ؽib Player: Jingleheimer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-04-14.22:21:12.ttyrec Time: (1776205272) Tue Apr 14 22:21:12 2026 ڽiv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cڽiڽiWelcome, Jingleheimer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Hunter۽i#,۽i*۽iIJingleheimer the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11۽iIInt: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)۽i#Ja) +2 sling {Xochitl c) +0 sling {Hajoon}Fire: a) +2 sling {Xochitl} ۽iXJ$Gem (9000) ۽iJ۽ig....!....#.###.........?.#............# #.#.....#.. ....#.....#....#.#.#.....#...≈....#.....#...≈#..@..#....#.....#.#....#....(#.#....#.....#...> ..#.....#.. )....$.......########.....###....##You whisper farewell to Xochitl.  Lua error: /dgldir/rcfiles/crawl-0.34/Jingleheimer.rc:127: or '...'expected near '*'Welcome, Jingleheimer the Coglin Hunter.Are you destined to find the majestic Orb of Zot, or to die trying?۽i_Press ? for a list of commands and other information.۽iO۽icG _Found two stairs.۽i=q ۽iHu J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2      ۽iu <     b - Unarmed Combat   0.0   1.2  -1              ۽iEv c + Ranged Weapons 3.6   4.8  -1          ۽iv T     d - Armour   0.0   1.2  -1      e + Dodging1.7   2.4  -1  ۽iQw     f + Stealth0.7   1.2  -1                              ۽iw                 ۽iw             ۽i0x         ۽irx     The relative cost of raising each skill is in cyan.  ۽ix The species aptitude is in white.  [?] Help[=] set a skill target  ۽ix [/] auto|manual mode [*] useful|all skills [!] training|cost|targets۽i  c * Ranged Weapons   3.6۽iK  e * Dodging   1.7ܽi f * Stealth   0.7ܽi?o e - Dodging   1.7ܽi)6p f - Stealth   0.7ܽiXܽiܽiUJingleheimer the Shooter....!....#.#Coglin##.........?.Health: 16/16 ========================#............ܽiAMagic: 1/1========================# #.#.....#.. .AC: 3Str: 11...#.....#....EV: 11Int: 8#.#.#.....#...≈ܽiZSH: 0Dex: 17....#.....#...≈XL:  1 Next:  0% Place: Dungeon:1ܽi-#..@..#Noise: ---------  Time: 0.0 (0.0)....#.....#.#a) +2 sling {Xochitl c) +0 sling {Hajoon}ܽi[X....#....(#.#Fire: a) +2 sling {Xochitl} ....#.....#...Gem (9000) ܽi> ..#.....#.. )....$.......########.....##ܽiظ#....##Lua error: /dgldir/rcfiles/crawl-0.34/Jingleheimer.rc:127: or '...'expected near '*'Welcome, Jingleheimer the Coglin Hunter.ܽiAre you destined to find the majestic Orb of Zot, or to die trying?Press ? for a list of commands and other information. ܽi&2_Found two stairs.ܽiOܽiܽiܽi ܽi^ܽi~Quiver which action? ([-] to clear) ܽi Y a - Fire: a) +2 sling {Xochitl} (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|onܽi ܽi kJingleheimer the Shooter....!....#.#Coglin##.........?.Health: 16/16 ========================#............Magic: 1/1========================ܽi| V# #.#.....#.. .AC: 3Str: 11...#.....#....EV: 11Int: 8#.#.#.....#...≈SH: 0Dex: 17....#.....#...≈XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)....#.....#.#ܽi a) +2 sling {Xochitl c) +0 sling {Hajoon}....#....(#.#Nothing quivered....#.....#...Gem (9000) ܽi > ..#.....#.. )....$.......########.....###....##ܽi }Lua error: /dgldir/rcfiles/crawl-0.34/Jingleheimer.rc:127: or '...'expected near '*'ܽiW 8Welcome, Jingleheimer the Coglin Hunter.Are you destined to find the majestic Orb of Zot, or to die trying?Press ? for a list of commands and other information. _Found two stairs.ܽi ܽi ܽi F _Clearing quiver.ܽi>] 3ܽiD` ܽic ܽif ܽio 8999 _8ܽip ܽi#z C##.........?..#............###.#.....#.....#...#.....#....# #.#.#.....#...≈# ....#.....#...≈# ...#..<..#...≈# ....#.....#.# ....#....@#.#....#.....#....≈≈ܽiz &>...#.....#...)≈≈....$.......##..≈######.....## .. # #....##....#ܽi +2.0 (2ܽiq e3.0 (37ܽiy ܽi / _d - 6 curare-tipped dartsܽiBe3ܽifܽiEjܽi0mܽi5u6ܽiuB5ܽiwܽiyܽi7|ܽiw|B4ܽi(ܽiܽiOܽi-B3ܽi@ܽiVܽiUܽiݙB2ܽițܽi ܽi. #...#.....#....####.#.#.....#...≈# #......#.....#...≈# .......#..<..#...≈# .......#.....#.# .......#.....#.#.≈≈ .......#.....#....≈≈ ...>...#.....#...)≈≈ .......@.......##..≈ .########.....## ..ܽiKT #....##ܽi #....#  #....# ܽi4....#.. ܽiyx..#...#. #...#..ܽi+8.0 (5ܽie9.0 (61ܽiܽiܶ1 _You now have 7 gold pieces.ݽieݽieݽifݽi%lݽi{nݽiw089ݽi8ݽiݽi B7ݽiݽiEݽin6ݽiZ  There is a staircase leading out of the dungeon here.ݽiݽiI5 _ݽiݽi ݽiݽibJingleheimer the Shooter.~..~≈≈≈..>#Coglin≈≈≈~~.....# #Health: 16/16 ========================....!....#.#Magic: 1/1========================ݽi##.........?..AC: 3Str: 11#.............#EV: 11Int: 8###.#.....#.....#SH: 0Dex: 17#...#.....#....#XL:  1 Next:  0% Place: Dungeon:1####.#.#..@..#...≈#Noise: ---------  Time: 15.0 (6.0)ݽi#......#.....#...≈#a) +2 sling {Xochitl c) +0 sling {Hajoon}.......#..<..#...≈#Nothing quivered.......#.....#.#.≈Gem (8985) .......#.....#.#.≈≈.......#.....#....≈≈...>...#.....#...)≈≈...............##..≈ݽi.########.....## .. _Found two stairs. _Clearing quiver. _d - 6 curare-tipped darts ݽi"_You now have 7 gold pieces. ݽib_There is a staircase leading out of the dungeon here.  Found a stone staircase leading down.ݽi/  --more--ݽi ݽiZ& ݽi, u 6.0 (74 _ݽi- ݽi/ ݽi ݽi ݽi ݽi ݽiw 3ݽi X2ݽiq ݽiž ݽih ݽi B1ݽi: ݽi ݽi X0ݽi ݽiH ݽi ݽi C79ݽiw ݽi #.##. #.# #.... .. .....# #.# ........##~.# ... ......#~≈~##... ..~..~≈≈≈..># .≈≈≈≈~~.....# #  ~~.....@....#.#  ..##.........?.. #.............# ###.#.....#.....# #...#.....#....#ݽi W####.#.#.....#...≈##......#.....#...≈#....#..<..#...≈#......#.....#.#.≈ݽi ,21.0 (5ݽif e2.0 (68ݽi ݽi _Clearing quiver. _d - 6 curare-tipped darts _You now have 7 gold pieces. _There is a staircase leading out of the dungeon here. _d - a purple potion޽i޽i$I޽i޽i 'X7޽iFP65432޽ikU #.##. #.##.... #..#............# ##.# ............##~.# ....! ......#~≈~##.... ..~..~≈≈≈..>#.. #.≈≈≈≈~~.....#.# ...~~..........#.##...≈≈..##.........@...≈≈≈≈#.............#≈≈≈≈ ###.#.....#.....# ≈ ޽iUh#...#.....#....#.# ####.#.#.....#...≈##.. #......#.....#...≈# ..# .......#..<..#...≈# .# .......#.....#.#.≈≈ . .......##.≈޽i*V$≈޽iJ_89.0 (71޽id޽i{` _c - a scroll labelled MOKUG UFAM޽i޽i ޽iw #.##. #.#Jingleheimer the Shooter#.... #..#.......Coglin.....# ##.# ......Health: 16/16 ========================......##~.# ....!Magic: 1/1========================......#~≈~##....AC: 3Str: 11..~..~≈≈≈..>#.. #EV: 11Int: 8.≈≈≈≈~~.....#.# ...SH: 0Dex: 17~~..........#.##...≈≈XL:  1 Next:  0% Place: Dungeon:1..##.........@...≈≈≈≈޽iNoise: ---------  Time: 29.0 (0.0)#.............#≈≈≈≈a) +2 sling {Xochitl c) +0 sling {Hajoon}###.#.....#.....# ≈Nothing quivered#...#.....#....#.#Gem (8971) ####.#.#.....#...≈##.. #......#.....#...≈# ..# .......#..<..#...≈# .# .......#.....#.#.≈≈ . .......#.....#.#.≈≈ _d - 6 curare-tipped darts _You now have 7 gold pieces. _There is a staircase leading out of the dungeon here. _Found a stone staircase leading down. _d - a purple potion _c - a scroll labelled MOKUG UFAM޽i9޽i޽ix޽i޽i069޽i_޽ij  You encounter 2 dart slugs.޽i .w.... #.##. #.#....w #.... #..#....... .....# ##.# ...... ......##~.# ....!  ......#~≈~##.... ޽i, ..~..~≈≈≈..>#.. # .≈≈≈≈~~....@#.# ...~~.#.##...≈≈ ..##.............≈≈≈≈ ........#≈≈≈≈ ###.#.....#.....# ≈ #...#.....#....#.#ww 2 dart slugs (asleep)  ####.#.#.....#...≈##.. ޽ih #......#.....#...≈# ..#  .......#..<..#...≈# .#޽i-w31.0 (2w1 asleep)޽il2.0 (38 _޽i.޽iZ=޽iE ޽i ޽i ޽i M _You can't go down here!߽i0 )))))You shoot a sling bullet. The sling bullet hits the dart slug.߽i6z .  The dart slug is severely wounded.You shoot a sling bullet. The sling bullet hits the dart slug.߽ijw   dart slug (߽i7r....>߽i 4===3.2 (1.27) Rev ߽i*߽iM _You kill the dart slug!߽iڍ ))))))w    You shoot a sling bullet. The sling bullet hits the dart slug.߽i  The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug.߽io w.....>The dart slug is almost dead.߽iڭ ߽i ߽i`߽iԯ`߽iW`߽iɰ`߽i4`߽i`߽i`߽iSOThe dart slug launches a dart at you.߽i> .....>@߽i> s4.46) Rev+ ߽iE ߽iG O _The slug dart misses you.߽i_ )))))))You shoot a sling bullet.߽i †The sling bullet barely misses the dart slug.You shoot a sling bullet. The sling bullet hits the dart slug.߽iL <)߽icz †.....>߽i} v85.7 (1.35) Rev* ߽i ߽i- M _You kill the dart slug!߽iO 3߽i ߽i H _No target in view!߽im 3߽i ߽iy H _No target in view!߽i 3߽i߽i߽i ߽i4) Rev+ _  There is a stone staircase leading down here.߽ib߽i,I3 _߽i߽im߽i߽iZB2߽i߽i߽i!߽i`!B1߽i"߽io$߽i'߽i']0) Rev ߽i))߽i*߽i,Y59߽if.߽i 8##!#.#....#  .#.........##### ..............  ...†.......## #.##. #.#........... ߽i8m#.... #..#........# .....# ##.##........# ......##~.##....@...# --- ......#~≈~##........# ..~..~≈≈≈..>#..##.### .≈≈≈≈~~.....#.## .... ߽i9~~..........#.##...≈≈≈ ..##.............≈≈≈≈≈≈.............#≈≈≈≈≈≈ ###.#.....#.....####≈≈≈ #...#.....#....#.#߽i>.41.7 (6.0߽i?---2.7 (78߽iD߽iGR _f - a clear potioni iH i< i i i 7)   You encounter a hobgoblin.i  #..# ..+ #...#.ß###  ##!#.#....# g.#..##### ...... #...†.......##  #.##. #.#.....  #.... #..#..@.....#  .....# ##.##........#  ......##~.##........# i  ......#~≈~##........#  ..~..~≈≈≈..>#..##.###  .≈≈≈≈~~.....#.## ....g   hobgoblin (asleep)~~..#.##...≈≈≈  ..##.............≈≈≈≈≈≈  ........#≈≈≈≈≈≈i +3.7 (1i l4.7 (26 _i i] i  ))))))g    You shoot a sling bullet. The sling bullet hits the hobgoblin.i )The hobgoblin is heavily wounded.You shoot a sling bullet.i.g.giУ2.....i===6.0 (1.34) Rev i5z _The sling bullet closely misses the hobgoblin.iy )))))))You shoot a sling bullet.i  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.i iF .i gi i( i) .i* .iL* .i* ..i+ ib, &7.2 (1.2i, 53) Rev+ i- i[8 i=  iN> i> C_The sling bullet completely misses the hobgoblin.iu? iĹ y )))))))You shoot a sling bullet.i[A  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.iM @.gi 3.....i n8.5 (1.32) Rev* i i. d _The sling bullet closely misses the hobgoblin.ix 3i v _A hobgoblin is nearby!i †You shoot a sling bullet. The sling bullet hits the hobgoblin.i_@))i{ )))))You kill the hobgoblin!ipZ....†..i-iJingleheimer the Shooter#..# ..+Coglin#...#.ß###Health: 16/16 ========================. ##!#.#....#Magic: 1/1========================..#.........#####AC: 3Str: 11................EV: 11Int: 8#.†.†.......##SH: 0Dex: 17#.##. #.#...........XL:  1 Next: 100% Place: Dungeon:1#.... #..#..@.....#Noise: ===------  Time: 49.7 (1.2).....# ##.##........#a) +2 sling {Xochitl c) +0 sling {Hajoon}40m......##~.##........#Nothing quivered......#~≈~##........#Gem (8951) Rev* ..~..~≈≈≈..>#..##.###.≈≈≈≈~~.....#.## ....~~..........#.##...≈≈≈..##.............≈≈≈≈≈≈#.............#≈≈≈≈≈≈The sling bullet barely misses the hobgoblin.You shoot a sling bullet. _The sling bullet closely misses the hobgoblin. _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!i _You shoot a sling bullet.  You have reached level 2!i&/  --more--i D22/222/22 0% i4" i$ 4 _ib3ie i]$i'i/0 _i0C49iB1i3i5iS6S8) Rev+ i]7i9i;i <B7i =i>i@X6iBiJ ......# ...$.#  ......  ....  ...# .ß#  #..##..+  .#. #...#.ß### .... ##@#.#....#--- #....#.........##### ................... ..####.†.†.......## #.##. #.#........... #.... #..#........#iJ .....# ##.##........# ......##~.##........# #~≈~##........#iQ.54.7 (5.0iQ---5.7 (65iWiZ[ _j - a viscous golden potioni iQ i i i i ]4) Rev i 3ib i԰ B2i~ i i c  You encounter a rat.i )#### ....#######.#......# .......$.####..#.#...........# .......@.# i #.#.....##.ß# .....#..##..+ .#.#r #...#.ß###  .... ##.#.#....# #....#.........#####r   rat (asleep) ................... ..####.†.†.......###.##. #.#...i +8.7 (3i l9.7 (41 _i i i[ )))rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.iD )The rat squeaks loudly.  You shoot a sling bullet.i 9r.i (..ih r===60.9 (1.20i i+ ^ _The sling bullet closely misses the rat.i" )) You shoot a sling bullet. The sling bullet hits the rat.i .  The rat is heavily wounded.You shoot a sling bullet. The sling bullet hits the rat.iH )i] "..i` |42.138) Rev+ iAf ih G _You kill the rat!i i iX iy H _No target in view!i^8 i8 iJ ^ _No target in view!ia_i`i  You encounter a hobgoblin.iVM#### ....######.#......# .......$.####..#.#.....#.........#....##.#.....##.ß### g....#..##..+ i.#.#..#...#.ß###.##.g   hobgoblin (wandering)....#.†.†..i(0.0iW---3.1 (17 _ibibii  Jingleheimer the Shooter  Coglin  Health: 22/22 ======================== i_  Magic: 2/2======================== #### AC: 3Str: 11 ....###### EV: 11Int: 8 #.#......# SH: 0Dex: 17 .......$.####..  XL:  2 Next:  4% Place: Dungeon:1 #.#....@......#  Noise: ---------  Time: 63.1 (0.0)i  .........#....#  a) +2 sling {Xochitl c) +0 sling {Hajoon} #.#.....##.ß###  Nothing quivered g....#..##..+  Gem (8937) Rev+  .#.#..#...#.ß###  .....##.#.#....#  g   hobgoblin #....#.........#####  ................... i G ..####.†.†.......## The rat is heavily wounded.You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat! _No target in view! _No target in view! iv!L_You encounter a hobgoblin.i #### ....###### i[#.#......# .......$.####..  #.#....@......#  .........#....#  i#.#.....##.ß###  g....#..##..+  .#.#..#...iĹ .....##.#.i  #....#....i ...........i)A †.†iJ iUiii` _A hobgoblin is nearby!iD< ))))))You shoot a sling bullet. The sling bullet hits the hobgoblin.i .  The hobgoblin is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hobgoblin.i )iV 6......i _You now have 21 gold pieces (gained 14).isJingleheimer the ShooterCoglinHealth: 22/22 ========================Magic: 2/2========================AC: 3Str: 11####EV: 11Int: 8....######SH: 0Dex: 17#.#......#XL:  2 Next: 12% Place: Dungeon:1.......@.####..Noise: ---------  Time: 66.3 (0.0)#.#...........#a) +2 sling {Xochitl c) +0 sling {Hajoon}.........#....#Nothing quivered#.#.....##.ß###Gem (8934) Rev+ .....#..##..+.#.#..#...#.ß###.....#iLD[40m#.#.#....##....#.........#####...................You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _No target in view! _No target in view! _No target in view! _You now have 21 gold pieces (gained 14).i֎iȔi32iƠiid]1) Rev i3iiX0iiiiUC29i_i6ii!B8iIiii?7) iiiX6iii|iB5iiiiB4iiQiiSB3iZiFiiSB2iCiBiiB1ifi i X0id i iiC19iiL"#....#.........#####.....................####.†.†.......###.##. #.#...........#.... #..#........#.....# ##.##........#i......##~.##........#......#~≈~##........#..~..~≈≈≈..@#..##.###81.3 (15.0)i.≈≈≈≈~~.....#.## ....~~..#.##...≈≈≈..##.............≈≈≈≈≈≈i&#.............#≈≈≈≈≈≈###.#.....#.....####≈≈≈#...#.....#....#iP.#####.#.#.....#...≈##..id#......#.....#...≈# ..#ibi !i#c _There is a stone staircase leading down here.i/ i%0 ia6 i< iD 2.0)8 _iW %2iD R ##  ###. #  ... # .#  ..#$#.#  #.ß#ß.#  #.....#  i \#@#  ###       i g3.8 (2.57iF iT # _You climb downwards.i, a _There is a stone staircase leading up here.i i is i i 4.8 (1.06 _iJ@ %1iF #....#.........#####.....................####.†.†.......###.##. #.#...........#.... #..#........#.....# ##.##........#......##~.##........#......#~≈~##........#..~..~≈≈≈..@#..##.###.≈≈≈≈~~.....#.## ....~~..........#.##...≈≈≈..##.............≈≈≈≈≈≈#.............#≈≈≈≈≈≈###.#.....#.....####≈≈≈i2G `#...#.....#....#.#####.#.#.....#...≈##..  #......#.....#...≈# ..#i g6.3 (2.54i. iw ! _You climb upwards.i c _There is a stone staircase leading down here.iIiiiu3 _i-inB2iniR  There is a stone staircase leading down here.i˳i2I1 _iiضiiB0iĹiiviC09iiiiB8iiii*B7iiiX6iiBii!B5i,iiXiB4iii=iB3iiiifB2i/iibiB1iiGi<iB0i*ii.iD899iZii<iB8iiii)B7iii4iB6iqi_iX5ii5i X4i i i i4B3ii=isX2iiiX1ii!iBiB0i*ii.iC89i'ipiin B8i i"i#i#B7iC$i'i)n6is*i+i.X5i9i;iI=i=$4i(>i!?i_AiCiDiF$3isFicGiIinKiaLiL$2iNi Oi9Ri8TiUiU$1iViViXi[i\i ]$0i^]i_^i`ibi}cifo798iDuG     ##### ....# ##  ....####.. ..  .........# .####  ....#....# ...##  ...##.ß###...###ß..#  #..##..+ .._...'@..#  122.3 (36.0) #...#.ß###...###ß..#  ivI#.#.#....# #.....#  .........#####.#...#  ...............#.###  .†.†.......#####.#    .#...............#    .#........######.#    ##..# #.#    _You open the door.i(y\ _Found a faded altar of an unknown god.ili3ikii7 _6ii B5ikiiifB4iiii9B3iii<iB2iIi[iiB1iIiii8B0iii+Y69iiib876  There is an open door here.5 _432  There is an open door here.iTu1 _iiiMB0iii i C59i i= iV i B8i-iioX7iiiibB6i;i{iiB5iipiX4i2iqiiB3iL i!iY"i"B2i"i#i$iC$B1i$i&i"'i'B0i'i&)iN*i*C49ic+i-i.iZ.B8iC/i0i%2i|2B7i%3i4i5i5B6i6i8i9iD:B5i:i<id=i=B4iv>i4@i@i-AB3iAiBiCiCB2iFDiEiFi2GB1iGiIi_KX0iKiMiNi OC39iOiiQiRX8iSiTifVX7iViXiZiZB6io[i\i`^i^B5i_ibihdidB4i~eigihi,iB3ijinioX2iypirisX1iqtiuivi;wB0iwiyizizC29i{i }iq~i~B8iriiRiB7iXiiX6iiAic  You encounter a bat.i..<..#...≈###.#####.##≈≈.# .....#.#.≈≈#.........#≈≈.# .....#.#.≈≈#####.#####≈≈.# .#....≈≈ #.# ≈..# .#...)≈≈ #.# ≈≈. ##..≈≈ #.# ≈≈.b #.....## #..≈≈ #.# ≈≈..# #....## #...≈#.#≈...# ..# #...@...# .# #....#### ....#.. #...##  #...#. .....  #...#.. ..#..i##   .#...    b   bat (asleep) ....#    .#..     i-74.3 (52iGm5.3 (535 _iޜiޞi'<. ...... #.# .≈≈ #.# ≈..# )≈≈ #.# ≈≈. ..≈≈ #.# ≈≈.b  #..≈≈ #.# ≈≈..#  #...≈#.#≈...#  #...@...#  #....####  #...## ..... ..#..## .#... ....# .#..iT<. ...... #.# .≈≈ #.# ≈..# )≈≈ #.# ≈≈. ..≈≈ #.# ≈≈.b  #..≈≈ #.# ≈≈..#  #...≈#.#≈...#  #...@...# iU #....####  #...## ..... ..#..## .#... ....# .#..iH\3i8bindZ _A bat is nearby!is'<. ...... #.# .≈≈ #.# ≈..# )≈≈ #.# ≈≈. ..≈≈ #.# ≈≈.b  #..≈≈ #.# ≈≈..#  #...≈#.#≈...#  #...@...#  #....####  #...## ..... ..#..## .#... ....# .#..i <. ...... #.# .≈≈ #.# ≈..# )≈≈ #.# ≈≈. ..≈≈ #.# ≈≈.b  #..≈≈ #.# ≈≈..# i  #...≈#.#≈...#  #...@...#  #....####  #...## ..... ..#..## .#... ....# .#..in 3i` i+ Z _A bat is nearby!i$% '<. ...... #.# .≈≈ #.# ≈..# )≈≈ #.# ≈≈. ..≈≈ #.# ≈≈.b  #..≈≈ #.# ≈≈..#  #...≈#.#≈...#  #...@...#  #....####  #...## ..... ..#..## .#... ....# .#..i˸ f<. ...... #.# .≈≈ #.# ≈..# )≈≈ #.# ≈≈. ..≈≈ #.# ≈≈.b  #..≈≈ #.# ≈≈..#  #...≈#.#≈...#  #...@...#  #....#### iS m #...## ..... ..#..## .#... ....# .#..i5 3i ia Z _A bat is nearby!i m .  You shoot a sling bullet. The sling bullet hits the bat.iPo))))))i߈i )You kill the bat!i..≈.≈..i 6===6.6 (1.3)4) Rev ii/ _You shoot a sling bullet.iiTiiH _No target in view!i3iiiLj  You encounter an endoplasm.i#.....#.#.≈≈#.........#≈≈.# #.....#.#.≈≈#####.#####≈≈.# iL#.....#....≈≈≈≈≈#.# ≈..# #.....#...)≈≈≈≈≈#.# ≈≈.  ...##..≈≈≈≈#.# ≈≈.. ##iE #..≈≈≈#.# ≈≈..#  # #...≈#.#≈.  #....# #.......#   #....# #..@.####i  ....#.. #...##   ..#...#. ......  #...#.. #..#..###  ..#...#....#i J   endoplasm (asleep)#..#J... i(0.0i ---7.6 (13 _ii!C .≈≈#####.# ...# ≈..# .).# ≈≈. #..≈≈≈≈#.# ≈≈..  #..≈≈≈#.# ≈≈..#   #...≈#.#≈...#   #.......#   #..@.####   #...##   ......#   #..#..### ..#... #....# ..#.. #J...i_ .≈≈#####.# ...# ≈..# .).# ≈≈. #..≈≈≈≈#.# ≈≈..  #..≈≈≈#.# ≈≈..#   #...≈#.#≈...#   #.......#   #..@.####   #...##   ......#  i} #..#..### ..#... #....# ..#.. #J... ipiǾ9---iia _An endoplasm is nearby!iC .≈≈#####.# ...# ≈..# .).# ≈≈. #..≈≈≈≈#.# ≈≈..  #..≈≈≈#.# ≈≈..#   #...≈#.#≈...#   #.......#   #..@.####   #...##   ......#   #..#..### ..#... #....# ..#.. #J...iNt .≈≈#####.# ...# ≈..# .).# ≈≈. #..≈≈≈≈#.# ≈≈..  #..≈≈≈#.# ≈≈..#   #...≈#.#≈...#   #.......#   #..@.####   #...##   ......#   #..#..###i!u ..#... #....# ..#.. #J... iH|3iރi0a _An endoplasm is nearby!i1e .≈≈#####.# ...# ≈..# .).# ≈≈. #..≈≈≈≈#.# ≈≈..  #..≈≈≈#.# ≈≈..#   #...≈#.#≈...#   #.......#   #..@.####  iޫ #...##   ......#   #..#..### ..#... #....# ..#.. #J...iM & .≈≈#####.# ...# ≈..# .).# ≈≈. #..≈≈≈≈#.# ≈≈..  #..≈≈≈#.# ≈≈..#   #...≈#.#≈...#   #.......#   #..@.####   #...##  i{N  ......#   #..#..### ..#... #....# ..#.. #J... iAU 3iWZ ij\ a _An endoplasm is nearby!i F )))))J  )You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.iRZ  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i> &J.ih E.....i ===8.8 (1.22) Rev+ i i ] _The endoplasm is almost dead.i% u .  You shoot a sling bullet. The sling bullet hits the endoplasm.i# )))))..#i p )You kill the endoplasm!i9#O......i-'q2580.1 (1.30i-i20/ _You shoot a sling bullet.is3i0ii19i  You encounter a goblin. It is wielding a +0 club.i..#.....#....≈≈≈≈≈#.# ≈..# ..#.....#...)≈≈≈≈≈#.# ≈≈. ..........##..≈≈≈≈#.# ≈≈.. ####.....## #..≈≈≈#.# ≈≈..#  #....## #...≈#.#≈...# i. #....# #.......#  #....# #....#### ....#..######...##  ..#...#......@..# ---  #...#...#..#..###i #...# ..#.... ..#..g.#....g   goblin (asleep) # ..#.. .#....i,10i4---2.1 (28 _iidi/ ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  i2"#......@..#  ..#..#..###  #...#...# ..#....## ..#.. g.#.... # ..#.. .#....irMt ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  i]N.######...##  #......@..#  ..#..#..###  #...#...# ..#....## ..#.. g.#.... # ..#.. .#.... iTi@Uix[i]] _A goblin is nearby!iVQ ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  #......@..#  ..#..#..###  #...#...# ..#....## ..#.. g.#.... # ..#.. .#....iҶ ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  #......@..#  ..#..#..###  #...#...# ..#....## ..#.. g.#.... # ..#.. i9.#.... iξiNii2] _A goblin is nearby!i ))))))g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!i4e )The goblin is almost dead.You shoot a sling bullet.i !.gi A.....i6 q===3.4 (1.37i  i ` _The sling bullet barely misses the goblin.i< ))))))You shoot a sling bullet.i6  The sling bullet closely misses the goblin.You shoot a sling bullet.i 'g.i .gi 8....il n4.6 (1.26) Rev* i4 i a _The sling bullet closely misses the goblin.i]p ] ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  #......@..#  ..#..#..###  #...#...# ..#....## .g#.. ..#.... # ..#.. .#....i ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  #......@..#  ..#..#..###  #...#...# ..#....## .g#.. ..#.... # ..#.. .#.... i 3ii] _A goblin is nearby!iH!] ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  #......@..#  ..#..#..###  #...#...# ..#....## .g#.. ..#.... # ..#.. .#....iD ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#  i? #...≈#.#≈...#   #.......#   #....####  .######...##  i&P#......@..#  ..#..#..###  #...#...# ..#....## .g#.. ..#....iV\ # ..#.. i9.#.... iiii] _A goblin is nearby!ir] ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈..  #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  #......@..#  ..#..#..###  #...#...# ..#....## .g#.. ..#.... # ..#.. .#....it> ≈..# )≈≈≈≈≈#.# ≈≈. #.# ≈≈.. ij #.# ≈≈..#   #...≈#.#≈...#   #.......#   #....####  .######...##  #......@..#  ..#..#..###  #...#...# ..#....## .g#..iޜ ..#.... # ..#.. .#.... iiiEi] _A goblin is nearby!ir )  You shoot a sling bullet. The sling bullet hits the goblin!izT)))isKm )You kill the goblin!i?...)i& 95.9 (1.35 _You shoot a sling bullet.i,io _Your Ranged Weapons skill increases to level 4!i33iZiH _No target in view!if23i3i6i]9i@u4 _i~Gi  You encounter a dart slug.iO.........##..≈≈≈≈#.# ≈≈.. #####.....## #..≈≈≈#.#≈≈≈..#  #....## #...≈#.#≈...#  #....# #.......#  #....# #....####  ....#..######...## ixP ..#...#.........#  #...#...#..#..## #...#.@.# --- ..#....##  #..)#w..#.....# ..#..# .#....#w   dart slug (wandering) #.. #..# .# .#.#iP,60iXiX---7.9 (23 _i]i_igE ≈≈..  #.#   #...≈#.#≈...#   #.......#  #....# #....####  ....#..######...##  #.........#  #..#..###  #...#.@.# ..#....## #..)#..# w..#....# .# ..#..# .#....# #.. #..# .# .#.#ic 2 ≈≈..  #.#   #...≈#.#≈...#   #.......#  #....# #....####  ....#..######...##  #.........#  #..#..###  #...#.@.# ..#....## #..)#..# w..#....# .# ..#..# .#....# i[ #.. #..# .# .#.# i 3i8 v _A dart slug is nearby!i ))))))w    You shoot a sling bullet. The sling bullet hits the dart slug.ik  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.iA.wi%:.....iq===9.2 (1.31ifi$b _The dart slug is severely wounded.i u .  You shoot a sling bullet. The sling bullet hits the dart slug.iX)))))iUx ))You kill the dart slug!iE...)...it3/234590.50ii/ _You shoot a sling bullet.iYP_irQiX09iZY,8iYiZi\i_i`S7) Rev+ iaiSdiYgigB6ihijioc  You encounter a bat.iub ....#..######...##  i#v..#...#.........#  #...#...#..#..###  ..#...#...#  .#...#....## iQv .b.#..)#..#  ixv#...#....#  iv..#...#..# .#---#..#iv.#..#.#. .###.#iv ## .. b   bat (wandering)iwE ## i4w iw,4.5 (4.0ix:.biiŀG---5.5 (5iA5 _i7ii ))))b  You shoot a sling bullet. The sling bullet hits the bat.i )))The bat is severely wounded.i* h.b.b.bi .....b.===6.7 (1.24) Rev* i3 w _You shoot a sling bullet. The sling bullet barely misses the bat.i o †  You shoot a sling bullet. The sling bullet hits the bat!iP ;)idz ))))))You kill the bat!i:.....†.i>507.93i/ _You shoot a sling bullet.i]1_i5iA21iCi>Ei'GiGB0irIiLiR799) Rev+ iTiXX8iYi=\iG^i^B7i_ibidiSd]6) Rev iei%ii,kilB5i432) 10iwio89iBiviB8iiϦiiB7iiiiX6iXiiB5iiiiB4iϷi7itiX3i+iivB2iGiNiiB1iJi 079iiPiB8ii;iipB7i665i4iiRn3iii B2iiK  .......#.....#.#.≈≈# .......#.....#....≈≈ ...>...#.....#...)≈≈ ...............##..≈ .########.....## #.. #....## #. #....# #########....## #..@........#..#####--- #.#####...#...#..... # ##..#...#...#..# #.#...#...#...#. #...#...#...#... #.#...#...#..)#.  #...#...#...#... #.#...#...#.†.#. #^..#...#...#... k - a gluggy clear potioni228.9 (31.0)---9.9 (321ii> _You now have 32 gold pieces (gained 11).iLi3iii069iiX8i,iEi;X7iiiiB6iKi%iiAB5iiiiB4iTiWiiB3i"iiiB2iiii2B1iiiioB0iipij  You encounter an endoplasm.iN #########....# #...........#.. #.#####...#...# #.# ##..#...#..ic#### #.# #.#...#...#... #.# #...#...#.#.###.# #.#...#...# #.....# #...#...#.. #.@#### #.#...#... #..# #^..#...#i #.## #.#...#.#. ##..#...#.#. ###..#...#i#. ###..#.. J   endoplasm (asleep).. ###...iLq#J #### ij540.9 (11J.i2RJig1.9 (1259i i^ _The endoplasm quivers.i1 #... #. #.#  #### #.#  ... #.#  #.###.#  #.....#  #.@####  #..# #^ #.##  #.  #.  #.  .J  #. i #... #. #.#  #### #.#  ... #.#  #.###.#  #.....#  #.@####  #..# #^ #.##  #.  #.  #.  .J  #. i3ifiNa _An endoplasm is nearby!i ))))) You shoot a sling bullet. The sling bullet hits the endoplasm.il )The endoplasm is severely wounded.You shoot a sling bullet.i1&J.i7....i_===3.2 (1.3)7) Rev iinc _The sling bullet barely misses the endoplasm.i ))))You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.iZ~ .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i )i 7....it 84.4 (1.26) Rev+ i i M _You kill the endoplasm!iiWii/H _No target in view!iViaier#########....## Jingleheimer the Shooter#...........#.. Coglin#.#####...#...# Health: 23/23 ========================#.# ##..#...#.. Magic: 2/2========================#### #.# #.#...#...# AC: 3Str: 11ir... #.# #...#...#.. EV: 11Int: 8#.###.# #.#...#...# SH: 0Dex: 17#.....# #...#...#.. XL:  2 Next: 58% Place: Dungeon:1#.@#### #.#...#...# Noise: ===------  Time: 244.4 (0.0)is\#..# #^..#...#.. a) +2 sling {Xochitl c) +0 sling {Hajoon}#.## #.#...#...# Nothing quivered#.##..#...#.. Gem (8756) Rev+ #.###..#...##.###..#....###...#.####itmYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! _No target in view!iti*uiQyizi 5) Rev  _4iqn3ii=iԊiB2iidie]1) iޏikiriB0i=iiyC49iiBii0ioB8iiLi*ikB7iiii?B6ii֤iiB5iiOi4iiȭB3i}iJikiɲB2ii*iUiB1iiii˼B0ii"ii C39itiii'B8iDii8X7iiiiB6ii&iX5iiii  You encounter a hobgoblin.i_###.#.....#.....##...#.....#....#.#####.#.#.....#...≈##...##......#.....#...≈#..........#..<..#...≈###.##.......#.....#.#.≈≈.........#.....#.#.≈≈##i.........#.....#....≈≈≈≈.....>.@.#.....#...)≈≈≈≈---.................##..≈≈≈...########.....## #..≈≈g #....## #. #....# #.#########....## #. g   hobgoblin (asleep)#...........#..#######.#####...#...#.......#.# ##..#...#...#..#..i065.4 (21.0)i---6.4 (224 _i9ii X[?25h[?0c  Search for what [? for help]? i [?25l[?1cii 7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] a staircase leading out of the dungeon  c - [D:1] a +0 club  d - [D:1] a mace  e - [D:1] a stone staircase leading down  f - [D:1] a teleport trap  g - [D:1] a faded altar of an unknown godiXi^ic###.#.....#.....### Jingleheimer the Shooter#...#.....#....#.#. Coglin####.#.#.....#...≈##.. Health: 23/23 ========================.##......#.....#...≈#... Magic: 2/2========================.........#..<..#...≈###. AC: 3Str: 11ic##.......#.....#.#.≈≈#.. EV: 11Int: 8.........#.....#.#.≈≈### SH: 0Dex: 17.........#.....#....≈≈≈≈ XL:  2 Next: 58% Place: Dungeon:1.....>.@.#.....#...)≈≈≈≈ Noise: ---------  Time: 266.4 (0.0).................##..≈≈≈ a) +2 sling {Xochitl c) +0 sling {Hajoon}...########.....## #..≈≈ Nothing quiveredg#....## #... Gem (8734) #....##.#########....## #. g   hobgoblin (asleep)#...........#..######.#.#####...#...#.......#.# ##..#...#...#..#..dm2HThe endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! _No target in view! _You encounter a hobgoblin.Search for what [? for help]? @iji`jinio. _iG> i? Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}i@ ?b - Throw: 6 darts (curare) [*/%] inventory [^] all abilities[!] focus mode: off|oni=g i?t ###.#.....#.....### Jingleheimer the Shooterit #...#.....#....#.#. Coglin####.#.#.....#...≈##.. Health: 23/23 ========================.##......#.....#...≈#... Magic: 2/2========================.........#..<..#...≈###. AC: 3Str: 11it ##.......#.....#.#.≈≈#.. EV: 11Int: 8.........#.....#.#.≈≈### SH: 0Dex: 17.........#.....#....≈≈≈≈ XL:  2 Next: 58% Place: Dungeon:1i)u .....>.@.#.....#...)≈≈≈≈ Noise: ---------  Time: 266.4 (0.0).................##..≈≈≈ a) +2 sling {Xochitl c) +0 sling {Hajoon}iSu ...########.....## #..≈≈ Nothing quiveredg#....## #... Gem (8734) #....##.iu #########....## #. g   hobgoblin (asleep)#...........#..######.#.#####...#...#.......#.# ##..#...#...#..#..iu The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! iu _No target in view! _You encounter a hobgoblin. _Search for what [? for help]? @iv i{ i=~ F _Clearing quiver.i+ ))))))gYou shoot a sling bullet.i }  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.i79g.i^89g.i3?3.....i@===7.7 (1.33) Rev iEiIM _The sling bullet hits the hobgoblin but does no damage.i )))) You shoot a sling bullet. The sling bullet hits the hobgoblin.iG  The hobgoblin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.i]A.gi&F>..is9.01) Rev+ iid _The hobgoblin is moderately wounded.ip )))You shoot a sling bullet. The sling bullet hits the hobgoblin.i ))))The hobgoblin is heavily wounded.You shoot a sling bullet.i9y8g.i8T>........iJh70.2 (1.20ii d _The sling bullet closely misses the hobgoblin.i †You shoot a sling bullet. The sling bullet hits the hobgoblin!iT))is )))))You kill the hobgoblin!iWj....†>.is661.429) Rev* i< i / _You shoot a sling bullet.i? i i{ ###.#.....#.....### Jingleheimer the Shooter#...#.....#....#.#. Coglin####.#.#.....#...≈##.. Health: 23/23 ========================.##......#.....#...≈#... Magic: 2/2========================.........#..<..#...≈###. AC: 3Str: 11##.......#.....#.#.≈≈#.. EV: 11Int: 8.........#.....#.#.≈≈### SH: 0Dex: 17.........#.....#....≈≈≈≈ XL:  2 Next: 66% Place: Dungeon:1....†>.@.#.....#...)≈≈≈≈ Noise: y ~m===------  Time: 271.4 (0.0).................##..≈≈≈ a) +2 sling {Xochitl c) +0 sling {Hajoon}...########.....## #..≈≈ Nothing quivered.#....## #... Gem (8729) Rev* #....##.#########....## #. #...........#..######. #.#####...#...#....... #.# ##..#...#...#..#.. The hobgoblin is heavily wounded.You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin! _You shoot a sling bullet.i i_ iq i B8i  7i"" J ###.#.....#....... #...#.....#...... ####.#.#.....#...≈## ..##......#.....#...≈## ..#..<..#...≈##.##.......#.....#.#.≈≈#?..#.....#.#.≈≈..#.....#......†@...#.....#...)---i.# 3.4 (2....##....##.....## #..... #....## #... #....### ##....##  #...........#..##### #.#####...#...# #.# ##..#...#...#..#---i( iW+ c _There is a stone staircase leading down here.iG i i^ii 4.4 (16) Rev+ _i%2iK               #.#####   #....@#   #######                i'2g5.9 (2.55ic7i8# _You climb downwards.ic;a _There is a stone staircase leading up here.i i" id iz iA$ 6.9 (1.04 _i %1iO ###.#.....#.....#.. #...#.....#....#.... ####.#.#.....#...≈##..##......#.....#...≈#.# .........#..<..#...≈###.##.......#.....#.#.≈≈#.?.........#.....#.#.≈≈#...........#.....#....≈≈i ......†@...#.....#...)≈≈...................##..≈.....########.....## #......#....## #....#....### #########....## #...........#..######.#####...#...#.....#.# ##..#...#...#..#i0 8.4 (2.52) Rev i= i ! _You climb upwards.i c _There is a stone staircase leading down here.im2 i2 i 5 i8 i; ihB u1 _iL i&T 1..##........... Jingleheimer the Shooter...#............ Coglin...###.#.....#.... Health: 23/23 ========================.... #...#.....#.... Magic: 2/2========================iT ..... ####.#.#.....#...≈ AC: 3Str: 11...##......#.....#...≈ EV: 11Int: 8# .........#..<..#...≈ SH: 0Dex: 17iT B..#.##.......#.....#.#.≈ XL:  2 Next: 66% Place: Dungeon:1...?...@.....#.....#.#.≈ Noise: ---------  Time: 279.4 (1.0).............#.....#.... a) +2 sling {Xochitl c) +0 sling {Hajoon}iPU H........†>...#.....#...) Nothing quivered.....................##. Gem (8721) Rev .......########.....## #.......#....##>......#....################....###...........#..###  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. iyU s_You climb upwards. _There is a stone staircase leading down here.  Found a stone staircase leading down.i` /  --more--ii7iv 80.4 (20 _i4iGiw i i 19) i 87i i i& i B6i i/#  ..## #..... # #....# ###.#.....# ....## #...#.....# .....#####.#.#.....# # ...##......#.....# #. #..........#..<..# #..#.##.......#.....#i#  #...@.........#.....# #.............#.....# #........†>...#.....# #.. .........########..... ###.......# #....# #>......# #....# ################....# #....#.i) +4.4 (4iM* e5.4 (55i/ i1 EYou climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Found a stone staircase leading down. _e - a scroll labelled EMMIVA ITHUPPEixiXi..##....... Jingleheimer the Shooter#.....#........ Coglin#....# ###.#.....# Health: 23/23 ========================i;....## #...#.....# Magic: 2/2========================.....#####.#.#.....# AC: 3Str: 11# ...##......#.....# EV: 11Int: 8#. #..........#..<..# SH: 0Dex: 17#..#.##.......#.....# XL:  2 Next: 66% Place: Dungeon:1#...@.........#.....# Noise: ---------  Time: 285.4 (0.0)#.............#.....# a) +2 sling {Xochitl c) +0 sling {Hajoon}#........†>...#.....# Nothing quivered#.................... Gem (8715) .........####i[40m####.....###.......##....# #>......##....# ################....# #...........#.  _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Found a stone staircase leading down. _e - a scroll labelled EMMIVA ITHUPPEiiiCi^iB4i3iZiiB2iiүi>iB1iiiѶX0iշie  You see here a hobgoblin corpse.i_iJ09 _iؼi1#....# ###.#.....#.....#....## #...#.....#....#.....#####.#.#.....#...≈#i'# ...##......#...≈#.#. #..........#..<..#...≈##..#.##.......#.#.≈≈#.............#i)"#.≈≈#.............#≈≈#........†@...#...)≈≈91.4 (6#........##..≈..........########.....## #..i2###.......# #....## ##>......# #....#################....##  #...........#..#### #.#####...#...#.....#.# ##..#...#...#..#i iy _There is a stone staircase leading down here.ii2iA#....# ###.#.....#.....# Jingleheimer the Shooter....## #...#.....#....#. Coglin.....#####.#.#.....#...≈## Health: 23/23 ========================# ...##......#.....#...≈#. Magic: 2/2========================#. #..........#..<..#...≈## AC: 3Str: 11#..#.##.......#.....#.#.≈≈# EV: 11Int: 8#.............#.....#.#.≈≈# SH: 0Dex: 17i#.............#.....#....≈≈ XL:  2 Next: 66% Place: Dungeon:1#........†@...#.....#...)≈≈ Noise: ---------  Time: 291.4 (0.0)#.....................##..≈ a) +2 sling {Xochitl c) +0 sling {Hajoon}..........########.....## #.. Nothing quivered###.......##....## #. Gem (8709) #>......##....#################....###...........#..##### #.#####...#...#..... #.# ##..#...#...#..#  _You climb upwards. _There is a stone staircase leading down here. _Found a stone staircase leading down. _e - a scroll labelled EMMIVA ITHUPPE _You see here a hobgoblin corpse. icU_There is a stone staircase leading down here.i ii i| i 8 _7i ij B6i i io i :5iT i8 i iP B4i iH i." X3i" iC$ i% i=& B2i&' i( i) i$* B1i* i , iD. X0i. i6 k #..#..........#..< #..#.##.......#.. #.............#... #.............#.. #........†>...#... #.###................. ...........########.. ###.......# #.. #@......# #..300.4 (9 ################.. #........ #.#####...# #.# ##..#..i%7  #### #.# #.#...# ... #.# #...#.. #.###.# #.#...# #.....# #...#..i7 i< i? c _There is a stone staircase leading down here.i$ i8% i* i. i 6 1.4 (1699 _i %2i          ###   ..   #.  ##.##  i1 j#..@#  #..##  #..  ###            iE g2.9 (2.58iJ iL # _You climb downwards.iO a _There is a stone staircase leading up here.iRiS3isUi:WiG_7 _6iH`ibiscB5i5didigi@hB4ihiiiki4lB3inlinioi3pB2ipi#riJtitX1iviwX0ixiMyi=|o89i|i}iL~B8i~iiX7ilioii~B6iƅi)i~iB5iMii݋i.B4ii+iiB3iiޑiniՓB2iigi&iB1iӗiHi#iB0iioiMiY79iiiB8iniiX7i&i-i inB6iinibX5iŬiޭiiX4iѯi˰iqiʲB3i7iOiieB2iiiX1idiTiFiսB0i(iʾiEiC69iiiSiB8i>iiX7iN,ii?B6iirii>B5isiiGiB4iiin3iii#B2iipii,B1iwidiLX0iiiY59i iii-B8iiiX7ivi<i/iB6iii~iB5i#i)iirB4iiiiIB3iiiiiB2i+iiiB1iii2iB0iiiiC49i]iiiB8iF i iD n7i in6iiiSB5iiviiB4i3iX2iyi iX#i#B1iN$i%iB)X0i)is+i-Y39i.i0i[3X8i3i5i7i`8B7i'9i:i)>X6i?i@i,BiBB5i=CiDiZGiGB4ipHiJiLi9MB3igNiPiRiSB2iTiUiWiWB1iXi{Yi\i\B0i4]i^iaY29ibi|difi0gB8igiZiikiDlB7ilinipiqB6isqiri`uX5iuiwiyX4iHzi{i}X3i~iiiNB2iׂiimiֆB1iioiiX0iiEiY19iiiB8i:iiqX7iiiKj  You encounter an endoplasm.iã ...#J.#...#.##.# #...#.##.# #... #.##.# #.#. #.##.# #.#. #.##.# #.#.i  #.#.# #.#. #@########.# #.#. #..........# ##... ##########.###.... #.....ß#ß####..#$###.ß#ß J   endoplasm (wandering)#....##<#####i=.J83.9 (81.0)iQJi/f4.9 (826ipi^ _The endoplasm quivers.i h #..  #J# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #.#. #@# #.#. #..........# ##.. ##########.###. #.... $  ##< ### ik #..  #J# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #.#. #@# #.#. #..........# ##.. ##########.###. #.... $  ##< ###iii iX a _An endoplasm is nearby!i*4 #..  #J# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #.#. #@# #.#. i+#..........# ##.. ##########.###. #.... $  ##< ### i #..  #J# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #.#. #@# #.#. #..........# ##.. ##########.###. #.... $  ##< ###iiiia _An endoplasm is nearby!iF #..  #J# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #.#. #@# #.#. #..........# ##.. ##########.###. #.... iR$  ##< ### i  #..  #J# #.#  #.# #.#  #.# #.# is V #.# #.#  #.# #.#  #.# #.# #.#. #@# #.#. #..........# ##.. ##########.###. #.... iю o$  ##<i H ###i 3i i a _An endoplasm is nearby!if )))))))You shoot a sling bullet.i#  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.in '.Ji+s 7.....it ===6.1 (1.2)4) Rev ix iO{ a _The endoplasm is heavily wounded.i s .  You shoot a sling bullet. The sling bullet hits the endoplasm.i R))))i,{ )))You kill the endoplasm!iJ.......iO|707.33) Rev+ ii/ _You shoot a sling bullet.i3iikH _No target in view!iTiXiĽiH _No target in view!ii 3itii2) Rev  _1i ikB0iii%iC09iiij  You encounter an endoplasm.iS.≈≈≈.....# ≈)≈..... ≈≈≈.... ....J i.... ... #.... ...---# #.# #.#.# #.# #.##.#iu.# #.#.#.#.# #.#.#.########.# #.#. J   endoplasm (asleep)#..........# ############.###....i)#.....ß#ßiGGb91.3 (4.0ib   bat (wandering)i---2.3 (58) iiT _You encounter a bat.i7 .≈≈≈..b..#  ≈)≈.....  ≈≈≈....  ....J iۣ ....  #..  #.# #.#  #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# i4 #..  ###iFiM;\ .≈≈≈..b..#  ≈)≈.....  ≈≈≈....  ....J  ....  #..  #.# #.#  i?<#@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###iNC3iIiKd _There are monsters nearby!iH .≈≈≈..b..#  ≈)≈.....  ≈≈≈....  ....J  ....  #..  i!#.# #.#  #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###i'\ .≈≈≈..b..#  ≈)≈.....  ≈≈≈....  ....J  ....  #..  #.# #.#  i(#@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###i,i^-i1i4d _There are monsters nearby!iD& .≈≈≈..b..#  ≈)≈.....  ≈≈≈....  ....J  ....  #..  #.# #.#  #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###iD .≈≈≈..b..#  ≈)≈.....  ≈≈≈....  ....J  ....  #..  #.# #.#  #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###ii/ii%d _There are monsters nearby!i* )))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.iEw ))))The endoplasm is severely wounded.You shoot a sling bullet.i+ K.bi 1b.iT 3.bi it ).J.i< B.....i ===3.5 (1.27) Rev i i_ c _The sling bullet barely misses the endoplasm.i s .  You shoot a sling bullet. The sling bullet hits the endoplasm.iT" ))b   bat (wandering)i )))))You kill the endoplasm!i$& >≈bi& .b.bi' E.bi- K........i0 94.8 (1.36) Rev+ i5 i8 / _You shoot a sling bullet.ie\)))))))i  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet.in-O.b..bi47c .....bi7>The sling bullet closely misses the bat.i8g6.0 (1.24i>i)A _The bat closely misses you. The bat barely misses you.i .≈≈≈.....#  ≈)≈.....  ≈≈≈....  .....  .... i" #..  #b# #.#  #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.. i1 ###id .≈≈≈.....#  ≈)≈.....  ≈≈≈....  .....  ....  #..  #b# #.#  ie#@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###iwkiliOpisZ _A bat is nearby!i#  .≈≈≈.....#  ≈)≈.....  ≈≈≈....  .....  ....  #..  #b# #.# i0! #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###i:G .≈≈≈.....#  ≈)≈.....  ≈≈≈....  .....  ....  #..  #b# #.#  #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  iY#.#  #..  ###iiCiAiZ _A bat is nearby!im .≈≈≈.....#  ≈)≈.....  ≈≈≈....  .....  ....  #..  #b# #.#  #@# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###ixr .≈≈≈.....#  ≈)≈.....  ≈≈≈....  .....  ....  #..  #b# #.#  #@# #.#  #.# #.#  iks #.# #.#  #.# #.#  #.# #.#  #.#  #..  ###iWyiyi_iZZ _A bat is nearby!i1"The sling bullet closely misses the bat. _The bat closely misses you. The bat barely misses you. _A bat is nearby!  You shoot a sling bullet.iMJ †  The sling bullet hits the bat but does no damage.  You shoot a sling bullet. The sling bullet hits the bat.iPRimiw837.3 (1.33) Rev* iJ] _You kill the bat!i io i i H _No target in view!i2%3iu&i)i.,i,I2 _ik5u  You see here a bat corpse.iU6i}7Z1) Rev+ _i9i}<i@i  You encounter a hobgoblin.iG#........... #..........##[.≈≈≈.....##.≈)≈.....##.≈≈≈.....# i\H####.........# .............# .#.@....# #.---#†#...## #.# #...#.#...# #.# #...#.#...# #.# #.#.##.#g..# #.# #.#.##.#...# #.# #.#.# g   hobgoblin (asleep)iH#.#.$.# #.# #.#.##.########.# #.#..#..........# ##....iR-9.3 (2.0iS---400.3 (30 _ipZiQ\ird #...........  #..........#  #[.≈≈≈.....#  #.≈)≈.....#  #.≈≈≈.....#  ####.........# i4e8 .............#  #.@....#  #†#...## #.#  #.#...# #.#  #.#...# #.#  #.#g..# #.#  #.#...# #.#  #.#.$.# #.#  #.########.#   iWfi} #...........  #..........#  #[.≈≈≈.....#  #.≈)≈.....#  #.≈≈≈.....#  i[/####.........#  .............#  #.@....#  #†#...## #.#  #.#...# #.#  #.#...# #.#  #.#g..# #.#  #.#...# #.#  iD#.#.$.# #.#  #.########.#   iKii i iPZ_A hobgoblin is nearby!iU #...........  #..........#  #[.≈≈≈.....#  #.≈)≈.....#  #.≈≈≈.....#  iVm####.........#  .............#  #.@....#  #†#...## #.#  #.#...# #.#  #.#...# #.#  #.#g..# #.#  #.#...# #.#  #.#.$.# #.#  #.########.#   ip #...........  i{<#..........#  #[.≈≈≈.....#  #.≈)≈.....#  #.≈≈≈.....#  ####.........#  .............#  #.@....# iD #†#...## #.#  #.#...# #.#  #.#...# #.#  #.#g..# #.#  #.#...# #.#  #.#.$.# #.#  #.########.#   iii i` _A hobgoblin is nearby!i!R #...........  #..........#  #[.≈≈≈.....#  #.≈)≈.....#  #.≈≈≈.....#  ####.........#  .............#  #.@....#  #†#...## #.#  #.#...# #.#  #.#...# #.#  #.#g..# #.#  #.#...# #.#  #.#.$.# #.#  #.########.#   i #...........  #..........#  #[.≈≈≈.....#  #.≈)≈.....#  #.≈≈≈.....#  ####.........#  .............#  #.@....#  i?#†#...## #.#  #.#...# #.#  #.#...# #.#  #.#g..# #.#  #.#...# #.#  #.#.$.# #.#  #.########.#   i3ii` _A hobgoblin is nearby!iq? ))i_)gYou shoot a sling bullet.i  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet. The sling bullet hits the hobgoblin.i9g.i0...i z===1.6 (1.3599) Rev* i4i] _The hobgoblin is almost dead.iG †You shoot a sling bullet. The sling bullet hits the hobgoblin.iK b))i ))))You kill the hobgoblin!iY j..†...i?\ p912.8 (1.28ib i e / _You shoot a sling bullet.i|i i]j ik i o ir X7i>y 6iz i| iM i B5i iW e  You see here a hobgoblin corpse.i i Z4) Rev+ _i i͈ i i> B3i i i X2iW i ####.........#.............# ..... #......# #....i  #†#...## #.# #.... #.#...# #.# #.... #.#.†.# #.# #.#.# #.#...# #.# #.#.# #.#...# #.# #.#.# #.#.@.# #.# #.#.###---i #.########.# #.#..........# ##....############.###.....#  #.....ß#ß.#i  ####..#$#.# ##.ß#ß.# #.....# ##<####iO -8.8 (6.0i ---9.8 (71) Rev i6 i = _You now have 40 gold pieces (gained 8).ii/iY,iSi$089iV&i'iM(B8iD)i}+ib-i-G7) iU/i_1ih3i3B6ir4i5i7X5i9i_;i=X4iw?i@iAi$BB3iBiDiEiEB2iFiHiJimKB1iRLiNiPX0iQiSiUiEVC79iWi8[i^im^B8i{_iaicidB7ieihijipkB6ilioiqi rB5ipsiuixixB4izii}iVìB3iQi1i4 #.....? ####..... . #.......##..... #.............. #.......# ..... #.......##..... #..$............ #...@........... 27.8 (18.0)#............... #................ .?..#####............ ip..... #................ #..........#...#[.≈≈≈.....#..>##.≈)≈#.≈≈≈.....#i|8.8 (192iiT9 _Found an escape hatch in the floor.iti'iipii3X1iMt ....... #.....? ####...... .  ###..... #........iO #.# ..... #.......## #. #. #...... #......  .?..#####. ..... #... ..... #..........# ..... #[.≈≈≈.....#..>#.)≈.....#iu19.0)i+f30.8 (20ii@= _You now have 49 gold pieces (gained 9).i`i5aibiMeihihC69i"p8iqinrX7iAsitivX6iOxi\zi(|it|B5i}irin4i$i#.......##.....#.............. #.......# ..... #.......##..... #............... #.......# #...................#####...............#....@..#####.........#.......# #.........i؈\#.......# #.........#.......# #[.≈≈≈....#....>..# ##.≈)≈........###### #.≈≈≈.... ..... #####........ ..... ..............  #########..... iR+6.8 (6ie7.8 (73i%i` _h - a scroll labelled SOXZOUTUOTiii7ii0iB2iBiB1iiiiB0ii iifC59iiiEiB8iEiiSiB7ii| i!i)"B6is#i%iC(i(B5i?*i?-i*0i0B4i=3i@c  You encounter a rat.iH# #.....r #.#...... #)#...... #....%..#$.....#######  #............#  #............# #.....@......# ####............# #.......##......# #...............# #.......#.......##.......##....... r   rat (wandering)#................#................#...............iI/47.8 (10.0)iPiQm8.8 (112 _iWi#[ _You see here a scroll labelled FOYTOXZ FOCEF.i^ )))))))You shoot a sling bullet.i% .  The sling bullet closely misses the rat.You shoot a sling bullet. The sling bullet hits the rat.i*<)iJE.......i$D5===50.1 (1.3)iʹR0) Rev i|iG _You kill the rat!i3iiNH _No target in view!i3iXiH _No target in view!i-3i3i6H _No target in view!i3iiM......i1..i(0.0ip---1.1 (149i߳ic _l - a scroll labelled FOYTOXZ FOCEFit 3i i iQ iϬ G8) i7 ,i i B7i i* i i B6i iƿ ia i B5iM i  #..  ..####### .......#iB ) #......# # #...... #.#. #)##  ## --- #$.....#######iv  #............# #............#i  #............# ####.....#i  #.......### #.........i 5# ##i$ .#i +5.1 (4ih e6.1 (54i i+ - _e - an inkwell talismani; i iY iy iq i 32i i i} i B1i iJ i i_ B0i i }#.. #..####### #........# #.#......#iK 9 #.#......#### #.#.......... #)## #........# #@.....#######iT  #............# #............# #............# ####......# #.......##....# #..............# #.......#.......# #.......##.......i ,60.1 (4iu f1.1 (539id$ i& = _You now have 53 gold pieces (gained 4).i id i i i i 87i %  i @You see here a +2 whip of venom.i i- I6 _i i i i :5i" i i i{ B4i~ i< i iV B3i iC i iA cJingleheimer the Shooteri .>Coglin#$Health: 23/23 ========================#.##Magic: 2/2========================#..#AC: 3i  <Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 17#..#XL:  2 Next: 95% Place: Dungeon:2#.@#######i ,Noise: ---------  Time: 467.1 (6.0)#........#a) +2 sling {Xochitl c) +0 sling {Hajoon}#.#......#Nothing quivered#.#......####i Gem (8533) #.#..........#)#......##........#i  #......########............# _No target in view! _l - a scroll labelled FOYTOXZ FOCEF i; _e - an inkwell talisman _You now have 53 gold pieces (gained 4). _You see here a +2 whip of venom.  if %Found a stone staircase leading down.i-+ /  --more--iiŭi 8.1 (72 _i5iEi;SRJingleheimer the Shooter.>Coglin#$Health: 23/23 ========================#.##Magic: 2/2========================#..#AC: 3Str: 11#..#EV: 11Int: 8#..#SH: 0Dex: 17#..#XL:  2 Next: 95% Place: Dungeon:2#.@#######Noise: ---------  Time: 468.1 (0.0)#........#a) +2 sling {Xochitl c) +0 sling {Hajoon}#.#......#Nothing quiveredi TE#.#......####Gem (8532) #.#..........#)#......##........##......########............# _No target in view! _l - a scroll labelled FOYTOXZ FOCEF _e - an inkwell talisman _You now have 53 gold pieces (gained 4). _You see here a +2 whip of venom. _Found a stone staircase leading down.iTiWi0_10i_i`i,aC29iaibiciedB8idieifigB7isgihiiX6i\jijkX5ikimM_l - a scroll labelled FOYTOXZ FOCEFe - an inkwell talismannow have 53 gold pieces (gained 4). _You see here a +2 whip of venom. _You now have 62 gold pieces (gained 9).ioX4ioiug########.......@# 76.1 (8#######.#  #.## isu #..#  #..# #..# #..# #..####### #iuisyi|c _There is a stone staircase leading down here.i i[ i* i ! i' 7.1 (13 _i%3i N#. ..# #. .##.#. .#.#.#.#io-....##...# #.#...# #...@.# ###..###..# .... ##### iYg8.6 (2.52i2^iO_# _You climb downwards.iaa _There is a stone staircase leading up here.iC3iCii9.6 (1.01 _i^%2iCd;iRfs######### .......@# #######.#  #.## #..# #..##..##..##..########........#iOi81.1 (2.519iзi>! _You climb upwards.ic _There is a stone staircase leading down here.i| i^ 3i i+ 8 _7i v654i i X3i/ i* i- i B2i iY i i i Jingleheimer the ShooterCoglin#######Health: 23/23 ========================...J...Magic: 2/2========================.......AC: 3Str: 11.......EV: 11Int: 8@......SH: 0Dex: 17.......##########XL:  2 Next: 95% Place: Dungeon:2.......@.......>#if vNoise: ---------  Time: 488.1 (7.0).....##########.#a) +2 sling {Xochitl c) +0 sling {Hajoon}...#.##Nothing quivered.#..#Gem (8512) #..##..#@   Jessica (asleep)#..#J   endoplasm (asleep)#..########........# _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  You encounter Jessica the Apprentice Sorceress and an endoplasm.Jessica is wielding a +2 dagger of speed.i /  --more--imig i K.Ji @@Jwandering)up i_You climb upwards. _There is a stone staircase leading down here.  You encounter Jessica the Apprentice Sorceress and an endoplasm.Jessica is wielding a +2 dagger of speed.Jessica shouts!i8*i~ (fast)Jessica casts a spell.ifpo SJessica seems to speed up.iw@S   ball python (constriction, wandering)ixixn==9.1 (81i)~i\ _You encounter a ball python.i ))))JYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.iv  The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm.i .@  The endoplasm is severely wounded.iED.Si>.J.@i!5S.i'.Ji.....iA=90.4 (1.30) Rev iiYa _Jessica looks very angry.i ))You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.i .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.iz S   ball python (constriction, wandering)i\ U.@S.iT '.@i %..i iǮ Jingleheimer the ShooterCoglin#######Health: 23/23 ========================.......Magic: 2/2========================..S....AC: 3Str: 11.......EV: 11Int: 8.......SH: 0Dex: 17.......##########iU XL:  2 Next: 104% Place: Dungeon:2....@..@.......>#Noise: ===------  Time: 491.7 (1.3).....##########.#a) +2 sling {Xochitl c) +0 sling {Hajoon}...#.##Nothing quivered.#..#Gem (8509) Rev+ #..##..#@   Jessica (fast)#..#S   ball python (constriction, wandering)#..#######i #........#The endoplasm is severely wounded. _Jessica looks very angry.You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i _You kill the endoplasm!You have reached level 3!iԻ /  --more--iayY  Your experience leads to an increase in your attributes!iDzUIncrease (S)trength, (I)ntelligence, or (D)exterity? i  8/283/393 2%  You feel agile. x2ii  Your brain swirls with designs for a flux filter. You just need some more _time...i )) You shoot a sling bullet. The sling bullet hits Jessica.i  Jessica is moderately wounded.You shoot a sling bullet. The sling bullet hits Jessica.i §Jessica is heavily wounded.Jessica casts a spell.ih .S@.Si c...S)iW n2.9 (1.28) Rev* i5 iG % _Jessica blinks!iX { )))))You shoot a sling bullet.i .  The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python!iU <)iqm .@in .@it 4....imx j44.16i~ i O _You kill the ball python!i; )))) You shoot a sling bullet. The sling bullet hits Jessica.i]g  Jessica is almost dead.You shoot a sling bullet.  The sling bullet hits Jessica but does no damage.i{ .@  Jessica is almost dead.i ...  Jessica gestures wildly.iv  Jessica gestures at you while chanting.iDiEg5.4 (1.35iKi@O2 _You resist with some effort.ik )You shoot a sling bullet. The sling bullet hits Jessica!ipa)))i{n ))You kill Jessica!ib}Z.)...iU816.74iii/ _You shoot a sling bullet.i3ii]H _No target in view!i \i\i`cimeH _No target in view!iitii4ii%3 _i&B2i'i)i+i1) Rev+ i,i.i0i1B0i@2i+4i5iV6D499ie7i:$  Things that are here:i>  a +2 dagger of speed; a +0 robe; the human corpse of Jessicai@ixAI8 _iBiDiFiF]7) Rev i HiJiKi3LB6i>MiOi8QX5iRiqUi5WX4iwXiZi[]3) i\iT^i_i_B2i`ivbici"dB1idi`figi8hB0ihiiijijC89ixkilimimB8ikni_oippipB7iqiyw #....)...# #........#  #........#  ######........#####  #.................. iBx ##.####.....#######  #.# #.....+  #.# #.....#  #@# #.....#---  #.# ####.##  #.. ..#   #### #    i}  513.7 (17.0)---4.7 (186iz _m - a scroll labelled DEMYN VOUG EGGi i 3i. i i%! v543i! X2i " ij# i$ i^$ B1i$ i% i& i& B0ig' i( i) iU) C79i) i* i;+ i+ B8i+ i, i- i- B7i`. i/ i0 i1 B6ig1 it2 i=3 i3 B5iF4 i6 i8 i9 B4i9 iA; iW< i< B3ii= i? i@ i6A B2iB i.D 7 _You open the door.iE X1iF ikJ @  There is an open door here.iK iBL I0 _iM iN iO i[P C69i6Q iR iS i T B8iT iW igX X7iX iAY iY iY B6iY iZ iZ iP[ B5i[ i\ ix\ i\ B4i?] ik^ iE_ i_ B3i ` iza i?b ib B2ib id if n1ig ig ih B0i\h ii iaj ij C59ibk iRm 7 _You open the door.iSn in B8i.o iq @  There is an open door here.ir iYs I7 _i t iqu iv iv B6icw iw iy iQy B5iy i{ iU| i| B4i| i# i X3iw iс i i B2iH i iO iӅ B1i i< iڇ i B0i i iD i} C49i iɋ io i ,8i֌ i iێ i i׏ B7i i 7 _You open the door.iԒ i B6iN iٕ You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.i i I5 _i i ig X4iɚ i i iO B3i iJ i i{ B2iɟ i) i% i B1ia i i i B0i i i Y39i> i* i i B8i4 iu i֮ i! B7i i i i/ B6i iN i> X5i i| i8 i B4iƷ i۸ i i B3i ,i: n2i iQ i B1i iC i i/ X0iL iz 298iF B7i iJ is X6i i in i B5iC i iz i B4i= i i i B3i i i i# B2i i i% i B1i* i i i B0i i i i C19i i i) i B8iY i i7 i B7i i i i B6i i i{ i B5i i i  i B4i  i i 32i 10i  i i  Y09iB i iC X8i ie iM i B7i! i4# i% i_% B6id& i) i@+ i+ B5i- iR/ i1 X4i2 is4 i6 i7 B3il8 i; i= X2i? i}B iD X1iF iI i L X0iM iP iR iR D399iT iW iY i_Z B8i\ i_ ia iX{ i }########............#Jingleheimer the Shooter#.......##......#Coglin ### #...............#Health: 28/28 ======================== ..# #.......#.......####Magic: 3/3======================== ..# #.......##..........AC: 3Str: 11 ..# #..................@EV: 11Int: 8 ..# #...................SH: 0Dex: 19 ### #...................XL:  3 Next: 81% Place: Dungeon:2 #####...........@.......i Noise: ---------  Time: 602.7 (88.0) ......#####.............a) +2 sling {Xochitl c) +0 sling {Hajoon} ......# #.............Nothing quivered ......# #..........###Gem (8398) ......# #[.≈≈≈.....# ...>..# ##.≈)≈.....#@   Sigmund (wand, polearm, asleep) .###### #.≈≈≈.....# .###########.........# .....................#.... _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe and carrying awand of flame.iؔ /  --more--iu1i/9i\Ai%B5 3.7 (89i8IA7 _icSi]iY ))))))@)You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund shouts!id )Sigmund is lightly wounded.  You shoot a sling bullet.ifQ.@iJo......===4.9 (1.2)6) Rev i!yiozA _The sling bullet completely misses Sigmund.i& )))))You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.i  Sigmund is lightly wounded.  You shoot a sling bullet. The sling bullet hits Sigmund.i/ 3@.i' +....i( s6.14) Rev+ i / i51 1 _Sigmund is lightly wounded.i )))) You shoot a sling bullet. The sling bullet hits Sigmund.iX )))Sigmund is moderately wounded.You shoot a sling bullet.i ...@...  The sling bullet completely misses Sigmund.ia :*iN Sigmund casts a spell.Sigmund flickers and vanishes!iD ;{.iK iL n7.4 (1.33) Rev* iR iU _Deactivating autopickup; reactivate with Ctrl-A.i7g 3ik im H _No target in view!i i i; i H _No target in view!i3ii!H _No target in view!i iKi]iH _No target in view!iH3i}KiMH _No target in view!i3i i C _No target in view!iOiiii y ....# #.# #########......# #.##......# #### #..# .# #.#####.# ###...# #..... ...# #{... #........... .#####...... .......#####. .......# #.... .......# #..........### .......# #[.≈≈≈.....# ....>..# ##.≈)≈.....# .. #.≈≈≈.....# ..###########.#.---802) Rev+ _i #....# #.#....# #......# ##########......# #.##......# ##### #...# .# #.#####.# ###..# #.... ....# #... ##### #.#####...... #.#####. #.# #.... #.# #..........### #.......# #[.≈≈≈.....# #....>..# ##.)≈.....#. #.≈≈≈.....#**** _ You hear a zap.  A puff of flame appears from out of thin air!i=: O....{i; 17----------==-91i B iQD 1 _The puff of flame hits you!iE.##....# #.# .##....# #............# .#............# .# #.......##......# '##### #...............#.# #.......#.......####.# #.##..# #..# #....# #.{.....#####. ##.#####.  #.# #...  #.# #.###  #.# #[.≈≈≈.....# ##....>..# ##.≈)≈.....# ....###### #.≈≈≈.....#{.i/i j--100iii7#.##....# #.# #.##########............# #.# #.......##......# #'##### #...............# ......# #.......#.......####.# #.##...........# #....# #{..... ####### #ii8M....... ....#####. ###.......#####.  #.# #. #.# #### #.# #[.≈≈≈.....# ###....>..# ##.≈)≈.# .....###### #.≈≈≈.#.###########.........#i0:.iAi|--189i,iiO l #.##....# #.#  #.##....# #............#  #.##########............#  #.# #.##......# ##'##### #.........# .# #.#.......#### #......# ###iV . #......# #. #......# #. ######## #. .....#####...... ####.......#####. #.......# #.... #.# #.....###  #.......# #[.≈≈≈..# ####....>..# ##.≈)≈i b..#. #.≈≈≈.....#ii+i8=---------28) Rev i"i$i~9)))))))i3i '.......iA  You shoot a sling bullet. x2iiq===3.6 (1.27iji n _Something tries to affect you, but you resist.i_{9)))))))ii"..i͊+.......ig4.9 (1.36ii2 _You shoot a sling bullet. x2i!] 2)))i8 8))))iEb ..ii $.......ij g6.1 (1.24iAq is 2 _You shoot a sling bullet. x2i 9)))))))i i ..i $.......i 6--7.4 (1.33) Rev+ i i6 q _You shoot a sling bullet. x2; Something hits you.iS.)i:))))))iaT.......8.5 (1.1iwbA2) Rev* iUiiOk2 _You shoot a sling bullet. x2i.9)))))))ii<P .......  You shoot a sling bullet. x2iBd      #.....  ####............#  #.# #.......##......#  #...............# iCG #.......#.......####  #.......##..........  #...................  #......@*...........  #................... #................... ..#####.............  ..# #.............   #..........###     #[.≈≈≈.....#  >..# ##.≈)≈.....#     i]DYYou hear a zap.  A puff of flame appears from out of thin air!i     #.....  ####............#  #.# #.......##......#  #...............#  #.......#.......####  #.......##..........  #...................  #......@*...........  #................... #................... ..#####.............  ..# #........ inj  #........   #[.≈≈≈...>..# ##.≈)≈... i_@  The puff of flame hits you!iG.{i5/28 -----------9.61ii%V _* * * LOW HITPOINT WARNING * * *i!WRead which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled MOKUG UFAM  e - a scroll labelled EMMIVA ITHUPPE  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled FOYTOXZ FOCEF  m - a scroll labelled DEMYN VOUG EGG [!] read|quaff[?] describe selectediEihNiW #.##....# #............#Jingleheimer the Shooter#.##....# #............#Coglin#.##########............#Health: 5/28====--------------------#.# #.......##......#Magic: 3/3======================== iY##'##### #...............#AC: 3Str: 11 .......# #.......#.......####EV: 11Int: 8 #......# #.......##..........SH: 0Dex: 19 #......# #...................XL:  3 Next: 81% Place: Dungeon:2 #......# #......@.{..........Noise: ===------  Time: 619.6 (0.0) ######## #...................a) +2 sling {Xochitl c) +0 sling {Hajoon} .....#####...................Nothing quivered ####.......#####.............Gem (8381) Rev* #.......# #.............i`Y#.......# #..........####.......# #[.≈≈≈.....# ####....>..# ##.≈)≈.....# ......###### #.≈≈≈.....# _You shoot a sling bullet. x2  iYYou shoot a sling bullet. x2  You hear a zap.  A puff of flame appears from out of thin air!  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AC: 3Str: 11 # #......# #...b..bbbbb.b..... EV: 11Int: 8  i # #......# #bbb.bbbbb{........ SH: 0Dex: 19 ############# #bbbbbbbb..b....... XL:  3 Next: 81% Place: Dungeon:2 ..........#####b@..bbbb..b....... Noise: ---------  Time: 625.6 (0.0) #########.......#####b....b...... a) +2 sling {Xochitl c) +0 sling {Hajoon}#.......# #bb.......... Nothing quivered#.......# #..........## Gem (8375) Rev+ #.......# #[.≈≈≈.....######....>..# ##.≈)≈.....##......#####[34 i m# #.≈≈≈.....##......###########.........##..........................# _* * * LOW HITPOINT WARNING * * *As you read the scroll of butterflies, it crumbles to dust. _You hear the flapping of tiny wings. _You swap places with your butterfly. Something barely misses your butterfly. _Something barely misses your butterfly. _Something misses your butterfly. i  ie  i:  i 5b. i M.b i3 7b. ir 4b i %. i 'b iQ b i . i 1b. i b iA  ix @.b i E.b i_ 5b. i 6b. iJ b i  i $. i 1b i* 3b i{ 6b i $. i" 'b i :b i% W.bb ic  i 3b. i  i 3b. iH Q.b i +b. i b.b i 7b. i xb..b iB F.b i Q.b i b i\ \..b iB V.b i ^b.b. i 0b. i N.b i b.b..bb iM :.b i  i J.b i\ 3b. i 8b. i) ab.b. i %. i 8b i J.b i4  i T#.#.# #.# #.##......# '##### #......b........# # #.#b......#......# #.##.  iI  #......# #..b.b.  #......# #{. #b.bbbbbbb.b.#####b...b..#####b.b..b.#.......# #b...#.......# #.##.......#####....>..#......######......  iC .b.b i a.b. i$b i9b. iQ.b iSb..bb..b iyb..b i:b. iib.b. ihU.b iG.b i  i=!e6.6 (14 i+b.bbbb.bbb i,mbbbbbbbbbb.bbbbbbbbb..bbb@b.bbbbb i/  As you read the scroll of butterflies, it crumbles to dust. _You hear the flapping of tiny wings.swap places with your butterfly. Something barely misses your butterfly. iS0 completely misses your butterfly.iV #.#.# #.# #.##......##'##### #........#.# #..b.bbb#b......#......# #..b.bbb## # #......# #.bbbbb....b.b # #......# #.bbbbb.bb{# #bbbbbbb..bbi.#####b@bb.bbbb.b#.#####b....b #.......# #b.. #.......# #. #.......# #[.≈≈≈.....# #####....>..# ##.≈)≈.....# #......###### #.≈≈≈.....# #......#.#  #.#iy.bb.i~b..b.b.biG.bi:L.biob.b.ihb.b.i5b.ig1b.i2b.i$3b.i7b.i2bi>3b.i6b.i7b.iE+b.iU.bi=9b.i`b.b.i-U.bi6b.i7b.in2b.i8b.i#Gb..b.bb..biS.biaY6b.b..bb.b.b.b.b.b...73) Rev bbb.bbbbbbbbbbbbbbbbbbbbbbbbb@.bbbb _You swap places with your butterfly.iq #.# #...bb..##......# ########'##### #....b....# .............# #.b.bbb.#b......## .######......# #...b.bb##........ ir.# #......# #.bbbbbb.b.b.b .# #......# #.bbbbbbb.... .############# #.bbbbbb...b ...........#####b..bbbb...b ##########......@#####.....b #.....b.# #b.... #.......# ## #.# #[.≈≈≈.....#####....>..# ##.)≈.....#i tF #......###### #.≈≈≈.....#  #......###########.........#  #.................#  ###############......# iqu3b.i5v4b.iv0b.iGw@.biw3b.ix9b.i|x9b.iFyG.biyO.bi5z2b.iz3b.i-{F.bi{i%|Fb.bi|i|.b.i%}-b.iy}U.bi}9b.i*~8b.i~1b.i%P.biS.bi]Q.bib..bbi@.biQ3b.i6Tb..i3b.i(0b.iфr.bb.iK9b.i7b.i5b.ii Q.bi{1b.i߇6b.iM2b.iM.bi1b.i3b.iE.bi#.i.bi;J.bi{1b.iʋJ.bi!2b.ibi.iJG.bi֍4b.icb.b.iQ.bi[.bb.is.bb.i3b.i1b.i=.biz`82iب}b..bbb.bbbbbbbbbbbbbbbb.b.bb.b.bb.bbbbbbii^ivw#########'##### #.b..bb...# ..............# #..b.bb.#b......# #.######......# #.bbbbb.##....... #.# #......# #.bbbbbb.b.b.b #.# #......# #bbb.b.b..... i )#.############# #b.b.bbb...b #...........#####b.bbbbb...b ###########.....b.#####b....b #.....@.# #b.... #.# # #.# #[.≈≈≈.....#####....>..# ##.≈)≈..... #......###### #.≈≈≈..... #......###########......... #................. ###############...... #......# #†#i0bi1b.i^/b.iőJ.biHQ.bi6b.i+bb.b.iC.bi 0biG.biԔK.bi-b.ia6b.ibi3.bik.i͖1b.iF1b.i.iizb..biɘN.bi:G.bi6b.iGwb.biQ.bi7b.iIG.bi9b.iRO.bi|b..biTK.bi/b.i;b.ijn.b.iԞ$bi`3b.i՟/.biF@bi .iz..biɡi .  Something hits your butterfly!Your butterfly dies!i|bb..891bbbbbb.bbbbbbbbbb _Your butterfly disappears in a burst of colours!i9h...............# #...bbb.#b...... ##.######......# #.bbbbb.##......  #.# #......# #bbb.bbb.b.b.b  #.# #......# #.bbbb.......  #.############# #.b.bbbb...b  #...........#####bbbb.bb...b  ###########.....bb#####b....b #.......# #b.... #iG; .# # #.# #[.≈≈≈#####....>..# ##.≈)≈ #......###### #.≈≈≈ #......###########... #................ ############### #......# #†# #......# #.#...i<0bi`>G.bi>U.biq?.i?%bi@0b.i]@.i@7b.iWA$.iAGbbiNB^..biB,bi~C?.biD,biIE.iE.i!F0b.iF1b.iGG.biYHK.biHD.biI5.biJMb.iJ4.biJ.biKe..bi0L-b.iL3b.iME.biGN1b.iN1b.i OG.biO.iIP.iP3.bi QiQa.b.i$Rk.b.inR'biR.b.iR0b.i:S7b.iS".iS,biETN.biTR.biqU.bb..iU$bi_7.ix`f300) ifbbbbbbbbbbbbbbbih: _Your butterfly leaves your sight. x2i:4  ##.######.b..##  #.# b.bb..b.b.b.bbbbbb........############ #bb.bb.b...b..........#####.bbb.b##########....bbb#####b....b #.......# .b..[.≈≈≈i5 #####....>#.≈)......###### #.≈≈.Gem (8370) ....#......##.#.†. i6 U.bi-7 Q.bil7 .i7 1bi 8 2b.iD8 #.ib8 .bi8 .i8 !bi9 .i29 ".if9 /bi9 "bi9 .i9 +b.i: .ie: .i: $biW< .b.bi< U.bia= 4b.i= 2bi= 0b.iR> Q.bi> G.bi? 5.bi"? i?? 2bi? 0b.i? I.bii@ F.biI iI a169iR )bbbb.bbbbbbbb.biU i'   #.# bbb...b.b.b.bb.bbb........############ #bb.bb.b...b..........#####..bb.b##########....bbb#####b....b #.......# .i ( bb.b.....[.≈≈≈#####.≈)......###### #.≈≈..###########......Gem (8369) ..i5( l.#########.#... i* .bbiN+ 3b.i+ bi, .i, G.bi=- C.bi . 1b.iM. 3b.i. 7b.iV/ 1b.i/ i/ J.bi0 0b.i2 0b.i>3 Q.bi3 1.bi3 i4 3b.i4 8b.i4 3b.iP6 E.bi6 /b.i,7 $.iM7 1bi7 $.i7 1bi68 .iV8 .bi}; E.biy< F.bi< K.bi\= U.bi> 3b.i? ..biE? i? O.bi(@ J.bi@ "bi@ .i A #.i+A $biA 4.biA iK 7.i/L &2iVL :8iCU bbbbbbb..bbb.bbiIY a _There is an escape hatch in the floor here.i@cicikil6b.im3b.im0b.in9b.iNn1b.in8b.i&oK.bioQ.bi# .##.# iWY iFQ5.1 (2.55ii:i iMi4_Reactivating autopickup.iBFound a stone staircase leading down.i+/  --more--i  / _iMi$Ni`icij 410/28=3imimB2ioiqiqB1iJsiuiuB0iOwityiyU=59i{ij}i}n1=8iiX7iƃii7B6iji/ibB5iii,12==4iېiX3iiۖX2iiX1ixii3==0iiqiC49i~iniB8iTiyX7ii$i[4==6iiX5iaiX4iiX3iڽiF|5=2i#icX1iiX0iiY39igi_ix6=8iFiSiB7ijiX6iigX5i&ihiT=4ijii7x7=3iiiB2iii&B1ii<X0iii8==29iiX8ii iHB7iiX6ii/9==5iO iT i B4iBi,X3iii B2i!i%i%20==1i(i`+i+B0i(-i/i 0C19i1i3iT4B8i5ie8i81==7i;i=iH=B6i>i@i@B5iEBi&EX4iQGiHiIp2=3iJiMiJMB2iNiQX1iRi UX0iViYY09iZiQ]i]p3=8iR_iUaX7icidX6ifi iX5ijil94ilj==4i%nioipB3iqisisB2i uiviwB1i_xi {95i]{j==0i|i~Z299iai X8iiX7i6==654i3iP7==2iniX1iiiB0ia89 _You start resting.HP restored.711.1 (76.0)8==2.1 (778 _iYj 3ik i#n ip iy 76i . #.##. ##.# .#.. ..# .##.# .##=##.##.######...........##.###......... #........##..# #.###..#  #.....#.. #........##........# #.##i, #># .##.####. .. .### .. #i 14.1 (2.0)i9 e5.1 (35i iՏ U _n - 2 coppery potionsi iT i iը iǫ iT =43iT 2i i iO B1iJ i im X0i i iW Y79i i i0 i B8i i i  You encounter an orc. It is wielding a +0 dagger.i . #.##.# .#.#. ##.##.# .... ..##.# #.#. #.##.# #.#.#=##.##.##### ####...#...........##....###.i{ #.###..........# #.#........##..#.# ..#.###.......@# ####.....#.....#........#...###i #........#:.## #.##........##>##.##.###o. i o   orc (asleep)#. .....# +#i' ~##.....##i< 22.1 (73.1 (87 _i) il i{* .   #.   .. ..##.#  #. #.##.# #=##.##.##### ###  ......##....  #.###..........#  #........##..#.#  #.###.......@#  #.....#.........  #........#...###  #........#:.## i* #.##........#  #>##.##.###o.  #. .....# +#  ##.....##iY .   #.   .. ..##.#  #. #.##.# #=##.##.##### ###  ......##....  #.###..........#  #........##..#.#  #.###.......@#  #.....#.........  i#........#...###  #........#:.##  #.##........# #>##.##.###o.  #. .....# +# ##.....# i"3ii,[ _An orc is nearby!i0x .   #.   .. ..##.#  #. #.##.# #=##.##.##### ###  ......##....  #.###..........#  #........##..#.#  #.###.......@#  #.....#.........  #........#...###  #........#:.##  #.##........#  #>##.##.###o.  #. .....# +#  ##.....##iv .   #.   .. ..##.#  #. #.##.# #=##.##.##### ###  ......##....  #.###..........# iw #........##..#.#  #.###.......@#  #.....#.........  #........#...###  #........#:.##  #.##........# iw#>##.##.###o.  i*x#. .....# +# ##.....# ig~i~i_i[ _An orc is nearby!i .   #.   .. ..##.#  #. #.##.# #=##.##.##### ###  ......##....  #.###..........#  #........##..#.# i #.###.......@#  #.....#.........  #........#...###  #........#:.##  #.##........#  i@#>##.##.###o.  #. .....# +#  ##.....##iH .   #.   .. ..##.#  #. #.##.# #=##.##.##### ###  ......##....  #.###..........#  #........##..#.#  #.###.......@#  #.....#.........  #........#...###  #........#:.##  #.##........# #>##.##.###o.  #. .....# +# iI~##.....# iPiPiViY[ _An orc is nearby!in )You shoot a sling bullet. The sling bullet hits the orc!irW))))i j )You kill the orc!iQ..:.)iX7===4.3 (1.26) Rev iiӢ/ _You shoot a sling bullet.iniҥigi=H _No target in view!ii(i#iH _No target in view!i i i i5 H _No target in view!i< i iG i i i 5 _iY B4i iܣ i ]3) iק i i c  You encounter a rat.i #. #.##.# .##.#.. #=##.##.##### .####...<#...........##....###..##.###..........#iW .##........##..#.### # .#.###........#...#.### ##### #.....#...........i   #........#...####  #........#@.## iµ m---#.##........# i #>##.##.###).# #.......# #+# ##.....##i= #.#.#. r   rat (asleep) r iӶ iE 7.3 (3.0---8.3 (42 _i l _You see here a parchment of Iskenderun's Mystic Blast.iez @ #.  .#  .##### .### #...<  ....##....  .....#  ..#.### #  .#...#.###  ..........  #...####  #@.##  #.##........# #>##.##.###).#  #.......# #+#  ##.....## #.#.#. ri #.  .#  .##### .### #...<  i....##....  .....#  ..#.### #  .#...#.### i8e ..........  #...####  #@.##  ieh#.##........# iK#>##.##.###).#  #.......# #+# i? ##.... ia#.#.#. i<r iIiZ _A rat is nearby!i #.  .#  .##### .### #...<  ....##....  .....#  ..#.### #  .#...#.###  i7..........  #...####  #@.##  #.##........# #>##.##.###).#  #.......# #+#  ig##.....## #.#.#. rii #.  .#  .##### .### #...<  ....##....  .....#  ..#.### #  .#...#.###  ..........  #...####  i#@.##  #.##........# #>##.##.###).#  #.......# #+#  ##.... #.#.#. r iiBii=Z _A rat is nearby!i\ ))))))rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.ibz )The rat squeaks loudly.  You shoot a sling bullet.i9r.i!@.....i===9.5 (1.21) Rev i iJ a _The sling bullet completely misses the rat.iE †You shoot a sling bullet. The sling bullet hits the rat.i^)))))i!j )You kill the rat!iak.....†i|930.70) Rev+ ii"/ _You shoot a sling bullet.i/3i=^ _No target in view!it  ....  You pick up a parchment of Iskenderun's Mystic Blast and begin reading... i (0.0i0 5---1.7 (1i Q69i  i L_You add the spell Iskenderun's Mystic Blast to your library.in _ip i^q ]8) Rev iOy 7i| >  You see here a +0 dagger.i~ il I6 _i i i:  #...........##....###..## #.###..........# # # #........##..#.###.# i .... #.###..#...#.### #####  #.....#...........  #........#...#### #........#..## #.##........## #>##.##.###)@# ---#.......# ##+# ##.....## ij #.#†#.  . i[ e4.7 (3'.#... ..+.. ####..iÏ #..+##i i` (======i ^5.7 (45i i0 = _As you open the door, it creaks loudly!i3i9iiUiG4) il  There is an open door here.i&I3 _ii i i; B2i i iZiB1iiy7 _You open the door.iiB0ii|@  There is an open door here.i(i,59 i_ii"!i"i"B8i#i,  ##...####  #........#..## i6-  #.##........##   #>##.##.###).##.......####'###+###+##.....###..#.......##†#. #..#.......#i- . +..'###+###+ #..#@'..$+------42.7 (7 #..#.#...# +##+.# _.# #.# .# #.+ +i- +## i._You open the door.i0_ _Found a sparkling altar of Nemelex Xobeh.iC-7 _  There is an open door here.6 _i654iT8i<Y ........#...#### ........#..## .##........## >##.##.###).# .......####'###+###+ iD=#.....###..#.......# #.#†#. #..#.......# . +..'###+###+ #..#.'..@+ ------#..#.#...# +##+.#._.# #.#...# #.+...+iN>,+###iC+6.7 (4ioCe7.7 (53iHiJ> _You now have 74 gold pieces (gained 12).i Ii ih 2 _You open the door.i i B1i iB @  There is an open door here.i! iz" I0 _i/# i) b#..## #.## #.##.###).# .....####'###+###+###..#.......# †#. #..#.......# i) . +..'###+###+  #..#.'...'.# #..#.#...#@#+##+.#._.#.+ #.#...##.+...++###+### iM. ,50.7 (3i. f1.7 (449i< i}? Q _o - a dark potioniA 3iA iE i~G iTN 8 _You open the door.iN iMO B7iP i@R i9U X6iU iY @  There is an open door here.i=\ i\ I5 _i] iO` ia i7b :4iIc ie i?f if B3ig ii 7 _You open the door.ik ilk B2il io @  There is an open door here.ip iq I1 _ir i[t iu iUv B0iw ix iZz iz C39i{ i~ i ib B8i~ i߂ il X7iʅ iE @  There is an open door here.i iP I6 _i i i~ i B5i i i~ iˑ B4i4 i' You open the door. _There is an open door here. _You open the door. _There is an open ie &door here. _You open the door.iɖ i; ,3ia iu i There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open i door here.i i- I2 _i i i i B1i i' i i B0i iN JYou open the door. _There is an open i Odoor here. _You open the door. _There is an open door here. _i You open the door.i i C29i i PThere is an open door here. _You open the doori& d. _There is an open door here. _You open the door.  There is an open door here.i i I8 _i i # #..#.#...#.#..##.# +##+.#._.#.'##'..# i #.#...#.#).##.# #.+...+.#..##.# +###+###'..+..# ..#### .......#..# +###+###'### .......@.#i@ i ########## ic >  i 9   i c   iĿ i 072.7 (21.0)i P3.7 (227i: in i _You open the door. _There is an open door here. _You open the door. _There is an open door here. _q - a scroll labelled DIENIFE KUENKii0i6iiin65iisiX4iiiB3ixii]X2iiiiB1iiJi"iTB0ii?i iC19ii7 _You open the door.iQiB8iXi@  There is an open door here.iKi I7 _iinii%:6iit@  There is an open door here.iyi*+5 iW_iiiiB4iili'izB3iii:iB2iDiiI i B1i i" i{iB0iiD #..#.#...#.#).# #####..#.+...+.#..# i...+..+###+###'..+ #. # ..#..#.......#..# #..##.#.#..#.......#..##.....#.###'###+###'### #..................# #.####.############# # iJ5id-90.7 (17iQ1.7 (1809iiXi ` _n - 4 coppery potions (gained 2)i3i͸ii@`876i iGi)iB5ii&iiX4i iii?B3iiiriB2iiGiB1ikii*ii}B0isiiiD199i.igii:B8iiSiiJB7iYi9iX6ii#iX5ii#.......### #........#..## #.##........##  #>##.##.###).#  #.......####'###+# ##.....###..#...... #.#†#. #..#...... #...# # +..'###+## #@# .# #..#.'...' #.###.# #..#.#...##.....#.+##+.#._.# #.......#..#.#...# #..######..#.+...+ #.......+..+###+## #..##...#..#...... #..##.#.#.iy.#...... #.....#.###'###+##i805.7 (146.7 (154if i U _p - a sapphire potioniIi3iciigB2ioiri\X1i[i_  You see here a rat corpse.iAi#I0 _i0iiixC89iiiX8ii7654i 3i| iniX2iBi iiB1ii7 _You open the door.iX0ii6!@  There is an open door here.i"iTq79 _87  There is an open door here.6 _5432 _You open the door.1  There is an open door here.0 _iUiWi2YY69iYiZieX8i&giji[pX7iqisikuiuB6ivi yizX5ij{if}iRX4imiiMiB3iOi]iX2iiiX1iikizn0i(59iX8i"iiopen the door. _There is an open door here. _You open the door. _There is an open i[sdoor here.  You encounter an orc priest. It is wielding a +0 dagger.i #. ..### ... # #. .#.....# #o. #.#. .##.##.# #.. .#.#.#ir##.##.# #.. ....# . ..##.# ... #...# #. #.##.# #.# #.#...#  #=##.##.######.#### #...<.#  i5#...........##.@..# ###..## #.###..........###.# #..# iɩ#........##..#.###.# .... i#.###........#...#.##### ##### #.....#............#i%#........#...#####.# o   orc priest (asleep)iM#........#..## #.########.##........## ###........#iq#>##.##.###).# #.....####.#i5-42.7 (36iW3.7 (377 _iW #. ..  ### ... # #. .#  iQ #o. #.#. .#   #..    #.. ....# .  ... #...#   #.#  i #.#### #...<.#  #.@..#  ......###.# #..# ##..#.###.# .... ....##### #####  #.........# i3 .#   #.i*   ###. iF #>).# #...i5 i% J #. ..  ### ... # #. .#   #o. #.#. .#   #..    #.. ....# i   ... #...#   #.#   #.#### #...<.#  #.@..#  i- ......###.# #..# ##..#.###.# .... ....##### #####  #........  i^ e.#   #.i k   ###. i #>).# #...iȁ iˆ ir i i b _An orc priest is nearby!iM  #. ..  ### ... # #. .#   #o. #.#. .#   #..    #.. ....# .i *  ... #...#   #.#   #.#### #...<.#  #.@..#  ......###.# #..# ##..#.###.# .... ....##### #####  #.........#  iW _.#   #.   ###.  #>i /).# #... izK q #. ..  ### ... # #. .#   #o. #.#. .#   #..    #.. ....#   ... #...#   #.#   #.#### #...<.#  #.@..#  ......###.# #..# ##..#.###.# .... ....##### #####  #........  .#   #.   ###.  #>).# #...ieN iN iUV ioY b _An orc priest is nearby!i #. ..  ### ... # #. .#   #o. #.#. .#   #..    #.. ....# . i ... #...#   #.#   #.#### #...<.#  #.@..#  ......###.# #..# io##..#.###.# .... ....##### #####  #.........#  i0.#   #. i! H  ###.  #>).# #... iN io #. ..  ### ... # #. .#   #o. #.#. .#   #..    #.. ....#   ... #...#   #.#   #.#### #...<.#  #.@..#  ......###.# #..# ##..#.###.# .... ....##### #####  #........  .#   #.   ###.  #>).# #...irrb _An orc priest is nearby!i*; ))i)))oYou shoot a sling bullet. The sling bullet hits the orc priest.i ))The orc priest is lightly wounded.  You shoot a sling bullet.iG.oi7.....iԩ===5.0 (1.3)5) Rev ii/h _The sling bullet completely misses the orc priest.iC, )))) You shoot a sling bullet. The sling bullet hits the orc priest.i۸  The orc priest is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc priest.ivF.o...6.2 (1.24) Rev+ i'IiLe _The orc priest is moderately wounded.i )))You shoot a sling bullet. The sling bullet hits the orc priest.iJ  The orc priest is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc priest.i$ ...  The orc priest is almost dead.i8*iʸ  The orc priest mumbles some strange prayers to Beogh against you.iX@8@iA3-----7.5 (1.33iGiQJ4 _Pain shoots through your body!i\x ))))You shoot a sling bullet.i| )The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.i<)iw@)...izi{#. .. Jingleheimer the Shooter### ...# #. .# Coglin.....# #..#.#. .# Health: 24/29 ===================-----#.##.# #...#.#.# Magic: 3/3========================##.##.# #).i....# AC: 3Str: 11 . ..##.# ...#...# EV: 11Int: 8 #. #.##.# #.##.#...# SH: 0Dex: 19  #=##.##.######.#### #...<.# XL:  3 Next: 177% Place: Dungeon:3  iW#...........##.@..# ###..## Noise: ===------  Time: 848.7 (1.2) #.###..........###.##..#ia) +2 sling {Xochitl c) +0 sling {Hajoon} #........##..#.###.#....iNothing quivered #.###........#...#.##### #####Gem (8152) Rev* iPj#.....#............##........#...#####.##........#..## #.########.##........## ###........##>##.##.###).# #.....####.#The orc priest mumbles some strange prayers to Beogh against you. _Pain shoots through your body!  iYou shoot a sling bullet.  The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest. _You kill the orc priest!ii9F  You shoot a sling bullet.  The sling bullet closely misses the orc priest.  You shoot a sling bullet. The sling bullet hits the orc priest. _You kill the orc priest!Your Fighting skill increases to level 3!i؆6You have reached level 4!i /  --more--ih9/354/420444%  _You feel agile.i i!ie"iT&i(i31#30=1 _0) Rev+ i3i6  You encounter an orc wizard. It is wielding a +0 dagger.iv= ###o..###  ......!  .......i= #. .. ### .....# #. .#i= .....# #...##.#. .# i->#.##.# #...# .#.#.# iX>. ##.##.# #)..# ....# .. ..##.# #.@.# #...#--- i|> #. #.##.# ##.## #.#...# i> #=##.##.######.#### #...<.# i>  #...........##....# ###..###.###..........###.# #..#i\?#........##..#.###.# .... o   orc wizard (asleep)#.###.#...#.##### ##### #.....#..... #........#...#i?"iE.50.7 (2.0i[Fk---1.7 (349 iF_iPJiXOid  ###o..###  ......!  ....... #.  ### ..... # #.   #...# #.#.  i  #...# .  #)..#   #.@.#  #.  ##.##  #.#### #...<  #....#  .###.# #..#  .###.# ....  .iZ g #####  ..   ih ###o..###  ......!  ....... #.  ### ..... # #.   #...# #.#.   #...#   #)..#   #.@.# iv( #.  ##.##  #.#### #...<  #....#  .###.#   .###.# ....  . i8 .. i iH3iriMb _An orc wizard is nearby!ic ###o..###  ......!  ....... #.  ### ..... # #.   #...# #.#.   #...# .  #)..#   #.@.#  #.  ##.##  #.#### #...<  #....#  .###.# #..#  .###.# ....  . #####  ..   iZ ###o..###  ......!  ....... #.  ### ..... # #.   #...# #.#.   #...# i[  #)..#   #.@.#  #.  ##.##  #.#### #...<  #....#  .###.#   .###.# .... i \[ .  .. ididi8ki6nb _An orc wizard is nearby!iن ###o..###  ......!  ....... #. i=n ### ..... # #.   #...# #.#.   #...# . i~T #)..#   #.@.#  #. iY ##.##  #.#### #...<  #....#  i·B.###.# #..#  .###.# ....  i. #####  i&..  i1- i'  ###o..###  ......!  ....... #.  ### ..... # #.   #...# #.#.   #...#   #)..#   #.@.#  #.  ##.##  #.#### #...<  #....#  .###.# i(   .###.# ....  .  .. i/ i0 i6 i8 b _An orc wizard is nearby!iL j ))))))oiM You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!i  iC )The orc wizard is lightly wounded.  You shoot a sling bullet.iY .oThe sling bullet closely misses the orc wizard.i[ v oYou hear an angry hiss.i d .....o   orc (wandering)id x===3.0 (1.37) Rev* i~o iq o _You encounter an orc. It is wielding a +0 whip.i&V )))))))You shoot a sling bullet.i  The sling bullet completely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.im .o.....  The orc wizard is lightly wounded.iys *******The orc wizard casts a spell at you.ik J.oiB i.....@.i 1==4.36i i S _The puff of flame misses you.iD& )))))You shoot a sling bullet. The sling bullet hits the orc wizard.i  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.it2.o.oi4 SThe orc wizard is heavily wounded.i|> .....S   addero   orc (wandering)iU?g5.5 (1.25i3GiJW _You encounter an adder.ia )))))))You shoot a sling bullet.i  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.i?1G.oi1K.oi;=.So..o....i>b6.74i FiHc _The orc wizard is severely wounded.i )) You shoot a sling bullet. The sling bullet hits the orc wizard.i3 )))))The orc wizard is almost dead.You shoot a sling bullet.iá.S.Si.o.oiD....2=7.93iCid _The sling bullet barely misses the orc wizard.i7 )You shoot a sling bullet. The sling bullet hits the orc wizard.)S   addero   orc (wandering)i ))You kill the orc wizard!You shoot a sling bullet. The sling bullet hits the adder.i>Q.Si?J.oi5@Q.Si]G .iKp869.2 (1.31iRiT3 _The adder is lightly wounded.i+i ) You shoot a sling bullet. The sling bullet hits the adder.i ))))))The adder is moderately wounded.ivt2!i vM)Si7~.....60.50iw _You shoot a sling bullet. The sling bullet misses the adder.i*  You shoot a sling bullet. The sling bullet hits the adder.i )))))))The adder is severely wounded.i .....)SYou shoot a sling bullet. The sling bullet misses the adder.i3=1.839iiV _The adder closely misses you. x2iQV)))))))i<  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.ir .....)SThe sling bullet barely misses the adder.i6g3.0 (1.27ii@ _The adder bites you but does no damage. x2ifo .  You shoot a sling bullet. The sling bullet hits the adder!i (i )))))))You kill the adder!i t.....).i i$ >Jingleheimer the Shooter###...###Coglin......!Health: 33/35 ======================--.......#. .. Magic: 4/4========================### .....# #. .# AC: 3Str: 11.....# #...##.#. .# EV: 11ia% Int: 8#.##.# #.).#.#.#.# SH: 0Dex: 20 . ##.##.# #)..#....# XL:  4 Next: 102% Place: Dungeon:3 .. ..##.# #.@.##...# Noise: ===------  Time: 864.3 (1.3)  #. #.##.# ##.###.#...# a) +2 sling {Xochitl c) +0 sling {Hajoon}#=##.##.######.#### #...<.# Nothing quiveredi% d#...........##....# ###..## Gem (8136) Rev* #.###..........###.##..##........##..#.###.#....i% #.###........#...#.##### ######.....#............##........#...#####.#You shoot a sling bullet.  i% The sling bullet barely misses the adder. _The adder bites you but does no damage. x2  You shoot a sling bullet. The sling bullet hits the adder!  iK& SYou kill the adder! _You shoot a sling bullet.iu' _The adder bites you but does no damage. x2  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! _You shoot a sling bullet.  i' vYour Ranged Weapons skill increases to level 5!You have reached level 5!io1 /  --more--iWY9/415/55 1% is4 _iC$5 _440=3) Rev+ 21i3i1==0ii#. ##.##   #...#   #...#   #...#   #####...#####  #........@..#### --- ................. #. ..  ###.?.........##### #. .# .....#####...##### #.#. .#  #.##.# #.).# .#.#.##.##.# #)..# ....#  ..##.# #...# #...##.##.# ##.## #.#...# =##.##.######.#### #...<.#[39;49i' miW70.3 (6.0---1.3 (729) Rev ii] _o - 2 dark potions (gained 1)i*i++i,i0i14i;8iu;B7iS=i|^=65) 432if#.##.## #...# #...# #...# #####...#######.###...........#### #..................... # ###.@.........##### # .....#####...##### #.#ig. #.##.# #.).# .# #. ##.##.# #)..# . .. ..##.# #...# # #. #.##.# ##.## #.#  #=##.##.######.#### #..  #...........##....# ###  #.###..........###.# # i6o&8ioe9.3 (81i(uitwo _l - 2 scrolls labelled FOYTOXZ FOCEF (gained 1)i^ iA_ iV` iDd ig im 019in iq ir iNs B8it i5v i>x ix B7iy i i2 i B6ip i 5i X4i i i i B3i֗ i iA X2iu iN i i 10  You encounter an endoplasm.# #####...##J####.......... ................ #. ####..###...........#.##.......#####...###...#.##.##.# #.).# #.#..##.##.# #)..# #.......##.# #...# ##.##.# ##.##  #....#=##.##.######.## #.### #...........##.... #.###..........### #........##..#.###.i [37m #.###........#...#. J   endoplasm (asleep) .# #.....#........ # #........#...## #........#..##90.3 (11.0)i g1.3 (1209 _iW i i2B #.#  J#  . . #...... .. #. ####..###.. ..#.##.... #...#.##.##.# #.).#  #.#..##.##.# #)..#  #.......##.# #...#  ###.@# ##.##  #....#=# #.### #.. #.### #. #. iBF.#  #   iE #.#  J#  . . #...... .. #. ####..###.. ..#.##.... #...#.##.##.# #.).#  #.#..##.##.# #)..#  #.......##.# #...#  ###.@# ##.##  #....#=# #.### #.. i"#.### #. #. .#  #  ii3i:ia _An endoplasm is nearby!i:i ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.ic  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i,m'.Jiu.....===2.4 (1.1)8) Rev i+zij|b _The endoplasm is severely wounded.izs .  You shoot a sling bullet. The sling bullet hits the endoplasm.iU)))))iN t ))You kill the endoplasm!iB F.......i 23.6 (1.27) Rev+ iW i / _You shoot a sling bullet.i i~ i i i i^ 6) Rev 5i ih i X4i i i i B3i i i$! iX! G2) i! i# i$ i% B1i$& i' i$1 X0i1 i4 i6 ic6 D099i8 i9 i^< n8i= i^? X7ihA iC idE X6ivF iH i+J igJ B5ieK iM i:N itN B4iO iQ ie C89if i;g ih ii B8ii iq G.########........#.. #@#--- #.##.###.#  #........# ### ..#####.##### ..# #.......## #.#iq e####.....# #.# #### #.....### ##.###... #.......# #........ #.....#.#####..###... iv 1912.6 (19.0)iv ---3.6 (207iz i} X _s - a fizzy green potioni i i i i 6i i 6Jingleheimer the ShooterCoglinHealth: 41/41 ========================Magic: 5/5========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 20#.########XL:  5 Next:  2% Place: Dungeon:3#......@.#Noise: ---------  Time: 914.6 (1.0)>.....##.#i \a) +2 sling {Xochitl c) +0 sling {Hajoon}#..##.##.###.#Nothing quivered# #........# ###Gem (8086) ..#####.##### ..##.......###.#####.....##.# ### #.....### ##.###..i4  #.......# #.......  _The endoplasm is severely wounded.iW You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet. ix o_s - a fizzy green potionFound a stone staircase leading down.i /  --more--iyiai 5.6 (25 _iiTIioii043iiEJingleheimer the ShooterCoglinHealth: 41/41 ========================Magic: 5/5========================##AC: 3Str: 11..EV: 11Int: 8#.########SH: 0Dex: 20####........#XL:  5 Next:  2% Place: Dungeon:3#..>...@.##.#iINoise: ---------  Time: 917.6 (2.0)#.##..##.##.###.#a) +2 sling {Xochitl c) +0 sling {Hajoon}#. #........# ### Nothing quivered....#####.##### ..# Gem (8083) <# #.......###.#. ####.....##.# #.....### ##.## #.......# #.... #.....#.#####..## You shoot a sling bullet. The sling bullet hits the endoplasm.  iYou kill the endoplasm! _You shoot a sling bullet. _s - a fizzy green potion _Found a stone staircase leading down.  i@#Found a stone staircase leading up.iN/  --more--ii iu 8.6 (32 _ii'/i9Level 3 of the Dungeon<<>>_(Press ? for help) ##   ..   #.######## ####........#  #..>...@.##.#  #.  #.##..##.##.###.###.##  #. #........#  ### #...#  ....#####.#####  ..# #...#  <# #.......##  #.# #...#  .  ####.....##.# #####...#####   #.....### ##.###...........####  #.......# #..................... #. ..  #.....#.#####..###...........##### #. .#  #.....#.##.......#####...##### #.#. .# ######...#.##.##.# #.).# .#.#.# ##.#.#..##.##.# #)..# ....# #.##.......##.# #...# #...# ##.###..##.##.# ##.###.#...# i: #....#=##.##.######.#### #...<.#  #.###.#...........##....# ###..##  #.#  ##.###..........###.# #..#   ...  #........##..#.###.# ....  ###   #.###........#...#.##### ##### i3@<i3iDJingleheimer the ShooterCoglinHealth: 41/41 ========================Magic: 5/5========================##AC: 3Str: 11..EV: 11Int: 8#.########SH: 0Dex: 20####........#XL:  5 Next:  2% Place: Dungeon:3#..>...@.##.#ixEINoise: ---------  Time: 918.6 (0.0)#.##..##.##.###.#a) +2 sling {Xochitl c) +0 sling {Hajoon}#. #........# ### Nothing quivered....#####.##### ..# Gem (8082) <# #.......###.#. ####.....##.# #.....### ##.## #.......# #.... #.....#.#####..## You shoot a sling bullet. The sling bullet hits the endoplasm.  iFYou kill the endoplasm! _You shoot a sling bullet. _s - a fizzy green potion _Found a stone staircase leading down. _Found a stone staircase leading up.iFi5GiKiMi>T10iLUi WY79iWi2YigZiZB8ir[i\i ^iV^B7i^i`i$aiiaB6i)bi5ciVen5ifigiwhX4iiiji5kB3ikibrt ##### ...# #.######## ####........#  #..>.....##.# ir^ # #.##..##.##.###.# .##..##........#  #........#####.#####  ####@###.......##27.6 (9 i^sA #..# ####.....#  ..... #.....###  #.##.##. #.......#   # #. .# #.....#.### is ## # #.....#.##.  ######...#.isP  ##.#.# isO #.##....iytiHyi{a _There is a stone staircase leading up here.iE iC i  i i7 8.6 (12 _i G 2  You climb upwards.i f ####+####  #.......#  #.......#  #..)$...#  ######.......#  .......@.....#  #######<######  #.#  #.#  #.# #.# ... ... iMM h30.1 (2.50i]S iU  _Level annotation: SigmundFound an escape hatch in the ceiling.iW c _There is a stone staircase leading down here.itiui/viixiKziM69 _8iCij####+#### #.......#  #.......#  #..)@...# ######.......# .......>.....########<#######.##.##.##.#i+...i203.1 (37iՙi= _You now have 80 gold pieces (gained 6).ihi=i8iiA65iCiFiGiuH$4iHiiSi X iXi3Y_You open the door.i[i$]i]$3i ^i?`iiii2$2iii@iii;$1iiiiSi{i$0imiii] i i i&#.#####id i&"#....<#i i'####### i  i| i'# i i/S###########.# i iG]#........@..# i i/<.########### i i=#.# i' io<.# i i);#.# in i>####'#### i iG. i>#.......# iI i. i>#.......# i ij. i>#..)....# iM i/ iii50.1 (1i 7.0)ii%1.1 (18i%49i=iZi iai8_t - a bubbling purple potioniCii3iiMiB8i"7ii]B6iʥixiiB5ii^iiB4i@iiүiJB3ii*i.iٳB2i,iTi9iB1i@ii޺iXB0ipis        #########   .....:..#   #@#   #.#  .##### #.# ....<# #.# ###### #.# i{ #.#  ###########.#  #...........#  #.########### i\260.1 (9.0)ij1.1 (10.0)39ii5= _You now have 87 gold pieces (gained 7).i7IiiOiI!87i"i!#B6i#i*     ########### .......@..# #########.#  #.#  #.##### #.#  #....<# #.# ####### #.#  #.#  ###########.#  #...........#  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...if/14.1 (3.0)i/e5.1 (45i3i76V _You add the spell Maxwell's Portable Piledriver to your library.i Ii i i 43i4 21i X0io ib 29i i X8i i. i i 765432i n1i! i6 [01987654ic s3210098765432iw X1i} 0i~ ip E7999i i i i B8i΃ i ir i߆ B7i i5 i i B6i^ i iy iό B5i0 ii i֐ n4ij iC i B3i i i i X2i i X1ic i iܜ X0i i i o89iN i i B8iR iV iA i B7i* i i X6i_ i` i i B5i i i˭ n4i iׯ i# B3iv id i[ i B2i+ i iִ i] B1i i i i i :0in i i Y79i i( i i X8i i i" B7i i i iq B6i i i i :5i/ i7 i n4iD i X3i i i 2i i? B1i$ i i in B0iS i it i C69iH io i i B8i* i4 @  There is an open door here.i i I7 _i\ i i X6i i i ii B5iW i i X4i i i X3i i. i i* B2iG i iM i B1i i iZ X0i; i i i C59i> i i i[! B8i! i# ie% X7i% ic' i' ii( B6i( i) iV+ X5i, i, i- i. B4iL. ih/ i'0 i0 B3i0 i1 i2 i<3 B2i3 i4 i\5 i5 B1i26 ik8 i9 X0iG: iM< iv= Y49i> iN? i@ B8iM@ i@ i"B iDC X7iC ikJ iK X6iL i7O iO i/P B5iP iT ,iT B4iU iW ipX iX B3i0Y i\ i\ i] B2i] is` ia i\a B1ia i[d ie X0iFf ii ij Y39ik in ip iq B8iEr it iv i1w B7i x it{ i+ i B6i i_ i i B5i i ,i B4iK iݟ i i :3iģ i i X2iʩ i i iU B1i i iM i B0i i i i C29i i iǻ X8i i i iu B7iq i `  #......#######  #............##............# #............# ###............# .......##......#. ic ...............# ... .......#.......####..... .......##.@....... 1073.1 (108.0) bb....b................. ....b................... ...bb................... ..bb.b.................. .#####b............###.. .# #b............# . .# #..........#### ig .# #[.≈≈≈.....#i i T _Key pressed, stopping explore.i 6 _i 5i i iG B4i i> i iE B3i i i~ ik ..........##. Jingleheimer the Shooter ..........#.. Coglin ..........# #########.. Health: 41/41 ======================== ..##......# #.......#Magic: 5/5======================== ..........# #.......#AC: 3Str: 11 ..#.......####.......#EV: 11Int: 8 ..##.................#SH: 0Dex: 20 .b...................#XL:  5 Next:  2% Place: Dungeon:2 ................@....#Noise: ---------  Time: 1077.1 (4.0) .....................#a) +2 sling {Xochitl c) +0 sling {Hajoon} b....................#Nothing quivered #b.......[37iT m.....###...##Gem (7923) #b............# ..... #..........#### ...... #[.≈≈≈.....# ....... ##.≈)≈.....# ....>..  #.≈≈≈.....# _You now have 87 gold pieces (gained 7).  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library. _There is an open door here. _Key pressed, stopping explore.  Found a stone staircase leading down.i0 /  --more--iimi& iO8.1 (52 _i(ii+ iJL id ..........##. Jingleheimer the Shooter ..........#.. Coglin ..........# #########.. Health: 41/41 ======================== ..##......# #.......#Magic: 5/5======================== ..........# #.......#AC: 3Str: 11 ..#.......####.......#EV: 11Int: 8 ie ..##.................#SH: 0Dex: 20 .b...................#XL:  5 Next:  2% Place: Dungeon:2 ................@....#Noise: ---------  Time: 1078.1 (0.0) .....................#a) +2 sling {Xochitl c) +0 sling {Hajoon} b....................#Nothing quivered #b............###...##Gem (7922) #b............# ..... #..........#### ...... #[.≈≈≈.....# ....... ##.≈)≈.....# ....>..  #.≈≈≈.....# _You now have 87 gold pieces (gained 7).  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... iVf _You add the spell Maxwell's Portable Piledriver to your library. _There is an open door here. _Key pressed, stopping explore. _Found a stone staircase leading down.iqg iPh i]q i5s i,z n1iz i{{ B0i| i~ i1 i C19i҂ i i i0 B8i7 i iNj i. B7iT i* i i B6iӒ iq i i B5i& iD <......# .......# .......#  ........# ####...#### ...# #......###..#....#### #......$...# iŠ ≈.....# #.......#### ≈.....# ## 85.1 (7 ≈.....# #...#+### ......# ......# i |......# .####..... ......# #.... †#...## #.# #.... .#...# #.# #....iJ / .#.†.# #.# #.#.# ######  .#...# #.# #.#.##.....iz E ip ip i  You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library. _There is an open door hei% re. _Key pressed, stopping explore. _There is a stone staircase leading down here.imt i u i| i iD l6.1 (14 _i΋ i;k%3iql ########## #.@....... #?####..#. ...izr* ###.  .. #. #. ## #.##..#ig7.6 (2.53ii# _You climb downwards.ipa _There is a stone staircase leading up here.iRibSiPXi]i3e8.6 (1.02 _i$G 2  You climb upwards.iS+ ................# ................# ................# ................## .........###...#### .. .........# #......###..# ......#### #......$...# ≈.....# #.......#### ≈.....# #....@..# ≈.....# #...#+### i+......# ......# ......# .####..... ......##.... †#...## #.# #.... .#...# #.# #.... .#.†.# #.# #.#.#######  .#...# #.# #.#.##..... i,}h90.1 (2.50i6i}R _Level annotation: SigmundiIc _There is a stone staircase leading down here.ie iD i$ ivZ 1.1 (1.009 _i* %3i/  ########## #.@....... iy0 #?####..#. ... ###.  .. #. #. ## #.##..#i g2.6 (2.58iY i # _You climb downwards.iֹ a _There is a stone staircase leading up here.i;3ii\iԎi 7 _6iA########## #.<....... #@####..#.#............#.####..#..... .... #.?. #.... .##. ##....#.## ..###..##.# #...#i,40ie5.6 (35iikl _c - 2 scrolls labelled MOKUG UFAM (gained 1)i=1i:Level 3 of the Dungeon<<<>>_(Press ? for help) ##########  #.<.......  i;R #@####..#.  ######.............   ...##.####..#.....   #.########   .... #.?.  ####........#  #.... .#  i<#..>.....##.#  #. ##....  # #.##..##.##.###.###.## ..### iF<#.##.##..##........#  ### #...# #.# #........#####.#####  ..# #...#i<  ####<###.......##  #.# #...#  #..# ####.....#ip=G#.# #####...#####  .....  #.....### ##.###...........####  #.##.##.  #.......# #..................... #. ..  i=D# #. .# #.....#.#####..###...........##### #. .#  ## # #.....#.##.......#####...##### #.#. .# ######...#.##.##.# #.).#i*> .#.#.# ##.#.#..##.##.# #)..# ....# ix>#.##.......##.# #...# #...# ##.###..##.##.# ##.##i>#.#...#  #....#=##.##.######.#### #...<.#  #.###.#...........##....# ###..##i,(C<@iiRJingleheimer the ShooterCoglinHealth: 41/41 ========================Magic: 5/5========================AC: 3Str: 11EV: 11Int: 8##########SH: 0Dex: 20#.<.......XL:  5 Next:  2% Place: Dungeon:3#@####..#.Noise: ---------  Time: 1095.6 (0.0)#.............a) +2 sling {Xochitl c) +0 sling {Hajoon}#.####..#.....Nothing quivered.... #.?.Gem (7905) #.... .#i9#.##.... ##.##..### #...##.# #...#You climb upwards. _Level annotation: Sigmund _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _c - 2 scrolls labelled MOKUG UFAM (gained 1)iLiiiiIX4iLB########## #.@....... 6.6 (1 #.####..##............. #.####..#..... .... #.?. iD#.... .# #. ##....## ..### ...# #.#i3i3ia _There is a stone staircase leading up here.ib iAc ic ie iUg in 3 _2ino iwq iq :1i0t it iy n0i={ i|} Z899i i( iX i B8i i iň i" B7i, i ###############.<..........##.####..#.##.#.............#.#.###.####..#.................#.@.#.#.###.......#.## ##.......... ....######### i ###.## #######i -103.6 (7i e4.6 (86iG i o _l - 3 scrolls labelled FOYTOXZ FOCEF (gained 1) i<Jingleheimer the ShooterCoglinHealth: 41/41 ========================##############Magic: 5/5========================#.<..........#AC: 3Str: 11#.####..#.##. ixEV: 11Int: 8#.............#.#.##SH: 0Dex: 20#.####..#...........XL:  5 Next:  2% Place: Dungeon:3......#.@.#.#.##Noise: ---------  Time: 1104.6 (0.0)#.......#.## iia) +2 sling {Xochitl c) +0 sling {Hajoon}##..........Nothing quivered....#########Gem (7896) ###.## ### ..#### _There is a stone staircase leading up here. _c - 2 scrolls labelled MOKUG UFAM (gained 1) _There is a stone staircase leading up here.  i _l - 3 scrolls labelled FOYTOXZ FOCEF (gained 1)  Press: ? - help, v - describe, . - travelThe floor. i[&9 < i&x@c - 2MOKUG UFAM _There is a stone staircase leading up here. _l - 3 scrolls labelled FOYTOXZ FOCEF (gained 1)  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.] iC$EJingleheimer the ShooterCoglinHealth: 41/41 ========================##############Magic: 5/5========================#.<..........#AC: 3Str: 11 i<%#.####..#.##.EV: 11Int: 8#.............#.#.##SH: 0Dex: 20#.####..#...........XL:  5 Next:  2% Place: Dungeon:3......#.@.#.#.##Noise: ---------  Time: 1104.6 (0.0)#.......#.##a) +2 sling {Xochitl c) +0 sling {Hajoon}##..........Nothing quivered....#########Gem (7896) ###.# i%# ### ..#### _c - 2 scrolls labelled MOKUG UFAM (gained 1) _There is a stone staircase leading up here. _l - 3 scrolls labelled FOYTOXZ FOCEF (gained 1)  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.] i\& ib' i) i=4%5 _4 iP5X3 iU7 i7 i"8B2 i8 i9 iy: i:B1 iH; i < i(= ii=B0 i> i> i@ i\@C89 i@ iG ############## #.@..........#11.6 (7 ##.####..#.##.#.............#.#.###.####..#........... ......#...#.#.## .#.......#.## #.##.......... #.##....#########.# .###.# iTH iL iOa _There is a stone staircase leading up here. i8D iD iH i2M iWV2.6 (18 _ i2G 2  You climb upwards. i : ................# ................# ................# ................## .........###...#### .. .........# #......###..# ......#### #......$...# ≈.....# #.......#### ≈.....# #....@..#  i: ≈.....# #...#+### ......# ......# ......# .####..... ......##.... †#...## #.# #.... .#...# #.# #.... .#.†.# #.# #.#.# ###### i;  .#...# #.# #.#.# #.....  ieg4.1 (2.56 iY ițR _Level annotation: Sigmund i͝c _There is a stone staircase leading down here. ij 3 iTk  im  io  iv 5 _4 iW~ ##### .....# .....# ....#  .....# .....# #[..###...#### .... .......# #......###..#  i~ R....#### #...# ....# #.......##### #....>..## #...#+### # ......# i~  ....# .####........# #.... i# ..## #.# #......# #.# #.... i" ,60 i e7.1 (33 i\  iV ? _You now have 110 gold pieces (gained 23). iTv 3 iw  i{  ie}  ig 21 i  i  i B0 iB  i  i  ic C79 i0  i  i X8 i  iі  i  i B7 ih  iX  i  i B6 i.  ih  i{  i B5 i  iT  ih X4 i  i A  You see here a +0 ring mail. i  i I3 _ i(  ip  io  i B2 i  i!  i  i4 B1 i  i  iG X0 i  i 698 i  i>  i B7 i!  i  i,  i B6 i  i  i X5 iu  i/  i  i B4 i  i  i  i B3 i  i  i[ X2 i  i A  You see here a +0 ring mail. ic  i I1 _ i  i  iI  i B0 i  i  i  i C59 i  i  i  i; B8 i;  i  it!  i! B7 i"  i^$  i,& X6 ir'  i9)  i*  i* B5 i ,  i.  i0 X4 i2  i&5 = _You open the large door. i6  i7 B3 i>8  i; R  There is a stone staircase leading down here. i=<  i< I2 _ iW>  iC E  There is a large open door here. iIE  iE I1 _ iCG  iJ E  There is a large open door here. iL  igM I0 _ iN  iP  iJR  iR C49 iS  iX  i>Z  iZ B8 i[  i]  i` X7 iDa  i(c  iGe X6 iPf  ih  ii  iTj B5 ik  i5m  io X4 ip  iu  iv  iHw B3 i]x  i~  i X2 i  i1  i  ij B1 iŇ  i  iϋ  i# B0 ir  i  iԐ  i$ C39 i  i  i B8 i  i  i  i:  i B7 i  i  iݠ  i) B6 i  i&  i  ir B5 it  i  i  iݫ B4 i  i  i  i B3 i  i  i  i B2 i  i,  iϸ  i% B1 i  i  i  i- B0 iӽ  i  i  iQ C29 i  i)  ix  i B8 i:  i  i  iA B7 i  i  ###b.....###...#### ##....  #b..# #......###..#..  ##### #..........##..  #[.≈≈≈.....# #.......#######  ##.≈)≈.....# #....>..# #####  #.≈≈≈.....# ####...#'### #.... ####.........# #......#'#####.... i^ ......# #.####............ #######......# #@# #......)..### #†#...## #.# #.........# #.#...# #.# #.........# #.#.†.# #.# #.#.####### i  #.#...# #.# #.#.# #.#...# #.# #.#.# #.#...# #.# #.#.######### iW   #.########.# #.#.........#  #..........# ##....######.#  i 073.1 (56.0) iH f4.1 (576 i  iW > _You now have 117 gold pieces (gained 7). ix3 iJy i>..........>.'......#'.####..........0.0) i i] i8E _Done exploring.!in2!i 3!iA3!i_L!i7M!id]!i_E _Done exploring.!i!i~3!i;!i0'[ _Done exploring.!iA!i3!iq;!iE[ _Done exploring."iv   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel."i "i ======5.1 (15"i+ "i7 . _You shout for attention!"io "i^p "ip "i &0"i "i "i E _Done exploring.#i!#i"3#i8#i?3#i@E _Done exploring.#i<#iy=#i>#iZ#ib3#ieE _Done exploring.$i$ie"Level 2 of the Dungeon <<<<>>>>(Press ? for help)  #.# #......# #....b.....................##......# $i#s  #.############# #...bb.....................##......#   #...........#####..bb.b....................# ###[.....#   ###########.......#####b............###...#### ##........#  #.......# #b............# #......###..#......#  #.......# #..........#### #..........##......#  #.......# #[.≈≈≈.....# #.......############  #####....>..# ##.≈)≈.....# #....>..# ##########  #......###### #.≈≈≈.....# ####...#'### #........#  #......###########.........# #......#'#####........#  #..........................# #.####................#  #......##############......# #@# #......)..########  $i#>#......##†#...## #.# #.........#  #......##.#...# #.# #.........#  #......##.#.†.# #.# #.#.####### ##########  #########.#...# #.# #.#.#$i!$>#........#  #.#...# #.# #.#.##.######.#  #.#...# #.# #.#.######### #.# ##.## $iz$ #.########.# #.#.........###.#####..<#  #..........# ##....######.#.......#..##  $i$%##########.###.....# #.#.#.###.#..#  #.....ß#ß.# #.#.#...#.####  ####..#$#.# #.#.#.#.#.#$iW*,* *,,,,,,* *,,,,b,,,,,,,,,,,,,,,,,,,,,**,,,,,,**,************* *,,,bb,,,,,,,,,,,,,,,,,,,,,**,,,,,,**,,,,,,,,,,,*****,,bb,b,,,,,,,,,,,,,,,,,,,,* ***[,,,,,************,,,,,,,*****b,,,,,,,,,,,,***,,,**** **,,,,,,,,**,,,,,,,* *b,,,,,,,,,,,,* *,,,,,,***,,*,,,,,,**,,,,,,,* *,,,,,,,,,,**** *,,,,,,,,,,**,,,,,,**,,,,,,,* *[,≈≈≈,,,,,* *,,,,,,,*****************,,,,>,,* **,≈)≈,,,,,* *,,,,>,,* ***********,,,,,,****** *,≈≈≈,,,,,* ####,,,*'*** *,,,,,,,,**,,,,,,***********,,,,,,,,,* #..,,,,*'*****,,,,,,,,**,,,,,,,,,,,,,,,,,,,,,,,,,,* #.#***,,,,,,,,,,,,,,,,**,,,,,,**************,,,,,,**,,,,,,),,*********,,,,,,**†*,,,***,,,,,,,,,**,,,,,,*$i()*,*,,,**,,,,,,,,,**,,,,,,**,*,†,**,*,******* *******************,*,,,**,*,**,,,,,,,,**,*,,,**,*,**,******,**,*,,,**,*,********* *,* **,***,*******#.# *,*,,,,,,,,,***,*****,,<**,,,,,,,,,,* **,,,,******,*,,,,,,,*,,************,***,,,,,* *,*,*,***,*,,**,,,,,ß*ß,* *,*,*,,,*,********,,*$*,* *,*,*,*,*,*$i S.@$i $i1 ***b,,,,,,,,,,,,***,,,**** **,,,, Jingleheimer the Shooter*b,,,,,,,,,,,,* *,,,,,,***,,*,, Coglin*,,,,,,,,,,**** *,,,,,,,,,,**,, Health: 41/41 ========================*[,≈≈≈,,,,,* *,,,,,,,******* Magic: 5/5========================**,≈)≈,,,,,* *,,,,>,,* ***** AC: 3Str: 11*,≈≈≈,,,,,* ####,,,*'*** *,,,, EV: 11Int: 8 ****,,,,,,,,,* #..,,,,*'*****,,,, SH: 0Dex: 20 $i^3 ,,,,,,,,,,,,,* #.#***,,,,,,,,,,,, XL:  5 Next:  2% Place: Dungeon:2 *******,,,,,,* #@# *,,,,,,),,*** Noise: ======---  Time: 1175.1 (0.0)*†*,,,** #.# *,,,,,,,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon}*,*,,,* #.# *,,,,,,,,,*Nothing quivered*,*,†,* #.# *,*,*******Gem (7825) *,*,,,* #.# *,*,**,*,,,* #.# *,*,**,*,,,* #.# *,*,********* *,*******#.# *,*,,,,,,,,,* *,,,,,,,,,,* **,,,,******,* g - Guard the area.f - Follow me.Anything else - Cancel. _You shout for $iA4 attention! _Done exploring. _Done exploring. _Done exploring.$i4 $i> Anything else - Cancel. _You shout for attention! _Done exploring.  Level map cleared.$iL@ $iuL 4 _ b,b,,,,,,,,* ***[ ****,,,**** **,,b,,,.,***,,,,,,,*** *,,,..,,,,,**,,[,≈≈...,,****,≈) *,...>,,* *****  *,≈≈≈###...#'*** ****.....#'***** ,,,,,,,**,,,,,,------6.1 (1 *******,,,,,,* #.),,***†*,,,**,,,,,,,,,†******* ,,,* ***************#.# *,*,,,,,,,,------$icR $iS $i0$i13$i4$i6$ix6B3$i]=2$i>X1$i>$i@%i$X0%i%i.%iY19%i%i%i %i5 B8%iT %i%i#%iB7%i%ig%ig%iB6%i %i%i%iB5%ik%i%i"!%i!B4%iQ"%i*'E  There is a large open door here.%i(%iD)I3 _%ib*%i,E  There is a large open door here.%i.%i/I2 _%i1%i3R  There is a stone staircase leading down here.%i=%iZ>I1 _%im?%iE%i HX0%irH%iB6%i>%i?%i@%i@B5%iDA%imB%igC%iCB4%iMD%iwE%iF%i&GB3%isG%i8I%iJ%iJB2%i9K%iL%iN%ivNB1%iN%iO%iOQ%iQB0%iR%iS%iT%iTC49%iU%iV%iXX8%iQY%i}Z%if[%i[B7%i$\%i^%i=_%i_B6%i_%iSa%ib%ibB5%ic%id%ieX4%i[f%iLg%ih%i.iB3%ili%ij%ik%ilB2%il%in%in%iNoB1%io%ip%ir%irB0%ir%ipt%iu%i:vC39%iv%i#x%iy%iyB8%iy%iZ{%i9|%i|B7%i+}%ib~%i?%iB6%i4%iȅ%iX5%i%i%iX4%io%i%i͌%iB3%i͍%i%iR%iB2%i%i#%i%iB1%i>%i"%iɓ%i"B0%iz%i%iy%i)Y29%iS%i%iIB8%i%iԚ%if%i›B7%i%i7%iP%ižX6%iş%iv%iĠB5%i*%i&%i٢%iWB4%i%i%i4%iB3%i%iצ%i%iB2%ik%iw%i>%iX1%i8%iX0%ih%iX%iG%iY19%i,%iDB8%i%iN%i&%iB7%i%i%i%iB6%iH%i%iX5%i%iH4%iP4%iQ%i%i:B3%iu%i%iHX2%i%i$%i%i5X1%i^%iP%iB0%i{%i? %i Y09%i%iU%iX8%i%i%iX7%i6%i$%i&%i&P6%i6%i]8%i8X5%if>%i?%iJ@B4%i@%iF%i%H%iHX3%iM%iO%iOB2%iO%i&U%iVX1%iW%i[%i\%i]B0%i]%ib,%imcD699%ic%iqg%ih%iiB8%iki%i2m%in%i oB7%io%i#s%iu%ivB6%ikv%iy%iA{%i{B5%i|%i%i0n4%i}%i^%iԅB3%i,%i%i%ijB2%i%i{%i]%iB1%iK%iH%iXX0%i“%i%i*Y89%i%ic7       #############   #...........#   #.#########.#   #.#.......#.#   #.#.#####.#.#   #.#....<#.#@#  %iS31135.0) #.#######.#.#  #.........#.#  ###########.#  #...........#  #.###########  #.# #.# #.# %i%i %iT _Key pressed, stopping explore.%i8 _%ixX7%i2%i.654321%i|w0798%i%iZn7%i5%i%i>B6%i%i$%i%iX5%i>%i%%iB4%i5%i %i"%i"B3%iF#%i4%%i&X2%i3(%i*@  There is an open door here.%i,%i9-I1 _%i.%i1%iB3%i3B0%i4%i7%i8%it9C69%i<%i?%iA%iAB8%iB%iD%iF%i8GB7%iH%iJ%iL%iMB6%iM%iO%iQX5%iR%iT%iVX4%iW%iNY%iD\n3%i\%i^%i^B2%i^%ic%id%i)eB1%ie%i8g%iCh%ih,0%ih%i2i%ij%ik%i,lC59%il%i{m%in%iPoB8%io%i~p%iqX7%i7r%is%iEt%itB6%iX.543210%i,%iY49%iy%i_%iB8%i-%iM%i%%iB7%i %iҔ%i n6%iؗ%in5%i%i%iB4%i%iӞ%i?%iB3%i[%iɥ%i"X2%i[%iӫ%in1%iȼ%ia0398%i%i%i%iB7%ic%i%i%iyB6%i%i%i%i>B5%i%i|%i%iZB4%i%iO%iP%iB3%i!%i2%i"X2%i%i%iX1%i%i%ig  Sigmund comes into view.%iV,**,,,,* #)#......############## ,**,,,,* #........# ,**,,,,* #......####### ,**,,,,* #............# ,**,,,,* #............# ,**,,,,* #............# ,********##............# ******* ,* *,......##......# *,,,,,, %i'***** *,.......@......# *,,,,,, ,,,,,* *,......#.......#***,,,,,, ,,,,,* *,.....,##........,,,,,,,, ,,,,,* *b....,b,.........,,,,,,,, ,,,,,* *,...b,,,.........,,...... ****** *,..bb,,,.........,,...... @   Sigmund (wand, polearm, wandering) ,,,*****,.bb,b,..........,,,..... **,,,,,,,*****b,,....@..,,,**#...  %i*,,,,,,,* *b,,,,,,,,,,,,* #...%ild69.1 (58.0)@.%ijQ@)%i/p==70.1 (590%i$%i?'% _Sigmund shouts!%iW #). ...#  .#######  #......#  #............#  #............# ##............#  *,......##......#  *,.......@......#  *,......#.......# *,.....,##....... *b....,b,........ *,...b,,,........ *,.............@..........    %i+@ #). ...#  .#######  #......#  #............#  #............# ##............#  *,......##......#  *,.......@......#  *,......#.......# *,.....,##....... *b....,b,........ *,...b,,,........ *,.............@..........    %i%i%iH%i\ _Sigmund is nearby!%i #). ...#  .#######  #......#  #............#  #............# ##............#  *,......##......#  *,.......@......#  *,......#.......# *,.....,##....... *b....,b,........ *,...b,,,........ *,.............@..........    %iQ@ #). ...#  .#######  #......#  #............#  #............# ##............#  *,......##......#  *,.......@......#  *,......#.......# *,.....,##....... *b....,b,........ *,...b,,,........ *,.............@..........    %iΰ3%iZ%iƹ\ _Sigmund is nearby!%ip #). ...#  .#######  #......#  #............#  #............# ##............#  *,......##......#  *,.......@......#  *,......#.......# *,.....,##....... *b....,b,........ *,...b,,,........ *,.............@..........    %i$e @ #). ...#  .#######  #......#  #............#  #............# ##............#  *,......##......#  *,.......@......#  *,......#.......# *,.....,##....... *b....,b,........ *,...b,,,........ *,.............@..........    %im %in %iu %ix \ _Sigmund is nearby!'i *,**,,,,* #)#...... *,**,,,,* #........# *,**,,,,* #......####### *,**,,,,* #............# *,**,,,,* #............# *,**,,,,* #............# *,#............# *,* *.##......# * *'***** *.# *,* *.#.#***,* *.......##.,* *.......,..,* *.......,...,,* *.......,...,,,*****............@....,,,*.#####.,,.......,,,**# *,* *b,* #['i4 a39;49m*****'ir .....33-----1.1 (1.0)29'icz 'iH| F _Sigmund zaps a wand. The puff of flame hits you!(im@ *,,',,,,* #.#..................  *,**,,,,* #)#......############  *,**,,,,* #........#  *,**,,,,* #......#######  *,**,,,,* #............#  *,**,,,,* #............#  *,**,,,,* #............#  *,******####......# *****  *,* ###......# * **'***** #..# *,* #.#*** *,,,,,,* #.##. *,,,,,,* #...,,,,,, *,,,,,,* #.....,, ******** #........... (i,,,,,****#............@....,,,. ****.#####.,,.......,,,**#(i2 9@.(i[((ib)i--28(i 0(i1(ia ****,,,,* *,############ *,,',,,,* #.#................. *,**,,,,* #)#......########### *,**,,,,* #........#  *,**,,,,* ######## *,**,,,,* #.# *,**,,,,* #.# *,**,,,,* #.#  *,******####..@.........# ****  *,* ###......# * ***'***** #.........# * (ic,,* #.#.......#*** **,,,,,,* ###.  *,,,,,,* #..,,,,,  *,,,,,,* #..........,, ********* #...@..... ,,,,,,****#..........,,,.(id:@.(ibl(iAm{--37(int(iu(i=<  *,**** *,#......#  ****,,,,* #.########### *,,',,,,* #.#................ *,**,,,,* #)#......########## *,**,,,,* #........#  *,**,,,,* ######## *,**,,,,* #.# *,**,,,,* #.# *,**,,,,* #.#  *,******####.....(i= .# ***  *,* #.##......# * ****'***** #.........# * ,,,* #.#.......#*** ***,,,,,,* ###. *,,,,,,* #..........,,,,  *,,,,,,* #...@.....,, ********** #.(i? 9@.(iH (iH `46(iO (i4Q (i  *,* *..# *,**** #.#......#  ****,,,,* #.########## *,,',,,,* #.#............... *,**,,,,* #)#......######### *,**,,,,* #........#  *,**,,,,* ######## *,**,,,,* #.# *,**,,,,* #.# *,**,,,,* #.#  *,******####......# **  *,* #.......##......# * *****'***** #...............# * ,,,,* #.......#.......#*** ****,,,,,,* #.##.(i. . *,,,,,,* #@......,,,  *,,,,,,* #.,,(iN (i V******(i ......27---------==55(i (iH F _Sigmund zaps a wand. The puff of flame hits you!(it-M******#..###### #... *,***. ***#########,'..........)#########..# ######,,,,* (i *****####......**,* #.......##......# *,. ... ..........@ (iD3@(iR@   Sigmund (wand, polearm).--64(iX(i)iM,,,,,* ******###### #.... *,***. ***......#########,'..........)#########..# ######,,,,*  *,******####............# **......##@ )i3@)i}@   Sigmund (wand, polearm).)ib{--73)i_)i)i/M****,***,, ,,,,,* ******###### #...... *,***)iA.....# ***......#########,'.#...............)#########..# ######*,**,,,,* #............#. .....#@ )iO3@)i@   Sigmund (wand, polearm).)i8=---82)i&)i{)ir}DM,,,,, ****,**# ,,,,,* ******###### #........ *,***....# ***.....#########,'.#...............#......#########..# ######*,**,,,,* #............#.......@. )iq3@)i@   Sigmund (wand, polearm).)i_`91)i)iؓ _Sigmund is nearby! _Sigmund zaps a wand. The puff of flame hits you! _You see here a +2 whip of venom.)iM,,,,, ****,**# ,,,,,# ******###### #.. *,*** ***#########,'.........)#......#########......# ...######*,**,,,,* #............#...... .....##@. @@   Sigmund (wand, polearm).800 _)i)i iM',* *,,,,, ****,** ,,,,,# ******###### #.. *,*** ***)i#########,'..........)#########......# *,**,,,,* #......#######.....#......@ )iN)ia119)i)i)i M**********,* ',#,,,,, ****,** ,,,,, ******######)i  #........ *,*** ***#########,'..........)#########*,**,,,,* #........#.#....)ik )i 9=28)i )i )i{m M,,,,,,,,,,,,,,,,>*********#.# ',#,,,,, ****,** ,,,,, ******###### #@....... *,***......# ***.....#########,'.#...............*,**,,,,* #)#......#########..##...)iu v37)iR{ )i| )i<QM********* ,,,,,,,,,,,,,,,.>*********#.# ',#,,,,, ****,** ,,,,, ******###### #.. *,***. ***......#########*,,',,,,* #.#.....................##..)i$v46)i@+)iO,*ibvM *******## ,,,,,,,,,,,,,,,.>*********#.# ',#,,,,, ****,** ,,,,, ******###### #........*,**** #.#......#Gem (7616) *iw`..#......##*i*i`55*i9*i*iM *******## ,,,,,,,,,,,,,,,.>*********#.# ',#,,,,, ****,** ,,,,, ******###### #......*,**** #.#......#...........#........*i4630=64*i̬"M) *******## ,,,,,,,,,,,,,,,.>*********#.# ',#,,,,, ****,** ,,,,, ******######*,* #........#. . #)#..... *i"*i`73*iF*i*ihq}M,) *******## ,,,,,,,,,,,,,,,.>*********#.# ',#,,,,, ****,** ,,,,, ****** *,* #..#######.#.#...*ix*ix`82*i}*i#*iCM********,) ******### ,,,,,,,,,,,,,,,.>*********#.# ',## *,,,,, ****,** ,,,,,* *,* #..##.#..*i?*i6`91*iP*i*ipxM ********,) *######## ,,,,,,,,,.......>*********#@# ',##*i6# *,,,,, ****,***,* #..##.#.*i*iP1==900*i*i*i M ********,) *######## ,,,,,,,,,.......***#######.# ',## *,,,,,**,* #..##...*i" w109*i' *i* c _There is a stone staircase leading down here.*i]1I*i4  You start resting.Sigmund comes into view.*i}:@   Sigmund (wand, polearm)@*i+;&0+i 2.1 (18 _+iCG ))))))You shoot a sling bullet. The sling bullet hits Sigmund.+i  Sigmund is lightly wounded.  You shoot a sling bullet. The sling bullet hits Sigmund.+i'\ @.  Sigmund is lightly wounded.+ic>.....+ig===3.3 (1.27) Rev +i#o+irx _Sigmund says, "Now you see me, now you don't..."+ioB )))))))You shoot a sling bullet.+i}  The sling bullet completely misses Sigmund.  You shoot a sling bullet. The sling bullet hits Sigmund.+i[ .....@.  Sigmund is moderately wounded.+iU`U*****+i+C.....+iu26---4.4 (1.16) Rev+ +i+iF _Sigmund zaps a wand. The puff of flame hits you.+iT )))))You shoot a sling bullet. The sling bullet hits Sigmund.+i  ))Sigmund is heavily wounded.+iF+ .....@.  You shoot a sling bullet. The sling bullet barely misses Sigmund.+i1v  Sigmund gestures at you while chanting.+i}5.6 (1.25+i+i2 _You resist with some effort.+iV )))))+i` You shoot a sling bullet. The sling bullet hits Sigmund.+i7d ))Sigmund is severely wounded.+i:@.+ir<.....+in6.7 (1.14) Rev* +ih+iW _You shoot a sling bullet. The sling bullet barely misses Sigmund.+i} )You shoot a sling bullet. The sling bullet hits Sigmund!+iW))))+i x )))You kill Sigmund!+i q....)..+iF +i Jingleheimer the ShooterCoglin *********Health: 27/42 ===============--------- ,,,,,,,,*Magic: 5/5======================== ,,,,),,,*AC: 3Str: 11 ,,,,,,,,*EV: 11Int: 8 ,,,,,,,,*SH: 0Dex: 20 ,,,,,,,,*#########XL:  5 Next: 151% Place: Dungeon:2 ,,,,,,,,,.......@#Noise: ===------  Time: 1397.9 (1.2) *,,,,,***#######.#a) +2 sling {Xochitl c) +0 sling {Hajoon} *,,,,,',,* #.##Nothing quivered *,,,,,**,* #..#Gem (7603) Rev* *,,,,,**,* #..# ****,***,* #).# ,,,,,* *,* #..# ****** *,* +i v[33m#..#######*,* #........#You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund is severely wounded. _You shoot a sling bullet. The sling bullet barely misses Sigmund.  You shoot a sling bullet. The sling bullet hits Sigmund!  You kill Sigmund! _You shoot a sling bullet. _barely misses Sigmund.  You shoot a sling bullet. The sling bullet hits Sigmund!  You kill Sigmund! _You shoot a sling bullet.  Your Fighting skill increases to level 4!You have reached level 6!  --more--,iiNX31/486/6626% ,iwU,iW4 _,i[ 3,i] ,i_ ,i!a ,i&i 2=2 _,i|l ,io ,i q ,izq B1,ir ,i u ,iv i0) Rev+ ,i D5993=8,i | ,,,,,,,,* ,,,,,,,,* ,,,,,,,,*#########,.......># *,,,,,***#######.# *,,,,,',,* #.## *,,,,,**,* #..# *,,,,,**,* #..# ****,***,* #@.#--- ,,,,,* *,* #..#***** *.####### ......# *,**** #.#......#  ****,,,,* #.#......#########  *,,',,,,* #.#...............  *,**,,,,* #)#......#########*,**,,,,*,i˒ Qa - a wand of flame (2)  Things that are here:,i 402.9 (5.0---3.9 (67 _a +0 scythe; a +0 robe-igU -i_gi,,,,,,,,*Jingleheimer the Shooter ,,,,,,,,*Coglin ,,,,,,,,*#########Health: 33/48 ================-------- -i,,,,,,,,,.......>#Magic: 6/6======================== *,,,,,***#######.#AC: 3Str: 11 *,,,,,',,* #.##EV: 11Int: 8 *,,,,,**,* #..#SH: 0Dex: 20 *,,,,,**,* #..#XL:  6 Next: 26% Place: Dungeon:2 ****,***,* #@.#Noise: ---------  Time: 1403.9 (0.0) ,,,,,* *,* #..#a) +2 sling {Xochitl c) +0 sling {Hajoon} ****** *,* #..#######Nothing quivered*,* #........#Gem (7597) Rev+ *,**** #.#......#****,,,,* #.#......#########*,,',,,,* #.[33-i47m#...............*,**,,,,* #)#......#########*,**,,,,* #........# _You shoot a sling bullet.  Your Fighting skill increases to level 4! _You have reached level 6!a - a wand of flame (2)  Things that are here: _a +0 scythe; a +0 robe-iC-iۑ-i -i]6) Rev -i-iڸ-i-ix4=5-iS-ia-i-iyB4-i-iu-i-i`B3-i?-i-i-i]2) -i ********* * -ia,,,,),,,* ,,,,,,,,* ,,,,,,,,* ,,,,,,,,*######### ,,,,,,,,,.......@# -i8.9 (5 *,,,,,***#######.# ,,,,,',.## *,,,,,*..# *,,,,,**,* #..# -i_****,***,* #).# ,,,,,* *,* #..# ****** *,* #..# *,* -ix-i-ic _There is a stone staircase leading down here.-ij[?25h[?0c  Search for what [Enter for "@", or ? for help]? -i [?25l[?1c-i# -i& $-iq' 18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:2] a +0 robe (1 further duplicate)c - [D:2] a +0 scythe  d - [D:2] a +2 dagger of speed  e - [D:2] a +2 whip of venomf - [D:2] a leather armour  g - [D:2] a +0 ring mail  h - [D:2] a dagger  i - [D:2] a stone staircase leading down  j - [D:2] an escape hatch in the floor  k - [D:2] a stone staircase leading down  l - [D:2] an escape hatch in the ceiling  m - [D:2] a sling  n - [D:2] an orcbow  o - [D:2] a stone staircase leading up  p - [D:2] a stone staircase leading up  q - [D:2] 13 gold pieces  r - [D:2] a stone staircase leading up.i~.iO.iJingleheimer the ShooterCoglin *********Health: 34/48 =================------- ,,,,,,,,*Magic: 6/6======================== ,,,,),,,*AC: 3Str: 11 ,,,,,,,,*EV: 11Int: 8 ,,,,,,,,*SH: 0Dex: 20 ,,,,,,,,*#########XL:  6 Next: 26% Place: Dungeon:2 ,,,,,,,,,.......@#Noise: ---------  Time: 1408.9 (0.0) *,,,,,***#######.#a) +2 sling {Xochitl c) +0 sling {Hajoon} *,,,,,',,* #.##Nothing quivered *,,,,,**,* #..#Gem (7592) *,,,,,**,* #..# ****,***,* #).# ,,,,,* *,* #..# ****** *,* #[40.im..#######*,* #........# _You have reached level 6!a - a wand of flame (2)  Things that are here: _a +0 scythe; a +0 robe _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? .i.ic.i.i. _.ii.i~.i{.i359.9 (11 _.i %3.i3 ........#### ............. #. .. ........##### #. .# #...##### #.#. .# #.).# .#.#.# #)..# ....# #...# #...# ##.## #.#...# ##.#### #...@.# ##....# ###..## ..###.# #..# #.###.# .... #...#.##### ##### ..........# #...#####.# #..## #.# ...## ##.i6i11.4 (2.589.i<.i/># _You climb downwards..i9Aa _There is a stone staircase leading up here..i.i Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Zap: wand of flame (2) [*/%] inventory [^] all abilities[!] focus mode: off|on.iC .i%W .i/i/i(/i5........####Jingleheimer the Shooter ............. #. ..Coglin ........##### #. .#Health: 35/48 =================------- #...##### #.#. .#Magic: 6/6======================== #.).#.#.#.#AC: 3Str: 11 #)..#....#EV: 11Int: 8 #...##...#SH: 0Dex: 20 ##.###.#...#XL:  6 Next: 26% Place: Dungeon:3 ##.#### #...@.#Noise: ---------  Time: 1411.4 (0.0) ##....# ###..##a) +2 sling {Xochitl c) +0 sling {Hajoon} ..###.##..#Nothing quive/i6red #.###.#....Gem (7589) #...#.##### ##### ..........# #...#####.# #..## #.####### ...## ###........#Things that are here: _a +0 scythe; a +0 robe _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here./i:/i<F _Clearing quiver./i=/i-3/i/i/i8 _6=7/i/iF6547=321/iZ8=0/i /iQ/iY79/i]/i&87/i(k  You encounter a ball python./i4J###### #.#.#.# # #.).# ###.#.#.# # #)..# #.......# # #...# #.#.#...# # ##.## #.#.#...# ######.#### #.#...<.# ....##....# #.###..## ......###.# #.###..##S.#.###.# #.@....... ....#...#.###############............# ....#...#####.# ....#..## #.######### ###........#S   ball python (constriction, asleep) ##.###).# #.....####.# ...####'###'###+####.####..#.#..##.#/i4<023.4 (12.0)/i=d9=4.4 (13/iX=A6 _/i C/iD/iV+  # #.).# ## # #)..# #.......# # #...# #.#.#...# # ##.## #.#.#...#  #.#...<.#  #.###..##  #.###..##S  #.@....... ##########     ).#    /iŭ   #.).# ##  #)..# #.......#  #...# #.#.#...#  ##.## #.#.#...#  #.#...<.# /iY #.###..##  #.###..##S  #.@....... ##########    ).# /i/i/i/ib _A ball python is nearby!/io+  # #.).# ## # #)..# #.......# # #...# #.#.#...# # ##.## #.#.#...#  #.#...<.#  #.###..##  #.###..##S  #.@....... ##########     ).#    /io    #.).# ##  #)..# #.......#  #...# #.#.#...#  ##.## #.#.#...#  #.#...<.#  #.###..##  #.###..##S  #.@....... ##########    ).# /i 3/i /i| b _A ball python is nearby!/i  ))))))S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily./i .  The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python./iq (/i1 '......./i)5 ===5.6 (1.2)5) Rev /i; /iy= O _You kill the ball python!/i23/i]7/i-:H _No target in view!0iH430i?50i"70i.90iD@4 _40=3) 0iA0iB0i'CB20iC0iXI10iI0iIK0iKB00i L0i\M0iN0iO0i~Oj1=690iO0i Q0iRX80iR0iT0iU0ipVB70iV0i~X0iY0iEZp2=60i*[0i]\0i]0i$^B50i^0i`0ia0ibB40ib0i8d0i9f0ifB30if0ih0i4j0ijp3=20iZk0il0im0iwnB10in0ip0irX00is0ivu0iv0iwq4=590ix0ily0izX80i{0i|}0i~0iB70i0i0i|0iB60iO0i0i0iE .###.#  Jingleheimer the Shooter#  Coglin #. ..#  Health: 44/48 ======================-- #.##.#  Magic: 6/6======================== #..... .#  AC: 3Str: 11 ...#.#...#  EV: 11Int: 8 ##.#.#.#####.####  SH: 0Dex: 20  #.#.#.##.......>0i  XL:  6 Next: 26% Place: Dungeon:3 ##.#.#.# #####@.#  Noise: ---------  Time: 1444.6 (19.0) .......#####......#  a) +2 sling {Xochitl c) +0 sling {Hajoon} .#.#...#......##..#  Nothing quivered .#.#...#.###..##..#  Gem (7556) .#...<.#.##....#..# .###..##.##....#...   .###..##.##....##.##   ....................   ####################  The ball python hisses angrily.  The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python. _Y0isou kill the ball python! _No target in view!  Found a stone staircase leading down.0i/  --more--0i :---0i 0i ~ 55.6 (205 _0i 0i*< 0iQ 0ic % .###.#  Jingleheimer the Shooter#  Coglin #. ..#0id   Health: 45/48 ======================-- #.##.#  Magic: 6/6======================== #..... .#  AC: 3Str: 11 ...#.#...#  EV: 11Int: 8 ##.#.#.#####.####  SH: 0Dex: 20  #.#.#.##.......>  XL:  6 Next: 26% Place: Dungeon:3 ##.#.#.# #####@.#  Noise: ---------  Time: 1445.6 (0.0) .......#####......#  a) +2 sling {Xochitl c) +0 sling {Hajoon} .#.#...#......##..#  Nothing quivered .#.#...#.###..##..#  Gem 0i&e l(7555) .#...<.#.##....#..# .###..##.##....#...   .###..##.##....##.##   ....................   0ie #####################  The ball python hisses angrily.  The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python. 0ie _You kill the ball python! _No target in view! _Found a stone staircase leading down.0if 0iKg 0im 0iin 0iv 4 The ball python is severely wounded.  You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view!  You encounter a ribbon worm.0iz ....######### .###.  # #0iz   ..# #. ##.# .#  . . .#  .#.#..  .#  .#.#.# ####.#####  .#.#.# #..@....># .0i{ #.#.# #####..#.##..# .....#####......#w ..#......##..#..0iS{ T #.###..##..##.# ...<.#.##....#..# .#0i{  w   ribbon worm (asleep) ##..##.##....#... ..  0i{ ##..##.##....##.##.#  ..................  0iS +6.6 (10ib N7.6 (23 0i _0i 0i 1i&! )wYou shoot a sling bullet. The sling bullet hits the ribbon worm.1i )))The ribbon worm is lightly wounded.  You shoot a sling bullet.1i;:w.1i)..1iU6====1ib8.7 (1.12) Rev 1i1ike _The sling bullet barely misses the ribbon worm.1i-h )You shoot a sling bullet.1i]_  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.1i w(catching breath)The ribbon worm is moderately wounded.1i)  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.1iEx   5  9.9 (1.2Held Gem (7551) Rev+ 1ijy 1i~ 1in . _You are caught in a web!1i F1i| 1iy  1iݘ @_You are caught in a web!1il 31i 1i N _You are caught in a web!1i[ 1i} 1iD 1i N _You are caught in a web!1i1i1i1iN _You are caught in a web!2i-32io22i4P _You are caught in a web! _2i@2i'4-11 =--500Gem (7550) Rev 2i2ii __You disentangle yourself. The ribbon worm bites you.2i|e  You shoot a sling bullet. The sling bullet hits the ribbon worm.2ii% )The ribbon worm is moderately wounded.You shoot a sling bullet.2i. wThe sling bullet barely misses the ribbon worm.2i ==2.0 (1.148) Rev+ 2ir2iY _The ribbon worm closely misses you.2i e  You shoot a sling bullet. The sling bullet hits the ribbon worm.2i  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.2i[B ^  The ribbon worm is almost dead.38----3.2 (1.27) Rev*  _The ribbon worm bites you!2i e  You shoot a sling bullet. The sling bullet hits the ribbon worm.2i; †The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm!2is *2i' )2i1: 2inL ---74.46 2iN A_You kill the ribbon worm!2id B.###.#   # # # ..# .#.  #.# #.#  ... .#.#  #.#.. #.#  #.#.# ####.##### #.#.# 2ie #.......>#  #.#.# #####..#@##..#  ....#####......#.#  #...#......##..#..  #...#.###..##..##.# ..<.#.##....#..# .#  #..##.##....#... .. 2idf / #..##.##....##.##.#  ..................#  #################  2im 2in p---5052ir 2i#w x _You see here a ribbon worm corpse.2i<2iW9---2i#3i3i3iC.###.#  Jingleheimer the Shooter## #  Coglin ..#3i̴y.#.  Health: 38/48 ===================----- #.##.#  Magic: 6/6======================== ... .#.#  AC: 3Str: 11 #.#..#.#  EV: 11Int: 8 #.#.#3iL####.#####  SH: 0Dex: 20 #.#.##.......>#3iL  XL:  6 Next: 27% Place: Dungeon:3 #.#.# #####..#@##..#3io  Noise: ---------  Time: 1455.4 (0.0) ....#####......#.#  a) +2 sling {Xochitl c) +0 sling {Hajoon} #...#......##..#..  Nothing quivered #...#.###..##..##.#  Gem (7545) Rev* ..<.#.##....#..# .# #..##.##....#... ..   #..##.##....##.##.#   ..................# 3i!  #################   _The ribbon worm bites you!  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm! _You kill the ribbon worm! _You see here a ribbon worm corpse.3i̻33ip3i޿3i(94 _3) Rev+ 3iX23i3i,3ic3ij40=13ie3i&###### .#    # #   3i[.#.   #.#  . #.#  . #.#  #3i < ####.#####  # #.......@#  9.4 (4 # #####..#†##. ####.##..#3iLu ...##..#..#..#  #.###..##..##.#..#  ##....#..# .#..#  3i$##....#... ....#  #.##....##.##.####  ..............#  3iA3i 3ic _There is a stone staircase leading down here.3i? j[?25h[?0c  Search for what [Enter for "@", or ? for help]? 3i/ [?25l[?1c3iJ 10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:3] a stone staircase leading upc - [D:3] a stone staircase leading up  d - [D:3] a club  e - [D:3] a sparkling altar of Nemelex Xobeh  f - [D:3] a +0 dagger (2 further duplicates)  g - [D:3] a +0 robe  h - [D:3] a stone staircase leading down  i - [D:3] a stone staircase leading down  j - [D:3] a stone staircase leading up4i4iZ4i3.#########  Jingleheimer the Shooter .#  Coglin# #4iq  Health: 40/48 ====================----.#.  Magic: 6/6========================#.#  AC: 3Str: 11 .#.#  EV: 11Int: 8 .#.#  SH: 0Dex: 20 #4i####.#####  XL:  6 Next: 27% Place: Dungeon:3 ##.......@#  Noise: ---------  Time: 1459.4 (0.0) # #####..#†##..#  a) +2 sling {Xochitl c) +0 sling {Hajoon} #####......#.##..#4iu  Nothing quivered #......##..#..#..#  Gem (7541) Rev+ #.###..##..##.#..# #.##....#..# .#..#   #.##....#... ....#   #.##....##.##.####   ..............#  The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm! _You kill the ribbon worm! _You see here a ribbon worm corpse. _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? 4i4iv4i4ib. _4i 74i74i=4i2D4i+M60.4 (10 _4ip%44it ## ##.# # 4iLuP #..#  #.#   #.   # 4i1.9 (2.539) Rev 4i4i # _You climb downwards.4i/a _There is a stone staircase leading up here.4if 4i|h Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Zap: wand of flame (2) [*/%] inventory [^] all abilities[!] focus mode: off|on4i" 4i HJingleheimer the ShooterCoglinHealth: 40/48 ====================----Magic: 6/6========================AC: 3Str: 11EV: 11Int: 8##SH: 0Dex: 20##.#XL:  6 Next: 27% Place: Dungeon:4#@#Noise: ---------  Time: 1461.9 (0.0)#..##a) +2 sling {Xochitl c) +0 sling {Hajoon}#.#Nothing quivered#.Gem (7539) Rev # _You kill the ribbon worm! _You see here a ribbon worm corpse. _There is a stone staircase leading down here. 4i* _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here.4i6 4i F _Clearing quiver.4iH 4i\Read which item? Scrolls  c - 2 scrolls labelled MOKUG UFAM  e - a scroll labelled EMMIVA ITHUPPE  h - a scroll labelled SOXZOUTUOT  l - 3 scrolls labelled FOYTOXZ FOCEF  m - a scroll labelled DEMYN VOUG EGG 4iV q - a scroll labelled DIENIFE KUENK [!] read|quaff|evoke[?] describe selected5i6iM 6iQ"Jingleheimer the ShooterCoglinHealth: 40/48 ====================----Magic: 6/6========================AC: 3Str: 11EV: 11Int: 8##6iRSH: 0Dex: 20##.#XL:  6 Next: 27% Place: Dungeon:4#@#Noise: ---------  Time: 1461.9 (0.0)#..##a) +2 sling {Xochitl c) +0 sling {Hajoon}#.#Nothing quivered#.Gem (7539) Rev # _You see here a ribbon worm corpse. _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here. 6iyS1_Clearing quiver.6i&U  As you read the scroll labelled FOYTOXZ FOCEF, it crumbles to dust.  It is a scroll of amnesia.6iO^/  --more--6i9> x  You feel forgetful for a moment.12.9 (16i]? :86i7B 6i[E 3 _l -> x - 2 scrolls of amnesia7i7iWRead which item? Scrolls  x - 2 scrolls of amnesia  c - 2 scrolls labelled MOKUG UFAM  e - a scroll labelled EMMIVA ITHUPPE  h - a scroll labelled SOXZOUTUOT  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK [!] read|quaff|evoke[?] describe selected7i_7iɆ7iՋJingleheimer the ShooterCoglinHealth: 41/48 ====================----Magic: 6/67iR========================AC: 3Str: 11EV: 11Int: 8##SH: 0Dex: 20##.#XL:  6 Next: 27% Place: Dungeon:4#@#Noise: ---------  Time: 1462.9 (0.0)#..##7iYa) +2 sling {Xochitl c) +0 sling {Hajoon}#.#Nothing quivered#.Gem (7538) Rev # 7i9_There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled FOYTOXZ FOCEF, it crumbles to dust.  It is a scroll of amnesia.  You feel forgetful for a moment. _l -> x - 2 scrolls of amnesia7i ##################################################################################################.#############@#.##########..###.#########.#.#.#####***#####.##.######*,,7i*L****#####.##.######*,**,,,......##.######*<, *,**########.######*,* *,* ########.######*******,* *,**,,,,,,,,,,,,,,,* As you read the scroll labelled MOKUG UFAM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar.  It was a scroll of revelation.7ie3.9 (177iY7i5 _c -> r - a scroll of revelation7i 7i 7i= 7i  7iU @_Unknown command.8i8iY)Read which item? Scrolls  r - a scroll of revelation  x - 2 scrolls of amnesia  e - a scroll labelled EMMIVA ITHUPPE  h - a scroll labelled SOXZOUTUOT 8i1 m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK [!] read|quaff|evoke[?] describe selected8i,8ib8i Jingleheimer the Shooter###############Coglin###############Health: 41/48 ====================----###############Magic: 6/6========================###############AC: 38i BStr: 11###############EV: 11Int: 8###############SH: 0Dex: 20########.######XL:  6 Next: 27% Place: Dungeon:4#######@#.#####Noise: ---------  Time: 1463.9 (0.0)#####..###.####a) +2 sling {Xochitl c) +0 sling {Hajoon}#####.#.#.#####*** Nothing quivered8i -#####.##.######*,, Gem (7537) Rev ****#####.##.######*,**,,,......##.######*<, *,**########.######*,* *,* ########.######*******,* *,**,,,,,,,,,,,,,,,*8i   _l -> x - 2 scrolls of amnesia  As you read the scroll labelled MOKUG UFAM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar.  It was a scroll of revelation. 8i W_c -> r - a scroll of revelation _Unknown command.8i  ##################################################################################################.#############@#.##########..###.####8il =#####.#.#.##########.##.###########.##.######......##.##############.##############.######As you read the scroll labelled EMMIVA ITHUPPE, it crumbles to dust.8i Silenced 4.9 (16) 8i 8i Q _A profound silence engulfs you. It was a scroll of silence.9iBl  You cannot read scrolls while silenced!9i9ii9i. _9i 9i Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}9i _b - Throw: 6 darts (curare)  c - Zap: wand of flame (2) [*/%] inventory [^] all abilities[!] focus mode: off|on9i3k 9iMt Jingleheimer the Shooter###############Coglin###############Health: 41/48 ====================----###############Magic: 6/6========================###############9iu AC: 3Str: 11###############EV: 11Int: 8###############SH: 0Dex: 20########.######XL:  6 Next: 27% Place: Dungeon:4#######@#.#####Noise: Silenced  Time: 1464.9 (0.0)#####..###.####a) +2 sling {Xochitl c) +0 sling {Hajoon}#####.#.#.#####9i[u *** Nothing quivered#####.##.######*,, Gem (7536) ****#####.##.######9iu *,**,,,......##.######*<, *,**########.######*,* 9iu *,* ########.######*******,* *,**,,,,,,,,,,,,,,,* 9i v It was a scroll of revelation. _c -> r - a scroll of revelation _Unknown command.9iFv As you read the scroll labelled EMMIVA ITHUPPE, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. _You cannot read scrolls while silenced!9iw 9iz 9i~ F _Clearing quiver.9i+9i,39iw.9i09iQ?5 _2=49iV@9iA9iyBP39iID9iE9iFB29iF9iG9iJX19iK9iK9iL9inMp3=09iM9iO9iP9iSQC299iQ9ifS9i]84=769i^9i_9iMa9i bX59ic9i-e9ieB49i]f9ixg9iBi9iip5=39ioj9i0m9in9ijoB29io9iq9i/s9isB19i#t9iu9iw9ixp6=09ix9iy9iY{Y199i|9i|9iP~9i~X89i9i ###<#.##### #..###.#### ***** #.#.#.##### *******,,,* #.##.###### *,,,,,,,,,* #.##.###### *,***,,,,,** 9is@..##.###### *<,,**,**,,* ####.###### *,#,*,,,*,****** ####.#############.#,,,⌠,,,*,,,,,#............@..#,ß,,,ß,*,****82.9 (18.0)###############....._,,,,,,,,, * ******,#.⌠..,⌠,*,***, *******,,,,,,*,..ß,,,*** * 9i********,,,,,,,,,*,*,*,!,*,** *, ,,,,,,,,,,,,,,**,*,,,**,**,,**** ****,***********,*****,,,***,,,,, * *,* *,* ***** *,*** * *,* *,* *,* 9iȎ9imf3.9 (1979i:_9ix7 _Found a radiant altar of Vehumet.:i>:iM:i:iH :i:i##<#.#####Jingleheimer the Shooter ..###.####*****Coglin .#.#.#####*##****,,,*Health: 46/48 =======================- .##.######*..,,,,,,,*Magic: 6/6:i======================== .##.######*.##*,,,,,**AC: 3Str: 11 .##.######*<.,**,**,,*EV: 11Int: 8 ###.######*.#,*,,,*,******* SH: 0Dex: 20 ###.#############.#,,,⌠,,,*,,,,,, XL:  6 Next: 27% Place: Dungeon:4#.............@.#,ß,,,ß,*,***** Noise: Silenced  Time: 1483.9 (0.0)###############....._.,,,,,,,,* a) +2 sling {Xochitl c) +0 sling {Hajoon}******.#.⌠...⌠,*,***,* Nothing quivered******,,,,,.#,..ß.,,*** *,* Gem (7517) *******,,,,,,,,,*.#,*.!.*,** *,* ,,,,,,,,,,,,,**,*..,**.#:i *,,****,*  ***,***********,*##**,,.***,,,,,* *,**,* ***** *,****, *,**,**,* *, As you read the scroll labelled EMMIVA ITHUPPE, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. _You cannot read scrolls while silenced! _Clearing quiver. _Found a radiant altar of Vehumet.  Found a stone staircase leading up.:i%/  --more--:i :iy :i 74.9 (16 __:in :io :i5p :iLs :iv :i} 54:i 8=3_A profound silence engulfs you. It was a scroll of silence. _You cannot read scrolls while silenced!Clearing quiver. _Found a radiant altar of Vehumet. _HP restored.  You encounter a hobgoblin..##### ###****,..* .###### #..,,,g...* ##### #.###,...,** #### #<..##.##,.* #### #.#.#...#.#*********#####.#...⌠...#,,,,,,,,, ...............#.ß...ß.#,*,###########....._..[.,,,,,* * *****#.#@⌠...⌠.#,***,* *, ******,,,...#...ß...#**[39:i $;49m *,* *, ****,,,,,,...#.#$#.!.#.#* *,* *, ,,,,,,,,..##.#...##.##,,****,* *, ,*#**#,#####,..#**,,,,,***, ,* *,* ***## *,****,,,, g   hobgoblin (asleep) ,* *,* *,* *,*** ,** *,* *,* *,* ,,* *,****,* *,*7.9 (3:i+ l8.9 (42 _:i 9_:iH :ie   ...*  #.###,...,**  #<..##.##,.*  #.#.#...#.#####.#...⌠...#....#.ß...ß.##....._..[.  #@⌠...⌠.#  #...ß...#** *,* #$#.!.#.#* *,* ..##.## ###,..# *,* ***##  *,* *,* :iu_ *,* *,* *,*   *,* *,* ;ig;iz# ;i* ;i ;in3...* ;iQt #.###,...,** ;i #<..##.##,.* ;iv #.#.#...#.#;i8K####.#...⌠...#;i h....#.ß...ß.#;i<#....._..[.  ;ip#@⌠...⌠.# ;i$ #...ß...#** *,* #$#.!.#.#* *,* ..##.## ###,..# *,* ***##  *,* *,*  *,* *,*   *,* ;i &;i&;i/;i4 ;i8Z_A hobgoblin is nearby!;iH   ...*  #.###,...,**  #<..##.##,.*  #.#.#...#.#####.#...⌠...#....#.ß...ß.##....._..[.  ;iI+#@⌠...⌠.#  #...ß...#** *,* #$#.!.#.#* *,* ..##.## ###,..# *,* ***##  *,* *,*  *,* *,* *,*   *,* *,* ;iHM   ...*  #.###,...,**  #<..##.##,.*  #.#.#...#.#####.#...⌠...#....#.ß...ß.##....._..[.  #@⌠...⌠.#  #...ß...#** *,* ;i#$#.!.#.#* *,* ..##.## ###,..# *,* ***##  *,* *,*  *,* *,*   *,* ;i;i ;i?v _A hobgoblin is nearby!;i,#   ...*  #.###,...,**  #<..##.##,.*  #.#.#...#.#####.#...⌠...#....#.ß...ß.##....._..[.  #@⌠...⌠.#  #...ß...#** *,* #$#.!.#.#* *,* ..##.## ###,..# *,* ***##  *,* *,*  *,* *,* *,*   *,* *,* ;is   ...*  #.###,...,**  #<..##.##,.*  #.#.#...#.#####.#...⌠...#....#.ß...ß.##....._..[.  #@⌠...⌠.#  #...ß...#** *,* #$#.!.#.#* *,* ..##.## ;i###,..# *,* ***##  *,* *,*  *,* *,*   *,* ;ii3;i;i` _A hobgoblin is nearby!;i;i;i;iF _Unknown command.;i3;i;i@x _Your line of fire to the hobgoblin is blocked by a granite statue.;i';i$;i;i<x _Your line of fire to the hobgoblin is blocked by a granite statue.;iz 3;i] ;i x _Your line of fire to the hobgoblin is blocked by a granite statue.;i ;i ;iU ;it x _Your line of fire to the hobgoblin is blocked by a granite statue.;iyA3;iH;iJx _Your line of fire to the hobgoblin is blocked by a granite statue.. =i0 X5=i1 =i3 =i)6 =i6 B4=i7 =i? b  You see here an orb of guile.=iB =iB I3 _=iD =iE =iG =ifH B2=iH =iK =iM =iN B1=iN =imP =iQ =iZR B0=iS =ijU =iW =id =iNm *****  Jingleheimer the Shooter#######...#  Coglin#.........#  Health: 48/48 ========================#.###.....##=im   Magic: 6/6========================#<..##.##..#  AC: 3Str: 11#.#.#...#.#########**  EV: 11Int: 8 ###.#...⌠...#........,*  SH: 0Dex: 20 ....#.ß...ß.#.#####**,*=iVn   XL:  6 Next: 28% Place: Dungeon:4 ###....._..[....@.# *,*  Noise: ---------  Time: 1510.1 (10.0) **#.#.⌠...⌠.#.###.# *,*=in 9  a) +2 sling {Xochitl c) +0 sling {Hajoon} ,...#...ß...### *.# *,*  Nothing quivered ..#.#.#...#.#* *.# *,*  Gem (7490) #.#...##.##..#***.# *,* #,#####...###..,,K#**,*  K   Pikel (asleep) *,* ##### *.##*#5,,,*=i`o 7  55 2 lemures (asleep) *,**,# *5**** *,**,* *,* =io _Your hearing returns. _You now have 130 gold pieces (gained 13). _There is a radiant altar of Vehumet here. _You see here an orb of guile.  You encounter Pikel, Merchant of Souls and 2 lemures.Pikel is wielding a +1 whip of flaming.=i} /  --more-->ib>i;>iE5K>i>iş.>i 5now have 130 gold pieces (gained 13). _There is a radiant altar of Vehumet here. >i_You see here an orb of guile.  You encounter Pikel, Merchant of Souls and 2 lemures.Pikel is wielding a +1 whip of flaming.The lemure shouts! You hear a shout!>iN.5>iE Kwandering)5555 3 lemures (1 wandering)5You encounter a lemure. x2>i7q===1.1 (1189>i<6_>iE3 _The lemure leaves your sight.>i;>ivURead which item? >iScrolls  r - a scroll of revelation  x - 2 scrolls of amnesia  h - a scroll labelled SOXZOUTUOT  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK [!] read|quaff|evoke>i2G[?] describe selected?i`?ie?io*****  Jingleheimer the Shooter#######...#  Coglin#.........#?i?q  Health: 48/48 ========================#.###.....##  Magic: 6/6========================#<..##.##..#  AC: 3Str: 11#.#.#...#.#########**  EV: 11Int: 8 ###.#...⌠...#........,*  SH: 0Dex: 20 ....#.ß...ß.#.#####**,*  XL:  6 Next: 28% Place: Dungeon:4 ###....._..[....@.# *,*  Noise: ===------  Time: 1511.1 (0.0) **#.#.⌠...⌠.#.###.# *,*  a) +2 sling {Xochitl c) +0 sling {Hajoon} ,...#...ß...### *.# *,*  Nothing quivered ..#.#.#...#.#* *.[33?iqm# *,*  Gem (7489) #.#...##.##..#***5# *,* #,#####...###..,,5#**,*  K   Pikel (wandering) *,* ##### *.##*#K5,,*  555 3 lemures (1 wandering) *,**,# *5**** *,**,* *,*?iMr _You see here an orb of guile.  You encounter Pikel, Merchant of Souls and 2 lemures.Pikel is wielding a +1 whip of flaming.The lemure shouts! You hear a shout!  You encounter a lemure. x2 _The lemure leaves your sight.?izP  Okay, then.?i]{?iD _?i?iXQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  ?i(c - Zap: wand of flame (2) [*/%] inventory [^] all abilities[!] focus mode: off|onAiAiȻ*****  Jingleheimer the Shooter#######...#  Coglin#.........#  Health: 48/48 ========================#.###.....##  Magic: 6/6========================#<..##.##..#  AC: 3Str: 11Ai#.#.#...#.#########**  EV: 11Int: 8 ###.#...⌠...#........,*  SH: 0Dex: 20 ....#.ß...ß.#.#####**,*  XL:  6 Next: 28% Place: Dungeon:4 ###....._..[....@.# *,*  Noise: ===------  Time: 1511.1 (0.0) **#.#.⌠...⌠.#.###.# *,*  a) +2 sling {Xochitl c) +0 sling {Hajoon} ,...#...ß...### *.# *,*  Throw: 6 darts (curare) ..#.#.#...#.#* *.# *,*  Gem (7489) #.#...##.##..#***5# *,* #,#####...###..,,5#**,*Ai  K   Pikel (wandering) *,* ##### *.##*#K5,,*  555 3 lemures (1 wandering) *,**,# *5**** *,**,* *,* AicYou encounter Pikel, Merchant of Souls and 2 lemures.Pikel is wielding a +1 whip of flaming.The lemure shouts! You hear a shout!  You encounter a lemure. x2 _The lemure leaves your sight. _Okay, then.AiAiAiAi(z#######...#  #.........#  #.###.....# #<..##.##..#  #.#.#...#.#########** ##.#...⌠...#........,*  ...#.ß...ß.#.#####**,*  ##....._..[......# *,* Ailc *#.#.⌠...⌠.#.###@# *,*  ...#...ß...### #.# *,*  .#.#.#...#.#* #.# *,*  .#...##.##..#**#5# *,*  ,#####...###..,.5#**,*  ,* ##### *.####K5,,*  ,* *,# *5****  ,* *,* *.*  ,*****,* *,*  Ai 75.AiIK5Ai(AivK5Aie2.1 (18AiAi'# _Pikel shouts!Bir *****  #######...#  #.........  BiNsR #.###.....##  #<..##.##..#   #.#.#...#.#########** ###.#...⌠...#........,* ....#.ß...ß.#.#####**,* ###....._..[....@.# *,* **#.#.⌠...⌠.#.###.# *,* ,...#...ß...### #.# *,* .#.#.#...#.#* #5# *,* #.#...##.##..#**#.# *,* #,#####...###..,.K#**,*Bit *,* ##### *.####55,,* *,* *,# *5**** *,*  *,* *.* Bix8K.Bi{y5Biy.Bi[z35.Bi {95.BiBi0---3Bi=:7BiBigv _Pikel says, "You'll feel the lick of my whip!"Cic 3 *****Ci4 ?  #...#  #.#  #.###.....##  #<..##.##..#  #.#.#...#.#** #.#...⌠...#.,* .#.ß...ß.#.#####**,* Ci 8#....._..[...@..# *,* *#.#.⌠...⌠.#.###.# *,* ,...#...ß...### #5# *,* Ci .#.#.#...#.#* #.# *,* #.#...##.##..#**#K# *,* *#,#####...###..,.5#**,*  *,* ##### *.####55,,*  *,*Ci  *,# *.****  *,* *,* *.*Cie 35Ci .5   lemureCi~ |---46Ci 9_Ci Ci' _ ***** #...# #.# #.###.....## #<..##.##..# #.#.#...#.##Ci) #**#.#...⌠...#..,*.#.ß...ß.#.#####**,*#....._..[..@...# *,**#.#.⌠...⌠.#.###5# *,*,...#...ß...### #.# *,* ,...#.#.#...#.#* #.# *,* .##.#...##.##..#**#K# *,* **#,#####...###..,.5#**,*  *,* ##### *.####55,,*  *,* *,# *.****  *,*Ci f *,* *.*Ci 65.Ci% Ci& `55Ci+ 9_Ci. CiC ***** #...# #.........# #.###.....## #<..##.##..#Ci #.#.#...#.#########**#.#...⌠...#........,*.#.ß...ß.#.#####**,*#....._..[.@..5.# *,**#.#.⌠...⌠.#.###.# *,* *,,,...#...ß...### #.# *,* ,,...#.#.#...#.#* #.# *,* ..##.#...##.##..#**#K# *,* #**#,#####...###..,.5#**,* *,* ##### *.####55,,*  *,* *,# *.****  *,* *,* *.*Ci1KCi]25.CiK   Pikel5   lemureCi`64Ci9_Ci8Di ***** #######...# #.........# #.###.....## #<..##.##..# #.#.#...#.#########**#.#...⌠...#........,*Di.#.ß...ß.#.#####**,*#....._..[@..5..# *,*  *****#.#.⌠...⌠.#.###K# *,* **,,,...#...ß...### #.# *,*,...#.#.#...#.#* #.# *,* ,..##.#...##.##..#**#K# *,* *#**#,#####...###..,.5#**,* *,* ##### *.####55,,*  *,* *,# *.****  *,* *,* *.*Di<`K.5Di֛p5 2 lemuresDi`73Di DiDi # ***** # #######...# # #.........# # #.###.....## # #<..##.##..# # #.#.#...#.#########**#.#...⌠...#........,*.#.ß...ß.#.#####**,*#....._..@...5K.# *,*Di *****#.#.⌠...⌠.#.###5# *,**,,,...#...ß...### #.# *,*,...#.#.#...#.#* #.# *,* ,,..##.#...##.##..#**#K# *,* **#**#,#####...###..,.5#**,* *,* ##### *.####55,,*  *,* *,# *.****  *,* *,* *.*Di׋15.Di+K.DiDiG15.DiI,5Dip5 3 lemuresDiM`82DiKDivs _You see here an orb of guile.Did# ***** ## #######...## #.........## #.###.....### #<..##.##..# ## #.#.#...#.#########**#.#...⌠...#........,*Dif.#.ß...ß.#.#####**,*#....._.@[..5K5.# *,* *****#.#.⌠...⌠.#.###5# *,**,,,...#...ß...### #.# *,*,...#.#.#...#.#* #.# *,*,..##.#...##.#..#**#K# *,**#**#,#####...###..,.5#**,* *,* ##### *.####55,,* *,* *,# *.****  *,* *,* *.*Dihg15.Dih+K.DiQi-5.Dii25.Di&t}91 _Di{9_DiDDi8JA# *****# #######...## #.........## #.###.....### #<..##.##..## #.#.#...#.##**#.#...⌠...#.,*DibKK.#.ß...ß.#.#####**,*#....._@.[.5K55.# *,* *****#.#.⌠...⌠.#.###.# *,**,,,...#...ß...### #.# *,*,...#.#.#...#.#* #.# *,*,..##.#...##.##..#**#K# *,**#**#,#####...###..,.5#**,* *,* ##### *.####55,,*  *,* *,# *.****  *,*DigLf *,* *.*DiM15.Di.N+K.DiWDiXa200Di`9_DidDix# *****# #######...## #.........## #.###.....##Di# #<..##.##..## #.#.#...#.##**#.#...⌠...#.,*.#.ß...ß.#.#####**,*##.....@..[5K.55.# *,* *****#.#.⌠...⌠.#.###.# *,**,,,...#...ß...### #.# *,* *,,,,,,...#.#.#...#.#* #.# *,*,..##.#...##.##..#**#K# *,*DiX*#**#,#####...###..,.5#**,* *,* ##### *.####55,,* 2  *,* *,# *.****  *,* *,* *.*Di15.Di/5.Di.K.Di&.5Di.5 3 lemuresDi a179DiDiY_ _There is a radiant altar of Vehumet here.EiE.#### *****# #######...## #.........## #.###.....### #<..##.##..## #.#.#...#.##**EiK###.#...⌠...#.,*.#.ß...ß.#.#####**,*##....@_..5K.55..# *,* *****#.#.⌠...⌠.#.###.# *,*  ******,,,...#...ß...### #.# *,* **,,,,,,...#.#.#...#.#* #.# *,*,..##.#...##.##..#**#K# *,**#**#,#####...###..,.5#**,* *,* ##### *.####55,,* 2 *,* *,# *.**** * *,* *,* *.*Eik15[EiU/5.Ei\K.5Ei2.5 3 lemuresEiLg28 _Ei/9_EiEim #.#### ***** .##### #######...## #.........## #.###.....### #<..##.##..## #.#.#...#.##**###.#...⌠...#.,*.#.ß...ß.#.#####**,*Eis##...@._.5K.55...# *,* *****#.#.⌠...⌠.#.###.# *,* ******,,,...#...ß...### #.# *,**,,,,,,...#.#.#...#.#* #.# *,*,..##.#...##.##..#**#K# *,**#**#,#####...###..,.5#**,* * *,* ##### *.####55,,* 2 * *,* *,# *.**** ** *,* *,* *.*EikC5.Ei[5.5Ei_.K[EiQ.5 3 lemuresEi1`37EiEiEi#.#### ***** #.##### #######...# .###### #.........# .###### #.###.....## .###### #<..##.##..# .###### #.#.#...#.## Ei{7.##.#...⌠...#.,.#.ß...ß.#.#####**,##..@.._5K[55....# *, *****#.#.⌠...⌠.#.###.# *, ******,,,...#...ß...### #.# *,*,,,,,,...#.#.#...#.#* #.# *,,..##.#...##.##..#**#K# *, ,*#**#,#####...###..,.5#**, ,* *,* ##### *.####55,, 2 ,* *,* *,# *. ,** *,* *,* *.*EiC5.Ei/5.Ei+8K.Ei5EiEi!.5 3 lemures46Ei &Ei(Ei%#.#### ***** .#.##### #######...# #.###### #.........# #.###### #.###.....## #.###### #<..##.##..# #.###### #.#.#...#.# #.#.#...⌠...#. #.#.ß...ß.#.#####**EiV'##.@...5K.55.....# * *****#.#.⌠...⌠.#.###.# * ******,,,...#...ß...### #.# **,,,,,,...#.#.#...#.#* #.# *,..##.#...##.##..#**#K# * *,*#**#,#####...###..,.5#** *,* *,* ##### *.####55 2 *,* *,* *,# *. *,** *,* *,* *.*Ei%(;5_Ei*/5[Ei*8K.EiK+.5Ei2.5 3 lemuresEi3`55Ei<Ei?Fiq><# ##.#### *****.##### #######...# ##.###### #......... ##.###### #.###.....## ##.###### #<..##.##..# #.Fir #.#.#...#.######## ##.#############.#...⌠...#.......  #..............@#.ß...ß.#.####################....5K.55......#  *****#.#.⌠...⌠.#.###.#  ******,,,...#...ß...### #.# ******,,,,,,...#.#.#...#.#* #.# ,,,,,,,,,,..##.#...##.##..#**#K# *,*******#**#,#####...###..,.5#* 2  *,* *,* ##### *.####55  *, *,* *,# *.*FisF5.FivtA5.Fi(uBK_Fiv.5Fi@~[5 3 lemuresFi`64Fi:_FiFi6[#<#.##### ..###.#### ***** .#.#.##### #######...# .##.###### #...# .##.###### #.###.....## .##.###### #<..##.##..#Fi\ #.###### #.#.#...#.#.#.#...⌠...# #.#.ß...ß.#.##### #...5K_55[......# *****#.#.⌠...⌠.#.###.# ******,,,...#...ß...### #.#*,,,,,,...#.#.#...#.#* #.#,..##.#...##.##..#**#K#*,*#**#,#####...###..,.5# 2 *,* *,* ##### *.#### *,* *,* *,# *.Fi"^F5.Fi^A5.Fio_8K.Fi6`.5Fig.5 3 lemuresFih`73FioFirFiG[#<#.##### #..###.#### ***** #.#.#.##### #######...# #.##.###### #..# #.##.###### #.###.....## ..##.###### #<..##.##..##.###### #.#.#...#.#.#.#...⌠...# #FiPI:.#.ß...ß.#. #..5K.55.[...... * *****#.#.⌠...⌠.#.###. * ******,,,...#...ß...### #.*,,,,,,...#.#.#...#.#* #.,..##.#...##.##..#**#K*,*#**#,#####...###..,.5 2 * *,* *,* ##### *.#### * *,* *,* *,# *FiYKF5.FiL95_FiO8K.FiiP.5Fi?Q85.Fi#Y.5 3 lemuresFiZ`82Fi8bFiqp _Pikel says, "You'll make a fine lemure."FiK#<#.##### ##..###.#### ***** ##.#.#.##### #...# ##.##.###### #.# ##.##.###### #.###.....##.##.###### #<..##.##..##.###### #.#.#...#.#.#.#...⌠...# #Fi.5#.ß...ß.#. #..K.55..[* *****#.#.⌠...⌠.#.### ,* ******,,,...#...ß...### # ,*,,,,,,...#.#.#...#.#* #,..##.#...##.##..#**# ,****,*#**#,#####...###..,. 2 ,* *,* *,* ##### *. ,* *,* *,* *,#FiF5.Fi# ,5Fi 8K.Fi"35.Fi}*_5 3 lemuresFib+`91Fi3Fi5Fi "#<#.######..###.#### *****#.#.#.##### #...##.##.###### #.##.##.###### #.###.....##.##.###### #<..##.##..##.###### #.#.#...#.#.#.#...⌠...#FiG " #.5.#.ß...ß.#. #.K.55_..[* *****#.#.⌠...⌠.#. ,,* ******,,,...#...ß...### *,*,,,,,,...#.#.#...#.#*,..##.#...##.##..#** *,****,*#**#,#####...###.., 2 *,* *,* *,* ##### *. *,* *,* *,* *,#Fie F5.Fiy .K.Fi .5Fiٴ .5 3 lemuresFiյ a300FiB :_Fil Fi| #<#.######..###.#### *****#.#.#.##### #...##.##.###### #.##.##.###### #.###.....##.##.###### #<..##.##..##.###### #.#.#...#.#.Fi~ #.#...⌠...# #.5.#.ß...ß.#. #K.55._..[* *****#.#.⌠...⌠.#.,* ******,,,...#...ß...### ,*,*,,,,,,...#.#.#...#.#*,..##.#...##.##..# ,*,****,*#**#,#####...###.. 2 ,*,* *,* *,* ##### *. **,* *,* *,* *,#Fi 15.FiX F5.Fiڀ 6K.Fi< .5Fi .5 3 lemuresFi a169Fi Fi Gil #<#.######..###.#### *****#.#.#.##### #...##.##.###### #.##.##.###### #.###.....##.##.###### #<..##.##..##.###### #.#.#...#.#.#.#...⌠...# #.5K.#.ß...ß.#. #.55.._..[* *****#.#.⌠...⌠.#.,* ******,,,...#...ß... Giy*,*,*,,,,,,...#.#.#...#.#* *,..##.#...##.##..# *,*,****,*#**#,#####...### 2,*,* *,* *,* ##### *.*,* *,* *,* *,5.5.K.Gi35Gi.5 3 lemures28GiݶA_GiTGi| #<#.#####  #####..###.#### *****  #####.#.#.##### #...#  #####.##.###### #.# *#####.##.###### #.###..... ,......##.###### #<..##.##.. *#.###### #.#.#...#.  #.#.#...⌠...# #.5K..#.ß...ß.# #55..._..[* *****#.#.⌠...⌠.#,* ******,,,...#...ß... **,*,*,,,,,,...#.#.#...#.#  *,..##.#...##.##.. **,*,****,*#**#,#####...### 2,*,* *,* *,* ##### * ,***,* *,* *,* *5.5.K.55..5iHm 3 lemures37_Gi #<#.##### #####..###.####  #####.#.#.##### #... #####.##.###### #. **#####.##.###### #.###..... ,,......##.###### #<..##.## **#.###### #.#.#...#. * #.#.#...⌠... * #Gi.5.K.5.#.ß...ß. * #5...._..[* *****#.#.⌠...⌠.,* ******,,,...#...ß...*,*,*,,,,,,...#.#.#...#. * *,..##.#...##.##*,*,****,*#**#,#####... 2,*,* *,* *,* ##### *,***,* *,* *,*Gi15.Giz.K.Gi.5Gi$15.Gi.5 3 lemuresGi`46Gi.:_GiGix #<#.##### #####..###.####  #####.#.#.##### # #####.##.###### #*#####.##.###### #.###,......##.###### #<..##.## ,**#.###### #.#.#...# ,* ##.#.#...⌠ ,* #.5.K.55.#.ß...ß ,* Gi#....._.. ,* *****#.#.⌠...⌠,* ******,,,...#...ß ,***,*,*,,,,,,...#.#.#...# ,* *,..##.#...##.## ,***,*,****,*#**#,#####... 2 ,,,,,*,* *,* *,* ##### ,*,***,* *,* *,*Gi15.Gi.K.Gi_55.GiQ.5 3 lemuresGiR`55Gi8GiGi_| #<#.##### #####..###.####  #####.#.#.##### # #####.##.###### #*#####.##.###### #.### *,,,......##.###### #<..##. *,**#.###### #.#.#... *,* ##.Gi|#.#...⌠ *,* #.5.K.55..#.ß... *,* #....._,* *****#.#.⌠... *,* ******,,,...#...ß *,***,*,*,,,,,,...#.#.#... *,* *,..##.#...##. *,***,*,****,*#**#,#####... 2 *,,,,,*,* *,* *,* ,,*,***,* *,* *,*Gi15.Gij.K.Gi.5Giʴ15.GiC.5 3 lemuresGi`64Gi:_GiGiF  #<#.##### #####..###.####  #####.#.#.##### # #####.##.###### #  ****#####.##.###### #.###  *,,,......##.###### #<..##.  *,**#.###### #.#.#  *,* ##.GiXG #.#...⌠  *,* #...@..5.K.55...#.ß **,* #....._,* *****#.#.⌠ **,* ******,,,...#...ß  *,***,*,*,,,,,,...#.#.#  *,* *,..##.#...##.  *,***,*,****,*#**#,##### 2*,,,,,*,* *,* *,* Gi4H ,,,*,***,* *,* *,*Gi N 5.5K.5.GieZ .5 3 lemures73Gi] Gi-a Gi_  #<#.##### #####..###.####  #####.#.#.#####  #####.##.###### # ****#####.##.###### #.### *,,,......##.###### #<..## *,**#.###### #.#.# *,* ##.#.#...Gi  *,* #..@..5.K.55....#.ß*,* #.....,* *****#.#.⌠*,* ******,,,...#... *,***,*,*,,,,,,...#.#.# *,* *,..##.#...## *,***,*,****,*#**#,##### 2*,,,,,*,* *,* *,* ,,,,*,***,* *,* *,*Gi 15.Gi .K.Gi Giz `82Gi Gi Hi #<#.##### #####..###.#### #####.#.#.#####  #####.##.###### # ****#####.##.###### #.### *,,,......##.###### #<.. *,**##.###### #.#.# *,* ##.#.# *,*Hirw #.@...5K.5.5....#.ß*,* #,* *****#.#.⌠*,* ******,,,...# *,***,*,*,,,,,,...#.#.# *,* *,..##.#... *,***,*,****,*#**#,#####*,,,,,*,* *,* *,* ,,,,,*,***,* *,* *,*Hi15.Hi/5.Hi.K.Hi'Hiث`91HiޱHiHi9 ## #######<# #####..###.####  #####.#.#.##### #### Hi:#####.##.###### #... ****#####.##.###### #.# *,,,......##.###### #<.. *,**##.###### #.# *,* ########@#############.#.  *,* #....5K.5..5....# *****,* ###############... ,,,,,,******* *****#.# *****,,,,,,,* ******,,,...#. * *,***,*,********,,,,,,...#.#. Hi;(* *,* *,,,,,,,,,,,,,,,..##.#... * *,***,*,****,*******#**#,### *****,,,,,*,* *,* *,*Hi=75.Hi>,5.Hi-?.K.HiFHiHGa400HiMHi'PHi M##.###<#.#.###. .#.Hiq .### ..***#####.##,,......<.* ########.#############  ...5K.5...5....# *****,*###############... Gem (7460) Hi Hiˋ a159Hi5 Hi Hi+ZEM##.###<#.#.###. .#.### ..***#####Hi[.##,,......<.* ########.#############*,*#...5K.5...5....#. Gem (7459) #HiU\35Hid5   lemureHie`28Hi!lHinIin.##.###<#.##.###. .#.### ..Iio7***#####.##,,......<.* ########.#############  .5.5K.5...5....# *****,* ###############.. ,,,,,,****** *****# *****,,,,,,,* ******,,,..**,*,********,,,,,,...#.#Iiq65.Iir*KIiuyK   Pikel5   lemureIiz`37IiVIiIiU<####.######<#.##..###.# #.#.#Ii)Z### ..***#####.##,,......<.*. ########5#############  .K.5K.5...5....# *****,* ###############.. ,,,,,,****** *****# *****,,,,,,,* ******,,,..5.Ii5[0K.Ii7\95.IibIi|c`46IihIikJi¶ )You shoot a sling bullet. The sling bullet hits the lemure.Ji?  The lemure is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.Ji?35Ji%7K.Ji85.Ji875.Ji5 2 lemures===5.3 (1.25) Rev JiJi4 _The lemure is lightly wounded.Jiֺ`  You shoot a sling bullet. The sling bullet hits the lemure.JiGc))) _The lemure is lightly woundedJiP\.  You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the lemure.The sling bullet closely misses Pikel. The sling bullet hits the lemure.JiZK. 5.  The lemure is lightly wounded.JiR65Ji1----6.4 (1.14) Rev+ JiJi* _The lemure hits you!Ji!`  You shoot a sling bullet. The sling bullet hits the lemure.Jik  The lemure is severely wounded.You shoot a sling bullet. The sling bullet hits the lemure!Ji35Ji'dK5Ji%75.Ji5 3 lemures7.53) Rev* Ji Ji Z _The lemure is almost dead.Jip >  You shoot a sling bullet.JiX )The sling bullet hits Pikel but does no damage.  You shoot a sling bullet. The sling bullet misses Pikel.  The sling bullet hits the lemure but does no damage.Ji } KThe lemure is almost dead.Ji 2=---8.62Ji Ji N _Pikel barely misses you.KiT###############Jingleheimer the Shooter###############Coglin###############Health: 42/48 =====================---###############Magic: 6/6========================########.######AC: 3Str: 11#######<#.#####EV: 11Int: 8#####..###.####SH: 0Dex: 20#####.#.#.######### XL:  6 Next: 28% Place: Dungeon:4Kiv#####.##@#######... Noise: ===------  Time: 1548.6 (0.0)****#####.##K#######.## a) +2 sling {Xochitl c) +0 sling {Hajoon}*,,,......##5#######<.. Throw: 6 darts (curare)*,**########5#######.#. Gem (7452) Rev* *,* ########5#############.#.*,*#...5K.5...5....#. K   Pikel *****,*###############... 555 3 lemures ,,,,,,************#.#. *****,,,,,,,*******,,,...#.The lemure is almost dead. _Pikel barely misses you.Throw: 6 darts (curare)KiMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (55% to hit)KiDB###############Jingleheimer the Shooter###############Coglin###############Health: 42/48 =====================---###############Magic: 6/6========================########.######AC: 3Str: 11#######<#.#####EV: 11Int: 8#####..###.####SH: 0Dex: 20#####.#.#.######### XL:  6 Next: 28% Place: Dungeon:4#####.##@######Ki#... Noise: ===------  Time: 1548.6 (0.0)****#####.##K#######.## a) +2 sling {Xochitl c) +0 sling {Hajoon}*,,,......##5#######<.. Throw: 6 darts (curare)*,**########5#######.#. Gem (7452) Rev* *,* ########5#############.#.*,*#...5K.5...5....#. K   Pikel (very poisoned, slow) *****,*###############... 555 3 lemures ,,,,,,************#.#. *****,,,,,,,*******,,,...#.Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (55% to hit)  You throw a dart. The dart hits Pikel. Pikel is poisoned.  Pikel struggles to breathe.  Pikel seems to slow down.  Pikel is lightly wounded.KiJ--9.6 (1KixJ51KiKi5W  Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (55% to hit)  You throw a dart. The dart hits Pikel. Pikel is poisoned.  Pikel struggles to breathe.eems to slow down.is lightly wounded _Pikel closely misses you.Ki2 )You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet hits the lemure but does no damage.Ki)You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet hits the lemure but does no damage.  The lemure is almost dead.  You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet barely misses the lemure.Ki( K5The lemure is lightly wounded.==50.8 (1.20Ki*KiN _Pikel barely misses you.Ki  You shoot a sling bullet. The sling bullet hits Pikel!Ki>0  Pikel is moderately wounded.You shoot a sling bullet. The sling bullet hits Pikel.KilKih1.9 (1.149Ki"KiY _Pikel is heavily wounded.Ki3|  You shoot a sling bullet. The sling bullet hits Pikel!Ki  Pikel is severely wounded.You shoot a sling bullet. The sling bullet hits Pikel.Ki v Pikel is severely wounded.Ki j33.07KiN Ki R _Pikel completely misses you.Ki  You shoot a sling bullet. The sling bullet hits Pikel.Ki  Pikel is almost dead.You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.Ki2 d  Pikel is almost dead.Ki4 b4.16Ki9 Ki< N _Pikel barely misses you.Ki:  )))))You shoot a sling bullet. The sling bullet closely misses Pikel.  The sling bullet closely misses the lemure. x2KiTJ  The sling bullet completely misses the lemure.You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.Kip iK555.Ki b5.25Ki Kif U _Pikel is almost dead.Li:[  You shoot a sling bullet. The sling bullet hits Pikel.LiJ )Pikel is almost dead.You shoot a sling bullet. The sling bullet hits Pikel.Li555 3 lemuresLiY §You kill Pikel!With Pikel's spell broken, his former minions thank you for their freedom.Li`0§Lig.§Lin§#§##§##..### Li"rLiyy###############Jingleheimer the Shooter###############Coglin###############Health: 46/51 =====================---###############Magic: 6/6========================########.######AC: 3Str: 11#######<#.#####EV: 11Int: 8#####..###.####SH: 0Dex: 20LiZz?#####.#.#.######### XL:  6 Next: 247% Place: Dungeon:4#####.##@#######... Noise: ===------  Time: 1556.4 (1.2)****#####.##§#######.## a) +2 sling {Xochitl c) +0 sling {Hajoon}*,,,......##§#######<.. Throw: 5 darts (curare)*,**########§#######.#. Gem (7444) Rev* Li{*,* ########§#############.#.*,*#...5K.5...5....#.  *****,*###############...  ,,,,,,************#.#.  *****,,,,,,,*******,,,...#. Pikel is almost dead.You shoot a sling bullet. The sling bullet hits Pikel.  You kill Pikel!With Pikel's spell broken, his former minions thank you for their freedom. Li{z_The lemure departs this earthly plane. x3  Your Fighting skill increases to level 5!Li|You kill Pikel!  With Pikel's spell broken, his former minions thank you for their freedom. _The lemure departs this earthly plane. x3  Your Fighting skill increases to level 5!  Your Ranged Weapons skill gained 2 levels and is now at level 7! have reached level 7Li}!!Li/  --more--LiXD51/567/7775% Li]Li`  Your brain swirls with designs for a homeoimpeller N-90. You just need some _more time...LiHc LiUd Lih Li2l F _Unknown command.MiMi3Mi(0.0MiMi^j _Key pressed, stopping explore.Mi_Mi%MiI3 _MiMim .##<#.###..###.#.#.#.########.##...****##---,,,.....<..**######.#6 ###### * *,***,*,********,,,,,,...#.#. d - 6 curare-tipped darts (gained 1)  Things that are here:Mij7.4 (1.#.##..###MiK2=---8.4 (22MiAMik _a +1 whip of flaming; a +0 robeMigMiMikMi1) Rev+ 0MiMiMiq3=39Mi Mi Mi MiB8Mi MiMis7) Rev MiMiZMiX6MiMiMiMi[64=Mi:5MiMi` Mi"Mi"B4Mi@,Mi[/Mi1Mie1G3) Mi'2Mi3Mi85Mi5p5=2Mim6Mi7Mi8Mi8B1Mi.9Mi:Mi;Mi <B0Mie<Mi=Mix>Mi>C29Mi?Mi>@MirAMiBp6=8MiBMidCMiDX7MiEMiGMi IX6MibIMiJMiKMiLB5MilLMiMMiN:=Mi7O04MicOMiPMiRMiWRB3MiRMiTMiUMi9VB2MiWMiXMiZX1Mi[Mih0198MiiX7MikMit65MitMiwMixX4MiyMi)|MiUMiB3Mi  _You encounter an orc priest. It is wielding a +0 dagger.2Mi6  #.# ##.####### #.# #...5K.5.#.# ##########.......####### Mi|#.#####.......# **********,* #.###.#.#####***,,,, ****,,,,,* #.# #........,,,,,,, ,,,,,,,,,* #.###.#.####.******* MiA?****,***,****#..@..#.# *,* * *,* *,......#.###,# *,* * *,* **#######.#**,****,** * *,*****,,,,,...,,,,,,,,,* * *,,,,,,,***####********,* ****,**,*ßP#.o.5,,,*~ß*,* o   orc priest (asleep) * *,**,*P.#≈≈≈≈≈≈≈*,~*,****** 5   shadow imp (asleep) *,*,,#..#..~~~,,*,,*,,**,,, Mi*******,,,©*©,+,,~⌠~,,+,©*©,,,,** _You encounter a shadow imp.Miɥ88.4 (30.0)ooMirf9.4 (311MiTMirv _c - a scroll labelled LIB ENAMETMiMiMiCMi!n0MiBMi6Y09MiNMi C _You encounter an orc priest. It is wielding a +0 dagger.87MiHMiUMiXMi[MiI`Mi`B6Mi`dMi od _The shadow imp shouts! The orc priest shouts! You hear a shout!MirMixMi{|MiMiB5Mi(Mi:MiNk  You encounter a ball python.Mi#....... #.#####.......# ********,* #.###.#.#####***,, ******,,,,,* #.# #........,,,,, *,,,,,,,,,,* #.###.#.####. *,****,***,****#.....#.# *,* ,* *,* *,......#.###,# *,* *,* *,* **#######.###.####,** MiG,* *,****#....@..........,,* *,* *,,,....##############*,* *,* ****S##.#ßP#o5..o..#~ß*,* *,* *,*#.#P.#≈≈≈≈≈≈≈#.P*,**** *Miz ,* *,#..#..#..~~~..#.$*,,**, *Mi,*******..?©#©/+..P⌠~..+:©*©,,,, oo 2 orc priests,,,,,,**##.$#..#..~~~..#.$*,,,,, 5 *MiӘ*****,* ##.#P.#≈≈≈≈≈≈≈#.~*,*,*, S   ball python (constriction, asleep) *,* *,*ß~*,,,,,,,*~ß*,*,*,Mi[95.4 (6.0)S.MiО2o.MiJA.SMiOS)Mi{e6.4 (74MiMik5 _The ball python hisses angrily.MiBvMivMi*MiF _Unknown command.Mi]        #.#  ...#.# *,*  *,* .###,# *,*  *,* **#######.###.#  #....@....... MiŻ  *,,,..S.###########  ****.##.#ßP#o5.o...  *,*#.#P.# *,#..#..#..~~~..#.$..?©#©/+..P⌠~..+:©##.$#..#..~~~..#.$ ##.#P. *,* Mi{W        #.#  ...#.# *,*  *,* .###,# *,*  *,* **#######.###.#  #....@.......  *,,,..S.###########  ****.##.#ßP#o5.o... MiX  *,*#.#P.# *,#..#..#..~~~..#.$..?©#©/+..P⌠~..+:©##.$#..#..~~~..#.$ ##.#P. *,* Mic 3Mi#k Mi,m b _A ball python is nearby!Ni4r ))))You shoot a sling bullet.Ni{ .  The sling bullet hits the ball python but does no damage.  You shoot a sling bullet. The sling bullet hits the ball python!NiX)Ni2o.Ni1....Ni ===7.5 (1.13) Rev NiK!Ni"%O _You kill the ball python!Ni[NiNi#NiX.Nil5X2Nir7Ni7B1Ni:Ni@Ni+AG0) NiCNiNW _You start waiting.NiND399NibRNi"XX8Ni[NidNidB7NihNioX6Ni sNiyNiyB5Ni4~Ni~X4NiχNi֎X3Ni*NiX2NiNiިNihB1NiNiNigB0NiNiFNiC89NiNiX8NiNiNiB7NiNiNibB6Ni_NiNi#B5Ni>Ni}X4Ni NiNiB3Ni&NiNiLB2Ni7NiX1NiNiMX0Ni-NiNiC79NiNiX8Ni"Ni(Ni)B7Ni+NiE1Ni1B6Ni 5Ni9Ni:B5Ni<OiOiB4OiEOii Oi B3OicOiOi(B2Oi@Oi"X1Oi-&Oi$-X0Oi0Oid6Oi6C69Oi9Oi@Oi^@:8Oi1COiHOiHB7OiKOiQOiQB6OiTOiZOi5[B5Oi^OidX4OigOimX3Oi qOizOi1{B2Oi_~OiwOiՃB1OigOi _The shadow imp puffs mist at you.0OiϔOi̚OiC59Oi7OibOiB8OiOiX7OiFOiX6Oi!OiOi<B5OiOi _The shadow imp laughs crazily.4OiOiX3Oi0OiOi]B2Oi<OiX1Oi3OiOidB0OivOiJY49OiOi;X8OiOi?X7OiOiM/ _The orc priest complains noisily.6Oi0Oi6X5Oi3:Oi@Oi^@B4OiICOiIOiZJB3OiMOie _The shadow imp summons a swarm of flies.2OifOifB1OigjOipOiqB0Oi&tOizOizC39Oi}OimOiӃB8OiOiOiB7OiOiX6OiOiX5OiOiOi7B4OiOi3X3OiOi#OilB2OiOiX1OiOiX0Oi$OiOi2C29OiOitX8OicOiGX7OiOiOiB6OiiOiXX5OiOi~ j......---675.5 (78.0)Oi$ 9---OilOi _The shadow imp shouts, "Face thy requiem, thou unctious spleeny gonus!"Oi4s #.# #.#####.#  *****,* #.###.#.#####***  ******,,,,,* #.# #.  *,* #.###.#.####.  *,****,***,****#.....#.# *,*  *,* *,* *,......#.###,# *,*  *,* *,* **#.###.####,**  *,* *,****#.,,*  *,* *.#*,*  *,* ***#.##.#ßP#o5o....#~ß*,*  *,* *,*#.#P.#Oi5≈#.P*,  *,* *,#..#..#..~~~..#.$*,,**  *,*..?©#©/+..P⌠~..+:©*©  *,,,,,,*###.$#..#..~~~..#.$*  ******,* ##.#P.#≈#.~*,*,* *,* *,*ß~*,*~ß*,*,*OiCOiCk6.5 (1.0)4OioMOiQOiBY #.# #.#####.#  *****,* #.###.#.#####*** ******,,,,,* #.# #.OiQC *,* #.###.#.####. *,****,***,****#.....#.# *,* *,* *,* *,......#.###,# *,* *,* *,* **OiC#.###.####,** *,* *,****#.,,* *,* *Oi'DN.#*,* *,* **##.##.#ßP#o5o....#~ß*,* *,* *,*#.#P.#≈#.P*,Oi]D6 *,* *,#..#..#..~~~..#.$*,, *,*..?©#©/+..P⌠~..+:©*©OiD *,,,,,,*###.$#..#..~~~..#.$* ******,* ##.#P.#OiD≈#.~*,*, *,* *,*ß~*,*~ß*,*,OiROi|SJ73OiSOi ^Oi(bOi(^ #.# #.#####.#  *****,* #.###.#.##### ******,,,,,* #.# #. *,* #.###.#.####. *,****,***,****#.....#.# *,* *,* *,* *,......#.###,# *,* *,* *,* **#.###.####,** *,* *,****#.,,* *,* *.#*,* *,* *###.##.#ßP#o5o....#~ß*,*Oi^ *,* #,*#.#P.#≈#.P*, *,* *,#..#..#..~~~..#.$*,, *,*..?©#©/+..P⌠~..+:©*©Oi_S *,,,,,,*###.$#..#..~~~..#.$* ******,* ##.#P.#≈#.~*,* *,* *,*ß~*,*~ß*,*Oilv82Oi,vOi0zOiW L #.# #.#####.# *****,* #.###.#.##### ******,,,,,* #.# #. *,* #.###.#.####. *,****,***,****#.....#.# *,* *,* *,* *,......#.###,# *,* *,* *,* **#.###.####, *,* *,****#.,, *,* #.Oià #*, *,* ####.##.#ßP#o5o....#~ß*, *,* #,*#.#P.#Oi Q≈#.P*, *,* *,#..#..#..~~~..#.$* *,Oi *..?©#©/+..P⌠~..+:©*©Oi;  *,,,,,,*###.$#..#..~~~..#.$*Oiz U ******,* ##.#P.#≈#.~*, *,* *,*ß~*,*~ß*,Oi v91Oi Oik Pi#####.......*****,* #.###.#.#####*******,,,, #........,,,,,,##.#.####.*****,***,****#.....#.# *, *,* *,......#.###,*#######.###.#####.#####...............,,#......@##############*###.##.#ßP#o5o....#~ß #,*#.#P.#≈≈≈≈≈≈≈#.P*,#..#..#..~~~..#.$******..?©#©/+..P⌠~..+:©*©,,,,,*###.$#..#..~~~..#.$*,*****,* ##.#P.#≈≈≈≈≈≈≈#.~ *,* #.#iG40mßP#..,,,,,*~ß*************Pi a800PiPiPiPiy*****,* #.###.#.#####*******,,,, #........,,,,,,##.#.####.*****,***,****#.....#.# *, *,* *,......#.###,*#######.###.#####.#####...............,,......##############*####.##@#ßP#o5o....#~ß #,*#.#P.#≈≈≈≈≈≈≈#.P*,#..#..#..~~~..#.$Pi_******..?©#©/+..P⌠~..+:©*©,,,,,*###.$#..#..~~~..#.$*,*****,* ##.#P.#≈≈≈≈≈≈≈#.~ *,* #.#ßP#...,,,,*~ß[0;10;1m######*******,,,,,,,,,,,,,,,Pi1oPio 3 orc priests (1 wandering)Pi~a119PiPi" _You encounter an orc priest. It is wielding a +2 whip of venom.PirG******,,,, #........,,,,,,##.#.####.*****,***,****#.....#.# *, *,* *,......#.###,*#######.###.#####.#####...............,,#.......##############*####.##.#ßP#o5o....#~ß #,*#@#P.#≈≈≈≈≈≈≈#.P*,#..#..#..~~~..#.$******..?©#©/+..P⌠~..+:©*©Pi 4,,,,,*###.$#..#..~~~..#.$*,*****,* ##.#P.#≈≈≈≈≈≈≈#.~ *,* #.#ßP#..o,,,,*~ß######*******).......,,,,,,,,******,*******,*Pin o.  The orc priest shouts!PiXoPi8`28Pi@Pi \ _Something shouts, "Surrender, thou unmuzzled nose-picking gnoll-tail!"Pif,,,,,##.#.####.*****,***,****#.....#.# *, *,* *,......#.###,*#######.###.#####.#####...............,,......##############*###.##.#ßP#o5o....#~ß #,##.#P.#≈≈≈≈≈≈≈#.P*,#.@#..#..~~~..#.$*****#..?©#©/+..P⌠~..+:©*©,,,,,*###.$#..#..~~~..#.$*,*****,* ##.#P.#≈≈≈≈≈≈≈#.~ *,* #.#ßP#.o.,,,,*~ß######*******Pif).......,,,,,,,,***###.#####**,*,,,,,,,,,,,,,,,*Pi+j2o.PivPiIw`37PiPiPi****,***,****#.....#.# *, *,* *,......#.###,*#######.###.#####.#####...............,,......##############*###.##.#ßP#o5o....#~ß #,##.#P.#≈≈≈≈≈≈≈#.P#.#..#..#..~~~..#.$*****#..?@#©/+..P⌠~..+:©*©,,,,,*###.$#..#..~~~..#.$*,*****,* ##.#P.#≈≈≈≈≈≈≈#.~ *,* #.#ßP#o..,,,,*~ß######*******Pi[39;49m).......,,,,,,,,***###.#####**,*,,,,,,,..,,,,,,********,,*Pi!'Pi'`46Pi3Pi28R _There is a transporter here.Pi| N *,* *,......#.###,*#######.###.#####.#####...............,,......##############*Pi H###.##.#ßP#o5o....#~ß #,##.#P.#≈≈≈≈≈≈≈#.P#.#..#..#..~~~..#.$*****#..?©#©/+..P⌠~..+:©*©,,,,,*###.@#..#..~~~..#.$*,PiN *****,* ##.#P.#≈≈≈≈≈≈≈#.~ *,* #.#ßP#o..,,,,*~ßPiӶ ######*******).......,,,,,,,,***###.#####**,*,,,,,,,..,,,,,,********...,,* ************Pi~ 15Pi h5 2 shadow impsPi< `55Pi Pi 5. _You encounter a shadow imp.Pi Pi$ e6.5 (24Pi Pig ? _You now have 142 gold pieces (gained 12).Piّ  *,****,***,****#.....#.# *, *,* *,* *,......#.###,# *, *,* *,* **#######.###.#### *,* #.#####............... *,* #.......##############* *,* ####.##.#ßP#o5o....#~ß* *,* #,##.#P.#≈≈≈≈≈≈≈#.P*Pi  *,* #.#..#..#..~~~..#.$* *,******#..@©#©/+..P⌠~..+:©* *,,,,,,*###..#..#..~~~..#.$*******,* ##.#P.#≈≈≈≈≈≈≈#.~* *,* #.#ßP#o5.,,,,*~ß* *,* #.#######******** *,* #).......,,, 2 *,****###.#####**,*,,,, *,,,,,,,,*,,,, *,*******...,,,,,,,,*,,Pi Pi {7.5 (13Pi 8.5 (22 _e - a scroll labelled KACWEP NIRYQi*,****,***,****#.....#.# *,**,* *,* *,......#.###,# *,**,* *,* **#######.###.####,**,* #.#####.,*,* #.......#*,*,* ####.##.#ßP#o5o....#~ß*,*,* #,##.#P.#≈#.P*,*,* #.#..#..#..~~~..#.$*,*,******#...@#©/+..P⌠~..+:©*©*,,,,,,*###..#..#..~~~..#.$*,******,* ##.#P.#≈#.~*,*,* #.#ßQi][32mP#o5.,,,,*~ß*,*,* #.#*,*,* #).,o 3 orc priests*,****###.#####**,*,*,..,*,,,,**,*...,*,,*Qi{9.5 (11QioQiR _There is a transporter here.QiVQi=QiQiQi *,****,***,****#.....#.# *,* *,* *,* *,......#.###,# *,* *,* *,* **#######.###.####,** *,* #.#####..,,* *,* #.......##*,* *,* ####.##.#ßP#o5o....#~ß*,* *,* #,##.#P.#≈≈≈≈≈≈≈#.P*,***,* #.#..#..#..~~~..#.$*,,**,******#...©#@/+..P⌠~..+:©*©,,*,,,,,,*###..#..#..~~~..#.$*,,******,* QiI ##.#P.#≈≈≈≈≈≈≈#.~*,*,* #.#ßP#o5...,,*~ß*,*,* #.##,*,* #)..**,****###.#######,*,,*,,,,,,,...,,,,,,,*,,,,***,*******...,,*,,**QiB  §You enter the transporter and appear at another place.  The shadow imp shouts, "Scamper home, thou jarring ill-nurtured mish-mash!"Qio a900Qi Qi h _The shadow imp grinds its teeth.Qi**,****,***,****#.....#.# *,*  *,* *,* *,......#.###,# *,*  *,* *,* **#.###.####,**  *,* #.#####.,,*  *,* #.......#*,*  *,* ####.##.#ßP#o5o....#~ß*,*  *,* #,##.#P.#≈#.P*,*Qi*,* #.#..#..#..~~~..#.$*,,**,******#...§#©@+..P⌠~..+:©*©,*,,,,,,*###..#..#..~~~..#.$*,******,* ##.#P.#≈#.~*,*,**,* #.#ßP#o5....,*~ß*,*,**,* #.#,*,**,* #).*,**,****###.#.*,**,...,*,,,,**,*QiX*...,*,,*QiQi?a109QiQi%8©Qi%e2.5 (28QiS0Qi41 _c - a wand of iceblast (10)Ri[ ,,,,,,,,,* #.###.#.####.*******,***,****#.....#.,......#.###,# *,* *,* **#######.###.####,*#####...............,.......##################.##.#ßP#o5o....#~ß*,* #,##.#P.#≈≈≈≈≈≈≈#.P*,*Ri\  #.#..#.@#..~~~..#.$*,,********#...©#©.+..P⌠~..+:©*©,,,,,,*###..#..#..~~~..#.$*,,,,******,* ##.#P.#≈≈≈≈≈≈≈#.~ßP#o5....,*~ß.##########*****Ri\  #)..........,,,,,,*****###.#######.*,,,,,,,,,,,,,...,*,,RiIn Rin e3.5 (17Rix Ri| Ri Riɐ Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare) (quivered)  c - Zap: wand of flame (2)  Riu ,d - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onSijSiRx *,,,,,,,,,,* #.###.#.####.**** Jingleheimer the Shooter*,****,***,****#.....#.# *,*Coglin*,* *,* *,......#.###,# *,*Health: 56/56 ========================*,* *,* **#######.###.####,**Magic: 7/7========================*,* #.#####...............,,*AC: 3Str: 11  *,* #.......##############*,*EV: 11Int: 8  *,* ####.##.#ßP#o5o....#~ß*,*SH: 0Si2Dex: 20  *,* #,##.#P.#≈≈≈≈≈≈≈#.P*,*** XL:  7 Next: 75% Place: Dungeon:4  *,* #.#..#.@#..~~~..#.$*,,** Noise: ---------  Time: 1693.5 (0.0)  *,******#...©#©.+..P⌠~..+:©*©,,, a) +2 sling {Xochitl c) +0 sling {Hajoon}*,,,,,,*###..#..#..~~~..#.$*,,,, Throw: 6 darts (curare)******,* ##.#P.#≈≈≈≈≈≈≈#.~*,*,* Gem (7307) Si*,* #.#ßP#o5....,*~ß*,*,**,* #.##########*****,*,* ooo 3 orc priests*,* #)..........,,,,,,*,* 55 2 shadow impsSiσ*,****###.#######.*,,,,,,,**,,,,,,,...,,,,,,,*,,,,**** _e - a scroll labelled KACWEP NIRY _There is a transporter here.  Si5You enter the transporter and appear at another place.  The shadow imp shouts, "Scamper home, thou jarring ill-nurtured mish-mash!" _The shadow imp grinds its teeth. _c - a wand of iceblast (10)SiSiSiFTi-'.Ti:D.#..Tii3{4.5 (16Ti9Ti=( _You open the door.Tix u )))You shoot a sling bullet.Ti9  The sling bullet hits the shadow imp but does no damage.  You shoot a sling bullet. The sling bullet hits the shadow imp.Ti& V'.≈Ti ===5.6 (1.15) Rev Ti Ti4 e _The shadow imp is moderately wounded.Tinx )))You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.TiM  The shadow imp is moderately wounded.You shoot a sling bullet. The sling bullet hits the shadow imp.Ti V'.≈Ti b6.74Ti Tiy e _The shadow imp is moderately wounded.Ti { ))))You shoot a sling bullet.Ti> }The sling bullet hits the shadow imp. _The shadow imp is moderately wounded.  You shoot a sling bullet.  The sling bullet completely misses the shadow imp.  You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.Ti/'.≈57.83) Rev+ Ti;Ti?e _The shadow imp is moderately wounded.TiP8{ ))))You shoot a sling bullet.Ui  The sling bullet completely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.Uif'.≈5Uib8.92Ui"Ui&b _The shadow imp is heavily wounded.Ui )))You shoot a sling bullet. The sling bullet hits the shadow imp.Ui )The shadow imp is severely wounded.You shoot a sling bullet.Ui+ '.≈5The sling bullet barely misses the shadow imp.Ui{n  The shadow imp gestures at you.Ui2Uik700.00) Rev* Ui1Ui9 _You resist with significant effort.Uiv .  You shoot a sling bullet. The sling bullet hits the shadow imp!Ui)))   shadow impUi&~q )You kill the shadow imp!Ui^A.oUi R'.≈Uil71.1299UilUi/ _You shoot a sling bullet.Ui )))You shoot a sling bullet. The sling bullet hits the orc priest.Ui5 )The orc priest is lightly wounded.  You shoot a sling bullet.Uiɾ2o.UiJV'.≈Uib2.28UiUie _The sling bullet closely misses the orc priest.Ui,3UiUiR _No reachable target in view!Ui 3Uit Ui R _No reachable target in view!Ui# 3Ui0 Ui R _No reachable target in view!Ui Ui+ Ui Ui R _No reachable target in view!Viu5Vi6ViU@ViCR _No reachable target in view!Vi_*,****,***,****#.....#.# *,* *,* *,* *,......#.###.# *,* *,* *,* **#######.###.####,* *,* #.#####...............,,* *,* #.......##############*,* *,* ####.##.#ßP#o5o....#~ß*,* *,* #,##.#P.#≈≈≈≈≈≈≈#.P*,**** *,* #.#..#..#..~~~..#.$*,,**, *,******#...©#©.@..P⌠~..+:©*©,,,, *,,,,,,*###..#..#..i0m~~~..#.$*,, ******,* ##.#P.#≈≈≈≈≈≈≈#.~*,*,* *,* #.#ßP#o......*~ß*,*,*,*,* #.###########****,*,*,*,* #)...........,,,,,*,*,*,****###.#######.#,*,*,,,,,,,...,,,,,,.#,,,,****,*,*******,*,,****,Vi`ViE _No reachable target in view!  The orc priest calls down the wrath of Beogh upon you.Wi  You resist with significant effort.*Wiy  The orc priest calls upon Beogh to heal the orc priest.Wiw oThe orc priest's wounds heal themselves!WiNf307WiWib _ _The shadow imp laughs crazily.Wi0$Q _There is an open door here.Xi *,* *,* *,......#.###.# *,*  *,* *,* **#######.###.####,**  *,* #.#####...............,,*  *,* #.......##############*,*  *,* ####.##.#ßP#o5o....#~ß*,*  *,* #,##.#P.#≈≈≈≈≈≈≈#.P*,***  *,* #.#..#..#..~~~..#.$*,,  *,******#...©#©.'..P⌠~..+:©*©,,  *,,,,,,*###..#.@#..~~~..#.Xi@[40m$*  ******,* ##.#P.#≈≈≈≈≈≈≈#.~*,*,* *,* #.#ßP#o......*~ß*,*,* *,* #.###########****,*,* *,* #)...........,,,,,*,* *,****###.#######.#,,,,,,,* *,,,,,,,...,,,,,,.#,,,,**** *,******#...,,,,,,,,*,,****Xix *,* *************,,**,Xi*Xi+q---46 _XiR7Xi;YiP )))You shoot a sling bullet. The sling bullet hits the orc priest.Yi՟  The orc priest is moderately wounded.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.Yi1H≈.'Yi1q===5.4 (1.25Yi5;Yil>e _The orc priest is moderately wounded.Yi )))You shoot a sling bullet. The sling bullet hits the orc priest.Yi  The orc priest is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc priest.Yi#H≈.'YiD$f604Yil.Yi2c _The orc priest is severely wounded.Yi )))You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.Yi'v )The orc priest is severely wounded.You shoot a sling bullet.Yi Yo≈.'Yiv g7.5 (1.13Yi Yi d _The sling bullet barely misses the orc priest.Yi}4 )))You shoot a sling bullet. The sling bullet hits the orc priest.Yi{ )The orc priest is almost dead.You shoot a sling bullet.YiV Yo≈.'YiW b8.62Yib YiJf d _The sling bullet barely misses the orc priest.Yi9 )You shoot a sling bullet. The sling bullet hits the orc priest.YiA }))) 2Yi p )You kill the orc priest!Yi5_ Y)≈.'Yic k849.71Yin Yi[ / _You shoot a sling bullet.Yib ))) You shoot a sling bullet. The sling bullet hits the shadow imp!Yi  )The shadow imp is severely wounded.You shoot a sling bullet.YitX5≈.'Yic10.80Yi#Yie _The sling bullet closely misses the shadow imp.Zi { ))))You shoot a sling bullet.Zi  The sling bullet closely misses the shadow imp.You shoot a sling bullet.ZiX5≈.'Zi3c1.989Zip*Zi:-e _The sling bullet closely misses the shadow imp.Zi={ ))))You shoot a sling bullet.ZiZ .  The sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp!Zib<)Zi;.oZiB≈.'.Zin6208ZiZiON _You kill the shadow imp!Zi )))You shoot a sling bullet. The sling bullet hits the orc priest.Zij@  The orc priest is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc priest.Zip1o.ZiE≈.'Zig4.0 (1.16ZiZib _The orc priest is heavily wounded.Zi3ZiZi&R _No reachable target in view!ZiZiyZiZi3 R _No reachable target in view!ZiKZiKZiUZiYR _No reachable target in view!Zir Zi Zi{ Zil$ R _No reachable target in view!Zi 3Zi Zi R _No reachable target in view!ZiL 3Zi c _No reachable target in view![iU *,****,***,****#.....#.# *,* *,* *,* *,......#.###.# *,* *,* *,* **#######.###.####,** *,* #.#####...............,,* *,* #.......##############*,* *,* ####.##.#ßP#o.)....#~ß*,* *,* #,##.#P.#≈≈≈≈≈≈≈#.P*,** *,* #.#..#..#..~~~..#.$*,,** *,******#...©#©.@..P⌠~..+:©*© *,,,,,,*###..#..[36[iV m#..~~~..#.$*,,,,, ******,* ##.#P.#≈≈≈≈≈≈≈#.~*,*,*,*,* #.#ßP#o......*~ß*,*,*,*,* #.###########****,*,*,*,* #)...........,,,,,*,*,*,****###.#######.#,,,,,,,*,*,,,,,,,...,,,,,,.#,,,,****,*,******#...,,,,,,,,*,,****[ig` [i` '---[i'a P505 _[ik [iyn S __There is an open door here.\i`s )))You shoot a sling bullet.\i9  The sling bullet barely misses the orc priest.You shoot a sling bullet.\ivPo≈.\i`wj===64\i\iЃh _The sling bullet completely misses the orc priest.\it ))You shoot a sling bullet. The sling bullet hits the orc priest.\i  The orc priest is severely wounded.You shoot a sling bullet. The sling bullet hits the orc priest.\i%c ≈.  The orc priest is almost dead.\i[j\i\ip`73\i\i6i _The orc priest looks braver for a moment.\in ))You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.\i0 _The orc priest looks braver for a moment.  The sling bullet hits the orc priest but does no damage.  The orc priest is almost dead.\i=≈.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is almost dead.\iD8*\ic(The sling bullet hits the orc priest but does no damage.  The orc priest is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is almost dead.  The orc priest calls down the wrath of Beogh upon you.\i8@\i2--8.1 (1.12\i\iڸ4 _Pain shoots through your body!\i  )You shoot a sling bullet. The sling bullet hits the orc priest.\ij))   orc priest\icp )You kill the orc priest!\i^ )≈.  You shoot a sling bullet.\i8*\i  The orc priest calls down the wrath of Beogh upon you.\iG[ 8@\i_ 0---939.21\ih \i'k 4 _Pain shoots through your body!\i v )))You shoot a sling bullet.\i  The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.\i a.≈o\i 1-20.4 (1.20\i \i, b _The orc priest is heavily wounded.\i5 v )))You shoot a sling bullet.\iAD  The sling bullet barely misses the orc priest.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.\i e37------The orc priest is heavily wounded.  The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!  The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!"  (press Y on the ability menu to convert to Beogh)\i /  --more--]iXa.≈o]iYU 10Beogh Gem]iY1 (7279) Rev* _]ia]ic]i;T )) ]iYou shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!"]i| )  The orc priest is almost dead.You shoot a sling bullet. The sling bullet hits the orc priest!]iS]iO.≈]io*,****,***,****#.....#.# *,*Jingleheimer the Shooter *,* *,* *,......#.###.# *,*Coglin *,* *,* **#######.###.####,**Health: 37/56 ===============--------- *,* #.#####...............,,*Magic: 7/7======================== ]i*,* #.......##############*,*AC: 3Str: 11 *,* ####.##.#ßP#).)....#~ß*,*EV: 11Int: 8 *,* #,##.#P.#≈≈≈≈≈≈≈#.P*,**** SH: 0Dex: 20 ]i*,* #.#..#..#..~~~..#.$*,,**, XL:  7 Next: 100% Place: Dungeon:4 *,******#...©#©.@..P⌠~..+:©*©,,,, Noise: ===------  Time: 1722.4 (1.0) *,,,,,,*###..#..#..~~~..#.$*,,,,, a) +2 sling {Xochitl c) +0 sling {Hajoon} ******,* ##.#P.#≈≈≈≈≈≈≈#.~*,*,*, Throw: 6 darts (curare)*,* #.#ßP#)......*~ß*,*,*, Gem (7278) Rev* *,* #.###########****,*,*,*,]iX* #)...........,,,,,*,*, *,****###.#######.#,,,,,,,*, *,,,,,,,...,,,,,,.#,,,,****, *,******#...,,,,,,,,*,,****,  _(press Y on the ability menu to convert to Beogh)  ]iYou shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest shouts, "Beogh offers mercy even to people such as you. Join us]iand be reborn!"The orc priest is almost dead.You shoot a sling bullet. The sling bullet hits the orc priest!]i! _You kill the orc priest!You have reached level 8!]i;,/  --more--^i<`41/628/818 0% ^iF^i+JO _You feel agile.^i&^iC'^i,*^iF.^i2^i82=7 _^i9^i=^i%>B6^i@^ii|&  You enter the shallow water.Water Gem (7274) Rev+  _Moving in this stuff is going to be slow.3=Gem (7273  There is a fountain of clear blue water here.  You enter the shallow water.Water Gem (7272) Rev+  _Moving in this stuff is going to be slow.^ia{Gem (7271) Rev ^i[^i$^iՈ^ix4=0^i ^i0^i̓^i&C69^iږ^iD7 _You open the door.^i0X8^i^i2  There is an open door here.45=7)  _ #.....#.# *,* *,*......#.###.# *.# *,* **#######.###. *,* ###.........# *,** ....#########.# *,,, .##.#ßP#).)....#~ß#.# **,,, ,##.#P.#≈≈≈≈≈≈≈#.P#.##*******,,,, .#..#..#..~~~..#.$#..##.,,,,,,,, ...©#©.'..P⌠~..'@©#©.[..*****--- ##..#..#..~~~..#.$#.....,,,,  [40^iQm##.#P.#≈≈≈≈≈≈≈#.P#.#.#.*******,#.#ßP#)......#~ß#.#,*,* *,,,#.#########.#,*,* *,*#).........#,*,* *,* **###.#######.#$......*,* *,* ,,,....,,,,,..#....###*,*****, ***##...,,,,,..,#.,****,,,,,,,,,You pick up a parchment of Alistair's Walking Alembic and begin reading...^ig033.6 (11.2)^i$---4.6 (126^i^iSS _You add the spell Alistair's Walking Alembic to your library.^ic3^if^iw5^izf ,* #.###.#.####.*******#**#,### ,****#.....#.# *.# *,* ,......#.###.# *.# *,* *#######.###.####.## *,* ##.................# *,*** ...###############.# , ^i{##.#ßP#).)....#~ß#.# ##.#P.#≈≈≈≈≈≈≈#.P#.##******* #..#..#..~~~..#.@#..##.,,,,,, ..©#©.'..P⌠~..'.©#©.[..#**** #..#..#..~~~..#.$#......,,,,,,,,> ##.#P.#≈≈≈≈≈≈≈#.P#.#.#.#******#.#ßP#)......#~ß#.#,#,# *,,,,#.###############.#,*,* *,**,  #)................#,*,* *,**, *###.#######.#$......*,* *,**, ,,....,,,,,..#....###*,*****,**^i |^i15.6 (1.0)^iFm66.6 (24^iI^i? _You now have 154 gold pieces (gained 12).^iQ^i?R^i2U^iX^i\^id3  There is a transporter here.^if^i/gI2 _^i{i^is......#.###.# *.# *,* *#######.###.####.## ##.................#** ...###############.,,,#ßP#).)....#~ß#**,,,, ^ity##.#P.#≈≈≈≈≈≈≈#.P#.##*******, #..#..#..~~~..#..#..##..,,,,, ..©#©.'..P⌠~..'.©#©.[..#....> ##.#P.#≈≈≈≈≈≈≈#.P#.#.#**  #.#ßP#)......#~ß#.#,#,# *,,,,, ^it& #.###############.#,*,* *,**..#....### **##...,,,.....#..#***,,,,,,,,,,, *************,,**,,,,,,,*,**,, ^i~&8^ide9.6 (31^i^il> _You now have 156 gold pieces (gained 2).^i)? ^i? ^iA ^iM g.©0^iU 3^i%Y x _Partly explored, unvisited transporter and can't reach some items.^iY= 3^i}? ^iJ ;^iS  _Partly explored, unvisited transporter and can't reach some items.^iY 3^iZ ^if ^ip  _Partly explored, unvisited transporter and can't reach some items.^i^i^i^i^i^i^i[x _Partly explored, unvisited transporter and can't reach some items._ih[_is_i7,......#.###.# *.#*,*Jingleheimer the Shooter *#######.###.####.##*,*Coglin ##.................#*,*** Health: 46/62 =================------- ...###############.#*,,,, Magic: 8/8======================== ##.#ßP#).)....#~ß#.#**,,,, AC: 3Str: 11 ##.#P.#≈≈≈≈≈≈≈#.P#.##*******,,,,, EV: 11Int: 8 #..#..#..~~~..#..#..##..,,,,,,,,, SH: 0Dex: 21 ..©#©.'..P⌠~..'.©#©.[..#****,,,,, XL:  8 [_iʏ40mNext:  0% Place: Dungeon:4 #..#..#..~~~..#.@#......,,,,,,,,> Noise: ---------  Time: 1739.6 (0.0) ##.#P.#≈≈≈≈≈≈≈#.P#.#.#.#******,,, a) +2 sling {Xochitl c) +0 sling {Hajoon}#.#ßP#)......#~ß#.#,#,# *,,,,, Throw: 6 darts (curare)#.###############.#,*,* *,**,, Gem (7261) #)................#,*,* *,**,, *###.#######.#$......*,* *,**,,  ,,....,,,,,..#....###*,*****,**,,  **##...,,,.....#..#***,,,,,,,_i+,,,, *************,,**,,,,,,,*,**,,  _There is a transporter here. _You now have 156 gold pieces (gained 2). _Partly explored, unvisited transporter and can't reach some items. _Partly explored, unvisited transporter and can't reach some items. _Partly explored, unvisited transporter and can't reach some items. _Partly explored, unvisited transporter and can't reach some items._id_i_i_i!_i7=0 __iM****#..... ,......#.###.# *.# *#######.###.####.# ##................_iF*** ...############## ßP#).)....#~ß#.# ** ##.#P.#≈≈≈≈≈≈≈#.P#.##******* _i#..#..#..~~~..#..#..##..,,,, ..©#©.'..P⌠~..'.@#©.[..#****,,,,,40.6 (1_iLX..#..#..~~~..#..#......,,,,,,,,> ##.#P.#≈≈≈≈≈≈≈#.P#.#.#.#******ßP#)......#~ß#.#,#,# *,,,#.###############.#,*,* *,**,,_i|'.....#..#_iO_i_i _You now have 156 gold pieces (gained 2). _Partly explored, unvisited transporter and can't reach some items. __There is a transporter here._i0%***#.....#.# *.# *,* # .....#.###.# #.# *,* ######.###.####.## *,* ..# *,**** ##.# *,,,,** .#ßP#).)....#~ß#.# **,,,,,* .#P.#≈≈≈≈≈≈≈#.P#.##****#**,, .#..#..~~~..#..#..##...[ ©#©.'..P⌠~..'.©#@.[..#****,, .#..#..~~~..#..#..>,, .#P.#≈≈≈≈≈≈≈#.P#.#.#.###****,,,** .#ßP#)_i)(......#~ß#.#.#,# *,, .##.#,#,* *,**,,** )..#,*,* *,**,,** ##.#######.#$......*,* *,**,,** ....,,,,,..#....###*,*****,**,,* ##...,,,.....#..#***,,_i./§_it/a159_i6_id9L _You enter the transporter and appear at another place._i. _i Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}_i Bb - Throw: 6 darts (curare) (quivered)  _i Dc - Zap: wand of flame (2)  d - Zap: wand of iceblast (10) _i+ [*/%] inventory [^] all abilities[!] focus mode: off|on_i< _ioX ***#.....#.# *.#*,* # Jingleheimer the Shooter .....#.###.# #.#*,*Coglin ######.###.####.##*,*Health: 47/62 ==================------ .................#*,**** Magic: 8/8======================== .###############.#*,,,,** AC: 3Str: 11 .#ßP#).)....#~ß#.#**,,,,,* EV: 11Int: 8 _iY ..#P.#≈≈≈≈≈≈≈#.P#.##****#**,,,,,,, SH: 0Dex: 21 .#..#..~~~..#..#..##...[,,,,,,,,, XL:  8 Next:  0% Place: Dungeon:4 ©#©.'..P⌠~..'.§#@.[..#****,,,,,,, Noise: ---------  Time: 1741.6 (0.0) _ioY .#..#..~~~..#..#........,,,,,,>,, a) +2 sling {Xochitl c) +0 sling {Hajoon} .#P.#≈≈≈≈≈≈≈#.P#.#.#.###****,,,** Nothing quivered .#ßP#)......#~ß#.#.#,# *,,,,,,, Gem (7259) _iY .###############.#,#,* *,**,,** )................#,*,* *,**,,**  ##.#######.#$......*,* *,**,,**_iY   ....,,,,,..#....###*,*****,**,,*,  ##...,,,.....#..#***,,,,,,,,,,,,,  _iZ _Partly explored, unvisited transporter and can't reach some items. _Partly explored, unvisited transporter and can't reach some items. _i1Z ,_Partly explored, unvisited transporter and can't reach some items. _Partly explored, unvisited transporter and can't reach some items. _There is a transporter here. _You enter the transporter and appear at another place._i[ _ib _ie F _Clearing quiver._i5_i5_i7_i:_i}=_iDu8 __iE_i F`87_iH_i OB  You see here a +0 chain mail._iQ_iRRI6 __iT_iV_iRY_iYB5_iQ[_i]_i `_i``94_iTb_i@d_if_iHgB3_i%i_i=k_im_imB2_io_iUq_is_i7_i#.#.####.*******#**#,#####...###. Jingleheimer the Shooter ..#.# *.#*,* ##### *. Coglin ###.# #.#*,**, Health: 49/62 ==================------ ###.####.##*,**, Magic: 8/8======================== ..........#*,*****, AC: 3Str: 11 _i#########.#*,,,.** *, EV: 11Int: 8 )....#~ß#.#**,...,** *, SH: 0Dex: 21 _i-≈≈≈≈≈#.P#.#########.....,,* *, XL:  8 Next:  0% Place: Dungeon:4 ~~~..#..#..##...@.......,,* *, Noise: ---------  Time: 1748.6 (7.0) P⌠~..'.©#©.[..#####...!e,,** *, a) +2 sling {Xochitl c) +0 sling {Hajoon} _iT~~~..#..#..............>,,,* *, Nothing quivered ≈≈≈≈≈#.P#.#.#.#######,,.**,*****, Gem (7252) _iy,.....#~ß#.#.#.# *,,,,,,,,,,,,,, #########.#.#.# *,**,,**,*****, e   Duvessa (wand, asleep) _iي..........#.#.# *,**,,**,* ** ###.#$......#.# *,**,,**,** ,,..#....####.#****,**,,*,,,***** _There is a transporter here. _You enter the transporter and appear at another place. _Clearing quiver. _You see here a +0 chain mail.  _iYou encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword andcarrying a wand of flame._iۗ/  --more--`i `i`iYe enter the transporter and appear at another place. _Clearing quiver. _You see here a +0 chain mail.  You encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword andcarrying a wand of flame.Found a stone staircase leading down.`i5/  --more--ai 9.6 (81 _aiaiN _You see here the +0 robe of the Lily {Str+6}.ai΃aiHvRead which item? Scrolls  r - a scroll of revelation  x - 2 scrolls of amnesia  c - a scroll labelled LIB ENAMET  e - a scroll labelled KACWEP NIRY  h - a scroll labelled SOXZOUTUOT  m - a scroll labelled DEMYN VOUG EGG ai q - a scroll labelled DIENIFE KUENK [!] read|quaff|evoke[?] describe selectedbibibi#.#.####.*******#**#,#####...###. Jingleheimer the Shooter ..#.# *.#*,* ##### *. Coglin ###.# #.#*,**, Health: 49/62 ==================------ ###.####.##*,**, Magic: 8/8======================== ..........#*,*****, AC: 3Str: 11 #########.#bi*,,,.** *, EV: 11Int: 8 )....#~ß#.#**,...,** *, SH: 0Dex: 21 ≈≈≈≈≈#.P#.#########.....,,* *, XL:  8 Next:  0% Place: Dungeon:4 ~~~..#..#..##...@.......,,* *, Noise: ---------  Time: 1749.6 (0.0) biP⌠~..'.©#©.[..#####...!e,,** *, a) +2 sling {Xochitl c) +0 sling {Hajoon} ~~~..#..#..............>,,,* *, Nothing quivered ≈≈≈≈≈#.P#.#.#.#######,,.**,*****, Gem (7251) .....#~ß#.#.#.# *,,,,,,,,,,,,,, #########.#.#.# *,**,,**,*****, e   Duvessa (wand, asleep) ..........#.#.# *,**,,**,* ** biI###.#$......#.# *,**,,**,** ,,..#....####.#****,**,,*,,,***** _Clearing quiver. bio_You see here a +0 chain mail.  You encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword andcarrying a wand of flame. bi_Found a stone staircase leading down. _You see here the +0 robe of the Lily {Str+6}.biKP  Okay, then.biĴbibiž. _bibiQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Zap: wand of flame (2)  d - Zap: wand of iceblast (10) [*/%] inventory [^] all abilitiesbiIz[!] focus mode: off|onci ci #.#.####.*******#**#,#####...###. Jingleheimer the Shooter ..#.# *.#*,* ##### *. Coglin ###.# #.#*,**, Health: 49/62 ==================------ ###.####.##*,**, Magic: 8/8======================== ..........#*,*****, AC: 3Str: 11 #########.#*,,,.** *, EV: 11Int: 8 )....#~ß#.#**,...,** *, SH: 0Dex: 21 ≈≈≈≈≈#.P#.#########.....,,* *, XL:  8 Next:  0% Place: Dungeon:4 ~~~..#..#..##...@.......,,* *, Noise: ---------  Time: 1749.6 (0.0) P⌠~..'.©#©.[..#####...i 0;10;1m!e,,** *, a) +2 sling {Xochitl c) +0 sling {Hajoon} ~~~..#..#..............>,,,* *, Throw: 6 darts (curare) ≈≈≈≈≈#.P#.#.#.#######,,.**,*****, Gem (7251) .....#~ß#.#.#.# *,,,,,,,,,,,,,, #########.#.#.# *,**,,**,*****, e   Duvessa (wand, asleep) ..........#.#.# *,**,,**,* ** ###.#$......#.# *,**,,**,** ,,..#....####.#****,**,,*,,,***** _You see here a +0 chain mail.  You encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword andcarrying a wand of flame. _Found a stone staircase leading down. _You see here the +0 robe of the Lily {Str+6}. _Okay, then.ci$ ci( ci^, G#.#.####.*******#**#,#####...###. Jingleheimer the Shooter ..#.# *.#*,* ##### *. Coglin ###.# #.#*,**, Health: 49/62 ==================------ ###.####.##*,**, Magic: 8/8======================== ..........#*,*****, AC: 3Str: 11 #########.#*,,,.** *, EV: 11Int: 8 )....#~ß#.#**,...,** *, SH: 0Dex: 21 ci- ≈≈≈≈≈#.P#.#########.....,,* *, XL:  8 Next:  0% Place: Dungeon:4 ~~~..#..#..##...@***....,,* *, Noise: ---------  Time: 1749.6 (0.0) P⌠~..'.©#©.[..#####.***e,,** *, a) +2 sling {Xochitl c) +0 sling {Hajoon} ~~~..#..#..............>,,,* *, Throw: 6 darts (curare) ≈≈≈≈≈#.P#.#.#.#######,,.**,*****, Gem (7251) .....#~ß#.#.#.# *,,,,,,,,,,,,,, #########.#.#.# *,**,,**,*****, e   Duvessa (wand, asleep) ..........#.#.# *,**,,**,* ** ###.#$......#.# *,**,,**,** ,,..#....####.#****,**,,*,,,***** _Okay, then.Throw: 6 darts (curare)Press: ? - help, i- ^;49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword, wearing a +0 leather armour and  carrying a wand of flame (asleep, 98% to hit)ci[i#.#.####.*******#**#,#####...###. Jingleheimer the Shooter ..#.# *.#*,* ##### *. Coglin ci]###.# #.#*,**, Health: 49/62 ==================------ ###.####.##ci^+*,**, Magic: 8/8======================== ..........#*,*****, AC: 3Str: 11 ci6_#########.#*,,,.** *, EV: 11Int: 8 )....#~ß#.#**,...,** *, SH: 0ci_Dex: 21 ≈≈≈≈≈#.P#.#########.....,,* *, XL:  8 Next:  0% Place: Dungeon:4 ~~~..#..#..##...@(((....,,* *, Noise: ---------  Time: 1749.6 (0.0) ci3`P⌠~..'.©#©.[..#####.(((e,,** *, a) +2 sling {Xochitl c) +0 sling {Hajoon} ci`~~~..#..#..............>,,,* *, Throw: 6 darts (curare) cia≈≈≈≈≈#.P#.#.#.#######,,.**,*****, Gem (7251) cia9.....#~ß#.#.#.# *,,,,,,,,,,,,,, #########.#.#.# *,**,,**,*****, e   Duvessa (wand, very poisoned, slow) cia ..........#.#.# *,**,,**,* ** ###.#$......#.# *,**,,**,** ,,..#....####.#****,**,,*,,,*****ciRbAim: Duvessa, wielding a +0 short sword, wearing a +0 leather armour and  carrying a wand of flame (asleep, 98% to hit)  cibYou throw a dart. The dart hits Duvessa. Duvessa is poisoned.  Duvessa struggles to breathe.  Duvessa seems to slow down.  Duvessa shouts!ciue(carrying a wand of flame (asleep, 98% to hit)  You throw a dart. The dart hits Duvessa. Duvessa is poisoned.  Duvessa struggles to breathe.eems to slow down.houts!  Duvessa is moderately wounded.ci,.....ci$50cit===50.6 (150cicici ' _You hear a shout!diyv #.#.####.*#**#,#####...###.#.# *.# *,* ##### * .###.# #.# *,* * .###.####.## *,* *.# *,**** *#.# *,,,.** * diw .)....#~ß#.# **,...,** *≈#.P#.###.....,,* * .~~~..#..#..##..@[.,,* * .P⌠~..'.©#©.[..#####...e(,,** * .~~~..#..#.......>,,,* *≈#.P#.#.#.#,,.**,*****.#~ß#.#.#.# *#.#.#.# *,**,,**,*****.#.#.# *,**,,**,* ####.#$......#.# *,**,,**,**,..#....####.#****,**,,*,,,di{ Fe!di diH j--149di^ di ei>)))))))ei]  You shoot a sling bullet. The sling bullet barely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa.eiI6e.eih[.....!eiw===2.7 (1.18) Rev eieiC[ _Duvessa is heavily wounded.ei& eiVG)))))))You shoot a sling bullet.ein  The sling bullet closely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa!ei`[...e..eid1=30eiK7) Rev+ eiei3 \ _Duvessa is severely wounded.ei\9)))))))ei  You shoot a sling bullet. The sling bullet barely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa.ei;e.eib[..e...eiLg4.8 (1.16ei ei \ _Duvessa is severely wounded.ei ))) You shoot a sling bullet. The sling bullet hits Duvessa!ei< | ))))Duvessa is almost dead.eio )You shoot a sling bullet. The sling bullet barely misses Duvessa.  You kill Duvessa!ei ei [..)...ei ei ei) x2/63136.0 (1.24) Rev* eib ei8 9 _You hear a distant wail of despair.ei| eid} eiÄ ei H _No target in view!ei ei ei ei H _No target in view!eim(Iei,H _No target in view!fi"fiC#fiG3fi5H _No target in view!fififi&fiWfi}fi@_3 _fi  You see here the +0 robe of the Lily {Str+6}.fi6fi3=2) Rev+ _fifi!fifihfiEI#.####.*******#**#,#####...###.., Jingleheimer the Shooter #.# *.#*,* ##### *.## Coglin #.# #.#*,**,# Health: 53/63 ====================---- #.####.##*,**,* Magic: 8/8======================== ........#*,####*,* AC: 3Str: 11 #######.#*....## *,* EV: 11fi /Int: 8 ...#~ß#.#*#.....#* *,* SH: 0Dex: 21 ≈≈≈#.P#.#########.......* *,* XL:  8 Next: 13% Place: Dungeon:4 ~..#..#..##...[.@)......* *,* Noise: ---------  Time: 1758.0 (2.0) ~..'.©#©.[..#####...!(..** *,* a) +2 sling {Xochitl c) +0 sling {Hajoon} ~..#..#..............>..,* *,* Throw: 5 darts (curare) fip4≈≈≈#.P#.#.#.#######...##,*****,** Gem (7242) Rev+ ...#~ß#.#.#.# *,,.....,,,,,,,,, #######.#.#.# *,**..##,*****,,, e   Dowan (wandering) fiu........#.#.# *,**,.#*,* ***, #.#$......#.# *,**,e#*,** *, ..#....####.#****,**,,*,,,******, fi_No target in view! _No target in view! _No target in view! _No target in view! fi!_You see here the +0 robe of the Lily {Str+6}.  You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.fiVfi/  --more--fi8fisA:---gi.gi  e  _No target in view! _You see here the +0 robe of the Lily {Str+6}.  You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.Dowan seems to find hidden reserves of power!giIe9.0 (31gigi`. _Dowan leaves your sight.giFT#.####.*******#**#,#####...###.., Jingleheimer the Shooter #.# *.#*,* ##### *.## Coglin #.# #.#*,**,# Health: 53/63 ====================---- #.####.##*,**,* Magic: 8/8======================== ........#*,####*,* AC: 3Str: 11 giT#######.#*....## *,* EV: 11Int: 8 ...#~ß#.#*#.....#* *,* SH: 0Dex: 21 giU≈≈≈#.P#.#########.......* *,* XL:  8 Next: 13% Place: Dungeon:4 ~..#..#..##...[.@)......* *,* Noise: ---------  Time: 1759.0 (0.0) giU4~..'.©#©.[..#####...!(..** *,* a) +2 sling {Xochitl c) +0 sling {Hajoon} ~..#..#..............>..,* *,* Throw: 5 darts (curare) ≈≈≈#.P#.#.#.#######...##,*****,** Gem (7241) Rev+ ...#~ß#.#.#.# *,,.....,,,,,,,,, #######.#.#.# *,**..##,*****,,,giU  ........#.#.# *,**,.#*,* ***,  giV#.#$......#.# *,**,.#*,** *,  ..#....####.#****,**,e*,,,******, You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.Dowan seems to find hidden reserves of power! _Dowan leaves your sight.  Throw: 5 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegi^#.####.*******#**#,#####...###.., Jingleheimer the Shooter #.# *.#*,* ##### *.## Coglin #.# #.#*,**,# Health: 53/63 ====================---- #.####.##*,**,* Magic: 8/8======================== ........#*,####*,* AC: 3Str: 11 #######.#*....## *,* EV: 11Int: 8 ...#~ß#.#gil_*#.....#* *,* SH: 0Dex: 21 ≈≈≈#.P#.#########.......* *,* XL:  8 Next: 13% Place: Dungeon:4 ~..#..#..##...[.@)......* *,* Noise: ---------  Time: 1759.0 (0.0) ~..'.©#©.[..#####...!(..** *,* a) +2 sling {Xochitl c) +0 sling {Hajoon} ~..#..#..............>..,* *,* Throw: 5 darts (curare) gi_≈≈≈#.P#.#.#.#######...##,*****,** Gem (7241) Rev+ ...#~ß#.#.#.# *,,.....,,,,,,,,, #######.#.#.# *,**..##,*****,,,  ........#.#.# *,**,.#*,* ***,  gi`#.#$......#.# *,**,.#*,** *,  ..#....####.#****,**,e*,,,******,  _Dowan leaves your sight.  Throw: 5 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.giqagiigil. _gi60 3giM1 gi4 gi8 gi? _0 _gi6H  .####.*#**#,#####...###..,. .# *.# *.# ##### *.# .# #.# *.# *,# .####.## *.# *,* # giH A*.#### *,* .# *....## *,* #~ß#.# giH ##.....## *,* #.P#.###.gidI 2# *,* ..#..#..##...[..@......# *,* giI ..'.©#©.[..#####...!(..#* *,* ..#..#......>...* *,* #.P#.#.#.#######...##.*****,*#~ß#.#.#.# *,,.....,giI .#.#.# *,*#..##.*****,,,*#.#.# *,**..#*,* ***, .#$......#.# *,**..#*,** *, .giJ #....####.#****,**,e*,,,******,a - a wand of flame (28) (gained 26 charges)  Things that are here:giV ,60.0 (1giW n41.0 (239gic^ gib ; _a +0 short sword; a +0 leather armourhihihi0hiZhihhi[s8) Rev hiޣhiChiB7hihihighiϰ`56hi,hiֺ  *.# *.# ##### *.####55  #.# #.# *,# *.* ##.## #.# *,* *.* ....# #.###*,* *,* hiH###.# #....## *,* *,* ~ß#.# ##.....## *,* *,* .P#.#########.......# *,* *,* ..#..##...[..)......# *,* *,* .©#©.[..#####...@(..#* *,* *,*hi#..............>...# *,* *,* .P#.#.#.#######...##.#****,****,* ~ß#.#.#.# *,......,..,,,,,,,,, hiһ]###.#.#.# *.##..##.#*#**,,,*,,* ....#.#.# #.*#..#*,# ***,hiY#.# #,*#..#*,** *,,,** ...####.#****,*#..#,,,******,,,* #..#***,,,,,,,,,,,,,,,,,,,,,,,,**hi:+4.0 (3hiKe5.0 (45hihiN^ _f - 4 clear potions (gained 2)hiyhi hihiahihig]4) hi2 *.# *.# ##### *.####55, #.# #.# *,# *.* #.## #.# *,* *.* # hi8#.#### *,* *,* .# #....## *,* *,* ß#.# ##.....## *,* *,* P#.#hi.# *,* *,* hi#..##...[..)......# *,* *,* hi4©#©.[..#####....@..#* *,* *,* #.>...# *,* *,* hicP#.#.#.#...##.#****,****,* 6 hidß#.#.#.# *.......,..,* .#.#.# #.##..##.##hi#.#.# #.*#..#*,# ***,,,,* #.# #,*#..#*,** *,,,** hi####.#****,*#..#,,,******,,,* ..#***,*hi+6.0 (1hie7.0 (23hihid _d - 6 curare-tipped darts (gained 1)iiiiii2ii^iiuii6=21iiCiiiiiiB0iiiioii`iiq7=29iiii>iiii&B8iiBiiiiiiB7iiiieiie  Dowan comes into view.ii&# #....## *,* *,*  ##.....## *,* *,* ########.......# *,* *,* 8=##...[..)......# *,* *,* ii.[..#####.......## *,* *,* .............>...# *,* *,* #.#....##.#####.##**,* #.#.# #................,,,* #.#.# #.##..##@#####...*,,* ii6#.#.# #.*#..##.# ***,,,,* ..#.# #,*#..##.#* *,,,** ###.#****,*#..#...******,,,* ***,,,,,,,,...,...,,,,,,,,,****** *,,,,,,,*,**,,#...#*****,,<,,,,,* e   Dowan (wandering, fast) iijF*,****,,,,,,,,#.#.#** *,,,****,* *,* *,,*,***,e.*..,* *,,,* *,* *,* *,,,*,**,*****,****,,,** *,*ii#,73.0 (6iiiiOl4.0 (76 _ii iiii##....## *,* *,*Jingleheimer the Shooter ###.....## *,* *,*Coglin #########.......# *,* *,*Health: 58/63 ======================-- .##...[..)......# *,* *,*Magic: 8/8======================== .[..#####.......## *,* *,*AC: 3Str: 11 .............>...# *,* *,*EV: 11Int: 8 #.#.#######...##.#####.##**,*SH: 0Dex: 21 #.#.# #................,,,*XL:  8 Next: i37m13% Place: Dungeon:4 #.#.# #.##..##@#####...*,,*Noise: ---------  Time: 1774.0 (0.0) #.#.# #.*#..##*# ***,,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ..#.# #,*#..##*#* *,,,**Throw: 6 darts (curare) ###.#****,*#..#*..******,,,*Gem (7226) ***,,,,,,,,...,*..,,,,,,,,,****** *,,,,,,,*,**,,#*..#*****,,<,,,,,* e   Dowan (wandering, fast) *,****,,,,,,,,#*#.#** *,,,****,* *,* *,,*,***,e.*..,* *,,,* *,* *,* *,,,*,**,*****,****,,,** *,* _Dowan comes into view.Throw: 6 darts (curare)Press: ? - help, Q - select action, (iiN or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (wandering, fast, hasn'tnoticed you, 51% to hit)iifo ##....## *,* *,*Jingleheimer the Shooter ###.....## *,* *,*Coglin #########.......# *,* *,*Health: 58/63 ======================-- .##...[..)......# *,* *,*Magic: 8/8======================== .[..#####.......## *,* *,*ii:p 0AC: 3Str: 11 .............>...# *,* *,*EV: 11Int: 8 #.#.#######...##.#####.##**,*SH: 0Dex: 21 #.#.# #................,,,*XL:  8 Next: 13% Place: Dungeon:4 #.#.# #.##..##@#####...*,,*Noise: ---------  Time: 1774.0 (0.0) #.#.# #.*#..##(# ***,,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ..#.# #,*#..##(#* *,,,**Throw: 6 darts (curare) ###.#****,*#..#(..******,,,*Gem (7226) iieq ***,,,,,,,,...,(..,,,,,,,,,****** *,,,,,,,*,**,,#(..#*****,,<,,,,,* e   Dowan (fast, very poisoned, slow) *,****,,,,,,,,#(#.#** *,,,****,* *,* *,,*,***,e.*..,* *,,,* *,* *,* *,,,*,**,*****,****,,,** *,*Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (wandering, fast, hasn'tnoticed you, 51% to hit)  You throw a dart. The dart hits Dowan. Dowan is poisoned.  Dowan struggles to breathe.  Dowan seems to slow down.  Dowan shouts!ii% Ze(noticed you, 51% to hit)  You throw a dart. The dart hits Dowan. Dowan is poisoned.  Dowan struggles to breathe.eems to slow down.houts!  Dowan is heavily wounded.iiu h gYou hear a shout!ii .....g   goblin (wandering)ii} ~==5.0 (155iiK ii q _You encounter a goblin. It is wielding a +0 club.iia ))))) You shoot a sling bullet. The sling bullet hits Dowan.ii#  Dowan is severely wounded.You shoot a sling bullet.  The sling bullet hits Dowan but does no damage.ii'z 2g.iiz 8e.iiT} gDowan is severely wounded.ii ....g 2 goblins (wandering)ii =64) Rev iiU ii s _You encounter a goblin. It is wielding a +0 dagger.iijO)))))ii  You shoot a sling bullet. The sling bullet closely misses Dowan.  You shoot a sling bullet. The sling bullet hits Dowan.ji48e.ji@0...jiAq73) Rev+ jiJjiMU _Dowan is almost dead.ji=O)))))jimj  You shoot a sling bullet. The sling bullet misses Dowan.  You shoot a sling bullet. The sling bullet hits Dowan.ji )Dowan is almost dead.The goblin shouts! You hear a shout! x2ji%g.jiu....gg 2 goblins (1 wandering)jir60/641882jiy ji##E _You kill Dowan!jib )You shoot a sling bullet. The sling bullet hits the goblin!jiIi)))))g   goblin (ji8 ))You kill the goblin!You shoot a sling bullet.ji} g  The sling bullet closely misses the goblin.ji~#g.jiz.....gg 2 goblinsjig91) Rev* jijiўs _You encounter a goblin. It is wielding a +0 dagger.ji* )You shoot a sling bullet. The sling bullet hits the goblin.jiR)))))   goblinjiX|t ))You kill the goblin!jix%g.jiB.......ji3i9800jijiy#/ _You shoot a sling bullet.ji ))))) You shoot a sling bullet. The sling bullet hits the goblin.ji^g )The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.jinSjig>.....ji\11.1 (1.119 _You kill the goblin!jihf^ _No target in view!jiԓjiji+jiH _No target in view!ji ji jiM ji'# H _No target in view!jiC ji4 jiZ ji H _No target in view!ji3jiji!ji#)ji*I8 _ji1,ji3jii4B7ji5ji8ji^;ji,Kjid..##...[..)......# *,* *,*Jingleheimer the Shooter ©.[..#####.......## *,* *,*Coglin ..............>...# *,* *,*Health: 61/64 ======================-- .#.#.#######...##.#####.##**,*Magic: 8/8======================== .#.#.# #................,,,*AC: 3Str: 11 .#.#.# #.##..##.#####...*,,*EV: 11Int: 8 .#.#.# #.*#..##.# ***,,,,*SH: 0Dex: 21 ...#.# #,*#..##.## *,,,**XL:  8 Next: 19% Place: Dungeon:4 ####.#****,*#..#@..#*****,,,*jiUfNoise: ---------  Time: 1783.1 (2.0) #***,,,,,.......).......,,,,***** a) +2 sling {Xochitl c) +0 sling {Hajoon} **,,,,,,,#.##..#...#####*,,<,,,,, Throw: 5 darts (curare) **,****,,,,....#.#)#** *,,,****, Gem (7217) Rev* **,* *,,#.###,(.#..,* *,,,* *, **,* *,,.*,**,#####.****,,,** *, g   Robin (wand, wandering) **,* *,,***,*,,,*,,gg,,,,,,,* *> ggg 3 goblins (wandering) **,* *,** **,,*,*,*,gg,,,,*,* *, **,*jif *,,***,*,*,,,*,****,,*,* *, _No target in view! _No target in view! _No target in view! _No target in view!  You encounter Robin of the Strong Arm and 3 goblins.Robin is carrying a wand of flame.ji$t/  --more--kikiB:---ki%&g.ki g. _ You encounter Robin of the Strong Arm and 3 goblins.Robin is carrying a wand of flame.  The goblin shouts! x2ki~ g  Robin throws the goblin at you! The goblin hits you but does no damage.ki2- gg)gggg 4 goblins (1 launcher)gYou encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.kiU2===4.1 (36) Rev+ kiki* _You hear a shout! x4kih ))You shoot a sling bullet.ki7 )The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.kie? `) 3ki g.g.g..ki ).g 2 goblinski6 t=5.1 (15) Rev* ki ki J _You kill the goblin!ki!k )))You shoot a sling bullet. The sling bullet hits the goblin.kiX )The goblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the goblin.ki r   goblinki jYou kill the goblin!ki %g.ki< gkin  ..),j   gnoll (polearm)gg 2 goblins (1 launcher, strong)You encounter a gnoll. It is wielding a +0 spear.Robin roars a battlecry!The goblins go into a battle-frenzy!ki g6.2 (1.14ki kiP * _You hear a shout! x2ki )You shoot a sling bullet. The sling bullet hits the goblin!ki )))   goblin (kic m )You kill the goblin!ki P .  You shoot a sling bullet.kiW 9g.kiG g.ki\ ..))jg   goblin (launcher, strong)kiQ f703ki ki * _You hear a shout! x2lix#########.......# *,* *,* .##...[..)......# *,* *,* [..#####.......## *,* *,* ............>...# *,* *,* #.#.#######...##.#####.##**,* #.#.# #................,,,* #.#.# #.##..##.#####...*,,* #.#.# #.*#..##.# ***,,,,* ..#.# #,*#..##@## *,,,* ###.#****,*#..#.).#*****,,,* *,,,,,.......).......,,,,****** *,,,,,,,#.##..#...#####*,,<,,,,,* *li,****,,,,....#.#)#** *,,,****,* *,* *,,#.###,(.#.),* *,,,* *,* *,* *,,.*,**,#####g****,,,** *,* *,* *,,***,*,,,*,,.gj,,,,,,* *>*  *,* *,** **,,*,*,*,..,,,,*,* *,* liˋ3glig   Robin (wand).li3=---82liliˢliA,v ##.....# #########......##...[..)# [..#####.......# .............>...# *,* ######...##.#####.##**...............,#li-####...* #. ***,,,, ..#.# #,*#..##.## *,,,** ###.#****,*#..#.).#*****,,,* **,,,,,.......).......,,,,*****,,,,,,#.##..#...#####*,,<,,,,***,,,,....#.#)#***#.###,(.#.g,* *,,,* .*,**,#####.****,,,** *,,***,*,,,*,,.gj,,,,,,* *>li1Kg)li'EliE|---91liOliPli= #....##  ##.....# #########......##...[..)......# [..#####.......# .............>...# *,* ######...##.#####.##**................,#####...* #. ***,,,, ..#.# ##.## *,,,** ###.#****,*#..#.).#*****,,,* **,,,,,.......).......,,,,*****,,,,,,#.##..#...#####*,,<,,,,***,,,,....#.#g#***#.###,(.#.),* *,,,* .*,**,#####.****,,,** *,g)liglisg   goblin (launcher, strong)lia900liliKliC )))) You shoot a sling bullet. The sling bullet hits Robin.li=5 )Robin is moderately wounded.You shoot a sling bullet. The sling bullet hits Robin!li; g   goblin (launcher, strong)li ....  You kill Robin!The goblin unwields a +0 dagger. The goblin wields a +0 sling.li a)))))))linX  @....))The goblin shoots a sling bullet. The sling bullet closely misses you.li[ 4=20===109lid lig ' _You hear a shout!li( )))))))You shoot a sling bullet.li: )The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.liA ) li Z....))liC !)li g2.3 (1.18li lil J _You kill the goblin!li_ li` lif lii H _No target in view!liK3liliH _No target in view!miDnminmimi~H _No target in view!mimimimimimiu7 _mig  A gnoll comes into view.mi"########.......# .##...[..)...... .[..#####.......##mi&............>...# #.###...##.#####.##* #.#.# #................,, #.##..##.#####...*,.*#..##.# ***, .mie,* *,,,*---##.#****,*#..#.).#**mi* ***,,,,,.......).......,,,,****** min*,,,,,,,#.##..#..)#####*,,<,,,,,*.....###,(.#.jmi j   gnoll (polearm)##### mi4*,* *,,***,*,,,*,,.gj,,,,,,* *>* mi]*,* *,** **,,*,*,*,..,,,,*,* *,*mi,30mimiG---4.3 (2miXA6 _miBmi1mi. *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.#  ...  #.#  #.#  mi=2 #@##  #.).# ..)....#..#..)#####*,,<....#.#)#**  *,,#.###,(.#.j,* *,,,*  #####   *> *,**  miG *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #.#   mi}H#@##  #.).# ..)....#..#..)#####*,,<....#.#)#**  *,,#.###,(.#.j,* *,,,*  #####   *> *,**  miQmiiRmiZmi\\ _A gnoll is nearby!mi}lq *,* *,* [..)......# *,* *,* .[.## *,* *,* mil>...# *,* *,* #.#  ...  #.#  #.#  mi mO #@##  #.).# mi'm;..)....#..#..)#####*,,<....#.#)#** miCmR *,,#.###,(.#.j,* *,,,*  mi^m#####  mixm7 *> *,**  mi   *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #.#  mi*  #@##  #.).# ..)....#..#..)#####*,,<....#.#)#**  *,,#.###,(.#.j,* *,,,*  #####   *> *,**  miY 3mi mi \ _A gnoll is nearby!mi\ )))))You shoot a sling bullet.mi  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.miem jThe gnoll is moderately wounded.mi;n mi} ).))j   gnoll sergeant (polearm)jmi ====5.3 (15miΊ mi | _You encounter a gnoll sergeant. It is wielding a +0 trident.miCV ))))You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.mi )The gnoll sergeant is lightly wounded.  You shoot a sling bullet.mi.u Aj)mirv oThe sling bullet closely misses the gnoll sergeant.mi ).).o   orcmiچ `64mi mi s _You encounter an orc. It is wielding a +0 hand axe.mi u )))You shoot a sling bullet.miN:NThe sling bullet closely misses the gnoll sergeant. _You encounter an orc. It is wielding a +0 hand axe.The gnoll sergeant blocks the sling bullet.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.miFo)min,jmiAj)mi{).)j   gnoll (polearm)mi|o   orcmig7.4 (1.13mi!mi< _The gnoll sergeant is lightly wounded.nixv )))You shoot a sling bullet.ni  The sling bullet closely misses the gnoll sergeant.You shoot a sling bullet.niN j.  The gnoll sergeant blocks the sling bullet.nid7o.niL?j)ni9)nif802ni|ni Q _You hear a shout! You hear an angry hiss. You hear a shout!ni( )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.ni ))The gnoll sergeant is lightly wounded.  You shoot a sling bullet.nir/Ko)ni3 jThe sling bullet barely misses the gnoll sergeant.ni)9:j.niK )jj 2 gnolls (1 polearm)You encounter a gnoll. It is wielding a +0 flail.niLg9.5 (1.11ni;Vni]\ _The gnoll sergeant closely misses you.niјh )You shoot a sling bullet.ni(%  The gnoll sergeant blocks the sling bullet.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!niO9o.ni J  The gnoll sergeant is heavily wounded.niԩKj)ni j.  You encounter an endoplasm.ni)J   endoplasmni:51-----niֺa80000niniN _The gnoll sergeant hits you from afar with a +0 trident!niu )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.ni ))The gnoll sergeant is heavily wounded.You shoot a sling bullet.ni$ o)The sling bullet completely misses the gnoll sergeant.niP7j.nisj)J)niEni@j.nix47-------1199niȞnini۰N _The gnoll sergeant hits you from afar with a +0 trident.ni}  ##.....# #########......##...[..)# [..#####.......# .............>...# *,* ni~ ^######...##.#####.##**...............,##..##.#####...* #. ***,,,, ..#.# #,*#..##.## *,,,** ###.#****,*#..#.oj#*****,,,* **,,,,,.......)jj.....,,,,*****,,,,,,#.##..#..)#####*,,<,,,,ni~ X***,,,,....#.#J#***#.###,(.#.),* *,,,* ni .*,**,#####.****,,,** *,,***,*,,,*,,.gj,,,,,,* *>ni Mjjnie niԄ Io)niӇ 1jniT :j.nit CJ)ni 3j.ni |j 3 gnolls (1 polearm, 1 wandering)niU j---28ni ni p _You encounter a gnoll. It is wielding a +0 whip.oit. #....##  ##.....# #########......##...[..)......# [..#####.......# .............>...# *,* ######...##.#####.##**................,#####...* #..# ***,,,, oia/..#.# ##o## *,,,** ###.#****,*#..#.jj#*****,,,* **,,,,,.......)j......,,,,*****,,,,,,#.##..#.J)#####*,,<,,,,***,,,,....#.#)#***#.###,(.#.j,* *,,,* .*,**,#####.****,,,** *,oiU_J.j.oiׂ>jjo.j)j.=--37 _The orc attacks as it pursues you! The orc barely misses you.oiq )You shoot a sling bullet. The sling bullet hits the orc!oi_z ~J   endoplasmoi )) _The orc attacks as it pursues you! The orc barely misses you.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!losely misses the gnoll.  The sling bullet hits the gnoll sergeant.oi oi Joix .oi oi joi .oiI oiқ joi .oi&  oi !oid joi CThe gnoll sergeant is severely wounded.oif oiE oi joi joiC oi oi oi oio joi .oi jj 4 gnolls (1 polearm, 1 missile, 1 w…)oiڸ @8=-oi- j1==46oi oi _You encounter a gnoll. It is wielding a +0 flail and quivering 2 throwing nets.pi_  You shoot a sling bullet. The sling bullet hits the gnoll.piO  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.pi j)The gnoll is severely wounded.The gnoll shouts!piKj)piuVj)pi `55pipi* _The gnoll closely misses you. The gnoll sergeant misses you.piiW )You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll sergeant!pi4h )jjjj 4 gnolls (1 polearm, 1 missile)J   endoplasmpi  You kill the gnoll sergeant!You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.pi| ej)J.pi jThe gnoll is severely wounded.The gnoll completely misses you.piq :j.pi 7j.pis jj 5 gnolls (1 polearm, 2 missiles, 1…)pi kirmisher=86pi 4 _You encounter a gnoll. It is wielding a +0 flail and quivering 2 throwing nets.piɡ pi o _Your Ranged Weapons skill increases to level 8!qiM)The gnoll completely misses you. _You encounter a gnoll. It is wielding a +0 flail and quivering 2 throwing nets._Your Ranged Weapons skill increases to level 8!You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll.qi )The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.qi.)jj 4 gnolls (1 polearm, 2 missiles, 1 qiOi j)You kill the gnoll!qij:j)qins g  The gnoll barely misses you.qin:j.qiz)g   goblinqi~p9973qiMqis _You encounter a goblin. It is wielding a +0 dagger.qiB ))qiV You shoot a sling bullet.  The sling bullet completely misses the gnoll.The sling bullet hits the endoplasm.qie  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll!qi j)The gnoll is almost dead.qi;j)qi>g)qiT)jqir`82qi qi R _The gnoll barely misses you.qi`-)))qiaThe gnoll is almost dead. _The gnoll barely misses you.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet completely misses the endoplasm.  The sling bullet hits the gnoll.qilc The sling bullet completely misses the endoplasm.  The sling bullet hits the gnoll.  The gnoll is moderately wounded.You shoot a sling bullet.barely misses the gnoll.endoplasm.ri3 lThe endoplasm is almost dead.The gnoll shouts!  The gnoll completely misses you.riE5:j.riE7gri{7!)ri89j.riJr )jJri Kl   iguana (wandering)jjjj 4 gnolls (1 polearm, 2 missiles)J   endoplasmg   goblinYou encounter an iguana.riL`91rioVriY riY$_You hear a shout! x4rimp )You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the endoplasm.ri+y))g   goblinri)) sling bullet closely misses the gnoll.The sling bullet hits the endoplasm.  You kill the endoplasm!bargoblin.ri! l)The goblin is heavily wounded.riŎ9j.ri֏ g.rip)jjjriI43--10.6 (1.10ririRC _The gnoll hits you from afar with a +0 spear.ri] )You shoot a sling bullet. The sling bullet hits the gnoll.rid)jjj 3 gnolls (2 missiles)ri )You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll.ritLj)ri9u-j.riz g.rii4)ri݃4--311089ririz` _The gnoll is moderately wounded.rii ))You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.ri  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.ri@z Lj)ri { Ej)riw{ 5l.ri| g.ri 9 ri] `28ri& rig Y _The gnoll is almost dead.ri+' rij)You shoot a sling bullet. The sling bullet hits the gnoll.rijj 2 gnolls (1 missile)siF )You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll!sij)l)g)sisi+o23.7 (1.17si%siP^ _The gnoll is severely wounded.siX_  You shoot a sling bullet. The sling bullet hits the gnoll.si[ $severely wounded.The gnoll is almost dead.  The sling bullet barely misses the gnoll.The sling bullet hits the goblin!si@)siPz j.  You kill the goblin!The iguana hisses angrily.l.si؀_jlsi~54.86sisiS _The gnoll closely misses you.si )You shoot a sling bullet. The sling bullet hits the gnoll!siuj   gnoll (missile)si!' )You kill the gnoll!You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.si@Lj$si6l.siίD osiC}The gnoll is moderately wounded.The gnoll barely misses you.si9=l)sio   orcsiwj35.95sixsiv _You encounter an orc. It is wielding a +0 short sword.si]  You shoot a sling bullet. The sling bullet hits the gnoll.si[ )The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll!si$ o   orcsi .ol$si si j47.03si4 si I _You kill the gnoll!sic `  You shoot a sling bullet. The sling bullet hits the iguana.sii  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana!sir ' siys o)The iguana is severely wounded.si si $34si |----802si* si + _The iguana bites you!si  siq Z You shoot a sling bullet. The sling bullet hits the iguana.silV  The iguana is severely wounded.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.sin  The iguana is severely wounded.si`91sisiFT _The iguana closely misses you.ti։ ) You shoot a sling bullet.  The sling bullet barely misses the iguana.The sling bullet hits the orc.ti, )The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.tiS)o   orctiEo$titi----720.1 (1.10titiEJ _You kill the iguana!ti׃ )You shoot a sling bullet. The sling bullet hits the orc.tiSti )))))You kill the orc!tii)$)..ti5=81.279titiʼ/ _You shoot a sling bullet.ti5wO)))))titi6@)$)ti#..tib2.38titi2 _You shoot a sling bullet. x2ti;1O)))))titiEc)$)..tiGb3.47tirLtiO2 _You shoot a sling bullet. x2tiS: ti}; Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}ti0< b - Throw: 5 darts (curare) (quivered)  c - Zap: wand of flame (28)  d - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onti ti ##....## *,* *,*Jingleheimer the Skirmisher ###.....## *,* *,*Coglin #########.......# *,* *,*Health: 35/64 =============----------- .##...[..)......# *,* *,*Magic: 8/8tiɭ ======================== .[..#####.......## *,* *,*AC: 3Str: 11 .............>...# *,* *,*EV: 11Int: 8 #.#.#######...##.#####.##**,*SH: 0Dex: 21 #.#.# #................,,,*XL:  8 Next: 38% Place: Dungeon:4 #.#.# #.##..##@#####...*,,*Noise: ===------  Time: 1823.4 (0.0) #.#.# #.*#..##)# ***,,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ..#.# #,*#..##$## *,,,**Nothing quivered ###.#****,*#..#.).#*****,,,*Gem (7177) Rev* ti ***,,,,,.......).......,,,,****** *,,,,,,,#.##..#..)#####*,,<,,,,,*  *,****,,,,....#.#)#** *,,,****,*  *,* *,,#.###,(.#.),* *,,,* *,*  *,* *,,.*,**,#####.****,,,** *,*  _You kill the iguana!You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! _You shoot a sling bullet. _You shoot a sling bullet. x2 ti _You shoot a sling bullet. x2tiƯ ti tiɼ F _Clearing quiver.uiuiuifuiui/~  You encounter an orc. It is wielding a +0 club.ui! ##.....## #########....... .##...[..)..... .[..#####.......##............>... uip#.#.#######...##.#####.##* #................,,.##..##.#####...** ***,, .,$## *,,,* ###.#****.).#*****,,,* .)...Gem (7177) Rev* .#..)##.oo   orc (wandering)##ui\"##### *,* *,,***,*,,,*,,.gj,,,,,,* *>*ui:o.ui)ui6---4.4 (16) Rev+ _ui uibx _Items here: ( )))))) ††††.uiR-  *,* *,* ..# *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* ##.##  ...  #.# ui-z #@#   #$##  .). .)...ui--#..)##<..#.#)#**  ui-1##,(.#.),* *,,,*  #####ui.2   *>ui#  *,* *,* ..# *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* ##.##  ... ui. #.#  #@#   #$##  .).uiy .)...#..)##ui<..#.#)#**  ui##,(.#.),* *,,,*  ui4#####   *>uiuiuiT9---uiui3[ _An orc is nearby!ui   *,* *,* ..# *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* ##.##  ...  #.#  #@#   #$##  .). .)...#..)##<..#.#)#**  ##,(.#.),* *,,,*  #####   *>ui  *,* *,* ..# *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* ##.##  ...  #.#uis   #@#   #$##  .). ui.)...#..)##<ui..#.#)#**  ui߇##,(.#.),* *,,,*  #####uiX   *>uiuiduiuiPui ui-U_An orc is nearby!ui(  *,* *,* ..# *,* *,* [..)......# *,* *,* .[.## *,* *,* uihU>...# *,* *,* ##.##  ...  ui=#.#  #@# ui  #$## uió$ .). ui!.)...#..)##<ui..#.#)#**  ui#9##,(.#.),* *,,,*  ##### uiF*  *>ui V m  *,* *,* ..# *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* ##.##  ...  #.#  #@#   #$##  .). .)...#..)##<..#.#)#**  ##,(.#.),* *,,,*  #####   *>ui^ 3ui` uib [ _An orc is nearby!uij uiϱ uin ui ^ _You are too injured to fight recklessly!ui 3uiŽ ui ^ _You are too injured to fight recklessly!viZ###.....## *,* *,*Jingleheimer the Skirmisher viZ#########.......# *,* *,*Coglin .##...[..)......# *,* *,*Health: 36/64 =============----------- .[..#####.......## *,* *,*vi [0Magic: 8/8vi3["======================== .............>...# *,* *,*AC: 3via[Str: 11 #.#.#######...##.#####.##**,*EV: 11Int: 8 vi[#.#.# #................,,,*SH: 0vi3\Dex: 21 #.#.# #.##..##.#####...*,,*XL:  8 Next: 38% Place: Dungeon:4 #.#.# #.*#..##@# ***,,,,*Noise: ---------  Time: 1824.4 (0.0) ..#.# #,*#..##*## *,,,**a) +2 sling {Xochitl c) +0 sling {Hajoon} ###.#****,*#..#*).#*****,,,*vi`\Nothing quivered ***,,,,,......*).......,,,,****** Gem (7176) Rev+ vi\*,,,,,,,#.##.o#..)#####*,,<,,,,,* *,****,,,,....#.#)#** *,,,****,* o   orc (wandering) vi\*,* *,,#.###,(.#.),* *,,,* *,* vi\$*,* *,,.*,**,#####.****,,,** *,* *,* *,,***,*,,,*,,.gj,,,,,,* *>* vi]_An orc is nearby! _You are too injured to fight recklessly! vi/]|_You are too injured to fight recklessly!  Fire: a) +2 sling {Xochitl}vi\]Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 69% to hit)vi=}###.....## *,* *,*Jingleheimer the Skirmisher #########.......# *,* *,*Coglin vid.##...[..)......# *,* *,*Health: 36/64 =============----------- .[..#####.......## *,* *,*Magic: 8/8======================== viǮ.............>...# *,* *,*AC: 3viStr: 11 #.#.#######...##.#####.##**,*EV: 11viShInt: 8 #.#.# #................,,,*SH: 0Dex: 21 #.#.# #.##..##.#####...*,,*vivXL:  8 Next: 38% Place: Dungeon:4 #.#.# #.*#..##@# ***,,,,*vi~Noise: ---------  Time: 1824.4 (0.0) vi˯..#.# #,*#..##)## *,,,**via) +2 sling {Xochitl c) +0 sling {Hajoon} viv###.#****,*#..#)).#*****,,,*Nothing quivered vi;***,,,,,......)).......,,,,****** Gem (7176) Rev+ vib*,,,,,,,#.##.o#..)#####*,,<,,,,,* vi*,****,,,,....#.#)#** *,,,****,* o   orc vi*,* *,,#.###,(.#.),* *,,,* *,* *,* *,,.*,**,#####.****,,,** *,* viͰ*,* *,,***,*,,,*,,.gj,,,,,,* *>* _You are too injured to fight recklessly!  Fire: a) +2 sling {Xochitl}viPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 69% to hit)  viNYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!vi<))  Fire: a) +2 sling {Xochitl}  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is moderately wounded.viҿ;o.vi5L$..vio===5.4 (15) Rev* vivi'w _You shoot a sling bullet. The sling bullet barely misses the orc.vi###.....## *,* *,*Jingleheimer the Skirmisher #########.......# *,* *,*Coglin .##...[..)......# *,* *,*Health: 36/64 =============----------- .[..#####.......## *,* *,*Magic: 8/8viE======================== .............>...# *,* *,*AC: 3Str: 11 #.#.#######...##.#####.##**,*EV: 11Int: 8 #.#.# #................,,,*SH: 0Dex: 21 #.#.# #.##..##.#####...*,,*viXL:  8 Next: 38% Place: Dungeon:4 #.#.# #.*#..##@# ***,,,,*Noise: ===------  Time: 1825.4 (0.0) vi..#.# #,*#..##*## *,,,**a) +2 sling {Xochitl c) +0 sling {Hajoon} vi###.#****,*#..#*).#*****,,,*Nothing quivered vi#\***,,,,,......o).......,,,,****** Gem (7175) Rev* *,,,,,,,#.##..#..)#####*,,<,,,,,* vi`*,****,,,,....#.#)#** *,,,****,* o   orc vi*,* *,,#.###,(.#.),* *,,,* *,* vi%*,* *,,.*,**,#####.****,,,** *,* *,* *,,***,*,,,*,,.gj,,,,,,* *>*viЕThe orc shouts!  The orc is moderately wounded. _You shoot a sling bullet. The sling bullet barely misses the orc.vi Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 69% to hit)vi-###.....## *,* *,*Jingleheimer the Skirmisher vi6#########.......# *,* *,*Coglin .##...[..)......# *,* *,*Health: 36/64 =============----------- .[..#####.......## *,* *,*Magic: 8/8======================== .............>...# *,* *,*AC: 3Str: 11 vi#.#.#######...##.#####.##**,*EV: 11Int: 8 vi =#.#.# #................,,,*SH: 0Dex: 21 #.#.# #.##..##.#####...*,,*vi4XL:  8 Next: 38% Place: Dungeon:4 vi_#.#.# #.*#..##@# ***,,,,*Noise: ===------  Time: 1825.4 (0.0) ..#.# #,*#..##$## *,,,**via) +2 sling {Xochitl c) +0 sling {Hajoon} vi###.#****,*#..#.).#*****,,,*Nothing quivered vi***,,,,,......)).......,,,,****** Gem (7175) Rev* vi*,,,,,,,#.##..#..)#####*,,<,,,,,* vi*,****,,,,....#.#)#** *,,,****,* o   orc viE*,* *,,#.###,(.#.),* *,,,* *,* *,* *,,.*,**,#####.****,,,** *,* vi*,* *,,***,*,,,*,,.gj,,,,,,* *>*The orc is moderately wounded. _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight lineviAim: an orc, wielding a +0 club (moderately wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the orc!vid))viT) _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight line viT Aim: an orc, wielding a +0 club (moderately wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!viCvi$vi*.viZ )vivi.&6.5 (1.1vi$4vivi*vi/ vi|vi!_You shoot a sling bullet.vi 3viؒ vi F _Unknown command.viGN viN vib vie ^ _You are too injured to fight recklessly!vi! vi vivi} .f - 4 throwing netsviP(0.0vi7---7.5 (13viU&viFV _Items here: )))))) ††††.wi?wiwiwibwiywivX2wi& ########....... .##...[..)..... .[..#####.##............>... #.#.#######...##.#####.##* #................,,##..##.#####...**#..##)# ***,, .,# *,,,*--- wi###.#****,*#..#.).#*****,,,* .))....Nothing quivered#.#Gem (7172) Rev* ...# *,* *,** **,,*,*,*,..,,,,*,* *,* You now have 168 gold pieces (gained 12).wib 8BItems here: ))) [[ ††.wiB   bombardier beetle (wandering)wiqv9.5 (21) Rev+ wiwib _You encounter a bombardier beetle.wi O) *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #.).# .))....#..#..)#####*,,<...B#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  wi *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #.).# .))....#..#..)#####*,,<...B#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  wi8 3wiwih _A bombardier beetle is nearby!wi+  *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #.).# .))....#..#..)#####*,,<...B#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,** wi+ wi *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #.).# .))....#..#..)#####*,,<...B#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  wiwiYwiwiOh _A bombardier beetle is nearby!wiUF *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #.).# wi *,**  win *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.# wi #)#   #@##  #.).# .))....#..#..)#####*,,<...B#.#)#**  *,,#.###,(.#.),* *,,,* wi #####   *> *,**  wi wivwi'wih _A bombardier beetle is nearby!wi8H wiH wiR wi...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3wiMStr: 11 #.#.# #................,,,*EV: 11Int: 8 #.#.# #.##..##.#####...*,,*SH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*wiőXL:  8 Next: 38% Place: Dungeon:4 ..#.# #,*#..##@## *,,,**wi6Noise: ---------  Time: 1829.5 (0.0) ###.#****,*#..#*).#*****,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ***,,,,,......*).......,,,,****** Nothing quivered *,,,,,,,#.##.*#..)#####*,,<,,,,,* Gem (7171) Rev+ *,****,,,,...B#.#)#** *,,,****,* wiY*,* *,,#.###,(.#.),* *,,,* *,* B   bombardier beetle (wandering) wi{*,* *,,.*,**,#####.****,,,** *,* wi*,* *,,***,*,,,*,,.gj,,,,,,* *>* *,* *,** **,,*,*,*,..,,,,*,* *,* wi_You are too injured to fight recklessly! _You are too injured to fight recklessly! wi|_You are too injured to fight recklessly!  Fire: a) +2 sling {Xochitl}wiPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 78% to hit)xiC#########.......# *,* *,*Jingleheimer the Skirmisher .##...[..)......# *,* *,*Coglin .[..#####.......## *,* *,*Health: 37/64 =============----------- .............>...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3Str: 11 #.#.# #................,,,*xiGEV: 11Int: 8 #.#.# #.##..##.#####...*,,*SH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*XL:  8 Next: 38% Place: Dungeon:4 ..#.# #,*#..##@## *,,,**Noise: ---------  Time: 1829.5 (0.0) ###.#****,*#..#)).#*****,,,*xiaa) +2 sling {Xochitl c) +0 sling {Hajoon} ***,,,,,......)).......,,,,****** Nothing quivered *,,,,,,,#.##.)#..)#####*,,<,,,,,* Gem (7171) Rev+ *,****,,,,...B#.#)#** *,,,****,* *,* *,,#.###,(.#.),* *,,,* *,* B   bombardier beetle *,* *,,.*,**,#####.****,,,** *,* xiւ*,* *,,***,*,,,*,,.gj,,,,,,* *>* *,* *,** **,,*,*,*,..,,,,*,* *,* _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +2 sling {Xochitl}xiPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 78% to hit)  You shoot a sling bullet.xi   Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (wandering, hasn't noticed you, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.xiOh.).Bxi˜w===30.5 (10) Rev* xixil _The bombardier beetle is moderately wounded.xiv#########.......# *,* *,*Jingleheimer the Skirmisher .##...[..)......# *,* *,*Coglin .[..#####.......## *,* *,*xixHealth: 37/64 =============----------- .............>...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3Str: 11 #.#.# #................,,,*xiEV: 11Int: 8 #.#.# #.##..##.#####...*,,*xiȲSH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*xiXL:  8 Next: 38% Place: Dungeon:4 xi *..#.# #,*#..##@## *,,,**Noise: ===------  Time: 1830.5 (0.0) xi/###.#****,*#..#*).#*****,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} xix***,,,,,......*).......,,,,****** Nothing quivered xi*,,,,,,,#.##.*#..)#####*,,<,,,,,* Gem (7170) Rev* *,****,,,,...B#.#)#** *,,,****,* xi*,* *,,#.###,(.#.),* *,,,* *,* B   bombardier beetle *,* *,,.*,**,#####.****,,,** *,* *,* *,,***,*,,,*,,.gj,,,,,,* *>* xi1*,* *,** **,,*,*,*,..,,,,*,* *,*You shoot a sling bullet.  The sling bullet hits the bombardier beetle. xiq._The bombardier beetle is moderately wounded.Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 78% to hit)xixV#########.......# *,* *,*Jingleheimer the Skirmisher .##...[..)......# *,* *,*Coglin .[..#####.......## *,* *,*Health: 37/64 =============----------- .............>...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3Str: 11 xiV>#.#.# #................,,,*EV: 11Int: 8 #.#.# #.##..##.#####...*,,*SH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*XL:  8 Next: 38% Place: Dungeon:4 ..#.# #,*#..##@## *,,,**xi W Noise: ===------  Time: 1830.5 (0.0) ###.#****,*#..#)).#*****,,,*xi/Wa) +2 sling {Xochitl c) +0 sling {Hajoon} xiOW***,,,,,......)).......,,,,****** Nothing quivered xiW*,,,,,,,#.##.)#..)#####*,,<,,,,,* Gem (7170) Rev* xiW*,****,,,,...B#.#)#** *,,,****,* xiW*,* *,,#.###,(.#.),* *,,,* *,* B   bombardier beetle xiQX*,* *,,.*,**,#####.****,,,** *,* *,* *,,***,*,,,*,,.gj,,,,,,* *>* *,* *,** **,,*,*,*,..,,,,*,* *,* _The bombardier beetle is moderately wounded.xivXeFire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight linexiXAim: a bombardier beetle (moderately wounded, 78% to hit)  You shoot a sling bullet.  xiX,The sling bullet hits the bombardier beetle.xi[  Aim: a bombardier beetle (moderately wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is moderately wounded.xiu .).  The bombardier beetle is heavily wounded.xi~ ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.xi7.).xig 8=1.5 (1Fire Gem (7169) Rev* xi xixim _You are covered in liquid fire! Move or burn!xitp#########.......# *,* *,*Jingleheimer the Skirmisher .##...[..)......# *,* *,*Coglin .[..#####.......## *,* *,*Health: 38/64 ==============---------- .............>...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3Str: 11 #.#.# #................,,,*EV: 11xiҘInt: 8 #.#.# #.##..##.#####...*,,*SH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*XL:  8 Next: 38% Place: Dungeon:4 ..#.# #,*#..##@## *,,,**xibNoise: ===------  Time: 1831.5 (0.0) ###.#****,*#..#*).#*****,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ***,,,,,......*).......,,,,****** Nothing quivered *,,,,,,,#.##.*#..)#####*,,<,,,,,* Fire Gem (7169) Rev* *,****,,,,...B#.#)#** *,,,****,* *,* *,,#.###,(.#.),* *,,,* *,* B   bombardier beetle xi6*,* *,,.*,**,#####.****,,,** *,* *,* *,,***,*,,,*,,.gj,,,,,,* *>* xi*,* *,** **,,*,*,*,..,,,,*,* *,*The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. xiޙ_You are covered in liquid fire! Move or burn!Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight linexi~Aim: a bombardier beetle (heavily wounded, 78% to hit)xic#########.......# *,* *,*Jingleheimer the Skirmisher .##...[..)......# *,* *,*Coglin .[..#####.......## *,* *,*Health: 38/64 ==============---------- .............>...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3Str: 11 #.#.# #................,,,*EV: 11Int: 8 #.#.# #.##..##.#####...*,,*xicOSH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*XL:  8 Next: 38% Place: Dungeon:4 ..#.# #,*#..##@## *,,,**Noise: ===------  Time: 1831.5 (0.0) ###.#****,*#..#.).#*****,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ***,,,,,......)).......,,,,****** Nothing quivered *,,,,,,,#.##..#..)#####*,,<,,,,,* Fire Gem (7169) Rev* xiqd*,****,,,,....#.#)#** *,,,****,* *,* *,,#.###,(.#.),* *,,,* *,* B   bombardier beetle *,* *,,.*,**,#####.****,,,** *,* *,* *,,***,*,,,*,,.gj,,,,,,* *>* *,* *,** **,,*,*,*,..,,,,*,* *,* _You are covered in liquid fire! Move or burn!Fire: a) +2 sling {Xochitl}xiePress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!xi"l3)))xirl9xi)  Fire: a) +2 sling {Xochitl}  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle!xi~> .).xi8!.  You shoot a sling bullet.xi 4--422.6 (1.18 xi4b_The liquid fire burns you!xiZxiʑi _Your Fighting skill increases to level 6!xi-;#########.......# *,* *,*Jingleheimer the Skirmisher .##...[..)......# *,* *,*Coglin .[..#####.......## *,* *,*Health: 34/64 ============------------ .............>...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3Str: 11 #.#.# #................,,,*EV: 11Int: 8 xi;#.#.# #.##..##.#####...*,,*SH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*XL:  8 Next: 42% Place: Dungeon:4 ..#.# #,*#..##@## *,,,**Noise: ===------  Time: 1832.6 (0.0) ###.#****,*#..#.).#*****,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ***,,,,,......)).......,,,,****** Nothing quivered xi<x*,,,,,,,#.##..#..)#####*,,<,,,,,* Fire Gem (7168) Rev* *,****,,,,....#.#)#** *,,,****,* *,* *,,#.###,(.#.),* *,,,* *,*  *,* *,,.*,**,#####.****,,,** *,*  *,* *,,***,*,,,*,,.gj,,,,,,* *>*  *,* *,** **,,*,*,*,..,,,,*,* *,* You kill the bombardier beetle!You shoot a sling bullet. _The liquid fire burns you! _Your Fighting skill increases to level 6!Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight linexi#########.......# *,* *,*Jingleheimer the Skirmisher .##...[..)......# *,* *,*Coglin .[..#####.......## *,* *,*Health: 34/64 ============------------ .............>...# *,* *,*Magic: 8/8======================== #.#.#######...##.#####.##**,*AC: 3xiStr: 11 #.#.# #................,,,*EV: 11Int: 8 #.#.# #.##..##.#####...*,,*SH: 0Dex: 21 #.#.# #.*#..##)# ***,,,,*XL:  8 Next: 42% Place: Dungeon:4 ..#.# #,*#..##@## *,,,**Noise: ===------  Time: 1832.6 (0.0) ###.#****,*#..#.).#*****,,,*a) +2 sling {Xochitl c) +0 sling {Hajoon} ***,,,,,......)).......,,,,****** Nothing quivered *,,,,,,,#.##..#..)#####*,,<,,,,,* Fire Gem (7168) Rev* xi *,****,,,,....#.#)#** *,,,****,* *,* *,,#.###,(.#.),* *,,,* *,*  xiL*,* *,,.*,**,#####.****,,,** *,*  *,* *,,***,*,,,*,,.gj,,,,,,* *>*  *,* *,** **,,*,*,*,..,,,,*,* *,*xi You shoot a sling bullet. _The liquid fire burns you! _Your Fighting skill increases to level 6!xiFire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.xixiMxi. _xi?2M ##.....# #########......##...[..)# [..#####.......# .............>...# *,* ######...##.#####.##**...............,##..##.#####...* #. ***,,,, ..#.# #,*#..##)## *,,,** ###.#****,*#..#.).#*****,,,* **,,,,,......)).......,,,,***** *,,,,,,,#.##..#..)#####*,,<,,,,,*..xi[@N .#xin  You shake off some of the fire as you move.1----3.6 (17 _The liquid fire burns you! _Items here: )))))) ††††.yifM #....##  ##.....# #########......##...[..)......# [..#####.......# .............>...# *,* ######...##.#####.##**................,#####...* #. ***,,,, ..#.# ##)## *,,,** ###.#****,*#..#.).#*****,,,* ***,,,,,......)).......,,,,******.#..)## yiJ4..##,#####yiP  You shake off some of the fire as you move.yi26------46yiyiZ _The liquid fire burns you!yiԍM####  #....##  ##.....# #########.....##...[..)......# [..#####.......# .............>...# *,* ######...##.#####.##**.......@........,.##..##.#####...* #.*# ***,,,, ..#.# ##)## *,,,** ###.#****,*#..#.).#*****,,,*#..)#.#.yiyiwl5Gem (7165yi͘yi^ _You shake off the liquid fire.yi90M .#.####  #....##  ##.....# #########....##...[..)......# [..#####.......# .............>...# *,* ######...##@#####.##**...............,.##..##.#####...* #.*#..##)# ***,,,, ..#.# #,*#..##)## *,,,**#.#)#yi<64) Rev+ yiFyiGyi2M # *.****# .####  #....##  ##.....# #########..##...[..)......# [..#####.......# .............>..@# *,* ######...##.#####.##**...............,.##..##.#####...* #.#.# #.*#..##)# ***,,,,*#..yiyiyi27=-73yiyiyi3yiyiyi yiD yi{ yi yi^ X2yif yi ]1) Rev yiq yi X0yi yiU yi g8=59yi? yi' X8yi5 yi ]7) yi yi%# j96yi5% yi' yi' B5yiW) yi3- X4yi/ yi2 yi?3 y30=3yiu6 yi9 yi": B2yi< yiq? X1yiA yi E yiUE B0yi1G yiuI }1=49yi[K yiFO yiO B8yiR yiU X7yi5X yia] T2=yi] :6yi_ yi=d X5yig yij X4yi}m yiq yiq f3=3yi(t yi4x X2yiz yi~ X1yi( yiS X0yi yi yi1 U439yi yiƟ X8yi yi5 yir B7yiԨ yi yi׬ x5=6yiد yi X5yi yi( X4yi yi |6=3yi< yiO X2yiU yi yi B1yi yi X0yiF yi yiE U729yip yi X8yi yi yiG B7yio yi yi x8=6yi yi X5yir yi W _You start resting.yi o   orc (missile, wandering)oyi; 075.6 (38.0)yi yiS f6.6 (394yi yi _You encounter an orc. It is wielding a +0 dagger and quivering boomerangs.yig  #.# *,#  # #.# *,* *.* # #.#### *,* *,* # #....## *,* *,* # ##.....## *,* *,* .......# *,* *,* [..)......# *,* *,* .[.......## *,* *,* ....>..@# *,* *,* ##...##.#  #.........  #.##..##.##  #)#   yi a#)##  ). ))..)<yi7]  #.# *,#   #.# *,* *.*  #.#### *,* *,*  #....## *,* *,*  ##.....## *,* *,* .......# *,* *,* [..)......# *,* *,* [yi] .......## *,* *,* ....>..@# *,* *,* ##...##.#  #.........  #.##..##.##  #)#  #)##  ).yi$^ w))..)<yiw Iyiz [ _An orc is nearby!yiU  #.# *,#  # #.# *,* *.* # #.#### *,* *,* # #....## *,* *,* # ##.....## *,* *,* .......# *,* *,* [..)......# *,* *,* .[.......## *,* *,* ....>..@# *,* *,* ##...##.#  #.........yiD  #.##..##.##  #)#   #)##  ). ))..)<zi7 #.# *,#   #.# *,* *.*  #.#### *,* *,*  #....## *,* *,*  ##.....## *,* *,* .......# *,* *,* [..)......# *,* *,* [.......## *,* *,* ....>..@# *,* *,* ##...##.#  #.........  #.##..##.##  #)#  #)##  zi8[15;17H).))..)<ziA3ziJziN[ _An orc is nearby!zi"iR #.# *,#  # #.# *,* *.* # #.#### *,* *,* # #....## *,* *,* # ##.....## *,* *,* .......# *,* *,* [..)......# *,* *,* .[.......## *,* *,* ....>..@# *,* *,* ##...##.#  #.........  #.##..##.##  #)#   #)##  ). ))..)<zi #.# *,#   #.# *,* *.*  #.#### *,* *,*  #....## *,* *,*  ##.....## *,* *,* .......# *,* *,* [..)......# *,* *,* [.......## *,* *,* ....>..@# *,* *,* ##...##.#  #.........  #.##..##.##  #)#  #)##  ziG[15;17H).))..)<zi zi ziziv[ _An orc is nearby!zi09zi9ziCzi^F^ _You are too injured to fight recklessly!zi*'3zi1zi5^ _You are too injured to fight recklessly!zi|3ziziY _An orc is nearby!You are too injured to fight recklessly!zi}, c#.#*,# *.**** Jingleheimer the Skirmisher ##.#*,* *.*Coglin ##.####*,* *,*Health: 38/64 ==============---------- ##....## *,* *,*Magic: 8/8======================== ###.....## *,* *,*AC: 3Str: 11 zi- #########.......# *,* *,*EV: 11Int: 8 .##...[..)......# *,* *,*SH: 0Dex: 21 .[..#####.......## *,* *,*XL:  8 Next: 42% Place: Dungeon:4 .............>..@# *,* *,*Noise: ---------  Time: 1876.6 (0.0) #.#.#######...##*#####.##**,*a) +2 sling {Xochitl c) +0 sling {Hajoon} #.#.# #.......*........,,,*Nothing quivered #.#.# #.##..##*#####...*,,*zi=. 1Gem (7124) #.#.# #.*#..##*# ***,,,,* ..#.# #,*#..##*## *,,,**o   orc (missile, wandering) ###.#****,*#..#o).#*****,,,* ***,,,,,......)).......,,,,****** *,,,,,,,#.##..#..)#####*,,<,,,,,* _You are too injured to fight recklessly! zi. 7_You are too injured to fight recklessly!  Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and quivering boomerangs (wandering, hasn't  noticed you, 70% to hit)ziD #.#*,# *.**** Jingleheimer the Skirmisher ##.#*,* *.*Coglin ##.####*,* *,*Health: 38/64 ==============---------- ##....## *,* *,*Magic: 8/8======================== ###.....## *,* *,*AC: 3Str: 11 #########.......# *,* *,*EV: 11Int: 8 .##...[..)......# *,* *,*SH: 0Dex: 21 .[..#####.......## *,* *,*XL:  8 Next: 42% Place: Dungeon:4 .............>ziP h..@# *,* *,*Noise: ---------  Time: 1876.6 (0.0) #.#.#######...##)#####.##**,*a) +2 sling {Xochitl c) +0 sling {Hajoon} #.#.# #.......)........,,,*Nothing quivered #.#.# #.##..##)#####...*,,*Gem (7124) #.#.# #.*#..##)# ***,,,,* ..#.# #,*#..##)## *,,,**o   orc (missile) ###.#****,*#..#o).#*****,,,* ***,,,,,......)).......,,,,****** *,,,,,,,#.##..#..)#####*,,<,,,,,*Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and quivering boomerangs (wandering, hasn't  noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!zi )Aim: an orc, wielding a +0 dagger and quivering boomerangs (wandering, hasn't  noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is heavily wounded.  You shoot a sling bullet. The sling bullet hits the orc.ziSzi ...))You kill the orc!zi9===7.6 (13) Rev ziδziG- _You hear an angry hiss.{ii#.#*,# *.**** Jingleheimer the Skirmisher ##.#*,* *.*Coglin ##.####*,* *,*Health: 39/64 ==============---------- ##....## *,* *,*Magic: 8/8======================== ###.....## *,* *,*AC: 3Str: 11 #########.......# *,* *,*EV: 11Int: 8 .##...[..)......# *,* *,*SH: 0Dex: 21 .[..#####.......## *,* *,*XL:  8 Next: 42% Place: Dungeon:4 .............>{ijZ..@# *,* *,*Noise: ===------  Time: 1877.6 (0.0) #.#.#######...##.#####.##**,*a) +2 sling {Xochitl c) +0 sling {Hajoon} #.#.# #................,,,*Nothing quivered #.#.# #.##..##.#####...*,,*Gem (7123) Rev #.#.# #.*#..##)# ***,,,,* ..#.# #,*#..##)## *,,,** ###.#****,*#..#)).#*****,,,* ***,,,,,......)).......,,,,******  *,,,,,,,#.##..#..)#####*,,<,,,,,* The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! _You hear an angry hiss.  Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight line{i#.#*,# *.**** Jingleheimer the Skirmisher ##.#*,* *.*Coglin ##.####*,* *,*Health: 39/64 ==============---------- ##....## *,* *,*Magic: 8/8======================== ###.....## *,* *,*AC: 3Str: 11 #########.......# *,* *,*EV: 11Int: 8 .##...[..)......# *,* *,*SH: 0Dex: 21 .[..#####.......## *,* *,*{i{XL:  8 Next: 42% Place: Dungeon:4 .............>..@# *,* *,*Noise: ===------  Time: 1877.6 (0.0) #.#.#######...##.#####.##**,*a) +2 sling {Xochitl c) +0 sling {Hajoon} #.#.# #................,,,*Nothing quivered #.#.# #.##..##.#####...*,,*Gem (7123) Rev #.#.# #.*#..##)# ***,,,,* ..#.# #,*#..##)## *,,,** ###.#****,*#..#)).#*****,,,* ***,,,,,......)).......,,,,******  *,,,,,,,#.##..#..)#####*,,<,,,,,* You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! _You hear an angry hiss.  Fire: a) +2 sling {Xochitl}Press: ? - help, Shift-Dir - straight line[{icK39;49mThat would be overly suicidal.{i={i4. _{i3{i{i{i{i_2 _{i,{iB1{i{i{i{iG0) {iF{i.{i{iz40=19{i{i# e  Items here: )))))) ††††.{i$f  You encounter an adder.{i0#########.......#* *,* .##...[..)......#, .[..#####.......## .............>...#.#.#######...##.#####.##* #.#.# #................,, {if1#.#.# #.##..##.#####...*, #.#.# #.*#..##)# ***,,,#.# #,*#..##@## *,,,*---##.#****,*#..#)).#*****,,,* ***,,,,,......)).......,,,,****** {i1I*,,,,,,,#.##..#..)#####*,,<,,,,,* *,****,,,,S...#.#)#** ****,* *,* *,,#.###,(.#.),* *,* S   adder (wandering) *,* *,,.*,**,#####.{i2* *,*,* *,,***,*,,,*,,.gj,,,,,,* *>{i*2* *,** **,,*,*,*,..,,,,*,* *,*{i64Y81.6 (4.S{i?;{if@---2.6 (58 _{iK{iQp _Items here: ))) [[ ††.{i9 *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #)).#{iP .))....#..#..)#####*,,<.S..#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  {iz{iW~> *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  {i#)).# .))....#..#..)#####*,,<.S..#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  {i{i{is _An adder is nearby!{i *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.# {iX ...  #.#  #)#   #@## {i #)).#{i4 .))....#..#..)#####*,,<{is.S..#.#)#**  *,,#.###,(.#.),* *,,,*  #####{i#3   *> *,**  {iL{iՊ *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #)).# .))....#..#..)#####*,,<.S..#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  {i{i!{iq{i@{i5] _An adder is nearby!{i *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#  {i_2 #@##  #)).# .))....#..#..)#####*,,<.S..#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  {i?z  *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #)).# .))....#..#..)#####*,,<.S..#.#)#**  *,,#.###,(.#.),* *,,,*  #####   *> *,**  [40{i} m _An adder is nearby!{iC  *,* *,* [..)......# *,* *,* .[.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #)).# .))....#..#..)#####*,,<.S..#.#)#** {i *,,#.###,(.#.),* *,,,*  #####   *> *,**  {ii'  *,* *,* [..)......# *,* *,* [.## *,* *,* >...# *,* *,* #.#  ...  #.#  #)#   #@##  #)).# .))....#..#..)#####*,,<.S..#.#)#**  *,,#.###,(.#.),* *,,,*  {i$( #####   *> *,**  {i2 3{i8< {i? ] _An adder is nearby!{iQQ {iQ {i[ {iU_ F _Unknown command.{i \))))))){ie  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.{iQvS.S.{i#R))..{i#===3.7 (1.17) Rev {i"/{iF2` _The sling bullet closely misses the adder.|i! )))))))You shoot a sling bullet.|i  The sling bullet barely misses the adder.You shoot a sling bullet.|i gThe sling bullet closely misses the adder.|iJ.S|i)....g   goblin (wandering)|i1=406) Rev+ |i *|i1s _You encounter a goblin. It is wielding a +0 dagger.|iA ) You shoot a sling bullet. The sling bullet hits the adder.|i  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder!|iTYg(|iU8S)|iz`g5.8 (1.1|i`:5|i7j|iGmY _The adder is almost dead.|i )You shoot a sling bullet. The sling bullet hits the adder!|iP{g   goblin|iNc ))))You kill the adder!|iS&g.|i9L))..|iu3604) Rev* |i|i / _You shoot a sling bullet.|iNp ))You shoot a sling bullet.|i! )The sling bullet hits the goblin but does no damage.  You shoot a sling bullet. The sling bullet hits the goblin!|i+|iW,|i,|i,|i- |i:-|i))27.9 (1.13|i|iJ _You kill the goblin!|i|i|i|i|i,#|i)X2|iz7 ..##...[..)......# *,* *,* ©.[..#####.......## *,* *,* ..............>...# *,* *,* .|i7#.#.#######...##.#####.##**,* .#.#.# #................,,,* .#.#.# #.##..##.#####...*,,* .#.#.# #.*#..##)# ***,,,,* ...#.# #,*#..##)## *,,,** |i8####.#****,*#..#@).#*****,,,---***,,,,,......)).......,,,,*****,,,,,,,#.##..#).)#####*,,<,,,,, **,****,,,,....#.#)#** *,,,****, **,* *,,#.###,(.#.),* *,,,* *, **,* *,,.*,**,#####.****,,,** *, **,* *,,***,*,,,*,,..j,,,,,,* *>|i8*,* *,** **,,*,*,*,..,,,,*,* *, *|i 9*,* *,,***,*,*,,,*,****,,*,* *,g - 2 boomerangs|i D,80|iDG---9.9 (2|iDK1) Rev+ |iN|iQ/ _You see here a +0 dagger.|i˲|iN|i|iH _No target in view!|i 3|i |i H _No target in view!|i] |i\^ |i>a |ii |ibs  You encounter a goblin. It is wielding a +0 short sword.|iy o[..#####.......## *,* *,* .............>...# *,* *,* #.#.#######...##.#####.##**,* #.#.# #................,,,* |ixy #.#.# #.##..##.#####...*,,* #.#.# #.*#..##)# ***,,,,* .#.# #,*#..##)## *,,,** ###.#****.##..#)).######,,,* ***,,,,,......))@.......,,,****** |iz *,,,,,,,#.##..#).)######,,<,,,,, *,****,,,.....#.#)#** *,,,****,* *,* *,,#.###,(.#.),* *,,,* *,* *,* *,,.*,**g#####.****,,,** *,* *,* *,,***,#.,,*,,..j,,,,,,* *>* g   goblin (wandering) *|iDz ,* *,** **),*,*,*,..,,,,*,* *,*,* *,,***.#,*,,,*,###*,,*,* *,*|ifz ,* *,,,*,**,**,,*,****,,*,* *,*|i| '0.|i Xg|iW 3=90.9 (10|i |it 3 _The goblin leaves your sight.|iā|iD|i|i|ih  A goblin comes into view.|i$...........>...# *,* *,* #.#######...##.#####.##**,* .#.# #................,,,* .#.# #.##..##.#####...*,,* .#.# #.*#..##)# ***,,,,* .#.# #,*#..##)## *,,,** ##.#****.##..#)).######[,,* **,,,,,......)).........,,****** ,,,,,,,#.##..#).@######,,<,,,,,* ,****,,,.....#.#)#** *,,,****,* ,* *,,#.###g(.#.),* *,,,* *,* ,* *,,.*,*#.#####.****,,,** *,* [|iO34m,* *,,***,#.,,*,,..j,,,,,,* *>* ,* *,** **),*,*,*,..,,,,*,* *,* g   goblin (wandering) ,* *,,***.#,*,,,*,###*,,*,* *,* ,* *,,,*,**,**,,*,****,,*,* *,* ,****,,,,***,,,,,,,,,,,,,*,* *,* 0oThe goblin shouts! You hear a shout!.g|io   orc wizardg   goblin|i5p===1.9 (109|i |iHq _You encounter an orc wizard. It is wielding a +0 dagger.|im _Items here: ) / [[ †.}i8>...# *,* *,* #.  ..  #.  #)#   #,*#..##)##  ##..#)).######[,,* ....)).........}iY9 #).@#< #.#)#**   .g.#.),* *,,,* *,*  #o#####. *,*  #..}i : *>*  *,** **).. *,*  ### *,*   *,*  *,* }i>...# *,* *,* #.  ..  #.  #)#   #,*#..##)##  ##..#)).######[,,* ....))......... }iIr#).@#< #.#)#**   .g.#.),* *,,,* *,*  #o#####. *,*  #..}i *> *,** **)..}i *,*  ### *,* }i  }i. *,*}i3}i}iyd _There are monsters nearby!}iZ>...# *,* *,* #.  ..}iN   #.  #)#   #,*#..##)##  ##..#)).######[,,* }it B....))......... #).@#<}i , #.#)#**   }i g.g.#.),* *,,,* *,*  #o#####.}i  *,*  #}i %.. *>*  *,** **)}i .. *,*  }i. ### *,*  }if / *,*  *,* }i>...# *,* *,* #.  ..  #.  #)#   #,*#..##)##  ##..#)).######[,,* }i ....))......... #).@#< #.#)#**   .g.#.),* *,,,* *,*  }i##o#####. *,*  #.. *> *,** **).. *,*  }iMd### *,*   }ir9 *,*}i3}i}ind _There are monsters nearby!}i= )You shoot a sling bullet. The sling bullet hits the goblin.}iFK))}in ))You kill the goblin!}iU9o.}ivo4...}iEsg28) Rev* }i}i/ _You shoot a sling bullet.}i )) You shoot a sling bullet. The sling bullet hits the orc wizard!}iߪ )The orc wizard is severely wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!}i)}i@ ,..}idD =637}itO }iR N _You kill the orc wizard!}i }i }i }i H _No target in view!}i1m }im }iw }iz H _No target in view!}iC }i }i }i H _No target in view!}i }i }i}i!B. _No target in view! _No target in view! _No target in view!  h - a +0 helmet  a - a wand of flame (40) (gained 12 charges)  Things that are here:}ip+&0}i,4---4.9 (16}ic7}i9p _a +0 mace; a +0 animal skin; the hobgoblin corpse of Robin~i~i~i~i~i~iu n5~i4) Rev+ ~i"~i4(~i(T53~i,~i@ #.#.#.# #................,,,* #.#.#.# #.##..##.#####...*,,* ..#.#.# #.*#..##)# ***,,,,* ....#.# #,*#..##)## *,,,**###.#****.##..#)).######[,,****,,,,,......)).........,,**** ,**,,,,,,.#.##..#).)######,,<,,,, ,**,****,.......#.#)#** *,,,**** ,**,* *,,#.###.@.#.).* *,,,* *---,* *,,.*,*#.#####.#***,,,** **,* *,,***,#.,,*,,...,,,,,,* *~iA*,* *,** **).*,*,*,...,,,*,* **,* *,,***.#.*,,,*,####,,*,* **,* *,,,*.##.**,,*,****,,*,* * *,****,,,.#*#.,,,,,,,,,,,,*,* *  ,,,,,,,,,,..,,..,,,,*,****,**,***  ,,,,,,**,,,********,*,,,,,,,,,,,, d - 6 curare-tipped darts (gained 1)~iL+7.9 (3~i[Me8.9 (42~iV~i0ZN _Items here: )) [ ††.~i9~i~i~i~io~iB1~i~i~iY~i46=0) Rev ~i$~i3~i9~i9D099~iL=~iA~iE~iEB8~iH~iL~ilQ~iQB7~i U~ih>  You see here a +0 dagger.~il~imB7=~im<6)  _~ip~i~i  You encounter a goblin and a kobold.The goblin is wielding a +2 dagger of electrocution.~i ..#..#***,,)).........,, ***,,**,,,,,[.#.##..#).)######,,<  *,,**,****........#.#)#** *,,,  *,,**,* *,,#.###.).#.).* *,,,  *,,**,* *,,.#.##.#####.#***,,,  *,,**,* *,,**#.#...#,,...,,,,,  *,,**,* *,** ##).#.#,*,...,,,* ~iߝg *,,**,* *,,*##.#.#...*,####,,  *,,**,* *,,,#@##.#*..#,****,, ***,,**,***#....###..,....,,,,,, ,,,,,,,,,gK.....,,....,.#.#***,* ****,,,,,?##...#**#####.#..,,,,,,  ******,*#...********,*,,*****  ********,*#..!,,,,,,,,,,,,* g   goblin (asleep)  *,,,,,,,,,...,,**,* K   kobold (asleep)  *,*******####,,,,,,,,,,,,,*  *,* *********~iY-904.9 (6~il5.9 (75 _~i5~i~ie))[).)<  .#)#**   .).#.).*   .###   #...   *,** ##). ~if  *,,*##.#   *,,,#@##....##.....?##...#  #...  #..!  ...  ####  *,*  ~i~i)))~ih[).)< ~iK .#)#**   .).#.).*   .###   #... ~i   *,** ##).   *,,*##.#   *,,,#@#~iS#....##.....?##...#  #...  #..!  ...  ####  *,* ~i~i:~i~i_$ ~i %~i%@_There are monsters nearby!~i%~iGZ )))))KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.~i ))The kobold shouts!  You shoot a sling bullet.~i0o .KThe sling bullet closely misses the kobold.~iZ|...g.K.?g~i@}===7.0 (1.13) Rev ~i~i) _You hear a bark! x2iT )You shoot a sling bullet. The sling bullet hits the kobold.i^M))))iw )))You kill the kobold!in!.gi2{W...).?i~8=7802) Rev+ ii|/ _You shoot a sling bullet.i )You shoot a sling bullet. The sling bullet hits the goblin.iP)))))iu ))You kill the goblin!i[7g...)).?iX;`91i1GiH/ _You shoot a sling bullet.iE_i_iiimH _No target in view!i 3iiii}iu0 _iiLj9=89iGi:iiA]8) Rev i{ij i%iQ&B7iR(i*il.i.a506i0i<  *,,**,* #.,**#.#...#,,...,  *,,**,* #.#* ##).#.#,*,...,, *,,**,* #..###.#.#...*,#### *,,**,* #...#.##.#*..#,**** *****,,**.####....###.......,, i=),,,,,,,,,...))............#.#*** ******,,,..?##...########.#..,,,, * ******,*#...#######*,*,,*** * ********,*#..@.......,,,,,* --- *,,,,,...............,,**,* * *,****#######........,,,,,* ip=  *,* #########****** ****,* ,>,,,* *****i=3* iF,14.0 (5iF---5.0 (65iLiPe _k - 2 gluggy clear potions (gained 1)i-' i' i* iK- i\1 ii9 s4) i{: i: B3iP= i? iC i,D p1=2i F iI >  You see here a +0 dagger.iEM iM I1 _iO iiR $  Things that are here:iU  a +2 dagger of electrocution; a goblin corpsei Z iZ I0 _iy\ i_ ib i c q2=79id im l * *,,**,* #..#.###.).#.). * *,,**,* #...#.##.#####. * *,,**,* #..**#.#...#,,. * *,,**,* #.## ##).#.#, * *,,*#,* #..###.#.#...* * #,,*#.* #...#.##.#*..# *im & ******#..##.####....###.......*,,,,,........))............#.,****##.....@##...########.#.* ######.##...#######*,*, ****,* *******#.##..........,,,, ,,,,,* *,,,,,...............,,**** *,****#######........,,,, * *,*#########*******,* ,,,,,,>,,,* ***********iDv '21iw e2.0 (78i| iB 9 _x - 3 scrolls of amnesia (gained 1)i ia if i+ i X7ix% ,if& f  You encounter a jackal.i/ ** *,,**,****........#.#) ,,* *,,*#.# #..#.###.). *,* *,,*#.# #...#.##.####3,* *,,*#.# #..**#.#...# *,* *,,*#.# #.## ##).#.# *,* *,,*#.# #..###.#.#... *,* #,,*#.# #...#.##.#* *,* ****###..##.####....###.... *,* *,,,....))........... *iy0 ,* *,**####......##...########. *,* *,* ######.##...#######* *,****,* *******#h##..,, ,,,,,,,* *,,,,,....... ,,****** *,****#######........,, h   jackal (wandering) *,*#########** ***********,* ,,,,,,,,>,,,*3.0 (1i8 i1: l4.0 (26 _i1A iD iH ) *,,*#.# ) *,,*#.#  *,,*#.#  *,,*#.# #.## ##) *,,*#.#  #,,*#.#  ****###..##.####... *,,,.......@..))... *,**####......##... *,* ######.# # . ## *,* >,,,*i@< ) *,,*#.# ) *,,*#.# iA *,,*#.#  *,,*#.# #.## ##) *,,*#.#  #,,*#.#  ****###..##.####... *,,,.......@..))... *,**####......##... *,* ######.# # . ## *,* iB]>,,,*i)M3icUi=X] _A jackal is nearby!ir .  You shoot a sling bullet. The sling bullet hits the jackal!iI))i+s ))You kill the jackal!iA:....i+`===9 (0.9Rev ii/ _You shoot a sling bullet.ig3ixiڤH _No target in view!i63iiH _No target in view!i3igiMiUi5 _4iii}iu4=3) i iirX2iiti%iB1iiii_p5=0iiyii%C69iiiiB8i/i^76=6547=32i i iX1ii4 #,##.#P.#≈≈≈≈≈≈≈#.P#.#########... #.#..#..#..~~~..#..#..##...[..). #...©#©.'..P⌠~..'.©#©.[..#####... ###..#..#..~~~..#..#.............  ##.#P.#≈≈≈≈≈≈≈#.P#.#.#.#######.  #.#ßP#)......#~ß#.#.#.#  #.###############.#.#.# #.## ir #)................#.#.# #.*# ***###.#######.#@......#.# #,*#--- ,,,,....,,,,,..#....####.###**.## ****##...,.?.....#..#***,,....... *****########..#*,,,,,[.#.## ********* #..#*,****......,,,,,,* #..##.# #..#.## iu****,* #..##.# #...#.#  * *,* #..##.# #..**#.  i* *,* #..##.# #.## ## i$,39.9 (15.0)8---40.9 (160i46i8? _You now have 180 gold pieces (gained 12).i i i if i i o59i i B8iz ij i i B7i i i 9=6i X5i ib/  *****#...©#©.'..P⌠~..'.©#©.[..### ,,,,*###..#..#..~~~..#..#...... ***,* ##.#P.#≈≈≈≈≈≈≈#.P#.#.#.### i0  *,* #.#ßP#)......#~ß#.#.#.# *,* #.###############.#.#.# *,* #)................#.#.# *,****###.#######.#.......#.# *,,,,,,..#....####.##  *,*****##.....@.....#..#***,,..  *,* #############..#*,,,,,[ i_0  *,********** #..#*,*****,,,,,,,,,,* #..##.# #.  *,,*******,* #..##.# #  *,,* *,* #..##.# #. i1  *,,* *,* #..##.# #.  *,,* *,* #..##.#  *,,*******,* #..##.# #.iL: 15.9 (5.0)i: e6.9 (64iOA i7D a _l - a scroll labelled GEINIH ZAJOioM i N iN iQ i1T i@\ 60=32i[] i'_ i_ B1i` ipb iWi 10il  You encounter a kobold. It is wielding a +0 dagger and quivering poisoneddarts.iv  *,* #.#..#..#..~~~..#..#..  *,******#...©#©.'..P⌠~..'.©#©.[  *,,,,,,*###..#..#..~~~..#..#...*****,* ##.#P.#≈≈≈≈≈≈≈#.P#.#. *,* #.#ßP#)......#~ß#.#. i.x *,* #.###############.#. *,* #)..........#. *,#######.#######.#....... *,K........#....### *,#...........#..#** *,* #############..#*, *,********** #..#*, *,,,,,,,,,,* #..# *,,*******,* #..#K   kobold (missile, asleep) ix *,,* *,* #..##. *,,* *,* #..##. *,,* *,* #..##.i ,50.9 (4id m1.9 (549 _i$ i im )))))))You shoot a sling bullet.iR K)The sling bullet completely misses the kobold.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.i.K.....===2.9 (18) Rev i( _The kobold shouts!i ))))) You shoot a sling bullet. The sling bullet hits the kobold.i\ ))The kobold is heavily wounded.You shoot a sling bullet.i@.Ki'..K....37) Rev+ iw _The sling bullet closely misses the kobold.i8b )You shoot a sling bullet. The sling bullet hits the kobold.i@))))i\i n )))You kill the kobold!i L..)....iA 2=5.0 (1.15i iy / _You shoot a sling bullet.iZC 3i`E ivH iVL iS 43iT iV i&Z iZ p3=2i[ i] iV` i` ]1) Rev ib i8c i;f X0ig ip $  *,* #.#..#..#..~~~..#. *,******#...©#©.'..P⌠~..'. *,,,,,,*###..#..#..~~~..# ******,* ##.#P.#≈≈≈≈≈≈≈ *,* #.#ßP#)......#~ i$q *,* #.### *,* #). #.#######.#######.# #.........#..--- #.#######...........# *,* ############# *,********** # iq `*,,,,,,,,,,* # *,,*******,* # *,,* *,* # *,,* *,* # *,,* *,* #i - 6 poisoned dartsi&z .60.0 (5.0iz 4=---1.0 (639iρ i / _You see here a +0 dagger.i 3iB i8) 76=5iB B4iE iF iH X3iI iL iP X2icR iT iIV iV B1iW iZY i[ i\ B0i\ i_ ib j  You encounter an endoplasm.in  #.# #).......... #.#######.#######.# #...).............# #.#######......... #.# ########### #.########**  #.........,*  #..#######,*  #.@# *,* iIr 2 #..# *,*  #..# *,*  #..#,*  #...,* *### #..#,* *.... J   endoplasm (asleep) #..#,* *.### #J.#,* *,* *,,*****,*,****,*ipz ,70.0 (9i{ q1.0 (10.0)29 _i iG i  #.# #) #. #...) #. #.#  #.###  #...  #..#  #.@# *,*  #..# *,*  #..# *,*  #..#  #...  #..#  #..# *,*,*  #J.# *,*,* *,*   ixj #.# #) #. #...) #. #.#  #.###  #...  #..#  #.@# *,*  #..# *,*  #..# *,*  #..#  #...  #..#  #..# *,*,* i|z #J.# *,*,*  i3iia _An endoplasm is nearby!iu .  You shoot a sling bullet. The sling bullet hits the endoplasm!i))))))i&p )You kill the endoplasm!iJR.......i_===2.0)8) Rev ii/ _You shoot a sling bullet.i3ii1H _No target in view!iDpipiuixH _No target in view!if 3il io H _No target in view!i] page down [PgUp|<] page up [Esc] exit[top]i?  i - [D:4] a +2 dagger of electrocution  jleather armour (1 further duplicate)  k - [D:4] the +0 robe of the Lily {Str+6}l+0 leather armour  mshort sword (2 further duplicates)  in=nrobe (2 further duplicates)  o - [D:4] a +1 whip of flaming  p - [D:4] a stone staircase leading up  q - [D:4] a stone staircase leading down  r+0 club (2 further duplicates)  s - [D:4] a stone staircase leading up  ti*buckler  uflail  iBvhand axe  w - [D:4] a +0 spear  xi7+0 trident  y+0 whip  zijnanimal skin  A+0 mace  Bradiant altar of Vehumet  Csling id D - [D:4] an orb of guileboti~ Level 4 of the Dungeon <<<>>>_(Press ? for help) #.#####.......# ******,,,...#...ß...### #.# *,* *****,* #.###.#.#####***,,,,,,...#.#.#...#.#* #.# *,* ******,,,,,* #.# #........,,,,,,,..##.#...##.##..#**#K# *,* *,,,,,,,,,,* #.###.#.####.*******#**#,#####...###..,.5#**,* i *,****,***,****#.....#.# *.# *.# ##### *.####55,,* *,* *,* *,......#.###.# #.# #.#*,# *.**** *,* *,* **#######.###.####.###.#*,* *.* *,* #.#####.................##.####*,* *,* *,* #.......###############.# #....## *,* *,* *,* ####.##.#ßP#).)....#~ß#.# ##.....## *,* *,* *,* #,##.#P.#≈≈≈≈≈≈≈#.P#.#########.......# *,* *,* *,* #.#..#..#..~~~..#..#..##...[..)......# *,* *,* *,***####...©#©.'..P⌠~..'.©#©.[..#####.......##6 39;49m *,* *,* *,,,,..####..#..#..~~~..#..#..............>...# *,* *,* *****#.# ##.#P.#≈≈≈≈≈≈≈#.P#.#.#.#######...##.#####.##**,* #.# #.#ßP#)......#~ß#.#.#.# #................,,,*im  #.# #.###############.#.#.# #.##..##.#####...*,,* #.# #)................#.#.# #.*#..##)# ***,,,,*iۀ ( #.#######.#######.#.......#.# #,*#..##)## *,,,** #...).............#....####.###**.##..#)).######[,,* #.#######...........#..#***,,.........)).........,,****** ip #.# #############..#*,,,,,[.#.##..#).)######,,<,,,,,* #.########** #..#*,****........#.#)#** *,,,****,* i͈ i i- fJingleheimer the Skirmisheriݎ CoglinHealth: 64/64 ========================Magic: 8/8========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 21XL:  8 Next: 47% Place: Dungeon:4Time:Gem (7028) Rev You kill the endoplasm! _You shoot a sling bullet. _No target in view! _No target in view! i% _No target in view!  Search for what [Enter for "@", or ? for help]? @i 3iʒ i i i_ I7 _iV i~ i= i} ]6) i= i X5i i i i@ B4i i i~ X3i i i; X2i$ 1i iX0i iq>  You see here a +0 dagger.iiuJ19 _ii iy#i#B8i$i+i.if.B7i/iM5iM9X6i <i AiY54iiB3iiУiOiB2iYin1iRiMii4B0ii,i}Y09i,ipB8ii7iX6i(,i05iinB4i ,i3iB3i<ii$X2i i-i i B1i'$i'i&,X0iW/i<4i8[6999i:i=iAi BB8iii?iB7ivilB  You see here a +0 chain mail.iS_6 _iii8"i"B5iJ$im&iA*X4i*i-i.i...# *, Nothing quivered iU≈≈≈≈≈#.P#.#.#.#######...##.#####. .....#~ß#.#.#.# #.............. #########.#.#.# #.##..##.#####.  ..........#.#.# #.*#..##)# **  ###.#.......#.# #,*#..##)## ....#....####.###**.##..#)).##### iW9---iNbiki iQj_You see here the +0 robe of the Lily {Str+6}.iK9.0 (1.0)1imik _j - the +0 robe of the Lily {Str+6}ij[?25h[?0c  Search for what [Enter for "@", or ? for help]? i [?25l[?1ciKi29 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 leather armourb - [D:4] a +0 short sword (2 further duplicates)  c - [D:4] a +0 chain mail  d - [D:4] a stone staircase leading down  e - [D:4] a +0 club (2 further duplicates)  f - [D:4] a +0 dagger (14 further duplicates)  g - [D:4] a +0 robe (2 further duplicates)  h - [D:4] a transporter  i - [D:4] a +0 buckler  j - [D:4] a +0 flail (2 further duplicates)  k - [D:4] a +0 hand axe  l - [D:4] a +0 ring mail (1 further duplicate)  m - [D:4] a +0 spear  n - [D:4] a +0 trident  o - [D:4] a +0 whip  p - [D:4] a leather armour (1 further duplicate)  q - [D:4] a +0 animal skin  ir - [D:4] a +0 mace  s - [D:4] a +0 sling  t - [D:4] a radiant altar of Vehumet  u - [D:4] an orb of guilev - [D:4] a stone staircase leading up [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]im?  h - [D:4] a transporter  ibuckler  jflail (2 further duplicates)  k+0 hand axe  lring mail (1 further duplicate)  mspear  ntrident  o+0 whip  pleather armour (1 further duplicate)  q - [D:4] a +0 animal skin  rmace  ssling  tradiant altar of Vehumet  u - [D:4] an orb of guilevstone staircase leading up  w+0 scale mail  x - [D:4] a +1 whip of flaming  y - [D:4] a +2 whip of venom  z - [D:4] a +2 dagger of electrocutionAstone staircase leading up  B - [D:4] a transporter  Cwhipbotii#.#.####.*******#**#,#####...###. Jingleheimer the Skirmisher ..#.# *.#*.# ##### *. Coglin ###.# #.##.#*, Health: 64/64 ======================== ###.####.###.#*, Magic: 8/8======================== ..........##.####*, AC: 3Str: 11 #########.##....## *, EV: 11Int: 8 )....#~ß#.###.....## *, SH: 0Dex: 21 ≈≈≈≈≈#.P#.#########.......# *, XL:  8 Next: 47% Place: Dungeon:4 ~~~..#..#..##...@..)......# *, Noise: ---------  Time: 2009.0 (0.0) P⌠~..'.©#©.[,0m..#####.......## *, a) +2 sling {Xochitl c) +0 sling {Hajoon} ~~~..#..#..............>...# *, Nothing quivered ≈≈≈≈≈#.P#.#.#.#######...##.#####. Gem (6991) .....#~ß#.#.#.# #.............. #########.#.#.# #.##..##.#####.  ..........#.#.# #.*#..##)# **  ###.#.......#.# #,*#..##)## ....#....####.###**.##..#)).#####  _Search for what [Enter for "@", or ? for help]? @ _You see here a +0 dagger. _You see here a +0 chain mail. _You see here the +0 robe of the Lily {Str+6}. _j - the +0 robe of the Lily {Str+6}Search for what [Enter for "@", or ? for help]?  _ii+i.G8#.#.####.*******#**#,#####...###. Jingleheimer the Skirmisher ..#.# *.#*.# ##### *. Coglin ###.# #.##.#*, Health: 64/64 ======================== ###.####.###.#*, Magic: 8/8======================== ..........##.####*, AC: 3Str: 11 #########.##....## *, EV: 11iHInt: 8 )....#~ß#.###.....## *, SH: 0Dex: 21 ≈≈≈≈≈#.P#.#########.......# *, XL:  8 Next: 47% Place: Dungeon:4 ~~~..#..#..##...@..)......# *, Noise: ---------  Time: 2009.0 (0.0) P⌠~..'.©#©.[..#####.......## *, a) +2 sling {Xochitl c) +0 sling {Hajoon} ~~~..#..#..............>...# *, Nothing quivered ≈≈≈≈≈#.P#.#.#.#######...##.#####. Gem (6991) .....#~ß#.#.#.# #.............. #########.#.#.# #.##..##.#####.  ..........#.#.# #.*#..##)# iHu**  ###.#.......#.# #,*#..##)## ....#....####.###**.##..#)).#####  _Search for what [Enter for "@", or ? for help]? @ _You see here a +0 dagger. _You see here a +0 chain mail. _You see here the +0 robe of the Lily {Str+6}. _j - the +0 robe of the Lily {Str+6} iIj_Search for what [Enter for "@", or ? for help]? iIiiJiiI0 _iGBidC89iuiiX8iiJiX7iiiiX6iHiiiB5iiiX4iiC #.# *,# *.** #.## #.# *,* *.* ...# #.#### *,* *,* .# #....## *,* *,* ß#.# ##.....## *,* *,* P#.###.......# *,* *,* .#..##......)......# *,* *,* ©#©.[..#####.......## *,* *,* .#............# *,* *,* 16.0 (7#.#.#.#######...##.#####.##**,* i}ß#.#.#.# #................,,,* ##.#.#.# #.##..##.#####...*,,* #.#.# #.*#..##)# ***,,,,* .....#.# #,*#..##)## *,,,** ..####.###**.##..#)).######[,,* ..#***,,.........)).........,,***#*,,,,,[.#.##..#).)######,,<,,,iii c _There is a stone staircase leading down here.i i i i in l7.0 (13 _i iB 5  You climb downwards.i3  ....#  #...  ##  ##  ...ip#  #.........#  #.  #....  #.$......#  ........#  ###..#...###..#  ...?#...# .# ###. ##.## $ @   Eustachio (asleep) # #i #.@  You encounter Eustachio the Magnificent. He is wielding a +0 rapier.i/  --more--iI i i%w w 8.5 (2.52 _iyx i a _There is a stone staircase leading up here.iи i Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 2 boomerangs  e - Throw: 6 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oni'iJingleheimer the Skirmisher....#Coglin#...#Health: 64/64 ========================##...##Magic: 8/8========================####.....##AC: 3Str: 11..........##EV: 11Int: 8i#.........#SH: 0Dex: 21#.......##XL:  8 Next: 47% Place: Dungeon:5#....@...#Noise: ---------  Time: 2018.5 (0.0)#.$......#a) +2 sling {Xochitl c) +0 sling {Hajoon}..............#Throw: 6 darts (curare)###..#...###..#Gem (6982) ...?#...# .####. ##.## $@   Eustachio (asleep)iU# #.##.@ _j - the +0 robe of the Lily {Str+6} _Search for what [Enter for "@", or ? for help]? _There is a stone staircase leading down here.  You climb downwards. _You encounter Eustachio the Magnificent. He is wielding a +0 rapier. _There is a stone staircase leading up here.iieiiJingleheimer the Skirmisher....#Coglin#...#Health: 64/64 ========================##...##Magic: 8/8========================####.....##AC: 3Str: 11..........##EV: 11Int: 8#.........#SH: 0Dex: 21#.......##iXL:  8 Next: 47% Place: Dungeon:5#....@...#Noise: ---------  Time: 2018.5 (0.0)#.$..*...#a) +2 sling {Xochitl c) +0 sling {Hajoon}.......*......#Throw: 6 darts (curare)###..#.*.###..#Gem (6982) ...?#.*.# .####. ##*## $@   Eustachio (asleep)# #*##.@ _There is a stone staircase leading up here.  Throw: 6 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (asleep,  98% to hit)idJingleheimer the Skirmisher....#Coglin#...#Health: 64/64 ========================##...##Magic: 8/8========================####.....##AC: 3Str: 11..........##EV: 11Int: 8#.........#SH: 0Dex: 21#.......##XL:  8 Next: 47% Place: Dungeon:5#....@...#ie;Noise: ---------  Time: 2018.5 (0.0)#.$..(...#a) +2 sling {Xochitl c) +0 sling {Hajoon}.......(......#Throw: 6 darts (curare)###..#.(.###..#Gem (6982) ...?#.(.# .####. ##(## $@   Eustachio (very poisoned, slow)# #(##.@Aim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (asleep,  98% to hit)  You throw a dart. The dart hits Eustachio. Eustachio is poisoned.  if[Eustachio struggles to breathe.  Eustachio seems to slow down.  Eustachio shouts!im7......@98% to hit)  You throw a dart. The dart hits Eustachio. Eustachio is poisoned.  Eustachio struggles to breathe.eems to slow down.houts!is lightly wounded.i==9.5 (151 _iii ))))))You shoot a sling bullet. The sling bullet hits Eustachio.i7  Eustachio is lightly wounded.  You shoot a sling bullet. The sling bullet hits Eustachio.i @§Eustachio is moderately wounded.Eustachio mumbles some strange words.i z......(iU =200) Rev i i ' _Eustachio blinks!iSo o ))You shoot a sling bullet.i  The sling bullet barely misses Eustachio.  You shoot a sling bullet. The sling bullet hits Eustachio!iy| N.@ie} r179) Rev+ i i ] _Eustachio is heavily wounded.io ))You shoot a sling bullet.i  The sling bullet closely misses Eustachio.  You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.i-8 @i§Eustachio is heavily wounded.Eustachio mumbles some strange words.i=.. i]i!&2iS:8iJ%iQ(' _Eustachio blinks!i_  You shoot a sling bullet. The sling bullet hits Eustachio.i"  Eustachio is severely wounded.You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.i  Eustachio is severely wounded.Eustachio screams, "At last I'll have my revenge!"ii#i׷55ix----i3iX$7i˹ii i]i,_Eustachio hits you with a +0 rapier!iBq )))You shoot a sling bullet.iMEustachio screams, "At last I'll have my revenge!" _Eustachio hits you with a +0 rapier!  You shoot a sling bullet.  The sling bullet closely misses Eustachio.  You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.i^..@6=---46) Rev* iliq^ _Eustachio is severely wounded.i  You shoot a sling bullet. The sling bullet hits Eustachio!iK )))Eustachio is almost dead.i )You shoot a sling bullet. The sling bullet misses Eustachio.i5..iT =6455ii%I _You kill Eustachio!i@IiH _No target in view!i53i<iDH _No target in view!iUN 3iU iX H _No target in view!iE i i i H _No target in view!ix iy i  i H _No target in view!i:(ip)Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}i)b - Throw: 5 darts (curare) (quivered)  c - Throw: 4 throwing nets  d - Throw: 2 boomerangs  e - Throw: 6 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onihiJingleheimer the Skirmisher....#Coglin#...#Health: 56/64 =====================---##...##Magic: 8/8========================####.....##AC: 3Str: 11..........##EV: 11Int: 8#.........#SH: 0Dex: 21#...)...##XL:  8 Next: 64% Place: Dungeon:5#....@...#Noise: ===------  Time: 2025.5 (0.0)#.$......#a) +2 sling {Xochitl c) +0 sling {Hajoon}..............#Nothing quivered###..#...###..#Gem (6975) Rev* ...?#...# .####. ##.##.40m $# #.##.( _You kill Eustachio! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!i*i] _No target in view!Clearing quiver.iIii64 _732....# #...# ##...#######.....## ..........## #.........# #...)...## #....<...# #.@......#---...........######..#...###..# ...?#...# .# ###..##.## $ #..##.# #..##.(#..# q=m###8.5 (3---9.5 (41) Rev+  _You now have 188 gold pieces (gained 8).iiBiWiDigin0iiHa869ii6i?i]8) Rev ii7 #####.....##..........###.........# #...)...## #....<...#######........#.................#.#####..#...###..#.......@#...# .#i #####..##.## $ #..##.#  #..##.(  #..# ###i  i,32.5 (3ie3.5 (47ii?< _r - 2 scrolls of revelation (gained 1)ij3i5ii 9=65iiiZi+?4) iiiij60=3iZi i iB2isi3i X1i i@ iTiB0iAiiia159iji"#...)...## #....<...# ######........##. .................# .#####..#...###..# ........#...# .# .#####..##.## $  #..##.#####.#  #..##.@.....#  #..########## #..# #..# #..# i"i+41.5 (82.5 (98in/i1: _d - 6 curare-tipped darts (gained 1)it3iiii'7iºp2=6iiiӿi(B5iii  You encounter an orc. It is wielding a +0 hand axe.i38#...)...## #....<...# o.  ######........##.#  ....i.....# # #.#####..#...###..#.##.#........#...# .#.).  .#####..##.## .$. iE#..##.#####.# #..##.....@.# #..########## ii#..# #..# io   orc (asleep)iD+5.5 (3il6.5 (44 _iiei  #...)...## #....<...# o.  .#  .# # #  .#.##.#   .#.).   .$.  #..##.#####.# #..##.....@.# #..########## #..# i b#..# #..#i,0 I #...)...## #....<...# o.  .#  .# # #  .#.##.#   .#.).   .$.  #..##.#####.# i81 #..##.....@.# #..########## #..# #..# #..# i38 3i= iq@ [ _An orc is nearby!i  ))))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!iL# )The orc is almost dead.You shoot a sling bullet.iQ.oiñ8.....i²3====7.5 (13) Rev iyi^ _The sling bullet closely misses the orc.iؚ )))))))You shoot a sling bullet.i$ )The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.i):) iPp oYou kill the orc!iE.).....o   orc wizard (wandering)58.6 (1.12) Rev+ i@ix _You encounter an orc wizard. It is wielding a +0 dagger.i~k ))))))oi" x  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.i\  The orc wizard shouts!  You shoot a sling bullet.i;G.oi 8.....i!g9.5 (0.91i'i;*N _The sling bullet hits the orc wizard but does no damage.i†j[?25h[?0c  Search for what [Enter for "@", or ? for help]? i [?25l[?1c6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] 14 gold piecesb - [D:5] a short sword  c - [D:5] a +0 hand axe  d - [D:5] a stone staircase leading up  e - [D:5] a +0 leather armour  f - [D:5] a +0 rapieriiiV#...)...##Jingleheimer the Skirmisher#....<...# ..iCoglin######........##o#Health: 63/64 =======================-.................# # #Magic: 8/8========================iTY.#####..#...###..#.##.#AC: 3Str: 11  ........#...# .#.).EV: 11Int: 8  .#####..##.## .$.SH: 0Dex: 21#..##.#####.#XL:  8 Next: 65% Place: Dungeon:5i#..##.....@.#Noise: ===------  Time: 2049.5 (0.0)#..##########a) +2 sling {Xochitl c) +0 sling {Hajoon}#..#Nothing quivered#..#Gem (6951) Rev+ i1#..#o   orc wizard  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The orc wizard shouts!  You shoot a sling bullet. _The sling bullet hits the orc wizard but does no damage.  Search for what [Enter for "@", or ? for help]? ibiii-i. _i/iKQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  id - Throw: 2 boomerangs  e - Throw: 6 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onia ilo 5#...)...##Jingleheimer the Skirmisher#....<...# ..Coglin######........##o#Health: 63/64 =======================-.................# # #Magic: 8/8========================.#####..#...###..#.##.#AC: 3ifp Str: 11  ........#...# .#.).EV: 11Int: 8  .#####..##.## .$.SH: 0Dex: 21#..##.#####.#XL:  8 Next: 65% Place: Dungeon:5#..##.....@.#Noise: ===------  Time: 2049.5 (0.0)#..##########iq a) +2 sling {Xochitl c) +0 sling {Hajoon}#..#Nothing quivered#..#Gem (6951) Rev+ #..#o   orc wizard  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  The orc wizard shouts!  You shoot a sling bullet. _The sling bullet hits the orc wizard but does no damage. _Search for what [Enter for "@", or ? for help]? ir ix i{ F _Clearing quiver.i )))))))You shoot a sling bullet.iV  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.i- C)oi 7.....is m50.5 (10) Rev* iI i e _The orc wizard is moderately wounded.i; )))))You shoot a sling bullet.ib  The sling bullet completely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.ikG.oi#,...i4=1.6 (1.149iyi=b _The orc wizard is heavily wounded.iy ))))You shoot a sling bullet.iy  The sling bullet closely misses the orc wizard.You shoot a sling bullet.iG.oi6&..iEb2.78i67z _The sling bullet barely misses the orc wizard.i ))You shoot a sling bullet. The sling bullet hits the orc wizard.i/  The orc wizard is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.i< oThe orc wizard is heavily wounded.iDF.oi..o   orc (wandering)iŽb3.87iio _You encounter an orc. It is wielding a +0 club.ioWu )))You shoot a sling bullet.i   The sling bullet completely misses the orc wizard.You shoot a sling bullet.id3o.ieO$oifo.i[pf406ixi|e _The sling bullet closely misses the orc wizard.iu )))You shoot a sling bullet.io  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.i oThe orc wizard is severely wounded.The orc wizard misses you.iJ M.$oo   orc priest (wandering)im |=55iQ i v _You encounter an orc priest. It is wielding a +0 club.i d  You shoot a sling bullet. The sling bullet hits the orc wizard.i?d )))The orc wizard is severely wounded.You shoot a sling bullet.i .oThe sling bullet closely misses the orc wizard.iZ e o.  The orc shouts!iB .$ooi g6.9 (1.14i i X _The orc wizard closely misses you.ic  You shoot a sling bullet. The sling bullet hits the orc wizard.i  The orc wizard is almost dead.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.i¡ )oThe orc wizard is almost dead.ix p oYou hear a shout!i .oYou encounter an orc. It is wielding a +0 falchion.i bo 2 orcsi| 3-703in i ? _The orc wizard hits you with a +0 dagger.iR u )))You shoot a sling bullet.iX  The sling bullet completely misses the orc wizard.You shoot a sling bullet.iQ.oi>o)iy .oThe sling bullet completely misses the orc wizard.iBQ$oi`82i1iA _The orc wizard hits you but does no damage.i )You shoot a sling bullet. The sling bullet hits the orc wizard.oo 2 orcs iqb )You kill the orc wizard!You shoot a sling bullet. The sling bullet hits the orc!id))   orciAJ.oiP.oi;$)oi -891i iG _You kill the orc!ixB)))i  )You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!iZ:) irA)oi ^).)iҢ4=600ii~G _You kill the orc!i )))))You shoot a sling bullet.i]z  The sling bullet closely misses the orc priest.iC^UYou shoot a sling bullet. The sling bullet hits the orc priest!iG.oi^).)ia139i1ib _The orc priest is heavily wounded.i  )))You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.i9 )ilThe orc priest is heavily wounded.You shoot a sling bullet.iAG.oiLF.)iM`28iciid _The sling bullet barely misses the orc priest.iz ))You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.i) You shoot a sling bullet. _The sling bullet barely misses the orc priest.  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc priest.iC)oi~2)i`37ii^ _The orc priest is almost dead.i )You shoot a sling bullet. The sling bullet hits the orc priest!i>) i]v p )You kill the orc priest!i< H))iY 5/65=724.8 (0.96i1 E _You shoot a sling bullet.i i i iA H _No target in view!iD i/ i i H _No target in view!i iЩ i ih is iT I5 _i2 ,i` iֽ B4i i $  Things that are here:i j  a +0 dagger; a +0 robe; an orc corpsei iY I3 _i iE $  Things that are here:i >  a +0 club; a +0 ring maili iV Z2) Rev+ _i i- ..........## #.........# .## #...)...####...  #....<...##...# i #####........##)#.# ........#.# # #####..#...###..#.##.# .......#...# #.)#))..### #####..##.## #.)@.......---#..##.#####)####.####..##.......##..########## #..#iR "#..#i -8.8 (4.0i ---9.8 (51ii@? _You now have 202 gold pieces (gained 14).i{iJiFiii"B0i,i/298) Rev 76iii}i?5) iwiG i~ i B4ii"iX3iciii^B2i iw#i )X1i*i)-i:X0i=i@iDi3E;19iFiNKiOiOB8iPi SiViJWB7i$Yi<[i^iS_B6i`ibifi=gB5ihi"jitlilB4imi oioqiqB3ivriti:viv:2iviqzit}i}B1i~i`iiB0iփioiY09iKiiei͍B8ibiiX7iii`X6iiiTiP5iӜiNX4iVieiX3i iD ##)####.#####.. ### ...# #.# .. #######.####.# .. #........# #.  #.##.####.#. i #.##.# #.#  #.##.#####.### .  #.##.........####....  #.#######..#.#.# #....######.# #.####.# #.#  ... .... .....#......#....You pick up a parchment of Passage of Golubria and begin reading...i497.8 (28.0)8.8 (292iiL _You add the spell Passage of Golubria to your library.iii*ii-10iiBD899iiiioB8ii6irX7i i ii*B6iui/iiB5iiiiB4iiiX3i=iii2B2ii iX1iii]iB0iqiiY89iiiiA B8i iP i{X7ijiii[B6iiHiixB5i iU C . ######..####   .. ........#   .. ..##.##.#  #. #^##.##.#  . #.##.##.# i%! # #.##.##.#  ### #.##.##.######  ..####......#  #.........######@.#  ..######### #..#  ### #..#i"  #..#  #..#  #..#   #..#   . #..#     i'.115.8 (17i(f6.8 (184iV,ie/< _r - 3 scrolls of revelation (gained 1)iHiI3iKiiOiX32iYZiZB1i8[i\i_X0i``ibidi8eC79ifi-giiX8ijilioX7ioiq,iurB6i4sitiviwX5i43i X2iid1iziiqB0iiiRiC69iLitiX8ii iЙiXB7iiiҝiDB6iii٣X5iiޥi w  ########..#  ....#  #########.#  #.#  #.#  #.#  #.###   #...####  #.#.@..# 35.8 (19 i#+#....#  .#.⌠..# #+##...# .###.# _.+.+.# ..###.#  iJ#+##...#  iȳif6.8 (204ii6 _Found a sacrificial altar of Ru.ii3iiki732iiX1i i iB0ihi 7 _You open the door.ii_;59ii2@  There is an open door here.iiI8 _iCiic!n7in$7 _You open the door.i*X6i+,iK/Q _You encounter an iguana.i2@  There is an open door here.iL6i7I5 _i8i;i>i?B4i@iJ _You open the door.3iNiR@  There is an open door here.iUiVI2 _iZi&\i`i!aB1ibiwgM  There is a sacrificial altar of Ru here.ijikI0 _iQliniErirC49iNsiv7 _You open the door.iyiDzB8i{i~@  There is an open door here.i4iI7 _iBi*i5iB6ivi#7 _You open the door.iiB5i9ig@  There is an open door here.i=i×I4 _iiHii:3ii:iyiB2i[i) .#....# ###....#'#....# #....⌠.#.#.⌠..# .##..##'##...# ...###...###.# .# +.'._.'.'.# i*###...###.# #..##+##...#  #.⌠.#.#.⌠.@#  #....#+#....#  ....l. ######  ######        i­3  i-58.8 (22if9.8 (231iIi> _You now have 209 gold pieces (gained 7).iF3i8ii=i 039i i B8ii_@  There is an open door here.ii@I7 _i iliiB6imi@  There is an open door here.i!ip"I5 _i!#i &i*X4i-i'07 _You open the door.i66i78i8B3i9i<) _The iguana hisses angrily.ie?@  There is an open door here.iADiLFiFI2 _ixHiLiPi-QB1i,RiQT7 _You open the door.i ir  ######.#....#  ###....#'#....#  #....⌠.#.#.⌠..#  .##..##'##...#  ...###...###.#  .# +.'._.'.'.# i  ####...###.#  #..##'##...#  #.⌠l#@#.⌠..# 69.8 (10 #....#'#....#  ........######  #########  l   iguana      id i i ^ _An iguana is nearby!ix   ###....#'#....#  #....⌠.#.#.⌠..#  .##..##'##...#  ...###...###.#  .# +.'._.'.'.#  ####...###.#  #..##'##...#  #.⌠l#@#.⌠..#  #....#'#....#  ........######  #########  i   ###....#'#....#  #....⌠.#.#.⌠..#  .##..##'##...#  ...###...###.#  .# +.'._.'.'.#  ####...###.#  #..##'##...#  #.⌠l#@#.⌠..#  #....#'#....#  iW........######  ######### iiit i#^ _An iguana is nearby!iK3i-iR _No reachable target in view!iLzi{i!iR _No reachable target in view!i43iH i@R _No reachable target in view!i> i? i i y _An iguana is nearby!No reachable target in view!iu  #...### ######.#...##....#'#....##....⌠.#.#.⌠..##..##'##...#..###...###..# +.'._.'.'.#####...###.##..##@##...# #.⌠l#.#.⌠ #....#'#............###############iiH.lilis70.0)0 _iiTvNo reachable target in view! __There is an open door here.i( >###  #...### ######.#....###....#'#....#....⌠.#.#.⌠..###..##'##...i) ..###...###.#.# +.'._.'.'.####.@.###.##'##. #.⌠.#.#.⌠ #...l#'#............###############i, H.li#3 i4 h129 _i > in\ +#.#.#'#...l.######### i] `28iub i ) _You close the door.i #.#   #.###   #...####  ######.#....#  ###....#'#....# #....⌠.#.#.⌠..#  .##..##'##...#  ...###...###.# .# +.'@_.'.'.#  ####...###.#  #..##+##...#  #.⌠.#.#.⌠..#  #.+39;49m...#'#....#  ......l.###### #########   i i `37iiiР #.#  #.###  #...####  ######.#....#  ###....#'#....#  #....⌠.#.#.⌠..#  .##..##'##...#  ...###...###.#  .# +.@._.'.'.# io* ####...###.#  #..##+##...#  #.⌠.#.#.⌠..#  #....#'#....#  ......l.######  #   ii`46ii\Q _There is an open door here.i%  #.#  #.###  #...####  ######.#....#  ###....#'#....#  #....⌠.#.#.⌠..#  .##..##'##...#  ...###...###.#  .# +@'._.'.'.#  ####...###.# i&  #..##+##...#  #.⌠.#.#.⌠..#  #....#'#....# ........###### ######### i\. i%/ g55 _i3 i5 i ###....##...#?'##i# i$ `64i) iu, ( _You open the door.iq #.# #.### #...#### ######.#....# ###....#'#....##....⌠.#.#.⌠..#.##..##'##...#iH #...###...###.# .#?@.'._.'.'.# #####...###.# #..##+##...# #.⌠.#l#.⌠..# #....#'#....# ........######l   iguana #########iv73ir4g _There is an open door here.ih=) #.# #.### #...#### ######.#....# ###....#'#....# ####....⌠.#.#.⌠..#i>d .....##..##'##...# #...###...###.# .#@'.'._.'.'.# #####...###.# #..##+##...# #.⌠.#l#.⌠..# #....#'#....# ........###### #########iIiKg82 _idSidae9.8 (21ibigish _u - a scroll labelled ZOPAIT BAANIQY CEBi@i7B3i:EiJiT019itUiuYX8ixZiP^i`X7id6i]n54ioX3ioi+qitsitB2ijtivixiyyB1iyi{i~X0i\iɀio09iȅin8iyiXiiN$7iܑiLi iRii($6iiikiii{$5iާiʨiJiiFi$4iiiiFiкie$3iۻiifii21iiPX0iiii$D799i{i8i~X7iiX6iiBiiX5iiiX4i.i9X3iiisX2i\iiX1iaiiX0ii6iY89ii_ ii^X8i>ii6X7iiiX6iqi!i'"B5iy"i$$i'X4i7(iZ)i*-i-B3i-ik0i2iI3B2i3i+5i%8X1i8i9iJiQ.....#. Jingleheimer the Skirmisher#......<########. Coglin#................ Health: 65/65 ========================..########## Magic: 8/8========================..## AC: 3Str: 11#.## EV: 11Int: 8#.## SH: 0Dex: 21#.#iS# XL:  8 Next: 72% Place: Dungeon:5#@## Noise: ---------  Time: 2219.8 (40.0)#.####### a) +2 sling {Xochitl c) +0 sling {Hajoon}#.####....# Nothing quivered#.# #.####....⌠.# Gem (6781) #.# #......##..###.# ######...###. .######## #.##.#.'.'. ........###.##.#####. ............#########.##..##  _You close the door. _There is an open door here. _You open the door. _There is an open door here. _u - a scroll labelled ZOPAIT BAANIQY CEBFound a stone staircase leading up.in/  --more--ii#iG$w 20.8 (410 _i,iiLevel 5 of the Dungeon<<_(Press ? for help)#.#  #.# #..#   ... #..# .... #..# ..... #..##......<   ########..##.......   ..........# ..#   #########.# ..##.# #.##.##.##.##.##.####@##...####i#.#######.#....##.#   ###....#'#....##.# #.####....⌠.#.#.⌠..##.# #......##..##'##...# #.# ######...###...###.# .######## #.##.#.'.'._.'.'.# ........###.##.#####...###.# ............#########.##..##+##...# .######.#####.........##.⌠.#l#.⌠..#  #.# #.#########....#'#....##.#####.#  ........######iA+4<<<>>>_i,******,,,,,* #.# #........,,,,,,,..##.#...##.##..#**#K# *,* *,,,,,,,,,,* #.###.#.####.*******#**#,#####...###..,.5#**,* *,****,***,****#.....#.# *.# *.# ##### *.####55,,* *,* *,* *,......#.###.# #.# #.# *,#*.**** *,* *,* **#######.###.####.## #.# *,* *.* *,* #.#####.................# #.#### *,il,* *,* *,* #.......###############.# #....## *,* *,* *,* ####.##.#ßP#).)....#~ß#.# ##.....## *,i[-D* *,* *,* #.##.#P.#≈≈≈≈≈≈≈#.P#.#########.......# *,* *,* *,* #.#..#..#..~~~..#..#..##......)......# *,* *,* *,***####...©#©.'..P⌠~..'.©#©.[..#####.......## *,* *,* *,,,,..####..#..#..~~~..#..#..............>...# *,* *,* *****#.# ##.#P.#≈≈≈≈≈≈≈#.P#.#.#.#######...##.#####.##**,*i-k #.# #.#ßP#)......#~ß#.#.#.# #................,,,* #.# #.###############.#.#.# ..##.#####...*,,ii.* #.# #)................#.#.# #.*#..##)# ***,,,,* #.#######.#######.#.......#.# #,*#..##)## *,,,** #...).............#....####.###**.##..#)).######[,,* i.#.#######...........#..#***,,.........)).........,,****** #.# #############..#*,,,,,[.#.##..#).)######,,<,,,,,* #.########** #..#*,****........#.#)#** *,,,*i.Z***,* #.........,* #..##.# #..#.###.).#.).* *,,,* *,* #..#######,*i/#..##.# #...#.##.#####.#***,,,** *,* iѯi.#..#..............>...# *,* * Jingleheimer the Skirmisher ≈#.P#.#.#.#######...##.#####.##** Coglin .#~ß#.#.#.# #................,, Health: 65/65 ======================== #####.#.#.# #.##..##.#####...*, Magic: 8/8======================== ......#.#.# #.*#..##)# ***,,, AC: 3Str: 11 #.......#.# #,*#..##)## *,,, EV: 11iInt: 8 #....####.###**.##..#)).######[,, SH: 0Dex: 21 ..#..#***,,.........)).........,, XL:  8 Next: 72% Place: Dungeon:5 ###..#*,,,,,[.#.##..#).)######,,< Noise: ---------  Time: 2220.8 (0.0)#..#*,****........#.#)#** *,,, a) +2 sling {Xochitl c) +0 sling {Hajoon}#..##.# #..#.###.).#.).* *,,, Nothing quivered#..##.# #...#.##.#####.#***,,, Gem (6780) #..##.# #..**#.#...#,,...,,,,,#..##.# #.## ##).#.#,*,...,,,* #..##.# #..###.#.#...*,####,,* #..##.# #...#.##.#*..#,****,,*  ###..##.####....###.......,,,,,,*  _You close the door. _There is an open door here. _You open the door. _There is an open door here. i_u - a scroll labelled ZOPAIT BAANIQY CEB _Found a stone staircase leading up.ihiiii&C79i% 8i% iX7iiii'B6iiiiB5iVii"i-#B4i#i&iI(X3i(i+i4.i.B2i*/is1ir3i3B1iL4i6i8X0i9i;i>Y69i>iAiBiCB8ihCiEiNGiGB7i.Hi3JiLicLB6iLiNiPiFQB5iQiSiUX4iAViXiI[X3i[i,^i;`i`B2i'aici8fifB1iigiiimimB0inixqi0titC59iuimxi{X8iZ}iJi&X7iiliNJi=B6iٌiiX5iii iB4iiiBiǥB3iܮii5iB2i ii^X1ivigiRX0ii _There is an open door here. _You open the door. _There is an open door here. _u - a scroll labelled ZOPAIT BAANIQY CEBFound a stone staircase leading up.  Things that are here:ir  a +0 leather armour; a +0 club; an orc corpsei@iJ49 _iLi9iX8iiiX7i+iiX6iiiCX5ii i im B4i iB W  There is a stone staircase leading up here.i i} i I3 _iw i2 %4iU6 i57 B1i8 i: ! _You climb upwards.iD  #.# #.# *,# *.* #.## #.# *,* *.* ..# #.#### *,* *,* .# #....## *,* *,* inE ß#.# ##.....## *,* *,* P#.#########.......# *,* *,* .#..##......[......# *,* *,* ©#©.[..#####.......## *,* *,* .#..............@...# *,* *,* 59.3 (38.5) P#.#.#.#######...##.#####.##**,* ß#.#.#.# #................,,,* ##.#.#.# #.##..##..*,,* ...#.#.# #.*#..##)# ***,,,,* iF .....#.# #,*#..##)## *,,,** ..####.###**.##..#)).######[,,* ..#***,,.........)).........,,** ..#*,,,,,[.#.##..#).)######,,<,,,There is a stone staircase leading down here.iN iHQ S _Key pressed, stopping travel.i  _You can't go up here!iiiiNiRs60.3 (1.0)0 _i%i%5iX ....#  #...  ##  ###.#  ...# .# #  #.........# #.##....  #...[...####......#  ##...#...#  ######........##)#.##..  ...........#.##.#  .#####..#...###..#.##.#  ........#...# #.[#))..##### .#####..##.## #.[.......... #..##.#####[####.##### #..##.......# #.#  #..#######.####.i!D h1.8 (2.539i-N iO # _You climb downwards.iR a _There is a stone staircase leading up here.iiQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  i|d - Throw: 2 boomerangs  e - Throw: 6 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oniGi@Jingleheimer the Skirmisher....#Coglin#...#Health: 65/65 ========================##...##Magic: 8/8========================#####.....## .#AC: 3Str: 11..........## .# #EV: 11Int: 8#.........# #.##....SH: 0Dex: 21#...[...####......#XL:  8 Next: 72% Place: Dungeon:5#....@...##...#...#iNoise: ---------  Time: 2261.8 (0.0)######........##)#.##..a) +2 sling {Xochitl c) +0 sling {Hajoon}.................#.##.#Nothing quivered.#####..#...###..#.##.#Gem (6739) ........#...# #.[#))..#####.#####..##.## #.[.......... #..##.#####[####.##### #..##.......# #.##..#############.####.  _You climb upwards.  There is a stone staircase leading down here. _Key pressed, stopping travel. _You can't go up here! _You climb downwards. _There is a stone staircase leading up here.i"iyiF _Clearing quiver.ii|i9iFiiwi{8 _  Things that are here:iE  a +0 leather armour; a +0 rapieriiI7 _ii ii6B6ici?iqX5i iiQX4iti) ij i B3i  i 2i i ir B1iS i` i in B0i| i i # Y29i$ i% i) i) B8i. ,i/ i/ :7i0 ip2 i05 i5 B6i6 i; i> iP? B5i? i\A iC iC B4iD i3F i I iI B3iJ iK iRN X2ifO iP iS iT B1iT iAV iY X0iZ i\ im` i` C19ia ib io X8ip iv i$z iz B7i{ i| i X6i i iC i X5i i? X4i iQ i i" B3i iv ij iĕ B2i i i& i fJingleheimer the SkirmisherCoglinHealth: 65/65 ========================Magic: 8/8========================##### AC: 3Str: 11######...# EV: 11Int: 8#........# SH: 0Dex: 21############.####...# XL:  8 Next: 72% Place: Dungeon:5#...@........# ##...# Noise: ---------  Time: 2288.8 (27.0)#..#(#.##########..... a) +2 sling {Xochitl c) +0 sling {Hajoon}iٶ ##.................... Nothing quivered#.)#.#.########....... Gem (6712) #.>.....###...[..#.########....<. #..######...... .............. .#####..#...  _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  Things that are here: i M_a +0 leather armour; a +0 rapier  Found a stone staircase leading down.iP /  --more--iUi}i{v 9.8 (281 _iviCiňii:i֌i n0iT     ####  ######...  i*/ #........  ############.####...   #............# ##...  #..#@#.##########....   ##...............   #.)#.#.########.  >.....# ##...[   #.####### #....<  . ######....  .i .....  ## .#####..#   ........#i890.8 (1.0)1.8 (209iYi_There is a stone staircase leading up here. _Clearing quiver.  Things that are here: _a +0 leather armour; a +0 rapier _i - 10 poisoned darts (gained 4)i*ii  Jingleheimer the Skirmisher  Coglin  Health: 65/65 ========================  #### Magic: 8/8i,========================  ######... AC: 3Str: 11  #........ EV: 11Int: 8  ############.####... SH: 0Dex: 21  #............# ##... XL:  8 Next: 72% Place: Dungeon:5  #..#@#.##########.... Noise: ---------  Time: 2291.8 (0.0)  ix##................... a) +2 sling {Xochitl c) +0 sling {Hajoon}  #.)#.#.########...... Nothing quivered  #.>.....###...[. Gem (6709)  #.########....<  #..######.....   i..............   ##.#####..#..   ........#..  _There is a stone staircase leading up here. _Clearing quiver.  Things that are here: _a +0 leather armour; a +0 rapier _Found a stone staircase leading down. _i - 10 poisoned darts (gained 4)iiii!iR87iji l  You see here a +1 short sword of venom.iiTI6 _iLi   #  ######  #.....  ##############.  #.#............# ##  # #..#.#.##########  #. ##.............  i{#.)#.#.######   #.@.....# ##4.8 (3  #.####### #   #.. ######   ...$ .......  .##.. .#####..  iO ##. ...   #. .#####   #.   ii!i#c _There is a stone staircase leading down here.i+ 3i iK i 5.8 (15 _i %6i  #  .#  ..#  i #####...#.  #.........  #.@...⌠...  #.........  #####...#.  ..#  .# i $# iM g7.3 (2.53iQ i`R # _You climb downwards.iT a _There is a stone staircase leading up here.i_i8.3 (1.02 _iE|%5i   #  ######  #.....  ##############.####  #.#............# ##  # #..#.#.##########.  #. ##................  #.#.)#.#.########...  #.@.....# ##..  #.####### #..  #.. ######..  i...$ ........  .##.. .#####..  # ##. ........   #..#####..   #.#..   #.. ig9.8 (2.51ii.! _You climb upwards.ic _There is a stone staircase leading down here.ig i i "Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 2 boomerangs  imi e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilitiesii z[!] focus mode: off|oniw iq e # Jingleheimer the Skirmisher  ###### Coglin  #..... Health: 65/65 ========================  ##############.#### Magic: 8/8========================  i #.#............# ## AC: 3Str: 11  # #..#.#.##########. EV: 11Int: 8  #. ##................ SH: 0Dex: 21  #.#.)#.#.########... XL:  8 Next: 72% Place: Dungeon:5  #.@.....###.. Noise: ---------  Time: 2299.8 (0.0)  #.########.. a) +2 sling {Xochitl c) +0 sling {Hajoon}  #..######.. Nothing quivered  ...$iԄ 8........ Gem (6701)  .##...#####..  # ##.........i    #..#####..   #.#..iZ    #..  _You see here a +1 short sword of venom. i _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.ie iN i F _Clearing quiver.ii/ i iE iiu0 _ii\.699iiii\e  You encounter a drude.i# #.... ##############. #.#............# #i#k ## #..#.#.###### #.###........  #.#.)#.#.. i#> #.>.....# ##  ##.####### # # ######i$= #....$......# ..... #.##...####5# .#####iX$ # ##.##   #.#i$ .#####  #.# #. 5   drude (asleep)  ... #.  ..#i%y #.  #.id%!i(^301.8 (25.i1+25.i0F5i1X==2.8 (38i1i6i9' _The drude shouts!i ######## #.#....  ## #..#. #.###.. #.#.) #.>  ##.#######  #.@.#  i#....$...5..#  #.##...####.#  # ##.##  #.#  #.#  ...  ..# igQ ######## #.#....  ## #..#. #.###.. #.#.) #.>  ##.#######  #.@.#  #....$...5..#  #.##...####.# ih # ##.##  #.#  #.#  ...  ..# i ninitiPw\ _A drude is nearby!iܱ ######## #.#....  ## #..#. #.###.. ix#.#.) #.>  ##.#######  #.@.#  #....$...5..#  #.##...####.#  # ##.##  #.#  #.#  ...  ..# iS ######## #.#....  ## #..#. #.###.. #.#.) #.>  ##.#######  #.@.#  #....$...5..# igTC #.##...####.#  # ##.##  #.#  #.#  ...  ..# iK[i[iaiId\ _A drude is nearby!iv ######## #.#....  ## #..#. #.###.. #.#.) #.>  ##.#######  #.@.#  #....$...5..#  #.##...####.#  # ##.##  #.#  #.#  ...  ..# i ######## #.#....  ## #..#. #.###.. #.#.) #.>  ##.#######  #.@.#  #....$...5..# iC #.##...####.#  # ##.##  #.#  #.#  ...  ..# ii_iiU\ _A drude is nearby!io ))))You shoot a sling bullet.iP@ _A drude is nearby! _A drude is nearby!  You shoot a sling bullet.  The sling bullet closely misses the drude.iN45.i')..i3=3.8 (17) Rev iiI _The sling bullet hits the drude but does no damage.i% )) You shoot a sling bullet. The sling bullet hits the drude!i )The drude is heavily wounded.i 45.i7 K.4i; K6) Rev+ i i r _You shoot a sling bullet. The sling bullet misses the drude.i" i ))You shoot a sling bullet.i n  The sling bullet barely misses the drude.i(. 85.i: .  You shoot a sling bullet. The sling bullet misses the drude.is< 58---Doom: 10%55iA iD ~ _The drude hits you! Your doom draws closer. The drude barely misses you.i  You shoot a sling bullet. The sling bullet hits the drude.i2 )The drude is severely wounded.You shoot a sling bullet.i 5The sling bullet closely misses the drude.64) Rev* i if _The drude barely misses you. The drude closely misses you.i + o .  You shoot a sling bullet. The sling bullet hits the drude!iH0 Ri k )You kill the drude!i;&.i>9---9%57.9 (1.13iCi$F/ _You shoot a sling bullet.iq3iviyH _No target in view!iii iH _No target in view!iJiKiQi'SH _No target in view!ij1iS2i2ix3i5f  You encounter an adder.i: ##############.###.#............# ## #..#.#.#########.###............... #.#.)#.#.########i;; #.>.....# ####.###### ####...###### ######....@......# ......##...####S# .###### ##.## ...... #.# #####S   adder (wandering)i;#.. #.i<(0.0iBiI---8.9 (12 _  Things that are here:i3JY _11 gold pieces; a scroll of amnesiai3t #.#..  ## #.. #.###. #.#.) is#.>  ##.#######  ####...######  #....@......#  i#.##...####S#  # ##.##  #.#  #.# iv ...  ..#  #.. i  #.#..  ## #.. #.###. #.#.) #.>  ##.#######  ####...######  #....@......#  #.##...####S#  # ##.##  #.#  #.#  ...  ..#  #.. iqO---iWi] _An adder is nearby!i #.#..  ## #.. #.###. #.#.) #.>  ##.#######  ####...######  #....@......#  #.##...####S#  # ##.##  #.#  #.#  ...  ..#  #.. ib   #.#..  ## #.. #.###. #.#.) #.>  ##.#######  ####...######  #....@......#  #.##...####S#  # ##.##  #.#  #.#  ...  ..#  #.. ie 3ik im ] _An adder is nearby!i  #.#..  ## #.. #.###. #.#.) #.>  ##.#######  ####...######  iq 4#....@......#  #.##...####S#  # ##.##  #.#  #.#  ...  ..#  #.. iL1   #.#..  ## #.. #.###. #.#.) #.>  ##.#######  ####...######  #....@......#  #.##...####S#  # ##.##  #.#  #.#  ...  ..#  #.. iK8 3i= iq@ ] _An adder is nearby!iQ )))))S  You shoot a sling bullet. The sling bullet hits the adder.i )The adder is moderately wounded.You shoot a sling bullet.i@Z 8S.ib Y....===9iQc :1ii ik ` _The sling bullet closely misses the adder.i ))))You shoot a sling bullet. The sling bullet hits the adder.i  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.i3S.i/S.iC!..i60=100i?i ^ _The adder is severely wounded.io .  You shoot a sling bullet. The sling bullet hits the adder!iHW))in ))))You kill the adder!i8]+......i a=6189ifih/ _You shoot a sling bullet.i?im?i~DiFH _No target in view!i13ii H _No target in view!iiiii_ .  You now have 220 gold pieces (gained 11).i_&0i)---2.9 (18 _x - 4 scrolls of amnesia (gained 1)i%ii}iQiiQ716iiXimiS5) Rev+ iiiiB4iiiiC`23iii i B2i i ii]1) Rev iiiiNp3=0iiGiY79iiiN i B8iz!i#i%i%G7) i&il(i,i-@4=i1-06i-i;0ic2h  You encounter a scorpion.i7}  ###.  ##.#...  ##.#..#.#.  #.###...  ##.#.)#.#.#######  ##.>.....#  iD8 ##.#######   ####...###### ####  #.@.........# ---  #.##...####.# .###i8  #. ##.##  #s #.# .### #. #.# #. ... s   scorpion (asleep) .. ..# .. #.. i"9 i@A0242.0)iAm5.9 (135 _iGiHi  ##.#..#. #.###... ##.#.)# ##.>.....#  i {##.#######  ####...######  #.@.........#  #.##...####.#  #. ##.##  #s #.#  #. #.#  #. ...  .. ..#  .. #.. iK N   ##.#..#. #.###... ##.#.)# ##.>.....#  ##.#######  ####...######  #.@.........#  #.##...####.#  #. ##.##  #s #.#  #.  #. ...  ..  .. iL ivQ iQ i5V idX _ _A scorpion is nearby!i  ##.#..#. #.###... ##.#.)# ##.>.....#  ##.#######  ####...######  #.@.........#  #.##...####.#  #. ##.##  #s #.#  #. #.#  #. ...  .. ..#  i :.. #.. iPZX   ##.#..#. #.###... ##.#.)# ##.>.....#  ##.#######  ####...######  #.@.........#  #.##...####.#  #. ##.##  #s #.#  #.  #. ...  ..  .. i_3iHdijg_ _A scorpion is nearby!iA ))sYou shoot a sling bullet. The sling bullet hits the scorpion.i )The scorpion is lightly wounded.  You shoot a sling bullet.iL:s.iN8s.i}UiU===6.0)4) Rev iDeigc _The sling bullet closely misses the scorpion.i  You shoot a sling bullet. The sling bullet hits the scorpion.i( iS The scorpion is heavily wounded.You shoot a sling bullet. The sling bullet hits the scorpion.ip  The scorpion is severely wounded.i:59--73ii[. _The scorpion stings you.i)h )You shoot a sling bullet.i  The sling bullet closely misses the scorpion.You shoot a sling bullet.i& sThe sling bullet barely misses the scorpion.82) Rev+ i,i.A _The scorpion stings you but does no damage.i[h )You shoot a sling bullet.iL  The sling bullet barely misses the scorpion.You shoot a sling bullet.i| sThe sling bullet closely misses the scorpion.ih30.0 (1.10i<iA _The scorpion stings you but does no damage.iG  You shoot a sling bullet. The sling bullet hits the scorpion.i  The scorpion is almost dead.You shoot a sling bullet. The sling bullet hits the scorpion.ieYk  The scorpion is almost dead.iY60=-1069) Rev* i_izbV _The scorpion closely misses you.i i h )You shoot a sling bullet.i .  The sling bullet closely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion.i =)i~ .i W=7839 (0.9i i L _You kill the scorpion!i: 3iq@ iC H _No target in view!i;3i<i?iCiDL8 _7ibOi)SiSq16) Rev+ i0Ti9ViYi1ZB5i [iR\iY_i_B4i+`iaidi:e`23ifigijiqj]2) Rev ijilinioB1ioipi8sisp3=0itirviyY59irzi{iX}i}G8) i(~iYiX7i$iiDj  You encounter a shadow imp.i@ ##. # ####...###### ###### #...........# ...... #.##...####.# .##### #.###.## # ...... #.# #.# .# .#####i܋1 #.###.#.# # ##......#  #....@.## #--- #...##..#  #...# .#.#  # #...# .# .#  #...# .. .. #.... .. ..i#45   shadow imp (wandering) #.#....5# . #.#######iȏW43.9 (12.0)5.iԕN5iA4===-4.9 (136itiҝ, _The shadow imp shouts!iR   ####...######  #......  #.##...  #.###.## #  #.# #.# .#  #.###.#.#  ##......#  #....@.##  #...##..#  #...# .#.#  #...# .# .#  #...# .. ..  #.... 5. ..  ..# .  ### i*viv& iw iFwe ####...###### iwF #......iw iwF #.##...i$x icx #.###.## # ix #.# #.# .# ix #.###.#.# i7yj ##......# ipyu #....@.## iy #...##..# iy #...# .#.# i4z #...# .# .# izE #...# .. ..izb #.... 5. .. i"{ iY{1..# .i{ i{-###i{ i+iiii iiq=_A shadow imp is nearby!i iR   ####...######  #......  #.##...  #.###.## #  #.# #.# .#  #.###.#.#  ##......#  #....@.##  #...##..#  #...# .#.#  #...# .# .#  #...# .. ..  #.... 5. ..  ..# .  ### iuZ   ####...######  #......  #.##...  #.###.## #  #.# #.# .#  #.###.#.#  ##......#  #....@.##  #...##..#  #...# .#.#  #...# .# .#  #...# .. .. #.... 5. ..  ..# . ###ia3iWgiia _A shadow imp is nearby!iT} ))))You shoot a sling bullet.i  The sling bullet hits the shadow imp but does no damage.  You shoot a sling bullet. The sling bullet hits the shadow imp.i_^ 85.ie 0...ie =5.0)5) Rev ik inm 8 _The shadow imp is lightly wounded.i]p ))) You shoot a sling bullet. The sling bullet hits the shadow imp.iW )))The shadow imp is heavily wounded.You shoot a sling bullet.i{ 85.i 7....i &6i' K4) Rev+ i i d _The sling bullet barely misses the shadow imp.i S )) i UYou shoot a sling bullet. The sling bullet hits the shadow imp.i(  The shadow imp is severely wounded.You shoot a sling bullet. The sling bullet hits the shadow imp.i{ >5.i .if i 5i! =iU &8.0 (1.1iͲ $2i ,iĻ  i i :_The shadow imp is almost dead.i i   ####...######  #......  #.##...  #.###.## #  iw#.# #.# .#  #.###.#.#  ##......#  #....@.##  #...##..#  iS#...# 5#.#  #...# .# .# iF #...# .. ..  #.... .. .. i' ..# .  i<### i;   ####...######  #......  #.##...  #.###.## #  #.# #.# .#  #.###.#.#  ##......#  #....@.##  #...##..#  #...# 5#.#  #...# .# .#  #...# .. .. #.... .. ..  ..# . ###iiiFiO iyS_A shadow imp is nearby!iho ))You shoot a sling bullet.iA .  The sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.iM=)i"..i#P=490i$A1) Rev* i<(i*N _You kill the shadow imp!i;Ii=H _No target in view!i;IiAiBiH0) Rev+ _i(JiJC49iKiLi^NiNB8iIOi{d76) Rev 5ign4i|gi5jiojG3) iDkimi]oioB2i`pi2qi6un1i|vi-yicyB0iKzi|i/~i~C39iii^iB8i{iiX7i iшiciB6i#iGiiB5ibiciifB4iiݒi%i #......## ##.##..##### Jingleheimer the Skirmisher#...##..###..##..#iCoglin#...##.#.#...##..#Health: 65/65 ========================#...##.##.#..#########..#Magic: 8/8========================#...##...............AC: 3Str: 11Doom: 7%i@V#............########EV: 11Int: 8#.#.....#.#..#SH: 0Dex: 21iP#.#######.#).#XL:  8 Next: 84% Place: Dungeon:5#.#.@#Noise: ---------  Time: 2366.0 (17.0)#.#..#a) +2 sling {Xochitl c) +0 sling {Hajoon}.....Nothing quivered##.....Gem (6634) #.#####iʢ#.#.#>You shoot a sling bullet.  iThe sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp. _You kill the shadow imp! _No target in view!  Found a stone staircase leading down.iҩ/  --more--i :---i" i+ 7.0 (183 _i_iil #......## ##.##..##### Jingleheimer the Skirmisher#...##..###..##..#Coglin#...##.#.#...##..#Health: 65/65 ========================#...##.##.#..#########..#Magic: 8/8========================#...##...............AC: 3Str: 11Doom: 7%#............########EV: 11Int: 8#.#.....#.#..#SH: 0i2Dex: 21#.#######.#).#XL:  8 Next: 84% Place: Dungeon:5#.#.@#Noise: ---------  Time: 2367.0 (0.0)#.#..#a) +2 sling {Xochitl c) +0 sling {Hajoon}.....Nothing quivered##.....Gem (6633) #.######.#.#>You shoot a sling bullet.  The sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp. _You kill the shadow imp! _No target in view! _Found a stone staircase leading down.ii idi%iB2i1i1iռB0i{iiAiC29iii2iB8idiiB7iiiiX6iui   #.#######.#).#   #.#..#   ######.#..#####   ................   ####.##..  #  #  #  iT #74.0 (7  #..........#  ####.#####.#   #.#   #.#   #.#   #..   ###  iii/t The sling bullet barely misses the shadow imp.  You shoot a sling bullet. The sling bullet hits the shadow imp. _You kill the shadow imp! _No target in view! _There is a stone staircase leading down here.iqii[iip5.0 (15 _i%6i] .#  #...#...# #####...#...  #..........  #.<...⌠...  #.........  #####...#. #...# #.@.# #...#  #####  iRg6.5 (2.54iWiX# _You climb downwards.iZa _There is a stone staircase leading up here.ir i i i iy! 7.5 (1.03 _i %5iA   #.#######.#).#  #.#..#  ######.#..#####  ................  ####.##.........   #.########   #.# i6  #.#   #@#  #..........#  ####.#####.#  #.#  #.#  iT#.#  #..  ###  icg9.0 (2.51ihii! _You climb upwards.iqkc _There is a stone staircase leading down here.iA_izCi*Ju0 _itMiMC19iYNiOiRiSB8iSiTi0XimXB7iXi\[i]i]B6ic^ip_iaia,5i bibicifigB4igihikiClB3iliVniqiqB2i.riAsiMvivB1iwi{iL|ir~i~C09igii;iSB8iiti݅i B7iLiii B6icii-ibB5iiAiviԌB4iiۍivȋB3iZiiӗi1B2ii1iii1:1iȜii0iiѥD599iiiڲ  You encounter an ogre. It is wielding a +0 giant spiked club.i: #.##.#  #.##.# #..  #.##>####### #.# iL #..........# #.#  ####.#####.# #.###  #.# #.# #...#  #.# ##.## #.:.#  #.####...###:).# i #......#....@.#  ######...####.#  iٽ##.## O#  #.# .#i  #.# .# #.# ..iLQ.#### O   ogre (asleep) #.# ##..... #.# it_..... .####iY401.0 (22.0)O.iUOi====2.0 (238ii& _The ogre shouts!i%    #..  #.##> #.#  #.... #.#  ####. #.### i&M #.# #.# #...#  #.# ##.## #.:.#  #.####...###:).#  #......#....@.#  ######...####O# ##.## .# #.# .# #.# .# #.# ..  i&P#.# ##  #.#iHX    #..  #.##> #.#  #.... #.#  ####. #.###  #.# #.# #...#  #.# ##.## #.:.#  #.####...###:).# i  #......#....@.#  ######...####O# ##.## .# #.# .# #.# .# #.# ..  #.# ##  #.#i3ii\ _An ogre is nearby!i`    #..  #.##> #.#  #.... #.#  ####. #.### ig #.# #.# #...#  #.# ##.## #.:.#  #.####...###:).#  #......#....@.#  ######...####O# ##.## .# #.# .# #.# .# #.# ..  #.# ## i&6 #.#i    #..  #.##> #.#  #.... #.#  ####.io #.###  #.# #.# #...#  #.# ##.## #.:.# i4 #.####...###:).#  #......#....@.# i' ######...####O# ##.## .# #.# .# #.# .# #.# ..  iX#.# ##  #.#iii_iI\ _An ogre is nearby!im3    #..  #.##> #.#  #.... #.#  ####. #.###  #.# #.# #...#  #.# ##.## #.:.#  #.####...###:).#  #......#....@.#  ######...####O# ##.## .# #.# .# #.# .# #.# ..  #.# ##  #.#i>     #..  #.##> #.#  #.... #.#  ####. #.###  #.# #.# #...# i?  #.# ##.## #.:.#  #.####...###:).#  #......#....@.#  ######...####O# ##.## .# #.# .# #.# .# i? #.# ..  #.# ## i? @ #.#iF iF iXL iN \ _An ogre is nearby!i%` ^  You shoot a sling bullet. The sling bullet hits the ogre.i  _An ogre is nearby! _An ogre is nearby!  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.iw  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.imx 5----===-3.0 (1.0)7) Rev iv~ i   You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded. _hits you with a +0 giant spiked club!i`  You shoot a sling bullet. The sling bullet hits the ogre.i; )The ogre is moderately wounded.You shoot a sling bullet.it 9Oiu 6-----46) Rev+ i{ id~ ^ _The sling bullet barely misses the ogre.i h )You shoot a sling bullet.i^e  The sling bullet barely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre.i OThe ogre is moderately wounded.i `55i i Q _The ogre barely misses you.iERh )You shoot a sling bullet.i  The sling bullet closely misses the ogre.You shoot a sling bullet. The sling bullet hits the ogre.i! OThe ogre is heavily wounded.i!`64i(iS*Q _The ogre barely misses you.iV^  You shoot a sling bullet. The sling bullet hits the ogre.i-  The ogre is heavily wounded.You shoot a sling bullet. The sling bullet hits the ogre!ihiig73) Rev* ixoirX _The ogre is almost dead.iw^  You shoot a sling bullet. The sling bullet hits the ogre.i )The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre.irSii 7=5982 _You kill the ogre!ii o _Your Ranged Weapons skill increases to level 9!ibiieiH _No target in view!iy*3i0i2H _No target in view!iHii9ii is'_1 _iF/ M#######[#.# #...##>######.........  ####.######.# #.# #..i/.# ##.## #.:.####...###@).#---......#......########...####)##.###.# .#You pick up a parchment of Lee's Rapid Deconstruction and begin reading...iH8&9i\9---10.0 (20i>i####### #.# # #..........# #.# ####.#####.# #.### #.# #.# #...# #.# ##.## #.@.# #.####...###.).# #......#......#######...####)# ##.## #.##.# #.# #.# #.#  #.# ... .######.# ##.You pick up a parchment of Swiftness and begin reading... 9;65H1.0 (12.0 (28 _You add the spell Swiftness to your library.i 3i~ i i[ 7i i{ `96i i+ iZ i B5i i* i! i` ]4) Rev il i i j  You encounter a clockroach.i 3...#.#..# #.## ####.#).# #.#  #.#..# #.# ###.#..##### #####.# .............. ..# #.##... ... iO  #.##.######## #.# ..  #.##.# #[###....  #.##.# #@.......  #.##>####### #.#####B#i #....# #.#  ####.#####.# #.####.# #.# #...##.# ##.## #...#i B   clockroach (asleep, warded)#.####...###.).#i #......#......########...####)#i' +6.0 (4i' l7.0 (53 _i, i. iO_ ).##.#  #.#  #### #.#  ..# ...   #.# ..   #[###....   #@....... i_ ; #.##> #.#####B#   #.#   #.###  #.# #.# #...#  #.# ##.## #...#  #.).#  ...##  )#iP).##.#  #.#  #### #.#  ..# ...   #.# ..   #[###....   #@.......  #.##> #.#####B#   #.#   #.###  #.# #.# #..  #.# ##.## #...#  #.)  i...#  )id3iia _A clockroach is nearby!i;N).##.#  #.#  #### #.#  ..# ...   #.# ..   #[###....   #@.......  #.##> #.#####B#   #.#   #.###  #.# #.# #...#  #.# ##.## #...#  #.).#  ...##  )#iu).##.#  #.#  #### #.#  ..# ...   #.# ..   #[###....   #@.......  #.##> #.#####B#   #.#   #.###  #.# #.# #..i  #.# ##.## #...#  #.)  ...#  )i3ii%a _A clockroach is nearby!iN/N).##.#  #.#  #### #.#  ..# ...   #.# ..   #[###....   #@.......  #.##> #.#####B#   #.#   #.###  #.# #.# #...#  #.# ##.## #...#  #.).#  ...##  )#im).##.#  #.#  #### #.#  ..# ...   #.# ..   #[###....   #@.......  #.##> #.#####B#   #.#   #.###  #.# #.# #..  #.# ##.## #...#  #.)i  ...#  )i@iii[a _A clockroach is nearby!i#.#..# #.#.#).# #.# #.#..# #.# .#..########## #.# ...# .##. ... .i99# #.##.# #.# ..# #.##.# #[###.# #.##.# i~#.## #.##># #.#####B## #.i# #.# ####.#####.# #.### i#.# #.# #...#i#.# ##.## #...# #......#......## i2oio   orc (wandering)i360=8.0 (12ii  _You encounter an orc. It is wielding a +3 short sword of venom.iG)))))))ie  You shoot a sling bullet. The sling bullet barely misses the orc.i B.  You shoot a sling bullet. The sling bullet barely misses the orc.The orc shouts!iU.oi.....Boia====9.1 (1.11iij _The clockroach waves its antennae.i $You shoot a sling bullet. The sling bullet hits the orc.i=)i` )))))You kill the orc!You shoot a sling bullet.iې1B.iL.$B...i ====-2000) Rev+ iCid _The sling bullet barely misses the clockroach.i-#.#..# #.#.#).# #.#  #.#..# # #.# .#..########## .# #.# ..# ...# .##. ... ...# .##.# #.# ..#. .##.# #[###.....##. .##.# i#..@$B...# #. .##># #.#####.## # .# #.# #.#####.# #.### #.# #.# #...##.# ##.## #...# #.####...###.).##......#......## i-B.i 1---179) Rev i i W _The clockroach barely misses you.i7  You shoot a sling bullet. The sling bullet hits the clockroach.i $The clockroach is heavily wounded.You shoot a sling bullet. The sling bullet hits the clockroach.i (i iB 48==28) Rev+ i iG N _You kill the clockroach!i 3i" i& H _No target in view!i 3i iԩ H _No target in view!iI4i4iR:i<H _No target in view!iVi!Wi@Xi\Zi]ipc_7 _ij #.#..# #.# #.#).# ij#### #.# #.#..# #...## #.# .#..# ...[.## #.# #i;k# ......## ##. ... ...##. ##.#ik #.# ......##. ##.# #[###.....# #. ##.# #...@....# #.ik--- ##># #.#####.## ##.# #.# #.#####.# #.### i7l#  You now have 240 gold pieces (gained 20).  i[lThings that are here:iu&3igv2---4.1 (26) Rev i|i _a +3 short sword of venom; a +0 plate armour; an orc corpsei83i9i?iWia.#..##.####### Jingleheimer the Skirmisher .#).##### #.# # Coglin .#..###...## #.# # Health: 62/65 ======================-- .#..############...[.## #.# ## Magic: 8/8iVbF======================== .............##.......####. AC: 3Str: 11Doom: 4% #......... ....<........ ##.. EV: 11Int: 8 ib#.######## #.# .......##... SH: 0Dex: 21 #.##[###.....##... XL:  8 Next: 98% Place: Dungeon:5 #.#ib #...)@...##... Noise: ---------  Time: 2424.1 (0.0) icE#>####### #.#####.####.. a) +2 sling {Xochitl c) +0 sling {Hajoon} i4c........# #.# ###. Nothing quivered irc#.#####.# #.##### Gem (6576) Rev ic#.# #.# #...# #.# ##.## #...# ici#.####...###.).# #......#......## ######...####)# icy_No target in view! _No target in view!  You now have 240 gold pieces (gained 20).  idThings that are here: _a +3 short sword of venom; a +0 plate armour; an orc corpseFound a stone staircase leading up.io/  --more--i. i4 i W 5.1 (15 ij 4_iM ioi|Level 5 of the Dungeon<<<>>_(Press ? for help)  #...##.##.#..#########..##.##.#  #.#  #.##.##.#   #...##............... #.##.#####.### #.##.##.######   #............######## #.##.........####............#   #.#.....#.#..##.#######..#.........######..#   #.#######.#).# #### #.# #....######### #..#     #.#..###...## #.# #.#####..#   ######.#..############...[.## #.# ##.###..#  iA ...................##.......##  ##...###..#   ####.##......... ....<........  ##.....###..#  #.##.######## #.# .......#  #.......##..#  #.##.##[###.....# #......<#  ########..#  #.##.##...)@...# #.......#  ..........#  #.##>####### #.#####.####.....##  #########.#  #..........# #.#  ###....##.#  ####.#####.# #.#######.##.#  #.# #.# #...##.##.#  #.# ##.## #...##.##.###  #.####...###.).##.#iH#...####  #......#......###.#######.#....#  ######...####)##.#   ###....#'#....#  iu##.## #.##.# #.####....⌠.#.#.⌠..#  #.# #.##.# #......##..##'##...#  i#.#  #.#  #.# ######...###...###.#iU<<@i~ii.#..##.####### Jingleheimer the Skirmisher .#).##### #.# # Coglin .#..###...## #.# # Health: 62/65 ======================-- .#..############...[.## #.# ## Magic: 8/8======================== .............##.......####. AC: 3i,Str: 11Doom: 4% #......... ....<........ ##.. EV: 11Int: 8 #.######## #.# .......##... SH: 0Dex: 21 #.##[###.....##... XL:  8 Next: 98% Place: Dungeon:5 #.##...)@...##... Noise: ---------  Time: 2425.1 (0.0) #>####### #.#####.####.. a) +2 sling {Xochitl c) +0 sling {Hajoon} ........# #.# ###. Nothing quivered #.#####.# #.##### Gem (6575) Rev #.# #.# #...# #.# ##.## #...# i#.####...###.).# #......#......## ######...####)# _No target in view! _No target in view!  You now have 240 gold pieces (gained 20).  Things that are here: _a +3 short sword of venom; a +0 plate armour; an orc corpse _Found a stone staircase leading up.ii4ii 4iOiB3iViLiiWu3=2) ii;? #.#..#########..# #.##.# ............ #.##.## .....######## #.##.... #.#..##.#### iF#.#).# #### #.# #..# ##...## #.# ..############...[.## #.# # ..............i..## ## ##..............@........ ##i8.1 (3#.####.##.......# i$6##.# #[###.....##. ##.# #...)....###.. #iS#>####### #.#####.####. .........# #.#i .### ##.#####.# #.### ## i #.# #.# #...#  #.# ##.## #...#i\i>iI_No target in view!  You now have 240 gold pieces (gained 20).  Things that are here: _a +3 short sword of venom; a +0 plate armour; an orc corpse _There is a stone staircase leading up here.i{3iTiEi9.1 (11 _iߞA=4iZ ..#****,*,* *.............))....# *,*,* *.######......##...# *,*,* *,* ###### ,,*****,*,****,* *******#.##.... ,,,,,,*,,,,,,,,* *,,,,,......... *,,,,,,,,,****** *,****#######.. *****,***** *,* ##  *,***##########.#   *,,,,.....?.@...#  *****############   ih30.6 (2.50i: i+ ! _You climb upwards.i7c _There is a stone staircase leading down here.ii<i<io>iAi8DiK469 _iKiWLB8i'MiT  #..#****,*,* *..))  #..# *,*,* *.######......##..  #..# *,*,* *,* ######.##.. iT *,,*****,*,****,* *******#.##  *,,,,,,*,,* *,,,,,  **iT,,****** *,****#######  *****,***** *,*iUg  *,##.#i0U( *iOUz..@.>...# iU*##i\,20ir]e3.6 (37iaid idR_v - a scroll labelled AWUDIKHASIi0.iFi\5 #..#****,*,* *.............)).. Jingleheimer the Skirmisher#..# *,*,* *.######......##.. Coglin#..# *,*,* *,* ######.##.. Health: 64/65 =======================-*,,*****,*,****,* *******#.##.. Magic: 8/8========================*,,,,,,*,,,,,,,,* *,,,,,....... AC: 3Str: 11Doom: 4%  **,,,,,,,,,****** *,****####### EV: 11Int: 8*****,*****i]*,*# SH: 0Dex: 21*,*############.#XL:  8 Next: 98% Place: Dungeon:4*,,.......@.>...#Noise: ---------  Time: 2433.6 (0.0)***##############a) +2 sling {Xochitl c) +0 sling {Hajoon}Nothing quiveredGem (6567) _a +3 short sword of venom; a +0 plate armour; an orc corpse _Found a stone staircase leading up. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _v - a scroll labelled AWUDIKHASIip^i^iSfiShio%5=6 _HP restored.5iqM ..#****,*,* *..)).. ..# *,*,* *.######......##...# ..# *,*,* *,* ######.##...# ,,*****,*,****,* *******#.##.. ,,,,,,*,,* *,,,,,.. *,,****** *,****#######.. *****,***** *,* ##*,*##.# *,,.........@...# iqD5.6 (2***## iOriviyc _There is a stone staircase leading down here.ib i iB i i# l6.6 (14 _i$ i A=5i  #.#..#########..# #.##.# ........... #.##.##...######## . #.#..##.###### #.#).# #### #.# #.#..# ##...## #.# ii #.#..############...[.## #.# ..............##.......#### ##.......@........ ##. ##.####.##.......#i #.. ##.##[###.....##i Y#.. ##.##...)....##i #.. ##>####### #.#####.##i p##. .........# #.# .#i o## ##.#####.# #.### #iB ##.# #.# #...##.# ##.## #...#id ir g8.1 (2.52iz i{ # _You climb downwards.i} a _There is a stone staircase leading up here.i^}iQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 2 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oniRi{iiB#.#..#########..##.##.#Jingleheimer the Skirmisher .............#.##.### Coglin .....#########.##.... Health: 65/65 ======================== #.#..##.###### Magic: 8/8======================== #.#).##### #.#AC: 3Str: 11Doom: 4% #.#..###...## #.#EV: 11Int: 8 i#.#..############...[.## #.# # SH: 0Dex: 21 ..............##.......#### XL:  8 Next: 98% Place: Dungeon:5 ##..............@........ ##. Noise: ---------  Time: 2438.1 (0.0) ##.##########.##.......##.. a) +2 sling {Xochitl c) +0 sling {Hajoon} ##.##[###.....###.. Nothing quivered ##.##...)....##i]#.. Gem (6562) ##>####### #.#####.####. .........# #.# .### ##.#####.# #.### ##i#.# #.# #...##.# ##.## #...# _There is a stone staircase leading down here. i_v - a scroll labelled AWUDIKHASI _HP restored. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.iiii i "Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 2 boomerangs  i ge - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) i [*/%] inventory [^] all abilities[!] focus mode: off|onib< iK #.#..#########..##.##.#Jingleheimer the Skirmisher .............#.##.### Coglin .....#########.##.... Health: 65/65 ======================== #.#..##.###### Magic: 8/8i|K ======================== #.#).##### #.#AC: 3Str: 11Doom: 4% #.#..###...## #.#EV: 11iK gInt: 8 #.#..############...[.## #.# # SH: 0Dex: 21 iK ..............##.......#### XL:  8 Next: 98% Place: Dungeon:5 iK ###..............@........ ##. Noise: ---------  Time: 2438.1 (0.0) i$L 8##.##########.##.......##.. a) +2 sling {Xochitl c) +0 sling {Hajoon} ##.#iRL #[###.....###.. Nothing quivered ##.#iL /#...)....###.. Gem (6562) ##>####### #.#####.####. iL .........# #.# .### ##.#####.# #.### ##iL #.# #.# #...##.# ##.## #...# iL _There is a stone staircase leading down here. _v - a scroll labelled AWUDIKHASI _HP restored. i!M _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.i N iT i@W F _Clearing quiver.i< i i iR i5 in u1 _i X0i i iC Y59i iQ iX X8i i= iF i B7i i i?$ i$ B6iq& i) i, i- B5i/ i 2 i@6 X4i8 i: i= i7> B3i&@ iA iD i1E B2iF iI iM iBM B1ijO iP i T X0ibU i|e 498iCg X7i h i,i ik X6il in ip X5ip ir it X4i`t iu iw X3i'x i{ i$~ X2i~ iN i n1i i, X0i i iH Y39i i i X8i i i i! B7iZ iƝ i n6iN i X5iT i ,i n4iz X3i= ib i* X2i i\ i X1i i i j  You encounter a shadow imp.iS  ##.## #.# #.# #.#  #.# #.# #.# #.  #.# #.# #.# #.#  #.# ...###.######## #.  #.# ###..........###.#  #.#  #..............# i #.#.######.#### #.#####.#.# #.#  #....@..#.# #.##### 5.........#.# #.... .##.#######.# ####### ig .# #.#   .# 5   shadow imp (asleep) i 069.1 (31.0)i n70.1 (320 _i in i  ##.## #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# ... ###.  #.# ## #...  #.# #.. #.# #.#####.#.# #.#  #....@..#.#  5.........#.#  .##.#######.#  # #.#  .# ic, ##.## #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# ... ###.  #.# ## #...  #.# #.. #.# #.#####.#.# #.#  #....@..#.#  5.........#.#  .##.#######.#  # #.#  .# i5j3iniqa _A shadow imp is nearby!ij ##.## #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# ... ###.  #.# ## #...  #.# #.. #.# #.#####.#.# #.#  #....@..#.#  5.........#.#  .##.#######.#  # #.#  .# i݊!i!, ##.## #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# ... ###.  #.# ## #...  #.# #.. #.# #.#####.#.# #.#  #....@..#.#  5.........#.#  .##.#######.#  # #.#  .# i&i&iS+i- iE.S_A shadow imp is nearby!iei  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.6   7.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Evocations   0.0   0.6  +3       j - Shapeshifting   0.0   1.4  -2   d * Ranged Weapons   9.1i^[34m  12.5  -1               e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   0.7   1.2  -1                                  i[40m                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiz@> i + Evocations 0.0iQiÌi ##.## #.##.##.# Jingleheimer the Skirmisher#.# #.##.##.# Coglin#.# #.##.##.# Health: 65/65 ========================#.# ...###.######## #.# Magic: 8/8========================#.# ##iXE#..........###.# AC: 3Str: 11Doom: 4%#.##..............# EV: 11Int: 8#.#.######.##### SH: 0Dex: 21#.#####.#.# #.# # XL:  8 Next: 98% Place: Dungeon:5#....@..#.# #.##### Noise: ---------  Time: 2470.1 (0.0)5.........#.# #...... a) +2 sling {Xochitl c) +0 sling {Hajoon}.##.#######.# ####### Nothing quivered#iM#.#Gem (6530) .#5   shadow imp (asleep) _You climb downwards. _There is a stone staircase leading up here. iܓ_Clearing quiver. _You encounter a shadow imp. _A shadow imp is nearby! _A shadow imp is nearby!iTi̘iisiKuQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 2 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) iu[*/%] inventory [^] all abilities[!] focus mode: off|oni$i0 ##.## #.##.##.# Jingleheimer the Skirmisher#.# #.##.##.# Coglin#.# #.##.##.# Health: 65/65 ========================#.# ...###.######## #.# Magic: 8/8========================#.# ###..........###.# AC: 3Str: 11Doom: 4%#.##..............# EV: 11Int: 8#.#.######.##### SH: 0Dex: 21#.#####.#.# #.# # XL:  8 Next: 98% Place: Dungeon:5i1#....@..#.# #.##### Noise: ---------  Time: 2470.1 (0.0)5.........#.# #...... a) +2 sling {Xochitl c) +0 sling {Hajoon}.##.#######.# ####### Nothing quivered##.#Gem (6530) .#5   shadow imp (asleep) _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _You encounter a shadow imp. i1_A shadow imp is nearby! _A shadow imp is nearby!i2i7i:F _Clearing quiver.i4 ))))))5  You shoot a sling bullet. The sling bullet hits the shadow imp.  The shadow imp shouts!i )The shadow imp is moderately wounded.You shoot a sling bullet.i>A.5i-E-.....iE===1.1 (129) Rev ipKiMe _The sling bullet closely misses the shadow imp.iTWv .  You shoot a sling bullet. The sling bullet hits the shadow imp!im[M))))) iEr ))You kill the shadow imp!ih4.......i7lg2.2 (1.18ipis/ _You shoot a sling bullet.i#Ii H _No target in view!i i ip i H _No target in view!i: i 3i iˡ i6 7 _6i e54) 3i i iF i B2i! i iC X1i i i X0i6 i= i6 i C19i i ih X8i i: i. i B7i ik i i2 X6i i X5i i[ i i B4i iZ i X3i iO i i B2iy iH i i B1i i^ i i B0i i i i C09iX i i% X8i i i i` B7i i i i B6i iK i X5ik i i X4i/ i i X3i i i iH B2i i! i i B1i i i  iN B0i$ i i" Z499i" i$ i% ik& B8i_' iB( i* i* B7iy+ iv, iK/ X6i/ iJ0 i1 i2 B5i2 iw4 iE7 X4i 8 i9 i; i< B3i< i C iE ivE B2iBF iG ijI iI B1iJJ i_K i M X0iM iN iQ Y89iR i U i+W i]W B8iW iX iJZ iuZ B7iZ i[ il] i] B6i] i^ iW` X5i` iLa ib X4inc id if iMf B3if ig ih ih B2i#i ii ij ik B1iBk i3l im X0im in iq Y79ir is icv X8iv iw i { X7i%| i} i3 X6i i8 i 54321069i4 8i* i X7i i ik X6i i iO i P5iI i_ 43iݸ i i X2i i½ it i; X1i& i in B0i i i Y59iJ iP i X8iu i i X7ik i i[ i B6i i iA B5i i i i X4i ij i ia B3i i i. X2i i i* X1i i i X0i9 i i Y49i i i ib B8i i i i  An iguana comes into view.i #.# #.# #......##..##'##. #.# #.# ######...###...# #.######## #.# #.#.'.'._.'. .........###.# #.#####...# .............#########.##..##+##. i0 #.######.#####.........##.⌠.#l#.⌠ #.# #.# #.#########....#'#.. #.# #.#####.#.......l......## #.# #.......#@# ######### --- #.# #########.# #.#im  #.# #.# ###########.# #.####...........# #......###########i l   iguana (wandering) ########i Kl.552.2 (80.0)ik Cli ---3.2 (817i{ i 0 _The iguana hisses angrily.iJ p #.#  #.#  #.# _ ..iK .# #.# #.######### #.# #......l. #.# #@#  #.# #.# #.# #.# #.# #.# #.####...........# #iHK T......###i #.#  #.#  #.# _ ...# #.# #.#########.# #......l..# #@#  .# #.#.# #.#.# #.#.####...........#......### i3iiD^ _An iguana is nearby!i #.#  #.#  #.# _ ...# #.# #.######### #.# #......l. #.# #@#  #.# #.# #.# #.# #.# #.# #.####...........# #......###i #.#  #.#  #.# _ ...# #.# #.#########.# #......l..# #@#  .# #.#.# #.#.# #.#.####...........#......### i83iri=^ _An iguana is nearby!is )))))You shoot a sling bullet. The sling bullet hits the iguana.i^  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.iK}1l.i$....i===4.2 (1.0)6) Rev ieia _The iguana is moderately wounded.i<} ))))You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.i  The iguana is moderately wounded.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.i1l.iŋ#...ig5.1 (0.95iia _The iguana is moderately wounded.ie j ))))You shoot a sling bullet.i~  The sling bullet barely misses the iguana.You shoot a sling bullet.io 1l.iw !..iAx x6.1 (1.04) Rev+ i| i a _The sling bullet closely misses the iguana.iec ))You shoot a sling bullet. The sling bullet hits the iguana.i  The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana.iKo 1l.isv .iv `73i{ i'} ^ _The iguana is heavily wounded.i80 )You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.i  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.id=1l.iBEiEg82) Rev* iKiN^ _The iguana is heavily wounded.i  You shoot a sling bullet. The sling bullet hits the iguana.i+/ .  i+The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.i/(i{iQi!.#.##.# #......##..##'##. Jingleheimer the Skirmisher #.##.# ######...###...## Coglin #.######## #.##.#.'.'._.'. Health: 65/65 ======================== i.........###.##.#####...## Magic: 8/8======================== .............#########.##..##+##. AC: 3Str: 11Doom: 4% #.######.#####.........##.⌠.#l#.⌠ EV: 11iſ1Int: 8 #.# #.# #.#########....#'#.. SH: 0Dex: 21 i^#.# #.#####.#..............### XL:  8 Next: 102% Place: Dungeon:5 #.# #.......#@# #########Noise: ===------  Time: 2559.1 (1.0) i2H#.# #########.#a) +2 sling {Xochitl c) +0 sling {Hajoon} #.##.#i]Nothing quivered #.# ###########.#Gem (6441) Rev* i#.####...........# #......########### ########iThe iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana. _The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.i _You kill the iguana!You have reached level 9!i/  --more--il  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? imL71/719/939 1% iiYR _You feel agile. x2i i Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  i d - Throw: 2 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oni #.##.# #......##..##'##. Jingleheimer the Skirmisher #.##.# ######...###...## Coglin #.######## #.##.#.'.'._.'. Health: 71/71 ======================== .........###.##.#####...## Magic: 9/9======================== .............#########.##..##+##. AC: 3Str: 11Doom: 4% #.######.#####.........##.⌠.#l#.⌠ EV: 11Int: 8 #.# #.# #.#########....#'#.. SH: 0Dex: 23 #.# #.#####.#..............### XL:  9 Next:  1% Place: Dungeon:5 #.# #.......#@# #########Noise: ===------  Time: 2559.1 (0.0) #.#& 9;49m #########.#a) +2 sling {Xochitl c) +0 sling {Hajoon} #.##.#Nothing quivered #.# ###########.#Gem (6441) Rev* #.####...........# #......########### ########You shoot a sling bullet. The sling bullet hits the iguana. _You kill the iguana!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2i i& F _Clearing quiver.iiJRead which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  c - a scroll labelled LIB ENAMET i e - a scroll labelled KACWEP NIRY  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  v - a scroll labelled AWUDIKHASI [!] read|quaff|evokeiG[?] describe selectedixii^#.##.# #......##..##'##. Jingleheimer the Skirmisher #.##.# ######...###...## Coglin #.######## #.##.#.'.'._.'. Health: 71/71 ======================== .........###.##.#####...## Magic: 9/9======================== .............#########.##..##+##. AC: 3i&Str: 11Doom: 4% #.######.#####.........##.⌠.#l#.⌠ EV: 11Int: 8 #.# #.# #.#########....#'#.. SH: 0Dex: 23 #.# #.#####.#..............### XL:  9 Next:  1% Place: Dungeon:5 #.# #.......#@# #########i_Noise: ===------  Time: 2559.1 (0.0) #.# #########.#a) +2 sling {Xochitl c) +0 sling {Hajoon} i#.##.#Nothing quivered #.# ###########.#Gem (6441) Rev* #.####...........# #......########### ######## _You kill the iguana!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? it_You feel agile. x2 _Clearing quiver.iP  Okay, then.iii. _i1i6Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon} Missiles (go to first with ()io6d - 6 curare-tipped darts  f - 4 throwing netsg - 2 boomerangs  i - 10 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)h - a +0 helmet  j - the +0 robe of the Lily {Str+6} i6Talismans (go to first with %)e - an inkwell talismaniiѯiܵ#.##.# #......##..##'##. Jingleheimer the Skirmisher i-#.##.# ######...###...## Coglin #.######## #.##.#.'.'._.'. Health: 71/71 ======================== .........###.#iY #.#####...## Magic: 9/9======================== .............#########.##..##+##. AC: 3iStr: 11Doom: 4% #.######.#####.........##.⌠.#l#.⌠ EV: 11i1Int: 8 #.# #.# #.#########....#'#.. SH: 0Dex: 23 iݶ*#.# #.#####.#..............### XL:  9 Next:  1% Place: Dungeon:5 iE#.# #.......#@# #########Noise: ===------  Time: 2559.1 (0.0) #.# #########.#a) +2 sling {Xochitl c) +0 sling {Hajoon} #.##.#Nothing quivered ip#.# ###########.#Gem (6441) Rev* i#.####...........# #......########### ########iǷYou have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i_You feel agile. x2 _Clearing quiver. _Okay, then.ihiνiii !i!i!i#i'i.u0 _i0Y39is0i~2i4i5B8ic5i(7ih9i9S7) Rev+ iD:i<i|>i>,6i>iI?i@iBi8CB5iCi@Ei]GiG]4) Rev iiHi1Li@Qv  You encounter an orc wizard and an orc.iX #.# #.####....⌠.#.#.⌠..#  #.# #......##..##o##...#  #.# ######...###o..###.# ### #.# #.#.'.'._.'.'.# ixYp..###.# #.#####...###.# ......#########.##..##'##...# .#####.........##.⌠.#.#.⌠..# .# #.#########....#'#....# .#####.#.......@......###### ---iiZ.......#.######################.#  #.# ########.# ..........# o   orc wizard (wandering)###o   orc (wandering) #i`Go66.1 (7i=bil- ooo 2 orcs (1 missile, wandering)  You encounter an orc. It is wielding a +0 dagger and quivering boomerangs.imp---7.1 (83ioui}7 _The orc wizard leaves your sight.ii #.#   #.# #  #.# #o..###.#  #.# #.#.'.'._.'.'.#  #.#####...###.# ..##'##...# iGj#.⌠.#.#.⌠..#  #.#########....#'#....# .......@......###### .##############  #.# #iK  #.#   #.# #  #.# #o..###.#  #.# #.#.'.'._.'.'.#  #.#####...###.# ..##'##...# #.⌠.#.#.⌠..# iW  #.#########....#'#....# .......@......###### .##############  #.#i 3id io d _There are monsters nearby!iD  #.#   #.# #  #.# #o..###.#  #.# #.#.'.'._.'.'.#  #.#####...###.# ..##'##...# iD #.⌠.#.#.⌠..#  #.#########....#'#....# .......@......###### .##############  #.# #iD d #.#   #.# #  #.# #o..###.#  #.# #.#.'.'._.'.'.#  #.#####...###.# ..##'##...# #.⌠.#.#.⌠..#  #.#########....#'#....# i !.......@......###### .##############  #.#i 3i/ i d _There are monsters nearby!i) d #.#   #.# #  #.# #o..###.#  #.# #.#.'.'._.'.'.#  #.#####...###.# ..##'##...# #.⌠.#.#.⌠..#  #.#########....#'#....# .......@......###### iN* .##############  #.# #i  #.#   #.# #  #.# #o..###.#  #.# #.#.'.'._.'.'.#  #.#####...###.# ..##'##...# #.⌠.#.#.⌠..#  #.#########....#'#....# .......@......###### .##############  #.#i iP d _There are monsters nearby!i?3idiR _No reachable target in view!i3ii( i\D_No reachable target in view!iiξii; _There are monsters nearby!No reachable target in view!i3ii*No reachable target in view!i~ @#.# #.####....⌠.#o#.⌠..# #.# #......##..##o##...# #.# ######...###oo.###.#  #.# #.#.'.'._.'.'.# ###.# #.#####...###.# #.##..##'##...# .#####.##.⌠.#.#.⌠..# .# #.#....#'#....# .#####.#........###### .i/ @#.# .# #.# # o 3 orcs (1 missile, wandering) i< Q.oi 'iH uoo 2 orcs (1i O8.1 (12i i it No reachable target in view! _You encounter an orc. It is wielding a +0 hand axe.i#.# #.####....⌠.#o#.⌠..# #.# #......##..##'##...# #.# ######...###o..###.#  #.# #.#.'.'.o.'.'.# ###.# iL#.#####...###.# #.##..##'##...# #####.##.⌠.#.#.⌠..# # #.#....#'#....# #####.#.###### #.# .# #.# #    orci i%2oiO_oiQ.o 2 orcs (1 wandering)i`91ii/is{#.# #.####....⌠.#o#.⌠..#  #.# #......##..##o##...#  #.# ######...###...###.#  #.# #.#.'.'._.'.'.# .# #.#####o..###.# ik|#.##..##'##...# .##.⌠.#.#.⌠..#  #.#....#'#....# .#.###### #.# .# #.# #  i'iр:.oiin   orcif700) iciia#.# #.####....⌠.#o#.⌠..#  #.# #......##..##'##...#  ie#.# ######...###...###.#  #.# #.#.'.'._.'.'.#  #.# #.#####...###.#  #.##..##o##...# im .##.⌠.#.#.⌠..#  #.#....#'#....# i .#.######  #.# ik  .#  #.#  .#  #    i$!%  i"'i(XoiC)a129i-i/iTo.# #.####....⌠.#o#.⌠..#  .# #......##..##'##...#  .# ######...###...###.#  i{U.# #.#.'.'._.'.'.#  .# #.#####...###.#  .#.##..##'##...#  .##.⌠.#o#.⌠..#  #.#....#'#....# iU .#.######  #.#  .# i V #.#  .#  # i5V  o   orc i_V   iYQ.oibic`28i΋i4# #.####....⌠.#o#.⌠..#  # #......##..##'##...#  # ######...###...###.#  # #.#.'.'._.'.'.#  # #.#####...###.#  #.##..##'##...#  #.##.⌠.#.#.⌠..#  #.#....#o#....#  #.#.######  #.#  .#  #.#  .#  #       6p37m=37i 9id;I _The orc misses you.i>  You shoot a sling bullet.i7 w  The sling bullet hits the orc but does no damage.  You shoot a sling bullet.iT  The sling bullet hits the orc but does no damage.==46) Rev i>ZiQ\P _The orc barely misses you.i6  You shoot a sling bullet. The sling bullet hits the orc.io )))))))The orc is heavily wounded.You shoot a sling bullet.if '._.'.oThe sling bullet closely misses the orc.67--55ii: _The orc hits you with a +0 hand axe.i  )You shoot a sling bullet. The sling bullet hits the orc.iRiKA )))))))You kill the orc!i*'._.'.)iq64) Rev+ ii/ _You shoot a sling bullet.i.3ii5i7H _No target in view!i63i7i;i>iE8--3 _  There is an open door here.  Things that are here:iHG  a +0 hand axe; a +0 leather armouri'L  You encounter an orc wizard. It is wielding a +0 dagger.iCT ######.#.. ###....#o#.o..⌠.#.#.⌠.#......##..##'##...#######....# #.#.'.'._.'.'. #.#####...###.##.##..##'##...#..##.⌠.#@#.⌠..#--- #.#########....#)#....#.#..............###### ..#.############## ###.# #.#  o Tm  orc wizard (wandering)o   orc (wandering)iUS'o7i{W.i^;oi=_---8.1 (22idil0 _The orc leaves your sight.irK  # ###....#'#..o.# # ..⌠.#o#.⌠..# # .##..##'##...# # ..###...###.# # #.#.'.'._.'.'.# # #.#####...###.# #..##'##...# #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#iY    ###....#'#..o.#  ..⌠.#o#.⌠..#  .##..##'##...#  ..###...###.#  #.#.'.'._.'.'.#  #.#####...###.# #..##'##...# ic #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#iV i i2 i b _An orc wizard is nearby!i   # ###....#'#..o.# # ..⌠.#o#.⌠..# # .##..##'##...# # ..###...###.# # #.#.'.'._.'.'.# # #.#####...###.# #..##'##...# #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#i?    ###....#'#..o.#  ..⌠.#o#.⌠..#  .##..##'##...#  i>A ..###...###.#  #.#.'.'._.'.'.#  #.#####...###.# #..##'##...# #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#iH iI iO iR b _An orc wizard is nearby!ik )))))))You shoot a sling bullet.ir  The sling bullet closely misses the orc wizard.You shoot a sling bullet.iv z.o _An orc wizard is nearby!  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.You shoot a sling bullet.  The sling bullet closely misses the orc wizard.i -oiK._.'oo 2 orc wizards (1 wandering)i)o===9.1 (11iiQ(  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.You shoot a sling bullet.  The sling bullet closely misses the orc wizard. _The orc wizard shouts! You hear a shout!iüy ))))You shoot a sling bullet.i  The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard!i 'oThe orc wizard is severely wounded.i2oi< o_.'oo   orc (wandering)The orc wizard shouts!ib8*iy    orc wizard  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!i {9=800ii; _Deactivating autopickup; reactivate with Ctrl-A.i/+ )You shoot a sling bullet. The sling bullet hits the orc wizard.i0)))o   orc (wandering)i| )))You kill the orc wizard!i9G'{i;.iCo')_.'iJG=321.0 (0.919) Rev* iNiS/ _You shoot a sling bullet.iofiginitH _No target in view!i3itiH _No target in view!iA3i8HiJH _No target in view!iiziiH _No target in view!i3iiH _No target in view!is 3ib i C _No target in view!i-V)))))))i-ifl$.'iMta')_.'itg2.0 (1.08izi }* _You shoot a sling bullet. x2iD))))iki0)i0oi_.'o   orc (missile)i*9 (0.9iHi* _You shoot a sling bullet. x2i)))))) _You shoot a sling bullet. x2  The sling bullet hits the orc.i0i )The orc is lightly wounded.iC)_i2oiQ'oi .'.'o 2 orcs (1 missile, 1 wandering)i p703.9 (1.07i'ivw _You shoot a sling bullet. The sling bullet barely misses the orc.i )))))You shoot a sling bullet. The sling bullet hits the orc.i  _The orc is severely wounded.You shoot a sling bullet. )Reactivating autopickup.ie .oYou feel a bit more experienced.ilK.oi)_.'o)i 446 _The orc shouts!iiak _Your Evocations skill increases to level 1!i7 ))))You shoot a sling bullet. The sling bullet hits the orc.i )The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc!i3n   orciGO.oiOS)_.'iR`55i0XiYG _You kill the orc!i_V)))))))iqiWU.oi8}'.))_.'i61=64i i 2 _You shoot a sling bullet. x2i; V)))))))i i 'i& '.))_.'o.'in' g7.8 (0.93i- iR0 2 _You shoot a sling bullet. x2i V)))))))i i 2oi/ '.))_.o..'o   orc8.9 (1.12i4 i6 2 _You shoot a sling bullet. x2i V)))))))i' i U'oḭ '.))_.'.'9.8 (0.91) Rev+ i iĹ 2 _You shoot a sling bullet. x2iRg )You shoot a sling bullet.i))You shoot a sling bullet. x2    The sling bullet hits the orc but does no damage.iLZU.oiin.=90.8 (1.00) Rev* iyiz{a _The sling bullet completely misses the orc.iv>  You shoot a sling bullet.ip&  ipThe sling bullet hits the orc but does no damage.  You shoot a sling bullet. The sling bullet hits the orc.i@  The orc is lightly wounded.ih1.7 (0.909iUi: _The orc hits you but does no damage.iH )))))))You shoot a sling bullet.i`m  The sling bullet closely misses the orc.i '.))_.oYou shoot a sling bullet. The sling bullet barely misses the orc.i3g2.7 (1.08iidI _The orc misses you.ig_   # ###....#'#....# # ..⌠.#.#.⌠..# # .##..##)##...# # ..###.).###.# # #.#.'.'._.'.'.# # #.#####...###.# #..##o##...# #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#i   ###....#'#....#  ..⌠.#.#.⌠..#  .##..##)##...#  ..###.).###.#  #.#.'.'._.'.'.#  #.#####...###.# #..##o##...# #.⌠.#@#.⌠..# #....#)#....# ........##m#### #########   #.#i3iZi [ _An orc is nearby!i   # ###....#'#....# # ..⌠.#.#.⌠..# # .##..##)##...# # ..###.).###.# # #.#.'.'._.'.'.# # #.#####...###.# #..##o##...# #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#ii `   ###....#'#....#  ..⌠.#.#.⌠..#  .##..##)##...#  ..###.).###.#  #.#.'.'._.'.'.#  #.#####...###.# i5j t#..##o##...# #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#i-q 3iAx iz [ _An orc is nearby!i   # ###....#'#....# # ..⌠.#.#.⌠..# # .##..##)##...# # ..###.).###.# # #.#.'.'._.'.'.# # #.#####...###.# #..##o##...# #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#i# 0   ###....#'#....#  ..⌠.#.#.⌠..#  .##..##)##...#  ..###.).###.#  #.#.'.'._.'.'.#  #.#####...###.# #..##o##...# i #.⌠.#@#.⌠..# #....#)#....# ........###### #########   #.#i i i iͱ [ _An orc is nearby!i )))))))You shoot a sling bullet.iK m  The sling bullet closely misses the orc.i  '.))_.oYou shoot a sling bullet. The sling bullet barely misses the orc.i `37i iv T _The orc completely misses you.i  You shoot a sling bullet. The sling bullet hits the orc.i~ )))))))The orc is moderately wounded.You shoot a sling bullet.i '.))_.oThe sling bullet closely misses the orc.i69-4.8 (1.16i8i]6 _The orc hits you with a +0 club.i5 )You shoot a sling bullet. The sling bullet hits the orc.i;RiC )))))))You kill the orc!i^ i'.))_.)i-i5i, 0i~$5iii$! i!i$"!_You shoot a sling bullet.i8i+9i:i@iBivCa704iJ]  There is an open door here.  Things that are here:iKC  a +0 club; a +0 leather armouriNiOI3 _i/QiSiUi!VB2i5bieT  There is a sacrificial altar of Ru here.  Things that are here:ii;  a +0 dagger; a +0 robeimin1=1) Rev+ iapis8 _HP restored.  Things that are here:i\w;  a +0 dagger; a +0 robeikzi {I0 _i}iO  #.#  #.#  #.#  #.###  #...### ######.#....###....#'#... #.####....⌠.#.#.⌠ #ih ##..##@##...#--- ...###.).###.# # #.#.'.'._.'.'.# # #.#####...###.#######.##..##)##...# #.........##.⌠.#.#.⌠..#i5.#########....#)#....# #.#..............###### ..#.##############g - 3 boomerangs (gained 1)  There is an open door, spattered with blood here.  Things that are here:iQ-600.8 (5i---1.8 (6399i͚iP _a +0 dagger; an orc corpsei3i iiiiB8iBio=7) Rev ii!@  There is an open door here.i$i^%I6 _i'i)i6,X5iX.i*2@  There is an open door here.i4i5I4 _i&7i9i;i;G3) i=iZ@i^BiBB2ifDiEiFiGB1iGiHiIiJB0i[JiKiGLiLC89iMi/NiNi9OB8iOi5QiQiRB7iRiSiTiTB6i9UicYiZidZB5iZi[i\i\B4i]i^i_i`B3ig`iai7bibB2ici@dieiVeB1ieigigighB0ihiiiHjijC79iji[li miamB8iminioipB7ipivihwiwB6iNxi{B5i{i}i3~i~B4iTiiǁiB3i)iii)B2ipi@iiB1ijiiiB0iTii Y69izii ipB8iii(n7iЗiiB6ii4iigB5iiiLiX4iiMiB3i9ii/X2iyiiiB1iiéii=B0ii(iicC59iѮiii<B8i2iWiiSB7iiiX6iiii(B5iiѻixiмB4i)ipiiqB3ii@iiB2iUikiEiB1ii(i-iuB0ii<ii!C49iiii7B8iii;iB7iiEiCi....##.#Jingleheimer the Skirmisher #...##.#Coglin ##..#.#Health: 71/71 ======================== ##.##.#Magic: 9/9======================== ##.##.#AC: 3Str: 11ilDoom: 3% )..######.#.#EV: 11Int: 8 ..........#.##SH: 0Dex: 23 ##.#####..#######..####XL:  9 Next:  4% Place: Dungeon:5  #.# >......@.....#Noise: ---------  Time: 2653.8 (52.0) ##.####.#.......##.##.#a) +2 sling {Xochitl c) +0 sling {Hajoon} .......# #...##^##.##.#i{0Nothing quivered ##.####.#.#. #.##.##.#Gem (6347) ##.# #.# #.##.##.# ##.#####.### #.##.##.###### ##.........####............# #######..#.........######..# # #....######### #..#There is an open door, spattered with blood here.  Things that are here: _a +0 dagger; an orc corpse _There is an open door here. _There is an open door here.  Found a stone staircase leading down.i"/  --more--i8 i= iD 4.8 (536 _i i! i ....##.#Jingleheimer the Skirmisher #...##.#Coglin ##..#.#Health: 71/71 ======================== ##.##.#Magic: 9/9======================== ##.##.#AC: 3Str: 11Doom: 3% )..######.#.#EV: 11Int: 8 ..........#.##SH: 0Dex: 23 ##.#####..#######..####XL:  9 Next:  4% Place: Dungeon:5  #.# >......@.....#Noise: ---------  Time: 2654.8 (0.0) ##.####.#.......##.##.#a) +2 sling {Xochitl c) +0 sling {Hajoon} i& .......# #...##^##.##.#Nothing quivered ##.####.#.#. #.##.##.#Gem (6346) ##.# #.# #.##.##.# ##.#####.### #.##.##.###### ##.........####............# #######..#.........######..# # #....######### #..#There is an open door, spattered with blood here.  Things that are here: _a +0 dagger; an orc corpse _There is an open door here. _There is an open door here. _Found a stone staircase leading down.i i3 i+i#iB5i43iiii#B2i|iiriB1iEiviiB0iiiiC39i}i" ####......# #.# ..##...#...# ### #.# ..##)#.##.. ..# #.# .....#.##.# #.# #.##..#.##.# #.# #.# # #.[#))..######.# #.# # #.[............# #.##iS#H##[####.#####..#######..#### .....# #.# #.@............#61.8 (7#######.####.#.......##.##.# #........###...##^##.##.# #.##.####.#.#.###.##.##.# #.##.# #.#### #.##.##.# #.##.#####.### #.##.##.####  #.##.........####...........i#b  #.#######..#.........######.  ## #.# #....######### #. i)$iu*i, Things that are here: _a +0 dagger; an orc corpse _There is an open door here. _There is a stone staircase leading down here.ij[?25h[?0c  Search for what [Enter for "@", or ? for help]? i"n [?25l[?1ciyib|24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] i|#Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:5] an alarm trapc - [D:5] a short sword  d - [D:5] a +0 falchion  e - [D:5] a +0 club (2 further duplicates)  f - [D:5] a +0 dagger (3 further duplicates)  i}Eg - [D:5] a +0 hand axe (1 further duplicate)  h - [D:5] a +0 leather armour (3 further duplicates)  i - [D:5] a +0 ring mail  j - [D:5] a +0 robe (2 further duplicates)  k - [D:5] a stone staircase leading up  l - [D:5] a robe  m - [D:5] a stone staircase leading up  n - [D:5] a +0 rapier  o - [D:5] a +0 plate armour  p - [D:5] a +3 short sword of venomq - [D:5] a stone staircase leading up  r - [D:5] a trident  s - [D:5] a scale mail  t - [D:5] a sacrificial altar of Ru i}[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i< iC iT .####......##.#Jingleheimer the Skirmisher ..##...#...# ### #.#Coglin i (..##)#.##.. ..# #.#Health: 71/71 ======================== .....#.##.# #.# #.#Magic: 9/9======================== ###..#.##.# #.# #.#AC: 3Str: 11Doom: 3% # #.[#))..######.# #.#EV: 11Int: 8 i # #.[............# #.##SH: 0Dex: 23 ####[####.#####..#######..####XL:  9 Next:  4% Place: Dungeon:5 .....# #.# #.@............#Noise: ---------  Time: 2661.8 (0.0) #########.####.#.......##.##.#a) +2 sling {Xochitl c) +0 sling {Hajoon}i3 #........###...##^##.##.#Nothing quivered#.##.####.#.#.###.##.##.#Gem (6339) #.##.# #.#### #.##.##.##.##.#####.### #.##.##.####i  #.##.........####........... #.#######..#.........######.  ## #.# #....######### #.  _a +0 dagger; an orc corpse _There is an open door here. _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? i i i i . _i'PiQQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}ipRb - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oniTia.####......##.#Jingleheimer the Skirmisher ..##...#...# ### #.#Coglin ..##)#.##.. ..# #.#Health: 71/71 ======================== .....#.##.# #.# #.#Magic: 9/9======================== ###..#.##.# #.# #.#AC: 3Str: 11Doom: 3% # #.[#))..######.# #.#EV: 11ibInt: 8 # #.[............# #.##SH: 0Dex: 23 ####[####.#####..#######..####XL:  9 Next:  4% Place: Dungeon:5 .....# #.# #.@............#Noise: ---------  Time: 2661.8 (0.0) #########.####.#.......##.##.#a) +2 sling {Xochitl c) +0 sling {Hajoon}#........###...##^##.##.#Nothing quivered#.##.####.#.#.###.##.##.#Gem (6339) ic#.##.# #.#### #.##.##.##.##.#####.### #.##.##.#### #.##.........####........... #.#######..#.........######.  ## #.# #....######### #.  _a +0 dagger; an orc corpse _There is an open door here. _There is an open door here. _Found a stone staircase leading down. id_There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? idi]jilF _Clearing quiver.iiGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon} Missiles (go to first with ()d - 6 curare-tipped darts  f - 4 throwing netsg - 3 boomerangs  i - 10 poisoned darts Armour (go to first with [) iWB b - a +0 leather armour (worn)h - a +0 helmet  j - the +0 robe of the Lily {Str+6} Talismans (go to first with %)e - an inkwell talismanifh - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You took it off Robin on level 4 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.i! i* iZ2 .####......##.#Jingleheimer the Skirmisher ..##...#...# ### #.#Coglin ..##)#.##.. ..# #.#Health: 71/71 ======================== .....#.##.# #.# #.#Magic: 9/9======================== i2 T###..#.##.# #.# #.#AC: 3Str: 11Doom: 3% # #.[#))..######.# #.#EV: 11Int: 8 # #.[............# #.##SH: 0Dex: 23 ####[####.#####..#######..####XL:  9 Next:  4% Place: Dungeon:5 .....# #.# #.@............#Noise: ---------  Time: 2661.8 (0.0) i3 #########.####.#.......##.##.#a) +2 sling {Xochitl c) +0 sling {Hajoon}#........###...##^##.##.#iE3 Nothing quivered#.##.####.#.#.###.##.##.#Gem (6339) io3 y#.##.# #.#### #.##.##.##.##.#####.### #.##.##.#### #.##.........####........... #.#######..#.........######.  i3 ## #.# #....######### #.  _There is an open door here. _There is an open door here. i3 _Found a stone staircase leading down. _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? _Clearing quiver.i: iB;  _i@ ilG iH e2.8 (18i N iS iS e3.8 (27iCX i1] i] e4.8 (36ia ig ig e5.8 (45i l i7r ir e6.8 (54i/w ix - 4 iy _You start putting on your armour. You continue putting on your +0 helmet. x5iJy i ~ i [ _You finish putting on your +0 helmet.i~ 3i 7.8 (13 _iv I 6  You climb downwards.i  ...#...O....  ..#........  #..........  ###........  #.........  ..#.......#  ..........#  .......@.#  ........ iƁ  ....#.....#♣♣?♣  ..........#  # ######.. .##O   ogre (asleep)###  .# ..#...#iM g9.3 (2.51i i/o _You encounter an ogre. It is wielding a +0 giant club.ia _There is a stone staircase leading up here.iS ))))))OYou shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!i  The ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.iY G.Oi` >.....ia ===70.2 (0.90) Rev ig ij 2 _The ogre is lightly wounded.ikH )))))))You shoot a sling bullet.i  The sling bullet completely misses the ogre.You shoot a sling bullet.iN K.OiU A........iW h1.3 (1.129i] i_ ^ _The sling bullet barely misses the ogre.ix )))) You shoot a sling bullet. The sling bullet hits the ogre!iZb  The ogre is heavily wounded.You shoot a sling bullet. The sling bullet hits the ogre.i G.OiG 7....iS w208) Rev+ i i ] _The ogre is severely wounded.imE )))i?nOYou shoot a sling bullet. The sling bullet hits the ogre.i ))))The ogre is severely wounded.You shoot a sling bullet.i3G.Oi ;:......i <`37ijAiC^ _The sling bullet barely misses the ogre.i ))You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.i`_  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre.iIK.Oi(...iQg46) Rev* iiX _The ogre is almost dead.in )  You shoot a sling bullet. The sling bullet hits the ogre!i@)i ))))))You kill the ogre!iJ.....).i195.4 (1.15 _You shoot a sling bullet.iҗ _No target in view!i4 _32i((1) Rev+ i/i~=019i?iFiTiVi XU8) Rev iZie..#.........#........... ###.......... #............ ..#....)..# #.# ih..........# ♣.♣ #........<.##♣♣.♣♣#.............................#.....#♣♣@♣♣#.##.---..........# ♣.♣ ########..# #.#  ..## ... ..## ...... #..## # ###. ..#. #. . isibu'82.4 (7.0i'w---3.4 (87iDi iDE_y - a scroll labelled DAIFOC DACHi%iU1i;3Level 6 of the Dungeon<<<(Press ? for help) ...#........  ..#......... i>h #........... ###..........  #............  ..#....)..# #.#    ..........# ♣.♣  #.  .......<.##♣♣.♣♣#....  .....................  ....#.....#♣♣@♣♣#.##.  ..........# ♣.♣   ########..# #.#  ..## ...  # ..##  ...  .#  ...   #..###...#...####.   ..#. #####...#...    #. . #..........  #.<...⌠... #......... #####...#. #...# #.<.#iJ<@i,i..#.........Jingleheimer the Skirmisher#...........Coglin###..........Health: 71/71 ========================#............ibMagic: 9/9========================i..#....)..# #.#AC: 4Str: 11Doom: 1%..........# ♣.♣ #.EV: 11Int: 8.......<.##♣♣.♣♣#....SH: 0Dex: 23.....................XL:  9 Next:  9% Place: Dungeon:6....#.....#♣♣@♣♣#.##.Noise: ---------  Time: 2683.4 (0.0)..........# ♣.♣a) +2 sling {Xochitl c) +0 sling {Hajoon}########..# #.#Nothing quivered..## ...Gem (6317) Rev ..## ...... #..## ####. ..#.#. . _The ogre is almost dead.You shoot a i?Asling bullet. The sling bullet hits the ogre!  You kill the ogre! _You shoot a sling bullet. _No target in view! _y - a scroll labelled DAIFOC DACHiBi+B6i954) iX3iiqi2i1 ...#........ ..#......... #........... ###.......... #............ ..#....)..# #.# ..........# ♣.♣ #. .......@.##♣♣.♣♣#....9.4 (6 ..................... ....#.....#♣♣.♣♣#.##...........# ♣.♣########..# #.# ..## ...  # ..## ....#... #..## ..#...####. ..#.iia _There is a stone staircase leading up here.i@3iv,iYiOF|90.4 (10 _iR %5i_  .####......##.# ..##...#...# ### #.# ..##)#.##.. ..# #.# .....#.##.# #.# #.# ###..#.##.# #.# #.# # #.[#))..######.# #.# # #.[............# #.## ####[####.#####..#######..#### .....# #.# #.@............# #########.####.#.......##.##.##........###...##^##.##.##.##.####.#.#.###.##.##.##.##.# #.####.##.##.##.##.#####.### #.##.##.####  #.##.........####...........  #.#######..#.........######.  ## #.#....######### #. 5a (34mi h1.9 (2.509i i ! _You climb upwards.i  iF ]_There is a stone staircase leading down here.i Quiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oniȟ i .####......##.#Jingleheimer the Skirmisher ..##...#...# ### #.#Coglin ..##)#.##.. ..# #.#Health: 71/71 ======================== .....#.##.# #.# #.#Magic: 9/9======================== ###..#.##.# #.# #.#AC: 4Str: 11Doom: 1% # #.[#))..######.# #.#EV: 11Int: 8 # #.[............# #.##SH: 0Dex: 23 ####[####.#####..#######..####XL:  9 Next:  9% Place: Dungeon:5 .....# #.# #.@............#Noise: -----i ----  Time: 2691.9 (0.0) #########.####.#.......##.##.#a) +2 sling {Xochitl c) +0 sling {Hajoon}#........###...##^##.##.#Nothing quivered#.##.####.#.#.###.##.##.#Gem (6309) #.##.# #.#### #.##.##.##.##.#####.### #.##.##.#### #.##.........####........... #.#######..#.........######.  ## #.# #....######### #.  _You shoot a sling bullet. _No target in view! _y - a scroll labelled DAIFOC DACH _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver.iwIi}i8 _7iiSi,iաB6i>ii9X5iiïi<n4iqiZ3210299i8iv765i04iM5n3i=6i9i:i:B2i *iY1i [i^i_B0idieihiiC89ilini~87in6iiiiB5iwi4i32iX1i"iFix0798ivn7in6iii{B5ifiGi,n4i'3210698ir.i7n7ij9i\=X6i@iDi[n5if  #####  ##.....# ####...# ######### ig ##...## #.......# ##.....## #.#####.# .........## #.#####.############# #.........# #.##................. ##...[...####...@..#############.735.9 (44.0) i j #....<...##...#...####### #. ##........##)#.##........# #. .............#.##.######.# #. ##..#...###..#.##.# #.# #. ....#...# #.[#))..######.# #. ##..##.## #.[............# ##..#[####.#####..#  #..##.......# #.# ##.>.......iyi~T _Key pressed, stopping explore.i4 _iln3ii~iX2ii&n1ii$  Things that are here:ic  a +0 hand axe; an orc skeletoni$i I0 _ii6ivY59iigi~n8iiifB7ii] i X6iiiiPB5i),i3iB4i"i)i,iG/B3i 2iK21iTi+WiYB0iZi0]iaC49i0cibdi;himji>kB8ilioijrX7isiIxizizB6i{i~iB5i*i߁ii…i:B4ii݉i|iB3i?iiiB2i i4i:1ii .####.............#...# #.[#))..# i|x.##.#..###.#####..##.## #.[...... .#.#.......# #..##.#####[####.# ..###..##### #..##.......# #.# .## ##.# #..#############.# ..###..# #..# #..... .#.#...# #..# #.##. i.##.#..#########..# #.##.# ................@.# #.##.# .......############ #.##. ..#.#..##.#### i###.#).# ##### #.#  #.#..# ##...## #.# ###.#..############...[.## #.# i ................##.......###.# #.##..............<..........# # #.##.##########.##.......##### #i,59.9 (2iŮg60.9 (250irial _v - 2 scrolls labelled AWUDIKHASI (gained 1)i3iiiY39i87i;in6iil i B5i3 i43i~iifB2iiiiB1iii-iB0ii in i "C29i"i$iJ)n8i`i,cicB7ijeim6i"oit5i?vX4iwixiwxB3izi{i,|i}|B2i5}i1019i;  #.###.#.#.....  ##......###..#####  #......## ##.#   #...##..###..#  ...##.#.#...#  ...##.##.#..##### ...##............  #............####  #@#.....#.#..# 81.9 (21  #.#######.#).#   #.# #.#..#   #.#######.#..#####  #.................  #######.##........  #.##.#######  #.##.#  #.##.#S;49m _Done exploring.i Ii&{................0.0) iE.3i/E _Done exploring.ii3iA %iy i[ _Done exploring.iҞini #.###.#.#.......# Jingleheimer the Skirmisher  ##......###..##### Coglin  #......## ##.#Health: 71/71 ========================  #...##..###..#Magic: 9/9========================  #...##.#.#...#AC: 4Str: 11Doom: 1%  #...##.##.#..##### EV: 11Int: 8  #...##............ SH: 0Dex: 23  #............##### XL:  9 Next:  9% Place: Dungeon:5  #@#.....#.#..#Noise: ---------  Time: 2781.9 (0.0).1K  #.#######.#).#a) +2 sling {Xochitl c) +0 sling {Hajoon}  #.# #.#..#Nothing quivered  #.#######.#..##### Gem (6219)   #.................  #######.##........ #.##.####### #.##.# #.##.#Things that are here: _a +0 hand axe; an orc skeleton _v - 2 scrolls labelled AWUDIKHASI (gained 1) _Done exploring. _Done exploring. _Done exploring.iii\g8 _76i4iiB5i[iiX4iiiiEB3ii]8210098iф7654iTi ##.....i ##############.#### ##.#............# ## ##.#..#.#.##########. #.###....... ##.#.)#.#.########... ##.@.....# ##..96.9 (15.0) ##.####### #.. ####...###### #######.. #...........# #........ #.##...####.###.##### #.###.####.....  #.# #.##.#..#..  #.###.#.#.......# #..  ##......###..#####H[m #.. i#i_y _There is a stone staircase leading down here.ij[?25h[?0c  Search for what [Enter for "@", or ? for help]? i7 [?25l[?1ciPipS24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle) iT b - [D:5] a +1 short sword of venomc - [D:5] a falchion  d - [D:5] a +0 leather armour (3 further duplicates)  e - [D:5] a +0 rapier  f - [D:5] a stone staircase leading up  g - [D:5] a stone staircase leading up  h - [D:5] a robe  i - [D:5] a scale mail  j - [D:5] a +0 plate armour  k - [D:5] a +3 short sword of venoml - [D:5] a stone staircase leading down  m - [D:5] a +0 club (2 further duplicates)  n - [D:5] a +0 dagger (3 further duplicates)  o - [D:5] a +0 hand axe (1 further duplicate)  p - [D:5] a +0 ring mail  q - [D:5] a +0 robe (2 further duplicates)  r - [D:5] a +0 falchion  s - [D:5] a short sword  t - [D:5] a trident [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iŕ i  # Jingleheimer the Skirmisher  ###### Coglin  #..... Health: 71/71 ========================  ##############.#### Magic: 9/9========================  ##.#............# ## AC: 4Str: 11Doom: 1%  ##.#..#.#.##########. EV: 11Int: 8  #.###................ SH: 0Dex: 23  ##.#.)#.#.########... XL:  9 Next:  9% Place: Dungeon:5  ##.@.....###.. Noise: ---------  Time: 2796.9 (0.0)  ##.####i ####.. a) +2 sling {Xochitl c) +0 sling {Hajoon}  ####...###### #######.. Nothing quivered  #...........# #........ Gem (6204)  #.##...####.###.#####..  #.###.####.............   #.# #.##.#..###.#####..   #.###.#.#.......# #..    ##......###..##### #..  _v - 2 scrolls labelled AWUDIKHASI (gained 1) _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]?  _i.3iii%7.9 (13 _i%6i .... #  .#  #...#...#  #####...#...  #..........  #.@...⌠...  #.........i   #####...#.  #...#  #.<.# #...# ##### ig9.4 (2.51ii"# _You climb downwards.i&a _There is a stone staircase leading up here.iѣiQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oni?"i,x.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 4Str: 11Doom: 1%#...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...i-Noise: ---------  Time: 2799.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Gem (6201) #.<.##...###### _Done exploring. _Done exploring. _There is a stone staircase leading down here. _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here.i$/i*4i8F _Clearing quiver.ii Read which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  c - a scroll labelled LIB ENAMET  e - a scroll labelled KACWEP NIRY  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  v - 2 scrolls labelled AWUDIKHASI i^ y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selected¾i7¾ir¾iR.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 4Str: 11Doom: 1%#...#...#EV: 11Int: 8#####...#...SH: 0¾iDex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...Noise: ---------  Time: 2799.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Gem (6201) #.<.##...###### _Done exploring. _There is a stone staircase leading down here. ¾iL_Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.¾i  As you read the scroll labelled LIB ENAMET, it crumbles to dust.  It is a scroll of enchant armour.¾i/  --more--¾i 7Enchant which item? Armour  b - a +0 leather armour (worn)  h - a +0 helmet (worn)[?] describe selectedþi þi þiE .... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 4Str: 11Doom: 1%#...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...Noise: ---------  Time: 2799.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#þi *Gem (6201) #.<.##...###### _Search for what [Enter for "@", or ? for help]? _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled LIB ENAMET, it crumbles to dust.  It is a scroll of enchant armour.þi þi o5800.4 (10þi þi > _Your +0 helmet glows green for a moment.þih0 þi3 xRead which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  e - a scroll labelled KACWEP NIRY  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG þi3  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  v - 2 scrolls labelled AWUDIKHASI  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedži.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 5Str: 11Doom: 1%#...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...Noise: ---------  Time: 2800.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Gem (6200) #.<.##...###### _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled LIB ENAMET, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 helmet glows green for žica moment.  As you read the scroll labelled AWUDIKHASI, it crumbles to dust.  It is a scroll of identify.ži/  --more--ži? ži1E Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled KACWEP NIRY  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH Potions (select first with !)  d - a purple potion  f - 4 clear potions  j - a viscous golden potion  k - 2 gluggy clear potions  n - 4 coppery potions  o - 2 dark potions  p - a sapphire potion  s - a fizzy green potion  t - a bubbling purple potion[?] describe selectedƾi ƾi%! ƾi& .... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#ƾi+' AC: 5Str: 11Doom: 1%#...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...ƾi' aNoise: ---------  Time: 2800.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Gem (6200) #.<.##...###### _Clearing quiver.  ƾi( As you read the scroll labelled LIB ENAMET, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 helmet glows green for a moment.  ƾiN( bAs you read the scroll labelled AWUDIKHASI, it crumbles to dust.  It is a scroll of identify.ƾib5 ƾiC6 g1.4 (1199ƾig: ƾi= y _d -> h - a potion of haste; v -> i - a scroll of identifyƾi ƾiP Read which item? Scrolls  i - a scroll of identifyr - 3 scrolls of revelation  x - 4 scrolls of amnesia ƾi  e - a scroll labelled KACWEP NIRY  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedƾiP ƾi ƾi t.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 5Str: 11Doom: 1%ƾiw #...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...Noise: ---------  Time: 2801.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Gem (6199) #.<.##...######As you read the scroll labelled LIB ENAMET, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 helmet glows green for a moment.  ƾiG As you read the scroll labelled AWUDIKHASI, it crumbles to dust.  It is a scroll of identify. _d -> h - a potion of haste; v -> i - a scroll of identifyƾi ƾiy Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled KACWEP NIRY ƾi@ z h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH Potions (select first with !)  f - 4 clear potions  j - a viscous golden potion  k - 2 gluggy clear potions  n - 4 coppery potions  o - 2 dark potions  p - a sapphire potion  s - a fizzy green potion  t - a bubbling purple potionƾi ][?] describe selectedǾi7ǾiR=Ⱦi.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 5Str: 11Doom: 1%#...#...#EV: 11Ⱦie.Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...Noise: ---------  Time: 2801.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Gem (6199) #.<.##...######As you read the scroll labelled LIB ENAMET, it crumbles to dust.  ȾiB#It is a scroll of enchant armour. _Your +0 helmet glows green for a moment.  As you read the scroll labelled AWUDIKHASI, it crumbles to dust.  It is a scroll of identify. _d -> h - a potion of haste; v -> i - a scroll of identifyȾi]  As you read the scroll of identify, it crumbles to dust.Ⱦie2.4 (18ȾiYȾiJ8 _k -> i - 2 potions of invisibilityȾih5ȾiO9NRead which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  e - a scroll labelled KACWEP NIRY  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO Ⱦi9 m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedɾi| ɾiR ɾi .... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 5Str: 11Doom: 1%#...#...#ɾi EV: 11Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...Noise: ---------  Time: 2802.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.ɾiވ Nothing quivered#...#Gem (6198) #.<.##...###### ɾi z_Your +0 helmet glows green for a moment.  As you read the scroll labelled AWUDIKHASI, it crumbles to dust.  It is a scroll of identify. _d -> h - a potion of haste; v -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _k -> i - 2 potions of invisibilityɾi  As you read the scroll labelled KACWEP NIRY, it crumbles to dust.  A wave of despondency washes over your surroundings.ɾik 3.4 (1Will/2 Gem (6197) ɾi ɾiE 7 _It was a scroll of vulnerability.ɾi ɾiY QRead which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  h - a scroll labelled SOXZOUTUOT  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG ɾi ] q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedʾi6ʾij<ʾiRB.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 5ʾiBStr: 11Doom: 1%#...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#..........XL:  9 Next:  9% Place: Dungeon:6#.@...⌠...Noise: ---------  Time: 2803.4 (0.0)#.........a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quiveredʾiTC#...#Will/2 Gem (6197) #.<.##...###### _d -> h - a potion of haste; v -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. ʾiC_k -> i - 2 potions of invisibility  As you read the scroll labelled KACWEP NIRY, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.ʾiP #.#..#...#.§§§§.....§@§§.⌠...§§§§........#...#.#ʾiQ#As you read the scroll labelled SOXZOUTUOT, it dissolves into smoke.4.4 (16ʾiUʾiHX- _It was a scroll of fog.ʾiʾiCTRead which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  l - a scroll labelled GEINIH ZAJO  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK ʾi3 u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedʾiG ʾiLl.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#AC: 5Str: 11Doom: 1%ʾiRM#...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#§§§§......XL:  9 Next:  9% Place: Dungeon:6#§@§§.⌠...Noise: ---------  Time: 2804.4 (0.0)#§§§§.....a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Will/2 Gem (6196) #.<.##...#ʾiMX##### _k -> i - 2 potions of invisibility  As you read the scroll labelled KACWEP NIRY, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll labelled SOXZOUTUOT, it dissolves into smoke. _It was a scroll of fog.ʾi&[  As you read the scroll labelled GEINIH ZAJO, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.ʾi[e5.4 (15ʾib_ʾia. _It was a scroll of fear.ʾi ʾi -Read which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  m - a scroll labelled DEMYN VOUG EGG  q - a scroll labelled DIENIFE KUENK ʾiV 3 u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selected˾i.˾iG˾i.... Jingleheimer the Skirmisher#### CoglinHealth: 71/71 ========================#Magic: 9/9========================.#˾iʗAC: 5Str: 11Doom: 1%#...#...#EV: 11Int: 8#####...#...SH: 0Dex: 23#§§§§......XL:  9 Next:  9% Place: Dungeon:6#§@§§.⌠...Noise: ---------  Time: 2805.4 (0.0)#§§§§.....˾i2[a) +2 sling {Xochitl c) +0 sling {Hajoon}#####...#.Nothing quivered#...#Will/2 Gem (6195) #.<.##...#˾i9##### _It was a scroll of vulnerability.  As you read the scroll labelled SOXZOUTUOT, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled GEINIH ZAJO, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. ˾i_It was a scroll of fear.˾iOi  As you read the scroll labelled DEMYN VOUG EGG, it crumbles to dust.˾i&6.4 (1Tele Will/2 Gem (6194) ˾i)˾i~ _You feel strangely unstable. It was a scroll of teleportation.˾i ˾i ˾i` ˾i ˾ij v73˾i %5˾i    #  ##  #.....  ##############.####  ##.#............# ##  ##.#..#.#.##########.  #.###................  ˾i /##.#.)#.#.########...  ##.@.....# ##..  ##.####### #..  ####...###### #######..  ˾i #...........# #........  #.##...####.###.#####..  #.###.####.............   #.# #.##.#..###.#####..   #.###.#.#.......# #..    ##......###..##### #.. ˾i] g8.9 (2.52˾ice ˾if ! _You climb upwards.˾ii c _There is a stone staircase leading down here.̾ioQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}̾iqb - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|on̾i^̾ijke # Jingleheimer the Skirmisher  ###### Coglin  #..... Health: 71/71 ========================  ##############.#### Magic: 9/9========================  ̾ipl##.#............# ## AC: 5Str: 11Doom: 1%  ##.#..#.#.##########. EV: 11Int: 8  #.###................ SH: 0Dex: 23  ##.#.)#.#.########... XL:  9 Next:  9% Place: Dungeon:5  ##.@.....###.. Noise: ---------  Time: 2808.9 (0.0)  ##.#######̾i_m#.. a) +2 sling {Xochitl c) +0 sling {Hajoon}  ####...###### #######.. Nothing quivered  #...........# #........ Tele Will/2 Gem (6192)  #.##...####.###.#####..  #.###.####.............   #.# #.##.#..###.#####..̾im   #.###.#.#.......# #..    ##......###..##### #.. You assume a fearsome visage. Nothing appears to happen. ̾im_It was a scroll of fear.  As you read the scroll labelled DEMYN VOUG EGG, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. ̾i$ng_You climb upwards. _There is a stone staircase leading down here.̾in̾ift̾ivF _Clearing quiver.̾i̾i̾i̾iW̾i,̾ij ##.....## #.#####.# ̾id........## #.#####.######## .........# #.##.................# #...[...####......#############. #....<...##...#...####### #. #........##)#.##........# #.# ............#.##.######.# #.# #..#...###..#.##.# #.# #.# ̾i...#...# #.[#)).@######.# #.# #..##.## #.[............## #..##.#####[####.#####.. #..##.......# #.# ##.>. #..#############.####.#.......## #..# #........###...##^## #..# #.##.####.#.#.###.## #..# #.##.# ##.#### #.## ...# #.##.#####.### #.##̾i̾i{̾i9.9 (1Will/2 Gem (6191) ̾i̾i@ _Your surroundings suddenly seem different.̾i̾i̾id̾i̾ikB0̾i$o89̾iН̾i̾i(B8̾iy̾iO̾iڦB7̾i̾i̾iYB6̾iٮ̾iڱX5̾i1̾i̾iGB4̾i(̾i̾iB3̾i̾i̾i:2̾i4̾i̾iyB1̾i̾i̾i1B0̾i̾i̾iC79̾i ̾i?X8̾i̾iB7̾i3̾i@̾ie̾iX6̾i'54̾i,̾i3̾i4B3̾i7̾i;X2̾i=̾iAX1̾iC̾iLn0̾i^698̾i\m76Gem (6165) ̾iή 35.9 (26.0) _You feel your willpower return.̾i̾iE _Done exploring.̾i.gI̾it̾i vA0.0) ̾i̾iE _Done exploring.̾iB ̾i ̾i [##.....## #.#####.#Jingleheimer the Skirmisher ........## #.#####.############## Coglin .........# #.##.................# Health: 71/71 ======================== #...[...####......#############.# Magic: 9/9======================== #....<...##...#...####### #.# AC: 5Str: 11Doom: 1% ̾i #........##)#.##........# #.# EV: 11Int: 8 ............#.##.######.# #.# SH: 0Dex: 23 #..#...###..#.##.# #.# #.# XL:  9 Next:  9% Place: Dungeon:5 ...#...# #.[#)).@######.# #.# Noise: ---------  Time: 2835.9 (0.0) #..##.## #.[............# #.# a) +2 sling {Xochitl c) +0 sling {Hajoon} #..##.#####[####.#####..#######.. Nothing quivered #..##.......# #.# ##.>......... Gem (6165) #..#############.####.#.̾i ......##. #..##........###...##^##.  #..##.##.####.#.#.###.##.  #..##.##.# ##.#### #.##.  ...##.##.#####.### #.##.  _There is a stone staircase leading down here. _Clearing quiver. _Your surroundings suddenly seem different. _You feel your willpower return. _Done exploring. _Done exploring.̾i ̾i ̾iX! ̾i# ̾i+ u4 _̾i, X3̾i. ̾i0 ̾iX2 ̾i3 B2̾iY4 ̾i6 ̾i7 X1̾i9 ̾i: ̾i< X0̾i= ̾i6? ̾i+@ ̾i@ C59̾i A ̾iB ̾iPC ̾iC B8̾i5D ̾iLL  .####......#############.###...#...####### #.# ##)#.##........# #.# .....#.##.######.# #.# ##..#.##.# #.# #.#  #.[#))..######.# #.# # #.[............# #.## ̾ikM ###[####.#####..#######..#### ..# #.# ##.@............# 42.9 (7########.####.###.##.#  #........###...##^##.##.#  #.##.####.#.#.###.##.##.#  #.##.# ##.#### #.##.##.# #.##.#####.### #.##.##.#### #.##.........####.......... #.#######..#.........#### ̾i"N ## #.# #....######### ̾iS ̾iPV c _There is a stone staircase leading down here.;iR3;iL[;ic;i%dl3.9 (17 _;i+l;iGR%6;iuW\ ...#........  ..#.........  #...........  ###..........  #............  ..#....)..# #.#  ..........# ♣.♣ #. .......@.##♣♣.♣♣#.... ;iX.............. ....#.....#♣♣.♣♣#.##. ..........# ♣.♣  ########..#.# ..## ...# ..## ...  .# ... #..## ..#...# ##. ..#.;iIg5.4 (2.55;i<;i# _You climb downwards.;ia _There is a stone staircase leading up here.;iXQuiver which action? ([-] to clear)  a - Fire: a) +2 sling {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|on;i`;i{Jingleheimer the Skirmisher...#........Coglin..#.........Health: 71/71 ========================#...........Magic: 9/9========================###..........AC: 5Str: 11Doom: 1%#............EV: 11Int: 8..#....)..# #.#SH: 0Dex: 23..........# ♣.♣ #.XL:  9 Next:  9% Place: Dungeon:6.......@.##♣♣.♣♣#....Noise: ---------  Time: 2845.4 (0.0).....................a) +2 sling {Xochitl c) +0 sling {Hajoon}....#.....#♣♣.♣♣#.##.Nothing quivered..........# ♣.♣;iGem (6155) ########..# #.#..## ...#..## ....#... #..## ..#...####. ..#. _You feel your willpower return. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.;iɸ;iF _Clearing quiver.;i,;i=06Read which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  q - a scroll labelled DIENIFE KUENK  u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedξiB0Jingleheimer the Skirmisher...#........Coglin..#.........Health: 71/71 ========================#...........Magic: 9/9========================###..........AC: 5Str: 11Doom: 1%#............EV: 11Int: 8..#....)..# #.#SH: 0Dex: 23..........# ♣.♣ #.ξi1XL:  9 Next:  9% Place: Dungeon:6.......@.##♣♣.♣♣#....Noise: ---------  Time: 2845.4 (0.0).....................a) +2 sling {Xochitl c) +0 sling {Hajoon}....#.....#♣♣.♣♣#.##.Nothing quivered..........# ♣.♣Gem (6155) ########..# #.#..## ...#..## ....#... #..## ..#...####. ..#. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.ξi>4  As you read the scroll labelled DIENIFE KUENK, it crumbles to dust.  It is a scroll of brand weapon.ξi[?/  --more--ξiξiBrand which weapon? Hand Weapons  a - a +2 sling (weapon) {Xochitl} ξiH c - a +0 sling (offhand) {Hajoon}[?] describe selectedξi] ξiĉ ξim PJingleheimer the Skirmisher...#........Coglin..#.........Health: 71/71 ========================#...........Magic: 9/9========================ξik ###..........AC: 5Str: 11Doom: 1%#............EV: 11Int: 8..#....)..# #.#SH: 0Dex: 23..........# ♣.♣ #.XL:  9 Next:  9% Place: Dungeon:6.......@.##♣♣.♣♣#....Noise: ---------  Time: 2845.4 (0.0).....................a) +2 sling {Xochitl c) +0 sling {Hajoon}....#.....#♣♣.♣♣#.##.Nothing quivered..........# ♣.♣ξiW Gem (6155) ########..# #.#..## ...#..## ....#... #..## ..#...####. ..#. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled DIENIFE KUENK, it crumbles to dust.  It is a scroll of brand weapon.ξi  ...#........  ..#.........  #...........  ξi] ###..........  #............  ..#....)..# #.#  ..........# ♣.♣ #.  .......@.#  ...............  ....#.....#♣♣.♣ ξiԘ c ..........# ♣.♣  ########..# #.#  ..## ...    # ..## ...    .# ... #..## ξi7   ###. ..#.  Your +2 sling {Xochitl} is engulfed in flames!ϾiI ...#........  ..#.........  #...........  ###..........  #............  ..#....)..# #.#  ..........# ♣.♣ #. ϾiX .......@.#  ...............  ....#.....#♣♣.♣  ..........# ♣.♣  ########..#  ..##   # ..##   .# ...  ###. Ͼi6.4 (1(flame) 4ϾiB _a - a +2 sling of flaming (weapon) {Xochitl}Ͼib-Read which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia  u - a scroll labelled ZOPAIT BAANIQY CEB  y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedϾiϾimϾi Jingleheimer the Skirmisher...#........Coglin..#.........Health: 71/71 ========================#...........Magic: 9/9========================###..........ϾiJAC: 5Str: 11Doom: 1%#............EV: 11Int: 8..#....)..# #.#SH: 0Dex: 23..........# ♣.♣ #.XL:  9 Next:  9% Place: Dungeon:6.......@.##♣♣.♣♣#....Noise: ---------  Time: 2846.4 (0.0).....................a) +2 sling (flame)  c) +0 sling {Hajoon}Ͼi....#.....#♣♣.♣♣#.##.Nothing quivered..........# ♣.♣Gem (6154) ########..# #.#..## ...#..## ....#... #..## ..#...####. ..#. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled DIENIFE KUENK, it crumbles to dust.  It is a scroll of brand weapon.  Your +2 sling {Xochitl} is engulfed in flames! _a - a +2 sling of flaming (weapon) {Xochitl}Ͼi  Jingleheimer the Skirmisher ...#........  Coglin ..#.........  Health: 71/71 ======================== #...........  Magic: 9/9========================Ͼi ###..........  AC: 5Str: 11Doom: 1% #............  EV: 11Int: 8 ..#....)..# #.#  SH: 0Dex: 23 ..........# ♣.♣ #.  XL:  9 Next:  9% Place: Dungeon:6 .......@.##♣♣.♣♣#....  Noise: ---------  Time: 2846.4 (0.0) Ͼi8.....................  a) +2 sling (flame)  c) +0 sling {Hajoon} ....#.....#♣♣.♣♣#.##.  Nothing quivered ..........# ♣.♣  Gem (6154)  ########..# #.#  ..## ...    # ..## ...   Ͼi .# ... #..##   ..#...# ###. ..#.  It is a scroll of brand weapon.  Ͼi>Your +2 sling {Xochitl} is engulfed in flames! _a - a +2 sling of flaming (weapon) {Xochitl}  As you read the scroll labelled ZOPAIT BAANIQY CEB, it crumbles to dust.  Blink to where?Ͼi?Press: ? - help, Dir - move targetϾi) C*@Ͼi$ BJingleheimer the Skirmisher#... .......Coglin##... .......Health: 71/71 ========================.... .......Magic: 9/9========================...#........Ͼi/ AC: 5Str: 11Doom: 1%..#.........EV: 11Int: 8#...........SH: 0Dex: 23###..........XL:  9 Next:  9% Place: Dungeon:6#...@........Noise: ---------  Time: 2846.4 (0.0)..#....)..###.#a) +2 sling (flame)  c) +0 sling {Hajoon}...........# ♣.♣ #.Nothing quivered........§.##♣♣.♣♣#....Gem (6154) ......................Ͼi .....#.....#♣♣.♣♣#.##............# ♣.♣#########..# #.#..## ...It is a scroll of brand weapon.  Your +2 sling {Xochitl} is engulfed in flames! _a - a +2 sling of flaming (weapon) {Xochitl}  As you read the scroll labelled ZOPAIT BAANIQY CEB, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetϾi Ͼi e7.4 (13ϾiVϾi,  Your +2 sling {Xochitl} is engulfed in flames! _a - a +2 sling of flaming (weapon) {Xochitl}  As you read the scroll labelled ZOPAIT BAANIQY CEB, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move target Ͼi=_It was a scroll of blinking.оi2K IоiQ оiqT оi}U B2оi^   You see here a +0 giant club.оiZ` I1 _оia оi$d оi'g оig B0оiPi оiup ....#...........#. ..#.. #...........###.......... #............ оiq ..#....)..###.# ...........# ♣.♣ #.........@.##♣♣.♣♣#....50.4 (3...........................#.....#♣♣.♣♣#.##. ...# ♣.♣ #########..# #.#оiq  ..## ...# ..## ...  .# ... #..# ..#...####. ..#.оir оiy оiN| a _There is a stone staircase leading up here.ѾibѾidRead which item? Scrolls  r - 3 scrolls of revelation  x - 4 scrolls of amnesia Ѿie y - a scroll labelled DAIFOC DACH [!] read|quaff|evoke[?] describe selectedѾih Ѿis Ѿifv n....#........Jingleheimer the Skirmisher...#........Coglin..#.........Health: 71/71 ========================#...........Magic: 9/9========================Ѿisw 9###..........AC: 5Str: 11Doom: 1%#............EV: 11Int: 8..#....)..###.#SH: 0Dex: 23...........# ♣.♣ #.XL:  9 Next:  9% Place: Dungeon:6........@.##♣♣.♣♣#....Noise: ---------  Time: 2850.4 (0.0)......................a) +2 sling (flame)  c) +0 sling {Hajoon}ѾiUx .....#.....#♣♣.♣♣#.##.Nothing quivered...........# ♣.♣Gem (6150) #########..# #.#..## ...#..## ....#... #..## ..#...####. ..#.As you read the scroll labelled ZOPAIT BAANIQY CEB, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target Ѿix _It was a scroll of blinking. _You see here a +0 giant club. _There is a stone staircase leading up here.Ѿiz  As you read the scroll labelled DAIFOC DACH, it crumbles to dust.  It is a scroll of enchant weapon.Ѿi /  --more--ҾiհXEnchant which weapon? Hand Weapons  a - a +2 sling of flaming (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon}[?] describe selectedҾiҾiҾi....#........Jingleheimer the Skirmisher...#........Coglin..#.........Health: 71/71 ========================#...........Magic: 9/9========================###..........AC: 5ҾiCStr: 11Doom: 1%#............EV: 11Int: 8..#....)..###.#SH: 0Dex: 23...........# ♣.♣ #.XL:  9 Next:  9% Place: Dungeon:6........@.##♣♣.♣♣#....Noise: ---------  Time: 2850.4 (0.0)......................Ҿia) +2 sling (flame)  c) +0 sling {Hajoon}.....#.....#♣♣.♣♣#.##.Nothing quivered...........# ♣.♣Gem (6150) #########..# #.#..## ...#..## ....#... #..## ..#...####. ..#.Press: ? - help, Dir - move target Ҿi79_It was a scroll of blinking. _You see here a +0 giant club. _There is a stone staircase leading up here.  As you read the scroll labelled DAIFOC DACH, it crumbles to dust.  It is a scroll of enchant weapon.ҾiҾiy1.4 (1349ҾirҾi P _Your +2 sling of flaming {Xochitl} glows red for a moment.Ӿirt Ӿiv Quiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}Ӿiv b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onӾiή ....#........Jingleheimer the Skirmisher...#........Coglin..#.........Health: 71/71 ========================#...........Magic: 9/9========================###..........AC: 5Str: 11Doom: 1%#............EV: 11Int: 8..#....)..###.#SH: 0Dex: 23...........# ♣.♣ #.XL:  9 Next:  9% Place: Dungeon:6........@.##♣♣.♣♣#....Noise: ---------  Time: 2851.4 (0.0)......................a) +3 sling (flame)  c) +0 sling {Hajoon}.....#...Ӿi" "..#♣♣.♣♣#.##.Nothing quivered...........# ♣.♣Gem (6149) #########..# #.#..## ...#..## ....#... #..## ..#...####. ..#. _It was a scroll of blinking. _You see here a +0 giant club. _There is a stone staircase leading up here.  As you read the scroll labelled DAIFOC DACH, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 sling of flaming {Xochitl} glows red for a moment.Ӿi \ _Clearing quiver.Ӿi. Ӿiw Ӿi@ Ӿiv Ӿi Ӿi[ I8 _Ӿi£ 7Ӿi Ӿil Ӿi. Ӿi B6Ӿi0 Ӿi ӾiIJ Ӿia B5Ӿi ӾiѶ Ӿi  You encounter an orc priest, an orc and an orc wizard.ӾiB #......#....)..###.#...........# ♣.♣ #.........<.##♣♣.♣♣#...............................#.....#♣♣.♣♣#.##............# ♣.♣#########..# #.#  Ӿi #@.## ... # #.....## ...  .# #.....# #..## ..#...# #####.. ..#. ..#... #.. #. . .....#..o o   orc priest (asleep) ⌠...#.o# o   orc wizard (asleep) .... #o.# Ӿi o   orc (asleep)ӾiE +5.4 (4ӾiA l6.4 (54 _Ӿin Ӿi Ծin    )..###.#  ..# ♣.♣ #.  <.##♣  ...  ..#  ..# ♣.♣  Ծio##..# #.#  #@.## ...  # #.....## ...  .# #.....# #..##  #####.. ..#.  #.. #. .  #..o #.o# #o.#Ծic    )..###.#  ..# ♣.♣ #.  <.##♣  ...  ..#  ..# ♣.♣  ##..# #.#  #@.## ...  # #.....## ...  .# #.....# #..## ԾiF  #####.. ..#.  #.. #.  #..o #.o# #o.#Ծi3ԾiWԾijd _There are monsters nearby!Ծiuq   )..###.#  ..# ♣.♣ #.  <.##♣ Ծir  ...  ..#  ..# ♣.♣  ##..# #.#  #@.## ...  # #.....## ...  .# #.....# #..##  #####.. ..#.  #.. #. .  #..o #.o# #o.#Ծip    )..###.#  ..# ♣.♣ #.  <.##♣  ...  Ծi ..#  ..# ♣.♣  ##..# #.#  #@.## ...  # #.....## ...  .# #.....# #..##  #####.. ..#.  #.. #.  #..o #.o#Ծi~ o #o.#ԾiԾiԾiGԾid _There are monsters nearby!Ծi2   )..###.#  ..# ♣.♣ #.  <.##♣  ...  ..#  ..# ♣.♣  ##..# #.#  #@.## ...  # #.....## ...  .# #.....# #..##  #####.. ..#.  #.. #. .  #..o #.o# #o.#Ծi   )..###.#  ..# ♣.♣ #.  <.##♣  ...  ..#  ..# ♣.♣ Ծid ##..# #.#  #@.## ...  # #.....## ...  .# #.....# #..##  #####.. ..#.  #.. #.  #..o #.o# #o.#ԾiԾiԾiԾid _There are monsters nearby!Ծic )You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.Ծij X))))Ծiz j )You kill the orc!Ծisz 9o.Ծiz 1...Ծin D.owandering)Ծi ===7.4 (13) Rev  _You shoot a sling bullet.վi###  #............ .#....)..###.# ...........# ♣.♣ #. ........<.##♣♣.♣♣#.... ...................... .....#.....#♣♣.♣♣#.##............# ♣.♣ #########@.# #.#  #..## ...  # #.....## ... # #.....# #..## .#...# #####.. ..#.##.. #. . .#..o #..#. #o.#վi~x[m---82վi վi3 M .##...... #............ ..#....)..###.# ...# ♣.♣ #......<.##♣♣.♣♣#................#♣♣.♣♣#.##..........@.# ♣.♣#########..# #.# #..##  .....## ... .##.....# #..#####.վi= վi? |---91վiC վiF վi2 zM..# #...........##...... #............ ..#....)..###.# ...# ♣.♣ #<.##♣♣.♣♣#...................#♣♣.♣♣#.##............# ♣.♣#########..# #.# #..####.....## ...վiF ..###.վi 1oվi ro   orc wizard (wandering)վiM f600) վi վi վiB &. ..#...... #...........##. #............ ..#....)..###.# ...# ♣.♣ #<.##♣♣.♣♣#.......@...........#♣♣.♣♣#.##............# ♣.♣#########..# #.#վib < #..##  ..## ... #.....# #..### #####.. ..# .#...o. #. .վi վi a139վi վi} ־ioI.#..#........ ..#......... #........... ###.......... #............ ..#....)..###.#  ....# ♣.♣ #. ##♣♣.♣♣#.... ...................... .....#.....#♣♣.♣♣#.##. ...........# ♣.♣#########..# #.# #..## ...  # #.....## ...  .# #.....# #..## ..#...# #####.. ..#.28 _There is a stone staircase leading up here.־iB   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.־iz 5You shout for attention! You hear a shout! x2־i0O5   drude======37 _You encounter a drude.־iu )))))))You shoot a sling bullet.־i  The sling bullet barely misses the drude.You shoot a sling bullet.־iXQ.5־iS.5־i!6..)...־ia===---46) Rev ־i־i"` _The sling bullet closely misses the drude.־i )))) You shoot a sling bullet. The sling bullet hits the drude!  The sling bullet burns the drude.־il )))The drude is moderately wounded.You shoot a sling bullet.־i U.5־i @....)..־i ---5.3 (0.95) Rev+ ־i ־iw _ _The sling bullet barely misses the drude.־i9 V)))))))־i  You shoot a sling bullet. The sling bullet misses the drude.־iSD Q.5־idL 8...).־iM g6.3 (1.04־iR ־i"U r _You shoot a sling bullet. The sling bullet misses the drude.־i )) You shoot a sling bullet. The sling bullet hits the drude!  The sling bullet burns the drude.־iM  The drude is severely wounded.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.־i Q.5־iv .־iz n7.2 (0.93) Rev* ־i ־iY ^ _The drude is severely wounded.־iLL )You shoot a sling bullet.  The sling bullet hits the drude but does no damage.־i )  The sling bullet hits the drude but does no damage. _The drude is severely wounded.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.  The drude is severely wounded.You shoot a sling bullet. The sling bullet hits the drude!־iz (־ii.־i^lp118.2 (1.02־ir־i2tI _You kill the drude!׾i)3׾i׾iH _No target in view!׾i$׾i%׾i*׾i-H _No target in view!׾i]׾ie׾i׾iH _No target in view!׾i>׾i@׾iE׾iCGH _No target in view!׾ii)׾i|*׾i]+׾i/׾i2׾i9u1 _׾i^;׾i;B0׾i`=׾i?׾idBm  An orc priest comes into view.׾i Im #...........##..........#.. ...#........ ..#......... #........... ׾iI###..........  #..@......... --- ...#....)..###.#  ............# ♣.♣ #. <.##♣♣.♣♣#.... .............................#.....#♣♣.♣♣#.##. o   orc priest (wandering) ............# ♣.♣ ##########o.# .# #..## ׾i]J+...׾iK,70.2 (2׾iSp---1.2 (3׾ibTB29 _׾iY׾is[׾i  #...........  ##............  ....#........  ...#........  ..#.........  #...........  ###..........  #..@.........  ...#....)..###.#  ............# ♣.♣ #.  .........<.##  ............. ׾i! ......#.....#♣  ............# ♣.♣  ##########o.# #.#  #..## ... ׾iB  #...........  ##............  ....#........  ...#........  ..#.........  ׾iS #...........  ###..........  #..@.........  ...#....)..###.#  ............# ♣.♣ #.  .........<.##  ............. ......#.....#♣  ............#  ##########o.#  #..## ׾i ׾i ׾is ׾iO b _An orc priest is nearby!׾i  #...........  ##............  ....#........  ...#........  ..#.........  #...........  ###..........  #..@.........  ...#....)..###.#  ............# ♣.♣ #. ׾i?  .........<.##  .............  ......#.....#♣  ............# ♣.♣  ##########o.# #.#  #..## ... ׾i{  #...........  ##............  ....#........  ...#........  ..#.........  #...........  ###..........  #..@.........  ...#....)..###.#  ............# ♣.♣ #.  .........<.##׾i}   ............. ......#.....#♣  ............#  ##########o.#  #..## ׾i6 3׾iu ׾i b _An orc priest is nearby!׾i Z ))))))׾i You shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.׾i-  The orc priest is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc priest!׾i 8o.׾i *o׾i .....o   orc wizard׾i. ===2.2 (18 _The orc priest is severely wounded.׾ib )))))))You shoot a sling bullet.׾i=e  The sling bullet closely misses the orc priest.You shoot a sling bullet.׾i`ho.o.׾i..<...37׾if׾id _The sling bullet barely misses the orc priest.׾i ))))) You shoot a sling bullet.  The sling bullet barely misses the orc priest.The sling bullet hits the orc wizard!ؾi[ )The orc wizard is severely wounded.You shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.ؾia[)owizardؾi:o.ؾiqs....)ؾih346ؾiؾiN _You kill the orc priest!ؾi )))) You shoot a sling bullet. The sling bullet hits the orc wizard.ؾi  )The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.ؾi)ؾie..<.ؾii 45.1 (0.95 _You kill the orc wizard!ؾiؾi>q _You feel the doom around you dissipate.ؾi0ؾiAؾi(ؾi|ؾiFؾiu4 _ؾi"ؾiB3ؾiؾicؾiX2ؾiZؾiؾii1) Rev+ ؾi0ؾiؾiؾiB0ؾiؾidؾiNؾiC19ؾiؾiؾiX8ؾiOؾiؾi[  You encounter an orc wizard. It is wielding a +0 dagger.ؾi^ ................ ##............... ............ #........... ##............##....#..............#....#................#.........##.@..##...........ؾi  --- #....###.......... #....#............  #.#....)..###.#  ###.......# ♣.♣ؾi9   #.......o...<.##♣♣.♣♣# o   orc wizard (wandering) #.............. ##........#..)).#♣♣.♣♣#...............# ♣.♣ؾi .82.1 (7.0ؾiؾi---3.1 (87) Rev  _ؾimؾi"ؾi ))))o  You shoot a sling bullet.ؾiUu )The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.ؾiNz)ؾi:....ؾi  6===4.1 (16) Rev+ _You kill the orc wizard!ؾiTؾibk _Your Evocations skill increases to level 2!ؾi"3ؾi)ؾid,H _No target in view!ؾiؾiؾiuؾihؾil  You encounter a steam dragon.ؾihT## .........D.###........ .. ......# #.....###.......#....#..........#....#ؾi/ #.@......#. ##....##.... #....###. #....#............ #.......#....)..###.###.............# ♣.♣ D   steam dragon (asleep) #)...<.##♣♣.♣♣ #.............###..)).#♣♣.♣♣ؾi&0ؾi---5.1 (15) Rev  _ؾiؾiؾi { .......##   D.......#  .........   ........#   ........###....  ........##....#  .........#....#  #.@......# ##....##.. #....## ؾit  #....#  #.......#....)  ###...... ♣.♣  #.......)...< #.......... ))ؾiL  .......##   D.......#  .........   ........#   ........###....  ........##....#  .........#....#  #.@......# ##....##.. #....##  #....#  #.......#....) ###......ؾiYN  ♣.♣  #.......)...< #.......... ))ؾia ؾic 9---ؾikk ؾi=n c _A steam dragon is nearby!ؾȋ ))))))DYou shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon hisses angrily.ؾi  The steam dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.ؾiP G.Dؾi 5.....ؾi ===6.2 (1.14) Rev+ ؾi ؾi : _The steam dragon is lightly wounded.ؾiV} )))))))You shoot a sling bullet.ؾiU8  The sling bullet barely misses the steam dragon.You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.پiyG.Dپi.......703) Rev*  _The steam dragon is lightly wounded.پi} )))) You shoot a sling bullet. The sling bullet hits the steam dragon.پiez )))The steam dragon is moderately wounded.You shoot a sling bullet.پiP  ..D....(catching breath)The sling bullet barely misses the steam dragon.پi ******The steam dragon breathes steam at you.پi2.##........#.............#§....###....§§.§##....#§§§#....#@§§....#§§§.##..#پiV5-------=====82پiߩپi2 _The ball of steam hits you!!پiϽپiپi{پiH _No target in view!پi6پi6پi<پi/?H _No target in view!پi3پi2پi H _No target in view!پiյ3پi׻پiH _No target in view!پi_I.......## .................###........ ......... .............D.....# #........§....###.........§§.§##....# پi......§§§#....#.  #.§§§....#.##§@§.##... #....###. #....#... #.......#....)..###.# ###.............# ♣.♣.......)...<.##♣♣.♣♣##...............###..)).#♣♣.♣♣#.......# ♣.♣پi.......D.....§......§§.§##..§.پi-----91پibپiOD _You are engulfed in a cloud of scalding steam.ھi8.# ......... ......D.....# #.....§....###..........§§.§##....#.. .....§§§§#....#.  #.§.§....#.##§§§.##... #...@###. #....#... #.......#....)..###.# ###.......# ♣.♣ ھi8:#.......)...<.##♣♣.♣♣#.#................###..)).#♣♣.♣♣#.......# ♣.♣ ##########..# #.#ھiD ...............D§§...§.§..D   steam dragon (catching breath)ھiD2------------900) Rev+ ھiNLھiMھiv3 ))))You shoot a sling bullet. The sling bullet hits the steam dragon!ھi  The steam dragon is heavily wounded.You shoot a sling bullet. The sling bullet hits the steam dragon.  The sling bullet burns the steam dragon.ھi,>A§D۾i%.....§.§.D..#..§..#......۾ipr===109) Rev* ۾i ۾ie _The steam dragon is severely wounded.۾i )))))))You shoot a sling bullet.۾ilE  The sling bullet barely misses the steam dragon.You shoot a sling bullet.۾i7G.D۾io.......2.1 (0.98۾i۾iNj _The sling bullet completely misses the steam dragon.۾i .  You shoot a sling bullet. The sling bullet hits the steam dragon!  The sling bullet burns the steam dragon.۾iD))۾i # )))))You kill the steam dragon!۾iѩD.......۾i 3/72243.07 _You shoot a sling bullet.۾i"۾ii _Your Fighting skill increases to level 7!۾i23۾iH$۾iW'H _No target in view!۾i۾iI{ _No target in view!۾i 3۾il ۾i! ۾i ۾i 4=6 _۾i ۾i :5۾iK ۾i ۾i e  You encounter a drude.۾i D ........# #........... ........###..... #........##....#........ ..........#....#........ .5. #........#........ .).. ##....... #....###....#....#.....#....)..###.#---##.............# ♣.♣ #.......)...<.##♣♣.♣ #.................... ##........#..)).#♣♣.♣ ۾i .........# ♣.♣ 5   drude (wandering) ...###########..# #.# #... #..## ...# #.....## ...۾i 4.5.0 (2.0۾i V5۾i ---6.0 (34۾iq ۾i4 2 _The drude leaves your sight.۾i 3۾i ۾i{ ۾i g  A drude comes into view.۾i7  .# #.#........####........##....##..5.......#....##....!.#........#.)....##....## .....#....### #..#....# #.#....)..###. ###.# ♣. #.)...<.##♣♣. # ##.#..)).#♣♣. .# ♣. 5   drude (wandering) ...#..# #. #... #..##  # #.....## ۾i H5.0۾i F.5۾i ۾i\ 5=7.0 (13) Rev+ _۾i ۾i ۾if   #....... ##...5....##... #..........#... #....!.#....... ..)....##....# .....#....# #..#....# #..@....#....) ###........  #.......)...< #.......... ##........#..)) ..........  ۾ign...########  #... #..##  #  ܾi>   #....... ##...5....##... #..........#... #....!.#....... ..)....##....# .....#....# #..#....# #..@....#....) ###........  #.......)...< #.......... ##........#..)) ..........  ...########  #... #..##  #  ܾiIܾiܾiQܾi`\ _A drude is nearby!ܾi-  ܾi #....... ##...5....##... #..........#... #....!.#....... ..)....##....# .....#....# #..#....# #..@....#....) ###........  #.......)...< #.......... ##........#..)) ..........  ...########  #... #..##  #  ܾiА   #....... ##...5....##... #..........#... #....!.#....... ..)....##....# .....#....# #..#....# #..@....#....) ###........  ܾi%A#.......)...< #.......... ##........#..)) ..........  ...########  #... #..##  #  ܾiܾiܾiqܾi\ _A drude is nearby!ܾi5.   #....... ##...5....##... #..........#... #....!.#....... ..)....##....# .....#....# #..#....# #..@....#....)ܾi- ###........  #.......)...< #.......... ##........#..)) ..........  ...########  #... #..##  #  ܾiN6   ܾiO0#....... ##...5....##... #..........#... #....!.#....... ..)....##....# .....#....# #..#....# #..@....#....) ###........  #.......)...<ܾiO #.......... ##........#..)) ..........  ...########  #... #..##  #  ܾiWXܾi!Yܾicr _A drude is nearby!ܾi% )))))))You shoot a sling bullet.ܾi4g 5  The sling bullet closely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.  The drude shouts!ܾiQ.5ܾiMg..!...ܾiq===82) Rev* ܾiܾiw3 _The drude is lightly wounded.ܾioW)))))))ܾi1  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet. The sling bullet hits the drude.ܾi"Q.5ܾi8.....ܾiп*9 (0.9ܾiLܾi\` _The drude is moderately wounded.ܾi )))))))You shoot a sling bullet.ܾi-r  The sling bullet completely misses the drude.You shoot a sling bullet.ܾifU.5ܾiW>......ܾik o69.9 (1.01ܾi  ܾi5 ` _The sling bullet closely misses the drude.ܾi )))))))You shoot a sling bullet.ܾi#(  The sling bullet closely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.ܾiެ Q.5ܾi` N.5ܾi _...!ܾi i900.8 (0.90ܾi ܾi ] _The drude is heavily wounded.ܾi^( { )))))You shoot a sling bullet.ܾi  The sling bullet completely misses the drude.You shoot a sling bullet. The sling bullet hits the drude!  The sling bullet burns the drude.ܾiC ....5The drude is almost dead.The drude hits you. Your doom draws closer. The drude hits you.ܾiSE 3-Doom: 18%1.7099ܾigQ C _Your doom draws closer.ܾiUg o .  You shoot a sling bullet. The sling bullet hits the drude.ܾiψ Rܾi L )))))ܾi7 3You kill the drude!ܾi: :.....ܾi -752.68ܾi ܾi / _You shoot a sling bullet.ܾi ܾi ܾi ܾi H _No target in view!ݾi+3ݾi5ݾi>7H _No target in view!ݾiwݾiׄݾiݾiݾiݾiw4=7 _ݾi?,ݾiLX6ݾidݾi/ݾiݾi.......## ......... Jingleheimer the Skirmisher#.........###........ Coglin. .......... .......... Health: 54/72 ==================------+##........# #......... Magic: 9/9========================>#........###......... AC: 5Str: 11Doom: 17%##........##....#..... EV: 11Int: 8##..........#....#..... SH: 0Dex: 23ݾiw##....!.#........#..... XL:  9 Next: 25% Place: Dungeon:6##..)..@.##....##....... Noise: ---------  Time: 2904.6 (2.0).........#....###....... a) +3 sling (flame)  c) +0 sling {Hajoon}.#...##..#....#......... Nothing quivered.... #.......#....)..## Gem (6096) Rev* ... ###.............#.. #.......)...<.##♣# #.................##........#..)).#♣...............#You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude! _You shoot a sling bullet. _No target in view! ݾi!?_No target in view!  Found a stone staircase leading down.ݾi8/  --more--ݾiB :---ݾiK ݾiS 5.6 (35  You kill the drude! _You shoot a sling bullet. ݾihT __No target in view!  Found a stone staircase leading down. _Found a runed translucent gate.ݾiw ݾiw ݾiFy ݾi | ݾi( 54) Rev+ ݾi r#.## . #### . .....+## ݾi 5>#........###.... ##........###..........# ##....@.#........###..)....##............###...##..#....... #.......#....)##.. ###.............# ... #.......)...<.##♣ #.. #................. ###..)).#♣ݾi/ E ݾiQ +6.6 (1ݾi0 e7.6 (23ݾi' ݾi ] _o - 3 dark potions (gained 1)ݾi} 3ݾi ݾio ݾi= ݾi; n2ݾiD ݾiĒ `61ݾi8 ݾi ݾi ݾi ]0) Rev ݾiٚ ݾi ݾiK ݾi6 C89ݾi ݾiӧ ݾi ݾiG p7=8ݾi ݾi ݾi} ݾi B7ݾiA ݾi ݾi ݾi8 G6) ݾi ݾi ݾi ݾif p8=5ݾi ݾi; ݾi X4ݾi ݾi ݾi ݾi B3ݾiT ݾiL ݾiU ݾi `92ݾiH ݾij ݾi X1ݾi ݾi ݾih X0ݾiU ݾi ݾiW ݾi r60=79ݾi ݾi ݾis X8ݾi ݾi ݾi X7ݾi ݾi ݾi ݾi\ B6ݾi ݾi ݾi4 ݾiz p1=5ݾi ݾie ݾi X4ݾi ݾi ݾi ݾi B3ݾi2 ݾi ݾi! v22ݾi+# ݾi$ ݾi( X1ݾi) ݾib, ݾib/ ݾi/ B0ݾi0 ݾi1 ݾi5 ݾi5 q3=69ݾii6 ݾi?8 ݾi: X8ݾi^= ,ݾi> ݾi> X7ݾizA ݾiB ݾiC p4=6ݾiC ݾiE ݾiF ݾiG B5ݾiG ݾiH ݾiLJ ݾiJ X4ݾiKV &532ݾiX ݾiY ݾiZ B1ݾiZ ݾid^ ݾif 96ݾig M=0ݾiFi ݾibt } _You encounter a rust devil and an orc warrior.ݾi[ }  You encounter a rust devil and an orc warrior.ݾi ݾi ݾiS ݾi ݾi C59ݾi+ ݾi/ ] _The rust devil screeches! x2; The orc warrior shouts! x2ݾi ݾi ݾiڮ X8ݾi ݾi̵ ݾi ݾi p7=7ݾiƻ ݾi ݾi, ݾi B6ݾi ݾit ݾi X5ݾid ݾi c ##  ..  .# .# .# ####  ##.##....  #.....#  ##@..# #.. #...## #+# # ݾi #...##.....  #..##..o...+## ##.#4.o%ß. >#..... #.##..... ##..... #..##.... ##...... ##.## #+# ##..... #..### ###..)....ݾi 045.6 (38.0)ݾi n86.6 (394ݾiu ݾi ( _k - a maw talisman޾iij3޾il޾in޾iq޾i{32޾iq|޾iX1޾i޾i޾i"9=0޾i!޾iވ޾iY49޾i޾i޾ii޾iB8޾i޾i޾i=70=7### #.. #.# #.# #.#########...<##.##...@....... 53.6 (7.0)#.....###....... ##...### ##.........## #...## #+# #.........####...##..... ........#..##..o...+##........# ###.#4.o%ß. >#........####.##..... ##........##.#..##.... ##..........#4.6 (86 _Found an escape hatch in the ceiling.޾i)QI޾i=S޾i[W޾i_514޾ib޾i^fX3޾ig޾in2޾is޾i/w޾iwp2=1޾i[y޾ix|1 _HP restored.޾ipX0޾i1޾ii޾iˉY39޾iG޾i޾i޾i9B8޾i[޾i ޾i޾i&T=7޾i&޾i ޾iX6޾i޾i޾iX5޾i1޾iS޾i\޾iB4޾i޾i޾iX޾iB3޾i޾iջ+######......##### .........# ## ..##.. ...... #.#..##... #...##.....##... #.......... # ..... ####∩# . #..##...... #.....##......... #޾i\%..........#.#. #########...<........## ##...................# ...###.............#.. .### ###.........###... ## #+# ##.........###޾i067.6 (13.0)޾iBf8.6 (142޾i޾ib _c - a scroll labelled JEODAC KAASI޾i+޾i,3޾i0޾i2޾i7;10޾i0<޾i=޾iBA޾iAC29޾iB޾ioE޾iH޾iIB8޾ifJ޾i#N޾iP޾iQB7޾iR޾iS޾iVX6޾iW޾i4Z޾i<]޾i]B5޾iw^޾ixb޾ieX4޾if޾ih޾ik޾ilX3޾i2o޾iq޾iqrB2޾i|,޾iքB0޾iԅ޾i~޾i$޾iE5999޾i޾i͎޾iN޾iՒB8޾i޾i޾i^B7޾i޾i޾iĜ޾ic޾iB6޾iӠ޾i9޾iX5޾i޾i޾itX4޾i޾i)޾i(޾iB3޾ik޾iD޾iC޾iB2޾i޾i ޾ivX1޾iV޾i޾ih  You encounter a scorpion.޾id#.....## ##### #......######...## ......#.#......## ..................# .................## #...............##  #................## ޾iNF .##...............#  .#............#.@##  .....###...#....#  ..........  ... .....#  ... .....#.#  .... ......#   s   scorpion (wandering) ........## ... s..##.#.. .:...  ... ޾i03009.6 (15.޾iS޾ig10.6 (160޾i޾i?5 _The scorpion leaves your sight.޾i& ޾i' ޾i( ޾i+ ޾i7 89޾i8 X8޾is; ޾i> X7޾if@ ޾isB ޾i'E ޾iE B6޾iF ޾i>I ޾iuT X5޾iU ޾i(Y ޾i\ ޾i] B4޾ii^ ޾ia ޾id X3޾i'f ޾iss 8 ..............#  ....#..###  ....###...#....### .............  ..##   .............#.#   ..............##   ##.....#  ޾it  ...##.#....@...#   ................#   #....###   #. ....:#  #.... ..###  . .####....##  #.##. ##..##   ####    You pick up a parchment of Launch Clockwork Bee and begin reading...޾iO} 17.6 (7.0)޾ix~ e8.6 (82޾i ޾iq M _You add the spell Launch Clockwork Bee to your library.޾i1 ޾i83 ޾i84 ޾i6 ޾i: ޾iSC n1޾iRD X0޾iE ޾ifK o79޾iL ޾iV  .......#  ..............##  .............#.#  ..............## ... ........##.....# .. ...##.#........### .. ................# .# #...........### .♣ #. ...# .♣♣#.... .$...## ........ #...####....## .♣♣#.##. ... ##..## .♣޾iW R#### # ..  ..  .##  You pick up a parchment of Grave Claw and begin reading...޾iS 21.6 (32.6 (48 _You add the spell Grave Claw to your library.߾i@߾i9B3߾iD߾iL߾iMB7߾iU6߾i?X߾iO[߾iX^X5߾i`߾i^b߾ikfX4߾ig߾i _You now have 262 gold pieces (gained 7).߾i$3߾i &߾i(߾i#.߾i96n0߾i8߾i9C69߾i:߾i<߾i@B8߾i+A߾iA߾iC߾iFX7߾iG߾iVP... ....##.#........###.... .................# .)..###.# #..###. #...........#### ♣.♣ #..#...##...........# .<.##♣♣.♣♣#....#.....#.. ߾i;Q.......##...####....## .)).#♣♣.♣♣#.##......# ##..## .# ♣.♣ ##.....# #### ##..# #.# #..@..## #..## ... ##.....# ..## ... #......# # #..## #..###.##  ..#. ##. #o. #. . .. ߾iQ#..o ... #..# # #o.#߾iZ,33.6 (4߾i ]e4.6 (56߾ia߾iRhS _V - a scroll of vulnerability߾i*3߾i454߾i n3߾i<21߾i:0߾i߾i߾ig598  You encounter an orc. It is wielding a +0 dagger.#....)..###.# #..###. #...# ♣.♣ #..#...##.. .)...<.##♣♣.♣♣#....#.....#......................##...####....# ..#..)).#♣♣.♣♣#.##......# ##..### ♣.♣ #. ##.....# #### ######..###.###. #.....##  #..##.......###.....# .....## .......@#......#...# #..##..#..###.## #####.. ..#.#..##..?###  #o. #. ..#. ..#߾i]..#  #..o o..##......#  #..# ##. #......#o   orc (wandering)  #o.# # ........ .......... ............42.6 (8߾iy3.6 (97 _߾iD _You see here a +2 heavy hand axe.߾icb)   ♣.♣ #. .)...<#...))#.  ♣.♣ #.  #### ##.###. #.....##  #..##.......###.....#  .......@#......#  #..##..#..###.##  ..#.#..##..?###  #o. #. ..#. ..#..#  #..o o..##......#  #..# ##. #......#  #o.# # ........  ....   ߾i| A)   ♣.♣ #.)...<#...))#.  ♣.♣ #.  #### ##.###. #.....##  #..##.......###.....#  .......@#......#  #..##..#..###.##  ..#.#..##..?###  #o. #. ..#. ..#..#  #..o o..##......#  #..# ##. #......#  #o.# # .......߾i 2 ... ߾i ߾i  ߾i q _An orc is nearby!߾iX L)   ♣.♣ #. .)...<#...))#.  ♣.♣ #.  #### ##.###. #.....##  #..##.......###.....#  .......@#......#  #..##..#..###.##  ..#.#..##..?###  #o. #. ..#. ..#..#  #..o o..##......#  #..# ##. #......#  #o.# # ........  ....   ߾iTZ ߾i K)   ♣.♣ #.)...<#...))#.  ♣.♣ #.  #### ##.###. #.....##  #..##.......###.....#  .......@#......#  #..##..#..###.##  ..#.#..##..?###  #o. #. ..#. ..#..#  #..o o..##......#  #..# ##. #......#  #o.# # ....... ߾i (... ߾iR 3߾i ߾i] [ _An orc is nearby!߾i ))))o߾i<] gYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.߾i ^ )The orc shouts!߾iK.o߾i8....߾iȬ===4.5 (0.96) Rev ߾i߾iLw _You shoot a sling bullet. The sling bullet barely misses the orc.߾ix )))You shoot a sling bullet.iw  The sling bullet hits the orc but does no damage.  You shoot a sling bullet.i;o.i..5.45) Rev+ ii̾G _The sling bullet hits the orc but does no damage.iY ))))You shoot a sling bullet.id )The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!iFk=)i=]..).i<g6.4 (1.04iiG _You kill the orc!iaiwi%il'H _No target in view!i3iiiiI3 _i  You encounter an adder....)...<.##♣♣.♣♣#....#.....#...........#### ....#..)).#♣♣.♣♣#.#.# ### ♣.♣ #.###.....# ## ########..###.###.##.....##  #..##.......###.....#  #.....###.......)#......##.....# #..##..#..###.##  #####.. ..#.#@.##..?###--- #o. #...)#....#.. #..)........# #..#.###.. #......# #o.# #.S ........ ...........i <..S   adder (wandering) ............. ##.. 7i<i---8.4 (22 _ii\i)...<..)).#♣♣.♣♣#.#  ♣.♣ #.# .###.#  ....##  ...)#   #..##..#   ..#.#@.##..?###  #o. #...)#....#..#  #..)......##......#  #..#.###.. #......#  i#o.# #.S ........  .............  ...............  .... ##.. ibx)...<..)).#♣♣.♣♣#.#  ♣.♣ #.# .###.#  ....##  ...)#   #..##..#   ..#.#@.##..?###  ird#o. #...)#....#..#  #..)......##......#  #..#.###.. #......#  #o.# #.S ....... .............  ............ .... ##.. ioi|qiyi|] _An adder is nearby!i)...<..)).#♣♣.♣♣#.#  ♣.♣ #.# .###.#  ....##  ...)#   #..##..#  iz ..#.#@.##..?###  #o. #...)#....#..#  #..)......##......#  #..#.###.. #......#  #o.# #.S ........  .............  ...............  .... ##.. ivX)...<..)).#♣♣.♣♣#.#  ♣.♣ #.# .###.#  ....##  ...)#   #..##..#   ..#.#@.##..?###  #o. #...)#....#..#  #..)......##......#  #..#.###.. #......#  #o.# #.S ....... .............  ............ .... ##.. ix] _An adder is nearby!i8 )))))))You shoot a sling bullet.i& S   _An adder is nearby!  You shoot a sling bullet.  The sling bullet closely misses the adder.  You shoot a sling bullet. The sling bullet hits the adder.  The sling bullet burns the adder.  The adder hisses angrily.i$ :S.i 8S.i K)....iի o===9.4 (11iɲ iҵ ` _The adder is moderately wounded.i  .  You shoot a sling bullet. The sling bullet hits the adder!)i ))))))You kill the adder!i! f)......i9% p650.3 (0.90iT iFd / _You shoot a sling bullet.ia3iRyi7{H _No target in view!i9iiiOH _No target in view!ipA_icFiGJ49 _iXQ  Things that are here:  a +0 dagger; a +3 leather armouri{UiYVI8 _iRXijZi]i0^B7iA_i[ais6) Rev ii͓iviLB5ii*iX4iiieiB3iEigiSi]2) i. <.##♣♣.♣♣#....#...## ##...####....## )).#♣♣.♣♣#.##......# ##..## # ♣.♣ #.###.....# #### ..###.###.##.....## #..##.......###.....# ..###.......)#......# ..# ##..##..#..###.## #.. #..#.#..##..@### --- #o. #...)#....#..# #..)......##......# #..#.###..##......# #o.# #..#.........#.................................#...##...##Q{40m##...####.# ..##i-8.3 (8.0i---9.3 (91i0O _x - 5 scrolls of amnesia (gained 1)i| Ii io i 039i- i i i B8i i iV n7i& iS X6i i n5i if i< i B4ig i i i B3i i i X2i; iR i  i X1i 0i o29i i iO B8i i^ i  i i B7i  i i^ X6i! i" i$ it% B5i& i( i* i+ B4i, i- i/ i/ B3i^0 i61 iD3 i3 B2i4 i5 i7 i8 B1i9 i}; i= X0i> iA iC i^D Y19iE iCH X8iH iJ iDL X7iL iM ijP iQ X6iR iT i6U X5iTW ieX i Y B4iY iZ i\ X3iu] iw_ iUb X2ioc ie iXh iz i # ##...###Jingleheimer the Skirmisher@####...#Coglin..##..###Health: 72/72 ========================.... #..#Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0i6 8Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3088.3 (29.0)..........#a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Nothing quivered#......###Gem (5912) ...........###@   Maggie (wand, wandering)#### _No target in view!  Things that are here: _a +0 dagger; a +3 leather armour _x - 5 scrolls of amnesia (gained 1)  You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flamingand carrying a wand of charming.i /  --more--ik8i>i@Q.@i'GiO 9.3 (301 _i^i>Quiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onii # ##...###Jingleheimer the Skirmisher.####...#iKCoglin.@##..###Health: 72/72 ========================.... #..#Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3089.3 (0.0)..........#a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Zap: wand of iceblast (10)#......###Gem (5911) ...........###@   Maggie (wand, wandering)#### _No target in view!  iNuThings that are here: _a +0 dagger; a +3 leather armour _x - 5 scrolls of amnesia (gained 1)  You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flaming_and carrying a wand of charming.ifdi Quiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of flame (40)  g - Zap: wand of iceblast (10) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|onii-# ##...###Jingleheimer the Skirmisher.####...#Coglin.@##..###Health: 72/72 ========================.... #..#Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3089.3 (0.0)..........#a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Throw: 6 darts (curare)#......###i2[40mGem (5911) ...........###@   Maggie (wand, wandering)#### _No target in view!  Things that are here: _a +0 dagger; a +3 leather armour _x - 5 scrolls of amnesia (gained 1)  You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flaming_and carrying a wand of charming.i# ##...###Jingleheimer the Skirmisher.####...#Coglin.@##..###Health: 72/72 ========================.... #..#Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3089.3 (0.0)..........#a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Throw: 6 darts (curare)#......###i[40mGem (5911) ...........###@   Maggie (wand, wandering)#### _a +0 dagger; a +3 leather armour _x - 5 scrolls of amnesia (gained 1)  You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flaming_and carrying a wand of charming.Press: ? - help, v - describe, . - travelThe floor.i @@  You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flamingand carrying a wand of charming.  Press: ? - help, v - describe, . - travel  Here: Maggie, wielding a +1 scimitar of flaming, wearing +1 steam dragon scalesand carrying a wand of charming (wandering, hasn't noticed you)i6# ##...###Jingleheimer the Skirmisher.####...#Coglin.@##..###Health: 72/72 ========================.... #..#i"Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3089.3 (0.0)..........#a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Throw: 6 darts (curare)#......###Gem (5911) ...........###@   Maggie (wand, wandering)####You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flaming_and carrying a wand of charming.iBPress: ? - help, v - describe, . - travelHere: Maggie, wielding a +1 scimitar of flaming, wearing +1 steam dragon scalesand carrying a wand of charming (wandering, hasn't noticed you)  The floor.i"i,%. _i/i7# ##...###Jingleheimer the Skirmisher.####...#Coglin.@##..###i8Health: 72/72 ========================.... #..#Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3089.3 (0.0)..........#i9a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Throw: 6 darts (curare)#......###Gem (5911) ...........###@   Maggie (wand, wandering)####You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flaming_and carrying a wand of charming.Press: ? - help, v - describe, . - travelHere: Maggie, wielding a +1 scimitar of flaming, wearing +1 steam dragon scalesand carrying a wand of charming (wandering, hasn't noticed you) ix:+_The floor.iEiuM?# ##...###Jingleheimer the Skirmisher.####...#CogliniNc.@##..###Health: 72/72 ========================.... #..#Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3089.3 (0.0)iO..........#a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Throw: 6 darts (curare)#......###Gem (5911) ...........###@   Maggie (wand, wandering)####You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flaming_and carrying a wand of charming.Press: ? - help, v - describe, . - travelHere: Maggie, wielding a +1 scimitar of flaming, wearing +1 steam dragon scalesi9Ppand carrying a wand of charming (wandering, hasn't noticed you) _The floor.idi`f# ##...###Jingleheimer the Skirmisher.#ig ###...#Coglin.@##..###Health: 72/72 ========================.... #..#Magic: 9/9========================..... ##..#AC: 5Str: 11Doom: 17%.....## #...#EV: 11Int: 8.......##...#SH: 0Dex: 23.......#.#.##XL:  9 Next: 26% Place: Dungeon:6.......@.###Noise: ---------  Time: 3089.3 (0.0)..........#a) +3 sling (flame)  c) +0 sling {Hajoon}.........##Throw: 6 darts (curare)#......###ihGem (5911) ...........###@   Maggie (wand, wandering)####You encounter Maggie the Vainglorious. She is wielding a +1 scimitar of flaming_and carrying a wand of charming.Press: ? - help, v - describe, . - travelHere: Maggie, wielding a +1 scimitar of flaming, wearing +1 steam dragon scalesand carrying a wand of charming (wandering, hasn't noticed you) _The floor.i 8.0). Your EV would increase by 0.5 (11.4 -> 11.9). You took it off Maggie on level 6 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.ii ip i} #.#...##Jingleheimer the Skirmisher.. # ##...###Coglin..####...#Health: 49/72 ================--------..(## #..###Magic: 9/9========================..... #..#AC: 5Str: 11Doom: 11%...... ##..#EV: 11Int: 8......####...#SH: 0Dex: 23........##...#XL:  9 Next: 43% Place: Dungeon:6.......@#.#.##Noise: ---------  Time: 3105.9 (0.0)#.........###a) +3 sling (flame)  c) +0 sling {Hajoon}...........#Nothing quivered#.........##Gem (5895) Rev* ##......####.......## 0m....######### _No target in view! _Clearing quiver.  e - a wand of charming (8)  Things that are here: _a +1 scimitar of flaming; +1 steam dragon scales; the human corpse of Maggie _l - +1 steam dragon scalesi҉ 3iQ i d  You start removing your armour.i 506.9 (14) Rev+ i i {7.9 (23i n8.9 (321=9.9 (41i) f10.9 (50) Rev  2 _You continue removing your +0 leather armour. x5iA  i:D  You finish removing your +0 leather armour.  You start putting on your armour.1.9 (689iI iW 52=2.9 (78ik 3.9 (87i} ,i j4.9 (96) i i 35.9 (10.0)5i i 8 _You continue putting on your +1 steam dragon scales. x5i i0 i h _You finish putting on your +1 steam dragon scales.iiW$iQuiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 5 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)  g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onii-#.#...##Jingleheimer the Skirmisher.. # ##...###Coglin..####...#Health: 53/72 =================-------..(## #..###Magic: 9/9========================..... #..#AC: 8Str: 11Doom: 11%...... ##..#EV: 11Int: 8......####...#SH: 0Dex: 23........##...#XL:  9 Next: 43% Place: Dungeon:6.......@#.#.##Noise: ---------  Time: 3115.9 (0.0)#.........###a) +3 sling (flame)  c) +0 sling {Hajoon}...........#Nothing quivered#.........##iGem (5885) ##......####.......##....#########You start removing your armour. _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +1 steam dragon scales. x5 _You finish putting on your +1 steam dragon scales.iiF _Clearing quiver.iiiiii _4 _in3iiFiiii4=2ii:in1iiiB0ii;iIi q5=79ii-Z.................. #....#...##...##### #####...####.#...####.#.#. #.....###...... #.....#. #.#...##. #.##...#######..####...##....##..###iFc.....# #..##...## ##..##..####...# ##..........##...# #.........)#.#.## ...##.........###..###...........#.. ##.........##21.9 (6iIe2.9 (78i&TiV: _d - 6 curare-tipped darts (gained 1)iԺi7iCii1in7iv66i[iiX5iiiiB4ihiPiip7=3iin2iiii~B1ii*iX0iLiis i; q8=69iU i@ iWR87iSiYv96i3Zi`n5iq,ir{n4i}i]60=3ii*iilB2i}1iˢ,ig  You encounter an iguana.i-§§§...... #..)## §§§.⌠... #..#.###..##.. §§§..... #..# ##..#...1= iD###...#. #..####.......#...# #####.............#.<.# #......#.#....#...#...# #....#####...####.##### #...##.#.#...# #.. #@..#......### #..............# #.#l...###.##.......## #.# ####.......####..# .........##.... .#...........# l   iguana (wandering) #..........##iͮ ##.........### ##..........#39.9 (17.0)i40.9 (180 _iTiir #..) #..# #..#  #..##  #...# #####......  #.<.# #......#.#.  #...# #....#####.  ##### #...#..#  #@..#......###  ..................#  l...###.##.......##  ## ####....... ......... .#....  #.... i3t+ i #..) #..# #..#  #..##  #...# #####......  #.<.# #......#.#.  #...# #....#####.  ##### #...#..#  #@..#......###  ..................#  l...###.##.......##  ## ####....... ......... .#....  #.... i_(i*i32i5^ _An iguana is nearby!iHiI #..) #..# #..#  #..##  #...# #####......  #.<.# #......#.#.  #...# #....#####.  ##### #...#..#  #@..#......###  ..................#  l...###.##.......##  ## ####....... ......... .#....  #....  ia  #..) #..# #..#  #..##  #...# #####......  #.<.# #......#.#.  #...# #....#####.  ##### #...#..#  #@..#......###  ..................#  l...###.##.......##  ## ####....... ......... .#....  #.... iC  _An iguana is nearby!iaC  #..) #..# #..#  #..##  #...# #####......  #.<.# #......#.#.  #...# #....#####.  ##### #...#..#  #@..#......###  ..................#  l...###.##.......##  ## ####....... ......... .#....  #.... iD + i  #..) #..# #..#  #..##  #...# #####......  #.<.# #......#.#.  #...# #....#####.  ##### #...#..#  #@..#......###  ..................#  l...###.##.......##  ## ####....... ......... .#....  #....i  il 3i i ^ _An iguana is nearby!iU ))))))l  You shoot a sling bullet. The sling bullet hits the iguana.i  _An iguana is nearby! _An iguana is nearby!  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burnibeA.lizi΀.....===1.8 (0.9)59) Rev iiх^ _The iguana is heavily wounded.iD iG.  You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana.iZh)))))iPm )You kill the iguana!i\n4......irj52.78izi_{/ _You shoot a sling bullet.iJi͕ii: iB_No target in view!i _No target in view!iviAxi|i.H _No target in view!i- _No target in view!ioiUQuiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 6 darts (curare)  iDc - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)  g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oni i% 5§§§......#..)......##.. Jingleheimer the Skirmisher §§§.⌠...#..#.###..##.. Coglin §§§.....#..# ##..#... Health: 61/72 ====================---- ###...#.#..####....... Magic: 9/9========================#...######............. AC: 8Str: 11Doom: 11%#.<.#i #......#.#....#... EV: 11Int: 8#...##....#####...####. SH: 0Dex: 23######...##.#.#...# #.. XL:  9 Next: 45% Place: Dungeon:6#@..#......### #.. Noise: ===------  Time: 3142.7 (0.0)..................# #.# a) +3 sling (flame)  c) +0 sling {Hajoon}....###.##.......## #.# Nothing quivered## ####.......####..# Gem (5858) Rev .........##.....#...........# #..........## i~  ##.........### ##..........# You kill the iguana! _You shoot a sling bullet. _No target in view! _No target in view! _No target in view! _No target in view!i i F _Clearing quiver.i Ii4 i i[ 27 _6i i ,i X5i  iW i  You encounter a sky beast.i w #§§§§.⌠... #..#.###..#  #§§§§..... #..# ##..#  #####...#. #..####. #...######... #.<.# #......#.#....# #...# #....#####...##i  2 ##### #...##.#.#...#  #...######...#......### .......@.............# ---##.....###.##.......##  #.##.. ####.......### #... .........##...... .#......#..... #... F   sky beast (wandering)#..... ##...F..... ##........ #.i ,5.7 (3.i Si 3=---6.7 (44) i i! 6 _The sky beast leaves your sight.i\  You encounter a hound. #§§§§.⌠... #..#.###.. #§§§§..... #..# ##.. #####...#. #..#### #...# ##### #.<.# #......#.#.... #...# #....#####... #####. #...##.#.#...##...######...#......###...##.....###.##.## #.##... ####.# #..... .## ........ .# #......... #h   hound (asleep) #........h# ## ..........# ## #i}][39;49m0FF   sky beast (wandering)h   hound (asleep)7.7 (13 _ibi>*    #..#    #...#  #.<.#  #...#  #####. #...# ##...######...# .......@.......  ###.....###.##.  #.##...  # #.....  ........  #.........  #........h#  F.........# i,.    #..#    #...#  #.<.#  #...#  #####. #...# ##...######...# .......@.......  ###.....###.##.  #.##...  # #.....  ........  #.........  #........h# i0b F.........# i5i7i5=i?d _There are monsters nearby!i`    #..#    #...#  #.<.# i, #...#  #####. #...# ##...######...# .......@.......  ###.....###.##.  #.##...  # #.....  ........  #.........  #........h#  F.........# i`"    #..#    #...#  #.<.#  #...#  #####. #...# ##...######...# .......@.......  ###.....###.##.  #.##...  # #.....  ........  #.........  #........h#  F.........# i*3i 2i3d _There are monsters nearby!iF    #..#    #...#  #.<.#  #...#  #####. #...#ikH^ ##...######...# .......@.......  ###.....###.##.  #.##...  # #.....  ........  #.........  #........h#  F.........# i    #..#   i Y #...#  #.<.#  #...#  #####. #...# ##...######...# .......@.......  ###.....###.##.  #.##...  # #.....  ........  #.........  #........h#  F.........# in3i&2i6d _There are monsters nearby!i6O0))))ia)h _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!  You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound.  The hound barks!iu   The hound is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hound!irh.F.ii ....F===8.6 (0.92) Rev ii]^ _The hound is severely wounded.icT )))))))You shoot a sling bullet.i .  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound!i=)ii 8F.icq M.......iVv =79.51) Rev+ i| i=  i2 C_You kill the hound!i ))))You shoot a sling bullet. The sling bullet hits the sky beast.i7  The sky beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.i2 i 1F.i ...450.5 (1.00i i d _The sky beast is moderately wounded.i` )))You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.i]  i  The sky beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the sky beast!ip 9F.ix -..i o1.4 (0.949) Rev* i s _The sky beast is almost dead.i ))You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.i] P ))))i$p )iv gThe sky beast is almost dead.You shoot a sling bullet.i 9F.i|C.....iTb2.38ii_d _The sling bullet closely misses the sky beast.ic .  You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.)i2 ))))))You kill the sky beast!iZ1T.......iW=59%523.27iCiF/ _You shoot a sling bullet.ii7i^iH _No target in view!iii2 iH _No target in view!iVi3i"ig  You encounter an iguana.ix . ####...####. #...# #####......<.#......#.#..#.#####...#####..i5I.##.#. ##...######...#......##................# ###....@###.##.# #.##....####.## #.....# .. ......... .#..#... #l   iguana (wandering)##....##.l.....##....0i---4.2 (16 _i|h7  #..#    #...#  #.<.#  #...#.  #####.. #...# ##...######...# ...............  ###....@#  #.##....#i"i # #.....#  .........  #..........  #.........## ..........#  ##....##.l.. i0  #..#    #...#  #.<.#  #...#.  #####.. #...# ##...######...# ...............  ###....@#  #.##....# # #.....#  .........  #..........  #.........## ..........#  ##....##.l.. i^)--- _An iguana is nearby!i   #..#    #...#  #.<.#  #...#.  #####.. #...# ##...######...# ...............  ###....@#  #.##....# # #.....#  .........  #..........  #.........## ..........#  ##....##.l.. i F  #..#    #...#  #.<.#  #...#.  #####.. #...# ##...######...# ...............  ###....@#  #.##....# # #.....#  .........  #..........  #.........## ..........#  ##....##.l.. i iz i ^ _An iguana is nearby!i " )))))l  )You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.ia )The iguana is moderately wounded.You shoot a sling bullet.i 8l.i ......===5.1 (0.95i i a _The sling bullet closely misses the iguana.izq )))))You shoot a sling bullet. The sling bullet hits the iguana.i= ))The iguana is moderately wounded.You shoot a sling bullet.i-~8l.i>......i6=6.04iia _The sling bullet closely misses the iguana.iR )))))iդ=))You shoot a sling bullet.i)0'  The iguana is moderately wounded. _The sling bullet closely misses the iguana.  barThe sling bullet hits the iguana.i7l.i.....9 _The iguana is heavily wounded.iM ))) You shoot a sling bullet. The sling bullet hits the iguana.i .  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana.iSiR....iKA=4iE7.83i3iCJ _You kill the iguana!i23i5ie8H _No target in view!i}_3i`idifin2 _  You encounter a jelly.is, #§§§§.⌠... #..#.### #§§§§....... #..# #######...#... #..#### #...#.J. #####... #.<.#... #......#.#.. #...#... #....#####..#####... #...##.#.#..####...######...#......#.......@..........---#.###.....###.##....... #.##....####. #.#.....#  #......... .# #.......... #iptJ   jelly (asleep) #.........#### ..........# ####....##.... #.....i}-8.8 (1.0i}7---9.8 (21 _ilińi  i}N))))J    You shoot a sling bullet. The sling bullet hits the jelly!  The sling bullet burns the jelly.  The jelly quivers.i  .  The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly.i[2....iGz6===60.7 (0.90iЯi2I _You kill the jelly!iÕiHi4iǙi i3988iKiMiS7) Rev+ i]ii8n6i9=543) Rev 70=210129) 872=65ir043=210198ie765i&qiqB4isisivX3i yi~i210iVo09iΚiiB8ii.iX7iii X6iiζ5iGB4i iiX3imiieX2iioiiOB1ii~ .............#####..........##... ..##....##....#.##.........)#.#. .##....##..........##.........### ..###...##.......###...........# ..###...##.......####...## .###..............# ##......### ## ###....#.......# #.......# ###.####.....# #....#### ### ###.@## ##### --- ####i,z99.7 (39.0)---200.7 (40i:0iih _t - 2 bubbling purple potions (gained 1)i! i i i iH iΚ D799i/ 8iv i i B7i i i߬ i9 B6i i i i B5i ia iݹ iq B4i i i i X3i i1 i B2i& iH i il B1iW i i i B0iF i. i- i C89i i i X8i# iP i) i B7i[ i ,ih B6i2 i ij i B5i\ i i i B4i i i X3i i ij X2il ib i X1i& ,i i(  #....# ##.....###.. Jingleheimer the Skirmisher##...##.<.#...#.>.##.....# ##. Coglin######...#...#...######..##.. Health: 72/72 ========================#####...#...#... #...##. Magic: 9/9========================#§§§...........#..)... AC: 8Str: 11Doom: 9%#§§§..⌠...ß...#..#.## EV: 11Int: 8#§§§§........#..# # SH: 0Dex: 23#####...#...##..#### XL:  9 Next: 56% Place: Dungeon:6#...#..@# #####...... Noise: ---------  Time:) 749m 3219.7 (19.0)#.<.#...# #......#.#. a) +3 sling (flame)  c) +0 sling {Hajoon}#...#...# #....#####. Nothing quivered#####...# #...##.#.#. Gem (5781) #####...######...#......#....................... ##.###.....###.##....... ####...##.##....####....... ##..#.####.#.....#.......... The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly! _t - 2 bubbling purple potions (gained 1)  Found an escape hatch in the ceiling.  Found a stone staircase leading down.i6 /  --more--i$Ziaii 20.7 (200 _ijiLDi ui #....# ##.....###.. Jingleheimer the Skirmisher##...##.<.#...#.>.##.....# ##. Coglin######...#...#...######..##.. Health: 72/72 ========================#####...#...#... #...##. Magic: 9/9========================#§§§...........#..)... AC: 8Str: 11Doom: 9%#§§§..⌠...ß...#..#.## EV: 11Int: 8#§§§§........#..# # SH: 0Dex: 23#####...#...##..#### XL:  9 Next: 56% Place: Dungeon:6#...#..@# #####...... Noise: ---------  Time:vZ49m 3220.7 (0.0)#.<.#...# #......#.#. a) +3 sling (flame)  c) +0 sling {Hajoon}#...#...# #....#####. Nothing quivered#####...# #...##.#.#. Gem (5780) #####...######...#......#....................... ##.###.....###.##....... ####...##.##....####....... ##..#.####.#.....#.......... The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly! _t - 2 bubbling purple potions (gained 1)  Found an escape hatch in the ceiling. _Found a stone staircase leading down.i`iii` ###..# #...#..##.. Jingleheimer the Skirmisher#....##. #...#...##.....###.. Coglin##...##.<.#...#.>.##.....# ##. Health: 72/72 ========================######...#...#...######..##.. Magic: 9/9========================iy#####...#...#...### #...##. AC: 8Str: 11Doom: 9%#§§§............... #..)... EV: 11Int: 8#§§§..⌠...ß...⌠...> #..#.## SH: 0Dex: 23#§§§............... #..# # XL:  9 Next: 56% Place: Dungeon:6#####...#..@##..#### Noise: ---------  Time: 3220.7 (0.0)#...#...# #####...... a) +3 sling (flame)  c) +0 sling {Hajoon}#.<.#...# #......#.#. Nothing quivered#...#...# #....#####. Gem (5780) #####...# #...##.#.#.#####...######...#...... 5;10H#....................... ##.###.....###.##....... ####...##.##....####....... You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly! _t - 2 bubbling purple potions (gained 1)  Found an escape hatch in the ceiling. _Found a stone staircase leading down.  Found a stone staircase leading down.i /  --more--ibi6k 79 _ikB8i-mioiriDsB7itiAw) _You kill the jelly! _t - 2 bubbling purple potions (gained 1)  Found an escape hatch in the ceiling. _ stone staircase leading downn escape hatch in the floor.i ziozB6i{i}}iDX5i;iiX4ini i'iX3i......####.............# ♣.♣ ..# #.......)...<.##♣♣.♣♣#....##....................##....#####........#..)).#♣♣.♣♣#.....# ...............# ♣.♣ #..#### #...###########..###.## ###..# #...##### #..##..... #....##. #...#...##.....###..... ##...##.<.#...#.@.##.....# ##..7.7 (7  ######...#...#...######..##..#.######...#...#...######...##...)#§§§................##..).....#§§§..⌠...ß...⌠...>.##..#.###.i_#§§§................##..# #######...#...#...######..#####...#...#...######...<.#...#.>.##......#.#iiQi[c _There is a stone staircase leading down here.i3iii8.7 (12 _iB%7iE ### #.. #.# #.# ##.# i&F4..# iF#.# #@# #.# #.. ###. #. .. .. ## ih30.2 (2.50iMi-# _You climb downwards.ia _There is a stone staircase leading up here.i|B3iGipQi Y1.2 (1.069 _irG 6  You climb upwards.i#......####.............# ♣.♣#......# #.......)...<.##♣♣.♣♣###....##.....................##....#####........#..)).#♣♣.♣♣#.....# ...............# ♣.♣#..#### #...###########..###.## ###..# #...##### #..##..... #....##. #...#...##.....###..... ##...##.<.#...#.@.##.....# ##..########...#...#...######..##..#.#iK6#####...#...#...######...##...)#§§§................##..)......#§§§..⌠...ß...⌠...>.##..#.###..#§§§................##..# ##.. #####...#...#...######..####... #...#...#...######......... #.<.#...#.>.##......#.#.... ig2.7 (2.58i iv" _Level annotation: 1 runed translucent door _There is a stone staircase leading down here.iiL i8 #......####.............# ♣.♣ Jingleheimer the Skirmisher#......# #.......)...<.##♣♣.♣♣ Coglin###....##..................... Health: 72/72 ========================##....#####........#..)).#♣♣.♣♣ Magic: 9/9========================#.....# ...............# ♣.♣ AC: 8Str: 11Doom: 9%#..#### #...###########..###.## EV: 11Int: 8 ###..# #...##### #..##..... SH: 0Dex: 23 #....##. #...#...##.....###..... XL:  9 Next: 56% Place: Dungeon:6 ##...##.<.#...#.@.##.....# ##..## Noise: ---------  Time: 3232.7 (0.0)  ######...#.iR9..#...######..##..#.# a) +3 sling (flame)  c) +0 sling {Hajoon}#####...#...#...######...##...) Nothing quivered#§§§................##..)...... Gem (5768) #§§§..⌠...ß...⌠...>.##..#.###..#§§§................##..# ##.. #####...#...#...######..####... #...#...#...######......... #.<.#...#.>.##......#.#....  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: 1 runed translucent door _There is a stone staircase leading down here.i:iOGiJi#S7 _6ixTiJWX5iWiYi'\i~\B4i]i"_i[aiaB3ibijj ....# ......# ♣.♣ #.## .#### #...###########..###.###.## .# #...##### #..#### .##. #...#...####.......)# .##.<.#...#.>.##.....# ##..##..#. ###...#...#.....##..#.#.ij.#...#...######...##...)# §§.............)......## §§..⌠...ß...⌠...#.###..##..7.7 (5 §§................##..# ##..#... ###...#...#...######..####.......ik ...#...#...######........<.#...#.>.##......#.#....#....#...#...##....#####...#########...##.#.#...# #iEk#####...######...#......### ##..................# #.#ikiqitc _There is a stone staircase leading down here.i3ii8.7 (12 _iiC%7iU ##.#  ..#  #.#  #<#  #.#  #..  #.# ###.  .....########..  .......@.......  .##.########....  ##  ih40.2 (2.50ii# _You climb downwards.ia _There is a stone staircase leading up here.iHiiiQi1.2 (1.059 _izG 6  You climb upwards.iU ....# ...............# ♣.♣ #.## .#### #...###########..###.###.## .# #...##### #..##.......## .##. #...#...##.....###.......)# .##.<.#...#.>.##.....# ##..##..#. ###...#...#...######..##..#.#..## ###...#...#...######...##...)#... §§................##..)......##.. §§..⌠...ß...⌠...@.##..#.###..##.. §§................##..# ##..#... ###...#...#...######..####.......#...#...#...######.............#.<.#...#.>.##......#.#....#...#...#...#...##....#####...####. #####...######...##.#.#...# #..i8 #####...######...#......### #.. #........................# #.# id}2.7 (2.58 i1~U_Level annotation: 1 runed translucent doorigc _There is a stone staircase leading down here.iόi$iXQuiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)  g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|onii_....# ...............# ♣.♣ #.## Jingleheimer the Skirmisher .#### #...###########..###.###.## Coglin .# #...##### #..##.......## Health: 72/72 ======================== .##. #...#...##.....###.......)# Magic: 9/9======================== .##.<.#...#.>.##.....# ##..##..#. AC: 8Str: 11i8Doom: 9% ###...#...#...######..##..#.#..## EV: 11Int: 8 ###...#...#...######...##...)#... SH: 0Dex: 23 §§................##..)......##.. XL:  9 Next: 56% Place: Dungeon:6 §§..⌠...ß...⌠...@.##..#.###..##.. Noise: ---------  Time: 3242.7 (0.0) §§................##..# ##..#... a) +3 sling (flame)  c) +0 sling {Hajoon} ###...#...#...######..####....... Nothing quivered#...#...#...######............. Gem (5758) il"#.<.#...#.>.##......#.#....#...#...#...#...##....#####...####. #####...######...##.#.#...# #..i #####...######...#......### #.. #........................# #.#i  _There is a stone staircase leading down here. _You climb downwards. iK_There is a stone staircase leading up here.  You climb upwards. i _Level annotation: 1 runed translucent door _There is a stone staircase leading down here.iiiF _Clearing quiver.is i i i i i 7 _6i0 i iQ B5i  i i@ i ,4i i i ia i B3i i i! iZ! B2i" iX) i , ib, B1i83 i6 i9 i9 B0i; i= i@ i@ C49iB iD ivI n8iQ iT iT B7iV iX i[ i\ B6iH] i ` ic ic B5ie ig ij ik B4il in i0q irq B3ir it iKw iw B2ix i2{ i} iD~ B1i i i n0i i i C39i4 i͞ i\ i B8i* i i~ i B7i i iݼ i& ,6iJ i ii is i B5i i i i8 ,4i i iH i) i B3iK i i n2id i% ix B1i i7 i i B0iL i i9 i i ;29iV i i iC B8i~ i i i B7i i i# i$ ,6iH$ i=& i8) i, iP- B5i/ iF iJ ieK :4iN iS i"W iW B3iY i d ##.......#....)..###.# #..###. .####.............# ♣.♣ #..#... ..###.......[...<.##♣♣.♣♣#....#.. ..##....................##. id #####........#..)[.#♣♣.♣♣#.##... # #................# ♣.♣ #.###... # #...###########..###.###.##. ###...######.###..##.......###. ..#...#...##....@###.......)#..77.7 (35.0) ie d<.#...#.>.##.....####..##..#..### ..#...#...######..##..#.#..##...# ..#.######...##...)#....# ..............##..)......##... ⌠...ß...⌠...>.##..#.###..##..... ..............##..#####..#..... ..#...#..####......... ..#...#...######if A......i(n ip T _Key pressed, stopping explore.iK IiG i i u2 _iL iƢ B1i i٨ iF i B0i iȲ i Y19i id iѿ iX B8i i i i B7i i i iE B6iV i9 i^ i B5io i i iX B4i] i i iv B3i i i i2 B2it iP im iB B1iJ" i~% iO) X0ik+ i- iu1 i1 C09i3 i5 ig8 i8 ,8i8 ii: iL< i>? i? B7iA iT iW iX B6iY i_ imb ib B5iFd ip <  You see here a +0 club.iv iw I4 _iy iM i i\ B3i i߉ i i B2i i i ih B1ig i i j  A scorpion comes into view.i ..#### #.....## #### ##..........#..###......######........#.#.......#.......#.#.........##................ ........##...s##............. ......#........###............ ....###..........#........... .....###..........................@.#.....# iժ .....#.#.................###...#....###............................##....#.......................#....#............... ..#........#.........).....s   scorpion (wandering)##....##.................###...................##.#i% X.#...............###i٫ ,99.7 (22i A.si i Q300.7 (230 i޶ _i i i   ...#....#.......#..............#....##............s.###............#...........#.......@.#i~ ................................#..............#............#.........)..............................isN  ...#....#.......#..............#....##............s.###............#...........#.......@.#................................#..............#............#.........)..iO............................iWiVXi`ib_ _A scorpion is nearby!i}  ...#....#.......#..............#....##............s.###............#...........#.......@.#................................#..............#............#.........)..............................i1  ...#....#.......i*3#..............#....##............s.###............#...........#.......@.#................................#..............#............#.........)..............................i@=3id  _A scorpion is nearby!  ...#....#.......#..............#....##............s.###............#...........#.......@.#................................#..............#............#.........)..............................ivo  ...#....#.......#..............#....##............s.###............#...........#.......@.#................................#..............#............#.........)..............................i3ii _ _A scorpion is nearby!ink  ...#....#.......#..............#....##............s.###............#...........#.......@.#................................#..............#............#.........)..............................i  ...#....#.......#..............#....##............s.###............#...........#.......@.#................................#..............#............#.........).............................. _A scorpion is nearby!i))s   _A scorpion is nearby! _is nearby!  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.i5  The scorpion is heavily wounded.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.iz.s.===1.6 (0.9)699) Rev ii` _The scorpion is heavily wounded.i  )))))))You shoot a sling bullet.i}r ) hits the scorpion but does no damage. _The sling bullet closely misses the scorpion.  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.i Q.si 7......i b2.58i! i$ \ _The scorpion is almost dead.i?z  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet burns the scorpion.i  The scorpion is almost dead.You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.i~  The scorpion is almost dead.3.47) Rev+ i0 i N _The scorpion misses you.i+/ )))))))You shoot a sling bullet.ib  The sling bullet closely misses the scorpion.You shoot a sling bullet.i}H ......sThe sling bullet completely misses the scorpion.igI 69-4.36iR iT . _The scorpion stings you.i )))))))You shoot a sling bullet.i †The sling bullet barely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion.i9T)i]O......† -895.25) Rev* _You kill the scorpion!ii p _Your Ranged Weapons skill increases to level 10!iX!3i(i)H _No target in view!i3iiii~704 _id  You see here a scorpion corpse.ii3Z3) Rev+ _iUiiX2i(iii`11iiiZiB0ii i iY ^89) Rev i iQiHiB8iiiL2=i:7ii1 _HP restored.io!]6) i"iz%i(X5it)i6+i3-iu-B4i.i0i3j=3i4i5i08i8B2ig9i+Di7Lw ## #####  ####. #...##  .....##### #....#  >iUi@.####...#  ##.. #......##.#..##  #... #..@### #---18.2 (13.0) ##... ##..........# ## ## ..... ####∩........## #ii #..##.............##### # .# #.....##..........#..### .# #......#.#.# .#########...<.##..##...................##....##.....###...#........###iiri6t---9.2 (141i~yiy{9 _Found an escape hatch in the floor.iciiZii)in0i79i~n8iz676543210iR69876iW[v543i.~,in2i$iiB1ii00io59in8i$ii2iB7iiii7X6ii#####...## ##..........#####.......#####∩........###....####..##.............######.#### ##.....##..........#..###.# #............#.#.......#.#########...<........##....... ##.##...................##....##. #.....###.............#........## #...### ###.....@...###..........44.2 (25 ...## #+# ##.........###.......†. ...##.....##....................##..o...+##.#.#........ #.#4.o%ß. >#........###........ #.##..... +##........##....#.... #..##....i *[m.##.......# ##.## #+# ##......#........#..  #..### ###..)....##....##......5.2 (265i=K _Found a runed translucent gate.iwe3iGgim~iPX4iӋiiWB3iiViAiziB2iiv1i X0iiY49ili8iLiB8iiiiB7iiqii*6543is/i8id>i?B2i_AiD$  Things that are here:i^L;  a +0 robe; a +0 daggeriQioSi;TA1 _iVi\i`iJaB0itiB|i&i C39iii(X8iiiX7i iiiB6i1iaiݺX5i+iRiriB4ii,iEX3iAi^iHX2iiini&i9:1i i=i9X0iAii"ihC29iv i i i] B8i: i i X7i i; i i B6ih io id# iB$ B5i& i) i|- id. B4i0 i:  ##.....###.......)## ##.....####..##..#..###.## ######..##..#.#..##...### ######...##...[#....#..# ....##..)......## ### ..>.##..#.###..######.# ....##..#####..#.#..## #####..####i; Y.......# #####..............# 76.2 (31 ##......#.#....#...##...###### ##....#####...####.#...## ##...##.#.#...# #.....## #...#......### #..... iH; .............# #.#...###..## #.##...### .####.......####..####...# iq; E.#...........##....##..###iM< i_D iF T _Key pressed, stopping explore.ik Iiq iu i$} u3 _i X2i% i i( i} B1i i i i B0iË i8 iP i Y19i_ iҕ X8i_ i i 765i i_ B4i? i iw i B3i i{ i i B2iW i iw X1i3 i  ...............# #.#...# .###.##.......## ##.##...### ...####.......####..####...# ...#...........##....##..###...#...........####..# ....##..........## ##..# .####.........####...# .....#####..........##...# ....#.##)#.#.## 89.2 (13....##.........### ...###...........# ....####.........## ..........# ##......####.# #.......# i[ -.##.# #....#### ## ###..## ###### ####i iq i E _Done exploring.iF 3iN iL ........0.0)  _Done exploring.i(IiD;iQO[ _Done exploring.iK3iiQiE _Done exploring.ij[?25h[?0c  Search for what [Enter for "@", or ? for help]? i [?25l[?1ciֲi22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +1 scimitar of flamingb - [D:6] a stone staircase leading down  c - [D:6] an escape hatch in the floor  d - [D:6] a +0 flail  e - [D:6] a +0 dagger (3 further duplicates)  f - [D:6] a +3 leather armourg - [D:6] a stone staircase leading down  h - [D:6] a +2 heavy hand axei - [D:6] a stone staircase leading up  j - [D:6] an escape hatch in the ceiling  k - [D:6] a +0 robe (1 further duplicate)  l - [D:6] a stone staircase leading up  m - [D:6] a stone staircase leading up  n - [D:6] a club  o - [D:6] a +0 club  p - [D:6] a runed translucent gate  q - [D:6] a fortress talisman  r - [D:6] a runed translucent gate  s - [D:6] a stone staircase leading down  t - [D:6] a runed translucent gate  u - [D:6] an escape hatch in the ceiling  v - [D:6] an escape hatch in the flooriYii...............# #.#...##Jingleheimer the Skirmisher .###.##.......## ##.##...###Coglin ...####.......####..####...#Health: 72/72 ======================== ...#...........##....##..###Magic: 9/9======================== .......#...........####..#AC: 8Str: 11Doom: 8% ......##..........## ##..#EV: 11Int: 8 .....####.........####...#SH: 0Dex: 23 .....#####..........##...#XL:  9 Next: 59% Place: Dungeon:6 ##....#.##......@..)#.#.##Noise: ---------  Time: 3389.2 (0.0) #..........##.........###a) iq[32m+3 sling (flame)  c) +0 sling {Hajoon} ##.......###...........#Nothing quivered ##.......####.........##Gem (5611) ..........# ##......### ..#.......# #.......# .####.....# #....#### ## ###..## ########## _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? iii'D _imiri1p...............# #.#...##Jingleheimer the Skirmisher .###.##.......## ##.##...###Coglin i...####.......####..####...#Health: 72/72 ======================== ...#...........##....##..###Magic: 9/9======================== .......#...........####..#AC: 8Str: 11Doom: 8% ......##..........## ##..#EV: 11Int: 8 .....####.........####...#iSH: 0Dex: 23 .....#####..........##...#XL:  9 Next: 59% Place: Dungeon:6 ##....#.##......@..)#.#.##Noise: ---------  Time: 3389.2 (0.0) #..........##.........###iHa) +3 sling (flame)  c) +0 sling {Hajoon} ##.......###...........#Nothing quivered ##.......####.........##iGem (5611) ..........# ##......### ..#.......# #.......# i.####.....# #....#### ## ###..## ########## iEq_Key pressed, stopping explore. _Done exploring. il_Done exploring. _Done exploring. _Done exploring. ib_Search for what [Enter for "@", or ? for help]? iiyi4iiu0 _ii C09i$i876ici X5iA imiyi|B4i_i{#i532i9iq:B1i;iE0i}GihIiID599i]JiLiNX8iQiSiViVB7iWip6543iixiB2iiiҖB1iT,ii!089i{i"X8iiۧiiB7iiii+B6iii$iͿB5i%iiiB4iiiiB3iUis ##...##.<.#...#.>.##.....####..##  ######...#...#...######..##..#.#  #.#...#...#####...[  #...................##..)......  #.<...⌠...ß...⌠...>.##..#.###..  #...................##..#####..  #####...#...#...######..####... #...#...#...######......... #.<.#...#.@.##......#.#....417.2 (28.0) #...#...#...##....#####...# #####...######...##.#.#...# #####...######...#......### #........................# ##.###.....###.##.......##   ####...##.##....####.......###   ##..#.####.#.....#...........## #.....# #...........#....4m..... ia _There is an escape hatch in the floor here.i{ui'vi|iK8.2 (1.0)2 _i%7i        ############   #........).#   #...@.......   #.#.#.####..   #. .# i #. .#  #. .#  #. .#   #. .#  #. .. #iud g9.7 (2.51ik i{o K _You slide downwards. The hatch slams shut behind you.iʂ i Quiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)  g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) i [*/%] inventory [^] all abilities[!] focus mode: off|oniwie Jingleheimer the Skirmisher Coglin Health: 72/72 ======================== Magic: 9/9======================== AC: 8Str: 11Doom: 8% EV: 11Int: 8 ############SH: 0Dex: 23 #........).#XL:  9 Next: 59% Place: Dungeon:7 #...@.......Noise: ---------  Time: 3419.7 (0.0) #.#.#.####..a) +3 sling (flame)  c) +0 sling {Hajoon} #. .#Nothing quivered #. .#Gem (5581)  #. .# #. .# #. .s0m# #. .. #  _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? _There is an escape hatch in the floor here. _You slide downwards. The hatch slams shut behind you.iy _Clearing quiver.i!i Read which item? Scrolls  r - 3 scrolls of revelation  x - 5 scrolls of amnesia  V - a scroll of vulnerability  c - a scroll labelled JEODAC KAASI [!] read|quaff|evoke[?] describe selectedi0 i i!4  Jingleheimer the Skirmisher Coglin Health: 72/72 ======================== Magic: 9/9======================== AC: 8Str: 11Doom: 8% EV: 11Int: 8 ############SH: 0Dex: 23 #........).#XL:  9 Next: 59% Place: Dungeon:7 #...@.......Noise: ---------  Time: 3419.7 (0.0) #.#.#.####..a) +3 sling (flame)  c) +0 sling {Hajoon} #. .#Nothing quivered #. .#Gem (5581)  #. .# #. .# #. .4 0m# #. .. #  _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? _There is an escape hatch in the floor here. _You slide downwards. The hatch slams shut behind you. _Clearing quiver.i2M 6 §§§§§§§§§§§§§@§§§§§§§§#§#§####§§§ §§ §§ §§ §§ §iN § §§The air fills with toxic fumes!  As you read the scroll labelled JEODAC KAASI, it crumbles to dust.iY iZ _20.7 (10ij io 0 _It was a scroll of poison.iKii i&F _Unknown command.i$i;Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon} Missiles (go to first with ()d - 6 curare-tipped darts  f - 4 throwing netsg - 3 boomerangs  i - 10 poisoned darts Armour (go to first with [)  h - a +1 helmet (worn)  l - +1 steam dragon scales (worn)b - a +0 leather armour  j - the +0 robe of the Lily {Str+6} Talismans (go to first with %)e - an inkwell talisman  ik - a maw talismaniii\ Jingleheimer the Skirmisher Coglin Health: 72/72 ======================== Magic: 9/9======================== AC: 8Str: 11Doom: 8% EV: 11Int: 8 ############SH: 0Dex: 23 iX3#§§§§§§§§§§#XL:  9 Next: 59% Place: Dungeon:7 #§§§@§§§§§§§Noise: ---------  Time: 3420.7 (0.0) #§#§#§####§§a) +3 sling (flame)  c) +0 sling {Hajoon} i#§ §#Nothing quivered #§ §#iV}Gem (5580)  #§ §# #§ §# #§ §# #§ §§ #  iJ_You slide downwards. The hatch slams shut behind you. _Clearing quiver.  The air fills with toxic fumes!  As you read the scroll labelled JEODAC KAASI, it crumbles to dust. _It was a scroll of poison. _Unknown command.iNiii0i x iy Quiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}iKz b - Throw: 6 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)  g - Zap: wand of flame (40)  iz ,h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|oni  Jingleheimer the Skirmisher Coglin Health: 72/72 ======================== Magic: 9/9======================== AC: 8Str: 11Doom: 8% EV: 11Int: 8 ############SH: 0Dex: 23 #§§§§§§§§§§#XL:  9 Next: 59% Place: Dungeon:7 #§§§@§§§§§§§Noise: ---------  Time: 3420.7 (0.0) #§#§#§####§§a) +3 sling (flame)  c) +0 sling {Hajoon} #§ §#Nothing quivered #§ §#Gem (5580)  # 40m§ §# #§ §#iտ  #§ §# #§ §§ #  _You slide downwards. The hatch slams shut behind you. _Clearing quiver.  The air fills with toxic fumes!  As you read the scroll labelled JEODAC KAASI, it crumbles to dust. _It was a scroll of poison. _Unknown command. _Clearing quiver.i9 3im: iG 798iYH iL iOM B7i+N i}R iR B6iT iZ iJ[ :5iB\ ia ipa :4iXb i&f X3i]g iGk ik B2il ip i q :1iQr iu i(v B0iWw iX| i| C69i~ i i B8i\ i n7i i B6iĎ i B5i! iM i i> B4i iM i B3iМ i B2i i i i! :1iϥ i ik B0is i@ i ;59iv iɲ i B8iX i@ X7iٻ i X6i i~ 4543i iV i B2i i i B1i i i B0iL i i C49i i i B8i i i B7i i id B6iE ie i B5i i B4i i i n3i X2i?ip n1i4 B0i i iJiC39iiiB8ikii:7ii!i}B6iS!,i!B5i"i%iV&,4i&i'iZ,i,B3i-i1ir1B2i 3ik6i6B1i8i;i;:0i(=iAiBC29i8CiFi,G:8iLHiQiIRB7i>Ti-Xi\X6i]i\^B5i_icicB4ieiiiUjB3ikini(oB2impitiuB1ivi0iC19iĩi'B8ivis........)....@.......82.7 (62.0)i.#.#.####... .. .. .. .. .. ..i6iؕiPH _You start waiting.iִ7i9n6iiiB5iidii@B4imii6X3i2i*ipiB1iPiBiX0i.i:09iP8i$i76i"B5i{iiB4iB i i i iB3iiirn2ii n1i i$i#%B0i%i(io2i3D499i4i6i :X8il:i=i@i@B7iBii}  #.#.#.# #.#.#.# #.#.#.. ##.#.####.# ##....#... #.....#... ##....#### .## #...#....#  #..#.####@# 503.7 (21 #..##.# #.# iQ  #.. ... ...  #.. ### ##.# .$#.# .$.#.# $_$.+.# ..$..#.#iibf4.7 (226i!\_ _Found a shimmering altar of Xom.i.1i1i2i6i:%  i:AYou encounter 2 wights.i@Y..#.#..##.#.####.###....# .......#....######...#.... #..#.#####..##.# ..............ziA#######.######z #....$#.# #...$.#$$_$.+zz 2 wights (dormant)#..$..##...i)M,0.0)iNl5.7 (15 _iWW8_i]i       ####  ..#i X #.#  #@# #................z  #..#######.######z  #....$#.# #...$.#.# #$$_$.+.# #..$..#.# #.....#.#i<       ####  ..# #.#  #@# #................z  #..#######.######z  #....$#.# #...$.#.#i% #$$_$.+.# #..$..#.# #.....#.#i;3iUid _There are monsters nearby!i       ####  ..# #.#  #@# #................z  #..#######.######z  #....$#.# #...$.#.# #$$_$.+.# #..$..#.# #.....#.#i/r       ####  ..# #.#  #@#i8s #................z  #..#######.######z  #....$#.# #...$.#.# #$$_$.+.# #..$..#.# #.....#.#i{i|ifid _There are monsters nearby!i       ####  ..# #.#  #@# #................z  #..#######.######z  #....$#.# #...$.#.# #$$_$.+.# #..$..#.# i7#.....#.#i-{     i.V  ####  ..# #.#  #@# #................z  #..#######.######z  #....$#.# #...$.#.#ij. #$$_$.+.# #..$..#.# #.....#.#i+6i6iB=ih@d _There are monsters nearby!i ))))))z1 dormant)You shoot a sling bullet. The sling bullet hits the wight.ip  The wight is moderately damaged.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.imn >......zzio >zi]p ===6.6 (0.94) Rev iv :_iy ` _The wight is moderately damaged.i ))))))You shoot a sling bullet. The sling bullet hits the wight.i? )The wight is moderately damaged.You shoot a sling bullet.iO 7z.i J.....zzi s7.53) Rev+ iC 8_i ` _The sling bullet closely misses the wight.iTiN #.#.#..  ##.#.### #.# ##....# .... #.....# . ##....####.## #...#....#   #..#.####.#  #..##.####.########i #..........@....zz# #..#######.######.# #....$#.# i #...$.#.#  #$$_$.+.# #..$..#.# i #.....#.# ### #. i/z.i}+z.iP$i$---8.5 (1.02) Rev i+B_i.i )))You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.i  The wight is heavily damaged.You shoot a sling bullet. The sling bullet hits the wight!it1z.i=+z.iv"..iF===9.4 (0.91) Rev+ i%iT(^ _The wight is almost destroyed.il ))))))You shoot a sling bullet.iZ  The sling bullet barely misses the wight. x2  You shoot a sling bullet.  The sling bullet barely misses the wight.i\z.z.i]B.zz...i)c10.30i8_i` _The sling bullet closely misses the wight.i ))You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight but does no damage.i'"The sling bullet closely misses the wight.The sling bullet hits the wight but does no damage.  The wight is moderately damaged.bar.i1z.iޭ+z.iic1.289i28_iM] _The wight is heavily damaged.i] )You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.iPdz   wightig ))))))You destroy the wight!You shoot a sling bullet.ir1z.iy....iTl 7622.18) Rev* ih_The sling bullet closely misses the wight.i5B_ipk _Your Evocations skill increases to level 4!i$  You shoot a sling bullet. The sling bullet hits the wight!i3 )The wight is almost destroyed.You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.i8 (i i] r663.07i 8_i L _You destroy the wight!i) i* i< i> H _No target in view!ip iq ix i H _No target in view!iq 3i| i9 H _No target in view!i,iD-i/i<u6 _i}CiEW  Items here: )) [[.i5 _43) Rev+ 21 _You open the door.0  There is an open door here.  You encounter a sky beast.ih  ##....####.  #...#....#   #..#.####.# i  #..##.####.########   #...........).....#   #..#######.######.#  ..#....$#.#  ..#...$.#.#   ..#$$_$@'.# iL---  F.#..$..#.#   ..#.....#.#iy  ..#######.#  ..........#  ...######.#itF   sky beast (asleep)i  ### #.#  .. i.20.0 (7.0ih---1.0 (879) Rev  _i7_iBi=   #...#....#  #..#.####.#  #..##.####.##  #...........)  #..#######.#i  ..#....$#.#  ..#...$.#.#  ..#$$_$@'.#  F.#..$..#.#  ..#.....#.#  ..#######.#  ..........#  ...######.#  ### #.#  .. iׇ   #...#....#  #..#.####.#  #..##.####.##  #...........)  #..#######.#  ..#....$#.#  ..#...$.#.#  ..#$$_$@'.#  F.#..$..#.#  ..#.....#.#  ..#######.#  ..........# ...######.#  ### #.# ..i3iĝi` _A sky beast is nearby!i   #...#....#  #..#.####.#  #..##.####.##  #...........)  #..#######.#  ..#....$#.#  ..#...$.#.# iR ..#$$_$@'.#  F.#..$..#.#  ..#.....#.#  ..#######.#  ..........#  ...######.#  ### #.#  .. iT   #...#....#  #..#.####.#  #..##.####.##  #...........)  #..#######.#  ..#....$#.#  ..#...$.#.#  ..#$$_$@'.#  F.#..$..#.#  ..#.....#.#  ..#######.#  ..........# ...######.#  ### #.# ..iZi[ibif` _A sky beast is nearby!izj   #...#....#  #..#.####.#  #..##.####.##  #...........)  #..#######.#  ..#....$#.#  ..#...$.#.#  ..#$$_$@'.#  F.#..$..#.#  ..#.....#.#  ..#######.#  ..........#  ...######.#  ### #.#  .. i   #...#....#  #..#.####.#  #..##.####.##  #...........)  #..#######.#  ..#....$#.#  ..#...$.#.#  ..#$$_$@'.#  F.#..$..#.#  ..#.....#.#  ..#######.# i4 ..........# ...######.#  ### #.# ..i&Ii'` _A sky beast is nearby!i3ih _No reachable target in view!iLj3iNi&R _No reachable target in view!iZi  ##....#### .# #...#....#  #..#.####.#  #..##.####.########  #.).....#  #..#.######.#  ..#....$#.#  ..#...$.#.#  ..#$$_$.@.#  F.#..$..#.#  ..#.....#.#  ..#.#  . ...######.# #nj 0m##  2.0 (18 __ _A sky beast is nearby!No reachable target in view! __There is an open door here.i #...#....#   #..#.####.#  #..##.####.######## #...........).....#  #..#######.######.#  ..#....$#.#  ..#...$.#.#  ..#$$_$.'.#  F.#..$..#@#  ..#.....#.#  ..#######.#  ..........#  ...######.# ### #.# #.. #.. iig37 _i7_ii[T #..#.#####..##.####.########.........).....#######.###### ..#....$#.# $.$$_$.'F.#..$..#..#...#####.......######i UJ#..  i|^iW_`46id7_i;giH #..########.........).....#######.###### ..#....$#.# $.$$_$.'F.#..$..#..#...#####.......#########  .#.#i S iS e55) iY 7_i[ i?   #...........).....#  #..#######.######.#  ..#....$#.#   ..#...$.#.#  ..#$$_$.'.#  F.#..$..#.#  ..#.....#.#  ..#######.#  ........@.#  ...######.#  ### #.#  #..  #..#  #..[4i 0m#  ##.#  .# i iW `64i| 7_i i]tr  #.).....#  #..#.######.#  ..#....$#.#  ..#...$.#.#  ..#$$_$.'.#  F.#..$..#.#  ..#.....#.#  ..#.#  .#  ...######.#  ### #.#  #..  #..#  #..#F   sky beast (asleep)  ##.#  .# iv73i?9_iڋi  #.).....#  #..#.######.#  #..#....$#.#  #..#...$.#.#  #..#$$_$.'.#  #F.#..$..#.#  #..#.....#.#  #..#.#  #i@.#  #...######.#  #### #.#  #..   #..#  #..#   ##.#   .# iiJ`82ifiȘi[  #.).....#  #..#.######.#  #..#....$#.#  #..#...$.#.#  #..#$$_$.'.#  #F.#..$..#.#  #..#.....#.#i\  #..#.#  #.#  #...######.#  #### #.#  #..   #..#  #..#   ##.#  i\H .# iiv91i(q7_iti:^ Q  #.).....#  #..#.######.#  #..#....$#.#  #..#...$.#.#  #..#$$_$.'.#  #F.#..$..#.#  #..#.....#.#  #..#.#  #.#  #...######.#  #### #.#  #..   #..#  #..# i_  ##.#   .# ioc G.Fi'k WFik a300iq A_iz iSz   #.).....#  #..#.######.#  #..#....$#.#  #..#...$.#.#  #..#$$_$.'.#  #..#..$..#.#  #.F#.....#.#  #..#.#  #.#  #...######.#  #### #.#  #..   #..#  #..#   ##.#   .# .[36i{ mF169iN >_ia ) You shoot a sling bullet. The sling bullet hits the sky beast!  The sling bullet burns the sky beast.i ))The sky beast is moderately wounded.iwnG.Fiu..i-v`===9 (0.9Rev i|7_iv _You shoot a sling bullet. The sling bullet misses the sky beast.imi )))You shoot a sling bullet.ir  The sling bullet barely misses the sky beast.i ..FYou shoot a sling bullet. The sling bullet misses the sky beast.The sky beast hits you.67in--2.88i#9_iʍL _The confined air twists around weakly and strikes you.i i )))You shoot a sling bullet.i  The sling bullet closely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast!i"U ..FThe sky beast is severely wounded.The sky beast hits you.58-----3.77) Rev+ i(9_i,L _The confined air twists around weakly and strikes you!iY}  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.i )))The sky beast is severely wounded.i ..F9---4.6i:6iiv _You shoot a sling bullet. The sling bullet misses the sky beast.iXi )))You shoot a sling bullet.i^z  The sling bullet barely misses the sky beast.You shoot a sling bullet.iD ..FThe sling bullet closely misses the sky beast.The sky beast hits you.2--5.4 (0.85) Rev* i37_iL _The confined air twists around weakly and strikes you!i|i )))You shoot a sling bullet.i>  The sling bullet closely misses the sky beast.You shoot a sling bullet.iAE..F _The confined air twists around weakly and strikes you!  You shoot a sling bullet.  The sling bullet closely misses the sky beast.bar  The sky beast hits you.i46----6.3 (0.94i]7_iL _The confined air twists around weakly and strikes you.i   You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.i~ †The sky beast is severely wounded.You shoot a sling bullet. The sling bullet hits the sky beast!i i  7--5717.23iP _ _You kill the sky beast!ih Iij H _No target in view!i i% i i H _No target in view!igdidieihikiu2 _1i+vilxi|X0i;8=59) Rev+ iiQX8iiiciB7i,iiif9=6iiIi5s5) Rev iziNiiB4iKi_@  There is an open door here.iji\503 _i[i-ii G2) iLiH ##....####  ##...#....#  ##..#.####.#  #..##.####.######## #...........).....# #..#######.######.# #..#....$#.#  #..#...$.#.#  #..#$$_@.'.# --- #..#..$..#.#  #..#.....#.# ia #..#######.#  #..†.......# #...######.# #### #.# #.. #..#i=48.2 (11.0)---9.2 (121i7_i? _You now have 276 gold pieces (gained 14).i3i݈iii1=0iM.....#  ##....#### ##...#....#..#.####.# ##.####.#######.........)....######.######.#irI.$...@.#$$_..'.$..#......#.  #..#######.#........i250.0)if1.2 (249iy8_iȬ? _You now have 290 gold pieces (gained 14).iJZ3ig\i_ici_mX8in[ ##....# . #.....# . ##....#### . ##...#....#  ##..#.####.# iKoe #..##.####.########  #...........).....#  #..#######.######.# #..#....@#.# io #..#.....#.#  #..#$$_..'.#  #..#..$..#.#  #..#.....i$p$#.# #..#######.# #..†.......# #...######.# #### #.#iy+2.2 (1iLz52=3.2 (27i<8_i{? _You now have 303 gold pieces (gained 13).iRi1SiYUiWiP\i^dn6ifi'gB5ihil%  il(There is a shimmering altar of Xom here.ioip&3ipA4 _irix  ##...#....#   ##..#.####.#iy   #..##.####.########   #...........).....#  #..#######.######.#  #..#.....#.#   #..#.....#.#   #..#$$_..'.#   #..#..@..#.#  #..#.....#.#  #..#######.#  #..†.......#iFz  #...######.#  #### #.#  #..  #..#  #..#iс+6.2 (3iCe7.2 (43ii0_i> _You now have 307 gold pieces (gained 4).i3iiixiX2ia  ##....####  ##...#....#  ##..#.####.#   #..##.####.########  #...........).....#  #..#######.######.#  #..#.....#.#  #..#.....#.#i  #..#$@_..'.#  #..#.....#.#  #..#.....#.#  #..#######.#  #..†.......#  #...######.#  #### #.#  #..   #..#8.2 (14=9.2 (21_i? _You now have 324 gold pieces (gained 17).iZ ixZ i$\ i^ ij n0i"n   ##....####  ##...#....#  ##..#.####.#  #..##.####.#  #.).....#  #..in #.######.#  #..#.....#.#  #..#.....#.#  #..#@._..'.#  #..#.....#.#  #..#.....#.#  #..io J#.#   #..†.#   #...######.#  #### #.#  #..   #..#i}y ,60.2 (1iz f1.2 (239i] 9_i ? _You now have 338 gold pieces (gained 14).i+ i i1 i 5=8i i B7iW ii M  There is a shimmering altar of Xom here.i) i I6 _ik" i$ iC> 564  There is an open door here.3 _i)J iJ B2igM iN ic\ 7=10i\ i\` Y29i1a ib ie 98iFf M=8i g i~h ik n7i!m io X6ip it i| 1954360=2i> i i i X1i iu X0i i iL 1=19iN iK i B8i iG i X7i ,i5 h  You encounter a bullfrog.i ....#.# ._..'.# ....#.# ....#.# #####.# ......# #####.#  #.############  #...........@#  #..#########.#  #..# ....  ##.# #.#....  #.# #. ...[[( #.# #. ...... F   bullfrog (asleep) #.# #. ..... #.# #F ...... i 083.2 (22.0)i u24.2 (236 _i 6_i i[  ._..'.#.#.#.#.#.#  #.############ ib h #...........@#  #..#########.#  #..# ....  ##.# #.#....  #.# #. ...[[(  #.# #. ......  #.# #. ......  #.# #F ...... iSA ._..'.#.#.#.#.#.#  #.############  #...........@#  #..#########.#  #..# ....  ##.# #.#....  #.# #. ...[[( #.# #. ......  #.# #. ..... #.# #F ...... is _A bullfrog is nearby!iq ._..'.#.#.#.#.#.#  #.############  #...........@#  #..#########.#  #..# ....  ##.# #.#....  #.# #. ...[[(  #.# #. ......  #.# #. ......  #.# #F ...... i& ._..'.#.#.#.#i.#.#  #.############  #...........@#  #..#########.#  #..# ....  ##.# #.#....  #.# #. ...[[( #.# #. ......  #.# #. ..... #.# #F ...... i 3ii#_ _A bullfrog is nearby!i8 ._..'.#.#.#.#.#.#  #.############  #...........@#  #..#########.#  #..# ....  ##.# #.#....  #.# #. ...[[(  #.# #. ......  #.# #. ......  #.# #F ...... i ._..'.#.#.#.#.#.#  #.############  #...........@#  #..#########.#  #..# ....  ##.# #.#....  #.# #. ...[[( #.# #. ......  #.# #. ..... #.# #F ...... i3ii_ _A bullfrog is nearby!iUs$ )))))F)You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!i& )The bullfrog is lightly wounded.  You shoot a sling bullet.i58F.i6F.i....===5.1 (0.9)5) Rev i:6_ic _The sling bullet closely misses the bullfrog.iF )))) You shoot a sling bullet. The sling bullet hits the bullfrog.i )The bullfrog is moderately wounded.You shoot a sling bullet.iׁ8F.i0...iċb6.04iE6_ic _The sling bullet closely misses the bullfrog.i )))You shoot a sling bullet. The sling bullet hits the bullfrog.i i.  The bullfrog is heavily wounded.You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet burns the bullfrog.iF)iY hYou kill the bullfrog!....h   hound (wandering)459Rev+ _ _You encounter a hound.id, )))))h  )You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!i7  The hound is moderately wounded.You shoot a sling bullet. The sling bullet hits the hound.  The sling bullet burns the hound.i= Lh.i ?.....in i 3=7.83i 6_i ^ _The hound is severely wounded.i †You shoot a sling bullet. The sling bullet hits the hound!  The sling bullet burns the hound.i [)))))im r ))You kill the hound!i1 {.....†.ib3 "=i4 r378.72) Rev* i= 6_isA / _You shoot a sling bullet.i| 3ih~ iL i= i i1) Rev+ i i v40iI i3 i Y09i i i` X8i i i i {57) Rev iu iw i\ n6ig  #.# ..# .# #.# .# #.############ .#............# .# #..#########.####.## .#..# ..............#.### ##.# #.####.#...........  #.# #.....@[(#.#---  #.# #...........##.# #..†.....#....  #.# #........# .#. ..$.......# .....##.#### ..... ..# ##### ...i .94.7 (6.0iA ---5.7 (75it2 iF N _m - a scarf of repulsionio 3i+ 6=4  You see here a +0 robe.3)  _  # #.# .# #.# ..##### #.# ... ...# #.# #.# .##.####.###.# .# .......#.###. .# #.####.#.... .# #......[@#.# .# #..# .# #..†.....#.. .# #........#..#[37iV m....$.......# .# .#.....##.#### .#..... ..# ######...7.7 (28.7 (32i i. ; _d - 12 curare-tipped darts (gained 6)i}3iyiQH _No target in view!i3iUiH _No target in view!i iiiii7=1 _in0ii iY D399i ia iX8iiNii8765 #............# #.# #.# #..#########.####.###.# #..# ..............#.###.# ##.# #.####.#............. #.# #......[.#.## #.# #...........# #.# #..†.....#...... #.#..#####........#..#... .......@.......# .# .# ##.#### .# ............#i[m # ....######...  +.. #.### .. #. # #. 605.7 (79=6.7 (84 _You now have 350 gold pieces (gained 12).i:iL;i<icAi L3iMX2i>Oi QiSi5Tq70=1i=X,iZiAZB0iP[i\iʡ8918762=5 _HP restored.4 #.#...............# .# #...........##.#### .# #..............# # ###....######....  #+..+# #.###  #....# #.#  ##...# #.  ##.##  ##@# i 16.7 (10.0) #.##  #.  .#  #+ .. #.#)7.7 (113 _Found a runed translucent door.i i iB i0 i! i!0 i8 %#...........##.#### .# Jingleheimer the Skirmisher#..............# # Coglin###....######....Health: 72/72 ========================#+..+# #.###Magic: 9/9========================#....# #.#AC: 8Str: 11Doom: 3%##...# #.EV: 11Int: 8##.##SH: 0i \ Dex: 23##.#XL:  9 Next: 77% Place: Dungeon:7#@##Noise: ---------  Time: 3617.7 (0.0)#.#a) +3 sling (flame)  c) +0 sling {Hajoon}.##Nothing quivered#+Gem (5383) ..#..j   Crazy Yiuf (asleep)#)j### _No target in view! _You now have 350 gold pieces (gained 12). _HP restored. _Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff ofchaos and wearing a +0 cloak of poison resistance.ij /  --more--ii y 2 _iiiB1ihiii?#i#B0i&i.i2i6i7C79i8i= _Crazy Yiuf screams, "Cod senile childish!"i?i|AiAB8itBiDi;HiHB7iYIi KiMX6iQNiOiRiRSB5iSiZ4i`iadidB3i?ei*gijX2ikiLmiqiqB1i ritivivB0iwi{i ~Y69iiiipB8iii`X7iiŋiōi B6i1iďiZiB5iciޗiiVB4ihiGiX3ii-ivX2i̦ii8i}B1ivi!iQX0ijii۷Y59i޸iiB8iiFii}X7iiioX6ii-iX5iiii,B4iikii3B3ii-iiB2ibi|i{iB1iiiiB0iiiY49iiCiX8iii X7i i i]iJB6iPiiiB5iiiiX4ii i(#iv#B3i$i%i(i)B2i*i,iH/i|/B1i,0i^3i5i5B0ik6iG8i:Y39i@;i<iB?i?B8iW@iAi^DX7iAEi{FiHX6iIiJiLiLB5iMiPiSi}SB4iTiUiXX3iYi[i]X2it^i_iaibB1ibieigigB0i8hiiikilY29ioiqiqB8i}riuiLxixB7iyi{i}X6i~iii4B5ii iihB4iDiߋiԍiB3iiiijB2iiŖi0X1iiLi]iB0iǡi`iiXC19iiyi:iB8iisiciB7i iZi2X6iiFi.X5i8,iiX4ii7X3iii!X2iini~i#.#Jingleheimer the Skirmisher#.# #>#Coglin#.# #..Health: 72/72 ========================##.## #.#Magic: 9/9========================##.#.## #.#AC: 8Str: 11Doom: 3%#.##.###.# #.#EV: 11Int: 8#.###.#..###.####...SH: 0Dex: 23 ## #.# ##....##........i?XL:  9 Next: 77% Place: Dungeon:7 .# #.# ##.#.#.#@#Noise: ---------  Time: 3688.7 (71.0) .####.###.##.##..#a) +3 sling (flame)  c) +0 sling {Hajoon} .......#.###.###.#Nothing quivered #..............#.#Gem (5312) .....[.#.###.#.#.#####.# ..........##.#.......... .†.....#...............# .......#..#....######### .......#..##.#.# _HP restored. _Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of _chaos and wearing a +0 cloak of poison resistance. _Crazy Yiuf screams, "Cod senile childish!"Found a stone staircase leading down.iz+/  --more--ii 9.7 (721 _i*ixii#.#Jingleheimer the Skirmisher#.# #>#Coglin#.# #..Health: 72/72 ========================##.## #.#Magic: 9/9========================##.#.## #.#AC: 8Str: 11Doom: 3%#.##.###.# #.#EV: 11Int: 8#.###.#..###.####...SH: 0Dex: 23 ## #.# ##....##........i6XL:  9 Next: 77% Place: Dungeon:7 .# #.# ##.#.#.#@#Noise: ---------  Time: 3689.7 (0.0) .####.###.##.##..#a) +3 sling (flame)  c) +0 sling {Hajoon} .......#.###.###.#Nothing quivered #..............#.#Gem (5311) .....[.#.###.#.#.#####.# ..........##.#.......... .†.....#...............# .......#..#....######### .......#..##.#.# _HP restored. _Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of iI&_chaos and wearing a +0 cloak of poison resistance. _Crazy Yiuf screams, "Cod senile childish!" _Found a stone staircase leading down.iiii009iiiB8iikii:7i+i&ii<B6ii!ik$i$B5iu&i(i]+i+B4i-iE5.##.########.... #. ## #.  # # ..  .#. #? ## #.# #.#####... i5#.# .......  #.# #...#  #.# #@#######96.7 (7 #.# #...[.... i5##.## #.#####.. ##.#.##  #.# iu6  #.###.#..###.#### ## #.# ##....##.. .# #.# ##.#.#.#.#####.. .####.###.##.##..#i7iq>i@_Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff ofchaos and wearing a +0 cloak of poison resistance. _Crazy Yiuf screams, "Cod senile childish!" _There is a stone staircase leading down here.i:ririyii7.7 (13 _i %8i; K ###  #@#  #..[#  .......  i ###>..##.# ##... .. #.### #. #.# #.# i_ g9.2 (2.51ig ih m _You climb downwards.  Found a stone staircase leading down.i̞ /  --more-- iwa _There is a stone staircase leading up here. iL  i  iG!  i(  i( p700.2 (1.00 _ i%0  ifM G 7  You climb upwards. i,b A.##.########....#. ###.# # ...#. #?###.# #.#####...#.# .......#.# #...##.########.# #...[....##.## #.#####..##.#.## #.# #.##.###.# #.# i.c #.###.#..###.####... ## #.# ##....##........ .# #.# ##.#.#.#.#####.. .####.###.##.##..# i i1.7 (2.5299 i  i o _Level annotation: 1 runed translucent door, Crazy Yiuf i c _There is a stone staircase leading down here. i iCQuiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)  g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities i|z[!] focus mode: off|on i it .##.########....Jingleheimer the Skirmisher#. ##Coglin#.Health: 72/72 ========================# # ..Magic: 9/9========================.#. #?##AC: 8Str: 11Doom: 3%#.# #.#####...EV: 11Int: 8#.# .......SH: 0Dex: 23#.# #...#XL:  9 Next: 77% Place: Dungeon:7#.# #@#######Noise: ---------  Time: 3701.7 (0.0)#.# #...[....a) +3 sling (flame)  c) +0 sling {Hajoon}##.## #.#####..Nothing quivered##.#.## [4 iՔ0m#.#Gem (5299) #.##.###.# #.##.###.#..###.####... ## #.# ##....##........ .# #.# ##.#.#.#.#####.. .####.###.##.##..# _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a stone staircase leading down here. i: iݝ iCF _Clearing quiver. iv8 _765 i )4 #.. #.####... .....########.........<........##.########....  #.# ##  #.###.#  # #....#  .#. #@# ## #.# #.#####... #.# #.......# #.# ##...#### #.# #>####### #.# #...[.... ##.## #.#####.. # #.# #.##.###.# #.#6.7 (57.7 (6[3 if*9;49m3 _c - a scroll labelled UGUSIT FICVYFF iF ieG iH iAK iN iNB2 iW1 iX i[ i] i[^B0 i^ i` icY89 id ie iLh ihB8 i76543210798765 i iB4 i io iX3 i0 iH iOX2 i i iX1 i i i i:,0 i i4 i! i$ i%C69 i& i") i)- i-B8 i/ i1 i4 i^5B7 i6 i8 i; i<B6 i7= iXF #..  #.#  #.# #.# ##.# #.#  ..# #.# #.# ####.# #<# ##.##.########.###...#.#.....##.........  i;GB###.........# .########.....##..# ...<...........#.## ########.........#  ##.## #.#####.#[# ##.#.###.# ....# #.###....# .###.. ##.#.###.# .## #.You pick up a parchment of Summon Seismosaurus Egg and begin reading... iO034.7 (27.0) iaPf5.7 (285 i7V iXP _You add the spell Summon Seismosaurus Egg to your library. i 3 i4 i i ifB4 i3 i iV321 i6X0 i 7 i= iI iPv #.#Jingleheimer the Skirmisher#.# #.#Coglin##.# #.#Health: 72/72 ========================..# #.#Magic: 9/9========================#.# ####.#AC: 8Str: 11Doom: 3%#<# ##.##.#######EV: 11 i+QInt: 8#.###...#.#.....#SH: 0Dex: 23#.........#.###.#XL:  9 Next: 77% Place: Dungeon:7###.........#@..#Noise: ---------  Time: 3740.7 (5.0) #######.....##..###...<.a) +3 sling (flame)  c) +0 sling {Hajoon} .<...........#.## ###Nothing quivered ######.........#Gem (5260)  iR#.## #.#####.#[# .#.###.# #....# ###....# #.###.. .#.###.# .## #. #.## #.#####... _There is a stone staircase leading down here. _Clearing quiver. _c - a scroll labelled UGUSIT FICVYFFYou pick up a parchment of Summon Seismosaurus Egg and begin reading... _You add the spell Summon Seismosaurus Egg to your library.  Found a stone staircase leading up. iP^/  --more-- i iö iƷv 1.7 (659 _ i i 3 iz i i i87 it iX6 i i4" i$X5 i% i( i*X4 i* iP, i!.X3 i. i1l_Clearing quiver. _c - a scroll labelled UGUSIT FICVYFF  You pick up a parchment of Summon Seismosaurus Egg and begin reading... _You add the spell Summon Seismosaurus Egg to your library.  There is a stone staircase leading up here. i3 i/4I2 _ i4 i6 i8X1 i9 i: i$=X0 i> i@ iC  You encounter a kobold. It is wielding a +0 short sword. i|n ### #.##.####### ...#.#.....#  iJo.....#.###.# .......#...####### ....##..###...<..# .....#.## ##.###.## .......# #.# #@.# .#[# #.# #.##  #....# ... ...  #.###.. #####.#K  .## #. ..#.. ####... ..# °○K   kobold (asleep) .....# ... ###.#### ...####### i,vS50.7 (9K. i~.§.○K i~====1.7 (10.0)49 i09§ i`3 _The kobold shouts! You hear a shout! i _You see here a fizzy green potion. iy9 #.# inR...#######...<..# ##.###.## i+ #.# #@.# i[# #.# #.##  iY  i( ... ..K  i  i<( #####.#.  i= .## #. ..#.§  i I ..# .○  iO" ... ###  i ...# i  i  i2 iE #.# iR  i  iʷ  i  iBJ...####### iQ...<..# iS ##.###.## ia #.# #@.# iG[# #.# #.##  i  iT ... ..K  iH  ih #####.#.  i .## #. ..#.§ i] ..# .○  i ... ### iڻ6 ...# i  i i(§ i it i ix i§ iQ i?  i i9_A kobold is nearby! i. i #.#...#######...<..# ##.###.## #.# #@.#[# #.# #.##   ... ..K   iM  #####.#.  .## #. ..#.§  ..# .○  ... ###  ...# i #.#...#######...<..# ##.###.## #.# #@.# i-[# #.# #.##   ... ..K   #####.#.  .## #. ..#.§ ..# .○  ... ### ik@ ...# i;§ i i i]] _A kobold is nearby! i #.#...#######...<..# ##.###.## #.# #@.#[# #.# #.##   ... ..K   #####.#.  .## #. ..#.§  ..# .○  ... ###  ...# izK #.#...#######...<..# ##.###.## #.# #@.#[# #.# #.##   ... ..K   #####.#.  .## #. ..#.§ imL ..# .○  ... ### ...# iT3 iZ;§ i]] _A kobold is nearby! i} )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold. iA) i m )You kill the kobold! id .)§§° ii ===-2.6 (0.9)8) Rev  ip C§§ iux / _You shoot a sling bullet. i U§§ iv 7- i ;§ i- H _No target in view! i; U§§ iÕ  ib ;§ i H _No target in view! iF§ _No target in view! iY3 i[ i*e}......<...§ iu0§---3.6 (17§ ikxd _s - 2 fizzy green potions (gained 1) iN  ###.##.####### ...#.#.......#.###..#...#########..###...<...#.## ##.###.##..# #.# #.. ####.#[##  #....# #......)###...#####.#.° .## #. ..#.§§☼§°○...#.##.## ..[.... i §§○§)° i, ---46)  iE B§ iu.##.####### ..#.#.....# .#.###.# .#...#########..###...<..# .## ##.###.##.# #.# #..# ###.#[# ##.###.##  #....# #......@# #.###...#####.#.°§○....## #. #..#.§§○... ###... #..#.§)°... ....# ....#####..#### ....# § #####.## .[.... . ####.. ipy1K iN.§°☼§§☼K   kobold i؄`55 iW§☼ i%l _You encounter a kobold. It is wielding a +0 dagger. iT _You see here a +0 short sword. idK $You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet burns the kobold. ijE))))) i s ))You kill the kobold!iT.§§°.$☼§°...☼§.iPp-===6.5 (0.94) Rev §§§☼ _You shoot a sling bullet.ifo§§☼§ii<q§§☼§☼§ihH _No target in view!iUZ§§☼ip§§§☼ _No target in view!i Y§☼§iis~§§☼☼iSH _No target in view!i~i{iiTi*ii,A3 _iڞiȢi*iB2iKiiiͱG1) iifi~iWB0ii}iiC39itiJii'B8iiwii@B7iui]ii.iz:6iii3iB5i?iiX i B4i ii.%  iCYou encounter a bullfrog.i(&###.........# #.# #..# # #.#####.#[# ##.###.## ○ ###.# #....# #......)#####..# #.###...#####.#.☼°☼.$. ###.# .####. #..#.§§☼... # #.#####......#####..#.§°○...  #.......# #.#.......#####..  ##...#### #........## ☼ #>####### #.#@###.##i&---- #...[...... #.# #.# # #.#####... #.# #.#  #.# #.. ..# #.# # #.# #. ..# #.#.####... ..!. ..# F   bullfrog (asleep) ..##........ ..i&.# ### .#.#.#####.. ..F.# ik'..##..#iX3066.5 (10.0)i~4---7.5 (113 _i6?iDAiQ5 #.# #..# # [#  ○   )  .#.☼°☼.$.  .####. #..# # ...#####..#   #.#.......#   #........## ☼  #> #.#@###.##  #...[ #.# #.# #  #.# #.#  #.# #.. ..# #.#  #.# #. ..# #.#  ..!. ..#  ...# ###  ..F.#iü  #.# #..#  [#  ○   )  .#.☼°☼.$.  .####. #..#  ...#####..#   #.#.......#   #........## ☼  #>i > #.#@###.##  #...[ #.# #.#  i  #.# #.#  #.# #.. ..# #.#  #.# #. ..#  ..!. ..#  ...#  ..F.#i 3i i{ _ _A bullfrog is nearby!it 5 #.# #..# # [#  ○   )  .#.☼°☼.$.  .####. #..# # ...#####..#   #.#.......#   #........## ☼  #> #.#@###.##  #...[ #.# #.# #  #.# #.#  #.# #.. ..# #.#  #.# #. ..# #.#  ..!. ..# iSu e ...# ###  ..F.#i  #.# #..#  [#  ○   )  .#.☼°☼.$.  .####. #..#  ...#####..#   #.#.......#   #........## ☼  #> #.#@###.##  #...[ #.# #.#   #.# #.# i}  #.# #.. ..# #.#  #.# #. ..#  ..!. ..#  ...#  ..F.#i i. iV iH# _ _A bullfrog is nearby!iD )))))F  )You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet burns the bullfrog.i*  The bullfrog is heavily wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.ipCF.ibH......===8.3 (0.8)2) Rev  _The bullfrog is heavily wounded.in. )))))))You shoot a sling bullet.i  The sling bullet closely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.iO8F.iwPJF!iX7....in9.2 (0.91 _The bullfrog is severely wounded.if )))))))You shoot a sling bullet.iuW  The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.i8F.ih..!..it70.10) Rev+ iija _The bullfrog is severely wounded.i )) You shoot a sling bullet. The sling bullet hits the bullfrog.ip:s)))))  The sling bullet barely misses the bullfrog.The sling bullet hits the bullfrog. _The bullfrog is severely wounded.  almost dead.i%BF.ih..!..iwc1.029iic _The sling bullet closely misses the bullfrog.iF )))))))You shoot a sling bullet.iO  The sling bullet closely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.iqV8F.ic ..!..  The bullfrog is almost dead.id66--9Rev* i7mio, _The bullfrog hits you.ip .  You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.i:)i r )))))))You kill the bullfrog!i ....!..i 7/73--2812.88iN i / _You shoot a sling bullet.i0 3i7 i: H _No target in view!i' 3ih/ i2 H _No target in view!ijiiii iI7 _i7685) Rev+ i;i%iuX4i i#i&i&B3iz(i0  #.#####......#####..#.§°○...  #.......# #.#.......#####..  ##...#### #........## ☼  #>#########.#.###.##  #...[.......#.# #.#  #.#####.....#.# #.# ## #.# #.......# #.# iw1i.# #.# #.......###.# .###.####.......@....# --- ..##.............##### .#.#.......# .##..# #.##.##.# ##. #. #..i1 ..#.# #. ####.#.#####.#...................#i[:-7.8 (5.0i:9---8.8 (62) Rev iAiDR _d - a green potionii3ii:1070=19iy<i?]8) i@iCiAFiFB7iGiNJiLihMp1=6iNiTi:WX5i]i`i4cicB4i:eifi:iii`23iDkirmipipB2irisi!virvB1i-yi~iL3=i:0i!i1 _HP restored.iY09ii8iiϕB8iixiCX7i ii֠iDT=6iޡii  You encounter an orc. It is wielding a +0 short sword.il...[.......#.# #.# .#####.....#.# #.# .# #.......# #.# .# ##.......###.# .####............# .............##### .#####.......# ### #.##.##.#####.. #.##.##....i'?# #.##.########...####.##.# .##.........# o.......#### :. ########.#o   orc (asleep) i:# iX094.8 (16.0)i^m5.8 (175 _iTiSi![ #.# #.#  #.# .....#........# ###  #.#####...#  #....@....#  #######...#  .##  o.  :. iR.#  # iY[ #.# #.#  #.# .....#........# ###  iZ#.#####...#  #....@....#  #######...#  .##  o.  :..#  # i{ _An orc is nearby!im[ #.# #.#  #.# .....#........# ###  #.#####...#  #....@....#  #######...#  .##  o.  :. .#  # i<G[ #.# #.#  #.# .....#........# ###  #.#####...#  #....@....#  #######...#  .##  o.  :..#  # i D3iKiM iMM_An orc is nearby!i`[ #.# #.#  #.# .....#.iRa0.......# ###  #.#####...#  #....@....#  #######...#  .##  o.  :. ia(.#  # ia*i; [ #.# #.#  #.# .....#........# ###  #.#####...#  #....@....#  i #######...#  .##  o.  :..#  # id i i q _An orc is nearby!iC@ )))o   _An orc is nearby! _An orc is nearby! _An orc is nearby!  You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet burns the orc.  The orc shouts!i  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.iB 9o.iL f.. .===6.7 (0.9)iL R4) Rev iU iV  iW M_The orc is heavily wounded.i@ ))You shoot a sling bullet.  The sling bullet hits the orc but does no damage.i _The orc is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  iS9o.i\%. .iz]b7.63idig[ _The orc is heavily wounded.i]n )))You shoot a sling bullet.i(9  The sling bullet closely misses the orc.You shoot a sling bullet.i8o.iq.is8.52) Rev+ i _The sling bullet completely misses the orc.[ #.# #.#  #.# .....#........# ###  #.#####...#  #....@o...#  #######...#  .##  ..  :. .#  # i[ #.# #.#  #.# .....#........# ###  #.#####...#  #....@o...#  iq#######...#  .##  ..  :..#  # iԛiciik[ _An orc is nearby!iom[ #.# #.#  #.# iй.....#........# ###  #.#####...#  #....@o...#  iw#######...#  .##  ..  :. i %.#  i@:# iZ[ #.# #.#  #.# .....#........# ###  #.#####...#  #....@o...#  #######...# i[ .##  ..  :..#  # ibiqciր _An orc is nearby![ #.# #.#  #.# i.....#........# ###  #.#####...#  #....@o...#  #######...#  .##  ..  :. .#  # iO\1[ #.# #.#  #.# .....#........# ###  #.#####...#  #....@o...#  #######...#  .##  ..  :..#  # i6d3ipq _An orc is nearby!i )You shoot a sling bullet. The sling bullet hits the orc!iU(i*l ))))You kill the orc!i;)...ib9.41ii/ _You shoot a sling bullet.i^3i-iH _No target in view!iϘ i iU i iF i "0 _  Things that are here:  a +0 short sword; a +0 ring mail; an orc corpse199 _8) Rev 7654) i=  ..# .......##### #.......# ##### #.##.##.#####...# #.##.##.....)...##### #.##.########...#... #.##.# ####.##.# ....# #.......# .#### #.####@.# i= --- ### # #..#  #..#  #..#  #..# #..##...#...  You pick up a parchment of Borgnjor's Vile Clutch and begin reading...i[# 806.4 (7.0---7.4 (83 _You add the spell Borgnjor's Vile Clutch to your library.iy 210898i9 <7654ii i B3i i6 210798765  #..#.§§☼... #####..#.§°○... ####..  .......## ☼  #.##   #.# #   #.# #. # # #.# #####.######.# .# .......@.....# ......# #########.#### ..####i # #.# ..# ##### #.# #.#####...# #.# #.....)...########.#   #######...#........#  ####.##.########  #.......#  25.4 (18.0)6.4 (194 _n - 5 coppery potions (gained 1)i@ 3i i3 3210698il iO n7i&iX6i}iiX5ii)iX4ii" iJ"i"B3i#i,i/X2i1i*3if6i6B1i7i8i;i;B0i<i=i?i@C59i@iAiDn8iYEipGiGB7i6I,iOiPB6i8QiRiTi9UB5inUiViXiYB4iZibisei f:3iGfiii0mimB2imiwpiusisB1i7uixizi}{B0i|i~isiC49iiiiB8igi,i*753.4 (27i2 #.##  #..#  ## ○  )#####.. #### .☼°☼.$. ☼§.## ..#.§§☼..... ○[.# ..#.§°○..... ..#  .#####...# #.#   #☼°.# #@#  .## #○§§# #.#  .# #○§§# #.#  .#### #...# #.#  .##.#####.######.#  .##..............#  .######.####  ## #.#  ##### #.#[id/17;26H iiKii i i^n6iP543210i339i87iiX6iii,B5iOii*iX4i͐iJiْX3ii4X2iܕiiޘiQB1iŚiziaX0iYi iY29iVii8iv765i?i@iB4i4iiX3iii ii :2iijin1iiX0ii|iiC19iii8X8iWiTirX7ii in6iKiX5i'i7$43i%<  There is a fountain of clear blue water here.i)x  You take a small sip from the fountain. Refreshing.ig-i._2 _i[1i5i  You encounter a sky beast.i<.....#.# #.##.########...#.....#.#.#.#####.##.# ####.##.#### ##.#............# #.......# ...........#### #.####..# i=...######### #.# #..# ##.#.###.# #..# ##.#.# #########..# #..# ##.#.# #...#...#.## #..# ...# #.⌠.@.⌠...# #..# ##.### #...#...### #... ##.# ##.###### #... ..# #ß.  # ..F ..#.  F   sky beast (asleep) #.## ... i(F-88.4 (35iGm9.4 (361 _i9PiZU _You see here a medusa talisman.i   .... . #.......#  #.  #.# #..# ##.# #..#  #########..# #..#  #...#...#.## #..#  #.⌠.@.⌠...# #..#  #...#...### #...  ##.###### #...  #ß. ..F ..#. #.## ..ii .... . #.......#  #.  #.# #..# ##.# #..#  #########..# #..#  #...#...#.## #..#  #.⌠.@.⌠...# #..#  #...#...### #...  ##.###### #...  #ß. .. ..#. #.## .. i3i=v _A sky beast is nearby!iY  )))F  You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.i  The sky beast is moderately wounded.You shoot a sling bullet. The sling bullet hits the sky beast.i 9F.i -..i$ ===90.3 (0.9)0) Rev i; i~ a _The sky beast is heavily wounded.iB M))))iF  You shoot a sling bullet. The sling bullet misses the sky beast.You shoot a sling bullet.i 8F.i )...iY c1.209iK y _The sling bullet barely misses the sky beast.ikp ))You shoot a sling bullet.i(  The sling bullet barely misses the sky beast.You shoot a sling bullet.iO.Fix2.0 (0.88) Rev+ ii"d _The sling bullet closely misses the sky beast.i' if)You shoot a sling bullet. The sling bullet hits the sky beast.ik  The sky beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.i9F.iiX*9 (0.9iib _The sky beast is severely wounded.ip ))You shoot a sling bullet.i%7  The sling bullet completely misses the sky beast.You shoot a sling bullet.i F.  The sling bullet closely misses the sky beast.i i3.87) Rev* i3i#V _The sky beast barely misses you.i2p  You shoot a sling bullet. The sling bullet hits the sky beast.  The sling bullet burns the sky beast.i% †The sky beast is almost dead.You shoot a sling bullet. The sling bullet hits the sky beast!ir)i4i  74.6 (0.86 _You kill the sky beast!iHi!q _You feel the doom around you dissipate.iibiiH _No target in view!iijii"2H _No target in view!i i` i i H _No target in view!iM i i iq E.............i̢ \.....⌠...i &0iê o---5.6 (15i7 i  i$ %_n - a medusa talismaniOiX###.#.#.#####.##.# ####.##.### i\.##.#............# #.......# i....i-7#### #.####..# .i#....######### #.# #..# .##.#.# iy#.# #..# .##.#.##########..# #..# .##.#.# #...#...#.## #..# ......# #.⌠...⌠...# #..# .i##.### #..@#...### #... .##.#  ##.###### #... i....# #ß. #.###...⌠ #.# .#.. i#.##.###.  .#. .. #. .⌠ibi---i6iD$4iziiv _You see here a sky beast corpse.i>..##.#............# #.......# ....#### #.####..##....######### #.# #..# ..##.#.# #.# #..# ..##.#.##########..# #..# .i?.##.#.# #...#...#.## #..# .......# #.⌠...⌠...# #..###.### #..†#...### #... ..##.#  ##@###### #... .....# #ß..# ##.###...⌠...  #.# ...#..ß#...  #.###.###.###.##  .#. ... ..# i?L#. .⌠. .# # ... #i^73 _i\Where to? (Tab - D:7 @ (x,y), ? - help)  D - Dungeon iq iX- i%/ id= ..##.#............# #.......# Jingleheimer the Skirmisher ...............#### #.####..# Coglin ..#....##########.# #..# Health: 73/73 ======================== ..##.#.###.# #..# Magic: 9/9======================== ..##.#.##########..# #..# AC: 8Str: 11 ..##.#.##...#...#.## #..# EV: 11Int: 8 i> r.......##.⌠...⌠...# #..# SH: 0Dex: 23 ..##.####..†#...### #... XL:  9 Next: 87% Place: Dungeon:7 ..##.###@###### #... Noise: ---------  Time: 3897.6 (0.0) .....##ß..#a) +3 sling (flame)  c) +0 sling {Hajoon} ##.###...⌠...i> 7Nothing quivered#.#...#..ß#...Gem (5103) Rev* #.###.###.###.##.##.. ... ..##. .⌠. .## ... # _No target in view! _No target in view! _No target in view! _n - a medusa talisman i? s_You see here a sky beast corpse.  Okay, then.iL@ iG iI . _i> ....########....#########  #.#.# ##########....#...#.#....iW⌠...⌠...# ##.###..†#...##. #.###### ..#ß@.# ##.### #.⌠...⌠...⌠.#  #.# #...#..ß#...###.###.###.##....#######i#i$}8.6 (12) Rev+ _i-i0i– #....#########  #.#.# ##########....#...#.#....#.⌠...⌠...# ##.###..†#...##. ## ##.###### ..#...#ß..#...# ##.### #.⌠...@...⌠.#  #.# ..#..ß#..#.###.###.#  #.. ... ..####...#91ii _No target in view! _n - a medusa talisman _You see here a sky beast corpse. _There is a fountain of clear blue water here.i@/ #.#.# ##########.#...#...#.#.....# # #.⌠...⌠...# ##.### #. #..†#...##. ##j ##.###### .....#ß..#... ##.##⌠...⌠...⌠  #.# #...#.@ß#...###.###.###.## #.. ... ..# #. #.⌠.# j   gnoll (asleep)9000if _You encounter a gnoll. It is wielding a +0 whip of electrocution.i#########.# #...#...#.#.....# #j #.⌠...⌠...# ##.### #.. #..†#...##. ##j###.###### ..#...#ß..#...# ##.### #.⌠...⌠...⌠.#  #.# #...#..ß#...##.###@###.#iw .. #...# .. iȋ#. #.⌠.#  #...#  ##### jj 2 gnolls (1 polearm, asleep)iiEb1099iis _You encounter a gnoll. It is wielding a +0 halberd.io # #...#...#.#.....# #j #.⌠...⌠...# ##.### #.. #..†#...##. ##j###.###### ..#...#ß..#...# iǏ ##.##.⌠...⌠...⌠.  #.# ..#..ß#..#.###.###.# .. #.@.# ..i  #. #.⌠.#  #...# i5  ##### iÙ i {28) Rev iʠ iq i^J #########..##.#.# # #...#...#.##.....# #j #.⌠...⌠...### #.. #..†#...#######j###.###### #... ........#ß..#... ##.###⌠...⌠...⌠...#..ß#...##.###@###.#.#. #...# .. #.⌠.# .# #...# ######ibv37iiiXki!] ## #########..##.#.# # #...#...#.##.....# #j #.⌠...⌠...### #.. #..†#...#######j###.###### #... .....# #...#ß..#...# ##.### #.⌠...⌠...⌠.#...#.@ß#...#i]#.###.###.#.#. #...# .. #.⌠.# .# #...# ######   gnoll (ig<4i,h:6inipi 0#....#########.# #..# ##.#.#  ##.# #..# ##.#.# #########..# #..# ##.#.# # #...#...#.## #..# ....# #j #.⌠...⌠...# #..# ##.### #.. #..†#...### #... ##.# ##j###.###### #... ....# #...#ß..#...# #.### #.⌠...⌠@..⌠.# iR #.# #...#..ß#...# #.# ##.###.###.##  .##.. #...# ..# #. #.⌠.# .## #...# ######i v55i# i% iB 3iI iL H _No target in view!if)i)i/i1H _No target in view!ic  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.i  2jiU #.j   gnoll======64) i iI C _You shout for attention! You hear a shout! x4i3X #....# #.# #..# ##.#.# ##.# #..# ##.#.# #########..# #..# ##.#.# # #...#...#.## #..# # #j #.⌠...⌠...# #..# ##.### #.. #..†#...### #... ##.# ##.###.###### #... # #..j#ß..#...# i Y A.### #.⌠...⌠.@.⌠.# .# #...#..ß#...# .# ##.###.###.## .# #.. #...# ..# #. #.⌠.# .## #...# .# ##### #i] Q.jid ie ==----73il i[m ir ))) You shoot a sling bullet. The sling bullet hits the gnoll.i  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.i9J.jiy2⌠.iً=---8.5 (0.92) Rev iiM^ _The gnoll is severely wounded.i'j ))You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.i )))))The gnoll is severely wounded.You shoot a sling bullet.ihw jThe sling bullet barely misses the gnoll.iwJ.ji.⌠...j.j 2 gnolls (1 polearm)ib9.41ii s _You encounter a gnoll. It is wielding a +0 halberd.iZ )You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.i)   gnoll (ip ))))))You kill the gnoll!i,'Q.ji)n jYou shoot a sling bullet.i3.⌠.j.).j   gnoll sergeant (polearm)j   gnoll (polearm)i6t10.30) Rev+ i@?iE  You encounter a gnoll sergeant. It is wielding a +2 heavy spear and wearing a _+2 buckler of poison resistance.i )))You shoot a sling bullet. The sling bullet hits the gnoll.i1 You encounter a gnoll sergeant. It is wielding a +2 heavy spear and wearing a _+2 buckler of poison resistance.The sling bullet hits the gnoll.  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burni0.).1.1 (0.889iXi] _The gnoll is heavily wounded.im )))))))You shoot a sling bullet.i )The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.ix<)i/ E.ji7 .⌠.j.).i; v82.0 (0.98) Rev* iB iD I _You kill the gnoll!i m )))))))You shoot a sling bullet.i V _You kill the gnoll!  You shoot a sling bullet.  The sling bullet barely misses the gnoll sergeant.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  The sling bullet burns the gnoll sergeant.iz jThe gnoll sergeant is lightly wounded.i 9)jiu +.⌠.)j).j   gnoll9i i$ q _You encounter a gnoll. It is wielding a +0 flail.i )) The gnoll sergeant is lightly wounded. _You encounter a gnoll. It is wielding a +0 flail.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!  The sling bullet burns the gnoll sergeant.i @  The gnoll sergeant is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.i Q.ji <.ji F..iO b3.87it i g _The gnoll sergeant is severely wounded.i\ ) You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  The sling bullet burns the gnoll sergeant.i  The gnoll sergeant is almost dead.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.izF)jiz .  The gnoll sergeant is almost dead.i69--4.76iiR _The gnoll sergeant hits you from afar with a +2 heavy spear.i )You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.i\~B) _The gnoll sergeant hits you from afar with a +2 heavy spear.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is almost dead..ij   gnolli0jib F.ji.j 2 gnolls (1 polearm, 1 wandering)i[70/74--925.65ii R _You kill the gnoll sergeant!ik )You shoot a sling bullet. The sling bullet hits the gnoll.i  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.i )jThe gnoll is severely wounded..jij)1=6.54iK#i &' _The gnoll shouts!iy  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.ilw )))))))The gnoll is severely wounded.You shoot a sling bullet.i .jThe sling bullet closely misses the gnoll.i@.⌠.).)j7.3 (0.83i i R _The gnoll barely misses you.ij )  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.iys   gnoll (iZ q )))))))You kill the gnoll!i Q.ji| .⌠.j.))ic =8.2 (0.92i i / _You shoot a sling bullet.i )You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet burns the gnoll.i* =)))i* n ))))You kill the gnoll!i .⌠.).))i r239.11i i / _You shoot a sling bullet.i+ 3i3 i6 H _No target in view!i 3i{(i*H _No target in view!i?"#.###.# #..# .#.# #########..# #..# .#.# # #...#...#.## #..# ....# #j #.⌠...⌠...# #..# #.### #.. #..†#...### #... .# ##.###.###### #... ..# #...#ß..#...# ### #.⌠.).))..⌠.# i"g# #...#..ß#@..# # ##.###.###.## # #.. #...# ..#  #. #.⌠.# ⌠.# # #...# ..# ##### ### i,iL-y---20.1 (1.00 _i4i5iӢO---i_iRi.$.#.# #########..# #..# .#.# # #...#...#.## #..# ...# #j #.⌠...⌠...# #..# ### #.. #..†#...### #... .# ##.###.###### #... .# #...#ß..#...# ## #.⌠.).))..⌠.#  #...#..ß#...#  ##.###.###@##  #.. #...#...#  #. #.⌠.#.⌠.# # #...#...#  ######### i7i8a179i>i@iV 2#.#.###.# #..# #.#.# #########..# #..# #.#.# # #...#...#.## #..# ....# #j #.⌠...⌠...# #..# #.### #.. #..†#...### #... #.# ##.###.###### #... ..# #...#ß..#...# ### #.⌠.).))..⌠.# # #...#..ß#@..# # ##.###.###.## # #.. #...#...# #. #.⌠.#.⌠.## #...#...##########i_ ~328ig i;i iGD...######### #.# #..# ##.#.###.# #..# ##.#.# #########..# #..# ##.#.# # #...#...#.## #..# .....# #j #.⌠...⌠...# #..# ##.### #.. #..†#...### #... ##.# ##.###.###### #... ...# #...#ß..#...# .### #.⌠.).))@.⌠.# .# #...#..ß#...# .# ##.###.###.## .# #.. #...#...#i #. #.⌠.#.⌠.## #...#...##########i"37) Rev+ i<*i,ik.#....# #.# #..# .##.#.# ##.# #..# .##.#.# #########..# #..# .##.#.# # #...#...#.## #..#.# #j #.⌠...⌠...# #..# .##.### #.. #..†#...### #... .##.# ##.###.###### #....# #...#ß..#...# #.### #.⌠.).)@..⌠.# i`#.# #...#..ß#...# #.# ##.###.###.##  .# #.. #...#...# #. #.⌠.#.⌠.# # #...#...# #########i[i`46iiN _You see here a +0 flail.i.#....# #.# #..# ..##.#.# ##.# #..# ..##.#.# #########..# #..# ..##.#.# # #...#...#.## #..#.# #j #.⌠...⌠...# #..# ..##.### #.. #..†#...### #... ..##.# ##.###.###### #....# #...#ß..#...##.### #.⌠.).@)..⌠.# i  #.# #...#..ß#...#  #.# ##.###.###.##  .# #.. #...#...# #. #.⌠.#.⌠.# # #...#...# #########i!i4=55 _ii<  There is a fountain of clear blue water here.i _Items here: )) [[ †.i#..#....# #.# #..# #..##.#.# ##.# #..# #..##.#.# #########..# #..# #..##.#.# # #...#...#.## #..#.# #j #.⌠...⌠...# #..# #..##.### #.. #..†#...### #... #..##.# ##.###.###### #....# #...#ß..#...##.### #.⌠.)@))..⌠.#  #.# #...#..ß#...#  #.# ##.###.###.##ie .# #.. #...#...# #. #.⌠.#.⌠.# # #...#...# #########iing64 _iikiՋn.#..#....# #.# #.. .#..##.#.# ##.# #.. ##..##.#.# # #########..# #.. ##..##.#.# #. #...#...#.## #...# #. #.⌠...⌠...# #.. ##..##.### #.. #..†#...### #  #..##.# ##.###.###### #.# #...#ß..#...# .###.### #.⌠.@.))..⌠.# . #.# #...#..ß#...# #.# ##.###.###.## .# #.. #...#...# #. #.⌠.#.⌠.# #. #...#...## #########iq73) Rev iki$  Things that are here:if _a +0 halberd; a +0 halberd; a gnoll corpseig .#..#....# #.# # ..#..##.#.# ##.# ##..##.#.# ### #########..# ##..##.#.# #.. #...#...#.## #.# #.⌠ #.⌠...⌠...# ##..##.### #.. #..†#...### # #..##.# ##.###.###### #  .# #...#ß..#...# #.###.### #.⌠@).))..⌠.# #. #.# #...#..ß#...# ih $# #.# ##.###.###.## .# #.. #...#...# #.> #.⌠.#.⌠.# #.. #...#...# ### #########i r ir `82iy i| A _Found a staircase to the Ecumenical Temple.i .#..#....# #.# #.#..##.#.# ##.# ##..##.#.# #############..# ##..##.#.# #...#...#...#.## #.# #.⌠.#.⌠...⌠...# ##..##.### #...#..†#...### # #..##.# ##.###.###### # .# #...#ß..#...#  #.###.### #.@.).))..⌠.# i  #. #.# #...#..ß#...#  # #.# ##.###.###.## .# #...#...#...# #.>.#.⌠.#.⌠.# #...#...#...# ######i i_! |=91i( i, b _There is a fountain of sparkling water here.i .#..#....# #.# .#..##.#.# ##.# .####..##.#.# ######..# .####..##.#.# #...#...#...#.## .# #.⌠.#.⌠...⌠...# #..##.### #...#..†#...### # #..##.# ##.###.###### . .# #...#ß..#...# # #.###.### #@⌠.).))..⌠.#i  #. #.# #...#..ß#...# # #.# ##.###.###.## .# #...#...#...# #.>.#.⌠.#.⌠.# #...#...#...# ######i i% h300 _ii i i i mWhere to? (Tab - D:7 @ (x,y), ? - help) ie D D - Dungeon  T - Temple iz iL ....#..#....##########.#Jingleheimer the Skirmisher ....#..##.#.###.#Coglin .####..##.#.# #############..#Health: 74/74 ======================== .####..##.#.# #...#...#...#.##Magic: 9/9======================== ............# #.⌠.#.⌠...⌠...#AC: 8Str: 11 #####..##.### #...#..†#...###EV: 11Int: 8 # #..##.# ##.###.######SH: 0Dex: 23 . .......# #...#ß..#...#i XL:  9 Next: 93% Place: Dungeon:7 # #.###.### #@⌠.).))..⌠.#Noise: ---------  Time: 3930.1 (0.0)#. #.##...#..ß#...#a) +3 sling (flame)  c) +0 sling {Hajoon}# #.###.###.###.##Nothing quivered.##...#...#...#Gem (5070) Rev #.>.#.⌠.#.⌠.##...#...#...#iz #############There is a fountain of clear blue water here. _Items here: )) [[ †.  Things that are here: _a +0 halberd; a +0 halberd; a gnoll corpse _Found a staircase to the Ecumenical Temple. _There is a fountain of sparkling water here.ig i i i= iY 69) 8i i i& B7i i i ih B6i' i _  There is a staircase to the Ecumenical Temple here.i iy i0 I5 _i i ~ Temple  You climb downwards. Welcome to the Ecumenical Temple!i id i i / _Found an opulent altar of Gozag.i J≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈.........................≈≈≈≈ ................................. ................_................ ._......................_. ........_..............._........ ................................. ........................... ...._...........@..........._....i7 6.6 (6.5 ................................. ................................. ........_..............._........ ._............................._. ................ß................  .................................  ≈≈≈≈.........................≈≈≈≈i   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ i iU i! d _There is a staircase back to the Dungeon here.iiBDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (8/15) Temple (1/1) D:7  Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($199)HepliaklqanaKikubaaqudgha MakhlebNemelex Xobehi OkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Annotations: (press ! to add a new annotation) D:6 3 runed translucent doors iazD:7 1 runed translucent door, Crazy Yiufi2i>iAWhere to? (_ - list branches, Tab - Temple, ? - help)  A - Ashenzari  C - Cheibriados D - DithmenosG - Gozag  K - Kikubaaqudgha M - MakhlebN - Nemelex Xobeh O - Okawaru  Q - QazlalR - RuS - Sif MunaT - Trog  U - UskayawiWBDV - VehumetW - Wu JianX - Xom  Y - Yredelemnul i'ii7>≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Jingleheimer the Skirmisher ≈≈≈≈.........................≈≈≈≈ Coglin ................................. Health: 74/74 ======================== ................_................ Magic: 9/9======================== i8l._............................._. AC: 8Str: 11 ........_..............._........ EV: 11Int: 8 ................................. SH: 0Dex: 23 ................................. XL:  9 Next: 93% Place: Temple ...._...........@..........._.... Noise: ---------  Time: 3936.6 (0.0) ................................. a) +3 sling (flame)  c) +0 sling {Hajoon} iD8_................................. Nothing quivered ........_..............._........ ._............................._. iq8N................ß................  .................................  ≈≈≈≈.........................≈≈≈≈i88  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  _Found a staircase to the Ecumenical Temple. _There is a fountain of sparkling water here. i8w_There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! i8v_Found an opulent altar of Gozag. _There is a staircase back to the Dungeon here.i9i);iBiEiK,iKg _Found a shadowy altar of Dithmenos and a burning altar of Makhleb.itN3iOiRiT,ieViYi[i$\i]iL`ici]cidihH _Found a bloodstained altar of Trog.itjijikioipiqiritiw,iyi|6 _Found two altars.i~ii!iihiiiԈimiiii,ii. _Found an iron altar of Okawaru.i\P  There is a bloodstained altar of Trog here.iNi _iNiiyii i?i2ixiiixiilipi",iai\i4,iii iKiiq# ....≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈# .≈≈≈≈≈# ._≈≈≈# im_...≈≈≈# ≈≈# ≈≈# i{........._......@...≈≈# 55.6 (19.0)≈≈# ≈≈# _...≈≈≈#._i≈≈≈#.≈≈≈≈≈#≈≈≈≈≈≈≈≈# ....i3p≈≈≈≈≈≈≈≈≈≈≈≈##iiiP inO_There is an iron altar of Okawaru here.ix N  You kneel at the altar of Okawaru.ib'/  --more--i i )Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.i l(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religioniC i i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#Jingleheimer the Skirmisher ..........≈≈≈≈≈≈≈≈≈≈≈≈#Coglin ..............≈≈≈≈≈≈≈≈#Health: 74/74 ======================== .................≈≈≈≈≈#Magic: 9/9======================== ............_......≈≈≈#AC: 8Str: 11 ....._.............≈≈≈#EV: 11i #Int: 8 ....................≈≈#SH: 0Dex: 23 ....................≈≈#XL:  9 Next: 93% Place: Temple ........._......@...≈≈#Noise: ---------  Time: 3955.6 (0.0) ....................≈≈#i za) +3 sling (flame)  c) +0 sling {Hajoon} ....................≈≈#Nothing quivered ....._.............≈≈≈# i )............_......≈≈≈# .................≈≈≈≈≈# ..............≈≈≈≈≈≈≈≈# ..........≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# i !_Found a bloodstained altar of Trog. _Found two altars. _Found an iron altar of Okawaru. _There is a bloodstained altar of Trog here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.i a  Okawaru welcomes you!iQ /  --more--iQ iӯ y  of Okawaru ......6.6 (1 _iN o___ij  iB`≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#Jingleheimer the Skirmisher ..........≈≈≈≈≈≈≈≈≈≈≈≈#Coglin of Okawaru ...... ..............≈≈≈≈≈≈≈≈#Health: 74/74 ======================== .................≈≈≈≈≈#Magic: 9/9======================== ............_......≈≈≈#AC: 8Str: 11 ....._.............≈≈≈#EV: 11Int: 8 ....................≈≈#SH: 0 i CvDex: 23 ....................≈≈#XL:  9 Next: 93% Place: Temple ........._......@...≈≈#Noise: ---------  Time: 3956.6 (0.0) ....................≈≈#a) +3 sling (flame)  c) +0 sling {Hajoon} ....................≈≈#Nothing quivered  iRCM....._.............≈≈≈# ............_......≈≈≈# .................≈≈≈≈≈#  i~C..............≈≈≈≈≈≈≈≈# ..........≈≈≈≈≈≈≈≈≈≈≈≈#  iC≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# _There is a bloodstained altar of Trog here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!Press: ? - help, v - describe, . - travelAn iron altar of Okawaru. i3≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#Jingleheimer the Skirmisher ..........≈≈≈≈≈≈≈≈≈≈≈≈#Coglin of Okawaru ...... ..............≈≈≈≈≈≈≈≈#Health: 74/74 ======================== .................≈≈≈≈≈#Magic: 9/9======================== ............_......≈≈≈#AC: 8Str: 11 ....._.............≈≈≈#EV: 11Int: 8 ....................≈≈# iSSH: 0Dex: 23 ....................≈≈#XL:  9 Next: 93% Place: Temple ........._......@...≈≈#Noise: ---------  Time: 3956.6 (0.0) ....................≈≈#a) +3 sling (flame)  c) +0 sling {Hajoon} ....................≈≈#Nothing quivered  i}M....._.............≈≈≈# ............_......≈≈≈# .................≈≈≈≈≈#  i..............≈≈≈≈≈≈≈≈# ..........≈≈≈≈≈≈≈≈≈≈≈≈#  i≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# _There is a bloodstained altar of Trog here. _There is an iron altar of Okawaru here.  iYou kneel at the altar of Okawaru. _Okawaru welcomes you!Press: ? - help, v - describe, . - travelAn iron altar of Okawaru. i. i( i. _ iԯ4 iP i^ _You offer a prayer to Okawaru. iu  iD~ pThe Ecumenical Temple <_____________(Press ? for help)  ###################################################  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   i~ `#≈≈≈≈≈≈≈≈≈≈≈≈.........................≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈.................................≈≈≈≈≈≈≈≈#  #≈≈≈≈≈..................._...................≈≈≈≈≈#  #≈≈≈......_............................._......≈≈≈#  #≈≈≈............._..............._.............≈≈≈#  #≈≈.............................................≈≈#   i~ x#≈≈.............................................≈≈#  #≈≈..._......_...........<..........._......@...≈≈#   i, #≈≈.............................................≈≈#  #≈≈.............................................≈≈#   iY :#≈≈≈............._..............._.............≈≈≈#  #≈≈≈......_............................._......≈≈≈#   i #≈≈≈≈≈...................ß...................≈≈≈≈≈#  #≈≈≈≈≈≈≈≈.................................≈≈≈≈≈≈≈≈#   i R#≈≈≈≈≈≈≈≈≈≈≈≈.........................≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   i f###################################################     i L<@!i!i≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#Jingleheimer the Skirmisher ..........≈≈≈≈≈≈≈≈≈≈≈≈#Coglin of Okawaru ...... ..............≈≈≈≈≈≈≈≈#Health: 74/74 ======================== .................≈≈≈≈≈#Magic: 9/9======================== ............_......≈≈≈#AC: 8Str: 11 ....._.............≈≈≈#EV: 11!iInt: 8 ....................≈≈#SH: 0Dex: 23 ....................≈≈#XL:  9 Next: 93% Place: Temple ........._......@...≈≈#Noise: ---------  Time: 3956.6 (0.0) ....................≈≈#a) +3 sling (flame)  c) +0 sling {Hajoon} ....................≈≈#Nothing quivered ....._.............≈≈≈# ............_......≈≈≈# .................≈≈≈≈≈# ..............≈≈≈≈≈≈≈≈# !iʕ ..........≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# _There is an iron altar of Okawaru here.  !i~You kneel at the altar of Okawaru. _Okawaru welcomes you!Press: ? - help, v - describe, . - travel !i _An iron altar of Okawaru. _You offer a prayer to Okawaru.!i!iJ!i!i!ikP _!i|!i٬!i!i!i2!i!i!i=!i,!i!i!i!i=!i!i!i,!i!iY!ix,!i!i_P  There is a bloodstained altar of Trog here.!i\!i _!i!i"!i!i!i!i!i!i!i!im!i!i(!i!i!in!i!i!i!i!i!i!i!i!i!i`!i=!i),!i !i !i! !iR !i!i !i!i!i!i!i!i!i!!i<!i!iX!i!i1(≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈...................≈≈≈≈..................._................ ._............._...._!i(....._.................................. ...._...........@..........._....75.6 (19.0)............................._!i(....._........ ._............._.ß................!i( ...................  ≈≈≈≈!i)...................≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈!i=)E !i)!i/!i2d _There is a staircase back to the Dungeon here.!i!i!i!iϘ!iG6.0) _____!i` Dungeon:7Gem (5065) You climb upwards. Welcome back to the Dungeon!!i[ ...........# #.⌠.#.⌠...⌠...# # ####..##.### #...#..†#...### #  #..##.# ##.###.###### #  # #...#ß..#...#  #.###.### #.⌠.).))..⌠.#  #. #.# #...#..ß#...#  # #.# ##.###.###.##  .# #...#...#...#  #.@.#.⌠.#.⌠.#  #...#...#...#  #############  !i0g8.1 (2.54!i:!i:o _Level annotation: 1 runed translucent door, Crazy Yiuf!i^=i _There is a staircase to the Ecumenical Temple here.!i!iWQuiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  !i˃,h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|on!i4 !i' ...........# #.⌠.#.⌠...⌠...# # Jingleheimer the Skirmisher ####..##.### #...#..†#...### # Coglin of Okawaru ......#..##.# ##.###.###### # Health: 74/74 ========================.......# #...#ß..#...#Magic: 9/9========================#.###.### #.⌠.).))..⌠.#AC: 8Str: 11  #. #.##...#..ß#...#EV: 11Int: 8  # #.###.###.###.##SH: 0!i( Dex: 23.##...#...#...#XL:  9 Next: 93% Place: Dungeon:7#.@.#.⌠.#.⌠.#Noise: ---------  Time: 3978.1 (0.0)#...#...#...#a) +3 sling (flame)  c) +0 sling {Hajoon}#############Nothing quiveredGem (5064) _You offer a prayer to Okawaru. _There is a bloodstained altar of Trog here. _There is a staircase back to the Dungeon here.  You climb upwards. Welcome back to the Dungeon! _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a staircase to the Ecumenical Temple here.!i^) !iC; !i > F _Clearing quiver.!i) j[?25h[?0c  Search for what [Enter for "@", or ? for help]? "iT? [?25l[?1c"i7Q"iUX34 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase to the Ecumenical Temple Results elsewhere ([,] to cycle)  b - [D:7] a +0 halberd (1 further duplicate)c - [D:7] a +0 scale mail  d - [D:7] a +0 whip of electrocution  e - [D:7] a +2 buckler of poison resistance  f - [D:7] a +2 heavy spearg - [D:7] a +0 flail (1 further duplicate)  h - [D:7] a statue of an orb of fire  i - [D:7] a statue of an orb of fire  j - [D:7] a +0 robe (2 further duplicates)  k - [D:7] a +0 ring mail  l - [D:7] a +0 short sword (1 further duplicate)  m - [D:7] a chain mail  "iVn - [D:7] a stone staircase leading down  o - [D:7] a runed translucent door  p - [D:7] a hammer  q - [D:7] 7 gold pieces  r - [D:7] 8 poisoned darts  s - [D:7] a club (1 further duplicate)  t - [D:7] a glowing dagger [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#i2#i; #i ...........# #.⌠.#.⌠...⌠...# # Jingleheimer the Skirmisher ####..##.### #...#..†#...### # Coglin of Okawaru ......#..##.# ##.###.###### # Health: 74/74 ========================.......# #...#ß..#...#Magic: 9/9========================#.###.### #.⌠.).))..⌠.#AC: 8Str: 11  #. #.##...#..ß#...#EV: 11Int: 8  # #.###.###.###.##SH: 0#iDex: 23.##...#...#...#XL:  9 Next: 93% Place: Dungeon:7#.@.#.⌠.#.⌠.#Noise: ---------  Time: 3978.1 (0.0)#...#...#...#a) +3 sling (flame)  c) +0 sling {Hajoon}#############Nothing quiveredGem (5064) _There is a staircase back to the Dungeon here.  You climb upwards. Welcome back to the Dungeon! _Level annotation: 1 runed translucent door, Crazy Yiuf #i_There is a staircase to the Ecumenical Temple here. _Clearing quiver.  Search for what [Enter for "@", or ? for help]? #i#i#i"#iq%. _#i#i+#iV...........# #.⌠.#.⌠...⌠...# # Jingleheimer the Skirmisher ####..##.### #...#..†#...### # Coglin of Okawaru ......#..##.# ##.###.###### # Health: 74/74 ========================.......# #...#ß..#...#Magic: 9/9========================#.###.### #.⌠.).))..⌠.#AC: 8Str: 11  #. #.##...#..ß#...#EV: 11Int: 8  # #.###.###.###.##SH: 0Dex: 23.##...#...#...#XL:  9 Next: 93% Place: Dungeon:7#.@.#.⌠.#.⌠.#Noise: ---------  Time: 3978.1 (0.0)#...#...#...##iBa) +3 sling (flame)  c) +0 sling {Hajoon}#############Nothing quiveredGem (5064) _There is a staircase back to the Dungeon here.  You climb upwards. Welcome back to the Dungeon! _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a staircase to the Ecumenical Temple here. _Clearing quiver. _Search for what [Enter for "@", or ? for help]? #i#i#iP#i8#i{_3 _#i#i #iB2#i#i#i$ #i B1#ij #i#i"#irB0#i#i$  Things that are here:#i#o  a +0 halberd; a +0 halberd; a gnoll corpse#i/'#i'J59 _#i)#i0#i4X8#i6#i =#iqAX7#iuC#iRI#iL#iGMB6#iO#iYe  You see here a sky beast corpse.#iq\#i)]I5 _#i^#id#ih#i~hB4#i;j#i9q#iAt#itB3#ix#iTR  There is a fountain of clear blue water here.#i#i_I2 _#iՆ#iJ#i:#iB1#i&#i#i#iB0#i#i#i#iΤC49#iY#i#i#iϭB8#i#i#i"B7#in#ik#i#iƽ#i B6#iZ#i@#iX5#i#i#iIX4#i"#i#iw#iB3#i#ic#i#iXB2#i>#i#i#i,B1#i#iJ$  Things that are here:#it  a +0 ring mail; a +0 short sword; an orc corpse#i#isI0 _#i#i#iL#iC39#i[#i}#i #iA B8#i| #i #iX7#i#i#iX6#i#i #i#i;B5#i>#i|#i? #iw B4#i?!#i"#if$X3#i%#i=&#i'X2#i(#i)#i+X1#i,#i.#i[0#i0B0#iS1#i^2#i3Y29#i34#i5#i6X8#iT7#iK8#i9X7#ip:#iAB  You see here a +0 chain mail.#iSB#iBI6 _#i8C#i'D#iE#iEB5#ihF#iG#iyIX4#iI#iSm  .##.########.........# #.# ##.## #.#####.#[# ##.## ##.#.###.# #....# #..... #.###....# #.###...##### ##.#.###.# .####. #. ##.## #.#####......#####. #.# #.......# #.#..... #.# ##...#### #.......#.# #@#########.#.###.#iRT=40140.0)#.# #...[.......#.# #.##.## #.#####.....#.# #.##.#.## #.# #.......# #.#.##.###.# #.# ##.......###.#.###.#..###.####............  ## #.# ##....##.............####  #iTK.# #.# ##.#.#.#.#####.......# .####.###.##.##..# #.##.##.#### #i}U#i[#i`_c _There is a stone staircase leading down here.#i~#i[#iI #i#i9.1 (1.0)3 _$i %8$iO ### #@# #..[# .......  ###>..##.#  ##... .. #.### #. #.# #.# $i/2h20.6 (2.51$i8$i9# _You climb downwards.$iy;a _There is a stone staircase leading up here.$i6$i8Quiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}$i:8b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison) $i]8e f - Zap: wand of charming (8)g - Zap: wand of flame (40)  $i8h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities$i8z[!] focus mode: off|on$iW$iJingleheimer the SkirmisherCoglin of Okawaru ......Health: 74/74 ========================Magic: 9/9========================AC: 8Str: 11EV: 11Int: 8SH: 0Dex: 23###XL:  9 Next: 93% Place: Dungeon:8#@#Noise: ---------  Time: 4020.6 (0.0)#..[#a) +3 sling (flame)  c) +0 sling {Hajoon}.......Nothing quivered$i###>..##.#Gem (5021) ##... ..#.### #.#.##.#Things that are here: _a +0 ring mail; a +0 short sword; an orc corpse _You see here a +0 chain mail. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.$i$i$i&F _Clearing quiver.$i $i Read which item? Scrolls  r - 3 scrolls of revelation  x - 5 scrolls of amnesia  V - a scroll of vulnerability  c - a scroll labelled UGUSIT FICVYFF [!] read|quaff|evoke[?] describe selected%i%iE%i/0Jingleheimer the SkirmisherCoglin of Okawaru ......Health: 74/74 ========================Magic: 9/9========================AC: 8Str: 11EV: 11Int: 8SH: 0Dex: 23###XL:  9 Next: 93% Place: Dungeon:8#@#%iXNoise: ---------  Time: 4020.6 (0.0)#..[#a) +3 sling (flame)  c) +0 sling {Hajoon}.......Nothing quivered###>..##.#Gem (5021) ##... ..%i#.### #.#.#%i #.# _a +0 ring mail; a +0 short sword; an orc corpse %i/_You see here a +0 chain mail. _There is a stone staircase leading down here. _You climb downwards. %iM_There is a stone staircase leading up here. _Clearing quiver.%iL  This is a scroll of acquirement!%ia/  --more--%i%imChoose an item to acquire.  a - the +9 demon trident of Roumest {pain, Str+3 Dex+3 Stlth+}  b - the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}c - a manual of Short Blades  %i@d - 661 gold pieces (you have 350 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit(i; + Acquire the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}? (y/N)(i&] (ip Jingleheimer the SkirmisherCoglin of Okawaru ......Health: 74/74 ========================Magic: 9/9========================AC: 8Str: 11EV: 11Int: 8SH: 0Dex: 23###XL:  9 Next: 93% Place: Dungeon:8#@#Noise: ---------  Time: 4020.6 (0.0)#..[#a) +3 sling (flame)  c) +0 sling {Hajoon}.......Nothing quivered###>..##.#Gem (5021) ##... ..#.### #.#.##.# _You see here a +0 chain mail. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  This is a scroll of acquirement!(iq e1.6 (10(i@x (in{ 5 _Something appears at your feet!(i٦ w219(iԮ (iű } _o - the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}(iH-(i3Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon} Missiles (go to first with ()d - 12 curare-tipped darts  f - 4 throwing netsg - 3 boomerangs  i - 10 poisoned darts Armour (go to first with [)  h - a +1 helmet (worn) (i84 l - +1 steam dragon scales (worn)b - a +0 leather armour  j - the +0 robe of the Lily {Str+6}  m - a scarf of repulsion  o - the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+} Talismans (go to first with %)e - an inkwell talisman  k - a maw talisman  n - a medusa talisman)io - the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}. A piece of metal headgear. Base armour rating: 1 Light: It surrounds you with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than you, and reducing your stealth. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2).Stlth+: It makes you more stealthy. It cannot be enchanted further. If you switch to wearing this armour: )i'Your AC would decrease by 1.0 (8.0 -> 7.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 8 of the Dungeon. (w)ear, (d)rop, (=)adjust, or (i)nscribe.*i{*ib*iJingleheimer the SkirmisherCoglin of Okawaru ......Health: 74/74 ========================Magic: 9/9========================AC: 8Str: 11EV: 11Int: 8SH: 0Dex: 23###XL:  9 Next: 93% Place: Dungeon:8#@#Noise: ---------  Time: 4022.6 (0.0)#..[#a) +3 sling (flame)  c) +0 sling {Hajoon}.......Nothing quivered###>..##.#Gem (5019) ##... ..*i}>#.### #.#.##.# _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  This is a scroll of acquirement! _Something appears at your feet! _o - the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}*ik*i*in*iF3.6 (184.6 (275.6 (36*iN{6.6 (45*iT*i7.6 (54 6 _You start removing your armour. You continue removing your +1 helmet. x5  You finish removing your +1 helmet.  You start putting on your armour.8.6 (639.6 (7230.6 (81*i1.6 (90*i(*ij2.6 (10.0)09*i*i 7 _You continue putting on the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}. x5*i*iI........... _You finish putting on the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}.*i*i6Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon} Missiles (go to first with ()d - 12 curare-tipped darts  f - 4 throwing netsg - 3 boomerangs  i - 10 poisoned darts Armour (go to first with [)  l - +1 steam dragon scales (worn)  o - the +0 helmet "Ahexku" (worn) {Light, rN+ Slay+2 Stlth+}b - a +0 leather armour  h - a +1 helmet  j - the +0 robe of the Lily {Str+6}  m - a scarf of repulsion Talismans (go to first with %)e - an inkwell talisman  k - a maw talisman  n - a medusa talisman+i*m - a scarf of repulsion. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of repulsion': It helps you evade both magical and non-magical projectiles (EV +15). If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Repulsion} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.+iw~+iwJingleheimer the SkirmisherCoglin of Okawaru ......Health: 74/74 ========================Magic: 9/9========================AC: 7Str: 11EV: 11Int: 8SH: 0Dex: 23###XL:  9 Next: 93% Place: Dungeon:8#@#Noise: ---------  Time: 4032.6 (0.0)#..[#a) +3 sling (flame)  c) +0 sling {Hajoon}.......Nothing quivered###>..##.#Gem (5009) ##... ..#.### #.#.##.# _o - the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+} _You start removing your armour. You continue removing your +1 helmet. x5  You finish removing your +1 helmet.  You start putting on your armour. _You continue putting on+ib the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}. x5 _You finish putting on the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}. _  You start putting on your armour.3.6 (184.6 (27+i+iL{5.6 (36+i6.6 (45+im+i!{7.6 (54+i%+i' _You continue putting on your scarf of repulsion. x5  You finish putting on your scarf of repulsion.+iq43+if5^ _You are surrounded by a repulsion field.+i +i Read which item? Scrolls  r - 3 scrolls of revelation  x - 5 scrolls of amnesia +i{  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected,i;,id,iJingleheimer the SkirmisherCoglin of Okawaru ......Health: 74/74 ========================Magic: 9/9========================AC: 7Str: 11EV: 11Int: 8,i<SH: 0Dex: 23###XL:  9 Next: 93% Place: Dungeon:8#@#Noise: ---------  Time: 4037.6 (0.0)#..[#a) +3 sling (flame)  c) +0 sling {Hajoon}.......Nothing quivered,i5###>..##.#Gem (5004) ##... ..#.### #.#.##.# _You continue putting on the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}. x5 ,io_You finish putting on the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}.  You start putting on your armour. _You continue putting on your scarf of repulsion. x5  You finish putting on your scarf of repulsion. _You are surrounded by a repulsion field.,iP  Okay, then.,i ,is,i.. _,iZ,i2>  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting7.8   8.0   0   h - Spellcasting   0.0   1.4  -2      ,i     b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Invocations   0.0   1.4  -2      j + Evocations,iig4.8   3.0  +3   d * Ranged Weapons  10.4  14.3  -1   k - Shapeshifting   0.0   1.4  -2           e - Armour   0.0   1.2  -1      ,i. f - Dodging   1.7   2.4  -1      ,iǺ g - Stealth   0.7   1.2  -1  ,i        ,i a    ,iJ_    ,iq        ,ia    ,i        ,i_    ,i        ,i>        ,ij    The relative cost of raising each skill is in cyan.  ,iüThe species aptitude is in white.  [?] Help[=] set a skill target  ,i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets,i#= e + Armour 0.0-i,> f + Dodging 1.7-i> i + Invocations 0.0-i7 -i*0Jingleheimer the SkirmisherCoglin of Okawaru ......Health: 74/74 ========================Magic: 9/9========================AC: 7Str: 11EV: 11Int: 8SH: 0Dex: 23###XL:  9 Next: 93% Place: Dungeon:8#@#-iNoise: ---------  Time: 4037.6 (0.0)#..[#a) +3 sling (flame)  c) +0 sling {Hajoon}.......Nothing quivered###>..##.#Gem (5004) ##... ..#.### #.-i5#.##.# _You finish putting on the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}.  You start putting on your armour. _You continue putting on your scarf of repulsion. x5  You finish putting on your scarf of repulsion. _You are surrounded by a repulsion field. _Okay, then.-i@3-ib-i-ir 3-iv -iz -i -i -i -i -i -i u3 _-i@ -i@ B2-i -i <  You see here a +0 robe.-i -i I1 _-i -i -i! -i%" B0-i># -i & -i( -i( -i5) =4999-i* -i- -ib/ -i/ B8-ig1 -i3 -i6 X7-i7 -i: -i; -i2< B6-i6= -i> -iI -iOJ B5-ieK -iW -i^[ -i[ B4-i\ -in ##.#$...###..#.### #.# ##<###.# ####..[##.#######+................####>..##.#########.......#.###.##.##.# #.# #-i4p 0410.0)-iIq f8.6 (113-iv -ity ? _You now have 363 gold pieces (gained 13)..i].iR$.iQuiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  .iE^c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison) .i f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|on.id.iJingleheimer the Skirmisher#Coglin of Okawaru ......#.Health: 74/74 ========================#$Magic: 9/9========================..AC: 7Str: 11.###EV: 11Int: 8..#SH: 0Dex: 23#.#XL:  9 Next: 93% Place: Dungeon:8#@#Noise: ---------  Time: 4048.6 (0.0)### #.#a) +3 sling (flame)  c) +0 sling {Hajoon}##<###.#Nothing quivered####..[##.#######Gem (4993) .i++................####>..##.#########.......#.###.##.##.# #.# # _You continue putting on your scarf of repulsion. x5  You finish putting on your scarf of repulsion. _You are surrounded by a repulsion field. _Okay, then. _You see here a +0 robe. _You now have 363 gold pieces (gained 13)..i.iF _Clearing quiver..iݩ.ix.iߪ.i.i.i2 _.isB1.iY.i\.iu.iB0.i.i.i  You encounter a centaur. It is carrying a +0 shortbow of flaming..i #.#.# ....# #...# #..c##$..##....i##..# ###.# #.# ### #.#  ##<###.# ####..[##.#######c   centaur (launcher, asleep)+................####>..##.#######.i"H ##........i c51.6 (3c)The centaur shouts!  The centaur wields a +0 shortbow of flaming..iK)))).iX _...@.iY p===2.6 (489.i` .iOg _ _It bursts into flame! The centaur shoots an arrow. The arrow is repelled..i` .it .i6 h  Jingleheimer the Skirmisher #.#.# Coglin of Okawaru ...... ....# Health: 74/74 ======================== #...# Magic: 9/9======================== #..c# AC: 7Str: 11 #$..# EV: 11.i Int: 8 #... SH: 0Dex: 23 #.###  XL:  9 Next: 93% Place: Dungeon:8 #@..#  Noise: ===------  Time: 4052.6 (0.0) ###.#  a) +3 sling (flame)  c) +0 sling {Hajoon} #.#  Nothing quivered ### #.#  Gem (4989)  ##<###.#  ####..[##.#######  c   centaur (launcher) +................  ####>..##.#######  ##....... _You now have 363 gold pieces (gained 13). _Clearing quiver.  .i/ You encounter a centaur. It is carrying a +0 shortbow of flaming.The centaur shouts!  The centaur wields a +0 shortbow of flaming. _It bursts into flame! The centaur shoots an arrow. The arrow is repelled..i! #.#.# ....# #...# #..c# #$..# #... #.###  #@..#  ###.#  #.#  ### #.#  ##< [   ####> .i(.i5).i..i2^ _A centaur is nearby!/i ))) You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur./i{  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur./i ...The centaur is severely wounded./iUK))))/iՐ ...@The centaur shoots an arrow. The arrow is repelled./i;K))))/i...@3.5 (0.9/iR8) Rev /i<$/i 'I _The centaur shoots an arrow. The arrow is repelled./i7 ))) You shoot a sling bullet. The sling bullet hits the centaur./ia) _The centaur shoots an arrow. The arrow is repelled.almost dead.  You shoot a sling bullet. The sling bullet hits the centaur.  The sling bullet burns the centaur.  You kill the centaur!/i;(/iND.../iS7284.4/iY/i>]P _Okawaru accepts your kill./i\p3/is/iwH _No target in view!/iQ`/i0i?0i @B70i@0iB0iD0iFB60iF0i=H0i J0imJB50itK0i'M0iO0iO:40i.Q0iR0iT0i UB30iUV0i8X0ilZ0iZB20i\0i]0i_0ik1##.### #...# ###.# #.# ### #.###<###.#####..[##.#######+................####@..##.#######71.4 (13.0)#........# #.###.##.#.# #.# #.# ..##.# ### #.# #.# 0ik0i*q0i6tc _There is a stone staircase leading down here.0ics0i't0iAy0i~0i2.0)0 _0i%90i  #.######.#  #........#  #........#  ........#  #......#  #......#  0i#......#  #....@.#  .........#  .........#  ##.......#  #.......#  #....#..#   #......  .......    0i h3.9 (2.5680i 0i # _You climb downwards.0io a _There is a stone staircase leading up here.0i0i0i0i30i4.9 (1.07 _1i(P%81iWM##.###  #...#  ###.#  #.#  ### #.#  ##<###.#  ####..[##.#######  +................  ####@..##.#######  ##........#  #.###.##.#  #.# #.# #  #.# ..#1iMX% #.# ### #.# #.# 1ig6.4 (2.561i1ix! _You climb upwards.1ic _There is a stone staircase leading down here.1if1iQuiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  1iK,h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|on1i21i<##.###Jingleheimer the Skirmisher#...#Coglin of Okawaru ......###.#Health: 74/74 ========================#.#Magic: 9/9========================### #.#AC: 7Str: 11##<###.#EV: 12Int: 81i>####..[##.#######SH: 0Dex: 23+................XL:  9 Next: 98% Place: Dungeon:8####@..##.#######Noise: ---------  Time: 4076.4 (0.0)##........#a) +3 sling (flame)  c) +0 sling {Hajoon}#.###.##.#Nothing quivered#.# #.# #Gem (4966) #.# ..##.# ####.##.# _You now have 384 gold pieces (gained 21). _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.1i>1iC1iFF _Clearing quiver.1i?1i1i1iO1iI1i5 _41i1i1i1iVB31i1i1i1iB21i$1id1i51iB11i1i1it1iB01i1i 55981i> B71i 1i 1i: 1i B61ii 1iO 1i 1i? B51i? 1i 1i n41i  1i 1i B31iJ 1i" 1i X21i 1i k  You see here a +0 shortbow of flaming.1i" 1i;# I1 _1i* 1i+ 1i, 1i, B01i. 1i;1 1i4 1im4 C491iF5 1i;7 1i8 1i9 B81i": 1i: 1iT< B71i< 1i< 1iu> 1i@ 1iu@ B61i&A 1iB 1iLD 1iD B51ipE 1iF 1i9H 1iH B41iKI 1i"K 1iL 1i M B31iM 1iN 1isP 1iP B21i*Q 1iJR 1iS X11iPT 1iBW 1iDY 1il 1iv #...#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru ......#.#.#Health: 74/74 ========================#######.#.#Magic: 9/9========================#.........#AC: 7Str: 11#.#####...#EV: 12Int: 8#.# #..)#SH: 0Dex: 23#.# #...#XL:  9 Next: 98% Place: Dungeon:8#@# #...#Noise: ---------  Time: 4101.4 (25.0)o$Fo....# ##.###a) +3 sling (flame)  c) +0 sling {Hajoon}1ix .#.###### #...#Nothing quivered###.#Gem (4941) #.#### #.#F   Prince Ribbit (asleep)##<###.#o   orc priest (asleep)####..[##.####### o   orc (asleep)+................ _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver. _You see here a +0 shortbow of flaming.  You encounter Prince Ribbit, an orc priest and an orc.1i /  --more--2i2i2iw § _You climb upwards. _There is a stone staircase leading down here. _Clearing quiver. _You see here a +0 shortbow of flaming.  You encounter Prince Ribbit, an orc priest and an orc.Prince Ribbit croaks.2ikv oPrince Ribbit blinks!2iK^o2iO.o2i3^ o   orc priest (wandering)oo 2 orcs (wandering)  You encounter an orc. It is wielding a +0 hand axe.2ip===2.4 (2602i2i;6 _Prince Ribbit leaves your sight.2i% #.#.# #.#.########.#.# #.........# #.#####...# #.# #..)# #.# #...##.#.####.# #...#2i..$o^..@.# ##.####o#o###### #...# ###.# #.#### #.#<###.#####..[##.###### +............... ####>..##.######2i& oThe orc priest shouts! The orc shouts! x2; You hear a shout!2i%'9o.2i. *oo   orc wizardoo 2 orcsYou encounter an orc wizard. It is wielding a +0 dagger.The orc pulls the alarm!2i  The alarm trap emits a blaring wail!  A sentinel's mark forms upon you.2i/  --more--3iG§o3iӚ1o.3i`8@3i<==========3.4 (1.0)Mark Gem (4939) 3i3i+ _You hear a shout! x103i  ))You shoot a sling bullet. The sling bullet hits the orc.3i )The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.3iyn   orc3iE.o3iE$o3iQ*5..3i.===------ 4.3 (0.98) Rev 3i43in7G _You kill the orc!3i )) You shoot a sling bullet. The sling bullet hits the orc wizard.3i  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.3i2F3ix ..F   Prince Ribbito   orc priesto   orc wizardo   orcThe orc wizard is almost dead.3i˨:*3iO  The orc priest calls upon Beogh to heal the orc wizard.3iQ<)o3ic .FThe orc wizard is healed somewhat.3iy3i+------5.273i3ie _Prince Ribbit croaks regally.3i)The orc priest calls upon Beogh to heal the orc wizard.The orc wizard is healed somewhat. _Prince Ribbit croaks regally.You shoot a sling bullet. The sling bullet hits the orc wizard!sling bullet burns the orc wizard.  You kill the orc wizard!3i)o   orc3iN ))))))Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.3iF)F3i{..$o)F.3io 96.16) Rev+ _The sling bullet closely misses the orc priest.3i*3ik _Your Evocations skill increases to level 5!3i8 )You shoot a sling bullet. The sling bullet hits Prince Ribbit.3i\  Prince Ribbit is lightly wounded.  You shoot a sling bullet. The sling bullet hits Prince Ribbit!  The sling bullet burns Prince Ribbit.3i  F$o)§Prince Ribbit is heavily wounded.Prince Ribbit lets out a mournful croak.3ih 5o.3iU :.3i$ b7.053i 3iv + _Prince Ribbit blinks!3iGn )You shoot a sling bullet. The sling bullet hits the orc!  3in ^The sling bullet burns the orc.  You kill the orc!3it <))3iT r))) The sling bullet burns the orc.  You kill the orc!  Okawaru accepts your kill.  The sling bullet completely misses the orc priest.The sling bullet hits Prince Ribbit!3i F.F3i & 3i {o)§.Prince Ribbit is almost dead.3i 8*3iay  The orc priest mumbles some strange prayers to Beogh against you.3i<@3i &#.#.#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru ......#######.#.#Health: 73/74 =======================-#.........#Magic: 9/9========================#.#####...#AC: 7Str: 11#.# #..)#3i EV: 12Int: 8#.# #...#SH: 0Dex: 23#.#.####.# #...#XL:  9 Next: 100% Place: Dungeon:8..Fo)§.@.# ##.###Noise: ===------  Time: 4107.8 (0.8)#.#.###### #...#a) +3 sling (flame)  c) +0 sling {Hajoon}###.#Nothing quivered#.#Mark Gem (4934) Rev* ### #.###<###.#3iC F   Prince Ribbit####..[##.###### o   orc priest+...............####>..##.######Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet completely misses the orc priest.The sling bullet hits Prince Ribbit!  Prince Ribbit is almost dead.The orc priest mumbles some strange prayers to Beogh against you.3i _Pain shoots through your body!  You have reached level 10!3i^/  --more--4i޾l9/80-10/1010 0% 4i4i4 _4i ))) You shoot a sling bullet. The sling bullet hits the orc priest.4ie  ))))The orc priest is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the orc priest.4i F$F4i 9.o4i §The sling bullet barely misses Prince Ribbit.4iѝ ..$.o§.o   orc priest4ia g8.7 (0.934i 4i + _Prince Ribbit blinks!4i_ )) You shoot a sling bullet. The sling bullet hits the orc priest.  The sling bullet burns the orc priest.4i3+  )The orc priest is severely wounded.You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!4i0 R4i 0F4i ).F   Prince Ribbit4i 80=9.5 (0.824i 4i P _Okawaru accepts your kill.4iw †  You shoot a sling bullet. The sling bullet hits Prince Ribbit.  You kill Prince Ribbit!Okawaru accepts your kill.4i} X))))))4i )Prince Ribbit returns to his original shape as he dies.4i †.$.))..4i o =610.4 (0.9 4i\ !_You shoot a sling bullet.4i 4iS h _Your Dodging skill increases to level 2!4iA4iB4iI4ihMH _No target in view!5i35ih5i+H _No target in view!5i͸5i5i5iH _No target in view!5i=5i5i5i15iB15in05i5iW5i-C295i5i!5iS8) Rev+ 5i5i5i&,75iO5i5i5iB65iZ5i5ic]5) Rev 5i5i5iCB45i<5i 5iA B35i 5iV5i<B25i5i$5i%G1) 5i&5iP+5i+B05iC-5i15iS2C195i35ii85i8B85i:5i>5i,?B75i@5iE5iEB65iRG5iL5iLB55iQN5iTW _You start waiting.5iiao---o   orc5iCb/27.4 (17.0)5il5im---8.4 (1845it5i4}q _You encounter an orc. It is wielding a +0 dagger.5i+J ))))5i`,NYou shoot a sling bullet. The sling bullet hits the orc.5i_) _You encounter an orc. It is wielding a +0 dagger.  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!5i|R5iHL`....5iP===9.3 (0.9)3) Rev 5iY5id\P _Okawaru accepts your kill.5i15i 5i(5ib,H _No target in view!5i 5i 5i 5i H _No target in view!5i 5i^ 5i 5i H _No target in view!5i 5i 5i 5iC H _No target in view!5i 5iY5i2 5i H _No target in view!5iI5ik#} _No target in view!  You start waiting.5i+oo   orc wizard5i,%05iV85i59p---30.3 (125iqJ _You encounter an orc wizard. It is wielding a +0 dagger.6i' )))) You shoot a sling bullet. The sling bullet hits the orc wizard.6i5; )The orc wizard is moderately wounded.You shoot a sling bullet.6i7 jThe sling bullet barely misses the orc wizard.The sentinel's mark upon you fades away.6iG)o6i:...j   gnoll6i\===1.1 (0.8Gem (49116i5!6i@6iq _You encounter a gnoll. It is wielding a +0 flail.6iI ))))6iS7)You shoot a sling bullet.6is  The sling bullet barely misses the orc wizard.6i Q.j6i  oYou shoot a sling bullet. The sling bullet misses the orc wizard.6i, F.o6ig..o 2 orc wizards6i_-2.0 (0.96i:06i6i'x _You encounter an orc wizard. It is wielding a +0 dagger.6iQF ))You shoot a sling bullet. The sling bullet hits the orc wizard!6i] )The orc wizard is almost dead.You shoot a sling bullet.6iT jThe sling bullet barely misses the orc wizard.6i6VC)j6iTXG)o6i YL.o6inb=.j   gnoll boudaoo 2 orc wizardsj   gnoll6i\cr909) Rev+ 6ix6iv _You encounter a gnoll bouda. It is wielding a +0 club.6i )The sling bullet barely misses the orc wizard. _You encounter a gnoll bouda. It is wielding a +0 club.You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.  You kill the orc wizard!6im)   orc wizard6i r )Okawaru accepts your kill.6i  oYou shoot a sling bullet.  The gnoll picks up the pace!6i!@.o6ik"F)j6i04 ).(swift)o   orcYou encounter an orc. It is wielding a +0 dagger.6i^5j73.886i?6iF' _You hear a shout!6i[  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.6i Q  The gnoll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.6i .jThe gnoll is heavily wounded.You hear a shout!6iQ)o6iH  The gnoll hits you with a +0 flail.6i+ ***The orc wizard gestures at you while chanting.6i}k).@6i~79-4.77) Rev* 6id6i@4 _The puff of flame is repelled.6i  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.6i%  The gnoll is almost dead.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.6i/ )jThe gnoll is almost dead..o6i% 6id& b5.666i/ 6i3 R _The gnoll barely misses you.6iV )))))))You shoot a sling bullet.  The sling bullet barely misses the gnoll.6ir8  The sling bullet barely misses the gnoll bouda.You shoot a sling bullet.  The sling bullet barely misses the gnoll.6i 9j  You shoot a sling bullet.  The sling bullet barely misses the gnoll. bouda.You shoot a sling bullet.  The sling bullet barely misses the gnoll. bouda.6iM .jThe sling bullet barely misses the gnoll. bouda.6i You shoot a sling bullet.  The sling bullet barely misses the gnoll. bouda.You encounter a gnoll. It is wielding a +0 club.6i †.$.jjjj 2 gnolls (swift)6i Z7-6.4 (0.86i 6i 9 _The gnoll hits you with a +0 flail.6iCq ) You shoot a sling bullet.  The sling bullet completely misses the gnoll.The sling bullet hits the gnoll bouda!6i completely misses the gnoll.  The sling bullet hits the gnoll bouda!  The gnoll bouda is heavily wounded.. The sling bullet burns the gnoll bouda.7i>E_jj7i$FQ.o7iGA)o7iMs  The gnoll bouda is severely wounded.7ikWl 8ff   Maurice (wand, wandering)j   gnoll boudao   orc wizardjj 2 gnolls (swift)(…)You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wandof charming.7ig/  --more--7i7i7iər 7.25 _7iE7iP7i )You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wand_of charming. bouda.. The sling bullet burns the gnoll.  You kill the gnoll!7i! )   gnoll (swift) 7iL UM) The sling bullet hits the gnoll. The sling bullet burns the gnoll.  You kill the gnoll!  Okawaru accepts your kill.bar!7i f)jf)The gnoll is almost dead.Maurice shouts!7i :*7i=  The gnoll bouda calls upon its god to heal the gnoll.7i?.o.o7iAN)f7iBF)j7iZN7iR====8.1 (0.947iY\7i4_3 _The gnoll is healed somewhat.7iu  You shoot a sling bullet. The sling bullet hits the gnoll bouda.7i1) _The gnoll is healed somewhat.  You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The gnoll bouda is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll bouda.  The sling bullet burns the gnoll bouda.  You kill the gnoll bouda!7i To   orc wizardj   gnoll (swift)o   orc8iJ^U .fOkawaru accepts your kill.The orc wizard barely misses you.)o)j8il_8i@dn 8===-9.08id3 _Maurice lashes his vines and gnashes his teeth.8in8izpg _Your Armour skill increases to level 1!8i )You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!8i͎o   orc8iTx )))))))Okawaru accepts your kill.8i? .fYou shoot a sling bullet. The orc hits you with a +0 dagger.8i9†.$.)))8iѫ9-928i=8i~W _The orc wizard barely misses you.8i  You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.8iYu )The orc wizard is severely wounded.You shoot a sling bullet.8i oThe sling bullet closely misses the orc wizard.The orc wizard hits you but does no damage.8ik740.818i28ig"8 _The orc hits you with a +0 dagger.8i;g )You shoot a sling bullet.8iOy`) _The orc hits you with a +0 dagger.ompletely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.  You kill the orc wizard!8i)o   orc8i jOkawaru accepts your kill.8i|o )j   gnoll (polearm, swift)o   orcYou encounter a gnoll. It is wielding a +0 spear.8ig1.6 (0.808iq8i%Q _The orc closely misses you.8i  You shoot a sling bullet. The sling bullet hits the orc.8ic) _The orc closely misses you.  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!8ij(8i'O.j8iw8i0102.48i1 8i P _Okawaru accepts your kill.8i- )You shoot a sling bullet. The sling bullet hits Maurice!8i?  Maurice is lightly wounded.  You shoot a sling bullet. The sling bullet hits Maurice!  The sling bullet burns Maurice.8iF> F)j8iI } )Maurice is heavily wounded.8iqQ :*8i) 9  Maurice zaps a wand.8iܸ @Your will is overpowered! You are confused.8i 83.3 (0.9Conf Gem (4899) Rev* 8i 8i R _The gnoll barely misses you.8i= 8i 8i 8iZ K _You are too confused!8i8i8i 8iK _You are too confused!9i?9i#9iK9iK _You are too confused!9ivm9i-n9iu9ixK _You are too confused!9i`9ia9i{i9iTlK _You are too confused!9iF6 9i9 Drink which item? Potions  h - a potion of haste  i - 2 potions of invisibility  d - a green potion 9i: d f - 4 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions  p - a sapphire potion  s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke9iU: G[?] describe selected:iuB:iJ:iVU#.#.#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru ......#######.#.#Health: 78/80 =======================-#.).......#Magic: 10/10 ========================#.#####...#AC: 7Str: 11#.# #..)#EV: 12:iVInt: 8#f# #...#SH: 0Dex: 23#.#.####)# #...#XL: 10 Next: 10% Place: Dungeon:8†.$.)j)@)# ##.###Noise: ===------  Time: 4143.3 (0.0)#.#.###### #...#:iNWa) +3 sling (flame)  c) +0 sling {Hajoon}###.#Nothing quivered#.#Conf Gem (4899) Rev* ### #.###<###.#f   Maurice (wand)####..[##.###### j   gnoll (polearm, swift)+...............####>..##.###### :iW__The gnoll barely misses you. _You are too confused! _You are too confused! _You are too confused! _You are too confused! _You are too confused!:ia| _You are too confused!  Okay, then.:ib:ii:ij. _:iZ  You are too confused!:i<:i!:i. _:in :ivo :iw :iy :i :i")Quiver which action? ([-] to clear)  a - Confused fire: a) +3 sling (flame) {Xochitl}b - Confused throw: 12 darts (curare)  c - Confused throw: 4 throwing nets  :i]#d - Confused throw: 3 boomerangs  e - Confused throw: 10 darts (poison)  f - Zap: wand of charming (8)  g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|on;iI;iRi#.#.#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru ......#######.#.#Health: 78/80 =======================-#.).......#Magic: 10/10 ========================#.#####...#AC: 7Str: 11#.# #..)#EV: 12Int: 8#f# #...#SH: 0Dex: 23#.#.####)# #...#;ikXL: 10 Next: 10% Place: Dungeon:8†.$.)j)@)# ##.###Noise: ===------  Time: 4143.3 (0.0)#.#.###### #...#a) +3 sling (flame)  c) +0 sling {Hajoon}###.#Nothing quivered#.#Conf Gem (4899) Rev* ### #.###<###.#f   Maurice (wand)####..[##.###### j   gnoll (polearm, swift)+...............####>..##.###### _You are too confused! _You are too confused! _You are too confused! _You are too confused! _Okay, then. _You are too confused!;iQl;i}t;iv;i #.#.# #.#.# #######.#.# #.).# #.#####...# #.# #..)# #f# #...# #.#.####)# #...# ;iE †.$.)j).@# ##.### #.#.###### #...# ###.# #.# ##<###.# ####..[##.#+.####>..##.#;i )jMaurice takes off a +0 cloak. Maurice drops a +0 cloak.;if ;i o---4.3 (18;ik* ;i}- ` _Maurice picks up a +0 robe. Maurice wears a +0 robe.  Things that are here:;i0 { _a +0 dagger; a +0 robe; an orc corpse;i3J[f;i>;i1?=--57;iG;iJo _You're too confused to move! The gnoll barely misses you...##.i>i+Quiver which action? ([-] to clear)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 2 throwing nets  d - Throw: 3 boomerangs  >ie - Throw: 10 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) [*/%] inventory [^] all abilities[!] focus mode: off|on@ijK#.#.#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru ......#######.#.#Health: 52/80 ===============---------#.).......#Magic: 3/10=======-----------------#.#####...#AC: 7Str: 11#.# #..)#EV: 12Int: 8#[# #...#SH: 0Dex: 23#.#.####f# #...#XL: 10 Next: 10% Place: Dungeon:8†.$.)jj@)# ##.###Noise: ===------  Time: 4152.0 (0.0)#.#.###### #...#a) +3 sling (flame)  c) +0 sling {Hajoon}###.#@i*LMThrow: 12 darts (curare)#.#Gem (4890) Rev* ### #.###<###.#f   Maurice (wand, missile, invisible)####..[##.###### jj 2 gnolls (1 polearm, 1 swift)+...............####>..##.######You shoot a sling bullet. The sling bullet hits Maurice.  Maurice is moderately wounded.You shoot a sling bullet. The sling bullet hits Maurice.  The sling bullet burns Maurice.  Maurice is heavily wounded. _Maurice hits you but does no damage. Maurice closely misses you.@iGO@iQ@ifT|#.#.#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru ......#######.#.#Health: 52/80 ===============---------#.).......#Magic: 3/10=======-----------------#.#####...#AC: 7Str: 11#.# #..)#EV: 12@iUInt: 8#[# #...#SH: 0Dex: 23#.#.####f# #...#XL: 10 Next: 10% Place: Dungeon:8†.$.)jj@)# ##.###Noise: ===------  Time: 4152.0 (0.0)#.#.###### #...#a) +3 sling (flame)  c) +0 sling {Hajoon}###.#Throw: 12 darts (curare)@i%VC#.#Gem (4890) Rev* ### #.###<###.#f   Maurice (wand, missile, invisible)####..[##.###### jj 2 gnolls (1 polearm, 1 swift)+...............####>..##.######Throw: 12 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 dagger, wearing a +0 robe, quivering 2 throwing  nets and carrying a wand of charming (heavily wounded, slightly transparent,  haloed, 73% to hit)@i= [ #f@ix #.#.#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru ......#######.#.#Health: 52/80 ===============---------#.).......#Magic: 3/10=======-----------------#.#####...#AC: 7@iy Str: 11#.# #..)#EV: 12Int: 8#[# #...#SH: 0Dex: 23#.#.####f# #...#XL: 10 Next: 10% Place: Dungeon:8†.$.)jj@)# ##.###Noise: ===------  Time: 4152.0 (0.0)#.#.###### #...#a) +3 sling (flame)  c) +0 sling {Hajoon}###.#Throw: 12 darts (curare)#.#Gem (4890) Rev* ### #.###<###.#f   Maurice (wand, missile, invisible, ve…)####..[##.###### jj 2 gnolls (1 polearm, 1 swift)+...............####>..##.######@i| Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou throw a dart. The dart hits Maurice. Maurice is poisoned.  Maurice struggles to breathe.  Maurice seems to slow down.  Maurice is heavily wounded.@i\ @i^ )@i^ ;Maurice seems to slow down.  @i_ 6Maurice is heavily wounded.@i\` RThe gnoll is no longer moving quickly. The gnoll hits you wi@i` th a +0 spear.@iYa Dhits you with a +0 dagger. Maurice steals your maw talisman!@ia bites you@ib .  @ib 5You feel your power leaking away.@ic @id @ie 43@i f ---@i}f 1@if -----@iXg --@ig 3.0 (1@ioh 1@ih 89@ii @i8 @i  @i[ @iƊ 6_Maurice drains your magic.@iP AiXb  You shoot a sling bullet. The sling bullet hits Maurice!  The sling bullet burns Maurice.Ai.  Maurice is severely wounded.You shoot a sling bullet. The sling bullet hits Maurice.Aiek  Maurice is severely wounded.Ain==9 (0.98AiCAilS _The gnoll closely misses you.Ai`w  You shoot a sling bullet.  The sling bullet hits Maurice but does no damage.Ai~ )Maurice is severely wounded.AiW3 §{You shoot a sling bullet. The sling bullet barely misses Maurice.  The gnoll hits you but does no damage.  Maurice mumbles some strange words.AiEjj 2 gnolls (1 polearm)4.87 _Maurice blinks!Ai5 #...# #.#.#  #.#.# #######.#.# #.).......# #.#####...# #.# #..)#  #[# #...# #.#.####@# #...# †.${)jj.)# ##.### #.#.###### #...# ###.#  #.## #.#  ##<###.#####..[##.#######+................Ai$ Ai 4=--2==-----5.8 (1.06Ai Ai _The gnoll barely misses you.Things that are here: _a curare-tipped dart; a +0 daggerBi  #.#.# #.#.########.#.# #.).......# #.#####...# #.# #..)# #[# #...##.#.####§# #...# o.${)jj@)# ##.### #.#.###### #...# ###.# #.#### #.#<###.#o   Blorkula the orcula (polearm, wanderi…)####..[##.###### jj 2 gnolls (1 polearm) +............... ####>..##.######Bi"Bi%+ --You encounter Blorkula the orcula. He is wielding a +0 trident.Bi&6/  --more--Ci9o†CiO 2.fCi Ci"(Ci|f   Maurice (wand, missile, invisible, po…)o   Blorkula the orcula (polearm, wanderi…)jj 2 gnolls (1 polearm)Ci 1-65Ci!Ci$9 _The gnoll hits you with a +0 spear.Ci $You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.  You kill the gnoll!Cip   gnollCi tV))  The sling bullet burns the gnoll.  You kill the gnoll!  Okawaru accepts your kill.  The sling bullet completely misses the gnoll.The sling bullet hits Maurice.Ci )jMaurice is almost dead.CiG.oCiXo)Ci-==7.7 (0.94CiCiL 1 _Blorkula the orcula shouts!Ci  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.Cig $The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!Ci.o(CiH$o  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Okawaru accepts your kill.  Maurice unwields a +0 dagger. Maurice drops a +0 dagger.  Maurice picks up a +0 club. Maurice wields a +0 club.  Maurice unwields a +0 club. Maurice drops a +0 club.CiCib ~28.63Ci Ci/ M _Maurice picks up a +0 flail. Maurice wields a +0 flail.Ci ))You shoot a sling bullet. The sling bullet hits Maurice.CiCF $You shoot a sling bullet. The sling bullet hits Maurice.  Maurice is almost dead.  You shoot a sling bullet. The sling bullet hits Maurice!  The sling bullet burns Maurice.  You kill Maurice!  Okawaru is honoured by your kill.CiL o   Blorkula the orcula (polearm)CiO 6)$Ci G *==229.52 _You can now gain great but temporary skills.Your Fighting skill increases to level 8!Cin Ci l _Your Invocations skill increases to level 1!CiOCiSDrink which item? Potions  h - a potion of haste  i - 2 potions of invisibility  d - a green potion  f - 4 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions  p - a sapphire potion  s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke[?] describe selectedDim Di Di~ #.#.#Jingleheimer the Skirmisher#.#.#Coglin of Okawaru *.....#######.#.#Health: 42/80 ============------------#.).......#Magic: 2/10====--------------------#.#####...#AC: 7Str: 11#.# #..)#EV: 12Int: 8#[# #...#SH: 0Dex: 23#.#.####(# #...#Di( hXL: 10 Next: 22% Place: Dungeon:8†.$o$)$@)# ##.###Noise: ===------  Time: 4159.5 (0.0)#.#.###### #...#a) +3 sling (flame)  c) +0 sling {Hajoon}###.#Throw: 11 darts (curare)#.#Gem (4882) Rev* ### #.###<###.#o   Blorkula the orcula (polearm)Di ####..[##.######+...............####>..##.######The sling bullet burns Maurice.  You kill Maurice!Okawaru is honoured by your kill. _You can now gain great but temporary skills.Your Fighting skill increases to level 8! Di? W_Your Invocations skill increases to level 1!Di @  You feel yourself speed up.Di ****Blorkula the orcula gestures at you while chanting.Di Y$)$@Di --60.5 (1Fast Gem (4881) Rev* DiF Dið , _The sting is repelled.DiΔm )))))))You shoot a sling bullet.Di  _The sting is repelled.  You shoot a sling bullet.  The sling bullet barely misses Blorkula the orcula.  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.  The sling bullet burns Blorkula the orcula.Ei)c@.oEik†.$.o)$Eil5==1.0 (0.5Ei~Ei1= _Blorkula the orcula is lightly damaged.Ei| )) You shoot a sling bullet.  The sling bullet hits Blorkula the orcula.Eiƅ Blorkula the orcula is moderately damaged.  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula!burns Blorkula the orcula.EiC)$Ei|350EiEih _Blorkula the orcula is almost destroyed.EipVM$ _Blorkula the orcula is almost destroyed.  You shoot a sling bullet.  The sling bullet hits Blorkula the orcula!  The sling bullet burns Blorkula the orcula.EiC _The vampire bat bites you but does no damage.Ei $You shoot a sling bullet. The sling bullet hits the vampire bat.  The sling bullet burns the vampire bat.  You destroy the vampire bat!Ei, 3EiS  )That felt strangely unrewarding. You shoot a sling bullet.  The sling bullet hits the vampire bat.  You destroy the vampire bat!Eid ?) 2Ei r$b.bEi 8)bEiE 7$bEi[ Ei 4=3===4.57EiI Ei] 6 _That felt strangely unrewarding.EiBc e  You shoot a sling bullet. The sling bullet hits the vampire bat!Eio  The vampire bat is heavily damaged.You shoot a sling bullet. The sling bullet hits the vampire bat.  The sling bullet burns the vampire bat.Eiz s  The vampire bat is severely damaged.Ei{ ,5.2 (0.7Eig Ei% \ _The vampire bat completely misses you.Ei $You shoot a sling bullet. The sling bullet hits the vampire bat.  You destroy the vampire bat!Ei, V   vampire batEi# )You destroy the vampire bat!  That felt strangely unrewarding. You shoot a sling bullet.  The sling bullet hits the vampire bat! The sling bullet burns the vampire bat.  You destroy Blorkula the orcula!  Okawaru accepts your kill.Ei7 S)Ei *$Ei =67 (0.56Ei Ei] _A faint prismatic mist rises from Blorkula's broken form and then dissipates.Eie 4)))))))Ei4 EiKw†.$.$)$Ei..##.######  _You start resting. _Your extra speed is starting to run out. _You start resting. _You feel yourself slow down. _You start resting. _Magic restored.GiGiF _Clearing quiver.GiGiGilGiGiGi_7 _Gik*  #.#.# #.#.# #######.#.# #.).# #.#####...# #.# #..)# #[# #...#.#.#.####(# #...#.†.$.$)@.)# ##.####.#.###### #...# ###.# #.#  ### #.# ##<###.# ####..[##. +Gi& ####>..##.You now have 27 gold pieces.Gi+4.6 (1Gi4=5.6 (26GiGiP _Items here: )))) [ ††.GifGiGGiGiGiPGiB5Gi,GiGiQB4GiGi #...# #.#.#  #.#.# #######.#.# #.).......# #.#####...# #.# #..)#  #[# #...# .#.#.####@# #...# .†.$.$)).)# ##.### ##.#.###### #...# ###.#  #.#### #.#  ##<###.# ####..[##.#######+................GiCd - 12 curare-tipped darts (gained 1)Gi&7Gi\5=8.6 (33GiGi// _You see here a +0 dagger.GiߜGiӝGizGi<GiKGiB2Gi,GiXGiٱB1Gi,Gi_  Items here: )))) [ ††.GiGig60 _GiGiJ_  Items here: ))) [[ ††.GiGi#.#.#Jingleheimer the Skirmisher#.#.#.#Coglin of Okawaru *.....#. #######.#.#Health: 66/80 ===================-----##. #.).......#GiMagic: 10/10 ========================##.. #.#####...#AC: 7Str: 11#..> #.# #..)#EV: 12Int: 8... #[# #...#SH: 0Dex: 23#.#.#.####)# #...#XL: 10 Next: 26% Place: Dungeon:8#.†.$.@)).)# ##.###Noise: ---------  Time: 4231.6 (3.0)###.#.###### #...#a) +3 sling (flame)  c) +0 sling {Hajoon}#+###.#Gi{Nothing quivered#.#Gem (4810) ### #.###<###.#####..[##.### +............ ####>..##.###  _Items here: )))) [ ††.  d - 12 curare-tipped darts (gained 1) Gi_You see here a +0 dagger. _Items here: )))) [ ††.  Items here: ))) [[ ††.  Found a stone staircase leading down.Gi /  --more--Gi Gi Gi X 2.6 (409 GiE 4_Gi  You now have 431 gold pieces (gained 404).  f - 4 throwing nets (gained 2); k - a maw talismanGif e3.6 (58Gi2 GiT U _Items here: )))) / [ †††.GiGiGiGidGiGiRp7=7Gi,GiGizB6Git Gi+ #.#.# #.# #.#.# #.# #######.#.#### ##.## #.).......#...##...###.#####...##..>..##.# #..)#Gi...# #[# #...# #.#.#.####)# #...# #.†.@.))).)# ##.### ###.#.###### #...#.#+# ###.#..Gi). #.###. ### #.#.. ##<###.#.. ####..[##.GiY.. + ####>..##.Gi!+5.6 (2Gi"e6.6 (35Gi+Gi.? _You now have 442 gold pieces (gained 11).HiHiHi|#.#.# Jingleheimer the Skirmisher#.##.#.# Coglin of Okawaru *.....#.# #######.#.# Health: 67/80 ====================----### ##.## #.).......# Magic: 10/10 ========================...##...###.#####...# AC: 7Str: 11Hi #.#..>..##.# #..)# EV: 12Int: 8......# #[# #...# SH: 0Dex: 23#.#.#.####)# #...# XL: 10 Next: 26% Place: Dungeon:8#.†.@.))).)# ##.### Noise: ---------  Time: 4236.6 (0.0)###.#.###### #...# a) +3 sling (flame)  c) +0 sling {Hajoon}#.#+####.# Nothing quivered..#.# Gem (4805) ##.### #.#i);15H..##<###.# ..####..[##.# ..+.......... ####>..##.# Items here: ))) [[ ††. _Found a stone staircase leading down.  You now have 431 gold pieces (gained 404).  f - 4 throwing nets (gained 2); k - a maw talisman _Items here: )))) / [ †††. _You now have 442 gold pieces (gained 11).HiHi]Hi HiHi84HiHiB3HiHi9!Hix$Hi$B2Hi&Hi0 #.# ##### #.# #...#  #.# #.#.#  #.# #.#.# Hii1[ #.# #######.#.# ### ##.## #.).......# ...##...###.#####...# ###.#..@..##.# #..)# 9.6 (3#........###[# #...# #$#.#.#.####)# #...# Hi2#.†...))).)# ##.### ###.#.###### #...##.#+# ###.#..  #.###.  ### #.#.. ##<###.#Hi;HHiKc _There is a stone staircase leading down here.Hi_Hi`HihHioHix940.6 (11 _HiYI 9  You climb downwards.Hijc .......... .........# .........# o .........####.. .............o. ............... ............... Hi e.......@....... ......... ##############   o   orc warrior (asleep) o   orc wizard (asleep) Hilg2.1 (2.50HipHih _You encounter an orc warrior and an orc wizard.Hia _There is a stone staircase leading up here.Ii9 )IiЅ))))o    You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.Iia   The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.Ii.o....Iiݙ70====3.0 (0.9799) Rev IiIi!c _The orc wizard is severely wounded.Ii` ))))) You shoot a sling bullet. The sling bullet hits the orc wizard.Ii ))The orc wizard is almost dead.Iin1o.Iiw.....Iixe8 (0.88Ii{Iiw _You shoot a sling bullet. The sling bullet misses the orc wizard.IiR )You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!IiXJ)))) Ii{ )))Okawaru accepts your kill.Ii2h .oYou shoot a sling bullet.Iik oThe orc warrior shouts! You hear an angry hiss.Iiu.).....oo   orc priest (wandering)Iiy=74.7 (0.97) Rev+ IiIi>x _You encounter an orc priest. It is wielding a +0 dagger.Iiy )))))You shoot a sling bullet.Ii;!   The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet.Ii U.oIi U o....o  The sling bullet hits the orc warrior but does no damage.  The orc priest invokes the aid of Beogh against you.Ii 58----5.66Iiu Ii ' _Beogh smites you!Ii q ))))You shoot a sling bullet.Ii   The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet.IiG$ Eo)Ii- m....Ii. 9----6.55) Rev* Ii5 Ii)9 O _The sling bullet hits the orc warrior but does no damage.Ii p )))You shoot a sling bullet.IiC   The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet.Ii K.oIi! U.oIie :..Ii ,7.3 (0.8Ii IiJ 0  You shoot a sling bullet. _The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  You shoot a sling bullet. _The sling bullet hits the orc warrior but does no damage.IiAP h ))You shoot a sling bullet.Ii _)))))  _ Ii` DThe sling bullet barely misses the orc warrior.IiYbJ.oIi0d=.o.Ii|mM....D   steam dragon (wandering)Iing8.2 (0.94IivIifz] _You encounter a steam dragon.IiX2 )))) You shoot a sling bullet.  The sling bullet completely misses the orc warrior.The sling bullet hits the orc priest. The sling bullet burns the orc priest.Ji  The orc priest is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.Ji o)The orc warrior is lightly wounded.Ji_K.DJi...oDJig9.0 (0.83JiJi6 _The steam dragon hisses angrily.Ji7 )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Ji _The steam dragon hisses angrily.sling bullet hits the orc warrior but does no damage.  The orc warrior is lightly wounded.Ji\D=.o.JiEK.DJiJFK.oJiO9.JiPP60=9 (0.92JiRVJiY9 _The orc warrior is lightly wounded.Ji  You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.Jif<  The orc warrior is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.Ji .oThe orc warrior is almost dead.Ji7D)JiJiFc50.81JiJiX _The orc warrior barely misses you.Ji&  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.Ji _The orc warrior barely misses you.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.Ji11=.D  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.  You shoot a sling bullet.  The sling bullet hits thJi2{e orc warrior but does no damage.  The orc warrior is almost dead.Ji3Eo.Ji;JiB<g1.6 (0.80JiBJiE  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead.  JifEYou shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is almost dead. _The orc warrior barely misses you.Ji )You shoot a sling bullet. The sling bullet hits the orc warrior!  The sling bullet burns the orc warrior.  You kill the orc warrior!Jiqo   orc priest Jix )))))))Okawaru accepts your kill.JiɟR)......Ji1=1---302.5 (0.989Ji'Ji߭/ _You shoot a sling bullet.JiO )You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest!JiT& Jit )))Okawaru accepts your kill.Ji_Q.DJigV..)Jil/13.4JisJiv/ _You shoot a sling bullet.JiQL ) JiYou shoot a sling bullet. The sling bullet hits the steam dragon.  The sling bullet burns the steam dragon.Ji ))))))The steam dragon is moderately wounded.You shoot a sling bullet.Ji 0 .)...)D(catching breath)The sling bullet completely misses the steam dragon.JiŴ ****  The steam dragon breathes steam at you.JiC a§@)§§§§§Ji9D ======4.38JiK JiO  JiO ._The ball of steam is repelled.Ji&f )You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.Ji   The steam dragon is moderately wounded.You shoot a sling bullet. The sling bullet hits the steam dragon!  The sling bullet burns the steam dragon.Ji{ Q.DJi §)§@D..§##Jih 2===---5.27Ji Ji ` _The steam dragon is almost dead.Ji  You shoot a sling bullet. The sling bullet hits the steam dragon.  The sling bullet burns the steam dragon.Jiyy  Ji  The steam dragon is almost dead.You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.Jif  §....§.§@D§.........§§.§§.#####The steam dragon is almost dead.Ji 59-------6.16Ji Ji v _The steam dragon bites you. The steam dragon closely misses you.Jif §  You shoot a sling bullet. The sling bullet hits the steam dragon.  You kill the steam dragon!Ji3j & JiZ s ))Okawaru accepts your kill.Ji.§§§§@)........§§#Ji-59 (0.85JiJi/ _You shoot a sling bullet.JiJiJiJiH _No target in view!KiGKiHKiQMKi#OH _No target in view!KiKivKiKi!H _No target in view!KiKi{KioKi .)....................#####Ki'---7.9 (1.04 _KiO8---Ki% #.# ##### #.# #...# #.# #.#.# #.# #.#.# #.# #######.#.#### ##.## #.).......# ...##...###.#####...####.#..@..##.# #..)#####[# #...#Ki" $#.#.#.####)# #...##.†...))).)# ##.######.#.###### #...##.#+####.#..#.###.### #.#..##<###.#KiAu60=9.4 (2.53Ki~Ki! _You climb upwards.Kic _There is a stone staircase leading down here.Ki8 Ki: uQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  Ki ; c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) Abilities ([,] to cycle)  i - Abil: Heroism KiY; [*/%] inventory [^] all abilities[!] focus mode: off|onKiHPKi`Jingleheimer the Skirmisher#.######Coglin of Okawaru *.....#.##...#Health: 60/80 ==================------#.##.#.#Magic: 10/11 =====================---#.##.#.#AC: 7Str: 11#.# #######.#.#EV: 12Int: 8### ##.## #.).......#SH: 0Dex: 23...##...###.#####...#XL: 10 Next: 35% Place: Dungeon:8Kib###.#..@..##.# #..)#Noise: ---------  Time: 4259.4 (0.0)#........###[# #...#a) +3 sling (flame)  c) +0 sling {Hajoon}#$#.#.#.####)# #...#Nothing quivered#.†...))).)# ##.### Gem (4783) Rev* ###.#.###### #...##.#+####.#..#.###.### #.#..##<###.# _You shoot a sling bullet. _No target in view! _No target in view! _No target in view! _You climb upwards. _There is a stone staircase leading down here.Ki cKiqjKimF _Clearing quiver.Li/Li0LiI2Li@LiELiF1===2) Rev+ LiMJ _Magic restored.LinQLi#R`11LiSLiULiWLiXB0LiYLi;\Li^Lix_C79Li`LicLieLi[f2===8) Rev Li}gLihLijX7LikLiv#.## #.# # #.# # #.# ##############.## #.).... ...##...###.##### ###.#..>..##.# # #........###[# # Liw#@#.#.#.####)# # #.#.†...))).)# # #.###.#.######  #.# #.#+#  #.. ... #####... ##  ..... ##<  .. ####..  .. +..... Li ~,65.4 (6Li~e6.4 (76LiLiL? _You now have 453 gold pieces (gained 11).LiwLi;LiLimLiLi354) LicLiwLiB3LiLiLiU Li p4=2Li Li Li LiaB1LiLiJLiLiB0Li@LiLieLiq5=69LiSLi#Li%Li5&B8Li(Li+Li/Li/B7Li1Li4Li7Li7`66Li9Li<LiD?Li?B5Li=JLiKLiMLiMB4LitNLi\)#.#.†...))).)# ##.### #.###.#.###### #...# #.###.#+## ###.# #........## #.# #####.....## ### #.# ##.......## ##<###.# Li]#.........####..[##.#+.........+...........#....@....####>..##.###.......## ##.......##.....## #.###.####...## #.# #.###+## #.# ..# #.# ### #.# #.# Lic078.4 (12.0)Lid7=9.4 (133LijLil> _You now have 461 gold pieces (gained 8).Li-Li LiLiLiQLi21Li LiLip8=0LiLiLi LivC59Li$Li27 _You open the door.LipLiB8LiLi@  There is an open door here.LiLig97 _LiXLiLiLiiB6LiLiLiCLiB5LiHLiLi70=4LixLiLioLiB3LiALiLiLiX2Li& Li Li X1Li LiO Li p1=0Li Liw Lia Li C49LiLiLi-X8LiLiLiLi`27LiLiLiLiB6LiLiBLiLiB5Li/LiLiuLi`34LiLiLiB3LiJLiLi~Li$LibB2LiLiD Li Li!p4=1Liq!Li"Liz#Li#B0Li:$Li%Lix&Li&Y39Li(5=8Li(LiZ)Li)Li*X7Li*Li+LiZ+B6Li+Li,Lix,Li,v65Li-LiP.Li.X4Lif/Li/LiC0X3Li0Lir1Li1p7=2Lij2Li33Li3Li3B1Li4Lil5Li6Lif6B0Li6Li7Li8Li9q8=29Li9Lij:Li+;X8Li;LiT<Li<Lir=B7Li@LiBh  #........##   ##. ########.....#   .... ..# ##.......## LijC  #..# ..## #.........#   #... ... +.........+   #..# ..# #.........#   #..# ..# ##......  LiCJ #..##..# ##.....##  # #...@..# ##...##  #.##.###.# ##'##  #........# #.#  LiD####.############.#  #............#.##  ############....##  #.....#  #....##  #.....### LiDH.315.4 (36LiHn96.4 (376LiKLi OT _f - a scroll of fearLi Li 3Liu Li Li 54Li  80=3Li Li 1 _HP restored.Liy Li B2Li Lil Lic Li B1Li Li  Li Li1 B0Li LiX Lic Li U=19LiO Li Li Lic B8Li Lij! Li~" Li" B7Liu# Li'$ Lie% Li% B6LiN& Lir( Li) Li) B5Li* Li* Li+ Li+ B4Li0, LiH- Li- Li- B3LiS. Li;/ Li/ Li/0 B2Lit0 Li1 Li1 Li2 B1Li2 Li}3 Li04 Li'5 X0Li6 Li6 Li67 C09Li7 Li9 Lix9 Li9 B8Li: Li: Li; Liq; X7Li< ,LiA= X6Li= Li1> Liq> B5Li> Li>? Li? Li? X4Li@ Li@ Li)A B3Li\A LiA LiB LiB X2LiI Li_J LiJ X1LiK Li(L X0LivL LiL LiQM LiM Z699LiN LiUO LiO B8LiP LiQ LiFR LiR B7Li{S LiU Li W Li`W B6Li~X LiY LiZ LiZ B5Li[ Li^ Lia LiCb B4Lic Lif Lidi Lii B3Lik Lin LiGq Liq B2Lis Lisv Libx Lix B1Liy Li~ Li_ X0LiՉ Li܊ Li Y89Li Li Li X8Li! Lid Li Li B7Li Li՘ Li X6Liv Li5 Liݞ Li@ B5Li Lic Li Li8 B4Li Li Liq X3Li Liƨ Liz LiӪ B2Li Li Liy Li׮ B1Lie Li Li Lib B0Li Li Li Li C79Li Li Li X8Lik Li! LiC Li B7Li{ Li Li Li B6Li/ Li Li Li B5Li Li Li Li B4Li Li Li X3LiY LiI Li Li B2Li Li Li Li B1Li Lid Li Li B0Li LiK Li w6987Li Li Li Jingleheimer the SkirmisherCoglin of Okawaru *.....Health: 80/80 ========================##+#Magic: 11/11 ========================##...##AC: 7Str: 11##.....##.EV: 12Int: 8##.......## ##..#SH: 0Dex: 23#.........##.....<XL: 10 Next: 35% Place: Dungeon:8+......[0;10;1m...@.......Noise: ---------  Time: 4375.4 (59.0)#.........####....a) +3 sling (flame)  c) +0 sling {Hajoon}#.......##.Nothing quiveredi H##.....##Gem (4667) ##...######........##.#.####.##.#.# ##.#.####.### _You now have 461 gold pieces (gained 8). _You open the door. _There is an open door here. _f - a scroll of fear _HP restored.  Found a stone staircase leading up.Li /  --more--Mi+MiMi 6.4 (606 _MiI;_You open the doorMi. _There is an open door here. _f - a scroll of fear _HP restored. _There is an open door here.MiMiBLevel 8 of the Dungeon<<>>(Press ? for help) ##+#  ##...##  Miܧ##.....##  .  ##.......## ##..#   #.........##.....<   +.........@.......   #.........####....   #.......##  .  ##.....##  ##...##### Mih#........# #.#.####.# #.#.#  # #.#.####.### #..........  #.....##.##  # #........# #...####....###  #..........#Miө  #...####....## #  #.#.## #.### #.######Mi5?<@Mi Mi Jingleheimer the SkirmisherCoglin of Okawaru *.....Health: 80/80 ========================##+#Magic: 11/11 ========================##...##AC: 7Str: 11##.....##.EV: 12Int: 8##.......## ##..#SH: 0Mi^ Dex: 23#.........##.....<XL: 10 Next: 35% Place: Dungeon:8+.........@.......Noise: ---------  Time: 4376.4 (0.0)#.........####....a) +3 sling (flame)  c) +0 sling {Hajoon}#.......##.Mi FNothing quivered##.....##Gem (4666) ##...######........#Mi #.#.####.##.#.# ##.#.####.### _You open the door. Mi" _There is an open door here. _f - a scroll of fear _HP restored. _Found a stone staircase leading up. _There is an open door here.Mi# Mix' Mi( Mi{. u5 _Mi. X4Mi/ Mie1 Mi2 Mi33 B3Mi}3 Mi5 Mi7 Mi 8 B2Mi8 Mi: MiH< Mi< B1Mi= Mis? Mi@ MiNA B0Mi B MiD Mi%E MirE C59MiPF MiLL ##. ...... !# #..###.###+# #..##..##...## #..##.###.. ##.....## #........ MiL #.......###.##..###.# .........##.....@...# 83.4 (7 .........'.......... .........####....###### MiL #.......## ##.#.# ##.....## #...###...##### ##.###........# .Mi$M #  #.#.####.# #.#  #.#.# MiM ,#MiM MiQ MiT a _There is a stone staircase leading up here.NiۻNiNiNiNi4.4 (18 _NiXG 7  You climb upwards.NiW ###....######.............# #.⌠#+..+# #.#####..##.### #..#....# #.# #..##.# ##.##...# #.. .......# #.. ##.## ### #.###.### #.⌠ ##.# #. #.##.. #.## # # #.###.  ##.# ###.# .##..  #.## #@..# Ni6#.>  #+# #......#.# #..  ... ######.. # ###  #...# ....  #)..# .....  ##### #...## ##.## ## Nig5.9 (2.56Ni\Ni Ni>a_Level annotation: 1 runed translucent door, Crazy YiufNic _There is a stone staircase leading down here.NiTNiUNivYNi7_Ni g6.9 (1.05 _Ni. %8Ni2  ##. .. .... !# #..###.###+# #..##..  ##...## #..##.###..  ##.....## #........  #.......###.##..###.#  .........##.....@...# .........'.Ni/4 v....... .........####....######. #.......## ##.#.# ##.....## #...#  ##...##### ##.##  #........# .#  #.#.####.# #.#  #.#.# #Ni g8.4 (2.54Niƚ Ni # _You climb downwards.Ni a _There is a stone staircase leading up here.NiXNicQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  Nitd - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onNi+Ni Jingleheimer the Skirmisher##. ..Coglin of Okawaru *......... !#Health: 80/80 ========================#..###.#Magic: 11/11 ========================##+# #..##..AC: 7Str: 11  ##...## #..##.###..EV: 12NiInt: 8 ##.....## #........SH: 0Dex: 23 #.......###.##..###.#XL: 10 Next: 35% Place: Dungeon:8 .........##.....@...#Noise: ---------  Time: 4388.4 (0.0) .........'..............a) +3 sling (flame)  c) +0 sling {Hajoon} .........####....######.Nothing quivered #.......## ##.#.#Gem (4654) ##.....## #...###...##### ##.###........# .##.#.####.# #.##.#.# # _There is a stone staircase leading up here.  You climb upwards. _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a stone staircase leading down here. _You climb downwards.Nio _There is a stone staircase leading up here.NiNiF _Clearing quiver.Oi{OiwOiOiOi=Oiu3 _OiOiEB2OitOi Oi]OiB1OiOiMOiOiB0OiOiOiOiC49OiOi7OiOiB8OiOi #  ##.#######.# ##..........# ..#  Oi##..###.#  ##+# #..##..# #  ##...## #..##.###..##..........# #.......###.##..###.## ..##.....<...# .........'.............. .........####....######.Oi?,94.4 (6Oie5.4 (77Oi OiY _k - a glowing inky potionOi*Oi.3OiĜOiOi65OiDB4OiOiOiOiIB3OiOiЩOi4OiB2OiOiOi;OiyB1OiOiOiOiB0OiOiOiزOi&C39OiOi#OiҴX8Oi/OiOiܶOi3,7OilOiOiBOiOiӹB6Oi'OiκOi9OiX5OiOiֽX4OiOiOinOiB3Oi?Oi{OiUOiB2OiCOiOi*OiB1OiOiOiiOiB0OiPOi|OiOiC29OiTOiOiOiUB8OiOi/7654321019876543i049m21 Jingleheimer the Skirmisher  Coglin of Okawaru *.....  Health: 80/80 ========================  Magic: 11/11 ========================  ###AC: 7Str: 11  ####.## # EV: 12Int: 8  ##.## ##...## # SH: 0Dex: 23  ##...######.....### # XL: 10 Next: 35% Place: Dungeon:8  #...@.............### Noise: ---------  Time: 4431.4 (36.0)  ##...######...###.i-1m##. a) +3 sling (flame)  c) +0 sling {Hajoon}  ##.## ###.# #.... Nothing quivered  #.#.# ####. Gem (4611)  #<##+# #.  ..##...## #.   ## ##.....## #.   ##.......###.   #.........##.  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _k - a glowing inky potionFound a stone staircase leading up.  --more--Oi Oi| Oi% 2.4 (370 _OiCOiLevel 8 of the Dungeon<<<>>(Press ? for help) ### ## ##.## ########### ##.## ##...## #.........# ##...######.....### #.#######.# Oi #...@.............###.#######.# ##...######...###.##..........# ##.## ###.# #.........##..# #. #.# ####..###.##..#  #< ##+#  #..##..##..#  ..  ##...## #..##.###..#  ##  ##.....## #..........# ##.......###.##..###.##  #.........##.....<...#   +.........'..............   #.........####....######.   #.......## ##.#.#   ##.....## #...# ##...##### ##.## #........#  .# #.#.####.# #.# Oi #.#.#  #   #.#.####.### #.......... Pi2@<Pi Pi Jingleheimer the Skirmisher  Coglin of Okawaru *.....  Health: 80/80 ========================  Magic: 11/11 ========================  ###AC: 7Str: 11  ####.## # EV: 12Int: 8  Pi@##.## ##...## # SH: 0Dex: 23  ##...######.....### # XL: 10 Next: 35% Place: Dungeon:8  #...@.............### Noise: ---------  Time: 4432.4 (0.0)  ##...######...###.##. a) +3 sling (flame)  c) +0 sling {Hajoon}  ##.## ###.# #.... Nothing quivered  #.#.# ####. Gem (4610)  #<##+# #.  ..##...## #.Pi   ## ##.....## #.   ##.......###.   #.........##.  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _k - a glowing inky potion _Found a stone staircase leading up.Pi[PiPi/PifPi098PiPiPi'B7Pi]PiQPi`PiB6PiPi~ ### #####.## ##.## ##...## ##...######.....### #.................## ##...######...###.#  ##.## ###.# #... Pis #.# #.# ###  #@# ##+# 6.4 (4 ....# ##...## # #.##.....## # # ##.......###  #.........##  +.........'.  .........## Pi3 #.##  ##.....##PiyPi PiB_You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _k - a glowing inky potion _There is a stone staircase leading up here.PiPiPiPiPi7.4 (15 _PiXG 7  You climb upwards.PiZ # ##.#.###.# #.. ########.#.###....# #.# .).....# #.##.#.###.# .# ######.# #.###.## #.#####.. #  #.# #.# #. #  #.# #.# ##...## #  #.# #.# #>###### # ##.# #.# #...[... # #.@###.## #.#####. #  #.###.#.## #.# #. # Pi #.##.###.# #.# ##. #  #.###.#..###.####.. ############ #.# ##....##....... ...........# #.# ##.#.#.#.#####.  .#########.####.###.##.##..# #.  .#...............#.###.###.# #.  .#.#.####.#..............#.# #. Pig8.9 (2.53PiPio _Level annotation: 1 runed translucent door, Crazy YiufPic _There is a stone staircase leading down here.Pi~ Piv Pi Piզ Pi# 9.9 (1.02 _Pi %8Pi)    ###   ## ##.##   ##.## ##...##   ##...######.....###  #...........#  ##...######...###.  PiK ##.## ###.# #...   #.# #.# ####   #@# ##+# #  #....# ##...## #  #.#### ##.....## #  # ##.......###  #.........##  +.........'.  #.........##  #.......##  ##.....##Pih41.4 (2.51PiPi# _You climb downwards.Pi"a _There is a stone staircase leading up here.Qi8Qi]Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 3 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) QiAbilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onQi9Qi C ###Jingleheimer the Skirmisher  #####.##Coglin of Okawaru *.....  ##.## ##...##Health: 80/80 ======================== QiC ##...######.....### Magic: 11/11 ========================  #.................## AC: 7Str: 11  ##...######...###.## EV: 12Int: 8  ##.## ###.# #... SH: 0Dex: 23  #.#QiLD#.# #### XL: 10 Next: 35% Place: Dungeon:8  #@###+# # Noise: ---------  Time: 4441.4 (0.0)  QiEy#....# ##...## # a) +3 sling (flame)  c) +0 sling {Hajoon}  #.#### ##.....## # Nothing quivered  ###.......### Gem (4601)  #.........##  +.........'.  #.........##  #.......##  ##.....## _There is a stone staircase leading up here.  You climb upwards. _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.QiwFQiIQiLF _Clearing quiver.Qi)Qi3QiQiQiA 0 _599Qi"n8Qi#X7Qi$Qi%Qi&Qix'B6Qi'Qi)Qi*Qi>+B5Qi+Qiv-Qi.Qi:/B4Qi*0Qi1Qi+2Qit2B3Qi_3Qi4Qi5Qi$6B2Qi6Qi19Qi%:Qi:B1Qi>;Qi<Qi'>Qi>B0Qi_?QiAQi:BQiBC89QiCQi/FQigGQiGB8QiHQiuKQi LQilLB7Qi1MQiOQiwPQiPB6QiQQiSQi+UQiUB5QiVQi1XQiaYQiYB4Qi~ZQi[Qi\QiO]X3Qi^QiW`Qi`B2Qi_aQibQindQidB1QiQeQik#  #.#...####.........####   ####.##.## #.......## #   #.......### ##.....##  #.#.......# ##...#####  QiIl#..##.#.# ##  #.....#.# #.#.####.#  #.###.#.# #.#.# #  QilH#.###.#.# #.#.####.   .......@# #..........  Qile#####.### #.....##.##   #.## #........#   # #...####....###  Qi&m#...# #...####....## # #.#Qiomm.##  #.###  Qim,#QiJr0620.0)QiStf2.4 (210Qi9wQiz? _You now have 476 gold pieces (gained 15).QiQi3QiQiQi 798Qi_B7QiQi QiQiB6QiQiQiQiGB5QiQiQiQiB4QiNQi QiQiX3QiQi^ Qi B2Qid",Qi#Qi$B1Qis$Qi%Qi~&Qi&B0Qi8'Qi(Qi)Y69Qi/*Qi*Qi:+X8Qi+Qi&,Qi,Qi-B7QiZ-Qi-Qi?.Qi.X6Qi/Qi0QiV0B5Qi0Qiy2Qi2X4Qi4,Qi4X3Qi25Qi|6Qi7Qie7B2Qi7Qi9Qi:Qi;B1Qi;Qi|=Qi>Qiy?B0QiE@QiBQiCQi\DC59QiDQiEQi"FQiFB8QiFQiGQiGQi_HB7QiHQiwIQiIX6QiQJQiKQiLQirLB5QiLQiNQi\OQiOB4QiUPQiRQiSQiTB3QiTQiZW7 _You open the door.QiYX2QiAZQid]@  There is an open door here.Qi^Qi_Qi_A1 _Qi`Qi eQibfQifB0QigQijQikQilC49QilQioQipQiqB8QiqQisQi@uQiuB7QivQiwQi=yQiyB6QizQi'|Qi}}Qi}B5Qib~QiQiQiB4QiAQiQiQiB3QibQiQi߆QiMB2QiQi1QiQiB1QiQinQi[QiƎB0Qi3QiQiQiC39QigQiQiQiqB8QiQi/QiLQiݙB7Qi;QiQiQiB6QibQiQivQiɟB5QiFQigQiQQiƢB4Qi;Qi|Qi`QiΥB3Qi Qi0QiQigB2QiQiجQiQi"B1Qi|QiIQi+QiѱB0Qi$QiQiQi C29QiQiQiQixB8QiQiQizQiB7QiQiQiX6Qi~QiQiX5Qi,Qi"X4QiQin3Qi_Qi QiX2QiQiQiQiB1QiFQi}QiX0Qi;QiQi<QiY19QiQi1B8Qi,QibQiQi3B7QiQiQiQi@B6QiQiQiQi'B5QitQiQiQi;B4QiQimQi'QiX3QiQiX2QiCQiQiQi3B1QiQiQijQiB0QiQiQiQiC09QiQiQiZQiB8QiQiQi?QiB7Qi}QiQiQi'X6QiQiX5QiQiQiQiB4QilQiQiQiwB3QiQiQirX2QiQiQid X1Qi Qi) Qi X0Qi QiO Qi Qi? D499Qi Qi 7 _You open the door.Qi Qi= B8Qi Qi @  There is an open door here.Qif Qi I7 _Qi9 QiA Qi Qi B6Qiw Qi  Qi% Qix B5Qi Qi Qi X4Qic QiN Qi Qio X3Qih Qi} Qi B2Qi: QiH#   #.##.#  #.##.#  #.##.# ###.##.# ##+## .......### ##...## .........# ##.....## .##.#.##.###.......## .##....#.##.........# Qi# ..........'.....@...+ .##....#.##.........# .###..##.###.......## .##...##.# ##.....## .#... .#.# ##...## ...~ ..# ##+## .~~≈ ≈.. ≈≈ ≈~. Qi' .550.4 (88Qi( f1.4 (891Qi* QiQ, > _You now have 480 gold pieces (gained 4).Qi Qi Qi5 Qi Qi Qi 089Qi[ QiJ Qi B8QiY Qi Qi/ Qi B7QiZ Qi 7 _You open the door.Qi Qi B6Qi Qi @  There is an open door here.QiD Qi I5 _Qi Qiw Qi Qi B4Qi 32Qi QiQ Qi B1Qic Qi Qi5 Qi B0Qi Qi  Qik Qi Y79Qi+ 8QiM 7Qi* X6Qi Qi Qi$ Qi| X5Qi Qi Qir B4Qi QiE Qi X3Qi` Qi9 QiZ  You encounter an orc wizard and an orc.The orc is quivering boomerangs.Qi$ d ...  #.#  #.#  #.##   Qi$ #..##   ##.#.##  ##+## #...#.#  #...## ####...##  .....## #.....@.#  .Qi$ .....## #..##.#.#  .......####...#.#.#  .......'........#.#  .......###......#.QiH%  ...## #...####.#  o   orc wizard (asleep)....## #..## o#Qi&   o   orc (missile, asleep) #...## #..# o# ##+## #... Qi- -69.4 (18Qi- n70.4 (192 _Qi1 QiM6 QiAy  ...  #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# ...#.#.# ....'........#.# ......#.#  #...####.#  #..## o# QiGz _ #..# o#  #... Qi " ...  #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# Qib ...#.#.# ....'........#.# ......#.#  #...####.#  #..## o#  #..# o#  #... Qi7 Qi Qi QiC d _There are monsters nearby!Qi) ! ...  #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# ...#.#.# ....'........#.# ......#.#  #...####.#  #..## o#  #..# o#  #... Qi ...  #.#  #.#  #.##  #..##  Qiºh##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# ...#.#.# ....'........#.# ......#.#  #...####.#  #..## o# Qi #..# o#  #... Qi3QiCQi&d _There are monsters nearby!Qi! ...  #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# ...#.#.# ....'........#.# ......#.#  #...####.#  #..## o#  #..# o#  #... Ri)" ...  #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# Ri+...#.#.# ....'........#.# ......#.#  #...####.#  #..## o#  #..# o#  #... Ri/Ri0Ri4Ri7d _There are monsters nearby!Ri#! ...  #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# ...#.#.# ....'........#.# ......#.#  #...####.#  #..## o#  #..# o#  #... Ri ...  #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.....@.#  #..##.#.# ...#.#.# Ri....'........#.# ......#.#  #...####.#  #..## o#  #..# o#  #... Ri"!Ri!Ri&Ri(d _There are monsters nearby!Ril=M) _There are monsters nearby! _There are monsters nearby!  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Ri@^)))))RiTs )Okawaru accepts your kill.RiHw o.  You shoot a sling bullet.RiM.....oRiP===1.2 (0.8)1) Rev RiURiX, _The orc wizard shouts!Ri ))))))You shoot a sling bullet.Ri'  The sling bullet completely misses the orc wizard.You shoot a sling bullet.RiL oThe sling bullet hits the orc wizard but does no damage.RiP ...RiN..o 2 orc wizards (1 wandering)oYou encounter an orc wizard. It is wielding a +0 dagger.Ri *******The orc wizard points at you and mumbles some strange words.RiV<.@.....2.1 (0.90Ri5@RiD4 _The puff of flame is repelled.Ri= )))))You shoot a sling bullet. The sling bullet hits the orc wizard!Ri) _The puff of flame is repelled.  You shoot a sling bullet. The sling bullet hits the orc wizard!  The orc wizard is severely wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.  You kill the orc wizard!Rilo   orc wizard (Ri>N.Ri2T..... RilX|63.069) Rev+ Ri\]Ri `P _Okawaru accepts your kill.Ri|Ri}Ri Riz H _No target in view!Ri Ri Ri Ri H _No target in view!Ri6Ri'7Ri*8Ri;;Riv=m  An orc wizard comes into view.Si9#.#  #.#  #.# #.. ##.#Si #+###...#.#  ...####...##  .#.......#  #..##.#@#  ##...#.#.#  '........#.#  Si0...###......#.#  ## #...####.#  ## #..## #)#  o   orc wizard (wandering)Si## #..# #.# +## #... o.#  #.###SiJO0o.SiC DoSi-4.0 (18Si, _The orc wizard shouts!Si #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.......#  #@# #.# #.# #.#  #.#  #..## #)#  #..# #o#  #... ..#  #.### Siu #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.......#  #@# #.# Sivu#.# #.#  #.#  #..## #)#  #..# #o#  #... ..#  #.### Si}Si~7-Si^Sib _An orc wizard is nearby!Sih #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.......#  #@# #.# #.# #.#  #.#  #..## #)#  #..# #o#  #... ..#  #.### Si/ #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.......#  #@# #.# #.# #.#  #.#  #..## #)#  #..# #o#  #... ..#  #.### Si5Si6Sio;Sij>b _An orc wizard is nearby!SiM #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.......#  #@# #.# #.# #.#  #.#  #..## #)#  #..# #o#  #... ..#  #.### SiD #.#  #.#  #.##  #..##  ##.#.##  #...#.#  ####...##  #.......#  #@# #.# #.# Si#.#  #.#  #..## #)#  #..# #o#  #... ..#  #.### Si63SiSigb _An orc wizard is nearby!Si ))))) You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.Si2  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.Si0=o.....=9 (0.97Si?Si~Bc _The orc wizard is severely wounded.Si] )You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.  You kill the orc wizard!Siao))))Si )))Okawaru accepts your kill.Sigo ....)..Sis j75.86Siz SiX} / _You shoot a sling bullet.Si Si5 Si SiT H _No target in view!Si' 5 _4321) Rev  #+###...#.# ...## ####...## ....## #.......# .....## #..##.#.# ......####...#.#.# ......'........#.#...###......#..## #...####.## #..## ---## #..# #+## #... . #.### ### #.#  ..#   g - 6 boomerangs (gained 3)80.8 (5.0---1.8 (6Sii0 [0;10;1m0 _Items here: ))) [[[ †.Si4598) 76543210498765i9m4Si53210398765Ti  #.##...##.# ##.....## #..##  ..#.....#.# ##...## #..###  ....~≈~...# ##+## #.....  ..~~≈≈~≈≈..# #.# #.####  ..≈≈ ≈≈≈≈~.. #.#######.#  ~≈≈≈≈≈.####.........#  >.≈≈≈~..##...########  ...~≈~≈.....#.#  TiN_P.~≈≈~@...###.# 606.8 (25.0) P.P≈≈≈≈..##.# ##  <.~≈≈≈...# ..#  ≈~≈≈≈≈.#.# .##  ≈≈≈~~....# .#≈≈~≈..#### .# #≈~...# .# #...#. # ###  Found a blossoming altar of Fedhas.Ti Ti f7.8 (264Ti Ti;\ _Found an escape hatch in the ceiling and an escape hatch in the floor.TiTiNTiTiTit Tin3Ti$TiB2TiTi3TioTiB1TiLTi!Ti 'n0Ti+Ti,Tig-C29Ti.TiY1Ti 3Ti3B8Ti 5Ti-7Ti2ATiBB7TiBTiDTiFTiGB6TiHTiJTiLTiLB5Ti$MTiNTi!PTiPB4Ti%QTi7STiTTiTB3TiUTiWTiXTiYX2TiZTi\X1TiP]Ti_Ti`TiUcn0TicTi}dC19TidTinfTigX8TihTiiTijTikB7TilTimTi2oX6TioTi>qTirTisB5TiesTiuTivTiJwB4Ti xTiyTizTi{B3Tip{Ti}Ti~Ti~B2TiiTi;TiTiB1TiTiTiTiPX0Ti.Ti΋Y09TiČTiTiTiB8TiTi1TiDX7TiTiTiTiB6TisTi3TiTi2B5TiTiTi TiѤB4Ti7Ti۫ ###.#......# ........#..# ###.#.#.#..####  # #..........  Ti\.#.##.....### .:........## .##.###..##  #......#  ######@#  #+# Ti #### ....###Ti-37.8 (30Ti:f8.8 (313TiLTih? _You now have 496 gold pieces (gained 16).Ti Ti Ti Ti Ti Ti' 21Tiz( Tif* TiA, Ti, B0Ti:- Ti/ Ti0 Z399Ti2 Ti3 Ti5 Tim6 B8Ti6 Ti8 TiS: Ti: B7Ti; TiT= Ti? X6Ti@ Ti?H  #### ≈~...######.# ...# ...#........# .#.# ###.######.# .#.# ###.#......# TiII .#.# ........#..# ...# ###.#.#.#..###### ...# #.#.#.......... ..)# #.#####.#.##.....### ...# .......@........## ...# #.####.##.###..## #.####. #......# #...##. ######.# ###.##.#+#  #.#TiI 7#. # #.##..#.. [##.#######You pick up a parchment of Airstrike and begin reading...TiO 245.8 (7.0)Ti3P e6.8 (85TiKU TiGX B _You add the spell Airstrike to your library.TiO Ti 3TiU Ti n4Ti Tiз TiA B3Ti 2Ti Ti Ti B1Ti, TiM Ti TiA B0Ti Ti Ti Tic C89Ti Ti Ti Tic X8Ti TiZ X7Ti Ti Ti X6Ti Ti Ti Ti #.#.# ### ###.#......#Jingleheimer the Skirmisher ######.#.# #.. ........#..#Coglin of Okawaru *..... .).......# #.# ###.#.#.#..### Health: 80/80 ======================== .#####...# #.# #.#.#....... Magic: 11/11 ======================== .# #..)# ####.#####.#.##.....# AC: 7Str: 11 [# #...# #..................## EV: 12Int: 8 )# #...# #.##.####.##.###..## SH: 0Dex: 23 )# ##.### #.## #.##......#Ti 0XL: 10 Next: 37% Place: Dungeon:8 ## #...# #@.# #.#######.#Noise: ---------  Time: 4655.8 (9.0)###.# ##.# #.# #+#a) +3 sling (flame)  c) +0 sling {Hajoon}#.#.# #.#Nothing quivered### #.#.# #.#Gem (4386) # ##<###.#.. ..# ####..[##.#######.. ... +................... ####>..##.#######.(> # ##........#Found a blossoming altar of Fedhas. _Found an escape hatch in the ceiling and an escape hatch in the floor. _You now have 496 gold pieces (gained 16).  You pick up a parchment of Airstrike and begin reading... _You add the spell Airstrike to your library.  Found a stone staircase leading down.Ti/ /  --more--UiiL UiS UiU y 6.8 (10.0)5 _Ui` Uib Ui Ui Where to? (Tab - D:8 @ (x,y), ? - help)  D - Dungeon  T - Temple ViVi@#.#.# ### ###.#......#Jingleheimer the Skirmisher ######.#.# #.. ........#..#ViCoglin of Okawaru *..... .).......# #.# ###.#.#.#..### Health: 80/80 ======================== .#####...# #.# #.#.#....... Magic: 11/11 ======================== .# #..)# ####.#####.#.##.....# AC: 7Str: 11 [# #...# #..................## EV: 12Int: 8 )# #...# #.##.####.##.###..## SH: 0Dex: 23 )# ##.### #.## #.##......#XL: 10 Next: 37% Place: Dungeon:8 ## #...# #@.# #.#######.#Noise: ---------  ViTime: 4656.8 (0.0)###.# ##.# #.# #+#a) +3 sling (flame)  c) +0 sling {Hajoon}#.#.# #.#Nothing quivered### #.#.# #.#Gem (4385) # ##<###.#.. ..# ####..[##.#######.. ... +................... ####>..##.#######.(> # ##........# _Found an escape hatch in the ceiling and an escape hatch in the floor. _You now have 496 gold pieces (gained 16).  You pick up a parchment of Airstrike and begin reading... _You add the spell Airstrike to your library. _Found a stone staircase leading down.  Okay, then.ViVi. _Viu ViV ]Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 10 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) Vij Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onViQ Vijd #.#.# ### ###.#......#Jingleheimer the Skirmisher ######.#.# #.. ........#..#Coglin of Okawaru *..... .).......# #.# ###.#.#.#..### Health: 80/80 ======================== .#####...# #.# #.#.#....... Magic: 11/11 ======================== .# #..)# ####.#####.#.##.....# AC: 7Str: 11 [# #...# #..................## EV: 12Int: 8 )# #...# #.##.####.##.###..## SH: 0Dex: 23 )# ##.### #.## #.##......#XL: 10 Next: 37%Vie  Place: Dungeon:8 ## #...# #@.# #.#######.#Noise: ---------  Time: 4656.8 (0.0)###.# ##.# #.# #+#a) +3 sling (flame)  c) +0 sling {Hajoon}#.#.# #.#Nothing quivered### #.#.# #.#Gem (4385) # ##<###.#.. ..# ####..[##.#######.. ... +................... ####>..##.#######.(> # ##........# _Found an escape hatch in the ceiling and an escape hatch in the floor. _You now have 496 gold pieces (gained 16).  You pick up a parchment of Airstrike and begin reading... _You add the spell Airstrike to your library. _Found a stone staircase leading down. _Okay, then.Vi+h Vij F _Clearing quiver.ViViVi'ViViVi:u4 _ViX3ViViViX2VikViViViB1ViVi3ViX0ViViTViiVi"C79Vi*ViViWViB8ViViViViB7Vi9Vi&##.### #.## #.##......#  #...# #..# #.#######.#  ###.# ##.# #.# #+#  #.# #.# #.# Vi| ### #.# #.###.###.#  ##<###.# #.........#### ##..[##.#######......... ........................ >..##.#######.@>.###..  ViS##........# #......# #.###.##.# ###.##$# #.# #.# #.#  #.# ..# $   #.# ### ### #  #.#  #.# Vi,64.8 (8Vie5.8 (96ViVi6 _i - 15 poisoned darts (gained 5)Wi zWinWiģe ##.### #.## #.##......#Jingleheimer the Skirmisher#...# #..# #.#######.#Coglin of Okawaru *.....###.# ##.# #.# #+#Health: 80/80 ========================#.# #.# #.#Magic: 11/11 ========================### #.# #.###.###.#AC: 7Wiޤ7Str: 11  ##<###.# #.........####EV: 12Int: 8 ##..[##.#######.........SH: 0Dex: 23 ........................XL: 10 Next: 37% Place: Dungeon:8 ##>..##.#######.@>.###..Noise: ---------  Time: 4665.8 (0.0)  ##........# #......#a) +3 sling (flame)  c) +0 sling {Hajoon}#.###.##.# ###.##$#Nothing quivered#.# #.# # .# .#Gem (4376) #.# ..#Wi.$ .#.# ###### ##.##.#You pick up a parchment of Airstrike and begin reading... _You add the spell Airstrike to your library. _Found a stone staircase leading down. _Okay, then. _Clearing quiver. _i - 15 poisoned darts (gained 5)Wi9WiaWi+WiWiX5WiV##.### #.## #.##......# #...# #..# #.#.# Wiº^###.# ##.# #.# #+# #.# #.# #.#  ### #.# #.###.###.# ##<###.# #.........####...[##.#....Wi>..##.#######..@.###.. 6.8 (1 ##.# #......#  #.###.##.# ###.##$#  Wi]#.# #.# # #.# .#  #.# ..# #.$ .  Wi#.# ### #### #  #.#  #.#Wi|WiWic _There is a stone staircase leading down here.WiWiWi|WirWi6g74 _WigWiI 9  You climb downwards.WiB  ..... .....# #... .... #... ........ #...#... .......# #...#... .......# #.. ## ...... .......####.Y##).. ......[....Y##.... ................@....... #.... ......)......Y.... #.... Wi<.....<)................. #.... ........................ ..... ######################## YYY 3 yaks  You encounter 3 yaks.WiG ====9.3 (2.53WiP WiQ " _The yak bellows! x3WiT a _There is a stone staircase leading up here.Yi]  You shoot a sling bullet. The sling bullet hits the yak.Yis  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Yi Y..YYi@  The yak is lightly wounded.Yi7---===-70.2 (0.92) Rev Yi$YiX ( _The yak gores you!Yiݍ..... Jingleheimer the Skirmisher.....##... Coglin of Okawaru *..........##... Health: 70/80 =====================--- ........#....##... Magic: 11/11 ======================== .......##....##... AC: 7Str: 11 .......# #.. #....##### ...... EV: 12YiInt: 8 .......####..##......).. ...... SH: 0Dex: 23 ..........[..Y.Y........ ##.... XL: 10 Next: 37% Place: Dungeon:9 ..............Y.@....... #.... Noise: ===------  Time: 4670.2 (0.0) ......)................. #.... a) +3 sling (flame)  c) +0 sling {Hajoon} .....<)................. #.... Nothing quivered ........................ ..... Gem (4372) Rev ########################Yi׏NYYY 3 yaksThe sling bullet burns the yak.  The yak is lightly wounded. _The yak gores you!  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo.Yi:.................... #......##......)...[..Y.Y.............Y.@....................................................Yi&Y..... Jingleheimer the Skirmisher.....##... Coglin of Okawaru *..........##... Health: 70/80 =====================--- ........#....##... Magic: 11/11 ======================== .......##....#YiZ#... AC: 7Str: 11 .......# #.. #....##### ...... EV: 12Int: 8 .......####..##......).. ...... SH: 0Dex: 23 ..........[..Y.Y........ ##.... XL: 10 Next: 37% Place: Dungeon:9 ..............Y.@....... #.... Noise: ===------  Time: 4670.2 (0.0) ......)................. #.... a) +3 sling (flame)  c) +0 sling {Hajoon} .....<)................. #.... Nothing quivered YiZ........................ ..... Gem (4372) Rev ########################YYY 3 yaksThe yak is lightly wounded. _The yak gores you!  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo.  Placed new exclusion.YiK[YiaYid. _Yi Yi Enter next level anyway? Y - Yes Yiv ' N - NoYisYi6..... Jingleheimer the Skirmisher.....##... Coglin of Okawaru *..........##... Health: 70/80 =====================--- ........#....##... Magic: 11/11 ======================== .......##....##... AC: 7Str: 11 .......# #.. #....##### ...... EV: 12Int: 8 .......####..##......).. ...... SH: 0Dex: 23 ..........[..Y.Y........ ##.... XL: 10 Next: 37% Place: Dungeon:9 Yi8[..............Y.@....... #.... Noise: ===------  Time: 4670.2 (0.0) ......)................. #.... a) +3 sling (flame)  c) +0 sling {Hajoon} .....<)................. #.... Nothing quivered ........................ ..... Gem (4372) Rev ########################YYY 3 yaks _The yak gores you!  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo. _Placed new exclusion.  This staircase is marked as excluded!Yiz@Yi CF.YYiDK.YYiM*.YiN64----1.2 (11YiDWYi --.8--Press: ? - help, v - describe, . - travelA stone staircase leading up  This square is lit by a halo. _Placed new exclusion.  This staircase is marked as excluded! _The yak gores you!Yi%##.### #.## #.##......# #...# #..# #.#######.# ###.# ##.# #.#+#  #.# #.# #.  ### #.# #.###.###. ##<###.# #.........####. #..[##.#######.......... ............... #>..##.#######..@.###.. ##........# #..Y...#  #.###.##.# ###.##$#  #.# #.# # #.# .# YiW'  #.# ..# #.$ .  #.# ####### #   yak#.##.#ZiFu-2.7 (2.569) ZigMZiqN! _You climb upwards.ZiQc _There is a stone staircase leading down here.ZiZi]Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 15 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) ZiAbilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onZiZi  ##.### #.## #.##......#Jingleheimer the Skirmisher#...# #..# #.#######.#Coglin of Okawaru *.....###.# ##.# #.# #+#Health: 64/80 ===================-----#.# #.# #.#Magic: 11/11 ========================### #.# #.###.###.#AC: 7ZiStr: 11 ##<###.# #.........####.EV: 12Int: 8 #..[##.#######..........SH: 0Dex: 23 ........................XL: 10 Next: 37% Place: Dungeon:8 #>..##.#######..@.###..Noise: ---------  Time: 4672.7 (0.0) ##........# #..Y...#a) +3 sling (flame)  c) +0 sling {Hajoon}#.###.##.# ###.##$#Nothing quivered#.# #.# # #.# .#Gem (4369) #.# ..##.$ .#.# ####### #ZiNY   yak#.##.#This square is lit by a halo. _Placed new exclusion.  This staircase is marked as excluded! _The yak gores you! _You climb upwards. _There is a stone staircase leading down here.ZiZiZiMF _Clearing quiver.Zi>JH))))Zi  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Zi\ Y...  The yak is moderately wounded.Zi^5===3.5 (0.88) Rev Zi2cZieQ _The yak closely misses you.ZiH} ))))You shoot a sling bullet.Zi:p  The sling bullet completely misses the yak.ZiV bY...ZiW '4.3Zi9] Zi_ w _You shoot a sling bullet. The sling bullet barely misses the yak.Zig w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Zi2T  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Zi6 j  The yak is heavily wounded.Zi 53----5.2 (0.97) Rev+ Zik Zi ( _The yak gores you!Zih1  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.ZiD  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.ZiA k  The yak is severely wounded.Zi C b6.16ZiLI ZihL Q _The yak closely misses you.Zi  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Zic  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ZiVf  The yak is almost dead.Zi4=---9 (0.85) Rev* ZiZiQ _The yak closely misses you.[i]  You shoot a sling bullet. The sling bullet hits the yak![iOe. _The yak closely misses you.[im'The sling bullet hits the yak!  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak![i)[i[i=417.74[i"[i %P _Okawaru accepts your kill.[i[i)[i`[iDH _No target in view![i3[i.[i[is[i[i(3 _52[i,[i[iB1[i[i[i[iS0) Rev+ [i[iV ###.# ##.# #.# #+# #.# #.# #.# # #.# #.###.###.# ###.# #.........####. [##.#######.......... ..................... .##.#######..>.###.. # #......# ##.##.# ###.##@# --- #.# # #.##.# # ..# #.$... [i# ### ####.## # # # . #.# #.#[i.81.7 (4.0[i6---2.7 (559[i[i? _You now have 517 gold pieces (gained 21).[i3[i[i[i[i87[i[ii57=6) Rev [i[i #.# #.###.###.# #<###.# #.........####. ..[##.#######.......... ....................... >..##.#######..>.###.. ## #......# #.###.##.# ###.##.# [i8#.# #.# # #.##.#.#.# ..# #.@....#.# ### ####.###.#  #.#.#  #.# #.#[i #.# #.. ## .# ..[i`+5.7 (3[ie6.7 (45[iS[i? _You now have 536 gold pieces (gained 19).[i}[i~[i[iˀ[i[it"48=3[i]2) [i[iԊ[iu[iB1[i{[i[i[i`90[i[iq[iY[iC49[iB[i[i[i>B8[i[i1[i^[iq60=7[i[i[i[iB6[i [i[i[iB5[i[i [i[ij#1[iM=4[i;[iq[i[iB3[i[iڮ[i8[iB2[i[i7 _You open the door.[i[iٶ`21[if[i@  There is an open door here.[ib[iI0 _[ib[i[is[iC39[i[i[is[i`38[i[ic[i[iCB7[i [i[i[ioB6[i^[i[i[ip4=5[ig[i  ###.##.#.##.....## # #.##.#.###...##  #......# ##'##  ####.### #.#  #.# #.#  [i#.## ##.##  #.##.##...# #.# #......#  #.. ##..@.##  #.# ##..##  [iy#.###  ... #.####    [i*E [ic1706.7 (20.0)[if7.7 (214[i[i^ _f - 6 clear potions (gained 2)[i [i [i3 [i [i [iK" 635=2[i# B1[i# [i$ [it% [i& B0[i& [i( [i) [i) a629[i) [i+ [i[, [i, B8[i]- [i. [iP/ [i/ B7[i[0 [i1 [ii2 [iP3 p7=6[i3 [i5 [ip6 [i6 B5[i7 [iN8 [i9 [i9 B4[i%: [i; [i; [ii< B3[i< [ip= [ik> [i> p8=2[i? [if@ [iA [iB B1[iYC ,[iD [iD B0[i!E [iF [iG 919[iH [iI [ihJ B8[iJ [iK [iyL [iL B7[iM [i9N [i]O [iO 70=6[iP [iQ [i^R B5[iR [iSS [i2T [iT B4[iU [i V [iV [iNW p1=3[iX [iY [iY [iEZ B2[iZ [i[ [iQ\ [i\ B1[iY] [ic  .....# ##'##  ##.### #.#  #.# #.#  #.##  #.##.##...##  #.#.#......# ## #..###....## #..  [id c#.#####..## #.#  #....#.########@#  ###.............#  ##.######### ###    [ici -30.7 (23[ij n21.7 (240[in [ip ? _You now have 549 gold pieces (gained 13).[i{ [if 3[i1 [i [i 09837[i ,[iڛ X6[i+ [i [i/ P5[i[ [i [id #4[i M=4[i [i [i [i7 B3[iФ [iX [i [i) B2[iǨ [i [if [iƫ p5=1[i~ [i [i׮ X0[i [i+ [i [im D299[i ,[i [iL `68[i־ [iY [i [i B7[i [i [iR [i B6[iD [i l  You see here an amulet of regeneration.[i [i 67=[iw A5 _[i [is [i [i B4[i [i [i. [i B3[i [i [i [i p8=2[i| [i [i} [i B1[i [i! [i< X0[i [i~ [i <9[i ;89[i [i [i [i B8[i [i [i [i B7[i3 [i [iG [i q80=6[iS [i 1 _HP restored.[i( [i B5[i [i [i [if B4[i [i6 [i$ [i B3[i [i [i [i T=2[i [i [i [i X1[i' [i [i$ B0[i [i [i" o79[iF [iS [i B8[i [iw [i! [i! B7[i! [i" [i~# [iD$ X6[iH% [i% [i]& B5[i& [i' [iY( [i( B4[i#) [i, [i, [i- B3[ih- [i#/ [i/ X2[i0 [i?2 n1[i3 [i4 [i5 X0[i=9 [i< [i> [i> C69[i? [iA [iB [iOC B8[iD [i+F [iG [iEH B7[iH [iK [iL [i M B6[iN [iP 7 _You open the door.[iR [iS [iV :5[iW [iZ @  There is an open door here.[iI\ [i\ I4 _[i] [ic [iad [ie X3[icg [ih [i)i B2[ii [i/l [i|m [i(n B1[in [ip [i5r [ir B0[i's [iv [iw o59[iy 7 _You open the door.[iz X8[i{ [i} @  There is an open door here.[im [i I7 _[i [i7 [i6 [i B6[iڅ [i~ [i [i B5[i [iP [iL [i B4[i [i [i [i B3[i/ [iΒ [i [iה B2[io [iږ [i [i B1[i [iw [iÛ [iO B0[iٜ [i5 [i/ [i֟ C49[iy [i̡ [i [i B8[iy [i [i [iH B7[i [i [i˩ [i X6[i [i [i| B5[i [iͰ [i X4[i [i4 [iɶ [i| B3[i4 [i [iR [i B2[i) [i7 [i [i B1[i [i [i [i B0[iv [iz [i [id C39[i [iw [i [iD B8[i/ [i [i5 [i B7[i2 [i [i X6[i [i [i [i B5[i [i [i X4[i [i [i [in B3[i [i [i X2[i3 [i [i [i` B1[i] [i [iH [i  B0[i% [i [i5 [i C29[i! [i [i [iS B8[i [ic [i$ [i B7[i6 [i< [i [i :6[i, [i. [i} [i^! B5[i! [i" [i# X4[i6$ [iM% [iH& [i& B3[i/' [i' [i( [i) B2[i) [i* [i* [i+ X1[if- [i!. [i. B0[iH/ [i0 [i1 [iB2 C19[i2 [i3 [iy4 [i4 X8[io6 [i78 X7[i9 [i= [i> X6[i? [iMA [iB [ilC B5[iC [iE [ioH d  You encounter a wolf.[irP  #.#  #.. #  #.# .h # ###########.# #).# .# ## ...#.###..##. [i^Q ).### #.#######.#......... ...###.#######.#......... ##.##..........#@# #.##.# .........##..#.# #.##.#  ####..###.##..#.# #.##.# # #..##..##..#.###.##.# ##+ ## #..##.###..#........### ##.. .## #..........##.........# ##... h   wolf (asleep) ..###.##..###.###.##.#.##.###.... ...##.....<...###.##....#.##..... ...'.......................'.....[iU .826.7 (95[iV m7.7 (964 _[i=[ [iT] [iH  #.# #.. #  #.# .h # #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   #.#  # #.#  #..  ##. .<.#.[iGn #.# #.. #  #.# .h  #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   #.#   #.#  #..  ##. [ih.<.#.[iG[i][i!#[i%[ _A wolf is nearby!\i #.# #.. #  #.# .h # #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   #.#  # #.#  #..  ##. .\ie-<.#.\i? #.# #.. #  \i@#.# .h  #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   #.#   #.#  #..  ##. .<\iAE.#.\i'G\iG\i M\iO[ _A wolf is nearby!\i Z #.# #.. #  #.# .h # #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   \iq#.#  # #.#  #..  ##. .<.#.\i.@ #.# #.. #  #.# .h  #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   \i/#.#   #.#  #..  ##. .<.#.\i53\ia<\i@[ _A wolf is nearby!\iRO #.# #.. #  #.# .h # #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   #.#  # #.#  #..  ##. .<.#.\i{} #.# #.. #  #.# .h  #.# #).# .#  #.###..##.  #......... #......... #@#   #.#   #.# \iY  #.#  #..  ##. .<.#.\i\i\i\iq[ _A wolf is nearby!\i ))))))h   _A wolf is nearby! \i _A wolf is nearby!  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.  The wolf howls!\i  The wolf is moderately wounded.You shoot a sling bullet. The sling bullet hits the wolf.\i?h.\ik  The wolf is heavily wounded.\i ! j.....j   Grum (polearm, wandering)h   wolfYou encounter Grum the Hunter. He is wielding a -1 spear.\i+/  --more--]i]ik]i ===8.5 (0.8)3) Rev _]iH]i&]is #.#. ## hj # ###########.# #).# .# ## #.........#.###..##. .### #.#######.#........ ...##]i\...... ##.##..........#.# #.##.#  #...#####..###. # #..##..####+ #####..#........### ##.. .## #..........##..# ##..#. ..  ...####....######.##....#.##..... ]i]i@q---9.5 (1.02]i]i]il;  . ## hj # ###########.# #).# .# ## #.........#.###..##. .### #.#######.#........ ...##. ##.##..........#.# #.##.#  #...#####..### # #..##.###+ ###.......### ##.. .## #..........##.........# ##.#.# ]i; ..## ##.#.# #.###..##.###.... ]i%A ]iA }---301]iE ]i$F ]i  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.]iJ0f - Follow me.  Anything else - Cancel.^i^i======10) ^iS^i[ _You shout for attention! You hear an angry growl. You hear a howl! x2^im-^i-^i.^iD2^i9098^i^;^i;B7^i<^i?^id?B6^iY@^iZDW _You start waiting.^iIh------h   wolf (wandering)^iJ*5.5 (4^iKQ.hh^iQ]h 2 wolves^iQ------6.5 (55^iV^ihYU _You encounter a wolf.^is )You shoot a sling bullet. The sling bullet hits the wolf.^i  The wolf is moderately wounded.You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.^iv.h.h^i"k  The wolf is heavily wounded.^i#77-===7.4 (0.9Rev ^i'^i*) _The wolf bites you.^i% )You shoot a sling bullet.  The sling bullet closely misses the wolf.The sling bullet hits the wolf but does no damage.^iŘ ))))))The wolf is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the wolf.^i! .....hh  The sling bullet closely misses the wolf.^i!g8.2 (0.84^ir&^i*(J _The wolf misses you.^iލ  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.^i  The wolf is severely wounded.You shoot a sling bullet. The sling bullet hits the wolf.^ig  The wolf is almost dead.^is9.03) Rev+ ^i^iQ _The wolf barely misses you.^iI †  You shoot a sling bullet. The sling bullet hits the wolf.  You kill the wolf!^i$y   wolf^i ) Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.^i* ;.h^i3 l  The wolf is severely wounded.^i9 -482 _The wolf bites you but does no damage.^i= ^i? g _Your Armour skill increases to level 2!^i[  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.^i% )))))))The wolf is severely wounded.You shoot a sling bullet.^ih ......h  The sling bullet completely misses the wolf.^ii 6-40.7 (0.91) Rev* ^in ^iHq ) _The wolf bites you.^i  You shoot a sling bullet. The sling bullet hits the wolf.^i  s† _The wolf bites you.  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is almost dead.  You shoot a sling bullet. The sling bullet hits the wolf!  The sling bullet burns the wolf.  You kill the wolf!^iL R^i ^ie -61.5 (0.80^i. ^i P _Okawaru accepts your kill.^ig_ ^i_ ^iBf ^ih H _No target in view!^i ^iq ^i ^i H _No target in view!_i3_i"_iH _No target in view!_i2R3_ivT_iYVH _No target in view!_i_i,_i_im_ix_iC199 _  You see here a wolf corpse._if  You encounter 2 wolves._i  #.. #  #.# h. # ####.# #).# .# ## #.........#.###..## .### #.#######.#....hj... ...###.#######.#......... ##.##........_i---  #.......†#   ####..###.##..#.# #.##.# # #..##..##..#.###.##.# ##+ Gem (4199) Rev* ## #..##.###..#........### ##...._iYOj   Grum (polearm, wandering)##hh 2 wolves (wandering).._iMh.2.5 (1.0_il).h._i3j._i.D.h_ih)hh_i7====3.5 (28_iв_iB< _Grum growls angrily. You hear a shout!_i| #.# #.. #  #.# .. # #.# #)h# .#  #.###..##.  #....jh... #......... #@#   #†#   #.#  # #.#  #.._iD}T  ##. .<.#_i|. #.# #.. #  #.# ..  #.# #)h# .#  _i#.###..##.  #....jh... #......... #@# _iN  #†#   #.# _i  #.#  #..  ##. ._iO<.#_ii _i _i'_i)d _There are monsters nearby!_inY< #.# #.. #  #.# .. # #.# #)h# .#  #.###..##.  #....jh... #......... #@#   #†#   #.#  # #.#  #..  ##. .<.#_i #.# #.. #  #.# ..  #.# #)h# .#  #.###..##.  #....jh... #......... #@#   #†#   #.#   #.#  #..  ##. .<.#_i_i_i~_iUd _There are monsters nearby!_i< #.# #.. #  #.# .. # #.# #)h# .#  #.###..##.  #....jh... #......... #@#   #†#   #.#  # #.#  #..  ##. .<.#_iɭ  #.# #.. #  #.# ..  #.# #)h# .#  #.###..##.  #....jh... #......... #@#   #†#   #.#   #.#_iv   #..  ##. .<.#_i _i _iT _i d _There are monsters nearby!_i I)))))_i0Z  You shoot a sling bullet. The sling bullet barely misses Grum.  You shoot a sling bullet._i! ).h._i '.h._iB '.h._i S.j_i M  The sling bullet completely misses Grum._i A x_i ...x   Erica (constriction, wandering)_i dj   Grum (polearm)_i] hh 2 wolvesYou encounter Erica the Fiery-Tempered. She is wielding a +1 scimitar offlaming and wearing a +6 ring of strength._i /  --more--`i`iz"=)`i#< 4.4 (0.9 _`i)`i/`i< `i Read which item? Scrolls  f - a scroll of fearr - 3 scrolls of revelation  x - 5 scrolls of amnesia `i  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedaiai3aikJingleheimer the Skirmisher#.#Coglin of Okawaru *.....#.. #Health: 77/80 =======================-#.# ..Magic: 11/11 ======================== # ###########.# #)x# .#AC: 7Str: 11 ## #.........#.###..##.EV: 12Int: 8 aiB.### #.#######.#...h.....SH: 0Dex: 23 ...###.#######.#...jh....XL: 10 Next: 46% Place: Dungeon:8 ##.##..........#@# #.##.#aiNoise: ===------  Time: 4844.4 (0.0)  #.........##..#†# #.##.#aiva) +3 sling (flame)  c) +0 sling {Hajoon}####..###.##..#.# #.##.#Nothing quivered # #..##..##..#.###.##.# ##+ Gem (4198) Rev* ## #..##.###..#........### ##.. .## #..........##.........# ##... x   Erica (constriction) ..###.##..###.###.##.#.##.###.... j   Grum (polearm) ai#...##.....<...###.##....#.##..... hh 2 wolves ...'.......................'..... _There are monsters nearby!aiYou shoot a sling bullet. The sling bullet barely misses Grum.  You shoot a sling bullet.  The sling bullet completely misses Grum.  aiYou encounter Erica the Fiery-Tempered. She is wielding a +1 scimitar of _flaming and wearing a +6 ring of strength.aiP  Okay, then.ainaiai. _aiai{Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 15 darts (poison) ai f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) aiAbilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onbiG}bimXJingleheimer the Skirmisher#.#Coglin of Okawaru *.....#.. #Health: 77/80 =======================-#.# ..Magic: 11/11 ======================== # ###########.# #)x# .#AC: 7Str: 11 ## #.........#.###..##.EV: 12bi1\Int: 8 .### #.#######.#...h.....SH: 0Dex: 23 ...###.#######.#...jh....XL: 10 Next: 46% Place: Dungeon:8 ##.##..........#@# #.##.#Noise: ===------  Time: 4844.4 (0.0)  #.........##..#†# #.##.#a) +3 sling (flame)  c) +0 sling {Hajoon}####..###.##..#.# #.##.#Nothing quivered # #..##..##..#.###.##.# ##+ Gem (4198) Rev* bi|## #..##.###..#........### ##.. .## #..........##.........# ##... x   Erica (constriction) ..###.##..###.###.##.#.##.###.... j   Grum (polearm) bii...##.....<...###.##....#.##..... hh 2 wolves ...'.......................'.....You shoot a sling bullet. The sling bullet barely misses Grum.  You shoot a sling bullet.  biΎThe sling bullet completely misses Grum.  You encounter Erica the Fiery-Tempered. She is wielding a +1 scimitar of bi._flaming and wearing a +6 ring of strength. _Okay, then.bibibi.bi_ ~ #.#. ## .. # ###########.# #)x# .# ## #.........#.###..##. .### #.#######.#...h.... ...##.jh... bi` ##.##..........#.# #.##.#  #...#####..###. # #..##..####+ ###.......### ##.. .## #..........##..# ##.#..  ...####....######.##....#.##..... bi c 2jbiXc hbi|j .j   Grum (polearm)h   wolfbik v---5.4 (17 _bio bir q _You see here a wolf corpse.bi_  . ## .. # ###########.# #)x# .# ## #.........#.###..##. .### #.#######.#..jh.... ...##h..h ##.##..........#.# #.##.# bi#`  #...##..#†###..### # #..##.###+ ###bi@` .......### ##.. .## #..........##.........# ##. .bi[` w.###.##..###.###.##.#.##.###..# bix` ..## ##.#.# #.###..##.###....bib ?.hbinc ,jbii .j   Grum (polearm)h   wolfbiXj 8---66) Rev+ _bio biq cis# .. # ###########.# #)x# .# ## #.........#.###..##. .### #.#######.#...h.... ...##j..h ##.##..........#h# #.##.#  #...##..#†###..###. # #..##.#ci^##+ ###.......### ##.. .## #..........##.........# ##. ..###.##..###.###.##.#.##.###..##.....<..ci#....#.##.'.......................'ci####....######.##....#.#### ##.#.# #.###..##.### .ci## #...# ##.##. ##ci 8.hci hci (†hci6 R.jciqZh 2 wolvesci`75ciciciS  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.cie\ Q))You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.  The wolf is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the wolf.hits Grum.ci ).h.ci N †h  Grum is lightly wounded.ci x===8.2 (0.84) Rev* ci k _The wolf completely misses you.ciPN  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.ciI  The wolf is lightly wounded.  You shoot a sling bullet. The sling bullet hits the wolf.ci` xThe wolf is moderately wounded..jciLa $.hcim Cx   Erica (constriction)j   Grum (polearm)hh 2 wolvescim \2--9.1 (0.9cim :3ciPw ci f _The wolf closely misses you. The wolf bites you!di&x  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.di  The wolf is moderately wounded.You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.diZ8phxdiG  The wolf is severely wounded.Grum hits you from afar with a -1 spear!63di9H~-----9 (0.82divOdiERQ _The wolf barely misses you.diG  You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.di .The wolf is almost dead.You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!di y   wolfdi2V h.di^ _  Okawaru accepts your kill.dic ---950.71di%k dipm F _Grum misses you.ei< Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 15 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (10) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onfi  fi #.# ..Jingleheimer the Skirmisher # ###########.# #)x# .#Coglin of Okawaru *..... ## #.........#.###..##.Health: 63/80 ==================------ .### #.#######.#...h.....Magic: 11/11 ======================== ...###.#######.#h...h....AC: 7Str: 11 fi ,##.##..........#x# #.##.#EV: 12Int: 8  #.........##..#j# #.##.#SH: 0Dex: 23  ####..###.##..#.# #.##.#XL: 10 Next: 49% Place: Dungeon:8 # #..##..##..#@###.##.# ##+ Noise: ===------  Time: 4850.7 (0.0) ## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 sling {Hajoon} fi .## #..........##.........# ##... Zap: wand of iceblast (10) ..###.##..###.###.##.#.##.###.... Gem (4191) Rev* fi ...##.....<...###.##....#.##..... ...'.......................'..... x   Erica (constriction) fi  ...####....######.##....#.##..... j   Grum (polearm) ..## ##.#.# #.###..##.###.... h   wolf fiF `.## #...# ##.##...##.# ##...The sling bullet burns the wolf.  The wolf is almost dead.You shoot a sling bullet. The sling bullet hits the wolf!  fi You kill the wolf!Okawaru accepts your kill. _Grum misses you.fi fiV& fiq( fi`@  #.# ..  Jingleheimer the Skirmisher # ###########.# #)x# .#  Coglin of Okawaru *..... ## #.........#.###..##.  Health: 63/80 ==================------ .### #.#######.#...h.....  Magic: 11/11 ======================== ...###.#######.#h...h....  AC: 7Str: 11 ##.##..........#x# #.##.#  EV: 12Int: 8  #.........##..#j# #.##.#  SH: 0Dex: 23  ####..###.##..#*# #.##.#  XL: 10 Next: 49% Place: Dungeon:8 fi@ # #..##..##..#@###.##.# ##+ Noise: ===------  Time: 4850.7 (0.0) ## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 sling {Hajoon} .## #..........##.........# ##... Zap: wand of iceblast (10) ..###.##..###.###.##.#.##.###.... Gem (4191) Rev* ...##.....<...###.##....#.##..... fi@ ...'.......................'..... x   Erica (constriction) fiA X...####....######.##....#.##..... j   Grum (polearm) ..## ##.#.# #.###..##.###.... h   wolf fi@A .## #...# ##.##...##.# ##... _Grum misses you.Aiming: IceblastfiA mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grum, wielding a -1 spear and wearing a +0 animal skin (lightly wounded,  haloed)fią #.# ..Jingleheimer the Skirmisher # ###########.# #)x# .#Coglin of Okawaru *..... ## #.........#.###..##.Health: 63/80 ==================------ .### #.#######.#...h.....fi5 OMagic: 11/11 ======================== ...###.#######.#h...h....AC: 7Str: 11 ##.##..........### #.##.#EV: 12Int: 8  #.........##..### #.##.#SH: 0Dex: 23  ####..###.##..### #.##.#fie XL: 10 Next: 49% Place: Dungeon:8 fi A# #..##..##..#@###.##.# ##+ Noise: ===------  Time: 4850.7 (0.0) fi E## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 sling {Hajoon} fiK .## #..........##.........# ##... Zap: wand of iceblast (10) ..###.##..###.###.##.#.##.###.... Gem (4191) Rev* ...##.....<...###.##....#.##..... ...'.......................'..... x   Erica (constriction) fi ...####....######.##....#.##..... j   Grum (polearm) ..## ##.#.# #.###..##.###.... h   wolf fi .## #...# ##.##...##.# ##...Aim: Grum, wielding a -1 spear and wearing a +0 animal skin (lightly wounded,  haloed)  The mass of ice explodes! The iceblast engulfs Grum!  Grum is heavily wounded.The iceblast engulfs Erica!!  Erica is moderately wounded.fisgi//Zxj.gi0=======1.7 (19)0gis8gi;I  haloed)  The mass of ice explodes! The iceblast engulfs Grum!  Grum is heavily wounded.  The iceblast engulfs Erica!!  Erica is moderately wounded. _Grum misses you.gi #.# ..  Jingleheimer the Skirmisher # ###########.# #)x# .#  Coglin of Okawaru *..... ## #.........#.###..##.  Health: 63/80 ==================------ .### #.#######.#...h.....  Magic: 11/11 ======================== gi...###.#######.#h...h....  AC: 7Str: 11 ##.##..........#x# #.##.#  EV: 12Int: 8 gi #.........##..#j# #.##.#  SH: 0Dex: 23 gi5 ####..###.##..#*# #.##.#  XL: 10 Next: 49% Place: Dungeon:8 giV# #..##..##..#@###.##.# ##+ Noise: =======--  Time: 4851.7 (0.0) gi|## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 sling {Hajoon} gi.## #..........##.........# ##... Zap: wand of iceblast (9) ..###.##..###.###.##.#.##.###.... Gem (4190) Rev* gi &...##.....<...###.##....#.##..... ...'.......................'..... x   Erica (constriction) ...####....######.##....#.##..... j   Grum (polearm) ..## ##.#.# #.###..##.###.... h   wolf .## #...# ##.##...##.# ##... _Grum misses you.gi3=Aiming: IceblastgiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grum, wielding a -1 spear and wearing a +0 animal skin (heavily wounded,  haloed)gifU#.# ..Jingleheimer the Skirmisher # ###########.# #)x# .#Coglin of Okawaru *..... ## #.........#.###..##.Health: 63/80 ==================------ .### #.#######.#...h.....Magic: 11/11 ======================== ...###.#######.#h...h....AC: 7Str: 11 ##.##..........### #.##.#EV: 12Int: 8  #.........##..### #.##.#SH: 0Dex: 23  ####..###.##..### #.##.#XL: 10 Next: 49% Place: Dungeon:8 giU# #..##..##..#@###.##.# ##+ Noise: =======--  Time: 4851.7 (0.0) ## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 sling {Hajoon} .## #..........##.........# ##... Zap: wand of iceblast (9) ..###.##..###.###.##.#.##.###.... Gem (4190) Rev* ...##.....<...###.##....#.##..... ...'.......................'..... x   Erica (constriction) giV9...####....######.##....#.##..... j   Grum (polearm) ..## ##.#.# #.###..##.###.... h   wolf .## #...# ##.##...##.# ##...Aim: Grum, wielding a -1 spear and wearing a +0 animal skin (heavily wounded,  haloed)  The mass of ice explodes! The iceblast engulfs Grum!  Grum is severely wounded.The iceblast engulfs Erica!!  Erica is almost dead.gigiBZxj.giB4=2.7 (1889giLgihN4  haloed)  The mass of ice explodes! The iceblast engulfs Grum!  Grum is severely wounded.  The iceblast engulfs Erica!!  Erica is almost dead. _Grum hits you but does no damage.gi  #.# ..  Jingleheimer the Skirmisher # ###########.# #)x# .#  Coglin of Okawaru *..... ## #.........#.###..##.  Health: 64/80 ===================----- .### #.#######.#...h.....  Magic: 11/11 ======================== ...###.#######.#h...h....  AC: 7Str: 11 ##.##..........#x# #.##.#  EV: 12Int: 8  #.........##..#j# #.##.#  SH: 0Dex: 23 gi2  ####..###.##..#*# #.##.#  XL: 10 Next: 49% Place: Dungeon:8 # #..##..##..#@###.##.# ##+ Noise: =======--  Time: 4852.7 (0.0) ## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 sling {Hajoon} .## #..........##.........# ##... Zap: wand of iceblast (8) ..###.##..###.###.##.#.##.###.... Gem (4189) Rev* gie ]...##.....<...###.##....#.##..... ...'.......................'..... x   Erica (constriction) gi ...####....######.##....#.##..... j   Grum (polearm) ..## ##.#.# #.###..##.###.... h   wolf .## #...# ##.##...##.# ##... _Grum hits you but does no damage.  Aiming: Iceblastgi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grum, wielding a -1 spear and wearing a +0 animal skin (severely wounded,  haloed)gilz  #.# ..  Jingleheimer the Skirmisher # ###########.# #)x# .#  Coglin of Okawaru *..... ## #.........#.###..##.  Health: 64/80 ===================----- .### #.#######.#...h.....  Magic: 11/11 ======================== ...###.#######.#h...h....  AC: 7Str: 11 ##.##..........#x# #.##.#  EV: 12Int: 8  #.........##..#)# #.##.#  SH: 0Dex: 23  ####..###.##..#.# #.##.#  XL: 10 Next: 49% Place: Dungeon:8 # #..##..##..#@###.##.# ##+ Noise: =======--  Time: 4852.7 (0.0) ## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 giW{ sling {Hajoon} .## #..........##.........# ##... Zap: wand of iceblast (8) ..###.##..###.###.##.#.##.###.... Gem (4189) Rev* ...##.....<...###.##....#.##..... ...'.......................'..... x   Erica (constriction) ...####....######.##....#.##..... j   Grum (polearm) ..## ##.#.# #.###..##.###.... h   wolf .## #...# ##.##...##.# ##...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grum, wielding a -1 spear and wearing a +0 animal skin (severely wounded,  haloed)  The mass of ice explodes! The iceblast engulfs Grum!  You kill Grum!gi3 )The mass of ice explodes! The iceblast engulfs Grum!  You kill Grum!  Okawaru accepts your kill.  The iceblast engulfs Erica!!  You kill Erica!  Okawaru accepts your kill.gi d #.# ..  #.# #)x# .#  #.#    ##   ## gi0   ##     ..###  ....# .#<...h   wolf.##.... gi #.# #...#  hihiO)$.hhi*7)hhi24.hi: *6/823713.7 (178 _Your Ranged Weapons skill increases to level 11!Your Dodging skill increases to level 3!Your Invocations skill increases to level 2!hiYAhiCk _Your Evocations skill increases to level 6!hi )))))))You shoot a sling bullet.hi\|  The sling bullet closely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf!  The sling bullet burns the wolf.hil 9)hhi ....)===----4.5 (0.87 hiV_The wolf is heavily wounded.hi% hi|.You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf!hiRii )))))))Okawaru accepts your kill.ii....)).ii_4----5.4 (0.9ii(ii./ _You shoot a sling bullet.ii.ii/iiD^ _No target in view!iiXiiiYiiaiikH _No target in view!ii?iiAQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  iiB~d - Throw: 6 boomerangs  e - Throw: 15 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) (quivered) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|oniiDiiE#.# ..Jingleheimer the Skirmisher # ###########.# #)x# .#Coglin of Okawaru **.... ii]F}## #.........#.###..##.Health: 66/82 ===================----- .### #.#######.#...h.....Magic: 11/11 ======================== ...###.#######.#....h....AC: 7Str: 11 iiF##.##..........#)# #.##.#EV: 13Int: 8  #.........##..#)# #.##.#SH: 0Dex: 23  ####..###.##..#.# #.##.#iiFXL: 10 Next: 74% Place: Dungeon:8 iiEGq# #..##..##..#@###.##.# ##+ Noise: ===------  Time: 4855.4 (0.0) ## #..##.###..#........### ##.. a) +3 sling (flame)  c) +0 sling {Hajoon} .## #..........##.........# ##... Nothing quivered iiGR..###.##..###.###.##.#.##.###.... Gem (4187) Rev* ...##.....<...###.##....#.##..... ...'.......................'.....  ...####....######.##....#.##.....  ..## ##.#.# #.###..##.###....  iiH.## #...# ##.##...##.# ##... You shoot a sling bullet. The sling bullet hits the wolf!  ii[HYou kill the wolf!Okawaru accepts your kill. _You shoot a sling bullet. _No target in view! _No target in view!iiTIii7PiiwRF _Clearing quiver.ii ii ii ii, ii iiC 76 _5ii iiz $  Things that are here:ii p  a -1 spear; a +0 animal skin; a wolf corpseii] ii I4 _ii ii $  Things that are here:ii&  a +1 scimitar of flaming; a +6 ring of strengthiiI' x83) Rev+ _ii) ii* ii0, iii, B2ii- ii2 ii|4 ii4 B1ii6 ii]9 ii); iij; 9=0) Rev ii< ii> ii@ ii$A C79iiB ii^D iiF X8iiH iiS D  You see here a +0 quarterstaff.iixU iiV x70=7 _iiX iiZ iil\ ii] G6) iiX^ iil iidn iin B5ii8q iibs iiuu ii v B4iiw iiTy iiz iiz `13ii{ iiP| ii} iiO} B2ii} ii~ ii ii B1ii ii iiڄ ii~ p2=0ii\ ii ii ii C69ii ii iiȋ X8ii ii iiŏ iiq p3=7ii̐ iiD ii iij B6ii iio ii ii% B5iic ii ii ii `44ii֚ iiԛ ii iiМ B3iiR ii iiҞ ii B2iic ii2 ii ii `51iil ii ii iiޥ B0ii iiƧ iiB iiը Y59iiΩ iiG ii Z6=8iiĪ ii+ ii iiM ii B7ii ii߮ ii X6ii ii iiD ii p7=5ii iiC ii ii B4iia ii ii iic B3ii ii ii iit `82iiӺ ii ii ii B1ii ii iiX ii B0ii ii iiS ii q9=49iiI ii ii ii+ B8ii iiX ii ii2 B7ii ii ii ii q80=6ii iiF ii ii B5iis ii ii| ii B4ii ii ii iiy `13iiK ii iiY X2ii ii iiZ ii B1ii ii ii) ii p2=0ii ii 1 _HP restored.ii iiI C39ii ii B  You see here a +0 dire flail.ii ii I8 _iiN ii iiN ii B7iip iil ii* iiQ T=6ii ii ii ii B5ii\ iiD ii ii+ B4ii ii iiy ii B3ii ii ii iiT n2ii 10ii] D  ####### ......# #####.# ii # #.# #####  .#########.@.#  --- #..)........#.#  #####.#########...#  iid <.....# ##.##  ###...## #.#   ##.## #.##   #.# #..##   #.# ##.#.##   ##+## #...#.#  ii 1912.4 (57.0)ii2 ---3.4 (5829iio! iii$ . _i - a scroll of identifyiiK ii ii ii ii ii 8ii B7iit iiu ii iir B6iig ii" ii# iiJ$ B5ii/ ii2 ii4 ii 5 B4ii5 ii#: iiF; ii; B3ii< ii@? ii@ ii`A B2iiC iiE iiF iiG B1iiH iiI iiK iiaL B0iiL iiP B  You see here a +0 dire flail.iiQ iiR J19 _iiVS iiU iiwV iiV B8iiW ii$Z ii:[ ii[ B7ii] ii_ ii_ iiA` B6ii` iib iic iiYd B5ii e ii2g ii!h iih B4iii iiUk iil iim B3iim iio iip iip B2iiq ii ii iiH :2ii\ iip ii0! ii! B1ii# ii0 ii2 ii3 B0iiI4 ii9 ii ; iii; C89ii= iiJB ii9D iiuD B8iiE iiqJ iiK iiK B7iiL iiP iiQ X6iiJR iiU iiV iiV B5iiAW iiZ ii[ iiL\ B4ii\ ii` ii9c n3iif iijh iih B2iii ii&m ii}n iio B1ii p iis ii[u X0iiv iiy ii{ ii{ C79iio| ii ii ii B8ii ii_ 7iiʍ X6ii) ii iiѓ X5ii ii ii iio B4iie iik ,ii B3iit iiS q ####.# #.# #.#..~~≈≈~≈≈..## # # #.# #.# #...≈≈≈≈≈≈≈≈~..# # ####.#####.# #..~~≈≈≈~≈≈≈≈≈.#### ...........# #..≈≈≈~.>.≈≈≈~..##. ..##.####### #.≈≈≈≈.P...~≈~≈.... .....# #.~≈≈~♣P_P.~≈≈~.... ...### ii #.≈≈≈~P♣P.P≈≈≈≈..## ....# ..≈≈~≈.<.~≈≈≈...## ...## ##@≈≈≈≈≈≈~≈≈≈≈.#.##69.4 (56.## #..≈~≈≈≈≈≈~~....## ##..≈≈≈≈≈~≈..##### # ##### ##...~≈~...###### # #...# ###.....#....... ii # #.#.# ###.###.###### # #.#.# ###.###.#..... # #######.#.# #...........#. ## #.).......# #.#####.#.#.#.iiY ii+ iiѶ T _Key pressed, stopping explore.iit _ii ii u2 _ii iiO B1ii ii ii iiJ B0ii ii2 ii Y69iiF ii ii X8ii ii ii ii B7iit ii ii iiN B6ii ii ii ii B5ii iiL ii( ii B4ii ii@ ii iik B3ii ii ii[ X2iiQ iia ii B1iix iih ii ii. ii B0ii ii5 ii Y59ii ii# iii$ ii$ B8ii% ii~( ii* iig* B7iiv+ ii- ii. iiU/ B6ii0 ii2 ii3 ii3 B5iit4 ii6 ii]7 ii7 B4ii[8 ii: ii; ii; B3iit< ii> ii@ ii%A X2ii9C ii_D iiD B1iiE iiG ii I iiMI B0iivJ ii|L iiM iiM C49iiO iiP iiLR iiS B8iiS iiU iiV iiW B7iiW iixY iiZ X6ii[ ii^ ii_ ii_ B5ii` iib iiMd ii7g B4iih iij iil ii:l B3iim iio iiq iiq B2iis iiu iiv iiw B1ii]x iiOz ii| iiq| B0ii"~ ii] iì ii C39ii+ ii ii ii B8ii- ii ii iiT B7ii ii ii X6ii ii ii( ii B5ii} ii iiЙ ii( B4ii ii ii3 iiȞ B3ii˟ ii ii ii B2ii ii ii ii6 B1ii ii iiq ii B0ii^ ii ii/ Y29ii! iia ii" ii B8ii ii iin ii޳ B7ii ii ii X6ii\ ii  .........####>..##.#######..>.## #.......## ##........# #...........## #.###.##.# ###.##.  ##...## #.###.##.# #.##.#  ##'## #.#...##.# #.  ##.#.####.# ####.# ####.#.#.# #.# #.#.###.#.####.# #. ##....## #..@.....# #.5016.4 (47  #.....# ###.###### #.  #....##.# #..  #.....#########.# #.  #####...........# # #############i 7m  # ii iiR E _Done exploring.iiUiiUiiUii.....##........0.0) iiPiiܐ[ _Done exploring.ji.ji3jipjiax _Done exploring.jiji6jiύji _Done exploring.jiWjiFXjiXjiCQjiE _Done exploring.ji [?25h[?0c _Done exploring.  Search for what [Enter for "@", or ? for help]? ji [?25l[?1cjiǰ ji4 25 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a stone staircase leading downb - [D:8] a +0 robe (7 further duplicates)  c - [D:8] a stone staircase leading up  d - [D:8] a stone staircase leading down  ji e - [D:8] a +0 club (2 further duplicates)  f - [D:8] a +0 dagger (7 further duplicates)  g - [D:8] a +0 flail (2 further duplicates)  h - [D:8] a +0 hand axe  i - [D:8] a +0 spear  j - [D:8] a +0 trident  k - [D:8] a +0 cloak  l - [D:8] a +0 shortbow of flamingm - [D:8] a stone staircase leading down  n - [D:8] an escape hatch in the ceiling  o - [D:8] a blossoming altar of Fedhas  p - [D:8] an escape hatch in the floor  q - [D:8] a +0 leather armour  r - [D:8] a +0 mace  s - [D:8] a stone staircase leading up  t - [D:8] a stone staircase leading up  u - [D:8] a +0 animal skin  v - [D:8] a -1 spear ji[ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]kiQ2 kiOT .........####>..##.#######..>.### Jingleheimer the Skirmisher #.......## ##........# #......# Coglin of Okawaru **.... ##.....## #.###.##.# ###.##.# Health: 82/82 ========================##...## #.###.##.# #.##.# Magic: 11/11 ========================##'###.#...##.# #..... AC: 7Str: 11#.##.#.####.# ####.# EV: 13Int: 8 ####.##.#.# #.##.# SH: 0Dex: 23 ...#.###.#.####.##.# XL: 10 Next: 74% Place: Dungeon:8 ##....## #..iU 30m@.....##.# Noise: ---------  Time: 5016.4 (0.0)  #.....# ###.#######.# a) +3 sling (flame)  c) +0 sling {Hajoon}#....###.##.. Nothing quivered#.....#########.##.# Gem (4026) #####...........##..################# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]?  _kiki-kiG.........####>..##.#######..>.### Jingleheimer the Skirmisher #.......## ##........# #......# Coglin of Okawaru **.... ##.....## #.###.##.# ###.##.# Health: 82/82 ========================##...## #.###.##.# #.##.# Magic: 11/11 ========================##'###.#...##.# #..... AC: 7Str: 11#.##.#.####.# ####.# EV: 13Int: 8 ####.##.#.# #.##.# SH: 0Dex: 23 ...#.###.#.####.##.# XL: 10 Next: 74% Place: Dungeon:8 kiH##....## #..@.....##.# Noise: ---------  Time: 5016.4 (0.0)  #.....# ###.#######.# a) +3 sling (flame)  c) +0 sling {Hajoon}#....###.##.. Nothing quivered#.....#########.##.# Gem (4026) #####...........##..################# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? kiqI3kiRkiSki`5 _43ki`B2kiakicki dkidB1ki!ekifkihX0kiikiIkkilkilC19kimkiokipki4qB8kirkiskiukiu:7kityki #.#.÷...))).)# ##.### #.##.## ###.#.###### #...# #.##..# .###.#+## ###.# #.###.# #........## #.# #.# #.# #####.....## ### #.# #.###.#####.......## ##<###.# #.................####..[##.#######....+.........+....................#.........####@..##.#######..>.25.4 (9  ##.......## ##........# #.... ##.....## #.###.##.# ###.# ##...## #.###.##.# ##'## #.#...##.# #.# #iUj7m.#.####.# #######.##.#.# #.# ......#.###.#.####.# #####....## #........#kikic _There is a stone staircase leading down here.liåliclililill6.4 (16 _liʻli]I 9  You climb downwards.li   #.######.#   #........#   #........#   ........#  .# #......#  .# #......#  .# #......#  .# #....@.#  .##### .........#  ...).. .........#  ...... ##.......#  ...... #.......#  li...... #....#..#    ...... #.......#    ...... ........#   #  li?g7.9 (2.54liEliF_ _Level annotation: exclusion: staircaseliJa _There is a stone staircase leading up here.lir`lia$li)bQQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  liQbc - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 15 darts (poison)  f - Zap: wand of charming (8)lirb[g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) libAbilities ([,] to cycle)  libi - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onliV liz   Jingleheimer the Skirmisher#.######.#  Coglin of Okawaru **....#........#  Health: 82/82 ========================#........#  Magic: 11/11 ========================........#  AC: 7Str: 11 .##......#  EV: 13Int: 8 .##......#  SH: 0Dex: 23 .##......#  XL: 10 Next: 74% Place: Dungeon:9 .##....@.#  Noise: ---------  Time: 5027.9 (0.0) .#####li [39;49m .........#  a) +3 sling (flame)  c) +0 sling {Hajoon} ...).. .........#  Nothing quivered ...... ##.......#  Gem (4014) ...... #.......# ...... #....#..#   ...... #.......#   ...... ........#   ######   _Done exploring. _Search for what [Enter for "@", or ? for help]? _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here.li li li F _Clearing quiver.li lię Read which item? Scrolls  f - a scroll of feari - a scroll of identify  r - 3 scrolls of revelation  x - 5 scrolls of amnesia  V - a scroll of vulnerability [!] read|quaff|evokeli G[?] describe selectedmifmimi  Jingleheimer the Skirmisher#.######.#  Coglin of Okawaru **....#........#  Health: 82/82 ========================#........#  Magic: 11/11 ========================........#  AC: 7Str: 11 .#mi?<#......#  EV: 13Int: 8 .##......#  SH: 0Dex: 23 .##......#  XL: 10 Next: 74% Place: Dungeon:9 .##....@.#  Noise: ---------  Time: 5027.9 (0.0) .##### .........#  a) +3 sling (flame)  c) +0 sling {Hajoon} mi...).. .........#  Nothing quivered ...... ##.......#  Gem (4014) miǓA...... #.......# ...... #....#..#   mi2...... #.......#   ...... ........#   ###### mi  _Search for what [Enter for "@", or ? for help]? _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Clearing quiver.mizmi[Identify which item? (\ to view known items) Potions (select first with !)  d - a green potion  f - 6 clear potions  j - a viscous golden potion  k - a glowing inky potion  n - 5 coppery potions  o - 3 dark potions  p - a sapphire potion  s - 2 fizzy green potions  t - 2 bubbling purple potions[?] describe selectedni?`ni_fnim  Jingleheimer the Skirmisher#.######.#  Coglin of Okawaru **....#........#  Health: 82/82 ========================#........#  Magic: 11/11 ========================........#  AC: 7Str: 11 .##......#  EV: 13Int: 8 ni4n.##......#  SH: 0Dex: 23 .##......#  XL: 10 Next: 74% Place: Dungeon:9 .##....@.#  Noise: ---------  Time: 5027.9 (0.0) .##### .........#nin  a) +3 sling (flame)  c) +0 sling {Hajoon} ...).. .........#  Nothing quivered ...... ##.......#nini  Gem (4014) ...... #.......# ...... #....#..# nio  ...... #.......#   ...... ........#   ######   _Search for what [Enter for "@", or ? for help]? _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Clearing quiver.ni  As you read the scroll of identify, it crumbles to dust.8.9 (13niniq5 _d -> b - a potion of brillianceniWniZQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  ni[Ve - Throw: 15 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onniniV  Jingleheimer the Skirmisher#.######.#  Coglin of Okawaru **....#........#  Health: 82/82 ========================#........#  Magic: 11/11 ========================........#  AC: 7Str: 11 .##......#  EV: 13Int: 8 .##......#  SH: 0ni^Dex: 23 .##......#  XL: 10 Next: 74% Place: Dungeon:9 .##....@.#  Noise: ---------  Time: 5028.9 (0.0) .##### .........#  a) +3 sling (flame)  c) +0 sling {Hajoon} nir...).. .........#  Nothing quivered ...... ##.......#  Gem (4013) ...... #.......# ...... #....#..#   ...... #.......#   ...... ........#   ######  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _d -> b - a potion of brillianceni3ni F _Clearing quiver.nix+ni`.Drink which item? Potions  b - a potion of brilliance  i - 2 potions of invisibility  f - 6 clear potions  j - a viscous golden potion  k - a glowing inky potion  n - 5 coppery potions  o - 3 dark potions  p - a sapphire potion ni.! s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke[?] describe selectedniJ*niY0ni97  Jingleheimer the Skirmisher#.######.#  Coglin of Okawaru **....#........#  Health: 82/82 ========================#........#  Magic: 11/11 ========================ni7O........#  AC: 7Str: 11 .##......#  EV: 13Int: 8 .##......#  SH: 0Dex: 23 .##......#  XL: 10 Next: 74% Place: Dungeon:9 .##....@.#ni8  Noise: ---------  Time: 5028.9 (0.0) .##### .........#  a) +3 sling (flame)  c) +0 sling {Hajoon} ...).. .........#  Nothing quivered ...... ##.......#  Gem (4013) ...... #.......# ...... #....#..#   ...... #.......#   ...... ........# niC9  ######   _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. nij9W_d -> b - a potion of brilliance _Clearing quiver.ni?P  Okay, then.ni@oiIoi. _oixoi Read which item? Scrolls  f - a scroll of fearr - 3 scrolls of revelation  x - 5 scrolls of amnesia  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedoiOoi@Y  Jingleheimer the Skirmisher#.######.#  Coglin of Okawaru **....#........#oiZ  Health: 82/82 ========================#........#  Magic: 11/11 ========================........#  AC: 7Str: 11 .##......#  EV: 13Int: 8 .##......#  SH: 0Dex: 23 .#oiRZ!#......#  XL: 10 Next: 74% Place: Dungeon:9 .#oiyZ!#....@.#  Noise: ---------  Time: 5028.9 (0.0) oiZ.##### .........#  a) +3 sling (flame)  c) +0 sling {Hajoon} oiZ...).. .........#  Nothing quivered oi[W...... ##.......#  Gem (4013) ...... #.......# oi9[3...... #....#..#   ...... #.......# oir[  ...... ........#   ###### oi[  _There is a stone staircase leading up here. _Clearing quiver.  oi[dAs you read the scroll of identify, it crumbles to dust. _d -> b - a potion of brilliance oi[m_Clearing quiver. _Okay, then.oiQbP  Okay, then.oiboipfoii. _oiw Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 15 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onoiT{ oi oi%   Jingleheimer the Skirmisher#.######.#  Coglin of Okawaru **....#........#  Health: 82/82 ========================#........#  Magic: 11/11 ========================........#  AC: 7Str: 11 .#oi #......#  EV: 13Int: 8 .##......#  SH: 0Dex: 23 .##......#  XL: 10 Next: 74% Place: Dungeon:9 .##....@.#  Noise: ---------  Time: 5028.9 (0.0) .##### .........#oi W  a) +3 sling (flame)  c) +0 sling {Hajoon} ...).. .........#  Nothing quivered ...... ##.......#  Gem (4013) ois ...... #.......# ...... #....#..#   ...... #.......#   oi ...... ........#   ######   _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _d -> b - a potion of brilliance _Clearing quiver. _Okay, then. _Okay, then.oi oi oi F _Clearing quiver.oi oix oi7 oi oi oi u2 _oi` oi B1oi oioiX0oioioi+ Y09oiO oioi e  A yak comes into view.oi b#.######.#  #........#  #........#  ........#  .....# # #......#  .....# #......#  #....# #......# oi\ #....###....<.#  #....#####......# ##......)Y.oi.....# ........#####.......# oiKYY<....... #.......# ..... #....#..#oi}..... #.......# Y   yak (wandering)..... ........# oi########### ########## oio,32.9 (4oi[!=oiO"l3.9 (58 _oib(oiI*pixo   #........#  #........#  ........#   # #......#   #. #......#   #.. #......#   #...##....<.#  #....@......# )Y.............# #####.......# < #.......#  #....#..#  #.......#  ........#  ########## pi441   #........#  #........#  ........#   # #......#   #. #......#   #.. #......# piM5:  #...##....<.#  #....@......# )Y.............# pi(6#####.......# < #.......#  #....#..# #.......#  ........# ######### pi=piN>pi|p _A yak is nearby!pio   #........#  #........#  ........#   # #......#   #. #......#   #.. #......#   #...##....<.#  #....@......# )Y.............# #####.......# < #.......#  #....#..#  #.......#  ........#  ########## pi    #........#  #........#  ........#   # #......#   #. #......#   #.. #......#   #...##....<.#  #....@......# )Y.............# #####.......# <pi!  #.......#  #....#..# #.......#  ........# ######### pi(piq)pi0pi2Z _A yak is nearby!pi Eo   #........#  #........#  ........#   # #......#   #. #......#   #.. #......#   #...##....<.#  #....@......# )Y.............# #####.......# < #.......#  #....#..#  #.......#  ........#  ########## pi   #........#  #........#  ........#   # #......#   #. #......#   #.. #......#   #...##....<.#  #....@......# )Y.............# #####.......# < #.......#  #....#..#pi  #.......#  ........# ######### pipiSpipiZ _A yak is nearby!pi ))))))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.pi  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.pir'A.YpiV(*Ypi&3*.....Y 2 yaks===4.7 (0.87) Rev pi9pi<1 _The yak is lightly wounded.pi& ))))))You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the yak.pi-  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.pi |.Y.Ypi% _....YY.pi& x5.6 (0.96) Rev+ pi/, piP/ 1 _The yak is lightly wounded.piw ))))You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.pi  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.pi[ =.Ypi >...pi6 ,6.4 (0.8pi pi [ _The yak is heavily wounded.pi )))You shoot a sling bullet.  The sling bullet hits the yak but does no damage.qi  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.qisy.YY.qiܑ...Y..qig7.3 (0.95qiqi\ _The yak is severely wounded.qiO ))You shoot a sling bullet. The sling bullet hits the yak!qi† _The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!qix   yakqi&f...qi(kv88.1 (0.84) Rev* qirqiuP _Okawaru accepts your kill.qiB ))))You shoot a sling bullet. The sling bullet hits the yak.qi!  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.qiL=.Yqi>...qiΰg9.0 (0.93qiڶqiw[ _The yak is heavily wounded.qide ))) You shoot a sling bullet. The sling bullet hits the yak!qi56 The sling bullet burn _The yak is heavily wounded.The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.qiqBY.qiz<...qi{`92qiqixW _The yak is almost dead.qiVo †You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!qis <))qi s ))Okawaru accepts your kill.qi8 _.†..qi q8340.7 (0.81qi qi / _You shoot a sling bullet.qiF qiG qiN qiQ H _No target in view!qi qi qi qi H _No target in view!riג#.######.#Jingleheimer the Skirmisher#........#Coglin of Okawaru **....#........#Health: 82/82 ========================........#Magic: 11/11 ========================.....# # #......#AC: 7Str: 11  .....# #. #......#EV: 13Int: 8  #....# #.. #......#SH: 0Dex: 23  #....# #...##....<.#XL: 10 Next: 83% Place: Dungeon:9  #....######.†..@......#Noise: ===------  Time: 5040.7 (0.0) ri4##......)..............#a) +3 sling (flame)  c) +0 sling {Hajoon} ...........#####.......#Nothing quivered .YY<....... #.......#Gem (4001) Rev* ........... #....#..# ........... #.......# ........... ........# ########### ########## _You shoot a sling bullet. _No target in view! _No target in view!  Press: ? - help, v - describe, . - travelThe floor.  ri&$This square is lit by a halo.ri0 @Y  You can't see that place.  [the floor.]rin `Y<a stone staircase leading up.]riw0............................).. ........... .YY<....... ........... ........... ...........si2 <Reduced exclusion size to a single square.  Removed exclusion.si#.######.#Jingleheimer the Skirmisher#........#Coglin of Okawaru **....#........#Health: 82/82 ========================........#Magic: 11/11 ========================.....# # #......#AC: 7Str: 11  .....# #. #......#EV: 13Int: 8  #....# #.. #......#SH: 0Dex: 23  #....# #...##....<.#XL: 10 Next: 83% Place: Dungeon:9  #....######.†..@......#siNoise: ===------  Time: 5040.7 (0.0) ##......)..............#a) +3 sling (flame)  c) +0 sling {Hajoon} ...........#####.......#Nothing quivered .YY<....... #.......#Gem (4001) Rev* ........... #....#..# ........... #.......# ........... ........# ########### ########## _No target in view!  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square.  Removed exclusion.sisisi\. _si~siQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 15 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onsi sio #.######.#Jingleheimer the Skirmisher#........#Coglin of Okawaru **....#........#Health: 82/82 ========================........#Magic: 11/11 ========================.....# # #......#AC: 7Str: 11  .....# #. #......#EV: 13Int: 8  #....# #.. #......#SH: 0Dex: 23  #....# #...##....<.#XL: 10 Next: 83% Place: Dungeon:9  #....######.†..@......#Noise: ===------  Time: 5040.7 (0.0) ##......).....si .........#a) +3 sling (flame)  c) +0 sling {Hajoon} ...........#####.......#Nothing quivered .YY<....... #.......#Gem (4001) Rev* ........... #....#..# ........... #.......# ........... ........# ########### ########## _No target in view!  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square. _Removed exclusion.si~ siP si F _Clearing quiver.si si si siz si si u0 _si2 si E3999si si si siu B8si si si sir S7) Rev+ si! si si= si B6si siO sip si B5siK sik siD n4si! si si ]3) Rev si  si(  You see here the +5 dagger "Foinokeu" {speed, Will+ Str+7}.si, si- I2 _si/ sip2 si6 si`7 B1si8 si: si}> si> B0sic@ siB siF si4G H89) siH siJ si N si/O B8sitP sid sih siJi :7sij sio sis sis B6siu six si~ si B5si9 siL sia siш B4si si siΒ siR B3six siA si siڡ B2si si si si B1si siٳ si si B0si siF si si C79si sie si siy B8si si si si B7si si% si si$ B6si! siL si si0 B5si5 si si si# B4si sie si siN B3siX si si si B2sio si si siD B1si siE si" si:# B0si$ si& siZ* si* C69si, siQ1 si)5 X8si6 si8 si= X7si> siB siF siF B6si\H siNL siGP siP B5siCR si$Z _You open the door.4si[ sib @  There is an open door here.sif sig I3 _sir si" 0  #+################ ..........#. si #....)..#...... #.......'@....---78.7 (38.0) #.......# #....##..######.#  . #....##.........#  ..#####....##.###........#  ..##)#....#...........#   ......#....#...##......#   ./............#....#...##......#  .........##....# #...##......# si 9---siʓ si T _Key pressed, stopping explore.si _sii si} I2 _si` ,si si B1si0 siY si1 059  There is an open door here.8 _76si si B5si si si siu B4si siO si si B3si si5 si siM B2six siO" si& siR' B1siT( si0 ,si1 B0si 3 siL7 7 _You open the door.siP; si; C49si#= si? siC siD B8si F siS  There is an open door here.  You encounter a river rat.si)X J######......>.##..............##.............#r#............... #......#........ #....... #....... #....... ######'#################siY  #..............#...... #..#####....)..# # #.......'. #.......#.r   river rat (asleep) #....##.#. . #....##.#. siY B..#####....##.#....####si_c l93.7 (15  Found a staircase to the Lair.  The river rat squeaks loudly. You hear an angry hiss.sid U.rsie 1rsi&r cl   komodo dragonr   hell rat (wandering)r   river ratsibs o==4.7 (167siQ{ sik _You encounter a komodo dragon. You encounter a hell rat.si&  ######...l..>r#  #..............#  #.............#.  #.............r.  #......#........  #..............#  #..............#  #.......@......#  ######'######## #............. #..#####....).. # '. . . . si_ ######...l..>r#  #..............#  #.............#.  #.............r.  #......#........  #..............#  #..............#  #.......@......#  ######'######## #............. #..#####....).. # '. . . . si3sisiCd _There are monsters nearby!ti) ######...l..>r#  #..............#  #.............#.  #.............r.  #......#........  #..............#  #..............#  #.......@......#  tis######'######## #............. #..#####....).. # '. . . . ti^ ######...l..>r#  #..............#  #.............#.  #.............r.  #......#........  #..............#  #..............# ti^ #.......@......#  ######'######## #............. #..#####....).. # '. . . . tigti5titi<d _There are monsters nearby!ti{ )))))))You shoot a sling bullet.ti+  The sling bullet closely misses the river rat.You shoot a sling bullet.tiE U.lti .r.....ti =5.5 (0.8)6) Rev tij y _The sling bullet barely misses the river rat.ui;q######......>r#........l.....# #......... #uio.......r. ##........ #......# #.# #.# ######@################ #..............#....... #..#####....)..#. # #.......'. #.......#. #....##.#.. #....##.#. r   river rat ..#####....##.#....### ...........##)#....#..rui2r.uiQ.luiX.ui&6.ruiz'q---6.5 (1.05uiK{uiq|. _The hell rat leaves your sight.uiQ _There is an open door here.uiG........# #........l....#r #............r.. #......#........ #......# #..............# #..............# ######'############### #....@.........#......ui* #..#####....)..# # #.......' #.......# #....##.#. #....##.# ..#####....##.#....## ...........##)#....#. ....#....#ui3r.uiQ.luiU.ruiui ---74 _uiuiui 3 #.# #.......#r #..l...... #......#...r....ui j #..............# #..............# #..............# ######' #.# #..#####....)..# #. #.......'# #.......# #....##.# . #....##.#uiè r   river rat ..#####....##.#....# ui }.##)#....# .#....#ui U.ruiP ui e83) uiֺ ui uiR #.# #.#r #.l...... #......#........ #.r....# #.......# #........# ######' #.# #..#####....)..# #.. #.......' #.. #.##.. #....##.##.. #....##.##..#####....##.#.... uiR#...##)#....  .#.... uiuiy`92uiui)vi7vi8vi=viJAH _No target in view!vivivivi!H _No target in view!vivivi/vi1 _You start waiting.A river rat comes into view.virr   river ratvi'100vivil1.5 (20 _vikviCvi ^ p )))You shoot a sling bullet.vi  The sling bullet barely misses the river rat.You shoot a sling bullet.vi^r U'rvi]z 9.vi!{ b===2.4 (0.9Rev vi vip c _The sling bullet barely misses the river rat.vi\_ m )))))))You shoot a sling bullet.vie  The sling bullet completely misses the river rat.You shoot a sling bullet.viM~ .r.....3.2 (0.839vi8 M _The sling bullet hits the river rat but does no damage.vi_ )You shoot a sling bullet. The sling bullet hits the river rat.viM( c†The sling bullet hits the river rat but does no damage.The sling bullet hits the river rat.  The river rat is lightly wounded.The sling bullet hits the river rat!  burns the river rat.  You kill the river rat!vi/ Rvi 0.vi x4.1 (0.98) Rev+ vi vi P _Okawaru accepts your kill.vihviO viviH _No target in view!wi.CwiCwi^ _No target in view!wiGwiHwiMwiPH _No target in view!wi8,wi,wi2wi6H _No target in view!wiwirwiwiH _No target in view!wix3wiHwiRwiB7wi6) Rev 5wiwi wi B4wi wi/ _No target in view! _You start waiting.  A komodo dragon comes into view.wil---l   komodo dragonwi,8.1 (4.0wiG wi!---9.1 (53)  _wi'wi=*wiEl h ))You shoot a sling bullet.wi[ H _A komodo dragon comes into view.  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.wii~ U'lwi؆ .===10.0 (0.92) Rev wi wi ; _The komodo dragon is lightly wounded.wi& )You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.wiJ  but does no damage.komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.burns the komodo dragon.wi .8 (0.81wiA wi ; _The komodo dragon is lightly wounded.wi m )))))))You shoot a sling bullet.wi~  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.wiW?l†wiO 4.....wis1.60) Rev+ wiwi; _The komodo dragon is lightly wounded.wi2m )))))))You shoot a sling bullet.wi,M _The komodo dragon is lightly wounded.on.  The sling bullet burns the komodo dragon.xi l†.....  The komodo dragon is moderately wounded.xi'2.4xixiS _The komodo dragon misses you.xiiThe komodo dragon is moderately wounded. _The komodo dragon misses you.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.xiz/  The komodo dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.xi  The komodo dragon is heavily wounded.3.229) Rev* xiBxi ^ _The komodo dragon completely misses you.xiv/m )))))))You shoot a sling bullet.xi=  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.xiL l†.....  The sling bullet barely misses the komodo dragon.You hear an angry hiss.xiMg4.1 (0.98xiYTxiW[ _The komodo dragon closely misses you.xi  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.xi[  The komodo dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon!xi  The komodo dragon is almost dead.9 (0.87xi\xiE _The komodo dragon bites you but does no damage.xi٥M. _The komodo dragon bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  You kill the komodo dragon!xiL )))))))Okawaru is honoured by your kill.xiV.†.....xi6915.8 (0.9xi:6xixi/ _You shoot a sling bullet.xi  _No target in view!xiEp 3xiv xi;y H _No target in view!xi" 3xif xiW H _No target in view!xib xic 3xiqv n5xi E432) Rev+ xi( a1019xi xiv ]8) Rev xi xi xi B7xi\ xiu xi` X6xi xiB B5xi xiS s4) xi xi B3xiw xi xiK B2xi xi xi\ X1xix xi B0xi xi2 xi C09xi xi xi_ B8xi xi X7xi xih X6xi xi xi  B5xi xi xi B4xi xi X3xi3 xi X2xi xix xi$ X1xi!' xi' B0xi0( xi%- xi- D899xi0. xi/3 xi3 B8xi3 xi9 xif9 B7xi9 xi= xi4> B6xi> xi5C X5xiCD xiI xijI :4xiI xiM X3xiN xiR xiaS B2xiS xiY xiJZ B1xiD[ xi_ X0xia xid Y89xid xii xij B8xij xiDo xip X7xiw n6xix xix B5xiy xi\ xi B4xi xi X3xi) xi xi! X2xi X1xi xi n0xiΚ xi/ C79xii xi1 xi B8xi xi n7xis X6xi xi xi B5xi xi xi X4xiy X3xi xi X2xi xiz xi B1xi< xi X0xi xi{ o69xid xi B8xiI xi n7xi" xi B6xi5 xi xiM B5xi xi xiw B4xi xi xi B3xis xi xi, X2xi" xi B1xi xi xi X0xiS xi Y59xi@xiB8xixi6xiB7xixi; xi B6xi5 xixiTB5xixiX4xixiX3xixi xi&B2xiw&xix+xi-,B1xi,xi1X0xi1xi4Y49xi5xi:X8xi';xi>xi ?B7xi*@xiCX6xi Exi IX5xi5JxijTX4xiaUxi<^q---97.8 (82.0) ---xiYdxigH _You start waiting.xi|3xiCxiH _No target in view!yi<yi yiyiH _No target in view!yizcyi>dyi=jyismH _No target in view!yi]yi^yi_yibyi>gyin3 _2yiioyivyi{yi|B1yi}yi w0398yiՕyi yiyi`B7yiyiyi6X6yi\yiyiyiB5yiyiyi9X4yiyiyiFyiB3yipyiyiyi>B2yi;yi#yiXB1yiyiyi:yi"yiB0yiyi}yiyi=C29yi(yiyiX8yi3yiyyi X7yiyi yi6yi2X5yiyi"yi'yi'B4yi*yie,yi63yiE2  You encounter a wight. It is wielding a +0 dagger.yiU ######....... ....# #....†....... #...# #..###.......###...# #..#.............# #..#.............# #..#.............+ #..#.............# #.........@.....# #..............######.z.................../.####....##...........##..........###..##..........# z   wight (dormant)..##..........###iVm..##............. #.....yi:Z-219.8 (2yiW[n20.8 (231 _yibyi"kX _You see here a parchment of Gloom.yi ....... ....# #....† ....... #...# #.. .......###...# #..#  .............# #..#  .............# #..#  .............+ #..#  .............# #. .......@.....# #. .............######. z.................../ .####....##.... yi|#....##.... #....##....  #....##.... #....#yi  ....... ....# #....† ....... #...# #.. .......###...# #..#  .............# #..#  .............# #..#  .............+ #..#  .............# #. .......@.....# #.yi: .............######. z.................../ .####....##.... #....##.... #....##....  #....##.... #....#yi3yi yi)\ _A wight is nearby!yi9 ....... ....# #....† ....... #...# #.. .......###...# #..#  .............# #..#  .............# #..#  .............+ #..#  .............# #. .......@.....# #. .............######. z.................../ .####....##.... #....##.... #....##....  #....##.... #....#yihq ....... ....# #....† ....... #...# #.. .......###...# #..#  .............# #..#  yidi .............# #..#  .............+ #..#  .............# #. .......@.....# #. .............######. z.................../ .####....##.... yi;j#....##.... #....##....  #....##.... #....#yiuyiuyi|yik\ _A wight is nearby!yi| g ....... ....# #....† ....... #...# #.. .......###...# #..#  .............# #..#  .............# #..#  .............+ #..#  .............# #. .......@.....# #. .............######.yiJ  z.................../ .####....##.... #....##.... #....##....  #....##.... #....#yi<  ....... ....# #....† ....... #...# #.. .......###...# #..#  .............# #..#  .............# #..#  .............+ #..#  .............# #. .......@.....# #. .............######. z.................../ .####....##.... #....##.... #....##....  #....##.... #....#yiVE yiF yiN yimR \ _A wight is nearby!yil  ))))))z    You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.yi )The wight is moderately damaged.You shoot a sling bullet.yi.....z.yi݁===1.6 (0.8)0) Rev yiUyi_ _The sling bullet barely misses the wight.yi} )))))))You shoot a sling bullet.yis-  The sling bullet barely misses the wight.You shoot a sling bullet. The sling bullet hits the wight.zihoA.zzizp.....zi{h2.5 (0.919zi^ziۇ] _The wight is heavily damaged.zi~ )))))))You shoot a sling bullet.zinn  You shoot a sling bullet. The sling bullet hits the wight. _The wight is heavily damaged.You shoot a sling bullet.  The sling bullet barely misses the wight.  You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.zin9z.ziy.......3.3 (0.8zi6Rev+ ziziJ ^ _The wight is almost destroyed.zin )You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.  You destroy the wight!zitf))))zi} )))Okawaru accepts your kill.zi..)....ziuj34.18ziLzi/ _You shoot a sling bullet.zihzi?zilziH _No target in view!ziDziEzi5Lzi=OH _No target in view!zizizizi0_ ........zi...............You pick up a parchment of Gloom and begin reading...zi&0zi9#---5.1 (17zi:$> _You add the spell Gloom to your library.zi ziz zi zi zit zi n6zi zi0 ]5) Rev zi zi; zi X4zi zi zi zi4 B3zi zi zi ziB X2zi; zii ]1) ziS ziP zi$ zi B0zi[ zi) ziU zi C09zi zi zis  You encounter a wight. It is wielding a +0 short sword.zi  #... #... #... #... #... #... #...################# ........# #---..###...# #.###...# #...............# #................# #..................+ #.. z   wight (dormant)................# #..z...............# #.....)..........######..zi+ ,33.1 (8zi l4.1 (98 _zi zi$ zim  #################  .......@........#  ..........###...#  ..........#  ................#  ................#  ................+  ................#  z...............#  ...)zi1 A #################  .......@........#  zi3 X..........###...#  ..........#  ................#  ................#  ................+  ................#  z...............#  ...)zik: zi; zi5A ziD \ _A wight is nearby!zi']  #################  .......@........#  ..........###...#  ..........#  ................#  ................#  ................+  ................#  z...............#  ...)zi #################  .......@........#  ..........###...#  ..........#  ................#  ................#  ................+  ................#  z...............#  ...)zi!3zi# zi/\ _A wight is nearby!zi~,m #################  .......@........#  ..........###...#  ..........#  ................#  ................#  ................+  ................# ziu-\ z...............#  ...){i# #################  .......@........#  ..........###...#  ..........#  ................#  ................#  ................+  ................#  z...............#  ...){i({i܊{iޑ{iA\ _A wight is nearby!{iߩ )))))z  )You shoot a sling bullet. The sling bullet hits the wight.{iXA _A wight is nearby! _A wight is nearby!  You shoot a sling bullet. The sling bullet hits the wight.  The wight is moderately damaged.  You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burn{i_9z.{i1Z.....{i===9 (0.87) Rev {i{i^ _The wight is severely damaged.{iI )))))You shoot a sling bullet. The sling bullet hits the wight.{i#  The wight is severely damaged.You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.{i9z.{i,....5.76{i&{i(^ _The wight is almost destroyed.{i! )You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!{i't)))){i )))Okawaru accepts your kill.{iP:....)..{i(G46.55) Rev+ {iH/ _You shoot a sling bullet.{i{iE{i"{i#H _No target in view!{id{i#{i{i?H _No target in view!{iƒ {i {i {i` {i {i I4 _{iə ,{i  You encounter a wight. It is wielding a +2 falchion.{i  # # # # #.################## #..................# #............###...# ....###...# #---.........# #.........# #).............+ #.........# #..{i ..# # z   wight (dormant))....######?z.............. ..####....##........{i] V7.5 (1.0z.{i Dz{i ---8.5 (23) Rev  _{i {i{ {i?F {isG  .##################  ..................#  ............#  .......@....#  ..................#  ..................#  ....).............+  ..................#  ..................#  ....z..)....... ..?............{i M .##################  ..................#  ............#  .......@....#  {i T..................#  ..................#  ....).............+  ..................#  ..................#  ....z..)....... ..?............{ig {iF {i {i \ _A wight is nearby!{i{  .##################  ..................#  ............#  .......@....#  ..................#  ..................#  ....).............+  ..................#  ..................#  ....z..)....... ..?............|i .##################  ..................#  ............#  .......@....#  ..................#  ..................#  ....).............+  ..................#  ..................#  ....z..)....... ..?............|i _A wight is nearby!|i )))))))You shoot a sling bullet.|i  The sling bullet completely misses the wight.You shoot a sling bullet.|i 8z.|iV......|im===9.3 (0.8Rev+ |i0#|i&I _The sling bullet hits the wight but does no damage.|i' )))) You shoot a sling bullet. The sling bullet hits the wight.|i  The wight is heavily damaged.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.|i'9z.|i H...|i!c40.12|i,|i/] _The wight is heavily damaged.|iPv )))))))You shoot a sling bullet.|i0 The sling bullet hits the wight but does no damage. _The sling bullet closely misses the wight.  You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.|iw8z.|i1.......91) Rev*  _The wight is severely damaged.|i )) You shoot a sling bullet. The sling bullet hits the wight.|i  The wight is almost destroyed.You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.|i$|i%Ez.|i06.|i1b1.70|i9|i<^ _The wight is almost destroyed.|i S )You shoot a sling bullet. The sling bullet hits the wight.  |iSfThe sling bullet burns the wight.  You destroy the wight!|i"YX)|i ))))))Okawaru accepts your kill.|iZu .).....|i+z l62.5799|i |i / _You shoot a sling bullet.|iA, |i. |i8 |iI9 |i? f  You encounter 2 wights.|igK r # # #. #..################## ..................# ....###...# .###...# .......# ).# )..+ ..# .#|iUL ).##### zz 2 wights (dormant)?..........zz...####....## .. #....##|ik^ &0|ix ---3.5 (18 _|iF $ . ..##################  ...................#  .............#  .............###...#  .......@...........#  .......)...........#  .....).............+  ...................#  ...................#  ........)...... ...?........... ..zz...####.... .. |iH  . ..##################  ...................#  .............#  .............###...#  .......@...........#  .......)...........#  .....).............+  ...................#  ............... ........)...... ...?........... ..zz...####.... .. --- _There are monsters nearby!|i $ . ..##################  ...................#  .............#  .............###...#  .......@...........#  .......)...........#  .....).............+  ...................#  ...................#  ........)...... ...?........... ..zz...####.... .. }izUQ . ..##################  ...................#  .............#  .............###...#  .......@...........#  .......)...........#  .....).............+  ...................#  ............... ........)...... ...?........... ..zz...####.... .. }i?V}i_}ibd _There are monsters nearby!}ib, )))))z1 dormant))}i{-xYou shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.}iy  The wight is moderately damaged.You shoot a sling bullet. The sling bullet hits the wight.}i@dz.z.}iM.....zzwandering)}iN6===4.3 (0.8}iW}iZ^ _The wight is severely damaged.}i )))))You shoot a sling bullet.  The sling bullet hits the wight but does no damage.}i  The wight is severely damaged.You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.}i62kz?z.}iA>....z}iv?g5.2 (0.97}iH}i|N^ _The wight is almost destroyed.}i? )You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.  You destroy the wight!}iy))))   wight}i F )))Okawaru accepts your kill.}i~9z?}i\......}io76.0 (0.86}i}i_/ _You shoot a sling bullet.}iU )))) You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.}iF) _You shoot a sling bullet.  You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.  The wight is severely damaged.You destroy the wight!}iS}iSxO....}i}~ 985 _Okawaru accepts your kill.}i}ig _Your Armour skill increases to level 3!}iK _No target in view!}i= 3}iY }i\ H _No target in view!}io 3}i6z }i| H _No target in view!}i2 }i3 }i@ }iD H _No target in view!}i3}i*}iۺ}i}iiI4 _}iu:  Things that are here:}i_]  a +2 falchion; a +0 robe}i(3 _}i_}iaB2}i}i}is}i,S1) Rev+ }i*}i}i }i B0}i}iW  Items here: )) [[.}i   You encounter 5 kobolds.A kobold is quivering stones.}i_**#..............###...#..............###...#....................#........).................).............+.....#...............#}iD+)...)..........#.....---....####....##.........# #....##...# #....##...# #....##..........# #... KKKKK 5 kobolds (1 missile, asleep)K...# #...KK.KK.....# #... ..}i @51.8 (5.0---2.8 (689 _~i~i X _You see here a scroll of identify.~i?" #............ #............ . #........)... ..#......)..... ............... ............... ........)...).. .......@....... ...........#### ...........#  ...........#  ...........#  ...........#  K..........#  .KK.KK.....#  ~i #............ #............ . #........)... ..#......)..... ............... ............... ........)...).. .......@....... ...........#### ...........#  ...........#  ...........#  ...........# ~i K..........#  .KK.KK.....#  ~is3~i~iOd _There are monsters nearby!~iA #............ #............ . #........)... ..#......)..... ............... ............... ........)...).. .......@....... ...........#### ...........#  ...........#  ...........#  ...........#  ~i!K..........#  .KK.KK.....#  ~i  #............ #............ . #........)... ..#......)..... ............... ............... ........)...).. .......@....... ...........#### ...........#  ...........#  ...........#  ...........#  K..........#  .KK.KK.....#  ~i.~i'~i2#~i%d _There are monsters nearby!~iG )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.)))))) 4~iDm )You kill the kobold!~iy K.  You shoot a sling bullet..K.K.~i......KKK 3 kobolds (1 missile, 1 wandering))~iUq===3.7 (0.98~i~i> _The kobold shouts! x2; You hear a shout!~i )You shoot a sling bullet. The sling bullet hits the kobold.~i ))))) 2 kobolds (1 missile)~ih t ))You kill the kobold!~i .....).~i n4.5 (0.87) Rev* ~i. ~i / _You shoot a sling bullet.~i )))))))You shoot a sling bullet.~iQ o  The sling bullet barely misses the kobold.~i9- KYou shoot a sling bullet. The sling bullet misses the kobold.~i)/ 9K.~i= 1 .....K 3 kobolds (1 missile)KYou encounter a kobold. It is wielding a +0 dagger.~i#F e(((((((~i )@.....~i ,5.4 (0.9~i ~iR f _The kobold throws a stone. The stone misses you.~i )You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet burns the kobold.~i[ {)))) 2~i | )))You kill the kobold!~i aK.K~i 6K.~i) ....)K 3 kobolds (1 missile, 1 wandering)..~i. b6.36~i8 ~i< / _You shoot a sling bullet.~iS )))))))You shoot a sling bullet.~i/ )The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.~i w)K 2 kobolds (~iJ{<K)~iH|0K.~i}u KYou kill the kobold!~iӏg....K   kobold brigand (missile, wandering).KK 2 kobolds (1 wandering)~iMg7.1 (0.85~i~i  You encounter a kobold brigand. It is wielding a +0 whip and quivering poisoned_darts.~i )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.~i-))))K   kobold (i7 ))KYou kill the kobold!You shoot a sling bullet.iE KThe sling bullet hits the kobold but does no damage.  The kobold brigand shouts!K.iq;K.i....)K)K 2 kobolds (1 wandering)ig8.0 (0.94i-ip| _You encounter a kobold. It is wielding a +1 dagger of venom.iI )))))You shoot a sling bullet.  The sling bullet hits the kobold brigand.i rigand.is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.burns the kobold brigand.i} K.  The kobold brigand is moderately wounded.iv6K.i .....KThe kobold shouts!i7%m(((((((i)@....)ie8 (0.83iҿiM _The kobold brigand throws a dart. The dart is repelled.i )You shoot a sling bullet. The sling bullet hits the kobold!i))))   koboldiQk )You kill the kobold!You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet burns the kobold.i^r@)iv....)i>b9.62i;i3 J _You kill the kobold!ij ))))) You shoot a sling bullet.  The sling bullet hits the kobold brigand!i= )hits the kobold brigand!  The kobold brigand is severely wounded.The sling bullet burns the kobold brigand.  You kill the kobold brigand!iSiR.....ii #..............###...# Jingleheimer the Skirmisher#..............###...# Coglin of Okawaru **....#....................# Health: 82/82 ========================. #........)...........# Magic: 11/11 ========================..#......).............+ AC: 7Str: 11.......................# EV: 13Int: 8.......................# SH: 0Dex: 23........)...)..........# XL: 10 Next: 101% Place: Dungeon:9il.......@................ Noise: ===------  Time: 5260.4 (0.8)...........####....##... a) +3 sling (flame)  c) +0 sling {Hajoon}...........# #....##... Nothing quivered...........# #....##... Gem (3782) Rev* ...........# #....##......)).)....# #....##... ).).)).....##... ...........##... .. The sling bullet hits the kobold brigand!  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The sling bullet burns the kobold brigand.  You kill the kobold brigand!i _Okawaru accepts your kill.You have reached level 11!i/  --more--i\D7/872/121 0% i iiul  Your brain swirls with designs for a WL-60 exarig. You just need some more _time...i)i*i0i:e....i0---1.4 (11 _i - a scroll of identifyiC3i i#iO(iQ0X0i6i>Y79iLi>Ti\i\K8) Rev+ ig,i765  #........  #.)...).........  #...   #...........####....##.   #...........# #....##.   #...........# #....##.   #...........# #....##.   #...)).)....# #....##.   #).).)# #---   #..# #   #..#i[37m   #....   ##############        i - 21 poisoned darts (gained 6)7.4 (68.4 (74) Rev  _You see here a +0 whip.i3ii i(i2|3  Things that are here:i=  a +1 dagger of venom; a kobold corpseiia?B8iv@iYi9e#........... Jingleheimer the Skirmisher#........... Coglin of Okawaru **.... ################## ######'#### Health: 87/87 ======================== .................# #....†..... Magic: 12/12 ======================== ...........###...# .#..#####... AC: 7Str: 11 ...........###...# .>#..# #... EV: 13Int: 8 .................# ...#..# #... SH: 0Dex: 23 .....)...........#....#..# #... XL: 11 Next:  0% Ug40mPlace: Dungeon:9 ...)............@'....#..# #... Noise: ---------  Time: 5294.4 (26.0) .................#....#..#####... a) +3 sling (flame)  c) +0 sling {Hajoon} .................# ...#.......... Nothing quivered ..)...)..........######.......... Gem (3748) ......................../........ .....####....##................##  .....# #....##..........####..##  .....# #....##..........# #..##iTh  .....# #....##..........####..## i - 21 poisoned darts (gained 6) _You see here a +0 whip.  Things that are here: _a +1 dagger of venom; a kobold corpse _You open the door.  Found a stone staircase leading down.iw/  --more--i"i&4 _iiiR~iΈ#........... Jingleheimer the Skirmisher#........... Coglin of Okawaru **.... i֊<################## ######'#### Health: 87/87 ======================== .................# #....†..... Magic: 12/12 ======================== ...........###...# .#..#####... AC: 7Str: 11 ...........###...# .>#..# #... EV: 13iQInt: 8 .................# ...#..# #... SH: 0Dex: 23 .....)...........#....#..# #... XL: 11 Next:  0% Place: Dungeon:9 ...)............@'....#..# #... Noise: ---------  Time: 5294.4 (0.0) .................#....#..#####... a) +3 sling (flame)  c) +0 sling {Hajoon} .................# ...#.......... Nothing quivered ..)...)..........######.......... Gem (3748) i......................../........ .....####....##................##  .....# #....##..........####..##  .....# #....##..........# #..##  .....# #....##..........####..## i - 21 poisoned darts (gained 6) _You see here a +0 whip.  Things that are here: _a +1 dagger of venom; a kobold corpse _You open the door. _Found a stone staircase leading down.i*ii(i%ik_7 _iI@  There is an open door here.iJu6 _i543#........l #......#  #.........r....#  #..............#  #..............# ############# ######'#########...######....†.........#.###...#....#..#####....)..#...###...#...@#..# #.......'9.4 (5...#....#..# #.......# )...#....#..# #....##.#..........'....#..# #....##.##....#..#####....##.#.......#....###))..........######...................../............ ####....##......##....ic;iNiG(c _There is a stone staircase leading down here.i300.4 (12 _i &10i n # .####.#### ....$..@.# .####$##)..#  .. .......  i D... ..####.  ##. ..# .. ..# . ..# ... iv g1.9 (2.50iw 9 _You climb downwards.i/ a _There is a stone staircase leading up here.i   You encounter 3 yaks.i ###.. #..####.####.$.@<.#.####$##)..# ... ....... ..... ..####. ##...# ..# ....# ..#YYY 3 yaks (asleep).... ..#Y..YY ...iY (0.0i m2.9 (139 _i i- b ### .. #. ..####.####  .....$.@<.#  ..####$##)..#  ... .......  ..... ..####.  ##...# ..#  iU ....# ..#  ..... ..#  Y..YY ... iHQ  ### .. #. ..####.####  .....$.@<.#  ..####$##)..#  ... .......  ..... ..####.  ##...#  ....# ..#  .....  Y..YY   _There are monsters nearby!i,8 )))))Y2 asleep))You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  The yak bellows!i, )The yak is moderately wounded.i$....YYwandering).Y..YYi`===3.8 (0.98) Rev iziw _You shoot a sling bullet. The sling bullet barely misses the yak.iEQ ))))i ^))You shoot a sling bullet. The sling bullet hits the yak.iRThe yak is moderately wounded. _You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet hits the yak.  The sling bullet burni YThe yak is heavily wounded.i6Y.iڔ7Y.i7/Y.i$....YYYY 4 yaks (2 wandering)ig4.6 (0.87i)iT _You encounter a yak.i )))))You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iTr ))The yak is heavily wounded.You shoot a sling bullet.i Y.  The sling bullet closely misses the yak.i 8Y.i:  YThe yak bellows! You hear a bellow!Y.Y.YiI $...YYYY 6 yaks (1 wandering).i( x5.5 (0.96) Rev+ i i W _You encounter a yak. x2i/ ))))You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.in  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.i!;wY.Y.iO<Y.Y.Y.i<.i'$..Y 5 yaksi\,6.3 (0.8i ivW _The yak is almost dead.i!RI.  You shoot a sling bullet. The sling bullet hits the yak. _The yak is almost dead.!  The sling bullet burns the yak.  You kill the yak!i1X))) 4 yaksi! ))))Okawaru accepts your kill.ify.YY.i%gpY.Y.ip]$....iv*37.15) Rev* i}i/ _You shoot a sling bullet.i݆ ))You shoot a sling bullet. The sling bullet hits the yak!izSOkawaru accepts your kill. _You shoot a sling bullet.  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.  The sling bullet hits the yak!  The sling bullet burns the yak.iY.Y..YifY.Yiz$Y 5 yaks (1 wandering)i`94iiC[ _The yak is heavily wounded.i ### .. #. ..####.#### .....$..@.# ..####$##)..# .Y. ....... ..Y.. ..####. ##Y..# ..#...Y# ..#  3 yaks..... ..#..Y.. ...i .iw Y.Y.i tY 2 yaksix q---8.9 (1.03iO i a _There is a stone staircase leading up here.iQ )You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.ig:.ihq===9.7 (0.82ioi9rW _The yak is almost dead.i )You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.i $The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!i#y   yaki88FY.i?9.iDk510.51iKiFNP _Okawaru accepts your kill.i )You shoot a sling bullet. The sling bullet hits the yak.ii! You kill the yak! _Okawaru accepts your kill.The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burni}YY$i1yY 2 yaks (1 wandering)i'1.3i i ^ _The yak is moderately wounded.i i )))))))iB iK  i}M  ixN RYou shoot a sling bullet. The sling bullet barely misses the yak.i'O NYou shoot a sling bullet. The sling bullet hits the yak.i YThe yak is heavily wounded.i_ 9Y.im ....$.YYY 3 yaksThe yak bellows!iM b2.10ix ib P _The yak barely misses you.i1  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.iW/ )))))))The yak is severely wounded.You shoot a sling bullet.iuY$YiBY.iڻ....$YYY 4 yaksia929iia _The sling bullet completely misses the yak.iV)]  You shoot a sling bullet. The sling bullet hits the yak.iJ". i5_The sling bullet completely misses the yak.  You shoot a sling bullet. The sling bullet hits the yak.The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!iZ 3 yaksi@i-F3--73.78iLiOP _Okawaru accepts your kill.i )You shoot a sling bullet. The sling bullet hits the yak!i(PYou kill the yak! _Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the yak!  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.i'`.YYiq$Y.i&3#iɳb4.57ii;[ _The yak is heavily wounded.i ]  You shoot a sling bullet. The sling bullet hits the yak!iє  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.iQ  The yak is almost dead.i!i"'5.3i(i)+Q _The yak closely misses you.ig>  You shoot a sling bullet.i  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.iK @  The yak is lightly wounded.iؖ b6.16iݛ i P _The yak barely misses you.i w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!i@ m  The yak is moderately wounded.iA --7.0 (0.95iH iaK Q _The yak closely misses you.i  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.i  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i#i$^8 (0.84i+i1/[ _The yak is heavily wounded.i )You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.i5  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iں} YThe yak is heavily wounded.iIi)[8.63iiP _The yak barely misses you.i %  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.i=  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!i ;f  The yak is almost dead.i <g9.5 (0.92i^BieEI _The yak misses you.i †You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!iZ 2 yaksim )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.iLY$ii5920.3 (0.8ii ^ _The yak is moderately wounded.iT  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.iJ †The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!ivPx   yaki0A.Yi7i3==121.11iiDP _Okawaru accepts your kill.iD]  You shoot a sling bullet. The sling bullet hits the yak.i]5 You kill the yak! _Okawaru accepts your kill.The yak is heavily wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burni\ f  The yak is almost dead.i] `90ic if I _The yak misses you.iU{ w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i _The yak misses you.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is almost dead.iΎ i c2.719i ik W _The yak is almost dead.i ]  You shoot a sling bullet. The sling bullet hits the yak.iq _The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.The sling bullet hits the yak.burns the yak.i f  The yak is almost dead.ib g3.6 (0.98i, i7 P _The yak barely misses you.i_ †You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak!i e (iW x )))))))Okawaru accepts your kill.i j....$.†i Q==44.4 (0.8i iW / _You shoot a sling bullet.iiib!i#H _No target in view!iiiuiH _No target in view!iiiiH _No target in view!ixiQuiver which action? ([-] to clear) Items ([,] to cycle) i6W a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) io2Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilitiesiz[!] focus mode: off|oni~i `Jingleheimer the SkirmisherCoglin of Okawaru ***...Health: 87/87 ========================Magic: 13/13 ========================###AC: 7Str: 11..EV: 13Int: 8#.iSH: 0Dex: 23..####.####XL: 11 Next: 14% Place: Dungeon:10.....$.†@.#Noise: ===------  Time: 5324.4 (0.0)..####$##)..#a) +3 sling (flame)  c) +0 sling {Hajoon}... .......Nothing quivered..... ..####.Gem (3718) Rev* ##.Y.# ..#...Y# ..#..... ..#ip'..Y.. ...  You kill the yak!Okawaru accepts your kill. _You shoot a sling bullet. _No target in view! _No target in view! i3_No target in view!iiTizF _Clearing quiver.i5i6i7i9i>ikF7 _  Things that are here:  a yak corpse; a yak corpseiI_6 _ieKiMaE5#### ..# #.##..####.#### #.....$.†<.# #..####@##)..#--- #....# .......#....... ..####.###...##...#  ....# ...# ..... ..# #..... ... #..... .#.ijn7.4 (3---8.4 (44) Rev+ ivi? _You now have 565 gold pieces (gained 16).ia iP i i i it 3#### ..# #.#  #..####.#### #.....@.†<.# i0 #..####.##)..#  #....# ....... #....... ..####.###...##..# ....#.# ..... ..# #..... ..#..... .#.i@ +9.4 (1i& f30.4 (22i6 i > _You now have 571 gold pieces (gained 6).ii'DLevel 10 of the Dungeon<(Press ? for help) ####  ..# i#   #.# #..####.#### #.....@.†<.#  #..####.##)..#   #....# .......  #....... ..####.  ###...##...#    ....# ...#  .....   ..#  iv#.....   ...  #.....   .#.     iNi +9 of the Dungeon <<<>> ######......>.#  ..............#  #.............#r   #........l......   #......#........   #.......it..r....#     #..............#    #..  #.......#    ....##################  ######'#################    .....................######....†.........#.......#    #..............###...#....#..#####....)..#.......#    #..............###...#...>#..# #.......'.......#   #. #....................#....#..# i4#.......#.......#     #..#........)...........#....#..# #....##.#.......#.######.#   #..#......).............'....#..# #....##.#.......#........#  ik #.......................#....#..#####....##.#....####........#   #.......................#....#...........##)#....#...........#  i0 #........)...)..........######..............#....#...##......#   #............................../............#....#...##......#  i #...........####....##................##....#....#...##......#   #...........# #....##..........####..##....#....#...##....<.#  i- #...........# #....##..........# #..##....######.†.........#   #...........# #....##..........####..##......)..............#is i Jingleheimer the SkirmisherCoglin of Okawaru ***...Health: 87/87 ========================Magic: 13/13 ========================AC: 7Str: 11EV: 13Int: 8SH: 0Dex: 23XL: 11 Next: 14% Place: Dungeon:10Noise: ---------  Time: 5330.4 (0.0)a) +3 sling (flame)  c) +0 sling {Hajoon}Nothing quiveredGem (3712) Rev+ ### #... #...  _No target in view! _Clearing quiver.  Things that are here: _a yak corpse; a yak corpse _You now have 565 gold pieces (gained 16). i M_You now have 571 gold pieces (gained 6).iڠ iӢ i6 io B1i 0) Rev iů _Clearing quiver. ix Things that are here: _a yak corpse; a yak corpseYou now have 565 gold pieces (gained 16).716).  Things that are here:iG   a yak corpse; a yak corpsei iն J09 _iG i W  There is a stone staircase leading up here.i it i; I8 _iz i (9i i U6) i ! _You climb upwards.i 2#........l......#......#........#.........r....##..............##..............# ############# ######'######### ............######....†.........# i ?......###...#....#..#####....)..# ......###...#...@#..# #.......'5.9 (5.5 ............#....#..# #.......# )...........#....#..# #....##.# ............'....#..# #....##.# ............#....#..#####....##.# ............#....#...........##)# .)..........######.............. ia .................../............# ####....##................##....#i i c _There is a stone staircase leading down here.i 3i is K _You can't go up here!i i Quiver which action? ([-] to clear) Items ([,] to cycle) iO W a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) i Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|onii|#........l...... Jingleheimer the Skirmisher#......#........ Coglin of Okawaru ***...#.........r....# Health: 87/87 ========================#..............# Magic: 13/13 ========================#..............# AC: 7Str: 11 ############# ######'######### EV: 13Int: 8 ............######....†.........# SH: 0Dex: 23 i......###...#....#..#####....)..# XL: 11 Next: 14% Place: Dungeon:9 ......###...#...@#..# #.......' Noise: ---------  Time: 5335.9 (0.0) ............#....#..# #.......# a) +3 sling (flame)  c) +0 sling {Hajoon} )...........#....#..# #....##.# Nothing quivered ............'....#..# #....##.# Gem (3706) ............#....#..#####....##.# ............#....#...........##)#  .)..........######..............#  .................../............#iW  ####....##................##....# Things that are here: _a yak corpse; a yak corpse _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You can't go up here!i+ii1F _Clearing quiver.i3ii K _You can't go up here!ib# Iin- i4 l6.9 (15 _i5 i># &10i+ #### ..# #.# i, #..####.#### #.......†@.# #..####.##)..#  #....# .......  #....... ..####.  ###...##...#ij-  ....# ...# ..... ..# #..... ... #..... .#.i g8.4 (2.54i i # _You climb downwards.iJ a _There is a stone staircase leading up here.iiiii9.4 (1.03 _i(9iU#........l......#......#........#.........r....##..............# #..............# ############# ######'######### ............######....†.........# ......###...#....#..#####....)..# ......###...#...@#..# #.......' i+............#....#..# #.......# )...........#....#..# #....##.# ............'....#..# #....##.# ............#....#..#####....##.# ............#....#...........##)#  .)..........######..............#  .................../............#  ####....##................##....# i<iKh40.9 (2.51inTi{V! _You climb upwards.iYc _There is a stone staircase leading down here.it iv Quiver which action? ([-] to clear) Items ([,] to cycle) iw  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|oni{ iQ |#........l...... Jingleheimer the Skirmisher#......#........ Coglin of Okawaru ***...#.........r....# Health: 87/87 ========================#..............# Magic: 13/13 ========================#..............# AC: 7Str: 11 ############# ######'######### EV: 13Int: 8 ............######....†.........# SH: 0Dex: 23 iZ ......###...#....#..#####....)..# XL: 11 Next: 14% Place: Dungeon:9 ......###...#...@#..# #.......' Noise: ---------  Time: 5340.9 (0.0) ............#....#..# #.......# a) +3 sling (flame)  c) +0 sling {Hajoon} )...........#....#..# #....##.# Nothing quivered ............'....#..# #....##.# Gem (3701) ............#....#..#####....##.# ............#....#...........##)#  .)..........######..............#  .................../............#  ####....##................##....#  _Clearing quiver. _You can't go up here! _You climb downwards. i _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.i i iL F _Clearing quiver.i 3i i iL iB _0 _i׾ iV i D699i i i i) B8i i4 i it B7il i @  There is an open door here.iX i I6 _i i i- i B5iS i i i B4i ie it 3i i2 i $2i i i i& n1i$! 0i# i]) i) C89i+ i. i2 i&3 B8i3 i5 i8 i8 B7i1: i< i}A iA B6i{B iC i6F iF B5ieH iK iQ iQ B4i{R i T iV i8W B3iX iZ i^ i^ B2i` ib i:g ig B1ih ij im i4n B0io ip is is C79it iu iw i]x B8ix i| i i B7ig i 7 _You open the door.i@ f  You encounter a wyvern.i9    .... ....###  ....#......k  ...#.......  i #..#.......   # #..#.......   #. #..#.......   #.. #..#.......   #...#..@.......   #......################   #.......................   #..#..............###... i   #. #..............###...   #. #........... k   wyvern (asleep)   #..#........[.   #..#......[.   .......i 064.9 (24.0)ih O5.9 (256 iצ _i i\ Q _There is an open door here.ive .... ....###  ....#......k  ...#.......  #..#.......  if# #..#.......  #. #..#.......  #.. #..#.......  #...#..@.......  #......######## #............... #..#.... #. #.... #. #........ #..#........[. #..#......[i9 .... ....###  ....#......k  ...#.......  #..#.......  # #..#.......  #. #..#.......  #.. #..#.......  #...#..@.......  #......######## #............... #..#.... #. #.... #. #........ #..#........[. #..#......[ iiiici"] _A wyvern is nearby!iq .... ....###  ....#......k  ...#.......  #..#.......  # #..#.......  #. #..#.......  #.. #..#.......  #...#..@.......  i#......######## #............... #..#.... #. #.... #. #........ #..#........[. #..#......[i3{g .... ....###  ....#......k  ...#.......  #..#.......  # #..#.......  #. #..#.......  #.. #..#....... i|% #...#..@.......  #......######## #............... #..#.... #. #.... #. #........ #..#........[. #..#......[ iliii9] _A wyvern is nearby!iC .... ....###  ....#......k  ...#.......  #..#....... i(i # #..#.......  #. #..#.......  #.. #..#.......  #...#..@.......  #......######## #............... #..#.... #. #.... #. #........ #..#........[. #..#......[i!i}A .... ....###  ....#......k  ...#.......  #..#.......  # #..#.......  #. #..#.......  #.. #..#.......  #...#..@.......  #......######## #...............iB #..#.... #. #.... #. #........ #..#........[. #..#......[ iIiBJiPiS] _A wyvern is nearby!i* ))))))kYou shoot a sling bullet.  it4The sling bullet hits the wyvern but does no damage.i  The wyvern hisses angrily.  You shoot a sling bullet. The sling bullet hits the wyvern.i#*U.ki4.....i5===6.7 (0.8)5) Rev i<i?4 _The wyvern is lightly wounded.i7' )))))You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.i  The wyvern is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.ip4U.ki@`....i$Ag7.6 (0.94iWGiJ4 _The wyvern is lightly wounded.iңR ))))))i7)You shoot a sling bullet.i-  The sling bullet barely misses the wyvern.You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.iB U.ki f.....i c8.4 (0.8Rev+ im i0 4 _The wyvern is lightly wounded.iKf ))) You shoot a sling bullet. The sling bullet hits the wyvern.id  The wyvern is moderately wounded.You shoot a sling bullet. The sling bullet hits the wyvern!  The sling bullet burns the wyvern.iq 3k.i{ A...i>} b9.23iŃ i _ _The wyvern is severely wounded.i ))))))You shoot a sling bullet.if  The sling bullet barely misses the wyvern.You shoot a sling bullet.i .k.ki7 2...iL o70.1 (0.92) Rev* i* i) ` _The sling bullet barely misses the wyvern.iGE .You shoot a sling bullet. The sling bullet hits the wyvern!  The sling bullet burns the wyvern.  You kill the wyvern!isJ Rif ))))))Okawaru accepts your kill.i_s......idj61.01iakim/ _You shoot a sling bullet.iiiziH _No target in view!iiii^H _No target in view!i&iRead which item? Scrolls  f - a scroll of fearii - a scroll of identify  r - 3 scrolls of revelation  x - 5 scrolls of amnesia  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectediM i|U i] 6 i^ Jingleheimer the Skirmisher  .... ....###Coglin of Okawaru ***...  ....#.......Health: 87/87 ========================  ...#.......Magic: 13/13 ========================  #..#.......AC: 7Str: 11  # #..#.......EV: 13Int: 8  #. #..#.......SH: 0Dex: 23  #.. #..#.......XL: 11 Next: 16% Place: Dungeon:9  #...#..@.......Noise: ===------  Time: 5371.0 (0.0)  #......################# a) +3 sling (flame) iU_ [40m c) +0 sling {Hajoon}  #....................... Nothing quivered  #..#..............###... Gem (3671) Rev*  #. #..............###...  #. #....................   #..#........[...........   #..#......[.............   #....................... i` 0The sling bullet burns the wyvern.  You kill the wyvern!Okawaru accepts your kill. _You shoot a sling bullet. _No target in view! _No target in view!iPd i[g Identify which item? (\ to view known items) Potions (select first with !)  f - 6 clear potions ig E j - a viscous golden potion  k - a glowing inky potion  n - 5 coppery potions  o - 3 dark potions  p - a sapphire potion  s - 2 fizzy green potions  t - 2 bubbling purple potions[?] describe selectedii i( Jingleheimer the Skirmisher  .... ....###Coglin of Okawaru ***...  ....#.......Health: 87/87 ========================  ...#.......i)(Magic: 13/13 ========================  #..#.......AC: 7Str: 11  # #..#.......EV: 13Int: 8  #. #..#.......SH: 0Dex: 23  #.. #..#.......XL: 11 Next: 16% Place: Dungeon:9 i* #...#..@.......Noise: ===------  Time: 5371.0 (0.0)  #......################# a) +3 sling (flame)  c) +0 sling {Hajoon}  #....................... Nothing quivered  #..#..............###... Gem (3671) Rev*  #. #..............###...  #. #....................   #..#........[...........   #..#......[.............   #....................... The sling bullet burns the wyvern.  You kill the wyvern!Okawaru accepts your kill. i2_You shoot a sling bullet. _No target in view! _No target in view!ie]  As you read the scroll of identify, it crumbles to dust.iHo---2.0 (10i i}U _k -> A - a potion of attractioniތizQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|oniKi  Jingleheimer the Skirmisher  .... ....###Coglin of Okawaru ***...  i )....#.......Health: 87/87 ========================  ...#.......Magic: 13/13 ========================  #..#.......AC: 7Str: 11  # #..#.......EV: 13Int: 8  #. #..#.......SH: 0Dex: 23  i #.. #..#.......XL: 11 Next: 16% Place: Dungeon:9  #...#..@.......Noise: ---------  Time: 5372.0 (0.0)  i' #......################# a) +3 sling (flame)  c) +0 sling {Hajoon}  #....................... Nothing quivered i] #..#..............###... Gem (3670) Rev*  i #. #..............###...  #. #....................   #..#........[...........i Y   #..#......[.............   #....................... Okawaru accepts your kill. _You shoot a sling bullet. _No target in view! _No target in view!  As you read the scroll of identify, it crumbles to dust. _k -> A - a potion of attractioni i i F _Clearing quiver.iL 3iM iT iY i` v69 _ib iCc S8) Rev+ id if ij ik B7ik i n i q iq B6ir iy i'} i} B5i9~ i iE i ]4) Rev i= i i i* iV :3i i ip iێ B2i iE i i5 G1) i iV i@ i B0ip i͜ i: i  C59i i i i B8i i2 iR i B7iN i iC i B6iu iߴ in iø B5i[ i ig i۾ B4i i i7 i B3iK i i iD B2i i i i B1i i i i B0i i iD i C49i, ik i it B8i i i i B7i iK i# i B6i# i i iS B5i iw i i B4i i- i i] B3ic i iD i B2i2 i i i/ B1i i, i l  You encounter an acid dragon.i  .........D #.. ...... #.# #..iX  #.# #...# #.# #......§  #.# #.....  #.# #...#  i6 #.# #.@.# .  #.#####...#..#.  #.............≈  #......###+...§  #......# ....§ #......# ..§§ D   acid dragon (asleep) #..#...# ...i"  #..#...# ... #..#...#i>$ h401.0 (29.0)§≈i% O2.0 (300 ii% _ig+ iK. i  .........D  #.. ..........  #.# #.........  #.# #...#.....  #.# #......§  #.# #..... in  #.# #...# #.# #.@.# .  #.#####...#..#.  #.............≈  #......###+...§  #......# ...§≈  #......# ..§§  #..#...# ...  #..#...# ...  #..#...#iŤ P .........D  #.. ..........  #.# #.........  #.# #...#.....  #.# #......§  i #.# #.....  #.# #...# #.# #.@.# .  #.#####...#..#.  #.............≈  #......###+...§  #......# ...§≈ #......# ..§§  #..#...# ... i #..#...# ... #..#.i@ i9 i iն c _An acid dragon is nearby!i  .........D  #.. ..........  #.# #.........  #.# #...#.....  #.# #......§  #.# #.....  #.# #...# #.# #.@.# .  #.#####...#..#.  #.............≈  #......###+...§  #......# ...§≈  #......# ..§§  #..#...# ...  #..#...# ...  #..#...#iP .........D  #.. ..........  #.# #.........  #.# #...#.....  #.# #......§  it#.# #.....  #.# #...# #.# #.@.# .  #.#####...#..#.  #.............≈  #......###+...§  #......# ...§≈ i3!#......# ..§§  #..#...# ... #..#...# ... #..#.i*)3i/i3c _An acid dragon is nearby!iE .........D  #.. ..........  #.# #.........  #.# #...#.....  #.# #......§  #.# #.....  #.# #...# #.# #.@.# .  #.#####...#..#.  #.............≈  #......###+...§  #......# ...§≈  #......# ..§§  #..#...# ...  #..#...# ...  #..#...#iP .........D  #.. ..........  #.# #.........  #.# #...#.....  #.# #......§  i#.# #.....  #.# #...# #.# #.@.# .  #.#####...#..#.  #.............≈  #......###+...§  #......# ...§≈ #......# ..§§  iPP#..#...# ... #..#...# ... #..#.iiiic _An acid dragon is nearby!iR))))))D _An acid dragon is nearby! _An acid dragon is nearby! _An acid dragon is nearby!  You shoot a sling bullet. The sling bullet hits the acid dragon.  The sling bullet burns the acid dragon.  The acid dragon roars!ii  The acid dragon is lightly wounded.  You shoot a sling bullet. The sling bullet hits the acid dragon.ig .DThe acid dragon is moderately wounded.ir........§§is===9 (0.9)39) Rev izi}/ _You hear a chilling moan.i3 )))))))You shoot a sling bullet.i   The sling bullet barely misses the acid dragon.You shoot a sling bullet. The sling bullet hits the acid dragon.iCK.DiaN...§......iAOg3.7 (0.88inTiWc _The acid dragon is heavily wounded.i9 )))) You shoot a sling bullet. The sling bullet hits the acid dragon!i.y. _The acid dragon is heavily wounded.The sling bullet hits the acid dragon!  The acid dragon is severely wounded.!  The sling bullet burns the acid dragon.  You kill the acid dragon!i=4(i.§...§§.§i- 84.57) Rev+ _Okawaru accepts your kill.iik _Your Evocations skill increases to level 7!i8i7:i>ikBH _No target in view!iy i i i H _No target in view!iP iQ iKV iY H _No target in view!i#N3iTi XH _No target in view!ikiiiiik6) Rev  _iCi!B5ii~iz  You encounter a smoke demon and a hellwing.i......... ........... .......#.. ............4#.# #..........≈#.# #...#..§§.≈##.# #......§≈##.# #...@..§§# ---i~#.# #...#..### #.# #...#..§.. #.#####...#..#.#.≈#............§§≈≈#......###+.§.§.≈4   hellwing (wandering)#......# ....§#3   smoke demon (wandering)#......# §.§3.≈≈iYX#..#...# ...ii-6.5 (2.03.i!4.i*_§§..≈..≈§≈3...§i+==-7.5 (34i3iX7P _The smoke demon roars! The hellwing gives a chilling moan.i] ...............  ...............  ..............  #.. ...........4.  #.# #.........§§  #.# #...#...§.≈#  #.# #......§≈#  #.# #...@..§§#  #.# #...#..###  #.# #...#..§..  #...#..#.#.≈  #.............≈≈≈  #......###+...≈.≈.  #......# ..3§≈#.  #......# ...§.≈≈  i8 ... i F0 ...............  ...............  ..............  #.. ...........4.  #.# #.........§§  #.# #...#...§.≈#  #.# #......§≈#  #.# #...@..§§#  #.# #...#..### iG0 #.# #...#..§..  #...#..#.#.≈  #.............≈≈≈ #......###+...≈.≈.  #......# ..3§≈#.  #......# ...§.≈≈  i{NiOiWUi2Xd _There are monsters nearby!ifx ...............  ...............  ..............  #.. ...........4.  #.# #.........§§  #.# #...#...§.≈#  #.# #......§≈#  #.# #...@..§§# iy #.# #...#..###  #.# #...#..§..  #...#..#.#.≈  #.............≈≈≈  #......###+...≈.≈.  #......# ..3§≈#.  #......# ...§.≈≈   ... i"j ...............  ...............  ..............  #.. ...........4.  #.# #.........§§  #.# #...#...§.≈#  #.# #......§≈#  #.# #...@..§§#  i#.# #...#..###  #.# #...#..§..  #...#..#.#.≈  #.............≈≈≈ #......###+...≈.≈.  #......# ..3§≈#.  #......# ...§.≈≈  i93i"i&d _There are monsters nearby!i"............... ........ ..............#.. ...........4. #.# #.........§§ #.# #...#...§.≈# #.# #......§≈#  #.# #......§§# #.# #..@#..### #.# #...#..§.. #.#####...#..#.#.≈ #.............≈≈≈ ####+...≈.≈. #......# ..3§≈#. #......# ...§.≈≈ #..#...# ...#u39;49m  #..#...# ...ic&@4§i/}§§..§≈#i0u--8.5 (13 _i~6i8i  . .....#.. ..........4§. #.# #..§§§ #.# #...#..§..≈# #.# #.......§#  #.# #......§≈# #.# #...#..###i^ . #.# #.@.#..§.. #.#####...#..#.#.≈ #.............≈≈ #......###+.3.≈.≈. #......# ..§.≈#. #......# .....≈≈ #..#...# ... 3   smoke demon #..#...# ... #..#...#i 4.i 3.ik 3...i --92) i i< iy)   .  #.. .4.§.   #.# #.........§§   #.# #...#.....≈#   #.# #.......§#   #.# #......§≈#   #.# #...#..###   #.# #...#..§..   #.#####@..#..#.#.≈   #.............≈≈   #......###+3..≈.≈.   #......# ....≈#.  i*  #......# .....≈≈   #..#...# ...   #..#...# ...   #..#...#   #..#...#i, ).4.i)< o  The smoke demon gestures at you.i= 74----101irB iE U _Something smites you!iO #.. §.   #.# #4..§§   #.# #...#.....≈#   #.# #.......§#   #.# #≈#   #.# #...#..###   #.# #...#..§..   #.#####...#..#.#.≈   #.....@.......≈≈   #i:###+3..≈.≈.   #......# ....≈#.   #......# .....≈≈   #..#...# ...  #..#...# ...   #..#...#   #..#...#   #..#...#i>=.4ip$3.iAi6`10i#i&iyi}wDrink which item? Potions  b - a potion of brilliance  i - 2 potions of invisibility  A - a potion of attraction  f - 6 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions i3~= p - a sapphire potion  s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke[?] describe selectedi i i  #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.4...≈#i gHealth: 74/87 ====================----  #.# #.......§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23  #.#####...#..#.#.≈i XL: 11 Next: 18% Place: Dungeon:9  #.....@...3...≈≈≈Noise: ---------  Time: 5411.5 (0.0)  #......###+...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  i {#......# ....≈#.Nothing quivered  #......# .....≈≈Gem (3630)  #..#...# ...  #..#...# ...i 4   hellwing  #..#...#3   smoke demon  #..#...#  #..#...#You encounter a smoke demon and a hellwing. i h_The smoke demon roars! The hellwing gives a chilling moan. _There are monsters nearby! _There are monsters nearby!The smoke demon gestures at you. _Something smites you!ie P  Okay, then.iC i id . _it iw Read which item? Scrolls  f - a scroll of fearr - 3 scrolls of revelation  x - 5 scrolls of amnesia i^x  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectediL iS i[  #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.4...≈#Health: 74/87 ====================----  #.# #.......§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  i\ Y#.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23  #.#####...#..#.#.≈XL: 11 Next: 18% Place: Dungeon:9  #.....@...3...≈≈≈Noise: ---------  Time: 5411.5 (0.0)  #......###+...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.Nothing quivered  #......# .....≈≈i] xGem (3630)  #..#...# ...  #..#...# ...4   hellwing  #..#...#3   smoke demon  #..#...#  #..#...# _The smoke demon roars! The hellwing gives a chilling moan. _There are monsters nearby! _There are monsters nearby!The smoke demon gestures at you. _Something smites you! i^ >_Okay, then.i  Okay, then. _iљi<Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|oniVim` #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.4...≈#Health: 74/87 ====================----  #.# #.......§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13iaInt: 8  #.# #...#..§..SH: 0Dex: 23  #.#####...#..#.#.≈XL: 11 Next: 18% Place: Dungeon:9  #.....@...3...≈≈≈Noise: ---------  Time: 5411.5 (0.0)  #......###+...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.Nothing quivered  #......# .....≈≈Gem (3630)  #..#...# ...  #..#...# ...4   hellwing  #..#...#b@9;49m3   smoke demon  #..#...#  #..#...# _There are monsters nearby! _There are monsters nearby!The smoke demon gestures at you. _Something smites you! _Okay, then. _Okay, then.iciiikiic=Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}i?b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (7) Abilities ([,] to cycle)  i - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|oni i  #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.4...≈#Health: 74/87 ====================----  #.# #.......§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13i Int: 8  #.# #...#..§..SH: 0Dex: 23  #.#####...#..#.#.≈XL: 11 Next: 18% Place: Dungeon:9  #.....@...3...≈≈≈Noise: ---------  Time: 5411.5 (0.0)  #......###+...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.Zap: wand of iceblast (7)  #......# .....≈≈Gem (3630)  #..#...# ...  #..#...# ...4   hellwing  #..#i s...#3   smoke demon  #..#...#  #..#...# _There are monsters nearby! _There are monsters nearby!The smoke demon gestures at you. _Something smites you! _Okay, then. _Okay, then.i i i[& iVm , #.. ...........§.  Jingleheimer the Skirmisher #.# #.........§§  Coglin of Okawaru ***... #.# #...#.4...≈#  Health: 74/87 ====================---- #.# #.......§#  Magic: 13/13 ======================== #.# #......§≈#  AC: 7Str: 11 #.# #...#..###  EV: 13Int: 8 #.# #...#..§..  SH: 0Dex: 23 ip #.#####..*#*.#.#.≈  XL: 11 Next: 18% Place: Dungeon:9 #.....@***3*..≈≈≈  Noise: ---------  Time: 5411.5 (0.0) #......###+*..≈.≈.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# ....≈#.  Zap: wand of iceblast (7) #......# .....≈≈  Gem (3630)  #..#...# ...  #..#...# ...  4   hellwing #..#...# 3   smoke demon #..#...# #..#...# _Okay, then. _Okay, then.Aiming: IceblastPress: ? - iYq help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a smoke demoniM #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.4...≈#Health: 74/87 ====================----  #.# #.......§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23  #.#####..###.#.#.≈XL: 11 Next: 18% Place: Dungeon:9  #.....@``###..≈≈≈Noise: --------- i Time: 5411.5 (0.0)  #......###+#..≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.Zap: wand of iceblast (7)  #......# .....≈≈Gem (3630)  #..#...# ...  #..#...# ...4   hellwing  #..#...#3   smoke demon  #..#...#  #..#...#Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a smoke demon  The mass of ice explodes! The iceblast engulfs the smoke demon!!  The smoke demon is heavily wounded.i[mi i =.4i 3.i .#...3...iJ 5======2.5 (1629iX i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a smoke demon  The mass of ice explodes! The iceblast engulfs the smoke demon!!  The smoke demon is heavily wounded. _You hear a screech! You hear a shout!i #.. ...........§.  Jingleheimer the Skirmisher #.# #.........§§  Coglin of Okawaru ***... #.# #...#.....≈#  Health: 75/87 ====================---- #.# #....4..§#  Magic: 13/13 ======================== i#.# #......§≈#  AC: 7Str: 11 #.# #...#..###  EV: 13Int: 8 #.# #...#..§..  SH: 0Dex: 23 #.#####.**#..#.#.≈  XL: 11 Next: 18% Place: Dungeon:9 #.....@**3*...≈≈≈  Noise: ======---  Time: 5412.5 (0.0) iG#......###+...≈.≈.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# ....≈#.  Zap: wand of iceblast (6) #......# .....≈≈  Gem (3629)  #..#...# ...  #..#...# ...  4   hellwing #..#...#i? 3   smoke demon #..#...# #..#...#The smoke demon is heavily wounded. _You hear a screech! You hear a shout!  Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cyclei&Shift-Dir - straight lineAim: a smoke demon (heavily wounded, haloed)i #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.....≈#Health: 75/87 ====================----  #.# #....4..§#Magic: 13/13 ========================  #.# #......§≈#AC: 7iStr: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23  #.#####.###..#.#.≈XL: 11 Next: 18% Place: Dungeon:9  #.....@`###...≈≈≈Noise: ======---  Time: 5412.5 (0.0)  #......###+...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.Zap: wand of iceblast (6)  #......# .....≈≈Gem (3629)  #..#...# ...  #..wVm#...# ...4   hellwing  #..#...#3   smoke demon  #..#...#  #..#...#Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a smoke demon (heavily wounded, haloed)  The mass of ice explodes! The iceblast engulfs the smoke demon!  The smoke demon is almost dead.i7i).4.i;I3.i...3..=======3.5 (158iZib@  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a smoke demon (heavily wounded, haloed)  The mass of ice explodes! The iceblast engulfs the smoke demon!  The smoke demon is almost dead. _You hear a screech!i  #.. ...........§.  Jingleheimer the Skirmisher #.# #.........§§  Coglin of Okawaru ***... #.# #...#.....≈#  Health: 75/87 ====================---- #.# #.......§#  Magic: 13/13 ======================== #.# #...4..§≈#  AC: 7Str: 11 #.# #...#..###  EV: 13Int: 8 #.# #...#..§..  SH: 0Dex: 23 #.#####***#..#.#.≈  XL: 11 Next: 18% Place: Dungeon:9 #.....@*3*....≈≈≈  Noise: =======--  Time: 5413.5 (0.0) i #......###+...≈.≈.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# ....≈#.  Zap: wand of iceblast (5) #......# .....≈≈  Gem (3628)  #..#...# ...  #..#...# ...  4   hellwing #..#...# 3   smoke demon #..#...# #..#...#The smoke demon is almost dead. _You hear a screech!  Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a smoke demon (almost dead, haloed)iR' v #.. ...........§.  Jingleheimer the Skirmisher #.# #.........§§  Coglin of Okawaru ***... #.# #...#.....≈#  Health: 75/87 ====================---- #.# #.......§#  Magic: 13/13 ======================== #.# #...4..§≈#  AC: 7Str: 11 i=) #.# #...#..###  EV: 13Int: 8 #.# #...#..§..  SH: 0Dex: 23 #.#####...#..#.#.≈  XL: 11 Next: 18% Place: Dungeon:9 #.....@.......≈≈≈  Noise: =======--  Time: 5413.5 (0.0) #......###+...≈.≈.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# ....≈#.  Zap: wand of iceblast (5) #......# .....≈≈  Gem (3628)  #..#...# ...  #..#...# ...  4   hellwing) 40m #..#...# 3   smoke demon #..#...# #..#...#Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a smoke demon (almost dead, haloed)  The mass of ice explodes! The iceblast engulfs the smoke demon!  You kill the smoke demon!in.  #..   #.# #.........§§  #.# #...#.....≈#  #.# iC/ J..§#  #.#   #.#   #.#   #####..#.#.≈  ####....≈≈≈  #i/ ..≈.≈.  #   # i70 6  #  # ...  #..#...#i0 #..#...# inj ij u.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a smoke demon (almost dead, haloed)  The mass of ice explodes! The iceblast engulfs the smoke demon!  You kill the smoke demon!  Okawaru accepts your kill.i8 E......i#" ~224.5 (147 _i' i) iO ))You shoot a sling bullet. The sling bullet hits the hellwing.iH  The hellwing is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.iy?.4iK.'.i`E  The hellwing is lightly wounded.it===----5.3 (0.8Rev ii6 _Something unseen opens the door.i_ )You shoot a sling bullet. The sling bullet hits the hellwing.  The sling bullet burns the hellwing.ie  The hellwing is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hellwing.i?.4ii6----6.16iiz6 _The hellwing is lightly wounded.iw  You shoot a sling bullet. The sling bullet hits the hellwing.i$  The hellwing is moderately wounded.You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.iM 4The hellwing is moderately wounded.i4   red devil (polearm, launcher)iÏq95) Rev+ iui˚ _You encounter a red devil. It is wielding a +0 trident and carrying a +0 sling.ig )))))))You shoot a sling bullet.i]l _You encounter a red devil. It is wielding a +0 trident and carrying a +0 sling.You shoot a sling bullet.  The sling bullet barely misses the hellwing.  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.i 4The hellwing is moderately wounded.The hellwing hits you but does no damage.  The hellwing closely misses you.iR ......44   rust devil4   red devil (polearm, launcher)You encounter a rust devil.The red devil unwields a +0 trident. The red devil wields a +0 sling.iY;))))iY@...7.74 _The red devil shoots a sling bullet. The sling bullet completely misses you.  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.iU )))))))The hellwing is moderately wounded.You shoot a sling bullet.i2 4.  The sling bullet barely misses the hellwing.i ......4  The hellwing barely misses you. The hellwing hits you.i ;))))igt @...38.53iz i4} _The red devil shoots a sling bullet. The sling bullet completely misses you.iO |  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.i  The hellwing is moderately wounded.You shoot a sling bullet. The sling bullet hits the hellwing.i 4.  The hellwing is heavily wounded.The hellwing barely misses you.i |9.3Rev* i i ? _The hellwing hits you but does no damage.i4 b  You shoot a sling bullet. The sling bullet hits the hellwing.iR  The hellwing barely misses you. _The hellwing hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the hellwing.  The hellwing is heavily wounded.  You shoot a sling bullet. The sling bullet hits the hellwing!  The sling bullet burni k  The hellwing is almost dead.i ;))))iXf D @...The red devil shoots a sling bullet. The sling bullet is repelled.58----20.12i1j ik C _The hellwing hits you! The hellwing hits you.i} |  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.i _The hellwing hits you! T hits you.  You shoot a sling bullet.sling bullet hits the hellwing but does no damage.  The hellwing is almost dead.i14.i924'iˎ9§ip`91iȔi\ _The hellwing is almost dead.ic #.. ...........§.  Jingleheimer the Skirmisher #.# #.........§§  Coglin of Okawaru ***... #.# #...#.....≈#  Health: 58/87 ================-------- #.# #.....§.§#  Magic: 13/13 ======================== #.# #......§≈#  AC: 7Str: 11 #.# #...#..###  EV: 13Int: 8 #.# #...#..§..  SH: 0Dex: 23ie #.#####4**#..#.#.≈  XL: 11 Next: 22% Place: Dungeon:9 #.....@**44...≈≈≈  Noise: ===------  Time: 5420.9 (0.0) #......###'...≈.≈.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# ....≈#.  Zap: wand of iceblast (4) #......# .....≈≈  Gem (3621) Rev*  #..#...# ...  #..#...# ...  4   hellwing #..#...# 4   rust devil #..#...# 4   red ieIdevil (polearm, launcher) #..#...#You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage. _The hellwing is almost dead.Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei: #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.....≈#ip;Health: 58/87 ================--------  #.# #.....§.§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23  #.#####4..#..#.#.≈XL: 11 Next: 22% Place: Dungeon:9  #.....@..44...≈≈≈Noise: ===------  Time: 5420.9 (0.0)  #......###'...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......#;;49m ....≈#.Zap: wand of iceblast (4)  #......# .....≈≈Gem (3621) Rev*  #..#...# ...  #..#...# ...4   hellwing  #..#...#4   rust devil  iW=#..#...#4   red devil (polearm, launcher)  #..#...#The sling bullet hits the hellwing but does no damage. _The hellwing is almost dead.Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ikAiD. _i=it>Read which item? Scrolls  f - a scroll of fearr - 3 scrolls of revelation i?3 x - 5 scrolls of amnesia  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedi׍ iz #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.....≈#Health: 58/87 ================--------  #.# #.....§.§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23 ia #.#####4..#..#.#.≈XL: 11 Next: 22% Place: Dungeon:9  #.....@..44...≈≈≈Noise: ===------  Time: 5420.9 (0.0)  #......###'...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.Zap: wand of iceblast (4)  #......# .....≈≈Gem (3621) Rev* id> #..#...# ...  #..#...# ...4   hellwing  #..#...#4   rust devil  #..#...#4   red devil (polearm, launcher)  #..#...#The sling bullet hits the hellwing but does no damage. _The hellwing is almost dead.Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i6_Okay, then.iP  Okay, then.iii}. _ib iRf VDrink which item? if Potions  b - a potion of brilliance  i - 2 potions of invisibility  A - a potion of attraction  f - 6 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions  p - a sapphire potion  s - 2 fizzy green potions  t - 2 bubbling purple potions i4g [!] read|quaff|evoke[?] describe selectedie i& iI/ v #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  i60 p#.# #...#.....≈#Health: 58/87 ================--------  #.# #.....§.§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23  i0 #.#####4..#..#.#.≈XL: 11 Next: 22% Place: Dungeon:9  #.....@..44...≈≈≈Noise: ===------  Time: 5420.9 (0.0)  i0 #......###'...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.i+1 %Zap: wand of iceblast (4)  #......# .....≈≈Gem (3621) Rev*  i~1 #..#...# ...  #..#...# ...4   hellwing  #..#...#i1 4   rust devil  #..#...#4   red devil (polearm, launcher)  #..#...# _The hellwing is almost dead.iZ2 Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Okay, then.iR9 P  Okay, then.iB: iv? iVB . _ih iN ~Quiver which action? ([-] to clear) i Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40)  h - Zap: wand of iceblast (4) (quivered) Abilities ([,] to cycle)  i - Abil: Heroism iz [*/%] inventory [^] all abilities[!] focus mode: off|oni i * #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§ie }Coglin of Okawaru ***...  #.# #...#.....≈#Health: 58/87 ================--------  #.# #.....§.§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0i JDex: 23  #.#####4..#..#.#.≈XL: 11 Next: 22% Place: Dungeon:9  #.....@..44...≈≈≈ic Noise: ===------  Time: 5420.9 (0.0)  #......###'...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  i 2#......# ....≈#.Zap: wand of iceblast (4)  #......# .....≈≈Gem (3621) Rev*  #..#...# ...  #..#...# ...4   hellwing iD K #..#...#4   rust devil  #..#...#i 4   red devil (polearm, launcher)  #..#...#Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. i \_Okay, then. _Okay, then.i i i` i  #.. ...........§.  Jingleheimer the Skirmisher #.# #.........§§  Coglin of Okawaru ***... #.# #...#.....≈#  Health: 58/87 ================-------- #.# #.....§.§#  Magic: 13/13 ======================== #.# #......§≈#  AC: 7Str: 11 i #.# #...#..###  EV: 13Int: 8 #.# #...#..§..  SH: 0Dex: 23 #.#####4**#..#.#.≈  XL: 11 Next: 22% Place: Dungeon:9 #.....@**44...≈≈≈  Noise: ===------  Time: 5420.9 (0.0) #......###'...≈.≈.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# ....≈#.  Zap: wand of iceblast (4) #......# .....≈≈  Gem (3621) Rev* i  #..#...# ...  #..#...# ...  4   hellwing #..#...# 4   rust devil #..#...# 4   red devil (polearm, launcher) #..#...# _Okay, then. _Okay, then. _Okay, then.Aiming: Iceblastiz Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei; #.. ...........§.Jingleheimer the Skirmisher  #.# #.........§§Coglin of Okawaru ***...  #.# #...#.....≈#iHealth: 58/87 ================--------  #.# #.....§.§#Magic: 13/13 ========================  #.# #......§≈#AC: 7Str: 11  #.# #...#..###EV: 13Int: 8  #.# #...#..§..SH: 0Dex: 23  #.#####4..#..#.#.≈iXL: 11 Next: 22% Place: Dungeon:9  #.....@..44...≈≈≈Noise: ===------  Time: 5420.9 (0.0)  #......###'...≈.≈.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# ....≈#.Zap: wand of iceblast (4)  #......# .....≈≈Gem (3621) Rev* i2 #..#...# ...  #..#...# ...4   hellwing  #..#...#i{e4   rust devil  #..#...#4   red devil (polearm, launcher)  i#..#...# _Okay, then. _Okay, then.Aiming: IceblastiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iiim. _iǟ  #.# #.§§  #.# #...#.....≈#  #.# #.....§.§#  i_ #.# #......§≈#  #.# #...#..###  #.# #...#..§..  #.#####4..#..#.#.≈  #........44...≈≈  ####'...≈.≈.  #......# ....≈#.  #......# .....≈≈  #..#...# ...   #..#...# ...  #..#...#  i$ #..#...#  #..#...#  #......#iأ?.4i;44ii24.ih$.iQ9---1.9 (1iA0 _iii   Aiming: Iceblast  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.i\  The hellwing is almost dead.You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.i 4.  The sling bullet hits the hellwing but does no damage.  The hellwing is almost dead.You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.  The hellwing is almost dead.hellwing hits you!i /4.i 1--===2.7 (0.819i i  i 1_The hellwing hits you but does no damage.iF&|  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.i.You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.  The hellwing is almost dead.  You shoot a sling bullet. The sling bullet hits the hellwing!  The sling bullet burns the hellwing.  You kill the hellwing!i84   rust devil4   red devil (polearm, launcher)i9>4.i=<C4.iBiHb --63.5iI{8 _Okawaru accepts your kill.iOiRl _Your Invocations skill increases to level 3!iT  #.# #.........§§  Jingleheimer the Skirmisher #.# #...#.....≈#  Coglin of Okawaru ***... #.# #.......§#  Health: 51/87 ==============---------- #.# #......§≈#  Magic: 13/13 ======================== #.# #...#..###  AC: 7Str: 11 #.# #...#..§..  EV: 13Int: 8 #.#####4*.#..#.#.≈  SH: 0Dex: 23 #.....*4*.....≈≈≈  XL: 11 Next: 26% Place: Dungeon:9 #....@*###'...≈.≈.  Noise: ===------  Time:iU x 5423.5 (0.0) #......# ....≈#.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# .....≈≈  Zap: wand of iceblast (4) #..#...# ...  Gem (3618) Rev*  #..#...# ...  #..#...# 4   rust devil #..#...# 4   red devil (polearm, launcher) #..#...# #......# _Okawaru accepts your kill. _Your Invocations skill increases to level 3!Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rust devil (haloed)i  #.# #.........§§Jingleheimer the Skirmisher  #.# #...#.....≈#Coglin of Okawaru ***...  #.# #.......§#Health: 51/87 ==============----------  i #.# #......§≈#Magic: 13/13 ========================  #.# #...#..###AC: 7Str: 11  #.# #...#..§..EV: 13Int: 8  #.#######.#..#.#.≈SH: 0Dex: 23  #.....###.....≈≈≈XL: 11 Next: 26% Place: Dungeon:9  #....@####'...≈.≈.Noise: ===------  Time: 5423.5 (0.0)  #......# ....≈#.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# .....≈≈Zap: wand of iceblast (4)  i [12;12H#..#...# ...Gem (3618) Rev*  #..#...# ...  #..#...#4   rust devil  #..#...#4   red devil (polearm, launcher)  #..#...#  #......#The mass of ice explodes! The iceblast engulfs the rust devil!  The rust devil partially resists.  The rust devil is lightly wounded.  The iceblast engulfs the red devil!  The red devil is chilled terribly!  The red devil is heavily wounded.ii[@.44....rust devil partially resists.is lightly wounded.iceblast engulfs the red devil!red devil is chilled terribly!  The red devil is heavily wounded.  You hear a shout!iC8)iA.4---=======4.5 (137idiU _The red devil shoots a sling bullet. The sling bullet hits you!iQ #.# #.........§§  Jingleheimer the Skirmisher #.# #...#.....≈#  Coglin of Okawaru ***... #.# #.......§#  Health: 41/87 ===========------------- #.# #......§≈#  Magic: 13/13 ======================== #.# #...#..###  AC: 7iΪStr: 11 #.# #...#..§..  EV: 13Int: 8 #.#####4*.#..#.#.≈  SH: 0Dex: 23 #.....***.....≈≈≈  XL: 11 Next: 26% Place: Dungeon:9 #....@4###'...≈.≈.  Noise: =======--  Time: 5424.5 (0.0) #......# ....≈#.  a) +3 sling (flame)  c) +0 sling {Hajoon} #......# .....≈≈  Zap: wand of iceblast (3) #..#...# ...  Gem (3617) Rev*  #..#...# ...i'  #..#...# 4   rust devil #..#...# 4   red devil (polearm, launcher) #..#...# #......#The red devil is heavily wounded.You hear a shout! _The red devil shoots a sling bullet. The sling bullet hits you!  Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei #.# #.........§§Jingleheimer the Skirmisher  #.# #...#.....≈#Coglin of Okawaru ***...  #.# #.......§#Health: 41/87 ===========-------------  #.# #......§≈#Magic: 13/13 ========================  #.# #...#..###AC: 7Str: 11  #.# #...#..§..EV: 13Int: 8 iT #.#######.#..#.#.≈SH: 0Dex: 23  #.....###.....≈≈≈XL: 11 Next: 26% Place: Dungeon:9  #....@####'...≈.≈.Noise: =======--  Time: 5424.5 (0.0)  #......# ....≈#.a) +3 sling (flame)  c) +0 sling {Hajoon}  #......# .....≈≈Zap: wand of iceblast (3)  #..#...# ...Gem (3617) Rev*  #..#...# ...  #..#...#i4   rust devil  #..#...#4   red devil (polearm, launcher)  #..#...#  #......#The mass of ice explodes! The iceblast engulfs the rust devil.  The rust devil partially resists.  The rust devil is moderately wounded.The iceblast engulfs the red devil!  The red devil is chilled terribly!  iGThe red devil is almost dead.i3ni/M5The rust devil partially resists.  The rust devil is moderately wounded.iiceblast engulfs the red devil!  The red devil is chilled terribly!  The red devil is almost dead.  You hear a screech!is 4....45   drude  You encounter a drude.The rust devil hits you! The rust devil corrodes you!ix #.#   #.# #...#.  #.# #.....5.§#  #.# #......§≈#  #.# #...#..###  #.# #...#..§.. i6 #.#####4..#..#.#.≈  #.....).......≈≈≈  #....@4#  #......#   #......#   #..#...# ...  #..#...# ...  #..#...# #..#...#i^ #..#...# id #.#   #.# #...#.  #.# #.....5.§#  #.# #......§≈#  #.# #...#..### i<s #.# #...#..§..  #.#####4..#..#.#.≈  #.....).......≈≈≈  #....@4#  #......#   #......#   #..#...# ...  #..#...#  #..#...# #..#...# #..#...# i|d  The red devil shoots a sling bullet. The sling bullet hits you!ikn :.io F16------- 3 5.5 (1-1 sling (flame)  c) -4 sling {Hajoon}2Corr (-4) Gem (3616) Rev* iw iz V _* * * LOW HITPOINT WARNING * * *i?  #.# #.........§§  Jingleheimer the Skirmisher #.# #...#.....≈#  Coglin of Okawaru ***... #.# #.....5.§#  Health: 16/87 ====-------------------- #.# #......§≈#  Magic: 13/13 ======================== i@A #.# #...#..###  AC:  3  Str: 11 #.# #...#..§..  EV: 13Int: 8 #.#####4*.#..#.#.≈  SH: 0Dex: 23 #.....***.....≈≈≈  XL: 11 Next: 26% Place: Dungeon:9 #....@4###'...≈.≈.  Noise: =======--  Time: 5425.5 (0.0) #......# ....≈#.  a) -1 sling (flame)  c) -4 sling {Hajoon} #......# .....≈≈  Zap: wand of iceblast (2) #..#...# ...  Corr (-4) i B [39;49mGem (3616) Rev*  #..#...# ...  #..#...# 4   rust devil #..#...# 4   red devil (polearm, launcher) #..#...# 5   drude #......#The rust devil hits you! The rust devil corrodes you!The red devil shoots a sling bullet. The sling bullet hits you! iB z_* * * LOW HITPOINT WARNING * * *Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei #.# #.........§§  Jingleheimer the Skirmisher #.# #...#.....≈#  Coglin of Okawaru ***... #.# #.....5.§#  Health: 16/87 ====-------------------- #.# #......§≈#  Magic: 13/13 ========================i #.# #...#..###  AC:  3  Str: 11 #.# #...#..§..  EV: 13Int: 8 #.#####)..#..#.#.≈  SH: 0Dex: 23 #.............≈≈≈  XL: 11 Next: 26% Place: Dungeon:9 #....@4###'...≈.≈.  Noise: =======--  Time: 5425.5 (0.0) #......# ....≈#.  a) -1 sling (flame)  c) -4 sling {Hajoon} #......# .....≈≈  Zap: wand of iceblast (2) i[#..#...# ...  Corr (-4) Gem (3616) Rev*  #..#...# ...  #..#...# 4   rust devil #..#...# 4   red devil (polearm, launcher) #..#...# 5   drude #......#The mass of ice explodes! The iceblast engulfs the rust devil!  i The rust devil partially resists.  The rust devil is heavily wounded.The iceblast engulfs the red devil!!  The red devil is chilled terribly!  You kill the red devil!iU  #.#   #.# #...#.....≈# i #.# #.....5.§#  #.# #......§≈#  #.#   #.#   ##.#..#.#.≈  ###.....≈≈≈  il#         ...   ir  #..#...#5   drude #..#...# iE7i.5rust devil partially resists.  The rust devil is heavily wounded.The iceblast engulfs the red devil!!red devil is chilled terribly!  You kill the red devil!  Okawaru accepts your kill. You can now speed up your combat.ip)....4i*96.5 (115iiP _The rust devil misses you.i[iߙDrink which item? Potions  b - a potion of brilliance  i - 2 potions of invisibility  A - a potion of attraction i f - 6 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions  p - a sapphire potion  s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke[?] describe selectedi is i}% M #.# #.........§§Jingleheimer the Skirmisher  #.# #...#.....≈#iI& Coglin of Okawaru ****..  #.# #.......§#Health: 16/87 ====--------------------  #.# #....5.§≈#Magic: 13/13 ========================  #.# #...#..###AC:  3  Str: 11  #.# #...#..§..EV: 13i' Int: 8  #.#####)..#..#.#.≈SH: 0Dex: 23  #.............≈≈≈XL: 11 Next: 29% Place: Dungeon:9  #....@4###'...≈.≈.Noise: =======--  Time: 5426.5 (0.0)  #......# ....≈#.i' Qa) -1 sling (flame)  c) -4 sling {Hajoon}  #......# .....≈≈Zap: wand of iceblast (1)  #..#...# ...Corr (-4) Gem (3615) Rev*  #..#...# ...  #..#...#i%( 4   rust devil  #..#...#5   drude  #..#...#  #......#The rust devil is heavily wounded.i( OThe iceblast engulfs the red devil!!  The red devil is chilled terribly!  You kill the red devil!Okawaru accepts your kill. You can now speed up your combat. _The rust devil misses you.i:/ P  Okay, then.i/ i3 i5 . _iʀ  #.# #.........§§  Jingleheimer the Skirmisher #.# #...#.....≈#  Coglin of Okawaru ****.. #.# #.......§#  Health: 16/87 ====-------------------- #.# #....5.§≈#  Magic: 13/13 ======================== #.# #...#..###  AC:  3  Str: 11 #.# #...#..§..  EV: 13Int: 8 iq #.#####**.#..#.#.≈  SH: 0Dex: 23 #.....***.....≈≈≈  XL: 11 Next: 29% Place: Dungeon:9 #....@4###'...≈.≈.  Noise: =======--  Time: 5426.5 (0.0) #......# ....≈#.  a) -1 sling (flame)  c) -4 sling {Hajoon} #......# .....≈≈  Zap: wand of iceblast (1) #..#...# ...  Corr (-4) Gem (3615) Rev*  #..#...# ...  #..#...# 4   rust devil #..#...#g zm 5   drude #..#...# #......#Okawaru accepts your kill. You can now speed up your combat. _The rust devil misses you. _Okay, then.i >Aiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei #.# #.........§§Jingleheimer the Skirmisher  #.# #...#.....≈#Coglin of Okawaru ****..  i`#.# #.......§#Health: 16/87 ====--------------------  #.# #....5.§≈#Magic: 13/13 ========================  #.# #...#..###AC:  3  Str: 11  #.# #...#..§..EV: 13Int: 8  #.#######.#..#.#.≈SH: 0Dex: 23  #.....###.....≈≈≈XL: 11 Next: 29% Place: Dungeon:9  #....@####'...≈.≈.Noise: =======--  Time: 5426.5 (0.0)  #......# ....≈#.a) -1 sling (flame)  c) -4 isling {Hajoon}  #......# .....≈≈Zap: wand of iceblast (1)  #..#...# ...Corr (-4) Gem (3615) Rev*  #..#...# ...  #..#...#4   rust devil  #..#...#5   drude  #..#...#  #......# _Okay, then.iAiming: IceblastPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe mass of ice explodes! The iceblast engulfs the rust devil.  The rust devil partially resists.iiB(5.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe mass of ice explodes! The iceblast engulfs the rust devil.  The rust devil partially resists.  The rust devil is severely wounded.now-empty wand crumbles to dust.iGP.5iNp)....4iOi707.5 (158iPNothing quivered84) Rev+ iViWYu _The rust devil hits you. The rust devil corrodes you!i4i]Read which item? Scrolls  f - a scroll of fearr - 3 scrolls of revelation i\3 x - 5 scrolls of amnesia  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedi?iiv #.# #.........§§Jingleheimer the Skirmisher  #.# #...#.....≈#Coglin of Okawaru ****..  #.# #.......§#Health: 17/87 ====--------------------  #.# #......§≈#Magic: 13/13 ========================  #.# #..5#..###AC:  0  Str: 11  #.# #...#..§..EV: 13Int: 8  #.#####)..#..#.#.≈SH: 0Dex: 23  #.............≈≈≈XL: 11 Next: 29% Place: Dungeon:9  i#....@4###'...≈.≈.Noise: =======--  Time: 5427.5 (0.0)  #......# ....≈#.a) -5 sling (flame)  c) -8 sling {Hajoon}  #......# .....≈≈Nothing quivered  #..#...# ...Corr (-8) Gem (3614) Rev+  #..#...# ...  #..#...#4   rust devil  #..#...#5   drude  #..#...#  #......#Shift-Dir - straight lineThe mass of ice explodes! The iceblast engulfs the rust devil.  The rust devil partially resists.  The rust devil is severely wounded.The now-empty wand crumbles to dust. _The rust devil hits you. The rust devil corrodes you!iv #.# #.........§§Jingleheimer the Skirmisher  #.# #...#.....≈#Coglin of Okawaru ****..  #.# #.......§#Health: 17/87 ====--------------------  #.# #......§≈#Magic: 13/13 ========================  #.# #..5#..###AC:  0  Str: 11  #.# #...#..§..EV: 13Int: 8  #.#####)..#..#.#.≈SH: 0Dex: 23  #.............≈≈≈XL: 11 Next: 29% Place: Dungeon:9  #....@4###'...≈.≈.Noise: i =======--  Time: 5427.5 (0.0)  #......# ....≈#.a) -5 sling (flame)  c) -8 sling {Hajoon}  #......# .....≈≈Nothing quivered  #..#...# ...Corr (-8) Gem (3614) Rev+  #..#...# ...  #..#...#4   rust devil  #..#...#5   drude  #..#...#  #......#The rust devil partially resists.  The rust devil is severely wounded.The now-empty wand crumbles to dust. _The rust devil hits you. The rust devil corrodes you!Press: ? - help, Dir - look around, f - activateLook: a rust devil (severely wounded, haloed, chance to affect: 79%)i .4  The rust devil is severely wounded.  The now-empty wand crumbles to dust. i}_The rust devil hits you. The rust devil corrodes you!  Press: ? - help, Dir - look around, f - activateYou can't see that place.  [the floor.]i[:..iNX ..iVVD.)i:).i+A..i\.4Look: a rust devil (severely wounded, haloed, chance to affect: 79%)iK  #.# #.........§§Jingleheimer the Skirmisher  #.# #...#.....≈#Coglin of Okawaru ****..  #.# #.......§#Health: 17/87 ====--------------------  #.# #......§≈#Magic: 13/13 ========================  #.# #..5#..###AC:  0  Str: 11  #.# #...#..§..EV: 13Int: 8  #.#####)..#..#.#.≈SH: 0Dex: 23  #......4......≈≈≈XL: 11 Next: 29% Place: Dungeon:9  #....@.M ;10m###'...≈.≈.Noise: =======--  Time: 5427.5 (0.0)  #......# ....≈#.a) -5 sling (flame)  c) -8 sling {Hajoon}  #......# .....≈≈Nothing quivered  #..#...# ...Corr (-8) Gem (3614) Rev+  #..#...# ...  #..#...#4   rust devil  #..#...#5   drude  #..#...#  #......#The now-empty wand crumbles to dust. _The rust devil hits you. The rust devil corrodes you!Press: ? - help, Dir - look around, f - activateLook: a rust devil (severely wounded, haloed, chance to affect: 79%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The rust devil looks frightened!iqO 95.iW 4(fleeing)5(fleeing)i$X -------8.5 (13i^ i:b  _The rust devil hits you. The rust devil corrodes you!Press: ? - help, Dir - look around, f - activate  Look: a rust devil (severely wounded, haloed, chance to affect: 79%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The rust devil looks frightened! _The drude looks frightened!i#.....≈#......§# ..5..§≈...#..###...#..§...#####)..#..#.#.≈.....4......≈≈≈ ###'...≈.≈. ....≈#.≈≈# ... ...#.#.......###i285.iK4.ix0i1-------92iS8i:iӝ"5...§# ......§≈#...#..###.#..§...#####)4.#..#.#.≈............≈≈≈ ###'...≈.≈. ....≈#.≈≈# ... ..#. #......#....###...i74.ii{8301iii ...§≈##..##.4#..§..#####)..#..#.#.≈............≈≈≈ ###'...≈.≈. ....≈#.≈≈i͇#..# ... #..# .....#  #......#.......i>04i.4   rust devil (fleeing)i{10) Rev iiyi0  4#..##..#..§..#####)..#..#.#.≈............≈≈≈ ..###'...≈.≈. ....≈##..≈≈#..# ...  ........#  #...#..#.......i, i a209im iB iW .#..§..#####)..#..#.#.≈............≈≈≈ #......###'...≈.≈.#......# ....≈##...≈≈.# ...  .it.##...#..#  #...#..#.......ih9=3i!:8i|iNiz i _Level 9 of the Dungeon<<<>>(Press ? for help) #.# #...5...§# iڃ #.# #......§≈#  #.# #..4#..###  #.# #...#..§..  i |#.#####)..#..#.#.≈  #.............≈≈≈ i p #......###'...≈.≈.  i< ~#......#  ....≈#.  i[ #......#  .....≈≈  #..#...#  ...  i| #..#...#  ...  #..#.@.#  i #..#...#  i <#..#...#  #......#  i؄ ] #......#....###  ######......>.# i Y #......#....... #..............#  #......#....... i O#.............#r  #...#..#....... #........l...... i9 Y #...#..#....... #......#........  #...#..#....... ib o#.........r....#  #...#..#....... #..............#  #...#..'....... i .#..............#i[..#..#.......  #..............#..#..'....... #..............#.....##################  ######'#################......................######....†.........#.......#.#..............###...#....#..#####....)..#.......##i....###...#...>#..# #.......'.......##....................#....#..# #.......#.......#   #........[...........#....#..# #....##.#.......#.######.##......[.............'....#..# #....##.#.......#........#.....................#....#..#####....##.#....####........#i˚.....................#....#...........##)#....#...........#......[...[..........######..............#....#...##......#ir............................/............#....#...##......#.iB........####....##................##....#....#...##......#i.....# #....##..........####..##....#....#...##....<.#.....# #....##..........# #..##....######.†.........#iy+.....# #....##..........####..##......)..............#)).)....# #....##.......[.......#####.......#i).).)).....# #....##...........<.......# #.......#i6........# #....##.........).........# #....#..#........####....##........<)...........#####.......#....................................##############################################################iPiz #.# #...#..§..Jingleheimer the Skirmisher  #.#####)..#..#.#.≈Coglin of Okawaru ****..  #.............≈≈≈Health: 19/87 =====-------------------  #......###'...≈.≈.Magic: 13/13 ========================  #......# ....≈#.iAC:  0  Str: 11  #......# .....≈≈EV: 13Int: 8  #..#...# ...SH: 0iDex: 23  #..#...# ...iXL: 11 Next: 29% Place: Dungeon:9  i=#..#.@.#Noise: ---------  Time: 5433.5 (0.0) i[U #..#...#i{a) -5 sling (flame)  c) -8 sling {Hajoon}  #..#...#iaNothing quivered  #......#iCorr (-8) Gem (3608) Rev  #......#....### i #......#.......  #......#....... i t #...#..#....... i #...#..#....... _The rust devil hits you. The rust devil corrodes you!Press: ? - help, Dir - look around, f - activateLook: a rust devil (severely wounded, haloed, chance to affect: 79%)  As you read the scroll of fear, it crumbles to dust.  igYou assume a fearsome visage. The rust devil looks frightened! _The drude looks frightened!iibiiuiG7) iiiNiB6iiRi/ i ]205im iii:B4i iM#i'i1(B3i/)i1i6i6\12i]7i?iBi3C:1iCi:IiFMiMB0ioNi UiYirZZ2=599iZir[i>ci!jijB8ikliqi73=6i,i͏iUB5iiGixiB4i۟iWii۪F43iiiiiB2i~i5iiB1iri4i>i"5i:0iiiiC89iPi|i*iB8iCiViiO46=i:7ifii" io B6ii iizn7=5ii i&i'B4iA(i8*i-iT.x 7 Gem (3583) i/i1J  Press: ? - help, Dir - look around, f - activate  Look: a rust devil (severely wounded, haloed, chance to affect: 79%)  As you read the scroll of fear, it crumbles to dust.  i1You assume a fearsome visage. The rust devil looks frightened! _The drude _You are no longer corroded.i4i'5\82i6i9i=iZ>B1ie?iQBiEi2F:0iFi)Hi'JiWJ49=iJ;79iKiyMiQibQB8iRi UiYXiXB7iYi \i_g  You encounter an iguana.ik..............#....#..#####....## ..............#....#...........## ...[..........######............. ...................../........... ..####....##................##... ..# #....##..........####..##... ..# #....##..........# #..##... i l..# #....##..........####..##... ..# #....##....@......l.[....... ..# #....##...................<.+3 sling (flame)  c) +0 sling {Hajoon} iPlj..# #....##.........)........... ..####....##........<[........... ixlg................................. il################################# l   iguana (wandering) il iWqJl.64.5 (31.0)izCli{>30=i{_5.5 (326ii0 _The iguana hisses angrily.i).#....#...........##)[..######............/####....##.......## .# #....##..####..##. .# #....##...# #..##. .# #....##....####..##. .# #....##..........l..[..... .# #....##.........<# #....##.).. .####....##.<[.............. #################################i1l.ii16.5 (1.0)i':5iii¨[######...#......./....# ####....##......##....# # #....##.####..##....# # #....##.# #..##....# i/# #....##.####..##. # #....##.l...[..... # #....##..........< # #....##.).. ii####....##.<[.............. ie################################# iQ.liHi`74i!imik [......./#. ###....##......##....#.  #....##.####..##....#.  #....##.iд # #..##....#  #....##.####..##......  #....##...[.....  #....##.i= l..........<  #....##.). ###....##.<[.. ............ #################################ic !i Q.li i z183ip iu i]kl/.#.....##......##....#.#....##.####..##....#.#....##.# #..##....##....##.####..##......)ik#....##.[.  #....##.<.#....##.l.).....##.ik9[.iif*27-ia=92ii i_The iguana bites you.ia _There is a stone staircase leading up here.i4 )))))))You shoot a sling bullet.iۻ  The sling bullet barely misses the iguana.You shoot a sling bullet.iK ......lThe sling bullet hits the iguana but does no damage.i4Lb==70.3 (0.8Rev iTiWL _The iguana misses you.i>  You shoot a sling bullet.iz  The sling bullet hits the iguana but does no damage.  You shoot a sling bullet.ix1.11iiJ _The sling bullet hits the iguana but does no damage.i[  You shoot a sling bullet. The sling bullet hits the iguana!  The sling bullet burns the iguana.ip7  †The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana!  You kill the iguana!ib? & i@ i 8-3090) Rev+ i i P _Okawaru accepts your kill.iU^i^iaiii st69) Rev isijtB8iwi|9=7iif65) 30=4i͜iס _You start resting.A rust devil comes into view.i;4---4   rust devili,7.9 (6.0iɶiG---8.9 (7i۷A3 _iiioZ................./............#.. Jingleheimer the Skirmisher iZj##....##................##....#.. Coglin of Okawaru ****..#....##.4........####..##....#.. Health: 30/87 ========----------------#....##..........# #..##....### Magic: 13/13 ========================#....##..........####..##......) AC: 7i[4Str: 11  #....##.............[........... EV: 13Int: 8  i2[#....##...................<..... SH: 0Dex: 23  iZ[c#....##.......†.)............... XL: 11 Next: 30% Place: Dungeon:9 i[##....##........@[............... Noise: ---------  Time: 5478.9 (0.0) ................................. a) +3 sling (flame)  c) +0 sling {Hajoon} ################################# Nothing quiveredi.\ Gem (3563) 4   rust devil _Okawaru accepts your kill. _You start resting. _A rust devil comes into view.Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo.ic ...........................# #...........####..............[.......................†.).............@[.....................i ................./............#.. Jingleheimer the Skirmisher ##....##................##....#.. Coglin of Okawaru ****..#....##.4........####..##....#.. Health: 30/87 ========----------------#....##..........# #..##....### Magic: 13/13 ========================#....##..........####..##......) AC: 7Str: 11  #....##.............[........... EV: 13i }Int: 8  #....##...................<..... SH: 0Dex: 23  #....##.......†.)............... XL: 11 Next: 30% Place: Dungeon:9 ##....##........@[............... Noise: ---------  Time: 5478.9 (0.0) ................................. a) +3 sling (flame)  c) +0 sling {Hajoon} ################################# Nothing quiveredGem (3563) i =4   rust devil _You start resting. _A rust devil comes into view.Press: ? - help, v - describe, . - traveli sA stone staircase leading up.  This square is lit by a halo.  Placed new exclusion.iM i i . _i=G.4iB*.iCl9.9 (12 _iMiNi G.4iw *.i e1801i i i iqG.4i ~*.im~`10iiif%................./............#.. Jingleheimer the Skirmisher ##....##................##....#.. Coglin of Okawaru ****..#....##..........####..##....#.. Health: 31/87 ========----------------#....##..........# #..##....### Magic: 13/13 ========================#....##..........####..##......) AC: 7i%Str: 11  #....##....4........[........... EV: 13Int: 8  #....##...................<..... SH: 0Dex: 23  i5& #....##.......†.)............... XL: 11 Next: 30% Place: Dungeon:9 ia&##....##........@[............... Noise: ---------  Time: 5481.9 (0.0) i&................................. a) +3 sling (flame)  c) +0 sling {Hajoon} i&&################################# Nothing quiveredGem (3560) 4   rust devili&A stone staircase leading up.  This square is lit by a halo. _Placed new exclusion.  Press: ? - help, v - describe, . - travelij'^A stone staircase leading up.  This square is lit by a halo.iH )@This square is lit by a halo _Placed new exclusion.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 dagger.  The floor.i- ).  The floor, spattered with blood.is square is lit by a halo.i G...i'S ..iv5..i ................./............#.. Jingleheimer the Skirmisher ##....##................##....#.. Coglin of Okawaru ****..#....##..........####..##....#.. Health: 31/87 ========----------------#....##..........# #..##....### Magic: 13/13 ========================#....##..........####..##......) AC: 7Str: 11  #....##....4........[........... EV: 13Int: 8  i #....##...................<..... SH: 0Dex: 23  #....##.......†.)............... XL: 11 Next: 30% Place: Dungeon:9 ##....##........@[............... Noise: ---------  Time: 5481.9 (0.0) iK ................................. a) +3 sling (flame)  c) +0 sling {Hajoon} ################################# Nothing quiveredGem (3560) i 4   rust devilThis square is lit by a halo. i w_Placed new exclusion.  Press: ? - help, v - describe, . - travelThe floor.i ii. _iTM................./............#.. Jingleheimer the Skirmisher ##....##................##....#.. Coglin of Okawaru ****..#....##..........####..##....#.. Health: 31/87 ========----------------ip#....##..........# #..##....### Magic: 13/13 ========================#....##..........####..##......) AC: 7Str: 11  #....##....4........[........... EV: 13Int: 8  #....##...................<..... SH: 0Dex: 23  #....##.......†.)............... XL: 11 Next: 30% Place: Dungeon:9 i ##....##........@[............... Noise: ---------  Time: 5481.9 (0.0) ................................. a) +3 sling (flame)  c) +0 sling {Hajoon} i3################################# Nothing quiveredGem (3560) i\4   rust devil _Placed new exclusion.  Press: ? - help, v - describe, . - travel i{l_The floor.  Press: ? - help, v - describe, . - traveli^A stone staircase leading up.  This square is lit by a halo.i, ................./............#.. Jingleheimer the Skirmisher ##....##................##....#.. Coglin of Okawaru ****..#....##..........####..##....#.. Health: 31/87 ========----------------#....##..........# #..##....### Magic: 13/13 ========================#....##..........####..##......) AC: 7Str: 11  #....##....4........[........... EV: 13ix- Int: 8  #....##...................<..... SH: 0Dex: 23  #....##.......†.)............... XL: 11 Next: 30% Place: Dungeon:9 ##....##........@[............... Noise: ---------  Time: 5481.9 (0.0) ................................. a) +3 sling (flame)  c) +0 sling {Hajoon} ################################# Nothing quiveredGem (3560) 4   rust devil _Placed new exclusion.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading up.  i- This square is lit by a halo.i`. i5 i7 . _ii-!_Enter next level anyway? is!IY - Yes  N - Noii................./............#.. Jingleheimer the Skirmisher ##....##................##....#.. Coglin of Okawaru ****..#....##..........####..##....#.. Health: 31/87 ========----------------#....##..........# #..##....### Magic: 13/13 ========================#....##..........####..##......) AC: 7Str: 11  #....##....4........[........... EV: 13Int: 8  #....##...................<..... SH: 0iDex: 23  #....##.......†.)............... XL: 11 Next: 30% Place: Dungeon:9 ##....##........@[............... Noise: ---------  Time: 5481.9 (0.0) ................................. a) +3 sling (flame)  c) +0 sling {Hajoon} ################################# Nothing quiveredGem (3560) 4   rust devilPress: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading up. _This square is lit by a halo.  This staircase is marked as excluded!iii+@.4i*.iH%2.9 (159 _i,%8i4 #.### # #.# #####  #.# #...#  #.# #.#.#  #.# #.#.#  #.# #######.#.#  #########.## #.).......#  #.....##...###.#####...#  #.###.#..@..##.# #..)# iO5 ######.#........###[# #...#  #......#.#.#.#.####)# #...# #.######.#.÷...))).)# ##.####.# #.###.#.###### #...##.# #.###.#+#####.##.# #........###.# ###.##########.....## ### #.# ........# ##.......## ##<###.#ix24.4 (2.58ii! _You climb upwards.ic _There is a stone staircase leading down here.i4 i i= #.#### Jingleheimer the Skirmisher#.######Coglin of Okawaru ****..#.##...#Health: 32/87 ========----------------#.##.#.#Magic: 13/13 ========================#.##.#.#AC: 7Str: 11#.# #######.#.#EV: 13Int: 8#########.## #.).......#SH: 0Dex: 23#.....##...###.#####...#XL: 11 Next: 30% Place: Dungeon:8is w#.###.#..@..##.# #..)#Noise: ---------  Time: 5484.4 (0.0)######.#........###[# #...#a) +3 sling (flame)  c) +0 sling {Hajoon}#......#.#.#.#.####)# #...#Nothing quivered#.######.#.÷...))).)# ##.### Gem (3558) #.# #.###.#.###### #...##.# #.###.#+#####.##.# #........###.# ###.##########.....## ### #.# ........# ##.......## ##<###.#Press: ? - help, v - describe, . - travelA stone staircase leading up. _This square is lit by a halo. i _This staircase is marked as excluded! _You climb upwards. _There is a stone staircase leading down here.i i, i i iI u7 _io i 43=i- :6i i} iJ i B5iw i{ ib i B4i% ic ib i >4=i5 03i i  i 1_You open the door.i$ iX% B2i( ip- @  There is an open door here.i0 i1 I1 _i3 i7 i9 i: "5iC: :0i< i? iB iB -49i C iE iH iJ iK B8iN iP iS iT U367iWV iY 7 _You open the door.i\ i] B6i_ ic %  ic There is an open door here.i5f if I5 _ii iuk i)n in x7=4iq is iv iv B3i\x iy i{ iC| B2iI} i  #.#.÷...))).[# ##.### #.##.## #.###.#.###### #...# #.##..# # #.###.#'## ###.# #.###.# # i= #........## #.# #.# #.# # #####.....## ### #.# #.###.#####.......## ##<###.# #........ ix |###.........####..[##.#######.... ..+.........'.................... ###.........##########..>.i 500.4 (16.0).......## ##........# #.... ##.....## #.###.##.# ###.# ##...## #.###.##.# #.# ##'## #.#...##.# #.. #.# #.#.####.# #i7 ## #######.# #.#.# #.# ......#.## #.#.###ik #.# #####....## #........#i i7 i_ _There is a stone staircase leading down here. _You open the door. _There is an open door here. _You open the door. _There is an open i cdoor here. _ stone staircase leading down here.iiiii8=10iiFC39i ,iT98iiEiB7ii,i`B6ibii! y40=5i i i B4i i i' #1iK C=3i* i i' B2i% ie X1i i T20ia i is i C29i/ i  i< B8i i i T37i i i ,6i i i i  B5iP i i b4=4i6 i i. i} ,3i i! i# i%$ B2iD% i' iK' f5=1ij( iM* i* B0iF, i+. i{. C19i0 i1 i2 M68i3 i4 ih5 B7il6 i8 iw8 B6i9 i: i&; T75i< i> n4i@ i@ :3iA iQC iC q8=2i.F iF iG B1i?H i=J iJ :0ikK iM iwM g9=09iN iMP iP B8iQ iS X7i U iV i]W U506i Y ieZ iZ B5i[ iT] ib 41=3ic X2id iyf iOg B1ig ipi ii #2i;j C=0i3k il iDm D499i+n io i*p B8iq inr ir T37is idu iu B6iv i%x iJx ,5igx ix iy iz T44iz i{ i| B3i9} i~ i ,2i4 i. i i >5=iI :1i. i„ i, ,0iJ i< i iB C89iQ i i5 66=i] 08iN i i׍ B7iv iF i B6i i i T75i* i i B4i i& T8=iw :3i i iP B2iS iȞ i3 B1i$ i i P9=0i3 i/ i i C79i i i B8i# ib i֪ U607i i X6iO i i/ B5i& iƲ i M14iӳ i, iе B3i im iɸ B2i i i' 962=iN :1i` i i B0i i Y69i ic i r3=8i i i B7i i i1 B6i i i `45i i^ i B4i iH i B3i6 i i `52iu i] i B1i& i i B0i i i i j6=59i iW i B8i i_ i B7i iK i i i7=6i i' i B5ip i i2 B4i i i J83i, i i i i :2i i> im B1i iu i i i9=0i is i C49i iH i B8i 70=7i+ i B6i i iG X5ic 14i n3i i  B2i6 i i( `21iR i X0i i% ij C39ig i id i i3=8i i8 i B7i} i! iU" B6i<# i$ i6% #4iW% M=5i=& i' i( B4iB) i* iI+ J53ih+ iY, i- i-. B2i/ i1 iv1 B1i2 i4 i4 J60i4 i5 i6 iI7 C29i:8 i9 i: B8i; i{< i< i= /7=i= :7i,> i? i@ B6i@ i(B i}B B5iC i%E i|E #8iE M=4i~F iG i H B3iI iJ iK B2iK iPM iM J91iM iO iP i Q B0iR iS iS C19iT i$V i^V q80=8i&W iX iCX B7i[Y iZ iZ B6i[ iW] i] i] i1=5i^ i2` i` B4iha ib ic B3ic ie ie `22i{f ig imh B1iai ij ik B0i(l im im a309iTo ip iq B8i#r is is B7it iyv iv #4i w M=6ix iy i*z :5iz id| i| B4i~ i i #5iJ M=3io iT i B2i i X1i i i: &6i_ :0i! i+ Z399i i i :8i> i n open door _There is a stone staircase leading down here. _You start resting.  HP restored.iƘ ..'....'...iנ 2644.4 (144.0)i }7=557 if _i˨ iL iii,#i*ij3k6.0)6iCiI{ =9  You climb downwards.iV .#.......# .#.......#.######.#  .#.......#........#  .#....####........#  )#....#...........#  .#....#...##......#  .#....#...##......#  .#....#...##......#  .#....#...##....@.#  .######.†.........#  ...)..............#  ......#####.......#  ......# #.......#  ......# #....#..#    ......#####.......#iWO   ............#   ##############   ig7.9 (2.54i _Level annotation: exclusion: staircase _There is a stone staircase leading up here.ixi`z8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) izAbilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse [*/%] inventory [^] all abilities[!] focus mode: off|oniik=.#.......#  Jingleheimer the Skirmisher .#.......#.######.#  Coglin of Okawaru ****.. .#.......#........#  Health: 87/87 ======================== .#....####........#  Magic: 13/13 ======================== )#....#...........#  AC: 7Str: 11 .#....#...##......#  EV: 13Int: 8 .#....#...##......#  SH: 0Dex: 23 .#....#...##......#i  XL: 11 Next: 30% Place: Dungeon:9 .#....#...##....@.#  Noise: ---------  Time: 5647.9 (0.0) .######.†.........#  a) +3 sling (flame)  c) +0 sling {Hajoon} ...)..............#  Nothing quivered ......#####.......#  Gem (3394) ......# #.......# ......# #....#..#   ......#####.......#   ..................#   ################### iis  _There is a stone staircase leading down here. _You start resting. _HP restored.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here.ii=iF _Clearing quiver.iRiiiii u3 _i i B2ii3ii9B1iiiiB0iiqi#i)$C89i$i&i*i6+B8iF,i-i1i1B7i~2i5i8i 9B6i9i;i@i5AB5iAicCiNHiHB4iIiJieMiMB3imNiPiQiLRB2iRi6) 5432 _You open the door.1ÿie  You encounter a drude.ÿi# ..........#  .........#  ........#  #......#  #......#  #......#  #########......# ÿiA$G.###...#..........# 5......@.########.# ---ÿik$f#.##.# :ÿi$#.########.# #..........# ÿi$6#..#..........##..........# 5   drude (asleep)ÿi$W#..........#ÿi% ...##..........# #......>.# ............#ÿi31701.0 (13.0)ÿi\4---2.0 (140 _ÿi<ÿi @Q _There is an open door here.ÿifr           #......#  #########......#  .###...#..........#  5......@.#  .......#.# #.#  :......#.#.#  .......#..........#  ....#..#...  .......#....  .......#.....  .. ...##..........# >.#  ÿi           #......#  #########......#  .###...#..........#  5......@.#  .......#.# #.#  :......#.#.#  .......#..........#  ....#..#... .......#....  .......#..... .. ...##......>.# ÿi9 3ÿiÿi\ _A drude is nearby!ÿir           #......#  #########......#  .###...#..........#  5......@.#  .......#.# #.#  :......#.#.#  .......#..........#  ....#..#...  .......#....  .......#.....  .. ...##..........# >.#  ÿiC            #......#  #########......#  .###...#..........#  5......@.#  .......#.# #.#  :......#.#.#  .......#..........#  ....#..#... .......#....  .......#..... .. ...##......>.# ÿiL 3ÿiT ÿi'W \ _A drude is nearby!ÿi  ÿi !ÿiX ))))))ÿi 5ÿi   ÿiy AYou shoot a sling bullet. The sling bullet hits the drude.  ÿi The drude shouts!ÿieQ  ÿioR  ÿiS $The drude is lightly wounded.  ÿiRS You shoot a sling bullet.  ÿiS 3The sling bullet hits the drude but does no damage.ÿi } .5The drude is lightly wounded.ÿit n lYou hear an angry hiss.ÿi .....l   iguana (wandering)ÿi ===8 (0.8)39) Rev ÿi+ ÿi X _You encounter an iguana.Ŀic:_.### ..# ..# ........# #......# #......#  #......#  ########## .###...#@.........# .5.....'.########.# .......#.# #.# :#.########.# .......#.......#..#..........# .......#..........#.......#..........# .. ..l##.5Ŀi ---3.8 (1.08) Ŀi(Ŀi^*Ŀi Z_.##......# .# .# .# #......# #......# #......# #########......# .###...#.# ..5....'.#.# Ŀi .#.# #.# :......#.##.# .......#......#..#...# .......#.........#... ĿiF K.5Ŀid Ŀi) |---47Ŀi Ŀi3 ĿiG _.##......# .# ..# ........# #......# #......# #......# #########......# .###...#.# ...5...'.#.# .#.# #.# :......#.#.# .......#.....#..#..# .......#..#. Ŀi?J K.5ĿiM C.5ĿiT ĿiuU `56ĿiZ Ŀi] ĿiRJ_.##......# ..........# .........# ........# #......# #......# #......# #########......# .###...#.# .....5.'.#.# .#.# #.# :......#.#.# ........#..#.# ĿiUK.5ĿiYW0YĿiC_Y   yak (wandering)5   drudeĿi_`65ĿideĿihT _You encounter a yak.ſiH)))))))ſi   You shoot a sling bullet. The sling bullet misses the drude.ſiK.5ſidG.YſiM.....ſi===7.7 (0.94) Rev ſiſiզr _You shoot a sling bullet. The sling bullet misses the drude.ſi H)))))))ſi  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet. The sling bullet hits the drude!  The sling bullet burns the drude.ſiK4 5'  The drude is severely wounded.ſi]= Y...'...Yſi> g8.5 (0.83ſiFD ſiH 9 _The yak bellows! You hear a bellow!ſi i )))You shoot a sling bullet.ſiO  The sling bullet barely misses the drude.You shoot a sling bullet. The sling bullet hits the drude!ſi K.Yſi >.5ſi 0.ſi4! c9.4 (0.9Rev+ ſif& ſi) Y _The drude is almost dead.ſi .You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!ſi3 ;)ſi{P s ))Okawaru accepts your kill.ſi K.Yſi n YYou shoot a sling bullet.ſi ...Y 2 yaksſi4 h10.2 (0.82ſi* ſi T _You encounter a yak.ſig ])))))))ſiZ  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.ſit.Y.Yſizv YThe sling bullet hits the yak but does no damage.ſi......Y 3 yaks (1 wandering)ſi\g1.1 (0.91ſilſiYT _You encounter a yak.ƿiKm ))You shoot a sling bullet.ƿi:  You shoot a sling bullet.  The sling bullet hits the yak but does no damage. _You encounter a yak.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.The sling bullet hits the yak!ƿi .YThe yak is lightly wounded..YƿiD.YƿiK(y..Yƿi(l9 (0.80) Rev* ƿi.ƿi(1& _The yak bellows!ƿi )You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.ƿiL  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ƿi YThe yak is heavily wounded.ƿif.Y.YƿiJ.Yƿiw/YƿiѨyYY 5 yaks (2 wandering)ƿi;h2.8 (0.929ƿivƿiɱW _You encounter a yak. x2ƿi]  You shoot a sling bullet. The sling bullet hits the yak!ƿin. _You encounter a yak. x2The sling bullet hits the yak!  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!ƿi0ujYY 4ƿi .YOkawaru accepts your kill..Yƿi'K.Yƿi{G.YƿiUY1ƿi j43.78ƿi)ƿiK& _The yak bellows!ƿi _.##......# .........Y# ........Y# ........# #.Y....# #Y.....# #......# #########......# .###...#ƿiA.# .'.#.# .#.# #.# :......#.#.# .......#.# ....#..#.#   yak  .#.#  .#.#  .. ..l##.#ƿiK.YƿiƿiUq---4.7 (1.07ƿi@ƿiƿi )))))You shoot a sling bullet.ƿiY w  The sling bullet hits the yak but does no damage.  You shoot a sling bullet.ƿiC l.....ƿi q===5.5 (0.86ƿi7 ƿix G _The sling bullet hits the yak but does no damage.ƿi ))))) You shoot a sling bullet. The sling bullet hits the yak!ƿiv ))The yak is moderately wounded.ƿiW G.Yƿi~ e.....ƿi& '6.3ƿi\ ƿi2 w _You shoot a sling bullet. The sling bullet barely misses the yak.ƿi N ))))ƿi ` You shoot a sling bullet. The sling bullet hits the yak!ƿiyF. _The sling bullet barely misses the yak.  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!ƿiK(ƿi1_YYƿi......YY 2 yaksƿir877.15ƿiƿiP _Okawaru accepts your kill.ǿiM)))))))ǿi-  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.ǿi""2.ǿi"P.Yǿi-,..Y....   yakǿi,`94ǿix2ǿi5G _The sling bullet hits the yak but does no damage.ǿi   You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.ǿi >  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!ǿim0Yǿi YThe yak is heavily wounded.ǿiz.YY 3 yaks (1 wandering)ǿib8.73ǿiPǿiI _The yak misses you.ǿiRw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ǿi;  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.ǿidYY9.52ǿikǿil\ _The yak is severely wounded.ǿiX']  You shoot a sling bullet. The sling bullet hits the yak.ǿiy  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ǿi?3.Y.YǿiW@  The yak is almost dead.The yak snorts and paws the ground.ǿi@(20.3ǿiFǿi[IQ _The yak closely misses you.ǿi )You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak. The sling bullet burns the yak.ǿi+  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.ǿiԯ G.Yǿiq YThe yak is almost dead.1.11ǿi ǿi\ P _The yak barely misses you.ǿi w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ǿil 7†You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak!ǿis Z 2 yaksǿi4 .YY.ǿi ǿi h990ǿi ǿic P _Okawaru accepts your kill.ǿig  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.ǿib  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!ǿiw Q.Yǿi2 k  The yak is severely wounded.ǿi c2.719ǿig ǿi T _The yak completely misses you.ǿi  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.ǿi  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ǿiW"x3.58ǿi<*ǿi,W _The yak is almost dead.ȿijY _.##......# .Y# ..# ........# #.Y....# #......# #......# #########Y.....# .###...#.@.Y......# ..l....'.#.# .#.# #.# :......#.#.# .......#..# ....#..#..# .......#..#ȿijl   iguana (wandering) .#..#  .. ..l##.#ȿi]pq lThe iguana hisses angrily.ȿiHqM.Yȿibt3Y†ȿiuA.lȿi~]ll 2 iguanas (1 wandering)ȿiVq---4.5 (1.07ȿiȿiX _You encounter an iguana.ȿi 1]  You shoot a sling bullet. The sling bullet hits the yak.ȿiƽi† _You encounter an iguana.  You shoot a sling bullet. The sling bullet hits the yak.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak!ȿix   yakȿinJY..lȿi/K7l.ȿiTȿi5Z 9/8941===5.3 (0.8 _Okawaru accepts your kill.ȿiaȿidi _Your Fighting skill increases to level 9!ȿiI9 )ȿi~ItYou shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.ȿii  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!ȿiZkY†l.ȿix\?.lȿi/eȿieb6.16ȿi,lȿin[ _The yak is heavily wounded.ȿi<  You shoot a sling bullet. The sling bullet hits the yak!ȿi̚c! _The yak is heavily wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.ȿi' .lThe yak is severely wounded.The iguana hisses angrily..lȿi2l95ȿi:ȿi;=; _The yak gores you but does no damage.ȿi †You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!ȿi Rll 2 iguanasȿi:X x )))))))Okawaru accepts your kill.ȿi A.lȿi D.lȿiV `††.....ȿi j37.74ȿi ȿi / _You shoot a sling bullet.ȿi_.##......# .Y# ..# ........# #.Y....# #......# #......# #########......# .###...#..@†......# ....l..l.#.# .#.# #.# ȿi\c:......#.#.# .......#.....#..#..# .......#..#. ȿi!3l'ȿi]"=.lȿi*ȿis+q---8.7 (1.03ȿi1ȿiU3$  Things that are here:ȿi5p _a yak corpse; a yak corpseɿi'_.##......# ..........# .........# ........# #......# #......# #......# #########......# .###...#l.†@......# .....l.'.#.# .#.# #.# :......#.#ɿii .# ........#..#.# ɿi+ɿiC,---92 _ɿi:2ɿi5p _You see here a yak corpse.ɿii )))You shoot a sling bullet.ɿiY  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana!ɿiM.l.lɿiI0†ɿir===30.5 (0.81ɿiɿi_ _The iguana is severely wounded.ɿiR )You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ɿiRUp.The sling bullet hits the iguana but does no damage.  The iguana is severely wounded.  You shoot a sling bullet. The sling bullet hits the iguana!  The sling bullet burns the iguana.  You kill the iguana!ɿiZQ   iguanaɿiA.lɿis:†ɿi/41.3ɿiɿi{P _Okawaru accepts your kill.ɿif } )))))))You shoot a sling bullet.ɿiv  The sling bullet closely misses the iguana.You shoot a sling bullet.ɿiY 8l'ɿie .†.'....'ɿiۢ b2.10ɿi٨ ɿi J _The sling bullet hits the iguana but does no damage.ɿi, ))You shoot a sling bullet. The sling bullet hits the iguana.ɿi  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana!  The sling bullet burns the iguana.ɿi9 F.lɿi@ 0†ɿiA a909ɿiG ɿiI Z _The iguana is almost dead.ɿiF .You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana.  You kill the iguana!ɿi ;)ɿib s ))Okawaru accepts your kill.ɿi[ P..†ɿiP b3.78ɿi ɿi8 / _You shoot a sling bullet.ɿiFɿirGɿiLɿi#NH _No target in view!ʿi_ʿi`ʿi`ʿiBdʿihʿin7 _  Things that are here:ʿio  a yak corpse; a yak corpseʿitʿitI6 _ʿiuʿiwʿiu}ʿi}B5ʿi~ʿiʿipʿiS4) Rev+ ʿiʿi$@  There is an open door here.ʿiʿiaI3 _ʿiݓʿiʿiKʿiB2ʿiBʿiʿiɧʿiB:1ʿiʿiVʿiʿi#]0) Rev ʿiֵʿiʿiʿiD299ʿieʿiʿi*ʿi........ Jingleheimer the Skirmisher.......#...... Coglin of Okawaru ****..>......#...... Health: 89/89 ========================......#...... Magic: 13/13 ========================#.... #########...... AC: 8Str: 11.##....###...#..††...... EV: 14Int: 8.............'.########. SH: 0Dex: 23.............#.##. XL: 11 Next: 44% Place: Dungeon:9......:@.....#.########. Noise: ---------  Time: 5742.7 (9.0).............#..........[39;49ʿim a) +3 sling (flame)  c) +0 sling {Hajoon}##........#..#.......... Nothing quivered.............#.......... Gem (3299) Rev ...#.........#......................##.......... ######......>.#...[.............  #..............#....####.........  #.............#r..........  _You shoot a sling bullet. _No target in view!  Things that are here: _a yak corpse; a yak corpse _There is an open door here.  Found a stone staircase leading down.ʿi/  --more--ʿi{ :---ʿi} ʿi y 3.7 (10.0)8 _ʿi ʿi" ʿiL ʿioP 3ʿirh 7ʿiPq   .. # >....... # ....... ## #....# ##########.##....###...#..††#.'.##..#.# ##......@......#.##ʿiq .##.#..#.#.#.#..## ######......>.#...[...  #.......#....####  #ʿir a.#r _No target in view!  Things that are here: _ʿiVr a yak corpse; a yak corpse _There is an open door here.  You pick up a parchment of Teleport Other and begin reading...ʿi~ 4.0)5.7 (26) ʿi ʿi[ G _You add the spell Teleport Other to your library.˿i`˿i^"2Level 9 of the Dungeon <<<>>>_(Press ? for help) #.# #.........§§  _.##......#  #.# #...#.....≈#  ..........#  #.# #...5...§#  .........#  #.# #......§≈#   ........#  #.# #..4#..### ˿i# ........  #......#  #.# #...#..§..  >....... #......#  #.#####)..#..#.#.≈  ....... #......#  #.............≈≈≈ # #....# #########......#  #......###'...≈.≈. #.##....###...#..††......#  #......#  ....≈#. #.............'.########.#  ˿i:# #......#  .....≈≈ #.............#.##.#  #..#...#  ... #......@......#.########.#  ˿i_##..#...#  ... #.............#..........#  #..#...#  ˿i#t ###........#..#..........#  #..#...# ..............#..........#  #..#...#˿i# ....#.........#..........#  #......#  .............##..........#  #......#....### ˿i# ######......>.#...[.............#  #......#....... ˿i##..............#....####.........#  #......#....... #.............#r   ..........#  #...#..#....... ˿i<$#........l......   ........#  #...#..#....... #......#........  ..######.#  #...#..#....... #.........r....#  .........#˿i_$˿ij=@>˿ij T>>̿ix<̿iRa....... Jingleheimer the Skirmisher........#..... Coglin of Okawaru ****..>.......#..... Health: 89/89 ========================.......#..... Magic: 13/13 ========================# #....# #########..... AC: 8Str: 11#.##....###...#..††..... EV: 14Int: 8#.............'.######## SH: 0Dex: 23#.............#.## XL: 11 Next: 44% Place: Dungeon:9̿iZb2#......@......#.######## Noise: ---------  Time: 5745.7 (0.0)#.............#......... a) +3 sling (flame)  c) +0 sling {Hajoon}###........#..#......... Nothing quivered..............#......... Gem (3296) ....#.........#......................##......... ######......>.#...[............ #..............#....####........ #.............#r......... Things that are here: _a yak corpse; a yak corpse _There is an open door here. ̿ib_Found a stone staircase leading down.  You pick up a parchment of Teleport Other and begin reading... _You add the spell Teleport Other to your library.̿i}c̿ie̿iu̿i{̿iހX5̿í̿i̿iB4̿iV̿iĊ̿ij̿iƎB3̿i̿i̿i,g  You encounter an iguana.̿i1...#_.##$...#......# ...........## ............# #....l# #..̿in.# #.. # #@...# ###.. #.##....###...#..†† #.............'.##### #.............#.#  #.............#.##### #̿i....#l   iguana (wandering) ###........#..# ̿iҞ..............# ....#.........#̿ie>l8.7 (3̿i̿il9.7 (42 _̿iM̿ib̿i6 )l    You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.Ϳi7  The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana.  The sling bullet burns the iguana.Ϳizl.===50.5 (0.81) Rev Ϳi̓Ϳi^ _The iguana is heavily wounded.Ϳi?=y )))))))You shoot a sling bullet.Ϳil  The sling bullet barely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.Ϳi`PF.lͿiZc....>Ϳi<[,1.4 (0.9ͿicͿilf^ _The iguana is heavily wounded.Ϳiwz  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.Ϳi †The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana!  You kill the iguana!ͿiRͿi552.2 (0.80) Rev+ Ϳi7Ϳi:P _Okawaru accepts your kill.ͿiͿiʼͿiͿiJH _No target in view!Ϳi:Ϳi Ϳi_Ϳi|H _No target in view!Ϳi_-3Ϳi4Ϳi8H _No target in view!Ϳi 3Ϳi Ϳi H _No target in view!Ϳi Ϳiܒ Ϳi Ϳi} ͿiJ Ϳi7 89) Rev  _ͿiŨ ͿiE B8Ϳi` Ϳi; Ϳiа Ϳi9 B7Ϳi Ϳi Ϳi۸ ͿiC B6Ϳi Ϳi? Ϳi Ϳi G5) Ϳi Ϳi Ϳit Ϳi B4Ϳi Ϳi Ϳi Ϳik B3Ϳiy Ϳi ͿiC X2ͿiA Ϳi  .  .  .  . ############## § #............# # #.@..........# ---ͿiT  #............#  #............##  #............ #.....>.......# ≈ #.†.....# Ϳi  ######.##....###### . #.##....### . #.Ϳi .60.2 (8.0Ϳi= ---1.2 (91Ϳi Ϳi ? _You now have 595 gold pieces (gained 24).οi$οi8οiUZQJingleheimer the SkirmisherCoglin of Okawaru ****..Health: 89/89 ======================== .Magic: 13/13 ======================== .AC: 8Str: 11 .EV: 14Int: 8 .##############SH: 0Dex: 23 §#............#XL: 11 Next: 45% Place: Dungeon:9 ##.@..........#Noise: ---------  Time: 5761.2 (0.0)#............#a) +3 sling (flame)  c) +0 sling {Hajoon}#............##Nothing quiveredοiZX#.............#Gem (3281) #.....>.......# ≈#.......†.....#######.##....######  .#.##....###...  .#.............  _Okawaru accepts your kill. _No target in view! οi%[_No target in view! _No target in view! _No target in view! _You now have 595 gold pieces (gained 24).οi\οi\οi{jοi0v079οivοiAyοi~οigB8οiοiοiοiRB7οiÈοiW############## #............#_.# οi+#............#... #............#.. #............## . #.....#  #.....@.......# 5.2 (4#.......†.....# ######.##....########## #.##....###...#..†οir #........'.## #.............#.# #.............#. #.............οiQ ###..#..#οi]οi$οic _There is a stone staircase leading down here.οiοi\οi'οiοi.6.2 (16 _οiJ 10  You climb downwards.οi$  You climb downwards.  You encounter 2 kobold brigands, 3 kobolds and a drude.  A kobold is wielding a +2 dagger of holy wrath. A kobold brigand is quivering  poisoned darts. A kobold brigand is quivering poisoned darts.  The kobold shouts! The kobold brigand shouts! x2; The kobold shouts! x2hear a shout!οi2 .......#.... ......#.. #. #.....#.#  #..#  ..........#  .....####.  ##.#...5KK.K... ..K.K.... ##.#.####K#####  #  οi3 K   kobold demonologist KK 2 kobold brigands (missiles) 5   drude KKK 3 koboldsYou encounter a kobold demonologist. It is wielding a +0 dagger.οia====7.7 (2.54οiRοik _You hear a shout! x2  Found a stone staircase leading up.οi/  --more--Ͽio'a _There is a stone staircase leading up here.Ͽix  You shoot a sling bullet. The sling bullet hits the drude.Ͽi[  The drude is moderately wounded.You shoot a sling bullet. The sling bullet hits the drude.Ͽi C KKThe drude is heavily wounded. KThe drude barely misses you. x2Ͽi YK 3 kobold brigands (missiles)Ͽiu ===-8.5 (0.83) Rev ϿiZ Ͽiƛ  You encounter a kobold brigand. It is wielding a +0 short sword and quivering _poisoned darts.пi^FM-пiOпiJQ1K.пiR3K.пiTDKKпi:Uпi`  The kobold hits you but does no damage. The drude barely misses you.The drude hits you. Your doom draws closer.  The kobold demonologist closely misses you.пiHjпir5--Doom: 12%--9.5 (1.02пi*sпiY3 --.9<-- _The kobold brigand throws a dart. The dart completely misses you.You climb upwards.пih ############## #............#_.# #.....#... #....#......##. #.............# #....K@.......# #......5†.....#######.##....###########.##....###...#..†пi}i4#.............'.###.............#.##.............#.## 5   drude#.............#...###........#..#...пiu-71.0 (2.51) пiпi_ _Level annotation: exclusion: staircaseпic _There is a stone staircase leading down here.пiHt  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.пi!9  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.  The kobold demonologist is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.burns the kobold demonologist.ѿiz&R 55   iron imp (summoned)  The kobold demonologist is moderately wounded.The drude closely misses you. The drude misses you.ѿiW'6====8 (0.80) Rev ѿib.ѿi1s _The kobold demonologist mumbles some strange words.ѿit  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.ѿiōKYou shoot a sling bullet.  The sling bullet hits the kobold demonologist.  The kobold demonologist is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.burns the kobold demonologist.ѿirU  The kobold demonologist is heavily wounded.The drude hits you but does no damage. The drude hits you.3-22.669ѿi-*C _Your doom draws closer.ѿi The kobold demonologist is heavily wounded.The drude hits you but does no damage. The drude hits you. _Your doom draws closer.  You shoot a sling bullet.sling bullet hits the kobold demonologist!  The sling bullet burns the kobold demonologist.ѿi  The kobold demonologist is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold demonologist.ѿi[! .5The kobold demonologist is severely wounded.The kobold demonologist hits you but does no damage.ѿi+t3.4Rev+ ѿi2ѿi5z _The drude hits you but does no damage. The drude closely misses you.ѿi]  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.ѿi1GYou shoot a sling bullet.  The sling bullet hits the kobold demonologist.  The kobold demonologist is almost dead.  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.burns the kobold demonologist.ѿi  The kobold demonologist is almost dead.The drude hits you. Your doom draws closer. The drude barely misses you.79--28%  4.28ѿiBѿiH _The kobold demonologist hits you with a +0 dagger.ѿi( §  The drude hits you. Your doom draws closer. The drude barely misses you. _The kobold demonologist hits you with a +0 dagger.ѿi !  You kill the kobold demonologist!  Okawaru accepts your kill.ѿiy /)ѿiw x5   drudeѿi l } )))))The iron imp disappears in a puff of smoke!ѿi 9 ....)You shoot a sling bullet. The drude closely misses you. The drude hits you.  Your doom draws closer. The drude completely misses you.ѿi! 8-3795.1 (0.97ѿiѿiR _The drude barely misses you.ҿihh )You shoot a sling bullet.ҿiRO .The sling bullet closely misses the drude.You shoot a sling bullet. The sling bullet hits the drude!  You kill the drude!ҿiSU)ҿi,.ҿi,69 (0.86) Rev* ҿiҿi8P _Okawaru accepts your kill.ҿiߋ###############............# _.###.# ....#.# #.##.....§ ##....)>.# ##......@†.....# #######.##....###########ҿiT #.##....###...#..††#.............'.####...#.##...#.####...#....###..#..#.......#.ҿiյ.§.§§---6.9 (1.05ҿiO---ҿin%ҿi'ҿiK  ##############  #.# _.# #.# #..... #....§#. #.......#  #....)@§......# ҿiM  #.......†.....# ######.##....########## #.##....###...#..† #...'.## #...#.#  #...#.## #.......# ####..#ҿiX :..ҿiyY y974) Rev+ ҿi` ҿi$c y _There is a stone staircase leading down, spattered with blood here.ӿibhӿii8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) ӿiFjAbilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse [*/%] inventory [^] all abilities[!] focus mode: off|onӿiLӿi'ZiJingleheimer the SkirmisherCoglin of Okawaru ****..##############Health: 79/89 =====================---#............#_.# Magic: 13/13 ========================#............#... AC: 8Str: 11Doom: 36% #............#ӿiZ#.. EV: 14Int: 8  #............##. SH: 0Dex: 23#.............#XL: 11 Next: 49% Place: Dungeon:9#....)@.......#Noise: ---------  Time: 5777.9 (0.0)#.......†.....#a) +3 sling (flame)  c) +0 sling {Hajoon}######.##....########## Nothing quivered#.##....###...#..† Gem (3264) Rev+ #.............'.###.............#.#ӿi>[ #.............#.## #.............#... ###........#..#... You shoot a sling bullet.  The sling bullet closely misses the drude.ӿif[You shoot a sling bullet. The sling bullet hits the drude!  You kill the drude! _Okawaru accepts your kill. ӿi[d_There is a stone staircase leading down, spattered with blood here.ӿiA\'ӿiaӿicF _Clearing quiver.ӿiB]ӿi]ӿi_ӿieӿi`jӿipu3 _ӿiduӿiuB2ӿivӿiyӿi|}ӿi}a801ӿiӿi܁ӿi#  You encounter a two-headed ogre. It is wielding two +0 giant spiked clubs.ӿit#............#....#............#...#............#..#............ #....)>..... ##.......†.. #######.##....########### #.##....###...#..†† #.....'.###ӿi] #.............#.# #.............#.#.............#....###........#..#............#.... O   two-headed ogre (wandering)....#.........#....#......O......##....######......>.#...[.......ӿi~]80.9 (3O.ӿi"FOӿi$1.9 (40) Rev  _ӿiPӿi ӿiY   #......  #......#  #.......#  #....)>.......#  #.......†.....#  ######.##....# #.##....##†† #.@....... #.........  #......... #......... ###....... ..........ӿi0 ....#O.... #.......... >.#...[ӿieoQ   #......  #......#  #.......#  #....)>.......#  #.......†.....#  ######.##....# #.##....##†† #.@....... #.........  #......... #......... ###....... .......... ӿiqp....#O.... #.......... >.#...[ӿi!y3ӿiӿi f _A two-headed ogre is nearby!ӿi>9   #......  #......#  #.......#  #....)>.......#  #.......†.....#  ######.##....# #.##....##†† #.@....... #.........  #......... #......... ###....... .......... ....#O.... #.......... >.#...[ӿi`.    #......  #......#  #.......#  #....)>.......#  #.......†.....#  ######.##....# #.##....##†† #.@....... #.........  #......... #......... ###....... .......... ....#O.... #.......... ӿi%/ ^>.#...[ӿi6 3ӿi> ӿiB f _A two-headed ogre is nearby!ԿiNqԿis8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) ԿisAbilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse [*/%] inventory [^] all abilities[!] focus mode: off|onտiB%տi5#............#.... Jingleheimer the Skirmisher#............#... Coglin of Okawaru ****..#............##.. Health: 80/89 =====================---#.............## Magic: 13/13 ========================#....)>.......## AC: 8տi5Str: 11Doom: 36% #.......†.....## EV: 14Int: 8  ######.##....########### SH: 0Dex: 23#.##....###...#..†† XL: 11 Next: 49% Place: Dungeon:9#.@...........'.### Noise: ---------  Time: 5781.9 (0.0)տi#6#.............#.#a) +3 sling (flame)  c) +0 sling {Hajoon}#.............#.### Throw: 12 darts (curare)#.............#.... Gem (3260) Rev ###........#..#....տi6..............#.... O   two-headed ogre....#O........#....#.............##....######......>.#...[....... _Okawaru accepts your kill. _There is a stone staircase leading down, spattered with blood here. _Clearing quiver. _You encounter a two-headed ogre. It is wielding two +0 giant spiked clubs. _A two-headed ogre is nearby! _A two-headed ogre is nearby!տi8'տi>տizAտi.^#............#.... Jingleheimer the Skirmisher#............#... Coglin of Okawaru ****..#............##.. Health: 80/89 =====================---#.............## Magic: 13/13 ========================#....)>.......## AC: 8Str: 11Doom: 36% #.......†.....## EV: 14Int: 8  ######.##....########### SH: 0Dex: 23#.##....###...#..†† XL: 11 Next: 49% Place: Dungeon:9#.@...........'.### տi_9Noise: ---------  Time: 5781.9 (0.0)#..*..........#.#a) +3 sling (flame)  c) +0 sling {Hajoon}#..*..........#.### Throw: 12 darts (curare)#...*.........#.... Gem (3260) Rev ###.*......#..#.........*........#.... O   two-headed ogre....#O........#....#.............##....######......>.#...[....... _A two-headed ogre is nearby! _A two-headed ogre is nearby!Throw: 12 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineտim`eAim: a two-headed ogre, wielding two +0 giant spiked clubs (80% to hit)տiE#............#.... Jingleheimer the Skirmisher#............#... Coglin of Okawaru ****..#............##.. Health: 80/89 =====================---#.............## Magic: 13/13 ========================#....)>.......## AC: 8Str: 11Doom: 36% #.......†.....## EV: 14Int: 8  ######.##....########### SH: 0Dex: 23տi#.##....###...#..†† XL: 11 Next: 49% Place: Dungeon:9#.@...........'.### Noise: ---------  Time: 5781.9 (0.0)#..(..........#.#a) +3 sling (flame)  c) +0 sling {Hajoon}#..(..........#.### Throw: 12 darts (curare)#...(.........#.... Gem (3260) Rev ###.(......#..#.........(........#.... O   two-headed ogre (very poisoned, slow)....#O........#....#.............##....######......>.#...[.......Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant spiked clubsտiu (80% to hit)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre is poisoned.  The two-headed ogre struggles to breathe.  The two-headed ogre seems to slow down.տiBO(Aim: a two-headed ogre, wielding two +0 giant spiked clubs (80% to hit)  You throw a dart. The dart hits the two-headed ogre.  տiThe two-headed ogre is poisoned.struggles to breathe.eems to slow down.is lightly woundedտiR.....տi{2.9 (1159 _տioտiտiF" ))))You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The sling bullet burns the two-headed ogre.տi )))The two-headed ogre is lightly wounded.  You shoot a sling bullet.տiK0 9O.տi H ....(.տi3I y1===3.7 (0.88տiNS տiPV j _The sling bullet closely misses the two-headed ogre.տi )))You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.տi ))The two-headed ogre is lightly wounded.  You shoot a sling bullet.տi9 ...O. տiy: s4.57) Rev+ տiA տiE i _The sling bullet barely misses the two-headed ogre.տi )))You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre.տiU ))The two-headed ogre is heavily wounded.You shoot a sling bullet.տiM ...O.5.3տi տi i _The sling bullet barely misses the two-headed ogre.տi  )))You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The sling bullet burns the two-headed ogre.տi  ))The two-headed ogre is heavily wounded.You shoot a sling bullet.ֿiYM:O.ֿiYB...ֿiZ2=6.16ֿiqcֿivfi _The sling bullet barely misses the two-headed ogre.ֿi )) You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre.ֿi3  The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre!ֿi=..95) Rev* ֿiֿiwc _The two-headed ogre is almost dead.ֿiH ))You shoot a sling bullet.  The sling bullet hits the two-headed ogre.ֿir7You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.burns the two-headed ogre.ֿi )The two-headed ogre is almost dead.You kill the two-headed ogre!ֿi+ u..ֿi>  =2 587.74 _Okawaru accepts your kill.ֿiֿing _Your Armour skill increases to level 4!ֿipOֿiPP'ֿiWֿiZH _No target in view!ֿidֿiseֿilֿisH _No target in view!ֿiֿiֿih ^ _No target in view!ֿi ֿi] ֿi ֿi` ֿim ֿiu u3 _ֿi ֿi `32ֿi ֿi© ֿi ֿi" S1) Rev+ ֿi* ֿi۳ ֿi6 ֿi B0ֿi3 ֿi ֿiB w449ֿi ֿiQ ֿi ֿi& B8ֿi ֿi ######.##....########### #.##....###...#..†† #.............'.###### #.............#.#  #.............#.##### #..)..........#.......#####........#..#.......#...............#.......##....##.......---#....ֿi ##.......######......>.#...[..........2#..............#....####..#.............#...... ...#................#... .#......#......... ... ..#####..............#.. ..#..............# ֿi .93.7 (6.0ֿi 5---4.7 (77) Rev ֿi ֿiU e _d - 12 curare-tipped darts (gained 1)ֿi( 3ֿi ֿi ֿi˱ ֿi #.##....###...#..††.... Jingleheimer the Skirmisher#.............'.####### Coglin of Okawaru ****..#.............#.#Health: 85/89 ======================--#.............#.####### Magic: 13/13 ========================#..)..........#........ AC: 8Str: 11Doom: 32% #####........#..#........ EV: 14Int: 8  #...............#........ SH: 0Dex: 23##....#.........#........ XL: 11 Next: 58% Place: Dungeon:9#......@......##........[ֿi 37m Noise: ---------  Time: 5794.7 (0.0)######......>.#...[........... a) +3 sling (flame)  c) +0 sling {Hajoon}#..............#....####....... Throw: 12 darts (curare)#.............#....... ........ Gem (3247) Rev #................#.... ......#......#......... .... ..##### #..............#.. . ....... #..............#.>....... #..............#.......  _Your Armour skill increases to level 4! _No target in view! _No target in view! _No target in view! _d - 12 curare-tipped darts (gained 1)  Founֿi\ !d a stone staircase leading down.ֿi /  --more--׿i.(׿i^:׿i;u 5.7 (16 _׿iIC׿iEؿi3ؿiؿiؿi5ؿiؿiap6=4ؿilؿiSؿi" ؿi G3) ؿiؿin2ؿiؿiG ؿi$ؿi%p7=1ؿi'ؿi3ؿi7ؿi8B0ؿi=:ؿiH?ؿiEؿi FC39ؿiRHؿiKؿiQؿiQ`88ؿiCSؿijVؿi`[ؿi[B7ؿiP]ؿihK  There is a staircase to the Lair here.ؿinؿiUoI6 _ؿipؿi,tؿiyؿizp9=5ؿi\{ؿiM1 _HP restored.ؿiؿi0B4ؿiRؿiؿiX3ؿiؿiؿi@ؿiݕB2ؿiؿi\ؿiؿiT=1ؿiؿiӭؿiؿi B0ؿi%ؿiؿiؿiC29ؿiؿi=ؿiؿiB8ؿi0ؿi5ؿiRؿiB7ؿiؿiؿi_ؿiB6ؿiؿiؿiWX5ؿiؿiؿi5ؿiB4ؿiqؿi_ؿi% ؿi B3ؿi ؿiؿi`ؿiB2ؿiؿiؿiؿiB1ؿi ؿi#ؿi_(ؿi(B0ؿi.*ؿiG,ؿiw0ؿi0C19ؿi1ؿi4ؿiJ9X8ؿii:ؿiP<ؿi?X7ؿi@ؿiBؿiGؿiGB6ؿiHؿiK@  There is an open door here.ؿi5p5 _43  Things that are here:  a yak corpse; a yak corpse2 _  You see here a yak corpse.ؿiEru1 _ؿify0ؿizؿiNؿiC09ؿiؿiRؿiؿiB8ؿicؿi*ؿiGؿiؿiG  You encounter a phantom. You encounter a chaos spawn.ؿiƘB7ؿioؿiC _The phantom leaves your sight.ؿiYؿiͥؿigؿiթB6ؿiؿiؿi  You encounter a rust devil, a bes kemwar, a wight, a mummy and an ice devil.ؿiؿiؿiؿiؿiؿiFؿiX5ؿiؿi^ _The chaos spawn hisses angrily. The rust devil screeches!ؿi ؿiؿiؿidؿi2ؿiؿi4#ؿi#B4ؿi'ؿi9<ؿiCؿiIؿiMؿiTؿiWؿi[ؿi`ؿidؿikX3ؿioؿi={ؿiؿiؿihؿi ؿiZؿiӌB2ؿiXؿiؿi`ؿiƖؿiؿi_B1ؿi|ؿiؿiؿipB0ؿijؿiؿi&ؿiD199ؿiؿiؿiµؿiAB8ؿiؿiؿiؿiB7ؿiؿibؿiؿi6:6ؿiؿiؿiؿiBB5ؿiJؿiؿif  You encounter 3 wights.ؿi2############# .. .....  z... #  ....z....# .#  ...z.....# ..#  #@.##..#  ##########......#  #⌠.⌠.⌠..##......#  #.....z.##......# ؿi #⌠.WMMW.##......# #...######......#zzz 3 wights (dormant) #######..⌠#...##......# .....##..4#._.##......# .....##..4#...........#ؿi1846.7 (51.0)ؿim7.7 (524 _ؿiؿiٿi?$ ))z2 dormant)  You shoot a sling bullet. The sling bullet hits the wight.ٿi3 )))))The wight is lightly damaged.  You shoot a sling bullet.ٿiTzz.zٿi^......z1ٿi `===8.5 (0.8)3) Rev ٿigٿi}k_ _The sling bullet barely misses the wight.ٿi? ))You shoot a sling bullet. The sling bullet hits the wight.ٿig  The wight is moderately damaged.You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.ٿiuTM.zٿicVDz.ٿiٿiP _Okawaru accepts your kill.ٿi  You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.ٿi )))))The wight is moderately damaged.You shoot a sling bullet.ٿi...)zٿi{g91ٿiٿi_ _The sling bullet barely misses the wight.ٿi8"_  You shoot a sling bullet. The sling bullet hits the wight!ٿip) _The sling bullet barely misses the wight.  You shoot a sling bullet. The sling bullet hits the wight!  The wight is almost destroyed.The sling bullet hits the wight!  The sling bullet burns the wight.  ٿi@You destroy the wight!ٿiζfz   wight (ٿiD ٿi)J  601.70) Rev* ٿi%S ٿiU P _Okawaru accepts your kill.ٿik t ))))))z  ٿil Z  You shoot a sling bullet. The sling bullet hits the wight!ٿip  You destroy the wight! _Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the wight!  The wight is heavily damaged.  You shoot a sling bullet. The sling bullet hits the wight!  The sling bullet burns the wight.ٿi} G.zٿi[ i....)ٿi l2.589ٿiϐ ٿi< ^ _The wight is almost destroyed.ٿi> )You shoot a sling bullet. The sling bullet hits the wight.  The sling bullet burns the wight.  You destroy the wight!ٿis C)))))ٿiu w ))Okawaru accepts your kill.ٿiM .)....)ٿi ^1 13.3ٿi ٿi / _You shoot a sling bullet.ٿibH ٿi4I 'ٿiDP ٿi$T H _No target in view!ٿi ٿi ٿip ٿi H _No target in view!ٿi;ٿiٿiٿiF#H _No target in view!ڿiڿiڿiڿiXH _No target in view!ڿi#ڿi^$ڿi~,ڿi>/H _No target in view!ڿi ڿi= Where to? (Tab - D:9 @ (x,y), ? - help)  D - Dungeon  T - Temple L - Lairۿi0ۿid[?25h[?0cJingleheimer the SkirmisherCoglin of Okawaru ****..#############ۿiHealth: 89/89 ========================............Magic: 13/13 ========================...........AC: 8Str: 11Doom: 31% .......... #EV: 14Int: 8  .)...)...# .#SH: 0Dex: 23ۿih......)..# ..#XL: 11 Next: 61% Place: Dungeon:9#@.##..#Noise: ===------  Time: 5853.3 (0.0)##########......#a) +3 sling (flame)  c) +0 sling {Hajoon}ۿi #⌠.⌠.⌠..##......#Throw: 12 darts (curare)#.....z.##......#Gem (3189) Rev* #⌠.WMMW.##......##...######......# ۿi !#######..⌠#...##......# .....##..4#._.##......# .....##..4#...........# ۿiF _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!  ۿi| QWhat level of the Dungeon? (default 9, ? - help) ۿit [?25l[?1cۿiA ?10ۿi ۿi ۿiC ۿi٥ T8 _ۿi7 ۿi( ۿi ۿi0 B7ۿix ۿi= ۿi ۿia B6ۿiW ۿi ۿi` ۿi S5) Rev+ ۿir ۿi ۿi ۿi :4ۿiu ۿi ۿiA ۿi B3ۿi ۿi ۿi ۿi7 B2ۿi ۿi ۿis ۿi ۿi ۿi ]1) Rev ۿi ۿi:$ ۿi) ۿi0 ۿiW1 :0ۿi4 ۿi"@ A _The mummy leaves your sight.ۿiH ۿiL ۿiM C79ۿiQ ۿiy^ ۿi_h ۿii B8ۿi"l ۿiv ۿi_z ۿiz G7) ۿi{ ۿi ۿi ۿi B6ۿi^ ۿi ۿi֌ ۿi B5ۿi ۿi ۿi2 ۿi B4ۿiy ۿi _  You see here a yak corpse.ۿi| ۿi- I3 _ۿi ۿiy $  Things that are here:ۿi   a yak corpse; a yak corpseۿi ۿiЫ I2 _ۿi ۿi ۿi^ ۿi B1ۿi ۿi ۿi8 ۿi B0ۿi ۿiտ @  There is an open door here.ۿi ۿia J69 _ۿi` ۿi0 ۿi ۿi\ B8ۿi< ۿi ۿi ۿiH B7ۿi- ۿi3 ۿi ۿi7 B6ۿix ۿis ۿi ۿi% B5ۿic ۿi ۿi ۿiB B4ۿi ۿif ۿi ۿi B3ۿi% ۿi ۿi ۿi B2ۿi ۿi ۿi ۿi  B1ۿi ۿiV ۿiL ۿi B0ۿiq ۿi ۿiw ۿi C59ۿiR ۿi! ۿi% ۿiR% B8ۿi.& ۿiq' ۿi) ۿi) B7ۿi+ ۿi- o  There is a stone staircase leading down, spattered with blood here.ۿi / ۿiX4 ۿi4 I6 _ۿip6 ۿiUR  10  You climb downwards.ۿiX  You encounter a kobold and a kobold demonologist.The kobold hits you with a +2 dagger of holy wrath.ۿiOb.......#.... ......#.. #. #.....#.##..#...K#  #..K.....####.##.#..KK.KK........K..@K......--- ##.#.####.#####ۿi:c #   K   kobold demonologist KKK 3 kobold brigands (missiles) KKKK 4 kobolds (1 wandering) ۿiddKK86.3 (33.0)ۿieۿig<.K.ۿii4.KۿiiEK.ۿiJkDKKۿi4lۿi#y  The kobold closely misses you. The kobold barely misses you.The kobold hits you with a +0 dagger. The kobold misses you.ۿi0---=--7.8 (34.54ۿiۿi : _The kobold brigand hits you with a +0 club.ۿi ۿieS_There is a stone staircase leading up here.ܿiHܿiJ~Quiver which action? ([-] to clear) ܿiBKItems ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare) (quivered)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 21 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) ܿiKAbilities ([,] to cycle)  h - Abil: Heroism  ܿiPLi - Abil: Finesse [*/%] inventory [^] all abilities[!] focus mode: off|onܿi֛ ܿi! Jingleheimer the Skirmisher.......#...Coglin of Okawaru ****... ......#..Health: 80/89 =====================---#. #.....#.#Magic: 13/13 ========================#..#...K...AC: 8Str: 11Doom: 31% ..........#EV: 14Int: 8  #..K.....####.SH: 0Dex: 23ܿi` ##.#..KKK......XL: 11 Next: 61% Place: Dungeon:10.....K.@KK.....Noise: =--------  Time: 5887.8 (0.0)##.#.####.#####a) +3 sling (flame)  c) +0 sling {Hajoon}#Nothing quiveredGem (3154) K   kobold demonologistKKK 3 kobold brigands (missiles)KKKK 4 kobolds (1 wandering)You encounter a kobold and a kobold demonologist.The kobold hits you with a +2 dagger of holy wrath.  The kobold closely misses you. The kobold barely misses you.The kobold hits you with a +0 dagger. The kobold misses you. _The kobold brigand hits you with a +0 club. _There is a stone staircase leading up here.ܿi' 'ܿiз ܿi F _Clearing quiver.ܿil o  You shoot a sling bullet.  The sling bullet hits the kobold brigand.ܿi^w:You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.burns the kobold brigand.ܿiO .KThe kobold brigand is heavily wounded.ܿiDKKܿiܿi7.Kܿi8ܿiG.Kܿi KThe kobold shouts!  The kobold hits you but does no damage.  The kobold brigand hits you with a +0 club.ܿiA77-==8.6 (0.83) Rev ܿiܿiHT _The kobold closely misses you.ݿi'ݿiݿiݿix KKThe kobold brigand hits you with a +0 short sword.ݿi@ݿiJ.Kݿi  The kobold brigand hits you with a +0 club.  The kobold hits you but does no damage.  The kobold brigand hits you but does no damage.ݿi4----9.6 (1.02ݿiݿi9 -ݿi ...9<-- _The kobold hits you but does no damage.  You climb upwards.ݿi{`#⌠..MzW.# #...#####ݿi3K ###############..W#...# #............##..4#._.# #.....##..4#.... #....########.........## #.. #......K# ### #....K@.......# #....KK.†.....#ݿip######.##....###########.##....###...#..†#.............'.###.............#.# KK 2 kobold brigands (missiles)#.............#.## KK 2 koboldsݿi#..)..........#...#####........#..#...ݿiP-91.1 (2.51) ݿi\ݿi\_ _Level annotation: exclusion: staircaseݿi_y _There is a stone staircase leading down, spattered with blood here.ݿi^o  You shoot a sling bullet.  The sling bullet hits the kobold brigand.ݿi  The kobold brigand is heavily wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.ݿi]s ݿi[t 5====9 (0.80) Rev ݿi| ݿi f _The kobold brigand is heavily wounded.ݿi  ݿi> i You shoot a sling bullet.  The sling bullet hits the kobold brigand!ݿi` 8You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is severely wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.burns the kobold brigand.ݿit-  The kobold brigand is almost dead.The kobold brigand hits you with a +0 club.ݿiN. 0--2.749) Rev+ ݿi6 ݿi9  The kobold brigand closely misses you. The kobold hits you but does no damage. _x2ݿi -)The kobold brigand closely misses you. The kobold hits you but does no damage. _x2You shoot a sling bullet.  You kill the kobold brigand!ݿi c   kobold brigand (missile)ݿi}\ v )))))Okawaru accepts your kill.ݿi ....)You shoot a sling bullet. The kobold brigand closely misses you.ݿiG r-- 23.5ݿi :8ݿi ݿiS _The kobold closely misses you. The kobold misses you.ݿiyt )))))You shoot a sling bullet.ݿi } _The kobold closely misses you. The kobold misses you.You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.  The sling bullet hits the kobold brigand.  The sling bullet burns the kobold brigand.ݿi ....KThe kobold brigand is lightly wounded.  The kobold brigand hits you with a +0 club.ݿiIx684.3Rev* ݿiݿit _The kobold hits you but does no damage. The kobold misses you.ݿiƳ  You shoot a sling bullet.  The sling bullet hits the kobold brigand.ݿi-?6You shoot a sling bullet.sling bullet hits the kobold brigand.  The kobold brigand is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.burns the kobold brigand.޿i  The kobold brigand is heavily wounded.The kobold brigand closely misses you. The kobold misses you.޿ij95.17޿i޿iT _The kobold closely misses you.޿i )))))You shoot a sling bullet.޿iK The kobold brigand closely misses you. The kobold misses you. _The kobold closely misses you.  You shoot a sling bullet.sling bullet barely misses the kobold brigand.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.޿i@l....K޿i)`96޿i ޿ig _The kobold brigand is severely wounded.޿icR )))))You shoot a sling bullet.޿in  The sling bullet barely misses the kobold brigand.You shoot a sling bullet.޿i+i....KThe sling bullet barely misses the kobold brigand.  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.The kobold brigand hits you with a +0 club.  The kobold hits you but does no damage.޿iCj6-6.75޿is޿it@ _The kobold hits you with a +0 short sword.޿iV)You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The sling bullet burns the kobold brigand.  You kill the kobold brigand!  Okawaru accepts your kill.  You can now enter into single combat with a foe.޿imrKK 2 kobolds޿ik )))))Okawaru will now gift you throwing weapons as you gain piety.޿i ....)You shoot a sling bullet. The kobold hits you but does no damage.޿i*- 37.54޿i޿i L _The kobold misses you.޿i%b )You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.޿ifr   kobold޿igm )You kill the kobold!޿ix9)޿i|U7=8.3޿iф޿iʇW _You shoot a sling bullet. The kobold hits you but does no damage.޿i" )You shoot a sling bullet. The sling bullet hits the kobold!޿i'S޿i˯ )))))))You kill the kobold!޿i?9 w)......޿i< b9.13޿iD ޿iG / _You shoot a sling bullet.޿i =޿i7 ޿i H _No target in view!޿i ޿i ޿i9 ޿i ޿i ޿i I2 _޿i= ޿i" T  #⌠..MzW. #... #..W#... #.##..4#._. #.##..4# #.# #.## #޿i`#  #......)......#  #....@>.#--- #....)).†.....# ######.##.... #.##....###...#.. #.......'. #.............#.# #.............#. #..)..# #####.#..#i - 27 poisoned darts (gained 6)޿i/ /900.1 (1.0޿i0 8=---1.1 (21޿iKg d _Items here: )) [ ††.߿iPB a#.....z.##⌠..MzW. #...####################..W#...##.##..4#._.##.##..4#...#.########.#......## #..#.....@)# ####....)>.......# #....)).†.....# ######.##....###########.##....###...#..†#.............'.##.............#.# ߿igC #.............#.## #..)..#.߿iM {2.1 (10߿iT ߿iV ߿i ?#.....z.##⌠..MzW.##...###..W#...##.##..4#._.##.##..4#.#.##.#.## #.#.......# ##....)>.# ##....)).†.....# #######.##....##.##....###...#..††#.....'.##......#.# #......#.#߿i @#..).#.߿i <3߿i· L39) Rev+ ߿iݾ ߿i{ E  i - 29 poisoned darts (gained 2)߿i0 m94.1 (28߿i! ߿iY - _You see here a +0 club.ihf ⌠..MzW...###################..W#...............##..4#._....####### )......###)> )).†#####.##....########## #.##....###...#..††.ihg.#..)......#####........#..#.... iqire5.1 (17ivi\xi #...##################..W#... #............##..4#._. #.##..4#.... #.######## #.## # #)......# ### #....)>.#  #....)@.†.....#  ######.##....######### #.##....###...#..† #.............'.## #.............#.iJ^# #.............#.## #..)..........#...#####........#..# #.......#i0i`66iii/ iK Things that are here:i\r _a +0 dagger; a kobold corpseic  #... #..W#... #.##..4#._. #.##..4# #.# #.## # #......)......# i  #....)>.# #....@).†.....# ######.##....i%  #.##....###...#.. #.............'. #....#.# #.....#.i # #..)...# #####........#..# #.#i? iK /707i~ \5) Rev  _i2 i T _You see here a +0 short sword.i%o F#⌠..MzW. #...####################..W#...##.##..4#._.##.##..4#...#.########.#......## #..#......)# ####....)@.......# #....)).†.....# ######.##....###########.##....###...#..†#.............'.##.............#.# #.............#.## #..)..........#.######..#.iW{ i| g84 _i iۗ y _There is a stone staircase leading down, spattered with blood here.iifiji5ig93 _i<iM 10ii*p  You climb downwards. The kobold misses you.ix .......#... . ......#.. #. #.....#5# #..#...5... ..K.# K....####. ##.#...5. ......K@K i,##.#.####.#####  #   K   kobold demonologist K   kobold brigand (missile) 5   iron imp (summoned) 5   crimson imp (summoned)(…)The kobold demonologist casts a spell.iG((iQ.@i91==10.6 (2.51) i'iF _The kobold brigand throws a dart. The dart is repelled.ia _There is a stone staircase leading up here.iiuQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  i^c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  ij - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniiJingleheimer the Skirmisher.......#...Coglin of Okawaru *****.. ......#..Health: 71/89 ===================-----#. #.....#5#Magic: 13/13 ========================#..#...5...AC: 8Str: 11Doom: 31% ........K.#EV: 14Int: 8  #...K....####.SH: 0Dex: 23##.#...5.......iDXL: 11 Next: 63% Place: Dungeon:10......K@K......Noise: =--------  Time: 5910.6 (0.0)##.#.####.#####a) +3 sling (flame)  c) +0 sling {Hajoon}#Nothing quiveredGem (3131) K   kobold demonologistK   kobold brigand (missile)5   iron imp (summoned)i5   crimson imp (summoned)(…)_You see here a +0 short sword. _There is a stone staircase leading down, spattered with blood here.  i|You climb downwards. The kobold misses you.The kobold demonologist casts a spell. i_The kobold brigand throws a dart. The dart is repelled. _There is a stone staircase leading up here.i'iIiF _Clearing quiver.i  You shoot a sling bullet. The sling bullet hits the crimson imp.i  The crimson imp is heavily wounded.You shoot a sling bullet. The sling bullet hits the crimson imp.i .KThe crimson imp is severely wounded.iia==1.4 (0.8Rev iRi _The kobold completely misses you. The kobold misses you.i §You shoot a sling bullet. The sling bullet hits the crimson imp.  You kill the crimson imp!i 5   shadow imp (summoned)iY )The crimson imp disappears in a puff of smoke!You shoot a sling bullet.  The sling bullet hits the kobold demonologist.i ;.Ki] G.5i K.Ki .5The kobold demonologist is lightly wounded.i x2.20i i _The kobold barely misses you. The kobold misses you.iwiiiM.5iG .5The kobold brigand closely misses you.The kobold demonologist closely misses you.i i2--3.2 (1.029i §.@< _The kobold closely misses you. The kobold hits you but does no damage.  iYou climb upwards.i  §The shadow imp disappears in a puff of smoke!i   ..9--The iron imp disappears in a puff of smoke!i@#⌠..MzW.# #...##### ###############..W#...# #............##..4#._.#ig #.....##..4#.... #......########.........## #.. #....K.K# ### #....)@K#i #....)K.†.....#######.##....###########.##....###...#..†#.............'.###.............#.#i2:#.............#.###..)..........#... KK 2 kobolds#####........#..#...iy-4.7 (2.57i%i_ _Level annotation: exclusion: staircaseiy _There is a stone staircase leading down, spattered with blood here.i3a  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.i  The kobold demonologist is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.iw}  You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.  The kobold demonologist is moderately wounded.The kobold brigand hits you but does no damage.  The kobold barely misses you.The kobold demonologist closely misses you.i~y3===5.5 (0.86iiljL _The kobold misses you.i*t  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.i )))))))The kobold demonologist is moderately wounded.You shoot a sling bullet.iRb K......  The sling bullet barely misses the kobold demonologist.ib,6.4 (0.9iKniq[ _The kobold brigand barely misses you.i<  You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.io[ _The kobold brigand barely misses you.  The sling bullet hits the kobold demonologist but does no damage.  The kobold demonologist is moderately wounded.iTl The kobold hits you with a +2 dagger of holy wrath.  The kobold hits you but does no damage.kobold demonologist hits you69-7.2 (0.85) Rev+ iiE _The kobold brigand hits you but does no damage.im )))))))You shoot a sling bullet.i,  The sling bullet barely misses the kobold demonologist.You shoot a sling bullet.  The sling bullet hits the kobold demonologist.i~3m K......  The kobold demonologist is heavily wounded.The kobold barely misses you. The kobold hits you but does no damage.  The kobold demonologist barely misses you.i3b8.04i=i @E _The kobold brigand hits you but does no damage.it  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.  The sling bullet burns the kobold demonologist.i@  )))))))The kobold demonologist is heavily wounded.You shoot a sling bullet.i) K......44   chaos spawn (summoned)K   kobold brigand (missile)KK 2 koboldsThe sling bullet barely misses the kobold demonologist.The kobold demonologist gestures wildly while chanting.iU70-8i6A3) Rev* i/44iݲ _The kobold barely misses you. The kobold misses you.iJ  You shoot a sling bullet.  The sling bullet hits the kobold demonologist!it; §  The kobold demonologist is severely wounded.  The sling bullet burns the kobold demonologist.  You kill the kobold demonologist!Okawaru accepts your kill.it.)i{K   kobold brigand (missile)KK 2 koboldsi:  The chaos spawn degenerates into a cloud of primal chaos!The kobold brigand hits you but does no damage.  The kobold hits you with a +2 dagger of holy wrath.i6 66-29 7i^ E9.62i 9§i W _The kobold completely misses you.iU$ #⌠..MzW.##...###..W#...##.##..4#._.##.##..4#.#.##.#.## #.#....K.K......# ##....)>@......# ##....)K.§.....# #######.##....##.##....###...#..††#......'.##.......#.# #.............#.#r   hell rat (wandering)#..)...r......#.KK 2 kobolds#####.#i% ..#.r. .KThe kobold brigand hits you with a +0 short sword!i( 59-----20.6 (1.01i;0 '§i1 b _The kobold misses you.Things that are here:ic4 } _a +0 dagger; a +0 robe; a kobold corpsei%  You shoot a sling bullet.  The sling bullet hits the kobold brigand!i0m7You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.burns the kobold brigand.i r.  The kobold brigand is heavily wounded.i †rThe hell rat roars deafeningly! You hear an angry hiss.i260=-====1.4 (0.8i i[ _The kobold brigand barely misses you.iZh )You shoot a sling bullet.i hell rat roars deafeningly! You hear an angry hiss. _The kobold brigand barely misses you.  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.i6a9r.i q KThe kobold brigand is severely wounded.The kobold barely misses you. The kobold hits you but does no damage.icq===-2.20iyi|T _The kobold brigand misses you.i<= The kobold barely misses you. The kobold hits you but does no damage. _The kobold brigand misses you.You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The sling bullet burns the kobold brigand.iһ?)The sling bullet hits the kobold brigand.  The sling bullet burns the kobold brigand.  The kobold brigand is almost dead.!  You kill the kobold brigand!iyr   hell ratKK 2 koboldsiB9r.i/R_  Okawaru accepts your kill.iV= 8-3.019i_ib _The kobold closely misses you. The kobold barely misses you.iw>  You shoot a sling bullet.i& >The sling bullet hits the kobold but does no damage.  You shoot a sling bullet. The sling bullet hits the kobold!  The sling bullet burns the kobold.ipq   koboldi;Cr.iY  You kill the kobold!i56-88i|i3@ _The kobold hits you with a +0 short sword.iK )You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet burns the kobold.i(iE )))))You kill the kobold!ic Cr.iz....)i7-4.67i.ii`29.7 (10.0)2iiX< _Found a staircase to the Orcish Mines.itiΆiXi|i1iiXB0ihiiikV3099ili5iϟX8iҠiii@s64=7i$iiqiB6iiF  You see here a +0 leather armour.iwi I5 _iDiڹi%ir5=4iai9S  There is a staircase to the Orcish Mines here.iiuI3 _iBiiiKB2iiii`61i^iiX0i$i/i<Y89iiii^p7=8iiiX7i9iiiB6iriviiHp8=5iiiSiB4iiZiiNB3iiKii`92iiRi  You encounter an orc priest. It is wielding a +0 hand axe.i76 #[# ##.##  #.>.#  #.#.#  #...#  #.###  #.# ##########i #....@.....##......########.#.##. o. #. # #.#. o   orc priest (asleep)..i-##i,59.7 (2in60.7 (211 _iaii|F #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #....@.....#  #......#######  #.#.##. o. #. # #. #. .. ##is #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #....@.....#  #......#######  #.#.##. o. #. # #. #. .. ## iieiisb _An orc priest is nearby!ia #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #....@.....#  #......#######  #.#.##. o. #. # #. #. .. ##i #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #....@.....#  #......#######  #.#.##. o. #. # #. #. .. ## iL3iřib _An orc priest is nearby!i: 3 )))))o    You shoot a sling bullet. The sling bullet hits the orc priest!  The sling bullet burns the orc priest.  The orc priest shouts!i+  The orc priest is severely wounded.You shoot a sling bullet. The sling bullet hits the orc priest.iL .oThe orc priest is almost dead.i;W ....===1.5 (0.8)0) Rev i] i_ * _You hear a shout! x3i=C ))))))You shoot a sling bullet.i  The sling bullet barely misses the orc priest.You shoot a sling bullet.i2Sw.....oiS'2.3i5[i5]d _The sling bullet barely misses the orc priest.i )You shoot a sling bullet. The sling bullet hits the orc priest!  The sling bullet burns the orc priest.  You kill the orc priest!iV))))i$&t ))Okawaru accepts your kill.i!p oYou shoot a sling bullet.i.....)o   orc priestix708 93.179) Rev+ iiJw _You encounter an orc priest. It is wielding a +0 flail.i ))))))You shoot a sling bullet.i  The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.i9o.i oThe orc priest is heavily wounded.i ....o   orcii!g98im(i-s _You encounter an orc. It is wielding a +0 hand axe.i$ #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  i5#....@.....#  #......#######  #.#.##. .) #. # #. #o o. ##i #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #....@.....#  #......#######  #.#.##. .) #. # #. #o o. ## ia%3ig,i.d _There are monsters nearby!ig# #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #....@.....#  #......#######  #.#.##. .) #. # #. #o o. ##i #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #....@.....#  #......#######  #.#.##. .) #. i5# #. #o o. ## ixii id _There are monsters nearby!i`# ))))) You shoot a sling bullet.  i#sThe sling bullet barely misses the orc priest.The sling bullet hits the orc.iE)  The sling bullet barely misses the orc priest.  The sling bullet hits the orc.  The orc is heavily wounded.The sling bullet hits the orc priest!  The sling bullet burns the orc priest.  You kill the orc priest!i6)o   orci :4o.i?K....iE 7 4.77 _Okawaru accepts your kill.iKigMp _Your Ranged Weapons skill increases to level 12!i. )))) You shoot a sling bullet. The sling bullet hits the orc.iv ) _Your Ranged Weapons skill increases to level 12!  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!i )i!K K....iR 1=5.56) Rev* icW iY P _Okawaru accepts your kill.i* =i/ i#2 H _No target in view!iDiFWhere to? (Tab - D:10, ? - help)  D - Dungeon  T - TempleL - LairiOFO - Orcish Mines i/ i; I#[#Jingleheimer the Skirmisher##.##Coglin of Okawaru *****.#.>.#Health: 71/89 ===================-----#.#.#Magic: 13/13 ========================#...#AC: 8Str: 11Doom: 27% #.###EV: 14Int: 8  #.#SH: 0Dex: 23##########.#XL: 11 Next: 69% Place: Dungeon:10#....@.....#iD< Noise: ===------  Time: 5965.5 (0.0)#......#######a) +3 sling (flame)  c) +0 sling {Hajoon}#.#.##.Nothing quivered.) #.Gem (3076) Rev* # #.#)..##You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  i< You kill the orc! _Okawaru accepts your kill. _No target in view!  Okay, then.i= 'iQG D _ii`1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniiijiC{#[#Jingleheimer the Skirmisher##.##Coglin of Okawaru *****.#.>.#Health: 71/89 ===================-----#.#.#Magic: 13/13 ========================#...#AC: 8Str: 11Doom: 27% #.###EV: 14Int: 8  #.#SH: 0Dex: 23##########.#XL: 11 Next: 69% Place: Dungeon:10#....@.....#Noise: ===------  Time: 5965.5 (0.0)#......#######a) +3 sling (flame)  c) +0 sling {Hajoon}#.#.##.Nothing quivered.) #.Gem (3076) Rev* # i| #.#)..##You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc! _Okawaru accepts your kill. _No target in view! _Okay, then.iL< The sling bullet burns the orc.  You kill the orc! _Okawaru accepts your kill. _No target in view! _Clearing quiver.i3irU  You encounter an orc wizard. It is wielding a +0 dagger. #[# ##.## #.>.# #.#.# #...# #.### #.# #.# #...@......# #......# #.#.##.# .) #.# #o #.## #)#o   orc wizard (wandering) ..# ###o. oThe orc wizard shouts! You hear a shout!o 2 orc wizards6.5 (15) Rev+   i_You encounter an orc wizard. It is wielding a +0 dagger and wearing an orb of _mayhem.i! )))You shoot a sling bullet. The sling bullet hits the orc wizard!i ))The orc wizard is severely wounded.You shoot a sling bullet.i,x....o7.3 (0.8Rev* izd _The sling bullet barely misses the orc wizard.i 8 | )))))You shoot a sling bullet.i  The sling bullet completely misses the orc wizard.You shoot a sling bullet.iv Co)i| ...  The sling bullet barely misses the orc wizard.i? s  The orc wizard casts a spell at you.i- i b8.14ih( i* 7 _You resist with almost no effort.ih  )You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.  You kill the orc wizard!))   orc wizardi  s )Okawaru accepts your kill.ik 9o.i i O..)i 2 93i i / _You shoot a sling bullet.i  #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #...@......#  #......#######  #.#)##.# .) #.# #. #.# # #o# ..# ###i #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #...@......#  #......#######  #.#)##.# .) #.# #. #.# # #o# ..# ### iE )))) _An orc wizard is nearby!You shoot a sling bullet.ij  The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet burns the orc wizard.i ....  The orc wizard is lightly wounded.i ****The orc wizard casts a spell at you.iP....i0-9.72ii. _The magic dart hits you.i ))))))You shoot a sling bullet.i\  The sling bullet completely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.i ....o.  The orc wizard is heavily wounded.i\ ****The orc wizard points at you and mumbles some strange words.i#uP....i v67-70.51i}is )))) _The puff of flame hits you.  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.i ))The orc wizard is heavily wounded.You shoot a sling bullet.i....o.81.3i:h _The sling bullet completely misses the orc wizard.i #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  i<##########.#  #...@......#  #......#######  #.#)##.# .) #.# #. #.# # #o# ..# ###iқ #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #...@......#  #......#######  #.#)##.# .) #.# #. #.# # #o# ..# ###   #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #...@......#  #......#######  #.#)##.# .) #.# #. #.# # #o# ..# ###i`[15X _An orc wizard is nearby!iW< #[#  ##.##  #.>.#  #.#.#  #...#  #.###  #.#  ##########.#  #...@......#  #......#######  #.#)##.# .) #.# #. #.# # #o# ..# ### i iT i 7i 6) Rev+ ic i w705i i>  Items here: ))) [[[[ †.i>B iC I4 _iC iH iK iOL B3i:M ijN iV iW #1iW h=2) Rev i_ Bi#` B1ia ic i!g iyg B0ii ij iq 2=59) i 87365i iu  #.#.# #...# #.### #.#i <##########.####..........##......########.#####.#)##.##.....@.).##.#---87.1 (15.0)######.####.# #.####)# #......# ########     iè J  i5 9---ip i  _Key pressed, stopping explore.....).##.0.0).####........i  _Key pressed, stopping explore. _No target in view!i 4 _i 43iZ n2i iX X1i ix i i #5i- M=0i i9 i' Y49i i' i. 8i^G 6=765743i L n2iaM iaR iT i5U #8ikU M=1isV iZ n0iE[ i] i` ik` -39i` i7a ic ie i^e #9if M=8iGg ih ik il X7in iPr n6i4t iv isv a805i4w ix iz it{ B4i{ i } i0 X3i i iK in # #.... Jingleheimer the Skirmisher#.##.#.. Coglin of Okawaru *****....... Health: 80/89 =====================---# ##.#.# Magic: 13/13 ========================.#.##.... AC: 8Str: 11Doom: 27% # ......... EV: 14Int: 8  ##########.# ......... SH: 0Dex: 23i #..>.......# ...####.# XL: 11 Next: 70% Place: Dungeon:10.####@##.# Noise: ---------  Time: 6009.1 (22.0)..##.##.. a) +3 sling (flame)  c) +0 sling {Hajoon}# #.##.###. Nothing quivered#.##.##.##[ Gem (3033) #.......###.####.#####.> #.##i x#.# #..##.. ##.##.#  _You shoot a sling bullet. _Items here: ))) [[[[ †. i̩ _Key pressed, stopping explore. _Key pressed, stopping explore. _No target in view!  Found a stone staircase leading down.iֺ /  --more--iViW!iai/~ 110.1 (232 _iv"i7i{E# #.... Jingleheimer the Skirmisher#.##.#.. Coglin of Okawaru *****....... Health: 81/89 =====================---# ##.#.# Magic: 13/13 ========================.#.##.... AC: 8Str: 11Doom: 27% # ......... EV: 14Int: 8  ##########.# ......... SH: 0Dex: 23#..>.......# ...####.# XL: 11 Next: 70% Place: Dungeon:10.####@##.# Noise: ---------  Time: 6010.1 (0.0)..##.##.. a) +3 sling (flame)  c) +0 sling {Hajoon}# inFq#.##.###. Nothing quivered#.##.##.##[ Gem (3032) #.......###.####.#####.> #.###.# #..##.. ##.##.#  _You shoot a sling bullet. _Items here: ))) [[[[ †. _Key pressed, stopping explore. _Key pressed, stopping explore. _No target in view! _Found a stone staircase leading down.iMBihNB1iW0iyYiZq2=29iZiSniKsi&uiu$8iviwii!irf # # #.##i_ i..i} i5# ##i^ iĄ.#.##i iv+# ii ##########.# .....i! #..@.......# ...#iq$4.1 (4i #?.####.#### i=E #....##.#i! iO #.##.##.#ie  iʈX #.##.##.#i3X #.......#i? ####.####i$3 #.##i3 #..#iiCii  ii U_There is a stone staircase leading down here.i i2 i i i/ 5.1 (17 _iׯ^= 1i'i([#########  #........  #@.......  #........  #.....).. ######..# .# . i+<x36.6 (2.55iZDiH# _You climb downwards.igLa _There is a stone staircase leading up here.i\ i i i$ i% n7.6 (1.04 _i, iS* 0..# ##.##..# ##.#.## # .....##########.# .....#..# ...###?.####.#####....##.# #.##.##.# #.##.##.##.......#####.#####.###..#ix49.1 (2.53i=i _You climb upwards. _There is a stone staircase leading down here.i5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onii,.. Jingleheimer the Skirmisher# # Coglin of Okawaru *****.#.## Health: 84/89 ======================--.. Magic: 13/13 ========================# ## AC: 8Str: 11Doom: 27% .#.## EV: 14Int: 8  # ..... SH: 0Dex: 23##########.# ..... XL: 11 Next: 70% Place: Dungeon:10#..@.......# ...## Noise: ---------  Time: 6019.1 (0.0)#?.####.####a) +3 sling (flame)  c) +0 sling {Hajoon}#....##.#Nothing quiveredi-z#.##.##.#Gem (3023) #.##.##.##.......#####.#####.###..# _Found a stone staircase leading down. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.i3i5F _Clearing quiver.ieiii@i"iu2 _iiB1ii#  #.#  .#.# ...##########.#  #..>.......#  #@.####.####  #....##.#  #.##.##.# #.##.##.# #.......# ####.####i #. #..# ##.#iR,21.1 (2im52.1 (30i4iT _f - a scroll of feariJiKiMiMiQiFW19iWp6=8iXi[R  There is a stone staircase leading down here.i^iB_I7 _iLc6icidiagigp7=5ihiiikilB4iliniqn3iriІ82i5iirB1iiziCX0iisii_q9=09iiΘ1 _HP restored.ii1B8iiМiX7iNii_X6iHiaiiOT=5i,i6iůX4i0i5 #..#....... Jingleheimer the Skirmisher..........# Coglin of Okawaru *****.# ##........# Health: 89/89 ========================i ######.##.#....... Magic: 13/13 ========================###.............<<.. AC: 8Str: 11Doom: 27% #......# ##.#.####.# EV: 14Int: 8  #.#.##.#.##....###.# SH: 0Dex: 23#.#.##.............# XL: 11 Next: 70% Place: Dungeon:10##########.#@...........##### Noise: ---------  Time: 6038.1 (16.0)#..>.......#......####.##a) +3 sling (flame)  c) +0 sling {Hajoon}#..####.####.###### #.##Nothing quivered#....##.# #)& h0m##..#Gem (3004) #.##.##.# #.###.##.##.##.# ...#[##.......# ...##.######.#### .>.#.>.##.###.#.# _There is a stone staircase leading down here. _Clearing quiver. i[ _f - a scroll of fear _There is a stone staircase leading down here. _HP restored.  Found a stone staircase leading down.i0| /  --more--i(iinv 9.1 (173 _i\i$Q21iiimB0i9i  You see here a +1 heavy flail.2999 _ii i ,8i!i"iQ&i(iD)B7i_*iD,i.i0/B6iT0i3c  You see here a +1 heavy flail.i6iG7I5 _i8is:i=i^=B4i:?i@iBiBB3iCiEi,IX2icJiVLiPd1idi"eB0ifioiwY89ixi{i~i)B8ioi,iX7iHif  You encounter a wraith.i# ... #.##..  .......#...  #.. .......#.. .. #.#..#.....#.# W..>###.#..#....... #........#  #@##........####. ######.##.#............ ###.............<<....... #......#.##.#.####.#####. #.#.##.#.##....###.# #.#.##.............# W   wraith (dormant) #########.#............##### ..>.......#......####.## ..####.####44m.###### #.## 55.1 (16  Found a stone staircase leading down.i /  --more--i_ .Wit[WiVv 6.1 (176 _iiܼi u )))))))You shoot a sling bullet.iy  The sling bullet closely misses the wraith.You shoot a sling bullet.ip.W.>...i{===9 (0.8)5) Rev ii)a _The sling bullet closely misses the wraith.i+=  ## # .. . . .###... ###..#. #..........#.. .. #.#..#.....#.#.W.>###.#..# #......@.........# # ######.##........####.## ######.##.#......####.............<<.......##......#.##.#.####.#####..#.#.##.#.##....###.#  i*> #.#.##.............# ########.#............##### .>.......#......####.##iBA .WiG i9H q---7.9 (1.04iN iO i}j### #. ... ...  #.###... ###........#... #..........#.. .. #.#..#.....#.# ..W>###.#..#. #.# # ######.##.####.## ######.##.#.# ###.............<<.# #......#.##.#.#####.#.##.#.##....###.# #.#.##.............#.#............##### .W---i$k83) i*.### #. ... ... ##.###.....###........#... #..........#.. .. #.#..#.....#.# ...>###.#..#. #.W.# # ######.##.####.## ######.##.#.iA+k# ###.......<<.# #......#.##.#.####.#.#.##.#.##....###.# #.#.##.............#.#......##### iK/.Wij92ik )))))You shoot a sling bullet.i_a ))The sling bullet hits the wraith but does no damage.  You shoot a sling bullet.i .Wi..W....===60.7 (0.81) Rev ii~d _The sling bullet completely misses the wraith.i<m )))))))You shoot a sling bullet.i  The sling bullet closely misses the wraith.You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.i, .Wi4...W...1.50i?J _The wraith is lightly damaged.i#q )))You shoot a sling bullet.  i)4The sling bullet hits the wraith but does no damage.id  The wraith is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.iH .Wi.2..i^2.3Rev+ i$ i&_The wraith is lightly damaged.iF )) You shoot a sling bullet. The sling bullet hits the wraith.ic  The wraith is moderately damaged.You shoot a sling bullet. The sling bullet hits the wraith!  The sling bullet burns the wraith.is 4.WiV{ 0.i{ c3.179i: i_ _ _The wraith is severely damaged.i9 )You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.iF  The wraith is severely damaged.You shoot a sling bullet. The sling bullet hits the wraith.i .98i i _ _The wraith is severely damaged.ig )You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.i 7))))))You shoot a sling bullet. The sling bullet hits the wraith. _  The sling bullet hits the wraith but does no damage.  The wraith is severely damaged.You shoot a sling bullet.iƩ i -.Wi ......4.77) Rev* i3 i ` _The sling bullet barely misses the wraith.iZ  You shoot a sling bullet. The sling bullet hits the wraith.  The sling bullet burns the wraith.i+!  .The wraith is almost destroyed.You shoot a sling bullet. The sling bullet hits the wraith.  You destroy the wraith!i'(i2piwu6 25.56i{i}P _Okawaru accepts your kill.ii8'ii H _No target in view!iii|Jingleheimer the Skirmisher### #.Coglin of Okawaru *****.... ... #Health: 89/89 ========================#.###.....Magic: 13/13 ========================###........#...AC: 8Str: 11Doom: 26% io#..........#..EV: 14Int: 8  .. #.#..#.....#.#SH: 0Dex: 23...>###.#..#.......XL: 11 Next: 72% Place: Dungeon:10i#........@.......# #Noise: ===------  Time: 6065.5 (0.0)######.##........####.##ip>a) +3 sling (flame)  c) +0 sling {Hajoon}######.##.#............#Nothing quivered###.............<<.......#Gem (2976) Rev* #......#.##.#.####.#####..#.#.##.#.##....###.##.#.##.............# ######.#............##### .......#......####.##iThe sling bullet burns the wraith.  The wraith is almost destroyed.You shoot a sling bullet. The sling bullet hits the wraith.  iYou destroy the wraith! _Okawaru accepts your kill. _No target in view!i'iimiir!5 _4iN#X3i#if%i'iz'K2) Rev+ i!(ic1069) Rev 8 #...#...# ..#....## ..#.#..$.. #### #.......... ... ... #.#.#..... #.###.....#....# ###........#.. #....# #..........#.. ####....# #.#..#.....#.# [###.#..#.......---73.5 (8 ######................# ######.##.## ######.##.#........ ###.............<<... #......#.##.#.####.##d|0m #.#.##.#.##....###.# #.#.##.............#  ##########.#............#####--- _There is a stone staircase leading down here.iiik i50 i:B_No target in view!iK 4.5 (17 _iT iOL 1iKZ #####+#########  ............... ......!.......< ............... ............... .+##....#+....##....##..!.#.............?....... iap6.0 (2.56i7<i>k _You climb downwards.  Found a stone staircase leading up.i /  --more--iK a _There is a stone staircase leading up here.i i\ iE ie i i3 5)  _4i3 i i iJ B3i i& .#.######+##########i .#.......<...............#...............#.......<#+##..##+##....# #i ( +....# #....# #..!.#......i -9.0 (3.0ic f80.0 (42i# ih& a _p - 2 sapphire potions (gained 1)i7iS8iN:i=i-?iF10iGiPJiLiMi*M;59iNi!QiTi^TB8iUimXiZiD[B7i\i_ibaiaB6iYciei$gi{gB5iiip#...............#..............<#...............#...............#.......<#+##..##+##....# # +....# i#q #....#  #..@.# ....# ....# ..?.......# ..........#....#######....... iPq i?x+7.0 (7ixO8.0 (84iNyiS~i9U _h - a potion of hastei8i9i:i\>i@iG3iVHB2i:JiGLiXNiNB1i[PiRiTiHUB0i WiYi[i[i \;49iq]ie #..... #.......<#+##.. ##+##....# # +....#  ive#....# ######....###..........#........#.......#ie +..........# #....####### .# if ........#.....#.......i&l,93.0 (5ile4.0 (68iqibtL _p - a scroll of poisoni_ 8#...............Jingleheimer the Skirmisher#.......<#+##..Coglin of Okawaru *****.##+##....# #Health: 89/89 ========================+....#Magic: 13/13 ========================#....#AC: 8Str: 11Doom: 26% i_ :######....##EV: 14Int: 8  #..........#SH: 0Dex: 23#..........#XL: 11 Next: 72% Place: Dungeon:11#..@.......#in` TNoise: ---------  Time: 6094.0 (0.0)+..........#a) +3 sling (flame)  c) +0 sling {Hajoon}#....#######Nothing quivered.......#Gem (2948) ........#.........#.........#.......... _p - 2 sapphire potions (gained 1) ia _h - a potion of haste _p - a scroll of poisonPress: ? - help, v - describe, . - travelThe floor.  This square is lit by a halo.is! <@A stone staircase leading up.iN {#...............Jingleheimer the Skirmisher#.......<#+##..Coglin of Okawaru *****.##+##....# #Health: 89/89 ========================+....#Magic: 13/13 ========================iTO #....#AC: 8Str: 11Doom: 26% ######....##EV: 14Int: 8  #..........#SH: 0Dex: 23iO t#..........#XL: 11 Next: 72% Place: Dungeon:11#..@.......#Noise: ---------  Time: 6094.0 (0.0)+..........#a) +3 sling (flame)  c) +0 sling {Hajoon}#....#######Nothing quivered.......#iMP Gem (2948) ........#.........#.........#.......... i$Q -_p - 2 sapphire potions (gained 1) _h - a potion of haste _p - a scroll of poisonPress: ? - help, v - describe, . - travelA stone staircase leading up.iQ 'i'S iV i0Y ia 7 _6i/c i&e ixe ,5ie if ii ij iGk ,4ik il i,n io ixp B3izq is i v i}v B2iw iey i-{ i{ B1i} iy ######+#########...............#..............< #......... #............... i, #.......@#+##.. 101.0 (7##+##....# # +....#  #....# ######....###..........#i u#....##...#+..........#i i i Y _There is a stone staircase leading up here.i=3iYiTiy2.0 (10 _i 0 #...#...# ..#....##..#.#..$.. #### #.... ...... ... ... #.#. #..... #.###..... #....# ###........#.. #....# #..........#.. ####....# #.#..#.....#.# [##.#..#....... ######................# ######.##........## ######.##.#........ ###.............<<... #......#.##.#.####.## #.#.##.#.##....###.# #.#.##.............###########.#............#####iJq3.5 (2.538iRiT! _You climb upwards.iZc _There is a stone staircase leading down here.ii1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniDzi#...#Jingleheimer the Skirmisher...# ..#....##Coglin of Okawaru *****...#.#..$.. #### #.Health: 89/89 ========================......... ... ... #Magic: 13/13 ========================.#.#..... #.###.....AC: 8iމStr: 11Doom: 26% #....# ###........#.. EV: 14Int: 8  #....# #..........#.. SH: 0Dex: 23####....# #.#..#.....#.# XL: 11 Next: 72% Place: Dungeon:10[......@###.#..#....... Noise: ---------  Time: 6103.5 (0.0)######................# a) +3 sling (flame)  c) +0 sling {Hajoon}######.##........## Nothing quiverediV######.##.#........ Gem (2938) ###.............<<...#......#.##.#.####.###.#.##.#.##....###.##.#.##.............###########.#............##### _p - a scroll of poisonPress: ? - help, v - describe, . - travel _A stone staircase leading up. _There is a stone staircase leading up here. ig_You climb upwards. _There is a stone staircase leading down here.iK'iBiF _Clearing quiver.i-i.iB/i1i~5i{m7 _65 .†< .##)..# #### .# ....... .....# .. ..####.# #....# ##...# ... #...=# ...# ....#....##### ..# ....#..$.....#### #. ... _............... ... # .#. #..@.....#.###6.5 (3 #....#####..#....# #....####*nG;10;1m....# #.#..#.....#.[......>###.#..#....#######................#  ######.##........#  ######.##.#.......  ###..<<.. 7.5 (44iziS}: _Found a glowing silver altar of Zin.iiNiiiUi2B3iy,ii<B2ii# ## #.. †<.# #.# ##)..# ####.# .# ....... ..... .. ..####.#  ##.i... #...=# ...# ....#....##### ..# ....### #. ... _............... ... # .#. ....#........#.###..... ... #....#####...i#. #....# #..........#.####....# #.#..#.....#. >iQ ####i i 9.5 (210.5 (31 _You now have 605 gold pieces (gained 10).iB uiG B0it i i Y29i i i i4 B8iY i i\ X7i i i i B6i i i 5ik i B4ij i i 32i, n1i" 0i$ i( Y19i) i, i@3 n8i6 i7 X7iU 65 ######  . # #..#.#  #.##.#.##..#.#  #............#  #.....###.#.##  #........###@# # ......##..#.## # #.... #.#.# ..##########.### ..............# .####.####....# .# ... #...=# .# ....#....##### .# ....#........#### #.26.5 (16.0)iY f7.5 (174id ig 5 _a - 2 scrolls of enchant armouriҖ 3i iq iW i 32i i i i B1i i| i X0i ,iͼ i$ C09i) i i i B8i i i\ iR X7i i i X6i i i5 B5ii i& i X4i iW i X3iv."2108998765iFiNHiyKi7LB4iLi*NiWPiPB3iQi_RiTi\TB2iTiVivXX1iXi[ig\i\B0iw]ix_i4aY89iaibi=eX8ifi'hiwji`zi݂KJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================Magic: 13/13 ========================AC: 8Str: 11Doom: 26% #EV: 14Int: 8  .#SH: 0Dex: 23####..#XL: 11 Next: 72% Place: Dungeon:10#@....#Noise: ---------  Time: 6153.5 (26.0)# #.##O##a) +3 sling (flame)  c) +0 sling {Hajoon}#.##.##.#Nothing quivered#.......#Gem (2888) ####.#####.#O   Erolcha (asleep)ĩ#.##.####.#### .# _There is a stone staircase leading down here. _Clearing quiver. _Found a glowing silver altar of Zin. _You now have 605 gold pieces (gained 10). _a - 2 scrolls of enchant armour  You encounter Erolcha the Cunning. She is wielding a +0 giant club.iޖ/  --more--i i (i%+  OOClearing quiver. _Found a glowing silver altar of Zin. _You now have 605 gold pieces (gained 10). _a - 2 scrolls of enchant armour  You encounter Erolcha the Cunning. She is wielding a +0 giant club.Erolcha shouts!i. 9*i O(invisible)Erolcha gestures wildly while chanting.i.  TErolcha flickers and vanishes for a moment.OT   troll (wandering)====4.5 (277i ip V _You encounter a troll.ibi`etDrink which item? Potions i1n} h - a potion of hasteb - a potion of brilliance  i - 2 potions of invisibility  A - a potion of attraction  f - 6 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions  p - 2 sapphire potions  s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke[?] describe selectedi iJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================Magic: 13/13 ========================AC: 8Str: 11Doom: 26% #EV: 14Int: 8  .#SH: 0Dex: 23####T.#XL: 11 Next: 72% Place: Dungeon:10#@....#Noise: ====-----  Time: 6154.5 (0.0)# #.##O##a) +3 sling (flame)  c) +0 sling {Hajoon}#.##.##.#Nothing quivered#.......#Gem (2887) ####.#####.#O   Erolcha (invisible)#.#T   troll (wandering)iRw#.####.#### .# _a - 2 scrolls of enchant armour  You encounter Erolcha the Cunning. She is wielding a +0 giant club.Erolcha shouts!  Erolcha gestures wildly while chanting.Erolcha flickers and vanishes for a moment. _You encounter a troll.  Okay, then.iq! i,D _i0jPRead which item? Scrolls  f - a scroll of feara - 2 scrolls of enchant armour  r - 3 scrolls of revelation  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectediUDJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================Magic: 13/13 ========================AC: 8Str: 11Doom: 26% #EV: 14Int: 8  .#SH: 0Dex: 23####T.#XL: 11 Next: 72% Place: Dungeon:10ihE*#@....#Noise: ====-----  Time: 6154.5 (0.0)# #.##O##a) +3 sling (flame)  c) +0 sling {Hajoon}#.##.##.#Nothing quivered#.......#Gem (2887) ####.#####.#O   Erolcha (invisible)#.#T   troll (wandering)#.####.#### .#You encounter Erolcha the Cunning. She is wielding a +0 giant club.iE$Erolcha shouts!  Erolcha gestures wildly while chanting.Erolcha flickers and vanishes for a moment. _You encounter a troll. _Okay, then.iMP  Okay, then.iAN'iHTi%V. _iwQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniNiTOJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================Magic: 13/13 ========================AC: 8Str: 11Doom: 26% #EV: 14Int: 8  .#SH: 0i>PVDex: 23####T.#XL: 11 Next: 72% Place: Dungeon:10#@....#Noise: ====-----  Time: 6154.5 (0.0)# #.##O##a) +3 sling (flame)  c) +0 sling {Hajoon}#.##.##.#Throw: 12 darts (curare)#.......#Gem (2887) ####.#####.#iPO   Erolcha (invisible)#.#T   troll (wandering)#.####.#### .#Erolcha shouts!  iPErolcha gestures wildly while chanting.Erolcha flickers and vanishes for a moment. _You encounter a troll. i!Qd_Okay, then. _Okay, then.ic=iei9 Jingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================Magic: 13/13 ========================AC: 8Str: 11Doom: 26% #EV: 14Int: 8  .#SH: 0Dex: 23####T.#XL: 11 Next: 72% Place: Dungeon:10#@**..#Noise: ====-----  Time: 6154.5 (0.0)# #.##O##a) +3 sling (flame)  c) +0 sling {Hajoon}#.##.##.#ir Throw: 12 darts (curare)#.......#Gem (2887) ####.#####.#O   Erolcha (invisible)#.#T   troll (wandering)#.####.#### .# _Okay, then.Throw: 12 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erolcha, wielding a +0 giant club and wearing a +0 robe (slightly  transparent, haloed, 92% to hit)i. TOa troll (wandering, hasn't noticed you, haloed, 83% to hit)i"9N T.i.OAim: Erolcha, wielding a +0 giant club and wearing a +0 robe (slightly  transparent, haloed, 92% to hit)iPJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================Magic: 13/13 ========================AC: 8Str: 11Doom: 26% #EV: 14Int: 8  .#SH: 0Dex: 23iQ:####T.#XL: 11 Next: 72% Place: Dungeon:10#@((..#Noise: ====-----  Time: 6154.5 (0.0)# #.##O##a) +3 sling (flame)  c) +0 sling {Hajoon}#.##.##.#Throw: 12 darts (curare)#.......#Gem (2887) ####.#####.#i:RO   Erolcha (invisible, very poisoned, sl…)#.#T   troll (wandering)#.####.#### .#Aim: Erolcha, wielding a +0 giant club and wearing a +0 robe (slightly  transparent, haloed, 92% to hit)  You throw a dart. The dart hits Erolcha. Erolcha is poisoned.  iqRaErolcha struggles to breathe.  Erolcha seems to slow down.  Erolcha is lightly wounded.iQ.Tis.Ti&i'Y5.5 (116i{i  transparent, haloed, 92% to hit)  You throw a dart. The dart hits Erolcha. Erolcha is poisoned.  Erolcha struggles to breathe.eems to slow down.is lightly wounded i%_The troll shouts!iV g )You shoot a sling bullet.i>]  The sling bullet hits the troll but does no damage.  You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.i §The troll is lightly wounded.  Erolcha mumbles some strange words.i2 .T   trolli ===-6.3 (0.8Rev iQ i{ % _Erolcha blinks!i ) You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.iN  The troll is moderately wounded.You shoot a sling bullet. The sling bullet hits the troll.i ET.i <(i |-7.15i i} ` _The troll is moderately wounded.iS  You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.i7  The troll is heavily wounded.You shoot a sling bullet.  The sling bullet hits the troll but does no damage.i$ OThe troll is heavily wounded.i-O   Erolcha (invisible, very poisoned, sl…)T   trollix.Y73-----9i.K4) Rev+ iQ5i7| _The troll bites you. The troll claws you! The troll barely misses you.i^j ))))You shoot a sling bullet.i0  The sling bullet barely misses the troll.You shoot a sling bullet. The sling bullet hits the troll.i# T...  The troll is heavily wounded.The troll barely misses you. The troll completely misses you.i]b8.73i@i*S _The troll closely misses you.i&1_  You shoot a sling bullet. The sling bullet hits the troll.i ))))The troll is heavily wounded.You shoot a sling bullet.i?Q.OiGR.Ti$O2..i*P4-----9.52) Rev* iViX_ _The sling bullet barely misses the troll.i  You shoot a sling bullet. The sling bullet hits the troll!i  The troll is severely wounded.You shoot a sling bullet. The sling bullet hits the troll!  The sling bullet burns the troll.i poisoned, slow)60.3i(iľY _The troll is almost dead.ip .You shoot a sling bullet. The sling bullet hits the troll.  The sling bullet burns the troll.  You kill the troll!i )i )))))))Okawaru accepts your kill.i5m.......im<5 61.11iFE _You shoot a sling bullet.iI{ )You shoot a sling bullet. The sling bullet hits Erolcha.i  Erolcha is moderately wounded.You shoot a sling bullet.  The sling bullet hits Erolcha but does no damage.iEO.i<i g90iSi^ _Erolcha is moderately wounded.i0w  You shoot a sling bullet.  The sling bullet hits Erolcha but does no damage.ic _ The sling bullet hits Erolcha!burns Erolcha.ipu i9v 5=2.779i| i~ [ _Erolcha is heavily wounded.i  You shoot a sling bullet. The sling bullet hits Erolcha.i  Erolcha is severely wounded.You shoot a sling bullet. The sling bullet hits Erolcha.  The sling bullet burns Erolcha.i k  Erolcha is severely wounded.i b3.58iô i< Q _Erolcha closely misses you.i  You shoot a sling bullet. The sling bullet hits Erolcha!i  Erolcha is almost dead.You shoot a sling bullet. The sling bullet hits Erolcha.  The sling bullet burns Erolcha.i1 =4.3iO m _Erolcha is almost dead.in )You shoot a sling bullet. The sling bullet hits Erolcha!  You kill Erolcha!i (i% ))))Okawaru is honoured by your kill.i, O)...i+ =21%855.17iO i / _You shoot a sling bullet.iu iv ik igH _No target in view!ic _No target in view!iؼ66 _  Things that are here:  a +0 giant club; a +0 robe; the ogre corpse of Erolchai5 _4ii)e###...###.#...# ####..# #.)...# # #.##@## ---#.##.##.# #.......# 2####.#### .##.##.# ###.#### .##....####.#######i1-8.1 (3.0iW27---9.1 (43) Rev+ i|=i>e _d - 12 curare-tipped darts (gained 1)ȋ218=069) Rev 89=7i,iHG6) i%i|if80543iiLi`12ii`iqX1i{M02=59i}iX8iiici:7i iGi 3=65it4432150iiY49if i6#i%i%B8i'iJ)iB,i,p6=7i-iQ5##############.......####.............######.###.#.##.....###..................###.##.###.#..........# ####.##.###.#.#........# .....##..............#. i5o###..###########@...## .)...# ##.#.# .##.## .# # .##.# .. ....# .#. .####iX6) .#.# .# ## # .# .###i=095.1 (26.0)i>f6.1 (276i EiX+ _p - a medusa talismaniinA57=4i^b3ipgX2it<810ivY39iy,i`{i{p9=8iF|iB1 _HP restored.i؀i$B7iiiiB6iA@5=43210i  #.##.###.#..........# ####.##.###.#.#........# .....#.........#.# ###..###########....##.# iN.)...# ## ##.#.##.# .##.## #§§ #.#.##.# .##.# ##### #......#..# §#....##.#.#### .#### §#._..'@.#.# 212.1 (16# §#....####.# ##### #. ###§§ #.# .#### .### #.# ....####.####### ..# .......#.##..#.##.##.#.##..#.##............# _You open the door.i4f _Found a glowing golden altar of the Shining One.ioi i29 _  There is an open door here.i{8 _7  There is an open door here.6 _iu54iYi?iu,3iiiin2iIiX1iBiaiX0iTiiiC19i}iiqX8ii=iiYB7iiviniB6iii` i B5iBi:i$i%B4iC321 #########......# §#....##.#.#### #§#._..'..#.# §#....####.# ######## #.# ###§§§ #.# ### ####.# #######....###### ..#.###......@# #..#.# #.......# ......# #.#####.# ###.#.## #. ...# ..###.# #. #..# ##..#.##Dx;49m #. ...# ##.#.## #. ...# ##.### ## ##.# ....#iB7iw>iP65iiiM432  ###§§§ #  .##### ####. ###.#######....###### ..#.##..#.###.......# #.#.##..#.# #.......# ..........# #.#####.## ...###.#.## #. #.....#.....###.# #.##.##..#..##..#.## #...@....#..##.#.## #........# #####.### ##.# .......# #.# #... ###....# # ##### . #...=# #.# ..#....##### # ..#........####N40m###........... ... #ixQ240.1 (8.0)iSRe1.1 (91iWiZ? _You now have 622 gold pieces (gained 17).iߙiɚ3ici iW0799iX8iiir765iX4iix!321089876ii;iB5i^i 43iL8 2i ?10798765432i X1i@ i i iD B0id i, iI i C69i iW i i B8i i i 7654i i i B3i i i6 i X2i i X1i id i{ i B0i i i it C59i ia 8i iv X7iZ i i7 i B6it iX i i B5iO ix! iZ# X4is$ i% i1( X3i`) i+ i- iT. B2i/ i^1 i3 i4 B1i5 i87 i9 X0i: i< i> i? C49i@ iB i_D iD B8iE iUG iI i J B7i K iNL iR i)S B6iT i>a  ..#  ..# ## ..# ..#  #.# #.#  .. #.#  ########### ##.##  id ###.......# #... #  ##.......^# #..##.#  #.#.......# #..@..#  .###......####...#.#  ..#....:..#......# #  .#........#.##.###  .#........#.##...  .#.###.####.######  .# #.# #.#   # #.# #.#   ####.## #.#zg 9m   You pick up a parchment of Sticky Flame and begin reading...is 96.1 (55.0)7.1 (565 _You add the spell Sticky Flame to your library.ix3iMiidiB4iR3210iY39ii_i+B8iibiNn7i; i i B6i ii#n5i&&i'X4i](iL)i<+i+X3i,i.iA/X2i0iH4n1iH6i88i:X0iwF29iVMi5OiO:8iPiViZi7[B7i\i^eifijgB6ieiinipiqB5iqi.xi[zizB4is{iin3i;iiB2ihiiibB1iBiTiOiԦ:0i@iݰi߱iC19i?iin8i{in7iiiB6iiii+B5iiwiViB4ii@iiIB3iiiGiB2iiPiViB1iiiwn0i 098ii1 X7i i i$X6ii5iiX4ii"i#i$B3i)9421iNiOB0i`699i%aX8iaiFeiAiiiB7izmipiviwB6iyi|iԀitB5iǃiijiB4iiiX3i"iiYiB2ijiiiB1i  There is a glowing silver altar of Zin here.0 _89  #..####.#####........##..#.## #  #.......†<.#####.....##.#.## #  #..####.##)..##########.### # #....# ...............#  #....... ..####.####....#  ###...##...##.[...##...=#  ....# #...#.......#....#####  ..... #...#.......#........##  #..... #.....@._..............  #..... #.# 33m.#.......#........#. #.......#....#####. ##.....##....# #... ###.####....# #.#. ...[......>###.#. ##########........ ######.## ######.##You pick up a parchment of Kiss of Death and begin reading...3534.1 (578 _You add the spell Kiss of Death to your library.i.i i,iiB7i,in6i9iX5iiEiX4iiiiB3ii iX2i^iiF;1i=X0i@iI79i\Mn8i_QiUn7iWi4ZiZB6i[i]i`n5ici*fi-k43imioi|y2106987654i7iڧiHX3iI@ ### #......[.. .. ##.###### #.#########.#  .# #........##.#  .. #..##.......#  #.##..##.##.####  .##........##.#  ........#####.#  #######@......########## ##########..>.... #.# #....##.# #.##.##.# #.##.##.# #.#### #.##79.1 (2580.1 (262i^iE i:_a - 3 scrolls of enchant armour (gained 1)ia" i$ <Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare) (quivered)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniii"####......[.. Jingleheimer the Skirmisher..##.####### Coglin of Okawaru *****.#.#########.#Health: 89/89 ========================.# #........##.#Magic: 13/13 ========================.. #..##.......#AC: 8Str: 11Doom: 21%i#.##..##.##.####EV: 14Int: 8.##........##.#SH: 0Dex: 23........#####.#XL: 11 Next: 85% Place: Dungeon:10#######@......########## Noise: ---------  Time: 6380.1 (0.0)##########..>..... a) +3 sling (flame)  c) +0 sling {Hajoon}#..####.# Nothing quivered#....##.# Gem (2662) #.##.##.##.##.##.##.......#####.#####.##You pick up a parchment of Sticky Flame and begin reading... _You add the spell Sticky Flame to your library. _There is a glowing silver altar of Zin here.  You pick up a parchment of Kiss of Death and begin reading... _You add the spell Kiss of Death to your library. _a - 3 scrolls of enchant armour (gained 1)iii.F _Clearing quiver.iiiG####......[.. Jingleheimer the Skirmisher..##.####### Coglin of Okawaru *****.#.#########.#Health: 89/89 ========================.# #........##.#Magic: 13/13 ========================.. #..##.......#AC: 8Str: 11Doom: 21%#.##..##.##.####EV: 14Int: 8.##........##.#SH: 0Dex: 23........#####.#XL: 11 Next: 85% Place: Dungeon:10#######@......########## Noise: ---------  Time: 6380.1 (0.0)iD##########..>..... a) +3 sling (flame)  c) +0 sling {Hajoon}#..####.# Nothing quivered#....##.# Gem (2662) #.##.##.##.##.##.##.......#####.#####.## _You add the spell Sticky Flame to your library. _There is a glowing silver altar of Zin here.  You pick up a parchment of Kiss of Death and begin reading... _You add the spell Kiss of Death to your library. _a - 3 scrolls of enchant armour (gained 1) _Clearing quiver.iiii_1 _i0iliIY59iii(ioB8i ieiiB7i2iLizX6i*iiYiB5i'imiiB4iiiiB3iiziA i B2i4 i ii(B1ii&ii@B0i"iipiC49iviiiB8iiE"i$iI$B7iI%i@'ia)i)B6i*i$-i/X5i0i?:A  You see here a +0 ring mail.i<id=I4 _iu>iG@iBiBB3iCiEi7HiHB2iIihKitNX1iOitQiSX0iTiViXY39iBZi[i6^X8i_igw #...##.[...##...=# #.##### #...#.......#....##### #...##.. #...#.......#........#######.#.#. #......._.............### #.#.#.......#........#.###.....#. #.#.#.......#....#####........#.. iMh#...##.....##....# #..........#.. ###.####.####....# #.#..#.....#.##......[......@###.#..#.......404.1 (24.0)##.##########................## ####.#######.##........# ..##.#######.##.#........ .....####.............<<... #.####ii#......#.##.#.####.# #.##.#.##.#.##....###.# #.##.#.##.............# ..###########.#............#####ioirc _There is a stone staircase leading down here.i i7 i i5 i r5.1 (1.0)7 _i i %1i{ v ######+#########  #...............  #..............<  i v#...............  #...............  #.......@#+##..  ##+##....# #  +....#i;  #....# ######....## ip #..........# #..........#i ` #..........# i 6+..........#i? g6.6 (2.55i;F i H # _You climb downwards.i8J a _There is a stone staircase leading up here.i+ib1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniVicJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================######+#########Magic: 13/13 ========================#...............AC: 8Str: 11Doom: 21%#..............<EV: 14Int: 8#...............SH: 0Dex: 23#...............XL: 11 Next: 85% Place: Dungeon:11#.......@#+##..Noise: ---------  Time: 6406.6 (0.0)##+##....# #a) +3 sling (flame)  c) +0 sling {Hajoon}+....#Nothing quivered#....#Gem (2635) ######....##[14id;8H#..........##..........##..........#+..........# _a - 3 scrolls of enchant armour (gained 1) _Clearing quiver. _You see here a +0 ring mail. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.i#eijimF _Clearing quiver.ifi jMRead which item? Scrolls  f - 2 scrolls of feara - 3 scrolls of enchant armour  r - 3 scrolls of revelation  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedi7 i&?Jingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================######+#########Magic: 13/13 ========================#...............AC: 8Str: 11Doom: 21%#..............<EV: 14Int: 8#...............SH: 0Dex: 23#...............XL: 11 Next: 85% Place: Dungeon:11#.......@#+##..Noise: ---------  Time: 6406.6 (0.0)##+##....# #a) +3 sling (flame)  c) +0 sling {Hajoon}+....#Nothing quivered#....#Gem (2635) ######....##[14i?;8H#..........##..........##..........#+..........# _Clearing quiver. _You see here a +0 ring mail. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.i  Okay, then. _i~5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni i+ NJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================######+#########Magic: 13/13 ========================#...............AC: 8Str: 11Doom: 21%#..............<EV: 14Int: 8#...............SH: 0Dex: 23#...............XL: 11 Next: 85% Place: Dungeon:11#.......@#+##..Noise: ---------  Time: 6406.6 (0.0)##+##....# #i a) +3 sling (flame)  c) +0 sling {Hajoon}+....#Nothing quivered#....#Gem (2635) ######....###..........##..........##..........#+..........# _You see here a +0 ring mail. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.i 3ij F _Clearing quiver.ie 3i %4 _3i _You open the door.2  There is an open door here.i i I1 _i i iU i B0i i 298i^ ie i B7i i i i B6i i{ i it B5i# i i i$ B4i i" i ' i.) X3i/+ i'. X2i/ i5 3   ##+###########  .........#  ...........<#  .........#  .........#  ....<#'##.......@..#  #....#..#########+##  i6 +....#..#  #....#..+  #....##.#  ......#.#    ......#..    ......#..    ......#  i > 019.6 (13.0)i> g20.6 (141iGC iE > _You now have 630 gold pieces (gained 8).i| 3im} i* iπ iT t0   #+#  #  <.#  #  ....#  <#'##........@.#  ....#..#+##  ....#..#  ....#..+  ....##.#  #.#  #..  #..  #  iN 1.0)'.?#...##...######i' i ======2.6 (219i} ij = _As you open the door, it creaks loudly!iZ8  There is an open door here.7 _i#+################# ..................# ..........<................<#'##..........##..#########'##.#..# #...@# ------+ #....# iD###....#.# #### ######    i&4i------5.6 (36iBi< _r - 4 scrolls of revelation (gained 1)iGiiXi h5  There is an open door here.4 _3210098iX7iigihiB6iiNii]B5i+84  There is an open door here.3 _2 +#################  #............#  #..............<.......#  #............#  #............#  #.......<#'##..........#  ##+##....#..#########'##  +....# #....#  #....#..+ #....#  ######....##.# ##...#  #..........#.# #####  #..........#..  #..........#..  +..........#..  #....#i#9######..# .......# 39.6 (14.0)'.O..###..##O   two-headed ogre (asleep)i@& O.As you open the door, it creaks loudly!  You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0giant club.i4UisV>Oif======40.6 (151i$h; _The two-headed ogre shouts in stereo!iH} ######+####  .....  ........<  ...  ..............#  <#'##...#  #..#'##  +....#.@# #....#  #....#..'O...#....#  ##.###..##...#  #.# ######  #..  #..  #..  #..#  iS6 ######+####  .....  ........<i7o  ...  ..............#  <#'##...#  #..#'##  +....#.@# #....#  #....#..'O...#....#  ##.###..##...#  #.# ######  #..  #..  #..  #..#  i=iH _A two-headed ogre is nearby!iu ######+####  .....  ........<  ...  ..............#  i/w<#'##...#  #..#'##  +....#.@# #....#  #....#..'O...#....#  ##.###..##...#  #.# ######  #..  #..  #..  #..#  iK ######+####  .....  ........<  ...  ..............#  <#'##...#  #..#'##  +....#.@# #....#  #....#..'O...#....#  ##.###..##...#  #.# ######  #..  #..  #..  #..#  i[i&iiG"f _A two-headed ogre is nearby!i  ######+#################  #......#  #.....<.#  #.............#  #i}@.........#  #.......<#'##..........# ##+##....#@.#########'##  +....#..# #....#  #....#..'O...#....#  ######....##.###..##...#  #.#.# ######  #.#..  #.#..  +..........#..#i`  #....#######..# i>O.iPih------1.0)0 _iihiO h#####+################....................<.......................................<#@##..........##+##########'##+#  ..O....#.#####....##.###..##...# ####### +..........i 9O'id i ------2599i i Q _There is an open door here.i      ######+#################  #..#  #.<#  #.#  i )#..........@...........#  #.......<#'##..........#  ##+##....#..#########'##  +....#.O# #....#   #....#..'....#....#  ######....##.###..##...#  #.#.# ######   #.#..   #.#..   i  i g38 _i i iD.      ######+#################  #..#  #.<#  #.#  #......#  iES#.......<#'##..........#  ##+##....#..#########'##  +....#.O# #....#   #....#..'....#....#  ######....##.###..##...#  #.#.# ######  #.#..  iG2OisN.O   two-headed ogreigO`47iUi_WiN#.#  .      ######+#################  #..#  #.<#  #.#  #......iOR#  #.......<#'##..........#  ##+##....#O.#########'##  +....#..# #....#   #....#..'....#....#  ######....##.###..##...#  #.#.# ######  irP:O.iWiW`56i]iW_iAt.#  .      ######+#  #.#  #.<.#  #.#  #.#  #.<#O##.#  ##+##....#..#'##  +....#..# #....#  #....#..'....#....#  ######....##.###..##...#  #.#.# ######  i"C;O'idIiJ`65iFOi-Qih .#  .      ######+#  #.#  #..#  #.#  #.i.......#......####.## #..####.####.###### #.## i #....##.# #)##..# #.##.##.####.### ##.#  #.##.##.##.....# #[#  #.......##.....# ##.##  ####.#####..@..# #.>.#  #.## #.....# #.#.#  #..# #.....# #...#  ##.# ####### #.###  #.##.# #.# ##########.# #.# ###..........# #.# #......####### i> L#.#####.#)##.#i h50.1 (2.52iG i ! _You climb upwards.iQ c _There is a stone staircase leading down here.iH2ii###.##.#.##.............# Jingleheimer the Skirmisher ...###########.#............##### Coglin of Okawaru *****. #####..>.......#......####.##Health: 89/89 ========================#..####.####.###### #.##Magic: 13/13 ========================#....##.# #)##..#AC: 8i$Str: 11Doom: 21%#.##.##.####.### ##.#EV: 14Int: 8#.##.##.##.....##[#SH: 0Dex: 23#.......##.....# ##.##XL: 11 Next: 85% Place: Dungeon:10iF%Z####.#####..@..# #.>.#Noise: ---------  Time: 6450.1 (0.0)#.## #.....# #.#.#a) +3 sling (flame)  c) +0 sling {Hajoon}#..# #.....# #...#Nothing quivered##.# ####### #.###i%Gem (2592) #.##.##.# ##########.##.# ###..........##.# #......#######i%#.#####.#)##.#A stone staircase leading up.  This square is lit by a halo. i&_Placed new exclusion. _This staircase is marked as excluded! _You climb upwards. _There is a stone staircase leading down here.i'iQ(i2i5iN>1 _0i?iH 898  You see here a +1 heavy flail.7 _65432107987ii6B6iiڰiMiB5iie ...##.[...##...=# #.#####. #...#.......#....##### #...##.. #...#.......#........#######.#.#. i#......._.....................### #.#.#.......#........#.###.....#. #.#.#.......#....#####........#.. #...##.....##....# #..........#.. ###.####.####....# #.#..#.....#.##......[......@###.#..#.......#67.1 (1iн7.0)##.##########................## ####.# ######.##........## ..##.# ######.##.#........ .....# ###.............<<... #.#### #......#.##.#.####.## #.# #.#.##.#.##....###.# i3#.# #.#.##.............# ..###########.#............#####iiic _There is a stone staircase leading down here.i@i%Enter next level anyway? Y - Yes  N - Noi3G ic #...##.[...##...=##.#####. Jingleheimer the Skirmisher #...#.......#....##### #...##.. Coglin of Okawaru *****. #...#.......#........#######.#.#. Health: 89/89 ======================== #......._.....................### Magic: 13/13 ======================== #.#.#.......#........#.###.....#. AC: 8Str: 11Doom: 21% #.#.#.......#....#####........#.. EV: 14Int: 8 #...##.....##....# #..........#.. SH: 0Dex: 23 ###.####.####....# #.#..#.....#.# XL: 11 Next: 85% Place: Dungeon:10#......[......@###.#..#.......#id M Noise: ---------  Time: 6467.1 (0.0)##.##########................## a) +3 sling (flame)  c) +0 sling {Hajoon} ####.#######.##........## Nothing quivered ..##.#######.##.#........ Gem (2575) .....####.............<<... #.#####......#.##.#.####.## #.##.#.##.#.##....###.# #.##.#.##.............# ..###########.#............##### _You climb upwards. _There is a stone staircase leading down here. _You see here a +1 heavy flail. _There is a stone staircase leading down here.  This staircase leads to a travel-excluded area!Okay, then.id ie im in . _ iNWhere to? (Tab - D:10 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines i:  iKP X[?25h[?0c#...##.[...##...=# i:Q #.#####. Jingleheimer the Skirmisher #...#.......#....##### #...##.. Coglin of Okawaru *****. #...#.......#........#######.#.#. Health: 89/89 ======================== #......._.....................### Magic: 13/13 ======================== #.#.#.......#........#.###.....#. AC: 8Str: 11Doom: 21% #.#.#.......#....#####........#.. EV: 14Int: 8 #...##.....##....# #..........#.. SH: 0Dex: 23  iQ D###.####.####....# #.#..#.....#.# XL: 11 Next: 85% Place: Dungeon:10#......[......@###.#..#.......# Noise: ---------  Time: 6467.1 (0.0) i6R ##.##########................## a) +3 sling (flame)  c) +0 sling {Hajoon} ####.#######.##........## Nothing quivered ..##.#######.##.#........ Gem (2575) .....####.............<<... #.#####......#.##.#.####.## #.# iR 3#.#.##.#.##....###.# #.##.#.##.............# ..###########.#............##### _There is a stone staircase leading down here. _You see here a +1 heavy flail. _There is a stone staircase leading down here.  This staircase leads to a travel-excluded area! _Okay, then.What level of the Dungeon? (default 10, ? - help)  iٔ [?25l[?1c il114 _3210698 iB7 iL i i9  iO  i B6 ib i i iB5 i i i i B4 it321059 iIv ivB8 i8w ix i{X7 iA| i(p654  There is a stone staircase leading down here.3 _ ieI 1  You climb downwards. i iB1 iK i_ _Level annotation: exclusion: staircase i #########  #........  #@....... 90.6 (23.5) #........  i- #.....)..  ######..#  .# .  iV i~ ia _There is a stone staircase leading up here. i|;  id= Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  i= e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on iOH  iT "Jingleheimer the SkirmisherCoglin of Okawaru *****.Health: 89/89 ========================Magic: 13/13 ========================AC: 8Str: 11Doom: 21%EV: 14Int: 8#########SH: 0Dex: 23#........XL: 11 Next: 85% Place: Dungeon:11#@.......Noise: ---------  Time: 6490.6 (0.0)#........a) +3 sling (flame)  c) +0 sling {Hajoon}#.....)..Nothing quivered######..#Gem (2551) .#. _Okay, then. _What level of the Dungeon? (default 10, ? - help) _There is a stone staircase leading down here.  iV You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. iR\  ic^ F _Clearing quiver. ir 0 _ i1 5498 iՃ n7 ij  i  i/ B6 i  i A  You see here a +0 battleaxe. i  i I5 _ i3  i  i  iq B4 i  i  i`  iѳ B3 iA  iG  iV  i  Something unseen opens the door.  You sense a monster nearby. i  ########## #........# #<.......# #........# #.....)..# ######..##  ..######..##  .......@...#  ...........+   i .....=.....#  ...........#  ...........#  ######'#################   #......................#   #..............<.......#   #............O.........#    i +8.6 (8 i\R l9.6 (92 _ iBZ  i~[  i{> iV? i@ i$F iJq  A two-headed ogre comes into view. i_S########## #........#  #<.......#  #........#  #.....)..#  ######..##  ..######..##  ...........#  ...+  .....=.....#  ...........#  .#   i#T######O#################  #......................#  O   two-headed ogre (wandering)#........<# iT6 #............O...#  #........#   iU&0 i^= iffn500.6 (11 _ iEh ioj iҼ+   #........#  #<.......#  #........#  #.....)..#  ######..##  ..######..##  ...........#  ........@..+  .....=.....#  ...........#  ...........#  ######O#########  #.....  < iG      iX.   #........#  #<.......#  #........#  #.....)..#  ######..##  ..######..##  ...........#  ........@..+  .....=.....#  ...........#  ilY...........#  ######O#########  #.....  <      i`3 iQh i2jf _A two-headed ogre is nearby! iy   #........#  #<.......#  #........#  #.....)..#  ######..##  ..######..##  ...........#  ........@..+  .....=.....#  ...........#  i] ...........#  ######O#########  #.....  <      i 6(   #........#  #<.......#  #........#  #.....)..#  ######..##  ..######..##  ...........#  ........@..+  i97.....=.....#  ...........#  ...........#  ######O#########  #.....  <      ik? i.@ iG iIf _A two-headed ogre is nearby! i  i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  i$ > f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on iH  icX ##########  Jingleheimer the Skirmisher#........#  Coglin of Okawaru *****.#<.......#  Health: 89/89 ========================#........#  Magic: 13/13 ========================#.....)..#  AC: 8Str: 11Doom: 21%######..##  EV: 14Int: 8..######..##  SH: 0Dex: 23...........#  XL: 11 Next: 85% Place: Dungeon:11........@..+  Noise: ---------  Time: 6500.6 (0.0) iDZ .....=.....#  a) +3 sling (flame)  c) +0 sling {Hajoon}...........#  Throw: 12 darts (curare)...........#  Gem (2541) ######O#################  #......................#   O   two-headed ogre#..............<.......#  #............O.........#  #......................#  _You see here a +0 battleaxe.  Something unseen opens the door. _You sense a monster nearby. _A two-headed ogre comes into view. _A two-headed ogre is nearby! _A two-headed ogre is nearby! i3[  ia  ib  i##########  Jingleheimer the Skirmisher#........#  Coglin of Okawaru *****.#<.......#  Health: 89/89 ========================#........#  Magic: 13/13 ========================#.....)..#  AC: 8Str: 11Doom: 21%######..##  EV: 14Int: 8..######..##  SH: 0Dex: 23...........#  XL: 11 Next: 85% Place: Dungeon:11........@..+  Noise: ---------  Time: 6500.6 (0.0)[3 i84m.....=**...#  a) +3 sling (flame)  c) +0 sling {Hajoon}.....*.....#  Throw: 12 darts (curare)...**......#  Gem (2541) ######O#################  #......................#   O   two-headed ogre#..............<.......#  #............O.........#  #......................#  _A two-headed ogre is nearby!Throw: 12 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (80% to hit) i< ##########  Jingleheimer the Skirmisher#........#  Coglin of Okawaru *****.#<.......#  Health: 89/89 ========================#........#  Magic: 13/13 ========================#.....)..#  AC: 8Str: 11Doom: 21%######..##  EV: 14Int: 8..######..##  SH: 0Dex: 23...........#  XL: 11 Next: 85% Place: Dungeon:11........@..+  Noise: ---------  Time: 6500.6 (0.0)[3 iI 4m.....=((...#  a) +3 sling (flame)  c) +0 sling {Hajoon}.....(.....#  Throw: 12 darts (curare)...((......#  Gem (2541) ######O#################  #......................#   O   two-headed ogre (very poisoned, slow)#..............<.......#  #............O.........#  #......................#  Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (80% to hit)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre is poisoned.  The two-headed ogre struggles to breathe.  The two-headed ogre seems to slow down. i .....  (80% to hit)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre is poisoned.struggles to breathe.eems to slow down.is lightly wounded. iج }1.6 (110 _ i  ir )))))You shoot a sling bullet.  The sling bullet hits the two-headed ogre. i  You shoot a sling bullet.sling bullet hits the two-headed ogre.is lightly wounded  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!burns the two-headed ogre. i MO( i L.... i b===2.4 (0.8Rev  iZ  i j _The two-headed ogre is moderately wounded. i1F ]M)))) _The two-headed ogre is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre. i ))The two-headed ogre is heavily wounded.You shoot a sling bullet. i] .....O  i^ c3.239 if  ii m _The sling bullet completely misses the two-headed ogre. iu ))))You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The sling bullet burns the two-headed ogre. iC  The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre. iRG.O iko.... iEb4.08 i ic _The two-headed ogre is almost dead.i^ )))You shoot a sling bullet.  The sling bullet hits the two-headed ogre.i7You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.burns the two-headed ogre.ivE...ixq87) Rev+ i'iBc _The two-headed ogre is almost dead.i )You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  You kill the two-headed ogre!if)))i ))))Okawaru is honoured by your kill.ij1....)(.i9 17945.66 _You shoot a sling bullet.i[AiEk _Your Evocations skill increases to level 8!iViWi^iaH _No target in view!iii4iH _No target in view!i9i;iRBiDH _No target in view!iJ i= iʂ i> i i I5 _ij ,i i B4iƣ i i i, ]3) Rev iҪ iڹ A #........#  #.....)..# # ######..## ..######..## ...........# ...........+  .....=.....#  .....#  ....)..@...# ---8.6 (3.0######(################# #......................# #..............<.......#  #............O.........#  #........#  #.<#'##..iԺ .#  ##+##....#..#########'##  +....#..# #....# ---i\ i ieQ#........#  Jingleheimer the Skirmisher#.....)..#  Coglin of Okawaru *****.# ######..##  Health: 89/89 ========================..######..##  Magic: 13/13 ========================...........#  AC: 8Str: 11Doom: 17%...........+  EV: 14Int: 8.....=.....#i  SH: 0Dex: 23...........#  XL: 11 Next: 94% Place: Dungeon:11....)..@...#  Noise: ---------  Time: 6508.6 (0.0)######(#################   a) +3 sling (flame)  c) +0 sling {Hajoon}#......................#   Throw: 11 darts (curare)#..............<.......#   Gem (2533) Rev #............O.........#  #......................#   #.......<#'##..........#  iG% ##+##....#..#########'##   +....#..# #....#    _No target in view! _No target in view! _No target in view!  Press: ? - help, v - describe, . - travelThe floor.  This square is lit by a halo.i[@.  You can't see that place.  [the floor.]i :..iI5..il5..i̎5..iA..i7..i1* j<.a stone staircase leading up.]i ......................<............O..................................ic <Reduced exclusion size to a single square.  Removed exclusion.im #........#  Jingleheimer the Skirmisher#.....)..#  Coglin of Okawaru *****.# ######..##  Health: 89/89 ========================..######..##  Magic: 13/13 ========================...........#  AC: 8i zStr: 11Doom: 17%...........+  EV: 14Int: 8.....=.....#  SH: 0Dex: 23...........#  XL: 11 Next: 94% Place: Dungeon:11....)..@...#  Noise: ---------  Time: 6508.6 (0.0)######(#################   a) +3 sling (flame)  c) +0 sling {Hajoon}#......................#   Throw: 11 darts (curare)#..............<.......#   Gem (2533) Rev #............O.........#  #......................#  i  #.......<#'##..........#   ##+##....#..#########'##   +....#..# #....#    _No target in view!  Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square.  Removed exclusion.i i i . _iEiFi MiNiq3ii8,i_2 _iOiiB1iCiii6B0ili$  Things that are here:i  a +0 giant spiked club; a +0 giant clubiiO29)  _ijiiPi:8ii  #.....)..#  #########..##  ##..######..##  #............#  #.....+  #......=.....#  #............#  #.....)......#  ######@################ #...................... #..............<.......2 #...................... #...................... #.......<#'##.......... ##+##....#..#########'# +....#..#i #....# #....#..'....#....#d - 12 curare-tipped darts (gained 1)i,13.6 (5ie4.6 (67ir"i$G _There is an open door, spattered with blood here.ioiiiijiB6i2,iXiB5iiiiFB4iiiiDB3iwiii4B2i iRiX1ii27 _You open the door.iiOB0iBi @  There is an open door here.ia i C19i i7 _You open the door.iiB8ii8@  There is an open door here.iwiI7 _iibiyiZX6i"!,i!B5i;"i#i%X4i&i'i.i:/B3i/i12i3i54B2i4i6i8X1iJ9i<ib>i>B0iq?i9AiBiBC09iCiEiFi;GB8iHiJiKiTLB7iLiNiOisPB6iPi8SiTiTUB5iGViYi]  You open the door.  You encounter a manticore.ibJ ##..##............# #................ #...... #..... .....H. #..... ..... #..... ... #########'#id ########'######..#.......#.......@........#.......#................#...########.........#.. #.....##..#.. #.....##..##'## #......+...'..+H   manticore (asleep) #......#...#..#... ###############... #........icj036.6 (22.0)ikm7.6 (234 _iqiri ............#  ...........  .........  .....H.  .....  ... ' ########'######.. #.......@........#.... #................#... ########.........#.. #.....##..#.. #.....##..##' #......+...' #......# ########iO[  ............#  ...........  .........  .....H.  .....  ... ' ########'######.. id\ #.......@........#.... #................#... ########.........#.. #.....##..#.. #.....##..##' #......+...' #......# ########inb ic ih ij ` _A manticore is nearby!i|  ............#  ...........  .........  .....H.  .....  ... ' ########'######.. #.......@........#.... #................#... ########.........#.. #.....##..#.. #.....##..##' #......+...' #......# ########i  ............#  ...........  .........  .....H.  .....  ... ' ########'######.. #.......@........#.... #................#... ########.........#.. #.....##..#.. #.....##..##' #......+...' #......# ########i i i i ` _A manticore is nearby!iMd i8f Quiver which action? ([-] to clear) Items ([,] to cycle) iEg  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare) (quivered)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni iT ##..## Jingleheimer the Skirmisher............# #..... Coglin of Okawaru *****............ #..... Health: 89/89 ========================.........#..... Magic: 13/13 ========================.....H.#..... AC: 8Str: 11Doom: 17%.....#..... EV: 14Int: 8... #########'# SH: 0Dex: 23i########'######..#....... XL: 11 Next: 94% Place: Dungeon:11#.......@........#....... Noise: ---------  Time: 6537.6 (0.0)#................#....... a) +3 sling (flame)  c) +0 sling {Hajoon}########.........#....... Nothing quivered#.....##..#....... Gem (2504) #.....##..##'##...#......+...'..+... H   manticore (asleep)#......#...#..#...###############...#........ _You open the door. _There is an open door here.  You open the door. _You encounter a manticore. _A manticore is nearby! _[iL40mA manticore is nearby!ii^F _Clearing quiver.i )))HYou shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet burns the manticore.i&  The manticore is lightly wounded.  You shoot a sling bullet. The sling bullet hits the manticore!ib .HThe manticore is moderately wounded.ih.' ib===8.4 (0.8Rev ii& _You hear a roar!i_ )) You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet burns the manticore.i  The manticore is moderately wounded.You shoot a sling bullet. The sling bullet hits the manticore.iAp DThe manticore is moderately wounded..Hix,'D   acid dragon (wandering)9.23iw{] _You encounter an acid dragon.i )You shoot a sling bullet. The sling bullet hits the manticore.i\ RThe manticore is moderately wounded. _You encounter an acid dragon.heavi  You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet burni D'Di t40.02) Rev+ i i a _The manticore is heavily wounded.i3 ) You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet burns the manticore.iТ  The manticore is severely wounded.You shoot a sling bullet. The sling bullet hits the manticore.i@&Q.Di6v81i/>i|@b _The manticore is severely wounded.i>  You shoot a sling bullet.i)  The sling bullet hits the acid dragon but does no damage.  You shoot a sling bullet.iu (catching breath)The sling bullet hits the acid dragon but does no damage.i!{d ******iB|J*The acid dragon spits acid at you.it@......======1.60i} i5 _The splash of acid is repelled.i&" ) You shoot a sling bullet.  The sling bullet barely misses the acid dragon.The sling bullet hits the manticore! The sling bullet burns the manticore.iV  The manticore is almost dead.You shoot a sling bullet. The sling bullet hits the acid dragon!i= DThe acid dragon is moderately wounded.i>===---2.4Rev* iDiuU iq_The acid dragon closely misses you. The acid dragon barely misses you.i   You shoot a sling bullet. The sling bullet hits the acid dragon!  The sling bullet burns the acid dragon.i[You shoot a sling bullet. The sling bullet hits the acid dragon!  The sling bullet burns the acid dragon.  The acid dragon is almost dead.  You shoot a sling bullet. The sling bullet hits the acid dragon!  You kill the acid dragon!  Okawaru accepts your kill.ib(iV  The acid dragon scales are intact enough to wear.iJ `````  The manticore flicks its tail.i}]{[@...ic66---3.2499imio7 _The volley of spikes is repelled.iӇ )You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet burns the manticore.i  .The manticore is almost dead.You shoot a sling bullet. The sling bullet hits the manticore!  You kill the manticore!iRik1[ii##..## Jingleheimer the Skirmisher............# #..... Coglin of Okawaru *****............ #..... Health: 89/89 ========================.........#..... Magic: 13/13 ========================.......#..... AC: 8Str: 11Doom: 13%.....#..... EV: 14Int: 8... #########'# SH: 0Dex: 23########[######..#....... XL: 11 Next: 102% Place: Dungeon:11i=#.......@........#....... Noise: ===------  Time: 6544.0 (0.8)#................#....... a) +3 sling (flame)  c) +0 sling {Hajoon}########.........#....... Nothing quivered#.....##..#....... Gem (2498) Rev* #.....##..##'##...#......+...'..+... #......#...#..#... ###############... #........  _The volley of spikes is repelled.  iӯYou shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet burns the manticore.  The manticore is almost dead.You shoot a sling bullet. The sling bullet hits the manticore!  You kill the manticore! _Okawaru accepts your kill.You have reached level 12!i/  --more--iM96/964/1422 1% iibR _You feel stronger.iiiii!76i#i&$B5i%i'ik(S4) Rev+ i1)i,i#-B3i}.i0i0B2i2i4X1i6i8iW9]0) Rev i=i=Y89i5?i?AiAB8iBizEiEB7iFiH]6) iXJi;MiMB5iNiPi>QB4iRiUX3i WiYX2iA[i#^X1i_iaX0iciofY79igiiX8ikinX7ipi?rX6itiMvivB5iwizX4i|iQiB3ii܂iBB2iiiB1iiيicB0iiAY69iiikB8iiNi×B7ii3iB6iiitB5ii£X4i^iiQB3i1iqi B2iYiiB1iвi[i͵B0iiY59i@iX8i4i=X7iiiQB6iiHiB5iiX4ioii2B3iii4B2iiiB1iJi iB0i:i7 Y49i i i X8i i B7ik i im B6i i X5io i i5 B4ie iv i+ B3iS i i B2iY! i$ i$ B1i% i' i( B0iO) i4, Y39i- i/ i 0 B8i1 i^4 X7i6 i78 X6i<: i< X5i> i@ X4iB iD iE B3iG iS 4210iU iW iW C29iY i[ i[ B8i<] i_ iD` B7ik i'n in B6iv 5ix ity B4i{ i~ i{ B3iZ i X2i i3 i݇ B1i i' i B0i i Y19i5 i_ X8i iT i B7iF ig iϜ B6i il i B5i i2 i B4il i i^ B3iǫ i X2i ig i1 B1i< i i B0iP iW i C09iA iS iܿ B8i iz X7i i X6i i~ &54321i5 i B0i3 i i D399i3 i( = '.............#....#...##'.' _You start waiting.iK 1643.0 (99.0)iX t---4.0 (100.0)8ih i^ # _Done waiting.i_z M ###.#..##..#....#......#.............#.............# #..... .............#########'########@######........#######..#.....##..#.......+########i, ---5.0)7i iۋ ]  There is an open door, spattered with blood here.  Things that are here:i  ir t_+0 acid dragon scales; an acid dragon corpsei i`66ii/ _q - +0 acid dragon scalesiiGear: 17/52 gear slots (Left/Right/Tab to switch category) iyHand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon} Missiles (go to first with ()d - 12 curare-tipped darts  f - 4 throwing netsg - 6 boomerangs  i - 29 poisoned darts Armour (go to first with [)  l - +1 steam dragon scales (worn)  m - a scarf of repulsion (worn)  o - the +0 helmet "Ahexku" (worn) {Light, rN+ Slay+2 Stlth+}b - a +0 leather armour  h - a +1 helmet  j - the +0 robe of the Lily {Str+6}q - +0 acid dragon scales Talismans (go to first with %)e - an inkwell talisman  k - a maw talisman  n - a medusa talisman  p - a medusa talismani# xq - +0 acid dragon scales. The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it issomewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water. Base armour rating: 6Encumbrance rating: 5 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 0.2 (8.2 -> 8.4). Your EV would decrease by 1.0 (14.8 -> 13.8). You found it on level 11 of the Dungeon. Stash search prefixes: {inventory} {rCorr} {body armour} {body armor} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified armour _________________ iw I(w)ear, (d)rop, (=)adjust, or (i)nscribe.i iz {##### Jingleheimer the Skirmisher.............# ##..## Coglin of Okawaru *****..............# #..... Health: 96/96 ========================.............# #..... Magic: 14/14 ========================.............# #..... AC: 8Str: 12Doom: 13%.............# #..... EV: 14Int: 8.............# #..... SH: 0Dex: 23.............#########'# XL: 12 Next:  1% Place: Dungeon:11########@######..#....... Noise: ---------  Time: 6646.0 (0.0)iҚ #................#....... a) +3 sling (flame)  c) +0 sling {Hajoon}#................#....... Nothing quivered########.........#....... Gem (2396) #.....##..#.......#.....##..##'##... #......+...'..+... #......#...#..#... ###############...  _You start waiting. _Done waiting.  There is an open door, spattered with blood here.  Things that are here: _+0 acid dragon scales; an acid dragon corpse _q - +0 acid dragon scalesi i i i d  You start removing your armour.i e7.0 (15iw i' i e8.0 (24i i i^ e9.0 (33i i |50.0 (42is i< i e1.0 (51i* i# 1 _You continue removing your +1 steam dragon scales. x5i ir i@  You finish removing your +1 steam dragon scales.  You start putting on your armour.i e2.0 (60i. ic |3.0 (789i i iY e4.0 (88i' iZ i e5.0 (97i i i i6.0 (10.0)6i i7" 83 _You continue putting on your +0 acid dragon scales. x5i" i-' i) g _You finish putting on your +0 acid dragon scales.ii!Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Zap: wand of charming (8)i30g - Zap: wand of flame (40) Abilities ([,] to cycle)  h - Abil: Heroism  i - Abil: Finesse  j - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni41i0?##### Jingleheimer the Skirmisher.............# ##..## Coglin of Okawaru *****..............# #..... Health: 96/96 ========================.............# #..... Magic: 14/14 ========================.............# #..... AC: 8Str: 12Doom: 13%.............# #..... EV: 13Int: 8.............# #..... SH: 0Dex: 23.............#########'# XL: 12 Next:  1% Place: Dungeon:11########@######..#....... Noise: ---------  Time: 6656.0 (0.0)#................#....... iA a) +3 sling (flame)  c) +0 sling {Hajoon}#................#....... Nothing quivered########.........#....... Gem (2386) #.....##..#.......#.....##..##'##... #......+...'..+... #......#...#..#... ###############... You start removing your armour. _You continue removing your +1 steam dragon scales. x5  You finish removing your +1 steam dragon scales.  You start putting on your armour. _You continue putting on your +0 acid dragon scales. x5 _You finish putting on your +0 acid dragon scales.iGifJF _Clearing quiver.i3i 5 _i,i$-43210iK/o79i6Av876iBi%F7 _You open the door.iIX5iKiP@  There is an open door here.i[Ri@SI4 _iTiWi3YX3iZia##########.......######### ###.......#.. #.#.......#@....... #<imb#.......#. ##.......' ##.......########. ######..............# ##..###..............# #..#..............# #..#..............# #..i8ci#..............# #..i%h069.0 (13.0)ihg70.0 (142imiYp4 _w - a scroll of enchant weaponi3ipii>10iiC69ii< 8iNiUX7iiiiMB6iiViiZB5iiiiYB4i; i"i$X3i%i+)@  There is an open door here.i}+ib,I2 _i-i?61i7iZ:i ;B0i;i<>i?i\@C59i4AiaCi}FiQGB8iXHiIiKi#LB7iLiNiU65ijXibYiZX4i^iL_i_B3iH`i8bicisdB2ieifin"#..............##..............#.#..............#.. #..............###.#####..............## ........########†######. ........#............... ..#.....#.............. #....@########........90.0 (20 #.....io#.....# #######.....# .......#......+. .......#......#. .......######### #+###.> .. iui)wf1.0 (211i|i~9 _Found an escape hatch in the floor.ii/iϳiiTi B0iH49iiri)B8ii7 _You open the door.ini#B7ii5@  There is an open door here.iiI6 _iniNiipB5iiiiB4i.ii~iB3iii_i<X2iiiB1iXi(ii;B0ii,ifiC39iiJiimB8ini_7 _You open the door.iiB7ii@  There is an open door here.iiI6 _ii i i X5i#...#.......##...##...#.......#############...##+###.>. #..#........#... #..........+ .. #..#...##...# +.......####'# #i............## #+###+###.@..+  #....# ...... #.....# ......####### ...... i'.707.0 (16if8.0 (174ii(+ _r - a scarab talismaniFiH3iIibKiLB3i&T21i=Ui&VieWiWB0ioXiYiZi&[C29i[i]i^i_B8ib`ia7 _You open the door.i.cicB7i.....# #.......#........#.......# #.......#........+ ......# #.......#...##...# .....# +....... i,......####'# ....#####....##### ...........#####............# +###+###....'..'@...........# ##....#..#............# #.....#..#............# ##########............. ..####+##..#C   cyclops (missile, asleep)..#C..#iKu19.0 (11C)Ci\p==20.0 (122iJi?) _The cyclops shouts!iӪ  ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#............#  ####.............  ..####+##  ..# ..# C..#iV7   ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#............#  ####.............  i8 "..####+## ..# ..# C..# id> i$? ioD iG ^ _A cyclops is nearby!ii   ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#............#  ####.............  ..####+##  i ..# ..# C..#ih   ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#............#  ####.............  ..####+## ..# ..# iyj aC..# io ip i)v iwx ^ _A cyclops is nearby!ih ))))))You shoot a sling bullet. The sling bullet hits the cyclops.iA  The cyclops is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.i),C......=9 (0.9)1) Rev i)i͋5 _The cyclops is lightly wounded.i' ))))) You shoot a sling bullet. The sling bullet hits the cyclops.  The sling bullet burns the cyclops.i  The cyclops is moderately wounded.You shoot a sling bullet. The sling bullet hits the cyclops.i6LC.i<K....i=g1.7 (0.80iDi8Fb _The cyclops is moderately wounded.i ))))You shoot a sling bullet. The sling bullet hits the cyclops.ibq _The cyclops is moderately wounded.  You shoot a sling bullet. The sling bullet hits the cyclops.  The cyclops is moderately wounded.  You shoot a sling bullet. The sling bullet hits the cyclops.  The sling bullet burniQ....iy2.6 (0.919) Rev+ iin_ _The cyclops is heavily wounded.i]  ))))You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.i  The cyclops is heavily wounded.You shoot a sling bullet. The sling bullet hits the cyclops.iLC.iD...ib3.58i%i4_ _The cyclops is heavily wounded.i7T )))You shoot a sling bullet. The sling bullet hits the cyclops.iMThe sling bullet hits the cyclops. _The cyclops is heavily wounded.You shoot a sling bullet. The sling bullet hits the cyclops.  The sling bullet burns the cyclops.i;C.i==..i`f4.4Rev* ii#_ _The cyclops is heavily wounded.i2  ))You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.iHm _The cyclops is heavily wounded.You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.  The sling bullet hits the cyclops!burns the cyclops.i B..i= g5.2 (0.87i# iU& ` _The cyclops is severely wounded.i )) You shoot a sling bullet. The sling bullet hits the cyclops.iX  The cyclops is almost dead.You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.i :C.i[ .6.06ij i2 [ _The cyclops is almost dead.iq )You shoot a sling bullet. The sling bullet hits the cyclops.  The sling bullet burns the cyclops.i  The cyclops is almost dead.You shoot a sling bullet. The sling bullet hits the cyclops.i .9 (0.95i! i\# [ _The cyclops is almost dead.i[   ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#C...........#  ####.............  ..####+##  ..# ..# ...#ič  ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#C...........#  ####.............  ..####+## ..# ..# iW...# i.3ii^ _A cyclops is nearby!i{  ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#C...........#  ####.............  ..####+##  ..# ..# ...#im  ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#C...........#  ####.............  ..####+## ..# ..# ...# i3iMi^ _A cyclops is nearby!i)  ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#C...........#  ####.............  ..####+##  ..# ..# ...#i  ...######  #.>.....#  .......#   ......#   .....#  ....#####..#####............# ...'..'@...........#  ##....#..#............#  #.....#..#C...........#  ####.............  ..####+## ..# ..#iM\ ...# ii i%i&^ _A cyclops is nearby!i\ _A cyclops is nearby!!  The sling bullet burns the cyclops.  You kill the cyclops!  Okawaru accepts your kill.  Okawaru grants you throwing weapons!i/  --more--i 1(i] @)i R))))))iV .(..... 5--157.84 _Something appears at your feet! You shoot a sling bullet. _Your Invocations skill increases to level 4!ii ij ik it ...'..'...i{ &0i| o---8.8 (13i : _s - 3 javelinsi* Ii+ ih3 n2i4 in6 i7 B1iA iC iF iF n--0) Rev+ iG iOI iDL iM C09iM iXP $  Things that are here:iS  3 large rocks; a cyclops corpseiV iV I8 _iW iY iZ i[ B7iq\ ij` ic ic 5==6) Rev id ivg 4 _Magic restored.ii ii B5ij iUl in io B4ip iq iEs is G3) it i$v iy k==2iz i{ i} i,~ B1i" i i i B0iu i 7 _You open the door.i iZ D299i i @  There is an open door here.i8 iđ I8 _i iQ ia i B7i i i iw B6i iq ii i B5in iG i& iá X4i' i٤ i] B3iԥ i i˨ iR B2iѩ i 7 _You open the door.i i B1iM iu @  There is an open door here.is i I0 _i i" i i C89i i? iU i B8iC i i} i B7i i 7 _You open the door.iK i B6iV i You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ic i I5 _i i i i B4iN i i iR B3i iA i X2i iq i i B1ir i i i B0i i i il ;79i i iU X8i i i i X7i` i[ i B6i ii ib i B5iV ix There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.i i X4iH You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ii i I3 _i ii1iX2ii"x   You encounter a boulder beetle and an orc.i:....# ....# ....#  ....# ...#  ....##+#### ...# #  ...##+##..# .#  ..............#..# ..#  ####..........#..# ...#  iR...'..........#..#....#  #..#..........#.@'.B..#  --- #..#..........#..#....#  ######'###....##'##...#  #....#........# .o#  #....#........# .#  #....###+#...^# #   B   boulder beetle (asleep)#....# #....#  o   orc (asleep)#....# +....# #..... #....# i\69.8 (41.0)o.i oThe orc shouts! You hear a shout!i` IB.i(Boo 2 orcsi)q===70.8 (421i0i 9p _You encounter an orc. It is wielding a +0 flail.iZ9 ....#  ...#  ...# # #..# .# #..# ..# #..# ...# ...'#..#....# .#.@'B...# .........#..#....# '###....##'##...#  .......# oo#  ...# .#  ...^# #   #....#   +....#    iF ....#  ...#  ...# # #..# .# #..# ..# #..# ...# ...'#..#....# .#.@'B...# .........#..#....# '###....##'##...#  i5.......# oo#  ...# .#  ...^# #   #....#   +....#    ii=iѵid _There are monsters nearby!i9 ....#  ...#  ...# # #..# .# #..# ..# #..# ...# ...'#..#....# .#.@'B...# .........#..#....# '###....##'##...#  .......# oo#  ...# .#  ...^# #   #....#   +....#    i'^P ....#  ...#  ...# # #..# .# #..# ..# #..# ...# ...'#..#....# .#.@'B...# .........#..#....# '###....##'##...#  .......# oo#  ...# .#  i_+...^# #   #....#   +....#    i"eiei]iikd _There are monsters nearby!i|9 ....#  ...#  ...# # #..# .# #..# ..# #..# ...# ...'#..#....# .#.@'B...# .........#..#....# '###....##'##...#  .......# oo#  ...# .#  ...^# #   #....#   +....#    iP ....#  ...#  ...# # #..# .# #..# ..# #..# ...# ...'#..#....# .#.@'B...# .........#..#....# '###....##'##...#  .......# oo#  ...# .#  il+...^# #   #....#   +....#    i3i)i d _There are monsters nearby!ii~Quiver which action? ([-] to clear) iItems ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniRi....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 96/96 ======================== ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 i[34m#..#..........#.@'B...#   Noise: ===------  Time: 6770.8 (0.0) #..#..........#..#....#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 12 darts (curare)#....#........# oo#   Gem (2271) #....#........# .#  #....###+#...^# #   B   boulder beetle#....# #....#  oo 2 orcs#....# +....# #.....i˹[37m #....# You encounter a boulder beetle and an orc.The orc shouts! You hear a shout! _You encounter an orc. It is wielding a +0 flail. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!iXiii3A....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 96/96 ======================== ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13i"5Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@*B...#   Noise: ===------  Time: 6770.8 (0.0) #..#..........#..#....#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 12 darts (curare)#....#........# oo#   Gem (2271) #.iZ6...#........# .#  #....###+#...^# #   B   boulder beetle#....# #....#  oo 2 orcs#....# +....# #..... #....# _There are monsters nearby! _There are monsters nearby!Throw: 12 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (haloed, 98% to hit)i2_....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 96/96 ======================== ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% i>..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@(B...#   Noise: ===------  Time: 6770.8 (0.0) #..#..........#..#....#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 12 darts (curare)#....#.[4i@(4m.......# oo#   Gem (2271) #....#........# .#  #....###+#...^# #   B   boulder beetle (very poisoned, slow)#....# #....#  oo 2 orcs#....# +....# #..... #....# Shift-Dir - straight lineAim: a boulder beetle (haloed, 98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle is poisoned.  The boulder beetle struggles to breathe.  The boulder beetle seems to slow down.iIo.  Aim: a boulder beetle (haloed, 98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle is poisoned.struggles to breathe.eems to slow down.is lightly woundediԹ5o.i'BBrolling, very poisone…)iy---1.8 (110ii"N _The boulder beetle curls into a ball and begins rolling!inYiH[~Quiver which action? ([-] to clear) i\Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 11 darts (curare) (quivered)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni i ....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 96/96 ======================== i4 ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@'B...#   Noise: ---------  Time: 6771.8 (0.0) #..#..........#..#..[3i+ 7m..#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##oo.#   Throw: 29 darts (poison)#....#........# ..#   Gem (2270) #....#........# .#  #....###+#...^# #   B   boulder beetle (rolling, very poisone…)#....# #....#  oo 2 orcs#....# +....# #..... #....# You throw a dart. The dart hits the boulder beetle.  The boulder beetle is poisoned.  The boulder beetle struggles to breathe.  The boulder beetle seems to slow down.  The boulder beetle is lightly wounded. _The boulder beetle curls into a ball and begins rolling!i i{ i ! i| A....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 96/96 ======================== ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13ic Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@*B...#   Noise: ---------  Time: 6771.8 (0.0) #..#..........#..#....#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##oo.#   Throw: 29 darts (poison)#....#........# ..#   Gem (2270) #....#........#i, [39;49m .#  #....###+#...^# #   B   boulder beetle (rolling, very poisone…)#....# #....#  oo 2 orcs#....# +....# #..... #....# _The boulder beetle curls into a ball and begins rolling!  Throw: 29 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, very poisoned, slow, haloed,  98% to hit)i ....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#iߺ   Health: 96/96 ======================== ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@(B...#   Noise: ---------  Time: 6771.8 (0.0) #..#.[4i 4m.........#..#....#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##oo.#   Throw: 29 darts (poison)#....#........# ..#   Gem (2270) #....#........# .#  #....###+#...^# #   B   boulder beetle (rolling, very poisone…)#....# #....#  oo 2 orcs#....# +....# #..... #....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, very poisonei d, slow, haloed,  98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks even sicker.i? o.Shift-Dir - straight line  Aim: a boulder beetle (lightly wounded, rolling, very poisoned, slow, haloed,  98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks even sicker.is lightly wounded.izA -o.iJB AB○iI ]°B  ivJ 2.8 (1869 _iP JBBiR iVNx....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 96/96 ======================== ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0iODex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@B°...#   Noise: ---------  Time: 6772.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##o..#   Throw: 28 darts (poison)#....#........# ..#   Gem (2269) #....#........# .#  #....###+#...^# #   BimP   boulder beetle (rolling, very poisone…)#....# #....#  oo 2 orcs#....# +....# #..... #....# _The boulder beetle is lightly wounded.  Throw: 28 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, very poisoned, slow,  haloed, 98% to hit)i\c_....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 96/96 ======================== ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% id..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@B°...#   Noise: ---------  Time: 6772.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##o..#   Throw: 28 darts (poison)#....#.....[43iem...# ..#   Gem (2269) #....#........# .#  #....###+#...^# #   B   boulder beetle (rolling, extremely po…)#....# #....#  oo 2 orcs#....# +....# #..... #....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, very poisoned, slow,  haloed, 98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks as sick as possible!io.Shift-Dir - straight line  Aim: a boulder beetle (moderately wounded, rolling, very poisoned, slow,  haloed, 98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks as sick as possible!  The boulder beetle is moderately wounded.i1oiCo.im BoBextremely poisoned, so   orc wizardoo 2 orcsYou encounter an orc wizard. It is wielding a +0 dagger.The boulder beetle hits you!!  The boulder beetle stops rolling and uncurls.i62---------=====3.8 (178i~i> _The orc wizard shouts! You hear a shout! iIs....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 62/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11%  i..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@Bo...#   Noise: =====----  Time: 6773.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 27 darts (poison)#....#.......[0;10 iE;1m.# ..#   Gem (2268) #....#........# o#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# +....#  oo 2 orcs#..... #....# _The orc wizard shouts! You hear a shout!  Throw: 27 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, extremely poisoned, slow, haloed,  98% to hit) i1ls....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 62/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11%  im..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@Bo...#   Noise: =====----  Time: 6773.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 27 darts (poison)#....#. in^.......# ..#   Gem (2268) #....#........# o#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# +....#  oo 2 orcs#..... #....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, extremely poisoned, slow, haloed,  98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks as sick as possible! ieo.  Shift-Dir - straight line  Aim: a boulder beetle (moderately wounded, extremely poisoned, slow, haloed,  98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks as sick as possible!  The boulder beetle is moderately wounded. i===--4.8 (167 io iF _The boulder beetle bites you but does no damage. i....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 62/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place:  i[40mDungeon:11 #..#..........#.@Bo...#   Noise: ===------  Time: 6774.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 26 darts (poison)#....#........# o.#   Gem (2267) #....#........# .#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# i# +....#  oo 2 orcs#..... #....# _The boulder beetle bites you but does no damage.  Throw: 26 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, extremely poisoned, slow, haloed,  98% to hit) i ....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 62/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8  ic ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@Bo...#   Noise: ===------  Time: 6774.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 26 darts (poison)#....#........# o.#   Gem (2267) #....#.....[39 i6 a;49m...# .#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# +....#  oo 2 orcs#..... #....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, extremely poisoned, slow, haloed,  98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks as sick as possible! iRf M.  Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, extremely poisoned, slow, haloed,  98% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle looks as sick as possible!  The boulder beetle is moderately wounded. in roo 2 orcs io 3--5.8 (156 _ iv  iw !i: ....#  Jingleheimer the Skirmisher ....#....#!i: 5  Coglin of Okawaru *****. ....#...#  Health: 63/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 !i; #..#..........#.@Bo...#   Noise: =--------  Time: 6775.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2266) #....#........# .#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  oo 2 orcs#....# +....# #.....!i|< [40m #....# The boulder beetle looks as sick as possible! _The boulder beetle is moderately wounded.Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, extremely poisoned, slow, haloed, 98%  to hit)!i ....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 63/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 !i ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@Bo...#   Noise: =--------  Time: 6775.8 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2266) #....#........#!i * .#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  oo 2 orcs#....# +....# #..... #....# Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, extremely poisoned, slow, haloed, 98%  to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The sling bullet burns the boulder beetle.!i JYou shoot a sling bullet.  The sling bullet hits the boulder beetle.  The sling bullet burns the boulder beetle.  The boulder beetle is heavily wounded.You shoot a sling bullet.hits the boulder beetle but does no damage.!i oThe boulder beetle is heavily wounded.o!i ○You encounter an orc. It is wielding a +0 short sword.!i o   orc wizardo 3 orcs!i  ==6.7 (0.95) Rev !i 9○!iD / _The boulder beetle leaps!!ik s....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 63/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% !i ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@*o...#   Noise: ===------  Time: 6776.7 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##o..#   Throw: 25 darts (poison)#....#.......[!i?! W33m.# o.#   Gem (2265) Rev #....#........# .#  #....###+#...^# #   o   orc wizard#....# #....#  ooo 3 orcs#....# +....# #..... #....# The boulder beetle is heavily wounded.You encounter an orc. It is wielding a +0 short sword. _The boulder beetle leaps!  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (haloed, 86% to hit)!iM{ 5....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 63/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== !i=} ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@○o...#   Noise: ===------  Time: 6776.7 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######[30!iC~ m'###....##'##o..#   Throw: 25 darts (poison)#....#........# o.#   Gem (2265) Rev #....#........# .#  #....###+#...^# #   o   orc wizard#....# #....#  ooo 3 orcs#....# +....# #..... #....# You encounter an orc. It is wielding a +0 short sword. _The boulder beetle leaps!  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the orc!!i΂ i) 2 orcs!i )))) _The boulder beetle leaps!  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!!i .!i o(o.!i ...   orc!iO g7.5 (0.84!iĠ !iQ / _You shoot a sling bullet.!i....#  Jingleheimer the Skirmisher ....#....#!i  Coglin of Okawaru *****. ....#...#  Health: 63/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% !i..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@o(...#   Noise: ===------  Time: 6777.5 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 25 darts (poison)#....#.......[!iO0;10;1m.# ..#   Gem (2264) Rev #....#........# .#  #....###+#...^# #   o   orc wizard#....# #....#  o   orc#....# +....# #..... #....# You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! _You shoot a sling bullet.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (sparse dust, haloed, 86% to hit)"iT 5....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 63/96 ===============--------- ....##+#### ...# #   Magic: 15/15 ======================== "i..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@°(...#   Noise: ===------  Time: 6777.5 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'"i[40m###....##'##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2264) Rev #....#........# .#  #....###+#...^# #   o   orc wizard#....# #....#  o   orc#....# +....# #..... #....# "ibFire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (sparse dust, haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!"i("iv )))))Okawaru accepts your kill."idBo"iS6o)"i&(...B   boulder beetle (extremely poisoned, s…)o   orc wizardo   orc"i*4=8.3 (0.8Rev+ "i0"i~2/ _You shoot a sling bullet."i....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 64/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0"iDex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@o(...#   Noise: ===------  Time: 6778.3 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##o..#   Throw: 25 darts (poison)#....#.....B..# ..#   Gem (2264) Rev+ #....#........# .#  #....###+#...^# #  [39;"i49m B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# +....#  o   orc#..... #....# Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (sparse dust,  haloed, 82% to hit)"is....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 64/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% "im..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#..#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@o(...#   Noise: ===------  Time: 6778.3 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##o..#   Throw: 25 darts (poison)#....#.....["i30mB..# ..#   Gem (2264) Rev+ #....#........# .#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# +....#  o   orc#..... #....# _You shoot a sling bullet.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (sparse dust,  haloed, 82% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard."i:)))))  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (sparse dust,  haloed, 82% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is moderately wounded."i!Co."i"@o°"id+P)(..."i_,g9.1 (0.83"i%4"iV6d _The sling bullet barely misses the orc wizard."iL5....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 64/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== "iGm..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.o#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6779.1 (0.0) "i1L#..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 25 darts (poison)#....#.....B..# ..#   Gem (2263) Rev+ #....#........# .#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# +....#  o   orc#..... #....#"i  You shoot a sling bullet. _The sling bullet barely misses the orc wizard.Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, haloed, 82% to hit)"im....#  Jingleheimer the Skirmisher ....#...)#  Coglin of Okawaru *****. ....#..)#  Health: 64/96 ================-------- ....##+#### ..)# #   Magic: 15/15 ======================== ..........##+##.)# .#   AC: 8Str: 12"iDoom: 11% ..............#.)# ..#   EV: 13Int: 8 ####..........#.)# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6779.1 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##'##...#   Throw: 25 dar"iRts (poison)#....#.....B..# ..#   Gem (2263) Rev+ #....#........# .#  #....###+#...^# #   B   boulder beetle (extremely poisoned, s…)#....# #....#  o   orc wizard#....# +....#  o   orc#..... #....# _The sling bullet barely misses the orc wizard.Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, haloed, 82% to hit)  You shoot a sling bullet."iU  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, haloed, 82% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.  You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard."iNCB."i......overy poisoned, slow)"io80.0 (0.92) Rev* "i"i^ _The orc wizard is almost dead."iFp....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 64/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 11% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.o#....#   XL: 12 Next:  5% Place: [39"ir;49mDungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6780.0 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##B##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2262) Rev* #....#........# .#  #....###+#...^# #   B   boulder beetle (very poisoned, slow)#....# #....#  o   orc wizard#....# +"iYs|....#  o   orc#..... #....# The sling bullet burns the orc wizard. _The orc wizard is almost dead.Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  haloed, 82% to hit)"i....#  Jingleheimer the Skirmisher ....#...)#  Coglin of Okawaru *****. ....#..)#  Health: 64/96 ================-------- ....##+#### ..)# #   Magic: 15/15 ======================== ..........##+##.)# .#   AC: 8Str: 12Doom: 11% ..............#.)# ..#   EV: 13Int: 8 ####..........#.)# ...#   SH: 0Dex: 23 "iɛ...'..........#.)#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6780.0 (0.0) #..#..........#..#o...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##B##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2262) Rev* #....#........# .#  #....###+#...^# #   B   [3"i1mboulder beetle (very poisoned, slow)#....# #....#  o   orc wizard#....# +....#  o   orc#..... #....# _The orc wizard is almost dead.Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  haloed, 82% to hit)  You shoot a sling bullet."io' )  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  haloed, 82% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!"i- )o  "i 5o)"i } ○Okawaru accepts your kill."i ......)°o   orc"i 508 (0.81"i "i / _The boulder beetle leaps!"ih ....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 10% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 "is ...'..........#.)#....#   XL: 12 Next:  5% Place: Dungeon:11 #..#..........#.@o(...#   Noise: ===------  Time: 6780.8 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2261) Rev* #....#........# .#  #....###+#...^# #   o[3"iԘ 7m   orc#....# #....# #....# +....# #..... #....# You kill the orc wizard!Okawaru accepts your kill. _The boulder beetle leaps!  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (haloed, 86% to hit)"i` ....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 10% ..............#..# ..#   EV: 13Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next:  5% Place: [39"i! ;49mDungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6780.8 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2261) Rev* #....#........# .#  #....###+#...^# #   o   orc#....# #....# #....# +....# #..... #....# Fir"id e: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!"iyb )))))Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (haloed, 86% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet burns the orc.  You kill the orc!  Okawaru accepts your kill."i/ )(...  You shoot a sling bullet.  Okawaru accepts your kill."i 6%4111.6 (0.80 _You feel a bit more experienced."i, "i= h _Your Dodging skill increases to level 5!"i ....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 6% ..............#..# ..#   EV: 14Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next: 11% Place: [39;"i 49mDungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6781.6 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2260) Rev* #....#........# .#  #....###+#...^# #   #....# #....#  #....# +....#  #..... #....# [4"i v0m You shoot a sling bullet.  Okawaru accepts your kill. _You feel a bit more experienced. _Your Dodging skill increases to level 5!Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line"ik....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 6% ..............#..# ..#   EV: 14Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next: 11% Place: [39;"i 49mDungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6781.6 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2260) Rev* #....#........# .#  #....###+#...^# #   #....# #....#  #....# +....#  #..... #....#  "iUw Okawaru accepts your kill. _You feel a bit more experienced. _Your Dodging skill increases to level 5!Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal."i"i. _#iKS....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 6% ..............#..# ..#   EV: 14Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next: 11% Place: [39;#iU49mDungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6781.6 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2260) Rev* #....#........# .#  #....###+#...^# #   #....# #....#  #....# +....#  #..... #....# [4#iVx0m  _Your Dodging skill increases to level 5!Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line#i7....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- #i....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 6% ..............#..# ..#   EV: 14Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next: 11% Place: Dungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6781.6 (0.0) #..#..........#..#).#i"..#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2260) Rev* #....#........# .#  #....###+#...^# #   #....# #....#  #....# +....#  #..... #....#  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.#iȽ#i#it. _#ir....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 6% #i..............#..# ..#   EV: 14Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next: 11% Place: Dungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6781.6 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#.#i[30m.......# ..#   Gem (2260) Rev* #....#........# .#  #....###+#...^# #   #....# #....#  #....# +....#  #..... #....#   _That would be overly suicidal.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line#ir....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...##i  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 6% ..............#..# ..#   EV: 14Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next: 11% Place: Dungeon:11 #i#..#..........#.@)(...#   Noise: ===------  Time: 6781.6 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Throw: 25 darts (poison)#....#........# ..#   Gem (2260) Rev* #....#........# .#  #....###+#...^# #   #....# #....#  #....# +....#  #..... #....#  #i,p[40mFire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.#iv. _#i #i _Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 11 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 25 darts (poison) (quivered)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) #i Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on#i #iA r....#  Jingleheimer the Skirmisher ....#....#  Coglin of Okawaru *****. ....#...#  Health: 65/96 ================-------- ....##+#### ...# #   Magic: 15/15 ======================== ..........##+##..# .#   AC: 8Str: 12Doom: 6% #i ..............#..# ..#   EV: 14Int: 8 ####..........#..# ...#   SH: 0Dex: 23 ...'..........#.)#....#   XL: 12 Next: 11% Place: Dungeon:11 #..#..........#.@)(...#   Noise: ===------  Time: 6781.6 (0.0) #..#..........#..#)...#   a) +3 sling (flame)  c) +0 sling {Hajoon} ######'###....##°##...#   Nothing quivered#....#........#i[ [34m# ..#   Gem (2260) Rev* #....#........# .#  #....###+#...^# #   #....# #....#  #....# +....#  #..... #....#  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.#i #i #i Q  Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.Clearing quiver.#i n 3#ip #ir #iu #i| `59 _#i  #  # ....#  # ....#  ##+#### ...# ###  ##+##..# ..#  #i W#..# ...#  .#..##...#  ..'.#.)#....#  ..#..#..@(...#  --- ..#..........#..#)...#  '###....##'##...#  #....#........#...#  #....#........# ..#  #....###+#...^# ..#  #....# #....# .#  #....# +....# .#  #..... #....# #i  i - 28 poisoned darts (gained 3)  There is an open door, spattered with blood here.  Things that are here:#i +2.6 (1#ir 6---3.6 (28#i #i, b _a +0 short sword; a +0 dagger; an orc corpse#ij #ifl #iem #ip #i:s #iGz X7#i #  # ....#  # ....# #iހ g ##+#### ...# ####  ##+##..# ...#  #..# ...#  .#..##...#  .'.#.)#....#  .#.#..)@...#  .#.#..#)...#  '###....##'##...#  #i #....#........#...#  #....#........#...#  #....###+#...^#...#  #....# #....#...#  #....# +....#...#  #..... #....#  #iɋ +4.6 (1#iԌ v5.6 (26) Rev+ #i֒ #iʔ ] _i - 29 poisoned darts (gained 1); d - 12 curare-tipped darts (gained 1)#i#i#i#i4##i%#ic&T75#i\1#ij7#i9#i:B4#i2;#ic<#i>#i>B3#iA?#iA]  There is an open door, spattered with blood here.  Things that are here:$iq  a +0 short sword; a +0 dagger; an orc corpse$i$i8=2) Rev  _$i$i $  Things that are here:$i ;  a +0 dagger; a +0 robe$i $ixI1 _$iT$i$i$iB0$i$i$iw$iLt69=49$i $i"$i%]8) $i'$iB+$i-$i_.a707$i/$i2$i4$i5B6$iK6$i8$i%:$i:B5$i;$i=$iN?$i@`14$iNA$iB$i322=10393=87$i$iX6$i $i$i`45$i>$i $i$iB4$i$i$i$ih`53$i $i_$i$iB2$i$iF$iX1$i~$i$i$ijp6=0$i5$i 7 _You open the door.$i$iC29$i.$i @  There is an open door here.$i$iI8 _$i~$i$i$iNp7=7$i=$i$iH$iB6$i$i$i7$iB5$i$i $is$i`84$i$i$ip$iB3$i'$i$i$iq`92$i$iL $i"$iR#B1$iR$$i'7 _You open the door.$i)$i*B0$iz+$ia9@  There is an open door here.$ip;$i>80=19 _$iA$iC$iDB8$iDF$iH$iJ$i{KB7$i-L$iO$iAP$iPp1=6$iR$iPU$iV$i@WB5$iX$i=[$ib]$i ^B4$i^$ia$i`c$i%d`23$ie$ig$ii$ijB2$ifk$im$io$i\pB1$iq$i%s$it$i)u`30$ipv$ix$i~z$i{C09$i |$ic~$i$iHp4=8$iz$i $ir$iB7$i$i$iyX6$i2$iX$i$ii5=5$i $i7 _You open the door.$iWX4$i$i{ #'##..............#..##...# ^..#####..........#..##...# .....'..........#.)#....# .##..#..........#..)....# #####..#..........#..#)...#  ######'###....##'##...#  #....#........#...#  #....#........#...#  #....###@#...^#...# 837.6 (52.0) #....##..#....#...#  #....##?.+....#...#  $i#.....#..#....#  +.....#..#....#  #..#....#  #..+  ####  _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.$ij$i$iT _Key pressed, stopping explore.$i_$i$iPI3 _$i,$iv62$i$i<" ........'..#.)#....# ....##..#..........#..)....# ######..#..........#..#)...#  ######'###....##'##...#  #....#........#...#  #....#........#...#  #....###'#...^#...#  #....##..#....#...#  #....##@.+....#...#  #.....#..#....#  +.....#..#....#  #..#....#  #..+   ####   $i19.6 (2.0)$if40.6 (31$i#$i $iO_t - a scroll of teleportation$i$e3$if$ik$in$iuB0$i~$iр$i$i4b7199$i$i$i-$iÅB8$iL$i$i@$ip8=7$i$i"7 _You open the door.$iD$iB6$il$i@  There is an open door here.$i$iI5 _$iH$i!$iD$ip9=4$i$ie$iG$i;X3$i$i>$iB2$i$i$i^$i9a901$i$i$iX0$i6$i7 _You open the door.$i$iY89$i  There is an open door here.18 _  #....###'#...^#...#   #....##..#....#...#   #....##..+....#...#  #.....#..#....#  +.....#..#...†#  #..#....#  #..'....#  ####....#####   #....#@..#   #....'...#   #....#...#  #....#...#  #....#+###  #....#  #....# $ip #....# #....# 53.6 (13.0)4.6 (147 _a - 4 scrolls of enchant armour (gained 1)$i$i23$i#$i$i& 62=5$i'$i(X4$i*$it+$i+p3=3$ik,$i}.7 _You open the door.$i/$i0X2$i5@  There is an open door here.$iB7$i7I1 _$i8$i:$iq"4079  There is an open door here.8 _57656=4$is1 _HP restored.$itX3$i v$ix$iz$i{B2$i|$i~$ig$iB1$i$i$i$iT=0$i?$i>$iY69$i$iD$iX8$i8$i$i$irB7$i($i$iF$iNB6$iW$i$il$iB5$i$i$i$iQB4$i4$i$is$i9B3$il$iϺ$i˾$iB2$i$i$i$i}B1$i$if@  There is an open door here.$i$iI0 _$i$ip$iH$iC59$i$i/]  There is an open door, spattered with blood here.  Things that are here:$i5q  a +0 short sword; a +0 dagger; an orc corpse$i<$iI8 _$iN$i=  You see here a +0 flail.$io$i.I7 _$i$i$i  You encounter an orc wizard. It is wielding a +0 dagger and quivering athrowing net.$ibI.##'####......##### .......##+##..##...# ...........#..##...# #..........#..##...# '..........#.)#....# #..........#..)....# #..........#..#)...# ###'###....##'##...#....#.......#....#........##....###'#...^#....##..#....#....##..+....#...  #.....#..#....#...#o   orc wizard (missile, wandering)+.....#..#...†#...##..#....#o..##..'...$iU84.6 (30o.$i$im5.6 (316 _$iA$im$i #..##...# #..##...# ..##...# )#....# )....# .#)...# '##...#  ..#@..#  ..#...#  .^#...#  ..#...#  $i..#...#  ..#...#  .†#o..#  ..#...#  ..# $ie #..##...# #..##...# ..##...# )#....# )....# .#)...# '##...#  ..#@..#  ..#...#  .^#...#  ..#...#  ..#...#  ..#...#  .†#o..#  ..#...#  ..# $i-$i$i$ib _An orc wizard is nearby!$i #..##...# #..##...# ..##...# )#....# )....# .#)...# '##...#  ..#@..#  ..#...#  .^#...#  ..#...#  ..#...#  ..#...#  .†#o..#  ..#...#  ..# $i_  #..##...# #..##...# ..##...# )#....# )....# .#)...# '##...#  ..#@..#  ..#...#  .^#...#  ..#...#  ..#...#  ..#...#  .†#o..#  ..#...#  ..# $ih 3$icp $i,s b _An orc wizard is nearby!%iU )))))))You shoot a sling bullet.%iM  The sling bullet closely misses the orc wizard.You shoot a sling bullet.%i=8o.%i1!.....===6.5 (0.9)5) Rev %i%(%iD*d _The sling bullet barely misses the orc wizard.%i )))))))You shoot a sling bullet.%i\o)  You shoot a sling bullet. _The sling bullet barely misses the orc wizard.You shoot a sling bullet.  The sling bullet closely misses the orc wizard.  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.%i38o.%iR.....%i,7.3 (0.8%i%in, _The orc wizard shouts!%ib ))) You shoot a sling bullet. The sling bullet hits the orc wizard.%i_) _The orc wizard shouts!  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.  You kill the orc wizard!%iS%iډX....%i܎{28.14) Rev+ %i%i#P _Okawaru accepts your kill.%i)%i+%i1%ik4H _No target in view!%i3%i%iUH _No target in view!%i) %i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse %i = k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on%i %i .##'####......######   Jingleheimer the Skirmisher .......##+##..##...#   Coglin of Okawaru *****. ...........#..##...#   Health: 96/96 ======================== #..........#..##...#   Magic: 15/15 ======================== '..........#.)#....#   AC: 8Str: 12Doom: 6% #..........#..)....#   EV: 14Int: 8 #..........#..#)...#   SH: 0Dex: 23 ###'###....##'##...#   XL: 12 Next: 12% Place: [%i mDungeon:11  #....#........#@..#   Noise: ===------  Time: 6888.1 (0.0)  #....#........#...#   a) +3 sling (flame)  c) +0 sling {Hajoon}#....###'#...^#...#   Nothing quivered#....##..#....#...#   Gem (2154) Rev+ #....##..+....#)..#  #.....#..#....#...#   +.....#..#...†#...#   #..#....#...#   #..'....#  You shoot a sling bullet. The sling bullet hits the orc wizard!  The sling bullet burns the orc wizard.  You kill%i the orc wizard! _Okawaru accepts your kill. _No target in view! _No target in view!%iR %iK %i  F _Clearing quiver.%ix %iȩ %i %iA %i %i5 3) Rev  _2%iý %i %iy %i B1%ir %i %il %i; B0%i %i '..........#.)#.... #....#..). #%i' #..#)##'###....##'#  #....#........#.  #....#........#.  #....###'#...^#.  #....##..#....#..+...---.#..#...+.....#..#...† . #..'....#.. ####....#### #....#...# #....'...#%i5  #....#...#f - 5 throwing nets (gained 1)  Things that are here:%i ,92.1 (4%i ---3.1 (549) %iv %i , _a +0 dagger; a +0 robe%iܖ8%i7%ilX6%i543%i&  You see here a +0 flail.2 _  There is an open door, spattered with blood here.  Things that are here:  a +0 short sword; a +0 dagger; an orc corpse1 _%i%i%iMB0%i%i@  There is an open door here.%i>%i J39 _%is %i%if%i/B8%i%i%i~%i;B7%i!%i$%i'%i(B6%i0*%i-%i/%i0B5%i1%i4%i6%i7B4%i8%i4;%i<%i=B3%i>%i@&iVX2&ij&i1&i&iD &i :0&i &i@  There is an open door here.&i&i`J29 _&ib&i&iv&i&B8&i&i&&iU&i-B7&i&i &i!&i7"P6&i#&i$&i%P5&i$)&i*&i|+B4&i,&i0&i-3X3&i4&i4&if ....########..#..........#..#)... ....# ######'###....##'##... ....# #....#........#... ....# #....#........#... #....###'#...^#... #....##..#....#... #....##..+....#).. #.....#..#....#... +@....#..#...†#... #....##..#....#... #######..'....#... ####....#### #....#... #....'... #....#... #....#... #....#'######...+..&ihA..#....'919.1 (26.0)#....#.....##.======20.1 (272 _As you open the door, it creaks loudly!&it&i&i&i.&ie&iB1&i  There is an open door here.0 _&i&iW&iC19&i{&i[&i&iX8&i&i? &i>X7&i~&i&itB6&iF&i&iX5&i&i&i&iP4&iU&i/&i6 #......##....#... Jingleheimer the Skirmisher.......#....###' Coglin of Okawaru *****....>... ######....##.. Health: 96/96 ========================&i8b....... #....#....##.. Magic: 15/15 ========================....... +....#.....#.. AC: 8Str: 12&iRLYDoom: 6%....... #....'.....#.. EV: 14Int: 8....... #....#....##.. SH: 0Dex: 23.......####....#######.. XL: 12 Next: 12% Place: Dungeon:11#..@...##### ### Noise: ---------  Time: 6928.1 (8.0)#......#a) +3 sling (flame)  c) +0 sling {Hajoon}#......#Nothing quivered#......#Gem (2114) ....#####................. &iM _a +0 short sword; a +0 dagger; an orc corpse _There is an open door here. _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here.  Found a stone staircase leading down.&iK^/  --more--&i ------ 9.1 (93 _&ib &iK &i  #......##....#... Jingleheimer the Skirmisher.......#....###' Coglin of Okawaru *****....>... ######....##.. Health: 96/96 ========================....... #....#....##.. Magic: 15/15 ========================....... +....#.....#.. AC: 8Str: 12Doom: 6%....... #....'.....#.. EV: 14Int: 8....... #....#....##.. SH: 0Dex: 23.......####....#######.. XL: 12 Next: 12% Place: Dungeon:11#..@...##### ### Noise: ---------  Time: 6929.1 (0.0)#......#&iO a) +3 sling (flame)  c) +0 sling {Hajoon}#......#Nothing quivered#......#Gem (2113) ....#####................. _a +0 short sword; a +0 dagger; an orc corpse _There is an open door here. _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _Found a stone staircase leading down.&i &i &i4! &i" &i# B2&iD, 1&i- &i. B0&i/ &i1 &i2 &i3 C09&in4 &iQ6 &i{7 &i8 B8&i8 &i: &iq< &i\= B7&iN 6&iQ  #......#..^..#####.. #......#.........'..... #......#.....##..#... #......########..#... #......# ######'## +......# #.. #......#### #.. #.......# #..#...@...# ######....36.1 (7#....#....#....#....+....#....#....#....'....#.......# #....#.... #.......####....#####&iS  ######......##### #......##......#&iY &i\ c _There is a stone staircase leading down here.'iy3'i'i'il7.1 (15 _'i>'i%2'if ## #..   #..##   #.... ###.. ##....##.....# #...>.@..# #.#......$.# #..#####.# .... .. 'i#.#. ... #.. ..# 'i g8.6 (2.53'i 'iT! m _You climb downwards.  Found a stone staircase leading down.'i8Y /  --more--(iba _There is a stone staircase leading up here.(i|(ihQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse (i= k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on(i{(iJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 96/96 ========================##Magic: 15/15 ========================#..AC: 8Str: 12Doom: 6%#..##EV: 14Int: 8(iAj#.... ###..SH: 0Dex: 23##....##.....#XL: 12 Next: 12% Place: Dungeon:12#...>.@..#Noise: ---------  Time: 6938.6 (0.0)#.#......$.#a) +3 sling (flame)  c) +0 sling {Hajoon}#..#####.#Nothing quivered......Gem (2103) #.#.... #.. ..# _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here. _You climb downwards.  (ivFound a stone staircase leading down. _There is a stone staircase leading up here.(ir(iF _Clearing quiver.(i%(i3(iն(i(iĺI2 _(i}1(id(ig(i(iAB0(i(ig###.. #..## #.... #####..##....##.....# (iP #...>.<..### #.#......@.# #..#####.# #.... ... #.#. #...# .. #. .#.... . ##...^.# ... (i ..(i,41.6 (3(ig2.6 (4099(i(i > _You now have 638 gold pieces (gained 8).)ii)ikWhere to? (Tab - D:11 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines )iD)i[?25h[?0cJingleheimer the SkirmisherCoglin of Okawaru *****.##Health: 96/96 ========================#..Magic: 15/15 ========================#..##AC: 8Str: 12Doom: 6%#.... #####..EV: 14Int: 8##....##.....#SH: 0Dex: 23)i|#...>.<..###XL: 12 Next: 12% Place: Dungeon:12#.#......@.#Noise: ---------  Time: 6942.6 (0.0)#..#####.#a) +3 sling (flame)  c) +0 sling {Hajoon}#.... ...Nothing quivered#.#.#...#Gem (2099) .. #..#.... .##...^.#..... _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here. _Clearing quiver. _You now have 638 gold pieces (gained 8).  What level of the Lair of Beasts? (default 1, ? - help) )iX [?25l[?1c)iP] 41)ib ,)ie )i8g j8 _)i9{ 76 Found a stone staircase leading down. _There is a stone staircase leading up here. _Clearing quiver. _You now have 638 gold pieces (gained 8).  There is a stone staircase leading up here.5 _)is %1)it X4)iiv )ix ! _You climb upwards.)ij R  There is a stone staircase leading down here.)id )ia I3 _)iz )i )i: X2)i )i 1)i )i= )i B0)i )i )iN )iκ Y89)iK )i& )i B8)i )i )i$ )i B7)i )ik )i@ X6)i )i )i )i B5)i )i )i73 !432107987)i D 6543)isF ,)iJ 9  You climb upwards.*iFX0*i%H*i)J_ _Level annotation: exclusion: staircase*i[dR  There is a stone staircase leading down here.*ik*ilJ49 _*in*is*i"}g  You encounter an iguana.*i?#####........#..#.........#..........l....#.........##....#.........#.........##.............##.........#######......>.#...[............#..............#....####........#.............#.................#................#..............#......#.......@..........#######..............#................#..............#.>..............#..............#.....)..........#######'#################....... ###....†.........#.......#....... l  [4*iL0m iguana (wandering) ..#..#####....)..#.......#....... .>#..# #.......'.......#....... ..#..# #.......#.......#.######93.1 (50.5)*ir*im4.1 (518 _*iR)*iV+*i *i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins *i ? g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on*i *i #####........#..#......... Jingleheimer the Skirmisher#..........l....#......... Coglin of Okawaru *****.##....#.........#......... Health: 96/96 ========================##.............##......... Magic: 15/15 ========================#######......>.#...[............ AC: 8Str: 12Doom: 6%  #..............#....####........ EV: 14Int: 8  #.............#................. SH: 0*iq Dex: 23  #................#.............. XL: 12 Next: 12% Place: Dungeon:9  #......#.......@..........###### Noise: ---------  Time: 6994.1 (0.0)  #..............#................ a) +3 sling (flame)  c) +0 sling {Hajoon}#..............#.>.............. Nothing quivered#..............#.....).......... Gem (2048) #######'#################....... ###....†.........#.......#....... l   iguana (wandering) ..#..#####....)..#.......#....... .>#..# #.......'.......#....... ..#..# #.......#.......#.###### _There is*i _ a stone staircase leading up here. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here. _You encounter an iguana.*i*iF _Clearing quiver.+iz! ))))))l  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.+i )The iguana is moderately wounded.You shoot a sling bullet.+i2K.l+i,?m......+is@===9 (0.87) Rev +iJ+irMa _The sling bullet closely misses the iguana.+i †You shoot a sling bullet. The sling bullet hits the iguana!  The sling bullet burns the iguana.  You kill the iguana!+iq)))))+ivy ))Okawaru accepts your kill.+i.†.....+i b5.76+i+i / _You shoot a sling bullet.+i3+iI+iH _No target in view!+i)+i+i+i H _No target in view!+i+i`+i+iH _No target in view!+iK 3+iF +iڼ H _No target in view!+i+iWhere to? (Tab - Lair:1, ? - help) D - DungeonT - Temple L - Lair  O - Orcish Mines ,i,ia[?25h[?0c#####........#..#......... Jingleheimer the Skirmisher#...............#......... Coglin of Okawaru *****.,i##....#...†.....#......... Health: 96/96 ========================##.............##......... Magic: 15/15 ========================#######......>.#...[............ AC: 8Str: 12Doom: 6%  #..............#....####........ EV: 14Int: 8  #.............#................. SH: 0Dex: 23  #................#.............. XL: 12 Next: 12% Place: Dungeon:9  #......#.......@..........###### Noise: ===------ [3,i^7m Time: 6995.7 (0.0)  #..............#................ a) +3 sling (flame)  c) +0 sling {Hajoon}#..............#.>.............. Nothing quivered#..............#.....).......... Gem (2046) Rev #######'#################....... ###....†.........#.......#.......  ..#..#####....)..#.......#.......  .>#..# #.......'.......#.......  ..#..# #.......#.......#.######  _You shoot a sling bullet. _No target in view! _No target in view! _No target in view! _No target in view!  What level of the Lair of Beasts? (default 1, ? - help) ,i = [?25l[?1c,iP41,iS,id,iUi,ijT5 _,itq,,i!t,itB4,iu,ix,i}X3,i,i,i",iG2) ,i,iόR  There is a staircase to the Lair here.,i,i{,iKI1 _,i,i-Generating dungeon...o\\/o/ building the Dungeon \o\,i< /o/,i:6 < \o\,iM tbuilding the Lair of Beasts /o/,i ,i: !Jingleheimer the SkirmisherCoglin of Okawaru *****.Health: 96/96 ========================Magic: 15/15 ========================AC: 8Str: 12Doom: 6%EV: 14Int: 8SH: 0Dex: 23XL: 12 Next: 12% Place: Lair:1Time:Gem (3750) _No target in view! _No target in view! _No target in view! ,ip< _What level of the Lair of Beasts? (default 1, ? - help) _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts!,i= Y49,i/? ,i B  _No target in view! _What level of the Lair of Beasts? (default 1, ? - help) _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts! _You encounter a bullfrog.There is a staircase back to the Dungeon here.,i,i/  ..# ..# ..# ##..# #...# ##...####. ,i Y#......... #.@.......Noise: --------- 7002.2 (6.5) #....F....a) +3 sling (flame)  c) +0 sling {Hajoon} #....####.Nothing quivered #...## #...# ##..#F   bullfrog (asleep) .... ...#,i#9---,i=,ia_ _A bullfrog is nearby!-i4-i7Quiver which action? ([-] to clear) Items ([,] to cycle) -i8( a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on-i-i Jingleheimer the Skirmisher ..#Coglin of Okawaru *****. ..#Health: 96/96 ======================== ..#Magic: 15/15 ======================== ##..#AC: 8Str: 12Doom: 6% #...#EV: 14Int: 8 ##...####.SH: 0-i@Dex: 23 #.........XL: 12 Next: 12% Place: Lair:1 #.@.......Noise: ---------  Time: 7002.2 (0.0) #....F....a) +3 sling (flame)  c) +0 sling {Hajoon} #....####.Nothing quivered #...##Gem (3749)  #...# ##..#F   bullfrog (asleep) .... ...# _What level of the Lair of Beasts? (default 1, ? - help) _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts! _You encounter a bullfrog.There is a staircase back to the Dungeon here. _A bullfrog is nearby!-i-i8-i.F _Clearing quiver.-i3 ))F  You shoot a sling bullet.  The sling bullet hits the bullfrog but does no damage.-i`'  The bullfrog croaks.  You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet burns the bullfrog.-i JF$-i 8..$-i9 ====3.0 (0.88) Rev -i; -iT> ` _The bullfrog is heavily wounded.-iS K ) -i\T SYou shoot a sling bullet. The sling bullet hits the bullfrog!-i † _The bullfrog is heavily wounded.  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is almost dead.  You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet burns the bullfrog.  You kill the bullfrog!-i (-it 0.-iJz 5===-87-i -iO P _Okawaru accepts your kill.-iO M--i -i2 H _No target in view!-i!N3-iS-iWH _No target in view!.ix.iy.i~.i-H _No target in view!.i3.i.i:H _No target in view!.i.iORead which item? Scrolls  f - 2 scrolls of fear  t - a scroll of teleportationa - 4 scrolls of enchant armour  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected.iI.i.ix Jingleheimer the Skirmisher ..#Coglin of Okawaru *****. ..#Health: 96/96 ======================== ..#Magic: 15/15 ======================== ##..#AC: 8Str: 12Doom: 5% #...#EV: 14Int: 8.i  ##...####.SH: 0Dex: 23 #.........XL: 12 Next: 12% Place: Lair:1 #.@.†.....Noise: ===------  Time: 7003.8 (0.0) #....$....a) +3 sling (flame)  c) +0 sling {Hajoon} #....####.Nothing quivered #...##Gem (3747) Rev  #...# ##..# .... ...#You kill the bullfrog! _Okawaru accepts your kill. _No target in view! _No target in view! _No target in view! _No target in view!.iMP  Okay, then..i.i.i^. _.i .i< Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  .id yf - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on.iP .i%  Jingleheimer the Skirmisher ..#Coglin of Okawaru *****. ..#Health: 96/96 ======================== ..#Magic: 15/15 ======================== ##..#AC: 8Str: 12.ii Doom: 5% #...#EV: 14Int: 8 ##...####.SH: 0Dex: 23 #.........XL: 12 Next: 12% Place: Lair:1 #.@.†.....Noise: ===------  Time: 7003.8 (0.0) #....$....a) +3 sling (flame)  c) +0 sling {Hajoon} #....####.Nothing quivered #...##Gem (3747) Rev  #...# ##..# .... ...# _Okawaru accepts your kill. _No target in view! _No target in view! _No target in view! _No target in view! _Okay, then..i .iI \ _Clearing quiver..iD .i 3.i .i .i 6 _5.i .i .i .i B4.i .i  ..# #..#  #..#  ##..# # #...# .## ##...####.... #........... #.<.†.i  #....@..--- #....#### #...##  #...#  ##..# .... ....# .....#.i +6.8 (3.i ---7.8 (43) .i| .i ? _You now have 654 gold pieces (gained 16)..i׮.i63.iW.iX.i-B2.i!,.i.iB1.iF.i.i|.i,B0.i.iw.i.iC39.i.i.i8.iL.iHB7.i\.i".i.i[B6.iO.i6.ic.iB5.i.iS.i.i}B4.iU.i.i .iB3.io.i.iV.iB2.i.i.i .i< B1.i .ig .i4.iX0.ie.iw.i>C29.i.i.i.iX8.i.i-.iw: #...## ##........Jingleheimer the Skirmisher  #...####P........Coglin of Okawaru *****.  ###..##...........Health: 96/96 ========================  #.......##........Magic: 15/15 ========================  #....##.P#........AC: 8Str: 12Doom: 5%  .....##.##........EV: 14Int: 8  #.. #..##.......SH: 0Dex: 23  #. #.## #......XL: 12 Next: 12% Place: Lair:1  # #@# ......Noise: ---------  Time: 7022.8 (15.0)  #..# .....a) +3 sling (flame)  c.i; ) +0 sling {Hajoon}  #....Nothing quivered  #......Gem (3728)  ###......  ......  ......  ...>..  _No target in view! _No target in view! _Okay, then. _Clearing quiver. _You now have 654 gold pieces (gained 16).  Found a stone staircase leading down./i/  --more--/i/i/iQv 3.8 (167 _/i/i$ /i /i _ #...## ##........Jingleheimer the Skirmisher  #...####P........Coglin of Okawaru *****.  ###..##...........Health: 96/96 ========================  #.......##......../iq YMagic: 15/15 ========================  #....##.P#........AC: 8Str: 12Doom: 5%  .....##.##........EV: 14Int: 8  #.. #..##.......SH: 0Dex: 23  #. #.## #......XL: 12 Next: 12% Place: Lair:1  # #@# ......Noise: ---------  Time: 7023.8 (0.0)  #..# .....a) +3 sling (flame)  c) +0 sling {Hajoon}  #....Nothing quivered  #......Gem (3727)  ###......  ......  ......  /iL n...>..  _No target in view! _No target in view! _Okay, then. _Clearing quiver. _You now have 654 gold pieces (gained 16). _Found a stone staircase leading down./i /i /i  /i /iA$ 65/i& /iN /i&V #.......##........Jingleheimer the Skirmisher#....##.P#........Coglin of Okawaru *****......##.##........Health: 96/96 ========================#.. #..##.......Magic: 15/15 ========================#. #.## #......AC: 8Str: 12Doom: 5%# #.###.......EV: 14Int: 8/iW #..#.......SH: 0Dex: 23#..........XL: 12 Next: 12% Place: Lair:1#..@.......Noise: ---------  Time: 7025.8 (2.0)###........a) +3 sling (flame)  c) +0 sling {Hajoon}.........Nothing quivered..........Gem (3725) ......>................>...................#...... _No target in view! _Okay, then. _Clearing quiver. _You now have 654 gold pieces (gained 16). _Found a stone staircase leading down.  Found a stone staircase leading down./ie /  --more--0iUy 4 _0i30i0i0ieB20ir0i0i0iB10ix0i0i0ilB00i 0i[e#. #.####. # #.###.........  #..#..........  #.............  #.............  .####..... 0i5...........................30.8 (7..........>.............#.......#...........####.....#.... ##...#... 0i0iOkay, then. _Clearing quiver. _You now have 654 gold pieces (gained 16). _Found a stone staircase leading down. _There is a stone staircase leading down here.0i 30i 0i& 0i' m1.8 (119 _0i2 0i0 I 2  You climb downwards.0iG 0  ##. ..  .. .  .. ##.  .##.F .# ...####l 0ijI #..#.....# #P....#  #@#  #.P#  #..#  #.#.  ..... #..... F   cane toad ### ... l   basilisk ..##  You encounter a basilisk and a cane toad.The basilisk hisses angrily. The cane toad croaks. You hear a croak. x20i4 q===3.3 (2.580i 0i . _You hear a loud, deep croak! x20i` a _There is a stone staircase leading up here.2iM ,Jingleheimer the Skirmisher##. ..Coglin of Okawaru *****... .Health: 96/96 ========================.. ##.Magic: 15/15 ========================.##.F .#AC: 8Str: 12Doom: 5%2iJO ~...####l..EV: 14Int: 8#..#.....#SH: 0Dex: 23#P....#XL: 12 Next: 12% Place: Lair:2#@#Noise: ===------  Time: 7033.3 (0.0)#.P#a) +3 sling (flame)  c) +0 sling {Hajoon}#..#Nothing quivered#.#.Gem (3718) .....#.....F   cane toad### ...l   basilisk..##The basilisk hisses angrily. The cane toad croaks. You hear a croak. x2 _You hear a loud, deep croak! x2 _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo.2i . .... ... ##..##.F ....####l....#.............#................2iNSJingleheimer the Skirmisher##. ..Coglin of Okawaru *****... .Health: 96/96 ========================.. ##.Magic: 15/15 ========================.##.F .#AC: 8Str: 12Doom: 5%...####l..EV: 14Int: 8#..#.....#SH: 0Dex: 232iO#P....#XL: 12 Next: 12% Place: Lair:2#@#Noise: ===------  Time: 7033.3 (0.0)#.P#a) +3 sling (flame)  c) +0 sling {Hajoon}#..#Nothing quivered#.#.Gem (3718) .....#.....F   cane toad### ...l   basilisk..## _You hear a loud, deep croak! x2 _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo.  Placed new exclusion.2iU2iPX. _3i 3i`Enter next level anyway? Y - Yes  N - No3i3iJingleheimer the Skirmisher##. ..Coglin of Okawaru *****... .Health: 96/96 ========================.. ##.Magic: 15/15 ========================.##.F .#AC: 8Str: 12Doom: 5%...####l..EV: 14Int: 83i8V#..#.....#SH: 0Dex: 23#P....#XL: 12 Next: 12% Place: Lair:2#@#Noise: ===------  Time: 7033.3 (0.0)#.P#a) +3 sling (flame)  c) +0 sling {Hajoon}#..#Nothing quivered#.#.Gem (3718) .....#.....F   cane toad### ...l   basilisk..## _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo. _Placed new exclusion.  This staircase is marked as excluded!3im3iM3iQ.F3i*.3iq  Press: ? - help, v - describe, . - travelA stone staircase leading up  This square is lit by a halo. _Placed new exclusion.  This staircase is marked as excluded!The basilisk gazes at you.3iŒ---4.3 (173i#3i+}q 1--- _You easily resist.3iH#. #.####........#.###.........#..#..........#.............#..............####......................................................@.........................>...............3i>.......#................#...............####.....#.... ##...#... ....3ig5.8 (2.553i 3i ! _You climb upwards.3i c _There is a stone staircase leading down here.3iD3iS3ia #. #.####........Jingleheimer the Skirmisher# #.###.........Coglin of Okawaru *****.#..#..........Health: 96/96 ========================#.............Magic: 15/15 ========================#.............AC: 8Str: 12Doom: 5%.####...........EV: 14Int: 8.................SH: 0Dex: 23.................3ibXL: 12 Next: 12% Place: Lair:1.........@.......Noise: ---------  Time: 7035.8 (0.0).................a) +3 sling (flame)  c) +0 sling {Hajoon}.>...............Nothing quivered.......#.........Gem (3715) .......#...............####.....#.... ##...#....... _Placed new exclusion.  This staircase is marked as excluded!The basilisk gazes at you. _You easily resist. _You climb upwards. _There is a stone staircase leading down here.3ic3ime3ij3in3i2vu4 _3iwX33i|x3i{3iP3iB23iV3i33i3iB13i3i3iזj  You encounter a black bear.3iĚR  #..#..........   #.... #.......  #.... #.......  .....####.....  .......   .........   >.......   ?3i..........   ....>..@............   #.........   h#.........   ..........####.....#   ..........P ##...#   ............ ....h   black bear (asleep)  .......#.# ..  #..#..###..  3i+9.8 (43im40.8 (50 _3i3i"4i|34i4iM _You can't go down here!4i+ ))))))h    You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet burns the black bear.  The black bear growls angrily.4i  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear.4i` =.h4i .....===1.7 (0.909) Rev 4i 4ic b _The black bear is heavily wounded.4iW ))))) You shoot a sling bullet. The sling bullet hits the black bear!4i7  The black bear is severely wounded.You shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet burns the black bear.4i~ .....2.64i 4i' ^ _The black bear is almost dead.4isM  .You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet burns the black bear.  You kill the black bear!4iR P)))))4i { ))Okawaru accepts your kill.4iLd m.......4ii 33.4 (0.88) Rev+ 4iq 4it / _You shoot a sling bullet.4i} 4i 4i 4i̛ H _No target in view!4i"34i*4i -H _No target in view!5i45iz65i>5i1AH _No target in view!5i)5i5i5i`5i5iu7 _5i5i]6) Rev 5i5i5i5iB55i$5iL5i5iB45iv5i15i&5iB35i5iN5i5iG2) 5i5iE5i 5i B15iQ 5i7  # #.###......  #....##..#.......  #....P#.......... 5i ##....##..........  ###.....####........  #.#....  #.....  #......>....  #.@..........5ilv---  #......>............  #............#......  ##...........#......  #...........####...  #.....P# ##. 5i@ #............... .  ###..........#.# ..#..#..###..5i%.50.4 (7.05iU---1.4 (805i"5i%b _c - a scroll labelled VOTOEK PAOPT5iz5i[5i. # #.###...... Jingleheimer the Skirmisher #....##..#....... Coglin of Okawaru *****. #....P#.......... Health: 96/96 ========================5i ##....##.......... Magic: 15/15 ========================  ###.....####........ AC: 8Str: 12Doom: 5%  #.#................. EV: 14Int: 8  #.................. SH: 0Dex: 23  #.............>.... XL: 12 Next: 13% Place: Lair:1  #.@................ Noise: ---------  Time: 7051.4 (0.0)  #......>............ a) +3 sling (flame)  c) +0 sling {Hajoon}  #............#...... 34mNothing quivered  ##...........#...... Gem (3700)   #...........####...  #...........P# ##.  #............... .  ###..........#.# ..#..#..###..Okawaru accepts your kill. _You shoot a sling bullet. _No target in view! _No target in view! _No target in view! _c - a scroll labelled VOTOEK PAOPT5i35i?5iޤ5iD6995if85iʮ5i}B75i95i95iN5iB65i5iV #....##..#..........  #....P#.......5i   ##....##.....  ###.....####...  #.#.............  #.....  #....>5i@  ##........  #......@...... 5.4 (4 #......#.  ##...#.........  #....####.....#  #....P# ##...# #..... .... ###..#.# .. ...#..#..###..5iн5i5ic _There is a stone staircase leading down here.5ik 5i 5i< 5i 5ie l6.4 (15 _5i] 5i9 2  You climb downwards.  Level annotation: exclusion: staircase5i  You encounter a cane toad.The cane toad croaks. You hear an angry hiss. You hear a loud, deep croak!5i= E #...F.  ....  ...P  ...# 5iV f #..#  #..#  #..##  #@.F#  #...##  P....#  P  #.####...## # #.#..FF 2 cane toads (1 wandering) ## .P 5i2 A.## 5i~ ====7.9 (2.535i> 5i S _You encounter a cane toad.5i a _There is a stone staircase leading up here.6i6i)~Quiver which action? ([-] to clear) 6iPItems ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on6i6iaJingleheimer the Skirmisher#...F.Coglin of Okawaru *****.....Health: 96/96 ========================...PMagic: 15/15 ========================...#AC: 8Str: 12Doom: 5%#..#6iWEV: 14Int: 8#..#SH: 0Dex: 23#..##XL: 12 Next: 13% Place: Lair:2#@.F#Noise: ====-----  Time: 7057.9 (0.0)#...##a) +3 sling (flame)  c) +0 sling {Hajoon}P....#Nothing quivered.......PGem (3693) #.####...### #.#..FF 2 cane toads (1 wandering)## .P.##You climb downwards.  Level annotation: exclusion: staircaseYou encounter a cane toad.The cane toad croaks. You hear an angry hiss. You hear a loud, deep croak! _You encounter a cane toad. _There is a stone staircase leading up here.6iu6i16iF _Clearing quiver.6i6im Read which item? Scrolls  f - 2 scrolls of fear  t - a scroll of teleportationa - 4 scrolls of enchant armour  6ir - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled VOTOEK PAOPT [!] read|quaff|evoke[?] describe selected6i 6i Jingleheimer the Skirmisher#...F.Coglin of Okawaru *****.....Health: 96/96 ========================...PMagic: 15/15 ========================...#AC: 8Str: 12Doom: 5%#..#EV: 14Int: 8#..#SH: 0Dex: 23#..##XL: 12 Next: 13% Place: Lair:2#@.F#Noise: ====-----  Time: 7057.9 (0.0)#...##a) +3 sling (flame)  c) +0 sling {Hajoon}P....#Nothing quivered.......PGem (3693) #.####...### #.#..FF 2 cane toads (1 wandering)## 6i .P.##Level annotation: exclusion: staircaseYou encounter a cane toad.The cane toad croaks. You hear an angry hiss. You hear a loud, deep croak! _You encounter a cane toad. _There is a stone staircase leading up here. _Clearing quiver.6iU P  Okay, then.6ih 6ip 6i . _6iR )You shoot a sling bullet. The sling bullet hits the cane toad.6iGf )The cane toad is lightly wounded.  You shoot a sling bullet.6i 3F.6i 0.6i ~   cane toad6i ===-8.7 (0.82) Rev 6i 6iDg _The sling bullet completely misses the cane toad.7i$c7id7-7ii7i.......  ##.....................  #.....F@...............  #............#.........  ##...........#.........  #....####.....#7irC  #...........P# ##...#  #............... ....  ###..........#.# .. ...#..#..###..7iC8---61.2 (2.50) 7i7iN! _You climb upwards.7isc _There is a stone staircase leading down here.7i\l ))))))You shoot a sling bullet.7ik  The sling bullet barely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.7i@r .....FThe cane toad is lightly wounded.7is 0--===2.0 (0.889) Rev 7iy 7i{ / _The cane toad stings you!7i! }  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.7i _The cane toad stings you!  You shoot a sling bullet.sling bullet hits the cane toad but does no damage.  is lightly wounded.7i- #  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded.7i/ 68--887i4 7i7   The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded. _stings you.7iƽ }  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.7i9G _The cane toad stings you  You shoot a sling bullet.sling bullet hits the cane toad but does no damage.  is lightly wounded.7i  You shoot a sling bullet  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded7i .  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded.6-3.67i 6Rev+ 7iz 7i  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded.  You shoot a sling bullet7i .  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded. _stings you.7iT  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.7i  The cane toad is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.7iiF  The cane toad is lightly wounded.7ik7-4.477iq7itO _The cane toad misses you.8ig  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.8iD  The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad.8i  The cane toad is heavily wounded.The cane toad stings you!!  You are poisoned.8i45====-----5.2Pois Gem (3686) Rev+ 8i#8i0 _The cane toad poisons you!8i,.8i/;-----8i58i7^ _You are too injured to fight recklessly!8i38ic8i^ _You are too injured to fight recklessly!8i8i8i:8i^ _You are too injured to fight recklessly!8iM|8i}8in8i̅^ _You are too injured to fight recklessly!8i. c  You shoot a sling bullet. The sling bullet hits the cane toad.8i+ r _You are too injured to fight recklessly!  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is heavily wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burn8i= U  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.  The cane toad is severely wounded.  You feel very sick.  The cane toad stings you!  You are more poisoned.34========---6.1 (0.95) Rev* 8i/ 8i4 0 _The cane toad poisons you!9i+gl ))))))You shoot a sling bullet.9i† _The cane toad poisons you!  You shoot a sling bullet.  The sling bullet completely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.  You kill the cane toad!9i<)9iπ .....†Okawaru accepts your kill.9i29----469 (0.849i9i7S _You feel very sick.9ibn M-9i,p 9iq W  You start resting.9i"w 9i{    #....P#.....  ##....##.....  ###.....####...  #.#............  #.............  #.............>  ##.............  #.....†@....... 0 #............#.  ##...........#  #...........#  #...........P#   #............... ....   ###..........#.# ..   ...#..#..###..    9iP    #....P#.....  ##....##.....  ###.....####...  #.#............  #.............  #.............>  ##.............  #.....†@.......  #............#.  ##...........# 9iR 1 #...........#  #...........P#  #...............  ###..........#.#  ...#..#..###9i5^ e  * * * LOW HITPOINT WARNING * * *9i` 3-----7.9 (139i6l 9i#o S _You feel very sick.9is9i8--9i9iW  You start resting.9i#9---9iZ   #....P#.....  ##....##.....  ###.....####...  #.#............  #.............  #.............>  ##.............  #.....†@....... 0 #............#.  ##...........#  #...........#  #...........P#   #............... .... 9i 2  ###..........#.# ..   ...#..#..###..    :i՝,   #....P#.....  ##....##.....  ###.....####...  #.#............  #.............  #.............>  ##.............  #.....†@.......  #............#.  ##...........#  #...........#:it  #...........P#  #...............  ###..........#.#  ...#..#..###:i _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * *:i?18-8.9 (12:i:i  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.:iE:iGM-:i>J?* * * LOW HITPOINT WARNING * * * :i:K]_You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.:iQ79:i|e   #....P#.....  ##....##.....  ###.....####...  #.#............  #.............  #.............>  ##.............  #.....†@....... 0 #............#.  ##...........#  #...........#  #...........P#   #............... ....   ###..........#.# ..   ...#..#..###.. :ihv   :i=   #....P#.....  ##....##.....  ###.....####...  #.#............  #.............  #.............>  ##.............  #.....†@.......  #............#.  ##...........#  #...........#  #...........P#  #............... :i? ###..........#.#  ...#..#..###:iI _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * *:i1K5-9.9 (11:iP:iS  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.:i? :iA M-:iB :i * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.:iX e2Pois Rev+ :i& 0 _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * *:i' }70.9 (1Pois 0:i- :i/   You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.:ilp 3:ir :is :iC :irH * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.:iQ n9/96 -Pois :i[ 0 _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * *:i\ -1.9 (1Pois 79:id :if   You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick.:iS4:i6:i7:i<;i*887-7;i#6-6) Rev 5;iU;i\54;i;i;iB3;i;i ;i!x4Pois 2) ;i";i%* * * LOW HITPOINT WARNING * * * _You feel very sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel very sick. _You start resting. You feel sick. x8;i,@3-;iW4+8.9 (7;i?5-9.9 (8Gem (3671) ;i;;ie@[ _You are no longer poisoned.;iN;i7;i;i ;i4=069;i;i X8;i;i;in5=7;i!;i&X6;i6 564;ij8n3;i <X2;i=;iI;iJ\71;iK;i)Q;iVX0;iW;iY8=59;iy_X8;ih7;il;ion9=6;idq;is;itB5;iu;i{X4;i};iE10/963;i];iKB2;iĉ;i;iЎB1;i;i10;iXo49;i;i*n2=8;i ;i;i/X7;i;i@B6;i$;i33=5;i+;i)X4;ic;iI;i0B3;iJ;i.421053987;ia26=6;i ;;ia@;iBX5;iE;iJ7=4;iQ;iWSB3;ifT;i]n2;i/_;i7`\81;ia;ikn0;inlo29;ipr98;iBr;iVuX7;i w;izX6;iP~;i>K20=;i2:5;i.;i;X4;iɜ1=321;ir20;i;ii;i٥C19;iէ;i_;i/B8;i;i;i\37;i;iX6;iI;i;iB5;ia;i4=4;iB;i X3;i>;iX2;i;i;iVn5=1;i`;iX0;i;i;i]609;i;in8;i;iB7;i;i~;iM\76;i|;i;ipB5;i;i`X4;i;i8=3;is;i^B2;i9;i;;iB1;ii;iT;iq ;i8 g9=0;i;i;iD599;iO;i/;i ]308;i;i$;iB7;i! ;i%;i%B6;i&;iz);iZ*\15;i+;i.;ix/B4;iK0;i3;ic4B3;iE5;ir9;i<:n2=2;ig;;iJ@;i AB1;iC;iIX0;i[K;iN;iQo3=89;iR;iV;ivWB8;iX;i[;i\B7;iG^;ie46;i g;iiX5;ilr54;in;ifq;i1rB3;is;ix;i]yB2;i|z;i};iW~n6=1;i;ii;i\B0;i;i%;iC79;i>;i;in7=8;i;i;iݖB7;i;i=;iB6;iß;i;i\85;iϣ;i;iNB4;i;i;iU\93;i;i;iB2;iʶ;iԺ;iB1;i*;i";iy40=0;i&;i;iC69;i;i(;iB8;i;i;i_1=7;i;i;i3B6;i;i;ieB5;i,;ik;iT24;i;i;idB3;i;i;iB2;i;i;iT31;i;;iI;i4B0;i;i;ir4=59;i;i ;i B8;i ;i;idB7;i;i;if5=6;i;i;iB5;i;ik$;iZ%B4;i&;i);iv*T63;i{,;i1;i1B2;i:3;i7;i8B1;i9;i>;i?T70;i/A;i{D;iWEC49;iG;iK;iLx8=8;iM;i{Q;iRB7;iS;iX;iYB6;i"[;ig^;i_f9=5;i`;id;ieB4;ig;ij;ikB3;il;ip;iqU502;ir;iu;iMvB1;iw;i}|;i}B0;i~;i0;i"U139;iÄ;iX8;i:;i;iB7;i9;i;i_x2=6;iJ;i;iB5;iל;i|3=4;i;i)X3;i;i;i}B2;i;i;i|T41;i;in0;iY29;i6;i(j58;iD;iX7;i;i;iB6;i;i346=547=32180198976560=432;i<1=1;ic;ieB0;if;in209;iq;iqB8;iws;igv;i.wB7;ixx;i};i~T36;in;i;iB5;iA;iX4;i;i;iݐx4=3;i;iߖ;iB2;i;i>;i9B1;iQ5=0;iD499;i1;i;i-T68;i;iȻ;iB7;i;i?;iB6;i;i;i[T75;iG;i;iB4;iU;i;i%B3;i ;i8=2;i;i;iB1;i;i;iB0;i;i;it69=89;i<;i;i B8;i;i;i^B7;it;i;ia706;i;i ;i B5;i;i;i`14;iq;iaX3;iW;iD_22=10793=876;iF;iH`45;i I;iPn4;iPS;i TY53;iCU;iY;iQZB2;i[;i_;i`B1;ia;iEe;ifp6=0;ig;iLj;i;kC69;i=l;io;ipB8;iq;i`u;iEvp7=7;iw;iz;i{B6;i|;i;iWB5;iw;i;i`84;i;iy;ifB3;i;i;iB2;i;i';i `91;i;i5;igB0;io;i;ir80=59;iè;i;iB8;i;i;izB7;iq;iF;i1p1=6;iҸ;iX5;i};i;iB4;id;i;i`23;i];iD;iB2;i#;i;iB1;ir;i/;i`30;iL;i3;iC49;ib;iu;i7p4=8;i;iP;iDB7;i;i;ibB6;i;;i;iRp5=5;i;i ;iB4;i;iA;iVB3;i;iJ ;i `62;i ;i) ;i B1;i ;i. ;i B0;i^ ;iY ;i a739;i ;i ;i0 :8;i ;i ;i B7;i ;it ;iw! p8=6;iv" ;i% ;ir& B5;iD' ;i* 9=4;iZ, ;i/ ;i00 B3;i1 ;i 5 ;i6 :2;i6 ;i}: w901;i< ;ix? ;iN@ B0;izA ;iD ;iE C29;iF ;iI ;ivJ `18;iL ;iN ;iQO B7;iP ;iT ;i"U B6;iV ;iY ;idZ p2=5;i[ ;i^ ;iv_ B4;ig` ;ic ;id p3=3;i9f ;ii ;iwj B2;i}k ;i$o ;io B1;iUq ;it ;iHu `40;iv ;iy ;i|z Q19;i| ;i} B8;i(~ ;iŀ ;i `57;iK ;i X6;i ;i ;iI B5;i ;i< I _You start resting.;i3 "HP restored.;i= '÷;iP 2335.9 (256.0);i Z6=67;i A4 _;i ;iɫ ;iҶ;i;i;i;i7.9 (1.0)3.......  ##.....................  #.....÷@l..............  #............#.........  ##...........#.........  #...........####.....#  #...........P# ##...#  #............... ....  ###..........#.# ..  ...#..#..###.. =i 2 You climb upwards. You have turned to stone.=i/  --more-->i -4.8 (3.7Stone Gem (3406)  _>i>i)>im=5.8 (45>i >iO _The basilisk bites you but does no damage.>iAi  The basilisk gazes at you.>i۞T  You easily resist.>i/  --more-->ix -6.8 (54 _>i'&>i0>i24-=7.8 (63>iR8>iA< _The basilisk bites you.>iuBV  The basilisk bites you but does no damage.>iK/  --more-->iu@p 8.8 (72 _>iB>iI>iJ2-9.8 (81>iO>iX< _The basilisk bites you.>iYs 88-The basilisk bites you!>iib/  --more-->i^y =50.8 (90 _>i(d>in>i9s7*>iGi  The basilisk gazes at you.>iw@  You are unaffected.>i/  --more-->ig9  --1.8 (10.7)399 _>iA >i5M >ipR i  The basilisk gazes at you.>i >i h --You easily resist.>i /  --more--?iԨq 2.8 (118 _?i>?iͺ?i5--==3.8 (127?i/?i    #....P#.....  ##....##.....  ###.....####...  #.#............  #.............  #.............>  ##.............  #.....÷@l...... ?i #............#.  ##...........#  #...........#  #...........P#  #............... ....  ###..........#.#  ...#..#..###  _The basilisk bites you!14 ?i%--4.2 (13.1?ie?i] _You turn to flesh and can act again.?iqy _There is a stone staircase leading down, spattered with blood here.?itN--?i?i9F _Unknown command.?i@b  You shoot a sling bullet. The sling bullet hits the basilisk.?i"  The basilisk is heavily wounded.You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.?ixo  The basilisk is heavily wounded.?i===5.0 (0.8)6) Rev ?iٳ?iV _The basilisk closely misses you.?i]b  You shoot a sling bullet. The sling bullet hits the basilisk.?i' )))))))The basilisk is heavily wounded.You shoot a sling bullet.?i l......The sling bullet barely misses the basilisk.?iv6-9 (0.95?i(?i׽Y _The basilisk completely misses you.?il m )))))))You shoot a sling bullet.?iP  The sling bullet closely misses the basilisk.You shoot a sling bullet. The sling bullet hits the basilisk.?i} dl......?i x6.7 (0.84) Rev+ ?i0 ?iڇ a _The basilisk is severely wounded.?i  You shoot a sling bullet. The sling bullet hits the basilisk!?iI( ].The basilisk is severely wounded.The sling bullet hits the basilisk!  The basilisk is almost dead.!  The sling bullet burns the basilisk.  You kill the basilisk!?i- (?iҶ ?i 387.5 _Okawaru accepts your kill.?iy ?i ?i$ ?i H _No target in view!?iV ?iEX ?i] ?i0a H _No target in view!?i)?i?iB?inH _No target in view!@i^ @ix` @ia @id @il 732@im @io @ip ]1) Rev @iq @it @iu p8=0@iv @iy @i{z C89@ii{ @i~ @i~ B8@i @i, 9=7) @i @ic @i{ B6@i @iь @i B5@iB @i{ @iS a904@i @iF X3@i* @i @iL B2@i @iҟ v11@i @i @i B0@i @id @i6 q2=79@i @i- @i B8@i0 @i @iڳ B7@i @i @ip p3=6@i: @i~ @iS B5@i @i @i B4@i @i 43@i X2@i @i @i B1@iU @i @i `50@i @i @i C69@i @i k _You start resting.HP restored.@ir (---@iu 082.5 (25.0)@i 6=---3.5 (268 _@i @i AiAiYAiAiAi#4.5 (1.0)7Ai. { =2  You climb downwards.Ai9 #.....  ....  ...P  ...#  #..#  #..#  #..##  #@..#  #...##  P....#  P  #.####...## # #.# ## .P .## Ai1g6.0 (2.55AijAi_ _Level annotation: exclusion: staircaseAiw _There is a stone staircase leading up, spattered with blood here.Ai"AiK$uQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  Ai%c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onAi}AiJingleheimer the Skirmisher#.....Coglin of Okawaru *****.....Health: 96/96 ========================...PMagic: 15/15 ========================...#AC: 8Str: 12Doom: 3%#..#EV: 14Int: 8#..#SH: 0Dex: 23#..##XL: 12 Next: 18% Place: Lair:2#@..#Noise: ---------  Time: 7386.0 (0.0)#...##a) +3 sling (flame)  c) +0 sling {Hajoon}P....#Nothing quivered.......PGem (3365) #.####...##Ai!# #.#..## .P.## _No target in view! _You start resting. _HP restored.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up, spattered with blood here.AiAiF _Clearing quiver.Ai _Ai)cRead which item? Scrolls  f - 2 scrolls of fear  t - a scroll of teleportationa - 4 scrolls of enchant armour  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled VOTOEK PAOPT Aid[!] read|quaff|evoke[?] describe selectedBi Bi <Jingleheimer the Skirmisher#.....Coglin of Okawaru *****.....Health: 96/96 ========================...PMagic: 15/15 ========================...#AC: 8Str: 12BiJ Doom: 3%#..#EV: 14Int: 8#..#SH: 0Dex: 23#..##XL: 12 Next: 18% Place: Lair:2#@..#Noise: ---------  Time: 7386.0 (0.0)#...##a) +3 sling (flame)  c) +0 sling {Hajoon}P....#Nothing quivered.......PGem (3365) #.####...### #.#..## .P.## _You start resting. _HP restored.  You climb downwards. _Level annotation: exclusion: staircase Bi _There is a stone staircase leading up, spattered with blood here. _Clearing quiver.Big  As you read the scroll labelled VOTOEK PAOPT, it crumbles to dust.Bi55-----------7.0 (14BiBiQ _Your body is wracked with pain! It was a scroll of torment.CiCiCiCiF _Unknown command.Cix>Ci@TQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Ci-BAbilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onCi Ci5 Jingleheimer the Skirmisher#.....Coglin of Okawaru *****.....Health: 55/96 =============-----------...PMagic: 15/15 ========================...#AC: 8Str: 12Doom: 3%#..#EV: 14Int: 8#..#SH: 0Dex: 23#..##XL: 12 Next: 18% Place: Lair:2#@..#Noise: ---------  Time: 7387.0 (0.0)#...##a) +3 sling (flame)  c) +0 sling {Hajoon}P....#Nothing quivered.......PGem (3364) #.####...### #.#..## .P.## _Level annotation: exclusion: staircase Ci _There is a stone staircase leading up, spattered with blood here. _Clearing quiver.  As you read the scroll labelled VOTOEK PAOPT, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment. _Unknown command.Ci Ci F _Clearing quiver.Ci| Ci Drink which item? Potions  h - a potion of hasteb - a potion of brilliance Ci  i - 2 potions of invisibility  A - a potion of attraction  f - 6 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions  p - 2 sapphire potions  s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke[?] describe selectedDiTDi\Dic.Jingleheimer the Skirmisher#.....Coglin of Okawaru *****.....Health: 55/96 =============-----------...PMagic: 15/15 ========================...#AC: 8DidStr: 12Doom: 3%#..#EV: 14Int: 8#..#SH: 0Dex: 23#..##XL: 12 Next: 18% Place: Lair:2#@..#Noise: ---------  Time: 7387.0 (0.0)#...##a) +3 sling (flame)  c) +0 sling {Hajoon}P....#Nothing quivered.......PGem (3364) #.####...### #.#..## .P.## _There is a stone staircase leading up, spattered with blood here. Di1f _Clearing quiver.  As you read the scroll labelled VOTOEK PAOPT, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment. _Unknown command. _Clearing quiver.DilP  Okay, then.DimDiFrDiPv. _DiV~DiI3DiDiB3DiDi96DiϑU=2DiDiDi˙B1DiDi@DiB0DiDiɫDi}7=59Di2Di%B8DiDiDiX7DitDiT86DiDiDiB5DiDi]DiX4DiDi T93Di DiDiB2DiDi+DiB1DiDiW _You start resting.DiF60=F   cane toad (wandering)Di0400.0 (13.0)DiDi!f1.0 (140Di DiZ _You encounter a cane toad.Di ))))))FYou shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.Di%  The cane toad gives a loud, deep croak!  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.Di M.FDi b.....Di- ===8 (0.8)49) Rev Diz Di 7 _The cane toad is lightly wounded.Di )))))You shoot a sling bullet. The sling bullet hits the cane toad.Di  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.Di- Q.FDi8 b.....DiJ: '2.6Di@ DiuD a _The cane toad is heavily wounded.Di ))))You shoot a sling bullet. The sling bullet hits the cane toad.Di:  The cane toad is heavily wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.DiM.FDiC@...Di1=3.48) Rev+ DiNDiNa _The cane toad is heavily wounded.Diu )))You shoot a sling bullet. The sling bullet hits the cane toad.Ei3 ))))The cane toad is heavily wounded.You shoot a sling bullet.EiM.FEiM^.....Eig4.3 (0.97EiEid _The sling bullet closely misses the cane toad.Eil[ ))You shoot a sling bullet. The sling bullet hits the cane toad.Ei.The sling bullet closely misses the cane toad.The sling bullet hits the cane toad!  The sling bullet burns the cane toad!  You kill the cane toad!Ei(Ei:..Eiz2215.26) Rev* EiEiP _Okawaru accepts your kill.EiF>Ei_@EiDEiUHH _No target in view!Ei|,Ei.Ei2Ei5H _No target in view!EikEiEi6Ei5H _No target in view!Ei]Ei?_EibEifH _No target in view!Ei Ei 3Ei Eia e25) Rev+ Ei 4Ei Ei[ B3Ei Ei Ei T32Ei Ei Ei ]1) Rev Ei Ei& EiQ x4=0EiA Eio Ei C39Eiv Ei EiR B8Ei: Ei Ei Ei 5Ei ^=7) Ei n6Ei7% X5Ei*' Ei8 Ei9 T64Ei; Ei*C Ei&D B3Ei'E EiM EiO B2EiP Ei&Y Ei4Z T71Ei[ EiEc EiMd B0Eive Ei%k Eil C29Eil Eit Eiru x8=8Eiv EiL~ EiF B7Ei, EiÈ EiՉ s69=6Ei EiJ Ei' B5Ei Ei Eir B4Eiu Ei Eiآ a703Ei Eit EiH B2Ei EiȰ Ei˱ B1Ei Eiٹ Ei `10Ei Ei Ei C19Ei Ei Ei B8Ei Ei Ei p2=7Ei- Ei Ei B6Ei Ei Ei p3=5Ei EiE Ei :4Ei_ Ei Ei B3Ei< Ei Ei `42Ei Ei Ei B1Ei Ei Ei B0Ei Ei<" Eih# a509Eir$ Ei+ Ei, B8Ei- Ei5 Ei'6 B7Ei07 Ei? Ei@ p6=6EiA EiK EiM B5EiO EivU EiV B4EiW Ei_ Ei` p7=3Eia Eij Eipl X2Ei3u Eijv `81Ei5w Ei  Ei+ B0Eiۀ Ei Ei D299Ei‰ Ei Ei `98Ei Ei Ei B7Ei* Ei Ei B6Eiߦ Ei Eiа 80=5EiJ Eiӽ B4Eiվ EiQ Ei B3Ei Ei Ei p1=2Ei Ei Ei X1Ei Ei v20Ei Y89Ei Ei Ei B8Eio Eim Ei `37Eir Ei0 EiA X6EiI 54=4Ei Ei Ei B3Ei| Ei Ei B2Ei Ei# Ei$ p5=1Ei% EiT, EiF- B0EiV. Ei5 Eix6 C79Eiw7 EiX= Ein> `68Ei? EidE Ei>F B7EifG EiK EiL `76EiM EiyT EitU B5EiV Ei\ Ei] B4Ei^ Eif 98Eig c=3Eij Eik X2Eir Eis B1Eit Eiy Eiz p9=0Ei| Ei EiƄ C69Ei Ei~ Ei B8Ei Ei1 Eiz a907Ei- Ei~ EiW B6Ei Ei Ei `15EiB Ei Ei B4EiL EiW Eie B3Ei3 Ei Ei p2=2EiĽ Ei B1Ei Ei Ei Ei B0Ei Ei Ei q3=59Ei Ei Ei B8Ei EiD Ei B7Eib Ei Ei? `46Ei Ei Ei B5Ei Ei$ Ei1 B4Ei Ei 53Ei! Ei6 B2Ei Ei _No target in view! _No target in view! _You start resting.  HP restored.Ei7" (---EiF 099.2 (94.0)EiG 6=---500.2 (951 _EiS Fi|#Fi%Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  FiC'Tj - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onFi+Fi{6Jingleheimer the Skirmisher#.....Coglin of Okawaru *****.....Health: 96/96 ========================...PMagic: 15/15 ========================...#AC: 8Str: 12Doom: 2%#..#EV: 14Int: 8#..#SH: 0Dex: 23#..##Fi88XL: 12 Next: 21% Place: Lair:2#@..#Noise: ---------  Time: 7500.2 (0.0)#...##a) +3 sling (flame)  c) +0 sling {Hajoon}P....#Nothing quivered.......PGem (3251) #.####...### #.#..## .P.## _No target in view! _No target in view! _No target in view! _No target in view! _You start resting. _HP restored.Fi9Fi6=FiM?F _Clearing quiver.FiDFiF3FiJHFilMFiMNI0 _FiT,FiVFiVC49FiWFiYFi`Fi`B8FiaFicFi+iFi!jB7FikFimFisFitB6FiuFixFiFiB5FiFiRFi^FiB4Fi\Fi#Fi-X3FilFi+FicFiB2FiFi٥FiFiĬB1FiFiFiFiB0FiFiFi!Fi Y39FiFiFi:X8FiFiFi)R^.#........P#Jingleheimer the Skirmisher#.####...##Coglin of Okawaru *****.# #.#..#Health: 96/96 ========================###.P#FiNMagic: 15/15 ========================#..##AC: 8Str: 12Doom: 2%#..##EV: 14Int: 8##..#SH: 0Dex: 23#P.##XL: 12 Next: 21% Place: Lair:2##@#Noise: ---------  Time: 7513.2 (13.0).....>..#a) +3 sling (flame)  c) +0 sling {Hajoon}..#.###..Nothing quivered####Gem (3238) _No target in view! _No target in view! _You start resting. _HP restored. _Clearing quiver.  Found a stone staircase leading down.Fi/  --more--FiU1 Fib: FiX< v 4.2 (147 _FiD Fi FiFFiIFiU`^.#........P#Jingleheimer the Skirmisher#.####...##Coglin of Okawaru *****.# #.#..#Health: 96/96 ========================###.P#Magic: 15/15 ========================#..##AC: 8Str: 12Doom: 2%#..##EV: 14Int: 8##..#SH: 0Dex: 23#P.##XL: 12 Next: 21% Place: Lair:2##@#Noise: ---------  Time: 7514.2 (0.0).....>..#FiWFa) +3 sling (flame)  c) +0 sling {Hajoon}..#.###..Nothing quivered####Gem (3237) _No target in view! _No target in view! _You start resting. _HP restored. _Clearing quiver. _Found a stone staircase leading down.Fiw_No target in view! _You start resting.HP restored. _Clearing quiver.  You encounter 2 yaks. #.####...## # #.#..# ###.P# #..## #..## ##..# #P.##YY.#####.#......>@.##.###..# #### YY 2 yaks (asleep).Y.YFiXYYFi8n==5.2 (16Fi*V _The yak bellows! x2; You hear a bellow! x3Gi3Gi,Gi@M _You can't go down here!Hi ))))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Hi6 )))The yak is lightly wounded.  You shoot a sling bullet.HiC.YHiƔ;.YHid....>Hiݞ=6.0 (0.85) Rev HiHia _The sling bullet completely misses the yak.Hil )))You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Hi: _The sling bullet completely misses the yak.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is lightly wounded.Hi/Y  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.yak is lightly wounded.Hi)YHi<.YHi.>YY 4 yaks (1 wandering)Hi'v9 (0.94) Rev+ Hi6Hi'  The sling bullet hits the yak but does no damage.yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.yak is lightly wounded. _You encounter a yak. x2Hi ))You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Hi  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.Hi+ .YThe yak is heavily wounded.Hi/.Y.YHiw<.YHiKy>YHi@ b7.83Hi$Hi_(& _The yak bellows!Hi )You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Hi  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.Hi- <.YHi#0 A YThe yak is severely wounded..Y.Y.YHi1 .YHi8 YY 6 yaks (1 wandering)Hi: b8.72Hi? HiB W _You encounter a yak. x2Hitr  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.HiK  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.Hi C.YHi .YThe yak is almost dead.Hi .Y.Y.YHi& CYYHiE k9.5 (0.8Rev* HiY Hi I _The yak misses you.Hi( ]  You shoot a sling bullet. The sling bullet hits the yak.HiT > _The yak misses you.  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak!HiG[ iY 5Hi YYOkawaru accepts your kill.Hi x1220.4 (0.91Hi Hi C _The yak bellows! You hear a loud, deep croak!Hi;pg )You shoot a sling bullet.Hi=  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.Ii=KY.Ii@.Y.YY.IiIIiNKg1.2 (0.80Ii]QIiU1 _The yak is lightly wounded.Iil]  You shoot a sling bullet. The sling bullet hits the yak!Ii  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Ii}D.YIi .YThe yak is heavily wounded..YIiIidc2.029Ii+IigP _The yak barely misses you.Ii  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Iik >The yak is almost dead.IiˑYou shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!IiԖZ 4 yaksIi4Y..YIiKB.YIi3&Ii, 488 _Okawaru accepts your kill.Ii13Ii 6q _You feel the doom around you dissipate.Ii t]  You shoot a sling bullet. The sling bullet hits the yak.Ii  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Ii Y.The yak is lightly wounded..YIiNIi4-3.7 (0.97IiIiw( _The yak gores you.Ii  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Ii?  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.IiD.YIij  The yak is heavily wounded.IiY'4.6IiDIiKI _The yak misses you.IiK]  You shoot a sling bullet. The sling bullet hits the yak.IiAThe yak is heavily wounded. _The yak misses you.  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burnIiaIixc5-5.4 (0.86IihIik\ _The yak is severely wounded.Ii0w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Ii{v>You shoot a sling bullet.  The sling bullet hits the yak but does no damage.!  You kill the yak!IizZ 3 yaksIiC.YIi.YY.Ii Ii 56.25 _Okawaru accepts your kill.Ii Ii) g _Your Armour skill increases to level 5!Ii` )You shoot a sling bullet. The sling bullet barely misses the yak.Iic  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Iiw i YThe yak is lightly wounded.Iiy g7.1 (0.94IiC} Ii P _The yak barely misses you.IiL ]  You shoot a sling bullet. The sling bullet hits the yak.IiIf  )The yak is lightly wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak! The sling bullet burns the yak.Ii } YThe yak is heavily wounded.Ii 88-8.03Ii Iiz ( _The yak gores you!Iia ]  You shoot a sling bullet. The sling bullet hits the yak.Ii  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Iix t  The yak is moderately wounded.Iiz ^8 (0.82Ii} Ii Q _The yak closely misses you.Ii w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.IiP  _The yak closely misses you.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.Iip  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.Ii2---9.7 (0.91IiIi  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  IinThe yak is moderately wounded. _The yak gores you.Ii;  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.Ji  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!JiV  The yak is severely wounded.30.5 (0.8JiJJiP _The yak barely misses you.JiՏ]  You shoot a sling bullet. The sling bullet hits the yak.Ji8The yak is severely wounded. _The yak barely misses you..  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burnJiTJi3--1.30JifJi8W _The yak is almost dead.Jirf >You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!JijZ 2 yaksJi )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the yak!Ji .Y.YJiۈp72.2 (0.919Ji Jiy\ _The yak is severely wounded.JiNE]  You shoot a sling bullet. The sling bullet hits the yak!Ji  The yak is almost dead.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Ji]f  The yak is almost dead.Ji^g3.0 (0.88JidJifI _The yak misses you.Ji/w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Ji>  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!Jix   yakJi(G A.YJiN Ji-S 5/97=887JiX Ji[ P _Okawaru accepts your kill.JiO >  You shoot a sling bullet.Jil  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.Ji m  The yak is moderately wounded.Ji g4.7 (0.96Ji Jig# I _The yak misses you.Ji m )))))))You shoot a sling bullet.Ji*#  The sling bullet completely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.Ji ......YThe yak is heavily wounded.Ji U1-5.6Jio JiͶ ( _The yak gores you.Jif  You shoot a sling bullet. The sling bullet hits the yak!Ji}  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.JiJig6.4 (0.85JiUJi=W _The yak is almost dead.Ki, >You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak!Ki& Kix )))))))Okawaru accepts your kill.Ki1d......>Kif72-307.24Ki<Ki@/ _You shoot a sling bullet.Ki8KiDHKiQ#.####...##Jingleheimer the Skirmisher# #.#..#Coglin of Okawaru *****.###.P#Health: 82/97 ====================----#..##Magic: 15/15 ========================#..##AC: 8Str: 12##..#EV: 14Int: 8#P.##SH: 0KiSDex: 23...#####.#XL: 12 Next: 30% Place: Lair:2......>@.#Noise: ===------  Time: 7537.2 (0.0)...#.###..#a) +3 sling (flame)  c) +0 sling {Hajoon}####Nothing quiveredGem (3214) Rev* _The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak!Okawaru accepts your kill. _You shoot a sling bullet.KiuTKiVKi[Ki4b3  There is a stone staircase leading down, spattered with blood here.Kid #.####...## # #.#..# ###.P# #..## #..## ##..#. #P.##Kie.#####.#.@..#---8.2 (1#...#.###..## .. ######Kiof9---Ki^t _Items here: ††††.Ki Ki Ki Ki( Ki) g92 _Ki0 Kibh I 3  You climb downwards.Ki  ...... #..... ..... ##...# #....#  #....# .# #...##..# #..@....# #.....!..# #F........# ##........#..F.......#FF.F......h   polar bear#.h........FFFFF 5 blink frogs....#...... _Items here: ††††.  Kid You climb downwards.  You encounter a polar bear and 5 blink frogs. polar bear growls angrily.  The blink frog gives a loud, deep croak!  The blink frog croaks.Ki 3====40.7 (2.50) Rev+ Ki Ki : _The blink frog gives a loud, deep croak! x2Ki a _There is a stone staircase leading up here.Mi# )You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.MiA )The blink frog is severely wounded.You shoot a sling bullet.Mi3 F§The sling bullet barely misses the blink frog.F.MiN6 -§Mi7 F.F.Mi}B W 4MiDD ===-1.6 (0.9Rev* MiI Mi$L / _The blink frog blinks! x2MiDwd  You shoot a sling bullet. The sling bullet hits the blink frog!Mi}† _The blink frog blinks! x2  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.  You kill the blink frog!Mi W 3NiQh.F§NiS.FF.Ni/^7.Nic42-2.4 (0.809NilNi~nP _Okawaru accepts your kill.Ni&) )))))))You shoot a sling bullet.Ni:  The sling bullet barely misses the blink frog.You shoot a sling bullet.Ni: F.The sling bullet closely misses the blink frog.Ni<h.F.NiTK......F3.28 _The blink frog completely misses you.Nip d  You shoot a sling bullet. The sling bullet hits the blink frog.Ni )))))))The blink frog is lightly wounded.  You shoot a sling bullet.Ni §FThe sling bullet barely misses the blink frog.F.NiF F.Fh§Niq .......F 4 blink frogsNi g4.1 (0.97Ni NiƟ , _The blink frog blinks!OigJingleheimer the Skirmisher......Coglin of Okawaru *****.#.....Health: 84/97 ====================----.....Magic: 15/15 ========================##...#AC: 8Str: 12#....#EV: 14Int: 8#....# .#SH: 0Dex: 23#..§##..#XL: 12 Next: 32% Place: Lair:3#..@....#Noise: ===------  Time: 7544.1 (0.0)#.FF..!..#a) +3 sling (flame)  c) +0 sling {Hajoon}#.........#Nothing quivered##.h......#Gem (3207) Rev* ..........#........F.ii1mh   polar bear#..........FFFF 4 blink frogs...F#......You shoot a sling bullet.  The sling bullet barely misses the blink frog. _The blink frog blinks!  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo.Oi @...........................# ...§##....@.....FF..!............h........................F..............F#......Oi7 Jingleheimer the Skirmisher......Coglin of Okawaru *****.#.....Health: 84/97 ====================----.....Magic: 15/15 ========================##...#AC: 8Str: 12#....#EV: 14Int: 8#....# .#SH: 0Dex: 23#..§##..#XL: 12 Next: 32% Place: Lair:3#..@....#Oi' kNoise: ===------  Time: 7544.1 (0.0)#.FF..!..#a) +3 sling (flame)  c) +0 sling {Hajoon}#.........#Nothing quivered##.h......#Gem (3207) Rev* ..........#........F.h   polar bear#..........FFFF 4 blink frogs...F#......The sling bullet barely misses the blink frog. _The blink frog blinks!  Press: ? - help, v - describe, . - travelA stone staircase leading up.  This square is lit by a halo.  Placed new exclusion.OiI Oi . _PiCp ))You shoot a sling bullet.Pi  The sling bullet barely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.PiNFF.PiP F.The blink frog is heavily wounded.PiSBh.PiSKF.Pi7]oF......PiW^5=9 (0.86PidPig _The blink frog closely misses you. x2; The blink frog completely misses you.PiPiރEnter next level anyway? Y - Yes  N - NoPiu Pi Jingleheimer the Skirmisher......Coglin of Okawaru *****.#.....Health: 85/97 =====================---.....Magic: 15/15 ========================##...#AC: 8Str: 12#....#EV: 14Int: 8#....# .#SH: 0Dex: 23#..§##..#XL: 12 Next: 32% Place: Lair:3#..@....#Noise: ===------  Time: 7544.9 (0.0)#.FF..!..#a) +3 sling (flame)  c) +0 sling {Hajoon}Pi #..h......#Nothing quivered##........#Gem (3206) Rev* ......F...#..........h   polar bear#..F.......FFFF 4 blink frogs....#......The sling bullet barely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.  The blink frog is heavily wounded. _The blink frog closely misses you. x2; The blink frog completely misses you.This staircase is marked as excluded!Pij Pi LF.Pi KF.Pi = F§You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.  The blink frog is heavily wounded. Pi _The blink frog closely misses you. x2; The blink frog completely misses you.This staircase is marked as excluded!The blink frog hits you but does no damage.Pi =h.Pin JF.Piݫ K....PiO n--5.9 (15PiP Pi 2--† _The blink frog blinks! The blink frog barely misses you.You climb upwards.PiT #.####...### #.#..# ###.P#PiX  #..## #..## ##..#. #P.## ....#####.# .......@F.# #...#.###..# # .. #### ##  F   blink frog PiKD o-7.4 (2.54Pi%J PiM Q _Level annotation: exclusion: staircasePiN YThere is a stone staircase leading down, spattered with blood here.PiP o _Items here: ††††.Qi_Qia~Quiver which action? ([-] to clear) QimcItems ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 29 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onQiQiF#.####...##Jingleheimer the Skirmisher# #.#..#Coglin of Okawaru *****.###.P#Health: 85/97 =====================---#..##Magic: 15/15 ========================#..##AC: 8Str: 12##..#EV: 14Int: 8.#P.##SH: 0Dex: 23....#####.#XL: 12 Next: 32% Place: Lair:2Qi.......@F.#Noise: ---------  Time: 7547.4 (0.0)#...#.###..#a) +3 sling (flame)  c) +0 sling {Hajoon}# .. ####Nothing quivered##Gem (3204) Rev* F   blink frogThe blink frog hits you but does no damage. _The blink frog blinks! The blink frog barely misses you.You climb upwards. _Level annotation: exclusion: staircaseThere is a stone staircase leading down, spattered with blood here. _Items here: ††††.Qi[Qi<F _Clearing quiver.Qi  You shoot a sling bullet. The sling bullet hits the blink frog!QiQd. _Clearing quiver. QiSN You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is almost dead.  You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.  You kill the blink frog!QiV& QirQiV64===8.2 (0.83QizQiP _Okawaru accepts your kill.QiQiQiۮQiH _No target in view!QiQiQi/Qi?"H _No target in view!Qi$ Qi Qi Qi H _No target in view!Qi Qi Qi| Qi H _No target in view!Qic QiP 3Qi Qi Qio I2 _Qi ,Qi Qi B1Qi Qi Qi v70Qi Qi Qi* h  You encounter a bullfrog.Qi  #.####...## F#. #.#..#. #.: ###.P#.. .. #..##.#.##.# #..##....... ##..#...... #P.##...#####.#Qi  #....@..>..#--- ##...#.###..# ###...# #### #####F   bullfrog (wandering)51.2 (3.0Qi *.Qi2 & Qir ---2.2 (4199) Rev+ Qi Qi~ 5 _The bullfrog leaves your sight.Qi= Qi 3Qij Qi QiL 88QiJ QiR B7Qi Qi Qi, Qid B6Qi Qii Qij  A bullfrog comes into view.Qi].#P.P.P#...##......P....## ^.#........P#9=.. ..#.####...##... .#.P #.#..#...# #.:## ###.P#QiK #.... ..P #..## #F#.##.## #..####.....@.# ##..#.........# #P.##.........#####.##P###.......>..## ##...#.###..####...# ####F   bullfrog (wandering)#####5.2 (3QiqQii6.2 (45) Rev  _QiQiRiD^   ......  ^.#..  .. ..#.#  ... .#.P   ...# #.:##   #.... ..P #..##  #F#.##.## #..##  ##.....@.# ##..#  .........# #P.##  .........#  #P###.......>..#  # ##...#.  ###...# ####  ##### Ri0   ...... RiW2 ^.#..  .. ..#.#  ... .#.P   ...# #.:##   #.... ..P #..##  #F#.##.## #..##  ##.....@.# ##..#  .........# #P.##  .........#  #P###.......>..#  # ##...#. ###...# #### Ri3c ##### Ri:Ri;Ri?RiB_ _A bullfrog is nearby!Rio )))))You shoot a sling bullet.Ri0_ F  The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!RiC.FRi;...RiG===7.0 (0.84) Rev+ RioRi[6 _The bullfrog is lightly wounded.Rim )))You shoot a sling bullet. The sling bullet hits the bullfrog.Ri  The bullfrog is lightly wounded.  You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.Ri<<.FRi^2..Ri'`83RiRi׿` _The bullfrog is heavily wounded.Rik ))You shoot a sling bullet. The sling bullet hits the bullfrog.RiԨ . _The bullfrog is heavily wounded.  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is heavily wounded.  You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet burns the bullfrog.  You kill the bullfrog!Ri® (Ri= ...RiKA C=8.6RiG RiJ P _Okawaru accepts your kill.Ri RiK Riɜ RiB H _No target in view!Ri RiI Ri Ri. H _No target in view!Ri 3Ri" Ri Ri Ri h902 _Rix,RiRiB1RiRi RiRi`10RiRi .P.# #..#  ......# #.... #....###<..#....#P.P.P #........P....#Rig ..^.#......... #..#.####....#..#.P# #.#.....# #.@## ###.P---#....#..P# #. #.#.##.## #..####.......# ##..#.........# #P.#.........#####.##P###.......>..## ##...#.###..####...# ####Ri]You pick up a parchment of Kinetic Grapnel and begin reading...Ri).61.6 (3.0Ri*---2.6 (489) Rev Ri0/Ri2H _You add the spell Kinetic Grapnel to your library.SiSi3Si4Si|&Si.n8Si4Si4`27Si5Sie9SiJ6SiN]5) SiPSiyTSi[Si\p3=4Si]Si%_SigSigB3SihSikSioSiapB2SiqSiBrSiySiqzp4=1Si{Si+}SiX0SiSi ... #. ... #####.##... ... ##.........# #.. #...#....P.### #..# ............# #..Si #.# #......#....###<. #...##.#....#P.P.P#... .#...@.##........P.................^.#..........P#...#...##..#.####.... ##.#.....#..#.P# #.#. #.###...#.#..## ###. #. ##....#..P# #..  . ##.#.##.## #..  # ##.......# ##.  .........# #P. Si=,71.6 (9Siךj2.6 (10.0)79SiL _i - 33 poisoned darts (gained 4)Si3Si3Si3SiC58Sii7SiSi6`66Si"SiSiSiB5SiSiSi·Si׸B4SiSi̺SiSip7=3SiySi<1 _HP restored.SiB2Si,SiSiSiB1SiSiGSi5SiX0SikSim  You encounter a komodo dragon.Si####...... .##.#...#....P .. ##.......... .##Si}K# #.#.##......#. ##...##.#....#P. ###.#.....##.... .l #.............^.# #.#..P#...#...##..# #.@####.#.....#..## #.###...#.###...##.# #.# ##....# ##P. ##. ..# ##.#.##. . #.. ##.....# #. ......l   komodo dragon (asleep) # ........ .#P###...SiBy # ##..Si 81.6 (9.0)=2.6 (10.0)69 _SiSiSiV%##.##. # #.#.# #. ##...## #. ###.#.... Si2'<.l #......^ #.#..P# #.@# ........#  ##...##.# #.#  ##P. ##. ..#  #. . #..  # #.  #   # Siؽ (##.##. # #.#.# #. ##...## #. ###.#.... .l #......^ Si' #.#..P# #.@# ........#  ##...##.# #.#  ##P. ##. ..#  #. . #..  # #.  #   # Si Si Si Si  Si V_A komodo dragon is nearby!SiH ##.##. # #.#.# #. ##...## Si U#. ###.#.... .l #......^ #.#..P# #.@# ........#  ##...##.# #.#  ##P. ##. ..#  #. . #..  # #.  #   # Si ##.##. # #.#.# #. ##...## #. ###.#.... .l #......^ #.#..P# #.@# Si ........#  ##...##.# #.#  ##P. ##. ..#  #. . #..  # #.  #   # Si& Si% Siz Si d _A komodo dragon is nearby!Siٯ ##.##. # #.#.# #. ##...## #. ###.#.... .l #......^ #.#..P# #.@# ........#  ##...##.# #.#  ##P. ##. ..#  #. . #..  # #.  #   # SiC ##.##. # #.#.# #. ##...## #. ###.#.... .l #......SiE /^ #.#..P# #.@# ........#  ##...##.# #.#  ##P. ##. ..#  #. . #..  # #.  #   # SioK SirL Si{Q SiaT d _A komodo dragon is nearby!Si!))l _A komodo dragon is nearby! _A komodo dragon is nearby!  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon. Si#" The komodo dragon hisses angrily.Si߫  The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.Si0E[lSi4:8.Si;===3.5 (0.9)8) Rev SiATi; _The komodo dragon is lightly wounded.Tiب )You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.Ti2 _The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  .TiE.lTiTiKg4.3 (0.87TicTih _The komodo dragon is moderately wounded.TiMg )You shoot a sling bullet.Ti  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon.TiPf lThe komodo dragon is moderately wounded.Tih4-5.16) Rev+ TimTip2 _The komodo dragon bites you.Ti{n  You shoot a sling bullet.  The sling bullet hits the komodo dragon.TiNm  You shoot a sling bullet.  The sling bullet hits the komodo dragon.burns the komodo dragon.TidTi1`95TiTie _The komodo dragon is heavily wounded.Tiz/  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.TiZ  but does no damage.  The komodo dragon is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon!burns the komodo dragon.TiDp  The komodo dragon is almost dead.TiF89--6.74TirYTi\2 _The komodo dragon bites you.Ti .You shoot a sling bullet.  The sling bullet hits the komodo dragon.  You kill the komodo dragon!Ti2RTir )Okawaru accepts your kill.TiN:.Ti-77.5Rev* TinTi/ _You shoot a sling bullet.Ti"Til$Ti`*TiT.H _No target in view!Ti Ti 3Ti0 Ti Ti Z3) Rev+ _Ti ,Ti Ti" ...##.#...#.... Jingleheimer the Skirmisher...##........... Coglin of Okawaru *****...#####.#.##......# Health: 89/97 ======================--#.. ##...##.#....# Magic: 15/15 ========================##.# ###.#.....##.... AC: 8Str: 12#..[##.............^. EV: 14Int: 8#..#.#..P#...#...##.. SH: 0Dex: 23#####..#..####.#.....#.. XL: 12 Next: 37% Place: Lair:2.......@..# #.###...#.# Noise: i <49m---------  Time: 7588.5 (1.0)####...##.# #.# ##....# a) +3 sling (flame)  c) +0 sling {Hajoon}##P. ##.# ..# ##.#.# Nothing quivered#.. ...#.. ##.... Gem (3163) Rev+ #P. #... ......##< ###.. ...... #.. .#P###. ..# ## # The sling bullet hits the komodo dragon.  You kill the komodo dragon!Okawaru accepts your kill. _You shoot a sling bullet. _No target in view!  Found a stone staircase leading up.Ti /  --more--Ui:---Ui{Uij~ 909.5 (22 _UiXUiUiUiPAUiHUi JB6Ui?KUiLUi7SUi9TB5Ui'UUiWUi^Ui_X4UilbUigUihX3UihUijUikX2UiFmUirUiesX1UiuUi#yUiyB0UizUi|UiցUiC29Ui_UixUiUiwB8Ui7Ui+n7UiUiSUin  You encounter a boulder beetle.UiW #<#  #..#B###..  #..#.P... Uiz.#..... #. .....#.# .). #......#.. ####.... #.  #...## ##.  ##@P# #..  #..## ##.#  ##..# #..[# ##..## #### #..#.#UirQ #..#.# #..#####..# #..### ............ B   boulder beetle (wandering)##..# #.#####...###...####.# ##P.#P.#.#P..# #....UiJF624.5 (35.0)Ui*.UiǥA.BUih  You encounter a bullfrog.Ui¬f5.5 (366UiUi,5 _The bullfrog leaves your sight.Ui5 #<# #..#.###..  #..#BP...  #.#..... #.  .....#.# .).  .#..  ####.... #.  Ui7Z#...## ##.  ##@P# #..  #..## ##.#  ##..# #..[ ##..## ####  #..#.#  #..### .. ##..# . #... ##P. #P.#.#P..# #....Ui e #<# #..#.###..  #..#BP...  #.#..... #.  .....#.# .).  .#..  ####.... #.  Ui& #...## ##.  ##@P# #..  #..## ##.#  ##..# #..[ ##..## ####  #..#.#  #..### .. ##..# . #... ##P. #P.#.#P..# #....Ui Ui6 Ui Ui e _A boulder beetle is nearby!Ui4 . #<# #..#.###..  #..#BP...  #.#..... #.  .....#.# .).  Ui .#..  ####.... #.  #...## ##.  ##@P# #..  #..## ##.#  ##..# #..[ ##..## ####  #..#.#  #..### .. ##..# . #... ##P. #P.#.#P..# #....Ui~  #<# #..#.###..  #..#BP...  #.#..... #.  .....#.# .).  .#..  Ui ####.... #.  #...## ##.  ##@P# #..  #..## ##.#  ##..# #..[ ##..## ####  #..#.#  #..### .. ##..# . #... ##P. #P.#.#P..# #....Ui4 Ui Ui Ui e _A boulder beetle is nearby!Ui s #<# #..#.###..  #..#BP...  #.#..... #.  .....#.# .).  .#..  ####.... #.  #...## ##.  ##@P# #..  #..## ##.#  ##..# #..[ ##..## ####  #..#.#  #..### .. Ui j##..# . #... ##P. #P.#.#P..# #....Uie { #<# #..#.###..  #..#BP...  #.#..... #.  .....#.# .).  Uig .#..  ####.... #.  #...## ##.  ##@P# #..  #..## ##.#  ##..# #..[ ##..## ####  #..#.#  #..### .. ##..# . #... ##P. #P.#.#P..# #....Uiq Uiis Ui{ Ui~  UiJ W_A boulder beetle is nearby!Vi Vi =Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}Vi b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onXiXi#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#..... #.Magic: 15/15 ========================.....#.# .).AC: 8Str: 12#......#..EV: 14Int: 8####....#.SH: 0Dex: 23#...####.XL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[Xi## Throw: 5 throwing nets##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (wandering)##..# #.#####...###...####.# ##P.###P.#.#P..# #....You encounter a boulder beetle.You encounter a bullfrog. _The bullfrog leaves your sight. _A boulder beetle is nearby! _A boulder beetle is nearby! _A boulder beetle is nearby!Xil<Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 5 throwing nets (quivered)  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onYi-Yi8#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#..... #.Magic: 15/15 ========================.....#.# .).AC: 8Str: 12#......#..EV: 14Int: 8####....#.SH: 0Dex: 23#...####.YiXL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Throw: 12 darts (curare)##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (wandering)##..# #.#####...###...####.# ##P.###P.#.#P..# #....You encounter a boulder beetle.You encounter a bullfrog. _The bullfrog leaves your sight. _A boulder beetle is nearby! _A boulder beetle is nearby! _YitXA boulder beetle is nearby!YiYiYi Yi~XRead which item? Scrolls  f - 2 scrolls of fear  t - a scroll of teleportationa - 4 scrolls of enchant armour  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability [!] read|quaff|evokeYiUG[?] describe selectedYi"Yi"Yi+F#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#..... #.Yi,Magic: 15/15 ========================.....#.# .).AC: 8Str: 12#......#..EV: 14Int: 8####....#.SH: 0Dex: 23#...####.XL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..#Yi-.#..[## Throw: 12 darts (curare)##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (wandering)##..# #.#####...###...####.# ##P.###P.#.#P..# #....You encounter a boulder beetle.You encounter a bullfrog. _The bullfrog leaves your sight. _A boulder beetle is nearby! _A boulder beetle is nearby! _A boulder beetle is nearby!YiMO#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#..... #.Magic: 15/15 ========================.....#.# .).AC: 8Yi^OStr: 12#......#..EV: 14Int: 8####....#.SH: 0Dex: 23#...####.XL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Throw: 12 darts (curare)##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (wandering)##..# #.#####...###..iPnm.####.# ##P.###P.#.#P..# #.... _The bullfrog leaves your sight. _A boulder beetle is nearby! _A boulder beetle is nearby! _A boulder beetle is nearby!Press: ? - help, Dir - look around, f - activateLook: a boulder beetle (wandering, hasn't noticed you, chance to affect: 90%)[iĆ#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#..... #.Magic: 15/15 ========================.....#.# .).AC: 8Str: 12#......#..EV: 14[iފInt: 8####....#.SH: 0Dex: 23#...####.XL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Throw: 12 darts (curare)##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (wandering)##..# #.#####...###...####.# ##P.###P.#.#P..# #.... [[iwm_The bullfrog leaves your sight. _A boulder beetle is nearby! _A boulder beetle is nearby! _A boulder beetle is nearby!Press: ? - help, Dir - look around, f - activateLook: a boulder beetle (wandering, hasn't noticed you, chance to affect: 90%) _[i[i_0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare) (quivered)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [iܫ[*/%] inventory [^] all abilities[!] focus mode: off|on[i [iF O#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#..... #.Magic: 15/15 ========================.....#.# .).AC: 8[i0 Str: 12#......#..EV: 14Int: 8####....#.SH: 0Dex: 23#...####.XL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Throw: 12 darts (curare)##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (wandering)##..# #.#####...###..[42[i1 m.####.# ##P.###P.#.#P..# #.... _The bullfrog leaves your sight. _A boulder beetle is nearby! _A boulder beetle is nearby! _A boulder beetle is nearby!Press: ? - help, Dir - look around, f - activate _Look: a boulder beetle (wandering, hasn't noticed you, chance to affect: 90%)[i# [i \ip#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#.*... #.Magic: 15/15 ========================....*#.# .).AC: 8Str: 12#...*..#..EV: 14Int: 8####*...#.\isSH: 0Dex: 23#.*.####.XL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Throw: 12 darts (curare)##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (wandering)##..# #.#####...###...####.# ##P.###P.#.#P..# #....Press: ? - help, Dir - look around, f - activate _Look: a boulder bee\i utle (wandering, hasn't noticed you, chance to affect: 90%)  Throw: 12 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (wandering, hasn't noticed you, 92% to hit)\i*#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#BP...Health: 97/97 ========================#.#.(... #.Magic: 15/15 ========================....(#.# .).AC: 8Str: 12\iǥ#...(..#..EV: 14Int: 8####(...#.SH: 0Dex: 23#.(.####.XL: 12 Next: 37% Place: Lair:2##@P##..Noise: ---------  Time: 7625.5 (0.0)#..####.# # a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Throw: 12 darts (curare)##..## #### #..#.# Gem (3126) #..#.# #..#####..#.#..### ............ B   boulder beetle (very poisoned, slow)##..# #.#####...\i ###...####.# ##P.###P.#.#P..# #....Shift-Dir - straight lineAim: a boulder beetle (wandering, hasn't noticed you, 92% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle is poisoned.  The boulder beetle struggles to breathe.  The boulder beetle seems to slow down.\i47IB...\i8*..Aim: a boulder beetle (wandering, hasn't noticed you, 92% to hit)  You throw a dart. The dart hits the boulder beetle.  The boulder beetle is poisoned.struggles to breathe.eems to slow down.is lightly wounded.\i:}6.5 (115 _\i@\iC\i} ))))) You shoot a sling bullet.  The sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle.\i   The boulder beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\i0F\iC(B\i0)\i: ....The boulder beetle is moderately wounded.\ic===7.3 (0.84) Rev \iä\iI5 _The bullfrog leaves your sight.\i@ ))))You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The sling bullet burns the boulder beetle.\iz  The boulder beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle.\iP0F\iX....F   bullfrog (wandering)\icZb8.13\ia\iSd \i(e[_The boulder beetle is moderately wounded.\iK ))))\irYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\iv  \i C_e but does no damage.  \i i).B\it ...8 (0.72) Rev+ \i \it i _The boulder beetle is moderately wounded.\iC )))You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\i _The boulder beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\iY 0F\i|f ...F   bullfrog (wandering)\ih ,9.6 (0.8\io \ir i _The boulder beetle is moderately wounded.\i  \i9 !\iſ )\i )\i z)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\iZR _The boulder beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\i ;F.\iS 9.B\i :...\ir c30.41\i \i i _The boulder beetle is moderately wounded.\i  ))You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The sling bullet burns the boulder beetle.\iN  The boulder beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.\i%;F.\iy) YThe boulder beetle is heavily wounded.\i@\iC.\iE .\iGY   elephant (trample, wandering)\iHgF   bullfrog (wandering)\iDK\iLL1.20) Rev* \iQ\i$X\i[Z _You encounter an elephant.\i= ))You shoot a sling bullet.  The sling bullet hits the boulder beetle.]i  The boulder beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.]i .FThe boulder beetle is heavily wounded.]i}]iN B○The bullfrog gives a loud, deep croak! You hear a trumpeting!.F]i°.. F]iCc2.019]i8°]iW/ _The boulder beetle leaps!]i|t )))You shoot a sling bullet.]iǩ  The sling bullet hits the bullfrog but does no damage.  You shoot a sling bullet. The sling bullet hits the bullfrog.]iG4{ .YThe bullfrog is lightly wounded.]i279.F]i@x...Y)]iA`88]iJ8°]i"M, _The elephant trumpets!]i[d )) You shoot a sling bullet. The sling bullet hits the bullfrog.]iB† _The elephant trumpets!  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is moderately wounded.  You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet burns the bullfrog.  You kill the bullfrog!]id(]i|~ .YOkawaru accepts your kill.]i9.B]ieq.#...)]io83.7 (0.97]i]iD _The boulder beetle is no longer moving slowly.]i= ))]iz)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.]il  The boulder beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.]it9.Y]i6.B]iC....]i'4.6]i]i,g _The boulder beetle is severely wounded.]i, )) You shoot a sling bullet.  The sling bullet hits the boulder beetle!  The sling bullet burns the boulder beetle.]i  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.]i?9.Y]ibJ:...]iwLb5.56]i_S]iVb _The boulder beetle is almost dead.]iC ))You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.]itZ7]i\_The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.]i.Y  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.]i.B.Brolling, poisoned)]ifg6.2 (0.75]i<  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead. _The boulder beetle curls into a ball and begins rolling!]iw ) You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant!]i  The elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.]i .The elephant is moderately wounded.You kill the boulder beetle!]i9 ..Y   elephant (trample)]iV p447.1 (0.94]i ]i P _Okawaru accepts your kill.]i )You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.]i5s  The elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.]i+ M.Y]iS YThe elephant is heavily wounded.]ih /Y]i> .YY 3 elephants (trample, 2 wandering)]i e9 (0.83]i ]i ] _You encounter an elephant. x2]iO  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.]iM  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant.]i+f Y.The elephant is severely wounded.]iXp  .Y#Y###...#(P... #..... #......#.# .).#.....†#.. ###.... #. #.Y.####.P# .#.@###.# ##....[###..## #### #..#...#.# #..#####..#.## ...........#Y   elephant (trample)P.#]ips 6##.......# #P..#The elephant trumpets! You hear an angry hiss. YThe elephant tramples you. You stumble backwards!]i~ ..YY 2 elephants (trample)]i~ 4-8.8 (0.92]i ]i Y _The elephant completely misses you.]i# b  You shoot a sling bullet. The sling bullet hits the elephant!]iد  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.]i(5U(Y]i~C .#(P... #.Y... #......#.# .)#.....†#.. ###.... #. #...#####YP# ...##.# ###@.#..[###..## #### #..#...#.# #..#####..#.#..### ...........##..# #.#####...##]i5D#...####.# ##PP.#.#P..# #....#......P..# ####.#P.# ###<#The elephant is almost dead.]iQ .YThe elephant tramples you. You stumble backwards!]i*RZ3-9.6 (0.8]itZ]i]F _The elephant trunk-slaps you but does no damage.]ixyb  You shoot a sling bullet. The sling bullet hits the elephant.]i)))))) _The elephant trunk-slaps you but does no damage.  You shoot a sling bullet. The sling bullet hits the elephant.  You shoot a sling bullet.  The sling bullet completely misses the elephant.The sling bullet hits the elephant! The sling bullet burns the elephant.^iN YThe elephant is lightly wounded.  The elephant tramples you but does no damage.^i"O2.Y^iY....YY 3 elephants (trample, 1 wandering)^iZZ1-40.41^ib^i^e3 _The elephant trunk-slaps you.^i #.#Y.... #.....Y#.# .). #.....†#.. ####.... #. #...## ##. ##.P# #.. #.Y## ##.# ####..# #..[##.##.@## #### #..#.#.#..#.# #..#####..#..^i ,#..### ............##..# #.#####...###...####.# ##P.##P.#.#P..# #..... 2 elephants (trample)##.......# #P..#.####.#P.# ###<## ####.## ##.#.##^i .Y.Y^i 2.^i0 q---1.4 (1.00^i* ^iR _i~?.....#.# .). #...Y.†#.. ####.... #. #...## ##. ##.P# #.. ##..## ##.# #####.Y# #..[##..##..## #### #..#.#.#..#@# #..#####..#..##..### .............###..# #.#####...##.##...####.# ##P.##P.#.#P..# #......##.......# #P..#.# Y   elephant####.#P.# ###<#### ####.## ##.#.## #..###.....#_iK.Y_i  The elephant attacks as it pursues you! The elephant tramples you.  You hold your ground!_i89-=--209_ix_i&F _The elephant trunk-slaps you but does no damage._iå|  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage._iP3†  You shoot a sling bullet.sling bullet hits the elephant but does no damage.  The elephant is almost dead.  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.  You kill the elephant!_i8(_i_iax7==3.3 (0.98_i_iP _Okawaru accepts your kill._i _i _Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 11 darts (curare) (quivered)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) _iO Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on`i}`i'.....#.# .).Jingleheimer the Skirmisher#...Y.†#..Coglin of Okawaru *****.####....#.Health: 89/97 ======================--#...####.Magic: 15/15 ========================##.P##.. # AC: 8Str: 12#..####.# ### EV: 14Int: 8##..##..[##.. SH: 0Dex: 23##.†## #### #..#.#.. XL: 12 Next: 47% Place: Lair:2#..#@# #..#####..#..# Noise: ===------  Time: 7643.3 (0.0)#..### .............# a) [`ij32m+3 sling (flame)  c) +0 sling {Hajoon}##..# #.#####...##.# Throw: 11 darts (curare)#...####.# ##P.###. Gem (3108) Rev* #P.#.#P..# #......##.......# #P..#.#####.#P.# ###<########.## ##.#.###..###.....#The sling bullet hits the elephant but does no damage.  The elephant is almost dead.You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.  You kill the elephant! _Okawaru accepts your kill.`i4`iv`i͵`i=  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.`i 0Y`i Y   elephant (trample)`ic ======4.3 (17`ik `iL e _You shout for attention! You hear a trumpeting! You hear a loud, deep croak! x2`i> )))You shoot a sling bullet. The sling bullet hits the elephant.`i  The elephant is lightly wounded.  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.`i]S0Y`i\..†Y 2 elephants (trample)`i\90===---5.2 (0.96`iQc`ihc _The elephant is moderately wounded.`i* )))You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.aiq  The elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.aiC.YaiN.†ai---6.0 (0.85ai^aiP c _The elephant is moderately wounded.ai ))You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.aiZd  The elephant is moderately wounded.aiZSYou shoot a sling bullet. The sling bullet hits the elephant.ai~.Y.Yai/D.†ai`84aiai*` _The elephant is heavily wounded.ai )You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.aiq  The elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant!aiB+.Y.Yai817.7 (0.93ai=ai_A` _The elephant is heavily wounded.aib  You shoot a sling bullet. The sling bullet hits the elephant.aiZj )))The elephant is severely wounded.You shoot a sling bullet.aiCM.YaiM ..YThe sling bullet completely misses the elephant.The elephant tramples you. You hold your ground!ai4V88-8.6aiai F _The elephant trunk-slaps you but does no damage.aif"|  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.aiD  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant!aiQ.YaiIp  The elephant is severely wounded.ai77---9.52ai.aid _The elephant tramples you! You hold your ground! The elephant trunk-slaps you.aiNb  You shoot a sling bullet. The sling bullet hits the elephant.ai>  The elephant is severely wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ai42.ai Y   elephantThe elephant is severely wounded.The elephant tramples you! You hold your ground!ai67-----50.3 (0.81aiaiIF _The elephant trunk-slaps you but does no damage.ai; |  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ai  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant!ai3 FThe elephant is almost dead.You hear a loud, deep croak!ai7 .YaiyO  .Y 2 elephants (trample)F   cane toadYou encounter a cane toad.8---1.2 (0.90aiY ai_ 2 _You hear a loud, deep croak!ai |  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ai+  The elephant is almost dead.You shoot a sling bullet. The sling bullet hits the elephant!aip M.Fai# k  The elephant is almost dead.ai 72.0 (0.8099ai- ai s _The elephant barely misses you. The elephant trunk-slaps you.aiCR  _The elephant barely misses you. The elephant trunk-slaps you.  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.  You kill the elephant!  Okawaru is honoured by your kill.  Okawaru grants you throwing weapons!  --more--bi52†bim~   elephantbi)P:)))biB:.FbiD.Ybi:..biX519 (0.98bibi biq O _Something appears at your feet! You shoot a sling bullet.biK .....#.# .).Jingleheimer the Skirmisher#...Y.†#..Coglin of Okawaru *****.####....#.Health: 67/97 ================--------#...####.Magic: 15/15 ========================##.P##.. # AC: 8Str: 12#..####.# ### EV: 14Int: 8##.F##..[##.. SH: 0Dex: 23##.Y## #### #..#.#.. XL: 12 Next: 51% Place: Lair:2#..#@# #..#####..#..# Noise: ===------  Time: 7652.9 (0.0)#..### .............# iL 40ma) +3 sling (flame)  c) +0 sling {Hajoon}##..# #.#####...##.# Throw: 11 darts (curare)#...####.# ##P.###. Gem (3098) Rev* #P.#.#P..# #......##.......# #P..#.# Y   elephant (trample)####.#P.# ###<#### F   cane toad####.## ##.#.###..###.....#Okawaru grants you throwing weapons! _Something appears at your feet! You shoot a sling bullet.  Throw: 11 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (haloed, 98% to hit)bib :.....#.# .).Jingleheimer the Skirmisher#...Y.†#..Coglin of Okawaru *****.####....#.Health: 67/97 ================--------#...####.Magic: 15/15 ========================##.P##.. # AC: 8Str: 12#..####.# ### EV: 14bi Int: 8##.F##..[##.. SH: 0Dex: 23##.Y## #### #..#.#.. XL: 12 Next: 51% Place: Lair:2#..#@# #..#####..#..# Noise: ===------  Time: 7652.9 (0.0)#..### .............# a) +3 sling (flame)  c) +0 sling {Hajoon}##..# #.#####...##.# Throw: 11 darts (curare)#...####.# ##P.###. Gem (3098) Rev* #P.#.#P..# #......##.......# #P..#.# Y   elephant (trample, very poisoned, slow)####.#P.# ###<#### F   cane toad####.## ##.#.###..###.....#i +HShift-Dir - straight lineAim: an elephant (haloed, 98% to hit)  You throw a dart. The dart hits the elephant. The elephant is poisoned.  The elephant struggles to breathe.  The elephant seems to slow down.  The elephant is lightly wounded.biVh=.F.bi}mO.Aim: an elephant (haloed, 98% to hit)  You throw a dart. The dart hits the elephant. The elephant is poisoned.  The elephant struggles to breathe.eems to slow down.is lightly woundedtramples you but does no damage.biw@FbiwP8--3.9 (1biwK07biǀbiF _The elephant trunk-slaps you but does no damage.bi'0b  You shoot a sling bullet. The sling bullet hits the elephant.ci}}MYou shoot a sling bullet. The sling bullet hits the elephant.  The elephant is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ci%2FciX .F   cane toadci p==4.7 (0.86cici#6 _The elephant is lightly wounded.ci}  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.ci  The elephant is moderately wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.ci! .The elephant is moderately wounded.ci"@FciY#_57--5.5ci+ci.d _The elephant tramples you! You hold your ground! The elephant trunk-slaps you.ci aciaciajcin^ _You are too injured to fight recklessly!ci!ci!ci[)ci,^ _You are too injured to fight recklessly!cici"ci#cin^ _You are too injured to fight recklessly!ci=3ciCciG^ _You are too injured to fight recklessly!ci cio  _You are too injured to fight recklessly!cidO ci P ciW ciZ Y _You are too injured to fight recklessly!ciZ  You shoot a sling bullet. The sling bullet hits the elephant!ciO&  ciThe elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant.  ci$The sling bullet burns the elephant.ci+2Fci%.F   cane toadci&8--6.35cic.ci6` _The elephant is heavily wounded.di|  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.did _hits the elephant but does no damage.  didiX.  The sling bullet hits the elephant but does no damage.  The elephant is heavily wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is heavily wounded.elephant tramples you! You hold your ground!diP@Fdi{45---7.2 (0.94di؝diҠF _The elephant trunk-slaps you but does no damage.di  You shoot a sling bullet. The sling bullet hits the elephant!di"@  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.di2Fdig- .#F   cane toadThe elephant is almost dead.The elephant tramples you! You hold your ground!di31-------8.13di/diU _The elephant barely misses you.diD(The elephant tramples you! You hold your ground! _The elephant barely misses you.You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.  You kill the elephant!diWLF   cane toaddij| )))Okawaru accepts your kill.di`4.Fdil:..diry 2----49 (0.8di*sZ2 _You shoot a sling bullet.dizdi~k _Your Evocations skill increases to level 9!di  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.di!  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.dity   .).  †#..  ####.... #.  #...## ##.  ##.P# #..  #..## ##.#  ##..# #..[di3" ##.F## ####  #..#@#  #..###  ##..#        di~? ###<     diNThe cane toad is moderately wounded.di  .).  †#..  ####.... #.  #...## ##.  ##.P# #..  #..## ##.#  ##..# #..[ ##.F## ####  #..#@#  #..###  ##..#         ###<   diL?  The cane toad stings you!!diΕ14----9.8 (0.91didiuV _* * * LOW HITPOINT WARNING * * *ei8eiWDrink which item? Potions  h - a potion of hasteb - a potion of brilliance  i - 2 potions of invisibility  A - a potion of attraction  f - 6 clear potions  j - a viscous golden potion  n - 5 coppery potions eiW o - 3 dark potions  p - 2 sapphire potions  s - 2 fizzy green potions  t - 2 bubbling purple potions [!] read|quaff|evoke[?] describe selectedei/KeiBTei]{.....#.# .).Jingleheimer the Skirmisher#...Y.†#..Coglin of Okawaru *****.####....#.Health: 14/97 ===---------------------#...####.Magic: 15/15 ========================##.P##.. # AC: 8Str: 12ei^v#..####.# ### EV: 14Int: 8##..##..[##.. SH: 0Dex: 23##.F## #### #..#.#.. XL: 12 Next: 54% Place: Lair:2#..#@# #..#####..#..# Noise: ===------  Time: 7659.8 (0.0)#..### .............# a) +3 sling (flame)  c) +0 sling {Hajoon}##..# #.#####...##.# Throw: 10 darts (curare)#...####.# ##P.###. Gem (3091) Rev* #P.#.#P..# #......ei_##.......# #P..#.# F   cane toad####.#P.# ###<########.## ##.#.###..###.....#ei__The sling bullet burns the cane toad.  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded.ei_wThe cane toad stings you!! _* * * LOW HITPOINT WARNING * * *eihP  Okay, then.ei ieioeir. _eiv9eiP=Read which item? Scrolls  f - 2 scrolls of fear  t - a scroll of teleportationei=a - 4 scrolls of enchant armour  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedfi[Kfi\RfijF.....#.# .).Jingleheimer the Skirmisher#...Y.†#..Coglin of Okawaru *****.####....#.Health: 14/97 ===---------------------#...####.Magic: 15/15 ========================##.P##.. # AC: 8Str: 12#..####.# ### EV: 14Int: 8##..##..[##.. SH: 0Dex: 23fi*k##.F## #### #..#.#.. XL: 12 Next: 54% Place: Lair:2#..#@# #..#####..#..# Noise: ===------  Time: 7659.8 (0.0)#..### .............# a) +3 sling (flame)  c) +0 sling {Hajoon}##..# #.#####...##.# Throw: 10 darts (curare)#...####.# ##P.###. Gem (3091) Rev* #P.#.#P..# #......##.......# #P..#.# F   cane toad####.#P.# ###<########.## ##.#.###..###.....#The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded.fizkThe cane toad stings you!! _* * * LOW HITPOINT WARNING * * * _Okay, then.fi.....#.# .).Jingleheimer the Skirmisher#...Y.†#..Coglin of Okawaru *****.####....#.Health: 14/97 ===---------------------#...####.Magic: 15/15 ========================##.P##.. # AC: 8Str: 12#..####.# ### EV: 14Int: 8##..##..[##.. SH: 0Dex: 23##.F## #### #..#.#.. XL: 12 Next: 54% Place: Lair:2#..#@# #..#####..#..# Noise: ===------  Time: 7659.8 (0.0)#..### .............# a) i10;1m+3 sling (flame)  c) +0 sling {Hajoon}##..# #.#####...##.# Throw: 10 darts (curare)#...####.# ##P.###. Gem (3091) Rev* #P.#.#P..# #......##.......# #P..#.# F   cane toad####.#P.# ###<########.## ##.#.###..###.....#The cane toad is moderately wounded.The cane toad stings you!! _* * * LOW HITPOINT WARNING * * * _Okay, then.Press: ? - help, Dir - look around, f - activateLook: a cane toad (moderately wounded, haloed, chance to affect: 97%)giR.....#.# .).Jingleheimer the Skirmisher#...Y.†#..Coglin of Okawaru *****.####....#.Health: 14/97 ===---------------------#...####.Magic: 15/15 ========================##.P##.. # AC: 8Str: 12#..##gi)##.# ### EV: 14Int: 8##F.##..[##.. SH: 0Dex: 23##.(## #### #..#.#.. XL: 12 Next: 54% Place: Lair:2#..#@# #..#####..#..# Noise: ===------  Time: 7659.8 (0.0)#..### .............# a) +3 sling (flame)  c) +0 sling {Hajoon}##..# #.#####...##.# Throw: 10 darts (curare)#...####.# ##P.###. Gem (3091) Rev* #P.#.#P..# #......##.......# #P..#.# F   cane toad####.#P.# ###<########.## ##.#.###..###.....#The cane toad stings you!! gil[_* * * LOW HITPOINT WARNING * * * _Okay, then.Press: ? - help, Dir - look around, f - activateLook: a cane toad (moderately wounded, haloed, chance to affect: 97%)  As you read the scroll of fear, it crumbles to dust.gikF(fleeing)---60.8 (10gi _* * * LOW HITPOINT WARNING * * * _Okay, then.  Press: ? - help, Dir - look around, f - activateLook: a cane toad (moderately wounded, haloed, chance to affect: 97%)  As you read the scroll of fear, it crumbles to dust. _You assume a fearsome visage. The cane toad looks frightened!gigN #.#Y.... #. .....#.# .). #.....†#.. ####.... #. #...## ##.  ##.P# #..  #..## ##.# ## ##F.# #..[## ##.@## #### #..#.#. #..#(# #..#####..#.. #..### ............. ##..# #.#####... #...####.# ##P.###giO #P.#.#P..# #.....##.......# #P..#.####.#P.# ###<#######.## ##.#.##giQHF.gi\gi]5---189giegij _Items here: ( †††.giJ < .....#.# .). #.....†#..  ####.... #. #...###. ##.P #.. #F.## ##.# # ##..# #..[ ##.(## #### #..#.# #.@#(# #..#####. #..### .......... ##..# #.#####...## #...####.# ##P.## #P.#.#P..# #.... ##.......# #P..#gi#K X ####.#P.# ###<## ####.## ##.#. #..###.....#giL 2FgiN JF.giPP M.FgiY .F   blink frog (wandering)giZ `28gi(c gi$g [ _You encounter a blink frog.gid #.....†#.. ###.F.. #. #...####FP# ...###.# ##....[###.(## #### #..#...#(# #..#####..#.### ...........#..# #.#####...###...####.# ##P#P.#.#P..# #....##.....P..# ####.#P.# ###<# ####.## ##.#. #..###............#gig =F.gii J.Fgiok ;F.gi0w l..Fgi,x q37) Rev+ gi hi~% ###F... #. #..F####.P# ...###.# ##..#..[###.(## #### #..#...#(# #..#####..#.### ...........##@.# #.#####...##...####.# ##Phi@ #P.#.#P..# #....#.....P..# ####.#P.# ###<#.#.####..#####hiQ.FhiL.Fhi'1.hiѐz646hi hihik #...## ##. ##.P# #.. #.F## ##.# ####..# #..[##.##.(## #### #..#.#.#..#(# #..#####..#..#..### ............##..# #.#####...###..@####.# ##P.##P.#.#P..# #.....##.......# #P..###.#P.# ###<## ####.## ##.#.## #..###.....# #.........######..##### ####i17HhiK.FhiThi`55hihiGhi ##.P# #.. ##..## ##.# #####F.# #..[##..##.(## #### #..#.#.#..#(# #..#####..#..##..### .............###..# #.#####...##.##...####.# ##P.#hi\ #P.#@#P..# #......##.......# #P..#.###.#P.# ###<#### ####.## ##.#.##  #..###.....##.........##hi ####..##### #### hiX 1Fhi11 ,F   blink frog64) Rev hi n#..## ##.# ###.##F.# #..[##...##.(## #### #..#.#..P#.F#(# #..#####..#..###..### .............# ##..# #.#####...##.##...####.# ##P.##P.#.#P..# #......##...@...# #P..#.#####.#P.# ###<#### ####.## ##.#.## hi%6 #..###.....# #.........######..#####  #### hiS§Fhi.7=73hihi, _The blink frog blinks!iiv #..## ##.# ###.###F.# #..[##.##.(## #### #..#.#..P##..#(# #..#####..#..##..### ...# ##..# #.#####...##.## #...####.# ##P.###.##P.#F#P..# #.##.# #P..#.#.####.#P.# ###<#####.## ##.#.## #..###.....# #..####..##### ####.F82iw $7miio##.P# #.. ##..#..## ##.# ###.###F.# #..[##.....##.(## #### #..#.#..P#.ii#..#(# #..#####..#..#####..### .............# ###..# #.#####...##.## #...####.# ##P.###.##ii#P.#.#P@.# #........###...F...# #P..#.#...ii/####.#P.# ###<#######iiS####.## ##.#.## #..###iixR##.........iiH####..#########ii>.Fiiii'=91 _The blink frog barely misses you.ji#...###. #.###.P# #.. ##..#..## ##.# ###.###F.# #..[##.....##.(## #### #..#.#..P#..#..#(###..#####..#..####.#..### .............# #.##..# #.#####...##.## #...####@# ##P.###.##..#P.#.#P..# #........###....F..# #P..#.#....####.#P.# ###<#######.####.## ##.#.###..### #.........####..#########jiCF.jiN  The blink frog attacks as it pursues you!ji$!8jiN<=70jis?0) jijiW _The blink frog barely misses you.ji####F... #....###. #.##.P.. ##...##.# ###.#F.# #..[##....#.(## #### #..#.#..P#.jiS(###..#####..#..###..####.............# #..# #@#####...##.## #...####.# ##P.###.##.P.#.#PF........###.......# #P..#.#...####.#P.# ###<#######.ji####.## ##.#.####..............######..#####jijiBF.jip N  The blink frog attacks as it pursues you!ji\!a179ji(jio+X _The blink frog closely misses you.ji-}#.....†#.. #####F... . ##..#...###. #.#.###.P# #.. ##...##..## ##.# ###.###F.# #..[##.....##.(## #### #..#.#..P#..#..#(###..#####..#..####.##..####..@..........# #.###..# ##.#####...##.## #.##...####F# ##P.###.##..##P.#.#P..# #........###.......# #P..#.#....####.#P.# ###<#######..####.## ##.#.## .#..#####.........F.ji# †#..  #.   ##.  ##.P# #..  #..## ##.#  ##F.# #..[ ji#)##.(## ####  #..#(###..#####.. #..@..........#  ##..# ##F#####...##.##  #.# ji#6 ..#  ji#z...#  ####.#P.# ###< ####.## ji!$@  #. jiB$2  ji †#..  #.   ##.  ##.P# #..  #..## ##.#  ##F.# #..[ ji^0##.(## ####  #..#(###..#####.. #..@..........#  ##..# ##F#####...##.##  ji#.#  ..#  ...#  ####.#P.# ###< ji ####.##   #. jiMji =  The blink frog hits you.ji 5-28jijieV _* * * LOW HITPOINT WARNING * * *jiG #.....†#.. ##.#.####F... #. ##.#...## ##. #.#.###.P# #.. ##...##..## ##.# ###.#.##F.# #..[##.##.(## #### #..#.#..P#...##..#(###..#####..#..####.#.#..####.ji # #.###..# ##F#####...##.## #.# #...####.# ##P.###.##..# #P.#.#P..# #.#.. ##.......ji ####.#P.# ###<#.. ji <####.#.ji" + ji 1§ji -37ji! ji\% , _The blink frog blinks!ji #.....†#.. ##.#.####F... #. ##.#...## ##. #.#.##.##.P# #.. ##...##.#..## ##.# ###.#.##F.# #..[##.##.(## #### #..#.#..P#...#.jix U#..#(###..#####..#..####.#.#..####.# #.###..# ##§#####...##.## #.# ##...####.# ##P.###.##..# #P.#.#P..# #.#.. ####.## ##.#.## . . ji ji( z-46ji] jiӛ kiE*#.....†#.. ##.#.####F... #. ##.#...## ##. #.#.##.##.P# #.. ##...##.##..## ##.# ###.#.....###F.# #..[##.##.(## #### #..#.#..P#...#.#..#(###..#####..#..####.#.#..####.# #.###.kipF##..# ##§#####...##.## #.# ##...####.# ##P.###.##..# ##P.#.#P..# #........#.. ###.# #P..#.#..... .####.#P.# ###<#######.. .####.## ##.#.## . .##..###.....# kiF2# kiR8.kiSR6-5kiT:5kir[kio]ki _#.....†#.. ##.#...#####F... #. ##.#...## ##. #.#.##.ki 5##.P# #.. ##...##.#.#..## ##.# ###.#.....###F.# #..[##.kiD ##.(## #### #..#.#..P#...#.kiy #..#(###..#####..#..####.#.#..####.# #.###.ki ##..# ##.#####...##.## #.# ##.ki D#...####.# ##P.###.##..# ##P.#.#P..# #........#.. ###.ki <# #P..#.#..... .####.#P.# ###<#######.. .kiD ####.## ##.#.## . .#P ki ki `64ki ki li#.....†#.. ##.#...#. ####F... #.. ##.#...## ##.# #.#.##.##.P# #... ##...##.#.#..## ##.#####.#.....##.##F.# #..[##.li ##.(## #### #..#.#..P#...#...##..#(###..#####..#..####.#.#..####.# #.###.##..# ##.#####...##.## #.# ##.#...####.# ##P.###.##..# ##.#P.#.#P..# #........#.. ##.lie!;##.# #P..#.#..... .####.#P.# ###<#######.. .####.## ##.#.## . .#P##..###..... lii(3Fli1F   blink frogli2`73li8;li=li a##F... #.. ##........  #...## ##.# #.#.####.P# #... ##...##.##..## ##.#####.#.....###F.# li> ~#..[##............##.(## #### #..#.#..P#...#...###..#(###..#####..#..####.#..#..####.............# #.###...#li ##..# ##F#####.@.##.## #.#  #...####.# ##P.###.##..# ##.##P.#.#P..# #........#.. ##.##.......# #P..#.#..... ...li ##.#P.# ###<#######.. . ####.## ##.#.## . .#P## #..###.....#  liu ##.........######..#####liL# 2Flif- .F   blink frogli. v7=82li4/ li7 li: lig ...## ##.# #.#.## ##.P# #... ##...##.# #..## ##.#####.#.....# ##F.# #..[##.............^ ##.(## #### #..#.#..P#...#...## lih ^#..#(###..#####..#..####.#.....#. #..####..F..........# #.###...#. ##..# ##.#####...##.## #.# ##.... #...####.# ##P@###.##..# ##.# li #P.#.#P..# #........#.. ##... ##.......# #P..#.#..... ...##.#P.# ###<#######.. . ####.## ##.#.## . .#P### #..###.....#  # #.........######..##### ####FF   blink frog91li #.P# ... ##...##.# #..###.#####.#.....## ##F.#..[##.............^.(## #### #..#.#..P#...#...##. #..#(###..#####..#..####.#.....###..F.F........# #.### #li#..# ##.#####...##.## #.# ##... #...####.# ##P.###.##..# ##.# #P.#.#P..# #.@......#.. ##.. ##.....P..#.#..... ..  ####.#P.# ###<####### ####.## ##.#.## . .#P### #..###..... # li2Fli.F   blink froglia800lilimi>@4 ..##.#####.#.....## ##F.#..[##.............^.(## #### #..#.#..P#...#...##. #..#(###..#####..#..####.#.....###..F..F.......# #.### #mi@#..# ##.#####...##.## #.# ##... #...####.# ##P.###.##..# ##.# #P.#.#P..# #........#.. ##.. ##.....P@.#.#..... .. mi A ####.#P.# ###<####### ####.## ##.#.## . .#P###miA #..###..... # .......###miE2Fmip.F   blink frogmir8=169mi }mid~mi!#F...[##.............^.(## #### #..#.#..P#...#...##. #..#(###..#####..#..####.#.....###..F...F......# #.### ##..# ##.#####...##.## #.# ##... #...####.# ##P.###.##..# ##.# #P.#.#P..# #........#.. ##.. ##.....miJP..#.#..... ..  ####.#P.# ###@####### ####.## ##.#.## . .#P### #..###..... # .......## ###..##### #### miM.Fmi^KF§mi mi`28mimi% _The blink frog blinks!mia _There is a stone staircase leading up here.nirQniQni[Yni\Q.Fnienio937 _nipnifm%1niw .##........... ....##...........#.# .##.P#............. . .##.##............. ..  #..##........... ...  #......... ....  #.###..........# ...# .##..#...........#....# niw+.P#.............@P....# .##...................# .####............#....# .................#...... .................# ..... ........>........# ..... .................# .... >................# .... ......#.........nihg5.3 (2.56niDni! _You climb upwards.niWc _There is a stone staircase leading down here.ni5 |5204 _You start resting.F   cane toad (wandering)F70ni8 niq8 e8.3 (33ni*> ni~@ Z _You encounter a cane toad.oi[  )))))F)You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.oiY  The cane toad is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.oiLF.oid.....oi`===9.2 (0.92) Rev oiGoi7 _The cane toad is lightly wounded.pi )))))You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.pi _ The sling bullet hits the cane toad.burns the cane toad.pi\LF.pi4 ]....pi 1=90.0 (0.81pipid _The cane toad is moderately wounded.pi{ ))))You shoot a sling bullet. The sling bullet hits the cane toad.piD:e  The cane toad is moderately wounded.pivC[You shoot a sling bullet. The sling bullet hits the cane toad.  piE%The sling bullet burns the cane toad.piLF.piD...pi`80piEpija _The cane toad is heavily wounded.piw )))You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.pi  The cane toad is heavily wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.pi~LF.pi=..piy1.7 (0.959) Rev+ pipia _The cane toad is heavily wounded.pi ))You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.piA\ N_The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.  hits the cane toad but does no damage.pi :F.pi 6.pi\ ]2=2.6pi pi2 a _The cane toad is heavily wounded.qi[ ) You shoot a sling bullet. The sling bullet hits the cane toad.qiߝ  The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.qiV6F.3.4 (0.88) Rev*  _The cane toad is severely wounded.qip qis Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 10 darts (curare) (quivered)  c - Throw: 5 throwing nets  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  qiAt k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onriղ ri .##...........Jingleheimer the Skirmisher ....##...........#.#Coglin of Okawaru *****. .##.P#............. .Health: 22/97 =====------------------- .##.##............. ..Magic: 15/15 ========================#..##........... ...AC: 8Str: 12#.####.......... ....EV: 14Int: 8#.###..........# ...#SH: 0Dex: 23 .##..#...........#....#XL: 12 Next: 54% Place: Lair:1 .P#.............@P....#Noise: ===------  Time: 7693.4 (0.0) .##.............F.....#a) +3 sling (flame)  c) +0 sling {Hajoon} .####....i w40m........#....#Throw: 5 throwing nets .................#......Gem (3058) Rev* .................# ..... ........>........# .....F   cane toad .................# .... >................# .... ......#......... _The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage. _The cane toad is severely wounded.siTz.##...........Jingleheimer the Skirmisher ....##...........#.#Coglin of Okawaru *****. .##.P#............. .Health: 22/97 =====------------------- .##.##............. ..Magic: 15/15 ========================#..##........... ...AC: 8Str: 12#.####.......... ....EV: 14Int: 8#.###..........# ...#SH: 0Dex: 23 .##..#...........#....#XL: 12 Next: 54% Place: Lair:1 .P#.............@P....#Noise: ===------  Time: 7693.4 (0.0) .##.............F.....#a) +3 sling (flame)  c) +0 sling {Hajoon} siJ[11d.####............#....#Throw: 5 throwing nets .................#......Gem (3058) Rev* .................# ..... ........>........# .....F   cane toad .................# .... >................# .... ......#.........The sling bullet hits the cane toad but does no damage. _The cane toad is severely wounded.Throw: 5 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, haloed, 86% to hit)sie.##...........Jingleheimer the Skirmisher ....##...........#.#Coglin of Okawaru *****. .##.P#............. .Health: 22/97 =====------------------- .##.##............. ..Magic: 15/15 ========================#..##........... ...AC: 8Str: 12#.####.......... ....EV: 14Int: 8#.###..........# ...#SH: 0Dex: 23 .##..#...........#....#XL: 12 Next: 54% Place: Lair:1 .P#.............@P....#Noise: ===------  Time: 7693.4 (0.0) .##.............F.....#a) +3 sling (flame)  c) +0 sling {Hajoon} si.####............#....#Throw: 5 throwing nets .................#......Gem (3058) Rev* .................# ..... ........>........# .....F   cane toad (caught) .................# .... >................# .... ......#.........Throw: 5 throwing netssiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, haloed, 86% to hit)  You throw a throwing net. The throwing net hits the cane toad.  The cane toad is caught in the net!sizFFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a cane toad (severely wounded, haloed, 86% to hit)  You throw a throwing net. The throwing net hits the cane toad.  The cane toad is caught in the net!  The cane toad is severely wounded.--4.4 (147) Rev+ siMsiPP> _The cane toad struggles against the net.siyc  You shoot a sling bullet. The sling bullet hits the cane toad.si  The cane toad is severely wounded.You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.si l  The cane toad is almost dead.si 3==5.2 (0.86) Rev* si siߠ > _The cane toad struggles against the net.si' }  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.siH  The cane toad is almost dead.You shoot a sling bullet. The sling bullet hits the cane toad.sil  The cane toad is almost dead.sipg6.1 (0.95si'siW> _The cane toad struggles against the net.ti "}  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.ti0  The cane toad is almost dead.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.ti;z  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is almost dead.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is almost dead.ti"=b7.04tiCtiFw  The sling bullet hits the cane toad but does no damage.  The cane toad is almost dead.  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is almost dead. _The cane toad struggles against the net.tic  †You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.  You kill the cane toad!tih )ti )))))))Okawaru accepts your kill.ti †......ti 4793ti ti / _You shoot a sling bullet.ui215=049) Rev+ 86=76) Rev 574382) 109=3987im30=65uiX4uiuiui \13uiui]ui:2uiuicui\21uiuiX0uiuiuiSC29uiuiuiQn3=8uiuiui,B7ui^ui ui, B6uiZ uiuin4=5ui5uiXuiB4uiuiX3uiuiIui\52uiui"X1ui#uiL&ui&B0ui(ui#,s619ui-ui/ui@0B8ui1ui57=7ui9ui<uiS=B6ui ?uiCuiCB5uiEui#IuiI>8=uiI04uiJKuiNuiOB3uiPuiSuieTB2uiwUuiiYuiY\91ui[uir^X0ui_uiqduidC09uiiuiiuisjU408uiVmuiqX7uisuivui%wx1=6uiRxui|ui4}:5ui~uiuiiB4uiYuiui}f2=3uiuiwX2uiuiuiB1uiFuiuiT30uiui29998ui֡uieuiͥT47uibuiui1:6uiVuinuiïB5uiѰui5=4ui0uiǸX3uiuif6=2uiui,uiuiB1uiui{uiB0ui(uik789ui=uiX8uiui-X7uilui@uiMT86ui)uiuiB5uiui uiB4ui^uiuix9=3uiauiGuiB2uiuiui5 g50=1ui ui~uiB0ui*uiNY79uiui#18uie&X7ui?62543uiK@ui@x3=2uiBuiFuiFB1ui=HuiKuiLB0uiMuiRuiSg4=69uilTuicWX8uiaui 576564327=10598=87965460321i37m1=04982=76534342105=39876=654uix0[40mui(T73uiui X2uisui ui2!T81uip#ui&ui+'B0ui(ui[/Y29ui0ui469=8ui6ui:uiF;B7ui<ui?ui?B6uiAuiEuipFs70=5ui6HuikJuiJB4uiLuiuiB8uiuifw807uiuiX6ui-uiuij B5ui" ui1=4ui[uiB3ui0ui2=2uiuiuihB1uiui #uin#B0ui$ui'ui{(a389uiJ*ui>-ui-B8ui&/ui3W _You start resting.ui?l---l   komodo dragon (wandering)862.9 (165.0)uiN---367uiPuiUS^ _You encounter a komodo dragon.viU> ))))))lYou shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.vig  The komodo dragon hisses angrily.  You shoot a sling bullet.viKQ.lviTy....Pvi\4===4.7 (0.8)6) Rev vi_vibQ _The sling bullet hits the komodo dragon but does no damage.vi )))))))You shoot a sling bullet.viP  The sling bullet closely misses the komodo dragon.You shoot a sling bullet.viQ.lvi3s....Pvi,5.6 (0.9viIvig _The sling bullet barely misses the komodo dragon.vi|P ))))You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.vi0 )))The komodo dragon is lightly wounded.  You shoot a sling bullet.viu .lThe sling bullet barely misses the komodo dragon.vi.....Pvix6.4 (0.85) Rev+ vi]vil _The komodo dragon hisses menacingly.vi ))))You shoot a sling bullet.  The sling bullet hits the komodo dragon.viT )))The komodo dragon is lightly wounded.  You shoot a sling bullet.vi~_.l....P5=7.24 _The sling bullet barely misses the komodo dragon.vi )))You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.vi  The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon!vi+ U..Pvi -8.1 (0.9viK A3) Rev* vi! { _The komodo dragon is heavily wounded.viG ))) You shoot a sling bullet.  The sling bullet hits the komodo dragon!viA †sling bullet hits the komodo dragon!  The komodo dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.  You kill the komodo dragon!viD (viM $..vi' 0Pvi' =608 (0.72viQ vi a P _Okawaru accepts your kill.viqu vix vi~ vi H _No target in view!viV vi$ vi, vi H _No target in view!vi viviAviH _No target in view!wiqiwiajwiltwifwH _No target in view!wi~c3widfwiiH _No target in view!wi/3wi wiwiX1wi60) Rev+ wiwi;79wiwi wi`78wiE7wi,wi]6) Rev wi85wiX4wihwi:wiB3wijwi;p9=2) wiqwiouX1wixwiwt090=698176win5wiv24wi@wiߞwiB3wi;wi\X2wiwivwi©Z3=1wi2wiȫwi20594=87655wiiwi 463wi/X2wiwi8wiB1wiwi< _No target in view! _You start resting.  HP restored.wi?(---wi:99.8 (31.0)÷wi*7=---900.8 (320 _wi/wiwi wi\ wi, wi wi 1.8 (1.0)49wiU { =2  You climb downwards.wig  ##F.# #..[##.............^ ##.(## #### #..#.#..P#...#...##. #..#(###..#####..#..####.#.....#. wih #..####..F..........# #.###...#. ##..# ##.#####...##.## #.# ##.... #..# ##P.###.##..# ##.#. #P.#.#P..# #........#.. ##... ##.......# #P.F#.#..... .....  ####.#P.# ###@#######.. .....  ####.## ##.#.## . .#P### wih #..###.....# # # #.........##  ####..##### #### wih /F   blink frog  Level annotation: exclusion: staircaseThe blink frog closely misses you.wi o=3.3 (2.58wiP wi : _The blink frog hits you but does no damage.wi a _There is a stone staircase leading up here.xiqxi_Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 10 darts (curare)  c - Throw: 4 throwing nets (quivered)  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) xiAbilities ([,] to cycle)  i - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onxitLxi`##F.##..[##.............^ Jingleheimer the Skirmisher ##.(## #### #..#.#..P#...#...##. Coglin of Okawaru *****. #..#(###..#####..#..####.#.....#. Health: 97/97 ======================== #..####..F..........# #.###...#. Magic: 15/15 ======================== xiea##..# ##.#####...##.## #.# ##.... AC: 8Str: 12 #...####.# ##P.###.##..# ##.#. EV: 14Int: 8 #P.#.#P..# #........#.. ##... SH: 0Dex: 23 ##.......# #P.F#.#..... ..... XL: 12 Next: 60% Place: Lair:2  xiaA####.#P.# ###@#######.. ..... Noise: =--------  Time: 7903.3 (0.0)xia=####.## ##.#.##. .#P### a) +3 sling (flame)  c) +0 sling {Hajoon}xia#..###.....## # Nothing quiveredxilb#.........##Gem (2848) ####..#########F   blink frog _HP restored.  You climb downwards.  Level annotation: exclusion: staircasexibThe blink frog closely misses you. _The blink frog hits you but does no damage. xibL_There is a stone staircase leading up here.xi4dximxiqF _Clearing quiver.xi=  You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.xi ))The blink frog is moderately wounded.You shoot a sling bullet.xiV F§The sling bullet barely misses the blink frog.You hear a loud, deep croak!xiy]u FThe blink frog blinks!xi,i.F 2 blink frogs (1 wandering)xii==4.2 (0.97) Rev xiqxi4v[ _You encounter a blink frog.xiDxiFxiNxiQq _Your line of fire to the blink frog is blocked by a fungus.xi  _Your line of fire to the blink frog is blocked by a fungus.xi xiܬ xi xi q _Your line of fire to the blink frog is blocked by a fungus.xicM xiM xiU xiUY q _Your line of fire to the blink frog is blocked by a fungus.xi xi" xi xiK q _Your line of fire to the blink frog is blocked by a fungus.xi8xiI9xi~@yi#i _Your line of fire to the blink frog is blocked by a fungus.yiiC.Fyi YF  The blink frog croaks.yi#M.FyiO FF 3 blink frogsYou encounter a blink frog.yig5.2 (1.06yif _The blink frog misses you.yit_d  You shoot a sling bullet. The sling bullet hits the blink frog!yi  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.yirLF.yiSs?.Fyiq  The blink frog is heavily wounded.yi"g6.0 (0.85yiAyiW _The blink frog barely misses you.yiZ ))))))You shoot a sling bullet.yi  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.yil .FThe blink frog is severely wounded.yiy t....F.yi{z 85---9 (0.94yi$ yi l _The blink frog hits you! The blink frog misses you. x2yi  You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.yiG[  The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog.yi .FThe blink frog is almost dead.yi §The blink frog hits you but does no damage.yi B.FyiY V 2yi s7.83) Rev+ yi yi o _The blink frog closely misses you. The blink frog blinks!yi*E d  You shoot a sling bullet. The sling bullet hits the blink frog!yiQ  The blink frog is moderately wounded.You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.yi[ §FThe blink frog is heavily wounded.yiGj x  The blink frog hits you! The blink frog blinks!77yij E-----8.6 (0.8yiq yit X _The blink frog closely misses you.yid  You shoot a sling bullet. The sling bullet hits the blink frog!yio ))))))The blink frog is almost dead.You shoot a sling bullet.yi2EF.yi6& yi7M.....Fyi\7h.The sling bullet barely misses the blink frog.yik82----9.42ziD _The blink frog hits you.ziO .You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!zi    blink frogziS ))))))Okawaru accepts your kill.zi8MF§zi92Fzi/;3FziG......F   cane toadFF 2 blink frogszioN--210.21) Rev* zifVziZF _You shoot a sling bullet. The blink frog blinks!zin ))You shoot a sling bullet.zi_   The sling bullet barely misses the blink frog. x2  You shoot a sling bullet. The sling bullet hits the blink frog!zi] FFThe blink frog is moderately wounded.F.ziqziJg1.1 (0.90ziziAW _The blink frog barely misses you.zi)The blink frog is moderately wounded. _The blink frog barely misses you.You shoot a sling bullet.  The sling bullet closely misses the blink frog.The sling bullet hits the blink frog! The sling bullet burns the blink frog.zidv †The blink frog is severely wounded.You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!)   blink frogziWE.Fziw .Okawaru accepts your kill.zi3=49 (0.839zi<zizi  _The cane toad completely misses you. The blink frog misses you.zief †You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!zim& ziy ))Okawaru accepts your kill.ziU.†zi=62.78zi’ziq _You shoot a sling bullet. The cane toad closely misses you.ziv )))You shoot a sling bullet.zix  The sling bullet barely misses the cane toad.You shoot a sling bullet.zi  F..The sling bullet hits the cane toad but does no damage.zi '3.5ziziW _The cane toad closely misses you.{i  You shoot a sling bullet. The sling bullet hits the cane toad!{i _  The cane toad is moderately wounded.You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.{i  The cane toad is heavily wounded.4.37{il _The cane toad barely misses you.{im  You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.{i>  .The cane toad is almost dead.You shoot a sling bullet. The sling bullet hits the cane toad!  You kill the cane toad!{iE){i9{iur495.16{i{i*P _Okawaru accepts your kill.{i>{iU?{itF{iIH _No target in view!{iv {i/ {i {i H _No target in view!{i {i {i{ {i H _No target in view!{iU 3{i2^ {iTa H _No target in view!|i|i{|i |i|iFB5|i,|i`54|i|i|i(B3|i|i|i[S2) Rev+ |i|i|iH`61|i|i|iB0|i|iwY29|i|i|i7=8) Rev |i|iXB7|i|iv68=5|ive4) 39218001981=76|ip||i}B5|i}|iV|ip2=4|i|i&|iB3|i|i{|iB2|iR|iƓ|i/`31|i|ij|iB0|iY|i3|iw409|i1|iB8|i|i%|iB7|i|iʫ|i;p5=6|i|iϯ|i=B5|iΰ|i&|iB4|i|ip|ip6=3|i|i&|iB2|i|i|i1B1|i|i|is`70|i|iZ799|i|i|i|ix$8|i|i,,|i`87|i,|iNB6|iC|i|i0p9=5|i|i|iQB4|i|iV |i B3|iW |i90=2|i|iB1|i|i|iSB0|i|i!|im"&1|i";89|i#|i'|i1(B8|i(|i<72653=4|iG32|iI4=1|ifJ|ibN|iNB0|iO|i"S|i|SC79|i?T|iW|iIX`58|iY|i\|i\B7|i]|ina|iaB6|ib|ie|i:fJ65|i~f|iug|ij|ikB4|ik|in|i)oB3|i4p|iWr _No target in view! _No target in view! _You start resting.  HP restored.|iy(---|iA078.1 (63.0)|iMn7=---9.1 (64|ivA2 _|i|i͎|i!|i-Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 10 darts (curare)  c - Throw: 4 throwing nets  |iLd - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Zap: wand of charming (8)h - Zap: wand of flame (40) Abilities ([,] to cycle)  |iNi - Abil: Heroism  j - Abil: Finesse  k - Abil: Duel |i-[*/%] inventory [^] all abilities[!] focus mode: off|on|iM|i##F.##..[##.............^ Jingleheimer the Skirmisher ##.(## #### #..#.#..P#...#...##. Coglin of Okawaru *****. #..#(###..#####..#..####.#.....#. Health: 97/97 ======================== #..####..F..........# #.###...#. Magic: 15/15 ======================== ##..# ##.#####...##.## #.# ##.... AC: 8Str: 12 #...####.# ##P.###.##..# ##.#. EV: 14|i6Int: 8 #P.#.#P..# #........#.. ##... SH: 0Dex: 23 ##.......# #P.†#.#..... ..... XL: 12 Next: 69% Place: Lair:2  ####.#P.# ###@#######.. ..... Noise: ---------  Time: 7979.1 (0.0)####.## ##.#.##. .#P### a) +3 sling (flame)  c) +0 sling {Hajoon}#..###.....## # Nothing quivered#.........##Gem (2772) ####..#####|i#### _No target in view! _No target in view! _No target in view! _No target in view! _You start resting. |i #_HP restored.|iˠ|i|iF _Clearing quiver.|i|i:|i|i|i;|i1 _  Things that are here:|ih  a blink frog corpse; a blink frog corpse|i|i+0 |i_|i|i|i|i-69|i!|ik|i*|i/|izB8|i|i|i*|iB7|ix|iN |i' |i B6|i B|i B5|i |ia |i |i^ B4|i |i |i% |i% B3|i& |i, |i$1 |i1 B2|i;3 |i'7 |i; |i< B1|i= |iA |iH |iH B0|iK |iVM |iQ |iXR C59|iS |iV |id[ |i[ B8|ix] |iT` |id |id B7|ie |ih |iu |iu :6|iwv |ifx |i} |i} B5|i9 |i |iu |iȅ B4|i |i0 |i |i܋ B3|iΌ |i D  You see here a +0 plate armour.|i& |i# U.Y#.###..Jingleheimer the Skirmisher ..#(P......#Coglin of Okawaru *****. .#Y.... #. #P.######. Health: 97/97 ======================== |i K....#.# .). #.># ####..... Magic: 15/15 ======================== .....†#..... ##.#...#.. AC: 8Str: 12 |i ###F...#.. ##......... EV: 14Int: 8  #...####.## #.#.##..... SH: 0Dex: 23  ##.P#|i( #...# ##...##.#... XL: 12 Next: 69% Place: Lair:2  #..##|iM ##@#####.#.....##.. Noise: ---------  Time: 7998.1 (19.0)  ##F.#|i #..[##............. a) +3 sling (flame)  c) +0 sling {Hajoon}|i ##.(## #### #..#.#..P#...#...## Nothing quivered#..#(###..#####..#..####.#.....# Gem (2753) |i #..####..F..........# #.###...#|i ##..# ##.#####...##.####.# ##... |i, d#...####.# ##P.###.##..## ##.# #P.#.#P..# #........#..####..|iO  ##.......# #P.†#.#...........|iq n  _HP restored. _Clearing quiver.  |i uThings that are here: _a blink frog corpse; a blink frog corpse|i aYou see here a +0 plate armour.  Found a stone staircase leading down.|i9 /  --more--}i}iJ}i5 9.1 (20}iA2 _}i}iw~i%_~i~iB1~i0~iW~i~iY49~i~iT~i~iB8~i{~i~i~iB7~i ~i~i~iL :6~i ~i ~i ~i B5~i~i ~iK~iB4~i.~i~iX3~i~iB~iK ~i B2~i!~iw"~i&~i&B1~iL(~i*~i.~iC.,0~id.~i|/~i1~i4~i25-39~iV5~i[6~i8~i<~i;<B8~i=~i?~i_B~iBB7~iC~iE~i?I~iIB6~iJ~iL~iQS_Clearing quiver.  Things that are here: _a blink frog corpse; a blink frog corpseYou see here a +0 plate armour.  You encounter a rime drake.~iV ####F...#.. #k..####.## ~iW##.P#...#  #..# ##.### ~iAWU##..# #..[## ##.(## #### #..#.#~ijW #..#(###..#####..# ~iW#..####......... ##@.# ##.#####...## #...####.# ##P.## #P.#.#P..# #.... ~i X##.......# #P.† ~i/X####.#P.# ###<# ~iQX####.## ##.#.## k   rime drake (wandering) ~ivX#..###.....# #.........##~iX; ####..#####~i*Y.8015.1 (16~in`1.~iam6.1 (175 _~i h~ij~i H ))))))k  You shoot a sling bullet. The sling bullet hits the rime drake!  The sling bullet burns the rime drake.  The rime drake hisses angrily.~i@  The rime drake is moderately wounded.You shoot a sling bullet. The sling bullet hits the rime drake!~i! k......(catching breath)The rime drake is severely wounded.~i *******The rime drake breathes ice at you.~iO ......@~i؁ ====9 (0.8)4) Rev ~iً ~ib 7 _The icy flash freeze is repelled.i` ))))))You shoot a sling bullet. The sling bullet hits the rime drake.iB )The rime drake is severely wounded.You shoot a sling bullet.i C.ki^.....ia===-7.6 (0.7iqi]d _The sling bullet barely misses the rime drake.ipH ))))) You shoot a sling bullet. The sling bullet hits the rime drake.  The sling bullet burns the rime drake.i  The rime drake is almost dead.You shoot a sling bullet. The sling bullet hits the rime drake.ieH.kif.if.i@g.i|g.igiiii-ii!8.3i)j53) Rev+ i[jisiv irwiw:_The rime drake is almost dead.iwix †You shoot a sling bullet. The sling bullet hits the rime drake.  The sling bullet burns the rime drake.  You kill the rime drake!ijR))))ia~ )))Okawaru accepts your kill.i..†....i 729.02 _You shoot a sling bullet.iWij _Your Fighting skill increases to level 10!itimui<}imH _No target in view!iRixSi[iK^H _No target in view!iw 3i i& H _No target in view!i[~ 3iH i H _No target in view!i' i i_ i i j  You encounter a polar bear.i M.....†#...####h... #.. ...###.##.P#...# .†###.###..# #..[##.(## #### #..#.##(###..#####..##.@####............#..# ##.#####..#...####.# ##P.##P.#.#P....##.......# #P.†##.#Ph   polar bear (wandering).#i0 .i3 Y.h0i Ohi n-20.0 (11ic i L _The polar bear growls angrily. You hear an angry hiss.ir )))))You shoot a sling bullet. The sling bullet hits the polar bear.i  The polar bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the polar bear!  The sling bullet burns the polar bear.iM.hi.†... iŽt=8 (0.80) Rev* icie _The polar bear is moderately wounded.i ))))You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.i\ _The polar bear is moderately wounded.You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is lightly wounded.The sling bullet hits the polar bear!burns the polar bear.ihM.hi@...i'1.6iie _The polar bear is moderately wounded.i )))You shoot a sling bullet. The sling bullet hits the polar bear.i\  The polar bear is heavily wounded.You shoot a sling bullet. The sling bullet hits the polar bear!  The sling bullet burns the polar bear.iO†hi:..ic2.429ii c _The polar bear is severely wounded.i ))You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.iY  The polar bear is severely wounded.You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.i' E.hi~0 4.i1 b3.28i9 i< c _The polar bear is severely wounded.i ) You shoot a sling bullet. The sling bullet hits the polar bear.  The sling bullet burns the polar bear.iX-  The polar bear is almost dead.You shoot a sling bullet. The sling bullet hits the polar bear.i :.iԺ b4.07ik i ^ _The polar bear is almost dead.i )You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.ij _The polar bear is almost dead.  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  i`h.h(berserk)  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is almost dead.  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is almost dead.iD`86iS i  The sling bullet hits the polar bear but does no damage.  The polar bear is almost dead.  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is almost dead. _goes berserk!iMl †You shoot a sling bullet. The sling bullet hits the polar bear!  You kill the polar bear!iQtX)iJ ))))))Okawaru accepts your kill.iK...†.†.iQ/45.6iYi]/ _You shoot a sling bullet.iiiiH _No target in view!iIiH _No target in view!i.i/i1i$6i:ilAu5 _iBiCB4iDiNg  d - 11 curare-tipped darts (gained 1)  Things that are here:ibOB3iQiS _an elephant skeleton; an elephant skeleton; an elephant skeletoniXiSXS2) Rev+ iYi^i^B1i_if.....#.# .). #.># #.....÷#.... ####.... i~g#.. #...## ##.## ##.P# #...# #.†## ##.#####..# #..[##..ig##†÷## #### #..#.#.#..#@###..#####..#..#---30.6 (5.0ig#..####.............##..# ##.#####...##.ig#...####.# ##P.####P.#.#P..# #......##.......# #P.†#.#i hs####.#P.# ###<####iDh{####.## ##.#.##ibh7#..###.....#ii9---ioir+ _t - 2 silver javelinsiim3iiiL\V0  Things that are here:  an elephant skeleton; an elephant skeleton; an elephant skeleton19 _8) Rev ic #.Y#.###..  #..#(P... ...# #.#..... #. #P.#.....#.# .). #.>##.....÷#.. ... ####.... #..  #...## ##.##  ##.P# #...#  #.@## ##.##3.6 (3 ##..# #..[# ##†÷## #### #..id #..#.###..#####.. #..####...... ##..# ##.#####...##  #...####.# ##P.## #P.#.#P..# #.... ##.......# #P.†#idE ieipiqw _You see here a rime drake corpse.iM<# .###.l .#(P... ..#.#..... #. #P.i.....#.# .). #.>#.....÷#...####.... #.. ...###.###@P#...# .†##.#i7##..# #..[##†÷## #### #..#.##..#.###..#####..#.l   komodo dragon (wandering)#i5P.#iQ.liےOliee4.6 (17igi^ _You encounter a komodo dragon.iF #<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#(P..l...# Health: 97/97 ========================#.#..... #. #P.# Magic: 15/15 ========================.....#.# .). #.># AC: 8Str: 12iG p#.....÷#.....EV: 14Int: 8####....#..SH: 0Dex: 23i6G ?#...####.## XL: 12 Next: 74% Place: Lair:2##@P#i\G #...# Noise: ---------  Time: 8034.6 (0.0)#.†##iG ##.### a) +3 sling (flame)  c) +0 sling {Hajoon}##..#iG _#..[## Nothing quivered##†÷## #### #..#.# Gem (2717) Rev #..#.###..#####..#.#..####............ l   komodo dragoni;H ##..# ##.#####...###...####.# ##P.###P.#.#P..# #.... ifH _an elephant skeleton; an elephant skeleton; an elephant skeleton _You see here a rime drake corpse. iH _You encounter a komodo dragon.Press: ? - help, v - describe, . - travelThe floor, spattered with blood.  This square is lit by a halo.ifB.@iO...i[ ..i47..i=@..iV#.A rock wall.iP.#The floor.i|..  You can't see that place.  [the floor.]iQ@..ih<.a stone staircase leading up.]i %<.....#................i <Reduced exclusion size to a single square.  Removed exclusion.i|B 0#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#(P..l...# Health: 97/97 ========================#.#..... #. #P.# Magic: 15/15 ========================i]C .....#.# .). #.># AC: 8Str: 12#.....÷#.....EV: 14Int: 8####....#..SH: 0Dex: 23#...####.## XL: 12 Next: 74% Place: Lair:2##@P#i D #...# Noise: ---------  Time: 8034.6 (0.0)#.†####.### a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Nothing quivered##†÷## #### #..#.# Gem (2717) Rev #..#.###..#####..#.#..####............ l   komodo dragon##..# ##.#####...##i5D #...####.# ##P.###P.#.#P..# #.... _You encounter a komodo dragon.i^D jPress: ? - help, . - travelYou can't see that place.  iD i[a stone staircase leading up.]  Reduced exclusion size to a single square.  Removed exclusion.iE iIN iQ . _iq i| #<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#(P..l...# Health: 97/97 ========================#.#..... #. #P.# Magic: 15/15 ========================.....#.# .). #.># AC: 8Str: 12#.....÷#..i}} 4...EV: 14Int: 8####....#..SH: 0Dex: 23#...####.## XL: 12 Next: 74% Place: Lair:2##@P##...# Noise: ---------  Time: 8034.6 (0.0)#.†##iO~ E##.### a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Nothing quivered##†÷## #### #..#.# Gem (2717) Rev #..#.###..#####..#.#..####............ l   komodo dragon##..# ##.#####...###...####.# ##P.###P.#.#P..# #.... i~ _You encounter a komodo dragon.Press: ? - help, . - travelYou can't see that place.  i~ [a stone staircase leading up.]  Reduced exclusion size to a single square. _Removed exclusion.i8 iF #<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#(P..l...# Health: 97/97 ========================#.#..... #. #P.# Magic: 15/15 ========================.....#.# .). #.># AC: 8Str: 12#.....÷#.....EV: 14Int: 8####....#..SH: 0Dex: 23#...####.## XL: 12 Next: 74% Place: Lair:2##@P##...# Noise: ---------  Time: 8034.6 (0.0)#.†##MG 8H##.### a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Nothing quivered##†÷## #### #..#.# Gem (2717) Rev #..#.###..#####..#.#..####............ l   komodo dragon##..# ##.#####...###...####.# ##P.###P.#.#P..# #.... _You encounter a komodo dragon.Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square. _Removed exclusion.iQ iN[ #<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#(P..l...# Health: 97/97 ========================#.#..... #. #P.# Magic: 15/15 ========================.....#.# .). #.># AC: 8Str: 12#.....÷#..iC\ ...EV: 14Int: 8####....#..SH: 0Dex: 23#...####.## XL: 12 Next: 74% Place: Lair:2##@P##...# Noise: ---------  Time: 8034.6 (0.0)#.†####.### a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Nothing quivered##†÷## #### #..#.# Gem (2717) Rev #..#.###..#####..#.i] #..####............ l   komodo dragon##..# ##.#####...###...####.# ##P.###P.#.#P..# #.... _You encounter a komodo dragon.Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square. _Removed exclusion.ih it #<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#(P..l...# Health: 97/97 ========================#.#..... #. #P.# Magic: 15/15 ========================.....#.# .). #.># AC: 8Str: 12#.....÷#.....EV: 14Int: 8####....#..SH: 0Dex: 23#...####.## XL: 12 Next: 74% Place: Lair:2##@P##...# Noise: ---------  Time: 8034.6 (0.0)#.†##u 8H##.### a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Nothing quivered##†÷## #### #..#.# Gem (2717) Rev #..#.###..#####..#.#..####............ l   komodo dragon##..# ##.#####...###...####.# ##P.###P.#.#P..# #.... _You encounter a komodo dragon.Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square. _Removed exclusion.i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 11 darts (curare)  c - Throw: 4 throwing nets  i% d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) Abilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse  i l - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni$i#<#Jingleheimer the Skirmisher#..#.###..Coglin of Okawaru *****.#..#(P..l...# Health: 97/97 ========================#.#..... #. #P.# Magic: 15/15 ========================.....#.# .). #.># AC: 8Str: 12#.....÷#.....EV: 14Int: 8####....#..SH: 0Dex: 23#...####.## XL: 12 Next: 74% Place: Lair:2##@P##...# Noise: ---------  Time: 8034.6 (0.0)#.†##g8H##.### a) +3 sling (flame)  c) +0 sling {Hajoon}##..##..[## Nothing quivered##†÷## #### #..#.# Gem (2717) Rev #..#.###..#####..#.#..####............ l   komodo dragon##..# ##.#####...###...####.# ##P.###P.#.#P..# #.... _You encounter a komodo dragon.Press: ? - help, . - travelYou can't see that place.  [a stone staircase leading up.]  Reduced exclusion size to a single square. _Removed exclusion.ii!F _Clearing quiver.i  )))))You shoot a sling bullet.ia  The sling bullet hits the komodo dragon but does no damage.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.i,:?..÷..===5.5 (0.96 _The komodo dragon is lightly wounded.i[O )))))You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.it ))The komodo dragon is lightly wounded.  You shoot a sling bullet.i@OC.l..÷..6.3 (0.85) Rev+ i_~ _The sling bullet closely misses the komodo dragon.iwM ))))ixp You shoot a sling bullet.  The sling bullet hits the komodo dragon!i' i)))The komodo dragon is moderately wounded.You shoot a sling bullet.iÊQ.li7d..÷..ix7.14iյik _The sling bullet completely misses the komodo dragon.ig )))You shoot a sling bullet.  The sling bullet hits the komodo dragon.im3You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon!burns the komodo dragon.ixQ.li^ [÷..iE g93) Rev* i i e _The komodo dragon is heavily wounded.i4 )) You shoot a sling bullet.  The sling bullet hits the komodo dragon!iN  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is severely wounded.i(  i .lThe komodo dragon is almost dead.i &...iԐ }8.8 (0.92i6 i l _The komodo dragon hisses menacingly.ic †You shoot a sling bullet.  The sling bullet hits the komodo dragon.  You kill the komodo dragon!i X)i2_ ))))))Okawaru accepts your kill.i .(...†.i j69.71i E _You shoot a sling bullet.i ib i>) iH. H _No target in view!iP 3i ik H _No target in view!i*t3i'^ _No target in view!iV?3iBHiKH _No target in view!iYIiiLiI0 _i09ii}  You see here a komodo dragon corpse.8 _ii S7) Rev+ i%ii iX6iiSn5iV,.. ... ##. .##.. .# ..F####l.. #..#.....# . #P....# ... <##.# ..P. #..#.###..#. #..#@P...... ---##.#.....#.#. #P.# #.....#.#..). #.># ##.....÷#.... ... ####†...# # .iW...### ##.## .P# #...# †## ##.##..# #..[##i$i45.7 (6.0---6.7 (74iatit; _d - 12 curare-tipped darts (gained 1)iR iRw Level 2 of the Lair of Beasts <<<>>(Press ? for help) ##.   ..   ..   .   .. ##.     .##..   .#   ..F####l..   #..#.....# .  #P....# ...    #<##.#  ..P. #.....  #..#.###..#.      ....  #..#@P......   ...# #.   ...P  ##.#.....#.#.   #P.######.##...   ...#  #.....#.#..).   #.># ####.........#   #..#  ##.....÷#....   ...  ##.#...#....P.### #..#  ####†...# #   #..  ##...............# #..##  #...#####.## #.#.##......#....###<..#  ##.P##...# ##...##.#....#P.P.P#...##  #.†#izx ###.#####.#.....##........P....##  ##..##..[##.............^.#........P#  ##†÷## #### #..#.#..P#...#...##..#.####...##  #..#.###..#####..#..####.#.....#..#.P# #.#..#  #..####.............# #.###...#.#..## ###.P#  ##..# ##.#####...##.####.# ##....#..P# #..##  #...####.# ##P.###.##..## ##.#.##.## #..##ij 3@>ii/.. .Jingleheimer the Skirmisher.. ##.Coglin of Okawaru *****..##.. .#Health: 97/97 ========================..F####l..Magic: 15/15 ========================#..#.....# .AC: 8Str: 12#P....# ...EV: 14Int: 8#<##.# ..P.SH: 0Dex: 23#..#.###..#.XL: 12 Next: 76% Place: Lair:2#..#@P...... ...# Noise: ---------  Time: 8046.7 (0.0)##.#.....#.#. #P.# a) +3 sling (flame)  c) +0 sling {Hajoon}0w12H#.....#.#..). #.># Nothing quivered##.....÷#.... ...Gem (2704) Rev+ ####†...# # #..#...#####.## ##.P##...# #.†####.### ##..##..[##  _No target in view! _No target in view! _No target in view! _No target in view! _You see here a komodo dragon corpse. _d - 12 curare-tipped darts (gained 1)3) Rev iiF i< B2i i-i4n1i9iH@iAB0iWQiUi  You see here a komodo dragon corpse.iy\i"]H699)  _i^igiiiboX8iqiuiuB7i-zif  You see here a rime drake corpse.i?iI6 _ii0i"i!35  You see here a polar bear corpse.4 _iin3iiiu21i*-!089876543i4i9i:B2i;ij?iFiGB1iJi MihRiDSB0iVTiWi[i[C79ib]ij8inX7i^qisiyX6i{i}iiB5iރiiËi>B4iٍiiJ3210ii . .# ####l.. #.## #.....# . #..## ...# ... ##...P ##.# ..P. #.... .#.###..#. ##.... .#.P...... ....# # #.....#.#. #P.# #####.# ...#.#..)..####.@# ####......80.7 (34.0) ....÷#...........# ##.#...#... ##†...# #.##.#..# ##.......... #...### ###.## #.#.##...... ##.P# #...# ##...##.#.... #.†####. \4m#####.#.....##... ##..##..[##.............^ ##†÷## #### #..#.#..P#...#...##. #..#.###..#####..#..####.#.....#. _There is a stone staircase leading down here.ilMi7NiViai cs1.7 (1.0)69 _iKkiY I 3  You climb downwards.iZ  ### # #### #..# #.#...##...# .#.........####  ............... . .......@....... . ........ il ". .............#.  ##...##..#.....  #... #........ .# #.. .........F.#. ..... ... ....# .. .#..?.... ..!..iiW g3.2 (2.58iV` ia _ _Level annotation: exclusion: staircaseid a _There is a stone staircase leading up here.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  i}d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) Abilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse  l - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni^im  Jingleheimer the Skirmisher  Coglin of Okawaru *****.  Health: 97/97 ========================###Magic: 15/15 ========================# #### #..#AC: 8Str: 12#.#...##...#EV: 14Int: 8.#.........####SH: 0Dex: 23...............XL: 12 Next: 76% Place: Lair:3 ........@.......Noise: ---------  Time: 8083.2 (0.0) ................a) +3 sling (flame)  c) +0 sling {Hajoon} ..............#.Nothing quivered #io##...##..#.....Gem (2668) ##... #........ # .# #.. ......... ##F.# #. ..... ... ....# .. .#..?.... ..!..# _You see here a rime drake corpse. _You see here a polar bear corpse. _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here.idpiwi'{F _Clearing quiver.iiRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationia - 4 scrolls of enchant armour  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedi}i+i9  Jingleheimer the Skirmisher  Coglin of Okawaru *****.  Health: 97/97 ========================###Magic: 15/15 ========================# #### #..#AC: 8Str: 12#.#...##...#EV: 14Int: 8.#.........####SH: 0Dex: 23...............i'XL: 12 Next: 76% Place: Lair:3 ........@.......Noise: ---------  Time: 8083.2 (0.0) ................a) +3 sling (flame)  c) +0 sling {Hajoon} ..............#.Nothing quivered ###...##..#.....Gem (2668) ##... #........ # .# #.. ......... ##F.# #. ..... ... ....# .. .#..?.... i..!..# _You see here a polar bear corpse. _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Clearing quiver.iP  Okay, then.ii i. _iiyQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) iAbilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse  l - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onii+  Jingleheimer the Skirmisher  Coglin of Okawaru *****.  Health: 97/97 ========================###Magic: 15/15 ========================# #### #..#AC: 8Str: 12#.#...##...#EV: 14Int: 8.#.........####SH: 0Dex: 23...............if-XL: 12 Next: 76% Place: Lair:3 ........@.......Noise: ---------  Time: 8083.2 (0.0) ................a) +3 sling (flame)  c) +0 sling {Hajoon} ..............#.Nothing quivered ###...##..#.....Gem (2668) ##... #........ # .# #.. ......... ##F.# #. ..... ... ....# .. .#..?.... ..!..# _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.iJ/i}\ _Clearing quiver.i_iziXI7 _i,itiB6iiiiB5ipi$ii+B4i iwiX3iniRiX2i i i#iB1iUi ...............#  .......<.......##  ...............P# .............#.#####...##..#........#...##............# #................ .# #..# ......#.# P...##..# ...# #. i [...# .. #..##. .... ... .... .... .... ..P.. ... .##. ....P iJ,,90.2 (7i-e1.2 (80i2i5. _i - a scroll of identifyi.iii i i o59i i B8iH i i` l  A blink frog comes into view.i["  #.### ##...##..#........ #...##......# #................ F.# #......... i# ..# ......#.... !..# P...##....# ...# #. F...# .. #.@##......... ........ F....... .....P..... .....##..#.....P ..... #...PF   blink frog (wandering) ..... ....  .... ...#.....i' p3.2 (2F.i41 i1 l4.2 (37 _i8 i: i    #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #..........  .. #.@# i > .F..............  ................  .....P..........  .....##..#.....P  ..... #...P....  ..... .... ....  .... ...#..... iK    #..#........  #...##...........  .# #................  ...........  i M B#.......... !..# P...##..........  ...# #..........  .. #.@#  .F..............  ................  .....P..........  .....##..#..... ..... #...P....  ..... .... .... .... ...#..... iT i_U i[ i^ a _A blink frog is nearby!iup    #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #..........  .. #.@#  .F..............  ................  .....P..........  .....##..#.....P  ..... #...P....  ..... .... ....  .... ...#..... i   #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #..........  .. #.@# i~ .F..............  ................  .....P..........  .....##..#..... ..... #...P....  ..... .... .... .... ...#..... i3iia _A blink frog is nearby!i:C   #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #..........  .. #.@#  .F..............  ................  .....P..........  .....##..#.....P  ..... #...P....  ..... .... ....  .... ...#..... i   #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #.......... iޜ .. #.@#  .F..............  ................  .....P..........  .....##..#..... ..... #...P....  ..... .... .... .... ...#..... i3i5iPa _A blink frog is nearby!i )))))F _A blink frog is nearby! _A blink frog is nearby! _is nearby!  You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.  The blink frog gives a loud, deep croak!i͚  The blink frog is lightly wounded.  You shoot a sling bullet. The sling bullet hits the blink frog.i!G.Fi-g....i.===5.0 (0.86) Rev i4iV78 _The blink frog is lightly wounded.i} )))))))You shoot a sling bullet.i  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.i G.Fi* §FThe blink frog is moderately wounded.iw_....i8`85ii", _The blink frog blinks!iT[ ))))) You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.i=f. _The blink frog blinks!  You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.  The blink frog is almost dead..  You kill the blink frog!i)iF^......ik86.5 (0.7Rev+ ininP _Okawaru accepts your kill.iii>iH _No target in view!iki.iicH _No target in view!i)ii{iH _No target in view!iB iC izI iL H _No target in view!i i i i H _No target in view!iiRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationa - 4 scrolls of enchant armour  i - a scroll of identify  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  p - a scroll of poison  V - a scroll of vulnerability i'[!] read|quaff|evoke[?] describe selectediN ih i$ d.............#.###Jingleheimer the Skirmisher##...##..#........Coglin of Okawaru *****.#...##...........Health: 97/97 ========================.# #................Magic: 15/15 ======================== F.# #................AC: 8Str: 12 i ..# ......#..........EV: 14Int: 8 !..# P...##..........SH: 0Dex: 23 ....# ...# #..........XL: 12 Next: 78% Place: Lair:3 F...# .. #.@##......Noise: ===------  Time: 8096.5 (0.0) ..... ...§............a) +3 sling (flame)  c) +0 sling {Hajoon} ..... ................Nothing quivered ..... .....P..........Gem (2655) Rev+ ..... .....##..#.....P..... m #...P......... .... ........ ...#..... _Okawaru accepts your kill. _No target in view! _No target in view! i _No target in view! _No target in view! _No target in view!i# i, Identify which item? (\ to view known items) Potions (select first with !)  f - 6 clear potions  j - a viscous golden potion  n - 5 coppery potions  o - 3 dark potions  p - 2 sapphire potions  s - 2 fizzy green potions i t - 2 bubbling purple potions[?] describe selectediiip.............#.###Jingleheimer the Skirmisher##...##..#........Coglin of Okawaru *****.#...##...........Health: 97/97 ========================.# #................Magic: 15/15 ======================== F.# #................AC: 8Str: 12 ..# ......#..........EV: 14Int: 8 in U!..# P...##..........SH: 0Dex: 23 ....# ...# #..........XL: 12 Next: 78% Place: Lair:3 F...# .. #.@##......Noise: ===------  Time: 8096.5 (0.0) ..... ...§............a) +3 sling (flame)  c) +0 sling {Hajoon} ..... ................Nothing quivered ..... .....P..........Gem (2655) Rev+ i ..... .....##..#.....P..... #...P......... .... ........ ...#..... _Okawaru accepts your kill. _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!i0F _No target in view!  As you read the scroll of identify, it crumbles to dust.i11Fi:.FF 2 blink frogs (wandering)i;---7.5 (14) Rev if@i]C8 _j -> e - a potion of enlightenmentiJidO$ir.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) Abilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse  l - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni;iy.............#.###Jingleheimer the Skirmisher##...##..#........Coglin of Okawaru *****.#...##...........Health: 97/97 ========================.# #................Magic: 15/15 ======================== F.# #................AC: 8Str: 12 ..# ......#..........EV: 14Int: 8 !..# P...##..........SH: 0Dex: 23 i....# ...# #..........XL: 12 Next: 78% Place: Lair:3 F...# .. #.@##......Noise: ---------  Time: 8097.5 (0.0) ..... ................a) +3 sling (flame)  c) +0 sling {Hajoon} ..... F...............Nothing quivered ..... .....P..........Gem (2654) Rev ..... F....##..#.....P..... #...P....FF 2 blink frogs (wandering)..... .... ........ ...#..... _No target in view! _No target in view! _No target in view! _No target i|pin view!  As you read the scroll of identify, it crumbles to dust. _j -> e - a potion of enlightenmentiiMieF _Clearing quiver.i~    #..#........  #...##...........  .# #................  ...........  #.......... i` !..# P...##..........  ...# #..........  .. #.@#  ................  F...............  .....P..........  F....##..#.....P  ..... #...P....  ..... .... ....  .... ...#..... iV   #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #.......... i+ .. #.@#  ................  F...............  .....P..........  F....##..#..... ..... #...P....  ..... .... .... .... ...#..... iͪiii[ipd _There are monsters nearby!i   #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #..........  .. #.@#  ................  F...............  .....P..........  F....##..#.....P  ..... #...P....  ..... .... ....  i?.... ...#..... i    #..#........  #...##...........  .# #................  ...........  #.......... !..# P...##..........  ...# #..........  .. #.@#  ................  F...............  .....P..........  F....##..#..... ..... #...P....  ..... .... .... .... ...i: =[40m#..... i! i i i* d _There are monsters nearby!i]Z : ))))))F1 wandering)You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.  The blink frog gives a loud, deep croak!if )The blink frog is heavily wounded.You shoot a sling bullet.ie LF.i g JF.i;q ......iq ===8.4 (0.93) Rev+ ix ix{ e _The sling bullet closely misses the blink frog.iB } )))))))You shoot a sling bullet.i  The sling bullet barely misses the blink frog.You shoot a sling bullet.iO F.The sling bullet closely misses the blink frog.iQ D.Fi>p s.....F9.2 (0.82 _The blink frog gives a loud, deep croak!ib ))))You shoot a sling bullet. The sling bullet hits the blink frog!ir) _The blink frog gives a loud, deep croak!  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is severely wounded.You shoot a sling bullet.  The sling bullet completely misses the blink frog.The sling bullet hits the blink frog! The sling bullet burns the blink frog.i.F.Fi §FThe blink frog is heavily wounded.iD...i`p100.1 (0.91) Rev* i ia , _The blink frog blinks!iR} )))))))You shoot a sling bullet.iF  The sling bullet closely misses the blink frog.You shoot a sling bullet.i_G.Fi`LF.iig.....ije9 (0.80iqiwtd _The sling bullet barely misses the blink frog.i )))))))You shoot a sling bullet.i5v0.The sling bullet barely misses the blink frog.barThe sling bullet hits the blink frog!  The sling bullet burns the blink frog.  You kill the blink frog!i|)   blink frogi3| §Okawaru accepts your kill.i u.......i 801.8 (0.949 _The blink frog blinks!ii p _Your Ranged Weapons skill increases to level 13!i-i-i3i5H _No target in view!iliLiiۢH _No target in view!i}i~iiFH _No target in view!iiiçiH _No target in view!i5d i e ij il H _No target in view!iV iW iX i] ic ii u8 _iMp No target in view! _ A blink frog comes into view.ix # ##...##..#........ # #...##... # .# #........ ##F.# ##........ ....# #......#..!..# P.P...##... ......# #P...###..........iby F...# .......#..##...... ....... .......@..........---.. ........ .......P.. #........##..#.....P ....... #...P....§... .........F   blink frog...... ...#.....F####. .iy -2.8 (1.0i> iM ---3.8 (27 _i i iv   # .......... # .# ..........  ##..........  #......#.......... !..# P.P...##..........  #P...###..........  .......#..##......  .......@..........  ..................  .......P..........  .......##..#.....P  ....... #...P....  ...§... .........  ....... ...#.....  .F####. ...... i    ..........  .# ..........  ##..........  #......#.......... !..# P.P...##..........  #P...###..........  .......#..##......  .......@..........  .................. iT .......P..........  .......##..#.....P  ....... #...P.. ...§... .........  ....... ...#... .F####. ...... iiii!a _A blink frog is nearby!i1 )))))))You shoot a sling bullet.i  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!i: §The blink frog is severely wounded.i>B......i6===4.6 (0.8i6i , _The blink frog blinks!i53iiH _No target in view!ijixkiqiuH _No target in view!i.i/i5i8H _No target in view!i/ii*iH _No target in view!idi(eiyfijipiEqI6 _i x,i^yl  A blink frog comes into view.i.# .# #........ i.§##F.# ##........ <....# ##......#.. h..!..# #P.P...##..........i...# ##P...###...........F...# ........#..##...... F....... ......................... ..............P.i G---#...... ........##..#.....P .##...P ................#.....#..####..#...... iKCF   blink frog ..... F#.#iӁ-5.6 (1.0iii---6.6 (25 _iՖi †You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.  You kill the blink frog!i8))))))ivls )Okawaru accepts your kill.iv......†i,y2===7.4 (0.84i i / _You shoot a sling bullet.iD} i(~ id i H _No target in view!i i i i| H _No target in view!iY  _No target in view!i^3i^iiYi9u3 _ibiS2) Rev+ iCiiGiB1iii[iB0ixi&i'iC39iizi iw ]8) Rev i iii\X7iBU .. ........ ... .................... ... ........P........... ... ........##..#.....P. ie ........##...P....#P  ....................  ............#.  #..####..#...  ......@...## ---14.4 (7.0  ...P.P†#.#..P....# .PP..###..##...# i P.... ....# ...... ........... ..........P#P... .....##...#. #...#.... ...i3!9---i'im*T _Key pressed, stopping explore.i>i>?ii\H _No target in view!iiǿioi\H _No target in view!iiijieH _No target in view!iixiyiTiMH _No target in view!i(i:)iO/i#2H _No target in view!i"ĩiiZii.. ....................Jingleheimer the Skirmisher .. ........P...........Coglin of Okawaru *****. .. ........##..#.....P..iHealth: 97/97 ========================........##...P....#P.Magic: 15/15 ========================.....................AC: 8Str: 12............#........EV: 14Int: 8i]#..####..#..........SH: 0Dex: 23................##XL: 12 Next: 82% Place: Lair:3...P.P†#.#..P@...#Noise: ---------  Time: 8114.4 (0.0).PP..###..##...#ia) +3 sling (flame)  c) +0 sling {Hajoon}P.........# .......Nothing quivered........... .......iGem (2637) Rev .....P#P... .......i@$..##...#...#...... #.... <.#......# ... ii_No target in view! _No target in view! _No target in view! i_No target in view! _No target in view!  Found a stone staircase leading up.iޯ/  --more--iBii u 5.4 (16 _i i5ip3iMioi$i,n5i/i0G4) i1il7i:n  You encounter a water moccasin.iBQ ..##..#.....P  ..##...P....#P..  ...............  ....#........  #..####..#...  ..........##  ...P.P†#.#..P....# ...PP..###..##...#.....i DP.........##.@.................................P#P...... ..##...#...# .. #....#<.# ....#...##....#S   water moccasin (asleep) .... .... ...###. #..S# #..#imL]7.4 (2S.iUXSiVe8.4 (33i]i`8 _The water moccasin hisses angrily.i   ##...P....#P..  ..............  ....#........  #..........  ......## .  †#.#..P....# ...  #...#.....  #.@.......  ...............  #P.............  ..##...#...#......  .. #....#<.#......  ....#...##....#  .... ..S. ...##  #. #...# #..# i   ##...P....#P..  ..............  ....#........  #..........  ......## .  †#.#..P....# ...  #...#.....  #.@.......  ...............  #P............. i?n ..##...#...#......  .. #....#<.#...... ....#...##....#  .... ..S. ...## #. #...# #..# i`3ii,e _A water moccasin is nearby!i|   ##...P....#P..  ..............  ....#........  #..........  ......## .  †#.#..P....# ...  #...#.....  #.@.......  ...............  #P.............  ..##...#...#......  .. #....#<.#......  ....#...##....#  .... ..S. ...##  #. #...# #..# iYC   ##...P....#P..  ..............  ....#........  #..........  ......## .  †#.#..P....# ...  #...#.....  #.@.......  ...............  #P.............  ..##...#...#......  .. #....#<.#...... iD....#...##....#  .... ..S. ...## #. #...# #..# i LiLiRiUe _A water moccasin is nearby!i> )))))))You shoot a sling bullet.i7  The sling bullet closely misses the water moccasin.You shoot a sling bullet.iBS.i@S.i]....i ===9.3 (0.92) Rev i i)i _The sling bullet closely misses the water moccasin.i ))) You shoot a sling bullet.  The sling bullet hits the water moccasin!  The sling bullet burns the water moccasin.iL- ))))The water moccasin is heavily wounded.You shoot a sling bullet.i BS.ib d.....i h20.0 (0.71i i a _The sling bullet misses the water moccasin.i )) You shoot a sling bullet.  The sling bullet hits the water moccasin.  The sling bullet burns the water moccasin.ipn D†The sling bullet hits the water moccasin.  The sling bullet burns the water moccasin.  The water moccasin is severely wounded.n!  You kill the water moccasin!is )iL =..i ~38 (0.80) Rev+ i i P _Okawaru accepts your kill.i) 3i{ i H _No target in view!i 3io i( i[ i) 29) Rev  _i i B8i i i X7i[ i i= i B6i i i i G5) i i0 iS i B4i i^ i i B3i i i iN B2iB i# i' i' B1i( i, iz0 i0 B0i1 i2 i5 Y19i6 i7 i: X8ii: i; iTA iA B7irB i_D i*H iH B6iEI i(L iP iP B5iOQ iR iyU iU B4i4V iW iY X3i0Z i^] iq` f  You encounter a wyvern.ie ....P#P................# ..##...#..†#........## .. #....#<.#......P## ....#...##....### ....#....#...##  #. #...###..#  #P.[##..##  .PPPP.#.####  ie .......@...# --- ....#...#..#  ......#....#  .#...###P.##  ....# ..#.. ..k k   wyvern (asleep)#. ..... ##...if s37.8 (17.0)k.ig Kk.il Pkim ---8.8 (182 _is it iȥ...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#...#..#  ......#....#  .#...###Pk##  ....# ..#  .... ...  .#. ....  . ##... ic8...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#...#..#  i-......#....#  .#...###Pk##  ....# ..# .... ...  .#. .... . ##... ii\ig ie] _A wyvern is nearby!i$ ))You shoot a sling bullet. The sling bullet hits the wyvern.iׯ  The wyvern is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.i4Ck.i=;.i>===9.7 (0.9)1) Rev i?Fi%I4 _The wyvern is lightly wounded.i^|...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#...#..#  i_......#.k..#  .#...###P.##  ....# ..#  .... ...  .#. ....  . ##... i...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...# i ....#...#..#  ......#.k..#  .#...###P.##  ....# ..# .... ...  .#. .... . ##... iii i# ) _A wyvern is nearby!You shoot a sling bullet. The sling bullet hits the wyvern.iS _The wyvern is lightly wounded. _A wyvern is nearby!You shoot a sling bullet. The sling bullet hits the wyvern.The sling bullet hits the wyvern.burns the wyvern.i?7Ck.i.BiYC-40.5 (0.8iLiJPa _The wyvern is moderately wounded.i.e...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#..k#..#  ......#....#  .#...###P.##  ....# ..#  .... ...  .#. ....  . ##... iBB...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#..k#..#  i-......#....#  .#...###P.##  ....# ..# .... ...  .#. .... . ##... i|3ii )) _A wyvern is nearby!You shoot a sling bullet.iV  The sling bullet barely misses the wyvern.You shoot a sling bullet. The sling bullet hits the wyvern.i8 k.The wyvern is moderately wounded.i9x1.2 (0.70) Rev+ iAiDS _The wyvern barely misses you.i@\...#  †#........##  .. <.#......P##  ....###  i\....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#..k#..#  ......#....#  .#...###P.##  ....# ..#  .... ...  .#. ....  . ##... i* B...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#..k#..#  ia -......#....#  .#...###P.##  ....# ..# .... ...  .#. .... . ##... i 3i i )) _A wyvern is nearby!You shoot a sling bullet.i  The sling bullet barely misses the wyvern.You shoot a sling bullet.iX/ T k.i*0 VThe sling bullet completely misses the wyvern.i0 83----2.0 (0.809i!9 iF _The wyvern bites you! The wyvern barely misses you.You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.i  The wyvern is moderately wounded.You shoot a sling bullet. The sling bullet hits the wyvern!  The sling bullet burns the wyvern.ie i  The wyvern is almost dead.ig ----7 (0.78) Rev* i"o iWr + _The wyvern bites you.iĉ ...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  iȊ u.......@...#  ....#..k#..#  ......#....#  .#...###P.##  ....# ..#  .... ...  .#. ....  . ##... i%2...#  †#........##  .. <.#......P##  ....###  ....#....#...##  #. #...###..# #P.[##..## .PPPP.#.####  .......@...#  ....#..k#..#  ......#....#  .#...###P.##  ....# ..# i&=.... ...  .#. .... . ##... i.i/i7idG.The wyvern is almost dead. _The wyvern bites you. _A wyvern is nearby!  You shoot a sling bullet. The sling bullet hits the wyvern.  The sling bullet burns the wyvern.  You kill the wyvern!iM)iz ))Okawaru accepts your kill.i"B..i&453.5 (0.8i3i7E _You shoot a sling bullet.i8i?iAH _No target in view!iTT3i%UiXi_]ieu7 _i8fif`46ihi"ji^oipS5) Rev+ iqisiiD.si;s.i0s---4.5 (11i.1:7i?iZTi _Found a hole to the Spider Nest.i:[ir...........0.0) iP{iij _Key pressed, stopping explore.iiYi _No reachable target in view!isiR _No reachable target in view!iC$i%i8i#AR _No reachable target in view!i83idiR _No reachable target in view!iD3ii i 3>iD.si!i!_6 _i .i8i>iJ85i[kF _The culicivora leaves your sight.iviwB4ihiiĦX3ii^iriiEip9=2iiixX1iii`iB0iziEii`r90=89iaiin8i .....PPPP.#.#### ##.............# #.......#...#..# #.........#....# ##...#...###P.### #.......##.#..#.# ...............##### .....#....##.......# ######....##63.5 (9 ....##...P# ###### i... ###.## ss.# #P. .# s>..# .# ...#^# .. #.###.# .. ## #...#iii)T _Key pressed, stopping explore.iXiCii~H _No target in view!i$i$i%i(i217 _i8i9i}:B6i?;i=ijDiDB5iEiGi.. is##### ##.## ...# iRiiKT _Key pressed, stopping explore.iii-$i&H _No target in view!i> iJ iU iO H _No target in view!i0 iA iʸ i H _No target in view!i!i̞iisH _No target in view!iiimi ii1u4 _i#i&$B3iI&i;)i1iY2B2i-4i6i=iJ>B1i?iiX0iy i iiC59iYixi6'X8i(i*ie2i2B7i4i$9iAi3BB6iCiEiKiLB5i NiPiWi0XB4iYi[ieieB3iifijimn  You encounter a water moccasin.ieu......PP..###..##...#.......P.........##............................#.........P#P.........#........##...#..†#..#..#....#<.#..iu1..#.#...##..................#....#.....#@.#..#.#..#...###.......###.##....#P.[##........ #........PPPP........ ######.....#S.P #.......#..ivY.. .... #.........# S   water moccasin (asleep). ##... ##...#...##...# ##.......##. #...........i-98.5 (12i(m9.5 (132 _i4iiP ......P....... .............. #.........P# #........##† #........#....#< ..#.#.......... ............... ....#@.#..#. .......###.##.[ ....... #..... ....... . ...#S.P #.. .. .... #.. . ##... ##. ...# is ......P....... .............. #.........P# #........##† #........#....#< ..#.#.......... ............... ....#@.#..#. .......###.##.[ ....... #..... ....... . ...#S.P #.. .. .... #.. . ##... ##. ...# i}3iaile _A water moccasin is nearby!i ......P....... .............. #.........P# #........##† #........#....#< ..#.#.......... ............... ....#@.#..#. .......###.##.[ ....... #..... ....... . ...#S.P #.. .. .... #.. . ##... ##. ...# i>L ......P....... .............. #.........P# #........##† #........#....#< ..#.#.......... ............... ....#@.#..#. .......###.##.[ ....... #..... ....... . i N...#S.P #.. .. .... #.. . ##... ##. ...# i2ViWi^i#be _A water moccasin is nearby!ih ......P....... .............. #.........P# #........##† #........#....#< ..#.#.......... ............... ....#@.#..#. .......###.##.[ ....... #..... ....... . ...#S.P #.. .. .... #.. . ##... ##. iQ0...# iR ......P....... .............. #.........P# #........##† #........#....#< ..#.#.......... ............... ....#@.#..#. .......###.##.[ ....... #..... ....... . ...#S.P #.. .. .... #.. iS. ##... ##. ...# i[i\i9ciTfe _A water moccasin is nearby!ip})))SA water moccasin is nearby! _A water moccasin is nearby! _A water moccasin is nearby!  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.i~   The sling bullet hits the water moccasin.  The water moccasin hisses angrily.  The water moccasin is lightly wounded.sling bullet burns the water moccasin.iCS.isMS.i6.i===200.3 (0.8)1) Rev iQi< _The water moccasin is lightly wounded.i 5M) _The water moccasin is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  The sling bullet burns the water moccasin.i  9 You shoot a sling bullet.hits the water moccasin!  The sling bullet burns the water moccasin.  The water moccasin is heavily wounded.You shoot a sling bullet.hiti LS.i i b1.10i' iҺ g _The water moccasin is severely wounded.i W†. _The water moccasin is severely wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin.burns the water moccasin.  You kill the water moccasin!i Si%J )))Okawaru accepts your kill.i3_†..iz6949) Rev+ iGE _You shoot a sling bullet.icIii#iJ-=......P.........##.... Jingleheimer the Skirmisher...................... Coglin of Okawaru *****.i-a#.........P#P........ Health: 97/97 ========================. ##........##...#..†#. Magic: 15/15 ========================.> #.#........#....#<.#. AC: 8Str: 12...#.#............#...## EV: 14Int: 8..................#....# SH: 0Dex: 23i........#..#..#.#..#...## XL: 12 Next: 86% Place: Lair:3.......@###.##....#P.[## Noise: ===------  Time: 8201.9 (0.0)........# #........PPPP. a) +3 sling (flame)  c) +0 sling {Hajoon}........# ######........ Nothing quivered....#..P# #.......#. Gem (2549) Rev+ ... ....# #........... ##...# ##...#...# . ...## ##.......## #...i3/"#.......... ##.....#.... The sling bullet hits the water moccasin.  The sling bullet burns the water moccasin.  You kill the water moccasin!i/Okawaru accepts your kill. _You shoot a sling bullet.  Found a stone staircase leading down.i?/  --more--iii ---2.9 (18 _iiXk The sling bullet burns the water moccasin.  You kill the water moccasin!  Okawaru accepts your kill. _You shoot a sling bullet. _You see here a water moccasin corpse.i iZ i ......P.........##.... Jingleheimer the Skirmisher...................... Coglin of Okawaru *****.#.........P#P........ Health: 97/97 ========================. ##........##...#..†#. Magic: 15/15 ========================.> #.#........#....#<.#. AC: 8Str: 12...#.#............#...## EV: 14Int: 8..................#....# SH: 0Dex: 23it .......#..#..#.#..#...## XL: 12 Next: 86% Place: Lair:3.......@###.##....#P.[## Noise: ---------  Time: 8202.9 (0.0)........# #........PPPP. a) +3 sling (flame)  c) +0 sling {Hajoon}........# ######........ Nothing quivered....#..P# #.......#. Gem (2548) Rev+ ... ....# #........... ##...# ##...#...# . ...## ##.......## #...#.......... ##.....#.... The sling bullet burns the water moccasin.  You kill the water moccasin!Okawaru accepts your kill. _You shoot a sling bullet. _Found a stoniD e staircase leading down. _You see here a water moccasin corpse.i i i-$ ii, i}4 7) Rev  _i9 ir: B6i< i> iG i=H B5i-I iK iR i4S B4iT iW ia ]3) ib iBe iKn in B2i[o ix  #..####..#....##. ...#...... ...P.P†#.##...... ......PP..###.#...... ......P........ ..... ................ ...###.........P#P.. #...##........##... ...##.@.#.#........#...8.9 (6#.#.#....#........#......#..#..#.#.#.. ##.......†###.###. #........# #.......iz 6..........# ######.........#..P# #.......#....# #i iڂ c _There is a stone staircase leading down here.iZi[ibi qiy9.9 (11 _iI 4  You climb downwards.i \       ## . i   ##.## ...   #.F.#.P..  #........   #.@.......  iO  ##.!......   .........   ###.####..   ## . F   cane toad (asleep) i |  iwh11.4 (2.50iƀiS _You encounter a cane toad.iʄa _There is a stone staircase leading up here.iWiXJQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 6 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) Abilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse  l - Abil: Duel iY[*/%] inventory [^] all abilities[!] focus mode: off|onioxizK Jingleheimer the Skirmisher Coglin of Okawaru *****. Health: 97/97 ======================== Magic: 15/15 ======================== ## .AC: 8Str: 12 ##.## ...EV: 14Int: 8ik #.F.#.P..SH: 0Dex: 23 ##........XL: 12 Next: 86% Place: Lair:4 #.@.......Noise: ---------  Time: 8211.4 (0.0) ##.!......a) +3 sling (flame)  c) +0 sling {Hajoon} .........Nothing quiveredi9 ###.####..Gem (2540)  ## . F   cane toad (asleep) _Found a stone staircase leading down. _You see here a water moccasin corpse. _There is a stone staircase leading down here.  You climb downwards. _You encounter a cane toad. iT_There is a stone staircase leading up here.iiEiՑF _Clearing quiver.iY )F  You shoot a sling bullet. The sling bullet hits the cane toad!  The cane toad gives a loud, deep croak!i  The cane toad is moderately wounded.You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.i .FThe cane toad is heavily wounded.i .====2.3 (0.939) Rev iUi- _You hear an angry hiss.it  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.ii  The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.i lThe cane toad is severely wounded.i   M l   komodo dragonYou encounter a komodo dragon.i*===-3.1 (0.88iiO _The cane toad misses you.i[  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.i   The cane toad is severely wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.iKl.i}q  The cane toad is severely wounded.iv-97) Rev+ iiB _The cane toad stings you but does no damage.i^  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.i  The cane toad is almost dead.You shoot a sling bullet. The sling bullet hits the cane toad.ig) Kl.i4 l  The cane toad is almost dead.i5 b4.76ix< i]B W _The cane toad closely misses you.i  †You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.  You kill the cane toad!i (iV x ))Okawaru accepts your kill.i Jl.i B.†i /95.5ia E _You shoot a sling bullet.i h ))You shoot a sling bullet.i?  The sling bullet hits the komodo dragon but does no damage.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.i ;..i& n6.2 (0.75) Rev* iO$ i' ; _The komodo dragon is lightly wounded.i= m )))))))You shoot a sling bullet.it ( i  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon.iRI =l.iQ ^.l.....iR g7.0 (0.84ioX i+[ h _The komodo dragon is moderately wounded.i )You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.ihdIYou shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.burns the komodo dragon.iM=l.iv83iEih _The komodo dragon is moderately wounded.iR$M_The komodo dragon is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.imVYou shoot a sling bullet.hit  The sling bullet burns the komodo dragon.  The komodo dragon is heavily wounded.You shoot a sling bullet.hitit  The komodo dragon is heavily wounded.i'8.6iJi[ _The komodo dragon closely misses you.iֿ[You shoot a sling bullet.  The sling bullet hits the komodo dragon!!  You kill the komodo dragon!  Okawaru accepts your kill.  Okawaru grants you throwing weapons!i@/  --more--i.d 2.ii (i 5)))))))ix I.......i ~ 929.42 _Something appears at your feet! You shoot a sling bullet.iV i l _Your Invocations skill increases to level 5!i& i) i i H  g - 8 boomerangs (gained 2)it &0i) p---20.4 (11i W _There is a stone staircase leading up here.i i{ if id iߥ iҫ X0i    ### ### #... ##.##.... #...#.P ii ##†...... #.<. #--- #.... ###.#### iϮ .## . #    i: &1i̸ f2.4 (229i ic \ _A - 2 potions of attraction (gained 1)i i~ im i i iy S8) Rev+ i ,i i B7i]isii7X6i@i ie B5i i ii#]4) Rev iiiiQB3iFi2iHi,2iii "i!%S  You encounter 2 elephants.iv%i+\  #####.#i, ######....... ##.##...... #...#.P.. ##†......... #.<....Y ##..... #......iW, ###.####Y #.## ....i,p ### ......  ....... .......YY 2 elephants (trample, asleep) i,....... ...###.i7+9.4 (7i8m30.4 (81 _i>i@i; #####.#  ######.......  ##.##.........  i #...#.P.......  ##†............  #.<...........Y  ##.............  #......@.......  ###.####......Y  #.## .......  ### .......  .......  .......  .......  ...###. ii5#####.#  ######.......  ##.##.........  #...#.P.......  ##†............  #.<...........Y  ##.............  #......@.......  ###.####......Y  #.## .......  ### ....... .............. i6..........###.i1=i=i,EiGd _There are monsters nearby!ir\r #####.#  ######.......  ##.##.........  #...#.P.......  ##†............  #.<...........Y  ##.............  #......@.......  ###.####......Y  #.## .......  ### .......  .......  .......  .......  ...###. i%#####.#  ######.......  ##.##.........  #...#.P.......  ##†............  #.<...........Y  ##.............  #......@.......  ###.####......Y  #.## .......  ### ....... i.............. ..........###.i3iid _There are monsters nearby!ipr #####.#  ######.......  ##.##.........  #...#.P.......  ##†............  #.<...........Y  ##.............  #......@.......  ###.####......Y  #.## .......  ### .......  .......  .......  .......  ...###. iV#####.#  ######.......  ##.##.........  #...#.P.......  ##†............  #.<...........Y  ##.............  #......@.......  ###.####......Y  #.## .......  ### ....... .............. .......i*O...###.i3i&id _There are monsters nearby!i ))))))Y 1 asleep)You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.iU )The elephant trumpets!  You shoot a sling bullet.ij.Y.....YY)iq===1.2 (0.80i#| _The sling bullet completely misses the elephant.iL     #####.#  ######.  ##.##..  #...#.P.  ##†..  #.<Y  ##.....  #........ ###.####Y  #.## i. ### .......  .......  .......  ....... ...###.ik1YiJ.Yi..YY 2 elephants (trample)ir---2.2 (1.019i-iixY    #####.#  ######.  ##.##. iZD #...#.P.  ##†.  #.<.Y.  ##.  #.Y.  ###.####. i`[ #.## .......  ### ....  .......  ......  ....... i[Q  ...###.i^1Yi_-Yii..YY 2 elephants (trample)ijf---38ijiopiri$9  #####.# ######....... .##..  #...#.Pi. #†.....  #.<.  ##iY..  .Y..  ###.####.......  #.## .......  ### .......  .......  .......  .......i_Y  ...###. ic0Yi -Yi|..YY 2 elephants (trample)iwie47) iiei Ii  i9}  #####.# ######....... .##..  #...#.P. #†.....  #.<Y...  ##.Y...  .....  ###@####.......  #.## .......  ### .......  .   .  .i'~   ...###.  i 0Yiɂ -Yi ..YY 2 elephants (trample)iЋ `56iG i i ######....... ##.##..  #...#.P. iFa##†.....  #.<..  ##........Y....  #.........Y....  ###.####.......  #@## .  ### .  .  .   .i  ...###.   iv65ii+isiii$H _No target in view!i$i9ii;H _No target in view!iԷ _No target in view!ig IiGk i1l X4it _You start waiting.An elephant comes into view.iw YY   elephant (trample)ix ;7iZ i l8.2 (23 _i. i. i x ))))You shoot a sling bullet.i%  The sling bullet hits the elephant but does no damage.  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.i u YThe elephant is lightly wounded.ie 1Y.i ...Y 2 elephants (trample, 1 wandering)i} ===9.1 (0.92) Rev i i Z _You encounter an elephant.i4 )))You shoot a sling bullet. The sling bullet hits the elephant!it) &  i* 'The elephant is lightly wounded.  i+ DYou shoot a sling bullet. The sling bullet hits the elephant.  iU, $The sling bullet burns the elephant.i K YThe elephant is moderately wounded..Y.Y....YY 3 elephants (trample)8 (0.71 _The elephant trumpets!i) ))You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i  The elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.i_Y.Y.iQ.Yi 8...i!40.7 (0.90 _The elephant is moderately wounded.i] )You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.i  The elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant.iշ{Y.Y..1.5 (0.8Rev+  _The elephant is heavily wounded.i&R )You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i  The elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.io.Y2.309i` _The elephant is heavily wounded.i ))You shoot a sling bullet.  The sling bullet completely misses the elephant.The sling bullet hits the elephant!i^  The elephant is moderately wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.iiJ.Yi\7.Y.i YThe elephant is heavily wounded.i1--3.18) Rev* iid _The elephant tramples you. You hold your ground! The elephant trunk-slaps you.i#~ b  You shoot a sling bullet. The sling bullet hits the elephant!i  The elephant is severely wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i .YiD C  The elephant is severely wounded.The elephant tramples you. You hold your ground!85---97i \ _The elephant trunk-slaps you but does no damage.i|  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i`i _The elephant trunk-slaps you  You shoot a sling bullet.sling bullet hits the elephant but does no damage.  The elephant is severely wounded.iIY.i"ieY.ig4.8 (0.96i iaa _The elephant is severely wounded.iJ  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.it  The elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.iz .YThe elephant is moderately wounded..iFY 2-5.6 (0.8 _The elephant tramples you. You hold your ground! The elephant misses you.il b  You shoot a sling bullet. The sling bullet hits the elephant!i  The elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.iY. YThe elephant is heavily wounded.i9 Y 3 elephants (trample, 1 wandering)You encounter an elephant.6.45iY _The elephant closely misses you. x2iVQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 8 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) Abilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse  l - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oniiqE ######.......Jingleheimer the Skirmisher ##.##.........Coglin of Okawaru *****. #...#.P.......Health: 85/97 =====================--- ##†............Magic: 15/15 ======================== #.<.....Y......AC: 8inStr: 12 ##........Y....EV: 14Int: 8 #.YY......Y....SH: 0Dex: 23 ###Y####.......XL: 12 Next: 92% Place: Lair:4 #@## .......Noise: ===------  Time: 8246.4 (0.0) ### .......i!a) +3 sling (flame)  c) +0 sling {Hajoon} .......Throw: 12 darts (curare) .......i |Gem (2505) Rev*  ....... ...###.iHYYY 3 elephants (trample, 1 wandering)iThe elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.  iThe elephant is heavily wounded.You encounter an elephant. _The elephant closely misses you. x2idiei6ia b  You shoot a sling bullet. The sling bullet hits the elephant!i =MYou shoot a sling bullet. The sling bullet hits the elephant!  The elephant is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.io YY)The elephant is heavily wounded.7.2 (0.84i i , _The elephant trumpets!id b  You shoot a sling bullet. The sling bullet hits the elephant!iC  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant.  i $The sling bullet burns the elephant.i)r .YThe elephant is severely wounded.iz iz j68.03i i Y _The elephant closely misses you. x2i |  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.iL  _The elephant closely misses you. x2  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is severely wounded.ixY.  The sling bullet hits the elephant but does no damage.  The elephant is severely wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.  The elephant is severely wounded.elephant tramples you! You hold your ground!ii75---9 (0.92iiY _The elephant completely misses you.i  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.iX  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant.im .YThe elephant is severely wounded.The elephant tramples you but does no damage.i|ig9.7 (0.81ii7N _The elephant misses you.i4b  You shoot a sling bullet. The sling bullet hits the elephant!i  The elephant is almost dead.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.iH Y.The elephant is almost dead.iP iR I---50.6 (0.9iX iw[ t _The elephant closely misses you. The elephant trunk-slaps you.ie: |  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i #†hits the elephant but does no damage.  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.  You kill the elephant!i V 2iP M.YiQX i] j51.50i!d if P _Okawaru accepts your kill.i >  You shoot a sling bullet.i  The sling bullet hits the elephant but does no damage.  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.iZ, }  The elephant is lightly wounded.  The elephant tramples you! You hold your ground!id 61---2.4499 _The elephant trunk-slaps you but does no damage.iW  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.iyT _The elephant trunk-slaps you but does no damage.  You shoot a sling bullet. The sling bullet hits the elephant.iiWsling bullet burns the elephant.  is lightly wounded.hits the elephant but does no damage.iS2---3.2 (0.88 _The elephant is lightly wounded.i4  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.i  The elephant is moderately wounded.You shoot a sling bullet. The sling bullet hits the elephant.i  The elephant is moderately wounded.The elephant misses you.4.07iiŴF _The elephant trunk-slaps you but does no damage.i  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.i  The elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant.i+  The elephant is heavily wounded.The elephant closely misses you.i8-`86iP2iS5F _The elephant trunk-slaps you but does no damage.i  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.itO  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant!i  The elephant is almost dead.The elephant misses you.i'5.6iiF _The elephant trunk-slaps you but does no damage.iSr †You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.  You kill the elephant!ix~   elephanti )))))))Okawaru accepts your kill.iz ......†i 396.3 (0.75i8 iU / _You shoot a sling bullet.i.   #####.#  ######  ##.##...  #...#.P  ##†..  #.<............  ##.............  #.YY...........  ###@####.  i:0 #.## .  ### .  .  ....... Y 2 elephants (trample) ...###.  i>  The elephant closely misses you.The elephant trunk-slaps you but does no damage.  The elephant misses you.i6G --7.3 (1.04iH i Jingleheimer the Skirmisher  Coglin of Okawaru ******  Health: 44/103 ==========--------------  #Magic: 16/16 ========================  #####.#AC: 8i Str: 12  ######.......EV: 14Int: 8  ##.##.........SH: 0Dex: 23  #...#.P.......XL: 13 Next:  1% Place: Lair:4  ##†...Y@.......Noise: ===------  Time: 8263.4 (0.0)  #.<...†........a) +3 sling (flame)  c) +0 sling {Hajoon}  ##.............Throw: 12 darts (curare)  i #..............Gem (2488) Rev*  ###†####.......  #.## .......Y   elephant (trample, very poisoned, slow) ### .......  .......  .......Shift-Dir - straight lineAim: an elephant (lightly wounded, haloed, 98% to hit)  You throw a dart. The dart hits the elephant. The elephant is poisoned.  The elephant struggles to breathe.  The elephant seems to slow down.  The elephant is moderately wounded.io Aim: an elephant (lightly wounded, haloed, 98% to hit)  You throw a dart. The dart hits the elephant. The elephant is poisoned.  The elephant struggles to breathe.eems to slow down.  The elephant is moderately wounded.The elephant tramples you but does no damage.i0r 41---4.4 (117i I _The elephant trunk-slaps you.i b  You shoot a sling bullet. The sling bullet hits the elephant.im htramples you but does no damage. _trunk-slaps you.  You shoot a sling bullet. The sling bullet hits the elephant.  The elephant is moderately wounded.  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burni      ##  .#####.# ######. ##.##. #...#.P. i: "##†...Y. #.<...†. ##. #... ###†####. #.## #. ### #. #.  The elephant is heavily wounded. (YThe elephant tramples you! You stumble backwards!3---==5.1 (0.76 _The elephant trunk-slaps you but does no damage.iz  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.i   The elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant.iBWiX2--9 (0.85iS_i ba _The elephant is severely wounded.i},  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.i  The elephant is almost dead.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.iJ  The elephant is almost dead.The elephant closely misses you.i;Lb6.74iSi_VF _The elephant trunk-slaps you but does no damage.i   You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.i8  †The elephant is almost dead.You shoot a sling bullet. The sling bullet hits the elephant.  You kill the elephant!i(i.iEy 37.5 _Okawaru accepts your kill.izLiKOh _Your Dodging skill increases to level 6!id     # #  .#####.##   ######.   ##.##.   #...#.P.   ##†...(.   #.<...†.  iR ##.   #...   ###†####.   #.## #.   ### #.   #.   .ii3---8.5 (1.03 _iiv _You see here an elephant corpse.i$D     # #  .#####.##  ######.  ##.##.  #...#.P. i%W ##†...@†.  #.<...†.  ##.  #...  ###†####..  #.## #..  ### #..  #..   .i/i%1---92 _i7i~CiDw70.5 (221iJiMe _d - 12 curare-tipped darts (gained 1)iy      # #  .#####.##  ######.  ##.##.  #...#.P.  ##†..@.†. ir  #.<...†.  ##.  #..  ###†####...  #.## #...  ### #....  #....   .i i. 41.5 (10) Rev+ i i9 iR ##.#####.########........##.##.....#.P##†....†#.<..@†.#......i##†####....  .......iia279i'iS*it  ##  .#####.## ######........ .##..  #...#.P. #†....†.  #.<.  ##..@..  .  ###†####.  #.## #..  ### #.......  #........  ....  .......  ...###.iziG5=38i ##.#####.########........##.##.....#.P##†....†.<...†.#.....#.##†#### #.## #...### #....47i :  .#####.## ######........ .##..  #...#.P. #†....†.  #.<.  ##.....  .  ###@####........  #.## #........  ### #........  #.    .  ...###.  i 56) Rev i! iO0 v _You see here an elephant corpse.i$  ######........ ##.##..  #...#.P. ##†....†.  #.<....  ##..............  #...............  ###†####........  #@## #.  ### #.  #.    .  ...###.i O   i iY 6=65 _i i0 iPiXPu Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--17%  c - Duel7 MP, Piety--54%  W - Receive WeaponNone0%  E - Receive ArmourNone0% [?] toggle between ability selection and description.itHi NiU ######........Jingleheimer the Skirmisher iHV4##.##..........Coglin of Okawaru ****** #...#.P........Health: 36/103 ========---------------- ##†....†........Magic: 16/16 ======================== itV#.<...†.........AC: 8Str: 12 iV##..............EV: 14Int: 8 #...............iVnSH: 0Dex: 23 iV###†####........XL: 13 Next:  3% Place: Lair:4 i-W#@## #........Noise: ---------  Time: 8276.5 (0.0)ijWU ### #........iWa) +3 sling (flame)  c) +0 sling {Hajoon} #........iWpThrow: 12 darts (curare) .......iWIGem (2475) Rev  i X#....... i4X...###.i^XYou kill the elephant! _Okawaru accepts your kill. iX_Your Dodging skill increases to level 6! _You see here an elephant corpse. _d - 12 curare-tipped darts (gained 1) iXA_You see here an elephant corpse.is  Okawaru offers you a choice of weapons!ii/  --more--ii0BChoose an item to acquire.  a - a +1 quick blade of freezing  b - a +0 hand cannon of flaming  c - a +1 dagger of holy wrath  d - the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3} [!] acquire|examine items [a-d] select item for acquirement[Esc] exitiU?w  a - a +1 quick blade of freezing  d + the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3} Acquire the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3}? (y/N) .[?7l.[?7hij i  ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 36/103 ========---------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 12 ##..............EV: 14Int: 8 #...............SH: 0Dex: 23 ###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8276.5 (0.0) ### #........a) +3 sling (flame)  c) +0 sling {Hajoon} #........Throw: 12 darts (curare) 60m .......Gem (2475) Rev  ....... ...###. _Okawaru accepts your kill. _Your Dodging skill increases to level 6! _You see here an elephant corpse. _d - 12 curare-tipped darts (gained 1) _You see here an elephant corpse.  Okawaru offers you a choice of weapons!7.5 (14 _Something appears at your feet!ik 83 _u - the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3}is iWGear: 21/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon} ir- u - the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3} Missiles (go to first with ()  d - 12 curare-tipped darts (quivered)  f - 4 throwing netsiIg - 8 boomerangs  i - 33 poisoned darts  i0s - 3 javelins  t - 2 silver javelins iArmour (go to first with [)  m - a scarf of repulsion (worn) ik o - the +0 helmet "Ahexku" (worn) {Light, rN+ Slay+2 Stlth+}  q - +0 acid dragon scales (worn)i#3b - a +0 leather armour iDf h - a +1 helmet  j - the +0 robe of the Lily {Str+6} i_3 l - +1 steam dragon scales iTalismans (go to first with %)e - an inkwell talisman  k - a maw talisman i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iu - the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3}. A machine that fires metal slugs via applied thaumaturgy. Some enchant their projectiles to fall forward instead of down, others bewitch the slugs with a fatal attraction to their targets. All are slow, loud, and blast out thick smokewith each shot. Base accuracy: +3 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 13.2; use (s) to set 18.0 as a target for Ranged Weapons.  At 100% training you would reach 18.0 in about 1.7 XLs.  At current training (28%) you reach 18.0 in about 5.5 XLs. Your +0 acid dragon scales slightly slows your attacks with this weapon.  Current attack delay: 1.2. Damage rating: 40 (Base 16 x 132% (Dex) x 147% (Skill) + 9 (Ench + Slay)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. iy Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iG& To do this, you must remove one of the following items: Hand Weapons (go to first with )) i& a - a +3 sling of flaming (weapon) {Xochitl}  c - a +0 sling (offhand) {Hajoon}iReally equip u - the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3}?   Y - Yes  N - Noi4i, ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 36/103 ========---------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 12 ##..............EV: 14Int: 8 #...............SH: 0Dex: 23 ###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8278.5 (0.0) ### #........a) +3 sling (flame)  c) +0 sling {Hajoon} #........Throw: 12 darts (curare)m .......Gem (2473) Rev  ....... ...###. _You see here an elephant corpse. _d - 12 curare-tipped darts (gained 1) _You see here an elephant corpse.  Okawaru offers you a choice of weapons! _Something appears at your feet! _u - the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3}iDi3iD d - 12 curare-tipped darts (gained 1) _You see here an elephant corpse.  Okawaru offers you a choice of weapons! _Something appears at your feet! _u - the +7 hand cannon of Embarrassment {elec, ^Fragile rPois Str+5 Dex+3}  You start parting from your weapon.79.5 (12) iT 80.5 (211.5 (30i+iB;82.5 (469iAi[3.5 (58 {Xochitl} Fire: a) +3 sling (flame) {Xochitl} _You continue parting from your +0 sling {Hajoon}. x5  You finish parting from your +0 sling {Hajoon}.ip  You whisper farewell to Hajoon.  You start attuning to your weapon.iq9=4.5 (67iyi.ie5.5 (76iiie6.5 (85i7irif40=7.5 (94iɫiG8.5 (10.0)3ii756 u) +7 hand cannon ofrPois Str+5 Dex+3}. x5  You finish attuning to the +7 hand cannon of Embarrassment {elec, ^Fragile  rPois Str+5 Dex+3}.welcome the +7 hand cannon of Embarrassment into your grasp.  You feel stronger. You feel agile.You hear the crackle of electricity.ivi  u - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 _Dex+3}ii Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationa - 4 scrolls of enchant armour  iIp - a scroll of poison  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  V - a scroll of vulnerability iw[!] read|quaff|evoke[?] describe selectediFCi ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 40/103 =========--------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 17 ##..............EV: 15Int: 8 #...............SH: 0ii-Dex: 26i ###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8288.5 (0.0) ### #........a) +3 sling (flame)  u) +7 hand cannon of #........Fire: a) +3 sling (flame) {Xochitl}  .......Gem (2463)  ....... ...###.rPois Str+5 Dex+3}.  You welcome the +7 hand cannon of Embarrassment into your grasp.  You feel stronger. You feel agile.You hear the crackle of electricity.  u - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 _Dex+3}  Okay, then. _i~i0E Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--17%  c - Duel7 MP, Piety--54%  E - Receive ArmourNone0% [?] toggle between ability selection and description.iv i8  ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 40/103 =========--------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 17 ##..............EV: 15Int: 8 #...............SH: 0Dex: 26 ###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8288.5 (0.0) ### #........a) +3 sling (flame)  u) +7 hand cannon of #........Fire: a) +3 sling (flame) {Xochitl} 9 ;10m .......Gem (2463)  ....... ...###.You welcome the +7 hand cannon of Embarrassment into your grasp.  You feel stronger. You feel agile.You hear the crackle of electricity.  u - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 _Dex+3} _Okay, then.  Okay, then. _iϓ3iL\ _Unknown command.i$i@'{ Ability - do what?CostFailure i' f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--17%  c - DueliC17 MP, Piety--54%  E - Receive ArmourNone0% [?] toggle between ability selection and description.i=i!EiX(iY ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 40/103 =========--------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 17 ##..............EV: 15Int: 8 #...............SH: 0Dex: 26i_Z ###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8288.5 (0.0) ### #........iZa) +3 sling (flame)  u) +7 hand cannon of #........i[ Fire: a) +3 sling (flame) {Xochitl}  .......Gem (2463)  ....... ...###.iR[>You hear the crackle of electricity.  u - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 _Dex+3} _Okay, then. _Okay, then. _Unknown command.icr  Okawaru offers you a choice of armour!in/  --more--iYiChoose an item to acquire.  a - the +0 hat of the Twisting Gods {Fly rC++ Str-4}  b - the +0 tower shield of Defence {rF+ Will+ Dex+2}  c - the +0 pair of boots "Wifef" {Int+3}  d - the +9 plate armour "Giathug" {Bane rElec Dex+4} i)^[!] acquire|examine items [a-d] select item for acquirement[Esc] exiti"i/ ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 40/103 =========--------------- i:0F##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 17 ##..............EV: 15Int: 8 i_0#...............SH: 0Dex: 26i0S ###†####........i0XL: 13 Next:  3% Place: Lair:4 i0c#@## #........i0Noise: ---------  Time: 8288.5 (0.0) i0F### #........i1a) +3 sling (flame)  u) +7 hand cannon of i-1#........iE1bFire: a) +3 sling (flame) {Xochitl}  i1r.......Gem (2463)  .......i1  i1 ...###.i1tu - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 i1S_Dex+3} _Okay, then. i2H_Okay, then. _Unknown command.i<2FOkawaru offers you a choice of armour!i3i@9i<. _i i Gear: 21/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  u - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 Dc - a +0 sling {Hajoon} Missiles (go to first with ()d - 12 curare-tipped darts  f - 4 throwing netsg - 8 boomerangs  i - 33 poisoned darts  s - 3 javelins  t - 2 silver javelins Armour (go to first with [)  m - a scarf of repulsion (worn)  o - the +0 helmet "Ahexku" (worn) {Light, rN+ Slay+2 Stlth+}  q - +0 acid dragon scales (worn)b - a +0 leather armour  h - a +1 helmet  j - the +0 robe of the Lily {Str+6} i  l - +1 steam dragon scales Talismans (go to first with %)e - an inkwell talisman  k - a maw talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i   c - a +0 sling {Hajoon} Missiles (go to first with ()  d - 12 curare-tipped darts  f - 4 throwing nets  g - 8 boomerangs  i - 33 poison  s - 3 javelins  t - 2 silver javelins Armour (go to first with [)  m - a scarf of repulsion (worn)  o - the +0 helmet "Ahexku" (worn) {Light, rN+ Slay+2 Stlth+}  q - +0 acid dragon scales (worn)  b - a +0 leather armour i  h - a +1 helmet  j - the +0 robe of the Lily {Str+6}  l - +1 steam dragon scales Talismans (go to first with %)  e - an inkwell talisman  k - a maw talisman  n - a medusa talisman  p - a medusa  r - a scarab talismanbotiz iZ ii ######........Jingleheimer the Skirmisher ##.##..........iC Coglin of Okawaru ****** #...#.P........Health: 40/103 =========--------------- i{##†....†........Magic: 16/16 ======================== i#.<...†.........AC: 8Str: 17i48 ##..............EV: 15Int: 8 #...............SH: 0ibADex: 26 i###†####........XL: 13 Next:  3% Place: Lair:4 ic#@## #........iNoise: ---------  Time: 8288.5 (0.0) i### #........a) +3 sling (flame)  u) +7 hand cannon ofi6x #........Fire: a) +3 sling (flame) {Xochitl} ias .......Gem (2463)  i#....... i...###.iiu - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 _Dex+3} _Okay, then. iG_Okay, then. _Unknown command. iEG_Okawaru offers you a choice of armour!i i!iU&i(ip8i: Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--17%  c - Duel7 MP, Piety--iI;54%  E - Receive ArmourNone0% [?] toggle between ability selection and description.iii. ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** iy#...#.P........Health: 40/103 =========--------------- ##†....†........Magic: 16/16 ========================i #.<...†.........AC: 8i<Str: 17 ii|##..............EV: 15i;Int: 8 i>m#...............SH: 0iZ<Dex: 26 i,###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8288.5 (0.0) ### #........a) +3 sling (flame)  u) +7 hand cannon ofiVx #........Fire: a) +3 sling (flame) {Xochitl} i{\ .......Gem (2463) i: ....... i...###.iiu - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 _Dex+3} iL_Okay, then. _Okay, then. i0h_Unknown command. _Okawaru offers you a choice of armour!i _Dex+3}Okay, then.Unknown command. _Okawaru offers you a choice of armour!  i_/  --more--ij iB Choose an item to acquire.  a - the +0 hat of the Twisting Gods {Fly rC++ Str-4}  b - the +0 tower shield of Defence {rF+ Will+ Dex+2}  c - the +0 pair of boots "Wifef" {Int+3}  d - the +9 plate armour "Giathug" {Bane rElec Dex+4} i ^[!] acquire|examine items [a-d] select item for acquirement[Esc] exitin+ Acquire the +0 hat of the Twisting Gods {Fly rC++ Str-4}? (y/N)i_i  ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 40/103 =========--------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 17 ##..............EV: 15Int: 8 #...............SH: 0Dex: 26 iS###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8288.5 (0.0) ### #........a) +3 sling (flame)  u) +7 hand cannon of #........Fire: a) +3 sling (flame) {Xochitl}  .......Gem (2463)  .......i ...###. _Dex+3} _Okay, then. _Okay, then. _Unknown command. _Okawaru offers you a choice of armour!Okawaru offers you a choice of armour!9.5 (12i{i5 _Something appears at your feet!i iӎ {1901ih i | _v - the +0 hat of the Twisting Gods {Fly rC++ Str-4}ii*Gear: 22/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  u - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 Dc - a +0 sling {Hajoon} Missiles (go to first with ()d - 12 curare-tipped darts  f - 4 throwing netsg - 8 boomerangs  i - 33 poisoned darts  s - 3 javelins  t - 2 silver javelins Armour (go to first with [)  m - a scarf of repulsion (worn) i  o - the +0 helmet "Ahexku" (worn) {Light, rN+ Slay+2 Stlth+}  q - +0 acid dragon scales (worn)b - a +0 leather armour  h - a +1 helmet  j - the +0 robe of the Lily {Str+6}  l - +1 steam dragon scales  v - the +0 hat of the Twisting Gods {Fly rC++ Str-4} Talismans (go to first with %)e - an inkwell talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ic> Missiles (  d - 12 curare-tipped darts  f - 4 throwing nets  g - 8 boomerangs  i - 33 poison  s - 3 javelins  t - 2 silver javelins Armour (go to first with [)  m - a scarf of repulsion (worn)  o - the +0 helmet "Ahexku" (worn) {Light, rN+ Slay+2 Stlth+}  q - +0 acid dragon scales (worn)  b - a +0 leather armour  h - a +1 helmet  j - the +0 robe of the Lily {Str+6}  l - +1 steam dragon scales  v - the +0 hat of the Twisting Gods {Fly rC++ Str-4} Talismans (go to first with %)  e - an inkwell talisman  k - a maw talisman  n - a medusa talisman  p - a medusa talisman  r - a scarabiY?8botiiiv - the +0 hat of the Twisting Gods {Fly rC++ Str-4}. A cloth hat. Base armour rating: 0 Fly: It grants you flight. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). It cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 1.2 (8.8 -> 7.6). Your EV would decrease by 0.3 (15.8 -> 15.5). This ancient artefact cannot be changed by magic or mundane means. Okawaru gifted it to you on level 4 of the Lair of Beasts. Stash search prefixes: {inventory} {artefact} {artifact} {god gift} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.im+iS2iHF ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 41/103 =========--------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 8Str: 17 ##..............EV: 15Int: 8 iNJ#...............SH: 0Dex: 26 ###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8290.5 (0.0) ### #........a) +3 sling (flame)  u) +7 hand cannon of #........Fire: a) +3 sling (flame) {Xochitl}  .......Gem (2461)  ....... ...###. _Okay, then. _Unknown command. _Okawaru offers you a choice of armour!Okawaru offers you a choice of armour! _Something appears at your feet! _v - the +0 hat of the Twisting Gods {Fly rC++ Str-4}iKSiSi&Xi`c\Unknown command. _Okawaru offers you a choice of armour!  _Something appears at your feet! _v - the +0 hat of the Twisting Gods {Fly rC++ Str-4}  You start removing your armour.ik{1.5 (10i ti u22.5 (259i]ziie3.5 (38iiC{4.5 (47ifiVi43=5.5 (56iii 7 _You continue removing the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}. x5iiHW......iĴ  You finish removing the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}.  You start putting on your armour.iܵe6.5 (65iڹi%ie7.5 (74iii4=8.5 (83iii-e9.5 (92iii^5300.5 (10.0)1ii2 3 _You continue putting on the +0 hat of the Twisting Gods {Fly rC++ Str-4}. x5  You finish putting on the +0 hat of the Twisting Gods {Fly rC++ Str-4}.  You feel weaker.iMFly Gem (2451) iiN _You fly up into the air.iT iǣ Jingleheimer the Skirmisher (Coglin Hunter) Turns: 8355, Time: 00:12:28 Health: 45/103 AC:  7 Str: 13 XL: 13 Next: 3% Magic: 16/16EV: 15 Int:  8 God: Okawaru [******] Gold: 654SH:  0 Dex: 26 Spells: 12/12 levels left rFire . . . (100%) a - +3 sling (flame) {Xochitl} rCold + + . (33%) u - +7 hand cannon of Embarrassment {elec, ^Fragile rPoirNeg . . . (100%) q - +0 acid dragon scales rPois + (33%) v - +0 hat of the Twisting Gods {Fly rC++ Str-4} rElec .(100%) m - scarf {Repulsion} rCorr + (50%) (no gloves) SInv .(no boots) Will +....(no gizmo) Stlth ++ HPRegen 0.37/turn MPRegen 0.15/turn %: repel missiles @:2 m flying A: off-hand wielding, slow wielding, warmup strikes, no jewelleryi,i ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........Health: 45/103 ==========-------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 7Str: 13 ##..............EV: 15Int: 8 #...............SH: 0Dex: 26 ###†####........XL: 13 Next:  3% Place: Lair:4i #@## #........Noise: ---------  Time: 8300.5 (0.0) ### #........a) +3 sling (flame)  u) +7 hand cannon of #........Fire: a) +3 sling (flame) {Xochitl}  .......Fly Gem (2451)  ....... i...###.You finish removing the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}.  i You start putting on your armour. _You continue putting on the +0 hat of the Twisting Gods {Fly rC++ Str-4}. x5  You finish putting on the +0 hat of the Twisting Gods {Fly rC++ Str-4}.  i9kYou feel weaker. _You fly up into the air.i6iii@ iB Quiver which action? ([-] to clear) Items ([,] to cycle) iC  a - Fire: a) +3 sling (flame) {Xochitl} (quivered)b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 8 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) Abilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse  l - Abil: Duel [*/%] inventory [^] all abilitiesi D z[!] focus mode: off|oni i { ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........if Health: 45/103 ==========-------------- ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 7i Str: 13 ##..............EV: 15i @Int: 8 i #...............SH: 0Dex: 26 i+ ###†####........XL: 13 Next:  3% Place: Lair:4 iT \#@## #........i} Noise: ---------  Time: 8300.5 (0.0) ### #........i a) +3 sling (flame)  u) +7 hand cannon of #........i eNothing quivered .......Fly Gem (2451) i : ....... i +...###.iC You finish removing the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+}.  You start putting on your armour. il _You continue putting on the +0 hat of the Twisting Gods {Fly rC++ Str-4}. x5  You finish putting on the +0 hat of the Twisting Gods {Fly rC++ Str-4}.  You feel weaker. i A_You fly up into the air.iY iA i F _Clearing quiver.iii]ii|B0i.49iiΎT68iiiNB7iBi.iB6i)i1iT75iFii<B4i igiB3i"iix8=2i'i&X1iĵiiVf9=0iIiiC39iiiB8iii?507i iiMiB6i!iX5iiiT14iii)B3iidx2=2ii!iX1i:iBiB0i*ii;g3=29iiiSB8i$iiB7iiiT46iiX5iii T54iI i*i`B3iiUiB2iiT6=i:1iyiiB0ii"Y19i#i&i/'f7=8i(i+X7iV,i.ii4izT71iiX0iiY89i:ii1T88iܵiJX7ii itx9=6i*ii:5i}iinB4iiiig70=3iiX2ipiiB1iiiT10iviY79iiiST28iiiB7iiiB6iiiiq3=5i5ii:4iZiiB3iiis74=2iilX1iiX0iiH w569i ibX8iii`67iiwiB6iUii B5iiiG `74i i%i%B3ix&i)X2i*iG.i.p8=1iq/i!2i2B0i3io79=59i7ik;i;B8i<i?i@B7i@i6Dw806iEi{IX5i4JiMX4iMiPi9Q`13iQiSi6TB2iTizXiXp2=1iYiN]i]B0i4^i?aiaC49i=bi"ei|ep3=8ikfi.jinjB7ikimi nB6ini#rir`45iriuifuB4iuiyiyB3izi}iO~`52iLiTX1iiyip6=0iJiUiC39iiiB8ici*ip7=7i+iX6iŖiiŚB5iViiX`84i&iţX3iBii\`92iȨiiYB1ii6ixB0iieib9029iijiB8i-iiǿB7i/i(ip1=6i`i/X5iiAip2=4iBiX3iLiiB2iiiz`31iiiB0iaiyiC19iigi`48iCieiB7iWiX6ibiiep5=5iiiB4iwieip6=3iEiiB2iRiQiB1ii i` `70i iiC09iiiB8iiCi`87i$iiB6i#iT i p9=5id!iN$i$B4i7%i)iG)B3iM*i],i,v100/103=2i_-iD1i1B1i62i4i4B0iS5i8i 9b1299i9i =ib=B8i>iAX7iuBiEi5E`26iEiIX5i+JiLk _You start resting.HP restored.i~RiY2456.5 (156.0)i[3=774 _i_iaii^iiRi&ih-NGear: 22/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling of flaming (weapon) {Xochitl}  u - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 Dc - a +0 sling {Hajoon} Missiles (go to first with ()d - 12 curare-tipped darts i;.m f - 4 throwing netsg - 8 boomerangs  i - 33 poisoned darts  s - 3 javelins  t - 2 silver javelins Armour (go to first with [)  m - a scarf of repulsion (worn)  q - +0 acid dragon scales (worn)  v - the +0 hat of the Twisting Gods (worn) {Fly rC++ Str-4}b - a +0 leather armour  h - a +1 helmet  j - the +0 robe of the Lily {Str+6}  l - +1 steam dragon scales  o - the +0 helmet "Ahexku" {Light, rN+ Slay+2 Stlth+} Talismans (go to first with %)e - an inkwell talisman i.[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iXu - the +7 hand cannon of Embarrassment (offhand) {elec, ^Fragile rPois Str+5 DeA machine that fires metal slugs via applied thaumaturgy. Some enchant their projectiles to fall forward instead of down, others bewitch the slugs with a fatattraction to their targets. All are slow, loud, and blast out thick smoke with shot. iBase accuracy: +3 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 13.2; use (s) to set 18.0 as a target for Ranged Weapons.  At 100% training you would reach 18.0 in about 1.7 XLs.  At current training (28%) you reach 18.0 in about 5.5 XLs. Your +0 acid dragon scales slightly slows your attacks with this weapon.  Current attack delay: 1.2. Damage rating: 40 (Base 16 x 140% (Dex) x 147% (Skill) + 7 (Ench)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). ^Fragile: It will be destroyed if unequipped. irPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iCiiI5 ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** i##...#.P........Health: 103/103 ======================== ##†....†........ip-Magic: 16/16 ======================== #.<...†.........AC: 7Str: 13 iw##..............EV: 15Int: 8 #...............SH: 0Dex: 26 ###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........iה1Noise: ---------  Time: 8457.5 (0.0) ### #........a) +3 sling (flame)  u) +7 hand cannon of #........Nothing quivered .......Fly Gem (2294)  ....... ...###.iYou feel weaker. _You fly up into the air. iy_Clearing quiver. _You start resting. _HP restored.  Setting a skill training target for Ranged Weapons at 18.0.iviiiȡ. _iAiJ=Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}ib - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 8 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver) if h - Zap: wand of charming (8)i - Zap: wand of flame (40) iAbilities ([,] to cycle)  j - Abil: Heroism  i6k - Abil: Finesse  l - Abil: Duel i7[*/%] inventory [^] all abilities[!] focus mode: off|oni:Ti\{ ######........Jingleheimer the Skirmisher ##.##..........Coglin of Okawaru ****** #...#.P........im] Health: 103/103 ======================== ##†....†........Magic: 16/16 ======================== #.<...†.........AC: 7Str: 13 i]##..............EV: 15Int: 8 i]#...............SH: 0Dex: 26 iL^###†####........XL: 13 Next:  3% Place: Lair:4 #@## #........Noise: ---------  Time: 8457.5 (0.0) is^### #........a) +3 sling (flame)  u) +7 hand cannon ofi^D #........Nothing quiveredi^m .......Fly Gem (2294)  i_2....... ...###.iD_>You feel weaker. iq__You fly up into the air. _Clearing quiver. _You start resting. _HP restored. i_\_Setting a skill training target for Ranged Weapons at 18.0.iX`iYeigF _Clearing quiver.i3iiXii3 _  You see here an elephant corpse.ii<I2 _i,ii%iB1iiti)ipB0iie  You see here an elephant corpse.iiJ89 _iiUe  You see here an elephant corpse.ih  You encounter a basilisk.i o    i "  # #   .#####.##  ######........ i ##.##..........  #...#.P@....... i> | ##÷....†........  #.<...†.........  ##.............. ii #............... ###÷####.......l i l   basilisk (wandering) #.## #........ ### #........ #........i e62.5 (5.li? 3.5 (68 _i i i  # #  .#####.##  ######........  ##.##..........  #...#.P@....... i  ##÷....†........  #.<...†.........  ##..............  #...............  ###÷####........  i X#.## #......l.  ### #........ i 3  i5 # # .#####.##  ######........  ##.##..........  #...#.P@.......  ##÷....†........  #.<...†.........  ##.............. iߍ  #............... ###÷####........  #.## #......l. ### #........i' i iߚ ik _ _A basilisk is nearby!i } # #  .#####.##  i ######........  ##.##..........  #...#.P@.......  ##÷....†........  #.<...†.........  ##..............  iO ~#...............  ###÷####........  #.## #......l. it B ### #........   i iW# # .#####.## iX) ######........  ##.##..........  #...#.P@.......  ##÷....†........  #.<...†.........  ##..............  #............... ###÷####........  #.## #......l.iX ### #........i`i"ai$hiGk_ _A basilisk is nearby!i@ # #  .#####.##  ######........ i ##.##..........  #...#.P@.......  ##÷....†........  #.<...†.........  ##..............  #............... i޻^ ###÷####........  #.## #......l. i% ### #........ i3  i# # .#####.##  ######........  ##.##..........  #...#.P@.......  ##÷....†........ i #.<...†.........  ##..............  #............... ###÷####........  #.## #......l. ### #........imii i#_ _A basilisk is nearby!iS)))))l   _A basilisk is nearby! _A basilisk is nearby! _A basilisk is nearby! iT You shoot a sling bullet. The sling bullet hits the basilisk.  The sling bullet burns the basilisk.  The basilisk hisses angrily.i! ))))) The basilisk is moderately wounded.You shoot a slug. The slug hits the basilisk!!io ○....lThe basilisk is almost dead.The basilisk hisses menacingly.iui  The basilisk gazes at you.i4C°i===4.6 (1.17) Rev i 9°i ( _You easily resist.i& .You shoot a sling bullet. The sling bullet hits the basilisk.  The sling bullet burns the basilisk.  You kill the basilisk!ik,^)))))..i )))))))Okawaru accepts your kill.ii+A|°......i\G 45.8 (1.25 _You shoot a slug.i@N9°iPg _Your Armour skill increases to level 6!ivi~wi~iWH _No target in view!i~i&iiH _No target in view!i=i>i8?iZBiGiOu4 _iPi7QB3iRi2SiVX2iWi[iE_i_G1) ij`i)bifigB0ihijiZmimC79inipiMtX8iuiwiWzizB7i{i}iɁiB6iiPii)B5iiiX4iiŒimiB3i8i4i]X2i iOiViB1iѠi̡i iB0iiʨiūi.C69iiliiB8iݳiii;B7i!iiƾX6i,iX5iiidiB4i\iiiB3iiiiB2iiidiB1iii?iB0ii.iiC59iiiiYB8i7ipiX7iiii/ B6i  i) i5 i B5i i i iJ B4i1 i> i i B3i i i i B2iW" iY& i* B1i(+ iE, i/ i3 iu3 B0i4 iM7 i; Y49i!= iv? iC X8iC iF ifJ iJ B7iL i9M iQ X6iQ i T ieY.Y.i5☼iC=5.8 (15) Rev i :☼i ` _The elephant is heavily wounded.it#E## ### ##.######  ###.......  #.#.....#  #.......#  #...@Y# #.#☼.#..Y.Y. ...## .Y... .....## .... ........# ... .......## .. .......# . .###.#.# i] ### ##.######  ###.......  #.#.....#  #.......#  #...@Y# #.#☼.#..Y.Y. ...## .Y... .....## .... ij........# ..........## .. .......# ..###.#. iii$id _There are monsters nearby!i^E## ### ##.######  ###.......  #.#.....#  #.......#  #...@Y# #.#☼.#..Y.Y. ...## .Y... .....## .... ........# ... .......## .. .......# . .###.#.# iw ### ##.######  ###.......  #.#.....#  #.......#  #...@Y# #.#☼.#..Y.Y. ...## .Y... .....## .... ix........# ..........## .. .......# ..###.#. iqii$iGug. The slug hits the elephant!! iT_The elephant is heavily wounded. i{_There are monsters nearby! _There are monsters nearby!  You shoot a sling bullet. The sling bullet hits the elephant. if% The sling bullet burns the elephant.i" i#  ik$;The elephant is heavily wounded.i$CYou shoot a slug. The slug hits the elephant!i4iYiJ.ii i{i# i #.###i}4 ###iʵ.#i D ##.######i?.#it) ###i..i޶.#iX #.#.....#iT:.#### #i.#iʷt.#..# #..@.Y#i.##### #.#○.#.YY.Y.iX.##..####...## .....ir......## ....iL.........# ...i]U........## ..iQ.#............# .iP.###.#.###.#.# iPC....## #####.....#i5The elephant is severely wounded.iiν iL!iY.iRThe elephant tramples you. You are shoved backwards!iOiizii?Y.0-64i-iCU _The elephant barely misses you.i  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.is.ing bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.  The elephant is almost dead.  You shoot a slug. The slug hits the elephant!!  Lightning courses through  You kill the elephant!iixV 3iN\.Y.i.Y.i{ FOkawaru accepts your kill.i○@.° 2F   cane toad (wandering)i 1-673) Rev+ iJ○°i1 )) _You encounter a cane toad.You shoot a sling bullet.iF ))The sling bullet hits the elephant but does no damage.  You shoot a slug. The slug hits the elephant.  Lightning courses through the elephant!!iY, F.The elephant is moderately wounded.i-0Yi..kY..i`5○°@..Fi6g9.0 (1.22i;V○°i8>= _The cane toad gives a loud, deep croak!i?W )You shoot a slug. The slug hits the elephant!!i )The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.i}c F.Y.YiAd ;Y.il °○Y 3 elephants (trample)im n3001) Rev* i}s :°iv \ _The elephant is almost dead.i9 |  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.it †The elephant is almost dead.You shoot a slug. The slug hits the elephant!  You kill the elephant!i V 2iqN FF.iO @Y.iTO 0Y.iP DF.iY U.@○°i^ p2910i-e :°ig P _Okawaru accepts your kill.is )You shoot a slug. The slug hits the elephant!  Lightning courses through the elephant!!i~ )The elephant is moderately wounded.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i jY.Y.iJ HF.i T☼.i a219i0 9☼i c _The elephant is moderately wounded.iF)))iˏ  You shoot a slug. The slug barely misses the elephant.You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.iy .FThe elephant is moderately wounded.The elephant closely misses you.The elephant trunk-slaps you but does no damage.i w..○.Y○i!3=38i'U○○i+ _The elephant closely misses you. The elephant misses you.i †You shoot a slug. The slug hits the elephant!!!  You kill the elephant!i~   elephantik )))Okawaru accepts your kill.i  ### ##.### ###.# ##.######.# ###.........# #.#.....#.#### #.○.§...#.#..# #.@.Y.#im.##### #.#.F#.......##..####...## .......## .......# .....## ...#..# ..###.#.###.#.# .....## #####.....#You shoot a sling bullet. The cane toad misses you. The elephant tramples you!iXX☼Y†i~ 90/104 ----11=====4i :7ibQ○.☼iM _You are shoved backwards! The elephant trunk-slaps you.i)}  You shoot a slug. The slug hits the elephant!!i  The elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.iy6<F.i?!  ####.### ###.# ##.######.# ###..#iA@N #.#.....#.#### #.○.☼...#.#..# #@°Y†.#.##### #.#F.#.......##..####...## ..........## ...........# ..........## ..il@.#............# ..###.#.###.#.# i@......## #####.....#The elephant is heavily wounded.i`L °Y○The elephant tramples you! You are shoved backwards!i6Ma79-------iMY56iTV☼○iU3 _The elephant trunk-slaps you.irv  You shoot a sling bullet. The sling bullet hits the elephant!  The sling bullet burns the elephant.i  The elephant is severely wounded.You shoot a slug. The slug hits the elephant.iKF.i F○The elephant is almost dead.The elephant tramples you. You hold your ground!i![○°°iA4---i===--6.1 (1.15iW○°iV _The elephant closely misses you.i .You shoot a slug. The slug hits the elephant!  You kill the elephant!iPF   cane toadiEvu ))))Okawaru accepts your kill.in°..†.iY57-----3-7iC04iL°°i@ i~;_You shoot a sling bullet. The cane toad stings you!i^ririOxiV{^ _You are too injured to fight recklessly!iݯiei-i^ _You are too injured to fight recklessly!ir ins i1y iz ^ _You are too injured to fight recklessly!iD i i0 i ^ _You are too injured to fight recklessly!i`6  You shoot a slug.it  The slug hits the cane toad but does no damage.  You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.i ○.The cane toad is moderately wounded.The cane toad stings you!  You are poisoned.i0====------8Pois Fly Gem (2213) Rev* i8°i0 _The cane toad poisons you!iy ○You shoot a slug. The slug hits the cane toad!!  You kill the cane toad!i(i\ )))Okawaru accepts your kill.iש .#.°°.†○You shoot a sling bullet.i46---5====9Pois 2iV°°○iS _You feel very sick.i  ###  ##.### ## #  ##.###### # ###........# #.#.....# i2#### #°@.†...##..# #.○.†.#.P. ##### #.#..#...... ##..####...## ..... ....## ..........# .........## .i\.#............# .#.#.###.#i|".#iVI.°i:H3--ih----iZ401i9°i'L _You feel very sick.i@ v _You see here a cane toad corpse.i?u#  #.### # #  ##.###### # ###........# #.#@....# iu#### #.†.†...# #..# #.°.†.#.P.. ##### #.#..#...... ##..####...###....## #..........# #...............## ...idv\#............# .i3.i40-----10iiS _You feel very sick.i 3i i i t3909i i4 u7-8) Rev+ i0 i i 46-i+ :7iG i iM \56i: i i u4=-5i i i i w-4) Rev i i i "3i= :3i< in i _You start resting. You feel sick. x8i T2=i +8.1 (7i T9.1 (8Fly Gem (2202i !ij i* [ _You are no longer poisoned.i i i i i 310) i i i D199i iY i \48i i i! B7ik in" 5=6i# i' i' B5i) ia. i. B4i/ i3 i3 n6=3iJ5 i9 i : B2i,; i> i> B1i@ iL 70isM iN C89i,O iT i| r88iȆ n7iI i B6i i@ i 49=iˌ :5i i i_ B4iz i i T.3i i# ih o40=2i i$ ir B1iZ ix iȩ B0i i i ]179iܯ i iش B8i i> r27i iξ i B6i' i B5i i2 iY i U434iX 324=10iP}5=69ii-iB8i{ioi'B7iig"i"T66i3$iH(X5iH)i.i.B4i/i2i 3T73i$4ik9X2i:i=i?>x8=1i?iwCiCB0iDiIY59iJi Oi^Of9=8iPi2TX7i(Ui[i\B6i]iaibU505iWcidii*jB4ikiToX3ihpivj12iwi{i:|B1i}i2=0iY49ikiKiB8iSiL3=i07i,iiB6i;i?iX5iiT44iiB3ii+ii3T52ii#ikB1iii~B0iik639i`iilB8ii|X7i*iix7=6ii/615.1 (66.0) ii iH _You start resting.iI$5i"+8=4i,i:2W _You start resting.i8F   bullfrog (wandering)Fi=917.1 (2.0)i@iQAe8.1 (33i2i% Y _You encounter a bullfrog.it2## ### ##.######  ###........  #.#@....#  #.†.†...#  #...†.#.P..  #.#..#...... #...###..... ....## #.... ......# #.F. ......## ...  . i  ### ##.######  ###........  #.#@....#  #.†.†...#  #...†.#.P..  #.#..#...... #...###........## #.... i......# #.......## .. ic3iFi _ _A bullfrog is nearby!iv## ### ##.######  ###........  #.#@....#  #.†.†...#  #...†.#.P..  #.#..#...... #...###..... ....## #.... ......# #.F. ......## ...  . iD ### ##.######  ###........  #.#@....#  #.†.†...#  #...†.#.P..  #.#..#...... #...###........## #.... ......# #.......## .. i5i̒i̘i_ _A bullfrog is nearby!ik## ### ##.######  ###........  #.#@....#  #.†.†...#  #...†.#.P..  #.#..#...... #...###..... ....## #.... ......# #.F. ......## ...  . iDJiE ### ##.######  ###........  #.#@....#  #.†.†...#  #...†.#.P..  #.#..#...... #...###........## #.... ......# #.......## .. iN3iSia_ _A bullfrog is nearby!iii#jimpir^ _You are too injured to fight recklessly!i 3i i ^ _You are too injured to fight recklessly!i{ i i i _A bullfrog is nearby!You are too injured to fight recklessly!it i i i 6You are too injured to fight recklessly!iJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 58/104 =============-----------Magic: 16/16 ======================== ###AC: 7Str: 13 #.######EV: 15Int: 8 ....###.######SH: 0Dex: 26 ....####........XL: 13 Next: 15% Place: Lair:4 ....##.#@....#Noise: ---------  Time: 8618.1 (0.0) ....#### #.†.*...#ia) +3 sling (flame)  u) +7 hand cannon of ....#..# #...†*#.P..Nothing quivered ......##### #.#..#**....Fly Gem (2133) ......##..####...###.*... .................## #.*..F   bullfrog (wandering) ..................# #.F. i.................## ... ....#............#. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineiYAim: a bullfrog (wandering, hasn't noticed you, 70% to hit)iփJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 58/104 =============-----------Magic: 16/16 ======================== ###AC: 7Str: 13 #.######EV: 15Int: 8 ....###.######SH: 0Dex: 26 ....#iL###........XL: 13 Next: 15% Place: Lair:4 ....##.#@....#ittNoise: ---------  Time: 8618.1 (0.0) i....#### #.†.)...#a) +3 sling (flame)  u) +7 hand cannon of i....#..# #...†)#.P..Nothing quivered i/......##### #.#..#))....Fly Gem (2133) ......##..####...###.)... i".................## #.)..iOF   bullfrog ..................# #.F. .................## ... ....#............#. _You are too injured to fight recklessly!  Fire: a) +3 sling (flame) {Xochitl}iPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.i))))))  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.  The bullfrog is moderately wounded.  You shoot a slug. The slug hits the bullfrog!i;2F.it○.†......i===9.2 (1.12) Rev iZ<○ia _The bullfrog is severely wounded.i 7Jingleheimer the SkirmisherCoglin of Okawaru *****.Health: 58/104 =============-----------Magic: 16/16 ======================== ###AC: 7Str: 13 #.######EV: 15Int: 8 ....###.######SH: 0Dex: 26 ....####........i7!lXL: 13 Next: 15% Place: Lair:4 ....##.#@....#Noise: ===------  Time: 8619.2 (0.0) ....#### #.○.*...#a) +3 sling (flame)  u) +7 hand cannon of i]!....#..# #...†*#.P..Nothing quivered i!......##### #.#..#*.....Fly Gem (2132) Rev i!......##..####...###*.... .................## #*...i!F   bullfrog ..................# #F.. iK"-.................## ... ....#............#.The bullfrog is moderately wounded.You shoot a slug. The slug hits the bullfrog! _The bullfrog is severely wounded.Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, 70% to hit)iJingleheimer the SkirmisherCoglin of Okawaru *****.Health: 58/104 =============-----------Magic: 16/16 ======================== ###AC: 7Str: 13 #.######EV: 15Int: 8 ....###.######SH: 0Dex: 26 ....####........XL: 13 Next: 15% Place: Lair:4 ....##.#@....#Noise: ===------  Time: 8619.2 (0.0) ....#### #.○.†...#a) +3 sling (flame)  u) +7 hand cannon of i2....#..# #...†.#.P..Nothing quivered ......##### #.#..#......Fly Gem (2132) Rev ......##..####...###..... .................## #....F   bullfrog ..................# #†.. .................## ... ....#............#.Fire: a) +3 sling (flame) {Xochitl}Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.  You kill the bullfrog!ij)))))...i )))))))Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burn  You kill the bullfrog!  Okawaru accepts your kill.i○....†.ix920.3 (1.11) Rev+ im:○i)' _You shoot a slug.iiiiNF _Unknown command.ii i2ii0) Rev 29ii 60871=6) 5i iO B4i; i4if2=3iQii~B2iitiB1ii+"i"T30i#i'Y19iT)i.i.T48iO0i@4i4B7i>5i`9X6i>:i=i>x5=5iF?i"BX4iBiDX3iEiIi+Jf6=2i.KiNiOB1iPiXUiUB0iVi ZiZU709i[\i`X8ibi~didT87ieixiX6ijimimB5i3oi;sisT94i|tiwX3ixi}X2i~iviy70=1i(ii0B0iJi'ioh1=099ii.iB8iΔiVX7ii,T26iinii:B5iHiiB4iii:T33iwi׵X2i]irX1iFimis74=0iiniC89iiir5=8i.iX7i$iX6iii`65i.iKX4iiiB3iiixi`72iiX1iiigp8=0ii iaC79iiQ i B8i  i< i p9=7i" i& i' B6i( iL- X5i. i3 i3 a804i5 iZ9 X3iz: i8? v12i@ iZD iEH X1iVJ iJ B0iK ioO iO a269iP iT i|U B8i(V iY iY B7i [ i^ i=_ p3=6iR` iJd X5ie ii X4ik iln in p4=3io ids X2it i[x v51iy i`} i} B0i~ i0 Y59i i v68i; i. i} B7i i X6i i i p7=5i i i^ B4iG i i p8=3im i X2i iM i B1io i i `90i. i Y49ii i iĻ B8i i i^ a907iT i6 n6i ---705.3 (85.0)†.†--- _You start resting.i _i iX 1=5  You see here an elephant corpse.i i2 I4 _ig i& i iE :3i i i i p2=2i i i i Jingleheimer the Skirmisher ####Coglin of Okawaru *****. ###.#########Health: 92/104 =====================--- ####..........##Magic: 16/16 ======================== ##.#.....#.....#AC: 7Str: 13 #### #.†.†...#....##EV: 15Int: 8 #..# #...†.#.P.....#SH: 0Dex: 26 ..##### #.#..#.........XL: 13 Next: 15% Place: Lair:4 ..##..####...###@.......Noise: ---------  Time: 8709.3 (4.0) .............####.....##a) +3 sling (flame)  u) +7 hand cannon of ..............# #†....#Nothing quivered .............## ' T0m....##Fly Gem (2042) #............# .....# .###.#.###.#.# ...#. ## #####.....# ..... ##........ #..<.....#####.#Okawaru accepts your kill. _You shoot a slug. _Unknown command. _You start resting. _You see here an elephant corpse.  Found a stone staircase leading up.i /  --more--iZi;i, 10.3 (51 _ig3iIii(iX0i iki-a339ii-iilB8iAiiyiB7ini_You shoot a slug. _Unknown command. _You start resting. iK_You see here an elephant corpse.  You see here a bullfrog corpse.itiXI46 i_iqiii]B5ibi-i]iH`54iiiiB3iZi(i i]B2ii iii6=1iiAiiB0ii i %  i AYou encounter a wyvern.i............####.....##. .............# ##†....# ............## #..... ............# ###.##.#.###.#.###......# #####.....#............ #............#..<.. .....#####.#...P....  #..#### #.#@.#......  #.# .........##.....  .# ............#...  .# .....##k.....#.. iH.#### ##~#....# ~.#.....#k   wyvern (asleep) ..... ....##... i~!i, 021.3 (11.0)i!n2.3 (1229 _i*i'..  ##†....#  #.....##  ###.....## ###......#.# # i#............  ......#..<..  #.#...P....   #.#@.#  #.# .........#  .# ............#...  .# .....##k.....#..  .#### ##~#....#  ~.#.....#  .........  ....##... i*..  ##†....#  #.....##  ###.....## ###......#.#  #............  ......#..<..  #.#...P....   #.#@.#iݎK  #.# .........#  .# ............#...  .# .....##k.....#..  .#### ##~#....# ~.#.....#  ......... ....##... ii1iWiϟ] _A wyvern is nearby!i..  ##†....#  #.....##  ###.....## ###......#.# # #............  ......#..<..  i#5#.#...P....   #.#@.#  #.# .........#  .# ............#...  .# .....##k.....#..  .#### ##~#....#  ~.#.....#  iSX.........  ....##... iJ Q..  ##†....#  #.....##  ###.....## ###......#.#  #............  i *......#..<..  #.#...P....   #.#@.#  #.# .........#  .# ............#...  .# .....##k.....#..  io .#### ##~#....# ~.#.....#  ......... ....##... i$ i3% iB* i3- ] _A wyvern is nearby!iZX ..  ##†....#  #.....##  ###.....## ###......#.# # #............  iY [......#..<..  #.#...P....   #.#@.#  #.# .........#  .# ............#...  .# .....##k.....#..  .#### ##~#....#  ~.#.....#  iiY X.........  ....##... i ..  ##†....#  #.....##  ###.....## ###......#.#  #............  ......#..<..  il #.#...P....   #.#@.#  #.# .........#  .# ............#...  .# .....##k.....#..  .#### ##~#....#i  ~.#.....#  ......... i P....##... i 3i i ] _A wyvern is nearby!i ))k  i bYou shoot a slug. The slug hits the wyvern!  The wyvern hisses angrily.iI )))The wyvern is heavily wounded.You shoot a sling bullet.it* Mk.i1, Ik.i4 C☼..iR5 ?7=i{5 4===3.0)i5 R8) Rev i; i= d _The sling bullet completely misses the wyvern.i,n z  You shoot a slug. The slug hits the wyvern.i ○ _The sling bullet completely misses the wyvern.You shoot a slug. The slug hits the wyvern.  The wyvern is severely wounded.The sling bullet hits the wyvern!  The sling bullet burns the wyvern.  You kill the wyvern!i )i9○ic647) Rev+ iiK○○iSP _Okawaru accepts your kill.i3iiɰH _No target in view!iyizia{i iie86) Rev  _5iiiB4ii{iiI&9i:3iUi9iiaG2) iIiiפiNB1iҥii<iv100/104=0iiiFiC19iCi4iڴiwp1=8iiUiiB7iXiiiTWater Gem (2016) i0iii=m2Gem (2015) iiiRiB4iiiiB3ijiiiv32i!iiB1iii~iB0iaiiiT64=i;09i i  #..#####.#.#. ## #.###.......† #. .##.......... #..##.......##.. i####.##....#######~ ##...#.....~# ~. #...##....~#~.)..... ##..#....##~....##.. #..@.....~~....## #--- #...#...##..##.... ##.##...# .## .... #.. #..## # .#. #.. ...#.......####.....#..##... _HP restored.i0428.0)i---3.3 (198i#i%a _c - a scroll labelled AMNOYZ VASKi i2 i-iH _No target in view!iMFiFiKiNH _No target in view!iiiiii|7 _6idifT=5i"iviiB4ici iQiB3iiii8B2ii,i2i}B1iii\iB0iiAiigE1999i|iii9 ,8il ip i5 iii":7iNieiiB6iiiiB5ii i#iu#B4i $i&ig)i)B3ix*i ,ic/i/:2i0i;2i~5i5B1i6i8i;i\<B0i<i>irBiBC89iCiEiIiI,8i!JiJiILiBOiOB7isPi=Qi{TiTB6iUi0Xi \ic\:5i]i$^iai6bB4iciNdicgigB3iiiiixlilB2idminipi%qB1iqisiMwi  You encounter a death yak.i}   ## ik} ##   ##. i}\ ### #.  ###.## #.. ..# ##.i} #.# ### #.. i ~h#..###.########.. i<~F #...#..##..#........  ##.#...........####. id~ #..##..###..P..##... i~H #.. #### #####...... Y   death yak (wandering) i~s ##. #...... i~HY ###..#. i~+#####i-70.3 (27iim1.3 (280 _iii" ###  ###.## #.. ##....# ##. #..@#.# ### #. #..#..#. #...#..##.... ##.#.........iK. #..##..###..P..##.. #.. #### ... ##.  .Y  i,  ###  ###.## #.. ##....# ##. #..@#.# ### #. #..#..#.i!-  #...#..##.... ##.#.......... #..##..###..P..##.. #.. #### ... ##.  .Y in2 i2 i7 i: ` _A death yak is nearby!iL c )))))))iL /You shoot a sling bullet.i] } )))))Y)i The sling bullet barely misses the death yak.You shoot a slug. The slug hits the death yak!  The death yak bellows!i'Z Y.The death yak is lightly wounded.i`a o☼.....ib x===2.3 (1.0)79) Rev ib ing 9☼ij ( _You hear a bellow!iX{  ###  ###.## #.. ##.☼..# ##. #..@#.# ### #. #..#..#. #...#..##.... ##.#.......... #..##..###..P..##.. #.. #### ... ##Y  ..  iR O ###  ###.## #.. ##.☼..# ##. #..@#.# ### #.i0 I #..#..#. #...#..##.... ##.#.......... #..##..###..P..##.. #.. #### ... ##Y  .. iA 3i i% ))))) _A death yak is nearby!i% DYou shoot a slug. The slug hits the death yak.i )))))))The death yak is lightly wounded.  You shoot a sling bullet.i> rY. YThe sling bullet barely misses the death yak.Y.○°...Y 2 death yaks (1 wandering)..3.4 (1.18) Rev+ i9B O○°i[E Z _You encounter a death yak.i\X  ###  ###.## #.. ##.○°.# ##. #..@#.# ### #. #..#..#. #...#..##.... ##.#.......... #.Y##..###..P..##.. #.. #### ... ##.  .Y  iz ###  ###.## #.. ##.○°.# ##. #..@#.# ### #. #..#..#. #...#..##.... ##.#.......... #.Y##..###..P..##..i9 #.. #### ... ##.  .Y ii1ii ))) _There are monsters nearby!You shoot a slug. The slug hits the death yak!!i i)))The death yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.i> Y.The death yak is moderately wounded.Y.id_☼...Y407☼ _The death yak bellows!if ))You shoot a sling bullet. The sling bullet hits the death yak.  The sling bullet burns the death yak.i ))The death yak is heavily wounded.You shoot a slug. The slug hits the death yak!inqLY.i`s YThe death yak is heavily wounded.iY.○☼.Y 3 death yaks (1 wandering)5.5 (1.16) Rev* ○☼i ) _You encounter a death yak.You shoot a slug. The slug hits the death yak.i) )The death yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.ij Y.The death yak is severely wounded.iJY.i\' iFYThe death yak bellows!iSGY.i-☼○YY 4 death yaks (1 wandering)605iiZ _You encounter a death yak.i~  You shoot a sling bullet. The sling bullet hits the death yak.  The sling bullet burns the death yak.i`n†You shoot a sling bullet. The sling bullet hits the death yak.  The sling bullet burns the death yak.  The death yak is severely wounded.  You shoot a slug. The slug hits the death yak!!  You kill the death yak!i9tjY 3i+ .YOkawaru accepts your kill.Y.Y.i`☼Yi 7--2074iP☼☼i, _The death yak bellows!i+p ### ##.. #.. # ####.. ###.#. ##☼☼○.# ##.# #...#.# ####... #.†#@.###.########.. #...#..##..#........ ##Y#...........####. #..##..###..P..##...#iG #.Y #### #####...... ##. #.....   death yak .Y ###..#  ####  .i|Y.Yif○○..Y 2 death yaksi-j---83i9○iiq  ##... #...# ##..# ####.. ###.###...# ##○○..# ##.## #...#.# ####.. #.†#..###.########.iRr  #..Y#@.##..#....... ##.#...........#### #.Y##..###..P..##...## #.. #### #####........ ##. #.# .Y ###..#  #####..   ..  .. it /Yi{ .Y   death yaki:| |---92i] P○○i ig #...## ##..#. ####..... ###.#...# ##○○..# ##.##. #...#.# ####...#. #.†#Y.###.########..... #...#..##..#....... ##.#..@........#### #.Y##..###..P..##...## #.. #### #####......... ##. #.# .Y ###..#....  #####..#  . . P.#Y.Y°°Y 2 death yaks801i{W°iUi #...##. ##..#. ### #. ###.## #...#. ##°°..# ##.##. #...#.# ### #...#. #.†#..###.########. #..Y#Y.##..#. ##.#.####. #.Y##..###..P..##...##. #.. #### #####. ##. #.#.iE .Y ###..#. #####..#. ...# . P.#iM.YiI.Yi..--10) Rev+ ifi{w  #...##. ##..#. ### #. ###.## #...#. ##....# ##.##. #...#.# ### #...#..# #.†#..###.########......# #...#..##..#.# ##.#Y.Y.####.....# #.Y##..###..P..##...##. #.. #### #####. ##. #.ix U#. .Y ###..#. #####..#. ...#. ....# P.##.iz 2Yiz C.Yi,{ B.YiZ Y 3 death yaks269iS  You shoot a slug. The slug hits the death yak.i_  The death yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.i .YThe death yak is lightly wounded.i  YThe death yak gores you.Y 4 death yaks (1 wandering)0-7=====3.4 (0.98) Rev* iiZ _You encounter a death yak.il  You shoot a sling bullet. The sling bullet hits the death yak.  The sling bullet burns the death yak.iG ))The death yak is lightly wounded.  You shoot a slug. The slug barely misses the death yak.The slug hits the death yak!!i" .YThe death yak is heavily wounded.i6Y#..YYi!b4.37iǵiR, _The death yak bellows!i )))You shoot a sling bullet.  The sling bullet barely misses the death yak. x2  The sling bullet hits the death yak. The sling bullet burns the death yak.ii  The death yak is lightly wounded.  You shoot a slug. The slug hits the death yak!  Lightning courses through the death yak!i.Y.Yi  YYThe death yak is heavily wounded.i J.YiK A.Yi}i#1-5.4 (1.16ii!O _The death yak misses you.ia  )You shoot a sling bullet.  The sling bullet barely misses the death yak.The sling bullet hits the death yak. The sling bullet burns the death yak.ivuThe sling bullet barely misses the death yak.The sling bullet hits the death yak. The sling bullet burns the death yak.  The death yak is heavily wounded.ug.  The slug hits the death yak but does no damage.  Lightning courses through the death yak!i Y.The death yak is heavily wounded.i ○YThe death yak gores you but does no damage.i}94/104 --6.55i 9○i. _The death yak gores you!i] °You shoot a slug. The slug hits the death yak!!!  You kill the death yak!icV 3i )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the death yak!  The sling bullet burns the death yak.iqLY.iy:○iV~5--==3====7.4 (0.94iC○○iՇb _The death yak is severely wounded.iy  You shoot a slug. The slug hits the death yak!!  Lightning courses through the death yak!iv)You shoot a slug. The slug hits the death yak!!  Lightning courses through  The death yak is heavily wounded.  You shoot a sling bullet.  The sling bullet barely misses the death yak.  The sling bullet hits the death yak. The sling bullet burns the death yak.iO ☼Y@°The death yak is severely wounded.i g8.4 (1.03i 8°i A _The death yak gores you but does no damage.i j ))))You shoot a sling bullet.i  The sling bullet barely misses the death yak. x2  You shoot a slug. The slug hits the death yak!i m○..YYin ===-9.3 (0.92i iʚ b _The death yak is severely wounded.iG ○You shoot a slug. The slug hits the death yak!!!  You kill the death yak!ijN V 2ib )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the death yak!  The sling bullet burns the death yak.ia b.Y.ib .Yi)p  .The death yak is almost dead.i 5 71-----7====90.4 (1.11 _The death yak gores you!!ix l _Your Evocations skill increases to level 10!i * _The death yak gores you!! _Your Evocations skill increases to level 10!  You shoot a slug. The slug hits the death yak!!  You kill the death yak!  Okawaru is honoured by your kill.  Okawaru grants you throwing weapons!iF /  --more--iii2○ip~   death yaki )Something appears at your feet! You shoot a sling bullet.i_F.Yisi-----31===-100i ;○iM _The sling bullet hits the death yak but does no damage.ip  You shoot a slug. The slug hits the death yak.  Lightning courses through the death yak!iA  The death yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.i  °The death yak is lightly wounded.62---2.5 (1.159° _The death yak gores you!i ~  You shoot a slug. The slug hits the death yak!!iB1  The death yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the death yak but does no damage.i ○The death yak is heavily wounded.i 3--====3.68i i A _The death yak gores you but does no damage.iAO  You shoot a sling bullet. The sling bullet hits the death yak.  The sling bullet burns the death yak.iF  The death yak is heavily wounded.You shoot a slug. The slug hits the death yak!  Lightning courses through the death yak!iVi °The death yak is almost dead.ij46----===-407ip8°i7s. _The death yak gores you!i ○You shoot a slug. The slug hits the death yak!!  You kill the death yak!i RiQu ))))Okawaru accepts your kill.i4z...°@○i7----4-5.7 (1.15iJ{°○ _You shoot a sling bullet.i+UiUiWiK\X4ie3ifx8=2igijiLvj1) Rev+ 09=49iSxixB8i6zi|i507) Rev 6514) iX3i܎i22=103=3987i84654532160i# i297=876i i#|8=5i%i0)X4i*i-iHO3921600198iR1=7iViWB6iXiLZiZB5i[ib_i_f2=4i`icicB3ieihj32ijilX1imiBrX0iviyiFzU409iM|i}X8ii`iB7i2iϔix5=6i!iX5i/iuiߤB4iiݧi;f6=3i'iVX2iij71iiTiB0iiXiD899ixiUiT88i#i{iB7i9iiB6iiiT95ii iB4iyiiy70=3i6iWiB2iAiiB1iidiBf1=0iioiC89ii4X8i%iBiT27iiizB6iiimB5iipiT34ii^i B3i i i s74=2i%i:iB1iiiB0iTi5=79iDii:8ii"X7i$i&ia'`66i(i&+i+B5i,i/i0`74ir1i3i4B3im5i#8X2iM9i <i<p8=1i>iUBiBB0iCiFiFC69iGiJiJp9=8i9LixNiNB7iPiSi Ta806iXUi_WX5iXiW]i]B4i_iaiCb`13icifigB2ihi|jX1ikinv20iHpirirC59i0tivi,wB8ipxizi.{p3=7i|iiB6iZiip4=5iUii8B4i2iUiB3iPii`52i`iX1iԖiƙiB0i:iLia649iޟikX8iiip7=7iHiUiB6ii3iB5ii$ip8=4iiX3icii޺B2igii`91i:i:X0i{ii}b9039iiiB8iiziB7iiiDp1=6iqigX5iiX4i1i2=3iiX2iGiyX1iii`30ii2iC29iiv48iiriB7iMi-iB6ii i( `55i7 il X4i im i B3i iW i p6=2i ix X1i i3 7=0i i/ i C19i i iG! B8iV" i% ir% `87i& i) i* B6iu+ i- i . B5i / i2 ii2 `94i]3 i5 iK6 B3iA7 i: 100/104=2i-< iH> X1iv? iB X0iOD iE i]F q1=09iG i{K X8iL iSO X7iP iV 26iW X5i7Y iO\ i\ B4iF^ im` v33ia id i$e :2ie i%i k _You start resting.HP restored.i

 #........ _HP restored. _Clearing quiver. _g - 9 boomerangs (gained 1)  Things that are here: _a death yak corpse; a death yak corpseFound a stone staircase leading down.i/  --more--i i iA 3.7 (237 _iiܴi  ##.##Jingleheimer the Skirmisher  #..#Coglin of Okawaru ******  #.##Health: 104/104 ========================  ##.#Magic: 17/17 ========================  #..#AC: 7Str: 13  ##.# #EV: 15Int: 8  ##.# .#SH: 0i6Dex: 26  #..##.#..##XL: 13 Next: 34% Place: Lair:4  #..@......#Noise: ---------  Time: 8973.7 (0.0)  #.#....#P.#a) +3 sling (flame)  u) +7 hand cannon of  ###........Nothing quivered #........Fly Gem (1777)  ......... P........ #....P..> #........ i 8_HP restored. _Clearing quiver. _g - 9 boomerangs (gained 1)  Things that are here: _a death yak corpse; a death yak corpse _Found a stone staircase leading down.iti i6O654_Clearing quiver. _g - 9 boomerangs (gained 1)  Things that are here: _a death yak corpse; a death yak corpse _Found an escape hatch in the ceiling.321iiF X0i iE ##.###.###  #..##.#..##  #.........#### #.#....#P.#..##### ###............... ##............^.. #................ #P............... ##....P.80.7 (7 #........:...... #....P.. #.......i0 #......< #.)..... #....#.......... ####.#..iW#iu%c _There is a stone staircase leading down here.i]i^igiqirm1.7 (169 _izi %5i| #....##... ......#P.. #......... #....P ##P......  ##  #....##  #P@?..#  ......P P.#.?.#P####.# #.#.####  # ## iX#g3.2 (2.58iI,iQ-! _You fly downwards.iX0a _There is a stone staircase leading up here.i[iuQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  iCc - Throw: 4 throwing nets  d - Throw: 9 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Zap: wand of charming (8)i - Zap: wand of flame (40) Abilities ([,] to cycle)  j - Abil: Heroism  k - Abil: Finesse i= l - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|onii`Jingleheimer the Skirmisher#....##...Coglin of Okawaru ******......#P..Health: 104/104 ========================#.........Magic: 17/17 ========================#....P....AC: 7Str: 13##P......EV: 15Int: 8#......#SH: 0Dex: 26#....##XL: 13 Next: 34% Place: Lair:5#P@?..#i)%Noise: ---------  Time: 8983.2 (0.0)..............Pa) +3 sling (flame)  u) +7 hand cannon ofP.#.?.#P####.#.Nothing quivered#.#.####Fly Gem (1768) # ## _a death yak corpse; a death yak corpse _Found a stone staircase leading down. _Found an escape hatch in the ceiling. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.iTi;\ _Clearing quiver.iiiPiRii_7 _i##....##.......#P..##.##....P.... ##P...... #......# #....## #P<@..# .PP.#.?.#P####.#.#.#.#### ## ##4.2 (15.2 (26 _g - a scroll of fogiiy3iFi5iiB4i'i|iiB3iidii!B2ii8......#P..# #.........# #....P.... ##P......# ####......##.#.#.#....##.#.#..P.#P<...#.P..................PP.P.#.@.#P####.#.. #.#.#### # # ###    i+9.2 (4if90.2 (51iii _t - 2 scrolls of teleportation (gained 1)i?1 05987iH4 B6i>5 i7 i; i+< B5i8= i? iC ikD B4i[F iH iM iN B3iO iQ iT i|U B2iV iqX i[ iR\ B1id] i_ ic ic B0iwd ig ik ik C49iim io il i Jingleheimer the Skirmisher..<.....Coglin of Okawaru ******......Health: 104/104 ========================. .....Magic: 17/17 ========================#.###....AC: 7Str: 13i ......#EV: 15Int: 8#. #....### ##....##. SH: 0Dex: 26...#.....P# ......#P XL: 13 Next: 34% Place: Lair:5..P##..@.##....... Noise: ---------  Time: 9002.2 (12.0)........###....P.. a) +3 sling (flame)  u) +7 hand cannon of..P.....###P...... Nothing quivered........########......# Fly Gem (1749) ...##.....#.#.#.#....##i8 ....#....#.#..P.#P<...#.........................#.###.#.#..P.#...#P####.#########.#.#### i 7_You fly downwards. _There is a stone staircase leading up here. _Clearing quiver. _g - a scroll of fog _t - 2 scrolls of teleportation (gained 1)  ilj #Found a stone staircase leading up.i0 /  --more--iiix v 3.2 (138 _i6=i i i i5 i 7i] iN B6i i iu! i! B5i]# iV 43ie X2ii iEl i:p ip ,1i,q iq i^u i@ 0i i -39i̡ iO i̥ iݨ y_There is a stone staircase leading up here. _Clearing quiver. _g - a of fog _t - 2 scrolls of teleportation (gained 1)  You encounter a cane toad.i[ i; ...... ....P....... #... ...#.#..... .. ...P.......###.#### .............#.+.#.##........<............................... ..................... #.###.....#.#@..P.... #......#####.##....F #.##....### ..###....##.... ...#.....P##..# ......#P..# ..P##....##...# #.........#........###.... #....P.... F   cane toad (asleep)..P.....# #.#####P........####۱ nm####......#...##.....#.#.#.#....##i i +12.2 (9.0)i p3.2 (10.0)8 _i i i   ....   #... ..  ... .. ...  ..###.#### ....  ...#.+.#.##....  ....<................  iq (...............  ...............  ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...# iR  #....    #.###  ##   iH   ....   #... ..  ... .. ...  ..###.#### ....  ...#.+.#.##....  ....<................  ...............  ...............  i ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...#   #....    #.###  ##  i i& ir v _A cane toad is nearby!i`   ....   #... ..  ... .. ...  ..###.#### ....  ...#.+.#.##....  ....<................  ...............  ...............  ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...#   #....    #.###  ##   iV_W  ....   #... ..  ... .. ...  ..###.#### ....  ...#.+.#.##....  ....<................  ...............  ...............  ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...#   #....    #.###  ##  ieifilip` _A cane toad is nearby!iS  ....   #... ..  ... .. ...  ..###.#### ....  i...#.+.#.##....  ....<................  ...............  ...............  ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...#   #.... i   #.###  ##   i  ....   #... ..  ... .. ...  ..###.#### ....  i&F...#.+.#.##....  ....<................  ...............  ...............  ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...#   #....    #.###  ##  iE3i7i` _A cane toad is nearby!i,  ....   #... ..  ... .. ...  ..###.#### ....  ...#.+.#.##....  ....<................  ...............  ...............  ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...#   #....    #.###  ##   iEW  ....   #... ..  ... .. ...  ..###.#### ....  ...#.+.#.##....  ....<................  ...............  ...............  ...#.#@..P....  .#####.##....F  .### ..###....  ..P##..# .....  ..##...#   #....    #.###  ##  iq3in _A cane toad is nearby!iKi|p _Your line of fire to the cane toad is blocked by a fungus.iAiiT i _A cane toad is nearby!Your line of fire to the cane toad is blocked by a fungus.iCi iCiHYour line of fire to the cane toad is blocked by a fungus.i[  ....  P....... #... .. .#.#..... .. ... P###.#### .... .........#.+.#.##.... ....<. .....iJP ............@........###.....#.#...P.... #......#####.##....F  #.##....### ..###....##.... ...#.....P##..# ......#P..# ..P##....##...# #.........# ........###.... #....P.... ..P.....# #.#####P...... ........########......#iier4.0)7 _iii  # ......##.... P........#... .#.#..... ... ... PiI ".###.#### .... .........#.+.#.##.... ....< . ..................... #.###.....#.#...P.... .....#####.##....F i 4#.##....### ..###....##.......#.....P##..# ......#P..# i F   cane toad (asleep)..P##...# #.........#........###.... #....P......P.....# #.#####P......i iv `56i2 in iVU))))))FYour line of fire to the cane toad is blocked by a fungus.Your line of fire to the cane toad is blocked by a fungus. _ You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.i )))))) The cane toad gives a loud, deep croak!  You shoot a slug. The slug hits the cane toad!igKF.ipY○......iq===65) Rev iVw;○iPzd _The cane toad is moderately wounded.iX )))))You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.i ))))) The cane toad is heavily wounded.You shoot a slug. The slug hits the cane toad.  Lightning courses through the cane toad!ifF.F.inQ○.....i!pq74) Rev+ iw[○.○i|{b _The cane toad is severely wounded.iƲ )))You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.i[; )))The cane toad is severely wounded.You shoot a slug. The slug hits the cane toad.iJF.i°.°..☼...ig8.3 (1.13i7M°☼ilb _The cane toad is severely wounded.i>;)))))))iV.  You shoot a slug. The slug hits the cane toad. _The cane toad is severely wounded.You shoot a slug. The slug closely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burn  You kill the cane toad!i}T)))i'_ V..........id u6902) Rev* ii :☼iu P _Okawaru accepts your kill.i iB i i& H _No target in view!i i iH i i֞ i 1 _i S0) Rev+ i i i i C29i| i ij i B8i i iW X7i i i iT ]6) Rev it i i k  You encounter a black mamba.i .##..P .S. .. ..P.P ... ..# #.P.. .... ...##...# .... . ......##.. .. #....... ... ## ......##...@# ---iW  P#...# ...#.#.....#...## ...P.......###.#### .............#.+.#..<................ S   black mamba (asleep).................................#.###.....#.#...P....i ,25.3 (6i ---6.3 (75 _i i ir  .##..P .S.  .. ..P.P ...  ..# #.P.. ....  ...##...# .....  . ......##.....  .. #...........  ... ##..........  #...@#  P........#...# ..  ...#...## ...  i ##.#### ....  .+.  ....<........  ......  ...   iDT- .##..P .S.  .. ..P.P ...  ..# #.P.. ....  ...##...# .....  . ......##.....  .. #...........  ... ##..........  #...@#  P........#...# ..  ...#...## ...  ##.#### ....  .+. iJU7 ....<........  ......  ...  i\i\]izcifb _A black mamba is nearby!i .##..P .S.  .. ..P.P ...  ..# #.P.. ....  ...##...# .....  . ......##.....  .. #...........  ... ##..........  #...@#  P........#...# ..  ...#...## ...  i##.#### ....  .+.  ....<........  ......  ...   i~ .##..P .S.  .. ..P.P ...  ..# #.P.. ....  ...##...# .....  . ......##.....  .. #...........  ... ##..........  #...@#  P........#...# ..  i...#...## ...  ##.#### ....  .+.  ....<........  ......  ...  i4ii}ib _A black mamba is nearby!i.- ))))))S  You shoot a slug. The slug hits the black mamba!  The black mamba hisses angrily.i  ))))))The black mamba is moderately wounded.You shoot a sling bullet.  The sling bullet hits the black mamba but does no damage.iQ?C.Si>IE.SiSh......☼iwT===7.3 (14) Rev+ iZi^f _The black mamba is moderately wounded.iW$ )))))))You shoot a slug.i )))))))The slug completely misses the black mamba.You shoot a sling bullet.iQ4G.SiI5F.Si=s....○○i>`83ijE;○iHf _The sling bullet closely misses the black mamba.iJz )))))))You shoot a sling bullet.i r†The sling bullet closely misses the black mamba.ing bullet.ing bullet closely misses the black mamba.ug. The slug hits the black mamba!  Lightning courses through the black mamba!  You kill the black mamba!i^)))iV ....†.○°°Okawaru accepts your kill.io89.4 (1.12i 8°i' _You hear a croak.iLiMiRiVH _No target in view!iniVi#iY&H _No target in view!iQ iR iJX i\ H _No target in view!i? i@ iA iD i)K iQ u1 _iV iV B0iW ibZ iR^ i  You encounter a cane toad.i9d  ....... ..#.##..P .... #..P.P ....#.# #.P.. #.....#.##...# #. ........##F #.....@.....#---id  ... ##...°.......#.....##....#.#....##P........#...###....#  .#.#.....#...## ...#  P.......###.#### ......F   cane toad (wandering)..#.+.#.##..........<.....i|e m.....................31.4 (2.0iq <ir 99/104 --=--2.4 (319i8x iz / _The cane toad stings you.iz. .....  .. ..... .....  #.##..P ......  .. #..P.P ....#.  ..# #.P.. #.....#  ...##...# ......#  . ........##F......  .. #.....@.....#  ... ##...°.......#  #....#.#....##  ..#...###....#  .#...## ...#  ##.#### ......  .+....  ....<..........   id .....  .. ..... .....  #.##..P ......  .. #..P.P ....#.  iA..# #.P.. #.....#  ...##...# ......#  . ........##F......  .. #.....@.....#  ... ##...°.......#  #....#.#....##  ..#...###....#  i.#...## ...#  ##.#### ......  .+....  ....<..........  iʐ3iRiɚ` _A cane toad is nearby!i .....  .. ..... .....  #.##..P ......  .. #..P.P ....#.  ..# #.P.. #.....#  ...##...# ......#  . ........##F......  .. #.....@.....#  ... ##...°.......#  #....#.#....##  ..#...###....#  .#...## ...#  ##.#### ......  .+....  ....<..........   iF[ .....  .. ..... .....  #.##..P ......  .. #..P.P ....#.  ..# #.P.. #.....#  ...##...# ......#  iF. ........##F......  .. #.....@.....#  ... ##...°.......#  #....#.#....##  ..#...###....#  .#...## ...#  ##.#### ......  .+....  ....<......i?G6....  iMiNiUiZ` _A cane toad is nearby!ih .....  .. ..... .....  #.##..P ......  .. #..P.P ....#.  ..# #.P.. #.....#  ...##...# ......#  . ........##F......  .. #.....@.....#  ... ##...°.......#  #....#.#....##  ..#...###....#  .#...## ...#  ##.#### ......  .+....  ....<..........   i .....  .. ..... .....  #.##..P ......  .. #..P.P ....#.  ..# #.P.. #.....#  ...##...# ......#  . ........##F......  .. #.....@.....#  ... ##...°.......#  #....#.#....##  io..#...###....#  .#...## ...#  ##.#### ......  .+....  ....<..........  iii i` _A cane toad is nearby!i!b)))))))i _A cane toad is nearby! _A cane toad is nearby! _A cane toad is nearby!  You shoot a slug. The slug closely misses the cane toad.  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.i1 YThe cane toad is moderately wounded.i> ......F☼Y   yak (wandering)F   cane toadYou encounter a yak.iG@86-----==3.4 (18iFiI/ _The cane toad stings you!iӗ †You shoot a slug. The slug hits the cane toad!!  You kill the cane toad!i<(i% )))))))Okawaru accepts your kill.ia} .YYou shoot a sling bullet.i ......†○YYou hear an angry hiss. The yak bellows! You hear a bellow! x2i ---40====4.5 (1.17) Rev* iC:○i- _You hear an angry hiss.i )))))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.iJl ))))) The yak is lightly wounded.  You shoot a slug. The slug hits the yak!i lThe yak is heavily wounded.iD.Yi(O...†○l   komodo dragonY   yakiP===-506iM Q○○i^ _You encounter a komodo dragon.i$ )))) You shoot a slug. The slug hits the yak!ii)))) The yak is heavily wounded. _You encounter a komodo dragon.The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.i6 M.li3: YThe yak is almost dead.i< A.YiCE ...†°°☼Y 2 yaksiF 7=-65iM <☼iP  i!Q N_You encounter a yak.i †You shoot a slug. The slug hits the yak!!  You kill the yak!i )))   yaki4 )))))))Okawaru accepts your kill.i: Q.li @.Yi ...†..†☼.i =174i/ :☼i / _You shoot a sling bullet.iF} ))))You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.ix  )))) The komodo dragon is lightly wounded.  You shoot a slug. The slug hits the komodo dragon!!imT .lThe komodo dragon is heavily wounded.iUC.YiXag YYou hear a bellow!ije...○○.○Y 2 yaksi{fg8.6 (1.13imp○○.○iqT _You encounter a yak.i% ))) You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.i٬ )))The komodo dragon is severely wounded.You shoot a slug. The slug hits the komodo dragon.i3O†li%7.Y.Yi: h  The komodo dragon is severely wounded.i\F..○°○°h   wolfiGj89.71iNc○○°iRU _You encounter a wolf.ie )))))))You shoot a slug.i9 ))The slug barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.iQ.li=.hi YThe komodo dragon is severely wounded.iC.YicG.Yi....☼Y 3 yaksi?g4000if☼°○°iT _You encounter a yak.i' )You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.i )))))))The komodo dragon is severely wounded.You shoot a slug.i6=.hiw9Q.li:.h.Yi= hThe slug barely misses the komodo dragon.ig>G.Yi@D.YiN.....○.°.h 2 wolves (1 wandering)iPi9109iWV○°i7[U _You encounter a wolf.i~ ○You shoot a slug. The slug hits the komodo dragon!!  You kill the komodo dragon!iiYYY 3 yakshh 2 wolves (1 wandering)iM )))))))Okawaru accepts your kill.iw†hh.iC.Yi<C.Yi/n YYou shoot a sling bullet.i,iY=.hiG.hikr .....°iPY 4 yaks (1 wandering)You encounter a yak. x2ih228icU°°i0 _The yak leaves your sight.i0  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.i i○The yak is lightly wounded.  You shoot a slug. The slug hits the yak!!! Lightning courses through the yak!  You kill the yak!iiY 3ir hOkawaru accepts your kill.The yak bellows! You hear an angry hiss.is9.hi"u2liu=h.iwG.hix,lizG.YizC.YiS{C.Yi .○.ll 2 komodo dragonsYYY 3 yakshhh 3 wolves (2 wandering)  You encounter a wolf. You encounter a komodo dragon. x2i63=====37i͗iƛR _The wolf closely misses you.iO  You shoot a sling bullet. The sling bullet hits the wolf!  The sling bullet burns the wolf.i@ )))The wolf is severely wounded.You shoot a slug. The slug misses the wolf. The slug hits the yak.i ;h.i <.hi J.li p SThe yak is lightly wounded.i .hYou encounter a black mamba.i l..Yi G.YiH C.Yi} C.hi { FThe wolf closely misses you.iX ,.i Cl.i  .h°○F   cane toad (wandering)hh 3 wolves (2 wandering)  You encounter a cane toad.i 90===--4.8 (1.16iM P°○i 8 _The black mamba leaves your sight.iv °You shoot a slug. The slug hits the wolf!! Lightning courses through the wolf!  You kill the wolf!iL Hhh 2i ))Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.i+ .hThe yak is heavily wounded.i)- l.hSim. F.li/ C.Yir/ G.Yi/ G.Yi0 =h.iE1 DF.i2 =.hi2 K.liA nS   black mamba (wandering)YYY 3 yaksF   cane toad(…)iHF 4--505inO P°○ipS M _The cane toad gives a loud, deep croak! The wolf howls!i) M  You shoot a slug. The slug hits the yak!iJ )))) _The cane toad gives a loud, deep croak! The wolf howls!ug. The slug  The yak is moderately wounded.  You shoot a sling bullet. The sling bullet barely misses the yak. x3  The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.iV .SThe komodo dragon is moderately wounded..hig .hl..Si ;Y.i  .YThe black mamba hisses angrily..F.hiQ O.li Y○.°S64i ;°i! I _The yak misses you.i@ ....... ..... .hlF. #.##..P .S...... #..P.P .†l.#. ..# #.P.. #.Y...# ...##...# Y.h...#. ........##Y...... .. #......○....# ... ##...@°......#......##....#.#....##P........#...###.....#.#.....#...## ...# P.......###.#### ...... ..#.+.#.##...... ....<..........iGB }........ .......  .h..S.h.Fl.hY.°Y.h.S.li, Y† 2 yaks81---73○°i K _The yak attacks as it pursues you! The yak gores you!i\n.. ..... .l... #.##..P ..hF.... #..P.P .†..#. ..# #.P.. #Sl...# ...##...# .Yh...#. ........##†...... .. #.....Y○....# ... ##....°......#......#.#....##P........#...###.....#.#.....#...## ...# P.......###.#### ...... ..#.+.#.##...... ....<............   komodo dragon ....  .. yo0m#.###.....#.#...P.....h.S.hF..hYl.Y.h.Sl...l 2 komodo dragonsY 3 yaks---82i #.##..P .lF..... #..P.P .†..#. ..# #.P.. #l..h.# ...##...# .Y....#. ........##YS..... .. #......h....# ... ##...Y.......#......##....#.#....##P........#.@.###.....#.#.....#...## ...# P.......###.#### ...... ..#.+.#.##...... ....<............ ..... ixi   komodo dragon .. #.###.....#.#...P.... #......#####.##.....h   wolfib2Fi7.Sh°iY..Yi E†Yi -.inK.liiL†Fi .SYYY 3 yaksF   cane toadi"2----91iZ,ib/i.. #..P.P .†..#..# #.P.. #F..h.#..##...# Yl.... ........##†....... #.....hY....# .. ##.....S.....#......##...Y#.#....#P........#...## .#.#.....#..@## P.......###.#### ........#.+.#.##i<........................#.###.....#.#...P 2 yaks #......#####.##.#.## ..###....##....iݘ=.hi@G.Yiٝ9.hi~lY.YiM.Fi..i./lil. Y 3 yaksir500) Rev+ ikisi3 z ..# #.P.. #l..h.# ...##...# F.....#. ........##Yl..... .. #.....Y.....# ... ##.....S.....#......##...h#.#....##P........#.Y.###.....#.#.....#...## ...# P.......###@#### ...... ..#.+.#.##...... ....<............ .....................  ..................... #.###.....#.#...P....YYY 3 yaks #......#####.##.....i F   cane toad##....### ..###....##.... h   wolf ...#.....P##..# ......#P..#i} 0Si9 8.hiR F.Yi G.Si C.Yi a†Y.i .Fi' =.hi 2li .l   komodo dragonS   black mambaYYY 3 yaksF   cane toad(…)iS b1699i i ip  ...##...# .l....#. ........##Fl..... .. #.....Y.....# ... ##...Y.S.....#......##...S#.#....##P........#...###.....#.#.....#.Yh## ...# P.......###.#### ...... ..#@+.#.##...... ....<.................. ..................... i i ..................... #.###.....#.#...P... #......#####.##.....S   black mamba##....### ..###....##.... YYY 3 yaks ...#.....P##..# ......#P..# F   cane toad ..P##....##...# #.........# h   wolfi C.Si <.hi` 0.i F.Yi S†Fi G.Si tY 2 yaksi 3==28i i v _The wolf attacks as it pursues you! The wolf closely misses you.i#   You shoot a sling bullet. The sling bullet hits the wolf!  The sling bullet burns the wolf.iқ †  The wolf is heavily wounded.You shoot a slug. The slug hits the wolf!!  You kill the wolf!iڥ(ii'C.Si(Q.Fi)0.i%-G.Yi?7 Y○   yakOkawaru accepts your kill.i<===3.7 (0.97) Rev* iCiPGX _The black mamba barely misses you.i  You shoot a slug. The slug hits the black mamba!!ih )))The black mamba is heavily wounded.You shoot a sling bullet.i. .FThe sling bullet barely misses the black mamba.ic/0Yi2LYi&3i42li4M.Fiq?.Y.S°l   komodo dragonS   black mambaYYY 3 yaksF   cane toadiD@g4.8 (1.16iG;°i&J _The black mamba misses you. The black mamba closely misses you.iҜ  You shoot a sling bullet. The sling bullet hits the black mamba.  The sling bullet burns the black mamba.i-°You shoot a sling bullet. The sling bullet hits the black mamba.  The sling bullet burns the black mamba.  The black mamba is severely wounded.  You shoot a slug. The slug hits the black mamba!!  Lightning courses through the black mamba!  You kill the black mamba!i~4YYY 3 yaksF   cane toadi@.YiY.Y.YifAF.iQ.li..Y 4 yaks (1 wandering)ir465.95i&iP _Okawaru accepts your kill.iM  You shoot a slug. The slug hits the yak!iσ )))The yak is moderately wounded.You shoot a sling bullet. The sling bullet barely misses the yak.i- ;Y.i I†Yi .Y.Fi hThe sling bullet closely misses the yak.i<Q.li,li6.Y☼l 2 komodo dragonsYh   wolf (wandering)i77--604i'i*( _The yak gores you!isN  You shoot a slug. The slug hits the yak!!ip○ _The yak gores you!  You shoot a slug. The slug hits the yak!!  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!i Z 3 yaksiU2†iA.YF.i0.iG.YiIN.liM.li!hiҠY○ 2 yakshi8=-7====73iH:☼izP _Okawaru accepts your kill.in w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i )The yak is moderately wounded.You shoot a slug. The slug completely misses the yak. The slug hits the yak!i m..hi+ Y.The yak is severely wounded.i J.liQ! L.li! =.hiZ, FY°○h   wolfi:- 72--===-9.0 (1.12ii5 9°i8 ( _The yak gores you.i<| M  You shoot a slug. The slug hits the yak.i  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i_ .h  The yak is heavily wounded.i ,Yi. 3lhiı i^ E☼°°Y 3 yaks66----60.11i G°°i d _The yak closely misses you. The yak gores you.i# °You shoot a slug. The slug hits the yak!!  You kill the yak!it Z 2 yaksi7 ))ug. The slug hits the yak!!  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.The sling bullet hits the wolf. The sling bullet burns the wolf.iO G.YiP Q.liT 9.hik m#○.☼iq 7-8100iT{ \○.☼i[~ 2 _The wolf is lightly wounded.i@  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The sling bullet burns the komodo dragon.i$  The komodo dragon is lightly wounded.  You shoot a slug. The slug hits the komodo dragon!!i-C.Yi& il.The komodo dragon is severely wounded.iS5Y.iIQ☼○i̽====2.2 (1.189iJ^○☼○iZ _The komodo dragon barely misses you.i; †iYou shoot a slug. The slug hits the komodo dragon!  You kill the komodo dragon!ib   komodo dragoniUI ) Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the wolf.  The sling bullet burns the wolf.i.h.li Y.The wolf is heavily wounded.i*Q☼○i850===-308i:○iQ _The wolf barely misses you.iMx  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.i& †The wolf is heavily wounded.You shoot a slug. The slug hits the wolf!  You kill the wolf!i(i_l,Fiml.l.ioA.YiGzY°   yakF   cane toadiqz-47ig☼○°iP _Okawaru accepts your kill.i}  You shoot a slug. The slug hits the cane toad!iP^  The cane toad is moderately wounded.You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.i ☼The cane toad is moderately wounded.i49----56ih9°iIq _The cane toad barely misses you. The cane toad stings you!!i]wisxipiރ^ _You are too injured to fight recklessly!iii iB^ _You are too injured to fight recklessly!ianiIoiui y^ _You are too injured to fight recklessly!i\ i] ie ih ^ _You are too injured to fight recklessly!i _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.iv†  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.  The cane toad is heavily wounded.  You shoot a slug. The slug hits the cane toad!!  Lightning courses through the cane toad!  You kill the cane toad!i(i5*Yi6-.i$95Y.iBl○☼.YY 2 yaksiZ50----265i; Q○☼iP _Okawaru accepts your kill.iF)))iL  You shoot a slug. The slug barely misses the yak. You shoot a sling bullet.  The sling bullet hits the yak! The sling bullet burns the yak.iR< ..Y○The yak is almost dead.45-74iQ○○ib( _The yak gores you.i ○You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!iSx   yakiwH ))ixJ)Okawaru accepts your kill.i2li-.i.Y..°l   komodo dragoni -383i>°○i' _You shoot a slug.iq  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.ij )))The komodo dragon is moderately wounded.You shoot a slug.iO YThe slug closely misses the komodo dragon.i%..Y.l.°☼Y   yaki69.3 (1.12i P°☼i; S _The komodo dragon misses you.iP  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.i3  The komodo dragon is moderately wounded.You shoot a slug. The slug hits the komodo dragon!i! .The komodo dragon is heavily wounded.i* [Y.○i+ 35--7001i3 <○i6 2 _The komodo dragon bites you!i f  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The sling bullet burns the komodo dragon.i' E ☼i The komodo dragon is severely wounded.You shoot a slug. The slug hits the komodo dragon!!!  You kill the komodo dragon!i0 Ri *Yi̋ .Y   yakiT 6--510i :○iמ P _Okawaru accepts your kill.i W >  You shoot a sling bullet.i  The sling bullet hits the yak but does no damage.  You shoot a slug. The slug hits the yak! Lightning courses through the yak!!iu °The yak is severely wounded.iIva279i?;°ieI _The yak misses you.i 4w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i  The yak is severely wounded.You shoot a slug. The slug hits the yak.i3Sf  The yak is almost dead.io38° _The yak misses you.i= ○You shoot a slug. The slug hits the yak! Lightning courses through the yak!  You kill the yak!iCRi )))Okawaru accepts your kill.i*` u..○.i]f 764.2 (0.97im iq / _You shoot a sling bullet.i`h iBi ij ip isq B6ix i^y iz B5i{ i i \84i i> i S3) Rev+ i iӏ i B2iK i i n9=1i iU i B0i& i i0 40=69) Rev i i it B8i6 i i B7i it i \16i i i G5) iw in i B4i i ie \23i? ie i B2i i i U431i i iZ B0iW i i C59i? i i x4=8i i; i B7iu i i9 B6i i i f5=5iidi:B4i i8iT63iiiB2iqiiB1iCi#i\$T70i-%i*i+C49i,i1iA2B8i.3i9i9x8=7iS;i @i@B6iAiHiIB5iJiPiQf9=4iRi&YiYB3i[il`iaU502iHbihiiB1ijinioB0ipivivU139i xi(}i}B8i~ii?B7i`iilx2=6iٍiX5iiiߛf3=4iiϢivB3iDi\iB2i`i:iT41i˱i)iB0i"iiC29ioiiDT58iiziB7iiigT66iPigiB5iiX4iYiiZx7=3i;iiB2iiihB1i9iif8=0iyiiC19iiL i B8i iiT97ii iB6i+i!iv"U605i#i8)i)B4i*iG2i2B3i3i(8i8x1=2i9i @i@B1iAiiB0ii5 i$g2=09iidiB8iij37ii$if%B6i,&i+in,B5iG-i1i02T44iG3i:i:B3in<i]@iAB2i BiGiHx5=1imIiNi OB0iPiJVi WD599iXi\iY]f6=8i^idieB7ifi$mimT76iniIuivB5iwis}i%~B4ii*i T83iii^B2iZiIiB1iiiT90i i7iC89iݩi@70=8iihicB7ii\iB6iiif1=5iiCW _You start resting.i7F†---F   cane toad (wandering)166.2 (92.0)---7.2 (934 _You encounter a cane toad.i    . ........##  .. #......  ... ##....  ...#  ...#  ..## ...#  ##†####   #@+  ....<..................  ..................... i .....................  #.###.....#.#...P....  #......#####.##.....  #.##....### ..###. ...#....   i    . ........##  .. #......  ... ##....  ...#  ...#  ..## ...#  ##†####   #@+  ....<..................  .....................  .....................  i?0#.###.....#.#...P. #......#####.##.....  #.##....### ..###. ...#....   iĐ3ii\` _A cane toad is nearby!i    . ........##  .. #......  ... ##....  ...#  ...#  ..## ...#  ##†####   #@+  ....<..................  .....................  .....................  #.###.....#.#...P....  i#......#####.##.....  #.##....### ..###. ...#....   i<    . ........##  .. #......  ... ##....  ...#  ...#  ..## ...#  ##†####   #@+  ....<..................  .....................  .....................  #.###.....#.#...P.i #......#####.##.....  #.##....### ..###. ...#....   i_i?ii` _A cane toad is nearby!i |    . ........##  .. #......  ... ##....  ...#  ...#  ..## ...#  ##†####   #@+  ....<..................  .....................  .....................  #.###.....#.#...P....  #......#####.##.....  #.##....### ..###. ...#....   i0    . ........##  .. #......  ... ##....  ...#  ...#  ..## ...#  i4##†####   #@+  ....<..................  .....................  .....................  #.###.....#.#...P. #......#####.##.....  #.##....### ..###. ...#....   iiii` _A cane toad is nearby!i ))))))FYou shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.im )))))) The cane toad is lightly wounded.  You shoot a slug. The slug hits the cane toad!i S†Fi r....○i ===8.3 (1.1)3) Rev i iQ a _The cane toad is heavily wounded.i% †You shoot a slug. The slug hits the cane toad!  Lightning courses through the cane toad!  You kill the cane toad!iݧ )))))iR1 ))))))Okawaru accepts your kill.i z DYou shoot a sling bullet.iQ +†....☼D   four-headed hydra (wandering)iK 28902i' 9☼i) b _You encounter a four-headed hydra.iJ] D ))))))D  You shoot a slug. The slug hits the four-headed hydra!!  Lightning courses through the four-headed hydra!  The four-headed hydra roars!i\ c)))))) Lightning courses through the four-headed hydra!  The four-headed hydra roars!  The four-headed hydra is heavily wounded.ing bullet.  The sling bullet hitssling bullet burns the four-headed hydra.iAp FD.i{ 7.....i } y70.2 (0.91) Rev+ i 9☼i j _The four-headed hydra is severely wounded.i ))))) You shoot a slug. The slug hits the four-headed hydra!!i-% You kill the four-headed hydra!  Okawaru is honoured by your kill.  Okawaru grants you throwing weapons!iy6/  --more--i 5†i])))))iڟ?.....i3621.2 (1.00) Rev* i;☼i#5 _Something appears at your feet!ipI iI i9L iU i_ D○0ih ---2.2 (179) Rev+ ij / _w - an atropa-tipped darti_i& i,X8ip4a  Items here: †††††.i9iy:z74=7 _i;iW>i?EX6iK,iUOiO]5) Rev i'QiTivYikZr5=4i[iV_iciYcB3iwdihii B2iiiC61) iiiJB0i769  You encounter a water moccasin.....<.......... ............... ...............  ..............! ... ............. ..... ... ...........#.##..P .l.. ...........##..P.P# .†.. #.@...###.P.. #...h--- P.....#.....##...# ..... ..... #..........##†.... .... #....##.....†..... .S..###.....##......... ...........##....#.#.... S  (37m water moccasin (asleep) # ..P........#...# #..#.#.....#...## ... ..P.......###†#### ....ib 80.0)  Found a stone staircase leading up.i/  --more--iT i q 3.2 (118 _iE i- i)))))S    You encounter a water moccasin. _Found a stone staircase leading up.  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The sling bullet burns the water moccasin.  The water moccasin hisses angrily.iQ2 ))))) The water moccasin is moderately wounded.You shoot a slug. The slug hits the water moccasin!i zS.S.ij..#○.i˚===4.2 (1.0)7) Rev iviFg _The water moccasin is severely wounded.i<|†You shoot a slug. The slug hits the water moccasin! _The water moccasin is severely wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  The sling bullet burns the water moccasin.  You kill the water moccasin!ine)))i )))))))Okawaru accepts your kill.i-.@☼..#°.†..i8=5.1 (0.96) Rev+ ilV☼°i-' _You shoot a slug.iiii'H _No target in view!iiiii]iY5) Rev  _i X4i ii-ip9=3iiij i!B2i#i''i=,i,f801) i.i1i97i7B0iy9i;iAiRBC59i2DiM........................ ....<.... ........... ........... ..............@........... ---.......................... ...........#.##..P.#...... ...........##..P.P#..†..#. iN.#..#.....###.P...#...h.#P.....#.....##...#.......#...†. #..........##†.......... #....##.....†.....#....###.....##...........#i^.92.1 (7.0i"_1---3.1 (88igi}k\ _A - 3 potions of attraction (gained 1)iihiiiziFn7itiB6ii*i i`25iGiiiBB4i i#iD*i%+B3i,i /io5iS6p3=2i7i<i0BiBCB1iEiGiHNiNp4=0iPiJRiWiPXC49iYi[i`iaB8iOcieijik`57i mipivivB6ixifziiB5iɁiiވid`64iiiciB3iViUi+ip7=2iSiij  You encounter a blink frog.i ♣.♣  F.  ..  ♣.  ♣.  .♣♣  ♣♣♣♣ ♣♣♣.♣♣ ♣♣♣♣..♣♣♣♣♣♣♣♣.♣@.♣♣♣ ..♣♣.♣♣.......♣ ...............♣ .................. ........................ ........................ F   blink frog (asleep) ........................ ........................iWs ................iѹ1209.1 (16.0)in10.1 (171 _iiiI ♣.♣ F. .. ♣. ♣. .♣♣  ♣♣♣♣ ♣♣♣.♣♣♣@.♣♣♣ ♣.......♣ .............♣ ................ ................. .................. ................... ................... . i  ♣.♣ F. .. ♣. ♣. .♣♣  ♣♣♣♣ ♣♣♣.♣♣♣@.♣♣♣ ♣.......♣ .............♣ ................ ................................... .......................................ip i i\ i a _A blink frog is nearby!i3*Q )))))F  You shoot a slug. The slug hits the blink frog.  Lightning courses through the blink frog!  The blink frog gives a loud, deep croak!iu! ))))) The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.i §The blink frog is severely wounded.You hear a croak.i b....○i ===1.0)0) Rev iiu, _The blink frog blinks!i4i|5i;i ?H _No target in view!i_iBiiiQH _No target in view!iiiiH _No target in view!iTiرiiBH _No target in view!i/9  ♣.♣§.♣.  ♣.♣♣  ♣♣♣♣ ♣♣♣@♣♣ ♣♣♣♣..♣♣♣♣♣♣♣♣.♣..♣♣♣♣♣.♣♣.......♣ ......♣ .........................ibF 6.iG 8=---239 _iM iO ir i 9---i i~ iV ♣♣ ♣. ♣♣♣.♣♣♣♣. ..♣.. ...F ♣.. ♣. ♣  ♣♣♣♣ ♣♣♣○♣♣ ♣♣♣♣♣..♣♣♣♣♣♣♣♣.♣..♣♣♣♣♣.♣♣.......♣ ..........♣......F   cane toad (wandering).................FF.F°F   blink frog38 _You encounter a cane toad.iL   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.i] §FYou shout for attention! You hear an angry growl. You hear an angry hiss.i& iLDThe blink frog blinks! The cane toad closely misses you.i:M. .........................D   four-headed hydra.......i======47) iib _You encounter a four-headed hydra.i  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.i*  The cane toad is lightly wounded.  You shoot a slug. The slug hits the cane toad!iN .DThe cane toad is heavily wounded.iܿ 2.i 2--===---56) Rev i i F _The blink frog blinks! The cane toad stings you!i ○You shoot a slug. The slug hits the cane toad!!  You kill the cane toad!i F   blink frogi0 ))))Okawaru accepts your kill.i- Q.Fiҹ n YYou shoot a sling bullet.i 0hin SYou encounter an elephant. You encounter a polar bear.iҿ .DYou encounter a water moccasin.i ..Y   elephant (trample, wandering)h   polar bear (wandering)F   blink frog(…)i --4---65iT i P _The blink frog misses you.iS}  ))You shoot a sling bullet. The sling bullet misses the blink frog.The sling bullet hits the four-headed hydra.  The sling bullet burns the four-headed hydra.i+  The four-headed hydra is lightly wounded.  You shoot a slug. The slug hits the blink frog.iu .SThe blink frog is almost dead.i 9.Yiޗ K.hi .SThe elephant trumpets! The polar bear growls angrily.i [hDi FY)hi 3=====74) Rev+ i7 i P _The blink frog misses you.i" ) You shoot a slug. The slug barely misses the blink frog.The slug hits the four-headed hydra!!i:) The slug hits the four-headed hydra!!  The four-headed hydra is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the blink frog.The sling bullet hits the four-headed hydra!ing bullet burns the four-headed hydra.iC §FThe four-headed hydra is severely wounded.i8.Yi G.SibSDi#KF.i&. ===-83) Rev* i+i/, _The blink frog blinks!i  You shoot a sling bullet.  The sling bullet hits the four-headed hydra.  The sling bullet burns the four-headed hydra.i@\  The four-headed hydra is severely wounded.You shoot a slug. The slug hits the four-headed hydra!i\,.hF.i1☼  The four-headed hydra is severely wounded.ug. The slug hits the four-headed hydra!  The four-headed hydra is almost dead.four-headed hydra bites you!  The four-headed hydra barely misses you.  The four-headed hydra closely misses you.ih367-----92i9i<6 _The four-headed hydra bites you.i^y†The four-headed hydra closely misses you. _The four-headed hydra bites you.  You shoot a sling bullet.  The sling bullet hits the four-headed hydra!  The sling bullet burns the four-headed hydra.  You kill the four-headed hydra!i,a ....... .........................S   water moccasini2= ))) Okawaru is honoured by your kill.You shoot a slug. The slug misses the water moccasin.The slug hits the elephant!!!iC.Si §The elephant is severely wounded.iժh..Yi77.Yi.° S   water moccasiniz1-----8====20.2 (1.11iiJ _The blink frog blinks! The water moccasin bites you!iKiLiRiU^ _You are too injured to fight recklessly!iƏitijiw^ _You are too injured to fight recklessly!imi+niOviz^ _You are too injured to fight recklessly!i3i&i^ _You are too injured to fight recklessly!i i i i  ^ _You are too injured to fight recklessly!iz i  _You are too injured to fight recklessly!i  You shoot a slug. The slug hits the water moccasin!  Lightning courses through the water moccasin!if)  You shoot a slug. The slug hits the water moccasin!  Lightning courses through the water moccasin!  The water moccasin is almost dead.  You shoot a sling bullet.  The sling bullet misses the water moccasin.  The sling bullet hits the polar bear! The sling bullet burns the polar bear.i  FThe polar bear is lightly wounded.iS.F   blink frogS   water moccasini===-100ig° _The water moccasin barely misses you.i.) The polar bear is lightly wounded. _The water moccasin barely misses you.You shoot a slug.  The slug closely misses the water moccasin.slug hits the polar bear!!  Lightning courses through the polar bear!i3t○Lightning courses through the polar bear!  The polar bear is almost dead.ing bullet.  The sling bullet hits the water moccasin!ing bullet burns the water moccasin.  You kill the water moccasin!i=:>)i*FF.ix.hY.ig3.ii -9-229 _Okawaru accepts your kill.i'M c ○You shoot a slug. The slug hits the polar bear!!  You kill the polar bear!F   blink frogi ) Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.i F.F..Yi J○ iC 2703.3 (1.18 _The elephant is severely wounded.i  You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burns the elephant.i{ &°You shoot a sling bullet. The sling bullet hits the elephant.  The sling bullet burn  The elephant is severely wounded.  You shoot a slug. The slug hits the elephant!!  Lightning courses through the elephant!  You kill the elephant! ....... .........................i F.†3/1052407○ _Okawaru accepts your kill.ip D))))ix F))))i KF.iw KF.iV iŽ m...○i g5.2 (0.96i1 i 4○i A _You shoot a sling bullet. You shoot a slug.i2 °You shoot a slug. The slug hits the blink frog!!  You kill the blink frog!i= )))))))Okawaru accepts your kill.is○......io36.2 (1.05iU○○i/ _You shoot a sling bullet.i@ i5 7443i6 T52i7 i; W _You start resting.iRI GS†---†S   water moccasin (wandering)9.2 (3.Si$O iO ---30.2 (41) Rev+ ig u _You encounter a water moccasin.iή, ♣♣ ♣. ♣♣  ♣.♣♣♣♣.  .S♣..  .... ♣.. ♣†♣ ♣@♣♣  ♣♣♣♣ ♣♣♣†♣♣ ..♣♣♣ ....♣ ......♣ ........ ........ ........  iYLA ♣♣ ♣. ♣♣  ♣.♣♣♣♣.  .S♣..  .... ♣.. ♣†♣ ♣@♣♣  ♣♣♣♣ ♣♣♣†♣♣ ..♣♣♣ ....♣ ............. ..............iS3ipYi\e _A water moccasin is nearby!it)))S _You encounter a water moccasin. _A water moccasin is nearby!   The sling bullet hits the water moccasin.  The sling bullet burns the water moccasin.  The water moccasin hisses angrily.i ))))The water moccasin is lightly wounded.  You shoot a slug.iC.SiN.☼i/v===1.2 (10) Rev* i;☼i+a _The slug closely misses the water moccasin.i )) You shoot a sling bullet.  The sling bullet hits the water moccasin.  The sling bullet burns the water moccasin.iV†sling bullet hits the water moccasin.  The sling bullet burns the water moccasin.  The water moccasin is moderately wounded.ug. The slug hits the water moccasin.  Lightning courses through the water moccasin!  You kill the water moccasin!imH))iN.☼ip6=4219ib9☼i4P _Okawaru accepts your kill.i[iz\ibihgH _No target in view!iiigi^irB8i,iB7iiiͼw7=6) Rev+ i<iisB5iii,T84iiX3i#iiA]2) Rev isii T91ii]iB0i4iF0970=8) ii[B7ii i f1=6i i= i B5i iu i}K 42321304998irX j47idY i^ J†---54.2 (2i_ C2.0) ---ie im H _You start resting.i_ 3in i H _No target in view!i0. i. iM iQ H _No target in view!iX i Y i(` ic H _No target in view!i%iiҸiZiJ675=5iiX4i)igiB3ii6=2iCi:X1iiiB0iii.a789iii/B8ii}i`87iwiNiB6ijiX5iiilp9=4ihiioB3iiTiB2i&iI i q80=1i iiB0iipi)a179ii i!B8i/"i&ia&B7iu'i,i@-`26i/.i1i1B5i2i8i]8B4i8i<i,=`33i6>iBi?CB2iCiIiuIB1iWJiOiOp4=0i=Pi`TY69ioUijZiZ#5iZM=8i[i_i>`B7i`ieifB6i2gi&kihk`65i'lipiqX4i]vivB3icwiR}i}`72ip~iӁiyB1ii[ip8=0i߉iCi}C59iOiiHB8iivip9=7iiiB6iitiB5itii֬a904ii\iB3iii B2iBiɽiW`11iBiiOB0iZiiq2=49iiliB8iyii8B7ii$itp3=6ibiwX5i6iCiB4iiwi`43ifidiB2iWii<`51ii0icB0i2i?iY39iOi`68ii i8 B7i ii/B6iiip7=5iiiB4ii!i!p8=3i"i&i'B2i'i+i+B1i},i1i1`90i2i5Y29iT6i9X8i:i>iA@|100/1057iDimDB6iuEi+JibJ:5iKiOiOp1=4iPiSi5TB3iTiP[i[p2=2ia\iw`i`B1iai`65i]DW☼○ikH( _You easily resist.i_ ))))) You shoot a slug. The slug barely misses the basilisk.The slug hits the wyvern.i. )))) The wyvern is moderately wounded.You shoot a sling bullet. The sling bullet hits the basilisk!  The sling bullet burns the basilisk.ipQ.ki| l..○.The basilisk is almost dead.iAi  The basilisk gazes at you.i) W○°i g74) Rev* iEL○°i( _You easily resist.i/ .You shoot a slug. The slug hits the basilisk!!  You kill the basilisk!i5))))k   wyverni )))))))Okawaru accepts your kill.iE Ek.iH L.ki]P ...☼♣♣♣.....iV h583i\ 9☼i^` / _You shoot a sling bullet.iGx ))You shoot a sling bullet. The sling bullet hits the wyvern.  The sling bullet burns the wyvern.is †The wyvern is moderately wounded.You shoot a slug. The slug hits the wyvern!!  You kill the wyvern!i A))i 0..i o69.4 (1.12i i0 P _Okawaru accepts your kill.i i i iM H _No target in view!iD iE iK i:O H _No target in view!i? i7 i) ix H _No target in view!iFiHiOi?SH _No target in view!iO*  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.i:○i======6001i9○iqG _You shout for attention! You hear an angry growl.iii|ii|089) Rev+ i~X8iiwn7iiHB6iiwX5iKii]4) Rev iiUiB3iiS i B2i@ i0i~G1) iOiX0iii`C79iifiB8iEia"i"B7i,#i'i(B6i(i+i+B5in,i1iM1B4iu2i6i6B3id7i<i<B2i<iAiB:1iBiGiWHB0iHiLiMC69iMiQiRB8iRiVX7iWi\ih\B6i2]i`i`B5iai(fitfB4imgiiiiB3iHji8mX2imioipB1iXpisisB0itiyiyC59i{iKn8ii B7iji..............------94.4 (3ih14.0).i <------iߘiZH _You start waiting.i3i9imH _No target in view!iHisIiOPiSH _No target in view!iRiiiH _No target in view!i~i~ii\ii6 _iB5iiij  You encounter a blink frog.iܢ.............. ♣♣ ....... ♣. ♣♣♣♣♣ ♣♣.......♣♣♣♣...♣♣♣ ♣........ ...♣.......♣♣♣ ♣..... iD♣.†..♣♣♣♣♣♣..♣♣♣... ♣♣..♣♣ ♣♣♣...@...=...♣†♣♣ ♣♣♣♣...♣.♣♣ iq♣♣.... ♣♣♣†♣♣ .......♣..♣♣♣ .......i......♣ .......F   blink frog (wandering)i♣ ..#...F ...#...iz16.4 (2.0)i=i+7.4 (3i3A4 _iis _You see here a wyvern corpse.inX  .......  ....... .......  ♣♣♣♣♣ ♣♣.......  ♣........  ♣........ †♣..♣♣♣........  ♣♣♣...@...=...  ♣†♣♣ ♣♣♣♣........  ♣.♣♣ ♣♣....... †♣♣ .......  .......  .......  ..#...F  ...#... iX "i  .......  ....... .......  ♣♣♣♣♣ ♣♣.......  ♣........  ♣........ †♣..♣♣♣........  ♣♣♣...@...=...  ♣†♣♣ ♣♣♣♣........  ♣.♣♣ ♣♣....... †♣♣ .......  ....... .......  ..#... ...#...ig 3i i a _A blink frog is nearby!ieD  .......  ....... .......  ♣♣♣♣♣ ♣♣.......  ♣........  ♣........ †♣..♣♣♣........  ♣♣♣...@...=...  ♣†♣♣ ♣♣♣♣........  ♣.♣♣ ♣♣....... †♣♣ .......  .......  .......  ..#...F  ...#... is  .......  ....... .......  ♣♣♣♣♣ ♣♣.......  ♣........  ♣........ †♣..♣♣♣........  ♣♣♣...@...=...  ♣†♣♣ ♣♣♣♣........  ♣.♣♣ ♣♣....... †♣♣ .......  ....... .......  ..#... ...#...i iD i i a _A blink frog is nearby!i& ))))))F  You shoot a slug. The slug hits the blink frog!!  The blink frog gives a loud, deep croak!ic%& )))))) The blink frog is severely wounded.You shoot a sling bullet. The sling bullet hits the blink frog!  The sling bullet burns the blink frog.iKF.iKF.i3m☼.......i===8.3 (0.93) Rev i;☼i ^ _The blink frog is almost dead.i1 )))))))You shoot a sling bullet.i1† _The blink frog is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the blink frog.  You shoot a slug. The slug hits the blink frog.  Lightning courses through the blink frog!  You kill the blink frog!ik)))))iAS○....†..iY{79.22) Rev+ i_<○icP _Okawaru accepts your kill.izi1iiH _No target in view!iiRiiH _No target in view!i. . .  ♣♣ .♣. ♣♣♣♣♣ ♣♣. .♣.♣♣♣♣...♣♣♣ ♣........ ♣...♣.......♣♣♣ ♣.  ♣.†..♣♣♣♣♣♣..♣♣♣.☼......  ♣♣..♣♣ ♣♣♣..@†...=... ♣†♣♣ ♣♣♣♣○. ♣.♣♣ ♣♣. iG ♣♣♣†♣♣ .♣.♣..♣♣♣ ....†.. ♣.♣ ........♣ ..#..... ...#....i L○°i ---400.2 (1.01) Rev  _iB○°ii  ....... ....... ♣♣ .......♣. ♣♣♣♣♣ ♣♣....... ..♣.♣♣♣♣...♣♣♣ ♣........  ♣...♣.......♣♣♣ ♣.. ♣.†..♣♣♣♣♣♣..♣♣♣.○...... ♣♣..♣♣ ♣♣♣.@.†...=... ♣†♣♣ ♣♣♣♣°.i2 m ♣.♣♣ ♣♣. ♣♣♣†♣♣ .......♣.♣..♣♣♣ ....†..♣.♣ ......♣ ..#..... ...#....i ix |---10im ;○iH ih > . ....... ♣♣ ....... .♣♣♣. ♣♣♣♣♣ ♣♣....... ♣..♣.♣♣♣♣...♣♣♣ ♣........ ♣...♣.......♣♣♣ ♣........ ♣.†..♣♣♣♣♣♣..♣♣♣.○......in  ♣♣..♣♣ ♣♣♣@..†...=... ♣†♣♣ ♣♣♣♣°. ♣.♣♣ ♣♣....... ♣♣♣†♣♣ .......♣.♣..♣♣♣ ....†.. .♣♣.♣ ........♣ ..#.... . ...#....iҠ T°.i a249iq 8°i i . . . ♣♣. ..♣♣♣. ♣♣♣♣♣ ♣♣.......♣..♣.♣♣♣♣...♣♣♣ ♣..........♣.......♣♣♣ ♣........ ♣.†..♣♣♣♣♣♣.@♣♣♣.°......♣..♣♣ ♣♣♣...†...=... ♣†♣♣♣♣♣♣.. ♣.♣♣.......  ♣♣♣†♣♣  ....... ♣♣♣♣♣.♣..♣♣♣ †.. ♣.♣♣♣  .......♣ ........#...i"3.i.#`38i)i+izi|Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 9 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  iT}g - Throw: 2 javelins (silver)  h - Throw: dart (atropa)  i - Zap: wand of charming (8)j - Zap: wand of flame (40) Abilities ([,] to cycle)  k - Abil: Heroism  l - Abil: Finesse  m - Abil: Duel i}[*/%] inventory [^] all abilities[!] focus mode: off|oniےikJingleheimer the SkirmisherCoglin of Okawaru ******.......Health: 105/105 ========================.......Magic: 17/17 ======================== . ♣♣.......AC: 7Str: 13 ..♣♣♣. ♣♣♣♣♣ ♣♣.......EV: 16Int: 8  ♣..♣.♣♣♣♣...♣♣♣ ♣........SH: 0Dex: 26♣...♣.......♣♣♣ ♣........XL: 13 Next: 77% Place: Lair:5♣.†..♣♣♣♣♣♣.@♣♣♣........Noise: ---------  Time: 9403.2 (0.0)iPp♣♣..♣♣ ♣♣♣...†...=...a) +3 sling (flame)  u) +7 hand cannon of♣†♣♣♣♣♣♣........Nothing quivered♣.♣♣♣♣.......Fly Gem (1348) Rev ♣♣♣†♣♣....... ♣♣♣♣♣.♣..♣♣♣....†.. ♣.♣♣.......♣....... .............♣..#.... ..................#...You shoot a slug. The slug hits the blink frog.  Lightning courses through the blink frog!  You kill the blink frog! _Okawaru accepts your kill. _No target in view! _No target in view!iiiF _Clearing quiver.iʡiRiʢiiC7)  _65iLn4iii8B3iiiiB2i*iLiiB1iniQi0i!iC39iii#%n8i%i,i-B7i|/i4iS9i9B6i;i>iDiDB5i?Gi,JiNiOB4iCQiSi_XiXB3i0Zi`ieieB2i"giiipiqB1iOriyiiB0iiziY29ii i>iB8i[iidiB7iEi̫i+iB6iXi7ii B5i.i@isiB4ii"iimB3iiiqiB2ii-i0iB1i/iiLiB0i5i  ...............................#. ...............................#. .........................)......# ................................. ................................................................ ................................. .......................... ..............?.@.......31.2 (28.0) iA D......................... .................... #.##..P.#............. ##..P.P#..÷..#.##+P#.... ###.P...#.....# .####.... .##...#.......# #. P.##†...... #+ .... ##.....†.....#i i,iNT _Key pressed, stopping explore.i4>_i@i?Hv19 _iLi(MB8ilOiY.....................)............@......... ..#.##..P.#.... ..##..P.P#..÷..#.##+P#...... ..###.P...#.....## .####...... ...##...#.......# #. P.......##÷...... #+ ..... i(ZV..##.....†.....#if13.0)ige4.2 (37inir_ _g - 2 scrolls of fog (gained 1)ii|iiciX6iBiB5iiiFiB4i3 ,i iO B3i i F _You reach down and open the door.ir i B2ig i1 i iy B1i  i! iS( i( B0i!* i|, i0 i"1 C09i#2 ic4 i8 i9 B8i: i= iCA iA B7iC iI i|M iM B6iO iR iV iW B5iX iZ i3` i` B4i"b ic i'h ih B3iDj i-n iq iq B2i s iTu ix i>y B1ioz i{ i i B0i iS i݆ iF D299i is i io B8i i i ih B7i i@ i1 i B6i i i9 i B5i= i B  You see here a +0 scale mail.i i I4 _i i i i B3i iw i ic B2i ix i i B1i i io i B0i i4 i i C89i. i iZ i  B8i i i X7i! i( i. i`/ B6ib1 i4 i; i; B5iZ= i@ iH iI B4iUK iN iT i;U B3iW ikY i` i*a B2ic i?f il il B1i(o iu i| i| B0i i  #.+.#.##... ÷............... .................. i ....######.P...... #.#...P.....# .### #####.##.....####.#PP...... ### ..###....##...........P P##..##......#P..# .... ##...###.......@.###.. 717.0) ###.... #....P.....P.... # #.#####P iG -########......#...P#.... .#.#.#....##.#### ...#.#..P.#P<...#.P. ................PP . i #..P.#...#P####.#.. #####.#.#### ###i i! i T _Key pressed, stopping explore.ip _i3 iQ v79 _iB i  You encounter a cane toad.i G#...###.....####..###....:.. ##†#####.#.#[# #.+.#.##.............÷.....................i ........................ ............######.P...... .#.#...P.....# #.###...... ####.##.....####.#PP.... i? K## ..###....##..@........P P##..##......#P..##F..... ##...###.........###.ie .... #....P.....P....  #.#####P.............. i #######......#...P#.... F   cane toad (asleep)i #.#.#.#....##.####....#..P.#P<...#.P.i k ... ................PP ..i i 12.2 (1.0)i +3.2 (2i\ A8 _i iJ isk ::.. †[  ÷ ... ###.P......  #.###...... ###.#PP......  #..@........P #P..##F..... il ......###....  #....P.....P.....  .............. ....#...P#.... ...##.####.... <...#.P. ...  .. i 6:.. †[  ÷ ... ###.P......  #.###...... ###.#PP......  #..@........P #P..##F..... i ......###....  #....P.....P.....  .............#...P#.... ...##.####<...#.P.  ..iii"i&` _A cane toad is nearby!ipy igz ))FYou shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.  The cane toad gives a loud, deep croak!i )))))))The cane toad is lightly wounded.iwiVCF.i#C☼.....i====4.2 (17) Rev iigm _You shoot a slug. The slug barely misses the cane toad.iIm )))))))You shoot a sling bullet.iS  ) The sling bullet barely misses the cane toad.You shoot a slug. The slug hits the cane toad!  Lightning courses through the cane toad!i EF.i ○.....°The cane toad is severely wounded.i/ 87/105 -----===-5.3 (1.16) Rev+ iL K○°i 0 _The cane toad stings you!!i֙ S  You shoot a slug. The slug hits the cane toad.i* n☼ _The cane toad stings you!!.  The cane toad is severely wounded.  You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.  You kill the cane toad!i>2 (i ,○i -----9-605i U○°i P _Okawaru accepts your kill.ik il it i?x H _No target in view!iiri"i&&H _No target in view!ii+rLevel 5 of the Lair of Beasts <<<(Press ? for help)  ....###.....##...........# #..###....P....   ...........##....#.#....## #..# #......##.   # ..P........#...###....# #.## #.....##  iA #..#.#.....#...###.....####..###....:..   ..P.......###†#####.......#.#[#.........   .P.........#.+.#.##.....................   P....<...........÷.....................   ...................................   .....................######.P......   #.###.....#.#...P.....# #.###......   #......#####.##.....####○#PP......   #.##....### ..###....##..@○.......P   ...#.....P##..##......#P.°##......  iF ..P##....##...###.........###....   ........###.... #....P.....P.....   ..P.....# #.#####P..............   ........########......#...P#....   ...##.....#.#.#.#....##.####....  iJ ....#....#.#..P.#P<...#.P. ...   .........................PP ..  i #.###.#.#..P.#...#P####.#..      #########.#.#### ###  #####i.C○@is C.○i A#.ij A.#io @..i:X@..i@..i@..iz   .... #....##.....†.....# #.............. ..i   ...†. #..........##÷...... #+##.#.....#... ..ij   P.....#.....##...#.......# #.##.#P.......# ..i2   .#..#.....###.P...#.....###.####.......#. ..i~W   ...........##..P.P#..÷..#.##'P#..........# +.iR   ...........#.##..P.#...................#.# .+icE   .......................................... ..i   .......................................... '.i5   .......................................... .'i   ............................................ ..i(   ....<.......................................# ..ib   ............................................ ..i   ........................................... ..i   .........................................# ..i;4   ................................)......#... ..i   ...................................#.... ..i$   ...................................#.... ..i   ........................♣.♣.......#..... ..i   ♣.........♣♣.♣♣.......♣♣♣♣♣♣♣♣.......... ..i/  ♣♣♣♣♣♣..♣♣♣♣♣♣♣♣.♣..♣♣♣♣......†... ..i  ♣♣♣♣♣♣♣†♣♣♣♣......... ..i#~  ♣.♣♣♣♣........ ..i  ♣†♣♣♣♣♣♣......... ♣.iap  ♣♣..♣♣ ♣♣♣...†...=....  ♣iM   ♣.†..♣♣♣♣♣♣..♣♣♣......... i,  i  iM  iN iO  ipO iP P ♣...♣.......♣♣♣ ♣......... iP  iQ  i   ♣..♣.♣♣♣♣...♣♣♣ ♣......... ♣ i&   ..♣♣♣.  ♣♣♣♣♣ ♣♣........ .♣i~   ..  ♣♣  ......... i5..i7..i 7..in   .  ......... ..iit]#...###.....####..###....:..Jingleheimer the Skirmisher ##†#####.......#.#[#.........Coglin of Okawaru ****** #.+.#.##.....................Health: 87/105 ===================----- .......÷.....................Magic: 17/17 ======================== ..........................AC: 7Str: 13 ............######.P......EV: 16Int: 8 .#.#...P.....# #.###......SH: 0Dex: 26 ####.##.....####○#PP......XL: 13 Next: 79% Place: Lair:5 ## ..###....##..@○.......Pi-Noise: ===------  Time: 9476.3 (0.0) P##..##......#P.°##......a) +3 sling (flame)  u) +7 hand cannon of ##...###.........###....Nothing quivered ##.... #....P.....P.....Fly Gem (1275) Rev+ #.#####P.............. #######......#...P#.... .#.#.#.#....##.####.... i#.#..P.#P<...#.P. ... ................PP ..You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.  You kill the cane toad! _Okawaru accepts your kill. _No target in view! _No target in view!iCiUii1iG_4 _i<iip8=3) Rev iiiiB2iiii Z9=1i4iimib i B0i iisiH69) ii)i/i0a908i2i<idBiBB7i~Ei6LiSixTB6iWiB_ieif`15ihioi=uivB4ixii>iB3iiiNiٗp2=2iidirX1iiiiep3=0ii@i,iC59iiii>B8iiii`47iiSiiB6iiiiB5ihiizi`54ii."i(X3i)io-i2v62i4i7i=i=B1i(?iAijFiFB0ibL,iqPiQq7=49ivRiUiXiEYB8iZi]iaiybB7idifikikZ8=6ikimioi5titB5iviwiF|i|`94i~ii`iB3i iiixB2iiiOif100/1051iuiܓiiB0iKi[>The sling bullet burns the cane toad.  You kill the cane toad! _Okawaru accepts your kill. _No target in view! _ You see here a blink frog skeleton.i%i,'39 _1=8  Items here: ÷÷÷÷.7 _62=5433iij` ..♣  ♣..♣  ♣ ♣..♣  P♣♣. ♣..♣  ..... ♣♣..♣  ♣...♣♣♣..♣ ♣♣♣♣♣ ♣ ♣.@♣.♣♣♣♣...♣♣♣ ♣---518.3 (42.0) ♣♣♣...♣.......♣♣♣ ♣ ♣♣.÷..♣♣♣♣♣♣..♣♣♣ ♣♣..♣♣ ♣♣♣... i?♣÷♣♣ ♣♣♣♣ ♣.♣♣ ♣  ♣♣♣♣ ♣♣♣÷♣♣♣♣   ♣♣♣♣♣♣..♣♣♣♣♣♣♣♣.♣..♣♣♣♣.   ♣i♣♣.♣♣.......♣♣♣♣♣♣♣♣. iV---i i uQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  ic #c - Throw: 4 throwing nets  d - Throw: 9 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Throw: dart (atropa)  i - Zap: wand of charming (8)j - Zap: wand of flame (40) i Abilities ([,] to cycle)  k - Abil: Heroism  l - Abil: Finesse i = m - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni i6) Jingleheimer the SkirmisherCoglin of Okawaru ******..♣Health: 103/105 =======================-♣..♣Magic: 17/17 ========================♣♣..♣AC: 7Str: 13P♣♣.♣..♣EV: 16Int: 8..... ♣♣..♣SH: 0Dex: 26♣...♣♣♣..♣ ♣♣♣♣♣ ♣ XL: 13 Next: 79% Place: Lair:5i!* ♣.@♣.♣♣♣♣...♣♣♣ ♣ Noise: ---------  Time: 9518.3 (0.0)♣♣♣...♣.......♣♣♣ ♣ a) +3 sling (flame)  u) +7 hand cannon of♣♣.÷..♣♣♣♣♣♣..♣♣♣ Nothing quivered♣♣..♣♣ ♣♣♣... Fly Gem (1233) ♣÷♣♣♣♣♣♣♣.♣♣♣ ♣♣♣♣♣♣♣÷♣♣♣♣ ♣♣♣♣♣♣..♣♣♣♣♣♣♣♣.♣..♣♣♣♣.i{*  ♣.........♣♣.♣♣.......♣♣♣♣♣♣♣♣. You kill the cane toad! _Okawaru accepts your kill. _No target in view! _No target in view! _You see here a blink frog skeleton. i* 6_Items here: ÷÷÷÷.i+ i0 i3 F _Clearing quiver.i i i? i i i$ u2 _i% i#& B1i& is( i + i, `40i- i. i1 i1 C29i2 i4 i7 X8iX8 iB9 i= iR> p5=7i> iA 1 _HP restored.iC j  You encounter a rime drake.ilJ  ..♣ ♣..♣ + ♣♣♣ ♣..♣♣♣♣P♣♣.♣♣ ♣..♣ ♣....@..♣♣ ♣♣..♣ iJ W♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣ k.♣♣♣..♣.. ♣♣♣...♣.... ♣♣.÷..♣♣ ♣♣..♣♣k   rime drake (asleep) ♣÷♣♣ ♣.♣♣ i'K m♣♣♣♣ ♣♣♣÷iS ,24.3 (6iT l5.3 (76 _iZ i ] i0  ..♣  ♣..♣  + ♣♣♣ ♣..♣  ♣♣♣P♣♣.♣♣ ♣..♣  ♣....@..♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣  k.♣ ♣♣♣♣..♣ ♣♣♣.. ♣♣.÷   i ♣÷♣♣  ♣.♣♣  ♣♣♣♣ ♣♣♣÷♣♣ i} ..♣  ♣..♣  + ♣♣♣ ♣..♣  ♣♣♣P♣♣.♣♣ ♣..♣  ♣....@..♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣  k.♣ ♣♣♣♣..♣ ♣♣♣.. ♣♣.÷   i♣÷♣♣ ♣.♣♣ ♣♣♣♣ ♣♣♣÷i ii.i"a _A rime drake is nearby!i ..♣  ♣..♣  + ♣♣♣ ♣..♣  i.♣♣♣P♣♣.♣♣ ♣..♣  ♣....@..♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣  k.♣ ♣♣♣♣..♣ ♣♣♣.. ♣♣.÷  i( ♣÷♣♣  ♣.♣♣  ♣♣♣♣ ♣♣♣÷♣♣ iF> ..♣  ♣..♣  + ♣♣♣ ♣..♣  ♣♣♣P♣♣.♣♣ ♣..♣  ♣....@..♣♣ ♣♣..♣ i>! ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣  k.♣ ♣♣♣♣..♣ ♣♣♣.. ♣♣.÷  i$? ♣÷♣♣ ♣.♣♣ ♣♣♣♣ ♣♣♣÷iDiEiJieMa _A rime drake is nearby!i4 ..♣  ♣..♣  + ♣♣♣ ♣..♣  ♣♣♣P♣♣.♣♣ ♣..♣  ♣....@..♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣  k.♣ ♣♣♣♣..♣ ♣♣♣.. ♣♣.÷   ♣÷♣♣  ♣.♣♣  iE♣♣♣♣ ♣♣♣÷♣♣ i ..♣  ♣..♣  + ♣♣♣ ♣..♣  ♣♣♣P♣♣.♣♣ ♣..♣  ♣....@..♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣  k.♣ ♣♣♣♣..♣ ♣♣♣.. i K♣♣.÷   ♣÷♣♣ ♣.♣♣ ♣♣♣♣ ♣♣♣÷i:&i&i],iT/a _A rime drake is nearby!iOP))))))k   _A rime drake is nearby! _A rime drake is nearby! _A rime drake is nearby!  You shoot a sling bullet. The sling bullet hits the rime drake!  The sling bullet burns the rime drake.  The rime drake hisses angrily.i )))))))The rime drake is heavily wounded.iif ○.....k.(catching breath)You shoot a slug. The slug closely misses the rime drake.iXm *******The rime drake breathes ice at you.ib..@....i|====6.3 (15) Rev ii7 _The icy flash freeze is repelled.i{ )))))) You shoot a slug. The slug hits the rime drake.i† _The icy flash freeze is repelled.  You shoot a slug. The slug hits the rime drake.  The rime drake is severely wounded.  You shoot a sling bullet. The sling bullet hits the rime drake!  The sling bullet burns the rime drake.  You kill the rime drake!iX))))))iL{ bOkawaru accepts your kill.i°..@☼....b   raven (wandering)i=80===-74) Rev+ iiǼV _You encounter a raven.iS  ))))))b  You shoot a sling bullet. The sling bullet hits the raven.  The sling bullet burns the raven.i )))))) The raven is moderately wounded.You shoot a slug. The slug hits the raven!i0;b†ii* ......The raven is severely wounded.i/8*iU o  The raven stares into your soul.i9 8@i Doom: 28%  -8.2 (0.93i, i\ . _You feel an ill-omen....i .You shoot a sling bullet. The sling bullet hits the raven!  The sling bullet burns the raven.  You kill the raven!i; O)))))iG ))))))Okawaru accepts your kill.i {○...@○...ia o19.3 (1.12if = _You shoot a slug.i! i 'i i H _No target in view!iz i i i?H _No target in view!i7i~8i?iBH _No target in view!i8 ..♣ ♣..♣ +♣ ♣♣♣ ♣..♣ ♣♣♣P♣♣○♣♣ ♣..♣ ♣...@.○.♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣.†.♣♣ ♣♣♣♣..♣.♣♣♣♣...i. ♣♣♣...♣ ♣♣.÷.. ♣♣..♣  ♣÷♣♣  ♣.♣♣  ♣♣♣♣ ♣♣♣÷♣♣i8°ix---3001 _iL°○iFi  You shoot a slug. The slug hits the fungus. The fungus begins to die.  Lightning courses through the fungus!iW  The fungus is lightly damaged.  You shoot a sling bullet. The sling bullet hits the fungus!  The sling bullet burns the fungus.ip○@.°ij===10id°○@.°i4 _The fungus is lightly damaged.i Q  You shoot a slug. The slug hits the fungus!!i#i  The fungus is moderately damaged.You shoot a sling bullet. The sling bullet hits the fungus.  The sling bullet burns the fungus.i n.°@☼.i a219iH d°@☼i a _The fungus is moderately damaged.iC|  You shoot a sling bullet. The sling bullet hits the fungus.  The sling bullet burns the fungus.i y _ ug. The slug hits the fungus!!  Lightning courses through the fungus!i .38) Rev i id ^ _The fungus is heavily damaged.io  You shoot a sling bullet. The sling bullet hits the fungus!  The sling bullet burns the fungus.iP   The fungus is heavily damaged.You shoot a slug. The slug hits the fungus!!iP ☼The fungus is severely damaged.iW○@○i:====47i߭M☼○i>W _A nearby fungus withers and dies.i! ..♣ ♣..♣ +♣♣♣♣♣ ♣..♣ ♣♣♣@♣♣.♣♣ ♣..♣ ♣..○.○..♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣...♣♣♣...♣......♣÷..♣♣♣♣♣..♣♣ ♣÷♣♣ ♣.i#.3°i/----56i5Q°.○i8i435.#.##.ß..ß.#.#.#...ß....##'i*>A..°i ?}----65i\E;°i/H7 _You reach down and open the door.idß ß...i[..#.#.. #.ß.....ß.#...#.#... ..ß.ß.. ..♣.......#♣  ♣..♣ #@♣♣♣ ♣..♣ ♣♣♣○♣♣.♣♣ ♣..♣ ♣....°..♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣ ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣ ...♣♣♣...♣.....♣÷..♣♣♣♣..♣♣ ♣÷♣♣i2°.74) i{3@ßßi7Q _There is an open door here.i i i i H _No target in view!ii ii iTj im izp  You encounter an arcanist. It is wielding a +0 dagger.iWw p. . ...#ß ß...#..#.#..# #.ß...# ..ß.#..##.#...# ß.ß..# ..ix .......@#♣  ♣..########'♣♣♣ ♣..♣ ♣♣♣°♣♣.♣♣ ♣..♣ ♣.......♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣i~x  ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣. p   arcanist (asleep) ...♣♣♣...♣....♣.÷..♣♣♣..♣♣i O0.i 8.3 (13 _i iU j p. . ...# ..ß ß...# ..#.#..# . #.ß...# ..ß.#..# ..#.#...# ...ß.ß..#  .......@#♣  ########'♣♣♣♣♣  ♣♣♣.♣♣.♣♣ ♣..♣  ♣.......♣♣ ♣♣..♣  ♣♣.   ♣♣♣ ...  .♣ ♣♣.÷  ip p. . ...# ..ß ß...# ..#.#..# . #.ß...# ..ß.#..# ..#.#...# ...ß.ß..#  .......@#♣  ########'♣♣♣♣♣  ♣♣♣.♣♣.♣♣ ♣..♣  iuq♣.......♣♣ ♣♣..♣  ♣♣.   ♣♣♣ ...  .♣ ♣♣.÷ i2ziziĂiD` _An arcanist is nearby!iI ))))))p  You shoot a sling bullet. The sling bullet hits the arcanist!  The sling bullet burns the arcanist.  The arcanist shouts!i*p )))))))The arcanist is moderately wounded.i\M.pi?b.....☼i-===92) Rev ic ;☼il _You shoot a slug. The slug barely misses the arcanist.i  )))))))You shoot a sling bullet.ix )))))The sling bullet closely misses the arcanist.You shoot a slug. The slug hits the arcanist!i|M.pi l.....○○i r401) Rev+ i[ß.ß.○○iC` _The arcanist is heavily wounded.i )You shoot a slug. The slug hits the arcanist!!  You kill the arcanist!i P))))i )))))))Okawaru accepts your kill.iS ..)....°☼i 7 410 _You shoot a sling bullet.i? ß.ß.○°i l _Your Invocations skill increases to level 6!ikill'iCtiwH _No target in view!i?iӬiiH _No target in view!iMifNi-Ti!XH _No target in view!iG## #####.. . ...#.ß ß...# .)#.#..#. #.ß...# ..ß.#..##..#.#...# +...ß.ß@○# ......°.#♣  ♣.#########☼♣♣♣ ♣.. ♣♣♣.♣♣.♣♣ ♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣  ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣  ...♣♣♣...♣.. iHw.♣÷..♣ iRo°.○iBTr---209 _i9\T°○i `iۺ ## ########.. .....#.ß.ß...#+ .)#.#..##..#.ß...# #...ß.#..# #..#.#@..#  +...ß.ß.°#  #........#♣  ♣ix#########○♣♣♣ ♣. ♣♣♣.♣♣.♣♣ ♣.. ♣.......♣♣ ♣♣.. ♣....♣♣♣...♣♣♣..♣  ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣ ...♣♣♣...♣.i7.i_---38) Rev iBNßß○ii2G ###########.. .....# #..ß.ß...# + .)#.#..# #..#.ß...# #...ß@#..# #..#.#...# +...ß.ß..#  #........#♣  #########○♣♣♣ ♣ ♣♣♣.♣♣.♣♣ ♣. ♣.......♣♣ ♣♣.. ♣....♣♣♣...♣♣♣.. ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣i;°iĝ`47i Bß°ii{  ########## #........# #..ß.ß...# +..)#.#..# #..#@ß...# #...ß.#..# #..#.#...# +...ß.ß..# #........#♣#########°♣♣♣ i$ V ♣♣♣.♣♣.♣♣ ♣ ♣.......♣♣ ♣♣. ♣....♣♣♣...♣♣♣..io &'i `56i6 \ßßi' ########## #........# #..ß.ß...# +..@#.#..# #..#.ß...# #...ß.#..# #..#.#...# +...ß.ß..# #........#♣ #########'♣♣♣  ♣♣♣.♣♣.♣♣  ♣.......♣♣ ♣♣iߛiL`65i8ßi$  Things that are here:iL _a +0 dagger; a +0 robeiY # #.# #..ß.ß...# +.@)#.#..# #..#.ß...# #...ß.#..# #..#.#...# +..i?.ß.ß..# #........#♣ #########'♣♣♣♣♣ ♣♣♣.♣♣.♣♣ ♣.♣♣ iVid74)  iΞ_iأii # #.# #..ß.ß...# +@.)#.#..# #..#.ß...# #...ß.#..# #..#.#...# +...ß.ß..# #........#♣ #########'♣♣♣♣♣ ♣♣♣.♣♣.♣♣ ♣.♣♣izi`83ii)iJ"#≈≈≈≈≈#§4...h......_....'...........####4   orange demon (reaching, asleep)h   hell hound (asleep)iWF  You reach down and open the door.ipX`92ia7_ibh _You encounter an orange demon and a hell hound.i\fW _Found a burning altar of Makhleb.i< d #≈≈≈≈≈# ##########§4... #........# h.....#..ß.ß...# ._....'..)#.#..# i ......#.@#.ß...# ..... #...ß.#..# #### #..#.#...#  +...ß.ß..# #........#♣#########'♣♣♣♣♣ ♣♣♣.♣♣.i ♣......♣ ♣♣....♣♣♣...♣♣♣iy 3The orange demon screeches! You hear a bark!i*_i -hiJ.4iB([ ..34i()h   hell hound (wandering)  You encounter a sixfirhy.i)j==501i10iX45 _The sixfirhy leaves your sight.i % #≈≈≈≈≈# ##########§.... #........# .h4...#..ß.ß...# ._....'..)#.#..# ..3...#..#.ß...# ..... #..@ß.#..# #### #..#.#...#  i, +...ß.ß..# #........#♣#########'♣♣♣♣♣iP ; ♣♣♣.♣♣.♣.......♣♣ ♣♣♣....♣♣♣...♣♣♣.♣.†.♣♣♣ ♣♣♣♣..♣.i@ F.4i iݵ i--10iʽ 6_i} id #≈≈≈≈≈# ##########§.... #........# .h.4..#..ß.ß...# iRe:._....'..)#.#..# ..3...#..#.ß...# ..... #...ß.#..# #### #..#@#...#  +...ß.ß..# #........#♣#########'♣♣♣♣♣ie ♣♣♣.♣♣.♣ ♣♣.......♣♣ ♣♣.ie♣....♣♣♣...♣♣♣..♣.†.♣♣♣ ♣♣♣♣..♣.♣... ♣♣♣..ieikK4.itW--2it<199i`{Sß_i}it≈≈≈≈≈# ##########§...4 #........# .h....#..ß.ß...# ._....'..)#.#..# ..3...#..#.ß...# ..... #...ß.#..# #### #..#.#...#  +...ß@ß..# #........#♣#########'♣♣♣♣♣♣i. ♣♣♣.♣♣.♣.♣.......♣♣ ♣♣..♣....♣♣♣...♣♣♣..♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣... ♣♣♣...♣  ♣♣.÷iM.4ii&&3iO:8iѻ6_ii{≈≈≈# ##########§.... #........# .h...4#..ß.ß...# ._....'..)#.#..# ..3...#..#.ß...# ..... #...ß.#..# #### #..#.#...#  +...ß.ß..# im|#.....@..#♣♣#########'♣♣♣♣♣♣. ♣♣♣.♣♣.♣..♣.......♣♣ ♣♣..♣♣....♣♣♣...♣♣♣..♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣... ♣♣♣...♣..♣  ♣♣.÷.. i|2♣♣..♣iDM.4ii]`47iimi 9≈≈≈# # §.... #........# .h....#..ß.ß...# ._....4..)#.#..# ..3...#..#.ß...# ..... #...ß.#..# i F#### #..#.#...# +...ß.ß..# .#.#♣ ♣.#'♣♣♣♣♣ ♣.♣♣♣.♣♣.♣♣ ♣..♣♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣♣.†.♣♣♣ ♣♣♣♣..♣.♣... ♣♣♣...♣..♣ ♣♣.÷..♣♣♣..♣i, Q'4i i( `56i S_ßi i8 ≈≈≈# # §.... #........# .h....#..ß.ß...# ._....'..)#.#..# ..3...#4.#.ß...# ..... #...ß.#..# #### #..#.#...# i9 +...ß.ß..# .#.#♣ ♣.#'♣♣♣♣♣ ♣..♣♣♣♣.♣♣.♣♣ ♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣.... ♣♣♣...♣..♣ ♣♣.÷..♣ iO: !iJ@ M.4i$J iJ J65iJ i S Sß_i V iF§.... #........#  .h....#..ß.ß...#  ._....'..)#.#..#  ..3...#..#.ß...#  ipG..... #.4.ß.#..#  #### #..#.#...#  +...ß.ß..# ..♣#........#♣♣..♣#########@♣♣♣♣♣♣..♣  iG♣♣♣.♣♣.♣..♣ ♣.......♣♣ ♣♣..♣ iH♣....♣♣♣...♣♣♣..♣ ♣♣♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣..... ♣♣♣...♣....♣  ♣♣.÷..♣♣♣ ♣♣i4He..♣♣÷♣♣iOF.4iVi3WJ74ihWi]@ßßiSbQ _There is an open door here.i#&.h....#..ß.ß...# ._....'..)#.#..# ..3...#..#.ß...# ..... #..4ß.#..# #### #..#.#...#  +...ß.ß..# ..♣#........#♣i$♣..♣ #########'♣♣♣♣♣♣..♣  ♣♣♣@♣♣.♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣...... ♣♣♣...♣....♣  ♣♣.÷..♣♣♣♣ ♣♣..♣♣÷♣♣♣.♣♣iJ+M.4i_3i5g83 _i<i>iN   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.i~M.4i|iEG======9i:2i(~_ _You shout for attention! You hear a chilling moan.i`3i9i{ _Your line of fire to the orange demon is blocked by a granite statue.ï3ii{ _Your line of fire to the orange demon is blocked by a granite statue.i\i#iip{ _Your line of fire to the orange demon is blocked by a granite statue.iV K4.ic id ------601 _itl 6_ibn iޜ ))) You shoot a slug. The slug hits the orange demon!i;  )))The orange demon is moderately wounded.You shoot a sling bullet. The sling bullet hits the orange demon.  The sling bullet burns the orange demon.iϻ M.4i e.'○ii ===---1.2 (0.90) Rev i :○i g _The orange demon is moderately wounded.iʼn )))))))You shoot a slug.i* )))))))The slug closely misses the orange demon.You shoot a sling bullet. iX[M.4 ii)...'°.○ ijy2.2 (1.089) Rev+  is[°.○ iPvf _The sling bullet barely misses the orange demon. izV ))))))) i/You shoot a sling bullet. i~ )The sling bullet closely misses the orange demon.You shoot a slug. The slug hits the orange demon! iz )....4'○°The orange demon is heavily wounded. i98/105 --38 iPa_○° i< _The orange demon stings you from afar! i  .You shoot a slug. The slug hits the orange demon!!  Lightning courses through the orange demon!  You kill the orange demon! iA) iD )))))))Okawaru accepts your kill. i^3g).....'☼9--6 64.1 (0.97) Rev*  iV<:○ iE/ _You shoot a sling bullet. i i͒' iK iZH _No target in view! iPn io iv izH _No target in view! i  iP  i0 iH _No target in view! i   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. i 0h i °.h   hell hound iX ======5.1 (1.06 i P☼° i B _You shout for attention! You hear a bark! x3 i*  ._)#.#..##.ß...# #..hß.#..# #..#.#...# +...ß.ß..# ..♣   i i..#♣ ♣..♣  #'♣♣♣♣♣ ♣..♣  ♣♣♣@♣♣.♣♣ ♣..♣  ♣.☼°....♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣  ♣.†.♣♣♣ ♣♣♣♣.. ...  .♣ ♣♣.÷ i \  ♣÷♣♣  ♣.♣♣  i9! _)#.#..##.ß...# #..hß.#..# #..#.#...# +...ß.ß..# ..♣  ..#♣ ♣..♣  #'♣♣♣♣♣ ♣..♣  ♣♣♣@♣♣.♣♣ ♣..♣  i" [♣.☼°....♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣  ♣.†.♣♣♣ ♣♣♣♣.. ...  .♣ ♣♣.÷  ♣÷♣♣ ♣.♣♣ i,  i,  i5  i< a _A hell hound is nearby! iP  iQ  i-Y  i] y _Your line of fire to the hell hound is blocked by a granite statue. iQB  iB  iJ  iM y _Your line of fire to the hell hound is blocked by a granite statue. i# i;$ i3+ i-y _Your line of fire to the hell hound is blocked by a granite statue. ih ih it i8y _Your line of fire to the hell hound is blocked by a granite statue. iC.h ik =h. i:○ iy------65 _ i9° i9" i3 ))))You shoot a sling bullet. The sling bullet hits the hell hound. iN †The hell hound is lightly wounded.  You shoot a slug. The slug hits the hell hound!!!  You kill the hell hound! i\P)))) i _ ...'☼Okawaru accepts your kill. iCe100/105 7===---74 i mI○☼ iVp) _You hear a screech! iG  i ' i  i(! H _No target in view! i  i  i1  iC H _No target in view! iU  iV  i[  i#_ H _No target in view! iD 3 iV  i֑ H _No target in view! i   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. igQI°○ iQR======83 iwYT_° i]d _You shout for attention! You hear a bark! You hear a screech! You hear a bark! ir iӐ2 _You start resting.h1=------○h   hell hound (wandering)9) h.°  You encounter a hell hound.------70.1 (21) Rev+ ° _The hell hound leaves your sight. iۤ i i iԱH _No target in view! i3 i` i&H _No target in view! i _No target in view! i  i  i  ip H _No target in view! i  §.... #........#  .h....#..ßhß...#  ._....'..)#.#..#  ..3...#..#.ß...#  ..... #.4.߆#..##### #..#.#...#  +...ß.ß..# ..♣ #........#♣  ♣..♣#########@♣♣♣ ♣..♣ ♣♣♣.♣♣.♣♣ ♣..♣ ♣..°....♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣ ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣ ...♣♣♣...♣.... 4   hellwing (wandering).♣[3 i 9;49m÷..♣♣♣♣..♣♣ ♣÷♣♣ i4 0. i -h i" .4.h   hell hound (wandering)  You encounter a hellwing. i e1.1 (10 iu 6_ iG . _The hellwing leaves your sight. i Q _There is an open door here. iH  ≈≈≈# ########## §.... #........#  .h....#..ß.ß...#  ._....'..h#.#..#  ..3...#4.#.ß...#  ..... #...߆#..##### #..#.#...#  +...ß.ß..# .. #.......@#♣  ♣..#########'♣♣♣ ♣..♣ ♣♣♣.♣♣.♣♣ ♣..♣ ♣.......♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣ ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣. 4   hellwing (wandering) ioI ...♣♣♣...♣... h   hell hound (wandering).♣.÷..♣♣♣..♣♣3.3h3..4)3h43   sixfirhyh   hell hound (wandering)==279_ iM 9 _The hellwing gives a chilling moan. i>x ≈≈  ≈≈≈# ########## §.... #........# .h....#..ß.ß...# ._....'..)#.#..# ..3...#h.#3ß...# ..... #.4.߆#..##### #..#.#...#  +...ß.ß@.#  #........#♣  ♣.#########'♣♣♣ ♣.. ♣♣♣.♣♣.♣♣ ♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣ 3   sixfirhy ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣ ...♣♣♣...♣..[1 iS7;13H.♣÷..♣2=--38_ i )) You shoot a slug. The slug hits the sixfirhy!! iz| ))))))The sixfirhy is almost dead. iKV ..)3†.○You shoot a sling bullet. The sling bullet misses the sixfirhy.====47_○ß iZK _You hear a bark! You hear a screech! You hear a bark! i   You shoot a sling bullet. The sling bullet misses the sixfirhy.You hear a bark! You hear a screech! You hear a bark!  You kill the sixfirhy!  Okawaru accepts your kill.  Okawaru grants you throwing weapons! i/  --more-- iq0. i.p)) iw) i1))))) iV4 4Something appears at your feet! You shoot a sling bullet. iw_n..†.☼4   orange demon (reaching)4   hellwing igK 35 ihI 90===-56) Rev* _You encounter an orange demon.Your Ranged Weapons skill increases to level 14! i w☼ß _Your Armour skill increases to level 7! iݓ≈≈≈# ##########§.... #........# .h....#..ß.ß...# ._....'..4#.#..# ..3...#..#4ß...# ..... #...߆#..# #### #..#.#.☼.#  ib+...ß.ß(.# ..#.......@#♣♣.#########'♣♣♣♣♣♣..♣ iY♣♣♣.♣♣.♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣.... ♣♣♣...♣....♣  ♣♣.÷..♣♣ ♣♣..♣♣ iИ0h i5.4 iK)4 i/h iܠQ44 i% i[Thh 2 hell hounds (wandering) iJ----65) Rev+  i,ß☼ i3ß i[ _You encounter a hell hound. iR8§.... #........#  .h....#h.ß.ß...#  ._....'..)#.#..#  ..3...#..#4ß...#  ..... #..hß4#..#  #### #..#.#.☼.#  +...ß.ß(.# ..♣#........#♣♣..♣#########@♣♣♣♣♣♣..♣  ♣♣♣.♣♣.♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣♣♣ iS!♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣..... ♣♣♣...♣....♣  ♣♣.÷..♣♣♣ ♣♣..♣♣ h   hell hound÷♣♣ iZY24 iZ i[K†4 igh○4 2 orange demons (reaching) ih|---74 iNyqß_○ izW _You encounter an orange demon. i&Q _There is an open door here. iA.h....#h.ß.ß...# ._....'..)#.#..# ..3...#.h#4ß...# ..... #..4߆#..# #### #..#.#4○.#  +...ß.ß(.# ..♣#........#♣♣..♣ #########'♣♣♣♣♣♣..♣  ♣♣♣@♣♣.♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣♣♣♣♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣...... ♣♣♣...♣....♣  ♣♣.÷..♣♣♣♣ ♣♣..♣♣ ÷♣♣♣.♣♣[ i37mh.4.4)h.4.h   hell hound (wandering) io483 _ i ;○ i iK C _There is an open door here.  Armour : q - +0 acid dragon scales  Helmet : v - the +0 hat of the Twisting Gods {Fly rC++ Str-4}  Gloves : (nothing)  Boots : (nothing) i<  i  iΐ   iP ~_Cloak : m - a scarf of repulsion i%6 ) i&)You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon. i)))) You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon.  The orange demon is moderately wounded.  You shoot a slug.  The slug completely misses the orange demon.ug hits the hellwing! i;;†4 i#=A.h iI>K.4 i@M(4i J°☼i j===92i);☼i c _The hellwing is moderately wounded.iW )You shoot a slug. The slug hits the orange demon!ih )The orange demon is severely wounded.You shoot a sling bullet. The sling bullet hits the orange demon.  The sling bullet burns the orange demon.i 4.The orange demon is severely wounded.The hell hound barks!  The hellwing swoops through the air toward you!iW.hiy h.☼☼.4hh 2 hell hounds (1 wandering)  The hellwing barely misses you. The hellwing completely misses you.ih801) Rev* i9☼iR _The orange demon misses you.iL|  You shoot a sling bullet.  The sling bullet hits the hellwing but does no damage.it.You shoot a sling bullet.sling bullet hits the hellwing but does no damage.  The hellwing is moderately wounded.  You shoot a slug. The slug hits the hellwing!!  Lightning courses through the hellwing!  You kill the hellwing!i|ohh 2 hell hounds (1 wandering)i.h.4iDm ○○.○Okawaru accepts your kill.5=24%2====10i_○○.○ _The orange demon completely misses you.i% ))You shoot a slug.  The slug barely misses the orange demon.The slug hits the orange demon!!i:X))The slug hits the orange demon!!  The orange demon is heavily wounded.  You shoot a sling bullet.  The sling bullet completely misses the orange demon.The sling bullet hits the orange demon.ing bullet burns the orange demon.i †hThe orange demon is heavily wounded..hiJC(4iA.hi?.hi 4○○°h  The hell hound barks!i3-===-2.0 (0.969i[○○○i< _The orange demon stings you from afar.iY .You shoot a slug. The slug hits the orange demon!!  Lightning courses through the orange demon!  You kill the orange demon!i)   orange demoni# ))Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the hell hound.i4U(hi@.hiFJh4iiD.hi\R°.i, 4i)-33-3.1 (1.18 _The hell hound is lightly wounded.iL °○○ _Your Dodging skill increases to level 7!io/ )))))))You shoot a slug.  The slug barely misses the orange demon.i_ )The slug completely misses the hell hound.You shoot a sling bullet. The sling bullet hits the orange demon.  The sling bullet burns the orange demon.iH N(hiAX  ).†.4'°°☼The orange demon is heavily wounded.iY 0-407ic R°°☼iag < _The orange demon stings you from afar.i ) You shoot a slug. The slug hits the orange demon!i@  ) The orange demon is severely wounded.You shoot a sling bullet. The sling bullet hits the orange demon.  The sling bullet burns the orange demon.iW H '☼.The orange demon is almost dead.89/105 ---56i` U_☼i2d < _The orange demon stings you from afar!i )You shoot a slug.  The slug hits the orange demon but does no damage.i& )))))))The orange demon is almost dead.You shoot a sling bullet.i»  ).†.(4○○The sling bullet barely misses the orange demon.i 90--65ih _○☼.○ _The orange demon completely misses you.i .You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon.  You kill the orange demon!ie)hh 2 hell houndsi )))))))Okawaru accepts your kill.iz(<.hi*.h.hi6).†.(○iI<p2574i\○.○i' _You shoot a slug.ipd  You shoot a sling bullet. The sling bullet hits the hell hound!iv  The hell hound is heavily wounded.You shoot a slug. The slug hits the hell hound!i<.hiT ☼(1 catching breath)  The hell hound is almost dead.i **The hell hound breathes flames at you.iew,@○.°8.0 (0.93° _The blast of flame is repelled. ○You shoot a sling bullet. The sling bullet hits the hell hound.  You kill the hell hound!i…U   hell houndiB ) Okawaru accepts your kill.You shoot a slug. The slug hits the hell hound!iTC.hi*i`w169.0 (1.02iښi*c _The hell hound is severely wounded.i ○You shoot a sling bullet. The sling bullet hits the hell hound!  You kill the hell hound!i(iJ )))))))Okawaru accepts your kill.iC).†.(.○☼..iq17901i/o_○☼i' _You shoot a slug.iK3iUi]H _No target in view!iAiiiaH _No target in view!i@93iE;i>H _No target in view!i iq i i H _No target in view!iQN 3iJV i:_ H _No target in view!ie  §.... #........#  .h....#h.ß.ß...# i d ._....'..)#.#..#  ..3...#..#.ß...#  ..... #...߆#..##### #..#.#...#  +...ß.ß(.# ..♣ #........#♣  ♣..♣iY #########@♣♣♣ ♣..♣ ♣♣♣.♣♣.♣♣ ♣..♣ ♣.☼.....♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣♣ ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣ ...♣♣♣...♣.....♣÷..♣♣♣♣..♣♣ ♣÷♣♣i 3.iZ 0---1i A0 _iٵ pß_ßi b _No target in view! _ There is an open door here.ix w _You see here a hell hound corpse.iP ≈≈≈# ########## §.... #........#  .h....#..ß.ß...#  ._....'..)#.#..#  ..3...#..#.ß...#  ..... #...߆#..##### #..#.#...# i? +...ß.ß(.# .. #.......@#♣  ♣..#########°♣♣♣ ♣..♣ ♣♣♣.♣♣.♣♣ ♣..♣ ♣.......♣♣ ♣♣..♣  ♣....♣♣♣...♣♣♣..♣ ♣♣ ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣ ...♣♣♣...♣....♣.÷..♣♣♣..♣♣i9is8†iyh2=---2iИB59 _iC@ßßii>d ≈≈  ≈≈≈# ########## §.... #........# .h....#..ß.ß...#ioe= ._....'..)#.#..# ..3...#..#.ß...# ..... #...߆#..##### #..#.#...#  +...ß.ß@.#  #........#♣  ♣.#########†♣♣♣ ♣.. ♣♣♣.♣♣.♣♣ ♣..♣ ♣.......♣♣ ♣♣..♣ ♣....♣♣♣...♣♣♣..♣ ♣ if ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣♣  ...♣♣♣...♣.. .♣÷..♣ iFtiu`38iJ}:ßii3=4.0 (27) Rev+ i8ßi: _w - 4 atropa-tipped darts (gained 3)iT9 # ≈≈  ≈≈≈# ########## §.... #........# .h....#..ß.ß...# ._....'..)#.#..# ..3...#..#.ß...# ..... #...߆#..##### #..#.#@..#  +...ß.ß..#  #........#♣  ♣#########†♣♣♣ ♣. ♣♣♣.♣♣.♣♣ ♣.. ♣.......♣♣ ♣♣.. ♣....♣♣♣...♣♣♣..♣  ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣♣ ...♣♣i7:%...♣.i DiDe5.0 (16iMiOi. # ≈≈ i/6 ≈≈≈# ########## §.... #........# .h....#..ß.ß...# ._..4.'..)#.#..# ..3...#..#.ß...# ..... #...ß@#..#i/#### #..#.#...# +...ß.ß..#  #........#♣  #########†♣♣♣ ♣ib0 ♣♣♣.♣♣.♣♣ ♣. 4   orange demon (reaching, wandering) ♣.......♣♣ ♣♣.. ♣....♣♣♣...♣♣♣.. ♣.†.♣♣♣ ♣♣♣♣..♣.♣♣i4F.4iDS4ing)iE`65iMIß_iIPW _You encounter an orange demon.i{Sw _You see here a hell hound corpse.iA3ii{ _Your line of fire to the orange demon is blocked by a granite statue.i3ii{ _Your line of fire to the orange demon is blocked by a granite statue.iiمii{ _Your line of fire to the orange demon is blocked by a granite statue.im _Your line of fire to the orange demon is blocked by a granite statue.i[^ i_ id ik { _Your line of fire to the orange demon is blocked by a granite statue.i  # ≈≈  ≈≈≈# ########## §.... #........# .h....#..ß.ß...# ._...4'..)#.#..# ..3...#..#@ß...# ..... #...߆#..#i #### #..#.#...# +...ß.ß..# #........#♣#########†♣♣♣  ♣♣♣.♣♣.♣♣ ♣ ♣.......♣♣ ♣♣. ♣....♣♣♣...♣♣♣..i F.4i 474 _i =_ir)))r line of fire to the orange demon is blocked by a granite statue. _ You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon.i ))) The orange demon is lightly wounded.  You shoot a slug. The slug hits the orange demon!i194'i6 hThe orange demon is moderately wounded.i7B..)#○h   hell hound (wandering)i Cj===83iG[○ß _You encounter a hell hound.i3o )))You shoot a slug.i1 ))The slug closely misses the orange demon.You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon.i}QM.4i?Y=h.ibX○#°ibg92) Rev* ikqß○#°iod _The orange demon is heavily wounded.i ) You shoot a slug. The slug hits the orange demon!i>M. _The orange demon is heavily wounded.You shoot a slug. The slug hits the orange demon!  The orange demon is almost dead.  You kill the orange demon!iTF)h   hell hound (wandering)ief .hOkawaru accepts your kill.'h○#.☼h 6/106096001 _The hell hound barks!ß○☼ßi  # ≈≈  ≈≈≈# ########## §.... #........# .h....#..ß.ß...#i}z ._....'h.@#.#..# ......#..#.ß...# ..... #...ß☼#..##### #..#.#...#iV +...ß.ß..# #........#♣ #########†♣♣♣♣ ♣♣♣.♣♣ ♣.......♣♣ ♣♣ _Your Fighting skill increases to level 11!i)6(catching breath)iJ **The hell hound breathes flames at you.iʲd.@○10○ß _The blast of flame is repelled.  Things that are here:iL _a +0 dagger; a +0 robeigg )You shoot a sling bullet.ivk .The sling bullet hits the hell hound but does no damage.  You shoot a slug. The slug hits the hell hound!!  You kill the hell hound!)iN.☼i>o199 (0.949i q☼○ßiwP _Okawaru accepts your kill.iMi|igiH _No target in view!iw ix i^ i H _No target in view!iI i i/ i3 H _No target in view!i i i iT H _No target in view!i* # ≈≈ ≈≈≈# # §.... #.#i ......#..ß.ß...# .4....'.@°#.#..# ......#..#☼ß...# ..... #...ß○#..# #### #..#.#...# +...ß.ß..# #........#♣4   orange demon (reaching, wandering) #########†♣♣♣♣♣ ♣♣♣.♣♣.♣♣ ♣.♣♣ i/ _4You encounter an orange demon.i>)°4ing)iuu7-2.9 (1.08ii1 _The orange demon screeches!iX # ≈≈ ≈≈≈# # ≈.... #.#i,h ......#..ß.ß...# ._4...'@.)#.#..# ......#..#☼ß...# ..... #...ß°#..# #### #..#.#...# +...ß.ß..# #........#♣ #########†♣♣♣♣♣  ♣♣♣.♣♣.♣♣ ♣.♣i*D.4i L○†i ---37i(N○ßi0iY#≈≈#####≈.....#.#.#..ß.ß...#._.4..@..)#.#..#.#..#○ß...#..#...߆#..#####..#.#...# +...ß.ß..# #........#♣ #######i#†♣♣♣♣♣  ♣♣♣.♣♣.♣♣  ♣.♣♣itB.4i^<§§§i8=--46iDß○iQQ _There is an open door here.i` m )))))))You shoot a sling bullet.iW  ) The sling bullet completely misses the orange demon.You shoot a slug. The slug hits the orange demon!  Lightning courses through the orange demon!i!w 2 #§≈§○.._..4.°The orange demon is heavily wounded.iw j===55i} U○_i E _The orange demon stings you but does no damage.ij o )))))))You shoot a slug.i  ) The slug completely misses the orange demon.You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon.i ? #≈≈§.§☼.._..4.The orange demon is almost dead.iڃ `64i9 W☼°i̋ Z _The orange demon closely misses you.i o )))))))You shoot a slug.iA )))))))The slug closely misses the orange demon.You shoot a sling bullet.i8 ##§≈§§§§...§.._..4.○#..#.The sling bullet closely misses the orange demon.i89=73i?<○i'CZ _The orange demon closely misses you.iV )You shoot a slug. The slug hits the orange demon.i )))))))The orange demon is almost dead.You shoot a sling bullet.i-/ ≈≈...○.._..4.☼The sling bullet barely misses the orange demon.i.`82iuE○#..ß.ß_☼iCHZ _The orange demon closely misses you.i!Z .You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon.  You kill the orange demon!)iA )))))))Okawaru accepts your kill.iO s§§§.._....il!iY*  Jingleheimer the Skirmisher  Coglin of Okawaru ******  Health: 99/106 ======================--##Magic: 17/17 ========================§≈≈AC: 7Str: 13Doom: 18%§§≈§#############EV: 16Int: 8§§.....#........#SH: 0ir+Dex: 26§.....○#..ß.ß...#XL: 13 Next: 101% Place: Lair:5.._....@..)#.#..#Noise: ===------  Time: 9609.9 (1.0)......☼#..#.ß...#a) +3 sling (flame)  u) +7 hand cannon of.......#...߆#..#Nothing quivered########..#.#...#Fly Gem (1141) Rev* +...ß.ß..##........#♣#########†♣♣♣♣♣♣♣♣.♣♣.♣♣ ♣.......♣♣ The sling bullet barely misses the orange demon. _The orange demon closely misses you.i+You shoot a sling bullet. The sling bullet hits the orange demon!  The sling bullet burns the orange demon.  You kill the orange demon!Okawaru accepts your kill.i_- _You shoot a slug.  You have reached level 14!iu:/  --more--i=M 7 4 1%  You feel a burst of inspiration! You are finally ready to make a one-of-a-kind  gizmo!  (press f on the ability menu to create your gizmo)iT /  --more--i|6106/1138/18iiΆ4 _i  ##   §≈≈≈   §§≈§#######  §.....#..#  .§.....○#..ß.ß...#  ._...@'..)#.#..#  .☼#..#.ß...#  §.#...߆#..#  i##..#.#...#   +...ß.ß..#   #........#♣   #########†♣♣♣♣♣   ♣♣♣.♣♣.♣♣   ♣.i#≈§≈≈§§≈§§≈§≈.§°.ir---100 _i,°#..ß.ß☼ikiZp ##### ≈≈≈≈§  §≈§§§#############  §≈§≈.§...#........#  §.§.....°#..ß.ß...#  ._..@.'..)#.#..#  .☼#..#.ß...#  ≈.#...߆#..#  #..#.#...#   +...ß.ß..#  i' #........#♣   #†♣♣♣♣♣   ♣♣♣.♣♣.   ♣.i"###≈≈≈≈≈§§≈≈§≈§.§..§§§§...§○i7---139i:ßi3if b  ######  ≈≈≈≈≈§  §§≈§§≈############# §≈§§§.§..#........# ≈..§§§§...#..ß.ß...# .§.._.@..'..)#.#..# .○#..#.ß...# ≈.#...߆#..# #..#.#...#   +...ß.ß..#  #.#♣  #†  ♣♣♣.♣♣.  ♣§≈≈≈§≈≈..≈..§§§...§..§§28i} i ih m  #######  ≈≈§≈≈≈≈  §§§≈≈≈#####  §§≈§§§....#........#  ≈≈.§.§§....#..ß.ß...#  ∩.....§@...'..)#.#..#  ≈.○#..#.ß...# ≈.#...߆#..# #..#.#...#   +...ß.ß..#  #.#♣  #†  ♣♣♣.♣♣  ♣iF} @#≈≈≈≈.§.§§§....§§..°37) Rev+ °im . _Found a gateway to Hell.ik%(  ########  ≈≈§≈≈≈≈  §§§≈≈≈#####i0Z  §§≈§§≈§§....#.#  ≈≈≈...§§§...#..ß.ß...#  ≈∩....§@....'..)#.#..#  ≈≈......§..°#..#.ß...# ≈.#...߆#..# #..#.#...#   +...ß.ß..#  #.#♣  #†  ♣♣♣.  ♣i=§§§§§§§≈§§§≈§≈§§§≈≈§.§§≈...§...@§....846iBiF8  There is a burning altar of Makhleb here.iIQ _You see here an earthy gem.i6S ########  i8n§§§§§§§≈§ §§≈§≈§§§≈####  §§≈§≈≈§.....#  §§≈...§.....#..  ≈∩.....@§...'..)  ≈≈..........#  ≈≈≈≈........#...߆#..#  #############      †iBL ########  §§§§§§§≈§ §§≈§≈§§§≈####  §§≈§≈≈§.....#  §§≈...§.....#..  ≈∩.....@§...'..)  ≈≈..........#  ≈≈≈≈........#...߆#..#  #############  †iC  You pick up the earthy gem and feel its impossibly delicate weight in your  graspers.i/  --more--i ## ########≈§§§§§≈§§§≈§≈§≈≈≈§.§≈§≈.....§§5iL K _Press } and ! to see all the gems you have collected.i/i8Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)  b - unknown amulets  c - amulets of regeneration  d - unknown rings  e - rings of strength Wands (select all with /)f + unknown wands  g - wands of charmingh + wands of flame  i + wands of iceblast Scrolls (select all with ?)j + unknown scrolls  k + scrolls of acquirement (very rare)  l + scrolls of amnesia (uncommon)  m + scrolls of blinking (uncommon)  n + scrolls of brand weapon (rare)  o - scrolls of butterflies (rare)p + scrolls of enchant armour (uncommon)  q + scrolls of enchant weapon (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]i  G + boomerangs  H + darts  I + javelinsJ - large rocks  K - stones  L + throwing nets Miscellaneous (select all with })  M + Gell's gravitambourines  N - boxes of beasts  O + condenser vanes  P + lightning rods  Q - phantom mirrors  R + phials of floods  S - sacks of spiders  T + tins of tremorstones Talismans (select all with %)U + quill talismans  V + maw talismans  W + serpent talismans  X + blade talismans  Y + granite talismans60%i Talismans (select all with %)U + quill talismans  V + maw talismans  W + serpent talismans  X + blade talismans  Y + granite taliiýsmans  Z + dragon-coil talismans  a + talismans of death  b + storm talismans  c + protean talismans  d + sanguine talismans  e + rimehorn talismans  f + spider talismang - hive talismansh + wellspring talisman  i + riddle talismans  j + lupine talismans  k + inkwell talismans  l + fortress talismans  m + scarab talismans  n + medusaigE84iWn~ h + wellspring talismans  o + eel talismans  p + spore talismans Baubles  q - flux baubles Other Itemsr + manuals  s + gold  t + spellbooks  u + runes  v - gemsboti-d  q - flux baubles  v - gemsiA  v + gemsiii  Jingleheimer the Skirmisher  Coglin of Okawaru ******  Health: 108/113 ======================--  ## ########Magic: 18/18 ========================  §§§≈§§§§§AC: 7iStr: 13Doom: 18%  §§§≈§§§≈§#############EV: 16Int: 8  §≈§≈≈≈§.§...#........#SH: 0Dex: 26  ≈§≈.........#..ß.ß...#XL: 14 Next:  1% Place: Lair:5  ≈∩.....@....'..)#.#..#Noise: ---------  Time: 9615.9 (0.0)  ≈§..........#..#.ß...#a) +3 sling (flame)  u) +7 hand cannon of i[ ≈≈≈§........#...߆#..#Nothing quivered  #############..#.#...#Fly Rev+  +...ß.ß..# #........#♣  i$#########†♣♣  ♣♣♣.♣  ♣....  _Found a gateway to Hell.  There is a burning altar of Makhleb here. _You see here an earthy gem.  You pick up the earthy gem and feel its impossibly delicate weight in your  graspers. _Press } and ! to see all the gems you have collected.iviKiii\ivQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 9 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Throw: 4 darts (atropa)  i - Zap: wand of charming (8)j - Zap: wand of flame (40) Abilities ([,] to cycle)  k - Abil: Heroism  l - Abil: Finesse  m - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni4BiWr  Jingleheimer the Skirmisher  Coglin of Okawaru ******  Health: 108/113 ======================--  ## ########Magic: 18/18 ========================  §§§≈§§§§§AC: 7Str: 13Doom: 18%  §§§≈§§§≈§#############EV: 16Int: 8 iY §≈§≈≈≈§.§...#........#SH: 0Dex: 26  ≈§≈.........#..ß.ß...#XL: 14 Next:  1% Place: Lair:5  ≈∩.....@....'..)#.#..#Noise: ---------  Time: 9615.9 (0.0)  ≈§..........#..#.ß...#a) +3 sling (flame)  u) +7 hand cannon of  ≈≈≈§........#...߆#..#Nothing quivered  #############..#.#...#Fly Rev+  +...ß.ß..# #........#♣  #########†♣♣  ♣♣♣.♣  ♣....  _Found a gateway to Hell.  There is a burning altar of Makhleb here. _You see here an earthy gem.  i[You pick up the earthy gem and feel its impossibly delicate weight in your  graspers. _Press } and ! to see all the gems you have collected.in\iei/iF _Clearing quiver.i @ iC Read which item? Scrolls  f - a scroll of fear  g - 2 scrolls of fog  t - 2 scrolls of teleportationa - 4 scrolls of enchant armour  p - a scroll of poison  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  V - a scroll of vulnerability  c - a scroll labelled AMNOYZ VASK [!] read|quaff|evoke[?] describe selectedi=ii  Jingleheimer the Skirmisher  Coglin of Okawaru ******  Health: 108/113 ======================--  ## ########Magic: 18/18 ========================  §§§≈§§§§§AC: 7Str: 13Doom: 18%  §§§≈§§§≈§#############EV: 16Int: 8  §≈§≈≈≈§.§...#........#SH: 0Dex: 26  ≈§≈.........#..ß.ß...#XL: 14 Next:  1% Place: Lair:5  ≈∩.....@....'..)#.#..#Noise: ---------  Time: 9615.9 (0.0)  im§..........#..#.ß...#a) +3 sling (flame)  u) +7 hand cannon of  ≈≈≈§........#...߆#..#Nothing quivered  #############..#.#...#Fly Rev+  +...ß.ß..# #........#♣  #########†♣♣  ♣♣♣.♣  ♣.... There is a burning altar of Makhleb here. _You see here an earthy gem.  You pick up the earthy gem and feel its impossibly delicate weight in your  graspers. _Press } and ! to see all the gems you have collected. _Clearing quiver.i #######§≈§≈§≈§≈§§§§≈≈≈≈≈§≈§§≈§§.§≈≈§##As you read the scroll labelled AMNOYZ VASK, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.iX9=6.9 (1ii4 _It was a scroll of immolation.iCpU  Unknown command.i{qiVzi} _Press < or > to pray at altars.iy iI~ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 9 boomerangs  e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Throw: 4 darts (atropa)  i - Zap: wand of charming (8)j - Zap: wand of flame (40) Abilities ([,] to cycle)  k - Abil: Heroism  l - Abil: Finesse  m - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|oni ic i   Jingleheimer the Skirmisher  Coglin of Okawaru ******  Health: 109/113 =======================-  ###########Magic: 18/18 ========================  §≈§≈§§§§§§AC: 7Str: 13Doom: 18%  §≈§≈§§§§§#############EV: 16Int: 8  §≈≈≈≈≈≈.§...#........#SH: 0Dex: 26  §§≈.........#..ß.ß...#XL: 14 Next:  1% Place: Lair:5  ≈§§....@....'..)#.#..#Noise: ---------  Time: 9616.9 (0.0)  ≈§§.§.......#..[4i Y0m#.ß...#a) +3 sling (flame)  u) +7 hand cannon of  ≈≈§§........#...߆#..#Nothing quivered  #############..#.#...#Fly Rev+  +...ß.ß..# #........#♣  #########†♣♣  ♣♣♣.♣  ♣....  _Clearing quiver.  As you read the scroll labelled AMNOYZ VASK, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.  Unknown command. _Press < or > to pray at altars. _Clearing quiver.i iE i ĭ iɌ i9 qRev  _iN i iT i i7 i &10ia it i# iq (i i iö i@ %1i̸ i i& ,i i L  There is a gateway to Hell here.  Things that are here:i  an amulet of reflection; the +1 quarterstaff of the Gibberer {elec, *SlowWill++ SInv}i iq CLava _i i i i i 2i i i& ,i3 i i ,iv ii i~ i" K3=iJ# i,' 1 _HP restored.i, i- i. i0 i@5 i5 i6 iE9 i< i= iO> i@ iE iPF 9=ipG iI iLN iN iP iQ i|A ))i#}/You shoot a sling bullet.i M† _The water moccasin misses you.Lightning courses through the water moccasin!  You kill the water moccasin!iB=)iSv°☼†.iA94ic_°☼iDP _Okawaru accepts your kill.i7i8i@iCH _No target in view!iA3ibiH _No target in view!i4 i(5 iw6 iK: i+F P _iN |80i?Q E  There is a large open door, spattered with blood here.ih J  You see here a dire elephant corpse. _Rev+ i:l im N81=im i6p iu iv iv ix i} iE~ x2=Rev i~ iN i ij iɅ i iU i iO i i i> %3i i i i- (i i i/ i i\ ix i iu %4i i i iѺ Bi i 55=if i i i ia i i{ i6 i ip i ia i9 U6=i i} f  You see here a rime drake corpse.iZ iA  _i ,i~ i iy i  §.§§......#..#.ß...# §§§.......#...߆#..# ###########..#.#...# ..........'...ß.ß..# .ß....ß...#........#♣ ♣ i 9..........#########†♣♣♣♣♣ ♣. ###'†###### ♣♣♣.♣♣.♣♣ ♣..  ♣....♣ ♣♣♣.......♣♣ ♣♣..♣  ♣♣..♣♣ ♣♣♣@...♣♣♣...♣♣♣..♣ ---84.9 (20.0)  ♣♣..♣♣♣ ♣♣.†.♣♣♣♣ ♣♣♣♣..♣.♣♣ i*  ♣♣♣..♣♣♣♣♣...♣♣♣♣♣...♣ ♣♣♣..♣♣..♣♣♣ ♣♣.÷.. i ♣♣♣....♣  ..♣ ♣♣...♣  ♣÷♣♣  ♣...♣ ♣.♣♣i   ♣♣♣♣♣ ♣♣♣♣♣♣♣÷♣  ♣♣♣♣♣♣..♣♣♣♣♣♣♣♣.♣.. iw 2---i i T _Key pressed, stopping explore.i 3i" i{& H _No target in view!i} ij 3iu i iN n7 _i i_ i i i %8i i ie i iJ i i 9ip ,i/ i i iV i i& iH i L90=i it i i! iy i i iB U1=i i iT i i+ i iy i i i' }2iS i i% iB i iN %3i i\ iI i i i" i% i]& i& i( i+ iU, %4i, i. i*2 i2 i2 iM4 it7 i7 iu8 i1: i= ik> K5=i> i@ iC ibD iD iF iI iCJ U6=iJ iL iP iP iP i_R iU ,iW ,iZ i,[ %7iu[ i.] ic_ i_ i-` i` id ,iFe if ih iAi %8ii iuj il inm ,in ir ir K9=i s iu iw i x iMx iy iU~ j  You encounter a polar bear.i  ##   i O♣♣♣.#   ♣♣♣♣...#  ♣♣♣.♣....##  ♣♣♣..♣..@...# . ♣♣♣..♣♣♣♣♣..### i? Y.. ♣♣..♣♣♣ ♣...# ♣.♣ ♣♣..♣♣ ♣..... ix M♣..♣♣..♣♣ ♣.......  ♣..♣..♣ ♣.....^.h h   polar bear (wandering)♣♣..♣♣ ♣........  i ♣♣..♣♣ .......... ♣♣..♣♣ .........iX .717.9 (33ib i 28.9 (34 _i[ iS i ))))))hYou shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.i*?  iA O)))))iB )iM jThe polar bear growls angrily.  You shoot a slug. The slug hits the polar bear.i Fh.i Y☼.....i )100/113i {====9.9 (1.0)Rev i <☼iV 8 _The polar bear is lightly wounded.i  ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣♣.♣....##  ♣♣♣..♣..@...# . ♣♣♣..♣♣♣♣♣☼.###  ♣♣..♣♣♣ ♣...#  ♣♣..♣♣ ♣..... .♣♣ ♣.......  ♣..♣..♣ ♣.....^h.  ♣♣..♣♣ ♣........  ♣♣..♣♣ .......... ..♣♣  iB ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣♣.♣....##  ♣♣♣..♣..@...#  ♣♣♣..♣♣♣♣♣☼.###  ♣♣..♣♣♣ ♣...#  ♣♣..♣♣ ♣..... .♣♣ ♣......  ♣..♣..♣ ♣.....^h.  ♣♣..♣♣ ♣........  ♣♣..♣♣ ...........♣♣ iiiia _A polar bear is nearby!iP )))))))You shoot a sling bullet.isp[ ))))))iRqv)The sling bullet barely misses the polar bear.You shoot a slug.i= *The slug completely misses the polar bear.The polar bear sets off the alarm!i?  The alarm trap emits a blaring wail!  A sentinel's mark forms upon you.iq"/  --more--i Fh.i, % ○@.......You hear a bellow! x3; You hear a loud, deep croak! x2; You hear a bellow! x2  You hear a loud, deep croak! You hear a loud caw. You hear a bellow! x5i~ ==========20Mark Fly Rev+ i h○ _You hear an angry hiss.i ## ♣♣♣.# ♣♣♣♣...# ♣ ♣♣♣.♣○...## . ♣♣♣..♣.@....#. ♣♣♣..♣♣♣♣♣☼.### ♣.. ♣♣..♣♣♣ ♣...#  ♣.♣ ♣♣..♣♣ ♣.....  ♣..♣♣..♣♣ ♣....... ♣..♣..♣ ♣.....h.. ♣♣..♣♣ ♣. ♣♣..♣♣ ...  ♣♣..♣♣ .i'Fh.iA0=○i1{1--------- 1i:DRev iFiYU---------iiF _Unknown command.ig ## ♣♣♣.# ♣♣♣♣...#♣ ♣♣♣.♣○...## ♣.i; ♣♣♣..♣@.....# ♣.. ♣♣♣..♣♣♣♣♣○.###  ♣.. ♣♣..♣♣♣ ♣...# ♣.♣ ♣♣..♣♣ ♣..... ♣..♣♣..♣♣ ♣....... ♣..♣..♣ ♣....h... ♣♣..♣♣ ♣....... ♣♣..♣♣ .......... ♣ ♣♣..♣♣ .i!1.i(l°h....ia*,2 _iB/J°○iz2i  ## ♣♣♣.# ♣♣♣♣...#  ♣♣ ♣♣♣@♣°...##  ♣i!  ♣♣♣..♣......# ♣♣♣..♣♣♣♣♣○.###. ♣♣..♣♣♣ ♣...# ♣.♣ ♣♣..♣♣ ♣♣..♣♣ ♣.....♣..♣ ♣...h... ♣♣..♣♣ ♣ ♣♣..♣♣.i. <.°i/ %3iE5 i7  ipI iv  You start resting.A polar bear comes into view. i<~2hh   polar bear i~&0 i.4.9 (1 _ ie i )))))))You shoot a sling bullet. iT )))) The sling bullet barely misses the polar bear.You shoot a slug. The slug hits the polar bear! i.○...h.....===5Rev  _The polar bear is moderately wounded. itZ i[ ia ieH _No target in view! i-C _No target in view! iy i5{ i| i~  i&Q You start resting. iƇjbb   raven i&0 i!>b. i#<° ieJ---6.9 (1 iV _You encounter a raven. i )))))))You shoot a sling bullet. i )))) The sling bullet barely misses the raven.You shoot a slug. The slug hits the raven!! i ..♣○...b.The raven is almost dead. ij :* iF o  The raven stares into your soul. i` vhb. i @h   polar bearb   raven i 340%  ===7 iY h○ _You feel an ill-omen.... i ))You shoot a slug. The slug hits the polar bear! i: ))The polar bear is heavily wounded.You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage. iw =.b iF Kh.b.○8.8 (0.9Rev+  iO. _The polar bear is heavily wounded. ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣b.♣○h....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣...#  ♣.♣ ♣♣..♣♣ ♣.h...   ♣.......   ♣...h....       !i ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣b.♣○h....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣...#  ♣.♣ ♣♣..♣♣ ♣.h...   ♣.......   ♣...h....   !iހ,  !ib!i׈!iz _There are monsters nearby!!i. )You shoot a sling bullet. The sling bullet hits the raven.  The sling bullet burns the raven.!iT †The raven is almost dead.You shoot a slug. The slug hits the raven!  You kill the raven!!i-\>)!iCh.!i"6☼!i&  59.7 _Okawaru accepts your kill.!i/:☼!iU7l _Your Evocations skill increases to level 11!!iKT  You shoot a slug. The slug hits the polar bear.!i  The polar bear is heavily wounded.You shoot a sling bullet. The sling bullet hits the polar bear!  The sling bullet burns the polar bear.!iKr °The polar bear is almost dead.The polar bear bites you but does no damage.!is~230.8 (1.1Rev* !ir _The polar bear claws you. The polar bear barely misses you.!i ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣ !is ♣. ♣♣♣†°♣h.....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣...#  ♣.♣ ♣♣..♣♣ ♣.h...   ♣.......   ♣...h....    !i$:   !iW- !iY##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†°♣h.....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣...#  ♣.♣ ♣♣..♣♣ ♣.h...   ♣.......   ♣...h.    !i6`!ia!ig!iu !iv_A polar bear is nearby!You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.!i °The polar bear is almost dead.You shoot a slug. The slug hits the polar bear!  You kill the polar bear!!i%)!io.○!i d39 61.7 (0.9!i○ _Okawaru accepts your kill.!iY!iQ'!i!i^ _No target in view!!i!i!i{H _No target in view!!iQ:!i;3!ieDW  You start resting.!iK3FF   blink frog!iL&0!i4O/F!iq\.♣°F 2 blink frogs!ieo---2.7 (1°!ih^ _You encounter a blink frog. x2!iC ))))))You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.!i.  You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.  The blink frog is moderately wounded.  You shoot a slug. The slug hits the blink frog!  Lightning courses through the blink frog!  You kill the blink frog!!i<))))))   blink frog!if EF.!im FOkawaru accepts your kill.!iYw ☼.....F 2 blink frogs!i} f8 7===3!i <☼!i [ _You encounter a blink frog.!i, )))))You shoot a slug. The slug hits the blink frog!!!iձ . _You encounter a blink frog.  You shoot a slug. The slug hits the blink frog!!  The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog.  The sling bullet burns the blink frog.  You kill the blink frog!!i )))))   blink frog!in 2F.○♣☼.....74!ix ☼ _Okawaru accepts your kill.!i w ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†○♣☼.....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣...#  ♣.♣ ♣♣..♣♣ ♣.h...   ♣...F...   ♣...h....       !i(?  ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†○♣☼.....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣...#  ♣.♣ ♣♣..♣♣ ♣.h...   ♣...F...   ♣...h.    !i)H !iI '!iN !iQ a _A blink frog is nearby!!in †You shoot a slug. The slug hits the blink frog!!!  You kill the blink frog!!i. !i Q)))))!i7 )))))))Okawaru accepts your kill.!iW YYou shoot a sling bullet.☼....†.Y   yak4=6 85.6 (0.9!i ☼ _You encounter a yak.!i ))))))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak."i^ .The yak is lightly wounded.  You shoot a slug. The slug hits the yak! Lightning courses through the yak!!  You kill the yak!"ikfZ))))))"i4°♣☼......"ia=596.6 (1.0"i 9°"i>P _Okawaru accepts your kill."i/H  You start resting."iMhYY   yak"iN&0"i6W"iX4---7.6 (1"i8a]°♣☼"il )))))) _You encounter a yak.You shoot a slug. The slug hits the yak!"i )))))) The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak."i.Y. YThe yak is severely wounded.○♣○....Y 2 yaks5===8○ _You encounter a yak."i1  )))))You shoot a slug. The slug hits the yak!"i. _You encounter a yak.ug. The slug  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.  You kill the yak!"iix)))))   yak"iCY. YOkawaru accepts your kill."ifI☼♣○....Y 2 yaks"i6OL 9"iXV^☼♣○"iYT _You encounter a yak."inR)))))))"i )))))You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a slug. The slug hits the yak!"iAY."i؃5Y."inj☼...."i8640"iDT☼♣☼"i [ _The yak is heavily wounded."i- ))))You shoot a slug. The slug hits the yak!"iI. _The yak is heavily wounded.  You shoot a slug. The slug hits the yak!  The yak is severely wounded.ing bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!"ir))))   yak"i6{ YOkawaru accepts your kill."i8?Y."i=@○♣○...Y 2 yaks"iEU 101"iL<○"iPT _You encounter a yak."iH)))))"i`  ))))You shoot a slug. The slug barely misses the yak. You shoot a sling bullet.  The sling bullet hits the yak! The sling bullet burns the yak."i <Y."i YThe yak is moderately wounded."i ;Y."ii ☼♣°...Y 3 yaks"i/ .2"i8 <☼"i3 T _You encounter a yak."i z ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†☼♣°.....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣.Y.#  ♣.♣ ♣♣..♣♣ ♣.h.YY   ♣...†...   ♣...h....       "i  ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†☼♣°.....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣.Y.#  ♣.♣ ♣♣..♣♣ ♣.h.   ♣...†...   ♣...h.    "i+ "i4 "i "iz d _There are monsters nearby!"i )))You shoot a slug. The slug hits the yak!"i0c )))The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak."i <Y."i 5Y."i8 0."i+ ○♣○..Y 2 yaks"i* -73"i :○"i W _The yak is almost dead."i ))))You shoot a slug. The slug hits the yak!"i ))))The sling bullet burns the yak. _almost dead.ug. The slug  The yak is moderately wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak."i,AY."i-fY.Y"i7o☼..Y 3 yaks"i)9%4"iD"i7K○♣☼ _The yak is severely wounded."i9 .You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!)) 2 yaks"i) )))))Okawaru accepts your kill.#ikAY.#ism..#ioh SYou shoot a slug.#ix1°♣☼...Y   yakS   water moccasin#ia~z84 15#i<☼#i_ _You encounter a water moccasin.#i%h5.Okawaru accepts your kill.You shoot a slug. _You encounter a water moccasin.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!))S   water moccasin#iU )))))Okawaru accepts your kill.#itAS.#i}☼♣○....#ij,6.5 (0.9#iىh☼♣○#i:' _You shoot a slug.#i.F )))))))You shoot a sling bullet.#i| ))))) The sling bullet completely misses the water moccasin.You shoot a slug. The slug hits the water moccasin!!#i>XMS†#iY1Y#i6d ○...Y   yakS   water moccasin#i6e57.5 (1.0#iglh☼♣○#i*pg _The water moccasin is severely wounded.#i2H)))))#iO )) You shoot a slug. The slug completely misses the yak. You shoot a sling bullet.The sling bullet hits the yak! The sling bullet burns the yak.#iDoS..#ifH YThe yak is moderately wounded.Y.#iaI1Y#iR°.S..YY 3 yaks#iSZ9=8.4 (0.9#iZ]☼♣°#i ^W _You encounter a yak. x2#i ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†☼♣°Y....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣S..#  ♣.♣ ♣♣..♣♣ ♣.Y...   ♣...†Y..     #i[     #i ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†☼♣°Y....#  ♣.. ♣♣♣..♣♣♣♣♣..###  ♣.. ♣♣..♣♣♣ ♣S..#  ♣.♣ ♣♣..♣♣ ♣.Y...   ♣...†Y..       #i#i#iԥ#i1d _There are monsters nearby!#i(F)))))#iK ! .You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a slug. The slug hits the yak!!  You kill the yak!#i7R [)) 2 yaks#i .S#i q.Y.#i{ 8○♣°.....   yakYS   water moccasin#i p=3 29.3#iU ]○♣°#i, P _Okawaru accepts your kill.#iVM †You shoot a slug. The slug hits the water moccasin!!  You kill the water moccasin!#iS E))#i )))))Okawaru accepts your kill.#io <Y.#iIy {○.†...#i~ D250.2#i ^○♣○#i. / _You shoot a sling bullet.#ix )))) You shoot a slug. The slug hits the yak!!#i0, Y†You shoot a sling bullet.yak!!  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!#i2 Q))))#i { YOkawaru accepts your kill.#i YThe sentinel's mark upon you fades away.#i ○.†.YY 2 yaks#i8 I1031.2 (1.0#i$ ^○♣○#i T _You encounter a yak.#iE3 ))))You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.#iG ))))The yak is lightly wounded.  You shoot a slug. The slug hits the yak!!#iH  The yak is almost dead.You hear a bellow!#iI9Y.#iF°.†.2○♣° _You encounter a yak.#i5 ))))You shoot a slug. The slug hits the yak!!$i ))))The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.  The sling bullet burns the yak.$i3†$iOcY†$i YThe yak is heavily wounded.$iy&°♣☼.†Y$iW',3.3 (1.1$i.;°$i2T _You encounter a yak.$if )))You shoot a slug. The slug hits the yak.$i† _You encounter a yak.ug. The slug  The yak is almost dead.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!$iq)))   yak$i[Y.$i☼♣○.†. 1 440○ _Okawaru accepts your kill.$i{ ))) You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.$i† _Okawaru accepts your kill.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  The yak is almost dead.ug. The slug hits the yak!!!  You kill the yak!)))$i7*Y$iN91Y$iYA○♣☼.†YY 2 yaks.$iF%5$ikNh○♣☼$i|RP _Okawaru accepts your kill.$iSs} ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†○♣☼.....#  ♣.. ♣♣♣..♣♣♣♣♣†.###  ♣.. ♣♣..♣♣♣ ♣.Y.#  ♣.♣ ♣♣..♣♣ ♣..†..   ♣..YY...   ♣........       $i ##  ♣♣♣.#  ♣♣♣♣...#  ♣♣ ♣♣♣@♣  ♣. ♣♣♣†○♣☼.....#  ♣.. ♣♣♣..♣♣♣♣♣†.###  ♣.. ♣♣..♣♣♣ ♣.Y.#  ♣.♣ ♣♣..♣♣ ♣..†..   ♣..YY...   ♣.....  $i"  $i$i'$iY$id _There are monsters nearby!$i3 )))You shoot a slug. The slug hits the yak!!$iap† _There are monsters nearby!  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.  You kill the yak!$iq)))   yak$iQ5†$ib\m○.†$i`r2 56$if^○♣○$i3jP _Okawaru accepts your kill.$i"q$ir'$iqx$i{H _No target in view!$i $i_ $iO ^ _No target in view!$i $ib 3$i $iV n$i* k _You start resting.HP restored.$i> j---.♣°$i L8.3 (2Y$i p.Y   yak$i s3=---9.3 (3 _$i_ $i $iٻ )) You shoot a slug. The slug hits the yak!$iF )) The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!  The sling bullet burns the yak.$iR 9Y†$i ○Y..♣===60.3 (1$i :○$i \ _The yak is severely wounded.$i †You shoot a slug. The slug hits the yak! Lightning courses through the yak!  You kill the yak!$i @)$il )))))Okawaru accepts your kill.$ik☼††..$i f= 61$i$$i/ _You shoot a sling bullet.%i=%i>'%iIE%iHH _No target in view!%is%it%iOu%iy%iy%in%i_,%iv%i>Rev+ %ie%i%i %i|%i%i%i}%i%i%iw%i]%i"TRev %i%i5%i%iy%i%iz%i%i1(%i%i%i>%i%iן,%id%i%iD,%i%i,%i%iK,%iL%i,%i%ig%i%iU%i³%i/%i%i)%i*%i%i%ic%i%i%i%iտ%i%i%i@%i%i@%iB%i%i:%i%i%iA%i%i,%il%i%i%i-%i%iQ%i%i %i%i %i%iX%i%i^%i,%i%i^%i%i%ih%i%i%i,%i#%i%i$%iO%i%i/%i@,%i%i%i%i7%i%iC%i%i-%i%ib%i%i"%i%ip%i,%i%iO%i%i,%iY%ij %i %i %i*%i%i%%i%i1,%i)%i,%i,%ix%i%ia%i%i%i%i%i %iJ!%i!%i{$%i%%ig%%i&%i5'%i'%i*%i*%i0+%i,,%id-%i/%i0,%i2%iT3%i3%i6%i6%i7%i8%iS9%i:%i(<%i<%i"=%i??%i?%iS@%i-C%iC%i*D%i F%iwF%iF%i_J%iJ%iEK%iL%i7M%iM%i2P,%iP%i=S%iS,%iW%iW%i.X%iY%idZ%iZ%i\%i]%iJ^%i8`%i`%i9a%itd%id%iee%i!g%ig%i(h%i-l%il%i*m%io%i|o%ip%ics%i t%it%iv%iw%imw%ioz,%i{%i},%iI~%i%i%i2%i%i9%i%i}%i)%i%i%i%i%it%i ,%i,%i%i%i$,%i%i%i%i,%iR%i,%i%i%i1%i%iQ%iݪ%iB%iE,%i%i>%iհ,%ir%i,%i,%il%iR%i%i^%i . _You start waiting.%im1860.3 (99.0)%i:9---1.3 (100.0)%i%i# _Done waiting.%i%i9---%i%i.H _No target in view!%il%i%i%iSH _No target in view!%i %iU %iF %i8 H _No target in view!%i 3%i %il H _No target in view!%i %i %io %i %i %i1 _%iy %ib %id 4%i$ %i   You see here a yak corpse. _%i> %i %iP %i %i` %i %i %i %iJ %i %i: ,%i %i %i  ### ♣♣♣.# ♣♣♣♣...#♣♣♣.♣....##♣♣♣†.♣.†....# ♣♣..♣♣♣♣♣†.######## ..♣♣♣ ♣.†.##....#####. .♣..†....@.......75.3 (14.0) ♣♣ ♣...†........... ♣ ♣............... ♣ ♣...........#..> ♣.............#.. ♣.............#  ♣♣♣ ♣♣♣............. ..♣♣♣ ♣............#. ....♣♣♣ %i %i +6.3 (15%iI %i : _Found a staircase to the Slime Pits.%i'%i-%iߣ%i^%iw%i%in%i%ip,%i%iX%i%id%i%i%i%i%i%i%i%i,%i(%i%i|%i%i%i%i%ik%i6%i%i%i=%i%ix%i%i1%i%i%i)%i%i%i<%iW,%iV%i%i%i%i%i%ic%i%ii%io%i%i,%i %i%i%iP%i%ir%i+%i%i!%i(%%i?&%i'%i2/%iz3B%i8%i;%i;%i=%iD@&iD&i&i&iu &i&i&i!&i&i$&i%&i(&i,&i5;&iz<&i>&iK@&iyC&i!D&iD&ibF&iH&iI&i>J&iP&ihS,&iT&iV&iY,&iBZ&io\&ie_&i`&iCa&iib&id&i1e&ie&ik&imn&io&io&iq&it,&i>u&iv&ix&iwy&iz&i{&i ~&i~&i&i&i&i&i&iB&iY&i&iX&iŚ&iߝ&i&iT&iS&i ,&i@&i&iٰ&i|&i&if&is&i &is&i&i&i&i,&i%&i&i&i@&i&i&i&i&iI&i&iX&i &iH&i&i&i ###.####.......#.#....#....# # #.##.#P.......#..#.#...#.# . #+##.#.....#....P..#.#.#..##...................#..+ ... # #..###....P.....##.....# ... # #..# #......##.#.#.(.#...  #.## #.....###..##(#(#..# ###..###....:...#.P##(## # ..#.#[#.........@...## ............. .......... .............. #####.P..... # #.###.###P#.#.... ###.#PP........######.... &iu #...........P.## .. #P..##.&i.923.3 (47&i+4.3 (48&i&iD"X _b - a scroll of blinking&igUI&i-_,&iv`&iy&i{&i~,&i&i&i&i̇&i݉&ipn&i&iu&i&i&i&iq&iE&i&i&i&i&im&iE&iE&i&i>&i&i&iL&i&i&i,&i_&i&ij&i)&i&i&i&i&i&i&ie&i&ii&i"X&i<&iZ,&ia&iX&i&iJ&i&i&iTB&i &iH &i &if &i&il"4&in-&i.&i1&i 3,&i"4&i8B&iq9&i ;&i=,&i@,&iB&iD,&i ..###..#########..#  ...........####...#  .................##  ...........#  .................###  #.#........#.......#  ###.....###.#....P.#   ......# #####...##   #....#. #.@.#   #.#..#   ##..##   ##..   #.#   ...    &i..#    ..#      58.3 (349.3 (35 _You now have 663 gold pieces (gained 9).&iY _No target in view!&i^&if _&ih&i?i&ij&ij&iFl&in&io,&ip&ir&is,&it&i;w,&iw&iy&i {&i{&i|&i~&iԀ,&i&i3&iÄ&i@&iՅ&iN&i,&ie&iڋ&i(,&i&iU&iV&iݒ&iI&iI&iM&i&i\&iʠ&i&i,&i&iZ&iY&i!&i&i&i&if&il&i&ihX&i&iV&ip&i&i&iO&i&i%&i&i&i&i!&i&i&i&i&i,&i&ix&iD&i&i&i  ##.............##....#.....##...# ###......##....#...........#.#..# .P##...........#....##..####.. .#P.....#.....##..# P#&i6  #....###....##..##..#.## ##.#....#.......######....#  ......##.P..#.......# ##..#. P .. ......................## . ...#...@.##..#....##.#.############.### ##### #  &i,84.3 (2&iM+5.3 (26&i/&i. _i - a scroll of identify&i5|&i}&i5&iH _No target in view!&iI&i&iP _&i n&i,&i&i&iJ&i&i%&i,&iq&i&i,&i)&iZ &ib &i&i&i~##....P.##.###...... #......#P..##.............##.. ##..###......##....#......  #....P.....P.......##........... ##P...........##....#P..... #......#...P#.......#....###.... .#....##.####.......#....#....... .#P<...#.P...#......##.P..#...... .&iID.........PP....@................96.3 (11 ..#P####.#..).##.#.....#.....##.. &i.#### ##### ################## ## &i'j _Key pressed, stopping explore.&iKI&i$MH _No target in view!&iw &ipy &iiz &iO} &i &i1 | _&iB &ic &i &i &i’ &iՔ &i &i' &i &i' o  You see here a +1 rapier of electrocution.&i &iM 5 _&i &i4 &i &i| &i &i$ ,&i% &i) &in- ,&i/ &i73 &i6 &i27 &iI9 &i< &iBB ,&iB &i"G &iJ &iBK &iM &iQ &iU &i'V &iHX &i[ &i_ &i8` &i b &iDe &ih ,&ik &in &iq &iq &iZs &iv &i!y &iy &i{ &i} &i ,&i &i &iz &i& &i &i &iX &i &i &i, &i &i: &i &i   ..P........#...###....# #.## #  #..#.#.....#...###.....####..##  ..P.......###÷#####.......#.#[#.P.........#.+.#.##....  P....<...........÷........  ..............................  .....................######.P  #.###.....#.#...P.....# #.###  #......#####@##.....####.#P10016.3 (20.0)  #.##....####..###....##.....  ...#.....P##..##......#P..##..  ..P##....##...###.........###.&i ........###.... #....P.....P....P.....# #.#####P............ ........########......#...P#.. ...##.....#.#.#.#....##.####.. ....#....#.#..P.#P<...#.P...#. &iE &i T _Key pressed, stopping explore.&i  _No target in view!&i` I&i! &i &i $ _&iO &ir ,&i &i &i &i &i! &i$ &i9& &i& &i' &i.) &i+ &i, &i- &i/ &i2 &ik3 &ib4 &i7 &i9 &i%: &ib; &i= &i<@ &i@ &iA &iJD &igG ,&iH &iKK &iN &iN &iO &i_R &iT &imV &izW &iZ &i7] &i] &i_ &ic &ig &ih &ij &il &ip &ip &igs &iw &iz &ih{ &i| &i &ir &i" &ij &i &iמ ,&i &iN &i &iê &i| &il &i% ,&iW &i- &i &i &iY &i w  You see here a yak skeleton.&i  _&i &i &i" &i? &i &i $  ........................ ................................. ......................... .............. .<.................... .............. ................. ................................ ................@..............39.3 (23 ........#.##....#......... ........##..P.P#..÷..#.##'P#... ..#.....###.....#.....###.####.. ...#.....##...#.......###.##.# †. #..........##÷......##+##.# &i . #....##.....÷.....#.##...... .###.....##...........###..###. ........##....#.#....## #..# #..&i &i T _Key pressed, stopping explore.&i^ 3&i &i! H _No target in view!&i &i( &i &i &i &i# $ _&iz X&i &i &i &ib &iw &i &i ,&i; &io &i &i &i &i&i&i &iX&i&i+ &i &i? &il&i&i&i&i&i&i[&iW&i&iX&i&i!&i?#&i&&i&&iM(&i)&iX-&i-&i.&i?3&i5,&ib7&i9&iu<&i=&i=&iB&iE&i^F&iG&iJ&idL&iM&iM&i:P&iS,&icT&iW&iZs  You encounter an eight-headed hydra.&ic-  ♣♣..♣♣♣ ♣♣.†.♣♣♣♣ ♣♣   ♣♣♣..♣♣♣♣♣...♣♣   ♣♣♣..♣♣..♣♣♣   ♣♣♣....♣  ♣♣...♣  ♣...♣   ♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣   ♣♣.♣..♣♣♣♣♣♣♣♣♣..♣♣♣   .♣..@....♣♣.♣   D..........   ...................   ............... &id>  #....................   #.[.................D   eight-headed hydra (asleep)   #...................   .#...................   .......<...........&i°.°..'ic9.4 (1.1Rev+ 'iU°°'i2f _The eight-headed hydra is almost dead.'i             'i♣...♣  ♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣  ♣♣.♣°.♣♣♣ .♣.°@....♣ ..D............ ............... ##............. #................ #.[............... #................... .#................... <.'ia          ♣...♣ 'ib ♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣  ♣♣.♣°.♣♣♣ .♣.°@....♣ ..D............ ............... ##............. #................ #.[............... #................... .#................... <.'ik3'is'i}j _An eight-headed hydra is nearby!'i@!            ♣...♣  ♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣  ♣♣.♣°.♣♣♣ .♣.°@....♣ ..D............ ............... ##............. #................ #.[............... #................... 'ioN.#................... <.'i8           ♣...♣  ♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣ 'i9 V ♣♣.♣°.♣♣♣ .♣.°@....♣ ..D............ ............... ##............. #................ #.[............... #................... .#................... <.'i}C 3'iJM 'i[ ))))))) _An eight-headed hydra is nearby!You shoot a slug.'i H†You shoot a slug.  The slug completely misses the eight-headed hydra.You shoot a sling bullet.  You kill the eight-headed hydra!'i/ )))))'iT ..°†.....○..'i? c1 8600'i? 8°'i\ P _Okawaru accepts your kill.'iH ='ic 'iz H _No target in view!'i 'if 'i 'i H _No target in view!'i& 'i' 'ix( 'i, 'iT0 'iW7 P _'i9 'i: 'i< 'i> 'i(A 'iA 'iB 'iJD 'i`H 'i-I >Rev 'iSJ 'iM 'i\P 'iP 'iQ 'iT 'i[ B'i;\ 'i0^ 'i^ 'i_ 'ib 'i-f 'if ('ig 'i&i 'ixk 'ik 'il 'iYp 'is 'ivt 'i;u 'ifw 'iz 'iz 'ia{ 'i} 'iZ 'i 'iւ 'i a  You see here a hydra corpse.'i 'i  _'i 'i 'iΐ 'iS 'iY 'iΔ 'i 'i 'i 'i 'iݠ ,'i 'i 'i 'i 'i 'ig 'i 'i: 'iP 'iH 'i ,'i 'i_ 'i 'i 'iO 'i~ 'iO 'i 'i 'i 'i2 'i 'i 'i 'i 'i 'iK 'i 'i 'i 'i 'i 'i ,'i 'i 'iI 'i 'i 'i| 'i 'i 'i 'iq 'i 'i5 'ih 'i 'iN 'i 'i 'i 'i& 'i 'iY 'i 'i/ ,'i 'i 'i! 'iE" 'iI# 'i' 'i"* 'i + 'i+ 'iJ. 'i0 'ip1 'ii2 'i5 'i8 'i8 'i: 'i; 'i? 'i? 'i@ 'iC 'i*F 'iG 'iH 'iJ 'iM 'iN 'iO 'iR 'iiU 'iU 'izW 'iY 'i\ 'i] 'i_ 'ih   #.........###.....#  #...##...........## #P...##...P........  ##..###.#..#.#.....# 'ij D #.........P.......##  ###......P.........#  ###......P....<.....  #...................  ###@........---  #..##..##.###  .......# ###  ##..#....#.##....##  ...##......#.....P  #..# .....P##....#  #... .!........##  .... ...P.....#  'ivj +.##'i\s 1100.4 (40.0)'iYt G---1.4 (41'i{ 'ic~ B _a - a wand of flame (50) (gained 10 charges)'iФ 3'iԦ 'i H _No target in view!'i 'i 'il 'i  'i$ 'i' P _'i( 'iU) 'i* 'ig- 'i0 'i31 'i2 'ib5 'i{8 'i9 'i: 'ic   You encounter a cane toad. ###......P..#.+.# ###......P....<... #................. ###....................... ##..##..##.###.....#.#... #.......###......#####.# ##..#....#.##....####..## #...##......#.....P##..## ##..#...@..P##....##...## #......!.......# #..........P.....# #.## .....###.........###### ##.## #....##.....#.#.#. #. ......#....#.#..P. ['i[e ?30mF   cane toad (wandering) P ........... #.###F#.#..P.#.. #########.#.6.4 (5.0)7.4 (6 _'inh (inr ###......P....< #........ ###...... ##..##..##.### #.......###.. ##..#....#.## #...##......# ##..#...@..P# #......!....... #..........P.....#  .....###........ ##.## #....##.. #. ......#.. P ....... ..#.###(i  ###......P....< #........ ###...... ##..##..##.### #.......###.. ##..#....#.## #...##......# ##..#...@..P# #......!....... #..........P.....#  .....###........ ##.## #....##.. #. ......#.. P ....... ..#.###(i3(i"(i%` _A cane toad is nearby!(im )))))F)You shoot a slug. The slug hits the cane toad.  The cane toad gives a loud, deep croak!(i ))))))The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.  The sling bullet burns the cane toad.(iw1.(i☼......F (i`===8.4 (1Rev (i59☼(il7 _The cane toad is lightly wounded.(iN_(ik  A cane toad comes into view.(iZ* <.........................##... ##..##..##.###.....#.#.......###......#####.###..#....#.##....##......#.....P#..#..☼...P##....##. #......@........###....#.(iPV...P #.###.....###....###Fly Rev #FF   cane toad####.## ###  ####(iɷd0F.(i_IF.(i(i~;---9.4 (1 _(i';☼(i _You see here a bubbling purple potion.(i ))) You shoot a slug. The slug hits the cane toad!(i~= ))) The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad!  The sling bullet burns the cane toad.(iKF.(ig○○..(i\7===10.5 (1.1(iP9○(ib _The cane toad is severely wounded.(i ))))))You shoot a sling bullet.(i,C  †The sling bullet closely misses the cane toad.You shoot a slug. The slug hits the cane toad!  You kill the cane toad!(iI |)))(i ☼..†...(i 80 201.4 (0.9Rev+ (i F○○(i P _Okawaru accepts your kill.(i&1 =(i~9 (i.> H _No target in view!(iӼ (i# (i (i ^ _No target in view!(i# (i (i :○(i T°°○0(iD ---2.4 (1Rev °°(i h _t - 3 bubbling purple potions (gained 1)(i(i(i(i((i0(i(i,(i4(i(ii(i.(i #...##......#.....P##..## ##..#......P##....##...## #...............###....#..........P.....# #.####.....###......######...†##.....#.#.#.#.#.#.......#....#.#..P.P.......................###..#..@#.###.#.#..P.#..---242.0)(i/ #######.## #########.#. ###  (iZ,(iM(i(i (iF_Key pressed, stopping explore.(i(i(i}(i] (iV:_No target in view!)i=e} _)if,)ig)ih)iz)i)i)ij,)iɺ)i )i)i)i)i)i,)i)i%)i)i])i)iI)i)i )i)i)i,)i)iR)i)i)i)i)i,)iB)i, )i )i )i )i''l  You see here a water moccasin skeleton.)iE))i* _)i+)ic3)i6)ic6)i<)iE)icH)i I)iJ)ivQ)iS)iS)iV)i])i_)i``)iTd)ij)im)i+n)io)iv)iy)iz)i{)i)ḯ)ia)i҆)iȌ)i)i)iՑ)i>)i$B)iܠ)iV,)i)iܩ)i)i )i)iۼ)i)iY)i)i)iR)i)i )i=)i)i)i=)iz)i)i,)i)i)i)i)i)iy ♣♣♣...♣♣ ♣♣♣...♣.......♣♣♣ ♣♣..♣♣♣ ♣♣.÷..♣♣♣♣♣♣..♣♣ ....♣ ♣♣..♣♣ ♣♣♣.. ♣...♣♣÷♣♣ ♣♣♣ ♣...♣♣.♣♣ ♣♣♣♣♣ ♣♣♣♣ ♣♣♣÷♣♣ ♣ ♣♣♣♣♣♣♣♣♣..♣♣♣♣♣♣♣♣.♣..♣♣♣ ♣ ..♣♣.........♣♣.♣♣♣♣♣♣♣♣♣♣ ................@..........♣.♣.)i67.4 (43 ................................ ................................. ................................) ................................. ................................. ................................. )i<................................ .................................)i)i)i T _Key pressed, stopping explore.)iz5I)i>)iA)ip _  You see here a blink frog skeleton. _  Items here: ÷÷÷÷. _)ir,)iuB)iw)i^x,)ijy)i,z)i{)i{)iM})i})i>)ix)i)i!)i7)i{)ił)i)i,)i)i$)i!)ig)i )iD)ik)i)i<)i)iȏ)i5)i)iN)ie)i)ix)i)iז)i8)iƗ)i)i)ic)i)iw)i)i<)i)iʨ)i )i)i; ## ######♣♣♣....# ♣♣♣♣♣ ♣♣♣♣... .ß...# ♣♣..@♣ ♣♣♣.♣. #.#..# ♣....♣ ♣♣♣÷.♣.†)iß...# ♣...♣♣ ♣♣♣..♣♣♣♣♣†.# ߆#..# ♣♣..♣ ♣♣..♣♣♣ ♣.†. .#...# ♣♣.♣♣♣♣..♣♣ ♣..† ß.ß..# ♣..♣♣..♣♣ ♣#♣ ♣♣..♣..♣ ♣ #####†♣♣♣♣♣ ♣♣♣..♣♣ ♣ )i6 ♣♣♣.♣♣.♣♣ ♣♣..♣♣ ♣)iX92.4 (253.4 (26)i)i? _You now have 692 gold pieces (gained 29).)i:)i;)iq;)iH)iI)iTR)iV)iBX)iX)i7Y)i\)i^)i{^)i_)i[b)ic)id)imd)ig)ih)iq)iq)ixv)i|B)i})i)i)i)i|)i )i)ib)i\)i)i͌)i)i)im)i)i)i)i)iy)i6)i)i)i)iŜ)i)i2)iȣ)i)ic  You see here a raven skeleton.)i)i _)i.)iƮ)i)i)i)i)i',)iκX)i)ia  You see here a yak skeleton.)i)is _)i,)il  You see here a water moccasin skeleton.)i*)i _)i;)is)i)i[)i#)i1)i)i )il)i)i#)i^)iC)i)i)iz)i)i)i)i)i)i)ip)i)i)i,)i )i$)i),)i+)iP1)i5,)i>,)i @)id@)iC)iG)iK)i)ioX)i `)iw*X)i4)i7,)i29)i|;)iP<)ip=)i?)iFE)i-I,)iP,)iRX)iS)iFT)iVU)iW)iY)iY)i$[)i])i^)i:_)iz`)i4b)ic)idd)iWe)i g)iai)ii)ij)ijl)i})ir,)i)i,)iو)i)i=)i)i)i)iњ)i>)i8)i)i=)i͠)i)iL)i٥,)i)iª)ir)i)i~)iy)i!B)i()iu)i$)i)i)iq)iѹ)i)iv)i)i)i)i)i)i)i/)i*)i)ic)i4)i)i9)i)i?)i)i)i)iO)i%,)i)ia)i1)i9)i)i)iz )ip )i )i )i)i)iA)i)i)i)i)i)i0)iO,)iv!)iu(X)i4] .......#......#...# .......##........## .............##...# .......#......#..### ........####.###...#  .....#######..#..###  ....##(###........#)ir4 ..#(#(#........## ....#.(.#.......@P#  282.4 (89 ..................#  )i55÷....#...........###  ....#.#...####.....#  ......#...####....##  .....#.##.#.##...##  .....#.#....#  #...#.....#.##....#  .#P#....#.#.##...##  )i6)iU>)iMAT _Key pressed, stopping explore.)iu _)i|n)i})i})i{)i݀)i)iڂ)i)i)ii)i)i)iV)iU)i,)i)ig)i)i)i)iy)i )i)i-)i=)i)iC)i)iV)i)iS)iܞ)i̠)i)i)iF)iV)i)iV)i,)i)iի)iS)i)i7)ig)i)i)i)i)is)i)i)i)i )iV)ip)i)i)i)i@)i")i))i)iT)iS)in)i)iU)il)i)i)i9)iP)i)i)i>)i)i)iu,)i)i)i)ip)iT)i )i )i )i)i)i)iH)iz)i)i)i?)i#)i4)i!)i!)i")iS%)i;)B)i+)io-)i-)i.)iL1)i3,)i4)i6)ie8)i8)i:)iX<)i2>)it>)i?)iHA)i6C)iC)iD)icF)iG)i9H)iAI)iJ)iL)iL)iM)iO)i Q)ibQ)iR)izS)iT)i#U)iV)iW)iX)i$Y)iY)i[)i\)i6])i])i{_)i`)i`)i|a)id)ie)if)iOf)ih)iWj)ij)i>k)im)in)io)io)i #....#.....##...# ##....#.....#.#..# ##.#....##..## )i##....#P.....#.....##..# #....###....##..##..#.## .#....#.......######....## ##.P..#.......######..#.# .......)iP.......### .#.....##..#.@..##.#.# 327.4 (45 ###############.#########  ###)i8)i)i1)iaE _Done exploring.)iI)ii 1....)i T.......0.0) )i 3)i! E _Done exploring.)iG! )i! )i# )iW %)i_ ,)ia E _Done exploring.*i^I*i*i:3*i<E _Done exploring.*iA*i6*i*ir:*i;*ioB*iBE _Done exploring.*i [?25h[?0c _Done exploring.  Search for what [Enter for "@", or ? for help]? *iL [?25l[?1c*i%*i(14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:5] a stone (7 further duplicates)b - [Lair:5] a +0 scale mail  c - [Lair:5] a +1 rapier of electrocutiond - [Lair:5] a stone staircase leading up  *i([e - [Lair:5] a spear  f - [Lair:5] a stone staircase leading up  g - [Lair:5] a stone staircase leading up  h - [Lair:5] a staircase to the Slime Pits  i - [Lair:5] a leather armour  j - [Lair:5] a +0 dagger  k - [Lair:5] a +0 robe  l - [Lair:5] a burning altar of Makhleb  m - [Lair:5] a gateway to Hell *i(} n - [Lair:5] the +1 quarterstaff of the Gibberer {elec, *Slow Will++ SInv},i ,i{.......##....#.....##...#  Jingleheimer the Skirmisher .##....#...........#.#..#  Coglin of Okawaru ****** .##...........#....##..##  Health: 113/113 ======================== .##....#P.....#.....##..#  Magic: 18/18 ======================== .#....###....##..##..#.##  AC: 8Str: 13,iDoom: 30% .#....#.......######....##   EV: 16Int: 8  .##.P..#.......######..#.#   SH: 0Dex: 26 .......................###   XL: 14 Next: 20% Place: Lair:5 ....#.....##..#.@..##.#.#  Noise: ---------  Time: 10327.4 (0.0) ###############.#########  a) +3 sling (flame)  u) +7 hand cannon of###  Nothing quivered  Fly ,i}     ,i     _Done exploring. ,i'_Done exploring. _Done exploring. _Done exploring. ,iK_Done exploring.  Search for what [Enter for "@", or ? for help]? @,i,i ',i,i. _,i,i~Quiver which action? ([-] to clear) ,iηItems ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  ,i?d - Throw: 9 boomerangs  e - Throw: 33 darts (poison)  ,i1f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Throw: 4 darts (atropa)  i - Zap: wand of charming (8),iTj - Zap: wand of flame (50) Abilities ([,] to cycle)  ,iNk - Abil: Heroism  l - Abil: Finesse  m - Abil: Duel ,i8[*/%] inventory [^] all abilities[!] focus mode: off|on,iR,i.......##....#.....##...#  Jingleheimer the Skirmisher .##....#...........#.#..#  Coglin of Okawaru ****** .##...........#....##..##  Health: 113/113 ======================== .##....#P.....#.....##..#  Magic: 18/18 ======================== ,i9.#....###....##..##..#.##  AC: 8Str: 13Doom: 30% .#....#.......######....##   EV: 16Int: 8  .##.P..#.......######..#.#   SH: 0,ih3Dex: 26 .......................###   XL: 14 Next: 20% Place: Lair:5 ,i....#.....##..#.@..##.#.#  Noise: ---------  Time: 10327.4 (0.0) ###############.#########  a) +3 sling (flame)  u) +7 hand cannon of###,i  Nothing quivered  Fly ,i  ,i&`   ,iE6   ,ifY  _Done exploring. ,il_Done exploring. _Done exploring. ,il_Done exploring. _Done exploring. ,i\_Search for what [Enter for "@", or ? for help]? @,i',i,iF _Clearing quiver.,i ,i URead which item? ,i: Scrolls  b - a scroll of blinking  f - a scroll of fear  g - 2 scrolls of fog  t - 2 scrolls of teleportationa - 4 scrolls of enchant armour  i - a scroll of identify  p - a scroll of poison  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected-iAR-i$Z-ib.......##....#.....##...#  Jingleheimer the Skirmisher .##....#...........#.#..#  Coglin of Okawaru ****** .##...........#....##..##  Health: 113/113 ======================== .##....#P.....#.....##..#  Magic: 18/18 ======================== -iSc .#....###....##..##..#.##  AC: 8Str: 13Doom: 30% .#....#.......######....##   EV: 16Int: 8  -ic.##.P..#.......######..#.#   SH: 0Dex: 26 -ic.......................###   XL: 14 Next: 20% Place: Lair:5 ....#.....##..#.@..##.#.#  Noise: ---------  Time: 10327.4 (0.0) -ic###############.#########  a) +3 sling (flame)  u) +7 hand cannon of###-i d  Nothing quivered  Fly     -i6d      -iYd_Done exploring. _Done exploring. _Done exploring. _Done exploring. -i{d_Search for what [Enter for "@", or ? for help]? @ _Clearing quiver.-iCg-iiIdentify which item? (\ to view known items) Potions (select first with !)  f - 6 clear potions  n - 5 coppery potions  o - 3 dark potions  p - 2 sapphire potions  s - 2 fizzy green potions  t - 3 bubbling purple potions[?] describe selected/iu/iY~/is.......##....#.....##...#  Jingleheimer the Skirmisher .##....#...........#.#..#/i   Coglin of Okawaru ****** .##...........#....##..##  Health: 113/113 ======================== .##....#P.....#.....##..#  Magic: 18/18 ======================== .#....###....##..##..#.##  AC: 8Str: 13Doom: 30% .#....#.......######....##   EV: 16/i>HInt: 8  .##.P..#.......######..#.#   SH: 0Dex: 26 /io.......................###   XL: 14 Next: 20% Place: Lair:5 ....#.....##..#.@..##.#.#  Noise: ---------  Time: 10327.4 (0.0) /i###############.#########  a) +3 sling (flame)  u) +7 hand cannon of###/i  Nothing quivered  Fly /iՅN    /ie    /i  _Done exploring. _Done exploring. /i=_Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ /is1_Clearing quiver./i]  As you read the scroll of identify, it crumbles to dust./i͗28.4 (1/i/iƩZ _p - 2 potions of moonshine/i" /i܊ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +3 sling (flame) {Xochitl}b - Throw: 12 darts (curare)  c - Throw: 4 throwing nets  d - Throw: 9 boomerangs  /i e - Throw: 33 darts (poison)  f - Throw: 3 javelins  g - Throw: 2 javelins (silver)  h - Throw: 4 darts (atropa)  i - Zap: wand of charming (8)j - Zap: wand of flame (50) Abilities ([,] to cycle)  k - Abil: Heroism  l - Abil: Finesse  m - Abil: Duel [*/%] inventory [^] all abilities[!] focus mode: off|on/i /i( .......##....#.....##...#  Jingleheimer the Skirmisher .##....#...........#.#..#  Coglin of Okawaru ****** .##...........#....##..##  Health: 113/113 ======================== .##....#P.....#.....##..#  Magic: 18/18 ======================== .#....###....##..##..#.##  AC: 8Str: 13Doom: 30% .#....#.......######....##   EV: 16Int: 8  .##.P..#.......######..#.#   SH: 0Dex: 26 .......................###   XL: 14 Next: 20% Place: Lair:5 /iR ....#.....##..#.@..##.#.#  Noise: ---------  Time: 10328.4 (0.0) ###############.#########  a) +3 sling (flame)  u) +7 hand cannon of###  Nothing quivered  Fly           _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _p - 2 potions of moonshine/io '/i /iw F _Clearing quiver./it/igx~Drink which item? Potions  h - a potion of hasteb - a potion of brilliance  e - a potion of enlightenment  i - 2 potions of invisibility  A - 3 potions of attraction  p - 2 potions of moonshine /ixz f - 6 clear potions  n - 5 coppery potions  o - 3 dark potions  s - 2 fizzy green potions  t - 3 bubbling purple potions [!] read|quaff|evoke[?] describe selected0iD0iHL0i6Sv.......##....#.....##...#  Jingleheimer the Skirmisher .##....#...........#.#..#  Coglin of Okawaru ****** .##...........#....##..##0iS  Health: 113/113 ======================== .##....#P.....#.....##..#  Magic: 18/18 ======================== .#....###....##..##..#.##  AC: 8Str: 130iSDoom: 30% .#....#.......######....##   EV: 160i THInt: 8  .##.P..#.......######..#.#   SH: 0Dex: 26 0iQTk.......................###   XL: 14 Next: 20% Place: Lair:5 ....#.....##..#.@..##.#.#0iT  Noise: ---------  Time: 10328.4 (0.0) ###############.#########  a) +3 sling (flame)  u) +7 hand cannon of###  Nothing quivered  Fly           0iHUr_Done exploring. _Search for what [Enter for "@", or ? for help]? @ _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _p - 2 potions of moonshine _Clearing quiver.0ib  Okay, then.0id. _0i0iURead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - 2 scrolls of fog  t - 2 scrolls of teleportationa - 4 scrolls of enchant armour  p - a scroll of poison  r - 4 scrolls of revelation  w - a scroll of enchant weapon  x - 5 scrolls of amnesia 0i  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected0i. 0i1 0i8 .......##....#.....##...#  Jingleheimer the Skirmisher .##....#...........#.#..#  Coglin of Okawaru ****** .##...........#....##..##  Health: 113/113 ======================== .##....#P.....#.....##..#  Magic: 18/18 ======================== 0i8 .#....###....##..##..#.##  AC: 8Str: 13Doom: 30% .#....#.......######....##   EV: 16Int: 8  .##.P..#.......######..#.#   SH: 0Dex: 26 0i8 .......................###   XL: 14 Next: 20% Place: Lair:5 ....#.....##..#.@..##.#.#  Noise: ---------  Time: 10328.4 (0.0) 0i"9 ###############.#########  a) +3 sling (flame)  u) +7 hand cannon of###  Nothing quivered  Fly       0im9     _Search for what [Enter for "@", or ? for help]? @ 0i9 _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _p - 2 potions of moonshine 0i9 u_Clearing quiver. _Okay, then.0i? P  Okay, then.0iz@ '0i E 0i~G . _0iT&1il1i=tD [?25h[?0c [?1051l[?1052l[?1060l[?1061l