Nmh Player: Jimmyus Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-08.12:00:14.ttyrec Time: (1751976014) Tue Jul 8 12:00:14 2025 Omh( [?1051l[?1052l[?1060l[?1061hOmh*V)0[?7h[?25l[?1cOmh;OmhI?OmhenWelcome, Jimmyus. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur FighterQmhm : b - Minotaurk - Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.Smh9Smh:rk - Kobold l - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.SmhRl - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.Smhfd Tm - Demonspawn n - Djinni jinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.Smh,Bn - Djinni o - Spriggan Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.Tmh"o - Spriggan p - Tengu Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.TmhnKp - Tenguy - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.Xmhm$p - Tengu y - Octopode Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly._mh Up - Tenguq - Oni Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.dmhI ;q - Onir - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away.gmhXP kq - Onir - Barachi gmhP Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.hmh5bp - Tenguq - Oni hmh6Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.hmh:Bo - Spriggan p - Tengu Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.hmh'n - Djinni o - Spriggan Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.kmh m - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow.lmhl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.rmh1 : c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.umha ) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.vmhZ d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.zmh $ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.{mh] f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.~mh~mh EWelcome, Jimmyus the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Minotaur Fightermh(.( a - Fighteri - Artificer Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out.mhԯci - Artificer q - Hedge Wizard Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.mh:mhKZfq - Hedge Wizardr - Conjurer Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.mh~@r - Conjurers - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library.mhKDmhڞmhOJimmyus the FirebugDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Foxfiremhl#.#.# .#####.####.####.......................@......................####.####.####.# .#..##mhWmhWelcome, Jimmyus the Deep Elf Fire Elementalist.It is said that the Orb of Zot exists deep within this dungeon.mhmh Press ? for a list of commands and other information.mh?3q _Found a staircase leading out of the dungeon.mhfmhIRDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.mhOverview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character SpecmhrKies2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.mhɪaInscriptions6.Dungeon sprint modesmhc0Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andmhCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)mh" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelmhDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andmh3  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackmhqmh hv  x: eXamine surroundings/targetsmh"mh)  Autofight:X: eXamine level map (X? for hel[?7lp[?7hmh^  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hmhiB  moving if necessaryin viewmh9  Shift-Tab, p : trigger quivered action; |: toggle view layersmh  if targeted, aims atCtrl-O : show dungeon Overviewmh&  nearest monsterCtrl-A : toggle auto-pickupmhCw  mh  Item types (and common commands)Inventory management:mh?   ) : hand weapons (wield)i : show Inventory listmh^M  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)mh  [ : armour (Wear and Take off)(press twice for pick up menu)mh  ? : scrolls (read)d : Drop an itemmhp!  ! : potions (quaff)d#: Drop exact number of itemsmhn $  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hmhT  " : amulets (Put on and Remove)mh6  % : talismans (eVoke)Item Interaction:mh"mhBmhmh_mhq(mh mh mh} hJimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================mh <.AC: 2Str: 5# .#EV: 11Int: 19####.####.####.SH: 0Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............mhg M-) Nothing wielded####.####.####.Cast: Foxfire# .#..#mh S#Welcome, Jimmyus the Deep Elf Fire Elementalist.mh It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. mh N_Found a staircase leading out of the dungeon.mh 4mh< mh mhmhP + Spells (Memorise)TypeFailure Level  a - ScorchFire6% 2  b - Inner FlameHexes/Firemh 24% 3  c - Volatile Blastmotes Fire/Translocation 24% 3  d - Flame WaveConjuration/Fire 52% 4 mh -5 spell levels left mh ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitmh DescribMemorise|DescribemhHide) Describe|HidemhShow Hide|Showmh. Memorise)  a - ScorchFire6%2  b - Inner FlameHexes/Firemhu *24% 3  c - Volatile Blastmotes Fire/Translocation 24% 3  d - Flame WaveConjuration/Fire 52% 4MemoriseShowmhzmhmhfJimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================.AC: 2Str: 5# .#EV: 11Int: 19mhe####.####.####.SH: 0Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............-) Nothing wielded####.####.####.Cast: Foxfire# .#..##Welcome, Jimmyus the Deep Elf Fire Elementalist.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. mhN_Found a staircase leading out of the dungeon.mh84mhmh][ _You're too inexperienced to learn that spell!mhmh  Spells (Memorise)TypeFailure Level  a - ScorchFire6% 2  b - Inner FlameHexes/Fire24% 3  c - Volatile Blastmotes Fire/Translocation 24% 3  d - Flame WaveConjuration/Fire 52% 4 mh5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitmhYJimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================.AC: 2Str: 5# .#EV: 11Int: 19####.####.####.SH: 0Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............-) Nothing wielded####.####.####.Cast: Foxfire# .#..##Welcome, Jimmyus the Deep Elf Fire Elementalist.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _You're too inexperienced to learn that spell!Okay, then.[3mhS9;49m _mhr5  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mh P  Okay, then.mh mh mh . _mh7mh96 Spells (Memorise)TypeFailure Level  a - ScorchFire6% 2  b - Inner FlameHexes/Fire24% 3  c - Volatile Blastmotes Fire/Translocation 24% 3  d - Flame WaveConjuration/Fire 52% 4 5 spell levels left mh:^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitmhkKmhmhWJimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================.AC: 2Str: 5# .#EV: 11Int: 19####.####.####.SH: 0Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............-) Nothing wielded####.####.####.Cast: Foxfire# .#..## _Found a staircase leading out of the dungeon. _You're too inexperienced to learn that spell! _Okay, then.Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.mh+P  Okay, then.mhmhOmh. _mh   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 1.1   1.7  +1      h + Fire Magic3.2   3.4  +1           c - Armour   0.0   1.4  -2  mh     d + Dodging2.4   2.1  +2      e + Stealth2.4   1.8  +3                                                               [34mh m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsmhPJimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================.AC: 2Str: 5# .#EV: 11Int: 19####.####.####.SH: 0Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............-) Nothing wielded####.####.####.Cast: Foxfire# .#..## _You're too inexperienced to learn that spell! _Okay, then.Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.mh mh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dmh~ iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesmh =Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k umh ?  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nmh m : show skill screen % : character overview Rest: mh x^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour mh when 100 turns over (numpad-5)" : display worn jewellerymh $ : display gold in possession Extended Movement:E : display experience info mhD o: auto-explore G: interlevel travelmhe Dungeon Interaction and Information: Ctrl-F : Find itemsmh O/C : Open/Close door Ctrl-W : set Waypointmh </> : use staircase / Dir., Shift-Dir.: long walkmh؜ S;: examine occupied tile andmh 6  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackmhermhv  x: eXamine surroundings/targetsmh  Autofight:X: eXamine level map (X? for hel[?7lp[?7hmhz  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hmhlK B  moving if necessaryin viewmh  Shift-Tab, p : trigger quivered action; |: toggle view layersmh  if targeted, aims atCtrl-O : show dungeon Overviewmh   nearest monsterCtrl-A : toggle auto-pickupmh'  mha  Item types (and common commands)Inventory management:mh3  ) : hand weapons (wield)i : show Inventory listmh  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)mhX  [ : armour (Wear and Take off)(press twice for pick up menu)mh  ? : scrolls (read)d : Drop an itemmh9  ! : potions (quaff)d#: Drop exact number of itemsmh $  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hmhK`  " : amulets (Put on and Remove)mh mh mhxJimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================.AC: 2Str: 5# .#EV: 11Int: 19####.####.####.SH: 0Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............-) Nothing wielded####.####.####.Cast: Foxfire# .#..## _You're too inexperienced to learn that spell! _Okay, then.Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.mhmhmhGmh{mh+ Your spells (describe)TypeFailure Level  a + FoxfiremhConjuration/Fire 6% 1 Select a spell to describe[!]/[I] toggle spell headersmhW mh mh Jimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================.AC: 2Str: 5# .#EV: 11Int: 19####.####.####.SH: 0mh) Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............-) Nothing wielded####.####.####.Cast: Foxfire# .#..## mhV _You're too inexperienced to learn that spell! _Okay, then.Casting: Foxfire (safe; 6% risk of failure)  mh Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.mh. mh mh mh mhK  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 1.1   1.7  +1      h + Fire Magic3.2   3.4  +1           c - Armour   0.0   1.4  -2  mh    d + Dodging2.4   2.1  +2      e + Stealth2.4   1.8  +3                                                               [34mh# m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsmh" e * Stealth   2.4mho e - Stealth   2.4mh a - Fighting 0.0  b - Unarmed Combat 0.0  c - Armour 0.0  e - Stealth 2.4  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsmh  Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.  * focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.mhmh Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3               b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 1.1   1.7  +1       h + Fire Magicmhc3.2   3.4  +1          mhZ%  c - Armour   0.0   1.4  -2      d + Dodging 2.4   2.1  +2  mh      e - Stealth   2.4   1.8  +3           mh&                                 mhK         mh                  mh           mh          The relative cost of raising each skill is in cyanmh.  The species aptitude is in white.  [?] HelpmhBJ[=] set a skill target  mhl[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsmh f * Spellcasting   3.0mhm Jimmyus the FirebugDeep Elf#Health: 10/10 ========================.#Magic: 6/6========================.AC: 2Str: 5# .#EV: 11Int: 19####.####.####.SH: 0Dex: 15...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............-) Nothing wielded####.####.####.Cast: Foxfire# .#..## _You're too inexperienced to learn that spell! _Okay, then.Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.mhZ g# ##. .#. . #. .#.####.####.####..<...####.####.####. #. .#. .#. .## #mh1a mhMb 21.0 (1 _mhf mhh  mh^3 mhՊ mhN mhq mh mhK, mh$ mhV mh< mhʗ mhՙ, mh mhݜ mha, mh mh mh mhʢ mh mh mh#, mh mh mh, mh mhOkay, then.  Casting: Foxfire (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _ There is a fountain of clear blue water here. mh mh _ mh mh2 mh/............................<.........................##.####.####.####. ##.## .# #...# . mhrK #.⌠.# .#  #...# #   mh##@## 9.0 (8[.....  mhA######   mh mh  mh mh/10.0 (9.0) mh mh- _Found a leather armour. mh>j {<..##.####.####.#### ##.## .# ...# .⌠.# .##...# ##.####.####.##.......@.[.....##########.#### #  mhj +1.0 (1 mho  mhir  mh &.<. .......... ##.####.####.####.  mh ##.## .# #...# . #.⌠.# .# #...# # ##.####.####.#.[.# mhI G.##  mh  mh &2 mh  mh  mhv.<. ... ##.####.####.####. ##.## .# #...# . #.⌠.# .# #...# # ##.####.####.#..#.#.#  mh)## mh mh&3 mh mhQW _You see here a +0 leather armour. mh2  mhf5 Inventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic mhEQ mhQ mhbW mh^..........<.......Jimmyus the Firebug..................Deep Elf##.####.####.####.Health: 10/10 ========================##.## .#Magic: 6/6========================#...# .AC: 2Str: 5#.⌠.# .#EV: 11Int: 19#...# #SH: 0Dex: 15##.####.####.#### mh_pXL:  1 Next:  0% Place: Dungeon:1.........@.......Noise: ---------  Time: 13.0 (0.0)##########.######-) Nothing wielded.#Cast: Foxfire##Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then. _There is a fountain of clear blue water here. _Found a leather armour. _You see here a +0 leather armour. mh9e4 mhu mhI mh mh mh mh mhP _ mhM, mhb mho mhd..........<. ......... ##.####.####.####.# ##.####.## .## #...##...# ..# #.⌠.##.⌠.# ⌠.# #...##...# ..# #.) ##.####.####.####.#.... .........[......@....# 21.0 (8 ##########.##### ........# ######### mh*A2.0 (9 mh mh "' _Found a hand axe. mhcR<.  mh... .####.####.####.# ##.####.####.## #...##...##...# #.⌠.##.⌠.##.⌠.# ##...##...# ...###.)#.####.####.####.#....# [.......@...# .# .#  mh mhA+3.0 (1 mh' mh mhʊ!<. ... .####.####.####.# ##.####.####.## #...##...##...# #.⌠.##.⌠.##.⌠.# .# #...##...##...###.)# .####.####.####.#....# [.# .#  .#  mh mhE&4 mh mhH mh~7<. ... ####.####.####.# ##.####.####.## #...##...##...# ##.⌠.##.⌠.##.⌠.# .# #...##...##...###.)# ####.####.####.#....# [.# .# .#  mh mh&5 mh mhƎ mhk <. .. .####.####.#  ##.####.####.## ##...##...##...# .#  #.⌠.##.⌠.##.⌠.# #.#  #...##...##...###.)# .####.####.#....# [.# .# #   mh mh&6 mh mh mh mh%M mhR. mh< mh  mh...............  mhQ# mh&##.#  mhW#.####.####.## # mh$a..##...##...# . mh|⌠.##.⌠.##.⌠.# #.  mh~x #...##...##...###.)#  mhn###.####.####.#.@..#  mh!X.....[...........###  mh_,######.###########  mh.......# mh mhT mh mh%7 mh mh. mhm  <.  .####.####.# ##.####.####.## # #...##...##...# .# #.⌠.##.⌠.##.⌠.# #.# #...##...##...###.)# .####.####.#..@.# [.### .## #  mhv  mhw &8 mh~  mh  mh V <. ## .#.####.####.# .#.####.####.## .# ...##...##...# .# .⌠.##.⌠.##.⌠.# ##.# ...##...##...###.)# .####.####.#...@# [.### .### #  mh] mhR^&9 mhqc mhe mhM#.####.####. < # ............. #.####.####.# ...##...##...# ⌠.##.⌠.##.⌠.# ##. ...##...##...###@)# #.####.####.#....## ...[...........###  mh[H####.########### mhy mh'30 mhͱ mh mh!".####.####.   .. <. #.##   ...#  .####.####.# ⌠.#  .####.####.## ..#  ##...##...# #.#  ⌠.##.⌠.##.⌠.# ##.#  ##...##...###.@#  .####.####.#....##  [.###  .###  #    mh#        mh* mhG+&1 mh0 mh3Q _You see here a +0 hand axe. mhT M .# ####.####.# J⌠... .. < .##.#........... ... .⌠####.####.## . ..##...##...# ⌠.##.⌠.##.⌠.# ##.##...##...###.)####.####.#....## ..[...........### #####J   endoplasm (asleep) mh mh8&2 mh mh ] _An endoplasm comes into view. mh/a ###.####.# J⌠ ............. ..< .##.##.. .... mh####.####.# .⌠# ..##...##...# # ⌠.##.⌠.##.⌠.# # ..##...##...###.####.####.#....#.[...........### ###.########### ....#  mhB   mhA mh7 mh&3 mh mh'"Q _You see here a +0 hand axe. mh<4 mh mh' _c - a +0 hand axe mh5M .# ####.####.# J⌠... .. < .##.#........... ... .⌠####.####.## . ..##...##...# ⌠.##.⌠.##.⌠.# ##.##...##...###..####.####.#....## ..[...........### #####J   endoplasm (asleep) mh5 mhr= mh=&5 mhG mhJ mh5 L. . .# #. #..####.####.# J⌠.......... .. <..##.#............... #.⌠ mh ####.####.###.. ..##...##...# ⌠.##.⌠.##.⌠.# ##.##...##...###..####.####.#....## ..[...........### ###.########### .... ##### mh  mha &6 mhj  mh  mhZa⌠# .. . ### .# #. #..####.####.# #J⌠.......... .. <.........##.#............... #.⌠####.####.###.. ..##...##...### ⌠.##.⌠.##.⌠.# ##.##...##...###..####.####.#....## ..[...........### ###.########### ....  mh"##### mh5 mh&7 mh mh mhv .. ⌠# . . ### .# #. #..####.####.# #J⌠.. .. <.........##.#............... #.⌠####.####.###.. ..##...##...### ⌠.##.⌠.##.⌠.# ## mh .##...##...###..####.####.#....## ..[...........### ###.########### .... mh&  mh >.JJ mh; &8 mhr  mh ^ _The endoplasm quivers. mh  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. mhO mhVv.Jvv(ally target) mhXW_5----=9 mh] mh5`/ _You conjure some foxfire! mh  .. ⌠# . . ### .# #. #..####.####.###.⌠....... <##J#...............#.###.v.####.####.###..v ..##...##...### ⌠.##.⌠.##.⌠.# ##.##...##...###..####.####.#....## ..[...........### ###.########### mh , mhh  mh vv§§ The foxfire hits the endoplasm. mhg'  mhF(  mh3  The endoplasm is severely wounded.The foxfire hits the endoplasm. mh8 c.§ mhy  mh |..§§§ mh M----1640 mh _§§§ mh M _You kill the endoplasm! mh9 <. #.# .⌠. .#.# . . ###.# #.# .# #. #...# #.####.####.###.⌠.# ........  mh .<.##.## .# #.####.####.###.§§# #.####.####.###..§#  mh .##...##...####.# .⌠.##.⌠.##.⌠.# ##.# mh .##...##...###..# #.####.####.#....##.[ mh@ c.####.# mh w⌠..-1 mh8 3 mhk9  mh:  mhh> , mh3A &  mh_A b- _You start resting. mh F &2 mhF #6 mhF 9====3.0 (2 mhJ  mh M % _Magic restored. mho mhs Your spells (describe)Type mhoFailure Level  a + FoxfireConjuration/Fire 6% 1  mh:Select a spell to describe[!]/[I] toggle spell headers! mh+  Foxfire Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them. Level: 1Schools: Conjuration/FireFail: 6%  Power: 44% Damage: 2x1d6 (max 2x1d9)  Range: N/A  Noise: Almost silent Miscasting this spell causes magic contamination.& mh¤ Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 6% 1 & mhbSelect a spell to describe[!]/[I] toggle spell headers' mh' mh' mh@UJimmyus the Firebug ... #.#Deep Elf .⌠. .#.#' mh%Health: 10/10 ======================== ... .###.#Magic: 6/6======================== ' mh^#.# .# #. #...#AC: 2Str: 5 #.####.####.###.⌠.#' mhEV: 11Int: 19 ..................' mh SH: 0Dex: 15 ....<.........##.##' mh, XL:  1 Next: 16% Place: Dungeon:1 ................@.#' mhL rNoise: ---------  Time: 43.0 (0.0) ' mhl #.####.####.###.⌠.#-) Nothing wielded #.####.####.###...#' mh vCast: Foxfire ...##...##...####.# ' mh .⌠.##.⌠.##.⌠.# ##.# ...##...##...###..# #.####.####.#....## ' mh ...[...........### ####.###########The foxfire hits the endoplasm.  ' mh !xThe endoplasm is severely wounded.The foxfire hits the endoplasm. ' mh.!a_You kill the endoplasm! _You start resting. ' mhQ!&_Magic restored.' mh&' mh&' mh*' mh,' mh5Y #... # .# #.⌠. .# .#  ... . ###.#  #.# .# #. #...##.####.####.###.⌠.#.......#.<.##.##.##.####.####.###.⌠.##.####.####.###...# #...##...##...####.# #.⌠.##.⌠.##.⌠.# ##.# #...##...##...###..##.####.####.#....## ....[.### ' mhY,#####.#' mh_' mhc+4.0 (1' mhwd' mhYf' mhS4' mhY' mhZ' mh ... # .# .⌠. .# .# ... . ###.# #.# .# #. #...# .####.####.###.⌠.# ' mhM......# <.##.## # .####.####.###.⌠.# .####.####.###...# ' mhtY.####.####.#....## ' mh' mh<5' mhp' mhZ( mhM #.. ⌠# ... . ### .# #. #.. #.####.####.###.⌠.#( mhx.....<.........##@## .................##.###.⌠ #.####.####.###...#( mh( mhE&6( mh( mhS( mh ( mhc B( mh ( mh9 ,( mh˙ ( mh ( mh2 ( mh_ ( mh ( mh ( mhU ,( mh ( mh* ( mhx ( mh ( mh ( mh' ( mh: ( mhe ( mhʦ ( mh ( mh ( mhة ( mhC ( mh ( mh ( mh ( mh ( mh ( mh ( mhŰ ( mh ( mhA ( mh ( mh³ ( mh( ( mh̵ ( mh ,( mhʷ ( mh ( mh ,( mh ( mh ( mh ( mh ( mh5 ( mh| ( mhU ,( mh ( mh$ ( mh ( mh ( mh) ( mhD ( mh ( mh ( mh^ ( mh ( mhA ( mhk ( mh ( mh ( mh ( mh: ( mh ( mh ( mh ( mh ( mhd ( mh ( mhi ( mh ( mh ( mh` ( mh ( mh ( mh ( mh ( mh ( mh ( mh ( mh ( mhq ( mh ( mh" ( mh ( mh ( mh ( mh@ ( mh ( mh1 ,( mh) ( mh ( mh ( mh ( mh^ ( mh ( mh> ( mhk ( mhN ( mhW ( mh ( mh ( mh ( mh ( mhX ( mh ( mh ( mhV ( mh ( mh ( mh7 ( mh ( mh ( mh. ( mh ,( mhd ( mh[ ( mh ( mh ( mhS ( mhH ( mh X( mh  ############### ###..............( mh  ##...##.####.####. ( mho #..###...##...##.. #@## #.⌠.##.⌠.##.⌠ #.# #...##...##.. #.. ##.####.####.( mh  #.⌠. ##.####.####. #.................( mh  ##.##..........<.. B   giant cockroach (asleep) ( mh .. ............. B. ##.####.####. ( mh$! 0##.####.( mh( 083.0 (37.0)( mh0) ,4.0 (38( mhk. ( mhP2 b _A giant cockroach comes into view.* mh##################..............##...##.####.####...###...##...##..## #.⌠.##.⌠.##.⌠ #...##...##....###.####.####* mh⌠.#...............#.##..< .. .....* mhCB. ##.####.####..# .# * mh-...##.* mh * mh #5.0 (1* mh .0)* mh* mh* mhoT ##################..............##...##.####.####..###...##...##.## #.⌠.##.⌠.##.⌠###...##...##....###.####.####⌠...............#.##....< .. .....B.###.####.####..# .# ### #...##.⌠.##.⌠* mh,Y * mhZ &6* mh] * mh_ - mhG##################..............##...##.####.####..###...##...##.## #.⌠.##.⌠.##.⌠###...##...##....###.####.####⌠...............#.##....< .. ..B.###.####.####..# .# ### #...##. #.⌠.##.⌠..##..- mh- mhq&7- mh- mhq- mh- mh- mh- mhcn _Sorry, you're not good enough to have a special ability./ mh*)  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0 mhO_ vv, ally target)5----=80 mhc 0 mhf / _You conjure some foxfire!2 mhD,2 mh2 mhp2 mh| §§§v§vB    The foxfire hits the giant cockroach.2 mhg ,2 mhh 2 mhh 2 mhjk 2 mhs  The giant cockroach is almost dead.The foxfire hits the giant cockroach.2 mhy §†v2 mh: 2 mh §§§§§⌠2 mha T----33-92 mh n§§§§§2 mh S _You kill the giant cockroach!4 mh- ##################..............##...##.####.####..###...##...##.## #.⌠.##.⌠.##.⌠###...##...##..§.###.####.####§.###.#.............#§##< †......##.###.####.####. 4 mh48.⌠..4 mh5A-904 mh:4 mh<4 mh #####.##...##.####.####.##..###...##...##.#.## #.⌠.##.⌠.##.⌠.#.####...##...##.#...###.####.####.##.⌠.###.####.####.##.##.##.<..†......#.⌠.###.####.####.##...# .# ##.####.##.### #...##.#.#.⌠.##.⌠.#.#...##.##.####.####.#4 mh# 4 mh| &14 mh[ 4 mh} 5 mh," ###...............##...##.####.####.#..###...##...##...## #.⌠.##.⌠.##.⌠####...##...##....###.####.####.#⌠.###.##.................##@##..........<.†...#.⌠.###.####.####.###.........[.... 5 mh(5 mh,)W6====25 mh].5 mh06 mh ##...##.####.####.#..###...##...##...## #.⌠.##.⌠.##.⌠####...##...##....###.####.####.#⌠##..................#.##<#.@.............⌠.###.####.####.#6 mhu..# .# ##########.### 6 mh6 mhH&36 mh6 mh| _You see here a giant cockroach corpse.6 mh݄  ..###...##...##...## #.⌠.##.⌠.##.⌠####...##...##....###.####.####.##.⌠.###.###..................##.##..<.†...###.####.####.#..# .# ### #...##...........#6 mh 6 mhg $4 6 mh _6 mh 6 mhH S _There is a dry fountain here.6 mh  #..###...##...## #.## #.⌠.##.⌠.##.⌠ #.####...##...## #...###.####.####. #.⌠.###.####.####. #..... ##.##.< #.† #@⌠.###.####.####. #...# .# ##.####. #.### #...## #.# #.⌠.##.⌠ #.. #...## ##. ##.####.####.# .[ #.  .#5 _6 mhOHG ## #.⌠.##.⌠.##.⌠####...##...##....###.####.####⌠.###.#...............##.##.<.†.......⌠.###.####.####..# .# ### #...##. ⌠.##.⌠##########====67 mhJK ##...##...##....###.####.####⌠.###................##.##....<.†.......⌠.###.####.####..# .# ### #...##. ⌠.##.⌠...##....##7 mhS7 mh"T&77 mhY7 mhc7 mh,* ..###.####.####⌠.###.#...............##.##....<.†.....⌠.###.####.####..# .# ### #...##. ⌠.##.⌠.#..##..#...##.####.####..##7 mh3<87 mh*47 mhJ68 mh M8 mhSM8 mhM8 mhO8 mhR,8 mh4W,8 mhW8 mhX8 mhX8 mh\8 mh],8 mh2^8 mha8 mhb8 mh4c8 mhc8 mh e8 mhRf,8 mhf8 mh=i8 mhj,8 mhj8 mhRl8 mhnm,8 mhm8 mho8 mhs,8 mht8 mhux8 mhz,8 mhz8 mh|8 mhf~8 mh~8 mh 8 mh8 mh,8 mhl8 mh8 mh,8 mh8 mh8 mh[,8 mhR8 mh8 mhg,8 mhC8 mh8 mh,8 mh|8 mhF  You see here a +0 leather armour.8 mhM8 mh› _8 mhœ8 mh8 mh,8 mh08 mh8 mh6,8 mh8 mh8 mh,8 mh8 mh8 mh,8 mh 8 mhJ8 mhֲ8 mh8 mhij8 mh8 mh,8 mhI8 mh8 mh68 mh`8 mh/8 mh 8 mh8 mh8 mh8 mhk8 mhi8 mh8 mh8 mhQ8 mhk8 mh8 mh8 mh$8 mh<8 mhb8 mh8 mh8 mhy8 mh8 mh8 mh$8 mhg8 mh8 mh8 mh#8 mh`8 mh8 mh8 mh%8 mh8 mhP8 mh{8 mh8 mh_8 mhs #.†........... #.⌠.###.####.## #...###.####.## #.####...##...# #.## #.⌠.##.⌠.#8 mh4h #..###...##...#...#### ##...##.####.##h......######..........[#.@.##################................8 mhj #################  hh 2 jackals (asleep) 8 mhb| 131.0 (33.0)  2 jackals come into view.8 mhb8 mh98 mhP .hhhhhh 3 jackals (1 wan8 mh~0dering)  The jackal barks! You hear a bark!8 mh!5==2.0 (348 mh8 mhY _A jackal comes into view.: mh#.†.#.⌠.###.####.##...###.####.##.####...##...##.## #.⌠.##.⌠.#. #..###...##...#h..#### ##...##.####.#hh.....######..........[.#..@##.###.................##   jackal: mh|,: mh~h..hh 2 jackals: mh:--3.0 (1.0): mh9 : mh : mhm ⌠.###.####.###.####...##... #.⌠.##.⌠..###...##..hh.#### ##...##.####.#..h....######..........[. #...##################@............... ##################   jackal: mh" : mho : mh : mh : mh l...h: mhO A--4: mh : mh ; mhp]#.⌠.###.####.##...###.####.##.####...##...##.#.## #.⌠.##.⌠.##.. #..###...##...##.h..#### ##...##.####.#..h.h..######.[.#...#.####.##; mhzp)h 2 jackals; mhEr; mhr; mhdzh.h.h; mhM{&5; mh; mh; mhu #.⌠.###.####.####.#...###.####.####.#.####...##...##.#.## #.⌠.##.⌠.##.⌠. #..###...##...##.h..#### ##...##.####.####....h.h.######.[.#...#.####.# # ; mhx ; mhy ,; mh)z ; mh M.h; mhE &6; mh ; mh < mh?|#.⌠.###.####.####.##...###.####.####.##.####...##...##.#.## #.⌠.##.⌠.##.⌠.. #..###...##...##.h..#### ##...##.####.####.#.....h.######.[.#.h.#.####.# # < mh|< mh}< mhKl.h.h< mh&7< mh͋< mhC< mh < mh }Inventory: 3/52 slots Hand Weapons (go to first with ))c - a +0 hand axe Armour (go to first with [)  a - a +0 robe (worn) < mh+ Potions (go to first with !)  b - a potion of magic? mh9 c - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Axes.At 100% training you would reach 14.0 in about 9.6 XLs. Damage rating: 6 (Base 7 x 87% (Str) x 100% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Lizzie Borden took an axe  And gave her mother forty whacks. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.@ mhq @ mho @ mh̺ #.⌠.###.####.####.# Jimmyus the Firebug#...###.####.####.# Deep Elf#.####...##...##... Health: 10/10 ========================#.## #.⌠.##.⌠.##.⌠. Magic: 6/6========================.#..###...##...##... AC: 2Str: 5h..#### ##...##.####.####.# EV: 11Int: 19......h######..........[.... SH: 0Dex: 15@ mhQ #..h###############.### XL:  1 Next: 33% Place: Dungeon:1###...@.............#Noise: ---------  Time: 137.0 (0.0)###################c) +0 hand axeCast: Foxfirehh 2 jackals _You see here a giant cockroach corpse. @ mh M_There is a dry fountain here. _You see here a +0 leather armour.  @ mh 2 jackals come into view.The jackal barks! You hear a bark! _A jackal comes into view.@ mhm @ mh @ mh- q.h.h@ mh/ +5 (0.5@ mhg @ mhJ 0 _c - a +0 hand axe (weapon)D mh  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E mh ,E mh  vh(1 ally target)  You conjure some foxfire!E mh E mh E mh .h.h@vE mh f5----=8.5 (1.0E mh E mhv E _The foxfire hits the jackal but does no damage.G mh_ G mhf #.⌠.###.####.####.##...###.####.####.##.####...##...##...##.## #.⌠.##.⌠.##.⌠.#. #..###...##...##...#h..#### ##...##.####.####.#.......######.[.#...#G mh.g .####h.h.@.# # G mh#j G mh{j G mh*q ^.h.hG mh}q .-9G mhcw G mh z N _Your foxfire dissipates!H mh $  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H mh` H mh4 H mh. H mh .hh@v(1 ally target)H mh [8/10 -----4H mh K--------=40H mh H mh E _You conjure some foxfire! The jackal bites you.I mhBI mhPIs#.⌠.###.####.####.##...###.####.####.##.####...##...##...##.## #.⌠.##.⌠.##.⌠.#. #..###...##...##...#h..#### ##...##.####.####.#.......######.[.#...#.####..hh.@.# # I mh"KI mhQ:.hI mhfQ.-1I mhVI mhYN _Your foxfire dissipates!J mhJ mhn .hYou hit the jackal but do no damage. The jackal misses you.J mhh5=====2.8 (1.3J mhsJ mhS _The jackal barely misses you.K mhz K mhPd9==---4.1K mhK mh _You closely miss the jackal. The jackal closely misses you. x2K mh  You hit the jackal.  The jackal is almost dead.K mhd6-------5.4K mh}K mh܎j _The jackal bites you. The jackal closely misses you.L mh8  You hit the jackal.L mhL mhQL mh>L mh7~h.h(1 wandering)L mhg P====506.7L mhL mhJ _You kill the jackal!M mhCH  The jackal barks!  You hit the jackal but do no damage.You hear a bark!M mhN.hh-------6M mhN>=====8.0M mhWTM mhVi _The jackal barely misses you. The jackal bites you.M mh,M mh #.##  .    [ #...############ ###.h..h@...........#  ################### M mh-c #.##  .    [ #...############ ###.h..h@...........#  ###################   M mhZ  #.##  .    [ #...############ ###.h..h@...........#  ################### M mhCYou hit the jackal but do no damage. The jackal bites you.  * * * LOW HITPOINT WARNING * * *M mh d #.##  .    [ #...############ ###.h..h@...........#  ###################   M mh :  The jackal bites you.M mh ..h2-----------9.3M mh M mh V _* * * LOW HITPOINT WARNING * * *N mhU3N mh5ZInventory: 3/52 slots N mh5Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Armour (go to first with [) N mh5 a - a +0 robe (worn) Potions (go to first with !) N mh6@ b - a potion of magicQ mh Q mh Q mh #.⌠.###.####.####.### Jimmyus the Firebug#...###.####.####.### Deep Elf#.####...##...##...## Health: 2/10====--------------------#.## #.⌠.##.⌠.##.⌠.## Magic: 6/6========================.Q mh #..###...##...##...## AC: 2Str: 5h..#### ##...##.####.####.### EV: 11Int: 19.......######..........[...... SH: 0Dex: 15Q mh #...###############.##### XL:  1 Next: 50% Place: Dungeon:1###..h.h@...........#Q mh? Noise: =--------  Time: 149.3 (0.0)###################Q mhe c) +0 hand axeCast: Foxfirehh 2 jackals  Q mh qYou hear a bark! _The jackal barely misses you. The jackal bites you.  Q mh You hit the jackal but do no damage. The jackal bites you.  * * * LOW HITPOINT WARNING * * *Q mh rThe jackal bites you. _* * * LOW HITPOINT WARNING * * *Q mh' Q mhe Q mh Q mh R mh  Casting: Foxfire (safe; 6% risk of failure)  R mh6 \Confirm with . or Enter, or press ? or * to list all spells.S mhS mhB,S mh.hh@v(1 ally target)S mh85----S mh%50.3 (1S mh}S mh_n _You conjure some foxfire! The jackal closely misses you.T mhE #.⌠.###.####.####.##...###.####.####.##.####...##...##...##.#.## #.⌠.##.⌠.##.⌠.##.. #..###...##...##...##.h..#### ##...##.####.####.#.######.[.#...#T mhE .####...hh.@.# # T mhH T mhQ hh 3 jackals (1 wandering)  Your foxfire dissipates!T mhQ .-1T mh}X T mhV[ Y _A jackal comes into view.U mh  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W mhT  You conjure some foxfire!W mh vhhally target)  The jackal barks!  The foxfire hits the jackal.W mh(W mhD)W mhm)W mhG..h.hh@vW mh.p4--------==2W mh3W mha5a _The jackal is moderately wounded.X mhʚX mhg#.⌠.###.####.####.####.#...###.####.####.####.#.####...##...##...##.#.## #.⌠.##.⌠.##.⌠.##.⌠. #..###...##...##...##.h..#### ##...##.####.####.####..######.[.#..h#.####....hh.@.# # X mhTX mh΢X mh X mhVX mhͨh..h..hhX mh\]3===--3X mhX mhN _Your foxfire dissipates!X mh  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X mhX mh"c #.##  .    X mh"[ #...############## ###...h.hh@.........# X mh!#A ################### X mhG# X mhh#U(1 ally target)X mh#X mhx #.##  .    [ #...############## ###...h.hh@.........#  ###################   X mh  .h.hh@vYou conjure some foxfire! The jackal bites you.X mhn2-------=-4X mhX mhV _* * * LOW HITPOINT WARNING * * *Y mhY mhV#.⌠.###.####.####.####.##...###.####.####.####.##.####...##...##...##.#.## #.⌠.##.⌠.##.⌠.##.⌠. . #..###...##...##...##. h..#### ##...##.####.####.####.# .######.Y mhd1[.#...#.####...h.hh.@.# # Y mhY mhY mhY mhT.h.hhY mh.-5Y mh2 Y mh#N _Your foxfire dissipates!Y mh  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z mh>  You conjure some foxfire!Z mh: .hhh@v(1 ally target)  The jackal bites you but does no damage.Z mhg3----=6Z mhZ mheT _The jackal closely misses you.[ mhl [ mhr T#.⌠.###.####.####.####.##...###.####.####.####.##.####...##...##...##...##.## #.⌠.##.⌠.##.⌠.##.⌠.# #..###...##...##...##...# ..#### ##...##.####.####.####.#.######.[ mh*s [.#...#.####.....hhh.@.# # [ mht [ mh}z W  #.## [ mhz ? [  #...###############. [ mh{  ###.....hh.h@.......#  ################### [ mh1{ [ mh]{ CYour foxfire dissipates![ mhO #.##  [  #...###############.  ###.....hh.h@.......#  ###################   [ mhV .hThe jackal attacks as it pursues you! The jackal bites you.[ mhdWB---7[ mhQZ[ mh\V _* * * LOW HITPOINT WARNING * * *] mh,  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ mh_ mh_ mhwB #.##  [  #...###############.  ###......hhh@.......#  ################### _ mhx (1 ally target)_ mh #.##  [  #...###############.  ###......hhh@.......#  ###################   _ mhĞ .hhh@vYou conjure some foxfire! The jackal misses you. The jackal bites you._ mh:1--2--------8_ mh_ mhV _* * * LOW HITPOINT WARNING * * *d mhd mhtDrink which item? Potions d mh- b - a potion of magic[?] describe selectede mhEae mhfe mhtl #.⌠.###.####.####.####.## Jimmyus the Firebug#...###.####.####.####.## Deep Elf#.####...##...##...##...# Health: 1/10==----------------------#.## #.⌠.##.⌠.##.⌠.##.⌠.# Magic: 2/6========----------------#..###...##...##...##...# AC: 2e mhlStr: 5 ..#### ##...##.####.####.####.#. EV: 11Int: 19 ......######..........[.......... SH: 0Dex: 15#...###############.######### XL:  1 Next: 50% Place: Dungeon:1e mhm[###......hhh@v......#Noise: =--------  Time: 158.3 (0.0)###################e mh4mvc) +0 hand axeCast: Foxfiree mh\mhhh 3 jackals (1 ally target)  The jackal attacks as it pursues you! The jackal bites you. _* * * LOW HITPOINT WARNING * * *e mh~mCasting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e mhmYou conjure some foxfire! The jackal misses you. The jackal bites you. _* * * LOW HITPOINT WARNING * * *e mhgue mhuj6================9.3 (1e mhze mh=}m _Magic courses through your body. The jackal misses you.h mh  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i mh';i mhC#.⌠.###.####.####.####.## Jimmyus the Firebug#...###.####.####.####.## Deep Elf#.####...##...##...##...# Health: 1/10==----------------------#.## #.⌠.##.⌠.##.⌠.##.⌠.# Magic: 6/6========================#..###...##...##...##...# AC: 2Str: 5 ..#### ##...##.####.####.####.#. EV: 11Int: 19 i mhD......######..........[.......... SH: 0Dex: 15#...###############.######### XL:  1 Next: 50% Place: Dungeon:1###......hhh@v......#Noise: =--------  Time: 159.3 (0.0)###################c) +0 hand axeCast: Foxfirehhh 3 jackals (1 ally target)  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The jackal misses you. The jackal bites you. i mhD_* * * LOW HITPOINT WARNING * * * _Magic courses through your body. The jackal misses you.i mhECasting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i mh?Mi mhMi mhXTi mhVc _There is not enough space to conjure foxfire!j mhGj mhN#.⌠.###.####.####.####.##...###.####.####.####.##.####...##...##...##...##.## #.⌠.##.⌠.##.⌠.##.⌠.# #..###...##...##...##...# .#### ##...##.####.####.####.#.######.[.#...#.####......hhh.@......# # j mhLPj mh7R]  Your foxfire dissipates!j mhRYH.hhj mhY,60.3 (1j mhL_j mha} _The jackal attacks as it pursues you! The jackal completely misses you.j mh'  Casting: Foxfire (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k mhJk mh S .hhh@v(1 ally target)  You conjure some foxfire! The jackal barely misses you.k mhS&1k mhYk mh[T _The jackal closely misses you.k mh( k mh #.⌠.###.####.####.####.###.#...###.####.####.####.###.#.####...##...##...##...##.## #.⌠.##.⌠.##.⌠.##.⌠.# ##..###...##...##...##...# #### ##...##.####.####.####.#.######.[.##...#k mh ".#####.......hhh.@.....# # k mh k mhY :.hk mh [2==-2k mh k mhu N _Your foxfire dissipates!k mh#.⌠.###.####.####.####.###.⌠#...###.####.####.####.###.#.####...##...##...##...##.## #.⌠.##.⌠.##.⌠.##.⌠.# ##..###...##...##...##...###. ##...##.####.####.####.#.######.[.##...#.##  ###.......hh.h.@....# # k mh,k mhjk mh .hh.hThe jackal attacks as it pursues you! The jackal bites you.  You die...l mhN0-----l mhH/  --more--m mhq Inventory: 2/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Armour (go to first with [)  a - a +0 robe (worn)n mh  p mh?9p mh;Goodbye, Jimmyus.4 Jimmyus the Firebug (level 1, 0/10 HPs)Began as a Deep Elf Fire Elementalist on July 8, 2025.Slain by a jackal (2 damage)... on level 1 of the Dungeon.The game lasted 00:03:37 (161 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orbp mhp mhp mhP? [?25h[?0c [?1051l[?1052l[?1060l[?1061l