ)1h.‰_µj‹9”h 3 jackals (wandering)4‰_µjXN‰_µj~QW _You encounter a jackal.�_µj6ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ž_µj´ö£ Your spells (cast)TypeFailure Level  a + FreezeIce4% 1 b - Frozen RampartsIce12%3  c - Ozocubu's ArmourIce12%3  d - Summon Ice BeastIce/Summoning12%3  e - SlowHexes4%1  f - Searing RayConjuration6%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit‘_µj~¹ ‘_µj' ‘_µjÌ ’Janseli the Magician#g......h.#Djinni of Zin **....+......h..+Health: 35/35 ========================.........AC: 4Str: 9.......EV: 11Int: 16‘_µjýÌ ..h..SH: 0Dex: 14 ....rXL:  5 Next: 20% Place: Dungeon:3 .###'#Noise: ---------  Time: 2344.9 (0.0) .# .##@#c) +1 spear .# ..##.#Cast: Freeze .#####..# ####.######Fly ........# #.........# .....##.## #......##.# ≈≈≈≈.#...## #.#...###.##‘_µjŠÍ bhhh 3 jackals (wandering) ...≈......###.##........g   goblin (asleep) ##.≈..................##r   rat (asleep) .#)≈......####....##### _You kill the ball python!You reach down and open the door.  ‘_µjÖÍ rYou encounter a rat, 2 jackals and a goblin. _You encounter a jackal.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‘_µjÂÎ ‘_µj(Ø üJanseli the Magician#g......h.#Djinni of Zin **....‘_µj‚Ù �+......h..+Health: 35/35 ========================.........AC: 4Str: 9.......EV: 11Int: 16..h..SH: 0Dex: 14 ....rXL:  5 Next: 20% Place: Dungeon:3 .###'#Noise: ---------  Time: 2344.9 (0.0) .# .##@#c) +1 spear .# ..##.#Cast: Freeze .#####..# ####.######Fly ........# #.........# .....##.## #......##.# ≈≈≈≈.#...## #.#...###.##‘_µj]Ú Ôhhh 3 jackals (wandering) ...≈......###.##........g   goblin (asleep) ##.≈..................##r   rat (asleep) .#)≈......####....##### _You kill the ball python!You reach down and open the door.  You encounter a rat, 2 jackals and a goblin. _You encounter a jackal.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‘_µjê ‘_µjì µThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  ‘_µjðì 3Y - Yes  N - No“_µj|õ“_µjÅ IJanseli the Magician#g.....h..#Djinni of Zin **....+......h..+Health: 32/35 =====================---.........AC: 4Str: 9.......“_µj? ´EV: 11Int: 16..h..SH: 0Dex: 14 ....rXL:  5 Next: 20% Place: Dungeon:3 .#“_µj¥ 7##'#Noise: ---------  Time: 2344.9 (0.0) .# .##@#c) +1 spear “_µjÏ –.# ..##.#Cast: Freeze “_µjô ™.#####..# ####.######Fly “_µj Ì........# #.........# .....##.## #......##.# “_µj? ≈≈≈≈.#...## #.#...###.##hhh 3 jackals (wandering) ...≈......###.##........“_µjm ¨g   goblin (asleep) ##.≈..................##“_µj� cr   rat (asleep) “_µj¯ ~.#)≈......####....#####You reach down and open the door.  “_µjÏ �You encounter a rat, 2 jackals and a goblin. _You encounter a jackal.“_µjð ‡Casting: Freeze (safe; 4% risk of failure)  “_µj ¢Confirm with . or Enter, or press ? or * to list all spells.You miscast Summon Ice Beast. Nothing appears to happen.“_µj1 '.g“_µj‡ G.h“_µj {.rh.“_µj� “_µjÉ “_µjæ% «hhhhhgr“_µjÅ' �---Contam: 12% ====5.9 (1Freeze“_µj¶. “_µj1 y  rat, 2 jackals and a goblin. _You encounter a jackal.asting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.“_µjK1 ›You miscast Summon Ice Beast. Nothing appears to happen. _The goblin shouts! The rat squeaks loudly. The jackal barks! x2—_µjºRU  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.—_µjªU—_µjOWèThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No˜_µjTk >Janseli the Magician#.....h...#Djinni of Zin **....+g....h...+Health: 29/35 ===================-----.........AC: 4Str: 9.......EV: 11Int: 16 Contam: 12% .....SH: 0Dex: 14 ...h.XL:  5 Next: 20% Place: Dungeon:3 .###r#Noise: ====-----  Time: 2345.9 (0.0) .# .##@#˜_µjYl íc) +1 spear .# ..##.#Cast: Freeze .#####..# ####.######Fly ........# #.........# .....##.## #......##.# ≈≈≈≈.#...## #.#...###.##hhh 3 jackals ...≈......###.##........g   goblin ##.≈..................##r   rat .#)≈......####....#####Casting: Freeze (safe; 4% risk of failure)  ˜_µj•m 4Confirm with . or Enter, or press ? or * to list all spells.You miscast Summon Ice Beast. Nothing appears to happen. _The goblin shouts! The rat squeaks loudly. The jackal barks! x2  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˜_µj1n '.g˜_µj¿o 7˜_µj“y ØY(ally target)Y   ice beast (summoned)˜_µj‡z ™30=-==--6.9 (1˜_µjŽ‚ ˜_µjʦ p _A chill wind blows around you. The rat closely misses you.™_µj—Ø  #.....h...#+..+ g........  .......  ..... .. .h. ###r#.Y.Cast: FreezeFly ..... ≈≈≈≈.#...## #.#...###.###.hh 2 jackals.###....## .#.≈.#...## ###.##h.h.h †You swap places with your ice beast. The rat bites your ice beast.  Your ice beast hits the rat. Your ice beast freezes the rat!™_µj0ø .h 3 jackals (1 ally target)Y   ice beast (summoned)1---7Freeze™_µj C _The rat dies!›_µjJU  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.�_µjÐ|�_µjWæ Your spells (cast)TypeFailure Level  a - FreezeIce4% 1 b - Frozen RampartsIce12%3  c - Ozocubu's ArmourIce12%3  d + Summon Ice BeastIce/Summoning 12% 3  e - SlowHexes4% 1 f - Searing RayConjuration�_µj¬%6%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit¡_µjÞ¢¡_µjÅ«¡_µj`µv#.........#Janseli the Magician+.........+Djinni of Zin **....g..hh....Health: 30/35 ====================----.......AC: 4Str: 9.....EV: 11Int: 16 Contam: 12% ...h.SH: 0Dex: 14 .###†#XL:  5 Next: 21% Place: Dungeon:3 .# .##Y#Noise: =--------  Time: 2347.9 (0.0) .# ..##@#c) +1 spear .#####..# ####.######Cast: Freeze ........# #.........#Fly .....##.## #......##.# ¡_µj–¶M≈≈≈≈.#...## #.#...###.## ...≈......###.##........hhh 3 jackals (1 ally target) ##.≈..................##Y   ice beast (summoned) .#)≈......####....##### .#.≈.#...## ###.## _A chill wind blows around you. The rat closely misses you.You swap places with your ice beast. The rat bites your ice beast.  Your ice beast hits the rat. Your ice beast freezes the rat! _The rat dies!Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¡_µj€·¡_µj À#.........#Janseli the Magician+.........+Djinni of Zin **....g..hh....Health: 30/35 ====================----.......AC: 4Str: 9.....EV: 11Int: 16 Contam: 12% ...h.SH: 0Dex: 14 .###†#XL:  5 Next: 21% Place: Dungeon:3 .# .##Y#Noise: =--------  Time: 2347.9 (0.0) .# ..##@#c) +1 spear .#####..# ####.######Cast: Freeze ........# #.........#Fly ¡_µjÁ¼.....##.## #......##.# ≈≈≈≈.#...## #.#...###.## ...≈......###.##........hhh 3 jackals (1 ally target) ##.≈..................##Y   ice beast (summoned) .#)≈......####....##### .#.≈.#...## ###.## _A chill wind blows around you. The rat closely misses you.You swap places with your ice beast. The rat bites your ice beast.  Your ice beast hits the rat. Your ice beast freezes the rat! _The rat dies!Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¡_µj6Í¡_µjLÎÁThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes ¡_µj‚Î' N - No£_µjä‘£_µjg¢î#.........#Janseli the Magician+.........+Djinni of Zin **....£_µj £g..h.....Health: 27/35 ==================------...h...AC: 4Str: 9.....EV: 11Int: 16 Contam: 12% ...h.SH: 0Dex: 14 .###†#XL:  5 Next: 21% Place: Dungeon:3 .# .##Y#Noise: =--------  Time: 2347.9 (0.0) .# ..##@#c) +1 spear .#####..# ####.######Cast: Freeze ........# #.........#£_µj/¤éFly .....##.## #......##.# ≈≈≈≈.#...## #.#...###.## ...≈......###.##........hhh 3 jackals (1 ally target) ##.≈..................##Y   ice beast (summoned) .#)≈......####....##### .#.≈.#...## ###.## _A chill wind blows around you. The rat closely misses you.You swap places with your ice beast. The rat bites your ice beast.  Your ice beast hits the rat. Your ice beast freezes the rat! _The rat dies!Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.£_µj ¤E.h£_µj¥F.h£_µj¾¥D.h£_µjé¯%  £_µji°A film of ice covers your body!£_µjذ"--£_µj ±R 8 =8.9 (1£_µj‹·£_µj ¼^ _Your ice beast barely misses the jackal.°_µj`KE.h°_µjÑKg°_µj9L.°_µj_L$h°_µj‘N;.h°_µjX g   goblinY   ice beast (summoned)The jackal bites your ice beast. x2°_µj"Y--9°_µjª`°_µj!c^ _Your ice beast barely misses the jackal.°_µj©ŠÅ.h  The jackal bites your ice beast.8=-50 _Your ice beast barely misses the jackal.°_µj¿NÔ †The jackal bites your ice beast but does no damage.  Your ice beast hits the jackal. Your ice beast freezes the jackal!°_µj§XL 2°_µj]-31°_µj¨f°_µjUiF _The jackal dies!±_µjJ( K.h±_µjQ ¤ †The jackal barely misses your ice beast.Your ice beast hits the jackal. Your ice beast freezes the jackal!   jackal (042±_µjíR F _The jackal dies!²_µjÏKD.h²_µj�L.g²_µjñZ™ †Your ice beast hits the jackal. Your ice beast freezes the jackal.²_µj£tôg   goblinY   ice beast (summoned)²_µj:¶­8% 6-3 _The jackal dies!²_µjŒ$.g²_µj÷•.(ally target)²_µj"–²_µj‡˜|9=6-4²_µj:¢²_µj:¥_ _Your ice beast closely misses the goblin.³_µj¶$® )The goblin hits your ice beast but does no damage.  Your ice beast hits the goblin.³_µjS-ŸY   ice beast (summoned)³_µj»1G4=5³_µj$9³_µj©;F _The goblin dies!¶_µj7g¶_µj-}d2-6¶_µjÑþ ¶_µjõÿ G1-7¶_µjâ ¶_µjý ·_µjxK —  You start resting.30=8 _Your magical contamination has completely faded away.¸_µjMs‹M#..#+.........+................ ....J. ... )   #Y# .#####..# ####.######Fly ......#...##J   endoplasm (distracted)#..###....##¸_µj%šä .JYou swap places with your ice beast.  Your icy armour cracks and falls away as you move.¸_µj0Ÿ™JJally target) 4 9¸_µj›£¸_µjÛ¥[ _You encounter an endoplasm.¸_µjl ####++#..##.......# #.....#. #..J#  .  #Y# ¸_µjDÕ########.#####...# .. .....##.## #......##.# ≈≈≈≈.#...## #.#...###.## ..###.##.. ##.............##¸_µj,!¬ Y.  The endoplasm freezes you.¸_µj‰(¸_µj*q24----60Freeze¸_µjO0¸_µj£3u _You are frozen. The cold chills you terribly!  There is an open door, spattered with blood here.¸_µjª6n _Items here: ) †††.¹_µj/÷u ##....(## ####++#..##.......# #.....#. #.@J# ##)## Y  ########.#####...# .. .....##.## #......##.# ≈≈≈≈.#...## #.#...###.## ..###.##..¹_µjVüË Y.  Found 4 poisoned darts.  The endoplasm freezes you.¹_µjx¹_µjPn17---------1¹_µj¸ ¹_µj  C _You are frozen! The cold chills you terribly!¹_µj­ë ï ##...##  ##....(## ####++#..##.......# #..@..#. ##..J## ##Y##  ¹_µj ì | ########.#####...# .. .....##.## #......##.# ≈≈≈≈.#...## #.#...###.##¹_µj#ö O  The endoplasm hits you but does no damage.¹_µj)÷ q8=----=2¹_µjOý ¹_µj]ÿ a _Your ice beast barely misses the endoplasm.¹_µjQ1 ##+##  ##...##  ##....(## ¹_µj²(####¹_µjÕ`++#..#¹_µjµ#...@...# ##.....##.¹_µj2« ##..J## ##Y##¹_µjSy   #.# ¹_µj×ä########.#####...# .. .....##.## #......##.#¹_µjG"J.¹_µjS ¢ Y)The endoplasm attacks as it pursues you!¹_µj=(¹_µjW)%3¹_µjJ0¹_µje1V _The endoplasm barely misses you.º_µj§†¤. _The endoplasm barely misses you.You hit the endoplasm.  º_µjl‡’The endoplasm is moderately wounded.  .  Your ice beast hits the endoplasm.º_µjU� Y   ice beast (summoned)º_µjƘŒ14---85.0 (1.1Freezeº_µj³œº_µjæžI _The endoplasm dies!¼_µj#‘ÜY.15=--¼_µjÈ—B¼_µjâ™a6=¼_µj韼_µj £¼_µj ¤¼_µj;¦¼_µjV©¼_µj·©¼_µj2¶X¼_µjÝÐ7=¼_µj’ÚB¼_µj!â¼_µj\î,¼_µjyB¼_µjet8==¼_µjŠ,¼_µjêB¼_µj‚=¼_µjJ@¼_µjhE¼_µjrF¼_µj\OŠ9==¼_µjP¼_µj¢[” § _You start resting.¼_µjj_¼_µj>m,¼_µj.‡æ20=¼_µjO‘¼_µj· Æ¼_µj»¬i1=¼_µj&°,¼_µj3±¼_µj~¶,¼_µjB·¼_µjoÂX¼_µjEÅt2==¼_µjQƼ_µjÀȼ_µj.ɼ_µj³Ë¼_µj´Ì¼_µjͼ_µjØÎ¼_µjPà¼_µj!á¼_µj‰î¹3=¼_µjîß4=¼_µj_—25==¼_µjn¼_µj}!,¼_µj÷+Å6=¼_µjÔ,¼_µj'.¼_µj 2,¼_µj4¼_µj7¼_µjs7¼_µj 9¼_µjª;¼_µj<K7=¼_µjä=¼_µjE@¼_µj’@¼_µj@B¼_µj.E¼_µj‚E¼_µjÌF¼_µjoI¼_µjÀI¼_µjwK¼_µj[N¼_µj³N¼_µjÛNa8==¼_µj"UX¼_µjHZ¼_µjâZ¼_µjJ]¼_µjá_,¼_µj§a¼_µjÄdk9=¼_µj|f¼_µjíh¼_µjŽj,¼_µjm¼_µjfm¼_µjo¼_µj¨q¼_µjùq¼_µjís¼_µjNv¼_µjÆvL30=¼_µjœx¼_µjº|B¼_µjZ¼_µj£€¼_µj²�¼_µj„¼_µjÔ„¼_µjV†¼_µj”ˆ¼_µjõˆ#1¼_µj"‰E==¼_µj²Š¼_µjŽ,¼_µj´�¼_µj“¼_µjª”¼_µj=•¼_µj²—¼_µj¿˜¼_µj™¼_µjÅ›¼_µjMœU2=¼_µjž¼_µjÖ¤n¼_µj¥¦¼_µjbª,¼_µj‰«¼_µjk­¼_µjå­#3¼_µj®(=¼_µj°¼_µjƒ´B¼_µj8·¼_µj‰¸¼_µjº¼_µjf¼¼_µjÞ¼¼_µj²Â”4==¼_µj¨Ã¼_µjZÇ,¼_µjO6 _Your ice beast disappears in a puff of smoke!HP restored.-.446.0 (81.0)5==-7.0 (82 _¾_µjà|ÛM ##+##  ##...##  ##....(## ####++#..###.......## ##.....## ..##...##...¾_µjÏÞF8.0 (1.0)¾_µjξ_µjf"¾_µjŒ6*+## ## (## ### #.# +.+ #.. ##.. ##..  ##... ¾_µj6Ua# # ##)# # .# #.# # ..# #.# #####..# ####.######9¾_µj‹² +## ## (## ### #.# +.+ #.. ##.. ##.. ##... # ##)#   ..# #.#¾_µj¬¼ <50¾_µjoà ¾_µjÀÄ ¾_µj¤B 7M ##+##  ##...##  ##....(## ######++#.........##.¾_µjmI ¾_µj€L A=1¾_µjX ¿_µj…Ü M ##+##  ##...##  ##....@## ######+.........+##)#¿_µjk ¥2 _You see here 4 poisoned darts.À_µjDæ;3À_µjJë@ _g - 4 poisoned dartsÀ_µjÊé  ##+####...####.....####.....@.###..#++##)#.##.#À_µjÈò À_µjSó %4À_µj*ý Â_µj�ZÔ ##+####...####.....####.......###..#++###...##.#Â_µj³bÂ_µjBc%5Â_µj rÂ_µjÃsÂ_µjºRþ ##+####...####.....####.......##..++#####. ####..# ####.######Â_µj·gB6Â_µjºE '##+## ##...## ##.....## ##.## #.# +.+ #.# ##.## ##...## Â_µj i X7Â_µjâ´##+## ##...## ##.....## ##.## #.# +.+ #.# ##.## ##.....##  ..# #.# 8Ã_µj×%###...'g.....###...g   hobgoblin (asleep)Ã_µj¢;m g.  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#@..# #.#.## ##.....#### #####.####...###.# #.......#Fly ###è_µj»2è_µj&4%8è_µj^:é_µjQYé_µj Zé_µjaé_µjbbé_µjësú#.# #........## #.#  #.# #.####.#.# #.###+ #.# #.# #..#.# #.## #.# #.# #.##.# #.# ##.#### #.# #.##.### ##.....# #.###.#..# #.####...##<###..## 'é_µjSt�.+..............).........# ##..@##.#######....##..## ##.#...# #.#.##..## ###.### #####.###...## #.# #.......#'##é_µj}t3 #.# #.###.#.##  #.# #.# #.# #.é_µjÀt»...# ### #.# #.#####.# ###..# .é_µjuË.###.####### #.##....#####..# #.#.........# #.##.##........é_µjË{é_µjÚ|%9é_µj/�é_µjÞ‚é_µj¿¸..  ###......^  #.# .# #........#  #.#  #.# #.####.#.#  #.###+ #.# #.# #..#.#  #.## #.# #.# #.##.# ##.# ##.#### #.# #.##.# .## ##.....# #.###.#.. ##.####...##<###..# .'é_µj"À.+....@.........)........####...##.#######....#..## ##.#...# #.#.##..## ###.### #####.###...## #.# #.......#'## #.# #.###.#.##  #.# #.# #.# #....#  #### #.# #.#####.# ###..#  ...###.####### #.##....#####..# é_µj{Æé_µjlÇ&10é_µjJÍé_µj®Îê_µjP  #.##.##.# . #.# ###^ #.# #.# #........# #.# #.# #.####.#.# #.###+## #.# #.# #..#.# .##...## #.# #.# #.##.# #.#.....## ##.#### #.# #.##.# ..## ##.....# #.###.#..# #.####..@##<###........## '.+..............)....... #..####...##.#######... ##..##.#...# #.#.##..###.### #####.#####...#.# #.......#[15ê_µjÏPû;4H##'##.# #.###.#.##  #.# #.# #.# #....# ### #.# #.#####.# ###..#ê_µjWê_µjŠY%1ê_µjz^ê_µjØ`ê_µj}ÙM #.##.##. . ##^.......## ####+## .#...## #.# #.#.....## ##.#### #.# #.## .## ##.@...# #.###.#..# #####...##<###........## '.........+..............)....... Fly .######.#ê_µj£Éê_µjwË%2ê_µj®Ðê_µjíÑê_µjt×9M #.##.##. . ##^.......## ####+## .#...## #.# #.#.....## ##@#### #.# #.## .## ##.....# #.###.#..# #.........####...##<###........## Fly ...##.###.#ê_µj•ß;3ê_µj(åê_µjÖæê_µjˆm YM #.##..... #.##.##. . ##^.......## ####+## .ê_µj,n t#...## #@# #.#.....## ##.#### #.# #.## .........## ##.....# #.###.#..# Fly ##...###.ê_µjŸv ê_µj(w %4ê_µjÔ| ê_µj ~ ê_µjH[ ÅM###.# ..... #.##.##. . ##^.......## ####+## .#...## #.# #.#.....## ##.#### #.# #.##.# Fly ...##.#####.5ê_µjX` ê_µjmþ¾M#####.# ..... #.##.##. . ##^.......## ####+## . #.##...###.# #.# #.##.# Fly .##.#.ê_µjøê_µjã%6ê_µjãê_µj™ ë_µjáWÒM.....#####.# ..... #.##.##. . ##^.......## ####+## . #.##...###.# #.# #.##.#...# ë_µjå]ë_µjæ^%7ë_µjBcë_µjæcë_µjtñuM#######.....#####.# ..... #.##.##. . ##^.......## #.##.# #.####.#.# Fly ...ë_µjUõë_µj\ö%8ë_µj©üë_µjù/M#######.....#####.# ..... #.##.##. . ##^.......## #.##.# #.####.#.#..#ë_µj16ë_µj7%9ë_µj#<ë_µj>ë_µjfKM#######.....######.# ..... #.##.##. .#.# ###......^# Fly ...ë_µjmë_µjn&20ë_µjrë_µj‡së_µjZd Pë_µjÒj�M#######......##########.# .j......... .#.##.##.##.# Fly j   gnoll (asleep)#.#ë_µjÓsJ.jë_µjvwEjë_µj5y%1ë_µjë_µj'�p _You encounter a gnoll. It is wielding a +0 whip.ì_µjˆíÛ ####### #....... #.#####.######## #.##### #..j...@.# #.##.... #...######.# #.##.##. .. #.# #.##.##. #. #.# #.##.##. ..  #.# ###......^  #.# #.# #........#  #.# ì_µj=îæ #.# #.####.#.#  #.###+ #.# #.# #..#.#  #.## #.# #.# #.##.#ì_µj¬ðG.jì_µjöì_µj™ö%2ì_µj_ûì_µj ýì_µjÿx è  # #.#####.# #.##### #...j.@..# #.## ##..######.# #.##.##. #.# #.##.## .#. #.# #.##.##. #.# ###...... # #.# #.# #. # #.#ì_µj¦y » #.# #.####.#. # #.###+## #.# #.# #..#. # #.##...## #.# #.# #.##.ì_µjäz E.jì_µja€ ì_µjZ� 63Freezeì_µjl… ì_µj‡ í_µj‰Ú  You hit the gnoll.  The gnoll is moderately wounded.27------==4í_µj´Þí_µjüá8 _The gnoll hits you with a +0 whip!í_µj=î ³  You hit the gnoll.  The gnoll is heavily wounded.-5í_µj£ï í_µj7ò < _The gnoll hits you but does no damage.î_µj㯠  You closely miss the gnoll.The gnoll is heavily wounded.8=------6.4 (1.1î_µj·i _The gnoll closely misses you.î_µjO œ  You completely miss the gnoll.The gnoll is heavily wounded.î_µj×O '7.5î_µj7U î_µj:W S _The gnoll closely misses you.ï_µj—Ф  You hit the gnoll but do no damage.The gnoll is moderately wounded.ï_µjZÑ`24---8.6ï_µjàÖï_µjXÙ8 _The gnoll hits you with a +0 whip.ó_µjžÀ U  Casting: Ozocubu's Armour (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ó_µjЖ   Janseli the Magician  Djinni of Zin **....  Health: 23/35 ===============---------  AC: 4Str: 9 ####### EV: 11Int: 16 #...... SH: 0Dex: 14 #.##### XL:  5 Next: 30% Place: Dungeon:3 ...######## #.##### Noise: =--------  Time: 2628.6 (0.0) #....j@..# #.##... c) +1 spear ##. ...######.# #.##.## Cast: Freeze ...#.# #.##.## Fly .#.#.# #.##.## ...#.# ###...... # #.# #.# #........ j   gnoll # #.# #.# #.####.#. # #.###+## #.# #.# #..#. # #.##...## #.# #.# #.##. [39;49ó_µjb˜ £m_The gnoll hits you with a +0 whip.  Casting: Ozocubu's Armour (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)ô_µjXA¯  Janseli the Magician  Djinni of Zin **....Health: 23/35 ===============---------AC: 4Str: 9####### EV: 11Int: 16#...... SH: 0Dex: 14#.##### XL:  5 Next: 30% Place: Dungeon:3...########ô_µjÌA‚#.##### Noise: =--------  Time: 2628.6 (0.0)#....j@..##.##... c) +1 spear ##....######.##.##.## Cast: Freeze ...#.#ô_µj`B0#.##.## Fly .#.#.##.##.## ...#.# ###...... # #.##.# #........ j   gnoll # #.##.# #.####.#. # #.###+##ô_µj‘B*#.# #.# #..#. # #.##...###.# #.# #.##.Confirm with . or Enter, or press ? or * to list all spells.ô_µjÈB8Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)  ô_µjïB_You freeze the gnoll.  The gnoll is almost dead.ô_µjçD`1-9.6 (1ô_µjXIô_µj@LÞ  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)  You freeze the gnoll.  The gnoll is almost dead. _The gnoll hits you with a +0 whip.ô_µjÜŽ ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ô_µjl   Janseli the Magician  Djinni of Zin **....  Health: 20/35 =============-----------  AC: 4Str: 9 ####### EV: 11Int: 16 #...... SH: 0Dex: 14 #.##### XL:  5 Next: 30% Place: Dungeon:3 ...######## #.##### Noise: =--------  Time: 2629.6 (0.0) #....j@..# #.##... c) +1 spear ##. ...######.# #.##.## Cast: Freeze ...#.# #.##.## Fly .#.#.# #.##.## ...#.# ###...... # #.# #.# #........ j   gnoll # #.# #.# #.####.#. # #.###+## #.# #.# #..#. # #.##...## #.# #.# #.##. [39;49ô_µj´l 2m_The gnoll hits you with a +0 whip.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 100% to hit)õ_µj–  Janseli the Magician  Djinni of Zin **....  Health: 20/35 =============-----------  AC: 4Str: 9 ####### EV: 11Int: 16 #...... SH: 0Dex: 14 #.##### XL:  5 Next: 30% Place: Dungeon:3 ...######## #.##### Noise: =--------  Time: 2629.6 (0.0) #....)@..# #.##... c) +1 spear ##. ...######.# #.##.## Cast: Freeze ...#.# #.##.## Fly .#.#.# #.##.## ...#.# ###...... # #.# #.# #........ j   gnoll # #.# #.# #.####.#. # #.###+## #.# #.# #..#. # #.##...## #.# #.# #.##.Casting: õ_µjì[39;49mFreeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 100% to hit)  You freeze the gnoll. ...########  #....)@..#  ...######.# #.# #.# #.#  #.# #.#   # #.# #.#   #  #.# #.#   #  #.# #.#  1=430.6 (1Freezeõ_µjŠ õ_µj_ãonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 100% to hit)  You freeze the gnoll. _You kill the gnoll!ö_µj¹ö_µj+ö_µjÐö_µjÂ!ö_µj/"ö_µj'„ö_µj(ö_µj‹)ö_µjè)^2==ö_µj²*ö_µj,ö_µji,ö_µj-ö_µjk.ö_µj².ö_µjO/ö_µj”0ö_µjÙ0ö_µj™1ö_µjí2ö_µjE3K3=ö_µjk4ö_µjy5ö_µjr6,ö_µj`8,ö_µj 9ö_µjH:ö_µj¢:ö_µjZ;ö_µj­<ö_µj$=S4=ö_µjä=ö_µj??,ö_µjú?ö_µj8Aö_µj˜Aö_µjïAö_µj Cö_µjUCö_µjùCö_µjƒEö_µjG�25==ö_µj5Hö_µj%I,ö_µjRK,ö_µjLö_µj–M,ö_µjiNö_µjZOö_µj´OW6=ö_µjŽPö_µj!R,ö_µjZSö_µj÷Tö_µj¦Uö_µjýUö_µj´Wö_µj6Xö_µjsXö_µjÚYö_µj=ZK7=ö_µj*[ö_µj5\ö_µj”\ö_µj‘]ö_µj†^ö_µj_ö_µje_ö_µj›`ö_µjaö_µjëaö_µj%cö_µjÙch8==ö_µjWdö_µjÈeö_µj½f,ö_µjLhö_µjiö_µj‘iö_µjÎj,ö_µjµkö_µjÃlö_µj(mU9=ö_µjçmö_µjžo,ö_µj2pö_µjr,ö_µjsö_µjCt,ö_µj²vx30=ö_µj¯wö_µjCy,ö_µj0zö_µje{ö_µj­{ö_µjv|ö_µj�}ö_µjÝ}ö_µj_~ö_µjõö_µjš€h1==ö_µj�ö_µjT‚ö_µj­‚ö_µjEƒö_µj…,ö_µjN†ö_µj„‡ö_µjÙ‡ö_µj؈ö_µjVŠk2=ö_µjž‹ö_µjpŒ,ö_µj8�ö_µj�,ö_µjˆ�ö_µjÎ�,ö_µj„‘ö_µj9“ö_µj­“K3=ö_µj”ö_µjÊ•,ö_µjo–ö_µj˜,ö_µjȘö_µjZš,ö_µj›ö_µjü›ö_µjRœö_µj‰œa4==ö_µj,�ö_µjÖž,ö_µj—Ÿö_µjò ,ö_µj¢ö_µj£ö_µjq£ö_µj¤ö_µj3§k _You start resting.HP restored.ö_µjN¬&-ö_µjб/85.6 (55.0)ö_µj¿²�5==-6.6 (56 _ö_µjd·ö_µj ¹ö_µj e  ## #.#...# #. #....@...# #.###..######.# #.##.. j #.# #.##. #.#. #.# #.##.. #.# ### .# #.# #.# #j   gnoll (polearm, asleep) .# #.# #.# #.####.# .# #.###+## #.# #.# #..# .# #.##...## #.# #.# #.##ö_µj— F7.6 (1.0)ö_µjï ö_µj ‰ _You encounter a gnoll. It is wielding a +0 halberd.Things that are here:ö_µj| o _a +0 whip; a gnoll corpse÷_µj´x|  # ## #. #...# #. #...@)...# #.###..######.# #.##.. jjj #.# #.##. .#.#. . #.# #.##. #.... #.# ### ..# #.# #.# #jj 3 gnolls (2 polearms, asleep).# #.# #.# #.####. #.# #.###+## #.# #.# #.. .÷_µj¿y¼.# #.##...## #.# #.# #.÷_µjl…¤ jjYou encounter 2 gnolls.÷_µj]‰T.j.÷_µj�  jj 2 gnolls (1 polearm, 1 wandering)  The gnoll shouts!÷_µjn�.==8÷_µjk—÷_µjª2 _The gnoll leaves your sight.ù_µjþªë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.û_µj„Ÿû_µj•¡F Your spells (cast)TypeFailure Level  a + FreezeIce4% 1 b - Frozen RampartsIce12%û_µjr¢;3  c - Ozocubu's ArmourIce12%3  d - Summon Ice BeastIce/Summoning12%3  e - SlowHexes4%1  f - Searing RayConjuration6%û_µjå¢2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitÿ_µj@* ÿ_µjò1 ÿ_µj“8 ‘  Janseli the Magician  Djinni of Zin **....Health: 35/35 ========================AC: 4Str: 9##### EV: 11Int: 16#.... SH: 0ÿ_µj¥9 ?Dex: 14###.### XL:  5 Next: 40% Place: Dungeon:3#...#########.### Noise: ==-------  Time: 2688.6 (0.0)#...@)...##.##. c) +1 spear ####. ...j.######.##.##. Cast: Freeze ..... .j.#.##.##. Fly .#.#. .#.##.##. #....#.# ###.... ..# #.##.# #...... jj 2 gnolls (1 polearm, 1 wandering) ..# #.##.# #.####. #.# #.###+##ÿ_µj : ž#.# #.# #.. ..# #.##...###.# #.# #.# _a +0 whip; a gnoll corpseYou encounter 2 gnolls.The gnoll shouts! _The gnoll leaves your sight.  ÿ_µjÉ: ßCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÿ_µjD   Janseli the Magician  Djinni of Zin **....Health: 35/35 ========================AC: 4Str: 9##### EV: 11Int: 16#.... SH: 0Dex: 14###.### XL:  5 Next: 40% Place: Dungeon:3#...#########.### Noise: ==-------  Time: 2688.6 (0.0)#...@)...##.##. c) +1 spear ####. ...j.######.##.##. Cast: Freeze ..... .j.#.##.##. Fly .#.#. .#.##.##. #....#.# ###.... ..# #.##.# #...... jjÿ_µj E I[37m 2 gnolls (1 polearm, 1 wandering) ..# #.##.# #.####. #.# #.###+###.# #.# #.. ..# #.##...###.# #.# #.# _a +0 whip; a gnoll corpseYou encounter 2 gnolls.The gnoll shouts! _The gnoll leaves your sight.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÿ_µj8P ÿ_µjyQ ÁThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes ÿ_µjÒQ ' N - No`µjÝž`µj«³‡  Janseli the Magician  Djinni of Zin **....Health: 32/35 =====================---AC: 4Str: 9##### EV: 11Int: 16#.... SH: 0Dex: 14###.### XL:  5 Next: 40% Place: Dungeon:3#...#########.### Noise: ==-------  Time: 2688.6 (0.0)`µj¢¶þ#...@)...##.##. c) +1 spear ####. ...j.######.##.##. Cast: Freeze ..... j..#.##.##. Fly .#.#. .#.##.##. #....#.# ###.... ..# #.##.# #...... jj 2 gnolls (1 polearm, 1 wandering) ..# #.##.# #.####. #.# #.###+###.# #.# #.. ..# #.##...###.# #.# #.# _a +0 whip; a gnoll corpseYou encounter 2 gnolls.The gnoll shouts! _The gnoll leaves your sight.  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j`µjt·I.j`µjÅÍœYj 3 gnolls (2 polearms, 2 wandering, 1…)Y   ice beast (summoned)---9.6 (1 _A chill wind blows around you.`µj2bU  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`µj‰jÿ  Janseli the Magician  Djinni of Zin **.... `µj\l Health: 30/35 ====================----  AC: 4Str: 9 ##### EV: 11Int: 16 #.... SH: 0Dex: 14 ###.### XL:  5 Next: 40% Place: Dungeon:3 #...######## #.### Noise: ==-------  Time: 2689.6 (0.0) #.**@)Y..# #.##. c) +1 spear ####. ....j######.# #.##. Cast: Freeze ..... jj. #.# #.##. Fly .#.#. . #.# #.##. #....#.# ###.... ..# #.# #.# #...... jjj 3 gnolls (2 polearms, 2 wandering, 1…)..# #.# #.# #.####. Y   ice beast (summoned) #.# #.###+## #.# #.# #.. [1`µj,mª7d..# #.##...## #.# #.# #.# _A chill wind blows around you.  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (ally target, 81% to hit)`µjkÀ  Janseli the Magician  Djinni of Zin **....Health: 30/35 ====================----AC: 4Str: 9##### EV: 11Int: 16#.... SH: 0Dex: 14###.### XL:  5 Next: 40% Place: Dungeon:3#...#########.### Noise: ==-------  Time: 2689.6 (0.0)#.**@)Y..#`µjhÁä#.##. c) +1 spear ####. ...**######.##.##. Cast: Freeze ..... jj.#.##.##. Fly .#.#. .#.##.##. #....#.# ###.... ..# #.##.# #...... jjj 3 gnolls (2 polearms, 2 wandering, 1…)..# #.##.# #.####. Y   ice beast (summoned) #.# #.###+###.# #.# #.. `µj÷ÁË..# #.##...###.# #.# #.#Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (ally target, 81% to hit)  `µj+ÂBYou focus your ray upon the gnoll. The searing ray hits the gnoll.`µjˆFd.onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (ally target, 81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is heavily wounded.`µjÜG7j.`µjGH:j.`µjkH3Y.`µjlO°.j.j 2 gnolls (polearms, 1 ally target)`µjòO—1=90.6 (1Ray `µj—U`µjAXf _(Press . to maintain the ray.)`µjêCt )The searing ray hits the gnoll.`µjæO{***   gnoll (polearm)`µjïÑK.j`µjÿÒ].)., ally target)`µjïØŸ0-5-1+ `µjß`µjèI _You kill the gnoll!`µj?8***`µjÜ›6j.`µjó£8).`µjq¥Å29----2++ `µjí·`µjÕ¸ `µj { œ *** The searing ray hits the gnoll. `µj  } .jThe gnoll is heavily wounded. `µjé . `µjH f8--3 `µjÔ  `µjD > _You finish channelling your searing ray. `µjJ›s##.## #.##...# #.##.j.Y@...# #.##.. .....######.# #.##.# ... #.# #.##.# #.#. . #.# #.##.# .... #.# ###. .# #.# #.# #. .# #.# #.# #.####.# .# #.###+## #.# #.# #..# .# #.##...## #.# #.# #.#)j `µjVª )You swap places with your ice beast. The gnoll attacks as it pursues you!  The gnoll hits you from afar with a +0 spear.  Your ice beast hits the gnoll. Your ice beast freezes the gnoll. `µj¤¯ŸY   ice beast (summoned) `µj—µg7/36-61=4 `µjÞ¼ `µj­¿[ _The gnoll dies!Things that are here: `µjÂY _a +0 whip; a gnoll corpse `µjÂ`µj”P Š  # ## #.`µjôP  #...# #. #.))@Y...# #.###. .....######.# #.##.. ... #.# #.##. `µj3R *.#.#. . #.# #.##. #.... #.# ### ..# #.# #.# # ..# #.# #.# #.####. #.# #.###+## #.# #.# #.. ..# #.##...## #.# #.# #.`µjZ `µjâZ 58-`µj*[ &-5`µj�` `µjEc : _You swap places with your ice beast.`µjt â  # ### #. #...# #. #.)@.Y...# #.##  ####..######.# #.## #......# #.# #.## ..#.#. ... #.# #.## .#.... # #.# ###.# #.# #.# #.# #.# #.# #.#### ##.# #.###+## #.# #.# #.# #.##...## #.# #.# #.Y)-6`µj `µjI N _You see here a +0 spear.`µj÷„¬  # #### #. #...# #. #.@)Y)...# #. ####. #......######.# #. ##..... j....## #.# #..#.#. #... #.# #. ..#.... ##. #.# ###.# #.# # #.# #j   gnoll (wandering).# #.# #.# #.Y   ice beast (summoned) .##.# #.###+## #.# #.# #.# #.##...## #.# #.# #`µj&ˆ/Y.`µjø‹3, ally target)`µj?�,7 _`µjÔ“`µjd–P _You see here a +0 halberd.`µjÍ Ä  # ##### #. #...# #. #@)Y.)...# #. ####. #......######.# #.#..... #j....### #.# #..#.#. ##...# #.# #. #..#.... ##.# #.# ### #....# #.# #. #.# #.# #.# # #.# #. _.##.# #.###+## #.# #.#.# #.##...## #.# #.#.jY)`µj�% |jj8 _`µj0* 8 _`µjô+ `µj(_Ò# ##### #######...######## #.......#.Y).)...# #####. #....@.######.# # ####.....`µj`²### #.# # .....#.#. ##j..# #.# # .#..#.... ## #.# ### .#....# #.# #. #.# #. ......# #.# # #.# #.# ._.##.# #.###+## #.# #. [.....# #.##...## #.# #.# .#....###.#.....## ##.#### #.#`µjàa;j.`µj(cEY)`µjÎj`µjJlS9=9`µj4z`µjí% Ù# #. ##### #.######...######## #. .......#@)).)...# #.  ####. #....Y.######.# #. ###..... #..j..### #.# #. .`µj¯& €...#.#. ##..#.# #. #..#.... ##.##.# ### #....# #.# #.#.# #... .....# #.# # #.# #.# _.##.# #.###+## ....# #.##...## #.# #.#`µj¢( ¢.j.Y`µj?0 `µjË0 '700`µj97 8 _`µj9: : _You swap places with your ice beast.`µjŒ¨]##.###########...########.......#.)).)...####. #.....@######. ###..... #...jY### #. ....#.#. ##...# #..#.... ##.# ##..# #.# #. .. .# ## _.####+## .......## #....###.#.....## ##.####j. )  Your ice beast hits the gnoll. 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Fly …`µj£‡¶..<......... …`µjʇl.........'..'##.........##…`µj/’;4…`µjH¨¼_ _You see here a parchment of Leda's Liquefaction.…`µjwòŽM ##≈##.###..######... ##≈#≈#..##.#.#.≈.#_.#####≈#.#≈.# ##..#.≈.###...≈#...#≈###.#.#.≈....≈≈≈#.._................#.≈≈≈≈≈..≈#...#≈####.......#.#......##…`µj^óy≈#.#≈.# #.....##.#.#######..  #.##.≈#≈..####...###.#........≈≈ ##.....≈........@.....####...##.# ........########:###### #.#####) #####.#.##.##.# #. Fly ............…`µj¢ó*…`µj::B5 _…`µjeM…`µjqe ‡M ####......##.....#.≈.#.≈... ##≈##.###..#######.#.≈.#... ##≈#≈#..##.#_.#####≈#.#≈.# ##..#.≈.###...≈#...#≈####.#.≈....≈≈≈#.._..........#.≈≈≈≈≈..≈#...#≈####.......#.#......##≈#.#≈.# #.....##.#.#######..  #.##.≈#≈..####.@.###.#........≈≈ ##.....≈..............####...##.# ........########:###### #.#####) Fly .....…`µjdg %6…`µjÀp …`µjyr …`µj‚í ¤M ###...∩...###≈._ ####......##.....#.≈.#.≈... ##≈##.###..#######.#.≈.#... ##≈#≈#..##.#_.#####≈#.#≈.# ##..#.≈.###...≈#...#≈####.#.≈....≈≈≈#.._.........#.≈≈≈≈≈..≈#...#≈####.......#.#......##≈#.#≈.# #..@..##.#.#######..  #.##.≈#≈..####...###.#........≈≈ ##.....≈..............####...##.# Fly #####...…`µjÒó …`µjÛô %7…`µjNþ :_†`µjAÙM ####....# #.#†≈.#...≈≈ ###...∩...###≈._ ####......##.....#.≈.#.≈... ##≈##.###..#######.#.≈.#... ##≈#≈#..##.#_.#####≈#.#≈.# ##..#.≈.###...≈#...#≈####.#.≈....≈≈≈#.._.........#.≈≈≈≈≈..≈#...#≈####.@.....#.#......##≈#.#≈.# #.....##.#.#######..#.##.≈#≈..####...###.#........≈≈ Fly .......##.<. 8__†`µjà_M### #.#.≈.####.. ####....# #.#†≈.#...≈≈ ###...∩...###≈._ ####......##.....#.≈.#.≈... ##≈##.###..#######.#.≈.#... ##≈#≈#..##.#_.#####≈#.#≈.# ##†`µj(á®..#.≈.###...≈#...#≈####.#.≈....≈≈≈#.._.........#.≈≈≈≈≈..≈#...#≈####.......#.#......###.##≈#.#≈.# #.....##.#.#######.. Fly ...†`µj>ð†`µjhñ%9†`µj* 6_†`µjÕ †`µj†§TM########## #.....####....######..### #.#.≈.####.. ####....# #.#†≈.#...≈≈ ###...∩...###≈._ ####......##.....#.≈.#.≈... ##≈##.###..#######.#.≈.#... ##≈#≈#..##.#_.#####≈#.#≈.# ##..#.≈.###...≈#...#≈####.#.≈....≈≈≈#.._.........#.≈≈≈≈≈..#.#≈#...#≈####.......#.#......## Fly #####:####'#†`µj+¸†`µj­º&50†`µjZÃ>_†`µjý #........# #.#.#÷#.....#.≈≈≈≈≈≈.########## #.....#####.#.≈.....# ####..### #.#.≈.####. ####....# #.#†≈.#...≈ ###...∩...###.#.≈.#.≈≈ ####......##....≈.. ##≈##.###..#######.#.≈.#... ##≈#≈#..###.#.≈.#_.# ####≈#.#≈.# ##...#.≈.###. #..≈#...#≈####.#.≈....≈ #.≈#.._.........#.≈≈≈≈≈. #.#≈#...#≈####.......#.#......# #.##≈#.#≈.# #.....##.#.#######.  #.##.≈#≈..####...###.#........≈ ###.....≈..............####...##. .........########[0†`µj³ÿÿ;10;1m:###### #.##### .#####.#.# #. #.# #†`µj–†`µj�%1†`µj�7_†`µj^†`µjPu ©M!######...####.#.......≈........# #.#.#÷#.....#.≈≈≈≈≈≈.########## #.....####....#####..### #.#.≈.####. ####....# #.#†≈.#...≈ ###...∩...###≈ ####......##.....#.≈.#.≈ ##≈##.###..######... ##≈#≈#..##.#_.####≈#.#≈.# ##..#.≈.###.#..≈#...#≈###........#.#.≈....≈ Fly .###:###2†`µj‰û ~M.# .###.########.!######...####.#.......≈........# #.#.#÷#.....#.≈≈≈≈≈≈.########## #.....####....#####..### #.#.≈.####. ####....# #.#†≈.#...≈ ###...∩...###≈ ####......##.....#.≈.#.≈ ##≈##.###.@#######†`µj(ü „... ##≈#≈#..##.#_.#####≈#.#≈.# ##.........#.≈.###. Fly .#†`µj|ü z ......†`µj׆`µj�%3†`µj 5>_‡`µj(vÀM#####.##....# #..# #.....###.########.!######...####.#.......≈........# #.#.#÷#.....#.≈≈≈≈≈≈.########## #.....####....#####..### #.#.≈.####. ####....# #.#†≈.#...≈ ###...∩...###≈ ####.....@##.....#.≈.#.≈ ##≈##.###..#######...##≈#≈#..##........#.#.≈.#_.# Fly ........#... #.###...###.#‡`µjx|‡`µj(%4‡`µj—�‡`µj-ŸM.........###.###########.##.....# #..# #.....###.########.!######.# #.#....####.#.......≈........# #.#.#÷#.....#.≈≈≈≈≈≈.########## #.....####....#####..### #.#.≈.####. ####....# #.#†≈.#...≈ ###...@...###≈ ####......##.....#.≈.#.≈##≈##.###..#######.#.≈.#... Fly .. .........##.‡`µj Ã5 _There is an entrance to Wasose's Antique Armour Shoppe here.ˆ`µjç=ˆ`µj3GŠWelcome to Wasose's Antique Armour Shoppe! What would you like to do? ˆ`µjÉNt a -  99 gold a buckler  b -  165 gold a glowing buckler  c -  198 gold a runed chain maild -  99 gold a cloak  e -  44 gold a leather armour  f -  154 gold a glowing ring mailg -  88 gold a ring mail  h -  88 gold a ring mail  i -  19 gold a robe  j -  88 gold a scale mail You have 114 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list‰`µj3A›  a -  99 gold a buckler  d +  99 gold a cloake - g - h - i - j -  After the purchase, you will have 15 gold pieces.[Enter] buy marked items�`µj$ X Purchase items for 99 gold? (y/N)Ž`µjš³ ' �`µjV X Purchase items for 99 gold? (y/N)’`µj”¸;a - d -  44leather armour  e -  154 gold a glowing ring mail  f -  88 gold a ring mail  g - h -  19obe  i -  88scale mail iI“`µjê #.##.........###.####### #.##. Janseli the Magician#.######.###.#.........# #.##. Djinni of Zin **....#.# #.# #.#.....###.########. Health: 36/36 ========================#!######.# #.#....####.#.......≈ AC: 4Str: 9  #........# #.#.#÷#.....#.≈≈≈≈≈≈. EV: 11Int: 16  ########## #.....#####.#.≈.....# SH: 0Dex: 14####..### #.#.≈.####. XL:  5 Next: 72% Place: Dungeon:3####....# #.#†≈.#...≈ Noise: --------- “`µjœ4[39;49m Time: 3055.6 (0.0)###...@...###.#.≈.#.≈≈. c) +1 spear####......##.....#.≈.#.≈.. Cast: Freeze##≈##.###..#######.#.≈.#... Fly ##≈#≈#..##........#.#.≈.#_.#####≈#.#≈.# ##.........#.≈.###.#..≈#...#≈###........#.#.≈....≈ #.≈#.._................#.≈≈≈≈≈. #.#≈#...#≈####.......#.#......# #.##≈#.#≈.# #.....##.#.#######.  _You fly upwards. _There is a stone staircase leading down here. _There is an open door here. _There is an open door here. _You see here a parchment of Leda's Liquefaction. _There is an entrance to Wasose's Antique Armour Shoppe here.  h - a +0 cloak“`µjP+… _Thank you for shopping at Wasose's Antique Armour Shoppe!“`µjG¦ Õ ####.###.#......... #.# .###.######!######....####.#.......≈........# #.#.#÷#.....#.≈≈≈≈≈≈.######### #.....#####.#.≈.....# ####..### ####.####....# #.#†≈.#...≈###...∩...###.#.≈.#.≈≈.####.....@##.....##≈##.###..#######.#.≈.#.Fly ...........##.#.##.≈#≈..####...###.#........≈ “`µjæ¯ “`µjO° 16.6 (1 _“`µjc· 7_“`µjÔ¸ ”`µjbV”`µjYvGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 spear (weapon) Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn)”`µjlYìa - a +0 robe  h - a +0 cloak Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}–`µju�uh - a +0 cloak. A cloth cloak. Base armour rating: 1 –`µj¾�¹It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (4.1 -> 5.2). Your EV would remain unchanged. –`µjá�§You bought it in a shop on level 3 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} –`µjžGMenu/colouring prefixes: identified armour _________________ –`µj ž^“O Bell my wife, why dost thou flyte?  Now is now, and then was then: –`µj@žr Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.˜`µjkº˜`µj”Ø`µjðË #.######.###.#.........# #.##. Janseli the Magician#.# #.# #.#.....###.########. Djinni of Zin **....#!######.# #.#....####.#.......≈ Health: 36/36 ========================#........# #.#.#÷#.....#.≈≈≈≈≈≈. AC: 4Str: 9  ########## #.....#####.#.≈.....# EV: 11Int: 16####..### #.#.≈.####. SH: 0Dex: 14####....# #.#†≈.#...≈ XL:  5 Next: 72% Place: Dungeon:3###...∩...###.#.≈.#.≈≈. Noise: ---------  Time:[39;49˜`µj¦Ìm 3056.6 (0.0)####.....@##.....#.≈.#.≈.. c) +1 spear##≈##.###..#######.#.≈.#... Cast: Freeze##≈#≈#..##........#.#.≈.#_.# Fly ####≈#.#≈.# ##.........#.≈.###.#..≈#...#≈###........#.#.≈....≈#.≈#.._................#.≈≈≈≈≈. #.#≈#...#≈####.......#.#......# ˜`µjÕÌ#.##≈#.#≈.# #.....##.#.#######. #.##.≈#≈..####...###.#........≈  ˜`µjýÌZ_There is an open door here. _There is an open door here. ˜`µj,Í»_You see here a parchment of Leda's Liquefaction. _There is an entrance to Wasose's Antique Armour Shoppe here.  ˜`µjQÍNh - a +0 cloak _Thank you for shopping at Wasose's Antique Armour Shoppe!˜`µjÛ˜`µj5ܘ`µj¿îV7.6 (1˜`µjuú˜`µjx˜`µj"*8.6 (2˜`µjî7_˜`µjM ˜`µjõ *9.6 (3˜`µj='7_˜`µjE1˜`µj2+60.6 (4˜`µj–<7_˜`µj§A˜`µjC*1.6 (5˜`µj8I˜`µjKÁ 5 _You start putting on your armour. 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#.# ##+ #.# #.#  #.#  `µj*d `µjØf,5 _ `µj?l `µjŽn `µjn ¾ #####.## #.# ##+# #.# ##...# #.###.....## ###..##.## ##.##.#?.<####...#.#.'.# `µj§ ¦.####.>.#.##.## ##>##.##.....## ####.#  ##...# #.#  ##+# #.#  #.#  #.# `µjÀ)  `µjó* %6 `µj80  `µj¡3 e _Found a scroll labelled YPUPRA RELLA. `µje° U #####.## #.# ##+# #.# ##...## #.## ##.....## ###..##.## ##.##.##? `µjP± ].<####...#.#+.'.##.####.>.#.##.## ##>##.# ##.....## ####.# ##...## #.#  ##+# #.#  #.#  #.# `µjõ»  `µjéÁ %7 `µjjÅ  `µj Ç ¡`µj²Ðû #####.## #.# ##+## #.# ##...## #.## ##.....## ###..# ##.## ##.##.# #?.<####...#.# +.'.# #.####.>.#.# ##.## ##>##.# ##.....## ####.#  ##...## #.# ##+## #.#  #.#  #.#¡`µjdØ¡`µj\Ú%8¡`µj´ß¡`µjâá¡`µj0’ #####.## #.# ##+## #.# ##...## #.## ##.....## ###..# ##.## ##.##.# #?.<####...#.# +.'.# #.####.>.#.# ##.## ##>##.# ##.....## ####.#  ##...## #.#  ##+## #.#  #.#  #.#¡`µjΦ¡`µj4±%9¡`µjOÍ¡`µj С`µjøì[ #####.## #.# ##+## #.# ##...## #.## ##.....## ###..# ##.## ##.##.# #?.<####...#.# +.'.# #.####.>.#.# ##.## ##>##.# ##.....## ####.#  ##...## #.#  ##+## #.#  #.#  #.#100¡`µj9R g #####.## #.# ##+## #.# ##...## #.## ##.....## ###..# ##.## ##.##.# #?.<####...#.# +.'.# #.####.>.#.# ##.## ##>##.# ##.....## ####.#  ##...## #.# ##+## #.#  #.#  #.#1¢`µjó,# #......#####.# #.# ##+ #. ## # ## ###.. ##.## ##.##. #?<####...#. +.'........ ..####.>.#...## ##>##...## ####....## #.##+## #. #.#.2¢`µjs}j #.### #.....#####. #. ##+ #. ## # ## # ##.## ##.## #<####...# +.'...... ..####.>.#..## ##>##..## ####...## # ##+## #  # # ¢`µjüŒQ3¢`µj$–¢`µj‹—*4.1 (2¢`µjüž¢`µjY¢n _c - 2 scrolls labelled YPUPRA RELLA (gained 1)£`µjÇ £`µjŸÌ ERead which item? Scrolls  b - 2 scrolls of blinkingw - a scroll of enchant weapon  c - 2 scrolls labelled YPUPRA RELLA  e - a scroll labelled YWOJOIPSOKK £`µjõÎ Ý[!] read|quaff|evoke[?] describe selected§`µjC1§`µj-6§`µjJ<Ê#.###. Janseli the Magician#..... Djinni of Zin **....#####. Health: 36/36 ========================#. AC: 5Str: 9##+###. EV: 11Int: 16§`µjB>##...###. SH: 0Dex: 14##.....## ###. XL:  5 Next: 72% Place: Dungeon:4##.......## ##.## Noise: ---------  Time: 3104.1 (0.0)#@.......<####...# c) +1 spear+.........'....... Cast: Freeze#.........####.>.# Fly ##.......## ##>####.....## ######...### ##+### # #  _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _There is an open door here. _Found a scroll labelled YPUPRA RELLA. _c - 2 scrolls labelled YPUPRA RELLA (g§`µjÌ>ained 1)§`µj‚KÆ  As you read the scroll labelled YPUPRA RELLA, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear.§`µj7M*5.1 (1§`µj{P§`µj;j/ _c -> f - a scroll of fear¨`µjÜ X......'...####¨`µjÝ£ ¨`µjœ¥ %6¨`µjÖª ¨`µjw± 7 _You reach down and open the door.¨`µj“ ¨`µj” ¨`µj†™ ¨`µjr› ©`µjÀ ©`µjþ ©`µjœ©`µjyéî #... ##### ###+## #...## #..## ###...## ##.#....##.<####............'......####.####.> ## ##> ## # ### ##+ 7 _There is an open door here.©`µj*ñe #  ##+##  ##...## # ##.....## .. ##.## ##.#....####.<####'.'#....####.####.>#.# ##.## ##> ##.....##  ##...## ##+##©`µj˜÷©`µjÿù,8 _©`µjC©`µj�©`µjßÇ * #  ##+### ##...###.# ##.....## .. ##.......## ###....####.<####.'.'#....####.####. #.#. ##.......## ### ##.....##  ##...## ##+##©`µjãÐ ©`µj�Ò %9©`µjDè ©`µj 0 ##. #.#. ##+## # #. ##...###.##. ##.....## .< ##.......## #....####.<####.'.'#....####.####©`µj› » #.#.# ##.......## #. ## ##.....##  ##...##  ##+##©`µj± 2<©`µj( &10©`µjT0 O _Found a stone staircase leading up.ª`µj7Ó # #.# # #.#. #.# ##+## #. #.# ##...##.###.##.# ##.....##.<# ##.......## #....####.<.'.'#....####. #.#.## ##.......##  #. ## ##.....### ##...##  ##+##1ª`µj( ª`µjÕËè#. #.#  #. #.# .. #.# ##+## #. #.# ##...###.###.##.# ##.....## .......<# ##.###....####.<.'.'#....####. #.#.## ##.## #..### ##.....## #. ##...###. ##+###ª`µjàX2ª`µjÜ‘ �#. #.# #.# #.# .. #.# ##+## #. #.#...###.###.##.#..## .......<#ª`µj}’ É..########....####..<#.............'..' #####.@..####..# #.#.## ##.### ## #.# ##ª`µjÀ’ ¢ #. ##+ #. ª`µjå’ ) #ª`µj› ª`µjÛ� %3ª`µjG¡ ª`µj-£ ª`µj+´ #.# #.# ..##.# ##+## #.##.#...###.###.##.#..## .......<#..#######....####.< .............'.. #####....####. #@#.## ##.### ## #.## ## #. ##+ #.  #. .##ª`µj«.;4ª`µj4ª`µjÓ5«`µj ºm  ..###+#####...###.###.##.# ##.....## .......<# ##.......######....####.<.............'. #####....#### ##.#.## ####.@### ##.....### ##...## Fly 5«`µj…n #.##.#...###.###.##.#..# .......<#..######....##. .............'. #####....#### ##.#.## ## #..### ## #@## ## #. ##+ #.#  #.# .#. # # «`µj­u«`µj~v%6«`µjº{«`µjy}«`µj7Y  #.####..... .......<# ##.......######....####..............' #####....#### ##.#.## ##..### ##.....### ##...#  ##+##  «`µj#a «`µj.b %7«`µjMg «`µjei «`µj J .......<# ##.......######....####..............' #####....#### ##.#.## ##..### ##.....### ##...#  ##+##  .#.r# #..# #.## ##r   quokka (asleep)«`µjä% f  You encounter a quokka.«`µjq' %8«`µjˆ, «`µj; 8 _You hear a distant slurping noise.¬`µjF·######....####..............' #####....#### ##.#.## ##..### ##.....### ##...#  ##+##  #.#.##r# #.##.# #..## ###¬`µjaHAr.¬`µjØP`r¬`µjaR69Freeze¬`µj;X¬`µjÒd¬`µj”™.............'.#####....####. ##.#.## ##..### ###.## ## #.# +## #.#  #.##r#.###.# #..## ### r¬`µju §.r   quokka¬`µjß^2---=20¬`µj/¬`µji+ _The quokka bites you.®`µj{�ð  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.®`µj4¤ .............'......... Janseli the Magician #####....####......... Djinni of Zin **.... ##.#.## ##.......# Health: 31/36 ====================---- #..### ##.....## AC: 5Str: 9 #.## ##...##  EV: 11Int: 16 #.# ##+##  SH: 0Dex: 14 #.# XL:  5 Next: 72% Place: Dungeon:4 #r## Noise: =--------  Time: 3120.1 (0.0) #.#@# c) +1 spear #.###.# Cast: Freeze #.# #..  Fly  ## ###   r   quokka _The quokka bites you.  [®`µj!¦¶36mCasting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)®`µjg¼Þ.............'......... Janseli the Magician#####....####......... Djinni of Zin **....##.#.## ##.......# Health: 31/36 ====================----#..### ##.....## AC: 5Str: 9#.####...## EV: 11Int: 16#.###+##SH: 0Dex: 14#.#XL:  5 Next: 72% Place: Dungeon:4#r##Noise: =--------  Time: 3120.1 (0.0)#.#@#c) +1 spear#.###.#Cast: Freeze#.# #..Fly ®`µj ½I## ###r   quokkaConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka.  The quokka is almost dead.®`µj{¿*1.1 (1®`µj+Å®`µjBÞ  ®`µj2à¦Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka.  The quokka is almost dead. _The quokka barely misses you.¯`µj‰¨ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¯`µjqí¨ .............'......... Janseli the Magician #####....####......... Djinni of Zin **.... ##.#.## ##.......# Health: 30/36 ====================---- #..### ##.....## AC: 5Str: 9 #.## ##...##  EV: 11Int: 16 #.# ##+##  SH: 0Dex: 14 #.#¯`µjáîž XL:  5 Next: 72% Place: Dungeon:4 #r## Noise: =--------  Time: 3121.1 (0.0) #.#@# c) +1 spear #.###.# Cast: Freeze #.# #..  Fly  ## ###   r   quokka _The quokka barely misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  ¯`µjƒïªPress: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)¯`µjÊ & .............'......... Janseli the Magician #####....####......... Djinni of Zin **.... ##.#.## ##.......# Health: 30/36 ====================---- #..### ##.....## AC: 5Str: 9 #.## ##...##  EV: 11Int: 16 #.# ##+##  SH: 0Dex: 14 #.# XL:  5 Next: 72% Place: Dungeon:4 #.## Noise: =--------  Time: 3121.1 (0.0) #.#@# c) +1 spear #.###.# Cast: Freeze #.# #..  Fly  ## ###  ¯`µjU ¯ r   quokkaCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  You freeze the quokka.¯`µjO ½  ##.#.##  #..###  #.##   #.# ##+##  #.# #.## #.#@# # #.# #..  ## ### ¯`µjv m132.1 (1Freeze¯`µjD ¯`µj  Õonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  You freeze the quokka. _You kill the quokka!°`µj Iù#####....####.# ##.#.## ###..### ## #.## ## #.# +## #.#  #.##.#.###.# ##......)## ####### °`µjéQ°`µj-S--3°`µj}e°`µjüiU _Found a runed dagger.°`µjëÛ- ##.#.## ## #..### ## #.## ## #.# +## #.#  #.##.#.###.#######.#.# ##@.....).## #.#######. #.# #.###°`µj¦æ°`µjÀç?-4°`µj)ì°`µj8î±`µjýy #..### ## #.## ## #. ##+ #.#  #.###.#.#####.#######. ##......). ## #@#######. #.##  # ±`µjú±`µjAƒ%5±`µj쉱`µj®‹±`µjÿ✠#.## ## #. ##+ #.#  #.##.####.#######. ##......). ########. #@##  # ±`µj)é±`µj1ëS2=6±`µj×ñ±`µj¨] #. ##+ #.#  #.##.####.###.#######.#.# ##......). ##.###.#######. #.#.##  #±`µj¤l±`µj§‰;7±`µjqб`µjëÄ^ #.##...# #.###+## #.  #.#.##  ##.###.#######. #.# ##......).##.###.#######..##.#####±`µjxͱ`µjiÎ%8±`µjŒÕ±`µjjØ ±`µjÉØ*_You hear a distant slurping noise.²`µjXß #..###. #.##... #.###+# #.  #.#.##  ##.###.#######. #.## ##......).##@###.#######..##.#####9²`µjÑ'A ##.#.## #..### #.##.. #.###+ #.# #.# #.#.##  ##.###.#######. #@## ##......).##.#######..##.#####²`µjÍ-²`µjÀ.q3==30²`µj³4²`µj?7²`µj‹òP²`µjæ% ž#..### #.## #.# +##.#  #.###.#.###.###.#######.#.## ##......). ##@###.#######. .## # # ²`µj/ ;1²`µj¯4 ²`µjðÿ‰#.## ##.# +###.#  #.##.##.###.#######.#.## ##......). ##.###.#######. .## # # ²`µjk²`µj£ %2²`µj»²`µjo³`µjFÙó#.# +## #.#  #.##.##.###.#######.#.## ##......). ##.###.#######. .## # # ³`µjà³`µj´à%3³`µjëå³`µjè³`µj„%#.###...#.# ##+###.# #  #.#.## ##.###.#######. #.## ##......). ##.###.#######.##.³`µj6\##.###³`µjñ&³`µjº'?4=³`µjõ'4³`µjé,³`µj2/³`µj㬠X#..### ##..#.#³`µj�­ C##...#.# ##+##³`µj¹¾ 6#.# #  #.#.## ##.###.#######. #.## ##......). ##.###@#######.##.##.###5³`µjr¿ ³`µj ³`µjÅè >##.#.## ##..#..### ##..#.###...#.# ##+###.# #.##  #.#.## ##.###.#######. #.## ##@.....). ##.###.#######.³`µj�é r##.##.###³`µj‘õ ;6³`µj ú ³`µjý ´`µj‡´`µjƒ´`µjŒ"´`µjÿ"´`µj*£v##.#.## ##.## #..### ##.....## #.## ##...## #.# ##+## ´`µjΣ7#.# #.## #.#.## ##.###.#.##.## ##.@....).##.###.#.###.#.## ##.#####´`µjD­´`µjø®%7´`µjk´´`µjÙ¶´`µj¥_Ú##.#.## ##.## ##..### ##.....## #.## ##...## #.# ##+## #.# #.## #.#.## ##.###.#.#.#.## ##..@...).##.###.#.#.##.#.## ##.´`µjT`P#####´`µjŒj´`µjïkS5=8´`µjq´`µjs´`µjä×O##.#.## ##.## ##..### ##.....## ##.## ##...## #.# ´`µjîØ“##+## #.# #.## #.#.## ##.###.#.#.#.## ##...@..).##.###.#.#.##.#.## ´`µjœ X9´`µj¸� ##.#.## ##.## ##>#..### ##.....## ##.## ##...## #.# ##+## #.# #.## #.#.## ##.###.#.#.#.## ##....@.).##.###.#.#.##.#.## ´`µj›� &40´`µj¯˜ ´`µj^Ÿ 8 _You hear a distant slurping noise.´`µj£ I##.#.## ##.´`µj¡£ i## ##>##..### ##.....## ##.## ##...## #.# ##+## #.# #.## #.#.## # .##.###.#.#.#.## ##.....@).##.###.#.#.##.#.## .. .##.## #..### ..#´`µj©« ´`µj)­ %1´`µj%³ ´`µj· ´`µjQ##.#.## ##.## ##>##..### ##.....## ##.## ##...## ##.# ###+## ##.# ..##.## .# .##.#.## .# ..##.###.#.#.#.## ##..##.###.#.#.##.#.## ... ..´`µjU³##.## ###.. .### .#´`µj«´`µjßp6==2´`µjå´`µj½>o _You see here a +3 dagger.·`µj=[·`µj³[%3·`µjAn·`µjQšE _i - a +3 dagger¹`µjS· ##.#.## ##.## ##>##.#..### ##.....## ####.#.## ##...## #.#.# ####+#####.#.# #.. ...#.¹`µj·#.## #.# ...##.#.#.## #.# ....###.###.#.#.#.## ##.##.###.#.#.¹`µj¸�##.#.## #.......###.## ####..>.#### .#¹`µj ù`µjNÄ%4¹`µjôȹ`µjÈË; _Found a stone staircase leading down.¹`µjc å##.#.## ##.## ##>##.##..### ##.....## ####.##.## ##...## #.##.# ####+####.##.# #.. ..#.##.## #.# ....# #.##.#.## #.##....###.###.#.#.  #.## ##.¹`µj2¡##.###.#.#.##.#.## #.......###.## ####..>.#### ....####¹`µj®«¹`µj7¬%5¹`µjX¶¹`µj¸¹`µj=Z 0##.#.## ##.## ##>##.# #..### ##.....## ####.# #.## ##...## #.# #.# ####+##.# #.# #.. ...... #.# #.## #.# ....# #.# #.#.## #.##....##. ##.###.#.#. #.## ##. ##.###.#.#.  ##.#.## #.......##.##.## # .#.#.#¹`µj;a ¹`µjÃf A=6¹`µjÒl ¹`µjÐn ¹`µj] w#..### ## ####.# #.## ## #.# #.# ####+###### #.# #.# #......... #.# #.##.##....# # #.#  #.#.##....##.# #.###.#######.#........# .## ##..........#.#######.#~.## #.......### ####..>.# #  #...... #.#######.¹`µjv^ Ç##.##.#¹`µjg ¹`µjêi %7¹`µjÆz º`µj× ²## ##...##  ####+######......... ##.##....# ##.#.## #.##.# #.###.#######.#....... .## ##.......... #.###.#######.#~#.#.## #...@...##..  ##.## ###..>.#  ###  #........ #.#######8º`µjÍYß ####+######......... ##.##....# ##.#.##.##.# #.###.#######.#....... .## ##.......... #.###.#######.#~#.#.## #.......##..  ##.## ####@.>.#  ###  #........ #.#######...º`µj“uX9º`µjdÝ ......... ##.##....# .##.#.## #.##.# #.###.#######.#....... .## ##.......... #.###.#######.#.~ ##.#.## #.......##..  ##.## ####..>.##.~ ###  #@....... #.#######Fly ..#º`µjtº`µj„&50º`µjîº`µj·º`µjoq E ###....# .##.#.## #.## #.###.#######.#....... .## ##.......... #.###.#######.#.~ ##.#.## #.......##..  ##.## º`µjÏq –###..>.##.~ ###  #........ #@####### ..#º`µjÆz º`µj�{ %1º`µj^€ º`µj ‚ º`µjô_ ) #.#.### #.###.#######.#........# .## ##........... #.###.#######.#..~ ##.#.## #.......##..  ##.## ###..>.##.~ ###  #........ #.####### ....º`µj—j º`µj;l %2º`µjJx »`µjàž¡M #.##  #.#  #.#.## #.##....##.# #.###.#######.#.# .## ##............ #.###.#######.#........~ ##.#.##.......##..##.######..>.##.~###.......#######.#....»`µjø§»`µj†¨%3»`µj$­»`µjŒ¯»`µjóM ........  #.## #.# #.#  #.#.## #.##....## #.###.#######.## .## ##...........»`µjXÕ.###.#######.#........~ ##.#.##.......##..##.######..>.##.~###.......#######.#..#»`µj.;4»`µjr)»`µj˜{ (#.# #. #.#  #.## #.##....# .# #.# #.#.## #.##....##.# .###.#######.#.# ## ##.........»`µj| K. .###.#######.#..~ .#.## #.......##.. ##.## ####..>.##.~### #.»`µj}| Æ#.##.# #.##.##.#.....# »`µj’… »`µjŸ† %5»`µjÆ‹ »`µj9Ž »`µj{f r#.# #. #.# #.## #.##....# .# #.# .#.## #.##....##.# ###.#.#.#  ##........... ###.#######.#........~ .#.## #.......##.. _.## ####..>.##.~~≈ ### #.#.##.# #.##.##.#.....# »`µjp »`µjõp %6»`µj| O _Found a blossoming altar of Fedhas.¼`µj:ä}.# #. #.# .## #.##....# .# #.# #.## #.##....##.# .#.#..#  ##.¼`µjdå ... .#######.#........~ ~ #.## #.##..~_~ .## ####..>.##.~~≈¼`µj3æÞ #.#.##.# ¼`µjî¼`µjNï%7¼`µj*õ¼`µjl÷¼`µj¾|r# #. #.# ## #.##....# .# #.# .## #.##....##.# .#.#........# ## ##..... ....#.#........~≈≈~ .## #.##..~_~. ## ####..>.##.~~≈≈~ #.#.##.# ¼`µj§†¼`µjˆ%8¼`µjb�¼`µjB–¼`µjÞ�  #. #.#  #.##....# .# #.# ## #.##....##.# .#.#........####.......... .#.#........~≈≈~~# ## #.......##..~_~. ####..>.##.~~≈≈~# #.#.##.# ¼`µj®Š¼`µjº‹%9¼`µj¯�¼`µjú’½`µj‹ô´#. #.#  #.##....##.# #.#  #.##....##.# #.#........######. ......... #.#........~≈≈~~#. #.......##..~_~. ####..>.##.~~≈≈~#.#.#.##.# ½`µj-þ½`µjèþ&60½`µjˆ½`µj‘½`µjm½ m#. #.#  #.##....##.# #.#   #.##....##.# # .#........######.# ..#½`µjöÔ ì .#........~≈≈~~#.#  #.......##..~_~...# ####..>.##.~~≈≈~#.# #.# #.# #.# ½`µjyÕ ü #.#  #.#  #.#   ...   ..#   ..#   ½`µjKß ½`µj B1¾`µj÷g #. #.#  #.##....##.# #.#  #.##....##.# .#  .#........######.#  ..#  .#........~≈≈~~#.#  #.......##..~_~...#  ####..>.##.~~≈≈~#.#  #.# ¾`µjÖh × #.#  #.#  #.#  #.#  #.#  ...  ..#  ..#  ¾`µj3u ;2¾`µj y ¾`µjU{ ¾`µjÙ…®#. #.#  #.##....##.# #.#  #.##....##.# .#  .#.######.#  ...#  .#........~≈≈~~#.#  #.##..~_~...#  ####..>.##.~~≈≈~#.#  #.#  #.#  #.#  #.#  #.#  #.#  ...  ..#  ..#  ¾`µjfŒ¾`µjüŽ%3¾`µjß’¾`µj„•¿`µj•™{M###+######........ #.##.# #.  #.##....##.# .# ####.#¿`µjGšx######. .................... ####.#........~≈≈~~#.......##..~_~..####..>.##.~~@≈~#.#.............##############.# ¿`µjE¤¿`µjé¥S4Water ¿`µj\ª¿`µjv¬À`µjqx Ü ......... ##....##.##.##.# . ####.#........######.# ............. À`µjêx j####.#........~≈≈~~#  #.......##..~_~..###..>.##.~~≈≈~# #.........@....##############Fly Water À`µjy 8..# À`µj3y D À`µjÏ� À`µjä‚ 05À`µj‰ À`µjŸŠ Á`µj›)/ #. #.#  #.##....##.# #.# Á`µjó)v #.##....##.# .# #.#.######.# ....# Á`µj*¡#.#........~≈≈~~#.# Á`µjD*� #.##..~_~...# Á`µj* ####..>.##.~~≈≈~#.#  #Á`µj¢*Z.#  #.Á`µjÁ*D#  #.#Á`µjI+V  #.#  #.#  #.#  ...  ..#  ..# Á`µjÎ4Á`µj°5%6Á`µjY;Á`µj]=Á`µjw #. #.#  #.##....##.# #.#  #.##....##.# .# #.#........######.# ...# #.#........~≈≈~~#.#  #.......##..~_~...#  ####..>.##.~~≈≈~#.#  #.#  #.#  #.#  #.#  #.#  #.#  ...  ..#  ..# Á`µj_Á`µj•%7Á`µjþÁ`µjs"Á`µj9¡3 #. #.#  #.##....##.# #.# # #.##....##.# .# #.#........######.# Á`µj»¡W...# Á`µjæ¡À#.#........~≈≈~~#.# Á`µj ¢ã# #.......##..~_~...# Á`µj)¢þ ####..>.##.~~≈≈~#.# Á`µjE¢X #.# Á`µj_¢+ #.Á`µjw¢D#  #.#Á`µjñ¢2  #.# #.# #.# ... ..# ..#Á`µj«Á`µjÕ«%8Á`µj¨±Á`µj¥²Á`µj^ u #. #.# # #.##....##.# #.# ## #.##....##.# .# .Á`µjÕ î#.#........######.# #.........# .#.#........~≈≈~~#.# ## #.......##..~_~...# Á`µj ¤# ####..>.##.~~≈≈~#.# #.# #.# #.# Á`µjE l #.#  #.# Á`µjn d #.#  ... Á`µj© s ..#  ..#Á`µj Á`µj %9Á`µjú Á`µj  Á`µjÒ¤ c# #. #.# ## #.##....##.# #.# .## #.##....##.# .# #.#.#........######.# ##..............# #.#.#........~≈≈~~#.# .## #.......##..~_~...# ## ####..>.##.~~≈≈~#.# # #.# #.# #.#  #.#  #.#  #.#  ...  ..#  ..#Á`µj¬ Á`µjz¬ &70Á`µj¢± Á`µjm´ Á`µjý‡ .# #. #.# .## #.##....##.# #.# #.## #.##....##.# .# ##.#.#........######.#  ##...........# ##.#.#........~≈≈~~#.# #.## #.##..~_~...# .## ####..>.##.~~≈≈~#.# ## #.# #.# #.# Á`µj’ˆ C #.#  #.#  #.#  ...  ..#  ..#Á`µj€� Á`µj ‘ %1Á`µj�• Á`µjí˜ Â`µjH«1#.# #. #.# #.## #.##....##.# #.# .#.## #.##....##.# .##.#.#Â`µj¨«'..######.# # ##...##.#######.#........~≈≈~~#.# .#.## #Â`µjÝ«.##..~_~...# #.## ####..>.##.~~≈≈~#.#Â`µj ¬E# #.#Â`µjC¬ˆ #.# #.# Â`µja¬2 #.# Â`µjž¬Â`µjѬd #.#  #.# Â`µjå­¥ ...  ..#  ..#Â`µjʶÂ`µjÞ·%2Â`µju¼Â`µjë½Â`µju #.# #. #.#  #.## #.##....##.# #.# #.#.## #.##....##.# .# .###.#.#.######.# ## ##...........# .###.#######.#........~≈≈~~#.# #.#.## #.......##..~_~...# #Â`µjŸW#.## ####..>.##.~~≈≈~#.#  ### #.# #.# #.# #.# #.# #.# ... ..#  ..#Â`µjöÂ`µj˜%3Â`µj1*Â`µj/)ª #.## #.##....##.# #.#.## #.##....##.# .###.#######.#........######.# ##................# #.###.#######.#~≈≈~~#.# ##.#.## #.......##..~_~...#  # ####..>.##.~~≈≈~#.#  #Â`µj›)* #..............# #@############## #.#  #.# #.# #.# ... ..#Â`µj¿)T ..#..Â`µj+2Â`µjÈ2%4Â`µjÏ8Â`µj;Â`µjH h #.#.## #.###.#######.#........###### .## ##................ #.###.#######.#..~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# ....Â`µjéH Â`µjJ %5Â`µj|N Â`µjP Â`µjD{ q #.###.#######.#........###### .## ##....................... #.###.#######.#........~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ### Â`µj²{  #............. #.############# #....Â`µj¢… Â`µj ‡ %6Â`µjÙ‹ Â`µj¥Ž Â`µjKµ . .## ##............... #.###.#######.#........~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ### Â`µjö¶ 6 #............. #.############# ...#..##.....Â`µjY¾ Â`µjP¿ %7Â`µjxà Â`µjÆ Ã`µjÜ8 #.###.#######.#~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# #.........#..######.........Ã`µjDãÃ`µj1ä%8Ã`µjàéÃ`µj.ìÃ`µj؃Ã`µjf†Å #.#.## #.......##..~_~..  ##.## Ã`µj°‡F###..>.##.~~≈≈~# ###  #............. #.############# ##.########.@.......######Fly Ã`µjFˆ‡......#......#.##Ã`µjŽÃ`µj-§Q9Ã`µj¯ªÃ`µj€Pz ##.## ###..>.##.~~≈≈~# ###  #............. #.############# ##.#######.........######. .....Ã`µjæP'#........##..........#.....#.###.....#.#Ã`µj¥XÃ`µj%Z&80Ã`µjR^Ã`µj#aÃ`µj™êÕ  ###  #............. #.############# ##.#######.........######. #...........#............####..#.###+#Ã`µjÂòÃ`µjðô%1Ã`µj`øÃ`µjeúÃ`µj)Ñ �  #.############# ##.#######.........### #..######....$.#..#.)....#......@....#Ã`µj…Ñ h.Fly ....Ã`µj|Û Ã`µjOÜ %2Ã`µjûâ Ã`µj£ä : _Found a hand axe and 13 gold pieces.Ã`µj$ñ {  ##.######## #.........###. #..######....$.#..#.)...#...........# .####SFly #S   ball python (constriction, asleep).##Ã`µjÉ ­3 _You encounter a ball python.Ä`µjs6÷ #.# #.# #.# ##.####### ## #.........#.##..######..$.#..#.)....#.#.##.####.S..#.....#.##### #.....#.#.#.###+#Ä`µjâ6N....#####Ä`µjàEÄ`µjG%4Ä`µjˆNÄ`µjrPÄ`µjõK #.# #.# #.# ##.####### ## #.........#.##..######..$.#..#.)....#.#.#Ä`µjY*#.#####.S..#.#.....#.###### #.....#.# ...#.###+#.#Ä`µjž);5Ä`µj¿/Ä`µjÔ1Ä`µj2 ¾ #.# #.# #.# ##.####### ## #.........#.##..######..$.#..#.)....#.#.##.#### #.S..Ä`µjÆ 9 #.#.....#.#####  # #.....#.# ...#.###+# ......  ######Ä`µjY 2S.Ä`µjF OS)Ä`µjâ %6Ä`µj7X K _The ball python hisses angrily.Ä`µj %ž #.############ #.# #.# #.#  ##.####### ####.........#######.##..######.Ä`µjm% .......$.#..#.).... ####.#........#.####.#### #..........S...Ä`µjÛ%$ #.#.....#.######.#.....#.# ....#.###+#.......#######Ä`µjw'2S.Ä`µj[.-S.Ä`µj3Ä`µjÔ4%7Ä`µj;Ä`µjœ=Å`µjh%Í###............########### #.#  ##.####### ####........#######.##..######.......@.#..#.)....####.........####..#####........S.....######.#.....#. ....####+#.......#Å`µj•&7S.Å`µjç.Å`µj60%8Å`µjâ=h _You see here 13 gold pieces.Ç`µjÒÊ 7S.Ç`µjAÐ Ç`µj9Ñ ,9 _Ç`µj™Ø Ç`µjÖÚ É`µj(: ### #............. Janseli the Magician #.############ Djinni of Zin **.... #.#  Health: 36/36 ======================== #.#  AC: 5Str: 9 #.#  EV: 11Int: 16 ##.#######  SH: 0Dex: 14 ####.........  XL:  5 Next: 73% Place: Dungeon:4 #######.##..######.  Noise: ---------  Time: 3189.1 (0.0) .......@.#..#.)....  c) +1 spear .####...*.......#  Cast: Freeze .........S......#  Fly  .####........####  #..............  #.#.....#.#####  S  É`µj…:Í[37m ball python (constriction) #.#.....#.#  ....#.###+#  .......# _You encounter a ball python. _The ball python hisses angrily. _You see here 13 gold pieces.  Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a ball python (66% to hit)É`µjôÙ B ### #............. Janseli the Magician #.############ Djinni of Zin **.... #.#  Health: 36/36 ======================== #.#  AC: 5Str: 9 #.#  EV: 11Int: 16 ##.#######  SH: 0É`µjiÛ EDex: 14 ####.........  XL:  5 Next: 73% Place: Dungeon:4 #######.##..######.  Noise: ---------  Time: 3189.1 (0.0) .......@.#..#.)....  c) +1 spear .####...S.......#  Cast: Freeze ................#  Fly  .####........####  #.............. É`µjëÛ Ð #.#.....#.#####  S   ball python (constriction) #.#.....#.#  É`µjBá S....#.###+#  .......# _The ball python hisses angrily. _You see here 13 gold pieces.  Reach: c) +1 spearPress: ? - help, Dir - move targetAim: a ball python (66% to hit)  You reach to attack! You hit the ball python.É`µjHì k ###  #.#  #.#  #.#      #####  .....)....  .####...S.......#  ................#  .####........## #............ #.#.....#.#####   #.#.....#.# ....#.###+# .É`µjî >90.2 (1.1FreezeÉ`µjxö É`µj´g _You see here 13 gold pieces.  Reach: c) +1 spear  Press: ? - help, Dir - move targetAim: a ball python (66% to hit)  You reach to attack! You hit the ball python. _The ball python is severely wounded.Ë`µj³¦ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ë`µjLqÓ ### #............. Janseli the Magician #.############ Djinni of Zin **.... #.#  Health: 35/36 =======================- Ë`µjös#.#  AC: 5Str: 9 #.#  EV: 11Int: 16 ##.#######  SH: 0Dex: 14 ####.........  XL:  5 Next: 73% Place: Dungeon:4 #######.##..######.  Noise: ---------  Time: 3190.2 (0.0) .......@.#..#.)....  c) +1 spear .####...S.......#  Cast: Freeze ................#  Fly  .####........####  #..............  #.#.....#.#####  S   ball python (constriction) #.#.....#.#  ....#.###+#  .......# _The ball python is severely wounded.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (sË`µjÔvÔafe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)Ì`µj ÷ ### #............. Janseli the Magician #.############ Djinni of Zin **.... #.#  Health: 35/36 =======================- #.#  AC: 5Str: 9 #.#  EV: 11Int: 16 ##.#######  SH: 0Dex: 14 ####.........  XL:  5 Next: 73% Place: Dungeon:4 #######.##..######.  Noise: ---------  Time: 3190.2 (0.0) .......@.#..#.)....  c) +1 spear .####...........#  Cast: Freeze ................#  Fly  Ì`µj a.####........####  #..............  #.#.....#.#####  S   ball python (constriction) #.#.....#.#  ....#.###+#  .......#Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)  You freeze the ball python!Ì`µjŠ ¢ ###  #.#  #.#  #.#    ###  #######.##  .......@.#..#.)....  .####...........# Ì`µjv  Ì`µjá ................#  .####........## #............Ì`µj. M #.#.....#.### #.#.....#.# Ì`µjo Ÿ....#.###+# Ì`µjî ›6=4=1.2 (1FreezeÌ`µj%& Ì`µjð( æonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)  You freeze the ball python! _You kill the ball python!Í`µj'b�### #.#.##.# #.# #.# ##.# ####. #.##..######. Í`µjc%.$@#..#.).... .####.# ...# .####.#####.#.#.....#.##### ....#.###+# Í`µjDnÍ`µj›o--2Í`µjåvÍ`µjÍyÍ`µj¤ n ### # #. #.# #.# #.# ##.# ####. #.##..######. .@.#..#.).... .####.# ...# .####.## #.... #.#.....#.##  #.#.....#.# ....#.###+#  .#Í`µj Í`µjl* Í`µj+ ?-3Í`µj=1 Í`µjª: i _You hear a distant slurping noise.  You pay a tithe of 1 gold.Í`µjc; *4.2 (2Í`µjæ@ Í`µj~C > _You now have 27 gold pieces (gained 12).Î`µj¶’   #.############ ##.###########.........#######.##..######.........#..#.)....####..@........# .....Fly .#.......#######Î`µjךÎ`µjEœF=5.2 (1Î`µj¾¢Î`µjù¤Î`µj‡+ ê  ##.###########.........#######.##..######.........#..#.)...####...........# .....########Fly ...#.#######Î`µj+5 Î`µjÍ5 %6Î`µj4< Î`µjã= Î`µj5ê õ ##.###########.........#######.##..######.........#..#.)....####...........# .....####### #......Fly Î`µjá X7Ï`µj¯“ #.# #.# ##.####### ####......... #######.##..######. .........#..#.)....#.####.#.# .####.#### #. #.#.....#.##### #.#.....#.#  ....#.###+# ....# #######Ï`µj "Ï`µj $%8Ï`µj)Ï`µjœ+Ï`µj3µz ##.###########.........#######.##..######.........#..#.)...#.####...........# ...... .####### #......#.....#.######Fly #Ï`µj±¿Ï`µj"À%9Ï`µjÆÏ`µjÓÏ`µj;a« ##.###########.........#######.##..######.........#..#.)...#.####...........# ...... .####### #......#.#.@...#.######..# .Fly ..##Ï`µj\hÏ`µj×h'200Ï`µjïnÏ`µjüpÏ`µjiø ÷####.........#######.##..######.........#..#.)...#.####...........# ...... .####### #......#.#.....#.##### .......#.###+.........# .######## 1Ï`µj E #######.##..######. .........#..#.)....#.####...........#  ......# .######## #...... #.#.....#.######..##.#.....#.# #......@#.###+##...# #.######### Ï`µjP Ï`µj†g B2Ð`µjñÙ¾ .........#..#.)....#.####...........#  .......# .######## #.......#. #.#.....#.######..##.#.....#.#  #.......#.###+# #...#  #.#########Ð`µj ä;3Ð`µjÀèÐ`µjééÐ`µjÿ˜° .#..#.).... #.####...# .........# .####..##### #.... #. #.#.....#.##### #..##.#.....#.#Ð`µj•™< #.#.###+# #.# #.#Ð`µj·£Ð`µjפ%4Ð`µjªÐ`µj¬Ð`µjÑ™ È .#..#.).... #.####...........##.....##..####........#### #. #..... #.. #.#.....#.##### #..##.#.....#.# #.#.###+# #.# #.#5Ð`µjìÀ £ .#..#.)##.####....# #...........# #..####........#### #.. #...... #.. #.#.....#.##### #..##.#.....#.# #.#.###+# #.# #.##Ð`µj’É Ð`µj®Ê %6Ð`µjñÎ Ð`µjÖÐ Ñ`µjGé #######.##..##### #.........#..#.).. ##.####..# #..........# #..####........#### #..##.............. #..##.#.....#.##### #..##.#.....#.# ##.###+# #.........# #.##########.#<..#.#.Ñ`µjQ3<Ñ`µjýQ%7Ñ`µj§VÑ`µjñX9 _Found a stone staircase leading up.Ñ`µjºZ�M ####.......#######.##..##### #.........#..#.)..#.####.......######.............#.#.....#.#######.#.....#.#.###+##.........#Fly #.Ñ`µjöaÑ`µjÄb%8Ñ`µjþiÑ`µjkÑ`µjbšÌM ##.##### ####.......#######.##..##### #.........#..#.)..#.####.......######.............####Ñ`µjÏš¢##.#.....#.....#.###+##.........######.Ñ`µjþ£Ñ`µjž¤%9Ñ`µj"ªÑ`µjy«Ñ`µjwm ’M #.#  ##.##### ####.......#######.##..##### #.........#..#.)..#.####Ñ`µjòm .......######.............######.#.....#.#.......#.###+#.#..Ñ`µj“w Ñ`µjµy &10Ñ`µj‘~ Ñ`µjÝ€ Ñ`µj<(iM #.#  ##.##### ####.......#######.##..##### #.........#..#.)..#.####..................######.............#####..##.#.....#.###Ñ`µjù3;1Ñ`µjS9Ò`µj=µ¾M #.#  ##.##### ####.......#######.##..##### #.........#..#.)..#.####...............###........####.............#..##.#.....#.######.2Ò`µjþ¸Ò`µjj½Ò`µjZ #.# #.# #.# ##. #### ########.##.. #.........#..#.) ##.####. #. #..####. #..## #..##.#.....#.  #..##.#.....#.#  #.......#.###+#  #.........# #.#########  #.Ò`µjaÒ`µjöa%3Ò`µj{gÒ`µjiÒ`µjä~ ˜ ##.########......########.##..####.........#..#.).##.####................####..####.......Ò`µjR £Fly .#.#<Ò`µjrˆ Ò`µjñ‰ %4Ò`µju� Ò`µj¦‘ Ò`µjJ/  ##.########......########.##..####.........#..#.).##.####..........Ò`µj¤/ß........####..###.....#.....#.#### ##<.Ò`µj0)..Ò`µjú9Ò`µj„;%5Ò`µjAÒ`µjÝCÓ`µj¿ý� ##.########......########.##..####.........#..#.).##.####................#######.....#.....#.####Ó`µjþÍ .Fly ..##...#Ó`µjÊÓ`µj3%6Ó`µj Ó`µjâÓ`µj)f ####......########.##..####.........#..#.).##.####..........Ó`µjmfi......#######.....Ó`µj�f[#.....#.#### .....#.###+Ó`µj®fH..Fly Ó`µjÍf;##..Ó`µjt|Ó`µjÈ}%7Ó`µj�…Ó`µjÞ†Ó`µj,Îí ########.##..####.........#..#.).##.####..........Ó`µjkÎ|......#######.....#.....#.####Ó`µjŒÎ{#.#.. .....#.###+Ó`µj¯ÎÀ..# Fly #.#.Ó`µjÕÖÓ`µj0Ø%8Ó`µj\ÜÓ`µjÞÓ`µjé`» .........#..#.).##.####................#######.....#.....#.#####.#.. .....#.###+..# ########Fly .#.###Ó`µjðjÓ`µjdl%9Ó`µj{qÓ`µjÖ|Ó`µj7D v ##.####................#######.....#.....#.#####.#.. .....#.###+..# ######## <...###.#Ó`µjØF Ó`µj:H &20Ó`µjbS Ô`µjG{ ......#######.....#.....#.#####.# .....#.###+.......# ######## <...#........+##....#####.#1Ô`µj®IÔ`µjÚKÔ`µj¥D #######.....#.....#.#### .....#.###+.......# ########.## ...#..............+#####Fly #.#Ô`µjÞ%2Ô`µj!Ô`µj„$a _There is a stone staircase leading up here.Ô`µj?, Ë .....#.....#.##### .....#.###+..# ########.## #######<...####.......@......+Ô`µjÅ, »#######....####Fly #.#Ô`µj�4 Ô`µj6 ,3 _Ô`µj&; Ô`µj0= Õ`µj^‰c #..## #..##.#.....#. #..##.#.....#.# #.......#.###+# #...# #.######### #.#.###<...####.+#....#### #.#.## #.### #.# Õ`µjljâ#.# #.# #.#Õ`µjM‘Õ`µj!“%4Õ`µjÏ—Õ`µjñ™Õ`µjôCÒ #..## #..##.#.....#. #..##.#.....#.# #.......#.###+# #..# #.######### #.#.##.#<...####.+.#....#### #.#.## #.### #.# #.# #.# #.#Õ`µjýKÕ`µj1M%5Õ`µj“QÕ`µjpSÕ`µjíØô #..## #..##.#.....#. #..##.#.....#.# #.#.###+# #.# #.### #.#.###.#<...####Õ`µjFÙo.+#.#....#### #.#.## #.### Õ`µjnÙ` #.# #.#Õ`µj“Ù«o   orc (polearm, wandering)  #.# Õ`µj³ÙI #.#Õ`µj\é’ .oYou encounter an orc. It is wielding a +0 trident.Õ`µj�îXo)Õ`µjÑð.==6Õ`µjûôÕ`µj7ø: _The orc shouts! You hear a shout! x2Õ`µjˆlý #..## #..##.#.....#. #..##.#.....#. #.#.###+ #.# #.# #.#.##.#.#<...####Õ`µjílõo.o.+.#.#....#### #.#.##  #.###  #.# #.#o 2 orcs (1 poÕ`µjm!learm, 1 wandering) Õ`µjGms #.#  #.#Õ`µjtH.oÕ`µjðu1oÕ`µjLwH.oÕ`µjé~qo 3 orcs (1 polearm)Õ`µj‚€.--7Õ`µj,‡Õ`µjâ�s _You encounter an orc. It is wielding a +0 flail. x2Õ`µj|¥ Œ #..## #..##.#.....# #..##.#.....# #.#.### #.# #.# #.#.##.o#.#<...####.o.o.+.#.#....#### #.#.##  #.###  #.#Õ`µjòª ƒ #.#  #.#  #.#.o.o.oÕ`µj³ Õ`µjœ³ @--8Õ`µjº Õ`µj`¼ Û`µj9†ë  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ü`µj| £ Your spells (cast)TypeFailure Level  a + FreezeIce4% 1 b - Frozen RampartsIce12%3  c - Ozocubu's ArmourIce12%3  d - Summon Ice BeastIce/Summoning12%3  e - SlowHexes4%1  f - Searing RayConjuration6%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitß`µjß`µj(ß`µj‹/³#..##........ Janseli the Magician#..##.#.....# Djinni of Zin **....#..##.#.....# Health: 36/36 ========================#.......#.### AC: 5Str: 9#.........#EV: 11Int: 16#.#########SH: 0Dex: 14#.#.##XL:  5 Next: 74% Place: Dungeon:4ß`µjô/Æ..#.########<...####Noise: ---------  Time: 3228.2 (0.0).o.o.o.@...........+c) +1 spear..#.########....####Cast: Freeze#.#.##Fly ß`µjZ0u#.####.##.#ooo 3 orcs (1 polearm)#.##.# _There is a stone staircase leading up here.  You encounter an orc. It is wielding a +0 trident. _The orc shouts! You hear a shout! x2 ß`µj…0@_You encounter an orc. It is wielding a +0 flail. x2  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ß`µj 1ß`µjê<#..##........ Janseli the Magician#..##.#.....# Djinni of Zin **....#..##.#.....# Health: 36/36 ========================#.......#.### AC: 5Str: 9#.........#EV: 11Int: 16#.#########SH: 0Dex: 14#.#.##XL:  5 Next: 74% Place: Dungeon:4..#.########<...####Noise: ---------  Time: 3228.2 (0.0).o.o.o.@...........+c) +1 spear..#.########....####Cast: Freeze#.#.##Fly #.####.##.#ooo 3 orcs (1 polearm)#.##.# _There is a stone staircase leading up here.  You encounter an orc. It is wielding a +0 trident. _The orc shouts! You hear a shout! x2 _[ß`µjØ=.40mYou encounter an orc. It is wielding a +0 flail. x2  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ß`µj½Fß`µjžGèThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Noá`µjâÉá`µj Þ##..##........ Janseli the Magician#..##.#.....# Djinni of Zin **....#..##.#.....# Health: 33/36 ======================--#.......#.### AC: 5Str: 9#.........#EV: 11Int: 16#.#########SH: 0Dex: 14#.#.##XL:  5 Next: 74% Place: Dungeon:4..#.########<...####Noise: ---------  Time: 3228.2 (0.0)..oo.o.@...........+c) +1 spear..#.########....####Cast: Freezeá`µjaßò#.#.##Fly #.####.##.#ooo 3 orcs (1 polearm)#.##.# _There is a stone staircase leading up here.  You encounter an orc. It is wielding a +0 trident. _The orc shouts! You hear a shout! x2 _You encounter an orc. It is wielding a +0 flail. x2  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.á`µjàF.oá`µjvèØY, 1 ally target)Y   ice beast (summoned)á`µjNéN--==9.2 (1á`µjdïá`µjÆño _A chill wind blows around you. The orc barely misses you.ã`µj&·U  Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ã`µjÀ  #..##........ Janseli the Magician #..##.#.....# Djinni of Zin **.... #..##.#.....# Health: 31/36 ====================---- #.......#.### AC: 5Str: 9 #.........#  EV: 11Int: 16 #.#########  SH: 0Dex: 14 #.#.##  XL:  5 Next: 74% Place: Dungeon:4 ..#.########<...####  Noise: ==-------  Time: 3229.2 (0.0) ..o.oo*@.Y.........+  c) +1 spear ..#.########....####  Cast: Freeze #.#.##  Fly  #.###  #.#  #.#  ooo 3 orcã`µjÁ šs (1 polearm, 1 ally target) #.#  Y   ice beast (summoned) #.#  _A chill wind blows around you. The orc barely misses you.Casting: Summon Ice Beast (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (ally target, 78% to hit)ä`µj²-qooflail and wearing a +0 ring mail (81% to hit)ä`µj"¾ 1 #..##........ Janseli the Magician #..##.#.....# Djinni of Zin **.... #..##.#.....# Health: 31/36 ====================---- #.......#.### AC: 5Str: 9 #.........#  EV: 11Int: 16 #.#########  SH: 0ä`µja¾ ûDex: 14 #.#.##  XL:  5 Next: 74% Place: Dungeon:4 ä`µjç¾ ½..#.########<...####  Noise: ==-------  Time: 3229.2 (0.0) ..o.)o.@.Y.........+  c) +1 spear ..#.########....####  Cast: Freeze ä`µj!¿ š#.#.##  Fly  #.###  #.#  ä`µjG¿ /#.#  ooo 3 orcs (1 polearm, 1 ally target) #.#  Y   ice beast (summoned)ä`µjm¿ - #.# ä`µj—¿ ¾Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineä`µjÆ¿ àAim: an orc, wielding a +0 flail and wearing a +0 ring mail (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is heavily wounded.ä`µjÀ :The searing ray hits the orc!ä`µj�Æ î       ..#<...####  ä`µjÚÆ 9..o****@.Y.........+  ..#....####    ä`µjÇ h#.### #.# ä`µj/Ç f#.#  2 ä`µjXÇ p#.#  #.# ä`µj O õ.oPress: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (81% to hit)  You focus your ray upon the orc. The sray hits the orc.  The orc is heavily wounded.  The searing ray hits the orc!  You kill the orc!ä`µjPQ ° Y.  (Press . to maintain the ray.)ä`µjXY I)o.ä`µj0] y0630.2 (1Ray ä`µjd ä`µjg C _The orc hits you from afar with a +0 trident.æ`µjNQr )The searing ray hits the orc.æ`µjZ• )You kill the orc!The searing ray hits the orc!æ`µj7aŽ ****#.#æ`µjÆì:))).æ`µjñ¡29-81-1+ æ`µjÃ÷æ`µjCúG _You kill the orc!ç`µj™`  #..## #..##.#..... #..##.#..... #.#. #.# #.# #.#.##.#.#<...####.)))@.Y.+o..#.#....#### #.#.##  #.###  #.# #.#o   orc wizard (wandering) #.#Y   ice beast (summoned)  #.#ç`µjƒf „ o.  You stop channelling your searing ray.ç`µjh 3Y.ç`µjq Eally target)ç`µj–q Y--2ç`µj*y ç`µj×{ x _You encounter an orc wizard. It is wielding a +0 dagger.ê`µjY… ð  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ë`µjÑOM-ë`µjÅWë`µjEZ´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)í`µjkÙ}#..##.#..##.#.....##..##.#.....##.#.##.# #.# #.#.## ...#.#<...#### .o..)))Y@.+ ...#.#....#### #.#.## #.# #.# í`µjËþ  You swap places with your ice beast. *****The orc wizard casts a spell at you.The puff of flame hits your ice beast.í`µjõ}3Y.í`µj…r..))==3í`µjä�í`µjå�+ _Your ice beast melts!ï`µjx¸q #..## #..##.#..... #..##.#..... #.#. #.# #.# #.#.## ...#.#<...#### .o..))Y.+ ...#.#....#### #.#.##  #.###  #.#ï`µjܸŸ #.# #.#  #.#ï`µj£º>.oï`µj`¼CY)ï`µj·Âï`µj¬Ã]30=--4ï`µj6Êï`µj”Ïï`µjq‡ ¡ #..## #..##.# #..##.# #.#. #.# #.## # #.#.###...#.#<...####.o.)Y.+#...#.#....##### # #.#.##  #.### ï`µj܇ Ë #.# #.# #.#  #.#ï`µj • ï`µjÀš à ** The orc wizard points at you and mumbles some strange words.The puff of flame hits your ice beast!ï`µj) EY)ï`µjS& .ï`µjž1 h==5 _Your ice beast melts!ï`µj‰4 P _You see here a +0 trident.ô`µj®N #..###.. #..##.##.. #..##.##.. #.#.#.. #... #. ## #. #.#.###...#.#<...####.o.Y@).+#...#.#....#### ## #. #.#.###. #.###ô`µjfO.. #.#.# #.##. #.##. #.#ô`µj¨P<.oô`µjhYô`µjZ.--6ô`µj)`ô`µjÎbx _Your ice beast barely misses the orc wizard.Things that are here:ô`µj@fP _a +0 flail; a +0 ring mailö`µj‡×t#.. #..##.# #...# #..##.# #... #.......# #... #.## ... #.#########.##.# #.#.## ###...#.########<...####......oY)).............+ ##...#@########....#### ## #.# #.#.##  #.# #.# ..# #.# .## #.##. #.# #. #.# #.ö`µjXâg  The orc wizard closely misses you.ö`µjnã_=-7Freezeö`µjêéö`µjZìc _Your ice beast closely misses the orc wizard.÷`µjïŽ ð  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ø`µjPK #.. #..##.#.. Janseli the Magician #...# #..##.#.. Djinni of Zin **.... #... #.......# Health: 29/36 ===================----- #... #........ AC: 5Str: 9 ## ... #.####### EV: 11Int: 16 ##.##.# #.#.##  SH: 0Dex: 14 ###...#.########<...#### XL:  5 Next: 81% Place: Dungeon:4 ......oY)).............+ Noise: =--------  Time: 3237.2 (0.0) ##...#@########....#### c) +1 spear ## #.# #.#.##  Cast: Freeze #.# #.###  Fly  ..# #.# ø`µj¿P¬ .## #.#  #. #.#  o   orc wizard (ally target) #. #.#  Y   ice beast (summoned) #.Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)ø`µj2  6#..#..##.#.. Janseli the Magician#...# #..##.#.. Djinni of Zin **....#...#.......# Health: 29/36 ===================-----#...#........ AC: 5Str: 9## ...#.####### EV: 11Int: 16##.##.##.#.##SH: 0Dex: 14ø`µjp¢ ˆ###...#.########<...#### XL:  5 Next: 81% Place: Dungeon:4......oY)).............+ Noise: =--------  Time: 3237.2 (0.0)##...#@########....#### c) +1 spear## #.##.#.##Cast: Freeze#.##.###Fly ..##.#.###.##.#.#o   orc wizard (ally target)#.#.#Y   ice beast (summoned)#.  Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)  You freeze the orc wizard.  The orc wizard is lightly wounded.ø`µjT§ aPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)  You freeze the orc wizard.  The orc wizard is lightly wounded.  The orc wizard casts a spell at you.ø`µj½3¿ )The magic dart hits you. Your ice beast hits the orc wizard.  Your ice beast freezes the orc wizard!ø`µj>s #.##.ø`µjóAø`µjK#..#..##.#.. Janseli the Magician#...# #..##.#.. Djinni of Zin **....#...#.......# Health: 24/36 ================--------#...#........ AC: 5Str: 9## ...#.####### EV: 11Int: 16##.##.##.#.##SH: 0Dex: 14###...#.########<...#### XL:  5 Next: 108% Place: Dungeon:4......)Y)).............+ Noise: =--------  Time: 3238.2 (1.0)##...#@########....#### c) +1 spear## #.##.#.##Cast: Freeze#.ø`µjãK$[40m##.###Fly ..##.#.###.##.#.#Y   ice beast (summoned)#.#.##.  You freeze the orc wizard.  The orc wizard is lightly wounded.  The orc wizard casts a spell at you.The magic dart hits you. Your ice beast hits the orc wizard.  Your ice beast freezes the orc wizard! _The orc wizard dies!ø`µjüLè  The orc wizard casts a spell at you.  The magic dart hits you. Your ice beast hits the orc wizard.  Your ice beast freezes the orc wizard! ø`µj:M•_The orc wizard dies!Your Stealth skill increases to level 3!You have reached level 6!ø`µjX/  --more--ü`µj–͵7/41----6 4% Freezeü`µjˆîJ _ÿ`µj• CTRLaµj€ aµj¼ aµj‰aµj;F _Unknown command.aµj@aµj`ˆ Your spells (describe)TypeFailure Level aµj“ˆ a + FreezeIce3% 1 b - Frozen RampartsIceaµjÆ12%3  c - Ozocubu's ArmourIce12%3  d - Summon Ice BeastIce/Summoningaµj'T12%3  e - SlowHexesaµjE3%1  aµjf/f - Searing RayConjuration6%aµj2 aµj˜ÛSelect a spell to describe [?] help [!]/[I] toggle spell headersaµjÒA aµjœH J#..#..##.#.. Janseli the Magician#...# #..##.#.. Djinni of Zin **....#...#.......# Health: 27/41 ===============---------#...#........ AC: 5Str: 9## ...#.####### EV: 11Int: 16##.##.##.#.##SH: 0Dex: 14aµj-I Æ###...#.########<...#### XL:  6 Next:  4% Place: Dungeon:4......)Y)).............+ Noise: =--------  Time: 3238.2 (0.0)##...#@########....#### c) +1 spear## #.##.#.##Cast: Freeze#.##.###aµjµI /Fly ..##.#.###.##.#.#Y   ice beast (summoned)#.#.##.  The magic dart hits you. Your ice beast hits the orc wizard.  Your ice beast freezes the orc wizard! aµj÷I Ã_The orc wizard dies!Your Stealth skill increases to level 3! _You have reached level 6! _Unknown command.aµj Q aµjyQ aµj/X aµjÜY aµjßÐ T #..##...#.. #..##.#.#...# #..##.#...#... #.# #... #.........## ... #.######## ##.##.# #.#.## ###...#.########<...#### ......)Y@).............+ ##...#.########....###### #.# #.#.#.# #.###..#.###.# #. #.##.aµj¿Ú aµjcÜ 9-9.2 (1 _aµjä aµj�æ $  Things that are here:aµj·é P _a +0 flail; a +0 ring mail aµj¼–Û#..##.#.. #..##.#.#...# #..##.#.#... #.#.##... #.### ... #.###.##.# #.#.##  aµj.—€###...#.#<...#### ......)Y)@.+ ##...#.#....#### ## #.# #.#.## #. aµja—¯...## #.# #. aµj‡—X#.  aµjøšA)Y aµj;¢ aµjZ£O8=- aµj2¤&40 _ aµjé aµj•­P _You see here a +0 trident. aµj í  aµjŽí %1 aµj™ñ  aµj#ô & _j - a +0 trident aµj‚ aµj~„êGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  aµj…· c - a +1 spear (weapon)  i - a +3 daggerj - a +0 trident Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)a - a +0 robe Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv} aµjG…aµj#Ⱥc - a +1 spear (weapon). A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.6; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 4.8 XLs.  At current training (6%) you reach 12.0 in the equivalent of 25.9 XLs.  Current attack delay: 1.0. Damage rating: 6 (Base 6 x 97% (Str) x 101% (Skill) + 1 (Ench)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.aµji2 ' Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 spear (weapon)  i - a +3 daggerj - a +0 trident Missiles (go to first with ()  d - 2 javelins  f - 3 boomerangs  aµj3 àg - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)  a - a +0 robe Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}aµjÎ  j - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.6; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 5.7 XLs.  At current training (6%) you reach 14.0 in the equivalent of 30.9 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 9 x 97% (Str) x 101% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.1aµj%71aµj�D#..##...... Janseli the Magician#..#..##.#.... Djinni of Zin **....#...# #..##.#.... Health: 28/41 ================--------#...#.......#.# AC: 5Str: 9#...#.........# EV: 11Int: 16## ...#.######### SH: 0Dex: 14##.##.##.#.##XL:  6 Next:  4% Place: Dungeon:4###...#.########<...####Noise: ---------  Time: 3241.2 (0.0)......))Y@.............+j) +0 trident##...#.########....####Cast: Freeze## #.##.#.##1aµjl%Fly #.##.###..##.#.###.#Y   ice beast (summoned)#.#.##.#.##. _Unknown command.Things that are here: _a +0 flail; a +0 ring mail _You see here a +0 trident. _j - a +0 trident  You unwield your +1 spear.1aµj—(@2.2 (11aµj.1aµj‰0é  Things that are here: _a +0 flail; a +0 ring mail _You see here a +0 trident. _j - a +0 trident  You unwield your +1 spear. _j - a +0 trident (weapon)2aµjo 2aµj* TGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +0 trident (weapon)  c - a +1 spear  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)a - a +0 robe Talismans (go to first with %) 2aµjÔ M e - the quill talisman of Hadjma {Harm SInv}9aµjA Mc - a +1 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.6; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 4.8 XLs.  At current training (6%) you reach 12.0 in the equivalent of 25.9 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 6 x 97% (Str) x 101% (Skill) + 1 (Ench)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} 9aµj¥ šMenu/colouring prefixes: identified enchanted melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:aµjV;:aµjzC:aµjALƒ#..##...... Janseli the Magician#..#..##.#.... Djinni of Zin **....#...# #..##.#.... Health: 28/41 ================--------#...#.......#.# AC: 5Str: 9#...:aµjkL5#.........# EV: 11Int: 16## ...#.######### SH: 0Dex: 14:aµj•LÉ##.##.##.#.##XL:  6 Next:  4% Place: Dungeon:4:aµjÂL###...#.########<...####Noise: ---------  Time: 3242.2 (0.0):aµj·Mf......))Y@.............+j) +0 trident##...#.########....####Cast: Freeze## #.##.#.##Fly #.##.###..##.#.###.#Y   ice beast (summoned)#.#.##.#.##.Things that are here: _a +0 flail; a +0 ring mail :aµjYN“_You see here a +0 trident. _j - a +0 trident  You unwield your +1 spear. _j - a +0 trident (weapon):aµj,V:aµj8W*3.2 (1:aµj`:aµj8b :aµjlb_You drop a +1 spear.;aµj“w!Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fearw - a scroll of enchant weapon  e - a scroll labelled YWOJOIPSOKK [!] read|quaff|evoke[?] describe selected=aµj&¢ =aµjº©#..##...... Janseli the Magician#..#..##.#.... Djinni of Zin **....#...# #..##.#.... Health: 28/41 ================--------#...#.......#.# AC: 5Str: 9#...#.........# EV: 11Int: 16## ...#.######### SH: 0Dex: 14##.##.##.#.##XL:  6 Next:  4% Place: Dungeon:4###...#.########<...####Noise: ---------  Time: 3243.2 (0.0)......))Y@.............+=aµj(ª¾j) +0 trident##...#.########....####Cast: Freeze## #.##.#.##Fly #.##.###..##.#.##=aµjjª¶#.#Y   ice beast (summoned)#.#.##.#.#=aµj’ª€#. _a +0 flail; a +0 ring mail _You see here a +0 trident. =aµj «m_j - a +0 trident  You unwield your +1 spear. _j - a +0 trident (weapon) _You drop a +1 spear.=aµjQ­=aµjw¯ÎEnchant which weapon? Inventory Items Hand Weapons  j - a +0 trident (weapon) =aµjä¯= i - a +3 dagger Floor Items ([,] to select) Hand Weapons a +1 spear[?] describe selected@aµjj@aµj›@aµjb,#..##...... Janseli the Magician#..#..##.#.... Djinni of Zin **....#...# #..##.#.... Health: 28/41 ================--------#...#.......#.# AC: 5Str: 9#...#.........# EV: 11Int: 16## ...#.######### SH: 0Dex: 14##.##.##.#.##XL:  6 Next:  4% Place: Dungeon:4###...#.########<...####Noise: ---------  Time: 3243.2 (0.0)......))Y@.............+j) +0 trident##...#.########....####Cast: Freeze## #.##.#.##Fly #.##.###..##.#.###.#Y[3@aµjÓ,|9;49m   ice beast (summoned)#.#.##.#.##. _a +0 flail; a +0 ring mail _You see here a +0 trident. _j - a +0 trident  You unwield your +1 spear. _j - a +0 trident (weapon) _You drop a +1 spear.@aµjÝ5c  As you read the scroll of enchant weapon, it crumbles to dust.@aµj¨7#9@aµjÕ7U4.2 (11@aµj�?@aµjçB= _Your +0 trident glows red for a moment.AaµjÕrb #..## #.. #..##.# #...# #..##.# #... #.#. #... #. ## ... #. ##.##.# #.#.## ###...#.#<...#### ......))@Y.+ ##...#.#....#### ## #.# #.#.## #.# #.### ..# #.# .## #.# #. #.# #. #.#  #.Aaµjã�ñ5 _You swap places with your ice beast.  Things that are here: _a +0 flail; a +0 ring mailBaµjÈÄk#.. #..##.# #...# #..##.# #... #.......# #... #.## ... #.#########.##.# #.#.## ###...#.########<...#### ......)))Y.............+ ##...#@########....#### ## #.# #.#.##  #.# #.# ..# #.# .## #.##.  #.#  #. #.# #. BaµjLÕ Baµj¿ÛDY)Baµj6âBaµjýã,6 _Baµj¿ðBaµj²�¤.##... .....#.## #########.##.#.## ###...#.########<...####......))Y).............+ ##...#.########....#### ## #@# #.#.##  ## . #.##.#Y   ice beast (summoned)#.#.Baµj=‘ )BaµjÛ‘1YBaµj šBaµj$›%7Baµj–¢Baµj¥BaµjU£ ‰ .....#.## #########.##.#.## ###...#.########<...####......)))).............+ ##...#Y########....#### ## #.# #.#.##  ## #. #.#  Baµjé¥ N.YBaµjU¯ l30=8Baµj¸ Baµjù Baµjuß h.## #########.##.#.## ###...#.########<...####......)))).............+ ##...#.########....#### ## #Y# #.#.##  ##.## #. # BaµjRâ N.YBaµjÎé Baµj„ê %9Baµjñ BaµjÚò Baµj—ñ Baµjmò Baµj™ú Baµj>ü Caµj,ê6## ... #.######.##.# #.#.## ###...#.########<...### ......))))............. ##...#.########....### ## #.# #.#.##  ##Y# #.#CaµjÖê' #..# #.#  #@## #.# #. #.# #.# #.# #.# #.# #.# #.# ..#CaµjòìU.YCaµj®óCaµjÄô&50CaµjJCaµjÈCaµj'êÉ##.##.#.## ###...#.########<...###......))))............. ##...#.########....### ## #.# #.#.##  #### Y.# .##  .##.Y1Caµj'¡8###...#.########<...###......))))............. ##...#.########....### ## #.# #.#.##  ##.### ..# Y#.#  .## .YCaµjY¨Caµj©r1==2Caµjl¯Caµj=±CaµjMü †......))))............. ##...#.########....### ## #.# #.#.##  ##.### . #Y# . .## Caµjùþ N.YCaµj* Caµj %3CaµjÄ CaµjÏ õ ##...#.########....### ## #.# #.#.##  #### . # Y. .##CaµjÑ N.YCaµjí Caµj³ %4Caµj} Caµj Caµj¼"à ## #.# #.#.##  #### . # Y ..### Caµj»%N.YCaµj«+Caµj½,]2=5Caµj,2Caµj²3DaµjÚ˜F ### . #  Y..........###### Daµj“¢.§Daµj¸©c#..#.##.##.##.#§Daµj ª(Daµjé«%6Daµj¿°Daµj´c _Your ice beast disappears in a puff of smoke!Daµj£-2 #..# #.#  #.## #.# #. #.# #.# #.# #.#  #§# #§#...#####.#.......@.########7Daµj¨0Daµj¿2Daµj¬D DaµjjE 3Daµj¨G Daµj�M £3=DaµjÍN Daµj+O Daµj�O DaµjiQ ,DaµjæQ DaµjåS ,DaµjPT Daµj…V DaµjùV U4=DaµjSW Daµj Y ,DaµjqY Daµj[ ,Daµj�[ Daµja] ,DaµjÍ] Daµj<_ DaµjÈ_ K5=Daµj ` Daµjóa DaµjOb Daµj‰b Daµjed DaµjÂd Daµj"e Daµjžf ,Daµjg Daµj¾j W _You start resting.DaµjÏo £.#.#6==DaµjBp .#.#..oo   orc (wandering)Daµj~p DaµjÐq /703.0)Daµj¾v DaµjËw +1.2 (14DaµjÏ{ Daµj� [ _You encounter an orc. It is wielding a +0 dagger.Daµj_� Eaµjm1F #..# #.# #.## #.# #.# #.# #.# #.# #.# #.## #.##...#####.#Eaµjw2«.o.##...##Eaµj?4H.oEaµj:Eaµj¨:EaµjÑ:)2.0)Eaµjå>Eaµj&AHaµj„ë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IaµjV]IIaµj%`´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)KaµjRKaµjSKaµj+ KaµjýF _Unknown command.Laµj]më  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Maµj*[ Maµj~] * Your spells (cast)TypeFailure Level  a + FreezeIce3% 1 b - Frozen RampartsIceMaµjM^ š12%3  c - Ozocubu's ArmourIce12%3  d - Summon Ice BeastIce/Summoning12%3  e - SlowHexes3%1  f - Searing RayConjuration6% 2 Maµj¢^ -Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitNaµj‹"Naµj 'Naµj_.#..##.#Janseli the Magician#.###.#Djinni of Zin **....#.##.#Health: 36/41 =====================---#.##.#AC: 5Str: 9#.#EV: 11Int: 16#.#SH: 0Dex: 14##.#XL:  6 Next:  4% Place: Dungeon:4#...#####.#Noise: ---------  Time: 3272.2 (0.0)..o....@..#j) +1 trident#...#######Cast: Freeze#Fly o   orc (wandering)Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Casting: Freeze (safe; 3% risk of failure)  aµj‰/X0mConfirm with . or Enter, or press ? or * to list all spells.Naµj´3e#..##.#Janseli the Magician#.###.#Djinni of Zin **....#.##.#Health: 36/41 =====================---Naµjï4ò#.##.#AC: 5Str: 9#.#EV: 11Int: 16#.#SH: 0Dex: 14##.#XL:  6 Next:  4% Place: Dungeon:4#...#####.#Noise: ---------  Time: 3272.2 (0.0)..o....@..#j) +1 trident#...#######Cast: Freeze#Fly o   orc (wandering)Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Naµjé5ý_Unknown command.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Naµjj:P  Okay, then.Naµj;Naµj‡BD _Oaµj + #..# #.# #.## #.# #.# #.# #.# #.# #.# #.# ## #.##...#####.#.o.##...# ##Oaµj ].oOaµjò 13.2 (1 _OaµjÝ Oaµj8 PaµjóÎë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qaµj¯˜^ #..# #.#  Janseli the Magician #.## #.#  Djinni of Zin **.... #.# #.#  Health: 34/41 ===================----- #.# #.#  AC: 5Str: 9 Qaµj�™�#.#  EV: 11Int: 16 #.#  SH: 0Dex: 14 ## #.#  XL:  6 Next:  4% Place: Dungeon:4 ##...#####.#  Noise: ---------  Time: 3273.2 (0.0) ....o**@...#  j) +1 trident ##...#######  Cast: Freeze ## Fly   o   orc (wandering)Qaµj´š _Okay, then.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 78% to hit)Qaµj�÷= #..# #.#  Janseli the Magician #.## #.#  Djinni of Zin **.... #.# #.#  Health: 34/41 ===================----- #.# #.#  AC: 5Str: 9 #.#  EV: 11Int: 16 #.#  SH: 0Dex: 14 ## #.#  XL:  6 Next:  4% Place: Dungeon:4 ##...#####.#  Noise: ---------  Time: 3273.2 (0.0) ....$..@...#  j) +1 trident ##...#######  Cast: Freeze ## Fly  Qaµj�øØ o   orc (wandering)Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 78% to hit)  You focus your ray upon the orc. The searing ray hits the orc!Qaµj¥üÓ #..# #.#  #.## #.# Qaµj¶þ' #.# #.#  #.# #.#  #.#  #.#  ## #.#  ##.  ...****@...#  ##.  ##  Raµj–FO.$..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 78% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!RaµjçHy5==4.2 (1Ray RaµjÌLRaµjÒOf _(Press . to maintain the ray.)Saµjä( #..# #.# #.## #.# #.# #.# #.# #.# #.# #.# ### #.#.##...#####.#.$.@....#.##...Saµj9åT# ###SaµjmêSaµjaëT5=--Saµj ë5Saµj®ðSaµjvó< _You stop channelling your searing ray.Saµjȯ #..# #.# #.## #.# #.# #.#Saµj…±_ #.# #.# #.# #.# #### #.#.##...#####.#.$@.....#.##...# ####Saµj¹·Saµj›¸@--6Saµjê¼Saµjñ¾SaµjÜß : #..# #. #.## #. #.# #. #.# #. #.# #.# ##### #.#.##...#####.#..##..##...# #####Saµj¾á Saµjrâ %7Saµj©æ Saµjð ‹  You pay a tithe of 2 gold.  You now have 38 gold pieces (gained 11).  Things that are here:Saµj�ò *8.2 (2Saµj'ö Saµjfù P _a +0 dagger; an orc corpseYaµj¹®Yaµjð¯ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNoneYaµj\°ä8% b - Vitalisation2 HP, Piety-21%  e - Donate GoldNone0% [?] toggle between ability selection and description._aµj÷Í _aµjóÒ _aµj�Ø ¡#..##. Janseli the Magician#.###. Djinni of Zin **....#.##. Health: 35/41 ====================----_aµjÙ ö#.##. AC: 5Str: 9#.#EV: 11Int: 16#.#SH: 0Dex: 14##### #.#XL:  6 Next:  5% Place: Dungeon:4...##...#####.#Noise: ---------  Time: 3278.2 (0.0)_aµjöÙ Û.......@......#j) +1 trident#..##...#######Cast: Freeze#####Fly        _(Press . to maintain the ray.) _You stop channelling your searing ray.  You pay a tithe of 2 gold.  You now have 38 gold pieces (gained 11).  _aµjAÚ VThings that are here: _a +0 dagger; an orc corpse_aµjñß P  Okay, then._aµjÀá _aµjYå _aµjç . _aaµj³aaµjaaµjaaµjša6=aaµjÁXaaµj\aaµj¡aaµj€aaµjüaaµjUU7=aaµjð aaµj #aaµjc#aaµjŠ$aaµjW&aaµjÙ&aaµjÛ'aaµjF)aaµj»)aaµjÑ*aaµjÑ,aaµjD-K8=aaµjü-aaµjŸ0,aaµj 1aaµj°3,aaµj¾4aaµj*7Baaµjó9k9=aaµjò:aaµj'=,aaµj >aaµj·@aaµj AaaµjeË40= _You start resting.HP restored.97.2 (19.0)1==8.2 (20 _aaµjògaaµj�iaaµjˆ É #..# # #.## # #.# # #.# # #.# #.#. ##### #.#.##...#####.#)......#.#..##...# #####9.2 (1.0)aaµj[x ( #..#  #.##  #.#  #.#  #.## #.##.. ##### #.#.##...#####.##.)......##.#..##...## #####aaµjî� aaµj°† '300aaµjÍ� baµj�Bÿ #..# #.## #.## #.##. #.# #.. #.##... ##### #.#.##...#####.# #.)......# #.#..##...# ## #####1baµjR¦í #..##' #.#####.# #.# #.... #.# #.#.. #.# #.... #.##.... ##### #.#.##...#####.# #.)......# #.#..##...# ##. #####..###=2baµjNdª #..# #' #.## ###.## #.# #....# #.# #.#..# #.# #....## #.##.....##### #.#.##...#####.# #.)......# #.#..##...# ##.###### ..# ####3baµjs8 í #..# #'# #.## ###.## #.# #....# #.# #.#..# #.# #....## #.##.....##### #.#.##...#####.# #.)......# #.#..##...## ##.###### ..# ####4caµj�0:#'##.## ###.##.# #....# #.# #.#..# #.# #....###.# #####.....##### #.# .........##...#####.#  #........)......# #.#.@##...####### # ##.######  ..# #### caµjÏ8caµjÅ:%5caµj9>caµjå?caµj¬ø###.## ....#...#######.....#####.........##...#### #........).....#.#..##...###### ##@###### #....# ##### caµj©²caµj~³%6caµjÓ¸caµjAºcaµj{¾ Ú....#...#######.....#####.........##...#### #........)......#..##...#######.##.###### #...@# ####caµj.Å caµjôÅ %7caµjãÉ caµj¦Ë caµj¯Ñ A #....# #.# #.#..# #.# #....## #.# #####.....##### #.# .........##...#####.# #........)......# #.#..##...# #.##.###### #..@.# ######caµj Û caµjPÜ %8caµjÆâ caµjþä caµjÓA: #....# #.# #.#..# #.# #....## #.# #####.....##### #.# .........##...#####.# #........)......# #.#..##...# #.##.###### #.@..# ######daµjÚQ9daµjÜdaµj¡NS ###.## #.# #....# #.# #.#..# #.# #....## #.# #####.....##### #.#.........##...#####.# #........)......# #.#..##...####### #@##.###### #....####### daµj·Tdaµj_V&10daµjÏZdaµj—]daµj,9B #'# ###.#.#..#  #....## #####.....##### .........##...#####.......)........##...#########.######....####### 1daµj?daµj¤@daµjBæNM #..daµjäæ­ #'# ###.#.#..#  #....## #.#####.....##### #..........##...#####.......)........##...#########.#######....##daµjxídaµjAî%2daµjËódaµjÆôdaµjí~ š ##. #.. #'# #.# ###.## #.# #....# #.# #.#.. #.# #....## #.#daµjÖ A #.#####.....##### #.##.....@....##...#####.########........)......# #.#..##...####### #.##.###### #....#######daµj¤A X3eaµjÒ[ ## # #'# #. ###.## #. #....# #. #.#..# #. #....## #. #.#####.....##### #. #.##...#####. #.)...... #.#..##... #.##.###### #....# ######eaµjb;4eaµj3heaµjieaµj\ò2  # #'# # ###.## # #....# # #.#..# # #....## # #.#####.....##### # #.##...##### eaµj®óL#.) #.#..##... #.##.######  #....# ######eaµj„ùeaµjâú%5eaµj|ÿeaµjneaµj9Sù #'#  ###.##  #....#  #.#..# # #....##  #.#####.....#####  #.##... #.) #.#..##... #.##.eaµjòS‡######  #....# ######eaµj[eaµj\%6eaµjè`eaµj„beaµj��U###. #'#.# ###.##.. #....##. #.#..# #. #....## #.#####.....##### #.##... #.) #.#..##...  #.##.######  #....# ######eaµj°¢eaµj(¤%7eaµj�¨eaµjlªeaµjÀÒ ¯   ## ##   #. . #'#   .#. ###.##   ..! #....#   #.# #.#..#   #.# #....##   #.#####.....#####   #.##...   #.)  eaµj_Ó ö #.#..##...   #.##.######   #....#   ######  eaµjTÛ eaµjDÜ %8eaµjQâ eaµj»ä ^ _Found a potion of heal wounds.eaµj|d Ieaµj#j eaµjª#`M# ## ## #. .# #'# #. ###.#..! #..#..#  #....## #####.....##### ..........##...##  #######........).. Fly eaµj'eaµjò(%9eaµj|-eaµjm/faµjSWDM#faµj·WÅ# # ## #. .# #'# #.#.# ###.#..! #..faµjýWH#..#  #....## #####.....#####  #..........##...## Fly ###..faµjQX;faµjì_faµj_e&20faµjÖffaµjGifaµj‡sHM...## # ##  .# #'# #.#.# ###.##..!# #..#..#  #....##  #.#####.....##### Fly #faµj tfaµjÔu%1faµjâ‡faµjâ‰faµjã®  ### ...... ..##. #.## #.  ##.##  #...# #'#  #.#.# ###.##  #..@# #....#  ##.## #.#..#  #.# #....##  #.######## #..........##...### #######........)... #.#..##...### #.##.###### #....#faµj.· faµj¸¸ %2faµj ¿ faµj_È @3.2 (2faµjVÍ faµjŸÐ g _w - 2 potions of heal wounds (gained 1)gaµjý ¦M ##.###....##.## #. #.## ..# #'# gaµjÖý —#.#@# ###.#...# #..##.## #.#..# #.# #....##gaµj:gaµj˜*4.2 (1gaµj gaµj haµjX¢     h##.# #  .... ###   .....   ...   #.##   #.   ##.##   #.@.# #'   #.#.# ###.##   #...# #....#  #.## #.#..   #.# #....##   #.#####.....##### h   hound (asleep)   #..........##...##  #######........)..   #.#..##...##haµj`¥haµj>§%5haµjù«haµjôV _You encounter a hound.haµjÛi Ž.#  h##.# ....####......## #.# haµjqj ¾##@## ..# #'# #.# ###.#...# #..##.## #.#..# #....## #####.....#####..........##...#########........)..haµj!r haµjxs %6haµjx haµjmz iaµjnJ—#. #.#  #.h## .....#####...........##iaµjøJ #@# ##.## #...# #'# #.# ###.#...# #..##.## #.#..#  #######.....#####..........##...##iaµjìSiaµjU%7iaµjLZiaµj ]iaµj) t.. .# .# .. #.h##.# ... ##.....##..iaµjÏ )###.##.......'............### #.# #.## #...# #'##.#.# ###.#...# #..##.## #.#..iaµjA �# #######.....#####iaµjëiaµjF%8iaµjIiaµj kaµj_ôE## #..   .# .# .  #.h##.# ...  ##.....##....#####.'S.............@.#######.#.#### #.# #.##..# #'##.#.# ###.##...# #..S   adder (asleep)##.## #.#..# kaµjWö,##kaµjQükaµjýü%9kaµj.kaµjŸW _You encounter an adder.maµjü" ð  Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.naµj  Janseli the Magician ## ## Djinni of Zin **.... .. .# Health: 39/41 ======================-- #. .# .  AC: 5Str: 9 #.# .# ..  EV: 11Int: 16 #.h##.# ... # SH: 0Dex: 14 ##..*..##.... ### XL:  6 Next:  5% Place: Dungeon:4 .##...*...'S... ... Noise: ---------  Time: 3329.2 (0.0) .......@.# ## j) +1 trident #####.#.## # aµjžmCast: Freeze # #.# Fly  ##.## #...# #'#  #.#.# ###.##  h   hound (asleep) #...# #....#  S   adder (asleep) ##.## #.#..#  #.# #....## _You encounter an adder.Casting: Searing Ray (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)naµj¡(» Janseli the Magician  ## ##naµj)ÏDjinni of Zin **....  .. .#Health: 39/41 ======================--  #. .# .AC: 5Str: 9  naµjç)é#.# .# ..EV: 11Int: 16  #.*##.# ...# SH: 0Dex: 14  ##..*..##....### XL:  6 Next:  5% Place: Dungeon:4  .##...*...'S...... Noise: ---------  Time: 3329.2 (0.0)  .......@.### j) +1 trident  #####.#.##naµj9*y# Cast: Freeze  # #.#Fly  ##.##  #...# #'#  #.#.# ###.##h   hound naµjl* #...# #....#S   adder (asleep)  naµj™*T##.## #.#..#  #.# #....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 6% risk of failure)  naµj + Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  The hound is heavily wounded.oaµjlk:S.  oaµjËkoAiming: Searing Ray (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (asleep, 100% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  oaµjõkkThe hound is heavily wounded.  The hound barks!oaµjylQ.hoaµj×q`.Soaµj sˆ====30.2 (1Ray oaµj½yoaµjÈ~f _(Press . to maintain the ray.)paµj„T .  The searing ray hits the hound!paµj/ˆ“***S   adderpaµjÛ ƒS'.Spaµj1,......paµj¸822=---1Freeze+ paµjÈ paµjº#I _You kill the hound!raµj,6 ð  Casting: Searing Ray (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.raµjR   Janseli the Magician ## ## Djinni of Zin **.... .. .# Health: 37/41 =====================--- #. .# .  AC: 5Str: 9 #.# .# ..  EV: 11Int: 16 #..##.# ... # SH: 0Dex: 14 ##.....##.... ### XL:  6 Next: 22% Place: Dungeon:4 .##.......'.... ... Noise: =--------  Time: 3331.2 (0.0) .......@S# ## j) +1 trident #####.#.## # Cast: Freeze # #.# Fly Ray+  ##.## #...# #'#  #.#.# ###.##  S   adder #...# #....# aµjæ 24H ##.## #.#..#  #.# #....## _You kill the hound!Casting: Searing Ray (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)saµjFÄ Janseli the Magician  ## ##Djinni of Zin **....  .. .#Health: 37/41 =====================---  #. .# .AC: 5Str: 9  #.# .# ..EV: 11Int: 16  #..##.# ...# SH: 0Dex: 14  ##.....##....### XL:  6 Next: 22% Place: Dungeon:4  .##.......'....... Noise: =--------  Time: 3331.2 (0.0)  .......@S### j) +1 trident  #####.#.### saµj#Ål Cast: Freeze  # #.#Fly Ray+  ##.##  #...# #'#  #.#.# ###.##S   adder  #...# #....#  ##.## #.#..#  #.# #....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is heavily wounded.8=2.2 (1saµj¡Ésaµj%Ìþ  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  saµj¤ÌÂYou freeze the adder.  The adder is heavily wounded. _You stop channelling your searing ray. The adder bites you but does no damage.saµjôøë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.taµj®S  Janseli the Magician ## ## Djinni of Zin **.... .. .# Health: 37/41 =====================--- #. .# .  AC: 5Str: 9 #.# .# ..  EV: 11Int: 16 #..##.# ... # SH: 0taµj°®ØDex: 14 ##.....##.... ### XL:  6 Next: 22% Place: Dungeon:4 .##.......'.... ... Noise: =--------  Time: 3332.2 (0.0) .......@S# ## j) +1 trident #####.#.## # Cast: Freeze # #.# Fly  ##.## taµj¯{#...# #'#  #.#.# ###.##  S   adder #...# #....#  ##.## #.#..#  #.# #....## _You stop channelling your searing ray. The adder bites you but does no damage.  taµjJ¯@Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  taµj’¯®Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)taµjõ9  Janseli the Magician ## ## Djinni of Zin **.... .. .# Health: 37/41 =====================--- #. .# .  AC: 5Str: 9 #.# .# ..  EV: 11Int: 16 #..##.# ... # SH: 0Dex: 14 ##.....##.... ### XL:  6 Next: 22% Place: Dungeon:4 .##.......'.... ... Noise: =--------  Time: 3332.2 (0.0) .......@†# ## j) +1 trident #####.#.## # Cast: Freeze # #.# Fly  ##.## #...# #'#  #.#.# ###.##  S   adder #...# #....# taµjd<O[16;14H ##.## #.#..#  #.# #....## Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  You freeze the adder!taµjËB) ## ## .. .# #. .# .  #.# .# ..  #..##.# ...  ##.....##....  .##.......'....  .......@†#  #####.#.## taµjÎCé # #.# ##.# #...#  #.#.#  #...#  ##.## #.# taµj}He63.2 (1FreezetaµjNtaµjìQÔonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  You freeze the adder! _You kill the adder!vaµj & vaµjÂ& vaµj­' vaµj”) vaµj¯- ,vaµj§. vaµj / vaµj´/ vaµj72 a8=vaµj3 vaµjå5 ,vaµjV6 vaµjƒ8 ,vaµjt9 vaµjp; vaµjÐ; vaµjñ< vaµj©> vaµjü> N9=vaµjj? 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•aµjW‡#.# # :#.#•aµjt^•aµj_%5•aµjYe•aµj8g•aµj㸠y# #.# #.#####.# #.# #.# #.#####.##[#.#.#.#.#.#J#.#.....# .......#....## ###.## J   endoplasm (asleep) ### #.# •aµj̹ ¸#.# #.# #. #.# .•aµj§Á •aµj %6•aµjuÉ •aµjÊ [ _You encounter an endoplasm.•aµj¤F # #.# #.#####.# #.# #.# #.#####.##[#.##.#.#.#.#J##.#.....# .## # #.# #.# .# .•aµjtO •aµjðO %7•aµj7Y •aµjd[ –aµj7¡# #.# #.#####.# #.# #.# #.#####.# #[#.# #.#.#.#.#J# #.#.....# .## # ..#–aµjT¬;8–aµjS²–aµjø´–aµj­ê ±# #.# #.#####.# #.# #.# #.#####.# #[#.# #.#.#.#.#J# #.#.....# .##  #.# #. # #.# #.# # ..#–aµjUó –aµjÏó %9–aµjžù –aµj*û —aµj³6R# #.# #.#####.# #.# #.# #.#####.# #[#.# #.#.#.#.#J# #.#.....# .## #.# #. #.#.# #.# #...##.—aµj­<—aµj‚=&80—aµjC—aµj¥D™aµj9,ë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.™aµj€p ö  Janseli the Magician  Djinni of Zin **....  Health: 39/41 ======================--  ######### AC: 5™aµjÞp tStr: 9  #.......# EV: 11Int: 16  #.#####.# SH: 0Dex: 14  #.# #.#™aµjq w XL:  6 Next: 26% Place: Dungeon:4  #.#####.###########  Noise: ---------  Time: 3580.2 (0.0) ™aµjCq y #[#...........@**.#  j) +1 trident  #.#.#.#.#########J#  Cast: Freeze ™aµjiq X #.#.....# Fly ™aµjþq ###.......# .........## #######.## J   endoplasm (asleep) #.##. #. ™aµj3r ##.##.# #. ™aµjnr ß..##. _You encounter an endoplasm.Casting: Freeze (safe; 3% risk of failure)  ™aµj‘r ÆConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 5% risk of failure)  ™aµj´r ;Press: ? - help, Shift-Dir - straight line™aµjÐr EAim: an endoplasm (asleep, 100% to hit)šaµjRa†  Janseli the Magician  Djinni of Zin **....  Health: 39/41 ======================--#########AC: 5Str: 9#.......#EV: 11Int: 16#.#####.#šaµjÄaÔSH: 0Dex: 14#.# #.#XL:  6 Next: 26% Place: Dungeon:4#.#####.###########Noise: ---------  Time: 3580.2 (0.0)šaµjìa<#[#...........@**.#j) +1 trident#.#.#.#.#########*#šaµj bYCast: Freeze#.#.....#Fly šaµj-bF###.......# .........## #######.##šaµjNbbJ   endoplasm#.#šaµjmbf#. #.#.##.# #.šaµj•bY..##.Confirm with . or Enter, or press ? or * to list all spells.šaµjÕbøAiming: Searing Ray (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  šaµj c�You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is severely wounded.šaµjëPJ.  Aiming: Searing Ray (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is severely wounded.  The endoplasm quivers.šaµj†ð%.šaµj]òq==1.2 (1Ray šaµj/÷šaµj.úf _(Press . to maintain the ray.)›aµj$+ X .  The searing ray hits the endoplasm.›aµjn/ s***›aµjõÆ Î sYou kill the endoplasm!...s   scorpion (wandering)7-2+ ›aµjôÐ Y _You encounter a scorpion.œaµj¿Î <***œaµj)� us..s.s8--3++ �aµj?”Ÿ *** The searing ray hits the scorpion!�aµj¸"w s.  The scorpion is heavily wounded. .  You finish channelling your searing ray.7-=4Freeze�aµj$±W _The scorpion stings you but does no damage.ŸaµjºUð  Casting: Searing Ray (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ÿaµj¼`   Janseli the Magician  Djinni of Zin **....  Health: 36/41 =====================---  ######### AC: 5Str: 9  #.......# EV: 11Int: 16  #.#####.# SH: 0Dex: 14  #.# #.# XL:  6 Next: 27% Place: Dungeon:4  #.#####.###########  Noise: =--------  Time: 3584.2 (0.0)  #[#...........@s..#  j) +1 trident  #.#.#.#.#########.#  Cast: Freeze  #.#.....# Fly ###.......# .........## #######.## s   scorpion #.##. #. #.##.# #. ..##. _The scorpion sŸaµj§Ÿ tings you but does no damage.  Casting: Searing Ray (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 100% to hit)Ÿaµjב   Janseli the Magician  Djinni of Zin **....  Health: 36/41 =====================---#########AC: 5Str: 9#.......#EV: 11Int: 16#.#####.#SH: 0Dex: 14#.# #.#XL:  6 Next: 27% Place: Dungeon:4#.#####.###########Noise: =--------  Time: 3584.2 (0.0)#[#...........@s..#j) +1 trident#.#.#.#.#########.#Cast: Freeze#.#.....#Fly ###.......# .........## #######.##s   scorpion#.##. #.#.##.# #...##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failuŸaµj“ re)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 100% to hit)  You freeze the scorpion.  The scorpion is almost dead.Ÿaµjp“ *5.2 (1ŸaµjY« ŸaµjçÜ í  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 100% to hit)  You freeze the scorpion.  The scorpion is almost dead. _The scorpion barely misses you. aµj<>ë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. aµj K   Janseli the Magician  Djinni of Zin **....  Health: 35/41 ====================----  ######### AC: 5Str: 9  #.......# EV: 11Int: 16  #.#####.# SH: 0Dex: 14  #.# #.# XL:  6 Next: 27% Place: Dungeon:4  #.#####.###########  Noise: =--------  Time: 3585.2 (0.0)  #[#...........@s..#  j) +1 trident  #.#.#.#.#########.#  Cast: Freeze  #.#.....# Fly ###.......# .........## #######.## s   scorpion #.##. #. #.##.# #. ..##. _[34 aµjTM mThe scorpion barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 100% to hit) aµj–B   Janseli the Magician  Djinni of Zin **....  Health: 35/41 ====================----  ######### AC: 5Str: 9  #.......# EV: 11Int: 16  #.#####.# SH: 0Dex: 14  #.# #.# XL:  6 Next: 27% Place: Dungeon:4  #.#####.###########  Noise: =--------  Time: 3585.2 (0.0)  #[#...........@†..#  j) +1 trident  #.#.#.#.#########.#  Cast: Freeze  #.#.....# Fly ###.......# .........## #######.## s   scorpion #.##. #. #.##.# #. ..##.Castin aµjúE ûg: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 100% to hit)  You freeze the scorpion. aµjÕZ d        #.# #.#  .###########  #[#...........@†..#  .#########.#   #.##.   #.##.#   ..##. 6=606.2 (1Freeze aµjl  aµjYo Øonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 100% to hit)  You freeze the scorpion. _You kill the scorpion!¡aµj�u Œ#  #.#  #.#####.#  #.# #.#  #.#####.#  #[#...#  #.#.#.#.#.#  #.#.....# # .## #.# #. #.##.# #.# #.#..##.#¡aµj®Ó ¸-7 _You see here a scorpion corpse.¡aµjÐR v # #.# #.#####.# #.# #.# #.#####.# #[#.†@.# #.#.#.#.#.# #.#.....# .# .# .### .#.## .##.# .##. #.##.# ..#.# #.#..##.#¡aµjËc y-8 _¢aµjxÛ7=8=9=40= _You start resting.HP restored.¢aµjNÊ6046.0)1==5.2 (17 _£aµj/ ######## .......# .#####.# .# #.# .#####.########### [#............†..# .#.#.#.#########@# .#.....# #.# .......# #.# ......## #£aµj™¡.# ####.## #.#  #.# #.# #. #.##.# ... #.#£aµjbô #.# #.# ..##.##.##.#£aµjˆ £aµjj 06.0)£aµj4£aµjÊó£aµj‡õV ######## £aµj�ù”....... .##### ####.########### [#............†.. .#.#.#.#########....# .##.##.###.##.#£aµj†ÿ;7£aµjÉ£aµje£aµjµÛ‰ ######## ....... .##### ####.########### [#............†.. .#.#.#.#########....# .#Fly #.........<#8£aµj4y k ....... .##### ####.########### [#............†.. .#.#.#.#########....# .# ####.## Fly #.. ..######....### £aµjÝ™ t=9£aµj*© â##### ####.########### [#............†.. .#.#.#.#########....# .# ####.##  #.# #. #.#...# ##.#. ..#.# #. . #.##.# .......< ...#. ######....###.............£aµjâ³ <10£aµj_º £aµjw¼ £aµj„ä *  ####.########### [#............†.. .#.#.#.#########....# .# ####.##  #.# #. #.##.......###.###.#.#Fly . .. .#####....### £aµj+í £aµj8î %1£aµj|õ £aµjäý ¤aµjý7ƒ ####.########### [#............†.. .#.#.#.#########....# .# ####.##  #.# #####.### #. #.##....@..## #.###.# ..#.Fly ..#. #. #.###.#.##2¤aµj„¤aµjCÔÏ[#............†.. .#.#.#.#########....# .# ####.##  #.# #####.### #. #.#.......# #.###@#.# ..# #.#.# #. . #.##..# .......< ...#...######....### ................ . #.#.#####....### .. .#.# ##.#.##..###3¤aµjœ#pM.#####.########## [#............†.#.#.######## .#. ......## ####.## #.# ####.## #.# #....@..# #.# ¤aµj $Ë#.###.#.# .#.#.# #.##.#Fly .....#.. .#.#¤aµjÉ+¤aµjÖ,%4¤aµj¸4¤aµjž6¥aµjê7#.#####.# #[#.†..# #.#.#.#.##.# #.#.....# #.# #.# #.#.## #.##.## #.# #.# #####.### #. #.# #.# #.# #.# #.# #.###.#.# ..##.# #.#.# #.##.# #.. . #.###.##.# #....# .<# #.. .#...######..... . .... #. . #.#.#####....  .. .#.# ##.¥aµjI9!#.##¥aµjU>¥aµjð@%5¥aµj!Q¥aµjÝð@ #.#####.#  #[#.†..#  #.#.#.#.#.#  #.#.....# #.# ##¥aµjAòq.# #.#.## #.##.## #.# #.# #####.### #. #.# #.# #.# #.# #.# #.###.#.# ..##.## #.#.# #.##.# #.. . #.###.##.# #....# .<# ##.. .#...######....# . . ...  ##. . #.#.#####....#  .. .#.# ##.#.## ¥aµj<û¥aµjóû%6¥aµjr¥aµjÜ¥aµjè§ � #.#####.# #[#.†..# #.#.#.#.#.# #.#.....# #.##.# #.#.## #.##.## #.# #.# #####.### #. #. #.# #.# #.# #. #.###.#.# ..##. #. #.#.# #.##.#. #.. . #.###.##.#. #....# .<#..#. .#...######....... . #.#. . #.#.#####.... .. .#.# ##.#.7¥aµjÓã  #.#####.# #[#.†..# #.#.#.#.#.# #.#.....# #.##.# #.#.## #.##.## #.# #.# #####.### #. # #.# #.# #.# # #.###.#.# ..## #.# #.#.# #.## #.# #.. . #.###.## # #.# #....# .#.. #.. .#...######. ... . #. #.. . #.#.##### # .. .#.# ##.#.[¥aµjèù 9m8¥aµjè¡P¦aµjk$‹ [#............†...#.#.#.#########....# ####.. ....# ########.##  #.# #####.### #. #.......# #@###.#.# ..# #.#.# #Fly #...#..## ¦aµj¡0Q9¦aµj„2¦aµjxZ� .#.#.#.#########....# ####.. ....# ########.##  #.# #####.### #. #.......## #.###.#.# ..# #. . #.##Fly .###.# ###.##¦aµj0a¦aµjd&20¦aµjºg¦aµjèi¦aµj¥%y ....# ####.. ....# ########.##  #.# #####.### #. #.......# #.###.# ..# #. . #.## #..# .......Fly .....#.#.. .#¦aµj & #.#¦aµj2-¦aµj!/%1¦aµjÅ3¦aµj7¦aµj X L ####.. ....# ########.##  #.# #####.### #. #.......# #.###.# ..# #. . #.## #..# ....... ####.....#...######.....Fly ##.....#.#..##.# ## 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Fly .¹aµjÔ ¹aµj¶¡%1¹aµjè·¹aµjùÙîM####### . #### # #.# #.... ####.##  #......#.#  ##.#.# #.# . ##+ ## #.# #.#.###@#  ## .## #.#####.##.# ## ..## #.#.#....##.......<# ##.... Fly #......¹aµj?ܹaµjìÜ%2¹aµjøá¹aµj-ä¹aµj$÷…M.......†.####### . #### # #.# #.... ####.##  #......#.#  ##.#.# #@# . ##+ ## #.# #.#.###.#  ## .## #.###....##.###.##.# ##... Fly #¹aµjX¹aµj�%3¹aµjð ¹aµja ¹aµj j ¹aµjYk M########## ........†.####### . #### # #.# #.... ####.##  #......#.#  ##.#.# #.# . ##+ ## #.# #.#.###.# #.##.# ##.. Fly ¹aµj0{ ¹aµjk‚ %4¹aµj5† ¹aµjG‡ ¹aµj¸v µM ########## ........†.####### . #.#####.#### # #.# #........ ####.##  #......#.# # #.###.#.# #.# ..##.# ##+ Fly ¹aµjx %5¹aµjG~ ¹aµj; ¹aµjÄ5N# # ########### ......†..# #########.# # #.#   #.# #.# #.# ####.##### #.# #.@......# #####.### #.##.###.#  #.......# #.##.###.#  #.###.#.# #.# ..##.# +# # #.# #.#.###.# #.##.# ## #.###....##.###.##.# ## #.#.#....##.......<# ###....#...######....####........................'.¹aµji>ºaµj½`B6ºaµjÝçP ##†..# #..# #.# #.# .. #.# #.#  #.# ####.##### #.# #.# #####.### #.##.###.# #.# #.##.###.# #.###.#.# #.# ..##.# ##+#  #.# #.#.###.# #.##.# ##...# # #.###....##.###.##.# ##. ## #.#.#....##.......<# ##. .###....#...######....####.'.7ºaµj>¿œ # ## †..# .# #. .# .#.# #.# ... #.# #.# #.# ####.##### ºaµjKÀ,#.# #.# #####.### #.##.###.# #.# #.##.###.# #.###.#.# #.###.# #.#.###.###.##.# ##...#  #.###....##.###.##.# ##.....# # #.#.#....##.......<# ##. ###....#...######....####.'.ºaµjŠÀºaµjôÍ;8ºaµjöÛºaµjþ© î ######### # ## .....†...# #. ####### .#.# .. #.#####.#####........#####.### #.##@###.#.......# #.##.###.#Fly #... ###.....#.#.#####....####........ ºaµjù ;9ºaµj÷Ú ºaµjª »aµjQš\M ######### ## .....†..# #. #######.#... #.# ###.#### #.# #...@....#####.### #.##.###.##.......# #.##.###.#Fly #...»aµj>ÝY10»aµjŽoCM# . ######### .# ## .....†..# #. #######.#.#... #.# ####@##### #.# #.......#####.### #.##.###.#Fly ##..»aµj=‚Q1»aµj̃»aµj`4³M#  #. ######### .# ## .....†..# # .# #. #######.#.#.##.##........# #@# ####.######.# #........#Fly #.##.###.##..2»aµj 6»aµjã:»aµj·v; # #. # ########## .# ##.# »aµjŒx......†..# # .###.. ########.# #.#.#.##.# #.# #..@.....# #.# ####.##### #.# ####.##### #.# #........# #####.### #.##.###.#»aµj«{V #.......# #.##.###.#  #.###.#.# #.##..##.# ##+ #.# #.#.###.###.##.# ## #.###....##.###.##.# ##»aµj€»aµj…�%3»aµj�†»aµj’Š»aµjº§ 3»aµj© »aµj*« ¼aµj#9q ### ## # #. ## #.# ##.#.†..# #..###..#.# #.#.#.##.# ¼aµj“F.# #.# #.# # #.# ####.##### # #.# ####.##### #.# #........# #####.### #.##.###.# #.# #.##.###.# #.###.#.# #.##..##.# ##+ # #.# #.#.###.###.##.# ##... ## #.###....##.###.##.# ##¼aµj¥M%4¼aµj¹T¼aµjÅ]¼aµj‡‘  ## .# .# ### ### .# #....= # .########### #.#.# ##.# ........†..# #..###.. .#########.# #@#.#.##.# .#¼aµjø‘  #.# #........# .# #.# ####.##### ##¼aµjÖ’ § #.# ####.##### # #.# #........# #####.### #.##.###.# #.......# #.##.###.#  #.###.#.# #.##..##.# ##+ #.# #.#.###.###.##.# ##¼aµjfœ ¼aµjºž %5¼aµjÁ£ ¼aµj®¦ g _Found a smoking turquoise ring.¼aµjǧ cM # ######  #....= ###########.# ##.# ........†..###.. ########.#.##......... .##.# ####.######¼aµj§­ ¼aµj¯ %6¼aµjµ ¼aµj�¶ ½aµj*tM # ½aµjõ|########  #....=.l.###########.# ##.# ........†..###.. ########.#.## .##.# #........##..#l   iguana (asleep)....####.#½aµj '©7 _You encounter an iguana.½aµj€ba # #  # ########## # #.@..=.l.# ########### #.#.#.##.#......†..# #..###.. #########.# #.#.#.##.# # #.# #........# ½aµjóbL#.# ####.##### #.# ####.##### #.# #........######.##½aµjao;8½aµjMt½aµjúu½aµj÷Ç Ü #  #..@.=.l.#  #.#.#.##.# ½aµj¨È g†..# #..###.. .# #.#.#.##.# #.# #..# #.# ####.#####  ½aµjšÕ ;9½aµjvØ ½aµj'Ú ¿aµjÌKë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¿aµj4  Janseli the Magician  Djinni of Zin **....  Health: 39/41 ======================--  AC: 5Str: 9  EV: 11Int: 16  SH: 0Dex: 14  XL:  6 Next: 60% Place: Dungeon:4 ##########  Noise: ---------  Time: 3719.2 (0.0) #..@***l.#  j) +1 trident ########## #.#.#.##.#  Cast: Freeze ......†..# #..###..  Fly ¿aµj5Ç########.# #.#.#.##.#  #.# #........#  #.# ####.#####  l   iguana (asleep) #.# ####.#####  #.# #........#  #####.### #.##.###.# _You encounter an iguana.Casting: Freeze (safe; 3% risk of failure)  ¿aµjR5BConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)ÀaµjgÝ  Janseli the Magician  Djinni of Zin **....  Health: 39/41 ======================--  AC: 5Str: 9  EV: 11Int: 16SH: 0Dex: 14XL:  6 Next: 60% Place: Dungeon:4##########Noise: ---------  Time: 3719.2 (0.0)#..@****.#j) +1 trident ########## #.#.#.##.#Cast: Freeze ......†..# #..###..Fly ########.# #.#.#.##.##.# #........##.# ####.#####l   ÀaµjæÝ~iguana#.# ####.######.# #........######.### #.##.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  You focus your ray upon the iguana.  The searing ray hits the iguana but does no damage.ÀaµjÖgçl.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (asleep, 100% to hit)  You focus your ray upon the iguana.  The searing ray hits the iguana but does no damage.iguana hisses angrily.Àaµj�mK.=Àaµjßnr==20.2 (1Ray Àaµj¾tÀaµj=wf _(Press . to maintain the ray.)Áaµj`$ž **** The searing ray hits the iguana.ÁaµjùÓPl..l..--1+  _The iguana is moderately wounded.Âaµj ****The searing ray hits the iguana.Âaµjñ*l=..8=-2Freeze++ ÂaµjcX^ _The iguana is heavily wounded.Ãaµj[ ð  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÃaµjÆ·   Janseli the Magician  Djinni of Zin **....  Health: 37/41 =====================---  AC: 5Str: 9  EV: 11Int: 16  SH: 0Dex: 14  XL:  6 Next: 60% Place: Dungeon:4 ##########  Noise: =--------  Time: 3722.2 (0.0) #..@l=...#  j) +1 trident ########## #.#.#.##.#  Cast: Freeze ......†..# #..###..  Fly Ray++ ########.# #.#.#.##.#  #.# #........#  #.# ####.#####  l   iguana #.# ####.#####  #.# #........#  #####.### #.##.###.# ÃaµjM¹ Q_The iguana is heavily wounded.Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)ÄaµjΆ  Janseli the Magician  Djinni of Zin **....  Health: 37/41 =====================---  AC: 5Str: 9  EV: 11Int: 16SH: 0Dex: 14XL:  6 Next: 60% Place: Dungeon:4##########Noise: =--------  Time: 3722.2 (0.0)#..@l=...#j) +1 trident ########## #.#.#.##.#Cast: Freeze ......†..# #..###..Fly Ray++ ########.# #.#.#.##.##.# #........##.# ####.#####l[39;4Äaµjæ‰?9m   iguana#.# ####.######.# #........######.### #.##.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)  You freeze the iguana.  The iguana is heavily wounded.3.2 (1  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)  You freeze the iguana.  The iguana is heavily wounded. _You stop channelling your searing ray. The iguana barely misses you.Äaµjû�ë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Äaµj�:   Janseli the Magician  Djinni of Zin **....  Health: 36/41 =====================---  AC: 5Str: 9  EV: 11Int: 16  SH: 0Dex: 14  XL:  6 Next: 60% Place: Dungeon:4 ##########  Noise: =--------  Time: 3723.2 (0.0) #..@l=...#  j) +1 trident ########## #.#.#.##.#  Cast: Freeze ......†..# #..###..  Fly ########.# #.#.#.##.#  #.# #........#  #.# ####.#####  l   iguana #.# ####.#####  #.# #........#  #####.### #.##.###.# [39;49Äaµj< Pm_You stop channelling your searing ray. The iguana barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)Äaµj @   Janseli the Magician  Djinni of Zin **....  Health: 36/41 =====================---  AC: 5Str: 9  EV: 11Int: 16SH: 0Dex: 14XL:  6 Next: 60% Place: Dungeon:4##########Noise: =--------  Time: 3723.2 (0.0)#..@l=...#j) +1 trident ########## #.#.#.##.#Cast: Freeze ......†..# #..###..Fly ########.# #.#.#.##.##.# #........##.# ####.#####l[37Äaµj³A m   iguana (slow)#.# ####.######.# #........######.### #.##.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)  You freeze the iguana.  The iguana is almost dead.4.2 (1Äaµj=E ÄaµjIH Ç  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)  You freeze the iguana.  The iguana is almost dead. _The iguana seems to slow down.Åaµjcíë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Åaµjcl‚  Janseli the Magician  Djinni of Zin **....  Health: 35/41 ====================----  AC: 5Str: 9  EV: 11Int: 16  SH: 0Dex: 14  XL:  6 Next: 60% Place: Dungeon:4 ##########  Noise: =--------  Time: 3724.2 (0.0) #..@l=...#  j) +1 trident ########## #.#.#.##.#  Cast: Freeze ......†..# #..###..  Fly ########.# #.#.#.##.#  #.# #........#  #.# ####.#####  l   iguana (slow)Åaµj(m± #.# ####.#####  #.# #........#  #####.### #.##.###.# _The iguana seems to slow down.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, slow, 100% to hit)ÅaµjМ  Janseli the Magician  Djinni of Zin **....  Health: 35/41 ====================----  AC: 5Str: 9  EV: 11Int: 16  SH: 0Dex: 14  XL:  6 Next: 60% Place: Dungeon:4 ##########  Noise: =--------  Time: 3724.2 (0.0) #..@.=...#  j) +1 trident ########## #.#.#.##.#  Cast: Freeze ......†..# #..###..  Fly ########.# #.#.#.##.#  #.# #........#  #.# ####.#####  l   iguana (slow) #.# ####.#####  #.# #........#  #####.### #.##.###.# Åaµj�ž Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, slow, 100% to hit)  You freeze the iguana!ÅaµjÈ« ##########  #..@.=...# Åaµj¼¬p #.#.#.##.# †..# #..###..  #.#.#.##.# #.# #.# #.# # #.#  #.#    Åaµj6³”6=745.2 (1FreezeÅaµj¶¹Åaµj.½{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, slow, 100% to hit)  Åaµj¾^You freeze the iguana! _You kill the iguana!ÆaµjŒÿ# #...@=...#  #.#.#.##.# †..# #..###.. .# #.#.#.##.# ÆaµjØ“ÆaµjÏ”--6ÆaµjÓšÆaµj>œÆaµjT¼ƒ# #....@...#  #.#.#.##.# †..# #..###.. .# #.#.#.##.##.# #..##.# # Æaµjºî�-7ÆaµjÉ*8.2 (2ÆaµjÛÆaµjö4k _c - the ring of Ibuar {rPois Dex+5}Èaµjÿƒ — _There are no items here.Êaµjí8@Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)a - a +0 robe Jewellery (go to first with "=)  c - the ring of Ibuar {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}Îaµj�’c - the ring of Ibuar {rPois Dex+5}. It is an ancient artefact. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). If you were wearing this ring: Your EV would increase by 0.4 (11.1 -> 11.5). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified artefact jewellery _________________  Buttercup: “And to think, all that time it was your cup that was poisoned.â€�  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.â€�  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Ýaµji¡Ýaµj#·ÝaµjÀ  Janseli the Magician  Djinni of Zin **....  Health: 36/41 =====================---  AC: 5Str: 9  EV: 11Int: 16SH: 0Dex: 19XL:  6 Next: 74% Place: Dungeon:4##########Noise: ---------  Time: 3728.2 (0.0)#....@...#j) +1 trident ######## #.#.#.##.#Cast: Freeze ....†..# #..###..Fly ######.# #.#.#.##.##.# #........##.# ####.######.# ####.######.# #........######.### #.##.###.#Aim: Ýaµj#Á‚an iguana (almost dead, slow, 100% to hit)  You freeze the iguana! _You kill the iguana! _c - the ring of Ibuar {rPois Dex+5} _There are no items here.  You feel agile.ÝaµjêÇÝaµjOÉ277 (0.5ÝaµjRÓÝaµjêÙZ  You freeze the iguana! _You kill the iguana! _c - the ring of Ibuar {rPois Dex+5} _There are no items here.  You feel agile. _c - the ring of Ibuar (worn) {rPois Dex+5}ÞaµjŒ¨Þaµj®/Innate Abilities, Weirdness & MutationsYou are immune to sickness and miasma.You are immune to poison.a - You are very heat resistant. (rF++)b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.Þaµjm¯Äe - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)ñaµjïçæ Extra vitality (level 1/3) You are built differently from most species, making you slightly harder to kill.Each level of this mutation increases your maximum health by 4 points.üaµjÉR ùInnate Abilities, Weirdness & MutationsYou are immune to sickness and miasma. You are immune to poison.  a - You are very heat resistant. (rF++)  b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.e - Your magical power is your life essence.  f - You have superior vitality. (+4 MHP)ýaµj=7ýaµjJ@ýaµjbEÿ  Janseli the Magician  Djinni of Zin **.... ýaµj!G Health: 37/41 =====================---  AC: 5Str: 9  EV: 11Int: 16SH: 0Dex: 19XL:  6 Next: 74% Place: Dungeon:4##########Noise: ---------  Time: 3728.7 (0.0)#....@...#j) +1 trident ######## #.#.#.##.#Cast: Freeze ....†..# #..###..Fly ######.# #.#.#.##.##.# #........##.# ####.######.# ####.######.# #........######.### #.##.###.#You freeze the iguana! _You kill the iguana! _c - the ring of Ibuar {rPois Dex+5} _There are no items here.  You feel agiýaµjñGJle. _c - the ring of Ibuar (worn) {rPois Dex+5}ýaµj‘L3ýaµjßRýaµjèÊ Ð# #.#  #.#.#.##.# †..# #..###.. ![.# #.#.#.##.#####.# #.# . ýaµjÌ ýaµjØÓ ýaµjµÔ *9.7 (1ýaµj“Û ýaµjíÝ ‘ _Found a potion of resistance and a pair of boots.ýaµj�â µ# #.#  #.#.#.##.# †..# #..###...![ .# #.#.#.##.### ##.# #..# .#.# ####.##### # ýaµj¢ê <30ýaµjð ýaµjßñ þaµjÕi###########........# ##### #.#.#.##@# .†..# #..###...![..... ###.# #.#.#.##.###....###  #.# #........# .h...þaµj(Ö<#.# ####.##### ###.# ####.##### h   Natasha (asleep)#.# #........# # ###.### #.##.###.# # ......þaµj®×þaµj©ß‡  You encounter Natasha, Servant of Life and Death.þaµjê/  --more--bµj¯½F 1 _bµjüÆbµj/1 (###########........# #### #.#.#.##.######## †..# #..###...@[...... ##.# #.#.#.##.###....) ###.  #.# #........# .h....#.# ####.##### .###.# ####.##### .#.# #........# #. ##.### #.##.###.# # .....# #.##.###.# ##.#.# #.##..##.# ##+##8=2 _Found a glowing sling. _You see here a potion of resistance.bµjß’########### #........#  #.#.#.##.# ..# #..###...!@......#.# #.#.#.##.###....). ###.# #.# #........# ..h.. . #.# ####.##### ...##.# #.# ####.##### ...#.# #.# #.# #.#. #.### #.##.###.# # bµjÔ¡bµjô¢,3 _bµjªbµj°­v _You see here a +0 pair of boots.bµjî7P########## #........#  #.#.#.##.# # #..###...![# .# #.#.#.##.###....).# ###.# .# #........# ...h... . .# ####.##### ...##.# .# ####.##### ....#.# .# #.# #####.# #. .### #.##.###.# # # h5h5   cerulean imp (polearm, summoned)4bµjó‚c _Natasha mumbles some strange words. bµjã{ë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. bµj(… bµj`‡h Your spells (cast)TypeFailure Level  a + FreezeIce3% 1 b - Frozen RampartsIce10%3  c - Ozocubu's ArmourIce10%3  d - Summon Ice BeastIce/Summoning10%3  e - SlowHexes3%1  f - Searing Ray bµjCˆ7Conjuration4%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitbµjT4 bµj–< bµj×D [  Janseli the Magician  Djinni of Zin **....  Health: 38/41 ======================--AC: 5Str: 9EV: 11Int: 16##########SH: 0Dex: 19#........#XL:  6 Next: 74% Place: Dungeon:4 bµjèE ¬## #.#.#.##.#########Noise: ---------  Time: 3734.7 (0.0) .# #..###...![@.....#j) +1 trident .# #.#.#.##.###....).# ###.## Cast: Freeze .# #........# ...h5.. ...... Fly .# ####.##### ....... ##.## .# ####.##### ....... #.## .# #........# #####.# #... h   Natasha .### #.##.###.## #### 5   cerulean imp (polearm, summoned) ...# #.##.###.# .#.# #.##..##.# ##+## bµjaI ?_Found a glowing sling. _You see here a potion of resistance. _You see here a +0 pair of boots. _Natasha mumbles some strange words.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bµjöQ [  Janseli the Magician  Djinni of Zin **....  Health: 38/41 ======================--AC: 5Str: 9EV: 11Int: 16##########SH: 0Dex: 19#........#XL:  6 Next: 74% Place: Dungeon:4 ## #.#.#.##.#########Noise: ---------  Time: 3734.7 (0.0) .# #..###...![@.....#j) +1 trident .# #.#.#.##.###....).# ###.## Cast: Freeze .# #........# ...h5.. ...... Fly bµj1S ç.# ####.##### ....... ##.## .# ####.##### ....... #.## .# #........# #####.# #... h   Natasha .### #.##.###.## #### 5   cerulean imp (polearm, summoned) ...# #.##.###.# .#.# #.##..##.# ##+## _Found a glowing sling. _You see here a potion of resistance. _You see here a +0 pair of boots. _Natasha mumbles some strange words.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bµjX 7h.bµjÎX -5.bµjÂ` ÄY(ally target)Y   ice beast (summoned)bµjsa b5--==5.7 (1bµjƒi bµjºm 4 _A chill wind blows around you.bµjÅcbµj6ex Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - ReciteNone8%  b - Vitalisation2 HP, Piety-21%  e - Donate GoldNonebµjfo0% [?] toggle between ability selection and description.bµjîÁbµja×  Janseli the Magician  Djinni of Zin **....  Health: 35/41 ====================----AC: 5Str: 9EV: 11Int: 16##########SH: 0Dex: 19#........#XL:  6 Next: 74% Place: Dungeon:4 ## #.#.#.##.#########Noise: ==-------  Time: 3735.7 (0.0) .# #..###...![@.....#j) +1 trident .# #.#.#.##.###..h.).# ###.## Cast: Freeze .# #........# Y..5... ...... Fly .# ####.#####[39;4bµj`Ø 9m ....... ##.## .# ####.##### ....... #.## .# #........# #####.# #... h   Natasha (ally target) .### #.##.###.## #### 5   cerulean imp (polearm, summoned) ...# #.##.###.#Y   ice beast (summoned) .#.# #.##..##.# ##+## _You see here a potion of resistance. _You see here a +0 pair of boots. _Natasha mumbles some strange words.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _A chill wind blows around you.bµjp&  Janseli the Magician  Djinni of Zin **....  Health: 35/41 ====================----AC: 5Str: 9EV: 11Int: 16##########SH: 0Dex: 19#........#XL:  6 Next: 74% Place: Dungeon:4 ## #.#.#.##.#########Noise: ==-------  Time: 3735.7 (0.0) .# #..###...![@.....#j) +1 trident .# #.#.#.##.###..h.).# ###.## Cast: Freeze .# #........# Y..5... ...... Fly .# ####.##### ....... bµj( ##.## .# ####.##### ....... #.## .# #........# #####.# #... h   Natasha (ally target) .### #.##.###.## #### 5   cerulean imp (polearm, summoned) ...# #.##.###.#Y   ice beast (summoned) .#.# #.##..##.# ##+## _Natasha mumbles some strange words.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _A chill wind blows around you.  Activating: Recite (8% risk of failure)  Press: ? - help, Dir - look around, f - activatebµj:¡+@.bµj½9..bµj‹<U .h  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _A chill wind blows around you.  Activating: Recite (8% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: Natasha (ally target)bµj…Ù  Janseli the Magician  Djinni of Zin **....  Health: 35/41 ====================----AC: 5Str: 9EV: 11Int: 16##########SH: 0Dex: 19#........#XL:  6 Next: 74% Place: Dungeon:4 ## #.#.#.##.#########Noise: ==-------  Time: 3735.7 (0.0) .# #..###...![@.....#j) +1 trident .# #.#.#.##.###..h.).# ###.## Cast: Freeze .# #........# Y..5... ...... Fly .# ####.#####[bµj•ÜÌ37m ....... ##.## .# ####.##### ....... #.## .# #........# #####.# #... h   Natasha (dazed, ally target) .### #.##.###.## #### 5   cerulean imp (polearm, summoned) ...# #.##.###.#Y   ice beast (summoned) .#.# #.##..##.# ##+## _A chill wind blows around you.  Activating: Recite (8% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: Natasha (ally target)  You clear your throat and prepare to recite.  "In a great set of silver scales are weighed the..."5.Y.6=======6.7 (1Recite Fly bµjåbµj¬Kœ  Activating: Recite (8% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: Natasha (ally target)  You clear your throat and prepare to recite.  "In a great set of silver scales are weighed the..." _Natasha is dazed by your recitation.!bµjÅÅO  Casting: Summon Ice Beast (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!bµjç õ  Janseli the Magician  Djinni of Zin **....  Health: 34/41 ===================-----  AC: 5Str: 9  EV: 11Int: 16 ########## SH: 0Dex: 19 #........# XL:  6 Next: 74% Place: Dungeon:4 !bµjâ û## #.#.#.##.#########  Noise: ======---  Time: 3736.7 (0.0) .# #..###...![@**...#  j) +1 trident .# #.#.#.##.###.Yh*).# ###.## Cast: Freeze .# #........# ..5.... ...... Recite Fly .# ####.##### ....... ##.## .# ####.##### ....... #.## .# #........# #####.# #... h   Natasha (dazed, ally target) .### #.##.###.# # #### 5   cerulean imp (polearm, summoned) ...# #.##.###.# Y   ice beast (summoned) .#.# #.##..##.# ##+## "In a great set of silver scales are weighed the..." !bµj \_Natasha is dazed by your recitation.  Casting: Summon Ice Beast (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!bµjL ËAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line#bµjMbµjr,Mbµj>Mbµjù ,MbµjBMbµj Mbµjˆa5=MbµjåMbµj…MbµjÍMbµjšMbµjd,Mbµj^$MbµjÇ$,Mbµj@)”6==Mbµj‰+MbµjV<Nbµjý_÷7=Nbµj=~'8=Nbµj¤‡NbµjtŽ�9=Nbµj¢�,Nbµj¤“Nbµj§”Nbµj •Nbµj]šNbµj9ž,Nbµj× NbµjÎ¥Nbµj—¦L40=Nbµjý¨NbµjK¬Nbµj9­Nbµj£°Nbµj!³Nbµj·³NbµjB¶Nbµj ¹† _Your ice beast disappears in a puff of smoke!HP restored.Nbµj§Æ1.NbµjÃÍ/92.7 (48.0)NbµjÏ}1==3.7 (49 _Nbµjx×NbµjÙObµjjÕObµjÖu############ ........# ..# .#.#.##.##########.# ..###...![......#.# Obµj†Øì.#.#.##.###....).#######.####.# ........# #........[..........# ##.##### #.# ##.###..# .##### #.## #.###..# ........# ######@## #......# .##.###.# #.# #####.## .##.###.# #.# #.# .##..##.# ##+## .###.##.# ##...##.# .###.##.# ##..###..# .......<# ##..##.##.####....####..<####...#.# ...........'.'........#Obµjvé\4.7 (1.0)ObµjëObµjfÌ .......... .#.#.##.########## ..###...![......###.#.##.###....).#######.### ........# #........[......... ###.##### #........# ##.####.......## ........# ######.## #.... .##.###.# #@# #####.# #.# ObµjI͈Fly ####....####.........####.>.#.#ObµjÊÙObµjŒÚ%5Obµj&ëObµjíObµjG¿í #.#.##.########## ..###...![......###.#.##.###....).#######.### ........# #........[......... ###.##### #........# ##.###....## ........# ######.## #.... .##.###.# #.# #####.# #.# .ObµjÁ##+##Fly ##.#.## ##.......## ##>##.#Obµj•ÚX6Obµjº Á'.......................'.........'##.........##ObµjX ObµjŒ A=7Obµj>+ ObµjI6 7 _You reach down and open the door.Pbµj/”j .###...![......## .#.#.##.###....).#######.### ........# #........[......... ###.####.....# ##.##### ........# ######.## #.... .##.###.# #.# #####.# #.# .##@#####...####.....#Fly #Pbµj¨”###..####.......###..### ##.....## ####.#Pbµj"¨;8PbµjËÚg _There is an open door here.PbµjU9ÍM#.#.##.######### .###...![......## #.#.##.###....).#######.#### .............[.........# # ###.##### #.......## #.### ........# ######.## #......#####.### #@# . ##'##  .###.##.# ##...###.##Fly #.....#####..####.......##9 _Pbµj¾=PbµjºÞ M.......# . .#.#.##.######### .###...![......## #.#.##.###....).#######.#### ........# #........[.............# # ###.##### #.......## #.### ........# ######.## #......#####.### #.# .##..##.# ##'###.#Fly Pbµjbì Ñ....................'..'##.........##Pbµjö PbµjT÷ '800PbµjÀÿ Pbµj¼ PbµjÖ´ M########## ........# . .#.#.##.######### .###...![......## #.#.##.###....).#######.#### ........# #........[........#........# # ###.##### #.......## #.### ........# ######@## #......#####.###PbµjÚ Ž #.# .##..##.# ##'###.#............1Qbµj@Ð ######## ### ......# ..# #.#.##.######### #.# ##...![......## #.# #.#.##.###....).#######.####.# .......# #.[..........# .##### #. ##.###..# ##.##### #......#.###..# ......# ######.## #......# ##.###.# #.# #####.# ##.###.# #.#  ##..##.# ##'## #.# ###.##.# ##...## #.## ###.##.# ##.....## ###..#bµj ß`m ......<# ...## ##.##.# ###....####.<####...#.#2QbµjU ####### ### ......# ..# .##.######### #.# ##...![......## #.# #.##.###....).#######.####.# ......# #.[..........# .##### #. ##.###..# #.##### #......#.###..# ......# ######.## #......# .###.# #.# #####.# #.###.# #.# ..##.# '## #.#.##.# ..## #.## ##.##.# ...## ###..# .....<# ##QbµjîH[m ##.##.#Qbµj\ Qbµjf%3QbµjÄ*Qbµj·cQbµj.‡� ###### ### ....# ..# .##.######### #.# ##...![......## #.# #.##.###....).#######.####.# .....# #...........# .##### #.###.###..# ##### #......#.###..# .....# ######.## #......# .###.# #.# #####.# .###.# #.#  ..##.# '## #.#.##.# ## 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##...##  ####'#######..........##.##....##.##.#.## #.##.# #.###.#######.#........###### .## ##............... #.###.#######.#~≈≈~~# ##.#.## #...@...##..~_~.. _bµjH‡ † ##.## ###..>.##.~~≈≈~#..Fly ##.#####........._bµj� _bµj@� %7_bµj¡” _bµjï– _bµj2õ;  ####'#######..........##.##....##.##.#.##.##.# #.###.#######.#........###### .## ##............... #.###.#######.#~≈≈~~# ##.#.## #.......##..~_~..  ##.## ####@.>.##.~~≈≈~# ###  #.............Fly ...########.##..######._bµj ÷_bµjûø%8_bµjÏþ_bµjö`bµjEE ..........##.##....##.##.#.## #.##.# #.###.#######.#........###### .## ##............... `bµj¦Eå#.###.#######.#.~≈≈~~# ##.#.## #.......##..~_~..  ##.## ####..>.##.~~≈≈~# ### `bµjÖE³ #@............ #.#############`bµjÿE¡Fly ..##.........#..#.)....`bµjO`bµjnQ%9`bµjÇU`bµjêW`bµjï¤ ###....###.#.## #.## #.###.#######.#........###### .## ##............... #.###.#######.#.~≈≈~~# ##.#.## #.......##..~_~.. `bµjÂ¥A ##.## ###..>.##.~~≈≈~# ###  #............. #@############# ..###.####...........#`bµjþ¶<70`bµj2Ã`bµj4ú #.#.## #.###.#######.#........###### .## ##................ #.###.#######.#..~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# ....#.................#1`bµjèÉ 7 #.###.#######.#........###### .## ##....................... #.###.#######.#........~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# Fly #....#..####........####2`bµj¯L  .## ##............... #.###.#######.#........~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# ##.#######Fly #..##.....#..##..............`bµj3t X3`bµj6) #.###.#######.#~≈≈~~# ##.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# ##@###########.........####.Fly ........#..##.#.....#.#####4abµjóÌî #.#.## #.......##..~_~..  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# ##.###########.@.......########.##..######Fly ......#......#.##abµj�Í6#..##.#.....#.#abµj}ÕabµjŸÖ%5abµjdÝabµjCßabµjÔ�^  ##.## ###..>.##.~~≈≈~# ###  #............. #.############# ##.###########.........########.##.@######..........#..#.).....Fly ........#..#..##.....#.##.......#.###+#abµj‘•abµjd–%6abµjkœabµjîžabµj>MÅ  ###  #............. #.############# ##.###########.........########.##..######..........#.@#.)...##.####...........# ....#abµj¸MïFly ###..#.###+##.........#abµjÕWabµj@X7abµja_abµj›aabµj>úO  #.############# ##.###########.........########.##..######..........#..#.)....##.####......@....# ......Fly ....#.#########abµjIabµj]%8abµj% abµjn bbµjÓbi  ##.###########.........########.##..######..........#..#.)...##.####...........# ......#######.Fly #.###.#.##bbµjÏzX9bbµjNæ� ##.###########.........########.##..######..........#..#.)...##.####...........# ......########........###Fly #.# ####<...####bbµjYñbbµjþò&80bbµj bbµj¥Œ5 ##.###########.........########.##..######..........#..#.)....##.####...........# .......##########.........#.....#.#######.Fly #.# ...........+1bbµjB[ ­ ##.###########.........########.##..######.........#..#.)....##.####...........# ........##########........bbµjÖ[ ,#.....#@########.....#.# ..#.Fly ...## ####....####bbµjh ;2bbµjv‰ bbµjrÓ ¾ ####.........########.##..######bbµjœÕ .........#..#.)...##.####...........# ..........####........#####.................#.....#.####### .....#.###+bbµjéÕ \Fly #.#.##bbµjTÞ bbµjYß %3bbµjéå bbµj“ç cbµj»O'h................!......h   hound (wandering)+K........+K   kobold (asleep)#.........#cbµjåXb h.  cbµj§YµYou reach down and open the door.  You encounter a hound and a kobold.K.cbµjÜl= hKThe hound barks! The kobold shouts!36---====4FreezecbµjºrcbµjÔz# _The hound bites you.cbµjð}y _Found an amethyst potion.cbµj9€Å K.  You puncture the hound!  The hound is heavily wounded.cbµjSŠ9 cbµjg‹�4-----==--6.0 (1.3cbµjY’cbµjm•R _The hound bites you but does no damage. The hound bites you.cbµjë[ú K.  You puncture the hound!  The hound is almost dead.K.cbµj¸r– --7.2 (1.2cbµj9|ˆ _The hound misses you. The hound barely misses you.dbµj4+; †You hit the hound.K.K   kobolddbµjº?####.........Janseli the Magician########.##..######.Djinni of Zin **....#.........#..#.)....Health: 34/41 ===================-----##.####...........#AC: 5Str: 9#.................#EV: 11Int: 16#..####........#####.SH: 0Dex: 19#..##................XL:  6 Next: 105% Place: Dungeon:4#..##.#.....#.#######Noise: =--------  Time: 3888.5 (1.3)#..##.#.....#@#j) +1 trident#.......#.###K#Cast: Freeze#.........# ...Fly #.#########.....#.#.## ....... ####<...####..!......Kbµj•Ahm   kobold ...........+.........+ ####....####.........##.#.## _The hound bites you but does no damage. The hound bites you.  You puncture the hound!  The hound is almost dead. _The hound misses you. The hound barely misses you.You hit the hound. _You kill the hound! dbµjöF¿-  The hound is almost dead. _The hound misses you. The hound barely misses you.  You hit the hound. _You kill the hound!Your Polearms skill increases to level 1!You have reached level 7!dbµjíW  dbµjåX--more--dbµj:Yfbµj—÷„ 8/467 2%  The power to cast Volatile Blastmotes wells up from within.fbµjìûfbµj’þL _Spell assigned to 'g'.hbµjÐŒhbµjb�U9=9.8hbµjQ¶� _You closely miss the kobold. The kobold hits you but does no damage.hbµjÿ£ ñ91.0 (1.2 _You hit the kobold but do no damage. The kobold barely misses you.ibµjHõj )You hit the kobold.ibµjXÿ)ibµjn_2.3 (1.3Freezeibµj£` _You kill the kobold!ibµjO! ^ ########.##..######.........#..#.)...##.####...........# ................####........#####................#.....#.####### .....#.##ibµjï! "..##...##.....#Fly ######.......###.###ibµjA* ibµj++ l40=-30ibµj¯2 ibµj=5 H  There is an open door, spattered with blood here.  ibµj}5 Things that are here:ibµj>8 q _a +0 dagger; a hound corpsejbµj H� .........#..#.)...##.####...........# ...............####........#####........#.....#.#######jbµjŠH  .....#.###)##..##.@.##########.....#Fly ##.....###.#jbµj‘Qjbµj.SF-4 _jbµjÕZjbµjâ\jbµj©o€#.####...........#  #.................# #..####........#####. #..##................ #..##.#.....#.####### #..##.#.....#.#  #.......#.###)## #jbµjp...##...## #.#########.@...# #.#.## ..# jbµjFpË#####<...####..!......# ............+...+ jbµjÉp—#####....####.#  #.#.## #### #.### ## #.# ##  #.#jbµj�|jbµjü%5jbµjá†jbµjÞˆjbµjÕ A ......#########........#.....#.####### .....#.###)##..##...###########.....##.## #..@....# #####<...####..!......#Fly ##+###.#jbµjµÚ i1=6jbµjgë kbµjŸ( #..#########. #..##.......... #..##.#.....#.####### #..##.#.....#.#  #.......#.###)## #...##...## #.#########.....## #.#.## ..## ######<...###..# kbµj~-O.............+...+ ######....####.# #.#.## #### #.### ## #.# ## #.# ##+ #.#  #.#kbµjì-kbµj?9;7kbµjP@kbµj IkbµjbN*8.3 (2kbµjêOkbµjXV _n - an amethyst potionlbµj?°÷#..##........ #..##.#.....#.####### #..##.#.....#.# #.......#.###)##..##...#.#########..#.#.## ##.. #####<...####.. ............+.+ #####....####.#  #.#.## ### #.### #.# ...###.# +###.# 9.3 (1mbµjnDÝRead which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  e - a scroll labelled YWOJOIPSOKK [!] read|quaff|evoke[?] describe selectedobµjÀf  #..##................Janseli the Magician#..##.#.....#.#######Djinni of Zin **....#..##.#.....#.#Health: 41/46 =====================---#.......#.###)##AC: 5Str: 9#.........##...##EV: 11Int: 16#.#########.....##SH: 0Dex: 19#.#.## ##.......##XL:  7 Next:  2% Place: Dungeon:4 #####<...####.........#Noise: ---------  Time: 3899.3 (0.0) ............+...@.....+j) +1 trident #####....####.........#Cast: Freeze#.#.## ##.......##Fly #.### ##.....###.###...###.###+###.##.#obµji 0You hit the kobold. _You kill the kobold!There is an open door, spattered with blood here.  Things that are here: _a +0 dagger; a hound corpse _n - an amethyst potionobµja� r  As you read the scroll labelled YWOJOIPSOKK, it crumbles to dust.  A wave of despondency washes over your surroundings.2900.3 (1Will/2 Fly  _It was a scroll of vulnerability.pbµj>‰ …#..##. #..##.#.....#.####### #..##.#.....#.# #.#.###)## #.##...## #.###.....## #.#.## ##.## <...####.# +.+ ....####.# #.#.## ##.## 1qbµjÒv\#..##. #..##.#.....#.####### #..##.#.....#.# #.#.###)## qbµjw<#.##...## #.###.....## #.#.## ##.## qbµjrw3<...####.# +.+ ....####.# #.#.## ##.qbµjÅ{¡##  #.#  #.#qbµjÏ�;2qbµj$‹qbµjwƒ'#..##.  #..##.#.....#.#  #..##.#.....#.#  #.#.###)##  #.##...##  #.###.....##  #.#.## ##.## <...####.# +.+ ....####.#  #.#.## ##.##  #.# ##+##  #.#  #.#3qbµjØ­qbµjï #..##. #..##.#.....#.# #..##.#.....#.# #.#.###)## #.##...## #.###.....## #.#.## ##.## <...####.# +.+ ....####.# #.#.## ##.## #.# ##...## #.# #.#qbµj÷ qbµjdø S3=4qbµj„ý qbµj¶ÿ qbµjáD È..##. ..##.#.....#.# ..##.#.....#.# .#.###)## .##...## .#.....## .#.## ##.## <...####.# +.+ ....####.# .#.## ##.## .### ##.....## .# .#qbµj F %5qbµj\ qbµj ` rbµjr¶¬###...'......#.#?..rbµj×Àrbµj�È%6rbµj˜ÔF _You reach down and open the door.rbµj¼Ö‡ _Found a scroll labelled TATAOPS CATELE.rbµjH$ ##. ##.#.....#.# ##.#.....#.# #.###)## ##...## #.....## #.## ##.## # ...####.####...#+..####.##.#?. #.## ##.## # # ### ## # # ##rbµj() rbµjq* ,7 _rbµj1 rbµjû4 Q _There is an open door here.rbµjêì Ë##. ##.#.....#.# ##.#.....#.# #.###)## ##...## .....## .## ##.## ## ####.####...#.+.'####.rbµj}í u##.#?. .## ##.## .# ##. ##.....## .# ##...## .# ##+## .# rbµj°í X.# .#rbµjß÷ rbµjù d4=8 _rbµj7 rbµj· rbµjrÉ.  #.#.....#.#  #.#.....#.#  #.###)## rbµj Êã# ##...## #. .....## $. ## ##.......## .##  .####.####...#. +.'. .####.##.#?. ## ##.......###.# .##. # ##.....## #.# # ##...## #.#  ##+## #.#   #.#   #.#     rbµj‡ÓrbµjC×%9rbµj`Ürbµj–á+ _Found 11 gold pieces.sbµj.÷j.  .#.....#.# .. .#.....#.# .# #.###)## .# # #  ##...## .#.#.  .....## .#$.  # ##.......## ..##  ####.####...#..# +.'.# ####.##.#?.....# #sbµjª÷ª ##.......###.##.##..#  ##.....## #.# ## # ##...## #.#  ##+## #.#  sbµj×÷«#.#  #.# sbµjø/  sbµjÜsbµj*&10sbµjTsbµjsbµj~ª å#.....#.####### .. #.....#.# #.#.# ..#.###)##.#.# # .##...#.#.#.  #####..#.#$.   ##..#..## .# ###.........####...#..# ..+.'.........#  ###.........##.##   ..###.##.##..#   .## #.# ## #  sbµjüª ## #.#  +## #.#   #.#  sbµj>« ~#.#     sbµjw´ sbµjൠS5=1sbµj›» sbµjüÅ @2.3 (2sbµjœË sbµjrÝ d _c - a scroll labelled TATAOPS CATELEsbµj³ sbµj¬ *3.3 (1sbµjÝ tbµjNv @M............... #######.. #.....#.# .# #.###)##  # ....##...## .#. #####.....## #.#$.  ##.......## #..## .# #######...# ..+...'... ###.........##.#....##.......###.##.##..###.....## #.# ## .# 4tbµjg² ubµjæ4M###### ...............##########.. #.....#.# .# #.###)## .# # ....##...## .#.# #####.....## #.#$.  ##.......## #..## .# ###...####@..#..# ..+'... ###.........##.#....ubµjò5##.......###.##.##..# ## ubµjJ=ubµj'>ubµjk>6ubµjŠ>M==5ubµjaGubµjIubµj¸øƒ...#  #####. .#ubµjûøn ..............###.# ubµj0ùû.....#.########....  ...#.# #.#.# ubµjSùÕ .#.###)## #.#.# # ubµjtù« ...##...## #.#.#.##ubµj§ù´ #### #.#$...# ubµjŠúJ  ## #.@## .#  ##...####...#..# ubµj·ús .+...'.........#  ubµjèú—##..#.#......#  ##..ubµjû«#.##.##..#  ##..ubµjMûà#.#### ..#  ##...## #.# .# ubµj‹û´##+## #.# ## #.#  ubµjÐubµjƒ%6ubµj^ ubµj\ubµjVÉ #  ..# #.#  #####. #.#  ........###.#  #.########....  ....#.# #.#.#  #.###)## #.#.# #  ..##...## #.#.#.##  ### #.#@...#  ## #..##..#  #.####...#..#  +.'.........#  #..#.#......#  ##..#.##.##..#  ##..#.#### ..#  ##...## #.# .#bµjSÑ ¾m  ##+## #.# ## 7  You pay a tithe of 1 gold.  You can now call upon Zin to imprison the lawless.*8.3 (2ubµje× T _You now have 56 gold pieces (gained 10).�bµjp³1 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone7% b - Vitalisation2 HP, Piety-21%  c - Imprison5 HP, Piety-63%  e - Donate GoldNone0% [?] toggle between ability selection and description.ˆbµj£bµj‡@£bµjìîL ...### #.....## #.#.... .......## #..##.####...'.......##.#...###.##.## #.....## #.#####...## #.# #..  ##+## #.# #.# #.#$# #£bµj4ïv  £bµjÎõ£bµjïö%7£bµj`û£bµjTý£bµj—d j .....##... .......## #..##.####...'.......##.####.##.## #.....## #.#####...## #.# #..  ##+## #.#@## #.# #.#$# # #.  £bµjgl £bµjo %8£bµjis £bµjgu ¤bµj50Â.......## #..##.####...'.......##.####.##.## #.....## #.#####...## #.# #....#  ##+## #.#.##   #. ..###. #¤bµj­7¤bµjã8%9¤bµj->¤bµjGo  You pay a tithe of 2 gold.  You now have 72 gold pieces (gained 16).¤bµjtGl30.3 (2Fly ¤bµjyT¤bµjW_ _You feel your willpower return.¥bµjB} .####...'.......##.####.##.## #.....## #.#####..# ##...## #.# #....# ¥bµj‰}s ##+## #.#   #......#####.##  ¥bµj¬}¥bµjÊ‹]1.3 (1¥bµj£ñ �.'.........# .##.#......# ##.##.##..# ## #.#####..#  ##¥bµjò  #.# #....#  ##+## #.# #.#.##  #.# #.#.# ¥bµj1ò — #.###.#.# ¥bµjQò x #.....@.# ¥bµjoò ] #####.###  ¥bµj‰ò i#.   #. ¥bµj¢ò > #. ..¥bµj¼ò : ## ¥bµjÖò   ¥bµj¾÷ ¥bµj�ø %2¥bµj�ü ¥bµjYþ ¦bµjU?¾+.'.# #.##.#......# #.###.##.##..#  ##.....## #.#####..#  ##...## #.# #....#¦bµj´?Ë  ##+## #.# #.#.##  #.# #.#.#  #.###.#.#¦bµjß?u  #.# ¦bµj}@Î #####.###  #.#  #.#  #.#  ..#  ###   ¦bµj@G¦bµjH%3¦bµjnL¦bµjiN¦bµjã©ò ###.# #####.##.##  ##.....## #.##### ##...## #.# #.. ##+## #.# .# ¦bµjLªƒ#.###.#......#####@### #.#   ¦bµjÁ°¦bµjU²%4¦bµjJ¶¦bµj-¸¦bµjŸ¼ 7 ####.##.##  ##.....## #.##### ##...## #.# #.. ##+## #.# .# ##.#.#¦bµjo½ Ï#.......######.### #@# ¦bµjš½ H  ¦bµj»½ ¦bµj‚à ¦bµjQÄ %5¦bµj“È ¦bµjÍ ¦bµj!- õ ##.....## #.### ##...## #.# #.. ##+## #.# # ##.#.#......¦bµjŒ- ####.## #.# .###¦bµj‰5 ;6¦bµjU8 ¦bµjp: ¦bµj�æe ##...## #.# #.. ##+## #.#  #.....####.## #.# .......########¦bµj�é¦bµjë%7¦bµj`î¦bµjð§bµj½e3§bµjj§bµj†k§bµjDf � ##+## #.# #.#.## §bµjsf É #.# #.#.  #.###.#.#§bµj”f u  #.......# §bµj²f f #####.###  §bµjÐf ˆ#.#   #.#§bµjùf ² ########.# .......@.#§bµj'g a ########## §bµjFg ;  §bµjÅk §bµjm %8§bµjŒp §bµj²r §bµj ³  ##+## #.# #.#.##  #.# #.#.#  #.###.#.#  #.......#  #####.###  #.#  #.# §bµjm³ R#.# §bµj§³ b.# # §bµjµ    §bµjØ» §bµj‹Å %9§bµj�Ì §bµjeÍ ¨bµj=y ##+## #.# #.#.##  #.# #.#.#  #.###.#.#  #.#  #####.###¨bµj�=G  #.#  #.# .#.# .# #  ¨bµj·=  ¨bµj+E¨bµjUF&40¨bµjFK¨bµj•K¨bµjÇ’ ##+## #.# #.#.##  #.# #.#.#  #.###.#.#  #.#  #####.###  #.#  #.# .#.# #.#¨bµj$Èe #    ¨bµjiͨbµjœÎ%1¨bµj Ô¨bµj1רbµjý£* ##+## #.# #.#.##  #.# #.#.#  #.###.#.# ¨bµjd¤Û #.#  #####.###  #.#  #.# .¨bµj�¤É#.#  #.#  #¨bµj½¤1  ¨bµjæ¤ ¨bµj¬¨bµj<­%2¨bµjɰ¨bµjﲨbµjÂ%/# ##+## #.# #.#.## # #.# #.#.# # #.###.#.# #.# #####.### #.## #.#.#.# #.# #3¨bµj‡_ 4.# ##+## #.# #.#.## .# #.# #.#.# .# #.###.#.# #.# #####.### #.##. #.#.#.# #.# #4¨bµj6ñ 1#.# ##+## #.# #.#.## #.# #.# #.#.# #.# #.###.#.# #.### #####.####.. #.##.. #.#.#.# #.# #5©bµj‰5– #.# ##+## #.# #.#.##  #.##. #.# #.#.#  #.##. #.###.#.###.# #.# ##... #####.### #....©bµjÿ5  #.##... #.#.#.# #.# #©bµjd>©bµj%@%6©bµjÍP©bµjƒ"d #.# ##+## #.# #.#.## #.# #. #.# #.#.# #.# #. #.###.#.# ##.## #.# ##...# #####.### #..... #.#.####...#©bµjü"á #.#.#.# #.# #©bµjñ+;7©bµjà/©bµj2©bµjøë #.#...## #.# #....# #.###+## #.# #.#.## #.# #.# #.# #.#.#©bµjUìS#.# #.# #.###.#.# ##.## #.......# ##...## #####.### #.....# #.#####...# #.#©bµjÝì<>......@.#########.#?.######...........##############©bµj:ö©bµj#÷%8©bµjÏü©bµj^4� _Found a scroll labelled FUIFIUFI JYRIE. Found a stone staircase leading down.ªbµjë³B #.# ##...## #.# #....# #.# ##+## #.# #.#.## #.# #.# #.# #.#.# #.# #.# #.###.#.# ##.## #.# ##...## #####.### #.....# #.#.####...# #.#.>.##.#.?.######.# ###9ªbµjÛþV #.# ##...## #.# #.... #.# ##+## #.# #.#. #.# #.# #.# #.#.# #.# #.# #.###.#.# ##.## #.# ##...## #####.###. #.....# #.#.####...# #.#.>.##.#.?.######.#. ####50ªbµjØ ü #.# ##...## #.# # #.# ##+## #.# #.#. #.# #.# #.# #.#. #.# #.# #.###.#. ##.## #.# ##...## #####.#.. #.....# #.#.####...# #.#.>.##.#.?.######.##.. ######1ªbµjžE # #.# ##...## #.# # # #.# ##+## #.# #.# #.# #.# #.# #.# #.# #.# #.###.## ##.## # ##. ##...## #####.#... #.....# #.##.....####...# #.#.>.##.##...?.######.##... ##### ##?#ªbµjMO ªbµjSP %2ªbµjzV ªbµj”Z f _Found a scroll labelled AKYCRE LEHYUN.«bµj'ºó.# #.# ##...## #.# # ## #.# ##+## #.# #. # #.# #.# #.# #. # #.# #.# #.###. # ## ##.## # # ##.# ##...## #####. # ##...# #.....# #. #.#.....####...# #. #.>.##. ##...?.######. ##...#  ##?# ##«bµjð¿;3«bµjýƬbµjmÞ.# #.# ##...## #.# # .## #.# ##+## #.# # .# #.# #.# #.# # .# #.# #.# #.### .# ## ##.## # .# ##.# ##...## ##### .# ##...## #.....# # .##.#.....####...# # .##.....>.# ###...?.###### ##...##  ##?#  ##¬bµj.!¬bµj "%4¬bµjo)¬bµjä)¬bµjµ)#.## #.# ##+## #.# #. #.# #.# #.# #.# #.# #.# #.# #.# ###.## #... #.#.## ##...## #### #.#..## #.....# #.##.#.....####.. .# #.....>........####### ### ###...@.######.........¬bµj*ü ##...## ########## ##?  # ¬bµjQ*L¬bµjc=¬bµj&>%5¬bµjœD¬bµjÖL¬bµjQM*6.3 (2¬bµjPR¬bµj_Td _e - a scroll labelled FUIFIUFI JYRIE­bµj9Ð� #. #.# #.# #.#  #.# #.# #.# #.#  #.# ### ##.## #..  #.#.## ##...## ### ­bµjûÐ� #.## ##...## #.....# #.##.#.....#### ...# #.....>........####### #### ###.....######........ ##.@.## ######### ##?  # ­bµj=Ñ+­bµjØ­bµjêØ*7.3 (1­bµjùÝ­bµj{ß­bµj71­bµj\2­bµjÚ8­bµj(:­bµj ¤ ‘ ### ##.## #..# ##.## ##...## ####.##...## #.....# #.#.....####...# ..#.....>........####### ######.....######........ ##...## ######### ##@## ### ­bµjô¤ ­bµj‚¦ %8­bµjé« ­bµj(³ ­bµj¦³ *9.3 (2­bµj@¸ ­bµj» c _h - a scroll labelled AKYCRE LEHYUN®bµjÌò 3Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  c - a scroll labelled TATAOPS CATELE  e - a scroll labelled FUIFIUFI JYRIE  h - a scroll labelled AKYCRE LEHYUN [!] read|quaff|evoke[?] describe selected°bµjF °bµj«K °bµj%R y #.##.##.# #.# Janseli the Magician#.#### ##.## #.. Djinni of Zin ***...#.## ##.## ##...## ### Health: 46/46 ========================#.##.##...## #.....#AC: 5°bµjâR qStr: 9 ##.##.#.....####...#EV: 11Int: 16 ...##.....>........####### SH: 0Dex: 19 #######.....######........ XL:  7 Next:  2% Place: Dungeon:4##...## ######### Noise: ---------  Time: 3959.3 (0.0)##@##j) +1 trident°bµj S ƒ###Cast: FreezeFly °bµj3S =  °bµjYS 9   °bµjvS 4  °bµj“S r You now have 72 gold pieces (gained 16). °bµjµS Î_You feel your willpower return. _Found a scroll labelled FUIFIUFI JYRIE. Found a stone staircase leading down. °bµjØS –_Found a scroll labelled AKYCRE LEHYUN. _e - a scroll labelled FUIFIUFI JYRIE °bµjûS d_h - a scroll labelled AKYCRE LEHYUN°bµjwc g #### ##.###.##...###.#.....###.....>...#§§§§§#§§§  As you read the scroll labelled TATAOPS CATELE, it dissolves into smoke.°bµjd +60.3 (1°bµjAh °bµj6j - _It was a scroll of fog.±bµjª§ª #.# #.# #.# #.±bµjå§2 #.##.# #.# # #.# ### ##.## #.±bµj¨ #.# # ##.## ##...## ##  #.#±bµj§¨T #.##...## #.....# ###.# #.#.....####...# ....# #.§§.§§........###### ########§§§§§######.......§§## ########§##±bµjÒ¨3### ±bµjr°]####.##.....§±bµjs±%1±bµj:¶±bµj¸²bµjqE4###+###.# #.#  ### ##.## #. ##.## ##...## ##  #...## #.....# ####§...§####...# .....§§§§§........###### ########§@§§§######.......²bµj FÓ##§§§## ##########§##### ²bµj˜N²bµj·P%2²bµj®U²bµj“W²bµjÓXM.##...#####+###.# #.#  ### ##.## #. ##.## ##...## ##  #...## #.....# ####§...§####...# .....§§@§§........###### ########§§§§§######.......##§§§## ##########§##²bµjgZ²bµj€[%3²bµjƒ`²bµj�r³bµj�ôÅ #.## #.# ##+## # #. #.# #.# # #.# #.# #.# # #.# ### ##.## # #.#³bµj‚õë# ##.## ##...## # #.# #.##...## #.....# ####.# #§#§...§#### .....# #§§§§§§........##### ###### ###@§§§§######...... ##§§§## ####### ##  # ³bµjÖõ+³bµjóüz###.##...#§§.³bµj þ%4³bµjÖ³bµj“h³bµjÕm³bµjnn³bµjyq³bµj®ù Y #..# #.#...##  #.## #.##+##  #.# #.# #.#  #.##.# #.#  #.# ### ##.##  #.# # ##.## ##...## # #.# #§##...## #.....# #####.# #§#§§§.§####...# ......# #§@§§§§........#### ##########§§§§§######..... #§§## #######§#####§.§§5´bµj%„ #..# #.# ##...## #.## #.# ##+## #.# #.# #.#´bµjEa #.# #.# #.# #.# ### ##.## #.# # ##.## ##...## ## #.# #§##...## #.....# .#####.# #§#§§§.§####...# )......# #@§§.§§. .#´bµjŠÎ ###§§§§§###### ## ##§§§##  ##§## ´bµjOI ###´bµjê´bµj %6´bµj$´bµj¶&´bµjeÝLM### ##.....##.##...#####+###.# #.#  ### ##.##  #.## ##...# ## #...## #.....# .######§§§.§####...# )......§§§.§§........### .##########§§§§§######.... 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'......)))).'. ####...#.#....####. # ##%##.# #.#.## ##.  ####.# #.### ##.....##..# #.# ##...##.## #.# ##+###.#[39;49ÔbµjF? m #.# #.##.# #.# #.##.# #.# ### ##.##8Ôbµj KÔbµj/ð:###...# #..##.  #.# #...# #..##.#.....#.#.# #...# #..##.#.....#.# # #...# #.......#.###)##  #...# #...##...## ###...# #.#########.....#  ##.##.## #.#.## ##.#...#.#<...####. ......)))).'....#.#....####.  ##%##.# #.#.## ##.#####.# #.### ##.....##..# ##.## ##.# ##.# # 9Ôbµjó1Ôbµj? q  #.# #.....#.#### ## .......#.###)## ###..##...##  ###########.....####.##.#.## ##....... ###...#.########<...####.. ......)))).............' ###...#.########@...####  ##%##.# #.#.## ####Fly #.##.##.###.## ##...##Ôbµj± =100Ôbµj" Ôbµj0Û Ü # .......#.###)## ###..##...##  ###########.....####.##.#.## ##....... ###...#.########<...####.. ......)))).............' ###...#.########....####  ##%##.# #@#.## ### #### ##.....#Fly #.# ## #.##.##...## #.....#1Õbµj¡… .......#.###)## ###..##...##  ###########.....####.##.#.## ##....... ###...#.########<...####.. ......)))).............' ###...#.########....####  ##%##.# #.#.## ### #### ##.....# #. ##...## Fly #.# .#####.##.#§§§.§####...#Õbµjë;2Õbµj.Õbµj{5ÕbµjÙ3j ###..##...##  ###########.....####.##.#.## ##....... ###...#.########<...####.. ......)))).............' ###...#.########....####  ##%##.# #.#.## ### #### ##.....# #. ##...## # ##+## Fly #.# )......##.§§.§§........### 3ÕbµjR°  ###########.....####.##.#.## ##....... ###...#.########<...####.. ......)))).............' ###...#.########....####  ##%##.# #.#.## ### #### ##.....# #. ##...## # ##+##   #.# #.. .##########§§§§§######.... 4 ##.##.#.## ##....... ###...#.########<...####.. ......)))).............' ###...#.########....####  ##%##.# #.#.## ### #### ##.....# #. ##...## [Õbµj¹¹…34m# ##+##   #.# Fly ### ####§§§## ##### Õbµj% %5ÕbµjQ Õbµjfk f ###...#.########<...####.. ......)))).............' ###...#.########....####  ##%##.# #.#.## ### #### ##.....# #. ##...## # ##+##   #.# ### ##.##Fly ##§##6ÕbµjŸµ  ......)))).............' ###...#.########....####  ##%##.# #.#.## ### #### ##.....# #. ##...## # ##+##   #.# ### ##.####.## ##...##Fly ###7Õbµj 1 f ###...#.########....####  ##%##.# #.#.## ### #### ##.....# #. ##...## # ##+##   #.# ### ##.####.## ##...## ##...## #.....Fly Õbµj5 Õbµj6 %8Õbµj�; ÕbµjìM Õbµj°   ##%##.# #.#.## ### #### ##.....# #. ##...## # ##+##   #.# ### ##.####.## ##...## ##...## #..... .####§§§.§####...# Fly .#.#.####  Õbµj>³ ;9Õbµjˆ¹ Õbµj}º Õbµj(à þ  #### ##.....# #. ##...## # ##+##   #.# ### ##.####.## ##...## ##...## #..... .####§§§.§####...# ).........>........###....#Fly ..####  Õbµj¾à 10Õbµjtë ÕbµjvW   #. ##...## # ##+##   #.# ### ##.####.## ##...## ##...## #..... .####.....####...# ).........>........### .########.....######....#Fly ###  Õbµj£` Õbµjûa %1ÕbµjEt Õbµj½Ñ PÕbµj‚K Õbµj°L Õbµj+R ÕbµjHT Öbµj'Cÿ#..# #.# ##...## #.## #.# ##+## #.# #.# #.# #.# #.# #.# #.# #.# ### ##.## #.# #.###.## ##...## Öbµj{C& #.# #.##...## #.....# #####.# #.#.....####...# ......# #.@...>.ÖbµjDŠ# # ###.....######. # ##...## ###.#####ÖbµjJÖbµjáL%2Öbµj¡QÖbµj²SÖbµjŽ/±#..# #.# ##...## ##.## #.# ##+## ##.# #.# #.# ##.# #.# #.# ##.# #.# ### ##.## ##.# #.###.## ##...## #  #.# #.##...## #.....# .# #.#.....####...# # #..@..>.# ###.....######. ##...## # Öbµjø6ÖbµjüE%3Öbµj$eÖbµj÷p#..# #.# ##...## #.#.## #.# ##+## #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# ### ##.## #.#.# #.###.## ##...## ##.# #.##...## #.....# .# #.#.....####...# # #...@.>.Öbµj»-ˆ# ###.....######.##...## ###.## 4Öbµj‹ �#..# #.# ##...## #.##.## #.# ##+## #.##.# #.# #.# #.##.# #.# #.# #.##.# #.# ### ##.## #.#.# #.###.## ##...## ##.# #.##...## #.....# .# #.#.....####...# # #....@>.# ###.....######.##...## # ###ÖbµjTŽ ÖbµjË� %5Öbµj{— ×bµjvó#..# #.# ##...## #.# #.## #.# ×bµj5ôQ##+## #.# ×bµjCõ+#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ### ##.## #. #.# #.###.## ##...## # #.# #.##...## #.....# ×bµj ø_.# #.#.....####...# # #.....@.# ###.....######.##...## # ###×bµjc×bµjw%6×bµjC ×bµjÄc _There is a stone staircase leading down here.ØbµjU3Øbµj¢Kn7 _Øbµjé¥%5Øbµjï©W Øbµj8ª####  #.@# #.## #. ØbµjZª;## ØbµjzªØbµj±;,8.8 (2.5ØbµjÛF7 _You fly downwards.ØbµjàGa _There is a stone staircase leading up here.ßbµj!4� #### #@<# #.## #.. ####9.8 (1.0 _àbµj好####.<##...###### àbµj¼­àbµjo®&20àbµjƒ¸àbµjnºábµjµëY#####.<# ##.##.##.@..####### ábµjòábµjùó%1ábµjÔ÷ábµjŠúábµj‹r ##.#.#####.##.<#.# #.##.# #..@.# ###### ábµj‡z ábµj÷{ %2ábµj­… ábµj»ˆ ábµj2!\### #.# ..# ####.# #.<#.# #.##.# #...@# ###### ábµj•);3ábµj‰-ábµjÙ/âbµj?T÷## .###.<#.##....######âbµjoYâbµj]%4âbµj˜bâbµjeâbµj$Rc### .##<#.###....######5âbµjðÐcM# ###.###...##<###....##âbµj¿ÕâbµjÞÖ%6âbµj¥Ûâbµj®ÞâbµjÎ Î # ### #.##.# #..@.# ####.# #.<#.# #.##.# #....#######âbµjš âbµj %7âbµj* âbµj… ãbµj?vv..#.#.#.#. #. ### #.##.#ãbµjïv­ #.@..# ####.# #.<#.# #.##.# #....# ######ãbµjÅ€;8ãbµjr„ãbµjÒ†ãbµj \ ... ... #.# #.# #.# #.#  #.#### #@##.# #....# ####.# #.<#.# #.##.# #....#######ãbµjûãbµjž%9ãbµj´#ãbµjÚ)ãbµj ãM... ###.#....#####.##ãbµjI ãbµj! &30ãbµjì ãbµj¢ ãbµj|Ê ÙM........ ####....##ãbµjÑ ãbµj Ò %1ãbµj@Ø ãbµj Ú ãbµj fM.................... ##.##.#2ãbµj_xäbµj-©M###..#.)..................äbµj(„............... #.####äbµj¨äbµj %3äbµj,äbµj 4# _Found a whip.äbµjÏ §M ####.#...#.####.#.)..∩#....#..........#..#.......$s..#......O##.#O   ogre (asleep)s   scorpion (asleep) s.  You encounter an ogre and a scorpion.s4äbµjŸ f _Found 17 gold pieces. Found Genaumestre's Armour Boutique.ébµjmÔð  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ëbµjµë & Your spells (cast)TypeFailure Level  a - FreezeIce3% 1 b - Frozen Rampartsëbµjeñ Ice9%3  c - Ozocubu's ArmourIce9%3  d - Summon Ice BeastIce/Summoning9%3  e - SlowHexes3%1  f + Searing RayConjuration4% 2 g - Volatile BlastmotesFire/Translocation9%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitïbµjð� ïbµj"“ ïbµjßš Janseli the Magician####.#...#.Djinni of Zin ***...###.........#.Health: 46/46 ========================#.)..........∩AC: 5Str: 9#...........#EV: 11Int: 16..........#..SH: 0Dex: 19#.......s...XL:  7 Next:  2% Place: Dungeon:5#......O#Noise: ---------  Time: 4134.8 (0.0)#@#j) +1 trident#.#Cast: Freeze#.#Fly #.##.#####.##.#O   ogre (asleep)#....#s  [39;ïbµjÔ› W49m scorpion####.##.<#.# _There is a stone staircase leading up here. _Found a whip.  You encounter an ogre and a scorpion. _Found 17 gold pieces. Found Genaumestre's Armour Boutique.  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ïbµj£° ÊJanseli the Magician####.#...#.Djinni of Zin ***...###.........#.Health: 46/46 ========================ïbµj^± #.)..........∩AC: 5Str: 9#...........#EV: 11Int: 16..........#..SH: 0Dex: 19#.......s...XL:  7 Next:  2% Place: Dungeon:5#......O#Noise: ---------  Time: 4134.8 (0.0)#@#j) +1 trident#.#Cast: Freeze#.#Fly #.##.#####.##.#O   ogre (asleep)#....#s   scorpion####.##.<#.# _There is a stone staircase leading up here. _Found a whip.  You encounter an ogre and a scorpion. _Found 17 gold pieces. Found Genaumestre's Armour Boutique.  Casting: Searing Ray [39;4ïbµj² ‰9m(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ïbµj¸ jO.$s$ïbµjõÀ èYOlly target)Y   ice beast (summoned)ïbµj2Ä b3--==5.8 (1ïbµj Ë ïbµjEÚ 4 _A chill wind blows around you.ñbµja N  Casting: Summon Ice Beast (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.öbµjº Ü  Janseli the Magician ####.#...#.  Djinni of Zin ***... ###.........#.  Health: 41/46 =====================--- #.)..........∩  AC: 5Str: 9 #...........#  EV: 11Int: 16 ..........#..  SH: 0Dex: 19 öbµj• #.......$...  XL:  7 Next:  2% Place: Dungeon:5 #..Y.*Os#  Noise: ==-------  Time: 4135.8 (0.0) #@# j) +1 trident #.# Cast: Freeze #.# Fly  #.# #.####  #.##.#  O   ogre (ally target) #....#  s   scorpion ####.#  Y   ice beast (summoned) #.<#.# _A chill wind blows around you.  Casting: Summon Ice Beast (dangerous; [0öbµj/ Ÿ;10;1m9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (ally target, 89% to hit)÷bµjÕȧJanseli the Magician####.#...#.Djinni of Zin ***...###.........#.Health: 41/46 =====================---#.)..........∩AC: 5Str: 9#...........#EV: 11Int: 16..........#..SH: 0Dex: 19#......**...XL:  7 Next:  2% Place: Dungeon:5#..Y.**s#Noise: ==-------  Time: 4135.8 (0.0)#@#j) +1 trident#.#Cast: Freeze#.#÷bµjÔÉUFly #.##.#####.##.#O   ogre (ally target)#....#s   scorpion####.#Y   ice beast (summoned)#.<#.#Casting: Summon Ice Beast (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (ally target, 89% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.÷bµjN.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (ally target, 89% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is lightly wounded.÷bµjËO-O.÷bµjiQ¥ l(Press . to maintain the ray.)÷bµjRJ.Y÷bµj \Ûl.$l   iguana÷bµjò]y6.8 (1FreezeRay ÷bµje÷bµjyiX _You encounter an iguana.ùbµjŽR6####.#...#.###.........#.#.).∩#...#  .l.#..ùbµjðR  #.......$...#...YO..#  #.# ###...###ùbµj"SÜY   ice beast (summoned)#.<#ùbµjäVK.Oùbµj|^ùbµj)`?2-7ùbµj fùbµjŸoƒ _You stop channelling your searing ray. Your ice beast barely misses the ogre.übµji¾ð  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.übµjafÀ ####.#...#.  Janseli the Magician ###.........#.  Djinni of Zin ***... #.)..........∩  Health: 41/46 =====================--- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19 #...Y...#  XL:  7 Next:  2% Place: Dungeon:5 #O# Noise: =--------  Time: 4137.8 (0.0) #@#übµjÛfR j) +1 trident #.# Cast: Freeze #.# Fly  #.####  #.##.#  #....#  O   ogre (ally target)übµjWgÒ ####.#  Y   ice beast (summoned) #.<#.#  #.##.# Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.übµj«g$Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, ally target, 100% to  hit)übµj¯ § ####.#...#.  Janseli the Magician ###.........#.  Djinni of Zin ***... #.)..........∩  Health: 41/46 =====================--- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19 übµjî#...Ys..#  XL:  7 Next:  2% Place: Dungeon:5 #O# Noise: =--------  Time: 4137.8 (0.0) #@# j) +1 trident #.# Cast: Freeze #.# Fly  #.####  #.##.#  #....#  O   ogre (ally target) ####.#  Y   ice beast (summoned) #.<#.#  #.##.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, ally target, 100% to  hit)  You freeze the ogre.übµj%p   ###.........#.  #.)..........∩  #...........#  .l........#..  #.......$...  #...Ys..#  #O# #@#übµjr  #.# #.# #.# #.# #....#   ####.#s   scorpion #.<#.#Y   ice beast (summoned)   Aim: an ogre, wielding a +0 giant club (lightly wounded, ally target, 100% to  hit)  You freeze the ogre.  The ogre is moderately wounded.  The ogre closely misses you. Your ice beast hits the ogre.r ice beast freezes the ogre.übµj}*8.8 (1übµjç&übµj©)a _The scorpion closely misses your ice beast.ýbµjg�ë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ýbµj9µ  ####.#...#.  Janseli the Magician ###.........#.  Djinni of Zin ***... #.)..........∩  Health: 40/46 ====================---- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19 #...Ys..#  XL:  7 Next:  2% Place: Dungeon:5 #O# Noise: =--------  Time: 4138.8 (0.0) #@# j) +1 trident #.# Cast: Freeze #.# Fly  #.####  #.##.#  #....#  O   ýbµjï· Ú[33mogre (ally target) ####.#  s   scorpion #.<#.#  Y   ice beast (summoned) #.##.# Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, ally target, 100% to  hit)ýbµj;ž ####.#...#.  Janseli the Magician ###.........#.  Djinni of Zin ***... #.)..........∩  Health: 40/46 ====================---- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19 #..lYs..#  XL:  7 Next:  2% Place: Dungeon:5 ýbµjl<º#O# Noise: =--------  Time: 4138.8 (0.0) #@# j) +1 trident #.# Cast: Freeze #.# Fly  #.####  #.##.#  #....#  O   ogre (ally target) ####.#  s   scorpion #.<#.#  Y   ice beast (summoned) #.##.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, ally target, 100% to  hit)  You freeze the ogre.ýbµjÓJ   ###.........#.  #.)..........∩  #...........#  .l........#..  #.......$...    #O# #@# #.# #.# #.# #.# #....#   ýbµj€LŠ####.#  (ally target) #.<#.#l   iguana Y   ice beast (summoned)Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant club (heavily wounded, ally target, 100% to  hit)  You freeze the ogre.  The ogre is severely wounded.The scorpion stings your ice beast but does no damage.ýbµjùN*9.8 (1ýbµj`VýbµjwY\ _Your ice beast hits the scorpion. Your ice beast freezes the scorpion!þbµjݹë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.þbµjá® § ####.#...#.  Janseli the Magician ###.........#.  Djinni of Zin ***... #.)..........∩  Health: 39/46 ====================---- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19 þbµj°¯ Ô#..lYs..#  XL:  7 Next:  2% Place: Dungeon:5 #O# Noise: =--------  Time: 4139.8 (0.0) #@# j) +1 trident #.# Cast: Freeze #.# Fly  #.####  #.##.#  þbµjG° í#....#  O   ogre ####.#  s   scorpion (ally target) #.<#.#  l   iguana #.##.#  Y   ice beast (summoned) _Your ice beast hits the scorpion. Your ice beast freezes the scorpion!  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.þbµj5± <Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)þbµj”.####.#...#.Janseli the Magician###.........#.Djinni of Zin ***...#.)..........∩Health: 39/46 ====================----#...........#AC: 5Str: 9.l........#..EV: 11Int: 16#.......$...SH: 0Dex: 19#..lYs..#XL:  7 Next:  2% Place: Dungeon:5#O#Noise: =--------  Time: 4139.8 (0.0)þbµjðm#@#j) +1 trident#.#Cast: Freeze#.#Fly #.#####.##.##....#O   ogre####.#s   scorpion (ally target)#.<#.#l   iguana#.##.#Y   ice beast (summoned)Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)  You freeze the ogre.  The ogre is severely wounded.The ogre closely misses you.The iguana completely misses your ice beast.þbµj#@The scorpion barely misses your ice beast.þbµj¸44040.8 (1þbµj°#þbµj'c  You freeze the ogre.  The ogre is severely wounded.The ogre closely misses you.iguana completely misses your ice beast.scorpion bar _Your ice beast closely misses the scorpion.ÿbµjãŠë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÿbµjéÀ  ####.#...#.  Janseli the Magician ###.........#.  Djinni of Zin ***... #.)..........∩  Health: 39/46 ====================---- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19 #..lYs..#  XL:  7 Next:  2% Place: Dungeon:5 #O# Noise: =--------  Time: 4140.8 (0.0) #@# j) +1 trident #.# Cast: Freeze #.# Fly  #.####  #.##.#  #....#  O   oÿbµjÁ “gre ####.#  s   scorpion (ally target) #.<#.#  l   iguana #.##.#  Y   ice beast (summoned) _Your ice beast closely misses the scorpion.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)ÿbµjÖ‚ ####.#...#.Janseli the Magician###.........#.Djinni of Zin ***...#.)..........∩Health: 39/46 ====================----#...........#AC: 5Str: 9.l........#..EV: 11Int: 16#.......$...SH: 0Dex: 19#..lYs..#XL:  7 Next:  2% Place: Dungeon:5#O#Noise: =--------  Time: 4140.8 (0.0)#@#j) +1 trident#.#Cast: Freeze#.#Fly #.#####.##.##....#O   ogre####.#s   sÿbµj”… Ycorpion (ally target)#.<#.#l   iguana#.##.#Y   ice beast (summoned)Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)  You freeze the ogre.  The ogre is almost dead.The scorpion misses your ice beast. The iguana bites your ice beast.  The ogre barely misses you. Your ice beast hits the scorpion.1.8 (1ÿbµjF¤ ÿbµj_¨ æ  Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)  You freeze the ogre.  The ogre is almost dead.The scorpion misses your ice beast. The iguana bites your ice beast.ogre barely misses you. Your ice beast hits the scorpion. _Your ice beast freezecµj*§ë  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cµj!ª ####.#...#.  Janseli the Magician ###.........#.  Djinni of Zin ***... #.)..........∩  Health: 38/46 ===================----- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19 #..lYs..#  XL:  7 Next:  2% Place: Dungeon:5 #O# Noise: =--------  Time: 4141.8 (0.0) #@# j) +1 trident #.# Cast: Freeze #.# Fly  #.####  #.##.#  #....#  O   cµj­«‡[33mogre ####.#  s   scorpion (ally target) #.<#.#  l   iguana #.##.#  Y   ice beast (summoned) _Your ice beast freezes the scorpion.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)cµjã[ ´ ####.#...#.  Janseli the Magician cµj`\ ä###.........#.  Djinni of Zin ***... #.)..........∩  Health: 38/46 ===================----- #...........#  AC: 5Str: 9 .l........#..  EV: 11Int: 16 #.......$...  SH: 0Dex: 19cµjÈ\ > #..lYs..#  XL:  7 Next:  2% Place: Dungeon:5 #)# Noise: =--------  Time: 4141.8 (0.0) #@#cµjB] ’ j) +1 trident #.# Cast: Freeze #.# Fly  #.####  cµj‘] x#.##.#  #....#  O   ogre ####.#  s   scorpion (ally target)cµj«c Ô #.<#.#  l   iguana #.##.#  Y   ice beast (summoned)Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)  You freeze the ogre!.scµjbj ‹   ###.........#.  #.)..........∩  #...........#  .l........#..  #.......$...   cµjV-50cµjöcµj`cµjbÆcµjCÈ[7=1cµj0Îcµj›Ðcµj¸à;2cµjDçcµj5écµj„’cµj“cµjŽ”cµjD—cµjã—cµjM�Xcµj+ cµj~ K8=cµjž¡cµj<¤cµj ¥cµj¥cµjȧcµj¨cµj.©cµjè«,cµjæ¬cµjY¯cµj±¯S9=cµj`±cµjÓ³cµj´cµjbµcµj…·cµjÛ·cµj˸cµjÔºcµj£»cµjU¼cµj޾cµj¿L30=cµj^ÀcµjÿÉ’ § _You start resting.cµjdÌcµjÝÌcµjÔÍcµjÖÐcµj-Ñcµj.Òcµj�ÔcµjZÕS1=cµj*×cµjÙcµjtÙcµj±Ü,cµjåÝ,cµjëßcµjoàcµjtácµjWãcµjÆãK2=cµjÐäcµj¨æcµj"çcµj\ècµj¸ê,cµjìcµjÏícµj"îcµj1ïcµj/ñcµj2òN33=cµjòûcµjÇýcµjCþcµjÂcµjçcµj(cµj+cµjFcµj“%4cµj·2=cµjÓcµj4 cµj… cµj� cµjD,cµj�cµjgcµj½cµj cµjÅcµj"#5cµjH(=cµj¦cµjµcµjícµj¨cµj¦cµjðcµjöcµj×cµj) cµj!cµj#cµjT#U6=cµj©$cµj¸&,cµj3(cµjŽ*cµjâ*cµj‡,cµjû.,cµjA0cµjh2cµjº2K7=cµj64cµj6cµj¦6cµjü7cµj;:cµj†:cµj×;cµj&>cµj@U8=cµj¦Acµj"DcµjlDcµjÏEcµjÉH,cµjÃIcµjäKcµj;LcµjöMcµj¸Ocµj PD9=cµjhRcµjScµj‡Scµj±TcµjúVcµj>WcµjÉXcµjäZ,cµjt\cµj_cµj’_V40=cµjÚ`cµjÛbcµj:ccµjÍdcµjkh,cµj†jcµjœpcµjqK1=cµj7rcµj•„2=3=cµj(™Bcµj Ã4=cµjƒ¤Bcµj¦,cµjW§cµjê¨cµjV©cµjrªcµjÍ­cµj1®K5=cµjt¯cµjn±cµjʱcµjɲcµj'¶,cµjž¶cµjÓ¸,cµjâ¹cµjç� _Your ice beast disappears in a puff of smoke!HP restored.)221.8 (69.0)6==2.8 (70 _cµjñÏ cµjzÐ cµjÿÑ cµjÔ cµjmÔ cµjpØ cµjÆØ cµj Ù cµj)Û cµj�Ý ,cµj[Þ cµjsà cµjÂà 9=cµjòá cµjòã cµj7ä cµj[å cµjç cµjcç cµj‘î „cµj‚ï cµj|ñ cµjÚñ cµj(ó cµjþô cµjdõ cµj cµje cµjä cµjŽ cµjÙ cµjM ,cµj; cµj� cµj. cµj+ ,cµjÞ cµj cµj  cµjL cµj cµj cµjj cµjˆ cµjÑ cµjÔ cµj6# cµjt# cµj�$ cµj' ,cµj³( cµj…* cµjà* cµj&, cµjB. cµj„. cµjy/ cµj¾1 cµj2 cµjf3 cµj*5 cµj�5 cµjf6 cµj­8 cµj9 cµjæ9 cµjB< cµj“< cµjÔ= cµj¡? ,cµjÇ@ cµj·B cµjC cµjßC cµj¢E cµj÷E cµjƒG cµjI cµjÃI cµjnJ cµjTL cµjäL cµj N cµj�O cµjõO cµjCR cµjzS cµjß] Ücµjå^ cµj5a ,cµjÔb cµjžd cµje cµjnf cµj°† cµjÍ› vcµjŸž Bcµj£  cµj¡ cµj § ncµj»§ cµj © cµjD« cµj<¬ cµjŒ¬ cµj¿® cµj¯ cµjG° cµj‰² cµjѲ cµjXµ cµj]¶ ,cµj£· cµjº ,cµj$» cµj½ ,cµjX¾ cµj(À cµj›À cµjæÄ BcµjéÅ cµjýÇ cµjPÈ cµjÞÉ cµj­Ë cµj2Ì cµjqÍ cµjÌÏ ,cµjªÑ cµjÔ ,cµj‚Õ cµjÑÜ „cµjËÞ ,cµjzà cµj‡â cµj¡ç cµjé cµj~ë cµjÚë cµj í cµjdï cµjÀï cµjOñ cµj�ô ,cµjÎõ cµj¢ø ,cµj™ù cµj€û cµjÚû cµjg„cµjúcµj÷cµjPcµjò „cµj�cµjÛ,cµjºcµj„,cµj$ cµjÕ",cµj‘$cµj‘&cµjý&cµjú(cµjÍ+,cµjÐ,cµjì.,cµjþ/cµj˜2,cµj4cµj´5,cµj/7cµjÇ8cµj 9cµjG:cµj§<cµj®=cµj4>cµjb@,cµjñAcµjÕC,cµjEcµj2GcµjqGcµjCHcµjF1.##.#..#.#####.##.##....#####.#cµj{NcµjbO%8cµjÉVcµjGYcµjp�q ..#.#......####.#...#...####.........#.#..).∩.S#.#..#.#....#...# #$.....##### ####)#@##  #.#.# #S   adder (asleep)#.<#.#cµj÷­cµjŒ®%9cµj½¶cµj¼¸P _You encounter an adder.cµjD¼¥ _You see here the +1 ring mail of Prudence {rCorr MP+8 Dex+4}.cµj»¤cµj*¥&30cµjN­cµj[¯{ _k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4}cµj k :   cµj£k ####.#...#...#  ###.........#.#.  #.)..........∩.S  #.#...........#.#.  .............#...#  #.......$.....  #.......#####  ####)#@## #.#.# #.#.# #.#.. #.####    #.<#.#cµj­…   ####.#...#...#  ###.........#.#.  #.)..........∩.S  #.#...........#.#.  .............#...#  #.......$.....  #.......#####  ####)#@## #.#.# #.#.# #.#.. #.###    #.<cµj!cµjE cµjaW_An adder is nearby!cµjÌÆcµjd˵Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)cµj±Ëa - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} cµjÝËeJewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}!cµjÿòk - the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.2 (5.3 -> 7.5). Your EV would decrease by 1.2 (11.6 -> 10.4). Your spell failure would worsen by up to 8% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (w)ear, (d)rop, (=)adjust, or (i)nscribe.,cµjÓ = Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()  d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)  a - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}/cµjܽ /cµjEÅ /cµjúÌ ¼..#.#......Janseli the Magician####.#...#...#Djinni of Zin ***...###.........#.#.Health: 46/46 ========================#.)..........∩.SAC: 5Str: 9#.#...........#.#.EV: 11Int: 16.............#...#SH: 0Dex: 19#.......$.....XL:  7 Next: 52% Place: Dungeon:5#.......#####/cµjaÍ SNoise: ---------  Time: 4330.8 (0.0)####)#@##j) +1 trident#.#.#Cast: Freeze#.#.#Fly #.#..#.#####.##.#/cµj—Í ªS   adder (asleep)#....#####.##.<#.# /cµj»Í ¯_You see here a +0 giant club. _Found a blackened ring mail. /cµjàÍ 2_You encounter an adder. /cµjÎ D_You see here the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. _k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} _An adder is nearby!/cµj»Ô /cµj)Õ /cµj÷Û /cµj¿Ý 3cµj8´ 3cµjG¹ _Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [) 3cµj�¹ „ b - a +1 leather armour (worn)  h - a +0 cloak (worn)a - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} 3cµj¾¹ ¶Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}5cµj]75cµjs?5cµjœI..#.#......Janseli the Magician####.#...#...#Djinni of Zin ***...###.........#.#.Health: 46/46 ========================#.)..........∩.SAC: 5Str: 9#.#...........#.#.EV: 11Int: 16.............#...#SH: 0Dex: 19#.......$.....XL:  7 Next: 52% Place: Dungeon:5#.......#####Noise: ---------  Time: 4330.8 (0.0)####)#@##j) +1 trident#.#.#Cast: Freeze#.#.#Fly #.#..#.####µj%JÞH#.##.#S   adder (asleep)#....#####.##.<#.# _You see here a +0 giant club. _Found a blackened ring mail. _You encounter an adder. _You see here the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. _k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} _An adder is nearby!5cµjÑP5cµj?Q5cµj€X5cµjFY6cµjä6cµjªè˜Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn) 6cµj éK h - a +0 cloak (worn)a - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} 6cµjcé¶Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}9cµj„à òk - the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.2 (5.3 -> 7.5). Your EV would decrease by 1.2 (11.6 -> 10.4). Your spell failure would worsen by up to 8% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (w)ear, (d)rop, (=)adjust, or (i)nscribe.;cµjx�Ñ Spend multiple turns changing equipment while an adder is nearby? Y - Yes  N - No@cµj!ü..#.#......Janseli the Magician####.#...#...#Djinni of Zin ***...###.........#.#.Health: 46/46 ========================#.)..........∩.SAC: 5Str: 9#.#...........#.#.EV: 11Int: 16.............#...#SH: 0Dex: 19#.......$.....XL:  7 Next: 52% Place: Dungeon:5#.......#####Noise: ---------  Time: 4330.8 (0.0)####)#@##j) +1 trident#.#.#Cast: Freeze#.#.#Fly #.#..#.###@cµj,ý[40m##.##.#S   adder (asleep)#....#####.##.<#.# _Found a blackened ring mail. _You encounter an adder. _You see here the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. _k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} _An adder is nearby!Okay, then.@cµjÃ. _BcµjxxÎ###.######  ..#.#......  ####.#...#..###.#.#.. #.)∩.S #.##.#........#...#.#.$......#......@#########)#.##.#.# #.#.##.#..#.#### #.##.##....#####.#BcµjÓ‚BcµjÛƒ11.8 (1 _Bcµj¬ŒBcµj’�BcµjÎ2Õ####.######## ..#.#......  ####.#...#..###.#.#.. #.)∩.S #.##.#........#...##........#.......############)#.##.#.##.#.##.#.. #.#####.##.##....#2Bcµjó`R _You see here 17 gold pieces.Bcµjðá Â####.########.....#.#........####.#...#...#.###..#.#.. .#.)...∩.S..#.#..#.#..#...#.#.$#.#.####)#.## #.#.##.#.##.#.. Bcµj°è B3 _BcµjÝì Bcµj‘î CcµjIÁ####.########.. ...#.#.........####.#...#...#..###.........#.#....#.)..........∩.S.#.#...#.#.....#...#.#.$.#.#.####)#.## #.#.# #.#.. Ccµj…Ccµjà%4CcµjÔCcµjZCcµj¦‡ ¬####.########..#....#.#..........####.#...#...#...###.........#.#...#.)..........∩.S....#.#....#.#.....  .#...#.#.$.#.#.####)#.## #.#.. S   adder (asleep) Ccµj¸� CcµjK‘ %5Ccµj±˜ Ccµj€  Fcµj÷¾ë  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fcµj9O   Janseli the Magician ####.########..#.  Djinni of Zin ***... ...#.#...........  Health: 44/46 ======================-- ####.#...#...#.....  AC: 5Str: 9  ###.........#.#......  EV: 11Int: 16  #.)..........∩.S.....  SH: 0Dex: 19  #.#...........#.#*.....  XL:  7 Next: 52% Place: Dungeon:5  .............#..*#.....  Noise: ---------  Time: 4335.8 (0.0) #.......$..@.......  j) +1 trident #......FcµjãO ø.########...  Cast: Freeze ####)#.## Fly  #.#.# #.#.# #.#.. S   adder (asleep) #.#### #.##.# #....# _You see here 17 gold pieces.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)GcµjØÅJanseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 44/46 ======================--####.#...#...#.....AC: 5Str: 9###.........#.#.*....EV: 11Int: 16#.)..........∩.*.....SH: 0Dex: 19  #.#...........#.#*.....XL:  7 Next: 52% Place: Dungeon:5  .............#..*#.....Noise: ---------  Time: 4335.8 (0.0)cµjÇ/40m#.......$..@.......j) +1 trident#.......########...Cast: Freeze####)#.##Fly #.#.##.#.##.#..S   adder#.#####.##.##....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.Gcµj)B ,.SAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.  The adder hisses angrily.Gcµj¾^ ...==6.8 (1Ray  _(Press . to maintain the ray.)HcµjÞ›U****Hcµj8U.SHcµjÃ$*..HcµjX%z-7Freeze+ Hcµj•,Hcµjh.” _The searing ray misses the adder. The adder barely misses you.Jcµjc+€ †The searing ray hits the adder.Jcµjè0a****Jcµj5»_...†JcµjÝ—34=8Freeze++ Jcµj†ÌJcµjTÏI _You kill the adder!Kcµj¸ ####.########..#. ...#.#........... ####.#...#...#..... ###.........#.#...... #.)..........∩....... #.#....#.#...... .#..†#..... #.$. #.#... ####)#.##  #.#.#  #.#.#  #.#..  #.#### Kcµj¹¸s[39;49m #.##.#  #....#Kcµj¹¿O--9KcµjåÅKcµjçÍ< _You stop channelling your searing ray.Kcµj5m â ####.########..#. ...#.#........... ####.#...#...#.....Kcµj“m ‚ ###.........#.#...... #.)..........∩....... #.#...#.#...... .#..†#..... #.$. #.#...KcµjÒm Ä ####)#.## #.#.# Kcµj¼n Ò #.#.#  #.#..  #.####  #.##.# Kcµjpo D #....#KcµjCw Kcµj[x W4--40Kcµjð… Kcµjù‘ l ####.########..#. ...#.#........... ####.#...#...#..... ###..#.#...... #.)...∩....... #.#..#.#...... .#..†#..... #.. #.#... ####)#.## #.#.# #.#.#  #.#..  #.####  #.##.#  #....#Kcµjý˜ Kcµjš %1Kcµj!  Kcµj3¨ ?  You pay a tithe of 2 gold.KcµjЬ *2.8 (2KcµjN® Kcµjš± > _You now have 94 gold pieces (gained 15).Lcµjl-£####.########..#. ...#.#........... ####.#...#...#..... ###..#.#...... #.).Lcµj{.+..∩....... #.#..#.#...... .#..†#..... #. #.#... ####)#.## #.#.##.#.# Lcµj-6Lcµjˆ7*3.8 (1Lcµj*>Lcµj0?McµjõÔ####.########..#. ...#.#........... ####.#...#...#..... ###.........#.#...... #.)..........∩....... #.#...#.#...... .#..†#..... #. #.#McµjßÕ... ####)#.## #.#.# Mcµj4ÞMcµjBßS5=4Mcµj"åMcµjNçQcµjññ Qcµj�ö ˜Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  b - a +1 leather armour (worn) Qcµj6÷  h - a +0 cloak (worn)a - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}Vcµj„› òk - the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.2 (5.3 -> 7.5). Your EV would decrease by 1.2 (11.6 -> 10.4). Your spell failure would worsen by up to 8% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (w)ear, (d)rop, (=)adjust, or (i)nscribe.Xcµj©¯Xcµj2¶Xcµj¿Janseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 45/46 =======================-####.#...#...#.....AC: 5Str: 9###.........#.#......EV: 11Int: 16#.)..........∩.......SH: 0Dex: 19#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....Xcµj'ÀíNoise: ---------  Time: 4344.8 (0.0)#.........@........j) +1 trident#.......########...Cast: Freeze####)#.##Fly #.#.##.#.##.#..#.#####.##.##....# _The searing ray misses the adder. The adder barely misses you.The searing ray hits the adder. _You kill the adder! _You stop channelling your searing ray.  You pay a tithe of 2 gold. _You now have 94 gold pieces (gained 15).Xcµj÷ÅXcµj¼ÆXcµj:ÍXcµjÕd  You start removing your armour.Xcµj7×*5.8 (1XcµjDÜXcµj?âXcµjQã*6.8 (2XcµjèXcµj‚îXcµjKï*7.8 (3XcµjŸôXcµj5üu _You continue removing your +1 leather armour. x4Xcµj=ýX6=8.8 (4XcµjˆXcµjk 1 _HP restored.Xcµj5 *9.8 (5XcµjhXcµjç¦ 12 _You continue removing your +1 leather armour.XcµjÕXcµjÁ™  You finish removing your +1 leather armour.  You start putting on your armour.Xcµjú +50.8 (6XcµjÆ&Xcµj=.XcµjM/*1.8 (7XcµjÔAXcµj˜LXcµj²MF=2.8 (8Xcµj²TXcµjŽ[Xcµj¤\*3.8 (9Xcµj£bXcµjñiXcµj×j.4.8 (10.0)XcµjÿoXcµj)r= 7023 XcµjxrÁ_You continue putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  You finish putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}.Xcµj tXcµjÝxXcµjq{O _You feel agile.]cµj#ß]cµj áÁ Your spells (describe)TypeFailure Level a - FreezeIce5%]cµj�á¥1  b - Frozen RampartsIce16%3  c - Ozocubu's ArmourIce16%]cµjÃá 3  d - Summon Ice BeastIce/Summoning16%3  e - SlowHexes]cµjõáJ5%1  f + Searing RayConjuration]cµj'â8% 2 g - Volatile BlastmotesFire/Translocation16%]cµj}ãø3 Select a spell to describe [?] help [!]/[I] toggle spell headerslcµj=òˆ Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetlcµj3ó�may have. This may temporarily slow cold-blooded creatures. Level: 1 School: IceFail: 5%  Power: 80% Damage: 1d9 (max 1d10)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.ucµjY} Your spells (describe)TypeFailure Level ucµjZ’ a - FreezeIce5% 1  b - Frozen RampartsIceucµjPZl16% 3  c - Ozocubu's ArmourIceucµj�Z16%ucµjÚ[L3  d - Summon Ice BeastIce/Summoningucµj#\n16%3  e - Slow  Hexes 5%ucµj_\t1  f + Searing RayConjuration8%2  g - Volatile BlastmotesFire/Translocationucµj \P16%3 ucµjÿ\óSelect a spell to describe [?] help [!]/[I] toggle spell headerswcµjG)}Frozen Ramparts Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures.Each victim is only ever affected by one icy wall at a time. The ice will crack and fall away if the caster moves to a new position. Level: 3School: IceFail: 16%  Power: 40% Damage: 1d7 (max 1d16)  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 12 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ â€�And as you cross the circle line  Well, the ice wall creaks behind  You're a rabbit on the runâ€�‘cµjî  Your spells (describe)TypeFailure Level a - FreezeIce5%1  b - Frozen RampartsIce16% 3  c - Ozocubu's ArmourIce16% 3  d - Summon Ice BeastIce/Summoning 16%‘cµjï23  e - SlowHexes5%1  f + Searing RayConjuration8% 2  g - Volatile BlastmotesFire/Translocation16%3 Select a spell to describe [?] help [!]/[I] toggle spell headers–cµj y+ Summon Ice Beast Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power. Level: 3 Schools: Ice/Summoning Fail: 16% Power: 20% Range: N/A Noise: Quiet –cµjnzÀMiscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 12 cold damage. You can sustain at most one creature summoned by this spell.šcµjÛâ Your spells (describe)TypeFailure Level a - FreezeIce5%1  b - Frozen RampartsIce16% 3  c - Ozocubu's Armour Ice16%3  d - Summon Ice BeastIce/Summoning 16% 3  e - SlowHexes 5%1  f + Searing RayConjuration8%2  g - Volatile BlastmotesFire/Translocation16%3 Select a spell to describe [?] help [!]/[I] toggle spell headers›cµjZW›cµj•]›cµj"fvJanseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 46/46 ========================›cµjgž####.#...#...#.....AC: 7Str: 9###.........#.#......EV: 10Int: 16#.)..........∩.......SH: 0Dex: 23#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....Noise: ---------  Time: 4354.8 (0.0)#.........@........j) +1 trident›cµj„gg#.......########...Cast: Freeze####)#.##Fly #.#.##.#.##.#..#.#####.##.##....# ›cµj†hÝ_You continue removing your +1 leather armour.You finish removing your +1 leather armour.  You start putting on your armour. _You continue putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  You finish putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. _You feel agile.›cµjÍq3›cµj�u›cµj£v�cµjx5�cµjþ6(Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  j - a +1 trident (weapon) �cµj 8� i - a +3 dagger[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ÿcµjú¡Ÿcµjî§ŸcµjbªƒJanseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 46/46 ========================####.#...#...#.....AC: 7ŸcµjN«þStr: 9###.........#.#......EV: 10Int: 16#.)..........∩.......SH: 0Dex: 23#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....Noise: ---------  Time: 4354.8 (0.0)#.........@........j) +1 trident#.......########...Ÿcµj ¬QCast: Freeze####)#.##Fly #.#.##.#.##.#..#.#####.##.##....# _You continue removing your +1 leather armour.You finish removing your +1 leather armour.  You start putting on your armour. _You continue putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  ŸcµjA¬†You finish putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. _You feel agile.Ÿcµj´P  Okay, then.Ÿcµj]´Ÿcµj ºŸcµjš¼. _ cµj ÿ cµj3�Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts Armour (go to first with [)  h - a +0 cloak (worn)  cµjÚð k - the +1 ring mail of Prudence (worn) {rCorr MP+8 Dex+4}a - a +0 robe  b - a +1 leather armour Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}¦cµjÚ¿œb - a +1 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 2.2 (7.5 -> 5.3). Your EV would increase by 1.2 (10.4 -> 11.6). Your spell failure would improve by up to 8% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ “Nought can Deform the Human race  Like to the Armours iron braceâ€� (w)ear, (d)rop, (=)adjust, or (i)nscribe.¨cµj\wJanseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 46/46 ========================####.#...#...#.....AC: 7Str: 9###.........#.#......EV: 10Int: 16#.)..........∩.......SH: 0Dex: 23#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....¨cµjVy‡Noise: ---------  Time: 4354.8 (0.0)#.........@........j) +1 trident#.......########...Cast: Freeze####)#.##Fly #.#.##.#.##.#..#.#####.##.##....#You finish removing your +1 leather armour.  You start putting on your armour. _You continue putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  You finish putting on the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. _You feel agile. _Okay, then. _ ¨cµjÉz ¨cµjW{)You start removing your armour.¨cµj€ƒ@5.8 (1¨cµj¦’¨cµj3š¨cµjÆœ¨cµje�#6.8 (2¨cµj»¦¨cµjò­¨cµjè®*7.8 (3¨cµj%¶¨cµjxÀ@8.8 (4¨cµjËŨcµj¦Ð@9.8 (5¨cµjHÔ¨cµj×® 1219 _You continue removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5¨cµjäרcµj\Þ¨cµj©ç²  You finish removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}.  You start putting on your armour.¨cµjaè+60.8 (6¨cµj ï¨cµj»ö¨cµjR÷#1.8 (7¨cµj`ü¨cµjW¨cµjž*2.8 (8¨cµj ¨cµjP¨cµjG*3.8 (9¨cµjݨcµj¨cµj¼.4.8 (10.0)¨cµjÞ!¨cµjQ#, 5¨cµj€#b1 _You continue putting on your +1 leather armour. x5¨cµjQ%¨cµj÷)¨cµjÇ,c _You finish putting on your +1 leather armour.ªcµj<¯ªcµj¨³þGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts ªcµjµ›Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)a - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}¬cµjbA¬cµj•H¬cµjÚPƒJanseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 46/46 ========================####.#...#...#.....AC: 5¬cµj”Q‘Str: 9###.........#.#......EV: 11Int: 16#.)..........∩.......SH: 0Dex: 19#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....Noise: ---------  Time: 4364.8 (0.0)#.........@........j) +1 trident¬cµjîQ?#.......########...Cast: Freeze####)#.##Fly #.#.##.#.##.#..¬cµj,RN#.#####.##.##....#You start removing your armour. ¬cµj[R_You continue removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  You finish removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}.  You start putting on your armour. ¬cµj�R½_You continue putting on your +1 leather armour. x5 _You finish putting on your +1 leather armour.¬cµjiY¬cµj%[¬cµja¬cµj&c­cµj` ­cµjÔ ÄQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 javelinsb - Throw: 3 boomerangs  c - Throw: 4 darts (poison)  d - Zap: wand of quicksilver (3)  e - Zap: wand of flame (3) ­cµj ŠSpells ([,] to cycle)  f - Cast: Freeze  g - Cast: Frozen Ramparts (8%)  h - Cast: Ozocubu's Armour (8%)  i - Cast: Summon Ice Beast (8%)  j - Cast: Slow  k - Cast: Searing Ray  l - Cast: Volatile Blastmotes (8%) Abilities ([,] to cycle)  m - Abil: Reciten - Abil: Vitalisation  o - Abil: Imprison [*/%] inventory [&] all spells [^] all abilities­cµjg z[!] focus mode: off|on²cµj'ѲcµjíßÏJanseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 46/46 ========================####.#...#...#.....AC: 5Str: 9###.........#.#......EV: 11Int: 16²cµjãà«#.)..........∩.......SH: 0Dex: 19#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....Noise: ---------  Time: 4364.8 (0.0)#.........@........j) +1 trident#.......########...Throw: 4 darts (poison)####)#.##Fly #.#.##.#.##.#..²cµjvá#.#####.##.##....#You start removing your armour. _You continue removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  You finish removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}.  You start putting on your armour. _You continue putting on your +1 leather armour. x5 _You finish putting on your +1 leather armour.²cµj­â²cµj£è²cµjë´cµj²õ´cµjÀÀGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts (quivered) Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)a - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}·cµjf·cµjøl·cµjãtJanseli the Magician####.########..#.Djinni of Zin ***......#.#...........·cµj&v°Health: 46/46 ========================####.#...#...#.....AC: 5Str: 9###.........#.#......EV: 11Int: 16#.)..........∩.......SH: 0Dex: 19#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....Noise: ---------  Time: 4364.8 (0.0)#.........@........j) +1 trident#.......########...Throw: 4 darts (poison)·cµjdwÆ####)#.##Fly #.#.##.#.##.#..#.#####.##.##....#You start removing your armour. _You continue removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  You finish removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}.  You start putting on your armour. _You continue putting on your +1 leather armour. x5 _You finish putting on your +1 leather armour.·cµj–}·cµj?~·cµjd„·cµjš†ºcµj‡ÊÇ Your spells (describe)TypeFailure Level a - FreezeIce2%1  b - Frozen RampartsIce8%3  c - Ozocubu's ArmourIce8%3  d - Summon Ice BeastIce/Summoning8%3  e - SlowHexes2%1  f + Searing RayConjuration4% 2 g - Volatile BlastmotesFire/Translocation8%3 Select a spell to describe [?] help [!]/[I] toggle spell headersÀcµjÜ Àcµj;ã Àcµj¦ì Janseli the Magician####.########..#.Djinni of Zin ***......#.#...........Health: 46/46 ========================####.#...#...#.....AC: 5Str: 9###.........#.#......EV: 11Int: 16#.)..........∩.......SH: 0Dex: 19#.#...........#.#......XL:  7 Next: 54% Place: Dungeon:5.............#..†#.....Àcµj·í ˆNoise: ---------  Time: 4364.8 (0.0)#.........@........j) +1 trident#.......########...Throw: 4 darts (poison)####)#.##Fly #.#.##.#.##.#..#.#####.##.##....#You start removing your armour. _You continue removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}. x5  You finish removing the +1 ring mail of Prudence {rCorr MP+8 Dex+4}.  You start putting on your armour. _You continue putting on your +1 leather armour. x5 _You finish putting on your +1 leather armour.Àcµjªó Àcµj·ô Àcµjðú ÀcµjÙü ÄcµjH¡ž####.########..#. ...#.#........... ####.#...#...#..... ###.........#.#...... #.)..........∩.......  #.#....#.#......  .#..†#..... #. #.#... ####)#.## 5.8 (1 _ÄcµjE’ U####.########..#. ...#.#...........####.#...#...#.....$###...#.#....#.)..........∩....... #.#.....#.#.... .#..†#.#.#.#.####)#.## . Äcµj š Äcµj› %6ÄcµjᢠÄcµj}£ + _Found 11 gold pieces.Äcµj¦³ Á####.########..#.##...#.#............####.#...#...#.....$.  ###.........#.#.....  #.)..∩..... .#.ÄcµjÒ´ á...#.#...#..†#.#.#.#.####)#.## ..#.#.# . Äcµj–¾ ;7ÄcµjÅà ÄcµjwÅ Åcµj#À¨####.########..#.##....#.#.......#####.#...#...#.....$.+ ###.........#.#..# #.)....∩...+ #.#.#..##..†#.##.##.#.....#####)#.## ....##.#.# ...##.#.# ### 8Åcµjõ3W #....# .####.########..#.##.. ...#.#.............#  ####.#...#..$.+ #..#.## .)...∩..+ ..#.#..# ....#..†##  #.............#  #.......########.....#  ####)#.#.....##.#.# .....##.#.# #######.#..#.#####.##.#Åcµj5<Åcµjè<%9ÅcµjDÅcµjÞEÅcµj ô#..###  #....# .####.########..#.##..  ...#.#.............# ##.#...#..Åcµjê é$.+ #..#.## )..∩..+ #..# ..#..†## #.ÅcµjD <............# #.......######## ####)#.###.#.# Åcµjn |#.....##.#.# Åcµj‘ G########.#..Åcµj´ 0#.####ÅcµjÄ) ÅcµjÈ* &70Åcµj62 Åcµj•4 Åcµj Ú#.. ###..###  #....# .  ####.########..#.##..  ...#.#.............# ##.#...#..$.+ .#.## .∩..+ #..# .#..†## ........ .......####### ###)#.###.#.# #.....##.#.# ########.#..Åcµj&%1Åcµj/,Åcµj/ÆcµjbY'#.  #.. ###..### .... #....# . ####.########..#.##.. ...#.#.............# ##.#...#..$.+ #.## ∩..+ #..ÆcµjuZ0# #..†#....... ......####### ##)#.##  #.#.# #.....#  #.#.# #######Æcµj#dÆcµj�d%2Æcµj kÆcµjelÆcµjï·#. #.  #.. ####..### ..... #....# .... ###.########..#.##.. ..#.#.............# #.#...#..+ #.## ∩..+ #.#..†#....... .....####### #)#.## #.#.# #.....#Æcµj øÆcµjØø%3Æcµj( Æcµj1?  You pay a tithe of 1 gold.ÆcµjÚ*4.8 (2ÆcµjJ"Æcµj*$? _You now have 104 gold pieces (gained 10).Æcµj™ ##. .##. .# . #.. .###.. #..### ...... #....# .... .#..#.##.. #.#.# .#...#...#.+ Æcµjj™ J#.#.# ∩.+ #.# ###### ÆcµjÆ¡ @5.8 (1Æcµjõ¨ Æcµjêª Æcµj3 [...................#'....#....#...#..#.##ÆcµjëD ;6ÆcµjJ ÆcµjçN 7 _You reach down and open the door.ÆcµjÚÁ#. .# ...#. .# ...#.. .###...##..### .......##....# .....#..#.##... #.#.#....# #...#...#.....# #.#.#....# ∩.Æcµj�ÂÐ+....# #.#.#....##..†#.#....########.....# ÆcµjàÂ…#.## #.....# ÆcµjZÊÆcµjË%7ÆcµjÒÒÆcµj!ÖQ _There is an open door here.Çcµj±„„#. #.# ..#. #.# .#.. #.###...# #..####.......##....##.. .#..#.##.. .#.#....# ...#...#.'@...# #.#.#....# ∩..+....# #.#........#....##..†#.......#....#....#######.....# .## #.....# ÇcµjúˆÇcµj,Š,8 _Çcµjf�ÇcµjÛ‘Çcµje€ 3Çcµj‚ ÇcµjO„ Çcµj¸½ Çcµj5¾ Çcµj…à ÇcµjLÅ Ècµj­ój #. #.# ........ #.###...# ..####.......##....##.. .########..#.#...............#....# ..#...#'.#.#........#.∩.........+....Fly .....# .########9ÈcµjYvÚ......'.................#....#...#...Ècµjg†]======80Ècµj¦‹Ècµjß�R _As you open the door, it creaks loudly! You hear a shout! x2Ècµjë·  #. #.# ..... #.. #.###...# #..####.......## #....##......... #.########..#.##... #.#.............#....# #...#...#.'....#..#.#....#..∩.........@....##.#.#....#.†#.#....#......##############.....# #.## #.....# #. #.....# #.# ####### #..Ècµj•ÀÈcµjôÀ(------ÈcµjÁ1Ècµj!ÇÈcµjÊQ _There is an open door here.ÈcµjyO  #.. #.###...# #..####.......## #....##......... ##.########..#.##... .#.#.............#....# .#...#...#.'....# ......#.#....#..∩.'....##.##....#.†#ÈcµjP Ô.#....#......##############.....# )#.## #.....# .#. #.....# .#.# ####### Ècµj@P Y.#.. .####Ècµj…X ÈcµjËY K------2 _Ècµj/` Ècµj@b ÈcµjM¸ æ #..####.......## #....##......... ###.########..#.##......... ..#.#.............#....# #.#...#...#.'....#......#.#....#..∩.'....##.#.#....#.†#.#....#......##############.....# #)#.## #.....# #.#.# #.....# #.#.# ####### #.#.. #.#### #.##.#ÈcµjÁ ÈcµjnÁ %3ÈcµjzÇ ÈcµjÑÉ Écµj¼#ž#.. #.###...# #..####.......##  #....##......... ##.########..#.##......... .#.#.......#....# #...#..'....# #.##....# ∩..'....# #..#....# #..†##....# ............###### ....####### )#.## .#.# #.....# .#.# ####### .#.. .####ÉcµjE)Écµj«)%4Écµj*/Écµj.1Écµjzþ™#. #.# .....#.. #.###..5# #..####.......## ÉcµjÑþ‡ #....##... #.########..#.##......... #.#.......#....# ÉcµjTÿã#...#..'....# #.##....# ∩......# #..#....# #..†#ÉcµjŸÿ#....# ............###### ...########.....# #.#ÉcµjÅÿP#.....# Écµjæÿ®5   lemure (wandering) #.# Écµj š#.....# #.# ####### Écµj-##..ÉcµjVQ.5ÉcµjÏ <Écµjã %5Écµj�Écµj=P _You encounter a lemure.ÉcµjÓQ _There is an open door here.Écµj6›©#. #.# ..... #. #.# .....#.. #.###...# #..####......5##  #....##... Écµj±›Ö.########..#.##......... .#.......#....# #..'....# #.#........#@...# ∩..ÉcµjÖ›¤'....# #..#....# Écµjœa#..†##....Écµj:œØ#............###### ..########.....# Écµjeœ‰.##.....# .# Écµj‰œ�#.....# .# #######Écµj¬œÉcµj¸žU.5Écµjp¡15ÉcµjZ©o5 2 lemuresÉcµjÄ©%6Écµj`¼m _You encounter a lemure.Écµj’Š 5#. #.# ..... #. #.# .5...#.. #.###...# #..####.......### #....##.....5.... ########..#.##......... Écµj)‹ Z#.......#....# #...#.......'.@..# #.##....# ∩.........'....# #.....#..†#Écµjx‹ ý#....#............############ ## Écµj—‹ W# #.....#ÉcµjŽ U.5Écµj}� O.5Écµj– Écµjô– %7ÉcµjPœ ÉcµjNž Écµj1‹ ³ #. #.# #.# ..... #.###.5.# ##### #..........#######..#.##....5..... #.............##...#Écµj·‹ H'#.#..#.∩.........'.#.#.......#..†#.......#.................###### .########....Écµjè‹ (#Écµjü� U.5Écµjâ� R.5Écµj=— Écµj˜ %8ÉcµjIž ÉcµjŒ  Ìcµjc» Ìcµj>½ § Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - ReciteNone5%  b - Vitalisation2 HP, Piety-17%  c - Imprison5 HP, Piety-58%  e - Donate GoldNoneÌcµj�½ o0% [?] toggle between ability selection and description.ÎcµjKê Îcµj(ó Îcµj ü ²Janseli the Magician#. .....#Djinni of Zin ***...#. #.# .....#Health: 46/46 ========================#. #.# .....AC: 5Str: 9#.. #.###...#EV: 11Int: 16#..####....5..###SH: 0Dex: 19#....##..........XL:  7 Next: 54% Place: Dungeon:5 ########..#.##..........Noise: ---------  Time: 4388.8 (0.0) Îcµjêü W#.............#.@5.#j) +1 trident ..#...#.......'....#Throw: 4 darts (poison) ...#.#........#....#Fly ....∩.........'....# ...#.#........#....# ..#..†#.......#....#55 2 lemures ..............###### Îcµjký ­.########.....# ###.....# _There is an open door here. _As you open the door, it creaks loudly! You hear a shout! x2 _There is an open door here. _You encounter a lemure. _There is an open door here. _You encounter a lemure.Îcµjo Janseli the Magician#. .....#Djinni of Zin ***...#. #.# .....#Health: 46/46 ========================#. #.# .....AC: 5Str: 9#.. #.###...#EV: 11Int: 16#..####....5..###SH: 0Dex: 19#....##..........XL:  7 Next: 54% Place: Dungeon:5 ########..#.##..........Noise: ---------  Time: 4388.8 (0.0) #.............#.@5.#j) +1 trident ..#...#.......'....#Throw: 4 darts (poison) ...#.#........#....#Fly ....∩.........'....# ...#.#.Îcµjl ÿ.......#....# ..#..†#.......#....#55 2 lemures ..............###### .########.....# ###.....# _There is an open door here. _You encounter a lemure. _There is an open door here. _You encounter a lemure.Activating: Recite (5% risk of failure)  Press: ? - help, Dir - look around, f - activateÑcµjf? ¯Janseli the Magician#. .....#Djinni of Zin ***...#. #.# .....#Health: 46/46 ========================#. #.# .....AC: 5Str: 9#.. #.###...#EV: 11Int: 16#..####....5..###SH: 0Dex: 19#....##..........XL:  7 Next: 54% Place: Dungeon:5 ########..#.##..........Noise: ---------  Time: 4388.8 (0.0) #.............#.@5.#j) +1 trident ..#...#.......'....#Ñcµj’@ OThrow: 4 darts (poison) ...#.#........#....#Fly ....∩.........'....# ...#.#........#....# ..#..†#.......#....#55 2 lemures (1 dazed) ..............###### .########.....# ###.....# _There is an open door here. _You encounter a lemure.Activating: Recite (5% risk of failure)  Press: ? - help, Dir - look around, f - activateYou clear your throat and prepare to recite.  "The law of Zin demands thee..."Ñcµj€ •  Activating: Recite (5% risk of failure)  Press: ? - help, Dir - look around, f - activateYou clear your throat and prepare to recite.  "The law of Zin demands thee..."  The lemure is dazed by your recitation.  You hear a shout! x3ÑcµjÊ„ �======9.8 (1Recite Fly ÑcµjŠ ÑcµjÓŒ = _The lemure hits you but does no damage.ÖcµjM"Q#. .....##. #.# .....# #. #.# ..... #.. #.###...# #..####....5..### #....##.......... .########..#.##. .#.............#..5.# ...#...#.......'@...#..#.#....#..∩.'....##.#.#....#.†#..#....#......######Öcµjè(Ö########.....# #..# .# #.....#Öcµj,,— "...be clean, and that the punishment for uncleanliness..."Öcµj˜3Q.5Öcµjn8g1 dazed)90Öcµj˜Br _The lemure is dazed by your recitation. The lemure is no longer dazed.ØcµjÇ4ð  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÚcµjwìC Your spells (cast)TypeFailure Level  a - FreezeIce2% 1 b - Frozen RampartsIce8%3  c - Ozocubu's ArmourIce8%3  d - Summon Ice BeastIce/Summoning8%3  e - SlowHexes2%1  f + Searing RayConjuration4% 2 g - Volatile BlastmotesFire/Translocation8%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitßcµj¶”ßcµjj›ßcµjz¤k#. .....#Janseli the Magician#. #.# .....#Djinni of Zin ***...#. #.# .....Health: 46/46 ========================#.. #.###...#AC: 5Str: 9#..####.......###EV: 11Int: 16#....##....5.....SH: 0Dex: 19 .########..#.##..........XL:  7 Next: 54% Place: Dungeon:5 .#.............#..5.#Noise: ======---  Time: 4390.8 (0.0) ...#...#.......'@...#ßcµjØ¥j) +1 trident ....#.#........#....#Throw: 4 darts (poison) .....∩.........'....#Recite Fly ....#.#........#....# ...#..†#.......#....# ...............######55 2 lemures (1 dazed) ..########.....# .###.....# .##.....#You hear a shout! x3 _The lemure hits you but does no damage.  "...be clean, and that the punishment for uncleanliness..." _The lemure is dazed by your recitation. The lemure is no longer dazed.  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ßcµjã¦ßcµjà¯v#. .....#Janseli the Magician#. #.# .....#Djinni of Zin ***...#. #.# .....Health: 46/46 ========================#.. #.###...#AC: 5Str: 9#..####.......###EV: 11Int: 16#....##....5.....SH: 0Dex: 19 .########..#.##..........XL:  7 Next: 54% Place: Dungeon:5 .#.............#..5.#ßcµj¿°+Noise: ======---  Time: 4390.8 (0.0) ...#...#.......'@...#j) +1 trident ....#.#........#....#Throw: 4 darts (poison) .....∩.........'....#Recite Fly ....#.#........#....# ...#..†#.......#....# ...............######55 2 lemures (1 dazed) ..########.....# .###.....# .#ßcµj1±Ü#.....#You hear a shout! x3 _The lemure hits you but does no damage.  "...be clean, and that the punishment for uncleanliness..." _The lemure is dazed by your recitation. The lemure is no longer dazed.  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ßcµj‹»Õ5Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A chill wind blows around you.  "...shall be swift and harsh!"  You finish reciting Ablutions 17:12.  You hear a shout!ßcµj ¼T.5ßcµjèÒÆY5 3 lemures (1 dazed, 1 ally target)Y   ice beast (summoned)3--1.8 (1-Recite Fly ßcµjÜõW _You encounter a lemure.ácµja©¦ #. ..5...# #.# ....... #.###...# .##### #....##....#######..#.##..Y5...... .#.............#@.5#...#'#.#.#.∩...'.#.#........#..†#.......#....5 4 lemures (1 wandering, 1 dazed, 1 …).............######.#########ácµjW®Œ  You encounter a lemure.The lemure is no longer dazed.ácµj¶< K4--K   Pikel (wandering)5555 4 lemures (1 wandering, 1 ally targ…)ácµjû¶Y   ice beast (summoned)You encounter Pikel, Merchant of Souls. He is wielding a +1 whip of flaming andwearing a +2 robe of cold resistance.ácµjÂ/  --more--ãcµj¤\ãcµjs]35.ãcµjÙ]Q.5ãcµjK`N.5ãcµjYi¶ ally target)The lemure barely misses your ice beast.ãcµjùi\=-----2ãcµj¸qãcµjmxH _Your ice beast hits the lemure but does no damage.ãcµjôw Ç# ...  #. ...K.5...# #.# .5... #.###...# ##### #....##....#######..#.##.@Y5...... .#......#.5..#...#...#.'#.#..#.∩.........'.#.#.....#..†#.......#.................######.#######ãcµj…z K.Kãcµj0| U.5ãcµj | S.5ãcµj6ƒ Y  The lemure hits you. The lemure hits your ice beast.ãcµj„ X3-----3ãcµj\ˆ ãcµj—Š X _Your ice beast hits the lemure. Your ice beast freezes the lemure!åcµj¼Ÿ .## ...#  #. .....# #. #.# ..K..#åcµjÿ¼w#. #.# 5....##.. #.###5..# #..####.###  #....##..@....... ########..#.##..Y5... #.............#.5..#....#..'....# ...#.##....# .∩..'....# åcµjK½d#........#....# #..†##....# ............######åcµjpƨ.K.5 .5The lemure barely misses your ice beast. fThe lemure hits you.åcµjYÍI ff   sleepcapY   ice beast (summoned)You encounter a sleepcap.åcµj6ÎT0--4åcµj²ÕåcµjØX _Your ice beast hits the lemure. Your ice beast freezes the lemure!æcµj�„ .... ## ...# #. .....# #. #.# .....# #. #.# .K...# #.. #.###5..#  #..####.@.5...### #....##...f .########..#.##..Y5...... .#.............#.5..#......#.......'....# ...#.#........#....# ..5555 4 lemures (1 ally target)..∩.........'....#æcµj˜…^Y   ice beast (summoned)..#...#....##..†#.#....#æcµj³‡0Kæcµjaˆæcµjùˆ95.æcµj[‰15.æcµjŸ‰85.æcµj†Š1fæcµjc²~5.K   Pikel555 3 lemures (1 ally target)f   sleepcapY   ice beast (summoned)-5 _Your ice beast closely misses the lemure.çcµjù^+# .... ### ...# #.. .....# #. #.# .....# #. #.# .5...# #.. #@###K..#  #..####..5....### çcµj=ú.#....##..5.....f. #.########..#.##.5Y....... #.#.............#....#.. #...#...#.......'....# ...555 3 lemures (1 ally target)#.#........#....# ..Y   ice beast (summoned)..∩.........'....#..#..#....#çcµjJû65.çcµj'ü1Kçcµj©ý�5.5.fçcµjJþ6Y.çcµj B..K   Pikel555 3 lemures (1 ally target)f   sleepcapY   ice beast (summoned)1=--6çcµji çcµjÐècµj¬:!M.+#+  .# ....##.  #...  .5...# #.###...# ####.55K...####....##5Y.....f......#..55 2 lemures (1 ally target).Y   ice beast (summoned).∩.'ècµj–=e5.5ècµj.?95.ècµjŒL+ .5 3 lemures (1 ally target)The lemure attacks as it pursues you! The lemure hits you but does no damage.=7ècµj�Pècµj¨WX _Your ice beast hits the lemure. Your ice beast freezes the lemure.ëcµjuÂØ....+## .. + ...  .#......##......ëcµjmÃx #......... #.# .5...# #5###...# ####5.5....### #....##.Y5....f#######..#.##...... 2#......#....#. #...#...#'....# .#.##..ëcµjhÉjK5.ëcµjpÐ' ëcµj«ÔR.  Your ice beast hits the lemure. Your ice beast freezes the lemure!ëcµj›ð•.K   Pikel5   lemureY   ice beast (summoned)-8ëcµjÞöëcµj·ùF _The lemure dies!ìcµj\ú N  Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.îcµjqFM-îcµjÑGîcµj>KP _You don't know that spell.ðcµjÌŒ D ...  .#  +##  ..  + ...  .#......  ###.......#  #.........#  #. #@#   #. #5#   #.. #.#  #.  #.Y #... .#.. .'....# ...  .. ðcµjÇó Z ...  .#  +##  ..  + ...  .#......  ###.......#  #.........#  #. #@#   #. #5#   #.. #.#  #. #.Y#... .#.. .'....# ...  ..ðcµj÷ö 3ðcµj8þ ðcµjd _There are monsters nearby!ñcµjI{6#.## ########... .# +##### .+ ....  .# ####  #.@.......# #. #.###.....# #. #5# .5...##.. #.###...###..####.K.....### #....##.Y5....f.. 5   lemure .########..#.##.......... .#.............#....#....#..'....# ...Kñcµjz|85.ñcµj¦~1Yñcµjp…z..K   Pikel (ally target)5   lemureY   ice beast (summoned)ñcµjá‡,9 _ñcµju�ñcµjO�òcµjQcø... ..........## #.## ##########... ... ###... .# ..... +####.#...## .....+ ..... ..# ####  #.........# òcµj0dM#. #5###.....# #. #.# .....#.. #K###...####..####Y......### 5   lemure #....##..5..... ########..#.##......... #.......#....#....òcµj•f1fòcµjg.Kòcµj‰g85.òcµj qq.K   Pikel5   lemuref   sleepcapòcµjurb34----==400òcµjiyòcµj {P _The lemure attacks as it pursues you! The lemure hits you!öcµjdÀN  Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ùcµj&Å m  Okay, then.ùcµj!Ç ùcµj€Ú . _ûcµjí¤£ #.# #....##. ... ....... ..### #.## ######## #.... ...###...# .#  .....# +#### #...## ....#....+ ..... #@.#...... ###.# #.5.......# #. #.###.....# #. #K# f....# #.. #.###...###f   sleepcap #..####Y......### #....##..5....... .########..#.##..........f.5ûcµjh©.5   lemuref   sleepcapûcµj ·R--1 _ücµj± 7f.ücµj+ ücµj½ U=-3.1 (1.3ücµjZ ücµjâ ™ _You hit the lemure but do no damage. The lemure closely misses you.þcµjb N  Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÿcµj²Íì Your spells (cast)TypeFailure Level a - FreezeIce2%1  b - Frozen RampartsIceÿcµj�ÎÜ8%3  c - Ozocubu's ArmourIce8%3  d + Summon Ice BeastIce/Summoning 8% 3 e - SlowHexes2%1  f - Searing RayConjuration4%2  g - Volatile BlastmotesFire/Translocation8%ÿcµjÕÎ43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitdµjTdµj} dµj*#.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 34/46 =================-------#.... ...AC: 5Str: 9###...# .#EV: 11Int: 16.....# +####SH: 0dµj=ÏDex: 19#...## ....XL:  7 Next: 54% Place: Dungeon:5#....+ .....Noise: =--------  Time: 4403.1 (0.0)#@.#......j) +1 trident###5......#Throw: 4 darts (poison)#...f.....#-Recite Fly #. #.###.....##. #K# .....##.. #.###...###5   lemure#..####Y......###f   sleepcap#....##..5....... .########..#.##..........Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. dµj¼É_You hit the lemure but do no damage. The lemure closely misses you.Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dµj9dµjA #.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 34/46 =================-------#.... ...AC: 5Str: 9###...# .#EV: 11Int: 16.....# +####SH: 0Dex: 19#...## ....XL:  7 Next: 54% Place: Dungeon:5#....+ .....Noise: =--------  Time: 4403.1 (0.0)#@.#......j) +1 trident###5......#Throw: 4 darts (poison)#...f.....#-Recite Fly #.dµj!Â[40m #.###.....##. #K# .....##.. #.###...###5   lemure#..####Y......###f   sleepcap#....##..5....... .########..#.##..........Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You hit the lemure but do no damage. The lemure closely misses you.Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dµj¬~#.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 31/46 ================--------#.... ...AC: 5Str: 9###...# .#EV: 11Int: 16....*# +####SH: 0Dex: 19#..*** ....XL:  7 Next: 54% Place: Dungeon:5#****+ .....Noise: =--------  Time: 4403.1 (0.0)*@**......j) +1 trident#**5**....#Throw: 4 darts (poison)#..*f.....#[1dµjÿ€1;38H-Recite Fly #. #.###.....##. #K# .....##.. #.###...###5   lemure#..####Y......###f   sleepcap#....##..5....... .########..#.##.......... _Okay, then. _You hit the lemure but do no damage. The lemure closely misses you.Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activatedµjÖíP#.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 31/46 ================--------#.... ...AC: 5Str: 9###...# .#EV: 11Int: 16.....# +####SH: 0Dex: 19#...## ....XL:  7 Next: 54% Place: Dungeon:5#....+ .....Noise: =--------  Time: 4403.1 (0.0)#@.#......j) +1 trident###5......#Throw: 4 darts (poison)dµj@ïW#..f......#-Recite Fly #. #.###.....##. #K# .....##.. #.###...###5   lemure#..####Y......###f   sleepcap#....##..5....... .########..#.##.......... _Okay, then. _You hit the lemure but do no damage. The lemure closely misses you.Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activatedµj±ð.Kdµj òdµjêû–5K   Pikeldµj´}2Contam: 13% -4.1 (1dµjádµj=s _You hit the lemure but do no damage. The lemure closely misses you.Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  dµjs•Press: ? - help, Dir - look around, f - activate _You miscast Frozen Ramparts. Nothing appears to happen.dµjïÿ M  Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. dµj|[ #.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 29/46 ===============---------#.... ...AC: 5Str: 9###...# .#EV: 11Int: 16 Contam: 13% ....*# +####SH: 0Dex: 19#..*** ....XL:  7 Next: 54% Place: Dungeon:5#****+ .....Noise: ---------  Time: 4404.1 (0.0)*@**......j) +1 trident#**K**....#Throw: 4 darts (poison)#.5f[37 dµj\ óm......#-Recite Fly #. #.###.....##. #K# .....##.. #.###...###K   Pikel#..####Y......###f   sleepcap#....##..5....... .########..#.##..........Press: ? - help, Dir - look around, f - activate _You miscast Frozen Ramparts. Nothing appears to happen.  Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activate dµj›##.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 29/46 ===============---------#.... ...AC: 5Str: 9###...# .#EV: 11Int: 16 Contam: 13% .....# +####SH: 0Dex: 19#...## ....XL:  7 Next: 54% Place: Dungeon:5#....+ .....Noise: ---------  Time: 4404.1 (0.0)#@K#......j) +1 trident###.......#Throw: 4 darts (poison)#.5f......#-Recite Fly #.[ dµjä&39;49m #.###.....##. #K# .....##.. #.###...###K   Pikel#..####Y......###f   sleepcap#....##..5....... .########..#.##..........Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  You are ready to recite again.f.onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  You are ready to recite again.  Pikel resists. The wall freezes Pikel.5[39; dµj®'@49m5 dµjý3_..##....#@K###f...55 2 lemuresf   sleepcap==5.1 (1Ramparts Fly  dµj @’#@K### dµjBG _The wall freezes the sleepcap but does no damage.dµj“M  Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dµjZ #.# #....# Janseli the Magician .#. ... ....... Djinni of Zin ***... ..### #.## ######## Health: 28/46 ==============---------- #.... ...  AC: 5Str: 9 ###...# .#  EV: 11Int: 16 Contam: 13%  .....# +####  SH: 0Dex: 19 #...## ....  XL:  7 Next: 54% Place: Dungeon:5 #....+ .....  Noise: ==-------  Time: 4405.1 (0.0) #@K#......  j) +1 trident ###f......#  Throw: 4 darts (poison) #..5......#  Ramparts Fly  #. #.###.....#  #. #K# .....#  #.. #.###..[0;10dµjùQª;1m5###  K   Pikel #..####Y......###  55 2 lemures #....##..5.......  f   sleepcap .########..#.##.......... Casting: Frozen Ramparts (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (lightly wounded, 100% to hit)dµj…‘+ #.# #....# Janseli the Magician .#. ... ....... Djinni of Zin ***... ..### #.## ######## Health: 28/46 ==============---------- #.... ...  AC: 5Str: 9 ###...# .#  EV: 11Int: 16 Contam: 13%  dµjx’¥.....# +####  SH: 0Dex: 19 #...## ....  XL:  7 Next: 54% Place: Dungeon:5 #....+ .....  Noise: ==-------  Time: 4405.1 (0.0) #@K#......  j) +1 trident ###f......#  Throw: 4 darts (poison) #..5......#  Ramparts Fly  #. #.###.....#  #. #K# .5...#  #.. #.###...###  K   Pikel dµjt“³#..####Y......###  55 2 lemures #....##..5.......  f   sleepcap .########..#.##.......... resistance (lightly wounded, 100% to hit)  You freeze Pikel. Pikel resists.  Pikel is lightly wounded.  The wall freezes the sleepcap but does no damage.  The sleepcap closely misses you.The wall freezes Pikel but does no damage.dµj2¢ #.#  .#. ...  ..### #.##  #.... ...  ###...# .#  .....# +####  #...## ....  #....+ .....  #@K#  ###f......#  #..5......#  #. #.###..... #. #K# .5... #.. ..###  .###  ....   Pikel is lightly wounded.  The wall freezes the sleepcap but does no damage.  The sleepcap closely misses you.Pikel  Pikel hits you with a +1 whip of flaming.the lemure butdµj£z does no damage.2----6.1 (1dµjÚª`###@K##dµjc­0 _The lemure hits something.dµjD‰ ë  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dµj:V #.# #....# Janseli the Magician .#. ... ....... Djinni of Zin ***... ..### #.## ######## Health: 21/46 ==========-------------- #.... ...  AC: 5Str: 9 ###...# .#  EV: 11Int: 16 Contam: 13%  .....# +####  SH: 0Dex: 19 #...## ....  XL:  7 Next: 54% Place: Dungeon:5 #....+ .....  Noise: =--------  Time: 4406.1 (0.0) #@K#......  j) +1 trident ###f......#  Throw: 4 darts (poison) #..5......#  Ramparts Fly  #. #.###.....#  #. #K# .5...#  #.. #.###...### [dµjWm K   Pikel #..####Y......###  55 2 lemures #....##..5.......  f   sleepcap .########..#.##.......... Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (lightly wounded, 100% to hit)dµj¶ ‚ Kfa sleepcap (100% to hit)dµj*Ê‚ #.# #....# Janseli the Magician .#. ... ....... Djinni of Zin ***... ..### #.## ######## Health: 21/46 ==========-------------- #.... ...  AC: 5Str: 9 ###...# .#  EV: 11Int: 16 Contam: 13%  .....# +####  SH: 0Dex: 19 #...## ....  XL:  7 Next: 54% Place: Dungeon:5 #....+ .....  Noise: =--------  Time: 4406.1 (0.0) dµj<ËP#@K#......  j) +1 trident ###f......#  Throw: 4 darts (poison) #..5......#  Ramparts Fly  #. #.###5....#  #. #K# .....#  #.. #.###...###  K   Pikel #..####Y......###  55 2 lemures #....##..5.......  f   sleepcap .########..#.##.......... Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)  You freeze the sleepcap.  The sleepcap is lightly damaged.  dµjtË^Pikel resists. The wall freezes Pikel.  Pikel hits you with a +1 whip of flaming.dµjxÕg #.#  .#. ...  ..### #.##  #.... ...  ###...# .#  .....# +####  dµjëÕ9#...## ....  #....+ .....    ###f......#  #..5......#  dµjÖ€#. #.###5.... dµjvÖØ#. #K# ..... #.. ..###  dµj›Ö~.###  .... dµjÕÖQ  Aim: a sleepcap (100% to hit)  dµjûÖhYou freeze the sleepcap.  The sleepcap is lightly damaged.  Pikel resists. The wall freezesdµj×` Pikel.hits you with a +1 whip of flaming.  The wall freezes the sleepcap. The sleepdµjQ×cap releases spores at you.dµj†ØL16--7.1 (1dµjîÞe####dµj5â2 _The wall freezes the lemure.dµjJ8 dµjû= ÎDrink which item? Potions  c - 2 potions of curing  r - 2 potions of resistance  w - 2 potions of heal woundse - a potion of enlightenment  d - a coppery potion  f - a fizzy amethyst potion  j - a black potion  k - a fizzy black potion  l - 2 fizzy coppery potions  n - an amethyst potion [!] read|quaff|evoke[?] describe selecteddµjw¶ dµjn¾ dµj È #.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 16/46 ========----------------#.... ...AC: 5Str: 9dµjfÈ ¦###...# .#EV: 11Int: 16 Contam: 13% .....# +####SH: 0Dex: 19dµj~É É#...## ....XL:  7 Next: 54% Place: Dungeon:5#....+ .....Noise: =--------  Time: 4407.1 (0.0)#@K#......j) +1 trident###f......#Throw: 4 darts (poison)#..5......#Ramparts Fly dµj9Ê ¯#. #.###5....##. #K# .....##.. #.###...###K   Pikel#..####Y......###55 2 lemures#....##..5.......f   sleepcap .########..#.##..........You freeze the sleepcap.  The sleepcap is lightly damaged.  Pikel resists. The wall freezes Pikel.  dµjsÊ –Pikel hits you with a +1 whip of flaming.  The wall freezes the sleepcap. The sleepcap releases spores at you. _The wall freezes the lemure.dµjøÑ  5.  You feel much better. Pikel resists. The wall freezes Pikel.  Pikel hits you with a +1 whip of flaming.  The wall freezes the sleepcap but does no damage.dµjÊÝ f  The sleepcap releases spores at you. The wall freezes the lemure.dµjLà e37===========8.1 (1dµjîå {##@K##dµj•é 0 _The lemure hits something. dµjë  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."dµj‚6x #.# #....# Janseli the Magician .#. ... ....... Djinni of Zin ***... ..### #.## ######## Health: 36/46 ==================------ #.... ...  AC: 5Str: 9 ###...# .#  EV: 11Int: 16 Contam: 13%  .....# +####  SH: 0Dex: 19 #...## ....  XL:  7 Next: 54% Place: Dungeon:5 #....+ .....  Noise: =--------  Time: 4408.1 (0.0) "dµj]7¶#@K#......  j) +1 trident ###f......#  Throw: 4 darts (poison) #..55.....#  Ramparts Fly  #. #.###.....#  #. #K# .....#  #.. #.###...###  K   Pikel #..####Y......###  55 2 lemures #....##..5.......  f   sleepcap .########..#.##.......... _The lemure hits something.  "dµj£7{Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line"dµj8LAim: a sleepcap (lightly damaged, 100% to hit)#dµjL  #.# #....# Janseli the Magician .#. ... ....... Djinni of Zin ***... ..### #.## ######## Health: 36/46 ==================------ #.... ...  AC: 5Str: 9 ###...# .#  EV: 11Int: 16 Contam: 13%  .....# +####  SH: 0Dex: 19 #...## ....  XL:  7 Next: 54% Place: Dungeon:5 #....+ .....  Noise: =--------  Time: 4408.1 (0.0) #@K#......  j) +1 trident ###f5.....#  Throw: 4 darts (poison) #..5......#  Ramparts Fly  #. #.###.....#  #. #K# .....#  #.. #.###...### #dµj\d  K   Pikel #..####Y......###  55 2 lemures #....##..5.......  f   sleepcap .########..#.##.......... Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (lightly damaged, 100% to hit)  You freeze the sleepcap.  The sleepcap is moderately damaged.The wall freezes the sleepcap. The sleepcap closely misses you.The wall freezes Pikel but does no damage. #.#  .#. ...  ..### #.##  #.... ...  ###...# .#  .....# +####  #...## ....  #....+ .....    ###f5.....#  #..#dµj  #.#  .#. ...  ..### #.##  #.... ...  ###...# .#  .....# +####  #...## ....  #....+ .....  #@K#  ###**.....#  #..5.**...#  #. #.###.....#  #. #K# .....#  #.. ..###  .###  ....  The lemure is heavily wounded.3dµj‘¥{ #.#  .#. ...  ..### #.##  #.... ...  ###...# .#  .....# +####  #...## ....  #....+ .....  #@K#  ###**.....#  #..5.**...#  #. #.###..... #. #K# .....3dµjµ¦ß #.. ..###  .###  ..3dµju¯«  #.#  .#. ...  ..### #.##  #.... ...  ###...# .#  .....# +####  #...## ....  #....+ .....  3dµj&°á#@K#  ###**.....#  #..5.**...#  #. #.###.....#  #. #K# .....#  #.. ..###  3dµj[°\.###  .... 3dµj™°• Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * *3dµj÷†‚ #.#  .#. ...  ..### #.##  #.... ...  ###...# .#  .....# +####  #...## ....  #....+ .....  #@K# 3dµjˆ¶ ###**.....#  #..5.**...#  #. #.###..... #. #K# ..... #.. ..###  .###  3dµjX‰"..3dµj‹' 3dµj_‹K5.  Pikel burns you.3dµjƒŒ45.3dµjp•..3dµj®Ÿ©11--------9% 622++ 3dµjï¦3dµj©V _* * * LOW HITPOINT WARNING * * *5dµjy 5dµj~¢Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  e - a scroll labelled FUIFIUFI JYRIE  h - a scroll labelled AKYCRE LEHYUN [!] read|quaff|evoke[?] describe selected8dµj:]8dµjUg8dµj¨z#.# #....# Janseli the Magician.#. ... ....... Djinni of Zin ***.....### #.## ######## Health: 11/46 =====-------------------#.... ...AC: 5Str: 9###...# .#EV: 11Int: 16 Contam: 9% .....# +####SH: 0Dex: 19#...## ....XL:  7 Next: 62% Place: Dungeon:5#....+ .....Noise: ==-------  Time: 4412.1 (0.0)#@K#......j) +1 trident###55.....#Throw: 4 darts (poison)#.........#Fly Ray++ #.µjŠ{Þ9;49m #.###.....##. #K# .....##.. #.###...###K   Pikel#..####Y......###55 2 lemures#....##..5....... .########..#.##..........The searing ray hits the lemure.  The lemure is heavily wounded.Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * *Pikel burns you. _* * * LOW HITPOINT WARNING * * *8dµjŒ—± #.# #....# Janseli the Magician .#. ... ....... Djinni of Zin ***... ..### #.## ######## Health: 11/46 =====------------------- #.... ...  AC: 58dµjô—®Str: 9 ###...# .#  EV: 11Int: 16 Contam: 9%  .....# +####  SH: 0Dex: 19 #...## ....  XL:  7 Next: 62% Place: Dungeon:5 8dµj˜j#....+ .....  Noise: ==-------  Time: 4412.1 (0.0) #@K#......  j) +1 trident8dµjd˜Ñ ###55.....#  Throw: 4 darts (poison) 8dµj�˜Ö#.........#  Fly Ray++  #. #.###.....#  8dµjĘE#. #K# .....#  8dµjú˜y#.. #.###...###  K   Pikel #..####Y......###  55 2 lemures8dµj'™Ä #....##..5....... .########..#.##.......... Pikel hits you with a +1 whip of flaming.  8dµjT™�* * * LOW HITPOINT WARNING * * *Pikel burns you. _* * * LOW HITPOINT WARNING * * *8dµj›™_Blink to where?Press: ? - help, Dir - move target9dµjÙA*@9dµjôf 7*.9dµjÖº 6*.:dµjÖ]6*.:dµjD6*.:dµjÆ26*.:dµjñß 6*.;dµjí ..##.[.............# #... Janseli the Magician..+................# # #<.. Djinni of Zin ***...##.#....###......# #.#... Health: 11/46 =====-------------------........# #......# #..... AC: 5Str: 9###.....# #......# ###... EV: 11Int: 16 Contam: 9% ...... #......# #... SH: 0Dex: 19#####.## #... XL:  7 Next: 62% Place: Dungeon:5#######.# #... Noise: ==-------  Time: 4412.1 (0.0);dµjî .#@..O.... ..... j) +1 trident........#####.## ###### Throw: 4 darts (poison).....##.... ...Fly Ray++ ..#####...# .#.....# +#####...## ....K   Pikel#....+ .....O   ogre (asleep)###§K#......;dµjƒî ?###55.....#Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * *Pikel burns you. _* * * LOW HITPOINT WARNING * * *Blink to where?Press: ? - help, Dir - move target;dµjî÷ nK.burns you. _Blink to where?  Press: ? - help, Dir - move targetYou stop channelling your searing ray.  You encounter an ogre. It is wielding a +0 giant club.;dµj3ù -5;dµjYú +5;dµj; Œ55 2 lemures..;dµjÓ X7--3.1 (1;dµj  ;dµj2 N _As you read the scroll of blinking, it crumbles to dust.=dµj/н ..+...# # #< ##.#....###......# #.# ........# #......# #. ###.....# #......# ### ....... #......# #....... #####.## #.......#######.# #=dµj·Ðt.......#...O.... ........@.#####.## #######........ #####...###.## .....# +#### #...## .... #..K.+ ..... ###55#...... ###.......# #.=dµjÑ$.#=dµjéÒ7K.=dµj¨Ó35.=dµjœÔ55.=dµj;Ü=dµj9ÝH5--4=dµjä=dµjç?dµj•w¸ ..+.# # #< ##.#....###......# #.# ........# #......# # ###.....# #......# ###.# #......# #.# #####.## #.#######.# #.#...O.... .#####.## .##..#####...###.#.## .....# +#### #.K.## .... #..55+ .....O   ogre (asleep) ###..#...... ###.......#  #.#?dµj‚?dµj'€c2=35?dµj�…?dµjü†?dµj1Å ..+.# # # ##.#....###......# #.# ........# #......# #.###.....# #......# ####.# #......# ##.# #####.## ##.#######.# ##.#...O.... #.#####.## +.##.#....#####...###.##.## .....# +##### #.K.## .... #..55+ .....  ###..#......  ###.#  #.#16?dµjÙÇ@dµj í¯ ..+.# #  ##.#....###......# #.. ........# #......# #.###.....# #......#  #.# #......#  #.# #####.##  #.#######.#  #.#...O....  #.#####.##  +.##. #....#####...###.# #.### .....# +####  # #.K.## .... #..55+ .....  ###..#......  ###.#  #.#K@dµj·ö4K   PikelO   ogre (asleep)7@dµj†ý@dµjaK _Your magical contamination has completely faded away.Adµj¶ ..+.# #.. ##.#....###......# #..........# #......# # ..###.....# #......#  #.# #......# #.# #####.## #.#######.# #.#...O....  #.#####.##  +.##K. #....#####...###.#  #.### .....# +####  # #.K.## .... #..55+ ..... ###..#......  ###.#  #.#K.55   dµjÂhmlemure8Adµj[)w _Pikel says, "I knew I should've brought a map."AdµjÈ ##.#....###......#  ...........# #......#  ..###.....# #......#  #........# #......#  #.# #####.## #.#######. #.#...O.... #.K.#####.## +##5.......  #....#####...###.# #.#### .....# +#### # #.K.## .... #..55+..... ###..#...... ###.# #..##. #.###.....#K.5.5   lemure3=dµj§ !65H9AdµjAdµjÁBdµj¨9v .. ##.#....###......# ...........# #......# ..###.....# #......# #.# #......# #.# #####.## #.#######.# #.#...O.... #.K5.#####.## +.##. #....#####...###.# #.#### .....# + #.Bdµjå:S #.K.## + #..55+  ###..# ###. #. #. #.###.....Bdµj=K.KBdµjˆ=-5.Bdµjè>,5BdµjGv5 2 lemuresBdµj½G20BdµjNBdµj¦OBdµjÖš ö ...........# #......# ..###.....# #......# #........# #......# #.# #####.##Bdµjv› � #.#######. #.#...O.... #55.#####.## +K##........ #.@..#####...###.# #.#### .....# +##Bdµj»›  #. #.K.## .. +. #..55+ ## ###..#Bdµjâ› Œ ###. #.#. #.###Bdµj œ i #. #K# Bdµjã� 35.Bdµj‰ž 1K.Bdµj½  `5.K.BdµjÞ§ Bdµj$© %1Bdµj² Fdµj¢] ..###.....# #...... #........# #...... #.# ##### #.#######. #.#...O.... #55..#####.# +....K..##........ #....#####...###.# #@#### .....# +# #.# #.K.## . +.# #..55+ ### ###..# ###. #.#. #.### #. #K#  #.. #.###5..5K.2Fdµj6¥HdµjÓj  #....# #####.#..##...#...O.....5....#####.#+...K..5##........#....#####...###.##### .....# + #.K.## .+.55+ .####..#. ###....#..####Y...... HdµjærHdµjÜtQ4=3HdµjùyHdµj™{IdµjÎ6ð  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.KdµjáKdµj]ãš Your spells (cast)TypeFailure Level  a - FreezeIce2% 1  b - Frozen RampartsIce8% 3 c - Ozocubu's ArmourIce8%3  d - Summon Ice BeastIce/Summoning8%3  e - SlowHexes2% 1 KdµjÄã f + Searing RayConjuration3% 2 g - Volatile BlastmotesFire/Translocation8%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitNdµjs Ndµjá #........# #...... Janseli the Magician#........# #####.# Djinni of Zin ***...#........#######.# Health: 14/46 =======-----------------#........#...O.... AC: 5Str: 9#.....5....#####.# EV: 11Int: 16+...K..5##........ SH: 0Dex: 19#....#####...###.# XL:  7 Next: 62% Place: Dungeon:5#.#### .....# +# Noise: ---------  Time: 4423.1 (0.0)#@##.K.## . j) +1 trident+.##..55+ .. Throw: 4 darts (poison)######..#... Fly dµjå Ç6H###.....#.......#. #.###... #. #K# ... #.. #.###... #..####Y...... You encounter an ogre. It is wielding a +0 giant club. _As you read the scroll of blinking, it crumbles to dust. _Your magical contamination has completely faded away. _Pikel says, "I knew I should've brought a map."Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NdµjX µ#........# #...... Janseli the MagicianNdµjž <#........# #####.# Djinni of Zin ***...#........#######.# Health: 14/46 =======-----------------#........#...O.... AC: 5Str: 9Ndµj ¶#.....5....#####.# EV: 11Int: 16+...K..5##........ SH: 0Dex: 19#....#####...###.# XL:  7 Next: 62% Place: Dungeon:5#.#### .....# +# Noise: ---------  Time: 4423.1 (0.0)#@##.K.## . j) +1 trident+.##..55+ .. Throw: 4 darts (poison)######..#... Fly ###.....#.......#. #.###... #. #K# ... #.. #.###... #..####Y...... Ndµjµ 4You encounter an ogre. It is wielding a +0 giant club. _As you read the scroll of blinking, it crumbles to dust. _Your magical contamination has completely faded away. _Pikel says, "I knew I should've brought a map."Ndµj  èCasting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ndµjd# µ   #........#  #...... #..... #.... +... #.. #.####   #@#   +.#  Ndµj¾# ã ###  #. Y   ice beast (summoned) #. #K# ...Ndµjá# _ #.. Ndµjì$ 8 Ndµj¶ü a   #........#  #...... #..... #.... +... #.. #.####   #@#   +.#   ###  #.  #. #K#  #.. Ndµj;ÿ } 5A chill wind blows around you.Ndµja ÑY5   lemureY   ice beast (summoned)1--==4.1 (1 _* * * LOW HITPOINT WARNING * * *PdµjÁ] 3Pdµj^| QdµjVûPQdµjšé €M..###.# #........# ...#######.#.....#...O....#...5......#####.#+....5..##........Y.K.#####...###.### .....# +##K.## +.##..55+ .. Fly K   Pikel5 2 lemuresQdµj`ë 0K.Qdµjùë R.5Qdµj@í g5.Y.Qdµjü v(1 ally target)--5QdµjJ QdµjW Rdµj!ù ; #....# #####.#..##...#...O..........#####.#+.Y55...##........#.K..#####...###.##### .....# + #.K.## .+.55+ .####..#. ###....#.###K#    lemure (. #.#######Y....K.5RdµjÝû 35.Rdµjx Rdµjì e2=---6Rdµj Rdµj/ _ _Your ice beast closely misses the lemure.Tdµj¡t Q+...'#...#....#...#...#..#.#Tdµj;y 25Tdµj;‡  5 2 lemures (1 ally target)You reach down and open the door. Pikel hits you but does no damage.  Your ice beast hits the lemure but does no damage.Tdµj ‰ -=7Tdµj¾’ Tdµjù˜ _ _The lemure closely misses your ice beast.Udµjí; #.# ##### #.#######.. #.#...O....######...#####.....+.Y.5...##.......#...#55..#####...####.J)#K#### .....# +#S..#.# #.K.## +...@.# #..55+ #...### ###..#.  ###. #.... #. #.... #. #.### #.... #. #K#  #.### #.. #.### #. #..####Y..J   jelly (asleep) #....##..5S   adder (asleep)(…)dµjH=9;49mUdµj­Lú .KYou encounter an adder and a jelly.Found a dagger..5Udµj+Sy  Pikel says, "Hell isn't that bad."Udµj²S--8Udµjè[Udµj:]Q _Your ice beast hits the lemure. Your ice beast freezes the lemure!Udµj�`Q _There is an open door here.VdµjN% #.#######. #........#...O. .######..........##### .....+.Y.5...##..... #...#5...#####...###Vdµj‰a #.J)#5#### .....#  #S..#K# #.K.##  +...'.# #..55+ #..@### ###..#Vdµj²….+  ###. #....#VdµjÔÈ #. #....# #. #.###Vdµj2~ #....# #. #K#  #.#### #.. #.### #. #..####Y..   lemure #. #....##..5####.########..#.##..Vdµj„K.KVdµjrQ.JVdµj7O.5VdµjöN.YVdµj915VdµjÄ(ý.5 2 lemures (1 ally target)J-9Vdµj -Vdµjì/Ÿ _The jelly quivers. The jelly jiggles.Wdµj§2Æ. #.#...O. .######..........####Wdµjñ2  .....+...5...##..... #...#.Y..#####...##Wdµj/3Ž #..)#5#### .....#  #S.J#5# #.K.## +...K.# #..55+##...### ###..#.+ Wdµj]3’ ###. #....# #.WdµjŒ3Q #....# #. #.### #....# #. #K#Wdµj±3! #.#### #.. #.### #. #..####Y.. #.WdµjÔ3¶ #....##..5####.########..#.##.. ...#.#.............#WdµjO6K'KWdµje7".WdµjŠ71JWdµjí7 .WdµjZ815Wdµjz88.5Wdµjš8Wdµjß8 .Wdµjþ81YWdµjuAWdµjäA!3WdµjaB;=30WdµjÍIWdµj:KWdµjšñü .######...### .....+...5...##.... #...#....#####...# #..)#Y#### ..... #S..#5# #.K.# +.J.5.# #..55##..K### ###.. #....+  ###. #.@..# #. #....# #. #.## #....# #. #K#  #.#### #.. #.## #. #..####Y.. #. #....##..5####.########..#.##.. ...#.#.............#Wdµj>ò2####.#...#...#.'Wdµjúu .KThe adder hisses angrily.Wdµj±úQ.SWdµjwüR.JWdµjÚüQ'5WdµjAý .Wdµj|ý15WdµjÔý .Wdµjþ.YWdµj\ JS Wdµj -=1Wdµj2 WdµjQ ^ _Pikel cracks his whip.Zdµj‘9  .....+...5...##... #...#....##### #..)#.#### ..... #...#Y# #.K. +S..5.# #..5##J.5### ###. #..K.+  ### #....# #. #@...# #. #.# #....# #. #K #.#### #.. #.# #.# #..####Y. #.# #....######.########..#.##.. ...#.#.............#####.#Zdµj™; S...#...#.'###.........#.#.S.K.J.5.S  Pikel attacks as he pursues you! Pikel hits you but does no damage.Zdµj¦< %2ZdµjÔE Zdµj†G H _Your ice beast hits the lemure but does no damage.[dµjY¤¶ #...#....###)#.#### ...#Y# #.K+...5.#.5##...####.JS5.+  ###.K..#...#.#[dµjѤµK###. #. ####Y...##.####.########..#...#.#.............#####.#...#...#'###.........#.#.#[dµj¥{.).∩.'[dµj-§K.K[dµjާU'5[dµj-©U.5[dµjº©.[dµjÓ©.J[dµj=ª-S.[dµjŸª#.[dµj¹ª15[dµj«[dµj#«N.Y[dµj±³[dµjX´--3[dµj½[dµj˾[dµjÞÔ M)#.#### ...#.# #.K+...Y..5##...####.S.5.+  ###J5..#..K.#.#.K#### #.. #. ####Y...##.[dµj]Õ º####.########..#...#.#.............#####.#...#...#'###.........#.#.#.).∩.'#.#..#.##[dµj^Ø D.K[dµjèØ œ.J.S[dµjNÚ ¢.5'Y[dµjã y4=-4[dµjŠë [dµjqí ^dµjÐÒRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  e - a scroll labelled FUIFIUFI JYRIE  h - a scroll labelled AKYCRE LEHYUN [!] read|quaff|evoke[?] describe selectedbdµjPG bdµjJ #..)#.#### ..... Janseli the Magician#...#.##.K. Djinni of Zin ***...+...'.##..5 Health: 14/46 =======-----------------##..Y######. AC: 5Str: 9#....+### EV: 11Int: 16#S55.##.. SH: 0Dex: 19#J...# #. #.# XL:  7 Next: 62% Place: Dungeon:5#K...# #. #K# Noise: ---------  Time: 4434.1 (0.0)#@#### #.. #.# j) +1 trident#.#dµjØL Ò25G#..####Y. Throw: 4 darts (poison)#.##....##.. Fly ####.########..#.##.....#.#.............#.####.#...#...#.......'. K   Pikel###.........#.#........#. 55 2 lemures (1 ally target)#.)..........∩.........'. J   jelly#.#...........#.#........#. S   adder(…)_There is an open door here. _The jelly quivers. The jelly jiggles.The adder hisses angrily. _Pikel cracks his whip.Pikel attacks as he pursues you! Pikel hits you but does no damage. _Your ice beast hits the lemure but does no damage.bdµj‰R P  Okay, then.bdµj¡S bdµj*\ bdµj±] . _ddµj¯‰Ø.#.# #.K+...'..5##..Y####.....+  ###S55.#..J...# #.#K...#K.#### #.. #. ####Y...##.ddµjÁŠ####.########..#...#.#.............#####.#...#...#'###.........#.#.#.).∩.'#.#....#.##...#..†#ddµj0ŒD.KddµjŽO.Sddµj˜>#'ddµj”™O.Jddµj*šQ.5ddµj›J.5ddµj®œR.Yddµjµ¥ddµj…¦2=5.1 (1ddµj˜¯ddµjR´p _Something unseen opens the door. Pikel closely misses you.fdµj—yfdµjx|’Drink which item? Potions  c - 2 potions of curing  r - 2 potions of resistance  w - a potion of heal woundse - a potion of enlightenment  d - a coppery potion  f - a fizzy amethyst potion  j - a black potion fdµjÖ|; k - a fizzy black potion  l - 2 fizzy coppery potions  n - an amethyst potion [!] read|quaff|evoke[?] describe selectedidµj' idµjT idµj * Þ#...#.##.K. Janseli the Magician+...'.##..5 Djinni of Zin ***...##...######. Health: 14/46 =======-----------------#..Y.'### AC: 5Str: 9idµj+ #....##.. EV: 11Int: 16#5S5.# #. #.# SH: 0Dex: 19#J...# #. #K# XL:  7 Next: 62% Place: Dungeon:5#K#### #.. #.# Noise: =--------  Time: 4435.1 (0.0)#@##..####Y. j) +1 trident#.##....##.. Throw: 4 darts (poison)####.########..#.##.. Fly ...#.#.............#.####.#...#...#.......'.###.........#.#........#. K   Pikel#.)..........∩.........'. dµj¤+ á1m55 2 lemures (1 ally target)#.#...........#.#........#. J   jelly.............#..†#.......#. S   adder(…)The adder hisses angrily. _Pikel cracks his whip.Pikel attacks as he pursues you! Pikel hits you but does no damage. idµj‰, Ð_Your ice beast hits the lemure but does no damage. _Okay, then. _Something unseen opens the door. Pikel closely misses you.idµj - Q.Sidµj¤- 25idµjR/ Q.Yidµj\2 J .  You feel much better.idµjË= 15idµjÈ> h29========6.1 (1idµj�H idµj®K ? _Pikel hits you with a +1 whip of flaming.kdµj°Â U'5kdµj"È Ú 5You hit Pikel but do no damage. Your ice beast hits the lemure.  Your ice beast freezes the lemure!kdµjúÉ T.5kdµj}Ô ˜.5 3 lemures (1 ally target)kdµjóÕ {2====----=7.4 (1.3kdµjPÞ kdµj4á ? _Pikel hits you with a +1 whip of flaming!ldµjEjÇ    +...'.#  ##...###  #....'  #.Y..#  #555.# #.  #JS..# #.  #K#### #..  #@#  #.#  ####.# ...#.# ####.#.. ... #.)..........∩ .... †You hit Pikel.  Pikel is lightly wounded.ldµjJz   +...'.#  ##...###  #....'  #.Y..#  #555.# #.  #JS..# #.  #K#### #..  #@#  #.#  ####.# ...#.#ldµj9W° ####.#.. ... #.)..........∩ .... † .  Pikel hits you with a +1 whip of flaming!ldµj{ 5 2* * * LOW HITPOINT WARNING * * *12---------8.6 (1.2ldµj§‹ldµj ’^ _Your ice beast barely misses the lemure.udµjÀÎ udµj€Ò ÑDrink which item? Potions  c - 2 potions of curing  r - 2 potions of resistanceudµj4Ó ‡e - a potion of enlightenment  d - a coppery potion  f - a fizzy amethyst potion udµjeÓ Y j - a black potion  k - a fizzy black potion  l - 2 fizzy coppery potions udµj“Ó ³ n - an amethyst potion [!] read|quaff|evokeudµjÆÓ G[?] describe selectedxdµj¿Á xdµj<Ç xdµj�Ñ ®#...#.##.K. Janseli the Magician+...'.##..5 Djinni of Zin ***...##...######. Health: 12/46 ======------------------#....'### AC: 5Str: 9#.Y..##.. EV: 11Int: 16#5.5.# #. #.# SH: 0Dex: 19xdµj?Ó #JS5.# #. #K# XL:  7 Next: 62% Place: Dungeon:5#K#### #.. #.# Noise: ==-------  Time: 4438.6 (0.0)#@##..####Y. j) +1 trident#.##....##.. Throw: 4 darts (poison)####.########..#.##.. Fly ...#.#.............#.####.#...#...#.......'.###.........#.#........#. K   Pikel#.)..........∩.........'. 55 2 lemures (1 ally target)#.#...........#.#........#. J   jelly.............#..†#.......#. Sxdµj“Ó �   adder(…)_Pikel hits you with a +1 whip of flaming!  You hit Pikel.  Pikel is lightly wounded.  Pikel hits you with a +1 whip of flaming!  * * * LOW HITPOINT WARNING * * * _Your ice beast barely misses the lemure.xdµj1Û î 5You feel better.  Pikel waves his whip at you.Pikel hits you but does no damage.xdµj-Ü .xdµjÊå xdµjYç l20====-9.6 (1xdµjï xdµj¶ð ^ _Your ice beast barely misses the lemure.}dµjõ2 N  Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dµjÂê8 #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 18/46 =========--------------- #....' ### AC: 5Str: 9 #.Y..# #.. EV: 11Int: 16 #55..# #. #.# SH: 0Dex: 19 #JS5.# #. #K# XL:  7 Next: 62% Place: Dungeon:5 #K#### #.. #.# Noise: =--------  Time: 4439.6 (0.0) dµjîëe#@# #..####Y. j) +1 trident #.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. Fly  ...#.#.............#. ####.#...#...#.......'. ###.........#.#........#. K   Pikel #.)..........∩.........'. 55 2 lemures (1 ally target) #.#...........#.#........#. J   jelly .............#..†#.......#. S   adder(…)dµjJì3_Your ice beast barely misses the lemure.Casting: Summon Ice Beast (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linedµjüì{Aim: a lemure (almost dead, unrewarding, 72% to hit)€dµjÓ9½55JSseverely wounded, unrewarding, ally target, 72% to hit)�dµj%^  #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 18/46 =========--------------- #....' ### AC: 5Str: 9 #.Y..# #.. EV: 11Int: 16 #.5..# #. #.# SH: 0Dex: 19 #JS5.# #. #K# XL:  7 Next: 62% Place: Dungeon:5 #K#### #.. #.# Noise: =--------  Time: 4439.6 (0.0) #@# #..####Y. j) +1 trident #.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. [39;�dµj._ Ø49mFly  ...#.#.............#. ####.#...#...#.......'. ###.........#.#........#. K   Pikel #.)..........∩.........'. 55 2 lemures (1 ally target) #.#...........#.#........#. J   jelly .............#..†#.......#. S   adder(…)The searing ray hits Pikel but does no damage.  Pikel is lightly wounded.  The searing ray hits the jelly!  The jelly is heavily wounded.The searing ray hits the lemure!  You kill the lemure!�dµjác '   +...'.#  ##...###  #....'  #*Y..#  #*5..# #.  #*S5.# #.  #*#### #..  #@#  #.# �dµjÍd � ... #.)..........∩   lemure ....  †�dµjë Z5.  Pikel is lightly wounded.  The searing ray hits the jelly!  The jelly is heavily wounded.  The searing ray hits the lemure!  You kill the lemure!  That felt strangely unrewarding.�dµjIì  5(Press . to maintain the ray.)  Your ice beast closely misses the lemure.�dµjR à.JS.K5 2 lemures(ally target)�dµjS q=40.6 (1Ray �dµjp �dµjx 8 _Pikel hits you but does no damage.ƒdµj@xú.Pikel.  Pikel is lightly wounded.e searing ray hits the jelly.  The jelly is severely wounded.The searing ray hits the lemure.  You kill the lemure!****   lemure ƒdµjÅ.Y .JK(ally target)That felt strangely unrewarding. Pikel barely misses you.1+  _The lemure hits your ice beast.„dµjË×ßReally fire at your ally the ice beast? This would place you under penance! Y - Yes  N - Noˆdµj>U ˆdµj©o #...#.##.K. Janseli the Magician+...'.##..5 Djinni of Zin ***...##...######. Health: 18/46 =========---------------#....'### AC: 5Str: 9#....##.. EV: 11Int: 16#Y5..# #. #.# SH: 0Dex: 19#JS..# #. #K# XL:  7 Next: 62% Place: Dungeon:5#K#### #.. #.# Noise: ==-------  Time: 4441.6 (0.0)#@##..####Y. j) +1 trident#.##....##.. Throw: 4 darts (poison)[ˆdµj r ‘0;10m####.########..#.##.. Fly Ray++ ...#.#.............#.####.#...#...#.......'.###.........#.#........#. K   Pikel#.)..........∩.........'. 5   lemure (ally target)#.#...........#.#........#. J   jelly.............#..†#.......#. S   adder(…)You kill the lemure!That felt strangely unrewarding. Pikel barely misses you. _The lemure hits your ice beast.  Okay, then.You stop channelling your searing ray.  Pikel hits you with a +1 whip of flaming.5---2.6 (1ˆdµj | ˆdµjÔ} J  That felt strangely unrewarding. Pikel barely misses you. _The lemure hits your ice beast.  Okay, then.  You stop channelling your searing ray.  Pikel hits you with a +1 whip of flaming. _Your ice beast hits the lemure but does ˆdµj>~ no damage.‹dµj®ð  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‹dµjÌ2 #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 14/46 =======----------------- #....' ### AC: 5Str: 9 #....# #.. EV: 11Int: 16 #Y5..# #. #.# SH: 0Dex: 19 #JS..# #. #K# XL:  7 Next: 62% Place: Dungeon:5 #K#### #.. #.# Noise: =--------  Time: 4442.6 (0.0) #@# #..####Y. j) +1 trident #.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. Fly  ...#.#.............#. ####.#...#...#.......'. ###.........#.#........#. K‹dµjX4²   Pikel #.)..........∩.........'. 5   lemure (ally target) #.#...........#.#........#. J   jelly .............#..†#.......#. S   adder(…)Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (lightly wounded, 100% to hit)Œdµju¿�#...#.##.K. Janseli the Magician+...'.##..5 Djinni of Zin ***...##...######. Health: 14/46 =======-----------------#....'### AC: 5Str: 9#....##.. EV: 11Int: 16#Y5..# #. #.# SH: 0Dex: 19#JS..# #. #K# XL:  7 Next: 62% Place: Dungeon:5#K#### #.. #.# Noise: =--------  Time: 4442.6 (0.0)#@##..####Y. j) +1 trident#.#ŒdµjŽÀ#....##.. Throw: 4 darts (poison)####.########..#.##.. Fly ...#.#.............#.####.#...#...#.......'.###.........#.#........#. K   Pikel#.)..........∩.........'. 5   lemure (ally target)#.#...........#.#........#. J   jelly.............#..†#.......#. S   adder(…)Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (lightly wounded, 100% to hit)  You freeze Pikel. Pikel resists.  Pikel is moderately wounded.Your ice beast misses the lemure. Pikel closely misses you.Œdµj"Â*3.6 (1ŒdµjñÉŒdµjÌÒ  Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (lightly wounded, 100% to hit)  You freeze Pikel. Pikel resists.  Œdµj°Ì%Pikel is moderately wounded.  Your ice beast misses the lemure. Pikel closely misses you. _The lemure closely misses your ice beast.�dµj”{   �dµj | ÛCasting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.�dµjóH #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 13/46 ======------------------ #....' ### AC: 5Str: 9 #....# #.. EV: 11Int: 16 #Y5..# #. #.# SH: 0Dex: 19 #JS..# #. #K# XL:  7 Next: 62% Place: Dungeon:5 #K#### #.. #.# Noise: =--------  Time: 4443.6 (0.0) #@# #..####Y. j) +1 trident #.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. Fly  ...#.#.............#. ####.#...#...#.......'. ###.........#.#........#. [34�dµjìIämK   Pikel #.)..........∩.........'. 5   lemure (ally target) #.#...........#.#........#. J   jelly .............#..†#.......#. S   adder(…)Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 100% to hit)‘dµj® #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 13/46 ======------------------ #....' ### AC: 5Str: 9 #....# #.. EV: 11Int: 16 #Y5..# #. #.# SH: 0Dex: 19 #JS..# #. #K# XL:  7 Next: 62% Place: Dungeon:5 #K#### #.. #.# Noise: =--------  Time: 4443.6 (0.0) #@# #..####Y. j) +1 trident #.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. Fly  ...#.#..........‘dµj¦°A...#. ####.#...#...#.......'. ###.........#.#........#. K   Pikel #.)..........∩.........'. 5   lemure (ally target) #.#...........#.#........#. J   jelly .............#..†#.......#. S   adder(…)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 100% to hit)  You freeze Pikel. Pikel resists.‘dµj$…h   +...'.#  ##...###  #....'  #....#  #Y5..# #.  #JS..# #.  #K#### #..  #@#  #.#  ####.# ...#.#‘dµjx†R ####.#.. ... #.)..........∩ .... †‘dµj’à   +...'.#  ##...###  #....'  #....#  #Y5..# #.  #JS..# #.  #K#### #..  #@#  #.#  ####.# ...#.# ‘dµjó’Ž####.#.. ... #.)..........∩ .... †Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 100% to hit)  You freeze Pikel. Pikel resists.  Pikel is moderately wounded.  * * * LOW HITPOINT WARNING * * *  Your ice beast misses the lemure.‘dµjbnx   +...'.#  ##...###  #....'  #....#  #Y5..# #.  #JS..# #.  #K#### #..  #@#  #.#  ####.# ...#.# ####.#.. ... #.)..........∩ ....‘dµjs|$ †  Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * *0-4.6 (1‘dµj?„‘dµj †H _The lemure hits your ice beast but does no damage.•dµjIë  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.–dµj)º² #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 9/46====-------------------- #....' ### AC: 5Str: 9 #....# #.. EV: 11Int: 16 #Y5..# #. #.# SH: 0Dex: 19 #JS..# #. #K# XL:  7 Next: 62% Place: Dungeon:5–dµj)»P #K#### #.. #.# Noise: =--------  Time: 4444.6 (0.0) #@# #..####Y. j) +1 trident #.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. Fly  ...#.#.............#. ####.#...#...#.......'. ###.........#.#........#. K   Pikel #.)..........∩.........'. 5   lemure (ally target) #.#...........#.#........#. J   jelly –dµjûá.............#..†#.......#. S   adder(…)Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 100% to hit)–dµjN5' #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 9/46====-------------------- #....' ### AC: 5Str: 9 #....# #.. EV: 11Int: 16 #Y5..# #. #.# SH: 0Dex: 19 –dµjö5™#JS..# #. #K# XL:  7 Next: 62% Place: Dungeon:5 #K#### #.. #.# Noise: =--------  Time: 4444.6 (0.0) #@# #..####Y. j) +1 trident –dµj/6#.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. Fly  –dµjÉ6ã...#.#.............#. ####.#...#...#.......'. ###.........#.#........#. K   Pikel #.)..........∩.........'. 5   lemure (ally target) #.#...........#.#........#. J   jelly –dµj 7f.............#..†#.......#. S   adder(…)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  –dµj:7Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 100% to hit)  You freeze Pikel. Pikel resists.—dµjèË)   +...'.#  ##...###  #....'  #....#  #Y5..# #.  #JS..# #.  #K#### #..  —dµj¹Ì‘#@#  #.#  ####.# ...#.# ####.#.. ... #.)..........∩ .... †—dµj0Ø¢   +...'.#  ##...###  #....'  #....#  #Y5..# #.  #JS..# #.  —dµj=Ù #K#### #..  #@#  #.#  ####.# ...#.# ####.#.. ... #.)..........∩ .... †Press: ? - help, Shift-Dir - straight line—dµjåÙ‚: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 100% to hit)  You freeze Pikel. Pikel resists.  Pikel is moderately wounded.  * * * LOW HITPOINT WARNING * * *—dµjëÄ0   +...'.#  ##...###  #....'  #....#  #Y5..# #.  #JS..# #.  #K#### #..  #@#  #.#  ####.# ...#.# ####.#.. ... #.)..........∩ .... † S5Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * * 85.6 (1—dµj†Õn _Your ice beast hits the lemure. Your ice beast freezes the lemure!£dµjÆË £dµjåÑ Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  e - a scroll labelled FUIFIUFI JYRIE  h - a scroll labelled AKYCRE LEHYUN [!] read|quaff|evoke[?] describe selected¥dµjó÷¥dµj�¥dµjH Ñ#...#.##.K. Janseli the Magician+...'.#¥dµj¾ #..5 Djinni of Zin ***...##...######. Health: 8/46====--------------------#....'### AC: 5Str: 9#....#¥dµjˆ °#.. EV: 11Int: 16#YS..# #. #.# SH: 0Dex: 19#J5..# #. #K# XL:  7 Next: 62% Place: Dungeon:5#K#### #.. #.# Noise: =--------  Time: 4445.6 (0.0)#@##..####Y. j) +1 trident#.##....##.. Throw: 4 darts (poison)####.########..#.##.. Fly ¥dµjÐ e...#.#.............#.####.#...#...#.......'.###.........#.#........#. K   Pikel¥dµjù -#.)..........∩.........'. 5   lemure (ally target)¥dµj8µ#.#...........#.#........#. J   jelly.............#..†#.......#. S   adder(…)¥dµjì|You freeze Pikel. Pikel resists.  Pikel is moderately wounded.* * * LOW HITPOINT WARNING * * *Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * * _Your ice beast hits the lemure. Your ice beast freezes the lemure!¥dµj™-Ç #...#.# #.K. Janseli the Magician +...'.# #..5 Djinni of Zin ***... ##...### ###. Health: 8/46====-------------------- #....' ### AC: 5Str: 9 ¥dµj.R#....# #.. EV: 11Int: 16 #YS..# #. #.# SH: 0Dex: 19 #J5..# #. #K# XL:  7 Next: 62% Place: Dungeon:5 #K#### #.. #.# Noise: =--------  Time: 4445.6 (0.0) #@# #..####Y. j) +1 trident #.# #....##.. Throw: 4 darts (poison) ####.########..#.##.. Fly  ...#.#.............#. ¥dµjÄ.####.#...#...#.......'. ###.........#.#........#. K   Pikel ¥dµjƒ0²#.)..........∩.........'. 5   lemure (ally target) #.#...........#.#........#. J   jelly¥dµjÔ1" .............#..†#.......#. S   adder(…)* * * LOW HITPOINT WARNING * * *Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * * _Your ice beast hits the lemure. Your ice beast freezes the lemure!  Blink to where?Press: ? - help, Dir - move target¥dµjØ| ;@*¥dµj�A?.*¦dµjÜ6?.*¦dµjž?.*¦dµjCß?.*¦dµj ?.*¦dµj3M ?.*§dµjxë#K#### #.. #.# Janseli the Magician#§##..####Y. Djinni of Zin ***...#.##....##.. Health: 8/46====--------------------####.########..#.##.. AC: 5Str: 9...#.#.............#. EV: 11Int: 16####.#...#...#.......'. SH: 0Dex: 19###.........#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.)..........∩.........'. Noise: =--------  Time: 4445.6 (0.0)#.#.......@...#.#........#. §dµjsì@j) +1 trident.............#..†#.......#. Throw: 4 darts (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....##.#.#########.#..#.####* * * LOW HITPOINT WARNING * * *Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * * _Your ice beast hits the lemure. Your ice beast freezes the lemure!  Blink to where?Press: ? - help, Dir - move target§dµj ï0K§dµj�ù’.K   Pikel§dµjˆú2-6.6 (1§dµj&§dµj&l  Pikel hits you with a +1 whip of flaming.  * * * LOW HITPOINT WARNING * * * _Your ice beast hits the lemure. Your ice beast freezes the lemure!  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.ªdµjÇU|#.#### #.. #.# Janseli the Magician#K##..####Y. Djinni of Zin ***...#*##....##.. Health: 8/46====--------------------####*########..#.##.. AC: 5Str: 9...#*#.............#. EV: 11Int: 16####.#*..#...#.......'. SH: 0Dex: 19###.....*...#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.).....*....∩.........'. Noise: ---------  Time: 4446.6 (0.0)ªdµjÀVt#.#.......@...#.#........#. j) +1 trident.............#..†#.......#. Throw: 4 darts (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel#.#.#########.#..#.#### _As you read the scroll of blinking, it crumbles to dust.  Throw: 4 darts (poison)ªdµjûVGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  ªdµj®\tresistance (translocational energy, moderately wounded, 50% to hit)«dµj.-#.#### #.. #.# Janseli the Magician#(##..####Y. Djinni of Zin ***...#(##....##.. Health: 8/46====--------------------####(########..#.##.. AC: 5Str: 9...#(#.............#. EV: 11Int: 16####.#(..#...#.......'. SH: 0Dex: 19###.....(...#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.).....(....∩.........'. Noise: ---------  Time:[3«dµj.B7m 4446.6 (0.0)#.#.......@...#.#........#. j) +1 trident.............#..†#.......#. Throw: 4 darts (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel#.#.#########.#..#.#### _As you read the scroll of blinking, it crumbles to dust.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (translocational energy, moderately wounded, 50% to hit)«dµjæÏÚ§K  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (translocational energy, moderately wounded, 50% to hit)  You throw a dart. The dart closely misses Pikel.5«dµj-ÛÄ.....5   lemure«dµjTÝd7.6 (13 _«dµj¨ç«dµjYé­dµj>M#.#### #.. #.# Janseli the Magician#5##..####Y. Djinni of Zin ***...#K##....##.. Health: 8/46====--------------------####*########..#.##.. AC: 5Str: 9...#*#.............#. EV: 11Int: 16####.#*..#...#.......'. SH: 0Dex: 19###.....*...#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.).....*....∩.........'. Noise: ---------  Time: 4447.6 (0.0)#.#.......@...#.#........#.­dµjÝN+ j) +1 trident.............#..†#.......#. Throw: 3 darts (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel#.#.######## 5   lemure#.#..#.#### _You throw a dart. The dart closely misses Pikel.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 50% to hit)­dµj}¢ Ù#.#### #.. #.# Janseli the Magician#5##..####Y. Djinni of Zin ***...#(##....##.. Health: 8/46====--------------------####(########..#.##.. AC: 5Str: 9...#(#.............#. EV: 11Int: 16####.#(..#...#.......'. SH: 0Dex: 19###.....(...#.#........#. XL:  7 Next: 62% Place: Dungeon:5­dµjM¤ #.).....(....∩.........'. Noise: ---------  Time: 4447.6 (0.0)#.#.......@...#.#........#. j) +1 trident.............#..†#.......#. Throw: 3 darts (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel#.#.######## 5   lemure (poisoned)#.#..#.####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearin­dµjÿ¤ Ýg a +2 robe of cold  resistance (moderately wounded, 50% to hit)  You throw a dart. The dart barely misses Pikel. The dart hits the lemure.  The lemure is poisoned.­dµju)Í.KShift-Dir - straight line  Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 50% to hit)  You throw a dart. The dart barely misses Pikel. The dart hits the lemure.  The lemure is poisoned.  ­dµj*RThe lemure is moderately wounded.­dµjr2J(5­dµj²82....­dµj®:~98.6 (12 _­dµj+E¯dµj$â#.#### #.. #.# Janseli the Magician#(##..####Y. Djinni of Zin ***...#5##....##.. Health: 9/46====--------------------####K########..#.##.. AC: 5Str: 9...#*#.............#. EV: 11Int: 16####.#*..#...#.......'. SH: 0Dex: 19###.....*...#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.).....*....∩.........'. Noise: ---------  Time: 4448.6 (0.0)#.#.......@...¯dµj ã]#.#........#. j) +1 trident.............#..†#.......#. Throw: 2 darts (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel#.#.######## 5   lemure (poisoned)#.#..#.#### _The lemure is moderately wounded.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 50% to hit)°dµjR�#.#### #.. #.# Janseli the Magician#(##..####Y. Djinni of Zin ***...#5##....##.. Health: 9/46====--------------------####K########..#.##.. AC: 5Str: 9...#(#.............#. EV: 11Int: 16####.#(..#...#.......'. SH: 0Dex: 19###.....(...#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.).....(....∩.........'. Noise: ---------  Time: 4448.6 (0.0)[4°dµj6�Æ0m#.#.......@...#.#........#. j) +1 trident.............#..†#.......#. Throw: 2 darts (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel (poisoned)#.#.######## 5   lemure (poisoned)#.#..#.####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 50% to hit)  You throw a dart. The dart hits Pikel. Pikel is poisoned.  Pikel is moderately wounded.°dµjU(K°dµj N.5°dµjÐ ,...°dµjs9.6 (1dart (poison) _°dµj0°dµjF´dµjlÀ´dµj®ÃÌQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 javelinsb - Throw: 3 boomerangs  c - Throw: dart (poison) (quivered)  d - Zap: wand of quicksilver (3)  e - Zap: wand of flame (3) ´dµjEÄiSpells ([,] to cycle)  f - Cast: Freeze  g - Cast: Frozen Ramparts (8%)  h - Cast: Ozocubu's Armour (8%)  i - Cast: Summon Ice Beast (8%)j - Cast: Slow  k - Cast: Searing Ray  l - Cast: Volatile Blastmotes (8%) Abilities ([,] to cycle)  m - Abil: Recite  n - Abil: Vitalisation  ´dµjaÅ_o - Abil: Imprison [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on·dµj'H ·dµjøN 7#.#### #.. #.# Janseli the Magician#(##..####Y. Djinni of Zin ***...#.##....##.. Health: 9/46====--------------------####5########..#.##.. AC: 5Str: 9·dµj^P ...#K#.............#. EV: 11Int: 16####.#...#...#.......'. SH: 0Dex: 19###.........#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.)..........∩.........'. Noise: ---------  Time: 4449.6 (0.0)#.#.......@...#.#........#. j) +1 trident.............#..†#.......#. Throw: dart (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K[3·dµjNQ þ7m   Pikel (poisoned)#.#.######## 5   lemure (poisoned)#.#..#.####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 50% to hit)  You throw a dart. The dart hits Pikel. Pikel is poisoned. _Pikel is moderately wounded.·dµj®R ·dµj�[ ·dµjµ] ¹dµj–„¹dµjΆÓEvoke which item? Wands  a - a wand of flame (3)b - a wand of quicksilver (3) ¹dµj5‡Ç[!] read|quaff|evoke[?] describe selectedºdµjºÞºdµjXèºdµjÙò#.#### #.. #.# Janseli the Magician#(##..####Y. Djinni of Zin ***...#.##....##.. Health: 9/46====--------------------####5########..#.##.. AC: 5Str: 9...#K#.............#. EV: 11Int: 16####.#...#...#.......'. SH: 0Dex: 19###.........#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.)..........∩.........'. Noise: ---------  Time: 4449.6 (0.0)#.#.......@...#.#........#. j) ºdµjŠô5+1 trident.............#..†#.......#. Throw: dart (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel (poisoned)#.#.######## 5   lemure (poisoned)#.#..#.####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, 50% to hit)  You throw a dart. The dart hits Pikel. Pikel is poisoned. _Pikel is moderately wounded.ºdµjÏJ #.#### #.. #.# Janseli the Magician #(# #..####Y. Djinni of Zin ***... #.# #....##.. Health: 9/46====-------------------- ºdµj“i####5########..#.##.. AC: 5Str: 9 ...#K#.............#. EV: 11Int: 16 ####.#*..#...#.......'. SH: 0Dex: 19 ###.....*...#.#........#. XL:  7 Next: 62% Place: Dungeon:5 ºdµjé#.).....*....∩.........'. Noise: ---------  Time: 4449.6 (0.0) #.#.......@...#.#........#. j) +1 trident ºdµj¬.............#..†#.......#. Throw: dart (poison) .#....................## Fly ºdµjGâ #.......########.....#  ####)#.## #.....# ºdµj'$} #.#.# #.....#  K   Pikel (poisoned) #.#.# #######  5   lemure (poisoned) #.#.. #.####You throw a dart. The dart hits Pikel. Pikel is poisoned. _Pikel is moderately wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, poisoned, 60% to hit)»dµj«Ê>#.#### #.. #.# Janseli the Magician#(##..####Y. Djinni of Zin ***...#.##....##.. Health: 9/46====--------------------####5########..#.##.. AC: 5Str: 9...#K#.............#. EV: 11Int: 16####.#*..#...#.......'. SH: 0Dex: 19»dµj·Ë###.....*...#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.).....*....∩.........'. Noise: ---------  Time: 4449.6 (0.0)#.#.......@...#.#........#. j) +1 trident.............#..†#.......#. Throw: dart (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# K   Pikel (poisoned)#.#.######## 5   lemure (poisoned)#.#..[40»dµjõËJm#.#### _Pikel is moderately wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  »dµj̃resistance (moderately wounded, poisoned, 60% to hit)  The puff of flame hits Pikel.»dµj_rë.K(5..==50.6 (1»dµj‰}»dµj®MAiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  »dµjüÝresistance (moderately wounded, poisoned, 60% to hit)  The puff of flame hits Pikel. _Pikel is moderately wounded.Ádµjº9žEvoke which item? Wands  a - a wand of flame (2)b - a wand of quicksilver (3) [!] read|quaff|evoke[?] describe selectedÃdµjUÃdµjÃdµjÍ'X#.#### #.. #.# Janseli the Magician#(##..####Y. Djinni of Zin ***...#.##....##.. Health: 9/46====--------------------####(########..#.##.. AC: 5Str: 9...#5#.............#. EV: 11Int: 16####.#K..#...#.......'. SH: 0Dex: 19Ãdµjƒ(###.........#.#........#. XL:  7 Next: 62% Place: Dungeon:5#.)..........∩.........'. Noise: ==-------  Time: 4450.6 (0.0)#.#.......@...#.#........#. j) +1 trident.............#..†#.......#. Throw: dart (poison).#....................## Fly #.......########.....#####)#.###.....#Ãdµj¶(O#.#.##.....# K   Pikel (poisoned)#.#.#ÃdµjÑ*Í####### 5   lemure (poisoned)#.#..#.####Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, poisoned, 60% to hit)  The puff of flame hits Pikel. _Pikel is moderately wounded.ÃdµjÃMW #.#### #.. #.# Janseli the Magician #(# #..####Y. Djinni of Zin ***... #.# #....##.. Health: 9/46====-------------------- ####(########..#.##.. AC: 5Str: 9 ...#5#.............#. EV: 11Int: 16 ÃdµjXN¸####.#K..#...#.......'. SH: 0Dex: 19 ###.....*...#.#........#. XL:  7 Next: 62% Place: Dungeon:5 #.).....*....∩.........'. Noise: ==-------  Time: 4450.6 (0.0) Ãdµj–N¿#.#.......@...#.#........#. j) +1 trident .............#..†#.......#. Throw: dart (poison) ÃdµjàNœ.#....................## Fly  #.......########.....#  ####)#.## #.....# Ãdµj O #.#.# #.....#  K   Pikel (poisoned) Ãdµj™OH#.#.# #######  5   lemure (poisoned) #.#.. #.####The puff of flame hits Pikel. _Pikel is moderately wounded.Aiming: Quicksilver BoltÃdµjÊO Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, poisoned, 64% to hit)Ådµj@Ë» #.#### #.. #.# Janseli the Magician #(# #..####Y. Djinni of Zin ***... #.# #....##.. Health: 9/46====-------------------- ####(########..#.##.. AC: 5Str: 9 ...#5#.............#. EV: 11Int: 16 ####.#)..#...#.......'. SH: 0Dex: 19 ###.........#.#........#. XL:  7 Next: 62% Place: Dungeon:5 #.)..........∩.........'. Noise: ==-------  Time: 4450.6 (0.0) Ådµj8Ìä#.#.......@...#.#........#. j) +1 trident .............#..†#.......#. Throw: dart (poison) .#....................## Fly  #.......########.....#  ####)#.## #.....#  #.#.# #.....#  K   Pikel (poisoned) #.#.# #######  5   lemure (poisoned) #.#.. ÅdµjÍê#.#### _Pikel is moderately wounded.Aiming: Quicksilver BoltPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, poisoned, 64% to hit)  The bolt of dispelling energy hits Pikel!!Ådµj>×Ö.  Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe of cold  resistance (moderately wounded, poisoned, 64% to hit)  The bolt of dispelling energy hits Pikel!!  You kill Pikel!  The bolt of dispelling energy hits the lemure!  You kill the lemure!ÅdµjT W  #.. ÅdµjÅ¥ #*#  #*#  ####* ...#* * * *     #.#.#  #.#.#  #.#.. Ådµj·  SThat felt strangely unrewarding.ÅdµjÁ­ú.(.)..S   adder (wandering)Ådµj›ÈÅdµjnÔ#.#### #.. #.# Janseli the Magician#S##..####Y. Djinni of Zin ***...#.##....##.. Health: 10/47 =====-------------------####(########..#.##.. AC: 5Str: 9...#.#.............#. EV: 11Int: 16####.#)..#...#.......'. SH: 0Dex: 19###.........#.#........#. XL:  7 Next: 193% Place: Dungeon:5#.)..........∩.........'. Noise: ===------  Time: 4451.6 (1.0)#.#.......@...#Ådµj Ö [40m.#........#. j) +1 trident.............#..†#.......#. Throw: dart (poison).#....................## Fly #.......########.....#####)#.###.....##.#.##.....# S   adder (wandering)#.#.#########.#..#.####You kill Pikel!The bolt of dispelling energy hits the lemure!  You kill the lemure!That felt strangely unrewarding. _You hear an angry hiss.  Your Fighting skill increases to level 1!the lemure!at felt strangely unrewarding. _You hear an angry hiss.  Your Fighting skill increases to level 1!  Your Invocations skill increases to level 1! have reached level 8!Ådµj>â/  --more--ËdµjÞ¦…1/52=7847% Ëdµjl°Kadder (wandering)ËdµjܲP _You feel clever.ÍdµjŒÕ #J5..# #. #K# #.#### #.. #.###S# #..####Y #.# #....##..5#####(########..#.##.. ...#.#.......#. ####.#)..#...#.'.###.#.##. #.)∩...'.#.##..#.......#..†#.#...#.............####.......###########)#.##.....# #.#.# #.....##.#.# ###Ídµj–Ö 1#####.#..Ídµj€Ø K(SÍdµj+ã ÍdµjOä 6---2 _Ídµjî Ídµj�ï Ðdµj{ø†YS.##5.. #K# .#### #.##(####Y.. #S# #....##..5#####(########..#.##. ...#.#.......# ####.#)..#...#.'###.#..Ðdµj>ù²# #.).∩.'#.#.#.#.......#..†#............###.......###########)#.##.....########ÐdµjüO.SÐdµj=Ðdµj$A---3Ðdµj{Ðdµj~Ñdµj_®¶.5K# ###. #.##(# ####Y.....##..5#####S########..#.##... ...#.#.............#####.#)..#...#.'###.........#.#..#.).∩...'#.#..#.##...#..†#. .#......## ############)#.##  #.#.# #####.Ñdµjl³K(SÑdµj´O.SÑdµjr½WSÑdµj:¾G2=4ÑdµjßÅÑdµjÉ/ _The adder hisses angrily.Ñdµj•K æ###. #.##(# ####Y.....##..5#####(########..#.##... ...#.#.............#Ñdµj½L T####.#)S.#...#.'###.........#.#..#.).∩.'#.#..#.#..#...#..†#. .#......## ############)#.##  #.#.# .#####ÑdµjgM y#.#..###ÑdµjÕN N.SÑdµj«Y C-5Ñdµj¢a Ñdµj'c Ódµj_£@(# ####Y.....##..5#####(########..#.##... ...#.#.............#####.#)..#...#'###......S..#.#..#.)....∩...'#.#..#.#..#...#..†# .#......## ######## ###)#.##  #.#.# .#####Ódµj¤‹#.#..###.ÓdµjÝ¥N.SÓdµjÛ®Ódµj“¯?-6Ódµjk·ÓdµjɸÖdµj ` #(##..####Y.. Janseli the Magician#.##....##..5 Djinni of Zin ***...#####(########..#.##... Health: 12/52 =====-------------------...#.#.............#.. AC: 5Str: 9####.#)..#...#.......'.. EV: 11Int: 17###.........#.#........#.. SH: 0Dex: 19#.)......S...∩.........'.. XL:  8 Next: 47% Place: Dungeon:5#.#........*..#.#........#.. Noise: ---------  Time: 4456.6Ödµj[a Ì (0.0)...........@.#..†#.......#.. j) +1 trident.#....................### Throw: dart (poison)#.......########.....#Fly ####)#.###.....##.#.##.....##.#.########S   adder#.#..#.#####.##.# _You feel clever. _The adder hisses angrily.  Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit)Ùdµj¸‰#(##..####Y.. Janseli the Magician#.##....##..5 Djinni of Zin ***...#####(########..#.##... Health: 12/52 =====-------------------...#.#.............#.. AC: 5Str: 9####.#)..#...#.......'.. EV: 11Int: 17###.........#.#........#.. SH: 0Dex: 19#.)......S...∩.........'.. XL:  8 Next: 47% Place: Dungeon:5#.#...........#.#........#.. Noise: ---------  Time: 4456.6 (0.0)ÙdµjEŒÇ...........@.#..†#.......#.. j) +1 trident.#....................### Throw: dart (poison)#.......########.....#Fly ####)#.###.....##.#.##.....##.#.########S   adder#.#..#.#####.##.# _The adder hisses angrily.  Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit)  Okay, then.ÙdµjV“Ùdµjc•. _Údµj œ#(##..####Y.. Janseli the Magician#.##....##..5 Djinni of Zin ***...#####(########..#.##... Health: 12/52 =====-------------------...#.#.............#.. AC: 5Str: 9####.#)..#...#.......'.. EV: 11Int: 17###.........#.#........#.. SH: 0Dex: 19#.)......S...∩.........'.. XL:  8 Next: 47% Place: Dungeon:5#.#........*..#.#........#.. Noise: ---------  Time: 4456.6Údµjž¼ (0.0)...........@.#..†#.......#.. j) +1 trident.#....................### Throw: dart (poison)#.......########.....#Fly ####)#.###.....##.#.##.....##.#.########S   adder#.#..#.#####.##.#Aim: an adder (37% to hit) _Okay, then.Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit)Údµjû ¦#(##..####Y.. Janseli the Magician#.##....##..5 Djinni of Zin ***...#####(########..#.##... Health: 12/52 =====-------------------...#.#.............#.. AC: 5Str: 9Údµj N####.#)(.#...#.......'.. EV: 11Int: 17###......(..#.#........#.. SH: 0Dex: 19#.)......(...∩.........'.. XL:  8 Next: 47% Place: Dungeon:5#.#........(..#.#........#.. Noise: ---------  Time: 4456.6 (0.0)...........@.#..†#.......#.. j) +1 trident.#....................### Throw: dart (poison)#.......########.....#Fly ####)#.##ÚdµjI 8#.....##.#.##.....##.#.########S   adderÚdµjx f#.#..#.#####.##.#ÚdµjÔ •Aim: an adder (37% to hit) _Okay, then.Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit)Údµj@œ «.S _Okay, then.  Throw: dart (poison)Údµj�� —Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (37% to hit)  You throw a dart. The dart barely misses the adder.Údµjž­ .Údµjè¯ m=7.6 (1Nothing quiveredÚdµjoº Údµj†¾ = _The adder bites you but does no damage.ÝdµjÁŸ ë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÝdµjÓ.p #(# #..####Y.. Janseli the Magician #.# #....##..5 Djinni of Zin ***... #####(########..#.##... Health: 11/52 =====------------------- ...#.#.............#.. AC: 5Str: 9 ####.#)(.#...#.......'.. EV: 11Int: 17 ###.........#.#........#.. SH: 0Ýdµj­0ìDex: 19 #.)..........∩.........'.. XL:  8 Next: 47% Place: Dungeon:5 #.#........S..#.#........#.. Noise: =--------  Time: 4457.6 (0.0) ...........@.#..†#.......#.. j) +1 trident .#....................### Nothing quivered #.......########.....#  Fly  ####)#.## #.....#  #.#.# #.....#  #.#.# #######  S   adder #.#.. #.#### #.##.# _The adder bites you but does no damage.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)ÞdµjïM9 #(# #..####Y.. Janseli the Magician #.# #....##..5 Djinni of Zin ***... ÞdµjàOâ#####(########..#.##... Health: 11/52 =====------------------- ...#.#.............#.. AC: 5Str: 9 ####.#)(.#...#.......'.. EV: 11Int: 17 ###.........#.#........#.. SH: 0Dex: 19 #.)..........∩.........'.. XL:  8 Next: 47% Place: Dungeon:5 #.#........S..#.#........#.. Noise: =--------  Time: 4457.6 (0.0) ...........@.#..†#.......#.. j) +1 trident .#....................### Nothing quivered #.......########.....#  Fly  Þdµj Q####)#.## #.....#  #.#.# #.....#  #.#.# #######  S   adder #.#.. #.#### #.##.#Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineÞdµjèQMAim: an adder (100% to hit)  You freeze the adder!Þdµj+� #(#  #.#  #####(######## ...#.#....... ####.#)(.#...# ###.........#.#.. Þdµj1,¨#.)..........∩. #.#........S..# ...........@.#..† .#.............. #.......#######  ####)#.##  #.#.#  #.#.#   ÞdµjÔ-²#.#.. #.## ÞdµjW@·Aim  Press: ? - help, Shift-Dir - straight line: an adder (100% to hit)  You freeze the adder!  The adder is severely wounded.* * * LOW HITPOINT WARNING * * *28.6 (1Þdµjµ\l _The adder completely misses you.ÞdµjœV ë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Þdµj�O e #(# #..####Y.. Janseli the Magician #.# #....##..5 Djinni of Zin ***... #####(########..#.##... Health: 11/52 =====------------------- ...#.#.............#.. AC: 5Str: 9ÞdµjÍP # ####.#)(.#...#.......'.. EV: 11Int: 17 ###.........#.#........#.. SH: 0Dex: 19 #.)..........∩.........'.. XL:  8 Next: 47% Place: Dungeon:5 #.#........S..#.#........#.. Noise: =--------  Time: 4458.6 (0.0) ...........@.#..†#.......#.. j) +1 trident .#....................### Nothing quivered #.......########.....#  Fly  ####)#.## #.....#  #.#.# #.....#  ÞdµjÂQ #.#.# #######  S   adder #.#.. #.#### #.##.# _The adder completely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)ßdµjô #(# #..####Y.. Janseli the Magician #.# #....##..5 Djinni of Zin ***... #####(########..#.##... Health: 11/52 =====------------------- ...#.#.............#.. AC: 5Str: 9 ####.#)(.#...#.......'.. EV: 11Int: 17 ###.........#.#........#.. SH: 0Dex: 19 #.)..........∩.........'.. XL:  8 Next: 47% Place: Dungeon:5 #.#...........#.#........#.. Noise: =--------  Time: 4458.6 (0.0) ...........@.#..†#.......#.. j) +1 trident .#....................### Nothing quivered #.......########.....#  Fly  ####)#.## #.....#  #.#.# #.....#  #.#.# #######  S   adderßdµj,P[1K #.#.. #.#### #.##.#Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  You freeze the adder!ßdµj™ ]#.####(########..#.#.......####.#)(.#...##.........#.#..)..........∩...........#.......@.##..............#.......###########)#.###.#.#.#.#. ## ßdµjéáÑ #(#  #.#  #####(######## ...#.#....... ####.#)(.#...# ###.........#.#.. #.)..........∩. #.#...........# ...........@.#..†ßdµjòãî .#.............. #.......#######  ####)#.##  #.#.#  #.#.#  #.#.. #.## ßdµj tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  You freeze the adder!  You kill the adder!89.6 (1 _* * * LOW HITPOINT WARNING * * *ßdµj[ ßdµj| ßdµjv ßdµjœ ,ßdµjÄ ßdµjÈ c2ßdµjè Bßdµji( Xßdµj, ßdµj», ßdµjP0 ßdµjV3 _3=ßdµj!6 ßdµj˜6 ßdµj 9 ßdµji< ßdµj{= ßdµjdC ,ßdµjøC ßdµj�E ßdµj‚H ßdµjÏI S4=ßdµjíK ßdµjJO ,ßdµjfR ßdµj`U ,ßdµj=[ ,ßdµj\ 75ßdµjã^ ßdµjÃa ,ßdµjzc ßdµjâg ßdµj¤h ßdµjGj ßdµjq ,ßdµjãq ßdµjðt ßdµj�u I6=ßdµjmw ßdµjŠ{ ,ßdµj@} ßdµj€ ,ßdµj‚ ßdµjŸ… ßdµj4† S7=ßdµjÒ‡ ßdµj6‹ ßdµjÝ‹ ßdµjs� ßdµj©� ßdµj5‘ ßdµj3� ßdµjU  ,ßdµji£ ßdµj¨ ßdµjW© I8=ßdµjª ßdµjë¯ ßdµj�° ßdµj³ ßdµjÿ¸ t _You start resting.ßdµj^» ßdµj¿ ßdµjÜ¿ S9=ßdµji ßdµj‰Ë BßdµjÍ ßdµj¬Í ßdµjžÏ ßdµjBÓ ,ßdµjÍÕ ßdµj£Ú ßdµj?Û J20=ßdµj`à ßdµjëâ ßdµj~ã ßdµjEæ ßdµj�é ßdµjêé ßdµjì ßdµjöð ßdµj§ñ ßdµjéó ßdµj³ö ßdµj-÷ ßdµjp÷ L1=ßdµjáù ßdµj þ ßdµj›þ ßdµj% ßdµj ßdµjl ßdµjj ßdµjˆ j22=ßdµj ßdµjó ,ßdµj_ ßdµj ßdµjr ßdµjK ßdµjÏ ßdµj4 ßdµj ßdµj  ßdµjd D3=ßdµjO ßdµj? ßdµjÑ ßdµjŸ" ßdµj‹& ßdµjó& ßdµj* ßdµj$- ßdµjž- =4=ßdµjæ- ßdµjà/ ßdµj33 ßdµj·3 ßdµj°5 ßdµjÇ8 ßdµjS9 ßdµj=; ßdµjb> ßdµjü> ßdµjØ@ ßdµj¤C ßdµjD K5=ßdµj F ßdµj÷H ßdµjfI ßdµjÏJ ßdµj¹M ßdµj#N ßdµj²O ßdµjwR ßdµjS S6=ßdµjXU ßdµjyY ßdµjZ ßdµj7\ ßdµj^ ,ßdµjÁ_ ßdµj©b ßdµj c ßdµjae ßdµjÄh ßdµjei K7=ßdµjqk ßdµjRn ßdµjÁn ßdµj+p ßdµj!s ßdµj•s ßdµjv ßdµjÊx ßdµjEy ßdµjo{ ßdµjŽ~ ßdµj 98ßdµjÞ€ ßdµjµ„ ,ßdµjê’ ßdµj˜ ,ßdµjðœ ßdµjÞ  ßdµj‹¡ S9=ßdµj¤ ßdµj*¨ ßdµjž¨ ßdµjd« ßdµj=¯ ßdµjÒ° ßdµj² ßdµjR¶ ßdµjǶ ßdµj©¸ ßdµj{¼ ßdµj½ L30=ßdµj0¿ ßdµj Ä ,ßdµjMÆ ßdµj>Ê ,ßdµjÌ ßdµjÐ ßdµj‰Ð L1=ßdµjÊÒ ßdµj¨Õ ßdµjÖ ßdµj"Ø ßdµj·Û ßdµjWÜ ßdµjÃÞ ßdµjµá ,ßdµjJå ßdµjþè ßdµjê K2=ßdµjŒì ßdµjØï ,ßdµj [3=ßdµj £4=ßdµj ßdµje Bßdµj¬# ßdµj\$ ßdµj_( ßdµjd* ßdµj:+ ßdµj- ßdµjî2 i5=ßdµj½4 ßdµjC9 ßdµjÓ9 ßdµjf< ßdµjA ,ßdµjïB ßdµjI w6=ßdµj#R BßdµjS ßdµjyS ßdµj¶U ßdµjØX ßdµj‰Y ßdµj÷[ ßdµjc z37=ßdµjÆf ,ßdµj+h ßdµj—l ,ßdµj&o ßdµjXr m8=ßdµjÉu ßdµjòw ßdµj�x ßdµjoz ßdµj`~ ßdµjÓ~ ßdµjA€ ßdµjêˆ Bßdµjn‹ ßdµj � a9=ßdµj.› ,ßdµj� ßdµjÛ¡ ,ßdµj¸¤ ßdµjø§ ßdµj¾¨ V40=ßdµj?ª ßdµjó­ ,ßdµjÿ¯ ßdµj²³ ,ßdµjþµ ßdµj4¹ ,ßdµj—» ßdµja¾ ßdµjÚ¾ %1ßdµjÆÀ ßdµjôà ,ßdµjjÆ ßdµj¯É ßdµjÓÊ ßdµj3Ì ßdµj¡Î ßdµjÏ ßdµjÌÐ ßdµjÓÔ ßdµjVÕ K2=ßdµjÜÖ ßdµjMÚ ßdµj¼Ú ßdµjyÜ ßdµjà ,ßdµj?â ßdµj¤å ßdµjæ U3=ßdµjè ßdµj‘ë ßdµjì ßdµjèí ßdµjµð ßdµjKò ßdµjEô ßdµja÷ ßdµjÒ÷ ßdµjoù ßdµj�ü ßdµjý #4ßdµjGý (=ßdµj`ÿ ßdµj6ßdµjÕßdµjmßdµj¢ßdµj ßdµjc ßdµjbßdµj8U5=ßdµj¦ßdµjà °ßdµj™"ßdµjs'a6=ßdµj‡(ßdµj¨+,ßdµj¹-ßdµj«p‰7=8=9=ßdµjTt,ßdµjþußdµj:yßdµj±yL50=ßdµj”{ßdµj™�,ßdµj›“ßdµjƒ˜ßdµj™ßdµjõ�ßdµj ¡ßdµj—¡ßdµjó£ßdµj¨ßdµjo¨#1ßdµj½¨2=ßdµjèªßdµj®ßdµj�®ßdµj&³ßdµjµßdµj•µßdµjJ·ßdµj½^ _You hear a distant slurping noise. x3  HP restored.ßdµj�Ê&-ßdµjøÙ160344.0)ßdµjøÚc2=-4ßdµjÜ5 _ßdµjÀåßdµjíãdµjº„M.#### #.##(####Y.. #.# #....##..5#####(########..#.##. ...#.#......# ####.#)(.#...#.'###.#..# #.).∩...'#.#.#.#......#..÷#............###.......########.....###ãdµj®)ãdµj_*05.0)ãdµj"3ãdµjz5ãdµjZ6 aM5.. #K# .#### #.##(####Y.. #.# #....##..5#####(########..#.##. ...#.#.......# ####.#)(.#...#.'###.## #.).∩...'#.#.#.#.......#..÷#....#....................######.#.6ãdµjÝ aMYS.##5.. #K# .#### #.##(####Y.. #.# #....##..5#####(########..#.##. ...#.#.......# ####.#)(.#...#.'###.#..# #.).∩.'#.#ãdµjÖÝ J.#.#...............#..÷#.......#.......#####.#.ãdµjªè ãdµjîé 7ãdµj ñ ãdµj8ó ädµjØÇÕM.. ..S.##5.. #K# .#### #.##(####Y.. #.# #....##..5#####(########..#.##. ...#.#.......# ####.#)@.#...#'###.#..##.)..........∩.........'.. Fly ....######.#.ädµjfk=89.6 (2Throw: dart (poison) _g - a poisoned dartädµjx #....' ### #....# #.. #....# #. #.# #....# #. #K #.#### #.. #.# #(# #..####Y. #.# #....#######(########..#.# ...#@#......# ####.#)..#...#.' ###.........#.#.# #.)..........∩...' #.#...........#..#......#..÷#.#..#.........## #.......########.....#####)#.## [3ädµjl+4m#.....#ädµj±A10.6 (1ädµjªädµj7ädµjžGM#...######...'## ..... #K.#### #.#(####Y #.# #...#####@########..#.##. ...#.#......#####.#)..#...#.......'. Fly .#.........#..#...#.......#####ädµj ädµj6%1ädµjC'ädµjZ@ädµjbBl2.6 (22 darts (poison)ädµj1Xädµjch_ _g - 2 poisoned darts (gained 1)ådµj9Ó¼M +...'...5#...######...'##..# ..... #K.#### #.#(####Y #@# #...#####.########..#.##....#.#.............#. Fly .. ......# . ......... ådµjæÚådµjºá*3.6 (1ådµj_æådµjeèådµj#tÕM#...#K. +...'...5#...######..'##..# ...... #K.#### #.#####Y #.# #...#####.########..#.##.. Fly ......#ådµjÝ945.6 (24 _g - 4 poisoned darts (gained 2)ædµjǃë +...'.5##...####.....'  ###.#....# #.#.K###. #. ####Y...##.#####.########..#Fly ......#.#....................## ædµjŽ@6.6 (1ædµj“•ædµj@—ædµjü17 ##...####.....'  ###..#....# #.#K###. #. ####Y...##.#####@########..# ...#.#.............#Fly ........#..........#.......########.....#ædµjógX7ædµj9Ó ....'  ###..#..#.#K###. #. ####Y...##.#####.########..# ...#@#.............#####.#)..#...#'.#Fly .........#..#..ædµjzÓ¤.#.......#########)#.###.....#ædµj£Ý;8ædµj!æædµj4èædµjƒ . #..#.#K###. #. ####Y...##.#####.########..# ...#.#.............#####.#@..#...#'ædµj ²###.........#.#.#.).....Fly ..........#.#####)#.###.#.##.....#ædµj) ædµj� %9ædµjø ædµjñ $  Things that are here:ædµjã  ædµj À_a +1 whip of flaming; a +2 robe of cold resistance; the kobold corpse of PikelëdµjKëdµjš¶Pick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 whip of flaming Armour (select all with [)  b - a +2 robe of cold resistance Carrion ëdµjäˆthe kobold corpse of Pikel [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedëdµj7[top]ñdµj†� ¦  b + a +2 robe of cold resistance[Enter] accept (1 chosen)ôdµj¨* ôdµj3 ôdµjü; Ù#....##.. Janseli the Magician#....# #. #.# Djinni of Zin ***...#....# #. #K# Health: 52/52 ========================#.#### #.. #.# AC: 5Str: 9#.##..####Y. EV: 11Int: 17#.##....##.. SH: 0Dex: 19ôdµj^< Ã#####.########..#.##.. XL:  8 Next: 48% Place: Dungeon:5...#.#.............#. Noise: ---------  Time: 4619.6 (0.0)####.#@..#...#.......'. j) +1 trident###.........#.#........#. Throw: 4 darts (poison)#.)..........∩.........'. Fly #.#...........#.#........#.ôdµjÚ< e.............#..÷#.......#..#....................###.......########.....#####)#.###.....##.#.##.....# _HP restored. _g - a poisoned dart _g - 2 poisoned darts (gained 1) ôdµj= %_g - 4 poisoned darts (gained 2)  Things that are here: _a +1 whip of flaming; a +2 robe of cold resistance; the kobold corpse of PikelôdµjG ôdµjŠG +20.6 (1ôdµj¿N ôdµjÎP V _l - a +2 robe of cold resistanceõdµj9hM'## ..... #K### #.#####Y #.# #...#####.########..#.##. ...#@#......# ####.#)..#...#'##.........#.#.##.)..........∩.........'...........#.#####)#.##1õdµjÌXåM#...######...'## ..... #K### #.#####Y #.# #...#####@########..#.##. ...#.#......#####.#)..#...#.......'. Fly .#.........#..#...#.......#####õdµjÊ_õdµjÈ`%2õdµjwfõdµjægödµj1>õGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts (quivered) Armour (go to first with [)  b - a +1 leather armour (worn)  h - a +0 cloak (worn)a - a +0 robe  k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4}  l - a +2 robe of cold resistance Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv}ùdµjÇÌxl - a +2 robe of cold resistance. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 'Of cold resistance': It protects you from cold. ùdµj9ÍÎIt cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 0.1 (5.4 -> 5.3). Your EV would increase by 0.6 (11.7 -> 12.3). Your spell failure would improve by up to 1% (press '!' for details). You took it off Pikel on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} ùdµjh͇Menu/colouring prefixes: identified enchanted ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.ûdµjj¡ûdµjÓ¢ûdµjÒªö##...######. Janseli the Magician#....'### Djinni of Zin ***...#....##.. Health: 52/52 ========================#....# #. #.# AC: 5Str: 9#....# #. #K# EV: 11Int: 17#.#### #.. #.# SH: 0Dex: 19#.#ûdµj¨«‰#..####Y. XL:  8 Next: 48% Place: Dungeon:5#.##....##.. Noise: ---------  Time: 4622.6 (0.0)#####@########..#.##.. j) +1 trident...#.#.............#. Throw: 4 darts (poison)####.#)..#...#.......'. Fly ###.........#.#........#.#.)..........∩.........'.#.#...........#.#........#..............#..÷#.......#..#....................###.......########.....# ûdµjì«û_g - a poisoned dart _g - 2 poisoned darts (gained 1) _g - 4 poisoned darts (gained 2)  ûdµj¬Things that are here: _a +1 whip of flaming; a +2 robe of cold resistance; the kobold corpse of Pikel _l - a +2 robe of cold resistanceûdµjx¬ûdµjî²ûdµj•³ûdµjšºûdµjðÂd  You start removing your armour.ûdµjÝÇ*3.6 (1ûdµjËûdµj’ÒûdµjÓ*4.6 (2ûdµjŒØûdµjTßûdµj4à*5.6 (3ûdµj}åûdµj‰ìûdµjsí*6.6 (4ûdµjoóûdµj²üûdµjúü#7.6 (5ûdµjŸûdµjŒ 12 _You continue removing your +1 leather armour. x5ûdµj‹ûdµjÄûdµj.(™  You finish removing your +1 leather armour.  You start putting on your armour.ûdµjþ(*8.6 (6ûdµjc/ûdµjD7ûdµjÆ7*9.6 (7ûdµjo=ûdµjtEA30.6 (8ûdµj´KûdµjìRûdµjT*1.6 (9ûdµjçXûdµj¸_ûdµjç`.2.6 (10.0)ûdµjbfûdµj±h. 5 ûdµjëh¡_You continue putting on your +2 robe of cold resistance. x5  You finish putting on your +2 robe of cold resistance.ûdµj’iûdµjüoûdµjArQ _You feel resistant to cold.ýdµjÙ'€ +...'...5#...######.ýdµj (ä..'##..# ..... #KýdµjB(®### #.#####Y #@# #...ýdµj`(¸#####.########..#.##. ...#.#......ýdµj~(z# ####.#)..#...#'ýdµj™(##..#.##ýdµjµ(£ #.)..........∩.'.ýdµjÔ(h #.#...........#.#.ýdµjð(à .............#..÷#. ýdµj ).........#ýdµjÖ)D ýdµjª1ýdµj373.0) _ýdµj”9ýdµj;ýdµj»®M#...#K. +...'...5#...######..'##..# ...ýdµj|»... #K### #.#####Y #.# #...ýdµj§»¿#####.########..#.##.. Fly ýdµjË»,......#ýdµj¼ÆýdµjýÇ%4ýdµj,Ðýdµj¶Òýdµj:¤aM)#.#### ....#...#.K. +...'...5#...###ýdµj¤×###.'.##.# ...#.ýdµj®¤¬...# #. #K### #.#ýdµjÕ¤?####Y#.#ýdµjü¤“#....##.. Fly ....ýdµj¥ýdµj¼¬ýdµj}­%5ýdµjó²ýdµjœ´ýdµj:Ü M.#....#####)#.#### ....#...#.K. +...'.#..5#...######.'.## .ýdµj¿Ü D....# #. #K### #.#####Y#.##....##.....ýdµj#æ ýdµjýæ %6ýdµj,í ýdµjÅî ýdµj‚Ñ ÚM.....+...5....#....#####)#.#### ....#...#.#K. +...'.#..5#...#### ###.'...## ..... #KýdµjûÑ #.#### #.. #.# Fly ...ýdµjˆÚ ýdµjÛ %7ýdµjá ýdµj˜â þdµjá(2.######..........###.........5...##.#...#....#####...##..)#.#### .....##...#.# #.K.#....'.# #..55##...####. ###..#....'.... ####.@..# #...#....# #. #.##....# #. #K# #.#### #.. #.###.# #..####Y #.# #....##..5#####.########..#.##.. ...#.#.......#. ####.#)..#..'.þdµj%3;8þdµjH7þdµjs:þdµj®äøM. #...O.######..........###.........5...##....þdµjéä�## #...#....#####..#..)#.#### .....#...#.#K.#þdµjåÜ ....'.# #..55#...####. ###.'....þdµj1å>###### þdµjTå...##þdµjvå®#....# #. #K##.þdµj îþdµjï%9þdµj%ôþdµjµõþdµjpt ÍM ####. #..#...O.######..........### .........5...##....### #...#....#####...#..)#.#### ....#.#...#K.#þdµju þ#.....'.# #..55##@..####. ###.'....###### ..#....# #. #.###.þdµjZ} þdµjô} &40þdµjÏ„ þdµjO† þdµjì4å #.#  #........#### #........#...######..........## .........5...##...#####...#....#####...þdµjl5J...#..)#.#### ..... #.#...#.# #.K.#.@...'.# #..5##...####. #....'.... ### #....##### #.. #....# #. #.# #....# #. #Kþdµj–5û #.#### #.. #.# #.# #..####Y. þdµj¹5W#.# #....##þdµj´=þdµjö>%1ÿdµj-ÿdµj‹ x #.#  #........#  #........### #.#..######..........# .........5...###.#####...#....######.....#..)#.#### ... #@#...#.# #.KÿdµjÌ‹ å #.....'.# #.###...####. #....'.... ## #....##### #. #....# #. #. #....# #. #K #.#### #.. # #.# #..####YÿdµjÆ‘ ÿdµjÌ’ %2ÿdµjQ— ÿdµj™ ÿdµj¡Ö MM..###  ##. #...######..........# .........5...#####...#....######....@#..)#.#### ....#####.#...#.#K#.....'.##.. Fly ..###.'..### ##ÿdµj¾Ù ÿdµj�Ú %3ÿdµj`ß ÿdµjŒà eµjJ03eµj4eµj¦5eµj)Ï ..###.....#  #.#  #.#  #. . #.# .######. .5...## #.#####...#....##### #...@.#..)#.####  #####.#...#.# #.eµj–Ïv #.....'.# # ###...####.  #....'....  #....##### # #....# #. # #....# #. # #.#### #.. #eµj=×eµjœ×%4eµjÍÝeµjGÞeµj#‰ ..###.....# #.# #.# #. . #.# .####### .5...## #.#####...#....##### #..@..#..)#.####  #####.#...#.# #eµj#Ь #.....'.# # ###...####.  #....'.... #....##### #....# #. #....# #. #.#### #..eµj»�eµj@�%5eµjR”eµjØ•eµj¾Ê • ..###.....#. #.#. #.#. #.##. . #... .###### #. .5... #.#####...#.... #.@...#..)#.####  #####.#...#.#  #.....'.# eµjcË ¥ ###...####. #....'.... #....##### #....# #.  #....# #.  #.#### #..eµj Õ eµj›Õ %6eµjŠÜ eµjÞ eµj³Ô d ..### #... # #.. # #.. # ##... # ..# .###### #.# .5... #.#####...#.... #@....#..)#.####  #####.#...#.# #.....'.#  ###...####.  #....'.... eµj�Õ W #....#####  #....# #.  #....# #.  #.#### #..eµjÕÜ eµjYÝ %7eµjÄâ eµjÖã eµj,ÞƒM....... ..###.. #.. ##... ..# .######.... .........5...#####...#....###.....#..)#.#########.#...##.....'.#eµjÆX8eµj¬MIeµjNeµjQ‚M ##.#..........B. ..###....# #...#.##... #....# .######.... .........5...#####...#....###.....#..)#.#########.#...#.#B   bombardier beetle (asleep)eµjƒ[;9eµjaeµj8db _You encounter a bombardier beetle.eµjÇí ..+..... ##.#.........B.....###...# ....## #.......###.......# #...@# .######........###.# .........5....#####...#....###.....#..)#########.#...#.....'.# ###...####'....####eµjGø<50eµjÿeµjeµj—* õ##.[#####>....+... ##.#.........B.....### # #.##@......#  #....##.######.......###.# .........5.....#####...#....###.....#..)#########.#...#.....'.####...####'....eµjë6 ;1eµjÍ7 eµjm< ; _Found a stone staircase leading down.eµj�ë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eµjpeµj̇ Your spells (cast)TypeFailure Level  a + FreezeIce1% 1 b - Frozen RampartsIce3%3  c - Ozocubu's ArmourIceeµj€„3%3  d - Summon Ice BeastIce/Summoning3%3  e - SlowHexes1%1  f - Searing RayConjuration1%2  g - Volatile BlastmotesFire/Translocation3%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit eµj�† eµjwŽ eµjw–—..##.[... Janseli the Magician######>....+...... Djinni of Zin ***...#......... ##.#... Health: 52/52 ========================#................. AC: 5Str: 9#....B.....###.... EV: 12Int: 17#.......# #....... SH: 0Dex: 19#.......# #....... XL:  8 Next: 48% Place: Dungeon:5 eµjâ—ä# #.......# #....... Noise: ---------  Time: 4651.6 (0.0)#.##@......# #....... j) +1 trident#....##.######....... Throw: 4 darts (poison)....###.# .........5... Fly .. #.#####...#....####.....#..)#.#########.#...#.#B   bombardier beetle (asleep)#.....'.####...####.#....'....You finish putting on your +2 robe of cold resistance. _You feel resistant to cold. _You encounter a bombardier beetle. _Found a stone staircase leading down.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. eµj“¡..##.[... Janseli the Magician######>....+...... Djinni of Zin ***...#......... ##.#... Health: 52/52 ========================#................. AC: 5Str: 9#....B.....###.... EV: 12Int: 17#.......# #....... SH: 0Dex: 19#.......# #....... XL:  8 Next: 48% Place: Dungeon:5# #.......# #....... Noise: ---------  Time: 4651.6 (0.0)#.##@......# #....... j) +1 trident#....##.######.......  eµjp£w[33mThrow: 4 darts (poison)....###.# .........5... Fly .. #.#####...#....####.....#..)#.#########.#...#.#B   bombardier beetle (asleep)#.....'.####...####.#....'....You finish putting on your +2 robe of cold resistance. _You feel resistant to cold. _You encounter a bombardier beetle. _Found a stone staircase leading down.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. eµjV­ÇY, ally target)Y   ice beast (summoned) eµj2®c49--==2.6 (1 eµjí´ eµjò·4 _A chill wind blows around you. eµj†ã ..... #....##.[#####>....+... ##.#.........B.....###  #@..#.##..Y....#  #....##.######.... eµj#‡©....###.# .........5.....#####...#....###.....#..)#.#########.#...#.....'.####...#### eµj�ˆ8Y. eµj� eµjÿ�.--3 eµj— eµj©˜ eµjBe­ # .. ..... #....##.[#####>....+... ##.#.........B.....### . #...Y##.......#  #....##.######......###.# ..........5.....#####...#....###.....#..)#.#########.#...#.....'.#Y. eµjîn~50=---4 eµj¬} eµj•N  Casting: Summon Ice Beast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eµjjq #...... Janseli the Magician .. ........ Djinni of Zin ***... #....##.[... Health: 48/52 ======================-- ######>....+...... AC: 5Str: 9 #......... ##.#... EV: 12Int: 17 #................. SH: 0Dex: 19 #...*B.....###.... XL:  8 Next: 48% Place: Dungeon:5 #.**....# #....... Noise: ---------  Time: 4654.6 (0.0) #@...Y..# #....... j) +1 trident # #.......# #....... Throw: 4 darts (poison) eµjÁk§#.##.......# #....... Fly  #....##.######....... ....###.# ..........5... .. #.#####...#....### B   bombardier beetle (asleep, ally target) #.....#..)#.####  Y   ice beast (summoned) #####.#...#.#  #.....'.# _A chill wind blows around you.  Casting: Summon Ice Beast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, ally target, 100% to hit)eµj§©#...... Janseli the Magician.. ........ Djinni of Zin ***...#....##.[... Health: 48/52 ======================--######>....+...... AC: 5Str: 9#......... ##.#... EV: 12Int: 17#................. SH: 0Dex: 19#...**.....###.... XL:  8 Next: 48% Place: Dungeon:5#.**....# #....... Noise: ---------  Time: 4654.6 (0.0)#@...Y..# #....... j) +1 trident# #.......# #....... [33eµj�«àmThrow: 4 darts (poison)#.##.......# #....... Fly #....##.######...........###.# ..........5..... #.#####...#....### B   bombardier beetle (ally target)#.....#..)#.####Y   ice beast (summoned)#####.#...#.##.....'.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, ally target, 100% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle!eµjƒ0EY.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (asleep, ally target, 100% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle!  The bombardier beetle is heavily wounded.eµjÌ:W.B....eµj><q==5.6 (1Ray eµj‚eµjhf _(Press . to maintain the ray.)eµjvò ` .  The searing ray hits the bombardier beetle!eµj¬ú ¾****Y   ice beast (summoned)eµjþ~ S.Yeµj€† (......eµjK“ ‹7-52--6+ eµj-” ½Your Translocations skill increases to level 6!  Your Forgecraft skill increases to level 6!  Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!  Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6!eµj<š eµjØœ h _Your Alchemy skill increases to level 6!eµjà+eµjº/Ô  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.5   6%   0   k + Spellcasting 6.0   4%  +11 eµj£0é         b + Axes   0.6    -2   l + Conjurations 6.0   4%  +11 c + Polearms1.2   2%  -2   m + Hexes6.0   4%  +11  d + Staves   0.7    -1   n + Summonings6.0   4%  +11  e + Unarmed Combat   0.1     0   o + Necromancy6.0   4%  +11 eµjû2f + Throwing0.2   4%  -2   p + Forgecraft6.0   4%  +11     q + Translocations 6.0   4%  +11  g + Short Blades   0.0    -1   r + Alchemy6.0   4%  +11     s + Fire Magic6.0   4%  +11 h + Armour2.6   8%   0   t + Ice Magic6.0   4%  +11 i + Dodging2.6   4%  +1   u + Air Magic6.0   4%  [0;10;1eµj�3m+11 j + Stealth4.4  13%  -1   v + Earth Magic6.0   4%  +11             w + Invocationseµjo5÷1.2   4%   0      x + Evocations0.5   2%   0       y + Shapeshifting   0.0    -2  eµjÓ5"The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  eµj 6º[!] training|cost|targetseµj{deµjÏkeµj w#...... Janseli the Magician.. ........ Djinni of Zin ***...#....##.[... Health: 47/52 =====================---######>....+...... AC: 5Str: 9#......... ##.#... EV: 12Int: 17#................. SH: 0Dex: 19#..........###.... XL:  8 Next: 52% Place: Dungeon:5#.......# #....... Noise: ---------  Time: 4656.6 (0.0)#@..Y...# #....... j) +1 trident# #.......# #....... Throw: 4 darts (poison)#.##[eµjxŒ39;49m.......# #....... Fly Ray+ #....##.######...........###.# ..........5..... #.#####...#....### Y   ice beast (summoned)#.....#..)#.#########.#...#.##.....'.#Your Forgecraft skill increases to level 6!Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6!eµjB}3eµj~„eµj¯…eµjOq 1 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone3% b - Vitalisation2 HP, Piety-12%  c - Imprison5 HP, Piety-50%  e - Donate GoldNone0% [?] toggle between ability selection and description.1eµjžÑ#...... Janseli the Magician.. ........ Djinni of Zin ***...#....##.[... Health: 47/52 =====================---######>....+...... AC: 5Str: 9#......... ##.#... EV: 12Int: 17#................. SH: 0Dex: 19#..........###.... XL:  8 Next: 52% Place: Dungeon:5#.......# #....... Noise: ---------  Time: 4656.6 (0.0)#@..Y...# #....... j) +1 trident# #.......# #....... Throw: 4 darts (poison)#.#1eµjhÔ#.......# #....... Fly Ray+ #....##.######...........###.# ..........5..... #.#####...#....### Y   ice beast (summoned)#.....#..)#.#########.#...#.##.....'.#Your Forgecraft skill increases to level 6!Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6!  Okay, then.1eµjŽä. _4eµjÐ4eµjoÛòZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One 4eµjøÜbwhile keeping some piety. Title - Devout Favour - A rising star in the eyes of Zin. Granted powers:(Cost)Zin occasionally guards your life. Zin sometimes shields you from chaos. Zin occasionally shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 HP, Piety-)You can call upon Zin to imprison the lawless.(5 HP, Piety-)You can call upon Zin to create a sanctuary.(7 HP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. [!]: Overview|Powers|Wrath?eµj~ÿ ?eµjã ?eµjà #...... Janseli the Magician.. ........ Djinni of Zin ***...#....##.[... Health: 47/52 =====================---######>....+...... AC: 5Str: 9#......... ##.#... EV: 12Int: 17#................. SH: 0Dex: 19#..........###.... XL:  8 Next: 52% Place: Dungeon:5#.......# #....... Noise: ---------  Time: 4656.6 (0.0)?eµjò k#@..Y...# #....... j) +1 trident# #.......# #....... Throw: 4 darts (poison)#.##.......# #....... Fly Ray+ #....##.######...........###.# ..........5..... #.#####...#....### Y   ice beast (summoned)#.....#..)#.#########.#...#.##.....'.#Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! _Okay, then.?eµj˜ ?eµj( ?eµjfI ?eµjçg @eµj‘ð Š.. ..#....##.[######>....+............ ##.#.....#### #...Y#..#...##.#####....###.# ..........5 #.#####...#....### #.....#..)#.#### ####.#...#.# #.....'##...####..Y7.6 (1 _You stop channelling your searing ray.@eµj A Q#....##.[######>....+............ ##.#.....#### #...# #..Y.##@..#....##.#####....###.# ..........5.. #.#####...#....### #.....#..)#.########.#...#.#  #.....'##...####. #....'....Y8=8Aeµj'M######>....+............ ##.#.....#### #...##.##.Y#...@##.#####....###.# ..........5. #.#####...#....### #.....#..)#.########.#...#.# #.....'##...####. #....'...#####9Aeµj” ######>....+ #. ##.# # #.### #.# # #.# # # #.# # #.##.Y.....# # #..@.##.######.###.# .5.. #.#####...#..... #.....#..)#.#### #####.#...#.# #.....'.#  ###...####.  #....'....  #....#####.Y60Aeµjn F ######>....+... #......... ##.##.. #.....#.. #..........####.. #.......# #.. #.......# # #. #.......# # #.##.# # #.@.Y##.######.###.# .5.. #.#####...#....... #.....#..)#.####..# #####.#...#.## #.....'.#  ###...####.  #....'....  #....#####Y.9=1AeµjÙÇ ¸  ######>....+   ...##. ##.#   #..##.....   #..##..........###   #..##.......# #   ..##.......# #   #.##.......# #   #.##.# #   #@.Y.##.######  .###.# .5  .. #.#####...#....  ... #.....#..)#.  .#+## #####.#...#.#  # #.....'.#   ###...####.   #....'....   #....#####Y.2Aeµj«À 3AeµjóÚ Beµjo,3Beµj4BeµjE7h ...##......... ##   #..##.....   #..#####   #..### #..   ..##.# #   #.##.......# #  ##### #.##.......# #  ......##.Y..##.######  #......@###.# ......  +.# #.#####...#...  #.# #.....#..)#.##  #+### #####.#...#.# ### #.....'.#    ###...####   #....'..   #....####   #....#BeµjÃ92Y.Beµj|@BeµjIA%3Beµj5HBeµjÖIBeµjæ“A  #..##...  #..####  #..### #..  ..##.# #  #.##.# # .###### #.##.......# # .......##Y...##.######  #.......###.# ......  +.# #.#####...#  #.# #.....#..)#.# .....#+### #####.#...#. ### #.....'.#   ###...###  #....'..  #....###  #....#   #....#.Y4BeµjŽš ó  #..###  #..### #.  ..##.# #  # #.##.# #  #.########.##.# #  #.......##....##.######  #......Y###.# ......  +.......# #.#####...#  #.# #.....#..)#  ......#+### #####.#...#.  #.### #.....'.   ###...#  #....'.  #....##  #....#   #....#  #.####.Y50=5Ceµjbæ*'#.#..####6 _You reach down and open the door.CeµjA´/# #. ##.#.########.#.......##....##.##### #.......###.# .......+.....Y.# #.#####...##.......# #.....#..)......#@### #####.#...#.### #.# #.....' .##...##.## #....'... ##.. #..#.###.Y7 _There is an open door here.Ceµj|}¹ ##.##.########.#.......##....##.##### #.......###.# .......+.......# #.#####...##....Y..# #.....#..)......#'### #####.#...#.### #@# #.....'#......##...#####...## #....'.#... ###.. ## ###.Y8 _Ceµj` ã##.########.#......##....##.##### #.......###.# .......+.......# #.#####...##.......# #.....#..)......#Y### #####.#...#.#####.# #.....'#......##...####...## #....'. #... ##. #..#. ####.# #####.#####'Y1=9Ceµj™Î  # #.##.# #  #.########.##.# #  #.......##....##.######  #.......###.#   +.......# #.#####...#  #.......# #.....#..)#  ......#'### #####.#...#  #.#####Y# #.....'  #.# ###...  ###...### #....'  #... #....  #... #....#  #... #....#  #... #.####  #... #.# #... #.#  #####.CeµjuÏA70CeµjêÔCeµj¾éDeµjEøß  # #.##.#   #.########.##.#   #.......##....##.  #.......###.#   +.......# #.#####...  #.......# #.....#..)  ......#'### #####.#...  #.#####Y# #.....  #.# ###...  ###...### #....  #...# #....  #.... #....  #.... #....  #..... #.  #..... #.#  #...... #.#  #####..Y1Deµjß0£.#######......##....##.##### #.......###.# ......+.......# #.###### #.......# #.....#..).......#'### #####.#...#.#####.# #......Y#####..@### #. #...# ....###.# .## #####.### ...#.#..2=2DeµjXQÏ......##....##.##### #.......###.# ......+.......# #.####### #.# #.....#..) .......#'### #####.#... #.#####.# #......Y.######...### #. #..@# ...#..#.###########.###. ...#.#..####.#)..#.Y3Deµjù³ ý #.......###.# ......+.# #.######## #.......# #.....#..) .......#'### #####.#... #.#####.# #..#.......#####..Y## #. #...####...#########.###. ...#.#..######.# ####.#)..####..........Y4Deµj € Ý+ #.######## #....#..) .......#'### #####.#... #.#####.# #..#......####...## #. #..Y####....### #####.###. ...#.#..######.# ####.#)..# .###..........).Y5Eeµj¸} ### #.# #.....#..)# .......#'### #####.#...# #.#####.# #.....' #.......# ###...# ###...### ....' #...#####....# #..Y...# #....# #......# #....# #...@..# #.#### #......# #.#  #......# #.#  #......# #####.#### #. ...#.#... #######.# ####.#)..#  .###....... .#.)eµjˆ!m. #.#...#.Y=6Eeµjøk .......#'### #####.#...#. #.#####.# #.....'. #.......# ###...## ###...### ....'. #...#####....## #......# #....#  #...Y..# #....#  #......# #.####  #....@.# #.#  #......# #.#  #......# #####.##### #. ...#.#.... #######.# ####.#)..#  .###....... .#.).∩ #.#...# eµj mâ7;18H....#...Y7Eeµj¦â #.#####.# #.....'.# #.......# ###...### ###...### ....'.. #...#####....### #......# #....#  #......# #....#  #....Y.# #.####  #......# #.#  #.....@# #.#  #......# #####.###### #. ...#.#..... #######.# ####.#)..#  .###.........#.# .#.).∩ #.#...#.# ....#..÷  .#.Eeµjå¤[40m.Y8EeµjõèEeµj°d K.....##...####...## #....'.. #...#######... ###Y .#####.######........#.#.....######.######.#)..# .###.........#.#.).∩.#.#..#.#...#..÷ .#.#.... #####.YEeµjðf Eeµj†g 9Eeµjço Eeµj™s Feµjî½ ###...### ....'... #...####....#### #......# #....#  #......# #....#  #......# #.####  #......# #.#  #.....Y# #.#  #......#########.####### #........#.#...... #######.######.#)..#...#  #.###.........#.# #.#.).∩.. #.#...#.# ....#..÷ #.#.#.... #.# #.###### ####)#.##eµj�¿®40m.Y80FeµjÌÀFeµjÕl3FeµjoFeµjþpGeµjP ¯ #####... ### Y#########.#######.........#.#......#######@######.#)..#...# #.###.........#.#..).∩..#.#...#..÷#Geµj; E#.#.#..... ######..# ####)#.## #.#.#GeµjïO.YGeµj¡Geµj+%1Geµj}'Geµj :8 _You hear a distant slurping noise.Geµjý«C... ##.####.. #...#......#########.########......Y.......#.#......#######.######.#)..#...# #@###.........#.#..).∩..#.#...#..÷##.#.#..... ######..# ####)#.##### #.#.#§2 _Your ice beast disappears in a puff of smoke!GeµjÀ{ ...###... .....#########.#######..§.......#.#......######.######.#)..#...# #.###.........#.#..).∩..#.#Fly ##.#..##  #.#...3Geµj�ÍGeµjâÑGeµjr½  ###. ...#########.#######........#.#......######.######.#)..#...# #.###.........#.#..).∩..#.##..................#..÷##.#####.#.#....Fly ..  #.####4Geµjà HeµjÿPHeµj©á3HeµjéHeµjdíHeµjŒHeµj%�Heµjq§HeµjU’ ²  #......# #.#   #......# #.#  #......#########.######  #..............#.#.....Heµj“ «  #######.######.#)..#  #.###.........#  #.#.)..........∩ #######.#.....#.# #.....@........÷HeµjJ“ ¡  #.#####.#.#Heµjm“ ….....  #.#.#.......#####Heµj�“ Heµjª“ Á ..# ####)#.## Heµjd” ] ### #.#.Heµjƒ” "  Heµj¨” $ #.#.# HeµjÚ” 6 #.#.. Heµjö” 7 #.#### Heµj• % #.##Heµj'• .#HeµjŸ HeµjÖŸ %5Heµjª Heµj5« Ieµj!é  #......# #.#  #......# #.#  #......##.  #........#.#  #.######.#)..#  #.###...#.  #.#.)..∩  #.#.#. Ieµjô) #Ieµj@Á.#..  #.#####.#.# Ieµj¾ #.#.#.  ..# ####)#.##  ### #.#.#   #.#.#   #.#..   #.####   #.##.#IeµjCIeµjÄ%6IeµjMIeµjsIeµj˜ÓP  #......# #.#  #......# #.#  #......#.  #.#.# IeµjMÔ #.######.#)..#  #.###.#  #.#.)..  #.#.#  #IeµjŠÔ¿.#  #.#####.#.# Ieµj³Ô? #.#.#.  IeµjèÔ� ..# ####)#.##  Ieµj ÕŒ ### #.#.#   #.#.# Ieµj+ÕF  #.#..  IeµjKÕ: #.####  IeµjjÕD #.##.#IeµjÇå;7Ieµj ïIeµjJðIeµj;¥  #......# #.#  #......# #.#  #......#.  #.#.#  #.######.#)..#  #.###.  #.#.)  #.#.  #.#  #.#####.#.# # #.#.#.   ..# ####)#.##   ### #.#.#   #.#.#   #.#..   #.####   #.##.#Ieµj$QX8Ieµj  q  #......# #.#  #......# #.#  #......#.  #.#.#  #.######.#)..  #.###  #.#.)  #.#  #.  #.#####.#.#  #. #.#.#. #. ..# ####)#.## #. ### #.#.# #. #.#.#  #. #.#..  #. #.####   #.##.# Ieµj`# Ieµj/$ %9Ieµj- Ieµj9 $  #......# #.#  #......#########.#  #..............#.  #######.######.#)  #.###.....  #.#.) #######.#.  #.......  #@#####.#.#  #.# #.#.#  #.# ..# ####)#  #.# ### #.#.  #.# #.#.#  #.# #.#..  #.# #.###  ..# #.##.  #....90Ieµj È� #######........######.######.#). #.###.......)#######.#..........#####.#.# ..# ####)#.#Fly ### ####. Ieµj ÎIeµjÏ%1Ieµj'ÕIeµj„ÖJeµjŒ±” ........######.######.#). #.###.......)#######.#..........#####.#.# ..# ####)#.#### #.  #.<#. JeµjùçJeµj¤í%2JeµjròJeµj õJeµjÍ—ñ ######.######.#). #.###.......)#######.#..........#####.#.# ..# ####)#.#### #. . #.##. 3Jeµjï U  #.###.......)#######.#..........#####.#.# ..# ####)#.#### #. .## #.... JeµjÛ¬Jeµj>®%4JeµjˆµJeµj{·Jeµjÿ Ù .)#######.#..........#####.#.# ..# ####)#.#### #. .##..# ##### 5Jeµj•õ J #######.#..........#####.#.# ..# ####)#.#### #. .###..r..###Fly r   quokka (asleep)6Jeµjÿù Jeµj�” W _You encounter a quokka.Jeµjâ~—........#####.#.# ..# ####)#.#### #. .#.#####..r..#####.. ###.<#..####Jeµjd‡Jeµj‚ˆ%7Jeµj_�JeµjŒ“KeµjspPKeµjr¨¯  #  #.#####.#.#  #.# #.#.#  #.# ..# ####)#.  #.# ### #.#.  #.# #.#.  #.# #.#  #.###.# #.  #..r@.# #.##  # #  ####  #.<#  #.##  #    8KeµjZ­Keµj—8Irr  Your ice beast disappears in a puff of smoke!You encounter a quokka.  The helpless quokka fails to defend itself.  You hit the quokka.  The quokka is severely wounded.  The quokka bites you but does no damage.=9.9 (1.3 _The quokka closely misses you.Leµjp4 7  You barely miss the quokka.The quokka is heavily wounded.0-701.1 (1.2 _The quokka bites you.LeµjÔH .  You hit the quokka.Leµj (Leµj24432.4 (1.3Leµjç9LeµjW<J _You kill the quokka!MeµjÆN§  #  #.#####.#.#  #.# #.#.#  #.# ..# ####)#  #.# ### #.#  #.# #.#  # #.# #.#  #.###.# #.  #..@..# #.  # #    #.<  #.  #    MeµjòPMeµj.R3-30MeµjjMeµjŠ/ )  #  #. #.#####.#.#  #. #.# #.#.#  #. #.# ..# ####)  #. #.# ### #.  #. #.# #.  #. #.# #.  #.###.# #.  #.@...# #.  # #    #.  #.  #    Meµjw6 Meµj8 [1--4Meµj×< MeµjQB Meµj¨ƒ  #######.#  #:# #.........  #.# #.#####.#.#  #.# #.# #.#.#...  #.# #.# ..# ####  #.# #.# ### #  #.# #.# #  #.# #.# #  #@###.# #  #.....# #  #######   #  #  #   # 5 _Found a parchment of Dimensional Bullseye.Neµjõ  #.#.).# #######.#:# #..........####.#.#.....# ###### ###.#.....######### NeµjüNeµjëý%6Neµj<NeµjêNeµj@éÍM## #.#.).# #######.#Neµj�êT:# #..........####.#.#.....# ###### ###  #.....###NeµjÙòNeµj»ó%7Neµj²úNeµjŸüNeµjj÷#M#######.######## #.#.).# #######.#:# #..........####.#.#.....# ######   #.###.##Neµjb i2=8Neµj‡ NeµjG Neµjþ nM.............?# #######.######## #.#.).# #######.#:# #..........####.#.#.....# ######  #.# #.##Neµjð ;9Neµjè& Neµjæ) g _Found a scroll labelled NAHINA MAIHAJE.Neµj�¤ ÁM#######.# #.............?# #######.######## #.#.).# #######.#:# #..........####.#.#.....# ######  #.# #.##Neµj­ Neµj­­ &10NeµjŒ´ Neµj¶ Oeµj¨CåM #######.# #.............?# #######.######## #.#.).# #######.#:# #..........###OeµjÍO,#.#.#.....# ###  #.# #.# ### ####OeµjæV;1Oeµjã_OeµjÇ M #######.# #.............?# #######.######## #.#.).# #######.#.........####.#.#...  #.# #.# ..# #####..=2Oeµjæà� _You see here a parchment of Dimensional Bullseye.Oeµjà¶“M #######.# #.............?# #######.######## #.#.)######.#:# #..........###  #.# #.# #.#.#...#.#OeµjôOeµju,3 _Oeµjþ&Oeµja(Oeµj@£ £M #######.# #.............?# #######.######## #.#.).# #######.#  #:# #............. Fly #.#Oeµjo± ;4Oeµj· Oeµj#» OeµjÖ€ ÔM #######.# #.............?# #######.######## #.#.)  #.# #######.#..... Fly #.#5Peµjã·M#### #######.# #.............#######.########  #.##.#.)... Fly #.#Peµj+ÏPeµj›4%6PeµjtBPeµjiZ@7.4 (2Peµj,rPeµjþzd _c - a scroll labelled NAHINA MAIHAJEPeµjú ›M## #### #######.............#######.########  #.##.#.)...#.#PeµjÈ PeµjS *8.4 (1Peµj– Peµjæ Peµj�d×M.......# #### #######.............#######.######  #.##.###...#.#9Qeµj„,4M#####.......# #### #######  #.# #............. Fly #.#20Qeµjåò M.......#'### #########.......# #### #######  #.# #.............#:#1Qeµj¤àvM### #.......# #...........#'### #########.......# ###  #.# #......#Fly #.#2QeµjIòReµjg÷Reµj�6M +##### #.......# #...........#'### #########.......# ###  #.# #......##.#3Reµj† Reµj‹yM###.#  +##### #.......# #...........#'### #########.......# ###  #.# #......##.#4ReµjÈ2ReµjiO 5MReµj²P j#.......##....#####.#  +##ReµjLQ ¼### #.......# #...........#'### ####ReµjõQ #####.......#ReµjXS 3 ###ReµjŽT §  #.# #......##.#Reµj\ Reµj` %5Reµj0— Reµj@- ÃM########.##...#.......##....#####.#  +##### #.......# #...........#'### #########.......# ###  #.# #......##.#6Seµj0äèM ########.##...#.......##....#####.#  .+######.#.......# #...........#'### #########.......# ###  #.# #......##.#7Seµj¿/ . ########.##...#.......##....## ###.#  .+....######.#.......# #...#........#'### #########.......# ###8Seµjà `M# . ########.##...#.......##....## #.......###.#  .+...#####.#.......# #...#.@......#'### ######.#.#####.......  #.###...###..#...#.#9Seµj6bPTeµj£¶ #..##. ..##. # #.##. #.#.##. #.##....##. ##.......###.# . .+.......# #.# ####.#.# #. #.#'### # ##.#.#####.# # #.#.......# # #.### #.# #. #.# #......# #.# #......# #.# #......# 30Teµj.Îß #..##. #..##. ..##. # #.##. #.########.##.... #.......##....##.# ###.......###.# .. #.+.......# #.#### ####@#.......# #..... #........#'### #####. ##.#.#####.# #. #.#.......# ## #.###...### # #.# #...#### #  #.# #......# #  #.# #......# #  #.# #......# # TeµjÔßX1Teµj4 2#####.....#......'......======2 _As you open the door, it creaks loudly!Ueµj£ #..##. #..##. #..##. ..##. # #.##. #.########.##...... #.......##....##.## ###.###.# ... #.@.......# #.##### ####.#.......# #.....# #........#'### #####.# ##.#.#####.# #.. #.#.......# ## #.###...### #. #.# #...#### #. #.# #......# #. #.# #......# #.eµjž¤³m------3 _There is an open door here.Ueµj¡åÎ ...##. #..##. #..##. #..##. # ..##. #. #.##. #.########.##....... #.......##....##.### ######.# .... #.'.# #.#####. ####.#.......# #.....#. #........#'### #####.# ##.#.#####.# #... #.#.......# ## #.###...### #. #.# #...#### #. #.# #......# #.------4 _Ueµj *   ######>  ...##  #..##  #..##  ###..##  #. ..##  #. #.##  #.########.##......  #.##....##.##  ###.###.# ..  #.'.# #.#####  ####.#.......# #.....#  #........#'### #####.#  ##.#.#####.# #.  #.#.......###  #.###... #  #.# #...#### #5WeµjS¡h    ######  ...##  #..##   #..##  #### #..##  #.. ..##  #.# #.##  #@########.##.....  #.##....##.#  ###.###.# ..  #.'.# #.###  ####.#.......# #.....Weµj^¢Ù  #........#'### #####  ##.#.#####.# #.  #.#.......##  #.###... #Weµj*©;6Weµj<­Weµj ¯Weµj¾F PXeµjUü3Xeµj<Xeµj¬XeµjŸcrM  ######. ########........ ########.##.....  #.......##....##.# Fly ............ 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'.# #.#####...#....#####6_eµj›\`eµjÖ #. #.#  ######## ##...#...# #### #..#.#.## .# #...###. . #....#.......) .#......... .# ##....##.[ .#######>................ ........##.##.#....###. ######..##........# #. #..##...###.....# #. ######..##.###........# #.. ........##.# #........# .##.# #........##### #######.##.......# #........#...O .....##....##.######..........### .###.##..........5...##.[`eµjYØs9;17H7`eµjIT#.. #... #...#.##.  ######## ##...#...##. ### #..#.#.##'# #...###. #....#.......)#.........# ##....##.[#######>.@.............. .......##.##.#....###. #####..##........# #.  #..##...###.....# #. #####..##.###........# #... .......##.# #........# .##.# #........###### ######.##.......# #........#...O.##....##.######..........####[40`eµjCU&m8`eµjvj`eµjøq`eµjn‡½#...#.#######...#... #...#.##.####### ##...#...##.# ## #..#.#.##'## #...###. #....#.......)#.........# ##..@.##.[..#######>................ ......##.##.#....###. ####..##........# #.  #..##...###.....# #. ####..##.###........# #.... ......##.# #........# .##.# #........####### #####.##.......# #.#...O..9`eµjÉ�`eµj–�`eµjQº @#....)..#..#.#≈≈≈≈#.#...#.#######...#..... #...#.##.# ####### ##...#...##.# # #..#.#.##'### #...###.`eµj‚¼ ] #....#)##...@.......# ##....##.[#######>................ .....##.##.#....###. ###..##........# #.  #..##...###.....# #. ###..##.###..# #..... .....##.# #........# #####..##.# #.#######`eµjÆ `eµj°Æ &80`eµj.Ü aeµj«V#....)..#..#.#≈≈≈≈#.##...#........######.#...#......##...#..........##.# ##...#....##.# # #..#.#.#.##'## #...###.# #....#.).## #.# ##....##.[...J#######>.........##.##.#....###...##.........# #.#..##.###.....# #.J   jelly (wandering)..##.###........# #.##.# #..# #####.#.##.# #.#.#eµjöW)mJ.aeµj8ðX1aeµjÑ—#....)..#..#.#≈≈≈≈#.##...#........######.#...#.....##...#....##.###  ##...#...##.# # #..#.#.#.##'## #...###.## #....#.).### #.J.## ##....##.[.########>........###...##.#....###......# #..##............# #......# #..##..........###.....# #......# #..##.......###........# #......###.......# #........# #####.# Jeµjµ™Gm.2aeµjýœceµjV#..........#.#≈>.≈'....#....)..#..#.#≈≈≈≈#.####...#........######....#...#.......### #...#...##.### #### ##...#...##.# # #..#.#.##'#### # #...###........#  #....#.@..J..)# ##.........# # ##....##.[# #######>............... ..##.##.#....## ..##........# #......# ..##...###...eµjZœ;3H##.###........# #......# ..##.# #.# #####.#J.3feµjßtð  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.feµjcÕ #..........#.#≈>.≈'.... Janseli the Magician #....)..#..#.#≈≈≈≈#.### Djinni of Zin ***... #...#........######.... Health: 50/52 =======================- #...#...............### AC: 5Str: 9 #...#..........##.###  EV: 12Int: 17 #### ##...#..........##.#  SH: 0Dex: 19 ...# #..#.#.#........##'####  XL:  8 Next: 53% Place: Dungeon:5 ...# #...###..*J...........#  Noise: ---------  Time: 4783.4 (0.0) ...# #....#.@*....)........#  j) +1 trident ..## #.....................#  Throw: 4 darts (poison) feµjìÖ..# ##....##.[.............#  Fly ..#######>.....................# ..##..........##.#....###......# ..##..................# #......#  J   jelly (wandering) ..##..........###.....# #......# ..##.......###........# #......# ..##.......# #........# #####.## _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)feµj¦û #..........#.#≈>.≈'.... Janseli the Magician#....)..#..#.#≈≈≈≈#.### Djinni of Zin ***...#...#........######.... Health: 50/52 =======================-#...#...............### AC: 5Str: 9#...#..........##.###EV: 12Int: 17 #### ##...#..........##.#SH: 0Dex: 19 ...# #..#.#.#...*....##'#### XL:  8 Next: 53% Place: Dungeon:5 ...# #...###..**...........# Noise: ---------  Time: 4783.4 (0.0) eµjZü m...# #....#.@*....)........# j) +1 trident ..## #.....................# Throw: 4 darts (poison) ..# ##....##.[.............# Fly ..#######>.....................# ..##..........##.#....###......# ..##..................# #......# J   jelly ..##..........###.....# #......# ..##.......###........# #......# ..##.......# #........# #####.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)  You focus your ray upfeµj_ý Qon the jelly. The searing ray hits the jelly.  The jelly is lightly wounded.feµj<¾ @.JAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (wandering, hasn't noticed you, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly.  The jelly is lightly wounded.  The jelly quivers.feµj6É ......feµj@Ê q==4.4 (1Ray feµjÒì feµjø f _(Press . to maintain the ray.)geµjsï � **** The searing ray hits the jelly!geµjÞbåJ...49--5+ geµjµggeµj¿i] _The jelly is heavily wounded.heµj¦� **** The searing ray hits the jelly.heµj~d£ J...  The jelly is severely wounded.heµjf˜8-=6++ heµjÌnheµj q< _The jelly hits you but does no damage.ieµjŠ6‚ ****The searing ray hits the jelly.ieµjÔk J...  The jelly is severely wounded.You finish channelling your searing ray.7 _The jelly barely misses you.ieµj£FieµjzK--8ieµjÏTieµj0W< _The jelly hits you but does no damage.neµjfÁ  neµj�È ê Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.neµjEy  #..........#.#≈>.≈'.... Janseli the Magician #....)..#..#.#≈≈≈≈#.### Djinni of Zin ***... #...#........######.... Health: 47/52 =====================--- #...#...............### AC: 5Str: 9 #...#..........##.###  EV: 12Int: 17 #### ##...#..........##.#  SH: 0Dex: 19 ...# #..#.#.#........##'####  XL:  8 Next: 53% Place: Dungeon:5 ...# #...###...............#  Noise: =--------  Time: 4788.4 (0.0) ...# #....#.@J....)........#  j) +1 trident ..## #.....................#  Throw: 4 darts (poison) ..# ##....##.[.............#  Fly ..#######>.....................# ..##..........##.#....###......# ..##..................# #......#  Jneµj8{ [m   jelly ..##..........###.....# #......# ..##.......###........# #......# ..##.......# #........# #####.## _The jelly hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)oeµjý>£#..........#.#≈>.≈'.... Janseli the Magician#....)..#..#.#≈≈≈≈#.### Djinni of Zin ***...#...#........######.... Health: 47/52 =====================---#...#...............### AC: 5Str: 9oeµj®@n#...#..........##.###oeµjjA-EV: 12oeµjÞA,Int: 17 oeµj‚B˜#### ##...#..........##.#oeµjåB-SH: 0oeµjCC,Dex: 19 oeµj³C,...# #..#.#.#........##'#### XL:  8 Next: 53% Place: Dungeon:5 oeµj(D"...# #...###...............# Noise: =--------  Time: 4788.4 (0.0) oeµj¨D...# #....#.@J....)........# j) +1 trident oeµjl..## #.....................# Throw: 4 darts (poison) ..# ##....##.[.............# Fly ..#######>.....................# ..##..........##.#....###......# ..##..................# #......# J   jelly ..##..........###.....# #......# ..##.......###........# #......# ..##.......# #........# #####.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  You freeze the jelly.  The jelly is almost dead.9.4 (1  Aiming: Freeze (safe; 1% risk of oeµjsymfailure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  You freeze the jelly.  The jelly is almost dead. _The jelly closely misses you.oeµjß ë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oeµjÍ  #..........#.#≈>.≈'.... Janseli the Magician #....)..#..#.#≈≈≈≈#.### Djinni of Zin ***... #...#........######.... Health: 46/52 =====================--- #...#...............### AC: 5Str: 9 #...#..........##.###  EV: 12Int: 17 #### ##...#..........##.#  SH: 0Dex: 19 ...# #..#.#.#........##'####  XL:  8 Next: 53% Place: Dungeon:5 ...# #...###...............#  Noise: =--------  Time: 4789.4 (0.0) ...# #....#.@J....)........#  j) +1 trident ..## #.....................#  Throw: 4 darts (poison) ..# ##....##.[.............#  Fly ..#######>.....................# ..##..........##.#....###......# ..##..................# #......#  Jeµj'Ñ m   jelly ..##..........###.....# #......# ..##.......###........# #......# ..##.......# #........# #####.## _The jelly closely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)oeµjû„  #..........#.#≈>.≈'.... Janseli the Magician #....)..#..#.#≈≈≈≈#.### Djinni of Zin ***... #...#........######.... Health: 46/52 =====================--- #...#...............### AC: 5Str: 9 #...#..........##.###  EV: 12Int: 17 #### ##...#..........##.#  SH: 0Dex: 19 ...# #..#.#.#........##'####  XL:  8 Next: 53% Place: Dungeon:5 ...# #...###...............#  Noise: =--------  Time: 4789.4 (0.0) ...# #....#.@.....)........#  j) +1 trident ..## #.....................#  Throw: 4 darts (poison) ..# ##....##.[.............#  Fly ..#######>.....................# ..##..........##.#....###......# ..##..................# #......#  oeµjë» J   jelly ..##..........###.....# #......# ..##.......###........# #......# ..##.......# #........# #####.## Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  You freeze the jelly! > #....)..#..#.# #...#........# #...#......... #...#.........  ##...#..........##.#  .#.......  #...###........  #....#.@.....).  #..............  ##....##.[...... >eµjý 37m...................##.#....##.............# .....###.....# .....#   7890.4 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  You freeze the jelly! _You kill the jelly!qeµjB�##########.#.#≈_.≈'...###..........#.#≈>.≈'.....#....)..#..#.#≈≈≈≈#.#####...#........######.....#...#.......#### #...#...##.### ### ##...#...##.# # #..#.#.##'#### # #...##.#  #....#)# #.........# # ##....##.[#######>...............##.##.#....#####....##...#####.###.# #......#qeµjji`-1qeµj�±  #.#.#≈≈≈≈#..## ##########.#.#≈_.≈'...####..........#.#≈>.≈'......#....)..#..#.#≈≈≈≈#.######...#.######......#...#.....##### #...#..##.### # ## ##...#...##.# # .# #..#.#.##'#### # .# #...##.# # #....#)# # #.........# # # ##....##.[ #######>.....................# #  ##.##.#....###qeµj³ [40m......# #  ##........# #......# #  ##...###.....# #......# # -2qeµjʹ qeµjñº qeµjˆ+ qeµjþV #...######.##  #.#.#≈≈≈≈#..## ##########.#.#≈_.≈'...#####..........#.#≈>.≈'.......#....)..#..#.#≈≈≈≈#.######...#.######.......#...#.....#####. #...#.##.### #. # ##...#...##.# #. # #..#.#.##'#### #. # #...##.# #. # #....#)# #..........# #. ##....##.[# ####>.....................# # .##eµjZ Ym.#....###......# #. #........# #......# #.3seµjõñŸM#.. ..# ..######.##  #.#.#≈≈≈≈#..## #########.#.#≈_####.......>.≈'.........)..#..#.#≈≈≈≈#.###########...........#### ###...#...# seµjû¢# #..#.#.#........##'#### #. 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For forsaking dark magic and underhanded tactics, the Shining One rewards them and their allies with the power they need to slay demons and the undead. Especially devout warriors can even call upon angels in times of need. The Shining One's followers can convert to Elyvilon or Zin while keeping some piety. Favour - The Shining One is neutral towards you. Granted powers:(Cost)The Shining One occasionally guards your life. The Shining One prevents you from stabbing unaware foes. You radiate a small righteous aura, and foes within it are easier to hit. The Shining One partially shields you from negative energy. You and your allies can gain power from killing the unholy and evil. You can call upon the Shining One for a divine shield. (3 HP, Piety-)You can channel blasts of cleansing flame.(5 HP, Piety-)You can summon a divine warrior.(8 HP, Piety--)The Shining One will bless your weapon with holy wrath... once. [!]: Overview|Powers|Wrath [J/Enter]: join religion›eµj÷!Q Are you sure you want to abandon Zin?Ÿeµj}´. [Y]es or [n]o only, please.ŸeµjJÁ¡eµj s ¡eµj\} ¡eµj‹   Janseli the MagicianDjinni of Zin ***...Health: 52/52 ========================#######AC: 5Str: 9#.....######EV: 12Int: 17#.#........#SH: 0Dex: 19#...######.##XL:  8 Next: 58% Place: Dungeon:5#.#.#≈≈≈≈#..##Noise: ---------  Time: 4819.4 (0.0)  ##########.#.#≈@.≈'...#####j) +1 trident#..........#.#≈>.≈'.......###### Throw: 4 darts (poison)#....)..#..#.#≈≈≈≈#.#####.#..... Fly #...#........######.............#...#...............#####.#.#####...#..........##.### #.#.# ##...#..........##.# #.#.####  [16¡eµjó‹ ½d#..#.#.#........##'#### #.#.....  #...###...............# #.#..... Aim: a jelly (almost dead, 100% to hit)  You freeze the jelly! _You kill the jelly! _There is a large open door here. _There is a glowing golden altar of the Shining One here.  You hover solemnly before the altar of the Shining One.   You have lost your religion!¡eµj–— /  --more--¥eµj( ˜  The Shining One welcomes you!  --more--©eµj×s ÿ ..Zin says: Farewell. Go and vanquish evil with the Shining One.You and your allies can now gain power from killing the unholy and evil.©eµjèt ` of the Shining One *.....20.4 (1©eµj%‹ † _You can now call upon the Shining One for a divine shield.³eµjõ³eµjS·* Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Divine Shield3 HP, Piety-³eµj“·o9% [?] toggle between ability selection and description.ºeµjN�Nescribe what?¼eµj¸´x Divine Shield Manifests a blindingly bright shield in front of the user. Held aloft by the Shining One's power, it will unerringly block the next several attacks which could be blocked by a mundane shield. Ranged attacks will be reflected and meleeattackers have a chance of being briefly blinded by the resulting flash of light. This shield will block only a limited number of attacks before vanishing, with Invocations skill increasing how many. Range: N/A This ability costs: HP : 3 Piety : - (about 2% of your maximum possible piety)Ôeµj0 þ Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Divine Shield3 HP, Piety-9%  [?] toggle between ability selection and description.Õeµj$± Õeµj§¹  Janseli the MagicianDjinni of the Shining One *.....Health: 52/52 ========================#######AC: 5Str: 9#.....######EV: 12Int: 17#.#........#SH: 0Dex: 19#...######.##XL:  8 Next: 58% Place: Dungeon:5#.#.#≈≈≈≈#..##Noise: ---------  Time: 4820.4 (0.0)  ##########.#.#≈@.≈'...#####j) +1 trident#..........#.#≈>.≈'.......###### Throw: 4 darts (poison)#....)..#..#.#≈≈≈≈#.#####.#..... Fly #...#........######.............#...#...............#####.#.#####...#..........##.### #.#.# ##...#..........##.# #.#.####[4Õeµj3ºŸ0m  #..#.#.#........##'#### #.#.....  #...###...............# #.#..... You hover solemnly before the altar of the Shining One.  You have lost your religion!  The Shining One welcomes you!Zin says: Farewell. Go and vanquish evil with the Shining One.You and your allies can now gain power from killing the unholy and evil. _You can now call upon the Shining One for a divine shield.Õeµj¾ÀP  Okay, then.Õeµj@ÁÕeµjàÆÕeµj4 Õeµja(_ÖeµjA“S# #.....###### #.#.# #...######.## #.#.#≈≈≈≈#..## #.#.#≈_@≈'...##### #.#.#≈>.≈'.# #....)..#..#.#≈≈≈≈#.#####.#. #...#.######.... #...#.#####.#.# #...#.##.### #.#.# ...#.##.# #.#.# ..#.#.#.##'#### #.#.....# ...###.# #.#.1.4 (1 _Öeµj6”Öeµjµõ9# #.....###### #.#.# #...######.## #.#.#≈≈≈≈#..## .#.#≈_.@'...##### .#.#≈>.≈'.# ....)..#..#.#≈≈≈≈#.#####.#. ...#.######.... ...#.#####.#.# ...#.##.### #.#.# # ...#.##.# #.#.# .#.#.#.##'#### #.#.....####.# #.#.2Water ÖeµjâûÖeµj Ü# #.....###### #.#..# #...######.## #.#.#≈≈≈≈#..## .#.#≈_.≈@...##### #.#≈>.≈'.#)..#..#.#≈≈≈≈#.#####.#.#.######....>#..#####.#.######.#.##.### #.#.# #.#.##.# #.#.######. #.#.#.##'#### #.#.....##. .###.# #.#.Öeµj? Öeµjy" 03Öeµjj. 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# Úeµj <30ÚeµjÔ ÛeµjØïÆ ####### #.....#######..........######.###.#≈≈≈≈#..##_.≈'...##### ..#.#≈>....#############≈≈≈#.#####@#.............######...............>##..#####.#.#####Fly #.# ............# #.#.....##'####Ûeµje>X1Ûeµj  ####### #.....#######..........######.###.#≈≈≈≈#..##_.≈'...##### ..#.#≈>.≈'.......#############≈≈≈#.#####.#.............######......@........>##.......#####.#.######.# .Fly ##.# ÛeµjË>Ý............# #.....'.....###. 2Ûeµj[p7 #  #.....######  #.#.#  #...######.##  #.#.#≈≈≈≈#..## ##.#.#≈_.≈'...#####.#.#≈>.≈'.......#### #..#.#≈≈≈≈#.#####.#.#.######.>##.#.#####.#.######.#.##.### #.#.# #.#.##.# #.#.######.# #.##'#### #.#.....##.##.#.# #.#.#.).# #.#.....##.####.# #.#.....##'####.# #.....'.....###ÛeµjÕwÛeµjy%3ÛeµjY}Ûeµjô~Ûeµj~$ ` # #.....###### #.#.# #...######.## #.#.#≈≈≈≈#..###.#.#≈_.≈'...#####.#.#≈>.≈'.......##### .#..#.#≈≈≈≈#.#####.#.#.######.>##.#.#####.#.######.#.##.### #.#.# #.#.##.# #.#.######.# #.##'#### #.#.....##.##.#.# #.#.#.).# #.#.....##.####.# #.#.....##'#### [.# #.....'.....ÛeµjºS Q4ÛeµjV ÜeµjGso # #.....###### #.#.# #...######.## #.#.#≈≈≈≈#..###.#.#≈_.≈'...#####.#.#≈>.≈'.##### ..#..#.#≈≈≈≈#.#####.#.#.######.>##.#.#####.#.######.#.##.### #.#.# #.# ÜeµjCuë.##.# #.#.######.# # #.##'#### #.#.....##.##.#.# #.#.#.).# #.#.....##.####.# #.#.....##'#### .[.# #.....'.....Üeµj®{Üeµj0€%5Üeµj ‚Üeµj/„ÜeµjõÛ+ # #.....###### #.#.# #...######.## #.#.#≈≈≈≈#..###.#.#≈_.≈'...#####.#.#≈>.≈'. )..#..#.#≈≈≈≈#.#####.#..######.>##..#####.#.######.#.##.### #.#.# #.#.##.# #.#.######.# .#.##'#### #.#.....##.##. #.# #.#..).# #.#.....##..# #.#.....##' #.[.# #.....'.....6Üeµjì ê # #.....###### #.#..# #...######.## #.#.#≈≈≈≈#..###.#.#≈_.≈'...#####.#.#≈>.≈'....... .)..#..#.#≈≈≈≈#.#####.# #.######.>## #.#####.#.######.# #.##.### #.#.# #.# #.##.# #.#.######.# #.#.##'#### #.#.....##.## ##.# #.# #.).# #.#.....##..# #.#.....##' #Üeµj\ {#.[.# #.....'ÜeµjìÜeµjw%7ÜeµjþÜeµjÁÜeµj&Qi # #.....###### #.#........# #...######.## #.#.#≈≈≈≈#..###.#.#≈_.≈'...#####.#.#≈>.≈'....... ..)..#..#.#≈≈≈≈#.#####.# .#.######.> .#.#####.#.######.# .#.##.### #.#.# #.# .#.##.# #.#.######.# .#.#.##'#### #.#.....##.#.# #.# .#.).# #.#.....##..# #.#.....##' .##.[.# #.....'ÜeµjúR%8Üeµj¹ZÜeµjQ]Üeµj„³ 0 #.....###### #.#........# #...######.## #.#.#≈≈≈≈#..## ########.#.#≈_.≈'...##### .........#.#≈>.≈'.......#########)..#..#.#≈≈≈≈#.#####.#........#........######.......>.#Üeµj.´ _.......@.#####.#.######. ..###.### #.#.# #. ..#...##.# #.#.######. #.#.#.##'#### #.#.....##.#.......# #.#........ ..)........# #.#.....## ............# #.#.....##'##.[Üeµjc´ å......# #.....'.. ......# # #<....#ÜeµjÚ½ Üeµj¿ %9ÜeµjØÅ ÜeµjHÆ ÝeµjKZÿ #.#........# #...######.## #.#.#≈≈≈≈#..## #########.#.#≈_.≈'...##### ..........#.#≈>.≈'.......########)..#..#.#≈≈≈≈#.#####.#.......#........######........#........#####.#.######.#..........##@### #.#.# #.#..........##.# #.#.###### .#.#.#........##'#### #.#.....## ..##.......# #.#...... ...)........# #.#.....##...........# #.#.....####.[.......# #.....'.........# # #<....###.#....###......# #.#....##Ýeµj+d<40ÝeµjÃiÝeµjl}Ýeµj_øÆ ..######.###.#≈≈≈≈#..## ########_.≈'...##### ..........#.#≈>.≈'.......########)..#≈≈≈#.#####.#.......#........######..................#####.#.######.....##.### #.#.#  Ýeµjòøc#### .#.#.#'####....Fly ....................#..#.###......# Ýeµj+ù¯...........# #......# #......... ÝeµjÝeµjh%1Ýeµj� Ýeµj‘ ÝeµjúSZ #.#≈≈≈≈#..## ########_.≈'...##### ..........#.#≈>.≈'.......########)..#≈≈≈#.#####.#.......#........######...............#####.#.########.### #.#.#  #### .#.#.####.... ..###...............#....)........#Fly ....ÝeµjæTZ#........# #......# ...###.....# #......# ###....##. Ýeµjö[Ýeµjl\%2Ýeµj™cÝeµj fQ _There is an open door here.Ýeµj¾Í ™ ########_.≈'...##### ..........#.#≈>....########)..#≈≈≈#.#####.#.......#........######...............#####.#.######.....##.### #.#.# ... #### .#.#.#........##'####.... ..###...........@...#...#.)##...#......# ###........# #......# #....##. ÝeµjÕ B3 _Ýeµj–Þ Ýeµjeä Ýeµj8‡ ..........#.#≈>....########)..#≈≈≈#.#####.#.......#........######..................#####.#.######.....##.### #.#.# ....##.# #### .#.#.#Ýeµj­..##'####.... ..###..........#.)##..ÝeµjØ�Fly #......# ÝeµjÏ# #........# #####.## #....##. Ýeµjê;4Þeµj¼[Þeµj½�¿)..#..#.#≈≈≈≈#.#####.#........#........######.........>#.......#####.#.#######.##.### #.#.# #.#.##.# #.#.######. #.#.###'#### #.#.....##.##.......# #.#...............)# #.#.....##..# #.#.....##'##.[# #.....'......# # #<....#.##.#....#### #.#....##........# #......# #.........###.....# #......# ###....## ##........# #......# #....##.  #.# #####.## #....##.  #.#######.# #....#5ÞeµjØ•Þeµj‡{ #........######........>.........#####.#.######....##.### #.#.# ..##.# #### #.#.#.##'####.... .###......... ..#.)##..'##.[ '......# #<....#Fly .##........#...O.... .......... Þeµjº¢X6Þeµj‰Y" .......#####.#.######...##.### #.#.# .##.# #### #.#.###'####.... .###......... ..#.)##..'##.[ '......# #<....###.#....###.#....#Fly .. ##..........#####.## ##########. Þeµj>i;7ÞeµjärÞeµj�uÞeµj…l  ##.### #.#.# .##.# #### #.#.###'####.... .###......... ..#.)##..'##.[Þeµjîl < '......# #<....###.#....###.#....#........# .......Fly Þeµj&m }.# .....5...##.......... ÞeµjMw ;8ÞeµjÃ~ Þeµj~ ÞeµjÎ^ -  #### #.#.###'####.... .###......... ..#.)##..'##.[ '......# #<....###.#....###.#....#........# .......#####....##Fly .. .#....#####...###.#.. Þeµjˆj ;9Þeµj7p ßeµjTì #.#.#'####.... .###......... ..#.)##..'##.[ '...........# #<....###.#....###.#....#........# .......#####....## ##... Fly #.# )#.#### .....# +####... 50ßeµjÆÂ˜ .###......... ..#.)##..'##.[.... '...........# #<....###.#....###.#....#........# .......#####....## ##...  ####.#Fly ßeµj4ÃÁ+# .#.##.K.## ....... ßeµj‚Ëßeµj÷Ë%1ßeµjÐÒßeµjùÓßeµjuæßeµj(çßeµjóìßeµjb àeµj3S±.......)# #.#.....##.#..# #.#.....##'# .##.[# #.....'.......# # #<....#. .##.#....#### #.#....##........# #......# #......... .###.....# #......# ###....##..# #........# #......# #....##..# #.àeµjµSO# #####@## #....##. #.#######.# #....###.# #.#...O.... .......... #..#####.## ##########.# ....5...##........ .. #....#####...###.# àeµjåSà..# #.#### .....# #+####...# àeµjT'#.# #.K.## .... ...# '.# #..55+ .....àeµjb]àeµjû]%2àeµjdàeµjnfàeµjè¦ Þ ..' .##.[..... '... ...........# #<....# .##.#....###.#....# .........# #........ .####..##....##..# #...#......# #####.##.# #.##...O.....o...............#####.#######Fly O   ogre (asleep)o   orc (asleep) ####. ###..#......àeµj½ àeµj�½ %3àeµjÆ àeµj^È p _You encounter an orc. It is wielding a +0 flail.àeµjñÚ =##.[ '... .............# #<....# .##.#....###...#....# .........# #......... .###.....# ###....##..# #.......# ####.#.#######.########.##...O..@..o...............#####.##############.# ....5...##........ ... #....#####...###.####### .....# #+####. #.K.## .... '.55+ . ####. ###..#. '.... ###.......#àeµjãà m.Oo.àeµjìBOo====4 _The ogre shouts! The orc shouts!áeµjNÞ !....#.##'# .##.[........ #.....' .............. #<.... .##.#....###..#....## .........# #........... .###....# ##......## #####.## #...#######@#######....###.##....O...o.............. #..........#####.##############.# ....5...##........ ....#####...###.##  ### .....# #+#### #K.## ...# '.# #..55+ ####. ###..#......áeµjØß q.Oo.áeµj0î áeµjŠî =----5áeµjõ áeµj÷ çeµj¥µë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.èeµj¥k èeµjÌn ž Your spells (cast)TypeFailure Level  a + FreezeIce1% 1 b - Frozen RampartsIce3%3  c - Ozocubu's ArmourIce3%3  d - Summon Ice BeastIce/Summoning3%3  e - SlowHexes1%1  f - Searing RayConjuration1%2  g - Volatile BlastmotesFire/Translocationèeµj6o O3%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitêeµjs êeµjÍ{ êeµj„ Ø..................# #.#.....##'# Janseli the Magician .##.[.............# #.....'... Djinni of the Shining One *..... ..................# # #<....#... Health: 52/52 ======================== .##.#....###......# #.#....##... AC: 5Str: 9 .........# #......# #........... EV: 12Int: 17 .###.....# #......# ###....##..# SH: 0Dex: 19 #........# #......# #....##..# XL:  8 Next: 58% Place: Dungeon:5 êeµj_… �#........# #####.## #....##... Noise: ---------  Time: 4855.4 (0.0) #........#######@#######....###.# j) +1 trident #........#.....O.o............... Throw: 4 darts (poison) #..........#####.##############.# Fly ....5...##........... #....#####...###.##..# #.#### .....# #+####...# O   ogre #.##.K.## .......# o   orc '.##..55+ ..... ####. ###..#...... êeµjm† Ç_There is a large open door here. _There is an open door here. _You encounter an orc. It is wielding a +0 flail. _The ogre shouts! The orc shouts!  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.êeµj˜� ..................# #.#.....##'# Janseli the Magician .##.[.............# #.....'... Djinni of the Shining One *..... ..................# # #<....#... Health: 52/52 ======================== .##.#....###......# #.#....##... AC: 5Str: 9 .........# #......# #........... EV: 12Int: 17 .###.....# #......# ###....##..# SH: 0Dex: 19 #........# #......# #....##..# XL:  8 Next: 58% Place: Dungeon:5 #........# #####.## #....##... Noise: ---------  Time:[4êeµjÝ� (0m 4855.4 (0.0) #........#######@#######....###.# j) +1 trident #........#.....O.o............... Throw: 4 darts (poison) #..........#####.##############.# Fly ....5...##........... #....#####...###.##..# #.#### .....# #+####...# O   ogre #.##.K.## .......# o   orc '.##..55+ ..... ####. ###..#...... _There is a large open door here. _There is an open door here. _You encounter an orc. It is wielding a +0 flail. _The ogre shouts! The orc shouts!  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.êeµjµŸ ƒ Y(ally target)Y   ice beast (summoned)A chill wind blows around you.  The ogre hits you with a +0 giant club!!  Ouch! That really hurt!êeµj·  {18----------------====6.4 (1êeµj&¨ êeµjÇ© 7 _The orc hits you with a +0 flail.íeµj'±#). ..........#.##'# .##.[...... #.....' ............ #<.... .##.#....###.#....## ....#............. .####......# ###......##  ...#######.#######....###.##.....OYo............... #..........#####.##############.# ....5...##........ ....#####...###.##  ### .....# #+#### #K.## ...# '.# #..55+ íeµj¬ 6o.íeµj:"â )The orc attacks as it pursues you! The orc hits you but does no damage.  Your ice beast hits the orc. Your ice beast freezes the orc!íeµjK, Y   ice beast (summoned)íeµjÜ2ƒ----------------=---7íeµj§:íeµjM=C _The orc dies!ñeµjð7ñeµj‹9* Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Divine Shield3 HP, Piety-ñeµjþ9o9% [?] toggle between ability selection and description.óeµjÑŠóeµjà‘óeµjI›Î.#.......)........# #.#.....##.# Janseli the Magician ..................# #.#.....##'# Djinni of the Shining One *..... .##.[.............# #.....'... Health: 18/52 ========---------------- ..................# # #<....#... AC: 5Str: 9 óeµj5œI.##.#....###......# #.#....##... EV: 12Int: 17 .........# #......# #........... SH: 0Dex: 19 .###.....# #......# ###....##..# XL:  8 Next: 58% Place: Dungeon:5 #........# #......# #....##..# Noise: =--------  Time: 4857.4 (0.0) #........# #####@## #....##... j) +1 trident óeµjuœf#........#######)#######....###.# Throw: 4 darts (poison) #........#.....OY................ Fly óeµj§œ°#..........#####.##############.# ....5...##........... óeµjМÑ#....#####...###.##..# O   ogre óeµjñœ™#.#### .....# #+####óeµj�¥...# Y   ice beast (summoned) #.#óeµj<�F#.K.## .......# '.#óeµjs�x#..55+ .....The ogre hits you with a +0 giant club!!  óeµj �fOuch! That really hurt! _The orc hits you with a +0 flail.  óeµjÅ��The orc attacks as it pursues you! The orc hits you but does no damage.  Your ice beast hits the orc. Your ice beast freezes the orc! óeµjü�._The orc dies!óeµjœ¦È) .........# [.............# ........# # #<#......#  #......#  #......#  #......#  #####@## #)#.##.##... óeµj$§¶#.##   #+####   ....   ..... óeµjÜ„‘) .........# [.............# ........# # #<#......#  #......#  #......#  #......#  #####@## #)#.##.##óeµj†P... #.##   #+####   ....   óeµj_ˆ‰ O.  A divine shield manifests in front of you!óeµj‰”6 (ally target)* * * LOW HITPOINT WARNING * * *6-8.4 (1Shield (3) Fly óeµjIœóeµjð�F _Your ice beast hits the ogre but does no damage.÷eµj87N  Casting: Summon Ice Beast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.÷eµj†> .#.......)........# #.#.....##.# Janseli the Magician ..................# #.#.....##'# Djinni of the Shining One *..... .##.[.............# #.....'... Health: 15/52 ======------------------ ..................# # #<....#... AC: 5Str: 9 .##.#....###......# #.#....##... EV: 12Int: 17 .........# #......# #........... SH: 0Dex: 19 .###.....# #......# ###....##..# XL:  8 Next: 58% Place: Dungeon:5 #........# #......# #....##..# Noise: =--------  Time: 4858.4 (0.0) #........# #####@## #....##... j) +1 trident #........#######O#######....###.# Throw: 4 darts (poison) #........#......Y................ Shield (3) Fly #..........#####.##############.# ....5...##........ ... #....#####÷eµj"@ Q...###.## ..# O   ogre (ally target) #.#### .....# #+#### ...# Y   ice beast (summoned) #.# #.K.## .... ...# '.# #..55+ ..... _Your ice beast hits the ogre but does no damage.  Casting: Summon Ice Beast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (ally target, haloed, 100% to hit)øeµj½D.#.......)........# #.#.....##.# Janseli the Magician ..................# #.#.....##'# Djinni of the Shining One *..... .##.[.............# #.....'... Health: 15/52 ======------------------ ..................# # #<....#... AC: 5Str: 9 .##.#....###......# #.#....##... EV: 12Int: 17 .........# #......# #........... SH: 0Dex: 19 .###.....# #......# ###....##..# XL:  8 Next: 58% Place: Dungeon:5 #........# #......# #....##..# Noise: =--------  Time: 4858.4 (0.0) #........# #####@## #....##... j) +1 trident #........#######O#######....###.# Throw: 4 darts (poison) øeµjfÌ“#........#......Y................ Shield (3) Fly #..........#####.##############.# ....5...##........ ... #....#####...###.## ..# O   ogre (ally target) #.#### .....# #+#### ...# Y   ice beast (summoned) #.# #.K.## .... ...# '.# #..55+ ..... Casting: Summon Ice Beast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (ally target, haloed, 100% to hit)  You freeze the ogre.øeµjÄ›ø) .........# [.............# ........# # #<#......#  #......#  #......#  #......#  #####@## #O#.Y.##.##... #.##   #+####   ....   øeµj¤« MOO  blind, distracted, ally target)Aim: an ogre, wielding a +0 giant club (ally target, haloed, 100% to hit)  You freeze the ogre.  The ogre is lightly wounded.  * * * LOW HITPOINT WARNING * * *  You block the ogre's attack.  The ogre is struck blind by the light of your shield.øeµjx¬]9.4 (12øeµjK´øeµjýÀT _Your ice beast hits the ogre. Your ice beast freezes the ogre!ÿeµj£â ë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fµjú¤.#.......)........# #.#.....##.# Janseli the Magician ..................# #.#.....##'# Djinni of the Shining One *..... .##.[.............# #.....'... Health: 14/52 ======------------------ ..................# # #<....#... AC: 5Str: 9 .##.#....###......# #.#....##... EV: 12Int: 17 .........# #......# #........... SH: 0Dex: 19 .###.....# #......# ###....##..# XL:  8 Next: 58% Place: Dungeon:5 #........# #......# #....##..# Noise: =--------  Time: 4859.4 (0.0) #........# #####@## #....##... j) +1 trident #........#######O#######....###.# Throw: 4 darts (poison) #........#......Y................ Shield (2) Fly #..........#####.##############.# ....5...##........ ... #....#####...###.## fµjý¥ ..# O   ogre (blind, distracted, ally target) #.#### .....# #+#### ...# Y   ice beast (summoned) #.# #.K.## .... ...# '.# #..55+ ..... Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, blind, not watching  you, ally target, haloed, 100% to hit)fµjÿv .#.......)........# #.#.....##.# Janseli the Magician ..................# #.#.....##'# Djinni of the Shining One *..... .##.[.............# #.....'... Health: 14/52 ======------------------ ..................# # #<....#... AC: 5Str: 9 .##.#....###......# #.#....##... EV: 12Int: 17 .........# #......# #........... SH: 0Dex: 19 .###.....# #......# ###....##..# XL:  8 Next: 58% Place: Dungeon:5 #........# #......# #....##..# Noise: =--------  Time: 4859.4 (0.0) #........# #####@## #....##... j) +1 trident #........#######O#######....###.# Throw: 4 darts (poison) #........#......Y................ Shield (2) Fly fµjÒw V #..........#####.##############.# ....5...##........ ... #....#####...###.## ..# O   ogre (blind, ally target) #.#### .....# #+#### ...# Y   ice beast (summoned) #.# #.K.## .... ...# '.# #..55+ ..... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, blind, not watching  you, ally target, haloed, 100% to hit)  You freeze the ogre!fµjÐR¾) .........# [.............# ........# # #<#......#  #......#  #......#  #......#  #####@## #O#.Y.##.##... #.##   #+####  fµjµSN ....   fµja‡)you, ally target, haloed, 100% to hit)  You freeze the ogre!  The ogre is severely wounded.  * * * LOW HITPOINT WARNING * * *  You block the ogre's attack. Your ice beast hits the ogre.r ice beast freezes the ogre!fµj–i Y   ice beast (summoned)fµj?}7160.4 (11fµj](D _The ogre dies!fµjê##.......# #.#........#).# #.#.....##. ......# #.#.....##'##.[.# #.....' .............# # #<....###.#....###......# #.#....## ..........# #......# #.......... ..###.....# #......# ###....##.. ##.# #...@..# #....##  #.# #####.## #....##..  #.#######)#######....###  ##......Y............... ##..........#####.############## .....5...##........ .. .#....#####...###.##  .. )#.#### .....# #+#### ... .#.#[3fµj-ì 9;49m #.K.## .......Y.-1fµjQk.###.# #.#.#.......).# #.#.....##...# #.#.....##.##.[......# #.....'...# # #<....#.##.#....###......# #.#....##.# #......# #.###.....# #......# ###....###.# #..@...# #....## # #.# #####.## #....## # #.#Y#######....### # #.#.......#.#####.##.5...##........  ..#....#####...###.##   .)#.#### .....# #+####   ..#.# #.K.## ....  Y[fµj1u*39;49m)Y   ice beast (summoned)5-2fµj“~fµjµfµjÏÊ�Y.fµj‡Þ„6=fµjQâBfµjçåfµjéi7=fµjí,fµj¶îfµjÛï,fµjIôfµjøôu8=fµjòö,fµjýXfµjË«9=fµj° fµj- ,fµjâfµjo,fµjåfµjÜiü20=1=22=3=fµj&rž § _You start resting.fµj/v3fµj„µÚ4=5=fµj>¿6=fµjýa7=fµjêþ,fµjòÿfµjÿfµjifµj€fµjS,fµjžfµj’ fµjø O8fµjBBfµjE,fµjºfµjO.í9=fµj¼/fµj€9Ð30=fµjŒ:fµj�;fµjC„fµjçDfµj˜ES1=fµjˆFfµj�I,fµjJfµj!L,fµjCMfµjiOfµj÷OK2=fµj>QfµjSfµjÊSfµj„TfµjäV,fµj,_×3=fµj'a,fµj^bfµjþf,fµjäifµj®‘a4=fµjÑÀ5=6=37=fµj‡éšfµj¯ö8=fµjø9=fµjÜ Ä40=fµj�Bfµj…fµjø%1fµjfµjæfµjafµjR„fµj%fµjÓa2=fµj>.Xfµj 1,fµj÷9Xfµj>k3=fµjt@fµjND,fµjÐJnfµjsKK4=fµjELfµjõMfµjeNfµj»Ofµj _You start waiting.5093.4 (99.0)4.4 (100.0)fµjQ¤fµjx°# _Done waiting. fµj’ fµjϘThe Shining One Followers of the Shining One are bound to the code of the honourable warrior, soldiers in their god's eternal crusade against evil. For forsaking dark magic and underhanded tactics, the Shining One rewards them and their allies with the power they need to slay demons and the undead. Especially devout warriors can even call upon angels in times of need. The Shining One's followers can convert to Elyvilon or Zin while keeping some piety. Title - Righteous Favour - The Shining One is aware of your devotion. Granted powers:(Cost)The Shining One occasionally guards your life. The Shining One prevents you from stabbing unaware foes. You radiate a small righteous aura, and foes within it are easier to hit. The Shining One partially shields you from negative energy. You and your allies can gain power from killing the unholy and evil. You can call upon the Shining One for a divine shield. (3 HP, Piety-)You can channel blasts of cleansing flame.(5 HP, Piety-)You can summon a divine warrior.(8 HP, Piety--)The Shining One will bless your weapon with holy wrath... once. [!]: Overview|Powers|Wrath fµj8´†surrounded by a halo that reveals their enemiesto them. Followers will gain power by killing evil beings, and with growing piety their life force will be protected. The Shining One will keep summoned andcharmed allies on their side longer, should the allies prove worthy of the crusade. Followers will gain use of a divine shield to protect them in battle. Later, they can channel blasts of cleansing flame that are particularly damagingto unholy beings, and can call upon powerful divine beings as temporary allies. Highly pious followers may request the Shining One's blessing upon a weapon. TheShining One may occasionally directly intervene to save a follower's life. The Shining One likes it when you kill the undead, you kill demons, you kill evil beings and you encounter other hostile creatures.  fµjµˆOverview|Powers-fµj_-fµjÿ"-fµj!-..###...............# #.#....... Janseli the Magician ...#.......)........# #.#.....## Djinni of the Shining One *..... ....................# #.#.....## Health: 52/52 ======================== ...##.[.............# #.....'. AC: 5Str: 9 ....................# # #<....#. EV: 12Int: 17 ...##.#....###......# #.#....##. SH: 0Dex: 19 ...........# #......# #......... XL:  8 Next: 71% Place: Dungeon:5 ...###.....# #......# ###....##. Noise: ---------  Time: 509-fµjW/b4.4 (0.0) ###........# #..@...# #....##. j) +1 trident # #........# #####.## #....##. Throw: 4 darts (poison) # #........#######)#######....### Shield (1) Fly # #........#..................... ###..........#####.############## ......5...##.........  ..#....#####...###.##.  .)#.#### .....# #+####..  ..#.##.K.## ......  _The ogre dies! _You start resting. _Your ice beast disappears in a puff of smoke! _HP restored. _You start waiting. _Done waiting.-fµj373-fµjb>-fµjg?.fµj .fµjÎ ###.# #.#.#.......).# #.#.....##...# #.#.....##'##.[......# #.....'...# # #<....#.##.#....###......# #.#....##.# #......# #.###.....# #......# ###....##..# #...@..# #....##.  #.# #####.## #....##.  #.#)#######....###.  #.#.........#####.##.5...##........ . .#....#####...###.## . )#.#### .....# #+#### . .#.# #.K.##[3.fµj‘* ¸7m .... .5.4 (1.fµj6| ô###.# #.#. .#.).# #.#.....##.## #.#.....##'# .##.[.....# #.....'..# # #<....#. .##.#....###......# #.#....##.# #......# #. ..fµj¦} Ï###.....# #......# ###....##..# #.# #....@.# #....##..# #.# #####.## #....##. #.#######)#######....###.# #.#......... #.#####.###.#5...##........ . #....#####...###.## ..# #.#### .....# #+#### ...# #.# #.K.## .... ...#.fµjÛ† .fµjº‡ %6.fµj,Ž .fµjq— /fµjÄ• .#.)##.# ...' .##.[ '... ..........# #<....# .##.#....###.#....# .........# ....... .#####....##..# #... #####@##.######)#######.#Shield (1) Fly ##.## '.##..55+ ...../fµjˆ/fµj—‰%7/fµj¬�/fµj>“/fµjÁ~ ..' .##.[..... '... ...........# #<....# .##.#....###.#....# .........# #........ .####../fµj6M##....##..# #...#......# #####.##.######.##......................./fµj^º..#####.##############.# ####. ###..#....../fµj #/fµj¢#%8/fµjy*/fµj™/j _Items here: )) ÷÷./fµjõ� ´ ##.[ '... .............# #<....# .##.#....###...#....# .........# #......... .###.....# ###....##..# #.......# ####.#.#######)########.##......@..................#####.##############.#Shield (1) Fly ##.## '.... ###.......#9 _/fµjí¹ /fµj�À /fµj H ..../fµjj T# #<....# .##.#....###...#....# .........# #......# #........ .###....# ###....##..# #.../fµj� r ####.#./fµj­ F#######)########.#/fµjÌ ®.........................#####@##############.# /fµjì å....5...##.............. ... #....#####...###.#######/fµj@ �#.. ##### #.........#/fµjÑ( /fµj) '100/fµjW/ /fµjÔ0 /fµjbU ª ##.#....###.#....# .........# #......# #........ .#####....##..# #... ####.#.######)#######.##.........................#####.##############.# ....5...##......@....... ... #....#####...###.########.Shield (1) Fly # #. #.###.....#1/fµj϶[ ........# ....... .#####....##..# #... ####.#.######)#######.#.........................#####.##############.# ....5...##.............. ... #....#####...###@############ .....# #+#### . #.K.## .... # #. #K# .....#/fµjº/fµjðº%2/fµj*Â/fµjgÅ0fµjÆÂ¥'.........#.....#.......#0fµj%ÄÂ........#.###.....#0fµj¹Ë0fµj6Ì%30fµjÊÒ0fµjÕ7 _You reach down and open the door.0fµj0¨ p #####....##..# #... ####.#.######)#######.#.........................#####.##############.# ....5...##.............. ... #....#####...###.############ .....#  . #.K.##.......# '.5.........# #...#####. # #. #.# #.....#. #.###...##40fµjÕ± g _There is an open door here.0fµjÓ #... ####.#.######)#######.#.........................#####.##############.# ....5...##.............. ... #....#####...###.############ .....###'###### . #.K.##.@.....# '#..... ####. ###..#...##.###...####..####Y......###0fµj½ 0fµj ,5 _0fµjÓ0fµji1fµj¨Gø ####.#.######)#######.#.........................#####.##############.# ....5...##.............. ... #....#####...###.############ .....###'###### . #...##....... 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#.#### #..# #.###... # #.# #..####. # #.# #....###.########..#.##.#.#.......#....# .######.#)..#...#.'....# .###.#.#.#....# .#.).∩.'....# .#.#.#.#....#...#..÷#.#....# .#.#.....###### .#.#.########.....# .# ####)#.## #µjŠçUm.....# ## #.#.# #.....# #.#.# #######  #.#..7fµj.ë7fµj6í%37fµjEô7fµjäõ7fµjDÎ .# #....# #. #.# # .# #.#### #..# #.###... .# #.# #..####. .# #.# #....## .#.########..#.##.#.#.......#....# #.######.#)..#...#.'....# #.###.#.#.#....# #.#.).∩.'....# #.#.#.#.#....#...#..÷#.#....# #.#.#..............###### #.#.#.......########.# ..# ####)#.## #.## #.#.# #..# #.#.# ##### µj¸Ö ”9;49m #.#..48fµjÐá.# #....# #. #.# # ..# #.#### #..# #.###... ..# #.# #..####. ..# #.# #....## ..#.########..#.##.#.#.............#....# ##.######.#)..#...#.'....#  #.###.#.#.#....#  #.#.)..'....# ##.#.#.#.#....#..#..÷#.#....# ##.#.#................######  #.#.#.......########..#  ..# ####)#.## #...#  ### #.#.# #....# #.#.#8fµj³ãh[37m #######  #.#..8fµj{ì;58fµjaø8fµj�ùq _There is an entrance to Genaumestre's Armour Boutique here.9fµj펔Welcome to Genaumestre's Armour Boutique! What would you like to do?  a -  78 gold a +0 chain mail  b -  143 gold an orb of energy  c -  338 gold an orb of glass  d -  149 gold a +0 pair of gloves of infusion  e -  351 gold a +1 plate armour of archeryf -  52 gold a +0 ring mail  g -  11 gold a +0 robe  h -  52 gold a +0 scale mail  i -  52 gold a +0 scale mail You have 104 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listHfµjÆ| †  a -  78 gold a +0 chain mail  b -  143 gold an orb of energybuy|examineexamine item[Enter] describeJfµj#%ú An orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. The spell refund chance is increased by your Evocations skill. Spell refund chance: 0% (max 0%) If you switch to wearing this armour: Your spell failure would worsen by up to 8% (press '!' for details). Stash search prefixes: {in_shop} {ego} {branded} {Energy} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified useless_item ego armourZfµj¹(­Welcome to Genaumestre's Armour Boutique! What would you like to do?a -  78 gold a +0 chain mail Zfµjƒ*c b -  143 gold an orb of energy  c -  338 gold an orb of glass  d -  149 gold a +0 pair of gloves of infusion  e -  351 gold a +1 plate armour of archery  f -  52 gold a +0 ring mail  g -  11 gold a +0 robe  h -  52 gold a +0 scale mail  i -  52 gold a +0 scale mail You have 104 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list\fµjh� ª A +0 pair of gloves of infusion. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 'Of infusion': It empowers each of your melee hits with a small part of your magic. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (5.3 -> 6.4). Your EV would remain unchanged. Stash search prefixes: {in_shop} {ego} {branded} {Infuse} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armourdfµj=üWelcome to Genaumestre's Armour Boutique! What would you like to do?a -  78 gold a +0 chain mail  b -  143 gold an orb of energy  c -  338 gold an orb of glass  d -  149 gold a +0 pair of gloves of infusion  e -  351 gold a +1 plate armour of archeryf -  52 gold a +0 ring mail  g -  11 gold a +0 robe  h -  52 gold a +0 scale mail  i -  52 gold a +0 scale mail You have 104 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping listlfµj¶c An orb of glass. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of glass': It may vitrify enemies when you injure them, making them more vulnerable to further damage. Your Evocations skill increases the likelihood and duration of vitrification. Vitrify chance: 4% (max 31%) Stash search prefixes: {in_shop} {ego} {branded} {Glass} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armourxfµjà*QWelcome to Genaumestre's Armour Boutique! What would you like to do?a -  78 gold a +0 chain mail  b -  143 gold an orb of energy  c -  338 gold an orb of glass  d -  149 gold a +0 pair of gloves of infusion  e -  351 gold a +1 plate armour of archery  f -  52 gold a +0 ring mail  xfµjt+Šg -  11 gold a +0 robe  h -  52 gold a +0 scale mail  i -  52 gold a +0 scale mail You have 104 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item xfµj­+[/] sort (type) [Enter] describe[A-I] put item on shopping listyfµjë9yfµjCyfµjJ×..##....# #. #.# #... Janseli the Magician ..##.#### #..# #.###... Djinni of the Shining One *..... ..#yfµjÏJ�#.##..####....... Health: 52/52 ======================== ..##.##....##....... AC: 5Str: 9 ..#########.########..#.##....... EV: 12Int: 17 ..........#.#.............#....#. SH: 0Dex: 19 yfµjKW##.######.#)..#...#.......'....# XL:  8 Next: 71% Place: Dungeon:5  yfµjGK2#.###.........#.#........#....# Noise: ---------  Time: 5135.4 (0.0)  #.#.)..........@.........'....# j) +1 trident yfµjsKó##.#...........#.#........#....# Throw: 4 darts (poison) yfµj�K‚..............#..÷#.......#....# Shield (1) Fly ##.#.#....................######yfµjÌKÿ#.#.#.......########.....#..# ####)#.###.....#yfµjôKw### #.#.##.....##.#.########yfµjLn#.#.. _You start waiting. _Done waiting. yfµj?L…_Items here: )) ÷÷. _You reach down and open the door. _There is an open door here. yfµjjL\_There is an entrance to Genaumestre's Armour Boutique here.yfµj4SyfµjËSyfµj€Xyfµj}YyfµjT€ ö###.# #.## #..####.......########.########..#........#.#.............#....# ##.######.#)..#...#.'....#  #.###.........#.#.#.).∩.' ##.#...........#@#........# yfµj4� Ð..............#..÷#..... ##.#.#....................#####  ....########.....#  ..# ####)#.## #...### #.#.# .. #####.###yfµj‹‹ yfµjlŒ 16.4 (1 _yfµjÓ“ yfµjÊ• zfµjÔX¸  ###......########.########..#........#.#.............#....# ##.######.#)..#...#.......'....#  #.###.........#.#..#.)..∩..zfµj]Yû' ##.#..#.## ....#.@÷# ##.#.#....................#####.....Shield (1) Fly .##.##.#zfµj…azfµjïa%7zfµjbhzfµjjzfµjÄß ö# #.# #....##. .#########.########..#.##........#.#.............#....# #.######.#)..#...#.'....# .###.........#.#..#....# #.#.).∩..'....# zfµj^à Œ#.#...........#.##....# ....#..÷#....# #.#.#...........@........###### .#.#.########.....# ..# ####)#.## #.....# ### #.#.# #...zfµj‡à (..# zfµj©à \#.#.# #######zfµjÇà /#.#..zfµjüà m#.#####.##.##....#zfµjËè zfµj�é %8zfµjkð zfµjÕñ {fµjÁh # #.# #....##. #.########..#.##.#.#.............#....#. .######.#)..#...#.......'....# . {fµjLi“.###.........#.#........#....# . .#.)..∩.........'....# .#....#.#........#....# #..÷#.#....# {fµjˆi].#.#.###### .#.#.#{fµj½i3.....# # ####)#.## #.....#  #.#.# {fµjæiY#.....# {fµjÊj&{fµj7s{fµjŸs%9{fµj�z{fµjW|{fµjQ�€ #.# #....##..########..#.##.#.#.......#....#. ######.#)..#...#.'....# . ###.........#.#..#....# . #.)....∩...'....# #.{fµjÐ�|#.#..#....# #..÷#.#....# #.#.###### #.#.#.....# # ####)#.## #.....# {fµjû�« #.#.# #.....##.#.# {fµj%‚L####### {fµjK‚{fµjæ‹{fµjŽŒ&40{fµj!”{fµjS–{fµjÀÓ‹# #.# #....###.########..#.##.#.#.......#....# .######.#)..#...#.'....# .###.........#.#..#....# .#.)....∩...'....# .#.#.#.{fµjDÔ:.#....#.#..÷#.#....# .#.#.###### .#.#.#.....# {fµjmÔ.# ####)#.## #.....# ## #.#.# #.....#{fµj–ÔY #.#.# ####### {fµj½Ôc #.#..  #.#### {fµjÒÕ{ #.##.#  #....#{fµj7ûX1{fµj„o .# #.# #....## .#.########..#.##.#.#.............#....# #.######.#)..#...#.......'....# #.###.........#.#........#....# #.#.)..∩.........'....# #.#....#.#........#....#.#..÷#.#....# #.#.#.###### #.#.#.#.....# ..# ####)#.## #.....## #.#.# #.....#  #.#.# #  #.#..  #.####  #.##.#  [34{fµjŽ �m#....#2{fµjÍÒ ¤.# #.# #....## ..#.########..#.##.#.#.............#....# #{fµjZÓ ®#.######.#)..#...#.......'....#  #.###...#.#........#....#  #.#.)..........∩.........'....# ##.#.....#.#........#....#.#..÷#.#....# ##.#.#.###### {fµjÂÕ Õ #.#.#.#.....#  ..# ####)#.## #.....#  ### #.#.# #.....#  #.#.# #  #.#..  #.####  #.##.#  #....#{fµj)Ý {fµjÙÝ %3{fµjÇõ {fµj›÷ |fµjŠô.# #.# #....##.##.########..#.##..#.#.............#....##.######.#)..#...#.......'....# #.###.........#.#........#....# #.#.)..........∩.........'....##.#....#.#........#....#.#..÷#.#....##.#.#.###### #.#.#.#.....# ..# ####)#.## #.....#  ### #.#.# #.....#  #.#.# [28|fµjõøG#  #.#..  #.####  #.##.#  #....#|fµjÿ;4|fµj |fµjö|fµj4"Ã.# #.# #....##.#########.########..#.##..#.#.............#....#.######.#)..#...#.......'.... #.###.........#.#........#.... #.#.)..........∩..'....#.#...#.#........#.....#..÷#.#....#.#.#.|fµj# #.#.#.#.....# ..# ####)#.## #.....# ### #.#.# #.....#  #.#.# #  #.#..  #.####  #.##.#  #....#|fµj$|fµj¦-|fµjˆ.%5|fµjŠ6|fµjÍ7|fµj)Ë.# #.# #....##.#########.########..#.##....#.#.............##.######.#)..#...#.' #.###..#.#........# #.#.)...∩.........'#.#..#.#.#.#..÷#.##.#.#. # #.#.#.#.....# # ..# ####)#.## #.....# # ### #.#.# #.....# # #.#.# # # #.#.. # #.#### # #.##.# # #....#|fµj4|fµj(%6|fµj*|fµj|fµjÅt:.#########.########..#.##.........#.#.............# ######.######.#)..#...#.' #.###.........#.# #.#.)..∩.' ######.#.#.#..# .......#..÷#.# .#####.#.#......### .# #.#.#########.....# .# ..# ####)#.## #.....# .# ### #.#. #.....# .# #.#.# ####### .# #.#.. .# #.#### .# #.##.# ## #....# ####.#|fµj|fµjå%7|fµjÈŠ|fµjjÚ 6#..............#.#.............# #######.######.#)..#...#.' #.###.........#.# #.#.)..∩.' #######.#.#.#.# #.......#..÷#.# #.#####.#.#.......## #.# #.#.#########.....# |fµjDÛ –#.# ..# ####)#@## #.....# #.# ### #.#. #.....# #.# #.#.# ####### #.# #.#.. #.# #.#### ..# #.##.# ### #....# ####.# #.<#.#|fµjÂÛ |fµjå |fµj’å %8|fµj·ì |fµjøí |fµj–Ht ######.######.#)..#...#' #.###.........#.#.#.).∩..' #######.#...#.#.|fµj/IR# #............#..÷######.#.#.............# #.#.#.......######## ..# ####)#.## ### #.#@#  #####|fµj]Ik. ##.##.#|fµjàQ|fµj�R%9|fµjÂX|fµjñY}fµjÊ4  #.###.........#.#.#.)...∩.' #######.#...........#.## #..................#..÷######.#.#.............# ....######## ..# ####)#.## ### #.#.#  #####...# ###.###....#}fµj«Ó<50}fµj…á}fµjUµ#.#.).∩..'. ######.#...........#.##. ..................#..÷#. .#####.#.#........### .# #.#.#.......########.....# .# ..# ####)#.## #.....# .# ### #.#.# #.....# .# #.#.#### ####### .# #.#.@..# .# #.####.# .# #.##.# # ## #....# ####.##.<#.##.##.##....#######1}fµj¦/ j#.#.).∩.'..#...........#.#.#.....#..÷#.#. #####.#.#.......# # #.#.#.......#.....# # ..# ####)#.## #.....# # ### #.#.# #.....# # #.#.#### # # #.#..@.# # #.####.# # #.##.#.#  #....#.#####.#.##.<#.#Y#Y   ice beast (asleep)}fµj¨0 ›#.##.#.##....#.# }fµj9 }fµj8: %2}fµjp? }fµjúA [ _You encounter an ice beast.~fµj1¢"####.#...#.##. .......#..÷#. ####.#.#.....#####  #.#.#.########.....#  ..# ####)#.## #.....#  ### #.#.# #.....#  #.#.#### #######  #.#....#  #.####@#  #.##.#.#  #....#.#  ####.#.##.<#.#Y#~fµj¼¢#.##.#.# #....#.#######.# ~fµj�ª~fµjåª%3~fµjİ~fµjⱂfµjõë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.‚fµjˆ ####.#...........#.#........#.... Janseli the Magician ................#..÷#.......#.... Djinni of the Shining One *..... ####.#.#....................##### Health: 50/52 =======================-  #.#.#.......########.....#  AC: 5Str: 9  ..# ####)#.## #.....#  EV: 12Int: 17  ### #.#.# #.....#  SH: 0Dex: 19 #.#.#### #######  XL:  8 Next: 71% Place: Dungeon:5 #.#....# Noise: ---------  Time: 5153.4 (0.0) #.####@# j) +1 trident #.##.#*# Throw: 4 darts (poison) #....#*# Shield (1) Fly ‚fµjM‰ ³ ####.#*# #.<#.#Y# #.##.#.# Y   ice beast (asleep) #....#.# ######.# _You encounter an ice beast.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)ƒfµjz####.#...........#.#........#.... Janseli the Magician ................#..÷#.......#.... Djinni of the Shining One *..... ####.#.#....................##### Health: 50/52 =======================-#.#.#.......########.....#AC: 5Str: 9..# ####)#.###.....#EV: 12Int: 17### #.#.##.....#SH: 0Dex: 19#.#.#### #######XL:  8 Next: 71% Place: Dungeon:5#.#....#Noise: ---------  Time: 5153.4 (0.0)#.####@#j) +1 trident#.##.#*#Throw: 4 darts (poison)#....#*#Shield (1) Fly ####.#*##.<#.#*ƒfµj@{k##.##.#.#Y   ice beast#....#.#######.#Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.ƒfµj*+Y.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ice beast (asleep, 100% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  The ice beast is lightly wounded.ƒfµjÁ=..ƒfµj„y1==4.4 (1Ray ƒfµjƒfµjhf _(Press . to maintain the ray.)„fµjj’´ **** The searing ray hits the ice beast!„fµjÅ:Y.„fµjB—..0--5+ „fµjá„fµjé$„fµjF&a _The ice beast is heavily wounded.…fµjVº™ ****The searing ray hits the ice beast.…fµjó<:Y.…fµjõD)..…fµj�Fº49-=-6++ …fµj.L…fµjæMa _The ice beast is heavily wounded.…fµjÛ ´ **** The searing ray hits the ice beast.…fµj%¯ ýY...  The searing ray hits the ice beast. _The ice beast is heavily wounded.  The searing ray hits the ice beast.  The ice beast is severely wounded.  You finish channelling your searing ray.  You block the ice beast's attack.8-=7…fµj_° @Fly …fµjˆ¶ …fµjh¸ ^ _Your divine shield fades away.†fµjÎ�†fµj†‚49-8†fµjv‹V _The ice beast hits you but does no damage.‰fµjt¶ð  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Šfµj´ÄC Your spells (cast)TypeFailure Level  a - FreezeIce1% 1 b - Frozen RampartsIce3%3  c - Ozocubu's ArmourIce3%3  d - Summon Ice BeastIce/Summoning3%3  e - SlowHexes1%1  f + Searing RayConjuration1% 2 g - Volatile BlastmotesFire/Translocation3%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit�fµj}�fµjª$�fµj2+i####.#...........#.#........#.... Janseli the Magician ................#..÷#.......#.... Djinni of the Shining One *..... ####.#.#....................##### Health: 49/52 ======================--#.#.#.......########.....#AC: 5Str: 9..# ####)#.###.....#EV: 12Int: 17### #.#.##.....#SH: 0Dex: 19#.#.#### #######�fµj©,�XL:  8 Next: 71% Place: Dungeon:5#.#....#Noise: =--------  Time: 5158.4 (0.0)#.####@#j) +1 trident#.##.#Y#Throw: 4 darts (poison)#....#.#Fly ####.#.##.<#.#.##.##.#.#Y   ice beast#....#.#######.#You finish channelling your searing ray.  You block the ice beast's attack. _Your divine shield fades away. _The ice beast hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.�fµjG-�fµjx6S####.#...........#.#........#.... Janseli the Magician ................#..÷#.......#.... Djinni of the Shining One *..... ####.#.#....................##### Health: 49/52 ======================--#.#.#.......########.....#AC: 5�fµjì6¨Str: 9..# ####)#.###.....#EV: 12Int: 17### #.#.##.....#SH: 0Dex: 19�fµj7÷#.#.#### #######XL:  8 Next: 71% Place: Dungeon:5�fµj³7«#.#....#Noise: =--------  Time: 5158.4 (0.0)#.####@#j) +1 trident#.##.#Y#Throw: 4 darts (poison)#....#.#Fly ####.#.##.<#.#.##.##.#.#Y   ice beast�fµjÞ7�#....#.#######.#�fµj8¥You finish channelling your searing ray.  You block the ice beast's attack. _Your divine shield fades away. �fµj'8H_The ice beast hits you but does no damage.  �fµjE8àCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.�fµjzb^  A cloud of volatile blastmotes flares up around you! Run!�fµjCc`6-=9.4 (1�fµjÁk�fµj,n@ _The ice beast hits you but does no damage.�fµj¤Õš #.#.)..∩.' #####.#..#..# ........#..÷#.#... #####.#.#..............#### # #.#.#.......########.....# # ..# ####)#.## #.....# # ### #.#.# #.....# #�fµj"Ö‹ #.#.#### ####### # #.#..@.# # #.####§# # #.##.#Y# # #....#.# ####.�fµjNÖ¶#.# #.<#.#.# #.##.�fµj›Ö«#.# #....#.#######.#�fµjéØ:Y.�fµjNäÑ .The cloud of blastmotes explodes!  The concussive blast engulfs the ice beast!!  The ice beast melts!�fµjáîŸ ####  You kill the ice beast!�fµjK[@...�fµjôY±0/53----84=======60�fµj�]C _The concussive blast engulfs you! You resist.”fµjI1---”fµj§I,”fµj J”fµj¹K,”fµjJL”fµj¤M,”fµj®N”fµjPK2=”fµjiP”fµjåP”fµjPR,”fµjûR”fµjT,”fµjyU”fµjgV”fµjáV”fµjpW”fµj¾X”fµjYU3=”fµj·Y”fµjÅZ”fµj[”fµjÎ[”fµjØ\”fµj]”fµj§]”fµj«h;4”fµj9i”fµj[k,”fµj0l”fµjŠm”fµjÚm”fµjôo”fµjhq,”fµjíq”fµj„ta5=”fµjv”fµjÀz„”fµj£{”fµjð{”fµj|N6=”fµjÝ|”fµj4~”fµj™~”fµjù~”fµjP€”fµj¢€”fµj倔fµjÀƒB”fµj…”fµjz…K7=”fµj'†”fµjA‡”fµjÀ‡”fµjuˆ”fµj”‰”fµj Š”fµjߊ”fµj�‹”fµjí‹#8”fµjŒ2=”fµj¤Œ”fµjŽ,”fµj¦Ž”fµj³�”fµjü�”fµj¯�”fµjž–å9=”fµjw—”fµj'šB”fµjѪ…50=1=”fµj‹¬�2=”fµj’®B”fµjpÉ© _You start resting.HP restored.-------204.4 (44.0)3=-------5.4 (45 _”fµjFñ•fµj’%#.#.).∩.'..#.#.#.#.#..÷#.#..#.#.#  #.#.#.#.....#  ..# ####)#.## #.....#  ### #.#.# #.....#  #.#.#### #  #.#...@#  #.####.#  #.##.#.#  #....#.#####.#.##.<#.#.##.##.#.##....#.# •fµj¼ F6.4 (1.0)•fµj‚•fµj¨•fµjH¾ï ####.#..#.## ......#..÷# ####.#.#.....####  ########•fµjɾs ..# ####)#.## ### #.#.#  #.#.#### ######•fµjë¾h...# •fµj&ãß######...##.#7•fµjdd˜ ......#..÷# ####.#.#.....####  ######## ..# ####)#.## ### #.#.#  #.#.#### #######....# ####...•fµj®dU####.#•fµj®j•fµjEk%8•fµjÝp•fµjŠq•fµjW� Å ####.#.#.....####  ######## ..# ####)#.## ### #.#.#  #.#.#### ######...# ###...###.<#.#•fµjˆ •fµj”ˆ A=9•fµjñ� •fµjd� •fµj]– ‘  ######## ..# ####)#.## ### #.#.#  #.#.#### ######...# ###...###.<##.#•fµjZœ •fµjìœ &10•fµjZ¢ •fµjM° –fµj ÛM ..# ####)#.## ### #.#.#  #.#.#### ######...# ###...###.<#....#–fµj²â;1–fµjÆé–fµj ë–fµj�K  ### #.#.#  #.#.#### ######...# ###...###.<#..Fly #.#–fµj™L–fµj�M%2–fµjzR–fµj@S–fµj†­   #.#.#### ######...# ###...###–fµjá­‘.<#..####Fly ###–fµjK´–fµjØ´%3–fµj¹–fµjƒº–fµjŽ ...# ###...###.<#..####–fµj_–fµj\%4–fµji#–fµj7%–fµj=­ É ###...###.<#..####–fµj°­ \  –fµj³ –fµjÓ³ %5–fµj¸ –fµj²¹ –fµjG ; ...###.<#..#### .#  –fµjÙL –fµj†M %6–fµjƒR –fµjª^ —fµj:n† ..###.<#..####...:...#######   —fµjk}µ7 _Found a parchment of Construct Spike Launcher.—fµjkþŠ###.<#..####.#####...:...####### ## —fµj—fµj}%8—fµj¦—fµjù —fµjá\ ’ ####.#.# #.<#.#.# #.##.#.# #....#.# ######.# #.# #.##.######.##...:..@.##.# ###—fµjüa —fµjlb %9—fµjyg —fµj8h —fµj¬ç  ####.#.# #.<#.#.# #.##.#.# #....#.# ######.# #.# #.# #.######.# #...:.@..# #.# ###—fµjåê —fµj¤ë &20—fµj´ð —fµjkó —fµjVÖ ####.#.# #.<#.#.# #.##.#.# #....#.# ######.# #.# #.# #.######.# #...:@...# #.# ###—fµjEÜ—fµj²Ü%1—fµj¹ã—fµjƒå˜fµjÈv ####.#.# #.<#.#.# #.##.#.# #....#.# ######.# #.# #.# #.######.# #...@....#˜fµjnÈ’ #.# ###˜fµjPΘfµjbÏ%2˜fµjƒÔ˜fµjZØ‹ _You see here a parchment of Construct Spike Launcher.˜fµjéb† ####.#.# #.<#.#.# #.##.#.# #....#.# ######.# #.## #.# #.######.# #..@:....#˜fµj›d’ #.# ###˜fµjµi˜fµj?k,3 _˜fµjJp˜fµjšu˜fµj2 ####.#.#..#.<#.#.##.#.##.#.##.#....#.##.######.##. #.# #. #.# #.######.#˜fµjs #.@.:....# #.# ###˜fµjd&˜fµjw'%4˜fµj=.˜fµj—/˜fµj‹ u ####.#.# ..#.<#.#.# #.#.##.#.# #.#....#.# #.######.# #.# #.# #.# #.# #.######.# #@..:....# #.# ###5˜fµjó¤ ˜fµjÔc %#######...#####..#.<##....#### #.######....:...########.###6˜fµj¢=/M.....## ####### #...#####..#.<##....#### ######....:....########.#7™fµj'™fµjî‚[M#### #.....™fµj8ƒ ## ####### #...#####..#.<™fµjjƒn##....#### ######™fµjË#...:....##™fµj¿‰™fµjŠŠ%8™fµjߎ™fµj“�™fµjØM ...#### #.....## ####### #...#####..#.<##....#####.# #.#Fly ™fµj… ™fµj™fµjk%9™fµj¢™fµjð™fµj½¥üM#### #### ...#### #.....## ####### #...######..#.<##....#####.# #.#™fµj’¬™fµj­&30™fµj²™fµj5³™fµj´ä uM### #...#### #### ...#### #.....## ####### #....##########........#.<##....#####.# #.#™fµjeè ™fµj4ê %1™fµjcî ™fµjÿï ™fµj3 ¸ #.# #.# ..# ####)#.## # 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Çfµjð• @###.# #.#....##.....# #)#  Fly Çfµj¦œ Çfµj”� %2Çfµj!© Èfµj dM######.# ##.##......# .#### ### # .##'#### ..#.#.....'.....###.#.  #<....#........... .#....####.### ........... ###.# #.  #....##.....# #)# ÈfµjÈ%3ÈfµjïÈfµjä«M #.# ######.# ##.##......# .#### ### .##'#### ..#.#.....'.....###.#.#  #<....#...........##....####@### ........... ##....##..##.# #.# 4ÈfµjmÁÈfµjs±A#.######.#  #.# #.#  #.######.# #  #.....##.##.# ## #...........#. .#  #.....##.####.###.#  #.....##'####...#.#  #.....'.....###.#.#  #<....#.........@.#  #....##...#.###.### ..........#.# #.#  #....##..##.# #.#  #....##..##.# #.# Èfµj̲¤ #....##.....# #)#  #....###.######.#  ................#  ########.##########  Èfµj»Èfµj€½%5ÈfµjåÆÈfµj?ÈÈfµj€‹ ç.......>##.# .######.#  .# #.#  .######.# #  .....##.##.# ###  ...........#. ..#  .....##.####.###.#  .....##'####...#.#  Èfµj’� £.....'.....###.#@#  <....#...........#  ##...#.###.### .........#.# #.#  ....##..##.# #.#  ....##..##.# #.#  ....##.....# #)#  ###.######.#  ...............#  Èfµj`” ÈfµjU• %6Èfµj½š Èfµji¡ Éfµj‹YœM... .......>##.##### #.# ######.# # ##.##.# ###......#. ..####.####'####.. .....'.....###.# <....#........... ....##...#.###.### ÉfµjêfÉfµjkh%7Éfµj­�ÉfµjÞƒM###########... .......>##.##### #.# ######.# # ##.##.######......#.55..####.####'####.. .....'.....###.# <....#...........# .#.ÉfµjÑ•55 2 ufetubi (asleep)# Éfµj£$‚ .5You encounter 2 ufetubi.ÉfµjÂ%/.5Éfµj9&Éfµj@,X55Éfµj¶-D====8Éfµj°2ÉfµjÍ=- _The ufetubus shouts! x2Éfµj‹«V ###########... .......>##.##### #.# ######.# # ##.##.######Éfµj´¬—......#..55.####.####'####.. .....'.....###.# <....#...........####.###.....##.# #.Éfµj[­@.5Éfµjµ®E.5Éfµj4¹˜  The ufetubus hits you but does no damage.  The ufetubus barely misses you. x2Éfµj ºZ=---9ÉfµjÑÐÉfµj”Ó? _The ufetubus hits you but does no damage.Îfµj�CQ  Casting: Volatile Blastmotes (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ðfµj°ÝÐfµj!êô Your spells (cast)TypeFailure Level a - FreezeIce1%1  b - Frozen RampartsIce3%3  c - Ozocubu's ArmourIce3%3  d - Summon Ice BeastIce/Summoning3%3  e - SlowHexes1%1  f - Searing RayConjuration1%2  g + Volatile Blastmotes Fire/Translocation 3% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitÔfµj3Ôfµjî ÔfµjÑŠ  Janseli the Magician ############  Djinni of the Shining One *..... ...........#  Health: 53/53 ======================== .......>##.#  AC: 5Str: 9 .######.#Ôfµj—?  EV: 12Int: 17 .# #.#  SH: 0Dex: 19 .######.# #  XL:  8 Next: 84% Place: Dungeon:5 .....##.##.#######  Noise: =--------  Time: 5429.4 (0.0) ...........#...5@#  j) +1 trident .....##.####.###5#ÔfµjÊ   Throw: 4 darts (poison) .....##'####...#.#  Fly Ôfµjú¸.....'.....###.#.# <....#...........#Ôfµj�p ....##...#.###.###  55 2 ufetubi .........#.# #.# ....##..##.# #.# ....##..##.# #.# ÔfµjØÞ_The ufetubus shouts! x2  The ufetubus hits you but does no damage.  The ufetubus barely misses you. x2 _The ufetubus hits you but does no damage.  Ôfµj.ACasting: Volatile Blastmotes (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÔfµjèÔfµjDz  Janseli the Magician ############  Djinni of the Shining One *..... ...........#  Health: 53/53 ======================== .......>##.#  AC: 5Str: 9 .######.#  EV: 12Int: 17 .# #.#  SH: 0Dex: 19 Ôfµj².######.# #  XL:  8 Next: 84% Place: Dungeon:5 .....##.##.#######  Noise: =--------  Time: 5429.4 (0.0) ...........#...5@#  j) +1 trident .....##.####.###5#  Throw: 4 darts (poison) .....##'####...#.#  Fly .....'.....###.#.# <....#...........# ....##...#.###.###Ôfµjò.  55 2 ufetubi .........#.# #.# ....##..##.# #.# ....##..##.# #.#Ôfµj-· _The ufetubus shouts! x2  The ufetubus hits you but does no damage.  The ufetubus barely misses you. x2 Ôfµj`\_The ufetubus hits you but does no damage.  Casting: Volatile Blastmotes (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ôfµj´Ôfµjù+. Y(1 ally target)Y   ice beast (summoned)A chill wind blows around you. The ufetubus hits you.Ôfµjš,f44-----=30.4 (1Ôfµjb2Ôfµjì4p _The ufetubus closely misses you. The ufetubus hits you. x2Öfµj“c N  Casting: Summon Ice Beast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.×fµjwSi  Janseli the Magician ############ Djinni of the Shining One *..... ...........# Health: 42/53 ===================----- .......>##.# AC: 5Str: 9 .######.# EV: 12Int: 17 .# #.# SH: 0Dex: 19 .######.# # XL:  8 Next: 84% Place: Dungeon:5 .....##.##.#######×fµj%TÒ Noise: ==-------  Time: 5430.4 (0.0) ...........#...5@# j) +1 trident .....##.####.###5# Throw: 4 darts (poison) .....##'####...#Y# Fly .....'.....###.#.# <....#...........# ....##...#.###.### 55 2 ufetubi (1 ally target) .........#.# #.# Y   ice beast (summoned) ×fµjcT¸....##..##.# #.# ....##..##.# #.# _The ufetubus closely misses you. The ufetubus hits you. x2  ×fµj�T¨Casting: Summon Ice Beast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  ×fµjU‹Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (ally target, haloed, 75% to hit)ØfµjŽMp @#5ÙfµjÈAW5@##Úfµj=ú¹  Janseli the Magician ############  Djinni of the Shining One *..... ...........#  Health: 42/53 ===================----- ÚfµjøúÃ.......>##.#  AC: 5Str: 9 .######.#  EV: 12Int: 17 .# #.#  SH: 0Dex: 19 .######.# #  XL:  8 Next: 84% Place: Dungeon:5 .....##.##.#######  Noise: ==-------  Time: 5430.4 (0.0) Úfµj2ûU...........#...*@#  j) +1 trident .....##.####.###5#ÚfµjVûÄ  Throw: 4 darts (poison) .....##'####...#Y#Úfµj†û  Fly .....'.....###.#.# <....#...........#ÚfµjÆûò ....##...#.###.###  55 2 ufetubi (1 ally target) .........#.# #.#Úfµjõûß  Y   ice beast (summoned) ....##..##.# #.# ÚfµjüB....##..##.# #.# Úfµj@üZ_The ufetubus closely misses you. The ufetubus hits you. x2  Casting: Summon Ice Beast (dangerous; 3% risk of failure)  ÚfµjeüMConfirm with . or Enter, or press ? or * to list all spells.Úfµj‰üÃAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineÚfµjÊ‹±5  The searing ray misses the ufetubus.  (Press . to maintain the ray.)  The ufetubus closely misses you. The ufetubus misses you.  The ufetubus completely misses you.  ÚfµjÈŒŽThe ufetubus hits you but does no damage. x2  The ufetubus hits you. x2; The ufetubus closely misses you.Úfµj=�B33-----Úfµj��a1.4 (1Ray Úfµjë’Úfµj®•a _Your ice beast closely misses the ufetubus.ÝfµjÊa‚ *The searing ray hits the ufetubus.Ýfµjkìë 5The ufetubus is heavily wounded.The ufetubus barely misses you.The ufetubus hits you but does no damage.Ýfµjjí›2-----2+ ÝfµjYóÝfµj/ö� _The ufetubus barely misses you. x2; Your ice beast misses the ufetubus.Þfµj%' ¿ .The searing ray hits the ufetubus!  You kill the ufetubus!Þfµjn, ”*   ufetubus (Þfµjæ»  .The Shining One accepts your kill.The ufetubus hits you but does no damage. x2  The ufetubus closely misses you. x2Þfµj: †153++ ÞfµjbÈ ÞfµjJË ` _Your ice beast barely misses the ufetubus.àfµj ˆð  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.àfµjO   Janseli the Magician ############ Djinni of the Shining One *..... ...........# Health: 30/53 =============----------- .......>##.# AC: 5Str: 9 .######.# EV: 12Int: 17 .# #.# SH: 0Dex: 19 .######.# # XL:  8 Next: 85% Place: Dungeon:5 .....##.##.####### Noise: ==-------  Time: 5433.4 (0.0) ...........#....@# j) +1 trident .....##.####.###5# Throw: 4 darts (poison) .....##'####...#Y# Fly Ray++ .....'.....###.#.# <....#...........# ....##...#.###.### 5  [àfµjP A37m ufetubus (ally target) .........#.# #.# Y   ice beast (summoned) ....##..##.# #.# ....##..##.# #.# _Your ice beast barely misses the ufetubus.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (ally target, haloed, 100% to hit)áfµjk7*  Janseli the Magician ############ Djinni of the Shining One *..... ...........# Health: 30/53 =============----------- .......>##.# AC: 5Str: 9 .######.# EV: 12Int: 17 .# #.# SH: 0Dex: 19 .######.# # XL:  8 Next: 85% Place: Dungeon:5 .....##.##.####### Noise: ==-------  Time: 5433.4 (0.0) áfµj§8E...........#....@# j) +1 trident .....##.####.###.# Throw: 4 darts (poison) .....##'####...#Y# Fly Ray++ .....'.....###.#.# <....#...........# ....##...#.###.### 5   ufetubus (ally target) .........#.# #.# Y   ice beast (summoned) ....##..##.# #.# ....##..##.# #.#You freeze the ufetubus. The ufetubus resists.  The ufetubus is heavily wounded.You stop channelling your searing ray. The ufetubus hits you.  The ufetubus barely misses you. Your ice beast hits the ufetubus.  áfµjÛ8{Your ice beast freezes the ufetubus. The ufetubus resists.  The ufetubus dies!áfµjÏ@·>##.# #.# ######## #....@# #.###.# #Y# #.# <..# ### Y   ice beast (summoned) #.#  #.#  #.# áfµjÙE|27-6-4.4 (1áfµj6qæ  The ufetubus is heavily wounded.  You stop channelling your searing ray. The ufetubus hits you.  The ufetubus barely misses you. Your ice beast hits the ufetubus.  Your ice beast freezes the ufetubus. The ufetubus resists.  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#.# #....##....# .#gµjOžÓ..#.##...##### #.#.#....#.# #)..#...#.....#>.# #.#.#....#.# ∩.'....#.##.#.#....#.#..÷#.#....#.##.######.##.gµjÛžN#.....# #.##. #.## #.....# #.##. #.# #.....# #.gµj=§gµjî§%1gµjâ¯gµj{ÇQ _There is an open door here.gµj"a....#####..## #.# ###. ....# #..# #.###.....####. ....# #..# #.# #.....##...##. .#### #..# #.###...###..####. .# #..####.......###.## # .# #....##..# # .#..#.##..##### # .#.#....#.# # )..#...#.'@...#>.# ##.#.#....#.gµj“"# #∩..'....#.##.#........#....#.#..÷#.......#....#.##.....######.##.#gµjþV¥.....# #.##. .## #.....# #.##. .# #.....# #.2 _gµji«x#####..## #.# ###.gµj ¬# #..# #.###.....####.# #..# #.# #.....##...##. #### #..# #.###...###..####. # #..####.###.## # # #....##.# # #..#.##...##### #. #.#....#.# #. ..#...#.'.@..#>.# #.#.#.#....#.# #.∩...'....#.####.#.#........#....#.#..÷#.......#....#.##....######.##. .#.....# #.##. ##gµj<¬ß[37m #.....# #.##. # #.....# #.gµjG³gµjij%3gµj�¹gµj»gµjˆ’'.......# ###### #.#######..## #.........# #### #..# #.###.....####.... ..# #..# #.# #.....##...##...# ### #..# #.###...###..####... #..####.###.## ### #....##...# ### #######..#.##..........##### #............#..@.#..# #. .#..'....#># #.#.#.#....#.# #.∩.........'....#.#####........#....#.... .#..÷##[39gµjù“+;49m....#.##. .............######.##.######.....# #.##.#.....# #.##gµj„”gµj¾”4gµj_Âgµj V ×####....####..#.# #.##. .'.......# ###.......### #.## .#####..## #.........# ### .# #..# #.###.....####........ .# #..# #.# #.....##...##...#. ## #..# #.###...###..####...#.#..####.###.## #####. #....##. ###' ######..#.##....@.....##### #. ......#....#........# #. #..gµj¡X f'....#>.......# #. .#.##....#........# #.∩.........'....#........#####..#....#...... #..÷##....#.##... ............######.##. #######.....# #.##.gµjµ` ;5gµj2f gµjòg gµjt?}####....####..#.# #.##...# '.# ###.......### #.##...# #####..## #.........# ###. # #..# #.###.....####.# # #..# #.# #.....##...##...#.# # #..# #.###...###..####...#.##..####.###.## #####.##....##.# ###'#..#.##.##### #.#....#.# #. ...#.'....#>.# #. #.#.#....#........# #. .∩.'....#........####. #.#.#....#..... gµj@”..÷#.......#....#.##.....######.##.........# #.##.gµjJ;6gµj‡Ngµj Pgµj†N=....####..#.# #.##...# .# ###.......### #.##...#..## #.........# ###.  #..# #.###.....####.#  #..# #.# #.....##...##...#.#  #..# #.###...###..####...#.# #..####.###.## #####.# #....##.# ###'#..#.##.##### #.#....#.# #.#.'....#>.gµjÌOØ# #. .#.#....#.# #. ∩.'....#.####. .#.#....#.÷#.......#....#.##.######.##.#.....# #.##.#gµjÁVgµjùW%7gµjƒ^gµjV`gµj8A Ä .......# ###.......### ####..## #.........# ###........  #..# #.######..###.# ...##...#.# .###...###..#####.......###.## ####......# ###'## ####..###### #..... ..........#....#@.......#.'....#>.#..Fly gµjÎB -.'..##.##.....#.....# #.##.............# gµj¬I gµjJ %8gµjßQ gµjaR gµj‚„Þ ####..## #.. ###........  #..# #.######..## ...##...#.# #.###...###..#####.......###.## ####..##...........# ###'## ####..#.##..........##### #..... ..........#....#........#' .#.#....#.Fly .#.##.....gµjÿ„m#.....# #................gµjªŒgµj0�%9gµj¹“gµj˜c _There is a stone staircase leading down here.gµj|ÆgµjFÇgµj)ÍgµjëØC90 _gµjÄÚgµjG G 6  You fly downwards.gµjŠ* Æ  #..##.. .....# ##....## ###.  ##....h.##...:  .#.....S  .?..........#  .##.........#  .......@.# .........# ..#........  ##.......# #......... ...........hh 2 hounds (asleep) ........#.##. S   adder h#......##gµj+ v  You encounter 2 hounds and an adder.gµj1� ,1.9 (2.5gµjɦ gµj)ª ¹ _The adder hisses angrily.  Found a scroll of fear and a parchment of Sublimation of Blood.gµjƒ¶ a _There is a stone staircase leading up here. gµjŠvë  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gµj¤x gµj_{w Your spells (cast)TypeFailure Level  a + FreezeIce1% 1 b - Frozen RampartsIce2%3  c - Ozocubu's ArmourIce2%3  d - Summon Ice BeastIce/Summoning2%3  e - SlowHexes1%1  f - Searing RayConjuration gµjÇ{”1%2  g - Volatile BlastmotesFire/Translocation2%3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitgµj¿ gµj/Á gµjdÊ 'Janseli the Magician#..##..Djinni of the Shining One *..........#Health: 53/53 ========================##....## ###.AC: 5Str: 9##....h.##...:EV: 12Int: 17.#............SSH: 0Dex: 19.?..........#gµjËÊ ]XL:  8 Next: 86% Place: Dungeon:6.##.........#Noise: ---------  Time: 5591.9 (0.0).......@.#j) +1 trident.........#Throw: 4 darts (poison)..#........Fly ##.......##....................gµjõÊ 1hh 2 hounds (asleep)........#.##.S   addergµjË ­h#......##..  You encounter 2 hounds and an adder. gµj“Ë ô_The adder hisses angrily.  Found a scroll of fear and a parchment of Sublimation of Blood. _There is a stone staircase leading up here.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gµj5Ì gµjôÕ Janseli the Magician#..##..Djinni of the Shining One *..........#Health: 53/53 ========================##....## ###.AC: 5Str: 9##....h.##...:EV: 12Int: 17.#............SSH: 0Dex: 19.?..........#XL:  8 Next: 86% Place: Dungeon:6.##.........#Noise: ---------  Time: 5591.9 (0.0).......@.#j) +1 trident.........#Throw: 4 darts (poison)..#........Fly ##.......##....................hh 2 hounds (asleep)........gµj[Ö V#.##.S   adderh#......##..  You encounter 2 hounds and an adder. _The adder hisses angrily.  Found a scroll of fear and a parchment of Sublimation of Blood. _There is a stone staircase leading up here.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gµjìÛ 3S.gµj`å *Y, 1 ally target)Y   ice beast (summoned)0--==2.9 (1gµjÆì gµj7ï 4 _A chill wind blows around you.gµj\Bª #.# .##..##.. .....#  ##....## ###. ##....h.##...:#.#..S..?.# .##...@.....#Y<.#...#.# ....... ###. #   hound (asleep, .... ..#.##.h#......##..gµjlEwS.Y.gµjGNgµjÖN.--3gµjÁXgµjP‚ gµjª‚ e #. .### #.# .#.#..##.. .....#  ##....## ###. ##....h.##...:gµjä‚ ª##.#.S.....?...@......##..##....Y.gµjƒ j .<.#...#gµj$ƒ |.# .....gµjFƒ K..####... #gµjgƒ `.# .... ..#gµjžƒ !.##.gµj÷Š ª.S.hgµjCŒ jY.S.gµj• Fhgµj×– }1=-====4gµj¿Ã < _The hound barks!gµjL— S.  You hit the hound.  The hound is lightly wounded.gµj•gµjda=---6.1 (1.2gµjW#gµjq%ž _The hound barely misses you. x2; Your ice beast barely misses the hound.gµj Œ cYou hit the hound.  The hound is lightly wounded.gµjÄ 1S.gµjx  .cYou encounter a centaur. It is carrying a +0 shortbow.The hound bites you but does no damage. Your ice beast misses the hound.gµjÓ 2S.gµj  Ûc   centaur (launcher)h   hound (ally target)S   adderY   ice beast (summoned)gµj, C---7.3gµj  gµjÄ% = _The hound bites you but does no damage.gµjSmN  Casting: Summon Ice Beast (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gµjŸÎ  Janseli the Magician #. .###  Djinni of the Shining One *..... #.# .#.  Health: 49/53 ======================--gµjÝN #..##..  AC: 5Str: 9 ....c#  EV: 12Int: 17gµjþÌ ##....## ###.  SH: 0Dex: 19gµjú ##......##...:  XL:  8 Next: 86% Place: Dungeon:6gµj: gµjZ;##.#....h........  Noise: =--------  Time: 5597.3 (0.0) gµj�...?...@YS....#  j) +1 trident gµjõ˜#..##.........#  Throw: 4 darts (poison) ........<.#...#  Fly  gµjÂí...........# ..  ....#........  ...###.......#  c   centaur (launcher) ... #.........  h   hound (ally target) .# ...........  S   adder ........#.##.  Y   ice beast (summoned) _The hound bites you but does no damage.  Casting: Summon Ice Beast (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gµjîAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, ally target, haloed, 79% to hit)gµj_ [ *hgµjè†]***hgµj¼S***.gµj‡O .c.*.*.hAim: a centaur, carrying a +0 shortbow (87% to hit)gµj¯Ü Janseli the Magician#. .###Djinni of the Shining One *.....#.# .#.Health: 49/53 ======================--#..##..AC: 5Str: 9....*#EV: 12Int: 17##...*## ###.SH: 0Dex: 19##...*..##...:XL:  8 Next: 86% Place: Dungeon:6##.#....*........Noise: =--------  Time: 5597.3 (0.0)...?...@YS....#j) +1 trident#..##.........#Throw: 4 darts (poison)........gµj]Ý Ê[32m<.#...#Fly ...........# ......#...........###.......#c   centaur (launcher)... #.........h   hound (ally target).# ...........S   adder........#.##.Y   ice beast (summoned)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (87% to hit)  You focus your ray upon the centaur. The searing ray hits the hound!  The hound is severely wounded.gµj‚l \c..hPress: ? - help, Shift-Dir - straight line: a centaur, carrying a +0 shortbow (87% to hit)  You focus your ray upon the centaur. The searing ray hits the hound!  gµj m ïThe hound is severely wounded.  The searing ray misses the centaur.  (Press . to maintain the ray.)gµj×s ¶ )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.gµjË Z ...@...(ally target)The arrow barely misses you. The hound barely misses you.gµjS x50=8.3 (1Ray gµj| gµjz v _The adder bites your ice beast. Your ice beast misses the adder.gµj9­ ’ .The searing ray hits the hound! **** S   adder (ally target)Y   ice beast (summoned) ........#.##.  You kill the hound!The searing ray hits the centaur.gµjm= ò c...The centaur is moderately wounded.)))gµj@Ù Æ ...The centaur shoots an arrow. The arrow hits you.  The adder bites your ice beast but does no damage.45--909+  _Your ice beast hits the adder but does no damage.!gµj2 ” ****The searing ray hits the centaur.!gµji¬ª c...The centaur is heavily wounded.!gµjI¾E)))!gµjWHÏ ...The centaur shoots an arrow. The arrow hits you!  The adder bites your ice beast but does no damage.!gµjMb)))))))!gµjÖ †The centaur shoots an arrow. The arrow closely misses you.Your ice beast hits the adder. Your ice beast freezes the adder!!gµj­àV...@..., ally target)Y   ice beast (summoned)!gµjæä²36------2600++ !gµjì!gµj˜îE _The adder dies!"gµj·{ v )The searing ray hits the centaur!"gµj% Æ****Y   ice beast (summoned)"gµj ² )...You kill the centaur!"gµjt "gµj4! Janseli the Magician#. .###Djinni of the Shining One *.....#.# .#.Health: 36/54 ================--------#..##..AC: 5Str: 9....)#EV: 12Int: 17##....## ###.SH: 0Dex: 19##......##...:XL:  8 Next: 103% Place: Dungeon:6##.#.............Noise: ---------  Time: 5601.3 (1.0)...?...@Y†....#j) +1 trident#..##.........#Throw: 4 darts (poison)........<.#...#["gµjk# °37mFly ...........# ......#...........###.......#Y   ice beast (summoned)... #..........# ...................#.##.The centaur shoots an arrow. The arrow closely misses you.Your ice beast hits the adder. Your ice beast freezes the adder! _The adder dies!The searing ray hits the centaur!  You kill the centaur! _You finish channelling your searing ray. -- _The adder dies!  The searing ray hits the centaur!  You kill the centaur! _You finish channelling your searing ray.  "gµjÛ# oYour Dodging skill increases to level 3!You have reached level 9!"gµj0 /  --more--%gµjŠú ä  Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 17, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? -gµjѵó 9/5899 1%  You feel clever. x2  The power to cast Vhi's Electric Charge wells up from within.-gµjë½-gµjÖÀL _Spell assigned to 'h'.8gµj/`8gµj`c° Your spells (describe)TypeFailure Level a - FreezeIce1%1  b - Frozen RampartsIce2%3  c - Ozocubu's ArmourIce2%3  d - Summon Ice BeastIce/Summoning8gµjÐc2%3  e - SlowHexes1%1  f + Searing RayConjuration1% 2 g - Volatile BlastmotesFire/Translocation2%8gµj$d�3  h - Vhi's Electric ChargeTranslocation/Air8%4 8gµj[dÛSelect a spell to describe [?] help [!]/[I] toggle spell headers;gµjö õ Vhi's Electric Charge Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination. The time taken by the spell is the greater of the time normally needed to cast a spell or that needed to launch one melee attack. Level: 4Schools: Translocation/AirFail: 8% Power: 60% Range: 4 Noise: A bit loud Miscasting this spell causes magic contamination and also either anchors you in place or deals up to 14 electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.~gµjö À Your spells (describe)TypeFailure Level a - FreezeIce1%1  b - Frozen RampartsIce2% 3  c - Ozocubu's ArmourIce2% 3  d - Summon Ice BeastIce/Summoning 2% 3  e - SlowHexes1% 1  f + Searing RayConjuration1% 2  g - Volatile Blastmotes Fire/Translocation 2% 3  h - Vhi's Electric Charge Translocation/Air 8% 4 Select a spell to describe [?] help [!]/[I] toggle spell headers�gµjÞŽ Janseli the Magician#. .###Djinni of the Shining One *.....#.# .#.Health: 39/58 ================--------#..##..AC: 5Str: 9....)#EV: 12Int: 19##....## ###.SH: 0Dex: 19##......##...:XL:  9 Next:  1% Place: Dungeon:6##.#.............Noise: ---------  Time: 5601.3 (0.0)...?...@Y†....#j) +1 trident#..##.........#Throw: 4 darts (poison)........<.#...#Fl�gµjz” Ðy ...........# ......#...........###.......#Y   ice beast (summoned)... #..........# ...................#.##.Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 17, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  The power to cast Vhi's Electric Charge wells up from within. _Spell assigned to 'h'.‚gµj. Ž #. .### #.## .#. #..##.. ....)# ##....## ###. ##......##...:#.#.......?..@.Y†....##..##.# ........<.#...# ..# .......#.#...###.#. #..# ..  .#.##.‚gµjf /Y.‚gµjû ‚gµj 12.3 (1 _‚gµj# ‚gµjº+ ‚gµj´ - #. .### #.## .#.# #..##... ....)# ##....## ###. ##......##...:.###.#.......?.@.Y.†....#.##..##.#...........<.#...## ....# .. .....#. #...###.# .... #.. ..# ....  .#.##.Y.‚gµjêº ;3‚gµj©È ƒgµjé7 #. .### #.## .#.# #..##... ....)# ##....## ###.# ##......##...:.###.#.......?@.Y..†....#.##..##.#ƒgµj?êŸ ...........<.#...###...........# ..#.....#.#.#...###.#. .... #... ..# .....  .#.##.ƒgµj@ô/Y.ƒgµj‚öƒgµj"÷B404ƒgµj]ƒgµjøƒgµjð•  #. .### #.## .#.# #..##... ....)# ##....## ###. ####......##...:.###.#.......@.Y...†....#.##..##.# ...........<.#...# ###...........# .. #.....#..... #.#...###.......#...... #.............#. ...........  .#.##.ƒgµj2™ /Y.ƒgµj|¢ ƒgµj7¤ %5ƒgµj]¬ ƒgµj9¹ @6.3 (2ƒgµjý¿ ƒgµj ` _f - 2 scrolls of fear (gained 1)„gµj¦ø• #. .### #.## .#.# #..##... ....)# ##....## ###.. ####......##...:.###.#.......Y....†....#.##..##.#. ...........<.#...# ###..........# .. #.....#........ #.#...###.......# ........ #......... .....#.. .....  .#.##.Y.17.3 (1„gµjQü„gµj ý„gµj3Å@ #. .### #.## .#.# #..##... ....)## ##....## ###.#.. ####......##...:.###.#.......Y.....†....##....##..##.#.. ...........<.#...#. ###...........# .. #.....#........ #.#...###.......# ........ #......... .....#.. .....  .#.##.„gµjŽÇ/Y.„gµjЄgµj}Ñ%8„gµjïׄgµjÚÙ„gµjl î #. .### #.## .#.# #..##... ....)# ### ##....## ###.l#... ####......##...:.###.#.....#.Y......†....##....##..##.##...............<.#...##...###...........# ..... #.....#....... #.#...###.#l   iguana (asleep). ........ #..Y   ice beast (summoned) .....#.. ....  .#.##.Y., ally target)9„gµj&n X _You encounter an iguana.„gµjÛÊ †. #. .###.# #.## .#.#.. #..##...#. ....)# ####. ##....## ###.l#.... ####......##....###.# #.Y.†....# ##....##..##.# #...............<.#...# #...###.......# ..#...# #.....#......#... #.#...###.##.. ........ #..#. .....#.. . .#.## .lThe iguana hisses angrily. You hear a shout!Y.„gµj=Ò Dl„gµj2Ó &10„gµjéò „gµja e _The iguana hisses menacingly.…gµj_ . ###.##. .### .#.... #.## .#.# ..>.. #..##... #...# ....)## ####... ##....## …gµj¨.#..... ####......##.l....###.# #....@.Y.†....# ##....##..##.# #...............<.#... #...###...........#  #...# #.....#.. #... #.#...###.# #.. ........ #. #.. .....#..# .#.  Found an escape hatch in the floor.…gµjk¥ 42=FF   Jeremiah (polearm, wandering)l   iguana (ally target)Y   ice beast (summoned)You encounter Jeremiah, Barachi Dreamer. They are wielding a +3 trident ofdraining, wearing a +2 robe of willpower and wearing an orb of stardust.  --more--Œgµj»)Œgµj‹+o.lY.ŒgµjÄ3')ŒgµjÁ4Œgµjº5 Œgµj6/1 _ŒgµjkAŒgµj–JŒgµjÔ$ ŒgµjÁ8 . ###.##. .### .#.... #.## .#.# ..>.. #..##... #...# ....)# # ####... ##....## #...#..... ####......##..F..l...###.#.#....Y@.†....# ##....##..##.# #...............<.#...##...###...........# .#...# #.....#..#... #.#...###.# #.. ........ #. #.. .....#..#.ŒgµjŽ: /.#.#.lY.bb2Œgµjÿ= QbbŒgµjŒT : _You swap places with your ice beast.�gµjÄÁ. ###.##. .### .#.... #.## .#.# ..>.. #..##... #...# ....)# # ####... ##....## ###...b#..... ####......##...:.Fb.....###.#.#..lY.†....# ##....##..##.# #...............<.#...# #...###........#...# #.....#........#... #.#...###.# l   iguana (ally target)#.[�gµj'Äò40m. ........ #.. Y   ice beast (summoned)#.. .....#..#..#.##..bb..b FThe iguana barely misses your ice beast.�gµjGÍ�.F   Jeremiah (polearm)l   iguana (ally target)Y   ice beast (summoned)�gµj^ß%3�gµj™ëLbb�gµjìí �gµjÙîJ_Your ice beast hits the iguana. Your ice beast freezes the iguana.�gµjðÒ �. ###.##. .### .#.... #.## .#.# ..>.. #..##... #...# ....)# # ####... ##....## ###. ..F#..... ####......##...: ..bb....###.#..... #..lY.†....# ##....##..##.# #...............<.#...# #...###........�gµjÓð c#...# #.....#........#... #.#...###.# l   iguana (ally target)#.. ........ #.. Y   ice beast (summoned)#.. .....#..#.... b..b .bThe iguana bites your ice beast! 3=4�gµjõ _ _Your ice beast closely misses the iguana.—gµjEN—gµjžP° Your spells (describe)TypeFailure Level a - Freeze—gµj‘hƒIce1%1  b - Frozen RampartsIce2%3  c - Ozocubu's ArmourIce2%3  d - Summon Ice BeastIce/Summoning2%3  e - SlowHexes1%1  f + Searing RayConjuration1% 2 g - Volatile BlastmotesFire/Translocation2%3  h - Vhi's Electric ChargeTranslocation/Air8%4 Select a spell to describe [?] help [!]/[I] toggle spell headers™gµj¹› é Summon Ice Beast Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power. Level: 3 Schools: Ice/Summoning Fail: 2% Power: 30% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 7 cold damage. You can sustain at most one creature summoned by this spell.¡gµj– L Your spells (describe)TypeFailure Level a - FreezeIce1%1  b - Frozen RampartsIce2% 3  c - Ozocubu's Armour Ice¡gµj> z2%3  d - Summon Ice BeastIce/Summoning 2% 3  e - SlowHexes 1%1  f + Searing RayConjuration1%2  g - Volatile BlastmotesFire/Translocation¡gµjn ‹2%3  h - Vhi's Electric ChargeTranslocation/Air8%¡gµjž =4 ¡gµjÛ ÛSelect a spell to describe [?] help [!]/[I] toggle spell headers¢gµj¢gµjÈ¢gµj½MJanseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 43/58 =================-------..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19..F#..... ####......##...: XL:  9 Next:  1% Place: Dungeon:6..b.....###.#............. Noise: ---------  Time: 5614.3 (0.0)#..lY...@.......†....#j) +1 trident[¢gµjþl�40m##.b..##..##.........#Throw: 4 darts (poison)#...............<.#...#Fly #...###...........# ..#...# #.....#........#... #.#...###.......#l   iguana (ally target)#.. ........ #.........Y   ice beast (summoned)#.. .....#..#...................#.##. _draining, wearing a +2 robe of willpower and wearing an orb of stardust. _You swap places with your ice beast.  The iguana barely misses your ice beast. _Your ice beast hits the iguana. Your ice beast freezes the iguana.  The iguana bites your ice beast! _Your ice beast closely misses the iguana.¢gµj~¥gµjoà  . ###.##. .### .#.... #.## .#.# ..>.. #..##... #...# ....)# # ####... ##....## ###. ..F#..... ####......##...: ........###.#..... #..lY.†....# ##.b..##..##.# #...............<.#...# #...###...........# .. #...# #.....#..... #... #.#...###.#F ¥gµj°Ä b[42m  Jeremiah (polearm) #.. ........ #..l   iguana (ally target) #.. .....#..#.... Y   ice beast (summoned)  .#.##..bbb..¥gµjèÌ  b.b The iguana bites your ice beast.  Your ice beast completely misses the iguana.¥gµj!Î *5.3 (1¥gµj%× 7b¥gµjxØ 6 _The butterfly leaves your sight.¯gµj1qð  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.°gµj3b°gµje˜ Your spells (cast)TypeFailure Level  a - FreezeIce1% 1 b - Frozen RampartsIce2%3  c - Ozocubu's ArmourIce2%3  d - Summon Ice BeastIce/Summoning2%3  e - SlowHexes1%1  f + Searing RayConjuration1% 2 g - Volatile BlastmotesFire/Translocation2%3  h - Vhi's Electric ChargeTranslocation/Air8%4 °gµjöeSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitµgµj ­ µgµjl½ ãJanseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 43/58 =================-------µgµjRë ..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19..F#..... ####......##...: XL:  9 Next:  1% Place: Dungeon:6.b.b....###.#............. Noise: ---------  Time: 5615.3 (0.0)#..lY..@........†....#j) +1 trident##.b..##..##.........#Throw: 4 darts (poison)#...............<.#...# Fly #[3µgµjxí n7m...###...........# ..µgµjwò »#...# #.....#........#... #.#...###.......#F   Jeremiah (polearm)#.. ........ #.........l   iguana (ally target)#.. .....#..#........... Y   ice beast (summoned)........#.##. _Your ice beast closely misses the iguana.The iguana bites your ice beast.  Your ice beast completely misses the iguana. _The butterfly leaves your sight.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.µgµj,û µgµjAA Janseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 43/58 =================-------..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19..F#..... ####......##...: XL:  9 Next:  1% Place: Dungeon:6.b.b....###.#............. Noise: ---------  Time: 5615.3 (0.0)#..lY..@........†....#j) +1 trident[33µgµj¸B ÿm##.b..##..##.........#Throw: 4 darts (poison)#...............<.#...# Fly #...###...........# ..#...# #.....#........#... #.#...###.......#F   Jeremiah (polearm)#.. ........ #.........l   iguana (ally target)#.. .....#..#........... Y   ice beast (summoned)........#.##. _Your ice beast closely misses the iguana.The iguana bites your ice beast.  Your ice beast completely misses the iguana. _The butterfly leaves your sight.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[39;µgµj‡P 49mµgµjÝŽ +µgµj„¬ Janseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 40/58 ================--------..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19..F#..... ####......##...: XL:  9 Next:  1% Place: Dungeon:6.b.b...*****#............. Noise: ---------  Time: 5615.3 (0.0)#..lY**@**......†....#j) +1 trident##.[0;10;1µgµj-® ÿmb.****.##.........#Throw: 4 darts (poison)#.......*.......<.#...# Fly #...###...........# ..#...# #.....#........#... #.#...###.......#F   Jeremiah (polearm)#.. ........ #.........l   iguana (ally target)#.. .....#..#........... Y   ice beast (summoned)........#.##. _The butterfly leaves your sight.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  µgµj± {Press: ? - help, Dir - look around, f - activateThis square is lit by a halo.·gµjy Janseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 40/58 ================--------..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19..F#..... ####......##...: XL:  9 Next:  1% Place: Dungeon:6.b.b....###.#............. Noise: ---------  Time: 5615.3 (0.0)#.blY..@........†....#j) [0;10;·gµjÝÿ1m+1 trident##....##..##.........#Throw: 4 darts (poison)#...............<.#...# Fly #...###...........# ..#...# #.....#........#... #.#...###.......#F   Jeremiah (polearm)#.. ........ #.........l   iguana (ally target)#.. .....#..#........... Y   ice beast (summoned)........#.##. _The butterfly leaves your sight.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk o·gµjf f failure)  Press: ? - help, Dir - look around, f - activateThis square is lit by a halo.b.b.b.b.b  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  This square is lit by a halo.e walls around you are covered in ice. .bThe iguana barely misses your ice beast.b.·gµj‡.r.bbb...###...@...##. ·gµj«/„==6.3 (1Ramparts Fly ·gµjU(bbb...#b##b _Your ice beast hits the iguana but does no damage.Àgµjô ^.bÀgµj„ {.bb.Àgµj`j.b.bÀgµjªÀgµjI}b..bÀgµj°6b.Àgµj^à .The iguana bites your ice beast. The wall freezes the butterfly.  You kill the butterfly!Àgµjó"¨ .bThe butterfly disappears in a burst of colours!Àgµjˆ/„bb --7Àgµjá;0bbbb..###b...##bÀgµjÕ?H _Your ice beast hits the iguana but does no damage.ÀgµjK.bÀgµj×X.bÀgµj:b.ÀgµjG.Àgµj«-b.Àgµj.ÀgµjO!bÀgµjz.Àgµj (bÀgµjÄ.Àgµjù$.Àgµj 1bÀgµjÙ!G.bÀgµjò/Á †The iguana bites your ice beast! Your ice beast hits the iguana.  Your ice beast freezes the iguana!Àgµj;2Sb..Àgµj³2ebb.Àgµjz>3 bbbY   ice beast (summoned)  The iguana dies!Àgµj‚Cr13--8ÀgµjŠLbb.b...###b#bÀgµj~P6 _The butterfly leaves your sight.Ágµjyj6b.ÁgµjkK.bÁgµj:kD.bÁgµjlk.ÁgµjÝk".Ágµj¡lŸb.bbÁgµjýl7b.ÁgµjlmQ.bÁgµjËm7b.ÁgµjánT.YÁgµj,qF.bÁgµjz5bÁgµjŒz%9Ágµj¿�Ùbbbb...####bÁgµj’„ÁgµjCQG.bÁgµjæQVb..ÁgµjS;†bÁgµj_SI.bÁgµj�S-bÁgµj€Tˆ.b.bÁgµjÓTF.bÁgµj.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19.bF#b.... ####......##...: XL:  9 Next:  3% Place: Dungeon:6.......b###.#............. Noise: ---------  Time: 5620.3 (0.0)#b.†...@........†....#j) [40Ågµjó– ¾m+1 trident##.Y.b##..##.........#Throw: 4 darts (poison)#....b..........<.#...# Ramparts Fly #...###...........# ..#...# #.....#........#..b #.#...###.......#F   Jeremiah (polearm)#.. ........ #.........Y   ice beast (summoned)#.. .....#..#...................#.##. _The butterfly leaves your sight.  Your ice beast hits the butterfly.  The butterfly dies!The butterfly disappears in a burst of colours! _The butterfly leaves your sight.  Okay, then. _Ègµjr\(.  The butterfly dies!  The butterfly disappears in a burst of colours! _The butterfly leaves your sight. _Okay, then.  The wall freezes the butterfly.  You kill the butterfly!b.b. _Okay, then.  The wall freezes the butterfly.  You kill the butterfly!  The butterfly disappears in a burst of colours!Ègµj±^˜.bb.Ègµj¾cM.bÈgµj�e@b. Ègµj-wÐ The wall freezes the butterfly.  You kill the butterfly!  The butterfly disappears in a burst of colours!The wall freezes the butterfly.  You kill the butterfly!  The butterfly disappears in a burst of colours!.bÈgµjt~˜bYou kill the butterfly!  The butterfly disappears in a burst of colours!The wall freezes the butterfly.  You kill the butterfly!  The butterfly disappears in a burst of colours!Your ice beast closely misses the butterfly.Ègµj€[42=1.3 (1Ègµj[�b.....#b.b##b _The butterfly leaves your sight.Ègµj¯3§†bÈgµjÀ;„b..bÈgµjK<p.b.Ègµj~<.bÈgµj·B� .bYour ice beast disappears in a puff of smoke!ÈgµjLC7b.Ègµj!DAb.Ègµj¶D:b.ÈgµjONbbÈgµjÂO%2ÈgµjkY+bbb....###bb.##bÈgµjdt _Jeremiah whispers, "I obey. I obey. I obey."Égµj™..bb.Égµj‹™b...bÉgµj/‡b..bÉgµjÊ/bÉgµj/Bb.Égµj�1.bÉgµjÅÉgµjl U.bÉgµjÏ V.bÉgµji=...Égµj%3Égµjˆhb..b..###b.bb.##Égµj:d Égµj¹w__The butterfly disappears in a burst of colours!ËgµjÛ› M  Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Îgµjý‡Îgµj9Š´ Your spells (cast)TypeFailure Level  a - FreezeIce1% 1  b + Frozen RampartsIce2% 3 c - Ozocubu's ArmourIce2%Îgµj—Ь3  d - Summon Ice BeastIce/Summoning2%3  e - SlowHexes1%1 ÎgµjЧ f - Searing RayConjuration1% 2 g - Volatile BlastmotesÎgµj‹PFire/Translocation2%3 ÎgµjD‹… h - Vhi's Electric Charge Translocation/Air 8% 4 Îgµj!Œ-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitÑgµj©¡ Ñgµj¶§ Ñgµj�² ŽJanseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 42/58 =================-------..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19..F#..... ####......##...: XL:  9 Next:  3% Place: Dungeon:6ÑgµjF´ ..b..b..###.#............. Noise: ---------  Time: 5623.3 (0.0)#b.b...@........†....#j) +1 trident##..b.##..##.........#Throw: 4 darts (poison)#....b..........<.#...# Ramparts Fly #...###...........# ..#...# #.....#........#..b #.#...###.......#F   Jeremiah (polearm)#.. ........ #.........#..[4Ñgµj2µ Ú0m .....#..#...................#.##. _The butterfly leaves your sight.  Your ice beast disappears in a puff of smoke! _Jeremiah whispers, "I obey. I obey. I obey." _The butterfly disappears in a burst of colours!Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ñgµj™µ Ñgµj³À 6Janseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 42/58 =================-------..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19Ñgµj]Á #..F#..... ####......##...: XL:  9 Next:  3% Place: Dungeon:6..b..b..###.#............. Noise: ---------  Time: 5623.3 (0.0)#b.b...@........†....#j) +1 trident##..b.##..##.........#ÑgµjŒÁ )Throw: 4 darts (poison)#....b..........<.#...# Ramparts Fly Ñgµj®Á ,#...###...........# ..#...# #.....#........ÑgµjëÁ #..b #.#...###.......#F   Jeremiah (polearm)Ñgµj #.. ........ #.........#.. .....#..#...........Ñgµj@à ‡........#.##. _The butterfly leaves your sight.  Your ice beast disappears in a puff of smoke! _Jeremiah whispers, "I obey. I obey. I obey." _The butterfly disappears in a burst of colours!Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ñgµj÷Ò Ÿ .  A chill wind blows around you..bÑgµjµÓ ÑgµjóÓ D.bÑgµjXÕ Fb†ÑgµjÂÕ 2bÑgµjÖ .Ñgµj9Ö /bÑgµjÊÖ K.bÑgµj*× bÑgµjV× .Ñgµj±× 8b.Ñgµj0Ø 9b.Ñgµj¹Ø ".ÑgµjáØ /bÑgµj.à © .bThe butterfly disappears in a burst of colours!Ñgµj†ê ºbbYY   ice beast (summoned)Ñgµj]ë j39-==4.3 (1Ñgµjôô ñb.bbb....##bbÑgµjEø u _Jeremiah's eyes momentarily flash bright red.Ôgµj Ë¥.b.bÔgµjúÕ’†b..Ôgµj’Öub.bÔgµjÇÖF.bÔgµj×0bÔgµj¸×K.bÔgµjü×!.Ôgµj5Ø.bÔgµjXÚØb..b.bÔgµjRà.b†bY..bÔgµjúë¤bb40---5Ôgµj\ô:bb.b..##bb.b#bbÔgµj×÷6 _The butterfly leaves your sight.Øgµj. îb.b.b..bØgµjzÄ © .The wall freezes the butterfly.  You kill the butterfly!ØgµjÌÄ ØgµjÅ .Øgµj;Å %bØgµjJÆ K.bØgµj¿Æ 8b.ØgµjKÇ 8b.Øgµj°Ç ".ØgµjéÇ /bØgµjrÈ !bØgµj¹È .ØgµjÞÈ 2b.ØgµjuÉ 8b.ØgµjŸÉ ".ØgµjÁÉ %bØgµjåÔ . _The butterfly leaves your sight.  The wall freezes the butterfly.  You kill the butterfly!  The butterfly disappears in a burst of colours!ØgµjuÕ .Øgµj¡Õ %bØgµjFÖ 8b.Øgµj à Øgµj á @--6Øgµjcê cb..###b.b.bb..##Øgµj¼í e _The butterfly disappears in a burst of colours!ÛgµjÉ•Ûgµj'—ÆYour frozen ramparts will break if you move. Continue? Y - Yes  N - NoÞgµj§YÞgµj6�Janseli the Magician. ###.##. .###Djinni of the Shining One *......#.... #.## .#.#Health: 40/58 ================--------..>.. #..##...AC: 5Str: 9#...# ....)#EV: 12Int: 19# ####... ##....## ###. SH: 0Dex: 19.bF#..... ####......##...: XL:  9 Next:  3% Place: Dungeon:6.....b..###.#............. Noise: ---------  Time: 5626.3 (0.0)#b.b.b.Y@.[40Þgµjƒm......†....#j) +1 trident##.b..##..##.........#Throw: 4 darts (poison)#....b..........<.#...#Ramparts Fly #b..###...........# ..#...# #.....#........#..b #.#...###.......#Y   ice beast (summoned)#.. ........ #.........#.. .....#..#...................#.##.The wall freezes the butterfly.  You kill the butterfly!The butterfly disappears in a burst of colours!The wall freezes the butterfly.  You kill the butterfly! _The butterfly disappears in a burst of colours! b.  You swap places with your ice beast.[12;11Þgµj僂Hb..bÞgµj6„.Þgµjñ„T.bÞgµj†B†bÞgµjKŒ^.bb.b.b.b.b.Þgµj™”Cb†Þgµj'•6Y.Þgµj³•;b.Þgµjé¢b..b..###.##..7.3 (1Fly Þgµjn©�bb†.bbÞgµj“ªj _The frozen ramparts melt away as you move.ßgµj—9v . ###.##. .### .#.... #.## .#.# ..>.. #..##... #...# ....)# # ####... ##....## ###.ßgµj2;þ .bb#b.... ####......##...: ..F..b..###.#..... #.b†.bY.†....# ##..b.##..##.# #....b..........<.#...# #...###...........# .. #...# #.....#..... #..b #.#...###.#F   Jeremiah (polearm) #.. ........ #..Y   ice beast (summoned) #.. .....#..#.... ßgµj <Q .#.##.ßgµjg?�.bb.ßgµj¹?U.bßgµjÄ@K.b.ßgµjÿ@:b.ßgµjTA3b.ßgµjÏA9b.ßgµj:D8b.ßgµj�DAb.ßgµjøD>b.ßgµjDFW.bßgµjµG.ßgµjsSö b#bb.bbYour ice beast completely misses the butterfly.ßgµj¾TA18ßgµj _œb#bbbbbßgµjëb6 _The butterfly leaves your sight.ágµjš‰.b.b.bb..bb.ágµj@œ.bb.b..b.ágµjä¤$.ágµj7¥9bágµj°¥P.bágµj±6bágµj3²%9ágµjƾ0bb..bb.b _Your ice beast misses the butterfly. The butterfly leaves your sight.ágµjÄz .ágµjÉ‚ 9†ágµjVƒ yb..bágµj„ /bágµj{„ 1b.ágµj©„ bágµjЄ .ágµjT… .ágµjŽ… 3b.ágµjÑ… $.ágµjø… 'bágµj~† 6b.ágµj‹‰ J.YágµjAŠ =b.ágµj‰• ¿ .bbbThe butterfly disappears in a burst of colours! x2ágµj– &30ágµjž ãb#bbb.†.bbágµj ¡ 6 _The butterfly leaves your sight.âgµjb‚b.b..b.bb..b.b.bY.b1b#..bbb..bbbâgµjDÚ Ðb.b..b.âgµj@Û €.bb.âgµj{Û J.bâgµjéÛ $.âgµjÜ .bâgµjâÜ E.bâgµjÒÞ ›.b.YâgµjHß Q.bâgµjƒß 0b.âgµjà 0b.âgµjœê 7bâgµj®ë V42=2âgµjFõ „bb.bbâgµj�ö ãgµj)¥kb..b.bb.b..bãgµjý¥Bb†ãgµj3°^.b.ãgµjΰg.b.ãgµjÿ°%bãgµjs³6b.ãgµj©½YbbbãgµjF¾%3ãgµj-ǯb#.bbbbbãgµjNÊZ _Your ice beast misses the butterfly.ägµj)r ‹ . ###.##. .### .#.... #.## .#.# ..>.. #..##... #...# ....)# # ####... ##....## ###ägµjàr $ .bb#.bb.b ####......##... ..Fb....###.# #b.b.†....# ##b.Y.##..##.# #.....b.........<.#...# #...###.......# .. #...# #.....#...... #... #.#...###.#ägµjrs D #.. ........ #.. #.. .....#..#. .#.##ägµj!v D†bägµj w R.bägµj²w /b.ägµj³x E.bägµj‹y ‹b..bägµjÎy N.bägµjŒz 4b.ägµjïz @.bägµj>} mb.b.ägµj÷} 8b.ägµjh~ 8b.ägµj¬ O.bägµj�Š â .  Your ice beast hits the butterfly.  The butterfly dies!.bägµjó” Qbbägµj« >4bbbbbbbb _The butterfly disappears in a burst of colours!ægµjhŸ   ægµjëŸ >Casting: Summon Ice Beast (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.çgµj>¢3çgµj«çgµjBæ´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)égµjõ,à# .#  . ###.##. .### .#.... #.## .#.# ..>.. #..##... #b..# ....)#  # ####...# ## ## .bb#.....#####......##..Fbbb.@###.#............##b.b............†....# ##..Y.##..##......égµj.÷ #..b...<.#. #...###....# . #...# #.....#. #... #.#...#### #........... ##.. .....#..#....égµj–8m..bégµj²9R†bégµj2:’.b.bégµjš:4b.égµjí:2bégµj;&.égµjI;1bégµjŠ;6b.égµjjDK.bégµj;G3b.égµjØGE.bégµjJ¨ .bThe butterfly disappears in a burst of colours!égµjFTPbbégµj·U_3=5égµjW]:bb#bbbFbbbbb...bégµj7`e _Your ice beast completely misses the butterfly.êgµjSf N  Casting: Summon Ice Beast (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ëgµj®ëgµjæ®ëgµj¶ëgµju¸´ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ðgµjÍÍ .# .# . ###.##. .### .#.....#.## .#.# ..>... #..##... #...# ....)#.# ####...# ##....## .bb#b....#####......##.bbFbb.@.###.#.##b.†.†.... ##.bY.##..##. #b...b....<.# #...###.....# #...# #.....#. #... #.#...[ðgµjqÎü34m###.# #........... # #.. .....#..#ðgµjÿÚ.ðgµjÜ‚b..bðgµj¦Üƒ.bbðgµjnÝG.bðgµjçÝ>.bðgµj]Þ5b.ðgµjËÞM.bðgµjß%.ðgµjPß.bðgµjªßI.bðgµjàI.bðgµj áS†bðgµj°áC.bðgµjâ9b.ðgµjã_..bðgµj”ãjb.b.ðgµjÑë² F.â—‹The butterfly disappears in a burst of colours!ðgµjnñ  b.  Jeremiah hops!b..b.ðgµj'ñ †Jeremiah's orb unleashes a flurry of shooting stars!  Your ice beast hits the butterfly.  The butterfly dies!ðgµjÞ  v.bvv##bbThe butterfly disappears in a burst of colours!ðgµj¢-=6ðgµjá( bbb.bbb†bb.bðgµjò*6 _The butterfly leaves your sight.ògµjK k .# .#  . ###.##. .###  .#.....#.## .#.#  ..>...   #...# ....)#  b# ####...#   v.bb#.....# .F.â—‹b.b@.# vv##bb†b...........† ##..Y.##..## #b.b...b........< #...###.....  #...# #...  #... #.#... #...........  #.. ógµj”z™ .# .#  . ###.##. .###  .#.....#.## .#.#  ..>...   #...# ....)#  b# ####...#   v.bb#.....# .F.â—‹b.b@.# vv##bb†b...........† ##..Y.##..## #b.b...b........< #...###..... ógµj|]#...# #...  #... #.#... #...........  #.. ógµj)–­ _There are monsters nearby!ógµjÏ€# .#  . ###.##. .### .#.....#.## .#.# ..>... #..##... #...# ....)#  b# ####...# ##  v.bb#.@...#######..F.â—‹b.b..###.#......vv##bb†b...........†# ##..Y.##..##...... #b.b...b..<.#. #...###....#ógµjÞk #...###...... #... #.#...### #........... #ógµjŠ g.bógµjM!C.bógµjÈ!M.bógµj"D.bógµj”"9b.ógµjÚ"3bógµjQ#:b.ógµjÉ#9b.ógµjz$0â—‹ógµjá%;vâ—‹ógµj?&0vógµji&D.bógµjË&Câ—‹bógµj'K.bógµjq'E.bógµjÂ'H.bógµj&(:bógµj+S.bógµj…+K.bógµj¹+8b.ógµj/4b.ógµj03â—‹ógµj‚0I.bógµj'2† bThe butterfly disappears in a burst of colours!ógµj3A.bógµj4„b..bógµj)>Ì â—‹..v°°b.Your ice beast closely misses the butterfly.ógµjA?--7ógµj¯H#bbvF°bbb°b##..bbbbbógµjÖK= _The shooting star leaves your sight. x2õgµjg+Ù.# .# ###.##. .###.#.....#.## .#.# ..>... #..##... #...# ....)# .# ####...# ##....## #b.bv#....b#####...bvF°bbb.@.###.#.....°b##..b............†# ##..Yb##..##...... #...............<.##...###b....#õgµjŒ,ª#.bb###.....#.#... #.#...####........... #.#.. .....#..#..õgµjè/©.b.°bõgµj�0b..bõgµjí9Ȇb.bbõgµjh;..b°bb°b.õgµj <«vâ—‹vbõgµjœ=·b..bb.õgµjô=4°õgµjA>8b.õgµj}>;b.õgµj­>7b.õgµj'?6b.õgµj)G’°b.bõgµj²G7b.õgµj¢IMvâ—‹õgµjIK�vâ—‹.bõgµjìK>â—‹võgµj€Pž F°Your ice beast completely misses the butterfly.õgµjŒQi.b.õgµjþQNb.õgµj©\¤b°°.v.°õgµj ]f.bbõgµjù]e4=-8õgµj�jEbbvb°#.b°.v.°vbb##b.bb.Ybb _Jeremiah hops! The butterfly leaves your sight.ögµj • .# .#  . ###.##. .###  .#.....#.## .#.#  ..>...   #...# ....)#  F# ####b..#   bvb°#.b...# b°.v.°vb@.# ..b##b.b............† # ##b.Yb##..## #...............< #b..###.b...  #.b.###...  #... #.#... #...........  #.. ögµjc² D .# .#  . ###.##. .###  .#.....#.## .#.#  ..>...   #...# ....)#  F# ####b..#   ögµj¦³ òbvb°#.b...# b°.v.°vb@.# ..b##b.b............† # ##b.Yb##..## #...............< #b..###.b... #.b.###...  #... #.#... #...........  #.. ögµj2¿ ögµjÞ¿ ögµjõÉ ögµj‹Ë d _There are monsters nearby!øgµjLC ²#. # .# .# .. ###.##. .### .#.....#.## .#.#..>... #..##... #...# ....)# F# ####b..# ## ##vb°#.b.@.######b°.v.°vb..###.#.......øgµjGD ù..b##b.b............†....## ##b.Yb##..##.........##...............<.#...#b..###.b.........# . Y   ice beast (summoned)#.b.###.....#..#... #.#...###.##........... øgµjÐP Æ.b.bøgµj_R Ù.b.bbøgµjæR S.bøgµjOS K.bøgµj²T ž.bb.bøgµjyU /â—‹øgµjrV Nvâ—‹øgµjáV 8b.øgµjFW 6b.øgµj�W .øgµjÀW .øgµjïW øgµjX ?.bøgµjÂX :b.øgµjY Ab.øgµj„Y F.bøgµjÛY >b°øgµj8Z J.bøgµjúZ F.bøgµj˜] @â—‹vøgµjF^ £ .bThe butterfly disappears in a burst of colours!øgµjÜ_ ‹b.b°øgµjc` hb.bøgµj°a 3bøgµj²k ® .b.v..  Your ice beast completely misses the butterfly.øgµjWl %9øgµjru Rbbbbb.bbbb..bbøgµjÖx 6 _The butterfly leaves your sight.úgµj]ß#.# .# .# .. ###.##. .### .#.....#.## .#.# ..>... #..##... #...# ....)#.# ####..b# ##....## # F°vv#.bv..###..##.bbbbb.b.@.###... ...##b.†............† # ##.bY.##..##......... úgµjâ^z#..b..b.........<.#.. #b..###.b.........##...###.....#........ F   Jeremiah (polearm) #... #.#...###.# Y   ice beast (summoned) #........... #.. #.. .....#..úgµjh.úgµjqoq..búgµjòoFb°úgµjp4b.úgµjÜp—b°.búgµjDqN.búgµjoq?b°úgµj‘qJ.búgµjÝq.úgµj—z� bThe butterfly disappears in a burst of colours! x2úgµj‘ü2â—‹úgµj*  .# .. ###.##. .### .#.....#.## .#..>... #..##... #...# ....)# .## ######....## #Fbvv#b°â—‹.b#####......##.b..b.bb...###.#......##b.†@...........†# ##..Y.##..##..... #..bb..b........<.#.###...........##...###.....#..#... #.#...####úgµjTÙ........#.#..#. .#â—‹vb.°b°búgµjÜU.búgµjJP.búgµj�H.búgµjÄH.búgµj/Bb°úgµjxQ.búgµj=b.úgµjÄ¡ â—‹vThe shooting star hits you. You are knocked back.úgµj H..°úgµjÒ f39--=40úgµj(,9bbv#..b°bbbbbúgµj)0b _Your ice beast closely misses the butterfly.úgµjÞ6#. # .# .. ###.##. .###.....#.## .#.#..>... #..##... # ....)# .## ####...# ##....## # Fbbv#..b..#######b...°bb.@.###.#.........##vb†............†# ##bbY.##..##.......b...........<.#.. #...###b....##...###.....#.  #.#.úgµjK8‘[m..###...###........#..#.ûgµjA”.b.b.ûgµj´•..b.ûgµj€rbb°ûgµjÒLb°ûgµj 7b.ûgµj‰ <b.ûgµj' Lâ—‹vûgµjñvâ—‹b.ûgµj¨Kb†ûgµjû`.bûgµj¦».bb.b.ûgµjü@.bûgµjKzâ—‹v.bûgµjµL.bûgµjA­ â—‹vThe butterfly disappears in a burst of colours!ûgµjŽN.bûgµjw#µb.b..°°bûgµjh$--1ûgµj“+nbbb#....bb..°vbb##°b†bbûgµjâ-b _Your ice beast closely misses the butterfly.ÿgµjmÕo#. # .# .# .. ###.##. .### .#.....#.## .#.#..>... #..##... #...# ....)# b## ####...# ## ##ÿgµjÖ”F.bb#...@b######bb..°vbv..###.#.........b##°b†b...........†....## ##..Yb##..##.........##...............<.#...#...###...........# . Y   ice beast (summoned)#...###b....#..#... #.#...###.#ÿgµjRÖ4#...#ÿgµjàm°b.ÿgµjÈàš.b.bÿgµjgá2bÿgµj³á5b.ÿgµjâBb.ÿgµjêâNvâ—‹ÿgµj=ãLb.ÿgµj›ãNvâ—‹ÿgµjäM.bÿgµjGä&.ÿgµjä'bÿgµj6åD.bÿgµjså.ÿgµjè‹â—‹vb.ÿgµjèè8b.ÿgµj„éÛbb.Y.b.ÿgµjrð .°The butterfly disappears in a burst of colours!ÿgµjðt2â—‹ÿgµj‰~###. .# ...# .# ...####.##. .### ..#.....#.## .#.# ..>... #..##... #...# ....)# b## ####..b# ##....## #F..°#â—‹vâ—‹.@#####......##.ÿgµj¨bbbb°○°â—‹.b###.#....##°.†bY..†....# # ##b...###.......<.#...##...###.# .# ÿgµjšr °v°.°.°.  The shooting star hits you! You are knocked back.1-------2ÿgµjS£ább.°.°.bbbÿgµj-¦9 _The butterfly leaves your sight. x3hµj ÷¬M f .###. .....# .# #...####.##. .###..#.....#.## .#.#...>... #..##... #...# ....)# b## ####.@b# ##....## ### F..°#°v°..#######hµj¡ø§bbbb.°.°.b###.#............ Fly f   sleepcap (dormant)##...hµj2û.hµjWüÚ.bb.b.hµj‚ýGâ—‹vhµjþˆb..bhµj|þS.bhµjäþ>°bhµj� b You encounter a sleepcap.hµju‰3â—‹hµjTŠ.hµj4’�.°....°bhµjÞ’%3hµjÅ™rbb°bhµjDœ\ _The shooting star hits your ice beast! Your ice beast is knocked back.hµjŠ  f. .###. .# ....# .# #...####.##. .### #..#.....#.## .#.# ...>...##..##... #...# ....)# b## ####@.b# ##....##  F.b°#.°.b.#####......## bbb.....°.###.# ...##..†.Yb.†....# # ##....##..##.# #.......<.#... #b..###.# µjL‹ Ë0H #...###b....#.  #... #.#...###.#hµjr• û..bb..bhµj— Ñ.bb..bhµjµ˜ À b.  The butterfly disappears in a burst of colours!hµj‡› 1Fhµj¿£ ;b.hµj�¯ Æ..F   Jeremiah (polearm)f   sleepcap (dormant)Y   ice beast (summoned)4hµj¶· �bbb.Ybhµjîº e _Your ice beast completely misses the butterfly.hµj½Œ.hµj†–.hµj’¢Ib†hµjk£Šb.b.bhµj ¤{Y..fhµj&³ˆb, ally target)fhµjÚ³h2=---5hµjZ½Œbbb.bhµj¾h _The butterfly disappears in a burst of colours! x2hµjÛñt.b.b.bbb..bhµjÝòdY...hµjôG.fhµjŠô9b.hµjÔôM.bhµj 9bhµj%6hµjb dbbbhµj. 9 _The butterfly leaves your sight. x2hµjšd ..  .. .###. .# ...f# .# #...####.##. .### #..#.....#.## .#.##...>...##..##... #.@.# ....)# b## ####...# ## ###Fbb°#b.###b.F...b...###.#hµj·e s.........##..Y............†....## ##....##..##.........# f   sleepcap#.b.....<.#...# Y   ice beast (summoned)#...###...........# ..#...###b....#..hµj»h lb.b.hµj½i -bhµjOj ‹.bbhµjAk R.bhµjbu ” .  Your ice beast hits the butterfly.  The butterfly dies!hµjFw G.fhµjñw I.bhµj€€ 2.hµja� %7hµjƒŠ HbbbhµjûŒ e _The butterfly disappears in a burst of colours!hµj"¿ò  Casting: Summon Ice Beast (dangerous; 2% risk of failure)  hµj/Â\Confirm with . or Enter, or press ? or * to list all spells.hµjrÝ ‘  Janseli the Magician .. Djinni of the Shining One *..... .. Health: 30/58 ============------------ .###. .#  AC: 5Str: 9 ....# .#  EV: 12Int: 19 #..f####.##. .###  SH: 0Dex: 19 #.*#.....#.## .#.#  XL:  9 Next:  3% Place: Dungeon:6 #..*>...##..##...  Noise: ---------  Time: 5647.3 (0.0) #.@.# ....)#  j) +1 trident hµj³Þ Yb## ####...# ##....## ### Throw: 4 darts (poison) Fbb°#.....#####......##... Fly  b.F...b...###.#............ ...##.bY............†....#  # ##....##..##.........#  f   sleepcap #...............<.#...# Y   ice beast (summoned) #.b.###...........# .. #...###b....#........ _The butterfly disappears in a burst of colours!Casting: Summon Ice Beast (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)hµj˱ ÖJanseli the Magician..Djinni of the Shining One *.......Health: 30/58 ============------------.###. .#AC: 5Str: 9...*# .#EV: 12Int: 19#..*####.##. .###SH: 0Dex: 19hµjm² H#.*#.....#.## .#.#XL:  9 Next:  3% Place: Dungeon:6#..*>...##..##...Noise: ---------  Time: 5647.3 (0.0)#.@.# ....)#j) +1 tridentb## ####...# ##....## ### Throw: 4 darts (poison)hµjœ² Fbb°#.....#####......##... Fly b.F...b...###.#............hµj#³ p...##.bY............†....## ##....##..##.........# f   sleepcaphµj«³ �#...............<.#...# Y   ice beast (summoned)#.b.###...........# ..#...###b....#........Casting: Summon Ice Beast (dangerous; 2% risk of failure)  hµjþ³ ƒConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)  You focus your ray upon the sleepcap. The searing ray hits the sleepcap.hµj©B .  Aiming: Searing Ray (safe; 1%  Press: ? - help, Shift-Dir - straight line: a sleepcap (100% to hit)  You focus your ray upon the sleepcap. The searing ray hits the sleepcap.  The sleepcap is lightly damaged.  (Press . to maintain the ray.)hµj”C Q.bhµjõE ³b.b..bhµj€F /bhµj]G IY†hµj†I —.f.bhµjòQ k...(ally target)hµj´R q==8.3 (1Ray hµjð\ kbbbhµjj_ e _The butterfly disappears in a burst of colours! hµjÂM‘ ****The searing ray hits the sleepcap. hµjKÕž.bb..bb..bY.F hµjõÕG.f hµjâÖ9b. hµjø×6b† hµjáš..F   Jeremiah (polearm)f   sleepcap (ally target)Y   ice beast (summoned) hµjPâi-9+  hµj€ô™bbb _The sleepcap is lightly damaged. hµj[¬ **** The searing ray hits the sleepcap. hµjIÞžb..b. hµjvæŠb.bY hµjDç. hµj«ç3b† hµjºì„ .  The sleepcap is moderately damaged. hµjhí:.b hµjŸí hµjh÷y...fFbbf   sleepcap (ally target)Y   ice beast (summoned) hµjÁø£25--=50++  hµjß ³b.bb _The sleepcap releases spores at you. hµjÍ‘ ****The searing ray hits the sleepcap. hµj­± .  The sleepcap is heavily damaged.You finish channelling your searing ray. hµj®Å.b.bb hµj‡®7.. hµjÄ®/b hµjú®5b. hµj/¯%. hµjh¯9b hµjŸ¯. hµj°"Y hµjD°!. hµj±Nb† hµj�´� FThe butterfly disappears in a burst of colours! hµjGµSb.. hµjB¾À...fbbF   Jeremiah (polearm)f   sleepcap (ally target)Y   ice beast (summoned) hµjž¿r4---1 hµj{ÇSbb hµjCÊw _The sleepcap closely misses you. The butterfly leaves your sight. hµjÈm +§ hµj]n b hµjœn  hµjƒo A.b hµj-p -b hµj¦p l.b. hµj-q ;b. hµj®q . hµj0r . hµj(u ¬ b.  Your ice beast disappears in a puff of smoke! hµj Lb hµjÇ [20---2 hµj1‡ :b hµj€‰ ^ _The sleepcap releases spores at you. The butterfly leaves your sight. x2hµjQ¤hµjz¨Read which item? Scrolls  f - 2 scrolls of fear  c - a scroll labelled NAHINA MAIHAJE  e - a scroll labelled FUIFIUFI JYRIE  h - a scroll labelled AKYCRE LEHYUN [!] read|quaff|evoke[?] describe selectedhµjݼhµjøÔhµj.LJanseli the Magician..Djinni of the Shining One *.......Health: 20/58 ========----------------.###. .#AC: 5Str: 9....# .#EV: 12Int: 19#...####.##. .###SH: 0Dex: 19#..#.....#.## .#.#XL:  9 Next:  3% Place: Dungeon:6#..f>...##..##...Noise: =--------  Time: 5652.3 (0.0)#§@.# ....)#j) +1 tridentb## ####..b# ##....## ### Throw: 4 darts (poison)Fbbb#bF...#####......##...hµj OO Fly b.F.b.....###.#...............##..†............†....## ##....##..##.........# F   Jeremiah (polearm)#...............<.#...# f   sleepcap#...###...........# ..#...###b....#........The sleepcap is heavily damaged.You finish channelling your searing ray.  The butterfly disappears in a burst of colours! _The sleepcap closely misses you. The butterfly leaves your sight.  Your ice beast disappears in a puff of smoke! _The sleepcap releases spores at you. The butterfly leaves your sight. x2hµjËwJanseli the Magician..Djinni of the Shining One *.......Health: 20/58 ========----------------.###. .#AC: 5Str: 9....# .#EV: 12Int: 19#...####.##. .###SH: 0Dex: 19#..#.....#.## .#.#XL:  9 Next:  3% Place: Dungeon:6#..f>...##..##...Noise: =--------  Time: 5652.3 (0.0)#§@.# ....)#j) +1 tridentb## ####..b# ##....## ### Throw: 4 darts (poison)Fbbb#bF...#####......##...hµjRƒ Fly b.F.b.....###.#...............##..†............†....## ##....##..##.........# F   Jeremiah (polearm)#...............<.#...# f   sleepcap#...###...........# ..#...###b....#........ _The sleepcap closely misses you. The butterfly leaves your sight.  Your ice beast disappears in a puff of smoke! _The sleepcap releases spores at you. The butterfly leaves your sight. x2  Press: ? - help, Dir - look around, f - activateLook: Jeremiah, wielding a +3 trident of draining, wearing a +2 robe of  willpower and wearing an orb of stardust (chance to affect: 64%)hµjÛ¢Janseli the Magician..Djinni of the Shining One *.......Health: 20/58 ========----------------.###. .#AC: 5Str: 9....# .#EV: 12Int: 19#...####.##. .###SH: 0Dex: 19#..#.....#.## .#.#hµjä£ XL:  9 Next:  3% Place: Dungeon:6#..f>...##..##...Noise: =--------  Time: 5652.3 (0.0)#§@.# ....)#j) +1 tridentb## ####..b# ##....## ### Throw: 4 darts (poison)Fbbb#bF...#####......##... Fly b.F.bb....###.#...............##..†............†....## ##....##..##.........# F   Jeremiah (polearm)hµjP¤d#...............<.#...# f   sleepcap#...###...........# ..#...###b....#........ _The sleepcap releases spores at you. The butterfly leaves your sight. x2  Press: ? - help, Dir - look around, f - activateLook: Jeremiah, wielding a +3 trident of draining, wearing a +2 robe of  hµj”¤Êwillpower and wearing an orb of stardust (chance to affect: 64%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. Jeremiah resists with some effort.hµjí¥K.bhµjw¦Y.bhµjµ¦+bhµj²w .. .. .###. .#  ....# .#  #...####.##. .###  #..#.....#.## .#.#  hµjº²ð#..f>...#  #§@.# ....)#  b## ####...#   Fbbb#.F..b## b.F.......## ...##bb†..†....#  # ##....  hµj\³#.....< #...##    Look: Jeremiah, wielding a +3 trident of draining, wearing a +2 robe of  willpower and wearing an orb of stardust (chance to affect: 64%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. Jeremiah resists with some effort.  The sleepcap is unaffected. The butterfly looks frightened!  hµj‰³SJeremiah mumbles a slurred invocation.hµjŽÊ .. .. .###. .#  ....# .#  #...####.##. .###  #..#.....#.## .#.#  #..f>...#  #§@.# ....)#  b## ####...#   ..b## hµj�2b.F.......## ...##bb†..† # ##....  #.....< #...##  hµjì�€ bSomething smites you!hµjv‘W.bhµj”ž b.  * * * LOW HITPOINT WARNING * * *hµj‹”.hµj£žË.°#.Fbbbb.bhµj‡ŸP5/58 ------hµjÇ +=3.3 (1hµj˪Œbbb.bhµjz®o _The sleepcap misses you. The butterfly leaves your sight.hµjáÇ ®Drink which item? Potions  c - a potion of curing  r - 2 potions of resistancee - a potion of enlightenment  d - a coppery potion  f - a fizzy amethyst potion  j - a black potion  k - a fizzy black potion  l - 2 fizzy coppery potions  n - an amethyst potion [!] read|quaff|evoke[?] describe selected hµj¨  hµjF  hµjo œJanseli the Magician..Djinni of the Shining One *.......Health: 5/58==----------------------.###. .#AC: 5Str: 9....# .#EV: 12Int: 19 hµjB #...####.##. .###SH: 0Dex: 19#..#.....#.## .#.#XL:  9 Next:  3% Place: Dungeon:6#..f>...##..##...Noise: ==-------  Time: 5653.3 (0.0)#.@.# ....)#j) +1 tridentb## ####...# ##....## ### Throw: 4 darts (poison) hµj™ XFbb°#.Fb..#####......##... Fly b.F.bbb.bb###.#............ hµjÖ J...##..†............†....## ##....##..##.........# F   Jeremiah (polearm)#...............<.#...# f   sleepcap hµj  ì#...###...........# ..#...###b....#........You assume a fearsome visage. Jeremiah resists with some effort.  hµjB áThe sleepcap is unaffected. The butterfly looks frightened!  Jeremiah mumbles a slurred invocation.Something smites you!* * * LOW HITPOINT WARNING * * *  hµj» p_The sleepcap misses you. The butterfly leaves your sight. hµj, . hµjŽ+ @b. hµji, ~.bb. hµjç, .b. hµjÜ/ D.F hµj{0 u.bb. hµj 1 X.b hµj–8 Á .. .. .###. .#  hµjk9 Ê....# .#  #...####.##. .###  #..#.....#.## .#.#  #..f>...#  #.@.# ....)#  b## ####...#   Fbb°#b.bbb## hµjÓ9  b.F.b...F.## ...##.b†..†....#  # ##....  #.....< hµj? ^ #...##    hµjí$ è .. .. .###. .#  ....# .#  #...####.##. .###  #..#.....#.## .#.#  #..f>...#  #.@.# ....)#  b## ####...#   .bbb## b.F.b...F.## ...##.b†..† # ##....  #.....< #...##   b.  You feel better. The sleepcap releases spores at you. hµj»( ¢bb4--4.3 (1 hµjà0 ‚bbbb hµjÖ1 V _* * * LOW HITPOINT WARNING * * *#hµjrC#hµjVDšEvoke which item? Wands  a - a wand of flame (2)b - a wand of quicksilver (2) [!] read|quaff|evoke[?] describe selected%hµj�²%hµj[»%hµjEÅ­Janseli the Magician..Djinni of the Shining One *.......Health: 4/58=-----------------------.###. .#AC: 5Str: 9....# .#EV: 12Int: 19#...####.##. .###SH: 0Dex: 19#..#.....#.## .#.#XL:  9 Next:  3% Place: Dungeon:6#..f>...##..##...Noise: =--------  Time: 5654.3 (0.0)#.@.# ....)#j) +1 tridentb## ####b..# ##....## ### Throw: 4 darts (poison)%hµj8ÆÙFbb°#b.bb.#####......##... Fly b.F.b.bbF.###.#...............##.b†............†....## ##....##..##.........# F   Jeremiah (polearm)#...............<.#...# f   sleepcap#...###...........# ..#...###b....#........Jeremiah mumbles a slurred invocation.Something smites you!* * * LOW HITPOINT WARNING * * * _The sleepcap misses you. The butterfly leaves your sight.  You feel better. The sleepcap releases spores at you. _* * * LOW HITPOINT WARNING * * *%hµjàæ  Janseli the Magician .. Djinni of the Shining One *..... .. Health: 4/58=----------------------- .###. .#  AC: 5Str: 9 ....# .#  EV: 12Int: 19 #...####.##. .###  SH: 0Dex: 19 #..#.....#.## .#.#  XL:  9 Next:  3% Place: Dungeon:6 #..f>...##..##...  Noise: =--------  Time: 5654.3 (0.0) #.@.# ....)#  j) +1 trident[1%hµj-èrK b## ####b..# ##....## ### Throw: 4 darts (poison) Fbb°#b.bb.#####......##... Fly  b.F.b.bbF.###.#............ ...##.b†............†....#  # ##....##..##.........#  F   Jeremiah (polearm) #...............<.#...# f   sleepcap #...###...........# .. #...###b....#........ You feel better. The sleepcap releases spores at you. _* * * LOW HITPOINT WARNING * * *Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Jeremiah, wielding a +3 trident of draining, wearing a +2 robe of  willpower and wearing an orb of stardust (60% to hit)&hµj·³ bbFa butterfly (summoned, 33% to hit)&hµjìS‚ #bF&hµj8â k#*#b'hµjÄjb*f#.'hµjד ƒJanseli the Magician..Djinni of the Shining One *.......Health: 4/58=-----------------------.###. .#AC: 5Str: 9....# .#EV: 12Int: 19#...####.##. .###SH: 0Dex: 19'hµjÇ” #..#.....#.## .#.#XL:  9 Next:  3% Place: Dungeon:6#..f>...##..##...Noise: =--------  Time: 5654.3 (0.0)#.@.# ....)#j) +1 tridentb## ####b..# ##....## ### Throw: 4 darts (poison)Fbb°#b.bb.#####......##... Fly b.F.b.bbF.###.#...............##.b†............†....## ##....##..##.........# F   Jeremiah (polearm)'hµj®• š#...............<.#...# f   sleepcap#...###...........# ..#...###b....#........You feel better. The sleepcap releases spores at you. _* * * LOW HITPOINT WARNING * * *Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineThe puff of flame hits the sleepcap.'hµjX# œ.b.b'hµj$ S.b'hµjç$ `b.b'hµjV% Kb.'hµj•% K.b'hµjþ& ….bb.'hµja7 D.b'hµj28 §.b.b'hµjTR ´.bbAiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineThe puff of flame hits the sleepcap.  The sleepcap is severely damaged.sleepcap releases spores at you  You die...'hµjY ?0-'hµjð/  --more--)hµjo )hµjÈ 6Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 trident (weapon)  i - a +3 dagger Missiles (go to first with ()d - 2 javelins  f - 3 boomerangs  g - 4 poisoned darts (quivered) Armour (go to first with [)  h - a +0 cloak (worn)  l - a +2 robe of cold resistance (worn)a - a +0 robe  b - a +1 leather armour )hµjì Í k - the +1 ring mail of Prudence {rCorr MP+8 Dex+4} Jewellery (go to first with "=)  c - the ring of Ibuar (worn) {rPois Dex+5} Talismans (go to first with %)  e - the quill talisman of Hadjma {Harm SInv},hµjûA8,hµj²K,hµjîNWGoodbye, Janseli.1434 Janseli the Magician (level 9, 0/58 HPs)Began as a Djinni Ice Elementalist on Sept 24, 2026.Was a Follower of the Shining One.Slain by a sleepcap (4 damage)... on level 6 of the Dungeon.The game lasted 00:57:45 (5649 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguz,hµjÐOåCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15181911 raguzNaWr-27 escaped with the Orb.hµj©�.hµj\å.hµj“ê? [?25h[?0c [?1051l[?1052l[?1060l[?1061l