#aj6 Player: Jingleheimer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-07-22.20:09:52.ttyrec Time: (1784750992) Wed Jul 22 20:09:52 2026 #aj[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, Jingleheimer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Conjurer#aj#aj[#aj}Welcome, Jingleheimer the Armataur. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer#ajq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer #aj=c - Monkk - Wanderers - Summoner #ajHd - Hunterl - Delvert - Necromancer e - Brigand#ajMWarrior-mageu - Forgewright #aj0qZealotm - Warperv - Fire Elementalist #ajPsf - Berserkern - Hexslingerw - Ice Elementalist #ajqag - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight#ajCp - Reavery - Earth Elementalistz - Alchemist #ajConjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. #ajt+ - Recommended background * - Random background # - Recommended character#ajd ! - Random character % - List aptitudesSpace - Change species ? - Help#aj1 Tab - Demonspawn Conjurer#ajVTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.#aj AGeneral skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft #aj Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic points Ear - Earth Magic Exp - experience Alc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur  +3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5#aji ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur  +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 02 +1+1 +4 Gargoyle 1 -23+1 -1-2 0 Gnoll 8 +8 +8 +8 +7+9 +8 +8 Kobold#aji 22 +2 +4 -2 -1+1 +2 +1 -2+1 +3#aj Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist#ajz -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2#aj b-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3#aj_Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------#ajvz#ajA LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower #aj Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 -11 0 0 Armataur #aj/Y+3 -3 +2 +1 -2 0 0 -1 +1- Barachi#ajZH+2 +1 0 +1 0-1 +1 Coglin -1 --3 -2#ajz-2 +3 -1 +0% 0 0 +5 Demigod1 -1 0 -1 -2- -1 -1 +10% +2 -2 +4 Demonspawn#aj?1 023 +-1 +3 Djinni #ajD 0 +1 -12 0 0 -2+1 +4 Draconian#aj 6- 0 01 0 -1 +1-1 +3#aj- n Black-1 0 0 -1+1 0 -1 +-1 +3 Green -- 0 0 -1#ajb Z 0 0 Grey -- -1 0 0 -1+1 0 -1 +10% 03#aj " Pale -- -1 01#aj?!D+1 +1 -1 +10% 0 -1 Purple -- -1 0 0#ajm!+1 +110% 0 #aj!Red -- -1 0 0+1 0+10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3#aj (The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic#aj o LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL #aj9 ---------------------------------------------------------------------- Human 0 0 +1 0 + 0 Armataur  +3 -3 +2 +1 -2 0#ajH # order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. #aj^iWelcome, Jingleheimer the Armataur. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist Lists the numerical skill train aptitudes for all races. + - Recommended background  * - Random background # - Recommended character ! - Random charac#ajOp"ter % - List aptitudes Space - Change species ? - Help  Tab - Demonspawn ConjurerJ%aj% L [?25h[?0c [?1051l[?1052l[?1060l[?1061l