Tzi Player: Jayadev Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-22.23:25:08.ttyrec Time: (1774221908) Sun Mar 22 23:25:08 2026 Uzi)$ [?1051l[?1052l[?1060l[?1061hUzih%V)0[?7h[?25l[?1cUzi.Uzi)1Uzi%9mWelcome, Jayadev. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur HunterfzifziffziQWelcome, Jayadev the Kobold. Please select your background. WarriorAdventurerfziiVMage a - Fighteri - Artificerq - Hedge Wizard fzi{+b - Gladiatorj - Shapeshifterfziar - Conjurer c - Monkk - Wandererfzics - Summoner d - Hunter l - Delverfzi«_t - Necromancer e - BrigandWarrior-magefziޫju - Forgewright Zealotm - Warperfziv - Fire Elementalist fziGf - Berserkern - Hexslingerfziww - Ice Elementalist g - Cinder Acolyteo - Enchanterfzi.Vx - Air Elementalist h - Chaos Knightp - Reaverfzi>:y - Earth ElementalistfziM%z - Alchemist fzi]Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended backgroundfziw@ * - Random background # - Recommended characterfzi ! - Random character fzi% - List aptitudesfziYSpace - Change species ? - Help Tab - Minotaur Hunterzi zi(uWelcome, Jayadev the Kobold Berserker. You have a choice of weapons.  a - short sword(+3 apt)  b - mace (-1 apt)c - hand axe(-2 apt)  d - spear(-2 apt)  e - falchion(-2 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpziSTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  ziT`-2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.ziG  Welcome, Jayadev the Kobold Berserker. You have a choice of weapons.  a - short sword(+3 apt)  b - mace (-1 apt)  c - hand axe ziCG L(-2 apt)  d - spear(-2 apt)  e - falchionziVG %(-2 apt)  f - unarmedzieG (+0 apt) ziuG ziG `+ - Recommended random choice * - Random weapon ziG }% - List aptitudes Bksp - Return to character menu ziG +? - Helpzi ziEziLNJayadev the CutterKobold of Trog *.....Health: 14/14 ========================Magic: 1/1========================AC: 2Str: 14EV: 13Int: 8SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 short swordNothing quiveredziOR#.##.##.#####.####....@....####.#####.##.##[#ziEWziyYWelcome, Jayadev the Kobold Berserker.It is said that the Orb of Zot exists deep within this dungeon.Trog says: Kill them all!zi[ziPress ? for a list of commands and other information.  Found a robe. _Found a staircase leading out of the dungeon.zif 3zig zih zii zitm | _zim ziEn zin zi$o ziho zifp ziCq ziuq ziq ziv ;#.##.##.#####.####....<....####.####. #.# ziv  #@# 4.0 (4 #.# ........###.###zi~w zi{ zi؄ M _You see here a +0 robe.{i=N {iQ Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) {iFQ |Floor Items ([,] to select) Armoura +0 robe[?] describe selected [!] equip|wield|wear{inQ y[tab] equip|unequip {iqb - a +0 animal skin (worn). A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.1 (2.1 -> 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “He killed the noble Mudjokivis.  Of the skin he made him mittens,  Made them with the fur side inside,  Made them with the skin side outside.  He, to get the warm side inside,{iO!Equip or unequip which item?- - Unarmed Inventory Items Hand Weapons (go to first with )) {iz a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Floor Items ([,] to select) {inArmoura +0 robe {i  {i0[?] describe selected [!] equip|wield|wear {iPy[tab] equip|unequip {i?D A +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605.{ise wEquip or unequip which item?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +0 short sword (weapon) Armour (go to first with [) a +0 animal skin (worn) Floor Items Armour  a - a +0 robe  [?] describe selected [!] equip|wield|wear[tab] equip|unequip {i% {i** #.#Jayadev the Cutter#.#Kobold of Trog *.....#.#Health: 14/14 ========================####.####Magic: 1/1{i~* ========================....<....AC: 2Str: 14####.####EV: 13Int: 8#.#SH: 0{i* Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1#@#{i* Noise: ---------  Time: 4.0 (0.0)#.#a) +0 short sword{iH+ ...Nothing quivered.....###.###It is said that the Orb of Zot exists deep within this dungeon.Trog says: Kill them all!Press ? for a list of commands and other information.  Found a robe. _Found a staircase leading out of the dungeon. {ih+ 8_You see here a +0 robe.{i]1 Trog says: Kill them all!  Press ? for a list of commands and other information.  Found a robe. _stai{i1 rcase leading out of the dungeon. _You see here a +0 robe.  Okay, then.{i2 {iS6 {i; . _{i{ {i {i {is {i {i P _{iB {i {i@ {i ####.####....<.... #.#  #.# .# #[# #....#.#.......@....6.0 (2.........####.#### ... ###{im {i7n {in {iq {ir {iw X{inw {icx {izz {i{ {iN| {i| {i.~ {i {i {i {iL {iZ  You encounter a kobold. It is wielding a +0 club.{iM #.# #.# #.# ####.#### ....<.... ..####.#######..#.#⌠......{i #.#.##....K.# #[#.#....#.#.......#............#..........{i9 ..#..####.#########...K   kobold (asleep)####{is /10.0 (4.0){iH 21.0 (5 _{i, {i@ {id{iEquip or unequip which item?  - - Unarmed {iߎHand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [) {i b - a +0 animal skin (worn)[?] describe selected [!] equip|wield|wear{i&y[tab] equip|unequip {ih#.#Jayadev the Cutter#.#Kobold of Trog *.....#.#Health: 14/14 ========================####.####Magic: 1/1========================....<.... ..AC: 2Str: 14####.#######..EV: 13Int: 8#.#⌠.......SH: 0Dex: 14#.#.##....KXL:  1 Next:  0% Place: Dungeon:1.# #[#.#.@....Noise: ---------  Time: 11.0 (0.0)...#.#.......#a) +0 short sword............#.Nothing quivered...........#..####.#########...K   kobold (asleep)####Press ? for a list of commands and other {iVi&information.  Found a robe. _Found a staircase leading out of the dungeon. _You see here a +0 robe. _Okay, then. _You encounter a kobold. It is wielding a +0 club.{ihkP  Okay, then.{il{ip{iir. _{i1#.# #.#  #.# ####.#### .#....<.... .####.#######..##.#⌠.......# #.#.##.@..K#.# #[#.#....#.#.#.#...........#..####.#########...####2.0 (1 _{i{i {i#.# #.# #.# ####.#### ..#.....<.... .####.#..# #.#⌠.# {i#.#.##..@.K# .# #[#.#......# ...#.#.## .#.#.####.#{i(1 {i{i{i3{i {i#{i#.# #.# #.# ####.#### #..#. ....<.... ..... {i####.#..# #.#⌠.# #.#.##...@K# .# #[#.#......# {i9P...#.#.## .{ih.#..#####.# {i(QKK{i.=4{i#{i T _The kobold closely misses you.{iA8 (0.8{iN{iQ _You barely miss the kobold.{i )You hit the kobold.  You kill the kobold!{iU({i&11{i 5.6{iB{i {iQ_Trog accepts your kill.{i {i {i {i {i ,{i ,{i {i {i {i {i {iR {i {i {i {ic {iT {iB {i {i {i[ {i {i ,{i {i ,  There is a dry fountain here.{iv  #.# #.# {i X#.# ..# {i ####.#### #..#. ....<.... ..... ####.#######..# #.#@.......#-21.6 (6.0 {i8 #.#.##....)# .# #[#.#......# ...#.#.......## {i ............#.# ...........#..# ####.######### ...####{i. 8-{i+ {i r _You see graffiti of murky zinnwaldite stars on the fountain.{i{iV{i{i {ixn 3{in {iAq {i4s {iv : _{iw {ix {iy {i"z {i{ {i| {i| {i} {i~ {iR {i {iU {i {i {iR {i {iK {i {il {iP {iw {i {iK {i {i {i5 {i {ig {i {i= {i\ {iė {iP {i {i {i[ {i {i {ie {i {i {iO {iȣ {i> {i {im {i {i8 {i {i {i {i {i {iA ,{i {i {i {i {i {i {iδ {i {i {i̶ {i {iL {i {i {i( {i` {iл {i {i {i3 {i {i {i {i8 {i {i {i% {i {i {i {i {iU {i {i {i  You encounter a goblin. It is wielding a +0 dagger.{iT 7 ....  ...g  ...  ###.#..  #.@.... {i 7####.########## ...........#..# .............#{i  ...#.#......## .#.#.#.#......#g   goblin (asleep) # #.#.##...{i. ..# #.#⌠.......# .####.#######..#..{i 044.6 (23.0){i, *5.6 (24 {iW _{i {i {i'}{ip}{i{i{i)....... .....g.......###.#.#.####.# ...........#..# ............#.#...#.#..##.#.#.#.#......## #.#.##.....##.#⌠.......# .####.#..#..6.6 (1.0){i|*{i {i {i {i1 {i h  A goblin comes into view.{i O...............g.......###.#...##...{i ####.# .....#..# ... {i .#.#.#.#......# g   goblin (asleep) {i8 ({i] {ig 4.g0{i Qg{i ====7.6 (1 _The goblin shouts!{iwe ..................g....###.#@..#  #......... ####.########## .#..#............#.#...#.#.......## .#.#.#.#.# #.#.##.....# #.#⌠.......# .{iXl {il 2----=---8{iq {it ; _The goblin hits you with a +0 dagger.{ir"  You hit the goblin.{i  The goblin is moderately wounded.{iO0----------{i7&9.4 (0.8{i,{i; _The goblin hits you with a +0 dagger.{i"  You hit the goblin.{i~   The goblin is severely wounded.{iI A1=--{i "50.2{i{iT _The goblin closely misses you.{i( )You hit the goblin.  You kill the goblin!{i. ({i`1 &22{i1 1.0{i5 {i8 W _Trog accepts your kill.{iM######+## ...... ....@....##.#...## #......... ####.##########{iPK-2.0 (1.0{i{imO _You see here a +0 dagger.{i78 {i: Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) {i); Floor Items ([,] to select) Hand Weaponsa +0 dagger[?] describe selected {iS; [!] equip|wield|wear[tab] equip|unequip {i {i {i Jayadev the CutterKobold of Trog *.....Health: 11/14 ==================------Magic: 1/1========================######+##AC: 2Str: 14.........EV: 13Int: 8..........SH: 0Dex: 14..........XL:  1 Next: 22% Place: Dungeon:1....@....{i7 Noise: ---------  Time: 52.0 (0.0)###.#...##a) +0 short sword#.........Nothing quivered####.##########...........#..#............#.#...#.#.......##.#.#.#.#......## #.#.##.....#The goblin is severely wounded. {i $_The goblin closely misses you.You hit the goblin.  You kill the goblin! _Trog accepts your kill. _You see here a +0 dagger.{i n  Okay, then.{i {i . _{iq {i {iT {i {iX {i P _{id {i {i {i {i: {i L2=={iX {i u######+#####{i W..#........@...#5.0 (3................)......#{i) u.#...#.......{iY r####.##########...........#..#{i| Q............#.#...#.#.......#{i "#{i- {iU {iQ {iR {iR {i\U {iW {iZ B{i\[ {i[ {iK\ {i^ 7 _You open the door.{iGf I{ih ............ .....#  .....#  ######@#####8 ...........#........# ............# ....)......# ###.#...##### #... ####.########## .....#..#{iyl {io Q _There is an open door here.{iΥ {i5 {iy == _3=={i {i {i{ {i {i¶ {i j4===={i G _HP restored.{iŻ {i- {i {i- {i K......{i :...:.... ....@# 65.0 (7 .....#  ######'####...........#{i k............#...........)......{i {is {i +6.0 (8{i {i T _Found a parchment of Jinxbite.{i {iF {is {il {iU {i B{i^ {i :=={i4 {i {i {i( {i {i {i {i] {i! {i {i {i {i! {i" {i|$ {i$ {iy% {i' {i) {i) {i* {i, {i.  {i. z You encounter a goblin. It is wielding a +0 club.{iy4 # ##### #######...# .....##...# ..........###.........@............:.....{i5 .............. .....#####...g.....# ....######'##### g   goblin (asleep).....{i-5 L............#......{iV5 "#{iL= ,73.0 (7{i= +4.0 (8{i@ {iC - _Found 6 poisoned darts.{i'\############...# .....##...# ..........###. .............. ........@..... .............. .....#####...g .....# ....######'#####  ...........#.#  .# )......#5.0 (1 _You see here a parchment of Jinxbite.{i@3{i{i{ih  A goblin comes into view.{i############...# .....##...# ..........###..... .:..... . {i%.....#####...g .....# .... ######'#####...............#....# g   goblin (asleep) )###.#...#####{iX#&0{i*26.0 (1 _{i/{ik1{i,  ##### #######...# .....##...#  ###. ....... . .............. .....#####...g .....# ....{iy- 6 ######'#####.... .#....  .#..# ....)......#{i1 {i2 &7{i6 {i\: { _You see here a parchment of Jinxbite.{ic Q{i e  You aren't carrying any scrolls.{i_ {i {i . _{i. p##### #######...# .....##...# .###. . .:@.... . .....#####...g .....# ....######'#####.....#.... g   goblin (asleep) {i6 {i7 -8 _{iT= {i? {i 5 ##### #######...# .....##...# .###. . .@..... . .....#####...g .....# .... ######'#####.... {iv .#....  .#  .#  ....)......#{iH 9 _You see here a parchment of Jinxbite.|i|iEquip or unequip which item?  - - Unarmed |iHand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)[?] describe selected [!] equip|wield|wear|iy[tab] equip|unequip |i|i|i#fJayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####Magic: 1/1========================|i#######...#AC: 2Str: 14.....##...#EV: 13Int: 8..........###.SH: 0Dex: 14..............XL:  1 Next: 22% Place: Dungeon:1|i........@.....Noise: ---------  Time: 79.0 (0.0)..............|ia) +0 short sword.....#####...gNothing quivered|i.....# ....######'#####...............#................#|i,n............#....)......# _Found 6 poisoned darts. |iN_You see here a parchment of Jinxbite. _A goblin comes into view. _You see here a parchment of Jinxbite. |in_You aren't carrying any scrolls. _You see here a parchment of Jinxbite.|iP  Okay, then.|i|i|i . _|i|i  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  33%  +1               b + Unarmed Combat   0.0     0              c + Short Blades 4.0  38%  +3       d + Long Blades   1.3    -2          |i     e + Armour1.6  10%  -2      f + Dodging2.4  12%  +2      g + Stealth0.0   7%  +4                          |i^                |i        |i            The percentage of incoming experience used to train each skill is in brown.  |iSkills enhanced by cross-training are in green.  [?] Help|i-G[=] set a skill target  |i[}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets |ip |iv |i|Jayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####Magic: 1/1========================#######...#AC: 2Str: 14.....##...#EV: 13Int: 8..........###.SH: 0Dex: 14..............XL:  1 Next: 22% Place: Dungeon:1........@.....Noise: ---------  Time: 79.0 (0.0)..............a) +0 short sword.....#####...gNothing quivered.....# ....######'#####...............#................#............#....)......# _You see here a parchment of Jinxbite. _A goblin comes into view. _You see here a parchment of Jinxbite. _You aren't carrying any scrolls.  |i|}_You see here a parchment of Jinxbite. _Okay, then. |i  |ip |i |i# |i`  Your library has no spells. |i |i |i. _|ip##### #######...# .....##...# .###. . .:@.... . .....#####...g .....# ....######'#####.....#.... g   goblin (asleep) |i|i380.0 (1 _|i|i|i04|i-5|i7|iQ W ##### #######...# .....##...# .###. . .@..... . .....#####...g .....# .... ######'#####.... .#....  .#  .#  ....)......#1|iW |i { _You see here a parchment of Jinxbite.|i7|i|i|i |ir |ir |i\w |ix |i| |i} |i |i!|i7:!|i:!|i>!|i@q|i~q|iq|i q|iG _Nothing quivered!u|iKt  You aren't carrying any jewellery or talismans.u|i݌u|iu|iΓ. _x|i x|iDungeon Crawl HelpManual Contents Press one of the following keys tox|iٰ*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.x|iMB.Starting Screen x|i?: List of commandsC.x|iAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpx|iѱF.Monsters ~: Macros helpG.x|iItems &: Options helpH.x|i,Spellcasting %: Table of aptitudesI.x|iM^Targeting /: Lookup descriptionx|inJ.Religion Q: FAQx|iHK.Mutations x|iҲV: Version informationL.Licence, Contact, History x|i!: Display diagnosticsM.x|iMacros, Options, Performance Home: This screenN.Philosophyx|i?Z1.List of Character Speciesx|i`^2.List of Character Backgroundsx|iO3.List of Skillsx|i4.List of Keys and Commands5.x|ióaInscriptions6.Dungeon sprint modes|iHMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character|i 7 8 9 y k u  and quit the game \|/\|/ 4-5-6|i+h-.-lPlayer Character Information: /|\ /|\@ : display character status |if1 2 3 b j nm : show skill screen|iS % : character overview |iRest: ^ : show religion screen |i. : wait a turn (also s, Del)|i`vA : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library |iP something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)|iT" : display worn jewellery|iY$ : display gold in possession |izExtended Movement:E : display experience info |i!o|i: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find items|i(TO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase |iZ/ Dir., Shift-Dir.: long walk;: examine occupied tile and|i\* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:|iPX: eXamine level map (X? for hel[?7lp[?7h|i|ITab|i: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view|iQ  Shift-Tab, p : trigger quivered action; |: toggle view layers|i5|i  if targeted, aims atCtrl-O : show dungeon Overview|iw |inearest monsterCtrl-A : toggle auto-pickup|iLC|izCItem types (and common commands)Inventory management: ) : hand weapons (wield)|iCIi : show Inventory list|ia( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)|i(press twice for pick up menu)|i|"|i? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items|i  = : rings (Put on and Remove)|i cD : Drop the last item(s) you picked u[?7lp[?7h|ii  " : amulets (Put on and Remove)|i k |i|iʼn|i܍Jayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####Magic: 1/1========================#######...#AC: 2|iC^Str: 14.....##...#EV: 13Int: 8..........###.SH: 0Dex: 14..............XL:  1 Next: 22% Place: Dungeon:1........@.....Noise: ---------  Time: 81.0 (0.0)..............|iea) +0 short sword.....#####...gNothing quivered.....# ....######'#####...............#................#............#|i\....)......# _You see here a parchment of Jinxbite. _Okay, then. _Your library has no spells. _You see here a parchment of Jinxbite. |i_Nothing quivered! _You aren't carrying any jewellery or talismans.|ig|i|i5|i |iJayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####Magic: 1/1========================#######...#AC: 2Str: 14.....##...#EV: 13Int: 8..........###.SH: 0Dex: 14..............XL:  1 Next: 22% Place: Dungeon:1........@.....Noise: ---------  Time: 81.0 (0.0)..............a) +0 short sword.....#####...gNothing quivered.....# ....|i0######'#####...............#................#............#....)......# _You see here a parchment of Jinxbite. _Nothing quivered! _You aren't carrying any jewellery or talismans.Press: ? - help, v - describe, . - travel, g - get itemItem here: a parchment of Jinxbite.  The floor.|i n @.  The floor.|ijJayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####|iMagic: 1/1========================#######...#|iAC: 2Str: 14.....##...#|iEV: 13Int: 8..........###.SH: 0|iDex: 14..............XL:  1 Next: 22% Place: Dungeon:1|i........@.....Noise: ---------  Time: 81.0 (0.0)|i/{..............a) +0 short sword|iN.....#####...gNothing quivered.....# ....|ihN######'#####...............#....|iN............#............#....)......# |i_You see here a parchment of Jinxbite. _Nothing quivered! |i_You aren't carrying any jewellery or talismans.Press: ? - help, v - describe, . - travelThe floor.|i|ic|i |i JA goblin comes into view.|iA##### #######...# .....##...# .###. . .:@.... .|i .....#####...g .....# ....######'#####....|i.#.... g   goblin (asleep) |i |i|i22.0 (1 _|i|i|i. ##### #######...# .....##...# .###. . .@..... .|iN/ .....#####...g .....# ....|iu/ ######'#####.... .#....  |i/G.#  .# |i/c ....)......#|i5|i6&3|i;|i|>{ _You see here a parchment of Jinxbite.M}itM}iŠQDungeon Crawl HelpM}isManual Contents Press one of the following keys to*M}i,Table of contents M}i/oobtain more information on a certain A.Overview M}iFaspect of Dungeon Crawl.M}i^9B.M}iz`Starting Screen ?: List of commandsM}i9C.M}iAttributes and Stats M}iɋ^: Quickstart GuideD.M}ilExploring the Dungeon :: Browse character notesM}iSE.Experience and Skills M}i$Q#: Browse character dumpM}iF.Monsters ~: Macros helpG.Items M}i&: Options helpH.M}iՌaSpellcasting %: Table of aptitudesM}i9I.M}i^Targeting /: Lookup descriptionM}i/GJ.Religion M}iMyQ: FAQK.M}im_Mutations V: Version informationM}i9L.M}ioLicence, Contact, History !: Display diagnosticsM}i̍[M.Macros, Options, Performance M}iKHome: This screenM}iKN.PhilosophyM}i'Z1.List of Character SpeciesM}iG^2.List of Character BackgroundsM}ifO3.List of SkillsM}iZ4.List of Keys and CommandsM}iM5.InscriptionsM}iݎM6.Dungeon sprint modesO}i:sMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the gameO}i \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: O}i~^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected O}iFL and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andP}iQ  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackP}iv  x: eXamine surroundings/targetsQ}iz  Autofight:X: eXamine level map (X? for hel[?7lp[?7hQ}i9Tab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewQ}i Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupQ}ieeItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an itemQ}i! : potions (quaff)d#: Drop exact number of items Q}iݥ+= : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke)Q}i;Item Interaction:Q}ic / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionQ}i,  pick up to add to library)F : select an item and Fire itQ}i  | : staves (wield)Q : select action to be QuiveredR}i|R}i3l  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hS}i+  $ : gold ($ counts gold)q : Quaff a potionS}iͅ  0 : the Orb of Zotr : Read a scrollS}iPP  Carry it to the surface and win! w : Wield an item (- for none)S}ir  ' : wield item a, or switch to b[}i [}iI [}i/ Jayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####Magic: 1/1========================#######...#AC: 2Str: 14.....##...#EV: 13Int: 8..........###.SH: 0Dex: 14..............XL:  1 Next: 22% Place: Dungeon:1........@.....Noise: ---------  Time: 83.0 (0.0)..............a) +0 short sword.....#####...gNothing quivered[}i B.....# ....######'#####...............#................#............#....)......# _Nothing quivered! _You aren't carrying any jewellery or talismans.Press: ? - help, v - describe, . - travelThe floor. _A goblin comes into view. _You see here a parchment of Jinxbite.[}i [}i [}i [}i3 b}iQNYou aren't carrying any jewellery or talismans. b}i} Press: ? - help, v - describe, . - travel  The floor. _A goblin comes into view. b}i_You see here a parchment of Jinxbite.  You pick up a parchment of Jinxbite and begin reading...b}iR+4.0 (1b}i?b}iA _You add the spell Jinxbite to your library.f}i:  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  34%  +1               b + Unarmed Combat   0.0     0              c + Short Blades 4.0  37%  +3       d + Long Blades   1.3    -2          f}i    e + Armour1.6   9%  -2      f + Dodging2.4  12%  +2      g + Stealthf}iе0.0   8%  +4      f}i        f}i        f}i8_    f}iV        f}isa    f}i        f}i_    f}iض        f}i    The percentage of incoming experience used to train each skill is in brown.  f}iSkills enhanced by cross-training are in green.  [?] Helpf}i4G[=] set a skill target  f}i|}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsg}iB< g}iA g}iH rJayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####Magic: 1/1========================#######...#AC: 2Str: 14.....##...#EV: 13Int: 8..........###.SH: 0Dex: 14..............XL:  1 Next: 22% Place: Dungeon:1........@.....Noise: ---------  Time: 84.0 (0.0)..............a) +0 short sword.....#####...gNothing quivered.....# ....######'#####...............#....g}iyH ............#............#....)......#Press: ? - help, v - describe, . - travelThe floor. _A goblin comes into view. _You see here a parchment of Jinxbite.  You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.g}iEL g}iL g}iO g}iR j}irj}i Spells (Memorise)TypeFailure Level  a - JinxbiteHexesj}i54% 2 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitq}iq}iTq}iӘ$Jayadev the CutterKobold of Trog *.....Health: 14/14 ========================#####Magic: 1/1========================#######...#AC: 2Str: 14.....##...#EV: 13Int: 8..........###.SH: 0Dex: 14..............XL:  1 Next: 22% Place: Dungeon:1........@.....Noise: ---------  Time: 84.0 (0.0)..............a) +0 short sword.....#####...gNothing quivered.....# ....q}iZ######'#####...............#................#............#....)......#Press: ? - help, v - describe, . - travelThe floor. _A goblin comes into view. _You see here a parchment of Jinxbite.  You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.q}itP  Okay, then.q}iq}iq}i. _s}iIs}is}ih  A goblin comes into view.s}i.############...# .....##...# ..........###..... s}i ....... . .....#####...g .....# .... ######'#####...............#......# s}iXg   goblin (asleep) )###.#...#####s}is}i25.0 (1 _s}iDs}it}i;############...# .....##...# ..........###.#....#.#.......#####@..g#.....# #....#######'#####....#...........#....#..t}i=<#....#.# )###.#...######.........t}iBt}iBt}iB6t}i=Gt}iIu}i{<##### #...# .....##...# .###.# .# .#.......#####.@.g# .....# #....# ######'#####....#  .# u}iu}i7&7u}iu}iu}iǚ ##### #...# .....##...# .###.# .# #.#.#......#####..@g# u}i :.....# #....# ######'#####....#  .# u}i u}ib &8u}i u}i v}i )The helpless goblin fails to defend itself.  You puncture the goblin!  You kill the goblin!v}iv(v}i4338 (0.8v}iv}iGW _Trog accepts your kill.y}i y}i= y}i y}i y}i y}iA ny}i y}i u ##### #######...# .....##...# #.#..###.#.# ..y}i? #.# ..#.#..............@....90.8 (2.0.....#####...)#.#.......# #....# ######'#####....# .#....# ...#....# ..... ....)......# y}iZ 4##.#...#####y}i y}i! y}i" {}i<+ {}i. n{}ie/ {}i0 {}i1 {}i1 {}i64 {}i5 {}i5 {}i5 {}iJ7 {}i 8 {}ij8 {}i8 {}ii9 {}iZ: {}i: {}i; {}i< {}i@ n{}iA {}iA {}iC {}iD {}iD {}i[E {}iF {}iOG {}iG {}i9H {}iI {}i J {}ijJ {}iJ {}iiK {}iQL {}iL {}iL {}iM {}iN {}iN {}i8O {}iO {}iQ {}ikQ {}iQ {}iS {}iQT {}iT {}iT {}i_U {}iU {}i(V {}iJV {}iV {}i'W {}iZW {}i{W {}iW {}i?X {}iqX {}iX {}iHY {}iY {}iY {}i Z {}iZ {}iZ {}i([ {}iP[ {}i[ {}i\ {}iK\ {}is\ {}i] {}im] {}i] ,{}i<^ {}i^ {}i1_ ,{}i_ {}i` {}iI` {}io` {}i` {}iDa {}i{a {}ia {}ib {}i9c {}i{c {}ic {}id {}iff {}i  _You open the door.  There is an open door here. _  You encounter a hobgoblin.### ####.#####.# #.......# #.#####.#  #.# #.# ##### #.# #.# ....# #.# ##'###### .##.####.# #...@! .#.......# #...... .#..###### #........ .#...... #.......g#.[{}iS 40m..... #........ .. g   hobgoblin (asleep)## .#.....123.8 (33.0)4.8 (34 _~}i.### ### #.#####.# #.......# #.#####.# #.# #.#  #.# #.# .# #.# ##'# ##.####.# #....@...# #.......# #.~}i|# #..###### #.# #...... #.g# #...... #.# ....... ~}i1~}it7g.~}iDg~}i 15.8 (1.0)~}i~}i!| _You see here a clear potion.}i}iDrink which item? Floor Items Potions }i a - a clear potion[?] describe selected}i] }ib }i-h Jayadev the Cutter### ###Kobold of Trog *.....#.#####.#}ich Health: 14/14 ========================#.......#Magic: 1/1========================}i|h |#.#####.#AC: 2Str: 14}ih g#.# #.#EV: 13}ih +Int: 8 }ih #### #.# #.#SH: 0}ih ,Dex: 14 }ih ...# #.# ##'#######}ih }XL:  1 Next: 33% Place: Dungeon:1 }ii ##.####.# #....@...#}ii sNoise: ---------  Time: 125.8 (0.0) }i-i g#.......# #........#}i>i 0a) +0 short sword }iNi #..###### #......g.#Nothing quivered }iki [#...... #........# }i|i ~#...... #........# .......}ii jg   hobgoblin #...... }ii #.....# #.....}ii $You kill the goblin! }ii H_Trog accepts your kill. }ii /_You open the door. }ij W_There is an open door here. _You encounter a hobgoblin. }i-j o_You see here a clear potion.}il 7g.}ir }iar $6.8 (1}i(v }ix A _It was a potion of curing. You feel better.}i%+  You hit the hobgoblin.  The hobgoblin is severely wounded.=7.6 (0.8}i. }i1 W _The hobgoblin closely misses you.}iY M  You barely miss the hobgoblin.}iL q  The hobgoblin is severely wounded.}i [1------8.4}iq }i - _The hobgoblin hits you.}i] .You hit the hobgoblin.  You kill the hobgoblin!}ib )}ie P------559.2}ifk }io  }i-q Q_Trog accepts your kill.}i_}i0}i}i }iA#n}i#}iR$L2==}i$}i%}iE&}i&}i'}i'}iO(}i3)}i)}i)}i*}i$+}i7+3==}i+}im,}i,63==}i-}iM-}i.}i_.}i.}it/}i/}i0}i:1}i1}i1}i3}iu3#4}i3G====}i 4}i5}i6}i6}iZ7}i8}i9}i?:}i:}i;}i3=}i`=}i=}i>}i @}iy@:==}iA}iB}iC}i D}iD}iuF}iH  You encounter a kobold. It is wielding a +0 club.}iL###### #.# #.# #....# #.# ##'####### }iL#.##.####.# #........# #.#.......# #........# #.#..###### #........# #.#...... #........# #}iTM`.#...... #........#...... #........# #.#...... #..+-# ..........##..... K....#######  ...#}izM.# K   kobold (asleep) }iM}iJQ046.2 (17.0)}iQM-7.2 (18 _}iT}iW}i0  #....# #.# ##'#######  #.##.####.# #........# .#.#.......# #........# .#.#..###### #........# .#.#...... #........# .#.#...... #........# .... #........# )#.#...... .##........+ .#.#.....# ...# .#.#..... .K....###### .#.#......# .# #.# .... .#8.0)}i4^ f #.##.####.# #........# #.#.#.......# #.# #.#.#..###### #.# ..#.#...... #.# ..#.#...... #.# ....}i^ ". # #.# .)#.#...... #.##.+ ..#.#.....# #..}i^ .# ..#.#..... #.K.@..###### ..#.#}i^ #......# .# +....#.#}i^ u #....#.#}i_ A.. #}i2b ;.K}ig MK}ih &====}ih 9}iMm }irp ( _The kobold shouts!}i}i0<=---}iT'50.0 (0.8}ic}iO _You barely miss the kobold. The kobold barely misses you.}i{? )  You hit the kobold.  You kill the kobold!}iK& }iNY66---8}iT}iKVW _Trog accepts your kill.}i}i)}i}i}i}if _Found 18 gold pieces.}i!}ie}i }iq}i}iH}i}i.###.#.#..###### #........# .....#.#...... #........# .....#.#...... #........#}i...... #. #........# #...)#.#...... #.##........+ #....#.#.....#...# }i#....#.#..... #..)...###### #....#.#.... #......# #....# +@...#.# }i?-3.8 (3.0 ##....#.# }ii#  ........# # .$.......}iR ########.}i8-}i|}i|}i%}iE&}i&}i+}i0}i1}i1}iZ2}i2}i2}i3}i 5B}i6}i6}i#7}iG............... #. #..# ###...)#.#...... #.##..+  #....#.#.....# #...# ###....#.#..... #..)...###### ..#....#.#.... #......# ..#....# ... +....#.# ..# ...###....#.# ..# ......# ### #..@.......8.8 (5 #.########. ### .# .# ## .# .# .# . _You now have 18 gold pieces.}iI}i}i}iB}i}i7}i& }i }i }im }i }i ###.#.#..###### #..# .....#.#...... #..# .....#.#...... ## .............. #. #........# #...)#.#...... #.##........+ #....#.#.....# #...........# #....#.#..... #..)...###### #....#.#.... #......# }ik....# ... +@...#.# 61.8 (3 #...###....#.#  ............# # #.......... #.########. # }i}i}i}i]5i##+.'##}i;}iJ<+2.8 (1}iA}iD( _You open the door.}i653}i5}i3;}i>A  There is an open door here.}iKB}i{C _}iC}iE}i6G}iG}iH}iJ7 _You open the door.}iL}ieL}iL}ig...###.#.#..###### #........#...#.#...... #........#...#.#...... #........#... #. #........# ####...)#.#...... #.##........+  #....#.#.....# #.....# ####....#.#..... #..)...###### ...#....#.#.....###......# ...#....# ....@.'....#.#6.8 (4 ...# ....###....#.# ...# .............# #### .##.......... . #.########. ### # ..# #.# .## _There is an open door here.}i5.###.#.#..###### #.#.#.#...... #.#.#.#...... #.#. #. #.##...)#.#.......#.##.+ # #....#.#.....#.#.##....#.#...... #..)...######.#....#.#.....###......#.#....#'.'....#.#.#.###....#.#.#...##.##...}i6. .... #.########. #### # #..# .#.# ..##}i>}i?27.8 (1 _}i}i:MI}i0Q}ifR}i.W}i%[}ih\}i\}ih]}i%a}inb}ib}i&d}i e}if,}iGg}ih}ij}ij}i(k}i8m7 _You open the door.}in}iCo}ip}iuopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open }iv door here.}iw}ihx _}iy}iz}i{}i{}ia|}i}}i1}i}i}ix}i ,}i*}iy}i}io}i}il}i}i}ik}i}iL}i}i}i"}iP}i}i }i}i}i<}i}i9}i0}it}iڞ}i}i}iW}i6}iW}i}iɤ}i-}i}iThere is an open door here. _You open the door. _There is an open door here. _You open the door}i. _There is an open door here.  You encounter a kobold. It is wielding a +0 short sword and quivering stones.}i...#....#.#.....#### #....# #.....'.'....#.# # #.....###....#.# )# #.......# }i}...##### #..##... ...... #..##.########. ### # #..## # #K#..# }i;.#.# #..@## ..##.# #......#}ih# .....#....#}i.....# . ..>...#..#.. K   kobold (missile, asleep) .......... #####..#.......# .}ix0869.0)}i,7.8 (20}i}i9 _Found an escape hatch in the floor.}i .#....#.#.....###......#.#....# #.....'.'....#.#.# #.....###....#.# ..)......# #..# .#...##### ..#..##..#.#..##.#.# #.#..##.#..# #K#..#.#.# #.@.##.##.# .#......#.# .##.....#.# ⌠.# ....>...##..#... ######..#.. ⌠.# .}i}iL18.8 (1.0)}i}i5}iƱ )The helpless kobold fails to defend itself.  You puncture the kobold!  You kill the kobold!}i (}i 6779.6 (0.8}i0 }i1 W _Trog accepts your kill.}iO}i 3}iy}i }iW#,}i#J _Found a stone staircase leading down.}iR%}i%}i%}i)'}i(f  You encounter a jackal.}iC.)......# #........# #.#...##### ..#..##.......... #.#..##.########. ########## # #.#..## .....#..# ##.#)#..# }i.#.# ...#...## .......## #.......# #.#......# #.......# #.##.....# #...@...# #⌠.......# .#...>...# #######..#..#>......#...........#..#+##}i/## #######..#...h⌠.......# .h   jackal (asleep) #.##....)#.#......# ##}i5.91.6 (2.0}i622.6 (3 _}iI<}iU>}i #.#...##### ..#..## ........ ######### ########## # ......#..# ##.#)#..# .#.# ...#...## #.## #.......#.......#.}iA ⌠... #######..#..#>... ............#..#+### #######..#...h⌠.......# .#..##....)# }i H............# .#.}i }iF +3.6 (1}iO }i' a _There is an escape hatch in the floor here.}io }i }i }iG }i}iK}ik}i}i+" /......... #.#..##.########. .########## # #.#..## .......#..# ##.#)#..}i" M..#.# ...#...## .#.......## #.......# .#.#......# #.# .#.##.....# #.# .#⌠.......# .#...>...# .#######..#..#>.@....# }i)# .<............#..#+#### .#######..#...h. .#⌠.......# .#.. .#.##....)# .h. [#.#......#h 2 jackals (asleep) .#.## .}iL# ).#..#}i+ }i+ &4}i0 }iy4  }i? }i@ I_You encounter a jackal.}i;On#.########## # #.#..## .......#..# ##.#)#....#.# ...#...## #.#.......## #.......# #.#.#......# #.# #.#.##.....# #.# #.#⌠.......# .#...>...# }iO#.#######..#..#>......# .<............#.@#+#### #.#######..#...h..... #.#⌠.......##.#..#h## #.#.##....)#. .h..... #[#.#......# ##### ## #.#.#h 3 jackals (asleep)..#}iKP0..# #.########}iX}ifY&5}i&^}ioaW _You encounter a jackal.}i †The helpless jackal fails to defend itself.  You hit the jackal.  You kill the jackal!}iņ- 2}iL}ik<#.########## # #.#..##Jayadev the Cutter ........#..# ##.#)#..#Kobold of Trog *..... .........#.# ...#...##Health: 14/14 ======================== #.#.......## #.......#Magic: 1/1======================== #.#.#......# #.......#AC: 2Str: 14 #.#.##.....# #.......#EV: 13Int: 8 }i~#.#⌠.......# .#...>...#SH: 0Dex: 14 #.#######..#..#>......#XL:  1 Next: 100% Place: Dungeon:1 .<............#.@#+####Noise: ---------  Time: 196.4 (0.8) #.#######..#...†.....a) +0 short sword #.#⌠.......##.#..#h##Nothing quivered #.#.##....)#. .h..... #[#.#......# ##### ## #.#.......##hh 2 jackals (asleep) .........#.# ........#..# #.######### _You encounter a jackal. _You encounter a jackal.The helpless jackal fails to defend itself.  You hit the jackal.  You kill the jackal! _Trog accepts your kill.}i  The helpless jackal fails to defend itself.  You hit the jackal.  You kill the jackal! _Trog accepts your kill.}i8wYour Stealth skill increases to level 1!You have reached level 2!}iD/  --more--}i D9/192/22 0% }i" M2 jackals (asleep)}i4% 4 _}i“........#..# ##.#)#..# .#.# ...#...# #.#.## #.......#......#.⌠...#...>..######..#..#>..... .<............#..#+### #.#######..#...†@.... ⌠.......##.#..#h##.##....)#...h.....}i[#.#......#######.##.#.......## .. ...#.#. #.######### ...}iӜ}i47.4 (1.0 _}i}i}im..#.# ...#...## .#.#.......## #.......# .#.#.#......# #.#  #.#.##.....# #.#  #.#⌠.......#..#...>...# ##.#######..#..#>......# ..<............#..#+#### ##.#######..#...†.....  #.#⌠.......##.#@.#h##  #.#.##....)#...h.....  #[#.#......#######.## .#.#.# .. ....#}i*.#   jackal ##.########  ... ####}i}i&8}i}iP}i/. _Trog accepts your kill.Your Stealth skill increases to level 1! _You have reached level 2!  The helpless jackal fails to defend itself.  You puncture the jackal!  You kill the jackal!}i4)}i6519.2 (0.8}i9}i;W _Trog accepts your kill.}i37I}i@9}i):h  A jackal comes into view.}i(>o#..# ##.#)#..# ........#.# ...#...## #.#.......## #.# #.#.#......# #.}i># #.#.##.....# #.......# .#⌠.......#..#...>...# #.#######..#..#>......# .<............#..#+#### #.#######..#...†@.... #.#⌠.......##.#..#h## #.#.##....)#......... #[#.#######.## #.## ..# h   jackal (asleep) ........#.. #.######### }i>$...}i?C&0}iGJ200.2 (1 _}iXI}i#..# ##.#)#..# #.# ...#...## .#.## #.# .#.#......# #.# .#.##.....# #.......# .#⌠.#..#...>...# .#..#..#>......# <.#..#+#### .#..#...†. .#⌠.##.#..#h##. .#.##....)#......... [#.#......#######.## #.#  }i}iت&1}ic}i}i; O. _Trog accepts your kill. _A jackal comes into view.  The helpless jackal fails to defend itself.  You puncture the jackal!  You kill the jackal!422.0 (0.8 _Trog accepts your kill.}i #..# ##.#)#..# #.# ...#...## #.## #.# #.#......# #.# #.##.....# #.......# #⌠.#..#...>...# #..#..#>......# .#..#+#### #..#...†..@...# #⌠.##.#..#.##.# #.##....)#......... #.#......#######.### #.## ...  }i| }i }i5 &3.0 (1.0}i }i }i.........>.....'4}i}i( _You open the door.}i)}i)}iW*}i-}i/}i&4}i"6}i 7}ip7}i7}i 9}iK:}i:}i;}i?<}iX=}i=}i9>}i1?}iE@}i@}iDA}iA}iyB}iB}iB}iD}iE}i+F}iF}i]G}ihH}iH}iH}iK}iL}i_L}iL}iM}ivN}iN}iN}iO}i:P}iqP}iP}i2Q}iQ}iQ}iQ}ipR}iR}iS}i;S}iS}i7T}iT,}iEU}iU}iV}i=V}iV}ihW}iW}iW}i4X}i2\.#..# #........ .######### #.#.##### .. #.#.# # #.#.#  ###.#.#  #.....#  #.#...#  #+###.#  ....@.# 217.0)}i|\ ......#  ......# ......# .>....# }iIa}ia%2.0 (18}ihd}if; _Found a stone staircase leading down.}i8y}iy}iy}iI}iM}iB}ix}i΄}i^}iJ _Found a stone staircase leading down.}i3}i }i7 _You open the door.}i}i:}i}i1....#.# ####.##### ..........#..# #........ ###.######### #.#.#####  ... #.#.#####}i #.#.# ###.#.# #.....# #.#...# ..#@###.#6.0 (4.0)}i"....#...#>.......#}iI1........#}iuU...>....#}i}im}iNQ _There is an open door here.}i }ix }i }i- }iض }i޺ _}i }i }i }iR }ic }i }ir }i }i }iW }i }i }i }im }i }i }i }io }i }i }i #######..#...†......# #⌠##.#..#.##.# .##....)#..........# #.#......#######.#### #.......## ......... .......#.# ####.#### ......#..# #........ ######### #.#.#### .}i #.#@# 33.0 (7 # #.#.# ###.#.# #.....##.#...#..#'###.#.........#}iW .........#}i V.>.......#}i) }i }i }im _}ir }ir }is }iKs }i~s }ix .##.....# #...#...>.. #######..#..#> ......#..#' #######..#...†......# #⌠.......##.#..#.##.# #.##....)#....# .#......#######.#### #.......## ....@....}ix 7.0 (4 .......#.# ####.##### ......#..# #........ ######### #.#.##### . #.#.# # #.}i y  ###.# # #.#}iy }iC} }i  }i}iO}i޼}i}i}i%B}i]}i}i}i}i }iN}i}i}i}i}in}i}i }i?}i}i######## # #.#..## ..#..# ##.#)#..# .........#.# ...#...## #.### #.......# #.#.#......# #.......# #}i4!.#.##.....# #.......#⌠.......#..#...>...#######..#..#>......# }iV.<......#.@#'####42.0 (5 }iws#.#######..#...†......# }i#.#⌠.......##.#..#.##.# #.#.##....)#.........}il.# #[#.#......#######.#### #}i.#.......## ......... .........#.# ####.##### }io........#..# #........ #.######### #.}i,%#.#####}i}i}i}i}i}in}i}i}ijX}i}i&}id...##### ..#..##.......... #.#..##.########. ########## # #.#..## ......#..# ##.#)#..# .......#.# ...#...## ......## #.......# ......# #.......# .....# #.......# }iV#⌠#..#...@...# 4.0 (2}i######..#..#>......# .....#..#'#### ######..#...†......#⌠.......##.#..#.##.##....)#..........# #.#######.#### ## . .......#.# ###}i}iޡ}iFa _There is an escape hatch in the floor here.}i4}i}i}i}if}i}icF _Unknown command.}io=4}irA}iCF _Unknown command.}iq}iץ}i֪}iF _Unknown command.}iG }i9H }i(M }iO }i 4}iU }i; }i] 4}ib }id }i}iWDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen }i˽?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes}iE.Experience and Skills #: Browse character dumpF.}i5VMonsters ~: Macros help}i]G.Items &: Options help}iH.Spellcasting %: Table of aptitudes}iI.Targeting /: Lookup description}iJ.Religion Q: FAQ}iK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screen}iN.Philosophy1.List of Character Species}iտ^2.List of Character Backgrounds}i3.List of Skills4.}i"nList of Keys and Commands5.Inscriptions}iIM6.Dungeon sprint modes}i*0Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off and}i_Ctrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/}i 4-5-6h-.-l}iPlayer Character Information: /|\ /|\@ : display character statu}ivs 1 2 3 b j nm : show skill screen}iS % : character overview }i8Rest: ^ : show religion screen }iYh. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when}i~\ : show item knowledge  Health or Magic become full orM : show your spell library }i| something is detected. If Health } : show runes collected }i and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession }iExtended Movement:E : display experience info o}iF: auto-explore G: interlevel travel}iDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;}i1: examine occupied tile and}in0* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets}i6u  Autofight:X: eXamine level map (X? for hel[?7lp[?7h}iF}ir}ic}it }i1  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h}i8}i}iB  moving if necessaryin view}iה}i#\  Shift-Tab, p : trigger quivered action; |: toggle view layers}iz}iu  if targeted, aims atCtrl-O : show dungeon Overview}iCF}i8 }i@  nearest monsterCtrl-A : toggle auto-pickup}i6y }i3~im  ~ih}~ip~i[ yItem types (and common commands)Inventory management: ~i[ ) : hand weapons (wield)i : show Inventory list~iu ~i!8~i=~iC#.#...##### ..#..##.......... Jayadev the Cutter ........#.#..##.########. Kobold of Trog *..... ########## # #.#..##~iEHealth: 19/19 ======================== ......#..# ##.#)#..#Magic: 2/2======================== .......#.# ...#...##AC: 2Str: 14 #.......## #.......#EV: 14Int: 8 #.#......# #.......#SH: 0Dex: 14 #.##.....# #.......#~iFXL:  2 Next: 20% Place: Dungeon:1 #⌠.......#..#...@...#Noise: ---------  Time: 244.0 (0.0) #######..#..#>......#a) +0 short sword ............#..#'####Nothing quivered #######..#...†......# #⌠.......##.#..#.##.# #.##....)#..........# #.#......#######.#### #.......## ......... .......#.# ####.##### _You open the door. _There is an open door here. _There is an escape hatch in the floor here. _Unknown command. ~i+F>_Unknown command. _Unknown command.~i&K4~iSO~iQ~ia~ia~ibg~il~i%p25.0 (1 _~ir~i2 _There is an open door here. _escape hatch in the floor here.Unknown command. _ You slide downwards. The hatch slams shut behind you.~iE     ~i      #### ~i  ..#   ~i#.#   #@# ~iT  #K#  ~iؽw #.#   #.#   #.#  ~i$   K   kobold (asleep)   ~i8_   ~i-6.5 (2.5~i@~i7x _You encounter a kobold. It is wielding a +0 short sword.~i" )The helpless kobold fails to defend itself.  You puncture the kobold!  You kill the kobold!~i' S~i%* 557.3 (0.8~iH. ~ih0 W _Trog accepts your kill.~i3 _~ia~i~i(X~i5    ~is@ .###### ....@.# 50.3 (3.0#####.#  #.#  #)#  #.# #.# #.#  ~i ~i~i~i~i̓I~iq    ~.. .. #.  #.######  #.@....# 3 ######.#  #.#  #)#  #.#  #.#  #.#   ~i* ~iU+ ~i, ~i- ~i1 ~i4 B~i5 B~i6 ~i:7 ,~i7 ~i8 ~i?: ~i: ~i; ~i; ~i< ~i)= ~i= ~i@ ~iA i  You encounter a hobgoblin.~i2F # g## #≈ .. ##≈##.# #.~.#.#  #.~.@.#  #.~...###  ..#≈#.....  ~iF #≈#.#########......#######.# g   hobgoblin (asleep) #.##)##.#~i%M +8.3 (5~i N 29.3 (6 _~iR ~iT ~ik      ##.#  # #.g## #≈ ...  ##≈##.#  #.~.#@#  ~il #.~...#  #.~...###  ..#≈#.....  #≈#.######  ###......#  ######.#  #.#  #)#  ~iq ~i*r ,60.3 (1~it ~iw ~i,$ v  ##.#  #.g#### #≈#......#≈#.~.#.~...#  #.~...###..#≈#..... ≈#.########.....######.~i+ ~iY+ &1~iJ/ ~i*1 ~iZ  ##.#  #.g#### #≈#.@....#≈##.#####...#  #.~...###..#≈#..... ≈#.########.....#####~io ggThe hobgoblin shouts!====~i޿2~i:~iZ _The hobgoblin completely misses you.~i x=---3.1 (0.8~i%~i _You completely miss the hobgoblin. The hobgoblin misses you.~i7U~iU68--~iU3---9~iY~i\ ~i\__You closely miss the hobgoblin. The hobgoblin hits you.~i %  You hit the hobgoblin.~i F  The hobgoblin is lightly wounded.~iB (4.7~i ~i" V _The hobgoblin barely misses you. ~ip%  You hit the hobgoblin. ~i  The hobgoblin is severely wounded. ~iW9==5.5 ~iG ~iW _The hobgoblin closely misses you. ~iM  You barely miss the hobgoblin. ~i ~iC  ~iY !6.3 ~i  ~ib _The hobgoblin is severely wounded.!~i8V  You hit the hobgoblin but do no damage.!~i%=q  The hobgoblin is severely wounded.!~i=(7.1!~i@!~iAW _The hobgoblin closely misses you.!~iVW  You closely miss the hobgoblin.  The hobgoblin is severely wounded.8--9 _The hobgoblin hits you.!~i V  You hit the hobgoblin but do no damage.!~i q  The hobgoblin is severely wounded.!~i (8.7!~i !~i @ _The hobgoblin hits you but does no damage."~i< .  You hit the hobgoblin.  You kill the hobgoblin!"~iR"~i_9==39.5"~i="~iqW _Trog accepts your kill."~iM  ##.#  #.@#### #≈#......#≈##.#####.~.#.# ..# "~iV"~i6-70.5 (1.0"~i"~i #~iBI#~iC#~iE#~iI#~i"Lh   #.# #.#  #.#  ##.#  # #..###### #~iLY#≈#...@.... -2.5 (2##≈##.###### #.~.#.#  #.~...#  #.~...### ..#≈#.....  #≈#.###### ###......#  ###.# #~iL* #~i>M#~iO#~i,Q%~iJ%~i;K%~i[K%~iM%~iQ|==%~izRB%~iUS%~ifU%~iU%~iU%~i W%~iW%~iX%~i0X%~i8Z%~iS`   #.#  #.#  #.# ####  ##.# ...  # #..#######.##  #≈#........@..#  6.5 (4##≈##.#######..#  #.~.#.# ..#  #.~...# ..#  #.~...### :.#  ..#≈#.....  #≈#.######  ###......#  %~i`U######.#  %~if%~iZf+7.5 (5%~ii%~iIkW _Found a parchment of Apportation.&~iI&~i1J&~iJ&~iL&~iN&~iRB&~iR&~iS&~iS&~iT&~iU&~iV&~iV&~iUW&~iuX,&~iY&~iZ&~il[&~i[&~i1\&~ika#.# #.# #####  ##.# #...  # #..#######.##  #≈#...........#  ##≈##.#######..#  &~ia#.~.#.# #..#  #.~...# #..#  #.~...### #@.#  82&~ib..#≈#...........#  ≈#.#########.#  ##......# .#   ######.# .#   #.#  &~i*b#)#   #.# &~iNb  #.#  &~ib&~i7f&~ih~ _You see here a parchment of Apportation.>~iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents >~i,'obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands>~i`C.Attributes and Stats ^: Quickstart Guide>~iD.Exploring the Dungeon :: Browse character notes>~iE.Experience and Skills #: Browse character dump>~iF.Monsters ~: Macros help>~iG.Items &: Options help>~i1H.Spellcasting %: Table of aptitudesI.>~iQ^Targeting /: Lookup description>~ioJ.Religion Q: FAQ>~iHK.Mutations >~iV: Version informationL.>~ioLicence, Contact, History !: Display diagnostics>~i[M.Macros, Options, Performance >~i$Home: This screenN.Philosophy>~iCZ1.List of Character Species>~ib^2.List of Character Backgrounds>~i3.List of Skills4.>~iZList of Keys and Commands5.>~iaInscriptions6.Dungeon sprint modes>~ipZMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u >~i and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)>~iA : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find items>~iF0O/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and?~ii  * Dir., Ctrl-Dir. : attack without movepickup part of a single stack?~igr@~iz v  x: eXamine surroundings/targets@~iL Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view@~it lShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overview@~i6nearest monsterCtrl-A : toggle auto-pickupA~i   Item types (and common commands)Inventory management:A~i  ) : hand weapons (wield)i : show Inventory listA~iEE~i E~i8 E~i 0#.#  Jayadev the Cutter#.# #####   Kobold of Trog *.....##.# #...   Health: 19/19 ========================E~i # #..#######.##   Magic: 2/2========================E~i #≈#...........#   AC: 2Str: 14E~i ##≈##.#######..#   EV: 14E~i ,Int: 8E~i$ #.~.#.# #..#   SH: 0E~i; -Dex: 14E~iT 4#.~...# #..#   XL:  2 Next: 35% Place: Dungeon:2E~i *#.~...### #@.#   Noise: ---------  Time: 282.5 (0.0)E~i v..#≈#...........#   a) +0 short sword#≈#.#########.#   Nothing quiveredE~i ###......# .#  ######.# .#  #.# E~i W #)# E~i C #.# E~i' C #.# E~i8 -  E~iI H_The hobgoblin hits you but does no damage.  E~i] You hit the hobgoblin.  E~i 6You kill the hobgoblin! _Trog accepts your kill. _Found a parchment of Apportation. _You see here a parchment of Apportation.E~i 4E~i E~i G~i G~iT G~i G~i d  You hit the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill.Found a parchment of Apportation. _You see here a parchment of Apportation.J~i `  You pick up a parchment of Apportation and begin reading...J~iu +3.5 (1J~i J~i D _You add the spell Apportation to your library.N~iÝ N~i 3N~i% N~iR N~i N~i N~i֦ N~i N~i J# #..#######.##  #≈#...........#  ##≈##.#######..#  #.~.#.# #..#  N~iZ u#.~...# #..#  #.~...### ###..#  ..#≈#...........#  N~i| ≈#.#########.#  ##......# #@#  6.5 (3N~i ######.# #.#   N~i {#.# ..#   N~i׫ #)# ####   #.#  N~i i#.#  #.#  N~i -  N~i? D  N~i٬ N~iI N~i\ P~i3P~i٦P~iP~iP~i(P~iNP~iP~iP~i`P~iP~iP~iP~iP~i]P~i`P~i,P~iPP~iP~iP~iYP~iXP~i|P~iѺP~iKP~i\P~iP~iP~iTP~i8P~iP~iP~i]P~iP~iQP~iP~iP~i4P~iQP~iP~iP~iHP~iP~iP~ifP~iP~ifP~iP~iP~iP~iP~iP~i)P~i6P~iP~iRP~iP~iNP~iP~iAP~ixP~idP~iP~iP~i^P~i|P~ipP~iP~iP~iP~iP~iP~iP~iP~iP~iP~iP~iP~iP~iPP~iP~ipP~iVP~iP~iP~iP~i5`P~i,P~i+P~iP~ixP~iP~iP~iP~iP~iP~i8P~i P~i.P~iTP~iP~iEP~iP~iNP~iP~iP~iP~i,P~iP~iP~iP~i,P~i-P~i=P~iP~iP~iP~iiP~iP~iP~iP~iP~iP~iIP~iP~iP~iVP~iP~iMP~igP~iP~i\P~iP~iP~i P~iZ P~i P~i P~iN P~i P~it P~iP~iP~i,P~iP~iH,P~iP~iP~iP~iKP~iP~i@P~iP~iCP~i}P~iEP~iP~i@P~itP~iCP~iP~iZP~iP~i}P~i:P~iP~i!,P~i]",P~i#P~i&A  You enter the shallow water.P~i^&)Water P~i}&P~i&P~i(N _Moving in this stuff is going to be slow.P~i)P~i.*(P~i*P~i+P~i+,P~i,P~i,P~i.P~i1XP~i}2P~i2P~i$3P~i3P~i4P~i)5P~ii5P~i5P~i6P~i7P~iI7P~iU8P~i8P~iF9P~i9P~i:P~i;P~i;P~i2<P~i=P~i4>,P~iz>P~i#?P~i ABP~iHP~iM ####  P~iM##...<  #.....#.#  P~i N}####@###.#.# 347.1 (60.6) P~i%N+........#.# #### ####.#####.# #...P~iIN #.## #..#######.## P~iN#.##≈#...........# #.##≈##.#######..# #.#.~.#.# #..##.#.~...# #..#P~iNl#.#.~...#######..#P~iVB8.1 (61P~iGXP~i:[9 _Found a stone staircase leading up.Q~id Q~id Q~i9e Q~ie Q~i*g Q~iqj BQ~ij Q~i@k Q~ik Q~isl Q~im Q~in Q~ihn Q~i+o Q~iRp Q~ip Q~ip Q~iq Q~ir Q~is Q~i#s Q~it Q~iTu Q~iu Q~iu Q~iw 7 _You open the door.Q~iy Q~i,y Q~iy Q~i1| @  There is an open door here.Q~iM} Q~i}  _Q~i3~ Q~i Q~i~ Q~i Q~i Q~i\ Q~i Q~i Q~i Q~i Q~i Q~i Q~i Q~i Q~i ,Q~i Q~iP Q~i, Q~ic Q~iI Q~in Q~iߗ Q~i5 Q~i Q~i# Q~i Q~i Q~iZ Q~i0  ###### ### ##...<######.## #.....#. #.[@...######.###.#. #+##.....'........#. ##....####.#####. ##...# #.## #.. #+#.# #.##≈#.. ### #.##≈##. #.#.~.#. #.#.~... #.#.~...Q~i  ###### ### ##...<# #####.## #.....# #.@....######.###.# #+##.....'........# ##....####.#####Q~i  ##...# #.## # #+#.# #.##≈# ### #.##≈## #.#.~.# #.#.~ #.#.~Q~i. [63.1 (15.04.1 (16Q~i: Q~i _You see here a +2 pair of boots of flying.T~iu'#..#.......T~i&{T~i}{#5T~i{.0)T~iT~i( _You open the door.U~iwJ U~i K U~iK U~iM U~iO U~iS BU~iJT U~irT U~iDU U~iX @  There is an open door here.U~i[Z U~i"[  _U~i[ U~i] U~i_ U~i_ U~i` U~ib U~ic U~ifd U~id U~if U~ig U~ig U~i"h U~i;i U~i1j U~ij U~ik U~ipl U~ism U~im U~i%n U~ip 7 _You open the door.U~iq U~ir U~ilr U~iu @  There is an open door here.U~iv U~i/w  _U~iw U~ix U~iy U~iEz U~iz U~i7| U~i-} U~i}} U~i} U~id U~iI U~i U~i߀ U~i U~iy U~i U~i U~i  U~i 1_You open the door.U~iƈ 3U~i U~i _You open the door. _There is an open door here. _You open the door. _There is an open U~i Hdoor here. _You open the door.  There is an open door here.U~i# U~ir U~iˎ U~i'  U~iA 1_You open the door.U~i> U~i U~i U~i You open the door. _There is an open door here. _You open the door.  There is an open U~i Hdoor here. _You open the door.  There is an open door here.U~i3 U~iѕ  _U~i" U~i U~i U~i1 U~iw U~i U~iI U~i U~iܜ U~i۞ U~iB U~i U~iݠ U~ih U~i U~iv U~iǤ U~i _You open the door.U~i" lYou open the door.  There is an open door here. _You open the doorU~iN Z. _There is an open door here. _You open the door.  There is an open U~il door here.U~iN U~i  _U~i U~i: U~i? U~i U~i¯ U~iѱ U~i U~i޲ U~i, U~i U~i9 U~i U~i U~iA nU~ie ,U~i U~i U~i U~i- U~iT U~i U~i U~i( U~i. U~i ,U~i U~i U~i 7 _You open the door.U~i U~ik U~i U~i- _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.U~i U~i  _U~ik U~i6 U~i U~i U~i' U~i ,U~i U~i U~i U~i U~i< U~i| U~iv U~i= U~im U~i U~i There is an open door here. _You open the door. _There is an open door here. _You open the door. _U~i 7There is an open door here. _You open the door.U~i IU~i You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.U~i U~i K _U~i@ U~ix U~i U~i U~i U~i U~i U~iw U~i U~i4 U~i_ U~i U~i] U~i U~i U~ic U~i U~iJ U~i{ U~i ,U~i U~i U~i U~i U~iO U~i' ,U~i BU~i^ U~ij e##...#######.###'###.###..##+##...# #....#######.###.@.#413.1 (48.0)##.# .# >. ### U~i U~i ,4.1 (49U~i U~i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.W~iW~iW~i7W~izW~i=W~iW~i\,W~iW~i #'# ###.# ###..# W~i#+##...# #....### W~i####.###  #...# W~i1 ###.#  #@# 7.1 (3W~ih[.0)....>...#W~iQ#######.# . W~i W~iW~iVW~i[~iQ ##.# #.##..#  #+##...# #....### ####.###..# #...#..####.#..#[~i2R ###.#!.#....>@..#[~iXR i#######.#  ..[~i|R (#[~iY [~iY +8.1 (1[~iM] [~i`  [~iZ` F_Found a blue potion.\~is Y'# #.## #.# ##..# ##+##...# ##....####.# ####.###..# #...#..# ###.#..# ###.#@.# ....>...# \~is #######.# ....##\~iy \~iz &9\~i2~ \~i \~i ,20.1 (2\~ib \~i$ Q _d - a blue potion`~iK`~iTLVDrink which item? `~ixLPotions `~iL d - a blue potion[?] describe selecteda~i/ a~i a~i #'##.# Jayadev the Cutter##.##.# Kobold of Trog *.....##..## Health: 19/19 ========================#+##...#a~i # Magic: 2/2========================#....####.#AC: 2Str: 14####.###..#EV: 14Int: 8a~i V#...#..#SH: 0Dex: 14###.#..#XL:  2 Next: 35% Place: Dungeon:2a~i ###.#@.#Noise: ---------  Time: 420.1 (0.0)....>...#a) +0 short sword#######.#a~i; Nothing quivered....## _There is an open door here. _You open the door. a~id _There is an open door here. _Found a stone staircase leading down. _Found a blue potion. a~i <_d - a blue potiona~i a~i# $1.1 (1a~i a~iI K _It was a potion of heal wounds. You feel much better.f~i}9f~i_:3f~io<f~i=f~i Bf~iCf~i_Df~iE,f~iEf~i[Gf~iGf~iGf~ihIf~iKBf~iLf~iMf~i Nf~ihNf~iP7 _You open the door.f~i!Rf~igR3f~iU@  There is an open door here.f~iVf~iW _f~iXf~iYf~i[,f~i[f~io]f~iZ^f~i^f~i_f~i`f~ia,f~ijbf~icf~ifXf~ig,f~i0hf~iOjf~ijf~i$kf~ikf~imf~in,f~i:of~i pf~iYqf~iqf~irf~irf~ictf~itf~itf~i3wf~icwf~iw,f~iuyf~i{f~i]|,f~i~}f~i2~f~ix~f~i~f~if~i<f~if~if~iāf~if~if~iAf~if~īf~i#,f~if~iІf~if~i*f~if~iKf~if~if~if~i&,f~iJf~if~i;f~itf~iЋf~iMf~ǐf~if~iLf~ičf~i4f~ief~if~if~if~if~if~if~if~iБ,f~if~if~if~if~if~i@f~iaf~if~if~iJf~if~i,f~i f~iVf~iz,f~iըf~if~if~i8f~if~if~if~i,f~if~if~if~i@f~if~if~if~if~if~if~i,f~i1f~i f~iXf~if~if~if~iٻf~if~if~iif~if~if~if~if~i f~itf~if~ihf~if~if~i~f~i,f~iif~i#f~i_f~if~if~ixf~iNf~i,f~if~i,f~i^f~i f~iLf~if~if~imf~i*f~ij,f~if~if~i:f~iwf~if~if~if~if~if~if~i,f~if~if~ikf~if~iFf~if~iM,f~if~if~i,f~if~i$f~iof~if~i%f~inf~i,f~iVf~i.f~ic  You encounter a rat.f~i ' ####'#########  #............#  #............#  #............## ~P~# #............... ~~.~ #............### r♣P~##.############ P~P.P#.# .~~P@..# ~~~~P.## .P~P~####### r   rat (wandering)f~i@085.1 (64.0)f~i36.1 (65 _f~if~ii~ip ####.#####  ####'######### #....# #...# ♣~. #..##P~###.............. ~~.~##............##r♣P~##.############~P~P@P#.#.~~P...#~~~~P.##..P~P~.#.#######i~ihF~ri~ii~i; 17.1 (1.0)i~i i~ij~i# j~i&$ j~i) j~i+ k~iz4k~i k~i l~ifZ...........##### ###'######## ~~# ♣~. ##~~P~#...~~.~##............##P~♣P@##.############rP~P.P#.#~.~~P...#~~~~P##.P~P~..#######l~i\+  You enter the shallow water.l~i]1~l~ib)l~icd8.7 (1.6Water l~ijfl~ii? _Moving in this stuff is going to be slow.m~iŒ#######.##### .......... ####.#####  ####'#########P. #.# ~~## #.♣~.# ##~~~P~###..P.~~@~##............#rP~♣P~##.############$~P~P.P#.#~.~~P...# .~~~~P.## ..P~P~.#r   rat (wandering).#######m~i)I.rm~iDm~i690m~i֘m~ij+ _Found 13 gold pieces.n~i `  #.##### . ####.##### ####'♣♣~P.# #.~♣~~## #.~♣~.# #.#~~~P~####P.~@.~##.n~i` .P~♣P~##.#$rP~P.P#.##.~.~~P.##..~~~~P.## ..P~P~.#  .#n~ia +  You enter the shallow water.n~id Ar~n~ii n~i/j e91.3 (1.6Water n~i%s U _Moving in this stuff is going to be slow.p~if6 .......... ####.##### ####'#######♣♣~P.# #...........P~~♣~~## #P~~~♣~.# # #~~~P~###.#P.~~.~##..rP@♣P~##.##########p~ixd##$~P~P.P#.#  #.~.~~P...# #..~~~~P.## ##..P~P~. .####### p~itC.rp~ip~i'2.9p~ip~iq~i#H  You closely miss the rat.q~i/ rrThe rat squeaks loudly.q~iJ0K====3.6 (0.7q~i5q~iA8o _The rat misses you. The rat splashes around in the water.q~i[ q~i[ K----4.4 (0.8q~i&a q~id M _Your unstable footing causes you to fumble your attack.r~i ~You hit the rat.  You kill the rat!r~iw)r~i[40=---5.2r~iir~iVW _Trog accepts your kill.r~i r~i! r~ii r~iũ r~iC jr~it r~i r~i3 r~i# r~i r~iW r~ic r~i r~iܼ r~i r~iT  ####.##### ####'#####♣P♣♣~P.# #.........PP~~♣~~## #P~~~♣~.# #~.P#~~~P~###r~i P..#P.~~.~## #...P~♣P~##.######## ###@~P~P.P#.# -9.2 (4.0r~i  #.~.~~P...# #..~~~~P.## ##..P~P~.# .####### r~i 8-r~iB r~i > _You now have 31 gold pieces (gained 13).x~isJ3x~iKx~i Lx~iLMx~iPBx~iqQx~iQx~iRx~i>Tx~iU,x~iVx~iXx~iYx~iYx~iYZx~iZx~ie[x~i[x~i[x~i\x~i]x~i]x~i]x~i^x~i\_x~i_x~i_x~i$ax~iax~ibx~i]bx~i%cx~idx~iLdx~idx~iWex~ifx~i`fx~ifx~i>gx~igx~iihx~ihx~iix~ijx~iDjx~ifjx~ijx~iMk,x~ikx~ikx~i>lx~i`lx~ilx~ilx~inm,x~imx~i(nx~i|nx~inx~inx~i9ox~iox~iox~iox~iFpx~ipx~ipx~ipx~i'qx~iqx~iqx~irx~irx~isx~isx~i-tx~iux~iux~i=vx~ivx~i#wx~iwx~i5xx~isxx~i yx~iyx~izx~iDzx~i{x~i{x~i |x~i5|x~i|x~i2}x~ib}x~i}x~i}x~iK~x~i~,x~i~x~i4x~i]x~ix~ix~iGx~iox~ix~ix~iZx~i,x~ix~iWx~ix~i߂x~ix~iwx~ix~ĩx~i7x~ix~ix~ix~iRx~ix~i҅x~ix~iÆx~iV#############•...@................532.2 (33.0)##################### x~i\x~i,3.2 (34x~iox~i4+ _Found 3 flux baubles.z~iz~i=z~iz~i7z~iz~iz~iz~it  You encounter a kobold. It is wielding a +0 short sword and quivering stones.z~iv         K..•@................      K   kobold (missile, asleep)   z~i!! z~iF15.2 (2.0)z~i26.2 (3 _z~iz~i]|~i         .K..@...        |~i|~i +7.2 (1|~i|~iR _You see here 3 flux baubles.~iHm KK)g - 3 flux baubles  The kobold shouts!~iep9((~i'..~i#E====8~i~iOW _The kobold throws a stone. The stone hits you but does no damage.~imB       ~ik  .K      ~i%  ~i;.K~i ~iE----9~i#~i%~i/Aa  You closely miss the kobold.~iA~iAZ8--=---~iA'40.0 (0.8~ivF~i/I@ _The kobold hits you with a +0 short sword.~i )You hit the kobold.  You kill the kobold!~i(~i.58~i~i W _Trog accepts your kill.~i+~i~i~i ~i ~i  Things that are here:  a +0 short sword; a stone; a kobold corpse~i~i  _~ia~i6         .@).-2.8 (2.0        ~io8-~i~i~i ~i ~i ~i5 ~i% b9==~i G _HP restored.~iv u~i1 ~ih ~i ~i ~i ,~i) ,      #.  #.  #.  ##.  #..@....)6.8 (4  ~i n       ~i ~i ~i ~i8I~i6~i[~i{==~i~i~~i~i/      #.#  #.#  #.#~iY  #.#  #@#9.8 (3  ##.####  #.......)..........  ################### ~i4    ~i~i~i~i~i~i~iM ~i ~iOX~i~i~i~i4~ir~i~iM~i~iV~i~i53.8 (4 #.# #.# #.##.###.#################.......)..........###################~i ~i ~i~iI~i]~i~i ~i ~ii  You encounter a hobgoblin.~ig  #.#  #.#  #.#g   hobgoblin (asleep)#.##.#~i~i+5.8 (2~i26.8 (3 _~i~i~i...g... #.#~i~i+7.8 (1~ie~i~ic3f###...g~i 8~iz8&8~iI<~i>~i  #####...g~i ~i$ &9~i ~iܦ ~ia †The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin!  You kill the hobgoblin!~ig(~isk 560.6 (0.8 _Trog accepts your kill.~i8o~irh _Your Stealth skill increases to level 2!~i)3~i~i~iS: _~i  You see here a hobgoblin corpse. _~i?~i~i~i~i~i~i%~iF~i~i,~iY~i{~i~iB~i~i~i(~i,~i~i7 _You open the door.~i!k  You encounter a ribbon worm.~iK     .# #.# ..## ########.... #......@.... ##†#####.... #.# .... #.# .w.. #.# .... #.# w   ribbon worm (asleep) ~iQ~i -7.6 (7.0~ip28.6 (8 _~i~iQ _There is an open door here.~ii    .# ##.#  ...### ########..... #......'. ##†##### #.# #. #.# #.w #.# #... #.# ###### #.# ~i~i629.6 (1 _~i~i~iv   .# ##.#  ...#### ########...... #......'. ##†#####. #.# #. #.# #.w #.# #... #.# ####### #.# #.# ~i~iR'70~i~i~i?d  The helpless ribbon worm fails to defend itself.  You puncture the ribbon worm!~i\G ww  catching breath)  The ribbon worm is almost dead.~iL  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.~i~i  7  1.4 (0.8Held ~i~il. _You are caught in a web!~i R  You struggle to detach yourself from the web.~ih 13--------=2.4 (1.0~i ~i. 0 _The ribbon worm bites you.~i!~i--3~i[~i=C _You struggle to detach yourself from the web.~i(~i14=-------14 =4~i~ivs _You disentangle yourself. The ribbon worm closely misses you.~iŖ X  You hit the ribbon worm but do no damage.~i#  The ribbon worm is severely wounded.5.2 (0.8~i ~i X _The ribbon worm barely misses you.~iO  You barely miss the ribbon worm.~i~i9+9 (0.7~ix~iHd _The ribbon worm is severely wounded.~i, '  You hit the ribbon worm.~i (catching breath)  The ribbon worm is almost dead.~i+ ````The ribbon worm expels a string of sticky webbing.~i r X...@~ir -6.7 (0.8~iw ~iz W _The stream of webbing misses you.~iX  You hit the ribbon worm but do no damage.~is  The ribbon worm is severely wounded.~iD=7.5~iL~i\\ _The ribbon worm completely misses you.~i =  You hit the ribbon worm.~iJ V5=8.3~i- ~iH d _The ribbon worm is severely wounded.~iB'  You hit the ribbon worm.~iK    The ribbon worm is almost dead.4-9.1~inP~iS0 _The ribbon worm bites you.~ii  You hit the ribbon worm. (catching breath)  The ribbon worm is almost dead.~ir  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.~iVZ~iZf  7  9~iZ,Held ~iO_~ia. _You are caught in a web!~iK6~i6^14 -80.9 (1.0~i:~i</ _You disentangle yourself.~ip '  You hit the ribbon worm.~i n  The ribbon worm is almost dead.~i} 5=1.7 (0.8~i; ~i X _The ribbon worm barely misses you.~i'  You hit the ribbon worm.~i   The ribbon worm is almost dead.7/19 ----------=2.5~i~iv0 _The ribbon worm bites you!~ip  You hit the ribbon worm but do no damage.-3.3~i ~iI  ~ib ~iw Q_The ribbon worm is almost dead.~iO  You barely miss the ribbon worm.~i  The ribbon worm is almost dead.-4.0 (0.7~iB!~il# ~i#J_The ribbon worm barely misses you.~ieJF †~iJvYou hit the ribbon worm.  You kill the ribbon worm!~iP)~iS378 (0.8~iZm _Trog accepts your kill.~i ~ih~i~i~i----------8==~iF~io~i~i~iD~i~iR$==~iu~i~i5~iS9=~iZ~i~i,~i~i~i ~i,~i~i~i10/19==~i ~i~i~i~i~i~iwn~i^1==~i~i~iF~ig~i ~iA~i}~i~iS~i~i~i9=~i:~ij2==~i/~ig,~i~i>~ik~i~id~i~i\~iD~i_3===~i~i ~ig~i~i~il~i~i~i~i~iI~i&14~iE==~i&~i~i[~i~iZ,~i~i4=5=~i~io~iN~i~i~iI,~i~i~iP~itb6===~i~i~i-~iu~i|~i~i.~i,~i~i~iZ#7~iF===~i~i*~i~i~i~i:~i~i~i~i]~i?~i#=~i~i3~iV~i~iD8=~i~i ~i ~i= ~iR ~i ~i ~i ~i+ ~i ~ik _You start resting.HP restored.~iO&-~i1633.8 (49.0)~i,9===-4.8 (50 ~iv _~i~i ~i~ik~i~i~in~i==~i~i~i6~i~i~i*~i~i|~i~iC~i~ik~i~i~i~i~i~i~i) ~i ~id ~i ~i ~i ~id ~iA ~i ~i~i~i@~i~iT~i~i~i~i+~i~io~i~i~i~i~i~i~i>~i~i~i~iB~im n~i ~i!~i"~i"~i#~i"$~i$~i%~i%~i&~i&~i8'~i'~i'~i (~iE(~i(~i!)~iL)~i),~i)~iy*~i*~i*~iy+~i+~i,~i,~il-~i-~i.~i$/~i/~iq0~i0~i 1~i1~iF2~i2~i6~i7~i>7~i7~im8~i8~i8~ia9~i9~i:~i:~i>;~i;~i<~i<~i2=~iY>~i>~i+?~iF@~i@~iWA~i@B~izB~iB~iD~iD~iD~i.F,~iF~ikG~iG~iH~i.I~ivI~iI~iJ~iJ~iSK~iFL~iL~iL~iM~i]N~iN~iO~iO~iOP~iLQ~iQ~iQ~iR~i)S~iS~iT,~iT~i\U~iU~iU~iV~i1W~iW~ifX~iY~ijY~iZ~iZ~i@[~i\~it\~i\~i2^~ix^~i0_~i`~is`~i`~ia~ia~iSb~ic~ic~i;d~iRe~ie~ie~if~ig~iJg~ig~ih~i1h~ih~ih~ih~ibi~ii~ii~i2j~i\j~ij~i#k~iMk~ik~ik~i/l~iel~il~im~i?m~im~im~in~in~in~i#o~io~io~ip~ip~ip~ip~iq~i"r~ivr~i`s~is~it~it~iDu~iu~iv~iv~iSw~i2x~i{x~ix~iy~iLz~iz~i{~i |~ie|~i}~i~~ip~~ia~i~i%~i ~iP~i~i~i,~i~i~i#~i~iÄ~i~in~i~i΅~iN~i~i~ib~i~iЇ~iK~i|~i~i5~ih~i~i ~iS~i~iC~i|~i~i~i~io~i_W _You start waiting.~i.733.8 (99~i.4.8 (100.0) ~i~i# _Done waiting.~i ~i1 ~ij ~iy ~ig ~i B~i? ~i ~i ~io    .#  ##.#  ~iǹ ...## ##.......# #......'.. ##†#####.......# #.# #...@...#6.8 (2.0)~i Y #.# #.†.....# #.# #.......# #.# ## ~i= F~i ~i ~ir ~ii~iک~iM~iĬ~iиi  You encounter a hobgoblin.~iμU      .#  ##.#  ...######  ########.~i## #......'.g ##†#####....@..# ~i6 #.# #.......# ~i[ #.# #.†.....#  #.# #.......~iZ# #.# ######### #.# g   hobgoblin (asleep) ~i"X07.8 (1 _~i~i~iBm        .#  ##.#  ...###### ~im  ########.### #......'.g. ##†#####.......### #.# #.......#  #.# #.†~im #.# #.......# #.# ######### ~in 3~it ~iEu &8~iz ~i| ~ig  .#  ##.#  ...######  #.###.  #......'.g.  ##†#####.#  #.# #.......#  #.# #..  #.# # ~im ~ihn &9~is ~iv ~i.# ##.# ...######  #.###.##......'.g..###†#####.##.# #.# #.# #.†.....##.# #.##.# #  #.#  #.#  #.#~i~i)'40~ih~i5~i .  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin!  You kill the hobgoblin!~i581.5 (0.7~ig~i9W _Trog accepts your kill.~iM I~i ~i ~i ~i ~i ~i; ~ij ~i ~i ~iɡ B~if ~i ~i ~iǣ ~i ~iˤ ~i ~i ~i ~i ~i ~i ~iO ~i ~iڨ ~i/ ~iЪ ~i ~i ~iR ~i2 ~i ~i­ ~iw ~iA ~i ~iƯ ~i& ~i ~i4 ~iw ~iU ~i+ ~it ~i ~i ~iZ ~i ~i޶ ~is ~i< ~i ~i ~i¹ ~i ~i ~iX ~i` ~i B~i ~i c  You encounter a rat.~i + ### #.#+ #...##  #..#@#  #..#..#  ####..#.... ~iE m......#..... #####.#.r... #.# r   rat (asleep) .##.# ##.##.# ...###### #.#~i 058.5 (17.0)~iD 39.5 (18 _~iw ~i ~iF0####.#+##...##..#.#..#.####..#............#......#####.#.r #.#....##.# ##.# #.#...###### #.# ###.......###.#~iL~iL260.0)~iP~iDS~iD###.#+#...##.#.##.##+####........#####.#.r #.#...###...###### ###.......## ..'...~iM5r.~iTKr~i&====~i1~i~iz- _The rat squeaks loudly.~i0n †You hit the rat.  You kill the rat!~igt)~iwk90=---2.3 (0.8~i|~i~W _Trog accepts your kill.~i ###.#+#..###.##.##+####........#####.#.. ####### ###.......#####~i=~iX----3.3 (1.0~i~ip _You see here a rat corpse.~i_~ip~iP _~iP~i~i~i~i~i~i~i`~i~i׵~iI~i ~iJ~i~iӹ~i>~i|~i~ic~i~i~i*~i~iy~i|~i~i$~i\~i~i~i~ig7 _You open the door.~i~iL~i ~i@  There is an open door here.~i~ie _~iG~i~iJ~i~i=~i8##...##+#### #.#+# #++#...## ##.##~i#..#.## ##...## #..#..##+##.....# #+# ####..#......##.@.# #..- ~i&......#.†.....##.## ### ~iB#####.#........#'#.. #.#............#~ia #.#............# #.##############~iR. #.# ~i####~i1.# ......~i"#~iY0752.0)~i,6.3 (13~in~iR _d - a brown potion~i@~i~i~i"~i"~i&~i+.#.....##.... ##... ##+####+# #++   #...## ##@## 9.3 (3.0)  #..#.## ##...##~i ,  #..#..##+##.....##+# ####..#......##...###.. ......#.†.....##.##### #####.#........#'#.......#....#~i~,!~i,~i0~iW1~iˡ .⌠....#.#'~i B80.3 (1~i > _You open the door.~il M# #.##.##...####.....⌠..##+# ...## .##+# #@+ .## ##.## ## ##...## #..#..##+##.....##+#.##.##~ip ~i'q &1~i&u ~iTx Q _There is an open door here.~io#..'...#..~i<2~i~i( _You open the door.~i\VI~iO[~iF\~ip`,~ia@  There is an open door here.~ib~iOc _~ic~iiy##...###.....##..##.....###...## ##...###..⌠.. #+###+##.#... #...##### #.##..##.#+# #''@.4.3 (2  #...## ##.##..##..#.## ##...##...###..#..##+##.....##+##+##...#......##...## #..#.†.....##.## ####. .#..#'#.. #. #.#..# ~iBj## #.#..# ## ~izj~iQo~ip~i\ I~iˡ ~i   There is an open door here.~iD 3~i ~i i _Found a fuming red potion.~i/ ~i ~i ~iô O ##... ##' ## #.... #+# #..... ##!## ... ##...## ##... ~i #..⌠..##+###+ #.@.##...7.3 (3  ### ##.##....  ~i2  #.#+# #''.....  #...## ##.##...~iY .  #..#.## ##...##... ~i~ #..#..##+##.....##+# #+##..##...##~i `#.. ......#.†.....##.#####~i׵ ^ #####.##'#..~i ~i ~iG ~iX M##.##... ##'## # #+# . ##!## ##.#...## ##...#..@..##+###+# ##...#### ##.###.#+##''.....#...~iW^ ~i_ +8.3 (1~i,c ~id <  There is a fountain of clear blue water here.~ig p _You briefly stop and wash some of the blood off your face.~i~~i~i~i~i~i P _~ir ~i ~iN~i~i~i~i78 #..##.... ##'# ##~i #+# #.. ##@## ##....91.3 (3##...## ##...~i #..⌠..##+###+#~i##...##...#####.##....~i7#''#.#~iU#~i~i~iW _f - a fuming red potion~iDrink which item? Potions  d - a brown potion  f - a fuming red potion [!] quaff|evoke[?] describe selected~iB! ~ip" ##.... Jayadev the Cutter#..... Kobold of Trog *.....##.... Health: 19/19 ========================~i" ##... Magic: 2/2========================##'# AC: 2Str: 14##... EV: 14Int: 8#.... SH: 0Dex: 14#+##..... XL:  2 Next: 90% Place: Dungeon:2##@####.... Noise: ---------  Time: 791.3 (0.0)~i# J##...####... a) +0 short sword#..⌠..##+###+# Nothing quivered##...##...#####.##....#.#+##''.....#...## ##.##....#..#.## ##...##...#..#..##+##.....##+##+#  _There is an open door here.  There is an open door here. ~i# "_Found a fuming red potion.  There is a fountain of clear blue water here. _You briefly stop and wash some of the blood off your face. _f - a fuming red potion~im* >  It was a potion of might.~i* ~i+ [2.3 (1Might ~i". ~i0 e _You feel very mighty all of a sudden.~i~iytDrink which item? Potions ~i f - a fuming red potion [!] quaff|evoke[?] describe selected~i ~i ~i ##.... Jayadev the Cutter#..... Kobold of Trog *.....##.... Health: 19/19 ========================##... Magic: 2/2========================##'# AC: 2Str: 14##... EV: 14Int: 8#.... SH: 0Dex: 14#+#~iU k#..... XL:  2 Next: 90% Place: Dungeon:2##@####.... Noise: ---------  Time: 792.3 (0.0)##...####... a) +0 short sword#..⌠..##+###+# Nothing quivered##...##...Might #####.##....#.#+##''.....#...## ##.##....#..#.## ##...##...~i #..#..##+##.....##+##+#  _Found a fuming red potion.  There is a fountain of clear blue water here. _You briefly stop and wash some of the blood off your face. _f - a fuming red potionIt was a potion of might. _You feel very mighty all of a sudden.~i? ~i d3.3 (1Vertigo ~is ~i C _It was a potion of moonshine. You feel tipsy.~i .⌠....#.#'~is ~i %4~i ~i" ( _You open the door.~it" ~i# ]  9  ~i]# ~i' ~i( ~i, F~iI, @  There is an open door here.~iO- ~i9. 5 _~i8/ ~i0 ~iY0 ~i0 ~i_1 ~i1 ~i52 ~i}2 ~i{8 N ### #.[ ##'# ##.... #++#.. ##.#####...## ###..@..# ##'#8.3 (4##...## ##.## #....~i8  #'# #..... ##.## ##.... ##...## ##... #..⌠..##+###+# ~iT9 ^## ##.##....~i9 0~i= ~i2@ c _There is a fountain of clear blue water here.~i   ~i ~i ~i c _~i ~i9 ~i ~iв ~i &  ~i, lYou open the door.  You encounter a frilled lizard and a rat.~i  ## #.[l.. ##'#.r. ## #.#  #'+ #.. ##@## ##....##...##~iĺ B#..⌠..# ##'###...## ####.###....#'#~i #..... l   frilled lizard (asleep)#.#~i {r   rat (asleep)~i -800.3 (2~iS g  1.3 (3 _~i ~i ~i####...## #.[.l... ##'#.r. ##.## #@+ . ##.## ##.##...####...#..⌠..# ##'###...#####.## # #'# . ##.## ##.#...## ##...~iD.r~iAJr~i,=2.3 (1~i~iQ _There is an open door here.~i: ~i 4=3.1 (0.8~i~ ~i\ _You closely miss the rat. The rat barely misses you.~i| .lYou barely miss the rat.~i lThe frilled lizard hisses angrily.~i-=9~i~i ~i-_The rat bites you but does no damage.~i ~i /-4.7~iO  _You barely miss the rat. The rat barely misses you.~ir †You puncture the rat!  You kill the rat!~i7 .~iT$l~iɫ(~iW5-5.5~i~iP ~it;_Trog accepts your kill.~i~iO~i P'6.3~iT~iiW ~iWD_You miss the frilled lizard.~i* *  You hit the frilled lizard.~iư  The frilled lizard is heavily wounded.~iu '7.1~i ~iT \ _The frilled lizard closely misses you.~iXoS  You closely miss the frilled lizard.~ivu  The frilled lizard is heavily wounded.~i`v%9~iy~i<{F _The frilled lizard bites you but does no damage.~i  †You puncture the frilled lizard!  You kill the frilled lizard!~i ~i&R~i~'~i--Jayadev the CutterKobold of Trog *.....Health: 19/19 ========================### Magic: 2/2========================##...###.[ AC: 2Str: 14.....##'# EV:  9 ~ij-Int: 8...##... SH: 0Dex: 14#†###.... XL:  2 Next: 100% Place: Dungeon:2#@+#..... Noise: =--------  Time: 808.7 (0.8)##.##~i-##.... a) +0 short sword##...####... Nothing quivered#..⌠..###'# Might Vertigo ~i-##...####...##.###.... #'##.....~i- ##.####.... ##...####...  ~i._The frilled lizard closely misses you.You closely miss the frilled lizard.The frilled lizard is heavily wounded. _The frilled lizard bites you but does no damage.  ~i$.cYou puncture the frilled lizard!  You kill the frilled lizard!~i.X _Trog accepts your kill.~i/HYou have reached level 3!~i5/  --more--~i4  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ~inN  Uppercase letters only, please.i23/233/363 0%  _You feel stronger. x2iAFo#..'...#..iMiN4-9.7 (1.0iSiV( _You open the door.iiS  iJiiiFi@  There is an open door here.ii _i4i#####...## #.[.. #..... #+###'##. #... #... ##...###†##..##.....##''@.#..-11.7 (2i>##.##..##.....###...##... ##...###..⌠..##+###'##.##...## ##...####.## #.....##'# #..##.## ##.....#iS##...## ##...##i0iii iZ S  i iiEiEiihi,i<i$ ###   #####.## ##...## #.[....#.....##+## ##'##....#...##.@.## ##...##4.7 (3#†##.....# ##.....##..#''.......+ #.......#+##.##.....## ##.....##.###...##...## ##...##...#..⌠..##+## ##'##....##...## ##...####.## #.....###'# #.......''i$0it)i*i ~......#.#'ioi*5.7 (1ii:( _You open the door. i<_   iv` ib\14  ich _The world stops spinning. i e iZe ie ig@  There is an open door here. ig i!h _ iPh ih i\i ii ii ij ik ik iJl i{m i:n itn in io iXp ip iq iq iSr i|r ir iOs is is it ifu iu iu i-v i:w7 _You open the door. iRz  There is an open door here. iz iz _ i%{ i{ i%| iP| iy| iQ} i} i} i9~ i~ i+ i\ i ic@  There is an open door here. i##############  ..............  )...........#  ....@.......# 305.0) ....#'#.....#  ...##.##....# # .###...###.## #. #.....##'## ##' i*z##...##...## ## ##†##.....#  #''.......+ #.... ##.##.....## ##... ii i+1.7 (16 i i$ _Found a sling. i g i3 B i  i  iڱ  i}  i  i^  iM  i  i  ij   i  i EYou encounter an endoplasm. i  ######## ........####...)...........#..............#J..........#'#.....##..###...##.##....#  i; ..# #.###...###.## ..# #+##.....##'## io ##...##...## J   endoplasm (asleep) ##†##.....# i :#''....... i 6##.##.....# i0 17.7 (6.0) i, 18.7 (7 _ i  i i(################### ..................#####...)#.........##J..@.......#'#.....##.#..###...##.##....# ...## #.###...###.###..# #+##.....##'###.# ##...##...# ##†##..... #''......#.##..##9.7 (1iii~ #### ..#...).. #J.#'#..... #.#..###...##.##....#...## #.###...###.iԡh #..## #+##.....##' #.# ##...##... ##†## #''i}v ##.## ##...##...i<40iiiA  ##### ...#...)i  #J.#'# #.#..###...##.## #...## #.###...###. #..## #+##.....##'i  #.# ##...## ##†## #''i s ##.## ##...##i ;1i i i e. _Found a sling. _You encounter an endoplasm.  The helpless endoplasm fails to defend itself.  You impale the endoplasm!!  You kill the endoplasm!  Trog accepts your kill.i*52.5 (0.8iѩiz _You can now call upon Trog for regeneration and willpower.iX3iYi [i[i`niq`i"bid>i eif$ igM_You feel a little less mighty now.ihi?hi|hi.iiii!jihjikikil,i~niJo,ioipi&qivqiqiritsisititiJuiviCviFwiwi_xixiyi. ..........  ##########...)....  #.................  #.####...........#  #.# #.#..###...  i'=#.# #...## #.###   #.# #..## #+##   #.# #.# ##   #@# ##53.5 (11.0) ia  #.##  i #.# ##   #.# ##.  i .<.   ## iy  ##   #  i&G ##i|iц,4.5 (12ii9 _Found a stone staircase leading up.ii iߝ 3i i i i i' #.# #.#..###...##.# #...## #.###.# #..## #+##.# #.# ##.  # ######.#### ....@...+#..8.5 (4.0)######..###. ###  #  ###..##.###i i a _There is a stone staircase leading up here.i ui f _iO iu iiiiKi(ii?izid7 _You open the door.iii"i@  There is an open door here.ii _iiii.iaidiU i i i "i"i#in#iG%i%i&i_&i'$ i'_You open the door.iB8  There is an open door here. ................. ##########...).......... #...................... #.####...........#'#.... #.# #.#..###...##.##.... #.# #...## #.###...###. #.# #..## #+##.....##' #.# #.### ##...##.. #.# #..@# ##†##..69.5 (11.0) #.# #.#'# #''.... #.# >.##.## ##.##.... ####.#####...## ##...##... ....<...'.....# #..⌠..##+ ######..##...## ##...## [i834m######.## ##.## #++#'# ##.##i:i:-70.5 (12i:?iA; _Found a stone staircase leading down.i8i3iiiiiiBi`iiR,ii3iuii@  There is an open door here.iim _iii?iiiiyiiii%ia,iiWiiiiii&i #.# #..## #+##.....##'#.# #.### ##...### #...# ##†##.#'# #''#>.##.## ####.#####...## ...iE]....<...'.....# #..⌠..##+######..##...##  ######@##.## 82 #'+#  #.#   ).. iy ...   ...  ### ....i #.#+#'..... #...##....i^  _You open the door.iC _Found a club.i f ['...#...i$l il 13.0)i4s iu ( _You open the door.i Ii'is)ih-,i/@  There is an open door here.i0ih1 _i2iV6#.# #.### ##...##...##.# #...# ##†##.....##.####.#'# #''...#.##>.##.## ##.##.....#i6####.#####...## ##...##...##....<...'.....##+##..⌠..##+## ######..##...##...##...##  ######.##.... ##.## i(7 #''@.... #'# 5.5 (2#.##.... ##.## #).. #...##...## +.... #+##..⌠..##+###.. ##...##...#####.##....i_7#.#+#''.....#...## ##.##....i7#..#.## ##...##...i58i=i%?i ui Bi XiC ,i i* iL i i i 7 _You open the door.i i i i @  There is an open door here.i% i"  _i i i i i ic ir i i" i ###..##...##...##...## ##.######.##.....##.## #.. #''.......#'# # #.##.....##.## ##.. #)..##...##...## ##. +.... ##'##..⌠..##+# ##i  ##.. #...##...##... ### #.....##.##.... #.#+#......@#''..... #...##.....##.##.... #..#.##...##...##... #..#..##+##.....##+# #####..#......##...## #......#.†.....##.## ######.#........#'#i ..#.#............##.#............#il ,93.5 (8i +4.5 (9iin_ _c - a scroll labelled QIDUSUGRA ij i iڔ, iƕ iT iܟB iO iZ, i i i@  There is an open door here. i iը _ iX i iޭ i&, i i i%H  i: There is an open door here. i i* _ iȷ iø i i ik iܼ i i[ i i i2 i i  i i. it i i i i< i i7 _You open the door. i i i i$@  There is an open door here. iP i _ ia iI ij i io i i, iT i" i ii i iX i i i i i i i i4 i in i i i i i i ix, i i5 i iN~  You encounter a frilled lizard and a hobgoblin. i}  .....##)..##.  .....'.....##  ####.##...##  i#.###. #.#.#+#.. i ### #.#...##..  ####.#####.#..#.##. iV ###..........#..#..##  .$..@..#######..#....  .##.##..........#.†.. i #. #.########.#....  #. #.# #.#....  lg #.# #.#.... iA ##.# #.##### g   hobgoblin (asleep)  ...###### #.# il   frilled lizard (asleep)  ########... i8....###.#  # i70'...........# iY926.5 (32.0)g. i ;.l ivgl io6===7.5 (33 iR iN _The hobgoblin shouts! The frilled lizard hisses angrily."iL  .....'.....#  ####.##.  #.###  #.#.#+ ### #.#...## ####.#####.#..#.##  .###..........#..#..#"iJ  ..$.....#######..#...  .##@##..........#.†  #..#.########.#.  #g.#.# #.#  .l.#.# #.#  ####.# #.####  ...###### #.# "i:  ########.......###.#  #......'.....#  ##†##########"i5g."iZ 1l."i"i3;---8.5 (1.0)"i"i#i#iGW=--9.3 (0.8#i #i T _You barely miss the hobgoblin.#i 9l.#ip #i Y1---30.1#i #iO u _You hit the hobgoblin but do no damage. The hobgoblin hits you.$it1  You completely miss the hobgoblin. The hobgoblin misses you.9 _The frilled lizard misses you.$i  You closely miss the hobgoblin. The hobgoblin barely misses you.$iC! (1.7$i' $i* \ _The frilled lizard closely misses you.$i.%  You hit the hobgoblin.$i6  The hobgoblin is moderately wounded.$i6(2.5$i;$i> _The hobgoblin barely misses you. The frilled lizard closely misses you.%i\r%  You hit the hobgoblin.%i y9 %iyD---3.3%iQ~%i] _The hobgoblin is almost dead.%ir N  You closely miss the hobgoblin.%i l  The hobgoblin is almost dead.%is X19--4.1%i %i| t _The hobgoblin hits you. The frilled lizard closely misses you.&i{ †You hit the hobgoblin.  You kill the hobgoblin!&ib l   frilled lizard  Trog accepts your kill.&ii20=-109&ih&iH\ _The frilled lizard closely misses you.&i####.##...# #.###.##..#+#.###..######.#####.#..#.##.###............$.....######. .##.##..........#.† #@l#.########.#....#.# .####&io?### ...###############.......##......'...#†######### #.# #&ijY5.9 (1.0&iғ? _The frilled lizard bites you but does no damage.&iv _You see here a hobgoblin corpse.'im'i n-6.7 (0.8'imq'is _You closely miss the frilled lizard. The frilled lizard misses you.'i'i<Y17---7.5'i'i#w _You barely miss the frilled lizard. The frilled lizard bites you.'i׭ †You hit the frilled lizard.  You kill the frilled lizard!'is ('iT 528.2 (0.7'i 'iq W _Trog accepts your kill.)i#J)iqJ)iK)i)P)iP)iS8=--)iT)iPT)iT)iU)iV)i`  .....##).. .....'... ####.##.  #.###.# #.#.#+  ### #.#.  # ####.#..#  #.###...#..#  #..@.....#..#-42.2 (4.0  #..##.##..........#  #.. #††#.########.#  #.. #..#.# #.#.  ... ...#.# #.#.  #####.# #.##  ...###### #.#  ########.......###.#  #......'...........#-)ib)i+d= _You now have 35 gold pieces (gained 4).+i1+i?2+i2+i=4+i79==+iQK20===1=2===3==+iK+iSN _HP restored.  You encounter a rat.+iRU  .....##)  .....'  ####.##  #.###.  #. #.#.#+  #r ### #.#...  #. ####.#####.#..#+iR  #.###.#..#  #.#..#  #..##.##.#  #..##††#.#.#  #..##..#.# #.#  .......#.# #.#  #####.# #.# r   rat (asleep) +iU  ...###### #.#   #.###.#   #......'.#+i W061.2 (19.0)+iW32.2 (20 _+i\,iC),i),i.,iZ1 ,i1L_A rat is nearby!-i  .....##)  .....'  ####.##  #.###  #.# #.#.#  #r# ### #.#  #.# ####.#####.#..  #.###.#..  #@.......#..  #..##.##.-i1H  #..##††#.#.  #..##..#.# #.  .......#.# #.  #####.# #.  ...###### #.  -id#.###.-iQ  #......'.-i-i/3.2 (1.0) -i _-i-i.iK##########).....'.####.##.#.# #r# ###  ####.########................########.##.........††#.#######.i"#..##.......#####.#  ...###### ##########.i.i3&4.i.iۑ.i g ##########).....'.####.##.#.# #r# ###  ####.########................#######.##.........††#.########..##.......#####.#  ...###### .i0% .i% C==5.iv* .i`, /i †The helpless rat fails to defend itself.  You puncture the rat!  You kill the rat!/iR/iq556.0 (0.8/i/iW _Trog accepts your kill.0i4 0i5 30iL5 0i6 0i:   You see here a rat corpse.0i: 0iy;  _0i; 0i= 0i= 0i2> 0ir> 0i? 0i? 0iB@ 0i@ 0izA 0i$B 0i~B 0iB 0iC 0idD 0iD 0iE 0i-F 0iF 0iVG 0iG 0i/H 0iH 0i5I 0itI 0iEJ 0iJ 0iK 0ihK 0iL 0i1M 0i|M 0iM 0iN 0iHO 0iO 0iO 0irP 0i3Q 0iQ 0iQ 0iU 0iV B0iW 0imX 0iX 0iX 0iY 0ijZ 0iZ 0iZ 0i[ 0i{\ 0i\ 0i ] 0i] 0iD^ 0i^ 0i^ 0i_ 0iX` 0i` 0i` 0ia 0ibb 0ib 0ic 0ic 0iSd 0id 0ie 0ie 0if 0if 0i'g 0ig 0iyh 0ih 0i:i 0ik _  You see here a rat corpse.0il 0im  _0im 0in 0i.##.##  ############.#####...## # #...........<...'.....##+ ##.###########..##...##.. #.# ###########.##... #.# #.@...) #''....1022.0 (56.0) #.# #.#########.##... #.# #.#.....##)..##...#0i  #.# ##......'.....##'## #.# #.####.##...##...# #.# +.# #.###.##.... #.# ### #.#.#+#..... #†# ### #.#...##.... #.# ####.#####.#..#.##...#0i 0i %3.0 (570i 0i $ _Found a spear.4i 4i4 4i 4i 4i 4i B4id 4iG 4i 4i@ 4i5 4iv 4i 4i 4iC 4iv 4iȕ 4iܖ 4i 4i 4iz 4i; 4i/ 4i} 4i 4iw 4i+ 4i 4iӝ 4i; 4iӞ 4i 4i_ 4i" 4i 4i_ 4i 4i 4i 4i£ 4i6 4i 4i 4i 4i( 4i% 4i! 4ic 4i3 4i 7 _You open the door.4i 34i 4i @  There is an open door here.4it 4i  _4i0 4i 4iµ 4i- 4iٶ 4i| B  #...........<...'.....#  ##.###########..##...##.  #.# ###########.##..  #.#4i @....)...#''...  #.# #.#########.##..  #.# #.#.....##)..##.4i   #.# #####......'.....#  #.# #...#.####.##...##4iF   #.# #.@.'.# #.###.##  #.# #...### #.#.#+#  #†# ###### #.#...##..  #.# ####.#####.#..#.##.  #.###..........#..#..#4ij  #........#######..#  #..##.##..........#.†4i   #..##††#.########.#  ##..##..#.# #.#....4i 4in -38.0 (154i ,9.0 (164i 4iH R _d - a green potion6i6i[36iB6i6i$6i@  There is an open door here.6i  6il _6i 6i 6i_ ,6i 6i6i6i6i6i6i6i6i+6i6iX6i6ie6i6iB6i( 6i!,6i"6id%@  There is an open door here.6i&6iX' _6i.(6i)6iE+,6i,6i0<  You see here a +0 club.6i 25 _6i26i=46i5,6iS66i<  There is an open door here. _6i>,6i?6iF@6i@6iA,6iQB6iCB6ijE6iF6iFF6iIG6i6iW6iŘ6i6i6i6i]6i6iɛ6i6i[B6i6im6i6i6i6i36i6i6i6i6i06i6iv6iH,6i6iY6i6i:6i6i6iǩ6i6i56iK6iЫ6iZ,6i^6i6iE6i6i16iů6i6iA6i԰6ik6i6i6ilB6i,6i 6i?6i6i/6i6iӶ6i6i6i~6i6i6i͹6i@6i6i6i6i)6il6i6i|6iH6i6iѾ6ib6i,6ic6i6i6ij6i6i6iw,6i6i6i6i6i6i6i"6i6i*6iO6i-6i  ### ################.# .................# ################.# #@#108.0 (69 #.# #.# 6i################.. ................<. ..)...........# ..............# ......#'#.....# ### ##...##.##....# #####.##6i~B9.0 (706iH6ig _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading up.7i#7iY$7i%7ik'7i'7i*B7i+ 7i ,J You encounter a quokka.7i/,7i1s### ################.# 7iG2.................# # 7i2################....r...Nothing quivered####.## .7i2.#.r   quokka (asleep).7i2#.###...###.###.[....##### ##'##.....##'## ##'##.....'..7i[9210.0 (1.0)7i :21.0 (2 _7i?7iAA9iu### ###############.# ................# ###############.#  #.# #.# #.##### 9i1vz###############.@..r. ...............<.....).####.###.# .##'#.....# ## ### # #...##.##....# #####.# #9iiw.###...###.## #.[....###### #'##.....##'## ##'##.....'... ...##...##...## ##...####9i~9iU+2.0 (19iX9i":i### .# # .# #.# #.# #.##..@.r.<. ).####.## ..# ##'#.....# +## ### # ...##.##....# #####.## #. .###...###.## #.[....######. '##.....##'## ##'##.....'.##...##...## ##...##....####.r.:i/r3:i:i:is=8 (0.8 _You hit the quokka but do no damage. The quokka misses you.;iq"  You hit the quokka.;i  The quokka is severely wounded.;i/(4.6;i;iS _The quokka barely misses you.;i" .  You hit the quokka.  You kill the quokka!;ip* R;i. 1205.4;iX4 ;iP: W _Trog accepts your kill.;iН -### .# # .# #.# #.# #.##.<. .####.## ..# ##'#.....# #+## ### ##.##.##....# #####.## #. ###...###.## #.[....######.# ##.....##'## ##'##.....'. .##...##...## ##...##....####.#;iܥ ;i| 5-6.4 (1.0;iƫ ;i =i=i=i=i=i=i=is=i=i=i0=i=i3,=i;=i7 _You open the door.=i=i=iZ=i@  There is an open door here.=i=i} _=i=iH#.# #.# #.####### ###############........ ...............<....... .)...........####.##### .............# #..# .....#'#.....# #'## ### # #...##.##....# #@# #####.## #- #.###...###.###.!.# #.[....###### #'##.....##'##.....##'##.....'...##...##...##...##...##....##.##†##.....##.##.....##...# #...#''.......+ #.......#+#.# # ....##.##.....## ##.....##.### ...##...##...## ##...##...##### #'##..⌠..##+## ##'##.....'.#=i,22.4 (6=i1=i$3.4 (7=i=i/ =i^=i?_e - a scroll labelled HEAHU ZAKAEVE=icEiF  ###### ###############........ ...............<... .)####.##### .. #..# #'#'#### # #...##.##....###.## #####.#####...###.###.@.# #.[....##### #'##.....##'##.....##'##.....'... ...##...##...##...##...##....####.##†##.....##.##.....##...# .#''.......++#.......#+# ...##...####...##...##.## EiO Ei +4.4 (1Ei Eig Ei +5.4 (2Ei Ei V _c - a potion of curingJi4Ji`JiqN _There are no items here.Li ###### ###############........ ...............<)####.##### .Li>z. #..# #'#'#### # #...##.##....###.## #####.#####...###.###...###.[....##### #'##.....##'##..@..##'##.....'... ...##...##...##...##...##....####Lim.##†##.....##.##.....##...#  ....##.###.....##.##...#LiD LiH6.4 (1 _LiLiOi IOi OilOiOiOiOiOiqOi7 _You open the door.OiʝOi Oi!Oiߠ _Found a rapier.Oin.)...........####. .............# #..# #'#.....# #'## ### # #...##.##.## #####.## # Oi#.###...###.###...###.[....###### #'##.....##'##.....##'##.....'... Oi...##...##...##...##...##....### ....##†##.....##.##.....##...# Oi:.....#''.......+@#.......#+#.# #30.4 (4Oi\.##.##.....##.##.....##.### ##...##...##...##...##...#### Oi#'##..⌠..##+##..⌠..##'##.....'.###...## ##..)##...##...##.#Oi.##.## #.....##.##... .....#'# #.......''####.Oir.##.## ##.....##.## #..##...##Oiڧ*#...##...###OiĨOi OiQ _There is an open door here.Pi|..#...'..#PiPi+1.4 (1PiPi( _You open the door.RiRi9Ri}Ri_Ri&RiOXRifRiRiRiRiPRi Ri<  There is a fountain of clear blue water here.Ri  You briefly stop and wash some of the blood off your face.RiRiO _RiRiRi Ri1 Ri= Ri Ri ,Ril Ri 7 _You open the door.Ri RiH Ri Ri @  There is an open door here.Rib Ri|  _Ri RiG Ri Ri Riz Ri Ri! Ri" Ri" Ri$ RiV% Ri% Ri% Rit' Ri' Ri( ,Ri.* Ri* Ri* Ri(+ RiL- 7 _You open the door.Ri. RiV. Ri. RiF2 @  There is an open door here.Ri2 Ri~3  _Ri3 Ri5 Ri7 ,RiF7 RiK9 Ri: ,Ri: Ri= Ri= Ri > Ri|> Ri? Ri^@ Ri@ Ri@ RiC RiC ,RiqD Ri|F 7 _You open the door.Ri`G RiG RiH RiL You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.RiM RiN  _RiN RiO RiP RiP RiNQ Ri3R RiS RiaS RiS RiT RiZ ''#'# #'#.......''## .##.....##.## ##.##.....##.####...##...## ##...##...##... ...##'##..⌠..##+##..⌠..##+##..... ..##...##...##...##...## ##... .##.....##.##.....##.## ##.## +#.......#''.......''# #'# ##.....##.##.....##.## ##.# Ri[ #.##...##...##..@##...## ##..# #..##+##.....##+##.....##+##...# #......##...## ##...###.... #.†.....##.## ##.## ####.###. #........#'#.. #+# #...#. #............# ###.#. #............# ###.#. ############## ....> #  ######Ri@a 55.4 (24.0)'#....##Ri?g Rih M======6.4 (25Rim Rio _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!WiB IWiw Wi# WiT ,Wiy WiN Wi Wi Wi %  Wi There is an open door here.Wi0 Wi  _Wi Wiٍ Wi4 Wil Wi Wi) Wi Wiɏ Wi Wii Wi Wi Wi M _You now have 47 gold pieces (gained 12).Wim Wi Wiϔ Wi Wi WiK Wii Wi Wi; Wil Wi Wi @  There is an open door here.Wi Wi  _Wiy Wi{ WiK ,Wi Wi Wiy Wi Wi Wi WiE Wig Wi Wi Wi Wiʡ Wi Wi Wi Wi Wi Wig 7 _You open the door.Wi Wiʥ Wi Wi @  There is an open door here.Wi Wih  _Wi Wi Wi WiV Wi Wi  Wi : There is an open door here.Wi Wi  _Wi Wi Wi BWi Wib Wi Wi Wi Wi Wi$ Wi{ Wiǹ @  There is an open door here.WiŻ a _Wi[ Wi Wi Wi Wi Wi WiW Wi) Wiz BWi Wi Wi Wi Wi Wi R#'##..⌠..##'##..⌠..##+##.. .Wi f..##..##...## ##...###..##.##.....##.## ##.## ..#''.......''# #'# Wi: O..##.##.....##.## ##.# ..##..##...## ##..# Wia Y#+###'##.....##+##...# ..##...###.###...###....####.# Wi ....##.##...# ##@## ####.###..# ------ .....#'#..### #+# #...#..# Wi ...## ###.#..# .........# ###.#..#Wi j######### ....>...# #######.### ....... ####.### ####'WiN 83.4 (27'..#PP~.Wi A..P~PWi+ Wi (======Wi %4.4 (28Wi@ Wi = _As you open the door, it creaks loudly!XiH XiH XiI XiK XiO k  You encounter a ball python.XiNV ' ...##...##...##...## ##...####.##.##.....##.## ##.## .#''.......''# #'# ##.##.....##.## ##.##...##...##...## ##. #+##.....##'##.....##+##. XiV z...##...###.###...###....####.#.##.##...# ##.## ####.###..#'#..### #@# #.......## .....##XiV  ..PP~. ########## ...P~PS ....>.XiV u ~PP~~~PP #######.XiV ###S   ball python (constriction, wandering)XiW )Xi2W `♣P♣♣~P.# #.......XiW ,0.0)XiD^ Xia S------5.4 (1 _Xid Xig Q _There is an open door here.[i9.##.##.....##.## ##.## .#''.......''# #'# ##.##.....##.## ##.##...##...##...## ##. #+##.....##'##.....##+##. ...##...###.###...###....####.#.##.##...# ##.## ####.###..#'#..######'# #.......## ....## ..PP~.P# ########## ...P~PS~. ....>. ~PP~~~PP. #######.[i ###PP~~≈♣~P. ........####.###'♣P♣♣~P.# #.......PP~~♣~~##[iM.S[ib------6 _[i[i\i''.......''# '# ##.##.....##.#\i###.# ##..##..##..# +##.....##'##.....##+##...# \iy..##...###.###...###....####.###...# ##.## ####.###..# \i'#..######'# #...#..# ...## .....### ###.#..# # ..PP~@P# ###.#..# \i######### ...P~P.~......>...#  \i~PP~~SPP.########.####PP~~≈♣~P.. .........\it~♣≈♣ ~####.####\i(O####'#♣P♣♣~P.# #........\iDPP~~♣~~## #.P~P~~~♣~.# #.\iv?S~\i S)The ball python hisses angrily.  The ball python barely misses you. The ball python grabs you.\i;2--  4  ==7Constr \i+\i_ _The ball python constricts you.]i'  You hit the ball python.]i  The ball python is moderately wounded.]iD19-----]i)]iP-8.2 (0.8]iM]iz _The ball python bites you. The ball python constricts you.]iXP  You closely miss the ball python.]ib  The ball python is moderately wounded.The ball python bites you but does no damage.]icC7-----]ic+-9 (0.7]ii]i[l_ _The ball python constricts you.^i ~You hit the ball python.  You kill the ball python!14 29.7 (0.8 _Trog accepts your kill.`i3`iX`i<`il8=-`iF`i`i`i `ik`i`i`i`i`i=`i9=`i`i=`iK9=`i`i\`i`i`i7`i`i`i`i}`i`i_`i`ib20==`iu`i`i`i,`i`i `i@`i`i@`iX`i`ik9=`i `iQ `i #1`i (=`i `i`i,`i`i`i+`ih`i`i`i`i`i#2`iE==`iM`i]`i`iw`i)"`ik"`i#`i6%`i%`i&`i}(`i(`i(L3===`i(`i*`ii,`ii.`iD/`i?0`i1`if5A  You enter the shallow water.`i5?Water `i@7`i/;N _Moving in this stuff is going to be slow.`i=`iX=(`i>`iaB`iFA  You enter the shallow water.`i\F%==`iF-Water `iG`iJN _Moving in this stuff is going to be slow.`iL`i3M(`iN`iP`iJR`iR`iS`iU`iW`i5X`iY`i'[`i\`iz]`i^`iyc`id`i=e`i8f`iph`ii`ii`ik`il`in`io`ip`i#r`i wA  You enter the shallow water.`iw?Water `iy`i0~  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi`iy~dng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.`iс`i`i&`i݆`iU`i`i`iZ`i`i(`i`ix`iۜ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.`i?Water `i@`i(  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.`if`iá(`iD`iƥ`i2 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water`ihZ. _Moving in this stuff is going to be slow.  You enter the shallow water.`i$?Water `i=`iD  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. `ix_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.`i`i@(`iR`i\`i, _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi`i4ng to be slow.  You enter the shallow water.`i)Water `i`iv`iM  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. `iP You enter the shallow water. _Moving in this stuff is going to be slow.`i`i(`i`i`i`iL`i`i`i`i5`i`i`iu _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi`ing to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.`i?Water `i`i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. `iUr_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi`ixng to be slow.`iu`i(`i`i[`i _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. `iP_Moving in this stuff is going to be slow.  You enter the shallow water.`ip)Water `i`i`i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi`idng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.`i8`i(`i`i`io _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi`i4ng to be slow.  You enter the shallow water.`i:?Water `i`i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi`i dng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.`i%`ia(`i`i`i _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.`iX?Water `i`i r  You enter the shallow water. _Moving in this stuff is going to be slow. `iF| You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. `in_Moving in this stuff is goi`ing to be slow.`i `i!`i#`ix&`i,)`ih)`i&+`i.`i0`i^1`i2`i4`i6`i:j`i-;`i;`i<`i@h _Moving in this stuff is going to be slow.  You enter the shallow water`iT@`. _Moving in this stuff is going to be slow.  You enter the shallow water. `iv@P_Moving in this stuff is going to be slow.  You enter the shallow water.`iA?Water `iqB`itE  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water`iEV. _Moving in this stuff is going to be slow.  You enter the shallow water`iE4. _Moving in this stuff is going to be slow.`ihG`i H(`i I`iK`iL`i M`iN`iO`iP`i2Q`iQ`i>S`iGT`iT`iU`i(V`i1W`iW,`iX`iY`iZ`ioZ`i[`i[\`i\`i']`i_r _Moving in this stuff is going to be slow.  You enter the shallow water. `i`_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a stone staircase leading down here.`i$a`ia _`iBb`iAc`i?d`id`id`if`ig`ih`i`h`ii`ii`ii`ii`ij`ij`i$k`iwk`iJl`iIm`im`i n`io`itp`ip`iZq`iNr`i%s`is`is`i^u`i0v`iv`iw`i1x`i y`iay`iy`ir{`iX|`i|`iO}`i~`i5`i`i`i{`i`iԂ`i `i`i`i,`ir`iц`ić`i"`io`i `iĊ`i&`i`i`ib`i`i `i`i`i `iz`iE`i`ix`i˒`i`i``i`i`i`i`iK`i`i`i`iY`i`iś`i`i`i7`i`iȞ`i3`i`ik`iW`i`i `i=`iަ`i/`i|`i^`i*`i`i`i0`i`iN`i`i1`i`i}`iӰ`iH`i`iw`iֳ`i`i`i `ix`i`iҹ`ik`iѺ`i `i`iF`i`iݾ`i`i`i\`iX`ig`i`i'`i4`i2`ic`i`i`i`i`ip`io`i4`i`i`i`i`iO`i`i`i`i`i`i`ig`i`i1`i$`i`ig`i`i`ib`i`i`i`i`i`id`i`i`ij`i+`i`i`ip`i`ik`i`i`i`i`ie`i`ie`i`i,`i`i`i`il`i `i ##..##..........# #.#.......# ##...##..#######.# #.#########`i B.####.## #.# #.# ##.###..# #^# #.# `i2 #...#..# #.# #.# `iK ###.#..# #.# #.# `ic####.#..# #.# #.# `is....>...# #.# #.# #######.########@# #.# - `i.................# #.# `iq#######.########## #.# `i# ####'######### #.# `i `# #............# #.`i" # `i3## #............# #.# `iU`.# #............#####.# `ik@~###..................# `i|!.~##............#######`i!`i22315.3 (125.6)`i!-`i%66`i`i9c _h - a scroll labelled YRPHOKH COUXTci Qci  ##.## ##..## # #.#  #'# ###..## #.#.# #.#  ##.###...######.####.##  ##..##.................# ##...##..############## ...####.##.###..^  #...#..  ###.#..# 9.3 (3.0ci ) ####.#..# # ....>...# #. #######.########.# #.# .................# #.# ci U#######.########## #.#ci ci ci di)!di|!di!diY)dib*di-,di#/PM##...######..diG/)#.#####.## ##..## #'# ###..##  #.#  dif/t ##.###...##########.#  ##.......di/....... ##...##..############## ...####.##. ##.##^..20.3 (1  ####.#. ....>...##.# #.#di'0I...#di_0dih3di4eioReally walk into that teleport trap? Y - Yes  N - Nofi_ fiұ ##.....'..###.# #.#....#.#Jayadev the Cutter##...######..# #)#.####.#Kobold of Trog **....##.## ##..## #.#.# #.#fi! 7Health: 23/23 ========================#'# ###..###.#.# #.#Magic: 3/3========================fiF ##.###...####### #.#.####.##AC: 2Str: 16  fip ##..##..........# #.#.......#EV: 14Int: 8 fi ##...##..#######.# #.#########SH: 0fi ;Dex: 14 ...####.## #.# #.#XL:  3 Next: 22% Place: Dungeon:2 fi ##.###..##@# #.#Noise: ---------  Time: 1320.3 (1.0)  #...#..#fi= 2#.# #.#a) +0 short sword###.#..##.# #.#Nothing quivered ####.#..#fie #.# #.# ....>...##.# #.# fi #######.########.# #.# .................# #.# #######.########## #.# fi # ####'######### #.#You enter the shallow water. _Moving in this stuff is going to be slow.  fi˳ You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here. fi N_h - a scroll labelled YRPHOKH COUXTfi fiٽ  .......###.....### ###.#..# .......# #..PP~.P#######.#..# ######## #...P~P.~......>...#  #~PP~~~PP.########.##### fi b#PP~~≈♣~P............... ##P~♣≈♣♣~~P.#######.##### #~.~♣≈♣~~~..# ####'##### ##~~~≈♣P♣♣~P.# #......... fiO #.P~≈~PP~@♣~~## #......... #~P≈♣P~P~~~♣~.# #......... #.P♣~~.P#~~~P~###.........fix p #P~~PP..#P.~~.~##......... #.P~P##...P~♣P~##.########fi  #.♣~P####.~P~P.P#.# #~~~P# #.~.~~P...#fi z #P~P~# #..~~~~P.## fi߾ #~PP## ##..P~P~.#You enter a teleport trap! The teleport trap disappears.fiM  Your surroundings suddenly seem different.  Splash!  You fall into the shallow water.fi fi F=====1fi 7Water fi fi ? _Moving in this stuff is going to be slow.ri! ri riI ri_ ri ri: ,rif ri ri (ri riD ri 3ri riM ri ,rib riK ri ri% ri riO ri ri riq ri rik ri ri riR ri ri rij ,ri ri ri( ri} ri1 ri` ri ri ##.## ##.###...####### #...##...## ##..##..........#'##.....##+##...##..#######.# ##.###...###....####.## #.# ...# ##.## ####.###..# #.# rif 0.######'# #...#..# #.# ###.....### ###.#..# #.# # #..PP~.P#######.#..# #.# ri # #...P~P.~.....@>...# #.# -----31.9 (10.ri 6)#~PP~~~PP.########.########.# ri #PP~~≈♣~P.............#  ##P~♣≈♣♣~~P.#######.##########  ri #~.~♣≈♣~~~..# ####'# ##~~~≈♣P♣♣~P.# #............# riQ #.P~≈~PP~~♣~~## #............# #~P≈♣P~P~~~♣~.# #............####  #.P♣~~.P#~~~P~###................ri} E rif <-----ri  ri iA##.## ##.###...# # ...##...## ##..##.# # #'##.....##+##...##..#.# # #.###...###....####.## #.# ## ##.## ####.###..# #.# # i2######'# #...#..# #.# #.....### ###.#..# #.# #  #..PP~.P#.#..# #.# #  #...P~P.~......@...# #.# ##~PP~~~PP.#.#.# ##PP~~≈♣~P..# # i##P~♣≈♣♣~~P.#.# # #~.~♣≈♣~~~..# ####'# # #~~~≈♣P♣♣~P.# #.# # .P~≈~PP~~♣~~## #.# # ~P≈♣P~P~~~♣~.# #.# .P♣~~.P#~~~P~###.iix02.9 (1.0) iNi&c _There is a stone staircase leading down here.iliJmi5pidqi 4it i} iW i ik i i -3 _i i+l &3i=r  ##.##   #..)#  ir ####.....  .......#  #@..).  ir L######  ir is is ,i. -5.4 (2.5iO iR G _You climb downwards.  Found a scimitar and a mace.i| a _There is a stone staircase leading up here.i il i in i i | _iF iE .#. ...  ##.## i  #..)##..####..@...70.......###<..)..####### i 9i" i i i R MM...#.#. ... #.##  #..@##..####..............#######<..)..#iX i)Y +8.4 (1i\ i?` M _You see here a +0 mace.iti!ui!viwiyi}P _iii€iigiiDi....#.#.#...##.## #.)##..iH####..............########<..@....41.4 (3 ######### i%i>J  iii Q _You see here a +0 scimitar.iiaiiXigiP _if,i iqiiiiiniii,iii)iiiiii,i i(iii<i9i~iiYipiXipii3iiX,iXi:iuihii iiiii\iiiiFii,iiiiiRiis #(  [###  ..# . #.##.. .###60.4 (19.0).....##.......###.#........#.##.#.#.#.#.#.##...##.#.#.###.###.#.#.#i#..)##...#.#### ####..............iTi,1.4 (20i( i27 _Found a buckler and 6 boomerangs.iIiiXi ii ipi2iki%i"H _Found a stone staircase leading up.i73ii`iii_ixQ ... ...#.# (# #<##@### 6.4 (5.0)i#......# .#..###.##.. #..###..... ##.....##.. .....## ........ #.#.#.#.#.#.# #...##.#.#.#iAiiP _You see here a +0 buckler.iiEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with )) ik a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Floor Items ([,] to select) Armoura +0 buckler[?] describe selected i[!] equip|wield|wear[tab] equip|unequip i i֟ i@ lJayadev the CutterKobold of Trog **....Health: 23/23 ========================Magic: 3/3========================...AC: 2Str: 16...EV: 14Int: 8#.#SH: 0Dex: 14#(#XL:  3 Next: 22% Place: Dungeon:3#<##@###Noise: ---------  Time: 1366.4 (0.0)#......# .a) +0 short sword#..###.##..Nothing quivered#..###.....##.....##.......###.#........#.##.#.#.#.#.#.##...##.#.#.# _There is a stone staircase leading up here. _You see here a +0 mace. _You see here a +0 scimitar. _Found a buckler and 6 boomerangs. _Found a stone staircase leading up. _You see here a +0 buckler.i i. _iͱ i f  You start putting on your armour.i +7.4 (1i i A8.4 (2i iW i +9.4 (3iZ i i ,70.4 (4i7 i A1.4 (5i i & i a34 _You continue putting on your +0 buckler. x5i ih i \ _You finish putting on your +0 buckler.iU  _iY ?  You see here 6 boomerangs.i[ K _i7] i_ ,i_ i` ib ib ic ie ig ,ig ii iyk ik iHl im i5o ijo ip ip i%r ilr ir iVs iu iAu ixu iw iw ix i1z L _You now have 56 gold pieces (gained 9).i{ i1| i| iZ} i~ i~ i i i XiɄ i ir i i> iĈ i i i. i iٌ i i" i iޏ iɐ i ,i& i i3 i} i i iȗ i ix i# iX i i ic i{ i i i i' iv i i͡ iS i i i? iO i i i i  .##. ....###..P.#....._ #.@#.P96.4 (25.0) #...... iP t #.#####  #.# #.######.#......#####.i} p.##..#i i ,7.4 (26i8 i 9 _Found a blossoming altar of Fedhas.i4ifisiN i i, i i}XiiYiiiW,i8iv i i/ i i_?.##.#......#####..P.P#....._...#..#.P.P.# #.....@..#401.4 (4.0)i#.######## #.# #.######.#......#in####..##..####.i#.#ii2i+iYi֍i8iiriەBiVii@i ..#  #.##.###  #......####..P.P......@....3.4 (2.#.P.P.#........##.#########.#i3iKia _There is a blossoming altar of Fedhas here.i U  Unknown command.i iI i  i _Press < or > to pray at altars.i M  You kneel at the altar of Fedhas.i /  --more--ixgiiFedhas Madash Fedhas is the god of plant and fungal life. Followers are prevented from harmingany species under Fedhas' protection. In return, Fedhas grants a number of abilities that promote the growth of plants and fungi. These abilities may incidentally prove useful to adventurers. Favour - Fedhas is neutral towards you. Granted powers:(Cost)iKjYou can walk through plants and fire through allied plants. You can encircle yourself with summoned briar patches. (3 MP, Piety-)You can grow a ballistomycete.(4 MP, Piety-)You can transform dungeon walls and trees into plant allies. (8 MP, Piety---)You can grow an oklob plant.(6 MP, Piety--)[!]: Overview|Powers|Wrath [J/Enter]: join religionimiriwJayadev the CutterKobold of Trog **....Health: 23/23 ========================Magic: 3/3========================#. ..#AC: 2Str: 16#.##.###EV: 13Int: 8#......##SH: 4Dex: 14###..P.P...XL:  3 Next: 22% Place: Dungeon:3#.....@....Noise: ---------  Time: 1403.4 (0.0)ihx;#..#.P.P.#.a) +0 short sword#........#Nothing quivered#.#########.##.######.#......#####..# _You now have 56 gold pieces (gained 9). _Found a blossoming altar of Fedhas. ix5_There is a blossoming altar of Fedhas here.  Unknown command. _Press < or > to pray at altars.  You kneel at the altar of Fedhas.i{iV|ii߁. _i Ii; i i P _i ,i^ i i! k  You encounter a ball python.ie  S####  #....#  #.##@###  #......####..P.P...#....._....#..#.P.P.#.#........#S   ball python (constriction, asleep)########i +5.4 (2iV 26.4 (3 _i i ij = #  #S#### #..@.#  #.##.## #......## ###..P.P...iЦ ? #....._.... #..#.P.P.#. #........# #.########  #.#i iܭ i $7.4 (1i i i! ##... #. #S#### #.@..# #.##.### #......## ###..P.P.. #....._....i["  #..#.P.P.#.  #.#  #.#  #.#iF( i( &8i1- i. i0B' iB†The helpless ball python fails to defend itself.  You puncture the ball python!  You kill the ball python!iH(iK559.3 (0.9iPilRW _Trog accepts your kill.i˻i&iziiXiQiii-4 _Found a stone staircase leading down.ig  You see here a ball python corpse.i3idiWP #.# .>#####.####........$ #@# 12.3 (3.0 #†####  #....#  #.##.###i #......## ###..P.P... #....._.... #..#.P.P.#. i2#........#ii/i-+ _Found 14 gold pieces.iiJi؇idiuiBiđi iisi:i}i1i̖i@iiiәiTiiiiԞi0iU.###. #.#.# #.># # ####.#####.##........@....8.3 (6####.######..i#†#### #....##.##.####......##i^###..P.P...#....._...iX.#..#.P.P.#.iiiͩ> _You now have 70 gold pieces (gained 14).iS+i+i,iJ/i0i3Xi?4ii4i5iR7,i7i8i]:i:i:i?B ## # ..###. #.#.#  #.># # ####@#####.##22.3 (4 .............i@8 ####.######.. #†#### #....# #.##.###iA@ #......## ###..P.P... #.....ig@7_....iAiDiFioipi^piqisiwBiwf  You encounter an adder.i{#### ###.S..###.. i|_ #@#.#  ##.># # ####.#####.##.............i+|####.######.. #†#S   adder (asleep)i| #....# #.##.### #......##i+3.3 (1i)4.3 (2 i _iii ### #.. ####.# ###..S.@###..J####.#.#  ##.>#  ####.#####.## .............####.######.. #†####J   endoplasm (asleep) #....# #.##.#iͥ . Ji U.  You encounter an endoplasm.i RJi) +5.3 (1i t _The endoplasm quivers.i ### #...####.# ####.JS@.###...####.#.# ##.># # ####.#####.## ...... ####.######.. #†####  #....#  #.##.###i%<6i)i^+icd †The helpless adder fails to defend itself.  You impale the adder!!  You kill the adder!if .Jik J   endoplasmi]p 577.1 (0.8 _Trog accepts your kill.it ikw h _Your Stealth skill increases to level 3!i%  You hit the endoplasm.iF  The endoplasm is lightly wounded.i13=8 (0.7iHiY @ _The endoplasm hits you but does no damage.i7 †You hit the endoplasm.  You kill the endoplasm!i! (is 6628.7 (0.9it i  i I_Trog accepts your kill.iCiBiliiRii֜ii,iLioili΢iiixii i`i˨iiOipiiëiiƭik  You encounter a ball python.iF..####### #.## ##...... ....####.#.#####..# #..†..###....@..# -..####.#.#####.## ##.># S# ####.#####.##............i.####.######.. S   ball python (constriction, asleep) iI.36.7 (8.0iC-7.7 (9 i@ _iiid ..#########.####........... ..####.#.#####..# #..†..###.......# ..####.#.#####@##  ##.># #S# ####.#####.##id h.............####.######.. #†#### #....##.##.####......iXj A8.7 (1iw ii>iii` †The helpless ball python fails to defend itself.  You impale the ball python!!  You kill the ball python!ig)iKj559.6 (0.9ini# #†# J..#####.#####.## J   endoplasm (asleep).............i7{  ####.######..#†##i{###ic.45.6 (6.0i26.6 (7 _iii3#..##. #########.#######............. ###.#.#####..### †..###.......# #. ###.#.#####.## ..$ i4 ##.># #†# #J..#####.#####.###...#.............####.###### #†....i6<i<+7.6 (1iAiuDR _You see here 11 gold pieces.i r +#..##. #########.#######............. ###.#.#####..###$ †..###.......# ir Z###.#.#####.###..$#  ##.># #†# #J..#####.#####.###.  ................#####.###### #†....ir ###.###i"y iy $8 iy _i| i} i#.. #.## #..#########.#####.............# ####.#.#####..###$# .†..###.......###.## ####.#.#####.###@.$#  ##.># #†# #J..#i##.#####.###...# .............## ####.######.. #†####  #....# #.##.### #......##ii&9iii .  The helpless endoplasm fails to defend itself.  You puncture the endoplasm!  You kill the endoplasm!i )i 77050.3 (0.7io i6 W _Trog accepts your kill.iGiyGiGi#JiLiOBiPP,iPi!T,iTiY#.. #.## #.. ##iTZ.#####  ##....# .#.#####..###$# .###.......###.## .#.#####.###..@# 3.3 (3.0  iyZ##.># #†# #...# iZ####.#####.###...# ...iZ...## ####.######....## iZi[i[i_i\b> _You now have 83 gold pieces (gained 13).ii:iiii.ini iU i i@ #.. #.## i #..  #########.#####  ##......iF#.#.#####..###6 i†..###.......###.##.#.#####.###...# i ##.># #†# #...#  ####.i![###...#................##i@R####.######....## #†#id3### #....i"#i ii> _You now have 94 gold pieces (gained 11).i[ iĞ i iP iN iy Xi i ,i i iw ,i iY ic i i i i i- iR i ni i ,i8 i i i i i> iw i i i ,i! ie i Bih i ,iA i i  ################  #............@.#73.3 (17.0)  #.############.#  #...... .# i J####.##### .........# % ###..###.# .....###.## ###.###...#i ]#†# #...#i ia ,4.3 (18i i; 0 _Found a rimehorn talisman.i i_ i i\ iJ i i ,i i3 iΨ i۩ i i iW i i i i iX i$ ia iұ i= F  You see here a rimehorn talisman.i iR  _iǸ i i\ i i i i iV i is i ,iq i if ,i i i ,i i iy i i i i i) i i i# i i ~ _e - 2 scrolls labelled HEAHU ZAKAEVE (gained 1)i i i i i ,i i% i i iA i iu i i i; i i i i ik ,i i i1  i[ ] You encounter a rat.i # #..######## # #.........# # #.........# # #.........# #..........# i %##....^....# #.........#  .........######  ..........@...r  .#####  i #.#   #.#   i7 ..#     r   rat (wandering) iX      i ,94.3 (20i iA *5.3 (21 ic _i< i i:.# #..# .# #...# .# #.........# # #.........# # #..........#  ##....^....#  #.........#  ...######  ..@....r  #.#####  #.#  #.#  ..#           iO.riF.r   rat (wandering)i06.3 (1.0) iciei& # #..#  # #.#  # #.# i'  # #.#   #....#  ##....^....#  #..#  .i(' ######  .r.  #iQ' X.#####  #.#  #.#  ..# i|' D     i( /r.iq- i- &7ii1 iD3 i #..#   #.#   #.#   #.#  #.#  ##....^....#  #...#  .# .r. #.# #.#  #.#  ..#  iK3    iNrri.=8ii–P _The rat barely misses you.ip. ~ .  You hit the rat.  You kill the rat!i3 Ri7 529.2 (0.9i; i> W _Trog accepts your kill.izizi{im|iq}iڀi8iciiii9i\iăiFirii%ii iHii[iiiiiiډi9iiXiiicii1iSiiNitiiii`iڐi+iNiii6iƓiiii)iZiiiii֖iiii5iiXiiԙiךi$iriŜiii_iiנigc  You encounter a bat.iKM #.#  #.#  #.#  ####.##  ......#  ....#.#  ###...#  ##.##   #@#  - #.#   #.#  #.#  .b.  ib   bat (asleep)i1520.2 (21.0)iM-1.2 (22 _iiӰiÀ..####.##.........#.####...# ##.#i9 #.# .b.#.i ib02.2 (1.0) iii####.##......####.. ##.# #.# .b.##..##ii &3iii$3####.##......i$6####.. ##.# #.# ....b.#####..#i %% [i+i6,iP,4i0i2R _Found a runed orb.i .  The helpless bat fails to defend itself.  You puncture the bat!  You kill the bat!it 2iͦ !i 555.0 (0.8i: i W _Trog accepts your kill.i"BiwBiBiDiJF,iI,iJiJinKijM: _Found 14 gold pieces.i6O3iOiPiRiRizSiX!  #.#  #.#  #.# ####.##......#####..#..#.#9.0 (4.0 #i Y^ #$.i6Yi[i]s _You see here an orb of glass.i" #.# ####.##......####. #.[$.i_30.0 (1 _iiC\##.## #.# ####.#....###..$#..#iIi J&1iMi Qs _You see here an orb of glass.il<2i1iI _d - an orb of glassiFa ic Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) i\c  c - a +0 buckler (worn)  d - an orb of glass[?] describe selected [!] equip|wield|wear[tab] equip|unequip i6 d - an orb of glass. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of glass': It may vitrify enemies when you injure them, making them more vulnerable to further damage. Your Evocations skill increases the likelihood and duration of vitrification. Vitrify chance: 4% (max 31%) If you switch to wearing this armour: Your EV would increase by 0.5 (13.5 -> 14.0). Your SH would decrease by 4.0 (4.0 -> 0.0). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Glass} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armouriEquip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)  c - a +0 buckler (worn)  d - an orb of glass [?] describe selected [!] equip|wield|wear[tab] equip|unequip #is#i#iV##.##  Jayadev the Cutter#.#  Kobold of Trog **....#i@#.#  Health: 23/23 ========================#.#  Magic: 3/3========================#i####.##  AC: 2Str: 16#i6......##i  EV: 13Int: 8####..##iI  SH: 4Dex: 14#..##ir  XL:  3 Next: 75% Place: Dungeon:3#@.#  Noise: ---------  Time: 1532.0 (0.0)#i#..#  a) +0 short sword#iw#$.#  Nothing quivered#..# #..# #..#  #in    #iDW  You kill the bat! #ifz_Trog accepts your kill. _Found 14 gold pieces. #i_You see here an orb of glass. _You see here an orb of glass. _d - an orb of glass#i#i:#i#i#i~#i+3.0 (1#i#i #iW+4.0 (2#i#i#iI+5.0 (3#i#i#iz+6.0 (4#i#i-#i +7.0 (5#iL #i 40 _Trog accepts your kill.Found 14 gold pieces. _You see here an orb #i of glass. __d - an orb of glass _You start removing your armour. You continue removing your +0 buckler. x5#ip #i#i7  You finish removing your +0 buckler.  You start putting on your armour.#i+8.0 (6#i?#i#i)+9.0 (7#ip#i>"#i",40.0 (8#i$#i&#i&+1.0 (9#i(#iT+#i+-2.0 (10.0) #i-#i.z _You continue putting on your orb of glass. x5#i!/#iL1#i2^ _You finish putting on your orb of glass.(i3 (iF5 Drop what? (Left/Right/Tab to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 short sword (weapon) Armour (select all with [)  b - a +0 animal skin (worn) (i5  d - an orb of glass (worn)c - a +0 buckler [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]*i  1 it a - a +0 short sword (weapon)  c + a +0 buckler[Enter] accept (1 chosen)6i~6i4##.##  Jayadev the Cutter#.#  Kobold of Trog **....#.#  Health: 23/23 ========================#.#  Magic: 3/3========================####.##  AC: 2Str: 16......#  EV: 14Int: 8####..#  SH: 0Dex: 14#..#  XL:  3 Next: 75% Place: Dungeon:3#@.#  Noise: ---------  Time: 1542.0 (0.0)#..#6ij8  a) +0 short sword#$.#  Nothing quivered#..#6ig #..# 6i#..#       6iݿg  _d - an orb of glass 6im_You start removing your armour. You continue removing your +0 buckler. x5  You finish removing your +0 buckler.  You start putting on your armour. _You continue putting on your orb of glass. x5 6i>I_You finish putting on your orb of glass.6i1+3.0 (16i#6i, _You drop a +0 buckler.7i#7i7i7io7i7iB7iN7i7i27i,7iG7iG( #.# ####.##......#. # #[.6.0 (3..7i7i7i\? _You now have 108 gold pieces (gained 14).8i/ ####.##......#### [...#.#8i38i+7.0 (18ik8i[9iP I9i 9i 9i 9i` 9i 9i 9i( 9iR 9i 9i 9i) 9i# 9i` 9i 9i 9i 9i8 9i 9i 9i 9i ,9i: 9i 9i 9iD 9iz 9i= 9i B9i 9i  9iJ 9i 9ii"  †The helpless jackal fails to defend itself.  You puncture the jackal!  You kill the jackal!>iR h.  Trog accepts your kill.>i<[h>i hh 2 jackalsThe jackal barks! You hear a shout!>ii80====8 (0.8>i#>i&&S _The jackal barely misses you.?i~  You hit the jackal..h g  The jackal is severely wounded.?iEe g   goblin?i[You encounter a goblin. It is wielding a +0 club.?i-m0----=---?iZ!2.6?i?ij _The jackal bites you. The jackal closely misses you.?i K  You closely miss the jackal.?i' n  The jackal is severely wounded.?i I---3.3 (0.7?iq ?i _The jackal misses you. The jackal barely misses you.@i_9z  You hit the jackal but do no damage..g@iAn  The jackal is severely wounded.@iFB-4.1 (0.8@iG@iJ _The jackal closely misses you. The jackal barely misses you.@i^ J  You barely miss the jackal.@i' '.g@i n  The jackal is severely wounded.@iq @i ^17-------9@i @iӣ . _The jackal bites you. x2AimS  You hit the jackal but do no damage.Ai(qn .g  The jackal is severely wounded.AiqAixAiqx(5.7AiO~AiW _The jackal closely misses you. x2Aiu C  You miss the jackal.Ai `  The jackal is severely wounded.Aiԑ >The jackal bites you but does no damage.Ai r15-----6.4 (0.7Ai Aiv w _The jackal barely misses you. The goblin hits you with a +0 club.BizK  You closely miss the jackal.Bin  The jackal is severely wounded.Bi-7.2 (0.8BiBi6W _The jackal closely misses you. x2Ci|  You barely miss the goblin. The goblin closely misses you.9 (0.7Ci _The jackal barely misses you. The jackal misses you.Ci  You barely miss the goblin. The jackal closely misses you. x2Ci q2-----8.7 (0.8Ci Ci 9 _The goblin hits you with a +0 club.Di )You hit the goblin.  You kill the goblin!Dicr   Trog accepts your kill.Dir3=--29.5Di+ Di _The jackal misses you. The jackal closely misses you.Eig  You hit the jackal.  The jackal is heavily wounded.70.2 (0.7EikEim _The jackal closely misses you. The jackal misses you.Ei  †You hit the jackal.  You kill the jackal!EiT    jackalTrog accepts your kill.Ei571.0 (0.8EiAEiS _The jackal barely misses you.Fi;K  You closely miss the jackal.Fixn  The jackal is severely wounded.Fi&8FiFixL _The jackal misses you.Fi` S  You hit the jackal but do no damage.Fih n  The jackal is severely wounded.Fi3i D=2.6Fin Fi"q T _The jackal closely misses you.Gi5"  You hit the jackal.Gi=}  The jackal is almost dead.Gi=-3.3 (0.7GiBGiET _The jackal closely misses you.GiH J  You barely miss the jackal.GiP i  The jackal is almost dead.GiQ =4=Gi5Q &4.1 (0.8GiV GiY S _The jackal barely misses you.HiVIJ  You barely miss the jackal.HiS  The jackal is almost dead.3-9Hi1ZHi]b _The jackal misses you. The jackal bites you.IiOS  You hit the jackal but do no damage.IijS  The jackal is almost dead.IiIi-5.6 (0.7IiIiT _The jackal closely misses you.IiIK  You closely miss the jackal.Ii)J IiTJc The jackal is almost dead.IiPK(6.3Ii4QIiST _The jackal closely misses you.Iil J  You barely miss the jackal.Ii i  The jackal is almost dead.Ii -7.1 (0.8Iim Ii W _The jackal completely misses you.Ji Ji†You hit the jackal.  You kill the jackal!JiaSJie4=929JiJiW _Trog accepts your kill.LiL Li5M LipN Li-U nLi%V LiX ,LiY Li[ Li[ 9=Li\ Li_ Liq_ S5=Li` LiKc Lic Liqd Lif Lif Lig Lii Lij Lit Licw Liw ^6==Lix Li{ Li| Li| Li~ Li/ Li Li Li- ,Li< 17===Li Li` w8=Lis Li Li Li Li Li Lid Li Lib Li Li h9==Li Lit Li LiX Lij ,Li Lif ,LiH Li Lia i20==Li< Liθ Li Li Liл Li Li Lij ,Li Li Li^ 9=Li Lis Li 51=Li Li Li ,Li Li~ Li Li Lio Li Li Li Li h2==Li Li Li Li Li Li ,Li Li! Li Li` Li 9=Lis Li1 k _You start resting.HP restored.Lif &-Li 1616.9 (39.0)Li H3==-LiL ,7.9 (40 _Li Li OiY5Oi5Oi6OiJ9Oi9Oi=,Oii=Oi?Oi@Oi@OiAOiCOiD:==OiDOiF,OiGOi%IOiIOiIOi{KOiKOi>LOiMOiMOiNOigO,OiRPOiwR,OiSOiU,Oi_VOiX,OipYOi][,Oi\Oi^,Oi_OiwaOiaOikOimOiDnOi"oOiqOirOirOiDuOiuOi$vOiwOi9xOiyOi+{,Oi{Oi},Oi~OiOiЀOi݁Oi,OiOi,Oi]OiEOiOi@Oi,OiOiOiPOi:Oi,OiOiOiOiOib,Oi|Oi,Oi?OiOi<Oi OiF,OiOiyOiäOiXOi"OiVOi"OiԩOiOiOiOi#OiɭOiOiOiȰOi²OiOiOiNOiOiOiܸ,OiOisOiOiOiǾOiOiOisOiOinOiOieOiOi,OiJOibOiOiOi,OiOi,OiOi,OiOih,OiOiFOiOi5OiOiOiOiOiOiOiOieOi`OiGOiOiTOiOiFOiOiOiOiOimOiOiOi,OioOiAOi~OiEOi,OiOiOi8OiOi+,OiOiFOiOiBOi,Oi.OiJ,OiHOim Oi Oi Oi,OihOiYOiOiOi OipOiQOi(OiOiOiOiOiOiOiOiOiC!,Oi"OiQ$Oi$Oi,%Oi&Oi%'Oi<(Oi)Oi)Oi*OiZ,Oi,Oi;-Oi.Oi/Oi/Oil1,Oi2Oi$4Oi[4Oi5Oi:7,OiW8Oi:Oi:Oiq;Oi=,Oi>OiB@Oi@Oi=AOiBOi|COiCOiEOiEOiFOi{H,OiIOiJOiJOiKOiDMOiMOigNOiOOiOOiPOitROiROiQSOi UOiVUOi%VOiW,OiXOi[,Oi\Oi]Oi]Oi^Oi`,OiaOibOi'cOicOi+kW _You start waiting.Oi-q.716.9 (99Oiq-7.9 (100.0)OivOiw# _Done waiting.QiIQi:QizQiQi{x  You see here a jackal corpse.QiQi] _Qi(Qi[Qi,QiQiM #..#  #..#  #..#  .#. #####..#  ...#  #.######.##  #.######.# ###).......# ...@.†.######## 20.9 (3.0) #####†# .. #.# ..Qi) ..# .. ### ## QiQi~QiM _You see here a +0 robe.UiS{Uim}Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with )) Ui}g a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)  d - an orb of glass (worn) Floor Items ([,] to select) Ui}Armoura +0 robe[?] describe selected UiT~[!] equip|wield|wear[tab] equip|unequip ^iD A +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605.ciEquip or unequip which item?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +0 short sword (weapon) ciArmour (go to first with [) a +0 animal skin (worn) an orb of glass (worn) Floor Items Armour  a - a +0 robe ci [?] describe selected [!] equip|wield|wearciy[tab] equip|unequip diŬ di di #..#Jayadev the Cutter#..#Kobold of Trog **....#..#Health: 23/23 ========================.#. #####..#Magic: 3/3========================..........#AC: 2Str: 16#.######.##EV: 14Int: 8#.######.#SH: 0Dex: 14#######).......#XL:  3 Next: 92% Place: Dungeon:3....@.†.########Noise: ---------  Time: 1720.9 (0.0) #########†#a) +0 short sword ..#.#Nothing quivered ....# ..### ## _You start resting. _HP restored. di@ _You start waiting. _Done waiting. _You see here a jackal corpse. _You see here a +0 robe.di X  Okay, then.dil diz di7 . _ei]3eiei!eiEei: _ei eiBeiei,eileij` #..# #..# #..# .#. #####..# ...# #.######.## .# #.######.# .####).......# .#.[.†.########3.9 (3 .####ei###†#... #.# ..... ..# ..... ######eizeieifiB fi fi fi fi  nfi fi fi fi Bfio fi fi fid fiR fi fi ,fiC fiO fi fi fi fi fi fi% fi; fi fi= fi fi fi2 fif fi fi` fi fi! fiI fi fi ,fi fi! fi' E... ..# ### ..# ... ... ### #.##.#fiH( . #.# # ..##.#### # .fi( u.(....... ##.. #@# 34.9 (11.0)...  #.# ##.. fi,) #.# .#. #### ###.##.# .......#.##.# #.##### #.#.#.##.##.##### #.#.#.#fiR) O#.##########)..... #.#.#.#fit) #........[.†.##### #...#.#### ############†#fi1 fiI2 ,5.9 (12fiK8 fi: ) _Found 6 boomerangs.iiQ ii(R iiaR iiS iiU ii=V iiZ nii[ ii\ ii] ii7] ii)^ ii ` Bii` iia iiYb iib iilc iid iid iiNe iif iivh ,iiCi ii4j iik iik iikl iim iit  #.# #.#  ####.##  ......#  ...ii{u H..# ####..##.# #...## #..#  . #.# #.... #[.#  ..##.#######..# #..#  .(..........@?##..#43.9 (8.0)  #.##.########.##..#iiu b #.# !##..#  #.# .#. #####..# #.# ...........ii v # #.# #.######.## ii6v c#.# #..# iiv #.##########).......# #........[.†.#ii} ii!~ ii~ $4.9 (9ii ii \ _Found a potion of moonshine.kiP #.# #.# ####.## ......# ... #...# ####..# #.# #...## #..# . #.# #.... #[.# ..##.#kiQ ..# #..# .(...........@# #..# #.##.#.# #..# #.# #!# #..# #.# ##.# # kinY kiY +5.9 (1ki,` ki&h kih +6.9 (2kion kip o _h - 2 scrolls labelled YRPHOKH COUXT (gained 1)oi} oi9~ Read which item? Scrolls  c - a scroll labelled QIDUSUGRA  e - 2 scrolls labelled HEAHU ZAKAEVE oi~  h - 2 scrolls labelled YRPHOKH COUXT [!] read|quaff|evoke[?] describe selectedriOrirVri] #.#Jayadev the Cutter#.#Kobold of Trog **....####.##Health: 23/23 ========================......#Magic: 3/3========================... #...# ####..#AC: 2Str: 16#.# #...## #..#EV: 14Int: 8. #.# #.... #[.#SH: 0Dex: 14..##.#######..##..#ri^mXL:  3 Next: 92% Place: Dungeon:3.(...........@##..#Noise: ---------  Time: 1746.9 (0.0)#.##.########.##..#a) +0 short sword#.##!##..#Nothing quivered#.##.#. #####..##.##...........##.##.######.###.##.######.##.##########).......##........[.†.######## _You see here a jackal corpse. _You see here a +0 robe. _Okay, then. _Found 6 boomerangs. _Found a potion of moonshine. _h - 2 scrolls labelled YRPHOKH COUXT (gained 1)ri`  As you read the scroll labelled QIDUSUGRA, it crumbles to dust.  It is a scroll of identify.rih/  --more--vi`vi^Identify which item? (\ to view known items) Scrolls (select first with ?)  e - 2 scrolls labelled HEAHU ZAKAEVE vi3 h - 2 scrolls labelled YRPHOKH COUXT Potions (select first with !)  d - a green potion[?] describe selected~iW ~i#.#Jayadev the Cutter#.#Kobold of Trog **....####.##Health: 23/23 ========================......#Magic: 3/3========================... #...# ####..#AC: 2Str: 16~iU#.# #...## #..#EV: 14Int: 8. #.# #.... #[.#SH: 0Dex: 14..##.#######..##..#XL:  3 Next: 92% Place: Dungeon:3.(...........@##..#Noise: ---------  Time: 1746.9 (0.0)#.##.########.##..#a) +0 short sword#.##!##..#Nothing quivered#.##.#. #####..##.#~iN#...........##.##.######.###.##.######.##.##########).......##........[.†.######## _Okay, then. _Found 6 boomerangs. ~iP_Found a potion of moonshine. _h - 2 scrolls labelled YRPHOKH COUXT (gained 1)  As you read the scroll labelled QIDUSUGRA, it crumbles to dust.  It is a scroll of identify.~i~i +7.9 (1~i~iR _e -> p - 2 scrolls of poisoni3i4Read which item? Scrolls  p - 2 scrolls of poison  h - 2 scrolls labelled YRPHOKH COUXT [!] read|quaff|evoke[?] describe selectediI i- i #.#Jayadev the Cutter#.#Kobold of Trog **....####.##Health: 23/23 ========================......#Magic: 3/3========================... #...# ####..#AC: 2Str: 16#.# #...## #..#EV: 14Int: 8i . #.# #.... #[.#SH: 0Dex: 14..##.#######..##..#XL:  3 Next: 92% Place: Dungeon:3.(...........@##..#Noise: ---------  Time: 1747.9 (0.0)#.##.########.##..#a) +0 short sword#.##!##..#Nothing quivered#.##.#. #####..##.##...........##.##.######.###.##.######.##.##########).......##........[.†.######## _Found 6 boomerangs. _Found a potion of moonshine. _h - 2 scrolls labelled YRPHOKH COUXT (gained 1)  As you read the scroll labelled QIDUSUGRA, it crumbles to dust.  It is a scroll of identify. _e -> p - 2 scrolls of poisoni iG  ***,* *,* *,,,,,* ,**,** *,* *,,,,,* ,,,,,* *,* *,,,,,*** ,,*,,***,* **,,,,,,, *,,,,,...* ###...### ,,*,,*#.#* ###...### ,**.,*###....## ,,,.## ,,,.## **,i .##*,*,*####!#.##*,*,*####.#.##*,*,*####.....  *,,,****,,***,,**,,*i As you read the scroll labelled YRPHOKH COUXT, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar.  It was a scroll of revelation.iY +8.9 (1i i 5 _h -> r - a scroll of revelationi<iiiiiBi,ii,,,,,***####.## ,,*,,***,,,,,,,......# *,,,,,...* ###...#######..#.#* ###...### # ,**.,*#.# ###....## #[i,..##.#######..#.## ,,,.(............#.## #. **,#####.#.##  *,*,*#.# ####@#.##50.9 (2  *,*,*#.# ####.#.#########.........######..# #*,,* ############†# i2.,,,*************#.#ii i  _You see here a potion of moonshine.iGW  *,,***,,,,,,,...... *,,,,,...* ###...####### ,,*,,*#.# **.,*#.# .iW U[,,..##.#######..#.(.......... **,#.##.########.  *,*,*#.# ####!###........,iW G##.######.#i X B. .,,,,,,,,,,,,,,,,..#iX iMa i>b 21.9 (1 _ih i1j i4MiG,,,* ,,,,,***####.# iW,,*,,***,* **,,,,,,,.... *,,,,,...### ,i%,*,,*#.#*#. ,iM**.,*#.# ###...[.##.####### it,,,.(........... **,#.##.########. i,#.######*i...........*,,,*#.# ######.######.##.ihi&2i+i _You see here a potion of moonshine.i3ioi2i0 i1P _i,iXinii9iii *,,,,,**,,,*... ******,,,,,**,***,* ##.# ,,,,****,****,,,,,* #.# i***,* *,* *,,,,,* #.# ,** *,* #...:.# #.# i,j,,* *,* #.....#######.#*,,***,* *#......,.... *,,,,,...* ###...###### ,,*,,*#.#* ###.@.#6.9 (4 ,**.#....## #[ ,,,..##.#######..#.## # ,,,.(............#.## #.. **,#.##.########.#.## ..#*,*#.# ####!#.## #..#*,*#.# ####.#..#  *,*,*#.# ####...........#  *,,,*#.# ######.######.##7.9 (5i.\ _Found a parchment of Summon Ice Beast.iiۯi_iiiniiiiiii,iKi**,*********,* #.#  *****,**## *,,,,,,,,,,,,,,,......# *,,,,,,,,,,,,,,,....#.# *,,,,,*#.,,*.#**###...# ******,,,,,*#.###.# ,,****,***#.....# #.# **,* *,* #.....# #.# **,** *,* #...@.# #.# 61.9 (4,,,,* *,* #.....#######.#*,,***,* ##........... *,,,,,...* ###...###### ,,*,,*#.#* ###...## ,**.iw#...[ ,,,..##.#######..#.## ,,,.(............#.## # **,#.##.########.#.## #..iqi _You see here a parchment of Summon Ice Beast.i  You aren't wearing any rings, amulets, or talismans.i i . _i;ih Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 41% 1  b - JinxbiteHexes54% 2 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exititii%***,*********,* #.#Jayadev the Cutter*,,,,,*******,**####.##Kobold of Trog **....*,,,,,,,,,,,,,,,......#Health: 23/23 ========================*,,,,,,,,,,,,,,,....#.#Magic: 3/3========================i*,,,,,*#.,,*.#**###...#AC: 2Str: 16 ******,,,,,*#.###.# ##.##EV: 14Int: 8 ,,,,****,***#.....# #.#SH: 0Dex: 14 ***,* *,* #.....# #.#XL:  3 Next: 92% Place: Dungeon:3 i~,**,** *,* #...@.# #.#Noise: ---------  Time: 1761.9 (0.0) ,,,,,* *,* #.....#######.##a) +0 short sword ,,*,,***,* ##.............#Nothing quivered *,,,,,...* ###...#######..# in,,*,,*#.#* ###...### #..# ,**.,*#.# ###....## #[.# ,,,..##.#######..#.## #..# iې,,,.(............#.## #..# **,#.##.########.#.## #..# i_h -> r - a scroll of revelation _You see here a potion of moonshine. i_You see here a potion of moonshine. _Found a parchment of Summon Ice Beast. i@_You see here a parchment of Summon Ice Beast. _You aren't wearing any rings, amulets, or talismans.iP  Okay, then.iii. _ii'QDungeon Crawl HelpiNsManual Contents Press one of the following keys to*iTable of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.i9B.i`Starting Screen ?: List of commandsi!9C.i=Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpiG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationiVL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophyi1.List of Character Species2.List of Character Backgrounds3.List of Skillsi4.List of Keys and Commands5.Inscriptionsi<M6.Dungeon sprint modesiF+Movement: Game Saving and Quitting: To move in a direction or to attack, Si|+: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:i+Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game i+\|/\|/ iO,4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status i,1 2 3 b j nm : show skill screen % : character overview Rest: i, ^ : show religion screen . : wait a turn (also s, Del)i,A : show Abilities/mutations 5 : rest and long wait; stops wheniG-\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour iq- when 100 turns over (numpad-5)" : display worn jewelleryi-$ : display gold in possession Extended Movement:E : display experience info oi-: auto-explore G: interlevel traveli-Dungeon Interaction and Information: Ctrl-F : Find itemsi.TO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase i4./ Dir., Shift-Dir.: long walk;iq.1: examine occupied tile andi 0* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targetsi, Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewiR  Shift-Tab, p : trigger quivered action; |: toggle view layersiq  if targeted, aims atCtrl-O : show dungeon OverviewiA>nearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)i-[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)iV% : talismans (ePoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,i&Xf : Fire the currently quivered actioniFpick up to add to library)iF : select an item and Fire it | : staves (wield)Q : select action to be Quiveredi@b i  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hi] o$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrolliR* iՒivi***,*********,* #.#Jayadev the Cutter*,,,,,*******,**####.##Kobold of Trog **....*,,,,,,,,,,,,,,,......#Health: 23/23 ========================*,,,,,,,,,,,,,,,....#.#Magic: 3/3========================*,,,,,*#.,,*.#**###...#AC: 2Str: 16 ******,,,,,*#.###.# ##.##EV: 14iGInt: 8 ,,,,****,***#.....# #.#SH: 0Dex: 14 ***,* *,* #.....# #.#XL:  3 Next: 92% Place: Dungeon:3 ,**,** *,* #...@.# #.#Noise: ---------  Time: 1761.9 (0.0) ,,,,,* *,* #.....#######.##a) +0 short sword ,,*,,***,* ##.............#Nothing quivered iĜ*,,,,,...* ###...#######..# ,,*,,*#.#* ###...### #..# ,**.,*#.# ###....## #[.# ,,,..##.#######..#.## #..# ,,,.(............#.## #..# **,#.##.########.#.## #..# _You see here a potion of moonshine. i_You see here a potion of moonshine. _Found a parchment of Summon Ice Beast. i_You see here a parchment of Summon Ice Beast. _You aren't wearing any rings, amulets, or talismans. _Okay, then.i'4iii)Found a parchment of Summon Ice Beast. _You see here a parchment of Summon Ice Beast.You aren't wearing any rings, amulets, or talismans.Okay, then.  You pick up a parchment of Summon Ice Beast and begin reading...ib*+2.9 (1i1/i:2I _You add the spell Summon Ice Beast to your library.ĀiDT Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 41% 1  b - JinxbiteHexes54% 2  c - Summon Ice BeastIce/Summoning 78% 3 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitҀiH ҀiM***,*********,* #.#Jayadev the Cutter*,,,,,*******,**####.##Kobold of Trog **....*,,,,,,,,,,,,,,,......#Health: 23/23 ========================*,,,,,,,,,,,,,,,....#.#Magic: 3/3========================*,,,,,*#.,,*.#**###...#AC: 2Str: 16 ******,,,,,*#.###.# ##.##EV: 14Int: 8 ,,,,****,***#.....# #.#SH: 0ҀidNDex: 14 ***,* *,* #.....# #.#XL:  3 Next: 92% Place: Dungeon:3 ,**,** *,* #...@.# #.#Noise: ---------  Time: 1762.9 (0.0) ,,,,,* *,* #.....#######.##a) +0 short sword ҀiNB,,*,,***,* ##.............#Nothing quivered *,,,,,...* ###...#######..# ҀiNn,,*,,*#.#* ###...### #..# ,**.,*#.# ###....## #[.# ,,,..##.#######..#.## #..# ҀiO,,,.(............#.## #..# **,#.##.########.#.## #..# _Found a parchment of Summon Ice Beast. Ҁi[Oz_You see here a parchment of Summon Ice Beast. _You aren't wearing any rings, amulets, or talismans. _Okay, then.You pick up a parchment of Summon Ice Beast and begin reading... _You add the spell Summon Ice Beast to your library.ҀiTP  Okay, then.Ҁi4UҀiYҀil[. _Ԁi=ԀiԀiԀiԀi7Ԁi _ԀizԀiIԀivԀiԀi>ԀiwԀiԀiԀiԀiԀiԀiԀiԀiԀiԀirԀiԀi Ԁi7ԀiԀiԀiԀiԀimԀiaԀin*,,,***,* #.# #.#  ,,,,* *,*******#.# #.#  ***** *..# #.#   *********,,* #.#   #:.# #.#   Ԁi#..# #.#   *******###..# #.#   *,,,,,,.....# #.#  Ԁi ***,********#@# #.#  70.9 (8 Ԁiy *,,,,,**#####.######.##  ԀiN *,,,,,,,..............#   *,,,,,,,............#.#  Ԁi2 *,,,,,*#...#.######...#  ԀiN****,,,,,*#.###.# ##.##   Ԁii****,***#.....# #.#    Ԁi*,* *,* #.....# #.#    *Ԁi,** *,* #.....# #.#   ԀiԀi7+1.9 (9ԀiԀia _Found a parchment of Vhi's Electric Charge.րiրiրibրioրi րi րi BրiրiVրiրiEրi,,,,,,,#........  ,,,*.........######### ,ß,,,ß,*.................# *,,,,,**,########.######.# **,,,***,* #.# #.#րi4T ,,,,,* *,*****###.# #.# ****** *,,,,,,,...# #.#րiX * ********#..# #.# րiyi #@.# #.#րi1 5.9 (4 րi#..# #. րi *******###..# # րim *,,,,,......# րi~ ***,****#####.# #.# րi1D *,,,,,**#####.######.## րiK *,,,,,,,..............#  *,,,,,,,............#.# րifF *,,,,,*#...#.######...#րi1րiրi _You see here a parchment of Vhi's Electric Charge.ހij  You pick up a parchment of Vhi's Electric Charge and begin reading...ހi?+6.9 (1ހiހiN _You add the spell Vhi's Electric Charge to your library.ifiPh Spells (Memorise)TypeFailure Level  a - ApportationihTranslocation 41% 1  b - JinxbiteHexes54% 2  c - Summon Ice BeastihIce/Summoning 78% 3  d - Vhi's Electric Charge Translocation/Air 99% 4 2 spell levels left ih][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti il,,,,,,,#.........#Jayadev the Cutter ,,,,,,,*.........#########Kobold of Trog **.... ,ß,,,ß,*.................#Health: 23/23 ======================== *,,,,,**,########.######.#Magic: 3/3======================== **,,,***,*#.# #.#AC: 2Str: 16 ,,,,,* *,*****###.# #.#EV: 14Int: 8 ih****** *,,,,,,,...# #.#SH: 0Dex: 14 *********#..# #.#XL:  3 Next: 92% Place: Dungeon:3#@.# #.#Noise: ---------  Time: 1776.9 (0.0)#..# #.#a) +0 short swordi5w*******###..# #.#Nothing quivered*,,,,,......# #.#***,****#####.# #.#*,,,,,**#####.######.##i*,,,,,,,..............#*,,,,,,,............#.#*,,,,,*#...#.######...# _You add the spell Summon Ice Beast to your library. _Okay, then. i̯f_Found a parchment of Vhi's Electric Charge. _You see here a parchment of Vhi's Electric Charge.  You pick up a parchment of Vhi's Electric Charge and begin reading... _You add the spell Vhi's Electric Charge to your library.i´P  Okay, then.i9iiպ. _i3iiixi: _ii iG i iv$i%i%i/&i-*i.Xi.i /ii/iI1iL2i2i 3i7iI8i8i8i:ii;i;i;i=ip>i>i ?i@iB,iCiFiCHiwHiHiJiKBiMiNiOihOiQiSBiTiTi UiPUiViWiXiLXiZiZiZi [i\iK],i]i_i_i_i`i{ai8bigbibiediei6eieifigih,iyiiji^j,ipki liMlitlimi/nin,ioi*p,iQpiLqiqiqirisBisiuBiuivizXi{i{i|i}i~iJii\iii>iiiYiipiA%  i^DYou encounter a hobgoblin.i #..............# *#.####.# i***** #..............# ,,,,* #.#####..# *,*,* ##.............# #.%# i*,..####.#.#####..###.# #..# *i,#..†..###.......###.## #..# *i2,..####.#.#####.###...# #..## iV*,,,* ##.># #@# #...# #.... im*,,,**####.#####.###...# #.... i}Q*,,,,,................##****#.... i[*,,***####.######....##,,,*#..... i*,,* #†#### *g..**,,_,,##.... i+*,,* #....# ***,*,,,,,,,#.... g   hobgoblin (asleep) *,,* #.##.###**,*,,,,,,,#.... iI,,,** #......##,,*,ß,,,ß,*.... iI*,,,** ###..P.P...****,,,,,**,###i,i 1810.9 (34.0)i *1.9 (35 i" _itiZz _You see here a ball python skeleton.iLd*############ *****............ ,,,,* #########.########### *,*,* ##.............# #.%..####.#.#####..###..#..†..###.......###.## #...####.#.#####.###.....##,,* ##.># #÷# ....*####.#####@##.,,................##****#...***####.######....##,,,*#.....id# #†#### *g..#*,,_,,##....# *##.#,,,,,,,##.### ,,,**.....##,,*,ß,,,ß,* *,,,** ###..P.P...****,,,,,**,### ,,*,,* #....._....* ***,,,***,*i{uiu82.9 (1.0) _i({i|i***#..............# ,,,* #########.###########..# *,* ##.............# #.%# ,..####.#.#####..###.# #..# ,#..†..###.......###.## #..# ,..####.#.#####.###...# #..### ,,,* ##.># #÷# #...# #..... ,,,**####.#####.###...# #. ,,,,,...........@....##****#. ir,,***####.######....##,,,*#.. ,,* #†#### #g..##,,_,,##....^ ,,* #....# ###.#,,,,,,,#. ,,* #.##.###**.#,#. ,,** #......##,,*,ß,,,ß,*.###..P.P...****,,,,,**,#### ,*,,* #....._....* i***,* ***,* #..#.P.P.#.***,,,,,* *,****iF6Y3i,,,* #########.########### ,*,* ##.............# #.%..####.#.#####..###. ,#..†..###.....# ,..####.#.#####.###...## ,,,* ##.># #÷# #.....*####.#####.###..,,................##*******####.######@...##,,,*#. #†#### #g..##,,_,,##....^....# ###.#,,,,,,,#.....##.###***.....##,,#,ß,,,ß,*,** ###..P.P...****,,,,,**,#### ,*,,* #....._....* ***,,,***,* ***#.P.P.#.***,,,,,* **** ,*,......#*,,,****** *,,,,,ii&4iNiiy .  The helpless hobgoblin fails to defend itself.  You impale the hobgoblin!!  You kill the hobgoblin!i]Si7575.7 (0.8iiZW _Trog accepts your kill.iIiiXi+iiu i i !ia"i#i$i_$i%ir&i&i&ij(i')iN)i)iz*i+,i,i-ip0 i0 You encounter a goblin. It is wielding a +0 dagger, quivering curare-tippeddarts and carrying a wand of charming.i6................##****#.........# ####.######....##,,,*#..........#  #†#### #...##,,_,,##....^....#  #....# ###.#,,,,,,,#.........#  #.##.#####.#,,g...,#.........  #......##..#,ß...ß,*..... i?7 ###..P.P...###*,....**,########  #....._....# ###...#**,* #  #..#.P.P.#.###.@...# *,****####  #........##...###### *,,,,,.....  #.############# ******###  #.##  #.## ##.#i7*******###.. g   goblin (wand, missile, wandering) ...#*,,,,,...... #..#***,****#####. #..#*,,,,,**#####.i97.28.7 (13.0)i>Ugio?,9.7 (14ivi3 _The goblin leaves your sight.iIiֆih  A goblin comes into view.in##****#.# .######....##,,,*#.# #†#### #...##,,_,,##....^....# #....# ###.#,#.iَ# #.##.#####.#:g.....#.##......##..#.ß...ß.*. iN###..P.P...###*.....#*,#.# i!<#....._....# ###...#**,* #.# #..#.P.P.#.###..@..# *,****####.# #.iH##...###### *,,,,,.....# #.#### ******###..# #.# ihK#..# #.# #..# #i1.# *iُ###..# g   goblin (wand, missile, wandering)# *,,,,,......# ..# ***,****#####.# ..# *,,,,,**#####.#iҒFg.0.0)ii,30.7 (1i3i6` _Found a parchment of Call Canine Familiar.i M###.#####.###...# ...............##****# ###.######....##,,,*#......†#### #...##,,_,,##....^...# ###.#..o.j ##.#####.#g......###  #......##..#.ß...ß.*........... #i> ##..P.P...####.....#*,#######..._....# ###@..#**,* #.P.P.#.###.....# *,****####.......##...###### *,,,,,... #.#############******###..#j   gnoll (polearm, asleep)o   orc (asleep)ip g   goblin (wand, missile, wandering)i B:gi i{ i 1iu i]  You encounter an orc and a gnoll. _The orc is wielding a +1 antimagic hand axe.i^ ##.># #÷# #...# #.# ####.#####.###...# #.# ................##****#.# ####.######....##,,,*#..........#i^ #†#### #...##.._..##....^....# #....# ###.#..o.j..#. #.##.#####.#:......##  #......##..#gß...ß.*..........  ###..P.P...#..#*,########.  #....._....# ###...#**,* #. ig_ #..#.P.P.#.###.....# *,****####.  #........##...###### *,,,,,.....  #.#############******###..  #.# #..  #.# #.. ##.# *******###...# *,,,,,......ixg<2ikim9 _Found a bloodstained altar of Trog.i J  You barely miss the goblin.i5 KThe goblin shouts! The orc shouts! You hear a shout! The gnoll shouts!i S.jiq .i .oi 9 giD j)og)ic K   koboldYou encounter a kobold. It is wielding a +1 antimagic short sword.i>! L====3.5 (0.8i ( i* S _The goblin barely misses you.i $You hit the goblin.  You kill the goblin!i' K   koboldi i(  ##.># #÷# #...# #.........# Jayadev the Cutter ####.#####.###...# #.........# Kobold of Trog **.... ................##****#.........# Health: 23/23 ======================== ####.######....##,,,*#..........# Magic: 3/3i-) o========================#†#### #...##.._K.##....^....# AC: 2Str: 16#....# ###.#.......#.........# EV: 14Int: 8#.##.#####.#:.oj...#.........# SH: 0Dex: 14iR) #......##..#$ß...ß.*.......... XL:  3 Next: 100% Place: Dungeon:3  i{) )###..P.P...####@....#*,########. Noise: =--------  Time: 1834.2 (0.7)  i) #....._....# ###...#**,*#. a) +0 short swordi) $#..#.P.P.#.###.....# *,****####. Nothing quivered#........##...###### *,,,,,.....#.#############******###..i* A#.##.. j   gnoll (polearm)#.##.. o   orc i'* ##.#*******###.. K   kobold ...#iG* 5*,,,,,......You barely miss the goblin.ip* The goblin shouts! The orc shouts! You hear a shout! The gnoll shouts!  You encounter a kobold. It is wielding a +1 antimagic short sword. i* _The goblin barely misses you.You hit the goblin.  You kill the goblin!i., : --- i`, _Trog accepts your kill.You have reached level 4!i3 /  --more--iD8/284/44 0% i8gnoll (polearm)i4 _i#.#.#####.###...# #..######## .># #÷# #...# #.# ###.#####.###...# #.# ...........***# ###.######..##..........# #†#### #...##.._K.##....^....# #....# ###.#.......#.# #.##.#####.#:.oj...#.## #......##..#$ß@..ß.*.......... ###..P.P...####.....#*,########.# #....._....# ###...##*,* #.# #..#.P.P.#.###.....# *,****####.# #........##...###### *,,,,,.....# #.#############******###..# #.# #..# #.#  #..# #.# *******###..#H;19H.Ki.i-5.2 (1.0iiG  _The gnoll barely misses you. The orc closely misses you.iF.K.iL#  You barely miss the orc. The gnoll hits you with a +0 halberd.  The orc hits you with a +1 antimagic hand axe.i$y16-----------0------------------------ir$&6.0 (0.8i(i@*a _You feel your power leaking away.i"H.Ki  You barely miss the orc. The gnoll closely misses you.iA&8ii:T _The orc completely misses you. i#.># #÷# .......#.#####.## ...............##**** ###.######....##...##.  #†#### #...##.._..##....^....# ###.#.......#.....##.#####.#:Koj# i#.....##..#$ß...ß.*.. ###..P.P...####.@...#*,########.# #....._....# ###...##*,* #.P.P.#.###.....# *,****###......##...###### *,,,,,....############# ******###  *******## .,,,,,.... iE.K i0orc complet  The kobold attacks as it pursues you!kobold hits you with a +1 antimagic short sword.  The gnoll hits you from afar with a +0 halberd!  Ouch! That really hurt!  You die... i0/28 ------------------------ i/  --more--id ig Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)  d - an orb of glass (worn) iY  ibZ + ia  id Goodbye, Jayadev.48 Jayadev the Cutter (level 4, 0/28 HPs)Began as a Kobold Berserker on Mar 22, 2026.Was a Believer of Trog.Slain by a gnoll... wielding a +0 halberd(15 damage)... on level 3 of the Dungeon.The game lasted 00:20:14 (1848 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb ibe j2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 Ravn ie DgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  11.13219161 RavnMiFi-27 escaped with the Orb9i 9iP 9i ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l