h  Player: Jingleheimer Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-15.02:58:24.ttyrec Time: (1760497104) Wed Oct 15 02:58:24 2025  hd [?1051l[?1052l[?1060l[?1061h hsV)0[?7h[?25l[?1c h hH hWelcome, Jingleheimer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Shapeshifter h hO ha"Jingleheimer the RuffianOctopodeHealth: 14/14 ========================Magic: 1/1========================AC: 1Str: 13EV: 12Int: 12SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) TentaclesNothing quiveredQuill Gem (9000)  hI?.# #.# #.#.# #.# #.##.# #.# #.##.# #.# #.##.##.##.##.....#.####.....#####.......@........####.....######.....##.##.##.##.# #.# #.##.# #.# #.##.# #.# #.#.# #.# #.Lua error: /dgldir/rcfiles/crawl-git/Jingleheimer.rc:126: or '...'expected near '*'Welcome, Jingleheimer the Octopode Shapeshifter.The transcendent Orb of Zot lies far below, as if waiting for you to find it. hFPress ? for a list of commands and other information. hӆ h3[ _Found a staircase leading out of the dungeon. hL   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   e - Spellcasting   0.0   1.2  -1          b + Unarmed Combat 3.0   4.0   0          f + Shapeshifting 3.0   4.8  -1          c + Dodging2.0   3.0   0       d - Stealth [39;49 hj m  0.0   0.5  +4                                                                                [ h% m      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h] a * Fighting   2.0 h c * Dodging   2.0 h b * Unarmed Combat   3.0 ha{o a - Fighting   2.0 hclo c - Dodging   2.0 h9o b - Unarmed Combat   3.0 h  f * Shapeshifting   3.0 hTargetTarget--  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets hp<[?25h[?0c0  hbn- [?25l[?1c ht76.0  -1  current training targets, if any.=] set aall targets h   hmJingleheimer the Ruffian.# #.# #.Octopode#.# #.# #.#Health: 14/14 ========================#.# #.# #.#Magic: 1/1========================#.# #.# #.#AC: 1Str: 13#.##.##.#EV: 12Int: 12#.....#SH: 0Dex: 11.####.....#####XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0).####.....##### hۨ-) Tentacles#.....#Nothing quivered#.##.##.#Quill Gem (9000) #.# #.# #.##.# #.# #.##.# #.# #.#.# #.# #.  Lua error: /dgldir/rcfiles/crawl-git/Jingleheimer.rc:126: or '...' hexpected near '*'Welcome, Jingleheimer the Octopode Shapeshifter.The transcendent Orb of Zot lies far below, as if waiting for you to find it. hDPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. hi hî h1 h h+  h, $ hA, Quiver which action? ([-] to clear) No regular actions available to quiver.  hp, [*/%] inventory[!] focus mode: off|on h h*,Jingleheimer the Ruffian.# #.# #.Octopode#.# #.# #.#Health: 14/14 ========================#.# #.# #.#Magic: 1/1========================#.# #.# #.#AC: 1Str: 13#.##.##.#EV: 12Int: 12#.....#SH: 0Dex: 11.####.....#####XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0).####.....#####-) Tentacles#.....#Nothing quivered#.##.##.#Quill Gem (9000) #.# #.# #.##.# #.# #.##.# #.# #.#.# #.# #.  Lua error: /dgldir/rcfiles/crawl-git/Jingleheimer.rc:126: or '...'expected near '*'Welcome, Jingleheimer the Octopode Shapeshifter.The transcendent Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found h,b a staircase leading out of the dungeon. h8999 _ h 8 h  h B7 h! h# h$ h$B6 h% h' h( h')B5 h) h_+ h/, hj,B4 h, h. h_4 .  #r  ..  .#  .#  h4 .# #. ##.# .# #.# ##@# #.# #.## ##.##  h40#.# #.#.##.## #.# #.#.#.##  h;5.#.##.##.###.....#..# r   quokka (asleep).####.....#####.......<........ h58.####.....###### h;+6.0 (6 hT<e7.0 (73 h? hhBY _A quokka comes into view. h f3 hrf h k hƊ h  hɏ hd] _A quokka is nearby! hF . #r .. .# .# h5G.# #. ##.#  .# #.# ##@#  #.# #.## ##.##  #.# #.#.##.##  #.# #.#.#.## #.## #.....#..#  ...#####   hpG><.   hj . #r .. .# .# .# #. ##.#  h| .# #.# ##@#  #.# #.## ##.##  #.# #.#.##.##  #.# #.#.#.##  h6#.# #.....#..#  ... hlJ  <.   h  h h hs _A quokka is nearby! h\\.... .... . ...#r .... #..# ..#  #.#  #. #.# #.# ##.  #.# #.## ##.#.# #.#.##.#.# #.#.#.#.##.##.##  #.....#..#  .####.....#####  .......<........ h|b hfl8.0 (12 _ heh hi h>..... ###..... ...... .....#r....###.. #. ##.#.#  ##.##  #.# #.## ##.###.# #.#.##.###.# #.#.#.###.##.##.##  #.....#..#####.....##### h Q  Found a stone staircase leading down. h/  --more-- hHk hQqr.rr h]rk 91 _ hw hy h#..>... #>######..$........ ........#......r# h#i#.. #.# #. ##.#.#  ##.##  #.# #.## ##.## hH^#.# #.###.# #.#.#. hi###.##.##.##  ..# ht h~\.r hi10.0 (1.0)0 h1 h9 _Found an escape hatch in the floor. h2}   You tentacle-slap the quokka. You grab the quokka.  The quokka is lightly wounded.=189 _You constrict the quokka. The quokka closely misses you. x2 hE_  You tentacle-slap the quokka but do no damage.You squeeze the quokka.† hl 29 (0.9 _You kill the quokka! h  h hu" h%H _No target in view! h% h% h* h5H _No target in view! h;8 h8 h: hu; hCu8 _ hSb  You see here a quokka corpse. hT hUI7 _ hW hZ h\ h@`X6 h` hb hbB5 hd h$f hg hg:4 hh h!j hxk hkB3 hl hXr- hr... ....### .......  hr#..>... #>.....############......#..@.......-.........................#.......... hs #........######### ######.†## h_s #...# #.##. #.###.# hs(#.##.###.# h{7.9 (6.0-8.9 (72 h} h}2 _You now have 11 gold pieces. h6 h_6 h6 h8 h9 h7@10 hQB h7D hDC79 hE hUG hH h:IB8 hI hJ hLX7 hL hVM hNX6 hO hQ hR hSB5 hT hU hV h5VB4 hV hX hY hYB3 hZ h`e...........................#..........#........######### ######.†## ##...# ##.##.# #. ##.###.#.# #.##.###.## # #.##@##.##  #.# #.#.##.##  #.# #.#.#.##  #.##.##.##  #.....#..#.####.....#####.......<........ .####.....###### hT`J #.....# h?e,27.9 (9 hei8.9 (10.0)2 hdi hkd _c - a scroll labelled BESAIPS JADANO hY hi hts................... Jingleheimer the Ruffian........#.......... Octopode#........######### Health: 14/14 ========================######.†##Magic: 1/1========================##...#AC: 1Str: 13##.##.#EV: 12Int: 12#. ##.###.#SH: 0Dex: 11 htX.# #.##.###.##XL:  1 Next: 20% Place: Dungeon:1#.# #.##@##.##Noise: ---------  Time: 28.9 (0.0)#.# #.#.##.##-) Tentacles#.# #.#.#.##Nothing quivered#.##.##.##Quill Gem (8972) #.....#..#.####.....#####.......<.........####.....#######.....# _You kill the quokka!  ht_No target in view! _No target in view! _You see here a quokka corpse. _You now have 11 gold pieces. _c - a scroll labelled BESAIPS JADANO hu hu hsx hy h:10 h hUC69 h h hڄ h5B8 h hU h#X7 h h hX6 h  h0 hn5 hv hۚ hJingleheimer the Ruffian##...#Octopode##....#Health: 14/14 ========================.....####Magic: 1/1========================.......#AC: 1Str: 13#..>...#EV: 12Int: 12#>.....###########SH: 0Dex: 11>..##......#..........XL:  1 Next: 20% Place: Dungeon:1.......@..............Noise: ---------  Time: 35.9 (7.0)...........#..........-) Tentacles..###........#########Nothing quivered######.†##Quill Gem (8965) ##...###.##.#[15 h.W;12H#. ##.###.#.# #.##.###.###.# #.##.##.## _No target in view! _No target in view! _You see here a quokka corpse. _You now have 11 gold pieces. _c - a scroll labelled BESAIPS JADANOFound a stone staircase leading down.  --more-- h [ 4  hp _3 h6  h  h) B2 h  hͧ  ...... ..... ##...# ##....#  .....#### .......#  #..>...#  ############8.9 (10.0) h >..##......#... ................ h= ............#.............###........#########.. ######.†##. ##. h ..# ##.##.# #. ##.##.# h(  h0  h{ g_No target in view!see here a quokka corps h e. _You now have 11 gold pieces. _c - a scroll labelled BESAIPS JADANO _There is a stone staircase leading down here. h* h h h h9.0)1 _ h6# #.#  #.#  #.#  #.# #.# # #.# 2#  #####   h6 h; hkh40.7 (1.80 ho h>s* _You climb downwards.  hasS_There is a stone staircase leading up here. h  h@  h  h~  h2 1059 _ h .........##...###....#.....####.......#.>...#1...###########>..##......#.............................................#.............###........#########.. ######.†##.##...# hg ##.##.##. ##.###.# h  hو  h g3.2 (2.57 h  hM } _You climb upwards. _There is a stone staircase leading down here. h|\ hk hJingleheimer the Ruffian......Octopode.....Health: 14/14 ========================##...#Magic: 1/1========================##....#AC: 1Str: 13.....####EV: 12Int: 12.......#SH: 0Dex: 11#..>...#XL:  1 Next: 20% Place: Dungeon:1#@.....########### Noise: ---------  Time: 43.2 (0.0)>..##......#.......... -) Tentacles....................... Nothing quivered............#.......... Quill Gem (8957) ...###........#########.. ######.†##.##...#[40 hāZm##.##.##. ##.###.# _Found a stone staircase leading down. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.6 _ h!5 h2#....... ....... . ..... .. ##...#  hA ...##....# .........#### #........# #..@...# 5.2 (2 #>.....########### >..##......#... ........  h'............#.............###........#########.. ######.†##.##...# ##.##.# h3 hr h  h#S_There is an escape hatch in the floor here. h hX h[Jingleheimer the Ruffian#.......Octopode.......Health: 14/14 ========================. .....Magic: 1/1========================.. ##...#AC: 1Str: 13...##....#EV: 12Int: 12.........####SH: 0Dex: 11#........#XL:  1 Next: 20% Place: Dungeon:1#..@...#Noise: ---------  Time: 45.2 (0.0)#>.....###########-) Tentacles>..##......#..........Nothing quivered.......................Quill Gem (8955) ............#.............###........#########.. [33 hm######.†##.##...###.##.# _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an escape hatch in the floor here. h h9 h% hI4 _ h 3 hX  #....... ........ ..... .. ##...# ...##....# .........#### #........# #..>...# #@.....###########7.2 (2 h [>..##......#.......... ................ ....#... ...###........######### .. ######.†# . ##...# ##.##.##. ##.###.# h2  h  h hc _There is a stone staircase leading down here. h7  h Level 1 of the Dungeon<>>>(Press ? for help)#.......    .......  . .....  .. ##...#  ...##....# .........#### h@ q #........# #..>...# #@.....###########  >..##......#..........  .......................  ............#..........  ...###........#########  ..  ######.†## .  ##...#    ##.##.#  #. ##.###.# .#  #.##.###.## #.#  #.##.##.## #.#  #.#.##.## #.# #.#.#.## h k #.##.##.##    #.....#..# hc: I>@ h=>> hl hz#.......Jingleheimer the Ruffian.......Octopode. .....Health: 14/14 ========================.. ##...#Magic: 1/1========================...##....#AC: 1Str: 13.........####EV: 12Int: 12#........#SH: 0Dex: 11#..>...#XL:  1 Next: 20% Place: Dungeon:1#@.....########### Noise: ---------  Time: 47.2 (0.0)>..##......#.......... -) Tentacles....................... Nothing quivered............#.......... Quill Gem (8953) ...###........#########..[39 h}z;49m ######.†##.##...###.##.##. ##.###.# _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an escape hatch in the floor here. _There is a stone staircase leading down here. h{ h~_2 _ h1 hn0 h2K _Found a faded altar of an unknown god. h. .....#.... ##...###....##....#.♣...........####PP....#........# ♣....#b#..>...#P_♣P.....#>.....########.PP..>..##......#.......♣.....@................#........#.......#########....... ######.†## ......# ##...#.##.## ##.##.#b   bat (asleep) ## #. ##.###.#.# #.##.###.###.# #.##.##.## hPP50.2 (31.2 (449 h PPP _A bat comes into view. hg-PP_ h hQP_♣PP hWM _You can't go down here! h ....... ..... #.... ##... ##....##....# .♣...........###♣PP....#....... ♣....#b#..>...# P_♣P.....#>.....########.PP..>.@##......#.♣. #........#.......###........######. ######.†##.....# ##...##.## ##. ## #. ##.###..# ###.## h h hPb_b   h3--=2.2 (18 h'dPPPP h1I _The bat is struck by your quills. The bat hits you. hp#....... ...... h: % #.... ##...# ##....##....# .♣...........###♣PP....#..... ♣....#b#..>...# P_♣P...@.#>####### h_ PP..>..##......#.♣........ h   #..............#.......###........######. ######.†##.....# ##...##.## ##. ## #. ##.###. h  hu(, h6VPP37PP _The bat hits you but does no damage. h:?  You tentacle-slap the bat. hB;†P hEChangeling--34.1 (0.96 hLHPP hNG _You kill the bat! h$!_ h h%P hH _No target in view! h7 3_ hݲ  h HP_ hh H _No target in view! hE h h #.......Jingleheimer the Changeling#.... .......Octopode#.... ......Health: 13/14 ======================--#.... ##...#Magic: 1/1========================##....##....#AC: 1Str: 13.♣...........####EV: 12Int: 12♣PP....#........#SH: 0Dex: 11♣....#†#..>...#XL:  1 Next: 30% Place: Dungeon:1P_♣P...@.#>.....######## Noise: =--------  Time: 54.1 (0.0).PP..>..##......#....... [3 hx3m-) Tentacles.♣...................... Nothing quivered#..............#....... Quill Gem (8946) .......###........######....... ######.†##......# ##...#.##.## ##.##.### #. ##.###.# _The bat is struck by your quills. The bat hits you. _The bat hits you but does no damage.  You tentacle-slap the bat. _You kill the bat! _No target in view! _No target in view! h4==5 h. h$ _HP restored.4 hVG#.... ....... #....# ...... #....###...## ##....##....##.♣...........#### h ♣PP....#........# ♣....#†#..>...##♣P_♣P.....#>.....###### h...PP..@..##......#.....-6.1 (2 h..♣............. #..............# hG.###........#### h..# ######.†## h ?.## ##...# h"Y##.### ##.##.# h6e#. ## #. ##.###.# hIO .# #.##.### h]!.## h 7- h[2PPPP hc _There is a stone staircase leading down here. hgt_♣P hkI_♣P hozP_♣P hw7.1 (13 _PPP h#. ###....# #.#+#...... # #..=...... # #.#....>... .# .........> ..# #...... ...#  #.....#....# 2 #....@.....#  #.#+###.##.#  ..  #.#  .. .  hD:== h hL,*8 (1.7 hT0 h1 _You climb downwards.  Found an escape hatch in the floor.  Found a stone staircase leading down. hM/  --more-- h a _There is a stone staircase leading up here. h  h  h  h  hL  ha u2 _ h  h B1 h  h   h  h B0 he  h  h  hn C39 h  hy  h X8 h  h  #. ### #. ....# #. ###....# #.#+#......## #..####.#....>.....#...........>...####.#..........# hI # #.....#....##....<.....##.#+###.##.##. ...#..#.# hn% .62.8 (5.0 h% e3.8 (67 h,+  h. , _c - a ring of wizardry hVbLevel 2 of the Dungeon<<>>(Press ? for help)#.   ### #.   ....##. ###....##.#+#......## #..@.......# ###.#....>.....# ...........>...# ###.#..........## #.....#....##....<.....##.#+###.##.##.   ... #.   .#.# #.   . ..    .    h l=@< h1 Jingleheimer the ChangelingOctopodeHealth: 14/14 ========================Magic: 1/1========================#.###AC: 1Str: 13#. ....#EV: 12Int: 12#. ###....#SH: 0Dex: 11#.#+#......#XL:  1 Next: 30% Place: Dungeon:2# #..@.......#Noise: ---------  Time: 63.8 (0.0)###.#....>.....#-) Tentacles...........>...#Nothing quivered###.#..........#Quill Gem (8937) # #.....[40 h2 m#....##....<.....##.#+###.##.##. ...#..#.# _There is a stone staircase leading down here. _You climb downwards.  Found an escape hatch in the floor.  Found a stone staircase leading down. _There is a stone staircase leading up here. _c - a ring of wizardry h 3  h5  h7  h= 65 hg>  h>@  hnB  hB B4 hC  h\E  hG  hH B3 hH  haI  hJ  hJ B2 h$K  hQ +#. ....##. ###....##.#+#......## #..........####.#....>.....# ...........>...#  hoR D###.#..........# # #.....#....# #..# 8.8 (5 #.#+###.##.#  #. ... #  #. .#.# #. .. .. #. . ..  hU  h X a _There is a stone staircase leading up here. hm  hn  hr  hw  h} 9.8 (11 _ h d #.... ....... #....# ...... #....###...# # ##....##....# #.♣...........#### ♣PP....#........# h ♣....#†#..>...##♣P_♣P.....#>.....######1...PP..@..##......#........♣.................... #..............#.............###........####.........# ######.†##........## ##...#...##.### ##.##.#.#. ## #. ##.###.#.# #.##.###.## h1  hD%P hFi71.3 (2.529 hLIPP hN} _You climb upwards. _There is a stone staircase leading down here. hU hQuiver which action? ([-] to clear)  hLNo regular actions available to quiver. [*/%] inventory[!] focus mode: off|on h hX-#.... .......Jingleheimer the Changeling#....# ......Octopode h#....###...#Health: 14/14 ========================# ##....##....#Magic: 1/1======================== hː#.♣...........####AC: 1Str: 13 hK♣PP....#........#EV: 12Int: 12♣....#†#..>...# h[SH: 0Dex: 11 hF'#♣P_♣P.....#>.....###### XL:  1 Next: 30% Place: Dungeon:1 hq#...PP..@..##......#..... Noise: ---------  Time: 71.3 (0.0)...♣.................... -) Tentacles#..............#..... Nothing quivered h0........###........#### Quill Gem (8929) .........# ######.†##........## ##...#...##.### ##.##.#.#. ## #. ##.###.#.# #.##.###.##Found a stone staircase leading down. _There is a stone staircase leading up here.  h0_c - a ring of wizardry _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. hJ hPP_PP hF _Clearing quiver. h h+_Inventory: 3/52 gear slots Jewellery (go to first with "=)c - a ring of wizardry Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman Scrolls (go to first with ?)  c - a scroll labelled BESAIPS JADANO  hPotions (go to first with !)  L - a potion of lignification Baublesa - 3 flux baubles hc - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells.  h BYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  hS To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe. h]S hmZ hUh#.... .......Jingleheimer the Changeling#....# ......Octopode#....###...#Health: 14/14 ========================# ##....##....#Magic: 1/1========================#.♣...........####AC: 1Str: 13♣PP....#........#EV: 12Int: 12♣....#†#..>...#SH: 0Dex: 11#♣P_♣P.....#>.....###### XL:  1 Next: 30% Place: Dungeon:1...PP..@..##......#..... Noise: ---------  Time: 71.3 (0.0)...♣[ hJi40m.................... -) Tentacles#..............#..... Nothing quivered........###........#### Quill Gem (8929) .........# ######.†##........## ##...#...##.### ##.##.#.#. ## #. ##.###.#.# #.##.###.## _There is a stone staircase leading up here. _c - a ring of wizardry _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver. hnRPPP ho*8 (0.5 h5wBPP hqy  hy%_c - a ring of wizardry (worn) h*/ h0Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on hԎ  hs #.... .......Jingleheimer the Changeling#....# ......Octopode#....###...#Health: 14/14 ========================# ##....##....#Magic: 1/1========================#.♣...........####AC: 1Str: 13♣PP....#........#EV: 12Int: 12♣....#†#..>...#SH: 0Dex: 11#♣P_♣P.....#>.....###### XL:  1 Next: 30% Place: Dungeon:1...PP..@..##......#..... Noise: ---------  Tim h e: 71.8 (0.0)...♣.................... -) Tentacles#..............#..... Nothing quivered........###........#### Quill Gem (8929) .........# ######.†##........## ##...#...##.### ##.##.#.#. ## #. ##.###.#.# #.##.###.## _c - a ring of wizardry _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver. _c - a ring of wizardry (worn)PP_PP _Clearing quiver. hH _ h 8 _7 h 65 hs `432 h 1 hM 0 h!  ..##.♣PP....#..........#......♣....#†#..>#....#..#♣P_♣P.....#>.. #.........PP..>..##...###..#......♣.....................###............................###....###.............# ....@.........## #.##.### ##.###...#..#.###.# #. ## #...##..##.# #.##.##. ...#. #..# #.# .##.##.###.... ###. #.# .#.#.## .# #.  h L[34m#.# #.#.#. ..# #. #.##.##.#  #.....#. _80.8 (91.8 (10.0)19P_ h / _d - a +6 ring of strength hx _ h 87 hŶ 65 h 43 h 2 h 1 h #..#.###.............# ...................## ..............##.###  #.###...#..#.###.# # #.##...##..##.# #.## #....#.##..# #.# .## ####....####. #.# .#..##.....### #. #.# ## #. #.#... #..............r. .####...#.....)...... ........ ##....###.... .####.. .....# .... #.. r   rat (asleep) ^.....# ... #. h ## .####### .. #.#  #.# # h 19.8 (8.0) hp f90.8 (90 h> l _A rat comes into view. hxA1  ..... ....  #.###...  #.##...#  #....#.##..# #.#  ####....####. #.#  ..##.....### #. #.#  .......@## #.  ...............  .............r.  ..#.....)......  . ##....###....  .....# ....  ^.....# ...  .####### .. #.#  #.#  h  ..... ....  #.###...  #.##...#  #....#.##..# #.#  ####....####. #.#  ..##.....### #. #.#  .......@## #.  ...............  .............r.  ..#.....)......  . ##....###....  .....# ....  ^.....# ...  .####### .. #.#  #.#  ho3 h h%Z _A rat is nearby! h1  ..... ....  #.###...  #.##...#  #....#.##..# #.#  ####....####. #.#  ..##.....### #. #.#  .......@## #.  ...............  .............r.  ..#.....)......  . ##....###....  .....# ....  ^.....# ...  .####### .. #.#  #.#  hQFa  ..... hF....  #.###...  #.##...#  hF9#....#.##..# #.#  ####....####. #.#  htG..##.....### #. #.#  .......@## #.  ...............  .............r.  hGT..#.....)......  . ##....###....  .....# ....  ^.....# ...  h=H .####### .. #.#  #.#  hcO hP h.U h~WZ _A rat is nearby! h{w1  ..... ....  #.###...  #.##...#  #....#.##..# #.#  ####....####. #.#  ..##.....### #. #.#  .......@## #.  ...............  .............r.  ..#.....)......  . ##....###....  .....# ....  ^.....# ...  .####### .. #.#  #.#  h  ..... ....  #.###...  #.##...#  #....#.##..# #.#  ####....####. #.#  ..##.....### #. #.#  .......@## #.  ...............  h%.............r.  ..#.....)......  . ##....###....  .....# ....  ^.....# ...  .####### .. #.#  #.#  h|3 h% h'Z _A rat is nearby! hL........## ........##.### #.###...#..#.###.# #.#.##...##..##.# #.##.#....#.##..# #.# .##.####....####. ...##.....### ####. hMj........###....##......... #....r.. .####...#.....)....... .......<. ##....###.#### #.....# . #. h.M$.^.....# ...# #.##.####### ..# #.# #. hWM... #.# #.#.# #. hXQ hXvr.r h0Yp===1.8 (109 hw_ ha- _The rat squeaks loudly. h .## .##.### #.###...#..#.###.# #. #.##...##..##.# #.##.##....#.##..# #.# .##.#####....####. #.# .#.#..##.....#######. #.# #.#.###....##. #.##.#.r...# #...####...#.....)..<. hT `. ##....###.......####.#.....# .....# #..^.....# ....## #.##.#.####### ...# #.# #.#.... #.# #.##.# #.# h8  h! 3r. h(" j---28 h&  h'  h\ .## .##.### #.###...#..#.###.# #. ##.##...##..##.# #.##.##....#.##..# #.# .##.#####....####. #.# .#.#...##.....#######. #.# #.#..###....##. #.##.#.r....# #..####...#.....).<. h . ##....###.####.#.....# .....## #..^.....# ....## #.##.#.####### ..  h 8  hN =--37 h  h r _The rat is struck by your quills. The rat barely misses you. h ?  You tentacle-slap the rat. hc E† hb h446 ha ] _You kill the rat! h v  hv  h|  hu~ H _No target in view! hp 3 h  ho H _No target in view! h=b3 hRj^ _No target in view! h h% h hH _No target in view! h3 h hH _No target in view! ho3 hq hq hs hy5 _4 hN _No target in view! _ hC You see here a +0 dagger of venom. hx hI3 _ hs hۆ hX2 h h h huB1 hߏ h h hB0 hX hp hzp899 h̠ h=X8 hu h hP..##.....#######. #.# #.#.#.##........###....##. #.##.##.##...........†....### #.....#....................####.....## h..#.....)...............<....... ##....###.......####.....#####.....# #.....### #.....# .^.....# #....## #.##.##.#  hD.####### #...@# #.# #.# #.# - #.....# #.# #.# #.# ##.#.###.# #.# # #..### .# #.# # ....# h- .....#b   bat (asleep) ...... hM8.b..  hg102.8 (8.0)-3.8 (97 h hKV _A bat comes into view. h  #.#  .###....##.   ....†....###  ..........#  )......... hql<  . #......   #.....###   .^ #....##    h #...@# #.# #.# #.#  #.....# #.# #.#  ##.#.###.# #.#  #..### .# #.#  h ....# ht.....# ...... .b.. hso  #.#  .###....##.   ....†....###  ..........#  )......... h!t<  . #......   #.....###   .^ #....##    #...@# #.# #.# #.#  hLt#.....# #.# #.#  ##.#.###.# #.#  hwt#..### .# #.#  ....# .....# .... htF .b..  h{ hA| hp _A bat is nearby! h%  #.#  .###....##.   ....†....###  ..........#  ).........<  . #......   #.....###   .^ #....##    #...@# #.# #.# #.#  #.....# #.# #.#  ##.#.###.# #.#  #..### .# #.#  ....# .....# ...... .b.. hz  #.#  .###....##.   ....†....###  ..........#  ).........<  . #......   #.....###   .^ #....##    #...@# #.# #.# #.#  #.....# #.# #.#  ##.#.###.# #.#  #..### .# #.#  ....# h .....# .... .b..  h h h hZ _A bat is nearby! h@F%  #.#  .###....##.   ....†....###  ..........#  ).........<  . #......   #.....###   .^ #....##    #...@# #.# #.# #.#  #.....# #.# #.#  ##.#.###.# #.#  #..### .# #.#  ....# .....# ...... .b.. h  #.#  .###....##.   ....†....###  ..........#  ).........<  . #......   #.....###   h .^ #....##    #...@# #.# #.# #.#  #.....# #.# #.#  ##.#.###.# #.#  #..### .# #.#  ....# .....# .... .b..  hV  h hI hd h+Z _A bat is nearby! h .......##. #.##.# .....†....### #.....#.. ............####.....## ..#.....)........<..... hj . ##....#######.....### #.....# #.....### #.....# .^.....# #....## #.##.##.# .####### #....#.# #.# #.# #.# #..@..# #.# #.# #. ##.#.###.# #.#  #..### .# #.# ....#..# h\.......b.......... h3 hl4.8 (16 _ h h h( ....†....### #.....#. ...........####.....## ..#.....)........<.... . ##....### h####.....## #.....# #.....### #.....# .^.....# #....## #.##.##.# .####### #....#.# #.# #.# #. #.... #.#  ##@#.###.# #.#  #..### .# #.# ....# ......#........#b....# hDM......#.. h$ h%`55 h+ h- h| ........####.....# ..#.....)...............<... . ##....###.####.....# #.....# #.....### #......^.....# #....## #.##.##. hj .####### #....#.# #.# #.#  #.....# #.# #.#  ##.#.###.# #.#  #@.### .# #.#.........# .........#.. hz.#b....#......# hϊF..# h  h`64 h. h] hN ..#.....).......<.. . ##....###.......####.. #.....# #.....### #......^.....# #....## #.##.# .####### #....#.# #.# #.#  hE`#.... #.#  ##.#.###.# #.#########..### .# #.##......@..# #.##.##....b....##.........##..####.# h#  h `73 h h< h . ##....#######.. #.....# #.....### #.^.....# #....## #.##.# .####### #....#.# #.# #. #.... #.# ##.#.###.# #.#########..### .# #.# #.........#  #.# #.# #....b....# #.........# #... #### #. #$.# h܅ hq&8 h:2 h͌ h h #.....# ### .^..## #.##.######## #....#.# #.#  #.....# #.# #.#.###.# ########..### .# .........# b...### $######### h, h` Yb..b h h=91 h$ h)P _The bat barely misses you. h  #.....# #.....### # .^.....# #....## #.##. .# #....#.# #.# #. #.....# #.# #. ##.#.###.# #. #..### .# #. #.# #.# #.# h\ #..b......# #.# #..  #.### #.#  #.$.#  # h h h hxa100 h h`P _The bat barely misses you. h #.....# #.....### # .^.....# #....## #.## .# #....#.# #.# # #.....# #.# # ##.#.###.# # #..### .# # #.# #.# #.# #..b......# #.# #. #.### #.#  #.$.#  # h  _is nearby! _The bat barely misses you.  The bat is struck by your quills. h.5-189 h] _You kill the bat! h hd0- h hsH _No target in view! h h hL hH _No target in view! hu hv hz h{H _No target in view! hg h h h0 h. h u8 _ h765 hrX4 hC3 h h#.........##.........##.........##.........# h#.........####.. #..............# #.........######.........# #.......@.# ###########   h+7.8 (6 he8.8 (72 h h= _You now have 14 gold pieces (gained 3). h@ hޓ h h h h/10 h hΡC79 h h5 h h.B8 h h^ hB7 h  hI hD h hĨB6 h_ h h h$B5 h٬ hǭ h| hٮB4 h ht h hB3 h h huX2 h h h h8B1 h~ h׷ h1069876 hX5 hE443 h21 hF h 059 h` hB8 h< h76 h" h hB5 h  hC4 hH hg hB3 h h% hX2 h h h hB1 h hp h hSB0 h h h hC49 h h h hB8 h h hX7 h h  h  hx B6 h#  hA hX5 hl h h hB4 hx h h h)B3 h h h- hB2 hJ  h  hS" h"B1 h # h/$ h*&X0 h& h:( h)Y39 h* h_+ h0- h-B8 h- hh1 h2 h3B7 h3 h5 h6X6 h6 h8 h8 h?9B5 h;, h~< h<B4 h= h@ hB hBB3 hC hJ hK hKB2 hLM hO hQ hQB1 h S hU hV hVB0 hW hXZ h] hb];29 h^ ha hc hgcB8 hd h5g h*{ h=##.♣......... Jingleheimer the Changeling.>#.. ..##.♣PP....#... Octopode.....#......♣....#†#. Health: 14/14 ========================#....#..#♣P_♣P.....#> Magic: 1/1========================#.........PP..>..##. AC: 1Str: 13.####..#......♣......... EV: 12Int: 12............###......... SH: 0Dex: 11. #.................###. XL:  1 Next: 50% Place: Dungeon:1 h#..#.###@............# ## Noise: ---------  Time: 172.8 (54.0)...................##-) Tentacles..............##.###Nothing quivered##.###...#..#.###.###. # Quill Gem (8828) #.##...##..##.###.##.###....#.##..###.##.##.## ####....####.###.##.#.#. ..##.....#######.###.#.#.#. ........###....##..##.##.##  _You kill the bat!  hڂ_No target in view! _No target in view! _No target in view! _You now have 14 gold pieces (gained 3).  Found a stone staircase leading down. h//  --more-- h^_P h\! h'v 3.8 (557 _ h) h) h~ h h##.♣......... Jingleheimer the Changeling.>#.. ..##.♣PP....#... Octopode.....#......♣....#†#. Health: 14/14 ========================#....#..#♣P_♣P.....#> Magic: 1/1========================#.........PP..>..##. AC: 1Str: 13.####..#......♣......... EV: 12Int: 12............###......... SH: 0Dex: 11. #.................###. XL:  1 Next: 50% Place: Dungeon:1#..#.###@............# ## huNoise: ---------  Time: 173.8 (0.0)...................##-) Tentacles..............##.###Nothing quivered##.###...#..#.###.###. # Quill Gem (8827) #.##...##..##.###.##.###....#.##..###.##.##.## ####....####.###.##.#.#. ..##.....#######.###.#.#.#. ........###....##..##.##.##  _You kill the bat! _No target in view! _No target in view! _No target in view! _You now have 14 gold pieces (gained 3). _Found a stone staircase leading down. h hY h  hn h65 h^ h/ hnB4 h h ht hB3 h h! hi# h#B2 h$ hD& hR' h'B1 h' h) h3*X0 h* h0#.....##.....##.....# #....#.....# ### #... #.....# ..# ##.....###..# ####......$...#..####.♣.... .......@#.....##.♣PP.... h 1V80.8 (7#.#####.....#......♣.... ##....#..#♣P_♣P... ##.........PP..>. ...####..#......♣..... ..............###..... .#.##................ #..#.###............ ................... h1 h?68_ h 8c _There is a stone staircase leading down here. he he h:f hh hj hp`19 _ h=s] #.....# #.....# #.....#  #.....# # #.....# ### # #.....# ..# ##.....###..# ####...#..####.♣ ht........>#.....##.♣PP##.#####.....#......♣....#..#♣P_♣P. ##...PP..> ...####..#......♣ ........###.#.##....#..#.###. hP1.8 (1_2.8 (28 h > _You now have 25 gold pieces (gained 11). hd h hJingleheimer the Changeling#.....#Octopode#.....#Health: 14/14 ========================#.....#Magic: 1/1========================#.....##... AC: 1Str: 13#.....# ### #... EV: 12Int: 12#.....# ..# #... SH: 0Dex: 11 h)M...#.....###..# ####... XL:  1 Next: 50% Place: Dungeon:1.......@...#..####.♣.... Noise: ---------  Time: 182.8 (0.0)........>#.....##.♣PP... -) Tentacles##.#####.....#......♣... Nothing quivered##....#..#♣P_♣P.. Quill Gem (8818) ##.........PP..>...####..#......♣.... ..............###.... h .#.##................ #..#.###............  _No target in view! _No target in view! _You now have 14 gold pieces (gained 3). _Found a stone staircase leading down. _There is a stone staircase leading down here. _You now have 25 gold pieces (gained 11). hS hC h2 hs h7#.....##.....# #.....# #.....# #....#.....# ### #.#.....# ..# #....#.....###..# ####............#..####.♣... h\#.....##.♣PP3.8 (1##.#####.....#......♣. ##....#..#♣P_♣P.....PP..>...####..#♣..... h..............###..#.##.......#..#.###........# hH h&_ h c _There is a stone staircase leading down here. hvSX[?25h[?0c  Search for what [? for help]?  hA [?25l[?1c h d _Okay, then. h  h &_ h$ . _ hX[?25h[?0c  Search for what [? for help]?  hk [?25l[?1c hw h8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:1] a faded altar of an unknown godc - [D:1] a stone staircase leading down  hM d - [D:1] a +0 dagger of venome - [D:1] a staircase leading out of the dungeon  f - [D:1] a stone staircase leading down  g - [D:1] a dispersal trap  h - [D:1] an escape hatch in the floor h. #.....#Jingleheimer the Changeling#.....#Octopode#.....#Health: 14/14 ========================#.....##.... Magic: 1/1========================#.....# ### #.... AC: 1Str: 13#.....# ..# #.... EV: 12Int: 12...#.....###..# ####.... SH: 0Dex: 11...........#..####.♣..... XL:  1 Next: 50% Place: Dungeon:1........@#.....##.♣PP.... Noise: ---------  Time: 183.8 (0.0)##.#####.....#......♣.... -) Te hj 7ntacles##....#..#♣P_♣P... Nothing quivered##.........PP..>. Quill Gem (8817) ...####..#......♣...................###..... .#.##................. #..#.###............. ...................#  _There is a stone staircase leading down here. _You now have 25 gold pieces (gained 11). _There is a stone staircase leading down here.  Search for what [? for help]? _Okay, then.Search for what [? for help]? @ _ h  h  h  h &_ h 4.8 (16 __ h(~ ###########  #........S# 2 # #########  h S   ball python (constriction, asleep)  h hg5.6 (1.85 h h(} _You climb downwards. _There is a stone staircase leading up here. hj########### #.S##......<#.##########.#.### hEr SS)The ball python hisses angrily. hsp===604 hw hyY _The ball python closely misses you. h_   h A You tentacle-slap the ball python. h /.  h q6--73 h=  h O _You kill the ball python! hU  h.V 8-- h)Z  h8\ H _No target in view! hF  h٤  h  hҪ H _No target in view! hug h[oLevel 2 of the Dungeon<<<>>(Press ? for help)########### #.......@.##.   ######......<#.##.   ....##########.##. ###....# ho9 .##.#+#......# ### #..........# ###.#....>.....# ...........>...# ###.#..........## #.....#....##....<.....##.#+###.##.# ho~#.   ... ##.   .#.#  h"ph#.   .. ..    #. . hrm ..   hXM@< h h3  Jingleheimer the ChangelingOctopodeHealth: 14/14 ========================Magic: 1/1========================AC: 1Str: 13EV: 12Int: 12SH: 0Dex: 11###########XL:  1 Next: 60% Place: Dungeon:2#.......@.#Noise: =--------  Time: 187.6 (0.0)#......<#.#-) Tentacles#########.#Nothing quivered.#Quill Gem (8813) ##The ball python hisses angrily. _The ball python closely misses you.You tentacle-slap the ball python. _You kill the ball python! _No target in view! _No target in view! hf h2 _########### #.........# ##.#-8.6 (1 #########.# .# ## - _There is a stone staircase leading up here. h3 h  h hg91 _ h h&h#.....##.....##.....##.....##....#.....# ### #....#.....# ..# #.......#.....###..# ####........#..####.♣.....1......##.♣PP....##.#####.....#......♣....##....#..#♣P_♣P...##.........PP..>....####..#......♣...................###..... .#.##................. #..#.###............. ...................#  hM h h"i91.1 (2.509 h hV( _You climb upwards.  hU_There is a stone staircase leading down here. h  h Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on h&  h' :#.....#Jingleheimer the Changeling#.....#Octopode#.....#Health: 14/14 ========================#.....##.... Magic: 1/1========================#.....# ### #.... AC: 1Str: 13#.....# ..# #.... EV: 12Int: 12...#.....###..# ####.... SH: 0Dex: 11 h ...........#..####.♣..... XL:  1 Next: 60% Place: Dungeon:1........@#.....##.♣PP.... Noise: ---------  Time: 191.1 (0.0)##.#####.....#......♣.... -) Tentacles##....#..#♣P_♣P... Nothing quivered##.........PP..>. Quill Gem (8809) ...####..#......♣...................###..... .#.##................. #..#.###............. ...................#  _You kill the ball python! _No target in view! _No target in view!  hR _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. hV  h 8_ h  hIR8 _76543 h_J21 hn0 hک hGD799 hS h h87 h h h- hsB6 h hV h| hǶB5 h hW h hHB4 h h7 hX3 hg h+ h hB2 hQ h h# hB1 h h h089 h h hKB8 h h h X7 h h h hB6 h: h& hB5 h& h h h| hB4 hM h h hB3 h~ h h hB2 hJ h h hB1 h h hk hB0 h0 h h hZC79 hR h h #..#. ####.##### # #....##........### h_ #.....#....#...... #..##......#.#.## #..##.....#.#..###.####..##........ #.........##.....#. #.#.##.......##.# # h&.#..........##.# #.......####.###.......# #.......#### h#........ ........##..#.......####...... h#....?..# #......J   endoplasm (asleep)#...!...# #.. h #J......# .......#.... h2R. ##... h 12230.0) h f2.1 (318 hG hp] _An endoplasm comes into view. h C3 hE h G hۗP #..#.   #.... #........ #..##. # #..#. ##.####..##....... #.........##.... #.......#.##... #.....@.#..... #.......# #.......#  hn#........  #.......## #....?..#  #...!...#  #J......#  .  h}.D #..#.   #.... #........ #..## h/. # #..#. ##.####..##....... #.........##.... #.......#.##... #.....@.#..... #.......# #.......#  #........  #.......## #....?..#  #...!...#  #J......#  .  h$4 h4 h9 hq<a _An endoplasm is nearby! h0  #....##........#   #.....#....#.....  # #..##......#.#.##   h2L#. #..##.....#.#..#  #.####..##..........   #.........##.....#   #.#.##.......##   #.......#..........##.   # he.####.......##.   #.# # h.###   #......   #####.......  h  #....?..# #   h #...!...# #   h' #J......# #   hO ##.###### . ##    hJ h CJJ. h k3.1 (1.0)7 hn  h ^ _The endoplasm quivers. h\  #.....#....#....  #. #..##......#.#.#   #. #..##.....#.#..  #.####..##..........   #.........##.....#   ##.##.......##   #.#...##   #.####.##   #.# #.##   #......   #####.......   #....?..# #   #J..!...# #   #.......# #   ##.###### . ##   #!   .^ hFJ...46 h h #. #..##......#.#  #. #..##.....#.#. #.####..##.......  #.........##.....#  ##.##.......#  #.#...  #.####.  #.####.  #....  #####.......  #J...?..# #  #...!...# #  #.......# #  ##.###### . ##  #!    #..^  .## hE*J.. h`55 h` h h w  You tentacle-slap the endoplasm.  The endoplasm is moderately wounded. hwR=64 h)x hV hTV _The endoplasm barely misses you. h  You tentacle-slap the endoplasm but do no damage.You squeeze the endoplasm. hj. h&h873 h hnM _You kill the endoplasm! h_W hX h^ haH _No target in view! h h h hH _No target in view! h?C hC hI h[LH _No target in view! h_3 h] hH _No target in view! h53 h; h=H _No target in view! hwt3 hv huy hb}_2 _ h1 hو hy  ##.####..##....   #.........##.....#...   #.......#.##.##   #.......#.....#   #.......####.......##.   #.......######    h#...........##..   #.......####...   #....@..# #...- #...!...# #..   #.......# .......#    h3##.###### . ##   #!#..   #. .^... #. .#### hb  h3+9.1 (2 h-30.1 (30 h hN _No target in view! _d - a scroll labelled QUYRERREOFO h7a ha hb he hg hmnY69 hqq   #.........##.....#   ##.##.......##   #.#...##   #.#### hq.##   #.####.##   #.....   #.......####.......   #.......# #   #.# #   #.......# #   ##.###### . ##   #!    #..^  #. .###   hRrg  ##  h5v+1.1 (1 hve2.1 (28 h/{ h ~Y _f - a fuming brown potion h,3 h hD  hA  h 76 h  h  h B5 h  h  h* X4 h  h .  ###....  #.......####.......  #........  #.......####.......  #.......# #.......  #.......# #......  #.......# #  h " ##.###### . #  #@##  #.# .^  #.#  hZ  .#  #.#   #.#  #.#  h #.# #.#   h>! +6.1 (4 h! e7.1 (53 h%  h*( [ _j - a bubbling black potion h  hB  hq  h,  h  he `210 h&  hT  h C59 h!  hd  h  h X8 h  ha  h B7 h  h  h^ X6 h  h~  h  hH B5 h  h  h<  h X4 h  h  h B3 h  hP  hC  h B2 hl  h   h  hS B1 hI  h  h  h B0 h  h  h  h! ;49 h  h!  h#  h4$ B8 h]%  h= @ #.# ... # #.# .... # #.# #... #. #.# #... # #.##•.# # #.#..# # ##.#.# #. #....#  #. #...#. #...## #####    h}B 052.1 (15.0) h$C f3.1 (167 h(G  hH d _e - a scroll labelled PUYSEU ZA XITZ h 3 h  h{  hm  h n6 h &.#  .# ..b.#.# .....# .....#.# #...#.# #... #.##•.# #.#..###.#......#.#....######### hj {b   bat (asleep) hh 4.0)5.1 (25 h  h V _A bat comes into view. ha  #.# #.# ..b.  #.# ....  #.# .....  #.# #...  #.# #...  #.##•.#  #.#..#  ##.#@#  #....#  #....#  #....#  ###### h hHO #.# hc #.# ..b.  h2C #.# ....  hC #.# .....  h;c #.# #...  h! #.# #...  #.##•.#  hm #.#..#  ##.#@#  #....#  #....#  #....#  ###### h  h>  h  h[ h  h h6_A bat is nearby! h h1 #.# #.# ..b.  #.# ....  #.# .....  #.# #...  #.# #...  #.##•.#  #.#..#  ##.#@#  #....#  #....#  #....#  ###### h #.# #.# ..b.  #.# ....  #.# .....  #.# #...  #.# #...  #.##•.#  #.#..#  ##.#@#  #....#  #....#  #....#  ###### hv hJZ _A bat is nearby! hs #.#  #.# ....  #.# ..b###   #.# ##.   #.# ......#.   #.# #....#.   #.###...#.   #.##•#.   .#.#.   ##.#.##.   #....# #.   #....# #..   #....# ###   ######      h6.1 (14 _ h h  #.# .##### #.# . #.# .....#  #.# ..b..# #### #.# #.....# #. #.# ......# #. #.# ##......# #. #.###.......# #. #.##•#. #.#.#. ##.#.##. #....# #. #....# #... #....# #### ######  h$ B h ^.bb hP `73 hw  hf #.# .^.....#.# .bg..#. .#######.# .......#.# .....# #.# .....# ######.# ##.....# #.#.# #......# #.#.# ##.b....# #.#.###.@.....# #.#.##•.####### #..#.#.##.#.##.#....# #.#....# #.... g   goblin (asleep)#....# ##### bb 2 bats (1 asleep)###### h q  A goblin and a bat come into view. h  h ~=82 h  h P _The bat barely misses you. hu  You closely miss the bat. Your grab misses the bat.The goblin shouts!  The bat is struck by your quills. hxv , hQw  hw  h# 9..gb†g   bat9=9.0 (0.91 h9  h G _You kill the bat! hK t # .^.........#. .######g......  b##### #.. h, . ##@†##.......##•.####### #.#..###.#.##....#.......#....########### h  h  hT  h 7.g.b h p-60.0 (1.00 hZ  h : _The bat hits you but does no damage. hb ?  You tentacle-slap the bat. hb  h*j @.g† hj  h|r ?#.##..... Jingleheimer the Changeling#.# .....# .^..... Octopode#.# .....#. .###### Health: 14/14 ========================#.# .......Magic: 1/1========================#.# .....#AC: 1Str: 13#.# g....# ##### EV: 12Int: 12#.# ##.....# #.... SH: 0Dex: 11 hs #.# #†.....# #.... XL:  1 Next: 100% Place: Dungeon:1#.# ##@†....# #.... Noise: =--------  Time: 260.9 (0.9)#.###.......# #.... -) Tentacles#.##•.####### #.... Nothing quivered#.#..###.... Quill Gem (8740) ##.#.###....#....##.... g   goblin#....##....#....############You closely miss the bat. Your grab misses the bat.The goblin shouts!  The bat is struck by your quills. _You kill the bat! _The bat hits you but does no damage.  You tentacle-slap the bat. hdu _You kill the bat!You have reached level 2! h /  --more-- hJC9/192/22 0%  h/R hT4 _ h`##.######. ## # .^.....#. .######...  g##### h #@. ##.†##.......##•.####### #.#..###.#.##............##### h h *.g h w-1.9 (1.039 _ h hfp _You see here a bat corpse. h$B  You tentacle-slap the goblin. h{5)4=28 _You kill the goblin! hjf 3 hAh  hj H _No target in view! h 3 hV  h H _No target in view! hJ h K h R h  #.# .....# #..^. .######.. # #######)....†.##@†##...#•.#######..## ...###### hS ho-37 _ h1 hz h  #.# .....# .^ #.# .....#. .##### #.# .......  #.# .....# #.# .....# #### #.# ##)....# #... #.# #†.....# # #.# ##.†....# # #.###@......# # h!  #.##•.####### # #.#..## ##.# # #.... # #....# # #....# #### ######  h)  h z-46 h  h$  h)o   #.# .....#. .####   #.# .......   #.# .....#   #.# .....# ###   #.# ##)....# #..  heo {  #.# #†.....# #   #.# ##.†....# #   #.###.......# #   #.##@.####### #  ho  #.#..## #  #.# #   ho  #.... #   #....# #  h p -  #....# ###   ######    h| 55 _You see here 2 flux baubles. h  h> `64 h  h 3 _a - 5 flux baubles (gained 2) h! h%"Quiver which action? ([-] to clear) No regular actions available to quiver.  h="[*/%] inventory[!] focus mode: off|on hH hMY #.# .....#. .#### Jingleheimer the Changeling  #.# .......Octopode  #.# .....#Health: 19/19 ========================   h#.# .....# ### Magic: 2/2========================  #.# ##)....# #.. AC: 1 hž>Str: 13   h#.# #†.....# #.. EV: 12Int: 12   h#.# ##.†....# #.. SH: 0Dex: 11  hn  hh#.###.......# #.. XL:  2 Next:  4% Place: Dungeon:1  #.##@.####### #.. Noise: ---------  Time: 266.9 (0.0)  #.#..## h#.. -) Tentacles  ##.#.## hҿP#.. Nothing quivered   h#....##.. Quill Gem (8734)  hI #....##..  #....####  ######  hgF  You tentacle-slap the goblin.  h%_You kill the goblin!  h_No target in view! _No target in view! _You see here 2 flux baubles.  h_a - 5 flux baubles (gained 2) h h h  h8_Clearing quiver. hԱI h. hZ h{u3 _ h hU,2 hv h h" hB hB1 h h h4 hB0 h h~  Things that are here:  a +0 dagger; a goblin corpse h hM hnB29 _ h h\ h hB8 h? hK h hB7 h} h h h,6 hA hF hK h h/B5 h h2 h hB4 h= h hg hB3 h h0 h=X2 h9 h h  h. B1 h  h4 hV hB0 h} h h hC19 h? h hw hB8 hj h h hB7 h" hV h  h9 ,6 hZ  h#! h# h1% h%,5 h% h|& h~( hK* hz*B4 h+ h- h. h /B3 h0 hE1 h2 h2B2 h3 h81 h9 h9B0 h: h3< h=Y09 h> h0@ hA h)BB8 hC h\D hE h.FB7 hF hG hIX6 hJ hNN htO hOB5 hQ hR hT h-TB4 hT hU hAV hvVB3 hV hW hNX hXB2 hHY hZ hH\ h\,1 h\ h] hF` hIbX0 hAc hXgp699 hg hoi hj h#...  h##..###....##.#####.....  h.'##.###.####..# ##....  #..#..####.##### ##... hQE  hz13040.0) h1f7.9 (413 hb ht> _You now have 36 gold pieces (gained 11). h h h1 hv h h21 h hn0 h h{ hC89 h h hn hB8 hx h hU hB7 hh h h hB6 h~ h h h'B5 h h h hX4 hw h hB3 h= h3 h h8B2 h h h4X1 h hQ hX0 hT h h hUC79 hB h h hB8 h h h hB7 h h  hf  h B6 h  h  h h)B5 h h#n4 h h, h X3 h# h$ h$B2 h% h( h*X1 h>+ h7. h3n0 h4 h5 h5C69 h6 h-9 h: hv:B8 h: h= hi>X7 h> h? hW@ h@B6 hA h9C hbD hDB5 hUE hG h5IX4 hI hK h M h@MB3 hM hN hoO hOB2 hP h S hT hUB1 hU h=X hY hZB0 hZ h\ h`^ h^C59 h_ hda hb h;cB8 hPd he h$g hcgB7 hMh h;i h%j hXjB6 hj hk hl hlB5 hkm hVn hn h8oB4 ho hu hv h{wB3 h x hz h){ h]{B2 hL| h} h{~ h~B1 h h h hB0 h hK h[ hC49 h= h hX8 h h> hX7 h h h+ hB6 ha hC hĜ h#B5 hi hؠ hX4 h h h: hxB3 h h2 h hbB2 h hV h޷ hB1 h] h h hB0 hȾ h h hgC39 h} hH h h*B8 h' hq hB7 h h h h hdB6 h h h h1B5 hZ h6 h" hwB4 h h h hB3 h h h& hXB2 h hI h3 huB1 hG h{ h hhB0 hl h he hC29 h h  h,  hz B8 hN  hm  h* n7 h  h  h B6 hO  h<  h  h2 B5 h2  h  h  h B4 hY  hc  h4  he B3 h  h  h  h B2 h  h  h  hB B1 h  h"  h#  h$$ B0 h$  h%  h& Y19 h&  h'  hp(  h( B8 h(  h)  h|*  h* B7 h+  h+  hT,  h, B6 h,  h0  h2  hY2 B5 hQ3  h4  h5 X4 h6  h8  h9  h): B3 h:  h<  hs> X2 hE?  hC d  You see here a quokka skeleton. hC  haD I1 _ hD  h'F  h7G  hG B0 h5H  hI  hJ  hK C09 hK  h,M  h)N  hyN B8 hN  hzP  hQ X7 hQ  hR  hS X6 h{T  hJV  h:W  hW B5 hjX  hY  hZ  h [ B4 h[  h]  hW^ X3 h^  h`  h`  ha B2 ha  hc  hd  he B1 he  hg  h=i  hi B0 h&j  hnk  hdl  hl D599 h;m  hOo  hp  hq B8 hq  hnt  hu  hv B7 hv  h,y  h  h?  h? B3 hi 210498 ##.......####.....#########.....###..#.....#..####....##..##.##.##.##).###....#.###.#.#.#.#.###.###.....###.##.#.#.##.###.####.#.###.##.##.##.##.###.# ##..####.###.##.##.###.#### ....# #.###.###.###.###..# ....# #.##.####.@###.##..# ....# #......#......#.####[ hj m ....# ##..##.#......### ....####..##........# .........#####......# ....###### #......# ....# #... ....# #...... ##### ########452.9 (145.0)367 hp = _You now have 45 gold pieces (gained 9). hL  h  h  h] H _No target in view! hL h h hL h" h6 _ h54 h32 hH1 h0 ho39 hFn8 hdp  There is a staircase leading out of the dungeon here. ht7 _ hzn6 h5 h`......# ######.÷## ..............#### ##...# .........##.####.# ##.##.# #...#..#.###.###.###.###.######## ...##..##.###.##.##.###.##......# .#.##..###.##.##.##.##.###......# ...####.###.##.#.#.##.###.......# .#######.###.#.#.#.#.###.#......# ###....##..##.##@##.##..##......#65.9 (12.0)†....###..#.....#..###.......#......####.....######.......# )...............<.........####### ###.####.....######## # #.....###..#.....#..### # #....##..##.##.##.##).## # #....#.###.#.#.#.#.###.##  #.....###.##.#.#.##.###.## h[ _Done exploring. hC3 hZE h`0.0)..<..... hma hi hokE _Done exploring. h hQ hc h- ; h[ _Done exploring. h h hp hh; hl hE _Done exploring. hj[?25h[?0c  Search for what [Enter for "@", or ? for help]?  h3 [?25l[?1c hˑ  h p10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a staircase leading out of the dungeonb - [D:1] a +0 flail  c - [D:1] a stone staircase leading down  h 2d - [D:1] a faded altar of an unknown god  e - [D:1] a stone staircase leading down  f - [D:1] an escape hatch in the floor  g - [D:1] a +0 dagger of venomh - [D:1] a stone staircase leading down  i - [D:1] a dispersal trap  j - [D:1] a +0 dagger h  h  h ##.............# ######.÷##Jingleheimer the Changeling ..............#### ##...#Octopode .........##.####.# ##.##.#Health: 19/19 ======================== #...#..#.###.###.###.###.######## Magic: 2/2======================== ...##..##.###.##.##.###.##......# AC: 1Str: 13 .#.##..###.##.##.##.##.###......# EV: 12Int: 12 ...####.###.##.#.#.##.###.......# SH: 0Dex: 11 .#######.###.#.#.#.#.###.#......# XL:  2 Next:  4% Place: Dungeon:1 ###....##..##.##@##.##..##......# Noise: ---------  Time: 465.9 (0.0) ...†....###..#.....#..###.......# -) Tentacles  hJ *..........####.....######.......# Nothing quivered )...............<.........####### Quill Gem (8535) ###.......####.....######## # #.....###..#.....#..### # #....##..##.##.##.##).## # #....#.###.#.#.#.#.###.## h #.....###.##.#.#.##.###.## _There is a staircase leading out of the dungeon here. _Done exploring. _Done exploring. _Done exploring.  h _Done exploring.  Search for what [Enter for "@", or ? for help]? @ h  h/  hc  h . _ h$; hl^ h~##.............# ######.÷##Jingleheimer the Changeling ..............#### ##...#Octopode .........##.####.# ##.##.# h Health: 19/19 ======================== #...#..#.###.###.###.###.######## Magic: 2/2======================== ...##..##.###.##.##.###.##......# AC: 1Str: 13  h;P.#.##..###.##.##.##.##.###......# EV: 12Int: 12 ...####.###.##.#.#.##.###.......# SH: 0 hhDex: 11 .#######.###.#.#.#.#.###.#......# XL:  2 Next:  4% Place: Dungeon:1  h###....##..##.##@##.##..##......# Noise: ---------  Time: 465.9 (0.0) ...†....###..#.....#..###.......# -) Tentacles  h..........####.....######.......# Nothing quivered  hه))...............<.........####### Quill Gem (8535) ###.......####.....########  h# #.....###..#.....#..### # #....##..##.##.##.##).##  h]# #....#.###.#.#.#.#.###.###.....###.##.#.#.##.###.## _There is a staircase leading out of the dungeon here. _Done exploring. _Done exploring. _Done exploring.  hΈ_Done exploring. _Search for what [Enter for "@", or ? for help]? @ h hO h0 hʣ h_4 _ h32 h h h/,1 hG hF h h hB0 h h h hC29 h hv hD hB8 h he h h< hf:7 h> hB h h@,6 ho hz h* h= h,5 h h| hQ hu h=B4 h hH hT h,3 hl h hJ hX  h B2 h  hD h h,1 h hs h h> hB0 hC h$C ..# #....#........## #### #....#........## #..# #....###...#### ..###..# ####....##....#  hr%a.#..####.♣...........#### >#.....##.♣PP....#........# #.....#......♣....#÷#..>...# ##....#..#♣P_♣P.....#>.....#####  .....PP..@..##......#..... h%80.9 (1 h& 5.0)  h&###..#......♣............. h&n#..............#..... # h&.......###........ #.###.............# #### h'#.÷## .................#### ##...# h1' ............##.####.# ##.##.#  hR'.###...#..#.###.###.###.###.#####   hs'd.##...##..##.###.##.##.###.##....  h' h( hg0JPPP h3c _There is a stone staircase leading down here. hN[.PPPP.. h[ hdfPP_P h=nLP_P huz1.0)19 _ h}v{P_♣P h'  #. ....#  #. ###....#  #.#+#......#  # #..........#  ###.#....>.....#  ...........>...#  ###.#..........#  # #.....#....#  h 12 #....@.....#  #.#+###.##.#  #. ... #  #. .#.#  #. .. .. #. . ..  h  h hYg3.4 (2.57 h^ hb* _You climb downwards.  hDbS_There is a stone staircase leading up here. h  h Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on h  he #. ....#Jingleheimer the Changeling#. ###....#Octopode#.#+#......#Health: 19/19 ========================# #..........#Magic: 2/2======================== h d###.#....>.....#AC: 1Str: 13...........>...#EV: 12Int: 12###.#..........#SH: 0Dex: 11# #.....#....#XL:  2 Next:  4% Place: Dungeon:2#....@.....#Noise: ---------  Time: 483.4 (0.0) hŴ #.#+###.##.#-) Tentacles#. ... #Nothing quivered#..#.#Quill Gem (8517) #... ..#. ... _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. hQ  h  h6 F _Clearing quiver. hQ  h*T Read which item? Scrolls  c - a scroll labelled BESAIPS JADANO  d - a scroll labelled QUYRERREOFO  e - a scroll labelled PUYSEU ZA XITZ [!] read|quaff|evoke[?] describe selected hX  h#. ....#Jingleheimer the Changeling#. ###....#Octopode#.#+#......#Health: 19/19 ========================# #..........#Magic: 2/2========================###.#....>.....#AC: 1Str: 13...........>...#EV: 12Int: 12###.#..........#SH: 0Dex: 11# #.....#....#XL:  2 Next:  4% Place: Dungeon:2#....@.....#Noise: ---------  Time: 483.4 (0.0)#.#+###.##.#-) Tentacl h7es#. ... #Nothing quivered#..#.#Quill Gem (8517) #... ..#. ... _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. hG #. ....#  Jingleheimer the Changeling hI#. ###....#  Octopode #.#+#......#  Health: 19/19 ======================== # #..........#  Magic: 2/2======================== h ###.#....>.....#  AC: 1 h<Str: 13 h...........>...#  EV: 12 h:Int: 12 ###.#..........#  SH: 0Dex: 11 # #.....#....#  XL:  2 Next:  4% Place: Dungeon:2 hO hc#....@.....#  Noise: ---------  Time: 483.4 (0.0) hw#.#+###.##.#  -) Tentacles hr#. ... #  Nothing quivered h #. .#.#  Quill Gem (8517)  h hp#. .. ..  #. . h@  .. h4  h/  h2    h!J_There is a stone staircase leading down here.  h4m_You climb downwards. _There is a stone staircase leading up here.  hUX_Clearing quiver.  Blink to where? hi?Press: ? - help, Dir - move target hlb  hUc Are you sure you want to cancel this blink? Y - Yes  N - No h4 h : hK;rAre you sure you want to cancel this blink?  h;~Y - Yes  N - No [Y]es or [N]o only, please. hAre you sure you want to cancel this blink? Y - Yes  N - No [Y]es or [N]o only, please. h h #. ....#  Jingleheimer the Changeling #. ###....#  Octopode #.#+#......#  Health: 19/19 ======================== # #..........#  Magic: 2/2======================== h ###.#....>.....#  AC: 1Str: 13 ...........>...#  EV: 12Int: 12 ###.#..........#  SH: 0Dex: 11 # #.....#....#  XL:  2 Next:  4% Place: Dungeon:2 #....@.....#  Noise: ---------  Time: 483.4 (0.0) #.#+###.##.#  -) Tentacles #. ... #  Nothing quivered #. .#.#  Quill Gem (8517)  #. .. ..  #. .   ..    [ h V17;33H   _There is a stone staircase leading up here. _Clearing quiver.  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target h 7*@ h%%#. ....#Jingleheimer the Changeling#. ###....#Octopode#.#+#......#Health: 19/19 ========================# #..........#Magic: 2/2========================###.#....>.....#AC: 1Str: 13...........>...#EV: 12Int: 12###.#..........#SH: 0Dex: 11# #.....#....#XL:  2 Next:  4% Place: Dungeon:2#...@§.....#Noise: ---------  Time: 483.4 (0.0)#.#+###.##.#-) Tentacles#. h*< ... #Nothing quivered#..#.#Quill Gem (8517) #... ..#. ... _There is a stone staircase leading up here. _Clearing quiver.  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target h0<Clearing quiver.  Blink to where?  Press: ? - help, Dir - move targetBlink to where?  Press: ? - help, Dir - move targetAs you read the scroll labelled BESAIPS JADANO, it crumbles to dust.4.4 (16 hs:2 _It was a scroll of blinking. h hxRead which item? Scrolls  d - a scroll labelled QUYRERREOFO  e - a scroll labelled PUYSEU ZA XITZ [!] read|quaff|evoke[?] describe selected hT h hO#. ....#Jingleheimer the Changeling#. ###....#Octopode#.#+#......#Health: 19/19 ========================# #..........#Magic: 2/2========================###.#....>.....#AC: 1Str: 13 h\...........>...#EV: 12Int: 12###.#..........#SH: 0Dex: 11# #.....#....#XL:  2 Next:  4% Place: Dungeon:2#...@<.....#Noise: ---------  Time: 484.4 (0.0)#.#+###.##.#-) Tentacles#. ... #Nothing quivered#..#.#Quill Gem (8516) #... ..#. ...Blink to where?Press: ? - help, Dir - move targetBlink to where? hPress: ? - help, Dir - move targetAs you read the scroll labelled BESAIPS JADANO, it crumbles to dust. _It was a scroll of blinking. h  ....>..........>.............#.....@<....#+###.As you read the scroll labelled QUYRERREOFO, it crumbles to dust.Silenced 5.4 (15 h hgQ _A profound silence engulfs you. It was a scroll of silence. hG t  Magic scrolls do not work when you're silenced! h_H  hbM  h\O . _ h. hl1Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on hjU h_#. ....#Jingleheimer the Changeling#. ###....#Octopode#.#+#......#Health: 19/19 ========================# #..........#Magic: 2/2========================###.#....>.....#AC: 1Str: 13...........>...#EV: 12Int: 12 h `y###.#..........#SH: 0Dex: 11# #.....#....#XL:  2 Next:  4% Place: Dungeon:2#...@<.....#Noise: Silenced  Time: 485.4 (0.0)#.#+###.##.#-) Tentacles#. ... #Nothing quivered#..#.#Quill Gem (8515) #... ..#. ... hI`Press: ? - help, Dir - move targetAs you read the scroll labelled BESAIPS JADANO, it crumbles to dust. _It was a scroll of blinking.  h`As you read the scroll labelled QUYRERREOFO, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. _Magic scrolls do not work when you're silenced! ha hg hiiF _Clearing quiver. h hE h h)4 _You open the door.3 h h@n2 h֟@  There is an open door here. h hPI1 _ h h h6 hB0 h6 hv h hKC09 h  h] h hB8 h) hC h7 hB7 hŸ hP h6 h( h{B5 h h hr4 h7X3 h h h hrX2 h h hRB1 hp h h hBB0 h499 hn#.#........#.# #.#####..#.#.# #. #.........# ##.##.##...#  ......)....# .....##.#....# .....##.#.##.# #............# ######.#@#### .........S...# #####.#.###### ...... ..# ##. #..#.##. #### S   adder (asleep)#.#.#.# ..#.# h1501.4 (16.0) h  S.SAn adder comes into view. hF f2.4 (178 h hv _The adder is struck by your quills. The adder barely misses you. h  #.#.....  ..#.#.#  #. #.........#  ##.##.##...#  ......)....#  #.#....#  .....##.#.##.#  #............#  #@####  ........S....#  #####.#.######  ......  ..# ##. #..  #.# #. ####  #.# .  #.# ..  #.# h5  #.#.....  ..#.#.#  #. #.........#  ##.##.##...#  ......)....#  #.#....#  .....##.#.##.#  #............#  #@####  ........S....#  h)6  #####.#.######  ......  ..# ##. #..  #.# #. ####  #.# .  #.# ..   h> 3 h..............@...#--------- 17.3 (13.0)###.#..........# # #.....#....# #....<.....# #.#'###.##.#.# #.#........#.# #.#####..#.#.# #. #.........# #+##.##.##...#[ hk37m _There is a stone staircase leading down here. h`  h  hȝ  h 8.0)2 _ h\ .<.. ... . #... ... . :#...##.##. ......#...  ......#..# .# ###.### .##............3 #...?..@..#  ..###.......# .........##....##S...#... ....... #.##.##. S   adder (asleep)# .. .# ## .#. ..  h%  h  hT g9.0 (1.71 h^  h\b + _You climb downwards.  hb ~Found an escape hatch in the ceiling. _There is a stone staircase leading up here. h| hc} h^ h h֑n2000 _ h h4#. #######. #....##. ###....## #.#+#......# #.#....# ###.#....>.....# 2...........@...####.#....# # #.....#....# #....<.....#.#'###.##.#.#.#........#.##.#####..#.#.##. #.........##+##.##.##...# h 9 hrh1.5 (2.579 h?x h{} _You climb upwards. _There is a stone staircase leading down here. h  hE  h  h  hr n2.5 (1.08 _ h  h| l.<.. ... . #... ... . :#...##.##. ......#...  ......#..# .# ###.### .##............3 #...?..@..#  ..###.# .........##....##S...#... ....... #.##.##. S   adder (asleep)# .. .# ## h| = .#. ..  h|  hA~  hB  h S.S hT 4.0 (2.56 _You climb downwards. _There is a stone staircase leading up here. h1H=9 (0.9 hK _You miss the adder. Your grab misses the adder. The adder closely misses you. h)  You tentacle-slap the adder but do no damage.You grab the adder. You squeeze the adder.  The adder is heavily wounded.8 hVs--5.9 (1.05 hK  h _You constrict the adder. The adder bites you. The adder barely misses you. h  You tentacle-slap the adder but do no damage.The adder is severely wounded.You constrict the adder. hH† h h Jingleheimer the Changeling.<.. ... .Octopode#... ... .Health: 18/19 ======================--:#...##.##.Magic: 2/2========================......#...AC: 1Str: 13......#..# .#EV: 12Int: 12#......##.###SH: 0Dex: 11.##............XL:  2 Next: 108% Place: Dungeon:3#...?..@..#Noise: =--------  Time: 526.9 (1.0)..###..†....#-) Tentacles.........##Nothing quivered hq....##....##Quill Gem (8474) ... ......#. #.##.##.# .. .# ##.#. ..  The adder is heavily wounded. _You constrict the adder. The adder bites you. The adder barely misses you.You tentacle-slap the adder but do no damage.The adder is severely wounded.You constrict the adder. _You kill the adder! hHf  You tentacle-slap the adder but do no damage.The adder is severely wounded.  You constrict the adder. _You kill the adder!Your Shapeshifting skill increases to level 4!You have reached level 3! h4/  --more-- hP9  h9Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  hVr23/24=3/333 4%  hph _You feel agile. x2 hdN 3 _ hV , hW  h%X 4==2 hY  hb 1 _HP restored. hg n1 hu J. .<...... ....##....... ... $.:#...##.##.# .......#.... ......#..# .#. #......##.###...##... #...@..<..#-...###..†....#... .........## ....##....## ..... ....... ##.# #.##.##.. #. .. .# ##.# .#. .. h{ +9.9 (3 h{ -30.9 (40 hP  h g _c - a scroll labelled BORCHI HEOW QOCSU h<  h<  h>  hA  hD  hXL 69 hM T=8 hN  hQ  h2T  hT B7 hV  hu]  ha  ha B6 hc  hSf  hj  h.....######  ha  h  h h] _An adder is nearby! hpm= #.# ...  hm~#.# ..  #.# #.# # #.#.# #<..# #  hml#.#######.#  #S........##.#  hnz#...@......#  #..........#  +...)......#  hPnD#...........  #.........##  h}n_#.........#  #.........+  .....######  hn! h #.# ...  #.# ..  #.# h#.# # #.#.# #<..# #  #.#######.#  h#S........##.#  h5#...@......#  #..........#  h+...)......#  #...........  #.........## #.........#  #.........+ .....######  h  h h hb] _An adder is nearby! h)/ #.# ...  #.# ..  #.# #.# # #.#.# #<..# #  #.#######.#  #S........##.#  #...@......#  #..........#  +...)......#  #...........  #.........##  h/ #.........#  #.........+  .....######  h #.# ...  #.# ..  #.# h #.# # #.#.# #<..# #  #.#######.#  h_{#S........##.#  #...@......#  #..........#  h+...)......#  #...........  h #.........## #.........#  h@ #.........+ h>.....######  h h4 h h@] _An adder is nearby! h ; #.# ... #.# .. #.# #.# # #.#.## #<..# # #.#.# #S.##.# #.# #.# +...)......# #. #.## #.#  #.+  .....###### h-  h- h149 _ hy4  h5  hBl #.# ...  #.# ..  #.# #.# #  #.#.#  # #<..# #  #.#######.#  #S........##.#  #..@.......#  #..........#  +...)......#  #...........  #.........##  #.........#  #.........+  .....######  h*&c #.# ...  #.# ..  #.# #.# #  #.#.#  # #<..# #  #.#######.#  #S........##.#  #..@.......#  #..........#  +...)......#  #...........  #.........# h ' #.........#  #.........+ .....######  hX- h- h8s _An adder is nearby! hBl #.# ...  #.# ..  #.# #.# #  #.#.#  # #<..# #  #.#######.#  #S........##.#  #..@.......#  #..........#  +...)......#  #...........  #.........##  #.........#  #.........+  .....######  h!B #.# ...  #.# ..  #.# #.# #  #.#.#  # #<..# #  #.#######.#  #S........##.#  #..@.......#  #..........#  +...)......#  #...........  #.........# #.........#  #.........+ .....######  h h h2 h] _An adder is nearby! hyl #.# ...  #.# ..  #.# #.# #  #.#.#  # #<..# #  #.#######.#  #S........##.#  #..@.......#  #..........#  +...)......#  #...........  #.........##  #.........#  #.........+  .....######  h(k #.# ...  #.# ..  #.# #.# #  h{ #.#.#  # #<..# #  #.#######.#  #S........##.#  #..@.......#  #..........#  +...)......#  #...........  #.........# #.........#  #.........+ .....######  h hC h hFyAn adder is nearby! __ h$ #.# ... #.# .. #.# #.# # #.#.# # #<..# # #.#.# #S.##.# #.# #.# +...)......# #. #.## #.# #.+ .....###### +#  .# .#  .#  .#  .#  ####.###### #. #.#.####### # #..  ####  hƐ h h hR[2Quill Gem (8448 h")  h͟ hĢf ___Your surroundings suddenly seem different. h[7 _No target in view! h8 h h] hH _No target in view! h` 3 ha  hd H _No target in view! h n7 _6 hף 54 h~  h  h B3 h  h  h  h B2 h|  hO  h  hK B1 hĮ  h  h\  h :0 h  he  h C39 h  h;  hŷ  ha  h B8 h=  h  h  h ,7 h#  h  h  hP  h ,6 h  h:  h  h  hg B5 h  h-  h X4 hf  h  h  h B3 h  h  h  h B2 h  h  h#  h ,1 h  h  h  h  hM B0 h  h  hG  h C29 h  hl  h<  h ,8 h  h  h"  h  h ,7 h  h  h  h  h{ B6 h  hC  h  h B5 h  h  ht  h B4 h  h  h  h\ B3 h  hN  h  hB B2 h  h  hZ  h ,1 h  h_  h  h  h2 B0 h}  h  h  h -19 h7  h  h  hK  h B8 h;  h  hP hB7 hS hP h hB6 h h h hmB5 h  hp  h" .#####.##....#+#....w#.......  ho #'#  #@#  #.#  #.#.# #.#####.######## hiw   ribbon worm (wandering)#...........##.#.#######.##.#....# #.# hJ 85.7 (33.0)  You open the door. hb .  A ribbon worm comes into view. hf6.7 (344 h h8 _The ribbon worm moves out of view. hd' h' h( h* h1|M ###.# ##+#...w...#.........#.......... h1L.#.#.w   ribbon worm (wandering).....#.## h:Hw0.0) h ;]wcatching breath) hn@ ```The ribbon worm expels a string of sticky webbing. h@HThe stream of webbing hits you but does no damage.h...  6  7.7 (1Held Gem (8413) h hq _You are caught in a web! _There is an open door here.hV .#  .#  ####.# #  #....#+#..  h[#.....w...  #.........  #.........  #@# #.# #.# #.# #.# #.# ####.#  #.....   hl .#  .#  ####.# #  #....#+#..  #.....w...  #.........  #.........  #@# #.# #.# #.# #.# #.# h####.# #..... h}h 0hhob _A ribbon worm is nearby!he3h?khqN _You are caught in a web!hhhhN _You are caught in a web!h h ~12 8Gem (8412)  _h h h| ?# .#  .# ####.# ###....#+#..##.....w#.#..@.......##'#.......#.#.......#.###+##+##.##.# hP #.#####.#########...........#hi h0 V.wh? `91hz h hy #.# #?# #.#  #.# ####.# ## #....#+#..###..........##...@w.....##....###'#.##.#.......#.###+##+###.# #.# #.#####.########h4*  The ribbon worm is struck by your quills.hM+1---=900h+h1h40 _The ribbon worm bites you.h]#. #.# #?# #.#  #.# ####.# ## #....#+#..## #....@.....# h^#....w.....# #....# ##'#.# #.#.......##.###+##+##  #.#h#j 0----109hnhKq0 _The ribbon worm bites you.h_.#.#.#.#.#.#'htghh17----28hYph[rC _You open the door. The ribbon worm bites you.h8   You tentacle-slap the ribbon worm but do no damage.You grab the ribbon worm. You squeeze the ribbon worm.  The ribbon worm is moderately wounded.3.6 (0.97 _You constrict the ribbon worm.h  You constrict the ribbon worm.  You tentacle-slap the ribbon worm but do no damage.You squeeze the ribbon worm.  The ribbon worm is severely wounded.  You constrict the ribbon worm.  The ribbon worm is struck by your quills.4.6 (1.06h Y _The ribbon worm closely misses you.hz  You tentacle-slap the ribbon worm but do no damage.You squeeze the ribbon worm.h܆ H†h B18=--h߉ b1055hۏ h  hD I_You kill the ribbon worm!hFhU #. .##?.#####....#'#..##......h.#'# #.#####.########hh%-hC64h h{$x _You see here a ribbon worm corpse.hɹhh1hh*h3 _hB2h0h!hhh9hT==1hh4hhh,0hhhphhD399hhhhB8hzh#o ###  ..#  #.#  #.#  #.#  #.#.#  #.#.#  #@#.# hhx- #.#.#  #.#.# ####.#.# ##...#'#..##h..........#....†.....#h_..........# ##'#.....h!..#hx-602.6 (6hw20==3.6 (7h:7hhe _d - a scroll labelled JIYS TENUKOFOGGhqh5rhrhth]wh0~65hehB4h]hhhLhl1==3hh=hhB2hh҈h.hB1h)hhhB0hhchh$=hL189hhhfh62=hޖ:8h)h7 _You open the door.hyhB7hhq@  There is an open door here.hhiI6 _hhhQX5h,hh#..#. ..# #.#####.#.#.......#$.......##........######........'...##.......###.##.....@.# #.##.......# #.##.......# #.#.##.......# #.#.#.........# #..#......#### #.#.#J   endoplasm (asleep).....? #.#.#....J. ####.#.# ## #....#'#..##h`015.6 (12.0)h3==6.6 (134hs _An endoplasm comes into view.h) # ..  #. ..  # #.#####. #.#....... hk#$.......# #........#####  #........'...#  #.......###.# h\ #.....@.# #.#  #.......# #.# h) #.......# #.#.#  hk#.......# #.#.#  .........# #.#.#  ......#### #.#.#  hX.....? #.#.#  ....J.  ## h.  hB[ # ..  #. ..  # #.#####. #.#....... #$.......# h[#........#####  #........'...#  #.......###.#  #.....@.# #.#  #.......# #.#  h[#.......# #.#.# hT\ #.......# #.#.#  h\.........# #. ......#### #.#.# h\I .....? h\; ....J.  h\" hr _An endoplasm is nearby!h4 # ..  #. ..  # #.#####. #.#....... #$.......# #........#####  #........'...#  #.......###.#  #.....@.# #.#  #.......# #.#  #.......# #.#.#  #.......# #.#.#  .........# #.#.#  ......#### #.#.#  .....? #.#.#  ....J.  ##   h  # .. h  #. ..  # #.#####. hY 5#.#....... #$.......# #........#####  hn s#........'...# h  h #.......###.#  h #.....@.# #.#  h 0#.......# #.#  #.......# #.#.#  hP a#.......# #.#.#  .........# #. ......#### #.#.# h  .....?  ....J.   h" hj" ht) h7, a _An endoplasm is nearby!hZ;  # ..  #. ..  # #.#####. #.#....... #$.......# #........#####  h; #........'...#  #.......###.#  #.....@.# #.#  #.......# #.#  #.......# #.#.#  h; k#.......# #.#.#  .........# #.#.#  ......#### #.#.#  h < X.....? #.#.#  ....J.  ## h.< .  h,  # ..  #. ..  # #.#####. #.#....... #$.......# #........#####  #........'...# h x #.......###.#  #.....@.# #.#  #.......# #.#  #.......# #.#.#  h f#.......# #.#.#  .........# #. ......#### #.#.#  h I.....?  hA N....J.   h` h1 h hz h" a _An endoplasm is nearby!hM  #. ..#.#.#####.# #.#....... #$# #.#####h  #.'...# #.......###.# #.......# #.# #.# #.#h w #.# #.#.#h  #.# #.#.#S.h v.# #.#.##### #.#.#h0 P? #.#.#J. ####.#.# ##S   ball python (constriction, asleep)... #....#'#hW V..## #..........#h h #7h .0)h :3h h] ^ _A ball python comes into view.h C#.#.#####.# #.#....... #$# #.##### #.'...# #.###.# #.# #.# #.# #.# #.# #.#.#h v #.# #.#.##S..# #.#.###### #.#.##?# #.#.##.....J.# ####.#.# ###.......# #....#'#..###.# #..........# #....†.....#h h h Y82h hg h`*...... $.#.#####'... #### .##S...###?# J.# ####.#.# ##..# #....#'#..##......†.hPehe&9he:1hjh!lhCL$.#.#####'... #### .#####S...###?# J.# #####..# #....#'#..##......†#######.#'#hPhRhT[h[+..Sh3\ Sh\)h\h]h\^4h^==200hfhh5 _The ball python hisses angrily.h#.#####'... #### .####..S....@####?# J.# #####..# #....#'#..##......†#######. h$V##'# #.h%ho&h,.SJ.Jht-a179h3h5hkE  You tentacle-slap the endoplasm.h}w .S The endoplasm is severely wounded.The endoplasm freezes you.h&x:19-----hJxa=28hhC% _You are frozen.hE  You tentacle-slap the endoplasm.hhK.S?h'S   ball python (constriction)h-----43.5 (0.97hbh M _You kill the endoplasm!hx  You tentacle-slap the ball python..h^20=64.46hqh;O _You kill the ball python!h^3h^ _No target in view!hbn3hnhohqh6y_5 _h{ '... #### hH|B# #.#.####.#..........#.#### -.# #####....#'#..##......h|)#.###+##+##h-5.4 (1.0hH-6.4 (24hhq _d - 2 scrolls labelled JIYS TENUKOFOGG (gained 1)hB hbC h9D hG hK n3hO hBQ hQ T=2hR hT h_W hW hW i1=1hX hZ h[ h(\ B0h] hD_ ha h2a C69hv X5hv h3x hz hBz B4h{ hЀ      #.#   #.#   #.#.# ...  h  #.#.# ..  h# 4 #.#.# ..   #.#.#####.# hB   #.#....... hc   #@.......# h   #........##### h   #........'...#  hρ  ##.......###.#   #.......# #h0 .#   #.......# #.#  h{ 6#.......# #.#  ####.......# #.#  #..........# #.#.hh 036.4 (10.0)h R3==h) _7.4 (113ho h > _You now have 64 gold pieces (gained 13).h ] Ih_ hni 2hi B1hk h$l hyn hn B0ho hs h | 4==59 _HP restored.8h| B7hZ 6=54hv hڎ 32h h B1hI h h̑ h B0h) h h h C49h h h h Jingleheimer the ChangelingOctopode###########Health: 24/24 ========================#.........#Magic: 3/3========================#......<#.#AC: 1Str: 13h j#########.#EV: 12Int: 12.#SH: 0Dex: 13#########XL:  3 Next: 16% Place: Dungeon:2#...@.#Noise: ---------  Time: 651.4 (14.0)#.###.#-) Tentacles#.# .#Nothing quivered#.# ..hD Quill Gem (8349) #.#.# .#.hf ]#.#.# >..##.#.# ##...#.#.# ...h #.#.# .. _You kill the ball python! _No target in view! h _d - 2 scrolls labelled JIYS TENUKOFOGG (gained 1) _You now have 64 gold pieces (gained 13). hǤ 9_HP restored.  Found a stone staircase leading down.h /  --more--h Mh(Rh9Y 2.4 (158 _h1h h Jingleheimer the ChangelingOctopode###########Health: 24/24 ========================#.........#Magic: 3/3========================#......<#.#AC: 1Str: 13#########.#EV: 12Int: 12.#SH: 0Dex: 13#########XL:  3 Next: 16% Place: Dungeon:2#...@.#h> \Noise: ---------  Time: 652.4 (0.0)#.###.#-) Tentacles#.# .#Nothing quivered#.# ..Quill Gem (8348) #.#.# .#.#.#.# >..##.#.# ##...#.#.# ...#.#.# .. _You kill the ball python! _No target in view! h _d - 2 scrolls labelled JIYS TENUKOFOGG (gained 1) _You now have 64 gold pieces (gained 13). _HP restored. _Found a stone staircase leading down.h h h h 76h6 X5h h h} h B4hS h! h" h# B3h# hS% h& h' B2h' h, b#########.##.######## .##. ## #.....# #... h, $#.###.#... #.# #.#.# #.# #...# #.#.# #.#.# hG- #.#.# #@..#8.4 (6#.#.# ###......#.#.# ...##.#.#.# ....##.#.#####.#....#.#.......#hi- j.####........## #........#####h- ,#........'...#h- h>2 h4 _No target in view! _d - 2 scrolls labelled JIYS TENUKOFOGG (gained 1) _You now have 64 gold pieces (gained 13). h4 h_HP restored. _There is a stone staircase leading down here.h [?25h[?0c  h PSearch for what [Enter for "@", or ? for help]? h  [?25l[?1chܬhO8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:2] a stone staircase leading uphc - [D:2] a stone staircase leading up  d - [D:2] a falchion  e - [D:2] a whip (1 further duplicate)  f - [D:2] a stone staircase leading up  h;Ug - [D:2] an escape hatch in the floor  h - [D:2] a stone staircase leading downh;h|AhF#########.#Jingleheimer the Changeling#.#Octopode####### .##. ##Health: 24/24 ========================#.....# #...Magic: 3/3========================#.###.#...AC: 1Str: 13#.# #.#.#EV: 12Int: 12heG#.# #...#SH: 0Dex: 13#.#.# #.#.#XL:  3 Next: 16% Place: Dungeon:2#.#.# #@..#Noise: ---------  Time: 658.4 (0.0)#.#.# ###......-) Tentacles#.#.# ...##.Nothing quivered#.#.# ....#Quill Gem (8342) #.#.#####.#....#.#.......#.###hG#........## .#........######........'...# _d - 2 scrolls labelled JIYS TENUKOFOGG (gained 1) _You now have 64 gold pieces (gained 13). _HP restored. _Found a stone staircase leading down. _There is a stone staircase leading down here.  h"HPSearch for what [Enter for "@", or ? for help]? hLhWLhOhR. _h?h hhh+9.4 (11 _hi.S........  ........=. #........## ..........# ..........#...................3.......#........## ##......## #..!S...# #.......##.......# hŕSS 2 adders (1 wandering, 1 asleep)........##.......# hah9  You climb downwards.hPhO.SS.SShq==60.2 (1.80hh _The adder hisses angrily. x2; You hear an angry hiss. _There is a stone staircase leading up here.h h| h h] h/ h8 h S.SS.S 3 addersh1 o-1039h> h~  #########.# #.# ####### .##. ##hX  #.....# #... #.###.#... #.# #.#.# #.# #...#.#.# #.#2#.#.# ##.#.# ###......#.#.# ...##.#.#.# ....#h >#.#.#####.#....#.#.......#.####........## .#........######........'...# _The adder barely misses you.h 7-h h o-2.7 (2.58hA h } _You climb upwards. _There is a stone staircase leading down here.hh7-hbh h3.7 (1.07 _h-j..........  ..S.....=. #........## .....S....# ..........#...................3.......@S#........## ##......## #..!....# #.......##.......# SSS 3 adders........##.......# hjhkhOlhhn,ht.S...Sh?3-=5.2 (2.55hh _You climb downwards. The adder barely misses you. The adder bites you. _There is a stone staircase leading up here.hlg}  You tentacle-slap the adder. Your grab misses the adder.hghvR .S.SThe adder is lightly wounded.2--6.1 (0.94hzh$}* _The adder bites you.h+  You barely miss the adder. Your grab misses the adder.h7 .SThe adder is lightly wounded.  The adder bites you.  You are poisoned.h7&18h8=======-----7.0Pois Quill Gem (8333) hi=h>e _The adder poisons you! The adder is struck by your quills. The adder bites you.h+  You tentacle-slap the adder but do no damage.Your grab misses the adder.The adder is moderately wounded.hU.Sh15=====-------8.0 (1.0Pois 2h hw _You feel sick. The adder closely misses you. The adder bites you.h- N _You feel sick. The adder closely misses you. The adder bites you.  You completely miss the adder. Your grab misses the adder.  The adder is lightly wounded.  You feel sick. The adder closely misses you. The adder bites you.  The adder completely misses you. The adder is struck by your quills.  The adder bites you but does no damage. The adder is struck by your quills.h0 1====-------9 (0.9Pois h4 h7 * _The adder bites you.hTDrink which item? Potions  L - a potion of lignification  f - a fuming brown potion  j - a bubbling black potion [!] read|quaff|evoke[?] describe selectedh hJingleheimer the Changeling..........Octopode........=.h<Health: 11/24 ===========-------------#........##Magic: 3/3========================..........#AC: 1hNStr: 13..........#EV: 12Int: 12..........#SH: 0Dex: 13......SS..#hXL:  3 Next: 16% Place: Dungeon:3.......@S.#hNoise: =--------  Time: 668.9 (0.0)#........##-) Tentaclesh<##......##hNothing quivered#..!....#hPois Quill Gem (8332) #.......#h#.......#SSS 3 addersh-1........#h>0#.......#hNkYou completely miss the adder. Your grab misses the adder.h_:The adder is lightly wounded.  hohYou feel sick. The adder closely misses you. The adder bites you.  hThe adder completely misses you. The adder is struck by your quills.  The adder bites you but does no damage. The adder is struck by your quills. h_The adder bites you.hReally quaff the potion of lignification? Y - Yes  N - Noh hT Jingleheimer the Changeling..........Octopode........=.Health: 11/24 ===========-------------#........##Magic: 3/3========================..........#AC: 1Str: 13..........#EV: 12Int: 12..........#SH: 0Dex: 13h ......SS..#XL:  3 Next: 16% Place: Dungeon:3.......♣S.#Noise: =--------  Time: 668.9 (0.0)#........##-) Tentacles##......##Nothing quivered#..!....#Pois Quill Gem (8332) #.......##.......#SSS 3 adders........#h #.......#The adder completely misses you. The adder is struck by your quills.  The adder bites you but does no damage. The adder is struck by your quills. _The adder bites you.  Your quills recede back into your body.You turn into a tree. Your roots penetrate the ground. You feel sick.  The adder bites you but does no damage. x2; The adder barely misses you.h s6/36===-2  2  9.9 (1BranchesPois Tree Gem (8331) h hH   The adder bites you but does no damage. The adder is struck by your quills. _.  Your quills recede back into your body.You turn into a tree. Your roots penetrate the ground. You feel sick.  The adder bites you but does no damage. x2; The adder barely misses you. _hS 9  You smack the adder!h^ . 2You kill the adder!he -43=700hi hl O _You feel sick. The adder bites you but does no damage. x2hU0  You miss the adder.The adder is moderately wounded.hY1 5-1.8 (0.929hW9 h; O _You feel sick. The adder bites you but does no damage. x2h9  You smack the adder!hu .   adderh;You kill the adder!h*14-  68-2.78hhO _You feel sick. The adder bites you but does no damage. x2 hFQYou kill the adder! _You feel sick. The adder bites you but does no damage. x2  You barely miss the adder.  The adder is lightly wounded.  You feel sick.  You are no longer poisoned. h3--3.6Tree Gem (8327)  h hv= _The adder bites you but does no damage. hiM hM hGR hTF _You cannot move. h! hu h) hF _You cannot move. hOYou are no longer poisoned. _The adder bites you but does no damage. _You cannot move. _You cannot move.  You miss the adder.  The adder is lightly wounded. ht4=4.6 (1.06 h h"= _The adder bites you but does no damage. hr&  h^You barely miss the adder.The adder is lightly wounded. h3-5.5 (0.95 h hC* _The adder bites you. hc9  You smack the adder! hC. h-  93=6.5 (1.04 h h h I _You kill the adder! h,  h 0 h  h F _You cannot move. hA  hA  hfP \ _You cannot move. h H  3 hM4=2 hnN h&Q hSQB1 hR hXX0 hZ h2^ h^C19 ha hd he$15 h1e`==8 hg h&l hRmB7 ho h=rX6 hs hw hwB5 h y h| h|#6 h|C=4 hJ~ h h,3 h h217=0 h$ h~Y09 h= h֙X8 h h h g--g   goblin (wandering)  hQ_You start resting. h60926.0) hð  --3.5 (177 h h hy _A goblin comes into view. It is wielding a +0 long sword. h6F h= h@F _Unknown command. h`  What are your orders?  t - Creak!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. h^8 h=`.gg ho>8========4.0)6 hC hDFA _You creak for attention! The goblin shouts! htS hS------5.4 (0.95 hX h\[+ _You swing at nothing. hj h .g.------6.34 h;' h*+ _You swing at nothing. h  You swing at nothing.  Your transformation is almost over. h/  --more-- h4 h:<+.g hb= 7.2Tree 3 _ h%D hE hL hW.g9=8.2 (1.02 hi_ h d+ _You swing at nothing. h@, h KF w.gw   dart slug (wandering)g   goblinYou swing at nothing. h*L`91 hS hV\ _A dart slug comes into view. h  h w.gw h[ i700.1 (0.90 h  h'   hT _You swing at nothing. h :  You smack the goblin! hu )  You kill the goblin! h- ``````The dart slug launches a dart at you. h _...... h ~6--  5 hX O=1.0299 hӌ  h - _The slug dart hits you. h :  You swing at nothing. h ``````The dart slug launches a dart at you. h. _...... h/ 7=-2.0 (1.08 h|5  h8 @ _The slug dart hits you but does no damage. h} h=+-9 (0.9 h&  h: + _You swing at nothing. h M- h  h F _You cannot move. hv3 he  hAF _You cannot move.hG+h`4J.wh5b3.87h<h C+ _You swing at nothing.h$  You swing at nothing. `````The dart slug launches a dart at you.h4".hG ..h.h).hФ0=4.7h:6hhɮ h?h2_The slug dart hits you but does no damage.hF8==-5.65h hV + _You swing at nothing.h1:  You swing at nothing.h `````The dart slug launches a dart at you.h{Z.....h|o=6.6 (1.04hh@ _The slug dart hits you but does no damage.hӨ  You swing at nothing.  You feel less wooden.h ].w@h] 18/24======= 12 -7.5 (0.9TentaclesQuill Gem (8293) hl h¸ ; _Sharp quills grow all over your body.hRq -8.42hw h7y + _You swing at nothing.h h J.wh 9=======9.31h h + _You swing at nothing.hm1$.#...#.=.##..##...w......##.##..........##)..#<..#..## ##......## #..!....# #.# #.# .##.......#hohvJ.whFwh10.3 (1.00h}hh##.#...#$.#...# .=.# ### #..........# #....w.....#hw #....# #.)..# <..#..## ##......##h #..!....#  #.#hބm #.# h).#hha189hFhhqr  You tentacle-slap the dart slug. You grab the dart slug.  The dart slug is severely wounded.You constrict the dart slug.h|5.hoP##.Jingleheimer the Changeling.#..........#Octopode....$.......#Health: 19/24 ===================-----............#Magic: 3/3========================.........=.#AC: 1Str: 13##........##EV: 12h|Int: 12#..........#SH: 0Dex: 13#..........#XL:  3 Next: 104% Place: Dungeon:3#.....@....#Noise: =--------  Time: 712.2 (0.9)#.......)..#-) Tentacles#.......<..#Nothing quiveredh##........##Quill Gem (8288) ##......##h$#..!....##.......##.......#h8........# h)_Sharp quills grow all over your body. _You swing at nothing. _You swing at nothing.  You tentacle-slap the dart slug. You grab the dart slug.  The dart slug is severely wounded.You constrict the dart slug.h*N _You kill the dart slug!hh@You have reached level 4!hi/  --more--h` D23/294/44 2% hg hi 4 _hh$huQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|onh{hlP##.Jingleheimer the Changeling.#..........#Octopode....$.......#Health: 23/29 ===================-----............#Magic: 4/4========================.........=.#AC: 1Str: 13##........##EV: 12h|Int: 12#..........#SH: 0Dex: 13#..........#XL:  4 Next:  2% Place: Dungeon:3#.....@....#Noise: =--------  Time: 712.2 (0.0)#.......)..#-) Tentacles#.......<..#Nothing quiveredh&##........##Quill Gem (8288) ##......###..!....#hN{#.......##.......#........# h}_You swing at nothing.  You tentacle-slap the dart slug. You grab the dart slug.  The dart slug is severely wounded.You constrict the dart slug. hl_You kill the dart slug! _You have reached level 4!hdhh:F _Clearing quiver.hIhߩhMhhBh47 _hhB6hh9hhjh$5hmh,hyh B4hchc  ###.###  #......##  ###  #..#  .#....#  h....$#  .....#  ....#  -##........##  #..........#  #..........# hV #..........#  #.......)..#  h #.......<..#   h##........##   ##......## hP  h+6.2 (4hhd5=-7.2 (5h:3hh . _e - a +4 ring of slayinghZ3h%hݯhhq21hhhrB0hhh4hh6==79hhhhsB8hhhKhB7hh  ..# ....# #.# ...## #.# ..## ###.####hW/ .... ##......## .##.. ##........## h .# ##. . #..........# .. ....#..........#h  #....@.......# h #............#  ##...........#h  ###........## h8a #..........# he#..........# #..........# h#.......)..# #.......<..#h,23.2 (6hZe4.2 (76hbh= _You now have 68 gold pieces (gained 4).h' _hG =5hu h #7h; 7=4h hO h hB h B3hQ h h h B2h h" hI& h& B1h( h - h80 h2 8==0h3 h6 h : h: C69h~< h? hC hC B8h E hG hK X7hdM hO hS hQT 9==6h{V h'Y 1 _HP restored.h\ h1] ,5hc] h_ h'g  ###........## #..........# #..........# #..........# hg #.......).. #.......<..#  ##........##  ##......##  #..@....# hg ##  ## ...# ###hh u###h`h 6.# htp 035.2 (11.0)hp ,6.2 (12h q :4h8w hy \ _k - a sedimented puce potionhhmLevel 3 of the Dungeon<<<(Press ? for help) ........ ....... ##......## #####.# #.##.##..    ##........###. .. .# ##.   ..###..........## .#. ..     ....#..........#   #............##............###...........####........###..........##..........#h#..........##.......)..##.......<..###........####......###..@....##.......# #.......# .........####.......#h"a#.......##.......##.......#htL<@h}th###........##Jingleheimer the Changeling#..........#Octopode#..........#Health: 29/29 ========================#..........#Magic: 4/4========================#.......)..#AC: 1Str: 13#.......<..#EV: 12Int: 12##........##SH: 0Dex: 13##......##XL:  4 Next:  2% Place: Dungeon:3#..@....#Noise: ---------  Time: 736.2 (0.0)#.......#-) Tentacles#.......#Nothing quivered.........#Quill Gh؀em (8264) ###.......##.......##.......##.......# _You have reached level 4! _Clearing quiver. _e - a +4 ring of slaying _You now have 68 gold pieces (gained 4). _HP restored. _k - a sedimented puce potionhhch`hՈB3h2hhn1h~h#hB0hhl#............# #............# ##...........# ###........## #..........# #..........# #..........# #.......)..# #.......@..# 40.2 (4##........## ##......## #.......#  ..###.......#hha _There is a stone staircase leading up here.h:3hhh1.2 (159 _hYD #########.# #.# ####### .##. ## #.....# #... #.###.#... #.# #.#.# #.# #... #.#.# #.#2 #.#.# # #.#.# ###......#.#.# ...##.#.#.# ....##.#.#####.#....#.#.......#.### #........## . #........#####....'...#h[hah[g2.7 (2.58h¬h} _You climb upwards. _There is a stone staircase leading down here.he hq $h uQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|onh& h0 #########.#Jingleheimer the Changeling#.#Octopode####### .##. ##Health: 29/29 ========================#.....# #...Magic: 4/4========================#.###.#...AC: 1Str: 13#.# #.#.#EV: 12Int: 12#.# #...#SH: 0h41 Dex: 13#.#.# #.#.#XL:  4 Next:  2% Place: Dungeon:2#.#.# #@..#Noise: ---------  Time: 742.7 (0.0)#.#.# ###......-) Tentacles#.#.# ...##.Nothing quivered#.#.# ....#Quill Gem (8258) #.#.#####.#....#.#.......#.####........## .#........######........'...# h1 =_You now have 68 gold pieces (gained 4). _HP restored. _k - a sedimented puce potion _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.hO2 h6 h8 F _Clearing quiver.h" h Inventory: 5/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)d - a +6 ring of strength  e - a +4 ring of slaying Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman h Scrolls (go to first with ?)  c - a scroll labelled BORCHI HEOW QOCSU  d - 2 scrolls labelled JIYS TENUKOFOGG Potions (go to first with !)  f - a fuming brown potion  j - a bubbling black potion  k - a sedimented puce potion Baublesa - 5 flux baubleshm d - a +6 ring of strength. A ring that increases the strength of its wearer. h2It affects your strength (+6). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.” h! -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.hdh5jhgp#########.#Jingleheimer the Changeling#.#Octopode####### .##. ##Health: 29/29 ========================#.....# #...Magic: 4/4========================#.###.#...AC: 1Str: 19#.# #.#.#EV: 12Int: 12#.# #...#SH: 0Dex: 13hQq#.#.# #.#.#XL:  4 Next:  2% Place: Dungeon:2#.#.# #@..#Noise: ---------  Time: 742.7 (0.0)#.#.# ###......-) Tentacles#.#.# ...##.Nothing quivered#.#.# ....#Quill Gem (8258) #.#.#####.#....#.#.......#.####........## .#........######........'...# _k - a sedimented puce potion _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver.  You feel stronger.hwh)xg3.2 (0.57hu|hu' _There is a stone staircase leading up here. _You climb upwards.There is a stone staircase leading down here. _Clearing quiver.  You feel stronger. _d - a +6 ring of strength (worn)hCh%Inventory: 5/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)e - a +4 ring of slaying Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman Scrolls (go to first with ?)  c - a scroll labelled BORCHI HEOW QOCSU  d - 2 scrolls labelled JIYS TENUKOFOGG Potions (go to first with !)  f - a fuming brown potion  j - a bubbling black potion  k - a sedimented puce potion Baublesa - 5 flux baublesh! Me - a +4 ring of slaying. A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. It affects your accuracy and damage with ranged weapons and melee (+4). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Slay+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (p)ut on, (d)rop, (=)adjust, or (i)nscribe.h3#########.#Jingleheimer the Changeling#.#Octopode####### .##. ##Health: 29/29 ========================#.....# #...Magic: 4/4========================#.###.#...AC: 1Str: 19#.# #.#.#EV: 12Int: 12#.# #...#SH: 0Dex: 13#.#.# #.#.#XL:  4 Next:  2% Place: Dungeon:2#.#.# #@..#Noise: ---------  Time: 743.2 (0.0)#.#.# ###......-) Tentacles#.#.# ...##.Nothing quivered#.#.#h 5 ....#Quill Gem (8257) #.#.#####.#....#.#.......#.####........## .#........######........'...# _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver.  You feel stronger. _d - a +6 ring of strength (worn)hn9@7 (0.5h{AK _e - a +4 ring of slaying (worn)h$h*Inventory: 5/52 gear slots Jewellery (go to first with "=) hQ c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn) Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman hLJScrolls (go to first with ?)  c - a scroll labelled BORCHI HEOW QOCSU h d - 2 scrolls labelled JIYS TENUKOFOGG Potions (go to first with !)  f - a fuming brown potion he j - a bubbling black potion  k - a sedimented puce potion Baublesh1(a - 5 flux baublesh+h0h9#########.#Jingleheimer the Changeling#.#Octopode####### .##. ##Health: 29/29 ========================#.....# #...Magic: 4/4========================#.###.#...AC: 1Str: 19#.# #.#.#EV: 12Int: 12#.# #...#SH: 0Dex: 13#.#.# #.#.#XL:  4 Next:  2% Place: Dungeon:2#.#.# #@..#Noise: ---------  Time: 743.7 (0.0)#.#.# ###......-) Tentacles#.#.# ...##.Nothing quivered#.#.# h9 ....#Quill Gem (8257) #.#.#####.#....#.#.......#.####........## .#........######........'...# _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver.  You feel stronger. _d - a +6 ring of strength (worn) _e - a +4 ring of slaying (worn)h(;hr;h=h8?h) h+ Quiver which action? ([-] to clear) h, No regular actions available to quiver. [*/%] inventory[!] focus mode: off|onh0[ hc #########.#Jingleheimer the Changeling#.#Octopode####### .##. ##Health: 29/29 ========================#.....# #...Magic: 4/4========================h..#..###hc, #.#.# ###.@....##.#.# #...##.# h, A#.#.# #....# #.#.#####.#.... #.#.......#.###.##........##.. ..b   bat (wandering)h, #........##### .#........'...h- Z###.......###.#hO/ +6.7 (3h/ h&1 h5 ?b.h6 e7.7 (43h< h;? V _A bat comes into view.hs  ... # .#  #######.#.##. ##  #.....#.#..b.  #.###.#.....  #.# #.#.#..#  #.# #...#..#  #.#.# #.#.#..#  #.#.# #>..#..###  #.#.# ###.@....#  #.#.# #...##.#  #.#.# #....#  #.#....  ..#.###.#  ..##.. ..  ..##### .  ...'...#   h ... # .#  #######.#.##. ##  #.....#.#..b.  #.###.#.....  #.# #.#.#..#  #.# #...#..#  #.#.# #.#.#..#  #.#.# #>..#..###  #.#.# ###.@....#  #.#.# #...##.#  #.#.# #....#  #.#....  ..#.###.h  ..##.. ..  ..##### . ... hhZ _A bat is nearby!hG ... # .#  #######.#.##. ##  #.....#.#..b.  #.###.#.....  #.# #.#.#..#  #.# #...#..#  #.#.# #.#.#..#  #.#.# #>..#..###  #.#.# ###.@....#  #.#.# #...##.#  h#.#.# #....#  #.#....  ..#.###.#  ..##.. ..  ..##### .  ...'...#   h ... # .#  #######.#.##. ##  #.....#.#..b.  #.###.#.....  #.# #.#.#..#  #.# #...#..#  #.#.# #.#.#..#  #.#.# #>..#..###  #.#.# ###.@....#  #.#.# #...##.#  h #.#.# #....#  #.#....  ..#.###. ..##.. ..  ..##### . ... hc h hahZ _A bat is nearby!h% ... # .#  #######.#.##. ##  #.....#.#..b.  #.###.#.....  #.# #.#.#..#  #.# #...#..#  #.#.# #.#.#..#  #.#.# #>..#..###  #.#.# ###.@....#  #.#.# #...##.#  #.#.# #....#  #.#....  ..#.###.#  ..##.. ..  ..##### .  ...'...#   h9b ... # .#  #######.#.##. ##  h+#.....#.#..b.  #.###.#.....  #.# #.#.#..#  #.# #...#..#  #.#.# #.#.#..#  #.#.# #>..#..###  #.#.# ###.@....#  #.#.# #...##.#  #.#.# #....#  h#.#....  ..#.###. ..##.. ..  ..##### . ... h=hhnhZ _A bat is nearby!h5 #########.#  ....# ## .# #######.#.##. ###.....#.#..b#.###.#..... #.# #.#.#..#  #.# #...#..# #.#.# #.#.#..# #.#.# #>..#@.### hi6#.#.# ###......# #.#.# #...##.##.#.# #....# ##.#.#####.#....#.#.###.# #........##.. ..#........##### .#..'...#h7h;,h@8b.h@l8.7 (12 _h.Fh"HhV......< ######### ....# ## .######.#.##.# ##....#.#.b..##.#.....# ..#.#@.# >..#..######......##...##. #....#.######.#..... #.......#.###.#hW...##.. .##### .hJXhSYhYh_J.bh``91hdheht#...# #......<#.# # #########.#  ....# ## .# #######.#.##.# ###.....#.#....#.###.#....b #.# #.#.#..#  #.# #...#.@# #.#.# #.#.#..# #.#.# #>..#..### #.#.# ###......# h 5#.#.# #...##.##.#.# #....#.# #.#.#####.#.....#.#.###.##.##.. ..hÚhhÛh84b.ha500hզh[h'##########.. .#......<# .######### ....# ## .######.#.##.# ##....#.#....#.#####.#...b.......# ..#.#..# >..#..#####.....#...##h #....#.######.#.....#.#.###.#h(hhkVb..bhi=149hFh T _The bat completely misses you.h  # # #.# .#......<#.# ##.#########.# ....# ## .# #######.#.##.# ## #.....#.#....#.### #.###.#.b. #.# #.#.#@.# #.# #...#..# #.#.# #.#.#..# #.#.# #>..#..###  #.#.# ###......# #.#.# #...##.# #.#.# #....#.# #.#.#####.#.....  #.#[hR (15G.#.###.#hj h h Rb. ht `28h h] r _The bat is struck by your quills. The bat barely misses you.hA  ########### .. .#......<##.######### ....# ## .######.#b##.# ##....#.#....#.###hKB ##.#..@........#.#..#.#.## #.# #..#.#.#..# #>..#..#####......##. #....#.######.#.....hC hmE hTK 8 hK 8-37hP hJR I _The bat is struck by your quills. The bat hits you.hR  ########### .. #.#......<##.######### ....# ## .######.#b##.# ##....#.#@...#.#####.#............#.#..#.#.## #.# #...#..# #.##>..#..##h ###.....## #....#.#h= h hJ #..bh 9=46h h P _The bat barely misses you.hvc   #   #.<#.#  ##.###  htd....# ## .#  #.##.# ##  #@.b.#.###  #...........  #.# #.#.#..#.#.##  #.# #...#..# #  #.#.# #.#.#..# #.#.# #>..#..###  #.#.# ###......#  #.#.# #...##.#  #.#.#  hH   #   #.<#.#  ##.###  ....# ## .#  #.##.# ##  #@.b.#.###  #...........  #.# #.#.#..#.#.##  #.# #...#..# #  #.#.# #.#.#..# #.#.# #>..#..###  #.#.# ###..... #.#.# #...## #.#.# hkhhhAZ _A bat is nearby!h   #   #.<#.#  ##.###  ....# ## .#  #.##.# ##  #@.b.#.###  #...........  #.# #.#.#..#.#.##  #.# #...#..# #  #.#.# #.#.#..# #.#.# #>..#..###  #.#.# ###......#  #.#.# #...##.#  #.#.#  h   #   #.<#.#  ##.###  ....# ## .#  #.##.# ##  #@.b.#.###  #...........  #.# #.#.#..#.#.##  #.# #...#..# #  #.#.# #.#.#..# #.#.# #>..#..###  #.#.# ###..... #.#.# #...## #.#.# h͔h:h˚hgZ _A bat is nearby!h1# # #.# #.#......<#.# ##.#########.# ....# ## .# #.#.##.# ## #.....#.#.@b.#.### #.###.#. #.# #.#.#..#.#.##.# #...#..#.# ##.#.# #.#.#..# .#.#.# #>..#..###.#.#.# ###......#..#.#.# #...##.# ## hh2h3hI9h4:8-55h>hbA' _The bat hits you.hb_O  You tentacle-slap the bat..-364 _You kill the bat!hh4hhhh 39=2h1 _HP restored.h!h#"B1h"h $h&hl&B0h'h(h%*h*C39h +hJ,hp-h-T=8h}.h0h1h1B7h2h3h4h$5B6h)6h*7h^8h8B5hL9h:h;h<B4h<h=h>hX?B3h?h@hAhbBB2hBhChSEhE:1hFhGhIh^IB0hIhKhLhLC29hxMhNhOhPB8hnPhQhcRhRB7h0ShThMUhUB6hUhWh^ .....#.#....#.####### .###.#............... .# #.#.#..#.#. .# #...#..#.#.#######. .# #.#.#..#..... .# #>..#..###.######## .# ###......#....# .# #...##.####.# .# #....#.# #@# -748.0) .#####.#......<..# .......#.###.##### ......##.. .. ......##### . ......'...# ......###.# hv_......# #.# ......# #.#he-5.7 (195hihk; _Found an escape hatch in the ceiling.h3hhhh43h B2hhR  There is an escape hatch in the ceiling here.hUhI1 _h'hhphB0hhxhheC19h^hhZhB8hhhYhB7hrhh_hB6hshthh7B5hhhhB4hh,hhB3hhhphB2hhh+h w1009h hv876h{hP5h?hX4h%h h"X3h"#h.21h 1n0h1h5199h|:8h<7h=h=:6h=>hb@h@hAB5hAhBhDX4hFh=IhJhJB3hKhNhT #####....##......###........##.#. #..................#.........###........##........#######.#. ........................ ........ .......................# #####.#. .............##......... ..... .....###########.....#.# ##..#. .....# #######.###.##..## .....# #......@# #.#... .....# #.......# #.# .. ###+## #.......# #.# # #.......# #.# # # #######.# #.#.# ##.# #<..# #S   adder (asleep) # #.#######.# # h&U #S........##.# # #..........#h\.807.7 (32h\f8.7 (332h/`hJah1s L. #.........................##....... ................. .........# ......... #..  #######.###.#  #......@# #.# ...  #.......# #.# ..  #.......# #.# # #.......# #.# # # #######.# #.#.# ##.# #<..# # ##.# ##S. # hg . #.........................##....... ................. .........# ......... #..  #######.###.#  #......@# #.# ...  #.......# #.# .. h  #.......# #.#  #.......# #.# #  #######.# #.# #<..# # #.##S.h} 3h hQ ] _An adder is nearby!h .# #..................#........###........##........#######.# ........................ ....... ................# #####.###......... ....###########.....#.# ##..# #######.###.# #..##.......# ... .. ###+#  #######. #.# #<..# #######.S........##.###..h^ hT r9.7 (1.0)1 _h hf h"##########.# ................ ............# #####.###......... ....###########.....#.# ##..# #######.###.# #..##.......# ... .. ###+#  #######. #.# #<..# #h#######.S........##.###.. # +...)h[)h)Z100h-h0h<!....... ............# #####.###. ....###########.....#.# ##..# #######.###.# #..##.......# ... .. ###+#  #######. #.# #<..# #######.S........##.###.. # +...)#.....189hPChk# #####.###. ....###########.....#.# ##..# #######.###.# #..##.......# ... .. ###+#  ########. #.# #<..# #######.S........##.###.. # +...)#.....##hh`h=S.S==28hh/ _The adder hisses angrily.hk  You tentacle-slap the adder. You grab the adder. You squeeze the adder!  The adder is severely wounded.-3.6 (0.97hWl _You constrict the adder. The adder closely misses you.h  You tentacle-slap the adder but do no damage.The adder is almost dead.You constrict the adder.h 2.h` 19-4.56hӐ h  h ;_You kill the adder!hĀ hM h h H _No target in view!h h 3h hh"5 _4hhh[hB3hhhPhB2h h"h3$h%B1h%h'h;*h*B0hx+h.h+0Y79h1h37 _You open the door.ha5h5B8h6ho=  There is an open door here.7 _h=h!@h>AX6hBhCh6EhEB5hbFh'IhJn4hxKhLhKLB3h MhMh_NhNB2hOhOhPhQB1hZQhRh$TX0hThUhVhWC69hWhZhZn8h_76ht`hbe #.############.....#.# #.## #######.###.# heq#.#........# #.......# #.# #.#........# #.......# #.# #.#.#####+## #.......# #.# #'#..## #.## #.......# #.# # hfb.......# .... #######.# #.#.# .†.....# #..##### #.# #<..# # .......# #..@..####.#######.#- .......# b.....###...##.........# .......# ..... ###.####........ #hf #+##+## g... #####.####........ ... +........'...).... .. ######..##........ g   hobgoblin (asleep).hYg ##.##........ b   bat (asleep) ####### #..#........ ......#hgN ##+#........ho034.5 (20.0)ho-5.5 (215h sg.bS.--82hB hD h v  You tentacle-slap the hobgoblin but do no damage.h h  You grab the hobgoblin. You constrict the hobgoblin.  The hobgoblin is struck by your quills.h{ h hˮ ]†b..Shh b   batS   ball python (constriction)h q21=91hȹ h M _You kill the hobgoblin!h/.# #.#.#.# #.###.# ## #.#.#.# #.# #.# #.#.#.# #.# #.##.#.#.#####+## #.# #.# h/#....#'#..## #.### #.# #.# #.# ....##.# #.# #....†.....# #..##### #.# #< #h/S.#.....####. ##'#h/.#....@..###...##  #.#h/.#...b...# ###.####  #.###+##+##h0.#####.####  #.# #..S.....+hE0.'...)  #.# #.######..## hj0 #.# #.# ##.## ##.h0d##.# #..#h0.#.##...### ##+# #.#.# .....h0h":  The bat barely misses you. The bat is struck by your quills.h:hEQ.S.S   ball python (constriction)2400hGKhN _You kill the bat! _You see here a hobgoblin corpse.h### #.#.#.# #.......# #.  #.#.#.# #.# #.####.#.#.#####+## #.# #.  #....#'#..## #.### #.# #.  #..........# ....#########.# #.  #....†.....# #..##### #.# #<  #..........#######.....####.####  ##'#.#....†..###...##.....  #.#.#hh.# ###.#### #.###+##+##..S....#####.#### #.# #........+........' #.# #.######..##... #.# #.# ##.## ###.########.# #..# ...........#.##...### ##+# .h#.#######.#. #...# .#....# #.# hw159hhX _The ball python barely misses you.h;G  You tentacle-slap the ball python.h†42h :8h h O _You kill the ball python!hnhohuhwH _No target in view!hhghhH _No target in view!h_3hq^ _No target in view!h3h^ _No target in view!hFI3h!NhPH _No target in view!hchh h@C _No target in view!h3hh4h:h<h=hhBh h+3h&1hr3h\h hhhhNhhhh6hΑhhhhhh h17 _ _ You see here a hobgoblin corpse.hhu6 _hn5h$h]hB4hVhYhhB3hh"hO$h$B2h8%h'h*)hy)B1hY*hB-h.X0h/h61hj2h2C49h3h5hi:8h);h;B7h<h8>h?h.@B6h|AhBhDh0EB5hEhGhHhVIB4hEJhKhLX3h_MhNhAOhOB2hOh%QhQhQB1h{Rh]ShUX0hUhJXh"YhlYC39h,Zhm[h\h]B8h]h^hd_h_B7hj`hahbh,cB6hchIeh.fhpfB5hgh|hhLihiB4h*jhBkhxlhlB3hmhoh=pX2hphrhrhisB1hththuhvB0hvhxhxhAyC29hyh{h{h|B8h|h}h<X7hhJh%h X6hɆ5hWh#hvB4hhhh݌B3hkhhhB2h;hh`h,1hϒhhhAhhX0h,h͖C19hh,hwX8h hhЙX7hhhXB6h.hh*54hhhahB3hh~hh>B2hhEhԦhB1hRhhhǨB0hhhhNh;09hh,h.B8hhhhB7hhhZhX6h9hhOhB5h̴hɷhLhB4hhUhhB3hվh*h hB2huh@hhB1hhohhB0hQhh2hgD099hh=hhB8hh@hhB7h hhOhB6hhhfhB5hAhhZhB4hhwhhbB3hhhhB2hhh\hB1hhhhAB0hhh|hC89h$hhhzB8h>h@h8hmB7h&hhhB6hZh5hhwX4hhhh>B3hh ,h% B2h hHhhB1hh @  There is an open door here.hhII0 _hh6hhC79hh!h#X8h\$h%hb'h'B7h(h+h,h -B6h-h227 _You open the door.h3h3B5h5hF6h7h8B4h8hD:h;h<B3h<h\?hT@h@B2hAhsW _You open the door.10698hXh]7hhg@  There is an open door here.hhhiI6 _htjhmhmohoB5hxphrh/tX4hthvhwhhhnB8h hh|hƌB7hhhUhB6hlhhדh'B5hh:hFhB4hhZ3hB2hXhKh@h:1hТh.hhB0h+hZh3hC49hh:hX8h hzhmhخB7hPh7hɰh>B6hhhX5h-hŶhkhʷB4hh 3210398hhmhh,B7hbh ....## #.#+ #.#####.#.... #.##########.#....> ......... +... #.####### .####.#.... h7*#.#######. ...# # #..... .. ....+ #....< #.################..=..# #.#'## #....#..........@......+ #.-963.5 (121.0) ####.#.###########.....# #.#### ####.#.# ....# #. # h..<..#.####### #### #+##.# .#####.##....######### ...). .......##....##......# ........# #..######....##......###........# h.....# #..................#. ##.#.####........##........######hy7-h5hiT _Key pressed, stopping explore.hB6 _5h4hh#n3h! .# #. ###.. .# # #.#+ ## #####+#### #.#......... ##### .........####.#....> ..... .......+...........>#### ......####.#.... #####. #.....# # #.....#... ...... +.....+ #....<.... ##############..@..# #.#'###.## h".#.................+ #.#....... .#.###########.....# #.#####..# .#.# #.....# #. #.......####### ####### #+##.##.## ##.##....######### ...)). ...##....##......# ........##.#. #####....#####hF"j.##.# .# #..........#.........h(17.5 (4.0)h)e8.5 (52h~.h]2- _f - a ring of willpowerh h] hm h H _No target in view!hG3hhwH _No target in view!hQ13h5h8H _No target in view!h3hh h-:_No target in view!hO$3h*h5,H _No target in view!hϗhYhYhbC _No target in view!h'Ih{h*hC1 _0hh(hC29hUhhDhB8hHhn7h^h h#hB6hhhhiB5h5hZhrhB4h9hlhX3hhhDhB2hhLhRhB1h}hhhhB0hhhhC19hhhh0B8hh2h\hB7h:hhuhB6h|hhhUB5hhhh%B4hhhEhB3hhh& hs B2h h& hY X1h hhhAB0hhhKo09h(8765432hi-1hE #############  b......@....#  ###########.###  # #.........#.#  #.#......<#.#.#  ##.#########.#.###### ....#......# b   bat (asleep) ######.#.##.#.#########.######+## .....#.#....#.#########.#........##.#.......99.5 (31.0)1000.5 (32.0)0 _A bat comes into view.hM#.b.....# #.### # #.#.# #.#......<#.#.# ##.#.#.###### ....####....#......##.#.##.#.#.######+ #.....#.#....#.#.# #.###.#.......1.5 (1.0)7999hQhwYh#.b.# #.### # #.#.# #.#......<#.#.#  ##.#.#.###### ....####....#......#  #.#.##.#.#.######+  #.....#.#....#.#.#  #.###.#hh~`28hhhwehf#.b.#.#.### # #.#.# #.#......<#.#.#  ##.#.#.###### ....####....#......# #.#.##.#.#.###### #.....#.#....#.#.# #.###.#hlhcm`37hphhshM##...b.##.#.### # #.#.# #.#......<#.#.#  ##.#.#.###### ....####....#......# #.#.##.#.#. #.....#.#....#.#.# #.###.#46hIO& # #...b.# #.#.### # #.#.# #.#......<#.#.#  ##.#.#.###### ....####....#......# #.#.##.#.#. #.....#.#....#.#.# #.###.#hRQbbhQSh=55h9WhYP _The bat barely misses you.hz # #...b.# #.#.### # #.#.# #.#......<#.#.#  ##.#.#.###### ....####....#......# #.#.##.#.#. #.....#.#....#.#.# #.###.#h8h`64h[h _The bat barely misses you. The bat closely misses you.h9  You miss the bat. Your grab misses the bat. Your squeeze misses the bat.hm>'b.h+?g7.4 (0.93hhEhpHI _The bat misses you.hN # #..b.# #.#.### # #.#.# #.#......<#.#.#  ##.#.#.###### ....####....#......# #.#.##.#.#. #.....#.#....#.#.# #.###.#hQhhh hM8-8.4 (1.02hh#' _The bat hits you.h+  You tentacle-slap the bat. Your grab misses the bat.The bat is moderately wounded.h/hA0Q.b h}0#9h0r=9.3 (0.91h5hs7Q _The bat closely misses you.h # #.# #b#.### # #.#.# #.#......<#.#.#  ##.#.#.###### ....####....#......# #.#.##.#.#. #.....#.#....#.#.# #.###.#hhPb. hh10.3 (1.00hh\u _The bat barely misses you. The bat hits you but does no damage.h0:  You bludgeon the bat!h>i.h=5189h<h G _You kill the bat!hHhXh n  Jingleheimer the Changeling  Octopode  Health: 29/29 ========================Magic: 4/4========================AC: 1Str: 19EV: 12Int: 12SH: 0Dex: 13#################XL:  4 Next: 25% Place: Dungeon:2#..@............#Noise: =--------  Time: 1011.3 (0.0)#.###########.###-) Tentacles# #.........#.#Nothing quivered#.#......<#.#.#hoaQuill Gem (7989) ##.#########.#.######....####....#......# #######.#.##.#.#########.# #.....#.#....#.#########.# #.###.#................... You tentacle-slap the bat. Your grab misses the bat.The bat is moderately wounded. _The bat closely misses you. _The bat barely misses you. The bat hits you but does no damage.  You bludgeon the bat! _You kill the bat!h~zhY{hbX8hhh B7hrhhhB6hhthAhB5hBhhhhrB4hĜh^hhB3h¤hhhlhB2hhhOhB1hhhhB0hhhY79hڻh8hhhB7hghhh9B6hhohHhB5h)h+hh2B4hh hdhB3hhhhDB2hwhhYhB1hh>hhB0h)hhhdC69hh<hX8hGh h"hB7hhhchB6hh>hhB5hhGhhB4hhhvn3hWhh B2hJhvhhEB1hhihhB0h-hh{hC59hhh=hB8hhhn7hfhh7B6hh;hhgB5hh h< X4h h h h B3h^ hhEhB2h`hhOhB1h\hh+X0h hy   ##.#########.#.## ....####....#... #######.#.##.#.########.....#.#....#.########.###.#...............#.# #.#.#..#.#.########.# #...#..#.#.#######h*!#.#.# #.#.#..#..........#.#.# #@..#..###.#######-50.3 (39.0)#.#.# ###......#....#...#.#.# #...##.####.#.###.#.# #....#.####.#.##.#.#####.#......<..#.#.#.......#.###.#####.# #........##...........# #........#######..##### #........'...## #h!7-hp&h4)c _There is a stone staircase leading down here.h j[?25h[?0c  Search for what [Enter for "@", or ? for help]? hj [?25l[?1chnhp9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down hNqResults elsewhere ([,] to cycle)  b - [D:2] a stone staircase leading upc - [D:2] an escape hatch in the ceiling  d - [D:2] a stone staircase leading up  e - [D:2] a falchion  f - [D:2] a whip (1 further duplicate)  g - [D:2] a stone staircase leading up  h - [D:2] an escape hatch in the floor  i - [D:2] a stone staircase leading downh3 hM7 ##.#########.#.## Jingleheimer the Changeling....####....#... Octopode#######.#.##.#.####### Health: 29/29 ========================#.....#.#....#.####### Magic: 4/4========================h7#.###.#............... AC: 1Str: 19#.# #.#.#..#.#.####### EV: 12Int: 12#.# #...#..#.#.####### SH: 0Dex: 13#.#.# #.#.#..#.......... XL:  4 Next: 25% Place: Dungeon:2#.#.# #@..#..###.####### Noise: ---------  Time: 1050.3 (0.0)#.#.# ###......#....#... -) Tentaclesha8#.#.# #...##.####.#.## Nothing quivered#.#.# #....#.####.#.# Quill Gem (7950) #.#.#####.#......<..#.###.#.......#.###.#####.## #........##...........## #........#######..###### #........'...#......# #h8)  _The bat closely misses you. _The bat barely misses you. The bat hits you but does no damage.  You bludgeon the bat! _You kill the bat! h8_There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? @h>hv>hBhZD. _h0Ih3h81.3 (149 _h]#............# #............# ##...........# ###........## #..........# #..........# #..........# #.......)..# 3#.......@..# ##........## hX1##......###.......##.......##.......#.........####.......##hhh-g2.8 (2.58h'5h8} _You climb downwards. _There is a stone staircase leading up here.hh$h:uQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|onh! #............#Jingleheimer the Changeling#............#Octopode##...........#Health: 29/29 ========================###........##Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12Int: 12#..........#SH: 0Dex: 13#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#Noise: ---------  Time: 1052.8 (0.0)##........##-) Tentacles##......##Nothing quivered#.......#Quill Gem (7948) #.......##.......#.........####.......##.h ......#You bludgeon the bat! _You kill the bat! _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? @ _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.h@ Read which item? Scrolls  c - a scroll labelled BORCHI HEOW QOCSU  d - 2 scrolls labelled JIYS TENUKOFOGG [!] read|quaff|evoke[?] describe selectedhWQhWWh]#............#Jingleheimer the Changeling#............#Octopode##...........#Health: 29/29 ========================###........##h+^:Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12Int: 12#..........#SH: 0Dex: 13#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#Noise: ---------  Time: 1052.8 (0.0)##........##-) Tentaclesh^7##......##Nothing quivered#.......#Quill Gem (7948) #.......##.......#.........####.......##.......# _You kill the bat! _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? @ _You climb downwards. _There is a stone staircase leading up here. h^1_Clearing quiver.hi  As you read the scroll labelled BORCHI HEOW QOCSU, it crumbles to dust.  A wave of despondency washes over your surroundings.hj3.8 (1Will/2 Gem (7947) hoh,s7 _It was a scroll of vulnerability.hK h% h h" F _Unknown command.hh h Read which item? Scrolls  d - 2 scrolls labelled JIYS TENUKOFOGG [!] read|quaff|evoke[?] describe selectedhhh#............#Jingleheimer the Changeling#............#Octopode##...........#Health: 29/29 ========================###........##Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12Int: 12#..........#SH: 0Dex: 13#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#Noise: ---------  Time: 1053.8 (0.0)hc##........##-) Tentacles##......##Nothing quivered#.......#Quill Will/2 Gem (7947) #.......##.......#.........####.......##.......# _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled BORCHI HEOW QOCSU, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability. _Unknown command.h  As you read the scroll labelled JIYS TENUKOFOGG, it crumbles to dust.  It is a scroll of identify.h/  --more--hiIdentify which item? (\ to view known items) Potions (select first with !)  f - a fuming brown potion  j - a bubbling black potion  k - a sedimented puce potion[?] describe selected h( h[ hs!h" !h,) !h/ #............#Jingleheimer the Changeling#............#!h0 Octopode##...........#Health: 29/29 ========================!h0 ###........##Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12!hZ1 KInt: 12#..........#SH: 0Dex: 13#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#Noise: ---------  Time: 1053.8 (0.0)##........##-) Tentacles##......##Nothing quivered!h1 K#.......#Quill Will/2 Gem (7947) #.......##.......#.........#!h1 ###.......##.......#As you read the scroll labelled BORCHI HEOW QOCSU, it crumbles to dust.  A wave of despondency washes over your surroundings. !h1 J_It was a scroll of vulnerability. _Unknown command.!h2 }As you read the scroll labelled JIYS TENUKOFOGG, it crumbles to dust.  It is a scroll of identify.!h%= !h= e4.8 (16!hE !hwI z _f -> c - a potion of curing; d -> i - a scroll of identify!h }Read which item? Scrolls  i - a scroll of identify [!] read|quaff|evoke[?] describe selected!h; !h 8#............#Jingleheimer the Changeling#............#Octopode##...........#Health: 29/29 ========================###........##Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12Int: 12#..........#SH: 0Dex: 13#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#!h7 sNoise: ---------  Time: 1054.8 (0.0)##........##-) Tentacles##......##Nothing quivered#.......#Quill Will/2 Gem (7946) #.......##.......#.........####.......##.......#A wave of despondency washes over your surroundings. _It was a scroll of vulnerability. _Unknown command.As you read the scroll labelled JIYS TENUKOFOGG, it crumbles to dust.  It is a scroll of identify. _f -> c - a potion of curing; d -> i - a scroll of identify!h{ !hG! Identify which item? (\ to view known items) Potions (select first with !) !h!  j - a bubbling black potion  k - a sedimented puce potion[?] describe selected!h!h!h#............#Jingleheimer the Changeling#............#Octopode##...........#Health: 29/29 ========================###........##Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12Int: 12#..........#SH: 0Dex: 13!h9#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#Noise: ---------  Time: 1054.8 (0.0)##........##-) Tentacles##......##Nothing quivered#.......#Quill Will/2 Gem (7946) #.......##.......#.........####.......##.......#A wave of despondency washes over your surroundings. _It was a scroll of vulnerability. _Unknown command.As you read the scroll labelled JIYS TENUKOFOGG, it crumbles to dust.  !hIt is a scroll of identify. _f -> c - a potion of curing; d -> i - a scroll of identify!hF  As you read the scroll of identify, it crumbles to dust.5.8 (15!h&!h (U _j -> A - a potion of attraction"h:k"hDoInventory: 6/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)f - a ring of willpower Talismans (go to first with %) "ho a - a quill talisman (worn)b - a protean talisman Potions (go to first with !)  c - a potion of curing  A - a potion of attraction  k - a sedimented puce potion Baublesa - 5 flux baubles"h"h0 "h'#............#Jingleheimer the Changeling#............#Octopode##...........#Health: 29/29 ========================###........##Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12Int: 12#..........#SH: 0Dex: 13#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#Noise: ---------  Time: 1055.8 (0.0)##........##-) Tentacles"h*(##......##Nothing quivered#.......#Quill Will/2 Gem (7945) #.......##.......#.........####.......##.......# _Unknown command.As you read the scroll labelled JIYS TENUKOFOGG, it crumbles to dust.  It is a scroll of identify. _f -> c - a potion of curing; d -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _j -> A - a potion of attraction"h[."h."h2"h3"h"hQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory"hYz[!] focus mode: off|on"h "h #............#Jingleheimer the Changeling#............#Octopode##...........#Health: 29/29 ========================###........##Magic: 4/4========================#..........#AC: 1Str: 19#..........#EV: 12Int: 12#..........#"h 'SH: 0Dex: 13#.......)..#XL:  4 Next: 25% Place: Dungeon:3#.......@..#Noise: ---------  Time: 1055.8 (0.0)##........##-) Tentacles##......##Nothing quivered#.......#Quill Will/2 Gem (7945) #.......##.......#.........####.......##.......# _Unknown command.As you read the scroll labelled JIYS TENUKOFOGG, it crumbles to dust.  It is a scroll of identify. "h[ _f -> c - a potion of curing; d -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _j -> A - a potion of attraction"h "hL "hK! F _Clearing quiver."h "hC "h "h "h` I4 _"h  "hY X3"h "hb X2"h "h "h= B1"h "h X0"h "h Y39"h "h X8"h "h* X7"h "h  "hd B6"h "hw "h B5"h&" "h# "h[$ B4"hZ% "h' "h>( B3"hI) "hf+ "h+ B2"hG, "hz- "h- B1"hP. "h/ "h0 X0"h1 "h2 Y29"h4 X8"h5 "h: n7"h~; "h; B6"h= "h^? "h? B5"h@ "hC "h c - a potion of curing; d -> i - a scroll of identify  $h~m9As you read the scroll of identify, it crumbles to dust. _j -> A - a potion of attraction _Clearing quiver. _You feel your willpower return. _c - a scroll labelled BETAEL IZIDDY$h:s$hsi100.3 (0.50$h A - a potion of attraction _Clearing quiver. _You feel your willpower return. _c - a scroll labelled BETAEL IZIDDY _f - a ring of willpower (worn)$hY $hK $ho F _Clearing quiver.$h' $h' $h&( $hh+ $h- $h|5 899 _8$h7 X7$hl8 $h: $h)= $h= B6$h> $h? $hUB $hB B5$h|C $hE $hqH $hH B4$hL $hN $hzP $hP B3$hQ $h~S $hU $hU B2$hV $hgX $hZ $hZ B1$h[ $h] $h_ $h'` B0$hCa $hc $h+e $h~e C89$h_f $h+h $hj $h k B8$hl $ht C ##.....###..†....# #.##..............## #.##.......##....## ###.#........ ....... ## ##....#####.# #.##.##...# ##.....#. ..##.####.## ..###......# .#.....).... ....#...... ## #........ #$h]u U## #........ #.# ##.........# ###.......##.####.## #....... #. #..# #......# ##.# #...... ###.##### #...... ##.......###...... .#.........###..... $hG| 012.3 (12.0)$h| f3.3 (137$hh $h* d _d - a scroll labelled LEHUDAU NUVALL$h6$hxB$hH$h:5$h$h$h.#$h#B4$hW%$h)$hN-$h-B3$h/$h1$h^3$h3B2$h4$h6$hY:$h:B1$hg<%hn0%h;%h%hp %h C79%h %h %h %hB8%h%hx%h%h0B7%ht%hB%h'* .####.##.####..  .......<.......... .#...##.......#... ......#...##.##.###  ...........#....#. .. %h'H...........#..##$.# ..> .......#......##.###...? ......##.......### .....#......<..#@....... 20 ##.....###..÷....#...### #.##........## #..# #.##.......##....### .# ###.#%h>(................### #######.#.#.##.##...# ##. ...##.####.###..##%hi(# ..#.....)...........#......#######...%h(%h2%h3f4.3 (116%hK;%h<9 _Found an escape hatch in the floor.%hm%h2n%hzp%hjs%hv%h|n5%h%hkB4%h%hu%hJ%h·B3%ht%h  #. ...[.  .##... ##  #....# ##. ...####.##.####... ...%h<.......... ...#...##.......#... .....#...##.##.###..........#....#.............#..##@.# ..> ........##.###...? ......##.............### .....#......<..#........ ##.....###..÷....#...### #.#..............####..# #.##.......##....### #.# ###.#................### .!# #######.#.#.##.##...# .# ##%h17.3 (3.0)%he8.3 (42%hv%hˬ= _You now have 73 gold pieces (gained 5).%hR%hS%h^T%hW%hTZ%han1%hg  ## .#..  #. ...[. #K.  .##... ## ####..#  #....# ##. ......# %h#hg###.##.####... ......#....<... ......###.......#... ......##...##.##.####....#.@......#%h[h..#..##..#....>.##......##.###...?..#%hh.......##### ...#......<..#........ %hhY.....###..÷....#...### #.# K   kobold (missile, wandering) .......####..# %h7is.# .##....### #.# ###.### ...............### .!# ##.%h@l+9.3 (1%h\tk.KK)%hJuf30.3 (20%hr%h&z _A kobold comes into view. It is wielding a +0 short sword.%hT5 .#### ## .#.. ## #. ...[. #...  .##... ## #####.K#  #....# ##. #......# ##.##.####... ##......# .<..........# ##.......#...#......# #...##.##.#### %h}6#....#........# ...#..##..#....>.# ......##.###...?...#.............#######......<..#........  ###..÷....#...###..#..# #.###....### #.# ###.####%h9%h%DL.K%h;Ef1.3 (169%htM%hfO%h .#  .####  .#.. ## . ...[. #... .##... ## #####..# ....# ##. #....K.# #.##.####...#### .<.................# ##.......#...#.@....# #...##.##.#### #....#........# ...#..##..#....>.# ......##.###...?...#.............########......<..#........###..÷....#...###..#..# #.#%h %h L.K%h `28%hN %h .#  .#### #  .#.. ##  ...[. #...#... ## #####..# %h ....# ##. #......# ##.####...###...K..# .<.......@...# ##.......#...#......# #...##.##.#### #....#........# ...#..##..#....>.#%h ......##.###...?... #.............####### #......<..#........%h( ]###..÷....#...###%h %ho h=37%h %h T _The kobold closely misses you.%h =  You bludgeon the kobold!%h&C)%h# h646%hs%hJ _You kill the kobold!%hs%hdt%hz%h|H _No target in view!%h%h%hY%hwH _No target in view!&h&&h'&h/&h1H _No target in view!&h &hќ&hr&hH _No target in view!&h &h&h#&hPH _No target in view!&h3&h&h C _No target in view!&hͦI&h5 _&h?&hܷ4&h7&hB3&h&hP&h&htB2&hO&hO _ There is an escape hatch in the floor here.&h9&hI1 _&h}&hL ... ## #####..# ..# ##. #......# #.####...###...)..# <.................# .......#...#......# ...##.##.###......# ....#........# ...#..##..#....>.###### #......##.###...#-......########.#....<..#........ ###..÷....#...### #.#...####..# #.##....### #.# ###.#### ....### .!# ##......###.##.##...# .# ##........##  ...##.####.###..###..........#&h5+9.3 (5&h-40.3 (60&hU&h+. _i - a scroll of identify&hvO3&hQ&hGU&hX&hUYC59&hM`,&h:b&h`cB8&hd&hi,&h@jB7&h l&hCo&hq&hqB6&hWs&hRv&hx&hQyB5&hz&h^|&hc&hB4&h&h&h&h|B3&h&hڈ&h21&h..#....#........#...#..##..#....>.###### .#......##.###..........# ##......########.#<..#............ .###..÷....#...####### #.#......####..# #.###....### ##.## ###.#### .....####.@# ##......## .#.#.##.##...###.# ##........## .&h~ ...##.####.###..###..........#  ..#.....)..........#..........#  .#......#######............# #......## #............# #.......# ##.....#  ..........# ###..## ..##.####.## #.#&h+9.3 (9&h"j50.3 (10.0)0&h&h- _c - 2 potions of curing (gained 1); V - a scroll of vulnerability&h&h&hp&h&h&ho49&h&hB8&h &h&h&hB7&h&h\&h&h?B6&ht&h &h!&h"B5&ht#&h%&h'&h1(B4&h)&hU+&h-&h .B3&h2/&h1&h23&h3B2&h5&hA7&h9&h?:B1&h;&h=>&hA&hrAB0&hB&hD&hsG&hHC39&hI&hO&h1R&hRB8&hT&h/X&h/Z&h[B7&h[&h^&haX6&h\b&hc&heX5&hf&h[h&hPj&hjB4&hk&ho&hiq&hqB3&hr&hu&hwB2&hw&hy&h{&hY~&h~B1&hN&hR&hI&hB0&h&h&ho29&hf&h8&hX7&h&h&h{&hѩB6&h&h&h&hB5&h&hIJ&h&hMB4&h&h&h&hB3&h&h&hX2&hb&h&h&h4,1&hd&h&h]&h5&hB0&h&h&&h&hC19&h&h&h&hB8&h&hH&h'&hB7&h/&h&h&h>B6&h&h#&h_&hB5&hN&hL&h&hzX4&h&hY&hB3&h3&h&hF&hB2&h &hs1&h6&h,0&h&h6&h&hw&h;09&h'&h6&h&hWB8&h&h&h&hB7&h&h&h&h4B6&h&h 4&hn:5&h&hn4&hN &h &h &h B3&hb &hg &hG &h B2&hQ&h/&h&hB1&h#&h\&h&hhB0&h&hC&h&h7R799&h&h&h=&h:8&h&h&hS&hB7&h? &h,)&h*&h+B6&h+&h.&h/&h/B5&h0&h3&h4&h5B4&h6&h9&h;&h;B3&h;&h=&h>&h)?P2&hC&h'Hn1&hJ&hL&hDMB0&hM&hQ&hBT&h.UQ89&h[&hO]&h]B8&hx^&h@a&h+cX7&hc&hf&hGj&h xB6&hx&h{&h|&h6}B5&h}&h"&he&h؂B4&hM&h3&hHn2&h&hk #...#......#### #..#......## #..#.......# #..........# &hKu#..##.####.## &h###.###.# #..# ##...# #.## ##.# ##..### #..####.## ##@.## ##.##.....218.3 (68 #####..## #.#...... #.....## #.. ###.##### ##.......&h& #...# #....... ##.#################...... #................ ########################## &h&hћj _Key pressed, stopping explore.&h1 _&h0&hb&hSC79&h&h&h&hB8&h&h[&h&hDB7&h &h&h)&hB6&h]&hv&h&hB5&h%&h&hP&hB4&h&hf3&h`&h&hDB2&h!&h&h#..........##.......................#......<..#..........#####.....###..÷....#...###.. #..............####..##.......##....### ##.##................####..#&hH#####.#.#.##.##...###.##.#...##.####.###..#.@.#.....)... #...#...#......######S....####..#......##  ..## #..#.......#  . #..........# #..##.####.## S   adder (asleep) ###.###.# #..# ##...# #.## ##.###..### #..####.####&h-28.3 (10&hEf9.3 (111&h6&hY _An adder comes into view.&h371  ....#......<  .....###..÷..  .. #.............  #.......##....###  ............ #####.#.#.# #.#...# #.@.#.....) #...#...# S....####..#  ..## #..#  . #....  #..##.  ###.###.# #..#  ##...# #.## ##.#  ##..### &ht 4  ....#......<  .....###..÷..  .. #.............  #.......##....###  ............ #####.#.#.# #.#...# #.@.#.....) #...#...# S....####..#  ..## #..#  . #.... #..##.  ###.###.#  &h ##...# #.##  ##..### &h &h} &hA &h^ ] _An adder is nearby!&hM 1  ....#......<  .....###..÷..  .. #.............  #.......##....###  ............ #####.#.#.# #.#...# #.@.#.....) #...#...# S....####..#  ..## #..#  . #....  #..##.  ###.###.# #..#  ##...# #.## ##.#  ##..### &hϝ c  ....#......<  .....###..÷..  .. #.............  #.......##....###  ............ #####.#.#.# &h 6#.#...# #.@.#.....) #...#...# S....####..#  ..## #..#  . #.... #..##.  ###.###.#  ##...# #.## &hw S ##..### &h 3&h &h ] _An adder is nearby!&hL  ......<..#....... ..#####.....###..÷....#...##&hM & .. #..............####.. #.......## ##.# ................####.. #####.#.#.##.##...###. #.#...##.####.###.###...#.....).....#..@#...#......#####.S....####..#......## ...## #..#.......#. #...# #..##.####.#####.###.# #..#...# #.## ##.#..### #..####.###..## ##.##......&hS &hT s30.3 (1.0)0 _&hY &hs[ 'h< .#......<..# ..#####.....###..÷....#... .. #..............####.. #.......##....### ##. ................#### #####.#.#.##.##...### #.#...##.####.### ###...#.....) #.@.#...#.......S....####..#......##.### #..#'h .#.. #.#. #..##.####.## ###.###.# #..#  ##...# #.## ##.# ##..### #..####. ##..## ##.##'h'h0a169'h?'h'hwip .#......<..# ..#####.....###..÷....#... .. #.......#### #.......##....### ## ................#### #####.#.#.##.##... #.#...##.####. ###...#.....) #@..#...#......'h_j.S....####..#......##.#### #..#.#. #.#.. #..##.####.##.. ###.###.# #..#. ##...# #.## ##.# ##..### #..####. ##..## ##.##'hr'h,s&2'hls:8'hXy'h{'h=f ..#####.....###..÷....# .. #..............#### ### ### .........#'h(#.. #####.#.#.##.##....... #.#...##.####...... ###...#.....).........<##...#...#......##....S..@.####..#.........#### #..#.......# #...#g #..##.####.####.###.# #.....# #.## ##.### #..####. g   hobgoblin (wandering) ##.##...### #.'h&  'hzwA hobgoblin comes into view.Found a stone staircase leading up.'h\/  --more--'h|"'h(H.g'ha.'hK/k 37 _'h5'h6(h& ..#####.....###..÷....# .. #.#####.##....###  ##>....#..#.#####.#.#.##.##...... #.#...##.####... ###...#.....).<##...#...#.......S.@..####..#.......#### #..#... #..g.... #..##.####..... ###.###.# #..... ##...# #.## ##...... ##..### #..####[###### ##..## ##.## #####..## #.#(h(Q  Found a stone staircase leading down.(h3/  --more--(hN (hG[ g.g(h\ M 46 (h] _(hh (hi (hz % ..#####.....###..÷....# .. #. #####.##....#### ##>...#.#..#.#####.#.#.##.##(h{ [.# #.#...##.####.####...#.....).<##...#...#.......S@...####..#.......#### #..#.g...# #.# #..##.####.# ###.###.# #.# ##...# #.## .# ##..### #...[#########..## ##.## #####..## #.#(hZ~ (h ?g.(h `55(hΔ (h )h  The helpless adder fails to defend itself.  You tentacle-slap the adder. You grab the adder. You squeeze the adder.)h)hg.g   hobgoblin)hi4064)hW )hI _You kill the adder!)hp  You closely miss the hobgoblin. You grab the hobgoblin.)hq5----=7.2 (0.93)hx)h'zJ _You constrict the hobgoblin. The hobgoblin hits you.)h  You tentacle-slap the hobgoblin.  The hobgoblin is almost dead.You constrict the hobgoblin.)h$†)h-)h/)h`6=---3)hE8.12)h )hw M _You kill the hobgoblin!)hc3)hj)hblH _No target in view!)h)h)h{)hH _No target in view!)h?)hq@)hG)hHH _No target in view!)h)h)h)hH _No target in view!)hy)h-{)h)h(H _No target in view!)h$)h)h})hC _No target in view!)hD3)hHL)hiN)h)h)h)h)h I)hI)hNQ)hrS)h)hB)h<)h)h )h Level 3 of the Dungeon<<<<>>(Press ? for help) ............#......##.###..........# #..........##.............########.# ..........#......<..#............  ..#####.....###..÷....#...#######  #.# ..  #..............####..##.# #####.......##....### ##.## ###.##### ##>..................####..# ##......## #.#..#.#####.#.#.##.##...###.## ##........## ........# #.#...##.####.###..###..........# ........####...#.....)..........#..........#)h'  .......<##...#...#......#######............# ......†@...####..#......## #............# ........#### #..#.......# ##...........# ........# #..........# ###........## ........# #..##.####.## #..........# ........# ###.###.# #..# #..........# ........# ##...# #.## ##.# #..........# ........# ##..### #..####.##### #.......)..# .[#########..## ##.##.......###.......<..#  #####..## #.#.........###........###.....###............###......#####.#######...........##.......##...##...........##.......#)hM S<@)h2=)hW..#####.....###..÷....# Jingleheimer the Changeling.. #..............## Octopode#####.......##....### Health: 26/29 =====================---# ##>..................# Magic: 4/4========================#.#..#.#####.#.#.##.##.. AC: 1Str: 19........# #.#...##.#### EV: 12Int: 12)h X........####...#.....).. SH: 0Dex: 13.......<##...#...#...... XL:  4 Next: 43% Place: Dungeon:3......†@...####..#...... Noise: =--------  Time: 1238.1 (0.0)........#### #..#...... -) Tentacles........# #......... Nothing quivered........# #..##.#### Quill Gem (7762) ........# ###.###.# #........# ##...# #.## # ........# ##..### #..### .[#########..## ##.##. #####..## #.#..  )hXM_No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!)hY)h1\)ha)h]c)hj_1 _)h-mM........#......<..#..#######..÷...... )hm....... #######....## ##>..................##.#..#.#####.#.#.. #.#...##.####.####...#.....).@##...#.-9.1 (1†....###)hn### #..#...............# #..##.####.[#######)hn7-)hv __There is a stone staircase leading up here.*h+G*hH*hmN*hU*h^_~400 _*hIw ..### ##+#...+ ..# .....###### ..# .....# ..## .##..# ### #. #.# #.. #.# #...##.# #2 #.@# #.## #. #. #. #. #. *hJR## *hQ*h9 (1.8 _You climb upwards. _There is a stone staircase leading down here.*h I*h' *h 1059 _*h  ....#......<..#.. ..#####.....###..÷....# .. #..............## #####.......##....### # ##>..................##.#..#.#####.#.#.##.##..........# #.#...##.####..###...#.....)..3.......@##...#...#............†....####..#..............#### #..#..............# #.................# #..##.####........# ###.###.# # *h -........# ##...# #.## # ........# ##..### #..### .[#########..## ##.##. *h *h\ 7=3.4 (2.57*hc *hg } _You climb downwards. _There is a stone staircase leading up here.*hb*h x*hv..........#......<..#.. Jingleheimer the Changeling..#####.....###..÷....# Octopode.. #..............## Health: 27/29 ======================--#####.......##....### Magic: 4/4========================# ##>..................# AC: 1Str: 19#.#..#.#####.#.#.##.##.. EV: 12Int: 12........# #.#...##.#### SH: 0Dex: 13........####...#.....).. XL:  4 Next: 43% Place: Dungeon:3.......@##...#...#...... Noise: ---------  Time: 1243.4 (0.0)......†....####..#...... -) Tentacles........####*hyR #..#...... Nothing quivered........# #......... Quill Gem (7757) ........# #..##.####........# ###.###.# # ........# ##...# #.## # ........# ##..### #..### .[#########..## ##.##.  _No target in view! _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.*h*hM_6 _*ha658=4*h*h*h*h B3*h*ht ...#. ................# ....#...... #...... ...#<.. ..#####.....###..÷ .. #............. *hF#####.......##.. # ##@..........7.4 (4 ..#.#..#.#####.#.#.##.# #.........# #.#...##.#.....####...#.#..<##...#...#....†....####..#...#........#### #..#...###........# #...... #........# #..##.#*h,*h*hc _There is a stone staircase leading down here.+h+h+h+h+h 8.4 (12 _+h5-........##.........#.........## ...................#.................#4.......@#............r.. ###############   r   quokka (asleep) +h.9=+h1+h ng9.2 (1.81+hu+huydown here.downwards.up _There is a stone staircase leading down here. _You climb downwards. _up+hk +hl +hr +h y +h 5000 _+h93 ................#... ................#..# ............#......# #..........##....... ..........#......<.. ..#####.....###..÷.. .. #............. #####.......##....3 # ##@................ ..#.#..#.#####.#.#.##.# #.........# #.#...##.#...........####...#......#........<##...#...#............†....####..#.....#........#### #..#... +h{4 (###........# #...... #........# #..##.# +h; +hx 9=1.7 (2.549+h +h. up _There is a stone staircase leading down here. _You climb downwards.upup _down here.+hT +h{U +hZ +ha +hl 2.7 (1.08 _+hu........##.........#.........## ...................#.................#4.......@#............r.. ###############   r   quokka (asleep) +h 9=+h'+hag4.2 (2.56+hf+hi} _You climb downwards. _There is a stone staircase leading up here.,hYr........##..# ..##... .,hsr.# .. .# .<#######.....r...################,hz,h{-5.2 (1.0,h|A5 _,h{,hX,h` .## .........# .........## .......... .........# ......... ..# .<#,h.#.r...##,h!,h`64,h,h,h.## .# .........## .......... .........# ......... ........# .<#.# .r...# # ,h<7,h:3,h,h1,h,h'.## .# .## . .# ......... ,hHT........# .<#.# .r...# # ,h,h `82,h,hv,h  The helpless quokka fails to defend itself.  You tentacle-slap the quokka. Your grab misses the quokka.You squeeze the quokka.,h /. ,h3 h591,h" ,h$ J _You kill the quokka!,hX ,hX ,h\ ,he H _No target in view!,hx 3,h ,h H _No target in view!-hm-hkwLevel 4 of the Dungeon<(Press ? for help)    ........##  .........#  .........##  ..........   .........#   .........   ........#     .......<#######.#  ...........@....#  #################-hixs-hB]<@-hE-h$GJ........##Jingleheimer the Changeling.........#Octopode.........##Health: 29/29 ========================-hH..........Magic: 4/4========================.........#AC: 1Str: 19.........EV: 12Int: 12........#SH: 0Dex: 13.......<#######.#XL:  4 Next: 45% Place: Dungeon:4...........@....#Noise: ---------  Time: 1259.2 (0.0)#################-) TentaclesNothing quiveredQuill Gem (7741) The helpless quokka fails to defend itself.  You tentacle-slap the quokka. Your grab misses the quokka.You squeeze the quokka. _You kill the quokka! _No target in view! _No target in view!-hI-h(J-hrL-hN-hX0 _3987-h:[-h^G ........## .........# .........## .......... .........# ......... ........#  #######.#63.2 (4 ................##################-hdb-h8da _There is a stone staircase leading up here.-hY+3-h60-h6-h$>4.2 (16 _-h................#... ................#..# ............#......# #..........##....... ..........#......<.. ..#####.....###..÷.. .. #............. #####.......##....3 # ##@...S............ ..#.#..#.#####.#.#.##.# #.........# #.#...##.#...........####...#.....-h9.#........<##...#...#............†....####..#... S   adder (wandering)..#........#### #..#...###........# #......#........# #..##.#-h`-h -h -hLg5.7 (2.55-hS-h;W} _You climb upwards. _There is a stone staircase leading down here.-h4 j[?25h[?0c  Search for what [Enter for "@", or ? for help]? -h; [?25l[?1c11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:3] a stone staircase leading upc - [D:3] an escape hatch in the ceiling  d - [D:3] a stone staircase leading up  e - [D:3] a club  f - [D:3] 2 stones  g - [D:3] a +0 buckler  h - [D:3] a +0 short sword  i - [D:3] an escape hatch in the floor  j - [D:3] a +0 long sword  k - [D:3] a stone staircase leading up.h.h.h%................#... Jingleheimer the Changeling................#..# Octopode............#......# Health: 29/29 ========================#..........##....... Magic: 4/4========================..........#......<.. AC: 1Str: 19.hj&..#####.....###..÷.. EV: 12Int: 12.. #............. SH: 0Dex: 13#####.......##.... XL:  4 Next: 45% Place: Dungeon:3# ##@...S............ Noise: ---------  Time: 1265.7 (0.0)..#.#..#.#####.#.#.##.# -) Tentacles#.........# #.#...##.# Nothing quivered...........####...#..... Quill Gem (7735) .#........<##...#...#............†....####..#... S   adder (wandering)..#........#### #..#....h& ###........# #......#........# #..##.# _No target in view! _No target in view! _There is a stone staircase leading up here. .h&_You climb upwards. _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? .h-.hl..h+5.h6. _.hF.#..#..#.#......##.##..#......<..#..#####.....###..÷... #....#####.##....## ##>@..S...#.#..#.#####.#.#.##.##.........# #.#...##.#...........####...#.....).#........<##...#...#...†....####..#...#........#### #..#.###........# #.#.# #..##.#.h/..S6.7 (14 _.h}4.#....#.#..##..#......##.#.##..#......<..#...#####.....###..÷... #...######.##....#.h6# ##>.@...S...#.#..#.#####.#.#.##.##.#.........# #.#...##.#...........####...#.....)..#........<##...#...#..........†....####..#...#........#### #..#.###........# #.#.# #..##.#.h=L.S.h?`73.hJ.hL.h+ .#....#...........#..##.......#......##.#.h 6#..........##.....#......<..#...#####.....###..÷....#.. #..######.##....## ##>..@...S.#..#.#..#.#####.#.#.##.##.#.........# #.#...##.#...........####...#.....)..h .#........<##...#...#..........†....####..#...#........#### #..#.###..# #.#.# #..##.#.h .hz .S82.h .h .h ].#....#.................#..##..#............#......##.##..........##...........#......<..#...#####.....###..÷....#... #.#.h* #####.##....### # ##>.#..#.#..#.#####S#.#.##.##.#.........# #.#...##.####............####...#.....)..#........<##...#...#......#.........†....####..#......#..#........#### #..#.###........# #.#.# #..##.####..h_ .he i..h= `91.h? .h& .hQ .hZ .hi .hX H _No target in view!.h1.h2.h9.h;H _No target in view!/h =3/h)F^ _No target in view!/hS/h/h/h H _No target in view!/h3/h/h/hL/h[ u0 _/h/h^C29/h/hO/hX8/h/h/h/hQ,7/h/h/h/h!/hp"B6/h #/h%/h&/hR'B5/h(/hk*/h,/hp-B4/h-/h&2/hF9 .#....#. ...#......... b............#..... #....#####.....###/h : #.#.. #...... ##.#.######.......## ##..#.##>............ #...#.#..#.#####.#.#. #.@.......# #.#... #...........####...# #..#........<##...#.. #............†....####/h:# ......#........#### #.. ....###........# #.. b   bat (asleep) . .# #........# #.. .# #........# ###.# /h;]#........# ##...#/hBD,76.7 (7/hZEe7.7 (83/hK/hIQV _A bat comes into view./hFi  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area./h+j-f - Follow me.  Anything else - Cancel./hze /hwf /h g /hi =  You shout for attention!/hp S.bS   adderb   bat/hp ======8.7 (12/h)x /hz Y _An adder comes into view./he  . ..#....# .S.#...##/hf + .............#... #....#####.....### #.#.. #.. ##b#.####### ##..#.##>..........#..@#.#..#.#####.#.# #.#.# #.#. #...####...# #..#..<##... #.....†....####/hg  ......#.#### # ....###.# #..# #/hQg .# #..# #.# ###./h)i /hj /hk /hl /hq P.S/hq =-----91/h;x /hy I _The bat misses you./h_ #.#.#..#.##.............#..../hM` "S...####### #.#.. . ##b#.#########.@#.##>.............#.#..#.#####.#.#.#.........# #.#.. #...........####...# #..#........<##...#.#............†....###...#........####/h` P.##....# /hi F  The bat is struck by your quills./htj /hp g.S./hs \6------80/h_t :0/hy /hT| G _You kill the bat!/h} M## .....#.##........#....#..##.............#..../hb ....####### #S#.. . ##@#.#########..#.##>.............#.#..#.#####.#.##... #.#..#...........####...#.#....S   adder.........###....../h/hi=119/h/hAR _The adder barely misses you.0hl  You tentacle-slap the adder. You grab the adder. You squeeze the adder!0h}q†0hi61280h 0hI _You kill the adder!0h30hЧ^ _No target in view!0ho30h400h2H _No target in view!0ho 0h- 0hJ #..........#... Jingleheimer the Changeling#. ............... Octopode#.##............... Health: 29/29 ========================...#............#.. Magic: 4/4========================...#..........##.. AC: 1Str: 19.............#.... EV: 12Int: 12#....#####.....### SH: 0Dex: 13#†#.. #........ XL:  4 Next: 61% Place: Dungeon:3##@#.######.......# Noise: =--------  Time: 1282.7 (0.0)0hK ##..#.##>........... -) Tentacles#...#.#..#.#####.#.# Nothing quivered#.#.........# #.#.. Quill Gem (7718) #...........####...##..#........<##...#.. #............†....####. ......#........#### #. ....###........# #.  _You kill the bat! _The adder barely misses you.You tentacle-slap the adder. You grab the adder. You squeeze the adder! 0hKM _You kill the adder! _No target in view! _No target in view!0hRN 0hW 0h Z 0hZ I7 _0h}e 60hg 0hrh B50hi 0hl 0ho 0hp B40hUq 0hs 0hXv 0hv B30hx 0hNz 0h| 0h"} B20h} 0h 0hk 0h B10h 0h` #. ......#.##..........#..#...#............##...#..........##..................#......<#....#####.....###..÷#†#.. #.............##.#.######.......####..#.##@.........-9.7 (7#...#.#..#.#####.#.#.##.#0h #.#.........# #.#...##...........####...#...#..#........<##...#...#...#............†....####..#.......#........#### #..#......###........# #........# #........# #..##.#0h[ 7-0hÖ 0h< c _There is a stone staircase leading down here.0h [?25h[?0c0h _  Search for what [Enter for "@", or ? for help]? 0h [?25l[?1c0h0h11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] 0h{;Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:3] a stone staircase leading upc - [D:3] an escape hatch in the ceiling  d - [D:3] a stone staircase leading up  e - [D:3] a club  f - [D:3] 2 stones  g - [D:3] a +0 buckler  0hh - [D:3] a +0 short sword  i - [D:3] an escape hatch in the floor  j - [D:3] a +0 long sword  k - [D:3] a stone staircase leading up1h|= 1hE#. ................#... Jingleheimer the Changeling#.##................#..# Octopode...#............#......# Health: 29/29 ========================...#..........##....... Magic: 4/4========================.............#......<.. AC: 1Str: 19#....#####.....###..÷.. EV: 12Int: 12#†#.. #............. SH: 0Dex: 13##.#.######.......##.... XL:  4 Next: 61% Place: Dungeon:3##..#.##@................ Noise: ---------  Time: 1289.7 (0.0)#...#.#..#.#####.#.#.##.# -) Tentacles#.#....[41hI0m.....# #.#...##.# Nothing quivered#...........####...#..... Quill Gem (7711) #..#........<##...#...#...#............†....####..#... ......#........#### #..#... ....###........# #...... ...# #........# #..##.# You tentacle-slap the adder. You grab the adder. You squeeze the adder! _You kill the adder! _No target in view! _No target in view! _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? 1h!P31hV1hX. _1hDJ90.7 (10 _1h........##.........#.........## ...................#.................#4 .......@#######.#  ................#  #################  1hh2.2 (2.5081h1h} _You climb downwards. _There is a stone staircase leading up here.1h Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on1h{ Jingleheimer the Changeling........##Octopode.........#Health: 29/29 ========================.........##Magic: 4/4========================..........AC: 1Str: 19.........#EV: 12Int: 12.........SH: 0Dex: 13........#XL:  4 Next: 61% Place: Dungeon:4.......@#######.#Noise: ---------  Time: 1292.2 (0.0)................#-) Tentacles#################Nothing quiveredQuill Gem (7708) _No target in view! _No target in view! _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here.1hc F _Clearing quiver.1h 1h Read which item? Scrolls  i - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled BETAEL IZIDDY  d - a scroll labelled LEHUDAU NUVALL [!] read|quaff|evoke[?] describe selected2hw$ 2h+ 2hED Jingleheimer the Changeling........##Octopode.........#Health: 29/29 ========================.........##Magic: 4/4========================..........AC: 1Str: 19.........#EV: 12Int: 12.........SH: 0Dex: 13........#XL:  4 Next: 61% Place: Dungeon:4.......@#######.#Noise: ---------  Time: 1292.2 (0.0)................#-) Tentacles#################Nothing quiveredQuill Gem (7708) _No target in view! _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.2h[ 2hd JIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled BETAEL IZIDDY  d - a scroll labelled LEHUDAU NUVALL Potions (select first with !)  k - a sedimented puce potion[?] describe selected4h 4h 4hmnJingleheimer the Changeling........##Octopode.........#Health: 29/29 ========================.........##Magic: 4/4========================..........AC: 1Str: 19.........#4hb\EV: 12Int: 12.........SH: 0Dex: 13........#XL:  4 Next: 61% Place: Dungeon:4.......@#######.#Noise: ---------  Time: 1292.2 (0.0)................#-) Tentacles#################Nothing quiveredQuill Gem (7708) _No target in view! _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.4hY%  As you read the scroll of identify, it crumbles to dust.3.2 (174h+4h.` _k -> w - a potion of heal wounds4h$Read which item? Scrolls  V - a scroll of vulnerability  c - a scroll labelled BETAEL IZIDDY  d - a scroll labelled LEHUDAU NUVALL [!] read|quaff|evoke[?] describe selected4h4h4hԹnJingleheimer the Changeling........##Octopode.........#Health: 29/29 ========================.........##Magic: 4/4========================..........AC: 1Str: 19.........#4hEV: 12Int: 12.........SH: 0Dex: 13........#XL:  4 Next: 61% Place: Dungeon:4.......@#######.#Noise: ---------  Time: 1293.2 (0.0)................#-) Tentacles#################Nothing quiveredQuill Gem (7707) _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _k -> w - a potion of heal wounds4h 4hR§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§The air fills with toxic fumes!  As you read the scroll labelled BETAEL IZIDDY, it crumbles to dust.4h!e4.2 (164h4h(0 _It was a scroll of poison.4hw 4h Read which item? Scrolls  V - a scroll of vulnerability  d - a scroll labelled LEHUDAU NUVALL [!] read|quaff|evoke[?] describe selected4h& 4h 4h Jingleheimer the Changeling§§§§§§§§##Octopode§§§§§§§§§#Health: 29/29 ========================§§§§§§§§§##Magic: 4/4========================4h §§§§§§§§§§AC: 1Str: 19§§§§§§§§§#EV: 12Int: 12§§§§§§§§§SH: 0Dex: 13§§§§§§§§#XL:  4 Next: 61% Place: Dungeon:4§§§§§§§@#######.#Noise: ---------  Time: 1294.2 (0.0)§§§§§§§§§§§§§§§.#-) Tentacles#################Nothing quiveredQuill Gem (7706) _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _k -> w - a potion of heal woundsThe air fills with toxic fumes!  As you read the scroll labelled BETAEL IZIDDY, it crumbles to dust. _It was a scroll of poison.4h  b§b§§bbb§§bbbbbbbb§bbbbb§bbbbbbbbbbbAs you read the scroll labelled LEHUDAU NUVALL, it crumbles to dust.4h e5.2 (154hEb§b§§bbb§§bbbbbb§bbbbb§bbbbbbbbbbb4hd Z _You hear the flapping of tiny wings. It was a scroll of butterflies.5h935h<5hXN b§b§§bbb§§bbbbbbb§bbb§bbbbbbbbbbYou start waiting.5ha0 _You hear the flapping of tiny wings. It was a scroll of butterflies.  You start waiting.  Your butterfly is poisoned.  Your butterfly is engulfed in poison gas. 5hb^ Your butterfly is poisoned.  You kill your butterfly!5hp  Your butterfly is poisoned.  You kill your butterfly!Your butterfly disappears in a burst of colours!5h3|5h  Your butterfly disappears in a burst of colours!5h;XMYour butterfly is poisoned.5hXMYour butterfly is poisoned.5h٤u  Your butterfly disappears in a burst of colours!5heXMYour butterfly is poisoned.5h[u  Your butterfly disappears in a burst of colours!5hrMYou kill your butterfly!5hXMYour butterfly is poisoned.5h,5h$5h5h5h5hu  Your butterfly disappears in a burst of colours!5h)XMYour butterfly is poisoned.5h4XMYour butterfly is poisoned.5hF5hZ5hee,5h^B5hܔ8looks even sicker.5hџ8looks even sicker.5h5h,5h§§§§§§§§§§§§§§b§§§§§§§§§§§§§§§§§§§§§§§5he6.2 (145hb _Your butterfly disappears in a burst of colours!5hB 5h Inventory: 6/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn) Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman Scrolls (go to first with ?)  V - a scroll of vulnerability Potions (go to first with !)  c - 2 potions of curing  w - a potion of heal wounds 5hQ s A - a potion of attraction Baublesa - 5 flux baubles6h6h>6h>Jingleheimer the Changeling§§§§§§§§##Octopode§§§§§§§§§#Health: 29/29 ========================§§§§§§§§§##Magic: 4/4========================§§§§§§§§§§AC: 1Str: 19§§§§§§§§b#EV: 12Int: 12§§§§§§§§§SH: 0Dex: 13§§§§§§§§#XL:  4 Next: 61% Place: Dungeon:4§§§§§§§@#######.#Noise: ---------  Time: 1296.2 (0.0)§§§§§§§§§§§§§§§.#-) Tentacles6h#################Nothing quiveredQuill Gem (7704) You kill your butterfly!Your butterfly disappears in a burst of colours!Your butterfly is engulfed in poison gas.  Your butterfly looks even sicker.  You kill your butterfly! _Your butterfly disappears in a burst of colours!6h68b6h6h9b6h[6h6hQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on6h6hJingleheimer the Changeling§§§§§§§§##Octopode§§§§§§§§§#Health: 29/29 ========================§§§§§§§§§##Magic: 4/4========================§§§§§§§§§§AC: 1Str: 19§§§§§§§§b#EV: 12Int: 12§§§§§§§§§SH: 0Dex: 13§§§§§§§§#XL:  4 Next: 61% Place: Dungeon:4§§§§§§§@#######.#Noise: ---------  Time: 1296.2 (0.0)6h§§§§§§§§§§§§§§§.#-) Tentacles#################Nothing quiveredQuill Gem (7704) You kill your butterfly!Your butterfly disappears in a burst of colours!Your butterfly is engulfed in poison gas.  Your butterfly looks even sicker.  You kill your butterfly! _Your butterfly disappears in a burst of colours!6hj7b6hF _Clearing quiver.6hEU 6hV 6hLW 6hl :b6h\m 6h} b _Partly explored, can't reach some places.6h`@ 6hA 6hoB 6hR 8b6hTT 6h^ b _Partly explored, can't reach some places.6h4 36h5 6h \ Wb6he 6hf _ _Partly explored, can't reach some places.6hc36he6hcUb6h#b _Partly explored, can't reach some places.7h]  You kill your butterfly!7h;§7h*e7.2 (137hl| _Your butterfly disappears in a burst of colours!7hŋ☼☼☼☼☼§§☼☼☼☼☼827hZ7h{g☼☼§☼☼☼☼☼7h|`917hO7h7h☼§§§☼○○○○§§§§☼○§§○☼☼§§○○○○30007h7h'7h○○§○○○☼○○§☼☼§☼○☼§§§☼7h"b16997h7h 37hձ 7h 7hM B87hٽ 767hf X57h 7hl 7h' B47h 7h 7h  ☼°w.☼○○.○.§..°°○☼.☼§°§§§..○☼☼.§§☼○....○..§°☼§°°..☼.°°.○§.☼○.§○☼○...☼○○.○○☼○○.§○w   dart slug (wandering) _You start waiting..w.☼°°.§....☼.☼☼.§☼☼○.§☼○☼.☼☼☼....○...°☼.○°☼.☼°○○☼6.2 (5°.°○☼○°[407h _m7.2 (637h \ _A dart slug comes into view.7h}○.w.○.°..☼....°○○☼.☼°○○.☼☼○°°..☼○.☼.○..○°○°...°○°..☼°7he8.2 (127hR7h98h ○.w.○.°.## ..☼....°○# ☼.○☼.☼☼☼.##  .°○○.☼☼○°. ☼...°..☼.# ☼○☼....○. ....☼.○.# ☼.☼.○°☼@#  ...○°...°○°..☼°.#  ################# 8h$ ○.w.○.°.## ..☼....°○# ☼.○☼.☼☼☼.##  .°○○.☼☼○°. ☼...°..☼.# ☼○☼....○. ....☼.○.# ☼.☼.○°☼@#  ...○°...°○°..☼°.#  #################   8h38hx8h` _A dart slug is nearby!8h........# ○.w.○.°.#..☼....°○# ☼.○☼.☼☼☼.##.°○○.☼☼○°....°..☼.####.#☼○☼....○..=...#....☼.○@# ☼.☼.○°☼<#######...○°...°○°..☼°.#################8hk8h..○..w....8h<○.○○.☼○○.○°.☼○°.○....8hh○○○....°○.°○.○.°.○...........8h)g91 _8hm8hj8hl K...............○...○...##...☼w....○# #○.○○.☼○○.##.#...○°.☼○°.... .○......☼.####.#○○○...@°..=...#.....○.°.###### ○.○.°.○<#######.#....○............###################K   kobold (asleep)8hRq 8h N°...°○.....°°○w○°..○○.○°○...@...°w1008h1 8h u _A kobold comes into view. It is wielding a +0 dagger.8h ###########K...............°...°...## ...○.....°# ##.○.°○w○○○.##.##...°..○○.....# #.○....@.○.####.##.○°○.......=...#+.....○...###### #.○.○...○<#######.#.....°............####################......°..°.○°°..w○°°°.°°°.°...[38h 2m°..1898h@   You tentacle-slap the dart slug. You grab the dart slug.  You squeeze the dart slug.8hoN °.....°..†°..°............K   kobold (asleep) 8hsS 6=28 _You kill the dart slug!8h\ 8h^ n _Your Shapeshifting skill increases to level 5!8h< K. ###########8hq $K......?..# .....°......# # #......°...##.# #°......#  #°.####.# #...=...# +..######  #<#######.#...................#####################8h .......-37 _8h v _You see here a dart slug corpse.8h?= . ############......K.......?.# ...# # ###.# #.....†.......#  #####.# #...=...# +..#### #<#######.# ...................#####################8hK 8hM -46 _8hV 8hY 8hA x. . ############.....K........? ## ... ##.....##†.......# #####..=...#+.######  #<#######...................####################8h 558h!K. . ############.....K........? ## ... ##.....##†.......# #####..=...#+.#### #<#######...................8hE6648h+.. .. ############.....K........? ## ... ##.....##†.......######..=...#+.#### #<#######8hv738hܼ8h<9hXp  The helpless kobold fails to defend itself.  You bludgeon the kobold!9hqC)9hvh7829hV"9h$J _You kill the kobold!9hs39hmu9h xH _No target in view!9hb39h9hH _No target in view!9h9h9h9hm!9h-3n......g...#.)..?....@.....#.##.# #.###.##.# #.....†..# #.####.#g   goblin (asleep)  #.=...# +.####  #.<#.#9h,?09.2 (119h;K9hMs _A goblin comes into view. It is wielding a +0 club.9h  ... .... g...############  .......)........  ..?....@.....#  .............##  ..............# #  .###..........##.#  #.....†.......#  #..........####.#  #...........=...#  +.........######  < 9h ... .... g...############  .......)........  ..?....@.....#  .............##  ..............# #  .###..........##.#  #.....†..... #..........####.#  #...........= +.........## <9h39h9h] _A goblin is nearby!9h ... .... g...############  .......)........  ..?....@.....#  .............##  ..............# #  .###..........##.#  #.....†.......#  9h&#..........####.#  #...........=...#  +.........######  < 9h  ... .... g...############  .......)........  ..?....@.....#  .............##  ..............# #  .###..........##.#  #.....†..... #..........####.#  #...........= +.........##9h@ <9h'9h9h9h] _A goblin is nearby!9h>u ....... g...############.....@)........?.## #....# ##.###..........##.## #.....†.......#  #####.# #...=...# +..#9hXz 9h( .gg==2009h 9h' ( _The goblin shouts!:hbs##.#..#....#.....#..g..#+.).#...?.##.###.# # #.###.##.# # #.....†.# #.####.# #..=...#  +.######.g..--179:hW:h ###### #..... #..... #..... #..... #...g.# +.). #...?.# #.## ##.# # #.###..##.# #. #.....†.#. #..####.## #...=...#  +.######:h..g--28:hd*  You tentacle-slap the goblin.):hC:h_E8:hsF=:hG 3:hsH$7:hzI:hbm :ho:hp&_You kill the goblin!:hp:h:h :h^ _No target in view!:h3:h:hH _No target in view!:h3:h{:hӟH _No target in view!:h3:h:h=H _No target in view!:hY:h[:he:hiH _No target in view!:h:h:h:hC _No target in view!:h"Q3:hR:h`:h3:h:h9:hsE3:h[P:hS:h;:h::h MP:h6 _:h:h,5:h:h:hg####### #.....# #.....# #.....# #.....#:h #.....############ +....)...)........ #...@...#- #....## ##...# # #.###..##.# #. #.....†.......# .. #....####.  ## #....=...  +.######  #.<###### :h+5.2 (2:h-6.2 (34:ht _c - a scroll labelled JEANOM KINO:hr 3:hWu :hoz :h 3:h 21069:h :h< :h X8:h :h :hl :h B7:h :h  :h :h} B6:h :h :hK :h B5:h :hV :hc X4:h :h :h$ :h9% B3:h' :hO* :h2 n2:h3 :h L 1 .....############ ....)...)........ ..............# ..............## #..............# # #.###..........##.# #. #.....†.......# .. #..........####.# # #...........@...# +.........####### #........<#######.# ....................# ##################### :hN 039.2 (13.0):h'P g40.2 (140:h| E _g - a +6 ring of strength:h :h :h :h :h :hq C59:h 8:hy" X7:h/# :h& :h' :hO( B6:h( :h* :h2, :h, B5:h- :hn. :h0 :ha1 B4:h2 :hk3 :h? :hH ###Jingleheimer the Changeling ..##+#>..Octopode ..#.....Health: 29/29 ======================== :h%J \..###....Magic: 4/4======================== ..#.....AC: 1Str: 19 ..############ #...EV: 12Int: 12 .)...)........ #..SH: 0Dex: 13 ...........# #.#XL:  4 Next: 68% Place: Dungeon:4 ...........## #@#Noise: ---------  Time: 1346.2 (6.0) ............# #.#-) Tentacles ##..........##.#.#Nothing quivered:hwK #.....†.......#.#Quill Gem (7654) #..........####.##...............#+.........########........<#######.# ...................# _No target in view! _No target in view! _No target in view! _c - a scroll labelled JEANOM KINO _g - a +6 ring of strength  Found a stone staircase leading down.:hU[ /  --more--;h;h;h/u 7.2 (73 _;ho;h kInventory: 7/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)g - a +6 ring of strength Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman Scrolls (go to first with ?)  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO Potions (go to first with !)  c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction Baublesa - 5 flux baubles<h& g - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). <h7(You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.<hÿ<h<h1###Jingleheimer the Changeling ..##+#>..Octopode ..#.....Health: 29/29 ======================== ..###....Magic: 4/4<h0======================== ..#.....AC: 1Str: 25 ..############ #...EV: 12Int: 12 .)...)........ #..SH: 0Dex: 13 ...........# #.#XL:  4 Next: 68% Place: Dungeon:4 ...........## #@#Noise: ---------  Time: 1347.2 (0.0) ............# #.#-) Tentacles ##..........##.#.#Nothing quivered#.....†.......#.#<hUQuill Gem (7653) #..........####.##...............#+.........########........<#######.# ...................# _No target in view! _No target in view! <h_c - a scroll labelled JEANOM KINO _g - a +6 ring of strength _Found a stone staircase leading down.  You feel stronger.<h<h*7 (0.5<h<ha ...................#No target in view! _<hc - a scroll labelled JEANOM KINOg - a +6 ring of strength _Found a stone staircase leading down.  You feel stronger. _g - a +6 ring of strength (worn)<h1Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on<hْ <hi ###Jingleheimer the Changeling ..##+#>..Octopode ..#.....Health: 29/29 ======================== <h ..###....Magic: 4/4======================== ..#.....AC: 1Str: 25 ..############ #...EV: 12Int: 12 .)...)........ #..SH: 0Dex: 13 ...........# #.#XL:  4 Next: 68% Place: Dungeon:4 ...........## #@#Noise: ---------  Time: 1347.7 (0.0) ............# #.#-) Tentacles ##..........##.#.#Nothing quivered#.....†.......#.#<h0 Quill Gem (7653) #..........####.##...............#+.........########........<#######.# ...................# _No target in view! _c - a scroll labelled JEANOM KINO <h _g - a +6 ring of strength _Found a stone staircase leading down.  You feel stronger. _g - a +6 ring of strength (worn)<h <h <h6  <h 8_Clearing quiver.<h <h <h ###Jingleheimer the Changeling ..##+#>..Octopode ..#.....Health: 29/29 ======================== ..###....Magic: 4/4======================== ..#.....AC: 1Str: 25 ..############ #...EV: 12Int: 12 .)...)........ #..SH: 0Dex: 13 ...........# #.#XL:  4 Next: 68% Place: Dungeon:4 ...........## #@#Noise: ---------  Time: 1347.7 (0.0) ............# #.#<h -) Tentacles ##..........##.#.#Nothing quivered#.....†.......#.#Quill Gem (7653) #..........####.##...............#+.........########........<#######.# ...................# _c - a scroll labelled JEANOM KINO _g - a +6 ring of strength _Found a stone staircase leading down.  You feel stronger. _g - a +6 ring of strength (worn) _Clearing quiver.<h5 <hش <h u2 _<h X1<h <h <h <hM B0<h <hH <h <h C49<h+ <h <h4 X8<h <h <hH X7<h <h <h <h B6<h <h v .#+## <h  ....#  #...#  #...# #...# #.?.# #...# ##+#@..#54.7 (7 #.....##<h P #######.....# ............# ############......# .) #....[.# .......# #.#+#### .......## #.## #.#<h] <h c _There is a stone staircase leading down here.=hV_ =h` =hf =h)n =h/o l5.7 (15 _=hw =hЙ)..s...... ............ ............ ............##..............#............).......##.$.......#5.......@...#..##.......# #......## ........# ........... ........<.>#s   scorpion (asleep) #.........##j   gnoll (asleep) +..j....... =hg6.5 (1.84=h1=h _You climb downwards.  Found a stone staircase leading up and a stone staircase leading down.>h/  --more-->hP a _There is a stone staircase leading up here.>h>h?Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on?hz?hJingleheimer the Changeling..s...... ...Octopode......... ...Health: 29/29 ========================......... ....Magic: 4/4========================........##.....AC: 1Str: 25.........#.....EV: 12Int: 12.......).......SH: 0Dex: 13##.$.......#XL:  4 Next: 68% Place: Dungeon:5.......@...#Noise: ---------  Time: 1356.5 (0.0)..##.......#-) Tentacles#......##Nothing quivered........#Quill Gem (7644) ...................<.>#s   scorpion (asleep)#.........##?hj   gnoll (asleep)+..j....... _g - a +6 ring of strength (worn) _Clearing quiver. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading up and a stone staircase leading down. _There is a stone staircase leading up here.?h?h=F _Clearing quiver.Bh BhBh/ Bh M _You can't go down here!Dh3Dh DhiM _You can't go down here!Dha3DhDhDhkl7.5 (13 _DhDhӢj .#+##  ....#  #...#  #...#  #...#  #.?.#  #...# 4 ##+#@..#  ## ####### .....# Dhz############# .)........ #....[.# .......# #.#+#### .......## #.# ........# #.#DhDhIg9.0 (2.51DhDh } _You climb upwards. _There is a stone staircase leading down here.Dh Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|onEhEhJingleheimer the Changeling.#+##Octopode....#Health: 29/29 ========================#...#Magic: 4/4========================#...#AC: 1Str: 25#...#EV: 12Int: 12#.?.#SH: 0Dex: 13#...#XL:  4 Next: 68% Place: Dungeon:4##+#@..#Noise: ---------  Time: 1359.0 (0.0)#.....##-) Tentacles#######.....#Nothing quivered............#Quill Gem (7641) ############......# .)........ #....[.# .......# #.#+#### .......## #hG0m.# ........# #.# _There is a stone staircase leading up here. _Clearing quiver. _You can't go down here! _You can't go down here! _You climb upwards. _There is a stone staircase leading down here.EhEhF _Clearing quiver.EhH]Eh_^Ehm`Eh@fEhjEhkI0 _Eh&s,EhuY39EhAvEh~#.$ .. ..#+## ....# #...# #...# #...#  #.@.#  #...#  Eh##+#> #.....# #######.....# ........# ###########......# ).. #....[.## #.#+####Eh,61.0 (2Ehňe2.0 (38EhEhƑ. _i - a scroll of identifyEh:Eh3EhEhEhB7Eh%6EhGEh@EhB5EhEh~EhEhB4EhEh4Eh+EhB3EhEhEh Eh B2Eha EhEh . .. .r.# ...... #####...Eh_##.###.$.$#.......@# #.......#+###$.........##......#...# #......#...# .......#...#r   quokka (asleep) #.#...# ######.#...# ##+#>..#Eh+8.0 (6Eh8br.rEhLce9.0 (71EhiEhmY _A quokka comes into view.Ehr 2 .  ..  r..  # ....  .. #####...  ##.###.$.$#  .......@# #.......#+##  #$.........#  #......#...#  #......#...#  .......#...#  #......#...#  ######.#...# Ehnt 6 ##+#>..# Eh4  .  ..  r..  # ....  .. #####...  ##.###.$.$#  .......@# #.......#+##  #$.........#  #......#...#  #......#... .......#...#  #......#...# ######.#...# ##+#>EhI 3Eh Ehy ] _A quokka is nearby!Eh#  .  ..  r..  # ....  Eh .. #####...  ##.###.$.$#  .......@# #.......#+##  #$.........#  #......#...#  #......#...#  .......#...#  #......#...#  ######.#...#  ##+#>..# Eh  .  ..  r..  # ....  .. #####...  ##.###.$.$#  .......@# #.......#+##  #$.........#  #......#...#  Eh *#......#... .......#...#  #......#...# ######.#...# ##+#>Eh 3Eh Ehc ] _A quokka is nearby!Eh.(. r# ....... #####......##.###.$@$#..#.# #.......#+## #$...# #......#...###...# .......#...##......#...#######.#...#Eh Eh Eh!_.rEhWm70.0 (10 _Eh#Eh%Fha........................[...# ......$.. #####r.##.###.$.@# .#.# #.......#+## #$.........# #......#...##......#...# .......#...##......#...# FhFh8-=129Fh>Fho _The quokka bites you. _You see here 12 gold pieces.FhN3=  You bludgeon the quokka!Fh<O†Fh@9=7128FhFFhNJ _You kill the quokka!FhFhFhFhղH _No target in view!Fh2 3Fh>$ FhY% H _No target in view!Fhά Fh Fh Fh H _No target in view!Fh Fh Fh ^ _No target in view!Fh́ Fĥ FhE ^ _No target in view!Fh Fh Fh Fh' C _No target in view!Fh\n Fh\o Fht Fh\x FhЌ 3Fh3 Fhx Fhئ K0-FhK H3.0 (17Fh˷ Fh 6 _You now have 85 gold pieces (gained 12).Fhy@ FhqA FhH 6FhbQ 5FhX  ....... ....... ....... ......[ ....... # ......$ .. #####†...... ##.###.@..#FhZ D- ..#.# #.......#+## #$.........# #......#...# #......#...# .......#...# #......#...#  ######.#...#Fhe 5.0 (2=6.0 (34Fh6j Fhl = _You now have 93 gold pieces (gained 8).FhFh,FhFhTFhdB3Fhn2Fh}FhFhtFhIFhB1FhFhFhFhZB0Fh Fh/198.......#.# . ......[# ..#. ......... ###?#. ......$?. .... #####†......#.###.###....# ...........#.# ##.......#+## #@.........# #......#...# #......#...# ........#...# ###......#...# ###### ######.#...# .....# ##+#>..# .....#Fh2 #.....## .....# #######.....#Fh5,82.0 (6Fh6e3.0 (77Fh_AU _You now have 105 gold pieces (gained 12).Gh*Gh+Gh,Gh0Gh3GhA;n6Gh=X5Gh?GhEGhPt### .  ..# # .  ..# .# .  #.# .# ......[ # ..#..### .........#.###?#..g. ......$:?........#####†......###.###@###....# GhR.........# ###.##..+## #....#  #......#...# #......#...# g   hobgoblin (asleep) ........#...# ###......## #####  #Gh]+5.0 (2Gh^e6.0 (34GhgGh*j\ _A hobgoblin comes into view.Ghd ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  ###.##.......#+##  #..........#  #......#...#  #......#...#  ........#...#  ###......#...#   GhCVY ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  ###.##.......#+##  #..........#  #......#.. #......#...#  ........# ###......# Ghj^Gh_Gh7iGh\s` _A hobgoblin is nearby!Gh{ ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  ###.##.......#+##  #..........#  #......#...# Gh #......#...#  ........#...#  ###......#...#   Gh/{ ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  Gh###.##.......#+##  #..........#  #......#.. #......#...#  ........# ###......# GhGhGh_(Gh*` _A hobgoblin is nearby!Gh~=d ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  ###.##.......#+##  #..........#  #......#...#  #......#...#  ........#...#  ###......#...#   GhY ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  ###.##.......#+##  #..........#  #......#.. #......#...#  ........# ###......# Gh3GhOv _A hobgoblin is nearby!Gh+d ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  ###.##.......#+##  #..........#  #......#...#  #......#...#  ........#...#  ###......#...#   Gh  ###   ..# #   ..# .#   #.# .# [  # ..#..###   ..#.###?#..g. $  :?........#####†  #@#  .............#.#  ###.##.......#+##  #..........#  #......#.. #......#...#  ........# ###......# Gh/  _A hobgoblin is nearby!#. . ..# #. .###..# . #.. ..#..# . .....#..# .  #.#.#..# ......[ # ...#..####. ..#.###?#..g..+......$ :?......@.#####†......###.###.###....# .............#.# ###.##.......#+## #..........##......#...# #......#...#........#...#Gh? Y ###.....Gh Gh l7.0 (13 _Gh Gh Hh5#. . ...# #. .###..# . #.. ..#..# . .....#..# . #.#.#..# ......[ # ...#..####. ..#.###?#..g..+......$ :?.#####†...... ###.###.###....# .............#.# ###.##.......#+## #..#......#...# #...... g.g8h7Q;1m2Hh@  You bludgeon the hobgoblin!HhE†Hh:3=9 (0.9Hh<HhzM _You kill the hobgoblin!Hh/3Hh_Hh"H _No target in view!HhמHhHhHhH _No target in view!Hh3Hh Hh/H _No target in view!Hhr3Hh.}HhFH _No target in view!Hhq3HhMHhH _No target in view!HhG3HhHh Hh\%Hh&I1 _Hh#00Hh= . ##  #. . ...#  #.#.###..# ....... #.. ..#..# ....... .....#..# ....... #.#.#..# ......[ # #...#..####....... ..#.###@#.†...+......$- :?........#####†...... ###.###.###....# .............#.####.##.......#+## #..........# #......#...# #......#...# ..#...#HhJ90.9 (2.0-1.9 (309HhSHh+V _No target in view! _d - a scroll labelled PYCIUKH FEDUPHHhRHhHhHhHhHh87HhBHhU. ## #. . ...# #.#.###..# ...... #.. ..#..# ...... #.....#..# ......S #.#.#.#..# ......#..# #.#...#..####...........#.###.#.†...+.........:?..@.....#####†.....#.####.###.###....#  .............#.# ###.##.......#+## .. #..........## #......#...#S   ball python (constriction, wandering) #......#...# ........#...# ###......#...#Hh-+3.9 (2HhJ.e4.9 (36Hh;Hh>^ _A ball python comes into view.Hh . ## #. . ...#  #.  #..   #.  S #.  #..# #. .....#.###.#.†. ...:?..@.....#####† #.####.###.###....#  ....  ###.  ..   ##      Hhx.  Hh.  . ## #. . ...#  #.  #..   #.  S #.  #..# #. .....#.###.#.†. ...:?..@.....#####† #.####.###.###....#  ....  ###.  ..  ##     Hh9 3Hhi? HhA b _A ball python is nearby!Hhb  . ## #. . ...#  #.  #..   #.  S #.  #..# #. .....#.###.#.†. ...:?..@.....#####† #.####.###.###....#  ....  ###.  ..   ##        Hh  . ## #. . ...#  #.  #..   #.  S #.  HhO #..# #. .....#.###.#.†. ...:?..@.....#####† #.####.###.###....#  ....  ###.  ..  ##     Hh 3Hh@ Hh/ b _A ball python is nearby!Hh.  . ## #. . ...#  #.  #..   #.  S #.  HhT0 V#..# #. .....#.###.#.†. ...:?..@.....#####† #.####.###.###....#  ....  ###.  ..   ##        Hh9  . ## #. . ...#  #.  #..   #.  S #.  #..# #. .....#.###.#.†. Hh ~...:?..@.....#####† #.####.###.###....#  ....  ###.  ..  ##     HhS 3Hh# Hht b _A ball python is nearby!Hh$  . ## #. . ...#  #.  #..   #.  S #.  #..# #. .....#.###.#.†. ...:?..@.....#####† #.####.###.###....#  ....  ###.  ..   ##        HhՌ . ## #. . ...#  #.  #..   #.  S #.  #..# #. .....#.###.#.†. ...:?..@.....#####† #.####.###.###....#  ....  ###.  ..  ##     Hh83Hh1Hhb _A ball python is nearby!Hh . ## #.#. ...# #.#.###..#  #.. ..#..# . #.....#..# .S. #.#.#.#..# .#..# #.#...#..####.#.###.#.†...+.:?.@......#####†.#.####.###.###....# ......#.# ###.##.#+## ..##.# ####......#...#  #......#...#  .#...#  ###......#...#HhHhS0.Hhdl5.9 (15 _HhHhIhm!3IhY*IhT-H _No target in view!Ih3IhåIh _is nearby! __No target in view!Ih3IhwIhJ __No target in view!IhlIhIhIhJ __No target in view!Ih 83Iho@IhBJ __No target in view!Ih|3Ih޷IhEC _No target in view!Iha& 3Ih< Ih? Ih$ 3Ih Ih Ih 3Ih Ih Ih Ih9 :Ih# 3Ih Ih Ih 3Ih IhW Ih 3Ih Ih Ih _4 _IhT ,Ih Ih M . ##Ih ##.#. ...#. # ..#.#.###..# ). #. #.#.. ..#..# #..#S #.#.....#..# #.....#..# #..#..#.#.#...#..#####:......#.###.#.†...+#.....:@........#####†..#.####.###.###....# .............#.# ###.##.......#+## ..##..........# ####......#...# S   ball python (constriction, wandering)  #......#...#  ..#...#  ###......#...#Ih: Ih 6Ih S.7.9 (23Ih  Ih __You see here a scroll labelled UCWEYCO ING.IhX : . ##  IhY ###.#. ...#  . # ..#  ). #S #.#..   #..#. #.#  #.....#.#  #..#..#.#.# #:......#.###.#.† #.....:@.......† ...#.####.###.#  ......  ###.##..  ..##...IhZ |  .       Ih . ##  ###.#. ...#  . # ..#  ). #S #.#..   #..#. #.#  #.....#.#Ih  #..#..#.#.# #:......#.###.#.† #.....:@.......† ...#.####.###.#  ......  ###.##..  ..##... .    Ih3Ih Ihb _A ball python is nearby!Ih!8 . ##  ###.#. ...#  . # ..#  ). #S #.#..   #..#. #.#  #.....#.#  #..#..#.#.# #:......#.###.#.† #.....:@.......† ...#.####.###.#  ......  ###.##..  ..##...  .       Jhry . ##  ###.#. ...#  . # ..#  ). #S #.#..   #..#. #.#  #.....#.# Jh  #..#..#.#.# #:......#.###.#.† #.....:@.......† ...#.####.###.#  ......  ###.##..  ..##... .    JhHJhzb _A ball python is nearby!Jh,8 . ##  ###.#. ...#  . # ..#  ). #S #.#..   #..#. #.#  #.....#.#  #..#..#.#.# #:......#.###.#.† #.....:@.......† ...#.####.###.#  ......  ###.##..  ..##...  .       JhK . ##  ###.#. ...#  . # ..#  ). #S #.#..   #..#. #.#  #.....#.#  #..#..#.#.# #:......#.###.#.† #.....:@.......† ...#.####.###.#  ......  ###.##..  ..##... .    Jh[jIJh@nb _A ball python is nearby!Jh . ##  ## ###.#. ...# #. #. ..#.#.###..# .). #S##.#.. ..#..#  #..#..#.#.....#..# Jh #.....#.#.#.#.#..#  #..#..#.#.#...#..#### #:....@.#.###.#.†...+ #.....:?........#####†.....#.####.###.###....#### #. .............#.# ###.###+## ..##..........#####......#...# #......#...# ..#...#JhJh?.Jh98.9 (12 _Jh\JhJhe JhRg Jhp Jhs H _No target in view!Jh& 3Jh+ Jh H _No target in view!Jhp IJhQ ,Jh Jh _1 _JhH A ball python is nearby! __No target in view! _ You see here a parchment of Passwall.Jh Jh,  . ##.. ## ###.#. ...##.. #. ..#.#.###...)..#S##.#.. .. #..#..#.#....#.##..#..#.#.#...#..####:......#.###.#.†...+.....@?........#####†9Jh$ ....#.####.###.###....# ### #. .............# # ###.##+##.S   ball python (constriction, wandering)###......#...#Jh Jh b _A ball python is nearby!Jh9  . ##  .. ## ###.#. ...#  #.. #. ..#  .)..#S##.#..   #..#..#.#  #.....#.#Jh y  #..#..#.# #:......#.###.#.† #.....@?......† Jh 3....#.####.###.  ### #. Jh   #  Jh Jh Jh !Kh)5 . ##  .. ## ###.#. ...#  #.. #. ..#  .)..#S##.#..   #..#..#.#  #.....#.#  #..#..#.# #:......#.###.#.† #.....@?......† ....#.####.###.  ### #.   #  Khq:Kh:Kh  .)..#S##.#..  Kh\4 #..#..#.#  #.....#.#Kh\$  #..#..#.# Kh\P#:......#.###.#.† #.....@?......†Kh\$ ....#.####.###. Kh\]_ ### #.   #  Kh]Kh5t . ##  .. ## ###.#. ...#  #.. #. ..#  .)..#S##.#..   #..#..#.#  #.....#.# Kh #..#..#.# #:......#.###.#.† #.....@?......† ....#.####.###.  ### #. Kh,k  #  Khf3KhKhb _A ball python is nearby!Kh1 . ##  .. ## ###.#. ...#  #.. #. ..#  .)..#S##.#..   #..#..#.# KhH2 #.....#.#  #..#..#.# #:......#.###.#.† #.....@?......† ....#.####.###. Khk2 ### #.  Kh2# #  Kh2Kh2!Kh . ##  .. ## ###.#. ...#  #.. #. ..#  .)..#S##.#..   #..#..#.#  #.....#.#  #..#..#.# #:......#.###.#.† #.....@?......† ....#.####.###.  ### #.   #  Khz3KhQKh(b _A ball python is nearby!KhF##. . ## ... ## ###.#. ...# ##.. #. ..#.#.###..# .)..#S##.#.. ..#..#  #..#..#.#.....#..#  #.....#.#.#.#.#..# Kh6 #..#..#.#.#...#..#### #:...@..#.###.#.†...+ #.....:?........#####†.....#.####.###.###....#.### #. .......#.## ###.##.#+ ..##..........####......#... #......#... ..#...KhKh0Kh F.SKh} i4000 _KhKh$Kh ##. . ## ... ## ###.#. . ##.. #. ..#.#.##..)..#.##.#.. ..#S.#.#.......#.#.#.#.#..# #..#.@#.#.#...#..####:......#.###.#.†...+. #.....:?........#####†Kh ....#.####.###.###....###.#. ......... ## ###.##.#+#.....#### #.S1599Kh Kh̬ Kh* ##. . ## ... ## ###.#. . ##.. #. ..#.#.##Kh ..)..#.##.#.. #.S#.#....#...#.#..# ..#..#.#.#...#..####:......#.###.#.†...+. #.....:?........#####†Kh S.....#.####.###.###....###.#. ........ . ## ####+#Kh/ b ......####Kh _A ball python is nearby! _A ball python is nearby! _Kh P The ball python hisses angrily.  The ball python is struck by your quills.Kh( &.Kh( "Kh) !Kh- r4===28Kh8 Kh9< O _You kill the ball python!Kh KhD Kh KhS H _No target in view!Kh Kh Kh Khe H _No target in view!KhIo 3Khw Khix H _No target in view!Kh 3Kh Kh H _No target in view!KhKh"KhKh KhKh^u7 _KhKhG,6KhlKh{KhKh."X5Kh2 ##.. ##... ## ###.#. ...###.. #. ..#.#.###..# ....)..#.##.#.. ..#..# .. #..#..#.#.....#..# .. #.....#.#.#.#.#..# . #..#..#.#.#...#..####.#:......#.###.#.†...+.#.....@?........#####†---.....#.####.###.###....# .###.#. .............#.# . ## ###.#Kh4#.......#+## .. ..##.......# #####.. #......#... ........#...# ###......#...#You pick up a parchment of Passwall and begin reading...Kh <+5.9 (3Kh<---6.9 (44KhCKhGA _You add the spell Passwall to your library.LhLhLhLhLhn3Lh7##. . ## ... ## ###.#. ...# ##.. #. ..#.#.###..# ...)..#.##.#.. ..#..# .#..#..#.#.....#..# .#.....#.#.#.#.#..# .#..#..#.#.#...#..####.#:......#.###.#.†...+.#......@.#####†......#.####.###.###....# .###.#. ......#.# . ## ###.##.......#+## hz~m.. ..##....# ####......#...##......#...#.#...####......#...#Lh!7.9 (18.9 (22Lhw _e - a scroll labelled UCWEYCO INGLhR_LheZ1Lh`0LhJcLhcC89Lh?eLhgLhjLhjB8Lh{nLh%sLhvX7Lh LhLhLh׆B6LhLh  ##.#.. . # .....######.#. ...# ##...#....#.#.###..#Lh8R ..)..#.##.#.. ..#..# #..#..#.#.....#..# #.....#.#.#.#.#..# #..#..#.#.#...#..# #@......#.###.#.† #...............##Lh5 ......#.####.###.###. ...###.#.............. #.# ..######.##...... # .... ..##......Lh .#### ####...... .. #...... Lh ........ You pick up a parchment of Forge Phalanx Beetle and begin reading...Lh8,14.9 (6Lhe5.9 (75LhLh\M _You add the spell Forge Phalanx Beetle to your library.Lh.LhLhLh Lh Lhqn4LhLhB3LhLhLhX2LhN Lh%Lh/n1LhB2Lh4Lh4B0Lh6Lh:LhB  ##...#....#.#.###   ..)..#.##.#.. ..#   ####..#..#.#..  #####+#..#.....#.#.#.#  Lh: ###.#............ #####.#?@...######.## #.#......w.. ..##. # ##.####### ####. ..# #. ### ... Lh: *### ####### ##### #.....#   #.....# #Lh+E LhRF +2.9 (1LhF A8 _Lh[N LhP Mh..)..#.##.#.. ..#.####..#..#.#.....#.#####+#..#.....#.#.#.#.#.#........#..#..#.#.#...#.#.[......#.#.###.#.†#.......##.##...........#.####.###.##.###.#.#####.#?.@..######.##.Mh#.#......w..S..##.# ##.#####...# #.#### .###.# #S   ball python (constriction, asleep)#.....# ##.....# #.MhMhkMhWw.w37 _A ball python comes into view.MhNw..)..#.##.#.. ..#..#####..#..#.#.....#..######+#..#.....#.#.#.#.#..##........#..#..#.#.#...#..##.[......#.......#.###.#.†.#.......##...##...........#.####.###.###.#.###.#.#####.#?..@.######.##.#.#.....w...S..##.# ##.#....# #.##### .###.# ######.#.....# ##+#.....# #.Mhw.46MhZ  You bludgeon the ribbon worm! You grab the ribbon worm.  The ribbon worm is heavily wounded.Mhp==5.8 (0.95MhMho4 _You constrict the ribbon worm.Mhv8B  You bludgeon the ribbon worm!Mh B.S   ball python (constriction, asleep)Mh%Fr8-6.74MhoNMh Q Mh"UA_You kill the ribbon worm!MhhT..)..#.##.#.. ..#..# ####..#..#.#.....#..# #####+#..#.....#.#.#.#.#..# #.#..#..#.#.#...#..##.[......#.......#.###.#.†.#.......##....##...........#.####.###.###.#.###.#.#####.#?...@######.##.#.#.S..##.# ##.#......#...# #......###### .####......## ######.##.....# ##+##.....# #.MhyS..S)Mh--7.7 (1.03MhMhE5 _The ball python hisses angrily.Mh**####..#..#.#.....#..# #####+#..#.....#.#.#.#.#..# #........#..#..#.#.#...#..####.[Mhf+#.......#.###.#.†...#.......##...............#####...........#.####.###.###...#.......###.#...............######.#?....######.### #.#.....@.S....##.# ##.############......# ...# #......#.##### Mh+!........#. ####.####### ######.#.#.....#  ##+#>#.....# #....Mh+R#.....# #######.Mh .Mh60S.Mh77z-82MhBMh  You closely miss the ball python. You grab the ball python.  You constrict the ball python.  The ball python is struck by your quills.Mh+g†MhEw9=9.6 (0.91MhMhKO _You kill the ball python!Mh;3Mh@MhWH _No target in view!MhMhMhMh|H _No target in view!Mh _No target in view!MhsMhuMh^ _No target in view!MhMhUMhMhUH _No target in view!Mhl Mh8m Mht Mhw C _No target in view!Mh MhP Mhe Mh" Mh Mhi MhΌ Mh Mh 3Mht Mh Mh Mhp Mh Mh Mh* Mh Mhl MhV Mhz Mh u0 _Mh Mhq C69Mh Mh3 Mhp 87Mh ,MhR MhW B6Mh Mh    ..)..#.##.#.. ..#  ####..#..#.#.....#   #####+#..#.....#.#.#.#.   #........#..#..#.#.#...#   #.[......##.###.   #.......##...........   #...........#.####.###   #.......###.#....   #####.#@....######.##Mh l-   #.#......†.....##..   # ##.############..   ...# #..  ##### ....    ###...   ####### ####   #.....#  Mh M #.....#Mhp .34.6 (5.0Mh -5.6 (65Mh Mh j _e - 3 scrolls labelled UCWEYCO ING (gained 2)NhNh–*  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   e - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   3.0   4.0   0          Nhw f * Shapeshifting   5.0   7.1  -1           c - Dodging   2.0   3.0   0       d - Stealth   0.0   0.5  +4          Nh!                                            Nhؘ            Nh:                NhX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpNhșG[=] set a skill target  Nh[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsNhBNhRJNhW ..)..#.##.#.. ..# Jingleheimer the Changeling  ####..#..#.#.....# Octopode  #####+#..#.....#.#.#.#.# Health: 29/29 ========================  #........#..#..#.#.#...# Magic: 4/4========================  #.[......#.......#.###.# AC: 1Str: 25  #.......##.............. EV: 12Int: 12  #...........#.####.###.# SH: 0Dex: 13  #.......###.#........... XL:  4 Next: 79% Place: Dungeon:4  #####.#@....######.##... Noise: ---------  Time: 1435.6 (0.0)  #.#......hY40m†.....##... -) Tentacles  # ##.############... Nothing quivered  ...##... Quill Gem (7565)  #####.....  ###...  ###########  #.....#  #.....# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _e - 3 scrolls labelled UCWEYCO ING (gained 2)Nh%k3NhtNhuNh* NhM+ Nh, Nh3 Nh6 Nh> n4Nhf@ Nh@ B3NhyB NhD NhG NhG B2NhKJ NhBL NhO NhO B1NhQ Nh@T NhPW NhW B0NhKY NhR\ NhFc Y59Nhd Nhi 7 _You open the door.Nhk Nh\l B8Nhm Nhq @  There is an open door here.NhPt Nht I7 _Nhlv Nh 6Nh Nh Nh B5Nh Nhg NhJ 4Nh n3Nh Nh X2Nh Nh5 1Nh. Nh Nh{ B0Nhޣ NhM Nh̩ NhV C49Nhث Nh           #+##+######   #@##.#..... . ##   #......######.#.   #####...#....#.#.##  #....)..#.##.#..  .####..#..#.#  Nh #####'#..#.....#.#.#.#.   #........#..#..#.#.#...   #.[......#.......#.###.   #.......##............. Nh ###########........................'51.6 (16.0)Nho Nh ======2.6 (178Nh Nh = _As you open the door, it creaks loudly!Nh INh Nh Nh 7  There is an open door here.6 _Nh Nh Nh Nh B5Nh! Nh) Nh3+ X4Nh, Nh5 V  There is an open door here.Nh+7 I3 _Nh^; ,Nhj> X2Nh)C ,NhH n1NhI NhL Nh6M B0NhN NhQ NhkT NhT C39NhV NhW NhY NhZ B8Nh[ Nh] Nha X7Nha Nhf Nhh Nh-i B6Nh/j Nhl Nh8p X5Nh} 4Nh n3Nh Nh 2Nh> X1Nh Nh NhP X0NhM NhZ Nh Nh C29Nh Nh̔ Nh Nh B[37m8Nh Nh Nh X7Nh Nh Nhw n6Nh| Nh n5Nh6 NhQ X4Nh Nhr Nhc n3Nh߳ ,Nh. B2Nh} Nhp Nh X1Nh׹ NhR Nh Nh̾ B0Nh Nh Nh Y19Nh Nhr Nh X8Nh NhM n7Nh Nh Nh Nh B6Nh1 Nh Nh Nh B5Nhw Nh4 Nh n4Nh2 NhJ X3Nh Nh Nhq X2Nh Nh NhO Nh B1Nh Nh  ##########  ########.......@+ ------  ..........#######  ...........#  ########...#####  ................ #########...####. .....####...# ####.#......# ...#.#.###..# .......Nh .............B.......'......89.6 (3...........####B   clockroach (asleep, warded)  As you open the door, it creaks loudly!Nh B.BNhJ ======90.6 (380Nh% Nh ] _A clockroach comes into view.Nh  .  ..  ...  ....  ..B..  ##########......  .......@'......  ..#######......  ....# .....  . #### Nhc ... .....####...#.#......#.#.  Oh .  ..  ...  ....  ..B..  ##########......  .......@'......  ..#######......  ....# .....  . ####  ... Oh4.....####..#.....#. Oh+!3Oh'Oh%*a _A clockroach is nearby!Oh> .  ..  ...  ....  ..B..  ##########......  .......@'......  ..#######......  ....# .....  . ####  ... .....####...#.#......#.#.  Oh .  ..  ...  ....  ..B..  ##########......  .......@'......  ..#######......  ....# .....  . ####  ... .....####..#.....#. Oh@Oh:OhOhua _A clockroach is nearby!Oh .  ..  ...  ....  ..B..  ##########......  .......@'......  ..#######......  ....# .....  . ####  ... .....####...#.#......#.#.  Oh7t .  ..  ...  ....  ..B..  ##########......  .......@'......  ..#######......  ....# .....  . #### Oh ... .....####.Oh.#.....#. OhOhOhhw _A clockroach is nearby!Oh"  ...####......!...............B.#. #Oh #........@. ..#. ....# .. #...##### ### .Oh ....####. ....####...#.#......#Oh5 /#.#.OhOhOh.B------1.6 (1.0)09 _Oh#Oh%  As you open the door, it creaks loudly! _A clockroach comes into view. _is nearby! __There is an open door here.Ohq ....#.......!.#.#.#.#.#.B..'#.# #....####### ...####. Oh Oh  The clockroach sprays sand from its hourglass at you.Ohf +16-----------=-----28 _The blast of sand hits you!Oh@ 3Oh® t _You are too injured to fight recklessly!Oh Oh Oh Oh ^ _You are too injured to fight recklessly!Oh@U OhCV Oh\ Oh_ ^ _You are too injured to fight recklessly!OhC  _You are too injured to fight recklessly!Oh9Oh Oht _You are too injured to fight recklessly!OhOhOhOhV _You are too injured to fight recklessly!OhAOh BPhPhe3PhmPhoPh3PhPhPhR3PhWPhPZPh3PhPhPhLf  You closely miss the clockroach. You grab the clockroach.Ph*g`37PhbmPho3 _You constrict the clockroach.PhI~]  You bludgeon the clockroach! You squeeze the clockroach.PhzI†Phn^Jingleheimer the Changeling....#####Octopode.......!.Health: 16/29 =============-----------#........Magic: 4/4========================#........AC: 1Str: 25#........EV: 12Int: 12#........SH: 0Dex: 13##########.†......XL:  4 Next: 124% Place: Dungeon:4 #######........'@.......Noise: ==-------  Time: 1494.6 (1.0) .........#######........-) Tentacles ..........# #........Nothing quivered #######...##############Quill Gem (7506) ............... #######...####. ...####...# Ph##.#......# .#.#.###..# ....... _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You closely miss the clockroach. You grab the clockroach. _You constrict the clockroach.  You bludgeon the clockroach! You squeeze the clockroach.Ph1 _You kill the clockroach!You have reached level 5!Ph`/  --more--Qh;_9/345/535% Qh#CQhEP _You feel clever.Qh3QhQhQh Qh(5 _  You see here a clockroach corpse.QhG+Qh ,I4 _Qh-Qh1QhY5Qh5y20=3Qh6Qh9Qh<Qhl<B2Qh~=Qh?Qh1BQhBB1QhCQh?GQhIQh=JB0QhCKQhS #. #####.# #.....#  #.....######  #.@.# -- #........#  #........#  #........#  #........####.†......# QhbT#........'........# ...#######........#...# #........#QhJZ-500.6 (6QhZ1=--1.6 (7499Qh `QhbT _f - a silvery potionQh ;8QhB7QhG6QhIQhJQhXKx2=5QhrLQhNQhIPQhPB4QhNQQhRQhGTQhUB3QhQUQhVQhWQhXB2QhXQhYQh[QhO[3==1Qh[Qh~]QhA^Qh^B0Qh_QhFa,QhaC89QhrbQh|dQheX8Qh"fQhgQhhQhhf4=7Qh~iQhjQhlQhlB6QhlQhNnQh2pQhepB5QhpQhIsQhltQhtB4Qh%uQhvQhwQhws25=3QhvxQhyQhzQh{B2Qh{Qh},Qh8~B1Qh~QhQhQhсB0QhLQhEQhjQhU6==Qhل;79Qh-QhmQh.8QhmQh,7QhQhQhQhbQhB6Qh2Qh0####.#############............##.##########.##.# #.# #####.# #@# QhG7#.....# #+# #.....###### #..........# ###........#  #........#  #..#  #........# ###.†QhZ24.6 (23.0)'.......#Qh=.S....####....S   adder (asleep)#....#.....Qh[L  As you open the door, it creaks loudly!QhS.SQhR7==Qh#======5.6 (245QhzQhY _An adder comes into view.Qho  ###  ###  #............# Qhw #.#.#  #.# #.#.# #@#.# #'#. ...Qh\.....# S...# ......  Qh*####....   #....   #..... †Qh\` (  ###  ###  #............#  #.#.#  #.# #.#.# #@#.# #'#. ........# S...# ......  ####....   #.... Qh` o  #.....†QhJj 3Qhp Qhr ] _An adder is nearby!Qh   ###  ###  #............#  #.#.#  #.# #.#.# #@#.# #'#. ........# S...# ......  ####....   #....   #..... †Qh ,   ###  ###  #............#  #.#.#  #.# #.#.# #@#.# #'#. ........# S...# ......  ####....   #....   #.....†Qh- Qh$J M _An adder is nearby!  ###  ###  #............#  #.#.#  #.# #.#.# #@#.# #'#. ........# S...# ......  ####....   #....   #..... †Qh O  ###  ###  #............#  #.#.#  #.# #.#.# #@#Qh H.# #'#. ........# S...# ......  ####....   #....   #.....†Qh Qhk Qhn Qh ] _An adder is nearby!QhLu###.############............##########..# #. #####........#######.....#Qhu......##.S...###........##......  ####.... #....... ###.†#.#..... ..'..Qh xQhiS. Qh=-----6.6 (1.0)4QhQh _The adder is struck by your quills. The adder closely misses you. _There is an open door here.Rh:   You miss the adder. Your grab misses the adder. You squeeze the adder.  The adder is heavily wounded.Rh ~-----73Rh|RhS _The adder closely misses you.Rh  You miss the adder. Your grab misses the adder.The adder is heavily wounded.Rhg8.5 (0.92RhЇRhR _The adder barely misses you.RhJ<  You bludgeon the adder!Rh2.Rh8=209.41RhRhI _You kill the adder!RhFr3RhxRhz Rh{:_No target in view!RhRhRhRhnH _No target in view!RhW 3Rh[ ^ _No target in view!Rh 3RhH Rh+ H _No target in view!RhD RhEE Rh'K RhM H _No target in view!RhĂ IRh RhĆ Rh 0 _69Rh 8Rh* Rhj 9=7Rh X6Rh Rh Rh; X5Rh| Rh4  #.############ #............# #.##########.# #.# #.# #.# #.# ..# ####'## ..#######.....# .......##.....######## .......##.......@....#- Rh .......#####.........# .# #.........# .......# #...# †......# #.#......... Rhͭ .......# #.########### .......# #. Rh? .......# #. ########Rh 35.4 (6.0-6.4 (74Rh Rh~ B _No target in view! Rh 5_You now have 109 gold pieces (gained 4).Rhf[ 3Rh`\ Rh(` Rhb RhLi 30==32RhCk Rhl Rhmm Rhm B1Rho RhTp Rhr RhHs B0Rhs Rhu Rhw Rhw [1=59Rhx Rhx Rhz RhG| Rh| B8Rh|} Rh 7Rh; Rhf X6Rh Rh܇ Rh& Rh 62=Rh܉ :5Rh 4RhD Rhg Rh Rh n3RhA Rh B2Rh0 Rh Rh Rhƛ 3==1Rh Rh Rhj X0Rh Rh+ Rh Rh C49Rh Rh RhS Rh B8RhL Rhv Rh* 4==7Rhc Rh 1 _HP restored.Rh Rh3 B6Rho Rh- Rhm Rh ,5Rh Rh` Rh Rhɹ X4RhY RhD RhU Rh T=3Rhn Rh Rh RhH B2Rh RhT Rh+ X1Rh Rhb Rh Rh B0Rhy Rh Rh Y39Rh Rh2 Rh Rh B8Rh) Rh Rh3 X7RhW Rh <  You see here a +0 whip.Rh _6 _Rh Rh Rh X5Rh, Rh/ Rh[ Rh: :4Rhi Rh] Rh Rh B3Rh" Rh Rh Rh  n2Rh Rh0 B1Rh! Rh Rh RhU B0Rh RhC Rh Rh C29Rh Rh Rhg Rh ,8Rh Rh4 Rh RhB Rh B7Rh> Rh Rh X6Rh Rhr Rh X5Rh RhJ" Rh# Rh# B4Rh$ Rh& Rh' Rh( B3Rh( Rh3+ Rh=, Rh, B2Rhv- Rh/ Rh'B RhI ....##...........)#   Jingleheimer the Changeling RhIJ ###.##.##########.#   Octopode#.##.##.#   Health: 34/34 ========================#.##.##.#   Magic: 5/5======================== RhyJ ###'###.##.#   AC: 1Str: 25 RhJ .....##.##.#   EV: 12RhJ `Int: 13 .....########.#RhJ #.#   SH: 0RhJ ,Dex: 13 RhK ............#.##########.#   XL:  5 Next: 20% Place: Dungeon:4 ###.........#.#.@........#   Noise: ---------  Time: 1578.4 (42.0)#.........#.#.##########   -) Tentacles#.........#.#>  Nothing quivered#.#.........#.  Quill Gem (7422) RhL #.###########. #.#. Rh-L 8 #.RhLL f#.  RhkL f#.  RhL x   _No target in view! _No target in view! RhM _You now have 109 gold pieces (gained 4). _HP restored. _You see here a +0 whip.  Found a stone staircase leading down.Rhf^ /  --more--Sh'ShF7 9.4 (431 _Sh7Sh  Sh$Sh....##...........)#   Jingleheimer the Changeling ###.##.##########.#   Octopode#.##.##.#   Health: 34/34 ========================#.##.##.#   Magic: 5/5======================== ###'###.##.#   AC: 1Str: 25 .....##.##.#   EV: 12Int: 13 .....########.##.#   SH: 0Dex: 13 ............#.##########.#   XL:  5 Next: 20% Place: Dungeon:4 ###.........#.#.@........#   NoisShe: ---------  Time: 1579.4 (0.0)#.........#.#.##########   -) Tentacles#.........#.#>  Nothing quivered#.#.........#.  Quill Gem (7421) #.###########. #.#.  #.#.  #.     _No target in view! She_No target in view! _You now have 109 gold pieces (gained 4). _HP restored. _You see here a +0 whip. _Found a stone staircase leading down.ShShJShShwC0198ShShP"  #.# #.# #.#  #.# #.# #.# ####'## #.# #.# #.....# #.# #.# Sh.....########.#ShC #.# ShXX#............#.##########.# Shb####.........#.#..........# Sh2l #.........#.#.########## Sh9 v #.........#.#@# 82.4 (3 #.#.........#.#  #.###########.#  #. #.#  #. #.#  #.#  #.#  #.#  Sh. _No target in view! _You now have 109 gold pieces (gained 4). _HP restored. _You see here a +0 whip. _There is a stone staircase leading down here.Sh_ Sh Sh Sh Sh 3.4 (17 _Shg  .. .......+  .. .......+  .###.#..j.#  o.#.#....## ShL 7 ....h....#  ###....S....  ##........... 5 #....@.......  ...............  ...............  h.....Y........  ..............................Sh i h   black bear (asleep)...#####.....## Y   ice beast (asleep)..# #....# h   hound (asleep) Sh j   gnoll (polearm, asleep) (…)Sh Sh 9  You climb downwards.Sh Sh!, o Bjoh.SYhYB   bombardier beetleh   hound (asleep)The gnoll shouts! The black bear growls angrily. The adder hisses angrily.Shz ====4.1 (1.76Shp Sh _A bombardier beetle comes into view. _There is a stone staircase leading up here.Thn3ThnxThj{F _Unknown command.Th Jingleheimer the Changeling.. .......+OctopodeB. .......+Health: 34/34 ========================.###.#..j.#Th? iMagic: 5/5========================o.#.#....##AC: 1Str: 25....h....#EV: 12Int: 13###.........SH: 0Dex: 13##.....S.....XL:  5 Next: 20% Place: Dungeon:5#....@.......Noise: ====-----  Time: 1584.1 (0.0)...............-) Tentacles...............Nothing quiveredh.....Y........Quill Gem (7416) ..............................Th 1h   black bear...#####.....##Y   ice beast..# #....#B   bombardier beetleh   hound (asleep)(…)The gnoll shouts! The black bear growls angrily. The adder hisses angrily. _A bombardier beetle comes into view. _There is a stone staircase leading up here. _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading up.Th.. ........ ........###.#..j..#.#........h..................S.........@..........................................Y.........................................#####...........Uh%Jingleheimer the Changeling.. .......+OctopodeB. .......+Health: 34/34 ========================.###.#..j.#Magic: 5/5========================o.#.#....##AC: 1Str: 25....h....#EV: 12Int: 13###.........SH: 0Dex: 13##.....S.....XL:  5 Next: 20% Place: Dungeon:5#....@.......Noise: ====-----  Time: 1584.1 (0.0)...............-) Tentacles...............Nothing quiveredh.....Y........Quill Gem (7416) ..............................h   black bear.UhW..#####.....##Y   ice beast..# #....#B   bombardier beetleh   hound (asleep)(…)_A bombardier beetle comes into view. _There is a stone staircase leading up here. _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading up.  Placed new exclusion. _Uh Enter next level anyway? Y - Yes  N - NoUh Uh Jingleheimer the Changeling.. .......+OctopodeB. .......+Health: 34/34 ========================.###.#..j.#Magic: 5/5========================o.#.#....##AC: 1Str: 25....h....#EV: 12Int: 13###.........SH: 0Dex: 13##.....S.....XL:  5 Next: 20% Place: Dungeon:5#....@.......Noise: ====-----  Time: 1584.1 (0.0)...............-) Tentacles...............Nothing quiveredh.....Y........Quill Gem (7416) ..............................h   black bearUhi ...#####.....##Y   ice beast..# #....#B   bombardier beetleh   hound (asleep)(…)_There is a stone staircase leading up here. _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading up. _Placed new exclusion.  This staircase is marked as excluded!Uh Uh Uh ,UhY Uh Uh Uh v ..o#.#..j.h.SY.Press: ? - help, v - describe, . - travel  A stone staircase leading up. _Placed new exclusion.  This staircase is marked as excluded!The adder bites you.  You are poisoned.UhB 2=====--=---5.1 (1Pois Quill Gem (7415) Uh~ Uh 1  #.##.##.#  #.# #.# #.#  ####'## #.# #.#  #.....# #.# #.#  #.....########.# #.#  #............#.##########.#  ####.........#.#..........#  #.........#.#.##########  4#.........#.#@#  Uh #.#.........#.#  #.###########.#  #. #.#  #. #.#   #.#   #.#   #.#    _The adder poisons you!Uh B-----Uh 7  You climb upwards.Uh8 O29---6.6 (2.54 _You feel very sick. _There is a stone staircase leading down here.UhUhԽ$UhFuQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|onVh%Vh #.##.##.#   Jingleheimer the Changeling#.##.##.#   Octopode ####'###.##.#   Health: 29/34 ====================---- #.....##.##.#   Magic: 5/5======================== #.....########.##.#   AC: 1Str: 25 #............#.##########.#   EV: 12Int: 13 ####.........#.#..........#   SH: 0Dex: 13#.........#.#.##########   XL:  5 Next: 20% Place: Dungeon:4#.........#.#@#  Noise: ---------  Time: 1586.6 (0.0)#.#.........#.#  -) himTentacles#.###########.#  Nothing quivered#.#.#  Pois Quill Gem (7414) #.#.# #.#  #.#  #.#    The adder bites you.  You are poisoned. _The adder poisons you!  You climb upwards. _You feel very sick. _There is a stone staircase leading down here.VhVhF _Clearing quiver.VhVhQVhVho8-3Vh] D _You feel sick.7-2 _You feel sick.1Vhh Vh-_You feel sick.VhVh/6-Vh\P0Vh8 VhVh_You feel sick.  VhRYou feel sick.VhbVh5Vh--VhH5Quill Gem (7409Vh") VhTVh% Vh%Vh$&0_You are no longer poisoned.Vhi&Vh(Vh)VhH*$8Vh*Vh2,Vh}.VhS1VhU2Vh26Vh!3=Vhz3$7VhX=BVh0>Vh>B6Vh:BBVhBB5VhkCVhDVhhFVhFB4VhGVh-IVhMKVhK#7VhKj==3VhLVhMVhOVh(PB2VhPVhLRVhSVhTB1Vh.UVhVVh_XVhXB0VhgYVhZVh-\Vh\r8=399Vhf]Vh^Vh&`Vhi`,8Vh`VhaVhvbVhcVhdB7VhdVheVhgVh hB6VhhVhiVhkVhjk#9VhkM=5Vh"lVhmVhnVhFoB4VhoVh@qVhrVhr,3VhsVhsVhtVhz #.#   #.#..#   #.#..#  Vh4{N #.#..#   #.#..#   #.#..#   #.#<.#  Vht{ #.#..#####   #.@....... 607.6 (2Vh{1.0) Vh{F##########  Vh{?   Vh|H   Vh=|?   Vh_|5   Vh|VhVh,8.6 (22VhL:2VhVhD; _Found an escape hatch in the ceiling.VhXVhVhWVhVhVh (30==10Vh*VhVhC89VhVhsVhVhB8VhDVhVhVhA#1VhtM=7VhVh\VhVh+B6VhVhVhHVhB5VhVh+VhVhB4VhoVhVhVhZVhi2=3VhVhAVhVhB2VhkVhVhVh,,1VhSVhVh*Vh[VhB0Vh9VhyVhVhBS3==Vhu;79VhVh Vh* Vh B8Vh VhA VhTVhB7VhRVhxVhwVh,6VhVhZVh;Vh(Vh}#4Vhj==5VhVh51 _HP restored.VhpVhB4VhSVhVhUVh!#............#  ###########.##   #.#   #.#   #.#  VhI" #.#   #.#  J..######.#  .......@..#  ...##      J   endoplasm (wandering)Vh{'-26.6 (18Vh6(f7.6 (193Vh],Vhc.] _An endoplasm comes into view.Vh[ #............#  .##  #.#  #.#  #.#  #.#  #.#  J..######.#  .......@..#  ...######## VhVh #............#  .##  #.#  #.#  #.#  #.#  VhNk#.#  J..######.#  .......@..#  ...######## Vh3VhVha _An endoplasm is nearby!VhWq #............#  .##  #.#  #.#  #.#  #.#  #.#  J..######.#  .......@..#  ...######## VhR  #............#  .##  #.#  Vh=S #.#  #.#  #.#  #.#  J..######.#  .......@..# VhT z ...######## Vh] 3Vh@o w _An endoplasm is nearby!VhѮ q #............#  .##  #.#  #.#  #.#  #.#  #.#  J..######.#  .......@..#  ...######## Vh? 5 #............#  .##  #.#  #.#  #.#  #.#  #.#  J..######.#  .......@..#  ...######## VhF VhF Vh5U w _An endoplasm is nearby!Vha  #............#  #.##  #.#  #.#  #.#  #.# # #.# .J..######.# #...# .# #       Vh,c Vhh e.JJVhi d8.0)2Vhn Vhr ^ _The endoplasm quivers.Wh@ #.#  #.##  #.#  #.#  #.#  #.# #. #.# .######.#  #.J.# .Wh# .#.       Wh~Wh.J..Wh2B=9Why:1WhqWheWh4 #.#  #.##  #.#  #.#  #.# #. #.# .##.# #.# .######.#  #..J.# .Wh5# .#.. #. #     Whd7Wh=.JWh>a300WhDWhFWh˲`  You tentacle-slap the endoplasm. You squeeze the endoplasm.Whi.Whؽx2=1.5 (0.969WhWhPM _You kill the endoplasm!WhO*3Wh,/Wh1H _No target in view!WhM3WhWhгH _No target in view!WhDWhWhSWh!H _No target in view!WhWhEWhxWhRH _No target in view!Wh Wh WhOWhH _No target in view!WhWhWhWhيC _No target in view!Whj Wh) Wh WhQ Wh#t 3Whz Wh{ Wh Wh Wh| Wh Wh`Z Wh[ Whv` Whb Whs _Whpt Whz u8 _Wh{ Wh`| ,7Wh| Whm~ Wh Wh݈  ###########.## #. ..# #.# #.## #.# #.# ....#.# #.# # #..#.# #.# Wh ##.##.#.# #.# ........######.# ###.#..........# .......@######## -#....r..... .. #.#!######. . #.#.#  #.#.# # #.# r   quokka (asleep)Wh #.#  #.#   WhB 0 WhO -3.5 (2.0Wh -4.5 (36Wh l _A quokka comes into view.WhL B #   #. ..# #.#  #.## #.# #.#  ....#.# #.#  # #..#.# #.#  ##.##.#.# #.#  ........######.#  ###.#..........#  .......@#  ....#....r.....  ... #.#!######.  . #.#.#  #.#.#  # #.#  #.#  #.# Wh=  #   #. ..# #.#  #.## #.# #.#  ....#.# #.#  # #..#.# #.#  ##.##.#.# #.#  ........######.#  ###.#..........#  .......@#  ....#....r.....  ... #.#!######.  . #.#.#  #.#.#  # #.#  #.# Wh# l  #.# Wh Wh Wh Wh8 G _A quokka is nearby!Wh Whl #   #. ..# #.#  #.## #.# #.# WhQ ....#.# #.#  # #..#.# #.#  ##.##.#.# #.#  ........######.#  ###.#..........#  .......@#  Wh....#....r.....  ... #.#!######.  . #.#.#  WhR#.#.#  # #.#  #.#  Wh 6#.# XhEo #   #. ..# #.#  #.## #.# #.#  Xho`....#.# #.#  # #..#.# #.#  ##.##.#.# #.#  ........######.#  ###.#..........#  .......@#Xh`pC  ....#....r.....  ... #.#!######.  . #.#.#  #.#.#  Xhp4# #.#  #.#  #.# XhwXh7xXh{XhƄ] _A quokka is nearby!XhB #   #. ..# #.#  #.## #.# #.#  ....#.# #.#  # #..#.# #.#  ##.##.#.# #.#  ........######.#  ###.#..........#  .......@#  ....#....r.....  ... #.#!######.  . #.#.#  #.#.#  # #.#  #.#  #.# Xh(2 #   #. ..# #.#  #.## #.# #.#  ....#.# #.#  Xh(# #..#.# #.#  ##.##.#.# #.#  ........######.#  ###.#..........#  .......@#  ....#....r.....  ... #.#!######.  . #.#.#  #.#.# Xh)9 # #.#  #.#  #.# Xh)1Xh1XhH8XhP;] _A quokka is nearby!XhdO#. ..# #.#  #.## #.# #.#  ....#.# #.#  # #..#.# #.#  ##.##.#.# #.#  ........######.#  ###.#..........#  ........########  ....#...@r......  ... #.#!######.#  . #.#.#   #.#.#  # #.#   #.#  #hPm.#  #.   XhXcrrXhYm=5.5 (15Xh.`XhtbS _The quokka barely misses you.Xh B  You tentacle-slap the quokka.Xh y†Xh h364Xh# Xh& J _You kill the quokka!XhŒ Xh^ Xh Xh H _No target in view!XhG Xh Xh ^ _No target in view!Xht 3Xhs{ Xhl} H _No target in view!Xh Xho Xhq ^ _No target in view!Xh1: Xh< XhD Xh\H XhL XhjW _3 _Xh/^  #.## #.# #.#  ....#.# #.# # #..#.# #.# #.##.#.# #.#  ........######.#  ###.#..........#  ........########  ....#....†......  ... #.#@######.# - . #.#.#  #.#.#  # #.#  #.#  #.#  #.#  #.#  Xhd &7Xhre -8.5 (22Xhi XhMl ` _f - 2 silvery potions (gained 1)XhXhXhBXhXhXh6B1Xh0Xh}XhRXhC59XhXhXhxXhB8XhXhiXhXhtB7XhXhXhXhB6XhXhXhwXhB5XhXhXhWXhB4XhaXhXhdXhB3XhXhXhUX2Xh)Xh_XhXhB1XhXhDXhXh<B0Xh)Xh3XhXh Q49Xh XhXh8Xh$8XhXhXh  $ #.#..######## . #............ # ###########.###+###### #. ..# #.#........###.####.# #.#Xh8 ........+ .....#.# #.#".......# #.#..#.# #.#........###.##.#.# #.# #..@........######.######.#####.#..........##...............#########.####+#....#....†......#.........#.#.######.#Xh #.......#.#.#.##.......^.#.#.##.........#.#.##......#..#.#.#Xh'052.5 (14.0)XhJ(f3.5 (157Xh-Xh/> _You now have 116 gold pieces (gained 7).Yh<Yh|=Yh>Yh6BYh`EYhM65Yh@OYhQYhRB4YhTYhUYh7XYhXB3YhYYhz\YhiYhq?.....[#.#..#Jingleheimer the Changeling ......#.#<.#Octopode .....$#.#..### Health: 34/34 ======================== ......#....... Magic: 5/5Yhq========================# ######## AC: 1Str: 25+#####+###### #. ..#EV: 12Int: 13 #............###.####.#SH: 0Dex: 13 #............+ .....#.#YhqXL:  5 Next: 23% Place: Dungeon:4 #...."..@....# #.#..#.#Noise: ---------  Time: 1657.5 (4.0) Yh sy#............###.##.#.#-) Tentacles #<....#####...........### Nothing quivered #.... #####.#####.#...... Quill Gem (7343) #### #...............### ##.####+#....#....†. ##.........#.#.####.......#.#.#.##.......^.#.#.# _No target in view! Yhs_No target in view! _No target in view! _f - 2 silvery potions (gained 1) _You now have 116 gold pieces (gained 7).  Found a stone staircase leading up.Yh/  --more--Yh4YhԼYhu 8.5 (52 _Yh)YhbYhI2 _Yh? YhpI ......[#.#..# Jingleheimer the Changeling .......#.#<.# Octopode ......$#.#..## Health: 34/34 ======================== YhI †......#...... Magic: 5/5======================== ## ####### AC: 1Str: 25 ##+#####+###### #. ..# EV: 12Int: 13 ##YhK .............###.####.# SH: 0Dex: 13 .#.............+ .....#.# XL:  5 Next: 23% Place: Dungeon:4 .#.....".@.....# #.#..#.# Noise: ---------  Time: 1658.5 (0.0) .#.............###.##.#.# -) Tentacles .#<<....#####...........## Nothing quivered .#.....>#####.#####.#..... Quill Gem (7342) .###### #...............## .##.####+#....#....† ##YhL #.........#.#.## ##.......#.#.#.# ##.......^.#.#.# _No target in view! _f - 2 silvery potions (gained 1) _You now have 116 gold pieces (gained 7). _Found a stone staircase leading up.  Found an escape hatch in the floor.  Found a stone staircase leading up.YhX /  --more--ZhEZhJZhR 9.5 (11 _ZhSZhZhZhZhܖZhZhn0ZhJ  ......[ #.#.. ##....... #.#<. .+......$ #.#.. ##†...... # ..# # Zh4.###+#####+###### #. .. #+##..###.####. ...#..+ .....#. ...#..@.......# #.#..#. ...#..###.##.#. ...# B.<<....#####.. ...#..>#####.#####.# ...#####.. >..# #.####+#....#... B   clockroach (asleep, warded) ..## #..#.#. ..#ZhѦ #....... ..# #.......^.#.#.Zh'60Zhf1.5 (239ZhZh:) _You now have 116 gold pieces (gained 7). _Found a stone staircase leading up.  Found an escape hatch in the floor. _A clockroach comes into view. _You see here an amulet of wildshape.ZhW ZhF8 Level 4 of the Dungeon <<<<>>>(Press ? for help)#####...#....#.#.###..#  ....... #.#..##....)..#.##.#.....#..#  ....... #.#..##.####..#..#.#.....#..#  ....... #.#..######'#..#.....#.#.#.#.#..#  ......[ #.#..##........#..#..#.#.#...#..####....... #.#<.##.[......#.......#.###.#.†...+......$ #.#..######### #.......##...............#####†...... #............# #...........#.####.###.###....#     # ###########.## #.......###.#...............#.#  ###+#####+###### #.   ..# #.# #####.#.....######.##.......#+##  ...............###.####.# #.# #.#......†.....##..........#  ...............+ .....#.# #.# #.##.############......#...#  Zh9 -.......@.......# #.#..#.# #.# #....# #......#...#  ...............###.##.#.# #.# ###### ........#...#  B.<<....#####...........######.# ###......#...#  .......>#####.#####.#..........# #############.#...#  #########...............########  #.....###+#>..##.####+#....#....†......  #.....##.....## #.........#.#.######.#  #.....# #######.....##.......#.#.#.#   #.....# ............##.......^.#.#.# #.....##############......##.........#.#.# +....)...)........ #....[.##......#..#.#.# #..............# #.#+########+#....#.#.#Zh 3@<Zh Zh  ......[#.#.. Jingleheimer the Changeling ##.......#.#<. Octopode .+......$#.#.. Health: 34/34 ======================== ##†......#.... Magic: 5/5======================== ..## ##### AC: 1Str: 25 #.# ###+#####+###### #. .. EV: 12Int: 13 #+## ...............###.####. SH: 0Dex: 13 ...# ...............+ .....#. XL:  5 Next: 23% Place: Dungeon:4 Zhw ...# .......@.......# #.#..#. Noise: ---------  Time: 1661.5 (0.0) ...# ...............###.##.#. -) Tentacles ...# B.<<....#####........... Nothing quivered ...# .......>#####.#####.#... Quill Gem (7339) ...# #########............... >..# #.####+#....#... B   clockroach (asleep, warded) ..###.........#.#. ..##.......#.#.#. ..##.......^.#.#. _You now have 116 gold pieces (gained 7). _Found a stone staircase leading up.  Found an escape hatch in the floor. _Found a stone staircase leading up. _A clockroach comes into view. _You see here an amulet of wildshape.ZhsZhW{ [#.#<$†#  ###+#####+###### #.  ............... ...............+  .......@.......#  ............... B.<<....#####.. .......># ######### >..# ^ZhZhZhZh>a _A clockroach is nearby![hoZM###....... #.#< ..+$ #.# ###†...... #. ...# # #### .#.# ####+#####+###### #. . .#+## ................###.#### ....#.+ .....# #...#".# #.#..# #...#........###.##.# #...# .B.<<....#####......... #...# ........>#####.#####.# #...# ##########........... #>..# #.####+#....# ...## #.........#.#. ##.#.#.# #.^.#.#.# #...#.#[hd[hgl2.5 (18 _[h[h*G t#. #.#.+......$[hG  #.##†...... #.# # .#.##+#####+###### #. .#+##.###..#[hG .+ ..... .#...#.".# #.#.. .#...#.###.##. [h+H .#...# ..B.<<....##### .#...#[hZH .>#####.#####.# .#...## +#>..#[hH  #.####+#....#.## #.#..# #[hH y.#.#..# #.^.#..#[hH J #.#.[hU [hU `37[hb [he [hO g.####. #. †...+......$ #.#†...... # #....# # [hf H.#.##+#####+###### #..#+##.###..#.+ .#...#.".# #.# ..#...#.###.## ..#...# ...B.<<....##### ..#...#.>#####.#####.# #.#...## #+#>..# #.####+#....#.## #.#.# #.#.#[h .# #.^.#.# #.#[hV [hE J46[h [hh [h[ [h5 /.####. # .†...+......$ # .#####†...... # ##....#[h(6 ' # .#.##+#####+###### #..#+## #.###..# #.+ .#...# #.".# #.#.#...# +[h6 .###..#...# #...B.<<....#####.#...# #.>#####.#####. ##.#...###+#>..# #.####+#.... #.....## #. #.....# #.#..# #.^.[h 7 R.# #.[hD aBB[hqM ##The clockroach sprays sand from its hourglass at you.[h ..24--------=55[h [h 1 _The blast of sand hits you![h l#..####. #.†...+......$ .#####†...... #....# # [h> .#.# #+#####+###### #..#+## #.###..# #.+ .#...# #.".# #..#...# +.###..#...# #...B.<<....#####.#...# #[h 0.>#####.######.#...# #  ##+#>..# #.####+#  #.....## # ##.....# #.#.# #.^ #......# #[h [h B.-64[h [h [h#  You tentacle-slap the clockroach. You grab the clockroach.  The clockroach is severely wounded.You constrict the clockroach.[h: †--------46=7.4 (0.93[hy= N _You kill the clockroach![h [h [h[ [hR H _No target in view![h_ [hY [h [h H _No target in view![h [hс [h ^ _No target in view![h [h [h [h H _No target in view![h| 3[h) [h[ H _No target in view![hm 3[h [h6 C _No target in view![h|[hU}[h[h[h`[h[h\h5\h\h \h \h߂\h\h܊\hh\hT\h5\h\h8\h\h\2 _25=1\h\h\h\hT:0\ht\h8\hY\hC29\h\h\h\hB8\hC\hV  ......[ #.#.. ##....... #.#<. .+......$ #.#..†......#....## ##### #.# #######+#####+###### #. . #+## #.....\h###.##### #........+ .....# #..........# #.#..-# +....†.............###.##.## #.....<<....#####........... ...# #..........>#####.#####.# ...# #############............ >..# \hB#.####+#....# ..## #.........#.#.# #.......#.#.#. ..# \hu[#.......^.#.#\h.72.4 (5.0\h6==-3.4 (67\h\h[- _h - an amulet of wildshape\h\hInventory: 8/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)h - an amulet of wildshape \hvTalismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman Scrolls (go to first with ?)i - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING Potions (go to first with !) \h$ c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction  f - 2 silvery potions Baubles [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]]h< h - an amulet of wildshape. An amulet which improves its wearer's skill with Shapeshifting. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Wildshape} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, (=)adjust, or (i)nscribe.]hb]hi]h ......[#.#.. Jingleheimer the Changeling ##.......#.#<. Octopode .+......$#.#.. Health: 26/34 ==================------ ##†......#.... Magic: 5/5======================== ..## ##### AC: 1Str: 25 #.# #######+#####+###### #. .. EV: 12Int: 13 #+## #..................###.####. SH: 0Dex: 13 ]h...# #..................+ .....#. XL:  5 Next: 46% Place: Dungeon:4 ...# #..........@.......# #.#..#. Noise: ---------  Time: 1673.4 (0.0) ...# +....†.............###.##.#. -) Tentacles ...# #.....<<....#####........... Nothing quivered ...# #..........>#####.#####.#... Quill Gem (7327) ...# #############............... >..##.####+#....#...  ..###.........#.#.  ..##.......#.#.#.  ..##.......^.#.#.  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _h - an amulet of wildshape]hX 3]h]h _h - an amulet of wildshape  You start putting on your amulet.]he4.4 (16]h%]h,{5.4 (25]h1]hx7]h"8e6.4 (34]h>]hD]hE7=7.4 (43]hK]hDW{8.4 (52]hX]hZ]h>b ......[#.#.. Jingleheimer the Changeling ##.......#.#<. Octopode .+......$#.#.. Health: 27/34 ===================----- ##†......#.... Magic: 5/5======================== ..## ##### AC: 1Str: 25 #.# #######+#####+###### #. .. EV: 12Int: 13 #+## #..................###.####. SH: 0]hcDex: 13 ...# #..................+ .....#. XL:  5 Next: 46% Place: Dungeon:4 ...# #..........@.......# #.#..#. Noise: ---------  Time: 1678.4 (5.0) ...# +....†.............###.##.#. -) Tentacles ...# #.....<<....#####........... Nothing quivered ...# #..........>#####.#####.#... Quill Gem (7322) ...# #############............... >..##.####+#....#...  ..###.........#.#.  ..##.......#.#.#.  ..##.......^.#.#.  _No target in view! _No target in view! _h - an amulet of wildshape  You start putting on your amulet. _You continue putting on your amulet of wildshape. x5]hd6  You finish putting on your amulet of wildshape.]hdy .# #############..]hke1...... >..##.####+#....#.. ..###.........#.#.  ..##.......#.#.#.  ]he..##.......^.#.#.  _No target in view! _h - an amulet of wildshape  You start putting on your amulet. _You continue putting on your amulet of wildshape. x5  You finish putting on your amulet of wildshape.  You feel a wild power.]hm3]hnW _h - an amulet of wildshape (worn)^h?n^hn^h{z^h}F _Unknown command.^hi^h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   e - Spellcasting   0.0   1.2  -1          ^h - b - Unarmed Combat   3.0   4.0   0           f * Shapeshifting  10.6   7.1  -1           c - Dodging   2.0   3.0   0       d - Stealth   0.0   0.5  +4                      ^h                                                                 The relative cost of raising each skill is in cyan.  Skills enhanced by wildshape are in green.  [?] Help^h [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets_h_h_hl  ......[#.#.. Jingleheimer the Changeling ##.......#.#<. Octopode .+......$#.#.. Health: 27/34 ===================----- ##†......#.... Magic: 5/5======================== ..## ##### AC: 1Str: 25 #.# #######+#####+###### #. .. EV: 12_h SInt: 13 #+## #..................###.####. SH: 0Dex: 13 ...# #..................+ .....#. XL:  5 Next: 46% Place: Dungeon:4 ...# #..........@.......# #.#..#. Noise: ---------  Time: 1678.4 (0.0) ...# +....†.............###.##.#. -) Tentacles ...# #.....<<....#####........... Nothing quivered _h ...# #..........>#####.#####.#... Quill Gem (7322) ...# #############............... >..##.####+#....#...  ..###.........#.#.  ..##.......#.#.#.  ..##.......^.#.#. _h You start putting on your amulet. _You continue putting on your amulet of wildshape. x5  You finish putting on your amulet of wildshape.  You feel a wild power. _h y_h - an amulet of wildshape (worn) _Unknown command._h_h_h_h_h_h^Inventory: 8/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn) Talismans (go to first with %)  a - a quill talisman (worn)b - a protean talisman Scrolls (go to first with ?)i - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING Potions (go to first with !)  c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction  f - 2 silvery potions Baubles [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]`h+Ib - a protean talisman. An ever-changing fragment of something primordial; its substance seems to undulate between flesh and bone and perhaps even metal. A sufficiently skilled shapeshifter can stabilise it into a useable - if unpredictable - form. (If your Shapeshifting skill is at least 6, attempting to put this on will transform it into a random one of: Rimehorn, Scarab, Medusa, or Maw talismans.) Your skill: 10.6 Stash search prefixes: {inventory} {talisman} `hL}Menu/colouring prefixes: identified talisman (p)ut on, (d)rop, (=)adjust, or (i)nscribe.`h`h`h  ......[#.#.. Jingleheimer the Changeling ##.......#.#<. Octopode .+......$#.#.. Health: 27/34 ===================----- ##†......#.... Magic: 5/5======================== ..## ##### AC: 1Str: 25 #.# #######+#####+###### #. .. EV: 12Int: 13 `h{#+## #..................###.####. SH: 0Dex: 13 ...# #..................+ .....#. XL:  5 Next: 46% Place: Dungeon:4 ...# #..........@.......# #.#..#. Noise: ---------  Time: 1678.4 (0.0) ...# +....†.............###.##.#. -) Tentacles ...# #.....<<....#####........... Nothing quivered ...# #..........>#####.#####.#... Quill Gem (7322) ...# #############............... >..##.####+#....#...  ..###.........#.#.  ..##.......#.#.#.  ..##.......^.#.#. You start putting on your amulet. _You continu`he putting on your amulet of wildshape. x5  You finish putting on your amulet of wildshape.  You feel a wild power. _h - an amulet of wildshape (worn) _Unknown command.`h`he9.4 (11`h9`h_You finish putting on your amulet of wildshape.  You feel a wild power. _h - an amulet of wildshape (worn) _Unknown command.  Your protean talisman responds to your shapeshifting skill and transforms into _a scarab talisman!`h f80.4 (20`h`h`hln81.4 (319`h#`h)`h**e2.4 (48`h.`h 3x 74Mandibles _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a gleaming scarab beetle.`h9*B*   solar ember (minion)`h:3.4 (5Scarab Gem (7317) `h @`hB` _A tiny sun coalesces beside you.ahaah&  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   e - Spellcasting   0.0   1.2  -1          ah# b - Unarmed Combat   3.0   4.0   0           f * Shapeshifting  10.6   7.1  -1           c - Dodging   2.0   3.0   0  ah     d - Stealth   0.0   0.5  +4      ah3        ahm            ah                    ah             ahA!            ahn                The relative cost of raising each skill is in cyan.  Skills enhanced by wildshape are in green.  [?] HelpahG[=] set a skill target  ah<}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsbhf= a + Fighting 2.0bhܕ = b + Unarmed Combat 3.0ch= c + Dodging 2.0chYf= d + Stealth 0.0dhFdhNdhdVN ......[#.#.. Jingleheimer the Changeling ##.......#.#<. Octopode .+......$#.#.. Health: 28/34 ===================----- ##†......dhW#.... Magic: 5/5======================== ..## ##### AC: 7Str: 25 #.# #######+#####+###### #. .. EV: 14Int: 13 #+## #..................###.####. SH: 0Dex: 13 ...# #.........*........+ .....#. XL:  5 Next: 46% Place: Dungeon:4 dhXv...# #..........B.......# #.#..#. Noise: ---------  Time: 1683.4 (0.0) ...# +....†.............###.##.#. -) Mandibles ...# #.....<<....#####........... Nothing quivered ...# #..........>#####.#####.#... Scarab Gem (7317) ...# #############............... >..##.####+#....#... *   solar ember (minion) ..###.........#.#. ..##.......#.#.#. ..##.......^.#.#.Your protean talisman responds to your shapeshifting skill and transforms into _a scarab talisman! _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a gleaming scarab beetle. _A tiny sun coalesces beside you.dh^dh_dhddhDfdhdh$$dhuQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|ondhQdh ......[#.#.. Jingleheimer the Changeling ##.......#.#<. Octopode .+......$#.#.. Health: 28/34 ===================----- ##†......#.... Magic: 5/5======================== ..## ##### AC: 7Str: 25 #.# #######+#####+###### #. .. EV: 14Int: 13 #+## #..................###.####. SH: 0Dex: 13 ...# #.........*........+ .....#. XL:  5 Next: 46% Place: Dungeon:4 ...# #..........B.......# #.#..#. Noise: --------- hivm Time: 1683.4 (0.0) ...# +....†.............###.##.#. -) Mandibles ...# #.....<<....#####........... Nothing quivered ...# #..........>#####.#####.#... Scarab Gem (7317) ...# #############............... >..##.####+#....#... *   solar ember (minion) ..###.........#.#. ..##.......#.#.#. ..##.......^.#.#.Your protean talisman responds to your shapeshifting skill and transforms into _a scarab talisman! _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a gleaming scarab beetle. _A tiny sun coalesces beside you.dhdh0dhaF _Clearing quiver.dh dh dhn dh dh dh0 dh 6 _9=5dh" dh$ dh(-  ....... #.#..# ....... #....##.#..# .....[ #....#.#..# ....... +....#.#<.# ....$..h.#.. †...... ... #.... #dh- #'# # ####### # #######+#####'###### #. ..# ## #.....*###.####.# # #............+ .....#.# dh- b# #..................# #.#..#.# # +....†......###.##.#.# dh. A# #.....<<....#####....## .# #..........>#####.#####.#..dh0. h   hound (asleep)# #############......dh[. ..## *   solar ember (minion)# dh&/ #.####+#...† ## #..#.#.##dh8 K 5.4 (2  You open the large door.dh9 e6.4 (34dh@ dhB X _A hound comes into view.eh2.#[#....#..+....#<.# ......$#..h.#..## †......... #...... #'# # ####### # #######+#####B###### #. . #*###.###.+ ...#..... #.#.+....†.............###.##.#.#<<....#####...........##..........>#####.#####.#.....#############...............## .#.####+#...†eh4{7.4 (13ehehV _There is a large open door here.eh̽ .[#..+....#<.# ......$#..h.##..## eh{ †......#....# #...... #B# # ####### # #######+#####'###### #. . #......*......###.###.............+ ...#...........# #.#.+....†.............###.##.#.# <<....#####...........##eh! ..........>#####.#####.#.....#############...............##eh :*.eh7 g82 _eh eh V _There is a large open door here.eh1  .[#..+...<.# ......$h#..## †......#.B..# #......eh7  ##'### # ####### # #######+#####*###### #. . #........###.###.........+ ...#..................# #.#.+....†.............###.##.#.# <<....#####...........##..........>#####.#####.#.....eh< *'30==91 _ehJJ ehͲ hh  combustible), charged)There is a large open door here.  The helpless hound fails to defend itself.hit the hound.  The hound's fire resistance is stripped away!  The hound is moderately wounded.  Your solar ember glows brighter.eh 29-=90.3 (0.90ehҽ $ eh _The hound bites you.ehE(  You completely miss the hound.The hound is moderately wounded.eh/) c1.209eh0 eh4 = _The hound bites you but does no damage.eh  You barely miss the hound.The hound is moderately wounded.The hound pauses to sniff the ground.ehֶ 8--2.2 (1.08eh ehH ` _The hound misses you. The hound bites you.eh3  You bite the hound!  The hound is almost dead.eh9==3.1 (0.97eh^%eh'= _The hound bites you but does no damage.ehw7  You hit the hound.eh.*   solar ember (minion, charged)eh -4.0 _You kill the hound!Training target 6.0 for Shapeshifting reached!eh/  --more--fh=74-6fhX fh 4 _fh fh Level 4 of the Dungeon <<<<>>>(Press ? for help)#...........#  ########...###############  #.#fh* 5#...........#  ................ #.########'##+#############...####. #.##.##.#........####...#   #.# #......######.#......#  #....##.#..######...#....#.#.###..#  ....... #....##.#..##....)..#.##.#.....#..#  ....... #....##.#..##.####..#..#.#.....#..#  ....... #....##.#..######'#..#.....#.#.#.#.#..#  ......[   #....##.#..##........#..#..#.#.#...#..####.......   +....##.#<.##.[......#.......#.###.#.†...+......$   #....##.#..######### #.......##...............#####†...... #.B..##............# #...........#.####.###.###....#    ##*### # ###########.## fh ;#.......###.#...............#.# #######+#####'###### #.   ..# #.# #####.#.....######.##.......#+## #..................###.####.# #.# #.#......†.....##..........# #..................+ .....#.# #.# #.##.############......#...# #..................# #.#..#.# #.# #....# #......#...# +....†.............###.##.#.# #.# ###### ........#...# #.....<<....#####...........######.# fh G###......#...# #..........>#####.#####.#..........# #############.#...# #############...............########  #.....###+#>..##.####+#....#....†......  #.....##.....## #.........#.#.######.#  fhOB<ghpghk2#.#Jingleheimer the Changeling#....##.#..# Octopode .......#....##.#..# Health: 29/34 ====================---- .......#....##.#..# Magic: 5/5======================== .......#....##.#..# AC: 7Str: 25 ......[#....##.#..# EV: 14Int: 13 .......+....##.#<.# SH: 0ghVDex: 13 ......$#....##.#..## XL:  5 Next: 74% Place: Dungeon:4 †......#.B..##...... Noise: =--------  Time: 1694.0 (0.0) ###*### # ####### -) Mandibles # #######+#####'###### #. ..# Nothing quivered ## #..................###.####.# Scarab Gem (7306) .# #..................+ .....#.# ghE.# #..................# #.#..#.# *   solar ember (minion, charged) .# +....†.............###.##.#.# .# #.....<<....#####...........## .# #..........>#####.#####.#.....You bite the hound!  The hound is almost dead. _The hound bites you but does no damage.  You hit the hound. _You kill the hound! _Training target 6.0 for Shapeshifting reached!ghghghwghD5 _You swap places.  There is a large open door here.ghghnghI4 _ghȤgh  There is a large open door here.30=3 _gh ghgh7ghB2ghgh:gh1ghɿghrghghB0gh!ghngh?ghghr1=299gh@gh(ghghAghB8ghghB .†...+......$#....# # .#####†...... #....# # ##....# ##'### # ##.# #######+#####'###### #.#+## #..................###.#gh.# #..................+ ...#...# #..................# #.##...# +....†.............###. ...#...# #.....<B*...#####.-702.0 (8 gh\...#...# #..........>#####.#####. ##.#...# #############...........+#>..# #.####+#.... #.....###......... #.....##.......#.gh).....##.......^. .gh.....##.. ....[.#gh0#......#gh7-ghKgha _There is a stone staircase leading up here.gh`A3ghFghMghV3.0 (17 _ghfgheBAghC . ghD...#### ......:######## 3 ghME.# #.B.......  ghE.####.....#.. # . ## .#....#.S...# ###. ghF].# #. ...[......#### ##...  .##...######.######..#gh+G(#.. #....# ##..##......# S   ball python (constriction, asleep)ghG####.##.####...###...)..#....<.................##...##.......#...#......#ghK>  You climb upwards.ghOD  The ball python hisses angrily.ghY*S.S)*   solar ember (minion)gh [gh3==7 (1.7ghgh5 _You reconstitute your solar ember. _There is a stone staircase leading down here.hhlB. ...#### ......:#.# #.>.####.*S..#.# . ## .#....#.....# ###. .# #. ...[......#### ##... .. .##...#####.. #....# ##..##......# ####.##.####...###...)..# hhLR  The ball python bites you but does no damage.hhL  4  -40Constr Gem (7296) hh9ShhUz _The ball python grabs you. The ball python constricts you.hh`" , charged)The ball python bites you but does no damage. hh5#0_grabs you. The ball python constricts you.  You hit the ball python.  The ball python is severely wounded.  Your solar ember glows brighter.  bites you but does no damage.hhI$-5.6 (0.95hh+hh ._ _The ball python constricts you.hhڒ[M bites you but does no damage. _The ball python constricts you.You barely miss the ball python.Your solar ember blazes with a fierce heat.solar flare engulfs the ball python.hh**   solar ember (minion, charged)hhG†)hhy14 6.5Gem (7294) hhhhrK _The ball python dies!hh3hhhh@H _No target in view!hh# hh$ hhN' hh) hh - hhW4 3 _  There is a stone staircase leading down here.hh4 hh7 hhg8 I2 _hh9 hh; hh-> hh> Z2=1hh> hh? hhI !  ..  ....##### .......B#########-##..###.*........  .####..†..#... #  #. ## .#....#.....# ###. hhJ  #.# #. ...[......#### ##...  #.. .##...######.######..# ###.. #....# ##..##......#####.##.####...###...)..#........<...........#You pick up a parchment of Slow and begin reading...hhQ -9.5 (3.0hhR -10.5 (40hh6X hh8Z = _You add the spell Slow to your library.hhK hh" hh Jingleheimer the ChangelingOctopodeHealth: 32/34 ======================--Magic: 5/5========================AC: 7Str: 25EV: 14Int: 13hhX [..SH: 0Dex: 13....#####XL:  5 Next: 74% Place: Dungeon:3.......B#########Noise: ---------  Time: 1710.5 (0.0)##..###.*........-) Mandibles.####..†..#...# Nothing quivered#. ## .#....#.....# ###. Scarab Gem (7290) hh #.# #. ...[......#### ##...#.. .##...######.######..#*   solar ember (minion) ###.. #....# ##..##......# .....####.##.####...###...)..# ...........<.................#The solar flare engulfs the ball python. _The ball python dies! _No target in view! _There is a stone staircase leading down here.  hh] iYou pick up a parchment of Slow and begin reading... _You add the spell Slow to your library.hh\ hh hh 89hh 3 ......#####.......*###########..###.B........ 1.5 (1 .####..†..#... # #. ## .#....#.....# ###. #.# #. ...[......#### ##... #.. .##...######.######..# ##....# ##..##......# ....####.##.####...###...)..#.....<.................##...##.......#...# _You swap places.hh* y _There is a stone staircase leading down here.ih?3ihEihMih}U}28 _ihTcih0 .†...+......$#....## .#####†......#....## ##....###'### # # ....#.# #######+#####'###### #. ....#+## #..................###.# .......# #..................+ ... ...#...# #..................# #.# ...#...# +....†.............###.#4 ...#...# #.....<B....#####....... ...#...# #..........>#####.#####. ##.#...# #############........... ##+#>..# #.####+#.......###......... #.....##.......#...##.......^. ##......... [.##......#.. ih6Q **   solar ember (minion) ....[.##......#..You climb downwards.ihS3=4.0 (2.56ihAih _You reconstitute your solar ember. _There is a stone staircase leading up here.ihu*ih9lLevel 4 of the Dungeon <<<<>>>(Press ? for help)#.####..#..#.#.....#..#  ....... #....##.#..######'#..#.....#.#.#.#.#..#  ......[   #....##.#..##........#..#..#.#.#...#..####.......   +....##.#<.##.[......#.......#.###.#.†...+......$   #....##.#..######### #.......##...............#####†...... #....##............# ih6;#...........#.####.###.###....#    ##'### # ###########.## #.......###.#...............#.# #######+#####'###### #.   ..# #.# #####.#.....######.##.......#+## #..................###.####.# #.# #.#......†.....##..........# #..................+ .....#.# #.# #.##.############......#...# #..................# #.#..#.# #.# #....# #......#...# +....†.............###.##.#.# #.# ###### ........#...# #.....<B....#####...........######.# ###......#...# #......*...>#####.#####.#..........# #############.#...# #############...............########  #.....###+#>..##.####+#....#....†......  #.....##.....## #.........#.#.######.#  #.....# #######.....##.......#.#.#.#   ihM<#.....# ............##.......^.#.#.# #.....##############......##.........#.#.# +....)...)........ #....[.##......#..#.#.# #..............# #.#+########+#....#.#.##..............## #.#  ####.#.#.###..............# #.# .# #.#ihBI<Bihih .†...+......$#....## Jingleheimer the Changeling .#####†......#....## Octopode ##....###'### # # Health: 33/34 =======================- ih ....#.# #######+#####'###### #. Magic: 5/5======================== ....#+## #..................###.# AC: 7Str: 25 .......# #..................+ ... EV: 14Int: 13 ...#...# #..................# #.# SH: 0Dex: 13 ...#...# +....†.............###.# XL:  5 Next: 74% Place: Dungeon:4 ...#...# #.....<B....#####....... Noise: ---------  Time: 1714.0 (0.0) ...#...# #......*...>#####.#####. -) Mandibles ##.#...# #############........... Nothing quivered ##+#>..#hy 12;22H#.####+#.... Scarab Gem (7286) #.....###......... #.....##.......#. *   solar ember (minion) ......##.......^. ......##......... ....[.##......#.. _You add the spell Slow to your library. _You swap places. _There is a stone staircase leading down here.  You climb downwards. ih _You reconstitute your solar ember. _There is a stone staircase leading up here.ih ih ih ih6" ih) _5 _ih.  #.†...+......$ #....# .#####†...... #....# #....# ##'### # .#.# ihc/ #+#####'###### #..#+## #.###..# #.+ .#...# #.# #..#...# +....†.###..#...# #.....B<....#####5.0 (1.#...# #......*...>#####.######.#...# #  ##+#>..#ih/  #.####+#  #.....## # ##.....# #ih/ x.#.# #.^ #......#ih0  # #....[.# #......#ih0 ih,9 ihC; a _There is a stone staircase leading up here.ihK 3ih ih# ih$ g64 _ih+ ih; ih;  #####3 #..B# #.....# #.......# ih H #.......#  #.......# ##.....##  #.....# .......   . ih ih  **   solar ember (minion) .You climb upwards.ihj X4=7 (1.7ihn ihq _You reconstitute your solar ember. _There is a stone staircase leading down here.jhjhm703 _jhjhjh jh jh jh jhX `82jh jh jh  #.†...+......$ #....# ..#####†...... #....# ###....###'### # .....#.# #######+#####'###### #. .....#+## #..................###. ........# #..................+ .. ....#...# #..................# #. jh ....#...# +....†.............###.4 ....#...# #.....B<....#####...... ....#...# #..........>#####.##### ###.#...# #############..........##+#>..# #.####+#...#.....###........ ##.....##.......# .......##.......^  #......##........  #....[.#jhe #......#. =jhf  **   solar ember (minion) #....[.#jh G#......#.  You climb downwards.jh{ R20.2 (2.50jhE jhX  _You reconstitute your solar ember. _There is a stone staircase leading up here.kh0kh$khjuQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|onkhkhg#.†...+......$#....#Jingleheimer the Changeling ..#####†......#....#Octopode ###....#kh##'### # Health: 34/34 ======================== .....#.# #######+#####'###### #. Magic: 5/5======================== .....#+## #..................###. AC: 7Str: 25 ........# #..................+ .. EV: 14Int: 13 ....#...# #..................# #. SH: 0Dex: 13 ....#...# +....†*............###. XL:  5 Next: 74% Place: Dungeon:4 ....#...# #.....B<....#####...... Noise: ---------  Time: 1720.2 (0.0) kh....#...# #..........>#####.##### -) Mandibles ###.#...# #############.......... Nothing quivered##+#>..#kh-#.####+#... Scarab Gem (7280) #.....###........ ##.....#khZ#.......# *   solar ember (minion) .......##.......^ #......#khq#........ #....[.##......#.You climb upwards. kh_You reconstitute your solar ember. _There is a stone staircase leading down here.  You climb downwards. kh_You reconstitute your solar ember. _There is a stone staircase leading up here.khkhkhCF _Clearing quiver.khУkh{khkhҩkhkhTv79 _khkh{8khkX7khPkhqkh]kh=khB6khkh(khZ ..# . #....# # ....... #....# # ..# ......[ ### #....# #####....... #.. +....# # .kh}l†...+......$ #.# #....# # .#####†...... F.# #....# # ##....# F.# ##'### # #kh# #######'#####'###### #. +## #............###.#...# #......*...........+ ... ...#...# #..................# #.# ...#...# +....†.............###.# kh...#...# #.....<<....##### kh...#...# #..........>#####.#####. FF 2 rock fish (asleep) ##.#...# #############.... *   solar ember (minion)#+#>khMI#.####+#.##..khE 4.2 (4  You open the door.khe5.2 (55khkh7[ _2 rock fish come into view.kh6       [ ###   #..  .†$ #.#  † F.#   F.#  #  #######'#####'###### #.  #......B....... #......*...........+  #..................#  +....†.........kh7{ #.....<<....### #..........># #############>..# kh>       [ ###   #..  †$ #.#  † F.#   F.#  #  #######'#####'###### #.  #......B....... #......*...........+  #..................#  +....†......... #.....<<....### #..........># #############>..# kh~3khkhId _There are monsters nearby!kh"       [ ###   #..  .†$ #.#  kh† F.#   F.#  #  #######'#####'###### #.  #......B....... #......*...........+  #..................#  +....†......... #.....<<....### #..........># #############>..# khx>       [ ###   #..  †$ #.#  † F.#   F.#  #  #######'#####'###### #.  #......B....... #......*...........+  #..................#  +....†......... #.....<<....### #..........># #############>..# kh3khkh1d _There are monsters nearby!khz4       [ ###   #..  .†$ #.#  † F.#   F.#  #  #######'#####'###### #.  #......B....... #......*...........+  #..................#  +....†......... #.....<<....### #..........># #############>..# khn f       [ ###   #..  †$ #.#  † F.#   F.#  #  #######'#####'###### #.  #......B....... #......*...........+  #..................#  +....†......... #.....<<....###kho  #..........># #############>..# kh Ikh͂ d _There are monsters nearby!kh v.  [ ### # ..####. #.. + .†...+......$ # .#####†..........# ##....# F.# ##'### # #.# #######B#####'###### #. #+#.kh ###.#.*+ ...#....... +....†.............###.#<<....#####...... ............>#####.#####.#...# #############....... ##+#>..#.####+#kh khr :*.kh l6.2 (14 _kh khV  kh kh C_There is an open door here.lhsFF1 asleep), charged) _There are monsters nearby! _There is an open door here.  The helpless rock fish fails to defend itself.  You bite the rock fish!  The rock fish is moderately wounded.  Your solar ember glows brighter.lhRo=7.1 (0.93lhlh܌V _The rock fish barely misses you.lh  You hit the rock fish but do no damage.The rock fish is moderately wounded.lhb8.02lhlh V _The rock fish barely misses you.lhp _The rock fish barely misses you.  You hit the rock fish but do no damage.  The rock fish is moderately wounded. lhq_The rock fish barely misses you.  You hit the rock fish but do no damage.  The rock fish is moderately wounded.lh=r%9lhj|lh~  You hit the rock fish but do no damage.The rock fish is moderately wounded. _The rock fish barely misses you.  You hit the rock fish but do no damage.The rock fish is moderately wounded. _The rock fish bites you but does no damage.lhJ  You bite the rock fish!  The rock fish is severely wounded.lh*g9.9 (1.01lhNlh,O _The rock fish misses you.lhOb , 1 combustible)You hit the rock fish.  The rock fish's fire resistance is stripped away!  lhDcThe rock fish is severely wounded.300lhclhrmlhpA _The rock fish bites you but does no damage.lh  You hit the rock fish.  The rock fish is almost dead.lh1---169lh_lh. _The rock fish bites you.lhIh )You hit the rock fish.lhK2=---2.8 (0.98lhRlhU] _The rock fish is almost dead.lh{ , charged)You hit the rock fish but do no damage.The rock fish is almost dead.lh6Your solar ember glows brighter.lh27---=3.8 (1.07lhD _The rock fish bites you.lh2;  You hit the rock fish.lh<#F   rock fish (asleep)lh?lhH8..# .......#....## Jingleheimer the Changeling ..# .......#....## Octopode ..# .......#....## Health: 28/35 ===================----- ..# ......[ ### #....## Magic: 5/5======================== lhI..####....... #.. +....## AC: 7Str: 25 .†...+......$ #.# #....## EV: 14Int: 13 .#####†...... F.# #....## SH: 0Dex: 13 ##....##.# ##'### # # XL:  5 Next: 124% Place: Dungeon:4 ....#.# #######B#####'###### #. Noise: ---------  Time: 1734.8 (1.0) ....#+## #......*...........###.# -) Mandibles lhJ!.......# #..................+ ... Nothing quivered ...#...# #..................# #.# Scarab Gem (7266) ...#...# +....†.............###.# lheJ...#...# #.....<<....#####....... F   rock fish (asleep) ...#...# #..........>#####.#####. *   solar ember (minion, charged) ##.#...# #############........... ##+#>..##.####+#....lhKYou hit the rock fish but do no damage.The rock fish is almost dead.Your solar ember glows brighter. _The rock fish bites you.  You hit the rock fish. _You kill the rock fish!lhLL -  Your solar ember glows brighter. _The rock fish bites you.  You hit the rock fish. _You kill the rock fish!Your Stealth skill increases to level 1!You have reached level 6!lh0Y/  --more--lhbD32/406/66% lhr&lhe(4 _mhUJ .  [ ### # ..####. #.. + .†...+......$ # .#####†...... F.# #....# mhU(##....# #B#  # #.# #######'#####'###### #. #+## #......*...........###.#....# #..................+ ...#..................# +....†.............###.##.....<<......... ..#..........>#####.#####.#...# #############.......mhqWmhe*.55 _mh hmhimh$ FFThe helpless rock fish fails to defend itself.mh% 0-=64mh- mh/ v _You hit the rock fish but do no damage. The rock fish bites you.mh  (combustible)You hit the rock fish.  The rock fish's fire resistance is stripped away!  The rock fish is moderately wounded.mh 1-73mhR mhګ O _The rock fish misses you.mh#  You hit the rock fish but do no damage.The rock fish is lightly wounded.mh$ g8.7 (0.92mhs- mhY/ W _The rock fish closely misses you.mh  You closely miss the rock fish.The rock fish is lightly wounded.mh b9.61mh mh W _The rock fish closely misses you.mh5  You bite the rock fish!  The rock fish is severely wounded.mhB7 h40.6 (1.00mh> mh0? O _The rock fish misses you.mhJ +  )You hit the rock fish.  The rock fish is almost dead.The rock fish is no longer more vulnerable to fire.mh} 2=159mh& mh V _The rock fish barely misses you.mh) , charged)You hit the rock fish but do no damage.The rock fish is almost dead.Your solar ember glows brighter.mh* `28mh3 mhl5 W _The rock fish closely misses you.mh   You hit the rock fish but do no damage.The rock fish is almost dead.3.5 (0.97mh* mh W _The rock fish closely misses you.mh4  You hit the rock fish.-4.46mh $ mh' O_The rock fish is almost dead.nh  .  [ #### # ..####. #.. + .†...+......$ # nhz!.#####†...... FB# #....# ##....# #.#  # #.# #######*#####'###### #. #+#.....###.#........+ ...#........... +....†.............###.#.....<<....#####...... ............>#####.#####nh}nh*'3==5.4 (1.05nhnh W _The rock fish closely misses you.nh2P_The rock fish is almost dead. _The rock fish closely misses you.  Your solar ember blazes with a fierce heat.The solar flare engulfs the rock fish.nhU:**   solar ember (minion, charged)nhxN#)nhN} 4/4138-6.3 (0.94 _The rock fish dies!nhnhh _Your Stealth skill increases to level 2!nh| - _No target in view!nhQ 3 _2nhV nhX nhkY p5=1nh\Z nh\ nh] nh_ nh_ B0nha nh2c nh>d nh:f nhg C49nhg nh~j nh^l X8nh n nhq 7 _You open the door.nht nhu nhgv 6==7nhw nh`{ @  There is an open door here.nh| nh۴ <6 _547=32108=3987nh nh X6nhA nh nh nh} nh p9=5nhܽ nhr nh nh X4nh? nhz nh nh* nh B3nh nh nh7  #........#####......... #........# #......... #........# #......... ##########.†......# #.#........ #........'........# #.########.#######........# #.#  ..# #........# #.#  #...###################.#  ..........$....B.*.....#### ...####.......########....# #...# ....r #....#  .... #....# ##..# ....... #....##..# ....... #....# r   quokka (asleep) .#..# ....... #....# *   h L2msolar ember (minion)#..# ......[ ######....##..####....... #....'....#nh 067.3 (21.0)nh *.8.3 (222nh nh Y _A quokka comes into view.nhqZ y    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....#  .... #....# nh![ ....... #....#  ....... #....#  ....... #....#  [ ....#  #....'....# nhyw    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....#  .... #....#  ....... #. ....... #....#  ....... #....#  [ . #....'nh#3nhnh` ] _A quokka is nearby!nh3    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....#  .... #....#  ....... #....#  ....... #....#  ....... #....#  [ ....#  #....'....# oh|q    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....# ohpr .... #....#  ....... #. ....... #....#  ....... #....#  [ . #....'ohzohh{ohoh.] _A quokka is nearby!ohK3    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....#  .... #....#  ....... #....#  ....... #....#  ....... #....#  [ ....#  #....'....# ohA.    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....#  .... #....#  ....... #. ....... #....#  ....... #....#  [ oh/r. #....'oh63ohDs _A quokka is nearby!ohY3    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....#  .... #....#  ....... #....#  ....... #....#  ....... #....#  [ ....#  #....'....# ohw    †   #.#   #.# ##############.# ..$....B*......#### ......########....#  ....r #....#  .... #....#  ....... #. ....... #....#  ....... #....#  [ . #....'oh<3ohWoh] _A quokka is nearby!ohd #.#####. #.# #. #.# #.  #.†......# #.# ##.'.# #..#.# #.#.# #.# #.# ##...#.#oh0.$...B.*......#### ##...####.#....# ##...#.r. #....#.#... #....##..# ....... #....# ..#..# ....... #....# ..#..# ....... #....# #.#..# ......[ ######....# ..#..####. #....'....#ohoh%0*.oh!'40=9.3 (1.0)1 _oh.ohL0oh  #.# # #.# ###########.†......# #.# ###........'..# #.####### .....#######.# #.# ..# #.# #.# oh ###...###################.# .............$....*.......#### ###...####......B########....##...# #.....r.# #....# ......# #.......# #....# .###..# #.# #....# ...#..# #.# #....#.#..# #.# #....# .oh z#.#..# #[# ######....# ...#..####.......# #....'....# ##.#.†...+$ #.####....#oh= oh" 7*.oh# a700oh) oh+ ohш _A quokka is nearby! _is nearby! _ The helpless quokka fails to defend itself.  You bite the quokka!oh`  †*   solar ember (minion, charged)  You kill the quokka!=1.2 (0.929 _Your solar ember glows brighter.oh oh oh ^ _No target in view!oh 3oh͏ oh H _No target in view!oh 3oh oh H _No target in view!ohhohioh#poh9rH _No target in view!ohohohohH _No target in view!phbphph&ph(C _No target in view!phPphĝphphphpphT3phhph phJIph ph("ph$ph6,1=8 _HP restored.ph,ph0phd8B7ph9phP<ph=ph?ph@B6phAphKl #........##### #........# # #........# # ##########.†......# #.#... phK######........'........# #.####..#######........# #.# .........# #........# #.# ######...###################. ..........*...........#######...####.......########....#####...# #.....†.# #....# #.#......# #.......# #....# #.#.###..# #.......# #....# #.....#..# #.......# #....# #.....#..# #.......# phzL #....# #.#.#.#..# #......[# ######....# #.#...#..####.......# #....'....#phsU-4.2 (3.0ph We5.2 (45ph`phc? _You now have 126 gold pieces (gained 10).ph^3phx`phdph*fphfT=4phnBphpX3phKqphvb  You see here a quokka corpse.phxphzph{I2 _ph}phYph7phEphB1ph$ph.phph?phތB0phphphphwphC19phphph*phNphƜB8phŝphb  You see here a +0 scale mail.phF,ph+7 pha_ph?ph]ph+phphB6phyph+ ###...####.......########....# ###...# #.....†.# #....# ph......# #.......# #....# .###..# #.......# #....# ...#..# #.......# #....# #..# #.......# #... .#.#..# #......[# ######... ...#..####......*# #....'... ##.#.†...+ph:# #.####....# .....#####÷......# #.# #....# ##..##+##### #.# ##'### ........#.# #######'#####'#####......#+## #...................# #..................+).#...# #..............ph.....#...# +....†......... .......#...# #.....<<....#####...phP,84.2 (9phi5.2 (10.0)5ph^ph? _You now have 139 gold pieces (gained 13).phc>ph0?ph8@phyDphEphGphHP43phQphtSphTB2phTphXphZph[B1ph\phd7 _You open the door.phBgphhph=iB0phjphmph.098  You see here a quokka skeleton.7 _6phד54phSphph—phphnB3ph˚phFph]phphB2phphphph,phB1phQphphphEphB0phyph#phDphqphD199phphѲphvphph(B8phphʾphphphB7phphphphAphB6phphBph?ph'phB5phfphphphphSB4phph>ph-ph6phB3ph.ph  #.[......#.......#.###.#.†...+..  #.......##...............#####÷.  #...........#.####.###.###....##  #.......###.#...............#.##  #####.#.....######.##.......#+## #.#......†.....##..........# #.##.############......#...# #....# #######......#...# ###### #B*..........#...# #.#####......#...# ####### #.# ######.#...# phd`#.....# #.# ##+#>.. #.....# #.# #.....# # #.# #######.....#  #.....# #..  #.....############## +....)...)........ #....[.#ph~.807.2 (22ph4f8.2 (232phU _You now have 157 gold pieces (gained 18).phٞIph ph4n1phͪ0phrphNphӮphaphưC89phƱphphlphqX8phBphphoB7phphphphph-B6ph?phphphbB5ph phphphphB4phph|ph phphB3phph phg2phiphphkphB1phphphIphph7X0phph)phph!C79ph\,phYphH ph B8ph ph phph9X7phSphph8phphB6phphJphphB5phph"7 _You open the door.ph%ph&ph'B4ph+(ph1@  There is an open door here.ph74X3ph5ph95 _You swap places.ph;ph=X2ph?phBphTDphOFphFB1phHphJph{LphMphGNB0phOphKRph}Vo69phDWphXph>Zph[phb\B8phL]ph_ph"aph\bphbB7phcpheph>gphhphiB6ph"jphmlphxmphnphLoB5ph!pphrphsphuphuB4ph wphyphg~phX3phՁphph"21ph,ph0phšphC59ph(phph/phB8phphphphph_B7ph XphB6phphphph phB5phPphLphQphrphB4phphphX3phph2ph'X1ph0phphphpphC49phJph  ####### #.# ######.#...# # # #.# ##+#>..#  #.....# #.# #.....##  # #.#########.....#  ph #.....# #...............# #.....##############......# +....)...).........#....[.# #.............*###.#.#*#### #............B.###.#.#.# 51.2 (4##..............##.#.#.# #.###..........##.#.#.# #. #.............#.#.# .. #..........####.#.### #...............#.#  +.........#######.# #........<#ph.# ............#phjphT _Key pressed, stopping explore.ph uphphI8 _phj7phphph5ph!php"B6ph#ph&ph(ph\+X5phy-ph0ph4ph6ph$7B4ph49ph*;php<ph=phc>B3ph?phVAph7BphDphDB2ph?EphGphAHphIph0JB1phJphLphNX0phOphwTph$VphVC39ph*Wph[5 _You swap places.pht\ph\B8ph_^ph`7 _You open the door.phaph/cphcB7phdph)j@  There is an open door here.phjph}kphlI6 _phlphn,ph|543ph}n2ph.,phphEB1ph ph:phfphB0phPphphFphphC29phԊphph&phX8phDphph>phphB7phVphAphbphB6phFphǚph  #.....# #.  #.....######  +....)...)..  #...........  #.....  ##..........  #.###......  #########.# #...... ph. #.B..#....# #......  #.##*#.######......  #. #........'......  #. ###.######......  #S ........*......  ..#.##.############ S   ball python (constriction, asleep)  ### #.. *   solar ember (minion)  #..  ##.#phѠ,74.2 (2phVH*.phf5.2 (245phųph^ _A ball python comes into view.ph    +....)...)  . #########.# #..... #.B*.#....# #.... #.##.#.. #. #........'.. #. ###.######. #S ........*. ..## ### #..  #..  ##.# ph- -    +....)...)    . #########.# #..... #.B*.#....# #.... #.##.#.. #. #........'.. #. ###.######. #S ........*. ..## ### #..   ph4 ph5 ph; ph>  ph? T_A ball python is nearby!ph S  #.....#####  +....)...).  #........  #  ##ph, `  #.###  #########.# #.....  #..*.#....# #....  #B##.#.######...  #.##........'..  #.####.######.  #S# ........*  ..#.##.###########  ### #..   #..  ##.#  ..ph ph 7*.ph r6.2 (1.0)4 _ph ph qhqh_ +....)...)  #########.#  #.*..#....#  #B# #.# qhd#.# #S#  ..# ### #..  qh\#..  ##.#  .. qhT  +....)...)     #########.#  #.*..#....#  #B# #.# #.# #S#  ..# ### #.. qht #..   qh _A ball python is nearby!qh+....)...).#.........# #.############.# .*..#...##.#.#####.......'##.######S# ........*..#.##.###########qh### #.. #.# ..qhqhJ.*qhNg73 _qhqhaqh~ #.........# #.############.# ....#...*##.#.#####.##........'##.######S# ........*..#.##.###########qh~ .### #.. #. ##.# ..qh- qh5 F.*qhՆ `82qh‹ qhE qh( v  The helpless ball python fails to defend itself.  You bite the ball python!qh .*   solar ember (minion, charged)  You kill the ball python!qh o99.1 (0.91qh qh 6 _Your solar ember glows brighter.qh 3qh qh= H _No target in view!qh qh qhT qhU H _No target in view!qh7  _No target in view!qhqh~qhqhH _No target in view!qhiqhjqhBkqhVmqhmqh+oqhu0 _19qhw,qhxqh$yB8qhyqh_{qh%|qh!}qh}B7qhh~qhqhqhFB6qhqh׃qhЄqhqh^,5qhqhqhqhqhqhB4qhqh1qh&qh7qh,3qh܏qh{qhqhqhtB2qhqhqh-qh:qhB1qhOqhqhܛqhqh]B0qhqh5qhqhqh C09qhƣqhZqhoqhqhB8qhΩqhcqh3qhaqhB7qhlqhqhoqhqhB6qhqh(qh qhqh B5qhqhqh qhqh,4qhɽqhhqhqhqhqhB3qhqh%qh2qhqh,2qh.qhqhqhsqhqhB1qh qh!qhAqhqhB0qhqhAqh=qh@qh.099qhqh]qhqhqhqh,8qhtqhqh6qhIqh&#.###..........##.#.#.# Jingleheimer the Changeling#########.# #.............#.#.# Octopode#....#....# #..........####.#.# Health: 41/41 ========================#.##.#.######...............#.# Magic: 6/6========================#.##........'.........#######.# AC: 7qhStr: 25  #.####.######........<#######.# EV: 14Int: 13 ##.#.........*.................# SH: 0Dex: 13 ...#.##.######################## XL:  6 Next: 39% Place: Dungeon:4 .###.##.......*.B.#Noise: ---------  Time: 1902.1 (23.0) .# #.##.........#.#-) Mandibles .###.###.########.#Nothing quivered ...#......#>#Scarab Gem (7098) .....######qhQ.# .#.#.#.#*   solar ember (minion) qh.#.#.#.# .#.#.#)# ...#.. _Your solar ember glows brighter. qh_No target in view! _No target in view! _No target in view! _No target in view!  Found a stone staircase leading down.qh /  --more--rhzrh'|rhtC.*rhƉv 3.1 (247 _rhUrhrhR654rha5  There is a stone staircase leading down here.3 _rhءX2rhʣrhxrh=rhB1rhЦrh;rhrhn0rh@  You see here a +0 hand axe.rhrhrh5`89 _rhOrhrh B8rhrhrhӽrhپrhBB7rh!rhrhrhrh|B6rhrhrhrh8rhB5rhrh_rhrhX4rhrh;3rhrh(rhWrhrhkB2rhrhrhrhrhQB1rhrhrhrhrhB0rh$rh!rhrhrhjC79rhrhrhrhrhB8rh; rh rh rh 7rhn rhX n6rh 454rh ,rh X3rhm! rh26 J21rh9 n0rh: rhM@ 69rh"A rhB rh6D X8rhE rh#rh rh rh T _Key pressed, stopping explore.rh Irh rh rh rh _8 _rh rhp rh rh8 B7rh/ rh rhW rh n6rh rh& rh rh B5rh rh rh) rh rh B4rh rh) rh rh rh B3rhz rh{ Brho X2rh rh_ rhv rh B1rh" rhZ' rh( rh* rh+ B0rh, rho0 rhv3 rhfH o29rhM rhO rhP rh(Q B8rhR rh+X rhY rhZ rhJ[ B7rh/\ rh` rhc rhe rhf B6rhf rh&i rhi rhj rhkk B5rhk rh3s  ..######.##.......#+##.#......... ...†.....##..........#.#......... ###########......#...#.#.........  #######......#...#.+....†....  #............#...###.....<<.. #.#####......#...# #......... # #.# ######.#...# ########## # #.# ##+#>..#  #.# #.B...## # #.#########.*...#  #...............# ##############......# ...).........#....[.#.###.#.#'####.###.#.#.#.........##.#.#.#........##.#.#.#rhx ........#...#..#..##.#'75.1 (14rh} rh;~ ======6.1 (154rh rhC = _As you open the door, it creaks loudly!rhm 3rho rh| rh| rh~ rh 3  There is an open door here.rh I2 _rh[ rh rh rhސ rhˑ B1rh rhA rh} rh rhL B0rh+ rh 19rh8 rhi rhȤ B8rh rh rh rh rh B7rh rh> rh rhұ rh_ B6rh rhµ rh5 rh rh B5rh rhP rh rh rh B4rhX rh rh rho rh B3rh rh rhB rhH X2rh rh rhW rh rh B1rh rh rh rh rh B0rh rh[ rh rh rhw C09rhV rh rh rh rhf B8rh3 rh Brh X7rh rh rh X6rh rh rh rh? rh" B5rh3 rhk rh rh rh B4rh rh rh rh rhX B3rhY rh rhC rh rhJ B2rh rh[ rhe 1rhG rh rh rh B0rh rhZ! rh]" rhx# rh# /6999rh9$ rh$ rhH& rh9' rhF rhG X8rhI rh5K rh,L rhrL B7rh3M rhM rhN rhO rh,P B6rhP rhS rh'T rhU rhU B5rhV rhX rh"Z rh[ rh[ B4rh\ rh] rhN^ rh^ rh%_ B3rhw_ rhTn 2rhVt ,rhzu rhv B1rhv rh| rh} rh~ rh X0rhDŽ rh rh rhՆ C89rh rh rh% rh rh! B8rhf rhG rh̐ rhj rhˑ B7rhE rhȗ rhd rh& rh B6rhl rhԠ rhǡ rh rh ,5rh( rhգ rh 4rhʫ rh rh rh< rh B3rh rh¶ rh rhV rh B2rhz rh3 rh4 rh B1rh rh rh rh rh rhN B0rh rh rh rhs Y79rh8 rh rh( rh rh B8rh rh rhy rho rh B7rhq rh rha rh rhI B6rha rh rhR rh rh B5rhw rh rhYrh?X4rhdrhrh9 rh rh> B3rhrhrhCrh0rhB2rh7rhrhrhrh B1rh!rh&rh(rh^*rh*B0rh,rh.0rh1rh2rhi3C69rh4rh= #.####.# #........# #.# #........# #.# ####.†......# #.#.... #........'........# #.######### ...#######........# #.# rh>....# #........# #.# ...###################.# ...............*B.......####------2031.1 (5...####.......########....# #...# #.....÷.# #....# ....# #.......# #....# ##..# #.......# #....# .#..# #.......# #....# .#..# #.......# #....# .rh-?E#..# #......[# ######....# .#..####.......# #....'....#------rhErhHT _Key pressed, stopping explore.rh5eIrhkrhlrhmrhtu8 _rhvn7rh)wrhyrh|rhsrhX6rhrhrhX5rhԗrhrhrhYrhNB4rh1rh[rhwrhrhmB3rhrhZrhwrhHX2rh rhrhrhrhfB1rhrh@rhNrh۹rhFB0rhǺrhrhrhrh C59rhjrhrhrhDrhB8rharhrhrhrhB7rhrh<rh*rhrhB6rhrhCrhFrhrhB5rhrhrhrhrh,B4rhrh rhrhrrhB3rhrhrhrhrhVB2rh rhcE  There is a large open door here.rhrhrhI1 _rhrh7E  There is a large open door here.rhrh`rhI0 _rhrhrhrhrhC49rhrhrhrh!rhB8rhKrhrhrhrhB7rhrh rh rh rh` B6rh& rhrh:rhB5rhrh,7 _You open the door.rhrh;rhB4rhrh@  There is an open door here.rhFrhrh I3 _rhrhprhrhrh B2rhZrh rhrhrh3B1rhrh"rh#rh/$B0rh$rh%5 _You swap places.rhs&rh&rh'C39rhl'rh-*8rh+@  There is an open door here.rhB-rh?.rh.I7 _rh/rh42,rh2X6rhw3rhG4rh4rhg5rh5B5rh6rh 7rhG8rh9rh$:B4rh:rhV<rh =rhI>rh>X3rhA,sh+n2sh,sh.shx/sh0B1sh0sh2sh; ##.#######'#####'###### ## ##.#...........###.####.# .#.#..........'......#.# .#.#............###.#..#.# .#.+....†.....###.##.#.# sh<###.....<<....#####...........## .# #..........>#####.#####.#..... .# #############..*............## .# #B####+#....#....†# #.#.........#.#.## ##.#.......#.#.#.# ##.#.......^.#.#.# ##.#.........#.#.# #sh3=#.#......#..#.#.# h   hound (asleep) ##?####+.#.# *   solar ember (minion) #h# ####.#.#.# .# #.#sh^?-69.1 (38sh)FC*.sh,Gg70.1 (390shLshOX _A hound comes into view.shd'  .. ....'.. . †. <<. >#####.### #.*...... #B#† #.# ##.# ##.#^ ##.# ##.# ##?#  #h#   .# #.# shJ'  .. ....'.. . †. <<. >#####.### sh&#.*...... #B#shb† #.##.# #.#^ #.##.# #?#  #h#  .# shshW\ _A hound is nearby!shKn'  .. ....'.. . †. <<. >#####.### #.*...... #B#† #.# ##.# ##.#^ ##.# #sh3#.# ##?#  #h#   .# #.# sh( k'  .. ....'.. . †. <<. >#####.### #.*...... #B#† #.##.# #.#^ #.##.# #?#  #h#  .# sh0 3sh7 sh>: \ _A hound is nearby!shY ..................###.#### ......'..........###.#+....†.###.####.....<<....#####...........## .....>#####.#####.#.....############.*.............## #.####+#....#....† #.....#.## # # ^.#?####+#.. #h# ####.# .# ##.*1.1 (1.0)29 _sh(_ sh` th8.'......###.#+....†###.....<<....#####...........## .....>#####.#####.#.....############...............## #*####+#....#....† #.#.....#.## # # ^.#?####+#.. #h# ####.# .# ## .*28th;thn=tht###.#+....†###.....<<....#####...........## .....>#####.#####.#.....############...............## #.####+#....#....† #*#.....#.## # .# ^th&.#?####+#.. #h# ####.# .# ## .th#th}.*37th3thY&+....†###.....<<....#####...........## .....>#####.#####.#.....############...............## #.####+#....#....† #.....#.## # *# .^.#?####+#.. #h# ####.# .# ## . ##thBF.*th`46ththth##.....<<....#####...........## .....>#####.#####.#.....############...............## #.####+#....#....† #.....#.## # # *^..#?####+#.. #h# ####.# .# ##. ## th1th4F.*th.`55thuth th2j .....>#####.#.....############...............## #.####+#....#....† #.....#.## # # ^*..####+#.. #h# ####.# .# ## .##th]!ththF.*ths`64thH th _You see here a scroll of teleportation.thohh  combustible), charged) _You see here a scroll of teleportation.  The helpless hound fails to defend itself.  You bite the hound!  The hound's fire resistance is stripped away!  The hound is heavily wounded.  Your solar ember glows brighter.=7.0 (0.93th@thg= _The hound bites you but does no damage.th>  You closely miss the hound.The hound is heavily wounded.th\%9thth,~ _The hound bites you but does no damage. The hound completely misses you.thwsi  You hit the hound.  thXtThe hound is severely wounded.8.9 (1.02thzthl}K _The hound misses you.th  You hit the hound.  The hound is almost dead.th^g9.8 (0.91thkthU _The hound barely misses you. x2th_8  You bite the hound!thx.*   solar ember (minion, charged) 5380.8 (1.00 _You kill the hound!th3ththvH _No target in view!thVthWth\th^H _No target in view!th ththth"H _No target in view!th>3thGthJH _No target in view!th13ththUH _No target in view!thG8  _No target in view!th 3th th thu 3th th& th thg th thW 3th th( IthA. th3 &0th< -1.8 (119 _t - a scroll of teleportationthC 3th_ th th thN th B8thT 7th6 th B6th th th th th B5thx th th th$ B4th th ,th th  B3th th th thV th B2thI th thz th_ X1th th~ th th^ th B0th+ thP ths thT th C09thK th th th X8th th th! 7th" ,th& 6thH' X5th' thA) th) th@+ th+ B4th, th/ th0 th1 th1 B3thr2 th4 thH5 th`6 X2th7 th9 th: thv; th; B1thM< th> thU? th@@ th@ B0thOB th C thC thE Z899thE thG thgH thI thWJ B8thJ th}L thWM th9O X7thP thsQ thzR th6S thS B6th-T thV thUW th[X thX B5th:Z th[ th\ thk^ th^ B4th_ tha thb thc thd B3the thdg thh thj thj B2thGk thYm th"n tho X1thpp thft d  You see here a quokka skeleton.thu thv th w I0 _th-x thy th\z thz| o89th3 ,th X8thݍ thJ th # ### ## #.#  ..###.####.# #.#  ..'......#.# #.#  ..###.#..#.# #.#  ..###.##.#.# #.#  ...........######.#  .#####.#..........#  ...........#########  #th5 +#....#....÷.*.B..#  - .......#.#.######.##  .....#.#.#.# .#  .....^.#.#.# .#  .......#.#.# .#  ....#..#.#.# .#   B   clockroach (asleep, warded) th> #+#....#.#.# B#   *   solar ember (minion)####.#.#.# .#  .#.#.# th 1112.8 (31.0)th~ .*3.8 (327th thk ] _A clockroach comes into view.th  #.#  #.#  #.#  #.#  #.#   ..######### ...÷..*B..# .#.######.## .#.# .# ^.#.#.# .# .#.# .# .#.# .# .#.# B#  .#.# .#  .#.#.# uhg   #.#  #.#  #.#  #.#  #.#   ..######### ...÷..*B..# .#.######.## .#.# .# ^.#.#.# .# .#.# .# .#.# .# .#.# B#  .#.# .#  .#.#.# uhr3uhXvuhx uhIyS_A clockroach is nearby!uh͋  #.#  #.#  #.#  #.#  #.#   ..######### ...÷..*B..# .#.######.## .#.# .# ^.#.#.# .# .#.# .# .#.# .# .#.# B#  .#.# .#  .#.#.# uhJ    #.#  #.#  #.#  #.#  #.#   ..######### ...÷..*B..# .#.######.## .#.# .# ^.#.#.# .# .#.# .# .#.# .# .#.# B#  .#.# .#  .#.#.# uh&uh'uh,uh/a _A clockroach is nearby!uhH  #.#  #.#  #.#  #.#  #.#   ..######### ...÷..*B..# .#.######.## .#.# .# ^.#.#.# .# .#.# .# .#.# .# .#.# B#  .#.# .#  .#.#.# uh   #.#  #.#  #.#  #.#  #.#   ..######### ...÷..*B..# .#.######.## .#.# .# ^.#.#.# .# .#.# .# .#.# .# .#.# B#  .#.# .#  .#.#.# uh3uh uhE uhAS_A clockroach is nearby!uhY.###.####.# #.#  .'......#.# #.#  .###.#..#.# #.#  .###.##.#.# #.#  ........######.#  #####.#..........#  ..........#########  +#....#....÷..*...#  ......#.#.######B##  #.#.#.# #.#  uh^.#.#.# #.#  .#.#.# #.#  #..#.#.# #.#  +#....#.#.# #B#   ####.#.#.# #.#   .#.#.# #.#  #######.#  uhuh#A.*uh$r4.8 (1.0)6 _uh +uh,uh '...... .###.## ..........##### #####.#......... ..........######### +#....#....÷...*..# ..#.######.### #B# ^.# +#..B  ####.  #######.# .......uhs uh F.*uh `55uhe uh uhU ###.## ..........##### #####.#......... ..........######### +#....#....÷......# ..#.######*#uhV # #.# ^.# +#..B  ####.  #######.# ........ ########uhMX uh^ F.*uhk_ `64uhd uh[f uhn # ..........##### #####.#......... ..........######### +#....#....÷...... ..#.######.## #*# ^..# uhw %+#..B  ####.  #######.# ........ ##########uh uh F.*uh J73uh uh~ uh uhV.........##### #####.#......... ..........######### +#....#....÷...... ..#.######.## #.# ^*..uhW6# +#..B  ####.  #######.# ........ ##########uhXuh]F.*uh^`82uhcuhduh{t  The helpless clockroach fails to defend itself.  You bite the clockroach!uh  †*   solar ember (minion, charged)  You kill the clockroach!uh@.565uhC91uhuh#6 _Your solar ember glows brighter.vh2&vh3'vh+vh-H _No target in view!vhʙ3vh]vhH _No target in view!vhJvhvhvh "H _No target in view!vh! _No target in view!vh3vhvhH _No target in view!vhsvvhxwvh{vh ~C _No target in view!vh vhvhvhvhavhbvhIgvhxivhvhvhvhvhIOvhFPvhnUvhWvh3vhzvhz@vhlAvhPFvhqHvh\vhvhevhvhUuvhCvhP_0 _vhe _ You see here a clockroach corpse.vhzvhvhJ79 _vhvhQvh>vh@vhB8vh!vhvh{vhvhB7vhvhvhTvh$vhB6vhvhvhvhuB5vhvhhvhAvh6vhB4vh@vhvh]vhFvhB3vhJvhvhqvhvhB2vhvh ##.#.#.# #.# .......^.#.#.# #.# #.#.# #.# #......#..#.#.# #.# ####+#....#.#.# #†# # ####.#.#.# #.# # .#.#.# #.# ###########.#.######.# vhfE.........#...B*...# ######################  )  vh,28.8 (9vhi9.8 (10.0)1vhH vh3? _You now have 169 gold pieces (gained 12).vhȭ3vhvh|vhvh4vhAB0vhm69vhBvh876vh BvhKX5vhvh)vhn4vh,vhX3vhvh,vhIn2vh>vhvhvhB1vh vhOvhvhaX0vh\vhAvhcvhY59vhQ8vhvhvh5X7vh7vhvhvhvhB6vhvh&vhvh vht B5vh vh vhvh:vhB4vhvh,vhavhB3vhvh,vhIvhB2vhlvhvh#vhn1vhc!vh"vh"vh"B0vh#vh/%vh%vh'vh'C49vh.(vh*vh+vh,vh -B8vhp-vh4vh|6X7vhJ8vhI:5 _You swap places.vh;vh=vh=B6vh>vh'Avh>BvhCvh#DB5vhDvhFvhGvhM4vh[NvhNB3vhOvhWQvhRvhSvh?TB2vhTvhVvhWvhXvhFZX1vh\vh]]vh^vhv_B0vh;`vhavhdvhdY39vhEfvhhvhivh kX8vhOlvhpnvhovh6qvhqB7vhrvhtvhuvhvvhwB6vhvxvhhzvh{vh|vhg}B5vh ~vhvhvhvhB4vhvhLvh>vh(vhB3vhcvhKvhvhBvhX2vhvh,vhX1vhvhOvhvh'X0vhvhvhY29vhTvh$vhvhX8vhlvhvhvh3X7vhvhvhhvhvhB6vhvhvhpvhژvh5X5vh)vhvhJvhB4vhdvhvhPvh!vhxB3vhvh^vhvhvhB2vhvh`vhvhvhB1vhvhDvh2vhLvhn0vhvhJvhC19vhDvhvhpvhFvhB8vhTvh[vhvhvhiB7vh9vhvh;vhvhB6vh(vhB#  # #.#### # #.#..# # #.#..# ....# #.#..# ....# #.#..# ....# #.#..# '....# #.#<.# #....# #.#.B######### 84.8 (55....# #....*.......# vhc##'### #############.## ##'###### #......# #.# ........###.####.# #.# ........'......#.# #.# ........###.#..#.# #.# ........###.##.#.# #.# .#####...........######.# vhvhE _Done exploring.vh vh6 3vh 0.0)............vh vh [ _Done exploring.vh7 vh 3vhD ;vhN [ _Done exploring.wh whwhwh5H _No target in view!wh`M whe whe E#....##.#  Jingleheimer the Changeling #....##.####  Octopode #....##.#..#  Health: 41/41 ======================== #....##.#..#  Magic: 6/6======================== #....##.#..#  AC: 7Str: 25 #....##.#..#  EV: 15Int: 13 #....##.#..#  SH: 0Dex: 13 '....##.#<.#  XL:  6 Next: 65% Place: Dungeon:4 wh΋ #....##.#.B#########   Noise: ---------  Time: 2184.8 (0.0) #....##....*.......#   -) Mandibles ##'### #############.##   Nothing quivered ##'###### #......# #.#   Scarab Gem (6816) ........###.####.# #.#  ........'......#.# #.#   *   solar ember (minion) ........###.#..#.# #.#  ........###.##.#.# #.#  .#####...........######.#  _You now have 169 gold pieces (gained 12). _You swap places. _Done exploring. _Done exploring. _Done exploring. _No target in view!wh5 wh ,wh3 wh 5 _4wh wh8 wh wh whk B3wh wh wh% wh X2whz ,wh whZ whz X1wh wh whӰ X0whG wh whʳ whE whR Y09wh wh whZ n8wh ,wh X7wh wh$ wh, wh- n6wh wh wh wh X5wh wh wh wh B4wh whw wh_ ,whV X3wh ,wh whB B2wh wh wh/ whJ X1wh ,wh n0wh ,whD 799wh ,wh wh X8wh^   # #.##.#  # #.# #.# ###'## #.# #.# .# #.# #.# .########.# #.# ........#.##########.# ###.........#.#..........#  #.........#.#.##########  #.........#.#B# 202.8 (18.0)  #.#.........#*#  #.###########.#  #.# #.#  #.# #.# ####.# #.# #### #.# ####....# #.#  #....# #.#### whq wh c _There is a stone staircase leading down here.xh3j[?25h[?0c  Search for what [Enter for "@", or ? for help]? yhy [?25l[?1cyh.yh$yh=^14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:4] a +0 whipc - [D:4] an escape hatch in the ceiling  d - [D:4] a stone staircase leading up  e - [D:4] a stone staircase leading up  f - [D:4] an escape hatch in the floor  g - [D:4] a stone staircase leading down  h - [D:4] a teleport trap  i - [D:4] a stone staircase leading up  yhj - [D:4] a +0 dagger  k - [D:4] a stone staircase leading down  l - [D:4] a +0 club  m - [D:4] a hand axe  n - [D:4] a +0 hand axeyh yhyh #.##.##.#   Jingleheimer the Changeling#.##.##.#   Octopode ####'###.##.#   Health: 41/41 ======================== #.....##.##.#   Magic: 6/6======================== yhv#.....########.##.#   AC: 7Str: 25 #............#.##########.#   EV: 15Int: 13 ####.........#.#..........#   SH: 0Dex: 13#.........#.#.##########   XL:  6 Next: 65% Place: Dungeon:4#.........#.#B#  Noise: ---------  Time: 2202.8 (0.0)#.#.........#*#  -) Mandibles#.###########.#  Nothing quivered#.##.#  Scarab Gem (6798) #.##.# ####.##.#  *   solar ember (minion) .....#####.# ####....##.# yh#....##.#### _Done exploring. _Done exploring. _Done exploring. _No target in view! _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? @yhNyhyhyh. _yhr yhws Enter next level anyway? Y - Yes  N - Nozh zhY  #.##.##.#   Jingleheimer the Changeling#.##.##.#   Octopode ####'###.##.#   Health: 41/41 ======================== #.....##.##.#   Magic: 6/6======================== #.....########.#zh~ #.#   AC: 7Str: 25 #............#.##########.#   EV: 15Int: 13 ####.........#.#..........#   SH: 0Dex: 13#.........#.#.##########   XL:  6 Next: 65% Place: Dungeon:4#.........#.#B#  Noise: ---------  Time: 2202.8 (0.0)#.#.........#*#  -) Mandibles#.###########.#  Nothing quivered#.##.#  Scarab Gem (6798) #.##.# ####.##.#  *   solar ember (minion) .....#####.# ####....##.# #....##.####h) ;32H _Done exploring. _No target in view! _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? @  This staircase leads to a travel-excluded area!Okay, then.zh zh . _zh zhP Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon {hK{hS[?25h[?0c #.##.##.#   Jingleheimer the Changeling#.##.##.#   Octopode ####'###.##.#   Health: 41/41 ======================== {hT#.....##.##.#   Magic: 6/6======================== #.....########.##.#   AC: 7Str: 25 #............#.##########.#   EV: 15Int: 13 ####.........#.#..........#   SH: 0Dex: 13#.........#.#.##########   XL:  6 Next: 65% Place: Dungeon:4#.........#.#B#  Noise: ---------  Time: 2202.8 (0.0)#.#.........#*#  -) Mandibles#.###########.#  Nothing quivered#.##.#  Scarab Gem (6798) {hV#.##.# ####.##.#  *   solar ember (minion) .....#####.# ####....##.# #....##.#### _No target in view! _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? @  This staircase leads to a travel-excluded area! _Okay, then.What level of the Dungeon? (default 4, ? - help) |h [?25l[?1c|h-45|h|h,|h|hYT7 _|h(|h|h|h|hlB6|h|h|hx|h|hxB5|h|h|ho|h|h*B4|hm|h|h|h|hB3|hv|hy|h9|h|hMB2|h|h|hn|h|h9B1|h|h|h5|hX0|h|h|h|hb|h C89|h |h~'|h)|h6*|h*B8|hy+|h2|he3|h4|h4B7|h5|hR>|h?|h@|h7AB6|hA|hK|h{L|hNX5|hO|h?V|heW|hYn4|h#`|ha|hYb|hbB3|h{c|h-l,|h m|hmB2|hWn|hu|hv|hw|h@xB1|hx|hu|hB|h4|hӄB0|h|h|h|h|hMY79|h|hf|h X8|h|hS|hǞ|hP|hjB7|hb|h|hת|hҬ|haB6|h|h|h%|hx|hB5|hS,|h|hX4|h%|h|h|h#|hB3|h|h|h[|h0n2|h|hW|hX1|h|h[|h|h[|hX0|h|h_|hY69|h<|h|h|h1|hB8|h|h`|h)|h|hB7|h|h|h|hX6|hc|h|h{|h|hdX5|h" 4|hA|hgX3|h0|hO,|h=|hB2|h|h|h|h> |h B1|h!|h.T059876|hHX,|hAYX5|htZ|h`|ha|h+c|hcB4|hd|hk|hol|hn|hnB3|ho|hTv|h6w|h y|hUB2|hc|h&1|ht|h:0|hm|h|h |hC49|h6|h{|h)|h2|hB8|h|h[|h|hAX7|h|h̵|hƶ|h˷|h1B6|h|hں|h|hv|h54|h|h|hX3|h|h|h|h |hB2|h|hR|h|h"|hB1|hu|h0|h|h|hgB0|hF|h|h |h|hgC39|h|h0|h|h|hB8|h|h%  |h?You see here a quokka skeleton.|h|h*_7 _|h|h|h|h|hwB6|hQ|h|hj|h"|hB5|h|h|h|h|h B4|h+ |h|h|h|hB3|h |h|h|h|hB2|h|h|hT |hH!|h!B1|h"|h%|h'|hp(X0|h")|h+d  You see here a quokka skeleton.|h,|hi-|h-J29 _|h.|h/|hu0|h 2X8|h23|h4|h 6|h6B7|h7|h`87 _You open the door.|hM9|h0:|h:B6|h:|h?=@  There is an open door here.|h=|hx>|h>I5 _|hO?|h@|hA|hA|hJBB4|hB|hC|hD|h2E|hEB3|hE|hF|h3G|hG|h&HB2|hH|hI|h\J|h!K|hKB1|hK|h4M|hM|hN|hEOB0|hO|hP|h-R|hQSY19|hAT|hVY  There is a stone staircase leading down here.|hV|hSYu8 _|h-f|h 5  You climb downwards.  Level annotation: exclusion: staircase6 _You reconstitute your solar ember.There is a stone staircase leading up here.|hp|hE ..s...... ...  ......... ...  ......... ....  ........##.....  .........#.....  .......).......  ##.$.......#  |hTV.......B...# 84.3 (81.5) ..##..*....#  #......##  ........#  ........... ........<.># s   scorpion (asleep) #.........## j   gnoll (asleep) +..j....... *   solar ember (minion) |h4 _There are monsters nearby!Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on|h- |hD Jingleheimer the Changeling..s...... ...Octopode......... ...Health: 41/41 ========================......... ....Magic: 6/6========================........##.....AC: 7Str: 25|h' .........#.....EV: 15Int: 13.......).......SH: 0Dex: 13##.$.......#XL:  6 Next: 65% Place: Dungeon:5.......B...#Noise: ---------  Time: 2284.3 (0.0)..##..*....#-) Mandibles#......##Nothing quivered........#Scarab Gem (6716) ...................<.>#s   scorpion (asleep)#.........##j   gnoll (asleep)+..j.......|h *   solar ember (minion) _There is a stone staircase leading down here.  You climb downwards.  Level annotation: exclusion: staircase _You reconstitute your solar ember.There is a stone staircase leading up here. _There are monsters nearby!|h |h |h F _Clearing quiver.}hV}h,^*Inventory: 8/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn) Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman Scrolls (go to first with ?)  t - a scroll of teleportationi - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING Potions (go to first with !)  c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction  f - 2 silvery potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]~hB  d - a +6 ring of strength (worn)e - a +4 ring of slaying (worn)  f - a ring of willpowerg6trength (worn)  h - an amulet of wildshape (worn) Talismans (go to first with %)b - a scarab talisman  a - a quill talisman Scrolls (go to first with ?)  t - a scroll of teleportation  i - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO  d - a scroll labelled PYCIUKH FEDUPHe - 3s labelled UCWEYCO ING Potions (go to first with !)  c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction  f - 2 silvery potions Baubles  a - 5 flux baublesbot~ho Za - 5 flux baubles. A small glass bauble containing an ominously glowing substance. Crushing it willflood you with transmutational energy, leaving your physical form unstable at a fundamental level. In this state of flux, your melee attacks are much weaker, but each strike will ~h wcontaminate whatever you hit with transmutational energy - growing so intense upon the third strike that it will cause their body to twist and deform, inflicting significant damage. The lack of certainty in your physical form also makes you much harder to hit, though you glow in a way that hinders stealth. The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form. ____________________________________________________________  Skill EV Contam Dmg --------------------------------- Min 5 +6 2d15 Max 14 +16 2d33 Cur 10 +11 2d25 e(v)oke, (d)rop, (=)adjust, or (i)nscribe.~hQ _You reconstitute your solar ember.  There is a stone staircase leading up here. _There are monsters nearby! _Clearing quiver.  You crush the flux bauble in your mandibles and feel its energy flooding your  body.~h.h+h< ;Jingleheimer the Changelingh V..s...... ...h #Octopodehl ,......... ...h* eHealth: 41/41 ========================h,......... ....h0Magic: 6/6hu3========================hL........##.....h-AC: 1ho.Str: 25h6.........#.....h-EV: 23h.Int: 13h6.......).......h)-SH: 0h.Dex: 13hg##.$.......#h_XL:  6 Next: 65% Place: Dungeon:5.......p...#Noise: ---------  Time: 2284.3 (0.0)..##.......#-) Tentacles#......##Nothing quivered........#Flux Gem (6716) h ...................<.>#s   scorpion (asleep)#.........##j   gnoll (asleep)+..j.......  There is a stone staircase leading up here. hGj_There are monsters nearby! _Clearing quiver.  You crush the flux bauble in your mandibles and feel its energy flooding your  body.  Your transformation has ended. Your tiny sun winks out.h# h, There are monsters nearby! _Clearing quiver.  You crush the flux bauble in your mandibles and feel its energy flooding your  body.  Your transformation has ended. Your tiny sun winks out.Your body destabilises.h1+Xjj.h8n==5.3 (15hh' _The gnoll shouts!hhQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onh*h,Jingleheimer the Changeling..s...... ...Octopode......... ...Health: 41/41 ========================......... ....Magic: 6/6========================........##.....AC: 1Str: 25.........#.....EV: 23Int: 13.......).......SH: 0Dex: 13##.$.......#XL:  6 Next: 65% Place: Dungeon:5.......p...#Noise: ==-------  Time: 2285.3 (0.0)..##.......#-) Tentacles#......##Nothing quivered........#Flux Gem (6715) ...................<.>#s   scorpion (asleep)#..j[h-40m......##j   gnoll+.......... _Clearing quiver.  You crush the flux bauble in your mandibles and feel its energy flooding your  body.  Your transformation has ended. Your tiny sun winks out.Your body destabilises. _The gnoll shouts!h5h8 hU9@_Clearing quiver.hv ..s...... ............ #.... ....##........ .)....... ##.$.......# .......<...# ..###  #......## .........# ... .<.>##..j......## l   iguana (wandering)+.... .lh0{ h} i  An iguana comes into view.h hЈ j.j 2 gnolls (1 wandering)j....l.h n--6.3 (14hO hi r _A gnoll comes into view. It is wielding a +0 whip.hU......... #.... ...... .##...... ...... .)....... ##.$.......# .......<...# ..##.......#  #.....p## .........# .. ....j...<.>##.........##+. ...j....l. .##...hj.j...ll......jhs==73hZhh B _The gnoll shouts! The iguana hisses angrily.hN.##.....#..... ).....##.$.......# .......<##.......# .##... .....j..............<.>##.#..#..#h +....j...l. ......... ....## #....hShhh.jj..l.....hi--82hhRhP.##...... ...... .)....... .##.$.......# .........<...# ....##.......# .# .#......## ..#..hQ.........##.....#......j...p.........<.>##.##.....j..l## +.......... ..##... .... #.... ###hpUhVhVh`.jj<.l....h--91h 3h h: hy.##...... .........#.......##.......)..........##.$.......# .... .<...# ... ..##.......# ..# ..#......###..#..##.....#.j.#.j<.l##.#...##.## # #+.. .......##... .... #.... .. ###hhSh%.j.jh&i=900h+h2/T _The iguana closely misses you.hBhGhPz.j<jhwQ0-1.2 (0.909hZh\]A _You swing at nothing. The iguana bites you.h2  You tentacle-slap the iguana. The iguana begins to glow. You grab the iguana.  The iguana is moderately wounded.h @ .j (contam)1=2.18h\D h2H f _You constrict the iguana. The iguana misses you.h  The iguana is moderately wounded. _You constrict the iguana. The iguana misses you.  You tentacle-slap the iguana. The iguana glows dangerously bright.squeeze the iguana!  The iguana is almost dead.  .jjj 2 gnolls=773.07 _You kill the iguana!h[P (1 contam)  You tentacle-slap the gnoll. The gnoll begins to glow.  Your grab misses the gnoll.The gnoll is moderately wounded.hQ37---4.0 (1.06hXh\u _The gnoll hits you with a +0 whip. The gnoll barely misses you.h   You tentacle-slap the gnoll. The gnoll begins to glow. You grab the gnoll.  You squeeze the gnoll.  The gnoll is lightly wounded.hs27---------9 (0.9hhT _You constrict the gnoll. The gnoll hits you with a +0 whip. x2h+\ 1 contam, 1 heavy contam)  You tentacle-slap the gnoll. The gnoll glows dangerously bright.  h0]The gnoll is heavily wounded.You constrict the gnoll. The gnoll closely misses you.hb8=-----5.9 (1.05hehAhV _The gnoll completely misses you.ht @You constrict the gnoll. The gnoll closely misses you.The gnoll completely misses you.  You grab the gnoll. You squeeze the gnoll!  The gnoll is almost dead.  You constrict the gnoll. x2hR )   gnoll (  You kill the gnoll!h =8264hX hЏ V _The gnoll completely misses you.h=  You tentacle-slap the gnoll but do no damage.The gnoll shudders as magic cascades through it!!!hMD>hQw7-7.8 (0.93hXh*\I _You kill the gnoll!hP ..#.......## .......)........... ##.$.......# . .......<...#  ..##.......# ..# . .#......###..#...........##.....##.).......# <.p##.#...# #...## # # +..  .. ....##... .... #.... .. ### hHh-8.8 (1.02hph0  There is a stone staircase leading down here.  Things that are here: _a +0 whip; a gnoll corpse; an iguana corpsehhhh h 991 _h h  ###  #..  #.#  #.#  #.#  #.#  #.#####.# 6 #p.......  #.##>####  #.# #.# #.# ... ..#..#h i300.5 (1.70h  _You climb downwards.  Found a stone staircase leading down.hm /  --more--hPa _There is a stone staircase leading up here.h hD Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onhhJingleheimer the Changeling###Octopode#..Health: 29/41 ================--------#.#Magic: 6/6========================#.#AC: 1Str: 25#.#EV: 23Int: 13#.#SH: 0Dex: 13hTy#.#####.#XL:  6 Next: 87% Place: Dungeon:6#p.......Noise: ---------  Time: 2300.5 (0.0)#.##>####-) Tentacles#.#Nothing quivered#.#Flux Gem (6700) #.#.....#..#There is a stone staircase leading down here.  Things that are here: _a +0 whip; a gnoll corpse; an iguana corpse _You climb downwards.  hǷwFound a stone staircase leading down. _There is a stone staircase leading up here.hhh^F _Clearing quiver.hhn3hh h#699 _8h#h$h_%s30=7h%h&h(h(B6h)h,R  There is a stone staircase leading down here.h3.h.I5 _hc/h/h0h1X4h*3h#83#.##.# #.# ##.#####.#####<..........#.##>#######h8#.##.#.##.#######.##......###..###.##....# ..#?# ...# ....k   wyvern (asleep) ..... ...k..h<v 6.5 (6  A wyvern comes into view.hikk.hE1==7.5 (73hh 0 _The wyvern hisses angrily.hq #.# #.# #.# #  #.####  #<....  #.##>#  #.##.# #.##.#######  #.##p.......  #......######  #..###.# h#....# .. #?# ...  # ....  ..k..  ...... h  #.# #.# #.# #  #.####  #<....  #.##>#  #.##.# #.##.#######  h "#.##p.......  #......######  #..###.# #....# .. #?# ... # ....  ..k.. ...... h`(3hP.h{0] _A wyvern is nearby!h #.# #.# #.# #  #.####  #<....  #.##>#  #.##.# #.##.#######  hP#.##p.......  #......######  #..###.# #....# .. #?# ...  # ....  ..k..  ...... h #.# #.# #.# #  hLG#.####  #<....  #.##>#  #.##.# #.##.#######  #.##p.......  #......######  #..###.# #....# .. h#?# ... # ....  ..k.. ...... h7#h#h.)h+] _A wyvern is nearby!h8=O #.# #.# #.# #  #.####  #<....  #.##>#  #.##.# #.##.#######  #.##p.......  #......######  #..###.# #....# .. #?# ...  # ....  ..k..  ...... h #.# #.# #.# #  #.####  #<....  h#.##>#  #.##.# #.##.#######  #.##p.......  #......######  #..###.# #....# .. #?# ... # ....  ..k.. ...... hhhh~] _A wyvern is nearby!huhvQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onhA hO) ,#.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23h* Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...#....k   wyvern..k........ _There is a stone staircase leading down here.  A wyvern comes into view. _The wyvern hisses angrily. _A wyvern is nearby! hz+ _A wyvern is nearby! _A wyvern is nearby!h, hH2 h#4 hJ h Drink which item? Potions  c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction hp  f - 2 silvery potions [!] read|quaff|evoke[?] describe selectedhmhh#.#Jingleheimer the Changeling#.#Octopode#.# #hHealth: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13hP#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...h#....k   wyvernhӫ0..k........ _There is a stone staircase leading down here.  A wyvern comes into view. _The wyvern hisses angrily. _A wyvern is nearby! h6_A wyvern is nearby! _A wyvern is nearby!h@%  h+Okay, then.hhh. _h"_Read which item? Scrolls  t - a scroll of teleportationi - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING hX`[!] read|quaff|evoke[?] describe selectedh h5 hP #.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================hR #<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...#....k   wyvernh ..k........  A wyvern comes into view. _The wyvern hisses angrily. _A wyvern is nearby! _A wyvern is nearby! _A wyvern is nearby! _Okay, then.h P  Okay, then.h hi h . _hhQuiver which action? ([-] to clear) No regular actions available to quiver. h[*/%] inventory [^] all abilities[!] focus mode: off|onhh #.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######h PXL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...#....k   wyvern..k........ _The wyvern hisses angrily. _A wyvern is nearby! _A wyvern is nearby! _A wyvern is nearby! _Okay, then. _Okay, then.h hhh`hcDrink which item? Potions  c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction hd  f - 2 silvery potions [!] read|quaff|evoke[?] describe selectedhWv hw _#.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........hx AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...#....k   wyvern..k..hWy I...... _The wyvern hisses angrily. _A wyvern is nearby! _A wyvern is nearby! _A wyvern is nearby! _Okay, then. _Okay, then.hB _A wyvern is nearby!Okay, then.  hl h h . _h hS FRead which item? Scrolls  t - a scroll of teleportationi - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO h 0 d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING [!] read|quaff|evoke[?] describe selectedh|hAh#.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1hFStr: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...#....k   wyvern..k........ _A wyvern is nearby! _A wyvern is nearby! _A wyvern is nearby! _Okay, then. _Okay, then. _Okay, then.h]LOkay, then.  h}hh. _h: h; $hf< Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onhϋhΚ#.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6h #.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...#....k   wyvern..k........ _A wyvern is nearby! _A wyvern is nearby! _Okay, then. _Okay, then. _Okay, then. _Okay, then.hh=hTDrink which item? Potions  c - 2 potions of curing  w - a potion of heal wounds  A - a potion of attraction  f - 2 silvery potions [!] read|quaff|evoke[?] describe selectedh #.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2307.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Flux Gem (6693) #?# ...#....k   wyvern..[0;10;h b1mk........ _A wyvern is nearby! _A wyvern is nearby! _Okay, then. _Okay, then. _Okay, then. _Okay, then.h7 Okay, then.Okay, then.  It was a potion of brilliance.  You feel clever all of a sudden.h Bk.h 8.5 (1Brill Flux Gem (6692) hb hؙ 5 _f -> b - a potion of brillianceh'R hT Drink which item? Potions  c - 2 potions of curing  w - a potion of heal woundsb - a potion of brilliance  A - a potion of attraction [!] read|quaff|evoke[?] describe selectedh|h h?#.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2308.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Brill Flux Gem (6692) #?# ..k#....k   wyvern[15;18hNH........... _Okay, then. _Okay, then. _Okay, then.It was a potion of brilliance.  You feel clever all of a sudden. _f -> b - a potion of brilliancehP  Okay, then.hʔhKh'. _h h Read which item? Scrolls  t - a scroll of teleportationi - a scroll of identify h  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING [!] read|quaff|evoke[?] describe selectedh huh#.#Jingleheimer the Changeling#.#hOctopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######hXL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2308.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Brill Flux Gem (6692) hm#?# ..k#....k   wyvern........... _Okay, then. _Okay, then.It was a potion of brilliance.  You feel clever all of a sudden. _f -> b - a potion of brilliance _Okay, then.h(m  Okay, then.h-h0. _h zRead which item? Scrolls  t - a scroll of teleportationi - a scroll of identify  V - a scroll of vulnerability  c - a scroll labelled JEANOM KINO  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING [!] read|quaff|evoke[?] describe selectedhhh#.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2308.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Brill Flux Gem (6692) #?# ..k#....k   wyvern[15;18hdH........... _Okay, then.It was a potion of brilliance.  You feel clever all of a sudden. _f -> b - a potion of brilliance _Okay, then. _Okay, then.hhX Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled JEANOM KINO h d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING[?] describe selectedh4 #.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2308.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Brill Flux Gem (6692) #?# ..k#....k   wyveh  rn........... _Okay, then.It was a potion of brilliance.  You feel clever all of a sudden. _f -> b - a potion of brilliance _Okay, then. _Okay, then.  As you read the scroll of identify, it crumbles to dust.h .9.5 (11h' h* P _c -> N - a scroll of noisehh0 Quiver which action? ([-] to clear) No regular actions available to quiver. h [*/%] inventory [^] all abilities[!] focus mode: off|onh4RhZY#.#Jingleheimer the Changeling#.#Octopode#.# #Health: 31/41 ==================------#.#####.####Magic: 6/6========================hZ,#<..........AC: 1Str: 25#.##>#######EV: 23Int: 13#.##.#SH: 0Dex: 13#.##.#######XL:  6 Next: 87% Place: Dungeon:6#.##p.......Noise: ---------  Time: 2309.5 (0.0)#......######-) Tentacles#..###.#Nothing quivered#....# ..Brill Flux Gem (6691) #?# ...#...............  You feel clever all of a sudden. _f -> b - a potion of brilliance _Okay, then. h \_Okay, then.As you read the scroll of identify, it crumbles to dust. _c -> N - a scroll of noisehSi\ _Clearing quiver.hnM  # .#####.####<..........>#######.# ####### #.##........hC#......###### #..###.##....# ..#?##........hhuh %kk   wyvernhq&m10.5 (10 _h",h5.hP.  # .#####.####hQ<..........>####### ####### #.##............###### #..###k#....# .. ?#...#.... hKh*@k.hi2189hhh hGQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onh7\ hSh #..Jingleheimer the Changeling#.#Octopode#.#Health: 32/41 ==================------#.#Magic: 6/6========================#.# #AC: 1Str: 25#.#####.####EV: 23Int: 13h^i `#<..........SH: 0Dex: 13#.##>#######XL:  6 Next: 87% Place: Dungeon:6#.##p#Noise: ---------  Time: 2311.5 (0.0)#.##.#######-) Tentacles#.##........Nothing quivered#.....k######Brill Flux Gem (6689) #..###.##....# ..k   wyvern#?# ...#......... hj /_f -> b - a potion of brilliance _Okay, then. _Okay, then.As you read the scroll of identify, it crumbles to dust. _c -> N - a scroll of noise _Clearing quiver.hj hv h9hJk.2.4 (0.98h hy%_You swing at nothing.hh<k.hj=3.37hZhi _You swing at nothing. The wyvern barely misses you.hB (contam)You tentacle-slap the wyvern. The wyvern begins to glow.  The wyvern is lightly wounded.hCg4.3 (1.06hHhKW _The wyvern completely misses you.hT   heavy contam)You tentacle-slap the wyvern. The wyvern glows dangerously bright.  The wyvern is moderately wounded.3=5.2 (0.95h e _The wyvern misses you. x2h\misshapen)The wyvern is moderately wounded. _The wyvern misses you. x2  You tentacle-slap the wyvern.  The wyvern shudders as magic cascades through it.  The wyvern twists and deforms.  The wyvern is heavily wounded.6.14hm`hlb hVcF_The wyvern closely misses you.hS^ contam, misshapen)You tentacle-slap the wyvern but do no damage.The wyvern begins to glow.  The wyvern is heavily wounded.h_b7.03hdhgW _The wyvern completely misses you.hk  heavy contam, misshapen)You tentacle-slap the wyvern. The wyvern glows dangerously bright.  You squeeze the wyvern!  The wyvern is almost dead.27----9hemb _The wyvern misses you. The wyvern bites you.h}  You tentacle-slap the wyvern.  The wyvern shudders as magic cascades through it!!!hD.hh#..Jingleheimer the Changeling#.#Octopode#.#Health: 28/42 ================--------#.#Magic: 6/6========================#.# #AC: 1Str: 25#.#####.####EV: 24Int: 13#<..........SH: 0Dex: 13h9h#.##>#######XL:  6 Next: 158% Place: Dungeon:6#.##p#Noise: ---------  Time: 2318.8 (0.9)#.##.#######-) Tentacles#.##........Nothing quivered#......######Brill Flux Gem (6682) #..###.##....# ..#?# ...#.........You tentacle-slap the wyvern.  The wyvern shudders as magic cascades through it!!! _You kill the wyvern!Your Fighting skill increases to level 3!Your Dodging skill increases to level 3!Your Stealth skill increases to level 3!h- _You kill the wyvern!  Your Fighting skill increases to level 3!  Your Dodging skill increases to level 3!StealthUnarmed Combat skill increases to level 4! have reached level 7!h/  --more--hy 31/46=7/77hz 29% h? h5 4 _h=3hchIF _Unknown command.hhQuiver which action? ([-] to clear) No regular actions available to quiver. h[*/%] inventory [^] all abilities[!] focus mode: off|onh#..Jingleheimer the Changeling#.#Octopode#.#Health: 31/46 ================--------#.#Magic: 7/7========================#.# #AC: 1Str: 25#.#####.####EV: 24Int: 13#<..........SH: 0Dex: 13#.##>#######XL:  7 Next: 29% Place: Dungeon:6#.##p#h'Noise: ---------  Time: 2318.8 (0.0)#.##.#######-) Tentacles#.##........Nothing quivered#......######Brill Flux Gem (6682) #..###.##....# ..#?# ...#.........Your Fighting skill increases to level 3!Your Dodging skill increases to level 3!Your Stealth skill increases to level 3!Your Unarmed Combat skill increases to level 4! _You have reached level 7! _Unknown command.hh\ _Clearing quiver.hPih`jhAkh4v120hwY79hxhI{h{B8h5}hn7hhs33=6h[hކhVB5h8hEB4h6hhh.B3hhhr4=2hڕhh<B1hfhhFB0hhh:q5=69hJh hB8hohhhB7hhh;:6hέhhhp6=5hձhݳh]B4h&h;hB3hoh&hB2hdhhqp7=1hhohB0hhhxC59h<hh[p8=8h^h$hB7hhh.B6h h}hj 44.8 (26.0) _You start resting.h5.8 (27Flux Gem (6655) hheb _You feel a little less clever now.hTa Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onhb$h*/V#..Jingleheimer the Changeling#.#Octopode#.#Health: 38/46 ===================-----#.#h10Magic: 7/7========================#.# #AC: 1Str: 25#.#####.####EV: 24Int: 13#<..........SH: 0Dex: 13#.##>#######XL:  7 Next: 29% Place: Dungeon:6#.##p#Noise: ---------  Time: 2345.8 (0.0)#.##.#######-) Tentacles#.##........Nothing quivered#......######Flux Gem (6655) #..###.##....# ..h0#?# ...#.........Your Unarmed Combat skill increases to level 4! _You have reached level 7! _Unknown command. _Clearing quiver. _You start resting. _You feel a little less clever now.h1h:h<F _Clearing quiver.h:h:h;h>h AhAw9=4 _hbJ3hLX2h!NhQh$\hcz#.#Jingleheimer the Changelingh1d#.# #Octopode#.#####.####Health: 39/46 ====================----#<..........Magic: 7/7========================#.##>#######AC: 1Str: 25#.##.#EV: 24Int: 13#.##.#######SH: 0Dex: 13##.##........XL:  7 Next: 29% Place: Dungeon:6hd#..p...######Noise: ---------  Time: 2348.8 (3.0)#..###.#-) Tentacles#....# ...Nothing quivered#?#.# .....Flux Gem (6652) # #. ......hd.. ........ ......>. _Unknown command. _Clearing quiver. _You start resting. _You feel a little less clever now. _Clearing quiver.  Found a stone staircase leading down.h7p/  --more--h h h u 9.8 (41 _h hu400498h1=7hH #<.......... #.##>####### #.##.#  #.##.####### ##.##........ #......###### ###..###.#  #....# . #p#.## ..... #.#.# ...... #.... ...... #....# ...... .>.... ##...## ##.## .#h'53he4.8 (56hh_Clearing quiver. _You start resting. _You feel a little less clever now. hU_Clearing quiver. _c - a scroll labelled MUYMABLUODAh& h( Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onh h #<..........Jingleheimer the Changeling#.##>#######Octopode#.##.#Health: 41/46 =====================---h* #.##.#######Magic: 7/7========================##.##........AC: 1Str: 25#......######EV: 24Int: 13###..###.#SH: 0Dex: 13#....# ...XL:  7 Next: 29% Place: Dungeon:6#p#.## .....Noise: ---------  Time: 2354.8 (0.0)#.#.# ......-) Tentacles#.... ......Nothing quivered#....# ......Flux Gem (6646) .>....##...####.##.# _Clearing quiver. _You start resting. _You feel a little less clh ever now. _Clearing quiver. _Found a stone staircase leading down. _c - a scroll labelled MUYMABLUODAh h h* F _Clearing quiver.h_ 3hL` ha h]g u5 _ho 423hp h r hs hot B2hu hw R  There is a stone staircase leading down here.hy hbz I1 _hC{ h} hl h B0hy h R  There is a stone staircase leading down here.hG h 63=h} B39 _h h h7 hˋ B8hA h hB h B7hZ h8 h h B6h h h\ h p4=5h hH h hn B4h: h h h B3hӣ h^ hV h p5=2h hԬ hɮ hy B1h h8 h{ h B0h1 hH h h C29hL hN h h 6==8h h 1 _HP restored.h h `765h hG h M=4h h h X3h 2h h h B1h h? h h h/ B0h h hR h C19hn h- hhpX8hUh:hB7h_h# h h B6h hh&q ##.#######...##.#  #.........)....#  #..............# # ##.......#...##.# .O .........#...##.# ... ##.......#...##.# .... .............##.# ).... ##..........###.##......  ####.#####.....p..# hI### #####.##.# #... # ###..#  ..# .# O   ogre (asleep) .. ##h0830.0)h f5.8 (315h;$h-,x _An ogre comes into view. It is wielding a +0 giant club.h04  )....#  ..# # #.# .O #.# ... ...##.# .... .............##.# ).... .........###.##......  ####.#####.....p..#  ### #####.##.#  #... #  ###..#  ..#  .#  hY5Q..  ## h:C  )....#  ..# # #.# .O #.# ... ...##.# .... .............##.# ).... .........###.##......  ####.#####.....p..#  ### #####.##.#  #... #  ###..#  ..# .#  .. ## h3hh\ _An ogre is nearby!h  )....#  ..# # #.# .O #.# ... ...##.# .... .............##.# ).... .........###.##......  ####.#####.....p..#  ### #####.##.#  #... #  ###..# h ..#  .#  ..  ## hbt  )....#  ..# # #.# .O #.# ... ...##.# .... .............##.# ).... .........###.##......  ####.#####.....p..#  ### #####.##.#  #... #  ###..#  ..# .#  .. hu5## h{h~hur _An ogre is nearby!hLW7.#...##.# #.)....# ..#.# #..# ..#.##.#...##.# ..!..O##...##.# ......#.#...##.# ... ............##.# .)....#..........###.##......# ####.#####......p.# ### #####.##.# #....# ###..# ..#.# hXC..###hR[hxcq.OOh^dt==6.8 (1.0)4hmhp& _The ogre shouts!h|hs8O.hi--73hh{hnhAwL.Oh8y{--82hhh{+h\3L.Oh4`91h9h:hh~K)Oha900hhhB (contam)You tentacle-slap the ogre. The ogre begins to glow.  The ogre is lightly wounded.hC p=1.7 (0.909hI hK J _The ogre misses you.h7 t  You barely miss the ogre. You squeeze the ogre.hH b2.68h h  h ,_The ogre is lightly wounded.h@   heavy contam)You tentacle-slap the ogre. The ogre glows dangerously bright.  The ogre is moderately wounded.h b3.57h hޏ ? _The ogre completely misses you.h\ h+  You tentacle-slap the ogre.  The ogre shudders as magic cascades through it!!!)h/r4-4.46h;^ _You kill the ogre!hh?7-h$h&H _No target in view!hChhhH _No target in view!hD/h1h7h9H _No target in view!hh Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onh̑h#.#######...##.#Jingleheimer the Changeling #.........)....# ..#.#Octopode #..............# ..#.###Health: 46/46 ======================== #.......#...##.# ..!...#Magic: 7/7h`======================== ........#...##.# ......#AC: 1Str: 25 #.......#...##.# .......EV: 24Int: 13 ............##.# .)....#SH: 0Dex: 13 #..........###.##).....#XL:  7 Next: 49% Place: Dungeon:6 ####.#####......p.#Noise: ---------  Time: 2394.4 (0.0)### #####.##.#-) Tentacles#....#Nothing quivered###..#Flux Gem (6606) ..#.#..###You tentacle-slap the ogre.  The ogre shudders as magic cascades through it!!! _You kill the ogre! _No target in view! _No target in view! _No target in view!hNh\ _Clearing quiver.h uhw3hAh܂h_5 _hxhhB4hh^  Things that are here:  a +0 giant club; an ogre corpsehhLI3 _hh=  You see here a +0 flail.hAh#####Jingleheimer the Changeling ........## ##.. >.Octopode ######...# .......#Health: 46/46 ======================== ######...##.##..#.#Magic: 7/7======================== .......)....##..#.#AC: 1Str: 25 ............##..#.###EV: 24Int: 13 .....#...##.##..!...#SH: 0Dex: 13 .....#...##.##......##..XL:  7 Next: 49% Place: Dungeon:6 .....#...##.##..p.....).Noise: ---------  Time: 2397.4 (3.0) .........##.##.)....###.-) Tentacles ........###.##)[39;4h9m.....#Nothing quivered #.#####........######Flux Gem (6603) ### #####.##.##....####..##..##..# _No target in view! _Clearing quiver.  Things that are here: _a +0 giant club; an ogre corpseYou see here a +0 flail.  Found a stone staircase leading down.hk/  --more--hFhhu 8.4 (42 _hhg3hihohrhsB1h{h}hhSB0hh ##  ..# # ........## ##.. >. ######...# ...... ######...##.##..#.# ..)....##..#.# .......##..#.### # #.....##..#...##.##........). .........##.##.)....###. ........###.##).....# #.#####........###### ### #####.##.#....##h1-400.4 (2hRg1.4 (3599hbh5_Clearing quiver.  Things that are here: _a +0 giant club; an ogre corpseYou see here a +0 flail. _A - 2 potions of attraction (gained 1)hHhchh hh#8h B7h h5hch B6h!!h#hv&h'B5hk(h7+h.hP/B4h0h2h@6h6B3h7h@\  You see here a +4 whip.hChDI2 _hEh.HhJhKB1hLhMPhShSB0h UhWhZhN[C89hS\h^h ahXjo .##..#.# #.#...#... ..##..#.# ##...#....# ..##..#.####..#...#.. . #.##......##........#.#..##......##...#.#.......##........)......#...# #.##.)....###...#....# hkH#.##).....# ##.....#.##### #.#p#..... #.##.# #.......#.# #....# #.#...#.... ###..# #...#.. .#.  #..# #.#!..#. ..  #..# #.......# #.W   phantom (wandering)  #... . .# #. .##### ###. .#.W h2t011.4 (10.0)hRvf2.4 (118h~hZ _A phantom comes into view.h+   ##...#....# #..#...#.. . ....##........#.#. ...##...#.#...... ....)......#...# )#...#....# ) ##.....#.  #.#p#.....  #.......#.#  #.#...#.....  #...#.. .#..  #..# #.#!..#. ..  #..# #.......# #.  #... . .# #. . hc\ ##### ###. .#.W h Ed   ##...#....# #..#...#.. . ....##........#.#. ...##...#.#...... ....)......#...# )#...#....# ) ##.....#.  #.#p#.....  #.......#.#  #.#...#.....  #...#.. .#.. hFL #..# #.#!..#. ..  #..# #.......# #.  #... . .# #. .  ##### ###. .#. hN3hVhX^ _A phantom is nearby!hg   ##...#....# #..#...#.. . ....##........#.#. hvh...##...#.#...... ....)......#...# )#...#....# ) ##.....#.  #.#p#.....  #.......#.#  #.#...#.....  #...#.. .#..  #..# #.#!..#. ..  #..# #.......# #.  #... . .# #. .  ##### ###. .#.W hN   ##...#....# #..#...#.. . hP....##........#.#. ...##...#.#...... ....)......#...# )#...#....# ) ##.....#.  #.#p#.....  #.......#.#  #.#...#.....  #...#.. .#..  #..# #.#!..#. ..  #..# #.......# #.  #... . .# #. .  ##### ###. .#. h h| h h> ^ _A phantom is nearby!h# {   ##...#....# #..#...#.. . ....##........#.#. ...##...#.#...... ....)......#...# )#...#....# ) ##.....#.  #.#p#.....  #.......#.#  #.#...#.....  #...#.. .#..  #..# #.#!..#. ..  #..# #.......# #.  #... . .# #. .  ##### ###. .#.W h3    ##...#....# #..#...#.. . ....##........#.#. ...##...#.#...... ....)......#...# )#...#....# ) ##.....#. h  #.#p#.....  #.......#.#  #.#...#.....  #...#.. .#..  #..# #.#!..#. ..  #..# #.......# #.  #... . .# #. .  ##### ###. .#. hI 3h h ^ _A phantom is nearby!h .##..#.# ##...#....# ##..#.####..#...#....##......##........#.# .##......##...#.#...... .##........)......#...# .##.)....###...#....#... .##).....# ##.....#...#. ....###### ##.#.#.......##.# #....p..#.# ....# #.#...#.....##..# #...#.. .#  #..# #.#!..#. .. #  #..# #.......# ##... ...#.#. .  ##### ###[34h m.). .#.W .# .. #.h iWW.hp r3.4 (1.0)7 _h h h###..#...#........##........#.#.#...#.#.......)......#...#.)....###...#....#..).....# ##.....#...#. ....###### ##.#.#....... .##.# #.......#.# ..#.#..p#.....# ##..#....#...  #!..#....h#.......#.#......#.#. W ...#### ###.). .#.. # # .# .. #.h   howler monkey (asleep)#. .# .#hzh³>W.h`46hht` _A howler monkey comes into view.h&##......##........#.# ##......##...#.#...... ##..)......#...# ##.)....###...#....#... ##).....# ##.....#...#..###### ##.#.#.......# ##.# #.......#.#.....# #.#...#.....# #..# #...#.p..#... ..# #.#!..#....h# #..# #......W#.#... #... ....#.#... ...# ##### ###.). .#.. #.. ##.# ...#. [15;hN(14H. .#...### .#h0W.55h^7h8h[t  You tentacle-slap the phantom but do no damage.h ....##..#.# ##...#....# ....##..#.####..#...#.... .##.##......##........#.#. .##.##......##...#.#...... .##.##........)......#...#. .##.##.)....###...#....#....#.##).....# ##.....#...#......###### ##.#.#.......# ###.##.# #Wp.....#.#...  #....# #.#...#.....#  ###..# #...#....#...  #..# #.#!..#§...h#  #..# #.......#.#...#... ....#.#... ...#[hR14;50H(contam)##### ###.)...#.. #.. ##.#....#. .#. .#...#The phantom begins to glow. The phantom hits you. The phantom blinks!h¡M§#h0----=6.3 (0.94h'h _You blink.hR7 .#heavy contam)You tentacle-slap the phantom. The phantom glows dangerously bright.  Your squeeze misses the phantom.The phantom is lightly damaged.1=---7.23 _The phantom barely misses you.h~  You tentacle-slap the phantom.  The phantom shudders as magic cascades through it!!h1.h_ =67-8.12 _You destroy the phantom!hhh _Your Stealth skill increases to level 4!h.M-h[ hH _No target in view!hB|3h5hH _No target in view!h h) h h H _No target in view!h*i h[j hq hs H _No target in view!h( h hL h H _No target in view!hf h@g hon hFp #No target in view!h hZ hQ h hU hiW h] h_ h 3h# h hB h9D hJ hM h? hh h h h?3 hb4 h:; hn= h hk h h h^%h&hI-ha/hhKhߣhhchhhLhI1 _hV,hhB0hhehhDa279hhO ##.##......##...#.. ##.##........)......#...#. ##.##.)....###...#....#.... h1##.##).....# ##.....#...#.. ......###### ##.#.#.......# ##.##.# #.......#.#...  #....# #.#...#.....#  ###..# #...#....#...  #..# #.#p..#....h#  #..# #.......#.#...h% #... .....#.#.......###### #.####.).#.. ##.# . #. ..#...# ## #...# . .# hX.21.1 (3.0he2.1 (48hhT _f - a lumpy ruby potionhh.hhhlh B7h%,hhB6hh|hh p3=5hhhh B4h h hhB3hhh94hIc=2hWhFhB1hhh !h!B0h_"hO#h$hR%C69h065=876h7,h8X5hy;h=96h>==4h@hBh0CB3hChEhFhaGB2hGhIhMn1hVOhPhQj=0hRhdThTC59hiUhfVhWhXX8hZh\hx]B7h]h_hahaX6hbhdhdX5hehfhWgB4hghKhhGihiB3hjhjhkhflX2hmhqhvhwB1h;xh{5 _The hound barks!hhhZB0hh ####...# ### #####..#  h\c#......####..  ##...........  ####.##.#####.  #....##.#  #######.#  #.#  he#p# 50.1 (28.0) #.#  .§.  ≈§≈§≈ ...h§§≈.≈≈≈≈≈.§§ h   houndhzK§§≈..§≈.≈.#§≈§≈._ ≈ .#hX _Found a broken altar of Ashenzari.h\3hk49 _h=qhYrhxhByB8h|{hCh|hՇhaB7h hhhhB6h)h hhnB5h#hhh+B4hhhhB3hh####...# ### #####..# #......####.. ##........... ####.##.#####. #....##.# #######.# #.############h7#.##..p.......#######.#..##########........§..# #.≈§≈≈≈≈§§§.# #.≈......h§.##.≈.≈≈≈≈≈§§.##.≈.≈...≈.≈.##.≈.≈._.≈§≈.#..§§≈...≈§§§#h57.1 (7.0)§§..§.≈≈≈..he8.1 (82hhrb _c - 3 potions of curing (gained 1)h`i hj 3hk hWn ho B1ht ,h&u hu P0hv h>x hx Y39hey hz hc{ B8h{ h} h hI B7h h݁ h hO n6h h B5hy h h X4h hk h hs B3h) h h1 X2hǑ h hy h0 B1h h hK h X0h hʟ h Y29h hv h X8h h h X7hN hN h X6h h  ........#.#.......# ##.####.)...#...#... .#  #.# ##.#....#. .. .. ##.# #....#...#.... ...# ##.#...#...#. ...# ...#. #... ...# ####.##.. #..# #.F..# h ...####.. #p# ..........######.# #.#####..........# #.# ########.# #.# #.# #.##############.#F   bullfrog (asleep) #.##.............# #.#..############# .§§...#h 74.1 (16.0)5.1 (175h` h [ _A bullfrog comes into view.hj #######.......#.#... .........#.#.......#.# ###.####.)...#...#... .#  #.# ##.#....#. ..#... ###.# #....#...#....=# #...# ##.#...#...#.#...# ...#. #........# ####.##....... ##..# #.Fp.#####.. ####.# ...........######.##.#####..........##.# ########.##.# #.#  #.##############.#  #.##.............# ##.#..#############hz% YFFh' s=6.0)4hI. h0  h1 _The bullfrog misses you. The bullfrog closely misses you.h!  (contam)You tentacle-slap the bullfrog. The bullfrog begins to glow.  You grab the bullfrog.  The bullfrog is moderately wounded.h0----7.0 (0.93hhqH _You constrict the bullfrog. The bullfrog hits you.hA?  heavy contam)You tentacle-slap the bullfrog. The bullfrog glows dangerously bright.  The bullfrog is heavily wounded.You constrict the bullfrog! The bullfrog closely misses you.9h%HhIY _The bullfrog completely misses you.h  You tentacle-slap the bullfrog.  The bullfrog shudders as magic cascades through it!!huE†h71/47----83-8.82h;hL _You kill the bullfrog!hs'h(7-ha/h1H _No target in view!h3hhSH _No target in view!h3hhH _No target in view!h13hhH _No target in view!h3hn ^ _No target in view!hxhAzhlhC _No target in view!hIhhhu1 _h  #...#....#...  #.#...#....h#...# ##.......#.#..... .......#.#.......#.# h5.####.)...#...#... .#..# ##.#....#....#.... #.# #....#...#....=#. ..# ##.#...#...#.#...# ..# ...#. #.p.......# ####.##........## #.†..######## ..####.. ####.# .........######. .#####..........# h   howler monkey (asleep) .# #.he .# #.# .#####.#h;-9.8 (1.0h2=80.8 (20hkhhw    #....h#...# .#.#..... #.......#.# . )...#...#... .#..  ##.#....#....#....  #....#...#....=#.. hx / #...#.#...#  ...#. #.p.......  #........#  #.†..########  ####.##.#..# #.# #.#h]    #....h#...# .#.#..... #.......#.# . )...#...#... .#..  ##.#....#....#....  #....#...#....=#..  #...#.#...#  ...#. #.p.......  #........#  #.†..########  ####.##.#..# #. #.h0 h# h h# c __A howler monkey is nearby!h4 I   #....h#...# .#.#..... #.......#.# . )...#...#... .#..  ##.#....#....#....  #....#...#....=#..  #...#.#...#  ...#. #.p.......  #........#  #.†..########  ####.##.#..# #.# #.#h D   #....h#...# .#.#..... #.......#.# . )...#...#... .#..  ##.#....#....#....  #....#...#....=#..  h a#...#.#...#  ...#. #.p.......  #........#  #.†..########  ####.##.#..# #. #.h h h h c __A howler monkey is nearby!h!!#...#.....#..#....#....#..  #.#...#....h#...# h #f#####.......#.#..... # .......#.#.......#.# ...###.)...#...#... .#..##.#....#....#....# #....#...#....=#..##.#...#..p#.#...#...#.##..####.##........ #.†..############.. ###........##########.........####### h.1.8 (119 _h,3h4h  ......#.#...#...#.....#...#...#....#....#.. #  #.#...#....h#...# . #####.......#.#..... .# .......#.#.......#.#....###.)...#...#.....#..##.#....#....#....# #....#...#p...=#..##.#...#...#.#...#...#.##.........####.##........# #.†..############.. ###........##########.........#######hJ h `28h h+ h H### ##.#.#.......#......#.#.... .##...#.....#...#. ...#....#....#.. .#  #.#...#....h#...#.. #####.......#.#.......#. .......#.#.......#.#..###.)...#...#.....#..##.#....#..p.#....# #....#...#....=#..##.#...#...#.#...#...#.....####.##........ #.†..############.. ........##########.........h v37h* h h 1..# ##.....#...#.. ### ##.#.#.......#/# . ......#.#.... ..# #...#.....#...#. ...#....#....#.. .#  #.#...#....h#...#... #####.......#.#.......# .......#.#.......#.#....###.)...#...#p....#..h `##.#....#....#....# #....#...#....=#..##.#...#...#.#...#...#.##.........####.##........# #.†..############.. ........######h! hh __A howler monkey is nearby! _ The howler monkey howls!3=========46h h y _The howler monkey hoots and howls with incredible vigour!h| ##...#....#.. ..# ##.....#...#.... #. ### ##.#.#.......#/# . ......#.#.......##...#.....#...#.....#....#....#....#  #.#...#....h#...#.. #####.......#.#.......#. .......#.#......p#.#..###.)...#...#.....#..##.#....#....#....# #....#...#....=#..##.#...#...#.#...#...#.##.........####.##........ #.†.############.. h' hg P.hh --------55hp h h  (contam)You tentacle-slap the howler monkey but do no damage.The howler monkey begins to glow. You grab the howler monkey.hZ =-------64h hB t _You constrict the howler monkey. The howler monkey misses you.hGl  heavy contam)You tentacle-slap the howler monkey.  The howler monkey glows dangerously bright.  The howler monkey is heavily wounded.hm 4=7.7 (0.93h5u hhw | _You constrict the howler monkey. The howler monkey closely misses you.h@  You tentacle-slap the howler monkey.  The howler monkey shudders as magic cascades through it!!h G†hq =92-8.62hs g _You kill the howler monkey!h;X hY 7-h:` hb H _No target in view!h, 3hl hv H _No target in view!hGhHhOhQ hR:_No target in view!h3hhjH _No target in view!hz13h9h~;H _No target in view!hmh!ohuh6wC _No target in view!h3h[hLh`3hkhlh3hh0hF3hKh0MhmhhZhih=3hEhGhu3hmhhhEuhM1 _hNB0hOhQhZL  ##.#.#.......#/#...  #.......#.#.......#.#   #.#...#.....#...#..... #...#....#....#....#.#h[` #.#...#.....#...#.....  ##.......#.#.†.....#.#.. ....#.#.......#.#......J .)...#...#.....#...#   ##.#....#....#p...#   #....#...#....=#...#  h[3 ##.#...#...#.#...##..  ...#.##..........   ####.##........### ht\  #.†..########   J   jelly (wandering) ###..#.#  ....######.#  ###..........#  h _.90.6 (2.0hig;J.h#hn51.6 (309hnhOqU _A jelly comes into view.hhqInventory: 8/52 gear slots Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn) h^Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman Scrolls (go to first with ?)  t - a scroll of teleportation  N - a scroll of noise  V - a scroll of vulnerability  c - a scroll labelled MUYMABLUODA  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING Potions (go to first with !)  c - 3 potions of curing  w - a potion of heal woundsb - a potion of brilliance  A - 2 potions of attraction [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hH hT hZ ^ ##.#.#.......#/#...  Jingleheimer the Changeling#.......#.#.......#.#h\   Octopode#.#...#.....#...#.....  Health: 45/47 ======================--#...#....#....#....#.#.  Magic: 7/7========================#.#...#.....#...#.....  AC: 1Str: 25 ##.......#.#.†.....#.#..h]   EV: 24Int: 13 ....#.#.......#.#.....J.  SH: 0Dex: 13 ###.)...#...#.....#...#  XL:  7 Next: 92% Place: Dungeon:6##.#....#....#p...#  Noise: ---------  Time: 2491.6 (0.0)#....#...#....=#...#  -) Tentacles##.#...#...#.#...##..  Nothing quivered...#.##..........  Flux Gem (6509) ####.##........### #.†..########h]   J   jelly (wandering) ###.. ####.# ......######.# ###..........# _No target in view! _No target in view! h)^ _No target in view! _No target in view! _No target in view! _A jelly comes into view.he huf hVo h3q ht;##.....#...#.... #.  ##.#.#.......#/#.....  #.......#.#.......#.#  #.#...#.....#...#..... #  #...#....#....#....#.#..  #.#...#.....#...#.....  h?=#.......#.#.†.....#.#..#  ...#.#.......#.#.....J..  ##.)...#...#....p#...# ##.#....#....#....#  #....#...#....=#...#  ##.#...#...#.#...##..#  ...#.##.......... ##  ####.##........###  #.†..######## ##.. ####.#  .....######.#  h2?hG:J.hIe2.6 (18h5PhQh %...#....#....  #.....#...#.....#...# #.#.......#/#.....  .......#.#.......#.#  .#...#.....#...#..... ##  ...#....#....#....#.#..  .#...#.....#...#.....  ....#.#.†.....#.#..#.  ..#.#.......#.#.p..J....  #.)...#...#.....#...#..#  ##.#....#....#....#....#  #....#...#....=#...#( ##.#...#...#.#...##.. h%'...#.##.......... ##  ####.##........###  #.†..######## #.. ####.#  hR(h35J.h4`37h^=h?h#....#....  .....#...#.....#...#.#  .#.#.#/#....... #.#.......#.#.# #...#.....#...#..... ##  #....#....#....#.#..  #...#.....#...#..... #  #.#.†.....#.#..#.#  .#.#.#.#..pJ.....#  .)...#...#.....#...#..##  #.#....#....#....#....#  #....#...#....=#...#(.#  ##.#...#...#.#...##..##[39;hO49m  ...#.##...........##  ####.##........#### #.†..########  .. ####.#  h JJThe jelly quivers.hhh=46h hMV _The jelly completely misses you.h (contam)You tentacle-slap the jelly. The jelly begins to glow. Your tentacles burn!  The jelly is lightly wounded.h# g5.5 (0.95hi h V _The jelly completely misses you.h   heavy contam)You tentacle-slap the jelly. The jelly glows dangerously bright.  Your tentacles burn!3-he [6.44hĖ hO ` _The jelly is moderately wounded.h z  You tentacle-slap the jelly.  The jelly shudders as magic cascades through it!!h1 i.h -9-7.33h= h I _You kill the jelly!h(| h} 7-h7 hJ H _No target in view!h h h h: H _No target in view!h` hWb hi hk H _No target in view!h) Ih H _No target in view!hdR hS h-\ h]  hW^ :_No target in view!hw 3hS h C _No target in view!h] page down [PgUp|<] page up [Esc] exit[top]h@i - a ring of protection from fire. A ring that protects its wearer from fire. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rF+} {jewellery} {resist fire} {fire resistance} Menu/colouring prefixes: identified jewellery _________________ “And these three men, Shadrach, Meshach, and Abednego, fell down bound into the  midst of the burning fiery furnace.  Then Nebuchadnezzar the king was astonished, and rose up in haste, and spake,  and said unto his counsellors, Did not we cast three men bound into the midst  of the fire? They answered and said unto the king, True, O king.  He answered and said, Lo, I see four men loose, walking in the midst of the  fire, and they have no hurt; and the form of the fourth is like the Son of God. Then Nebuchadnezzar came near to the mouth of the burning fiery furnace, and (p)ut on, (d)rop, (=)adjust, or (i)nscribe.h_hKho#.......#.#.......#.#.#  Jingleheimer the Changeling #.#...#.....#...#..... ###   Octopode he#...#....#....#....#.#...   Health: 44/47 ======================-- #.#...#.....#...#......#   Magic: 7/7======================== #.......#.#.†.....#.#..#.#   AC: 1Str: 25 ...#.#.......#.#.........#   EV: 24Int: 13 ##.)...#...#.....#...#..##   SH: 0Dex: 13  ##.#....#....#....#....#   XL:  7 Next: 99% Place: Dungeon:6#....#...[hm#....p#...#(.#   Noise: ---------  Time: 2501.3 (0.0)##.#...#...#.#...##..##   -) Tentacles...#.##...........##   Nothing quivered####.##........####  Flux Gem (6499) #.†..######## ##.. ####.#   h.....######.#   ##..........#  ########.#   _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _i - a ring of protection from firehZh+*8 (0.5hhwA _i - a ring of protection from fire (worn)h^WQuiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory [^] all abilities[!] focus mode: off|onhhD#.......#.#.......#.#.#  Jingleheimer the Changeling #.#...#.....#...#..... ###   Octopode #...#....#....#....#.#...   Health: 44/47 ======================-- #.#...#.....#...#......#   Magic: 7/7======================== #.......#.#.†.....#.#..#.#   AC: 1Str: 25 h...#.#.......#.#.........#   EV: 24Int: 13 ##.)...#...#.....#...#..##   SH: 0Dex: 13  ##.#....#....#....#....#   XL:  7 Next: 99% Place: Dungeon:6#....#...#....p#...#(.#   Noise: ---------  Time: 2501.8 (0.0)##.#...#...#.#...##..##   -) Tentacles...#.##...........##   Nothing quivered####.##........####  Flux Gem (6499) #.†..#h7####### ##.. ####.#   .....######.#   ##..........#  ########.#   _No target in view! _No target in view! _No target in view! _No target in view! _i - a ring of protection from fire _i - a ring of protection from fire (worn)h1hsF _Clearing quiver.h3 h5 h6 hQ9 h< ha= g58 _hD 7h#F hG hL n6hO hR hS B5hKT haV hX h*Y p6=4hsZ hR\ h` h` B3h#b hIj  ..#.#.......#.#.#  .#.....####  ...#....#....#.#...#  .#......#.#  hk ..#.#.†.....#.#..#.#  ....#.#.........#  .#...#.....#...#..##  ...#....#....#....#  .#...#.....#...#p.#  ...#...#.#...##..##  .#.##...........##  ##.##........####  #.†..########   ####.#  #####.#  ......#  #####.#  hr +7.8 (6hs e8.8 (72hCw huy * _j - 2 poisoned dartshc) h* 3h. h1 hq9 7==10h: h= h@ hfA C89h9B hD haG hH B8hH h L hN hO T=7hP h ? _You now have 179 gold pieces (gained 10).h–1h2n0h9hhC69h+h̬h1    ##   .. ##.>.. h- ......####   ###........###   ..... ##p..#  31.8 (3 #.......#.###....#  ......#.#...#...#..#  #.....#...#....#  ..#....#....#....#.##  #...#.....#...#.....#  ......#.#.......#.#.##  .#.#.......#.#.......#  .....#...#.....#...#.#  h2.8 (48 _Found an escape hatch in the floor.hh^3h,heh!B7h 6hܖX5h͙hhX4h#h2hߝX3hhHhןX2hhɢhyB1hhhX0hhIh?Y59hߩhhChܬB8h`hhhX7hhzX6h4hShnhX5hhhUX4hhhпX3hhh)B2hhh,hX1hh7hX0hhhwC49hhhX8h;h;hX7h\h hn6hhhLX5hhX4hLhhhB3hhhhrhB2hhThZh X1hQhfh$X0h}hsY39h$hMhX8hphbhn7hhaX6h hhjX5h,hOX4h hhX3hh8h@hX2hohhs B1h h} h n0h h Y29h]hh@X8hhhhXX7h%hX6hrhhX5hhhhnX4h hn h'!X3h!h""X2h"hA#h %h%B1h&hl'h/)h)B0hQ*h|,h2.Y19h.h00h2h2X8h4h35h5X7h26hc7h7X6h8h9h7:X5h/;hC<h<B4h=h=>h6?h?B3h@,h:Bh(CX2hDhFhdGB1hHh0IhKhKX0h MhMY09hyNhOhwPX8h9Qh5ThUhVX7hWhXhpYX6h[hf\X5h ]h]h_X4h)`hbhdhdB3h...# SH: 0Dex: 13 .##......<........## XL:  7 Next: 99% Place: Dungeon:6 .#########p# ###....... Noise: ---------  Time: 2618.8 (86.0) ........########.# ........## -) Tentacles .######...>...##.###.......#.###. Nothing quivered h..##.......##..........#.#...#... Flux Gem (6382) ..##.##..#.#####.#...#.....#...#. )....##..#.# ##...#....#....#...  .....##..#.####..#...#.....#...#.  ..##.##......##........#.#.......  ..##.##......##...#.#.......#.#..  _j - 2 poisoned darts _g - a wand of flame (8) h'_You now have 179 gold pieces (gained 10). _Found an escape hatch in the floor. _There is a stone staircase leading down here.  Found a stone staircase leading up.h(/  --more--hj h h v 9.8 (871 _hK h h+Level 6 of the Dungeon <<>>>>_(Press ? for help)###############............#################.#####.####................###################.# #.# ################..................##.# #.###################.##.# #.#####.##.#####.##########....#hk#<.............############.>...##.##>#########.##......<........#####.##.##.#########p# ###........####.##.#########........########.#  ........##...###.##...........######...>...##.###.......#.###....##......#######...##.......##..........#.#...#...#..####..###.#######...##.##..#.#####.#...#.....#...#....##....# #.........)....##..#.# ##...#....#....#....#.###.#.## #..............##..#.####..#...#.....#...#.....##.#.####.......#...##.##......##........#.#.......#.#.## #..............#...##.##......##...#.#.......#.#.......#  ########....###.......#...##.##........)......#...#.....#...#.#  ........>.................##.##.)....###...#....#....#....#...#  #########...###..........###.##).....# ##.....#...#.....#...#.# hnb##.## ####.#####........###### ##.#.#.......#.#.......# #.# ### #####.##.##.......#.#.......#.#.## h$?B<phEh###############Jingleheimer the Changeling ..............################## Octopode #############..................# Health: 47/47 ========================h##################.# Magic: 7/7========================####.# AC: 1Str: 25 ####....# EV: 24Int: 13 .############.>...# SH: 0Dex: 13 .##......<........## XL:  7 Next: 99% Place: Dungeon:6 .#########p# ###....... Noise: ---------  Time: 2619.8 (0.0) ........########.# ........## -) Tentacles .######...>...##.###.......#.###. Nothing quivered ..##.......##..........#.#...#... Flux Gem (6381) ..##.##..#.#####.#...#.....#h<...#. )....##..#.# ##...#....#....#...  .....##..#.####..#...#.....#...#.  ..##.##......##........#.#.......  ..##.##......##...#.#.......#.#..  _j - 2 poisoned darts _g - a wand of flame (8) _You now have 179 gold pieces (gained 10). _Found an escape hatch in the floor. _There is a stone staircase leading down here. _Found a stone staircase leading up.hhhrB0h 5798hhX7hhhB6h*hhIX5hhhhaB4h'h1 ######### ........################## #######..................# ##################.#  ####.#  ##....#  ###########.>...#  #......p........#### 26.8 (7 ### #.#########........### ..########.# ........##...# #...>...##.###.......#.###....# ....##..........#.#...## #..#.#####.#...#.....#...#....# #..#.# ##...#....#....#....#.## #..#.####..#...#.....#..# #......##........#.#.#.#.##_g - a wand of flame (8) _You now have 179 gold pieces (gained 10). _Found an escape hatch in the floor. _There is a stone staircase leading down here. _There is a stone staircase leading up here.h\h]hchhˎl7.8 (13 _h\hSg  .... ...⌠  ..ß..  .>... ß..... ...⌠..### hU(........# 5 #p#  ###  .. ... .. #..... .. ...... .##......  You climb upwards.hVhY^h޷g8.5 (1.72hhK _Level annotation: exclusion: staircaseFound a staircase to the Ecumenical Temple. _There is a stone staircase leading down here.h` h Quiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh6 h xJingleheimer the Changeling....Octopode...⌠Health: 47/47 ========================..ß..Magic: 7/7========================.>...AC: 1Str: 25ß.....EV: 24Int: 13...⌠..###SH: 0Dex: 13........#XL:  7 Next: 99% Place: Dungeon:5#p#Noise: ---------  Time: 2628.5 (0.0)###-) TentaclesNothing quiveredFlux Gem (6372) .. ... .. #..... .. ...... .##...... _Found a stone staircase leading up. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: staircaseFound a staircase to the Ecumenical Temple. _There is a stone staircase leading down here.h \ _Clearing quiver.h?hWhere to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon  T - Temple h" h hJingleheimer the Changeling....Octopode...⌠Health: 47/47 ========================..ß..Magic: 7/7========================.>...AC: 1Str: 25ß.....EV: 24Int: 13...⌠..###SH: 0Dex: 13........#XL:  7 Next: 99% Place: Dungeon:5#p#Noise: ---------  Time: 2628.5 (0.0)###-) TentaclesNothing quiveredFlux Gem (6372) .. ... .. #..... .. ...... .##...... _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: staircaseFound a staircase to the Ecumenical Temple. _There is a stone staircase leading down here. _Clearing quiver.h 3h h# ht I1 _h ,h X0h= hr h? h Y69h h l .... ..## #.##.##.## #.# ..#......# o.#.......: ..o.⌠...⌠..#..o.....ß...#.#.>......ß.....#..⌠...⌠p.###...........#.........#>#h |#.##.##.####. #...... ....###.o   orc priest (asleep) .... .o   orc wizard (asleep)... .... ..o   orc (asleep) ..... #.....h" W31.5 (32.5 (4hT :8ht h w _An orc wizard, an orc priest and an orc come into view.h<hs>4Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($114)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Annotations: (press ! to add a new annotation) D:5 exclusion: staircasehpShV8 h@ X....Jingleheimer the Changeling ..## #.##.##.## #.#Octopode ..#.........# o.#Health: 47/47 ========================.........: ..oMagic: 7/7========================..⌠...⌠..#..oAC: 1Str: 25.....ß...#.#EV: 24Int: 13....>......SH: 0h,B Dex: 13...ß.....#XL:  7 Next: 99% Place: Dungeon:5..⌠...⌠p.###Noise: ---------  Time: 2632.5 (0.0)...........#-) Tentacles.........#>#Nothing quivered#.##.##.####Flux Gem (6368) . #..........###.o   orc priest (asleep).... .o   orc wizard (asleep) ..... .... ..o   orc (asleep) ..... #.....You climb upwards. _Level annotation: exclusion: staircasehyC 1Found a staircase to the Ecumenical Temple. _There is a stone staircase leading down here. _Clearing quiver. _An orc wizard, an orc priest and an orc come into view.hL h>O h*q.... .. .. .# .. h+.## ##.##.##.##..#.# ...# #.#. o.#........: ..o#..⌠...⌠..#..o#.....ß...#.##..>.......##...ß..p..# #..⌠...⌠..###...#........#>###.##.##.####.. #......owizard ....###.o   orc (asleep) ..... ... .... ..h;h<e3.5 (17h.hj.. .. ## h... .. .. .# .. .## ##.##.##.##..#.# ....# .#.#.)o.#...........:...o #..⌠...⌠..#..o#.....ß...#.##......>p......##...ß.....##.. #..⌠...⌠..###....#.#.........#># ##.##.##.####opriest ...#............###.# ..... ..hhho.o   orc (wandering)hi==46h h , _The orc priest shouts!hR.. ..? ... ##. .. ... .# ...## . ##.##.##.##..#.# #....# ..#.#.)o.#:.:.o.. #..⌠...⌠..#..o#.#.....ß...#.###.......#hh.#...ß.....##.. #..⌠...⌠..####.##.#.#>#. ##.##.##.####o   orc priest ...#...... ......###.#  ..... ..hvh0.hi--55hhi _There is a staircase to the Ecumenical Temple here.h_ h( 8--h h^ h oo   orc priest64 _h` h= & .........♣......♣~≈≈~..♣ .......♣♣♣♣.....♣♣~≈≈~♣♣ ♣♣.._...♣ ♣♣♣...♣♣♣♣≈♣♣  ♣#....♣♣ ♣♣..♣♣ ♣≈≈♣♣  ♣....♣♣ ♣♣..♣ ♣♣≈≈♣  ♣♣♣♣♣♣ ♣..♣♣♣♣♣≈≈♣♣  ♣♣....♣♣♣≈≈♣ ♣♣......♣♣♣≈♣Temple ♣...p...♣ ♣≈♣ ♣♣......♣ ♣♣♣ ♣♣♣..♣♣♣  ♣♣♣♣ h  You climb downwards. Welcome to the Ecumenical Temple!h hz7.2 (1.7_ _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.hphTeDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosh}Elyvilon FedhasGozag ($114)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Annotations: (press ! to add a new annotation) D:5 exclusion: staircasehD h Where to? (_ - list branches, Tab - Temple, ? - help)  A - Ashenzari  D - DithmenosE - Elyvilon  K - Kikubaaqudgha M - MakhlebN - Nemelex Xobeh  O - OkawaruQ - QazlalS - Sif Muna  T - TrogX - XomY - Yredelemnul  Z - Zin1 - the Shining One h/ h2 .........♣......♣~≈≈~..♣Jingleheimer the Changeling .......♣♣♣♣.....♣♣~≈≈~♣♣Octopode ♣♣.._...♣ ♣♣♣...♣♣♣♣≈♣♣h4 2Health: 47/47 ========================♣#....♣♣ ♣♣..♣♣ ♣≈≈♣♣Magic: 7/7========================♣....♣♣ ♣♣..♣ ♣♣≈≈♣AC: 1Str: 25  ♣♣♣♣♣♣♣..♣♣♣♣♣≈≈♣♣EV: 24Int: 13♣♣....♣♣♣≈≈♣SH: 0Dex: 13♣♣......♣♣♣≈♣XL:  7 Next: 99% Place: Temple♣...p...♣ ♣≈♣Noise: ---------  Time: 2637.2 (0.0)♣♣......♣ ♣♣♣h4 -) Tentacles♣♣♣..♣♣♣Nothing quivered♣♣♣♣Flux _An orc wizard, an orc priest and an orc come into view. _The orc priest shouts! _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.h5 h6 h~> h@ hH P _hI ,hIJ h6M h\O hDP ,hU hV h{W h(X h[ h] h_^ h^ hQb hc hyd hd hh hk hk h;l h p N _Found a sparkling altar of Nemelex Xobeh.hq hr hLs hv hPy hz ,h| f _Found a basalt altar of Yredelemnul and an iron altar of Okawaru.h Ih h h hԈ h݌ D _Found a stormy altar of Qazlal.h h h h h hx h h h$ hӜ hb h h2 h h h$ h h h h, hD h ,hL h h ,h h hP h h F _Found a burning altar of Makhleb.h h h h E _Found a shimmering altar of Xom.hM 3h` h h h5 h1 h O _Found a shimmering blue altar of Sif Muna.h 3h hH h h ,h L _Found a white marble altar of Elyvilon.h h$ 3ho h` h hu h6 h~ h% ,h2 h hf h" h6 h ,h hy R _Found an ancient bone altar of Kikubaaqudgha.hs h 3h h'  ♣♣♣♣♣ ♣♣♣≈≈≈♣♣♣ ♣...### ♣♣♣≈≈≈♣♣ ♣.....# ♣♣♣≈≈♣♣ ♣♣.#._.# ♣♣≈≈♣ ♣..#...♣♣♣♣♣ ♣♣≈≈♣ ♣ ♣♣♣#....♣..♣♣ ♣♣≈≈♣♣ #♣........♣♣♣~≈≈♣♣ ♣#♣♣♣.........♣~≈≈~♣♣♣ ♣♣.♣♣......p.....~≈≈~..♣♣♣..68.2 (31.0)♣♣............~≈≈~.....♣.#♣♣♣............~≈≈..........♣....#.......♣[h 40m~≈≈~.._.......♣♣..#.........~≈~...........♣...._.......~≈≈~♣....♣.... ♣♣............~≈≈♣♣........ ♣♣♣♣......♣..♣♣≈♣♣♣....... ♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣... h e _There is a white marble altar of Elyvilon here.h²Z  You curl up in front of the altar of Elyvilon.hY/  --more--hhrElyvilon the Healer Elyvilon the Healer welcomes all kind souls prepared to help others. Those individuals can expect to gain powerful healing abilities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's followers can convert to the Shining One or Zin while keeping some piety. Favour - Elyvilon is neutral towards you. Granted powers:(Cost)Elyvilon occasionally guards your life. You can purify yourself.(2 MP, Piety-)You can heal and attempt to pacify others.(2 MP, Piety-)You can provide healing for yourself.(2 MP, Piety-)You can call upon Elyvilon for divine vigour.(Piety--)[!]: Overview|Powers|Wrath [J/Enter]: join religionh^H hN♣♣♣♣♣ ♣♣♣≈≈≈♣♣♣Jingleheimer the Changeling♣...### ♣♣♣≈≈≈♣♣Octopode♣.....# ♣♣♣≈≈♣♣Health: 47/47 ========================♣♣.#._.#♣♣≈≈♣Magic: 7/7========================♣..#...♣♣♣♣♣ ♣♣≈≈♣ ♣ AC: 1Str: 25♣♣♣#....♣..♣♣ ♣♣≈≈♣♣ # EV: 24Int: 13♣........♣♣♣~≈≈♣♣ ♣# SH: 0Dex: 13♣♣♣.........♣~≈≈~♣♣♣ ♣♣. XL:  7 Next: 99% Place: Temple♭hO♣......p.....~≈≈~..♣♣♣.. Noise: ---------  Time: 2668.2 (0.0)♣♣............~≈≈~.....♣.# -) Tentacles♣♣♣............~≈≈.......... Nothing quivered♣....#.......♣~≈≈~.._....... Flux ♣♣..#.........~≈~...........♣...._.......~≈≈~♣....♣.... ♣♣............~≈≈♣♣........ ♣♣♣♣......♣..♣♣≈♣♣♣....... ♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣...  _Found a shimmering altar of Xom. _Found a shimmerhPjing blue altar of Sif Muna. _Found a white marble altar of Elyvilon. _Found an ancient bone altar of Kikubaaqudgha. _There is a white marble altar of Elyvilon here.  You curl up in front of the altar of Elyvilon.  Elyvilon welcomes you!hOZ/  --more--h h v  of Elyvilon ......9.2 (1 _h h hn"r  Annotate which branch? (. - Temple, ? - help, ! - show branch list)h&o[?25h[?0c  New annotation for Temple (include '!' for warning): h [?25l[?1ch6Bautumnal templehQh. _h=h_?hrDhF_ _You offer a prayer to Elyvilon.h hq The Ecumenical Temple <_____________(Press ? for help)♣♣♣♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣≈≈≈♣♣♣♣♣♣♣♣ ♣♣♣≈≈≈♣♣♣♣...### ♣♣♣≈≈≈♣♣♣.....# ♣♣♣≈≈♣♣hE ♣♣.#._.#♣♣≈≈♣♣..#...♣♣♣♣♣ ♣♣≈≈♣ ♣♣♣♣♣♣♣#....♣..♣♣ ♣♣≈≈♣♣ #..#♣♣♣........♣♣♣~≈≈♣♣ ♣#....♣♣♣♣.........♣~≈≈~♣♣♣ ♣♣.._.♣♣♣♣♣♣......p.....~≈≈~..♣♣♣........♣♣♣............~≈≈~.....♣.#......♣♣♣♣♣............~≈≈.................♣♣....#.......♣~≈≈~.._.............♣♣♣♣..#.........~≈~................♣♣♣...._.......~≈≈~♣....♣....._....♣♣♣............~≈≈♣♣............♣♣♣♣♣♣♣......♣..♣♣≈♣♣♣.........♣♣♣♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣.......♣♣♣♣..♣ ♣♣≈♣♣♣♣♣....#....♣♣♣♣♣♣♣..♣♣♣♣ ♣≈≈♣♣♣♣..........♣♣♣♣.........♣♣♣♣≈≈≈♣♣♣._........♣h ♣♣♣♣♣..♣♣♣♣ ♣≈≈♣♣♣♣..........♣♣♣♣.........♣♣♣♣≈≈≈♣♣♣._........♣♣♣♣♣.........♣.♣♣♣♣≈≈♣♣.........♣♣♣.....#.._..#..#._♣♣♣≈≈♣..........♣♣♣♣....#.....#..#..h& .♣♣~≈≈~..........♣♣♣♣...............#...♣♣~≈~....._.♣...♣♣.....................♣~≈≈~.........♣♣♣..#........♣..........♣~≈≈..~..#....♣♣..♣._..................♣~≈..≈~.....♣♣♣♣......♣.........~..≈≈~...♣♣♣.......♣.....♣.......~≈≈~...♣♣♣♣♣.♣..........♣......♣~≈≈~..♣ ♣♣♣♣...♣♣♣.......♣♣♣♣.....♣♣~≈≈~♣♣ ♣♣..♣ ♣♣♣.._...♣ ♣♣♣...♣♣♣♣≈♣ ♣♣..♣♣ ♣#....♣♣ ♣♣..♣♣ ♣≈≈♣♣ ♣..♣♣ ♣....♣♣ ♣♣..♣ ♣≈≈♣ ♣#..♣♣♣ ♣♣♣♣♣♣ ♣..♣♣♣♣♣≈≈♣♣ ♣.....♣♣♣.♣[4h 0m≈≈♣ ♣.._.#♣♣ ♣♣......♣♣♣≈♣♣......♣ ♣...<...♣ ♣≈♣♣...##.♣ ♣♣......♣ ♣♣♣♣♣.....♣♣♣♣..♣♣♣ ♣♣♣♣.♣♣♣♣♣♣hhrh♣♣♣♣♣ ♣♣♣≈≈≈♣♣♣Jingleheimer the Changeling♣...### ♣♣♣≈≈≈♣♣Octopode of Elyvilon ......♣.....# ♣♣♣≈≈♣♣Health: 47/47 ========================♣♣.#._.#♣♣≈≈♣Magic: 7/7========================♣..#...♣♣♣♣♣ ♣♣≈≈♣ ♣ AC: 1Str: 25♣♣♣#....♣..♣♣ ♣♣≈≈♣♣ # EV: 24Int: 13♣........♣♣♣~≈≈♣♣ ♣# SH: 0Dex: 13♣♣♣.........♣~≈≈~♣♣♣ ♣♣. XL:  7 Next: 99% Place: Templhxe♣♣......p.....~≈≈~..♣♣♣.. Noise: ---------  Time: 2669.2 (0.0)♣♣............~≈≈~.....♣.# -) Tentacles♣♣♣............~≈≈.......... Nothing quivered♣....#.......♣~≈≈~.._....... Flux ♣♣..#.........~≈~...........♣...._.......~≈≈~♣....♣.... ♣♣............~≈≈♣♣........ ♣♣♣♣......♣..♣♣≈♣♣♣....... ♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣...  _There is a white marble altar of ElhJyvilon here.  You curl up in front of the altar of Elyvilon. _Elyvilon welcomes you!Annotate which branch? (. - Temple, ? - help, ! - show branch list) _New annotation for Temple (include '!' for warning): autumnal temple _You offer a prayer to Elyvilon.hhhLP _h4,hh hhðhhijhhյhhLhhh*hh_hh~hh,hhh,h,hhhXhd,hhhhhh{h hh~h~hABhhh> h h@ h hh&h-h7hc9,h`:h@hAh&Ch#D,hEhG,hHhGIhJhAKhKhLhMh'O,hT .........♣......♣~≈≈~..♣ .......♣♣♣♣.....♣♣~≈≈~♣♣ ♣♣.._...♣ ♣♣♣...♣♣♣♣≈♣♣  h^V♣#....♣♣ ♣♣..♣♣ ♣≈≈♣♣  ♣....♣♣ ♣♣..♣ ♣♣≈≈♣  ♣♣♣♣♣♣ ♣..♣♣♣♣♣≈≈♣♣  ♣♣....♣♣♣≈≈♣  ♣♣......♣♣♣≈♣  ♣...p...♣ ♣≈♣ 700.2 (31.0) ♣♣......♣ ♣♣♣  ♣♣♣..♣♣♣  ♣♣♣♣ hVhw[6_h]d _There is a staircase back to the Dungeon here.h3h:hh=71.2 (1.0) _hh  ....... ....... ..? ... ## ....... .. ... .# .. .....## . ##.##.##.##..#.# h^#....# ..#.........#.)o.# :...........:....#..⌠...⌠..#..o#.#.....ß...#.##Dungeon:5#......p.......####...ß.....##..#..⌠...⌠..####.............##.#.........#>#. ##.##.##.####...#............###.#..... ..You climb upwards. Welcome back to the Dungeon!hLGem (6364) hhoo   orc priesthg2.7 (2.52h|h  _Level annotation: exclusion: staircase _There is a staircase to the Ecumenical Temple here.hMhOQuiver which action? ([-] to clear)  a - Throw: 2 darts (poison)htQ>b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onhh .......Jingleheimer the Changeling ....... ..? ... ##Octopode of Elyvilon ...... ....... .. ... .# ..Health: 47/47 ======================== .....## . ##.##.##.##..#.#Magic: 7/7======================== #....# ..#.........#.)o.#AC: 1Str: 25:...........o....EV: 24Int: 13h #..⌠...⌠..#..oSH: 0Dex: 13#.#.....ß...#.##XL:  7 Next: 99% Place: Dungeon:5#......p.......#Noise: ---------  Time: 2702.7 (0.0)###...ß.....##..-) Tentacles#..⌠...⌠..###Nothing quivered#.............#Flux Gem (6362) #.#.........#>#. ##.##.##.####o   orc priest...#............###.#..... .. _New annotation for Temple (include '!' for warning): autumnal temple _You offer a prayer to Elyvilonh B. _There is a staircase back to the Dungeon here.  You climb upwards. Welcome back to the Dungeon! _Level annotation: exclusion: staircase _There is a staircase to the Ecumenical Temple here.h h F _Clearing quiver.h6 '  ..? ... ##  .. ... .# .. ## . ##.##.##.##..#.# ....# ..#.#.)o.# :.hI8 o.... #..⌠...⌠..#..o #.#.....ß...#.## #......># ###...ß.....##.. #..⌠...⌠..### #.# #. ##.##.##.#### ...#...... o   orc wizard (wandering)......###.# h= h? hBK o.:oh|L l3.7 (11 _hU hXX h  ...#  ..?.... ## . ... ... .# ..o ## . ##.##.##.##.o#.# ...# ..##.).o#:...........:.j.. #..⌠...⌠.o#..o #.#.....ßp..#.## #......>.......# ###...ß.....##... #..⌠...⌠..### ##....##.#.........#># o 2 orc priests (1 wandering)[0h;;10m. ##.##.##.####...#...... j   gnoll (polearm, wandering)......###.# o   orc (wandering)h0"  A gnoll and an orc priest come into view.h<(Bh3 o..j)....o   orc priesth5j   gnoll (polearm, wandering)o   orc  The orc wizard shouts! The orc priest shouts!  The orc priest moves out of view.===40h ?hB' _You hear a shout!h,b  The gnoll shouts!  You tentacle-slap the orc priest. The orc priest begins to glow.  Your grab misses the orc priest.  The orc priest is heavily wounded.hқ.o.ojo 2 orc priests (1 contam)o   orc wizardj   gnoll (polearm)5.6 (0.9hq _The orc priest completely misses you.h  You tentacle-slap the orc priest.  The orc priest glows dangerously bright.  You grab the orc priest. You squeeze the orc priest.h&hx :j)   orc priestYou kill the orc priest!The orc priest calls down the wrath of Beogh upon you.Beogh smites you!h  ****The orc wizard points at you and mumbles some strange words.hʜa..:.hhߩH.....Jingleheimer the Changeling ........#Octopode of Elyvilon ...... ..... ..?.... ## .Health: 30/48 ===============--------- ..... ... ... .# ...Magic: 7/7======================== h...## . ##.##.##.##.o#.#AC: 1Str: 25 ...# ..#.........#.o..#EV: 24Int: 13:...........:....SH: 0Dex: 13#..⌠...⌠.j#..oXL:  7 Next: 106% Place: Dungeon:5#.#.....ßp).#.##Noise: =--------  Time: 2706.5 (0.9)#......>.......#-) Tentacles###...ß.....##...Nothing quivered#..⌠...⌠..### #Flux Gem (6359) #.............##.hk#.........#>#o   orc priest. ##.##.##.####o   orc wizard...#......j   gnoll (polearm)......###.#You grab the orc priest. You squeeze the orc priest.  You kill the orc priest!The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  The orc wizard points at you and mumbles some strange words. _The magic dart hits you. --The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  The orc wizard points at you and mumbles some strange words. _The magic dart hits you.  Your Fighting skill increases to level 4!You have reached level 8!hֵ/  --more--h+ 4/54---------8/88 3% h6 lorc wizardgnoll (polearm)h9 4 _hX  ...# # ..# ..?.....## ..# ... .....# ...### . ##.##.##.##oo#.# # ..#.#.o..# :.:.... #..⌠...⌠.j#..o #.#.....ß.p.#.## #......>.# h [t###...ß.....##.#..⌠...⌠..######..#.#.#># . ##.##.##.#### ...#...... ......###.# o   orchP^h_h`hoo.o)ohpg7.5 (1.08hhn _The gnoll misses you. _You see here a +0 hand axe.hiR&  hSYou closely miss the gnoll. Your grab misses the gnoll. You squeeze the gnoll.  The gnoll is lightly wounded.haT,hZ`h.oo.hao   orc wizardj   gnoll (polearm)o   orc58.4 (0.97hjhnV _The gnoll completely misses you.h  You tentacle-slap the gnoll but do no damage.The gnoll begins to glow. You grab the gnoll.  The gnoll is lightly wounded.hh.oo m, contam)0--9.36 _You constrict the gnoll. The gnoll hits you with a +0 spear.hL3hThDW^ _You are too injured to fight recklessly!hU  You tentacle-slap the gnoll. The gnoll glows dangerously bright.  The gnoll is severely wounded.hMW hX hg o:ooo   orc priesto   orc wizardj   gnoll (polearm, heavy contam)o   orchi c10.25ht hx d _You constrict the gnoll. The gnoll misses you.h  You tentacle-slap the gnoll but do no damage.The gnoll shudders as magic cascades through it!!hX  You kill the gnoll!hChe.oo.o   orch --41.14 _The orc misses you.h7h4h _Your Dodging skill increases to level 4!hN   You barely miss the orc priest. Your grab misses the orc priest.The orc closely misses you. The orc priest completely misses you.hψ 27-2.03h h ? _The orc wizard hits you with a +0 dagger.hL (contam)  The orc closely misses you. The orc priest completely misses you.The orc wizard hits you with a +0 dagger.  You tentacle-slap the orc wizard. The orc wizard begins to glow.  You grab the orc wizard.  The orc wizard is moderately wounded.  You constrict the orc wizard. The orc closely misses you.h`92h2 _The orc priest completely misses you. The orc wizard completely misses you.h   You constrict the orc wizard. The orc closely misses you. _The orc priest completely misses you. The orc wizard completely misses you.You barely miss the orc. Your grab misses the orc. You squeeze the orc.  The orc is lightly wounded.  h 4---3.81h hi ? _The orc wizard hits you with a +0 dagger.hz}  (contam) You tentacle-slap the orc priest. The orc priest begins to glow.  You grab the orc priest.  The orc priest is lightly wounded.4.7Flux 0hNg _You constrict the orc wizard. You constrict the orc priest.hau  You tentacle-slap the orc. The orc begins to glow. You grab the orc.  You squeeze the orc.hg|{  You kill the orc!You constrict the orc wizard.hK ))   You kill the orc wizard!hOp5=-75.6hPhϛy _You constrict the orc priest. The orc priest completely misses you.hJ F  You tentacle-slap the orc priest.hE_ 1)hb r=116.549hc hgl huo N _You kill the orc priest!hN2h,5Quiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh<hx h^h q....Jingleheimer the Changeling .......# # ..#hrOctopode of Elyvilon ...... .... ..?.....## ..#Health: 25/54 ===========------------- .... ... .....# ...#Magic: 8/8======================== ..## . ##.##.##.##..#.#AC: 1Str: 25 ..# ..#.........#.)..#EV: 24Int: 13:...........:....SH: 0Dex: 13#..⌠...⌠))#..oXL:  8 Next: 11% Place: Dungeon:5#.#.....ß.p)#.##Noise: =--------  Time: 2716.5 (0.0)hs#......>.......#-) Tentacles###...ß.....##....Nothing quivered#..⌠...⌠..######Flux Gem (6349) #.............##.#.........#>#. ##.##.##.####...#............###.#You kill the orc!You constrict the orc wizard.  You kill the orc wizard! _You constrict the orc priest. The orc priest completely misses you.You tentacle-slap the orc priest. _You kill the orc priest!hth\ _Clearing quiver.hhhhhuX8hhT67hh?hB6hhh -jj   gnoll (wandering) _You start resting.hV9.5 (3h-20.5 (45hah*s _A gnoll comes into view. It is wielding a +0 flail.h_ehwgQuiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onhx hЌ ,....Jingleheimer the Changeling .......# # ..#Octopode of Elyvilon ...... h .... ..?.....## ..#Health: 26/54 ===========------------- .... ... .....# ...#Magic: 8/8======================== ..## . ##.##.##.##..#.#AC: 1Str: 25 ..# ..#.........#.)..#EV: 24Int: 13:...........:....SH: 0Dex: 13#..⌠...⌠))#..oXL:  8 Next: 11% Place: Dungeon:5#.#.....ß.p)#.##Noise: ---------  Time: 2720.5 (0.0)#......>h k.......#-) Tentacles###...ß.....##...jNothing quivered#..⌠...⌠..######Flux Gem (6345) #.............##.#.........#>#j   gnoll. ##.##.##.####...#............###.# _You constrict the orc priest. The orc priest completely misses you.You tentacle-slap the orc priest. _You kill the orc priest! _Clearing quiver. _You start resting. _A gnoll comes into view. It is wielding a +0 flail.h h h F _Clearing quiver.h E|....# # ..#h}F. ..?.....## ..#. ... .....# ...### . ##.##.##.##..#.#.# ..#.........#.)..# :..:.... #..⌠...⌠))#..o#.#.....ß.))#.## #......>.p.....# ###...ß.....##...j #..⌠...⌠..#######.............#  #.##># . ##.##.##.#### ...#...... ..hG....###.# ..... ..hShnTl1.5 (14 _h2_hbhgo$. ..?.....## ..#. ... .....# ...### . ##.##.##.##..#.#hq.# ..#.........#.)..# :..:.... #..⌠...⌠))#..o#.#.....ß.))#.## #......>.......# ###...ß.p...##...j #..⌠...⌠..#######.............#  #.##># . ##.##.##.#### ...#..........###.#.... .. s...... ..h8zh7=23hhl=. ..?.....## ..#. ... .....# ...#.## . ##.##.##.##..#.# #....# ..#.#.)..# :.:.... #..⌠...⌠))#..ohF? #.#.....ß.))#.## #......>.# ###...ßp....##...j #..⌠...⌠..###### #.# #.#.#># . ##.##.##.#### ...#...... .......###.# ........ .. .s...... .... ..hJh;K`32hShTh M ...# # ..?.....## .. ... .....# .. .....## . ##.##.##.##..# #....# ..##.)..#h :...........:.... #..⌠...⌠))#..o#.....ß.))#.##......p.......# ###...ß.....##j..j #..⌠...⌠..######...#.#.........#>#j   gnoll....###........ ..h h =j.h `41h  _There is a staircase to the Ecumenical Temple here.h3h~hh:j.h8=50 _h h .........♣......♣~≈≈~..♣ .......♣♣♣♣.....♣♣~≈≈~♣♣ ♣♣.._...♣ ♣♣♣...♣♣♣♣≈♣♣  ♣#....♣♣ ♣♣..♣♣ ♣≈≈♣♣  ♣....♣♣ ♣♣..♣ ♣♣≈≈♣  ♣♣♣♣♣♣ ♣..♣♣♣♣♣≈≈♣♣  ♣♣....♣♣♣≈≈♣ ♣♣......♣♣♣≈♣Temple ♣...p...♣ ♣≈♣ ♣♣......♣ ♣♣♣  ♣♣♣..♣♣♣  ♣♣♣♣  You climb downwards. Welcome back to the Ecumenical Temple!hch,,7.0 (2.5hm2h5 _Level annotation: autumnal temple _There is a staircase back to the Dungeon here.hHuhcQ9huS30=h^ThUhWhnX,hYhsZhZh5\h\K1=ho]h^hB_h_hahahzbh}chdi2=hfhLghgh=ihihjhkh>lh9mh nhnK3=h2ohphZq,hrhDsh^th&uhuS4=hQvhwhZxhxh>zhzhi{h|h[}h}hShK5=hhwhhh1,hׄhhS6=hFh/hhh~h hhŒhVhߍhhK7=hfhmh+,hٓh,hO8hyV39=hABh40=hPh0,hhԭhhh>a1=hܴ,hصhh,hùh]h(hZh(U2=hٽh̾h}h)h8hy,hhgK3=hehhv,h5h,hh,h_4=hHXh:hh0hK5=hhhhyhHhhhh@hh#hU6=hhhhhhIhhjh%7hhBhh^hh-h,hhh!K8=hh]h%hhhhhhU9=hRhh,hLhhhhb50=h>hhhh,hz,h=h hq U1=h h h h+ hahhhEh K2=hhh,hhh8h h,hh8U3=hhChhchh hO!h#& _ _You start resting.h )J_814.0 (87.0)h*Y4=5.0 (88h-6_h/" _HP restored.h 6_h h hO hP 06.0 (1.0)h hD ....... ...# # ..# h ....... ..?.....## ..# ....... ... .....# ...# .....## . ##.##.##.##..#.# #....# ..#.........#.)..# :...........:....#..⌠...⌠)[#..o#.#...j.ß.))#.##Dungeon:5#......p.......####...ß.....##...j#..⌠...⌠..#######.............##.#.........#>#. ##.##.##.####j   [40h mgnoll...#.............###.#........ ..You climb upwards. Welcome back to the Dungeon!=Gem (6340) hX%  hPLevel annotation: exclusion: staircaseh+ap=7.5 (2.538hphu _The gnoll closely misses you. The gnoll misses you. _There is a staircase to the Ecumenical Temple here.hRQuiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh h&t..........# # ..#Jingleheimer the Changeling ....... ..?.....## ..#Octopode of Elyvilon ...... ....... ... .....# ...#hD)Health: 54/54 ======================== .....## . ##.##.##.##..#.#Magic: 8/8======================== #....# ..#.........#.)..#AC: 1Str: 25:...........:....EV: 24Int: 13#..⌠...⌠)[#..oSH: 0Dex: 13#.#...j.ß.))#.##XL:  8 Next: 11% Place: Dungeon:5#......p.......#Noise: =--------  Time: 2817.5 (0.0)###...ß.....##...j-) Tentacles#..⌠...⌠..######Nothing quivh+ ered#.............#Flux Gem (6338) #.#.........#>#. ##.##.##.####j   gnoll...#.............###.#........ .. _You start resting. _HP restored.  You climb upwards. Welcome back to the Dungeon!  Level annotation: exclusion: staircase _The gnoll closely misses you. The gnoll misses you. _There is a staircase to the Ecumenical Temple here.hh6h9F _Clearing quiver.h1  (contam)You tentacle-slap the gnoll. The gnoll begins to glow. You grab the gnoll.  The gnoll is moderately wounded.hF3g8.4 (0.97h<h,@o _You constrict the gnoll. The gnoll completely misses you.hhA  You tentacle-slap the gnoll.h1C)h 29.36 _You kill the gnoll!hDhch _Your Stealth skill increases to level 5!h,3h9h<H _No target in view!hG hzI hU hX H _No target in view!h 3h h h- h@ I5 _hW ,h X4h h h= X3h hN z  Things that are here:  a +0 mace; an orc corpseh h I2 _h h h h B1hx h w   #. ......  ... #. .....  ....#.# ....# .. ..?.....## ....# .. .........# ....# ## . ##.##.##.##..#.# hd # ..#.........#.)..## :...........# -#..⌠...⌠)[#....... #.#...).ß.))#.##.... #......>.......# ...###...ß.....##...j .#..⌠...⌠..#######.............##.#.........#>. ##.##.##.####  You pick up a parchment of Hellfire Mortar and begin reading...h 24.3 (5.0-5.3 (60h h H _You add the spell Hellfire Mortar to your library.h 3h h h h Y29h h hI B8h h۵ h h3 B7h h hG h8 B6h h h hF :5h hI h h B4h h hh B3hhh o#.#..j.##.......# #...... ..... #..h...... .....###.............. #............<S........ #..................... ##.#.#.... ...... ..Y......j....#....#..# ..... ...........#.......#.## ....# ................p.....## ....# .......................# ....# ###.....###...##.##.##.##..#.##....# ##..#.........#.)..## #.:............h.....# .. ..#..⌠...⌠)[#....... j   gnoll (polearm, wandering) # .#.#...).ß.))#.##.... #......>.......# ... ###...ß.....##...j .h,32.3 (7h(@.h)e3.3 (82h2hE{4.3 (91h=QhTb _h - a scroll labelled GYSSUW ZIANGh7h49hR;h@h n0hh/Y19hhha+  ###..h...............###..... ##s.......#..............<S..........#.................##.#.#.... ........Y...........#....#..# .........#.......#.## ....#................## ....#................# ....######.....###..p##.##.##.##..#.# # #....# ##..#.........#.)..# #.:................. .....#..⌠...⌠)[#..... ##..#.#...).ß.))#.##.. #..[40h-jm#......>.......# . s   scorpion (wandering) ...###...ß.....##...j.#.. #..⌠...⌠..###### #.............#h0+6.3 (2hM>C.sh?e7.3 (38hHhL[ _A scorpion comes into view.hs  ....#...... <....#.......... ....##.#.#.... ....#....#..# .#.......#.## ............## .............# #..p# #  ##..#) #.:.. .....#.)[ ##..#.#...).ß.)) #..#......>  ...###... .#.. #..⌠..  h  ....#...... <....#.......... ....##.#.#.... ....#....#..# .#.......#.## ............## .............# #..p#  ##..#) h#.:.. .....#.)[ ##..#.#...).ß.)) #..#......>  ...###... .#.. #..⌠.. hBhEhb"h%_ _A scorpion is nearby!h6  ....#...... <....#.......... ....##.#.#.... ....#....#..# .#.......#.## ............## .............# #..p# #  ##..#) #.:.. .....#.)[ ##..#.#...).ß.)) #..#......>  ...###... .#.. #..⌠..  hj*  ....#...... <....#.......... ....##.#.#.... ....#....#..# .#.......#.## ............## .............# #..p#  ##..#) #.:.. .....#.)[ ##..#.#...).ß.)) hfb#..#......>  ...###... .#.. #..⌠.. h3h@h_ _A scorpion is nearby!huq3h~hR _No reachable target in view!h& hk9 B.shZ; l8.3 (17 _hF h$I hRhEhB.h`96hhh!8ss   scorpion (wandering)405hha.s14hhh?hF.shL`23hh}hUhcF.sh"e`32hnmh6rh. h%J :.ss=41 _The scorpion closely misses you.h  (contam)You tentacle-slap the scorpion but do no damage.The scorpion begins to glow. You grab the scorpion. You constrict the scorpion.hL 47----5.2 (0.90h hղ . _The scorpion stings you!h,0  heavy contam)You tentacle-slap the scorpion. The scorpion glows dangerously bright.  You squeeze the scorpion.  The scorpion is heavily wounded.h.b8=---6.1hF5h6r _You constrict the scorpion. The scorpion closely misses you.hזD  You tentacle-slap the scorpion.h1.h=97.009hbb _You kill the scorpion!hahhhH _No target in view!h[43h>hBH _No target in view!hI ...# #...... .....  ###..h...............###.....  ##.........#.....  #....<S..........#.......... ......##.#.#.... Y.....#....#..# ......#.......#.## ..........# ....h...............p..........# .... ..#####.....###...##.##.##.##..#. .# #....# ##..##.) #.:........... .....#..⌠...⌠)[#..##..#.#...).ß.))#.##.  #..#......>.......#  ...###...ß.....##... .#.. #..⌠...⌠..##### hhv-8.0 (1.08 _hhhro#.#..j.## ...## ##...... ..... ###..h...............###..... ##.........#............  #....<S..........#.......... ......##.#.#.... Y.....#....#..# hh..##.## .# ..........................# ....#####.....###...##.##.##.##..# ..# #....# ##..##.)# #.:........... .....#..⌠...⌠)[#..#..#.#...).ß.))#.## #..#......>.......# ...###...ß.....##..h8-97hhhܧ .o#.#..j.##Jingleheimer the Changeling.........## ##...... ..... Octopode of Elyvilon ......h###..h...............###..... Health: 48/54 =====================---##...............#............ Magic: 8/8========================#....<S..........#..........AC: 1Str: 25 ...................##.#.#.... ... EV: 24Int: 13 .......Y...........#....#..# ... SH: 0Dex: 13 h...............#.......#.## ... XL:  8 Next: 19% Place: Dungeon:5 ................p..........## ... Noise: ---------  Time: 2849.0 (0.0) h2}............................# ... -) Tentacles ...#####.....###...##.##.##.##..# Nothing quivered h..# #....# ##..#.........#.). Flux Gem (6307) # #.:....................#..⌠...⌠)[#... ##..#.#...).ß.))#.## #..#......>.......# ...###...ß.....##.. You tentacle-slap the scorpion. _You kill the scorpion! _No target in view! _No target in view!  Press: ? - help, v - describe, . - travelThe floor.h7 hpYou kill the scorpion! _No target in view! _No target in view!  Press: ? - help, . - travelYou can't see that place.  [the floor.] hB. hh)5..ht5..h@..h5..h5..h5..hɠ5..h g<.a stone staircase leading up.]h {.o#.#..j............h.....................<S...... ............... .......Y..................... ............... ............... ...#####..... ......hq <Reduced exclusion size to a single square.  Removed exclusion.hhW .o#.#..j.##Jingleheimer the Changeling.........## ##...... ..... Octopode of Elyvilon ......###..h...............###..... Health: 48/54 =====================---##...............#............ Magic: 8/8========================#....<S..........#..........AC: 1Str: 25 ...................##.#.#.... ... EV: 24Int: 13 .......Y...........#....#..# ... SH: 0Dex: 13 h...............#.......#.## ... XL:  8 Next: 19% Place: Dungeon:5 h.Y................p..........## ... Noise: ---------  Time: 2849.0 (0.0) ............................# ... -) Tentacles ...#####.....###...##.##.##.##..# Nothing quivered ..# #....# ##..#.........#.). Flux Gem (6307) # #.:....................#..⌠...⌠)[#... ##..#.#...).ß.))#.## #..#......>.......# ...###...ß.....##..  _No target in view!  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square.  Removed exclusion.hZh dhe. _hhQuiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onhh%  .o#.#..j.##Jingleheimer the Changeling.........## ##...... ..... Octopode of Elyvilon ......###..h...............###..... Health: 48/54 =====================---##...............#............ Magic: 8/8========================#....<S..........#..........AC: 1Str: 25 hZ...................##.#.#.... ... EV: 24Int: 13 .......Y...........#....#..# ... SH: 0Dex: 13 h...............#.......#.## ... XL:  8 Next: 19% Place: Dungeon:5 ................p..........## ... Noise: ---------  Time: 2849.0 (0.0) ............................# ... -) Tentacles ...#####.....###...##.##.##.##..# Nothing quivered ..# #....# ##..#.........#.). Flux Gem (6307) # #.:....................#.[hR34m.⌠...⌠)[#... ##..#.#...).ß.))#.## #..#......>.......# ...###...ß.....##..  _No target in view!  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square. _Removed exclusion.hehKF _Clearing quiver.h h h, h& hm- he. g96 _h4 ,h8 h9 B5h: h= h}B hCC B4hgD hF hL hM j50=3hON hY   #....<S..........#.......... ..................##.#.#.... .... ......Y...........#....#..# .... ...............#.......#.## .... ....................## ......................# .#####.....###...##.##.##.##..# .# #....# ##..#.........#.) # #... hi[ #..⌠...⌠)[#. ...##..#.#...).ß.))#.##. . #..#......>.......#  ...###...ß.....##.#.. #..⌠...⌠..#####.....#.............#...#..#.#.........#> . ##.##.##.####You pick up a parchment of Vampiric Draining and begin reading...he ,53.0 (4h9f e4.0 (52h{l ho J _You add the spell Vampiric Draining to your library.h4 Ih h4 h5 B1h ,hf hW B0h h h6 hZ r1=299h h h' h B8hx h h  .......## .  ....................# h  ...#####.....###...##.##.##.##  ..# #....# ##..#.........# #....##........... #.........#..⌠...⌠)[# #...##..#.#...).ß.)) #. ##..#......>.... #p..###...ß.....## #....#..# #..⌠...⌠..## #........#..................#..#.#..hr <>h......##.. ##.##.##.###....... ......#...... h   jackal (asleep)....... #####.#.......  ....s...... .... ..h$ +8.0 (4hr e9.0 (57hh h Y _A jackal comes into view.h |   ...  ..##.  ..#  ##..#.. #.... ....)[ ..#.#...).ß.)) #. ##..#> #p..# #....#..#  #........# .......#..#> h......##.. h}  ....... ...  ....... ##..  ....... ........ ..   .... .. h.   ...  ..##.  ..#  ##..#.. #.... ....)[ ..#.#...).ß.)) #. ##..#> #p..# #....#..#  #........# .......#..#> h......##..  ....... ...  ....... ##.. ....... ........   .... h5h[6hr<h@] _A jackal is nearby!h   ...  ..##.  ..#  ##..#.. #.... ....)[ hv..#.#...).ß.)) #. ##..#> #p..# #....#..#  #........# .......#..#> h......##..  ....... ...  ....... ##..  ....... ........ ..   .... .. h   ...  ..##.  ..#  ##..#.. #.... ....)[ ..#.#...).ß.)) #. ##..#> #p..# #....#..#  #........# .......#..#> h......##..  ....... ...  ....... ##.. ....... ........   .... h3hGh] _A jackal is nearby!h   ...  ..##.  ..#  ##..#.. #.... ....)[ ..#.#...).ß.)) #. ##..#> #p..# #....#..#  #........# .......#..#> h......##..  ....... ...  ....... ##..  ....... ........ ..   .... .. h%m   ...  ..##.  ..#  ##..#.. #.... ....)[ ..#.#...).ß.)) #. ##..#> #p..# #....#..#  #........# .......#..#> h......##..  ....... ... hn ....... ##.. ....... ........   .... huhwh|ho~] _A jackal is nearby!hZ ..#  ...#####.....###...##.##.##.## ..# #....# ##..#.........# #....##...... #.........#..⌠...⌠)[# #...##..#.#...).ß.))# #..###..#......>.... #...#...###...ß.....##...p#..# #..⌠...⌠..#........#....................#..#.##h......##...##.##.##.##... ......#........ ##.......###.# s   scorpion (asleep).. ........ .. r   quokka (asleep)hҸr..s...... .... .. h   jackal (asleep) ... #.....hh2=60.0 (16hEhkY _A quokka comes into view.hӧ  ...#####.....###...##.##.##.# ..# #....# ##..#......... #....##.... #.........#..⌠...⌠)[ #...##..#.#...).ß.)) #..###..#......>.... #...#...###...ß##....#..# #..⌠...⌠..#...p....#..............#..#.#h......##...##.##.##... ......#........##.......###.h ... ........ .r..s.......# .... ......#.....  . ......h r..ss....rhƸ `15hB h h  ..# #....# ##..#........ #....##... #.........#..⌠...⌠) #...##..#.#...).ß.) #..###..#......>... #...#...###...ß##....#..# #..⌠...⌠#.###........#............#..#.#h......##...##.##.##..........#.......##.......###h r..s..............#>.... .#..... ....... ##......  Found a stone staircase leading down.h^" /  --more--hGNhVP,hQhXXh.r..s....hhYj===24h~^ha' _The jackal barks!h ..# #....# ##..# #....##..h  #.........#..⌠...⌠ #...##..#.#...).ß. #..###..#......> #...#...###...ß ##....#..# #..⌠...⌠#.###.#.hp...#..#.#.##...##.##.##......#.r..s....##....#>.....#...........  .##......hhhhQ jrs....j   gnoll (wandering)r   quokkah   jackalA gnoll comes into view. It is wielding a +0 flail.hi--33hhT _The jackal closely misses you.h  The gnoll shouts!  You tentacle-slap the jackal. The jackal begins to glow.  Your grab misses the jackal. You squeeze the jackal.h ,hhg .j...rs..jh@3===9 (0.92hhJ _You kill the jackal!hqYour grab misses the jackal. You squeeze the jackal. _You kill the jackal!  You tentacle-slap the scorpion. The scorpion begins to glow.grab the scorpion.  The scorpion is lightly wounded.  You constrict the scorpion! The scorpion barely misses you.h]}.j (contam)h~k--4.81hnhS _The quokka barely misses you.hi  You turn into a gleaming scarab beetle.  A tiny sun coalesces beside you.lose your grip on the scorpion.  The scorpion is severely wounded.r solar ember glows brighter.  The scorpion stings you but does no damage.h=.j.B* heavy contam)*   solar ember (minion, charged)h\715--5.7MandiblesScarab Gem (6290) hhT _The quokka closely misses you.h\MThe scorpion stings you but does no damage. _The quokka closely misses you.  You barely miss the scorpion.Your solar ember blazes with a fierce heat.olar flare engulfs the scorpion.h &*j   gnollr   quokka*   solar ember (minion, charged).h]W  The scorpion dies!hgw.j†)hkl266.689hXshw+ _The quokka bites you.hm (combustible), charged)The scorpion dies! _The quokka bites you.  You bite the gnoll!gnoll's fire resistance is stripped away!  The gnoll is heavily wounded.  Your solar ember glows brighter.hϚ0-7.58hh _The quokka misses you. The gnoll closely misses you. The quokka bites you.h 8  You bite the gnoll!hh j) You kill the gnoll!A gnoll comes into view. It is wielding a +0 club.h -78.47h.h1L _The quokka misses you.h  You hit the quokka.  The quokka's fire resistance is stripped away!  The quokka is severely wounded.h[.j (combustible)hb9.36hhOS _The quokka barely misses you.hb  You closely miss the quokka.The quokka is severely wounded.hk170.25h'hcS _The quokka barely misses you.h!kY  You miss the quokka.hmh| .jhh   hound (wandering)j   gnollr   quokka (combustible)*   solar ember (minion, charged)The quokka is severely wounded.A hound comes into view.1.1hThb> _The quokka bites you but does no damage.h  You miss the quokka.The quokka is severely wounded.hh5  The hound barks!h.j..hh=2.04h;hS _The quokka barely misses you.hd8  You hit the quokka.hvghjhap*.j.h.*   solar ember (minion, charged)hrp8-93h9yh|J _You kill the quokka!h9m  You bite the gnoll!  The gnoll's fire resistance is stripped away!h h. (combustible)The gnoll is heavily wounded.ht2=-3.82h h< _The gnoll hits you but does no damage.hP7  You hit the gnoll.hVh  The gnoll is almost dead.hqWh`!Yh.Y   ice beast (wandering)h   houndj   gnoll (combustible)*   solar ember (minion, charged)hbb4.71hIihl< _The gnoll hits you but does no damage.hO7  You hit the gnoll.hX  You kill the gnoll!h$".Y)Y*   solar ember (minion)h=95.60h3hS _The hound closely misses you.h<  You barely miss the hound.Your solar ember glows brighter.hK.Y, charged)6.579hTh&W{ _The hound closely misses you. The hound bites you but does no damage.hh1P.Yh(j37.48hhDy _You closely miss the hound. The hound bites you but does no damage.h\-  You bite the hound!  The hound's fire resistance is stripped away!  The hound is severely wounded.h69.Y (combustible)hE;j=8.37hBhD= _The hound bites you but does no damage.hDh  You miss the hound.The hound is severely wounded.-9.26 _The hound closely misses you. x2h"_  You barely miss the hound.h- .YThe hound is severely wounded.h.B-80.1h5h%8K _The hound misses you.h8  You bite the hound!hh.Y†*   solar ember (minion, charged)h4=321.05hhxI _You kill the hound!h5@d  You hit the ice beast.  The ice beast is lightly wounded.h B`94hGHh:KV _The ice beast barely misses you.h  (combustible))You bite the ice beast!  The ice beast's fire resistance is stripped away!  The ice beast is heavily wounded.=2.83 _The ice beast hits you but does no damage.hG   , charged)You hit the ice beast.  The ice beast is severely wounded.Your solar ember glows brighter.-3.72 _The ice beast misses you.h ;  You bite the ice beast!  The ice beast is almost dead.==4.61h۶ e _The ice beast misses you.h ;  You hit the ice beast.h .*   solar ember (minion, charged)hx$ 644-5.50 _You kill the ice beast!h, ho/ o _Your Unarmed Combat skill increases to level 5!h{ M-hԒ hٕ H _No target in view!h h h h H _No target in view!h h h ^ _No target in view!h 3h hx H _No target in view!hTe 3hm h r H _No target in view!h hP h 9No target in view!h] h_ hh hSu hb 3h ht h-\h]hehogh3hohhl@3hg h hمhhh3hhhshuhNwh}hhiJ69 _h6y _ You see here a scorpion corpse.h_8 _hhКhhƢX7hyh,hjhB6hhhhh4B5h hhhZhE ... ##....#..# #..⌠...⌠##.###........#......)....#..#.#.............††...##...##.##.##...................#...............##.......##....................... .......*>.... .B......#..... -.............. ####...... .## )##.###.$.# ....5   shadow imp (wandering)#.. .h<...# ...*   solar ember (minion) ..##...5...# # . .#......###..#...hK.90.5 (5.0h-1.5 (64hIh.] _A shadow imp comes into view.hܲk ...   ##.###...... ......)....#..# ......††...##.. ............... .............## ...............  .......*......#>....  .......B......#.....  ....................  ##..........##......  .............#  ...........)...  ##.###.$.......# ....  #.. .......<...# ...  .. ..##...5...# ..# .   hL0 ...   ##.###...... ......)....#..# ......††...##.. ............... .............## ...............  .......*......#>....  .......B......#.....  ....................  ##..........##...... hN .............#  ...........)... ##.###.$.......# ....  #.. .......<...# ...  .. ..##...5...# ..#  hWhXXh|`hca _A shadow imp is nearby!hYtk ...   ##.###...... ......)....#..# ......††...##.. ............... .............## ...............  .......*......#>....  .......B......#.....  ....................  ##..........##......  .............#  ...........)...  ##.###.$.......# ....  #.. .......<...# ...  .. ..##...5...# ..# .   h+ ...   ##.###...... ......)....#..# ......††...##.. ............... .............## ...............  .......*......#>....  .......B......#.....  ....................  ##..........##......  .............#  ...........)... ##.###.$.......# ....  #.. .......<...# ...  .. ..##...5...# ..#  h3h#h{&a _A shadow imp is nearby!h0 ...   ##.###...... ......)....#..# ......††...##.. ............... .............## ...............  .......*......#>....  .......B......#..... hC; ....................  ##..........##......  .............#  ...........)...  ##.###.$.......# ....  #.. .......<...# ...  .. ..##...5...# ..# .   h 5 ...   ##.###...... ......)....#..# ......††...##.. ............... .............## ...............  .......*......#>....  .......B......#.....  ....................  ##..........##......  h .............#  ...........)... ##.###.$.......# ....  #.. .......<...# ...  .. ..##...5...# ..#  h 3h hi a _A shadow imp is nearby!h N##.###........#................)....#..#.#......††...##...##.##.##.............#...........##.......###......... .*......#>.... .......#..... ...... #### ..........##.)....h` . ##.###.$.......# ....#.. .......<...# ... .. ..##...5...# ..# . #...#......###..#............##.....##h hA h .*55.h l2.5 (13 _h h h-$......)....#..#.#......††...##...##.##.##.#.............#......##.......###.... ..#>.... ..*.....#..... ............ ##h/##...... ..........##.)........... ##.###.$.......#. .... #.. ......5<...# ..... #..##.......# ..# . #...#......###..#... ...........##.....##..)..#h:1h2hD^.*5.hF`32hNhThפs††...##...##.##.##.#.............#......##.......###.......... #>.... .. *.......##...##......#.##)...........##.###.$..5....#. .... h.. .......<...# ... .. #..##.......# ..# . #...###..#........#.....##...).......<.>##.#hhMh^.*5.h1`41hh=+ , charged) _A shadow imp is nearby! _A shadow imp is nearby!is nearby!  You bite the shadow imp!  The shadow imp is almost dead.  Your solar ember glows brighter.hS2n  The shadow imp gestures at you.hhp==5.4 (0.90hhT2 _You resist with some effort.hL  You barely miss the shadow imp.The shadow imp is almost dead.h0k-6.359h$q _The shadow imp completely misses you.hM <  You hit the shadow imp.hH.*   solar ember (minion, charged)hSneak -7.28h#h'N _You kill the shadow imp!hhJh hH _No target in view!hhh{ hA H _No target in view!hxh^zh~hH _No target in view!hhQh~hxH _No target in view!h3h4^ _No target in view!h|h~hXhC _No target in view!hYqhshu{h~hihhLhhj hQl hpr hu h h h8 h$ h? %7 _6h b .............##.......# ...........  ...#>....  #.....  ........  ###...... ....#.......## ...)........... ##.###.B.......#. ....- #..<...#  ..##..##.......# ..# . #...#......###..#... ............##.....##.............).......####........<.>##.#...# #.........## # # +..........h -9.2 (2.0he -900.2 (35hy ha < _You now have 193 gold pieces (gained 14).hޞ hʠ h( h hǨ h 4h h! B3h h9 hX h h B2h h\ h9 h hM h :1h[ h2 hz hp B0hS hb h hf h( C49h: h h hu h_ B8h. h7 h hx h B7h h h h B6h9 h h? h" h" B5h# h% h( h) B4hO* h- h. h4 h5 B3hu6 h7 h@< h= B2h= hA hB hhF h'G B1hG hlL hRc 039hg 8hm ,hr n7h u hx hz X6h@ 5h h h+ h B4h h) ho h hg B3h( hB ho hw h\ B2hL h ho hn hn B1hF h h h X0hͱ h Z#.....^..##...#......###..#..............##.....##.........).......#....###<.>##.#...#...#####..## ##..##$[.'.......... #..##$$h'.......... #..##$$.'.....##... #...## ##B....##.... #....###*.....#### #.............# #........###### ########## h   hound (asleep) *   solar ember (minion)h J 25.2 (25.0)  You open the gate.h g6.2 (2629hT h X _A hound comes into view.hJ I ^..##.  .......... hL #.................) #....###........<.> #...#####.........## #  #..##$[.'..........  #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  ##########h ^..##.  .......... #.................) #....###........<.> #...#####.........## #  #..##$[.'..........  #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  #########hkh6h[h\ _A hound is nearby!h ^..##.  .......... #.................) #....###........<.> #...#####.........## # h #..##$[.'..........  #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  ##########hd ^..##.  .......... #.................) hg#....###........<.> #...#####.........## #  #..##$[.'..........  #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  #########hohph1yh}\ _A hound is nearby!hb ^..##.  .......... #.................)h #....###........<.> #...#####.........## #  #..##$[.'..........  #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  ##########h' ^..##.  .......... #.................) #....###........<.> #...#####.........## #  #..##$[.'.......... h* #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  #########hc4h5ht>hA\ _A hound is nearby!h9TI ^..##.  .......... hV#.................) #....###........<.> #...#####.........## #  #..##$[.'..........  #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  ##########h< ^..##.  .......... #.................) #....###........<.> #...#####.........## #  h#..##$[.'..........  #..##$$h'..........  #..##$$.'.....##...  #...## ##B....##....  #....###*.....####  #.............#  #........######  #########hFh&hh>\ _A hound is nearby!h\Q #....##..##..##.......# ..#  #.....^..##...#......###..#..............## #...........)... #....###.<.>##.#.. #...####### # #..##$[.'.h=S #..##$$h'.......... #..##$$.B.....## #...#####.....##.... #....###*.....#### #.............# #........################ hTh]^h*.h*   solar ember (minion)he_s=7.2 (1.0)8hvch:f _A hound is nearby! _is nearby! _The hound misses you. _There is an open gate here.hU   ..#  ^..##...#.... ....... .........) .......<.> #...#####.........## #  #..##$[.'..........  #..##$$h'..........  #..##$$.B.....##...  #...#####*....##....  .....####  h@ .....#  ######  h1  ..#  ^..##...#.... ....... .........) .......<.> #...#####.........## #  #..##$[.'..........  #..##$$h'..........  #..##$$.B.....##...  #...#####*....##....  .....####  .....# h3k ######  h;h0<hEhM`  ...... ##..........<...# ...###.# ..# #.....^..##...#hN#..#....##.....).....###.<.>##.#...####### #[.h..##$$.'.....##... #####*....######.............################ _A hound is nearby!hOh\:*.h^`87hAdhCh _The hound barely misses you. x2 _There is an open gate here.h ##.###.........#....... ##..........<...# ...###.# ..# #.....^..##...##..#....##.....).....###.<.>##.#...####### #[.h'.......hZ##$$.*#... #####....######.............################h:*'h`96hhs _The hound bites you but does no damage. _There is an open gate here.h (combustible), charged) _The hound bites you but does no damage.There is an open gate here.  You bite the hound!  The hound's fire resistance is stripped away!  The hound is heavily wounded.  Your solar ember glows brighter.h-30.1 (0.9hhr _The hound misses you. The hound completely misses you.h1  Your solar ember glows brighter. _The hound misses you. The hound completely misses you.You bite the hound!  The hound is almost dead.  Your solar ember blazes with a fierce heat.  The hound is burned terribly! The solar flare engulfs the hound.h$**   solar ember (minion, charged)h1S.)hj81.05hhE _The hound dies!h$h&h@+h.H _No target in view!h _No target in view!ha3h;h=h%hI4 _hBhbhIB3hPh>/ ...... ##...<...#  #....##..##..##.......#  #.....^..##...#......###..hG  .....................##.. #...........) #....###..<.>##.# #...#####.........## # #..##$[.'...  #..##$B*'..- #..##$$.'.....##... #...#####.....##.... #....###......#### #.............# #..###### ########## h% h-3.0 (2.0h-4.0 (32hh? _You now have 214 gold pieces (gained 21).h)h3hhhX1h  #....##..##..##.......# ..^.#......###................. #..).###........<.>##.######...## h##$[.'. .*'.##.#####..###......#### .........# ############## h+5.0 (1h1e6.0 (20hFh5? _You now have 224 gold pieces (gained 10).hqhhbh̺hhhC19h;hHX #....##..##..##.# h #.....^..##...#......### ........## #...) #....###........<.>##. #...#####.##  #..##$[.'. #..##$..'. #..##B*.'.....##... #...#####.....##.... #....###......#### #..#  #.###### #h+7.0 (1he8.0 (28hh? _You now have 240 gold pieces (gained 16).h3hhhP h B7h8h C...... ##..........<...# ###.# #.....^..##...#.#...........##.............)...###..<.>##..#######[...##.*.' #####.....##....###......####.............################ h%!+9.0 (1h"f40.0 (26h'h*? _You now have 258 gold pieces (gained 18).h h 3h[ h\h]hSB5hyh 0 ##.###.........#....... ##..........<...# ###.# #.....^..##...##..........##.............)...###........<.>##..#######[*.h!C..##...' #####.....###....####.............################h%01.0 (12.0 (24hi5h8? _You now have 276 gold pieces (gained 18).h6 h8 3h? h,D hQJ n3h L h+P hQ B2hQ hlT hzV h;Z h&[ B1h[ h1` @  There is an open gate here.h^b hbg hKh I0 _hi hl hn hr hst C09hCu hy h| hL h B8h hK h h hڐ B7hג h hɘ h X6h h¤ h hU h* B5hk h hL hL h B4h h h h h> B3h h h h h B2h h h h h B1h h] hv hl hC B0h hZ ,h1 p199h" h h X8hV h\ h X7hw h h hB hL B6h h h h h B5h h h h# hN$ B4h& h( h* h/ h0 B3h1 hE4 h5 h7 h8 B2h9 h=  There is a stone staircase leading down here.  Things that are here:  a +0 whip; a gnoll skeleton; an iguana skeletonh@ hE hSF I1 _hH hZK h M hO hP B0hiQ hmS hV hW\ Y89h] h_ hf hg B8hh hkm hr hs B7h u hx h X6h h h3 h h B5h h h# h` h B4h h h} h hk X3hn ................. .. hA ..............#>....#... .. ..............#......... ........................ ##..........##......... .............#.......###. ...........)...........!. ##.###.........#......... #..........<...#B........ ..##..##.......##*.#..... ..##...#......###..#....# ..............##.....## [34m..............).......# .###........<.>##.#...# #####.........######.## #.[.'..........## ## #...'...........##You pick up a parchment of Alistair's Wahݺ 'lking Alembic and begin reading...h 73.0 (31.0)4.0 (322hT hR S _You add the spell Alistair's Walking Alembic to your library.h h{ h h ,h h) X1h h h h B0hW h h Y79h h>E `87h L n6h"N ,h0T n5hB] # ##.......###.##. ....#....# #>....#.......# hO_ (.......#.............# ............+ ##............. ......#.......###.# ....)..........*B.# ......#..........# ..<...#............# ###..#.....##.+ ####..#....## #......##.....##$# .......).......### .....<.>##.#.. .......######.##hi 281.0 (7.0)hjj e2.0 (84hn hq b _c - 4 potions of curing (gained 1)hX hxZ 3h] hb h1d B3hj Bhq n2hs hs hv hw B1hx hy h9{ h h΀ B0h hʂ h h h Y69h\ (...+##............. #.......###.# ).............## .#..........###<...#............# #.......##..#.....##.+ #......###..#...*## #...##.....##B# ).......### .<.>##.#...# h= I.######.## .h .## ##..## ##.....###.....#####...##ha +7.0 (5h e8.0 (68h h ? _You now have 292 gold pieces (gained 16).h ha 3hN ho hX B7h~ K _You swap places.h h h B6h9 h h h h. B5h h' h h_hB4hhhh h B3h h?hhB2hh_7 _You open the door.hNh B1hhhh!hv"B0h$#h&@  There is an open door here.h'h8ho:`59 _h;,hM=h@>X8h?h_Ah7BB7hCh E7 _You open the door.hEFhIhhJB6h/KhtN@  There is an open door here.hOhRhIT_5 _hrWhlXh]h]X4h`hdX3hehg7 _You open the door.hhhkhmX2hpopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.hqhuhxvI1 _hdwhKxhyh^|hJ}X0hwhKh,Y49h ##># ##.##.##.#### #...... ..###.##. #....###+ #.......#..# .....#..# ......+..+###+##h?.....#..#B'...+3007.0 (19.0)###.#..#.*#*#...#....##.'##'.# _.#...###..#.# .#....#..#.+ + #..#.....##.'..+## #..#....###.#..#..##.# #.#..#...### #.###+There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.hҏ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a snail-covered altar of Cheibriados.h_hhI8 _h=l  There is an open door here.hhI7 _hhhhMhYX6hhhX5h hT7 _You open the door.h X4h h@  There is an open door here.hh\h_3 _h(U21 _You open the door.h*h.hw/B0h0hw4@  There is an open door here.hs6h~=v39 _h>h?hAhBX8hcChDhEhFB7hGhHhIhkMhNX6hxPhQh(Uh2VB5hVhWh\h]X4h_h{`h%dheX3hwfh`ghjhkX2hQmh*ph4rX1hshz  .##..#.#  ..#.)..## ## .....# .# hr|I)[#....... .# ))#.##.... .# .# ... .# ##...j . .# ###### ##.#  # #B.#  25.0 (18#># #*##  .#### #.#   ############.####  #.##................#  ....###+###'###+###.# ....#..#......# #..#..... +..+###' hh _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Key pressed, stopping explore.huhH0 _29h 8hhh9X7h7hIh0B6hhhhhB5hhhJh!hB4hhh/hhcX3hNhhhB2hhahhRhxB1h1hJhhhB0hNhhXhMC19hEhh`h h B8h hPh..#.... ...... .#..# .....### #.## ....##.. ......## ....##.j.+ #.# hN.......# ....##...####.# ##.##.##..#.##....h##.# ......#.)..##....⌠##.## ............##''###...# ⌠...⌠)[#.......B.......# ).ß.))#.##....*.......# ..>.......#............# ß.....##.......######.# .⌠...⌠..########## ##.#......# #..# j   gnoll bouda (asleep)....#># #.## h   hound (asleep)##.##.#### #.# *[h837m   solar ember (minion)#...... ############.####h%M 38.0 (13  You open the large door.h%'f9.0 (147hJ/h3i _A gnoll bouda and a hound come into view.hmx  .....##### ....##...# ....##.j.+ #.#  ....##...####.# ..#.##....h##.# .)..##.... .....##''###...# )[#.......B.......# ).ß.))#.##....*.......# >#............# #.......######.# ######### ##.#  #..# ># #.##  #.#   h   .....##### ....##...# ....##.j.+ #.#  ....##...####.# ..#.##....h##.# .)..##.... .....##''###...# )[#.......B.......# ).ß.))#.##....*.......# >#............# #.......######.# ht######### ##. #..# ># #.##  #.#  hW3h!hW$d _There are monsters nearby!h  .....##### ....##...# ....##.j.+ #.#  ....##...####.# ..#.##....h##.# .)..##.... .....##''###...# )[#.......B.......# ).ß.))#.##....*.......# >#............# #.......######.# ######### ##.#  #..# ># #.##  #.#   h- h .....##### ....##...# ....##.j.+ #.#  ....##...####.# ..#.##....h##.# .)..##.... .....##''###...# )[#.......B.......# ).ß.))#.##....*.......# >#............# #.......######.# ######### ##. #..# ># #.##  #.#  h~ _There are monsters nearby!h  .....##### ....##...# ....##.j.+ #.#  ....##...####.# ..#.##....h##.# .)..##.... .....##''###...# )[#.......B.......# ).ß.))#.##....*.......# >#............# #.......######.# ######### ##.#  #..# ># #.##  #.#   h _   .....##### ....##...# ....##.j.+ #.#  ....##...####.# ..#.##....h##.# .)..##.... .....##''###...# )[#.......B.......# ).ß.))#.##....*.......# >#............# #.......######.# ######### ##. #..# ># #.##  #.#  hf hh hl hn d _There are monsters nearby!h .......  #.#.... ......  #..# .....#####  #.## ....##...#  ## ....##.j.+ #.#  ......# ....##...####.# h  ##.##.##..#.##....h##.#  #.)..##....⌠##.##  .............##'B###...#  ⌠...⌠)[#.........#  .).ß.))#.##....*.......#  >.......#......#  .ß.....##.......######.#  ⌠...⌠..########## ##.#  .# #..#  .......#># #.# ##.##.#### #.#  h< hY :*.h s40.0)6 _hz h  h H_There is a large open door here.hU. .......  .#.... ......  .#..# .....#####  .#.## ....##...# hx ## ....##.j.+ #.#  .....# ....##...####.#  #.##.##..#.##....h##.#  #.)..##...B⌠##.##  ............##''###...#  ...⌠)[#........*......#  ).ß.))#.##............#  .>.......#......#  ß.....##.......######.#  ⌠..########## ##.#  .# #..#  ......#># #.# h)h=h.j*.jhg15 _hhhEN _There are monsters nearby!There is a large open door here.  The helpless hound fails to defend itself.  You bite the hound!  The hound is heavily wounded.  Your solar ember glows brighter.hqR.jhh  , charged)h3Tm=9 (0.94hZh]R _The hound barely misses you.h6 (combustible)  Your solar ember glows brighter _The hound barely misses you.hit the hound.  The hound's fire resistance is stripped away!  The hound is almost dead.   completely misses you. The gnoll bouda barely misses you.h0b2.83hWh)R _The hound barely misses you.h+j  You closely miss the hound.The hound is almost dead.The gnoll bouda hits you but does no damage.hlb3.72hrhFuR _The hound barely misses you.hH  You completely miss the hound.The hound is almost dead.hJg4.7 (1.01h6h _The hound bites you but does no damage. The gnoll bouda closely misses you.h>8~ _The hound bites you but does no damage. The gnoll bouda closely misses you.  You closely miss the hound.  The hound is almost dead.  The hound bites you but does no damage.  The gnoll bouda hits you but does no damage.h :g5.6 (0.90h@h*DK _The hound misses you.hNThe gnoll bouda hits you but does no damage. _The hound misses you.You closely miss the hound.  The hound is almost dead.hThe hound is no longer more vulnerable to fire.1--6.509hhqf _The hound bites you. The gnoll bouda misses you.h 8  You bite the hound!h. †*   solar ember (minion, charged)  You kill the hound!hY1--527.48h6h9Q _The gnoll bouda misses you.h  You hit the gnoll bouda.  The gnoll bouda is moderately wounded.h(b8.37h;hܮQ _The gnoll bouda misses you.h} )You closely miss the gnoll bouda.hb9.26hJhf _The gnoll bouda is moderately wounded.h , charged)The gnoll bouda is moderately wounded.bite the gnoll bouda!  The gnoll bouda is severely wounded.  Your solar ember glows brighter.  The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.h2===50.1Weak Gem (6106) hheY _The gnoll bouda closely misses you.h G You feel your attacks grow feeble. _The gnoll bouda closely misses you. hit the gnoll bouda.  The gnoll bouda is almost dead.  The gnoll bouda gazes fiercely through you!  You feel as though you will be weak longer.1.05hhY _The gnoll bouda closely misses you.hg=  You hit the gnoll bouda.hw)*   solar ember (minion, charged)hۉ=5--2.0 (1.04hhCO _You kill the gnoll bouda!hhl8--hhH _No target in view!h"ghOihnh qH _No target in view!hAhhih hB_No target in view!hY h[ h{a hc H _No target in view!h 3h h< H _No target in view!h: h< hB hC C _No target in view!hR h hl h hb] hF_ h4f hh h" h hG h h{I hjK hQR hT he 3hw h h2 h 3hk h }33 _h 2h X1h h B0h h h r4=099h h0 1 _HP restored.h X8h h^ X7h X6h h1 hY h1 T=5h  ,h=hǪ&-61.0 (9oo   orc*   solar ember (minion)h~7-hOh2[ _An orc is nearby!h4  .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# )[.... h).ß.))#.##...... .>#...... ......# ####### ##.#  #..# ># #.## h3<  .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# )[.... ).ß.))#.##...... >#...... hC>J......# ####### ##.#  #..# ># #.## hREh[FhNhP[ _An orc is nearby!hȇ  .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# )[.... ).ß.))#.##...... .>#...... ......# ####### ##.#  #..# ># #.## h%  .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# )[....h?!9 ).ß.))#.##...... >#...... ......# ####### ##.#  #..# ># #.## hD)3h,3h5[ _An orc is nearby!hF  .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# )[hI.... ).ß.))#.##...... .>#...... ......# ####### ##.#  #..# ># #.## hn  .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# his)[.... ).ß.))#.##...... >#...... ......# ####### ##.#  #..# ># #.## h:hbhh[ _An orc is nearby!h? h. .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# )[.... ).ß.))#.##...... .>#...... ......# ####### ##.#  #..# ># #.## h  .....##### ....##...# ....##...+ #.#  ....##...####.# #...)†##.# )..##...B⌠##.## ##'*###...# )[.... ).ß.))#.##...... >#...... ......# ####### ##.#  #..# ># #.## hhgh)h[ _An orc is nearby!h  #.#.... ...... .#..# .....##### .#.## ....##...# ....## ....##...+ #.# hi..# ....##...####.# ##.##.##..#.##...)†##.# .......#.)..##...*⌠##.## .......##'B###...# ⌠...⌠)[#....o..........# ).ß.))#.##............# ..>.......#............# ß.....##.######.# ⌠...⌠..########## ##.# ......# #..# #># #.## ##.##.#### #.hz hhh+o.oo   orc wizard (wandering)o   orc*   solar ember (minion) _An orc is nearby!  You swap places.he2.0 (14h<hF _An orc wizard comes into view. It is wielding a +0 dagger. _There is a large open door here.h2 . .#.#.... ...... .#..# .....##### .#.## ....##...# .## ....##...+ #.# h4 .# ....##...####.# .##.##.##..#.##...)†##.# .#.)..##...*⌠##.## .##B'###...# .⌠...⌠)[#...o.o.# .).ß.))#.##.# .>.#.# .ß.....##.######.# .⌠...⌠..## ##.# .# #..# .#># #.## .##.##.#### #.#h5 h8 h; hE L.*...oo   orc*   solar ember (minion)hG g33 _h#P hjS V _There is a large open door here.h}  You hit the orc.  The orc is severely wounded.Your solar ember glows brighter.h doo   orc wizardo   orc*   solar ember (minion, charged)h m=9 (0.92h h2 P _The orc barely misses you.hr h  You hit the orc.  The orc's fire resistance is stripped away!h^"hz8oo  orc (combustible)h;b4.81h5OhT hWI_The orc is almost dead.hh.o5.70hhU _You barely miss the orc wizard.h  You closely miss the orc wizard.Your attacks no longer feel as feeble.hlo. ho6.6Gem (6089) h+h"A _The orc wizard hits you but does no damage.h!<Your attacks no longer feel as feeble. _The orc wizard hits you but does no damage.  You closely miss the orc.  The orc is severely wounded.  Your solar ember blazes with a fierce heat.  is burned terribly! The solar flare engulfs the orc.hA**   solar ember (minion, charged)h| ))The orc dies!h9*hX( *   solar ember (minion)  The orc wizard casts a spell.The orc wizard flickers and vanishes!h9{h====7.58hh: _Deactivating autopickup; reactivate with Ctrl-A.h? h^ hh^ _No target in view!hh&h6^ _No target in view!h7hBhFDH _No target in view!hRZh[hJphrH _No target in view!h_3hrhH _No target in view!hx 3hLhC _No target in view!hhDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15)hn Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($114)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Annotations: (press ! to add a new annotation) Temple autumnal templehU hb .........Jingleheimer the Sneak .#.#.... ......Octopode of Elyvilon ...... ...#..# .....#####Health: 54/54 ======================== ...#.## ....##...#Magic: 8/8======================== ......## ....##...+ #.#AC: 7Str: 25 .......# ....##...####.#EV: 16Int: 13 hd .##.##.##..#.##...)†##.#SH: 0Dex: 13 ........#.)..##....⌠##.##XL:  8 Next: 55% Place: Dungeon:5 ..............##B*###...#Noise: ====-----  Time: 3067.5 (0.0) .⌠...⌠)[#......{).......#-) Mandibles ..).ß.))#.##............#Nothing quivered ...>.......#............#Scarab Gem (6088) ..ß.....##.......######.# .⌠...⌠..########## ##.#*   solar ember (minion) ..........##..# ........#>##.## .##.##.#####.# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No thf +arget in view!h#k h.m hmhoh}yh{^There is a strange disturbance nearby!h?h@h_GhEI^There is a strange disturbance nearby!h73hx$hC(^There is a strange disturbance nearby!hU+h~/Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($114)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Annotations: (press ! to add a new annotation) Temple autumnal templehh.........Jingleheimer the Sneak .#.#.... ......Octopode of Elyvilon ...... ...#..# .....#####Health: 54/54 ======================== ...#.## ....##...#Magic: 8/8======================== ......## ....##...+ #.#AC: 7Str: 25 .......# ....##...####.#EV: 16Int: 13 .##.##.##..#.##...)†##.#SH: 0Dex: 13 ........#.)..##....⌠##.##XL:  8 Next: 55% Place: Dungeon:5 ..............##B*###...#Noise: ====-----  Time: 3067.5 (0.0) .⌠...⌠)[#......{).......#-) Mandibles ..).ß.)h\)#.##............#Nothing quivered ...>.......#............#Scarab Gem (6088) ..ß.....##.......######.# .⌠...⌠..########## ##.#*   solar ember (minion) ..........##..# ........#>##.## .##.##.#####.# _No target in view! _No target in view! _No target in view! _There is a strange disturbance nearby! _There is a strange disturbance nearby! _There is a strange disturbance nearby!h"h9%hD, charged)There is a strange disturbance nearby!There is a strange disturbance nearby!  You hit something but do no damage.  Your solar ember glows brighter.hF0--=---8.4 (0.97h\ThQWS _Something hits you.hE% m  You bite something!  Something's fire resistance is stripped away!h' ~---9.36hw. hQ2 f _Something hits you but does no damage.h hi 1--70.25h! hx$ ( _You hit something.h7  You hit something.hM{ )Reactivating autopickup.h_ 81.1 _You feel a bit more experienced.hz~ _Your Stealth skill increases to level 6!hAS#.#.#.... ...... ....#..# .....#####.#.## ....##...#....##.....##...+ #.#..#$....##...####.# #.##.##.##..#.##...)†##.# .........#.)..##....⌠##.##......o##'*###...#⌠...⌠)[#......B).......# ...).ß.))#.##.....#..>.......#.#ß.....##.######.#h;E`⌠...⌠..########## ##.# ...........# #..#o   orc (wandering)#># #.##*   solar ember (minion, charged) #.##.##.#### #. ..#...... ############.####hLhnOh}].##''oB*-2.1 (1.04hpjh[l _An orc comes into view. It is wielding a +0 club.Things that are here: _a +0 dagger; a +0 robehOM-hhI[ _An orc is nearby!h>  ###  ..# ...+ #.# $...####.# #..#.##...)†##.# #.)..##....⌠##.## ......##''###...# h;\)[#.....oB*.......# ).ß.))#.##............# >#............# .......######.# ######### ##.#  #..# ># #.##  #.#   hZ   ###  ..# ...+ #.# $.h\\ [..####.# #..#.##...)†##.# #.)..##....⌠##.## ......##''###...# )[#.....oB*.......# ).ß.))#.##............# >#............# .......######.# #########  #..# ># #.##   h\f hg hon hq [ _An orc is nearby!h)...#..# .....#####.#.##......##...#....##.....##...+ #.#..#$....##...####.# ##.##.##.##..#.##...)†##.#........#.)..##....⌠##.##.......##''###...# #..⌠...⌠)[#.....o)*.......# #...).ß.))#.##..B..#..>.......#.# #...ß.....##.######.# #..⌠...⌠..########## ##.#..........# ..# ##># #.## ##.##.##.#### #. ...#...... ############.####....###.##................#h3C)*h5h=33hC>h(A: _The orc hits you but does no damage.h6  You bite the orc!h/)*   solar ember (minion, charged)h32=9=4.0 (0.92h~?hAG _You kill the orc!hd3hxhH _No target in view!h?VhNXhdhgH _No target in view!h3hhh hZhI1 _h,h h(X0hp,h0h8h@93hBN=79hEh9JhNhQThUB8hXh`hbh[fhDgB7hihkh nhphqB6hthc .## ##...... ..... ......###...........#..............#... #.................. ......##.#.#...........# ......#....#..#.......####.......#.##......##. ..............##.....##...+ #.# ...............#B*...##...####.#-- h:###...##.##.##.##..#.##...)†##.# # ##..#.........#.)..##....⌠##.## .##...................##''###...##..⌠...⌠)[#.....))).......# ##..#.#...).ß.))#.##............#).#......>.......#............# #...###...ß.....##......###.# .#..# #..⌠...⌠..########## ##.#h(.80.0 (6.0h>4=--1.0 (75h\hؤ? _You now have 302 gold pieces (gained 10).h 3h h h(  ### ## #..S# ....###... #.......#... #.........##.#.#....h* # ..#....#..#.##### ##.##......##...# ##.B...##...+ #.# ..............#.*...##...####.# #...##.##.##.##..#.##...)†##.#  ##..##.)..##....⌠##.## ##...................##''###...# .....#..⌠...⌠)[#.....)))# S   adder (wandering) #..#.#...).ß.))#.##.....# *   solar ember (minion)#......>.......#............#..###...ß.....##.......######.#h- &0hW= {.SShE e2.0 (14hlJ h?M h (#  #..........# .###...S....... ...........#... ............. ..........# #.......##### #......##...# #.B...##...+ #.# #.*...# ##..#.##...)†##.#  #.)..# ..... )[#.....))) ).ß.))#.##... >.......#....  hɋ   #..........# .###...S....... ...........#... ............. ..........# #.......##### #......##...# #.B...##...+ #.# #.*...# ##..#.##...)†##.#  #.)..# .....)[#.....))) ).ß.))#.##... >.......#.... h 3hR h ] _An adder is nearby!hN hɽ "#  #..........# .###...S....... ...........#... ............. ..........# #.......##### #......##...# #.B...##...+ #.# #.*...# ##..#.##...)†##.#  #.)..# ..... )[#.....))) ).ß.))#.##... >.......#....  ha  #..........# .###...S....... ...........#... ............. ..........# #.......##### #......##...# #.B...##...+ #.# #.*...# hj##..#.##...)†##.#  #.)..# .....)[#.....))) ).ß.))#.##... >.......#.... h(3h9h<] _An adder is nearby!hOb#  #..........# .###...S....... ...........#... ............. ..........# #.......##### #......##...# #.B...##...+ #.# #.*...# h;Q##..#.##...)†##.#  #.)..# ..... )[#.....))) ).ß.))#.##... >.......#....  hO  #..........# .###...S....... ...........#... ............. ..........# #.......##### #......##...# #.B...##...+ #.# #.*...# ##..#.##...)†##.#  #.)..# .....)[#.....))) ).ß.))#.##... h>.......#.... hj3hqh] _An adder is nearby!h;] $....###.## ## ##...... #..........#.....###...S.......#........#.#.#...hv=.# ...#..######.##.# ##..+ ..............#.*..## ##...##.##.##.##..#.##...)†##.#  ##..##.)..##....⌠##.# ##...................##''### .....#..⌠...⌠)[#.....)))#...).ß.))#.## #..#......>.......#...........h7hh/#p.S*.h$g33 _h0h2hQ  .....## ##  $....###.## ## ##...... ..#.....###........S...#.......#.#.#....# ...#..######.##......##...# ##.*+ ..............#....h;T }## ##...##.##.##.##..#)†#  ##..##.)..##....⌠##.# ##...................##''### .....#..⌠...⌠)[#.....)))#...).ß.))#.#hU h` p.S*.hb `42h7q hs h2 - , charged)You barely miss the adder.Your solar ember glows brighter.==9 (0.91ho h V _The adder completely misses you.h$H x5.80hS hV _You barely miss the adder. The adder misses you.h 8  You bite the adder!hj .*   solar ember (minion, charged)h t60=6.769h h I _You kill the adder!h7 3hiB hLD H _No target in view!hP h h hQ H _No target in view!h2 h44 hb< h> H _No target in view!h h h hy H _No target in view!h% h' h0 hP2 H _No target in view!h 3h h C _No target in view!h3h(hc+hk3hhfh$h&h-ht0hL3hVhYh'3hhhhf h h* h@Z ++_...# . ##  $....###.### .## ##...... ##......###......##....#....h....##.#.#....# 0....#....#..#.......#######.##..*...##...# #.....##...+ #.# ...............#.....##...####.# ###...##.##.##.##..#.##...)†##. # ##..#.#.)..##....⌠##.## .##...................##''###...# ......#..⌠...⌠)[#.....))).#hhN_*.h%n--7.7 (18h +h-4 _Found a hide-covered altar of Uskayaw.hh3h?h9hhB7h3BhhB6hhh!hhhXhCB5hhhhhh+h hB4hhhhh2 hph`B3h6hhh[h;B2hhW' .....#####.# #....#...#.#  #...#((.#.#  hL)#...#####.# + #...# + #....._...# # #### ## .j.## #......B....###.###--## ##......##*.........#...........###...........#..............#... #.................. .........##.#.#...........# (( 2 dancing weapons (1 wandering) .........#....#..#.......##### *   solar ember (minion).....##.##.................##.....##...+ h+4F_93.7 (6hc5e4.7 (71h <7_h?? _You now have 316 gold pieces (gained 14).hmhPhvhhh,hhB0h,hRhɦhϧC59h¨h0hhRhh h4B8h3h;h0h;h4B7h$hhh$hB6h}hh"hhB5hhuh:h1B4hhchMh.hJB3h hhhB2h|h1hhB0h hL hqhEh Y49h~hh}B8hdhEhhn7h h !h0h{ #  #. ###  ####.##.# ## #######. ....##...# 108.7 (1hZ 4.0) ..*##.....###### .....................# .....#####.....#####.# ....# ##....#(..#.# .... ##...#(..#.#j   gnoll (polearm, wandering) j.. #...#####.#  .. .......+ #.........#  B. + #....._...#h8_h\ _A gnoll is nearby!h$ # #. ### ####.##.# ##  ##.......#####.##  .......B...##...#  ........*##....  ...............  .....#####...  ....# ##....  .... ##...  j.. #...  .. .......+ #...  B.  #....._...# hz # #. ### ####.##.# ##  ##.......#####.##  .......B...##...#  ........*##....  ...............  .....#####...  ....# ##.... .... ##...  hl}j.. #...  .. .......+ #...  B.  #....._h8_hhh[\ _A gnoll is nearby!h$ # #. ### ####.##.# ##  ##.......#####.##  .......B...##...#  ........*##....  ...............  .....#####...  ....# ##....  .... ##...  j.. #...  .. .......+ #...  B.  #....._...# h9/  # #. ### ####.##.# ##  ##.......#####.##  .......B...##...#  ........*##....  hc1 2...............  .....#####...  ....# ##.... .... ##...  j.. #...  .. .......+ #...  B.  #....._hw7 8_h8 h;< hW> \ _A gnoll is nearby!h;## #. #######.##.# #####.......#####.##....##...##*##.....#######h==..............######.....#####.## ##....#(..#.#. ##..#(..#.#?j #...#####.#.. .......+ #.........# B. .......+ #....._...# .###.#....##.........##hz>,hF*..jj)hG#9h}HO.0)6 _hNhqPh### #.########.##.# #####.......#####.## #....##...# #h`*.##.....###### #...............######.....#####.## ##....#(..#.#. ##...#(..#.#?.j #...#####.#.. .....j.+ #.........# jj 2 gnolls (polearms, 1 wandering) B. .......+ #....._...# .###.#....##.........# .o#.#..j.## ..h/ hU h h.*j.j...h+a105h"h'u _A gnoll comes into view. It is wielding a +0 halberd.hnR### #.########.##.# #####.......#####.## #....##...# ###.....######*..............#####.....#####..## ##....#(..#.j. ##...#(..#.?..j. #...#####... .......+ #......... B. .......+ #....._... .###.#....##......... .o#.#....## . .........## ###hBqhrhEz*.j._j)h{h=14hI8_h< _The gnoll hits you but does no damage.h### #.########.##.# #####.......#####.## #....##...# ###.....#####.....*.................#####.....#####..## ##....#(..#jj# ##...#(..#?....# #...#####.. ........' #....... B. #.' #....._ .###.#....#. ##..... .o#.#....##  .........## ######..h.........#h<h_.*_h3-23h 8_hy _The gnoll hits you with a +0 halberd. The gnoll closely misses you.hc8  You bite the gnoll!h}p  )   gnoll (polearm), charged)You kill the gnoll!Your solar ember glows brighter.ht-1=3.6 (0.92h|h~S _The gnoll closely misses you.h _ You bite the gnoll!  The gnoll is severely wounded.h g4.6 (1.01hsh< _The gnoll hits you but does no damage.hT 8  You bite the gnoll!hYc )*   solar ember (minion, charged)hh 4=2-5.5 (0.90hr ht I _You kill the gnoll!h 8_h. 7-h 8_h H _No target in view!hQH 8_hWJ hYQ hS H _No target in view!h U_hz h H _No target in view!h2 3h= h@ H _No target in view!hé h h? 8_h H _No target in view!h" h$ h* 8_hU- C _No target in view!hs h h h? h 8_h h 8_he# h/ 8_hG hG 8_h h U_h8_hh+N3hdQh|Whb0 #.########.##.# #####.......#####.## #....##...# #.##.....#### ##............#..*#####.....####.......## ##....#(..)# ##...#(..?....# #...###.. #........'. #....... B.##.'B.. #....._ .###.#....#.....##..... .o#.#....######B   bombardier beetle (wandering)h}e .........## ###. *   solar ember (minion, charged)###.....#....#......0h?ghp.*B._distracted)hJru-6.5 (139 _hyh{M __You see here a +0 spear.h}O   ####.##.# ##  ###.......#  #..........  #........ # ##....... #..#......# ........*## hQ< .......B)#  ....?....#  .. #........'.  B.##.......B... _ .###.#....#..... .o#.#....###### .........##  ###........hW   ####.##.# ##  ###.......#  #..........  #........ # ##....... #..#......# ........*##  .......B)#  ....?....#  .. #........'.  hmB.##.......B... _ .###.#....#..... .o#.#....###### .........##  ###........heo_-hy8_hWh _A bombardier beetle is nearby!h(#   ####.##.# ##  ###.......#  #..........  #........ # ##....... #..#......# ........*##  .......B)#  ....?....#  .. #........'.  B.##.......B... _ .###.#....#..... .o#.#....###### .........##  ###........h   ####.##.# ##  ###.......#  #..........  #........ # ##....... #..#......# ........*##  .......B)#  ....?....#  .. #........'.  B.##.......B... _ .###.#....#..... hO.o#.#....###### .........##  ###........hh0h8_hNh _A bombardier beetle is nearby!h3   ####.##.# ##  ###.......#  #..........  #........ hB}# ##....... #..#......# ........*##  .......B)#  ....?....#  .. #........'.  B.##.......B... _ .###.#....#..... .o#.#....###### .........##  ###........hژR   ####.##.# ##  ###.......#  #..........  #........ # ##....... #..#......#hU ........*##  .......B)#  ....?....#  .. #........'.  B.##.......B... _ .###.#....#..... .o#.#....###### .........##  ###........h,U_hy8_hh _A bombardier beetle is nearby!h^####.##.# #####.......#####.#...........##...# #.........##.....#####. ##....................#..#......#####.....#####........*## #(..h.))# #(..#....?...B# ...#####.. #........'.....##........B.#B...j.##....._.###.#....#.....##.......o#.#....#######..........## ##......##j   gnoll sergeant (polearm, asleep)###..................###.. B   bombardier beetle (distracted)##.........#......... *   solar ember (minion, charged)#....<S#.hhF.*h`78hh6~ _A gnoll sergeant comes into view. It is wielding a +0 trident.ht8###.......#####.##...........##.......##.....#####. #................#......#####.....#####.........## # ##....#(..)*# h# ##h ?....#..#+###...####.. #.......B'.....##........ B.##B...j_ .###.#....#..... .o#.######. .........## ##......#####............###...#...........<.h   hound (asleep).........#.#.#*   solar ember (minion, charged)hh֣ )*B_BA hound comes into view.h<~=87h8_hW _The bombardier beetle misses you.hU....##.......##.....#####. #............#......#####.....#####.........#### ##....#(..))#⌠h# ##h@B?...*#..#+###...####.. #........'.....##........ B.##B...j_ .###.#....#..... .o#.######. .........## ##......#####...........###.......#...........<.............##.#.#Y....#..#hhZ.*_h=-96h7_hh  You bite the bombardier beetle!  The bombardier beetle's fire resistance is stripped away!  The bombardier beetle is severely wounded.  Your solar ember blazes with a fierce heat.  The bombardier beetle is burned terribly!  The solar flare engulfs the bombardier beetle.hz<*h   hound (asleep)*   solar ember (minion, charged)hv  The bombardier beetle dies!hhF.h'..j._j)h)hm6====20.4 (0.95h7_hA _The gnoll sergeant shouts! The hound barks!h@ @  You bite the hound!  h9B nThe hound is heavily wounded.Your solar ember glows brighter.hiM j._ , charged)hN ==--1.34hX 7_h[ R _The hound barely misses you.h#.##...# #.........##.....##. ##......#..#......#####.....#####..#### ##....#(..#..))#⌠.# ##...#(..#.....?....#..#+###...#####.h;G.. #.*h.....##.B.##..j...##....._..###.#....#.....##..o#.#....#######..........## ##......##.###...###.##.......#.#....<...........#........##.#.#..Y.#....#..#.h:  The hound bites you but does no damage. The hound barely misses you.---2.3 (1.03h._ _The gnoll sergeant misses you. _There is a large open door here.h t#.##.....#######. ##.....................#..#......#####.....#####.#.........#### #(..#.#.))#⌠.# #(..#.#....?....#..#+###...#####.#h .. #.......*h.....##.........#B.#'.j...##....._...#.###.#....#B....##.........#o#.#....#######..........## ##......#####..................###.##...............#........#....<...........#....................##.#.#.Y...........#....#..#h.#.......#.##.h,h ^.'*hhBz-32hl#7_hp%[ _The gnoll sergeant barely misses you.h #.##.....###### #. ##....# #..#......#####.....#####.# ..#### ##....#(..#.# .))#⌠.# ##...#(..#.# ....?....#..#+###...#####.# .. #.'.....##.# B.##.*hj...##....._...# .###.#....#.B...##.#.o#.#....#.#.## ##......##.###.###.##.#.#....<.#..##.#.#..Y.#....#..#.h.#.#.##. '_*The hound closely misses you. The hound misses you.2-41 _The gnoll sergeant hits you with a +0 trident.hV The hound closely misses you. The hound _The gnoll sergeant hits you with a +0 trident.  You bite the gnoll sergeant!  The gnoll sergeant is moderately wounded.Your solar ember blazes with a fierce heat.  The solar flare engulfs the gnoll sergeant.h__  The gnoll sergeant dies!The solar flare engulfs the hound.hd ***   solar ember (minion, charged)h w†)_)hm 3-77=5.2 (0.90h 7_hA E _The hound dies!h-T_h37_hH _No target in view!h29 _  You see here a hound corpse.8 _  There is a large open door here.h57 _hr84hp:=h;:6hsIhVh{`h]hhjhrw|5hMh{h-:4h hhhhB3hhhs ####.##.# ## ###.......#####.# #...........##... ## #.........##..... #.###................ ##..#......#####.....# #.........#### ##....# #.......))#⌠.# ##...# #....B*...#..#+###...-- ...#........'.....##.... B.##.......'†)...## .###.#....#.....## .o#.#....####### .........## ## hsO###............# ##...............#. #....<....#.h.32.2 (7.0h'=--3.2 (82hhL _p - a scroll of poisonhhhghwhhBh1hļhB0hhhh hnhUC19hahqhhhAB8hhhuhB7hhkhQ ####.##.#  ###.......## #...........# ### #.........##h|  #.### ##..#......#####.. #.*.......#### ##. #.......))#⌠.# # #B........#..#+## #....#........'.....###o....##.......'†)...##.......###.#....#.....###.#.....o#.#....########...... .........## ##o   orc (asleep).#.#.####....... *   solar ember (minion)..####...............# #.h' k...<....#8.2 (5h%M.*he9.2 (66hh]'q _An orc comes into view. It is wielding a +0 whip.h.    #... ### #... #.###... ##..#.... #.........####  #*......))#⌠.#  #B....... #....#....... h #o....##.......'†) .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<hB e   #... ### #... #.###... ##..#.... #.........####  #*......))#⌠.#  #B....... #....#....... hD a#o....##.......'†) .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<hbL hM h.V hX [ _An orc is nearby!hj    #... ### #... #.###... ##..#.... #.........####  #*......))#⌠.#  hk 5#B....... #....#....... #o....##.......'†) .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<h    #... ### #... #.###... ##..#.... #.........####  #*......))#⌠.#  #B....... #....#....... #o....##.......'†) .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<h 3h^ h [ _An orc is nearby!h" n   #... ### #... #.###...h$  ##..#.... #.........####  #*......))#⌠.#  #B....... #....#....... #o....##.......'†) .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<h   #... ### #... #.###... ##..#.... #.........####  #*......))#⌠.# h  #B....... #....#....... #o....##.......'†) .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<hhMhYh[ _An orc is nearby!hs   #... ### #... #.###... h##..#.... #.........####  #*......))#⌠.#  #B....... #....#....... #o....##.......'†) .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<h@   #... ### #... #.###... ##..#.... #.........####  #*......))#⌠.#  #B....... #....#....... #o....##.......'†)h}B .......###.#... #.#.....o#.#... #...... .........##  .#.#.####.... ..##.. #....<hJh0Lh#ShU[ _An orc is nearby!hj###.......## #....### ## #.###..hDl#..############... ###....#*......))#⌠.# ##....#.........#..#+#...B#........'.....o....##.......'†)...........###.#....#.....#.#.....o#.#....##### #................##  .#.#.####............ ..####.....# #....<...#........#hmhwJ.*hxm40.2 (15 _hhh ###. # ### #.. #.### ##..#......##### ######...####  #....#.......))#⌠.#  #....#*.#..#+ #..B.#.'..... #o....##.'†)....###.#....#......#.#.....o#.#..... #.........## ## .#.#.####. . ..####..... ... #....<.. ..*14hrT 3 ###. # ### #. #.### ##..#...... ######.........####  #....#.......))#⌠.# #....#.#..#+ #.B.*#.' #o....##.'†) ..###.#....#.#.#......#.#..... #...## # .#.#.####... . ..####.....#.... #....<. hy *.23h  ### # ### # #.### ##..#...... ######.........#### #....#.......))#⌠.# #....#.#..# #B.*.#.' #o....##.'†) ...###.#....# ...#.#......#.#....#.. #........### .#.#.#### ....####... #.... #....<  *.ooThe orc shouts!====32 _The orc misses you.hgg V  , charged)hi dYou hit the orc.  The orc is severely wounded.h l 6Your solar ember glows brighter.hn a=---4.1 (0.9hmw h| Q _The orc closely misses you.h] 5  You hit the orc.h )*   solar ember (minion, charged)h ~---5.01h h G _You kill the orc!h(C 3hJ hKX H _No target in view!h h h> hq H _No target in view!h 3h& h) H _No target in view!hd 3hy h H _No target in view!h$ 3h, h9/ H _No target in view!hc h h h* h @ _No target in view!h h hsh h:h<3h@hzDhEI0 _h N09h`OhZ~ _ Things that are here:  a +0 whip; a +0 leather armourh^h__8 _hpahvchehfX7h3ihTjhlhmB6hnhqhJx4.#####..#######.#....#.))#....#... ##....#........######)....##.........###....*.....###.#....hy..[....B#.#......#.#.-...##...#....... ##...#.#.####.... ##....####......... #..... #....<..... ..##.....h   hound (asleep) ...# #.......Y*   solar ember (minion, charged) #.. h... 50.0 (5.0h`Y*.)h-1.0 (65hfhhO ###### #....#h^)) #....# ##.... ######).... ..###...*...... ..[....B# ...##...# ##... ##... #..... #....< ..##.. ...# #.. #.. h..hz ###### #....#)) #....# ##.... ######).... ..###...*...... ..[....B# h ...##...# ##... ##... #..... #....< ..##.. ...# #.. #.. h..h hhUh\ _A hound is nearby!hű ###### #....#)) #....# ##.... ######).... ..###...*...... ..[....B# ...##...# ##... ##... #..... #....< ..##.. ...# #.. #.. h..hH ###### #....#)) #....# ##.... ######).... ..###...*...... hKt..[....B# ...##...# ##... ##... #..... #....< ..##.. ...# #.. #.. h..hQhShYh\\ _A hound is nearby!hn ###### #....#)) #....# ##.... ######).... ..###...*...... ..[....B# ...##...# ##... ##... #..... #....< ..##.. ...# #.. #.. h..h ###### #....#)) #....# ##.... ######).... ..###...*...... ..[....B# ...##...# ##... ##... #..... #....< ..##.. ...# #.. #.. h..hh/hB,h/\ _A hound is nearby!hIx##..#.######........#)).#..h+L#....#######)....##..###...*......###.#[.....#.#.........##..B#..... ##...#.#.#### ##....####.. #......#....<..##............# #.......Y #.. h.......#. ....hoWJ.*h+Yl2.0 (14 _h`hoch$######.........##....#.))##....#..###....#'######)....#'h ..###..........###.#....#..[....*#.#......#.#....#...##...#............ ##..B#.#.#####....####...#......#....<..##.............# Y.##.. h... ##. ..## .....#####.....#hF.*h;`33hhah#....#.))#⌠#....#..#.##....#.'.######)....##'†..###..........###.#....#...[.....#.#......#.#....#...##..*#............ ##...#.#.#####..B.####...#......#....<#..##..............# Y...##.. h.#.. ##. ..hf ## .. ...#####.....##..# ....#hF.*h`42hkhYhH#....#..#..##....#.'.######)....##'†)..###..........###.#....#....[.....#.#......#.#....###...##...#............ ##..*#.#.####.#....####...#...B..#....<#..##...............#h8Y...##.. h.#.. ##. ..## . ...#####.....###..## #....#  #....##hzF.*h[`51hhh #....#'######)....##†)..###..........###.#....#..[.....#.#......##.##...#.......... ##...#.#.####.. ##..*.####... #......#....<#..##B.............###Y...##.. h.#.. ##. .#   ...#####.....##### #....# ## #....#..h^#h+F.*h-`60h3h5h######)....#'†)..###..........###.#....#.....[.....#.#......#.#....####...##...#............  ##...#.#.####....#....####.......*..#....<#..##..........hp.....#...##....h.##.. ##.....## #..##. .... ....#####.....###.... ...## #....# W   phantom (dormant)#.W ..## #. h   hound (asleep)#.. #..# #....... *   solar ember (minion)#...##hZhGF.*hc75999hhZ _A phantom comes into view.h)hh  , charged) _A hound is nearby! _A phantom comes into view.  The helpless hound fails to defend itself.  You hit the hound. hk The hound is moderately wounded.  Your solar ember glows brighter.=9 (0.98hi"h%S _The hound closely misses you.h  You hit the hound.  The hound is severely wounded.hb8.87hhV _The hound closely misses you. x2h$ 7  You hit the hound.hB†*   solar ember (minion, charged)h7 5/5581h:9.76 _You kill the hound!h.h)"i _Your Fighting skill increases to level 5!hu..###..........###.#....#. ..[.....#.#......#.#....### ...##...#.......... ##...#.#.####... ##....####.hw #......#....<++#..##.*...........#####...B† #.. ##.... ## #..## .... ....#####.....###..... ...## #....# ##.W. ..## #.... #.. #..# #...... 5   white imp (wandering) 5.. .# #...##. *   solar ember (minion, charged) #..###hyhzh.*.5hp-60.7 (1.05h^hy\ _A white imp comes into view.h^ ..[.....#.#......#.#....## ...##...#.......... ##...#.#.####.. ##....####. ##......#....<++#..##........ .....###*...##....† #.. ##.B. ## #..## ..... ....#####.....##....... ...## #....# #.W.. ..## #.... #....#..# #..... .5... .# #...##...##  #..###.. #...hh.*5.5hz-14hNh1 n _The white imp disappears for a moment.h c ...##...#.......... ##...#.#.####. ##....####. ##......#....<++#..##........ .....###..##...*†h"eN #.. ##... ## #.B##..... #......#....#####.....#............## #....#.W..#..## #.... #.5..#.. #.... ...... .# #...#### .# #. # .. #... ... ##...h^ghlw.*5..hm`23h^rhthq ##...#.#.#### ##....####.. ##......#....<.. ++#..##................###....##....†... #.. ##.*..... ##..#..##.... #....B.#....######.h.....## #....#...#.W5.#..## #... #....#..# #. ...... .# # ###..# #. . # .. #.... . ... ##... ##.#h,h .*W5..Wh`32h4h9h  You closely miss the phantom. The phantom misses you.hdo=4.6 (0.91hphIW _The white imp closely misses you.h{   )You bite the phantom!  The phantom is moderately damaged.The phantom barely misses you.h *The white imp gestures at you.hhBhehy=5.50h| h߮hկ/_The puff of frost misses you.hh|  # . .#....< .. .... ........###.... ....##....†. #.. ##... ##..#.*# #....B.# #......W5....##  #...#....#..##  ... #....#..#  .. ...... .#  ....###..#  ..... . # ..  ...... . ... h*SY  # . .#....< .. .... ........###.... ....##....†. #.. ##... ##..#.*# hcU#....B.# #......W5....##  #...#....#..##  ... #....#..#  .. ...... .#  ....###..#  ..... . # ..  ...... . ... h\h?]h%bhcd _There are monsters nearby!h'  # . .#....< .. .... ........###....h ....##....†. #.. ##... ##..#.*# #....B.# #......W5....##  #...#....#..##  ... #....#..#  .. ...... .#  ....###..#  ..... . # ..  ...... . ... h6   # . .#....< .. .... ........###.... ....##....†. #.. ##... ##..#.*# #....B.# #......W5....##  #...#....#..##  ... #....#..#  .. ...... .#  ....###..#  ..... . # ..  ...... . ... h< hW> hQD hyG d _There are monsters nearby!h  (combustible), charged) _There are monsters nearby!  You bite the phantom!  The phantom's fire resistance is stripped away!  The phantom is severely damaged.  Your solar ember glows brighter.  The phantom hits you but does no damage.hw c6.489h h V _The white imp barely misses you.hK  You miss the phantom.The phantom is severely damaged.The white imp hits you but does no damage.hNj-7.38hSh6V> _The phantom hits you but does no damage.h:  You bite the phantom!h2.5   white imp*   solar ember (minion, charged)hB 90=8.2hdy7 _You destroy the phantom!hhh _Your Dodging skill increases to level 5!hUhW/-9.1h]hIa _You barely miss the white imp. The white imp misses you.hhC}-70.06h&hO _You barely miss the white imp. The white imp barely misses you.hCVV  You hit the white imp but do no damage.hVXv95h]h`@ _The white imp hits you but does no damage.h<  You bite the white imp!h.*   solar ember (minion, charged)hVr1=1.84hhM _You kill the white imp!hD3h-KhMH _No target in view!hehphhH _No target in view!h/3hh6h99H _No target in view!hthhPhH _No target in view!h2h4h9h\<H _No target in view!hhhhC _No target in view!h h' h h h 3h hX hϖ 3h h h hߟ I3 _h: 2hA h h& h[ B1h hm h h} h B0h h h hX h{ Y79h! h hR hd B8hl h{ h hU B7h2 h hr h h B6h hj h h~ h{ B5h h> h h h B4h h< h h h B3h] h hM h# B2h h   ....#.###..#..##  .......#......#....#   #............##   ##...#....#..##   #....#....#..#   #......#   ####.......###..#   #..*.#......# ..#   #.B........## .# --   #....###...# # h^ =  ##..## #....   #.## ....   #.# .#   #.#  .)   #..   #..   hZ 083.8 (12.0)hY --4.8 (131hC h . _k - a ring of see invisibleh h2 3h 069h߽ 8hͿ h} 7h h9 hw hu B6h h h% h h B5h ,h h B4h h he + .......#......#....##### #............## #.. ##...#....#..## #. #....#....#..# #. h #............# #. ####.......###..# #. #....#......# ..# .. #. #......*...## .# ... ## #....###.B.# ##.###. ##..## ##........ ......). #.## ......... ......†† #.# .j..#..... ....... #.# ..j..#..... ....... #.. ####.## .... ........ jj 2 gnolls (1 polearm, asleep) #.. $.# ... ........ * [42h m  solar ember (minion) ..# ... ....... .......h 291.8 (7.0)h G.*h e2.8 (83hS h X _2 gnolls come into view.h~ #............##  ##...#....#..##  #....#....#..#  #............#  ####.......###..#  #....#......# ..# ..  #..........## .# ...  #*B.#   ##........ ) #.## ......... †† #.# .j..#.....  #.# ..j..#.....  #.. ####.## ....  #.. $.# ...  ..# ... h!p #............##  ##...#....#..##  #....#....#..#  #............#  ####.......###..#  #....#......# ..# ..  #..........## .# ...  #*B.#   ##........ ) #.## ......... †† #.# .j..#.....  #.# ..j..#.....  #.. ####.## ....  #.. $.# ...  ..# ... h*h+hv2h5d _There are monsters nearby!hX  #............##  ##...#....#..##  #....#....#..#  #............#  ####.......###..#  #....#......# ..# ..  #..........## .# ...  #*B.#   ##........ ) #.## ......... †† #.# .j..#.....  #.# ..j..#..... hA[q #.. ####.## ....  #.. $.# ...  ..# ... h #............##  ##...#....#..##  #....#....#..#  #............#  ####.......###..#  #....#......# ..# ..  #..........## .# ...  ht#*B.#   ##........ ) #.## ......... †† #.# .j..#.....  #.# ..j..#.....  #.. ####.## ....  #.. $.# ...  ..# ... hhhh#h7d _There are monsters nearby!h~ #............##  ##...#....#..##  #....#....#..#  #............#  ####.......###..#  #....#......# ..# ..  #..........## .# ...  #*B.#   ##........ ) #.## ......... †† #.# .j..#.....  #.# ..j..#.....  #.. ####.## ....  #.. $.# ...  ..# ... h-  #............##  ##...#....#..##  hõd#....#....#..#  #............#  ####.......###..#  #....#......# ..# ..  #..........## .# ...  #*B.#   ##........ ) #.## ......... †† #.# .j..#.....  #.# ..j..#.....  #.. ####.## ....  #.. $.# ...  ..# ... h߽hhhd _There are monsters nearby!h. #......## ###...#....#..## #..#..# ......#######....#......# ..# ...........## .# ... #...###*..##.#.. ##.###.#..## ##B....... ......) #.##....h0††#.∩.j..#..#...j..#..#####.## . $.# . ..# ... .###h;h =e3.8 (12h_ChE2 _Found Medgh's General Store.h ##...#....#..## #..#..# #..........####.###....#......# ..# ........## ..# ... ####*..##.#.. ##.###.#..#####........ ......) #.##....††∩.j..#..h. !..j..#...#####.## ... $.# ... .... #.###... ....h F.*h `41h h hj. #..........####.......###..#....#......# ..# ........## ..# ... ####...##.#.. ##.###.#..#####*....... ......) #.##.....††∩.jB.#.........j..#......#####.## ....h#3 $.# ... ..... #.###... .........# hh .*jjjj)The gnoll hits you with a +0 flail.h|2--=50hdhb he!_The gnoll shouts!h|v......####.......###..#....#......# ..# ........##...# ... ####...##.#.. ##.###.#..#####........ ......) #.##....*.......††∩.j..#.........#####.##  $.#  ..#.... ##.###... ....#......# . ##.###h~hF.*h====659hWhU _The gnoll barely misses you. x2hŧ , charged)You bite the gnoll!  The gnoll is severely wounded.Your solar ember glows brighter.h --==--7.6 (0.88h׮h_z _The gnoll completely misses you. The gnoll hits you with a +0 flail.h7S  Your solar ember glows brighter.completely misses you. The gnoll hits you with a +0 flail.  You closely miss the gnoll.Your solar ember blazes with a fierce heat.  The solar flare engulfs the gnoll.h  **   gnoll (The gnoll dies!htp)j)h2---8.5 (0.97h h _ _The solar flare engulfs the gnoll. The gnoll hits you but does no damage.hh7  You hit the gnoll.hv )*   solar ember (minion, charged)  You kill the gnoll!hz3-9.46hׁhf6 _Your solar ember glows brighter.h h h h H _No target in view!h~; 3hA hC H _No target in view!h h h: h ho h h I5 _h Bh 3=4h h `#....## ..# .. # #..........##...# ... ##hH  #....###...##.#.. ##.## ##..#####........ ......) #.##............ ......† #.##.∩.)..#..... ...... #.##...)..#..... ....... #..#####*## ....  #.. #B.# ... - #........# ...  ######..... ##...... .### #.......#. ##......# . #....... ##.### ....... ## #....##..##..#h7 /201.4 (2.0h -2.4 (33h h ? _You now have 328 gold pieces (gained 12).hU Ih h hRB2ha _You swap places.h h 4=1h} =  You see here a +0 spear.h}hhI0 _hh^h*49h-hE3Welcome to Medgh's General Store! What would you like to do?  a -  594 gold a Necronomiconb -  148 gold a parchment of Airstrike  c -  118 gold a parchment of Passwall  d -  11 gold a potion of moonshine (unknown) hW5! e -  44 gold a +0 ring mailf -  82 gold a scroll of enchant weapon (unknown)  g -  22 gold a scroll of identify  h -  33 gold a scroll of teleportationi -  77 gold a wand of polymorph (5) (unknown) You have 328 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listh`c  a -  594 gold a Necronomicon  h +  33 gold a scroll of teleportation After the purchase, you will have 295 gold pieces.[Enter] buy marked itemshX Purchase items for 33 gold? (y/N)h*  h -  77 gold a wand of polymorph (5) (unknown) hHh ShVh\#....#....#..#Jingleheimer the Sneak#............#Octopode of Elyvilon ......####.......###..#Health: 54/55 =======================-#....#......# ..# ..Magic: 8/8========================#..........##...# ...AC: 7Str: 25#....###...##.#.. ##.## EV: 16Int: 13##..#####........ ..... SH: 0Dex: 13#.##............ ..... XL:  8 Next: 93% Place: Dungeon:5#.##.B*)..#..... ..... Noise: ---------  Time: 3206.4 (4.0)hB`6#.##...)..#..... ..... -) Mandibles#..#####.## .... ..... Nothing quivered#.. #*.# ... ..... Scarab Gem (5949) #........# ... .....######.......... *   solar ember (minion, charged)##...... .###...#.......#.......##......# ..... _No target in view! _No target in view! _You now have 328 gold pieces (gained 12). _You swap places. _You see here a +0 spear.  There is an entrance to Medgh's General Store here. _You now have 328 gold pieces (gained 12).swap places.ee here a +0 spear.  There is an entrance to Medgh's General Store here.  t - 2 scrolls of teleportation (gained 1)hh| _Thank you for shopping at Medgh's General Store!hƨ Quiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh h #....#....#..#Jingleheimer the Sneak#............#Octopode of Elyvilon ......####.......###..#Health: 54/55 =======================-#....#......# ..# ..Magic: 8/8========================#..........##...# ...AC: 7Str: 25#....###...##.#.. ##.## EV: 16Int: 13##..#####........ ..... SH: 0Dex: 13h #.##............ ..... XL:  8 Next: 93% Place: Dungeon:5#.##.B*)..#..... ..... Noise: ---------  Time: 3206.4 (0.0)#.##...)..#..... ..... -) Mandibles#..#####.## .... ..... Nothing quivered#.. #*.# ... ..... Scarab Gem (5949) #........# ... .....######.......... *   solar ember (minion, charged)##...... .###...#.......#.......##......# ..... _You now have 328 gold pieces (gained 12). _You swap places. _You see here a +0 spear.  There is an entrance to Medgh's General Store here.  t - 2 scrolls of teleportation (gained 1) _Thank you for shopping at Medgh's General Store![h 37mh h4 F _Clearing quiver.h hk 3h* h _8 _h 5=7h =  You see here a +0 spear.h, h h I6 _h h h hz h B5h h h h X4h3 h h hz h: T=3h h! h% X2h}& h[+ h- h/ h'1 B1hj2 h3 h]5 h7 h"9 B0h: h}= h4@ hA C39hB hKH hJ hL hP h[Q B8huR hT hh #....###...##.#..###.###......##..#####...............)....##.##...................††...##.##.∩.)..#..................#.##...)..#..................#..#####.##..................#...###..##.....#........##..######.....*B...........17.4 (11.0)##.........###.....#.......#....h....h:i##......# ............)#.......# ##.###.#.......###..........< h   black bear (wandering)##.#....##..##..##.*   solar ember (minion)..#.....^..##...#........h*ha _A black bear is nearby!hQR&  .............)  .............††  #.##.∩.)..#.........  .)..#.........  .##.........  #...###..##.........  #........##.........  ######.....*B....... hT##.........###. #.......#.... ##......# ....) #.......# ##. #.......#< ##.#....# ..#.....^h\U  .............)  .............††  #.##.∩.)..#.........  .)..#.........  .##.........  #...###..##......... h #........##.........  ######.....*B....... ##.........###. #.......#.... ##......# ....) #.......# ##. #.......#< ##.#....# ..#.....^hh0hxh2a _A black bear is nearby!h  .............)  .............††  #.##.∩.)..#.........  .)..#.........  .##.........  #...###..##.........  #........##.........  ######.....*B....... ##.........###. #.......#.... ##......# ....) #.......# ##. #.......#< ##.#....# ..#.....^h  .............)  .............††  #.##.∩.)..#.........  .)..#.........  .##.........  #...###..##.........  #........##......... hq ######.....*B....... ##.........###. #.......#.... ##......# ....) #.......# ##. #.......#< ##.#....# ..#.....^hahhahWa _A black bear is nearby!h##..##............)....#.##.......††...##.##.∩.)..#......#.##...)..#.#..#####.##.#...###..##.#........##.######.....*. ##......B..###..#.#....h## .....).# ##.###.#.###..........<##.#....##..##..##.......#.....^..##...#.h#. ................ #hj.*h.hh"r8.4 (1.0)7 _h#hI&h ##..#####.)....#.#.##.......††...##.#.##.∩.)..#.#.##...)..#.##..#####.##.h$ d#...###..##.#.##.######.##.....*.B.###.##.#...h.###......##.).#.......####.###.#.......###...<.##.#....##..##..##.#..#.....^..##...#.#. .......#.h h) U.*h.h| `96h! h h*e ##..#####.)....#..##.##.......††...##.#.##.∩.)..#.  #.##...)..#.##..#####.##.  #...###..##.##.hg ##.#######.##......*.B###.##.#.#..h.#.##......##.).#.......####.###.#.......###..........<.##.#....##..##..##.#..#.....^..##...#......##. .....##.)hi hq T.*h.hMs a205h{ h} h , (combustible), charged) _A black bear is nearby!  You bite the black bear!  The black bear's fire resistance is stripped away!  The black bear is moderately wounded.  Your solar ember glows brighter.  The black bear barely misses you. The black bear completely misses you.h p==1.3 (0.94h h B _The black bear claws you but does no damage.hUe  You closely miss the black bear.hWj-2.23h^h`e _The black bear is moderately wounded.h  You barely miss the black bear.The black bear is moderately wounded.The black bear bites you but does no damage.hOh1---3.1h+hr _The black bear closely misses you. The black bear claws you.h=The black bear bites you but does no damage. _The black bear closely misses you. The black bear claws you.  You hit the black bear.heavi  The black bear claws you but does no damage.4.02hBm _The black bear barely misses you.h5  You barely miss the black bear.The black bear is heavily wounded.h!`91hΚh) _The black bear misses you. x2; The black bear completely misses you.h  hh  berserk, combustible)You bite the black bear!  The black bear is almost dead.hq 2--=5.80h/h\ _The black bear goes berserk!hu=  You bite the black bear!h؀.*   solar ember (minion, charged)hhe##..#####...............)....#..# Jingleheimer the Sneak#.##...................††...##.. Octopode of Elyvilon ......#.##.∩.)..#..................... Health: 52/55 ======================--#.##...)..#...................## Magic: 8/8========================#..#####.##..................... AC: 7Str: 25  #...###..##....................# EV: 16Int: 13  #........##....................# SH: 0Dex: 13  ######.......................... XL:  8 Next: 104% Place: Dungeon:5##.......*B###..........##. Noise: ==-------  Time: 3226.7 (0.9)#.[39;49hm......#...............#. -) Mandibles##......##............)... Nothing quivered#.......####.###......... Scarab Gem (5929) #.......###..........<...##.#....##..##..##....... *   solar ember (minion, charged)#..#.....^..##...#......##. .....................##.................)  The black bear is heavily wounded. _The black bear misses you. x2; The black bear completely misses you.You bite the black bear!  The black bear is almost dead. _The black bear goes berserk!You bite the black bear! _You kill the black bear!You have reached level 9!h/  --more--h1  h  Your experience leads to an increase in your attributes!Your base attributes are Str 13, Int 13, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? hTK8/619/959 2% h]h`R _You feel agile. x2hhO3hhhrB8hK _You swap places.h?h hʹB7hhhUhh-p9=6hhh$,h,5ho,hhcn4h60=3hqh h X2h h5 _You swap places.hhhjX1hhCh!h#B0h $h(hM*h*-h.q1=19h$0h63h6hk9h;B8hT<h>h|@hBhCB7h}EhGhtIhKh MB6hPNhwPh4Rh^Uj=5hVhGYhZh]h_B4h/`hbhhjhDlX3hmhphrhvhwB2hKyhA{hS.#....#..## #....##..... #....#....#..# ...##.........# #............# ...##...##..#.# #.......###..# j..##..###..#... ..#......#...# ..... #...#...### ........##...##.... ##....#..# #. ..###...##.#..###.####... .#####.)....#..#.# ##.......B....÷....##...##-- ##.∩.)..#.... ##...)...*.h ## .#####.##............... ..###..##....................#> .......##....................#j   gnoll bouda (distracted) ####....................... *   solar ember (minion)##.........###..........##....#.......#..#....43.7 (17.0)h hO .*.*   solar ember (minion)  A gnoll bouda comes into view. It is wielding a +0 club.h--4.7 (181hh8 _The gnoll bouda moves out of view.hm ..........#....# ##..##....#..##..)..##....##..... ....#....#..##.....##.........#. .....##.....##...##..#.#.....###..##.....##..###..#... .#...# .j... #...#...###......##...##.... ##....#..# #...##.#..###.###........#...###)....#..#.#.. #............÷....##...## #.∩.)..#.......*.. #...)..#......## #####.##........ .###..##......#>j   gnoll bouda ......##......#*   solar ember (minion) ###.........##...#####.0.0)h.j*.5.7 (10huhh   #..)..##.....##.....##.....# ..... .j. ##....#..# .#..###.###...........B...)..........*...÷...∩.)..#................)..#..................................................#>..............................  h i  #..)..##.....##.....##.....# ..... .j. ##....#..# .#..###.###...........B...)...hP .......*...÷...∩.)..#................)..#..................................................#>..............................  h h h? h b _A gnoll bouda is nearby!h p  #..)..##.....##.....##.....# ..... hu V.j. ##....#..# .#..###.###...........B...)..........*...÷...∩.)..#................)..#..................................................#>..............................  hb   #..)..##.....##.....##.....# ..... .j. ##....#..# .#..###.###...........B...)..........*...÷...h5e Z∩.)..#................)..#..................................................#>..............................  hm hp hY{ h/ b _A gnoll bouda is nearby!hN   #..)..##.....##.....##.....# ..... .j. ##....#..# .#..###.###...........B...)..........*...÷...∩.)..#................)..#..................................................#>..............................  h2v  #..)..##.....##.....##.....# ..... .j. ##....#..# .#..###.###...........B...)..........*...÷...∩.)..#................)..#...............................h5...................#>..............................  hY=h?hh b _A gnoll bouda is nearby!h!  #..)..##.....##.....##.....# ..... .j. ##....#..# .#..###.###....h($.......B...)..........*...÷...∩.)..#................)..#..................................................#>..............................  h9  #..)..##.....##.....##.....# ..... .j. ##....#..# .#..###.###...........B...)..........*...÷...∩.)..#................)..#..................................................#>...............h...............  h|hhh ..##....#####.....###...##.........#######....# ##..# #)##....#....#.........# .......###..##.....##..###..#.. .#......#...##.....##...#...## .h......##...##..j..##....#..# # .###...##.#..###B###........#.. #####.....)....#..#.#.......*...÷....##...##∩.).. #...)..## #####.. .###> ......### ###...... _A gnoll bouda is nearby!hah:*.h53----==609hLh> _The gnoll bouda hits you with a +0 club!h0 , charged)You barely miss the gnoll bouda.Your solar ember glows brighter.h o-7.6 (0.98hhQ _The gnoll bouda misses you.h~###..#..##...................... .##....#####.....###...##.# ............#######....# ##..##....#..##..)..##....##.....#....#..##.....##.........#..⌠....##.....##...##..#.# ......###..##.....##..###..#... #...##.....##...#...###. ......##...##..jB.##....#..# #..⌠...##.#..###.###........#... ####...........*...)....#..#.#.. ...................÷....##...##.# .∩.)..#.................# ...)..#...........## ####.##............... ###..##............#> .....###h *.  The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.0-----==8.6 (1.0Weak Gem (5907) hQh> _The gnoll bouda hits you with a +0 club.h(9 * You hit the gnoll bouda but do no damage.Your solar ember blazes with a fierce heat.hv j)The solar flare engulfs the gnoll bouda.hx1=--9.5 (0.96h|hB _The gnoll bouda hits you but does no damage.h(combustible), charged)The solar flare engulfs the gnoll bouda.but does no damage.  You hit the gnoll bouda.  The gnoll bouda's fire resistance is stripped away!  The gnoll bouda is heavily wounded.  Your solar ember glows brighter.hH48----50.45hoh> _The gnoll bouda hits you with a +0 club.h8with a +0 club.  The gnoll bouda is almost dead.  Your solar ember blazes with a fierce heat.The gnoll bouda is burned terribly!  The solar flare engulfs the gnoll bouda.h**   solar ember (minion, charged)hx;N))h|?--41.34hHhKK _The gnoll bouda dies!hNy he{ h͂ h H _No target in view!h&I 3hL h+P h S I3 _h"\ 9=2h_ h|` B1ha hd hf X0hr 50=899Gem (5898) hh u _Your attacks no longer feel as feeble.h hM B7h7 hЏ 5 _You swap places.hl h h B6h h h h' 1=5hQ h hڨ h h B4h h hA h׵ h* B3hA h h h 2=2h< h h X1h h h h h[ X0h7 389h+ h hG h h= B8h h hj h n7hj h h h1 B6h hp h h h. p4=5h, h' h{+ h- hh0 B4hr2 h96 hP8 h; h%= B3h> h$B h#D hF hG p5=2hI h1L hN hR hS :1hT hW hX hZ h[ B0h\ h` hb hg hsh j6=79h4j h< hՂ h h B8he hۉ h hߎ X7h h h{ h) h B6hЗ hh hc h hS p7=5hb hV h h h B4h hC h h X3h h h" h hҷ `82h h' hh h h B1h# h @  There is an open door here.h h h I0 _h_ h h h h q9=69h h hB h/ B8h c _You open the door.hA X7h h @  There is an open door here.h h h I6 _h h h h# hD 60=5ht hR X4hG h 7 _You open the door.h h hf B3hS h @  There is an open door here.hn h h w1=2 _h( h+ h< h hp B1h@ h h hv hr X0h" h h h Y59h h h h T=8h h h h h X7h hW ,h0 X6h h h B5h! h" There is an open door here. _You open the door. _There is an open door here. _You open the doorh# B. _There is an open door here. _You open the door.h$ h& h& B4h( h-+ You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.h- hL. hT/ I3 _hp0 h=5 There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You see here a +0 war axe.h76 h7 hn8 I2 _h<9 h; h< h;= X1h? 7 _You open the door.h>A hB hC B0hhD hG @  There is an open door here.hH hI hK `49 _h*N hLO hP hQ B8hR h{X ##....#  .#....###+###'###+###.#  ......#..#.......# #  ....#..#.......#  hY ...+..+###'###+  ..#..#.'...+.#  ##.#..#..#.#...#.#  ...##.'##'.#._.#.+##+  ###..#.#...#B#..#  - ......#..#.+...+*#..#  ...##.'..'###+###'..+  ###.#..#.......#..#  #.# #.#..#.......#).#  ### #.###'###+###'###  # #.............#  # ###############    h_ #.#.+..#..'#307.3 (56.0)hd hf ======8.3 (577hVj hml = _As you open the door, it creaks loudly!h h0 3h h h{ h 6  There is an open door here.h& h h I5 _h h h hq h B4h h4 h h B3hH h 7 _You open the door.h7 h X2h h @  There is an open door here.h h h I1 _h h h h h B0h h= h: hB h?Y39hYh]hrhX8hh,h X7h h X6h h 7 _You open the door.hihhyB5hh@  There is an open door here.hhEh{I4 _hIhsh 3h!hw#hP$B2h%h'h)h.h0B1h1hP2h3h7n0h8h:hQ<h=C29h>h?hAh Ch`DB8hEhAGhQIhPKhPLB7hJMhNhsPhRhTX6han543hq,hw2h,y,hmzX1hB|h}hh)B0hh_hh1h@C19h\hhGhחX8h8hߝhhhB7h!h:hvhbX6hhehhB5hihwhhZhuB4hDhɿhphh&B3hhB2h^hhX1hJhYh<hhB0hhhh"hC09hhh3hh8B8hh h7hMX7hhh"h~&X6hS)h,h/hn4X5h7h;hhX4hh hn3h0hhhPh B2h$hV+You open the door.  Things that are here:  a +0 club; a +0 robe; an orc skeletonh-h 0h81I1 _h 3h_8x  Things that are here:  a +0 dagger; a +0 robeh;h=h>I0 _hf@hL ..............# .#.#...........#####...# ..#..#.......#######..# .#.##......##...# ##.# ...##.....##...+ #.# ...#.....##...####.# .##.##.##..#.##...)÷##.# .....#.)..##....⌠##.## ..........##B'###...# ------55.3 (4hN%⌠...⌠)[#.....)*).......# ).ß.))#.##............# .>.......#............# ..ß.....##.......######.# .⌠...⌠..########## ##.# ..........# #..# ........#># #.## .##.##.#####.#  There is a large open door here.------hThFVT _Key pressed, stopping explore.h>suhwhxK799 _hƁBhun8hhŠhhB7hh]hX6hht7 _You open the door.hhϩh X5hc@  There is an open door here.hBhhӲI4 _hoh###.###  #.##  ###.....##  .......#....######  ..............#  #.....#####...#  #..#.......#######..# h/? #.##......##...#$##.#  ##.....##...*B##.#  ....#.....##...####.#  .##.##..#.##...)÷##.#  ..#.)..##....⌠##.##  .........##''###...#  ..⌠)[#.....))).......#  .ß.))#.##............#  >............#  .....##.......######.#  h^261.3 (6.0)he2.3 (73hh> _You now have 303 gold pieces (gained 8).hhh*hh hhlX2h## ### ......###.### .## ###....## #....##### ........#####...#######. #.##.#...##.*.h ...#.....##...#####.##..#.##...)÷##.# #.)..##....⌠##.#.........##''### ..⌠)[#.....))) .ß.))#.##.... >.......#...........hD-+3.3 (1h/e4.3 (21h6h8? _You now have 314 gold pieces (gained 11).h3hh'h+X0h2h8X _You swap places.  There is an open door here.h6;h<h >J89 _h{BhJhMhOhPB8hkQhrUhXh2[h~\B7h]h`h7bhcheB6hehlE  There is a large open door here.hnhshstI5 _hwhx  Things that are here:  a +0 dagger; a +0 robehhhI4 _hbh   Things that are here:  a +0 club; a +0 robe; an orc skeletonhPhפhӦI3 _hRhhhhúB2hhhhahB1hhZ .###...........## #..............#....###### ...................# ..##.#.#...........#####...# #....#..#.......#######..# h]#.##......##...#.##.# .##.....##...'.##.# ....#.....##...####.# ..##.##.##.##..#B##...)÷##.# 74.3 (10.0)#.........#.).*##....⌠##.## ..............##''###...# .#..⌠...⌠)[#.....))).......# #.#...).ß.))#.##............# #>.......#............# ###...ß.....##.......######.# ###..⌠...⌠..########## ##.# #......# #..#hHhT _Key pressed, stopping explore.h 3h_ h h h# h% I0 _hM, Bh/ h0 C79h3 h7 h9 h< h= B8h@ hKF hXI h!M h6N B7hP hS hYU hV hW B6hX h-\ hE^ h'` hcb X5hlj ~4321h hΔ h0 hM hۚ h B0h֜ he hޤ hy hh h C69h˫ hɮ h h hֵ h B8h h h hڿ h h h B7h* h hf hN h; hU B6h h h h h B5hL h h h h h h B4h h6 h| h h h h B3h# hY hu h h B2h! h& h) h), h/ hv0 B1hd1 h,6 hBZ 0598hm^ ,h` h1b B7hoc hh ,hj hKl B6hm hp hr hu hv B5hsx h| h ~ hԀ h B4h h h hތ hN B3h h hԓ hJ h B2h h  Things that are here:  a +0 halberd; a gnoll skeletonhA h8 hF I1 _h. h  ####.##.# ### ###......## #...........##...# ### #.........##.....#### #.###.................... ##..#......#####.....##### h  ######.........#### ##....#(..#  #....#.......)*#⌠.# ##...#(..#  #....#........B#..#+###...#####404.3 (3  ##....#........'.....##........ ###)....##'÷)...##....._........###.#....#.....##........ .#.#......#.#....#######......... .#..........#####......##.. ..#.#.####..................###.. ....####...............#......... ......#....<...........#.........h 8_h T _Key pressed, stopping explore.h+ Ih ,h2 _0 _h0 q  There is a large open door here.h v49 _h: h h: hl B8hw hP h hj h B7h h h h X6h$ 7 _You open the door.h h h> B5h h# @  There is an open door here.h& h<* hw+ I4 _h'. h; #.#### ####.##.# ### ###.......#####.## #...........##...# ### #.........##.....###### #.###.....................# ..#......#####.....#####.# ###.........#######....#(..#.# ..#.......))#⌠.#B?##...#(..#.# ..#.........#..#*###...#####.# ...#........'.....##.........# ##.......'÷)...##....._...# ..###.#....#.....##.........## # .....#.#....#######...........###...........#######..... .####.............##..... ###.........#......hRD [11.3 (7.0)_hF e2.3 (83hL h7O i _t - 3 scrolls of teleportation (gained 1)hA 3hD hG hJ hVK X2hT #.#### ####.##.# ### hV ###.#####.## #.##...# ### #.##.....###### #.###.#  ##..#......#####.....#####.# .#######....#(..#.# #.))#⌠.#.B##...#(..#.# #.#..#*###...#####.# #.'.....##.# ##.'÷)...##....._...# ###.#....#.....##.## ##.#....#######.###.#####......##. ####.###..#.#h^ T3.3 (1_hf` e4.3 (21hwe 8_h6g d _j - a scroll labelled YCVIUC HAPOIXThx Ihh* X0hhX _You swap places.  There is an open door here.hhQhJ39 _hhSh_!h#h$B8h&hZ2  Things that are here:  a +0 trident; a +0 ring mail; a +0 kite shieldh4h6h7_7 _h6>c  You see here a hound skeleton.hz@hgChDI6 _h+Fh3LE  There is a large open door here.hMhvP_5 _hRhVhXhiZh=[B4hO\hehehhjhkB3h?mhrhth:vh)wB2hxh|h}hAhPB1h=h‚hh0hB0h hP  There is a stone staircase leading up here.hqh܌h̍J29 _hhhhhWX8hhқh<hLX7hĠhhhB6hh1hh]hYX5hhխh5hB4hhhhX3h|hc  You see here a hound skeleton.hhhI2 _h hhh hB1hhhhhB0hhhhhC19h;hahlhhX8hCh=hMhCX7hSh ######)....##..... ..###..........###.#.. ..[.....#.#......#.#.. ...##...#............. .# ####...#.#.####..... ... #.j##....####....... h(...##..##......#....<... ....#''#..##............ #.....B*.###........... . ##....##....÷.......... ... #..#..###.............. ....#.###..#..##........... .......#......#....#####... #......#######.. j   gnoll bouda (asleep) ##...#....#)..##. *   solar ember (minion) #....#....#..## #......##.....##.hP 384.0)  You open the large door.hf9.3 (256hhHx _A gnoll bouda comes into view. It is wielding a +0 club.hӅ ) . ..[.#.. #..... .# ####...#.#h. ... #.j##....#. ...##..##....< ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....h9 )h . ..[.#.. #..... .# ####...#.#. ... #.j##....#. ...##..##....< ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....h'h:)hS0h3b _A gnoll bouda is nearby!hBK? ) .hkM ..[.#.. #..... .# ####...#.#. ... #.j##....#. ...##..##....< ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....hD ) . ..[.#.. #..... .# ####...#.#. ... #.j##....#. ...##..##....<h` ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....h3hhHb _A gnoll bouda is nearby!h % ) . ..[.#.. #..... .# ####...#.#. ... #.j##....#. ...##..##....< ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....hUc ) .h ..[.#.. #..... .# ####...#.#. ... #.j##....#. ...##..##....< ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....h۰hhh¹b _A gnoll bouda is nearby!hu% ) . ..[.#.. #..... .# ####...#.#. ... #.j##....#. ...##..##....< ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....h] ) . ..[.#.. #..... .# ####...#.#. h_`#... #.j##....#. ...##..##....< ....#''#..#. #.....B*.#. . ##....##....÷.... ... #..#..###..... ....#.###..#..##.. ... #.... ##...#) #....hfhihphsb _A gnoll bouda is nearby!hd ##.... ######)....##.. ..###..........###.# ..[.....#.#......#.#. ...##...#........... .# ####...#.#.####.. ... #.j##....####... ...##..##......#....<....#'B#... h#......*.###.... . ##....##....÷ ... #..#..###.. ....#.###..#..##..............#......#.....#.#............########...#....#..##..)..## #....#....#..##.....##h8*.hrs40.3 (1.0)5 _hhV _There is a large open door here.h3hhhW....#. ##....#. ######)...###..........##[.....#.##.# ...##...#........# ####...#.#.#### #.j####....##.B##......#....<....#''#..##. #.....*..###.hdZ& ##....##....÷ #..#..###.....#.###..#..##...............##....#####..#.#............#######.###)hS\h3hl j*.j  The gnoll bouda shouts!  The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.hZj====1Weak Gem (5714) h?nhpY _The gnoll bouda closely misses you.h| A  (combustible), charged)You bite the gnoll bouda!  The gnoll bouda's fire resistance is stripped away!  The gnoll bouda is moderately wounded.h =---2.2 (0.93hׇ h 6 _Your solar ember glows brighter.h #....#  ##.... ######)....##..h ..###..........###.# ..[.....#.##.# ...##...#....... .# ####...#.#.#### ... #Bj##....####... ...##..##......#....<....#'*#.. #........### . ##....##....÷ ... #..#..###.. ....#.###..#..##..............#......#.....#.#............#####h*'---3.2 (1.02hhY _The gnoll bouda closely misses you.hn* Your solar ember glows brighter. _The gnoll bouda closely misses you.You hit the gnoll bouda.heavi  Your solar ember blazes with a fierce heat.  The gnoll bouda is burned terribly!h  j)The solar flare engulfs the gnoll bouda.h:*h  The gnoll bouda prays to its god.hBjh%4=4.1 (0.9hМh9 _The gnoll bouda is healed somewhat.h h h5You bite the gnoll bouda!h0 )*   solar ember (minion, charged)  You kill the gnoll bouda!Your solar ember glows brighter.h5-5.0Gem (5711) h| _Your attacks no longer feel as feeble.hh3hh!5  You swap places.h(0 _You weave more energy into your solar ember.h*h".Y09h/hc3E  There is a large open door here.h84h:W8 _hj=h?hBh-CB7h DhFhHhJhKB6h)MhtOhQhRB5hSh-Zhb\h^h_B4h`hOchdhfhThB3hXihDkhXmhphqB2hrhy,h{h|B1h}hhhPh>B0h;hwh h3Z699hh͏hhB8hؒhhhShB7hhh hhoB6hhYh hhB5hĬh~hh|X4h9hmhUhRB3hhh]h(hfB2h\hhhhB1hh3 h h h B0h h h h h  C89h h?$ h"& h%( hG) B8h+* ht2 hu4 h5 h6 B7hH8 h? h]A h9C X6hZD hBO n5hgQ hV haY hr\ h] B4h_ hRe h9g h j h k B3htl hEv h`y h} h?~ B2h h] h hb h B1hɋ h= h* h h B0h7 h hg h h C79h hx h h? hb B8h h h hd hK B7h h hL h h B6h hX h h X5h- hE h* h X4h v32h- 1h9 h` X0h h h, h- hI C69h h h= h h B8h h h hG# hI$ B7h% h* P  There is a stone staircase leading up here.h- h0 h*2 I6 _h5 hk9 hY< hA X5hTC hF hH hJ hK B4hO hLQ hS hV X3hX hc  .###..........##..............# ...............#.......###.#..# #............).............##.'## ####.###.........#......# ###..........<...#............#.. ##..##..##.......##..#.....##.'.. hce .^..##...#......###..#....###.# ...............*##.....##.# #.# ................B.......### #.###--93.0 (48.0) ...###........<.>##.#...# #... ..#####.........######.## ##### .##.[.'..........## ## .##...'...........## .##...'.....##.....# ) ..#####.....##.....# ...###......####...## ............# #....#  You see here a +0 whip.-hn ho T _Key pressed, stopping explore.h- Ih ,hɗ hޘ I2 _h Xh` X1h h> hh h~ B0h h hY h; hC C59hI h h? h h B8h h h ,h X7h Y ........#.......###.#..#..#.#.).............##.'##'.#._#..#..........###..#.#... .......<...#............#..#.+. ..##.......##..#.....##.'..'###+# ...#......###..#....###.#..#... ..........##.....##.# #.#..#...).......### #.###'###+#<.>##.#*B.# #..........9.0 (6.0) h #.........######.## ########### '..........## ### '...........## '.....##.....# #.....##.....# ....####...##...# #....####### #..###hE [ _Done exploring.h hE 3h; R)....0h:> hF hH E _Done exploring.h 3h  hD hUL 3h_N E _Done exploring.h5Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($114)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:5 * Annotations: (press ! to add a new annotation) Temple autumnal templehNm hx 8.........#.......###.#..#..#.#... Jingleheimer the Sneak .......).............##.'##'.#._. Octopode of Elyvilon ...... ##.........#..........###..#.#... Health: 61/61 ======================== .......<...#............#..#.+... Magic: 9/9======================== ..##.......##..#.....##.'..'###+# AC: 7hxz Str: 25 ...#......###..#....###.#..#..... EV: 16Int: 13 ..........##.....##.# #.#..#..... SH: 0Dex: 15 ..........).......### #.###'###+# XL:  9 Next:  5% Place: Dungeon:5 ........<.>##.#*B.# #.......... Noise: ---------  Time: 3499.0 (0.0) #.........######.## ########### -) Mandibles '..........## ###Nothing quivered '...........##Scarab Gem (5657) '.....##.....# #.....##.....#*   solar ember (minion) ......####...## ......# #....# .###### #..### _There is a stone staircase leading up here.  You see here a +0 whip. _Key pressed, stopping explore. _Done h3| exploring. _Done exploring. _Done exploring.h h h h} Quiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onhh 8.........#.......###.#..#..#.#... Jingleheimer the Sneak .......).............##.'##'.#._. Octopode of Elyvilon ...... ##.........#..........###..#.#... Health: 61/61 ======================== .......<...#............#..#.+... Magic: 9/9======================== ..##.......##..#.....##.'..'###+# AC: 7hStr: 25 ...#......###..#....###.#..#..... EV: 16Int: 13 ..........##.....##.# #.#..#..... SH: 0Dex: 15 ..........).......### #.###'###+# XL:  9 Next:  5% Place: Dungeon:5 ........<.>##.#*B.# #.......... Noise: ---------  Time: 3499.0 (0.0) #.........######.## ########### -) Mandibles '..........## ###Nothing quivered '...........##Scarab Gem (5657) '.....##.....# #.....##.....#*   solar ember (minion) ......####...## ......# #....# .###### #..### _There is a stone staircase leading up here.  You see here a +0 whip. _Key pressed, stopping explore. _Done hexploring. _Done exploring. _Done exploring.h<hF _Clearing quiver.hU+h6Level 5 of the Dungeon <<<>>>>__∩(Press ? for help)#..#####.##.............................#....###+###'###'###.##...###..##....................#>....#.......#..#.......#*.#.##........##....................#.............#..#.......#..#.#######.......................................+..+###'###+..+.###.........###..........##..............#..#.'...+.#..#.##.......#...............#.......###.#..#..#.#...#.#..#.###......##............).............##.'##'.#._.#.'##'.##.......####.###.........#..........###..#.#...#.#.*#.##.......###..........<...#............#..#.+...+.#..#.###.#....##..##..##.......##..#.....##.'..'###+###'..+.##..#.....^..##...#......###..#....###.#..#.......#..###h:#.......................##.....##.# #.#..#.......#).###.##.#.................).......### #.###'###+###'#########....###........<.>##.#*B.# #.............##...#####.........######.## ################..##.[.'..........## ####..##...'...........###..##...'.....##.....##...#####.....##.....##....###......####...###.............# #....##........###### #..#################hF[<BhThVh(.........#.......###.#..#..#.#... Jingleheimer the Sneak .......).............##.'##'.#._. Octopode of Elyvilon ...... ##.........#..........###..#.#... Health: 61/61 ======================== .......<...#............#..#.+... Magic: 9/9======================== ..##.......##..#.....##.'..'###+# AC: 7Str: 25 ...#......###..#....###.#..#..... EV: 16Int: 13 ..........##.....##.# #.#..#..... SH: 0h΄Dex: 15 ..........).......### #.###'###+# XL:  9 Next:  5% Place: Dungeon:5 ........<.>##.#*B.# #.......... Noise: ---------  Time: 3499.0 (0.0) #.........######.## ########### -) Mandibles '..........## ###Nothing quivered '...........##Scarab Gem (5657) '.....##.....# #.....##.....#*   solar ember (minion) ......####...## ......# #....# .###### #..###You see here a +0 whip. _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Clearing quiver.hh%hDhh6 _5hhhhwhB4h|hhrh X3hhh߭h2h h]hB1hh~  There is a stone staircase leading down here.  Things that are here:  a +0 whip; a gnoll skeleton; an iguana skeletonhthh?I0 _hhhhhC49hh( #........###.#..# .##............).............##.' ..####.###.........#..........######..........<...#............###..##.......##..#.....##.'^..##...#......###..#....###.#........##.....##.# #.# #..).......### #. #....###........B*>##.#...# #507.0 (8#####.........######.## #..##.[.'..........## ### #..##...'...........## #..##...'.....##.....######.....##.....# #....###......####...## h#............# #....# #........###### #..###h>ha _There is a stone staircase leading up here.h!o hq h%y h… h l8.0 (18 _h hӪ hz  #.##.#.######........#.# #.##........'.........#######.# #####........<#######.# #.#.................# .##.######################## ###.##...........# hx| 7# #.##.........#.###.###.########.#4 ..#......# #B# .# #.##.# #.# #.# #.# #.############)# ..#..............################.### h@ **   solar ember (minion)h (You climb upwards.h[ g9.5 (2.56h h  h _You reconstitute your solar ember. _There is a stone staircase leading down here.h54h6Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($114)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal h'8RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:5 * Annotations: (press ! to add a new annotation) Temple autumnal templeh>hI#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#EV: 16Int: 13 # #.##.........#.#SH: 0hMDDex: 15 ###.###.########.#XL:  9 Next:  5% Place: Dungeon:4 ..#......# #B#Noise: ---------  Time: 3509.5 (0.0) ....###### #*#-) Mandibles #.#.##.#Nothing quivered #.#.##.#Scarab Gem (5646) #.#.############)# ..#..............#*   solar ember (minion) ################.# ####Things that are here: _a +0 whip; a gnoll skeleton; an iguana skeleton _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here.h!Oh/Ph"htQuiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh h :#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#h Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#EV: 16Int: 13 # #.##.........#.#SH: 0Dex: 15 ###.###.########.#XL:  9 Next:  5% Place: Dungeon:4 ..#......# #B#Noise: ---------  Time: 3509.5 (0.0) ....###### #*#-) Mandibles #.#.##.#Nothing quivered #.#.##.#Scarab Gem (5646) #.#.############)# ..#..............#*   solar ember (minion) ################.# ####Things that are here: _a +0 whip; a gnoll skeleton; an iguana skeleton [h 37m_There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here.h h F _Clearing quiver.h8 h; Read which item? Scrolls  t - 3 scrolls of teleportation  p - a scroll of poison  N - a scroll of noise  V - a scroll of vulnerability  c - a scroll labelled MUYMABLUODA  d - a scroll labelled PYCIUKH FEDUPH  e - 3 scrolls labelled UCWEYCO ING  h - a scroll labelled GYSSUW ZIANG  j - a scroll labelled YCVIUC HAPOIXT [!] read|quaff|evoke[?] describe selectedhohvh+}4#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== h..#.##.########################AC: 7Str: 25 ###.##...........#EV: 16Int: 13 # #.##.........#.#SH: 0Dex: 15 ###.###.########.#XL:  9 Next:  5% Place: Dungeon:4 ..#......# #B#Noise: ---------  Time: 3509.5 (0.0) ....###### #*#-) Mandibles #.#.##.#Nothing quivered #.#.##.#Scarab Gem (5646) #.#.############)# ..#..............#*   solar ember (minion) ################.# #### _a +0 whip; a gnoll skeleton; an iguana skeleton _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here. _Clearing h7quiver.  As you read the scroll labelled UCWEYCO ING, it crumbles to dust.  It is a scroll of enchant armour.h/  --more--hP  You aren't carrying any armour which can be enchanted further.hkSf10.5 (15h4Wh1Y: _e -> a - 2 scrolls of enchant armourhr Read which item? Scrolls  t - 3 scrolls of teleportation  a - 2 scrolls of enchant armour  p - a scroll of poison  N - a scroll of noise  V - a scroll of vulnerability  c - a scroll labelled MUYMABLUODA  d - a scroll labelled PYCIUKH FEDUPH  h - a scroll labelled GYSSUW ZIANG  j - a scroll labelled YCVIUC HAPOIXT [!] read|quaff|evoke[?] describe selectedh?hFh,N#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== hP#.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#EV: 16Int: 13 # #.##.........#.#SH: 0Dex: 15 ###.###.########.#XL:  9 Next:  5% Place: Dungeon:4 ..#......# #B#Noise: ---------  Time: 3510.5 (0.0) ....###### #*#-) Mandibles #.#.##.#Nothing quivered #.#.##.#Scarab Gem (5645) #.#.############)# ..#..............#*   solar ember (minion) ################.# #### _There is a stone staircase leading down here. _Clearing quiver.  As you read the scroll labelled UCWEYCO ING, it crumbles to dust.  It is a scroll of enchant armour.  hQYou aren't carrying any armour which can be enchanted further. _e -> a - 2 scrolls of enchant armourh'a  As you read the scroll labelled MUYMABLUODA, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.hce1.5 (14hhhxj4 _It was a scroll of immolation.h h h٣ h F _Unknown command.hUhARead which item? Scrolls  t - 3 scrolls of teleportation  a - 2 scrolls of enchant armour  p - a scroll of poison h) N - a scroll of noise  V - a scroll of vulnerability  d - a scroll labelled PYCIUKH FEDUPH  h - a scroll labelled GYSSUW ZIANG  j - a scroll labelled YCVIUC HAPOIXT [!] read|quaff|evoke[?] describe selectedh&h#hI*#.##.#.######...............#.#Jingleheimer the Sneak h+m#.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#EV: 16Int: 13 # #.##.........#.#SH: 0Dex: 15 ###.###.########.#XL:  9 Next:  5% Place: Dungeon:4 ..#......# #B#Noise: ---------  Time: 3511.5 (0.0) ....###### #*#-) Mandibles #.#.##.#Nothing quivered #.#.##.#hG-Scarab Gem (5644) #.#.############)# ..#..............#*   solar ember (minion) ################.# ####You aren't carrying any armour which can be enchanted further. _e -> a - 2 scrolls of enchant armour  As you read the scroll labelled MUYMABLUODA, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation. _Unknown command.h.&  hM0sAs you read the scroll labelled PYCIUKH FEDUPH, it crumbles to dust.  It is a scroll of enchant weapon.h9/  --more--h1  You aren't carrying any weapons that can be enchanted.2.5 (13 _hh.hhRead which item? Scrolls  t - 3 scrolls of teleportation  a - 2 scrolls of enchant armour  p - a scroll of poison  N - a scroll of noise  V - a scroll of vulnerability  h - a scroll labelled GYSSUW ZIANG  j - a scroll labelled YCVIUC HAPOIXT [!] read|quaff|evoke[?] describe selectedhh:hR#.##.#.######...............#.#hJingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#EV: 16Int: 13 # #.##.........#.#SH: 0Dex: 15 ###.###.########.#XL:  9 Next:  5% Place: Dungeon:4 ..#......# #B#Noise: ---------  Time: 3512.5 (0.0) ....###### #*#hd -) Mandibles #.#.##.#Nothing quivered #.#.##.#Scarab Gem (5643) #.#.############)# ..#..............#*   solar ember (minion) ################.# ####The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation. _Unknown command.As you read the scroll labelled PYCIUKH FEDUPH, it crumbles to dust.  It is a scroll of enchant weapon. _You aren't carrying any weapons that can be enchanted.hY  As you read the scroll labelled GYSSUW ZIANG, it crumbles to dust.  It is a scroll of amnesia.h/  --more--hlhne3.5 (12hqhs6 _You feel forgetful for a moment.hd/h 2FRead which item? Scrolls  t - 3 scrolls of teleportation  a - 2 scrolls of enchant armour  p - a scroll of poison  N - a scroll of noise  V - a scroll of vulnerability h3 j - a scroll labelled YCVIUC HAPOIXT [!] read|quaff|evoke[?] describe selectedhX^hUehm=#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#EV: 16hoInt: 13 # #.##.........#.#SH: 0Dex: 15 ###.###.########.#XL:  9 Next:  5% Place: Dungeon:4 ..#......# #B#Noise: ---------  Time: 3513.5 (0.0) ....###### #*#-) Mandibles #.#.##.#Nothing quivered #.#.##.#Scarab Gem (5642) #.#.############)# ..#..............#*   solar ember (minion) ################.# ####As you read the scroll labelled PYCIUKH FEDUPH, it crumbles to dust.  It is a scroll of enchant weapon. _You aren't carrying any weapons that can be enchanted.As you read the scroll labelled GYSSUW ZIANG, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.hm3 ...'.........######........<##...............###############........#######......#.##############.##############B##############*##############.##############.####################........###################################As you read the scroll labelled YCVIUC HAPOIXT, it crumbles to dust.he4.5 (11hύhڏV _You feel momentarily disoriented. It was a scroll of revelation.h GInventory: 11/52 gear slots Missiles (go to first with ()j - 2 poisoned darts Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)k - a ring of see invisible Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman Wands (go to first with /)g - a wand of flame (8) Scrolls (go to first with ?)  t - 3 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  N - a scroll of noise  V - a scroll of vulnerability [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hh` hB#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#hOctopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#######EV: 16Int: 13 # #.##.........#.#######SH: 0Dex: 15 ###.###.########.#######XL:  9 Next:  5% Place: Dungeon:4 ..#......#######B#######Noise: ---------  Time: 3514.5 (0.0) ....############*#######-) Mandibles #.#.# #######.#######Nothing quivered #.#.# #######.#######Scarab Gem (5641) #.#.############)####### ..#..............#######*   solar ember (minion)h ################.####### ################ _You aren't carrying any weapons that can be enchanted.As you read the scroll labelled GYSSUW ZIANG, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled YCVIUC HAPOIXT, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.hh h'h(hh%Quiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh7hwFw#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9heI======================== ..#.##.########################AC: 7Str: 25 ###.##...........#######EV: 16Int: 13 # #.##.........#.#######SH: 0Dex: 15 ###.###.########.#######XL:  9 Next:  5% Place: Dungeon:4 ..#......#######B#######Noise: ---------  Time: 3514.5 (0.0) ....############*#######-) Mandibles #.#.# #######.#######Nothing quivered #.#.# #######.#######Scarab Gem (5641) #.#.############)####### ..#..............#######*   solar ember (minion) ################.####### ################ _You aren't carrying any weapons that can be enchanted.As you read the scroll labelled GYSSUW ZIANG, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  Ash4K you read the scroll labelled YCVIUC HAPOIXT, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.hNhO hP@_Clearing quiver.h h&#3hg<hDx _Done exploring.h3hxhhxx _Done exploring.h 3hb h hN 3ha E _Done exploring.h h YInventory: 11/52 gear slots Missiles (go to first with ()j - 2 poisoned darts Jewellery (go to first with "=) hL  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)k - a ring of see invisible Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman Wands (go to first with /)g - a wand of flame (8) Scrolls (go to first with ?)  t - 3 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  N - a scroll of noise  V - a scroll of vulnerability [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h] " hi tk - a ring of see invisible. A ring that allows its wearer to see invisible things. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {sInv} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Here is my secret. It is very simple: It is only with the heart that one can  see rightly; what is essential is invisible to the eye.”  -Antoine de Saint Exupéry, _The Little Prince_. 1943. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.h h h #.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#######EV: 16Int: 13 # #.##.........#.#######SH: 0Dex: 15 ###.###.########.#######h] AXL:  9 Next:  5% Place: Dungeon:4 ..#......#######B#######Noise: ---------  Time: 3514.5 (0.0) ....############*#######-) Mandibles #.#.# #######.#######Nothing quivered #.#.# #######.#######Scarab Gem (5641) #.#.############)####### ..#..............#######*   solar ember (minion) ################.####### ################As you read the scroll labelled YCVIUC HAPOIXT, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation. _Clearing quiver. h _Done exploring. _Done exploring. _Done exploring.h ...'.........######........<##...............###############........#######h ......#.##############.##############B##############*##############.##############.##############)#######........##############.######################5.0 (0.5h. h" _You feel momentarily disoriented. It was a scroll of revelation. _Clearing quiver.h8 BDone exploring. _k - a ring of see invisible (worn)hG hQuiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh(h R#.##.#.######...............#.#h #Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#######EV: 16Int: 13 # #.##.........#.#######SH: 0Dex: 15 ###.###.########.#######XL:  9 Next:  5% Place: Dungeon:4 ..#......#######B#######Noise: ---------  Time: 3515.0 (0.0) ....############*#######-) Mandibles #.#.# #######.#######Nothing quivered #.#.# #######.#######Scarab Gem (5641) #.#.############)####### ..#............[39;4h%9m..#######*   solar ember (minion) ################.####### ################ _You feel momentarily disoriented. It was a scroll of revelation. _Clearing quiver. _Done exploring. _Done exploring. _Done exploring. _k - a ring of see invisible (worn)h-h/F _Clearing quiver.hshvRead which item? Scrolls  t - 3 scrolls of teleportation  a - 2 scrolls of enchant armour hsxB p - a scroll of poison  N - a scroll of noise  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedhch h:#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#hPHealth: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#######EV: 16Int: 13 # #.##.........#.#######SH: 0Dex: 15 ###.###.########.#######XL:  9 Next:  5% Place: Dungeon:4 ..#......#######B#######Noise: ---------  Time: 3515.0 (0.0) ....############*#######-) Mandibles #.#.# #######.#######Nothing quivered #.#.# #######.#######Scarab Gem (5641) #.#.############)####### ..#..............#######*   solar ember (minion) ################.#h*k[40m###### ################ _Clearing quiver. _Done exploring. _Done exploring. _Done exploring. _k - a ring of see invisible (worn) _Clearing quiver.hP  Okay, then.hhhD. _hIhULevel 4 of the Dungeon <<<<>>>>(Press ? for help)#....'....)...).........#....[.##.#......#..#.#.# #.#######..............###.#.#'#####.####+#....#.#.# #†##..............###.#.#.##.# #.####.#.#.# #.###..............##.#.#.#hwXJ#.# #......#.#.# #.##.###..........##.#.#.##.###########.#.######.##########.# #.............#.#.##.............#........##....#....# #..........####.#.##########################.##.#.######...............#.##.##........'.........#######.##.####.######........<#######.#####.#...........................##....#.##.##########################.###.##...........########.# #.##.........#.#########.###.###.########.########....#......#######B########......############*#########.#.#.# #######.########.#.#.# #######.########.#.#.############)########...#..............########.################.#########################hB ^<Bh h! *#.##.#.######...............#.#Jingleheimer the Sneak #.##........'.........#######.#Octopode of Elyvilon ...... #.####.######........<#######.#Health: 61/61 ======================== #.#...........................#Magic: 9/9======================== ..#.##.########################AC: 7Str: 25 ###.##...........#######hc$ EV: 16Int: 13 # #.##.........#.#######SH: 0Dex: 15 ###.###.########.#######XL:  9 Next:  5% Place: Dungeon:4 ..#......#######B#######Noise: ---------  Time: 3515.0 (0.0) ....############*#######-) Mandibles #.#.# #######.#######Nothing quivered #.#.# #######.#######Scarab Gem (5641) #.#.############)####### ..#..............#######*   solar ember (minion) ################.####### ################ _Done exploring. _Done exploring. _Done exploring. _k - a ring of see invisible (worn) _Clearing quiver. _Okay, then.hu& h2 h4 ht6 _0 _h= Bhb? Y39h@ hkC hF hBG h6H B8h"I hL h?N hUP hQ B7hU hY hZ hx\ h] B6h^ h7a hc hd X5hjg h^j hk h9m h^n B4ho hq hs hu hv B3hw hz h | h X2h h 1hd hË h6 h X0hq h: S29876hq 5hn hB 4h5 ,h hs X3hh ,h8 ht B2h h h= h h B1h/ h# hM 0hh h h Y19h h h h n8h h$ h} X7h h  h h 6h 54h  ##..............###.#.#'####  #..............###.#.#.#  ##..............##.#.#.#  #.###..........##.#.#.# ####.# #.............#.#.# ....# #..........####.#.# #.######...............#.# .......'.........# #.######.......*.#42.0 (27.0).......................# #.########################*.........####### ........#. ##.########.####### ....>##########.########.#######h?& h( a _There is a stone staircase leading up here.h33hs"h *3.0 (1.0)3 _h2hhĿ #. ................#... #.##................#..# ...#............#......# ...#..........##....... .............#......<.. #....#####.....###..÷.. #†#.. #............. ##.#.######.......##....3 ##..#.##B................ #...#.#..#.#####.#.#.##.#hi #.#.........# #.#...##.# #...........####...#..... #..#........<##...#...#... #............÷....####..#... ......#........#### #..#...  ....###........# #......  ...# #........# #..##.# h^ **   solar ember (minion) ...# #........# #..##.#You climb upwards.h[g4.5 (2.51hh!L _You reconstitute your solar ember. h"]_There is a stone staircase leading down here.hzhф0 _09hI,hhB8hdh;v76hƜX5hhhhxB4h,hةhhڬB3hۭhh]hwX2hh]hMhX1h/h%h'B0hLh̿hhhZ599hhhB8hhhhMh+B7h hhhUhNB6hhhhhX5hhh1X4hhbhYhhX3h2hhh hB1hh}h$h'hbX0hh%hY89hhhhX8hhhX7hhh$hrX6hhh' h< hU B5h4h,h,hghX3hhhUhX2hhhhX1h7!h"h#h$X0hT&h_'h(h)Y79hh+h,h-h.B8h0h=2hq3h4h5X7h6h7h9X6h:h;,h<h=X5h=h?n4h.AhzG=   #.# #.#.........#   #.# #...  hH #.###..#........<   #.#............÷   #.........#   ##....###........#   ##*..## ##   #...## #........#   #B.## ##   #.....# .......   ####.... .[######   #...... ####   #......#  #......# ###.## g   hobgoblin (asleep)  #......# #...# *   solar ember (minion)  hI[37m#g.....# ##.####  ....81.5 (37.hJ 0)h(O3.*hEP|2.5 (383hVhX\ _A hobgoblin comes into view.hs{ #.# . #.# #.. #.###..#.< #.#......÷h)ve #....... ##....# ##...##  #*..##  #B.##  #.....#  ####.... .[ #......  #......#  #......#  #......# #...#  #g.....# h #.# .#.# #..#.###..#.<#.#......÷#.......##....###...## #*..## h4#B.##  #.....#  ####.... .[#...... #......# #......# #......# #...# #g.....# h[hhd h"J _A hobgoblin is nearby!hR$h3 #.# . #.# #.. #.###..#.< #.#......÷ #....... ##....# hW59##...##  #*..##  #B.##  #.....#  ####.... .[ #......  #......#  #......#  #......# #...#  #g.....# hh#.# .#.# #..#.###..#.<#.#......÷#.......##....###...## #*..## #B.##  #.....#  ####.... .[#...... h#......# #......# #......# #...# #g.....# h3hoh ` _A hobgoblin is nearby!h #.# . #.# #.. #.###..#.< #.#......÷ #....... ##....# ##...##  #*..##  #B.## h9 #.....#  ####.... .[ #......  #......#  #......#  #......# #...#  #g.....# h #.# .#.# #..#.###..#.<#.#......÷hR #.......##....###...## #*..## #B.##  #.....#  ####.... .[#...... #......# #......# #......# #...# #g.....# h h/ h h ` _A hobgoblin is nearby!h@ ".# #.......###..#.<.#.....÷.........#hRB ..##....####...## *..## ####..## #...B.# ###.....!...[###### #.......# ##...###.##...# g##.####.......######hD hFJ F.*hK r3.5 (1.0)2 _hlS hT h##..#<#......÷..h [......#..##....####...## ...## ####*.## .....##########B....!...[###### ..# #... ###.##...#g##.####.......######hZh~F.*h`41hwhNha.....÷........#..##....####...## ...## ####..## #...*.##########.....!...[###### hdQ..# #... ###.##...# g##.####.......######hmF.*h[o`50hshfuhAh>......#..##....####...## ...## ####..## .....#########*....!...[###### #.......# ##... ###.##...# g##.####.......###### ######h*hF.*h{a669hhCI#....####...## ...## ####..## .....#########.....!...[###### #*......# ......##... ###.##...# g##.####.hL......###### ######hRF.*hU`78hlZh[hi## ...## ####..## .....#########.....!...[###### ..# *.....##.... ###.##h8...# g##.####.......############ hGhF.*h+`87hhhcAs  The helpless hobgoblin fails to defend itself.  You maul the hobgoblin!!hR .*   solar ember (minion, charged)  You kill the hobgoblin!hUo69.4 (0.96h\h^6 _Your solar ember glows brighter.hϯ3hhH _No target in view!h(3h80h#2H _No target in view!hhbh_hH _No target in view!h3h3hh1h5 _hX4hFhhghuhB3hh(,hhB2hFhhhhB1hh3  #.###..#........<## #.#............÷....## #.......#........####  ##....###........#  ##...## #........#  #...## #........#  ####..## #........# ## #.....######........# ##.. ####....*B...[#########..# #.......#### #####.. #......## #.....##  #......# ###.#####  #......# #...# #......# ##.######### #......# #........... #......h # ############ #......#h 94.4 (5.05.4 (60h h \ _A - 3 potions of attraction (gained 1)h8 h: 3h> hQA hC Y59hK K _You swap places.hM n8h.P hQ hS hU X7hvW hX hsZ X6h\ hr] h6` n5haa hb hc h0f hg B4hh hi hk h3m hn B3ho h4q hmr hs hWu X2h} h hr h B1h* h hщ ha h׍ B0h h h hȔ h. Y49h5 h h h) X8hΠ hF hD h B7h h h6 h hi B6h hܮ h hG X5h hг h hw hͷ X4h> hӺ h h X3h۾ h hd h X2h h hd n1h h/ h hG X0h h h o39hy h h hM X8h h h h B7h h h[ h h0 B6hf h h+ hh h X5h# ,hw X4h ,h ,h^ X3h h n2h ,h% hw h X1h h} h| h B0h h hu h h Y29h h$ h X8h5 h7 h X7ho h h h  X6hH h) ##.....####.....##....... ..#.........#......... .....##. ... #.## #. ##  #)B# #.## #. .##### ##*# #..###..##.#...#####.#######.....#...#...#..............####.###...####.................<h, #...# ###.####....#...##.)#...# #.###..##...######.##.............#........#.##.............h5 1629.4 (34.0)h7 g30.4 (355ho; h= _ _V - 2 scrolls of vulnerability (gained 1)he 4hj <  You see here a +0 whip.hl h(n _3 _ho hq hs hu hKv B2hnw hy hF{ hg| B1h} h- h h h؄ X0h h' hJ Y19hl h2 h h h B8h h h h2 h X7h n6hН h} h h n5h hA ,h X4hX h 3210 _You swap places.09h 8h n7h6 h: ,h> X6h h h X5h 5 _You swap places.h h he X4hY h h hZ X3h h_ hB X2h ht h h n1h h h n0h h 499h ,h{# n8h% h( n7hI+ ,h- n6h/ ,h42 hu4 5h6 ,hC9 X4hi; ,h= n3h@ ,hG 2hvh ........## .. ......#..## ....##### ......##..#### ........###### .....####....# ##..###.>.. #....# ####.# .####..†..# ####.## #.# #####.#....#...#).# #.## #.S....[......## # ##.# #..###..##...######.## h#####.#######..*B.#....# ##..##63.4 (33 #..............####.##.####...### ####.................<........ # ###.####....#...##.......#... # #.###..........#...##.##.### ######.##................#....#.. S   adder .....#.##................#..##..# *   solar ember (minion) ####....#............###.## ## ###...#....##hPh5] _An adder is nearby!hA...## .. .#..##  ..##..#### .####....# >..# ####.# †.## #.# #####.#  #).# #.## #.S....[ # ##.# #..###..##..*B.#....# ......####.....< # ##.. # #.###..... hX+...## .. .#..##  ..##..#### hg[.####....# >..# ####.# †.## #.# #####.#  #).# #.## #.S....[ ##.# #..###..##..*B.#....# ......####.....< ##.. #.###..... h`h`ch|ghi] _An adder is nearby!hy...## .. .#..##  ..##..#### .####....# >..# ####.# †.## #.# #####.#  #).# #.## #.S....[ # ##.# #..###..##..*B.#....# ......####.....< # ##.. # #.###..... hS...## .. .#..##  ..##..#### .####....# >..# ####.# †.## #.# #####.#  #).# #.## #.S....[ ##.# #..###..##..*B.#....# ......####.....< ##.. #.###..... h{3ho%h(] _An adder is nearby!h<...## .. .#..##  ..##..#### .####....# >..# ####.# †.## #.# #####.#  #).# #.## #.S....[ # ##.# #..###..##..*B.#....# ......####.....< # ##.. # #.###..... hw...## .. .#..##  ..##..#### .####....# >..# ####.# †.## #.# #####.#  #).# #.## #.S....[ ##.# #..###..#hqw#..*B.#....# ......####.....< ##.. #.###..... hPhphhjwap places. _An adder is nearby!h%####  ..## .. .#..## ....##### .##..#### ........####### ....####....# ##..###.>...... h~....# ####.# .####..†..# ###.## #.# #####.#....#.....  #).# #.## ##.S....[......#  ##.# #..###B.##...######.# ####.#######..*..#....# ##..##. ....####.##.####...### ###.................<.....  ###.##...##.......#...#.  #.##...##.##.### #####.##.#....#... ....#.##....#..##..#.#....#........##.###h|.S.*hr4.4 (1.0)1 _hhhd ", charged) _An adder is nearby! _An adder is nearby! _ You closely miss the adder.  Your solar ember glows brighter.hug o=5.3 (0.90h(j hel K _The adder misses you.hc 0-6.289h hn ^ _You miss the adder. The adder bites you.hES hU '7.1hZ h\ _You closely miss the adder. The adder misses you.h hv [8.08h h _You miss the adder. The adder barely misses you.hzA  You miss the adder. The adder bites you but does no damage.hD `97hG hJ K _The adder misses you.h  (combustible)You bite the adder!  The adder's fire resistance is stripped away!  The adder is almost dead.h 1==9.86h h R _The adder barely misses you.hW-  You closely miss the adder.The adder is almost dead.hR0k-70.75h3h&6K _The adder misses you.hԺq  You miss the adder.The adder is almost dead.-1.64 _The adder barely misses you.h# ..     >  †h> #.# #####.#.  #).# #.## ##......[  ##.# #..###BS##...*.#....# .....####.##.#....<  #..  #.###...h m1 ..     >  † #.# #####.#.  #).# #.## ##......[ h;p& ##.# #..###BS##...*.#....# .....####.##.#....<  #..  #.###...hkwhyhBhҁ] _An adder is nearby!h  You hit the adder.  The adder is almost dead.h b2.53hhK _The adder misses you.h 7  You hit the adder.h †*   solar ember (minion)hZ ~=3.42h h I _You kill the adder!hhZh)h>H _No target in view!hh\h ^ _No target in view!hh hhH _No target in view!h|=hp@hEhHH _No target in view!hhhhH _No target in view!hIh,h_1 _h0h,hY79h,hDh X8ha,hmhX7hhX6hh0 hM hX5h?,hhn4hhhX3hh&h(h)X2hE-h0/h1X1hW3hK5h)7h8X0h?;hX=ha?h@C69hBhDhFhTHh#JB8hKhMhOh1QhRB7hTh\6h^h`hbhdX5hDg,hEihwkX4hmhp,hrX3hu,hwh}2hhX1h3hHh)h|hB0hhhܜhhtY59hh8hBhX7hҲhh#X6h ,hhDh&X5hhhX4hhh'X3hh"c _No target in view! _You swap places.hhX2h_hlhhX1hhhJhX0hh;hhmh<C49h7h,hhX8h hhh'X7hhh65hm,hn4he ,h"4h$P3h&h(hr*X2h,h.h4n1h6h69h;hD=X0hAhChEh HY39hBJhN,haQB8hSh!WhrYhv[X7h^hP`hbhdX6hfhhh#khmX5hohqhsX4huhwhy,hU|X3hf~hhEX2hh$ ####### ##.....# ########## #.....# >........# #.....# h ..÷..#...# ###.....# .#.....#######.*B....# - ....#### ##....#.....# ###.######..####.....# ..##......# #.....# ...###...[..# ###.### ............# .# .#...#......# .# ##.###......# .# ...#........#h"1723.4 (50.0)h-4.4 (511hɜhj. _i - a scroll of identifyhuh0298hn7h6hhTn5hd5 _You swap places.h,hlX4hhhqn3h:h'n2h,hK,hX1hhn0h,h19hhJ8hO,hX7hht,hX6hdhhhX5h h h hn4hhhZX3hhhhX2hhh;!h"n1hz$hO&hO(n0h)h+o09h-hQ/h1,h2X8h3h5h+7X7h59h;,h<h>X6h?hoAhCX5hDh#U ###.######..####.....# ##..##......# #.....# ...###...[..# ###.### ............# #.# .#...#......# #.# .###......# #.# ...#........# #.# ##..#....>.######.# #.###........*B#.# 50.4 (26hW.....########.#.# ..#..............#.# ....#...##########.# ..####..# #.# ..### ##.## ###.#### ....####..# ##......## .##...###.## ##........## .####.###..###..........#h~\h^E _Done exploring.hu>h+A3h Z.####....# #..............0.0) h\h%f[ _Done exploring.h1h43h'Oh%Rh[[ _Done exploring.h%h3h;h[ _Done exploring.hmh/Level 3 of the Dungeon <<<<>>>>(Press ? for help) ##....# ####.###.####..÷..#...# ###.....#  ####.## #.# #####.#....#.....#######.......#  #).# #.## ##......[......#### ##....#*....#  ##### ##.# #..###.†##...######.######..####.....#  #...#####.#######.....#....## ###..##......# #.....#  #...#..............####.##.####...###...[..# ###.###  #...####.................<.................# #.#  #...# ###.####....#...##.......#...#......# #.#  h9#...# #.###..........#...##.##.###......# #.#  #...######.##................#....#........# #.#  #........#.##................#..##..#....>.######.#  #...####....#............#......##.###........*B#.#  #...## ###...#..........##.............########.#.#  ##...# #.............#......<..#..............#.#  ###.# ##....#####.....###..÷....#...##########.#  #.# #÷#..# #..............####..##.#  #.# ##.#.######.......##....### ##.## ###.####  #.# ##..#.##>..................####..# ##......##  #.# #...#.#..#.#####.#.#.##.##...###.## ##........##  #.# #.#.........# #.#...##.####.###..###..........#  #.# ##...........####...#.....)..........#..........#  #.###..#........<##...#...#......#######............#  #.#............÷....####..#......## #............#h_OB<h;h"de###.######..####.....#Jingleheimer the Sneak ##..##......# #.....#Octopode of Elyvilon ...... ...###...[..# ###.###hgHealth: 61/61 ======================== ............# #.#Magic: 9/9======================== .#...#......# #.#AC: 7Str: 25 ##.###......# #.#EV: 16Int: 13 ...#........# #.#SH: 0Dex: 15 .##..#....>.######.#XL:  9 Next:  6% Place: Dungeon:3 .##.###........*B#.#Noise: ---------  Time: 3750.4 (0.0) ........########.#.#-) Mandibles ..#..............#.#Nothing quivered ....#...##########.#Scarab Gem (5405) ...####..##.# ..### ##.## ###.####*   solar ember (minion) ....####..# ##......## .##...###.## ##........## .####.###..###..........# _i - a scroll of identify hm'[19d_You swap places. _Done exploring. _Done exploring. _Done exploring. _Done exploring.hjzh|}n4hDYou swap places. _Done exploring. _You swap places.hdX3hhhhhӔX2hܖhhh1X1hFhhhhB0hhhhnhD399hhʷhhhؽX8h)hhhXX7hhhDX6h8hhhhX5hh?hX4h"hhhX3hhhhhB2hhh;hhX1h1h^,hX0hG h ,hTY89hhh8h2! .....####.##.####...###...[..# # ...........<.................# #....#...##.......#...#......#.#...##.##.###......# ...............#....#........# ...............#..##..#....>.####.#......##.###..................##.............######## .........#......B*.#.............67.4 (17.0)#####.....###..÷....#...######## .# #..............####..# ######.......##....### ##.## # ##>..................####..# ## #..#.#####.#.#.##.##...###.## ##...hr$# #.#...##.####.###..###.. ...#...#.....)..........#.. .....<##...#...########....h* _Done exploring. _You swap places. _There is a stone staircase leading up here.hҟhhhhIr8.0)7 _h{hhV #. ######  #. #....#  h#. ###....#  # #.#+#......# +#### #.#....# ####.#....>.....# 2+........# ...####.#..........# ....# # #.....#....# .....+ #....<.....# .....# #.#'###.##.#.# .....+ #.#........#.## #.#####..#.#.## #. #.........# ###### [40hLm#+##.##.##...#h **   solar ember (minion)You climb upwards.h1g9.9 (2.56h'9h; _You reconstitute your solar ember. _There is a stone staircase leading down here.h 3h h h h 5 _You swap places.4h XhC 32h\ c _You open the door.h5 X1hV @  There is an open door here.h h} u0 _h3 h 79hλ h ,h X8h ,h 7hj n6h& h 5h ,h n4h> ,hD n3h h n2h Bho X1hQ ,h' n0h h ,h o69h ,hi n8hX Bh2 X7hp BhQ X6h h n5h K _You swap places.h n4h 3h h h 2h  h h n1h hZ ,h$ X0hK ,h o59h^ 8h) Bh 7h n6h 5hB Bh n4h ,h! n3h9# h% h& X2h) h* @  There is an open door here.h, h. _1 _h0 ,h2 h4 X0h6 h8 h> #.#############.#.#..........# #$#.#.########.# #.#.#.# #....#.# ## #.#.#.###....#.# .# #@#.#'#......#.# hA .######+#### #.#.*........#.# .#.........####.#....>.....#.#.......+...>...#.#......####.#..........#.# ###.###.....# #.#.....#....#.#  #...+.....+ ..#....<.....#.# #######.....#####.#'##.##.#.#.......+ #.#........#.#@   Terence (polearm, asleep) #######.....# #.#####..#.#.#*   solar ember (minion) #.....# ###.........# ### ####### #+##.##.##...#805.9 (36.0)hG I.*hJ g6.9 (3749hN hV _Terence the Veteran comes into view. He is wielding a +0 trident.hR &   #.#.#..........#  #$#.#..#  #.#.#.# .#  #.#.#.###....#.#  #@#.#'#...  #.#....... ####.#*...>..hV < +....B......> ####.#.......  #.#.....#.   ..#....<.. ####.#'###.  #.#..  #.####   #.#    h 4   #.#.#..........#  #$#.#..#  #.#.#.# .#  #.#.#.###....#.#  #@#.#'#...  #.#....... hN ####.#*...>.. +....B......> ####.#.......  #.#.....#.   ..#....<.. ####.#'###. #.#..  #.####   #.#  h3  _Terence is nearby!h]h3` hd  #.#.#..........#  #$#.#..#  #.#.#.# .#  #.#.#.###....#.#  #@#.#'#...  #.#.......hgf& ####.#*...>.. hh2+....B......> ####.#.......  #.#.....#.   ..#....<.. ####.#'###.  #.#..  #.####   #.#    hy   #.#.#..........#  #$#.#..#  #.#.#.# .# h #.#.#.###....#.#  #@#.#'#...  #.#....... ####.#*...>.. +....B......> ####.#.......  #.#.....#.   ..#....<.. ####.#'###. #.#..  #.####   #.#  hhhAh\ _Terence is nearby!h& #.  #.#.############ #.#.#..........# #$#.#.########.# #.#.#.# #....#.# h`k### #.#.#.###....#.# ..# #@#.#'#......#.# #.######+#### #.#..........#.# #.#.####B#*...>.....#.#..+....>...#.# .....#......####.#..........#.# ####.###.....# #.#.....#....#.# # #...+.....+ ..#....<.....#.# ########.....#####.#'###.##.#.# .............+ #.#........#.# ########.....# #.#####..#.#.# #.....# #.##.........#hh @.*@)h*   solar ember (minion)Terence shouts!====7.9 (1.0)8hHhQ _Terence closely misses you.h] ##.#.############ # #.#.#..........#h8`  #$#.#.########.# #.#.#.# #....#.# #### #.#.#.###....#.# ...# #@#.#'#......#.# ##.######+#### #.#..........#.# ##.#.........####.#....>.....#.# ....+..B.*......>...#.##......####.#..........#.# .####.###.....# #.#.....#....#.# .# #...+.....+ ..#....<.....#.# #########.....#####.#'###.##.#.# ..............+ #.#........#.# #########.....# #.#####..#.#.# #.....# #.##.........# ##### ####### #+##.##.##...#htd ,hdg =.@hKi *.----87hm ho h`MhQ58--=---96h7ShTC _Terence hits you from afar with a +0 trident.hV) #.#.#..........#  #$#.#.########.# #.#.#.# #....#.# ####.#.#.###....#.# ..# #.#.#'#......#.# #.######+#### #@#..........#.# .#.........####.#....>.....#.# ....+...*.......>...#.# #####B#..........#.# hY####.###.....# #.#.....#....#.# # #...+.....+ ..#....<.....#.# ########.....#####.#'###.##.#.# .............+ #.#........#.# ########.....# #.#####..#.#.#  #.....# #.##.........# #### ####### #+##.##.##...# ...######### ...)......)....#hDg.@105hkhow _Terence attacks as he pursues you! Terence completely misses you.h #.#.############ #.#.#..........# #$#.#.########.#  #.#.#.# #....#.# ## #.#.#.###....#.# .# #.#.#'##.# .######+#### #.#..........#.# #####@#....>.....#.# ......+...*B......>...#.# ....#......####.#..........#.# ##.###.....# #.#.....#....#.#  #...+.....+ ..#....<.....#.# #######.....#####.#[39;4h 9m'###.##.#.# ............+ #.#........#.# #######.....# #.#####..#.#.#  #.....# #.##.........# ### # #+##.##.##...#14 _Terence barely misses you.hS  , charged)You hit Terence.  Terence is moderately wounded.Your solar ember glows brighter.hkV 9=-2.8 (0.93hZ h] P _Terence barely misses you.h)  Your solar ember glows brighter.barely miss Terence.  Your solar ember blazes with a fierce heat.  The solar flare engulfs Terence.**   solar ember (minion, charged)hgN))hp =83.72 _Terence dies!hȁ~ _Your Stealth skill increases to level 7!h #.  #.#.############ #.#.#..........# #$#.#.########.# #.#.#.# #....#.# ### #.#.#.###....#.# ..# #.#.#'#......#.# #.######+#### #.#..........#.# #.#.####B#....>.....#.#..+...*>...#.# .....#......####.#..........#.# ####.###.....# #.#.....#....#.# # #...+.....+ ..#....<.....#.# ########.....#####.#'###.##.#.# .............+ #.#........#.# ########.....# #.#####..#.#.# #.....# #.##.........#-4.7 (1.01 _  Things that are hereh: _a +0 trident; a +0 ring mail; the human corpse of Terencehcnhjq7-hzth!whrh[Quiver which action? ([-] to clear)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) [*/%] inventory [^] all abilities[!] focus mode: off|onh xhbu#.Jingleheimer the Sneak#.#.############Octopode of Elyvilon ......#.#.#..........#Health: 59/61 =======================-#$#.#.########.#Magic: 9/9========================hc#.#.#.# #....#.#AC: 7Str: 25 ####.#.#.###....#.#EV: 16Int: 13 ..##.#.#'#......#.#SH: 0Dex: 15 #.######+#### #.#..........#.#XL:  9 Next:  8% Place: Dungeon:2 #.#.........####B#....>.....#.#Noise: ---------  Time: 3814.7 (0.0) ............+...*.......>...#.#-) Mandibles .....#......####.#..........#.#Nothing quivered ####.###.....# #.#.....#....#.#Scarab Gem (5341) # #...+.....+ ..#....<.....#.# ########.....#####.#'###.##.#.#*   solar ember (minion) .............+ #h.#........#.# ########.....# #.#####..#.#.##.....# #.##.........#Your solar ember blazes with a fierce heat.The solar flare engulfs Terence. _Terence dies! _Your Stealth skill increases to level 7!Things that are here: _a +0 trident; a +0 ring mail; the human corpse of TerencehphF _Clearing quiver.h3 h{5 3h7 ,h59 h: _0 _hC 6039hL 87hP BhS 1=6h&U h[ ; h^ ##   .=#.  #.#.########### #.#.#. #B#.#.####### #*#.#.# #. ### #.#.#.### ..# #.#.#'#.. #.######+#### #.#...... #.#.........####)#....>....+...........> .....#......####.#......... ####.###.#.....#....# _HP restored.hJc +9.7 (5hGe f20.7 (65hh hj ? _You now have 330 gold pieces (gained 16).h hy 3h h/ h X4h5# \3=2h) $## #######.# .....[.B#. #######*#.########### ........ #.#.#.####### #.#.#.# # ### #.#.#.#### #.#.#'#... #.######+#### .#.........####)#....>.h0 3.7 (34.7 (41hd5 hs: 5 _l - a ring of poison resistanceh|ha3h:*h ####.# #.[B.#.0 #.#*#.# # #.#.#h .# #.#.#.#.# #.#.#.# #....#.## #.#.#.###....#.#.# #.#.#'#......#.# ##.######+#### #.#.#.# ##.#.####)#....>.....#.#h$h'e5.7 (10h:/h _You can now purify yourself.h&IhK3hMBh@UY29hWw  You see here a +0 ring mail.hHZu8 _hG\h^,h"`X7h/bh=dn6he,hgn5h@i,hkn4hl,h# #.## #.h$h&T _Key pressed, stopping explore.hJ6 _hQ54haThVh YX3h[h1],h_n2h a,hncn1he0hgBhjo29hm8hmp7hrhQt,huX6hxBh:z5h|4h3hg2h҃1h,han0h19h n8h7hߓ,hEn6h,hn5hhhBn4hn3hh_,hX2h٬,hn1hhVhSn0hh^09hh,hX8hB,hn7hVh_ #...##..# #...##.## )#  h#...##.# .#  #...##.# ..  #......# +#  #####.># #.  #.## .#  #.# ##.#  #.# #B##48.7 (30 #.# ##.## #.## #.P*###..# #.P.P###.## #....#..###....###....#...#####....#######hF*.hf9.7 (316hZhN5 _Found a runed translucent door.hDhInventory: 12/52 gear slots Missiles (go to first with ()j - 2 poisoned darts Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn) ht f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)  k - a ring of see invisible (worn)l - a ring of poison resistance Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman Wands (go to first with /)g - a wand of flame (8) Scrolls (go to first with ?)  t - 3 scrolls of teleportationa - 2 scrolls of enchant armour  i - a scroll of identify  p - a scroll of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hL l - a ring of poison resistance. A ring that protects its wearer from poison. hOcYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified jewellery _________________  Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.hX h^ hg S#...##..#Jingleheimer the Sneak#...##.## )#Octopode of Elyvilon *.....#...##.#.#Health: 61/61 ========================#...##.# ..Magic: 9/9========================#......# +#AC: 7Str: 25hk #####.># #.EV: 16Int: 13#.## .#SH: 0Dex: 15#.# ##.#XL:  9 Next:  8% Place: Dungeon:2#.# #B##Noise: ---------  Time: 3949.7 (0.0)#.# ##*##-) Mandibles#.## #.P.##Nothing quivered#..# #.P.P#Scarab Gem (5206) ##.## #....##..###....#*   solar ember (minion)##....#...#####....######## _You open the door. _You swap places. _You swap places. _You swap places. _Key pressed, stopping explore. _Found hn a runed translucent door.hq ~50.2 (0.55how hy swap places. _Key pressed, stopping explore. _Found a runed translucent door. _l - a ring of poison resistance (worn)h> h @Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Purification [*/%] inventory [^] all abilities[!] focus mode: off|onh< h` #...##..#Jingleheimer the Sneak#...##.## )#Octopode of Elyvilon *.....#...##.#.#Health: 61/61 ========================#...##.# ..Magic: 9/9========================#......# +#AC: 7Str: 25#####.># #.EV: 16Int: 13#.## .#SH: 0Dex: 15#.# ##.#XL:  9 Next:  8% Place: Dungeon:2#.# #B##Noise: ---------  Time: 3950.2 (0.0)#.# ##*##-) Mandibles#.## #.P.##Nothing quivered#..#h+  #.P.P#Scarab Gem (5205) ##.## #....##..###....#*   solar ember (minion)##....#...#####....######## _You swap places. _You swap places. _You swap places. _Key pressed, stopping explore. _Found a runed translucent door. _l - a ring of poison resistance (worn)hE F _Clearing quiver.hx'h*3h\-h0h2_4 _hA;h>hIh,hX3h7 _Crazy Yiuf shouts!h hPn2h0h[",h%n1hy-5 _You swap places.h/hx2hm4X0h;h=h@Z199haBhHhJhMn8hwShUhkXn7h_h7b,h~dX6hjhmn5hphthevhOyn4h}h&,hqX3hÇhn2hٌhh1,hX1hh ,hwX0hh,hY89hvh!hٮn8h,hn7hhȾ,hyX6hh7hpX5hhhhn4hh hn3hhh,n2hR  There is a stone staircase leading down here.hO,h}_1 _hhhn0hahmh0o79h4hEhn8hP h hhX7hhhX6hhJ#h&h2(h<*X5h.h1h2B4hd5,h9h<h?>X3hB@h;DhGhRIhKB2hMh$QhShUhWB1hYh!\h3^h`X0hbhXehghvihtkY69hJnhyphYrX8hthvhxhzX7h}h|h,h"X6hr #####.....#.######..#.. #####.###.#.#....#..#### ......# #.#.#.#.....# ......# #.#.#.#.....# ......# #.#.........# hQ......# #.###.#.....######## #####.# #.#.#.##'#.........# ## #.# #<..#.##.#..######.# .####.#######.##B#..# #.#89.2 (39.0) ...##.........##*#..# #.# ##.####..........#..# #.# ##.####..........#..# #.# ......'...)......##.######.# ###..##....................###.##.........###.#########..#.........#...###+#.........+.###hnhT _Key pressed, stopping explore.hIh,h_5 _h=Bhn4h@  There is an open door here.h$hA_3 _hh,hX2hS,hhjn1h,hX0h1,hhFo59hh: #....)......)....# ...# #........##.#....# ###........##.#.##.#...#............# #........#######.#.####h..................# .........#######.#.###### ...................S..# ##.....#.######.B#.. ##.###.#.#....#..#### ...# #.#.#.#....*# ...# #.#.#.#.....# # #.#..... ...# #.###.#.....######## S   adder (asleep) ##.# #.#.#.##'#.........# *   solar ember (minion)#.# #<..#.##.#..######.# ##.#######.##.#..# #.#96.2 (7.0)hJ*.he7.2 (88hheY _An adder comes into view.hB #....))....#  #.#....# #.#.##.# .......# #.#.#### .........# #######.#.###### ...........S..# #.B#.. #.*####  ....#h #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..# .#..# #.# hU #....))....#  #.#....# #.#.##.# .......# #.#.#### .........# h#######.#.###### ...........S..# #.B#.. #.*####  ....# #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..#.#..# hZhh?h߳] _An adder is nearby!h #....))....#  #.#....# #.#.##.# .......# #.#.#### .........# #######.#.###### h6v...........S..# #.B#.. #.*####  ....# #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..# .#..# #.# h2gG #....))....#  #.#....# #.#.##.# .......# #.#.#### .........# #######.#.###### ...........S..# hsj#.B#.. #.*####  ....# #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..#.#..# hohqhvhy] _An adder is nearby!hH #....))....#  #.#....# #.#.##.# .......# h##.#.#### .........# #######.#.###### ...........S..# #.B#.. #.*####  ....# #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..# .#..# #.# h#h #....))....#  #.#....# #.#.##.# .......# #.#.#### .........# #######.#.###### ...........S..# #.B#.. #.*####  ....#h& #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..#.#..# h,h/h2h55] _An adder is nearby!h#Ft #....))....#  #.#....# #.#.##.# hiI.......# #.#.#### .........# #######.#.###### ...........S..# #.B#.. #.*####  ....# #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..# .#..# #.# h  #....))....#  #.#....# #.#.##.# .......# #.#.#### .........# #######.#.###### hY z...........S..# #.B#.. #.*####  ....# #.....# #.#.........# #.###.#.....#  #.#.#.##'#...  #.# #<..#.##.#..#.#..# h h< h h ] _An adder is nearby!h ###'#+##.##.##...# ### #....)......)....# # #.##.#....# ###........##.#.##.# .#............# #######.#.#### ..............# .#######.#.###### ................B..S..#.....#.######..#.....# #.###.#.#....#.*######## #.#.#.#.....# # #.#.#.#.....## #.#.........# ..# #.###.#.....######## #.# #.#.#.##'#h [37m.........#.# #<..#.##.#..######.#h :*.h l8.2 (17 _h h hi'#+##.##.##...#  #....)......)....# # #.##.#....# ###.##.#.##.# #............# #######.#.#### ..........# #.#.###### S..# .....#.######.*#.....# .###.#.#....#..####### # #.#.#.#.....# # #.#.#.#.....## #.#.........# # #.###.#.....# .# #.#.#.##'#.. *.96hݙhhJQ'#+##.##.##...#  # #....)......)....#  # #........##.#....#  ###..##.#.##.#  #............#  #######.#.####  .........#  #.#.######  *.BS..#  #.######..#.....#  ###.#.#....#..#  # #.#.#.#.....#  # #.#.#.#.....#  # #.#.........#  # #.###.#.....#  # #.#.#.##'#.#  # #<..#.##.#..######.#  [hc39;49m.*40005hƒSS  combustible), charged)An adder is nearby!  The helpless adder fails to defend itself.  You bite the adder!  The adder's fire resistance is stripped away!  The adder is almost dead.  Your solar ember glows brighter.hb0-=1.1 (0.9hhh _The adder closely misses you. The adder bites you.h68  You bite the adder!hf.*   solar ember (minion, charged)h_-9 (0.84h0hrI _You kill the adder!hghtjhlhnH _No target in view!hhhhH _No target in view!h}PhSh$Wh*YH _No target in view!h h}hhH _No target in view!h@3hFhIH _No target in view!h_hhMhtC _No target in view!h-EhHhhKhMh3hahh*Phe[h^3h7ah d1=3 _hl421ho0h5rBhy1=498h{7h}n6h,h~5hR,hu4hn3h׈,hh@n2hWh[n1hxBhEn0h,hGo39hWBhX8hBhy7hn6hJh|5hyn4hx3h2hn1h0h~29h8h76hvv54h32h1h',hK019h87h6hBhvn5h,hn4hYhhX3hhhlX2h h hhn1hh ,hL X0hh,hY09hSh9h1X8hhhf"h%n7h(h*,hz-X6h/,h1n5h4h 7n4h9hM<,h>X3h?hAh.Dn2hFhHh#JhLn1hQhSX0hUhZ4 _You open the door.h]h_Z099h"ahf@  There is an open door here.h3ihak_8 _hCnhqhsh"vX7hxhT{,hO}X6h"hǁhhfX5hh!hh n4hёhhn3h?h2h,hn1h@BhX0h89h{Bhn8h]h۰7hFhn6hDBhn5h4hB3hh,hvn2h2h1h,hn0h,h*79hn8h}Bhn7hn6hp,h n5h,hqn4h,hn3hshk,h n2h,hn1h3,hn0hh,ho69hn8h#hhhn7h ht ,hh X6hK hm h n5h 4h h* h- n3hO; 5 _You swap places.hJ> n2hiA hH  ############# #............ #.########### #.#.........# #.#......<#.# #########.#########.# #..*B.......####....#-93.9 (92.0) #.#######.#.##.#.#### #.#.....#.#....#.#### #.#.###.#............ #.#.# #.#.#..#.#.#### #.#.# #...#..#.#.####) #.#.# #.#.#..#....... #.#.# #>..#..###.#### #.#.# ###......#....#h2K 7-hTM hO T _Key pressed, stopping explore.hk Ihƒ h u1 _h hz ,h n0hW h 59h" Bh X8h ,hέ n7hݶ h n6h h h] hf n5h h n4hE h h 3h hk 2hp hk ha n1hz h 0h hj 49hp hw ,h X8hH h h n7h Bh X6h% hf' h) n5h/ h 2 ,h*4 X4h8 Bh: X3h}> h@ n2hIB h D h=G 1hI ,hL X0h_N h4P hR o39htT hV 8hX h[ ,h+] X7h` ,ho hr n6hru Bhx X5hBz h+} n4h _You open the door.3h݅  There is an open door here.2 _h߇ ,hȉ 1h hэ 0h 29h7 ,hX 8hE ,h n7h ,h n6h h6 5h ,h n4h^ ,hC n3h 2hƩ ,h n1h hS ,h n0h h 19h h. hl n8h ,h~ n7h; n6hH h M _You open the door.h <5  There is an open door here.4 _321009hS 8h 7h 6h) 54h n3h' ,h ,h n2h ,h{ n1h h ,hB X0h" ,h$ q4999h!& ,h-( n8h. 7h<1 X6hY3 ,hG5 h{7 n5h^9 h; n4h< h> ,h@ X3hB ,h3E n2hI hK hM n1h# ##B#168.9 (75#.## #*###.# ##.##.# #.###.# ##*###.## #.P.##j   Crazy Yiuf (wandering)#..# #.P.P#*   solar ember (minion)##.## #....##..###....#hx hy h hu 3h '........0.0)....# #..*.hҸ ....## #...###.h s _Could not explore, unopened runed door.h@nhqhthu{R _No reachable target in view!hr^ j[?25h[?0c  Search for what [Enter for "@", or ? for help]? h [?25l[?1chQ 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a runed translucent doorb - [D:2] a hammer  c - [D:2] a stone staircase leading down  d - [D:2] a falchion  e - [D:2] a stone staircase leading up  f - [D:2] a whip (1 further duplicate)  g - [D:2] an escape hatch in the ceiling  h - [D:2] a stone staircase leading up  i - [D:2] a stone staircase leading down  j - [D:2] a stone staircase leading down  k - [D:2] a +0 trident  l - [D:2] an escape hatch in the floor  m - [D:2] a stone staircase leading uphhhd ##'#.........+.###Jingleheimer the Sneak#.......########Octopode of Elyvilon *.....#.......#Health: 61/61 ========================#...##..# #####Magic: 9/9========================#...##.## #j.)#AC: 7Str: 25#...##.# #...#hHEV: 16Int: 13#...##.# ...SH: 0Dex: 15#......# #+#XL:  9 Next:  8% Place: Dungeon:2#####.># ##B#Noise: ---------  Time: 4168.9 (0.0)#.## #*##-) Mandibles#.# ##.#Nothing quivered#.# #.##Scarab Gem (4987) #.# ##*###.## #.P.##j   Crazy Yiuf (wandering)#..# #.P.P#*   solar ember (minion)##.## #....##..###....# _There is an open door here. _You open the door. _There is an open door here. _Could not explore, unopened runed door. _No reachable target in view!  Search for what [Enter for "@", or ? for help]? hh3hh#. _hFhLevel 2 of the Dungeon <<<<>>>>(Press ? for help)#.# #.##.#........######..##....................##.# #....#........# ##.##.........###.########h####.########........# #..#.........#...##...........#.##...### ##'#.........+.####.#.#######.#.##...##.......#########.#....# #.#.##...##.......##.####.# #.#.##...##...##..# ######.# #.####.#.#######...##.## #j.)##.# #......#.##...##.# #...##.# ########.##...##.#  ... #.##.##......#  #+# #.##.######.># ##B##.####.##.## #*###.##...##.# ##.##.##.####.# #.###.##.##.# ##*###.##.##.## #.P.###.##.##..# #.P.P##.##.###.## #....##.##.##..###....####.#########.###....#...##.............#####....###############.#######h#.......# ####.#.#.#####'## #.......# #.##.......# #....#'#..## #.#### #.......# #.###.#....#.......# #..........# #....#########.# #.#.#.##'#.........##.......# #.# ####..##### #.# #<..#.##.#..######.########## #..........#######.....####.#######.##.#..# #.# ##'#.......#....÷..###...##....##.#..# #.# #.#.......#.......# ###.####..........#..# #.#hws #.###'##'##..÷....#####.####..........#..# #.# #.# #.##.#........+........'...)......##.######.# #.# #.##.#........######..##....................# #.# #....#........# ##.##.........###.###########.########........#..#.........#...#..........#.##...### ##'#.........+.###.#######.#.##...##.......########....# #.#.##...##.......####.# #.#.##...##...##..# ######.####.#.#######...##.## #j.)#......#.##...##.# #...########.##...##.#  ...  #.##......#  #+#  #.# #.######.># ##B# #.# ###.##.## #*## #.# #...##.# ##.#hׄh ##'#.........+.###Jingleheimer the Sneak#.......########Octopode of Elyvilon *.....#.......#Health: 61/61 ========================#...##..# #####Magic: 9/9========================#...##.## #j.)#AC: 7Str: 25#...##.# #...#EV: 16Int: 13#...##.# ...SH: 0Dex: 15#......# #+#XL:  9 Next:  8% Place: Dungeon:2#####.># ##B#Noise: ---------  Time: 4168.9 (0.0)#.## #*##-) Mandibles#.# ##.#Nothing quivered#.# #.##Scarab Gem (4987) #.# ##*###.## #.P.##j  [3h9;49m Crazy Yiuf (wandering)#..# #.P.P#*   solar ember (minion)##.## #....##..###....# _There is an open door here. _You open the door. _There is an open door here. _Could not explore, unopened runed door. _No reachable target in view! _Search for what [Enter for "@", or ? for help]? hhn6hh%You open the door. _There is an open door here. _Could not explore, unopened runed door.No reachable target in view!Search for what [Enter for "@", or ? for help]? _You swap places.54hP,hSn3h0Zh210h7987hְ6hh5hhn4hhzh*n3hhh,h'X2hhn1hhhCn0h&hho69hhh"hn8hh n7h hxR  There is a stone staircase leading down here.h,h_6 _h8ht,hz X5h3%h'n4h*h.h23h 8h<n2h]?hBhDhFh1IX1h|OhQhTX0hVh;[h ^h`Y59hbhighih!mX8hoh uhw,hzX7h-~h?hn6h2hn5hb,hkn4hh6h*3h,h٢n2h1h 0hh,hմY49hŶ,h}X8hBhn7hھh,hX6h,hn5hA,h43hU2103987654h  .........##...................... .###########.....#*######..#..... .# #######.###.#.#....#..###### .# #.......# #.#.#.#.....# .# #.......# #.#.#.#.....# ## #.......# #.#.........# #### #.......# #.###.#.....###### ...#########.# #*#.#.##'#........ ##..##### #.# #B..#.##.#..######221.9 (53.0) ###.....####.#######.##.#..# # .÷..###...##.........##.#..# # ....# ###.####..........#..# # ....#####.####..........#..# # ....+........'...)......##.###### *   solar ember (minion) ....######..##................... ....#[37hq m ##.#.....###.###### ....# #..#.........#...#h w _There is a stone staircase leading up here.hއ 3h hI h: r2.9 (1.0)3 _h h3 h  ######........#  #....#........# ### #....#........# .# #....###...#### .# ####....##....# ..####.♣...........#### hՍ ...##.♣PP....#........# #......♣....#÷#..>...# 1 .#..#♣P_♣P.....#B.....##### .......PP..>..##......#.......... #......♣..........................###..............#...................###........########.# ######.÷#........#### ##...#...##.####.# ##.##.##..#.###.###.###.###.########h˓ **   solar ember (minion)You climb upwards.h g4.4 (2.51h 6_h _You reconstitute your solar ember. _There is a stone staircase leading down here.h_U hX @Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Purification [*/%] inventory [^] all abilities[!] focus mode: off|onh9hR######........#Jingleheimer the Sneak#....#........#Octopode of Elyvilon *..... ### #....#........#Health: 61/61 ======================== ..# #....###...####hMagic: 9/9======================== ..# ####....##....#AC: 7Str: 25 ..####.♣...........####EV: 16Int: 13 ...##.♣PP....#........#SH: 0Dex: 15 .#......♣....#÷#..>...#XL:  9 Next:  8% Place: Dungeon:1 .#..#♣P_♣P.....#B.....########### Noise: ---------  Time: 4224.4 (0.0) .......PP..>..##.*....#.......... -) Mandibles #......♣......................... Nothing quivered .....###..............#.......... Scarab Gem (4931) .............###........######### .............# ######.÷##*   solar ember (minion) ............#### [34hv%m##...# .......##.####.# ##.##.# ..#..#.###.###.###.###.######## _You swap places. _There is a stone staircase leading down here. _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here.h$_hGF _Clearing quiver. h= h@3 hXQ h#\E _Done exploring. hna hd3 hrz7_ h} hi_ _Done exploring. hb h3 hK.T_ h:i_ _Done exploring. hrI h~T_ h[ _Done exploring. h h h(######........#Jingleheimer the Sneak#....#........#Octopode of Elyvilon *..... ### #....#........#Health: 61/61 ======================== ..# #....###...####Magic: 9/9======================== ..# ####....##....#AC: 7Str: 25 ..####.♣...........####EV: 16Int: 13 ...##.♣PP....#........#SH: 0 hF,Dex: 15 .#......♣....#÷#..>...#XL:  9 Next:  8% Place: Dungeon:1 .#..#♣P_♣P.....#B.....########### Noise: ---------  Time: 4224.4 (0.0) .......PP..>..##.*....#.......... -) Mandibles #......♣......................... Nothing quivered .....###..............#.......... Scarab Gem (4931) .............###........######### .............# ######.÷##*   solar ember (minion) ............#### ##...# .......##.####.# ##.##.# ..#..#.###.###.###.###.######## _There is a stone staircase leading down here. _Clearing quiver. _Done exploring. _Done exploring. _Done exploring. _Done exploring. hv/? hf1, h90 _29 h@  #..# ######........#  #....#........# # #....#........# # #....###...####  hD# ####....##....# ####.♣...........#### #.♣PP....#........# .....♣....#÷#..B...# 6.4 (2#♣P_♣P.....#>*....############ .....PP..>..##......#...# ♣..........# ###..............#..........#..###........##########..# ######.÷##...#### ##...#...##.####.# ##.##.# hH%_ hqJa _There is an escape hatch in the floor here. h2^ 7_ ha  hd %_ hu _7.4 (18 _ hN  h n  #.#.# #>..#..###.###### #.#.# ###......#....#.. hq  #.#.# #...##.####.#.# #.#.# #....#.####.#.# #.#.#####.#......<..#.# #.#.......#.###.#####.# #..##...........# #.#######..#####2 #.....B..'...#......# ##.......###.#.##.#.### #.......# #.#.#....... ## #.#.#....... ## #.#.#....... ####.......# #.#.#....... #..........# #.#.#.......  #.......#### #.#.#.......  #.......# [ hs 40m#.#.#....... You slide downwards. The hatch slams shut behind you. h&z s **   solar ember (minion) #.......# #.#.#.......Level annotation: 1 runed translucent door, Crazy Yiuf h g8.2 (1.87 h  h| b _You reconstitute your solar ember. hd ht) h!- hE#.#.# #>..#..###.###### Jingleheimer the Sneak#.#.# ###......#....#.. Octopode of Elyvilon *.....#.#.# #...##.####.#.# Health: 61/61 ======================== h H#.#.# #....#.####.#.# Magic: 9/9========================#.#.#####.#......<..#.# AC: 7Str: 25#.#.......#.###.#####.# EV: 16Int: 13#........##...........# SH: 0Dex: 15#....*...#######..##### XL:  9 Next:  8% Place: Dungeon:2#.....B..'...#......#Noise: ---------  Time: 4228.2 (0.0)##.......###.#.##.#.### -) Mandibles#.......# #.#.#....... Nothing quivered#.......# #.#.#....... Scarab Gem (4927) #. hJ......# #.#.#.......####.......# #.#.#....... *   solar ember (minion)#..........# #.#.#.......#.......#### #.#.#.......#.......# #.#.#....... _Done exploring. _Done exploring. _There is an escape hatch in the floor here.  You slide downwards. The hatch slams shut behind you.  Level annotation: 1 runed translucent door, Crazy Yiuf _You reconstitute your solar ember. hO hQ, h\65 h_n4 ha hdn3 hUfB hhn2 hj1 h$m, h0on0 hq hoto19 hTv hx8 hGg#########.#########.#.#...........####....#. hԁ #.#######.#.##.#.#######.#.....#.#....#.#######.#.###.#.........#.#.# #.#.#..#.##.#.# #...#..#.#.#######.#.# #.#.#..#..........#.#.# #B*.#..###.#######37.2 (9#.#.# ###......#....#...#.#.# #...##.####.#.###.#.# #....#.####.#.# #.#.#####.#......<..#.## #.#.......#.###.#####.## #........##...........## #........#######..###### #........'...#......# # hx hۈc _There is a stone staircase leading down here. h]  hj  h  hի  h l8.2 (17 _ hH  h-  hz  #######............# ## #............# .# ##...........# .# ###........## .## #..........# ..# #..........# #.# #..........# #.##### #.......)..# 3 ......###.......B..# .......###........## ........###......## ........##.......# ........##.......# .......###.......#  hH .................# ##########.......#..# hI **   solar ember (minion)You climb downwards. h g9.7 (2.56 h  h _You reconstitute your solar ember. _There is a stone staircase leading up here. h h^ hk)#######............#Jingleheimer the Sneak ## #............#Octopode of Elyvilon *..... .# ##...........#Health: 61/61 ======================== .# ###........##Magic: 9/9======================== .## #..........#AC: 7Str: 25 ..# #..........#EV: 16Int: 13 #.# #..........#SH: 0Dex: 15 #.##### #.......)..#XL:  9 Next:  8% Place: Dungeon:3 ......###.......B*.#Noise: ---------  Time: 4239.7 (0.0) .......###........## h-) Mandibles ........###......##Nothing quivered ........##.......#Scarab Gem (4916) ........##.......# .......###.......#*   solar ember (minion) .................# ##########.......##.......#Level annotation: 1 runed translucent door, Crazy Yiuf _You reconstitute your solar ember. _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. hm, h_5 _ hV4 hN3 h hn2 h hh hvn1 h h , hm  h X0 h ho09 h hi h: hn8 h, h7 h6 h$5 h &n4 h( h)n3 hw+, h -, h.X2 h0 h{2n1 h4, h7 h9n0 h; h<p899 hD> h? hA, h#.# ######.#...# #############.# ##*#B..# 81.4 (19.0)#.# #..*..## #.#########.....##...............# ############......# .).........#....[.# .......###.#.#'#### .......###.#.#.# ........##.#.#.# h  h c _There is a stone staircase leading down here. h[ hc^ hi h l2.0)3 _ hs h hXuf ...............#.... ...................#>....# ...................#.... ........................ ....###..........##........ ...........#.......###.# ..##............).......##. ...####.###.........#..........5 ...###..........B...#............ ...##..##..##.......##..#.....##. ....^..##....###..#....###. ....##.....##.# #. .#...........).......### #. ##....###........<.>##.#...# #.  #...#####.........######.## ##  #..##.[.'..........## ###  #..##...'...........## hS **   solar ember (minion)You climb downwards. hg3.9 (2.52 h _You reconstitute your solar ember. _There is a stone staircase leading up here.hWoh*h............................#.... Jingleheimer the Sneak ...................#>....#....... Octopode of Elyvilon *..... ...................#............. Health: 61/61 ======================== ................................. Magic: 9/9======================== ....###..........##.............. AC: 7Str: 25 ..#...............#.......###.#.. EV: 16Int: 13 ..##............).............##. SH: 0Dex: 15 ...####.###.........#..........## XL:  9 Next:  8% Place: Dungeon:5 ...###..........B...#............ Noise: ---------  Time: 4283.9 (0.0hʳ) ...##..##..##...*...##..#.....##. -) Mandibles ....^..##...#......###..#....###. Nothing quivered ...................##.....##.# #. Scarab Gem (4872) .#.................).......### #. ##....###........<.>##.#...# #. *   solar ember (minion)#...#####.........######.## ###..##.[.'..........## ####..##...'...........## _You reconstitute your solar ember. _There is an open door here. _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here.hh(1 _h0hY69hwhhh B8h-"h&<  You see here a +0 whip.h(hn+h-I7 _h/hH:; ####.#..# #).............##.'## ####.###.#..### ###<...#......# hv<##..##..##.......##..#.....##.' .^..##...#......###..#...##.....##.# #.#..............*.......### #.#<.B##.#...# #8.9 (5#####.........######.## ##### .##.[.'..........## ### ##...'...........## #...'.....##.....# ..#####.....##.....# ...###......####...## ............# #....# .......###### #..###  There is a stone staircase leading down here.  Things that are here:h0@h7B _a +0 whip; a gnoll skeleton; an iguana skeletonh3hhvhl9.9 (16 _hhph ##############  #........## #.#####.####.... #.# #.# #######hq #.# #.#  #.# #.#  #.#####.######## 6 #B.............#  #.##>#########.#  #.##.# #.### #.##.#########.... ##.##...........### #......#######...## ###..###.#######...##  #....# #.........)...  #.#.## #............. h= **   solar ember (minion) #.#.## #.............  You climb downwards.h:h91.4 (2.54h BhE _You reconstitute your solar ember. _There is a stone staircase leading up here.h= h@ @Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Purification [*/%] inventory [^] all abilities[!] focus mode: off|onh h hŎ Jingleheimer the Sneak##############Octopode of Elyvilon *.....#............##### Health: 61/61 ========================#.#####.####...... Magic: 9/9========================#.# #.# ####### AC: 7Str: 25#.# #.#EV: 16Int: 13#.# #.#SH: 0Dex: 15#*#####.########hV XL:  9 Next:  8% Place: Dungeon:6#B.............#Noise: ---------  Time: 4291.4 (0.0)#.##>#########.#-) Mandibles#.##.##.### Nothing quivered#.##.#########.... Scarab Gem (4864) ##.##...........####......#######...## *   solar ember (minion)###..###.#######...###....# #.........)...#.#.## #.............There is a stone staircase leading down here.  Things that are here: _a +0 whip; a gnoll skeleton; an iguana skeletonYou climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here.h h F _Clearing quiver.h h Read which item? Scrolls  t - 3 scrolls of teleportation h!  a - 2 scrolls of enchant armouri - a scroll of identify  p - a scroll of poison  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedhShYh\aJingleheimer the Sneak##############Octopode of Elyvilon *.....#............##### Health: 61/61 ========================#.#####.####...... Magic: 9/9========================#.# #.# ####### AC: 7Str: 25#.# #.#EV: 16Int: 13#.# #.#SH: 0Dex: 15#*#####.########heXL:  9 Next:  8% Place: Dungeon:6#B.............#Noise: ---------  Time: 4291.4 (0.0)#.##>#########.#-) Mandibles#.##.##.### Nothing quivered#.##.#########.... Scarab Gem (4864) ##.##...........####......#######...## *   solar ember (minion)###..###.#######...###....# #.........)...#.#.## #.............Things that are here: _a +0 whip; a gnoll skeleton; an iguana skeletonYou climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.h,haIdentify which item? (\ to view known items) Potions (select first with !)  f - a lumpy ruby potion[?] describe selectedhhhoJingleheimer the Sneak##############Octopode of Elyvilon *.....#............##### Health: 61/61 ========================#.#####.####...... Magic: 9/9========================#.# #.# ####### AC: 7Str: 25#.# #.#EV: 16Int: 13#.# #.#SH: 0Dex: 15#*#####.########XL:  9 Next:  8% Place: Dungeon:6#B.............#hNoise: ---------  Time: 4291.4 (0.0)#.##>#########.#-) Mandibles#.##.##.### Nothing quivered#.##.#########.... Scarab Gem (4864) ##.##...........####......#######...## *   solar ember (minion)###..###.#######...###....# #.........)...#.#.## #.............Things that are here: _a +0 whip; a gnoll skeleton; an iguana skeletonYou climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.h]  As you read the scroll of identify, it crumbles to dust.he2.4 (13hhY _f - a potion of moonshinehQ h#U @Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Purification [*/%] inventory [^] all abilities[!] focus mode: off|onh h6 Jingleheimer the Sneak##############Octopode of Elyvilon *.....#............##### Health: 61/61 ========================#.#####.####...... Magic: 9/9========================#.# #.# ####### AC: 7Str: 25#.# #.#EV: 16Int: 13#.# #.#SH: 0Dex: 15#*#####.########XL:  9 Next:  8% Place: Dungeon:6h9 b#B.............#Noise: ---------  Time: 4292.4 (0.0)#.##>#########.#-) Mandibles#.##.##.### Nothing quivered#.##.#########.... Scarab Gem (4863) ##.##...........####......#######...## *   solar ember (minion)###..###.#######...###....# #.........)...#.#.## #.............You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _f - a potion of moonshineh h F _Clearing quiver.h 3h( h,h/ 2 _10598h|;76h>n5h0A,hF43h[HhJ,hkNn2hP,hRhUX1h;W,hYhZX0h\,h_Y49ha,h d8hfBh;in7hskn6h6mhAp5h;rhu4hh3210hÊ########....###...............>.............#########...###.......hLM ##.## ####.### #.# ###  #.#  #.# #####.# .*...# #### .  .. #.##. #.# #.B   bombardier beetle (wandering) #$# B+*   solar ember (minion) #.# + 315.4 (23.0)hC*.h0g6.4 (2439hhYd _A bombardier beetle comes into view.hr' . >.. . ##.##  #.# ###  #.#  #.#  ######.#  #B*....#  #.######  #.. #... #.##.  #.# #.  #$# B+  #.# + h  . >.. .hp ##.##  #.# ###  #.#  #.#  ######.#  #B*....#  #.######  #.. #... #.##. #.# #.  #$# B+  #.# + haIhh _A bombardier beetle is nearby!h] . >.. . ##.##  #.# ###  #.#  #.#  ######.#  #B*....#  #.######  #.. #... #.##.  #.# #.  #$# B+  #.# + h . >.. . ##.##  #.# ###  #.#  #.#  ######.#  #B*....#  #.######  #.. #... #.##. #.# #.  #$# B+  #.# + h3h?h;h _A bombardier beetle is nearby!hv . >.. . ##.##  #.# ###  #.#  #.#  ######.#  #B*....#  #.######  #.. #... #.##.  #.# #.  #$# B+  #.# + hMX . >.. . ##.##  #.# ###  #.#  #.#  ######.#  #B*....#  #.###### hP- #.. #... #.##. #.# #.  #$# B+  #.# + h#UhXh=[h]h _A bombardier beetle is nearby!hY........>......#########...### ##.## ####.### #.# ### . .######.#.*....######....# ...###..#h] #.+$# B+.#  hbh3h7.4 (1.0)8 _hPph:#########...### ##.## ####.####.# ### #.# #.# ######.# #.*....# hZ#.###### #.B...# #.....# #.##..# #.# #.+ #$# B+#.# + #.##<h s .*distracted)h#*   solar ember (minion)Found an escape hatch in the ceiling.h& ***The bombardier beetle sprays incendiary fluid at your solar ember.The burning spray hits you.hk3...hn===8Fire Scarab Gem (4837) hash _You are covered in liquid fire! Move or burn! ##.## ####.#####.# ### #.# #.# ######.# #......# #*###### #.....# #..B..# #.##..# #.# #.+ #$# B+ #.# +#.# #<   You shake off some of the fire as you move..*B.B---96 _The liquid fire burns you!h.# ### #.# #.# ######.# #......# #.###### #.*...# #.....# #.##B.# h!#.###B+ #$# .+ #.# .+ #.# ###< hS.*---20Scarab Gem (4835) h h^ _You shake off the liquid fire.hF] (combustible), charged) _The liquid fire burns you! _You shake off the liquid fire.  You bite the bombardier beetle!  The bombardier beetle's fire resistance is stripped away!  The bombardier beetle is heavily wounded.  Your solar ember glows brighter.h=`p==1.3 (0.94hbheW _The bombardier beetle misses you.hk  You barely miss the bombardier beetle.h4-2.1 (0.8hhi _The bombardier beetle is heavily wounded.hRD  You bite the bombardier beetle!hY.*   solar ember (minion, charged) hd^710=3.0 (0.93hbheU _You kill the bombardier beetle!hh3h9H _No target in view!hB3hF^ _No target in view!hMh8hFhH _No target in view!h&hP*3hM/H _No target in view!h hHhthH _No target in view!hhDhh?C _No target in view!hՎhh7hih3hghXh|hhhhhD3h h> hw|3hhhghhhh#dhgh=jhlhhhhht\ h^_ hVb h 3h h hhfh.0#.# ### ## Jingleheimer the Sneak#.#Octopode of Elyvilon *.....#.#Health: 61/61 ========================######.#Magic: 9/9========================#......#AC: 7Str: 25#.######EV: 17Int: 13#.....#SH: 0Dex: 15#..*..#XL:  9 Next: 10% Place: Dungeon:6#.##B.#hkQNoise: ==-------  Time: 4323.0 (0.0)#.###.+-) Mandibles#$# .+Nothing quivered#.# .+Scarab Gem (4833) #.# ###<*   solar ember (minion, charged) _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!h^hX2h  _You swap places.1h=n0hn,ho29h8h,hn7hh h_ n6h)h|n5hvBhn4h,hn3h,hn2h,h!1h$0h'19h`)h-d#.##................#######..h0W###..###.#######.. #....# #.........) #.#.## #.......... #.#.####.......#.. #..............#..########....###.......#..........B................--37.0 (14.0)#########*..###.......... ##.## ####.#####. #.# ### ## #.# #.#)######.##......##.######--h3h5c _There is a stone staircase leading down here.hhJhhhVr8.0)8 _h6hhZb######...####.....## # #$......#.##..  ##............. 7 #  ......!.##Y###. ..........#.......##......$h] ###h....## Y   ice beast (asleep)##...## h   hound (asleep)###. h2b **   solar ember (minion)You climb downwards.h|e8 (1.87hڹhu _You reconstitute your solar ember. _There is a stone staircase leading up here.hR#### ##...## ###.....##.# .#$......#.##.##..*B.....# ......!.##Y###... #.#.......# hY#......$###h....## ##...## ###. hhf906hh h_You swap places.hP...##### .###...## .# .##.....##.# #.#$......#.##.##..*.B....# ......!.##Y###..h1.. .# .#.......#.##......$#.###h....##.###...## .####. .#h6<*ha405hhhGh#... ..# #### #.# ###...###.# .##.....##.# #.#$......#.##.##..<*.B...# ......!.##Y###..........#.# ..#.......#.# #......$#.###h....##.# ##...###.# *   solar ember (minion)###. #.#h[:.*h%`14h h h YY  , charged)  The helpless ice beast fails to defend itself.bite the ice beast!  The ice beast's fire resistance is stripped away!  The ice beast is heavily wounded.  Your solar ember glows brighter.h g2.6 (0.83hn h I _The ice beast is no longer more vulnerable to fire.hA ZYour solar ember glows brighter. _The ice beast is no longer more vulnerable to fire.  You barely miss the ice beast.  Your solar ember blazes with a fierce heat.  melts! The solar flare engulfs the ice beast.h G **   solar ember (minion, charged)h S.)h$ 6=3.5 (0.92 _The ice beast dies!hȒ h o _Your Unarmed Combat skill increases to level 6!h-...##### ####...##..##.....##.# ##.$......#.##..##.h< j...........<.*....# ...!.##B###..........#.# .#....  #......$#h....# ##...# ###.  .hh?v-4.5 (1.01 _hhhh3hhE ... ..# hF #### #.# # ##...###.# .. ###.# ##... #$#.##..... ##................ .......<.B....# - ......!.##*###.... .........#.# ..#.......#.# #......$#.##h....##.#h   hound (asleep)##...###.#*   solar ember (minion)###. #.#..#hi> 0  You swap places.he5.5 (10h;X _You weave more energy into your solar ember.h6 ... ..# #### #.# #  ##...###.# ..  ##.....##.# ##...  #$......#.##.....  ##................  .......<.B....#  ......!.##*###....  .........#.# .  .#.......#.# #......$#.# ##.# #.# ###. #.# ..#h#r ... ..# #### #.# #  ##...###.# ..  ##.....##.# ##...  #$......#.##.....  ##................  .......<.B....#  ......!.##*###....  .........#.# .  .#.......#.# #......$#.# ##.# #.# ###.[hPu37m #.# ..#hQx3hAh  h)N_A hound is nearby!h֔ ... ..# #### #.# #  ##...###.# ..  ##.....##.# ##...  #$......#.##.....  ##................  .......<.B....#  ......!.##*###....  .........#.# .  .#.......#.# #......$#.# ht##.# #.# ###. #.# ..#h7, W ... ..# #### #.# #  hG/ 3##...###.# ..  ##.....##.# ##...  #$......#.##.....  ##................  .......<.B....#  ......!.##*###....  .........#.# .  .#.......#.# #......$#.# ##.# #.# ###. #.# ..#h5 h8 h}< h? \ _A hound is nearby!hs e ... ..# #### #.# # ##...###.# .. ##.....##.# ##... #$......#.##..... ##. .<B.....#hw R ......!.##*###.... ...#.# . .#.......#.# #......$#.# ##h....##.# ##...###.# ###. #.#  ..#h{ 8*.h-} h609 _hw hŇ hC7... ..##### #.# #...###.# ....##.# ##... #$......#.##.....h^#.......... .<.*....#  !B##.###.... .........#.# . .#.......#.#  #......$#.# ##h....##.# ##...###.# ###. #.# ## ..# h'7*.h)`78h-h/h4H ..###### #.# #...###.# ....##.# ##... #$......#.##.....###..........h.<*.....# !.##.###....#......B..#.# .#.#.#.#  #$#.# ##h....##.# ###.# ###.. #.# ##. ..# #h.*87h ##### #.# #...###.# ....##.# ##... #$......#.##.....###...........<......# .!*##.###....h #.........#.# . #.#.#.#  #$#.# ##h....##.# ##...###.# ###.. #.# ##....# #+ hK.*hL`96hhah}...###.# ....##.# ##... #$......#.##.....###..........###.<# ..hw!.##.###.... #......*..#.# . #.#.......#.#  #$#.# ##h....##.# ##...###.# ###..##.# ##....# #++#h.*505hh|hhh  , charged) _A hound is nearby! _h>qA hound is nearby!  The helpless hound fails to defend itself.  You bite the hound!  The hound is heavily wounded.  Your solar ember glows brighter.=1.4 (0.94hhR _The hound barely misses you.hm  (combustible)  You hit the hound.  The hound's fire resistance is stripped away!  The hound is severely wounded.hqb2.33hfuhws _The hound misses you. The hound bites you but does no damage.h  You closely miss the hound.The hound is severely wounded.h,3.1 (0.8hhK _The hound misses you.h"\  You hit the hound.  The hound is almost dead.4.0 (0.92hbheS _The hound closely misses you.hD8  You bite the hound!h†*   solar ember (minion, charged) hkh891h_ _You kill the hound!hFhIhMhPH _No target in view!h'hAh^ _No target in view!h+/h2h6h8H _No target in view!hhehshH _No target in view!hhV3hqhAh0 _You swap places.hZ799hu,h,hX8h ...  ..# #### #.# #  ##...###.# ..  ##.....##.# ##...hC #$......#.##..... ##....... ###.......<......#.........B.##.###....-#......*..#.# .#.#.......#.# #......$#.# ##†....##.###...###.# ###..##.###....##++#hY7.9 (3.0)h-8.9 (47hTh !\ _A - 4 potions of attraction (gained 1)hǴ }65hǾ 4##...###.# ..##.....##.# ##...#$......#.##..... ###................ ###.......<......# ...........##.###.... #.........#.# . .*.#.#  ##.# #†....##.#  ##...###.# ##..##.#  ##....# #++# h 61.9 (32.9 (43h h ? _You now have 347 gold pieces (gained 17).h Ih h n2ht _You swap places.1h 4hq P0h ,h o89h h h X8h ,h h. n7h0 :h  ..# ##### #.# # ##...###.# .. ##.....##.# ##... #B......#.##..... ###.*.............. ###.......<......#............##.###......##.........#.# .# #.#.......#.#...#.......#.#..####†....##.#.. ##...###.#h +8.9 (6h e9.9 (76h( hj  h 1_You now have 357 gold pieces (gained 10).hɎhIhÚ5h43h 2h01hm,h 079h,h87h6hL5h4h^BhX3h,hn2hhBhn1hLn0hqBh69hX8hn7h,hhn6h,hOX5hU,hn4h,h>n3hn2hE,h1hhn0h ,hT o59hg,h8h*7hLn6h,h{5hn4hKBh!3hh$21h&BhV)0h+o49h}-X8h)0Bh27h46h6,h95h$;4h]=,h?n3hvhDhX2h ,h X1hh7,hn0h#.##..####.##.#####..*..##....#### #..##..# #. ##.# # #.# hb #####[####.## .......B*...# 415.9 (46.0)....######### .  h$h'T _Key pressed, stopping explore.h$EhN39 _8h$Rn7h*Yd  You see here a +0 plate armour.h3\h^6 _h`n5hbc,h[en4hXg5 _You swap places.hli,hxkX3humz  You see here a +0 plate armour.ho2 _hqn1hsBh'vn0hjxh~zo29h=}8hZBhkn7hp,hUX6hB,hJhn5h,hY4h3h,h?n2hp1h0hɝ,h19h8hƤhhEn7hw6hhLN .....##..#......_... .######.##......... #....##......#...#####..###h|.................# ..... #######.### ... #..# #.# ##.## #B# #..#39.9 (24 #.# ###.## #*# #...##.# #.####.# ##.##.# ##..##.# #..###.# #.###.# ##.#hd1*.hغ}40.9 (255h6h6 _Found a sacrificial altar of Ru.hvh3hhDM #....F....).....##.._..._.######hV..... #....##...#####..####.................#......########.####......# #..#.##.# #..*##.##...#.# #.###.F   bullfrog (asleep)..#.#hy 0.0)  A bullfrog comes into view.h\_*.he1.9 (14hp_ _Found a radiant altar of Vehumet.h #.....F....) #......_..._ #...........  #......#.. #........  hx#......#  #......# #..#  #B# ##.##  #*# #..#  #.#   #.# #...#  #.# #.###  #.# ##.#  #.# ##..#  #.# #..##  #.# #.## h #.....F....) #......_..._ #...........  #......#.. #........  #......#  #......# #..#  #B# ##.##  #*# #..#  #.#   #.# #...#  #.#  #.# ##.#  #.# ##..#  #.#  #.# h9_hhk9_hߣ_ _A bullfrog is nearby!hn....###.........ß... #.....#.....F....).....##...#......_..._.######.#.#...... #....#.#......#...#####..#####...........# ##......########.####....B.#..# .....#.### ##.#o## #*# #..# #.# ###.##.# #...##.# #.####.# ##.# o   orc (asleep)#.# ##..# *   solar ember (minion)#.# #.hzh_*.23ht9_hZq _An orc comes into view. It is wielding a +0 club.hv(# ###...>.......###.........ß... #....F....).....##.._..._.######...... #....#.#...#####..###...........# ########.###h( #......# #.......#*### ##.##o### #..##.##.. #.### ###..  Found a stone staircase leading down.hE /  --more--hth]_*.hTk 32 _h9_hZh;......# ####...>.......###..........ß... #....F....).....##.._..._.######...... #....#.#...#####..###...........# #h?M..########.### #....*.# #.......#.### ##.##o#### #..##.##.. #.### ##h@FY_*.hH`41hM9_hPh #_... .....# ####...>.......###..........ß... #....F....).....##.._..._.######...... #....#.#...#####..###.............# #*.########.### #......# #.......#.### ##.##o#### #..h ##.##.. #.###h _*.o.ohx `50h S__h! 6 _Found an opulent altar of Gozag.h|  #...##_... .....# ####...>.......####..........ß... #....F....).....##.._..._.######...... #....#...#...#####..###*............# ########.### #......# #...o...#.### ##.##.####h  #..##.##..ht p*..oh a609h K__h) h :###.  #...##_... .....# ###>.......####..........ß... #....F....).....##.._..._.######........ #....#.*.#...#####..###...........# ########.### #......# #....o..#.### ##.##h1 .#### #..##.##h _*.o.h `78hI S__hY hq C _Found an opulent altar of Gozag.  The helpless bullfrog fails to defend itself.  You bite the bullfrog!  The bullfrog's fire resistance is stripped away!  The bullfrog is heavily wounded.  Your solar ember glows brighter.h{ >_Fh~ @o.F  combustible), charged)=8.8 (0.97hs 7_h؉ N _The bullfrog misses you.h _You hit the bullfrog.  The bullfrog is severely wounded.h b9.76h h Q _The bullfrog misses you. x2ha he5 You bite the bullfrog!hih4tZ.o.o   orc*   solar ember (minion, charged)h0wt22=50.65h~9_hzL _You kill the bullfrog!h3.:.......####.#..#...#.#..._... #.....# ###h #...>....###. #...ß... #... #..........).....## #......_..._.######.# #...B*....... #....# #......#...#####..### #.o...............#  #......########.###  #......# #..#.....#.### ##.## .#####.# #.. #.# ###.## #.# #...h_o..--1.6 (1.04h}9_hh!9_h =-2.5 (0.93h 9_hWs _You barely miss the orc. The orc hits you but does no damage.h9_hfb3.42ḧhЌ _You closely miss the orc. The orc completely misses you.h9S__h0-4.31h__ _You closely miss the orc. The orc hits you with a +0 club.huhpL__hȱb5.20hh?t _You barely miss the orc. The orc closely misses you.h'h6  You bite the orc!hX __)*   solar ember (minion, charged)6.0 (0.8h 9_hcG _You kill the orc!hqW9_h<[h$_7_haH _No target in view!h9_h_h9_h.H _No target in view!hr9_huh{9_h} h:_No target in view!hhh9_hnH _No target in view!hbS__hWfhJkK__hmH _No target in view!h9_hh7_h@ _No target in view!h_9_hbhf9_hEihK__hWh7_hhKD3hJ9_hMh9_hhxR__h -.:####. #.#...#. ##._... #.#......# ####...>......###h j#..........ß... #.....#..........).....##...#....B._..._.######.#.#....*....... #....#.#..)...#...#####..#####...........# ##......########.### #......# #..# .....#.### ##.#.#####.# #..##.# ###.#h W_)h 1=-7.0 (1.0699 _hN 9_hT h A.# .#.:####. ##.#...#.###._...# #.#......# ####...>......####..........ß....#.....#....).....##...#......_..._.######.#.#....*.......# #....#..#..)...#...#####..####†#...........# ###......########.### # #......# #..#.....#.### ##.#.#####.# #..#h1 h t*_..._.h z-88h L__hU h ([>..... .  .# .# .:####. # #.#...#.# ##._...# #.#......## ####...>......####...h~ ß....#.....#..........).....##...#.....*_..._.######.#.#............# #....#...#..)...#...#####..####†.#.................# ##.#......########.### ## #......# #..#.....#.### ##.# _ Found a stone staircase leading down.h /  --more--hRhA*.hbk 97 _h7_h}h> :..... ##h) *[>..... .  .# .# #.:####. # #.#...#.# ##._...# #.#......### ####...>......####..........ß....#.....#......*...).....##...#......_..._.######.#.#............# #....#...#..)...#...#####..####†.#...........# ##..#......########.### ### #......# #..# #h :*.h' a606h :_h he ..... ##[>..... ..  .......# .# ##.:.####. # #.#...#.# ##._...# #.#......### ####...>.......####.........*ß....#.....#..........).....##...#......_..._.######.#.#............# #....#...#..)...#...#####..####†.#...........# ##...#......########.### ###._*.=15[hɿ V40m__hwD ..... ## [>..... ..  ........# .# #### .:.......####..# ###...## #.........### ###>*......####..........ß....#.........).....##.._..._.######..........# #....#..)...#...#####..####†...........# ##..h{h:*.h`24hu:_h^ _There is an opulent altar of Gozag here.hz4N  You crawl onto the altar of Gozag.hw;/  --more--hTh{]Gozag Ym Sagoz the Greedy hGozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath [J/Enter]: join religion (152 gold; you have 357)h V Are you sure you want to abandon Elyvilon?h~t h&{ hӂ Jingleheimer the SneakOctopode of Elyvilon *.....Health: 61/61 ========================.....##Magic: 9/9========================[>..... ..AC: 7Str: 25........# .###### EV: 17Int: 13.:.......####..###... SH: 0Dex: 15#.........#...#.###.... XL:  9 Next: 22% Place: Dungeon:7#...........B...##..... Noise: ---------  Time: 4462.0 (0.0)#...........*...### ###..... -) Mandibles#...>.............###....... Nothing h ]quivered#..........ß....#........... Scarab Gem (4694) #..........).....##.......#......_..._.######.#..... *   solar ember (minion)#............# #....#.....#..)...#...#####..####†...#.................# ##... _No target in view! _No target in view! _No target in view! _Found a stone staircase leading down. _There is an opulent altar of Gozag here.  You crawl onto the altar of Gozag.   You have lost your religion!h~ /  --more--hbi  Gozag welcomes you!h:/  --more--h.h of Gozag Gold: 2053.0 (13h:_hǘb _You pay a service fee of 152 gold.h-{ _Unknown command.h0h5:_h8 _Press < or > to pray at altars.hhl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingh5.6   6.0   0   f - Spellcasting   0.0   1.2  -1          b + Unarmed Combat 6.1   7.0   0       c - Throwing   0.0   1.0   0   g - Invocations   0.0   0.8  +1       h - Evocations   0.0   0.8  +1       i - Shapeshifting  10.6   7.1  -1  d + Dodging5.5   6.0  [4h@0m 0      e + Stealth7.3   4.0  +4                                                                        [4h80m      The relative cost of raising each skill is in cyan.  Skills enhanced by wildshape are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshv hy h sJingleheimer the SneakOctopode of Gozag Gold: 205Health: 61/61 ========================.....##Magic: 9/9h ========================[>..... ..AC: 7Str: 25........# .###### EV: 17Int: 13.:.......####..###... SH: 0Dex: 15#.........#...#.###.... XL:  9 Next: 22% Place: Dungeon:7#...........B...##..... Noise: ---------  Time: 4463.0 (0.0)#...........*...### ###..... -) Mandibles#...>.............###....... Nothing quivered#..........ß....#........... Scarab Gem (4693) #..........)h L[m.....##.......#......_..._.######.#..... *   solar ember (minion)#............# #....#.....#..)...#...#####..####†...#.................# ##...You crawl onto the altar of Gozag.  You have lost your religion!  Gozag welcomes you! _You pay a service fee of 152 gold.Unknown command. _Press < or > to pray at altars.h֌ 3h" h hqhou|Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Potion Petition  d - Abil: Call Merchant  e - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhh1Jingleheimer the SneakOctopode of Gozag Gold: 205hs5Health: 61/61 ========================.....##Magic: 9/9========================[>..... ..AC: 7Str: 25........# .###### EV: 17Int: 13.:.......####..###... SH: 0Dex: 15#.........#...#.###.... XL:  9 Next: 22% Place: Dungeon:7#...........B...##..... Noise: ---------  Time: 4463.0 (0.0)#...........*...### ###..... -) Mandibles#...>.............###....... Nothing quivered#..........ß....#..........h\9". Scarab Gem (4693) #..........).....##.......#......_..._.######.#..... *   solar ember (minion)#............# #....#.....#..)...#...#####..####†...#.................# ##...You crawl onto the altar of Gozag.  You have lost your religion!  Gozag welcomes you! _You pay a service fee of 152 gold.Unknown command. _Press < or > to pray at altars.h?:_hCF _Clearing quiver.h|hJ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.6   6.0   0   f - Spellcasting   0.0   1.2  -1      hs    b + Unarmed Combat 6.1   7.0   0       c - Throwing   0.0   1.0   0   g - Invocations   0.0   0.8  +1       h - Evocations   0.0   0.8  +1       i - Shapeshifting  10.6   7.1  -1  d + Dodging5.5   6.0   0      e + Stealth7.3   4.0  +4       hj[34m                                                                       The relative cost of raising each skill is in cyan.  Skills enhanced by wildshape are in green.  [?] Help[=] set a skill target  [/h?Z[37m] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshq> h + Evocations 0.0hOhh FJingleheimer the SneakOctopode of Gozag Gold: 205Health: 61/61 ========================.....##Magic: 9/9========================[>..... ..AC: 7Str: 25........# .###### EV: 17Int: 13.:.......####..###... SH: 0h Dex: 15#.........#...#.###.... XL:  9 Next: 22% Place: Dungeon:7#...........B...##..... Noise: ---------  Time: 4463.0 (0.0)#...........*...### ###..... -) Mandibles#...>.............###....... Nothing quivered#..........ß....#........... Scarab Gem (4693) #..........).....##.......#......_..._.######.#..... *   solar ember (minion)#............# #....#.....#..)...#...#####..####†...#.................# ##...You have lost your relhigion!  Gozag welcomes you! _You pay a service fee of 152 gold.Unknown command. _Press < or > to pray at altars. _Clearing quiver.hlX_h$hJ(hl ho C  Skill  Level Cost  Apt Skill  Level Cost  Apt h6s a + Fighting5.6   6.0   0   f - Spellcasting   0.0   1.2  -1          b + Unarmed Combat 6.1   7.0   0       c - Throwing   0.0   1.0   0   g - Invocations   0.0   0.8  +1      h + Evocations0.0   0.8  +1       i - Shapeshifting  10.6   7.1  -1  d + Dodging5.5   6.0 [39;49hny m  0      e + Stealth7.3   4.0  +4                                                                      [4hx| ^0m        The relative cost of raising each skill is in cyan.  Skills enhanced by wildshape are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets h| i + Shapeshifting  10.6 h hX h /Jingleheimer the SneakOctopode of Gozag Gold: 205Health: 61/61 ========================.....##Magic: 9/9========================[>..... .. h' AC: 7Str: 25........# .###### EV: 17Int: 13.:.......####..###... SH: 0Dex: 15#.........#...#.###.... XL:  9 Next: 22% Place: Dungeon:7#...........B...##..... Noise: ---------  Time: 4463.0 (0.0)#...........*...### ###..... -) Mandibles#...>.............###....... Nothing quivered#..........ß....#........... Scarab Gem (4693) #..........).....##.......#......_..._.######. h #..... *   solar ember (minion)#............# #....#.....#..)...#...#####..####†...#.................# ##...You have lost your religion!  Gozag welcomes you! _You pay a service fee of 152 gold.Unknown command. _Press < or > to pray at altars. _Clearing quiver. h h h(:_ h h1  h  |Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Potion Petition  d - Abil: Call Merchant  e - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|on hu  h Jingleheimer the SneakOctopode of Gozag Gold: 205Health: 61/61 ========================.....##Magic: 9/9========================[>..... ..AC: 7Str: 25........# .###### EV: 17Int: 13.:.......####..###... SH: 0Dex: 15#.........#...#.###.... XL:  9 Next: 22% Place: Dungeon:7 hά #...........B...##..... Noise: ---------  Time: 4463.0 (0.0)#...........*...### ###..... -) Mandibles#...>.............###....... Nothing quivered#..........ß....#........... Scarab Gem (4693) #..........).....##.......#......_..._.######.#..... *   solar ember (minion)#............# #....#.....#..)...#...#####..####†...#.................# ##...You have lost your religion!  Gozag welcomes you! _You pay a service fee of 152 gold.Unknown command. _Press < or > to pray at altars. [40 h Em_Clearing quiver. h :_ h7 F _Clearing quiver.!h!h!hJingleheimer the SneakOctopode of Gozag Gold: 205Health: 61/61 ========================.....##Magic: 9/9========================[>..... ..AC: 7Str: 25........# .###### EV: 17Int: 13.:.......####..#!h##... SH: 0Dex: 15#.........#...#.###.... XL:  9 Next: 22% Place: Dungeon:7#...........B...##..... Noise: ---------  Time: 4463.0 (0.0)#...........*...### ###..... -) Mandibles#...>.............###....... Nothing quivered#..........ß....#........... Scarab Gem (4693) #..........).....##.......#......_..._.######.#..... *   solar ember (minion)#............# #....#.....#..)...#...#####..####†...#.................#[!h 37m ##...Gozag welcomes you! _You pay a service fee of 152 gold.Unknown command. _Press < or > to pray at altars. _Clearing quiver. _Clearing quiver.!h!h!hI2 _!hR,!hB!hX1!h!hs !hu!h!hX0!h!h!hQ!hh!Y89!h%!hh*!h-!h/B8!h2!hv4!h6!h/9X7!hb;!h!>!hr@!hmC!hEX6!h*Mq.............## ####.[>...... .. #.........# .##!hOO #.:.......####..# #.........#...#.#  #..........._...#  #...............### # #...B*............###70.0 (7 #..........ß....# #.#..........).....## # #......_..._.###### #............# # #..)...#...#####..# #.................# #......########.### ## #..#!hV:_!hYc _There is a stone staircase leading down here.!h W_!h !h :_!h l1.0 (15 _!hx) !h, !hL  #.#  F.F  #.#  #.# #  #.#.# #.#####.#.# #.$# 8 #B# ###  FF 2 rock fish (asleep)!hP !hT  F*F1 asleep)*   solar ember (minion)You climb downwards.!hܩ e8 (1.84!h !hJ _You reconstitute your solar ember. _There is a stone staircase leading up here.#hp .# #.# F.F #.#  #.# # #.#.# #.#####.#.##.$...B*..##.#####<#.####    rock fish (#hv#hzm203 _#hB~#h2   What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.$h $hf#FF$h=====32$h$h- _You hiss for attention!$hED\MWhat are your orders?$hd#F41 _You hiss for attention!$hN \MWhat are your orders?$h $h $hz #FFF 2 rock fish50$h $hG - _You hiss for attention!$h"\MWhat are your orders?%h%hl #FYou hiss for attention!%hRa679%h%h~Z _The rock fish completely misses you.%h1 , charged)You hit the rock fish.  The rock fish is moderately wounded.Your solar ember glows brighter.%hN=----7.7 (0.98%h %hy _The rock fish misses you. The rock fish barely misses you.%hr solar ember glows brighter.misses you. The rock fish barely misses you.bite the rock fish!  The rock fish is almost dead.  Your solar ember blazes with a fierce heat.  The solar flare engulfs the rock fish.%h  The rock fish dies!The solar flare engulfs the rock fish.%h<t **%h Vs#$$)%hNZ205 2/6228-----8.67%h~_%h7bI _The rock fish dies!%h%hT7-%h%hbH _No target in view!%h %h6 %h %h H _No target in view!%h6 %h6 %hO; %h= H _No target in view!%h %h %h %h H _No target in view!&hgv6 _&hb .#14 #.# F.# #.# #.# # #.#.# #.#####$#.# #.$..B*...# #.#####<#.# ###&h-9.6 (1.0&h…f80.6 (25&h&h> _You now have 214 gold pieces (gained 9).&hF&hu&hW&h[&h&hԶ4 _You swap places.3&hŷ&h..# 8#.# #.# #.# #.# #.# #  #.#.# #.#####B#.# #.$...*...# #.#####<#.#####23.6 (32&hWT _You now have 218 gold pieces (gained 4).&hg&hڌ&h&h.&hb&h'1 _You swap places.0&h7&h&h1C69&h&hE&hɚ&hF&h,8&h&h@&hc&h{&h&h՟,7&h&h&hP0..##. #.#33#. #.##. #.##. #.#&h;#. #.# ##. #.#.##.#####.#.# #.B*......# #.#####<#.# &hڦ_## #####&h,&h+8.6 (5&he9.6 (66&h&h? _You now have 233 gold pieces (gained 15).&h} &hl Level 8 of the Dungeon<(Press ? for help)    ..##.   #.##.  #.##.  #.##.  #.##.  #.# ##.  #.#.##.#####.#.##.B*......##.#####<#.###  #####&hZ =B<&h&h(..#Jingleheimer the Sneak#. #.#Octopode of Gozag Gold: 233 #. #.#Health: 62/62 ========================#. #.#Magic: 9/9========================&hG#. #.#AC: 7Str: 25&h]#. #.# #EV: 17Int: 13&hpi#. #.#.#SH: 0&hDex: 15#.#####.#.#&hXL:  9 Next: 28% Place: Dungeon:8#.B*......#&hNoise: ---------  Time: 4489.6 (0.0)&h#.#####<#.#-) Mandibles&hN## #####Nothing quiveredScarab Gem (4666)   *   solar ember (minion)&h& &h9^_No target in view! _You now have 214 gold pieces (gained 9). &hK_You swap places. &h]F_You now have 218 gold pieces (gained 4). _You swap places. &hn1_You now have 233 gold pieces (gained 15).&h\&h&h7"&h#&h,)45 _You swap places.2334&h)&h*&hH+&h+B3&h),&h -&h-&h.&hf/B2&h/&h0&h1&hi2&h2B1&h3&h8N#. #.# #. #.# #. #.# &h8 #. #.# #. #.# # &h8.#. #.#.# #.#####.#.# &hf9#.....*...# #.#####B#.# 94.6 (5## ##### &h9&ha=&h? &h?S_There is a stone staircase leading up here.'hx3'hP 'h$'h*5.6 (10 _'hH-'h# .... .........## ## ##.[>...... .. #.........# .## #.:.......####..# #.........#...#.# #..........._...# #...............### #7 #...B.............### #..........ß....#....#.#..........).....##'h0# #......_..._.###### #............# #... #..)...#...#####..# #.................# #......########.### #......# #..#'h$'h _**   solar ember (minion)You climb upwards.'huWh7.1 (2.559'hbT__'hf _You reconstitute your solar ember. _There is a stone staircase leading down here.'h7'h~Quiver which action? ([-] to clear) 'hItems ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Potion Petition  d - Abil: Call Merchant 'h; e - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|on'h'hE....Jingleheimer the Sneak.........## ##Octopode of Gozag Gold: 233##.[>...... ..Health: 62/62 ========================#.........# .##Magic: 9/9========================#.:.......####..#AC: 7Str: 25#.........#...#.#EV: 17Int: 13#..........._...#SH: 0Dex: 15#....*..........### # XL:  9 Next: 28% Place: Dungeon:7#...B.............### Noise: ---------  Time: 4497.1 (0.0)#..........ß....#.... -) Mandibles#['hT39;49m.#..........).....## Nothing quivered# #......_..._.###### Scarab Gem (4659) #............# #...#..)...#...#####..# *   solar ember (minion)#.................##......########.####......# #..# _You now have 233 gold pieces (gained 15). _You swap places. _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here.'ho'hL__'hF _Clearing quiver.'h 3'hb 'h 'h 'hS _8 _'hk 'h 'h 'h B7'h= 'h 'h 'hk 'h B6'h 'h 'hi 'h B5'hv j  #...  #...  #...#  #.).......#  ...## ## ##.[>....... .. #..# .##  #####..#  #..*......#...#.#  #..........._...#  #...............#...>... #..........ß....#. #.#..........).... #.#......_..._ #.#............# #You pick up a parchment of Iskenderun's Mystic Blast and begin reading... 'hA s501.1 (4__'h e2.1 (54'h :_'h R _You add the spell Iskenderun's Mystic Blast to your library.'ha'h'h'h'h'h'htX3'h'h ##...>.FF#.....$.# #.. # .).......# # 'h_ ##B[>....... .. . .#*.####'h=......#...#.# ....._...##.....### FF 2 rock fish (asleep)'h"E##...>.........*   solar ember (minion)...ß....#.)....'h= 3.1 (1  2 rock fish come into view.Found a stone staircase leading down.'h/  --more--(h (h J*.(h. p 4.1 (22 _(h+ A_(hRc##### >.FF #$.###.##.# (hR#...# (hs#.)# (h#..B......## ####.[>(hv. .. #.*.# .## #.####..# #.#...#.##._...# (h#......### ##...>(hF......##...ß....#(h(hp*._(he5.1 (11(hX*)h##### >.FF #$.## #.# #.# #...# #.)# #.........## ####.*>. .. #.## .## #.####..##.)hI#...#.# #._...# #......#####...>......##)h¯*[60)h)hֵ)h9##### >.FF #$.## #.# #.# #...# #.).......# #...*.....## ####.[>.. .. #.### .###.####..# #.#...#.# #.._##......### )h )h"*.749)h+:_)h>-)h%##### >.FF #$.## #.# #.# #.........# #.)..*....# #.........## ##)h"[##.[>.. ..#.### .## #.####..# #.#...#.##._#)h)hf*._)h\`88)h)h)h- ##### >.FF #$.## #.# #.........# #.....*...# #.)# #.........## ####.[>.. .. #.)hu ### .## #.####..##.#...#.# #)h )h )h% #F*.F1 asleep))h& `97)h/ )h1 )h}  You bite the rock fish!  The rock fish is almost dead.)hm #FF, charged)Your solar ember glows brighter.)h r===10.0 (0.96)h, )hJ Z _The rock fish completely misses you.*h h ##### ##...>. ##....BFF## #.........#*hW ? #*..# #..# #.).# #...## ## ##.[>........ .. #.### ## #.####..#*h5 *h *h ].*F.*h3 *hK 058--*h` /--1.0 (1.0*hs :5*h; *h> . _The rock fish bites you.+hu<  You bite the rock fish!+h] $*+h   You kill the rock fish!Your solar ember blazes with a fierce heat.+hOF)+h233 --31--9 (0.94+h+hO _The solar flare engulfs the rock fish but does no damage.+hjM , charged) _The solar flare engulfs the rock fish but does no damage.  You bite the rock fish!  The rock fish is moderately wounded.Your solar ember glows brighter.+h j92.83+hT+hkA _The rock fish bites you but does no damage.+hFYour solar ember glows brighter.rock fish bites you  You barely miss the rock fish.Your solar ember blazes with a fierce heat.  The solar flare engulfs the rock fish.+hg**   solar ember (minion, charged)+h%Y$)+hj53.72+h+hI _The rock fish dies!+h'3+h-+h.H _No target in view!+h63+hb>+h@H _No target in view!+h 3+h +h H _No target in view!+hZf 3+hn +h;p H _No target in view!+hڋ 3+hh +hg H _No target in view!-hQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) Abilities ([,] to cycle)  c - Abil: Potion Petition  d - Abil: Call Merchant  e - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|on-h-h]Jingleheimer the SneakOctopode of Gozag Gold: 233 Health: 59/62 ======================--Magic: 9/9========================AC: 7Str: 25EV: 17Int: 13#######SH: 0Dex: 15##...>.##XL:  9 Next: 35% Place: Dungeon:7##....B$.##Noise: =--------  Time: 4513.7 (0.0)#.....*$..#-) Mandibles#.........#Nothing quivered#.........#Scarab Gem (4642) #.).......##.........## ##*   solar ember (minion)##.[>[40-h m........ ..#.........### .###.........####..# _The rock fish dies! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!-h[-h-h] _No target in view!Clearing quiver.-haG3-hJ-hN-hR-hkY_1 _-hb61# ##...>.## ##.....B.## -#.....*$..# #.# #.# -hc#.## ## -hk+4.7 (1-h5l-5.7 (20-h u-hx? _You now have 261 gold pieces (gained 28).-h$_-h%-h -60=39-h47#########...>.####.......###.....*B..#..).# ##-h.5S#.[>........ .. .........### .######.....#.#-hF=+6.7 (1-h=+7.7 (2-h>:8-h'F-hG> _You now have 267 gold pieces (gained 6).-h -hU -h -hk -h -h n7-h~ -h -h p1=6-h -hs -h -hC( -h( B5-h*+ -hK/ -h{2 -h3 B4-h5 -hA9 -h= -h+A -hB #2-hXB M=3-hH -hrX _HP restored.  You see here the +6 trident of Wounding {vamp, rF++ Int+3 Dex+2}.-h\ -h] I2 _-ha -he -hh -hk -h^l B1-ho -hu R  There is a stone staircase leading down here.-hDy -hGz +0 -hwz _-h&} -hā -h -h -h -h q267=29-h -h5 -h -h -h B8-h -h -hŧ -h X7-hi 6-h8 -h -h X5-h! -hH -h -h2 -h ,4-h -h -h/ -h #########...>.####.......###.........##.........#-hh #.........# #.).......# #.........#########h##.[>.....*.B......h#.........####.##### #####.........####..#-h m##...#.........#...#.###....-h #..........._...# #.....#...............### ###..... hh 2 howler monkeys (asleep)-h '##...>.............###....... *   solar ember (minion)#..........ß....#...........#.#..).....##.......-h -h & -h \31.7 (14.0)  2 howler monkeys come into view.-h -h( -h -h ..*B....h.h_hh-h 5==2.7 (15-h :3-ht -h . _The howler monkey howls!.h0# ##...>.## ##.## #...# #.........# #.........# #.).......# #.........#..h##.[>......*.B...h.h##.####.###.........####..# ##...##.........#...#.# ##.#._...# #.#..h.### ###.##...>....###..hU<#.ß....#..hF#.#.).....##..h!,.h]".h*.*B..h.h._[39;49m.h*:--3.0).h*:2.hh0.h\2.ha ]# ##...>.## ##.## #.# #.# #.# .h D#.).......# #.#.##.[>.*.B.h.h.# #.####.###### ##### #.........####..# ##...##.#...#.# ##.....##..hm \_...# #.#.....### ###.##...>.............###.<.#..ß....#.##.#.).....##..hh.h.hv! .*Bh._(1 catching breath)  The howler monkey hoots and howls with incredible vigour!.h%========41.h".h_$' _You hear a shout!.h}H  You bite the howler monkey!  .hG~The howler monkey's fire resistance is stripped away!  The howler monkey is heavily wounded..h h.ombustible), charged)Your solar ember glows brighter..h==------5.5 (0.80.h.h7 .h>_The howler monkey hits you but does no damage..h6@  You bite the howler monkey!.h, $   howler monkey  You kill the howler monkey!.hC1e 267 7.h1========6.4 (0.919 _The howler monkey hoots and howls with incredible vigour!.h8.h<k _Your Evocations skill increases to level 1!/h-]# ##...>.##  ##.##  #.#  #.#  #.#  #.).# ##.#..##.[>./h.*.B.h..# .#.####.###### ##### ##.####..# ##...##.#...#.# ##.....##._...# #.##......### ###.##...>.............###.<.#....ß....#.##.#.).....##.#/h//h//h6^.*Bh./h7=-------7.4 (1.08/h2=/h@v _The howler monkey misses you. _You see here 5 gold pieces./h% _ (combustible)  You bite the howler monkey!  The howler monkey's fire resistance is stripped away!  The howler monkey is heavily wounded./h:=------8.3 (0.97/hG/h /hRL_The howler monkey barely misses you./h _You closely miss the howler monkey.The howler monkey is heavily wounded./hg %-/h E9.26/h(8_/hA*D _The howler monkey hits you but does no damage./h@@  You bite the howler monkey!/h$*   solar ember (minion, charged)/h89=40.1/h_/hQ _You kill the howler monkey!/h_ _No target in view!/h(U_/h:_/h}H _No target in view!/hm8_/h/h:_/h6H _No target in view!/ho8_/hkp/h/t/hwH _No target in view!/h/h-/h:_/hTH _No target in view!/h]3/he/hQgC _No target in view!/h8_/hi/h-/hb/hZ:_/h[/hd/h8f/hg8_/h/hy:_/h/hMU_/h1T/hW/h/h/h:_/h`/h"A/hA/hJ/h[L/h/h/hl8_/h:/h/W_/h}48_/h5/h_m_/hL/h! 8_/h." /h?) /h+ /hO /hP /hP /hW N72_/hp\ O0_/hc n--1.1 (15/hBe /hg 6 _You now have 272 gold pieces (gained 5)./h?0 /h0 /h1 /h1 /hi2 /h3 /h9 X4/h= #  ##...>.## 7 ##.## /hD= <#.# #.# #.# #.).# ## #.#./hk= . ##.[>....# .-- #./h= ####.###### ##### #. #.####..# ##...###. #.#...#.# ##.....##. #._...# #.#. #.....### ###. ##...>.............###./h= q<.#...ß....#.##.#.#.).....##./hS> #./hB Y2_/hC e3.1 (23/hH 8_/hI > _You now have 277 gold pieces (gained 5).0h0h0h! #######Jingleheimer the Sneak##...>.##Octopode of Gozag Gold: 277 ##.......##Health: 62/62 ======================== 0h#.........#Magic: 9/9======================== #.........#AC: 7Str: 25 #.........#EV: 17Int: 13 #.).......####SH: 0Dex: 15 0h#.........#########....... XL:  9 Next: 39% Place: Dungeon:7 ##.[>..........*B...#0h.. Noise: ---------  Time: 4543.1 (0.0) #.........####.###### ##### #. -) Mandibles #.........####..#0h##...###. Nothing quivered #.........#...#.###.....##. Scarab Gem (4613) #..........._...#0h!9#.......#. #...............### ###......... *   solar ember (minion, charged) ##...>.............###.......<...0h#..........ß....#............##.#.#..........).....##.........#. _No target in view! _No target in view! _No target in view! _No target in view! _You now have 272 gold pieces (gained 5). _You now have 277 gold pieces (gained 5).0hS0h0h20ha _You swap places.0hX10h0h0h!X00h0h0h0ht 0h C090h 0h80h0h0h0h0hNe27770h0ht0h0h%X60h&0h)0h+0h.0h7T ####### 0h7<##...>.## ##.......## #.........# 0h8#.........# #.........#0h781 #.).......# ### #.........#########..... 0hZ8 ##.[>...B*..........#  0h|8#.........####.######  #.........####..# # #.........#...#.# ##0h8 #..........._...#  0h8#...............### ###. o   orc (wandering) ##...>.............###*   solar ember (minion)0h9 #.o........ß....#...... #.#..........).....##..0h@50.1 (7_oo0hAe1.1 (850h0M0har _An orc comes into view. It is wielding a +0 flail.0h[?25h[?0c 0hY Search for what [Enter for "@", or ? for help]? 0h [?25l[?1c0h 0hb 10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] 0h I a - [D:7] a stone staircase leading downb - [D:7] an opulent altar of Gozag  c - [D:7] a stone staircase leading down  d - [D:7] the +6 trident of Wounding {vamp, rF++ Int+3 Dex+2}e - [D:7] a stone staircase leading down  0h lf - [D:7] a dagger  g - [D:7] a radiant altar of Vehumet  h - [D:7] a sacrificial altar of Ru  0h @i - [D:7] a +0 club  j - [D:7] a stone staircase leading up1h=1h#######Jingleheimer the Sneak##...>.##Octopode of Gozag Gold: 277##.......##Health: 62/62 ========================#.........#Magic: 9/9========================#.........#AC: 7Str: 25#.........#EV: 17Int: 13#.).......#### SH: 0Dex: 15#.........#########..... XL:  9 Next: 39% Place: Dungeon:7##.[>...B*..........#Noise: ---------  Time: 4551.1 (0.0)#.........####.######-) Mandibles#.........####..## Nothing quivered[12;1ht9H#.........#...#.### Scarab Gem (4605) #..........._...##.#...............### ###. o   orc##...>.............###... *   solar ember (minion)#.o........ß....#.......#.#..........).....##... _No target in view! _You now have 272 gold pieces (gained 5). _You now have 277 gold pieces (gained 5). _You swap places. _An orc comes into view. It is wielding a +0 flail.Search for what [Enter for "@", or ? for help]? @__ _1hU1hDpQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)b - Zap: wand of flame (8) 1hAbilities ([,] to cycle)  c - Abil: Potion Petition  d - Abil: Call Merchant  e - Abil: Bribe Branch 1h߮[*/%] inventory [^] all abilities[!] focus mode: off|on1h?=1hFJ#######Jingleheimer the Sneak##...>.##Octopode of Gozag Gold: 277##.......##Health: 62/62 ========================#.........#Magic: 9/9========================#.........#AC: 7Str: 25#.........#EV: 17Int: 13#.).......#### SH: 0Dex: 15#.........#########..... XL:  9 Next: 39% Place: Dungeon:71hJJ##.[>...B*..........#Noise: ---------  Time: 4551.1 (0.0)#.........####.######-) Mandibles#.........####..## Nothing quivered#.........#...#.### Scarab Gem (4605) #..........._...##.#...............### ###. o   orc1h6K##...>.............###... *   solar ember (minion)#.o........ß....#.......#.#..........).....##... _No target in view! 1hjK_You now have 272 gold pieces (gained 5). _You now have 277 gold pieces (gained 5). _You swap places. _An orc comes into view. It is wielding a +0 flail. 1hWM_Search for what [Enter for "@", or ? for help]? @1hZ:_1hh]F _Clearing quiver.1h&...>.##....## ..# #.# #.# #.).#### #..#########..... ##.[>....*..........#  #......B..####.###### #.####..#  #.#...#.# #..._...#  #......### ### ##...>.............###. #.o..ß....#... #.#..........).....## #.#_..._.######.#1hv1hN1h.*_o._1hl2.1 (14 _1hM__1h91hG ....## ..# #.# #.# #.).### #..#########.... ##.[>...............#  #.......*.####.######1h˗  #...####..#  #.#...#.# #..._...#  #.....### # ##..o>.......###. #...1h: <ß....#...1he  #.#..........).....## #.#......_..._.###### #.#............# #....1hȘ 1h 1hޚ 1h T.*_1hѡ bo._1h J331h 1hn :_1h 1h ..# #.# #.# #.).## #..#########... ##.[>...............#  #...1h5####.###### #*..####..#  #....B....#...#.# #..._...# #...o.....### # ##...>....# #...1hß....#... #.#..........).....## #.#......_..._.###### #.#............# #.. #.#..)...#...#####..#1hh1h1h 1h.*o_.o 2 orcs (1 missile, 1 distracted)o1hR1h`421h:_1hxs _An orc comes into view. It is wielding a +0 dagger.1hͅ6  You bite the orc!1hV  You kill the orc!1ha$   orc (missile)o_, charged).1h277 40=5.0 (0.911hw:_1h 6 _Your solar ember glows brighter.1hP-)##..########...#.[>...............# .........####.#####.# *...#...#1h-......_.......### ##...>...## #....ß....#....#..........).....##o...._..._.####.#............# #...1h.#.#..)...#...#####..# #...............1hu01h5qo._1h!6o-6.0 (1.001h<9_1hMAm  Things that are here: _13 gold pieces; a +0 flail2hX)##..########...##.[>...............# .........####.#####.# *...#...#$......_......### ##...>...## #....ß....#....2hY#.o........).....##....._..._.####.......# #...#.#..)...#...#####..# #...............########.##2h\,2hbl.*o.2hc-7599 _2hkT__2hot2hj)##..########...##.[>...............# .........####.#######..# ...#*......_.......### ###...## #...oß....#....#..........).....##.2hrE._..._.#####.......# #...#.#..)...#...#####..# #...............########.## #..#2h2hB$*2h.=82h:82h7:_2h _The orc barely misses you. _There is a stone staircase leading down here.2hN: __ le, combustible)You hit the orc.  The orc's fire resistance is stripped away!  The orc is moderately wounded.2hOe8 (0.872h\YL__2hZI _The orc misses you.2h?' 2h__You barely miss the orc.The orc is moderately wounded.2hb9.662h<L__2h I _The orc misses you.2h35  You hit the orc.2h?<$_*   solar ember (minion, charged)2hAh60.5 (0.952heH:_2hJG _You kill the orc!2h :_2hq2hV:_2h?H _No target in view!2h6 T__2h 2h'2h*H _No target in view!2hi__2h7_2hH _No target in view!2hL__2hu2hj:_2hH _No target in view!2hpq2hu32hx2hy2h{2h_4 _2h4.########...##.[>...............# 83.........####.#######..# ...#$......_.......### ###...## ß....#....-#..........).....###.._..._.#####......# #...)...#...#####..# #...............########.## #..#.....#.### ##.# _No target in view! _No target in view! _ You now have 283 gold pieces (gained 6).  m - a boomerang  Things that are here:2h3_1.5 (1.0_)-2.5 (232hԟ2hʠ; _a +0 dagger; a +0 ring mail2h2h 2832 _You swap places.  There is a stone staircase leading down here.1 _2h 2h/ 2h 2h B02hl 2h'   .........# 96) ##########...#.[>...............#.....####.######2h:( ####..# #.........#...#.# #._...# #....*..........### ##...>.............#...)ß....#.#.#..........).....##._..._.######.......# #...2ha( #.#..)...#...#####..# #.................#2h( GYou now have 296 gold pieces (gained 13).2h5 5.5 (36.5 (4892h> :_2heA . _You see here a +0 flail.3hc3h~3h.#.........#Jingleheimer the Sneak#.........#Octopode of Gozag Gold: 2963h#.).......## Health: 62/62 ========================#.........#########... Magic: 9/9========================##.[>...............# AC: 7Str: 253hB #.........####.###### EV: 17Int: 13#.........####..#3hkSH: 0Dex: 15#.........#...#.#3hXL:  9 Next: 40% Place: Dungeon:7#....B......_...#3hQNoise: ---------  Time: 4566.5 (0.0)#....*..........### # -) Mandibles3h##...>.............### Nothing quivered#...)......ß....#.... Scarab Gem (4589) #.#..........).....##3h)#.#......_..._.###### *   solar ember (minion)#.#............# #...3h[#.#..)...#...#####..##.................#Things that are here: 3h_a +0 dagger; a +0 ring mail _You swap places. _There is a stone staircase leading down here.  3hOYou now have 296 gold pieces (gained 13). _You see here a +0 flail.3h3hp3hW3hBX83hު3hl 3h/_You swap places.3h-3hƴ3h B73h33h!)##########...#.[>...............# ####.###### .........####..# ...#.# )......_.*..........### ###.......###8.5 (2 #...)ß....#.... #.#..........)......#......_..._.#######........# #...#.#..)...#...#####.. ..........# #......########.### #..# _There is a stone staircase leading down here.3haW_3hֲ:_3hF3hZl9.5 (16 _3h3hY3hnd#. #.#  #. #.##. #.##. #.##. #.# # 3hVo#. #.#.# #.#####.#.# #.........# 8#.#####B#.# ## ##### 3ho       3hpD 3h)q3hw **   solar ember (minion)3hQx*You climb downwards.3hh71.0 (2.553hj3h* _You reconstitute your solar ember. _There is a stone staircase leading up here.3h+ 3h 3h 3h9 3hi 2.0 (1.04 _3h 3h  #.).......## #.........#########... ##.[>...............# #.........####.###### #.........####..# #.........#...#.# #....)......_...# #...............### #7 ##...B.............### #...[......ß....#....#.#..........).....###.#......_..._.###### #.#............# #... #.#..)...#...#####..# #.................# #......#3h #######.### #......# #..# *_*   solar ember (minion)You climb upwards.3h:g3.5 (2.523h 9_3h  _You reconstitute your solar ember. _There is a stone staircase leading down here.4hv}7_4h}4h:_4h"F _Unknown command.4h> 4h7 4h #.).......## Jingleheimer the Sneak#.........#########... Octopode of Gozag Gold: 296##.[>...............# Health: 62/62 ========================#.........####.###### Magic: 9/9========================#.........####..#AC: 74h SStr: 25#.........#...#.#EV: 17Int: 13#....)......_...#SH: 0Dex: 15#.....*.........### # XL:  9 Next: 40% Place: Dungeon:7##...B.............### Noise: ---------  Time: 4573.5 (0.0)#...[......ß....#.... -) Mandibles#.#..........).....## Nothing quivered4h #.#......_..._.###### Scarab Gem (4582) 4h #.#............# #...#.#..)...#...#####..# *   solar ember (minion)#.................#4h( #......########.####......# #..# _You reconstitute your solar ember. 4hP _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. 4hu _There is a stone staircase leading down here. _Unknown command.4hD 4h 4h 4h 4h{$ 4h, u1 _4hF/ 4h/ B04h2 4h6 4h: 4h= 4hX= -794hs= 4hD 4hH 4hM 4h"O 4hlO B84h)R 4hwU 4hW 4h0[ 4hE] :74h] 4hAa 4h0d 4h]g 4hg B64hOj 4h6t  #######   ##...>.##  ##.......##  #.#  #4ht H.#  #.#  #.).......#  #.........#########.. ##.[..9.5 (6*.....####.######4ht ........####..# .........#...#.# 4h?u #....)_...##...............### ##...>.....##...[......ß....#...#.#..........).4hvu #....#4h*v 4h~ :_4h c _There is a stone staircase leading down here.4hV 4h 4hx 8_4hO 4hC m80.5 (15 _4hj 4hո 4hy###.#####8.......B###....###.....#...4hy#..#.# 4h6z4h1 **   solar ember (minion)You climb downwards.4hKg1.3 (1.844h4h _You reconstitute your solar ember. _There is a stone staircase leading up here.5h G5hG5hL5hP5hPW203 _5hSj#########...>.####.......###.........##.........##.........##.).......# #.........#########..7 ##.[B...............# #.........####.###### #.........####..# #.........#...#.# #....)......_...#5h #...............### ##...>.............## #...[......ß....#... #.#..........).....# 5h5h6. **   solar ember (minion) #.#..........).....#  You climb upwards.5hcjg3.8 (2.525hWt5hRx _You reconstitute your solar ember. _There is a stone staircase leading down here.5h 5h Level 7 of the Dungeon <>>>___(Press ? for help) ####### ##...>.## ##.......## #.........# #.........#5h a #.........# #.).......# ###    #....*....#########.....   ...  ##.[B...............#   ..# 5h ! #.........####.###### ##### #.#  #  #.........####..###...###.#  ..  #.........#...#.###.....##.# ##...  5h #....)......_...##.......#.##.....  5h# ]#...............###  ###................  5hN e##...>.............###.......<......#  5hq Q#...[......ß....#............##.###....  5h p#.#..........).....##.........#.#  .  5h #.#......_..._.######.#.......#.#   5h U#.#............# #....#.......#.# 5h q#.#..)...#...#####..####†....##.# 5h U #.................# ##...###.# 5hB #......########.### ###..##.#  #......# #..#5hd %##....#5h= pB>_5hfj z>_>_6h[6hU#######Jingleheimer the Sneak##...>.##Octopode of Gozag Gold: 296##.......##Health: 62/62 ========================#.........#Magic: 9/9========================#.........#AC: 7Str: 25#.........#EV: 17Int: 13#.).......#SH: 0Dex: 15#....*....#########.. XL:  9 Next: 40% Place: Dungeon:7##.[B...............# Noise: ---------  Time: 4583.8 (0.0)#.........####.###### -) Mandibles#.........####..#Nothing quivered#.........#...#.#Scarab [406hmGem (4572) #....)......_...##...............###*   solar ember (minion)##...>.............###...[......ß....#...#.#..........).....#You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here.6h6hX16h6h5 _You swap places.6h6h6hoB06h36h6hr6h6hC696h6h6h6h6hB86h~6hH6hcn76h]6h66h56h6h6hIB56h 6h'6h%########...B.## 6hV90.8 (7##....*..## #.........# 6hz#.........# #.........#6h&#.).......# ###.........#########....6h##.[>...............##.........####.######6hs6hNy _There is a stone staircase leading down here.6hej[?25h[?0c  Search for what [Enter for "@", or ? for help]? 6h$ [?25l[?1c6h 6h 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] 6h[ Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:7] the +6 trident of Wounding {vamp, rF++ Int+3 Dex+2}c - [D:7] a stone staircase leading down  d - [D:7] a +0 flail  6h~ Xe - [D:7] an opulent altar of Gozag  f - [D:7] a stone staircase leading down  6h `g - [D:7] a +0 dagger  h - [D:7] a dagger  i - [D:7] a radiant altar of Vehumet  6h Dj - [D:7] a sacrificial altar of Ru  k - [D:7] a +0 club  6h &l - [D:7] a stone staircase leading up8h208h68h?HJingleheimer the SneakOctopode of Gozag Gold: 296Health: 62/62 ========================Magic: 9/9========================AC: 7Str: 25EV: 17Int: 138hv?SH: 0Dex: 15#######XL:  9 Next: 40% Place: Dungeon:7##...B.##Noise: ---------  Time: 4590.8 (0.0)##....*..##-) Mandibles8h?#.........#Nothing quivered#.........#Scarab Gem (4565) #.........##.).......### *   solar ember (minion)#.........#########....##.[>...............##.........####.######8h?@You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here. _You swap places. 8h~@_There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? @8hG8hG8hqN8hP. _8h98h>8hK8hQR8h1]1.8 (14 _8h4c8hW8 ### 8 #B#  #.#  #.#  #..  ### 8hn98h@ **   solar ember (minion)You climb downwards.8hg2.6 (1.838h8hB _You reconstitute your solar ember. _There is a stone staircase leading up here.8hlV 8hW Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|on8h޾ 8h Jingleheimer the SneakOctopode of Gozag Gold: 296Health: 62/62 ========================Magic: 9/9========================AC: 7Str: 25EV: 17Int: 13SH: 0Dex: 15###XL:  9 Next: 40% Place: Dungeon:8#B#Noise: ---------  Time: 4592.6 (0.0)#*#-) Mandibles#.#Nothing quivered#..Scarab Gem (4563) ###*   solar ember (minion) _You swap places. _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? @  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here.8h 8h 8h F _Clearing quiver.8h4 8hs %Read which item? Scrolls  t - 3 scrolls of teleportation  a - 2 scrolls of enchant armour  p - a scroll of poison  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected9h79hC<9h@Jingleheimer the SneakOctopode of Gozag Gold: 296Health: 62/62 ========================Magic: 9/9========================AC: 7Str: 25EV: 17Int: 13SH: 0Dex: 15###XL:  9 Next: 40% Place: Dungeon:8#B#Noise: ---------  Time: 4592.6 (0.0)#*#-) Mandibles#.#Nothing quivered#..Scarab Gem (4563) ###*   solar ember (minion) _There is a stone staircase leading down here. 9h6A;_Search for what [Enter for "@", or ? for help]? @  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.9hFP  Okay, then.9h G9hI9hK. _9h^|9h!?Inventory: 13/52 gear slots Missiles (go to first with ()j - 2 poisoned darts  m - a boomerang Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)  k - a ring of see invisible (worn)  l - a ring of poison resistance (worn) Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman Wands (go to first with /)g - a wand of flame (8) Scrolls (go to first with ?)  t - 3 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]9h 9ha 9hw Jingleheimer the SneakOctopode of Gozag Gold: 296Health: 62/62 ========================Magic: 9/9========================AC: 7Str: 25EV: 17Int: 13SH: 0Dex: 15###XL:  9 Next: 40% Place: Dungeon:8#B#Noise: ---------  Time: 4592.6 (0.0)#*#-) Mandibles#.#Nothing quivered#..Scarab Gem (4563) ###*   solar ember (minion) _Search for what [Enter for "@", or ? for help]? @  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.9h7 P:hI:h:hk+:h-:Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison) :hC.3 b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant :hs. f - Abil: Bribe Branch :h.[*/%] inventory [^] all abilities[!] focus mode: off|on:hӕ:h Jingleheimer the SneakOctopode of Gozag Gold: 296Health: 62/62 ========================Magic: 9/9========================AC: 7Str: 25EV: 17Int: 13SH: 0Dex: 15###XL:  9 Next: 40% Place: Dungeon:8#B#Noise: ---------  Time: 4592.6 (0.0)#*#-) Mandibles#.#Nothing quivered#..Scarab Gem (4563) ###*   solar ember (minion) _Search for what [Enter for "@", or ? for help]? @  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.:h/:h2:hF _Clearing quiver.:h4_:hS2 _You swap places.1:hn0:h:h|Y59:hf,:hw:hB:hB8:h:hg:h:hB7:h|:h5:h0:hX6:h :h:h:hwn5:h:h:hB4:hC:h:hL,:hB3:h&:h,:h21:h   ###302  #<#  #.#  #.###  #...#  ###.#  ######.#  #.B*...#  #.######  ...  ...#.  #...#.  ...) ..  .#. #.  #. #.  604.6 (12.0)5.6 (130:h> _You now have 302 gold pieces (gained 6).:h}U 3:hVV :hY ,:h[ Y49:hAd 8:hg :h"i :h)j :hj B7:hl :hn :h/p :hsq :hq B6:ht :hu :hv :hy X5:h-z :h| :h~ :h X4:h :h :h :h :h B3:h :hw :h 2:hב  #...# ###.#.# :h 19 ######.#.#  #.*....#.#  ##.##.######.#  #............#  #...#.##.....#  #...#........#  ...).......*B##  #.#..$#.......#  # #...#.......# ### #########  :h$ :h 13.6 (8:hg .0):hH :h $4.6 (9:h" $1:hX :hߺ :h8  :hھ :hC 1_You now have 319 gold pieces (gained 17).:hw :h :h :hd :h# :h 0 _You swap places.:h{ :h Y39:h :hJ :h :hE! X8:h" :h$ :hh& :hX( X7:h>) :h* :hL+ :h, :h, B6:h\. :hJ1 :h2 :h3 :h_4 B5:hm5 :h7 :h9 :h: :h4; B4:h< :hW> :h> :h :h X8:hͅ :h :h. :h X7:h :hZ :hg :h :ht B6:hؑ :hԓ :h :h :h! B5:hw :h ?  You see here a +0 buckler.:h? :h :h) I4 _:h :h :h :h0 X3:h˰ :h   #...#.##.....#  ###...#........#55  #...).........##  #.#...#.......#  #.#...#.......#  ##.############# :h[  #.[..#   #*.#.#   #B.#.#   #..# #   #### :h '32:h i3.6 (10.0)2:h :h ? _You now have 355 gold pieces (gained 15).:h3:he:hr:h3:h10:hh:h8:hv:h:hC19:h:h :hi:h:hB8:h>:h=:h:h<:hB7:h0:hg:h:h:h@B6:h|:h:h:h(!:h!B5:h&":h#:h$:h &:hg&B4:h<':h(:h3*:h:,:h,B3:h/:h#1:h1:hp2:h2B2:h(4:h 6:h]7:h9n1;h;h_;h;hB0;h B;h Y09;h<;h;h;hv;hB8;h;h;h;h=;h{B7;h;h;h;h;h B6;h_!;h#;h$;hi%;h%B5;hz';h *;h-n4;h8;h7;;h<;h%?;h?,3;h?;hB;haC;hE;hF;hsGB2;hJ;hK;hGL;hJN;hNB1;h;h];h.;h@;h,3;h;h;h;h@;h7X2;h9;h=;h;hI;h:1;h;h;h;hh;hB0;h;h*;h*;h^;hY79;h8;h),;h;h76;h;hX5;h432;h10;h;h69;h;h;h ;h ;h0 B8;hZ ;h;h;h;hB7;h;h;hB;h;hF,6;hj;h;h};h;hEB5;h;h;h1!;h@";hx"B4;hb#;h<-?  You see here a +0 war axe.;h/;h0I3 _;hn2;h5;hS210;h^Z;h6^ Jingleheimer the Sneak  ;h^#>Octopode of Gozag Gold: 355  #. ####Health: 62/62 ========================  #.####.....#Magic: 9/9;h^========================  #..........+AC: 7Str: 25  ;h^2#..........#EV: 17Int: 13  #...#......###;h^SH: 0Dex: 15  #..#........#;h$_XL:  9 Next: 40% Place: Dungeon:8  #.B.......#.#;hH_Noise: ---------  Time: 4695.6 (62.0)  ;hl_##.##........-) Mandibles ;h`G #.*.)####Nothing quivered  #.##..#Scarab Gem (4460)  #.###.#  #.###.##*   solar ember (minion)  #......#  #####..##  #<#...## _You now have 340 gold pieces (gained 21). _You see here a +0 hand axe. _You see here a +0 buckler. _You now have 355 gold pieces (gained 15). _You see here a +0 war axe.  Found a stone staircase leading down.;hk/  --more--;hc 4;h# F*.;h2 w 6.6 (6359 _;h ;hJZ ;hn ;h{  Jingleheimer the Sneak  #>Octopode of Gozag Gold: 355  #. ####Health: 62/62 ========================  #.####.....#Magic: 9/9========================  #..........+AC: 7Str: 25  #..........#EV: 17Int: 13  #...#......###SH: 0Dex: 15  #..#........#;h| XL:  9 Next: 40% Place: Dungeon:8  #.B.......#.#Noise: ---------  Time: 4696.6 (0.0)  ##*##........-) Mandibles  #...)####Nothing quivered  #.##..#Scarab Gem (4459)  #.###.#  #.###.##*   solar ember (minion)  #......#  #####..##  #<#...## _You now have 340 gold pieces (gained 21). ;hA} _You see here a +0 hand axe. _You see here a +0 buckler. _You now have 355 gold pieces (gained 15). _You see here a +0 war axe. _Found a stone staircase leading down.;h} ;h' ;h ;h ;h@ ;h 87;h{ ;h ;h ;he B6;h ;h ;h ;h ;hؓ B5;hc ;hB ;h ;h ;hl B4;h ;h ;h8 ;h! ;hr B3;h% ;h ;h ;h- ;h B2;h ;h 1              ###   #B# ;h 703.6 (7  #*# #####  ####.....# ..........+ ..........# ..#......### #..#........#  #.........#.# ##.##........;h ;h ;hC hand axe.see here a +0 buckler.now have 355 gold pieces (gained 15). _You see here a +0 war axe. _There is a stone staircase leading down here.<h<h,<h2<hث<h4.6 (11 _<h<h( # # # #.#.#.###.#....9 #......B....# ###.#.##.####  # <#  .#  )# <h|)#. # <h0 **   solar ember (minion)You climb downwards.<h {g5.3 (1.70<h<h _You reconstitute your solar ember.Found a stone staircase leading up.<h/  --more--<h a _There is a stone staircase leading up here.<h<hLevel 9 of the Dungeon<<(Press ? for help)  #   # #  #.#.#.###.#....  #......B*...#  ###.#.##.####  # <#  .#  )#   #.   # =hKB<=h/=h;Jingleheimer the SneakOctopode of Gozag Gold: 355Health: 62/62 ========================Magic: 9/9========================AC: 7Str: 25EV: 17Int: 13# # #SH: 0Dex: 15#.#.#.###.#....XL:  9 Next: 40% Place: Dungeon:9#......B*...#Noise: ---------  Time: 4705.3 (0.0)###.#.##.####-) Mandibles# <#Nothing quivered.#Scarab Gem (4450) )##.=h<*   solar ember (minion)# _Found a stone staircase leading down. _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember.Found a stone staircase leading up. _There is a stone staircase leading up here.=h$==hb?=hB=hbE=hEC49=hKK _You swap places.=h!O=hOB8=hP=hR=hS=hW=h/XB7=hX=h`<## ## .# #.###.#.#.###.#.....#......<....# ###.#.##*####  # #B# 8.3 (3 #.#  #)# .#. # # =h0a=hf=hha _There is a stone staircase leading up here.=h=h=hv=h=h+9.3 (1=h#W6 _=h'=h>####  #...##  #$...#  .###....##.#8.......B...#.#.##...#######.#.#...##.#=hQ...###.#####=hi=h7 **   solar ember (minion)You climb upwards.=hf2-10.0 (1.7=hX8=h; _You reconstitute your solar ember. _There is a stone staircase leading down here.=h~ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|on=h." =h!, Jingleheimer the SneakOctopode of Gozag Gold: 355Health: 62/62 ========================Magic: 9/9========================####AC: 7Str: 25#...##EV: 17Int: 13#$...#SH: 0Dex: 15.###....##.#XL:  9 Next: 40% Place: Dungeon:8......*B...#Noise: ---------  Time: 4710.0 (0.0).#.##...####-) Mandibles###.#Nothing quivered#.#Scarab Gem (4446) #.#..#*   solar ember (minion)#.#...###.##### _There is a stone staircase leading up here. _You swap places. _There is a stone staircase leading up here.  You climb upwards. =h, [22d_You reconstitute your solar ember. _There is a stone staircase leading down here.=h4 \ _Clearing quiver.=hW =h X 3=hZ =hEc 5 _=hc B4=hdd =hre =hf =hf B3=hg =hn R73 #####=hbn  #...# #B. .###.*..##.#........>...#=hn ..#.##...#####. ###.#=hn . #.#.# #.#=hn Y#. ..# #.=hn "#=hs +3.0 (3=h>t +4.0 (4=hft :2=hix =hz ? _You now have 373 gold pieces (gained 18).=h1039=h8=hX7=h=h(=h=h=hB6=hS=h =h =h'!B5=h!=h"=h#=hp%X4=h&=h&=h'=h(:3=he(=h)=h*=h+=h+B2=h,=hF/=h0=h1=hT1B1=h1=h,3=h3=h4=h4B0=h5=h6=hf7=h 8=hO8=h{8;29=h9=h}:=h;=h;=h0<B8=h<=hn>=h7?=h@X7=hrA>hR6543>hC >h#>h%>h#&B2>h'>h)>h+>h->hN.B1>h/>h1>h3>hy6>h=n0>h ?>hEo19>hF>h^H>h~JX8>hK>h7O>hO>hQ>hRB7>hS>h1V>hX>hYB6>hJ[>h\^>h_>hf5>hg>hlX4>hn>hiq>hr>h%uX3>hu>h2>h`>hā>h>hB1>h>h0>hԌ>h^>h?t. ##.#####.#####..#####...........<#.........####....###.................###......####.....#####......#.....#......#.#*#.#.########.#.#.#.#.##.###B#. .##.....# #......# #......# F.......#........# F   bullfrog (asleep)........# *   solar ember (minion)........# >h6} 46.0 (32.0)  A bullfrog comes into view.>h>he>h=.*F.F>hp==7.0 (3309>hU>hN< _The bullfrog gives a loud, deep croak!>hHeh . .#####  ..........<#  .  .  .####  ...#  #.#  #*#.#.#  #.###B#. .# >h>f #.....# #......# #F.....# ........# ........# ........# ........#>hZ  . .#####  ..........<#  .>h  .  .####  ...#>h%  #.#  #*#.#.# >hrC #.###B#. .#  #.....# #......# >h#F.....# ........# >ht........# ........# >h<........# >h>hF>hg >h|_ _A bullfrog is nearby!>h$ . .#####  ..........<#  .  .  .####  ...#  #.#  #*#.#.#  #.###B#. .#  #.....# #......# #F.....# ........# ........# >h%Q........# ........#>h . .#####  ..........<#  .  .  .####  ...#  #.#  >h#*#.#.#  #.###B#. .#  #.....# #......# #F.....# ........# ........# ........# >hk<........# >h>hb>h>h_ _A bullfrog is nearby!>hB . .#####  >hmv..........<#  .  .  .####>h=  ...#  >hA#.#  #*#.#.#  >h K#.###B#. .#  #.....#>h1G #......# #F.....#>hwN ........# ........# ........#>h< ........#>hh*3>ha>h_ _A bullfrog is nearby!>h#I . .#####  >h ..........<#  .  .  .####  ...#  #.#  #*#.#.#  #.###B#. .#  #.....# #......# #F.....# ........# ........# ........# ........#>hj1? . .#####  ..........<#  .  .  .####  ...#  >h&2#.#  #*#.#.#  #.###B#. .#  #.....# #......# #F.....# ........# ........# >h 3v........# ........# >h[8>h9>h>>hAJ% >hJ* ..#####...........<# .........####....### ..........#  ##......####.....# ####......#.....# ......#.#.#.#.### #####.#.#*#.#.# >hJ #.###.#. .# #...B.# >h)K.# #F.....#.........#>hK.#.#.#######..[. >hKQ_A bullfrog is nearby!>hL>hGM>hUf.*F.>hV{--8.0 (1.0)8 _>h;]>h^?h(% .........####....### .................#  ##......####.....# ####......#.....# ......#.#.#.#.### #####.#.#.#.#.#  #.###*#. .##.....# F.B..# #......#....#.#.#.########..[. #...#??hD?hn.*.F?hs=-97?h?h7V _The bullfrog closely misses you.?hbW .........#  ##......####.....# ####......#.....# ......#.#.#.#.### #####.#.#.#.#.#  #.###.#. .##...*.#  #..F...#?htc #..B...#.....#.#.#.#########..[. #...#? ......?hd?hMnK.*?hna506?hr?ht? _The bullfrog hits you but does no damage.?h L  , charged)You bite the bullfrog!  The bullfrog is moderately wounded.Your solar ember glows brighter.9 (0.95?h?h ?h ?h?ht2_The bullfrog closely misses you.?h?h d  Your solar ember glows brighter. _The bullfrog closely misses you.  The bullfrog is severely wounded.  Your solar ember blazes with a fierce heat.  The solar flare engulfs the bullfrog.?h2 **   solar ember (minion, charged)?h8 ?h{B Y $55   white imp (distracted)*   solar ember (minion)The bullfrog dies!?hF 373 4=1.84?hM ?hO \ _A white imp comes into view.?h  .# ##......####.....# ####......#.....# ......#.#.#.#.### #####.#.#.#.#.# #.###.#. .# ##.....# #..$*..# #.B....##..5.##.##.##.##..[.. #...#?#  ......?ha .*.55 ?h p--2.8 (1.03?hg ?h ?h2  .# ##......####.....# ####......#.....# ......#.#.#.#.### #####.#.#.#.#.# #.###.#. .# ##.....# #..$...# #B.*...# #...5.# #.# #.#  #?h .# #..[.. #...#?# ......?hf ?h0*.?h  *The white imp gestures at you.?h'.?h54----==32?h?hjt  ######.....# ####......#.....# ......#.#.#.#.### #####.#.#.#.#.# . #.###.#. .#... ##.....# ....# #..$...##...##.*....##...5B......# #....# #.# #.# #########..[.. #...#?# ...... ?# _The puff of frost hits you!?he?h.G.*?hԶm  The white imp gestures at you.?he??h@2----41@h;@hK1 _The puff of frost hits you.@hZ     #  #####.#.#.#.#.#  @hK. #.###.#. .#  ... ##.....#  ....# #..$...#  #...##......#  #...5B*.....#  #...........#  #...........#  #...........# @h# #########..[.. @h V #...#?#  ......  ?# @h'@h     #  #####.#.#.#.#.#  . #.###.#. .#  ... ##.....#  ....# #..$...#  #...##......#  #...5B*.....#  #...........#  #...........#  #...........#  #########..[. #...#?#  ......  ?# @h@h}@h@h @hR_A white imp is nearby!@h+     #  #####.#.#.#.#.#  . #.###.#. .#  ... ##.....#  ....# #..$...#  #...##......#  @hN#...5B*.....#  #...........#  #...........#  #...........#  #########..[..  #...#?#  ......  ?# @hck     #  #####.#.#.#.#.#  . #.###.#. .#  ... ##.....#  ....# #..$...#  #...##......#  #...5B*.....#  #...........#  #...........#  #...........#  #########..[. @he&#...#?#  ......  ?# @hSl@hl@h}u@hw` _A white imp is nearby!@h  , charged)You hit the white imp.  The white imp is moderately wounded.Your solar ember glows brighter.@ho-5.7 (0.90@h@hH V _The white imp barely misses you.@hZ N ####......#.....### ......#.#.#.#.### .... #####.#.#.#.#.# ....# #.###.#. .#...# ##.....# @hB j ....## #..$...# #...##......# #...5.*.....# #...B.......# #.# #.# #########..[.. #...#?# ...... ?# @hT @hS G.*@h 3-6.7 (1.0399@h7 @hܪ W _The white imp closely misses you.@h@- <  You bite the white imp!@h.6 $*   solar ember (minion, charged)@hQ: g7.6 (0.98@h@ @hC M _You kill the white imp!@hGI@hJH _No target in view!Ahq3Ah wAhyH _No target in view!AhKAhKAhUMAh@OAh _You now have 381 gold pieces (gained 8).AhmAhAhyAhUAh! X5Ah(,AhTAhGAh,4AhUAhAhAhAhGAhB3AhAh{ Ah!Ah"#5Ah+"M=2Ah#Ah+..........####....### ...........# 6##......####.....#  Ah+ ####......#.....#  ## ......#.#.#.#.### ... #####.#.#.#.#....# #.###.#. .Ah>,....# ##.....# .....## #..B...# #...##.*....# Aht,#.....# #....# Ah,#...........#...........# )#########..[.Ah(-.#...#?#......Ah2,63.6 (4Ah@3e4.6 (51Ah7Ah:> _You now have 386 gold pieces (gained 5).Ah7FAhFAhGJAhASAhSAhlVAhZ{3860Ah]Ah'aAhdAhNe#6AheN=89Ahl,AhmAh3qAhqB8AhsAhgwAhAh[ ## ......#.#.#.#.###Jingleheimer the Sneak... #####.#.#.#.#.#Octopode of Gozag Gold: 386...# #.###.#. .#Health: 56/62 =====================---....# ##.....#Magic: 9/9AhHk========================.....## #......#AC: 7Str: 25#...##......#EV: 17Int: 13#...........#SH: 0Dex: 15#.........*.#XL:  9 Next: 44% Place: Dungeon:8#..........B#Noise: ---------  Time: 4767.6 (3.0)#...........#-) Mandibles#########..[..Nothing quivered#...#?#Scarab Gem (4388) #......#..?# .#*   solar ember (minion)#...# >..$..# ## AhΑ_You kill the white imp! _No target in view! _No target in view! _You now have 381 gold pieces (gained 8). _You now have 386 gold pieces (gained 5).  Found a stone staircase leading down.AhΠ/  --more--Ah;5 Ah< AhH= 4 8.6 (4Ah D W7 _AhaE Ah IAhԼ ,Ahi Ah{ 7=6AhV Ah Ah Ah6 ,5Ahe Ah: Ah _No target in view!1Ahl w8 _You now have 386 gold pieces (gained 5).  You see here an orb of stardust.AhT AhJ I4 _Ah Ahp AhG Ah[ Ah B3AhK Ah ....# ##.....# .....## #......#  #...##......#  #...........#  #...........# #...........# #...###########..[*.Ah{  #...# #............ #..?##.##....#...# >. ....$..# ####.....# #.....###Ah ###Ah'72Ah?8=Ah^3.6 (52Ah-Ah. _i - a scroll of identifyBhBhBh\BhBhBhBhn1BhEBhBhv,0BhBhLBh #...##......# #...........# #...........#Bh^Q #...........# #...........### #########..[..# #...#.#.#... #..*.........Bh& #..B##.##.... #...# >.. ..Bhf$..# #### ..#  #.....# #####.# ... Bh ...Bhc+5.6 (2Bh396.6 (3Bh;79BhnBhU Bh[_t - 4 scrolls of teleportation (gained 1)Bh3BhBhBhVBhBhn8BhZBhBhկB7BhBhO #.....# #...........# #...........### #########..[..# #...#.#.#... #............ #...##.##....Bh##*..# >.. ....# #### ..#  #.....#  #####.# ... .... ...# ..#Bhػ 8.6 (2  You now have enough gold to petition Gozag for potion effects.Bh4d40060=9.6 (3Bhb:6BhPBh? _You now have 400 gold pieces (gained 14).Bht Bh Bhs T#...........#Jingleheimer the Sneak#...........#Octopode of Gozag Gold: 400#...........###Health: 60/62 =======================-#########..[..#Magic: 9/9========================#...#.#.#...AC: 7Str: 25#............EV: 17Int: 13#...##.##....SH: 0Bhp bDex: 15###*..# >.. ..XL:  9 Next: 44% Place: Dungeon:8#..B..# ####Noise: ---------  Time: 4779.6 (0.0)#.....#-) Mandibles#.....#Nothing quivered#####.#Scarab Gem (4376) .......*   solar ember (minion)...#..# _Found a stone staircase leading down. _You see here an orb of stardust. Bh _i - a scroll of identify _t - 4 scrolls of teleportation (gained 1)  You now have enough gold to petition Gozag for potion effects. _You now have 400 gold pieces (gained 14).Bh Bh Bh% n5Bh 4Bhb Bh Bh Bh Bh: B3Bh Bh Bh Bh| Bh `12Bh} Bh Bh Bh Bh B1Bh Bh Bh Bh` B0Bh Bh Bh Bh Bh q2=69Bh Bh   #.....# .# #...........# .. #...........# .# ###...........###.# ...#########..[..#.# .... #...#.#.#..... #............. #...##*##..... Bh ###...##B....... 86.6 (7#.....###########.....# #.....# #####.#... .......#..# _HP restored.Bh@ Bh Bhu c _There is a stone staircase leading down here.BhBhhBh]BhU Bh%7.6 (18 _BhChhn ####.# 9 #B...# Cho #.##.#  #.# ### Cho9=Chu **   solar ember (minion)Chu*You climb downwards.ChUg8.4 (1.87ChChW _You reconstitute your solar ember. _There is a stone staircase leading up here.ChChCh ChNChm906 _Ch,Ch5#...........# .##...........# ..#...........# .# ###...........###.# ...#########..[..#.# ....#...#.#.#.....#.............#...##.##.....8###...##B.......#.....###########.....# #.....# Ch#####.#..........#..#Ch: **   solar ember (minion)You climb upwards.Chs.h90.9 (2.55Ch1Chc5 _You reconstitute your solar ember. _There is a stone staircase leading down here.Chm Quiver which action? ([-] to clear) ChSn *Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onChg #...........# .#Jingleheimer the Sneak#...........# ..Octopode of Gozag Gold: 400#...........# .# ##Health: 62/62 ========================#...........###.# ...Magic: 9/9========================#########..[..#.# ....AC: 7Str: 25#...#.#.#.....EV: 17Int: 13#.............SH: 0Dex: 15#...##.##.....XL:  9 Next: 44% Place: Dungeon:8###...##B*......Noise: ---------  Time: 4790.9 (0.0)#.....##########-) Mandibles#.....Chi#Nothing quivered#.....#Scarab Gem (4365) #####.#...*   solar ember (minion).......#..#You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here.ChmCh`nF _Clearing quiver.Dh$cGRead which item? Scrolls  t - 4 scrolls of teleportation  a - 2 scrolls of enchant armour  i - a scroll of identify  p - a scroll of poison  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedDh-Dh/DhS7 #...........# .#Jingleheimer the Sneak#...........# ..Octopode of Gozag Gold: 400#...........# .# ##Health: 62/62 ========================#...........###.# ...Dh8Magic: 9/9========================#########..[..#.# ....AC: 7Str: 25#...#.#.#.....EV: 17Int: 13#.............SH: 0Dex: 15#...##.##.....XL:  9 Next: 44% Place: Dungeon:8###...##B*......Dh9Noise: ---------  Time: 4790.9 (0.0)#.....##########-) Mandibles#.....#Nothing quivered#.....#Scarab Gem (4365) #####.#...*   solar ember (minion).......#..# _You reconstitute your solar ember. _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. Dh9_There is a stone staircase leading down here. _Clearing quiver.DhD@P  Okay, then.Dh@DhTFDhnH. _Dh 4 _Dh& 32Dh}/ 1Dhl2 Dh4 Dh6 Dhe7 B0Dh9 Dh; Dh? DhjB DhB C59DhE DhH DhJ DhuK DhK B8DhDM DhO DhVQ DhnS DhS B7DhU DhW DhY Dh^ Dh_ B6DhNb Dhi T #......####.....# ####Dhi #.....# ......#.#.#.#.### #####.#.#.#.#.# Dh'j } #.###.#.#.# ##.....# #.##### ## #......# #..... # Dhaj u..##......# #....#.# ..........#.#.##B#.# ..........#.....*..# Dhj !..........###.##.###### ..........###.#.....!.# #######..[..#Dhj .#.......##...#.#.#.......##...............##...##.#Dh7k #.......####...##>*..........Dh!s +9.9 (9Dhs U800.9 (10.0)5Dh,t Dhy Dh| Z _d - a smoky silvery potionDhm& Dh& Dh ' Dh( Dh, Dh / Dhr5 4 _You swap places.DhQ7 DhE9 Dh9 B3Dh(; Dh2= Dh> Dh@ Dh4A B2DhB DhD DhNF DhG DhQH B1DhlI DhYK DhL DhWN DhN B0DhP DhQ DhmS DhU DhrU C49DhX Dh] )#.#.#.#.# .###.#.#.# # #.##### ......# #..... # Dh5^ ......# #....#.# ......#.#.##.#.# ......#........# ....###.##.###### ###.#....*B.# Dhg^ ###..[..#..#  #...#.#.#.......# Dh^ #.........#  #...##.##.......# Dh^ ###...##>........... #.....############### Dh^ A#.....# #.....#Dh_ !Dhae 16.9 (6.0)Dhf e7.9 (78Dhk Dh-m S _L - a potion of lignificationDh 7DhX6Dh\DhDhmB5DhVDhDhFDhDh9B4Dh8DhDhDh'DhB3Dhg Dh!Dh#Dh#B2Dh$Dh&Dh[.  ...#.#.##.#.# ...#........# .# ...###.##.###### .# ###.#.......# c# [..#.#.......# .# Dh.W#.#.#.......# .# .........# .# ##.##......*##. ##>.......... ...############### ...# ...# Dh|/##.#  ...  c   centaur (asleep)  ....  *   solar ember (minion)  ...#   ..#  Dh1,13.9 (6Dh8G.*Dh9e4.9 (71Dh?DhEZ _A centaur comes into view.Dh_  .# . .# ......# c# [Dh =......# .# ......# .# ......# .# ......##.# >.........*B.# ##########   ...  ....  ...#  ..#Eh__ .# EhG`k. .# ......# c# [......# .# ......# .# ......# .# ......##.# Ehz`>.........*B.# ########## Eh`  ...  ....  ...# Eh`2 ..#EhgEh:hEh1mEhn^ _A centaur is nearby!Eh=W .# . .# Ehs......# c# [......# .# ......# .# ......# .# ......##.# >.........*B.# ##########   ...  ....  ...#  ..#Eh( .# . .# ......# c# [......# .# ......# .# ......# .# ......##.# >.........*B.# ########## Eh`)  ...  ....  ...#  ..#Eh,/Eh/Eh6Eh 9^ _A centaur is nearby!EhH .# . .# ......# c# [......# .# ......# .# ......# .# ......##.# >.........*B.# ##########   ...  ....  ...#  ..#Eh' .# . .# ......# c# [......# .# ......# .# ......# .# ......##.# >.........*B.# ########## Eh  ...  ....  ...#  ..#EhEhyEhEh^ _A centaur is nearby!Eh# #....#.#  #.#.##.#.# #.#  #........# #.#  ###.##.#######.#  ###.#.......##c#  .[..#.#.......##.#  #.#.#.......##.#  ...........##.#  ##.##.......##B#  ##>.........*..#  ################EhFt #  ..#  #.#  ...  ....  ...#  EhpB.*Ehcl5.9 (10 _Eh,!Eh"Eh .  #....#.##.#........# #.#######..##EhD ?c[.#.#.#......##.......##>..........*.############### .#.# .... EhN Eh :*.Eh8 a639Eh$ Eh Eh U##### . # ### #....#.##.#........# #.#######.Eh g.##c[.#.#.#.......####*>............############### .#.# Ehb :*.Eh( `78Eh Ehi Eh#.#.#.# ##### . # ### #....#.##.#........# #.#######..##c[.#.#.#......*.####>............############### .#.#*.87Eh1Fh+cc  , charged)  The helpless centaur fails to defend itself.  You bite the centaur!  The centaur is almost dead.  Your solar ember glows brighter.  The centaur misses you.  The centaur kicks you but does no damage.Fḧc1-=9.8 (0.9Fh:6FhFhtk _The centaur barely misses you. The centaur kicks you.Fh:  You bite the centaur!Fh:$*   solar ember (minion, charged)Fhvl400 -920.7Fh:5Fh FhK _You kill the centaur!FhoFhpFhsvFhxH _No target in view!Fh3Fh}Fh H _No target in view!Fh_ Fhe 3FhFg H _No target in view!Fh$ 3Fhd Fh H _No target in view!Fhl 3FhK Fh>  Fhِ :_No target in view!FhJ Fh Fh FhM C _No target in view!Fhq Fhfr Fhw Fhz FhQ{ Fhv{ Fh} ,Fh- u4 _Fh #.#.#.# 14##### Fh/ ^. # ### #....#.##.#........# #.#######..##-[.FhƄ #.#.#......####>............############### ._ You now have 414 gold pieces (gained 14).Fh% -1.7 (1.0Fh G2=-Fh‰ ^2.7 (23Fh Fhf / _You see here a +0 orcbow.FhK FhM 3Fh`O FhO FhdQ FhFY 21Fh=Z Fh[ Fhb] Fh] ,0Fh#^ Fh^ Fh` Fhb Fhl =298Fhn Fh{p Fhr X7Fhs Fhu Fh{ n6Fh{ Fh ~ Fh Fh B5Fhց Fh, d  You see here a scroll of noise.Fh؇ Fh _4 _FhA Fh Fh1 Fh B3FhҐ Fh X ####.##### .........<# #!#8 ####....#.#......# #. Fh q###.....# #.#....# #.#.#.### #.#.#.# #.#.#.# #B### ..# #.##### #.*.# #..... # ###.#Fh # #....#.# #.*.#.#.##.#.# #.###..# #.#).##.#.###.#.......##)# .FhB O[..#.#.......##.#Fh 032.7 (10.0)Fh f3.7 (112Fh| Fh > _You now have 418 gold pieces (gained 4).Fhܴ3FhFhFhFhlFhe4181FhXFh}B0FhZFh+FhFhoFhC19FhFh,FhCFh-FhB8FhFhFhfFh?FhB7FhFhFhqFhlFhB6FhFhFh"FhFh ,5FhCFhEFh .##...#### ####.#.. .# #.#.# #####.## ......##. #####.#.## ..(......####.##### .........<# ####....*# ......# #.# ###.....# #.# ....# #.# #.#.#.### #.# #.#.#.# #.# #.#.#.# #.### ..# #.##### #.?.#40.7 (7.0)1.7 (84Fh_Fh f _d - 2 smoky silvery potions (gained 1)GhGhGhLGhҨGhNGhGhbB3Ghͱ421GhGh)Gh]GhB0GhoGhGh6Gh&Gh-09GhGhQGhGhCGhbGhB8GhGh&GhGhGhWB7GhGhGhGhB6GhGh\5 _You swap places.GhuGhGhB5GhGhGhGhGhB4GhGhGhGhGhbB3GhGhoGhGhGhB2Gh]Gh4GhGhHGh,1GhGhGhGhGhGh4B0GhGhGhWGhD299GhCGh?GhGhTGhB8Gh GhGh<GhB7GhGhGh654Gh3Ghj2GhTGhGhGh`:1GhGh%GhgGhzX0GhQ Gh" Gh GhEC89GhGhCGh GhGhB8Gh7GhGhP6GhGhGhGh B5Gh Gh"Ghe%Gh'Ghf(B4Gh3)Gh,Gh.Ghu2X3Gh2Gh5Gh7Gh9Gh9B2Ghg=,Gh>Gh?GhK@B1Gh3AGhvCGh EGhI0GhJGhLGh&M-79Gh\MGhQGhSGhLUGhVGh^WB8Gh[XGhZGh \Gh<]Gh]B7Gh^Gh`Gh=bGhcGhWdB6Gh}eGhgGhhGhjGhEk,5GhpkGhlGhnGhpGh~sX4Gh|3Gh~GhGhqGhX2GhWGh!GhOGhGhB1GhoGhGh/GhWGhҒB0GhGh"GhGhGhWY69GhZGhGhX8GhGhGh*GhGhB7GhGhAGhGhGhB6Gh߳GhGhmGhGhֹB5GhGhGh5Gh:GhB4GhGhXGhGhGhJB3GhGh\GhGh:GhB2GhGhUGhGh@GhB1GhGhGhxGh`GhB0GhGh/GhzGhGhC59GhGhGhGhGhfB8GhGhGhGhGh^B7GhGhGhGhGh:B6GhGhGhGhGhDB5GhGhGhsGhY Gh B4Gh Gh` GhLGhGh@B3GhAGhGhGhGh5B2GhGh|GhGhp Gh B1Gh!Gh#Gh$Gh&Ghi&B0Gh'Gh)GhX*Gh*C49Gh+Gh.GhW/Gh0Gh0B8GhG2Gh3Ghw5Gh7GhN7B7GhI8Gh.:Gh <Gh<GhR=B6Ghd?Gh@GhAGhBGh CB5Gh[DGhEGhFGhGGhHB4GhHGhR #.....#..  #.....#.# 31 #####.#.#  #......#  #......#  #......#  #......#  #...*..#  GhRS`####B#.#  #.#.#  #.#.#  #.#.#  #.# #.. ..#  ###. #.# #. #.# #. #.#GhY1911.7 (70.0)GhYf2.7 (713Ghh]Gh_? _You now have 431 gold pieces (gained 13).GhGhGh/Gh;GhԖGhDGhb2GhB1GhGh#GhDGhGh@B0GhGhfGhGhQGhͨC39GhYGhǪGhGh"X8GhGhcGhGhB7GhGhpGhnGhGhB6GhGhCGhVGhGhB5GhGhGh6GhUGh,4Gh;GhGh!Gh}GhgGh,3GhGhWGhGhGhGhB2GhGh1GhGh7GhB1GhEGhGhGh/B0GhGhGhGhCGhwC29GhIGhGhGhGh*B8GhGhFGh]GhB7GhGhGhGhGh!B6GhGh GhGhGhB5GhGGh-GhUGhGhB4GhGhGhGh,3GhGhHGhGhGh1GhB2GhGh,GhGhGh|B1GhGhGh*GhGhqB0GhI Gh Gh GhcGhC19GhGhGh;GhGhI,8Gh{GhGhGhkGh%GhtB7GhGhX% ...........###.#.......##)# ########..[..#.#.......##.##...#.#.#.......##.##...............##.##...##.##.......##.#Gh%]###...##>............##.....#################.....#.. #.....##.....#.# #B# #####.#.# #*# #......# #.# #......# #.# Gh&#......# #.#......# #.# #......# #.#######.#.# #..GhP&.##.#.#.###.#Gh:,-38.7 (26Gh,f9.7 (276Gh`2Ghb5i _t - 5 scrolls of teleportation (gained 1)Gha Gh  Spells (Memorise)TypeFailure Level  a - SlowHexes12% 1b - Searing RayConjuration19%Gh 82  c - Ozocubu's ArmourIce34% 3  d - PasswallEarth34% 3  e - Vampiric DrainingNecromancy34% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 73% 4  g - Alistair's Walking AlembicAlchemy/Forgecraft96% 5  h - Forge Phalanx BeetleForgecraftGhC !100% 6  i - Hellfire MortarFire/Earth/Forgecraft 100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitIhaIh"gIhk...........###.#.......##)#Jingleheimer the Sneak ########..[..#.#.......##.#Octopode of Gozag Gold: 431#...#.#.#.......##.#Health: 62/62 ========================#...............##.#Magic: 9/9========================#...##.##.......##.#AC: 7Str: 25###...##>............#EV: 17Int: 13#.....################SH: 0IhlDex: 15#.....#.. #.....#XL:  9 Next: 49% Place: Dungeon:8#.....#.# #B#Noise: ---------  Time: 4939.7 (0.0)#####.#.# #*#-) Mandibles#......# #.#Nothing quivered#......# #.#Scarab Gem (4216) #......# #.##......# #.#*   solar ember (minion)#......# #.###Ihgl####.#.# #...##.#.#.###.# _You see here a scroll of noise. _You now have 418 gold pieces (gained 4). _d - 2 smoky silvery potions (gained 1) _You swap places. _You now have 431 gold pieces (gained 13). _t - 5 scrolls of teleportation (gained 1)IhpP  Okay, then.IhqIhuIhv. _Jh;KJhhNQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onJh#Jhۦ...........###.#.......##)#Jingleheimer the Sneak ########..[..#.#.......##.#Octopode of Gozag Gold: 431#...#.#.#.......##.#Health: 62/62 ========================#...............##.#Magic: 9/9========================#...##.##.......##.#AC: 7Str: 25###...##>............#EV: 17Int: 13#.....################SH: 0Dex: 15#.....#.. #.....#XL:  9 Next: 49% Place: Dungeon:8#.....#.# #B#Noise: ---------  Time: 4939.7 (0.0)#####.#.# #*#Jh-) Mandibles#......# #.#Nothing quivered#......# #.#Scarab Gem (4216) #......# #.##......# #.#*   solar ember (minion)#......# #.#######.#.# #...##.#.#.###.# _You now have 418 gold pieces (gained 4). _d - 2 smoky silvery potions (gained 1) _You swap places. _You now have 431 gold pieces (gained 13). _t - 5 scrolls of teleportation (gained 1) _Okay, then.JhħJhJhZJh F _Clearing quiver.Jh\JhJhJh,JhvJhu5 _JhX4JhJhJhJhX3Jh,Jh5JhJhB2JhJhJh10JhJhJhJh Jh. %09Jh} Jhs Jh;,JhJh]Jh$8JhoJhq,Jh JhIJhJhJ$7JhJh0Jh.JhqJh!Jh"Jh}"$6Jh"Jh|#Jh%Jh'Jh,Jh5-Jh-$5Jh-Jh1/Jh0Jh1Jh2Jh{3Jh3$4Jh4Jh4Jh5JhB7Jh8JhP9Jh9$3Jh9Jh:Jh<Jh=Jh>Jhg?Jh?$2Jh?Jh@Jh1BJhRCJhuDJh#EJhvE$1JhEJh]FJhGJhHJhIJhJJhK$0JhKJhLJhTNJhbOJhPJhQJh3R&199JhRJhSJh%VJh{WJhXJhYJh-Z$8JhZJh\Jh"^JhL_Jh`JhmaJha$7JhbJhkcJhReJhfJhIhJhiJh}i$6JhiJh:kJh_mJhnJhpJhqJhr$5JhErJhrJh9tJhuJhvJhwJhPx$4JhxJhyJhV{Jhc|Jh~JhJh9$3JhtJhJhڂJh?JhJhJhF$2JhJh\JhJhJhoJh#Jhw$1JhJheJhJh3Jh089JhJhnJhB8JhJhJhzJh2JhX7JhOJhJh JhRB6JhJhBJhJhʣJh B5JhJhӥJhJh:JhB4JhJhJh$Jh1JhB3JhJhEJhHJhB2JhUJhӳJhȴJhӵJh9B1JhJhJhTJhJh\B0JhJhzJhJhoJhC79Jh JhQJhJhJh B8JhJhLJhJhJhtB7JhJhSJhxJhJh}B6JhJh`JhRJhJhMB5JhJhJhJhJhB4JhJh_JhJhJhJB3JhJhJhJhJhB2JhJhJhJhJhB1JhJhcJhFJh2JhB0JhJhJhJhJhC69JhJhJhJhJh B8JhJhJhJhJh=B7JhJh,JhJh B6JhhJhJhJhX5JhJhJhTJhJhnB4JhJhjJhJhkJhB3JhiJh<JhJhkJhB2Jh Jh Jh JhJh B1Jh0JhJhJhJhC59JhJhFJhJh X8JhJh~Jh Jhx!Jh"B7Jh"Jh%Jh&Jh'X6Jh'Jh(Jh)Jh*Jh*B5JhP+Jh4,Jh-Jh-Jh).B4Jhp.Jh 0Jh0Jh1Jh82B3Jh3Jhm6Jhz7Jh8Jh=9B2Jh9Jh;Jh;Jh =Jhy=B1Jh#>Jh;AJhEJhGJhHB0JhHJh=JJhKJhLJhLC49Jh1NJhPJhdRJhSJhTB8JhUJh WJh XJhXJhVYB7JhYJhD[Jh)\Jh?]Jh]B6JhA^Jh`JhbJhcJhcB5JhpeJhfJhgJhiX4JhiJh kJhlJh!mJhimB3Jh&nJhoJh qJhrJhsB2Jh]tJhuJhvJhwJhxB1JhxJhyJh]zJh {JhQ{B0Jh{Jh|JhK}Jh}C39JhZ~JhJhJhn8Jh# ..........# ####.....# # ####......#.....# # #### #.#.#.#.### ... $.... #####.#.#.#.#.#.. .....# #.###.#.#.# #....# ##.....#.#.### #.....####......#.#.... #.B*##......#.#....5017.7 (78.0) #...........#.#.##. #...........#...... #...........###.##. #...........###.#.. #########..[..#.#.. #...#.#.#.. #.......... #...##.##..JhJhHJhT _Key pressed, stopping explore.Jh%7 _6Jh5JhͩX4JhªJhtJhNJhˬB3JhYJhDJhjJhDZJhlB2JhղJhJh˸C #...( . ##.## ..#####..... ......... ##  # ............. .## #. .##......#### ..##### #. .#####...... Jh`......# ##.#####........#.#.# .####)... ##..$B.*.# #####.#.#.#23.7 (6.0) .# .............## #.###.# .#>....###....## ## .#.... #.....####......# .#... #...#...##......# .#.. #####...........# .#.#...........# .##...# ###...........#Jh3Jh9*.4.7 (71JhO _Found an escape hatch in the floor.Jh :3JhE;Jh<JhB# # #... #≈≈≈## . ##. ##..≈§ ..##### .##..D . .## #... .## #... .##...... #..##### #.. .#####...... #......# ##.#####.#.#. Jh"Dl#.####)... ##..B.*..# #####.#.#. #.# ...## #.###. #.#.>....###....## ##..... #.#.. #.....####...... #.#.. #...#...##...... ..#... #####.. D   steam dragon (asleep).##... #... *   solar ember (minion).##... #. .## #.JhE&0Jh=M9*.Jh"Ne5.7 (10JhVJhW _A steam dragon comes into view. _You see here 6 gold pieces.Jhsf  ≈≈≈## .  ..≈§  #..D  #...  #...  #..  ##.#####...)... ##..B*...#  .............##  .>....###....##  ...... #.....# ..... #...#.. ..... #####.. #...  #... Jh  ≈≈≈## .  ..≈§  #..D  #...  #...  #..  ##.#####...)... ##..B*...#  .............##  .>....###....## Jh  ...... #.....# ..... #...#.. ..... #####.. #...  #... JhC Jh JhQ Jh c _A steam dragon is nearby!JhK  ≈≈≈## .  ..≈§  #..D  #...  #...  #..  ##.#####...)... ##..B*...#  .............##  .>....###....##  ...... #.....# ..... #...#.. ..... #####.. #... JhuL ; #... Jh n ≈≈≈## .  ..≈§  #..D  #... Jh  #...  #..  ##.#####...)... ##..B*...#  .............##  .>....###....##  ...... #.....# ..... #...#.. ..... #####..Jh+ ~ #...  #... Jh Jh4 Jh Jh  Jht U_A steam dragon is nearby!Jhl  ≈≈≈## .  ..≈§  #..D  #...  #...  #..  ##.#####...)... ##..B*...#  .............##  .>....###....##  ...... #.....# ..... #...#.. ..... #####.. #...  #... JhӘm ≈≈≈## .  ..≈§  #..D  #...  #...  #..  ##.#####...)... ##..B*...#  .............##  .>....###....##  ...... #.....# ..... #...#.. ..... #####.. #...  #... Jh3JhJhc _A steam dragon is nearby!Kh ###### .#####  #.. .≈≈≈#### . ##.## ..≈§≈## ..#####... ..Kh + #..D≈≈# # #....≈# ..... ...## ...# .##......## ##..##### #...# .#####.... ##......# ##B#####........#.# .#.####)... ##..$*...# #####.#.# .#.# ......... #.### .#.# .>....###Kh  ## .#.#.. #.....#### ##.#.. #...#...##.# ....... #####.##..... # ...##... #Kh Kh8*.Khh629 _KhKhKhy ........ #.. )#### ## ..######. #.≈≈≈#### . ## #.## ..≈§≈## ..#####... #..D≈≈# # #....≈# .... #...## ..# .##......##..##### #B..# .#####.... ###......# ##.#####........#. ..#.####)... ##..*....# #####.#. #.#.#............## #.## #.#.# .>....### ## ..#.# ....... #.....#### Khz O###.# ....... #...#...##.# ....... #####.##..... #KhI Kh KhR" §.D*$DKh# i==78Kh) Kh+ 6 _The steam dragon hisses angrily.Khz #.#..#####.# .......... )#### ### .#### §≈≈#### . ## #.#..≈§≈## ..##### ...# ..≈## D..≈# .... #...## #.B...# .##......###### ##...## .#####... ###......# ##*#####....... ..#.####)... ##..$....# #####.#.Khz .............## #.## # .>....###....## ## .......## ###...#...##..####Kh{ Kh3 §§§*.58---87Kh n _The steam dragon misses you. The steam dragon claws you.Lh...# ........#.#..##### #........ #. .)#### #.####### ##.§§≈#### . ## ##.## ..≈§§## ..##### .... #...≈≈# #Lh #BD..§# ... <#...## #.....# .##.. .###..#####*..## .#####.. .###......# ##.#####........# ...#.####)... ##..$....# #####. ##.#.#........ #.# ##.#.# .>....### ## ...#.# . #.....#### ####.# . #...#...##LhLh^##§§*.Lhv9---96Lh Lhe  _The steam dragon closely misses you. The steam dragon completely misses you.LhW### ..##....#.# ........* .....#.# ..#####.# ........#.. )#### ## ..# ##### . #.# §§§#### . #.## §§.≈§§## ..##### ...# #.B.≈≈# . #..## #.D..§# .... #...## #*....# .##......# ###..##### ##...## .#####.... ###......# ##.#####........#. ..#.####)... ##..$....# #####.#. #.#.# .............## #.## #.#.# >....###....## ..#.# . #.....####.Lh XLh_O≈*.Lh`a305Lhls _The steam dragon closely misses you. x2Lh] 5 #§≈ , charged)You bite the steam dragon!  The steam dragon is moderately wounded.Your solar ember glows brighter.Lh o=1.5 (0.84Lh LhȖ _The steam dragon misses you. The steam dragon barely misses you.MhDc  You hit the steam dragon.  The steam dragon's fire resistance is stripped away!  The steam dragon is heavily wounded.Your solar ember blazes with a fierce heat.The steam dragon is burned terribly!  The solar flare engulfs the steam dragon.Mh1M**   solar ember (minion, charged)Mh͏###§§§≈#....$..≈)MhJ431 57-2.33MhڛMhL _The steam dragon dies!Mh........*######.#... #.. )#### ## ..# ###### #. ###§§§≈#### . ###.....≈≈§## ..#####. ... #...≈≈# ........ #..##*B...##.....# .### ###..##### ##...####........# ##.#####........# ..#.####)... ##..$....# ##### #.#.# .............## #.## .>....###....## ##... ........ #.....####. ###...Mh%≈≈60=--3.3 (1.02MhMhL≈§Mhy44-4.3 (21Mhk Mh ? _You now have 444 gold pieces (gained 13).Mhkl######.#... #.. )#### ## ..# ###### #. ###≈≈≈≈#### . ##.....≈§§## ..#####. ... #...≈≈# ........ #..##Mh9mO*....##.B...# .### ###..##### ##...####........# ##.#####........# ..#.####)... ##..$....# ##### #.#.# .............## #.## .>....###....## ##... ........ #.....####. ##..#... ...####.....MhXt3§Mhte5.3 (10MhzMh{Mhl#D... #.. )#### ## ..# ###### #. ###≈≈≈≈#### . ##.....§§§## ..#####. ... #...≈≈# ........ #..##*....##.....# .### ###..##### ##B..## .#####........# ##.#####........# Mh$..#.####)... ##..$....# ##### #.#.# .............## #.## .>....###....## ##... ........ #.....####. ##...#... ...####.....## Mh@%MhJ,d≈.*Mhb-1=619Mh_2Mh3MhMhQuiver which action? ([-] to clear) Items ([,] to cycle) Mh a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onMh Mh;J Mh-zNhNh_fNhz........#.. Jingleheimer the Sneak )####### Octopode of Gozag Gold: 444 ..########. Health: 61/62 =======================- #.###≈≈≈≈#### . ##. Magic: 9/9======================== #.###.....§§≈## ..#####.. AC: 7Str: 25 ...##...≈≈# .......... EV: 17Int: 13 #..###....≈# .......... SH: 0Dex: 15 #...###.*...# .##......# XL:  9 Next: 57% Place: Dungeon:8 ###..##### ##B..## .#####....hI|9;49m Noise: ---------  Time: 5036.3 (0.0) ###......# ##.#####........#. -) Mandibles ..#.####)... ##..$....# #####.#. Nothing quivered #.#.# .............## #.## Scarab Gem (4119) #.#.#.>....###....## ##... ..#.# ....... #.....####.... *   solar ember (minion) ###.# ....... #...#...##.... ....# ....... #####......... ....# ##.....#.........The steam dragon is heavily wounded.Your solar ember blazes with a fierce heat.The steam dragon is burned terribly!  The solar flare engulfs the steam dragon. _The steam dragon dies! _You now have 444 gold pieces (gained 13).Nh8}F _Clearing quiver.NhNh7NhNhNhNhNh8 _7NhgNh? # #######. # ##≈≈≈≈#### . ##.NhS50 ## #.....≈≈≈## ..#####... .#  #...≈≈# ..........## .##  #....≈# ..........##.....# .##Nh:###### ##...## .#####...# ##*#####........#.#. #.####)... ##..B....# #####.#.# #.# .............## #.## #.# .>....###....## ##.... ....... #.....####...... ....... #...#...##... ....... #####....... ..# ##..... #.......# #... #.. .##Nhn+#..NhX8.3 (29.3 (36NhINh> _You now have 450 gold pieces (gained 6).Nh uNh" NhR 2=5 _HP restored.Nhi .# ##≈≈≈≈#### . ## #.## #.....≈≈≈## ..#####.. ...# #...≈≈# ...... Nh #..## #....§# .. #...## #.....# .### ###..##### ##...## .#####.... ###......# ##.#####........# ..#.####)...####.*.....# ####Nh .# .......B......## #.##.# ...>....###....## ##.. ..#.# ........# #.....#### ###.# 5.......# #...#...## ....# ........# #####.....# ###.....# #5   drude (asleep)Nh+ ..# #.....# #*   solar ember (minion).## ####### # ...# #########Nh G§40.3 (1Nh: e1.3 (24Nh] Nh X _A drude comes into view.Nh;   .  ≈§##  #...≈≈#  #....§#  #.....#  ##...##  ##.#####.)...####.*.....#  .......B......##  ...>....###....##  ........# #.... 5.......#  ........#  ###.....#  #.....#  ####### Nh^   .  ≈§##  #...≈≈#  #....§#  #.....# Nh_ ) ##...##  ##.#####.)...####.*.....#  .......B......##  ...>....###....##  ........# #.... 5.......#  ........#  ###.....#  #.....#  ####### Nhk Nh Nh Nh \ _A drude is nearby!Nh   .  ≈§##  #...≈≈#  #....§#  #.....#  ##...##  ##.#####.)...####.*.....#  .......B......##  ...>....###....##  ........# #.... 5.......#  ........#  ###.....#  #.....#  ####### Nh s  .  ≈§##  #...≈≈#  #....§#  #.....#  ##...##  ##.#####.Nh )...####.*.....#  .......B......##  ...>....###....##  ........# #.... 5.......#  ........#  ###.....#  #.....#  ####### NhmNhNhjNh\ _A drude is nearby!NhN  .  ≈§##  #...≈≈#  #....§#  #.....#  ##...##  ##.#####.)...####.*.....#  .......B......##  ...>....###....##  ........# #.... 5.......#  ........#  ###.....#  #.....#  ####### Oh  .  ≈§##  #...≈≈#  #....§#  #.....#  ##...##  ##.#####.)...####.*.....#  .......B......##  ...>....###....##  ........# #.... 5.......#  ........# Oh ###.....#  #.....#  ####### OhOh.OhOh\ _A drude is nearby!Oh ^#.## #.....≈≈§## ..### ....# #...≈≈# ....... ##..## #....§# <#...## #.....# .## .###..##### ##...## .#####... .###......## ##.#####........# ...#.####)...####.*.....# #####.# ##.#.# ...............## #.# ##.#.#>..B.###....## ##.. ...#.#......# #.....## ####.# .5.# #...#...## .....# ..# #####.....# ####.....# #.# #.....# ## ####### #. #########.# #h_0;17HOh de§.*Ohdl2.3 (13 _OhiOhjOhp.....# #...§≈# ....... ###..## #....§# <#...## #.....# .## #.###..##### ##...## .##### #.###......### ##.#####..... #...#.####)...####.......# #####. ###.#.# #........*......## #.#.#.# #....>....###....## ##. ....#.# #......B..# #.....## #####.# #.5.# #...#...## ......# #..# #####.... Ohyq#.....# #####.....# #.# #.....# ## ####### #. ########.# ######OhrOhDxf§.*Ohx`32Oh@}OhF~Oh%].# #...§≈# #..## #...§§#  #<#...## #.....# .##  #.###..##### ##...## .#####  #.###......### ##.#####  #...#.####)...####.# #####  ###.#.# #....## ##.#.# #....>..*.###....## ##.#.# #.# #.....#####.# #.5.# #...#...##.# #Oh&.# ##### ##.....# #####.....# #.# #.....# #.## # #.# ......##Oh9'Oh,G.*Oha-|=41Ohc3Oh4Oh< #......# #...§≈# #..## #...§§#  OhX=  #<#...## #.....# .## #.###..##### ##...## .##### #.###......### ##.##### #...#.####)...####.#  ###.#.# #.## #.#.# #....>....###....## Oh= .#.# #....B.*..# #.....#### .######.# #.5.# #...#...##.# #Oh= q.# ##### .##.....# #####.....# #.# #.....# #.## Oh> # #.# .##Oh? OhF 0*.OhG `50Oh]M Oh O Phq #####..## #...§§#  #<#...## #.....# .## #.###..##### ##...## .#### #.###......#### ##.#####..... #...#.####)...####.......# ### ###.#.# #........## ######.#.# #....>....###....## #......#.# #.....*...# #.....## #.######.# #.5.B.....# #...#... .........# #.PhU.# #####.... #.##.....# #####.....# # #........# #.....# ## ####### # #. ##### #.# ######### PhPh_G.*PhA a609Ph%Phg*Ph #<#...## #.....# .## #.###..##### ##...## .### #.###......#### ##.#####.... #...#.####)...####.......# ## # ###.#.# #........## #######.#.# #....>....###....##......#.# #.........# #.....## ##.######.# #.5..*....# #...#... ..........# #..B......# #####... .#.##.....# #####.....# # .#........# #.....# # .# ####### # .#. #### .#.# ######### h0mPh[G.*Ph5`78PhPhPho #<#...## #.....# .## #.###..##### ##...## . #.###......#### ##.##### #...#.####)...####.# # ###.#.# #.## .#.#.# #....>....###....## .##......#.# #.# #..... .##.######.# #.5.# #...#.# #.B.*.....# ##### ..#.##.....# #####.....# # ..#.# #.....# # ).## ####### # ..#.# .#.## ##*.87Ph Ph!Qh7 55  combustible), charged)A drude is nearby!  The helpless drude fails to defend itself.  You maul the drude!!  The drude's fire resistance is stripped away!  The drude is almost dead.  Your solar ember glows brighter.450=9.2 (0.96 _The drude barely misses you. The drude misses you.Qh< ^Your solar ember glows brighter. _The drude barely misses you. The drude misses you.You miss the drude.  Your solar ember blazes with a fierce heat.  The solar flare engulfs the drude.Qh **   solar ember (minion, charged)QhY X$)Qh_ V450 950.0 (0.8Qh Qh E _The drude dies!QheQhfQh o^ _No target in view!Rh|RhARhRh֩H _No target in view!Rh; Rh.RhRh\RhRh-_5 _Rh#####..## §§# ...<#...## #.....7##### ##...## .#####......#### ##.#####... RhB#...#.####)...#### # ## ...........## #####>....###....#........# .##.######....-......*.###########.. ..#...... )..########..### ..#....... ###########Rh$-1.0 (1.0Rh7%-2.0 (24RhK7Rh!: Rh;Rh8@0_You now have 457 gold pieces (gained 7).RhRhRhBRh RhG 3RhRhHB2RhRhRhvRhRhB1RhRhA!n0Rh""Rh#Rh(&Rh'Rh$(D099Rh0)Rh*Rh+Rh,Rhi-B8Rho.Rh/Rh2Rhm3Rh3B7Rh4Rh6Rh38Rh :Rh|:B6Rh;Rhm=RhI?Rh4@Rh@B5Rh@RhBCRhDRhqFRhFB4RhGRhHRhJRh=KRhKB3RhLRhORh*QRh>RRhRe4572Rh.SRhTRhURhVRhWB1RhRXRhYZRhX\Rh\B0Rh]Rh_Rh`RhaRh2bC89RhbRhcRhi8RhjRh%rp ..#........ .. .........#.#  ..# #.##........ #...)#### #.##..# ###### RhrS.###.# ##≈≈≈≈#### . #.###.## . ##.....≈§≈## ..# #......# ~D..#...*#*..≈§# ...... #####..##~≈~....B##....≈# ....  #<#...####≈≈~~###.....# .##.  #.###..####### ##...## .#####  #.###......#### ##.#####....  #...#.####)...####*......# #### Rhr ###.#.# #...............## D   steam dragon (asleep) #####.#.# #....>....###....## # *   solar ember (minion) ......#.# #.........# #.....#### Rhr.######.# #.........# #...#...##Rh!y068.0 (16.0)Rhyf9.0 (177RhRRh _ _A steam dragon comes into view.Rhy ])#### ######  ##≈≈≈≈#### .  . ##.....≈§≈##  ~D..#...*#*..≈§# ~≈~....B##....≈#  #<#...####≈≈~~###.....#  ##### ##...##  Rh ##.  )*   #........  #....>  #...  #.. Rh< )#### ######  ##≈≈≈≈#### .  . ##.....≈§≈## RhG  ~D..#...*#*..≈§# ~≈~....B##....≈#  #<#...####≈≈~~###.....#  ##### ##...##   ##.  )*   #........  #....>  #...  #.. Rh Rh Rhd Rh c _A steam dragon is nearby!Rh )#### ######  ##≈≈≈≈#### .  . ##.....≈§≈##  ~D..#...*#*..≈§# Rh &~≈~....B##....≈#  #<#...####≈≈~~###.....#  ##### ##...##   ##.  )*   #........  #....>  #...  #.. Rh# )#### ######  ##≈≈≈≈#### .  . ##.....≈§≈##  ~D..#...*#*..≈§# ~≈~....B##....≈#  #<#...####≈≈~~###.....#  ##### ##...##   ##.  )*   #........  #....>  #...  #.. Rh.  Rh ]_A steam dragon is nearby!Rh#..#.# #.#.# .. ##.##Rh0.  #...)####  #.##..# ######  #.###.# . ##≈≈≈≈#### .  #.###.##~.. ##.....≈§≈## ..  #......#~~D..#...*#*..≈§#  #####..##~≈~...B.##....≈#  #<#...####≈≈~~###.....# .## #.###..######## ##...## . #.###......#### ##.##### #...#.####)...####*......#  ###.#.# #........###.#.# #....>....###....## #......#.# #...# #..... #.######.# #..# #...#...RhRhhG.*RhI270.0)RhA6 _Rh@#Rh>$Sh #..#.#  #.#.# ..  ##.##. #...)####Sh  #.##..###. ###### #.###.##... ##≈≈≈≈#### . #.###.##~... ##.....≈§≈## .. #......#~~D..#....#*..≈§#  #####..##~≈~..B.*##....≈#  #<#...####≈≈~~###.....# .## #.###..######## ##...## . #.###......#### ##.##### #...#.####)...####*......# # ###.#.# #.###.#.# #....>....###....## ##......#.# #.# #..... ##.######.# #.# #...#...ShRShV0*.Sh`15Sh!ShShL ##..#.#  #.#.# .. ##.##........ #...)#####.# #.##..###..$# ######Shݭ #.###.##..... ##≈≈≈≈#### . #.###.##~....##.....≈§≈## .. #......#~~D..#....#*..≈§#  #####..##~≈~.B.*.##....≈#  #<#...####≈≈~~###.....# .## #.###..######## ##...## . #.###......#### ##.##### #...#.####)...####*......# # ###.#.# #ShvD.## .#.#.# #....>....###....## .##......#.# #.# #..... .##.######.# #.# #...#ShShX0*.Sh`24Sh+Sh5ShL ##..#.#  #..#.# Sh!M ##.##........ #...)#####.# #.##..###..$## ###### #.###.##.....###≈≈≈≈#### . #.###.##~....##.....≈§≈##  #......#~~D..#....#*..≈§#  #####..##~≈~B.*..##....≈#  #<#...####≈≈~~###.....# .ShM/ #.###..######## ##...## . #.###......#### ##.##### #...#.####)...####*......## ###.#.# #.## ..#.#.# #....>....###.... ShEN#.##......#.# #.# #..... #.##.######.# #.# #...#ShOSh@WG§*.ShW`33ShK\Shj]ThIg #...#### #..#........#  #.........#.##.##........ #...)#####.##  #.##..###..$## ######  #.###.##.....###≈§≈≈#### Thfh #.###.##~....##.....≈§≈##  #......#~~DB.#....#*..≈§# #####..##~≈~.*...##....≈# .Thh #<#...####≈≈~~###.....# . #.###..######## ##...##  #.###......#### ##.#####. Tht3#...#.####)...####*...... #### ###.#.# #........... ...#######.#.# #....>....### ##.##......#.# #.# #...*.42Th.{Th{Th #....#  #...#......####..#........# #.........#.##.##........ #...)#####.##  #.##..###..$## ######  #.###.##.....###≈§≈≈## #.###.##~.B..##.....≈§≈##  #......#~~D.*#....#*..≈§# #####..##~≈~.....##....≈# Th} #<#...####≈≈~~###.....#  #.###..######## ##...## #.###......#### ##.#### #...#.####)...####*...... ##### ###.#.# #........... ....#######.#.# #....>....###ThTh_8*.Th`51Th(Th#Thh +DD  catching breath), charged)A steam dragon is nearby!A steam dragon is nearby!  The helpless steam dragon fails to defeTh2 nd itself.  You maul the steam dragon!!  The steam dragon is almost dead.  Your solar ember glows brighter.Th~ ***  The steam dragon breathes steam at you.Th3 k###..##.#....##§§Th4 l§§§B59--Th4 ======8 (0.80Thd< Tha> = _The ball of steam hits you. You resist.Th? ?  You bite the steam dragon!Th j§#.$Thݫ *   solar ember (minion, charged)Th  Covert457 60=-67=-----6.7 (0.979 _You kill the steam dragon!Your Fighting skill increases to level 6!Your Dodging skill increases to level 6!Thf Th׹ h _Your Stealth skill increases to level 8!ThTh;-----ThThH _No target in view!UhIUhwUhUhfI8 _UhQUh"####..7 #...##.##........ #...)#####§####..###..$## ######Uh[##.##..§..###≈§≈≈####~.§*.##.....≈§≈##.....#~~B..#....#*..≈§-####..##~≈~.....##....≈ #<#...####≈≈~~###......###..######## ##...#....#### ##.#####..#.####)...####*...... ##### ###.#.# #......... ....####>....### Uh($8###.##..........# Uh*?§§7.7 (1.0Uh^+-8.7 (27UhV1Uh2? _You now have 477 gold pieces (gained 20).Uh}F1=6 _You swap places.Uh5Uhn4UhUh=#.#### #..........+ 82#..........# Uh#...#......### ##..#........# #.........#.# ##.##........ #...)#####.## #.##..###..B## ###### #.###.##...*.###≈§≈≈#### #.###.##~....##.....≈§≈## #......#~~...#....#*..≈§# .UhP#####..##~≈~.....##....≈# .#<#...####≈≈~~###.....#  #.###..######## ##...##  #.###......#### ##.##### #...#.####)...####*......#Uhy,81.7 (3Uh 2=2.7 (43UhBUh> _You now have 482 gold pieces (gained 5).Uh03Uh0Uh2Uhx3UhB5Uh:B2Uh^>UhQUhSUhUUhbV:1Uh-WUhXUhYUhl[Uh[B0Uh\Uh^Uhe=69UhfUhhUhiUhjB8UhRkUh{lUh]mUhhnUhnB7UhAoUh`pUhAqUhrUhre4826UhsUhXvUhmwX5UhFxUh7 _You open the door.Uh^UhكB4UhUh5 _You swap places.UhUhUhHB3Uh͍UhgUhUhX2UhUhZUhUhiUhB1UhUhPUhUhUhxB0Uh˧BUhUhC59UhUh,UhkX8UhjUh>UhUh:UhB7UhUhmUh"UhX6UhUhXUhUhUhcB5UhUhUhUhn4UhUhUhUhB3UhUhUhUhBUhB2UhUUhbUhuUhUhB1UhCUh Uh7 Uh,UhB0UhUhUh1UhUhC49Uh"UhUhMUh!Uh "B8Uhr#Uh+7Uh-Uh /UhS0Uh0B6Uh1Uh 5Uh5Uh7Uh68B5Uh9Uh<Uh=Uh?UhS@B4UhAUhGDUhEUhaGUh2HB3UhIUhLUhFMUhNUhWOB2UhPUhY ##...## ###### #...( #.....###≈≈≈≈#### . ##.### #~....##.....≈≈≈## ..#####..... #~~..*#..§.#...≈≈# ..........### ##~≈~.....##....§# ............. Uh[Q.####≈≈~~###.....# .##......#### ..######## ##...## .#####......# ......#### ##.#####........#.#.# .####)...####..*B...# #####.#.#.#113.7 (31.0) .# #...............## #.###.# .# #....>....###....## ##.....# .# #.........# #.....####......# .# #.........# #...#...##......# .# #.........# #####...........#) .# #####.....# #...........# .# #.....# #...........# Uh1\## ####### #.....UhcUhfT _Key pressed, stopping explore.UhRuUh>1 _Uh4UhB0UhUhސUhPUhUhC39UhUhUhUhśUhBB8Uh,Uh"UhlUh7UhUhūUh^B6UhݱBUhX5UhmUhUh۹UhrB4UhUh%UhUhX3Uh<UhUhUh%UhB2Uh~UhUh ..............>... #<............#.##.. Uh#.......##....#.####.# #.............*.# #.#. #.......#####.######.#.# #.......#####..#. #.........########.# # ###### #.........##...(.... ###≈≈≈≈#####....B..%.##.#####.##23.7 (10 ##.....≈≈≈##.....#####........... Uh>k#..§.#...≈≈#...*........#### ....##....§#.............. ≈~~###.....###.##......#### #### ##...## #.#####......# #### ##.#####........#.#.#.#.## .Uh..####.......#######.#.#.#.#.# ..............#####.#.#.#UhUhP%*.Uhf4.7 (111UhmUh; _Found an escape hatch in the ceiling.Uh|Uh}Uh~UhUhUhɋ029UhY,UhUhB8UhߑUh)...>...# ##<............#.##...####.......##....#.####.#...#.............*.# #.#.####.......#####.######.#.# #.......#####........#.# #...########.#.# # ##### #...##...(.....# #. ≈≈≈≈#####......*B.##.#####.#####. ....≈≈≈##.....#####...<# §.#...≈≈#............####....###. .##....§#..........# #. ###.....###.##......####.....# # # ##...## #.#####......#.....#  ##.#####........ ####.......#######.# Uh17.7 (3.0)Uh#e8.7 (47UhޡUh$( _n - a maw talismanVhջVhɼVhPVhNVh6Vh!B5VhVhNVhVh)VhVh]B4VhVhVhVh2VhB3VhVhVhVhn2VhyVhVhVhtB1Vh\VhRVhVh`VhB0Vh`VhVh{VhVhC19VhVhwVh VhB8Vh7VhVhVhVheB7VhSVhVhVh4B6VhVhCVhcX5Vh Vhb Vhc Vhn43Vh7 _You open the door.VhVh&B2VhVh@  There is an open door here.Vh/VhVh]I1 _VhIVhVhVh!Vh!B0Vh!Vh#Vhu(09Vh-)Vh)Vh*B8Vh +VhR,Vh--VhI.Vh.B7Vh.Vh/Vhf0Vh1Vh1X6Vh2Vh2Vh3Vh3B5Vh14Vh4Vh5Vh6Vhm6B4Vh6Vh7Vh68Vh8Vh,9B3Vh9Vh;Vh<Vhc=Vh>B2Vh>Vh@Vh@VhdAB1VhAVhCVh DVhDVhEB0VhVEVh FVhoFVhFVhGE3999VhiGVhHVhHVhIVhOIB8VhIVh:JVhJVhKVh^KB7VhKVh-LVhLVh MVhMB6VhMVhNVhNVhOB5Vh;P,VhPVhqQVhQX4VhOS,VhSVhUTB3VhTVh>UVhUVhXVVhVB2VhJWVhYXVhEYVhYVh\ZB1VhZVh[Vh\Vh]Vh]B0Vh^Vh_Vh`VhIaVhaC89VhbVhrcVhdVhdVheB8VheVhj7VhjVhOkVhDlVhlB6VhmVh]nVhnVhoVhoB5Vh%pVhpVhGqVhqB4VhqVhrVhrVhwsVhsB3VhsVhtVhuVhuVh vB2VhvVh&VhX1VhVh5VhVhVhUB0VhVhȇVh:VhVhوC79VhVhVh{VhVhX8VhmVhVh[VhB7VhVhVh VhVhB6VhVhsVhMVhEVhB5VhVh֙VhVh?VhB4Vh\VhVh{Vh;VhB3VhuVhۣR  There is a stone staircase leading down here.VhVhVhhI2 _VhKVhF,VhجX1VhSVhVhVhX0VhsVhسVhVhVhC69VhiVhWVhdVhhVhμB8VhIVhVhݿVhVhB7VhjVhVhVhVhB6VhjVh8VhsVhVhHB5VhVhVh^VhkVhB4Vh;VhVhVh~VhB3VhuVh~VhVhX2VhVhVh Vh<VhB1VhwVhVhVh(VhB0VhVh VhVhVhC59VhVh`Vh?VhX8VhVh7VhVhVhVhB6Vh VhVhVhEn5VhO4VhVhVhVhDX3VhVhVh-VhjVhB2VhpVhVhVhVh[ B1Vh Vh VhF Vh VhC B0Vh VhG Vh VhVhYC49VhVhVVhVhQVhB8VhVhVhVhVhB7VhWVhVhUVhVh@B6VhVh,VhVhVhB5VhVh-VhVhX4VhVhPVhX3VhcVhiVhVh8 B2Vh Vhg%   ######>#Vh%m#.....#.# ####### ## ###'#####.####.....###_##########.......  #..........'.#'#................  #..........###.B*########<.....213.7 (85.0)  #...#......####### #......  ##..#........# #......  #.........#.## #......  ##.##........# #....... VhS& #...)#####.## ###.....  #.##..###...## ###### #.....  #.###.##.....###≈≈≈≈#####.....  #.###.##~....##.....≈≈≈##..... _You open the door.Vh'c _Found an ornate altar of the Wu Jian Council.VhnVhooVhpVhQqVhrVh8sVhV~_1 _Vhl   ### ##### #>#  #.... #.# ####### ### ###'###Vhss #.####.....###_##########...... #.'.#B#...........4.7 (1.0)  #....###.*.########<.. #...######## #....#..#........ #..... #...#.## #......#.##........# #. #...)#####.## ### #.##..###...## ###### # #.###.##.....###≈≈≈≈#####There is an open door here.VhڊVhaVhgE _Done exploring.Vh\`VhFa3Vhs&0Vh{tVh|[ _Done exploring.Vh,Vh-3VhD__VhNE _Done exploring.Vh Vh Vh Vh{ :_Vhߡ Vh ~_ _Done exploring.VhVh `Inventory: 14/52 gear slots Vh> ]Missiles (go to first with ()j - 2 poisoned darts  m - a boomerang Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)  k - a ring of see invisible (worn) Vh   l - a ring of poison resistance (worn) Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman  n - a maw talisman Wands (go to first with /)g - a wand of flame (8) Scrolls (go to first with ?) Vh$Q t - 5 scrolls of teleportationa - 2 scrolls of enchant armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Xho   d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)  k - a ring of see invisible (worn)lpoison resistance (worn) Talismans (go to first with %)b - a scarab talisman  a - a quill talisman  n - a maw talisman Wands (go to first with /)  g - a wand of flame (8) Scrolls (go to first with ?)  t - 5 scrolls of teleportationa - 2 scrolls of enchant armour  i - a scroll of identify  p - a scroll of poison  N - a scroll of noise  V - 2 scrolls of vulnerability Potions (go to first with !)35%YhYhYhJingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================Magic: 9/9========================###Yh##### AC: 7Str: 25#>##.... EV: 17Int: 13#.# ####### ######'### SH: 0Dex: 15#.####.....###_##########...... XL:  9 Next: 67% Place: Dungeon:8#..........'.#B#............... Noise: ---------  Time: 5214.7 (0.0)#..........###.*.########<..... -) Mandibles#...#......########...... Nothing quivered##..#........##...... Scarab Gem (3941) #.........#.###......##.##........#Yh#...... *   solar ember (minion)#...)#####.#####....#.##..###...## ###### #....#.###.##.....###≈≈≈≈#####.... _Found an ornate altar of the Wu Jian Council.  There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.Yh3Yh9_YhYhGeYhafmQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant Yhf; f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onYhYhJingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================Magic: 9/9========================######## AC: 7Str: 25#>##.... EV: 17Int: 13#.# ####### ######'### SH: 0Dex: 15#.####.....###_##########...... XL:  9 Next: 67% Place: Dungeon:8Yh#..........'.#B#............... Noise: ---------  Time: 5214.7 (0.0)#..........###.*.########<..... -) Mandibles#...#......########...... Nothing quivered##..#........##...... Scarab Gem (3941) #.........#.###......##.##........##...... *   solar ember (minion)#...)#####.#####....#.##..###...## ###### #....#.###.##.....###≈≈≈≈#####.... _Found an ornate altar of the Wu Jian Council.  There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.YhYh9_Yh |  There is an open door here. _Done exploring.Clearing quiver.Yh[F YhI WRead which item? Scrolls  t - 5 scrolls of teleportation  a - 2 scrolls of enchant armouri - a scroll of identify  p - a scroll of poison  N - a scroll of noise YhJ  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedYh Yh4Jingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================Magic: 9/9========================######## AC: 7Str: 25#>##.... EV: 17Int: 13#.# ####### ######'### SH: 0Dex: 15#.####.....###_##########...... XL:  9 Next: 67% Place: Dungeon:8#..........'.#B#............... Noise: ---------  Time: 5214.7 (0.0)#..........###.*.########<..... -) Mandibles#...#......########...... Nothing quivered##..#........##...... Scarab Gem (3941) #.........#.###......##.##........##...... * YhWU[42m  solar ember (minion)#...)#####.#####....#.##..###...## ###### #....#.###.##.....###≈≈≈≈#####....There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Clearing quiver.Yh~u _Okay, then.YhKYh9_Yh. _Zhoj[?25h[?0c  Search for what [Enter for "@", or ? for help]? ZhDY [?25l[?1cZh]Zh `16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Zh:a a - [D:8] an ornate altar of the Wu Jian Councilb - [D:8] a +0 war axe  c - [D:8] an escape hatch in the ceiling  d - [D:8] a stone staircase leading up  e - [D:8] a stone staircase leading down  f - [D:8] a falchion  g - [D:8] an escape hatch in the floor  h - [D:8] a +0 hand axe  i - [D:8] an orb of stardustj - [D:8] a +0 buckler  k - [D:8] a stone staircase leading down  l - [D:8] a stone staircase leading down  m - [D:8] a stone staircase leading up  n - [D:8] a +0 orcbow  o - [D:8] a scroll of noisep - [D:8] a stone staircase leading up[h[h[hXJingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================Magic: 9/9[h=========================######## AC: 7Str: 25#>##.... EV: 17Int: 13#.# ####### ######'### SH: 0Dex: 15#.####.....###_##########...... XL:  9 Next: 67% Place: Dungeon:8#..........'.#B#............... Noise: ---------  Time: 5214.7 (0.0)#..........###.*.########<..... -) Mandibles#...#......########...... Nothing quivered##..#........##...... Scarab Gem (3941) #.........#.###......##.##........##...... *   solar ember (minion)#...)#####.#####....#.##..###...## ###### #....[hsg#.###.##.....###≈≈≈≈#####.... _Done exploring. _Done exploring. _Done exploring. _Clearing quiver. _Okay, then.Search for what [Enter for "@", or ? for help]? [h3[h9_[h". _[h[hT[h=Jingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================Magic: 9/9========================######## AC: 7Str: 25#>##.... EV: 17Int: 13#.# ####### ######'### SH: 0Dex: 15#.####.....###_##########...... XL:  9 Next: 67% Place: Dungeon:8#..........'.#B#............... Noise: ---------  Time: 5214.7 (0.0)#..........###.*.########<..... -) Mandibles#...#......########...... Nothing quivered##..#........##...... Scarab Gem (3941) #.........#.###......##.##........##...... * [h+?[42m  solar ember (minion)#...)#####.#####....#.##..###...## ###### #....#.###.##.....###≈≈≈≈#####.... _Done exploring. _Done exploring. _Done exploring. _Clearing quiver. _Okay, then. _Search for what [Enter for "@", or ? for help]? [h?[hM[h8O[hV0 _You swap places.[h W[hX[hXC39[hX[h][hT_[ha[haB8[hKb[h^d[he[hof[hfB7[hug[hk[hl[hm[hnB6[ho[hLs[h t[hu[h!vB5[hv[hy[hlz[h |[h|B4[h"}[h[h[h[hwB3[hǃ[h[h)[h[hdB2[h[hN[h[h[hB1[hK[h[hԍ[h[h'B0[hݏ[h[h[hғ[hHC29[h[hm[h[h[hHB8[h+[h[h[hHX7[h[h|[h[hX6[h3[hܫ[h#[h9[hB5[h [h[h:[hX4[ho[h[[h;[hj[hB3[h[h}[h5[h[hB2[h,[h[h[hl[hB1[h6[h_[hj[hVX0[hO[hE[h}[h}C19[h[hc[h[hE[h[hB8[hV[h[h[htX7[h[h[h[h[h&B6[h[h[hw[h[h`B5[h<[h[hM[h[hB4[h[h[h'[h[hB3[h[hH[h[hX2[hQ[h[h][h[hB1[h[h#.# #.#####.# #....##.# ####.##.##.# #########.# ##### #.# ..........# #...###.# ####### [hx######....# #....##.# #.....# ....##....###....##.# #.###.# ...............*B...# #.# #.# 430.0) ....#.##...######.###.# ....##....#.####.#..........# [hm............# #.#.######.### ....#####.######.#.# #.# ....#####..#.# #.# [hg........########.#.# ####.### ........##...(.....# #......# ........##.#####.#####.##.#.#[h![h\[h[[h c _There is a stone staircase leading down here.[h[)[h+[h,[h8[hC[h,Kr5.7 (1.0)0 _[h$L[h_[h]= = ## # # .# #.## #.#.#.###.#.....  #......<....#  ###.#.##.#### 9 # #B#  #.#  #)#  .#.  # # [h\C **   solar ember (minion)You climb downwards.[h> h7.2 (2.508[hf [h _You reconstitute your solar ember. _There is a stone staircase leading up here.[hp [hx gQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang[hU Ac - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|on[h{[hAJingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================## #Magic: 9/9========================# .# #.##AC: 7Str: 25#.#.#.###.#.....EV: 17Int: 13#......<....#SH: 0Dex: 15###.#.##.####XL:  9 Next: 67% Place: Dungeon:9# #B#Noise: ---------  Time: 5247.2 (0.0)#*#-) Mandibles#)#Nothing quivered.#.Scarab Gem (3908) # #*   solar ember (minion) _Search for what [Enter for "@", or ? for help]? _You swap places. _There is a stone staircase leading down here.  You climb downwards[h. _You reconstitute your solar ember. _There is a stone staircase leading up here.[h[hF _Clearing quiver.\h\h_YRead which item? Scrolls  t - 5 scrolls of teleportation  a - 2 scrolls of enchant armouri - a scroll of identify  p - a scroll of poison  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected\ha \hJingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================## #Magic: 9/9========================# .# #.##AC: 7Str: 25#.#.#.###.#.....EV: 17Int: 13#......<....#SH: 0Dex: 15###.#.##.####XL:  9 Next: 67% Place: Dungeon:9# #B#\hNoise: ---------  Time: 5247.2 (0.0)#*#-) Mandibles#)#Nothing quivered.#.Scarab Gem (3908) # #*   solar ember (minion) _You swap places. _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.\hLP  Okay, then.\h\h)\h֯. _\h9 \h YRead which item? Scrolls  t - 5 scrolls of teleportation  a - 2 scrolls of enchant armouri - a scroll of identify  p - a scroll of poison  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected\h.8 \h> \h&E 'Jingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================## #Magic: 9/9========================# .# #.##\hF dAC: 7Str: 25#.#.#.###.#.....EV: 17Int: 13#......<....#SH: 0Dex: 15###.#.##.####XL:  9 Next: 67% Place: Dungeon:9# #B#Noise: ---------  Time: 5247.2 (0.0)#*#-) Mandibles#)#Nothing quivered.#.Scarab Gem (3908) # #*   solar ember (minion) _There is a stone staircase leading down here.  \hFG You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.\hG \hcI eIdentify which item? (\ to view known items) Potions (select first with !)  d - 2 smoky silvery potions[?] describe selected]hg ]hw ]ht Jingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================## #Magic: 9/9========================# .# #.##AC: 7Str: 25#.#.#.###.#.....EV: 17Int: 13#......<....#SH: 0Dex: 15###.#.##.####XL:  9 Next: 67% Place: Dungeon:9# #B#Noise: ---------  Time: 5247.2 (0.0)#*#-) Mandibles#)#]h߂ "Nothing quivered]h .#.Scarab Gem (3908) # #*   solar ember (minion) _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.  As you read the scroll of identify, it crumbles to dust.8.2 (17 _d -> a - 2 potions of ambrosia]hL ]h\ Inventory: 14/52 gear slots Missiles (go to first with ()j - 2 poisoned darts  m - a boomerang Jewellery (go to first with "=)  c - a ring of wizardry (worn)  d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)  k - a ring of see invisible (worn)  l - a ring of poison resistance (worn) Talismans (go to first with %)  b - a scarab talisman (worn)]h a - a quill talisman  n - a maw talisman Wands (go to first with /)g - a wand of flame (8) Scrolls (go to first with ?)  t - 5 scrolls of teleportationa - 2 scrolls of enchant armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]^h ^hr^hJingleheimer the CovertOctopode of Gozag Gold: 482^h* =Health: 62/62 ========================## #Magic: 9/9========================# .# #.##AC: 7Str: 25#.#.#.###.#.....EV: 17Int: 13#......<....#SH: 0Dex: 15###.#.##.####XL:  9 Next: 67% Place: Dungeon:9# #B#^h5!Noise: ---------  Time: 5248.2 (0.0)#*#-) Mandibles#)#Nothing quivered.#.Scarab Gem (3907) # #*   solar ember (minion) _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> a - 2 potions of ambrosia^h/3^hAE^h!^hQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) ^hj Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|on^h^h{Jingleheimer the CovertOctopode of Gozag Gold: 482Health: 62/62 ========================## #Magic: 9/9========================# .# #.##AC: 7Str: 25#.#.#.###.#.....EV: 17Int: 13#......<....#SH: 0Dex: 15###.#.##.####XL:  9 Next: 67% Place: Dungeon:9# #B#^hNoise: ---------  Time: 5248.2 (0.0)#*#-) Mandibles#)#Nothing quivered.#.Scarab Gem (3907) # #*   solar ember (minion) _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> a - 2 potions of ambrosia^h@^h7)^h-F _Clearing quiver.^h^hh^h^hX^hC^hB6^h$w _You swap places.^hYB5^h^h@  You see here a +0 heavy war axe.4 _^h,^hD^h<B3^h^h^h/^h^hB2^h^h^hM#......<....####.#.##.######.# #<#... #.# #.. #)##  #D.#.#*###.#### ..###*......# #.##.#.######.## #B###............############# D   acid dragon (asleep)^h,53.2 (5^hI.*^he4.2 (61^h^h_ _An acid dragon comes into view.^hRs <....#  ###.  ##.# #<# ... #.# #.. #)## #D.#.#*###.####  ..###..  #.##.#*#  # #B## #............  ^hTj############# ^h <....#  ###.  ##.# #<# ... #.# #.. #)## #D.#.#*###.####  ..###..  #.##.#*#  # #B## #............  #############   ^h 3^hE ^h# c _An acid dragon is nearby!^hn3 " <....#  ###.  ##.# #<# ... #.# #.. #)## #D.#.#*###.####  ..###..  #.##.#*#  ^h4 # #B## #............  ############# ^h  <....#  ###.  ##.# #<# ... #.# #.. #)## #D.#.#*###.####  ..###..  #.##.#*#  # #B##^h  #............  #############   ^hG ^h@ ^h? ^h c _An acid dragon is nearby!^h  <....#  ###.  ##.# #<# ... #.# #.. #)## #D.#.#*###.####  ..###..  #.##.#*#  # #B## #............  ############# ^h 3^h p <....#  ###.  ##.# #<# ... #.# #.. #)## #D.#.#*###.####  ..###..  #.##.#*#  ^hL 3# #B## #............  #############   ^h ^h ^h ^ha c _An acid dragon is nearby!^h  <....#  ###.  ##.# #<# ... #.# #.. #)## #D.#.#*###.####  ..###..  #.##.#*#  # #B## #............  ############# ^h *^h|_ <....#  ###.  ##.# #<# ... #.# ^hqa#.. #)## #D.#.#*###.####  ..###..  #.##.#*#  # #B## #............  #############   ^hm3^hy _An acid dragon is nearby!_hg;1 #.#.#.###.#..... #......<....####.#.##.######.# #<#... #. #.. #)## #D.#.#*###.#### #...###.......# #.##B#*######.# # ##.##  #............############# _h>>_h$H.**   solar ember (minion)_hIl5.2 (10 __hWc_hw # .# #.## #.#.#.###.#..... #......<....####.#.##.######.#. #<#.... #.# #.. #)##  #D.#.#*###.#### #..B###.......# #.##.#.######.# # ##*##  #............#############_hz_h>*._hb6899_hw_h0_h  # .# #.## #.#.#.###.#..... #......<....# ###.#.##.#### ##.#.##<# ....##.# #..##)## #D.#.#*###.#### #.B.###.# #.##*#.######.# #. ##.## #............ #############*.78_hB _h  # .# #.## #.#.#.###.#..... #......<....# ###.#.##.#### ##.#.##<# ....##.# #..##)## #D.#.#*###.#### #B.*###.# #.##.#.######.# #.###.## #............ ########_h "#####_hO _hW 0*._h `87_h _huKDD  combustible), charged)An acid dragon is nearby!  The helpless acid dragon fails to defend itself.  You bite the acid dragon!  The acid dragon's fire resistance is stripped away!  The acid dragon is moderately wounded.  Your solar ember glows brighter.0-=9.1 (0.9_h_hl _The acid dragon bites you. The acid dragon misses you.`hXdI _The acid dragon bites you. The acid dragon misses you.hit the acid dragon.  Your solar ember blazes with a fierce heat.  is burned terribly!  The solar flare engulfs the acid dragon.`hh] *`hάX$)`h 482 1-8739 (0.86 _The acid dragon dies!Your Evocations skill increases to level 2! _Your base Shapeshifting skill increases to level 6!`hS: _No target in view!`h3`h`hH _No target in view!`hQ3`hή`hH _No target in view!`h`hc`h`h`hҶ`hI5 _`hC`h5 ## #  .?#.. .# #.##9#.#.###.#...........<....###.#.##.######.#.##<`h~....##.# ..##)## .#.#*###.###-.*.###......#.#.######.#`h###.## ............#############`h.60.9 (1.0`h!-1.9 (24`hH`h[? _You now have 492 gold pieces (gained 10).`h3`h`hm`hA`hE2=3`hٷ _HP restored.2`hQ`hB1`hj`h`h`h`hB0`h`hO`h`h`hU=89`h`h`h`hX8`h`h`h`hP`hB7`hj`h. ###.  ...  #.. ... #.. ..#.. .. #..###.# ## ##..B#..# .# #.## #.#*#.###.#..... #......<....# ###.#.##.#####.####.#.##<#..........##.# .#######..##)###..#.#*###.#####...###.......#`h8.9 (79.9 (86`h `hS . _i - a scroll of identify`hX8 `hS9 `h< `h> `h:B `hI 5`hJ `h=K B4`hUM `hIO `hkP `hS `hS e4923`hT `hV `hJX `h'Z `hZ B2`hb[ `ha] `h^ `ha `hb B1`h:c `hd `hf `h&h `hh B0`hi `h k `hx `h# Jingleheimer the Covert.#Octopode of Gozag Gold: 492.#Health: 62/62 ========================.#Magic: 9/9========================.#AC: 8Str: 25.#.##EV: 17Int: 13>.. ...#SH: 0Dex: 15.....####.#XL:  9 Next: 73% Place: Dungeon:9.......B..#Noise: ---------  Time: 5275.9 (6.0)`h J##..####*.# ...-) Mandibles#..# ..Nothing quivered#..# ..Scarab Gem (3880) #..###.# ## ##...#..# .# #.## *   solar ember (minion)#.#.#.###.#.....#......<....####.#.##.#### `hɀ x_No target in view! _No target in view! _You now have 492 gold pieces (gained 10). `h X_HP restored. _i - a scroll of identify  Found a stone staircase leading down.`hؑ /  --more--ahWah#aahj 6.9 (779 _ahAahah_Jingleheimer the Covert.#Octopode of Gozag Gold: 492.#Health: 62/62 ========================.#Magic: 9/9========================.#AC: 8Str: 25.#.##EV: 17Int: 13>.. ...#SH: 0Dex: 15.....####.#XL:  9 Next: 73% Place: Dungeon:9.......B..#Noise: ---------  Time: 5276.9 (0.0)##..####*.# ...-) Mandibles#..# ..Nothing quivered#..# ..Scarab Gem (3879) #..###.# ## ##...#..# .# #.##ah]$ *   solar ember (minion)#.#.#.###.#.....#......<....####.#.##.#### _No target in view! _No target in view! _You now have 492 gold pieces (gained 10). _HP restored. _i - a scroll of identify _Found a stone staircase leading down.ahahah7ah:ahJingleheimer the Covert.#Octopode of Gozag Gold: 492..#Health: 62/62 ========================...#Magic: 9/9========================....#AC: 8Str: 25>... #.##EV: 17Int: 13.>... ...#ah"SH: 0Dex: 15......####.#XL:  9 Next: 73% Place: Dungeon:9.......B...#Noise: ---------  Time: 5276.9 (0.0)###..####*.# ...-) Mandibles# #..# ..ahNothing quivered#..# ..Scarab Gem (3879) #..###.# ## ##...#..# .# #.## *   solar ember (minion)#.#.#.###.#.....#......<....####.#.##.#### _No target in view! _You now have 492 gold pieces (gained 10). _HP restored. _i - a scroll of identify _Found a stone staircase leading down.  Found a stone staircase leading down.ah/  --more--ahahah 8 _ah$ahB7ahkahah7ah ahF65ahahahoahB4ahahahah ah B3ah ah; ah`ahhahHB2ah2ah#. ####.# #..#####.... #..#.......### .# #............ .#..#.#.......# .# ...........# .#ah' #.#.>.....####.## #*.........#83.9 (7 ##.#.......####.# ##...........#ah####..####..# ....^# #..# ......# #..# .. ###... #..###.# ####. #...#..# . #.#.#.###.ahah"ah% _You now have 492 gold pieces (gained 10). _HP restored. _i - a scroll of identify _Found a stone staircase leading down. _There is a stone staircase leading down here.bhpbhbhbh,bh4.9 (11 _bhbhT  .:#  #.#  #.#  bh...  #.#  #.# #  #.#.####. 10 #B.......  #....####. ......# ##.....# bh ##...####.###.#bhKV#.# bhL!bhA) **   solar ember (minion)You climb downwards.bh~g5.7 (1.80bhAbh͈ _You reconstitute your solar ember. _There is a stone staircase leading up here.bh1 3bhs bh bhh n6069 _bhr bh bhc #. ####.##..#####....#..#.......### .##............ .#..#.#.......# .#...........# .#..#.#.>.....####.##9#.....B....###.#.......####.###...........# ####..####..# ... #.^# #..# .. ....# #..# ..###... #..###.# #  ####. #...#..# . #.#.#.###. h mbh  **   solar ember (minion) #.#.#.###.  You climb upwards.bh g8.2 (2.57bh$bh _You reconstitute your solar ember. _There is a stone staircase leading down here.ch=ch'NchZJingleheimer the Covert#. ####.#Octopode of Gozag Gold: 492#..#####....Health: 62/62 ========================#..#.......### .#Magic: 9/9========================chZ2#............ .#AC: 8Str: 25..#.#.......# .#EV: 17Int: 13...........# .#SH: 0ch0[Dex: 15..#.#.>.....####.##XL:  9 Next: 73% Place: Dungeon:9#.....B..........#ch[ Noise: ---------  Time: 5288.2 (0.0)##.#.*.....####.#-) Mandibles##...........#Nothing quivered####..####..# ... Scarab Gem (3867) #.^# #..# ..ch[E....# #..# ..*   solar ember (minion)###... #..###.# #ch[####. #...#..# .#.#.#.###.You climb downwards. ch\_You reconstitute your solar ember. _There is a stone staircase leading up here.  ch/\UYou climb upwards. _You reconstitute your solar ember. chS\]_There is a stone staircase leading down here.ch]ch^chachKcchechj_6 _cho    #. .#   #. ####.#  chSo #..#####....#   #..#### .#  # #..ch{o... .#  #..#.#cho.# .#   #...........# .  choa..#.#####.##9.2 (1  cho #....*>..........#  ##.chp)####.#  chQp# ##...........#  ####..####..# ..  chxp #.^# #..# ..  chpt ....# #..# ..  ###... #..###.#  ####. #...#..#chqchKxchzc _There is a stone staircase leading down here.chchcchMch^ch'~905 _chch6 #.#ch #.# # ## #.#.### ch.. #<..... .# #....###ch # .# .# ......#ch  ###.###.##..###.....#chB[ #...kch`D##...##10 ch{#.....B.# ##.## ch~#.......# # ch#.......# #.# #..$....# ch  ......... ch.........#k   wyvern (asleep)ch! ..###.##.#chE" .. .. .. chsch **   solar ember (minion)You climb downwards.chTG,1.0 (1.8chKOchGS _You reconstitute your solar ember. _There is a stone staircase leading up here.dh 2 #.#dh  #.# # ## #.#. .. #<dh # .# #.... #. .# .# ......# ###.###.##..###.....#dh  #...k.# ##...## #....B<.# ##.## #.....*.# #.# #dh .# #.# #..$....#  dh0 G.##.#dh #..###.##.##.. .. ..dhg dh m204 _dh dh dh"  #.##. #.# ##. ## #.#.#. .. #< #. .# #.... #. .# .# ......# ###.###.##..###.....# #...k.# ##...## #...B.<.# ##.## #.....*.# #.# #.# #.# #..$....#  .# #.# #..###.##.# #.. ... ..*.3hٟ C37m3dhkk  combustible), charged)  The helpless wyvern fails to defend itself.  You maul the wyvern!!  The wyvern's fire resistance is stripped away!  The wyvern is almost dead.  Your solar ember glows brighter.  The wyvern barely misses you.dhqm=9 (0.92dhdh> _The wyvern bites you but does no damage.eheThe wyvern barely misses you. _ bites you but does no damage.  You hit the wyvern.  The wyvern is almost dead.  Your solar ember blazes with a fierce heat.  is burned terribly! The solar flare engulfs the wyvern.ehrj**   solar ember (minion, charged)ehX$)eh492 824.81eh)eh_F _The wyvern dies!eh3eheh H _No target in view!ehy23ehg:eh;eh|=ehgE_0 _ehF... 511  ##.#.#. #<...# # #. .# .# .##.###.##..###............# ##...##-eh G.*<.#### ##.##.#.# #..$ .#........###.##.#eh............# .##..# #..###.##.# #.. . ..#..$. ... ...eh.... .# ##... .##. ehA 300.8 (41.8 (54eheh? _You now have 530 gold pieces (gained 19).ehЃ eh 2Level 10 of the Dungeon<<(Press ? for help) .:# #.#eh  #.#   ... #.  #.# #.##.# #  #.#  ## #.#.####. eh# ##.#  ..   #<....... #.#  .# #....####. #.#  .# .# ......#  ehK x###.###.##..###.....##...........# ##...##ehm #.....<.####  ##.###.......##.#eh ?#..*....##.#eh Q #..B....#  ............#eh' 4 .##.........# #..###.##.#  #.. ... ..#  ..$. ... ...  ....   .#. ##  ...   .##. ehgL<BfhaRfh}]#.# ..#<.. Jingleheimer the Covert#.# .##.... Octopode of Gozag Gold: 530 #.# .# .# ...... Health: 62/62 ========================###.###.##..###..... Magic: 9/9========================#...........# ##...# AC: 8Str: 25#.....<.#### ##.## EV: 17Int: 13fh]#.......##.# SH: 0Dex: 15#..*....##.# XL:  9 Next: 82% Place: Dungeon:10#..B....#Noise: ---------  Time: 5301.8 (0.0)............#-) Mandibles.##.........#Nothing quivered#..###.##.#Scarab Gem (3854) #.. ... ..#..$. ... ...*   solar ember (minion)fh%^n.... .#. ##... .##.  Your solar ember blazes with a fierce heat.The wyvern is burned terribly! The solar flare engulfs the wyvern. fhX^_The wyvern dies! _No target in view! _You now have 511 gold pieces (gained 19). _You now have 530 gold pieces (gained 19).fh^fhG`fhcfh&ffh/n32fh5ofhpfh+rfhsfhZtB1fhufh+|#. #.# #.# #.# # #.# ## #.#.####.# .. #<#.# .# # #....##fh||-#.# .# .# ......# ###.###.##..###.....# #...........# ##...## #....*B.#### ##.##4.8 (3 #.......# #.#fh|: #.......# #.##.......# ...........fh|.#.##.........# #..###.##fh}##.. ... ..#fh(}|..$. ........fh}fhfh"a _There is a stone staircase leading up here.fhO3fhfhVfhl5.8 (10 _fhzfh@fhoy     #. .#  #. ####.#  #..#####....#  #..#.......### .#  # #............ .#  #..#.#.......# .#  . .# 9  fhJU..#.#.B.....####.##   #.....>.........   ##.#.......####.#   # ##...........#  ####..####..# ..  #.^# #..# ..   ....# #..# ..  fh ###... #..###.#   ####. #...#..#fhfh **   solar ember (minion)You climb upwards.fhh7.3 (2.548fhfh, _You reconstitute your solar ember. _There is a stone staircase leading down here.ghghEgh Jingleheimer the Covert  #..#Octopode of Gozag Gold: 530  #. ####.#Health: 62/62 ========================  #..#####....#Magic: 9/9gh 8========================  #..#.......### .#AC: 8Str: 25  # #............ .#EV: 17Int: 13  #..#.#.......# .#SH: 0Dex: 15 ghd #.....*.....# .#XL:  9 Next: 82% Place: Dungeon:9  ..#.#.B.....####.##Noise: ---------  Time: 5307.3 (0.0)  #.....>..........#-) Mandibles  ##.#.......####.#Nothing quivered gh9 # ##...........#Scarab Gem (3848)  ####..####..# ..  gh#.^# #..# .. *   solar ember (minion)  ....# #..# ..  ghA###... #..###.#  ####. #...#..# _You now have 511 gold pieces (gained 19). gh_You now have 530 gold pieces (gained 19). _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. gh#$]_There is a stone staircase leading down here.gh$gh<&gh)gh*gh -gh45307 _gh5Y #..# ghK6#. ####.#  #..#####....#  #..#.......### .# # #....gh|6. .#  #..#.## .#  gh6#.....# .#  ..#.#.>*....####.# #.........# 8.3 (1 gh 7##.#.......####.#  # #....#  gh,7####..####..# ... #.^# ghN7 ....# #..# .. gh7  ###... #..###.# # ####. #...#..# . gh82#.#.#.###.gh8gh6>gh@c _There is a stone staircase leading down here.gh!ghѤghghUghӵ}96 _ghķghrC .:#  #.#  #.#  ...  #. #.#  #.# #.# #  ghys*#.# ## #.#.####. 10  #.# .. #  #.# .# # #....####.  #.# .# .# ......# ##.###.##..###.....# ...........# ##...## .....<.#### ##.## ghs.......##.# .......##.# .......#ghtgh} **   solar ember (minion)You climb downwards.ghhh10.8 (2.55gh  _You reconstitute your solar ember. _There is a stone staircase leading up here.gh 4 _32gh 1ghk ,gh B0ghr ghv gh3 gh gh+ C39ghٲ gh gh2 gh ghB B8gh gh`  #.##.####........ # #####....#gh  ......#.##.# #........#  gh 9#..B# #  ###*#.##### ####.#...... gho #......#  #. #.##.#.#  #.# # #.#.#  #.# #.#.####. gh  #.# ..<.......  #.# .# # #....####.You pick up a parchment of Borgnjor's Vile Clutch and begin reading...gh 7.8 (7.08.8 (87gh ght O _You add the spell Borgnjor's Vile Clutch to your library.hhi Jingleheimer the Covert#.#Octopode of Gozag Gold: 530##.##Health: 62/62 ========================##....Magic: 9/9========================.... #AC: 8Str: 25#####....#EV: 17Int: 13......#.##.#SH: 0Dex: 15#........#XL:  9 Next: 82% Place: Dungeon:10#..B# #Noise: ---------  Time: 5318.8 (0.0)###*#.#####-) Mandibles####.#......Nothing quivered#......#Scarab Gem (3837) #.hh #.##.#.##.## #.#.#*   solar ember (minion)#.# ###.#.####.#.# ..#<.......#.# .# # #....####. _You reconstitute your solar ember. _There is a stone staircase leading up here.  You pick up a parchment of Borgnjor's Vile Clutch and begin reading... _You add the spell Borgnjor's Vile Clutch to your library.  Press: ? - help, v - describe, . - travelThe floor.hh8hB<A stone staircase leading up.hhJingleheimer the Covert#.#Octopode of Gozag Gold: 530##.##Health: 62/62 ========================##....Magic: 9/9========================.... #AC: 8Str: 25#####....#EV: 17Int: 13......#.##.#SH: 0Dex: 15#........#XL:  9 Next: 82% Place: Dungeon:10#..B# #Noise: ---------  Time: 5318.8 (0.0)hhp###*#.#####-) Mandibles####.#......Nothing quivered#......#Scarab Gem (3837) #.#.##.#.##.## #.#.#*   solar ember (minion)#.# ###.#.####.#.# ..#<.......#.# .# # #....####. _You reconstitute your solar ember. _There is a stone staircase leading up here.  You pick up a parchment of Borgnjor's Vile Clutch and begin reading... _You add the spell Borgnjor's Vile Clutch to your library.  Press: ? - help, v - describe, . - travelA stone staircase leading up.hhuhhhhhhhh9 6 _You swap places.hh!hh!B5hh"hh$,hh%hhF&B4hh&hh'hh(hh+hhX+B3hh*,hhC-hhQ.hh/hhZ0B2hh0hh2hh+3hh=5hh5B1hh/6hh.8hh9hhj;B0hh;hh<hhB#........##...# #hhB###.#.#########.#......#......##.hhC` #.##.#.##.#hhRC # #.#.#  #.# ## #*#.####.  #.# .. #B.......hhC25.8 (7  #.# .# # #....####.  hhC#.# .# .# ......# ##.###.##..###.....# hhC...........# ##...## .....<.#### ##.## hhCV........ .......#hhCS.# .......#hhD!hhDhhIhhMOa _There is a stone staircase leading up here.hha hhb hhf hhm hhis m6.8 (129 _hhLt hh7x hhZ #. #. ####.##..#####....# #..#.......### .## #............ .# #..#.#.......# .# #...........# .# ..#.#.>.....####.##9 #........# ##.#.......####.# # ##...........# ####..####..# ... #.^# #..# .. ....# #..# .. ###... #..###.# # hhI! > ####. #...#..# .  #.#.#.###. hh( **   solar ember (minion)  You climb upwards.hhVm g8.3 (2.57hhr hhv _You reconstitute your solar ember. _There is a stone staircase leading down here.hh0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onihih$#..#Jingleheimer the Covert#. ####.#Octopode of Gozag Gold: 530#..#####....#Health: 62/62 ========================#..#.......### .#ih%-Magic: 9/9========================# #............ .#AC: 8Str: 25#..#.#.......# .#EV: 17Int: 13#...........# .#SH: 0Dex: 15..#.#.>.*...####.##XL:  9 Next: 82% Place: Dungeon:9#.....B..........#Noise: ---------  Time: 5328.3 (0.0)##.#.......####.#-) Mandibles# ##...........#ih%Nothing quivered####..####..# ... Scarab Gem (3827) #.^# #..# ......# #..# ..ih!&3*   solar ember (minion)###... #..###.# #####. #...#..# .ihK&#.#.#.###.A stone staircase leading up. _You swap places. _There is a stone staircase leading up here.  ihr&You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here.ih'ih -ih/F _Clearing quiver.ihsih}uARead which item? Scrolls  t - 5 scrolls of teleportation  a - 2 scrolls of enchant armour  i - a scroll of identify  p - a scroll of poison  N - a scroll of noise ihu V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedihrihyih#..#Jingleheimer the Covert#. ####.#Octopode of Gozag Gold: 530#..#####....#Health: 62/62 ========================#..#.......### .#Magic: 9/9========================# #............ .#AC: 8Str: 25#..#.#.......# .#EV: 17Int: 13#...........# .#SH: 0Dex: 15..#.#.>.*...####.##XL:  9 Next: 82% Place: Dungeon:9#.....B..........#Noise: ---------  Time: 5328.3 (0.0)ih##.#.......####.#-) Mandibles# ##...........#Nothing quivered####..####..# ... Scarab Gem (3827) #.^# #..# ......# #..# ..*   solar ember (minion)###... #..###.# #####. #...#..# .#.#.#.###. _You swap places. _There is a stone staircase leading up here.  You climb upwards. _You reconstitute your solar ember. _There is a stone staircase leading down here. _Clearing quiver.ihP  Okay, then.ihihΎihP. _ihQihTRihgSih^Vih Wih=Zihv`6 _ih^cihcB5ihdihfihhih kihkB4ih}lih.nihoihlqihqB3ihrihuihMvihJxihxB2ihyihfzih-|ihS~ih~B1ihihihςihlihޅB0ihihGih:ihih6C19ihihih&ihih>B8ihih8ihW     y.#   ..#   #..# .#  #..# ####.#  #..#####....#  #..#.......### .# ih; ###............ .#  ##.B#.#.....#  #.#*..........# .# ihnn ##..#.#.>.....####.# .#.....>....... ih#.##.#.......####.# ih#.##.##...........# y   killer bee (asleep) ih#.##.#####..####..# *   solar ember (minion) #.##.# #.^# #..# ihOy..##.. ....# #..#ih,37.3 (9ih:i8.3 (10.0)7ihihy] _A killer bee comes into view.ihi<  y.#  ..#  #..# .#  #..#   #..#####....#  #..#....  ###............  ##.B#  #.#*..........#  ##..#.#.>.. #.#.....>. #.##.#.. #.##.##... #.##.##### #.##.# #.^#   ....# ih  y.#  ..#  #..# .#  #..#   #..#####....#  #..#....  ###............  ##.B#  #.#*..........#  ##..#.#.>.. #.#.....>. #.##.#.. #.##.##... #.##.##### #.##.# #.^#   ....# ih ihY ih ih& a _A killer bee is nearby!ih> L y.#  ..#  #..# .#  #..#   #..#####....#  #..#....  ###............  ##.B#  #.#*..........# ih)  ##..#.#.>.. #.#.....>. #.##.#.. #.##.##... #.##.##### #.##.# #.^#   ....# ihX y.#  ..# ih\S #..# .#  #..#   #..#####....#  #..#....  ###............  ##.B#  #.#*..........#  ##..#.#.>.. #.#.....>. #.##.#.. #.##.##... #.##.#####ih #.##.# #.^#   ....# ihWihihihpa _A killer bee is nearby!jh)#  ..##  .y.#  #..#   #..# .#  #..# ####.#  jh#e#..#####....#   #..#### .#  ##B........... .#  ##..#.## .#  jh##.#*..........# .#  jh###..#.#.>.....####.## #.#.....>......... jh$#.##.#.......####.#  jhC$8#.##.##...........#  #.##.#####..###jh$#..# #.##.# #.^jh2&jh2-:*.jh.r9.0)6 _jh,4jh6khYF ..## .y.#  #..#  #..# khM.# #..# ####.#  #..#####....#  #..#.......### .# ###..... .#  kh##.*#B#.......# .#  #.#.....khT# .#  kh*I##..#.#.>.....####.# .#.....>..........# khM #.##.#.......####.#kho #.##.##.....# kh #.##.#####..####..# kh#.##.# #.^# kh#..# ..##.. ....khkh.**   solar ember (minion)kha405khkhxkhSIb y.#..#########..........### .#khJ###...... ##..#.## .#.*B.......#..#.#.>###.## #.#.....>...........##.#.......####.# #.##.##..........###.#..  .##### ###... #..###khQkhR`14khVkh}Xkhl #..#########...#..#.......### .####............ ##..#.#.# .#.*..#..#B#.>.....####.## #.#.....>..........#.##.#.......####.# kh.m #.##.##..........####..#### #.^# ..##.. ....##### ###...###khXm r ####. #...#.khu kh`v `23khz kh| khMP .######..#####...#..#.......### .####............ ##..#.#.......# #.#.*...#..#.#.>###.## #.#.B...>..........#.#.......####.# ##.##....####..#### #.^# ..##.. ....##### ###...### ####. #...#. #.#kh(W F.*khZX `32khJ] khV` kh #####..#####..........### .####............ ##..#.#.......# .#......##..#*#.>###.##kh  #.#.....>..........##B#.......####.# ##.##..........###..#### #.^# ..##.. ....##### ###...## ####. #...#.kh O #.#...kh kh F.*kh `41kh kh lh`   What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.mhf=====50mhqmh- _You hiss for attention!mh0\MWhat are your orders?mh#mha609mh#mhl%- _You hiss for attention!mh\MWhat are your orders?mhdS v78mh X mhx[ - _You hiss for attention!nhmA\MWhat are your orders?nhynh `87nhnhN- _You hiss for attention!nh 0\MWhat are your orders?nhnh`96nhnh- _You hiss for attention!nh|g #..# ########....#  #..#.......### ###............#..#.#..#.#...... .# ##..#.#.>.....####.##.B...>..........###*#.......####.........####..####.##.# #.^.##.. ....# .##### ###... #..#######. #..#.#nhk-----505nh{pnhr& _You swap places.oh<nWhat are your orders?t - Hiss!oh^9 oh9 =====14oh|? ohH - _You hiss for attention!phAE  #..# #####..#####....#  #..#.......### ###............##..#.#..#...... .# ##..#B#.>.....####.#.....>..........###*#.#####.........####..####.##.# #.^.##.. ....##.##### ###... #..#######. #..phFphN*.-----23phxRphSphv\MWhat are your orders?phphs=====32ph>ph8- _You hiss for attention!ph\MWhat are your orders?phg+ ph-, `41ph1 ph4 - _You hiss for attention!ph\MWhat are your orders?qhQqh1R`50qhrWqhY- _You hiss for attention!qh\MWhat are your orders?qhBqhb6799qh>qh- _You hiss for attention!qh?J M.yy   #####..#####....#  #..#.......### ###......#..#.#.#..B........# .# ##..#.#.>.....####.##.#.*...>..........##.##.#.......####  #.##.##...........##y   killer bee (wandering)###.*.*   solar ember (minion)-----78qhUM qhO rh .#.   ########....#  #..#.### ###.....#..#B#.......#...... .# ##..#*#.>.....####.#.#.....>..........##.##.#.......#####.........rh0'####..####.##.# #.^.##.. ....##rhDrh :*.rh ~-----87rhRrhrh> #.   ########....#  #..#### ###.B..........#..#.##.#..*... .# rh##..#.#.>.....####.##.#.....>..........#.##.#.......#####.........####..####.##.# #.^rh=rh#:*.rho$`96rh+rh-rh \MWhat are your orders?rh rh `  You hiss for attention! You hear an angry buzzing noise. x2rh rh- yyyy 2 killer bees*   solar ember (minion)rh =====605rh rhI ` _A killer bee comes into view. x2sh..##yy.#..#########..........### .####.*... ##..#B#.......# .#....##..#.#.>###.## #.#.....>..........#.##.#.......####.#.##.##..........####..#### #.^# ..##.. ....shshshAshO..yysh-----14shsh& _You swap places.sh!.shDG#.y.#shg.# ########...sh.......### .####.*.... sh^##..#.## .#..B.......#..#.#.>sh###.## #.#.....>..........sh s.##.#.......####.# #.##.##..........####..####sh- #.^# ..##.. ....shOQ##### ###...###sh,shshTshsh<~..yy.*sh%-----shY23shushsh h#.#y.# ####.y#####...#..#.......### .####............ ##..#*#.# .#....#..#B#.>.....####.## #.#.....>..........#.##.#.......####.# #.##.##..........####..#### #.^# ..##.. ....##### ###...### ####. #...#...yy.*32shushsh}%.######..#####...#y.#.......### .####.y.......... ##..#.#.......# #.#..*..#..#.#.>###.## #.#.B...>..........#.#.......####.# ##.##....shg}####..#### #.^# ..##.. ....##### ###...## ####. #...#. #.#sh[~sh~shshBshjsh(..shՆ>yy*shՇ`41sh-shQshF c#####..#####..........### .####............ ##.y#.#.......# .#..y...shG {##..#*#.>###.## #.#.....>..........##B#.......####.# ##.##..........###..#### #.^# ..##.. ....shJG !##### ###...## y   killer bee ####. #...#.sh|G O #.#...sh9I ,shJ shJ sh+Q .y*y 2 killer beesshQ `50sh3W shY th! #..# .#  #..# ####.#  #..#####....#   #..#.......### .#  ##...... .#  ##..#.## .#  #.#..y........# .#  ##..#y#.>.....####.##  th<"#.#.*B..>......... #.##.#.......####.#  #.##.##...........#  #.##.#####..####..#  #.##.# #.^#th#  ..##.. ....# #..# . .##### ###... #..## ####. #...#. #.#.#.#th$th`'%  th'OThe killer bee closely misses your solar ember.thd0N.yth1i=689th7th:P _The killer bee stings your solar ember but does no damage.thi , charged)You hit the killer bee but do no damage.Your solar ember glows brighter.  The killer bee stings you. The killer bee closely misses you. x2th$51th(v-----7.2 (0.98ththL0 _The killer bee stings you.uh/ *You hit the killer bee.  The killer bee is moderately wounded.Your solar ember blazes with a fierce heat.uhcuhg  The solar flare engulfs the killer bee.  A killer bee comes into view.uhp yyy 3 killer bees)The killer bee stings you. The killer bee misses you.uhqf45-------8.1uh yuhK{ _The killer bee closely misses you. The killer bee misses you.uh<  You hit the killer bee.uhw]  You kill the killer bee!uhYE  Your solar ember glows brighter.uhE.y$ 2, charged)uh530 --59 (0.87uhuhvX _The killer bee closely misses you.uhmm  You hit the killer bee but do no damage.uhApR  The killer bee stings you but does no damage.uhpuhw?y.uhwo69.8 (0.96uh|uh~W _The killer bee barely misses you.uhO S  #..# .#  #.y# ####.#  #..#####....#  #..#.......### .#uh p  ###............ .#  ##..#.#.......# .#  #.#...y.......# .# uh T ##..#$#y>.....####.##  #.#.B*..>.#uh t  #.##.#.####.#uh   #.##.##.#  #.##.#####..####..#uh- r  #.##.# #.^# #..#  ..##.. ....# #..# uhU y 3 killer bees  .##### ###... #..### uh{  ####. #...#  #.#.#.uhc 5  You swap places.uh uh %  uh RThe killer bee completely misses your solar ember.uh; O.y.uhf Ty(1 ally target)uh R70.8 (1.05uhO uh uh/ _The killer bee stings your solar ember. The killer bee completely misses you.vh@} _The killer bee stings your solar ember. The killer bee completely misses you.You bite the killer bee!  The killer bee's fire resistance is stripped away!  The killer bee is severely wounded.Your solar ember blazes with a fierce heat.  is burned terribly! The solar flare engulfs the killer bee.vh  *#* 2The killer bee dies!vhL  The solar flare engulfs the killer bee.vh .y$#y)The killer bee barely misses your solar ember.vhw8=1.7 (0.94vhvhe _The killer bee closely misses your solar ember.vh,  #..# .#  #..# ####.#  #..#####....#  vhs #..#.......### .#  ###.y.......... .#  ##..#.#.......# .#  #.#...........# .#  vh j##..#$#y>.....####.##  #.#.*B..>.# vhǢ  #.##.#.####.#  #.##.##.# vh2 * #.##.#####..####..#  #.##.# #.^# ..##.. ....# #..# . vh_ $.##### ###... #..###. ####. #...#. #.#.#.#vh? 5  You swap places.vh9 Q  You weave more energy into your solar ember.vhǭ .   killer bee (vh c7=-2.7 (1.0vhԮ :3vhM vhT _The killer bee closely misses you. The killer bee completely misses you.vhpQ <  You hit the killer bee.vhT ]  You kill the killer bee!vh^  , charged)Your solar ember glows brighter.vhdc T=90-vhc `3.6 (0.92vhdj vhTm  vhm J_The killer bee misses you.vh&T  You closely miss the killer bee.The killer bee stings you but does no damage.vhTb4.51vh[vh]X _The killer bee closely misses you.whi  You barely miss the killer bee. The killer bee closely misses you.wh~jb5.40whGpwhr[ _The killer bee completely misses you.whT (combustible)You hit the killer bee.  The killer bee's fire resistance is stripped away!  The killer bee is lightly wounded.whk86.379whwh3 _The killer bee misses you. The killer bee barely misses you.whw3  #..# .#  #..# ####.#  #..#####....#  #..#.wh3 *### .#  ###.... .#  ##..#.#.# .#  #.#.....# .# wh;4 g ##..#$#y>.....####.##  #.#.*.B.>.wh\4 #  #.##.#.whz4 >####.#  wh4 w#.##.##.# wh4  wh4 b#.##.#####..####..# . #.##.# #.^# #..# . wh5 ..##.. ....# #..# .wh'5  wh;5 h.##### ###... #..###.#whN5 ^ ####. #...#..#whj5 M #.#.#.#wh7 wh? :.*whD@ g7.3 (1.08wh8F wh:I _The killer bee barely misses you. The killer bee misses you.whTmisses you. The killer bee barely misses you. _The killer bee barely misses you. The killer bee misses you.You bite the killer bee!  The killer bee is almost dead.  Your solar ember blazes with a fierce heat. whK The killer bee is burned terribly! The solar flare engulfs the killer bee.whI**   solar ember (minion, charged)whmX$)whw3=8.2 (0.97whGwhJ _The killer bee dies!xhOxhuPxhvUxh\W xhW:_No target in view!xh@>3xhYR^ _No target in view!xhxhxhxh{xhxhn _6 _xh_ U # .42..# ########....#  #..#xh ### ###.....#..#.#.#...... .# ##..#$#B>.....####.#xh --..*..>..........###.#.xh #####.##......... xh#.#####..####.##.# #.^ .##.. ....# ...##### ###... #..#######. #...#..xh-9.2 (1.0xh5429--80.2 (25xhxh|? _You now have 542 gold pieces (gained 12).xhpxhxhxhvxhwxh0n4xh3xh  #..#  #..# .#58  #..# ####.#  #..#####....# xh #..#.......### .#  ###.. .#  ##..#.#.......# .#  #.#...*.......# .#xhO  ##..#B#*>.....####.##  #.#.....>..# xh #.##.#.......####.#  #.##.##..#  #.##.#####..####..# xh #.##.# #.^# #..#   ..##.. ....# #..# xh: .##### ###... #..##  ####. #...#.xh &2xhZ50=3.2 (3xh%:2xhGxh? _You now have 558 gold pieces (gained 16).xhxh|xhxhxhxhxh310xhxhxhxh#1xh"N=69xhxhxhTxhxhuB8xhxhhxhtxhxhcB7xh5xhxhxh6xhB6xh4xhxhxhp2=5xhxhxh,xh2B4xhxhxhDxhxh1B3xhxhDxhQxhWxhxhi3=2xhxhxh0xhxhJB1xhxhxhxh0xhdxhxw459xh8xhxhxh xhg B8xhR xh xhxh"X7xhxhxh6xh}:6xh25=5xhxhxhZxh xh X4xh"xh}"xh#xh$B3xhL$xh!%xh%xhE'xh'p6=2xh--1xh-xhE.xh/xh/B0xhE0xh2xh3xh5xh.6q7=49xhm:,xh;xh4<B8xh<xh=xh>xh@xhf@B7xhtAxhCxhZDxhFX6xhGxhJxh>Mxh#R8=5xhgSxh~TxhVxh#WB4xhWxh9Zxh[xh]xh:^B3xh_xh`xhaxhQdxhdJ92xhKexhexhgxhRjxh2t1xhz0xh{xh|60=39xhWxhڀxhǃxhB8xhxhxhxhu761=5 ######.##.. ...##.##.#  #.##.##..  ##.##.#### #..# #####...#.####  #..###.....#.......  #......###...######  ##*##### ##.##   #B# #.#   #.# #.#   #.. ..#   #### ###    xhA[34m  4207.0)1.2 (384 _i - 2 scrolls of identify (gained 1)xh=] xh] xh` xh%a xhh .. ..##.##.###.##.##..##.##.#########...#.#..###.....#.......#......###...#######*##### ##.##  #.# #.# .ooooo..########## xhi o   orc warrior (asleep)o   orc priest (asleep)o   orc wizard (asleep)oo 2 orcs (asleep)(…)xh\t 0.0)  An orc warrior, an orc wizard, an orc priest and 2 orcs come into view.xhgu xhu xhKw xho .*o.oooooowandering)ooo xh9 ====2.2 (13xh xh- W _The orc warrior shouts! The orc wizard shouts! The orc shouts! x2xh  #...  #..#  #..#  #..#  #..# #... xhT s##.##### ##.##  #*# #.#  #B# #.#  #.o.oooo...#  ############   xh]  #...  #..#  #..#  #..#  #..# #... ##.##### ##.##  #*# #.#  #B# #.#  #.o.oooo...#  ############ xh2f 3xh}m xhp d _There are monsters nearby!xhH  #...  #..#  #..#  #..#  #..# #... ##.##### ##.##  #*# #.#  #B# #.#  #.o.oooo...#  ############   xhb" #...  #..#  #..#  #..#  #..# #... ##.##### ##.##  #*# #.#  #B# #.#  #.o.oooo...#  ############ xhs(xh*d _There are monsters nearby!xh: #...  #..#  #..#  #..#  #..# #... ##.##### ##.##  #*# #.#  #B# #.#  #.o.oooo...#  ############   yh #...  #..# yhb* #..#  #..#  #..# #...yh ##.##### ##.##  #*# #.# yhƏb #B# #.#  #.o.oooo...# yhg ############ yh# yhw3yhyhd _There are monsters nearby!yh{ #...  #..#  #..#  #..#  #..#yhae #... ##.##### ##.##  #*# #.#  #B# #.#  #.o.oooo...#  ############ yh#  yhM #...  #..#  #..#  #..#  #..# #... ##.##### ##.##  #*# #.#  #B# #.#  #.o.oooo...#  ############ yhVyhVyh^yhad _There are monsters nearby!yhRu ##.####..# #####...#..###.....#...........###...#######.##### ##.##  #*# #.# .#######yhu o.oooo..########## yhBy yh .*oo  The orc priest shouts!yh #2yh5 G===--yhL Y32yhŒ yh : _The orc hits you but does no damage.zh6$  The orc priest shouts! _The orc hits you but does no damage.  You hit the orc.  The orc's fire resistance is stripped away!  The orc is severely wounded.  Your solar ember glows brighter.zh?no)(1 combustible)zh@zh@Z59-----zh@%4.1 (0.9zh"Izh'U6 _The orc hits you with a +0 club.zh'BH  Your solar ember glows brighter. _The orc hits you with a +0 club.  You barely miss the orc.  Your solar ember blazes with a fierce heat.  is burned terribly! The solar flare engulfs the orc.zhG*   orczh|zh: o.  The orc dies!zhzh,zhNNoo.zhc558 -5.0zhN:1zhzh  _The orc priest begins to cast a cantrip, but forgets the words!zh\ e  You barely miss the orc warrior.zh  Your solar ember glows brighter.  The orc warrior completely misses you.zhe bo)oo.zhJ `90zh zh f _The orc warrior closely misses your solar ember.zhD * (combustible) _The orc warrior closely misses your solar ember.  You hit the orc warrior.  The orc warrior's fire resistance is stripped away!  The orc warrior is lightly wounded.  Your solar ember blazes with a fierce heat.  The orc warrior is burned terribly!zhx zhz  The solar flare engulfs the orc warrior.  The orc warrior closely misses your solar ember.zho voooo.zh: 60=-6.829zh o _The orc warrior closely misses you.zh  You bite the orc warrior!  The orc warrior is almost dead.zhY j=7.78zhN zh' 6 _Your solar ember glows brighter.zh^=  You hit the orc warrior.zhR`zh(h  o. *   solar ember (minion, charged)zhtm=9-8.5 (0.87zh`tzh"wO _You kill the orc warrior!{h  You hit the orc warrior. _You kill the orc warrior!You bite the orc wizard!  The orc wizard is heavily wounded.{hyYour solar ember blazes with a fierce heat.  The solar flare engulfs the orc wizard.{h*o   orc*   solar ember (minion, charged){h^{h $o) )The orc wizard dies!{h{ho9 {h{hX #..##.##.##.. Jingleheimer the Covert #..# ##.##.#### Octopode of Gozag Gold: 558  #..# #####...#.#### Health: 62/63 =======================-{h #..###.....#....... Magic: 9/9======================== {hz#......###...###### AC: 8{h‡<Str: 25 {hԇn##.##### ##.##{h-EV: 17{hCInt: 13 {hF#.##.#{h-SH: 0{h&CDex: 15 {hE;#*########.#{hUXL:  9 Next: 101% Place: Dungeon:9 {h#B$o)o.....#Noise: ==-------  Time: 5429.4 (0.9){h? ############{hU-) Mandibles {h$Nothing quivered {h?Scarab Gem (3726) {h( {h!lo   orc priest {hAro   orc {hS*   solar ember (minion) {hev_You kill the orc warrior!You bite the orc wizard!  {huyThe orc wizard is heavily wounded.Your solar ember blazes with a fierce heat.{hxThe solar flare engulfs the orc wizard.  The orc wizard dies!{h _The orc priest looks encouraged for a moment.You have reached level 10!{h#/  --more--{hY N7/6910/10410 0% {h` {hd P _You feel clever.{h* #..# #.##.##. #..# ##.##.####. #..# #####...#.####. #..###.....#. #......###...# ##.##### ##.## # {h{+#.# #.# # #*#.# # #.Bo)o.....# # # # #   {h+   {h(5+ o)oo(unaware, dazed)o(unaware, dazed)The orc priest is distracted by your dazzling golden aura.{h5y8--30.4 (1.05{h9{h> _The orc is distracted by your dazzling golden aura. _Items here: $ ))) [[.|h)6  You bite the orc!|h $*   solar ember (minion, charged)  You kill the orc!|hȪ=-1.3 (0.94|h|h=6 _Your solar ember glows brighter.|h { #..# #.##.##. #..# ##.##.####.# #..# #####...#.####.# #..###.....#. |h q#......###...#. ##.##### ##.## #. #.# #.# #. #*#|h.# #. #.$B)o.....# #. # #. #   |h   |h^|hs|h4.*Bo.o|ho-2.3 (1.03|h2|hu  _The orc priest is no longer dazed.  Things that are here: _7 gold pieces; a +0 club|h  You bite the orc priest!  The orc priest is severely wounded.|hc9===3.1 (0.8|h|hW _The orc priest barely misses you.|h =  You bite the orc priest!|h r $|h =1-4.0 (0.92|h |hr N _You kill the orc priest!|h%  #..# #.##.##. #..# ##.##.####.#. #..# #####...#.####.#. #..###.....#. #......###...#. |h,& ##.##### ##.## #. #.# #.# #. #.#.# #.# |h& T#.*$B......# #.# # #. #   |h&    |h7/ |h4 6$*|hW4 --5.0 (1.01|h8 |hA j  You now have 563 gold pieces (gained 5).  Things that are here:|h[B 63-6.0 (20|hB |hF |h1I 1 _a +0 hand axe; a +0 war axe|hq  #..# #.##.##. #..# ##.##.####.#.# #..# #####...#.####.#.# #..###.....#.# #......###...#..# ##.##### ##.## #..# #.# #.# #. |h #.#.# #.# #.$*)# #.# # #. #   |h'    |h |h 6$*|h s5637.0 (119|h |h |hN2 #..# #.##.##......< #..# ##.##.####.#.# #..# #####...#.####.#.# #..###.....#.# #......###...#..# ##.##### ##.## #..#. #.# #.# #...# #.#.# #.##. #.$$*.B....# #.# # #. #|h2A      |h4|h96)*|hW:`88|h=|hB?|h_1 #..# #.##.##......<.   #..# ##.##.####.#.##.   #..# #####...#.####.#.##< #..###.....#.##.   #......###...#..##) ##.##### ##.## #..#.#   #.# #.# #...#   #.#.# #.##.#   #.$$)*.B...# #.###.   # #.   #        |hU|hW.*)|hD`97|h|h}h1}h43Quiver which action? ([-] to clear) Items ([,] to cycle) }h|3A a - Throw: 2 darts (poison)  b - Throw: boomerangc - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition }h3 e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities}h3z[!] focus mode: off|on}h;}hG[ #..##.##.##......<. Jingleheimer the Covert  #..# ##.##.####.#.##. Octopode of Gozag Gold: 563  #..# #####...#.####.#.##< Health: 69/69 ========================  #..###.....#..........##. Magic: 10/10 ========================  #......###...#######..##) AC: 8Str: 25  ##.##### ##.## #..#.# EV: 17}hlHInt: 14  #.##.##...## SH: 0Dex: 15  #.########.##.##.# XL: 10 Next:  1% Place: Dungeon:9  #.$$).*B...##.###. Noise: ---------  Time: 5439.0 (0.0)  #############..... -) Mandibles  ###### Nothing quivered  Scarab Gem (3717)   }h9I*   solar ember (minion)    _The orc priest barely misses you.You bite the orc priest! _You kill the orc priest!You now have 563 gold pieces (gained 5).  Things that are here: _a +0 hand axe; a +0 war axe}hI}hP}hcRF _Clearing quiver.}he}hgf}hg}hk}h'z6 _You swap places.}h54}hs  Things that are here:  a +0 hand axe; a +0 war axe}hru3 _}hQ   #..# #.##.##...   #..# ##.##.####.#70  #..# #####...#.####.#   #..###.....#..  }h  #......###...#######.   ##.##### ##.## #.   #.# #.# #.   #.########.# #.  }h  #.$B*......#   }hs#### #   }h6     }h.  }hFYou now have 570 gold pieces (gained 7).}h\,43.0 (4}he4.0 (52}h}h- _You see here a +0 club.}h0f}hf}hnX}hnB1}hs}h}   #..# #.##.##  #..# ##.##.####.91  #..# #####...#.####.  #..###.....#  #......###...#  ##.##### ##.## #  #.# #.# #  #.#.# #  #.B*)......# #  # #    }h~d    You now have 591 gold pieces (gained 21).}hT+5.0 (1}hńe6.0 (20}h}hoI _Items here: ))) [[.}h 3}hq }h }h. }hu }h 09}h: }h B8}h }h }h/ }h X7}hB }h }h }h" }h# B6}h[$ }hU& }h' }h* }h+ B5}hD, }hs. }h0 }h2 }h3 B4}h4 }h6 }h9 }hX= X3}h? }h? }h{@ }hB }hB X2}hwC }hD }h E }hKE B1}hE }hJ }hJ }hK }hL B0}h+M }hKN }hN }hO }hP D699}h[P }hgQ }hQ }hR }hR B8}hDS }h3T }hT }h0V }hqV B7}hV }hX }hY }hC\ X6}h\ }ha^ }h_ }hea }ha B5}h?b }h"d }he }hf }hg B4}hg }h4i }hj }hl X3}hym }h,o }h[p }hwr }hr B2}hs }ht }h0v }hw }hx B1}hx }hnz }h{ }h| }h<} B0}h} }h|~ }hm }h }h݀ C89}h^ }h5 }h }hԃ }h B8}hx }h }h# }h }h B7}hX }h }h }h }hS B6}h }h }hI }hÏ }h, B5}h }h }hn }h˖ }h B4}h8 }h] }hқ }h? }h B3}hl }h` }hV }h B2}hX }h }h }h }h) B1}hݨ }hg }h[ }hT n0}h9      #..##.#   #...#.#   #.....# #   ##.....## ..   #.......##.#   #..........#    #.......#    #B*..##    #.....# }h   ####..#  #..#.# #..# ####.# #..#####....# #..#.......### ###............ ##..#.#.......#}h" 076.0 (30.0)}h g7.0 (3179}hR }h P _I - a scroll of immolation}h 3}h }h }hF }h 8}h }h B7}h }h }h; }h B6}h }h }h }hD X5}h }h }hd }h }hn B4}h }h }h }h }h B3}hL }hJ }hD }h }h B2}h }h }h }h }h B1}h }h  }h V     #.. ####  #..##..  #..##.#  #...#.# }he ) #.....# #########  ##.....###....D... #.......##B#  #........*.#  #.......####  ###....##   #.....# ####..#D   steam dragon (asleep) #..# .# *   solar ember (minion) #..# ####.# #..#####....#}h 285.0 (8.0)}h e6.0 (90}h }h _ _A steam dragon comes into view.}haw 0 }hw G#.. ####   }hw .  ######### }hw D #....D...  }hx @#B# #........*.#}h(x " #.......#### }hKx 2###....## #.....# }hox H####..# #..# .#  #..# }hx D   }hQ #.. ####     #########  #....D...  #B# #........*.# #.......#### ###....## #... ####..# #..# .#  #..#  }h}h}h?}hc _A steam dragon is nearby!}h(  #.. ####     #########  #....D...  #B# #........*.# #.......#### ###....## #.....# ####..# #..# .#  #..#    ~hj{ #.. ####     #########  #....D...  #B# #........*.# #.......####~h{ ###....## #... ####..# #..# .#  #..#  ~h~h)~h|~hՊc _A steam dragon is nearby!~h   #.. ####     #########  #....D...  #B# #........*.# #.......#### ###....## #.....# ####..# #..# .#  #..#    ~h8 #.. ####     #########  #....D...  #B# #........*.# #.......####~h9 ###....## #... ####..# #..# .#  #..#  ~h?~hd?~hC~hqFc _A steam dragon is nearby!~h #.. #### ~h%#..##..  #..##.#  #...#.#  ~hEl#.....# ######### #~hbx###.B..D.... ~h~#.......##.#######. #........*.# ~h #.......#### ###....#~hLJz# #.....#  ~hP####..#   ~h#..# .# #..# ####~h,".#~h~hz<*..~hO7.0 (169 ~h_~h3~h: #.. #### #..##.. #..##.# #...#.# #.....# #.###.....###..B.D.#.##*#.#....# #.......#### ###....###.....# ####..# ~h < ~hB 8*.~huC `88~h*H ~hbJ ~h [#.. #### #..##.. #..##.# #...#.# #.....# #.###.....###.*.BD.....##.##.#.#...# #.......#### ###....###.....# ####..# ~hf .*BDDcatching breath)The steam dragon hisses angrily.~hy Y ***, ally t…)~h The steam dragon breathes steam at you.The ball of steam hits you. You resist.  The ball of steam hits your solar ember.~h( ###.§*B#.~hd) 8-======97~h) ~hG. ~hA1 / _Your solar ember resists.h6combus, charged)  The ball of steam hits your solar ember. _Your solar ember resists.  You hit the steam dragon.steam dragon's fire resistance is stripped away!steam dragon is lightly wounded.  glows brighter.=-----9 (0.96h: _The steam dragon closely misses you. The steam dragon misses you.h.) ###.#.ombustible, ally targetYou closely miss the steam dragon.The steam dragon is lightly wounded.h7------90.85hhv _The steam dragon bites you. The steam dragon closely misses you.h  . You hit the steam dragon.81.6 (0.84h!h|$g _The steam dragon is moderately wounded.h atching breath, combus…You closely miss the steam dragon.The steam dragon is moderately wounded.h7 ***  The steam dragon breathes steam at you.The ball of steam hits you. You resist.h###.§*B#.hX 5-======2.5 (0.93h$h1D  ombustible, ally target _The ball of steam misses your solar ember.You bite the steam dragon!  The steam dragon is severely wounded.hv2==----3.42h7h9 _The steam dragon closely misses you. The steam dragon barely misses you.h7 atching breath, combus…You hit the steam dragon but do no damage.The steam dragon is severely wounded.h ***  The steam dragon breathes steam at you.The ball of steam hits you. You resist.  The ball of steam hits your solar ember.h5S§*Bh@2--h/======4.2 (0.81h$h&` _Your solar ember resists.  You bite the steam dragon!h-$*   solar ember (minion, charged)h1591 3-5==----5.1 (0.9h8hJ9P _You kill the steam dragon!hJ#.. #### #..##.. #..##.# #...#.# #.....# #.## ##.....###.§*§B.....# #.##.#.#.# ##.#### #.....# hah;§*h------6.1 (1.00hOh̸#§#)609--7.1 (259hHh\? _You now have 609 gold pieces (gained 18).h*#.. #### #..##.. #..##.# #...#.# #.....# ###.##  ##.....###.§§*.B....#  #.##.#.  #.# ##h#.#### #.....# hxh=.§*hY4=8.1 (18hah h$#.. ####  #..##..  #..##.#  #...#.# ##.....# ###.## ##.....###.§.§*.B...# #.##.#. #.# ## #.####  #.....# h0hؚ###.§...*#.hݛ`97hhh ##.. #.. #### .. #..##.. .# #..##.# .# #...#.# .# #.....# #.## .....###.§...*.B..# .##.#. .# .# .#### ##  #.....# h hx c§.....*h b5006h h h{ ### #.. .. #### #.. ..##.. #.# ..##.# ##.# ...#.# ..# .....# #.## .....###§.....*.B.# ##.#.## ..##### .### ....## #. #.....# # h$| h .*5=15hw h h ### #..  #### #.. ##.. #.# ##.# ###.# #.# ...# # #.## ###§......*.B# ##.#.# # ...# #### #.### .....# # h h :.*hG `24hd h hc 3hg hi h 3h h: hj ho gQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerangh Ac - Zap: wand of flame (8) Abilities ([,] to cycle)  d - Abil: Potion Petition  e - Abil: Call Merchant  f - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhJingleheimer the Covert###Octopode of Gozag Gold: 609 #..Health: 65/69 ======================-- . #####..Magic: 10/10 ======================== .##..#.#AC: 8Str: 25 .##.####.#EV: 17Int: 14 ..#.#...#SH: 0Dex: 15 ....# #########.##XL: 10 Next:  5% Place: Dungeon:9 ....###§.......*B#Noise: ---------  Time: 5502.1 (0.0) .....##.#######.......#-) Mandibles ........# ...#######Nothing quivered .....#### #.###Scarab Gem (3654) ....###hMG[m. .....##*   solar ember (minion) ###..##..#.##..# ####.#The ball of steam hits you. You resist.  The ball of steam hits your solar ember. _Your solar ember resists.  You bite the steam dragon! _You kill the steam dragon! _You now have 609 gold pieces (gained 18).hMh!F _Clearing quiver.h:hhehEhqhu3 _hhqhҠm60962hh@h,h{B1h7hh hX0h=hh7hC49hdh5 _You swap places.hhD7=8h޻hhEhhҿB7hrhhhhX6hhhh$p8=5hhhhhh+B4h`hhh/hqB3hhh hh0Z9=2h^hh1 _HP restored.hh1B1hh0h h`B0hh5 _You swap places.hhh.C39hhhhEhT=8hhhhhhB7hhhShhjB6hjh~h[h7hB5hhhehB4hhhhlhB3h h hD hX h B2hh=hhbhB1hh#j......... . #.## .. #.# ##..#.. hw #.# .... #.# ####.# # #.# #....##.# ### #.# #...*B..#hJ #.# #.#####.# # #.###.# # # #.....# # #########.##### .###§.........####.##<. ..##.#######.......##.# ...#...########.# ..#### #.### ###hP)25.1 (23.0)6.1 (240 _d - a white potionh]FhFhGhIh^JhMo29h^S,hTh9UB8hDVhVWhYhYB7hNZh]hG_hbh^bB6hchfhhhpjX5hkhmhohoB4hphshth.vhvB3hAwh#xhxhWzhzB2h{h}hhhdB1hCh{hghh'B0hhChhhQC19hIh!,hhՎB8h5hh~hB7h[h8hhhWB6hKhhh/hfB5hOh,h'hlB4hhYhhhB3hhchhh B2hh hWhB1hWhh\hh&B0hh#hhuhC09hjhMh%hn8hhzh?hB7hhhzhHX6hhh!hhB5hhhhX4hhhhOhB3hhhX2hBhh hhB1hhhhB0hh\ h8 h h0 D599h hhhhB8hh[hhhB7hhhh B6hhhhEB5hhI h!X4h!h"hR#h$h$B3h %h(hr)X2h)h5+5 _You swap places.h,h9-hw-B1h.h.hI/h0hS0B0h0ht1h1h53Y89h3h4h5h6X8hg7h;7h<h>h>B6hc?hi@hAhBhBB5h&ChDhDhpEhEB4hFhFhvGh:IhIB3hIhJhQKhhAhhhwC59hhh8h7h|B8hhPhhhB7h\hhhh B6hhFh5hdhB5h_1432  You see here a +0 ring mail.1 _049hu8hhnX7hl#{  # ################ ## #...........*..# .###.###########B.# 609.1 (83 .........# ####.#.##########.###.##[.###...........# .....# #........#..###.#########...........#.# #................# # #.##.#.####..#...## #.##.#.####..#...###### .# #.##.#.................. _You swap places.h$h'h)T _Key pressed, stopping explore.hCuhmDhI6 _hLhLB5hUNhPhRh*ThzTB4h-Uh9Vh#WhYhZB3h [hi\ht]hf_h_B2h;`h7ah]bhdhbdB1hdh[eh fhghOgB0hghShhhhih#jC39hvkhlhlh ohhoB8hJphqh3rhsX7hMthuhuh1whmwB6hwhxhCyhzhzB5hY{h|hK~h~B4h~hhĀh3hkB3hhoh=hؔJingleheimer the CovertOctopode of Gozag Gold: 609Health: 69/69 ========================Magic: 10/10 ========================AC: 8Str: 25EV: 17Int: 14 ######SH: 0Dex: 15 .....###########XL: 10 Next:  5% Place: Dungeon:9 ###..##.B.......Noise: ---------  Time: 5623.1 (14.0) ##.#.##########*#######>-) Mandibles [.###...........#Nothing quivered ...#..###.#######Scarab Gem (3533) ........#.# ..........#*   solar ember (minion) ####..#...# ####..#...###### ................. _d - a white potion _You swap places. _You see here a +0 ring mail. _You swap places. _Key pressed, stopping explore.  Found a stone staircase leading down.hG/  --more--hb!h)h/ 4.1 (152 _hZ4h4o255.1 (161h8hl;? _You now have 625 gold pieces (gained 16).hwhhhpJingleheimer the CovertOctopode of Gozag Gold: 625Health: 69/69 ========================Magic: 10/10 ========================AC: 8Str: 25EV: 17Int: 14 ######SH: 0Dex: 15 .....###########hdXL: 10 Next:  5% Place: Dungeon:9 ###..##.B.......Noise: ---------  Time: 5625.1 (0.0) ##.#.##########*#######>-) Mandibles [.###...........#Nothing quivered ...#..###.#######Scarab Gem (3531) ........#.# ..........#*   solar ember (minion) ####..#...# ####..#...###### ................. _You swap places. _You see here a +0 ring mail. _You swap places. hc_Key pressed, stopping explore. _Found a stone staircase leading down. _You now have 625 gold pieces (gained 16).hhwh~hhh40hC29h[hhhhcB8hh0hhh]B7h hlhhXhB6h+hWh ###########  #.....*.B.# #######.#######># ..........# .# ###.####### .##.# .## .#Z   orc zombie (wandering) #...# .#*   solar ember (minion)...###### Z#h!h,30.1 (5hhY" .**   solar ember (minion)?An orc zombie comes into view.he1.1 (65hh 7 _The orc zombie moves out of view.h h h} h5 M _You can't go down here!hChvh"Jingleheimer the CovertOctopode of Gozag Gold: 625Health: 69/69 ========================Magic: 10/10 ========================AC: 8Str: 25EV: 17Int: 14SH: 0Dex: 15###########h#lXL: 10 Next:  5% Place: Dungeon:9#......*B.#Noise: ---------  Time: 5631.1 (0.0) #########.#######>#-) Mandibles ..........#.#Nothing quivered hp####.#######.#Scarab Gem (3525) ..#.#.# ....#.#h#5*   solar ember (minion) #...#.# #...######?# ........... _Key pressed, stopping explore. h#_Found a stone staircase leading down. _You now have 625 gold pieces (gained 16).  An orc zombie comes into view. _The orc zombie moves out of view. _You can't go down here!h$h&hg+h,h.h)6u4 _h8############.......*.# ########.#######B# .........# #.# ##.####### #.# h9>.#.# #.# .# #.## #.# Z   orc zombie (wandering) ...#######?# *   solar ember (minion) .......... Z.##########h;+2.1 (1h$B*   solar ember (minion).hBe3.1 (23hbHh3Kc _There is a stone staircase leading down here.h 4.1 (12 _hN" ,h d#####.##.#+######........... ##.....##.##.. ##...$...###..10 #.....B...##.. +.........+..$. #..(......#.... ..#.......##... . ##.....## ##...## ##+# h **   solar ember (minion)You climb downwards.h~ e8 (1.71h h! _You reconstitute your solar ember. _There is a stone staircase leading up here.h?h@h BhWDhGhO_0 _hwP# 36 .  #.  #.  hP #.#+#####.#  #........ .. ##...## ##...B...## # #....*<...# #hPQ +...+ ..$hQ #..(......# .... ..h?Q..##...#...### ##.hbQ..##hQC##+##hX,50hlYf6.8 (219h^hpa? _You now have 636 gold pieces (gained 11).h3hhZhhi8hhB7hhh1hB6hSh$#.# #.# #.#+#####.# #.......... ##.....##.##.......#h4%8..<...#  +...*.....+  #...#.#.......##.#. ##.....## # ##...#h%  ##+## h3,+9.8 (3h-f40.8 (45h 2h-4 hW4D_o - a throwing neth*#.#Jingleheimer the Covert#.#Octopode of Gozag Gold: 636#.#+#####.#Health: 69/69 ========================#........h.. Magic: 10/10 ========================##.....##.# AC: 8Str: 25##.......##EV: 17Int: 14#.....<...#SH: 0Dex: 15+...*.....+. XL: 10 Next:  5% Place: Dungeon:10#..B......#.. Noise: ---------  Time: 5640.8 (0.0)#..#.......##.. -) Mandibles#. ##.....##Nothing quivered# ##...##Scarab Gem (3515) ##+##h+*   solar ember (minion) _You reconstitute your solar ember. _There is a stone staircase leading up here. _You now have 636 gold pieces (gained 11). _o - a throwing netPress: ? - help, v - describe, . - travelThe floor.hm<BA stone staircase leading up.ha#.#Jingleheimer the Covert#.#Octopode of Gozag Gold: 636#.#+#####.#Health: 69/69 ========================#.......... Magic: 10/10 ========================##.....##.# AC: 8Str: 25##.......##EV: 17Int: 14#.....<...#SH: 0Dex: 15+...*.....+. XL: 10 Next:  5% Place: Dungeon:10#..B......#.. Noise: ---------  Time: 5640.8 (0.0)#..#.......##.. -) Mandibles#. ##.....##[34hXbmNothing quivered# ##...##Scarab Gem (3515) ##+##*   solar ember (minion) _You reconstitute your solar ember. _There is a stone staircase leading up here. _You now have 636 gold pieces (gained 11). _o - a throwing netPress: ? - help, v - describe, . - travelA stone staircase leading up.hlchgh5q4 _You swap places.hSv3hTwhxhyB2h|h* # #.. ##.# ##.#  ##.#+#####.# #........ .....hk##.....## .##..##.......## #.#....*B...# #3.8 (3+.........+ ..$#.........# ....h9#..#.......## ...#. ##.....### ##...####+##hqhha _There is a stone staircase leading up here.hz3hhh1l4.8 (11 _hJhh6d###########  #.........#  9 ########.#######B#  .........# #.#  ##.####### #.#  .#.# #.#  ...# ## ...# # ...###### #? .......... ..# .#########h7hA **   solar ember (minion)You climb upwards.h-h6.3 (2.509h$hT _You reconstitute your solar ember. _There is a stone staircase leading down here.hp hq fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang h9r % c - Throw: throwing netd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant hr ; g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onh? hI Jingleheimer the CovertOctopode of Gozag Gold: 636Health: 69/69 ========================Magic: 10/10 ========================AC: 8Str: 25EV: 17Int: 14###########SH: 0Dex: 15#........*#XL: 10 Next:  5% Place: Dungeon:9 h!J D########.#######B#Noise: ---------  Time: 5646.3 (0.0) .........# #.#-) Mandibles hJ r##.####### #.#Nothing quivered .#.##.#Scarab Gem (3509) ...##.# ...#hJ u#.#*   solar ember (minion) ...#######?# .......... ..# .#########A stone staircase leading up. hJ b_You swap places. _There is a stone staircase leading up here.  You climb upwards. h K _You reconstitute your solar ember. _There is a stone staircase leading down here.hK hBP hOS F _Clearing quiver.hA h h h hk hI h 8 _h9 h B7h h hg h h B6hO hL h h n5hQh hhB4h hhg h h B3hh;############.........# ########.#######># .........# #.# ##.####### #.# .#.##.# ...# #. ...# # ...###### hl=.....[. .#######.. #..# #.:# h#....# .....# ####h h1 ####.#h,52.3 (6he3.3 (72h hO#_ _V - 3 scrolls of vulnerability (gained 1)hQ3hQhShCTh>Uh]]1hh......... ########.#######> .........# #. ##.######. hi.#.# ....###########...........[.4.3 (1h#############. :...hZZZ   orc zombie####.#*   solar ember (minion)###<..h`hhd hT_An orc zombie is nearby!hRK #># #.# #.# #.# #.# #.########*#.....[.B######...# #...# #.:.# #.... Z.... ####.# ####.# #<...#hm@ #># #.# #.# #.# #.# #.########*#.....[.B######...# #...# #.:.# #.... Z.... ####.# ####.#h#E #<hhHh|hb _An orc zombie is nearby!h #># #.# #.# #.# #.# #.########*#.....[.B######...# #...# #.:.# #.... Z.... ####.# ####.# #<...#hA #># #.# #.# #.# #.# #.########*#.....[.B######...# #...# #.:.# #.... Z.... ####.# ####.# #<hh hΞhb _An orc zombie is nearby!h #># #.# #.# #.# #.# #.########*#.....[.B######...# #...# #.:.# #.... Z.... ####.# ####.# #<...#hF #># #.# #.# #.# #.# #.########*#.....[.B#hG#####...# #...# #.:.# #.... Z.... ####.# ####.# #<hOh2PhIZh\b _An orc zombie is nearby!h#########.#######># ..........# #.# ###.####### #.# ..#.# #.#...# #.# #...# #.# #...#############*#............[..# #.#############.B.# #.# #...#.# #.:.# #.# #.... #.#h% Z..... #.#####.#.# #.# ####.#.# #.# #<...#.#.# #.##.#hhȕJ.*hΖg50 _h h4h#...........# #.# .###.####### #.# ...#.# #.#...# #.##...# #.# .#...#############.# ................[*.# ##.#############...#h#i#.# #B..# ...# #.:.# ##.# #......  #.# Z......#  #.#####.#.##  #.#h# ####.#.##.# #<...#.# ...#h# #.##.# #### h#-#.#h?%hW'h..*Z.6499h:/h_5h^;hEG###.###### ...#.# .#..#############...............[. ##.#############*hȞ #. ..: ##Z.....#  .......#####.#.####.#.# #h<...#.# ...##.# h6###h. ##hh9F.*h .=7h<:8hhW _The orc zombie barely misses you.h7  , charged)You hit the orc zombie.  The orc zombie is moderately damaged.Your solar ember glows brighter.hhI8-8.2 (0.97hhT . _The orc zombie hits you.h|  You bite the orc zombie!$*   solar ember (minion, charged)636 9=9.0 (0.8hg _You destroy the orc zombie!hm3h hH _No target in view!h|3hDhH _No target in view!h3h(hH _No target in view!h y3h0}h~H _No target in view!h?3hhH _No target in view!hph$qh~xh9zC _No target in view!h hhhVh]h^hch _You now have 640 gold pieces (gained 4).h 3h h h% h h n2h[ h B1hg hd hJ h- ht B0hU h# h$ hv h¥ C89h h h hQ hǭ B8h h h hܲ B7h_ hʹ 5 _You swap places.h hW h B6h% h h! h X5h h h h> h B4h h~ hk h0 h +640h :3h% h. h h* hm B2h h( h' h h B1h h h h hM B0h K798h h hL B7h h, h_ h hW :6h8 h h[ hT X5h h\ he h n4h@ h1 h B3h h1 Bh B2h@ h h h) hy B1h h h! hh$ h$ B0hp% h ' h ( hQ+ h+ C69h, h- h/ h1 h1 B8h=2 h3 h4 hH7 h7 B7h68 hI9 hE: h= h > B6h> h? h_A hC h\D X5hE hF hI hJJ B4hJ hL hFO hO B3h$P hQ hR hU hU B2hV hW hX h{[ X1h[ h\ h#] h^ h^ B0h_ h_ ha Y59hub hc hc hd he X8h\f hf hg hh B7hAh hi h!j hk X6h@l hm hm ho ho B5h9p hp hnq hTs hs B4hs ht hu hv B3h~v hNw hw hx h/y B2hy hu| h_} h< hv B1h h# h           #.......#   #.#####.# hF s  #.# #*#  ##########.# #.#  ...........# #B#  .########### #T....#  hn J.#  #.###.#  .# ..) .# h  .# ### #  .#  h   T   troll (asleep) .#    *   solar ember (minion) ## hۆ 9 # h 1705.0 (42.0)h H.*hݍ f6.0 (430h hX X _A troll comes into view.h  ### #.......# #.#####.# #.# #.#.# #*# ...........# #B# . #T....# .# #.###.# .# ..) .# .# ### # .#h[ 7hE ### #.......# #.#####.# #.# #.#.# #*# ...........# #B# . #T....# .# #.###.# .# ..) .# .# ### # .#hhv3h&h\ _A troll is nearby!h- ### #.......# #.#####.# #.# #.#.# #*# ...........# #B# . #T....# .# #.###.# .# ..) .# .# ### # .#hP\ ### #.......# #.#####.# #.# #.#.# #*# ...........# #B# . #T....# .# #.###.# .# ..) .# .# ### # .#hNShSh>WhX\ _A troll is nearby!h:f ### #.......# #.#####.# #.# #.#.# #*# ...........# #B# . #T....# .# #.###.# .# ..) .# .# ### # .#h\ ### #.......# #.#####.# #.# #.#.# #*# ...........# #B# . #T....# .# #.###.# .# ..) .# .# ### # .#hhhh\ _A troll is nearby!h#########  #.......#  #.#####.#  #.# #.# h9###########.# #*# ...........# ###.### #.########### #TB...# #.# #.###.#hr #.#..) .# h#.####. # ..# #. hZ..### #hH .# h,.#hKhC J.*h s7.0 (1.0)49 _h%h'h_ ########### # #.......# # #.#####.# # #.# #.# ############.# #.#...........# ###*####.########### #T....##.# #B###.# ##.# .......)# .# #h: z#.# ..#####.# # ...# #.. .# ### #.## #. #.# #.#h0 h K.*hg `88h hX h6}&TT, charged) _A troll is nearby! _A troll is nearby!  The helpless troll fails to defend itself.  You hit the troll.  The troll is lightly wounded.  Your solar ember glows brighter.5--=9 (0.97hoh _The troll bites you. The troll closely misses you. The troll misses you.hx#* (combustible)  Your solar ember glows brighter. _The troll bites you. The troll closely misses you. The troll misses you.'s fire resistance is stripped away!  The troll is moderately wounded.  Your solar ember blazes with a fierce heat.h_ T)The troll is burned terribly! The solar flare engulfs the troll.  The troll closely misses you. The troll misses you.9.86hdhfR _The troll barely misses you.h , charged)You closely miss the troll.The troll is severely wounded.Your solar ember glows brighter.h56--10.75hh _The troll misses you. The troll barely misses you. x2h rYour solar ember glows brighter.misses you. The troll barely misses you. x2  You hit the troll.  Your solar ember blazes with a fierce heat.  The troll is burned terribly! The solar flare engulfs the troll.h **   solar ember (minion, charged)hI X$)hO 640 121.5 (0.84 _The troll dies!hU hX k _Your Evocations skill increases to level 3!h@ hA hsG hI H _No target in view!h hG h h H _No target in view!h 3h(hjH _No target in view!hP#########.......##### #.###########............# ###.###hmQ:########### #$*...# #######.###.#.......B# #####.# .. #.. ### #.## .h \h9dJ.*h ev-2.5 (1.03 _hjjhVn _You see here the +1 trident "Begun" {venom, Fly rC+}.hlQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: throwing netd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onh hW F##########h Jingleheimer the Covert ##.......#Octopode of Gozag Gold: 640 ##.#####.#Health: 66/69 ======================-- ##.# #.#Magic: 10/10 ======================== ############.# #.#AC: 8Str: 25 hB ##...........# ###.###EV: 17Int: 14 ##.########### #$....#SH: 0Dex: 15 ##.# #######*###.#XL: 10 Next: 12% Place: Dungeon:9 ##.# .......B# .#Noise: ---------  Time: 5712.5 (0.0) ##.# ..#####.# #-) Mandibles ...##..Nothing quivered ...#####Scarab Gem (3443) #.## h *#.#*   solar ember (minion) #.# #.# ..# _The troll dies! _Your Evocations skill increases to level 3! _No target in view! _No target in view! _No target in view! _You see here the +1 trident "Begun" {venom, Fly rC+}.h# hx h F _Clearing quiver.h$qhqh shuh(x%  hXxYou swap places.h~2 _You weave more energy into your solar ember.hf7=1h<hZ  55hf#######......# # #.#####.# #h #.# #.# #hP.# #.# h,..........# ###.############# #B....#hB[#######*###.# h##.......)# .# ##..#####.# # ...#.. h5...#####h# #h͉h+4.5 (2hBO5.5 (30hdhh ? _You now have 655 gold pieces (gained 15).hhhhBhٗhn39hhp8=8hGh٤hh7hg69=5 _HP restored.hrh:4hh,h3hhhB2hhhhT=1hhhhhB0hhhhhC29hhhhe6558hhh^  ####.# #.# ......# ###.### ####### #.....#  h9 #######.###.#   .......)# #.#   ..#####.###.####   #......*.#  h>~ ########.#   #B#   #..#   #.#.#   ..#..#   §§. #.#  S§≈ ..#   S   lava snake (asleep) ß≈ #.#hO  *   solar ember (minion) ß§ ..#   h@027.5 (12.0)h.*§≈≈§§S≈§ßßhf8.5 (137hh] _A lava snake comes into view.h ? 9 #.#   #.....#  .#  )# #.#  .####  #........#  #*#  #B#  #..#  #.#.#  §.#..#  ≈≈§ #.#  §S≈§ ..#  ßß≈ #.#  ßß§ ..# h  #.#   #.....#  .#  )# #.#  .####  #........#  #*#  #B#  #..#  #.#.#  §.#..#  ≈≈§ #.#  §S≈§ ..#  ßß≈ #.#  ßß§ ..# h h hh h a _A lava snake is nearby!h)? 9 #.#   #.....#  .#  )# #.#  .####  #........#  #*#  #B#  #..#  #.#.#  §.#..#  ≈≈§ #.#  §S≈§ ..#  ßß≈ #.#  ßß§ ..# h3 #.#   #.....#  .#  )# #.#  .####  #........#  #*#  #B#  #..#  #.#.#  §.#..#  h≈≈§ #.#  §S≈§ ..#  ßß≈ #.#  ßß§ ..# hy3hh#a _A lava snake is nearby!hY 8 #.#   #.....#  .#  )# #.#  .####  #........#  #*#  #B#  #..#  hT!#.#.#  §.#..#  ≈≈§ #.#  §S≈§ ..#  ßß≈ #.#  ßß§ ..# h% #.#   #.....#  .#  )# #.#  .####  #........#  #*#  #B#  #..#  #.#.#  §.#..# h ≈≈§ #.#  §S≈§ ..#  ßß≈ #.#  ßß§ ..# hhhChw _A lava snake is nearby!hhhlR _No reachable target in view!hy$ .......# ###.### ######## #.....#  #######.###.#  .......)# #.#  ..#####.###.####  #........#  ########*#  ##.# .# #.#.# §.#..# ≈≈≈§ #.# §S≈§ ..# ßß≈ #.# ≈ßß§ ..# ≈≈§ ##  h( h/ U.*.§≈§§S≈≈*   solar ember (minion)≈≈≈hE0 r9.0)6 _h6 h7 h  ######### #.....#  #######.###.#  .......)# #.#  ..#####.###.####  #........#  ########.#  ####*# #.#..# #B#.# 9.§#..# ≈§§§ #.# §S≈§ ..# ßß≈ #.#  ≈ßß§ ..# 9   molten gargoyle (dormant) ≈≈§ ## *   solar ember (minion) h h, .*§≈§.S≈≈§≈§≈S   lava snake (asleep)§≈*   solar ember (minion)h, a305hR5 hQ8 | _A molten gargoyle comes into view. It is wielding a +0 mace.h"  _Unknown command.hhh h[F _Unknown command.h######### #.....#  Jingleheimer the Covert#######.###.#  Octopode of Gozag Gold: 655.......)# #.#  Health: 69/69 ========================..#####.###.####  Magic: 10/10 ========================#........#  AC: 8Str: 25########.#  EV: 17Int: 14####.#  SH: 0Dex: 15#.#*.#  XL: 10 Next: 12% Place: Dungeon:9#B#.#  Noise: ---------  Time: 5730.5 (0.0)9.§#..#  -) Mandibles§≈hG§. #.#  Nothing quivered§S≈≈§ ..#  Scarab Gem (3425) §ßß≈§ #.# ≈ßß§ ..#  9   molten gargoyle (dormant)≈≈§ ##  S   lava snake (asleep)§≈  *   solar ember (minion) _A molten gargoyle comes into view. It is wielding a +0 mace. _Unknown command. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.  There is a cloud of black smoke here.h]3B§hU§§Some lavah& §≈  You can't see that place.  [some lava.]hS≈, v - describe, . - travelHere: a lava snake (black smoke, lava, asleep)  Some lava.h0..#*..§#... #.≈≈§ ...≈..≈hDc≈SPlaced new exclusion.  Press: ? - help, v - describe, . - travelhf4 9≈Press: ? - help, v - describe, . - travelHere: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floorhWhh######### #.....#  Jingleheimer the Covert#######.###.#  Octopode of Gozag Gold: 655.......)# #.#  Health: 69/69 ========================..#####.###.####  Magic: 10/10 ========================#........#  AC: 8Str: 25########.#  EV: 17Int: 14####.#  SH: 0Dex: 15#.#*.#  XL: 10 Next: 12% Place: Dungeon:9#B#.#  Noise: ---------  Time: 5730.5 (0.0)9.§#..#  -) Mandibles§≈§.h #.#  Nothing quivered§S≈≈§ ..#  Scarab Gem (3425) §ßß≈§ #.# ≈ßß§ ..#  9   molten gargoyle (dormant)≈≈§ ##  S   lava snake (asleep)§≈  *   solar ember (minion) _Unknown command. _Unknown command.Press: ? - help, v - describe, . - travelHere: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floor.  Placed new exclusion. _h .......# ###.###  ######## #.....#  #######.###.#  .......)# #.#  ..#####.###.####  #........#  ########.#  ####.#  #.#B.#   #*#.#  9.§#..#  ≈§. #.#  S≈≈§ ..#  §ßß≈§ #.#  *   solar ember (minion)≈ßß§ ..#  ≈≈§ ## §≈ §.§≈[3h 9;49m1.5 (14 _You swap places.h'g#####.# #.#  ......# ###.###  ####### #.....#  #######.###.#  .......)# #.#  ..#####.###.####  #........#  ########.#  ####B#  #.#..#   #*#.#  9§.#..#  ≈§. #.#  S≈≈§ §.#  §ßß≈§ #.#  ≈ßß§ §.#  ≈## hr*.≈S§≈§ .S   lava snake (asleep)*   solar ember (minion).h#t`23hzhho #####.# #.# ......# ###.## ####### #....#######.##.....)# #.# ..#####.###.###.......#########.#*. #.#. 9§.#. §≈≈. #*   solar ember (minion) §S§≈§ .§ßß≈§ #ßß§ ..hph&x2*.hx=§≈h+y`32h‚hhC###  #####.# #.# ......# ###.## ####### #....#######.###.....)# #.# ..#####.###.###.......########.hQ0###*#.#.. #.#. 9§.#. §≈§. # §S≈≈§ .§ßß≈§ #hqhD*.hʎ`41h hh-p hq ~Quiver which action? ([-] to clear) hq ;Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: throwing netd - Zap: wand of flame (8) hr Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhO hY  #.#####.#  Jingleheimer the Covert#.# #.#  Octopode of Gozag Gold: 655 #####.# #.#  Health: 69/69 ======================== ......# ###.###  Magic: 10/10 ======================== ####### #.....#  AC: 8Str: 25#######.###.#  EV: 17Int: 14.......)# #.#  SH: 0Dex: 15..#####.###.####  XL: 10 Next: 12% Place: Dungeon:9#.......B#  Noise: ---------  Time: 5734.5 (0.0)########*#  -) Mandibles####.#[11;hMZ 28H  Nothing quivered#.#..#  Scarab Gem (3421) #.#.# 9§.#..#  *   solar ember (minion)§≈§. #.# §S≈≈§ ..# §ßß≈§ #.# _Unknown command.Press: ? - help, v - describe, . - travelHere: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floor. _Placed new exclusion. _You swap places.hZ h^ h&a F _Clearing quiver.hwUIhVhcYh a0 _19hahjcheh8fB8hfh!hhih^khkB7hlhmhOnhpX6hs,huhwX5hxh zhzh}h}B4hgh7hlhh0B3hhhhhoB2hh(h6hX1hÑhRhՔhhB0hVhdh#.# ######### #.# #.......#  #.# #.#####.#  #.# #.# #.#  #.############.# #.# ####.##...........# ###.### hܡ ..[..##.########### #.....# ##...##.# ###########.###.#  #...##.# #.*..)# #.# 45.5 (11.0)  #...##.# #.##..#####.###.#### ##......# ##> #........# ........# ## ########.# ####.#.## ####.# ####.#.# #.#..# #<...#.# h!#.#.# #.##.#.#9§.#..# #.##...#§≈§. #.#hhC*.hg6.5 (1209hQh#4 _Found a staircase to the Lair.hh3h|h hhy#h )n8h)h-h.B7h/h/h$1h4h4B6h75h7h7hf:h:B5h;h=h?hAheBB4hhChDhFh3GB3hGhHhIhDLhLB2h_Mh+OhPhSX1hlThgb0399hghiX8hn,hun7hL| #######...##.# ##.###.# #...##.# #..........)# #.# #...##.# #.##..#####.###.##h|#####......# #.###># #.......hR:#..........# #.# ### ########  #.#####.#.## #.# ####  #.#####.#.# #.# #.#.  #.##<...#.# #*# #.# #.##.##.#.# #B# 9§.#. #.##.##...# #......# §≈§. #  ########.## ####..#§§ §S≈≈§ . ..# §ßß≈§ # #.≈ ≈ßß§ . § ≈§≈  §≈ h,b58§.hf9.5 (136hh^ _o - 2 throwing nets (gained 1)h/uhh+B5h[,hX4hhh   #...##.# #..........)# #.# #...##.# #.##..#####.###.#### #####......# #.###># #........ #..........# #.# ### ########.# ht_#.#####.#.## #.# ####. #.#####.#.# #.# #.#.. #.##<...#.# #.# . #.#.# #.##.##.#.# #*#####...≈ 9§.#. hP#.##.##...# #..B...# §≈§. #.# ########.## ####..#.§§ §S≈≈§ .. #.§# §ßß≈§ #.###.§ ≈ßß§ ...§≈§≈ ##≈§≈ 9   molten gargoyle (dormant)9 *   solar ember (minion)h261.5 (2.0)h.*≈≈≈.§§*   solar ember (minion)9he2.5 (33hh| _A molten gargoyle comes into view. It is wielding a +0 mace.heh fhghjhxkhphBvn2hyhQzB1hU{hhhB0hhJ#.#.#.#.§≈§..B.*.#.≈§§≈h0##..# ≈.#.≈§§9   molten gargoyle (dormant)9*   solar ember (minion)h/ 5 _You swap places.hk  )# #.#    #.###>#  #.# ###  #.# #  #.# .# < #.# .#.#  #.#####..§≈§  #..B...# §≈§.  ####*.#  ##..#   ##.§ ≈ßß§    §§≈  9 h>9  )# #.#    #.###>#  #.# ###  #.# #  #.# .# < #.# .#.#  #.#####..§≈§  #..B...# §≈§.  ####*.#  ##..#   ##.§ ≈ßß§    §§≈  9 h0>h?hDhhGf _A molten gargoyle is nearby!h~ #...##.# #..........)# #.#Jingleheimer the Covert#...##.# #.##..#####.###.#### Octopode of Gozag Gold: 655 #####......# #.###># #........# Health: 69/69 ======================== #..........# #.# ### ########.# Magic: 10/10 ======================== #.#####.#.## #.## ####.# AC: 8Str: 25 #.#####.#.# #.#.# #.#..# EV: 17Int: 14 #.##<...#.# #.# .#.# #.#.# SH: 0Dex: 15 #.##.##.#.# #.#####..§≈§ 9§.[34hm#..# XL: 10 Next: 12% Place: Dungeon:9 #.##.##...# #..B...# §≈§. #.# Noise: ---------  Time: 5765.5 (0.0) ########.## ####*.#.≈§§≈S≈≈§ ..# -) Mandibles##..# ≈§ßß≈§ #.# Nothing quivered##.§ ≈ßß§ ..# Scarab Gem (3390) #.≈§§≈ ##§§≈9   molten gargoyle (dormant)9*   solar ember (minion) _o - 2 throwing nets (gained 1) _A molten gargoyle comes into view. It is wielding a +0 mace. _You swap places. h_A molten gargoyle is nearby!Press: ? - help, v - describe, . - travelThe floor.h  B* _comes into view. It is wielding a +0 mace. _You swap places. _A molten gargoyle is nearby!Press: ? - help, v - describe, . - travelHere: a solar ember (minion, friendly)  The floor.h- t *.The floor.h7T.#A rock wall.hZ##  You can't see that place.  [a stone wall.]h4<Y # h-=>  hUL 9, v - describe, . - travelHere: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floor.h>..hb #...##.# #..........)# #.#Jingleheimer the Covert#...##.# #.##..#####.###.#### Octopode of Gozag Gold: 655 #####......# #.###># #........# Health: 69/69 ======================== #..........# #.# ### ########.# Magic: 10/10 ======================== #.#####.#.## #.## ####.# AC: 8Str: 25 #.#####.#.# #.#.# #.#..# EV: 17h%Int: 14 #.##<...#.# #.# .#.# #.#.# SH: 0Dex: 15 #.##.##.#.# #.#####..§≈§ 9§.#..# XL: 10 Next: 12% Place: Dungeon:9 #.##.##...# #..B...# §≈§. #.# Noise: ---------  Time: 5765.5 (0.0) ########.## ####*.#.≈§§≈S≈≈§ ..# -) Mandibles##..# ≈§ßß≈§ #.# Nothing quivered##.§ ≈ßß§ ..# Scarab Gem (3390) #.≈§§≈ ##§§≈[0;1hZ0;1m9   molten gargoyle (dormant)9*   solar ember (minion) _You swap places. _A molten gargoyle is nearby!Press: ? - help, v - describe, . - travelHere: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floor.  Placed new exclusion.hh. _h- #...##.# #.)# #.# #...##.# #.##..#####.###.  #####......# #.###># #.  #.# #.# ### #.  #.#####.#.## #.# # ####.  #.#####.#.# #.# .# #.#..  #.##<...#.# #.# .#.# #.#.  #.##.##.#.# #.#####..§≈§ 9§.#..  #.##.##...# #.B....# §≈§. #.  #.## ####*.#.≈§§[h40m≈S≈≈§ .. ##..# ≈§ßß≈§ #. ##.§ ≈ßß§ .. #.≈§§≈  §§≈*   solar ember (minion) 9hs .*.§≈6.5 (189 _hr hs ht hb{ h{ h h n8h8 h n7h h4 h hk B6h h h h5 h B5hW h" h h" h B4hJ h7 h hu n3h h h h B2h h ,hu h B1h} hܳ h h hO B0h h h h h_ C79h h h] h h B8h hf h i#.# #.#####.# h4 #.# #.# #.#  h e #.############.# #.# hi f#####.##...........# ###.### h ...[..##.########### #.....# ###...##.# ###########.###.#  #...##.# #..........)# #.#  #...##.# #.##*.#####.###.#### ###......# #.###B# #........# 77.5 (11.0) .........# #.# ### ########.# #####.#.## #.# # ####.# #####.#.# #.# .# #.#..# ##<...#.# #.# .#.# #.#.# ##.##.#.# #.#####...≈§ 9§.#..# ##.##...# #......# §≈[h 40m§. #.# ######.## ####..#.≈§§≈S≈≈§ ..#h ##..# ≈§ßß≈§ #.#h hc _A molten gargoyle is nearby!  h Press: ? - help, v - describe, . - travel  Here: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floor. _There is a staircase to the Lair here.h j[?25h[?0c  Search for what [Enter for "@", or ? for help]? h [?25l[?1chy h% 15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] h )Results at your position ([,] to cycle)  a - [right here] a staircase to the Lair Results elsewhere ([,] to cycle)  b - [D:9] the +1 trident "Begun" {venom, Fly rC+}c - [D:9] a stone staircase leading down  d - [D:9] a stone staircase leading up  e - [D:9] a stone staircase leading up  h f - [D:9] a stone staircase leading up  g - [D:9] a +0 heavy war axeh - [D:9] an alarm trap  h |i - [D:9] a stone staircase leading down  j - [D:9] a stone staircase leading down  k - [D:9] a +0 hand axe  h* ll - [D:9] a +0 war axe  m - [D:9] a +0 club (1 further duplicate)  n - [D:9] a +0 battleaxe  hU o - [D:9] a +0 daggerhhh #.##.#####.#Jingleheimer the Covert#.##.# #.#Octopode of Gozag Gold: 655#.############.# #.#Health: 69/69 ======================== #####.##...........# ###.###Magic: 10/10 ======================== ...[..##.########### #.....#AC: 8hoStr: 25 ###...##.# ###########.###.#EV: 17Int: 14#...##.# #..........)# #.#SH: 0Dex: 15#...##.# #.##*.#####.###.####XL: 10 Next: 12% Place: Dungeon:9 ###......# #.###B# #........#Noise: ---------  Time: 5777.5 (0.0) .........# #.# ### ########.#-) Mandibles #####.#.## #.#h # ####.#Nothing quivered #####.#.# #.#.# #.#..#Scarab Gem (3378) ##<...#.# #.# .#.# #.#.# ##.##.#.# #.#####...≈§ 9§.#..#*   solar ember (minion) ##.##...# #......# §≈§. #.# ######.## ####..#.≈§§≈S≈≈§ ..#h ##..# ≈§ßß≈§ #.#Press: ? - help, v - describe, . - travelHere: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floor. _Placed new exclusion. _There is a staircase to the Lair here.  hDPSearch for what [Enter for "@", or ? for help]? hmhөhh*. _hA h- Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhQ h%  #.##.#####.#Jingleheimer the Covert#.##.# #.#Octopode of Gozag Gold: 655#.############.# #.#Health: 69/69 ======================== #####.##...........# ###.###Magic: 10/10 ======================== ...[..##.########### #.....#h AC: 8Str: 25 ###...##.# ###########.###.#EV: 17Int: 14#...##.# #..........)# #.#SH: 0Dex: 15#...##.# #.##*.#####.###.####XL: 10 Next: 12% Place: Dungeon:9 ###......# #.###B# #........#h UNoise: ---------  Time: 5777.5 (0.0) .........# #.# ### ########.#-) Mandibles hD #####.#.## #.## ####.#Nothing quivered #####.#.# #.#hm .# #.#..#Scarab Gem (3378) h ##<...#.# #.# .#.# #.#.# h ###.##.#.# #.#####...≈§ 9§.#..#*   solar ember (minion) hE ##.##...# #......# §≈§. #.# ######.## ####..#.≈§§≈S≈≈§ ..###..# ≈§ßß≈§ #.#Press: ? - help, v - describe, . - travelHere: a molten gargoyle, wielding a +0 mace (black smoke, dormant)  The floor. _Placed new exclusion. h _There is a staircase to the Lair here. _Search for what [Enter for "@", or ? for help]? h hj h} F _Clearing quiver.hR7 h7 h-8 hE h@K hQ _7 _h`R h)T hX hX B6hZ h'^ h_ hd hd B5h}e hi hk hn h7o B4hfp ht hu h%z hz B3h{ h{ h1 hq h B2hP h h h h B1h h h h h B0h h h h hS C69h hz hm h B8h" he h- h h1 h B7h h h h hү B6h} h h h hJ B5h h׺ h hN h B4hV h- h ,h h $3hl h' h hd 2hj h B1h` h ,hC h B0h hn h9 h Y59h h h h X8h h hM hiX7hhbh-h h B6h h] h hh!B5hhhhhhB4hh{hh B3h`,hhh!hiB2hhhh3!hz!B1hg"h$h%h'h'B0h(h*h*hx,h,C49h.h1hE3h"6hp6B8h6h7h8h:hY:B7h:h;h<h>hX?B6h4@hAhAhSChCB5hDhEhbFhHhHB4hIhKhLhNh3X .# #.# #.# # .# #.############.# # .#############.##...........# ### hX3............[..##.########### #.. ############...##.# ###########.# #...##.# #..........)# hX#...##.# #.##..#####.# h Y#####....*.# #.###># #.. hZ#........B.# #.# ### ### #.#####.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.# .#.# hxZ#.##.##.#.# #.#####...≈§ #.##.##...# #......# § Z   ogre zombie (wandering) hZ########Z## ####..#.≈§§≈S *   solar ember (minion) # ##..# ≈§ßß hZj##.≈ ≈ßßhe811.5 (34.0)ZZh_ff2.5 (353h lh o hoQ_An ogre zombie comes into view.hn #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) hXo#...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  #.#.# #.# .#  #.##<...#.# #.# .#.#  #.#   ..#   hIx##  # ##..#  ##.≈ h_H #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) #...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  #.#.# #.# .#  #.##<...#.# #.# .#.#  #.#[3hHE7m  ..#   ##  # ##..#  ##.≈ h,N3hTh}Uc _An ogre zombie is nearby!h; #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) #...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  #.#.# #.# .#  #.##<...#.# #.# .#.#  #.#  h" ..#   ##  # ##..#  ##.≈ h #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) #...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  #.#.# #.# .#  #.##<...#.# #.# .#.#  #.#[3hE7m  ..#   ##  # ##..#  ##.≈ h}#h#h(hz*c _An ogre zombie is nearby!h9 #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) #...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  #.#.# #.# .#  #.##<...#.# #.# .#.#  #.#   ..#   ##  # ##..#  ##.≈ hu #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) #...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  h)#.#.# #.# .#  #.##<...#.# #.# .#.#  #.#  ..#   ##  # ##..#  ##.≈ hMhhNhc _An ogre zombie is nearby!hC #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) #...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  #.#.# #.# .#  #.##<...#.# #.# .#.#  #.#   ..#   hx##  # ##..#  ##.≈ h #.# #.#  #.####.# #####.##...........# ..[..##.# #..#...##.# . #...##.# .....) #...##.# #.##.. #####....*.# #.###>#  #........B.# #.# ###  #.#####.#.## #.# #  #.#.# #.# .#  h%k#.##<...#.# #.# .#.#  #.#  ..#   ##  # ##..#  ##.≈ hzhhhc _An ogre zombie is nearby!h۱###########.############.##...........# ## ............[..##.########### #.. ############...##.# ##.# #...##.# #..........)hR##.# #.##..#####.#####....*.#># #........... ### ########.#B## #.# # #####.#.# .<...#.#.######...≈§......# §#######Z## ####..#.≈§§≈S # ##..# ≈§ßß ##.≈ ≈ #.≈§§≈hhhh.*Z.h`r3.5 (1.0)2 _hehh\############.##...........# ## .haD...........[..##.########### #.. ############...##.# ##.# #..........)#...##.# #.##..#####.#####.....h#># #..........*.# #.# ### ########.#.## #.# #  .h̉^<...#.#.##h(####...≈§hM.Z# #......# §#######.## ####..#.≈§§≈Sh& hB.# ##..# ≈§ßß# h]H ##.≈ ≈hxy #.≈§§≈ ≈h9§≈hߋhhL.*Zh*.hp&4h:1h*h=hz...........[..##.########### #.. ############...##.# ##.# #............)...##.# #.##..#####.#####......# #.###># #............# #.# ### ########.#*# # h!.# .<...#.#.##.#Z####...≈§..# #......# §#######.## ####..#.≈§§≈S .# ##..# ≈§ßß##  ##.≈ ≈ #.≈§§≈ ≈§≈ 9hphcF.*h`50hvhh?2, charged) _An ogre zombie is nearby! _is nearby! _ You bite the ogre zombie!  The ogre zombie is lightly damaged.  Your solar ember glows brighter.hu@p=6.3 (0.839hvFhH hH4_The ogre zombie hits you but does no damage.hy  (combustible)  You hit the ogre zombie.  The ogre zombie's fire resistance is stripped away!hWg7.2 (0.98hh-f _The ogre zombie is moderately damaged.h)  You hit the ogre zombie.  The ogre zombie is moderately damaged.h*d1---=8.0 (0.8h1hG4/ _The ogre zombie hits you!h  You hit the ogre zombie.-87h| _The ogre zombie is moderately damaged.h-  You bite the ogre zombie!  The ogre zombie is severely damaged.=9.7 (0.96hhv X _The ogre zombie barely misses you.h|?  You maul the ogre zombie!!h$*   solar ember (minion, charged)h655 2---20.65hh͛R _You destroy the ogre zombie!hhh h H _No target in view!hthtuh|h^~H _No target in view!hh)hhQH _No target in view!hb3h5fhhH _No target in view!h3hhCH _No target in view!hW3hYh1ZC _No target in view!he3h0hchhhhhhh._4 _h" ############. ##.# #.............)60.##.# #.##..#####.#####......# #.###># #......ht# ### ########.#.# #  .<...#.#.######...≈§--#...# #......# §#######.## ####..#.≈§§≈S .# ##..# ≈§ßß##  ##.≈ ≈ h$#.≈§§≈ ≈§≈ 9 h ,Y1.6 (1.0)h,--2.6 (23h1h4; _You now have 660 gold pieces (gained 5).h3h0hohhK&321h'h3hhB0h[hh#  #..........# #.# ### # ##.#####.#.## #.# # ##.#####.#.# #.# .# # #.##<...#.# #.# .#.# # #.##.##.#.# #.#####...≈§ # #.##.##...# #......#  ########*## ####..#.≈§§≈ #.### ##..# ≈§ß ##B.# ##.≈ ≈ß h2H#..#.# #.≈§ #..#. .# ≈§≈#Z. .. ## 9 #.# .##. .. Z   orc zombie (wandering)..#.#h}+5.6 (3hFh?hh .*Z..ZZ   gnoll draugr (polearm, wandering)*   solar ember (minion)An orc zombie comes into view.h-4=6.6 (429h hc| _A gnoll draugr comes into view. It is wielding a +0 trident.hŦ {  #.# ### #  #.# # #  #.# .# # #.##< #.# # .# # ..#   ##.##  #*### ##..#  ##B.# ##.≈  #..#.#  #Z.#. .#  #.. .. ## 9  #.# .## . .Z .. #.#h;   #.# ###   #.# #   #.# .#  #.##< #.#  .#  ..#   ##.##  #*### ##..#  ##B.# ##.≈  #..#.#  #Z.#. .#  #.. .. ## 9  #.# .## . .Z .. #.# hA hC d _There are monsters nearby!hHP {  #.# ### #  #.# # #  #.# .# # #.##< #.# # .# # ..#   ##.##  #*### ##..#  ##B.# ##.≈  #..#.#  #Z.#. .#  #.. .. ## 9  #.# .## . .Z .. #.#h   #.# ###   #.# #   #.# .#  #.##< #.#  .#  ..#   ##.##  #*### ##..#  ##B.# ##.≈  h #..#.#  #Z.#. .#  #.. .. ## 9  #.# .## . .Z .. #.# he h2 h h d _There are monsters nearby!h {  #.# ### #  #.# # #  #.# .# # #.##< #.# # .# # ..#   ##.##  #*### ##..#  ##B.# ##.≈  #..#.#  #Z.#. .#  #.. .. ## 9  #.# .## . .Z .. #.#h m  #.# ###   #.# #   #.# .#  #.##<h #.#  .#  ..#   ##.##  #*### ##..#  h##B.# ##.≈  #..#.#  #Z.#. .#  #.. .. ## 9  #.# .## h+K. .Z .. hoX#.# hģh:hhŬd _There are monsters nearby!h.# #.#####.#.## #.# .#h #.#####.#.# #.#.# .# #.##<...#.# #.#. .# #.##.##.#.# #.#####...≈# #.##.##...# #......#  ########.## ####..#.≈§§ h#*### ##..# ≈§##..# ##.≈ ≈#.B#.# #.≈§h#Z.#...# ≈.. ..### 9h3# .##.  >. .Z .o .. ..hb9o   orc priest (asleep)#.# #.Z   orc zombie (h ##Z   gnoll draugr (polearm, wandering)h  An orc priest comes into view. It is wielding a +0 club.hhh.*.ZZ.ZhZ)*   solar ember (minion)hO7.6 (18h)hh< _Found a staircase to the Orcish Mines.h8#.# #.#####.#.## #.# #.# #.#####.#.# #.# . #.# #.##<...#.# #.# .# ..# #.##.##.#.# #.#####...# #.##.##...# #......# #.## ####..#.≈hi  #.### ##..# ≈ ###*.# ##.≈  #B.#.# #.≈ #.Z#...# ≈ #.....###  #.#.Z##. >. #.. .##o ... ... #.#. #.# .#.# ##hlhChۇhhy .*Z.Zh Z 2 orc zombiesAn orc zombie comes into view.A gnoll draugr comes into view. It is wielding a +0 long sword.hvu660=87h#hA _The orc zombie hits you but does no damage.h  You completely miss the orc zombie.h/.Z>Z(polearm), charged)hGg9.5 (0.96hjh6 _Your solar ember glows brighter.h,}v  You hit the orc zombie.  The orc zombie's fire resistance is stripped away!hr  ZZ 3 orc zombies (1 combustible)The orc zombie is lightly damaged.  An orc zombie comes into view.h5=30.45hehW _The orc zombie barely misses you.h h hLYou bite the orc zombie!hl  You destroy the orc zombie!hI Z>   orc zombieZ 2 gnoll draugrs (1 polearm)hI 660 1.2 (0.84h h C _The gnoll draugr hits you but does no damage.hj You destroy the orc zombie! _The gnoll draugr hits you but does no damage.  You hit the gnoll draugr.  The gnoll draugr is heavily damaged.You hear a howl!  The gnoll draugr completely misses you. The gnoll draugr barely misses you.hk hww s hZohx h   howler monkeyo   orc priestZZ 2 zombiesZZ 2 draugrs (1 polearm)(…)The gnoll draugr closely misses you.A howler monkey comes into view.htx K====2.1 (0.9h} h , _The orc priest shouts!h@ F  You hit the gnoll draugr.  h 4The gnoll draugr's fire resistance is stripped away!hU ,h  h  The gnoll draugr is severely damaged.A shadowghast comes into view.h  The gnoll draugr completely misses you.A wraith comes into view.h hu s.Z.WoWW   wraith (distracted)W   shadowghasth o   orc priestZ   orc zombie hw e6==--3.0h :3h5 h ` _The gnoll draugr completely misses you. x2hW >  You hit the gnoll draugr.hY h \ b  You destroy the gnoll draugr!h\ h7] he JhZ>WWh   howler monkeyZ 2 zombies hg ---8 (0.82hDm ho Y _The gnoll draugr barely misses you.h ?  You hit the howler monkey.h w  The howler monkey is moderately wounded.h i  The howler monkey barely misses you.h  An orc draugr comes into view. It is wielding a +0 dire flail.h h h Z.WZZ. oh< h   howler monkeyo   orc priesth -4.61hS Z _The gnoll draugr closely misses you.h<  You bite the howler monkey!  The howler monkey is heavily wounded.hA hC m  The howler monkey completely misses you.h0K  .oW .W   shadowghasth   howler monkeyo   orc priest  The gnoll draugr completely misses you.hK g5.5 (0.90hP hoR ^ _A shadowghast comes into view.h߱ @  You bite the howler monkey!h% `  You kill the howler monkey!h4 N $ZZo   orc priestZZ 2 zombies (1 wandering, 1 unaware, 1The orc zombie is distracted by your dazzling golden aura.h 7=4=6.419h h _ _An ogre zombie comes into view.h$ w #.# #.#####.#.# #.# ##.# #.##<...#.# #.# ...# #.##.##.#.# #.#####.. ####h%  #.##.##...# #......#  ########.## ####..#.≈ #### #.### ##..# ...###..# ##.#Z#.*#.# #.#.B#...#h% e .Z..### W#..##..#ZZ #o.# .##h & w#W ...# ..Z #.#.# #.#. .#.## ## #hB& #. . #ZZZ 3 zombies (1 wandering, 1 unaware, h ) h* h+ h+ h, h, hh.  The gnoll draugr misses you. The gnoll draugr closely misses you.h-1 _  The orc zombie is distracted by your dazzling golden aura.h8 Z#*.W.#.oZW #.Z.ZZZ2 unaware, 2 dazed) h: o-7.4 (1.08h@ hC _An ogre zombie comes into view.Things that are here: _16 gold pieces; a +0 long swordh  You hit the orc zombie. The orc zombie snaps out of its daze.  The orc zombie is severely damaged.Your solar ember glows brighter.hݪ  The orc zombie is no longer dazed. The gnoll draugr barely misses you.The gnoll draugr misses you.The orc priest invokes the aid of Beogh against you.hЫ h GZW.W>W 2 shadowghastsZZ 2 zombies (1 unaware) h_ 58---=8.2 (0.87h h: j _Beogh smites you! The orc zombie closely misses you.h+$ =  You bite the orc zombie!hv& `  You destroy the orc zombie!h+   The orc zombie is distracted by your dazzling golden aura.  The gnoll draugr barely misses you.The gnoll draugr hits you but does no damage.hb, f  The wraith completely misses you.h- hn4 P$Wo.Z. ZZZZZ 3 zombies (1 unaware, 1 distracted,h8 4-9.1 (0.9h> h@ _A troll zombie comes into view. An ogre zombie comes into view.h  You hit the wraith.  The wraith's fire resistance is stripped away!h C  The wraith is lightly damaged.h a  The gnoll draugr is distracted by your dazzling golden aura.hQ oWZ>Z #Z.(combustible)h 2------9 (0.86h\ h$ * _The wraith hits you!h58  You hit the wraith.hdC  The wraith is lightly damaged.hhhD!  A gnoll zombie comes into view.An orc draugr comes into view. It is wielding a +0 dire flail.h!h,"h"hZ-~WZ#oZZ. #.ZZZZZ 4 zombies (1 unaware, 1 distractedhJ.h40.8 (0.95h86h<L _The wraith misses you.h%  hYou hit the wraith.hh  The wraith is moderately damaged.The gnoll zombie is distracted by your dazzling golden aura.h֔tZ.oZ.hfF.22 dazed) hl47----1.7h :4hHhd hY_The shadowghast claws you. The wraith misses you.h88  You hit the wraith.h h.WZ 5The shadowghast claws you. The wraith misses you.shadowghast claws you. The wraith misses you. The orc draugr misses you.  The orc draugr hits you but does no damage.  The orc priest calls down the wrath of Beogh upon you.27---------=2.5 (0.83hq"hz%' _Beogh smites you!hg>h?hHhJ^ _You are too injured to fight recklessly!hhhh^ _You are too injured to fight recklessly!h|-h%.h^:t _You are too injured to fight recklessly!hE _You are too injured to fight recklessly!hhh(h+^ _You are too injured to fight recklessly!h3hl _You are too injured to fight recklessly!h=hG?hThZh3hUhkhu3h @hDhxhyhh 3h h}!havPh) #.# #.#####.#.## #.# .# #.#####.#.# #.# #.# #.##<...#.# #.# .# ..# #.##.##.#.# #.#####... ####.##.##...# #......# ########.## ####..#.≈§h* N#### #.### ##..# ...###..# ##.≈ #$#B.#.# #.≈W*#...# ≈.WZZ.### #Z#Wo##..# ZZ #..# .##Z Z..# .. #. #.#.# #.#  . .#.## ## #. .h. h. h. h/ h/ h= ^WZWWZZ.Wunaware, dazed, combustible)6  You swap places. The gnoll draugr is no longer dazed.  Something misses your solar ember.  Something hits your solar ember but does no damage.  The shadowghast closely misses your solar ember.h> 8--------3.5 (1.02hG h]K L _The wraith is distracted by your dazzling golden aura.hD h[ 7-h hu hP3hYhY\h|J.# #.#####.#.## #.# # .# #.#####.#.# #.# .# .# #.##<...#.# #.# .#.# #.##.##.#.# #.#####...≈ #.##.##...# #......# #.## ####..#.≈§#### #.### ##..# ≈§...###..# ##.≈ ≈hK#$#.B#.# #.≈§#W*#...# ≈§#ZWWZ.### 9#Z#Zo##..# ZZ #Z.# .###Z ...# .. #. #.#.# #.#    shadowghast. .#.## ## #. . Z 6 zombies (2 unaware, 2 dazed)hNhmNhxOhcQG  The orc zombie is no longer dazed.hQh*Rh^ *$#ZZWW.. #.Z. Z 4 zombies (2 unaware, 2 dazed) The ogre zombie is distracted by your dazzling golden aura.he9*h> (invisible)The shadowghast slips into darkness.hݿhWWWo.hh-41hhI _The shadowghast flickers and vanishes for a moment.hEM6# #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.#  # #.##<...#.# #.# .#.# # #.##.##.#.# #.#####...≈§ ##.##.##...# #......# ########.## ####..#.≈§§≈#### #.### ##..# ≈§ß...###B.# hN7##.≈ ≈ß#$#*.#.# #.≈§W$#Z..# ≈§≈ZWWo.### 9#Z#Z.##..#Z. #.Z# .##Z..# .. #. #.#.# #.# . .#.## ##ZZ 3 zombies (1 unaware, 1 dazed) hqPh_RhT_  The orc draugr hits your solar ember with a +0 dire flail!h"V]  The orc draugr hits your solar ember but does no damage.hVhXh.ag.*WW..oZ>Z #Z..W 2 shadowghasts (1 invisible, 1 unawar…)haZZZ 4 zombies (1 unaware, 1 distractedhUbi==50hihWlQ _The shadowghast is distracted by your dazzling golden aura.h.# #####......# #.###># .# #..........# #.# ### # .# #.#####.#.## #.# # .# #.#####.#.# #.# .# #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈ ## #.##.##...# #......# ####.## ####..#.≈§§#### #B### ##..# ≈§...###..###.≈ ≈ #$#.*#.##.≈§ #WW#Z..#≈§ #ZW..o###[1h3;33H9 #Z#ZZ##..# >Z #Z.# .## #. ...# .. #. #.#.# #.#h *.*   solar ember (minion)h 29=--609hI h hs#  #...##.# #.##..#####. # #####......# #.###># #. # #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.#  # #.##<...#.# #.# .#.# # #.##.##.#.# #.#####...≈§ ##.##.##...# #......# ########B## ####..#.≈§§≈#### #.### ##..# ≈§ß...###*.#[h39;49m ##.≈ ≈ß#$#..#.# #.≈§WW#Z..# ≈§≈W..o### 9#Z#ZZ##..#>Z #Z.# .##...# ..*.*   solar ember (minion)--78h.# #...##.# #......... .# #...##.# #.##..##### .# #####......# #.###># .# #..........# #.# ### # .# #.#####.#.## #.# # .# #.#####.#.# #.# .# #.##<...#.# #.# .#. .#hO #.##.##.#.# #.#####...≈ ## #.##.##B..# #......# ####.## ####..#.≈§§#### #*### ##..# ≈§...###..###.≈ ≈ #$#..#.##.≈§ #WW#Z..#≈§ #ZW..o###9 #Z#ZZ##..# >Z #Z.# .##hfhG*.*   solar ember (minion)h m66087hhu# #...##.# #.##..##### # #####......# #.###># #. # #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.# .# # #.##<...#.# #.# .# # #.##.##.#.# #.#####...≈§ # #.##.##*..# #......#  ########B## ####..#.≈§§≈ #.### ##..# ≈[h34m§ß...###..# ##.≈ ≈ß#$#..#.#  #.≈§§#WW#Z..#  ≈§≈#ZW..o### 9 #Z#ZZ##..#>Z #Z.# .###. ...# ..hh30=96h;h& _You swap places.hai .........) #...##..####hj E######># #..........### ####.#.## ### .# <...# .#.#.######...≈§ #.##.##*B.# #......# hj ########.## ####..#.≈§§≈#### #.####..# ≈§...###.##.≈ ≈ß$#..##.≈§§ #WW#Z..≈§≈ #ZW..o##9 #Z#ZZ##..hk  >Z #Z.# .##hn h# # .# #..........# #.# ### .# #.#####.#.## #.# # .# #.#####.#.# #.# .# .#h). #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈# #.##.##B*.# #......# ########.## ####..#.≈§§ #### #W### ##..# ≈§ ...###..# ##.≈ ≈ #$#..#.# #.≈ #WW#Z..# ≈§ *   solar ember (minion) #ZW..o### 9  #Z#ZZ##..#  >Z #Z.# .##h,h-W.W   shadowghast*   solar ember (minion)h`14hh&& _You swap places.hG , charged)You hit the shadowghast but do no damage.hH 1=2.3 (0.83hN hQ 6 _Your solar ember glows brighter.hs* * You closely miss the shadowghast.Your solar ember blazes with a fierce heat.hf W)The solar flare engulfs the shadowghast.h3l9*h (invisible)The shadowghast slips into darkness.h9Whx'3.1hhI _The shadowghast flickers and vanishes for a moment.h?G h)@, charged)You hit the shadowghast but do no damage.The shadowghast is almost destroyed.Your solar ember glows brighter.h@`92hGhI0 _The shadowghast claws you.h >  You bite the shadowghast!h͒ h roo   orc priesth 660 84.8 (0.91 _You destroy the shadowghast!hV h o _Your Unarmed Combat skill increases to level 7!hS _You destroy the shadowghast! _Your Unarmed Combat skill increases to level 7!  You bite the orc priest!  The orc priest is heavily wounded.  Your solar ember blazes with a fierce heat.  The solar flare engulfs the orc priest.hY**   solar ember (minion, charged)hrO$)he2=95.70hJ _The orc priest dies!hhhdhhhhZ299h͡-ZZ   orc draugr*   solar ember (minion)h    #...##.#  .....# #.###>#  .....# #.# ### h_& #.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#  6.7 (1.0 ##Z##  h#### #.### ##..#   ##.≈  #$  hb      hUg>Z #Z.# .## _You start resting.hCA i   #...##.#  .....# #.###>#  .....# #.# ###  #.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#   h`B k##Z##  #### #.### ##..#   ##.≈  #$       >Z #Z.# hB 7-h?I hK b _An orc draugr is nearby!h( (combustible), charged) _An orc draugr is nearby!  You hit the orc draugr.orc draugr's fire resistance is stripped away!  The orc draugr is almost destroyed.  Your solar ember glows brighter.  The orc draugr misses you.ho=7.6 (0.98hhA _The orc draugr hits you but does no damage.h ^<  You hit the orc draugr.he$*   solar ember (minion, charged)hJig8.4 (0.87hnhqQ _You destroy the orc draugr!h3hhhMf3=6hphPhB5hh0hB4hhh#hT43hh-ZZ   ogre zombie*   solar ember (minion, charged)h    #...##.#  .....# #.###>#  .....# #.# ###  ht#.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#  62.4 (4.0 ##Z##  #### #.### ##..#   ##.≈  #$        >Z #Z.# .## _You start resting.hz n   #...##.#  .....# #.###>#  .....# #.# ###  #.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#   ht| ##Z##  #### #.### ##..#   ##.≈  #$       >Z #Z.# -h h@ c _An ogre zombie is nearby!h0# * You bite the ogre zombie!  The ogre zombie is moderately damaged.Your solar ember blazes with a fierce heat.hB^YZ)h:_p==3.2 (0.82h9ehh> _The solar flare engulfs the ogre zombie.h>  You bite the ogre zombie!h  $*   solar ember (minion, charged)  You destroy the ogre zombie!h5204.1 (0.9h8h6 _Your solar ember glows brighter.hah)h hhB1h&,hhx5=0hh=--ZZ   orc zombie*   solar ember (minion, charged)ha    #...##.#  .....# #.###>#  .....# #.# ###  #.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#  h6.1 (2.0 ##Z##  #### #.### ##..#   ##.≈  #$        >Z #Z.# .## _You start resting.h    #...##.#  .....# #.###>#  .....# #.# ###  #.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#   ##Z##  #### #.### ##..#   ##.≈ h X #$       >Z #Z.# --h7 h b _An orc zombie is nearby!h=  You bite the orc zombie!h$*   solar ember (minion, charged)h"q==7.0 (0.989h'h *Q _You destroy the orc zombie!h\h7hhhhX8h $--ZZ   troll zombie (distracted)*   solar ember (minion, charged)h    #...##.#  .....# #.###>#  h4 .....# #.# ###  #.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#  8.0 (1.0 h##Z##  #### #.### ##..#   ##.≈  #$     h   >Z #Z.# .## _You start resting.h&:   #...##.#  .....# #.###>#  .....# #.# ###  #.#.## #.#  #.#####.#.# #.#  #.##<...#.# #.#  #.#.#  #B*.#   ##Z##  #### #.### ##..#   ##.≈  #$     hL  >Z #Z.# h8--hhc _A troll zombie is nearby!h *Z  combustible) _A troll zombie is nearby!  You bite the troll zombie!  The troll zombie's fire resistance is stripped away!  The troll zombie is lightly damaged.  Your solar ember blazes with a fierce heat.  The troll zombie is burned terribly!h- YZ)h./ 6===8 (0.87h6 h9 ? _The solar flare engulfs the troll zombie.h?  You bite the troll zombie!h  $*   solar ember (minion, charged)  You destroy the troll zombie!ho29.7 (0.96hBh^6 _Your solar ember glows brighter.h3hhяhuB5h74hhB3hchGhB2hzh'18=0hhY79hhr`660--)hh 76.7 (7.0 _You start resting.h=-7.7 (88hh` _Something hits your solar ember!h h 3hI L9=hq ` 0  You start resting.hФ {8.7 (17hG i _Something barely misses your solar ember.hhhhhV&0h{9.7 (16h- _You start resting. Something misses your solar ember.hWh,hhUhc` 0  You start resting.h|80.7 (15hi _Something barely misses your solar ember.h3hh!;40h*` 0  You start resting.h+e1.7 (14hG3 _Something closely misses your solar ember.hC^ h _ h'` hg hGo ` 0  You start resting.h p e2.7 (13hw  _Something closely misses your solar ember.h53hhh` 0  You start resting.hwe3.7 (12hIh  You start resting. _Something closely misses your solar ember.  You start resting. _Something closely misses your solar ember.  You start resting. _Something closely misses your solar ember.h$5h5h6hb?T1=hG0 _Something closely misses your solar ember.  You start resting. _Something closely misses your solar ember.  You start resting. _Something closely misses your solar ember.  You start resting.hGe4.7 (11hNhO  You start resting. _Something closely misses your solar ember.  You start resting. _Something closely misses your solar ember.  You start resting. _Something barely misses your solar ember.h$ hZ% 3h+ h0 O0 hO1 m=5.7 (10h7  _You start resting. Something hits your solar ember!hLhhh9 h&0hn-6.7 (169hhR  _You start resting. Something misses your solar ember.h|X# #...##.# #.##..##### # #####......# #.###># #. # #..........# #.# ### # # #.#####.#.## #.# # # h#.#####.#.# #.# .# # #.##<...#.# #.# .# # #.##.##.#.# #.#####...≈§ # #.##.##.*.# #......#  ########B## ####..#.≈§§≈ #Z### ##..# ≈§ß...###..# ##.≈ ≈ß#$#..#.#  #.≈§§#WW#Z..#  ≈§≈#ZW..o### 9 Z   gnoll draugr (polearm, distracted)#Z#ZZ##..#  *   solar ember (minion)>Z #Z.# .##hx#. ...# ..h hϏ=-78h h _The gnoll draugr closely misses your solar ember. _Items here: $ )) [.hOR.# #...##.# #......... .# #...##.# #.##..##### .# #####......# #.###># .# #..........# #.# ### # .# #.#####.#.## #.# # .# #.#####.#.# #.# .# #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈ ## #.##.##B*.# #......# ####$## ####..#.≈§§#### #Z### ##..# ≈§...###..###.≈ hSn≈ #$#..#.##.≈§ #WW#Z..#≈§ *   solar ember (minion) #ZW..o###9 #Z#ZZ##..# >Z #Z.# .##hZ287h^h`s _Something hits your solar ember but does no damage.hLhNh~NhJXh`` 0  You start resting.hae9.7 (16hdhhjj _Something closely misses your solar ember.h ho h h hw ` 0  You start resting.h f90.7 (15h0 h i _Something barely misses your solar ember.h5Vh0Wh*Xh:`:3h7i` 0  You start resting.hne1.7 (14hqhqtT _Something closely misses your solar ember.hthPw# #...##.# #.##..##### h# #####......# #.###># #. # #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.# .# ha# #.##<...#.# #.# .# # #.##.##.#.# #.#####...≈§ # h)#.##.##.*.# #......#  ########B## ####..#.≈§§≈ #Z### ##..# ≈§ßh-...###..# ##.≈ ≈ß#$#..#.#  #.≈§§#WW#Z..# h!  ≈§≈#ZW..o### 9 Z   gnoll draugr (polearm, distracted)#Z#ZZ##..#  *   solar ember (minion)>Z #Z.# .#hI##. ...# ..h= YZZ)h `23hh _The gnoll draugr barely misses you. x2 _Items here: $ )) [.h1?  You bite the gnoll draugr!h9 $*   solar ember (minion, charged)h.:]  You destroy the gnoll draugr!h=660 =3.6 (0.92hAh6C6 _Your solar ember glows brighter.h.######......# #.###># # .# #..........# #.# ### # .# #.#####.#.## #.# hI.# #.#####.#.# #.#.# .# #.##<...#.# #.#. .# #.##.##.#.# #.#####...≈# #.##.##.*.# #......#  ########$## ####..#.≈§§h #### #B### ##..# ≈§ ...###..# ##.≈ ≈ #$#..#.# #.≈§ #WW#Z..#hl  ≈ZW..o### 9#ZZ##..# >Z #Z.# ###. ...# ..#.#.# #.#h!hu*J.*hD+4=--4.6 (1.01h/hw;M  You now have 666 gold pieces (gained 6).h<6--5.6 (20h']F _You see here a +0 trident.h h/ h h h\#  #...##.# #.##..#####. # #####......# #.###># #. # #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.#  # #.##<...#.# #.# .#.# # #.##.##.#.# #.#####...≈§ ##.##.##...# #......# h########B## ####..#.≈§§≈#### #*### ##..# ≈§ß...###..# ##.≈ ≈ß#$#..#.# #.≈§WW#Z..# ≈§≈W..o### 9#Z#ZZ##..#>Z #Z.# .##...# ..hhf6.6 (159hh _You swap places.  You now have 702 gold pieces (gained 36).  Things that are here:h<7025=7.6 (28hhe _a +0 dire flail; a +0 club; a +0 leather armourhZ.# #...##.# #......... .# #...##.# #.##..##### .# #####......# #.###># .# #..........# #.# ### # .# #.#####.#.## #.# # .# #.#####.#.# #.# .# #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈ ## #.##.##B..# #......# ####)## ####..#.≈§§#### #*### ##..# ≈§...###..###.≈ ≈[13;12h"\H #$#..#.##.≈§ #WW#Z..#≈§ #ZW..o###9 #Z#ZZ##..# >Z #Z.# .##h^"*h_)*   solar ember (minion, charged)h_e8.6 (17hdheh 4# h #...##.# #.##..##### # #####......# #.###># #. # #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.# .# # #.##<...#.# #.# .# # h d#.##.##.#.# #.#####...≈§ # #.##.##*..# #......#  ########B## ####..#.≈§§≈ #)### ##..# ≈§ß...###..# ##.≈ ≈ßhx `#$#..#.#  #.≈§§#WW#Z..#  ≈§≈#ZW..o### 9 #Z#ZZ##..#h >Z #Z.# .###. ...# ..h hď `96h h 70236).  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armour _You swap places. _h;F.........) #...##..##########># #..........### ####.#.## ### .# <...# .#.#.######...≈§ #.##.##*B.# #......# ########)## ####..#.≈§§≈#### #)####..# ≈§...###.##.≈ ≈ßhG$#..##.≈§§ #WW#Z..≈§≈ #ZW..o##9 #Z#ZZ##.. >Z #Z.# .##hkRhgSi9005 _h]^hjh .# #...##.# #. .# #...##.# #.##..##### .# #####......# #.###># # .# #..........# #.# ### .# #.#####.#.## #.# # .# #.#####.#.# #.# .# .# #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈# #.##.##B*.# #......# ########)## ####..#.≈§§ #### #)### ##..# ≈§[39;4hg 9m ...###..# ##.≈ ≈ #$#..#.# #.≈ #WW#Z..# ≈§  #ZW..o### 9  #Z#ZZ##..#  >Z #Z.# .##hb ;)hA 7026=14h hT  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armourYou swap places.  Things that are here: h q_a +0 dire flail; a +0 club; a +0 leather armourYou swap places.hUX 3hZ h^ hph 32hSl |7=1hm hp hCq B0hr h~v hw C49hzx hq| h| T88h~ hȃ X7hr h h B6hY h hU s49=5h h h' B4hǖ h X3h h h s50=2hѣ h hI B1h hI h B0h h h C39hJ hM h `18h+ hV X7h h h B6h hZ h p2=5h) h X4h h X3h h< h p3=2h h B1h" h h> X0h} h# <4h ;29h h h< B8h hhB7hhf h B6hhh!p5=5hhMhB4hOhh! B3h!h%&h}&p6=2h(hy-h-B1h/h 4h4B0h6h:h:a719h<h@h AB8hChGB7hRHhKhMh0N68=hhN:6hOhUX5hoVh[h_[B4hk]h ahpap9=3hch+hhhB2hkhmh&nB1hxhh/B0h2h…hCL6009h{hghh)B8hŋhhrB7h‘hՔh,61=h]:6hzhthB5hhɡX4hhJhhi2=3h|hhB2hhhB1hh/h{`30hhh D199hhqhսB8hh X7h?h\hp4=6hvhX5hh0hB4hQhh[#5hM=3hhohB2hhh4B1hhh&`60hh_hC89hUhVhB8hhh\i7=7hZhdhB6h|h;hB5h&hhhEi8=4hFhNhB3hhYX2hxh h B1h2 hdS _a +0 dire flail; a +0 club; a +0 leather armourYou swap places.  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armourYou swap places. _You start resting.h074.6 (73.0)h19=5.6 (740h? h%"" _HP restored.hC2 h4 ~Quiver which action? ([-] to clear) h4 -Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch h#5 [*/%] inventory [^] all abilities[!] focus mode: off|onhhh.##...##.# #.......... Jingleheimer the Covert .##...##.# #.##..##### Octopode of Gozag Gold: 702 .######......# #.###># # Health: 69/69 ======================== .##..........# #.# ### # Magic: 10/10 ======================== .##.#####.#.## #.## AC: 8Str: 25 .##.#####.#.# #.#.# EV: 17Int: 14 .##.##<...#.# #.# .#. SH: 0Dex: 15 .##.##.##.#.# #.#####...≈ [33hj mXL: 10 Next: 22% Place: Dungeon:9 ###.##.##B*.# #......#Noise: ---------  Time: 5975.6 (0.0)########)## ####..#.≈§§ -) Mandibles#### #)### ##..# ≈§ Nothing quivered...###..###.≈ ≈ Scarab Gem (3180) #$#..#.##.≈§#WW#Z..#≈§ *   solar ember (minion)#ZW..o###9#Z#ZZ##..#>Z #Z.# .## _You swap places.  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armour _You swap places. _You start resting. _HP restored.hhF _Clearing quiver.h%3h<'hu+h/h0J79 _h7h<  Things that are here:  a +0 dire flail; a +0 club; a +0 leather armourh ?h^Bh)CI8 _h^Eh0I?  You see here a +0 trident.h%T# #..........# #.# ### ## # #.#####.#.## #.# # # #.#####.#.# #.# .# # #.##<...#.# #.# .#. # #.##.##.#.# #.#####...≈§ # #.##.##...# #......#  ########*## ####..#.≈§§≈ #### #)### ##..# ≈§ß ...###B.# ##.≈ ≈ß #$#..#.#  #.$#...# ≈§≈#.....h;U ###  9 #.#Z.##..#>. #Z.# .##  W   wraith (wandering)#. W..# ..  Z   ogre zombie (wandering)#. #.#.# .#. .#.## ##hW+7.6 (2hXhYh,Zha)*Z #WW.ZhbZ   orc draugr (wandering)*   solar ember (minion)hNcl8.6 (37 _hCkhmhZ  #.# ### #  #.# # #  #.# .# # #.##< #.# #  # ...#   ##)##  h#### #*### ##..#  ...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.##..# >Z #W.# .## #. .Z.# .. #. #.#.# #.# . .#.## ##hӁ   #.# ###   #.# #   #.# .#  #.##< #.#    ...# h  ##)##  #### #*### ##..#  ...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.## >Z #W.# .## hL#. .Z.# .. #. #.#.# #.# . .#.## ##hh!hіh]d _There are monsters nearby!hީE  #.# ### # h #.# # #  #.# .# # #.##< #.# #  # ...#   ##)##  #### #*### ##..#  h...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.##..# hb>Z #W.# .## #. .Z.# .. #. #.#.# #.# . .#.## ##hWR  #.# ###   #.# #   #.# .#  #.##< #.#    ...#   ##)##  #### #*### ##..#  ...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.## >Z #W.# .## #. .Z.# .. #. #.#.# #.#[37hTm . .#.## ##hWd _There are monsters nearby!hi  #.# ### #  #.# # #  #.# .# # #.##< #.# # huj # ...#   ##)##  #### #*### ##..#  ...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.##..# >Z #W.# .##hj #. .Z.# .. #. #.#.# #.# . .#.## ##h'   #.# ###   #.# #   #.# .#  #.##< #.#    ...#   ##)##  #### #*### ##..#  ...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.## >Z #W.# .## #. .Z.# .. #. #.#.# #.#[37h) Cm . .#.## ## _There are monsters nearby!hs1  h=  #.# ### #  #.# # #  #.# .# # #.##< #.# #  # ...#   ##)##  #### #*### ##..#  ...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.##..# >Z #W.# .## #. .Z.# .. #. #.#.# #.# . .#.## ##h   #.# ###   #.# #   #.# .#  #.##< #.#    ...#   ##)##  #### #*### ##..#  ...###B.# ##.≈  #$#..#.#  #.$#...#  #.....### 9  #.#Z.## >Z #W.# .## #. .Z.# .. #. #.#.# #.#[37h m . .#.## ## h h# .# #.#####.#.## #.# .# #.#####.#.# #.#.# .#hc  #.##<...#.# #.#. .# #.##.##.#.# #.#####...≈# #.##.##...# #......#  ########)## ####..#.≈§§ #### #*### ##..# ≈§h , ...###..# ##.≈ ≈ #$#.B#.# #.≈§ #.$#...# ≈....### 9#Z.##..# h >Z #W.# .###. .Z.# ..#.#.# #.# . .#.## ## #. . _There are monsters nearby!h h h h+ hs h )hU *h Whp L. #.Zh .hd kW   shadowghasth distractehH d)h l*   solar ember (minion)h2 h h $9.6 (1h" #6 h _h h hD|# #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.#  # #.##<...#.# #.# .#.# # #.##.##.#.# #.#####...≈§ ##.##.##...# #......# hUE########)## ####..#.≈§§≈#### #)### ##..# ≈§ß...###B.# ##.≈ ≈ß#$#.*#.# #.≈§$#...# ≈§≈.....### 9#W#Z.##..#>. #.Z# .##...# .. #. #.#.# #.# . .#.## ##hHhIhJhRWZ#ZZ.ZZ   orc draugr*   solar ember (minion)hSa805h"Zh]& _You swap places.h.# #####......# #.###># .# #..........# #.# ### # .# #.#####.#.## #.# # .# #.#####.#.# #.# .# #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈ ## #.##.##...# #......# ####)## ####..#.≈§§#### #B### ##..# ≈§...###..###.≈ ≈ #$#.*#.##.≈§ #.$#...#≈§ #W....##hV[40m#9 #Z#ZZ##..# >. #..# .## #. ...# .. #. #.#.# #.#h] *.*   solar ember (minion)hu `14hh P _You see here a +0 trident.h޳ h h h h& #  #...##.# #.##..#####. # #####......# #.###># #. # #..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.#  # #.##<...#.# #.# .#.# # #.##.##.#.# #.#####...≈§ ##.##.##...# #......# ########B## ####..#.≈§§≈#### #)### ##..# ≈§ß...###*.#h{ [40m ##.≈ ≈ß#$#..#.# #.≈§.$#...# ≈§≈W....### 9#Z#ZZ##..#>. #..# .##...# ..hm h *.*   solar ember (minion)h g23 _h hT%  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armourh~ #...##.# #..........)# #...##.# #.##..#####.# #####......# #.###># #.. #..........# #.# ### ### #.#####.#.## #.# #  #.#####.#.# #.#   #.##<...#.# #.# .#.#  #.##.##.#.# #.#####...≈§#.##.##..B# #......# §########)## ####..#.≈§§≈S#### #*### ##..# ≈§ß...###..# [2he36G##.≈ ≈ßß#$#..#.# #.≈§.$#...# ≈§≈W....### 9#Z#ZZ##..#>. #..# .##hh2*)h?hNg32 _hhXh # #...##.# #.) # #...##.# #.##..#####. # #####......# #.###># # # #..........# #.# ### h D# #.#####.#.## #.# # # #.#####.#.# #.# .# # #.##<...#.# #.# .#.# # #.##.##.#.# #.#####...≈§ # #.##.##.B.# #......#  ########*## ####..#.≈§§≈ #### #)### ##..# ≈§ ...###..# ##.≈ ≈ #$#..#.# #.≈§§ #.$#...#h ≈§≈  #W....### 9  #Z#ZZ##..#  >. #..# .##hKh`41he h\ hb<.# #...##.# #. .# #...##.# #.##..##### .# #####......# #.###># # .# #..........# #.# ### .# #.#####.#.## #.# # .# #.#####.#.# #.# .# .# #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈# #.##.##B..# #......# ########*## ####..#.≈§§ #### #)### ##..# ≈§[4h%>0m ...###..# ##.≈ ≈ #$#..#.# #.≈ #.$#...# ≈§  #W....### 9  #Z#ZZ##..#  >. #..# .##hh`50h hwh}# #...##.# #.##..##### # #####......# #.###># #. # h#..........# #.# ### # # #.#####.#.## #.# # # #.#####.#.# #.# .# # #.##<...#.# #.# .# # #.##.##.#.# #.#####...≈§ # #.##.##*..# #......#  ########B## ####..#.≈§§≈ #)### ##..# ≈§ß...###..# ##.≈ ≈ß#$#..#.#  #.≈§§#.$#...#  ≈§≈h#W....### 9 #Z#ZZ##..#>. #..# .###. ...# ..hha669h2hk _You see here a +0 trident.  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armourwap places. _h@ .........) #...##..##########># #..........### ####.#.## ### .# <...#hA  .#.#.######...≈§ #.##.##*B.# #......# ########)## ####..#.≈§§≈#### #)####..# ≈§...###.##.≈ ≈ß$#..##.≈§§ #.$#...≈§≈ #W....##9 #Z#ZZ##.. >. #..# .##hK hL g78 _hR hS hko .# #...##.# #. .# #...##.# #.##..##### .#h^p  #####......# #.###># # .# #..........# #.# ### .# #.#####.#.## #.# # .# #.#####.#.# #.# .# .# #.##<...#.# #.# .#. .# #.##.##.#.# #.#####...≈# #.##.##B*.# #......# ########)## ####..#.≈§§ #### #)### ##..# ≈§ ...###..# ##.≈ ≈ #$#..#.# #.≈hp  #.$#...# ≈§  #W....### 9  #Z#ZZ##..#  >. #..# .##hv h/w `87h{ h| "  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armourYou swap places.  Things that are here: _a +0 dire flail; a +0 club; a +0 leather armourYou swap places.h  What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.hh =====96h{h- _You hiss for attention!h`n\MWhat are your orders?hf hk WW   shadowghast*   solar ember (minion)hfl a905hr hu - _You hiss for attention!h Mh =What are your orders?h <  You hiss for attention!h 9*hJ{ (invisible)The shadowghast slips into darkness.h9Wh `14h hN I _The shadowghast flickers and vanishes for a moment.hWhat are your orders?t - Hiss!  Orders for allies: a - Attack new target.hTP  Okay, then.hUhq[h]. _h ible, combustible), charged)Anything else - Cancel. _Okay, then.  You bite the shadowghast!  The shadowghast's fire resistance is stripped away!  The shadowghast is severely damaged.  Your solar ember glows brighter.h==---2.4 (0.83hWh^ _The shadowghast misses your solar ember.hG _The shadowghast misses your solar ember.hit the shadowghast.  The shadowghast is severely damaged.  Your solar ember blazes with a fierce heat.The shadowghast is burned terribly!  The solar flare engulfs the shadowghast.h**   solar ember (minion, charged)hbhLWW   wraith*   solar ember (minion)h 702 7----3.3 (0.92 _The shadowghast is destroyed!hhhh _Your Stealth skill increases to level 9!hx (combustible), charged) _The shadowghast is destroyed! _Your Stealth skill increases to level 9!  You bite the wraith!wraith's fire resistance is stripped away!  The wraith is moderately damaged.  Your solar ember glows brighter.hoyj=4.21h3hW _The wraith completely misses you.hK  Your solar ember glows brighter. _The wraith completely misses you.You bite the wraith!heavi  hYMYour solar ember blazes with a fierce heat.  The wraith is burned terribly! The solar flare engulfs the wraith.hQ**   solar ember (minion, charged)hshZZ   ogre zombie*   solar ember (minion)h0315.1h`hN _The wraith is destroyed!hqe  , charged)You bite the ogre zombie!  The ogre zombie is moderately damaged.Your solar ember glows brighter.6.00hhBB _The ogre zombie hits you but does no damage.h   What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.hP h. =====7.0 (1.059h h0 - _You hiss for attention!hYou bite the ogre zombie!  The ogre zombie's fire resistance is stripped away!  The ogre zombie is heavily damaged.  Your solar ember blazes with a fierce heat.  The ogre zombie is burned terribly!  The solar flare engulfs the ogre zombie.h**   solar ember (minion, charged)h[O$)h_2==---9 (0.98h7ehgS _The ogre zombie is destroyed!hUhڷ9---hhzH _No target in view!hJ3hwQh\H _No target in view!hhhh(H _No target in view!h   What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.hh=====8.9 (1.07hjh- _You hiss for attention!hC \MWhat are your orders?h h `96h} hV - _You hiss for attention!h\MWhat are your orders?hh]c60005hsh- _You hiss for attention!hhhhhcB4hx4h":3hh@hB2hhhXB1hhh$B0hhhPC49hhB8hhhh:7hlh'he7026hAh hG B5h hzhB4hhn3hhB2h\hhB1h/h h# #.27 # #..........# #.# ### # # #.#####.#.## #.# # # h{ #.#####.#.# #.# .# # #.##<...#.# #.# .# # #.##.##.#.# #.#####...≈§ # hՌ #.##.##.*.# #......#  ########B## ####..#.≈§§≈-h H #)### ##..# ≈§ß...###..# ##.≈ ≈ß#$#..#.#  #.≈§§#.$#...#  ≈§≈#W....### h 9 #Z#ZZ##..#>. #..# .##h #. ...# ..  You now have 727 gold pieces (gained 25).  Things that are here:hE -5.7 (1.0h j-6.7 (229hU h { _a +0 dire flail; a +0 club; a +0 leather armourhN Ih} h5 hx n8h U  You see here a +0 trident.hR he I7 _hj h hR hn h B6h h h h h} ,5h h h h h h;   #.##.#####.#.# #.# #.# #.##<...#.# #.# . ...# #.##.##.#.# #.#####..### #.##.##...# #...... ########*## ####..#.≈ h #### #*### ##..#  ...###..# ##.≈ #$#*.#.# #. #.B#...#  #.....###  #.#..##..# h/ >. #..# .## #. ...# ..#. #.#.# #.# Z   orc zombie (wandering)Z .#.## ##hy *   solar ember (minion) # #. . #h ,30.7 (4hf e1.7 (54h h z _An orc zombie comes into view.Things that are here: h G_16 gold pieces; a +0 long swordh4} #.#  #.#  #.##< #.#    h5   *##  #### #*### ##..#  ...###..#  #$#*.#.#  #.B#...#  #.....###  #.#..##..#  >. #..# .##  #. ...# ..  #. #.#.# #.#  Z .#.## ## #h@6= #. . #hL #.#  #.#  #.##< #.#       *##  #### #*### ##..#  ...###..#  #$#*.#.#  #.B#...#  #.....###  #.#..##..#  >. #..# .##  #. ...#  #. #.#.# #.#  Z .#.## ##  #. .hƓhДhhb _An orc zombie is nearby!hǭj #.#  #.#  #.##< #.#       *##  #### #*### ##..#  ...###..#  #$#*.#.#  #.B#...#  #.....###  #.#..##..#  >. #..# .##  #. ...# ..  #. #.#.# #.#  Z .#.## ## # #. . #h>L #.#  #.#  #.##< #.#       *##  #### #*### ##..#  ...###..#  #$#*.#.#  #.B#...#  #.....###  #.#..##..#  >. #..# .##  #. ...#  #. #.#.# #.#  Z .#.## ##  #. .hC3hIhJb _An orc zombie is nearby!h###.# #.##<...#.# #.# ....# #.##.##.#.# #.##### ##### #.##.##...# #......# ########*## ####..#. ####.#*### ##..# ...###..# ##. #$#*.#.# ##.$#...# ...####..##..# #>. #..# .## ##. ...# .. #hn#.#.# #.# #Z .#.## ## ### #. . .# .#h hUh͛.*Z.Zhl2.7 (13 _hhh #.# #.##<...#.# #.#.# #.##.##.#.# #.######h  #.##.##...# #...... ########*## ####..# ####.#*### ##.. ...###..# ## #$#..#.#  ##.*#...# #B....### #.#..##..# .# >..#..# .## .# #......# .. .# #Z..#.#.# #.# .# #.?.?.#.## ## .## #.#.#. .Z   orc draugr (wandering) ..#[37h m.Z#..#*   solar ember (minion) .#h hV C$*h `32hG hZ h ......# #.##.##.#.# #.#### ####### #.##.##...# #.....  ########*## #### ####.#*### ##. ...###..# # #$#..#.# #.$#...#*...####..##..#.##.>..#..# .##  .###......# ..  .#Z..#.#.# #.#  .#.?.?.#.## ## #.## #.#.#. .# ..# .Z#..# .. ##. #. ## [h z17d..#*.Z.Z.Z41h h hz hA ####### #.##.##...# #....  ########*## #### # ####.#*### ##.. ## ...###..# #.. #.# #$#..#.# #... .. ##.$#...##..#.##*....####....#.#..##..# # .##.>B.#..# .## .# ##Z.....# .. .# #...#.#.# #.# .#?.?.#.## ## ##.## #Z#.#. .[4hO 0m# ....# ..#..##.. ###. #. ## ...# .# .. #..# ...h \.*Z.h̙ h=50h~ hI P _The orc zombie misses you.hq=  You bite the orc zombie!h`  You destroy the orc zombie!h $Z.Zdraugr*   solar ember (minion, charged)hp=6.5 (0.819hh6 _Your solar ember glows brighter.hu###  ########*## #### # ##..# ####.#*### # #.....## ...###..# # #...#.## #$#..#.# # #......###.$#...# # #..#.##.....### # #....#*#..##..# ## .# #.>..#..# .## . .#hv ##B.....# .. .# #Z..#.#.# #.# .#.?.?.#.## ## ###.## #.#.#...# .....# ..#..##.. ####.##.# .## ....# .# ... ##..# ... #..  #..# hIwh .*The orc draugr hits you but does no damage.ho-7.5 (1.08hIh#s _The orc draugr misses you. _You see here 5 gold pieces.h:h-8.4 (0.97h!h^ _You hit the orc draugr but do no damage.h,  You hit the orc draugr but do no damage.The orc draugr hits you with a +0 dire flail!h%.7272---Doom: 6%9.36h3hJ5p _Your doom draws closer. The orc draugr closely misses you.h  You barely miss the orc draugr. The orc draugr closely misses you.h]3---40.1 (0.8hhW _The orc draugr barely misses you.h=  You bite the orc draugr!h$*   solar ember (minion, charged)h"727 1.0 (0.95h)h}+Q _You destroy the orc draugr!h[hhhDH _No target in view!hIhUhhH _No target in view!hthuha{hJ~H _No target in view!h|hhh+H _No target in view!h fh6ghkh%nH _No target in view!hhhBhC _No target in view!he\h[]hdhNghn3h9hh4E3hgKh Nh|3hhh/h}0h 7h9hhhfhIhsh>hh;32hx&0h-2.0 (14h6 _You now have 732 gold pieces (gained 5).h hM h h h h) h 4=3h = .# ##..# ####.#*### .# .....## ...###..# 7 .# #...#.## #$#..#.# .# #......###.$#...# .# #..#.##.....### .# #....#.#..##..# ### .# #.>..#..# .## .. .# ##*.....# .. # .# #B..#.#.# #.#- # .#h  X.?.?.#.## ## ####.## #.#.#...# ......# ..#..##... #####.##.## .## .....# .# ... # ###..# ....# #..  #..# ..#. .#. ###..#You now have 737 gold pieces (gained 5).h! 3)4.0 (22h% h,( 3 _You see here a +0 dire flail.h hȽ h h hs h+ h n1h? h p5=0hf h' z .....## ...###..#  #...#.## #$#..#.#  #......###.$#...#  #..#.##.....###  h #....#.#..##..# # .# # #.>..#..# .##  .# ?.. ##......# ..  .# #..#)*.#.#.# #.#  .# #.?.B.#.## ## #.## #.#.#...# ....# ...#..##..... ##.# ##.##.## .#### ...# .# ... # #..# ....# #.. ..# ..#. hf G[33m#.#. #..# .. .##..###.# ## #hn &6h1 f7.0 (309h h  h h| "_r - a scroll of revelationhz 3h| h h h$ h} n8h h h] B7h h hd h= hĜ `66hĞ h h h) h B5hL hj h h hC B4h h h h߸ hu p7=3h hS h h B2h] h h )  #.# #.#####.#.# #.# ##.# #.##<...#.# #.# .53 ...# #.##.##.#.# #.#####.. ####.##.##...# #......#h_ #######*## ####..#.≈  ##..# ####.#*### ##..# .....## ...###..# ##.≈ #...#.## #$#..#.# #. #......###.B#...#  #..#.##..*..### #....#.#..##..#  # #.>..#..# .##  ?.. ##......# .. #..#)..#.#.# #.# #.?...#.## ## # #.#.#[37h m... ...#..##.....You now have 753 gold pieces (gained 16).h ,54.0 (7h e5.0 (81ho I _You see here a +0 long sword.h<3hjhhh h`8=0h!   #.# #.#####.#.## #.#  #.# #.#####.#.# #.# h60 ###.# #.##<...#.# #.# ....# #.##.##.#.# #.#####. ##### #.##.##...# #......# ########*## ####..#. ##..# #####.#*### ##..#.....###....###..## #...#.## #B#..#.###......###*)#...# #..#.##.....### #....#.#..##..# # # #.>..#..# .## # ?.. ##......# .. ##..#)..#.#.#.# #.?...#hF.## ## ## #.#.#...#h&+6.0 (1h'g7.0 (2099h1h2> _You now have 760 gold pieces (gained 7).ha3hchhhihlhme7608hvv,hyh{zp9=7h{hB _You swap places. HP restored.hhh̅B6hhh̎hX5hؕhhޙhhB4hޞhhK,hj=3hhhhB2h1hX  You see here a +0 dire flail.hhNI0 _hhhhhdC89hEhhhPh3B8hhhthQhB7hJ65h ## #.### ########*# #.# ##..## #####.#*## #.# .....###....###.. #.# ###...#.##.#.#..#. #.# #.#......###.)#...####.# .#.#..#.##.....## ###....# #.##....#.#..##.. ......### .# ##.#..#.>..#..# .# ........ .# #B*.#.##......# .. ......# .# #.##..#*..#.#.# #. ......# .# #..#..#.?...#.## # >.....####.##[h Nm #..#..#.#.#...# .>..........# ##.##...#..##..... ......####.# #..##.##.##..#### ...........# ..# .#.... #.# ###..####..# ....# ##.. #.#.^# #..# ..#. #.#. .h 071.0 (14.0)h5f2.0 (154hhi: _i - 3 scrolls of identify (gained 1)h3hG2210h3h8Y79hK9h=,h>X8h?h@hAhDX7h$EhFh-JhJB6hMKh/NhOhQh RB5hShThZVhXh YB4hjYhrZh[h]h$^B3h'_hdhfhih'jB2hmhu1hvhV~ ....>..........# ##.##...#..##... .#.......####.# ###..##.##.##.. h .##...........# #...#..#.... #.# .#####..####..# ##....####.. #. .#####.^# #..# ##..#..# #.#. . ........####..# #..##.## .## ###....##..###*##### # #########.##...#..# .# #.## ##.##.#.#B###.#..... ######.##.##.Z....<....#  ##.##.####.#.##Z#### #####...#.####.#.##<# hd#.....#..........##.####...#######..##)##Z   orc zombie (wandering) ### ##.## #..#.#*###.###Z   ogre zombie (wandering) #.# #...###.......#*   solar ember (minion)###.# #.##.#.######.#h-85.0 (13hh].*Z.h6f6.0 (140hfh^ _An orc zombie comes into view.h5> ##. ###..## #...#. #.#  ##... #. ^# #..# ##..#..# #.#. .  #..##.## .## ##.##### # #*.# .# #.## #B# #Z.....<....#  ###.#.##Z#### #.#.##<# ....##.# ###..##)##  ##.## #..#  #.# #...   hQ'> ##. ###..## #...#. #.#  ##... #. ^# #..# ##..#..# #.#. .  #..##.## .## ##.##### # #*.# .# #.## #B# h(#Z.....<....#  ###.#.##Z#### #.#.##<# ....####..##)##  ##.## #..#  #.# #...  h/h,0h6h`9d _There are monsters nearby!hI0> ##. ###..## #...#. #.#  ##... #. ^# #..# ##..#..# #.#. .  #..##.## .## ##.##### # #*.# .# #.## #B# #Z.....<....# hwK ###.#.##Z#### #.#.##<# ....##.# ###..##)##  ##.## #..#  #.# #...   h?> ##. ###..## #...#. #.#  ##... #. ^# #..# ##..#..# #.#. .  #..##.## .## ##.##### # #*.# .# #.## #B# #Z.....<....#  ###.#.##Z#### #.#.##<# ....####..##)##  ##.## #..#  #.# #[h2140m...  hqhh&z _There are monsters nearby!h5> ##. ###..## #...#. #.#  ##... #. ^# #..# ##..#..# #.#. .  #..##.## .## ##.##### # #*.# .# #.## #B# #Z.....<....#  ###.#.##Z#### #.#.##<# ....##.# ###..##)##  ##.## #..#  #.# #...   h6 > ##. ###..## #...#. #.#  ##... #. ^# #..# ##..#..# #.#. .  #..##.## .## ##.##### # #*.# .# #.## #B# #Z.....<....#  ###.#.##Z#### #.#.##<# ....####..##)##  ##.## #..#  #.# #[hט 140m...  h h_ h h d _There are monsters nearby!h5 h_ fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition h c f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhh$....>..........# ##.##...#..##... Jingleheimer the Covert .#.......####.# ###..##.##.##..## Octopode of Gozag Gold: 760 .##...........# #...#..#.... #.# Health: 69/69 ======================== .#####..####..# ##....####.. #. Magic: 10/10 ======================== .#####.^# #..# ##..#..# #.#. . AC: 8Str: 25h&Doom: 6% ........####..# #..##.## .##EV: 17Int: 14 ######....##..###.##### #SH: 0Dex: 15 #########.##...#*.# .# #.##XL: 10 Next: 32% Place: Dungeon:9 .......##.##.#.#B###.#.....Noise: ---------  Time: 6086.0 (0.0) ######.##.##Z.....<....#-) Mandibles##.##.####.#.##Z####Nothing quivered #####...#.####.#.##<#Scarab Gem (3070) #.....#..........##.# ..###...#######..##)##Z   orc zombie (wandering) ### ##.## #..#.#*###.####Zhf'[37m   ogre zombie (wandering)#.##...###.......#*   solar ember (minion) ######.##.##.#.######.# _You see here a +0 dire flail. _i - 3 scrolls of identify (gained 1) _An orc zombie comes into view. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!h(h.ha1F _Clearing quiver.hG#.......####.# ###..##.##.##..### #....# #...#..#.... #.# #####..####..# ##....####.. #. #####.^# #..# ##..#..# #.#. . h......####..# #..##.## .## #####....##..###.##### # ##.##...#*.# .# #.# ......##.##.#.#.###.#..... #####.##.##Z....B<....#  ##.##.####.#.##Z#### ####...#.####.#.##<# .....#..........##.# .###...#######..##)# ## ##.## #..#.#*###.####  #.# #...###.......# #####.# #.##.#.######.# ......# #.###.##hp,hFh.*.Z...BZ.ZZhDm7.0 (169 _h- hh:  , charged)You hit the orc zombie.  The orc zombie is severely damaged.Your solar ember glows brighter.hNm=9 (0.98hdhW _The orc zombie barely misses you.hi   You bite the orc zombie!.Z..B<Z   ogre zombie*   solar ember (minion, charged)hq 760 8.7 (0.87hZs hu Q _You destroy the orc zombie!h .#.####.# ###..##.##.##.. .##.# #...#..#.... #.# .#####..####..# ##....####.. #. .#####.^# #..# ##..#..# #.#. ..####..# #..##.## .###....##..###.##### ##.##...#..# .# #.##.##.##.#.#*###.#.....#.##.##..Z.B.<....# ##.##.####.#.##.#####...#.####.#.##<# #.....#...##.# ..###...#######..##)### ##.## #..#.#*###.#### [h K34m#.# #...###.##.# #.##.#.######.# )......# #.###.##hb D.Zh o-9.7 (1.06h hN hWR * You hit the ogre zombie.  The ogre zombie is lightly damaged.  hTS UYour solar ember blazes with a fierce heat.hf Z)The solar flare engulfs the ogre zombie.h 4--=90.6 (0.95h h) / _The ogre zombie hits you.hi >  You bite the ogre zombie!h $*   solar ember (minion, charged)hW \  You destroy the ogre zombie!hj 5--=1.54hl h 6 _Your solar ember glows brighter.h< 3hC hF H _No target in view!h hη h h  h B_No target in view!h* h+ h2 hs4  h4 :_No target in view!hٟ hR hܦ h H _No target in view!h> h5 h hE H _No target in view!h h@ h̐ h] C _No target in view!hh h,hhh^hh2hhghhhh?h$Bh>JhRLhhh׺hLh )3h-h|0hxh.yhyh$|hhZ_3 _h #.#.####.# ###..##.##.##.. #.##...# #...#..#.... #.#6 #.#####..####..# ##....####.. #. hV#.#####.^# #..# ##..#..# #.#. . #.####..# #..##.## .###....##..###.##### ##.##...#..# .# #.##.##.##.#.#*###.#.....#.##.##...B..<....#-- ##.##.####.#.##.####  #####...#.####.#.##<# ##.....#....##.#.###...#######..##)### ##.## #..#.#*###.#### #.# #...###.##.# #.##.#.######.# ))...hP...# #.###.##hϙ-2.5 (1.0h--3.5 (22hbhä; _You now have 766 gold pieces (gained 6).h3hK61hҥ0hhhhUhޭC59hhd .......####.# ###..##.###..# #...#..#.... #.# 72###..####..# ##....####.. #. h._###.^# #..# ##..#..# #.#. . ......####..# #..##.## .## ....##..###.##### # .##...#..# .# #.## ##.##.#.#.###.#..... .##.##.....*B....# ##.##.####.#.##.#### ###...#.####.#.##<# ....#....##.# hٸ###...#######..##)# ##.## #..#.#.###.#### #.# #...###.# #.##  You now have 772 gold pieces (gained 6).h)+6.5 (3h}7=7.5 (48h;hhA _There is a stone staircase leading up here.hJIhO7hTVBhWX6h7Xh][h\hbn5h}e,h"ghgp8=4hhhkh+mhphxpB3hqh{sh uhwhV_ _A gnoll zombie comes into view.h7 .. #.# .? ## ###  #..  #.# ## #.#  #.# Z.:## #.#  #. #...###.# hN #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#.......# .#.  #.#.## #....# #....#hʧ  .. #.#? ## ###  #..  #.# ## #.#  #.# Z.:## #.#  #. #...###.#  #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#........#.  #.#.## #... #...h} hl hs h\ c _A gnoll zombie is nearby!h  .. #.# .? ## ###  #..  #.# ## #.#  #.# Z.:## #.#  #. #...###.#  #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#.......# .#.  #.#.## #....# #....#hoU  .. #.#? ## ###  #..  #.# ## #.#  #.# Z.:## #.#  #. #...###.#  #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#........#.  #.#.## #... #...hu] h^ hcd h1g c _A gnoll zombie is nearby!hz  .. #.# .? ## ###  #..  #.# ## #.#  #.# Z.:## #.#  #. #...###.#  #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#.......# .#.  #.#.## #....# #....#h  .. #.#? ## ###  #..  #.# ## #.#  #.# Z.:## #.#  #. #...###.#  #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#.......h$ 9.#.  #.#.## #... #...h8 h h4 h  h U_A gnoll zombie is nearby!h%  .. #.# .? ## ###  #.. h%  #.# ## #.#  #.# Z.:## #.#  #. #...###.#  #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#.......# .#.  #.#.## #....# #....#h"  .. #.#? ## ###  #..  #.# ## #.#  #.# Z.:## #.#  #. #...###.#  #.#. . #..B*.#  .## #####.#  #### #.# ).# ...........#........#.  #.#.## #... #...h3hh* .##......# .. .#*..#.#.# #.# #.?...#.## ## ### #.#.#...#h: #...#..##..... #.# .##.##..#### #.# #.... #.#.Z.:### #.##.. #. #...###.# # #.#. . #.B.*.# # .##h  #####.## #### #.# #.#).#.# ............#.......# #.#.#.# #.#h #.#.## #.# #....# #.# #....# _A gnoll zombie is nearby!hh0*.hhr9.5 (1.0)6 _hhTh7.#.>..#..# .## #.##......# .. ..#*..#.#.# #.# hS9].#.?...#.## ## ### .#.#.#...#  #....#..##..... #.###.##..#### #.# .#.... #.#.Z.:#### #.# ####.. #. #..B###.# .# #.#. . ###..*..# .## #####.#### #### #.# ##.########).#######.# .............#.......# .#.#########.#.####### ##.# #.#.##  #.# #....#h:hTD8*.hEa405hLhMh#..#.>..#..# .## .#.##......# .. #..#*..#.#.# #.# ..#.?...#.## ## ### ..#.#.#...# #.. #...#..##..... #.# #hg#.##.##..#### #.# ..#.... #.#.Z.:#### #.# .####.. #. #.B.###.# ..# #.#. . ###.*...# .## .## #####.## #### #.# ###.#).#.# #.#.# ..#.#.#.# ###.# #.#.##  #.# #....#hhy8*.h/`14h~h+h.#..#.>..#..# .## ..#.##......# .. ##..#*..#.#.# #.# #..#.?...#.## ## ### #..#.#.#...# #..#...#..##..... #.# h.##.##.##..##### #.# #..#.... #.#.Z.:#### #.# ..####.. #. #B.*###.# #..# #.#. . ###.....# #.## .## #####.## #### #.# .###.#).#.# .#.#.#.#.#.#.# ####.# #.#.## ho# #.# #....#h@h'0*.h(`23h7hFw#.##....#.#..##..# #.#..#.>..#..# .## ...#.##......# .. .##..#*..#.#.# #.# .#..#.?...#.## ## ### .#..#.#.#...#  #....#..##..... #.# ..##.##.##..###### #.# .hD#..#.... #.#.Z.B#### #.# ...####.. #.#.##.*.###.# .#..# #.#. .. ###.....#.## .## ..# #####.# ####### ## #### #.# #.###.########).#######.# #.#.............#.......# ....#.#########.#.####### .####.# #.#.##h`h8*.hơ`32hΧh/g _You see here a parchment of Launch Clockwork Bee.h . #.##....#.#..##..# ##.#..#.>..#..# .## #...#.##......# .. #.##..#*..#.#.# #.# ..#..#.?...#.## ## ### ..#..#.#.#...# #.. #.##...#..##..... #.# #..##.##.##..###### #.# ..#..#.... #.#.ZB:#### #.#h<.####.. #.#.##*..###.# ..#..# #.#. ..# ###.....# .##.## .## ..## #####.# # ## #### #.# ##.###.#).#.# ##.#.#.# <....#.#.#.# #.####.# #.#.##h4h38*.hFg41 _h`hh/y  The helpless gnoll zombie fails to defend itself.  You maul the gnoll zombie!!h_ $*   solar ember (minion, charged)  You destroy the gnoll zombie!h772 35.4 (0.90hh"6 _Your solar ember glows brighter.h5 h hw h! hB%  h/& h& :_No target in view!hy  _No target in view!h  hB h! h# H _No target in view!h h h h H _No target in view!h h h hV H _No target in view!hy hz hm h C _No target in view!h! hX hY h hk hCm hr hGu h4 h} h$ h h hM C09h) h7 i #.##....#.#..##..# .#..#.>..#..# .## ...#.##......# .. .##..#*..#.#.# #.# #..#.?...#.## ## ### #..#.#.#...# #.. h .##...#..##..... #.# ..##.##.##..###### #.# #..#.... #.#.$*B#### #.# ####.. #.#.##...###.# #..# #.#. ..# ###.....# ##.## .## ..## #####.# .###.#).#.# _You swap places. hv M You pick up a parchment of Launch Clockwork Bee and begin reading...h% -6.4 (1.0h e7.4 (28hX h M _You add the spell Launch Clockwork Bee to your library.h̙3hh 7h  _You swap places. #.##....#.#..##..#  ##.#..#.>..#..# .##  #...#.##......# .. ##.##..#*..#.#.# #.# #..#..#.?...#.## ## ### h3#..#..#.#.#...# #.. ##.##...#..##..... #.# ##..##.##.##..###### #.# ...#..#.... #.#.B.*#### #.# #....####.. #.#.##...###.# #..#..# #.#.Z...#.###.....# ..##.## .##...## ## #####.# .## ## #### #.# .##.###.##).#######.#Z   orc zombie (dormant) ###.#..#.......#*   solar ember (minion, charged) .<....#.##.#.####### ##.####.# #.#.##h%+8.4 (1hC*.he9.4 (26hڻha _An orc zombie comes into view. _You see here 6 gold pieces.h>   >hx .##   .. #.# ? ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### #.# )  .<   h/u    > .##   .. #.# ?h5v8 ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### )  < h|he}hhXb _An orc zombie is nearby!hF   > .##   .. #.# ? ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### #.# )  .<   h'X   > .##   .. #.# ? ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### )  < h|+h#,h2h4b _An orc zombie is nearby!hC8   hD> .##   .. #.# ? ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### #.# )  .hhEK<   h   > .##   .. #.# ? ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### )  < h7hb _An orc zombie is nearby!h   > .##   .. #.# ? ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### #.# )  .<hWB   hB   > .##   .. #.# ? ## ###  #..  #.# ###### #.#  #.#.B*.#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ## #####.#  ### #### )  <h hJhhhob _An orc zombie is nearby!h=p #.##....#.#..##..# ##.#..#.>..#..# .## #...#.##......# ..  ##.##..#*..#.#.# #.#  #..#..#.?...#.## ## ###  #..#..#.#.#...# #.. h ##.##...#..##..... #.##..##.##.##..###### #.# #...#..#.... #.#B$*.#### #.# ##....####.. #.#.##...###.# ##..#..# #.#.Z...#.###.....# #..##.## .##...## ## #####.# #.# #### #### #.# ..##.###.#).#.# .###.#.#.# ..<....#.#.#.# .##.####.# #.#.##hh0*.hɹm50.4 (15 _hʿh,    > .##   ..   #.#  ? ## ###   #..   #.# ###### #.# hx* #.#B*..#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ##   #### #### #.# )  <   h`    > .##   ..   #.#  ? ## ###   #..   #.# ###### #.#  #.#B*..#### #.#  #.#.##...###.#  #.#.Z...#.###.....#  .##...## ##   #### #### )  < h  _An orc zombie is nearby!h٘#.#..#.>..#..# .## #...#.##......# ..#.##..#*..#.#.# #.# #..#..#.?...#.## ## ### # #..#..#.#.#...# #.. # ##.##...#..##..... #.##..##.##.##..###### #.#  #...#..#.... #.#.*..#### #.# h7 ##....####.. #B#.##...###.#  ##..#..# #.#.Z...#.###.....#  #..##.## .##...##### #####.# ##.######## #### #### #.#.##.###.########).#######.# #.###.#.............#.......# ...<....#.#########.#.####### #.##.####.# #.#.## #.##<# #.# #....#h~h٤K*$h٥g14 _h{h-hc# #...#.##......# .. # ##.##..#*..#.#.# #.# # #..#..#.?...#.## ## ### ## #..#..#.#.#...# #.. .# ##.##...#..##..... #.##..##.##.##..###### #.# # #...#..#.... #.#*$..#### #.# # ##....####..###.#.##...###.# # ##..#..# #.#.ZB..#.###.....# # #..##.## .##...##### #####.# ###.######## ######### #.# .#..##.###.########).#######.# .#.###.#.............#.......# ....<....#.#########.#.####### .#.##.####.# #.#.## .#.##<# #.# #....# ...##h|.# #.# #....#hb.*)h`23h$h&hEAn orc zombie is nearby! __ The helpless orc zombie fails to defend itself.  You maul the orc zombie!!hBN $*   solar ember (minion, charged)  You destroy the orc zombie!h(Rg3.3 (0.92hxXh[6 _Your solar ember glows brighter.hhhhH _No target in view!h6h7hR;h=H _No target in view!h 3hhH _No target in view!h13h7h9H _No target in view!h3hL^ _No target in view!hhh5h4hhhy_1 _h .# #...#.##......# .. .# ##.##..#*..#.#.# #.#8 .# #..#..#.?...#.## ## ### .## #..#..#.#.#...# #...# ##.##...#..##..... #.# .# ###..##.##.##..###### #.# .# #...#..#.... #.#.$..#### #.# .# ##....####..###.#.##...###.# .# ##..#..# #.#.B*..#.###.....# .# #..##.## .##...##### #####.# .###.# ######### #.# ..#..##.###.#).#.# #.#.###.#.#.#.<....#.#.#.# #.#.##.####.# #.#.## #.#.##<# #.# h5[34m#....# ....##.# #.# #....#h/-4.3 (1.0he5.3 (20h7h&w _No target in view! _You now have 778 gold pieces (gained 6).hhh h#h^'h'E2999h-K _You swap places.h /h38hd4h6h6B7hO8h9hi;hL=h=B6h>hF  #.##....#.#..##..#  ##.#..#.>..#..# .## 84  #...#.##......# .. ##.##..#*..#.#.# #.# hFf#..#..#.?...#.## ## ### #..#..#.#.#...# #.. ##.##...#..##..... #.# ##..##.##.##..###### #.# ..#..#.... #.#*B..#### #.# #....####..###.#.##...###.# htGV#..#..# #.#.....#.###.....# #.## .##...##### #####.# .######## ######### #.###.###.########).#######.# ##.#.............#.......# .<....#.#########.#.####### ##.####.# #.#.##hNN+9.3 (4hNf60.3 (55hRhTT> _You now have 784 gold pieces (gained 6).hh03hhh4 _You swap places.h" ##.#..#.>..#..# .## #...#.##......# .. ##.##..#*..#.#.# #.#  #..#..#.?...#.## ## ### # #..#..#.#.#.Z.# #.. ##.##...#..##..... #.#  ###..##.##.##..###### #.# h!r #...#..#.... #.#.*..#### #.#  ##....####..###B#.##...###.#  ##..#..# #.#.....#.###.....#  #..##.## .##...##### #####.# ##.######## ######### #.# #..##.###.##).#######.# #.###.#.............#.......#Z   gnoll zombie (wandering) ...<....#.#########.#.#######*   solar ember (minion, charged) #.##.####.# #.#.##.##<# #.# #....#h+1.3 (1h *., dazed))A gnoll zombie comes into view.h0e2.3 (23hh~R _The gnoll zombie is distracted by your dazzling golden aura.hr? q > .##  ...# ..  .#.# #.#  ?...#.## ## ### # .# #.. # ##..... #.#  #..###### #.#   #.#*...#### #.#  #B#   #.#.....#   .##...#####   ######### #.# )  <   <# #.#  h  > .##  ...# ..  .#.# #.#  ?...#.## ## ###  .# #..  ##..... #.#  #..###### #.#   #.#*...#### #.#  #B#   #.#.....#   .##...#####   ######### #.# ) <  <# #.# h h h h c _A gnoll zombie is nearby!h\  > .##  ...# ..  .#.# #.#  ?...#.## ## ### # .# #.. # h ##..... #.#  #..###### #.#   #.#*...#### #.#  #B#   #.#.....#   .##...#####   ######### #.# )  <   <# #.#  h2  > .##  ...# ..  .#.# #.#  ?...#.## ## ###  .# #..  ##..... #.#  #..###### #.#   #.#*...#### #.#  #B# h @  #.#.....#   .##...#####   ######### #.# ) <  <# #.# h 3h\ h+  h U_A gnoll zombie is nearby!h u #.##....#.#..##..# # ##.#..#.>..#..# .## # #...#.##......# .. # ##.##..#*..#.#.# #.#  #..#..#.?...#.## ## ### ## #..#..#.#.#.Z.## h  #.. .# ##.##...#..##..... #.# # ###..##.##.##..###### #.# # #...#..#.... #B#*...#### #.# # ##....####..###.#.##...###.# # ##..#..# #.#.....#.###.....# # #..##.## .##...##### #####.# ###.######## ######### #.# .#..##.###.########).#######.# .#.###.#.............#.......# ....<....#.#########.#.####### .#.##.####.# #.#.##hn h .**   solar ember (minion)h l3.3 (12 _h hh|/.#.#..#.##.....##h} #.##....#.#..##..#.#..#.>..#..# .## #...#.##......# .. #.##..#*..#.#.# #.#  ?...#.## ## ### ## #..#..#.#.#.Z.###..## #.. .# ##.##...#..##.......# #.hU~##..##.##.##.B###### ...#..#.....#.#....#### ..####..###*#.##...####..#..# #.#.....#.###.... # #..##.###.##...##### #### ###.######## ### .##.###.########).####### .#.###.#.............#....... ....<....#.#########.#.#######hhh.Z*.Z41hh: _The gnoll zombie is no longer dazed.h (combustible), charged)A gnoll zombie is nearby! _The gnoll zombie is no longer dazed.  You bite the gnoll zombie!  The gnoll zombie's fire resistance is stripped away!  The gnoll zombie is heavily damaged.  Your solar ember glows brighter.hp==5.2 (0.90hhTR _The gnoll zombie misses you.hp?  You bite the gnoll zombie!hw$*   solar ember (minion, charged)hm{,6.0 (0.8hNhS _You destroy the gnoll zombie!hhdh*,hT hh:_No target in view!h\Ih^jH _No target in view!h3hhhH _No target in view!h`E h|F hyN h9Q H _No target in view!h߼ h h: h H _No target in view!h1 h2 hc9 h; C _No target in view!h]^ h_ h` hac hc h/f hl `89 _h'r #.#......###.)#....#.#..#.##.....##9hr  #.##....#.#..##..#.#..#.>..#..# .## #...#.##......# .. #.##..#)..#.#.# #.#  ?...#.## ## ### h/v ## #..#..#.#.#...###..#. .# ##.##...#..##B......# #.--##..##.##.##.*####### ...#..#.....#.#....#### ..####..###.#.##...####..#..# #.#.....#.###.... # #..##.###.##...##### #### ###.######## ### .##.###.########).####### .#.###.#.............#.......h -7.0 (1.0h --8.0 (28h hM ; _You now have 789 gold pieces (gained 5).h> 3h| h h h B7h ,h h h e7896hW h h h h B5h h h h! h B4h h h( h B3h8 h 5 _You swap places.h h hJ B2h h h. hN h B1hP hA hq h h B0h h h h h( C79h h h hN h B8h hj h hR" B7h" hD# hs$ hs% hZ' h' B6h( h) hd+ h"- h- B5h. h{3 h-9 h9 B4h: h= 5 _You swap places.h5> h@ h@ B3h^A hB hCD hjF hF B2h8H htJ hjK h,M hM B1hN hDQ hS hU hU B0hV hX hfZ h[ h\ C69h] hy^ h` ha hob B8h e hf hg hIj hj B7hQk hl hm ho hnp B6hq hMr h^s hu hu B5hv hy h]z h| h} B4hD~ h h h4 X3h{ h' h hG hˉ B2he h h% h# X1h h h h# h̚ X0h3 59h hf h B8hҧ hF hB h- 7hd h B6hX h6 h h h B5h h h8 h B4h h  You see here the orb of Anaesthesia {Attunement, Regen+ rCorr}.hU h :3h hw 5 _You swap places.hm h h3 B2h h[ h8 h hJ B1h h h h hw B0h h hN h h C49h h h hU h' B8h h h hs h B7h5 h hq h hg B6hF h` h hChB5hhhh hG B4h8hph?hhKB3hhhAh6!h!B2hU#h&hq(h+hb,B1h3.h1S  There is a staircase to the Orcish Mines here.hv4hg7h8I0 _h9h;h?h@hEAC39hBheDhGhGh`HB8h"IhzJhKhbMhMB7hzNhOh+QhVX6hRWhPYh:[h]h^:5h_h_h`hah[bB4h|chdhYehghShP3hjhlh&mhmB2hohwhzhzB1h{hI5 _You swap places.hXn0hhhhюY29hhhhkhB8hhќhhɡhRB7hãhhh=hܬB6hhhhhRB5h6hռhhuhB4hhkhhh6B3hhh]h<hB2hgh,hhB1hh h h*h,0hhh]hphh>C19hchhh{hB8hh hh]hB7hhhhhpB6hhhwhh+ B5hc h h hhoB4hhehOhhYB3hhhhIhB2hhhh"he#B1h$h='h*)h+h+B0h-h0  You see here the orb of Anaesthesia {Attunement, Regen+ rCorr}.h1h2hF3J09 _h3hv4h5h\7h7B8hk8h9h;h=h>B7hi?h7Ahhh7B6h,hCN543210899hDhEX8h8Fh K7hKhLhMhOhPB6h-Qh-ShThWhWB5hXh}Zh\h^h_B4h `h+bhchfhOg:3h5hhihdkhmhHnB2hb _An orc zombie is nearby!h@MU.).#.#......<  #.#.h6N ##.#.##<# #.# ....##.# #.# #..##Z## #.#  ##.## #.*#.#  #.# #..B#  #.##.#  #.###.##  #............  ####### h.).#.#......<  #.#. ##.#.##<# #.# ....##.# #.# #..##Z## #.#  ##.## #.*#.#  #.# #..B#  #.##.#  #.###.##  #............  ###h% hhhh ....##..###.######### #######.##...#..##.###.########) .....##.##.#.#.###.#............. ####.##.##......<....#.#########.  ##.##.####.#.##.####.# #. ###...#.####.#.##<# #.# #. ....#..........##.# #.# #.#...#######..##Z## #.# ## # ##.#h#.*#B#.###.#### #  #.# #...###.......# ####.# #.##.#.######.# .....# #.###.## #######............############# _An orc zombie is nearby!hhZ.*Z*   solar ember (minion)hs=8.0 (1.0)8h9hX _The orc zombie closely misses you.hF1=  You bite the orc zombie!h98 $*   solar ember (minion, charged)  You destroy the orc zombie!hD789 =9 (0.97hH hJhQ(_Your solar ember glows brighter.hY _No target in view!h _No target in view!hGo _No target in view!h _No target in view!h2hk9_6 _h=} .....####..# #..##.###.##.......##..###.##########94 ######.##...#..##.###.########).# ....##.##.#.#.###.#.............# h>###.##.##......<....#.#########.#  ##.##.####.#.##.####.# #.# ##...#.####.#.##<# #.# #. ...#..........##.# #.# #.. ##...#######..##B## #.# ##.--  ##.#h>A#..#*#.###.#### ##  #.# #...###.......# # ###.# #.##.#.######.## ....# #.###.## hf?# ######............ ###############.#You now have 794 gold pieces (gained 5).hF-9.9 (1.0hG--70.9 (25hLhNV _You see here a +0 heavy war axe.hE4hM32hN,hPhmQB1hQhThUhWhiWB0h;XhYh[h\hL]C79hF^h&ahbhYdhdB8hYehfhghihjB7h;khkhlhmhNnX6hgphEqhrhmsB5hththuhvhwB4h%xhxhyh~{h|e7943h|h}hDhـB2hah+hhhB1h<hgh~hh~B0hhhݎhC69hHhh˓h#hŕX8h:hhX7hahhhh)X6hhPhh X5hhнhοhtX4hhhlhXX3hhhh(B2hh hh*hX1hhhzh X0hBh.hh C59hh\h;hhfB8hhh1h.hX7hhhnh#X6hhhhxB5hXh?hhhEB4hhhLhhB3h0hhhhB2hh?hyh.hB1hNh h h h B0h< h hhhC49hhzh,hOhB8hRhhhB7h@,h:hhhvB6hh hlhh] B5h hi"h"h#h$X4hs%h%h&h`'B3h(h(h<)h*h|+B2h5,h|-h.h40h~1n1h-2h3h3X0hr4h/5h5hR6C39h6h9h:h=h=B8h>hVBh-DhkFhFB7h,HhKh\MhPhPB6h2QhZh]h+^B5h^h_h`htbhbB4hrchdhnehfh3gB3hghkhHmhohpB2hph #..#.# #.≈§§≈ ## .)#...# ≈§≈ ....### 9 ##..# *.#..## ..##..# .#.#.# #  ###### #######.#  .###..## #...*B.[#  323.9 (53.0) .......# #.####### .####### #.#  h.#....#### #.#  #.#.##...###.# ...#.###.....#  ) .##### #####.# ###### #.# ###).#######.#hhi _Partly explored, can't reach some items and places.hh3h+\...0.0)....h+Q....h _Partly explored, can't reach some items and places.hEh/GhGh _Partly explored, can't reach some items and places.h: h, h h  You now have 794 gold pieces (gained 5). _You see here a +0 heavy war axe. _Partly explored, can't reach some items and places.No target in view!h[?25h[?0c  hPSearch for what [Enter for "@", or ? for help]? hc` [?25l[?1chde hh $hh 23 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a glowing orbb - [D:9] a +0 club (2 further duplicates)  c - [D:9] a +0 dire flail (1 further duplicate)  d - [D:9] a +0 trident  e - [D:9] a quarterstaff  f - [D:9] a +0 long sword  g - [D:9] a stone staircase leading up  h - [D:9] a staircase to the Lair  i - [D:9] a staircase to the Orcish Mines  j - [D:9] the +1 trident "Begun" {venom, Fly rC+}  k - [D:9] a scroll of noise  l - [D:9] a +0 heavy war axem - [D:9] a stone staircase leading up  n - [D:9] a stone staircase leading up  o - [D:9] a stone staircase leading down  p - [D:9] the orb of Anaesthesia {Attunement, Regen+ rCorr}q - [D:9] an alarm trap  r - [D:9] a stone staircase leading down  s - [D:9] a stone staircase leading down  t - [D:9] a +0 hand axe  hi u - [D:9] a +0 war axe  v - [D:9] a +0 battleaxe [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hvZ h] hk .#..#.##.≈§§≈ ##Jingleheimer the Covert .)#...#≈§≈Octopode of Gozag Gold: 794 ....###9Health: 69/69 ======================== ..##..#Magic: 10/10 ======================== *.#..##h l AC: 8Str: 25Doom: 6% ..##..#EV: 17Int: 14 #.#.#.##SH: 0Dex: 15 .###### #######.#XL: 10 Next: 33% Place: Dungeon:9 .###..## #...*B.[#Noise: ---------  Time: 6323.9 (0.0) .......# #.#######-) Mandibles .####### #.#Nothing quivered .#....#### #.#Scarab Gem (2832) hl 7#.#.##...###.# ...#.###.....#*   solar ember (minion) .##### #####.# ###### #.# ###).#######.# _You see here a +0 heavy war axe. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _No target in view!  Search for what [Enter for "@", or ? for help]? @h(t ht hz h,~ . _hIWhere to? (Tab - D:9 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines hwh [?25h[?0ch.#..#.##.≈§§≈ ##Jingleheimer the Covert .)#...#≈§≈Octopode of Gozag Gold: 794 ....###9Health: 69/69 ======================== ..##..#Magic: 10/10 ======================== *.#..##AC: 8Str: 25Doom: 6% ..##..#EV: 17Int: 14 #.#.#.#h#SH: 0Dex: 15 .###### #######.#XL: 10 Next: 33% Place: Dungeon:9 .###..## #...*B.[#Noise: ---------  Time: 6323.9 (0.0) .......# #.#######-) Mandibles .####### #.#Nothing quivered .#....#### #.#Scarab Gem (2832) #.#.##...###.# ...#.###.....#*   solar ember (minion) .##### #####.# ###### #.# ###).#######.# hD_Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. _No target in view! _Search for what [Enter for "@", or ? for help]? @  What level of the Dungeon? (default 9, ? - help) h: [?25l[?1ch510hhhhB1hh` Partly explored, can't reach some items and places.No target in view! _Search for what [Enter for "@", or ? for help]? @  What level of the Dungeon? (default 9, ? - help) _You swap places.hn0hWhhdY29h!h6-h#/h0hy1B8h2h5h6hj8h9X7h9?h@h0X6hhMh8hhB5hh hb hhYB4hh,h hB3hh6hhShB2heh%h%h&h'B1h6(h-h .h.h/B0h0h4h-6h8h8C19h`:h?h[AhChDB8hPEhKh(MhIOhPB7hnQhvWhXh[h[B6h\hgcheh[kn5huohrhkuhvB4hwh|h=hrh3B3hIh&hehhUB2h hh>hݜhB1hch hhhǫB0hhVhhGh C09hh8hjhhB8hhhUhOhB7hhhhhB6hhhhhjB5h hrhhhB4h>hhhhB3h h hF hhQB2hhhhhB1h0h!h+#h&h&B0hy(h4-h*/h?2h3D799h5h9h;hX=h>B8hCBh4FhGB7hHhKhLhNhOB6hPhShUhWhXB5hYhj\h4^h`hwaB4hbhg  You see here the orb of Anaesthesia {Attunement, Regen+ rCorr}.h{ihkhlI3 _hmhohqhth.....####.## #..#..#.  #.#.....>..........# ##.##...  #.##.#.......####.#####..##.#  #.##.##...........# #...#..#. Z   gnoll zombie (wandering)  #.##.#####..####..# ##....### *   solar ember (minion)  ##.##.#####.^# #..# ##..#..hī##  #..##........####..# #..##.###66.9 (43.0)hZ*.Z.ZZ   orc zombie (wandering)h;*   solar ember (minion)hŰf7.9 (448hhb^ _An orc zombie comes into view.h)h#Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhRh_ ###....###.##.##..## Jingleheimer the Covert#.....##.# ###......# Octopode of Gozag Gold: 794####..##.# ###..###...# Health: 69/69 ========================#..##.# #...##.#.... Magic: 10/10 ========================ha#..# ####.# ##.##.#*#.#.. AC: 8Str: 25Doom: 6%#..#####....# #[.##..#.##.. EV: 17Int: 14#..#.......####.###.##.#..# SH: 0Dex: 15###..Z.......*....# #.#...#.# XL: 10 Next: 33% Place: Dungeon:9##..#.#Z.....B####.# ###.##..# Noise: ---------  Time: 6367.9 (0.0)#.#.*.........# #.# #..#..#. -) Mandibles##..#.#.>.....####.## #..#..#. Nothing quivered#.#.....>..........# ##.##... Scarab [3hdb9;49mGem (2788) #.##.#.......####.#####..##.##.##.##...........# #...#..#. Z   gnoll zombie#.##.#####..####..# ##....### Z   orc zombie (wandering)##.##.#####.^# #..# ##..#..## *   solar ember (minion)#..##........####..# #..##.### _No target in view! _Search for what [Enter for "@", or ? for help]? @  What level of the Dungeon? (default 9, ? - help) _You swap places. _You see here the orb of Anaesthesia {Attunement, Regen+ rCorr}. _An orc zombie comes into view.hmchihkF _Clearing quiver.h h sRead which item? Scrolls h? ( t - 5 scrolls of teleportation  a - 2 scrolls of enchant armouri - 3 scrolls of identify  r - a scroll of revelation  p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise  V - 3 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedhE hF hZ  ###....###.##.##..## Jingleheimer the Covert#.....##.# ###......# Octopode of Gozag Gold: 794####..##.# ###..###...# Health: 69/69 ========================#..#h+ #.# #...##.#.... Magic: 10/10 ========================#..# ####.# ##.##.#*#.#.. AC: 8Str: 25Doom: 6%#..#####....# #[.##..#.##.. EV: 17Int: 14#..#.......####.###.##.#..# SH: 0Dex: 15###..Z.......*....# #.#...#.# XL: 10 Next: 33% Place: Dungeon:9##..#.#Z.....B####.# ###.##..# Noise: ---------  Time: 6367.9 (0.0)#.#.*.........# #.# #..#..#. -) Mandibles##..#.#.>.....####.## #hZ ..#..#. Nothing quivered#.#.....>..........# ##.##... Scarab Gem (2788) #.##.#.......####.#####..##.##.##.##...........# #...#..#. Z   gnoll zombie#.##.#####..####..# ##....### Z   orc zombie (wandering)##.##.#####.^# #..# ##..#..## *   solar ember (minion)#..##........####..# #..##.### _Search for what [Enter for "@", or ? for help]? @  What level of the Dungeon? (default 9, ? - help) _You swap places. _You see here the orb of Anaesthesia {Attunement, Regen+ rCorr}. _An orc zombie comes into view. _Clearing quiver.h P  Okay, then.h hL h . _h/ ###....## #.# #.##.. #.....# #.# ###......h ####..# #.# ###..###... #..# #.# #...##.#. #..# ####.# ##.##.#*#.# #..#####....# #[.##..#.##. #..#.####.###.##.#.. ###..Z.*....# #.#...#. ##..#.#Z....B.####.# ###.##.. #.#.*.# #.# #..#..# ##..#.#.>.....####.## #..#..# #.#.....>..........# ##.## #.##.#.####.#####..##. #.##.##.....# #...#..# h#.##.#####..####..# ##.... ##.##.#####.^# #..# ##..#.. #..##.####..# #..##.hhhh=..Z...B*Zhhvh٤e8.9 (17 _hh ###....## #.# #.##.. #.....# #.# ### ####..# #.# ###..### #..# #.# #...##.# #..# ####.# ##.##.#*#.# #..#####....# #[.##..#.## #..#.####.###.##.# ###.# #.#...# ##..#.#ZZ..B.*####.# ###.## #.#..# #.# #..#.. ##..#.#.>.....####.## #..#.. #.#.....>..........# ##.## #.##.#.####.#h####..## #.##.##.....# #...#.. #.##.#####..####..# ##.... ##.##.#####.^# #..# ##..#.. #..##.####..# #..##.hln.ZZ.B*.hR`96h h hMlhm ###....## #.# #.##hn~ #.....# #.# ###hoG ####..# #.# ###..### #..# #.# #...##.# #..# ####.# ##.##.#*#. #..#####....# #[.##..#. #..#.####.###.##.# ###hs[.# #.#... ##..#.#.ZZB.*.####.# ###.## #.#.# #.# #..# ##..#.#.>.....####.## #..# #.#.....>..........# ##.## #.##.#.####.#####.. #.##.##.....# #...# #.##.#####..####..# ##.... ##.##.#####.^# #..# ##..# #..##.####..# #..##.hB}hZ~-*.hh=hK 70h$5hhh΍ hh.9_The gnoll zombie completely misses you.hh  You bite the gnoll zombie!  The gnoll zombie is severely damaged.h{.Z , charged)hko=1.8 (0.94hh6 _Your solar ember glows brighter.h[>  You hit the gnoll zombie.heY $  orc*   solar ember (minion, charged)  You destroy the gnoll zombie!hj794 -2.73hqh=tP _The orc zombie misses you.hLh|-3.62hh _You barely miss the orc zombie. The orc zombie closely misses you.hHS =  You bite the orc zombie!h9^ $*   solar ember (minion, charged)h` o=4.4 (0.81hh hj Q _You destroy the orc zombie!h־ h h hi H _No target in view!h< hc> hD hF H _No target in view!hش 3hY h: H _No target in view!h"2 h\3 hI: h< H _No target in view!h hם h h H _No target in view!hT he h\ h C _No target in view!h h hڍ h h Ihg hw hy h4 hb h h hhh3hԚhwhK3h#h&h1Ih6h7h8h>_0 _hy@, ###....## #.# #.## #.....# #.# ###7 ####..# #.# ###..### #..# #.# #...##.#h4A #..# ####.# ##.##.#*# #..#####....# #[.##..#. #..#.####.###.##. ###.# #.# ##..#.#..B*...####.# ###.-- #.#......$....# #.# #..# ##..#.#.>.....####.## #..# #.#.....>..........# ##. #.##.#.####.#####.. #.##.##h6B......# #...# #.##.#####..####..# ## ##.##.#####.^# #..# ##..# #..##.####..# #..##h-5.4 (1.0h --6.4 (279hh ; _You now have 797 gold pieces (gained 3).h=3h_hhWh~X8h #.....###...#### ###..### hr.# #...##.#####.# ##.##.#*#..#####....# #[.##..#..#.......####.###.####........# #.#.##..#.#...*...####.# ###.#.#......B....# #.# #.#..#.#.>.....####.## #.#.....>..........# ###.#.......####.#####...##h.....# #...##.#####..####..# ##...##.##.#####.^# ##..##........###..##########....##..###.#hJ 7.4 (1)hYou now have enough gold to fund merchants seeking to open stores in thedungeon.h8048.4 (27hh> _You now have 804 gold pieces (gained 7).hhh'#.....##.# ###... Jingleheimer the Covert####..##.# ###..### Octopode of Gozag Gold: 804 #..##.# #...##.# Health: 69/69 ========================#..# ####.# ##.##.#*# Magic: 10/10 ========================#..#####....# #[.##..#. AC: 8Str: 25Doom: 6%#..#.......####.###.##. EV: 17Int: 14###...............# #.#.. SH: 0Dex: 15##..#.#...*...####.# ###.# XL: 10 Next: [40hym33% Place: Dungeon:9#.#......B....# #.# #..# Noise: ---------  Time: 6378.4 (0.0)##..#.#.>.....####.## #..# -) Mandibles#.#.....>..........# ##.# Nothing quivered#.##.#.......####.#####.. Scarab Gem (2777) #.##.##...........# #...##.##.#####..####..# ##... *   solar ember (minion)##.##.#####.^# #..# ##..##..##........####..# #..###.#########....##..###.### _No target in view! _No target in view! _You now have 797 gold pieces (gained 3).  You now have enough gold to fund merchants seeking to open stores in thedungeon. _You now have 804 gold pieces (h.gained 7).hhhh hB6h!h1   ####..# #.# ###..##  h #..# #.# #...##.   #..# ####.# ##.##.#*   #..#####....# #[.##..   #..#.......####.###.##  hG###........# #.  #..#.#####.# ###   #.#......*....# #.# #..  h( ##..#.#.####.## #..9.4 (1   #.#.....>..........# ##.   #.##.#.......####.#####.   #.##.##...........# #.   #.##.#####..####..# ##..  #.##.#####.^# #..# ##   #..##........####..#   #.#########....##..###   #.####.##...#..h=hhc _There is a stone staircase leading down here.h 3h h h h805 _h hi hΪ  #.  #.##.#.#  # # #.#.#  #.# ## #.#.### #.# .. #<..... #.# .# # #....# #.# .# .# ......#  ###.###.##..###.....# h}  #.......##...## 10 #.....B.#### ##.##  #.......# #.#  #.......# #.# # #.......# ............ .##.........# #..###.##.# #.. ... ..# ..$. ........h h **   solar ember (minion)You climb downwards.hl g1.9 (2.54h` h _You reconstitute your solar ember. _There is a stone staircase leading up here.h5hPQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhPhp\O#.#.##.#.#Jingleheimer the Covert#.## #.#.#Octopode of Gozag Gold: 804 h]#.# ###.#.### Health: 69/69 ========================#.# ..#<..... Magic: 10/10 ========================#.# .# # #....### AC: 8Str: 25Doom: 6%#.# .# .# ......#EV: 17Int: 14###.###.##..###.....#SH: 0Dex: 15#...........# ##...##XL: 10 Next: 33% Place: Dungeon:10#.....B.#### ##.##Noise: ---------  Time: 6381.9 (0.0)#....*..##.#-) Mandibles#.......##.#Nothing quivered ##.......h9_[40m#Scarab Gem (2774) ............#.##.........#*   solar ember (minion)#..###.##.##.. ... ..#..$. ........dungeon. _You now have 804 gold pieces (gained 7). _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here.h.eheF _Clearing quiver.hYh<\Read which item? Scrolls  t - 5 scrolls of teleportation  a - 2 scrolls of enchant armourh]i - 3 scrolls of identify  r - a scroll of revelation  p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise  V - 3 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedhhhQ#.#.##.#.#Jingleheimer the Covert#.## #.#.#Octopode of Gozag Gold: 804 #.# ###.#.### Health: 69/69 ========================#.# ..h#<..... Magic: 10/10 ========================#.# .# # #....### AC: 8Str: 25Doom: 6%#.# .# .# ......#EV: 17Int: 14###.###.##..###.....#SH: 0Dex: 15#...........# ##...##XL: 10 Next: 33% Place: Dungeon:10#.....B.#### ##.##Noise: ---------  Time: 6381.9 (0.0)#....*..##.#-) Mandibles#.......##.#Nothing quivered ##.......#Scarab Gem (2774) ............#.##.........#*  h- solar ember (minion)#..###.##.##.. ... ..#..$. ........ _You now have 804 gold pieces (gained 7). _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.h9hqIdentify which item? (\ to view known items) h]Potions (select first with !)  d - a white potion[?] describe selectedhhh#.#.##.#.#Jingleheimer the Covert#.## #.#.#Octopode of Gozag Gold: 804 #.# ###.#.### Health: 69/69 ========================hY#.# ..#<..... Magic: 10/10 ========================#.# .# # #....### AC: 8Str: 25Doom: 6%#.# .# .# ......#EV: 17Int: 14###.###.##..###.....#SH: 0Dex: 15#...........# ##...##XL: 10 Next: 33% Place: Dungeon:10#.....B.#### ##.##Noise: ---------  Time: 6381.9 (0.0)#....*..##.#h-) Mandibles#.......##.#Nothing quivered ##.......#Scarab Gem (2774) ............#.##.........#*   solar ember (minion)#..###.##.#h#.. ... ..#..$. ........ _You now have 804 gold pieces (gained 7). _There is a stone staircase leading down here.  You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.hxd  As you read the scroll of identify, it crumbles to dust.h^2.9 (13hh(0 _d -> m - a potion of mighth hX Inventory: 15/52 gear slots Missiles (go to first with ()j - 2 poisoned darts  m - a boomerang  o - 2 throwing nets Jewellery (go to first with "=)  c - a ring of wizardry (worn) h Q d - a +6 ring of strength (worn)  e - a +4 ring of slaying (worn)  f - a ring of willpower (worn)  g - a +6 ring of strength (worn)  h - an amulet of wildshape (worn)  i - a ring of protection from fire (worn)  k - a ring of see invisible (worn)  l - a ring of poison resistance (worn) Talismans (go to first with %)  b - a scarab talisman (worn)a - a quill talisman  n - a maw talisman Wands (go to first with /)g - a wand of flame (8) Scrolls (go to first with ?)  t - 5 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h hK#.#.##.#.#Jingleheimer the Covert#.## #.#.#Octopode of Gozag Gold: 804 #.# ###.#.### Health: 69/69 ========================#.# ..#<..... Magic: 10/10 ========================#.# .# # #....### AC: 8h Str: 25Doom: 6%#.# .# .# ......#EV: 17Int: 14###.###.##..###.....#SH: 0Dex: 15#...........# ##...##XL: 10 Next: 33% Place: Dungeon:10#.....B.#### ##.##Noise: ---------  Time: 6382.9 (0.0)#....*..##.#-) Mandibles#.......##.#Nothing quivered ##.......#Scarab Gem (2773) ............#.##.........#*   solar ember (minion)#..###.##.##.. ... ..#..$. ........h!UYou climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _d -> m - a potion of mighth$hX%h)h+h1hPHQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  he - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhohy#.#.##.#.#Jingleheimer the Covert#.## #.#.#Octopode of Gozag Gold: 804 #.# ###.#.### Health: 69/69 ========================#.# ..#<..... Magic: 10/10 ========================h|#.# .# # #....### AC: 8Str: 25Doom: 6%#.# .# .# ......#EV: 17Int: 14###.###.##..###.....#SH: 0Dex: 15#...........# ##...##XL: 10 Next: 33% Place: Dungeon:10#.....B.#### ##.##Noise: ---------  Time: 6382.9 (0.0)#....*..##.#-) Mandibles#.......##.#Nothing quivered ##.......#Scarab Gem (2773) ............#.##.........#*   solar ember (minion)#..###.##h|@.##.. ... ..#..$. ........You climb downwards. _You reconstitute your solar ember. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _d -> m - a potion of mighthNhF _Clearing quiver.hh83hhhB2hZ _You swap places.1h"h<hȜhѝhB0h~hhhפhf80469h(hh|hZhB8h&hG,hhhB7hhhhh6B6h.hܽhX5h}hLhh2hB4hh #.....<.#### # #.......# 1 #.......# +#####.# ###.####.......# ...... ...............# ...###.##.........# ....## #..###.##.# .<...# ...#.##*.........# .....+ ..h.......... .....# #........###.#...## ....## #..##..# ...## ##.######.# ..## .. #.. +## . ### ht,91.9 (9hi2.9 (10.0)3hh? _You now have 814 gold pieces (gained 10).h hМ 3hu h h B2hZ 1h߫ h h hi B0h hN h h1 C59h h$ h\ hc h B8ht hF h h h- B7hԾ hS h h hJ B6h h> hV h X5hg h h h X4h h h hj B3h h h h~ h B2hb h h X1h h" h h? h X0hX h he h Y49h h hP h B8hG h hq h h B7hw h hu h hf B6h h h h+ h X5h h h9 h B4hd h hB h h\ B3h hv h 2h h hO B1hE h h hm h B0h h h h Y39h h h  h n8h hd hy h B7h hj h hd X6h+ ha h h6 h B5h h hk! h# hV$ B4h1% h& hO( h) ht* B3h+ h. h0 h2 hl3 B2h4 h = B  You see here a +0 long sword.h> h@ hA I1 _hB hE hG hI hI B0hJ hcL hM h O hO C29hP hQ hKS hT hhU B8hU hV h+W hX hDY X7h2[ h\ h>_ h_ B6h` ha hGc h;e he B5hf hi hj hk B4h}l hbn ho h-q hq B3hTr hs hu hw hfx B2h3y h*{ h| h~ h' B1hc h hH h hB B0h h{ h ho C19hV h hY h hّ B8h h h h h B7h h h h hX B6hݟ hݣ 5h h3 h hܦ X4h h h h B3h\ h h h] h B2h hԱ h hѳ hv :1h h" hQ h h B0h h h h Y09h h h h B8h h h h B7h hA h h8 h B6h h# h7 h hG B5h h h h hs B4h h2 h] h hm B3h hQ h' h h4 X2h h hz h X1h h ha X0ho h h h Z699h hl h: h X8h h` h X7h hZ h h B6h hs h h@ B5h hE h h[ h B4h h h hk X3h) h hY h B2hT h h[ h X1hF h h X0h 5 _You swap places.h h o89h0 h h X8h# h h h4 n7h h hA h  X6h h> h% h X5h h hW h B4hY h hE h h B3h hn hU h B2hv h h h3! h! X1h{" h" hU$ hy% X0h& h( h( Y79hq) hL* ,h+ h+ X8h, h- h./ h/ B7hh0 h2 h3 hp5 h76 B6h?7 h8 h: h< h= B5h> h6A hB hD hD B4hE hG hI hXK h L B3hL hqN hO hQ hSR X2ho^  ##.#  #.#  #.#  #.# ##  ###.#### .## #...... ..## #########....####.# #..# #......##.* ##.###.####.##.....###.# h_ x #........#........# #.#  ##.##.#..####.#.### #.#  #.##....## #.#.# #.#  #.##.....###.#+#####.######.####.#.......##........ #........#.##.....###.....## #..##.##.#.##....###.......## #..##.##.You pick up a parchment of Freeze and begin reading...hbd .483.9 (91he f4.9 (921h j h,m ? _You add the spell Freeze to your library.hO 0h} 69h hg ho B8h h hɟ hL h B7hf h hդ h7 h B6h hɨ h h h B5h h ḫ h h B4h5 hд h hʶ B3h h& h h hA B2h hE hٽ h3 h X1h h h[ h B0h h$ h h hk C59h h h/ h h\ B8h h h K.. ## #.#  #.#  #.# # ###B####### .## #....*... ..## #########....####.####### #..# #......##............... ##.###.####.##.....###.#####h f#........#........# #.# #.# K   kobold demonologist (asleep)##.##.#..####.#.### #.# #.# *   solar ember (minion).## #.#.# #.# ..###.#+#####.######.###h -97.9 (13h D*.hC P8.9 (147h hD   A kobold demonologist comes into view. It is wielding a +1 dagger of _protection.h  K.. ##.# ##.# #.# #.# #.# #.# ###B#  #...*.....#  #....####.#  #.......... #.....#hۮ  ......# #.# #.#  ##.#.### #.# #.#   #.#.# #.# #.#  hE K..#.##.# #.# #.# #.# #.# ###B#  #...*.....#  #....####.#  #.......... #.....#  ......# #.# #.#  ##.#.### #.# #.#  hyG #.#.# #.#   hLhMhRhUj _A kobold demonologist is nearby!h K.. ##.# ##.# #.# #.# #.# #.# ###B#  #...*.....#  #....####.#  #.......... #.....#  ......# #.# #.#  ##.#.### #.# #.#   #.#.# #.# #.#  h_ K..#.##.# #.# #.# #.# #.# ###B#  #...*.....#  #....####.#  #.......... #.....#h  ......# #.# #.#  ##.#.### #.# #.#   #.#.# #.#   h 3hjhj _A kobold demonologist is nearby!h5#.# K.. # #B# ## ###.####### .## #...*.....# h0..## #########....####.####### #..# #............... ##.###.####.####.#####........#........  ##.##.#..####.#.##### #.#.# #.# #hihQ:*.hL19.0)h'A6 _hzh(h2$#.# K.. # #.# ## ##*###### .## #.........# ..## #########....####.####### #..# #......##............... ##.###.####.##.....###.#####........#........  ##.##.#..####.#.###h['.K*.Kh4(x5005hl-h/hs f...#.# ...K #. #*# ## ##.###### .## #.........# ..## #########....####.####### #..# #......##............... ##.###.####.##.....###.#####........#........hFy .K*.14hz h{ h0 k...#.# .... #K.* #.# ## hG2 ##.###### .## #.........# ..## ###########.####### #..# #......##............... ##.###.####.####.#####h.: :*.h ; h=23h @ hB ` _The kobold demonologist barely misses you.hg , charged)You miss the kobold demonologist.Your solar ember glows brighter.hh g3.8 (0.92h0n hp d _The kobold demonologist completely misses you.hv  You hit the kobold demonologist but do no damage.hdht}4.6 (0.81hyhG{r _The kobold demonologist looks braver for a moment.hS8h9g5.5 (0.90h<h> hX?Y_You hit the kobold demonologist but do no damage.h h You bite the kobold demonologist!  The kobold demonologist is lightly wounded.6.3 (0.849h/hY _The kobold demonologist misses you.h 4  You hit the kobold demonologist.  The kobold demonologist is moderately wounded.7.1h7hU:d _The kobold demonologist completely misses you.hF  You closely miss the kobold demonologist.The kobold demonologist is moderately wounded.h*H g8.0 (0.98hL hN ` _The kobold demonologist barely misses you.h5  You hit the kobold demonologist.  The kobold demonologist is moderately wounded.hT8 h {8 (0.87h h } _The kobold demonologist casts a cantrip, but nothing happens.h  You miss the kobold demonologist.The kobold demonologist is moderately wounded.h g9.7 (0.96h h Y _The kobold demonologist misses you.h.' hG0)You closely miss the kobold demonologist.10.5 (0.85h'6h>n _The kobold demonologist is moderately wounded.h6  , charged)You bite the kobold demonologist!  The kobold demonologist is severely wounded.Your solar ember glows brighter.=1.4 (0.94hA<h^>a _The kobold demonologist closely misses you.hI 44   orange demon (reaching, summoned)K   kobold demonologist*   solar ember (minion, charged)You closely miss the kobold demonologist.The kobold demonologist is severely wounded.h{j=2.33hyhf _The kobold demonologist casts a spell.h!  You closely miss the kobold demonologist.The kobold demonologist is severely wounded.hj" d6----3.1 (0.8h' h>* V _The kobold demonologist hits you with a +1 dagger of protection.h n  You closely miss the kobold demonologist.h= .4The kobold demonologist is severely wounded.h0 3-----4.0 (0.92h h֦   You closely miss the kobold demonologist.The kobold demonologist is severely wounded. _The kobold demonologist hits you with a +1 dagger of protection.  You closely miss the kobold demonologist.  The kobold demonologist is severely wounded. _The kobold demonologist hits you with a +1 dagger of protection.h\ u(combustible)The kobold demonologist is severely wounded. _The kobold demonologist hits you with a +1 dagger of protection.  You hit the kobold demonologist.  The kobold demonologist's fire resistance is stripped away!  The orange demon misses you.h 59--8 (0.81h` h" V _The kobold demonologist hits you with a +1 dagger of protection.h ) hH ... ... #.# #.# ... ##4# ##K# #B# #*# #.# #.# ###.#  #....  ...  ...  h. w ... ... #.# #.# ...#4#h0 o#K# #B# #*# #.# #.# ###.# #....  ...  ... h6 h6 hc; h= d _There are monsters nearby!h  ... ... #.# #.# ... #h l#4# ##K# #B# #*# #.# #.# ###.#  #....  ...  ...  hsk ... ... #.# #.# ...#4#hu{#K# #B# #*# #.# #.# ###.# #....  ...  ... hzh{hehLd _There are monsters nearby!hBhGt_There are monsters nearby! _There are monsters nearby!You barely miss the kobold demonologist.  The orange demon stings you from afar!  You are poisoned.hI0=====----=5.7 (0.9Pois Scarab Gem (2640) h$OhQw _The orange demon poisons you! The kobold demonologist misses you.hA hB[ You are poisoned. hC2_The orange demon poisons you! The kobolhYD!d demonologist misses you.h8EIYou closely miss the kobold demonologist.  hFGThe kobold demonologist is severely wounded.hF feel very sihG ck. h\H< The orange demon completelyh{L46-----6.639hRhUd _The kobold demonologist completely misses you.hE~  You bite the kobold demonologist!  You kill the kobold demonologist!hG7 §$*   solar ember (minion, charged)  The orange demon disappears in a puff of smoke!hu814 5--341=7.58hmhI$ _You feel sick.hh h1 M-h h x2-7h D _You feel very sick.0--6 _You feel sick.hZ r-5h 3 _You feel sick.h k384hP 3 _You feel sick.h 7=-3h 3 _You feel sick.hD r-2h 3 _You feel sick.h T61hM h =You feel sick.  hW z5=Scarab Gem (2630) h h j _You are no longer poisoned.hy h h U629hH h!  9##... ..###.#. .... #-- #.# ## ##.######)hA s## #.........# ..## ###########.####### #..# #...............You now have 819 gold pieces (gained 5).  Things that are here:h .26.5 (9.0h --7.5 (10.0)8h7 h z _a +1 dagger of protection; a +0 robeh.hv3hh1hh7hhaB6hth*h h T75h hhhhB4hhhAh6hB3hhhh h 8198=2hD"h#h$X1hG%h'h7)h`+h+B0h,h.h0h1}9=19h]2h73h3h4hi5B8h5h8h<h<B7h)>h-@h>Ah}h=U406hhOhhhhB5hD hU hhhB4hjh~hhh$B3hh)hhhD1=2hh)h h!B1h!h&"h"h $h$X0hV&h'h'h+(g2=09h(h)h*h+h,B8h,h -h-h2.X7h0hi1h2hi3T36h"4h5h6h7X5h8hz:hD;hK<h<B4hw=h>h?h@94h@U=3h=Ah\BhfChDhYEB2hEhSGhhHh>JhJB1hKhLhUMhM|5=0hOh PhPZ599hQhRX8hShT,hUhwVB7hWhWhXh;ZhZx6=6h][h\hE]h^h _B5h_hahbhchidB4hdh`fh:ghhhi|7=3hkhlhnhnB2h~ohSqhCrhKthtB1hWuhvhwhyh zT80hzzhd{h{h|h1}C89h}h hhjhB8hĂhohUhֆh[s49=7hihh,hgB6hhhJ   ###...W.  .#..  #..... h  # #....  #.#..  #.#..#  #....#   .  *  .  h####.###  #......# W   shadowghast (dormant)  #.#....### *   solar ember (minion)   #........+   #.#....###h-69.5 (42hڞJ*.hg70.5 (435hh^ _A shadowghast comes into view.h/ c ###...W.....#.. #..... # .#... #.#..##....# #*# ..####.###.........#....  #.#....#h h k1.5 (1.0)4h/ h, & _You swap places.hA....#.. #..... # #.... #.#... #.#..#....# #*# .####.###......#....###.......+#....####h<h!F.*h"50=23h`&hx(h{3h|h ~h21h!h10hhC79h-hNhxB8hڇhh62=h:7hdh-hZB6hÊhVhB5hhh$@3=h?04hh|h,3hÏhhh5,2hFhؑhhh<o41hhӗ,0hhhWhC69h˛h-hB8hh hp5=7hRhh,6hhhgh,5hͤhեhk96hM=4hShhCB3hh2h,2hhEhhY71hhhKB0hh]hɵC59hyhhF68=he:8hhhQB7hhEhؽ,6hhhYh?b59=43hn2h601htB0hhh8-49hhhd 1=87h>n6hx2=543hh&J32hGhhn1h{X0hh-Y39h4hnhhi4=8hhShB7h]hh.B6hh5=5hhB4hh8hYB3hhha`62h$hTX1h7 hX h B0h^ h hD j7=29h|87hxhB6hHhG8=5hhuhB4hhh?B3hh+_ _You start resting.h 1632.5 (60.0)h Z9=3.5 (61h :2h@#h% h*&_HP restored.hlIhsqhshy1 _You swap places.h| ##...W. ....#.. #.....# #....#.#...#.#..##....#h#}#. #*#  #.# ###.###ho}.....# W   shadowghast (dormant)#....h}*   solar ember (minion).......+##h14.5 (1.0)hƄJ*.he5.5 (20hhzh_  ###...W.  ....#..  #.....  # #....  #.#... #.#..# #....# #B# #*# #.# #.# ####.###  #......#  #.#....###  #........+   h0 h0  ###...W. h(1 ....#..  #..... hX1 d # #.... h1  #.#... #.#..# #....# #B# #*#h1 w #.# #.# ####.# #......# h2 #.#....###  #..... h 8 hn8 hY< h@ b _A shadowghast is nearby!hP  ###...W.  ....#..  #.....  # #....  #.#... #.#..# #....# #B# #*# #.# #.# ####.###  #......#  #.#....###  #........+   h y ###...W.  ....#..  #.....  # #....  #.#... #.#..# #....# #B# #*# #.# #.# ####.# #......#  #.#....###  #..... h  _A shadowghast is nearby!h h  ###...W.  ....#..  #.....  # #....  #.#... #.#..# #....# #B# #*# #.# #.# ####.###  #......#  #.#....###  #........+   h ###...W.  ....#..  #.....  # #....  #.#... #.#..# #....# #B#ha #*# #.# #.# ####.#h= #......#  #.#....### h^Y #..... hhhh b _A shadowghast is nearby!h`Y   ## #.# ###...W ....#  #. h# #. #.#...  #.#..#  #... ###.# #*#  hx#.#   #.hD# ####.### hkd #......#  hT#.#....###h= #........+h#h:*.h+6.5 (1hB19 _hjhh> # ## #.######...W.......#..... ..... #.........#.#.........#.#....###*## #.# ###.##.....##....###h\:*.h|=78hzhhC     ##   #####.### #####...W...# hD.....#.....#  #. # #. #.#..B....... h&#.#..##...... #...*# ...##hK ###.## .## hk#.# # #.# hK  #.#  hm####.### #......#hh":*.h`87hhΖh ##  #####.###  #####...W...#  #.....#.....##h?H #. # #. #.#..... #.#.*##....... hc#....# #...##. h###.## #.# #.# ##hb #.#  #.hЈX# ####.###hhˑW*.Wh7*hCl (invisible)The shadowghast slips into darkness.h]8WhJ96h4hh h;_The shadowghast flickers and vanishes for a moment.h ##  #####.### #####...W...# #.....#.....### #.## #....#.#..*..#.#..##.......h%#....###..#.####.## #.## ##.# ##  #.hQ!#hhthd.W*..hi=405h hQ _The shadowghast misses you.h5Y ##  #####.### #####.......# #.....#WB...### h~Y #.....# # #...*#.#.....#.#..##.......#....###...##.####.## ##.## .##.# ## # hqZhk*.14hs|g _The shadowghast misses you.h^ 8 , charged)You barely miss the shadowghast.Your solar ember glows brighter.2.4 (0.93ho h 0 _The shadowghast claws you.h ;  Your solar ember glows brighter. _The shadowghast claws you.  You hit the shadowghast.  The shadowghast is lightly damaged.  Your solar ember blazes with a fierce heat.  The solar flare engulfs the shadowghast.h4 **   solar ember (minion, charged)hY X$)h F819 2h M63.32hb hu S _The shadowghast is destroyed!hx h h% h( H _No target in view!h h h, hl h h _1 _h z24 ## #####.### #####.# #.....#B....###h: {- #....*......# # #. #.#. #.#..##h .# #....###...##.## ###.## ##.## .#h  #.# ## # h B #.#h -4.3 (1.0hQ E-5.3 (2hm :0h h > _You now have 824 gold pieces (gained 5).hdhiehkjhlH _No target in view!h3hhhhhv09 _hhB8hhu h h hZB7h!hhhhUB6hhh h#h6$B5h%h|(hi*h[,hY-B4h .h/h`1hX3h3B3h5h7hQ9h ;hZ;B2h<hY>h@hxAh Be8241h Ch2Eh-FhGhVHB0hRIh$OhPhRhRD499hOTh]<  You see here a +0 club.h*_h>ahbI8 _hbhidhehgX7hhhkhKlhtnhnB6hohcqhVshthtB5huhswh\xhyhMyB4hyhzh,{h}hM}B3h$~hhǀhhB2hEhhhh7B1hh?h͊hB0hhhύhhJC89hڏhhhhB8h+hhVhǗhB7hh1hhXhB6h@hhehhB5h%hO4hϦh;hhB3hKh˪hɫh\hB2h{hhX1hh˸ .......############## ...........)........# .........##########.# ........###.# #...##.###.# ##.###.# ######.#### #.#...##.# #+# #...*..#  #..B#### 749.0)hF* #.....#  #.#....# ## #.#...#.# .+ . ...### ## # .#... ###  .##.. # ##. hh+hT _Key pressed, stopping explore.h0 _h79hX8hhhheX7hhhhhB6hIhEh#hhB5hhhh.h_B4hAh-h$h6hhB3hhh hhB2hhphhLB1h hhh[hB0hGhhPhC69hihAhghB8h_h h h h B7h h_hhXhB6hh"hhh]X5hh<h}hB4hhh?hhB3hh h h!B2h!h#7 _You open the door.h#h$h$B1hm%h(@  There is an open door here.h(hn)h)I0 _hU*h+hF,h.Y59h/h1h1h3hF3B8h3h5hw6hv7h7B7h$8h[<h6=h>h>B6hR?h@h'Ah-Ch]CB5h.DhHh`Ih"JhbJB4hJhdM,hMhNX3hOhPhQh+RB2hRhgThUhDUB1hUh X7 _You open the door.hZYhZh[B0h[hZ^@  There is an open door here.h _h_h3`J49 _h`hahbh\chcB8hdhehehEfhfB7h2gh+hhhhihZjB6h khlhjmhOnhnB5hnhohph6qheqB4hqhrhshshsB3h1thuhvhwhxB2hxhzh{h|h|B1hY}h%~h~h%X0hhh΅h C39hh5 _You swap places.h.hhB8hhh hɏhB7h`hhHhhiB6hhڔhehJhB5h4hhhh.B4hhhnhh1B3hܢhyhqhghB2h|h#hh[hB1hh%hʮhehB0h'h@  There is an open door here.h߲h7hJ29 _hh÷hhhB8h@h|hhϾhB7hhhhhB6h7hhX5hh>7 _You open the door.hhhB4hh@  There is an open door here.h!h hCI3 _hhh%hhB2hghChhxhB1h$hh`hhB0hhhhhC19h#hzhhhB8hKh%hhYhB7hhhhhB6hhhhX5hZh,hhB4hh #.# #.#.# #.# ##.###.# #.# ##...###.# #.# #####.....#########.# #.###....#..............# hc#......#.##.#.########### ########.##.#.# #.*.....### ##B##.###741.3 (67 #### #.##)# #.# ..##.# #.# #..##.# #.# ######.#.# #.# #.### ###.####### #...## #.........# ###..## #########....####.#######hhFhpT _Key pressed, stopping explore.hN_hh%<#.###.###.# Jingleheimer the Covert#.# ##...###.# Octopode of Gozag Gold: 824#.# #####.....#########.# Health: 69/69 ========================#.###....#..............# Magic: 10/10 ========================h%#......#.##.#.########### AC: 8Str: 25Doom: 2%########.##.#.#EV: 17Int: 14#.*.....#SH: 0Dex: 15####.##.###h%XL: 10 Next: 46% Place: Dungeon:10 #####B##)#Noise: ---------  Time: 6741.3 (0.0) #.#....>#..##.#hD&-) Mandibles #.#....##..##.#Nothing quivered #.#...ß######.#Scarab Gem (2414) #.##ß##.# #.### ####.#######h}&!*   solar ember (minion) #...###.........# ###..## #########....####.#########..# #......##................ h&_You swap places. _There is an open door here. _You open the door. _There is an open door here. _Key pressed, stopping explore.  Found a stone staircase leading down.h./  --more--hR hS hX L.*h` 2.3 (13 _hM 3h h h h h 21h h hj B0hi h3 5 _You swap places.h| hs h C09h\ h hu he X8ha h h@ h& h B7h h h h h B6h h h h hY B5h h h h0 X4h h h! h; h B3h h h hf h B2h h h h] h B1h h h h+ h B0h h] h h' h D399h h @  There is an open door here.h= h he I8 _h h hX h h4 B7hO h h h h2 B6h BhDX5hhhhh"hiB4hh@  There is an open door here.hhh\ I3 _h7 h+ h hhB2hhhh/hB1hh|hhhNB0hhGhhhHC89hh hv!h"hM#B8h$h;%h%h&h&B7h4'h(h(h)h)B6hB*h@+hS,h..h.B5h-/hF0h?1h2h2B4h3h%5h5h7hh7B3h7h9h:;h=h=B2h>h@hAhCh!DB1hDhFh;HhIhJB0hJhLhMhOhOC79hPh3RhY#.#   ######.#  #...##.##......#  hZ##...#### #  #.....## ####.# ##.#....## o....## ##.#...#.########....... '.....###.....*.B.......hlZ#.#...#.########..[..#.#.##...## .#.#.#  #.###..# .# #  #......# .#  ######.#  .# o   orc (asleep)hZ #.# .# *   solar ember (minion) #.# .. #.# #.###.##h(\076.3 (34.0)hy`C.*h`f7.3 (358hehms _An orc comes into view. It is wielding a +0 dagger.hА #.#         #   ####.#  o....## h########....... '.....###......*B....... ...#.########..[..#. ...## .#.#.#   .# #   .#   .# #.# .# #.# .. #.#  #.###.## h,h:- h}--#.# h- h3.  h. h3/  h/ h/  h/ h<0< # hw0 h0_ ####.# h;1h o....## h1=########....... h1p'.....###......*B....... h2...#.########..[..#. he2...## .#.#.# h2 h3^ .# # h3  .#   .# h[4#.# .# #.# .. h8? #.#hj=h @h}@hHh _An orc is nearby! #.#         #   ####.#  o....## ########....... '.....###......*B....... ...#.########..[..#. ...## .#.#.#   .# #   .#   .# #.# .# #.# .. #.#  #.###.## h #.#         #   ####.#  o....## h########....... '.....###......*B....... ...#.########..[..#. ...## .#.#.#   .# #   .#   .# #.# .# #.# ..  #.#h1hh{h[ _An orc is nearby!h #.#         #  hG ####.#  o....## ########....... '.....###......*B....... ...#.########..[..#. ...## .#.#.#   .# #   .# hM=  .# #.# .#h{I #.# .. #.#  #.###.## hh'G #.#         #   ####.#  o....## ########....... '.....###......*B....... h...#.########..[..#. ...## .#.#.#   .# #   .#   .# #.# .# hE#.# .. hש? #.#hhhh[ _An orc is nearby!h[6#.#  #.# #.  ######.# #.  #...##.# #.ho......# #o ##...###. # .....## #.####.# h3`.#....## #oo....### #.#...#.######### .....###......*........+.#...#.########..[..#.# #.##...##.#.#.# #.###..# hV|#.### .. #......# hx#.# .#o   orc warrior (asleep) h######.# #.# #hmoo 2 orcs (asleep)#.# #.#  *   solar ember (minion)#.# ..h'".#h hB.*hk8.3 (1.0)7hhEc  #.# #.# #.  h\ #.   #.   #o #. #  #.####.#  #oo....### #B......# ......*.......+ #######..[..#.# h #.#.#.#  #.### ..  #.# .#  #.# # hE #.# #.# #.# .. #.# h q_An orc warrior and an orc come into view.h #.# #.# #.   #.   #.   #o #. #  #.####.#  #oo....### #B......# ......*.......+ #######..[..#.#  #.#.#.#  #.### .. #.# .#  #.# #  #.# #.# #.# .. h@hhh̢d _There are monsters nearby!h g  The helpless orc fails to defend itself.  You maul the orc!!h9  $oo   orc, charged)You kill the orc!Your solar ember glows brighter.hE V824 =9.2 (0.9hç :6h h] I _The orc misses you.h 6  You bite the orc!h$*   solar ember (minion, charged)h(80.1hh!G _You kill the orc!hU###########.  #......o #...#### #....## .####.# .## #$B....### hI#.#...#.######### .....###.......*.......+...#.########..[..#.#...##.#.# ######... ....... #####.#h"hNh:*.ho-1.1 (1.05h7hܔm  Things that are here: _7 gold pieces; a +0 daggerh)........# ########.# #.. #.# #.#h  #.# #.# ######.# #.# #...##.# #.#  #......# #o#  ##...#### #.# #  #. #B####.# #.#....## #$$....### ##.#...#.########*......# '.....###...............+ ##.#...#.########..[..#.# ##.##...## #.#.#.# #  #.###..# #.###...  #......# #.# ..#######.# #.# .#h:*.hH-24 _ha h h|35######### ).......## #######.#####.  #......o# #...####  #.....## .####.# .## #*$....## ##.#...#.########.......# '.....###...............+...#.########..[..#. ##.##...##.#.# ######.........hk4h>9D*$hU:`33hX@hdBh#oo  combustible)Things that are here: _7 gold pieces; a +0 dagger  The helpless orc warrior fails to defend itself.  You maul the orc warrior!!e orc warrior's fire resistance is stripped away!  The orc warrior is severely wounded.h955-----==4.0 (0.92hhD _The orc warrior hits you with a +0 dire flail!hy  You barely miss the orc warrior.The orc warrior is severely wounded.h546--------91h"h>%D _The orc warrior hits you with a +0 dire flail!h  You hit the orc warrior but do no damage.The orc warrior is severely wounded.hGj-5.80hh'Q _The orc warrior misses you.h >  You bite the orc warrior!h$*   solar ember (minion, charged)h>---1hV9=6.769hh"O _You kill the orc warrior!h~hrhh^ _No target in view!h'hh^ _No target in view!hmhnhthvH _No target in view!h h? hhH _No target in view!h\YhYh_h>bH _No target in view!hhhThC _No target in view!hFh*GhMhPh&hhhhphRqh+wh(yh=3h$h|hchfdhjhCmhO3h#hhF3hrMhOhE3hhhK1 h72 h8 hp; h{h|_The orc warrior hits you with a +0 dire flail!  You barely miss the orc warrior.The orc warrior is severely wounded. _The orc warrior hits you with a +0 dire flail!  You hit the orc warrior but do no damage.The orc warrior is severely wounded. _The orc warrior misses you.You bite the orc warrior! _You kill the orc warrior!No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  No target in view!  h+No target in view!  No target in view!h7 ! Things that are here: _7 gold pieces; a +0 dagger  The helpless orc warrior fails to defend itself.  You maul the orc warrior!!  The orc warrior's fire resistance is stripped away! _The orc warrior hits you with a +0 dire flail!  h8 You barely miss the orc warrior.  The orc warrior is severely wounded. _The orc warrior hits you with a +0 dire flail!  You hit the orc warrior but do no damage.The orc warrior is severely wounded. _The orc warrior misses you.You bite the orc warrior! _You kill the orc warrior!hUh[h##########Jingleheimer the Covert )........# ###Octopode of Gozag Gold: 824 ########.# #..Health: 46/69 ================--------#.# #.#hMagic: 10/10 ========================#.# #.#AC: 8Str: 25Doom: 1%######.# #.#EV: 17Int: 14#...##.# #.#SH: 0Dex: 15#......# #$#XL: 10 Next: 49% Place: Dungeon:10  ##...#### #B# #Noise: ==-------  Time: 6786.7 (0.0)  #.....###*####.#-) Mandibles ##.#....## #$$....###Nothing quivered ##.#...#.########.......#Scarab Gem (2369) '.....###...............+ ##.#...#.########..[..#.#*   solar ember (minion, charged) ##.##...###.#.#.# ##.###..##[hS37m.###...#......##.# ..# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!hhhh"hFhGHQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  hHe - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhh2##########Jingleheimer the Covert )........# ###Octopode of Gozag Gold: 824 ########.# #..Health: 46/69 ================--------#.# #.#Magic: 10/10 ========================#.# #.#AC: 8Str: 25Doom: 1%h1######.# #.#EV: 17Int: 14#...##.# #.#SH: 0Dex: 15#......# #$#XL: 10 Next: 49% Place: Dungeon:10  ##...#### #B# #Noise: ==-------  Time: 6786.7 (0.0)  #.....###*####.#-) Mandibles ##.#....## #$$....###h0Nothing quivered ##.#...#.########.......#Scarab Gem (2369) '.....###...............+ hn##.#...#.########..[..#.#*   solar ember (minion, charged) h##.##...##h#.#.#.# ##.###..#h#.###...#......##.# ..# hh_No target in view! _No target in view! h r_No target in view! _No target in view! h&l_No target in view! _No target in view!h8hh!Clearing quiver.h$78 _  ######### 33 ).......## #######.#######.  #...... --#...####  #.....## .####.# .## #$$....## ##.#...#.########.......# '.....###...............+)...#.########..[..#. ##.##...##.#.# ######...  You now have 833 gold pieces (gained 9).  Things that are here:7.7 (1--8.7 (27 _a +0 dire flail; a +0 plate armourh# _h$ h+ 6 _You swap places.h- h. B5h/ h1 h9 84h= 1 ########.# #.. #.#.#6 #.  h= w##...###.....)##...###h= .# ##.....## #*####.# ##.#....#h> $....### ##.#...#.########.......# h/> '.....###...............+#.########..[..#.h\> C#...## #.#.#.#  #.###..# #.###... h}> #......# #.# ..  ######.# h> D . #h> P  You now have 836 gold pieces (gained 3).h]E ,91.7 (3hE e2.7 (43hJ hL - _You see here a +0 whip.hL 2hı  .# #.. #.# #.# 43#.# #.#  ######.# #.#  h6 #...##.# #.#  #......# #)# ##...#### #.# # #.....## #*####.# .#....## #)B....### .#...#.########.hj ]# .....###...h + .#...#.########..[..#.# h ].##...## #.#.#.# # #.###..# #.###... hݲ #......# #.# ..# h .######.# h# |#.# .#  hD 0You now have 843 gold pieces (gained 7).h +3.7 (1hd 49=4.7 (21hO h / _You see here a +0 dagger.h, h- hB. h1 he2 hD4 h: n0h; h= h> f84359h? h@ h9M O50=87hO hR h S B6hT hV hW h Z hMZ `15h[ h^ htd h`f hf B4hg hj hl hnn hn B3ho hp hrs hs B2ht hv hbx h{ h{ p2=1h| h} h~ hP h B0hM h h h^ !493=8h h5 h͍ h h] B7h h hؓ h3 hk B6hq h5 hY hx hޛ `45h h~ hD h- hg B4h h h  ######### h) 7## #..*.B..# ..# ####.#####...... hL #.# #......# #...Y #.##.#.# ...hp  #.##.#.#  #.##.#.# Y   yak (asleep)h # #.##...# *   solar ember (minion) h ..# #)####.# ### #.# #.#h 1811.7 (17.0)hU C.*h f2.7 (183h h V _A yak comes into view.hP9hPe #########  #...*B..# hP^ ####.#####......  #......# #...Y hPJ #.##.#.# ...  #.##.#.# # hP2 #.##.#.# #.##...#h)QH #)####.# #.# #.#hk #########  #...*B..#  ####.#####......  #......# #...Y  #.##.#.# ...  #.##.#.# # #.##.#.# #.##...#h #)####. #.# #.hhhhTZ _A yak is nearby!hS*_ #########  #...*B..#  ####.#####......  #......# #...Y  #.##.#.# ...  #.##.#.# #  #.##.#.#h*a #.##...# #)####.# #.# #.#h> #########  #...*B..#  ####.#####......  #......# #...Y  #.##.#.# ...  #.##.#.# # #.##.#.# #.##...# #)####. #.# #.hhLhhYZ _A yak is nearby!h,I h#########  #...*B..#  ####.#####......  #......# #...Y  #.##.#.# ...  #.##.#.# #  #.##.#.#h2 #.##...# #)####.#h/ #.# #.#hv #########  #...*B..#  ####.#####......  #......# #...Y  #.##.#.# ...  #.##.#.# #hwT #.##.#.# #.##...# #)####. #.# #.h[ _A yak is nearby!h #########  #...*B..#  ####.#####......  #......# #...Y  #.##.#.# ...  #.##.#.# #  #.##.#.# #.##...# #)####.# #.# #.#h5 ######### ha #...*B..#  ####.#####......  #......# #...Y  #.##.#.# ...  #.##.#.# #hT #.##.#.# #.##...# #)####. #.# #.h/ _A yak is nearby!hbp ## #...B*..#.# ####.#####...... ##.# #......# #...Y  #.# #.##.#.# ... h< #.# #.##.#.# # ##.# #.##.#.#*   solar ember (minion)#.# #.##...#.# #)####.## #.# #.#hhA55=h|d3.0)2hZh& _You swap places.h<F ##h #..B.*..#.# ####.#####......#.# #......# #...Y #.# #.##.#.# ... #.# #.##.#.# #h)#.# #.##.#.# .##.# #.##...# ....# #)####.# .#### #.# #.#hܜh00*.h `41hhG c#  #..*B...# # ####.#####...... .# #......# #...Y  #.# #.##.#.# ...  #.# #.# #.##.#.# 50 _is nearby! _You swap places.hn #  #..*.B..# # ####.#####...... .# #......# #...Y #.# #.##.#.# ... #.# #.##.#.# hYo #.# #.##.#.# Y   yak (asleep).# #.##...# *   solar ember (minion) hp hw :.*h9x a639h} hM hZ  What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.hh/h YY.YY 2 yaksYou hiss for attention! The yak bellows! You hear a bellow!h^6======78hshV _A yak comes into view.hnWhat are your orders?t - Hiss!h2 P  Okay, then.h h=h. _h8  ## #...B*..#.# ####.#####....YY ##.# #......# #....  #.# #.##.#.# ...  #.# #.##.#.# # #h9 #.# #.##.#.#   yak#.# #.##...# ...# #)####.# #### #.# #.#h; hA 9Y.hA j-----87hB hF hqI & _You swap places.hG  ## #..B.*..#.# ####.#####...Y.Y#.# #......# #....hH \ #.# #.##.#.# ... #.# #.##.#.# ##.# #.##.#.# .##.# #.##...# ....# #)####.# .#### #.# #.#h4I h`J hK hnR *.YY 2 yakshS ~-----96hlW hX h0b ## #.B.*...#.# ####.#####..YY.Y#.# #......# #.... #.# #.##.#.# ... #.# #.##.#.# ##.# #.##.#.#   yak.##.# #.##...#.# #)####.# ..#### #.# #.#h2h2h8^*.Y.h9i7205h1>h?h"km ## #B.*....#.# ####.#####.Y.Y.Y#.# #......# #.... #.# #.##.#.# ... #.# #.##.#.# #hk#.# #.##.#.#.##.# #.##...#.# #)####.# ...#### #.# #.#hDmhinh oh v*....YY 2 yakshv`14h|h~hIJ ######### #######.*....Y ......####B#####.Y.Y.Y #####h/ #......# #....  #.##.#.# #.##.#.# # ####. .....#h )   yak..)#######.# #.## ##h h hӺ Y.Y 2 yaksh J23h h h h 6 ######### ###### #.B...YY# .....# ####*#####...Y.Y ####.# #......# #.... #.# #.##.#.# ...  #.# #.##.#.# # ####.# #.##.#.# h ^##.# #.##...# ..# #)####.####.# #.#h< ,h+ 5YY.ht 8=32hí h & _You swap places.ha ## #B...YY.#h}ao.# ####*#####...Y.Y#.# #......# #.... #.# #.##.#.# ... #.# #.##.#.#ha ##.# #.##.#.#.##.# #.##...#.# #)####.# ...#### #.# #.#hch`h4Y.hh`41hnhxoh ha g5.5 (0.80h" A _You swing at nothing.h f  You swing at nothing.hp Y.Y..YY 3 yaks (1 wandering)h= c6.329h hy V _A yak comes into view.hgB hB h`C hNH Y.Y.. 2 yakshI _9=7.1hN hP + _You swing at nothing.h{  You bite the yak!  The yak's fire resistance is stripped away!  The yak is lightly wounded.h$| hƂ  Y.YY 3 yaks (1 wandering, 1 combustible), charged)Your solar ember glows brighter.hC o=8.0 (0.98h h P _The yak barely misses you.h@  Your solar ember glows brighter. _The yak barely misses you.You closely miss the yak.  Your solar ember blazes with a fierce heat.  The yak is burned terribly! The solar flare engulfs the yak.h*Y 2 yaks (1 wandering)hR,hSh!] Y....YYYY 3 yaks)The yak dies!hb 843 85397 _A yak comes into view.h0hhjq _You feel the doom around you dissipate.h1a  You completely miss the yak.hE  Your solar ember glows brighter.hsY., charged)hbk609.86hhzP _The yak barely misses you.h *You bite the yak!  The yak is moderately wounded.Your solar ember blazes with a fierce heat.hK8h? Y..Y.YY(1 unaware, 1 dazed))The solar flare engulfs the yak. The yak gores you!h@51---=30.75hFh|II _The yak is distracted by your dazzling golden aura.h6  You bite the yak!h $Y 2, charged)You kill the yak!h ---71.5 (0.84 _Your solar ember glows brighter.hh*k _Your Evocations skill increases to level 4!h"h*4Y.h*k--2.33h.h0+ _You swing at nothing.hx:  You swing at nothing.hf9Y.hn2=--3.2 (0.9h*:2hBhk _The yak snorts and paws the ground.h0 h?8 WY.4.1h= h? + _You swing at nothing.h *, 1 combust…)The yak snorts and paws the ground. _You swing at nothing.  You hit the yak.  The yak's fire resistance is stripped away!  The yak is lightly wounded.  Your solar ember blazes with a fierce heat.h# Y)The yak is burned terribly! The solar flare engulfs the yak.  The yak is no longer dazed. The yak misses you.h^$ m=9 (0.81hi) h., I _The yak is distracted by your dazzling golden aura.h# 6  You bite the yak!h,  $Y   yak (unaware, dazed), charged)You kill the yak!h0 , 4/71=625.8 (0.90 _Your solar ember glows brighter.  Your Fighting skill increases to level 7!h5 h7 h _Your Dodging skill increases to level 7!h h p-6.6 (0.819h\ h+ _You swing at nothing.h+h|-7.48h h+ _You swing at nothing.hhj58.27hsh+ _You swing at nothing.h8   What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.h?h=====9.2 (1.06hh1? _You hiss for attention! You hear a shout!hV  You swing at nothing. The yak is no longer dazed.hM-----40.1 (0.9h* h I _The yak is distracted by your dazzling golden aura.h hy 6-----1.05h h + _You swing at nothing.hQ 8 (0.84 _You swing at nothing.h4;)hF5g2.7 (0.93h@;hF>+ _You swing at nothing.hXYhYt8433.5 (0.82h_ha+ _You swing at nothing.hh0{Y.Yh7=4.31h h G _You swing at nothing. The yak is no longer dazed.h h 4Y.h1 g5.2 (0.90h" h + _You swing at nothing.hF hN 4Y.hN '6.1hS hV + _You swing at nothing.h hf 3Y.h M7.009h$ h hB + _You swing at nothing.hB h6H 0Y.hI 8=8 (0.88hM hP + _You swing at nothing.h _  yak (combustible), charged)  You bite the yak!  The yak's fire resistance is stripped away!  The yak is moderately wounded.  Your solar ember glows brighter.h 1==8.6hN :7h h  h C_The yak closely misses you.hV * You bite the yak!  The yak is heavily wounded.Your solar ember blazes with a fierce heat.hϑ NY)h o-9.5 (0.96h hҜ R _The yak is burned terribly! The solar flare engulfs the yak.h [  You hit the yak. h1 $*   solar ember (minion, charged)  You kill the yak!h 843 6-50.3 (0.85h  h} 0_Your solar ember glows brighter.hEh:F-9-hYFJ1.2 (0.94h.KhL hL_You swing at nothing.h\-2.0 (0.8h?h+ _You swing at nothing.h9hf:e9 (0.93hAh+ _You swing at nothing.hehBf60=3.82hwohnt+ _You swing at nothing.hZx4.71h hr+ _You swing at nothing.hXhYb5.60h^h+g# swing at nothing.h$hd6.5299hMhhJI;)hI1=7.48hNOhRhhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsh8Bd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onh˷hY  Jingleheimer the Covert  Octopode of Gozag Gold: 843 Health: 61/71 ====================----Magic: 10/10 ========================AC: 8Str: 25EV: 18Int: 14SH: 0Dex: 15#########XL: 10 Next: 66% Place: Dungeon:10 ########B$.....#Noise: ---------  Time: 6857.4 (0.0) ......# ####*#####...Y.Y-) Mandibles #####.# #......# #....Nothing quivered#.# #.##.#.# ...Scarab Gem (2298) #.# #.##.#.#hP# #####.# #.##.#.#*   solar ember (minion) ...##.# #.##...# ......# #)####.# ...#### #.# #.# _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing.h_hhA _Clearing quiver.hh+hhhh_7 _hQ908#  #.B.....# # ####*#####...Y.Y .# #......# #.... #.# #.##.#.# ... #.# #.##.#.#h.# #.##.#.# ##.# #.##...## #)####.# hn+8.4 (1he9.4 (26hh9? _You now have 908 gold pieces (gained 65).h{ h7| h hƀ ht hԃ hV 254h h hz h hz B3hX h h hӔ hJ 63=hg :2h hR hY hx h B1h h h h e9080h h h h o89h h h̦ h4 p4=8h hM h h٫ h: B7h h h® h h B6h h h h `55h6 h h hc h B4h hi h/ hy hټ B3hz h h h h4 p6=2h h< h h h B1h h3 h6 h h B0h hM h h1 h @7=h 179h h< h X8h h h h h B7hJ hl hM h h B6h' h hJ hH h `85hI hT h% h h B4h h h hn h B3hx h hu h p9=2h) h hi hB h B1h h^ h h h B0he h ho  ##########  #........####### #########.###...........#.......#.#.#.##.###########.#####.......##.##......# ###.....##.##.##.#.# #....###.##.##.#.# #.#.####.#  #.##.#.# #...B.*..#  #.##...# ###.######  #)####.# #'#  #.# #.# ..  #.####.# ...h @  #))....### .... g   Sprozz (wandering) ###.......#..... *   solar ember (minion).....'g.... ###..[..#.#h 0856.0)h hW*.g.h70=6.4 (2769h?h   Sprozz, Inventive Apiarist comes into view. He is wielding a +0 short sword and_a +0 trident and wearing a +2 leather armour of poison resistance.h4   #....  #########.###....  #.......#.#.#.##.  .......##.#   ###.....##.#   #....###.#   #.#.####.#  hA #...B*...#   ###.######  #) #'#  #.# #.# ..   ...  #)) ..............hi([..#.#hkf   #....  #########.###....  #.......#.#.#.##.  .......##.#   ###.....##.#   #....###.#  hNg+ #.#.####.#   #...B*...#   ###.######  #) #'#  #.# #.# ..   ...  #)) ..............[hyhSzh#h{[ _Sprozz is nearby!hz   #....  #########.###....  #.......#.#.#.##.  h!.......##.#   ###.....##.#   #....###.#   #.#.####.#   #...B*...#   ###.######  #) #'#  #.# #.# .. h$  ...  #))hL] ..............[..#.#hHE    #....  #########.###....  #.......#.#.#.##.  .......##.#   ###.....##.#   #....###.#   #.#.####.#   #...B*...#   ###.######  #) #'#  #.# #.# ..   ...  #)) ..............hE:[hKhKhQhS[ _Sprozz is nearby!h  #........################.###........... #.......#.#.#.##.###########.#####.......##.#  #......# ###.....##.# #.##.#.# #....###.#hM  #.##.#.# #.#.####.# #.##.#.# #....*...# #.##...# ###B###### #)####.# #'#  #.# #.# ...  #.####.#...  h| #))....###....... ####.......#......>.. h D....g.........' h ####..[..#.#.........## h 3 #.#.#.#.#hr h ? *.gbee)gFound an escape hatch in the floor.  Sprozz points at you and mumbles some strange words.h #7.4 (1h H.0)8h" R _Sprozz begins winding a clockwork bee!hFS   What are your orders?  t - Hiss!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.h !  You hiss for attention!=====87 _Sprozz continues winding his clockwork bee....h(`P+.....................>..*   solar ember (minion)g.........'.#.........##h`h`1=-----96h`hghwj) _You close the door.h d#########  #........###############.###........... #.......#.#.#.##.##########.#####.......#.....# ###.........###.##.#####.# #..B*....#h .##...# ###.######)####+#  ... .####.# .....  #))....### ....... #####>h  ...........g' ####..[..#.#.........##h ;-----h Z905h' hV h h h։ h 43h hc T=2h< hD X1h h h h[ B0hI h 'g..........g   Sprozz....*   solar ember (minion).......h / 5.4 (5 _You start waiting.Sprozz, Inventive Apiarist opens the door. He is wielding a +0 short sword and _a +0 trident and wearing a +2 leather armour of poison resistance.h h :g.h +6.4 (1h B59 _h h hƖg'78hhЊ  (combustible), charged)Sprozz, Inventive Apiarist opens the door. He is wielding a +0 short sword anda +0 trident and wearing a +2 leather armour of poison resistance.  You bite Sprozz!  Sprozz's fire resistance is stripped away!  Sprozz is moderately wounded.  Your solar ember glows brighter.hӋ 67--==8.3 (0.97hd h v _Sprozz hits you with a +0 short sword. Sprozz barely misses you.hj  * You hit Sprozz but do no damage.Sprozz is moderately wounded.Your solar ember blazes with a fierce heat.h g)Sprozz is burned terribly! The solar flare engulfs Sprozz.h k53-------9.1 (0.8h¯ h8 _ _Sprozz hits you with a +0 short sword! Sprozz hits you with a +0 trident!h  , charged)You hit Sprozz.  Sprozz is severely wounded.Your solar ember glows brighter.hh-96hRhW _Sprozz completely misses you. Sprozz closely misses you.hA * You bite Sprozz!  Sprozz is almost dead.Your solar ember blazes with a fierce heat.h g)Sprozz is burned terribly! The solar flare engulfs Sprozz.hq=900.8 (0.95hhl _Sprozz hits you but does no damage. Sprozz misses you.h2 , charged)You closely miss Sprozz.  Sprozz is almost dead.Your solar ember glows brighter.h3j-1.74h8h9S _Sprozz closely misses you. x2hD 5  You bite Sprozz!he&$*   solar ember (minion, charged)h)908 4=----79=2.63h)hx.h0F _You kill Sprozz!h0hEQuiver which action? ([-] to clear) Items ([,] to cycle) h a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhhphThhPg##########Jingleheimer the Covert#........#######Octopode of Gozag Gold: 908 #########.###...........Health: 54/71 ==================------#.......#.#.#.##.#######Magic: 10/10 ========================h####.#####.......##.#AC: 8h$Str: 25#......# ###.....##.#EV: 18Int: 14hR#.##.#.# #....###.#SH: 0Dex: 15h@#.##.#.# #.#.####.#XL: 10 Next: 79% Place: Dungeon:10#.##.#.# #..B*....#Noise: ==-------  Time: 6902.6 (0.0)h˫#.##...# ###$######-) Mandibles#)####.# #'#hNothing quivered#.# #.# ...Scarab Gem (2253) #.####.# .....h#))....### .......*   solar ember (minion, charged) ####.......#......>.. ...........g.........' ####..[..#.#.........##You closely miss Sprozz.  Sprozz is almost dead.Your solar ember glows brighter. _Sprozz closely misses you. x2  You bite Sprozz! h<1_You kill Sprozz!hnhchF _Clearing quiver.h}Y 3h[ hM] h` hf _2 _ho Z ........################.###...........16.......#.#.#.##.#######hep G####.#####.......##.# ......# ###.....###.#.# #....#.#.####.#..*.....# ###B######hp --)####.# #'# .# hp =...##.....hgq ))....### ....... ####.......#......>.. ....'.........' ####..[..#.#..##  #.#.#.#.#  You now have 916 gold pieces (gained 8).  Things that are here:hy +3.6 (1hy --4.6 (21h hσ ~ _a +0 short sword; a +0 trident; a +2 leather armour of poison resistanceh% Ih- 50hA3 V  There is an open door here.h6 v49 _h); h!> h@ hA B8hA hD hF h+G hG `67hH hKL hM hP huP B6hJQ hV hW hX hY B5hY h] h)_ h` h:a B4hUr h[s 7=321ht h u #8hKu M=0hx hg 7 _You open the door.hĀ hȂ h> -39ht hx h @  There is an open door here.h6 h h I8 _h hƎ h h0 hݒ m91697hړ h hЖ h h ,6h h7 h› ha hA h ,5h h h 60=4h h ,3h) h h± h h h& B2h( h h hr hۺ B1hۻ h| h h h' @1=hj 00h+ h h! h h -29he h h h h- B8h h h h h J27h5 h ha hD h B6hh hd hj h h ,5h hY h h h hs p3=4hX h h9 h h3 B3h3 h( hM h h B2hO h h h hy Z4=1h hP h h h= h B0hu h: h:  ##.....## ##...## ##'##  #.# #####  h  #.# #...#  #.###### +.R.#  ##.......# ...  #.....#########'##  ###....##......*B.#  .....#.##.###.#####h  ##........# #.#  h #...#.#### #.#  ###.#.######.#  h? #........#   R   efreet (asleep) #hm /# ###   *   solar ember (minion).##.#.# #h P  hA J 35.6 (31.0)  You open the door.h g6.6 (3219h h  h u_An efreet comes into view. It is wielding a +2 scimitar of flaming.hV ..##  ##...##  ##'##  #.# #####  #.# #...#  ##. +.R.#  ##.......# ...  #.....#########'## .##......*B.# .##.###.##### ...# #.#   #.#     ###  # #.#.#hWd..##  ##...##  ##'##  #.# #####  #.# #...#  ##. +.R.#  ##.......# ...  #.....#########'## heJ.##......*B.# .##.###.##### ...# #.#   #.#     ###  #.#.#h-nhohthw^ _An efreet is nearby!h-..##  ##...##  ##'##  #.# #####  #.# #...#  ##. +.R.#  ##.......# ...  #.....#########'## .##......*B.# h .##.###.##### ...# #.#   #.#     ###  # #.#.#hİ..##  ##...##  ##'##  #.# #####  #.# #...#  ##. +.R.#  ##.......# ...  #.....#########'## .##......*B.# h.##.###.##### ...# #.#   #.#     ###  #.#.#hS3hh_^ _An efreet is nearby!h^..##  ##...##  ##'##  #.# #####  #.# #...#  ##. +.R.#  ##.......# ...  #.....#########'## .##......*B.# .##.###.##### ...# #.#   #.#     ###  # #.#.#h..##  ##...##  ##'##  #.# #####  #.# #...#  ##. +.R.#  ##.......# ...  #.....#########'## .##......*B.# .##.###.##### hTL...# #.#   #.#     ###  #.#.#hghDhhH^ _An efreet is nearby!h=B.......## ##.....####...####'## .### #.# #..  ##.###### +.R.##.......# #...  #.....#########B## ###....##......*.. .....#.##.###.##### ##........# #..  ###### ####.#............### #.#hhz57.6 (1.0)8 _h@hH"  You open the door. _An efreet comes into view. It is wielding a +2 scimitar of flaming. _is nearby! __There is an open door here.hŷ. .. #.. ##... ##'#  #.# ##### hP .# #...#  ###### +.R.#  #..# #..B#  #.....#########'##  ##....##......*..#  h ....#.##.###.##### #........# #.#  #...#.#### #.# hո .#.######.#  ###.#........#  ......# ### hԹh<*..hg87 _hh@h'.## .......## #.....## ##...####'## ###  h? #.# #..  ##.###### +.R#.......# #....#######*## ##....##......... ....#.##.###.#####..... #.. ###### ###.#........h>hɤ*'96h˨h~h R RR  , charged)The helpless efreet fails to defend itself.  You bite the efreet!  The efreet is moderately wounded.hw h40.4 (0.85hm h 6 _Your solar ember glows brighter.h6 | *  The efreet is moderately wounded.Your solar ember glows brighter.heavi  Your solar ember blazes with a fierce heat.The efreet completely resists.hs R)The solar flare engulfs the efreet but does no damage.  The efreet hits you with a +2 scimitar of flaming!!hT B5hT hU h1V B4hV h%X htX B3hX hZ h[ T42hZ[ h\ h/] B1h] h_ h-` B0h` hb hb y5=69h=c hd h e B8he hg X7hfh hi hj f6=6hj h l hXl B5hl h>n hn B4ho hp hVp T73hp hq hq B2h~ h h B5h h h B4hd h h U503h… hK h B2hL h h B1h h h s51=0hx h h C49h hn hÑ B8hB h< h r2=7h8 h hѕ B6hZ hs h B5h h h8 B4h h h˚ `33h h X2h, hp h B1h h hj p4=0h0 h+ Y39hգ hx hإ B8h" hϫ hI p5=7h h h| B6h h h B5h h h `64h h hD B3h h_ hø B2hl hۺ h9 #7h M=1h hp h½ B0hj h/ h C29h" h hW B8h h h% @8=hF 07h h h B6h' h h B5hh hx h `94h! h hx B3h7 h h B2h h( h q60=1hU h h1 B0h h hq C19h hr h h i1=8h h( ht B7h h+ hi B6h h h B5h h h' `24h h X3h h h B2h h hQ p3=1h h h B0h4 h h: C09hi h 94h =h F8h h h $7h h h h h, $6h h hT hN h 5h $5h h h hi h $4h h) h h hN $3h h h h h% 6hr =h $2h h h hb h $1h h h h h $0h,! h" h@# h!$ D099h$ h& h' p7=8h' hQ) h) B7hN* h}+ h+ B6hC, h- h- `85h5. h?/ h/ B4h/ ht0 h0 B3h1 h'2 h2 p9=2h2 h3 h/4 B1h4 h6 hP7 B0h7 h9 hr9 \70=89h9 h: h}; h; B8hO< h= h= B7hz> h8@ h@ B6hA hE -) _You start resting.hI 37069.7 (125.0)hI m1=-706h4J :5hL hN " _HP restored.hW.'# .## #.## #.....##  ##...##  ##'##  #.# #####  #.# #...#  ##.###### +.B.#  ##.# #..*#  #.....###'## #....##.........# .#.##.###.##### #.# #.#  #...#.#### #.#  ###.#.######.# #.#.# h1.0)4hhN  You now have 927 gold pieces (gained 11).h%n272.7 (23hOh\ _You see here a +2 scimitar of flaming.h['.'# #.## #.## #.....## # ##...## # ##'##  #.# #####  #.# #...#  ##.###### +B).#  ##.# #..*#  #.....###'## #....##.........# .#.##.###.##### #.# #.#  #...#.#### #.#h  ###.#.######.#  ####.#.# hhM8*.he3.7 (12hhh'_v##+#...#.h.'#...###h   polar bear (asleep)*   solar ember (minion)hf7  You open the door.hgh|=41h+mho] _A polar bear comes into view.h .'.'# .#.## .##.## .###.....## .# ##...## .# ##'##  #.# ##+######  #.# #...#...#  ##.######.h.B.*.#  ##h o.#...#...#  #.....#########'## #....##...#  ......#.##.###.#####  ###.# #.#  #...#.#### #.#  ###.#.######.#  ####.#.# h hW D*)h `50h h+Q _There is an open door here.h.'.'# #.#.## #.##.## .###.....## .# ##...## .# ##'##  #.# ##+######  #.# #...#...#  ##.######.hB'*).#  ##.#...#...# hH #.....#########'##  #####....##...#  ......#.##.###.#####  ###.# #.#  #...#.#### #.#  ###.#.######.#  ####.#.# h>h0*.hh679 _h2hh#.#.## .#.## ...### #..# ##  ..# ##'  #.# ##+######  #.# #...#...# #.######.h.*.).# h......#.B.#...#  #########'## #####....##.........#  ......#.##.###.#####  ###........# #.#   #...#.#### #.#  ###.#.######.# #.#........#  #......# ### hhBG'*h`78hhh7 shh, charged)A polar bear comes into view. _There is an open door here.  The helpless polar bear fails to defend itself.  You hit the polar bear but do no damage.  Your solar ember glows brighter.  The polar bear closely misses you. The polar bear barely misses you.=8.5 (0.87h> h..# ...''..## .#.##.......## ...###.....## #..# ##...##..# ##'## #+###### #.# #.B.#...# ##.######...'.)#.......#..*#... #.#######'##h#####....##.........#......#.##.###.########..........  ######hOh:*.hxe4.1 (12hhdh v##+###...##.B.#...'B   boulder beetle (asleep)*   solar ember (minion)h* 7  You open the door.hĻ `51h h a _A boulder beetle comes into view.h޾####.......## #>..# ...''..## h|#.##.......####+# ...###.....## #.. #..# ##...## #.B.#  ..# ##'## #...# ##B##### #.# #...#...# ##.######.*.'.).##.......#...#...# #.#######'##h#####....##...............#.##.###.########.......... hhnD*.ho`60hh7Q _There is an open door here.h&2# ##  ###.##  #......>..##  ..'.'#  h(#.#..  #.##..##+##  ..###..#...#  ..# ##...## #.B.#  ..# ##'## #..B#  #.# ##'######  .# #.*.#...#  ######...'.).#  #..#...#...#   #.....#########'##  #####....##.........#  ......#.##.###.##### ###........# #.# h)> h2:*.h>4h769 _h:h?h, ##...##  ##.....## ####.......## #>..# ..''..## #.##.......####+###.....## #..##...## #.B ..# ##'## #...# #*##### #.# #...#.. ##.######...'.)#.......#...#... #.#######'######....##...............#.##.###.#####hǑhQ*'88hhih.#..## .##..## ...>..## .'.........'# #.#.## .#.####+## ...### #...# #..# ##h^& #.B.#  ..# ##'## #.B*#  #.# ##'######  #.# #...#...# #.######...'.).# ......#...#...#  #########'## #####....##.........#  ......#.##.###.#####  ###........# #.#  h-v97h/h۰h+...#...'#...#.######'..##hEa906hh.) _You close the door.hZh[Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison)  b - Throw: boomerang  c - Throw: 2 throwing netsh&\Bd - Zap: wand of flame (8) Abilities ([,] to cycle)  e - Abil: Potion Petition  f - Abil: Call Merchant  g - Abil: Bribe Branch [*/%] inventory [^] all abilities[!] focus mode: off|onhh.# ##.....##  Jingleheimer the Covert .####.......##  Octopode of Gozag Gold: 946 ...#......>..##  Health: 71/71 ======================== ...'.........'#  Magic: 10/10 ======================== .#.#.........##  AC: 8Str: 25 .#.##.......####+##  EV: 18Int: 14 ...###.....## #...#  SH: 0Dex: 15 h#..# ##...## #.B.#  XL: 10 Next: 93% Place: Dungeon:10  ..# ##'## #.B*#  Noise: ---------  Time: 7090.1 (0.0)#.# ##+######  -) Mandibles#.# #...#...#  Nothing quivered##.######...'.).#  Scarab Gem (2066) ##.......#...#...# #.....#########'##  B   boulder beetle (asleep)#####....##.........#  *   solar ember (minion)......#.##.###.##### ###........# #.# _The polar bear's shape twists and changes as it dies. _You now have 946 gold pieces (gained 19).  hYou open the door. _A boulder beetle comes into view. _There is an open door here. _You close the door.h`h4hhY h\ 7Read which item? Scrolls  t - 5 scrolls of teleportation  a - 2 scrolls of enchant armour  i - 2 scrolls of identifyr - a scroll of revelation hk] d p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise  V - 3 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedh'a hg h/l .# ##.....##  Jingleheimer the Covert .####.......##  Octopode of Gozag Gold: 946 ...#......>..##  Health: 71/71 ======================== ...'.........'#  Magic: 10/10 ======================== hl `.#.#.........##  AC: 8Str: 25 .#.##.......####+##  EV: 18Int: 14 ...###.....## #...#  SH: 0Dex: 15 #..# ##...## #.B.#  XL: 10 Next: 93% Place: Dungeon:10  ..# ##'## #.B*#  Noise: ---------  Time: 7090.1 (0.0)hl #.# ##+######  -) Mandibles#.# #...#...#  Nothing quivered##.######...'.).#  Scarab Gem (2066) ##.......#...#...# hl #.....#########'##  B   boulder beetle (asleep)#####....##.........#  *   solar ember (minion)......#.##.###.#####h8m l ###........# #.# _The polar bear's shape twists and changes as it dies. _You now have 946 gold pieces (gained 19).  You open the door. _A boulder beetle comes into view. _There is an open door here. _You close the door.hq P  Okay, then.htq hu hkw . _hC5 h> hFA D [?25h[?0c [?1051l[?1052l[?1060l[?1061l