K%ajb  Player: Jingleheimer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-07-22.20:17:04.ttyrec Time: (1784751435) Wed Jul 22 20:17:15 2026 M%ajc [?1051l[?1052l[?1060l[?1061hM%ajV)0[?7h[?25l[?1cM%aj"M%ajM%ajKcWelcome, Jingleheimer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Conjurer[%aj9 [%aj [%aj Welcome, Jingleheimer the Armataur. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk[%aj k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper[%aj v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyte[%ajN wo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist[%ajy z - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. [%aj + - Recommended background * - Random background # - Recommended character ! - Random character [%ajΧ w% - List aptitudesSpace - Change species ? - Help Tab - Demonspawn Conjurer]%aj 3]%ajc;]%aj/= Welcome, Jingleheimer the Armataur Fighter. You have a choice of weapons.  a - rapier(-1 apt)  b - flail (-1 apt)  c - war axe (-2 apt)]%ajb=d - trident(-2 apt)  e - long sword(-1 apt)  f - unarmed ]%aj=(-1 apt) + - Recommended random choice * - Random weapon % - List aptitudes]%aj=CBksp - Return to character menu ? - Help^%aj^%ajJingleheimer the CoveredArmataurHealth: 18/18 ========================Magic: 1/1========================AC: 7Str: 21EV: 6Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 rapierNothing quivered^%aj ## ##≈ ~##≈##~##≈~~~#+≈@##~~##≈###≈##^%aj2Lua error: /dgldir/rcfiles/crawl-0.34/Jingleheimer.rc:127: or '...'expected near '*'^%ajWelcome, Jingleheimer the Armataur Fighter.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.^%aj.^%ajnZPress ? for a list of commands and other information.^%aj^^%aj`[ _Found a staircase leading out of the dungeon.^%ajޟ ^%ajD   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.6   3.6  -1   i - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Short Blades 1.7   2.4  -1       d - Long Blades   1.0   1.2  -1      ^%aj         e + Armour4.0   3.0  +3       f - Dodging   0.0   1.7  -3      g + Shields3.2   3.4  +1       h - Stealth   0.0   0.7  +2                                  [20^%aj X                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets`%ajм c * Short Blades   1.7a%ajZ > f + Dodging 0.0b%aj b%aj3 b%aj Jingleheimer the CoveredArmataurHealth: 18/18 ========================Magic: 1/1========================## #AC: 7Str: 21#≈ ~#EV: 6Int: 8#≈##~#SH: 4Dex: 9#≈~~~#XL:  1 Next:  0% Place: Dungeon:1+≈@#Noise: ---------  Time: 0.0 (0.0)#~~#a) +0 rapier#≈##Nothing quiveredb%ajL #≈##Lua error: /dgldir/rcfiles/crawl-0.34/Jingleheimer.rc:127: or '...'expected near '*'Welcome, Jingleheimer the Armataur Fighter.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.b%aj b%aj6 b%aj b%aj$ b%ajL b%ajOM b%ajP b%ajS Q _You have nothing to quiver.c%ajbc%ajԳc%ajAc%ajOc%ajb_c%ajcc%ajjWater  _You enter the shallow water.c%ajk,c%ajlc%aj#mc%aj}mc%ajoc%ajo,c%ajKpc%aj:qc%ajqc%aj%r(c%ajjrc%ajtZ  There is a staircase leading out of the dungeon here.c%ajvUWater c%ajwc%ajdzA _You enter the shallow water.c%aj`{c%aj{c%aj{c%ajt~7 _You open the door.c%aj~c%aj(c%ajc%aj@  There is an open door here.c%ajc%aj _c%ajc%ajRc%aj%c%ajc%ajc%ajc%aj,c%ajYc%ajc%ajc%ajc%ajc%ajnc%ajXc%ajc%aj'c%ajc%ajc%ajYc%ajc%ajٗc%ajc%ajc%aj'c%ajc%ajc%ajBc%ajvc%ajBc%ajic%ajc%aj _You open the door.  There is an open door here. _Water  _You enter the shallow water.c%ajopen the door. _There is an open door here. _You open the door. _There is an open door here. _You enter the shallow water.c%ajc%ajc%ajGc%aj~c%ajBc%ajTc%ajc%aj|c%ajc%ajc%aj{Bc%ajc%ajT c%aj (c%aj c%aj c%aj.#.......#.##.#######'####.##≈≈~~#...##.##≈##~#.#.#c%ajbO#####..#≈~~~###.# ........'≈<#~#~~.# #########~~#~#~### c%aj|#≈##~#~### #≈~~#~#~@+c%ajM######### c%aj c%aj####'...#35.0 (35.0)##.#c%ajKc%ajRM======6.0 (36c%aj\#open the door. _There is an open door here. _You open the door. _There is an open door here. _You enter the shallow water. _As you open the door, it creaks loudly!c%aj;3c%ajn<c%ajp=c%aj>c%ajTF  There is an open door here.c%ajH _c%aj#Ic%ajzJc%ajK,c%aj Lc%aj7Nc%ajO,c%ajcOc%ajPc%ajQc%ajQc%ajXRc%aj]Tc%ajDUc%ajUc%ajUc%ajkVc%ajVc%aj*Wc%ajWc%ajXc%ajgYc%ajYc%ajYc%aj.\c%aj{\,c%aj\c%ajfync%aj#zc%ajTzc%ajzc%ajb|c%ajb}c%aj}c%aj~c%ajc%ajc%aj)c%ajtc%ajc%aj2,c%ajc%ajc%ajc%ajĈc%ajc%ajc%aj9Bc%aj#c%aj,c%ajc%ajc%ajc%ajFc%ajc%ajc%ajj  You encounter an endoplasm.c%aj+j #.#### .. #....##.#  ####.##.#  c%ajk##.##.##### #.#.......# c%aj˞z##.##.###.. . #...#.# ... #.....###....J #...#.@.......------ #####.######.#c%aj,#.##.##.##.#J   endoplasm (asleep)#.#...c%aj5J.54.0 (18c%aji1Jc%aj?K------5.0 (19c%ajc%aj+^ _The endoplasm quivers.c%ajߥc%aj c%ajc%ajEa _An endoplasm is nearby!c%aj #.#### .. #....##.# ####.##.# ##.##.#####  #.#.......#  ##.##.###.. .  #...#.# ...  c%aj #.....###...J.  #...#.@.......  #####.######.#  #.# #.# c%aj0%#.# #.#c%ajS5 #.# ...c%ajnc%ajj \ #.#### .. #....##.# ####.##.# ##.##.#####  #.#.......#  ##.##.###.. .  #...#.# ...  #.....###...J.  #...#.@.......  #####.######.#  #.#c%aj  #.# #.# #.# #.# ... c%aj c%aj c%aj c%aj a _An endoplasm is nearby!c%ajȳ . #.#### .. #....##.# ####.##.# ##.##.#####  #.#.......#  ##.##.###.. .  #...#.# ...  #.....###...J.  #...#.@.......  #####.######.#  #.# #.# #.# #.# #.# ...c%ajG  #.#### .. #....##.# ####.##.# ##.##.#####  #.#.......#  ##.##.###.. .  #...#.# ...  #.....###...J.  #...#.@.......  #####.######.#  #.# #.# #.# #.# #.# ... c%ajM c%ajM c%ajRR c%ajT a _An endoplasm is nearby!c%aj #.#### .. #....##.# ####.##.# ##.##.##### #.#.......# ###.##.###.. ..#...#.# #...##.....###...J.#...#..######.######.#c%ajM #.# #.##.##.# #.#...c%aj J.c%ajҦ c%aj 86.0) _c%aj׮ d%ajCQ#.#### .. #....##.# .#####.##.# ..##.##.######. ##.#.......#. .###.##.###.. ...##...#.# .#...##.....###..J.#...#.# #####.######.## #.# d%ajQ>#.# d%ajS).J.d%ajWd%ajX&7d%ajH]d%aj^d%aj#.#### .. #....##.# .# ####.##.# ..###.##.######..# #.#.......#...## ##.##.###......# #...#.# #.#...#d%ajk#.....###.#...#....@J...# #####.######.## #.# #.# d%ajI>  You roll towards the endoplasm! You hit the endoplasm but do no damage.=8MPRegen (1)  _The endoplasm is staggered.d%aj[  You hit the endoplasm.  The endoplasm is moderately wounded.9.1 (1.1d%aj`^d%aj`@ _The endoplasm hits you but does no damage.d%aj*K .  You hit the endoplasm.d%ajz(d%aj11660.2d%ajd%aj(M _You kill the endoplasm!d%ajL3d%ajPd%ajRH _No target in view!d%ajd%ajd%ajd%ajdH _No target in view!d%aj/d%aj 0d%aji2d%aj4H _No target in view!d%ajd%aj d%ajbd%ajH _No target in view!d%ajd%ajd%ajPd%ajH _No target in view!d%ajd%ajd%ajd%ajƠC _No target in view!d%ajRd%ajd%aj d%aj d%aj! d%aj!" d%ajN" d%aj;# d%aj\$ d%aj) _d%ajk+ d%aj+ d%ajW, d%ajz. d%ajD0 ,d%aj0 d%aj2 d%ajD4 ,d%aj4 d%ajf6 d%aj7 ,d%aj8 d%aj2; d%ajt@ _ You open the door.  You encounter a frilled lizard.d%ajC 5#....##.# #..#####.##.# #..# ##.##.######..# d%ajJC G#.#.......#...## ##.##.###......# #...#.# #.#...####.##.....###..........##...#.........######d%ajC #####.######@## - #.# #'# #.# ...d%ajC #.# ..l..#.# .$.....#.# .........d%ajC l   frilled lizard (asleep)...+.........+#.........#d%ajF U6.2 (6.0l.d%ajTL Nld%ajOM 4==7.2 (7d%ajR d%ajT 8 _The frilled lizard hisses angrily.d%aj0   #..#   #..#  #####..#  ..#...##  #......#  d%aj0 #.#...####.#  #.....###..........#  #...#.........######  #@## #.# #'# #.# .l.d%ajM1  #.# ..... #.# .$.....  #.# .........  ...+.........+  #.........# d%ajq1 d%aj   #..#   #..#  #####..#  ..#...##  #......#   #.#...####.#  #.....###..........#  #...#.........######  #@## #.# #'# #.# .l. #.# .....d%aj7 K #.# .$..... #.# .........  ...+.........+ #.........# d%aj d%ajN d%aj{ d%aj e _A frilled lizard is nearby!d%aj g  #..#   #..#  #####..#  ..#...##  #......#   #.#...####.#  #.....###..........#  #...#.........######  #@## #.# #'# #.# .l. #.# ..... #.# .$.....  #.# .........  ...+.........+  #.........# d%ajuv  #..#   #..#  #####..#  ..#...##  #......#   #.#...####.# d%ajHv #.....###..........#  #...#.........######  #@## #.# #'# #.# .l. #.# .....d%ajvK #.# .$..... #.# .........  ...+.........+ #.........# d%aj|d%aj _A frilled lizard is nearby!d%ajg  #..#   #..#  #####..#  ..#...##  #......#   #.#...####.#  #.....###..........#  #...#.........######  #@## #.# #'# #.# .l. #.# ..... #.# .$.....  #.# .........  ...+.........+  #.........# e%ajK  #..#   #..#  #####..#  ..#...##  #......#   #.#...####.#  #.....###..........#  #...#.........######  #@## #.# #'# #.# .l. e%aj #.# ..... #.# .$..... #.# .........  ...+.........+ #.........# e%aje%aj e%aj8e%aje _A frilled lizard is nearby!e%aj### ####.#.......#...###.##.###......#...#.# #.#...####.#e%aj..###.........#.........#########.######.##  #.# #@# #.l.##.....##.$.....##.........#...++ ####e%aje%ajC  You roll towards the frilled lizard! You closely miss the frilled lizard.-8.2 (1MPRegen (1)  _The frilled lizard is staggered.e%ajNQ _There is an open door here.e%aj/  You barely miss the frilled lizard.The frilled lizard bites you but does no damage.e%ajF-9.5 (1.3e%aj7e%aj< _You block the frilled lizard's attack.e%aja  You miss the frilled lizard.e%ajc870.7 (1.2e%aje%ajF _The frilled lizard bites you but does no damage.e%ajy †You puncture the frilled lizard!e%aj3)e%aj76251.8 (1.1e%aj&e%ajФR _You kill the frilled lizard!e%ajBe%aje%ajq e%aj H _No target in view!e%ajkw 4e%ajz e%aj8} H _No target in view!e%aj e%aj- e%aj e%aj H _No target in view!e%aj)a e%aja e%aja e%ajhd e%aj=f e%ajl _  You see here a frilled lizard corpse.e%ajGm 5 _e%ajm e%ajo e%ajq e%ajCq e%ajq e%ajw } ##.##.###......# #...#.# #.#...####.# ###..........# #...#.........######e%ajx ^ #####.######.##  #.# ##'##  #.# ##.†.##  #.# ##.....## #.# #.@.....#- #.##.........# ...+.........+e%aj7x B #.........#e%ajTx W ##.##e%ajrx V ##.....##e%ajx  ##...# #+e%ajx -##e%aj=| -4.8 (3.0e%aj0} E-5.8 (4e%ajX e%aj( H _You now have 15 gold pieces.e%aj e%ajɊ e%ajG H _No target in view!e%aj8 _e%aj e%ajn _e%aj& e%aj e%ajj e%aj e%aj 7 _You open the door.e%ajߦ e%aj0 #.....###..........#Jingleheimer the Covered#...#.........######Armataur#####.######.##Health: 18/18 ========================e%aj R#.# ##'##Magic: 1/1========================#.# ##.†.##AC: 7Str: 21#.# ##.....##EV: 6e%ajɬ Int: 8# #.###.......#SH: 4Dex: 9e%aj #...#.##.........#XL:  1 Next: 25% Place: Dungeon:1>......@.........+Noise: ---------  Time: 78.8 (3.0)e%aja +#......#.........#a) +0 rapier.......##.......##Nothing quivered####... ##.....###### ##...###+## e%aj _No target in view! _You see here a frilled lizard corpse. _You now have 15 gold pieces. e%aj X_No target in view! _You open the door.  Found a stone staircase leading down.e%aj /  --more--f%aj[f%aj`f%ajgQ 9.8 (4 _f%aji f%ajiC_There is an open door here.f%ajWInnate Abilities, Weirdness & Mutationsa - Armour fits poorly on your strangely shaped body.b - You have extremely tough skin. (AC +3)c - You have a heavy armoured tail.d - You regenerate magic when rolling toward enemies. (Rampage MPRegen)e - [You regenerate magic and health when rolling toward enemies. (Rampage Rege[]: Gained at a future XL. h%ajArmoured tail (level 2/2) You have a large scaly tail, allowing you to tail-slap foes when launching meleeattacks. Trigger chance: 26% Base damage: 10h%aj:Category: [Anatomy]i%aj! MInnate Abilities, Weirdness & Mutationsa - Armour fits poorly on your strangely shaped body.  b - You have extremely tough skin. (AC +3)  c - You have a heavy armoured tail.d - You regenerate magic when rolling toward enemies. (Rampage MPRegen)  e - [You regenerate magic and health when rolling toward enemies. (Rampage Regei%aj f[]: Gained at a future XL. m%aj "Rollpage (level 1/2) You instinctively roll as you move toward enemies, rampaging forward an additional space. This mutation grants magic regeneration when rolling; the second level of this mutation regenerates both magic and health.o%aj0 Innate Abilities, Weirdness & Mutationsa - Armour fits poorly on your strangely shaped body.  b - You have extremely tough skin. (AC +3)  c - You have a heavy armoured tail.  d - You regenerate magic when rolling toward enemies. (Rampage MPRegen)e - [You regenerate magic and health when rolling toward enemies. (Rampage Rege[]: Gained at a future XL. q%ajl q%ajhq q%aj%u J#.....###..........#Jingleheimer the Covered#...#.........######Armataur#####.######.##q%aju "Health: 18/18 ========================#.# ##'##Magic: 1/1========================#.# ##.†.##AC: 7Str: 21q%aju #.# ##.....##EV: 6Int: 8# #.###.......#SH: 4q%aju Dex: 9#...#.##.........#XL:  1 Next: 25% Place: Dungeon:1>......@.........+q%aj0v Noise: ---------  Time: 79.8 (0.0)#......#.........#a) +0 rapierq%ajdv \.......##.......##Nothing quivered####... ##.....###### ##...##q%ajv #+## _You see here a frilled lizard corpse. _You now have 15 gold pieces. q%ajv _No target in view! _You open the door. _Found a stone staircase leading down. _There is an open door here.q%aj{ q%aj| q%aj q%ajÁ q%aj_ q%aj q%ajN | _q%aj q%aj q%aj q%ajH q%aj q%aj q%aj q%aj q%aj q%aj q%aj q%aj% q%ajh q%aj q%aj q%aj q%aj q%ajj nq%ajt q%aj q%aj q%aj q%aj q%ajy ,q%aj& q%aj q%ajP ,q%aj q%aj q%ajX q%aj~ q%aj q%ajy q%aj? q%ajw q%aj q%ajP q%aj q%aj  q%aj1 q%aj q%ajb q%aj q%aj q%aj q%aj q%aj q%aj_ q%aj q%ajs q%aj q%ajK q%aj2 q%ajz q%aj q%aj q%ajs q%aj q%aj q%aj' q%aj q%ajp q%aj q%aj q%ajb q%aj q%aj q%aj q%aj q%ajk ,q%aj q%aj " q%aj&# q%aj`# q%aj# q%aj$ q%aj% q%aj% q%aj>& q%aj+' q%aj ( q%ajT( q%aj( q%aju* q%aj, j  You encounter an endoplasm.q%aj3 ^.# ##### ##...## .# #+## .# #.# #.# #.# # . #.# .#... .#######.[.#.J #......@.?...# ########  .####  #  J   endoplasm (asleep)J.104.8 (25.0)q%aj ; [J5.8 (26 q%aj < _q%ajI@ q%ajA q%aj  #.# #####   #.# #+##  #.# #.# #.# #.# # .  #.# .#...  #.#######.[.#J.  #......@.?...#  #########......  .####  # q%aj7Y #.# #####   #.# #+##  #.# #.# #.# #.# # .  q%ajկp#.# .#...  #.#######.[.#J.  #......@.?...#  #########......  .####  # q%aj1q%ajضq%ajٻq%ajca _An endoplasm is nearby!q%aj #.# #####   #.# #+##  #.# #.# #.# #.# # .  #.# .#...  #.#######.[.#J.  #......@.?...#  #########......  .####  # r%ajX #.# #####   #.# #+##  #.# #.# #.# r%ajY#.# # .  #.# .#...  #.#######.[.#J.  #......@.?...#  #########......  .####  # r%aj__r%aj'`r%ajdr%ajga _An endoplasm is nearby!r%aju #.# #####   #.# #+##  #.# #.# #.# #.# # .  #.# .#...  #.#######.[.#J.  #......@.?...#  #########......  .####  # r%aj`Y #.# #####   #.# #+##  #.# #.# #.# #.# # .  r%ajp#.# .#...  #.#######.[.#J.  #......@.?...#  #########......  .####  # r%aj r%aj r%ajKr%aj a _An endoplasm is nearby!r%aj7'#.# ##### ##...## #.# #+## #.# #.# #.# ##.# ## ..#.# #.#.#.#.[.#J.r%aj';#.......@?...# #.#.####!##r%ajL)).J.r%aj~/r%aj086.8 (1.0) _r%ajg6r%aj7r%aj #.# ##### ##...## #.# #+## #.# #.# ##.# .##.# r%ajZ M## ...##.# ##.#....#.#.[.#...##...J# #.!##.####!. r%aj r%aj #.# ##### ##...## #.# #+## #.# ##.# .# #.# #.## r%ajm #.# ####...#.#.# ##.#.....#.#.[.#...# #.?@.J# #.!.##.####!.r%ajH 0### .r%aj J.r%aj r%aj c7MPRegen (2) r%aj r%ajg 5 _You roll towards the endoplasm!r%ajk K .  You hit the endoplasm.r%ajt Rr%ajx =33=8.9 (1.1r%aj} r%aj M _You kill the endoplasm!r%aj r%ajp r%ajO r%aj H _No target in view!r%ajx[ r%aj[ r%aja r%ajBd H _No target in view!r%aj r%aj r%aj r%aj H _No target in view!r%ajH r%ajmI r%ajM r%ajzO H _No target in view!r%aj% Ir%aj  r%ajT B_No target in view!r%ajc8r%aj9r%ajM@r%ajBC _No target in view!r%aj(r%ajr%ajr%ajr%ajNr%ajr%aj.r%ajwr%ajr%ajmW1 _r%aj #.# ##### ##...## #.# #+## #.# # #.# .# #.#r%aj9F #.## #.# ####...#. #.# ##.#...... #.#.[.#...#r%ajb #.@...#- r%ajW#.!.r%aj ##.####!.. ### .r%aj,90r%ajE-10.9 (2r%aj r%aj a _c - a scroll labelled LIRIQI PEITOBUs%aj)s%ajs%aj s%aj s%aj's%ajXs%ajls%ajs%ajs%aj|s%aj(s%ajks%ajes%aj`s%ajs%ajs%ajDs%ajn,s%ajs%ajLs%aj/s%ajps%ajs%ajs%aj,s%aj s%aj.#.# #.# ##  #.# #.# .  #.# ##.##.#  #.# ####...#.##  #.# ##.#....... .  #.#######.[.#...#.# ..  #............#..#.#.#  s%aj#########.......!...#.. ##.####@....... ### ###.....#  ###### s%aj+7.9 (7s%ajr+8.9 (8s%ajs%ajZ _d - a lumpy silvery potions%aj9h3s%ajl,s%ajsms%ajFt,s%aj\u#.# #+## #.# #.# ### #.# .# .. #.#  ##.##.# #.# ####...#.## #.# ##.#....... . s%ajuc#.#######.[.#...#.# .. #............#..#.#.# #########.......@...#.. ##.####...s%ajv### ###.....###### s%aj<|+9.9 (1s%aj},20.9 (2s%ajs%aj׃R _f - a clear potions%ajWos%ajos%ajps%ajsss%aj|s%aj~s%aj>s%ajs%ajEs%ajs%ajςs%aj,s%ajs%aj"s%ajvs%ajs%ajs%ajrs%ajs%ajJs%ajŋs%ajs%aj's%ajЍs%ajas%ajhs%ajs%ajis%aj s%ajs%ajas%aj1s%ajs%ajks%ajs%ajs%ajbs%aj^s%ajs%ajs%ajs%ajΠ,s%aj1s%aj's%aj&s%ajbs%ajs%ajQs%aj,s%ajʨs%ajѩs%ajs%aj6s%ajs%ajs%ajs%aj,s%ajs%ajUs%aj4,s%ajs%aj~s%aj,s%aj)s%aj s%aj[s%ajs%ajOs%aj)s%ajQ,s%ajs%ajs%ajs%ajs%ajs%ajs%ajs%aj#s%ajTs%ajs%ajXs%ajs%ajs%ajts%aj,s%aj`s%ajs%ajs%aj)s%ajes%ajGs%ajs%ajbs%ajs%ajAs%ajc,s%ajKs%ajPs%ajA,s%ajs%ajFs%ajNs%aj,s%ajjs%aj)Bs%ajs%ajs%ajSs%ajs%ajs%aj,s%ajs%ajs%ajs%aj*s%ajs%ajTs%aj>s%ajs%aj/s%ajs%ajns%aj[s%ajs%ajs%ajs%aj###..#  Jingleheimer the Covered .#...## # ...  Armataur ......# #. #.# #   Health: 18/18 ======================== s%aj87.#...####.# .. #.# .#   Magic: 1/1======================== ..........# .##.##.  AC: 7Str: 21 .....###### >....  EV: 6Int: 8 ###.##s%aji...  SH: 4Dex: 9  ##'##s%aj#.#  XL:  1 Next: 33% Place: Dungeon:1 s%ajV##.†.###@#s%ajk  Noise: ---------  Time: 156.9 (36.0) #.....## ####.#  a) +0 rapier s%aj_.......# ##.##.#  Nothing quivered ........####...#.# ........+........# ........####...#.#s%aj>   s%aj.......## ##.##.#   s%aju#.....## ##...# s%ajZ  ##...###...#s%aj4   s%ajH_No target in view! _No target in view! _c - a scroll labelled LIRIQI PEITOBU s%ajk_d - a lumpy silvery potion _f - a clear potions%aj;Found a stone staircase leading down.s%aj$/  --more--s%aj&z s%ajD s%aj^ Y 7.9 (37 _s%ajs%ajSs%ajs%aju&s%ajs3s%ajp;,s%aj?Xs%ajZBs%ajC,s%aj9Es%ajJFs%ajH,s%aj~Is%ajLs%ajLs%ajQMs%ajNs%ajXR,_No target in view! _c - a scroll labelled LIRIQI PEITOBUd - a lumpy silvery potion _f - a clear potionYou see here a +0 whip.s%ajSs%ajyT _s%ajGUs%ajVs%ajX,s%ajXs%ajWZs%aj[,s%aj\s%aj^s%ajf`,s%aj`s%aj:bs%ajcs%ajcs%ajds%aj6fs%aj}gs%ajhs%ajhs%aj=js%aj9l,s%ajls%aj ns%ajos%ajIos%ajps%ajurs%ajs,s%ajts%ajvs%ajws%ajws%aj[xs%ajys%ajz,s%aj{s%aj|s%ajV}s%aj}s%aj}s%aj&s%aj^,s%ajs%ajs%ajUs%aj{s%aj˄s%ająs%aj,s%aj)s%ajŇs%aj3s%ajhs%ajs%ajs%aj߉s%ajs%ajs%ajs%ajIs%aj,s%ajs%ajs%ajN,s%ajs%ajڏs%ajs%ajMs%ajUs%ajs%ajDs%ajs%ajs%ajQs%ajs%aj s%ajs%ajݖs%ajs%ajs%ajq@  There is an open door here.s%ajΚs%ajD _s%ajs%ajs%aj`s%ajs%ajܝs%ajs%ajUs%ajzs%ajԟs%ajBs%ajHs%ajs%ajs%ajBs%ajs%ajEs%ajp,s%aj4s%ajs%ajs%aj,s%aj  You see here a frilled lizard corpse.s%aje _s%aj%s%ajJ@  There is an open door here.s%ajrs%aj _s%aj s%aj¶s%ajs%ajPs%ajs%ajs%ajis%ajs%ajs%ajes%ajMs%ajs%ajs%ajs%aj s%ajDs%ajs%ajs%aj s%aj]s%aj s%ajs%ajs%aj+s%ajs%ajQs%aj,s%ajWs%ajs%ajs%aj,s%aj s%ajfs%ajs%ajfs%ajs%aj#s%aj,s%ajs%ajs%ajs%ajs%ajs%ajs%aj.s%ajs%aj]s%ajZs%ajs%ajVs%ajs%ajL,s%aj2s%ajs%ajs%aj"s%ajs%ajs%aj]s%ajs%ajis%ajs%ajIs%aj! Jingleheimer the Covered#+#Armataurs%aj{ G# #$##Health: 18/18 ========================. #...Magic: 1/1========================#.##$.#AC: 7Str: 21#.#...##EV: 6Int: 8 #####......###.#s%aj {SH: 4Dex: 9 #.............>.XL:  1 Next: 33% Place: Dungeon:1 ##@.####.#Noise: ---------  Time: 213.9 (56.0) ##.......#s%aj a) +0 rapier ##.#######Nothing quivered ##.# s%aj ######.# '...##.# ###.# #######.##s%aj4  #.#### .........##....##.######..# ############  s%aj\ _Found a stone staircase leading down. _You see here a +0 whip. _There is an open door here. _You see here a frilled lizard corpse. _There is an open door here.  s%aj %Found a stone staircase leading down.s%aj/  --more--t%aj˂t%aj͇t%ajR 4.9 (57 _t%aj.t%ajt%ajt%ajx,t%ajkXt%ajڷt%ajA #+# t%aj- # #$###### . #.# #.##@.#  #.#...## ####......###.#.............>. # ####.##..####.# # #. #.......#t%ajϾa # #.####### ##.# ##### #.#t%aj[18.9 (4.0)t%ajU+9.9 (5t%ajft%aj:You see here a +0 whip. _There is an open door here. _You see here a frilled lizard corpse. _There is an open door here. t%ajy[_Found a stone staircase leading down. _You now have 20 gold pieces (gained 5).t%aj\ t%ajb q #+# # #@#######. #.......# #.##..####.##.#...## #####......###.#..........###.##..#####.# #.##t%ajg W21.9 (22.9 (3t%ajj t%ajPm = _You now have 27 gold pieces (gained 7).t%ajZ It%aj] t%aj` t%aj3g  _You open the door.t%ajg t%ajk @  There is an open door here.t%ajl t%ajm  _t%ajkn t%ajqp t%ajr ,t%ajs t%ajUu t%ajv t%aj,w t%ajx t%ajz t%ajW{ t%aj{ t%aj| t%aj~ t%aj/ ,t%aj t%aj7 .##.###......##...####.....####.......###.........# +.@.......+t%aj  #..# ##...... # ##.....## ##...## t%aj S##'## # #.####### ## . #.......# .# t%aj 0..####.#t%aj +9.9 (7t%aj؎ ,30.9 (8t%aj t%aj. 6 _d - an amulet of guardian spiritt%ajO#t%aj+ _You open the door.t%aji/V  There is an open door here.t%aj/ _t%aj{0t%aj1t%aj2t%aj2t%aj3t%ajM5t%aj6t%ajH7t%aj7t%aj9t%aj:,t%ajG<t%aj?t%ajj@t%aj@t%ajBu%aju%aj$,u%aju%aju%aju%aju%aj u%ajBu%ajtu%aj~u%aj#,u%ajWu%aj .#. .?# #. #.# .# .##.# #.## ...# ....# #..# ##...#u%ajt7#.####..# ##.....#..@....## ##......######...####...................'.......  #. #.. ######...####......... #.# #..## ##.......##.## #.## ##.....u%aj .... #.# ##...#  u%aj... #.# ##'##  u%aj#.# #. # #.## u%aj$u%aj!!042.9 (12.0)u%aj!,3.9 (13u%aj&u%ajo)^ _f - 3 clear potions (gained 2)u%ajW3u%ajWu%ajYu%ajY[u%ajau%ajcu%aj e,u%ajeu%ajfu%ajg,u%ajHhu%ajWju%ajlk  You encounter a ball python.u%ajrS.. #.# ## ##.#  .. ..#  . .?#  #. #.# .# #.##.# #.###. #...@# ..... # ###..# ##...## #.####..# ##.....##  #.......## ##.......## ######...####.........# ............'.........+ S   ball python (constriction, asleep) #. #.. ######...####.........#  .. #.# #..## u%ajas[40m##.......#.##.## #.## ##.....##u%ajvv].S7.9 (4.0)u%ajO|NS)u%ajH}+8.9 (5u%aju%ajG5 _The ball python hisses angrily.u%aj|7 ... #S# ## ##.# .. ..# . .?# #. #.# .# u%aj 8 #.##.#   #...@# .....  # ###..#   #.####..#   #.......##   ######...  u%aj488.........  #.. ######... u%ajY8A .. #.# #..##    #.## u%aj}8 u%aj6U ... #S# ## ##.# .. ..#u%aj$ . .?# #. #.# .#  #.##.#   #...@# .....  u%aj?# ###..#   #.####..#   #.......##  u%ajg{######... .........u%ajj  #.. ######...u%ajA  .. #.# #..##   u%ajy@ #.## u%aj~u%aju%aju%ajb _A ball python is nearby!u%aj,? ... #S# ## ##.# .. ..# . .?# #. #.# .#  #.##.#   #...@# .....  # ###..#   #.####..#   #.......##   ######...  .........  #.. ######...  .. #.# #..##    #.##  u%aj ... #S# ## ##.# .. ..# . .?# #. #.# .#  #.##.#   #...@# .....  # ###..#   #.####..#   #.......##  ######... .........  #.. ######...  .. #.# #..##    #.## u%aju%aj%u%ajߴu%aj|b _A ball python is nearby!v%aj\$L#.## ... #. #S## .##.. .... .?v%aj$ #.  .# #.###.###. #.... ..... ###. ##...## ####..# ##v%aj$.......## #########...####v%aj;%# ............'+ #. #.. ######...####..#v%aj%.. #.# .## ##.......v%aj. #.# ... #. #S.###.##........#......?   .# #.###.###. #.. .....  ##...######..# ##.......## #########...##### ............'+ #. #.. ######...####..#.Sv%aj.E.Sv%aj2v%aj3h9.9 (1MPRegen (2) v%aj 8v%ajw:7 _You roll towards the ball python!v%ajQ. #.## ... #. ###.##..S#...... #.##.# .# ###.###. #.. ..... ### ##...######..# ##.....## .......## #########...##### ............'+v%ajZo .  You roll towards the ball python! You hit the ball python.v%aj(v%ajj41=503v%aj v%aj^ _You kill the ball python!v%aj2-1.9 (2v%aj/v%ajb _e - a scroll labelled JEBAIT GUXOAv%aj" M-v%aj& v%aj_) H _No target in view!v%aj` Iv%aj H _No target in view!v%ajIv%ajv%ajv%aj _v%ajiv%aj,v%ajv%ajגv%ajNv%aj:2v%ajyv%ajv%ajv%ajGv%ajv%ajRv%ajv%ajv%ajKv%ajv%ajĞv%ajv%ajџv%ajv%aj"v%ajb$1v%ajv%ajv%aj[v%ajv%ajǧv%ajqv%ajܪv%ajv%aj4v%ajv%ajv%ajv%aj=v%ajv%ajݰv%ajv%ajv%ajfv%aj v%ajǴv%aj(v%ajv%aj۶v%ajv%ajFv%aj˹v%ajv%aj,v%ajv%ajv%ajMv%ajv%aj۾v%ajv%ajv%ajv%ajcv%ajv%ajWv%ajv%aj?v%aj&v%ajv%ajv%ajsv%ajv%aj8v%ajv%ajv%ajcv%ajv%ajv%aj.v%ajv%aj}v%ajv%ajDv%ajgv%ajhv%ajv%aj^v%ajv%aj,v%aj~v%ajv%ajv%ajv%ajKv%ajv%aj,v%aj}v%ajgv%ajv%aj3v%ajv%ajv%aj,v%ajv%aj+v%ajJBv%aj`v%aj,v%ajv%ajv%ajv%ajv%ajv%ajv%ajk  You encounter a ball python.v%aj[ v%aj######### ##### ........# ##...## .######.###.###.# .# ####.##.## ## v%ajY.# #.......# #.....S# .# #.##.##.# #....#[# .###.##.###.# .....# v%aj........# #.. .....# v%aj#.......# ###.#.### S   ball python (constriction, asleep) #.##.##.# #. .# v%aj#.##.##.# #.#.###. #.##....# v%ajR82.9 (31.0)S.v%aj{S)3.9 (32v%aj/v%aj5 _The ball python hisses angrily.w%aj3+ ##### ........# ##...## ..###.###.## .# ####.##.## ##@# .# #.......# #....S.# .#  #....#[# .###. .....# w%aj........# #.. .....# #.......# ###.#.###  #. .# #.#.###.  ..... w%aj(_ ##### ........# ##...## ..###.###.## .# ####.##.## ##@# .# #.......# #....S.# .# w%ajE #....#[# .###. .....# ........# #.. .....#.......# ###.#.###  #. .# #.#.# w%aj1w%ajܯw%aj w%ajb _A ball python is nearby!w%aj@ ##### ........# ##...## ..###.###.## .# ####.##.## ##@# .# #.......# #....S.# .#  #....#[# .###. .....# ........# #.. .....# #.......# ###.#.###  #. .# #.#.###.  ..... w%aj  ##### ........# ##...## ..###.###.## .# ####.##.## ##@# .# #.......# #....S.# .#  #....#[# .###. .....# ........# #.. .....#.......# ###.#.###  #. .# #.#.# w%ajIw%ajw%ajx _A ball python is nearby!w%ajB ######## ##### .......# ##... ######.###.###.## ##### # ####.##.## ##.##...... # #.......# #.@..S.# w%ajB0# #.##.##.# #....#[# ###.##.###.# #.....# .......# #... .......# ###.#.### .##.##.# #.#.# .##.##.# #.#.###. .##....# #...... .####..# ##...##w%ajC/S.w%ajFw%ajG84.9 (1.0) _w%ajRKw%aj%Mw%ajq ##### # ##...## .###.###.## ##  ####.##.## ##.##.  #.# #..@S..# w%ajj #.##.##.# #....#[# .##.###.# #.....# ##.##.# #.#.# ##.##.# #.#.###. ##....# #...... w%aj  You roll towards the ball python! You closely miss the ball python.w%ajxk=5MPRegen (1) w%ajhw%ajTX _The ball python barely misses you.x%aj8 ##### ##...###.## #######   ##.##.......   #..@S..#   #....#[#  #.....# #........# ###.#.### #.#.# #.#.###.  #...... x%aj5 ##### ##...###.## #######   ##.##.......   #..@S..#   #....#[#  #.....# #........# ###.#.###x%aj  #.#.# #.#. #... x%ajx%ajx%ajx%ajb _A ball python is nearby!x%aj ##### ##...###.## #######   ##.##.......   #..@S..#   #....#[#  #.....# #........# ###.#.### #.#.# #.#.###.  #...... x%ajı ##### ##...###.## #######   ##.##.......  x%ajY; #..@S..#   #....#[#  #.....# #........# ###.#.### #.#.# #.#. #... x%aj x%ajTx%ajx%ajx%ajb _A ball python is nearby!x%aj ##### ##...###.## #######   ##.##.......  x%aja #..@S..#   #....#[#  #.....# #........# ###.#.### #.#.# #.#.###.  #...... x%aj"x%ajkv ##### ##...###.## #######   ##.##.......   #..@S..#   #....#[#  #.....# #........# ###.#.### #.#.# #.#. #... x%aj|x%aj}x%ajx%ajb _A ball python is nearby!x%aj ##### ##...###.## #######   ##.##.......   #..@S..#   #....#[#  #.....# #........# ###.#.### #.#.# #.#.###.  #...... x%aj1,  ##### ##...###.## #######   ##.##.......   #..@S..#   #....#[#  #.....# #........# ###.#.### #.#.# #.#. #... x%ajw2 x%aj#3 x%aj;8 x%ajb; b _A ball python is nearby!x%ajM n  You hit the ball python but do no damage.x%ajN ,7.0 (1.1x%ajS x%ajV C _The ball python bites you but does no damage.x%aj o †You hit the ball python.x%aj (x%aj 5508.2 (1.2x%aj? x%aj O _You kill the ball python!x%aj x%ajx x%aj^ x%aj x%aj x%aj7   You see here a ball python corpse.x%aj x%aj  _x%ajD x%aj  x%aj x%aj x%ajX x%aj  #### ##### ...# ##...## ##.###.###.############x%aj; T.##.## ##.##......... ......# #...†..# ##.##.# #....#@# - ##.###.# #.....#.# x%aj{ w...# #........#.# # ###.#.###.# ##.# #.#.# #.x%aj # #.#.###.# ...# #.......#..# ##...####..# ##.....##x%aje' .91.2 (3.0x%aj2( E-2.2 (4x%aj- x%aj2 M _e - a +2 pair of glovesx%ajx%aj2x%ajAx%aj H _No target in view!x%aj!x%aj3x%ajx%ajJx%aj$ _x%ajx%ajx%aj,x%ajvx%aj x%aj x%aj x%aj1 x%aj- x%aj x%ajA x%aj x%ajx%aj8x%ajrx%ajx%ajx%ajx%ajx%ajVx%aj.x%ajx%ajmx%ajx%ajex%aj5  You encounter a kobold. It is wielding a +0 club and quivering stones.y%aj.&    # ..## ##.################y%aj/  ##.##..........@.#  #...†..########.#  #....#.# .#  #.....#.# .# .......#.# .# .###.# .#  K   kobold (missile, asleep)  #.#.# #.# .#  #.#.###.# .K  #.......#  301.2 (9K.K)==2.2 (10.0) y%aj>( _The kobold shouts!y%ajI###########  ........@.# y%ajԞ #...†..########.#  .# .#   .#  .#  .#  #.#.# #.# K#  y%ajB ..  y%aj4 ##########  ........@.#  #...†..########.#  .# .#   .#  .#  .#  #.#.# #.# K# y%aj55  ..  y%aj5;y%aj;y%ajAy%ajtD] _A kobold is nearby!y%aji###########  ........@.#  #...†..########.#  .# .#   .#  .# y%ajj .#  #.#.# #.# K#   ..  y%aj!}########## y%aj" y%aj+#c........@.# y%aj# #...†..########.# y%aj)$ y%aj$c.# .# y%aj$ y%aj'%9 .# y%aj%9 .# y%aj8&7 .# y%aj& #.#.# #.# K# y%aj& y%aj4' .. y%aj|' y%aj' y%aj-y%aj/y%aj]0y%aj?;y%aj? y%aj3@y%aj@9_A kobold is nearby!y%aj@y%ajr###########  ........@.#  #...†..########.#  .# .#   .#  .#  .#  #.#.# #.# K#   ..  y%aj\:y%aj ]<##########  ........@.#  #...†..########.#  y%aj5].# .#   .#  .# y%aj[] .#  #.#.# #.# K#  y%aj], ..  y%aj;e4y%ajjy%ajl] _A kobold is nearby!y%ajU}  ## . #.################ ............#  y%aj~n...†..########@#  #....#.# #.#  #.....#.# #.#  ......#.# #.#  #.#.###.# #.#  #y%ajW~+.#.# #.# #K#  #.#.###.# #..  #.......# ##. y%aj~a ##...####  y%aj5K.y%ajB--3y%aj.0) _y%aj-y%aj8z%aj ## .## #.#################.##............  #...†..########.#.# #. .#.#.##K .#......z%ajIv##...### .....## z%aj3. ## .## #.#################.##............  #...†..########.#.# #. .#.#.##K .#......##...### .....## # .......##K.--4MPRegen (2) z%aj4z%ajC2 _You roll towards the kobold!z%aj )You hit the kobold.8=5.4 (1.2z%ajJ _You kill the kobold!z%aj z%aj z%aj+^ _No target in view!z%aj _No target in view!z%ajz%ajz%aj}z%aj H _No target in view!z%aj4wz%ajxz%ajΎz%ajH _No target in view!z%ajk3z%aj?mz%ajnH _No target in view!z%aje1 _ _No target in view! _ Things that are here:  a +0 club; 2 stones _z%ajTz%ajz%aj,z%aj,z%aj1 ,z%ajg ,z%ajz%ajrz%aj,z%ajz%aj.z%ajBz%ajz%ajBz%aj=!z%aj!z%ajJ#z%aj$z%ajnCz%ajHz%ajIz%aj  There is a stone staircase leading down here. _%ajt-mz%ajz%aj #..## ##.......# # ##.## ##.....## # #.###...## #### #.###'## #... #. #####.####### #.## ..##.......# #.## .# #.##..####.# #.# .# ...## #.# #.# '### ##.####@.....###.####.# -46.4 (41.0)# ................>.....# .#.# ##.####.##..####.###### #.# #.......# ~~.# ##.####%ajD Q0m### ~### ..##.# ~####### ####.#~.'... #.# ######.# #######.##- _Key pressed, stopping explore.z%aj5g _z%aj 7z%ajg8z%aj9z%aj9z%aj;z%aj<z%aj=z%ajg>z%ajAz%ajA,z%ajfBz%ajEz%aj8Mz%ajjN,z%ajPz%ajSz%ajKTz%ajUz%ajVz%ajYz%ajZz%ajZz%aj9]z%aj/^z%aj}^z%aj_z%ajbz%ajddz%ajdz%ajez%ajhz%aj2jz%ajjz%ajlz%aj'mz%ajnz%aj^oz%aj4pz%aj2rz%ajsz%aju,z%ajw,z%ajwz%ajxz%ajzz%aj }z%aju}z%ajz%ajDŽF  You see here a +0 leather armour.z%ajdžz%aj _z%aj z%ajnz%ajhz%ajz%ajCz%ajgz%ajz%ajHz%ajz%ajz%ajz%ajoz%aj!z%ajz%aj,z%ajz%ajpz%ajz%ajPz%ajz%aj&z%ajz%ajz%ajz%ajfz%aj:,z%ajz%ajz%aj@,z%ajz%aj7z%ajz%ajz%ajz%ajz%aj ,z%ajz%aj$z%aj'z%ajz%aj-z%ajWz%ajz%ajz%ajz%ajJz%ajz%ajbz%ajz%aj@  There is an open door here.z%ajz%aj _z%ajz%ajz%ajz%ajz%ajoz%aj1z%aj?z%ajz%ajCz%ajz%ajCz%ajz%aj_z%ajz%aj Bz%ajz%ajz%ajKz%ajz%ajz7 _You open the door.z%aj3z%ajz%ajP@  There is an open door here.z%ajz%aj _z%ajz%ajz%aj Bz%aji z%ajz%ajz%aj@z%ajz%ajz%ajz%ajJz%ajKz%ajGz%ajz%ajz%aj z%aj:"z%aj"z%aj.#z%aj%z%aji',z%aj!(z%ajp*z%ajN+z%aj+z%aj(,z%aj.z%aj70z%aj0z%aj 1z%ajf3z%aj5z%aj^5z%aj5z%aj9@  There is an open door here.z%aje;z%aj< _z%aj<z%aj]?z%ajIz%ajJz%ajKz%ajy z%ajzz%ajknz%aj9vz%aj,z%ajz%ajǔ,z%ajrz%ajz%aj;,z%ajz%ajz%aj9z%ajz%ajz%ajz%ajz%ajz%ajz%ajz%ajNz%ajŬz%ajt,z%ajz%ajz%ajz%aj&z%ajz%aj^Bz%ajz%aj@,z%ajz%ajz%aj,z%ajhz%ajPz%ajz%ajz%ajz%ajJnz%aj,z%ajz%ajz%ajYz%aj,z%aj  You encounter a kobold. It is wielding a +0 dagger and quivering stones. ##.......# ### #.##.##.# # #.##.##.#  #. #.##....# # ###.### #.####..#  .......###.####..#  #........#.......## ##. #........######...####.. .......@.............'.. #...#..#.######...####.. #.. #.##.# #..## ##. .##.##.# #.## ## ......# #.# #z%aj| K.....# #.#K   kobold (missile, asleep) ###.#### #.######## #.### #.##...... #######...# #.##.####.z%aj 432.4 (86KK)The kobold shouts!z%ajP((((z%aj>....z%aj;6===3.4 (87z%ajz%aj&W _The kobold throws a stone. The stone hits you but does no damage.z%aj .#  .#  # .#  #. ..#  ###.### ..#  .......###.####..#  #........#.......##  #........######.z%ajV .......@....... #...#..#.###### #.. #.##.# #..##  .##.##.# #.##  ......# #.#  K.....# #.#  ###.####  #.### #.##......  #.##.####.z%ajL  .#  .#  # .#  #. ..#  ###.### ..#  .......###.####..#  #........#.......##  #........######. .......@....... #...#..#.###### z%ajtM #.. #.##.# #..##  .##.##.# #.##  ......# #.#  K.....# #.#  ###.####  #.### #.##......  #.##.####.z%ajT z%ajT z%aj#[ z%aj] ] _A kobold is nearby!z%ajn Y .#  .#  # .#  #. ..#  ###.### ..#  .......###.####..#  #........#.......##  #........######. .......@....... #...#..#.###### #.. #.##.# #..##  .##.##.# #.##  ......# #.#  K.....# #.#  ###.####  #.### #.##......  #.##.####.z%aj  .#  .#  # .#  #. ..#  ###.### ..#  .......###.####..#  #........#.......##  #........######. .......@....... #...#..#.###### #.. #.##.# #..##  .##.##.# #.##  ......# #.#  K.....# #.#  ###.####  #.### #.##......  #.##.####.%aj 76Hz%aj z%aj ] _A kobold is nearby!z%aj)  #.##.##.# #. #.##.##.#  #. #.##....# .###.#### #.####..# ........###.####..# #........#.......###.######...##..............' #...#.@#.######...#### #.. #.##.# #..## ## .##.##.# #.## # ......# #.# K.....# #.####.#### #.#######z%ajT* ~ #.### #.##.....#######...# #.##.#### #.......#.# #.##.# #z%aj:, 8K.z%ajy9 z%aj : B---4.4 (1.0) _z%ajC z%ajdS {%aj{#. #.##.##.# #. #.##....#.###.#### #.####..# ........###.####..# #........#.......####........######...## ......................' #...#..#.######...#### #.. #@##.# #..## # .##.##.# #.##  .K....# #.#  ......# #.####.#### #.###### #.# #.##....#######...# #.##.### #.......#.# #.##.# #.#######'### #.##.##K.{%aj{%ajB---5{%ajw{%aj{%aj{%aj5=6.5 (1.1{%aj{%aj1z _You closely miss the kobold. The kobold hits you but does no damage.{%aja{%ajEb(7.6{%aj3g{%ajiz _You closely miss the kobold. The kobold hits you but does no damage.{%aj _A kobold is nearby!A kobold is nearby! _You closely miss the kobold. The kobold hits you but does no damage. _You closely miss the kobold. The kobold hits you but does no damage.  You miss the kobold.  You tail-slap the kobold, but do no damage.{%aj7(8.7{%aj{%ajPT _The kobold closely misses you.{%ajdY  You hit the kobold. Your tail-slap misses the kobold.The kobold is severely wounded.{%ajZ(9.8{%ajL_{%aja= _The kobold hits you but does no damage.{%ajj )You hit the kobold.{%aj$S{%aja{ 6641.0 (1.2 _You kill the kobold!{%aj`{%ajm _Your Short Blades skill increases to level 2!{%ajR{%aj,S{%ajX{%ajZH _No target in view!{%ajڹ{%aj{%ajH{%ajH _No target in view!{%aj`*{%aj.+{%aj/{%ajo2H _No target in view!{%ajl{%aj)m{%ajn{%ajwP _{%aj|B{%aj.}{%ajM,{%ajׁ{%aj,{%ajC{%aj{%aj{%ajd{%aj{{%aj{%aj{%ajō{%aj{%aj#{%ajБ,{%aj{%aj@{%ajP,{%ajƖ{%aj:{%ajÙ,{%aj{%aj-{%ajK{%aj{%aj{%aj{%aj7,{%ajL{%ajԭ{%aj{%aj{%ajl{%ajw{%aj߲{%aj{%aj{%aj{%ajC{%aj{%ajW{%aj{%aj,{%aj{%aj{%aj,{%aj{%ajw{%aj{%aj {%aj{%aj {%aj?{%aj{%aj6{%aj5{%aj,{%aj{%aj&{%aj{%aji{%aj{%aj #... #.## #.# #.# #### #.#  ..# #. #.# #...{%aj@ #####.##### ##.. #@........# #.- #.###.###.# #.# #.# #.# #.# #.# #.# #.###.#### #.# ..# #........###..!# ###........# {%aj....####....... ................... {%ajK]...####...#..{%aj060.0 (19.0){%ajF-1.0 (20{%aj{%aj'f _d - 2 lumpy silvery potions (gained 1){%ajy I{%aj[| {%aj# X{%ajӄ ,{%ajM {%aj= {%aj ,{%aj {%aj {%ajA ,{%aj0 b..####.#..#####.##### ##..#.........# #.##.###.###.# #.###+##.# #.# #.# #.##...#.# #.###.#### #.###..[...# #........###.##......@# ###........#...........####........##.................................####...#..#.###.......## #..##.##.###.....## #..##)##.###..$# #.##+# #........# #####.####{%aj \6.0 (5.0)7.0 (6{%ajֿ n _j - a fizzy black potion{%aj6 I{%aj0: {%aj; {%aj7< {%ajC n{%ajGF {%ajG {%ajzH {%ajVI {%ajK {%ajQM {%ajM {%ajN {%ajP {%ajR ,{%ajT {%ajU {%ajtW ,{%ajX {%aj_ $##...#.# #.###.#### ##..[...# #........#####.......#####........##.........####.......+......................#.........####...#..##.......## #..##.# ##.....## #..##) ##..@## #..# ##+## #.. #####.####{%aj`  #.### #######...# #.......#.#  #.#######'##  #.##≈≈~~#... .##≈##~#.#. {%aj^f '73{%ajCg +4.0 (7{%ajm {%aj/o = _You now have 35 gold pieces (gained 8).{%aj 3{%aj {%aj {%ajp {%aj  _You open the door.{%aj {%aj {%aj {%ajc {%aj @  There is an open door here.{%aj {%aji  _{%aj {%ajJ {%aj {%aj$ {%aja {%aji {%aj` {%aj {%aj {%aj! {%aj {%aj {%aj~ {%aj {%aj! {%ajb {%aj {%aj4 {%aj ,{%ajv {%aj {%aj ,{%aj {%aj {%aj {%aj {%ajp {%aj {%aj* {%aj_ {%aj {%aj {%aj {%aj {%aj {%aj {%aj< {%ajs {%aj {%aje {%aj ,{%aj> {%aj" {%aj {%aj+ {%ajr {%aj\ {%aj {%aj^ {%aj {%aju {%ajL {%aj {%aj {%aj2 {%aj {%aj( {%aj {%ajM {%aj ,{%aj {%ajG {%aj {%aj {%aj {%ajW {%aj ,{%aj7 {%aj1 {%aj ,{%aj {%aj {%ajY c  You encounter a rat.{%aj   ##...## #.   ## #####.....# #.   #. ..###...## #.  {%aj   ... #.# ##.## #.   #:#.##.####.######   #.#................   #.####.####.######  ######:####.####.# {%ajP ^ .......@.......#.#  .#####.##.####.#.#  {%aj #. #.# #.#  #. #.# #.#  .r ... #..  #. #.#r   rat (asleep)  #. #.#  {%aj |#. #.#  {%aj^ ` 97.0 (23.0)b  The rat squeaks loudly.{%aj 9b..{%aj;" b   bat (wandering)You encounter a bat.{%aj?# 6===8.0 (24{%aj' {%aj) 0 _The rat leaves your sight.{%aj,| ## #####.....# #  #.. ..###...## #  ... #.# ##.## #  #:#.##.####.######  #.#..............  #.####.####.###### #######:####.####.#  ...............#.# {%aj .#####@##.####.#.#  #.##.# #.#  #b##.# #.#  ..r... #..  #.##.#  #.##.#  #.##.#r   rat {%aj/l ..# {%aj6#b.{%ajwU.br.{%aj;{%aj):--9.0 (1.0){%aj {%ajHQ _The bat closely misses you.|%ajI.. ..###...#... #.# ##.## #:#.##.####.#####.#...............###.####.#############:## #............... .#####.##.####  b.r......#.##.##.#..# ##|%ajM .b  You roll towards the bat! You barely miss the bat. The bat is staggered.|%ajN1r.|%ajuU|%ajV--500MPRegen (1) |%aj[|%aj]P _The bat barely misses you.|%ajOi †You hit the rat.|%aj*.b.|%ajlGb.b.|%ajw)|%aj5751.1 (1.1|%aj|%ajG _You kill the rat!|%aj3 †b  You barely miss the bat. Your tail-slap misses the bat.|%aj3 b.|%aj9|%aj9'2.2|%ajL=|%aj#?V _You block the bat's attack. The bat hits you but does no damage.|%aj †b  You hit the bat. Your tail-slap misses the bat.The bat is severely wounded..b|%ajղ9 |%ajja7--3.3|%aj9|%aj' _The bat hits you.|%aj$ ... #.# ##.## #:#.##.####.#####.#...............###.####.#############: ............... .#####.##.####  #...b.....# #..#.#.##.##.# #.#.##.#  ..# |%aj$ 3##|%aj& +.b.|%aj' (.b|%aj- |%aj0. [8==40|%aj64 |%aj5 3 _The bat hits you but does no damage.|%aj8 p _You see here a rat corpse.|%aj3 J#:#.##.####.#####.#...............###.####.#############: ............... .#####.##.####  ###†##.#####..@......# #..#.##.##.# .#b##.# # #.##.# ..###.|%aj .#...............###.####.#############: ............... .#####.##.#### #.##.# ###†##.####.........# #..#.#@##.##.# #.#b##.# # #. ..### |%aj | .b  You roll towards the bat! The bat hits you but does no damage.|%aj |%aj: c5MPRegen (2) |%aj |%ajp P _The bat barely misses you.|%ajK ###.####.#############: ............... .#####.##.####  ###†##.#####.........# #..#.#.##.##.#   #b ..# .###.#|%aj U a .  You roll towards the bat! You hit the bat.|%aj>[ )|%aj^ ~==8363|%ajc |%aje G _You kill the bat!|%ajž 3|%aj |%ajw H _No target in view!|%ajF5 |%aj5 |%ajC |%aj@H H _No target in view!|%ajI |%aj |%ajٺ |%ajB H _No target in view!|%aj$ |%aj& |%aj * |%ajS, H _No target in view!|%aj |%ajU |%ajH |%aj H _No target in view!|%aj |%aj |%aj |%aj4 @ _No target in view!|%aj' |%aj |%aj |%ajK |%ajy 3|%aj |%aj |%ajR |%aj| _2|%aj) |%aj |%aj ,|%aj |%ajY ^ _ You see here a rat corpse.|%aj |%aj  _|%ajc |%aj |%ajo |%aj |%aj |%ajM |%aj |%aj# |%aj; |%aj |%aj P1|%aj |%aj| P  ##.## ##...## # ### #####.....# # #.. ..###...## #... #.# ##.## # #:#.##.####.###### #.#............... #.####.####.######|%aj" #######@####.####.#-#...............#.##.#####.##.####.#.# #.##.# #.####†##.#### #.##.........# #..#.#.##.##.##.#.##.## #.##.#You pick up a parchment of Passwall and begin reading...|%ajd,13.3 (7|%ajOD-4.3 (8|%aj|%aj8A _You add the spell Passwall to your library.}%aj}}%aj3}%aj}%ajƳ}%aj2}%aj}%aj>n}%ajż}%ajq}%aj}%aj}%aj '##  #.#  #.#  ##.## # ##...###.#########.....# #.#......###...## ##.....##.# ##.##  #@#.#####}%aj #.#............... #.####.####.#############.####.####...............#.#####.##.####.#.# #. #.###†##.#### #.#.........# #..You pick up a parchment of Alistair's Intoxication and begin reading...}%aj+7.3 (3}%aj*8.3 (4}%aj}%aj~P _You add the spell Alistair's Intoxication to your library.}%ajlI}%ajm}%ajn}%aj?u}%ajaw}%ajx}%aj,y}%ajy}%aj{}%ajM|,}%aj|}%aj}%aj,}%aj}%aj\}%ajz,}%aj}%aj}%ajφ}%aj}%aj}%aj}%aj?}%aj}%ajŠ}%aj }%aj}%ajd}%ajލ}%aj}%aj}%aj^}%aj}%aj}%aj͒}%aj}%ajA}%ajG}%aj[}%aj}%aj*}%aj}%aj,}%aj}%aj}%aj}%aj}%aj]}%aj̟}%aj,}%ajV}%aj}%aj,}%ajb}%aj}%ajʧ}%aj}%aj }%aj}%aj}%aj}%aj&}%aj}%aj}%aj]}%aj]}%aj}%ajt}%aj}%aji}%aj}%aj=,}%ajN}%aj}%aj,}%aj}%aj}%aj,}%ajI}%aj}%aj}%aj}%aj}%aj}%aj,}%aji}%ajb}%aj}%aj=}%aj|}%ajR}%aj}%aj}%aj}%aj}%aj}%aj=}%aj}%aj+}%aj}%aj}%aj}%aj}%ajp,}%ajw}%ajo}%aj}%aj0}%aj }%aj}%ajW}%aj}%aj}%ajA}%aj,}%aj}%aju}%aj}%aj}%aj}%aj }%aj }%aj }%ajE }%aj}%aj}%aj }%aj}%aj}%aj ,}%aj}%aj}%aj}%aj}%aj}%aj}%aj }%aj }%aj-!}%aj%}%aj',}%aj/}%ajp1}%aj4}%ajk5}%aj5}%aj6}%aj7,}%ajV8}%aj89}%aj9,}%aj5;}%aj;}%ajJ=}%aj=}%ajm>}%ajY@}%ajTA}%ajA}%ajB}%aj2D}%ajE}%ajZF}%aj|G}%ajI}%ajLK}%ajK}%ajL}%ajXN}%aj#P}%ajP}%ajQ}%ajS}%aj5Vc  You encounter a bat.}%aj] #####  ######## ###...#  #b.....# #.....#  #@# #.).#.######  }%aj_9##.###..###.....#  #........#.####.#  #..#####..#####.### #.###..# #.##........ #......# #.##.###.### b   bat (asleep) #####.## ##+##.# #.# # #.# ##...#.# #.### ####.# ##..[...# #....}%aja8.b668.0)}%aj6b.b}%ajb.b}%ajiNb}%ajj37.3 (49 _}%aj&p}%ajq}%aj #####  ########   #...b..#   #@# #.)  ##.###..###.....#  #........#.  #..#####.. #.###..#  #......#  #####.##  #.#  #.#   ####.# ##..[...# }%aj8 #####  ########   #...b..#   #@# #.)  ##.###..###.....#  #........#.  #..#####.. #.###..#  #......#  #####.##  #.#  #.#   ####.# ##..[...# }%aj}%aj}%aj֟}%ajZ _A bat is nearby!}%ajy #####  ########   #...b..#   #@# #.)  ##.###..###.....#  #........#.  #..#####.. #.###..#  #......#  #####.##  #.#  #.#   ####.# ##..[...# }%ajeS-}%ajS #####  ########   #...b..#   }%ajT #@# #.)  ##.###..###.....#  }%aj1T}#........#.  }%aj]T#..#####.. #.###..#  }%ajT#......#  #####.##  #.# }%ajTT #.#   }%ajT####.# ##..[...# }%ajQZ}%ajI[}%aj`}%ajbZ _A bat is nearby!}%ajw  #####  ########   #...b..#   #@# #.)  ##.###..###.....#  }%aj+#........#.  #..#####.. #.###..#  #......#  #####.##  #.#  #.#   ####.# ##..[...# }%aj? 5}%aj@ @ #####  ########   #...b..#   #@# #.)}%ajV@   ##.###..###.....#  #........#.}%aj@   #..#####.. #.###..# }%aj@  #......#  #####.## }%aj(A  #.#  #.#   ####.# ##..[...# }%ajH }%ajJ }%ajP }%aj2S Z _A bat is nearby!}%ajb T ##### ######## ###...##...b@.# #.....# }%ajd #.####.# #.).#.###### ##.###..###.....# #........#.####.# #..#####..#####.## #.###..# #.##....... #......# #.##.###.######.## ##+##.# #.# #.# ##...#.# #.##}%ajk }%ajl h7--=8.3 (1.0)}%ajq }%ajMt L _The bat hits you. The bat hits you but does no damage.~%aj   You hit the bat.  The bat is heavily wounded.You block the bat's attack. The bat barely misses you.~%aj\8==9.4 (1.1~%ajv~%aj: _The bat hits you but does no damage.~%ajhW †  You barely miss the bat. You tail-slap the bat.~%aj]R~%ajaO==9170.5~%ajf~%ajhiG _You kill the bat!~%aj~%aj~%aj~%ajH _No target in view!~%aj1;~%aj;~%aj)@~%ajBH _No target in view!~%aj~%aj~%ajT~%aj~%aj~%aj{ _  You see here a bat corpse. _~%aj~%aju~%aj,~%aj~%ajr~%aji~%ajג~%aj ~%aj~%aje~%aj~%aj%~%ajƟ~%ajt~%ajѠ~%aj(~%ajt~%aj1~%aj~%ajѥ~%aj~%aj~%aj-~%aj~%ajo~%ajB~%aj~%aj~%ajv~%aj`~%aj~%ajO~%ajl~%aj ~%aj]~%aj~%ajɻ~%ajݼ~%aj~%aj~%aj*~%aj~%aj~%aj~%aj~%aj~%ajD~%aj~%aj~%aj~%aj~%aj"~%ajQ~%aj~%aj4~%aj~%aj.~%ajB~%aj~%aj ~%aj1~%aj/~%ajz~%aj1~%aj~%ajX~%aj~%aj~%aj~%aj@~%aj}~%aj~%aj~%aj~%aj ~%aj~%aj~%aj~%aj~%aj~%ajn~%aj~%aj~%aj}~%aj2~%aj~%ajO~%aj~%aj~%ajE~%aj~%aj~%aj)~%aj~%aj~%ajn~%aj~%aj~%aj~%aj~%aj~%aj~%aj~%aj~%aj~%ajW~%aj~%aj~%ajf~%ajl~%aj~%ajC~%aj~%aj~%aj~%aj~%aj2~%aj~%aj~%aj~%ajG~%aj~%aja~%aj~%aj&~%aj~%aj6~%aj~%aj~%aj ~%aj ~%aj` ~%ajs ~%ajH ~%aj ~%aj ~%aj ~%aj~%aj~%aj~%aj~%aj,~%aj~%aj~%aj~%aj~%aj$~%aj~%aj~%ajT~%aj~%ajE~%aj~%aj@~%aj|~%aj~%ajB~%aj~%aj~%ajJ~%aj ~%aj`~%aj~%ajy!~%aj"~%aj"~%aj!$~%aj=%~%aj&~%aj'~%aj'~%aj')~%aj*,~%aj+~%aj,~%aj.,~%aj/~%aj1~%aj3,~%aju4~%aj6~%ajN8~%aj8~%aj9~%aj{;~%ajS=~%aj=~%ajm>~%aj@~%ajA~%aj3B~%ajB~%ajL ###†##.####.#.###  #.........#.#...#.#.##.##.#.#.###.#.##.##......### #.##.####.....#..# .$.......##.### #######.## #. #.# # #@# - #+#  # . # ~%ajqP1622.5 (52.0)~%ajQF-3.5 (53~%ajRU~%aj5Xa _h - a scroll labelled ZEQUMIQIWKI~%aj~%aj3~%aj~%aj&~%aj~%ajœ~%aj ~%aj~%aj>~%aj~%ajΠ~%aj<~%aj~%aj~%aj~%aj~%ajJ~%ajK~%aj~%aj~%aja~%aj,~%aj\~%aj~%aj|~%ajʭ~%aj*~%ajW #...............#.##≈ #.#####.##.####.#.### ~%aj#.##.# #.#.# ###†##.####.#.### #.........#.#... #.#.##.##.#.#.## #.#.##.##......## # #.##.####.....# ..##.@.......##.###########.###.#.###.#~%aj`:#+# ~%ajϸ231.5 (8.0)~%ajt+2.5 (9~%aj~%aj= _You now have 38 gold pieces (gained 3).~%aj3~%aj~~%aj~%aj~%aj~%ajE,~%aj~%aj~%aj~%aj@~%ajr~%aja~%ajf~%aj~%aj~%ajv~%aju ~%aj ~%aj:!~%ajq"~%ajW#~%aj#~%aj+~%ajh,~%ajj-~%aj-~%aj-~%ajS/~%aj10~%ajp0~%aj0~%aj"2~%aj3~%ajA3~%aj3~%ajX5~%aj6~%aj\6~%aj6~%aj<8~%aj,9~%ajl9~%aj9~%aj:~%aj&<~%ajl<~%aj<~%aj>~%aj>~%aj+?~%aj?~%aj+A~%ajA~%aj*B~%ajB~%ajC~%ajD~%ajD~%aj;E~%ajKF~%aj6G~%ajxG~%ajG~%ajOI~%ajI~%aj9J~%ajJ~%ajL~%ajM~%ajM~%aj,N~%aj^O~%aj-R~%ajR~%ajR~%ajT~%aj$U~%ajeU~%ajU~%ajV~%ajW~%ajX~%ajX~%ajZ~%aj|]  You encounter a kobold. It is wielding a +0 short sword.~%aj)cN....## #####.#### #.#...... .....# #........# ##.##.# ....## #.###.##.# #...#.# # ##.## #.##.# #.....###~%ajbd#.# #.##.# #...#....#.# #....# #####.####+# #.#####..# #.##........# #.########@## ####.# # #..# ##.##.### ..#.########...#.##. ...###.......>......'.#.K. ########......#.##.#........## K   kobold (asleep)##.####...###.# ######.#~%ajiY62.5 (30.0)K.~%ajl{ KThe kobold shouts! You hear a shout!~%ajsqKK 2 kobolds (1 missile)~%ajs6===3.5 (31~%ajMy~%aj ~%aj7z_You encounter a kobold. It is wielding a +0 dagger and quivering stones.~%aj F...## #####.#### .....# #........#  .#   #.##.#  #.# #.##.#  #.# #....#  #+# #.#####..# #.#  #........# #.#  #@##   ~%aj #..#  ..#.# ..K###> #... # ##.  #  #.# #####  #.# ~%ajU ...## #####.#### .....# #........#  .#   #.##.#  #.# #.##.#  #.# #....#  #+# #.#####..# #.#  #........# #.#  #@##   ~%ajV )#..#  ..#.# ..K###> #... # ##.  #  #.#  #.#~%ajA\ ~%aj\ ~%ajDb ~%ajfd d _There are monsters nearby!~%aj=u !#.....# #........# ##.##.## .....## #.###.##.# #...#.# ### #.##.# #.....#  #. #.##.# #...#... #.# #....# #####.## #+# #.#####..# #.#  #........# #.#~%aju  #######.######.# #@.#.##.##....#.########...#......K###K......>......'###... ########......# ##. #..# ## #.####... #.# ### #.#  #.#~%aj%{ .# #.###.##.# #...#. #### #.##.# #.....#  #. #.##.# #...#.. #.#~%aj{  #....# #####.# #+# #.#####..# #. #........# #.# #######.######.# ##.##..#.##.##...@#.########...#.+.....K###K......>......####... ########...... ##.# #.. ## #.####... #.# ###   kobold #.#  #.#  #.#~%aj A  You roll towards the kobold!~%ajo j6-----4.5 (1.0)~%aj =MPRegen (2) ~%ajЇ ~%aj @ _The kobold hits you with a +0 short sword.%aj)2j )You hit the kobold.%aj30K%ajU<@(missile)%ajE=%ajE$......## #.###.##.# #...#.# Jingleheimer the Covered ####.###.##.# #.....# Armataur#.##.##.# #...#.. Health: 17/18 ======================--#.##....# #####.# Magic: 1/1========================#+# #.#####..##.# AC: 7Str: 21%ajF#........##.# EV: 6Int: 8#######.######.# SH: 4Dex: 9##.##.K###.##.# XL:  1 Next: 100% Place: Dungeon:1#...@#.########...#.# Noise: =--------  Time: 665.6 (1.1)%ajCG;+.....)###K......>...... a) +0 rapier####... ########...... Nothing quivered%ajvGn##.##........ MPRegen (2) ###.####...#.# #### K   kobold (missile)%ajG #.##.##.#%ajGThe kobold shouts! You hear a shout! _You encounter a kobold. It is wielding a +0 dagger and quivering stones. _There are monsters nearby!%ajG}You roll towards the kobold! _The kobold hits you with a +0 short sword.  You hit the kobold.%ajI _You kill the kobold!You have reached level 2!%ajGU/  --more--%aj  t23/25=2/22 0% %aj@ %aj 4 _%aj# #........# ##.##.# ....#.###.##.# #...#.# ###.##.##.# #.....###.# #.##.# #...#...#.# #....# #####.##+# #.#####..# #.# #........#  #.# #######.####.# ##.##@K# ##.##.# #....#.########...#.##%ajo+.....)###.......>......'####... ###########.##........####.####...#.# ##### %aj%ajY2-60%aj%aj<; _The kobold hits you with a +0 dagger.%aj# B7.7 (1.1%ajX %ajB y _You barely miss the kobold. The kobold hits you but does no damage.%aj  You hit the kobold.  The kobold is heavily wounded.%aj ,8.9 (1.2%ajA %aj W _The kobold completely misses you.%aj  You barely miss the kobold.The kobold is heavily wounded.%ajm [70.11%aj %ajX { _The kobold hits you but does no damage. The kobold barely misses you.%aj  You barely miss the kobold. Your tail-slap misses the kobold.The kobold is heavily wounded.%aj U3=1.3%aj %aja 4 _You block the kobold's attack.%ajhp g  You hit the kobold but do no damage.The kobold is heavily wounded.%aj1x + g   goblinK   kobold (missile)You encounter a goblin. It is wielding a +0 dagger.%ajx ,2.4 (1.1%aj  %aj S _The kobold barely misses you.%aj P g.  You hit the kobold.%aj  The kobold is severely wounded.%ajf '3.5%ajQ %aj = _The kobold hits you but does no damage.%aj  You barely miss the kobold.The kobold is severely wounded.%ajҚ ,4.7 (1.2%ajk %aj { _The goblin barely misses you. The kobold hits you but does no damage.%aj;  You barely miss the kobold.The kobold is severely wounded.%aj N=5.9%aj %aj y _The goblin barely misses you. The kobold hits you with a +0 dagger.%ajU 0   .#   #.##.#  #.# #.##.#  #.# #....#  #+# ..# #.#  ..# #.#  #######.##   ##.##@K#  #....#g# +.....)###.......> ####... ### ##.#  ##  #.#  #.#  #.# %ajf   .#   #.##.#  #.# #.##.#  #.# #....#  #+# ..# #.#  ..# #.#  #######.##   ##.##@K#  #....#g#%ajBX +.....)###.......> ####... ### ##.#  ##  #.#  #.# #.#%aj/%aj%aj%aj/d _There are monsters nearby!%aj0   .#   #.##.#  #.# #.##.#  #.# #....#  #+# ..# #.#  ..# #.#  #######.##   ##.##@K#  #....#g# +.....)###.......> ####... ### ##.#  ##  #.#  #.#  #.# %ajbW   .#   #.##.#  #.# #.##.#  #.# #....#  #+# ..# #.#  %ajb..# #.#  #######.##   ##.##@K#  #....#g# +.....)###.......> ####... ### ##.#  %ajc##  #.#  #.# #.#%aji%ajj%ajXq%ajsd _There are monsters nearby!%aj{7   %ajd .# %ajќ %ajQ #.##.# %ajܝ #.# #.##.# %ajY #.# #....# %aj  #+# %aj|..# #.# %aj %aj%ajF..# #.# %aj %ajˠ#######.## %aj& %aj %aj4##.##@K# %ajD %aj/#....#g#%aj֢ %aj+.....)###.......>%aj_ %aj####... ###%aj %aj{##.#  %ajf##  #.#  #.#  #.# %aj&Kl   .#   #.##.#  #.# #.##.#  #.# #....#  #+# ..# #.#  ..# #.#  #######.##   ##.##@K#  #....#g# +.....)###.......> ####... ### ##.#  ##  #.#  #.# #.#%ajQ%ajnU %ajV%ajV@_There are monsters nearby!%aj2W%ajoh )You hit the kobold.%aj=ye   You kill the kobold!%aj|d1--37.0 (1.1%aj%aj׆z _The goblin hits you with a +0 dagger. The goblin closely misses you.%aj/ .# #.###.##.# #...#. #### #.##.# #.....#  #. #.##.# #...#.. #.# #....# #####.# #+# #.#####..# #. #........# #.# #######.######.# ##.##.)#.##.# #...@#g########...#.%aj +.....)###.......>...... ####... ########...... ##.# #.. ## #.####... #.# #### #.#  #.#  #.#%aj g%aj .g   goblin%ajΕ 4-80%aj@ %aj %aje%ajf8-%ajk%aj.m%aj%aj#2%ajK=-=9.1 (1.1%aj>%aj  _You closely miss the goblin. The goblin barely misses you.%aj )You puncture the goblin!680.3 (1.2%aj %aj: J _You kill the goblin!%aj.C # #........# ##.##.# ....#.###.##.# #...#.# ###.#%ajC #.##.# #.....###.# #.##.# #...#...#.# #....# #####.##+# #.#####..# #.# #........#  #.# #######.####.# %aj:D T##.##@)# ##.##.# #....#.########...#.##+.....)###.......>......'####... ###########.##........###%ajmD u#.####...#.# ##### %ajK %aj!L 4-10%ajQ %aj{S $  Things that are here:%ajU r _a +0 dagger; a goblin corpse%aj 2....## #####.#### #.#...... #........# ##.##.### ...#.###.##.# #...#.# ##.##.##.# #.....####.# #.##.# #...#....#.# #....# #####.####+# #.#####..# #.# #........#  #.# %ajZ #######@####.# ##.##))# ##.##.# #....#.########...#.##.+.....)###.......>......'.####... #########.##.##........####.####...#.# ##### %ajf %ajt G-2 _%aj %aj1 %ajH #.###########.## ##.##.###### #####.#### #.#....... #........# ##.##.###. ..#.###.##.# #...#.# #. #.##.##.# #.....### #.# #.##.# #...#..... #.# #....# #####.#### %ajXI #+# #.#####..# #.# #.......@#  #.# #######.###.# ##.##))# ##.##.# #....#.########...#.##.+.....)###.......>......'.####... #########.. ##.#........##. ###.####...### #.# ##### # %ajN %ajN q3==3%ajbR %ajS %aj %aj %aj %aj %aj;7%aj7%aj=%ajd?%ajd%aj%ajH%aj%aj+%aj=,%aj1%aj^3%aj0[%aj\%ajAc%ajd%ajK3%aj%%aj%aj2%aj"%ajq9=%ajy%ajxa4=%aj%ajm%aj%aj,%ajM,%aj%aj%aj0%aj%aj%ajF#5%ajvE==%aj %ajd1 _HP restored.%aj3%aj]%ajy%aj.%ajo%aj%aj$  Things that are here:%ajEk  a +0 dagger; 3 stones; a kobold corpse%aj/%ajx5 _%aj)%ajC%aj9=%aj%aj_%ajD,%ajn%aj%aj2%aj~%ajg%aj_%aj,%ajI%aj%aj:,%aj&%aj%aj[%aj%aj,%aj%aj%aj,%aj%aj%ajQ%aj%aj%ajD%aj%ajT%aju%aj%ajq%aj,%aj %aj& %aj] %aj %ajl 7 _You open the door.%aj %aj%ajy%aj@  There is an open door here.%aj %ajV_%aj%ajQ%aj,%aj}%aj;%aj %ajP%aj%aj%aj%aj+%aj%aj"%aj$%ajd$%aj %%aj'%aj.*  You encounter a kobold. It is wielding a +0 dagger.%ajM0R # #.##.####.....# #........ ..##.........## #.###.## .###########.## #. %aj0l #. #.# #.#  # #.# #... ##+## #.##### #.# ##...## #........ %ajM1K....#.....## #######.# #...@....## ##.##)) #.........####....#..............'.....)###.%ajD2####.........####....#.# ##.......## ##.##.## ##.....## ####.# K   kobold (asleep) ##...## #.# %aj2##+## #.# #.#%aj3QK.712.3 (29.0)%aj8MK%aj833.3 (30 _%aj=%aj?%aj #       #. #.#  # #.#  ##+##  %aj`/#K# ##...## . .....#.....## . #...@....## ##.##)) #.........#. .............'.....)###. ####.........####....#. ##.......## ##.##. ##.....##  %ajO ##...## #.#  ##+## #.#  #.# %ajϵ%ajL< #       #. #.#  # #.#  ##+##  #K# ##...## . %aj^M.....#.....## . #...@....## ##.##)) #.........#. .............'.....)###. ####.........####....#. ##.......## ##.##. %ajNT##.....##   ##...##  ##+##  #.#%ajS%ajzT%ajPY%ajA[] _A kobold is nearby!%ajә  #       #. #.#  # #.#  ##+##  #K# ##...## . .....#.....## . %aj =#...@....## ##.##)) #.........#. .............'.....)###. ####.........####....#. ##.......## ##.##. ##.....##   ##...## #.#  ##+## #.#  #.# %aj1! #       #. #.#  # #.#  ##+##  #K# ##...## .%aj1 .....#.....## . #...@....## ##.##)) #.........#. .............'.....)###. ####.........####....#. ##.......## ##.##. %aj2##.....##   ##...##  %ajR2##+##  #.#%aj8%aj9%aj?%aj+B] _A kobold is nearby!%ajVSJ #       #. #.#  # #.#  ##+##  #K# ##...## . .....#.....## . #...@....## ##.##)) #.........#. .............'.....)###. ####.........####....#. ##.......## ##.##. ##.....##   ##...## #.#  ##+## #.#  #.# %aj= #       #. #.#  # #.#  ##+##  #K# ##...## . .....#.....## . #...@....## ##.##)) #.........#. .............'.....)###. ####.........####....#. ##.......## ##.##. ##.....##   ##...##  ##+##  #.#%aj4%aj%aj] _A kobold is nearby!%aj # #.##.####.....# # ..##.## #.###.## .#.##%aj #.## #. #.# #.## # #.# # ##+## #.######K## ##...## #..#.....## #. #..@.....## ##.##)) #...####....#.%aj ...'.....)### ####.####....#. ##.## ##.##. ##.....## ####.# %ajD ##...## #.# ##+## #.#  #.#%ajG.K%aj %aj/4.3 (1.0) %aj9 _%aj!$%aj%%aj # #.##.####.....# # ..##.## #.###. .#.## #. #. #.# #. # #.# ## ##+## #.######.#####...## #.K..#.....## # #.## ##.## #.####....# ...'.....) ####.####....# ##.## ##.##. ##.....## ####. ##...## #. ##+## #. #.%aj2?.K%aj:%aj&5%aj_%aj%aj@  # #.##.####.....# # ..##.## #.###. .#.## #. #. #.# #. # #.#%aj|Ac # # ##+## #.#.#####...## ##.....K.#.....##  #.## ##.## #.####.... ....'.....) ####.####.... ##.## ##.## ##.....## #### ##...## # ##+## # #%aj^B%ajH%ajmI.=6%ajO%aj[Q4 _You block the kobold's attack.%aj%aj-7.4 (1.1%ajk%ajwz _You closely miss the kobold. The kobold hits you but does no damage.%aj7%aj8(8.5%aj^=%aj?y _You barely miss the kobold. The kobold hits you but does no damage.%aj%%aj(9.6%aj%aj_q _You closely miss the kobold. You block the kobold's attack.%aj%aj)20.7%ajd- _You barely miss the kobold. The kobold hits you but does no damage.%ajM%ajO(1.8%aj<%ajEz _You closely miss the kobold. The kobold hits you but does no damage.%aj6C3.0 (1.2%aj;B _You barely miss the kobold. The kobold hits you but does no damage. x2%aj  You hit the kobold. Your tail-slap misses the kobold.The kobold is severely wounded.%ajҧ%aj!4.2%aj$%ajL %ajճ%aj"&_You block the kobold's attack.%aj )You closely miss the kobold. You tail-slap the kobold.%aj R%aj 6105.3 (1.1%aj%ajJ _You kill the kobold!%aj%aj%ajׅ%aj؇H _No target in view!%ajܢ%aj%aj%aj%aj %aj;V _ %ajȱc You encounter a hobgoblin.%aj" #.#.##.##.# ###### #.##.####.....# #... ..##.........## #.###%ajs .###########.## # #. #.# ## #.#  # ##+## #.### ####.#####...## #....#.....@.#.....%ajӷC#-#.##.##. ##.#$. #.####...g......%ajN.'.....)... ####..####....#..## ##.# g   hobgoblin (asleep)%ajL..## ###...####+##%ajlO60.g%ajNg%aj*4==7.3 (2%ajc%aj"$ _The hobgoblin shouts!%ajuO _You see here a +0 dagger.%aj   #       #. #.#  %aj4# #.#  # ##+##  ####.####  #.....@.#  #.##.##........##  $. #....... .g............) ... ####....... .# ##.......## %ajf ##.....##  ##...##  ##+## %aji\    #       #. #.#  # #.#  # ##+##  ####.####  %aj}] #.....@.#  #.##.##........##  $. #....... .g............) ... ####....... .# ##.......##  ##.....##  ##...# ##+##%ajc %ajc %aji %ajj ` _A hobgoblin is nearby!%aj f   #     %aj &  #. #.#  # #.#  # ##+##  ####.####  #.....@.#  #.##.##........##  $. #....... .g............%aj I) ... ####....... .# ##.......##  %aj K##.....##  ##...##  ##+## %aj: %aj#    #       #. #.#  # #.#  # ##+##  ####.####  #.....@.#  %aj.% L#.##.##........##  $. #....... .g............) ... ####....... .# ##.......##  ##.....##  ##...# ##+##%aj+ %aj+ %aj1 %aj3 ` _A hobgoblin is nearby!%ajR  #.#.##.##......##  # #.##.####.....# # ..##.## #. .#.##  #. ### #.#  # .. #.#  #. ##+## #.%ajS  ####.#####...## # #....@).#.....##  #.##.##.## ##. $.. #..#### .g........'.....#....####.........#####.#.# ##.......## ##.# ## ##.....##  ##...##  ##+##%ajT 9g.%aj[ %ajF\ ;--8.3 (1 _%aj b %ajc %aj ~ # #.##.####.....# #.. ..##....# #.############ #. #### #.%aj # ..# #.# #.# ##+## #.#####.#####...## #.. #.....).#.....## ### #.##@##........## #...g..##.........###.................'..#....####.........#### #.#.# ##.......## ## # ## ##... # ##...## ##+ %ajF$g%aj%ajA--9%aj%ajD%ajx%ajyf2---=30.4 (1.1%aj$%ajl _You barely miss the hobgoblin. The hobgoblin hits you.%ajc  You barely miss the hobgoblin.%aj(1.5%aj~%aj`@ _The hobgoblin hits you but does no damage.%ajnd  You hit the hobgoblin.  The hobgoblin is lightly wounded.%ajo-2.7 (1.2%ajht%ajRvV _The hobgoblin barely misses you.%aj-  You barely miss the hobgoblin.The hobgoblin is lightly wounded.%aj*g3=--3.8 (1.1%aj%aj@ _The hobgoblin hits you but does no damage.%ajo  You hit the hobgoblin.  The hobgoblin is severely wounded.%aj6q-5.0 (1.2%ajv%ajxY _The hobgoblin barely misses you. x2%aj  You closely miss the hobgoblin.The hobgoblin is severely wounded.%aj(6.2%aj%aj7 _You block the hobgoblin's attack.%aj\  You barely miss the hobgoblin.The hobgoblin is severely wounded.%aj]-7.3 (1.1%ajb%ajFdZ _The hobgoblin completely misses you.%ajB  You hit the hobgoblin.  The hobgoblin is almost dead.%ajBs4==8.4%aj%aj@ _The hobgoblin hits you but does no damage.%ajdQ m .You hit the hobgoblin.%ajX )%aj[ L=79.5%aja %ajMg M _You kill the hobgoblin!%aj %aj %aj %aj H _No target in view!%aj" %aj# %aj( %aj* H _No target in view!%aj> %aj> %aj? %ajJA %aj0G | _%ajG %ajH %ajMH D5=%aj+I %ajK %ajVL %ajL %ajJM %ajcO %ajP %ajQ %aj0S %ajY   ..##.........## #   .###########.##  %aj!Z ! #. #### #.#   # ..# #.#   #.# ##+## #  ####.#####...##   #.....).#.....## #  ##.##.##........##  %ajZ #...@..##...#-   #.................'.   #....####.........###  %ajZ  #.#.## ##.......##   #.## ##.....##  %aj [  # ##...##   ##+## %aj@[ K   %aj_ .44.5 (5.0%aj` E-5.5 (6%ajd %ajg = _You now have 46 gold pieces (gained 8).%ajB %ajC %ajD %ajF %ajG %aj\I 9=%aj=N ,%ajN ,%ajP %ajQ %ajS %ajT %ajRU %ajV %ajX %aj"Y %ajZ %aj\ %aj6^ %aj^ %aj_ %aj/a %ajLb %ajb %ajUc %ajd %ajf %ajuf %ajf %aju =  You see here a +0 spear.%ajTv %aj=w  _%ajx %ajVy %ajz %aj+{ %aj| %ajH~ %ajx %aj %aj %ajR %ajɃ %aj< %aj %aja %aj %aj# %aj %aj %aj ,%ajr %aj %aj ,%aj %aj s  #.### ##.....##  #.# ##...##  #.# ##+## %ajg  #)#  #.# #.# #.#  #.#######..   #..@.......   #########..  %ajܚ         %aj& eYou pick up a parchment of Iskenderun's Battlesphere and begin reading... %aj 059.5 (14.0)%aj -60.5 (15%ajۤ %aj R _You add the spell Iskenderun's Battlesphere to your library.%aju%aj%aj %aj@"%aj"%ajN#%aj%%aj&%aj&%aj'%aj(%aj)%aj4*%aj*%aj,%aj-,%aj_.%aj/%aj/%aj/%aj/%aj1%aj>2%aj2%aj3%aj4%aj46B%aj7%aj8,%aj=9%aj:%aj;%aj;%aj0<%ajF>%aj?%aj?%aj@%ajB%ajD%ajyD%aj$E%ajG%ajFH%ajH%ajJI%ajJ%ajrL,%ajL%ajM%ajxN%ajN%ajO%ajO%aj0Q%ajQ%aj?R%ajS%ajT%ajU%ajU%aj\..####.........####....#.######## .## ##.......## ##.##.## #.. ## ##.....## ####.# #.# ##...## #.# #.# ##+## #.# #.# #.# #.# #.# #.# #.# #.# ##.####%ajt\,#.# #.# ####...#.# #.# ######............###.###.# ............#.######.# ######...#.##.#%aj\#.. ########.#### #.. %aj]?### %ajPa-78.5 (18%ajb,9.5 (19%aje%aj4hR _k - a white potion%aja%ajb3%aj.e%ajf%ajl%ajl%ajm%aj n%ajn%ajo%aj-q,%ajq%aj1s%ajt%ajwt%ajt%ajw%aj;x%ajx%ajx%ajz%aj{%aj{%aji|%aj}%aj@~%aj~%aj~%aj %ajZ,%aj%aj%aj%aj%aj<%ajۉ%aj,%ajh%aj%aj,%ajH%aj %aj%aj%ajO%ajĒ%ajx%aj%aj %aj%aju%aj%ajږ%aj%aj-%aja%aj%aj%ajW%aj%aj%aj%ajy%ajǜ%aj %aj)%aj^,%aj%aj/%aj%aj%aj %aj%aj\%aj%aj%aj%%ajB,%aj%ajX%ajɬ%aj$%aj%aj%aj*  Things that are here: %aje a +0 dagger; 3 stones; a kobold corpse%aj75 _%aj/%aj>%aj,%aj%aj%aj%aj%ajX%aji%aj%aj\%aj%aj%aj%aj%aj>%aj%aj %ajH%aj%aj%ajV,%aj%aj%ajE%aj%aj6%aj%ajx,%aj=%aj_%ajB%aj%aj%ajj%aj%aj %aj%aj%aj%aj%aj%aj%aj%aj%aj%aj%aj2%aj$  Things that are here:%ajua  a +0 dagger; a goblin corpse%aj %aj  _%aj %aj%ajT,%aj%aj$  Things that are here:%ajf  a +0 short sword; a kobold corpse%aj%aj[ _%aj%aj0%aj%aj %ajM!%aji$%aj..%ajU0%ajC1%aj1%aj2%aj3%aj4%aj4%aj5%aj:V  There is an open door here.%ajq; _%aj<%ajX>%aj>%aj?%ajm?%aj@%ajA%ajA%ajB%ajD%ajF%ajF%aj`G%ajH%ajI%ajJ%ajXJ%ajK%ajL,%ajZM%ajRN%ajO%aj{O%ajO%ajP%ajWQ%ajQ%ajR%aj}T%aj^U%ajU%ajV%aj]%aj]H %aj^8 You see here a +0 dagger.%ajL_%aj_ _%aj`%aja%ajb%ajc%ajic%aj2d%aje,%aje%aj]g%ajh%ajsh%ajh%ajj%ajj%aj7k,%ajl,%aj%m,%aj/n%ajn,%ajn%ajo%aj[p,%ajp%ajr%ajs,%ajt%ajwv%ajw,%ajMx%ajy%aj|,%aj%}%aj~%aj%ajs,%ajM%aj,%aj %aj%aj,%ajV%aj<,%aj,%aj,%ajD,%aj5,%aj,%aj;%ajٜ%aj]%aj%ajb  #...............#.#   #.#####.##.####.#.#   #.# #.##.# #.#.#   #.# ###†##.####.#.##  #.# #.........#.#.... %aj\ #.# #.#.##.##.#.#.##  #.# #.#.##.##......#  #.###.#.##.####....  #...@...##.........#855.5 (76  #####.###########.##   #.###### #.#   #......# #.# %aji ######.# ##+##  ####.#####...##   #.....).#.....#  %aj###.##.##........  #......##........ %aj%ajO%ajT _Key pressed, stopping explore.%ajGI%aj%aj%ajQ: _%aj%aj%ajS%aj%aj%aj~%aj%aj%aj%aj%aj+%aj%aj%aj5,%aj%aj%aj%aj,%ajN%aj%aj%aj"%aj %aj\ ,%aj %aj%ajt,%ajY%aj%aj%aj %aj!%aj&>  You see here a +0 dagger.%aj*K _%aj#.%aj/%aj/%aj0%aj`5%aj7%aj7%aj8%aj?%aj@%ajA%ajA%ajH%ajI,%ajJ%ajO%ajP%ajIQ%ajQ%ajW%ajeY%ajY%ajZ%ajl_%aj`%aja%aj{a%ajg%ajh%ajCi%aj,j%ajm%ajn,%ajo%aj[v@  There is an open door here.%ajw%ajox _%ajy%aj}%aj,%aj%aj%ajR%aj‡%aj%aj΍%aj%aj%ajG%aj%aj2%aj%aj%aj%ajA%aj%aj%aj%aj[,%aj%aj%ajɥ%aj7%aj%aj:%ajҩ%aj(%aj|%ajج%aj%aj%aje%ajܰ%ajL%aj%aj%aj %ajٶ%aj%aj%ajN%aj%ajY%aj%ajR%aj%ajZ%ajн%aj%ajɿ%aj%ajq%aj%aj;,%aj n%ajzR  There is a stone staircase leading down here.%aj%aj; _%aj%aj%aj'%ajg%aj%aj%aj%aj%ajQ%aj%aj0,%aj%ajx%aj%aj%ajf%aj&%aj%aj@%aj%aj%aj,%aj`%aj%aj,%aj[%ajn%aj(%ajy%aj%aj%aj%aj,%aj,%aj,%aj%ajS%aj%aj %ajC%aj%aj,%aj~~#~#~.'...# #.# ##########.# ########.## ### #.#####.........# #.## #....##.######..# ## ...# ####.##.# #..# #.## ##.##.######..# #.##. #.#### #.#.......#...## #.##. .....# ##.##.###......# #.##. #.##.# #...#@# #.#...####.##.905.5 (50 %aj1#.##.# #.....###..........##. #.##.# #...#.........#######. #....# #####.######.## ## ###..##.# ##'## # .....##.# ##.†.## ###.######.# ##.....## ##))# ##.##.###.......## ## ..#.########...#.##.........####%ajk %aj%ajE _Done exploring.%ajj%aj~k%ajk%ajj]0.0).......%aj?.%ajޏ%ajՑE _Done exploring.%ajM%ajN%aj _%aj`H _No target in view!%ajΚ %aj| 3%aj %aj %aj* [ _Done exploring.%aj-X[?25h[?0c  Search for what [? for help]? %aj> [?25l[?1c%ajE%ajH14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] %ajHb a - [D:1] a stone staircase leading downb - [D:1] a +0 leather armour  c - [D:1] 3 stones (6 further duplicates in 2 piles)  d - [D:1] a +0 dagger (3 further duplicates)  e - [D:1] a stone staircase leading down  f - [D:1] a +0 short sword  g - [D:1] a staircase leading out of the dungeon  %aj2Ih - [D:1] a stone staircase leading down  i - [D:1] a chain mail  j - [D:1] a +0 whip  k - [D:1] a leather armour  %ajrIGl - [D:1] a +0 club  m - [D:1] a dagger  n - [D:1] a +0 spear%ajԨ%ajū%aja~~#~#~.'...##.#Jingleheimer the Covered ##########.# ########.##Armataur %aj$####.#####.........#Health: 25/25 ======================== #.## #....##.######..# ##### Magic: 2/2======================== ...# ####.##.# #..# #.... AC: 7Str: 21 #.##%ajZ##.##.######..# #.##. EV: 6Int: 8 #.#### #.#.......#...## #.##. SH: 4Dex: 9 .....# ##.##.###......# #.##. XL:  2 Next: 17% Place: Dungeon:1 #.##.# #...#@# #.#...####.##. Noise: ---------  Time: 905.5 (0.0) #.##.# #.....###..........##. a) +0 rapier #.##.# #...#.........#######. Nothing quivered #....# #####.######.## ## ###..##.# ##'### .....##.# ##.†.## ###.##%ajR####.# ##.....## #  ##))###.##.###.......## ##  ..#.########...#.##.........####.%aj  _There is a stone staircase leading down here. _Done exploring. _Done exploring. _No target in view! %ajv_Done exploring.  Search for what [? for help]? @%aj%aj%aj %aj. _%ajZ=%aj?Gear: 5/52 gear slots (Left/Right/Tab to switch category) %aj@@Hand Weapons (go to first with ))  a - a +0 rapier (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 pair of gloves Jewellery (go to first with "=)%ajPA6d - an amulet of guardian spirit%aj<%aj%aj ~~#~#~.'...##.#Jingleheimer the Covered ##########.# ########.##Armataur ####.#####.........#Health: 25/25 ======================== %aj~#.## #....##.######..# ##### Magic: 2/2======================== ...# ####.##.# #..# #.... AC: 7Str: 21 #.####.##.######..# #.##. EV: 6Int: 8 #.#### #.#.......#...## #.##. SH: 4Dex: 9 .....# ##.##.###......# #.##. XL:  2 Next: 17% Place: Dungeon:1 %ajX P#.##.# #...#@# #.#...####.##. Noise: ---------  Time: 905.5 (0.0) #.##.# #.....###..........##. a) +0 rapier #.##.# #...#.........#######. Nothing quivered #....# #####.######.## ## ###..#%aj #.# ##'### .....##.# ##.†.## ###.##%aj ####.# ##.....## #  ##))###.##.###.......## ##  ..#.########...#.##.........####.%aj   _There is a stone staircase leading down here. _Done exploring. _Done exploring. _No target in view! _Done exploring. _Search for what [? for help]? @%aj%ajK%aj%aj%aj!%aj5%ajK~~#~#~.'...##.#Jingleheimer the Covered ##########.# ########.##Armataur ####.#####.........#Health: 25/25 ======================== %ajyL~#.## #....##.######..# ##### Magic: 2/2======================== ...# ####.##.# #..# #.... AC: 7Str: 21 #.####.##.######..# #.##. EV: 6Int: 8 #.#### #.#.......#...## #.##. SH: 4Dex: 9 .....# ##.##.###......# #.##. XL:  2 Next: 17% Place: Dungeon:1 %ajL#.##.# #...#@# #.#...####.##. Noise: ---------  Time: 905.5 (0.0) #.##.# #.....###..........##. a) +0 rapier #.##.# #...#.........#######. Nothing quivered %ajM#....# #####.######.## ## ###..##.# ##'### .....#%aj;M#.# ##.†.## ###.######.# ##.....## #%ajM0  ##))###.##.###.......## ##  ..#.########...#.##.........####.  %ajNv_There is a stone staircase leading down here. _Done exploring. _Done exploring. _No target in view! _Done exploring. _Search for what [? for help]? @%ajN%ajO%aj^V%ajV%aj_ _%aj_,%aj]`%aja%ajb,%aj c%ajjd%aje%aj]e%aje%ajf%ajg%ajh%ajh%aji%ajj%ajj%ajk%ajl%ajUn%ajn%ajpo%ajp%aj`r,%ajr%aj\t%ajt%aj.u%aju%ajv%ajw%ajw%aj+x%ajx%ajy%ajGy%aj{y%aj~ #.# #.##.# #.....###........  #.# #.##.# #...#.........###  #.# #....# #####.######.## %aj9 #.#####..# #.# ##'##  #........# #.# ##.†.##  #######.## ####.# ##.....##  ##.##))# ##.##.###.......# ###....#.########...#.##........ .....)###.......@......'........18.5 (13.0)%aj##....#.########......#..  ##.##.## #........##.......#  ####.# #.####...###.....%aj #.# #.# ##### ##...## %aj#.# #.# ##+## #.# #.# #.### #.# #.# #.##.. #######.# #.# ##.##.#%aju%aj*%ajc _There is a stone staircase leading down here.%ajm%aj\n%aj|t%ajz%aj |89.0) _%ajG%ajj &2%aj w #.... #.... #..... #.....#####  #.....#...#  #.........#  ###.......#  %aj ## #.#.......#  ##...#.....  ..... .....# ###### ####... .. # %aj.H .21.0 (2.5%aj|M %ajN # _You climb downwards.%ajQ a _There is a stone staircase leading up here.%ajK%ajK%aj%ajQ _You have nothing to quiver.%aj$%aj%%aj)%ajb+%aj8%aj<$%aj=1Read which item? %aj >Scrolls %ajk>4 c - a scroll labelled LIRIQI PEITOBU %aj>< e - a scroll labelled JEBAIT GUXOA %ajh?( h - a scroll labelled ZEQUMIQIWKI %aj?[!] read|quaff%aj@G[?] describe selected%aj6 %aj; %ajA Jingleheimer the Covered#....Armataur#....Health: 25/25 ========================#.....Magic: 2/2========================#.....#####AC: 7Str: 21#.....#...#EV: 6Int: 8#.........#SH: 4Dex: 9###.......#XL:  2 Next: 17% Place: Dungeon:2#......@#Noise: ---------  Time: 921.0 (0.0)#.#.......#a) +0 rapier##...#.....Nothing quivered..... .....####### ####.....# _Done exploring. %ajB #_Search for what [? for help]? @ _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You have nothing to quiver.%aj]  ,,,,,,,,,*****,,,,,,,,*,,,,,,,,,, ,,,,,,,,,#..............,,,,,,,,, ,,,,,,,,,#..............,,,,,,,,, **,,,****#####....,,,,,,,,, **,,,***....,,,****** ,,,,,,,*....,,,****** ,,,,,,,*....,,,,,,,,* ,,,,,,,*...#*,,,,,,,* ,,,,,,,*.#.###*,,,,,,,* ,,,,,,,*.###*,,,,,,,* ,,,,,,,* #.##**,,,,,,* ,,,,,,,* #.......#**,,,,,,* ,,,,,,,* ##,,,,***** ,*****,* #############..,,,,***** ,* *,* #############.#***,,,>,, ** *,* #############.# *,**,***,**,* *,**,*As you read the scroll labelled LIRIQI PEITOBU, it crumbles to dust.2.0 (1%ajD_ %aja Y _You feel aware of your surroundings. It was a scroll of revelation.%aj$%aj%%aj+%aj5.F _Unknown command.%aj%ajqRead which item? Scrolls  e - a scroll labelled JEBAIT GUXOA  h - a scroll labelled ZEQUMIQIWKI [!] read|quaff%ajlG[?] describe selected%ajv%aj{%aj,,,,,,,,,*****,,,,,,,,*,,,,,,,,,, Jingleheimer the Covered ,,,,,,,,,#..............,,,,,,,,, Armataur ,,,,,,,,,#..............,,,,,,,,, Health: 25/25 ======================== **,,,****#.....#####....,,,,,,,,, Magic: 2/2======================== **,,,*** #.....#####....,,,****** AC: 7Str: 21 %aj,,,,,,,* #.....#...#....,,,****** EV: 6Int: 8 ,,,,,,,* #.........#....,,,,,,,,* SH: 4Dex: 9 ,,,,,,,* ###.......#...#*,,,,,,,* XL:  2 Next: 17% Place: Dungeon:2 ,,,,,,,* #......@#.#.###*,,,,,,,* Noise: ---------  Time: 922.0 (0.0) ,,,,,,,* #.#.......#.###*,,,,,,,* a) +0 rapier ,,,,,,,* #.##...#.....##**,,,,,,* Nothing quivered ,,,,,,,* #............##**,,,,,,* %aj),,,,,,,* ############...,,,,***** ,*****,* #############..,,,,***** ,* *,* #############.#***,,,>,, ** *,* #############.# *,**,***,**,* *,**,* _You climb downwards. %ajքZ_There is a stone staircase leading up here. _You have nothing to quiver.  As you read the scroll labelled LIRIQI PEITOBU, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation. _Unknown command.%ajQ ....................#####...................#.#.###.####.##%aj0#.......#############################.#############.#As you read the scroll labelled JEBAIT GUXOA, it crumbles to dust.  A wave of despondency washes over your surroundings.%ajY3.0 (1Will/2 %aj%aj77 _It was a scroll of vulnerability.%aj"]I%ajw^F _Unknown command.%aj %aj Read which item? Scrolls  h - a scroll labelled ZEQUMIQIWKI %ajM [!] read|quaff[?] describe selected%aj %aj, %ajj% ,,,,,,,,,*****,,,,,,,,*,,,,,,,,,, Jingleheimer the Covered ,,,,,,,,,#..............,,,,,,,,, Armataur ,,,,,,,,,#..............,,,,,,,,, Health: 25/25 ======================== %aj& **,,,****#.....#####....,,,,,,,,, Magic: 2/2======================== **,,,*** #.....#####....,,,****** AC: 7Str: 21 ,,,,,,,* #.....#...#....,,,****** EV: 6Int: 8 ,,,,,,,* #.........#....,,,,,,,,* SH: 4Dex: 9 %ajj& ,,,,,,,,* ###.......#...#*,,,,,,,* XL:  2 Next: 17% Place: Dungeon:2 ,,,,,,,* #......@#.#.###*,,,,,,,* Noise: ---------  Time: 923.0 (0.0) %aj& m,,,,,,,* #.#.......#.###*,,,,,,,* a) +0 rapier ,,,,,,,* #.##...#.....##**,,,,,,* Nothing quivered ,,,,,,,* #............##**,,,,,,* Will/2 ,,,,,,,* ############...,,,,***** ,*****,* #############..,,,,***** %aj/' m,* *,* #############.#***,,,>,, ** *,* #############.# *,**,***,**,* *,**,* %ajn' _You feel aware of your surroundings. It was a scroll of revelation. _Unknown command.As you read the scroll labelled JEBAIT GUXOA, it crumbles to dust.  %aj' A wave of despondency washes over your surroundings. _It was a scroll of vulnerability. _Unknown command.%ajA*  As you read the scroll labelled ZEQUMIQIWKI, it crumbles to dust.  It is a scroll of amnesia.%ajo4 /  --more--%aj4.0 (1 _You feel forgetful for a moment.%ajOq%ajr%ajbr%aj[t%ajm{%aji|%aj|%aj9}%aj~%aj,%aj#%aje%aj+%ajn%aj%aj0%aj%aj%aj%aj%ajv%aj%aj%aj%aj%aj%ajP%aj%aj:,%aj1%ajn%aj%aj%aj[%ajږ%ajb%aj%ajR%aj@,%ajț%aj %ajd%aj%ajl,%aj͡B%ajF%ajr%ajң%aj%aj˥%aj!%aj%aj ,%ajB%aj#%aj%aj %aj4%aj%aj+%aj%aj %aj%aj%aj%aj%ajc,%aj%aj%ajy%aj%ajB%aj%aj%aj}%aj,%aj(%aj %ajE,%ajO,%aj/%aj\%ajc,%aj%aj]%aj%aj1%aj%aj%aj>%aj%aj\n _You feel your willpower return.%aj3%aj%ajm%aj%ajD%aj%ajKX%aj%aja%aj%ajy%aj%aj~%aj%aj?%aj%aj%aj%aj\%aj.%aj%aj4%aj%ajB%aj0%ajr%aj:M  You encounter a bat.%aj~%aj/,,,,,,,,,**,,,*****,,,,,,,,.##...#** **,,,,,,,,.b.....,,,*,,,,,,,,,,,,.......,,,* %ajN,***,,,,,,,,,,,,,.......* *,,,,,,,,,,,,,.......,,,*,,,,, ,*******,,,**#+#*.......,,,*,,,,, ,*,,,,,,,,,* #.##.......,,,*,,,,, ,*,,,,,,,*** #..@...###***,,,#####........#,,,,,#..............,,,,,#..............,,, **,,,****#.....#####.,,,,, **,,,*** #.....#####....,,,*b   bat (asleep) ,,,,,,,* #.....#...#....,,,****** ,,,,,,,* #.........#....,,,,,,,, ,,,,,,,* ###.......#...#*,,,,,,,*%aj>.b70.0 (46.0)%ajO&.b%aj%.b%ajNb%aj*1.0 (47 %aj _%aj %ajT %aj7 i.##...#..................... ......#+#*....... #.##....... #..@...##........#.............#..............#.....#####.... #.....#####.... #........ #....... .%aj3 .##...#..................... ......#+#*....... #.##....... #..@...##........#.............#..............#.....#####.... #.....#####.... #........ #....... %aj4 (.%aj: %ajh; %ajA %aj|D Z _A bat is nearby!%ajY .##...#..................... ......#+#*....... #.##....... #..@...#%ajx #........#.............#..............#.....#####.... #.....#####.... #........ #....... .%ajrf.##...#..................... ......#+#*....... #.##....... #..@...##........#.............#..............#.....#####.... #.....#####.... #........ #....... . _A bat is nearby!%aj Z@***,,,**,,,,,,,,,.......#*...#**** ,,......##...##*,,, *,.....*, %aj&\*,,,....*,,,,,, ***,....******* * *,,,,,,,,,,,,.b*,,,,,* *******,,,**#+##.*,,,,,* *,,* #.##@.......,,*,,,,,* **** #......#####*#####..#,,#...... ,,,,,,,,#...........,,,****#.....#####.,,,,,, *,,,*** #.....#####.....,,******,* #.....#...#.....,,******,* #.........#....,,*,%aj)]$.b%aj^%.b%aj*e%ajlO=2.0 (1.0)%ajn: _The bat hits you but does no damage.%aj5= #b.%aj > "b.%ajE C3.2 (1.2%ajI %ajWL l _You miss the bat. The bat hits you but does no damage.%aj A..###.,,,,..*...#**** ,........##...##*,,....,,.....,,,,,, **.........***** * *,,,,,,........b******,,,**#+,,* #.##........,,*,,,,,* **** #......#####*####.#,,...... ,,,,,,,,#..........*#.....#####,,,,,, *,,,*** #.....#####.,,*****%ajG ".%aj 'b.%aj b.%aj[ %ajB ,40%aj~ j _The bat completely misses you.%aj= .b  You hit the bat. Your tail-slap misses the bat.The bat is severely wounded.%aj> .b%aj3? !b.%ajE 9 %ajF -5.4 (1.2%ajK %ajN P _The bat barely misses you.%aj G .  You hit the bat.%aj S%aj R206.5 (1.1 %aj A_You kill the bat!%aj- %aj. %aj3 %aj6 H _No target in view!%ajã %ajݤ %aj %ajt H _No target in view!%aj %aj %aj %aj_! H _No target in view!%aj{ 4%ajp ^ _No target in view!%aj %aj %aj %ajN H _No target in view!%ajA %aj; %ajp %aj @ _No target in view!%ajO %ajj %aj %aj %ajhe%aj>f%aj(k%ajcm%ajQ%aj4%ajf%aj!%ajX%aj%ajx%aj=%ajS%ajIV^ Spells (Memorise)%aj8_TypeFailure Level  a - PasswallEarth99% 3  b - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4  c - Alistair's Intoxication Alchemy100% 5 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%aj%aj%ajw,,,,,,,,,,,***,,,**,,,,,,,,,,,,,, Jingleheimer the Covered ,,,,,,,,,..###...#*....,,,,,,,,,, Armataur %aj,,,,,,,,,........#*...#****,,,,,, Health: 25/25 ======================== ,,,,,,,,,........##...##*,,,,,,,, Magic: 2/2======================== *,,,,,,,,...............,,*,,,,,, AC: 7Str: 21 *,,,,,,,,...............,,*,,,,,, EV: 6Int: 8 ***,,,,,,...............,,******* SH: 4Dex: 9 * *,,,,,,...............,,*,,,,,* XL:  2 Next: 20% Place: Dungeon:2 *******,,,**#+##@.......,,*,,,,,* Noise: =--------  Time: 976.5 (0.0) *,,,,,,,,,* #.##........,,*,,,,,* a) +0 rapier *,,,,,,,*** #......#####*,,,,,,,, Nothing quivered ,,,,,,,,#####........%ajp[40m#,,,,,,,,,,, ,,,,,,,,#...............,,,,,,,,, ,,,,,,,,#...............,,,,,,,,,  *,,,****#.....#####.....,,,,,,,,,  *,,,*** #.....#####.....,,******,  ,,,,,,* #.....#...#.....,,******,  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! %aj33_No target in view!%ajPF  Okay, then.%aj9%aj%aj. _%aj\ I%aj %ajʹ %aje $ _%aj %ajO ,%aj %aj5 %aj %ajh %aj %aj %aj& %aj %ajL %aj %aj( %aj %aj %aj %aj %aj^ %aj %ajt %aj0 %aj %ajU %aj# %aj4 %aj %aj" %ajs %aj? %aj %aj %aje %aj, %aj %aj %ajJ %aj0 %aj %aj %ajw %aj6 %aj %aj %aj %aj ,%aj3 %aj %ajF |  You encounter a ball python and an endoplasm.%aj5 J***,,**#.................,,* #................. **,#######...###+##....  *%aj #.........# #.##....  *#.### #......#  *..#####.......  *,...#...........  *,.....#...........,,,,,,,...##..@#####.....#####.- ,%ajv &,,*#...#** #.....#####. ,,,,.......,* #.....#...#.,..........* #.........#.,....# ###.......#.,...# #......<#.#. J   endoplasm (asleep) ,,,,,,,,,..........# #.#.......#. S   ball python (constriction, asleep) ,,,,,,,,,#....JS...# #.##...#....%aj f,,,*,,,,,,,,,* #...........%ajK X90.5 (14.0)S.%ajG #J.%ajR {JS)%aj M-1.5 (15 _%aj$ %aj& %aj K ..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  %ajK ............##..@##...#** .......,* ..........* ..........# ..........# <.....JS...# #.........#  %ajW ..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  ............#%aj? )#..@##...#** .......,* ..........* ..........# ..........# <.....JS...# #.........#  %aj %ajy %ajo %ajy d _There are monsters nearby!%aj[$ ..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  ............##..@##...#** .......,* ..........* ..........# ..........# <.....JS...# #.........#  %aj-..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  ............##..@##...#** .......,* ..........* ..........# %aj}..........# <.....JS...# #.........#  %aj%aj%aj%ajkd _There are monsters nearby!%aj..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  ............##..@##...#** .......,* ..........* ..........# ..........# <.....JS...# #.........#  %aj"5..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  ............##..@##...#** .......,* ..........* ..........# ..........# <.....JS...# #.........#  %aj*%aj+%aj1%aj3d _There are monsters nearby!%ajB..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  ............##..@##...#** .......,* ..........* ..........# ..........# <.....JS...# #.........#  %aj-..,,* #................,#######...###+##.  ....#.........#  ....#.......###  ............#  ............#  ............##..@##...#** .......,* ..........* ..........# %aj..........# <.....JS...# #.........#  %aj%aj%aj%ajd _There are monsters nearby!%ajSH Spells (Memorise)TypeFailure Level  a - PasswallEarth99% 3  b - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4  c - Alistair's Intoxication Alchemy100% 5 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%ajK& %aj&+ %aj0 ,,***,,,,,,,,**#................. Jingleheimer the Covered %ajq1 ,,,,,,,,,..,,* #................. Armataur **,,,,,,,...,#######...###+##.... Health: 25/25 ========================*,,,,,,,....#.........# #.##.... Magic: 2/2========================*,,,,,,,....#.......### #......# AC: 7Str: 21  *,,,,,,,............#####....... EV: 6Int: 8  *,,,,,,,............#........... SH: 4Dex: 9  %aj1 *,,,,,,,............#........... XL:  2 Next: 20% Place: Dungeon:2 **,,,,,,,...##..@#####.....#####. Noise: ---------  Time: 991.5 (0.0) ,,,,,,,,,,,,*#...#** #.....#####. a) +0 rapier ,,,,,,,,,,,.......,* #.....#...#. Nothing quivered %aj32 ,,,,,,,,,..........* #.........#. ,,,,,,,,,..........# ###.......#. ,,,,,,,,,..........# #......<#.#. J   endoplasm %aj2 T,,,,,,,,,.....JS...# #.#.......#. S   ball python (constriction) ,,,,,,,,,#.........# #.##...#.... ,,,,,,,,,*,,,,,,,,,* #........... _Okay, then. _You encounter a ball python and an endoplasm. %aj 3 ,_There are monsters nearby! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!%aj9 P  Okay, then.%aj9 %aj? %ajA . _%aj +,,,,,,,,..,,* # ***...#######...###+##  *..#.........# #.## *.#.### #.. *...#####...... *,....#... *,............# ***,...##...#####.....##### ,,,,,,*#.@.#** #.....#####...........# #.....#...#....# #.........#.# ###.#.# #......<#.#JS...# #.#.......##.........# #.##...#..,#.# #......*****,* ###########%ajҰ S.J.S.%aj׳ %aj 22.5 (1 _%aj %ajh %ajvI***.....#######...###+##  .....#.........# #...### #..........####,.....#............... **....##...######### ,,,....##...### .......@...#%ajtJt....S##J.......<#.#......##...#...,......****########## ******* *,,,*****%ajwQ .........# #....### #..............####,.....#............... **....##...######### ,,,...##...### ...........S##J.......<#.#......##...#...,......****########## ******* #...#####%ajLRJ *,,,* %ajR$J.%ajZ%aj[3--=3MPRegen (2) %ajRa%ajcR _You roll towards the ball python! The ball python bites you.%aj  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.%ajmk18-------4.6 (1.1%aj%aj` h _You are frozen. The ball python barely misses you.%ajoJM .  You hit the endoplasm.%ajLR S   ball python (constriction)  You kill the endoplasm!%ajUp9=----75.8 (1.2%ajY%aj[C _The ball python bites you but does no damage.%ajܹO .  You hit the ball python.%aj*S%ajX0317.0%aj%ajO _You kill the ball python!%ajl)%aj*%aj 1%aj2H _No target in view!%aj%ajҢ%aj%ajH _No target in view!%aj%aj%ajW%aj "H _No target in view!%ajm%aj%aj%aj4H _No target in view!%aj%aj%ajT^ _No target in view!%aj_~%aj%ajM%ajhC _No target in view!%aj%aj%aj%aj%ajn %ajo %aj_t %ajvv %aj %aj %aj %aj %ajX %ajY %aj ] %aj_ %aj %ajk %aj6 %aj %ajT %aj 3%aj %ajt _1%aj b20==%aj %aj` ,%ajY %aj %aj %aj! %aj+ ,%aj %aj %ajY 9=%aj %ajf %aj V1=%aj!! %aj! 3%ajY" %ajx# %aj# %aj$ %aj( %aj( %aj) %aj+ %aj, h2==%aj, %ajR. ,%aj[/ %aj0 ,%aj2 %ajy3 ,%aji4 %aj5 %aj76 h3==%aj6 %aj7 ,%aj88 %ajh9 %aj9 %aj: %aj< ,%aj< %aj> ~4==%ajQ? %ajT@ ,%aj@ %ajB ,%ajB %ajeD ,%ajD %ajF %ajnF h5==%ajF %ajK 1 _HP restored.%aj[L %ajL %ajM %ajN %aj=P ,%ajFQ %ajR %ajS ,%aj5T %aj3U %aj6V O=%ajV %ajSX %ajqY ,%ajY %ajL[ %aj(\ %aj\ %aj\ %ajmb %aj8d %ajd %aje %aj=g %ajah %ajh %aj5i %ajej %aj?k %ajk %ajCl %ajn %ajp %ajq %ajWq %aj:r %aj4s ,%ajs %ajt %aju %aju %ajv %ajx %ajy %aj[z %ajz %aj|} %aj} %ajc~ %aj~ %aj %aj ,%aj %aj҃ %aj %aj %ajw %ajΆ %aj; %ajZ %ajՍ %aj %aj ,%aj %aj^ %ajq %ajǔ %ajJ %ajq  ,,,,,****,,,,,,,,,,,,,,,,,, ,,,,,,,....#*##.,,,,,,..,,,,,,,,, ,,,,,,,.....##..,,,,,...,,,,,,,,, ,,,**,,......#.######...***,,,,,, ,,,**,,.................,,,,,,,,, ,,,**,,.....................#*#..*#..........................................@........-..#####.###........**######.###[..............###........#*#.................# #..........%aj ****...........#######...###+##* *...........#.........# #. ,,* *...........#.......### #... ,,* *...................#####...You pick up a parchment of Confusing Touch and begin reading...%aj| 21040.0 (43.0)%aj1 F-1.0 (44%aj= %aj H _You add the spell Confusing Touch to your library.%ajx %ajw %aj& %aj %ajz %aj %aj n%ajM %aj] ,%aj %aj %aj %aj %aj! %aj0# %aj%$ %ajj$ %aj$ %ajP& %ajE' %aj' %aj( %ajJ) %aj* ,%aj+ %aj'- %ajC/ k  You encounter a ball python.%aj3 ****,,,,,*,,.S,,,........,,...,*#......,,,,,,....*#.........,,,,,,,,,....##,,,***#,,,,,,,,,....#*##,,,,,**,,.....##,,,,,**,,......#.######@..###..,,,,,**,,................,,,,,**,,.....................#*#...#*,, ,*#....................###...#*...................%aj[4 r#*...........................##.. S   ball python (constriction, asleep)..#####.###....................**######.###[...................###..###........%ajb6 ^.S8.0 (7.0)%aj< NS)%aj= +9.0 (8%ajBC %ajE 5 _The ball python hisses angrily.%aj..,,,...........S.,*#.............*#.............##.........#..............#.............................#@..#.............................#..............#...............................###...........#[..........%ajI..,,,...........S.,*#.............*#.............##.........#..............#.............................#@..#.............................#..............#...............................###...........%ajK=#[..........%ajFQ%ajQ%ajR%ajY%ajZb _A ball python is nearby!%aj..,,,...........S.,*#.............*#.............##.........#..............#.............................#@..#.............................#..............#...............................###...........#[..........%ajS..,,,...........S.,*#.............*#.............##.........#..............#.............................#@..#.............................#..............#...............................###...........#[..........%ajZ%aj[%aja%ajdb _A ball python is nearby!%aju ***,,,,*,,,,*** *****.,,,..#..,,,.S.,*#..*#.,,,.....##.,,,,,***#.,,,,,,,....#*##.,,,,,**,#......@........,,,,,** *,,#.######...###..,,,,,** *,,..........,,,,,** *,,.........#*#...#*,*#.............###...#*%aj,.........#*,..............## ,,,..#####.###... ,,**######.###[%ajۨ *,,,***,,,,,,*,,,,* *,,,** *#*,,,.#....#** ******.,,,..#...,,..S.,*#..*#.,,......##.,,,,,***#.,,,,,,,....#*##.,,,,,** ,,,,.....##...............,,,,,** **,,%aj_#.######...###..,,,,,** **,,...,,,,,** **,,........#*#...#**#..###...#*,....#*,................##,,..#####.###%ajG.S%ajAD.S%aj%aji50.0 (1MPRegen (2) %aj%aj7 _You roll towards the ball python!%aj q* ***,,,,,,,,,,,* *,,,** * *,,.###,..,,,*,,,,* *,,,** * *##.,,.#....#** *******..,..#....,...........*#.....*#..,......S##.,,,,,***#.,,,,,,,....#*##.,,,,, ,,,,,.....##...............,,,,, ,**,,#.######...###..,,,,, ,**,,.........,,,,, ,**,,.............#*#...#*#..........###...#,..,..........#%ajl o .  You roll towards the ball python! You hit the ball python.%aj> R%aj˨ h4=13%ajέ %aj O _You kill the ball python!%aj 3%aj %aj H _No target in view!%aj\y 3%aj %aj; H _No target in view!%ajM %ajE %aj %aj H _No target in view!%ajig%aj]h%aj>m%ajxoH _No target in view!%ajT%aj6%ajO%aj %aj%aj:_No target in view!%ajY%aj8%aj%aj.C _No target in view!%aj3%ajќ%aj-%ajT%ajf%ajz %aj %ajf%ajg3%aj]l%aj'n%ajuf _%ajev%ajw%ajz%aj|%ajC}:2%aj6~%aj%aj%aj~%aj%aj%aj^%aj̈%aj%aj,%aj%ajI:1%aj%aj8%ajǒ%ajD%aj%ajU%aj?%aj%aj%aj%aji,%aj%aj} **,,,,,*****,,,,,**,,,,,,,*,,,,*  *,,,,,* **#....,,.......,,,,*  *,,,,,* #...###......#,,,,*  ** #......##....#....#  *,,,,,**######......#.....  *..........  *........##.......  *..##.......  *.......@.......##.......-  ***,,,,,........####............  *,,,,,........#*##............  *,,,,,.........##.............  **,,,,##........#.######...###  *,,,,*#......................  *,,,,*#...................... %aj# *,,,,,..##...........  **,,,,,,,,. _ You pick up a parchment of Grave Claw and begin reading...%ajn,60.0 (9%ajS-1.0 (10.0)%ajW%ajC _You add the spell Grave Claw to your library.%ajR%aj S%ajS%aj:Y%ajw[%aj\%aj"cX%ajc%aje%ajg%aj~h%ajki%ajmo%aj;q%ajq%ajfr%ajGu%ajwf  You encounter a jackal.%aje~ *,,,,,,....................... *,,,,,.................##..... *,,,,,.................##..... *,,,,,.................##..... ***,,,..........####..... *.####. *,,,h..##....%aj8Y **,,,,##........#.######...# *,,,,*#...@......... *,,,,*#............ *##........ **.,......... *,,,....,................... *,,,..,,....#####.###%ajdh   jackal (asleep) *,,,.,,,.########.###[*,,,,,,,,###........### ,# #%aj h5.0 (4.0)  The jackal barks!%aj/w%aj-h%ajj-%aj h,hw   ribbon worm (wandering)hh 2 jackals (1 wandering)You encounter a jackal. You encounter a ribbon worm. You encounter a jackal.%ajI4==6.0 (5%ajw%aj3 _The jackal leaves your sight.%aj  .............  ............  ...........  ..........# *,,,w.........## .........## #........#.# #...@....... #........... *,,.....##........ **,,.....,......... *,,,....,.......... *,,,..,,....#####.# *,,,.,,,.########.###[    %aj=7  .............  ............  ...........  ..........# *,,,w.........## .........## #........#.# #...@....... #........... *,,.....##........%aj> **,,.....,......... *,,,....,.......... *,,,..,,....#####.# *,,,.,,,.########.###[    %ajD%ajD%aj-L%ajMd _There are monsters nearby!%aj^\  .............  ............  ...........  ..........# *,,,w.........## %aj]P.........## #........#.# #...@....... #........... *,,.....##........ **,,.....,......... *,,,....,.......... *,,,..,,....#####.# *,,,.,,,.########.###[    %aj   .............  ............  ...........  ..........# *,,,w.........## .........## #........#.# #...@....... #........... *,,.....##........ **,,.....,......... *,,,....,.......... %aj K*,,,..,,....#####.# *,,,.,,,.########.###[    %ajo %aj< %aj %aj d _There are monsters nearby!%ajfC*,,,,,..##*,,,,,.......##.*,,,,,.......##.***,,,.####...... *,,,w####.*,,,hh.##..**,h,h##..#.######...##,,,,*#.....................*,,,,*#.*,,.....##**,,........*,,,.......*,,,........#####.###*,,,.....########.###[h   jackal**,,,,....###........###*,,,,,...,....# #.*,,,,,****.#######h%aj&hdh.h.%ajn.h 2 jackals (1 wandering)%ajbp;--7.0 (1 _%ajt%ajfv%ajo   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.%ajh  hYou shout for attention! The jackal barks! You hear a bark! You hear a shout!.hw%ajq D.h%ajW" .ww   ribbon wormhhh 3 jackals%ajH# G======8%aj* %aj\, W _You encounter a jackal.%ajL*,,,,,.##.*,,,,,.......##.***,,,.####......%aj[ *,,,.whh####...*,,,........**,h,h##.######...###,,,,*#..............*,,,,*#.*,,..h..##**,,........*,,,......*,,,........#####.###*,,,.....########.###[**,.###........###hh 2 jackals*,,,,,...,....# #.*,,,,,****.%ajf#######*,,,,,* *.#.......%ajK.h.h%aj,w%ajC.h%aj?.h%aj.w   ribbon wormhh 2 jackals%aj!G------9%aj.%ajp*,,,,,.##. ***,,,.####...... *,,,..w####....*,,,....hh.....**,h,h##....######...###,,,,*#...............*,,,,*#.*,,..h.h##**,,........%aj-Y*,,,.*,,,.#####.###*,,,.....########.###[**,.###........###*,,,,,...,....# #.hhh 3 jackals*,,,,,****.#######...#  *,,,,,* *.#.........#*,,,,,* *.#.###%ajG.h%aj D.h%aj;.h%aj-w%aj.w   ribbon wormhhh 3 jackals%ajF------70%aj%aj>%ajl,,,,,.##.,,,.####....*,,,.####...*,,,...w.h.....##...**,h,h##..h.....#.######...###.*,,,,*#.*,,,,*#.#*,,..h..##.#**,,.....h.  *,,,.*,,,.#####.###.  *,,,.....########.###[. **,,,,....###........###. *,,,,,...,...# #.hhh 3 jackals *,,,,,****..#...## *,,,,,* *..# .h.h.h.hw.w   ribbon wormhhh 3 jackals1%ajw%aj.##., *,,,.####...., *,,,.####..., *,,,......h....##..., **,h,h##w.#.######...###..,*,,,,*#...h.,*,,,,*#.#**,,..h..##.# **,,.h. *,,,. *,,,.#####.###. *,,,.....########.###[..,,,,....###........###. ,,,,,...,....# #.hhh 3 jackals ,,,,,****....#######...### ,,,,,* *....#.# # ,,,,,* *.#.### #%ajw.h.h.h%aj.h.h%aj%aju&2%aj%aj;%ajm .####......, ,,,.####..., ,,,.#...,h,h##w...h...#.######...###.., *,,,,*#........................, *,,,,*#.....h#*# *,,..h..##....### *,,........h.. ,,,.. ,,,.#####.### ,,,.....########.###[.. ,###........###.. ,,,,...,...........# #.****...........#######...###+* *...........#.........# #.* *...........#.### #.* *..#####.%aj G.h%aj E.h%ajX D.h%ajÔ >.h%aj %aj &3%aj %aj$ %aj] L.##. *,h,h##w.#.######...###,,,*#.....h.................#*#..h..##...h#............ ,h..#####@###....%aj2 g########.###[...,........###..,...........# ****...........#######...###+ *...........#.........# #.........###....#....%aj. G.h%aj .h.h%ajc 2w%aj' -h%ajA w   ribbon wormhhhh 4 jackals (1 wandering)%ajC &4%aj %ajB %ajZ h....##. *,h,h##w.w.....#.######...###,,,*#.........................h...#*#..h..##.......#.........h............ %aj[,.....h...........#####.###....###[,#........###,...........# ****...........#######...###+ *..............# #... 2 jackals............. ***** *...................#.....%aj]G.h%aj0^G.h%ajh^)h%aj^F.h%aj_G.h%aj_2w%aj(h..w   ribbon wormhhh 3 jackals%ajxh&5%aj\s%ajO4.h.h .%aj5fwYou barely miss the jackal.%aj`?K=6.2 (1.2%aj+GT _The jackal bites you but does no damage.%aj  You closely miss the jackal. Your tail-slap misses the jackal.%aj#-7.3 (1.1%aj=%ajxr _You block the jackal's attack. The jackal barely misses you.%aj Q.w%ajQ  You barely miss the jackal. The jackal closely misses you.%aj*-8.5 (1.2%aj%ajө> _The jackal bites you but does no damage.%ajM Q.w%ajJ` 9.6 (1.1 _You closely miss the jackal. The jackal barely misses you.%ajR .wYou barely miss the jackal. Your tail-slap misses the jackal.%aj%ajW]3--80.8 (1.2%aj%ajmJ _You block the jackal's attack. The jackal bites you.%ajN.%ajN0h%ajX.whhhh 4 jackals (1 wandering)%aj]Yg2---1.9 (1.1%aj7a%ajFfp _You hit the jackal but do no damage. The jackal bites you.%ajH .  You hit the jackal.%ajx .hYou kill the jackal!%aj0G.h%aj;.h%ajj0w%ajf KThe jackal barks!%ajR.w   ribbon wormhhh 3 jackalsK   kobold (missile, wandering)%ajPX-41=3.1 (1.2%aj%aj _You encounter a kobold. It is wielding a +0 short sword and quivering stones.%aj6 .hYou barely miss the jackal. You tail-slap the jackal.  The jackal is heavily wounded.%aj{7v .wThe kobold shouts!%aj7G.h%aj^9G.K%ajBNK)%aj~C-4.2 (1.1%ajK%ajMNi _The jackal barely misses you. The jackal bites you.%aj8 .hYou hit the jackal but do no damage.%aj* .KThe jackal is heavily wounded.%ajƯ.%ajù h 2The jackal bites you.%ajd0---5.4 (1.2%ajp%aj> _The jackal bites you but does no damage.%ajZ+{ hYou closely miss the jackal.%aj0 .KThe jackal is heavily wounded.%aj_7.h 3 jackals-6.6%aj>%aj|A> _The jackal bites you but does no damage.%ajH  You hit the jackal but do no damage.%aj .hThe jackal is heavily wounded.%ajTF.K%aj'%aj\%ajE.h%ajE%ajBh19---7.7 (1.1%aj%aj+ _The jackal bites you.%aj  .  You hit the jackal. Your tail-slap misses the jackal.The jackal is almost dead.%aj@K%ajea8--8.8%ajf%aj+ _The jackal bites you.%aji †You closely miss the jackal. You tail-slap the jackal.%ajG.h%aj_0K%ajNi .  You kill the jackal!%aj}  2The jackal bites you but does no damage.%ajxP-890.0 (1.2%aj%aj3 _The kobold leaves your sight.%aj.K%ajq.K   kobold (missile)%aj -1.1 (1.1%aj(%aj* _You closely miss the jackal. The jackal barely misses you.%ajtj †You hit the jackal.%ajF.h.K%ajvq   jackal%aj/_9=552.2%aj%ajJ _You kill the jackal!%aj.  You barely miss the jackal.The jackal is moderately wounded.3.4 (1.2%aj5%aj=7A _The jackal bites you but does no damage. x2%aj KwYou hit the jackal.%aj6  The jackal is moderately wounded.%ajɝ-4.5 (1.1%aj%aj-4 _You block the jackal's attack.%aj †You hit the jackal..w.K%aj/% K   kobold (missile)%aj[, M=625.6%aj0 %aj2 J _You kill the jackal!%ajё h  You hit the ribbon worm.  The ribbon worm is lightly wounded.%aj6 b15----6.7%aj %aj 0 _The ribbon worm bites you.%aj  You hit the ribbon worm.  The ribbon worm is moderately wounded.%aj r3------7.9 (1.2%aj= %aj 0 _The ribbon worm bites you.%aj (catching breath)  You hit the ribbon worm.  The ribbon worm is heavily wounded.%aj  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.%aj   3   0 9.1Held %aj %aj . _You are caught in a web!%aj/ %aj0 4=- 6  4 %aj0 1000%aj7 %aj: r _You disentangle yourself. The ribbon worm barely misses you.%ajCv  You puncture the ribbon worm!  The ribbon worm is severely wounded.%ajv -1.2 (1.1%aj~ %aj΀ X _The ribbon worm barely misses you.%aj     You hit the ribbon worm but do no damage.The ribbon worm is severely wounded.2.3%ajt %aj C _The ribbon worm bites you but does no damage.%ajZ  You hit the ribbon worm. Your tail-slap misses the ribbon worm.The ribbon worm is severely wounded.%aj[ (3.4%ajb %aje C _The ribbon worm bites you but does no damage.%aj =  You hit the ribbon worm.%aj[ i5==4.5%aj %aj} d _The ribbon worm is severely wounded.%ajD ; †%aj@D uYou hit the ribbon worm but do no damage.You tail-slap the ribbon worm.%aj1E D.K%ajDL K   kobold (missile)%ajO L=75.6%ajY e _You kill the ribbon worm!%aj h )You hit the kobold.%aj R%aja 556.8 (1.2%aj: %aj2 J _You kill the kobold!%ajh=%aj^>5-7.9 (1.1%ajD%aj5F+ _You swing at nothing.%aj[/6=-9.1 (1.2 _You swing at nothing.10.2 (1.1%aj1%aj3+ _You swing at nothing.%ajg%ajbh(1.3%ajn%ajq+ _You swing at nothing.%aj%aji7==2.4%aj%aj+ _You swing at nothing.%ajU%ajJV(3.5%ajs]%aj_# _You swing at nothing.%ajU%aj(-4.7 (1.2%ajF%aj%aj";%aj;(5.9%aj-K%ajL%ajY%aj(z18==60%aj5%aj%aj3%aj%aj%ajn%ajP%aj~%ajӾ%aj%ajLj9==%aj|%aj%aj%aj%ajI%aj%aj%aj,%aj%ajr%aji20==%aj%aj%aj%ajK%aj%aj`%aj%aj%aj%aj%aj%ajf9=%aj%aj%ajK1=%ajA%aj%ajC%aj%aj%aj%aj%aj,%aj%aj%aj)h2==%aj%aj,%aj%aj.,%aj%aj%aj%aj)%aj%ajlh3==%ajz%ajI%ajx%aj%aj%aj%ajN%aj,%aj%aj%ajh4==%aj%aj,%aj%aj%aj%%aj%aj%aj%aj %ajk ZYou start resting.  HP restored.%ajY%aj6044.9 (28.0)%aj~5==5.9 (29 _%aj%aju%ajcS3%ajT%aj]%aj^%ajBen%aj]f%ajh%aji%ajPj%ajtk%ajum%ajoO=%ajp%ajor%ajs%ajs%ajt%ajv%aj x%aj?x%ajEy%ajz%aj^|%aj|%aj}%aj"%ajˀ,%aj%aj%aj%ajڅ%aj%ajЈ%aj2%ajh%ajM%ajK%aj%ajΎ%ajݏ%aj%ajے%aj %aj%aj%aj%aj%aj %aj%aj%aj %ajƛ%aj=%aj%aj۞%aj%ajp  *,,,####.  *..............##..  *#....###.#  #....##.....  #....##.....  #.......##  ##........%aj  #.........  #.@.........#####)#  #........########.#  *#........###.....  #...................%aj(  ####.........  #%ajd #.........  #.....# #......... %aj #.....# #.....  *...,,* #.....%ajѬ-60.9 (15%ajŭ,1.9 (16%ajG%ajM= _You now have 50 gold pieces (gained 4).%ajT> 3%aj7? %ajD %ajK %aj7O B%ajO %ajP ,%aj!Q %aj;S %ajxT %ajT %ajZU %aj/W %aj|X %ajX %ajY %ajb[ %aj[ ,%ajm\ %ajm] %aj^ %aj^ %aj^ %aj_ %ajW` %aj` %aj` %aja %aj]b %ajb %ajb %ajd %aje %aj8f %ajf %ajh %aji %aj#j %ajj %aj>m %ajn %ajn %ajo %ajp %ajq %ajq %ajr %ajr %ajs %ajs %ajs %aj %aj ,%ajC %aj %aj: ,%ajȌ %aj %ajq %aj %aj %aj %aj4 %aj] %aj %ajU %aj= ,%ajw %ajØ %aj] ,%ajG %aj %aj, ,%aj %aj6 %aj B%aj %aj7 ,%aj %aj %aj %ajҫ %aj %aj` %ajn ,%ajq %aj@ %aj %aj  *,,,********,,,,,,,,*,,,,***,, Jingleheimer the Covered*,,,,,,,,,...>......*,,,,,,,,, Armataur*,,,,,,,,,,........,*,,,,**,,, Health: 25/25 ========================***,,,,,*****.......,,#***,*,,,, Magic: 2/2========================*<,,,,,,+,,,,,.....,,..,,,,,,,,, AC: 7Str: 21  ***,,,,,*****,....##...,,,,*,,,, EV: 6Int: 8*,,,,,* **#.............,,,, SH: 4Dex: 9*,,,,,* #...###......#,,,, XL:  2 Next: 75% Place: Dungeon:2%aj #######* #@.....##....#.... Noise: ---------  Time: 1188.9 (27.0)#.....########............#.... a) +0 rapier#.............................. Nothing quivered#......................##......#......................##......#......................##...... ###.............####........... #.............####........... #..............##............  _You swing at nothing. _You swing at nothing. _You start resting. %ajx }_HP restored. _You now have 50 gold pieces (gained 4).  Found a stone staircase leading down.%aj /  --more--%aj4%aj%ajR 9.9 (28 _%aj%aj %ajT %ajo %aj^ %ajH %aj n%aj %ajk %ajy %aj %aj %aj %aj ,%aj+ %aj4 %ajt ,%aj %aj  *,******<* * ****,,,,,,,......####******* *,,..........,,,, *#####........#,,,,*** *,,,,,,,.....>......# *,,,,,,,,...........#,,,,****,,,,,####%aj# ...#***,*<,,,,,,+..............,,, ***,,,,,****#@....##...,,,,*,, *,,,,,* ###....,, *,,,,,* #...###%ajL d#,, Throw: 3 darts (poison) #######* #......##....# #.....########............#%aj  #................ #......................##......................##...##%aj 294.9 (5.0)%aj +5.9 (6%ajC %aj _You swing at nothing. _You start resting.HP restored. _You now have 50 gold pieces (gained 4). _f - 3 poisoned darts%aj%ajR%aj%aj%aj=%ajX%aj"%ajD%aj%aj%aj%aj%aj%ajb,%aj%aj%ajF,%aj%aj%aj,%aj%aj%aj%aj%aj|%aj@%aj%aj%aj%aj%aj5,%aj%aj%aj5,%aj%ajt%aj%%ajW%aj%aj%aj%aj%aj%aj%aj%aj.%aje%aj%ajL%ajn%aj%aj%aj%%ajD%ajx%aj'%ajc%aj%aj%aj:%aj%aj\%aj~%aj%aj%aj%ajV%aj)%aj4%aj4  Jingleheimer the Covered  Armataur  Health: 25/25 ========================  Magic: 2/2========================AC: 7Str: 21EV: 6Int: 8###SH: 4Dex: 9#.########XL:  2 Next: 75% Place: Dungeon:2#......@.#%ajHNoise: ---------  Time: 1213.9 (18.0)#.######.#a) +0 rapier#.# *.#Throw: 3 darts (poison)*#######.######<#******* ***.............####*******,,,,,, ,,,.................,,,,,,,,,,,,,  ,..########........#,,,,***,,,,,,  ,...........>......#,,,,,,,,,,,,,  ,..................#,,,,**,,,,,,,  _You start resting. %aj_HP restored. _You now have 50 gold pieces (gained 4). _Found a stone staircase leading down. %aji_f - 3 poisoned dartsFound a stone staircase leading up.%ajf/  --more--%aj)n %ajr %ajx R 4.9 (19 _%ajGy %aj3%ajA %aj %aj ,%aj"%ajw%aj,%aj%ajO%aj\,%aj %aj2%aj%ajX%aj%aj%aj0%aj[%aj%ajv%aj,%aj%aj%aj%aj@%aj%aj %aj9!,%aj"%aj#%aj$,%ajw%%aj@'%aj'%aj'%aj(%aj(%ajd)%aj)%aj)%aj*%aj,%aj5,%aj,%aj.%aj/%aj>/%aj/%aj1%aj54_HP restored. _You now have 50 gold pieces (gained 4). _Found a stone staircase leading down. _f - 3 poisoned dartsYou encounter a rat.%aj:### #.########  #........#  #.######.#   #.# #.#   ########.######<#   ***#.@...........####*  %ajm:y #....................,   #...########........#,   #............>......#, %aj:K  #...................#   **#.....#####.........#* r   rat (asleep) %aj:#  *<r...,,+..............,   *##.,,,,#####.....##...,%aj:   *,,,,,* ###.........%aj =V29.9 (15r.%ajKr%aj430.9 (16 _%aj}%aj5%aj ###    #........#  #.  #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r. *<.. *##.  %ajU(###  #........# #. #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r. *<..%ajNVR *##.  %aj\%aj^%ajc%ajfZ _A rat is nearby!%aj ###    #........#  #.  #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r. *<.. *##.  %aj6###  #........# #. #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r.%aj#7 *<.. *##.  %ajA<%aj<%aj B%ajDZ _A rat is nearby!%ajUq ###    #........#  #.  #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r. *<.. *##.  %aj(###  #........# #. #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r. *<..%ajR *##.  %aj( %aj %ajh%aj#Z _A rat is nearby!%aj$ ###    #........#  #.  #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r. *<.. *##.  %aj'z###  #........# #. #.# #.#  ########.######<#  ***#.@....... #............ #...########. #...> #.. **#r. *<.. *##.  %aj%ajJ%aje%ajiZ _A rat is nearby!%aj(  ###  #.########  #........#  #.######.#  #.# #.# ########.######<# ####.............####  #...@..........  #...########%aj<>#  #............>......#  #.....# **#r....#####.#  *<....,,+.....  *##...,,#####.....##...  #...,,* ###........  *,,,,,* #...###%aj8r.%aj%aj#1%aj.0) _%aj8%ajJ %aj  ###  #.########  #........#  #.######.#  #.# #.# ########.######<# ####.............###  #......  #..@########  #............>......  #r............ **#.....#####.  *<......+....  *##.....#####.....##  #.....# ###....  #.....# #...### #######* #......#%ajp  #.#######  #........  #.######.  #.# #. ########.######< ####.............#  #............  #...######## %aj~ #.@..........>  #r. **#.....#####  *<......+...  *##.....#####.....##  #.....# ###....  #.....# #...### ######## #.....  #.....########......%aj^%ajk=2MPRegen (2) %aj%ajj _You roll towards the rat! The rat barely misses you.%ajni †You hit the rat.%aj[tS%ajw494.0 (1.1%aj#}%ajG _You kill the rat!%aj0I%ajH _No target in view!%ajZ%aj[%ajOa%ajcH _No target in view!%aj4%ajf%aj%aj-H _No target in view!%aj9%aj:%ajB@%ajBH _No target in view!%aj%aj1%aj1%aj]H _No target in view!%aj{%aj%aj%aj%aj-%aj3 _ _No target in view! _ You see here a rat corpse.%aj(%aj/7 #.###### Jingleheimer the Covered #.# # Armataur %aj~/=########.###### Health: 25/25 ======================== ####.............# Magic: 2/2======================== #................. AC: 7Str: 21 #...########...... EV: 6Int: 8 #............>.... SH: 4Dex: 9 %aj/#†................ XL:  2 Next: 79% Place: Dungeon:2 **#@....#####....... Noise: ---------  Time: 1235.0 (1.0) #<......+........... a) +0 rapier %aj0_###.....#####.....## Throw: 3 darts (poison) #.....# ###..... MPRegen (2) %aj@0 #.....# #...## %ajx0######## #.....  #.....########.....  %aj0c#..................  #..................%aj0  _No target in view! _No target in view! _No target in view! %aj0~_No target in view!  You see here a rat corpse.  Found a stone staircase leading up.%aj+;/  --more--%ajM 8-%aj %aj 6.0 (21 _%aj?%aj%aj1%ajE%aj%aj,%ajk%aj,%aj#%aj#%ajz$,%aj$%aj'%aj'%aj<(%aj(%aj-%aj.%aj.%aj/%aj3%aj4%ajJ5(%aj5%aj59%aj,:%aj:%aj;%aj>%aj?%aj?%aj@%ajC%ajD%aj'E%aj F%ajG%ajRH%ajyH%aj$I%ajL%ajL%ajL%aj9M%ajN%ajO%ajO%ajP%ajkQ%ajR%ajLR%ajR%ajT%ajT,%ajkU%ajV%ajW%ajKW%ajW%ajX%ajZ%ajRZ%aj[%aj\%ajy]%aj]%aj^%aj_%aj`,%ajh`%aja%aja%ajb%ajd%ajd%ajf%ajIf%ajg%ajk%ajl%ajm%ajm%ajn%ajWo%aj|o%ajo%ajp%ajq,%ajr%aj t%ajt%ajt%ajyB%aj~y%ajy%aj}%aj%aj]%aj%aj%ajr%aj%ajB%aj%aj%aj%aj%aj%aj %aj]%aj%ajw%ajS%aj%aj%ajL%aj%ajO%ajܓ%aj%aj%ajƖ%aj%aj %aj'%aj~%aj%ajN%aj,%ajY%aj[%aj%aj%ajϥ%ajɧ%ajب%aj %aj%aj %aj*%aj%aj%aj'%ajR%aj%aj|%aj%ajAi  You encounter a hobgoblin.%aj  ##  .#  .#  .#  <# ############# ##########...........#********** ................,,,,,,,,,* ..#....###.....#,,,,,,,,,** %aj..#.............,,,,,,,,,,, ..#....##...............,,,,,,,,, ..####.#....######......,,,,,,,,, ............# *......,,,,,,,,, g   hobgoblin (asleep) .......#....# ****.....g,,,,,,,,, ............# *,,,##....,,,,,,,,, #......#....# *,,,**,,,,,,,****,,%ajR74.0 (38.0)g.%ajfNg%ajI5==5.0 (39%aj %aj+ _The hobgoblin shouts!%ajt <# ############# #...........# .........@....# .###...........#...............#.##................#....######...... ............# *.........# ****....g. *,,,##.... %aj]ll <# ############# #...........# .........@....# .###...........#...............#.##...............%aj@m.#....######...... ............# *.........# ****....g. *,,,##.... %ajcr%ajs%ajx%aj{` _A hobgoblin is nearby!%aj=%ajA <# ############# #...........# .........@....# .###...........#...............#.##................#....######...... ............# *......%aj\...# ****....g. *,,,##.... %aj9C) <# ############# #...........# .........@....# .###...........#...............#%aj!D.##................#....######...... ............# *.........# ****....g. *,,,##.... %ajH%ajJ%ajuO%ajQ` _A hobgoblin is nearby!%aj b <# ############# #...........# .........@....# .###...........#...............#.##................#....######...... ............# *.........# ****....g. *,,,##.... %aj^ <# ############# #...........# .........@....# .###...........#...............#.##................#....######...... ............# *.........# ****....g. *,,,##....  _A hobgoblin is nearby! <# ############# #...........# .........@....# .###...........#...............#.##................#....######...... ............# *.........# ****....g. *,,,##.... %ajj <# ############# #...........# .........@....# .###...........#...............#.##................#....######...... ............# *.........# ****....g. *,,,##.... %ajI%aj%ajS%ajߵ` _A hobgoblin is nearby!%aj <# ############# #...........# .........@....# .###...........#...............#.##................#....######...... ............# *.........# ****....g. *,,,##.... %ajaX  <# ############# #...........# .........@....# .###...........#%aj3Y 6...............#.##................#....######...... ............# *.........# ****....g. *,,,##.... %aj` %aj[a %aj f %ajh ` _A hobgoblin is nearby!%ajz L # # # # ############# #########...........#********** ..........#,,,,,,,,,* #....###.......@...#,*** .#........#,, .#....##...* .####.#....######*.........# *. %aju{ j......#....# ****....g....# *,,,##....#....# *,,,**.**** ##....#....#**,,,,,,****,%aj  ####################...........#********** .........#,,,,,,,,,* #....####,*** #........#,,* %aj s#....##....* ####.#....######* ..........# #.,#....# ***#....g....# *,,.##....#....# *,,.**.**** %aj #....#....#**,,.,,.****, .....#......,,****,,,,,*%aj 7g.%ajNJ %ajۋ w--6.0 (1.0)MPRegen (2) %ajl %aj’ ~ _A hobgoblin is nearby! _You roll towards the hobgoblin!%aj############# #######...........#********** ........#,,,,.,,,,* ####,,...,,,,*** ........#.....,,,,,,* ....##.....%ajn* ##.#....######*** .........# #...g,,#....# ***#.........# *,,.###....# *,..**.****#....#**,..,,.****, %ajq....#......,...,,.....##**,,,,,**.,,,,,,,,+,%ajvk############# ######...........#*#####**** .......#,.....,,,* ####......,,,***...#...,* ##.* ##.#....######**** ........# #...g,,,#....# ***#.........# *,..##%ajAJ#....# *...*#.#***#....#*#...,..#***,#..........,......###*,,,,,***........,,,.......,,,,,,,,+,> ##,****,,,,,**%ajy%aj4-=-74%aj%ajM _You roll towards the hobgoblin! The hobgoblin hits you.%aj6N  You hit the hobgoblin.  The hobgoblin is heavily wounded.%ajO,8.1 (1.1%ajV%ajW@ _The hobgoblin hits you but does no damage.%aj .  You barely miss the hobgoblin. You tail-slap the hobgoblin.%ajS%aj`^5=869.2%aj0%aj M _You kill the hobgoblin!%ajV@%ajA%ajF%ajHH _No target in view!%aj%ajo%ajM%ajH _No target in view!%aj&%ajz'%aj,%ajh.H _No target in view!%ajj%ajj%aj]k%ajdp%ajr%ajy3 _%aj}%aj+,%aj%aj%aj`%aj9=%aj%aj%aj<%aj}%aj%aj%aj%aj<,%aj%ajP2%ajF%aj%ajf,%aj%aj%aj %aj#,%aj'%aj,%ajŢ%aj%ajM,%ajO%aj%aj%aj:1%aj6%aj%aj7%ajy%ajŹ%aj%aj{,%aj%aj%aj%aj%aj$%ajR%ajKj  You encounter an endoplasm.%ajMA.......# #...##..........,,,,,,,, ..#....# #...##.......###*,,,,,,, ..#....###............#***,,,,,,, ..#...........###*,,,,,****...........,,,,,,,+,>, #.............###*,,,,,**,* #.........#*,,,,,,,,, #.....#*,,,,***,* %ajg................#*,,,,* *,-.......##J,,,,* *,*............#** *,* ##...###.......#****,*............#*.,,,......###...#*.,,,J   endoplasm (asleep)......###...#*.......,,,,,,,,,......#*...####*,,,,,,,, ......##...##*,,,,,,,,,,%ajr294.2 (15.0)J.%ajRJ%ajP-5.2 (16%ajN%ajD^ _The endoplasm quivers.%ajq #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##.................####%aj #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##..............%ajK....####%aj %aj>%ajI%ajCa _An endoplasm is nearby!%ajD #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##.................####%aj #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##.................####%aj\%aj-%ajB%aj/a _An endoplasm is nearby!%aj #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##.................####%aj  #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##.................####%aj %aj %aj %aj a _An endoplasm is nearby!%aj=  #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##.................####%aj@  #... #...##.......#......................###.............>...........###.............#.............#.......@.....# ......##.....J.,,,,* ......#*.......,,,,* ......#*.............#*.......##.................####%aj$G %ajH %ajL %ajjN a _An endoplasm is nearby!%aj[ # #...##., .#....# #...##.###*, .#....###...#***, .#..###*,,,,,*..,%ajW\ +,>, ..###*,,,,,**,* ..#*, ..#*,,,,***,*.@....#*,,,,* *,* ##.....J..,,,* *,* ..##.* *,* ...###.......##.***,*.....##.*###...##.%aj\ V*###...##.*%aj\ |##...#####,*##...##*,*%aj2^ J.%ajtc %ajd /6.0) %ajd _%ajj %ajl %aj# #...##.,* #....# #...##.......###*,* #....###..#***,* #.###*,,,,,*.,+,>,###*,,,,,**,*#*,#*,,,,***,*#*,,,,* *,* ##....J....,,* *,* ...##.* *,* ...###.......##.##.###...##.* ###...##.##...#####. %aj"J.%aj%ajo&7%aj8%aj޸%aj*U# #...##.,* ....# #...##.......###*,* ....###..#***,* .###*,,,,,*.,+,>,###*,,,,,**,*#*,#*,,,,***,*J.#*,,,,* *,* *##.* *,* ...##.* *,* ###.##.##.###...##.* ###...##.##...#####.. %aj0[ _An endoplasm is nearby! _An endoplasm is nearby! _ You roll towards the endoplasm! You hit the endoplasm.  The endoplasm is moderately wounded.%aju1k=8MPRegen (1) %aja7%aj91 _The endoplasm is staggered.%aj  You hit the endoplasm.  The endoplasm is severely wounded.%aj%9%aj4%aj7 _You block the endoplasm's attack.%ajK .  You hit the endoplasm.%aj(%ajw793300.3 (1.1%ajq%aj!M _You kill the endoplasm!%aj%aj%aj(%ajlH _No target in view!%aj%aj%%aj%ajvH _No target in view!%ajIt%aj;u%ajy%aj[|H _No target in view!%aj&3%aj%aj0H _No target in view!%ajd%aj2e%ajj%ajlH _No target in view!%aj{I%aj}%aj+%ajzP _%aj%ajȅ(%aj%ajՇ%aj܈%aj %aj}%aj%aj%aj%aj,%ajm%aj%aj],%aj%aj %ajњ%aj%ajj%aj%aj%ajB%aj%aj:%aj%ajԢ%aj%aj%aj%ajY%ajѧ%aj%aj%ajw1...........,,,,,,,,,*Jingleheimer the Covered ...................,*Armataur #.................,,*Health: 25/25 ======================== #.......####.....,,,*Magic: 2/2======================== ........####....,,,,*%ajAC: 7Str: 21 ......####.....#*####******EV: 6Int: 8 ...............+,>..,,,,,,*SH: 4Dex: 9 ......####.....##$######*,*XL:  2 Next: 93% Place: Dungeon:2 ........##......@......#*,*Noise: ---------  Time: 1311.3 (11.0) %ajc ........##....###.####..,,*a) +0 rapier ........##....# *.# ******Throw: 3 darts (poison) %aj.##...........# *.# .##...........# *.# %aj.##...........#**.#* .##................* .##................* .##...............,* _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!  Found a stone staircase leading down.%aj/  --more--%ajI8-%aj%ajR 2.3 (12 _%aj %aj3%aj%aj$,%aj,%ajL",,,******* ,,,,,,,,,* .* .....* ####.* .####....,,,,* ####.....##########** ........+.>.......,* ####.....##@######*,* ##.............#*,* ..##....###.####...,* ......##....# #.# ****** ##.# #.# ##.# #.# ##.#*#.#* ##....* ##.*%ajAR4.3 (2.0)5.3 (3 _You now have 57 gold pieces (gained 7).%aj1%aj%aj %aj9%aj%aj%ajy%ajq%aj,%aj%ajA%aj,%aj/%aj,%aj%aj%aj+,%aj%aj %ajv%aj%aj:%ajQ%aj%aj_%aj%aj %aj\ %aj %aj %aj %aj %aj%ajN%aj%aj\%aj%aj%ajd%aj%aj%ajC%aj%aj%aj3%aj%aj%ajw%aj,%aj{%aj%aj&%ajZ%aj%aj,%ajs%aj%aj%aj%ajm%aj%aj%aj%aj0%aj@!%aj"%aj#%aj#%aj%%aj'%aj'%aj(%aj*%aj}+%aj+%aj,%aj-%aj.%aj.%ajf/%aj0%aj1,%aj2%aj4%aj}6,%aj7%aj#:%aj~;%aj;%aj<%aj >%aj>,%ajo?%ajD##...........# #.###...........# #.###...........###.####................###................###................###...#####........# ##...###..........# .......#...@....# %ajE....,#........# ...,,#######+## ...,,*,,,,,*,*,,*,,,,,*,*,,*,,,,,*,* .....#####*,,,,,,,,,* .......#,,,,,,,,,,,,*** ..,,,,,,,,,,,,*%ajJ042.3 (27.0)%ajK,3.3 (28%aj6P%ajRd _c - a scroll labelled EMIABUMP NECUF%aj3%aj%aj%aj%aj%aj,%ajs%aj%aj@%aj%aj`%aj7 _You open the door.%aj3%aj%ajd@  There is an open door here.%aj5 _%aj%aj{%aj,%aj8%aj%aj%aj%aj%aj%aj[%aj%aj%aj%aj&%ajm%ajv%aj8%aj(,%aj%ajT%aj%aj+%aj8%aj%aj%aj%aj%aj%aj,%aj%aj%aj%aj%aj%aj*%aj#,%aj%aj%aj %aj %aj_ %ajd %aj %ajV %aj %aj %aj,%ajE%aj%aj%aj %ajL%aj%ajM%aj%aj%aj3%aj%ajI%aj%aj%aj=%ajv%aj%aj0%aj=%aj,%aj%aj. %aje %aj %aj!%aj0%aj6.#.....,,*****#..#.#Jingleheimer the Covered .#....,,,,,,,,#..#.#Armataur .#...#*,,,,,,,#..#.#Health: 25/25 ======================== .#.###*,,,,,,,#..#.#***********Magic: 2/2======================== %aj7.#.###*,,,,,,,#....#,,,,,,,,,,*AC: 7Str: 21 ....##**,,,,,,##.###,********,*EV: 6Int: 8 ....##**,,,,,,*#.# *,*,,,,,**,*SH: 4Dex: 9 ###...,,,,*****#.# *,*,***,**,*XL:  2 Next: 93% Place: Dungeon:2 %ajy7####..,,,,*****#@# *,*,* *,**,*Noise: ---------  Time: 1368.3 (25.0) ####.#***...>....# *,*,***,**,*a) +0 rapier ####.# *.##.##### *,*,*,,,,*,*Throw: 3 darts (poison)%aj7*,* *,**,* *,*,*,****,**,* *,**,*******,*,,,,,,,,* ****,* *,**,,,,,,,,,***,****** ,,,,,* *,**,***********,* ****** *,,,,,,,,,,,,,,,,******************* _Found a stone staircase leading down. _You now have 57 gold pieces (gained 7). _c - a scroll labelled EMIABUMP NECUF _You open the door. _There is an open door here.  Found a stone staircase leading down.%ajI/  --more--%ajv)%aj-%aj[6Y 9.3 (26 _%aj%aj%aj%aj%aj9%aj%aj%ajݕ%ajT%aj%aj٘%aj#%aj`%ajɚ%aj%aj̛%aj\%ajeYou now have 57 gold pieces (gained 7). _%aj4c - a scroll labelled EMIABUMP NECUFYou open the door. _There is an open door here. _Found a stone staircase leading down.  There is a stone staircase leading down here.%aj3%aj _%ajG%aj%ajh%aj%aj%aj%aj%ajʧ%ajD%aj%ajb%aj%aj%aj%ajP,%aj%aj%aj,%aj%ajŲ%aj,%ajh%aj%ajc%aj%aj%aj%ajd%aj%aj%aj%aj&%ajo%aj%aj%aj%aj%aj)%aj%aj,%aj"%aj~%aj,%ajA%aj%aj%aj%ajk%aj%aj%aj %ajL%aj%aj%aj%ajc%ajZ%aj,%aj%aj%ajf%aj%aj%aj%aj%aj%ajv%aj%aj%aj%aj%aj%ajQ%aj%aj%aj%aj%aj%ajg%aj,%aj%aj%ajE%aj%aj%aj%%ajE%aj%aj %aj X%ajU %aj,%aj`%aj%ajX%aj%aj%ajH%ajM%aj%ajA%aj%ajc',%ajN)%aj:1%aj!4,%aj05%aj8%aj:%aj:%aj^<%aj@%aj4B%ajB%ajiD%aj1G%aj.I%aj{I%ajJ%ajK%ajN,%ajO%ajxQ%ajiS%ajS%ajT%ajW%ajX%ajY%aj#Z%aj[%aj\%aj]%aj]%ajB`,%aj`%aj`%ajPc%ajc%aj&d%ajd%ajf%ajg%aj5h%ajh%ajj%ajk%aj l%ajl%ajp%ajq%aj&r%ajs%aj[t%aju%ajTu%aju%ajv%ajw%aj=x%ajx%ajy%ajz%ajz%ajz%aj{%aj|%aj?|%ajk|%aj`}%aj},%aj}%ajn~%aj~%aj,%aj%ajF%aj,%ajU%aj%aj҃%aj%aj%aj%aj'%ajW%aj%ajI%ajk%aj%ajW%aj%aj·%aj%aj%aj%aj%ajJ%ajʉ%aj+%ajZ%aj%ajW%aj؋%aj%aj%aj{%aj%aj+%aj%ajm%aj%aj%aj@%ajސ%aj%aj,%ajw%aj%aj.,%ajΓ%aj%ajD%ajo%aj%ajW%aj,%aje%ajĖ%aj%aj%ajژ%aj}%aj%ajؙ%ajӚ%aj4%aja%aj%aj|%ajݜ%aj %aj4%ajX%aj%ajU%aj؟%aj%aj%aj%aj %aj %aj%aj%aj%aj%aj8%aj%aj%aj%aj*%ajZ%aj%ajժ%aj%aj2%ajȬ%ajS%aju%ajЯ%ajQ%aj%aj%aj=%ajdz%aj)%aj#%ajz%aje%ajy%aj%aja%aj%aj%aj,%aj_%ajU%aj%aj>%aj%aj%aj%aj5%aj%aja%ajk%aj%aj\%aj%aj%aj%aj%aj%aj%aj%ajJ%aj`%aj%aj%aj`%aj%ajp%aj%aj%ajL%aj,%aj%aj%aj%aj%aj%aj%aj%aj%aj%aj(n%ajB%aj4 B%aj] %aj X%aj!%aj",%aj"%aj1,%aj.,%aj.%ajQ:%ajk;%aj;%aj=%aj!sv%aj%ajA%aj,%aj%ajz ............####................ ..............##................. #....##........#.######...###.... #....##.......................... #....##.......................### #.......##....................### #................................ ................................. ...........#####@###.............477.3 (108.0) ........########.###[............ %ajp........###........###........... ...................# #........... ....####...........#######...###+ ....# #...........#.........# #.  ....# #...........#.......### #.  ....# #...................#####.  ....# #...................#..... Items here: ( ) ÷÷.%aju%ajy%ajRT _Key pressed, stopping explore.%ajI%ajG%aj%ajf _%aj%aj%aj%aj%ajw%ajq%ajX%ajo%aj,%aj%aj%aj,%aj%aj%ajG%aj%ajt%aj%aj%aj%aj}%aj^%aj%aj'%ajM%aj %aji %aj %aj %aj%ajj%aj%aj3%aj%aj ,%aj%ajN%aj~%aj%aj%aj%aja%aj%aj%aj%aj ,%aj!%aj$%aj&%ajP&%aj('%ajl*%aj!+%ajj+%aj\,%ajq-%aj!.%ajJ.%aj.%aji0%aj?1%ajt1%aj1%aj3%ajH4%aj4%aj5%aj6%aj7,%aj8%aj:%aj:,%aj;%aj=%aj >%ajF>%aj>%aj)@%ajA,%ajA%aj C%ajD,%ajE%ajH%aj]Kk  You encounter a ribbon worm.%ajP############..########### ...........#.........# ...........#### ...........## ...# ..#######****** # #w,,,,,* # ####........@...........,* %ajQ# #...##.................,,* # #...##.......####.....,,,* ###............####....,,,,*...........####.....#########....................+.>...... w   ribbon worm (asleep)............####.....##.######%ajQ...............##......#................##....###.####..%aj Sl.w502.3 (25.0)%ajXEw%ajY33.3 (26 _%aj7]%aj^%ajR}########### #.........# ..#.........### ..#...........# ..............# ..............#  #................ %aj~: ####........@.....w.  #...##..............  #...##.......####... ...........####... ..........###...........>................... ..%ajL ########### #.........# ..#.........### ..#...........# ..............# ..............#%aj   #................  ####........@.....w.  #...##..............  #...##.......####... ...........####.............###%aj, a...........>%aj ....................%aj %aj %aj %aj! b _A ribbon worm is nearby!%ajv ########### #.........# ..#.........### ..#...........# ..............# ..............#  #................  ####........@.....w.  #...##..............  #...##.......####...%ajx ...........####... ..........###...........>................... ..%aj z########### #.........# ..#.........### ..#...........# ..............# ..............#  #................  ####........@.....w.  #...##..............  #...##.......####... ...........####.............###...........>....................%aj %ajl %aj~ %ajQ  %ajn T_A ribbon worm is nearby!%aj( 4########### #.........# ..#.........### ..#...........# ..............# ..............#  #................  ####........@.....w.  #...##..............  #...##.......####... ...........####... ..........###...........>................... ..%aj"1########### #.........# ..#.........### ..#...........# ..............# ..............#  #................  ####........@.....w.  #...##..............  #...##.......####... ...........####...%aj;I..........###...........>....................%aj%aj%aj%ajb _A ribbon worm is nearby!%aj64########### #.........# ..#.........### ..#...........# ..............# ..............#  #................  ####........@.....w.  #...##..............  #...##.......####... ...........####... ..........###...........>................... ..%aj$'########### #.........# ..#.........### ..#...........# ..............# ..............#  #................  ####........@.....w.  #...##..............  #...##.......####... ...........####...%aj%S..........###...........>....................%aj+%aj+%aj1%aj2b _A ribbon worm is nearby!%aj6?e # #.# .#.### #.# # ######.# # #.* # ####.........@....w.....,* # #...##...,,* %aj?2# #...##.......####.....,,,* ###......####....,,,,*.####.....#..+.>...####.....##.#....##.# ..##....###.####.%aj.C # #.# #.### #.# # ######.# %aj~C# #.* # ####.w.....,* # #...##.,,* # #...##.####.....,,,* ###.####.....,,,*####.....#.+.>.%ajCb.####.....##.#.....##.##.##....###.####.%aj/G%ajtHn4.3 (1.0)MPRegen (2) %ajL%ajN7 _You roll towards the ribbon worm!%ajg # #.# #.### #.# # .#  #.g,,*  ####.%aj>w.....,*  #...##.,,*  #...##.####.* ..####..* ####.....#....+.>.#..####.....##.#.# g   hobgoblin (asleep).....##......##.###....###.####....#%ajb  # #.# #.### #.# # .# #.g.,* ####.w.....,* #...##.* #...##.####.* ..####.* .####.....####.....+.>.# ..####.....##.#.# ##....  You roll towards the ribbon worm!%aj g(catching breath)gYou encounter a hobgoblin.The hobgoblin shouts!%aj `````The ribbon worm expels a string of sticky webbing.%ajr 1g.%ajy I...@.%ajz a==54%aj> %aj5 W _The stream of webbing misses you.%aj^ v ## #.# #.### #.# # .# #.%aj g...* .w......* ...##.* ...##.####.* ...####.* .####.....#####%ajb ....+.>.# ####.....##.#.# ##.. %ajE .gYou roll towards the ribbon worm! You hit the ribbon worm.  You tail-slap the ribbon worm.%ajY  The ribbon worm is heavily wounded.%aj `-65%ajϣ %ajr Y _The ribbon worm closely misses you.%ajY g.  You hit the ribbon worm but do no damage.You tail-slap the ribbon worm.%aj& r  The ribbon worm is heavily wounded.%aj F-7.5 (1.2%ajj %aj 9 _You block the ribbon worm's attack.%aj= u .gYou hit the ribbon worm.%ajC 8 %ajUE ,8.6 (1.1%ajH %ajJ d _The ribbon worm is severely wounded.%aj  You hit the ribbon worm but do no damage.The ribbon worm is severely wounded.%aj 16---------9.74%aj^ %aj? H _The ribbon worm bites you! The hobgoblin hits you.%aj5   You barely miss the ribbon worm.The ribbon worm is heavily wounded.The hobgoblin hits you but does no damage.%ajm6 ,100%aj< %ajP? Y _The ribbon worm closely misses you.%ajW ##########.......#.......###.........#.........#.........######*  ...............* .......@w......* ........g......* ...####........* ...####........* ....##### ....+.> ....#%aj,X @ ......  %aj$ L########.......#.......###.........#.........#.........######*  ...............* .......@w......* ........g......* ...####........* ...####........* ....#####....+.> ....# ......%aj %ajP %aj %aj d _There are monsters nearby!%ajVY ##########.......#.......###.........#.........#.........######*  ...............* .......@w......* ........g......* ...####........* ...####........* ....##### ....+.>%ajY W ....# ......  %ajL########.......#.......###.........#.........#.........######*  ...............* .......@w......* ........g......* ...####........* ...####........* ....#####....+.> ....# ......%aj%aj%aj>%ajd _There are monsters nearby!%aj ##########.......#.......###.........#.........#.........######*  ...............* .......@w......* ........g......* ...####........* ...####........* ....##### ....+.> ....# ......  %ajp########.......#.......###.........#.........#.........######*  ...............* .......@w......* ........g......* ...####........* ...####........* ....#####....+.>%ajqw ....# ......%ajv%ajw%aj&}%aj%d _There are monsters nearby!%aj@  You hit the ribbon worm.  The ribbon worm is severely wounded.%ajvAy1--------------1.9 (1.2%aj\G%aj,Ir _The hobgoblin closely misses you. The ribbon worm bites you.%aj........#g   hobgoblin ..........####.....##.#######.# ............##.............##.# ............##....###.####....#You hit the ribbon worm.  The ribbon worm is severely wounded. %ajU"_The hobgoblin closely misses you. The ribbon worm bites you.  You hit the ribbon worm. You tail-slap the ribbon worm.  You kill the ribbon worm!The hobgoblin hits you but does no damage.%ajW _The hobgoblin hits you.  You have reached level 3!%aj-a/  --more--%aj  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %ajP10/30--3/3113 3% %aj$h _You feel agile. x2%ajlo †You hit the hobgoblin.%aj)%ajN174.2 (1.2%aj%ajM _You kill the hobgoblin!%aj $.....############.........# #.####..# .# #########  #......# ##.# ..### ##.####........# ........####.# ####.....############........+.>........#####.....##.#######%aj{.#.##.............##.###....###.####....###....# #.# ######%aj%ajf-503%aj _You see here a hobgoblin corpse.%ajz^#.........# #.####..# .# ########......# #.# .##†# %aj*_##.......##### ........####.# ####.....############........+.>........# ####.....##.#######.#.##.............##.###....###.####...%aj_.###....# #.# ######%aj_[##.....# #.#%ajHf%ajEgF-6 _%ajk%ajl%aj +#.####..# .# ####### ......# .# #†# ##.####........# ..####.# ####.....############........+.>........# %aj  n####.....##.#######.# .##.............##.###....###.####....###....# #.# ########.....# #.# %aj d2=7%aj %aj %ajmL %ajL %ajM %aj2O %ajU 2%ajoV %ajVX :13%ajX ;==%ajY %ajZ ,%aj[ %aj ] %ajF] %aj&^ %ajG_ %aj_ %ajf` %ajba %aja e4==1%aja %aj'c %ajod %ajd %ajpe %ajf %ajg %ajg %ajIi ,%aji %ajj 5==%ajVk %ajk 3%ajnl %ajm ,%ajn %ajzq %aj r %ajr %ajs %aj&t K6=%aju %ajxv %ajv %ajw %aj(y %ajpy %ajCz %aj{ %aj{ %aj| %aj} %aj~ S7=%aj~ %aj %ajT %aj %aj ,%aj %aj҄ %aj %ajͅ %aj t8==%ajƈ %aj ,%aj %aj ,%ajm %aj ,%ajя %aj( %ajw ^9==%aj^ %ajړ ,%aj %aj %aj %ajb %ajۗ %aj' %aj %aj~ %aj _20==%aju %aj ,%aj %ajh ,%aj( %aj %aj %aj %aj3 %ajz K1=%ajV %aj ,%ajc %aj ,%ajb %ajR B%aj %aj N22=%aj5 %aj5 %ajy %aj? %aj_ %aj %ajݱ %aj7 %ajm %aj8 %ajM 3==%ajD %aj %aj[ %aj %ajv ,%aj %ajؼ ,%aj %aj %ajD h4==%ajs %aj ,%aj %aj %aj %ajv %aj %aj %ajv 5==%aj- %aj %aj %aj %aj %aj- %aj %aj ,%aj %aj %ajN N6=%ajk %aj ,%aj %aj %aj %ajr %ajy %aj %aj %aj %aj( K7=%ajZ %ajW ,%aj[ %aj ,%ajz %aj ,%aj %ajr %aj h8==%aj %ajZ ,%aj %aj ,%aj %aj %ajH %aj %ajQ %aj h9==%aj %aj ,%aj %aj ,%aji %aj ,%ajv %aj k _You start resting.HP restored.%aj %aj 088.2 (71.0)%aj 30==9.2 (72 _%ajg %aj %ajd%aj%ajj%aj[%ajU%aj%aj!,%aj:"%aj"%aj#%aj(%aj*%aj^*%aj5+%aj/%aj51%aj19=%aj72%aj 7%aj78%aj8%aj9%aj?B%aj@%ajD%ajE%ajFF%ajG%ajK%aj_M,%aj(N%ajP%aj\Q%ajQ%ajR%aj[X%ajX,%ajY%aj^%aj_%aj`%ajk`%aj6c%ajd%ajMd%aj e%ajg%aj(i%ajli%ajj%aj]n%ajo,%ajJp%ajr%ajs,%aj*t%aj&v%ajv%ajw%ajx%ajGz%aj{,%aj^|%ajg%ajN,%aj%aj%aj,%ajօ%aj%aj,%aj%aj%aj,%aj%ajt%ajؓ%aj%ajҕ%ajʘ%aj,%ajz%aj0%aj%aj%aj%ajբ%aj(,%aj\%aj%aj%aj%ajը%ajt%ajȫ,%aj%aj߭%aj,%aj%aj%aj,%ajl%aj%aj,%aj%aju%aj %aj6%aj%aj%ajr,%aj7%aj%aj%aj(%aj%aj%ajB%aj%ajq%aj%ajA%aj%ajK%aj%aj9%aj%aj%aj%aj,%ajq%ajt%aj%aj%aj!%aj%aj?%ajk%ajy%aj%aj%ajB%aj%aj3%ajZ%aj%aj"%ajx%aj%aj%aj,%aj ,%aj%aj%aj%aje%aj%aj;%ajh%aj%aj(%aj%aj%aj\%aj%aj%aj%aj"%aj%aj %aj3%ajX%ajK%aj%aj%aj %aj%ajK,%aj%aj5%aj%aj,%aj%aj%aj%ajC%aj%aj%%ajI%aj{%aj%ajX%aj{%aj%aj<%aj%aj%aj%aj%aj.%ajh%aj%ajC%aj%aj%aj%aj %aj%aj%aj9%aj%aj,%ajS%aj+%aj%aj%aj+%aj%ajn%aj%aj%aj%aj&%ajS%aj%aj%aj%aj%aj%aj%aj@,%aj9%aj %aj,%aj%aj....#  ..#.#  #.#  ###..#.# ###..#.# #..#.# %aj"..#..#.# ..#..#.############  #....#........@.#  ##.###.########.#  ##.# #.#,,,,,**.#  %aj&V####.# #.#,***,**.#  ####.# #.#,* *,**.#  %ajB>....# #.#,***,**.#    .##### #.#,*,,,,*.#    %aj.# #.#,*,****.#    .#######.#,,,,,,,,*   %aj~.654.2 (65%aj,5.2 (66%ajR%ajie _e - a scroll labelled TULLIUMPE TUIBB%aj$%aj%ajO%aj%aj%aj %aj%aj%aj%aj%aj;%ajx,%aj%aj'%aj%aj %aj %aj %ajW %aj %aj %aj %aj%aj2%aj%aj%aja%aj%aj%aj%aj%aj%ajs%aj%ajp%aj%aj%ajN%aj%aj-%aj%aj%aji%aj%ajC%aj%aj1%aja%aj%aj %aj %aj %ajs!%aj"%aj#%aj#%aj0$%aj%%aj&%ajH&%aj&%aj(%ajx),%aj)%aj*%aj+%aj+%aj&,%aj<-%aj.%ajY.%aj.%aj/%aj0%aj0%aj51%aj=2%aj3%ajM3%aj3%aj(5%aj5%aj26%ajZ6%ajM8%aj8%aj9%ajo9%aj:%ajf;%aj;%aj<%ajA=%aj,>,%aj>%aj?%aj@%aj`@%aj@%aj~B%ajB%aj.C%ajC%aj+D%ajsD%ajD%ajD%ajsE%ajE,%ajF%ajF%aj"G%aj]G,%aj\....#.# ######..#.# ######..#.# ........#..#.# .......#..#.# #.......#..#.############ #.......#....#..........# ##......##.###.########.# ##......##.# #.#@....##.# 86.2 (31%aj\..######.# #.#.###.##.# ..######.# #.#.# #.##.# ...>....# #.#.###.##.#  #.##.##### #.#.#....#.#  #.##.# #.#.#.####.#  #.##.#######.#........#  #.##.........###.###### %aj\X #.##.###########.# %aj+^%aja%ajhbE _Done exploring.%aj%aj=%ajp%ajy}.......##.0.0).##..##..##....#..####......... _Done exploring.%aj%aj33%aj4)%ajS*%aj1[ _Done exploring.%aj%aj$%aj%aj%aj2 %aj?_Done exploring.%ajI%ajT*4%aj/[ _Done exploring.%ajӠ3%aj%aj' _Done exploring.%aj %aj" %ajaA i...........#.#  Jingleheimer the Covered ...######..#.#  Armataur ...######..#.#  Health: 30/30 ======================== ........#..#.#  Magic: 3/3======================== #.......#..#.#  AC: 7Str: 21 #.......#..#.############   EV: 6Int: 8 #.......#....#..........#   SH: 4Dex: 11 ##......##.###.########.#   XL:  3 Next:  7% Place: Dungeon:2 %aj!B ##......##.# #.#@....##.#   Noise: ---------  Time: 1686.2 (0.0) ....######.# #.#.###.##.#   a) +0 rapier ....######.# #.#.# #.##.#   Throw: 3 darts (poison) ###...>....# #.#.###.##.#  #.##.##### #.#.#....#.#  #.##.# #.#.#.####.#   #.##.#######.#........#   #.##.........###.######   #.##.###########.# %ajB h  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.%ajlC %ajC %ajjP %ajP %ajX _%ajY %ajLZ %ajZ %ajZ %ajo] %aj] %aj<^ %aj^ %aja %ajb ,%ajb %ajd %ajee %aje %aj f %ajkh %aji %aj?i %aj=j %ajk %aj+l %ajml %ajl %ajn %ajFo %ajzo %ajo %ajq %ajmr %ajr %ajr %ajt %ajLu %aju %aju %ajw %aj=x %ajx ,%ajz %ajz %aj{ %aji{ %aj| %aj} %aj} %aj~ %aj; ,%aj %aj %aj‘ ~%ajO %aj %aj %aj %ajY %aj %aj %ajÕ %aj ,%aj$ %aj ?#............#..#.# ..#...##.......#..#.# <#.#.####.......#..#.###########.####.......#....#......... ..####......##.###.######## .###......##.# #.#.....## #######.......######.# #.#.###.########......######.# #.#.# #.########.####... #.#.###.##711.2 (25.0) %ajz 6########.# #.##.##### #.#.#....# #.# #.##.# #.#.#.#### #.# #.##.#######.#....... ########.# #.##.........###.#### .........# #.##.###########.# ########## #................# ############ %aj %aj %aj b __There is a stone staircase leading down here.%aj2j[?25h[?0c  Search for what [Enter for "@", or ? for help]? %aj [?25l[?1c%ajQ%aj˘$%aj:11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading down Results elsewhere ([,] to cycle)  b - [D:2] a ring mailc - [D:2] a stone staircase leading up  d - [D:2] a scale mail  e - [D:2] a robe  f - [D:2] 5 stones  g - [D:2] a +0 short sword  h - [D:2] a stone staircase leading down  %ajwi - [D:2] a stone staircase leading down  j - [D:2] a stone staircase leading up  k - [D:2] a stone staircase leading up%aj( %ajK %aj. .....#............#..#.#Jingleheimer the Covered .....#...##.......#..#.#Armataur ..<#.#.####.......#..#.########## Health: 30/30 ======================== .....#.####.......#....#......... Magic: 3/3======================== ..#.....####......##.###.######## AC: 7Str: 21 ........####......##.# #.#.....## EV: 6%aj Int: 8 #######.......######.# #.#.###.## SH: 4Dex: 11 ########......######.# #.#.# #.## XL:  3 Next:  7% Place: Dungeon:2 ########.####...@....# #.#.###.## Noise: ---------  Time: 1711.2 (0.0) ########.# #.##.##### #.#.#....# a) +0 rapier#.# #.##.# #.#.#.#### Throw: 3 darts (poison)#.# #.##.#######.#....... ########.# #.##.........###.#### .........# #.##.###########.# ########## #................################### _[%aj PmDone exploring. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.  Search for what [Enter for "@", or ? for help]? %aj$ %aj %aj  %aj2 . _%aji %ajx %ajF% %aj* %aj1 H2.2 (1 _%ajn J 3  You climb downwards.%aj  ...... ......  #......  %ajW <...o..  ....>..  ##....o..  #####.......o  #.o.#  %aj z#.###.$.#.#  ###....  ..#<.. ...## #.## oooo 4 orcs .# %aj j#  You encounter 4 orcs.%ajL L====3.7 (2.5%aj 9<%aj _The orc shouts! x4; You hear an angry hiss.  Found an escape hatch in the floor and an escape hatch in the ceiling.  Found a stone staircase leading up.%ajL /  --more--%aj4a _There is a stone staircase leading up here.%ajv  What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me. %ajQw  Anything else - Cancel.%aju w SYou shout for attention!%ajbw ;r%ajw 3o.%ajex 0o.%aj/y 7o.%ajy ,o.%aj 7S   adderoooo 4 orcsr   quokka%aj J==4.7 (1.0%ajK %ajY  %aj _You encounter an adder. You encounter a quokka.%ajU ...... S..... #...... <..o... ....>.. ##...o... #####......o. #...@<.o..# #r###.$.#.# ###....# ..#<.. ...## #.##oooo 4 orcs .#r   quokka #%aj2S%ajBr.%aj3o.%ajX3o.%aj).o.o%ajN.S   adderoooo 4 orcsr   quokka%ajG------5%aju!%aj+#%aj m ...... ...... #S..... <...... ..o.>.. ##. #####...o.o.. #.r@.<o...# #.###.$.#.#.. ###....##. ..#<..# ...## #.##oooo 4 orcs .#r   quokka #%ajI% .oYou roll towards the quokka! You closely miss the quokka.%aj%Q.o%aj&2o.%aj,%aj-=-----6MPRegen (1) %ajy3%aj5l _The quokka is staggered. The quokka barely misses you.%aj_\1o.%ajV]0S%aj]3o.%aj{^.%aj_2o.%ajY`Bo<%ajQgJoS   adderooo 3 orcsr   quokka%ajkh,7.9 (1.2%ajr _You closely miss the quokka. The quokka closely misses you.%ajtQ U.S%ajR o.  You closely miss the quokka.%ajT rThe quokka bites you but does no damage.%aj]U 1o%ajU 2o.%aji^  .o 4 orcsr 2 quokkasYou encounter a quokka.%aj_ 79.0 (1.1%ajYf %ajh : _The orc hits you but does no damage.%aj6 .  You hit the quokka.  The quokka is severely wounded.o..o%ajM%aj r   quokka20.1%aj%ajrA _The quokka bites you but does no damage. x2%ajz rYou hit the quokka.%ajT.o%ajKN.o%aj< .rThe quokka is almost dead.%ajY.r 2 quokkas%aj=(1.2%aj%ajx _The quokka barely misses you. The orc hits you but does no damage.%ajh  You closely miss the quokka.The quokka is almost dead.The quokka bites you. The orc hits you with a +0 whip.%aj X28--2.3%aj& %ajq( S _The quokka barely misses you.%aj5NH .  You hit the quokka.%ajiY    quokkaYou kill the quokka!%ajY%aj]o7---1030%ajd%ajKf6 _The orc hits you with a +0 whip.%ajxV ...... ...... #S..... <...... ....>.. ##....... #####Sr...... #.@.ooo...# #.###o$.#.# ... ###....# #... ..#<.. ##.. ...##... #.####.. .##># #%ajQ  Found a stone staircase leading down.%aj/  --more--%ajp3o.%aj so<.S%ajy%ajz&4%aj~%ajW] _The orc attacks as it pursues you! The orc hits you but does no damage.%ajG x r.  You hit the orc.%aj f  The orc is almost dead.%aj [8=5.4 (1.1%aj4 %aj Q _The orc closely misses you.%ajoe )You hit the orc.%aj-o.%ajkY.r%aj2P 3 orcs%ajL=66.5%ajB%aj+G _You kill the orc!%ajPR| )You hit the orc. You tail-slap the orc.%ajS6o.%ajyT8r.%ajU?S<%ajeU%ajU2o.%ajQ\Q 2 orcs%aj_1217.6%aje%ajgG _You kill the orc!%aj& )You barely miss the quokka. You tail-slap the quokka.%aj-S.%aj?o<%ajN.o%aj (%aj558.8 (1.2%aj%ajJ _You kill the quokka!%aj[%aj\Z9=90%ajAb%ajvdq _You barely miss the adder. You block the adder's attack. x2%ajz%aj^.30.9 (1.1%aj/%aj _You miss the adder. The adder closely misses you.%aj0L  You barely miss the adder. Your tail-slap misses the adder.%ajL -2.1 (1.2%ajQP %ajR z _The adder bites you but does no damage. The adder barely misses you.%ajj  adder. Your tail-slap misses the adder.The adder bites you but does no damage. The adder barely misses you.  You puncture the adder!  The adder is severely wounded.  The adder bites you.  You are poisoned.%aj ~=====3.3Pois %aj %ajO , _The adder poisons you!%aj  You barely miss the adder.The adder is severely wounded.You feel sick. The adder closely misses you.%ajG [7--4.4 (1.1%aj %aj: = _The adder bites you but does no damage.%aj  You barely miss the adder. Your tail-slap misses the adder.The adder is severely wounded.%aj a6---5.5%ajF$%ajt&L _You feel sick. The adder bites you but does no damage.%ajH  You closely miss the adder.The adder is severely wounded.%ajwJU5-6.6%ajgO%ajZQ %ajARq_You feel sick. The adder barely misses you. You block the adder's attack.%aj_-g )You hit the adder.%aj40 o.  You kill the adder!%aj1?o<%aj7qoo 2 orcs%aj(<0487.7%ajA%ajC$ _You feel sick.%ajX  You barely miss the orc. Your tail-slap misses the orc. You feel sick.  You are no longer poisoned.%ajBZq21----8.9 (1.2%ajU`%aj a8 _The orc hits you with a +0 dagger.%aj%ajf.40.0 (1.1%ajj%aj*j _You barely miss the orc. You block the orc's attack.%aj!| )You hit the orc. You tail-slap the orc.%aj-o.%ajn   orc%ajJo22=---511.1%aj%ajG _You kill the orc!%aj  You hit the orc.  The orc is moderately wounded.%ajd21-2.3 (1.2%aj%ajw9 _The orc hits you with a +0 war axe.%aj! j )You puncture the orc!%ajn( (%ajt, N-530%aj`2 %aj64 G _You kill the orc!%aj %ajʫ 5-4.5 (1.2%aj %ajj + _You swing at nothing.%aj6%aj%ajb%ajf%aj22=%aj&3==%ajm%aj=%aj%aj3%aj%aj`%aj%ajz%aj%aj%ajeh4==%aj%aj%ajE%aj%aj.B%aj,%ajK%aj%ajh5==%aj%ajH%aj%ajs%aj:%aj%aj3%ajf%aj%aj9%aj%aj%ajtN6=%ajg%aj%aj%aj)%aj%aj%aj%aj<%aj%ajR %aj %ajG K7=%aj% %aj ,%aj%aj%aj%aj'%ajB%aj}%aj*,%ajh8==%aj%ajM,%ajC%aj,%aj%aj,%aj%%aj%ajh9==%ajE%aj1,%aj%aj%aj%aj0 %aj7!%aj!%aj$"%aj$k _You start resting.HP restored.%aj)8-%aj.076.5 (32.0)%aj0S30==%aj0,7.5 (33 _%aj3%aj4%aj2%aj3%aj%aj%aj%ajC%ajr9=%ajٷ%aj,%ajh%aj%aj%aj%aj%aj%aj%aj%ajW%aj!%aj%ajq%aj,%aj%ajS%aj%aj%aj%aj%ajn%aj%aje%ajk%aj%ajm%aj%ajE%aj%aj%aj%aj%ajk,%ajA%aj%ajM%aj%ajm%aj%aj|%aj{%aj%aj%ajV,%aj%aj%aj'%aj%aj%aj%aj%aj%aj%aj%aj1%aj%ajc%aj`%aj|,%aj`%ajo,%aj@%aj ,%aj?%aj %aj& %aj %ajt %aj %aja%ajY%aj%ajM%aj,%ajQ%aj,%ajD%ajO,%ajV%aj,%aj%aj%aj %aj %aj|",%aj#%aji%%aj%%aj'%aj(%aj(%aj)%ajE+%aj+%ajR,%aj4.%aj.%ajm/%aj0%ajE1%aj1%aj4,%aj4%aj[6%aj6%ajA7%aj9,%aj9%aj;,%ajh<%aj>%aj>%aj@?%aj@,%ajA%ajC,%aj'D%ajF,%ajF%ajH,%aj>I%ajJ,%ajK%ajL,%ajM%ajO,%ajP%ajJR,%ajdS%aj@U%ajU%aj[V%ajX%aj]X%aj3Y%ajZ%aj[%aj[%aj],%aj^%aj`,%aja%ajc,%ajd%ajf%ajf%ajg%aj\i%aji%ajj%ajl%ajl%ajm%ajo,%ajp%ajs,%aj"t%aju%aj5v%ajDw%aj[y,%ajfz%aj%|%aj~|%aj}%aj%aj%%aj%aj%aj%aj%ajl%ajĆ%aj%ajC%aj%ajъ%aj~%aj%aj%%aj%ajw%aj%aj,%aj%aj,%aj)%aj%aj %aj%aj%ajp%ajB%aj,%aj%aj,%ajڟ%aj͡,%ajƢ%aj6%aj%aj4%aj,%aj%ajz%aj%aj%aj,%aj%aj%ajj%aj(%aj8%aj%aj%aj,%aj%aj,%aj%ajǺ%aj?%aj%aj%ajc%aj#%aj",%ajF%aj%aj;%aj%ajh,%aj%ajZ,%ajt%aj+%aj%ajn%ajeW _You start waiting.%aj.876.5 (99%aj-7.5 (100.0)%aj%ajq# _Done waiting.%aj%aj%aj %aj,%aj]8.0)%aj%ajH _You start waiting.%aj_%ajB%aj`  Items here: )))) †††.%ajD%ajH _%aj%aj%ajE,%aj%aj%aj,%aj%aj............. ##....... .<....... #....>... ##........ #####......... #..).<....# #.###.@.#.# ... ###....# #... ..#<... ##.. ....###... .#.####.. .#.##># ## # 82.5 (43.5 (5 _You now have 67 gold pieces (gained 10).%aju%aj^%aj%ajH%aj%ajqn%aj%aj%ajH%aj%aj%aj.%aj*%aj%aj%aj%ajz%aj%aj%aj%aj,%aj %aje%aj`%aj%aj%aj%aj,%ajT%aj(%aj%ajU%aj%ajt%ajY,%aj%aj%aj%aj,%ajE%aj%aj %ajd %aj %aj  %ajw %aj %aj %aj$ ,%aj~ %ajt %aj %aj %aj %ajw %aj ,%aj %ajq %aj %aj* %aj %ajk %aj ,%aj! %ajR# %ajC% ,%aj% %aj& %aju' ,%aj( %aj) %aj* %aj+ %aj, %aj- %aj/ %aju/ %aj/ %aj:8   .############  ............######## #.................# ###..........######.# ..<..............#  #....>......###.# ##...........# #.# #............# #@# .<....###.#### #.# #...#.###.# #.# ###....##.# #.%aj8 ##..#<...# ..##....#### .###.#.## ...#.##..##.#%aj[= 1905.5 (22.0)%aj> ,6.5 (23%ajB %ajD 0 _r - a scroll of revelation%ajX %aj 3%ajҁ %aj %aj_ %aj| ,%aj) %aj %aj> %ajl -###..........######.#Jingleheimer the Covered ..<..............#Armataur#....>......###.#Health: 30/30 ======================== ##...........# #.#%aj̢ Magic: 3/3======================== #............# #.#AC: 7Str: 21 .<....###.#### #.#EV: 6Int: 8 #...#.###.# #.#SH: 4Dex: 11 ###....##.# ##.#XL:  3 Next: 55% Place: Dungeon:3#..#<...# #.@#Noise: ---------  Time: 1909.5 (3.0)#....#### #.##a) +0 rapier#.#.###.Throw: 3 darts (poison)..#.##..##.##.. .#%ajO #.  ..#.#< _Done waiting. _You start waiting. _Items here: )))) †††. _You now have 67 gold pieces (gained 10). _r - a scroll of revelation  Found a stone staircase leading up.%aj] /  --more--%ajG%aj%ajY 10.5 (4 _%aj%aj!%aj%ajO%aja%aj%ajB%aj%aj#%ajD%aj%aj*%aj%aj6%aj%aj%aj%ajY%aj%ajA%aj%aj%aj%ajA%aj%aj7%aj%ajʥ<_You start waiting. _Items here: )))) †††. _You now have 67 gold pieces (gained 10). _r - a scroll of revelation  There is a stone staircase leading up here.%ajI%aj _%aj~%aja%aj(%aj%aj%aj%aj:%ajٰ%aj!%ajò%aj̳%aj%aj`%aj%aj@,%aj%ajL%ajŹ,%ajQ%ajٻ%ajg%ajƽ%aj%aj%aj,%aj%aj%aj%aj,%aj%aj%aj%ajb%aj%aj,%ajU%aj%ajG,%aj%ajn%aj%aj*%ajf%aj%aj,%ajd%aj5%aj#%ajk%aj7%aj %aj[,%aj%aj%aj%aj%aj%aj%aj%aj5%aj~%aj%aj%aj%aj,%aj%aj%aj%ajB%aj%aj%aji%aj%ajY%aj%aj%aj%ajj%aj,%aj-%aj7%aj3%aj}%aj%ajI%aj%aj@%aj%aj%aj:,%aj%aj@%aj,%aj3%aj%ajk%aj%aj%aj%aj*%ajd%aj%aj3%aj%aj,%aj%ajG%aj,%aj'%aj%aj" %aj %aj %aj %aj %aj` %aj%aj%aj%aj%aj%ajt%aj%ajJ%ajp%aj,%aj%aj%aj%ajY%aj%aj%aj %ajJ%aj%aj%aj%ajq%aj%aj%aj ,%aj %aj!%aj7",%aj"%aj1#%aj#%aj/$%ajZ$%aj!&%aj&B%aj'%aj})%aj)%aj1*%aj+%aj,%aj,%aj-%aj/%aj0,%ajo1%aj2%aj%4%ajw4%aj4%aj7%ajl8%aj8%ajP9%aj;%ajM<,%ajS=%aj7?%ajA  You encounter a goblin. It is wielding a +0 club.%ajUFV. ..##.#.###  ########.##<#.# #......... %ajF#.##.##.#. #.##.##.#.. #.##.##.#.. #.##.##.#..####### %ajF#.##........g....# #.#######.@## #.# #..%ajzG #.# ####..##### #.# #.........# #.####.##..###.# #..........#g   goblin (asleep) ######.##.##%ajGf#.##.##.##.#%ajJ8g.70.5 (60.0)%ajPQg%ajQK====1.5 (61%ajU%aj:[( _The goblin shouts!%ajǁ  ..##.#.###  .##<#.## #..........# #.#..#%ajI  #.#..# #.##.##.#..# #.##.##.#..#######  #.##.......g.....#  #.#.@## %ajo D#.# #..# #.# ####..#####  %aj '#.# #.........#  %ajȂ L#.####.##..###.#  #..........# %aj ?#.## #.##.# %ajD %ajI : ..##.#.###  .##<#.## #..........# #.#..# #.#..# #.##.##.#..# #.##.##.#..#######  #.##.......g.....#  #.%aj #.@## #.# #..# #.# ####..#####  #.# #...... #.####.##..# #..........# #.## %aj Q#.##. %aj %aj' %aj" %aj$ ] _A goblin is nearby!%ajY5 j ..##.#.###  .##<#.## #..........# #.#..# #.#..# #.##.##.#..# #.##.##.#..#######  #.##.......g.....#  #.#.@## #.# #..# #.# ####..#####  #.# #.........#  #.####.##..###.#  #..........# #.## #.##.# %aj  ..##.#.###  .##<#.## #..........# #.#..# #.#..# #.##.##.#..# %aj O#.##.##.#..#######  #.##.......g.....#  #.#.@## #.# #..# #.# ####..#####  #.# #...... #.####.##..# #..........# #.## #.##. %ajd %ajP %aj! %aj ] _A goblin is nearby!%aj j ..##.#.###  .##<#.## #..........# #.#..# #.#..# #.##.##.#..# #.##.##.#..#######  #.##.......g.....#  #.#.@## #.# #..# #.# ####..#####  #.# #.........#  #.####.##..###.#  #..........# #.## #.##.# %ajo ..##.#.###  .##<#.## #..........# #.#..# #.#..# #.##.##.#..# #.##.##.#..#######  %aj/q#.##.......g.....#  #.#.@## #.# #..# #.# ####..#####  #.# #...... #.####.##..# #..........# #.## #.##. %ajv%aj.w%aj{%ajs}] _A goblin is nearby!%aj  You hit the goblin. You tail-slap the goblin.  The goblin is heavily wounded.%ajf=---2.6 (1.1)%aji%aj84 _You block the goblin's attack.%aj^m )You puncture the goblin!%aj)(%aj 1/3157---3.7 _You kill the goblin!%aj+%aji _Your Fighting skill increases to level 3!%aj?%aj@%ajE%ajeGH _No target in view!%aj _No target in view!%aj-%aj>.%ajg3%ajA5H _No target in view!%aj£%ajp%aj%ajŨH _No target in view!%aj %aj %ajL! %aj/# H _No target in view!%aj, %aj2 %aj %aj #No target in view!%ajա _%aju s _ _ Things that are here:%aj _  a +0 club; a goblin corpse%aj' %aj  _%ajN %aj %aj %aj^ %aj %aj %aj/ %ajn %aj %ajs %aj %ajm %aj %ajM %aj %aj %aj %aj %aj %aj %aj %aj %aj %aj/ %aj %aj %aj %ajY %aj %aj@ %ajU %aj %aj& %aj %aj %ajk %aj %aj %ajv %aj %ajD %ajN %ajw g  You encounter an iguana.%ajG i#.##.##.#..#######  #.##.......)..... #.#######..#####. #.# #..# #. #.# ####..#####. #.# #.........#. #.####.##..###.#.#  #..........# #.#  ######.##.## #@# %aj  -#.##.# #l... #.##.##.###.#  #.##.. #.#  #.##.. #.#  #.# .#  l   iguana (asleep)... .   #    %aj S85.7 (12.0).l%aj Xl%aj 5==6.7 (13%aj %ajo 0 _The iguana hisses angrily.%aj_  ).....# .#####.#  #..# #.#  #.#  #.# #.#  #.#  #@#   #.l..#  #.###.#   #.#   #.#  %aj1 #.# .##  ... .  # %aj  ).....# .#####.#  #..# #.#  #.#  #.# #.#  #.#  #@#   #.l..#  #.###.#  %aj  #.#   #.#  #.# .##  ... .  # %aj&# %aj$ %aj) %aj , ^ _An iguana is nearby!%ajB " ).....# .#####.#  #..# #.#  #.#  #.# #.#  #.#  #@#   #.l..#  #.###.#   #.#   #.#  #.# .##  ... .  # %aj' ).....# .#####.#  #..# #.#  #.#  #.# #.#  #.#  #@#   #.l..#  #.###.#   #.#   #.#  #.# .##  ... .  # %aj%ajh%ajo%aj^ _An iguana is nearby!%aj" ).....# .#####.#  #..# #.#  #.#  #.# #.#  #.#  #@#   #.l..#  #.###.#   #.#   #.#  #.# .##  ... .  # %ajFl ).....# .#####.#  #..# #.#  #.#  #.# #.#  #.#  #@#   #.l..#  %ajG,#.###.#   #.#   #.#  #.# .##  ... .  # %aj-M%ajM%ajR%ajT^ _An iguana is nearby!%ajc #.##.......).....#  #.#######..#####.#  #.# #..# #.#  #.# ####..#####.#  #.# #.........#.# %ajd #.####.##..###.#.#  #..........# #.#.#  ######.##.####.#.#  #.##.# #.l@.#  #.##.##.###.#  #.##.. #.#  #.##.. #.#  #.# .##  ... . %ajeO  #  %ajk%ajJl9-7.0)%ajup%ajs4 _You block the iguana's attack.%aj ^  You hit the iguana.  The iguana is lightly wounded.%aj! G-8.8 (1.1%ajZ& %ajb( W _The iguana completely misses you.%aj  You hit the iguana.  The iguana is moderately wounded.%ajy _25-----90%ajD %ajƧ + _The iguana bites you.%aj  You closely miss the iguana.The iguana is moderately wounded.91.0 (1.2%aj %aj T _The iguana closely misses you.%aj  You completely miss the iguana.The iguana is moderately wounded.%aj -2.1 (1.1%aju %aj S _The iguana barely misses you.%aj  You hit the iguana. Your tail-slap misses the iguana.The iguana is moderately wounded.%aj d6=----3.2%aj %ajb S _The iguana barely misses you.%aj  _The iguana barely misses you.  You hit the iguana. Your tail-slap misses the iguana.  The iguana is moderately wounded. _The iguana barely misses you.  You hit the iguana. Your tail-slap misses the iguana.  The iguana is heavily wounded.%aj (4.3%aj %aj3 S _The iguana barely misses you.%aj  _The iguana barely misses you.  You hit the iguana. Your tail-slap misses the iguana.  The iguana is heavily wounded. _The iguana barely misses you.  You barely miss the iguana.  The iguana is heavily wounded.%ajr _22---5.4%aj> %aj + _The iguana bites you.%ajv  You hit the iguana.  The iguana is severely wounded.%ajx -6.6 (1.2%aj} %aj! S _The iguana barely misses you.%ajQ  You hit the iguana but do no damage.The iguana is severely wounded.The iguana bites you but does no damage.%aj o13----------=%ajb 7.8%aj %aj + _The iguana bites you!%aja %ajb %aj9g %aji ^ _You are too injured to fight recklessly!%aj %aj %aj t _You are too injured to fight recklessly!%ajW%ajX%aj]%aj`^ _You are too injured to fight recklessly!%aj%aj%ajd%aj^ _You are too injured to fight recklessly!%ajX>%aj_?%aj%ajz^ _You are too injured to fight recklessly!%ajr%ajs%ajx%ajyV _You are too injured to fight recklessly!%ajD%aj%aj%aj%aj:i%aj_j%ajo%ajq%ajAQ%ajeW%aj$X%aj\%aj^%aj\%aj%aj %aj8%ajK%ajoL%ajQ%ajS%ajKOP†  You hit the iguana.%ajUR%ajW%aj-]D #.##.......).....#  Jingleheimer the Covered#.#######..#####.#  Armataur#.# #..# #.#  Health: 13/31 ==========--------------#.# ####..#####.#  Magic: 3/3%aj]========================#.# #.........#.#  AC: 7Str: 21  #.####.##..###.#.#  EV: 6Int: 8  #..........# #.#.#  SH: 4Dex: 11  ######.##.####.#.#%aj5^  XL:  3 Next: 121% Place: Dungeon:3#.##.# #.†@.#  Noise: =--------  Time: 1998.8 (1.0)#.##.##.###.#  a) +0 rapier#.##.. #.#  Throw: 3 darts (poison)%aj^_#.##.. #.# #.#.## ....  #     %aj_  _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the iguana.%aj` - _You kill the iguana!You have reached level 4!%ajj/  --more--%aj `6/384/494% %aj %aj P _You feel clever.%aj%aj>3%aj=%ajڥ7%aj%aj%ajS%aj,%ajj%aj%aj S8=%ajk%ajP9==%aj*B%ajT,%ajλ%ajJ,%aj%aj%ajL20=%aj'%aj%aj&,%aj;,%aj%ajb,%aj;%aj_%aj_i1=%aj,%ajk%aj%aj"%aj%aj%aj%ajB%aj%ajK2=%ajt%aj`,%aj%aj*%aj%aj%aj%ajk%ajh%ajei3=%aj%aj,%aj%aj?%ajn%aj\%aj%ajy^4==%aj%aj%aj,%ajW,%aj%aj%ajK5=%aj%ajM,%ajd%aj%ajS6=%aj%aj%aj0%aj`%aj,%aj%aj%aj\%aj%aj27==%aj%aj:%aj,%ajG%aj%aj%ajs!,%aj0"%aj#%aj#%8%aj?$2=%aj%%aj ',%aj'%aj)%ajU)%aj)%aj+,%ajV,%aj-%ajB.K9=%aj.%aj0B%aj2,%aj2%ajL4,%aj4%aj5%aj5%aj$6O30=%aj6%aj7%aj#8%aj8%aj9%aj:%aj:%ajV<%aj<D1=%aj=%ajZ>%aj>%aj"?%ajIA,%ajA%aj]C,%aj^D%ajsE%ajEh2==%ajhF%ajG%ajG%aj>H%aj1J,%ajJ%ajK,%ajIL%ajM%ajBNU3=%ajN%aj8P,%ajP%aj0R,%ajR%ajDT,%ajT%ajV%ajoVK4=%ajW%aj=X%ajX%ajY%ajZ%ajZ%aj7[%aj\,%aj0]%aj_~5==%aj`%ajYa%aja%aj(b%ajc,%ajd%ajf%ajuf%ajf%ajh96%aj%ajJ?,%aj?%ajA%aj CB%ajK%ajN%aj O,%aj%R%ajTB%ajW,%ajW%ajW%ajY%aja[%aj[%ajF\%aj]%aj7_,%aj_%aja%aj/q%ajXr%ajs%ajt%aju%ajv%ajkv%aj#x%ajy,%aj(z%aj`{%aj},%aj}%aj|~%aj%aj%ajj%ajʁ%aj%aj%ajF%aj%ajX%aj,%aj0%aj%aj"%aj%aj܌%ajL%ajI%aj%aj%aj%ajs,%aj%aj%aj$%aj%ajۖ%aj+%ajL%aj,%aj%ajB%ajj%aj/,%aj%aj%ajc  You encounter a bat.%aj9 #..........# # #.# ######.##.#### #.# #.##.###. #.# #.##.##.# #.# #.##....# #.# #.##..#.# #.# ###.##..##. #######.######.......... #......@.............### .b####...#####.#.###.#  #.###..###.#.# #.#  ... ##...##.#.###.# ###.##.............. %aj........#.##.####### b   bat (asleep)########.###.#### #..####b116.8 (35.%ajܭ5.b.b%aj#Nb%aj37.8 (36 _%aj%aj'%aj1L   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##.  ###.##.......  .#.##.  .###.#  ### #..  #### %aj(t   #.#  #.# . #.# . #.# . #.# . %aj#.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##. ###.##....... .#.##.  .## ###  ####%aj%aj%aj%ajZ _A bat is nearby!%aj L   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##.  ###.##.......  .#.##.  .###.#  ### #..  #### %aj    #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##. ###.##....... .#.##.  .##%aj l ###  ####%aj %aj %ajֵ p _A bat is nearby!%aj L   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##.  ###.##.......  .#.##.  .###.#  ### #..  #### %ajn 0   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##. ###.##....... %aj .#.##.  .## ###  ####%aj %aj %aj& %aj Z _A bat is nearby!%aj L   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##.  ###.##.......  .#.##.  .###.#  ### #..  #### %ajv   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##. ###.##....... .#.##.  .## ###  ####%ajU _A bat is nearby!   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##.  ###.##.......  .#.##.  .###.#  ### #..  #### %aj   #.#  #.# . #.# . #.# . #.# . #.# . #######.######.......... #...b..@............ ..####...#####.  #.###..###.#.# #.#  ... ##...##. ###.##....... .#.##.  .## ###  #### _A bat is nearby!%aj\ #.#  #.# ######.##.%ajY #.# #.##.### #.# #.##.##. #.# #.##.... #.# #.##..#. #.# ###.##..## #.######......... #...b........####...#####.#.###.# #.###..###.#.# #.# ... ##...##.#.###.# ###.##....... ........#.##.# ########.###.#  ### #..  #### #.# #.# ######.##. #.# #.##. #.# #.##.## #.#[%aj37m #.## #.# #.##..# #.# ###.##.. #.###### #...b..####...#####.#.###.## #.###..###.#.# #.# ... ##...##.#.###.# ###.##..... ........#.##.# ########.###.#  ### #..  ####%aj9=8.8 (1.0)%aj'MPRegen (2) %aj %aj'%aj* %ajo+N_A bat is nearby! %aj+I_You roll towards the bat! The bat hits you but does no damage. x2%ajE .  You hit the bat.%ajސ(%aj5320.0 (1.2%aj6%ajG _You kill the bat!%ajL _No target in view!%aj+o%ajiq%aj7u%ajhvH _No target in view!%aj%aj%aj%aj~H _No target in view!%ajn %ajΛ { _No target in view!%aj %aj %ajx %aj/ H _No target in view!%ajuL %ajM %ajQ %ajS @ _No target in view!%aj %ajr  _%aj! f1%aj& %aj' %aj( %aj) %aj8 %ajB %ajC ,%ajRD %ajcE %ajF ,%ajH %ajI %ajRK %ajL ,%ajoN %aj P ,%ajP %ajQ %ajuS %ajS ,%aj#U %ajV %ajX B%ajY %ajzZ ,%aj[ %ajp] %aj,_ ,%aj_ %aj` ,%aj6a %aj  #._.+.+.# #..###..  #.##...#  #..⌠..# ########+# ...# #.......#...#..# ....####.. #....# ########.## #@# .........#-42.0 (22.0) #.# ########.# #.########........ #..........###### ############ -3.0 %aj7 y(23_ _Found a shadowy altar of Dithmenos.%aj~ %aj I%aj ,%aj4 .%aj   You see here the +3 sling of Sumeclos {chaos, Will+ Str+3}. _%aj %aj+ ,%aj, %aj X%aj %aj %aj ,%aj %aj7! i  You encounter a dart slug.%aj' #.## #.## #.##### #.##.w  #.#  ..  #.# ###.# .# #. #.# ....#.# #.## # #.#...#.## #@##.# #...⌠. .⌠. ...###...# #.# ##.##+ #..#.##.#.#### #.# #...###.. #.## #.%ajB) #+._.+.+.####.### .## #...###.....)..##.#w   dart slug (asleep)..##+##...####.#.##.# #.⌠.#.#.⌠..# #.#.########.######..#+#....# #.#.##.............%aj 8 w59.0 (16w%ajS9 A ```%aj: W`The dart slug launches a dart at you.%aj...@=60.0 (17_ _The slug dart misses you.%ajSnQ #### %ajho ..w #.#  .. #.#  ###.# .# #. #.#   #.## #   #@##.#  ⌠. .⌠. ...###...# #.#  .##+ .#### #.#   #.## #.#  +._.### #.#  # .....)..# #.#  . #.#  ..#  ...# %aj[ ####  ..w #.#  .. #.#  ###.# .# #. #.#   #.## #   #@##.#  ⌠. .⌠. ...###...# #.#  .##+ .#### #.#   #.##   +._.###   # .....)..# #.#  . #.#  ..#  ...# %aj%aj%aj` _A dart slug is nearby!%aj? ####  ..w #.#  .. #.#  ###.# .# #. #.#   #.## #   #@##.#  ⌠. .⌠. ...###...# #.#  .##+ .#### #.#   #.## #.#  +._.### #.#  # .....)..# #.#  . #.#  ..#  ...# %ajE ####  ..w #.#  .. #.#  ###.# .# #. #.#   #.## #   #@##.#  ⌠. .⌠. ...###...# #.#  .##+ .#### #.#   #.##   +._.###   # .....)..# #.#  . #.#  ..#  ...# %aj:%ajL%ajd%ajն` _A dart slug is nearby!%aji #. #. #. #.##### #.#w. #.# ..# #.####.# .# #.#  #. ....#. # #.# #...#.##.#.##.# #.. ⌠. .⌠. ...###...# #.# ###.##+ #..#.##.#.#### #.# #...###.. #.## #.# +._.+.+.####.### #.# # #...###.....)..# #.#  ..##+##...####.#.# #.#⌠.#.#.⌠..# #.#.########.#####%aj ``The dart slug launches a dart at you.%aj)O]..1.0)%ajR%ajGU %aj V:_The slug dart hits you but does no damage.%aj # ##.######.#.....w. .......###.#  . #.## # #...#.##.#.## #..⌠. .⌠. ...###...# ###.##+ #..#.##.#.#####...###.. #.##  +._.+.+.####.### #...###.....)..##+##...####.#.# #. #  ##.#######.###.....w...g.# .......###.##.###.# . #.## # #...#.##.#.## #.%aj( e.⌠. .⌠. ...###...# ###.##+ #..#.##.#.#####...###.. #.## g   goblin (asleep) +._.+.+.####.### #...###.....).%aj g.  You roll towards the dart slug!  You encounter a goblin. It is wielding a +0 club.%aj 0 g%ajo The goblin shouts!  The dart slug launches a dart at you.%ajQ %ajR l==2MPRegen (2) %aj#Z %aj\ . _You block the slug dart.%ajl b  You hit the dart slug.  The dart slug is heavily wounded..b%ajm g.%ajBu  b   bat (wandering)%ajv .--3%aj} %aj b. _You encounter a bat.You hit the dart slug. Your tail-slap misses the dart slug.%ajԈ } g.  The dart slug is almost dead.%aj M %aj4 @--4%aj %aj A _The dart slug bites you but does no damage.%aj K .  You hit the dart slug.%aj7 b.g.g   goblinb   bat%ajG `751%ajC 7_%ajc! M _You kill the dart slug!%ajR b.%aj[ }  You closely miss the goblin. You block the bat's attack.%aj|s ,6.1 (1.1%ajy %aje| b _The bat hits you but does no damage. The goblin hits you but does no damage.%aj   You barely miss the goblin. The bat hits you but does no damage. x270 _The goblin hits you but does no damage.%ajbo .b  You miss the goblin. You tail-slap the goblin.  The goblin is moderately wounded.The bat closely misses you. The bat hits you.%ajx%ajyT6--8%ajO _The goblin hits you with a +0 club.%ajmb.  You miss the goblin. You block the bat's attack.9.2 (1.1%aj'_ _The goblin hits you but does no damage. The bat hits you but does no damage. # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#   #.## #  .#.##.#  ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._ #.#  # )..# #.# %ajn # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#   #.## #  .#.##.#  ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._   # )..# %ajFq%ajFr%aj{z _There are monsters nearby!%aj׎ # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#   #.## #  .#.##.#  ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._ #.#  # )..# #.# %ajS) # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#   #.## #  .#.##.#  ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._   # )..# %ajr%aju%aj%ajd _There are monsters nearby!%aj # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#   #.## #  .#.##.#  ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._ #.#  # )..# #.# %aj88R # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#  %ajd>^ #.## #  .#.##.#  ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._   # )..# %aje _There are monsters nearby! # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#   #.## #  .#.##.#  ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._ #.#  # )..# #.# %aj5 # ##.#######.##  .#.....gb....#  .......@#  ###.##.###.#   #.## #  .#.##.# %aj e ⌠. .⌠. ...###...# #.#  .##+  #.#   #.## #.#  +._   # )..# %aj\3%aj%ajd _There are monsters nearby!%ajO  You closely miss the goblin. The bat hits you but does no damage. x2%aj_a7=-70.3%aj$i _The goblin barely misses you.%aj .b b.  You barely miss the goblin. The bat hits you but does no damage. x26-1.4_ _The goblin hits you with a +0 club.%aj_ .b  You hit the goblin. Your tail-slap misses the goblin.The goblin is almost dead.%aja.b%aj=h8 %aj]j(2.5%ajqF_ %ajrj_The bat barely misses you. The goblin hits you but does no damage.%aj b.  You closely miss the goblin.b.%aji  The goblin is almost dead.%aj,30%aj8_%ajAY _You block the goblin's attack. The bat hits you but does no damage.%ajJ% .b  You hit the goblin but do no damage. Your tail-slap misses the goblin.The goblin is almost dead.%aj&b.%ajB7=4 _You block the bat's attack. The goblin hits you but does no damage.%ajAkThe goblin is almost dead. %aj _You block the bat's attack. The goblin hits you but does no damage.  bat  The goblin hits you but does no damage. The bat hits you but does no damage.5.7 (1.2%ajS _The goblin hits you but does no damage.%ajmH )  You hit the goblin.%ajj .b  You kill the goblin!%ajVb.%aj zb   bat%aj#586.8 (1.1%ajn*8_%aj-: _The bat hits you but does no damage.%ajF.b%aj.b%ajd%aj3x8==8.0 (1.2%ajϖ%ajs _You barely miss the bat. The bat hits you but does no damage.%aj )#########...#.##.##.# #.## #.###.#######.## #.#.#.....)@.b..##.#  ........###..#%aj #.# ###.##.###.# ... #.# ....#.# #.## # # #.## #...#.##.#.##.# #...⌠. .⌠. ...###...# #.# ####.##+ #..#.##.#.#####...###.. #.##  +._.+.+.####.##%ajx b.%aj!%aj,90%aj8_%aj9V _You block the bat's attack. The bat hits you but does no damage.%aj~5.bb.%ajX%aj.80.1 (1.1%aj̊%aj _You miss the bat. The bat barely misses you.%ajE .  You hit the bat.%aj(%aj091.2%ajm %aj G _You kill the bat!%aje%ajTf%ajj%ajmH _No target in view!%ajG%ajl%aj_%ajH _No target in view!%ajuR%ajOS%ajX%ajZH _No target in view!%aj3%aj%ajW%aj%aj= _%aj%ajS,%aj3%aj%ajo,%ajb%aj*%aj%aj'%aj%aj%aj,%ajE%aj1%aj(,%ajt%aj%aj\%aj%aj%aj%aj,%aj%aj%aj%ajG%aj`%aj%aj,%ajV%aj\%aj,%aj1%aj%aj,%aj%aj%aj],%aj_%ajN%ajV%aj%aj*%aj%aj,%ajS%ajA %aj7 %aj %ajI %ajS%aj@%aj%aj%aj%ajg%aj%aj%aj|#%ajB%%aj%%aj'%aj)%aj+%ajK,%aj5-%aj.%aj 5n%aj5%aj 6%aj9%aj:%aj:%aj;%aj=%aj?%ajv?%aj?%ajA%ajC,%ajD%ajE%ajG%ajG%ajyH%ajI%aj K%ajK%ajL%ajN%aj|P%ajP%ajQ%ajU%ajjV%ajV%ajW%aj2Y%ajZ%ajZ%aj[%aj(]%aj^,%aj_%aj3d%aje,%ajf%ajh%ajke  You encounter a hound.%aj*t.############ ............# #............. #..........#..########..@..<.............-%ajtQ...........####....>......###.........### ##...h.......# #..######.#####............#  #.#..).<....###.#### # #.######.#.###...#.###.# # h   hound (wandering) #..........# ###....##.# ## #.######...# #..#<...# #. ....##..# #....#### #.%aju1214.2 (33.0)%ajc{%aj|M-5.2 (34 _%ajт%aj%aj    #.... #######....  #..@..<....  ...........####....> %aj .........### ##...h.  ..######..  #.#..).<  .  ....#   ...# #..#<...#  ..#  %aj/    #.... #######....  #..@..<....  ...........####....>  .........### ##...h.  ..######..  #.#..).<  .  ....#   ...# #..#<...#  ..#   _A hound is nearby!%aj    #.... #######....  #..@..<....  ...........####....> %aj .........### ##...h.  ..######..  #.#..).<  .  ....#   ...# #..#<...#  ..#  %aj     #.... #######....  #..@..<....  ...........####....>  .........### ##...h.  ..######..  #.#..).<  .  ....#   %aj ...# #..#<...#  ..#  %aj %ajh %aj %aj̘ \ _A hound is nearby!%ajŲ     #.... #######....  #..@..<....  ...........####....>  .........### ##...h.  ..######..  #.#..).<  .  ....#   ...# #..#<...# %ajdz 8 ..#  %ajSJ     #.... #######....  #..@..<....  ...........####....>  .........### ##...h.  ..######..  #.#..).<%ajFK v  .  ....#   ...# #..#<...#  ..#  %ajQ %ajR %aj.Y %aj2[ \ _A hound is nearby!%ajm ].# ............##....#.#..##...@.<....####....>......###...### ##...h.# #...######.#####......# #.#.#..).<....###.#### #.#.######.#.###...#.###.# #.#....# ###....##.# ##.#.######...# #..#<...# #.....##..# #....#### #.#%ajq 9h.%ajMr 8h.%aj5y Fh%aj.z ;===6.2 (1.0)%ajށ %aj & _The hound barks!%ajB.############ ............##...#.#..##....@<h.#.####....>......###.#.%aj{C.### ##..# #.#..######.#####....# #.##.#..).<....###.#### #.##.######.#.###...#.###.# #.##.# ###....##.# ##.##.######...# #..#<...# #..#....##..# #....#### #.#%ajhIl.##### .....##..#.#..##.....@h.#.%aj#J9####....>......###.#..### ##.# #.#..######.#####..# #.##.#..).<....###.#### #.##.######.#.###...#.###.# #.##.# ###....##.# ##.##.######...# #..#<...# #..#....##..# #....#### #.#%ajvQ%ajS3------7MPRegen (2) %ajX%aj0Z? _You roll towards the hound! The hound bites you.%aj[y _There is an escape hatch in the ceiling, spattered with blood here.%ajڸ5  You hit the hound but do no damage. Your tail-slap misses the hound.The hound bites you but does no damage.  The hound stops to sniff the ground.%aj۹k0--------8%ajԿ%aj;* _The hound bites you.%aje-\  You hit the hound.  The hound is lightly wounded.%aj4.,9.4 (1.2%aj4%aj6z _The hound barely misses you. The hound bites you but does no damage.%aj  You hit the hound.  The hound is heavily wounded.%aj1=-20.5 (1.11%aj=S _The hound bites you but does no damage.%aj+  You hit the hound.  The hound is severely wounded.%aj,W27--1.6%aj3%aj5h _The hound bites you. The hound closely misses you.%aj  You miss the hound. Your tail-slap misses the hound.The hound is severely wounded.%ajХ'2.7%aj _The hound bites you but does no damage. The hound completely misses you.%aj  You closely miss the hound.The hound is severely wounded.%aj23.8%aj]!%aj#= _The hound bites you but does no damage.%aj  You miss the hound.The hound is severely wounded.%ajx\8--5.0 (1.2%aj%ajD _The hound closely misses you. The hound barely misses you.%aj  You hit the hound.  The hound is almost dead.%aj-6.1 (1.1%aj %ajW[ _The hound bites you but does no damage. You block the hound's attack.%aj  You closely miss the hound.The hound is almost dead.%aj(7.2%aj%ajt= _The hound bites you but does no damage.%ajw  You completely miss the hound.The hound is almost dead.%ajP Z9=80%aj& %aj ) @ _The hound bites you but does no damage. x2%aj9  .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aj @%aj  .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#  %aj #..#<...#    %aj! %aj- %ajd %ajB \ _A hound is nearby!%ajtd  .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aj  .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aj %aj %aj %ajg \ _A hound is nearby!%aje  .############  ......... #....... %ajf k#######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aj$ .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aj%aj%aj %ajn\ _A hound is nearby!%aj .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %ajp .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  %ajr(#.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aju%ajv%aj4{%ajX}\ _A hound is nearby!%aj4%aj%aj%ajL .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#  %ajhj ###....##.#   #..#<...#    %ajc .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  %ajZ(#.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aj%aj%aj%aj\ _A hound is nearby!%aji4%aj o%aj%aj .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %ajK .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %ajQ%ajR%ajWX%aj^W _A hound is nearby!%aj%aj%aj$ .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#   %aj %ajR .############  ......... #....... #######.......  #.....@h......  ...####....>...   ##...........#  ............#  #.#..).<....###.####  #...#.###.#   ###....##.#   #..#<...#    %aj%aj%aj`%ajE%ajT .  You hit the hound but do no damage. You tail-slap the hound.%ajcZ R%aj)` o =619.3 (1.1 %aj` <_You kill the hound!%aj6e %ajog h _Your Dodging skill increases to level 1!%aj-3%aj/%aj/1%aj8| _%aj8<30%aj9%aj;%aj.<%aj<%aj3>,%aj8?%aj@%aj@%ajA%ajB%ajBK1=%ajC%ajE%ajfE%ajF%ajG%aj8H%ajI%ajWJ%ajJh2==%ajK%ajM,%ajN%ajYP%ajP%ajQ%aj(S%ajS%aj]T%ajUk3=%ajV%ajrX,%ajkY%aj[[,%aj-\%aj]%aj^%aj^%aj\`%aj`K4=%aja%ajc%aj[c%ajQk%ajl,%ajn%ajo%ajp%ajqr%ajs%ajth5==%aju%ajw,%ajx%aj{,%aj|%aj~,%ajG%aj%aj;U6=%aj8%ajރ%aj%aj*%aj,%aj%aj,%aj݊%ajsa7=%aj%aj%aj%aj%aj,%ajZ%ajV%aj%aj%ajc%ajژh8==%ajؙ%ajȝ%aj%ajN%ajܠ%aj%aj,%aj%ajm%aj5,%aj6%aj %aj%aj9=%aj1%aj]%aj-%aj%aj-%aj %aj,%aj%ajP%aj B%aj%ajCX%ajuB%aj%aj,%aj%aj%aj%aj%aj%aj%ajB%aj%aj%ajt%ajq%ajg%aj%aj %aj%aj%aj%aj%aj%ajy%aj%ajV%aj%aj%aj,%aj %ajhu #####  ########... #....@.........#......- #.############...#.... #######.... ..########.....<.... ...........####....> .........### ##..... ..######.#####...... %aj#.#..).<.... #.######.#.###...#.%aj080.3 (51.0)%ajBF-1.3 (52%ajh%aj , _g - an amulet of faith%aj3%aj%aj%aj%aj%aj*,%aj%aj[,%aj%ajX"X%aj#%aj#%ajp$%aj%%aj)%aj)%aj9+,%aj.B%aj.%aj/%aj0%aj:1%aj1%ajP3%aj4,%aj<5%aj6%aj7%aj8,%aj<:%aj:%aj+;%aj;%aj=%aj>%aj~>%aj>%ajN@%ajEA%ajA%aj?B%ajpC%ajD%ajE%ajE%ajF%ajG%ajH%ajH%ajI%aj9J%ajJ%ajJ%ajL%ajM,%ajN%ajO%ajP,%ajQ%ajT%ajAV,%ajV%ajUY%ajZB%aj\%aj],%ajo^%ajb%ajc%aj'd%ajd%aj;f%aj~g%ajg%ajSh%aji%aj*k,%ajk%ajm%aj1p  You encounter a kobold. It is wielding a +0 dagger and quivering stones.%ajTv #.....########....#..............####............### ##.....######.###########.#.#.# #.#..).#......#.#.######.#.####.######.#..........# # ####.#.######...#  #.@.........##..#  #.##.....####. #...## ####.. #K #....# #>#.# #. ##...# #.#.#.%ajw #. #...# K   kobold (missile, asleep) #. #...# #.. #...# ##..... #...##.#.%ajDzV306.3 (25K.%ajOK)%aj܀K====7.3 (26%ajZ%aj؋( _The kobold shouts!%aj #.. #. #.  #.. .#.#.# #.#..) .#. .#  ####.#.###  #.@.......  #.##...### #K #...##  #. #....# #> #. ##...#  #. #...#  #. #...#  .. #...# %aj=+L #.. #. #.  #.. .#.#.# #.#..) .#. .#  ####.#.###  #.@.......  #.##...### #K #...##  #. #....# #> #. ##...#  #. #...#  #. #...#  .. #...# %aj3%aj4%aj[9%aj:] _A kobold is nearby!%ajڒ  #.. #. #.  #.. .#.#.# #.#..) .#. .#  ####.#.###  #.@.......  #.##...###%aj  #K #...##  #. #....# #> #. ##...#  #. #...#  #. #...#  .. #...# %aj;  #.. #. #.  #.. .#.#.# #.#..) .#. .#  ####.#.###  #.@.......  #.##...### #K #...##  #. #....# #> #. ##...#  #. #...#  #. #...#  .. #...# %aj@ %ajA ] _A kobold is nearby!%ajEO d #..............## ####  #.....######.#########.#.#.# #.#..) #......#.#.######.#.## #.######.#..........#  ####.#.######...#  #...........##..#%ajP C #@##...####.....## #K##...## ####.... #.##....# #>#.# #.###...# #.#.# #.# #...# #... #.# #...# # ..# #...# ## ### #...#### #............%ajV %ajV f=---8.3 (1.0)%aj[ %aj!^ = _The kobold hits you but does no damage.%aj%ajDB---9%aj%ajz _You closely miss the kobold. The kobold hits you but does no damage.%ajg  You barely miss the kobold. Your tail-slap misses the kobold.%ajpj'10%ajn%aj3p= _The kobold hits you but does no damage.%aj  You hit the kobold.  The kobold is severely wounded.%aj-1.5 (1.2%aj7%aj= _The kobold hits you but does no damage.%aj< )You closely miss the kobold. You tail-slap the kobold.%ajAS%ajD522.6 (1.1%ajH%ajIJ _You kill the kobold!%ajð%aj%ajN%ajH _No target in view!%aj#(%aj8)%ajz.%aj/H _No target in view!%aj %aj%ajJ%aj H _No target in view!%aj}I%aj%aj%aj$ _%aj  Things that are here:  a +0 dagger; a stone%aj{ _%aj%aj%aj%aj`%aj%aj%ajG%aj%aj%%ajW%ajJ%aj%aj %ajD%ajQ%aj%aj%aj%aje%aj%aj1%ajd%ajj  You encounter an endoplasm.%aj ####.#.######... #..# #.##...####..... #. #)##...## ####.. #. #.##....# #> #.# #.###...# #.##.. #.# #...# #..#.##.# #...# #..#.@..# #...# ##..-#.#### #...######. #...........#. #..######...#. ##.#.. # ### J   endoplasm (asleep)#J ##.#######%aj#. .#.....)... ###%ajS59.6 (7.0J.%aj,RJ%aj\M-20.6 (8 _%aj%aj7%ajD # #. #. #)  #. #. #> #.# #.  #.. #.# #...# %aj3 #.##.# #...#  #.@..# #...#  #.####  #.  #.  #.  .J #  #.  #. )%aj}  # #. #. #)  #. #. #> #.# #.  #.. #.# #...#  #.##.# #...#  #.@..# #...#  %aj~ #.####  #.  #.  #.  .J #  #.  #. )%aj %ajM %aj| %ajɌ a _An endoplasm is nearby!%ajBu  # #. #. #)  #. #. #> #.# #.  #.. #.# #...#  #.##.# #...#  %ajWv #.@..# #...#  #.####  #.  #.  #.  .J #  #.  #. )%ajd < # #. #. #)  #. #. #> #.# #.  #.. #.# #...#  #.##.# #...#  %ajk 2#.@..# #...#  #.####  #.  #.  #.  .J #  #.  #. )%aj %aj' %ajC %aj a _An endoplasm is nearby!%aj[  #...........###. #.##...####.. #. #)##...## #### #. #.##....# #> #.###.###...# #. #..##.# #...# #. #.##.# #...# # #....# #...# ## #@#### #...### #.# #....... #.# #..###### #.# ## .J## # #.##.### #.. .#.....).. #.# ........#####.##.###.#%aj] #J.%ajb %ajd 21.6 (1 _%aji %aj#.###.###..##.#  #.##.#...##%aj########. #........######J# ##..# #####.####. .#.....)..#.......##># ###.##.###.# ....#.# ##%ajCL  You roll towards the endoplasm!  %aj,Found a stone staircase leading down.%aj~/  --more--%aj/ S) #####. #.##....# #>###.###..##.#  #%aj0 ..########. #........######J# ##..# ######.####. .#.....)..#.......##># ###.##.###.#.# ....#.# ####.#.%aje7 %ajP8 k=2MPRegen (2) %aj< %aj> 7 _You block the endoplasm's attack.%aj8lR .  You puncture the endoplasm!%ajpS%ajPs443.7 (1.1%ajv%ajTxM _You kill the endoplasm!%aj%aj%ajt%ajH _No target in view!%ajHK%aj;L%ajIP%ajmRH _No target in view!%ajK%aj+%aj%ajH _No target in view!%ajA%ajB%ajG%ajNoise: ---------  Time: 2461.7 (10.0) #.#####.# #.#########a) +0 rapier #.# #.# #.#Throw: 3 darts (poison) %aj/ #.# #.######.# ..# #........# ### ########## _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You see here a +0 ring mail. _You see here an orb of glass. _Key pressed, stopping explore.  Found a stone staircase leading down.%aj /  --more--%aj%aj%ajR 2.7 (11 _%aj)%aj%aj3%aja%aj+,%aj{B%aj=,%aj%aj%aj%ajM%aj%aj%aj%aj%ajR%ajE%aj%aj-%aj%aj"%aj%aj %aj* %aj %aj %aj %ajR  There is a stone staircase leading down here.%ajs%aj] _%aj%ajF  You see here a +0 leather armour.%aj%aj _%ajW%aj%aja%aj%aj%aj%aj,%ajZ %aj!%aj"%ajF#%aj#%aj6%%ajZ&%aj&%aj&%ajo(%aj(,%aj)%aji/%ajQ0%aj0%aj1%aj 4%aj5,%ajz6%ajN8%aj|9,%aj:%aj<%aj=%aj%>%aj>%ajk@%ajA%ajlA%ajA%ajB%aj3C%ajC%ajC%ajD%aj'E%ajoE%ajeM%ajN%ajP%ajVP%ajR%ajS%aj+U,%ajV%ajiX%ajY,%aj [%aj[\%aj],%aj^%aj8`%ajTa%aja%ajCb%ajd%ajd%aj>e%aje%aj g%ajg%ajg%ajNh%aji%ajj%ajj%ajk%ajYl%ajAm,%ajm%ajGn%ajn%ajo%ajgo%ajp%ajwq%ajq%ajr%ajs%aj~t%ajpu,%ajAv%ajtxB%aj@y%ajzB%aj}%ajL~,%aj~%aj{%ajD%aj%aj%aj%aj%aj%aj%aj%aj,%aj%aj;%ajՈ,%aj,%aj%ajێ,%ajÏ%aj%aj%ajӕ%aj"%aj%aj%ajr%aj™%ajH%aj%aj%aj˞%aj-%aj%aj,%aj%aj%ajΧ,%aj%aj%aj1%aj%aj%aj%aj%aj`%aj=%aj%aj,%aj~%aj%aj%aj%aj%aj%aj%aj%aj%aj%aj,%aj%aj6%aj%aj%aj%aj%aj%aj]%ajy%aj%%ajv%aj%aj<%aj%aj%aj%aj %aj%aj,%aj%aj|%ajO%aj%aj%ajX%aj%ajB%ajl%aj%ajz%aj%aj%aj%aj7X%aj ,%aj %aj! %ajk ,%ajN%aj%aj%aj%aj-%ajS%aj,%aj4%aj%aj,%ajG%ajK%aj,%aj%aj %aj%aj%aj%aj?%B%aj&%ajE'%aj(,%ajd)%aj,%ajZ.%aj.%ajy/%aj21%aj$2%aj2%aj2%aj4%aj 6B%aj7%aj8%aj19%aj9%aj;%aj<%aj<%aj<%aj>%aj?%aj?@%aj@%ajB%ajC%ajJD%ajD%aj=F%ajG%ajMH%ajI%ajnJ%ajvS,%aj_T%ajU%ajW%ajQX%ajX%ajDZ%ajT\%aj\%aj]%aj_%aj`,%aja%ajBc%ajd%aje%aje%ajg%ajli,%ajyj%ajl%ajsm%ajm%ajn%aj8p%ajr,%aj #......#.#.######. #.######.#........ #.# ####.#.######. #.# #....# #.# #.##...####... #.# #)##...## ### #.# #.##....#  #.###.###...# # #@.##.# #...# #549.7 (87 ##.##.# #...# # #....# #...# ## #.#### #...#####. #.# #......... #.# #..######. ######.#[3%ajI7m #.## ## #..[...# #.#### # #.####.######.##.#####  _Done exploring.%ajI%aj(].0.0)............ _Done exploring.%ajT%ajU%aj0V%aj-jJ%ajlE _Done exploring.%aj/3%aj   _Done exploring.%aj? 3%aj@ %ajj J%ajql E _Done exploring.%aj I%aj %ajλ %aj V _Done exploring.%ajb[?25h[?0c  Search for what [Enter for "@", or ? for help]? %aj99 [?25l[?1c%aj? %ajC 19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 dagger (1 further duplicate)b - [D:3] a stone  c - [D:3] a +0 ring mail  d - [D:3] a stone staircase leading down  %ajiD e - [D:3] a +0 club (1 further duplicate)  f - [D:3] a shadowy altar of Dithmenos  g - [D:3] a stone staircase leading down  h - [D:3] an orb of glass  i - [D:3] the +3 sling of Sumeclos {chaos, Will+ Str+3}j - [D:3] a +0 mace  k - [D:3] a +0 war axe  l - [D:3] a +0 whip  m - [D:3] a stone staircase leading up  n - [D:3] an escape hatch in the ceiling  o - [D:3] a stone staircase leading up  %ajD p - [D:3] an escape hatch in the floor  q - [D:3] a stone staircase leading up  r - [D:3] a stone staircase leading down  s - [D:3] a +0 leather armour%ajLevel 3 of the Dungeon <<<<>>>>_(Press ? for help) #..[...# #.#### ###.##.##.......).....#  #.####.######.##.#######.###.#######..#####.#  #.# #........#.....).....##.# #..# #.#  #.# #.######........###..####### #.# ####..#####.#  #.# #># ####.##.###.# #........# #.# #.........#.#  #.# #.###.....#.###.###.######.# #.####.##..###.#.#  %aj#.# #...#+#...#.##.#.##.# #.# #..........# #.#.#  #.# #.⌠.#.#.⌠.....###...# #.# ######.##.####.#.#  #.# #..##+##..#.##.#.#### #.# #.##.###.†..#  #.#######...###..###.###.##.##.##.###.#  #....[+.+._.+.+.####.####.##.##....# #.#  ####..###...###.....)..##.##.##..#.###.#  ##...##+##...####.#.##.# ###.##..##...##  #..⌠.#.#.⌠..# #.#.########.######.............#  #....#+#....# #.#.##....................#####.#  #.####...#..# #.#....####...#####.#.###.# #.#  ######.# ###....# #.########.###..###.#.# #.# #.#  #......# ####.# #..........###...##.#.###.#####.#  #.###### %aj#.# ##########.##................##.#  ##.###.########..........#.##.########.##.#  ######...######..........#########.###.########.##.#  #......#.....################ #.............#  #.####...###.########## ###############.####%ajK %aj %ajh Jingleheimer the CoveredArmataurHealth: 38/38 ========================%aj Magic: 4/4========================AC: 7Str: 21EV: 6Int: 9SH: 4Dex: 11XL:  4 Next: 64% Place: Dungeon:3%aj) uTime: _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? @%aj %aj %aj %ajF %aj %aj^ } _%aj %aj %ajl %aj %aj %aj %aj ,%aj %aj) %aj %ajT %aj %aj %aj[ %aj %ajY %aj %aj+ %aj %aj= %ajP %aj ,%aj^ %aj %aj %aj9 %aj %aj %aj %aj$ %aj %ajX %ajJ ,%aj %aj %aj ,%aj %aj %aj %ajH %aj %aj %aj %aj %ajT %aj %aj ,%aj! %aj$ %aj% %aj% %aj& %ajA) %aj* %ajD+ %ajh, %aj%. %aj/ ,%ajy1 %ajK3 %aj35 ,%ajG6 %ajE8 %ajK: ,%aj; %aj= %aj? ,%ajA %ajB %ajGD ,%ajE %aj=G %ajP ,%ajT %ajV %ajX %ajX %aj]Z %aj[ %ajj] ,%ajh^ %aj` %aja ,%ajb %ajj g#.######........###..####### #.##># ####.##.###.# #........# #.##.###.....#.###.###.######.# #.##...#+#...#.##.#.##.# #.# #..#.⌠.#.#.⌠.....###...# #.# ####..##+##..#.##.#.#### #.# #####...###..###.###.# %ajk .[+.+._.+.+.####.####.# ..###...###.....@..##.#Noise: --------- 2575.7 (26.0) #...##+##...####.#.##.#a) +0 rapier #..⌠.#.#.⌠..# #.#.########.##### Throw: 3 darts (poison) #....#+#....# #.#.##............ #.####...#..# #.#....####...#### #.# ###....# #.########.###..##  %ajl ..# ####.# #..........###...#  ####.# ##########.##..... #.########..........#.# %ajm %ajr %ajRt _You see here the +3 sling of Sumeclos {chaos, Will+ Str+3}.%aj %aj 16.7 (1.0)%aj%aj+y _h - the +3 sling of Sumeclos {chaos, Will+ Str+3}%ajQ%aj}%aj #.######........###..####### #.# Jingleheimer the Covered#># ####.##.###.# #........# #.# Armataur#.###.....#.###.###.######.# #.# Health: 38/38 ========================#...#+#...#.##.#.##.# #.# #.. Magic: 4/4========================#.⌠.#.#.⌠.....###...# #.# ### AC: 7Str: 21  #..##+##..#.##.#.#### #.#EV: 6%ajInt: 9 #####...###..###.###.#SH: 4Dex: 11 .[+.+._.+.+.####.####.#XL:  4 Next: 64% Place: Dungeon:3 ..###...###.....@..##.#Noise: ---------  Time: 2576.7 (0.0) #...##+##...####.#.##.#a) +0 rapier #..⌠.#.#.⌠..# #.#.########.##### Throw: 3 darts (poison) #....#+#....# #.#.##............ #.####...#..# #.#....####...#### #.# ###....# #.########.###..##  ..# ####.# #..........###...#  ####.# ##########.##..... #.########..........#.#  %aj"_Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _You see here the +3 sling of Sumeclos {chaos, Will+ Str+3}. _h - the +3 sling of Sumeclos {chaos, Will+ Str+3}%aj%aj%aj%aj)%ajJ%aj %aj%aj$%aj%aj%aje%aj%aj%aj:%aj,%aj%aj %aj%ajt%aj%ajt%aj"%aj%aj%aj%aj%aj~%aj%aj%aj%aj|%aj%aja %aj %aj %aj %aj_ %aj %ajS ,%aj %aj ,%aj %ajZ%aj%ajc%aj%aj%aj%ajT%aj%aj%aj%ajl%aj'%aj%aj%aj%aj%aj%aj'%aj%aj %aj"%aj'$%aj$%aj%%aj,| #.#### #...#####.. #.# #.......... #.# #..######.. %aj-######.# #.## ## #..[...# #.####  #.####.######.##.###### #.# #........#.....).. #.# #.######........## %aj%.#.# #@# ####.##.###.#95.7 (19.0) #.# #.###.....#.###.## #..#+#...#.##.#. %aj.#⌠.#.#.⌠.....### #.##+##..#.##.#. #.#######...###..###. %aj.m#....[+.+._.+.+.####.# ####..###...###...... ##...##+##...####.#.%aj0%aj5%aj8c _There is a stone staircase leading down here.%aj, %aj. %aj*1 %aj/5 %aj`; q6.0) __%aj: &4%aj #..###.. ..$.##### ###.......  ........ ####  .....#.....  #......#  #.@(#  #...# .......  #.##...##.#.. ....# #%aj .. ....##. .#... ###### %ajy -8.2 (2.5%aj %ajo # _You climb downwards.%aj5 a _There is a stone staircase leading up here.%aju%ajQuiver which action? ([-] to clear)  a - Throw: 3 darts (poison) (quivered) [*/%] inventory[!] focus mode: off|on%aj%ajbJingleheimer the Covered#..Armataur###..Health: 38/38 ========================..$.#####Magic: 4/4========================###.......AC: 7Str: 21........ ####%ajJEV: 6Int: 9.....#.....SH: 4Dex: 11#......#XL:  4 Next: 64% Place: Dungeon:4#.@(#Noise: ---------  Time: 2598.2 (0.0)#...#a) +0 rapier.......Nothing quivered#.##...##.#.. ....# #.. ....##. .#...###### _Search for what [Enter for "@", or ? for help]? @ %aj_You see here the +3 sling of Sumeclos {chaos, Will+ Str+3}. _h - the +3 sling of Sumeclos {chaos, Will+ Str+3} _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.%aj%aj%aj3F _Clearing quiver.%ajN%ajPPsRead which item? Scrolls %ajPk r - a scroll of revelation  c - a scroll labelled EMIABUMP NECUF  e - a scroll labelled TULLIUMPE TUIBB [!] read|quaff[?] describe selected%aj9> %aj? %aj7G Jingleheimer the Covered#..Armataur###..Health: 38/38 ========================..$.#####Magic: 4/4%ajG ========================###.......AC: 7Str: 21........ ####EV: 6Int: 9.....#.....SH: 4Dex: 11#......#XL:  4 Next: 64% Place: Dungeon:4#.@(#Noise: ---------  Time: 2598.2 (0.0)#...#a) +0 rapier.......Nothing quivered%ajiH #.##...##.#.. ....# #.. ....##. .#...###### _You see here the +3 sling of Sumeclos {chaos, Will+ Str+3}. _h - the +3 sling of Sumeclos {chaos, Will+ Str+3} _There is a stone staircase leading down here. %ajH _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.%ajK  As you read the scroll labelled EMIABUMP NECUF, it crumbles to dust.  It is a scroll of identify.%ajT /  --more--%ajz%aj4TIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled TULLIUMPE TUIBB Potions (select first with !)  d - 2 lumpy silvery potions  f - 3 clear potions  j - a fizzy black potion  k - a white potion[?] describe selected%aj %aj Jingleheimer the Covered#..%ajD Armataur###..Health: 38/38 ========================..$.#####Magic: 4/4========================###.......AC: 7Str: 21........ ####EV: 6Int: 9.....#.....%aj $SH: 4Dex: 11#......#XL:  4 Next: 64% Place: Dungeon:4#.@(#Noise: ---------  Time: 2598.2 (0.0)#...#%aj 9a) +0 rapier.......Nothing quivered#.##...##.#.. ....# #.. ....##. .#...###### _There is a stone staircase leading down here. _You climb downwards. %aj; _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled EMIABUMP NECUF, it crumbles to dust.  It is a scroll of identify.%aj %ajs +9.2 (1%ajx %ajJ X _j -> L - a potion of lignification%ajѭ %aj Read which item? Scrolls  r - a scroll of revelation %aju  e - a scroll labelled TULLIUMPE TUIBB [!] read|quaff[?] describe selected%aj%aj7%ajJingleheimer the Covered#..Armataur###..Health: 38/38 ========================..$.#####Magic: 4/4========================###.......AC: 7Str: 21........ ####EV: 6Int: 9%ajv.....#.....SH: 4Dex: 11#......#XL:  4 Next: 64% Place: Dungeon:4#.@(#Noise: ---------  Time: 2599.2 (0.0)#...#a) +0 rapier.......Nothing quivered#.##...##.#.. ....# #.. ....##. .#...###### _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.  As you read the scroll labelled EMIABUMP NECUF, it crumbles to dust.  It is a scroll of identify. _j -> L - a potion of lignification%ajj  As you read the scroll labelled TULLIUMPE TUIBB, it crumbles to dust.%ajc600.2 (1Tele %aj%aj~ _You feel strangely unstable. It was a scroll of teleportation.%ajIF %ajG Quiver which action? ([-] to clear)  a - Throw: 3 darts (poison) %ajiH [*/%] inventory[!] focus mode: off|on%aj1 %aj QJingleheimer the Covered#..Armataur###..Health: 38/38 ========================%aja ..$.#####Magic: 4/4========================###.......AC: 7Str: 21........ ####EV: 6Int: 9.....#.....SH: 4Dex: 11#......#XL:  4 Next: 64% Place: Dungeon:4#.@(#Noise: ---------  Time: 2600.2 (0.0)#...#a) +0 rapier.......Nothing quivered%aj6 ##.##...##.#Tele .. ....# #.. ....##. .#...###### _Clearing quiver.  As you read the scroll labelled EMIABUMP NECUF, it crumbles to dust.  It is a scroll of identify. _j -> L - a potion of lignificationAs you read the scroll labelled TULLIUMPE TUIBB, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.%ajL %ajd %ajr F _Clearing quiver.%ajl%ajm%ajr%ajy%aj~11.2 (1 _%aj%ajW%3%aj_k#.#### #...#####.. #.# #.......... #.# #..######..######.# #.## ##.#..[...# #.#### ###.####.######.##.#######.# #........#.....)..#.# #.######........###.# #@# ####.##.###.##.# #.###.....#.###.###.# #...#+#...#.##.#.##.# #.⌠.#.#.⌠.....###.%aj`#.# #..##+##..#.##.#.# #.#######...###..###.##  #....[+.+._.+.+.####.## ####..###...###........ ##...##+##...####.#. %aje  ##### ##############...########..............#........###.############...#......%aj..#............### ##.......#.....######.#####........######.#.#.# #.#..).<....####......#.#.######.#.###...#.###.######.#..........# ###....##%ajf#.# ####.#.######...# #..#<#.# #...........##..# #....##  #.# #.##...####.....#####.#.##  You climb upwards.%ajk%ajp%aj72.7 (2.5%ajT%aj@ _Your surroundings suddenly seem different.%aj I%aj 0.0 _Done exploring.%ajby H3.7 (1 _%aj{ %ajF} %ajY/%ajx0&4%aj=6%aj7%ajBr%aj.%ajJingleheimer the CoveredArmataur#####Health: 38/38 ========================##############...####### Magic: 4/4========================#..............#........ AC: 7Str: 21###.############...#...... EV: 6Int: 9#.....#%ajӡ#######...... SH: 4Dex: 11#.....########.....<...... XL:  4 Next: 64% Place: Dungeon:3#........@.....####....>.. Noise: ---------  Time: 2604.7 (0.0)#............### ##....... a) +0 rapier#.....######.#####........ Nothing quivered######.#.#.# #.#..).<....####......#.#.######.#.###...#.####.######.#..........# ###....###.# ####.#.######...# #..#<..#.# #...........##..# #....###.# #.##...####.....#####.#.##As you read the scroll labelled TULLIUMPE TUIBB, it crumbles to dust. %aj΢_You feel strangely unstable. It was a scroll of teleportation. _Clearing quiver.  You climb upwards. _Your surroundings suddenly seem different. _Done exploring.%aj`%aj!%aj"%aj%aj߶n%aj%aj%aj%aj%aj%aj%aj,%ajŽ%aj%aj%ajk%aj%ajS%aj%aj%aj%aj%aj%aj %aj%ajM%aj%aj5%aj%aj%aj,%ajz%aj%aj%ajX%aj%ajb%aj%aj(%aj%aj#.....######.#####............ ####.#.#.# #.#..).<....###.### .....#.#.######.#.###...#.###.# ######.#..........# .##.# # ####.#.######...# #..#<...# # #...........##..# #....#### # #.##...####.....#####.#.## # #)##...## ####........#.# # #.##....# #@#.#.#.##.# 15.7 (11.0) ###.###...# #.#.#.#.##.####### .##.# #...# #....... .##.# #...# #.......#########. ....# #...# ##......## #.... .##%aj## #...#####....#.## #.##.  .# #..............# #.##.  .# #..######....### #.##.  .# #.## ##.#.# #.##. %aj2%ajKc _There is a stone staircase leading down here.%ajD 4%aj %ajS %aj? N6.7 (1.0) _%aj J 4  You climb downwards.%ajb    ..#####.##...##.#  ...... ....# #  ..>.. ....##  ... .#...  ..# ######  #.#  #.#  #@#  ........# ......r.# ..#... ....##.# .#### ###r   quokka %aj -8.2 (2.5%ajv %ajb % %aj u_You encounter a quokka.Found a stone staircase leading down.%aj! /  --more--%aj.. ....## .. ... .#... .. ..# #######. #.# #..#.#...#<.......r#...#.....##.##.#### ###%aj_B%ajvCd6--=9.2 (1.0%aj-I%ajJ+ _The quokka bites you.%aj  You barely miss the quokka. You block the quokka's attack.%aj`7=-20%ajC%ajS _The quokka barely misses you.%aj!%ajF#-1.3 (1.1%aj'%aj* _You barely miss the quokka. The quokka barely misses you.%ajgJ .  You hit the quokka.%aj;. %aj062.4%ajp%ajbJ _You kill the quokka!%aj %aj %aj>%ajCH _No target in view!%aje%ajЊ%aj%ajH _No target in view!%aj4%aj%ajH _No target in view!%aj4%aj2%ajXH _No target in view!%ajv%aje%aj#^ _No target in view!%aj@%aj%ajf%ajC _No target in view!%aj%aj%aj %aj %aji3%ajk%ajm%ajon$ _%aju8== _HP restored.%ajzw3%ajx%aj2y%aj{%aj{%aj{%ajJ~%ajF%ajŀ%aj>%aj%aje=%aj%ajA%aj%ajX%ajm%ajG%aj%ajB%aj%ajY,%aj%%aj%ajߖ%ajؗ,%ajq%aj7%aj%aj%ajÝ%aj}%aj %aj|%aj%aj%aj%aj]%aj%aj%aj6,%aj/%ajZ%aj˫%aj%aj%aj?,%ajȯ%aj%aj,%aj˳%aj%aj%aj`,%aj4%ajG%aj,%ajB%aj%ajO%aj%aj%aj%ajp%aj%ajc%aj,%aj%aj%aj%aj)%aj%aj%aj,%ajW%ajZ%aj %ajl%aj%ajM%aji  You encounter a hobgoblin.%ajVF #.......#........# #.#...#.# g...... #.#...#.# ...... ####.#...#<#%aje ..... ...........# ...# #........### #..#####..#...#.... #.###..#.........##.### #..##.########-%aj} ######.......# #.......# #.#..#### #.#..####%ajU#.#.....#g   hobgoblin (asleep)#.########.#...%aj%aj`\.g47.4 (25.0)%aj%Mg%aj5==8.4 (26%aj^%aj+ _The hobgoblin shouts!%ajynE   ........#   .......   g..... <#  ..... .#  ...# .. #..#..#. #.###..#......... #.....@#..##.  ######.......#  #.......#  #.#..####  #.#..####  #.#.....#  #.#######  #.# ...%ajG x   ........#   %aj 3.......   g..... <#  ..... .#  ...# .. #..#..#. #.###..#......... %aj #.....@#..##.  ######.......#  #.......#  #.#..####%aj8  #.#..# #.#.....#  #.##### #.#%aj 2 ...%aj %aj| %aj %aj J _A hobgoblin is nearby!%aj %aj# E   ........#   .......   g..... <#  ..... .#  ...# .. #..#..#. #.###..#......... #.....@#..##.  ######.......#  #.......#  #.#..####  #.#..####  #.#.....#  #.#######  #.# ...%ajG    ........#   .......   g..... <#  ..... .#  ...# .. #..#..#. #.###..#......... #.....@#..##.  ######.......#  #.......#  #.#..#### #.#..# #.#.....#  #.##### #.# ...%aj %aj ` _A hobgoblin is nearby!%aj E   ........#   .......   g..... <#  ..... .#  ...# .. #..#..#. #.###..#......... #.....@#..##.  ######.......#  #.......#  #.#..####  #.#..####  #.#.....#  #.#######  #.# ...%aj5`    ........#   .......   g..... <#  ..... %ajRa e.#  ...# .. #..#..#. #.###..#......... #.....@#..##.  ######.......#  #.......#  #.#..#### #.#..# #.#.....#  %aja #.##### #.# ...%aj-g %aj[h %aj...##. ..%aj[..#........#.. .#........#####.#...#<#..g........ #.....# #........## #@.#####..#...#...#.###..#.........##.###......#..##.##############...........#%aj..###.....######%ajF.g%ajp%aj(B--50%ajR%aj%aj@  You barely miss the hobgoblin.=1.5 (1.1%ajB%ajH@ _The hobgoblin hits you but does no damage.%aj1c  You barely miss the hobgoblin.%aj;(2.6%aj%aj  _ You barely miss the hobgoblin. _The hobgoblin hits you but does no damage. %ajuz You barely miss the hobgoblin. _The hobgoblin hits you but does no damage.%aj}-  You barely miss the hobgoblin.The hobgoblin hits you but does no damage.  %aj.(3.7%aj3%aj5W _The hobgoblin closely misses you.%ajL  You hit the hobgoblin.  The hobgoblin is heavily wounded.%ajy,40%aj%ajO@ _The hobgoblin hits you but does no damage.%ajZ!  You hit the hobgoblin.  The hobgoblin is almost dead.%ajC"-5.9 (1.2%aj'%ajJ*7 _You block the hobgoblin's attack.%aj  You hit the hobgoblin but do no damage.The hobgoblin is almost dead.60%aj%aj@ _The hobgoblin hits you but does no damage.%ajm †You hit the hobgoblin.%aj(%ajj#588.0 (1.1%aji(%aj*M _You kill the hobgoblin!%ajS%ajK%aj%ajH _No target in view!%aj %aj %ajw %ajk H _No target in view!%ajP %ajQ %aj"R %ajS %ajU %aj] _%aj_ e  You see here a hobgoblin corpse.%ajgb %ajf 5 _%ajg %ajj ,%ajk %ajl %ajn %ajJo ,%ajp %ajt X%aju %aju %ajv %ajw %ajy %aj+z ,%aj{ %aj} %aj} %aj} %aj %aj) %aj %aj$ %aj %aj j  You encounter an endoplasm.%aj  . ...  .#.J  .... %aj  ##.. ...#. #.#########...####..#.###.##........ .............@.............>-...#.....##............. %ajy M...#.......#####.................# #.#...#.###........# #.#...#.#%aj 3#........#####.#...#<# J   endoplasm (asleep)##...................###..†..#####........##.....###...#...#...%aj 3.J60.%aj 0)%ajy QJ%ajv F-9.0 (11%aj %aj ^ _The endoplasm quivers.%aj& 7 . ...  .#.. ...J ##.. ... #. #.####### ..#.###.##........  ........@.......> ...#.....##.....  ...#.......#####  ..........#   ##........#   #........#<#  ##........  ##..†..### .%ajP  . ...  .#.. ...J%aj0  ##.. ... #. #.####### ..#.###.##........  ........@.......> ...#.....##.....  ...#.......#####%aj d  ..........#  ##........#  #........#<#  ##........ ##..†..### %ajZ (.%aj 4%aj! %aj a _An endoplasm is nearby!%aj_  . ...  .#.. ...J ##.. %ajL E... #. #.####### ..#.###.##........  ........@.......> ...#.....##.....  ...#.......#####  ..........#   ##........#   #........#<#  ##........%aj L  ##..†..### .%aj3y . ...  .#.. ...J %ajzr##.. ... #. #.####### ..#.###.##........  ........@.......> ...#.....##.....  ...#.......#####  ..........#  %aj~{##........#  #........#<#  ##........ ##..†..### .%ajF%aj%aj/%aja _An endoplasm is nearby!%ajek . ...  .#.. ...J ##.. ... #. #.####### ..#.###.##........  ........@.......> ...#.....##.....  ...#.......##### %ajs ..........#   ##........#   #........#<#  ##........  ##..†..### .%aju! . ...  .#.. ...J ##.. ... #. #.####### ..#.###.##........  ........@.......> ...#.....##.....  ...#.......#####  ..........#  ##........#  #........#<#  ##........ ##..†..### .%aj%aj%aj:%aja _An endoplasm is nearby!%ajG0#.. .... ...#..# ...J##..# ... #. #.#########...#### ..#.###@##........ ............>....##.........#.#####.........##..# .........#####.#...#<##...........# ##..†.......##.J.%ajP5%ajd6070.0 (1.0) %aj7 _%aj5;%aj3=%aj_## .....#.. ....#. ...#..# ....#.###.J##......# #. #@#########...#### ..#.###.##........ ..................>..#.....##......%aj...#.####..........##.# ..#####.#...#<##...........#%aj).J.%aj%ajֿ&1%aj%aj%aj3 o _An endoplasm is nearby! _An endoplasm is nearby! _An endoplasm is nearby!  You hit the endoplasm.  The endoplasm is heavily wounded. %aj3 [ The endoplasm freezes you.%ajH4 d5--=2.2 (1.2%aj< ; _You are frozen.%aj&  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.%aj{ i1-----3.3 (1.1%aj %aj@ % _You are frozen.%ajW  You barely miss the endoplasm.The endoplasm is almost dead.%ajX b2=--4.4%aj\ %aj;_ @ _The endoplasm hits you but does no damage.%ajݯ K .  You hit the endoplasm.%aj (%ajh x 705.5 _You kill the endoplasm!%aj %ajf m _Your Short Blades skill increases to level 3!%aj %aj %aj %aj(" H _No target in view!%aj[ %ajA %ajF %ajd H _No target in view!%aj %aj %aj %ajS  %aj :_No target in view!%aj %ajډ %aj %aj H _No target in view!%aj %aj %aj{ %aj\ H _No target in view!%aj"u %ajv %ajw %ajz #No target in view!%aj %aj 3%aj- %aj _3=%aj %aj %aj %aj %aj ,%aj> ,%aj %aj? %aj D4=%aj %aj( %aj ,%ajU %aj %aj %aj %aj h5==%aj %aj7 %aj %aj %aj %aj ,%aj %aj@ %aj %aj4 %aj U6=%aj* %aj %aj %aj` %aj %aj} %aj) %aj %aj% %aj %aj) %aj K7=%ajH %aj %aj %aj_ %aj %aj %ajy %ajk %aj %aj2 %aj %aj. h8==%aj %aj %aj%ajJingleheimer the Covered...>..Armataur## .....%aj# Health: 38/38 ========================.. ....Magic: 4/4========================#. ...AC: 7Str: 21#.#..#EV: 6Int: 9....#SH: 4%ajDex: 11#.###..#XL:  4 Next: 70% Place: Dungeon:4#....@.#Noise: ---------  Time: 2697.5 (22.0)%aj9 M#.###.#########...#### a) +0 rapier..#.###.##........ ..... Nothing quivered......................>.....#.....##................#.......#####.......#..........# #.#...#.###........# #.#...#.##........#####.#...#<# %aj _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!  Found a stone staircase leading down.%aj/  --more--%aj 8-%ajE%ajY 8.5 (23 _%ajM%ajrN%ajN%aj*P%ajQ%aj$R,%ajXn%ajX,%aj:Y%aj?Z%ajJ[%aj[%aj[%aj\%aj0^%ajs^%aj4_%aj_`%ajpa%aja%aja%aj,c%ajc%aj!d%ajYd%ajFe%ajef%ajf%ajf%ajg[m%aji%aj%aj%aj%aj %aj%aj %aj%ajΑ%ajj%ajڒ%aj%ajv%aj%aj[%aj%ajə%ajG%aj%aj%aj5%aj%aj"%aj]%aj^%ajܡ%ajX%ajz%aj%aj%aj%ajȧ%ajL%ajʩ%aj3%aj%aj%aj %ajs%aju ###   #..  #.# %aj& #.# #.#  #.#  ##@## #...# ###.#.# #  #...#...# #.#####.#%aj״z #...#...# ###.#.###.# ###........ #.......#..%ajܸ.723.5 (25%aj,4.5 (26%aj5%ajȿ= _You now have 71 gold pieces (gained 4).%aj# %ajs ,%aj' %aj %aj %aju %ajh ,%ajm %aj} %aj %ajV %ajK %ajP %aj %aj! %ajg" %aj# %ajJ$ %aj$ %aj% %ajr' %aj' %aj.( %aj) %aj* %aj9+ %aj+ %aj - %aj". %aj. %aj. %aj0 %ajK1 %aj1 %aj(2 %ajf3 %aj4 %ajm5 ,%aj6 %aj 8 %aj8 ,%aj8A %ajhB ,%ajC %ajD %ajE %aj[F %ajF %ajG %aj?I %ajI %aj J %ajK %aj^M %ajM ,%ajN %ajoO %ajO ,%ajaP %ajQ %ajQ ,%ajQ %ajR ,%ajjS %ajS %ajT %ajBU ,%aj'V %ajW i  You encounter a hobgoblin.%ajZ 9%aj/[ ########..g...# #@#  #.#####.## #......... #.#####.## #.#####.#######.......#g   hobgoblin (asleep)#......#####%aj[ ###.#######.#%aji^ Gg.46.5 (22%aj b Mg%ajb K====7.5 (23%aj(e %ajf + _The hobgoblin shouts!%aj'a######### #.@g....##.#####$# #.#####.## #.........#.#####.# #.#####.# ######.......##......########.######%ajz.%ajL/e=---8.5 (1.0) %aj$3%aj57 _You block the hobgoblin's attack.%aj%ajp6-----9.6 (1.1%ajQ%aj]u _You hit the hobgoblin but do no damage. The hobgoblin hits you.%ajoU%ajW-500%ajZ%aj]w _You closely miss the hobgoblin. You block the hobgoblin's attack.%ajf)7=-1 _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.%aj2F  You hit the hobgoblin.  The hobgoblin is moderately wounded.The hobgoblin barely misses you.%ajG-2.7 (1.1%ajJ%ajIM@ _The hobgoblin hits you but does no damage.%aj  You closely miss the hobgoblin.The hobgoblin is moderately wounded.%aj(3.8%ajS%aj7 _You block the hobgoblin's attack.%ajC  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.%ajD s8==4.9%ajH %ajK V _The hobgoblin barely misses you.%aj  You closely miss the hobgoblin.The hobgoblin is moderately wounded.%aj (6.0%aj %ajd @ _The hobgoblin hits you but does no damage.%aj( r †You puncture the hobgoblin!%ajF- (%aj/ 027.1%aj3 %ajV6 M _You kill the hobgoblin!%aj! %aj~ %aj ^ _No target in view!%ajQ %aj %aj %aj H _No target in view!%aj׃ %aj %ajL %aj H _No target in view!%aj %aj %aj2 %aj H _No target in view!%ajV  _%aj ?  You see here a hobgoblin corpse.= _%aj`% *##########..†....# #.#####@# -#.#####.## #......... #.#####.###.#####.#######.......##......########.#.#%aj) .62.1 (5.0%ajp* E-3.1 (6%ajc- %aj/ > _You now have 81 gold pieces (gained 10).%aj %aj 3%aj %ajҿ ,%ajD %aj %aj %aja ,%aj %aj %aj e  You encounter a jelly.%aj  ##########..†....##.#####.# #.#####.#######..........@.##.#####.####.##.#####.# .# ######.......# J #......####### .# #.###### ..%aj 3J   jelly (asleep) #.#.# #.#.# #.#%aj ]7.1 (4J.%aj PJ%aj +8.1 (5%aj %aj Z _The jelly quivers.%aj  #..†....# .# #.#####.###### #..........@.# #.#####.####.#  J# .# .# ...#.#%aj[n/  #..†....# .# #.#####.###### %aj^oP#..........@.# #.#####.####.#  J# .# .# ...#.#%ajs%ajMt%ajx%aj{\ _A jelly is nearby!%aj  #..†....# .# #.#####.###### #..........@.# #.#####.####.#  J# .# .# ...#.#%aj  #..†....# .# #.#####.###### #..........@.# %aj#.#####.####.#  J# .# .# ...#.#%aj%aj %aj%%aji&\ _A jelly is nearby!%aj3  #..†....# .# #.#####.###### #..........@.# #.#####.####.#  J# .# .# ...#.#%aj  #..†....# .# #.#####.###### #..........@.#%aj #.#####.####.#  J# .# .# ...#.#%aj:%aj%ajl%aj\ _A jelly is nearby!%aja/I##########..†....# #.#####.# #.#####.#######............# %ajZ0#.#####.####@# #.#####.# #J# #####.......# #.# ......####### #.# .###### ... .# #.# .# #.# g   goblin (asleep) .# #.g .#%aj{8 g.  You encounter a goblin. It is wielding a +0 club.%ajn>l gThe goblin shouts!%aj)?4==9.1 (1%ajD%ajH< _The jelly hits you but does no damage.%aj/ ] g.  You barely miss the jelly. You tail-slap the jelly!  The jelly is heavily wounded.-70.2 (1.1%aj1 3 _You block the jelly's attack.%ajL | g.  You completely miss the jelly.%ajA l  The jelly is heavily wounded.%ajp F-10%aj %ajƱ 3 _You block the jelly's attack.%aj* g.  You hit the jelly. Your hands burn!  The jelly is almost dead.The jelly jiggles.%aj$49 %ajA5^3----2.4 (1.2%aj:%aj<< _The jelly hits you but does no damage.%ajUI .  You hit the jelly.%aj$g.%ajԡ~g   goblin%aj,%aj>  Jingleheimer the Covered  ArmataurHealth: 33/38 ====================----#########Magic: 4/4%ajh========================#..†....#AC: 7Str: 21#.#####.#EV: 6Int: 9#.#####.######SH: 4Dex: 11#............#XL:  4 Next: 113% Place: Dungeon:4#.#####.####@#Noise: =--------  Time: 2773.5 (1.1)#.#####.# #.#a) +0 rapier #####.......# #g#Nothing quivered ......####### #.# %ajЪa.######... .##.#g   goblin .##.# .##.. .## %ajI_You block the jelly's attack.  You hit the jelly. Your hands burn!  The jelly is almost dead.The jelly jiggles. _The jelly hits you but does no damage.  You hit the jelly.%ajxJ _You kill the jelly!%aj@You have reached level 5!%aj/  --more--%aj+k40/45=5/55 7% %aj%aji74 _%aj #########..†....#####.######...........%aj #####.#### #####.......# #g ......####### #.###### ... #.#.##.%aj   You roll towards the goblin! You barely miss the goblin.You tail-slap the goblin.  The goblin is severely wounded.%aj i40MPRegen (1) %aj %aj; = _The goblin hits you but does no damage.%ajMp  You closely miss the goblin.The goblin is severely wounded.%ajq%5%ajv%ajx= _The goblin hits you but does no damage.%ajJ )  You hit the goblin.%aj)%aj,6.6 (1.1%ajT%ajJ _You kill the goblin!%aj^E%ajF%aj1K%ajEMH _No target in view!%aj%aj%aj%ajH _No target in view!%aj>;%aj.<%aj@%ajBH _No target in view!%ajs%aj}%ajr%aj(H _No target in view!%aj8%aj9%aj<%ajh?H _No target in view!%ajEL1= _%ajxR%ajSa2=%ajQT%aj V,%ajV%ajX,%ajKY%ajZ,%aj[%aj7]%aj]U3=%ajG^%aj_%aj`,%ajUc _No target in view! _ You encounter a ball python.%ajg-SS   ball python (constriction, wandering)%aj#h.85.6 (9.0%aj'm%aj3nP-6.6 (10.0) _%ajwx%ajU    #..†....#    ####  ..#  #.#   #@# #)# #.# S.. #.# #.# #.. ##.%aj     #..†....#    %aj ####  ..#  #.#   #@# #)# #.# S.. #.# #.# #.. ##.%aj %aj %aj! %aj b _A ball python is nearby!%aj     #..†....#    ####  ..#  #.#   #@# #)# #.# S.. #.# #.# #.. ##.%aj     #..†....#    ####  ..#  #.#   #@# #)# #.# S.. #.# #.# #.. ##.%ajl %aj %ajʢ %aj b _A ball python is nearby!%ajY     #..†....#    ####  ..#  #.#   #@# #)# #.# S.. #.# #.# #.. ##.%ajS     #..†....#    ####  ..#  %ajT #.#   #@# #)# #.# S.. #.# #.# #.. ##.%ajY %ajZ %aj_ %ajWb b _A ball python is nearby!%ajq ,#########..†....#####.######...........#####.#### #####...... ......####### #.###### S.. ###..#. #%ajr ##. #.###%ajps 1S.%ajx OS)%ajx 87.0) _%aj| %ajT M _You see here a +0 club.%ajc †You hit the ball python.4=8=8 _You kill the ball python!%aj/%aj1%aj4%ajd6H _No target in view!%aj _No target in view!%aj %aj%aj&%aj-*H _No target in view!%ajk%aj~%aj%ajjH _No target in view!%aj44%ajf9%aj;H _No target in view!%aj%aj%aj%ajdC _No target in view!%aj3%aj`%aj%aj  _5==%aj%aj%aj,%aj%ajtf _ You see here a ball python corpse.%aj%aj _%aj %aj%aj ,%aj %ajY %aj: %aj 9=%ajG %ajX %aj ,%ajk %aj@ %aj ,%aj %aj %aj %aj %aj %aj %aj %aj %aj0 %aj\ %aj %aj %aj %aj"( ####.......# #)# .....##†### ###### #......# # #.##.#.# # # #.#.# # #...# %aj( ## ##..# .# #.###..# .### #....@.#-# #####.## ##.# ..#....##.#............##....$##..#.......##.#####..# ...# ###..%aj/ 18002.0)%ajm0 F-1.6 (13%ajM5 %ajA7 . _i - a scroll of identify%aj %aj 3%aj %aj %aj/ B%aj[ <# #......# #.##.#.#  # #.#.#  %ajS N#...#  ##..# #.###..# ##......# .######.## #.#  #..@# 2.0)#  #.....#.##.......#..##....$##%aj .#.. <.....### .###### . ####.. ..$.#####..###..%ajc #.....%aj %aj +3.6 (2%aj %aj ; _Found an escape hatch in the ceiling.%aj %aj# 3%aj8 %ajM ,%aj B%aj' %ajx %aj %aj\ %aj ,%aj\ & #...#  ##..# #.###..# ###......# .######.## .# ##...## .# ##.....## ##.##.......# ....%aj g##....@## .#.. .<.....## .# ..####..# # . ###..#..  ..$.#####..###....... .#.. ........ #### .#.. %aj #......#..... ##  ##%ajc +6.6 (3%aj +7.6 (4%aj) %ajl > _You now have 97 gold pieces (gained 16).%aj %ajе 3%aj %aj %aj X%aj %ajW %aj %aj f  You encounter an adder.%aj 3.####......# ...######.## ##.# ##...## ...# ##.....##%ajZ }##.# #.......# ...... #.###.....## ...#.. ...<.....## ....#####. ###@.# >..... .......$.##### ...... S..###....... ...#.. .......#####.. #......#..... #### #..#......#%aj S   adder (asleep) #..#.<(#. # #..#...#.. .%aj7 ^9.6 (2S.%aj FS%aj ,10.6 (3%aj %ajJ / _The adder hisses angrily.%ajT  #####.## ##...##  ##.....##  #.......#  #.###.....##  ...<.....##  ..####..# . ###@.# >..... .S.....$.#####  ...###.......  .........####  #......#.....  #..#......#  %aj:Vo#..#.<(#. #  #..#...#..   %aj.;  #####.## ##...##  ##.....##  #.......#  #.###.....##  ...<.....##  ..####..# . ###@.# >..... .S.....$.#####  ...###.......  .........%aj6] #......#... #..#......#  #..#.<(#. # #..#...#.. %aj(%aj %aj%ajS] _An adder is nearby!%aj:   #####.## ##...##  ##.....##  #.......#  #.###.....##  ...<.....##  ..####..# . ###@.# >..... .S.....$.#####  ...###.......  .........####  #......#.....  #..#......#  #..#.<(#. #  #..#...#..   %aj"  #####.## ##...##  ##.....##  #.......#  #.###.....##  ...<.....##  ..####..#%ajBv . ###@.# >..... .S.....$.#####  ...###.......  ......... #......#... #..#......#  #..#.<(#. # #..#...#.. %ajB%aj%aj%aj] _An adder is nearby!%ajD   #####.## ##...##  ##.....##  #.......#  #.###.....##  ...<.....##  ..####..# . ###@.# >..... .S.....$.#####  ...###.......  .........####  #......#.....  #..#......#  #..#.<(#. #  #..#...#..   %aj  #####.## ##...##  ##.....##  #.......#  #.###.....##  ...<.....##  ..####..# . ###@.# %aj>..... .S.....$.#####  ...###.......  ......... #......#... #..#......#  #..#.<(#. # #..#...#.. %aj%ajΧ%aj%ajU] _An adder is nearby!%aj#...# #####.## ###.# ##...##...###.....## #.###.# #.......# ....... #.###.....###.. ...<.....#.# . ..####..#.# #...####..#>..... ..S....@$.##### ....... #...###.......##.. . .........####.#.. #%aj#..... #####  #..#......#  #..#.<(#..# # #..#...#.. #........ #######...#####.##...##.#%ajH.S%aj C.S%aj%ajl21.6 (1 _%ajb%aj%aj .#...# #####.###.# ##...## .#...# ##.....## .#.###.# #.......#. #.###.....##.#.. . ...<.....##.# .....####..#.# ##...####..#.>..... .....S.@.$.#####. .#...###.#.#.. ... ...####.#.. . #......#.... .##### #..#.# .# #..#.<(#..# ## #..#...#.. # #...... #...#####.##...##.#%aj= .#...# #####.###.# ##...## ..#...# ##.....## #.#.###.## #.# #...##.###.....##.#........<.....##.# ......####..#.# ###...####..#.>...........S@..$.#####...#...###.#%aj< .#....... .........####.#...... #......#..... ..##### ..> #..#...# ..#.. #..#.<(#..# .##. #..#...#.. .# #........ #...#####.##...##.#%aj t  You roll towards the adder!  Found a stone staircase leading down.%aj- /  --more--%aj4-=2MPRegen (2) %ajӍ%aj* _The adder bites you.%aj2  Found a stone staircase leading down. _The adder bites you.  You hit the adder. Your tail-slap misses the adder.The adder is lightly wounded.  The adder bites you.  You are poisoned.1==---3.7 (1.1Pois MPRegen (2) %aj6%aj8, _The adder poisons you!%aj  You hit the adder.  The adder is heavily wounded.You feel sick. The adder bites you but does no damage.%aj& 0--4.81%aj %ajS 3 _You block the adder's attack.%ajC  You hit the adder.  The adder is almost dead.%ajO x37=--50%aj %aj: 9 _You feel sick. The adder bites you.%aj  You closely miss the adder.The adder is almost dead.%ajT6--6%aj%ajL _You feel sick. The adder bites you but does no damage.%ajc      #  ..# ......<  .....#  ###...####..# >...........S@..$.##### ..#...###.......# ..... .........#### .... #......#.....  ..> #..#......#  .. #..#.<(#..#  . #..   %ajPL      #  ..# ......<  .....#  ###...####..# >...........S@..$.##### ..#...###.......# ..... .........#### .... #......#.....  ..> #..#....%aj|M .. #..#.<(#..#  . #%ajaS%ajcT%ajY%aj\] _An adder is nearby!%ajQ  You barely miss the adder.%ajr4The adder is almost dead.%ajSYou feel sick. The adder bites you but does no damage.%aj%7.9 (1.1%aj%aj        #  ..# ......<  .....#  ###...####..# >...........S@..$.##### ..#...###.......# ..... .........#### .... #......#.....  ..> #..#......#  .. #..#.<(#..#  . #..   _You block the adder's attack.%aj      #  ..# ......<  .....#  ###...####..# %aj>...........S@..$.##### ..#...###.......# ..... .........#### .... #......#.....  ..> #..#.... .. #..#.<(#..#  . #%aj %ajڒ%ajZ%ajo] _An adder is nearby!%ajVc      #  ..# ......<  .....#  ###...####..# >...........S@..$.##### ..#...###.......# ..... .........#### .... #......#.....  ..> #..#......#  .. #..#.<(#..#  . #..   %ajQ       #  ..# ......<  .....#  ###...####..# >...........S@..$.##### ..#...###.......# ..... .........#### .... #......#.....  ..> #..#.... .. #..#.<(#..#  . #%ajKX %ajY %aj^ %aja ] _An adder is nearby!%ajv  _An adder is nearby! _An adder is nearby!  You barely miss the adder.  The adder is almost dead.  You feel sick.  You are no longer poisoned.%aj:w a5-9.0%aj| %aj+ = _The adder bites you but does no damage.%aj s †You hit the adder.%ajE (%aj -1520.1 _You kill the adder!%aj: %aj h _Your Shields skill increases to level 4!%ajM%ajN%ajS%ajUH _No target in view!%aj{ %aj$3%ajS%aj$ _%ajw6=%aj\%aj%aj%aj%aj%aj,%aj%aj %ajH!U7=%aj "%aj%$%aj$%aj%%ajd'%aj'%aj(%aj*%ajh+%aj+%aj-%ajX.K8=%aj+/%aj1,%aj2%aj4,%aj5%ajB7%aj7%ajK8%ajD:%aj:U9=%aj;%ajM=%aj=%aj>%aj?%aj@%aj-A%ajPC%ajCL40=%ajD%ajF%ajG%ajG%ajI,%ajJ%ajL,%ajM%aj\P%ajPU1=%ajQ%ajoS%aj T%ajT%aj.V%ajV%aj]W%ajY%aj~Y%ajZ%aj\%aj\K2=%aj{]%aj_,%aj`%ajb%ajb%ajDc%ajd%ajheU3=%ajXf%ajh,%aj i%ajj%aj k%ajk%aj.m%ajm%ajjn%ajep%ajpK4=%ajq%ajls%ajs%ajt%ajv,%ajMw%ajy,%ajy%aj{%aj{h5==%aj|%aj~%aj%ajH%aj7%aj}%ajM,%ajk%aj͇%ajӉ,%aj%aj.# #####.## .# ##...## .# ##.....## .###.## #.......# %aj/.##.###.....## #........<.....## # ......####..# # ###...####..# >...†...@.##### -#...###.......# %aj#c#....... .........#### #...... ##......#..... #### ..> #..#......# .. #..#.<(#.. . #..#...#.. %ajs#.........# %aj3058.1 (38.0)%ajb=-9.1 (39%aj>%aj? _You now have 107 gold pieces (gained 10).%aj3%aj%aj %aj%aj,%aj3n%ajO,%aj&%aji%aj,%aj+%aj%ajR%aj%aj%aj>#........<.....##  ......####..# # ###...####..# ........†.....##### #...###.......# #..................##### #......$###......#...... # ..> #..#......### %ajt .. #..#.<@#..#  . #..#...#..#  #.........# ###...#####.##...##.# .... ...... ....# # .......>.. ....## ......... ..#... #.......# #######.#...#.#%aj264.1 (5.0)%ajx+5.1 (6%aj%aj5 _f - 6 poisoned darts (gained 3)%aj-%aj\3%aje%aj%ajn%aj%aj%aj%aj%aj%aj6%aj%aj"%aj%aj%aj,%aj%aj%aj%aj%aj%aj%aj%aj%aj%aj%aj,%aj%aj%aj %ajv %aj %aj1 %aj ,%aj%ajw ###.#.###.##. #.##.......#  ###..........##.###.....## %aj( #.......#........<.....## ###. ......####..#....#..###...####..# ##....>.....†.....##### ##............#...###.......# .........#..................##### #........#......@###......#...... #.#..#######..>### #..#......### .....# #... #..#.<.#..#..## #.. #..#...#..## #.. #.........# ##.#########...#####.##...##.# ##.##........ ............# # %aj<.........>.. ....## ...##............. ..#...%aj075.1 (10.0)%ajm,6.1 (11%aj#%aj$? _You now have 128 gold pieces (gained 21).%aj0 3%ajb3 ,%aj95 B%aj; X%aj;> %aj> %ajo? ,%aj@A %ajA ,%aj|B %ajcD %ajzF ,%aj%G %ajH %ajVK ,%ajQL %ajDM %ajN %ajN ,%ajO %ajCP %ajP ,%ajQ %aj8R %ajS %ajS %ajV %ajW %ajXX %ajX %ajZ %aj\ %aj\ %ajD^ ,%aj*_ %aj_ ,%ajc %ajCe ,%aje %ajg %aj[i %ajIj ,%aj{l %ajhm %ajn ,%ajo %ajp %ajq ,%ajs %ajt %aju ,%ajZw %ajx %ajy ,%ajd{ %ajP| ,%aj| %aj~ R  There is an escape hatch in the ceiling here.%aj %ajB 5 _%aj %aj+ %aj %aj8 %aj %aj0 ,%ajڇ %aj %aj5 %ajˋ %aj# %aj %aj %aj: %aj %ajƑ %aj5 ,%aj %aj2 %ajN %ajϖ %aj@ %ajU %aj. %ajЙ ,%ajš %aj %ajU ,%ajs %aj %ajb %ajџ %aj %ajѦ %ajU %aj %aj! %aj %ajx ,%ajح %aj %ajg %ajί %aj %aj) ,%aj %aj %aj ,%aj %aj %aj %aj% ,%aj& %aj %aj %ajS %aj# %aj ,%aj %aj %ajt %aj %ajh %aj %aj ,%aj %aj %aj %aj %aj! %aj/ %aj %aj< %aj %aj B%aj ,%aj ,%aj %ajb %aj %aj %aj %aj %aj. %aj %ajA %aj %aj %aj %aj %aju %aj ,%aj] %aj %aj8 %aj ,%ajq %ajS %aj ,%aj5 %aj q  You encounter a bombardier beetle.%aj ..#...###.......# .......#####. %aj .....###......#....... ..>### #..#......#### # #..#.<.#..# ...# #..#...#..# ...# #.........# #####.##...##.# ......##@# %aj< T....>.. ....###........ . ..#... ####..... .....# ####### ...B#.#### ...#.#B   bombardier beetle (asleep) ...#<##..#######%aj .925.1 (49%ajt ,B.%aj% PB%aj 36.1 (50 _%aj %aj; %ajm 8.....#.%aj0o ...#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........   ####.....   ..B. ### <#%aj !.....#....#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........   ####.....   ..B.###<#%ajh %aj/ %aj %aj- h _A bombardier beetle is nearby!%ajs .....#....#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........   ####.....   ..B. ### <#%aj !.....#....#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........   ####.....   ..B.###<#%aj %aj޳ %aj %aj; h _A bombardier beetle is nearby!%aj .....#....#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........   ####.....   ..B. ### <#%aj_ .....#....#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........   ####.....   ..B.###<#%aj%aj%ajq%aj)$%aju&h _A bombardier beetle is nearby!%ajT8.....#....#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........   ####.....   ..B. ### <#%aj .....#....#####. ....#....... >### ...####  #..#.<.#..# #..# ..##.##@#>.. #........ %aj  ####.....   ..B.###<#%aj%aj%aj!%ajh _A bombardier beetle is nearby!%ajPS.............#####..####....... >### #..#......#### # #..#.<.#..# # #..#...#..# # #.........# #########.##...##.# )...#..........##.##.....#>.. ....###.@......#. ..#... ####.....## ####### ..B.##.# #####.##<# .%aja#########.......#%ajt9B.%aj5N7.1 (1.0) _%aj%aj%aj4 #####. ###......#....... >### #..#......#### # #..#.<.#..# # #..#...#..# # #..# ###### #####.##...##.# .)...# %ajW5 K##.##.....# >.. ....###.#  ..#... ####..B..# # # .....# #.# ###### .#.##<# # %ajT\ Y8%aj #####. ###......#. ### #..#......#### # #..#.<.#..# # #..#...#..# %aj [# #.######## #####.##...##.##.)...# ##.##.....# >.. ....###.#  ..#... ####..B..# # # #.....# #.# # #.# #<# # %aj8 4B.%aj %aj &9%ajG %aj %ajq  You hit the bombardier beetle. You tail-slap the bombardier beetle.%ajr (=30%ajw %ajy l _The bombardier beetle is moderately wounded.%ajd  You barely miss the bombardier beetle.The bombardier beetle is moderately wounded.%aj &1%aj %aj I _The bombardier beetle bites you but does no damage.%aj  You hit the bombardier beetle.  The bombardier beetle is moderately wounded.%aj[ -2.2 (1.1%aj %aj ? _You block the bombardier beetle's attack.%aj5C  You hit the bombardier beetle.%aj\,30%aj%aji _The bombardier beetle is heavily wounded.%aj۫  You hit the bombardier beetle.  The bombardier beetle is severely wounded.%aj  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.%ajY8%aj9[==4Fire %ajN?%ajAm _You are covered in liquid fire! Move or burn!%ajWX.#####..###......#. >### #..#......#### .# #..#.<.#..# .# #..#...#..# .# #.######## .#####.##...##.##.)...#.##.##.....#.>.. ....###..@.B...#. ..#... ####.....#.# # #.....# .#.# ####### .#.# .#<# ...# ...# .#.#%ajK^P  You shake off some of the fire as you move.%aj_^2-----5%ajd%aj%gZ _The liquid fire burns you!%ajy.#####..###......#....... .>### #..#......#### ..# #..#.<.#..# ..# #..#...#..# ..# #..########.#####.##...##.##.)...#.##.##.....#.>.. ....###.@..B...#. ..#... ####.....#.# # #.....#.#.# ####### ..#.# ..#<# ....# ....# ..#.#%aj1B.%ajX%aji3-----6%aj%aj^ _You shake off the liquid fire.%aj #####. ###......#....... >### #..#......#### # #..#.<.#..# # #..#...#..# # #..######## #####.##...##.##.)...# ##.##.....# >.. ....###..@B....#  ..#... ####.....# # # #.....# #.# ####### .#.#%ajy }#<# # %ajG k  You roll towards the bombardier beetle! You hit the bombardier beetle.%ajF k=7MPRegen (1) %aj %aj j _The bombardier beetle is severely wounded.%aj;  >###  #..#.<.#..#  ###### #.##.)...# %aj<)#.##.....# >.. #..@B....#   ####.....#   #.....#  ####### <#%ajo  >###  #..#.<.#..#  ###### #.##.)...# #.##.....# >.. %aj#..@B....#   ####.....#   #.....#  ####### <#%aj%aj%ajm%ajh _A bombardier beetle is nearby!%aj  You hit the bombardier beetle.  The bombardier beetle is almost dead.%aj%8%ajD%aj^ _The bombardier beetle barely misses you.%ajxwt  You hit the bombardier beetle but do no damage.%ajy,9.3 (1.1%ajv}%aj@e _The bombardier beetle is almost dead.%aje  >###  #..#.<.#..#  ###### #.##.)...# #.##.....# >.. #..@B....#   ####.....#   #.....#  ####### <#%aj^n   >###  #..#.<.#..#  ###### #.##.)...# #.##.....# >.. #..@B....#   ####.....#   #.....#  ####### <#%aj~t %aju %aje} ~ _A bombardier beetle is nearby!%ajo  You hit the bombardier beetle but do no damage.You tail-slap the bombardier beetle.  The bombardier beetle is almost dead.%aj (40.4%aj( %aj 6 _The bombardier beetle bites you.%aj %ajs & %ajm  %aj >### %aj %aj7  #..#.<.#..#%aj k  ###### #.##.)...# #.##.....# %aj >.. #..@B....#   ####.....#   #.....#  ####### <#%aj ,%aj0 J  >###  #..#.<.#..#  ###### #.##.)...# #.##.....# %ajv M>.. #..@B....#   ####.....#   #.....#  ####### <#%aj 3%aj %aj{ h _A bombardier beetle is nearby!%aj   >###  #..#.<.#..#  ###### #.##.)...# %ajƍ )#.##.....# >.. #..@B....#   ####.....#   #.....#  ####### <#%aj#  >###  #..#.<.#..#  ###### #.##.)...# #.##.....# >.. %ajb$#..@B....#   ####.....#   #.....#  ####### <#%ajl)%aj*%aj-%aj/h _A bombardier beetle is nearby!%aj  You barely miss the bombardier beetle.The bombardier beetle is almost dead.%ajd0-10%aj%aj'6 _The bombardier beetle bites you.%aje †You hit the bombardier beetle.%aji(%ajm -402.5 (1.1 _You kill the bombardier beetle!%ajr%ajFtg _Your Armour skill increases to level 5!%ajB%ajPD%aj.I%ajM^ _No target in view!%ajN%ajuO%aj.R%ajR,1 _%ajEYX%aj)[,%aj\%aj]%ajY^%aj'_%ajbw2=%aj4d%ajd%aj\e%ajg%ajMh%ajh%ajj%aj:k%ajk%ajm%ajnU3=%ajo%ajq%ajq%aj2r%ajt%ajt%aj6u%ajw%ajwK4=%ajxx%aj z%ajz%aj"{%aj7}%aj}%ajR~%aj%aj/%aj,%aj_h5==%aj@%ajfB%aj*%ajB%aj%ajU%ajߍ%aj=  You see here the +3 mace of the Undead {flame, rPois Str+6}.%aj+%aj _%aj%aj%aj%aj9=%aja%aj4%aj,%aj%aj %aj%aj]%aj%aj%ajK%aj­%aj%ajV%aj%ajo%aj?%ajc%aj"%aj%aj%aj%ajϽ%ajc%aj7%aj%aj%aj'%aj%aj %aj%ajY,%ajE%aj%ajp%aj%aj%aj%ajX%aj%aj%aj,%aj,%aj%ajq%aj%aj%ajo%aj%ajc%aj%aj]%aj%ajy%aj%aj%aj%ajM%aj%aj%aj%aj(%aj%aj%aj,%aj%aj %aj%ajW%aj%aj%aj,%ajw%aj4%aj %aj %aj> %aj %aj %aj$%aj%aj%aj#%aj,%aj%ajk%aj %aj%aj%aj%aj%aj9%aj%aj,%aj %ajc"%ajY$,%aj%%ajY(%aj),%aj*%aj,%aj/B%aj?%ajBB%ajC%ajD%aj0E%ajE%ajG%ajH%aj8I%ajI%aj~b# #.....## .....## ###..# ###..# ....##### ##### ##.......# #...##########.#. #......#........@# - #..#......######## #..#.<.#..# #..#...#..# #.........######## #.##...##.##.)...# .......##.##.....#......†....# ...#....####.....#96.5 (54.0)-7.5 (55%aje%ajhk> _You now have 129 gold pieces (gained 1).%ajb%ajc%ajd%ajof%ajg%ajmn%ajn%ajp%ajzr,%ajs%ajt%ajv,%ajw%aj z%ajz%aj{%aj{%aj~X%aj܁X%aj%aj݄%aj]%aj!%ajYn%aj,%ajQ%aj%ajˎ,%aj0%aj%aj!%ajʒ,%aj[%ajNB%aj%aj %aj%aj%aj%aj%aj,%aj%aj%aj,%aj6%aj,%aj5%ajV%aj%aj,%ajɮ%ajp%aj,%aj%aj,%aj%aj %aj%ajH%aj%aj@%ajU%aj,%ajY%aj,%aj%ajw%aj%aj%,%aj%ajB%aji%aj>%aj%ajw%aj)%aj%ajO%aj$%aj%aj%aj!%aj%aja%aj%aj%aj%aj ######## #........#  ##.##.)...# #.....##.#  ##.##.....# ##....##.#  ...†....# #.#..##.#  .####.....# #...###.#  .%ajs# #.....# #..####.#  .# ####### #.......#  .# ##.######  .## # ..# #. ### #.#  ..#  ###       %aj      You pick up a parchment of Lesser Beckoning and begin reading...%aj/3028.5 (31%aj,9.5 (32%aj]%ajI _You add the spell Lesser Beckoning to your library.%ajV %ajW 3%ajY %ajK`   You encounter an iguana.%ajc ##.##.....# ##....##...†.%ajd  #.#..##. .## #...###. .# #.#..####. ####### #....... ##.###### #.# .# #.# # .....l. .#######%aje l   iguana (asleep)%aj)h U30.5 (1.0).l%aj(m Xl%ajm 4==1.5 (2%ajVr %aju 0 _The iguana hisses angrily.%aj   †....# #.#..##.#  #...###.#   #..####.#   #.......#  ##.######  #.# %aj2 #.#  #@#  ......l.#  .######## %aj t  †....# #.#..##.#  #...###.#   #..####.#   #.......#  ##.######  #.#  #.#  #@#  %ajC ......l.#  .######## %aj3 %ajߨ %ajެ %aj@ ^ _An iguana is nearby!%aj   †....# #.#..##.#  #...###.#   #..####.#   #.......#  ##.######  #.#  #.#  #@#  ......l.#  .######## %aj t  †....# #.#..##.#  #...###.#   #..####.#   #.......#  ##.######  #.#  #.#  #@#  %ajM......l.#  .######## %aj<%aj %aj%aj0^ _An iguana is nearby!%ajJ%ajeb2---2.5 (1%ajG#%aj(&g _You barely miss the iguana. The iguana bites you.%aj.  You hit the iguana.  The iguana is moderately wounded.%ajxv30--------=3%aj%ajH+ _The iguana bites you!%aja`  You hit the iguana. Your tail-slap misses the iguana.The iguana is severely wounded.%aja 5-4.6 (1.1%aje %aj.h S _The iguana barely misses you.%ajH  You barely miss the iguana.The iguana is severely wounded.%ajv {2-------------5.7%aj %aj . _The iguana bites you. x2%ajQ %ajR %ajW %aj Z ^ _You are too injured to fight recklessly!%aj %aj %aju %aj ^ _You are too injured to fight recklessly!%ajz %aj{ %aj %aj! ^ _You are too injured to fight recklessly!%aj J%aj ^ _You are too injured to fight recklessly!%ajH@  _You are too injured to fight recklessly!%aj 4%aj %aj V _You are too injured to fight recklessly!%ajJ %ajK %aj>P %ajR %ajt %aj %aj$ %aj %aj9%aj:%aj:@%ajiB%ajռ%aj%aj%aj%ajT%aj%ajd%aj_ %ajl4%ajq%aj7s%aj%aj%aj%aj%aj  You hit the iguana.  The iguana is almost dead.%ajKq1=-----60%aj%aj> _The iguana bites you but does no damage.%ajp  You hit the iguana but do no damage.The iguana is almost dead.%ajG&7%aj%ajS _The iguana barely misses you.%aj J .  You hit the iguana.%aj S%aj} =68 _You kill the iguana!%aj#...†....# #.#..##.# ..####.....# #...###.# #.# #.....# #..####.# #.# ####### #.......# #.# ##.###### #.## #.# ..# #.# #### ########.#  #......@.#%aj #.########       %aj%ajJ2-9%aj%ajT%ajpI%aj D3=4%aj=5=%aj6=%ajŐ%ajɑ7=%ajB%aj)%aj,%ajĖ%aj,%aja8=%aj%ajp%ajܛ,%ajB%aj%aji9=%aj\%aj,%aj"%aj,%ajף,%aj%ajQu30==%aj,%ajԦ,%aj"B%aj%aj,%aj%ajXa1=%ajq%aj,%aj"%ajܮ,%ajӯ%aj,%ajɱ%aj32=%ajl3=%aj%aj4=%aj]5=%aj'6=%ajk%aj,%aj@k7=%aj<%ajS8=%aj9=%ajkB%ajL40=1=%aj;2=3=%aja4=%ajd%aj[,%aj%aj%ajw5==%aj[%ajG%aj,%ajYX%aj%aj,%aj%ajR%aj?%ajO=%aj- %aj" %aj ,%aj %aj %ajr ,%ajM%aj%aj,%aj%aj%aj>,%aj.%aj%aj,%aj%ajP,%aj%ajB%ajf%aj1,%aj,%aj,%aj.,%ajB%aj%ajR%aj,%aj%ajl#%aj$B%aj;(%aj)%aj),%ajS,%aj-B%aj/%ajt0B%aj2%aj3B%aj6%ajI7%ajH8,%ajj:%aj5;B%ajw>%aj?,%aj@%aj;D%ajEB%ajlI%aj#J,%ajJ%ajL%ajMB%ajQP%aj`Q,%ajR%ajWT%aj U,%ajU%ajW%ajDXB%ajZ%ajg[B%aj@^%aj_B%ajZa%aj2bB%ajd%aje,%ajf%ajh%ajmi,%aj;j%ajl%aj m,%ajX%aj.%aj%aj%aj%aj:%aj%ajB%aji%aj,%aj\%aj%aj%aj,%aj%aj׫B%ajw%aj,%aj%aj<%aj,%ajδ%aj%ajtB%ajλ%aj%aj%aj%ajU%aj%aj,%aj%aj%aj%aj8%aj%aj%aj,%aj#%aj%ajS%ajL%aj~%aj%aj%aj*%aj%aj,%ajH%aj)%aj%aj,%aj%ajB%aj%aj%aj,%aj%ajB%ajB%aj1%aj#%ajT%aj!%aj%ajj %aj} ,%aj %aj %aj%aj%aj%aj%ajB%aj%aj%aj%aj$%aj%aj8%aj%aj,%aj%aj%ajL %aj %aj #%aj%$%aj$,%aj&%aj&%aj+',%aj(%aj+,%aj+%aj^-%aj.%aj*/%aj/%aj0%aj41%aj1,%aj2%aj<3,%aj3%aj 5P  There is a stone staircase leading up here.%aj5%aj6 _%aj6%aj7%ajh9%aj9%ajc:%ajX;%ajy<%aj<%aj=%aj>%aj?%ajN@%aj@%ajA%ajpC%ajC%ajtD%ajdE%ajjF%ajF%aj;G%ajH%ajlI%ajJ%aj{J%aj{K%ajL%ajM,%ajN%ajTY................#....####.....# ####.......#########.# #.....#  #.#...#.# #.# #######  #.#...#.# #.# %ajLZ###.#...#<# ##.## ...........# #...# ###........############## #####..#...#.......# #.# #.... ........##.#####@# #.# #.###-20364.0) .##.######## +...._.#.#####.# ....##.##...#.......# ....##.# ..######### .#####.# ## .#####.# %ajZ....##.# ######$# %aj|`%ajXa,45%aje%ajPh6 _Found an opulent altar of Gozag.%aj %aj 3%aj! %aj %aj7 %aj' %aj( %aj) ,%aj + %aj, %aj<- ,%aj. %aj0 %aj0 %aj 1 %aj2 %aj?3 %aj3 %aj4 %aj4 %ajH6 %aj6 %aj7 %aj= g###..#...#.......# ..#.# #.... ........##.#####.##...#.# #.### .##.######## +...._.#.#####. ....# #.##...#.......# ....# #.# ..######### .#### #.# # .#### #.# ....# #.# ##### #@# #.#  #.#  #.#%aj> L ### %ajD 211.7 (7.0)%aj%E +2.7 (8%ajcI :_%ajEL ? _You now have 144 gold pieces (gained 15).%aj %aj u%aj %aj %aj %aj| %aj %aj %aj 7 _You open the door.%aj %aj\ %aj %aj %ajV %aj %aj %aj @  There is an open door here.%aj %aj}  _%ajc %ajt %ajP %aj3 %aj %aj %aj %ajY %aj %aj %aj3 %aj %ajU %aj %ajw %aj %aj %aj ##........############## ### #####..#...#.......# ..#.# #.. %aj5 =#.........##.#####.##...#.# #.# #..##.###########'...._.#.#####.#..# ........#.##...#.......# ......# ........#.# ..######### #..#### ß####ß..#.# ## #..######..#.# #.....#%aj #.@#.# ########..#.# ##..#.# .ß..#.# .....#.# ......##########%aj 025.7 (13.0)%aj ,6.7 (14%aj %aj f _c - a scroll labelled JUAXKOMM QOEHAUD%aj,%aj-3%aj@/%aj1%aj1,%aj2:~  You encounter a scorpion.%aj;.#...%aj<K##.#####.##...#.# #. .#..##.###########'...._.#.##### .# ........#.##...#....... .......# ........#.# ..####### .#..#### ß####ß..#.# ## #..#### ##..#.# .#.....# #..#.# .####### #..#.# .#  #@.#.# .. ß..#.# #%aj.=x......#.#  .s......### ######### s   scorpion (asleep) %aj?^7.0).s%ajHFFs%ajcG28.7 (2 _%aj0L8_%ajM%ajJZ ####'...._ ........# ........#.#  ..#.# ##  ##..#.#  #..#.#  #..#.#  #@.#.#  #ß..#.#  .....#.# %ajL . .s.....###  #########%aj\/ ####'...._ ........# ........#.#  ..#.# ##  ##..#.#  #..#.#  #..#.#  #@.#.#  #ß..#.# %ajd .....#.#  . .s.....# ######### %aj7%aj"%aj%aj_ _A scorpion is nearby!%aje  ####'...._ ........# ........#.#  ..#.# ##  ##..#.#  #..#.#  #..#.# %aj , #@.#.#  #ß..#.#  .....#.#  . .s.....###  #########%aj E ####'...._ ........# ........#.#  ..#.# ## %ajߦ  ##..#.#  #..#.#  #..#.#  #@.#.#  #ß..#.#  .....#.#  . .s.....# ######### %aj %aj %aj %aj _ _A scorpion is nearby!%aj!  ####'...._ ........# ........#.#  ..#.# ##  ##..#.#  #..#.#  #..#.#  #@.#.#  #ß..#.#  .....#.#  . .s.....###  #########%aj=S  ####'...._ ........# ........#.#  ..#.# ##  ##..#.#  #..#.# %ajT  #..#.#  #@.#.#  #ß..#.#  .....#.#  . .s.....# ######### %ajY %aj[ %ajH_ %aja _ _A scorpion is nearby!%ajP }##.###########'...._.#.#### .......# ........#.##...#...... ..######## .#..#### ß####ß ##  ## ... #####. ##..#ß #.......  %ajR ...s# ########## s.%ajW %ajX 29.7 (1 _%aj.] %aj^ %aj#.......# ........#.##...#..... #.# ........#.# ..####### #.#..#### ß####ß..#.# ## #.#..#### ##..#.# #.#.....# #..#.# #.####### #..#.# #.# #..#.# .%aj....ß####ß..#.# .#......s.@..#.# . .......### ########### %ajEE.s%aj%aj'30%aj %ajg %aj|  You hit the scorpion. You tail-slap the scorpion.  The scorpion is heavily wounded.%aj.=1%aj%ajV _The scorpion closely misses you.%aj  You hit the scorpion but do no damage.The scorpion is heavily wounded.The scorpion stings you but does no damage.%ajX39----2%aj:%aj:. _The scorpion stings you.%ajR}  You hit the scorpion. Your tail-slap misses the scorpion.The scorpion is heavily wounded.%aj~&3%ajg%ajqA _The scorpion stings you but does no damage.%aj\  You hit the scorpion.  The scorpion is severely wounded.4%aj1%ajA _The scorpion stings you but does no damage.%aj+Z  You hit the scorpion but do no damage.The scorpion is severely wounded.%aj[&5%ajn_%ajaA _The scorpion stings you but does no damage.%aj  You closely miss the scorpion. Your tail-slap misses the scorpion.The scorpion is severely wounded.%ajW8----6%aj&%aj>. _The scorpion stings you.%ajK  You closely miss the scorpion.The scorpion is severely wounded.The scorpion stings you but does no damage.%ajvL U5--7%ajO %aj R . _The scorpion stings you.%ajt  You barely miss the scorpion. Your tail-slap misses the scorpion.The scorpion is severely wounded.%aj -8.8 (1.1%ajH %ajf 6 _You block the scorpion's attack.%aj6  You barely miss the scorpion.You tail-slap the scorpion, but do no damage.The scorpion is severely wounded.%aj+8 e6=-90%aj1= %aj? A _The scorpion stings you but does no damage.%aj  You hit the scorpion but do no damage.The scorpion is severely wounded.%aj۾ ]3--40.9 (1.1%aj %aj . _The scorpion stings you.%aj0 The scorpion is severely wounded. _The scorpion stings you.  You closely miss the scorpion.  The scorpion is severely wounded.  The scorpion barely misses you. The scorpion stings you.  You are poisoned.%ajS3 30=====---2.0Pois %aj6 %aj8 / _The scorpion poisons you!%ajz  You hit the scorpion.  The scorpion is almost dead.You feel very sick.%ajä j27---3.1%aj %aj 6 _You block the scorpion's attack.%aj %aj 8--%aj %aj ^ _You are too injured to fight recklessly!%aj_ %ajߐ %ajk %ajP ^ _You are too injured to fight recklessly!%aj9 %ajh %aj %aj ^ _You are too injured to fight recklessly!%aj   ..#.#  ..#.# ##  ##..#.#  #..#.#  #..#.# %aj  7 ##..#.#  ..ß####ß..#.#  ......s@..#.# . . ..........###  ########### %aj  ..#.#  ..#.# ##  ##..#.#  #..#.#  #..#.#  ##..#.#  ..ß####ß..#.#  ......s@..#.#  . ..........###  ###########   %aj%aj߶%aj%aj#_ _A scorpion is nearby!%aj={  ..#.#  ..#.# ##  ##..#.#  #..#.#  #..#.#  ##..#.#  ..ß####ß..#.#  ......s@..#.# . . ..........###  %aj6>l########### %aj  ..#.#  ..#.# ##  ##..#.#  #..#.#  #..#.#  ##..#.#  ..ß####ß..#.#  ......s@..#.#  . ..........###  ###########   %aj3%aj5%aj_ _A scorpion is nearby!%aj _You are too injured to fight recklessly!A scorpion is nearby!A scorpion is nearby!  You hit the scorpion but do no damage.  The scorpion is almost dead.  You feel sick.%aj+40%aj3 %aj&A _The scorpion stings you but does no damage.%ajG%-M_The scorpion stings you but does no damage.  You hit the scorpion but do no damage.  The scorpion is almost dead.You feel sick.%aj&[6-5%aj*%aj~-A _The scorpion stings you but does no damage.%ajL v †You hit the scorpion.%ajLc  You kill the scorpion!%aj%ajL##.......# ........#.##...#...... Jingleheimer the Covered #.......# ........#.# ..####### Armataur #.#..#### ß####ß..#.# ##%ajVHealth: 25/45 =============----------- #.#..######..#.#Magic: 5/5======================== #.#.....##..#.#AC: 7Str: 21 #.########..#.#EV: 6Int: 9 #.###..#.#SH: 4Dex: 11 .....ß####ß..#.#XL:  5 Next: 104% Place: Dungeon:4 .#.......†@..#.#%ajvNoise: =--------  Time: 3246.1 (1.0) . ...........###a) +0 rapier###########Nothing quiveredPois You hit the scorpion but do no damage.The scorpion is almost dead.You feel sick. _The scorpion stings you but does no damage.  You hit the scorpion.  You kill the scorpion!%aj{ _You feel sick.  You have reached level 6!%aj)"/  --more--%ajZ9/51=6/66 2% %ajs_%aj!b4 _%ajH3%ajQJ%ajM%ajTV8 _You feel sick.7=- _You feel sick.-%aj)V%ajXI _You feel sick.  You feel sick.%ajYT6= %ajZ%aj[j _You are no longer poisoned.%ajd\%aj\%aj-^%aj^,%aj_%ajn`97%aj`%aja,%ajtb%ajc%aj]d%ajd%ajf,%ajf%ajg%aj'hS8=%aji%aji%ajqj,%ajk%ajHl,%ajma9=%ajn%ajt%ajt,%ajz30=%aj1=%aj߈/2=%ajr3=%ajޓ%aj&4=%ajs5=%ajʣ6%aj~%aj(37=8=%aj%ajʼ9=%aj40=%aj!S1=%aj,%aj%aj2=%aj3=%aj,%aj%aj&4=%ajw5=%aj%ajv%ajD,%aj%aj%ajpU6=%aj%ajR%aj%ajk%aj2%aj%ajZ%aj=%ajK7=%ajw%aj%aj,%aj%aj$,%aj%aj4%aj%ajN%ajU8=%aj{%aj2%aj%ajC%aj_%aj%aj|%ajS%aj%aj,%aj*%ajK9=%aj9%aj%ajd,%ajb%aj%ajd%ajS %aj V50=%ajx %ajs %aj %ajx %ajp %aj %aj%aj^%aj,%ajU1=%ajb %aj!%aj!%ajC%d  You see here a scorpion corpse.%aj&%aj0' _%aj'%ajc)%aj*%ajq+%aj+%aj-%aj$.%aj.9=%aj/%aju0%aj1%aj22%aj2%aj44%aj5B%aj:X%aj<%ajA>,%aj?%aj_@%aj%aj%aj),%ajզ%ajW%aj%aj%ajK%aj%ajjj  You encounter an endoplasm.%ajZH##.##.............##.## ..........>........###...† ....##.................#....####. %aj......#####.......#########.# #. ......# #.#...#.# #.# ## ......# #.#...#.# #.# ......#####.#...#<# ##.##...............# #...# ..†..#####......@.##############- ###..#####..#...#.......#⌠...#.# ###..#...J.....##.#####.##...#.# .....#..##.###########'...._.#.## ####.......#..........#.##...#...#.......#..........#.#⌠...#### J   endoplasm (wandering)#.#..####..ß####ß..#.#######.#..####..## ##..#.##.#.....#..# #..#.#%aj%537226.0).J%ajRJ%ajgF-37%ajC9_%aje^ _The endoplasm quivers.%aj(.......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# %ajt*Q†#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .#  %aj.......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .# %aj4%aj%ajga _An endoplasm is nearby!%aj%.......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .#  %ajw .......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#.......%ajy J .J....##.#####. #.###########'...._..#..........  .  .  .##   .# %aj %aj %ajK %aj a _An endoplasm is nearby!%aj %.......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .#  %aj/ .......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .# %aj5 %aj6 %aj|< %ajr? a _An endoplasm is nearby!%aj Q %.......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .#  %ajo .......>.†........%ajf ......#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .# %aj %aj %aj~ %aje a _An endoplasm is nearby!%aj %.......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. #.###########'...._..#..........  .  .  .##   .#  %ajF.......>.†..............#  #.#...#.# #.#  #.#...#.# #.# ##.#...#<# ##.## .........# #...# †#......@.# #..#...#....... .J....##.#####. %aj#.###########'...._..#..........  .  .  .##   .# %ajB%aj%aj%aj{a _An endoplasm is nearby!%ajк......>#..##.................#....####...#####.......#########.# #.# #.#...#.# #.# #%ajm8.# #.#...#.# #.# .#####.#...#<##.##.............# #...# #..†..#####..############## .###..#####..#..@#.......#⌠...#.# .###..#....J....##.#####.##...#.# ......#..##.###########'...._.#.# #####.......#..........#.##...#..  #.......#..........#.#⌠...### #.#..####..ß####ß..#.######  #.#..####..## ##..#.# #.#.....#..# #..#.# #.#######..# #..#.#%ajM!.J%ajF%aj84.0) _%aj%ajK%ajmyy.>.### #.....##.................#.... #.#####.......#.# .# #.#...#.# #.# .# #.#...#.# #.#.#####.#...#<# ##.## #.# #...# #%ajz#..†..#####........#.###..#####..#.@.#.#⌠...#. #.###..#.....J...##.#####.##...#. #......#..##.###########'...._.#.#.......#.#.##...# #.......#.#.#⌠... #.#..####..ß####ß..#.######  #.#..####..## ##..#.#  #.#.....#..# #..#.#  #.#..# #..#.#%ajN|!.J%aj%aj&5%ajҊ%aj .>.### .#.....##.................#.... .#.#####.......#.#.# #.#...#.# #.# #.# #.#...#.# #.# #.#####.#...#<# ##.## ##.# #...#  ##..†..#####........#%aj.###..#####..#@..#.#⌠...# ##.###..#......J..##.#####.##...#  #......#..##.###########'...._.#  ######.......#.#.##...# #.......#.#.#⌠... #.#..####..ß####ß..#.###### #.#..####..## ##..#.#  #.#.....#..# #..#.#  #.#..# #..#.#%aj%aj.=6%aj8_%ajT _An endoplasm is nearby! _The endoplasm barely misses you.%ajhi  You hit the endoplasm.  The endoplasm is moderately wounded.%aj8k-7.2 (1.1%ajo6_%ajr7 _You block the endoplasm's attack.%ajM .  You hit the endoplasm.%ajL)%aj038.3%aj%aj M _You kill the endoplasm!%ajdl%ajm%aj>r%aj}tH _No target in view!%aj-%aj%aj%ajH _No target in view!%ajV J%ajKX H _No target in view!%aj %aj! %aj %aj%! H _No target in view!%aj8 %ajI: %aj`A ^ _No target in view!%aj 3%ajڄ %aj %aj %aj‹ $ _%aj %ajP ,%aj %ajm %aj %ajI %aj %aj %aj ,%ajĚ %ajț %ajʜ %ajv %aj %aj* %aj: %ajҠ %ajK %aj %aj %aj! %ajФ %aj %aj{ %aj %aj %aj %aj %aj %aj %aj %ajq %ajK ,%aj %aj %aj) %aj %aj %aj %aj %aj %aj %aj %aj %aj) %ajӷ %aj %aj %aj %aj %aj2 %aj ,%aj %aj %aj8 %aj %aj %aj ,%aj9 %aj %aj5 %aj %aj$ %aj %aj ,%aj@ %aj %aj9 %aj& ,%aj %aji ,%aj %ajZ %aj %aj ,%aj %ajL B%ajS B%aj' ,%aj ,%aj %aj %aj %aj9 %aj %aj %aj ,%aj4 %aj %aj %ajt %aj %aj %aj %ajy %aj %aj %aj %aj %aj %aj %aj %aj. %aj# %ajC %aj ,%aj %aj %aj ,%ajX %aj %ajP ,%aj %ajZ %aj  #.#### ._.....~≈...###.## #. ..♣~≈≈♣.≈≈..##...#### #. ..≈≈≈≈≈.≈≈≈≈##.#....# #. ..≈≈≈≈≈..♣≈≈##...##.# #. ≈.≈≈≈≈≈..♣≈~##...##.#  ≈..≈≈≈...≈≈.##......#  ≈≈.....~~≈≈.##...#### %aj  ♣≈≈@~...##..## -413.3 (35.0) ~♣♣≈≈.....#...#  ≈≈≈≈≈........#.#  ...≈≈≈....#####.# ########### #.# #.. ### _No target in view! _ You enter the shallow water.%aj %aj }-4.3 (36Water %ajK %ajc C _Found an ornate altar of the Wu Jian Council.%aj %aj   You encounter a kobold. It is wielding a +0 whip and quivering stones. #.#....≈≈♣..♣...≈≈...# #.######._.....~≈...###.## ♣♣..♣~≈≈♣.≈≈..##...#### ♣...≈≈≈≈≈.≈≈≈≈##.#....# ~...≈≈≈≈≈..♣≈≈##...##.# ≈≈.≈≈≈≈≈..♣≈~##...##.#.~≈..≈≈≈...≈≈.##......#..≈≈...@.~~≈≈.##...####..≈≈.♣♣≈≈~~...##..##..K ~♣♣≈≈.....#...#[%aj 12;11H ≈≈≈≈≈........#.# ...≈≈≈....#####.############ #.#K   kobold (missile, asleep) #..###5.3 (1.0)KK)===6.3 (2%aj B_%aju ( _The kobold shouts!%aj}d ≈≈♣..♣...≈≈...#  ..._.....~≈...###.##  ♣♣..♣~≈≈♣.≈≈..  ♣...≈≈≈≈≈.  ~...≈≈≈≈≈..♣≈≈#  ≈≈≈.≈≈≈≈≈..♣≈~#  .~≈..≈≈≈...≈≈.#  %aj~g..≈≈...@.~~≈≈.#  ..≈≈.♣♣≈≈~~...##..##  ..K ~♣♣≈≈.....#...#  . ≈≈≈≈≈........#.#  ....#####.#  ########### #.#  #..  ### %aj ≈≈♣..♣...≈≈...#  ..._.....~≈...###.##  ♣♣..♣~≈≈♣.≈≈..  ♣...≈≈≈≈≈.  ~...≈≈≈≈≈..♣≈≈#  ≈≈≈.≈≈≈≈≈..♣≈~#  .~≈..≈≈≈...≈≈.#  ..≈≈...@.~~≈≈.#  %aj..≈≈.♣♣≈≈~~...##..##  ..K ~♣♣≈≈.....#...#  . ≈≈≈≈≈....... ....### ########### #.#  #.. ### %aj%aj%aj%aj] _A kobold is nearby!%aj? ≈≈♣..♣...≈≈...#  ..._.....~≈...###.##  ♣♣..♣~≈≈♣.≈≈..  ♣...≈≈≈≈≈.  ~...≈≈≈≈≈..♣≈≈#  ≈≈≈.≈≈≈≈≈..♣≈~#  .~≈..≈≈≈...≈≈.#  ..≈≈...@.~~≈≈.#  ..≈≈.♣♣≈≈~~...##..##  ..K ~♣♣≈≈.....#...#  . ≈≈≈≈≈........#.#  ....#####.#  ########### #.#  #..  ### %aj. ≈≈♣..♣...≈≈...#  ..._.....~≈...###.##  ♣♣..♣~≈≈♣.≈≈..  ♣...≈≈≈≈≈.  ~...≈≈≈≈≈..♣≈≈#  ≈≈≈.≈≈≈≈≈..♣≈~#  .~≈..≈≈≈...≈≈.#  ..≈≈...@.~~≈≈.#  ..≈≈.♣♣≈≈~~...##..##  ..K ~♣♣≈≈.....#...#  . ≈≈≈≈≈....... ....### ########### #.#[39;%ajR49m  #.. ### %aj%aj%ajm%aj ] _A kobold is nearby!%aj ≈≈♣..♣...≈≈...#  ..._.....~≈...###.##  ♣♣..♣~≈≈♣.≈≈..  ♣...≈≈≈≈≈.  ~...≈≈≈≈≈..♣≈≈#  ≈≈≈.≈≈≈≈≈..♣≈~#  .~≈..≈≈≈...≈≈.#  ..≈≈...@.~~≈≈.#  ..≈≈.♣♣≈≈~~...##..##  ..K ~♣♣≈≈.....#...#  . ≈≈≈≈≈........#.#  ....#####.#  ########### #.#  #..  ### %ajJ ≈≈♣..♣...≈≈...#  ..._.....~≈...###.##  ♣♣..♣~≈≈♣.≈≈..  ♣...≈≈≈≈≈.  ~...≈≈≈≈≈..♣≈≈#  ≈≈≈.≈≈≈≈≈..♣≈~#  .~≈..≈≈≈...≈≈.#  ..≈≈...@.~~≈≈.#  ..≈≈.♣♣≈≈~~...##..##  ..K ~♣♣≈≈.....#...#  . ≈≈≈≈≈....... ....### ########### #.#[39;%aj N/49m  #.. ###  _A kobold is nearby!%aj]%aj_%aj?b%ajcR _No reachable target in view!%aj 4%aj %ajA R _No reachable target in view!%ajXb %aj.d %ajk %aj\p x _A kobold is nearby!No reachable target in view!%aj %aj %aj %aj *No reachable target in view!%ajN3 #.# ≈≈♣..♣...≈≈...# #. ..._.....~≈...###.## ♣♣..♣~≈≈♣.≈≈..##...####.♣...≈≈≈≈≈.≈≈≈≈##.#....#≈~...≈≈≈≈≈..♣≈≈##...##.#≈.≈≈≈≈≈..♣≈~##...##.#.~≈..≈≈≈...≈≈.##......#%aj{.≈≈..@..~~≈≈.##...####.≈≈.♣♣≈≈~~...##..##.K≈~♣♣≈≈.....#...##...≈≈≈≈≈..#.###....≈≈≈....###.## ########### #.#  #..  ###%aj %aj <---7.3 (1 _%aj:_%aj%aj/ #.# ≈≈♣..♣...≈≈...# #. ..._.....~≈...###.##. ♣♣..♣~≈≈♣.≈≈..##...≈.♣...≈≈≈≈≈.≈≈≈≈##.#....≈~...≈≈≈≈≈..♣≈≈##...##..≈≈≈≈.≈≈≈≈≈..♣≈~##...##..~≈..≈≈≈...≈≈.##.......≈≈.@...~~≈≈.##...%ajY0.≈≈.♣♣≈≈~~...##..###...K≈~♣♣≈≈.....#...##...≈≈≈≈≈....#.# ##....≈≈≈....####.# ############# #.#  #..  ###%aj6%ajc;O(((((((%aj.≈.@.≈.%ajP=--8%aj:_%ajNo reachable target in view! _The kobold throws a stone. The stone barely misses you.%aj3%aj%aj%aj3!R _No reachable target in view!%ajB ≈≈♣..♣...≈≈...# #.###≈. ..._.....~≈...###.## ≈..♣♣..♣~≈≈♣.≈≈..##...##≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#...≈≈~...≈≈≈≈≈..♣≈≈##...##..≈≈≈≈.≈≈≈≈≈..♣≈~##...##...~≈..≈≈≈...≈≈.##....%ajaC B..≈≈.....~~≈≈.##...###....≈≈@♣♣≈≈~~...##..## ##...K≈~♣♣≈≈.....#... ##...≈≈≈≈≈........#.# ##....≈≈≈....#####.# ############# #.# #.. ### %ajI %aj4K 5-9 _%ajO :_%ajoQ %aj  #.#.. ≈≈♣..♣...≈≈...# #.###. ..._.....~≈...###.## %aj9..♣♣..♣~≈≈♣.≈≈..##...##.♣≈≈≈≈##.#...≈≈≈~..≈≈≈≈≈.≈≈≈≈≈..♣≈~##...##~≈..≈≈≈..........~~≈≈.##...##....≈≈.♣♣≈≈~~...##..####...K≈~♣♣≈≈.....#..##...≈≈.....##....≈≈≈....################# #.#..###%aj%aj2(%ajS4≈%aj-U/=20%aj[:_%aj_aW _The kobold throws a stone. The stone hits you but does no damage.%aju ≈≈≈~. ♣.≈≈. #.#.. ≈≈♣..♣...≈≈...# #.###. ..._.....~≈...###.## ..♣♣..♣~≈≈♣.≈≈..##...##.♣≈≈≈≈##.#...≈≈≈~..≈≈≈≈≈.≈≈≈≈≈..♣≈~##...##~≈.@≈≈≈..........~~≈≈.##...##....≈≈.♣♣≈≈~~...##..####...K≈~♣♣≈≈.....#..##...≈≈≈≈≈........%aj ##....≈≈≈....################# #.#..###%aj/ %aj :((%aj_ >≈≈%aja U49-1%ajf :_%aj^i D _The kobold throws a stone. The stone hits you.%ajT# #.# ≈≈≈≈... ≈≈~. #.#≈~.. ♣.≈≈. #.#. ≈≈♣..♣...≈≈...# #.##≈. ..._.....~≈...###~≈..♣♣..♣~≈≈♣.≈≈..##...#.≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#..≈≈≈~...≈≈≈≈≈..♣≈≈##...≈≈≈≈@≈≈≈≈≈..♣≈~##...#~≈..≈≈≈...≈≈.##..........≈≈.....~~≈≈.##...#.≈≈.♣♣≈≈~~...##..##K≈~♣♣≈≈.....#...#≈≈≈≈≈........#.#....≈≈≈....#####.######%aj%######## #.# #..K.%aj)%aj+.-2%ajU0%aja13_%aj2%ajp;  #.   ≈≈≈ .≈≈≈ #.#   ≈≈≈≈... ≈≈~. #.#  ≈~..♣♣.≈≈. #.   ≈≈♣..♣...≈≈...# #.  .≈≈. ..._.....~≈...###  ~≈..♣♣..♣~≈≈♣.≈≈..##.  .≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#.  ≈≈≈~.@.≈≈≈≈≈..♣≈≈##...  %aj7=≈≈≈≈.≈≈≈≈≈..♣≈~##  #.....~≈..≈≈≈...≈≈.##...  .......≈≈.....~~≈≈.##...  ###...K≈≈.♣♣≈≈~~...##..#  .≈~♣♣≈≈.....#...#  ≈≈≈≈≈........#.#  ....≈≈≈....#####.#  ############# #.#%aju>6K.%ajGD%ajZE@-3%ajJ:_%aj[L%ajdE ######   ≈≈.. #.   ≈≈≈ .≈≈≈ #.   ≈≈≈≈... ≈≈~. #.  ≈~..♣♣.≈≈. #.  %aj'f2 ≈≈♣..♣...≈≈...# #.   .≈≈. ..._.....~≈...###   .~≈..♣♣..♣~≈≈♣.≈≈..##.   ..≈≈.♣@..≈≈≈≈≈.≈≈≈≈##.#  ≈≈≈~...≈≈≈≈≈..♣≈≈##  ≈≈≈≈.≈≈≈≈≈..♣≈~##  ##.....~≈..≈≈≈...≈≈.##  .......K≈≈.....~~≈≈.##..  ##≈.♣♣≈≈~~...##..  .≈~♣♣≈≈.....#...  ≈≈≈≈≈........#.  ....≈≈≈....#####.%ajm%ajqA(((%aj[.≈~%ajN]50-=4%aj%:_%ajW _The kobold throws a stone. The stone hits you but does no damage.%aj %aj# %aj} %aj %aj - #......#   ≈~~.... ≈≈.... ######.   ≈..♣≈≈~ .≈≈..#.   ♣.≈≈≈≈ .≈≈≈ #.#   ♣.≈≈≈≈≈... ≈≈~. #.#   %aj 3.≈≈≈≈~..♣♣.≈≈. #.#   ≈≈.♣≈≈≈♣..♣...≈≈...# #.#   .≈≈....._.....~≈...###.#   .~≈..♣♣@.♣~≈≈♣.≈≈..##...   ..≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#   ...≈≈≈~...≈≈≈≈≈..♣≈≈##.   #....≈≈≈≈.≈≈≈≈≈..♣≈~##.   ##.....~≈..≈≈≈...≈≈.##.   .......K≈≈.....~~≈≈.##.   ####....≈≈.♣♣≈≈~~...##..#   %aj@ ##....≈~♣♣≈≈.....#...#   ##...≈≈≈≈≈........#.#%aj 6K.%aj %ajy .-5%ajM %aj4 %ajU ..##.###..  ..~~≈≈♣..≈≈... #....  ≈~~.....≈≈.... ######  ≈..♣≈≈~♣.≈≈... #.   ♣.≈≈≈≈≈.≈≈≈≈ #.  ♣♣.≈≈≈≈≈...~≈≈~. #.   ≈.≈≈≈≈~..♣♣.≈≈. #.  ♣≈≈≈♣..♣...≈≈...# #.  ..≈≈...@._.....~≈...###  ..~≈..♣♣..♣~≈≈♣.≈≈..##.   ...≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#   ...≈≈≈~...≈≈≈≈≈..♣≈≈##   #%ajlW....≈≈≈≈.≈≈≈≈≈..♣≈~##   ##.....K≈..≈≈≈...≈≈.##   ........≈≈.....~~≈≈.##..   ####....≈≈.♣♣≈≈~~...##..   .≈~♣♣≈≈.....#... %aj[%aj]@-6%aj_%aja%ajs$  ..##.###  ..~~≈≈♣..≈≈... #  ≈≈~~.....≈≈.... ######  ≈..♣≈≈~♣.≈≈... #  ♣.≈≈≈≈≈.≈≈≈≈ # ≈ ♣♣.≈≈≈≈≈...~≈≈~. # %aj&~≈≈≈.≈≈≈≈~..♣♣.≈≈. # .≈≈.♣≈≈≈♣..♣...≈≈...# # .≈≈..@.._.....~≈...### .~≈..♣♣..♣~≈≈♣.≈≈..## .≈≈.♣...≈≈≈≈≈.≈≈≈≈##. .≈≈≈~...≈≈≈≈≈..♣≈≈## .#....≈≈≈≈.≈≈≈≈≈..♣≈~##  ##.....K≈..≈≈≈...≈≈.##  ........≈≈.....~~≈≈.##  ####....≈≈.♣♣≈≈~~...##  ##....≈~♣♣≈≈.....#%aj+%ajA,&7%aj1:_%aj`3%aj" \  ..##.###  ..~~≈≈♣..≈≈... #  ≈≈~~.....≈≈....   . ≈..♣≈≈~♣.≈≈...   .≈ ♣.≈≈≈≈≈.≈≈≈≈%aj$    .≈≈♣♣.≈≈≈≈≈...~≈≈~.   .≈≈≈≈.≈≈≈≈~..♣♣.≈≈.  .≈≈.♣≈≈≈♣..♣...≈≈...#  .≈≈.@..._.....~≈... .~≈..♣♣..♣~≈≈♣.≈≈..## .≈≈.♣...≈≈≈≈≈.≈≈≈≈## .≈≈≈~...≈≈≈≈≈..♣≈≈##  #.#....≈≈≈≈.≈≈≈≈≈..♣≈~##  # ##.....K≈..≈≈≈...≈≈.## K   kobold (missile)  ........≈≈.....~~≈≈.##  ####....≈≈.♣♣≈≈~~...## %aj% Y[39;49m ##....≈~♣♣≈≈.....#.%ajW, %ajE7 J(((((%aj v@..~≈%ajٸ \1==8%aj޼ :_%ajt q _The kobold throws a stone. The stone completely misses you.%ajZ   ..##.  ..~~≈≈♣..≈≈... #  # ≈≈~~.....≈≈....   #. ≈..♣≈≈~♣.≈≈...  #.≈ ♣.≈≈≈≈≈.≈≈≈≈  #.≈≈♣♣.≈≈≈≈≈...~≈≈~.  #.≈≈≈≈.≈≈≈≈~..♣♣.≈≈.  #...≈≈.♣≈≈≈♣..♣...≈≈...#  #....≈≈@...._.....~≈...%aj   #....~≈..♣♣..♣~≈≈♣.≈≈..  #.....≈≈.♣...≈≈≈≈≈.≈≈≈≈  #.....≈≈≈~...≈≈≈≈≈..♣≈≈  ##.#....≈≈≈≈.≈≈≈≈≈..♣≈~  # ##.....K≈..≈≈≈...≈≈.  ..≈≈.....~~≈≈.  ####....≈≈.♣♣≈≈~~...  ##....≈~♣♣≈≈.....#K~%aj D-9%aj :_%aj'! %aj&  .....  ...≈≈♣♣≈≈. ..##.#  ..~~≈≈♣..≈≈... #..  # ≈≈~~..... ###  #. ≈..♣≈≈~♣.≈≈...%aj0(  #.≈ ♣.≈≈≈≈≈.≈≈≈≈   #.≈≈♣♣.≈≈≈≈≈...~≈≈~.  #.≈≈≈≈.≈≈≈≈~..♣♣.≈≈.   #♣≈≈≈♣..♣...≈≈...  #....≈≈....._.....~≈...  #....~≈..♣♣..♣~≈≈♣.≈≈..  #.....≈≈.♣...≈≈≈≈≈.≈≈≈≈  #.....≈≈≈~...≈≈≈≈≈..♣≈≈  ##.#....≈≈≈≈.≈≈≈≈≈..♣≈~  #.##....K~≈..≈≈≈...≈≈.  # ........≈≈.....~~≈≈. ##≈.♣♣≈≈~~...%ajR)2K.%aj.%aj/A-30%aj4;_%aj6%aj1%aj3%aj8%ajp;T _Why would you want to do that?%aj  ##......≈ .. ...≈≈♣♣≈≈. ..##.# ..~~≈≈♣ #..# ≈≈~~.....≈≈.... ####. ≈..♣≈≈~♣.≈≈... ≈≈≈≈ ♣♣.≈≈≈≈≈...~≈≈~≈≈≈≈@≈≈≈≈~..♣♣.≈≈. ≈≈.♣≈≈≈♣..♣...≈%aj 7≈≈....._.....~≈.~≈..♣♣..♣~≈≈♣.≈≈...♣...≈≈.....≈≈≈~..≈##.#....≈≈≈≈.≈≈≈≈≈..♣≈~.##...K.~≈..≈≈≈...# ........~~≈≈%ajB 7K.%aj%aj-1 _%aj8_%aj/%aj##.##.#....≈≈ .$ ##........≈ .......≈≈♣♣≈≈. ..##.# ..~~≈≈♣ #.. ≈≈~~.....≈≈.... ###%aj&#. ≈..♣≈≈~♣.≈≈...#.≈ ≈≈≈≈ #.≈≈♣♣@≈≈≈≈≈...~≈≈~≈≈≈≈.≈≈≈≈~..♣♣.≈≈. ≈≈.♣≈≈≈♣..♣...≈≈≈....._.....~≈.~≈..♣♣..♣~≈≈♣.≈≈...♣...≈≈.....≈≈≈~..≈##.#...K≈≈≈≈.≈≈≈≈≈..♣≈~.##.....~≈..≈≈≈...%aj=/K.%aj%aj\B=2%ajj%aj%ajB M. #.#######.# ##.##.#....≈≈~ .$ ##.%aj #.......≈≈ ..#......≈≈♣♣≈≈. ..##.##....~~≈≈♣ #..#..≈≈~~.....≈≈.... ####.[≈≈..♣≈≈~♣.≈≈... ≈≈≈≈ #.≈≈♣♣.≈≈≈≈≈...~≈≈~#.≈≈≈≈.≈≈≈≈~..♣♣.≈≈.   #...≈≈.♣≈≈≈♣..♣...≈≈...#..#.. #.♣... ##.#..K.%ajM D %ajn 1K%aj$' K   kobold (missile).%aj( &3%aj. ;_%aj0 %aj #  #. ..   #.#######.##  ##.#....≈≈~..$ #%aj  #.......≈≈≈≈≈. .....  #......≈≈♣♣≈≈. ..##  #....~~≈≈♣..≈≈... #.  #..≈≈~~..... ##  #.[≈≈@.♣≈≈~♣.≈≈...  #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈   #.≈≈♣♣.≈≈≈≈≈...~≈≈~.  #.≈≈≈≈.≈≈≈≈~..♣♣.  #...≈≈.♣≈≈≈♣..♣...≈≈  #....≈≈....._.....~  #....~≈..♣♣..♣~≈≈♣.≈≈. [%aj9K  #.....≈≈.♣...≈≈≈≈≈.≈   #....K≈≈≈~...≈≈≈≈≈..♣≈ %aj%aj&4%aji%aj%ajF%ajG%ajL%ajNT _Why would you want to do that?%aj00 M..  ## #. .... #.#######.## ##.#.#~..$ ##.≈≈≈....≈≈♣♣≈≈. ..#%aj}1 ..~~≈≈♣ #..≈≈@~.....≈≈.... ##[≈≈..♣≈≈~♣.≈≈...♣♣≈≈≈≈   #.≈≈♣♣.≈≈≈≈≈...~≈≈~... #.#....%aj#8 %aj9 ]5Water %ajd> :_%ajb@ 2 _You enter the shallow water.%aj? #  .  # ###  #. ...   #.#######.##  ##.#....≈≈~..$ #  #.......≈≈≈≈≈. ...  #......≈≈♣♣≈≈. ..##  #...@~~≈≈♣..≈≈... %ajq  #..≈≈~~..... #  #.[≈≈..♣≈≈~♣.≈≈...  #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈   #.≈≈♣♣.≈≈≈≈≈...~~.  #.≈≈≈≈.≈≈≈≈~..♣♣.≈≈.   #...≈≈.♣≈≈≈♣..♣...≈≈  #....≈≈....._.....~  #....~≈..♣♣..♣~≈≈♣.%aj?%ajh06%aj %aj. %ajv  ...  ..  .. .  #. ###  #. ...   #.#######.##  ##.#....≈≈~..$   #.......≈≈≈≈≈. ...  #..@...≈≈♣♣≈≈. ..  #....~~≈≈♣..≈≈...   #..≈≈~~.....  #.[≈≈..♣≈≈~♣.≈≈...  #.≈≈♣♣.≈≈≈≈≈.≈≈%ajx=  #.≈≈♣♣.≈≈≈≈≈...~≈≈~.  #.≈≈≈≈.≈≈≈≈~..♣♣  #...≈≈.♣≈≈≈♣..♣...≈≈  #....≈≈....._.....~%aj<7%aj;_%ajޚ%aj7?     ...   ..#   #.. ##   #.# ...   #.#.##   ##.#....≈≈~..$  #.≈≈≈≈≈.   #.@....≈≈♣♣≈≈. ..  #....~~≈≈♣..≈≈...  #..≈≈~~.....≈≈....  #.[≈≈..♣≈≈~♣.≈≈...   #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈  #.≈≈♣♣.≈≈≈≈≈...~≈≈~  #.≈≈≈≈.≈≈≈≈~..♣♣.≈≈ [%ajEA m #...≈≈.♣≈≈≈♣..♣...  #....≈≈....._.....~K%ajT K   kobold (missile)8_%ajKV %aj3    ...   ..#   #.. ##   #.# ...  #.#######.##%aj`5  ##.#....≈≈~..$  #.≈≈≈≈≈.   #@.....≈≈♣♣≈≈.   #....~~≈≈♣..≈≈...  #..≈≈~~.....≈≈....   #.[≈≈..♣≈≈~♣.≈≈...   #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈  #.≈≈♣♣.≈≈≈≈≈...~≈≈  #.≈≈≈≈.≈≈≈≈~..♣♣.  #..K≈≈.♣≈≈≈♣..♣...  #....≈≈....._.....%aj&?2K.%aj%aj&9%aj ;_%aj %aj:...# #..###...######.####.#....≈≈~..$...≈≈≈. .≈≈♣♣~~≈≈♣..≈≈... ≈≈~~....[≈≈..♣≈≈~♣.≈≈≈≈♣♣.≈≈≈≈≈.≈≈≈≈%aj2♣...~≈≈≈≈.≈≈≈≈~..♣♣.K.≈≈.♣≈≈≈♣..♣......≈≈....._..~≈..♣♣..♣~≈≈♣%ajG4K.%ajZ40%ajÐ# #..###...######.####.#....≈≈~..$...≈≈≈. .≈≈♣♣~~≈≈♣..≈≈... ≈≈~~....[≈≈..♣≈≈~♣.≈≈≈≈♣♣.≈≈≈≈≈.≈≈≈≈ ♣...~≈≈K≈≈≈≈.≈≈≈≈~..♣♣....≈≈.♣≈≈≈♣..♣....≈≈....._..~≈..♣♣..♣~≈≈♣.≈≈.♣...≈≈≈≈≈%aj#..###...######.####.#....≈≈~..$%ajњN...≈≈≈. .≈≈♣♣~~≈≈♣..≈≈... ≈≈~~....[≈≈..♣≈≈~♣.≈≈≈≈♣♣.≈≈≈≈≈.≈≈≈≈ ♣...~≈≈K≈≈≈≈.≈≈≈≈~..♣♣....≈≈.♣≈≈≈♣..♣....≈≈....._..~≈..♣♣..♣~≈≈♣.≈≈.♣...≈≈≈≈≈K≈≈≈~K.%ajy1MPRegen (2) %aj:_%aj72 _You roll towards the kobold!%aj %aj B#...######.####.#....≈≈~..$...≈≈≈. .≈≈♣♣~~≈≈♣..≈≈... ≈≈~~....[≈≈..♣≈≈~♣.≈≈≈≈♣♣.≈≈≈≈≈.≈≈≈≈ K≈≈♣♣...~≈≈.≈≈≈≈.≈≈≈≈~..♣♣...≈≈.♣≈≈≈♣..♣....≈≈....._..~≈..♣♣..♣~≈≈♣.≈≈.♣...≈≈≈≈≈≈~#.#....≈≈≈≈%aj" 2  You roll towards the kobold! You hit the kobold.  The kobold is moderately wounded.=23%aj82 p_ _The kobold is staggered.%aj, %ajv You closely miss the kobold.The kobold is moderately wounded.3.4 (1.1 _The kobold hits you but does no damage. x2%aj9j )You hit the kobold.%aj~40%ajb_ _You kill the kobold!%aj3%ajy%aj{ _No target in view!%ajV B%ajMM _  You see here a +0 scale mail.2 _%ajX%aj|1%aj   #.≈≈> . #.≈≈ .. ..≈≈ . ... . ..## .  ## # # ...  #######.## -50.4 (6 ##.#....≈≈~..$  #.......≈≈≈≈≈. .. #......≈≈♣♣≈≈.  #....~~≈≈♣..≈≈... #..≈≈~~.....≈≈....  #.[≈≈..♣≈≈~♣.≈≈...  #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈  #)≈≈♣♣.≈≈≈≈≈...~≈≈~%ajp-1.4 (7%ajrA9 _Found an escape hatch in the floor.%aj}%aj%aj%ajH _No target in view!%aj%aj%ajk%ajH _No target in view!%aj_%aj    You encounter a hobgoblin.M_. > # ##.≈≈≈ .##..≈≈ ≈.#g... ...#...##..#.# .......# ## # ... #.#######.## #.#~..$ #.......≈≈≈  #......≈≈♣♣≈≈. .....~g   hobgoblin (asleep).≈≈~~[≈≈..♣#.≈≈♣♣..g0g%aj`T y2.4 (1 _Found a bloodstained altar of Trog.%ajo 7 #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.#  ##.#$  #...  #...  #....  #..  #.[≈≈.   %ajw>  #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.#  ##.#$ %aj@ ~ #...  #...  #....  #.. #.[≈≈. %aj*G %ajI %aj@c v _A hobgoblin is nearby!%ajv 7 #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.#  ##.#$  #...  #...  #....  #..  #.[≈≈.   %aj # #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.#  ##.#$  #...  #...  #....  #.. #.[≈≈.  _A hobgoblin is nearby!%ajB7 #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.#  ##.#$  #...  #...  #....  #..  #.[≈≈.   %aj #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.#  ##.#$  #...  #...  #....  #.. #.[≈≈. %aj` _A hobgoblin is nearby!%ajL@7 #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.#  ##.#$  #...  #...  #....  #..  #.[≈≈.   %ajJ\ #.≈≈_.  #.≈≈> #  ##.≈≈≈ .#  #..≈≈ ≈.#  .... ...#  g.##..#.#  #.......# ##  #@# ...  #.# %aju ##.#$  #...  #...  #....  #.. #.[≈≈. %ajDz%aj%aj%aj5` _A hobgoblin is nearby!%aj @≈≈≈≈._.≈≈   #.≈≈>ß≈ # #.≈≈≈≈ .##..≈≈≈ ≈.#.... ...#)g.##..#.# .......# ## #.#####..... #.#######.## #.#~..$ .≈≈≈#......≈≈♣♣≈≈. ..#....~~≈≈♣....≈≈~~.....≈≈.[≈≈..♣≈≈~♣.≈≈...%ajG2C=3%ajJ%ajrY@ _The hobgoblin hits you but does no damage.%aj †You hit the hobgoblin.4%aj\ %aj2 M _You kill the hobgoblin!%aj  _No target in view!%aj ^ _No target in view!%aj 4%aj ^ _No target in view!%aja  _No target in view!%aj 4%aj ^ _No target in view!%aj 4%aj? %ajM# C _No target in view!%aj J%aj’ %aj:Y 4%aj,` %aje %aj Q%aj4%aj&%aj%ajdQ%ajr %aj%aj@%aj|4%aj6%aj_%aj'W _ _ You see here a hobgoblin corpse. _%aj  You see here the +7 great mace "Kuofudia" {venom, Will+ rCorr Dex+3}. _  You see here a hobgoblin corpse. _%aj7X%aj%aj%aj%aj,~  You encounter an orc. It is wielding a +0 club.%ajr: #.≈≈>ß≈≈.#..#.###.##   ##.≈≈≈≈≈≈.# ...........   #..≈≈≈≈≈≈.# ...#.....##   #.........##### ...#......   #)†.##..#.#... ........   ###.......#.#### ##......   #.#####......# #......   #.#######.##.## ##......   ##.#....≈≈~@.$.# ##..÷..- #.......≈≈≈≈≈.........###..#   #......≈≈♣♣≈≈......##.###..#   #....~~≈≈♣..≈≈..... #......#  %ajT<4 #..≈≈~~.....≈≈..... ######   #.[≈≈..♣≈≈~♣.≈≈.... #o   orc (asleep)   #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈.o #.#   #)≈≈♣♣.≈≈≈≈≈...~≈≈~. #.#   #.≈≈≈≈.≈≈≈≈~..♣♣.≈≈. #.#%aj3@a673.0)o.%ajno==8.4 (14 _The orc shouts!%aj7^ #.≈≈>ß≈≈.#    %aj9W  #.........#####  #)†.##..#.#...  ###.......#.####  ......#  #.#######.##.##  ##.#....≈≈~@.$.# ##..÷  #.......≈≈≈≈≈......  #......≈≈♣♣≈≈......  #....~~≈≈♣..≈≈.....  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...~≈≈~.   %aj #.≈≈>ß≈≈.#      #.........#####  #)†.##..#.#...  ###.......#.####  ......#  #.#######.##.##  ##.#....≈≈~@.$.# ##..÷ #.......≈≈≈≈≈...... #......≈≈♣♣≈≈...... #....~~≈≈♣..≈≈.....  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...%aj) [40m~≈≈~.    _An orc is nearby!%ajNY #.≈≈>ß≈≈.#      #.........#####  #)†.##..#.#...  ###.......#.####  ......#  %aj[#.#######.##.##  ##.#....≈≈~@.$.# ##..÷  #.......≈≈≈≈≈......  #......≈≈♣♣≈≈......  #....~~≈≈♣..≈≈.....  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...~≈≈~.   %aj5 #.≈≈>ß≈≈.#      #.........#####  #)†.##..#.#...  ###.......#.####  ......#  #.#######.##.##  ##.#....≈≈~@.$.# ##..÷ #.......≈≈≈≈≈...... #......≈≈♣♣≈≈...... #....~~≈≈♣..≈≈.....  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...%aj l[40m~≈≈~.    _An orc is nearby! #.≈≈>ß≈≈.#      #.........#####  #)†.##..#.#...  ###.......#.####  ......#  #.#######.##.##  ##.#....≈≈~@.$.# ##..÷  #.......≈≈≈≈≈......  #......≈≈♣♣≈≈......  #....~~≈≈♣..≈≈.....  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...~≈≈~.   %ajo #.≈≈>ß≈≈.#      #.........#####  #)†.##..#.#...  ###.......#.####  ......#  #.#######.##.##  ##.#....≈≈~@.$.# ##..÷ #.......≈≈≈≈≈...... #......≈≈♣♣≈≈...... #....~~≈≈♣..≈≈.....  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...%aj e[40m~≈≈~.   %ajn %aj %aj %aj [ _An orc is nearby!%aj3(  #.≈≈>ß≈≈.#      #.........#####  #)†.##..#.#...  ###.......#.#### %aj)  ......#  #.#######.##.##  ##.#....≈≈~@.$.# ##..÷  #.......≈≈≈≈≈......  #......≈≈♣♣≈≈......  #....~~≈≈♣..≈≈.....  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...~≈≈~.   %aj  #.≈≈>ß≈≈.#      #.........#####  #)†.##..#.#...  ###.......#.####  ......#  #.#######.##.##  ##.#....≈≈~@.$.# ##..÷ #.......≈≈≈≈≈...... #......≈≈♣♣≈≈...... #....~~≈≈♣..≈≈..... %aj  #..≈≈~~.....≈≈.....  #.[≈≈..♣≈≈~♣.≈≈..o.  #.≈≈♣.≈≈≈≈..  #)...~≈≈~.   %aj %aj %aj %aj [ _An orc is nearby!%aj  #.≈≈>ß≈≈.# ..#.###.##.  ##.≈≈≈≈≈≈.# .  #..≈≈≈≈≈≈.# ...#.....##.  #.........##### ...#.#  #)†.##..#.#... .# %aj  ###.......#.#### ##.# #.#####......# #.# #.#.##.## ##.  ##.#....≈≈~.@$.# ##..÷..#  #.≈≈≈≈≈.###..#  #......≈≈♣♣≈≈......##.###..#.  #....~~≈≈♣..≈≈.....##......#.  #..≈≈~~.....≈≈.....#######.  #.[≈≈..♣≈≈~♣.≈≈..o.#.  #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈.#.#.  #)≈≈♣♣.≈≈≈≈≈...~≈≈~. #.#.  #.≈≈≈%ajV ≈.≈≈≈≈~..♣♣.≈≈. #.#.o.%aj %aj :--9.0) _%aj %aj9 %aj:S##.≈≈≈≈≈≈.# ............#..≈≈≈≈≈≈.# ...#.....###.........##### ...#.......###)†.##..#.#... .# ###.......#.#### ###  #.#####......# #.##.#######.##.## #.%aj:##.#....≈≈~..$.#.#####..÷..####.......≈≈≈≈≈@........###..##......≈≈♣♣≈≈......##.###..#..#....~~≈≈♣..##......#.#..≈≈~~.....≈≈..o..#######...#.[≈≈..♣≈≈~♣.≈≈.....# #.#.≈≈♣♣.≈≈≈≈≈.≈≈≈≈#.##)≈≈♣♣.≈≈≈≈≈...~≈≈~#.#.#.≈≈≈≈.≈≈≈≈~..♣♣.≈≈.. #.#.#...≈≈.♣≈≈≈♣..♣...≈≈...# #.###%aj #C#..≈≈≈≈≈≈.# ...#.....###.........##### ...#.......####)†.##..#.#... .#  ###.......#.#### ###  #.#####......# # #.####.#######.##.##$# #..%aj'##.#....≈≈~..$.#.#####..÷..#####.......≈≈≈≈≈.........###..##......≈≈♣♣≈≈.@....##.###..#...#....~~≈≈♣..%aj+##......#..##..≈≈~~.....≈≈..o..#######...#.[≈≈..♣≈≈~♣.≈≈.....# #.#.≈≈♣♣.≈≈≈≈≈.≈≈≈≈#.#..##)≈≈♣♣.≈≈≈≈≈...~≈≈~#.#..##.≈≈≈≈.≈≈≈≈~..♣♣.≈≈... #.#.#...≈≈.♣≈≈≈♣..♣...≈≈...# #.#####....._.....~≈...###.##o.%ajL5--70MPRegen (2) %ajAE _You roll towards the orc!%aj  You hit the orc.  The orc is heavily wounded.%aj-=1%aj%ajרP _The orc barely misses you.%ajg )You hit the orc.%aj)%aj)g42.5 (1.11%aj:_%ajjG _You kill the orc!%ajiI%ajlH _No target in view!%aj>%aj%aj0%aj&H _No target in view!%aj-[%aj]%ajj%ajTmH _No target in view!%ajR%aj%aj5%aj5H _No target in view!%ajuZ _No target in view!%aj 3%aj%ajŢ%aj: _%aj>X%aj  #.≈≈>ß≈≈.# ..#.###.## ##.≈≈≈≈≈≈.# ...... #..≈≈≈≈≈≈.# #.....##.. #.........##### ...#.###)†.##..#.#... ..# ###.......#.#### #  #.#####......# # #........ #.#######.##.##$# ##......... ##.#....≈≈~..@.#.#####..÷..###- #.......≈≈≈≈≈.........###..## #......≈≈♣♣≈≈......##.###..# #....~~≈≈♣..≈≈.)...##......# #..≈≈~~.....≈≈.....#######....[39;49%aj^m #.[≈≈..♣≈≈~♣.≈≈.....# #....  #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈....# #.#..  #)≈≈♣♣.≈≈≈≈≈...~≈≈~... #.#..  #.≈≈≈≈.≈≈≈≈~..♣♣.≈≈... #.#.. 4.5 (2.0-5.5 (3%aj%ajzu _No target in view! _You now have 157 gold pieces (gained 13).%ajK3%aj4N%ajP%ajITB%aj\%aja##.≈≈≈≈≈≈.# ............. #..≈≈≈≈≈≈.# >...#.....## #.........##### ....#..## #)†.##..#.#... ............# ###.......#.#### .#### .#####......# .# #..#####.#######.##.##$# ##...%ajcl##.#....≈≈~....#.#####..÷..######.......≈≈≈≈≈..@......###..##6.5 (1  #......≈≈♣♣≈≈......##.###..#....#....~~≈≈♣..≈≈.)...##......#..###..≈≈~~.....≈≈.....#######....#.[≈≈..♣≈≈~♣.≈≈.....# #..#.≈≈♣♣.≈≈≈≈≈.≈≈# #.#..###)≈≈♣♣.≈≈≈≈≈...~≈≈~...# #.#..###.≈≈≈≈.≈≈≈≈~..♣♣.≈≈.... #.#..#...≈≈.♣≈≈≈♣..♣...≈≈...# #.#####%ajv%aj1y+7.5 (2%aj߁%ajw9 _Found an escape hatch in the floor.%aj. %aj\ .≈≈_.≈≈..  #.###.#######≈≈>ß≈≈.# #......#.###.##.≈≈≈≈≈≈.# ............ ..≈≈≈≈≈≈.# ..>...#.....##..... ...##### .....##### )†.##..#.#... ......# ##.......#.#####.###..# #.#####......##.# #......#######.##.##@# ##............ ##.#~....#.#####..÷..##### #.......≈≈≈≈≈.........###..#####. #......≈≈♣♣≈≈......##.###..# #....~~≈≈♣..≈≈.)...##......#..## #..≈≈~~.....≈≈.....#######....... #.[≈≈..♣≈≈~♣.≈≈.....# #....... #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈....# #.#..#%aj"f 4## #)≈≈♣♣.≈≈≈≈≈...~≈≈~...# #.#..980.5 (3 _You now have 165 gold pieces (gained 8).%ajK %aj*M 3%aj;P %aj;R %aj[ %aj` %aj$h X%aji ,%ajl ,%ajgn %ajQo %aj(p %ajr %aj0t ,%ajv %ajx %ajkz %ajK{ %aj| %ajS~ %aj5 ,%aj %aj %aj ,%aj %aj %aj ,%aj %aj- %aj B%aj %aj< ,%aj %aj %aj̠ %aj %ajۢ %aj ,%aj= ,%ajX %aj ,%aj %ajʶ %aj %ajs %aj= %aj %aj %aj %ajf %ajs %aj ,%aj %aj %aj %aj %ajk %ajd %aj ,%aj< %aj %aj ,%aj %aj %aj ,%aj %ajt %aj %aj %aje %aj %aj %aj %aj %aj[ %aj %aj` ,%ajf %aj %ajr ,%ajH %aj ,%aj %aj %ajJ %ajc ,%aj %aj %aj %ajo %aj %aj ,%aj %aj %aj %ajk" ,%ajp$ %aj\& %aj,' %aj* ,%aj+ ,%aj, %aj0 %aj2 ,%aj3 %aj5 %ajM7 %aj$8 %aj8 %aj: %aj[< %aj= %aj> %aj$@ %aj6A %ajZB %ajpC %ajD %aj F %ajG ,%ajI %ajpK %ajL ,%ajO %ajP %aj%aj-?k8=%aj@%aj7A%aj B,%ajC%ajC,%ajD%ajFa9=%ajdK%ajGMl50=%ajiN%aj.O,%ajO%ajP,%ajQ%ajwR,%ajUS%aj+Ta1=%aj1U%ajef  There is a stone staircase leading up here.= _%ajh%ajZm%ajn%ajAo%ajp%ajs,%ajy%aj,%ajw%aj~%aj$,%aj%aj%aj,%ajՎ%ajۏ,%aj%aj%aj,%aj%ajԕ%ajі%aj,%ajw%ajG%aj%ajԛ%aj%ajB%ajm%aj%%ajB%ajB%aj....# #......†...#.# .##.# #....## .##.# ############ ....# #.# .#### #.# ## #.# ##.#  %aj########.# # #.......#.....@# -67.0 (37.0) ###.#...#.#.###### ........#.#.# ###.#.<.#.#.##.##......##.......###  #########-%aj%ajLE _Done exploring.%aj~%aj̏| _No target in view!%ajRLI%ajAq.....0.0).....<.#.#......%aj$z,%aj}E _Done exploring.%aj%aj3%aj9J%aj<E _Done exploring.%aj 3%aj %aj  _Done exploring.%ajLj[?25h[?0c  Search for what [Enter for "@", or ? for help]? %ajN  [?25l[?1c%aj%ajV18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a stone staircase leading upb - [D:4] an opulent altar of Gozag  c - [D:4] a stone staircase leading up  d - [D:4] a stone staircase leading down  e - [D:4] an escape hatch in the floor  f - [D:4] a +0 club (1 further duplicate)  g - [D:4] the +3 mace of the Undead {flame, rPois Str+6}%aj'h - [D:4] an ornate altar of the Wu Jian Council  i - [D:4] a stone staircase leading up  j - [D:4] a stone staircase leading down  k - [D:4] a stone staircase leading down  l - [D:4] a bloodstained altar of Trog  m - [D:4] an escape hatch in the floor  n - [D:4] an escape hatch in the ceiling  o - [D:4] a +0 scale mail  p - [D:4] 2 stones  q - [D:4] a +0 whip  r - [D:4] the +7 great mace "Kuofudia" {venom, Will+ rCorr Dex+3}%ajO  a - [D:4] a stone staircase leading up  l - [D:4] a bloodstained altar of Trog%aj%ajLevel 4 of the Dungeon <<<<>>>>>___(Press ? for help)  #.#######.##.##.# ##...................##...##.#   ##.#....≈≈~....#.#####..÷..#####........############## ########.#   #.......≈≈≈≈≈.........###..#####..#...#.......#⌠...#.# #........#   #......≈≈♣♣≈≈......##.###..#.........##.#####.##...#.# #.########   #....~~≈≈♣..≈≈.)...##......#..##.###########'...._.#.#####.#   #..≈≈~~.....≈≈.....#######.......#..........#.##...#.......#   #.[≈≈..♣≈≈~♣.≈≈.....## #.......#..........#.#⌠...#########   #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈....## #.#..####..ß####ß..#.######   #)≈≈♣♣.≈≈≈≈≈...~≈≈~...## #.#..####..## %aj$##..#.#   #.≈≈≈≈.≈≈≈≈~..♣♣.≈≈....# #.#.....#..# #..#.#   #...≈≈.♣≈≈≈♣..♣...≈≈...# #.#######..# #..#.#   #....≈≈....._.....~≈...###.## #..## ##..#.#   #....~≈..♣♣..♣~≈≈♣.≈≈..##...#### #..ß####ß..#.#   #.....≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#....# #......†...#.#   #.....≈≈≈~...≈≈≈≈≈..♣≈≈##...##.# #..........###   ##.#....≈≈≈≈.≈≈≈≈≈..♣≈~##...##.# ############   #.##.....~≈..≈≈≈...≈≈.##......##.#   #.........≈≈.....~~≈≈.##...#### #.#   ######....≈≈.♣♣≈≈~~...##..##[20;%aj48H#.#  ##....≈~♣♣≈≈.....#...##.#  ##...≈≈≈≈≈........#.# ##############.#  ##....≈≈≈....#####.# #.......#.....@#  ############# #.###.#...#.#.######%ajt %aj bJingleheimer the CoveredArmataurHealth: 51/51 ========================Magic: 6/6========================AC: 7Str: 21EV: 7Int: 9SH: 4Dex: 11XL:  6 Next: 16% Place: Dungeon:4Time: _Done exploring. _No target in view! _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? %ajr J%aj %ajg Q _%aj %aj> %aj %aj| B%aj %aj ,%aj %aj %aj B%aj %aj %aj ,%aj %aj ,%aj" %aj %aj %ajW ,%aj %aj ,%aj %ajS %ajZ ,%ajM %aj %aj ,%aj %aj# %aj% %aj' ,%ajY) %aj* %aj+ ,%aj- %aj/ %aj0 ,%aj2 %aj3 %aj4 ,%aj6 %aj7 ,%aj8 %aj: %aj; ,%ajc< %aj= %ajr? ,%ajQ@ %ajXA %ajRB %ajUC ,%ajD %ajE %ajF ,%ajcH %ajvI %aj`J ,%aj9L %aj7M %ajN ,%aj}P %ajoQ %ajMR %aj S %aj=T %ajU %ajmV %aj0W %ajX %aj&Z %aj[ %aj[ %aj] %ajB_ %aj` %aj` %ajb %ajoe %aj^f <Water %aj,g %aj@j A _You enter the shallow water.%ajk %ajl & %aj6n %ajp %ajq %ajr %aj_s %aju %ajv %ajw %aj3y %ajz %ajZ| %aj} %aji~ %ajĀ %ajk %ajP %aj %aj %aj %aj} %ajf %ajv %ajX ,%aj %ajߓ %aj %aj %aj~ %aj %ajכ %ajs %ajA %aj٠ %aj ,%aj %aj %aj ,%ajc %aj ^#......≈≈♣♣≈≈......##.###..#.#....~~≈≈♣..≈≈.)...##......#.#..≈≈~~.....≈≈.....#######...#.[≈≈..♣≈≈~♣.≈≈.....## #...%aj( #.≈≈♣♣.≈≈≈≈≈.≈≈≈≈....## #.#.#)≈≈♣♣.≈≈≈≈≈...~≈≈~...## #.#.#.≈≈≈≈.≈≈≈≈~..♣♣.≈≈....# #.#.#...≈≈.♣≈≈≈♣..♣...≈≈...# #.###....≈≈.....@.....~≈...###.## Noise: --------- 3706.0 (39.0)#....~≈..♣♣..♣~≈≈♣.≈≈..##...# a) +0 rapier#.....≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#.. Nothing quivered#.....≈≈≈~...≈≈≈≈≈..♣≈≈##...###.#....≈≈≈≈.≈≈≈≈≈..♣≈~##...##.##.....~≈..≈≈≈...≈≈.##....#...[3%aje 9;49m......≈≈.....~~≈≈.##...#######....≈≈.♣♣≈≈~~...##..####....≈~♣♣≈≈.....#...#%aj %aj k _There is an ornate altar of the Wu Jian Council here.%ajRY  You curl up in front of the altar of Wu Jian.%aj\/  --more--%ajU%aj@ZThe Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. %aj[Favour - Wu Jian is neutral towards you. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----)[!]: Overview|Powers|Wrath|Extra [J/Enter]: join religion%ajl%aj%aj #......≈≈♣♣≈≈......##.###..#. Jingleheimer the Covered#....~~≈≈♣..≈≈.)...##......#. Armataur#..≈≈~~.....≈≈.....#######... Health: 51/51 ========================#.[≈≈..♣≈≈~♣.≈≈.....## #... Magic: 6/6========================#.≈≈♣♣.≈≈≈≈≈.≈≈≈≈....## #.#. AC: 7Str: 21#)≈≈♣♣.≈≈≈≈≈...~≈≈~...## #.#. EV: 7Int: 9#.≈≈≈≈.≈≈≈≈~..♣♣.≈≈....# #.#. SH: 4Dex: 11#...≈≈[%aj40m.♣≈≈≈♣..♣...≈≈...# #.## XL:  6 Next: 16% Place: Dungeon:4#....≈≈.....@.....~≈...###.## Noise: ---------  Time: 3706.0 (0.0)#....~≈..♣♣..♣~≈≈♣.≈≈..##...# a) +0 rapier#.....≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#.. Nothing quivered#.....≈≈≈~...≈≈≈≈≈..♣≈≈##...###.#....≈≈≈≈.≈≈≈≈≈..♣≈~##...##.##.....~≈..≈≈≈...≈≈.##....#.........≈≈.....~~≈≈.##...#######....≈≈.♣♣≈≈~~...##..####....≈~♣♣≈≈.....#...# _Do%aj ne exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? _You enter the shallow water. _There is an ornate altar of the Wu Jian Council here.  You curl up in front of the altar of Wu Jian.  The Council welcomes you!%aj" /  --more--%ajw%ajX of Wu Jian ......7.0 (1%aj%aj| _You can now perform damaging attacks by moving towards foes.%ajj[?25h[?0c  Search for what [Enter for "@", or ? for help]? %aj{ [?25l[?1c%aj%aj!18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] an ornate altar of the Wu Jian Council Results elsewhere ([,] to cycle) %ajx b - [D:4] a +0 club (1 further duplicate)c - [D:4] a +0 scale mail  d - [D:4] 2 stones  e - [D:4] a +0 whip  f - [D:4] the +7 great mace "Kuofudia" {venom, Will+ rCorr Dex+3}g - [D:4] an escape hatch in the floor  h - [D:4] an escape hatch in the floor  i - [D:4] a bloodstained altar of Trog  j - [D:4] a stone staircase leading up  k - [D:4] a stone staircase leading down  l - [D:4] a stone staircase leading down  m - [D:4] a stone staircase leading down  n - [D:4] a stone staircase leading up  o - [D:4] an escape hatch in the ceiling  p - [D:4] a stone staircase leading up  q - [D:4] an opulent altar of Gozag  r - [D:4] the +3 mace of the Undead {flame, rPois Str+6}%aj  b - [D:4] a +0 club (1 further duplicate)  i - [D:4] a bloodstained altar of Trog&aj  i - [D:4] a bloodstained altar of Trog  j - [D:4] a stone staircase leading up &aj #......≈≈♣♣≈≈......##.###..#. Jingleheimer the Covered#....~~≈≈♣..≈≈.)...##......#. Armataur of Wu Jian ......#..≈≈~~.....≈≈.....#######... Health: 51/51 ========================#.[≈≈..♣≈≈~♣.≈≈.....## #... Magic: 6/6========================#.≈≈♣♣.≈≈≈≈≈.≈≈≈≈....## #.#. AC: 7Str: 21#)≈≈♣♣.≈≈≈≈≈...~≈≈~...## #.#. EV: 7Int: 9#.≈≈≈≈.≈≈≈≈~..♣♣.≈≈....# #.#. SH: 4Dex: 11[40&ajm#...≈≈.♣≈≈≈♣..♣...≈≈...# #.## XL:  6 Next: 16% Place: Dungeon:4#....≈≈.....@.....~≈...###.## Noise: ---------  Time: 3707.0 (0.0)#....~≈..♣♣..♣~≈≈♣.≈≈..##...# a) +0 rapier#.....≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#.. Nothing quivered#.....≈≈≈~...≈≈≈≈≈..♣≈≈##...###.#....≈≈≈≈.≈≈≈≈≈..♣≈~##...##.##.....~≈..≈≈≈...≈≈.##....#.........≈≈.....~~≈≈.##...#######....≈≈.♣♣≈≈~~...##..####....≈~♣♣≈≈.....#...# &ajI_You enter the shallow water. _There is an ornate altar of the Wu Jian Council here.  You curl up in front of the altar of Wu Jian.  The Council welcomes you! _You can now perform damaging attacks by moving towards foes.Search for what [Enter for "@", or ? for help]? &ajG&aj/&aj[&aj. _&aj~&ajI&ajx #......≈≈♣♣≈≈......##.###..#. Jingleheimer the Covered#....~~≈≈♣..≈≈.)...##......#. Armataur of Wu Jian ......#..≈≈~~.....≈≈.....#######... Health: 51/51 ========================#.[≈≈..♣≈≈~♣.≈≈.....## #... Magic: 6/6========================#.≈≈♣♣.≈≈≈≈≈.≈≈≈≈....## #.#. AC: 7Str: 21#)≈≈♣♣.≈≈≈≈≈...~≈≈~...## #.#. EV: 7&ajInt: 9#.≈≈≈≈.≈≈≈≈~..♣♣.≈≈....# #.#. SH: 4Dex: 11#...≈≈.♣≈≈≈♣..♣...≈≈...# #.## XL:  6 Next: 16% Place: Dungeon:4#....≈≈.....@.....~≈...###.## Noise: ---------  Time: 3707.0 (0.0)#....~≈..♣♣..♣~≈≈♣.≈≈..##...# a) +0 rapier#.....≈≈.♣...≈≈≈≈≈.≈≈≈≈##.#.. Nothing quivered#.....≈≈≈~...≈≈≈≈≈..♣≈≈##...###.#....≈≈≈≈.≈≈≈≈≈..♣≈~##...##.##.....~≈..≈≈≈...≈≈.##....#...[37&aj rm......≈≈.....~~≈≈.##...#######....≈≈.♣♣≈≈~~...##..####....≈~♣♣≈≈.....#...# _You enter the shallow water. _There is an ornate altar of the Wu Jian Council here.  You curl up in front of the altar of Wu Jian.  The Council welcomes you! _You can now perform damaging attacks by moving towards foes. _Search for what [Enter for "@", or ? for help]? &aj#&aj-&aj.&aj/$ _&aj8,&aj9&aj;&aj;&ajwA&ajC&ajD&ajPE&ajhOX&ajkR&ajS,&ajT&aj}X&ajZ&aj|[&ajC\&aja&ajc&ajd&aje&ajWj&ajl&ajm&ajn&ajAxX&aj#}&ajB,&aj&ajS&aj&ajÒ<Water &aj&ajSA _You enter the shallow water.&aj>&ajc&aj&ajp&aj&aj&aj3&aj&ajڬ&aj&ajd&aj&&ajԳ&aj&aj&ajz&ajQ&aj"&aj޽&aj&aj&aj'&aj &aj,&aj&aj}&aj,&aj!&ajS&aj&aj/&aj&aj&aj&aj&aj&aj&aj|&ajz&aj&aj5&aj&aj&aj&aj]&aj*,&aj&aj;&aj&ajY&aj2&aj_&aji&aj&aj&aj\&ajtB&aj&aj3&aj,&aj&ajd&aj&aj&aj&aj&aj@,&aj&aj&ajK&aj{&aj ###.......# #.....###.##........# ....##....# #.....# #.##.#..##### ..........# #.....# #.......# ..≈≈≈≈≈≈..# #.....# #.###..## #.≈≈≈≈≈≈..# #########......# #.≈≈_.≈≈..# #......#.###.####### &aj #.≈≈>ß≈≈.## #......#.###.##.... #.≈≈≈≈≈≈.# #................... ..≈≈≈≈≈≈.# #..@...#.....##.....38.0 (31.0) .........#####......#.......#### )÷.##..#.#..................# # ##.......#.#####.###........#  #.#####......##.# #........#####.#######.##.##.# ##............  ##.#....≈≈~....#.#####..÷..#####.  #.......≈≈≈≈≈.........###..#####.  #......≈≈♣♣≈≈......##.###..#..... &aj &aj&aja _There is an escape hatch in the floor here.&aj &aj &aj}% &aj+ &aj, 89.0 (1.0) _&aj34 &ajD k 5  You slide downwards. The hatch slams shut behind you.&ajZ  #. #.  ..  #.  #. #. #.#######  #.@.....#  #.#####...  B.. ...#. ....... .... ..B   bombardier beetle .## .. .. &aj .40.5 (2.5&aj &ajb _You encounter a bombardier beetle.&ajt4W#. #... ... #.. #.. #.# #.####### #.......# #@#####........B............#.###.#.#.......... ...###..### ...&aj\7&aj8-1.5 (1.0&aj<&aj>&ajp #... .. #.... #..... #.#.... #.#######&aj..... #.......#......##.#####.........B@.........#.###.#.#..... #............#..###..###....#. #.. h..#h   black bear (wandering)W. ...W   phantom (dormant) ##.#B   bombardier beetle&aj hhWWYou encounter a phantom and a black bear.The black bear growls angrily.&aj  *****The bombardier beetle sprays incendiary fluid at you.&ajQW.h.@....===2&aj|&ajS _The burning spray misses you.&aj W.  You hit the bombardier beetle. You tail-slap the bombardier beetle.&ajj7h.&ajP9 &aj6--3.6 (1.1&aj&aj`i _The bombardier beetle is heavily wounded.&ajc W.  You barely miss the bombardier beetle.The bombardier beetle is heavily wounded.&aje 7h.&ajNk &ajl G--40&ajq &ajt I _The bombardier beetle bites you but does no damage.&aj} W.  You hit the bombardier beetle.&aj37h.&aj  The bombardier beetle is severely wounded.&aj\-5.7 (1.1&aj&aj'I _The bombardier beetle bites you but does no damage.&aj W.  You closely miss the bombardier beetle.  The bombardier beetle is severely wounded.The black bear bites you.  The black bear claws you but does no damage.49-6.8&aj~N _You block the black bear's attack.&aj M The black bear claw _You block the black bear's attack.barx2&aj a8--7.9&aj+ _ _The bombardier beetle bites you but does no damage.&ajr The bombardier beetle bites you but does no damage.  You hit the bombardier beetle.almost dead. but does no damage.  The black bear barely misses you.  The black bear claw80&ajs&aj&v? _You block the bombardier beetle's attack.&aj v .WYou hit the bombardier beetle.&aj  The bombardier beetle is almost dead.The black bear bites you.&ajd @-9&aj [ _The black bear claws you but does no damage. x2&ajMYou hit the bombardier beetle.  Your tail-slap misses the bombardier beetle.The bombardier beetle is almost dead.The phantom barely misses you. The black bear bites you.  You block the black bear's attack.  1---50&aj&L _The bombardier beetle bites you.&aj\U _The bombardier beetle bites you.  You closely miss the bombardier beetle.The bombardier beetle is almost dead.  The phantom hits you but does no damage.bite  The black bear closely misses you.&aj^-2.0 (1.1&ajh&ajkB _The black bear claws you but does no damage.&ajr? †You hit the bombardier beetle.  You kill the bombardier beetle!&ajJ   You hit the bombardier beetle.  You kill the bombardier beetle!The Council accepts your kill.The black bear claws you but does no damage.&aj0O f2---293.2 (1.2&ajP^ n _The black bear closely misses you.&aj{#. #. ... . #.. .. #.. ... #.# .... #.####### ..... #.......# &ajs......##@#####........†......... ......W#h###.#.#.....#............#..###..###.... #. #.. ...# . ... ...##.#&aju7W.&aj §The phantom attacks as it pursues you! The phantom hits you.&ajK... #.# .... #.#######.#..... #.......#.#......##.#####... .......†§........ .........#h###.#.##.......................#..........W.#..###..###.@..# #. #.. #...## . ... #.....  ## ##..##.# ..## # ..#  ..#  ...# .h&aj..37---40 _The phantom blinks! You blink. &ajA.#.#######.#.#.......#.# ........##.#####... .........†......... ....#.###.#.##....h.......... #..........W........ #..###..###....# #. #.. #..@## . ... #.......... &ajbCK ## ##..##.##.# ..## ##..#...# ....# .###+.h. &ajD%W &ajH &ajI@-5 &ajN &aj9P &ajj.#.......#.# ........##.#####... ... ......†......... ....  &aju.#.###.#.##.... ...h......... #............. .#..###..###.W..# ##...#. #.. #...##....... ... #...@....... ## ##..##.##.## #..## # #..#....#.....# ..###+ .. &aj"1.h &aj! ].W &aj#)K  The phantom attacks as it pursues you! &ajt*]8--=6 &aj>T _The phantom hits you but does no damage. &ajF ..... #.#.# ..  ......##.#####... ...  ......†......... ....  .#.###.#.##....  .......... .  #...h..........  #..###..###....####.  #. #.. #..W##.  . ... #.## ##..##.##.##.#..## .# #..# .#....# .#.....# ....###+ .... ...h.W &ajq  &aj .-7 &ajb  &aj  &ajUG.h &aj^]  You barely miss the phantom. Your tail-slap misses the phantom. &ajt_.=8 &aj hT _The phantom hits you but does no damage. &aj/ .hYou hit the phantom.  The phantom is lightly damaged. &aj &ajg-9.3 (1.1 &ajT _The phantom hits you but does no damage. &aj> §WYou barely miss the phantom.The phantom is lightly damaged. &aj K  ......##.#####... ... ......†......... .... .......#.###.#.##.... .................... . #...................... #..###..###....####.... #. #.. #...##....... . ... #..h§§....... ## ##.@##.##.##. #.W## .#  #..# .# ....# .# .....# ..#..###+ .. #.. .. #. &ajPO  The phantom hits you. The phantom blinks! You blink.  You block the black bear's attack. &ajP d36-600 &ajU  &ajX E _The black bear claws you but does no damage. x2 &aj ..... #.......#.# .. ......##.#####... ... ......†......... .... .#.###.#.## .................... . #...................... #..###..###....####.... #. #.. #...##....... . ... #..h@§....... ## ##..##.##.##.#.W## .# #..# .# .....# .. #..###+ .. #[3 &aj^ y7m...#.W. &ajI M §W &ajt ZThe phantom attacks as it pursues you! The phantom hits you. &aj  #..###..###....####.... #. #.. #...##....... &aj . ... #..h§§....... ##. ##.§##.##.##. #. #..## .# #.###..# .# ###......# .# #........# .. #W@###+ .. #..# .. #..#  .... &aj ./.## #>..  ....  .#...  &aj h 3-- &aj hThe phantom blinks! You blink.  Found a stone staircase leading down. &aj /  --more-- &aj36 K.h &ajJ #.. -1 _ &aj #.. #...##.... .§. ##. ##h.##.##.## #. #..## .# ###..# ###......##........# .. #W.###+ .@#  ..... &aj.../.##.#.#>.. .... .... ..# .#...<.#... &aj/x -Found a stone staircase leading up. &aj/  --more-- &aj K.h &aj M.< &ajg .=2 &aj3  &aja 5 _You block the phantom's attack. &ajT  . ... #..... ##.# ##..##.##.##. #.# #h.## .#  #.###..# .####......# .# #..# .. #W.###+ .. #..# .. #@.# #.............+....../.##....####.#>..# ...$#.. ..... ...### .#...# ...# <.#.... ...## #..##[39;49 &ajV |m.W.h &ajH\  &aj] .-3 &aj#c  &aje &ajgM ##.# ##..##.##.##. #.# #..## .#  #.###h.# .####......# .# #........# ... #..###+ ..... #W.# . ..#...###..#.... #.....@.......+./.##....#####.#>..# ...$# .. ..... ...### .#...## ...# <.#.... ...## #..##  #..&ajcjG.W&ajl §WThe phantom attacks as it pursues you! The phantom hits you.&ajEt###......# .# #........# .. . # #..###+ .. .... #..# .# .. #...###§.#....# #.....§.......+ ......./.##....# ####.#>..##...$# ......W# ###.#...##....#  <.#.... ..... ## #..## ..##&ajuf #..# ###.. W   phantom #...&aj|&aj~o0---4&aj0&ajֆ4 _The phantom blinks! You blink.&ajj? #.###h.# .# ###......# .# #........# .. .## #..###+ ...... #..# .# .. #...###§.#....# #.....§.......+ ......./.##....#####.#>.@##...$# .......W......####.#...##....# .<.#.... .....### #..## ..## #..# ## #.. #....&ajC&ajmEp28--=5&aj"K&ajM+ _The phantom hits you.&aj;z #.###h.# .# ###......# .## #........# .. .##. #..###+# .. ....# #..# ...# .. #...###§.#....##.....§.......+ &aj&|X./.##....# ####.#>@.##...$#.W......##.#...##....# .<.#.... ..... ### #..### ..## #..# ## #..# #..#  ..&aj}0h&aj..h   black bearW   phantom&aj&6&aj&aj> _The phantom hits you but does no damage.&ajskJ #.###h.# .# ###......# .#. # #....h...# ...##. #..###+# .. ....# #..# ...# .. #...###..#....##.....+./.##....# ####.#@..##...$#.W......#.####.#...##....# .<.#..... .... ### #..###. ..## #..# # ##&ajmnc #..#  #..#  ..W..h&ajCt&ajwd9--7&aj{&aj}c _There is a stone staircase leading down here.&aj&z &aj{ 1-&aj &aj K.h&ajp Z=8&ajm} 6. _The phantom closely misses you.&aj_t #  ####.#### #....W@.#  #.##.##.#  # .#  .. .##&aju .# W   phantom .# # &aj.-9.8 (2.5 _You climb downwards. _There is a stone staircase leading up here.&aj8 &aj 8-&aj$&aj^ _You are too injured to fight recklessly!&aj[4&ajM&aj^ _You are too injured to fight recklessly!&aj 4&aj &aj ^ _You are too injured to fight recklessly!&aj~ &aj &aj &aj ^ _You are too injured to fight recklessly!&aj U  Jingleheimer the Covered  Armataur of Wu Jian ......  Health: 29/51 =============-----------  Magic: 6/6========================  AC: 7Str: 21  EV: 7Int: 9 # SH: 4Dex: 11 ####.#### XL:  6 Next: 29% Place: Dungeon:6 &ajW#....W@.# Noise: ---------  Time: 3769.8 (0.0) #.##.##.# a) +0 rapier # .# Nothing quivered .. .##  .# W   phantom .# ## _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (lightly damaged, 50% to hit and 41% to hit with your tail-slap)&ajEv  Jingleheimer the Covered  Armataur of Wu Jian ......  Health: 29/51 =============-----------  Magic: 6/6========================  AC: 7Str: 21  EV: 7Int: 9 # SH: 4Dex: 11 ####.#### XL:  6 Next: 29% Place: Dungeon:6 #....§@.# Noise: ---------  Time: 3769.8 (0.0) #.##.##.#&ajx4 a) +0 rapier # .# Nothing quivered .. .##  .# W   phantom .# ## _You are too injured to fight recklessly!  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (lightly damaged, 50% to hit and 41% to hit with your tail-slap)You puncture the phantom!  The phantom is moderately damaged.&aje} ### #.# #.# #.# #@# &aj#W# #.# #.. ##. #.#  ####.#### #....§<.# #.##.##.#&ajX&ajm4--=70.9 (1.1&ajw&aj  Hit: a) +0 rapier  Press: ? - help, Dir - move targetAim: a phantom (lightly damaged, 50% to hit and 41% to hit with your tail-slap)You puncture the phantom!  The phantom is moderately damaged. _The phantom hits you. The phantom blinks! You blink.&ajx  Jingleheimer the Covered  Armataur of Wu Jian ......  Health: 24/51 ===========-------------  Magic: 6/6======================== ### AC: 7Str: 21 #.# EV: 7Int: 9 #.# SH: 4Dex: 11 #.# XL:  6 Next: 29% Place: Dungeon:6 #@# Noise: =--------  Time: 3770.9 (0.0) #W# a) +0 rapier #.# Nothing quivered &aj#.. ##. #.# W   phantom ####.####  #....§<.#  #.##.##.# The phantom is moderately damaged. _The phantom hits you. The phantom blinks! You blink.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)&ajJingleheimer the CoveredArmataur of Wu Jian ......Health: 24/51 ===========-------------&ajMagic: 6/6========================###AC: 7Str: 21#.#EV: 7Int: 9#.#SH: 4Dex: 11#.#XL:  6 Next: 29% Place: Dungeon:6#@#Noise: =--------  Time: 3770.9 (0.0)#W#a) +0 rapier#.#Nothing quivered#..##.#.#W   phantom####.#####.....<.##.##.##.#Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)  You barely miss the phantom.The phantom is moderately damaged.&aj-2.0 (1.1&aj&ajA _The phantom hits you but does no damage. x2&ajj  Jingleheimer the Covered  Armataur of Wu Jian ......  Health: 24/51 ===========-------------  Magic: 6/6&aj|l======================== ### AC: 7Str: 21 #.# EV: 7Int: 9 #.# SH: 4Dex: 11 #.# XL:  6 Next: 29% Place: Dungeon:6 #@# Noise: =--------  Time: 3772.0 (0.0) #W# a) +0 rapier #.# Nothing quivered #.. ##. #.# W   phantom ####.####  #.....<.#  &ajm#.##.##.# The phantom is moderately damaged. _The phantom hits you but does no damage. x2  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)&ajk0  Jingleheimer the Covered  Armataur of Wu Jian ......  Health: 24/51 ===========-------------  Magic: 6/6========================&ajm ### AC: 7Str: 21 #.# EV: 7Int: 9 #.# SH: 4Dex: 11 #.# XL:  6 Next: 29% Place: Dungeon:6 #@# Noise: =--------  Time: 3772.0 (0.0) #§# a) +0 rapier #.# Nothing quivered #.. ##. #.# W   phantom ####W####  &ajkq#.....<.#  #.##.##.# Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)  You barely miss the phantom.The phantom is moderately damaged.&aj  #.# #§# #§# #.# #.. ##. #.# ####W####  #....@<.#  #.##.##.#  #. .#  #. .. ## .## .#  .# ## .2-3.0 (1&ajޏP  Press: ? - help, Dir - move target&aj]Aim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)  You barely miss the phantom.The phantom is moderately damaged. _The phantom hits you. The phantom blinks! You blink.&ajy  #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #§# Health: 22/51 ==========-------------- #.# Magic: 6/6======================== #.. AC: 7Str: 21 ##. EV: 7Int: 9 #.#&aj  SH: 4Dex: 11 ####W####  XL:  6 Next: 29% Place: Dungeon:6 #....@<.#  Noise: =--------  Time: 3773.0 (0.0) #.##.##.#  a) +0 rapier #. .#  Nothing quivered #. ..  ## .##  .#  W   phantom .#  ## The phantom is moderately damaged. _The phantom hits you. The phantom blinks! You blink.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)&aj #.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#§#Health: 22/51 ==========--------------#.#Magic: 6/6========================#..AC: 7Str: 21##.&ajG EV: 7Int: 9#.#SH: 4Dex: 11####W####XL:  6 Next: 29% Place: Dungeon:6#....@<.#Noise: =--------  Time: 3773.0 (0.0)#.##.##.#a) +0 rapier#. .#Nothing quivered#. ..## .##.#W   phantom.###Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)  You closely miss the phantom.The phantom is moderately damaged.&aj B34.1 (1.1&aj &ajx   Press: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)  You closely miss the phantom.The phantom is moderately damaged. _The phantom hits you but does no damage.&aj &aj9 &aj} &aj F _Unknown command.&aj #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #§# Health: 23/51 ==========-------------- &aj#.# Magic: 6/6======================== #.. AC: 7Str: 21 ##. EV: 7Int: 9 #.# SH: 4Dex: 11 ####W####  XL:  6 Next: 29% Place: Dungeon:6 #....@<.#  Noise: =--------  Time: 3774.1 (0.0) #.##.##.#  a) +0 rapier #. .#  Nothing quivered #. ..  ## .##  .#  W   phantom .#  ##  _The phantom hits you but does no damage. _Unknown command.Hit: a) +0 rapierPress: ? - help, Dir - move target&aj:Aim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)&aj2#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 23/51 ==========--------------#.#Magic: 6/6========================&aj3#..AC: 7Str: 21##.EV: 7Int: 9#.#SH: 4Dex: 11####W####XL:  6 Next: 29% Place: Dungeon:6#....@<.#Noise: =--------  Time: 3774.1 (0.0)#.##.##.#a) +0 rapier#. .#Nothing quivered#. ..## .##.#W   phantom.###Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom. Your tail-slap misses the phantom.The phantom is heavily damaged.&aj3-5.3 (1.2&aj&ajMPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 50% to hit and 41% to hit with your  tail-slap)  &aj(You hit the phantom. Your tail-slap misses the phantom.The phantom is heavily damaged. _The phantom hits you but does no damage.&aj #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 23/51 ==========--------------&aj #.# Magic: 6/6======================== #.. AC: 7Str: 21 ##. EV: 7Int: 9 #.# SH: 4Dex: 11 ####W####  XL:  6 Next: 29% Place: Dungeon:6 #....@<.#  Noise: =--------  Time: 3775.3 (0.0) #.##.##.#  a) +0 rapier #. .#  Nothing quivered #. ..  ## .##  .#  W   phantom .#  ## You hit the phantom. Your tail-slap misses the phantom.&ajy`The phantom is heavily damaged. _The phantom hits you but does no damage.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)&aj3#.#Jingleheimer the Covered#.#&aj@Armataur of Wu Jian ......#.#Health: 23/51 ==========--------------#.#Magic: 6/6========================#..AC: 7Str: 21##.EV: 7Int: 9#.#SH: 4Dex: 11####W####XL:  6 Next: 29% Place: Dungeon:6#....@<.#Noise: =--------  Time: 3775.3 (0.0)#.##.##.#a) +0 rapier#. .#Nothing quivered#. ..## .##.#W   phantom.### _The phantom hits you but does no damage.  Hit: a) +0 rapier&ajNPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)You hit the phantom.  The phantom is heavily damaged.6.3 (1&aj&ajMHit: a) +0 rapier  Press: ? - help, Dir - move target  Aim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)You hit the phantom.  The phantom is heavily damaged. _You block the phantom's attack.&aj #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 23/51 ==========-------------- #.# Magic: 6/6======================== #.. AC: 7&ajռStr: 21 ##. EV: 7Int: 9 #.# SH: 4Dex: 11 ####W####  XL:  6 Next: 29% Place: Dungeon:6 #....@<.#  Noise: =--------  Time: 3776.3 (0.0) #.##.##.#  a) +0 rapier #. .#  Nothing quivered #. ..  ## .##  .#  W   phantom .#  ## You hit the phantom.  The phantom is heavily damaged. _You block the phantom's attack.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)&aj<l #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 23/51 ==========-------------- #.# Magic: 6/6========================&aj1{ #.. AC: 7Str: 21 ##. EV: 7Int: 9 #.# SH: 4Dex: 11 ####§####  XL:  6 Next: 29% Place: Dungeon:6 #.W..@<.#  Noise: =--------  Time: 3776.3 (0.0) #.##.##.#  a) +0 rapier #. .#  Nothing quivered #. ..  ## .##  .#  W   phantom .#  ##  _You block the phantom's attack.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)You barely miss the phantom.The phantom is heavily damaged.&aj #.# #.# #.# #.## &aj#..# ##.# #.# ####§####  #.W@.§<.#  #.##.##.#  # #.# .#  #.. .. ####.## .#  .# ## &ajI6.&ajN20-7.4 (1.1&aj3&ajW  Hit: a) +0 rapier  Press: ? - help, Dir - move targetAim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)You barely miss the phantom.  The phantom is heavily damaged. _The phantom hits you. The phantom blinks! You blink.&aj!  #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 20/51 =========--------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.#&ajF  SH: 4Dex: 11 ####§####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3777.4 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## You barely miss the phantom.The phantom is heavily damaged. _The phantom hits you. The phantom blinks! You blink.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)&aj( #.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 20/51 =========---------------#.##Magic: 6/6========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####§####XL:  6 Next: 29% Place: Dungeon:6#.W@..<.#Noise: =--------  Time: 3777.4 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#W   phantom.### _The phantom hits you. The phantom blinks! You blink.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: [39;4&aj M9ma phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)You hit the phantom.  The phantom is severely damaged.19-8.4 (1&aj   Hit: a) +0 rapier  Press: ? - help, Dir - move targetAim: a phantom (heavily damaged, 50% to hit and 41% to hit with your tail-slap)You hit the phantom.  The phantom is severely damaged. _The phantom hits you.&aj, #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 19/51 ========---------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####§####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3778.4 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .&aj1#  ## The phantom is severely damaged. _The phantom hits you.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)&aj#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 19/51 ========----------------#.##Magic: 6/6========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 29% Place: Dungeon:6#.W@..<.#Noise: =--------  Time: 3778.4 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered&aj*#.. ..####.##.#W   phantom.###Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom. Your tail-slap misses the phantom.The phantom is severely damaged.9.6 (1.2&ajh&aj{U _The phantom closely misses you.&aj #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 19/51 ========---------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3779.6 (0.0) #.##.##.#  a) +0 rapier &aj# #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## The phantom is severely damaged. _The phantom closely misses you.Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)&aj?#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 19/51 ========----------------#.##Magic: 6/6========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 29% Place: Dungeon:6#.W@..<.#Noise: =--------  Time: 3779.6 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#W   phantom.###Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged[39;49&ajDm, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom but do no damage.The phantom is severely damaged.80.7 (1.1&aj&aj  Press: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom but do no damage.The phantom is severely damaged. _The phantom completely misses you.&aj+ #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 19/51 ========---------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3780.7 (0.0) &aj#.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## The phantom is severely damaged. _The phantom completely misses you.Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)&ajq#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 19/51 ========----------------#.##Magic: 6/6========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 29% Place: Dungeon:6#.W@..<.#Noise: =--------  Time: 3780.7 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#W   phantom.###Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged[39;49&ajSm, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom but do no damage.The phantom is severely damaged.20=1.8 (1.1  Press: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom but do no damage.The phantom is severely damaged. _The phantom barely misses you.&aj 4 #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 20/51 =========--------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 &aj v####.####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3781.8 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## The phantom is severely damaged. _The phantom barely misses you.Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)&aj  #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 20/51 =========--------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3781.8 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  &ajo W   phantom .#  ## Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You barely miss the phantom.The phantom is severely damaged.&aj R #.# #.# #.# #.## #..# ##.# #.# ####.####  #.W@..<.#  #.##.##.#  # #.# .#  &aj #..  #### .#  .# ## &aj xPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You barely miss the phantom.The phantom is severely damaged.The phantom hits you.&aj L15--2.8 (1&ajQ &ajy V _* * * LOW HITPOINT WARNING * * *&aj  #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 15/51 =======----------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3782.8 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom&aj  .#  ## The phantom hits you. _* * * LOW HITPOINT WARNING * * *Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)&aj#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 15/51 =======-----------------#.##Magic: 6/6========================&aj#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 29% Place: Dungeon:6#.W@..<.#Noise: =--------  Time: 3782.8 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#W   phantom.###Press: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom but do no damage.You tail-slap the phantom, but do no damage.The phantom is severely damaged.&ajܲ+3.8 (1&aj &ajܹMAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom but do no damage.  You tail-slap the phantom, but do no damage.The phantom is severely damaged. _The phantom barely misses you.&ajw? #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 15/51 =======----------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3783.8 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. .. &ajwk ####.##  .#  W   phantom .#  ## The phantom is severely damaged. _The phantom barely misses you.Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)&aj$#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 15/51 =======-----------------#.##Magic: 6/6========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 29% Place: Dungeon:6&ajӨ#.W@..<.#Noise: =--------  Time: 3783.8 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#W   phantom.###Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom.  The phantom is almost destroyed.&ajG64.9 (1.1&aj &ajMPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom.  The phantom is almost destroyed. _The phantom barely misses you.&aj}u$ #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 16/51 =======----------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 &aj1x#.W@..<.#  Noise: =--------  Time: 3784.9 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## The phantom is almost destroyed. _The phantom barely misses you.Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit and 41% to hit with your  tail-slap)&aj#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 16/51 =======-----------------#.##Magic: 6/6========================#..#AC: 7Str: 21##.#EV: 7&ajInt: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 29% Place: Dungeon:6#.W@..<.#Noise: =--------  Time: 3784.9 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#W   phantom.###Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom.  The phantom is almost destroyed.&aj*+5.9 (1&aj|&aju  Press: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit and 41% to hit with your  tail-slap)  You hit the phantom.  The phantom is almost destroyed. _The phantom hits you but does no damage.&aj + #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 16/51 =======----------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 #.W@..<.#  Noise: =--------  Time: 3785.9 (0.0) &ajE #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## The phantom is almost destroyed. _The phantom hits you but does no damage.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit and 41% to hit with your  tail-slap)&aj #.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 16/51 =======-----------------#.##Magic: 6/6========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 29% Place: Dungeon:6#.W@..<.#Noise: =--------  Time: 3785.9 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#W   phantom.###Press: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit &ajU Gand 41% to hit with your  tail-slap)  You closely miss the phantom. Your tail-slap misses the phantom.The phantom is almost destroyed.The phantom hits you but does no damage.7.0 (1.1&aj &aj 5 _You block the phantom's attack.&aj6$ #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 16/51 =======----------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 &aj8q#.W@..<.#  Noise: =--------  Time: 3787.0 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## The phantom hits you but does no damage. _You block the phantom's attack.  Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit and 41% to hit with your  tail-slap)&ajW #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 16/51 =======----------------- #.## Magic: 6/6======================== #..# AC: 7Str: 21 ##.# EV: 7Int: 9&ajZ #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 29% Place: Dungeon:6 #..@..<.#  Noise: =--------  Time: 3787.0 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#  W   phantom .#  ## Hit: a) +0 rapierPress: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit and 41% to hit with your  tail-slap)  You puncture the phantom!  You destroy the phantom!&aja] #.# #.# #.# #.## #..# ##.# #.# ####.####  #..@..<.#  #.##.##.#  # #.# .#  #..  #### .# .# ## &ajfM7/52588.1 (1.1  Press: ? - help, Dir - move targetAim: a phantom (almost destroyed, 50% to hit and 41% to hit with your  tail-slap)  You puncture the phantom!  You destroy the phantom! _The Council accepts your kill.&ajj&ajmm _Your Short Blades skill increases to level 4!&aj@c #.# Jingleheimer the Covered #.# Armataur of Wu Jian ...... #.# Health: 17/52 =======----------------- #.## Magic: 6/6========================&aj%![ #..# AC: 7Str: 21 ##.# EV: 7Int: 9 #.# SH: 4Dex: 11 ####.####  XL:  6 Next: 58% Place: Dungeon:6 #..@..<.#  Noise: =--------  Time: 3788.1 (0.0) #.##.##.#  a) +0 rapier # #.# .#  Nothing quivered #.. ..  ####.##  .#   .#   ##    You puncture the phantom!  You destroy the phantom! _The Council accepts your kill. _Your Short Blades skill increases to level 4!Hit: a) +0 rapierPress: ? - help, Dir - move target&aj #.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 17/52 =======-----------------#.##Magic: 6/6========================&ajF `#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  6 Next: 58% Place: Dungeon:6#..@..<.#Noise: =--------  Time: 3788.1 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _The Council accepts your kill. _Your Short Blades skill increases to level 4!Hit: a) +0 rapierPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.&aj &aj D _&aji#.# #.# #.# #.## #..# ##.# #.# ####.#### #...@.<.# #.##.##.# # #.# .# #.. ..####.## &ajo&aj8q:-9.1 (1 _&ajv&aj+x&aj1#.# #.# #.# #.## #..# ##.# #.# ####.#### #....@<.# #.##.##.# # #.# .# #.. ..####.## &aj9W-90&aj=&aj>&ajI#.# #.# #.# #.## #..# ##.# #.# &ajA####.#### #.....@.# #.##.##.# # #.# .# #.. ..####.##.#.###&aj&ajLR8=1&aj&ajBw _There is a stone staircase leading up, spattered with blood here.&aj3&aj &ajB&aj/9=&ajqX&aj`20=&ajr,&aj,&ajB,&ajm&aj~B&ajf1=&ajX&aj j22=&ajB&aj,&aj&aj,&ajH,&aj}a3=&ajB&ajB&aj,&aj+&ajC4=&aj&aj&aja5=&ajF&aj,&aj ,&aj &aj ,&aj&aj&ajS6=&ajb&aj&aj,&aj&aj,&aj&ajna7=&ajn&ajh,&ajx&aj|,&aj&aj,&aj!&aj#O8&aj{$&ajk%,&aj&&aj`(,&ajm)&ajh*i9=&aj+&ajf-,&ajJ.,&aj9/&aj80&aj 1,&aj2&aj3b30=&aj5&aj6,&aj 9,&aj:&aj;,&aj<&aj=&aj>S1=&aj??&aj@&ajfA,&ajhC&ajwD,&ajE&ajFa2=&aj+H&ajI,&ajHJ&ajK,&ajL&ajM,&ajO&ajPi3=&ajDR&ajZS,&ajT&ajU,&aj4Xa4=&ajA[X&aj\&aj],&ajS_&aj3`&ajThe black bear is severely wounded.&ajAYou block the black bear's attack. &ajd- The black bear claws you but does no damage.&ajR&ajי1&aj1&aj 0&aj5&aj/ _The black bear claws you.&ajA The black bear claws you.closely miss the black bear.The black bear bites you but does no damage.  You block the black bear's attack. x2; The black bear bites you.  The black bear barely misses you.0-2.5 (1.1&ajvD &ajG B _The black bear claws you but does no damage.&aj; .You hit the black bear. You tail-slap the black bear!  You kill the black bear!&aj(&ajg1=953.6&aj&aju^ _The Council accepts your kill.&aj&aj&aj@&ajT&aj-&ajX&aj,&aj0&aj&ajbK2=&ajK&ajK&aj &aj&aj`&ajc&aj&aj&,&aj&aj\&ajS3=&ajz&aj&aj&aj&aj&aj&aj&aj&ajK4=&aj&ajI&aj(&aj&aj ,&aj &aj ,&aj &aj|&aj{S5=&aj|&aj,&aj&aj&aj,&aj&ajrK6=&ajl&aj&aj&aj&aj,&aj&aj!&aj",&aj#&aji$N37=&aj#%&aj&&aj&&ajv'&aj(B&aj)&aj*W8=&aj+&aj8-&ajH.&aj]/&aj2B&aj3&aj4,&aj6&aj7K9=&aj8&aj:&aj;&aj<&aj >,&aj ?&ajA,&ajB&ajC&ajDV40=&ajE&ajF&ajG&ajH&ajI&ajJ&ajK&aj M&aj N%1&ajN&ajP&ajQ,&aj:S&ajS&ajT&aj V&ajV&ajW&ajb_2=&aj`&ajb&ajbU3=&ajc&ajd&aje,&ajf&aj7g&ajg&ajsh,&aji&ajj&ajjK4=&ajzk&ajl,&ajl&ajm,&ajn&ajip&aj8qk5=&ajNr&ajr,&ajs&ajt&aj8u&aju,&ajsv&aj%w&ajwK6=&ajfx&aj.y,&ajz&ajz,&aj{&aj|&ajg}&aj~&ajKk7=&aj#&ajҁ,&aj}&ajf&aj,&aj&ajK8=&aj\&aj',&aj&aj,&ajL&ajˊ,&aj&ajw&aj6U9=&aj&ajϐ&aj&aji&aj&ajŔ&aj&ajz&ajOL50=&aj&aj&aj&aj{&aj,&aj&aj,&aj\&ajk1=&aj&ajߦB&aj֧&aj,&ajPk _You start resting.HP restored.&aj&-&aj24007.6 (74.0)&ajls2=-8.6 (75 _&aj&aj&aj &aj3 Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajC &aj[#.###h.# .#Jingleheimer the Covered###......# .#Armataur of Wu Jian ....... # #........# ..Health: 52/52 ========================..##. #..###+# ..Magic: 6/6========================....# #..# ...# ..AC: 7Str: 21#...###..#....#EV: 7Int: 9###.............+SH: 4Dex: 11......../.##....#XL:  6 Next: 95% Place: Dungeon:5####.#@..##...$#Noise: ---------  Time: 4008.6 (0.0)................#[40&aj `ma) +0 rapier.####.#...##....#Nothing quivered.<.#..... .....### #..###. ..###..# # ###..##..#.. _The black bear claws you but does no damage.  You hit the black bear. You tail-slap the black bear!  You kill the black bear! _The Council accepts your kill. _You start resting. _HP restored.&aj&aj F _Clearing quiver.&ajk3&aj&ajC&aj&aj{: _&aj/ #.# #..## .#  #.###..# .# &aj ###......# .# . # #........# .. ..##. #..###+# .. ....# #..# ...# .. #...###..#....# ###.......+ ........@.##....# ####.#>..##...$# ................# .####.#...##....#.<.#..... .....### #..###. ..#..# # ## #..#&ajs :f - a wand of mindburst (20)&aj +9.6 (1&aj ,10.6 (2&ajs&aj? _You now have 187 gold pieces (gained 22).&aj&aj`&aj&aj+,&aj&ajs&aji,&aj"&aj~d#.###..# .# ###......# .#  . # #........# ..  &aj..##. #..###+## .. ....# #..#....# .. #...###..#....#  ###.............+  ..........##....# ####.#>..##...@#  ................#  .####.#...##....# .<.#............### #..###....####..# #.#.###..# #.##..# #.#.#...#&aj+7.6 (7&aj+8.6 (8&ajY&aj> _You now have 194 gold pieces (gained 7).&ajQ3&ajR&ajT&ajJV&aj]&aj^&aj`&ajRa&ajb&aj0e7 _You open the door.&ajg&ajg&ajh&ajt@  There is an open door here.&aj9v&aj\w _&aj@x&ajgz&aj},&aj &ajZ&aj&aj&aj܅&ajX&ajf,&aj&ajȍ&aj0,&ajf&aj&aj\&ajK,&aj... #............  ##.# ##..##.##.##...# #.# #..###.##.#....##.  #.###..# #.##.#....... ###......###.##.#....... #........##.............  #..###+##....### #..#....#....)........ &aj###..#....#.....@.....# ..'............. ....##....#...........## #>..##....##########..# ..........# .# #...##....# # #............ #..###....### #..# #.#.##&aj028.6 (10.0)&ajd,9.6 (11&aj&aj94 _i - a ring of resist corrosion&ajT&aj3&aj&aj&aj&aj&n&aj&ajZ&ajC&aj&aj&ajǾ&aj&aj&aj&aj&aj&ajt&aj&ajr&aj,&aj&aj&aj&ajz&aj&aj&aj,&ajV&aj&ajl&aj@&aj|&ajP&aj#,&aj!&aj&ajq&ajD&aj+7 _You open the door.&aj&aj&ajj&ajc@  There is an open door here.&aj&aj _&aj&aj"&ajV&aj+,&ajV&ajs&ajH&aj&ajU&aj&aj`&aj-&aj &aj&aj,&aj&aj&ajn&aj;&aj-&ajP&aj+,&aj&aj &aj ,&ajk &aj\ &aj*,&aj&aj&aj,&aj&aj!&aj&aj&aj&aj&aj,&aj&aj\,&aj/,&aj,&aj&aj&ajU,&aj+&aj &aj!&aj!,&aj$&aj&*H#.#.## #...# #..# # #.#.# #...# #.... &aj@+#.#.# ###...# #.##..  .# #.....# #.# #.≈.  #.....# #.# .≈.  #.....# #.# ≈. _ #.....# #.# .≈≈ ###.....###.###.≈  .......≈≈≈≈57.6 (28  ###.....###.###...≈ ####### #.# .≈. #.# . #..&ajD,V ### &aj0&aj1,8.6 (29&aj4&aj 85 _Found a stormy altar of Qazlal.&aj&aj53&aj&aj&aj&aj,&ajA# #...# #..# #  #...# #...........&aj ###...# #.##..≈≈≈≈≈≈ # #.....# #.# #.≈.....#.....# #.# .≈.≈≈≈≈#.....# #.# .≈.≈_..#.....# #.# .≈.≈≈≈.###.....###.###.≈.........@.≈≈9.6 (1.0)&aj###.....###.###...≈..####### #.# .≈.≈.≈≈#.# .≈.≈.._#.. .≈.≈≈≈≈### .≈......≈≈≈≈≈≈.......&aj8_&ajU,60.6 (2&aj9_&aj@ _Found a shimmering blue altar of Sif Muna.&aj3&aj&aj-&aj&aj&ajn&aj4&aj`&ajJ&aj?&aj&aj ,&aj &aj &ajt&ajG&aj%&aj&aj#,&aj&ajj&aj&ajf&aj_&ajb&aj&aj&ajk&aj;&aj) &aj &aj!&aj"&aj#&ajS$&aj%&ajj&&ajP(&ajE),&ajJ+&aji7&aj<|#.....###.###.≈.....≈  Jingleheimer the Covered ..............≈≈≈≈≈≈≈≈≈.   Armataur of Wu Jian ...... &aj>#.....###.###...≈.....≈.   Health: 52/52 ======================== ####### #.# #.≈.≈.≈≈≈.≈.   Magic: 6/6========================#.###.≈.≈.._≈.≈.   AC: 7Str: 21#.....≈.≈≈≈≈≈.≈.   EV: 7Int: 9#####.≈.......≈.   SH: 4Dex: 11#.≈≈≈≈≈≈≈≈≈.   XL:  6 Next: 95% Place: Dungeon:5#...@...$...   Noise: --------- [&aj@(m Time: 4071.6 (11.0)###.#.###...   a) +0 rapier#.#.#  Nothing quivered#.#.# #.#.# ..#.#  ###.#  <#     _i - a ring of resist corrosion _You open the door. _There is an open door here. _Found a stormy altar of Qazlal. _Found a shimmering blue altar of Sif Muna.  Found a stone staircase leading up.&aj /  --more--&aj)~4&ajY 2.6 (12 _&aj&aj3&aj&aj&aj,&aj &aj ,&aj &aj &aj &aj &aj ..###.###.≈.....≈  .≈≈≈≈≈≈≈≈≈.#  ..###.###...≈.....≈.#   #.# #.≈.≈.≈≈≈.≈.#  #.###.≈.≈.._≈.≈.###  &aj #.....≈.≈≈≈≈≈.≈...#  #####.≈.......≈.#  #.≈≈≈≈≈≈≈≈≈.#  #.....#  ###.#.###...#  #.#.# #.##  #.#.# .#  #.#.# #  ..#.#  ###.#  #<#   &aj 16.6 (4.0)&ajr +7.6 (5&aju &aj! _You open the door. _There is an open door here.tormy altar of Qazlal. _Found a shimmering blue altar of Sif Muna. _You now have 209 gold pieces (gained 15).&aj I&ajp &aj &ajݲ &aj n&ajh &aj &aj &ajs &aj &aj &aj% ,&aj &aj &aj &aj &ajP &aj &aj &aj &aj &aj ,&aj &ajU &ajr &aj_ ,&aj# &aj &aj ,&ajZ &aj ,&aj &aj &aj B&ajH &aj &ajA &aj1 ,&ajq &ajF &aj &aj &aj B&aj &aj &aj@ &aj &aj' &aj &aj ,&aj &aj &aj &ajs &ajK &aj% &aj &aj9 &aj$ &ajz &ajI &aj' &ajR &aj &ajR &ajH &aj &aj &aj ,&aj$ &aj0 &aj. ,&aj &ajW &aj< &aj+ &aj- B&ajM0 ,&ajP1 ,&aj3 &ajF5 &aj6 ,&aj8 &ajL: &ajT; ,&ajD &ajF ,&aj H &ajI &ajI &ajJ &ajM &aj*O &ajP &ajP &ajT &aj*V &ajW &ajW &ajY &aj?[ &aj"\ &aj] &aj^ &aj` &aja &aja &aj!c &ajd &ajf ,&ajg &aji &ajj &ajk &ajn &ajp &ajq &ajsr &ajs &ajs &aja #....  Jingleheimer the Covered .... ... >#  Armataur of Wu Jian ...... .......#.. .#&aj   Health: 52/52 ======================== ###.... ##. #.. .#  Magic: 6/6======================== ....... ...#.. .#  AC: 7Str: 21 ....... #..#.# .#  EV: 7Int: 9 .##.##...##..#.# .# .#  SH: 4Dex: 11 .##.#....##..#.##.##.#  XL:  6 Next: 95% Place: Dungeon:5 .##.#...........@..#.#  Noise: ---------  Time: 4120.6 (43.0) .##.#.............##.#  a) +0 rapier ...............#####.##  &aj 3 Nothing quivered .........###.#.#####..#  ...)..................#  ..........##.#.####...#    ......................####    ..........##.#.####......#    ########..##.#.# #.#.####    _There is an open door here. _Found a stormy altar of Qazlal. _Found a shimmering blue altar of Sif Muna. _Found a stone staircase leading up. _You now have 209 gold pieces (gained 15).  Found a stone staircase leading down.&aj /  --more--&aj0F&ajJ&ajL< 1.6 (44 _&ajS&ajG3&aj&ajI&aj@,&aj3n&aj,&aj,&aj&aj&aj,&aj&aj,&aj&aj&aj&aj,&aj&ajD,&aj#&aj&aj$&aj,&ajf&aj,&aj &aj&aj&aj,&aj&aj,&aj&ajQ,&aj1,&ajNX&ajb&ajLB&ajN&aj*&aj+&aj(&ajB&aj&aj,&aj&ajY&aj,&aj&aj-&ajZ,&aj X&aj&aj&aj,&aj&aj,&aj&aj&aj,&ajd &aj&aj,&aj,&aj/&ajB&ajz&aj@,&aj&aj&aj/B&aj&ajB&aj&ajf ,&ajN!&aj!&aj"&ajv#&aj$&aj%&aj&&ajO',&aj(&aj`*&aja+,&aj,&aj-&aj.,&aj/&aj0&aj1,&aj3&aj\4&aj?5,&aj]6&aj/7&aj7,&ajc9&ajk:,&ajX;&aj@<&aj(=,&aj>,&aj?&aj@,&ajA&ajB&ajC,&ajE&aj+F&ajG,&ajWv&ajYB&aj[&aj\&aj\&aj]&aj^&ajP_&aj`,&aj`&ajkaB&aj2c&aj"dB&aj/e&aj#f&ajg,&ajh&aj$j&ajNk,&ajAn&aj+o&ajo,&ajs&ajt&aju,&ajw&ajIx&aj y&ajy&ajz&aj{&aj|,&aj2~&aj8&aj ,&aj&aj,&ajۄ&aj &ajtormy altar of Qazlal.himmering blue altar of Sif Muna. _Found a stone staircase leading up&aj`{. _You now have 209 gold pieces (gained 15).  You encounter a jelly.&aj . #. #..#####..##...####### #..###..##..........# ### +...................# #.# .. #..##...##.##..#....# #.# #..##...##.##..#..#.# #.# .# #.......##.##..#..#.#####.######.##..................##.# .......#.##......#..............####.@.........#####.# .....&ajF ..........#.#####.# .###.#.##.......................#................>##.####..............##..#..#.##.# ###....####......##..#..#.##.# J   jelly (asleep)  #...##.............#..#.##.#  #.......J##..#.##.##.# ##..##.##.##...##..#.##.##.#&aj_86.6 (65J.&ajPJ&aj,7.6 (66&aj&ajVZ _The jelly quivers.&ajl2 #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.#.................##......#.....................@.......&aj1o>........................................................>##.........##..#..#.##.# ##......##..#..#.##.#  .......J....#..#.##.#  ........##..#.##.##.# # .##.# &aj  #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.#.................##......#.....................@.......................&aja ........................................>##.........##..#..#.##......##..#..#.##.#  .......J....#..#.  ........##..#.##. .&aj &aj &aj &aj \ _A jelly is nearby!&ajP8  #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.&aj9: #.................##......#.....................@...............................................................>##.........##..#..#.##.# ##......##..#..#.##.#  .......J....#..#.##.#  ........##..#.##.##.# # .##.# &aj  #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.#.................&aj7 ##......#.....................@...............................................................>##.........##..#..#.##......##..#..#.##.#  .......J....#..#.  ........##..#.##. .&aj &aj &aj &aj \ _A jelly is nearby!&ajB p #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.#.................##......#.....................@...............................................................>##.........##..#..#.##.# ##......##..#..#.##.#  .......J....#..#.##.#  ........##..#.##.##.# # .##.# &ajׂ 1 #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.&aj )#.................##......#.....................@...............................................................>##.........##..#..#.##......##..#..#.##.#  .......J....#..#.  ........##..#.##. .&aj &aj &aj &ajA \ _A jelly is nearby!&ajH r #. #... #..###..##...#  +............# &aj˞  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.#.................##......#.....................@...............................................................>##.........##..#..#.##.# ##......##..#..#.##.#  .......J....#..#.##.#  ........##..#.##.##.# # .##.# &ajP3 #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.#.................##......#.....................@........&aj5.......................................................>##.........##..#..#.##......##..#..#.##.#  .......J....#..#.  ........##..#.##. .&aj3;&aj(=&ajB&ajD\ _A jelly is nearby!&ajpTp #. #... #..###..##...#  +............#  #..##...##.#.#  #..##...##.##..#..#.#  #.......##.##..#..#.#.................##......#.....................@...............................................................>##.........##..#..#.##.# ##......##..#..#.##.#  .......J....#..#.##.#  ........##..#.##.##.# # .##.# &ajb #. #... #..###..##...#  +............#  #..##...##.#.# &aj #..##...##.##..#..#.#  #.......##.##..#..#.#.................##......#.....................@...............................................................>##.........##..#..#.##......##..#..#.##.#  .......J....#..#.  ........##..#.##. .&aj#&ajU&aj&aj\ _A jelly is nearby!&ajAY.. #..###..##..........#  +...................# #.#..##...##.##..#....##...##.##..#..#. .#.....##.##..#..#.##########.##.................. .......#.##......#...... .#####............#####. ......#. .###.#.##........ .........>##.#####..#..#.##.# ###....#####..#..#.  #...##........J....#..#....##..#.##. # ##..##.##.##.#.##...#..&ajA +..........#..##...##.##..###...##.##..#..# .#.....##.##..#..#.##########.##.................. .......#.##.. .#####......##### ......# .###.#.##....... .........>##.#####..#..#.##.# ###....#####..#..  #...##........J....#.....##..#.# # ##..##.##.###..###.##.#.##..# ..........&aj7J.&aj&ajn8.6 (1.0)MPRegen (2) &ajp&ajv _A jelly is nearby! _You roll towards the jelly!&aj<G#..##...##.##..##..# .#.....##.##..#..#.##########.##.................. .......#.##.. .#####......##### ......# .###.#.##....... .........>##.#####..#..#.##.# ###....####.....J##..#.. &aj> #...##.............#..##..#.# # ##..##.##.##..###.##.#.##..# #.##.#.............. .....###&ajCU# .#.....##.###########.##.................. .......#.##.. .#####......##### ......&aj&E# .###.#.##....... .........>##.#####..#..#.##.# ###....####.....J##..#..  #...##.............#..##..#.# # ##..##.##.##..###.##.#.##..# #.##.#.............. .....###.###......#####.##&ajfO  You roll towards the jelly! You lunge at the jelly. You hit the jelly.  Your hands burn!  The jelly is lightly wounded.&ajJQ1-=94&ajU&ajW< _The jelly hits you but does no damage.&aj  You completely miss the jelly.The jelly is lightly wounded.&aji45----90.7 (1.1&aj.&ajE _The jelly hits you. You are splashed with acid.&aj$5 m  You hit the jelly. Your hands burn!  The jelly is lightly wounded.&aj=7 r35-------10&aj< &aj> E _The jelly hits you. You are splashed with acid!&ajD  You hit the jelly. Your hands burn!  The jelly is heavily wounded.&ajs 0-------2.8 (1.13&ajv &aj S _The jelly closely misses you.&aj 3&ajt! t _You are too injured to fight recklessly!&aj &aj &aj &ajՙ ^ _You are too injured to fight recklessly!&aj$    #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........## # ##.##...# # #.#....#  #.##.#..... #.....  &aj^    #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........##  ##.##...# #.#....#  #.##.#.....#.....&ajH &ajz &aj׌ &aj' \ _A jelly is nearby!&ajF    #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........## # ##.##...# # #.#....#  #.##.#..... #.....  &ajg   #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........##  ##.##...# #.#....#  #.##.#.....#.....&ajjn&ajp&ajt&ajvw\ _A jelly is nearby!&aj   #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........## # ##.##...# # #.#....#  #.##.#..... #.....  &ajr   #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........##  ##.##...# #.#....#  #.##.#.....#.....&aj&aj$&aj&aj &aj\ _A jelly is nearby!&ajj _You are too injured to fight recklessly!A jelly is nearby!A jelly is nearby!  You hit the jelly. Your hands burn!  The jelly is almost dead.&ajp25-----30&aj&aj< _The jelly hits you but does no damage.&aj{  You completely miss the jelly.The jelly is almost dead.6=-4.9 (1.1&ajfV _The jelly completely misses you.&aj  You barely miss the jelly.The jelly is almost dead.&aj+50&aj&aj;R _The jelly barely misses you.&aj     #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........## # ##.##...# # #.#....#  #.##.#..... #..... &aj You hit the jelly. Your hands burn! The acid corrodes you!The jelly is almost dead.&aj    #.......##.##..#..#.............##......#...................................................................>.......@# ##.....J#  .........  ........##  ##.##...# &aj #.#....#  #.##.#.....#.....&aj~   The jelly hits you. You are splashed with acid!9/52 -------- 3 6-4 rapierCorr (-4) MPRegen (3)  _* * * LOW HITPOINT WARNING * * * &aj7 .  You hit the jelly.  You kill the jelly! &aj%) &aj &aj$.. #..##...##.##..#..#.# #.# Jingleheimer the Covered .# #.......##.##..#..#.#####.# Armataur of Wu Jian ...... .#######.##..................##.# Health: 10/52 ====--------------------  &aj0.......#.##......#..............# Magic: 6/6======================== .#####....................#####.# AC:  3  Str: 21 ........................#.#####.# EV: 7Int: 9 .###.#.##.......................# SH: 4Dex: 11 .........................>##.#### XL:  6 Next: 106% Place: Dungeon:5 ................@##..#..#.##.#Noise: =--------  Time: 4197.9 (1.0) ###....####......##..#..#.##.#a) -4 rapier#...##.............#..#.##.#Nothing quivered#..............##..#.##.##.#Corr (-4) MPRegen (3) # ##..##.##.##...##..#.##.##.# # #..###.##.#....##..#.##.##.# ###.. &ajG# #.##.#..............#.# .....###.##.#.............##.# .....##................#####.##You hit the jelly. Your hands burn! The acid corrodes you!The jelly is almost dead.The jelly hits you. You are splashed with acid! _* * * LOW HITPOINT WARNING * * *You hit the jelly.  You kill the jelly! &aj _The Council accepts your kill.You have reached level 7! &aj</  --more-- &ajs) 1/587/77 3% Regen (3)  &ajP/  &aj1 _You begin to regenerate health when rolling toward enemies.!&aj ,!&aj-3!&aj/!&aj83=25==6=!&aj9!&aj:_8=!&aj<!&ajs=S9=!&ajl>!&aj4?!&aj@}21=1!&ajB!&ajBf2==!&ajC!&ajD!&ajES3=!&ajF!&ajG!&ajH:24!&ajI!&ajJ!&ajyKS5=!&ajRL!&ajbM!&aj;NK6=!&ajO!&ajQW _You start resting.!&ajW\7=-!&ajO\1208.9 (11.0)!&aj] 7 -9.9 (12+0 rapier!&ajb!&ajpe[ _You are no longer corroded.!&aj !&aj/ Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20) [*/%] inventory [^] all abilities[!] focus mode: off|on!&aj>Z !&aje .. #..##...##.##..#..#.# #.# Jingleheimer the Covered .# #.......##.##..#..#.#####.# Armataur of Wu Jian ...... .#######.##..................##.# Health: 27/58 ===========------------- .......#.##......#..............# Magic: 7/7======================== !&ajg .#####....................#####.# AC: 7Str: 21 ........................#.#####.# EV: 7Int: 9 .###.#.##.......................# SH: 4Dex: 11 .........................>##.#### XL:  7 Next:  3% Place: Dungeon:5 ................@##..#..#.##.#Noise: ---------  Time: 4209.9 (0.0) ###....####......##..#..#.##.#a) +0 rapier#...##.............#..#.##.#Nothing quivered#..............##..#.##.##.# # ##..##.##.##...##..#.##.##.# # #..###.##.#....##..#.##.##.# ###..# #.##.#..............#.# .....###.##.#.............##.# .....##................#####.##You kill the jelly! _The Council accepts your kill.[!&ajfi :32mYou have reached level 7! _You begin to regenerate health when rolling toward enemies. _You start resting. _You are no longer corroded.!&ajwm !&ajo F _Clearing quiver.!&aj* !&aj, 3!&aj_. !&aj~/ $ _!&aj]6 !&aj9 e8!&aj: !&aj; !&aj< !&aj= ,!&aj~> !&aj? !&aj@ S9=!&aj^A !&ajB ,!&ajC !&aj)E !&ajE !&ajF !&ajG !&ajH !&ajI !&ajK !&ajL L30=!&ajL !&ajN !&ajN !&ajO !&ajP !&ajQ !&ajR !&ajS !&ajuT 91!&aj`U !&ajV !&ajW ,!&ajKY !&ajZ !&ajZ !&aj[ !&aj_\ !&aj ] !&aj:^ !&aj^ S2=!&aj_ !&aj'a !&aja !&ajb !&ajc !&ajd !&aj~e !&ajcf !&aj5g K3=!&ajLh !&aj[i !&aj2j ,!&ajk !&ajk ,!&ajl ,!&ajm !&ajn i4=!&ajXo ,!&aj,p !&ajp !&ajr ,!&ajs !&ajnt !&ajKu K5=!&aj\v !&ajw ,!&ajx !&ajmy ,!&aj5z !&aj{ O6!&aj| !&aj} ,!&aj~ !&ajn !&aj5 !&aj* !&aj% !&aj !&aj !&ajЅ !&aj S7=!&ajW !&ajG ,!&aj@ !&ajk !&ajv ,!&aj !&aj K8=!&aj} !&aj !&ajy !&aj< !&aj !&aj ,!&aj B!&aj !&aj͙ S9=!&ajǚ !&aj !&aj{ !&ajO !&aji !&aj` !&ajW !&aj b40=!&aj !&aj! !&aj !&ajΥ !&aj !&aj ,!&aj* !&aj !&ajӪ !&aj !&ajˬ 91!&aj !&aj !&aj !&aj !&aj !&aj ,!&ajU !&aj d42=!&aj !&aj !&aj !&aj ,!&ajo !&ajb !&ajD !&aj? !&aj m3=!&aj !&aj !&aj !&ajy !&aj ,!&aj !&aj !&aj K4=!&aj !&aj !&aj ,!&aj !&aj !&aj !&ajz !&aj^ U5=!&ajL !&ajI ,!&aj, !&aju !&ajq ,!&aj !&aj !&aj !&ajJ !&aj K6=!&aj !&aj !&aj !&ajK !&ajJ !&aj !&aj !&aj !&aj U7=!&ajU !&aj ,!&aj B!&aj !&ajK !&aj- ,!&ajy !&ajH %8!&ajQ !&aj@ !&ajl ,!&aj !&aj ,!&aj9 !&ajD K9=!&aj !&aj ,!&aj !&aj !&aj !&ajN !&ajH ,!&aj !&ajg !&aj_ V50=!&aj !&aj ,!&aj| !&aj !&aj~ !&ajR !&ajp 1=!&aj !&aj ,!&aj !&ajL U2=!&ajD !&aj !&ajU !&aj= !&aj ,!&aj ,!&aj ;3!&aj ,!&aj{ !&aj) ,!&aj !&aj B!&aj a4=!&aj !&aj !&aj !&aj !&aj@ !&aj !&aj! !&aj" !&aj# U5=!&aj$ !&ajk% !&aj,& ,!&ajg' !&aj$( !&aj( !&aj* !&aj* K6=!&aj+ !&aj, !&aj- !&aj. !&ajc/ ,!&ajM0 !&aj1 !&aj2 ,!&aj2 k7=!&aj3 !&aj4 ,!&aj5 !&ajU6 B!&aj7 !&ajp8 a8=!&aj= 1 _HP restored.!&aj> !&aj? 3!&aj4A !&ajB ,!&ajoC !&ajOD !&aj4E ,!&ajF !&ajG !&ajaI !&ajRJ O=!&ajK !&ajL B!&aj]N !&ajO !&ajP ,!&ajR !&ajWS !&aj&T ,!&aj%U !&ajU ,!&ajV !&aj:W !&ajW B!&ajX !&ajY B!&ajkZ !&aj[ X!&aj\ B!&ajX_ !&aj1` !&aj` ,!&ajc !&ajd !&aje ,!&aj h 7 _You open the door.!&aji !&aji !&ajj !&ajen @  There is an open door here.!&ajHo !&aj p 5 _!&ajp !&ajyr B!&ajs !&ajBt ,!&ajt !&aju !&ajv B!&ajew !&aj%x ,!&ajx !&ajy ,!&ajXz ,!&aj{ !&aj | !&aj} ,!&aj~ !&aj !&aj ,!&ajS !&aj= !&aj #.#Jingleheimer the Covered#.# ## ##### Armataur of Wu Jian ......... ..# #.... Health: 58/58 ========================#.# #.#####.### Magic: 7/7========================#.# #.......... AC: 7Str: 21#.# #..####.### EV: 7Int: 9#.######..# ##.#SH: 4Dex: 11#......#..# #..### XL:  7 Next:  3% Place: Dungeon:5#@.....#..###..##. Noise: ---------  Time: 4339.9 (130.0).............'.......... a) +0 rapier!&aj R.<....##......#..##...##. Nothing quivered..... #......#..##...##..... #.######.......##..... #.#######.##...... ..... #.......#.##...... ......##.#####........... ......†..................  _You are no longer corroded. _Clearing quiver. _HP restored. _You open the door. _There is an open door here.  Found a stone staircase leading up.!&aj /  --more--"&ajx"&aj }"&aj~= 401 _"&aj"&aj"&aj3"&aj"&aj>"&ajn"&aj"&aj"&aj_Clearing quiver. _HP restored. _You open the door. _There is an open door here.  You encounter 2 jackals."&aj"&aj #.# ## ### ... ..# #.. #.# #.#####.# #.# #........ #.# #..####.#"&aj #.######..# ##. #......#..# #..#h#.######......#..###.........@.......'.......h.<....##......#..##...# ....... #......#..##...# ....... #.######.......# ....... #.#######.##... ....... #.......#.##hh 2 jackals (asleep) #......##.#####.... #......†.......... .......#.###.#.##......"&ajLh2.9 (2.0)."&ajKh"&aj) Nhh"&ajZ 4==3.9 (3"&aj"&aj* _The jackal barks! x2"&aj7  #.# ##  ... ..#  #.#  #.#  #.#  #.######..#  #......#..#  h#.######...... "&aj : .h.....@....... ..<....##...... ....... #...... ....... #.##### .......  .......  #...... #......†"&aji e #.# ##  ... ..#  #.#  #.#  #.#  #.######..#  #......#..#  h#.######...... .h.....@....... ..<....##...... ....... #...... "&aj ....... #.##### .......  .......  #...... #......†"&aj "&aj< "&aj "&aj d _There are monsters nearby!"&aj  #.# ##  ... ..#  #.#  #.#  #.#  #.######..#  #......#..#  h#.######...... .h.....@....... ..<....##...... ....... #...... ....... #.##### .......  .......  #...... #......†"&aj * #.# ##  ... ..#  #.#  #.#  #.#  #.######..#  #......#..#  h#.######...... .h.....@....... ..<....##...... "&aj B....... #...... ....... #.##### .......  .......  #...... #......†"&aj "&aj "&aj| "&aj d _There are monsters nearby!"&aj;  #.# ##  ... ..#  #.#  #.#  #.#  #.######..#  #......#..#  h#.######...... .h.....@....... ..<....##...... ....... #...... ....... #.##### .......  .......  #...... #......†"&aj/ #.# ##  ... ..#  #.#  #.#  #.#  #.######..#  #......#..#  "&aj1\h#.######...... .h.....@....... ..<....##...... ....... #...... ....... #.##### .......  .......  #...... #......†"&ajv6"&aj7"&aj(<"&aj=d _There are monsters nearby!#&ajk   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.#&ajb.h.h hYou shout for attention! You hear a bark! x2.h.hh 3 jackals======4.9 (1 _You encounter a jackal.#&aj:#.# ## #... ..# #.#.# #.#####.##.# #.#.# #..####.##.######..# ##.# #&aj#......#..# #..#h#.######......#..###..#.h.h....@......'...<....##......#..##...#....... #......#..##...#....... #.######.#....... #.#.##........ #.......#.##. 2#......##.#####.#......†....#.###.#.##.#&aj:.h.hh#&ajch 3 jackals#&ajG------5#&aj#&aj#&ajX .h.h.h#&aj[ hYou swing at nothing..h#&aj` h   hound (wandering)hhh 3 jackals#&ajb E------6#&ajg #&aj&j V _You encounter a hound.#&aj۵ .hYou swing at nothing..h.h.h.h.hh==7#&aj#&aj.& _The hound barks!$&aj7;h.$&aj9.h.hh.$&aj@$&ajA.-8$&ajG$&ajHq _You closely miss the jackal. You block the jackal's attack.$&ajSD.h$&ajs4h.$&ajW  You barely miss the jackal. You block the jackal's attack.$&ajG-9.8 (0.9$&aj$&ajD> _The jackal bites you but does no damage.$&aj/} hhYou hit the jackal.$&ajH2$&aj?8n  The jackal is severely wounded.$&aj9)50.7$&aj)@$&aj(CS _The jackal barely misses you.$&ajp hhYou hit the jackal.$&aj  The jackal is almost dead.1.7 (1.0$&ajS _The hound bites you but does no damage.$&aj $&aj7 U4--2$&aj(# $&ajy% _You miss the hound. Your tail-slap misses the hound. The hound bites you.$&aj $&aj͊ a0----3$&aj $&aj _You barely miss the hound. The hound bites you. The hound closely misses you.$&aj 91$&aj <=-4$&aj $&aj x _You barely miss the hound. The hound bites you but does no damage.$&ajI  You hit the hound. Your tail-slap misses the hound.The hound is lightly wounded.$&aj -5.8 (1.1$&ajY $&ajɋ @ _The hound bites you but does no damage. x2$&aj  You hit the hound. You tail-slap the hound.  The hound is heavily wounded.$&aj ,60$&aj $&ajy ~ _The hound bites you but does no damage. The hound completely misses you.$&ajw  You closely miss the hound.The hound is heavily wounded.$&aj y &7$&aj $&ajg R _The hound barely misses you.$&aj  You barely miss the hound.The hound is heavily wounded.$&aj ]47--8.9 (1.1$&aj $&aj g _The hound barely misses you. The hound bites you.$&aj;j  You hit the hound.  The hound is almost dead.90$&ajtm $&ajo = _The hound bites you but does no damage.$&aj  You closely miss the hound.The hound is almost dead.$&aj! '60$&aj' $&aj p _The hound barely misses you. You block the hound's attack.$&ajS  You hit the hound but do no damage.The hound is almost dead.$&aj V \8--2.0 (1.1$&aj[ $&aj] 3 _You block the hound's attack.$&aj  You closely miss the hound.The hound is almost dead.$&aj e41---30$&aj! $&aj - _The hound bites you. x2$&ajt †You hit the hound.  You kill the hound!.h$&ajv;.h$&aj9j hhh 3 jackals$&ajeh  The Council accepts your kill.$&ajDžQ---94.1 (1.1$&ajy$&ajӎ> _The jackal bites you but does no damage.$&ajp  You closely miss the jackal.The jackal is severely wounded.42=5.2$&aj]$&aj > _The jackal bites you but does no damage.%&aj3  You hit the jackal.  The jackal is almost dead.%&aj= `37--6.3%&aj%%&aj&. _The jackal bites you. x2%&aj  You barely miss the jackal.The jackal is almost dead.%&aj,70%&aj%&aj4 _You block the jackal's attack.%&aj  You barely miss the jackal.The jackal is almost dead.%&aj&8%&ajz %&aj/A _The jackal bites you but does no damage. x2%&aj †You hit the jackal.  You kill the jackal!%&aj}l.hh.%&aju  2The Council accepts your kill.%&aj{>8--%&aj9%&ajA%&ajZ4 _You block the jackal's attack.%&aji  You hit the jackal but do no damage.%&aj'70%&aj T _The jackal bites you but does no damage.%&aju †You barely miss the jackal. You tail-slap the jackal.  You kill the jackal!%&aj;.h%&ajEq   jackal%&aj/101%&ajߥ%&ajק^ _The Council accepts your kill.%&aj  You hit the jackal.  The jackal is moderately wounded.%&aj\9=2%&aj%&ajkA _The jackal bites you but does no damage. x2%&ajY †You hit the jackal.  You kill the jackal!%&aj:`R%&ajc&3%&ajh%&ajFk^ _The Council accepts your kill.%&aj%&aj85-4.4 (1.1%&aj_%&aj|+ _You swing at nothing.%&ajH%&aj Kq40=-5.5%&ajO%&ajQ+ _You swing at nothing.%&ajB60%&ajC%&aj+ _You swing at nothing.%&aj07%&aj'9-7.6 (1.1%&aj<%&aj>+ _You swing at nothing.%&aj%&aj-8.5 (0.9%&aj%&ajG+ _You swing at nothing.%&aj63%&aj#5I19.5 (1.0%&aj9%&aj;& _You swing at nothing.%&aj%&aj"'80%&aj-%&aj %&aj %&ajrDungeon Overview and Level Annotations %&ajCBranches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple: D:4-7 Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($95)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One&&aj&&ajZ&&ajh#.# ## #### Jingleheimer the Covered... ..# #... Armataur of Wu Jian ......#.# #.#####.## Health: 41/58 ================--------#.# #......... Magic: 7/7========================#.# #..####.## AC: 7Str: 21#.######..# ##.# EV: 7Int: 9#......#..# #..## SH: 4Dex: 11h#.######......#..###..## XL:  7 Next: 10% Place: Dungeon:5.......†@......'......... Noise: ---------  Time: 4380.5 (&&ajl0.0)..<....##......#..##...## a) +0 rapier....... #......#..##...## Nothing quivered....... #.######.......##....... #.#######.##............ #.......#.##..... #......##.#####.......... #......†................. .......#.###.#.##.......  _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing.&&ajSp&&ajr'&ajs'&ajLevel 5 of the Dungeon <<<>>__(Press ? for help) ..# #.# #.#   ##  ############## ...   ..# #............# #.#   #.#####.##########.###.# #..............###..##.# #..####.#####.......######## #.######..# ##.# #..##..........#   #......#..# #..#####..##...########  h#.######......#..###..##..........# ###  .......†@......'...................# #.#  ..<....##......#..##...##.##..#....# #.#  ....... #......#..##...##.##..#..#.# #.#  ....... #.######.......##.##..#..#.#####.#  ....... #.#######.##..................##.#  ....... #.......#.##......#..............#  #......##.#####....................#####.# #......†......'&aj ...................#.#####.#  .......#.###.#.##.......................#  .................................>##.####  #........................##..#..#.##.##..###..###....####......##..#..#.##.# #. #..  #...##.............#..#.##.#'&ajFO@<'&aj'&ajt#.# ## #### Jingleheimer the Covered... ..# #... Armataur of Wu Jian ......#.# #.#####.## Health: 41/58 ================--------#.# #......... Magic: 7/7========================#.# #..####.## AC: 7Str: 21#.######..# ##.# EV: 7Int: 9#......#..# #..## SH: 4Dex: 11'&ajΣh#.######......#..###..## XL:  7 Next: 10% Place: Dungeon:5.......†@......'......... Noise: ---------  Time: 4380.5 (0.0)..<....##......#..##...## a) +0 rapier....... #......#..##...## Nothing quivered....... #.######.......##....... #.#######.##............ #.......#.##..... #......##.#####.......... #......†................. .......#.###.#.##.......  _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing. _You swing at nothing.'&aj'&aj̭,'&ajJ  Things that are here:  a jackal corpse; a jackal corpse; a hound corpse'&aj)k42= _'&ajq'&ajк'&ajһ,'&aj'&aj/'&aj0,'&aj6'&aj'&aj,'&aj'&aj'&ajm3='&aj< ... ..# .. ... #.# #.##. #.# #.# #...#. #^# #.# #..##. #.# #.######..##..#.# #......#..####...#.######......#.. ............†.......'... #....@....##......#..#6.5 (6'&aj #.........##......#.. #.........##.######... ............##.#######. ............##.......#.# .....#......##.##### .##..#........ #..#.......#.###.#.## ...........'&aj'&aj'&aja _There is a stone staircase leading up here.'&aj\'&aj _'&ajLc'&ajNi'&aj2k27.5 (1 _'&ajs'&aje &4'&ajk ###..........##.###.....## #.......#........<.....## ####.......#........####..# ...........#..###...####..# .###....>...........÷.....##### .###............#...###.# ...........#..................## '&ajm 6.##........####......#. .##.#..#######..@### #..#......# .......# #...# #..#.<.#..# .###..## #...# #..#...#..# ......# #...# #.........# .###.#########...#####.##...##.# .###.##.....................##.## ..................>........### .....##.................#....#### .......#####.......#########.# #'&ajH -9.0 (2.5'&ajL '&aj= ! _You climb upwards.'&aj c _There is a stone staircase leading down here.(&aj;(&ajX>(&ajA(&ajG(&ajNy4=90.0 (1.0 _(&ajB=5(&aj" ... ..# .. ... #.# #.## . #.# #.# #... #. #^# #.# #..# #. #.# #.######..# ##..#.# ##..# ###...#.######......#.. .....†.......' #....@....##......#.. #.........##......#..# #.........##.######... ............##.#######. ............##.......#. .....#......##.#####.... .##..#............... #..#.......#.###.#.##. ................(&aj% ..(&aj*~-1.5 (2.5(&aj,(&aj2# _You climb downwards.(&aja _There is a stone staircase leading up here.(&aj (&aj 3(&aj/ (&aj _5(&aj (&aj ,(&aj (&aj_ (&ajv K6=(&aj (&aj ,(&ajy (&aj (&ajɲ (&ajճ (&aj̴ (&aj U7=(&aj (&aj (&ajA ,(&aj (&aj ,(&aj$ (&aj9 ,(&ajտ (&aj %8(&aj (&aj (&aj (&aj} (&aj ,(&aj (&aj (&aj a9=(&aj. (&aj ,(&aj ,(&ajx (&aj (&aj (&aj] (&ajV (&ajh V50=(&aj: (&aj5 (&aj (&aj (&aj (&aj (&ajn (&aj (&aj K1=(&aj (&aj ,(&aj (&aj* (&aj (&aj (&aj (&aj ,(&aj (&aj k2=(&aj ,(&aj B(&aj (&aj (&ajm %3(&aj; (&aj@ (&aj" (&aj (&aj ,(&aj (&aj (&ajp ,(&aj (&aj~ K4=(&ajD (&aj (&aj` (&ajz (&ajD (&aj (&aj (&aj (&aj U5=(&ajj (&aju (&ajm (&ajM (&aj (&aj& (&aj (&aj (&ajs (&aj/ (&aj^ (&aj K6=(&aj (&aj ,(&aj" B(&aj 7=(&ajU B(&ajG (&aj a8=(&aj (&aj 1 _HP restored.(&aj (&aj 3(&aj (&ajW (&aj ,(&aj (&aj ,(&aj (&aj! ,(&aj" O=(&aj$ (&aj"& ,(&aj/' (&aj(( (&aj) (&aj) ,(&aj+ (&aj, ,(&aj- (&aj/ (&aj0 (&aj 2 ,(&aj3 (&aj4 (&aj;6 ,(&aj,8 (&ajA9 (&ajN: ,(&aj; (&aj< (&aj> ,(&aj]@ (&ajbA (&ajiB ,(&ajC (&ajE ,(&ajF (&ajG (&ajH (&ajI ,(&ajL (&ajM (&ajN ,(&ajP (&ajQ (&ajR ,(&ajT (&aj` (&ajf "############.##.### Jingleheimer the Covered. ................... Armataur of Wu Jian ......# ..###.............#Health: 58/58 ========================#. ...............#.#Magic: 7/7========================#.. .....#.#.##..#^#AC: 7Str: 21#... .##..#.#.##..#.#EV: 7Int: 9(&aj]h #...> #......##..#.#SH: 4Dex: 11#.....##..#.###...#.#### XL:  7 Next: 10% Place: Dungeon:5#...@................ Noise: ---------  Time: 4453.5 (62.0)#..##.##.###....<.... a) +0 rapier#. #.##..##......... Nothing quivered.. ...#..##........... ##..#............... ................. ...........#...... #..##.##..#...... #..#......  _You climb upwards. _There is a stone staircase leading down here. _You climb do(&ajYi ywnwards. _There is a stone staircase leading up here. _HP restored.  Found a stone staircase leading down.(&ajr /  --more--)&aj)&aj )&aj < 4.5 (63 _)&aj)&aj3)&aj,)&ajH,)&aj. )&aj!,)&aj,#)&aj%)&aj)')&aj1(,)&aj*)&aj+)&ajg,)&aj5-)&aj8.)&aj/)&aj0,)&aj3)&aj)5)&aj6)&aj6)&ajH8)&aj9)&aj:,)&ajB>)&aj?)&aj@)&ajA)&aj C)&ajD)&ajE)&ajF)&ajI)&ajJ,)&ajK)&ajL)&ajM)&ajN,)&ajIP)&ajmQ,)&ajyR)&ajS)&ajT,)&ajU)&ajV)&ajWB)&aj [,)&aj\,)&aj^,)&aj _,)&aj`)&aj`B)&ajaB)&ajb,)&ajcB)&aje)&ajf)&ajg,)&aj1j)&ajkB)&ajl)&ajlB)&ajm,)&ajn,)&ajo)&ajp,)&ajq)&ajr)&ajs,)&ajvt)&aju)&ajv)&ajow,)&ajx)&ajy,)&ajz)&aj|)&aj},)&aj})&aj~)&aj,)&aj)&aj{)&ajWB)&aj)&aj,)&aj)&aj#)&ajB)&aj)&ajB)&ajٌB)&aj,)&aj,)&aj)&aj)&aj)&aj,)&aj{)&ajq)&ajq,)&aj)&aj)&aj,)&aj|)&ajf)&aj-,)&aj)&aj՟)&aj,)&ajr)&ajX)&aj7,)&aj)&aj)&aj,)&ajU)&ajQ)&aj!,)&aj)&aj)&ajh,)&ajɯ)&aj)&ajƱ)&aj)&aju)&aj`)&aj%,)&aj)&ajB)&ajB)&ajf)&aj()&aj,)&aj )&aj"B)&aj)&aj)&aj,)&aj)&aj)&aj,)&aj)&aj)&aj,)&aj)&aj)&ajb)&ajg)&ajJ)&aj&)&aj7)&aj)&aj)&aj)&aj)&aj)&aj)&aj )&aj)&aj)&aj)&aj)&ajg)&ajg)&ajd)&aje)&aj)&aj)&ajw)&aj  #.........#..#.  #...###...#..#.#   #.......)&aj#  #................  #.####........   #.......#####.   ##.###.........   #........####..   ######@....%..   ##.......   #.......   #.#####.  #.#  .# ..  .#  _There is a stone st)&ajiaircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  You pick up a parchment of Momentum Strike and begin reading...)&ajY5105.5 (61)&aj)&ajH _You add the spell Momentum Strike to your library.)&ajJ)&ajL3)&aj8O)&ajQ)&ajW)&ajY)&aj?[)&aj\)&ajG])&aj|^)&aj_)&aj`)&aja)&aj{b)&aj$d)&ajd,)&ajpj# #.........#..#.###. #...###...#..#.# #... #............... ... #................ ## #.####........ ...  #.......#####..#..  ##.###.............  #........####...... )&ajk ######.....@...#  ##........#  #........#  #.#####.. #.# .... #.# .###. ... . . #.# #)&aj'n220.5 (5.0))&aj$o+1.5 (6)&ajr)&ajx* _j - a spore talisman)&aj9< )&aj> 3)&aj)@ )&aj A )&ajA )&ajH )&ajJ )&ajK )&ajL ,)&aj+N )&aj>O )&ajP )&ajP ,)&ajxS )&ajT )&ajU )&ajV )&ajX )&ajX )&ajY )&aj\[ )&ajG\ )&aj(] )&aj^ ,)&ajNa )&aj;b )&ajb ,)&ajid )&aje )&ajf ,)&ajh )&ajn ,)&ajo )&ajq )&ajr )&ajUs )&ajt )&aj]v )&ajhw )&aj7x )&ajx )&ajz )&aj{ )&aj| ,)&aj} )&aj~ )&aj )&aj )&ajՂ )&aj ,)&aj܄ )&aj= )&aj6 )&aj ,)&aj )&aj/ ,)&aj= )&aj )&aj )&aj ,)&aj )&aj )&aj )&aj )&aj )&aj )&aj ,)&ajI )&aj5 ,)&aj )&aj$ B)&aj )&ajߝ )&aj B)&aj )&aj ,)&aj )&ajݢ )&ajأ )&aj )&aj )&aj )&aj ,)&ajΨ )&aj )&aj ,)&aj )&ajU )&aj/ )&aj ,)&aj B)&aji X)&aj )&aj )&ajԹ B)&aj` )&aj< )&aj ,)&aj6 )&aj )&aj ,)&aj )&aj B)&ajr )&aj> )&aj ,)&aj )&aju )&aj ,)&aj} )&aj^ ,)&aj5 )&aj& )&aji )&ajs ,)&aj )&aj ,)&aj )&aj )&aj B)&ajY )&ajI )&aj8 ,)&aj~ )&ajg )&aj, )&aj' )&aj )&aj ,)&aj )&aj< )&ajS )&aj )&aj )&ajob .# #.####.#..###.#.# ###...# # .# #.............# #.....# #.# .. #.####.##.###.# # #.....# #.# .. #.# #.##.# #.#.#)&ajye  #.....# #.# .. #.# #.##.# #.#.# #.....# #.#  ... .....# #.#.###.....###.##  #.# #.##.# #.................  ..# #.##.# #...###.....###.##  ... #.##.# #@#.# ####### #.# #.# #.#...#.## #.#.####... #.# # #### ... #.# #.# #.# 80.5 (59.0)1.5 (60 _You now have 224 gold pieces (gained 15).)&ajՠ )&aj 3)&aj )&aj )&aj ,)&ajŮ )&ajʯ )&aj )&aj ,)&aj )&aj )&ajĶ ,)&ajM )&ajx )&aj^ )&ajk )&ajr )&ajc )&ajg ,)&aj  #.# #.##.# #.#.# #.....# #.# #.  ... .....# #.#.###.....###.###.  #.# #.##.# #...................  ..# #.##.# #...###.....###.###.  ... #.##.# #.#.######### #.# #. )&aj #.# #.#.....$..# #.###. #.#.######## # #.###.#.# #####. #......@# #.#.###.###  #.#.#  ###.# )&aj 18.5 (7.0))&aj +9.5 (8)&aj4 )&aj 3 _b - a wand of quicksilver (6))&ajʵ )&aj. I)&aj ,)&ajH )&aj X)&aj; )&aj )&aj y..........#.# #.....# #.# #.≈... ##.##.###.#.# #.....# #.# #.≈.≈≈≈#.# #.#.# #.....# #.# #.≈.≈_  #.##.# #.#.# #.....# #.# #.≈.≈≈≈..# #.#.###.....###.###.≈...#.##.# #...................≈≈≈≈≈#.##.# #...###.....###.###...≈)&aj #.##.# #.#.######### #.# #.≈.≈.≈#.# #.#.....@..# #.###.≈.≈.#.#.######## #.....≈.≈≈≈#.###.#.# #####.≈....#.......# #.≈≈≈≈≈#.###.####......#.####.#.# #.##.#.# #.#.# #.#.# )&aj ,96.5 (7)&aj$ +7.5 (8)&aj B_)&aj+ ? _You now have 244 gold pieces (gained 20).)&ajO )&aj I)&aj B)&aj )&aj ,)&ajx ,)&ajI ,)&aj )&aj )&aj B)&aj )&aj )&aj ,)&aj )&ajW ,)&aj )&aj4 )&ajA B)&aj3 )&aj4 B)&ajO )&aj B)&aj )&aj,)&aj)&aj,)&aj,)&aj)&ajB)&aj)&aj)&aj ,)&ajR)&ajVB)&aj n)&aj)&aj)&aj B)&aj")&aj#B)&aj$)&aj$,)&aj%)&aj&)&aj'B)&aj()&aj),)&aj*)&ajI+)&aj<,,)&ajv3)&aj4,)&aj5)&aj6B)&ajB8)&ajJ9B)&aj?:)&aj;,)&aj<)&aj%=)&aj>B)&aj>)&aj?)&aj@,)&ajA)&ajBB)&ajC)&ajD,)&ajE)&ajF)&ajG)&ajH,)&ajI)&ajJ)&ajK,)&ajM)&aj+O)&aj P,)&ajR)&ajKS)&ajlT,)&ajV)&ajW)&ajX)&ajZ)&aj[)&aj\,)&aj])&aj"_)&aj9`)&aj'a,)&ajif)&ajg)&ajh)&aji)&ajHl)&aj)n,)&ajpp)&ajq)&ajr)&ajs,)&ajv)&ajw,)&ajx)&ajz)&ajR|B)&aj~)&aj,)&aj)&aj@)&ajD)&aj )&aj)&ajb)&aj)&aj)&aj)&aj )&ajj)&ajI)&aj)&ajw)&aj)&ajr)&aj8)&ajL)&aj_)&aj@)&aj9)&aj@)&ajV)&ajD,)&ajl)&aju)&ajA)&aj)&aj)&aj)&aj)&aj)&ajz)&ajZ)&ajx,)&aj)&aj)&aj,)&aji)&aj)&aj̫,)&aj)&aj,)&aj)&ajȼ)&aj۽)&aj۾,)&aj)&aj&)&aj",)&ajd)&aj,)&ajc)&aj:)&aja)&ajQ)&aj)&aj)&ajB)&ajn)&aj)&aj)&aj)&ajO@  There is an open door here.)&aj)&aj _)&aj)&ajq)&aj)&ajB)&aj )&ajt ,)&aj )&aj)&ajb)&ajN)&ajO)&aj)&aj)&aj,)&aj%)&aj)&aj)&ajb)&aj)&ajV)&aj" )&aj!)&ajz")&aj#)&ajx$)&aj=%)&aj&)&aj',)&aj()&aj))&aj*)&aj+)&ajm,)&ajM-)&aj.)&ajz/)&aj0)&aj1)&aj2,)&aj3)&aj4)&ajt5,)&aj86)&ajT7)&ajL8)&aj9,)&aj=)&aj>,)&aj?)&aj@*&ajkB*&ajX*&aj{B*&aj*&aj ]#......##.#####...... .##.##..#........................ ... #..#.......#.###.#.##...... ... ........................## #................... #..###..###....####.....*&aj  #..###..# #...##...... ........# #............. ##@# ##..##.##.##687.5 (90.0) #.# #..###.##.#... ## #.###..# #.##.# .. ###......###.##.#... .# . # #........##... .# ..##. ###..###+##......... .#....# #..#....#....).... .##...###..#....#......... .# #######.............'.........*&aj5*&aj)*&aj)T _Key pressed, stopping explore.*&aj8 _*&aj@*&ajBB*&ajC*&ajE*&ajF,*&ajH*&ajVJB*&aj_K*&ajM,*&aj6N*&ajRO*&ajRPB*&ajQ*&ajS,*&aj T*&ajU*&ajV*&ajW,*&ajX*&ajY*&ajZ,*&aj[*&aj\*&aj],*&aj`*&aj[a*&ajb,*&ajc*&ajd*&aje,*&ajf*&ajth,*&aji*&ajWj*&ajk,*&ajMl*&ajn*&ajo*&ajp,*&ajr*&aj s,*&ajt*&ajt*&aju,*&ajv*&ajJy*&aj8z*&ajA{,*&aj*&aj*&aj,*&ajւ*&aj*&ajք*&aj*&aj*&aj*&ajs*&ajn*&ajj*&aj},*&ajI*&aj*&ajcB*&aj*&ajk,*&aj*&aj*&aj,*&ajg*&ajA*&ajC,*&aj&*&aj *&aj.,*&ajS*&aj2*&aj2,*&aj-*&aj*&aj*&ajw,*&aj'*&ajQ*&aj-,*&aj*&ajw*&ajb,*&aj*&ajú*&ajŻ,*&aj*&aj*&ajz,*&aj*&aj,*&aj*&aj*&aj*&aj,*&aj-*&aj8*&aj,*&ajR*&aj^*&aj+*&aj)*&aj*&aj#,*&aj1*&aj*&aj<*&aj6*&aj"*&aj2*&aj*&aj,*&ajD*&aj_*&ajF,*&aj*&aj*&aj*&aj*&aj*&aj*&aj,*&aj*&aj*&ajo*&aj@*&aj,*&aj,*&aj}*&ajB*&aj*&aj*&aj,*&aj*&aj ,*&aj,*&aj,*&aj*&aj*&aj*&aj,*&aj*&aj#,*&aj*&aj*&aj,*&ajV*&aj*&aj^*&aj",*&aj1*&aj*&aj ,*&aj *&aj ,*&ajb *&aj. *&ajB*&aj*&ajp*&ajS,*&ajD*&ajVB*&aj*&aj,*&aj*&aj*&aj,*&aj *&aj *&aj*&aj,*&aj&*&aj *&aj,*&aj"*&aj#*&aj#,*&aj%*&aj&,*&aj6),*&aj+B*&ajB:*&aj<B*&aj>*&ajf@B*&aj|C*&ajE,*&ajH,*&ajI,*&ajR ##......##.####.##.### .......##.# #.##.# # ......##.####.##.# # #....+....# # #....##.####.##.# # #.###.....## #.##.# # #..........# #.##.# ####.###.###..###.##.# #!......@.........##.# #759.5 (72###.###.###..######.### #.# ##.# #.. #.# #.# #.### *&ajZ[40m#.# #.# #.# # #.# #.######.### ... ......... ... ..######.#### .... *&ajhN_Key pressed, stopping explore.*&aju*&aj _*&ajҙ*&aj$,*&aj]*&ajw*&aj*&ajq*&aj[*&ajơ*&aj*&ajأ,*&ajT*&aja*&aj,*&aj*&aj©,*&ajת*&aj4u ##......##.# .......##.#  .......##.### #.#....+...... #.#....##.### #.###.....# *&ajµ#.........###.###.###..##................#######.###.###..#### #.# #.# ##.#  #.# #.# #.# #.# #.# #.# #.#### #.. ...  #.. ... .*&ajz266.0)*&aj+7.5 (8*&aj6*&aj^ _f - 5 clear potions (gained 2)*&aj3*&ajW*&aj*&ajB*&aj,*&ajB*&aj*&aj*&aj,*&ajN *&aj ,*&aj! *&ajZ ,*&aja,*&aj*&aj*&ajJ,*&ajz*&aj*&ajs,*&aj*&aj*&aj,*&aj*&aj,*&aj*&aj;*&aj:!,*&aj:"*&aj=#*&ajH$,*&ajJ%*&aj&*&aj'*&aj*B*&ajM=*&aj^?B*&ajA,*&ajwC,*&ajD*&ajE,*&ajrG*&ajxH,*&ajI*&ajK*&ajK]#.##...........# #.# #..#.##....###....# #.# #.................# #.# #####.#..#######...# #.# ###### #..#...####.###...#.#............####.#........ ###..#####.##.. +@..## # ###.# #..##..##.#.# #..##..##.#.# #..##.###.#.# #.....# #.#.# #..##.###.##.#####......###.............##.#.............##*&aj{a..###.....?......'87.5 (20.0).....................*&ajkc======8.5 (21*&ajpS _As you open the door, it creaks loudly!*&ajE*&ajH3*&ajLB*&ajU*&ajX@  There is an open door here.*&ajZ*&aj[ _*&aj]*&aj_*&aj`*&aja*&ajb*&aj.hg #.#####..##....# #.#### #.##...........# #.# # #.##....###....# #.# #.*&ajin ...............# #.#  #.#..#######...# #.# ### #.. #...####.###.. #. #...###..##### #............#......@###..#####.##..#------#.......'...## #......#.......###.# #..##..##.......# #.# #..##..##.......# #.# #..##.###.......# #.# #.....# #.......# #.# #..##.###.......###.#####......###########..#*&ajt91.5 (3.0)------2.5 (4*&ajub _e - a scroll labelled XUIW YWUITTA*&aj<*&aj3*&ajO*&aj*&aj*&ajX*&ajg*&aj,*&ajo*&aj|*&aj*&aj,*&ajG*&ajV*&aj[,*&ajy*&aj*&aj,*&aj*&aj*&aj.,*&ajf*&ajQ*&ajZ,*&aj*&ajB*&ajH*&ajR*&aj\,*&aj*&aj*&aj,*&ajn*&aj,*&aj*&ajO*&ajq*&aj,*&aj*&aj*&aj*&aj*&aj*&aj ,*&ajB *&aj$ *&aj ,*&aj *&aj *&aj*&aj-B*&aj,*&aj~*&aj*&aj!B*&aj'*&aj#)B*&aj{/*&aj1B*&aj3*&aj4,*&aj5*&aj7*&aj9*&aj%:,*&ajb?*&aj@,*&ajA*&aj&G*&aj&I,*&ajyJ*&ajpN*&ajO,*&ajP*&aj.V*&ajW*&ajX,*&aj]*&aj8_,*&aj~`*&ajEd*&aje*&ajf*&ajg*&ajbj*&ajsk,*&ajsm*&ajJq*&ajs,*&aj:t*&ajw*&ajy,*&ajz*&ajc}*&aj~*&ajv*&aj*&aj*&aj*&aj3,*&ajt*&aj*&aj,*&aj*&aj)*&aj*&aj:*&aj*&aj1,*&aj%*&ajP*&aj*&aj,*&ajۣ*&aj,*&aja,*&aj*&aj.*&aj*&aj*&aj*&aj*&aj*&aj*&aj,*&aj,*&aj*&ajյ*&ajԶ,*&aj`*&ajf*&ajź,*&aj*&aj`*&aj\*&ajO*&aj^*&aj{,*&aj*&aj*&aj;*&ajK,*&aj.*&aj(,*&ajI*&aj*&aj*&aj,*&aj*&aj/*&aj,*&aj*&aj<,*&aj@*&aj4*&ajP*&aj^,*&aj_*&aj]*&aj,*&ajB*&aj*&aj,*&aj,*&aj*&ajvB*&aj*&ajB*&ajW,*&ajYB*&aj,*&aj*&aj ,*&aj,*&ajQ*&aje*&ajZ,*&aj*&aj,*&aj= *&ajy ,*&ajr ,*&aj"#*&aj\%B*&ajC2*&aj 4B*&ajk@*&ajBB*&ajM*&ajkOB*&aj>Y*&aj\B*&ajg*&aji,*&aj-k*&ajp #.##.#####.# #######.##.#####.######## ##### *&ajkqn........................# #... ...........#####.######.#####.# ........#.## #.# #.......... #.#.##..#^# #.# #..####.### #.#.##..#.# #.######..# ##.# ....##..#.# #......#..# #..### #.###...#.######@.....#..###..##.864.5 (72.0) ..............÷.......'... #.###....<....##......#..##...##. #..##.........##......#..##...##. #..##.........##.######.......##. #.............##.#######.##...... ..............##.......#.##...... .......#......##.#####..... ##.##..#...........*&ajr.*&ajs*&ajx*&ajzT _Key pressed, stopping explore.*&ajI*&aj*&ajJ: _*&ajf*&aj*&aj,*&aj*&aj*&aj,*&aj*&aj3*&aj,*&ajJ*&aj=*&ajz,*&aj{*&aj.*&ajq,*&aj*&aj*&aj\B*&aj,*&aj*&aj,*&aj*&aj,*&ajZ*&aj,*&aj,*&aj*&aj,*&aj*&ajC!*&ajG#,*&aj$*&ajv)*&aj**&aj+,*&ajE1*&aj2*&aj3,*&aj#9*&aj:*&aj;*&aj<*&aj4@*&ajA*&ajC,*&ajG*&ajH,*&aj I*&ajM*&aj6N*&aj;O,*&aj;S*&ajAT*&ajOU,*&ajX*&ajY*&ajZ,*&ajL^*&ajp_*&aj`,*&ajd*&ajf*&aj g,*&ajk*&ajl*&ajm,*&aj r*&aj~s,*&ajt*&ajw*&ajx*&ajy,*&aj`~R  There is a stone staircase leading down here.*&aj*&aj4 _*&aj>*&ajw*&aj*&aj*&ajs*&ajI*&aj,*&ajϋ*&aj:*&aj=*&aj ,*&aj *&aj*&aj,*&ajf*&aj,*&aj*&aj*&aj*&ajә,*&ajΛ*&aj*&aj,*&aj{*&ajW*&aj?,*&ajy*&ajM*&ajL,*&ajm*&aj*&aj_,*&ajh*&ajqB*&aj*&aj,*&ajc*&aj,*&aj#,*&ajJ*&ajZB*&aj*&aj*&aj,*&aj*&aj4,*&aj,*&ajʺ,*&aj*&aj<B*&aj*&ajпB*&aj*&aj,*&aj,*&aj*&aj*&aj,*&aj*&aj*&aj,*&aj>*&aj{B*&aj*&aj|*&aj$,*&aj#*&ajB*&ajX*&ajF,*&aj[*&ajY*&aj-*&aj,*&aj}*&aj7B*&aj*&aj*&aj,*&aj*&aj:*&ajD,*&ajH*&ajO,*&ajU*&aj3*&aj"*&aj,*&aj*&ajr,*&ajY*&ajX*&ajM*&ajD,*&aj/*&aj,*&aj*&aj*&ajJB*&ajo*&aj*&aj,*&aj*&ajB*&aj$*&aj6 ,*&ajB *&ajC ,*&aj B*&aj B*&aj B*&aj *&aj #.......###.#####......##.###  ##########.............##.#  #.......##.### *&aj r#.######.#....+..... #.# #.#....##.### #.# #.###.....##  #.# #..........# #######.######.###.###.. .........@................932.5 (68 ##############.###.###..## #.# #.# ##.#  #.# #.# #. #.# #.# #. #.###.####.## *&aj #.......... #..........## #####*&aj *&aj T _Key pressed, stopping explore.*&ajB u*&aj E P _*&ajF ,*&ajG *&ajVW `*&ajh{   #.......###.#####......   ##########......   #......   #.######.#   #.# #.#....   #.# #.###..   #.# #......   ###########.######.###.   #....8.0)   ######.###.   #.# #.#   #.# #.#   #.# #.#   #.###.   #....   #......   ##### _Done exploring.*&aj{ *&aj 3*&aj^ 3......0*&aj% q _Done exploring.*&aj *&aj 3*&aj+ *&aj q _Done exploring.*&aj9 *&ajU< 3*&aj\ *&ajf q _Done exploring.*&aj*&aj3*&ajn*&aj q _Done exploring.+&ajqu[?25h[?0c _Done exploring.  Search for what [Enter for "@", or ? for help]? +&aj`[?25l[?1c11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a stone staircase leading upb - [D:5] a stone staircase leading down  c - [D:5] a dagger  d - [D:5] a stone staircase leading up  e - [D:5] a stone staircase leading down  f - [D:5] a shaft  g - [D:5] a stone staircase leading up  h - [D:5] a stormy altar of Qazlal  i - [D:5] a stone staircase leading down  j - [D:5] a shimmering blue altar of Sif Muna  k - [D:5] a sling,&ajS -&aj,-&aj2-&aj 8} #.......###.#####...... Jingleheimer the Covered  ##########............. Armataur of Wu Jian ......  #............. Health: 58/58 ========================  #.######.#.... Magic: 7/7========================  -&aj9#.# #.#.... AC: 7Str: 21  #.# #.###.. EV: 7Int: 9  #.# #...... SH: 4Dex: 11  ###########.######.###.# XL:  7 Next: 10% Place: Dungeon:5  #......@................ Noise: ---------  Time: 4938.5 (0.0)  ##################.###.# a) +0 rapier  #.# #.# Nothing quivered  #.# #.#  #.# #.#  #.###.#   #......   #......   #####..  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? -&aj>-&aj"@-&ajC-&ajD. _6&ajq 6&aj Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  c - Zap: wand of quicksilver (6) [*/%] inventory [^] all abilities[!] focus mode: off|on6&ajt97&aj #.......###.#####...... Jingleheimer the Covered  ##########............. Armataur of Wu Jian ......  #............. Health: 58/58 ========================  #.######.#.... Magic: 7/7========================  #.# #.#.... AC: 7Str: 21  #.# #.###.. EV: 7Int: 9  #.# #...... SH: 4Dex: 11  ###########.######.###.# XL:  7 Next: 10% Place: Dungeon:5  #......@................ Noise: ---------  Time: 4938.5 (0.0)  ##################.###.# a) +0 rapier  #.# #.# Nothing quivered  #.# #.#  #.# #.# 7&aj[14d #.###.#   #......   #......   #####..  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]?  _Clearing quiver.7&aj'7&ajl7&ajW #.......###.#####...... Jingleheimer the Covered  ##########............. Armataur of Wu Jian ......  #............. Health: 58/58 ========================  #.######.#.... Magic: 7/7========================  #.# #.#.... AC: 7Str: 21  #.# #.###.. EV: 7Int: 9  #.# #...... SH: 47&aj%Dex: 11  ###########.######.###.# XL:  7 Next: 10% Place: Dungeon:5  #......@................ Noise: ---------  Time: 4938.5 (0.0)  ##################.###.# a) +0 rapier  #.# #.# Nothing quivered  #.# #.#  #.# #.#  #.###.#   #......   #......   #####..  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? _Clearing quiver.7&aj7&ajP _7&ajX7&aj7&ajB7&aj77&aj],7&ajH7&ajW"7&aj#,7&aj$7&aj5,7&ajm-B7&aj927&aj<3,7&aj47&aj:7&aj;B7&aj A7&aj&BB7&ajG7&ajCH7&ajMI,7&ajRO7&aj_P7&ajDQ7&ajR7&ajHV7&ajuW,7&ajX7&aj\7&aj]7&aj^,7&ajb7&ajd7&ajd7&aje7&aji7&ajj7&ajk7&aj~l7&ajo7&ajp7&ajq,7&ajOu7&aj@v7&ajw,7&ajFz7&ajr{B7&aj(}7&aj0~B7&aj7&ajӀ7&ajЁ,7&ajƄ7&aj7&aj,7&aj7&ajc7&aj,7&aj@7&aj[7&aju,7&aj7&aj\,7&aj7&aj˔7&aj,7&aj7&aj7&aj,7&ajњ7&aj7&aj,7&aj@7&aj^7&aj|,7&aj7&aj7&aj0,7&aja7&aj7&ajѧ,7&aj7&aj*7&ajO,7&ajw7&aj`#######...##..# #.###..# #.##.#  #............####......###.##.#  #.####....##.##........##  #.# #....##.####..###+##...  #.# #.......## #..#....#....) 7&ajw #.# ######...###..#....#.....  #.# #######.............'. ##.###.............##....#....... .......#######.#@..##....########69.5 (31.0) .........................# #.. ##.##..##.####.#...##....####.. #............<.#................' #..##..##.####.#..###....####.. #..##..##.# #.#..# #.#.## #.. #..##.###.# #.#..# #.#.# #...# #.....# #.####.#..###.#.# ###...# #..##.###.............#.# #.....#7&aj7&ajP7&aj|c _There is a stone staircase leading down here.7&aj)J7&ajCO70.5 (1.0) _7&aj7&ajD&67&aj  #.# #.# #.# #.## #..# ##.# #.# ####.#### #.....@.# #.##.##.# # #.# .# #.. .. #### 7&aj.# .# ## 7&aj-2.0 (2.57&aj$7&aj&# _You climb downwards.7&ajS(w _There is a stone staircase leading up, spattered with blood here.7&ajs+ 7&aj]- Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  c - Zap: wand of quicksilver (6) [*/%] inventory [^] all abilities[!] focus mode: off|on7&aj 7&ajI #.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================#.##Magic: 7/7========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  7 Next: 10% Place: Dungeon:6#.....@.#Noise: ---------  Time: 4972.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _Done exploring. _Search for what [Enter for "@", or ? for help]? _Clearing quiver. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up, spattered with bl7&ajf 'ood here.7&aj 7&aj F _Clearing quiver.8&aj(18&aj4  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.9   4.8  -1   k - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   l - Evocations   0.0   1.0   0       m - Shapeshifting   0.0   1.4  -2   d * Short Blades   4.38&aj6[34m   5.9  -1       e - Long Blades   2.5   1.2  -1       f - Ranged Weapons   0.0   1.7  -3              g + Armour5.8   3.6  +3      h + Dodging1.9   3.4  -3      i + Shields4.6   4.2  +1       j - Stealth   0.0  8&aj8[40m 0.7  +2                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets9&ajO> l + Evocations 0.09&aj3 9&aj6I#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================9&aj9#.##Magic: 7/7========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  7 Next: 10% Place: Dungeon:6#.....@.#Noise: ---------  Time: 4972.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _Search for what [Enter for "@", or ? for help]? _Clearing quiver. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up, spattered with blood here. _Clearing quiver.9&aj<9&aj>9&aj;A9&ajD9&aj2 Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  c - Zap: wand of quicksilver (6) [*/%] inventory [^] all abilities[!] focus mode: off|on9&ajt #.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================#.##Magic: 7/7========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  7 Next: 10% Place: Dungeon:6#.....@.#Noise: ---------  Time: 4972.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _Search for what [Enter for "@", or ? for help]? _Clearing quiver. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up, spattered with blood here. _[49&aj{ 0mClearing quiver. _Clearing quiver.9&ajC Read which item? Scrolls  i - a scroll of identifyr - a scroll of revelation  c - a scroll labelled JUAXKOMM QOEHAUD  e - a scroll labelled XUIW YWUITTA [!] read|quaff|evoke[?] describe selected:&aj:&aj#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================#.##Magic: 7/7========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  7 Next: 10% Place: Dungeon:6:&aj-#.....@.#Noise: ---------  Time: 4972.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _Clearing quiver. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up, spattered with blood here. _Clearing quiver. _Clearing quiver.:&aj:&ajIdentify which item? (\ to view known items) Scrolls (select first with ?) :&aj c - a scroll labelled JUAXKOMM QOEHAUD  e - a scroll labelled XUIW YWUITTA Potions (select first with !)  d - 2 lumpy silvery potions  f - 5 clear potions  k - a white potion[?] describe selected;&aj> ;&aj-E ;&ajK V#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================#.##Magic: 7/7========================#..#AC: 7Str: 21##.#;&ajL EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  7 Next: 10% Place: Dungeon:6#.....@.#Noise: ---------  Time: 4972.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _Clearing quiver. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up, spattered with blood here. _Clearing quiver. _Clearing quiver.;&ajV ]  As you read the scroll of identify, it crumbles to dust.;&ajeX +3.0 (1;&ajZ ;&ajl Y _k - a potion of moonshine<&aj_<&ajaRead which item? Scrolls  r - a scroll of revelation  c - a scroll labelled JUAXKOMM QOEHAUD  e - a scroll labelled XUIW YWUITTA [!] read|quaff|evoke[?] describe selected<&ajiK<&ajO<&ajS#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================#.##Magic: 7/7========================#..#AC: 7<&ajHU!Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  7 Next: 10% Place: Dungeon:6#.....@.#Noise: ---------  Time: 4973.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _You climb downwards. _There is a stone staircase leading up, spattered with blood here. _Clearing quiver. _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _k - a potion of moonshine<&ajK_  As you read the scroll labelled JUAXKOMM QOEHAUD, it crumbles to dust.  You hear a loud clanging noise!<&ajaM=========4.0 (1<&ajc<&ajBg/ _It was a scroll of noise.<&ajz<&aj|Read which item? Scrolls  r - a scroll of revelation  e - a scroll labelled XUIW YWUITTA [!] read|quaff|evoke[?] describe selected<&aj <&ajR #.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================#.##Magic: 7/7<&aj$ a========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11####.####XL:  7 Next: 10% Place: Dungeon:6#.....@.#Noise: =========  Time: 4974.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.### _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _k - a potion of moonshineAs you read the scroll labelled JUAXKOMM QOEHAUD, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.<&aj  As you read the scroll labelled XUIW YWUITTA, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.<&aj M---------5.0 (1<&aj! <&ajc# . _It was a scroll of fear.=&aj=&aj@---------=&aj˦=&ajTF _Unknown command.=&ajq=&ajtQuiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  c - Zap: wand of quicksilver (6) [*/%] inventory [^] all abilities[!] focus mode: off|on=&aj=&aj4)#.#Jingleheimer the Covered#.#Armataur of Wu Jian ......#.#Health: 58/58 ========================#.##Magic: 7/7========================#..#AC: 7Str: 21##.#EV: 7Int: 9#.#SH: 4Dex: 11=&aj]####.####XL:  7 Next: 10% Place: Dungeon:6#.....@.#Noise: ---------  Time: 4975.0 (0.0)#.##.##.#a) +0 rapier# #.# .#Nothing quivered#.. ..####.##.#.###You hear a loud clanging noise! _It was a scroll of noise.  As you read the scroll labelled XUIW YWUITTA, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear. _Unknown command.=&ajn=&aj4F _Clearing quiver.=&aj@=&ajCI=&ajBE=&ajbF$ _=&aj5N=&ajOB=&ajQ=&ajS=&ajT,=&ajU=&ajV=&ajW,=&ajqY=&aj[=&aj\,=&aj]=&aj_=&aj!a,=&ajDb=&aj:d=&ajye,=&ajf=&ajh=&ajj,=&aj&aj<>&ajJB>&ajG@.5>&ajLW5>&ajMN6==4.0 (10.0) >&ajMV>&ajeX6 _Clearing quiver.  You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library. _Found a glowing silver altar of Zin.  You encounter Grinder. _Grinder shouts!>&ajL .# ..# .# . ##.###### .# .. #.......# .# ..5 #.....#.# .#....###.....#.# ..# .......#.# #  #..#._.#.#.# .# .....#.# #.#######.@.....# ...<.#  ####.#### #.##.# >&ajP  #.# .##.########### #.#..............###.###.#########.....# .# ####### .....# ######>&ajX^ >&aj b **>&aj:   ..# . ##.######  .. #.......#  ..5 #.....#.#  ....###.....#.#  ...........#.#  #..#._.#.#.#  #.......#.#  ###.*.....# <.# ####.####  #.# >&aj< #.#     Grinder gestures at you.>&ajJ 8@>&aji   1   0 You suddenly lose the ability to move!>&ajv /  --more--?&ajq --5.0)Para _?&aj?&ajQM.5?&aj'?&ajf--6.0 (2?&aj?&ajM.5?&aj?&ajF*7.0 (3?&ajs ?&aj M.5?&aj(! ..# . ##.######  .. #.......#  ... #.....#.#  ....###.....#.#  ...........#.#  #.5#._.#.#.#  #.......#.#  ###.@.....# <.# ####.####  #.#  #.#   ?&ajR 7  4 5 (3.5?&aj?&ajCR _You can act again.?&aj ?&aj ?&aj ?&ajQ F _Unknown command.?&aj^+ J?&aj-4 F _Unknown command.?&aj~ s# ..# # . ##.###### # .. #.......# # ... #.....#.# ## ....###.....#.# # ...........#.# .# #.5#._.#.#.# .# ?&aj #.#.# .#### ###.# <.# ####.#### .##.# #.# .##.# #.# .###.#.#.....# .# ######## ?&ajƒ G.5?&ajՉ ?&aj -8.5 (1.0?&aj ?&aj! k _Grinder grins, showing sharp teeth.@&ajZ . ##.###### .. #.......#  ... #.....#.# ....###.....#.#  ........#.# # @&aj #..#._.#.#.# # 5.....#.# #######.......# <.#  ####@#### ##.#  #.# ##.########### #.# ............###.# ##.#########.....#.# ####### ...# #### @&aj= @&aj **@&ajlg  Grinder gestures at you.@&ajd8@@&ajhW0----9@&ajij@&ajl4 _Pain shoots through your body!@&ajY . #........# #.## ...... #..#._.# #.5.....#.# #######.......# .<. ####.#### ## #@# ########## .............## ##.#########.... ######  @&aj=!05@&aj)#.5   Grinder @&aj/$'30@&aji(@&aj$+@&aj n .# #.### ....... #..#5_.# #.......# ######...... .<. ####.### ## #.# ########## .............## ##.#########.... ###### ...#  @&aj! /5@&aj & .5   Grinder @&aj& a1=---1@&aj;+ @&aj- @&aj#.## ....... #..#.5.#.# #.......# ######...... .<. ####.### ##@&aj2 #.# ########## .............## ##.#########.... ###### ...# ###   @&aj^(@&aj$.5@&aj_5   Grinder@&aj&2@&aj@&ajA&ajDw  # ....#.# # #..#._.#.#.# # ..#.#  ###.......# .<.# ####.####  #.#A&ajw #.##@##.....# #######A&aj    ....#.#  #..#._.#.#.#  ..#.#  ###.......# <.# ####.####  #.# #.##@##.....#A&aj/ X #######A&aj+A&ajA&ajA&aj\ _Grinder is nearby!A&aj[  ...... #..#._.#.# #....5.A&aj\ #####...... .<. ####.### A&aj%\ ## #.# ########## A&ajF\ u.............## ##.#########....A&ajk\ g ###### .. ### A&aj\ LA&aj_ E.5A&ajtc A&aje -3 _A&ajFi A&aj0n B&aj-....###...........##..#._.# .......# ######...5... .<####.#### ##.########### .............###########..... ######### ... ####B&ajr. ... ....###............##..#._.#.# .......# B&aj.######...5... .<####.#### ##.########### .............###########..... ######### ... #### B&aj^/ B&aj7.53=4Regen (2) B&aj>B&aj?D/ _You roll towards Grinder!B&aj,iU . ... #....###...........#..#._.#.# .......# ######....... .<####5#### ##.########### .............###########..... ######### ... #### B&ajq! B&ajqK_Grinder is nearby!You roll towards Grinder!  You roll towards Grinder! You lunge at Grinder. You hit Grinder.  Grinder is lightly wounded.  You hit Grinder.  Grinder is moderately wounded.B&ajr5==53B&ajvB&ajz+ _Grinder is staggered.B&aj §You hit Grinder.  Grinder is heavily wounded.B&ajS RB&aj! p7==6B&ajC& B&aj* % _Grinder blinks!C&ajP .# #.### ....... #..#._.#C&ajzp #.......# ######...... .<. ####§### ## #.# ########## .............## ##.#########....#Regen (3)   C&aj{.8==-7C&ajC&aj&C&aj C&ajW C&aj C&aj C&aj 2C&ajP  _You start waiting.Grinder comes into view.5-5   Grinder 9.5 (240.5 (3 _C&aj D&ajT#.## ....... #..#._.#.# #.......# ######..5... .<. ####.### ## #.# ########## .............## ##.#########.... ###### .. ###D&ajD&ajz**D&ajg  Grinder gestures at you.D&ajO8@D&ajfQY4--1.5 (1D&ajWD&ajY4 _Pain shoots through your body!D&aj k ...... #..#._.#.# #......#####..5... .<. ####.### ## #.# ########## .............## ##.#########.... ###### .. ### D&aj E.5D&ajX D&aj3 6=-21D&ajY D&aj E&ajz....###...........##..#._.# .......# ######....... .<####5#### ##.########### .............###########..... ######### ... ####E&aj/P ... ....###............##..#._.#.# E&aj.......# ######....... .<####5#### ##.########### .............###########..... ######### ... #### E&ajSD.5E&ajE&ajsq8==3E&aj23E&ajE&aj/ _You roll towards Grinder!E&ajV =  You hit Grinder.  E&aj EGrinder is heavily wounded.E&aj [6-=4E&aj E&aj < _Grinder hits you. You writhe in agony.F&aj~} §You barely miss Grinder. Your tail-slap misses Grinder.  Grinder is heavily wounded.F&ajjb.F&aj(8=52F&ajg% _Grinder blinks!F&ajv F&aj}w F&ajw F&aj |  You start waiting.Grinder comes into view.F&ajs 55   Grinder F&aj %0F&aj F&aj$ O-6.5 (1 _F&aj) G&ajO#.## ....... #..#.5.#.# #.......# ######...... .<. ####.### ## #.# ########## .............## ##.#########.... ###### .. ###   G&aj.5G&aj_5   GrinderG&aj!?-7G&aj6G&ajtG&aj]* w ...... #..#._.#.# #....5.#####...... .<. ####.### ## #.# ########## .............## G&aj* ##.#########.... ###### .. ### G&aj, E.5G&aj2 G&aj3 X81G&aj7 G&aj9 G&aj.G&ajq/G&ajM2G&aj 4H&ajw H&aj | g  Grinder gestures at you.H&ajQ H&aj A=9H&aj H&aj@ 9 _You resist with significant effort.I&aj!E.5I&ajI&aj&50I&ajzI&aj ....###...........##..#._.# .......# ######....... .<####5####I&aj , ##.########### .............###########..... ######### ... ####I&ajj  ... ....###............##..#._.#.# .......# ######....... .<####5#### ##.########### .............###########..... ######### ... I&aj *#### I&aj >  You roll towards Grinder!I&aj :*I&aj  ...  # .....#.# # ....#.# # #..#._.#.#.# # #.......#.#  ###.......# .<.# ####5####  #.#I&aj1F #*##.#..# #######Grinder gestures at you.J&aj7@   1   0 You suddenly lose the ability to move!J&ajA/  --more--J&ajA { 1Para Regen (3) _J&aj0 J&ajt M.5J&aj J&ajk &J&aj 2.5 (2J&aj J&aj` J&aj& e=3.5 (32J&ajF J&aj J&ajp *4.5 (4J&aj J&aj' _Grinder hits you. x2  Grinder says, "I used to sell toenails on the black market."J&aj 8*J&aj g  Grinder gestures at you.J&ajA 8@J&aj;B { 1---Pain shoots through your body!J&aj]M /  --more--J&ajT = -5.5 (5 _J&ajJZ J&ajb J&aji g  Grinder gestures at you.J&aj   ...   .....#.#  ....#.#  #..#._.#.#.#  #.......#.#  ###.......# <.# ####.####  #5# #@##.#..# #######  You struggle to resist.2--- 7  4 -6.0 (5.5J&aj R _You can act again.J&ajS3J&ajJ&ajF _Unknown command.K&aj2 5§You hit Grinder. Your tail-slap misses Grinder.  Grinder is heavily wounded.3=9 (0.9K&ajK&aj$% _Grinder blinks!K&aj: . ... #....###...........#..#._.#.# .....5.# ######....... K&ajD.<####.#### ##.########### .............###########..... ######### K&aj=... #### K&aj  ##.##### . ... ....###..........#..#._.#.#.# K&aj_ #.....5.#.# ######.......# .<####@#### #§ ##.########### K&aj .............###########..... ######### K&aj =... #### K&aj D.5K&aj'K&ajn6==-7.9 (1.04K&ajK&aj/ _You roll towards Grinder!K&ajI? . You completely miss Grinder. You tail-slap Grinder!  Grinder is almost dead.K&aj@y8====8K&ajEK&ajH1 _You block Grinder's attack.L&aj  You closely miss Grinder.  Grinder is almost dead.Grinder says, "Wait up."L&ajB8*L&ajPB  .   .. #.......#  ... #.....#.# # ....###.....#.# # ...........#.# # #..#._.#.#.# # #.......#.#  ###...5...# .<.# ####*####  #.# #.##.#..# #######Grinder gestures at you.L&aj =8@L&ajH>   1   0 You suddenly lose the ability to move!L&ajH/  --more--L&aj { 9Para Regen (4) _L&aj L&aj L&aj n2---60.9 (2L&ajL&aj  5§ _Grinder hits you. You writhe in agony.L&ajL&aj7, 5L&ajdJ=--Grinder blinks!L&aj/  --more--M&aj -1.9 (33 _M&ajS§..5M&aj9.M&aj7==-2.9 (4M&ajSM&ajaz  .   .. #.§.....#  ... #.....#.#  ....###.....#.# M&ajf ...........#.#  #..#._.#.#.#  #......5#.#  ###.......# <.# ####@####  #.# #.##.#..# ####### M&ajE_Grinder blinks!M&ajr8== 7 M&aj. 4 3.4 (4.5M&ajM&ajR _You can act again.M&ajD. #.§...... #.....# #.## ...... #..#._.# #......5#.# #######.......# .<. ####.#### ## #@# ########## .............## ##.#########.... ###### .. ### .5M&ajM&aj,4.4 (1.0M&ajM&ajN&aj ##.##### . ... ....###N&aj..........#..#._.#.#.# #.......#.# ######...5...# N&aj<.<####@#### ##.########### N&aj.............###########..... ######### ... #### N&aj _Grinder blinks! _You can act again.  You roll towards Grinder! You lunge aN&aj"t Grinder. You barely miss Grinder.  Grinder is almost dead.  You barely miss Grinder. Your tail-slap misses Grinder.  Grinder is almost dead.N&aja47-----=5N&aj24N&ajR _Grinder hits you. You writhe in agony!N&aj#  You hit Grinder.  Grinder is almost dead.50=----6N&aj N&aj[ T _Grinder completely misses you.O&ajp  You barely miss Grinder.  Grinder is almost dead.O&aj3==7.5 (1.1O&ajQ _Grinder closely misses you.O&ajr  You hit Grinder but do no damage.Grinder is almost dead.O&ajo6===8O&aj0O&ajO&aj' _Grinder hits you.O&aj) / .  O&aj) OYou hit Grinder.  You kill Grinder!O&aj0 (O&aj>7  9/59===49O&aj7 9.6 (1.1 _The Council accepts your kill.Your Fighting skill increases to level 4!Your Armour skill increases to level 6!O&aj; O&aj? h _Your Dodging skill increases to level 2!P&aj(P&aj(P&aj^)P&aj43P&ajZ8x=2P&aj<BP&aj<P&aj$@1P&ajABP&ajBP&aj%CP&ajEP&ajEP&aj S&aj? S&ajO )..# .#.# .# #..#._.#.#.# #.# #.....o.#.# .#### ###.# <.# ####.#### .##.# S&aj #.# .##.### #.# .###.# .##..@o.# .# S&aj .# S&aj 0#  S&aj _An orc priest comes into view.  You roll towards the orc priest! You lunge at the orc priest.  You hit the orc priest. Your tail-slap misses the orc priest.  The orc priest is lightly wounded.  You hit the orc priest.  The orc priest is moderately wounded.S&ajk=100Regen (1) S&ajKS&aj!2 _The orc priest is staggered.T&aj   You barely miss the orc priest.The orc priest is moderately wounded.T&ajUT&aj T&ajK,1.7 (1.1T&ajT&ajt _The orc priest casts a cantrip, but nothing happens.T&aji  You barely miss the orc priest.The orc priest is moderately wounded.The orc priest invokes the aid of Beogh against you.T&ajOia46------==20T&ajmT&ajp' _Beogh smites you!T&aj/  You hit the orc priest but do no damage.You tail-slap the orc priest!  The orc priest is almost dead.T&ajLc7=-------T&aj~3.6 (0.9T&ajqT&aj"W _The orc priest barely misses you.T&aj M_The orc priest barely misses you.  You hit the orc priest but do no damage.Your tail-slap misses the orc priest.The orc priest is almost dead.8=--4.7 (1.1T&aj; T&ajؚ 8 _You block the orc priest's attack.T&ajX )You puncture the orc priest!  You kill the orc priest!T&aj^ RT&ajd E 9555.6 (0.9 T&ajSd Q_The Council accepts your kill.T&ajh T&ajl k _Your Evocations skill increases to level 1!U&ajU&ajfU&ajU&ajU&aj{nU&ajAU&ajU&ajQU&aj˱U&aj L50=U&ajٲU&ajU&ajIU&ajU&ajyU&ajU&ajعU&ajU&ajm?1=U&ajU&ajU&aj@U&ajU&ajU&aj\U&ajU&ajU&ajU&aj;U&ajU&ajU&ajr#2U&aj(=U&ajZU&ajU&aj2U&ajU&ajU&ajKU&ajU&ajU&aj9U&ajYN3=U&aj6U&aj,U&ajNU&ajEU&ajU&ajU&ajU&ajBU&ajnU&ajU&aj4U&ajbU&ajU&aj&U&ajU&ajU&ajU&ajU&ajU&aj(55=U&ajDU&ajU&ajIU&ajU&ajU&ajU&aj:U&ajU&ajU&aj?6=U&ajU&ajU&ajU&ajU&ajU&ajGU&ajU&ajpU&aj4U&ajU&ajBU&ajU&ajaU&ajD7=U&ajGU&ajU&ajtU&ajsU&ajU&aj'U&aj\U&ajU&ajzU8=U&ajU&ajU&ajU&ajAU&ajU&aj$U&aj7U&ajTU&ajU&ajd U&ajDk _You start resting.HP restored.U&ajo&-U&aj"039.6 (34.0)U&aj$t9=-40.6 (35 _U&aj(U&aj+U&ajU&aj(U&ajU&ajYU&ajU&ajA  Things that are here:  a +0 glaive; a +0 leather armour; an orc corpseU&ajgU&aj& _U&ajU&ajU&ajU&ajU&ajU&ajU&ajU&ajO=U&ajU&aj&,U&ajU&ajU&ajU&ajU&ajU&ajYU&aj,U&ajU&ajTU&aj,U&ajU&ajU&aj,U&ajU&ajU&aj:  You encounter an orc wizard. It is wielding a +0 vampiric dagger.U&aj ###.#  #.##. .# U&aj0 #.# ###. ..#  #.# #.... ##.###### U&aj #.# #.... #.......#  #.# #...o. #.....#.#  #.## #.....###.....#.#  #..# #.............#.# U&aj ##.# #####.@#._.#.#.#  U&aj ##.......#.# ####.#######.......# #.....<.#U&aje####.#### #.##.##.##.# U&aj&x#.##.##.########### #.#U&ajH1o   orc wizard (wandering) #.##..............###.# #.#####.#########...).# U&ajvb#.#####.# #######U&aj].o9.6 (9.0)U&ajd WoU&ajf M====50.6 (10.0) U&ajU&aj, _The orc wizard shouts!U&aj ###.#  #.# #. .#  #.# ###. ..#  #.# #.... ##.######  #.# #.... #.......#  #.# #..... #.....#.#  #.## #....o###.....#.#  #..# #.............#.#  ##.# #####.@#._  #.# ##.......#.#  ###.......# <.# ####.####  #.#  #.# .# .).#   U&aju ###.#  #.# #. .#  #.# ###. ..#  #.# #.... ##.######  #.# #.... #.......# U&aj #.# #..... #.....#.#  #.## #....o###.....#.#  #..# #.............#.#  ##.# #####.@#._ U&aji #.# ##.......#.#  ###.......# <.# ####.## #.# #.# .#.).# U&ajOU&ajU&ajU&ajb _An orc wizard is nearby!U&aj ###.#  #.# #. .#  #.# ###. ..#  #.# #.... ##.######  #.# #.... #.......#  #.# #..... #.....#.#  #.## #....o###.....#.#  #..# #.............#.#  ##.# #####.@#._  #.# ##.......#.#  ###.......# <.# ####.####  #.#  #.# .# .).#   U&aj17  ###.#  #.# #. .#  #.# ###. ..#  #.# #.... ##.######  #.# #.... #.......# U&aj7  #.# #..... #.....#.#  #.## #....o###.....#.#  #..# #.............#.#  ##.# #####.@#._  #.# ##.......#.#  ###.......# U&aj>8 <.# ####.## #.# #.# .#.).# U&ajk8 U&ajk? U&aj6@ U&ajDF U&ajI b _An orc wizard is nearby!U&ajX \ ###.#  #.# #. .#  #.# ###. ..#  #.# #.... ##.######  #.# #.... #.......#  #.# #..... #.....#.#  #.## #....o###.....#.#  #..# #.............#.#  ##.# #####.@#._  #.# ##.......#.#  ###.......# <.# ####.####  #.#  #.# .# .).# U&ajX 3  U&aj  ###.#  #.# #. .#  #.# ###. ..#  #.# #.... ##.######  #.# #.... #.......#  #.# #..... #.....#.#  #.## #....o###.....#.#  #..# #.............#.# U&aj ` ##.# #####.@#._  #.# ##.......#.#  ###.......# <.# ####.##U&aj ' #.# #.# .#.).# U&ajQ U&aj U&aj- U&aj$ b _An orc wizard is nearby!U&aj I ### #.#. .# #.# #.#. .# #.# ###.#. ..#  #.# #..... ##.###### #.# #..... #.......# #.# #..... #.....#.# #.## #....o###.....#.#U&aj7  #..# #.....@.......#.##.# ######..#._.#.#.#  #.# .......#.#  ####.#######.......#  #.....<.#####.####  #.##.##.# #.#  #.##.##.########### #U&aj| .#  #.##..............###.#  #.#####.#########...).#U&aj,(  You roll towards the orc wizard! You lunge at the orc wizard.  You hit the orc wizard but do no damage.U&aj) =---1.0)Regen (1) U&ajz- U&aj/ v _You completely miss the orc wizard. The orc wizard is staggered.V&ajm  You hit the orc wizard but do no damage.V&ajEJ5-----V&aj2V&ajV&ajH _The orc wizard hits you with a +0 vampiric dagger.V&aj&#  You barely miss the orc wizard. You tail-slap the orc wizard.  The orc wizard is lightly wounded.V&aj$[6--3.5 (0.9V&aj*V&aj.W _The orc wizard barely misses you.V&aj(  You hit the orc wizard.  The orc wizard is moderately wounded.The orc wizard hits you with a +0 vampiric dagger.V&ajM'4.4V&ajϘV&ajNE _The orc wizard draws strength from your wounds!V&aj]  You hit the orc wizard but do no damage.Your tail-slap misses the orc wizard.The orc wizard is lightly wounded.V&ajLb:*V&aj6   The orc wizard casts a spell.The orc wizard flickers and vanishes!V&aj8{V&aj57=V&aj>D====5.4 (1.0V&aj _Deactivating autopickup; reactivate with Ctrl-A.V&ajVV&ajIV&ajV&aj^ _No target in view!V&ajV&ajV&aj^ _No target in view!V&ajV&aj V&ajfH _No target in view!V&ajV&ajV&ajV&ajH _No target in view!V&aj{V&ajV&ajlV&ajLH _No target in view!V&aj.V&ajV&ajUV&aj5 C _No target in view!V&ajGs V&ajt V&ajny V&aj| V&aj V&aj V&aj V&aj V&ajFa V&aj$b V&ajf V&ajh V&aj V&aj V&aj V&aj V&aj/X V&ajY V&aj^ V&aja V&aj V&aj V&aj V&aj V&aj> V&aj|? V&ajE V&ajG V&aj V&aj V&aj V&ajl V&aj3 V&aj4 V&aj9 V&aj< V&ajP V&aj V&aj" V&ajU V&aj)V&aj@*V&aj/V&aj2V&ajnV&ajV&ajIV&ajV&ajV&ajQV&ajQV&aj W&aj>KW&ajLW&aj{PW&ajTW&ajO%W&aj%6-=---6W&aj>*W&aj.f _You barely miss something. Something hits you.W&aj 7  You hit something.W&aj J  You hear some strange, mumbled words.W&ajɟ W&aji _7==--W&aj )7W&aj W&aj n _Something tries to affect you, but you resist.W&ajM W&aj c5--8.5 (1.1W&aj) W&aj6 _You hit something but do no damage. Something hits you.W&aj W&aj 56-W&aj --90W&aj W&aj@ G _You miss something. You block something's attack.W&aji a  You closely miss something. Your tail-slap misses something.W&ajo .60.6 (1.1W&aj W&aj f _Something hits you but does no damage.W&aj# X  You hit something. Your tail-slap misses something.W&ajy ,10W&aj- W&ajU f _Something hits you but does no damage.W&ajA W&aj 552.7 (1.1W&aj W&aj" _You hit something. Something hits you. Something hits you but does no damage.W&aj 7  You hit something.W&aj J  You hear some strange, mumbled words.W&aj} W&ajV~ 4=30W&aj W&aj n _Something tries to affect you, but you resist.W&ajU W&ajt \4--4W&ajO W&aj" n _You barely miss something. Something hits you.W&aj W&aj| @-5W&aj4 W&aj y _You hit something. Something hits you but does no damage.W&ajX $You hit something.  The Council accepts your kill.W&aja g  Reactivating autopickup.W&ajje T5=60W&aje 6W&ajj W&ajn 6 _You feel a bit more experienced.W&aj  .....  ### #.#.# .# #.# #.#.# .#W&aj(  #.# ###.#.. ..#  #.# #.....# ##.###### #.# #.....# #.......# #.# #.....# #.....#.# #.## #....@###.....#.#W&aj  #..# #.............#.##.# ######..#._.#.#.# #.# .....#.# ####.####W&ajM ###.......# #.....<.#####.#### #.##.##.# #.# #.##.##.########### #.# #.##..............###.#W&aj W&aj .-7W&aj W&aj k  You now have 264 gold pieces (gained 20).  Things that are here:W&aj E-8.7 (2W&aj W&aj _a +0 vampiric dagger; a +0 robe; an orc corpseW&aj|@ ## .# .....  ### #.#.# .# #.# #.#.## .#W&ajXA #.# ###.#.. ..#  #.# #.....# ##.###### #.# #.....# #.......# #.# #...@.# #.....#.# #.## #....)###.....#.# #..# #.............#.##.# ######..#._.#.#.# #.# .#.# ####.####W&ajAz###.......# #.....<.#####.#### #.##.##.# #.# #.##.##.########### #.#W&ajHW&aj8Kc6=9.7 (1W&ajkPW&ajRW&aj6" .  ##..# .....  ### #.#.# .#W&aj #.# #.#.####.# #.# ###.#......#  #.# #.....# ##.###### #.# #..@..# #.......# #.# #.....# #.....#.# #.## #....)###.....#.#W&ajQ #..# #.............#.##.# ######..#._#.#.# #.# W&ajW.#.# ####.#######.......#W&aj #.....<.#####.#### #.##.##.# #.#W&ajW&ajW&aj:'70W&aj>W&ajW&aj- #. .. ##..# .....  ### #.#.# .#W&aji/  #.# #.#.####.# #.# ###.#......#  #.# #.@...# ##.###### #.# #.....# #.......# #.# #.....# #.....#.# #.## #....)###.....#.# #..# #.............#.##.# ######..#._#.#.# #.# .#.# ####.#######.......# #.....<.#####.####W&aj7W&aj7&1W&ajt<W&aj|?X&ajOsX&aj-tX&ajyX&aju{X&ajvX&ajyX&ajUX&ajWX&ajXX&aj]X&aj_X&aj4X&ajX&ajX&aj[EX&ajmFX&aj.KX&ajLX&aj[X&ajݾX&ajX&ajsX&aj_X&aj 7=X&ajX&ajWX&ajX&aj N8=X&ajX&aj@X&aj8AX&aj'BX&ajCX&ajEX&ajG9=X&ajNHX&ajo\BX&aj\X&aj`X&ajcX&ajcX&ajeX&ajgX&ajiX&ajOjX&ajkX&ajmX&ajqX&ajXqX&ajrX&ajtX&ajv,X&aj~wX&aj}#.. ...## ...### ....#  ..#.##  #####....  .....#.# X&ajCp #####..#@##.#  #....... ### ####.#.####.# #.# #.#.####.#.# ###.#......##.# #.....####.#######.# #.....# #.......##.# #.....# #.....#.##.## #....)###.....#.#X&ajd0898.0)X&ajB-90.7 (19X&ajoX&ajF _k - the inkwell talisman of the Centaur {rCorr Str+3 Stlth+}X&aj0X&ajt1X&ajm2X&ajy5X&aj8X&aj?X&ajAX&ajD,X&ajTEX&ajGX&aj(JX&ajJX&ajKX&aj9PXX&ajRX&ajSX&aj'TX&ajTX&ajVX&ajlXX&ajXX&ajYX&aj_L #...# #...### #...#...###...#....#...## #......### #......#X&ajq` #@...#.#### #####......# .......#.##.# #####..#.##.# #...........# ### ####.. #.# #.#.#### #.# ###.#..... X&aj``#.# #.....####.######X&ajf17.7 (7.0)X&ajg+8.7 (8X&ajkX&ajo. _i - a scroll of identifyX&ajIX&ajX&aj)X&ajX&ajVX&ajX&aj7X&ajX&ajX&ajX&ajX&aj,X&ajX&ajX&ajX&ajJX&ajX&aj4X&ajX&ajX&ajX&aj,X&ajjX&aj5X&ajX&ajJX&ajX&aj  You encounter an orc priest. It is wielding a +0 short sword.X&aj1 ..... #...# X&aj#...# #...#####.###### #...##......@..###...#...........#...##.....######......###X&aj#%.. #.#......##.o #.#...#.#### #. ######......# o   orc priest (asleep) # .......#.##.# #####X&aj`..#.##.# #...........#X&ajY 206ooThe orc priest shouts!X&aj 8*X&aj  The orc priest invokes the aid of Beogh against you.X&ajBb 8@X&ajfc e4---===7.7 (9X&aji X&ajm 4 _Pain shoots through your body!X&aji{  .....  #...#  #...#  #...#  ####.###### #...#  #......@..#  #...........#...##  .....######......###  #%.. #.#......#  #.o #.#..  #.   #      X&aj  .....  #...#  #...#  #...#  ####.###### #...#  #......@..#  #...........#...##  .....######......###  #%.. #.#.. #.o #.#.. #.   #   X&aj X&aj X&aj X&aj b _An orc priest is nearby!X&aj d .....  #...# X&aj Q #...#  #...#  ####.###### #...#  #......@..#  #...........#...##  .....######......###  #%.. #.#......#  #.o #.#..  #.   X&ajl \#      X&ajc .....  #...#  #...#  #...#  X&ajy####.###### #...#  #......@..#  #...........#...##  .....######......###  #%.. #.#.. #.o #.#.. #.   #   X&ajX&ajX&ajX&ajlX&ajb _An orc priest is nearby!X&aj .....  #...#  #...#  #...#  ####.###### #...#  #......@..#  #...........#...##  .....######......###  #%.. #.#......#  #.o #.#..  #.   #      Y&aj* .....  #...#  Y&aj@+V#...#  #...#  ####.###### #...#  #......@..#  #...........#...##  .....######......### Y&aj+ #%.. #.#.. #.o #.#.. Y&aj+#.   #  Y&ajJ, Y&ajb2Y&aj,3Y&aj)8Y&ajr; Y&aj;T_An orc priest is nearby!Y&aj.....#...# #...# ##...# ####.###### #...# #.........###...# #....#...#Y&aj̜.....######......####%.. #.#......# #.o #.#....#.#####. ######......## .......#.##.# ######...........#### ####.#.####.#Y&aj^Y&aj<---8.7 (1 _Y&aj`Y&ajY&aj }..... #...# #...# # #...# ####.###### #...# #.###...# #.#...## .....######......### Y&aj `#%.. #.#......# #.o #.#....#. ######. Y&aj0 1oY&aj o   orc priest---9Y&aj Y&aj Y&ajl[..... #...# #...# # Y&ajp\N#...# ####.###### #...# #.###...# #.#...## Y&aj]....o######......### #%.. #.#......# #.o #.#....#.#####. ######......## Y&aj}]d.#.##.# Y&ajA_6o.Y&ajfY&ajgY&ajg 10Y&ajlY&ajoZ&aj{b.....#...# #...# ##...# ####.###### #...# #.........###...# #....o......#...##.....######@.....####%.. #.#......# #.o #.#....#.#####. ######......## .......#.##.# #####..#.##.# #...........#### ####.#.####.##.# Z&ajd7o.Z&ajjZ&ajk`5=--1Z&ajpZ&ajsZ&aji .....#...#.##..#####.###### #........o...###..........#...##Z&ajj.....######......####%.. #@#.......o ....#.#### #####...... .......#.## #####..#.#.# ###.#......#Z&ajrZ&ajs&2Z&ajdxZ&aj5{Z&aj } #...##.####.###### #...#.....o...###...#......#...##.....######......####%.. #.#.......o #.#### #####...... .......#.###.# #.....####.###### 3Z&ajK 4Z&ajQ Z&ajQ Z&aj 6= _You start resting.An orc priest comes into view.oo   orc priestZ&aj1 m45.7 (2 _Z&aj\ [&aj; ..... #.. # #...####.###### #...#o...###...# [&aj #.........o.#...## .....######......##%....# o.#....#.###.######.....#[&aj W.....####..#.## #..........[&aj k## ### #.#.######.#......[&aj !#[&aj_ E.o[&aj [&aj_ +6.7 (1[&aj8 [&aj \&aj>e  You closely miss the orc priest.\&ajA\&ajx\&aj5=7.6 (0.9\&aj\&ajm _The orc priest looks encouraged for a moment.\&ajn)e  You closely miss the orc priest.\&aj*V7=8.5\&ajn1\&ajM<A _The orc priest hits you but does no damage.\&aj  You closely miss the orc priest. You tail-slap the orc priest!  The orc priest is heavily wounded.\&aj (9.4\&aj \&aj_ A _The orc priest hits you but does no damage.\&aj  You hit the orc priest but do no damage.The orc priest is heavily wounded.\&aj .20.4 (1.0\&aj[ \&aj A _The orc priest hits you but does no damage.\&aj  You hit the orc priest.  The orc priest is severely wounded.\&aj ^8=1\&aj7 \&aj A _The orc priest hits you but does no damage.\&aj )You hit the orc priest. You tail-slap the orc priest.  You kill the orc priest!\&ajb (\&aj 562.3 (0.9\&ajo \&aj ^ _The Council accepts your kill.\&ajCM......# #...# # #...###.###### #..\&aj0G......###...# #...........#...## .....######@.....##%........# o.#....#.####.\&ajZ######......##.\&aj>\&ajq5-3.3 (1.0\&aj\&aj(T _You see here a +0 short sword.\&ajgjM..... #...# # #...####.###### #...####...# #..........@#...## .....######).....##%........# #.o#.#....#.#####\&ajn\&ajEpG-4 _\&aju\&ajw\&aj\&aj(\&aj\&aj]&ajT]&aj]&aj ]&aj#]&aj&]&aj!]&aj]&ajڡ]&aj]&aj]&aj]&aj!]&ajF]&aj]&aj]&aj]&aj,]&aj]&ajn]&aj]&aj^9= _HP restored.]&aj[]&aj(]&aj]&aj]&ajf]&aj]&aj]&aj]&aj]&aj]&ajr]&aj]&aj]&aj*9=]&ajq]&ajN]&ajk]&aj]&aj]&aj]&aj]&aj]&aj]&aj]&aj ]&aj ]&aj ]&aj ]&aj]&ajH]&aj]&aj]]&aj]&aj]&ajo]&aj]&aj]&aj=]&aj]&aj"#.#.#......#.## #...# ... #...# #.# #...#####.###### #...# #.........###...# ####...........#...## #.......######).....# #.##@..## #.#..... #.........#.#....# #..####.#.######.. #..# .......# #... #####..# #.... #....... ####### ####.#.#  #.# #.#.#  #.# ###.#.. ]&aj )035.3 (11.0)]&aj),6.3 (12]&aj-]&aj52- _l - an inkwell talisman]&aj]&aj|]&ajI]&aj]&ajx]&aj]&aj]&aj(]&ajS]&aj]&aj ]&ajs]&ajG]&aju]&aj]&aj]&aj]&ajF]&aj]&ajW]&aj]&ajl]&aj]&ajj]&aj;]&aj]&aj]&aj ]&ajz ]&aj^ ]&aj ]&aj0]&aj]&aj]&aj]&aj]&aj]&ajf]&aj]&ajo]&ajy]&ajl,]&aj8]&aj ]&ajG$,]&ajr%]&aj']&aj*]&aj=+]&aj%-]&aj/]&aj2]&aj 3]&aj55]&aj7]&aj;]&ajL;]&aj<]&aj?]&aj}B]&ajB]&ajD]&ajnG]&ajqJ]&ajJ]&ajL]&ajMP]&ajS]&ajS]&ajU]&ajX]&ajX\]&aj\]&aj:^]&aj4_]&aj`]&aj`]&ajza]&ajb]&aj6d,]&aje]&ajf]&aj\h]&ajh]&aj,j]&aj(l]&ajXn,]&ajo]&aj4q]&ajr]&aj@s]&ajs]&ajv]&ajy]&ajz]&aj {]&aj|]&aj,]&aj]&ajm]&aj,]&ajV]&ajō]&aj]&aj]&aj]&aj>]&ajC,]&aj]&aj]&aj]&ajP]&ajŤ]&ajZ]&aj]&aj=]&ajC]&ajƯ]&aj3]&aj̴<Water ]&aj]&ajA _You enter the shallow water.]&aj]&ajF]&aj]&aj*]&aj],]&aj]&aj ]&aj]&aj5(]&aj]&aj]&aj3]&aju]&aj!e   PPP.....#   P.~~#..####  ~♣~~.P~P....  PP♣~~~P~P.##  ##~P♣~♣♣~P~.  #.PPP♣♣≈~~.. ]&aj ##.PP♣≈~~~PP.#   #####P.P~♣♣♣~P~..#   ##P@.PP~♣♣≈~PP.P..#   #~~~~~~≈≈~~~~P.#.##   #~~~♣P~PPP.P#....#  ]&aj #PPPP~P~~P#...####  #...........#  #############     You pick up a parchment of Mephitic Cloud and begin reading...]&aj-73.3 (37]&aj,4.3 (38]&aj]&aj>G _You add the spell Mephitic Cloud to your library.]&aj]&aj[]&ajG]&aj]&aj]&ajB]&aj]&aj&<Water ]&ajl]&ajA _You enter the shallow water.]&aj]&ajj]&aj| ]&ajB]&aj]&aj]&aj]&ajd]&aj*]&aj(]&aj ]&aj"]&aj&]&ajA']&aj)]&ajN,]&aj0,]&aj2]&aj 6]&aj;  You enter the shallow water.  You encounter a marrowcuda.]&aj8D  ## ~.~~##. #. P~PPP.. ####. P~PPPP~.######## #....]&ajD ~.~~♣FPPPP.....# #.##. .PPP~~~♣P.~~#..#####.##. ..P.P.~~♣~~.P~P......##. #....PPPP♣~~~P~P.######. ##@P♣~♣♣~P~.# #. #.PPP♣♣≈~~..# #. ##.PP♣≈~~~PP.# ##]&ajE~ #####P.P~♣♣♣~P~..# ##P..PP~♣♣≈~PP.P..#]&ajKE #~~~~~~≈≈~~~~P.#.##F   marrowcuda (dormant) #~~~♣P~PPP.P#....# #PPPP~P~~P#...####]&ajrEP #...........###]&aj{~F81.3 (7.0)~FF2.3 (8Water _]&aj”d ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣  #.PPP♣  ##.PP♣≈~~~PP.#  #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P..#  #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P  #PPPP~P~~P#...####   ]&ajw*  ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣  #.PPP♣  ##.PP♣≈~~~PP.#  #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P #PPPP~P~~P#.. ]&aj4 ]&aj5 ]&aj: ]&aj= a _A marrowcuda is nearby!]&ajV 7 ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣  ]&ajIW ;#.PPP♣  ##.PP♣≈~~~PP.# ]&ajmW #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P..#  #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P ]&ajW U #PPPP~P~~P#...####   ]&aj P ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣  #.PPP♣  ##.PP♣≈~~~PP.#  #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P]&aj  #PPPP~P~~P#.. ]&aj ]&ajx ]&aj ]&ajQ a _A marrowcuda is nearby!]&aj0! r ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣  #.PPP♣  ##.PP♣≈~~~PP.# ]&aj! #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P..#  #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P  #PPPP~P~~P#...####   ]&aj  ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣]&aj Z  #.PPP♣  ##.PP♣≈~~~PP.#  #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P]&aj  #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P #PPPP~P~~P#.. ]&aj@ ]&aj ]&aj3 ]&aj a _A marrowcuda is nearby!]&ajH d ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣  #.PPP♣  ##.PP♣≈~~~PP.#  #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P..#  #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P  #PPPP~P~~P#...####   ]&ajm ~.~~##. P~PPP..  P~PPPP~.########  ~.~~♣~PPPP.....#  .PPP~~~♣P.~~# ..P.P.~F♣~~ #....PPPP♣ ##@P♣  #.PPP♣ ]&aj ##.PP♣≈~~~PP.#  #####P.P~♣♣♣~P~..#  ##P..PP~♣♣≈~PP.P #~~~~~~≈≈~~~~P.#.##  #~~~♣P~PPP.P #PPPP~P~~P#.. ]&ajB]&aj]&aj]&aja _A marrowcuda is nearby!_&aj3  ~.~~##.   P~PPP..####  P~PPPP~.######## #..  ~.~~♣~PPPP.....# #.##  .PPP~~~♣P.~~#..#####.##  ..P.P.~F♣~~.P~P......##_&aj  #....PPPP♣~~~P~P.######  ##~P♣~♣♣~P~.# #  #@PPP♣♣≈~~..# # ##.PP♣≈~~~PP.# #  #####P.P~♣♣♣~P~..#   ##P..PP~♣♣≈~PP.P..#  #~~~~~~≈≈~~~~P.#.##_&aj )  #~~~♣P~PPP.P#....  #PPPP~P~~P#...####  #...........###  #############_&aj 0~_&ajB=F_&aj~<3.3 (1 __&ajD_&aj#_&aj D P~PPP.###P~.######## #...~.~~♣~PPPP.....##.PPP~~~♣P.~~#..####.P.P.F~♣~~.P~P.....#....PPPP♣~~~P~P.#### ##~P♣~♣♣~P~.# .PPP♣♣≈~~.##@PP♣≈~~~PP#####P.P~♣♣♣~P~. ##P..PP~♣♣≈~PP.P~~~~~P.#~~P#PP#..##############_&aj*_&aj&4_&ajj_&aj_&aj9l P~.######## #...~.~~♣~PPPP.....##.PPP~~~♣P.~~#..####.P.P.F~♣~~.P~P.....#....PPPP♣~~~P~P.#### ##~P♣~♣♣~P~.# .PPP♣♣≈~~.##.PP♣≈~~~PP#####P@P~♣♣♣~P~. ##P..PP~♣♣≈~PP.P#~~~~~~≈≈~~~~P.#.#P.P#.P#...#..##_&aj,_&aj&5_&aj_&aj_&aj _&aj _&aj> _&aj W  You start waiting._&aj _&ajy Q06.3 (1_&aj _&ajP \ _Something completely misses the plant.`&ajct<7`&ajl{`&ajB~`&aj4`&aj5&8`&aj=[39;49m`&aj#@`&aj̤   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.`&aj `&aj G======9`&aj `&aj . _You shout for attention!`&aj`&aj`&ajG`&aj`&ajB`&ajp`&ajr`&ajP,`&ajf`&ajF`&aj`&aj`&aj,`&aj`&ajW _You start waiting.A marrowcuda comes into view.`&aj;F------F   marrowcuda`&aj+94.3 (5`&ajSK~F`&ajU5~`&ajQ------5.3 (6 _`&aj8 `&aj{ a&aj|8N.Fa&ajFBa&ajC+6.3 (1a&aj~Ka&ajNa&ajf  You hit the marrowcuda.  The marrowcuda is lightly damaged.a&aj.=7a&ajAa&ajB _The marrowcuda bites you but does no damage.a&aj , FF 2 marrowcudas (1 summoned)You hit the marrowcuda but do no damage.The marrowcuda is lightly damaged.  The marrowcuda bites you.a&aja 74---a&aj 8a&aj a&aj ? _Another marrowcuda is drawn to the feast!a&ajb F≈You closely miss the marrowcuda.The marrowcuda is lightly damaged.  The marrowcuda bites you.a&aj FF 3 marrowcudas (2 summoned)Another marrowcuda is drawn to the feast!a&aja1----9a&ajxa&ajB _The marrowcuda bites you but does no damage.b&aj= ~FYou hit the marrowcuda.  The marrowcuda is moderately damaged.You block the marrowcuda's attack.300 _The marrowcuda bites you but does no damage.b&aj~FF 4 marrowcudas (3 summoned) _The marrowcuda bites you but does no damage.  You hit the marrowcuda.  The marrowcuda is heavily damaged.The marrowcuda bites you.  Another marrowcuda is drawn to the feast!  b&ajG-1.2 (0.9b&aj,b&ajN _The marrowcuda bites the plant. The plant begins to die.b&ajq~FAnother marrowcuda is drawn to the feast!  The marrowcuda bites you but does no damage. _The marrowcuda bites the plant. The plant begins to die.  You hit the marrowcuda.  The marrowcuda is heavily damaged.  you but does no damage.b&aj|b&aj1}(2.1b&ajԆb&aj7x _The marrowcuda closely misses you. The marrowcuda bites the plant.b&ajM≈ _The marrowcuda closely misses you. The marrowcuda bites the plant.  You hit the marrowcuda.  b&ajJThe marrowcuda is heavily damaged.The marrowcuda bites you but does no damage.b&ajs F 3 marrowcudas (2b&ajYou block the marrowcuda's attack. The marrowcuda bites the plant.  The marrowcuda bites you but does no damage.b&aj-3.1 (1.0b&aj)n _You block the marrowcuda's attack. The marrowcuda bites the plant!b&ajŽ FYou closely miss the marrowcuda.b&aj  ~F 4 marrowcudas (3 summoned)The marrowcuda is heavily damaged.The marrowcuda bites you but does no damage. x2b&aj T2=4b&ajٝ b&aj5 5 _The marrowcuda bites the plant.b&aj _FF 5 marrowcudas (4 summoned)You hit the marrowcuda.  The marrowcuda is heavily damaged.  The marrowcuda bites the plant! The plant begins to die.  The marrowcuda bites you.  b&aj RAnother marrowcuda is drawn to the feast!  you but does no damage.b&aj! V49--5b&aj b&ajB U _The marrowcuda bites the plant. The marrowcuda bites the plant!b&ajV4 ~You hit the marrowcuda. Your tail-slap misses the marrowcuda.The marrowcuda is severely damaged.b&aj6' b&aj6^F≈A nearby plant withers and dies.b&aj7b&aj7AF≈b&aj8K~Fc&aj  FF 6 marrowcudas (5 summoned)You block the marrowcuda's attack. x2  The marrowcuda bites you but does no damage.  The marrowcuda bites you.c&aj`5---6c&ajtc&aj? _Another marrowcuda is drawn to the feast!c&aj= ≈You hit the marrowcuda.  The marrowcuda is severely damaged.c&aj ~FThe marrowcuda bites you but does no damage. x2c&aj$~F 5 marrowcudas (4c&aj%-7.0 (0.9c&aj+c&aj-{ _You block the marrowcuda's attack. The marrowcuda closely misses you.c&ajyx FYou hit the marrowcuda.c&aj ≈The marrowcuda is almost destroyed.The marrowcuda closely misses you. The marrowcuda bites you.c&ajm FF 6 marrowcudas (5 summoned)Another marrowcuda is drawn to the feast!c&ajq@-9c&ajnc&ajW _The marrowcuda barely misses you.c&aj §You closely miss the marrowcuda. You tail-slap the marrowcuda.  You destroy the marrowcuda!The Council accepts your kill.c&aj-,§c&aj§c&ajИ*§c&aj[K§.c&ajd~§~c&aj' 778.9 (1.0 _The marrowcuda disappears in a puff of smoke! x5c&ajc&ajh _Your Shields skill increases to level 5!c&aj bM.. ####P~PPPP~.#######..~.~~♣~PPPP.....# PPP~~~♣P.~~#..#####..P.P.F~♣~~.P~P......#....P~PP♣~~~P~P.######~P♣~♣♣~P~ #.PPP♣♣≈~~. ##@PP♣≈~~~PP#c&ajT  #####P.P§♣♣♣~P~##P..P§~♣♣≈~PP.P..  #~~~~~§§§F~~~P.#.##P.P#.P#...#..##c&aj{ §P~~~~§§§≈#~~~♣P~§~.#c&aj 5-9 _c&aj c&aj( c&aj4ZM~.~~## .. ####P~PPPP~.#######..~.~~♣~PPPP.....# c&aj|^PPP~~~♣P.~~#..#####..P.P.F~♣~~.P~P......#....P~PP♣~~~P~P.######~P♣~♣♣~P~c&aj #@PPP♣♣≈~~. ##.PP♣≈~~~PPc&ajl# #####P.P§♣♣♣~P~  ##P.§P~~♣♣≈~PP.P..#~~~~P.~Pc&aj#PPPP~P~~P#..#...#############c&aj3c&aj~~~≈~P~P~.....c&aj#W6-10c&aj c&ajd&ajxv4d&aj\|d&aj/d&ajk3d&ajGd&ajd&aj)d&ajpBd&ajd&ajd&aj8d&aj>d&ajd&aj=K7=d&ajd&aj,d&ajd&aj,d&ajd&ajd&ajU8=d&ajd&aj,d&ajd&aj9 ,d&aj d&aj,d&ajd&ajd&ajo%9d&ajd&ajo,d&ajd&ajd&aj$ d&aj["d&aj\$d&aj$L50=d&aj%d&ajo'd&aj'd&aj~)d&ajU+d&aj+d&aj-d&aj'0d&aj[0d&ajG1d&aj2d&aj%3U1=d&aj+6d&ajV9d&aj9d&ajA<d&aj?d&aj?d&ajJBd&ajEd&ajE#2d&ajF(=d&ajdHd&aj|Kd&ajLd&ajoMd&aj$Od&ajzOd&ajQd&ajUd&ajPUd&ajWd&ajX[d&aj[U3=d&aj}^d&ajad&ajad&ajdd&ajRgd&ajgd&ajid&ajFkd&ajk%4d&ajld&ajnd&ajd&ajd&ajd&ajKd&ajsd&aj(d&ajWd&ajc d&aj d&ajX d&aj d&aj ,d&aj@d&ajd&ajd&aj;d&ajd&ajd&ajHd&ajd&ajd&ajd&ajd&aj d&ajQd&ajpd&aj`d&ajd&ajI d&aj!d&ajX#d&aj#d&aj9$d&aj%d&aj'd&ajn'd&aj(d&aj)d&aj+,d&aj+d&aj,d&aj-d&aj~.d&aj.d&ajo0d&aj1d&aj1d&ajf2d&aj3d&aj5d&ajm5d&aj6d&aj8d&aj9d&aj9d&aj:d&aj<d&aj>d&ajL>d&aj?d&aj,Ad&ajBd&ajCd&ajJDd&ajFd&ajGd&aj Hd&ajHd&ajJd&aj*Ld&ajLd&ajqMd&ajNd&ajP,d&ajQd&ajXRd&aj-Sd&aj_Sd&ajTd&ajUd&ajUd&ajUd&aj>Vd&aj Wd&ajXd&ajKXd&ajXd&aj_x         #   # .#   #. ####.## d&aj]_ #.##.....##  #..@......#.  #........... d&aj_L  ##.#.##...#.   #.#..# .##  #.##.##.#  #.......#  ####.####d&aj_o  #......#d&aj7`p  #.#..#d&aje-89.9 (34d&ajfd&ajg&90.9 (35d&ajkd&ajoR _j - 2 cyan potionsd&ajOd&ajd&aj$d&ajd&ajd&ajd&ajd&ajd&ajd&ajZd&ajd&ajd&ajd&ajd&aj:,d&ajd&ajٽd&aju,d&ajd&ajsd&ajd&ajRd&ajd&ajKd&ajd&ajd&ajId&ajd&ajd&ajcd&ajd&ajd&ajOd&ajd&ajOd&ajd&aj-d&ajod&ajd&aj}d&ajd&aj\d&ajd&ajEd&ajd&ajd&ajWd&ajd&ajd&ajd&ajd&ajd&aj7d&ajzd&ajd&aj]d&ajd&ajd&ajd&aj.d&ajRd&ajd&aj&d&ajfd&ajd&aj0d&ajd&ajhd&ajd&ajFd&ajd&ajd&ajd&ajd&ajd&ajd&ajd&ajZd&ajd&aj=d&ajd&ajd&aj[d&ajd&aj9d&ajd&ajd&ajd&ajSd&aj}d&ajd&ajXd&ajnBd&ajm d&aj d&aj d&ajW d&aj d&aj d&aj" d&aj d&aj d&ajHd&ajd&ajd&aj^d&ajd&aj=d&ajd&ajd&ajd&ajd&ajd&aj'd&ajd&ajd&ajd&ajd&ajFd&ajd&aj d&ajyd&aj d&aj!d&aj!d&aj#d&aje%d&aj%d&ajH&d&aj'd&aj),d&ajd*d&aj4,d&aj,d&aj,d&ajI-d&aj.d&aj.d&aj.d&ajd&aj>d&aj?d&ajAd&aj&Ud&aj [#.Jingleheimer the Covered#..Armataur of Wu Jian ......#..d&ajd[Health: 59/59 ======================== ####### #.##Magic: 7/7======================== ......# #...AC: 7d&aj[Str: 21 .####.# #...EV: 7Int: 9 .####.#######.#### #.>SH: 4d&aj-\Dex: 11 .................##.....XL:  7 Next: 77% Place: Dungeon:6 .#.##..........#@.......Noise: ---------  Time: 5432.9 (42.0) .#.##..#..##..#####..#.#a) +0 rapier .......#......# ....d&aj[\Nothing quivered #####..#.##...#.. # #........## d&aj\. ..##......# ## ########.###.....# d&aj\=_Your Shields skill increases to level 5! _You start resting. _HP restored. _You enter the shallow water. _j - 2 cyan potionsFound a stone staircase leading down.d&aj`k/  --more--e&aj4e&ajY9e&ajq?R 3.9 (43 _e&aj_Ae&ajXe&ajyXe&aj0Ye&aj_[e&ajge&aj mX#.Jingleheimer the Covered#..Armataur of Wu Jian ......#..Health: 59/59 ======================== ###### #.##Magic: 7/7======================== .....# #...##AC: 7Str: 21 ####.# #... .. .EV: 7Int: 9 e&ajkmf####.#######.#### .#.>#SH: 4Dex: 11 ................##......XL:  7 Next: 77% Place: Dungeon:6 #.##..........#.@.......Noise: ---------  Time: 5433.9 (0.0) #.##..#..##..#####..#.##a) +0 rapier e&ajm......#......# ....Nothing quivered ####..#.##...#....#........##>.#e&aj8o..##......#.# # ########.####.....# _You start resting. _HP restored. _You enter the shallow water. _j - 2 cyan potions _Found a stone staircase leading down.  Found a stone staircase leading down.e&ajGy/  --more--e&ajC e&ajgJ e&ajP Q 4.9 (1 _e&ajcR e&ajt e&aj4u e&aju e&ajw e&ajq e&ajˊ #.Jingleheimer the Covered#.. ..#Armataur of Wu Jian ......#.. ..>Health: 59/59 ======================== ##### #.## ..#Magic: 7/7======================== ....# #... ..### .AC: 7Str: 21 ###.# #... .......e&ajJ UEV: 7Int: 9 ###.#######.#### ..#.>#.SH: 4Dex: 11 ...............##.......XL:  7 Next: 77% Place: Dungeon:6 .##..........#..@.......Noise: ---------  Time: 5434.9 (0.0) e&aj %.##..#..##..#####..#.##.a) +0 rapier .....#......# .....Nothing quivered e&aj ###..#.##...# .......#........## ##.>.##..##......#...#########.###..#.....#..# _HP restored. _You enter the shallow water. e&ajE _j - 2 cyan potions _Found a stone staircase leading down. _Found a stone staircase leading down.  Found a stone staircase leading down.e&aj /  --more--f&aj>'f&aj-f&ajD5Q 5.9 (1 _f&aj7f&ajf&aj8f&ajf&ajpf&aj$f&ajBf&ajYou enter the shallow water. _j - 2 cyan potions _f&ajFound a stone staircase leading down.  You encounter a gnoll. It is wielding a +0 club.f&aj#. #j.. #.. #..#  #.. ...> . #### #.#####..# .. ...# #... ....###...# #... ........ ##.#######.#####..#.>#...## ##..........#..........# ##..#..##..#####..#.##.# ....#......# #.....# ##..#.##...# +.......  #........## ###.>.###j   gnoll (asleep)  ..##......# ...# ########.###...#... ...#f&ajn j6  The gnoll shouts!f&ajM.jf&ajCpjj 2 gnolls (1 polearm, 1 wandering)f&aj/4==7.9 (2f&aj.f&ajs _You encounter a gnoll. It is wielding a +0 halberd.f&ajy #. #..j #.. #j.# #.. ...> .  #.#####..# ..  #... ....###...  #... ......... #..#.>#.. #@....... #..........# ####..#.##.#  #.....#  +.......   ###.>.###   ...#  ...#  ... ...# f&aj  'f&aj6  #. #..j f&aj ]#.. #j.# #.. ...> .  #.#####..# ..  #... ....###...  #... ......... #..#.>#.. #@....... f&ajn #..........# ####..#.##.#  #.....# +.......   ###.>.###   ...# ...# ... f&aj$ f&aj% f&aj, f&ajO0 d _There are monsters nearby!f&ajbC y #. #..j #.. #j.# #.. ...> .  #.#####..# ..  #... ....###...  #... ......... #..#.>#.. #@....... #..........# ####..#.##.#  #.....#  +.......   ###.>.###   ...#  ...#  ... ...# f&aj  #. #..j #.. #j.# #.. ...> .  #.#####..# ..  #... ....###...  #... ......... #..#.>#.. f&ajX X#@....... #..........# ####..#.##.#  #.....# +.......   ###.>.###   ...# ...# ... f&ajE f&aj f&aj f&aj d _There are monsters nearby!f&ajI y #. #..j #.. #j.# #.. ...> .  #.#####..# ..  #... ....###...  #... ......... #..#.>#.. #@....... #..........# ####..#.##.#  #.....#  +.......   ###.>.###   ...#  ...#  ... ...# f&ajM  #. #..j #.. #j.# #.. ...> .  #.#####..# ..  #... ....###...  #... ......... #..#.>#.. f&aj0 X#@....... #..........# ####..#.##.#  #.....# +.......   ###.>.###   ...# ...# ... f&ajp f&ajW f&aj f&ajW d _There are monsters nearby!g&aj#. #..j #.. #j.# #.. ...> . ##### #.#####..# .. g&aj....# #... ....###... ###.# #... .........#.#######.#####..#.>#.. ...............##........ .###..# .##..#..##..#####..#.##.# .....#......# #.....# g&aj###..#.##...# +.......  #........## ###.>.### ..##......# ...# g&aj7   gnoll  ########.### ...# g&aj...  ...# ..#g&ajQ.jg&ajg&aj;--8.9 (1 _g&ajg&ajg&aj #. #..j #.. #..#g&ajg+ #.. .j.> .# #.#####..# ...# #... ....###...#.# #... .........#.#.#####..#.>#...##. #.##.#.# g&aj#.##..#..##..#####..#.##.#.#......# #.....##..#.##...# +....... #.## ###.>.## ..##......# ...# # g&aj#.### ...# ... ...#  ..#g&ajg&ajA--9g&ajmg&ajbg&aj  #. #..j #.. #..#g&aj 4 #.. .j.> .# #.#####..# ...# #... ....###... .####.# #... ......... .####.#.#####..#.>#...##. .#.##.#.# .#.##..#..##..#####..#.##.#g&aj %.#......# #.....##..#.##...# +...... # #.## ###.>.### g&aj] . ..##......# ...# ## #.### ...#  ...g&aj t ...#  ..#g&aj| g&aj '40g&aj g&ajA g&aj  #. #..j #.. #..#  #.. .j.> . ######## #.#####..# .. #......# #... ....###... #.####.# #... ......... #.####.#######.#####..#.>#.. ................@.##........ ..#.##..........#..........##.##..#..##..#####..#.##.# ........#......# #.....# .#####..#.##...# +....... .# #........## ###.>.### .. ..##......# ...# ### ########.### ...# ......#1g&aj` g&aj i&aj #. #..j #.. #..# #.. .j.> .  # #.#####..# ..  #......# #... ....###...  #.####.# #... . ##.####.#.#####..#.>#.. #.##. #..#.##.#.# #..#.##..#..##..#####..#.##.#.#......# #..i&aj1..# #.#####..#.##...# +....... #.# #........## ###.>.### #.. ..##......# ...## ########.### ...#  ... ...#i&aji&aj&2i&ajzi&ajsi&aj#. #..j #.. #..# #.. .j.> .######## #.#####..# .. #......# #... ....###... #.####.# #... .........#.####.#######.#####..#.>#...................##........ ##..#.###..# i&aj.#..#.##..#..##..#####..#.##.# ..........#......# #.....# #.#####..#.##...# +....... ##.# #........## ###.>.### ##.. ..##......# ...##### ########.### ...# # ...  ...# # ..#i&aji&aj&3i&ajI!i&aj9#i&ajZ #.. #..# #.. .j.> .######## #.#####..# .. # #......# #... ....###... # #.####.# #... ......... # ##.####.#######.#####..#.>#.. i&aj###..................##........ .##..#.###..# ..#..#.##..#..##@.#####..#.##.# ...........#......# #.....# #.#####..#.##...# +.......#.# #........## ###.>.### .##.. ..##......# ...# .##### ########.### ...# ...  ...# .# ..# .#...i&aj԰i&aj&4i&aji&ajn  #.. .j.> .######## #.#####..# .. ## #......# #... ....###... .# #.####.# #... ......... .# ##.####.#######.#####..#.>#.. .###..................##........ ..##..#.##..........#..# ...#..#.##..#..##..#####..#.##.#..........#...@..# #.....# #.#####..#.##...# +....... #.##.# #........## ###.>.### #.##.. ..##......# ...#.##### ########.### ...# ### ...  ...# ..#i&aj. I[39;49m ..# #.#.....  # #.#.#.....5i&aj i&aj @ #############..# . ## #........ ....###. .# #.####. ......#.#######.#####..#.>###..................##...... ..##..#.##..........#...#...#..##..#####..#.##i&aj; .........#......# #.....# #.#####..#.##+....... #.##.# #........## ###.>.###. ..##......# ...# ##.#..#.## #...#i&ajz' i&ajw( &6i&aj- i&aj0 i&aj)   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.j&ajB2jj&aj Jbj   gnollj&ajh======7 _You shout for attention! You hear a shout!j&aj\MWhat are your orders?j&ajDP  Okay, then.j&aj:j&aj¡D _j&aj## #........ ....###. .# #.####. ......##.####.#######.#####..#.>###................j.##...... ..##..#.##..........#...#..#..##..#####..#.##.........#......# #.....# #.#####..#.##+....... #.##.# #......@.## ###.>.###. ..##......# ...# ..##### ########.## ### ... ..j&aj# #.....  #.##..... #.#.## #...# ... j&ajU.jj&ajzd------8 _j&aj?j&ajj&ajg  .# #.#### ......#######.#####..#.>###..................##...... ..##..#.##.........j#...#.#..##..#####..#.##.........#......# #.....# #.#####..#.##+....... #.##.# #........## ###.>.###. ..##...@..# ...# ..##### ########.## ### ... ..#..## #.....#j&aj j   gnoll#....#.##...#j&ajk U.jj&aj j&ajf E------9j&ajf j&aj§ j&ajfK @#######.#####..#.>###..................##...... ..##..#.###...#.#..##.j#####..#.##.........#......# #.....# #.#####..#.##...# +....... #.##.# #........## ###.>.###. ..##......# ...# ..##### ########@### ### #.......# ..#..###.... #..... ..  ##.##..... #.#.## #...#... ##.# ..#####.######j&ajN Q.jj&ajU j&ajU '50j&aj@\ j&aj^ j&aj# ##..................##...... ..##..#.###...#.#..##..#####..#.##.........#.....j# #.....# #.#####..#.##...# +....... #.##.# #........## ###.>.###. ..##......# ...# ..##### ########.###### ### #.@.....# ..###.... #j&aj }...... .  ###.#.# ..... #.#.## #...#... ##.# ..#####.###### ##.........##j&ajt Q.jj&ajN j&aj; &1j&aj j&ajWk&aj1.##..#.###...#.#..##..#####..#.##.........#......# #.....# #.#####..#.##..j# +....... #.##.# #........## ###.>.###. ..##......# ...# ..##### ########.###### ### #....... ..k&aj1###.... #...........  .#####.#.##.... ..... #.#.## ## #...#... ##.## ..#####.###### ##.........## ###..#...##k&aj"6U.jk&aj:k&aj;&2k&ajBk&ajvDk&aj|..#.##..#..##..#####..#.##.# ........#......# #.....# #.#####..#.##...# +....... .##.# #.......j## ###.>.### .##.. ..##......# ...# .##### ########.###### ...# ## #.......### ...# .# #####..###....) # ........@.......  # .#####.#.##.......... #.#.## ####...# #.... ###.##k&aj^ .#####.###### #...# ## #.........###...# ####...........#...# ###### #.......######).....###k&aj4<3k&ajk&ajŮk&aj .........#......# #.....# #.#####..#.##+....... .##.# #.......j## ###.>.###. ..##......# ...# ### ########.###### ## #.......### .#####..###....) ................  #####.#@##.......... #.#.## ####...##.... k&aj6##.##..# .....# #.##...## #.#......#k&aj0jk&ajbj   gnollk&aj&4k&ajk&aj&k&aj!W #.#####..#.##+....... .##.# #.......j## ###.>.###. ..##......# ...# ### ########j###### ## #.......### .#####..###....) ................  #####.#.##..........  ####...##.......# ###.#####k&aj#j   gnoll..## ~~#..#####.##.........#.#....#.##k&aj.&O.jk&aj4-k&aj-&5k&aj]4k&aj6k&aj- ##.# #.......j## ###.>.###. ..##......# ...# ### ########.###### ## #.j.....### .#####..###....) ................  #####.#.##.......... #.#.###.####...##..@....# k&aj?.##.#### .#####.######...##j   gnoll... ~.P~P......##..####.#.######.....k&aj1O.jk&aj+8k&aj9&6k&aj?k&ajBl&aj. . ..##......# ...# ### ########.###### ## #.......### .#####.j###....) ................  #####.#.##.......... #.#.###.####...#......# ###@##### .#####.###### #.........##.........####.l&ajj   gnoll##..# ~~~P~P.######..#.......#.##l&aja O.jl&aj'l&ajm(&7l&aj.l&aju1m&aj ### ########.###### ## #.......### .#####..###....) ........j.......  #####.#.##.......... #.#.###.####...##.......# ###.##### .### ##.........## ####...........#...##..####.#m&aj##j   gnoll#.. ~♣♣~P~.# #...#####..#.##m&ajzN.jm&ajN3Y8m&aj2 @# #.......### ...#  #####..###....) # ................ # .#####.#j##.... #.#.###.####...# #.......# #...# ###.##### #...# #####.###### #...# # #....@....###...#  ####.m&aj3 .#...# ##### #.......######).....### ....# #.##...## #.#......# ~#..#####.##.........#.#....#.### .P~P......##..####.#.######...... ~~P~P.######..# .......#.## ♣♣~P~.# #... #####..#.##. ♣≈~~..# #.#...........m&aj6 O.jm&ajc> m&aj> &9m&ajE m&aj}H m&aj̸.######..###....) .#................  # .#####.#.##.......... #.#j###.####...# #.......# #...# ###.##### #...# .#####.###### #...# ## #.........###...# ####...#...## ###### #.......######).....### .....# #.##...## #.#......# ~~#..#####.##.........#.#....#.## ~.P~P......##..####.#.######..... ~~~P~P.######..# .......#.## ~♣♣~P~.# #... #####..#.##≈~~..# #.... #......... ≈~~~PP.# ####### ####.#.####m&ajN.jm&ajm&aj'60m&ajm&aj4n&aj#.#................  # .#####.#.##.......... #.#.###.####...# #..j....# #...# ###.##### #...# ..#####.###### #...# ### #.........###...# ####...#...## ####### #.....@.######).....### P.....# #.##...## #.#......# .~~#..#####.##.........#.#....#.#.P~P......##..####.#.######.... ♣~~~P~P.######..# .......#.# ♣~♣♣~P~.# #... #####..#. P♣♣≈~~..# #.... #.........≈~~~PP.# ####### ####.#.### ♣♣♣~P~..# #.# #.#..&aj&mjn&ajn&aj&1n&ajn&ajyn&aj  # .#####.#.##.......... #  #.#.###.####...# #n&ajX #.......# #...# # ###j##### #...# ...#####.###### #...# ####n&aj} #.........###...# # ####n&aj....#...## ######## #.......######).....## n&ajPP.....# #.##.@.## #.#......~~#..#####.##.........#.#....#. n&ajs♣~~.P~P......##..####.#.######... n&aj P♣~~~P~P.######..# .......# P♣~♣♣~P~.# #... #####..#. n&aj5PP♣♣≈~~..# #.... #........≈~~~PP.# ####### ####.#.## n&aj\~♣♣♣~P~..# #.# #.#.≈~PP.P..# #.# ###.#...n&aj)Q.jn&ajn&aj&2n&ajn&ajn&aj)   #.####...#......# ##.#### ...#####j###### ###.........## # ###.....#...## ######## #.......######).....## PP.....# #.##...###[#.#.#...... P.~~#..####......# ♣~~.P~P......##..####.#.######..Nothing quivered#j   gnoll F~~~P.#.###.# #.....##n&ajH;.jn&ajn&ajn&ajn&aj3n&ajn&ajn&ajv ......# ##.#### ...#####.###### ###...j.....## # n&ajB####...........#...## ######## #.......######).....## PP.....##...###[#.#.#...... Pn&ajA.~~#..####.....# n&aj)f♣~~.P~P......##.@####.#.######.. n&ajYP♣~~~P~P.######..# .......#♣♣~P~.# #...#####n&aj.#j   gnoll P.P#....##.# #.....#n&ajhU.jn&ajn&aj&4n&aj6n&ajn&ajݹ  ##.#### ...#####.###### ###.........## # ####..j........#...## ######## #.......######).....## PP.....n&aj@ b##...###[#.#.#...... P.~~#..####......# ♣~~.P~P......##..####.#.######.. P♣~~~P~P.######.@# .......#n&aj ♣♣~P~.# #...# ##### PP♣♣≈~~... #.......#j   gnoll P#...#####.# #.....#n&aj= Q.jn&aj n&aj &5n&aj n&ajs n&ajp..#####.##...# ### #.........###...#  ####...........#...# ####### #.....j.######).....### P.....# #.##...###[#.#.#...... .~~#..#####.##.........#.#....#.# ~~.P~P......##..####.#.######...~P~P.######..## .......#.# ♣~♣♣~P~.# #..@# #####..#.#♣≈~~..# #.........#........ ♣≈~~~PP.# #########.####.#.### ♣♣♣~P~..# #.# #.#.# ≈~PP.P..# #.# ###.#.... n&aj~~~P.#.## #.# #.....###  .P#....# #.# #.....#   #...#### #.# #.....# #  ..### #.## #....)### n&ajn&ajc&6n&ajAn&ajo&aj F## #.........###...#  ####....#...# ###### #.....j.######).....### .....# #.##...###[#.#.#......# o&ajcF~~#..#####.##.........#.#....#.# ~.P~P......##..####.#.######.....~P~P.######..## .......#.## ~♣♣~P~.# #...#####.#####..#.#♣≈~~..# #...@.....#.......... o&ajFD≈~~~PP.# #########.####.#.####♣~P~..# #.# #.#.# ~PP.P..# #.# ###.#..... ~~P.#.## #.# #.....#### P#....# #.# #.....# #. ...#### o&ajF#.# #.....# #. .### #.## #....)###. o&ajG{## #..# #.........o&ajPo&ajQ&7o&ajXo&aj[o&aj{  #.###...# ####.#...##  #.....j.######).....### # #.##...###[#.#.#......# #..#####.##..#.#....#.# .P~P......##..####.#.######.P~P.######..## .#.##. ♣♣~P~.# #...#####.#####..#.##.≈~~..# #.#. ~~~PP.# #########.####.#.####.~P~..# #.# #.#.####. PP.P..# #.# ###.#. ~P.#.## #.# #.....####. #....# #.# #.....# #.#### #.# #.....# #. ### #.## #....)###. # #..# #.o&aj o&aj &8o&aj o&ajB o&ajs #.###...# ####.#...##  #.....j.######).....### o&ajÍ# #.##...###[#.#.#......# #..#####.##.#.#....#.# P~P......##..####.#.######......# ~o&ajoP~P.######..## .#.##.#o&aj~P~.# #...#####.#####..#.##.# ≈~~..# #.#.o&ajP#PP.# #########.####.#.####.# ~P~..# #.# #.#.####.# P.P..# o&ajeC#.# ###.#......# o&ajP.#.## #.# #.....####.# ....# o&aj#.# #.....# #. .#### o&aj#.# #.....# #. o&ajW#.## #....)###.o&ajk #..# #.o&ajro&aj&9o&ajϝo&ajp&ajw#.###...# ####.#...##  #.....j.######).....### # #.##...###[#.#.#......# ..#####.##.p&ajT#.#....#.#### ~P......##..####.#.######......# P~P.######..## .......#.##.# ~P~.# #...#####.#####..#.##.# ~~..# #.p&aj#.# PP.# #########.####.#.####.# p&ajP~..# #.# # #.#.####.# .#.## p&ajҗd#.# #.....####.## p&aj#.# #.....# #. #### #.# #.....# #. #p&aj #.## #....)###.#..# #.p&aj2jp&ajZj   gnollp&aj'70p&ajp&ajp&aj8~#.###...# ####.#...## p&aj #.....j.######).....### # #.##...###[#.#.#......# #####.##..#.#....#.#### P......##..####.#.######......# p&ajx~P.######..## ........#.##.# P~.# #..j#####.#####..#.##.# ..# #.#.p&aj)+# PP.# #########.####.#.####.# ~..# #.# ## #.#.####.# #.## #.# #.....####.## #.# #.....# #.p&ajL #.# #.....# #. p&ajq#.## #....)###.#..# #.p&ajQ.jp&aj@p&aj,&1p&ajcp&ajp&ajY     ##)  [#.# .# .###  ...  #...#####.#p&ajс  #...j...@.#  #########.#  #.# ##   #.#   #.#  #.#  p&aj a #.#   #.## #....) #..# p&aj ]     ##)  [#.# .# .###  ...  #...#####.#p&aj   #...j...@.#  #########.#  #.# ##   #.#  #.#  #.#   #.#  p&aj  #.## #....) #..# p&aj# p&aj$ p&aj, p&aj0 \ _A gnoll is nearby!q&aj#.###...# ####.#...##  #.....j.######).....### # #.##...###[#.#.#......# #####.##...#.#....#.#### ......##..####.#.######......# P.######..## #........#.##.# ~.# #...#####.#####..#.##.# ..# #...j....@#.# .# #########.####.#.####.# ..# #.# ### #.#.####.# .## #.# #.....####.# .# #.# #.....# #. #.# #.....# #.....##.## #....)###.....##..# #.#q&aj^.jq&ajq&aj-2 _q&ajFq&ajq&ajg #.###...# ####.#...## ## #.....j.######).....### .# #.##...###[#.#.#......# q&aj5.#####.##...#.#....#.#### P......##..####.#.######......# ~P.######..## #........#.##.# q&ajLdP~.# #...#####.#####..#.##.# q&ajw~..# #....j..@.#.# PP.# #########.####.#.####.# q&aj~..# #.# ### #.#.####.# q&ajcP..# #.# ###.#......# q&aj #.##q&ajd #.# #.....####. ..#q&aj #.# #.....# ##q&aj #.# #.....# #..... #.## #....)###.....q&aj1o #..# #.q&aj #.###...# ####.#...### #.....j.######).....### .q&aj.# #.##...###[#.#.#......# ..#####.##..#.#....#.#### ~P......##..####.#.######......# P~P.######..## #........#.##.# ~P~.# #...#####.#####..#.##.# ~q&ajL~..# #....j.@..#.# ~PP.# #########.####.#.####.# P~..#q&ajL #.# ### #.#.####.# .P..# #.# ###.#......# .#.## #.# #.....####..#q&aj #.# #.....# ## #.# #.....# # #q&aj #.## #....)### #..# #q&aj E.jq&ajq&ajK3Regen (2) q&aj-q&ajq&aj 1 _You roll towards the gnoll!q&aj]  You hit the gnoll.  The gnoll is lightly wounded.=5.0 (1.1q&aj q&ajxq&ajL_You block the gnoll's attack. The gnoll hits you but does no damage.q&ajO[  You barely miss the gnoll. You tail-slap the gnoll.  The gnoll is moderately wounded.60 _The gnoll hits you but does no damage.q&aj  You hit the gnoll.  The gnoll is heavily wounded.7q&aj R _The gnoll hits you but does no damage.q&aj )  You hit the gnoll. You tail-slap the gnoll.  You kill the gnoll!q&aj jThe Council accepts your kill.q&aj sj  (polearm, wandering)q&ajͷ 299 (0.9q&aj q&aj s _You encounter a gnoll. It is wielding a +0 halberd.q&ajf[~ #.###...# ####.#...### #.....j.######).....###.# #.##...###[#.#.#......# #..#####.##.#.#....#.#### P~P......##..####.#.######......# q&ajN\~P~P.######..## #........#.##.# ♣~P~.# #.j.#####.#####..#.##.# ≈~~..# #.....@...#.# ~~PP.# #########.####.#.####.# ~P~..# #.# ### #.#.####.# P.P..# #.# ###.#......# P.#.## #.# #.....####..# #.# #.....# # q&aj\.#### #.# #.....# # ## #.## #....)###q&aj\f #..# #q&ajaJ.jq&ajtFj)q&ajuh==8.9 (1.01q&aj~q&aj2 _The gnoll shouts! You hear a shout!q&ajM _You see here a +0 club.r&ajB#.###...# ####.#...##  #.....j.######).....### # #.##...###[#.#.#......# ..#####.##.#.#....#.#### ~P......##..####.#.######......# r&ajϞP~P.######..## #........#.##.# ~P~.# #..j#####.#####..#.##.# ~~..# #.....)@..#.# PP.# #########.####.#.####.# P~..# #.# ### #.#.####.# .P..# #.# ###.#......# r&aj)u.#.## #.# #.....####.## #.# #.....# #. #### #.# #.....# #. #r&ajm #.## #....)###.#..# #.r&ajNQ.jr&aj$r&aj>.---9 r&ajy_r&aj%r&ajr&ajR#.###...# ####.#...##  #.....j.######).....### r&aj# #.##...###[#.#.#......# #####.##..#.#....#.#### P......##..####.#.######......# ~P.######..## #........#.##.# r&ajRP~.# #...#####.#####..#.##.# ..# #...j.).@.#.# r&ajPP.# #########.####.#.####.# ~..# r&aj<#.# ### #.#.####.# P..# r&aja#.# ###.#......# #.## r&aj#.# #.....####.## #.# #.....# #.r&aj #.# #.....# #.r&aj #.## #....)###.#..# #.r&ajlG.jr&ajZr&aj0B---80r&aj{r&ajOr&ajD#.###...# ####.#...##  #.....j.######).....### # #.##...###[#.#.#......# #####.##...#.#....#.#### ......##..####.#.######......# r&ajmP.######..## #........#.##.# ~.# #...#####.#####..#.##.# ..# #....j)..@#.# .# #########.####.#.####.# ..# #.# ### #.#.####.# ..# r&aj"#.# ###.#......# .## #.# #.....####.# .# #.# #.....# #. #.# #.....# #.....##.## #....)###.....#r&ajO#..# #.#r&ajG.jr&aj2jr&ajOj 2 gnolls (polearms)r&aj%1r&ajr&ajWr&aj9L r&ajL r&aj[T r&ajV r&ajh = #.###...#r&ajh  ####.#...## ## #.....j.######).....### r&ajh .# #.##...###[#.#.#......# .#####.##...#.#....#.#### r&aji P......##..####.#.######......# ~P.######..## #........#.##.# r&ajNi ;P~.# #.j.#####.#####..#.##.# ~..# #.....j.@.#.# Pr&ajti wP.# #########.####.#.####.# ~..#r&aji  #.# ### #.#.####.# P..# #.# ###.#......# r&aji m#.## #.# #.....####. ..#r&aji  #.# #.....# ## #.# #.....# #.....r&aj-j  #.## #....)###..... #..# #.r&ajq A #.###...# ####.#...### #.....j.######).....### ..# #.##...###[#.#.#......# ..#####.##r&aj{r N..#.#....#.#### ~P......##..####.#.######......# P~P.######..## #........#.##.# ~P~.# #.j.#####.#####..#.##.# ~~..# #.....j@..#.# ~PP.# #########.####.#.####.# P~..# #.# ### #.#.####.# .P..# #.# ###.#......# r&ajr .#.## #.# #.....####..# #.# #.....# ##r&ajr S #.# #.....# # # #.## #....)### #..# #r&ajz * .jYou roll towards the gnoll! You lunge at the gnoll. You hit the gnoll.  Your tail-slap misses the gnoll.The gnoll is heavily wounded.r&ajX 4---=23r&aj r&aj+ ; _The gnoll hits you with a +0 halberd.r&aj@i .jYou barely miss the gnoll.The gnoll is heavily wounded.r&ajq r&aj^r _6=--3r&ajy r&aj } R _The gnoll barely misses you.r&ajN .jYou closely miss the gnoll.The gnoll is moderately wounded.r&ajVr&ajW#9r&ajWN===4r&aj^r&ajbR _The gnoll barely misses you.s&aj' _The gnoll barely misses you.You closely miss the gnoll.  The gnoll is moderately wounded. _The gnoll barely misses you.You barely miss the gnoll.  The gnoll is moderately wounded.5s&ajV _The gnoll closely misses you. x2s&aj  You hit the gnoll.  The gnoll is heavily wounded.s&aj,6.8 (0.9s&ajRs&ajU _The gnoll barely misses you. x2s&aj{  You hit the gnoll.  The gnoll is severely wounded.The gnoll hits you with a +0 halberd.s&aj\2---7.8 (1.0s&ajs&ajE _The gnoll hits you from afar with a +0 halberd.s&aj  You hit the gnoll but do no damage.The gnoll is severely wounded.s&aj4---8.7 (0.92s&ajs&ajq _The gnoll closely misses you. You block the gnoll's attack.s&aj  You closely miss the gnoll.The gnoll is severely wounded.The gnoll hits you with a +0 halberd.s&aja43----=9.6s&ajs&ajʢE _The gnoll hits you from afar with a +0 halberd!s&ajP}  You hit the gnoll.  The gnoll is almost dead.s&ajJ~ f4-----90.7 (1.1s&ajÅ s&aj? U _The gnoll barely misses you. x2s&aje )You hit the gnoll.  You kill the gnoll!s&ajTp    gnoll (polearm)  The Council accepts your kill.s&ajzt 6=81-101s&ajt s&aj| s&ajG 3 _You block the gnoll's attack.s&ajFx #.###...# ####.#...### #.....j.######).....###.# #.##...###[#.#.#......# #..#####.##.#.#....#.#### P~P......##..####.#.######......# ~P~P.######..## #........#.##.# ♣~P~.# #...#####.#####..#.##.# ≈~~..# #....j@...#.# ~s&ajxC~PP.# #########.####.#.####.# ~P~..# #.# ### #.#.####.# P.P..# #.# ###.#......# P.#.## #.# #.....####..# #.# #.....# # .####s&ajxT #.# #.....# # ## #.## #....)### #..# #s&aj! _You block the gnoll's attack.  You roll towards the gnoll! You lunge at the gnoll. You barely miss the gnoll.tail-slap the gnoll!  The gnoll is severely wounded.You hit the gnoll.  The gnoll is almost dead.s&ajf37---=22s&ajs&aj) s&ajRB_The gnoll hits you with a +0 halberd!  Things that are here:s&aj} _a +0 halberd; a +0 club; a gnoll corpset&ajy  You barely miss the gnoll.The gnoll is almost dead.t&ajze9----3t&ajt&ajS _The gnoll closely misses you.t&aj0  You closely miss the gnoll. You tail-slap the gnoll.  The gnoll is almost dead.t&aj?-4t&ajHt&aj>; _The gnoll hits you with a +0 halberd.t&aj )You hit the gnoll but do no damage. You tail-slap the gnoll.  You kill the gnoll!t&ajRt&ajk40=35.6 (0.9t&ajt&aj@^ _The Council accepts your kill.t&ajw # #.###...# ####.#...### #.....j.######).....###.# #.##...###[#.#.#......# ~#..#####.##.#.#....#. .P~P......##..####.#.######...... ~~P~P.######..## #.#.##.♣~P~.# #...#####.#####..#.##. ♣≈~~..# #....@)...#.~PP.# #########.####.#.####. ♣~P~..# #.# ### #.#.####. PP.P..# #.# ###.#...... ~P.#.## #.# #.....####. #....# #.# #.....# # ..#### #.# #.....# ## #.## #....)### # #..# #t&aju 42==-6.6 (1.01t&ajT   Things that are here: _a +0 halberd; a gnoll corpset&aj !# #.###...# ####.#...### #.....j.######).....###.# #.##...###[#.#.#......# ~~#..#####.##..#.#....#. ~.P~P......##..####.#.######~P~P.######..## #.#.## ~♣♣~P~.# #...#####.#####..#.##♣≈~~..# #...@))...# ≈~~~PP.# #########.####.#.####t&aj =♣~P~..# #.# ### #.#.#### ~PP.P..# #.# ###.# ~~P.#.## #.# #.....#### P#....# #.# #.....# #.#### #.# #.....# # .### #.## #....)### ## #..# #t&aj t&aj 3=-7 _t&aje t&ajQ t&aj t&ajT t&aj t&aj t&aj g4t&aj t&aj t&ajb K5=t&ajj t&aj t&aj] `6=t&aj t&aj t&ajE K7=t&aj t&ajW ,t&aj t&ajb t&aj t&ajI t&aj k8=t&ajp t&aj t&aj0 t&aj t&aj t&aj{ t&aj t&aj" ,t&aj? t&aj ;9t&aj& t&aj ,t&aj" t&aj& ,t&aj) t&aj , t&aj, L50=t&aj. t&aj0 t&aj>1 t&aj2 t&ajK5 t&aj5 t&aj57 t&aj9 t&aj>: t&aj; t&aj5? k1=t&ajg@ t&aj`C t&ajCD t&aj9E t&ajG ,t&ajkH t&aj&K t&ajK K2=t&ajM t&ajO t&aj,P t&ajxQ t&ajT ,t&ajV t&ajX t&aj*Y t&ajZ t&aj] t&aj] U3=t&aj_ t&ajb ,t&aj3d t&ajf t&aj6g t&ajeh t&ajk t&aj~k %4t&aj7m t&ajp t&ajvp t&ajYr t&ajt t&ajYu t&ajv t&ajxy t&ajy t&aj%{ t&aj} t&aj} K5=t&aj t&aj ,t&aj t&ajK t&ajއ t&aj t&aj t&aj" U6=t&ajَ t&aj t&ajב t&ajT t&aj t&ajC t&aj t&aj t&aj4 t&ajڛ t&aj t&aj K7=t&aj t&aj( t&aj t&aj t&aj ,t&aj t&aj, t&aj U8=t&aj0 t&aj t&ajB t&ajݺ t&aj ,t&aj˿ t&aj k _You start resting.HP restored.t&aj t&ajd 542.6 (45.0)9=3.6 (46 _t&aj> t&aj u&ajJ;u&aj;u&aj>u&ajBu&ajDu&ajnJBu&ajJu&ajHKu&ajNMu&ajNu&ajMQu&ajQu&aj.Su&ajFUu&ajWu&ajSX9=u&ajYu&aj=\u&aj^,u&aj``u&ajUbu&ajdu&ajFeu&ajfu&ajgu&ajFiu&aj~iu&aj3ju&ajku&ajhm,u&ajnu&aj su&aj uu&ajuu&aj}vu&ajwu&ajjyu&ajyu&aj?zu&ajl|u&ajH~u&aj~u&aju&ajbu&aj,u&aju&aj7u&ajɌ,u&aj͍u&aju&ajǐ,u&ajܑu&aju&ajMu&aju&aj}u&aju&ajڗu&aju&aju&aj֙u&aju&aju&aju&aju&ajOu&aju&aju&aju&aj,u&ajbu&aju&ajæ,u&aju&aju&aju&aju&aju&ajuu&aju&aj3u&aju&aj u&aju&ajٲu&aju&aju&aju&ajBu&aju&ajvu&ajlu&aju&aj:u&ajݽu&aj u&ajYu&ajȿu&ajHu&ajUu&aju&aj8u&ajSu&aju&aju&ajMu&ajVu&aj,u&aj}u&ajnu&aj,u&aj&u&ajBu&ajAu&ajku&aju&aju&aju&aju&ajlu&aj}u&aju&aju&ajGu&aj%u&aju&ajHu&aju&aj)u&ajqu&aju&aju&aju&ajru&aju&aju&ajcu&aju&ajoJingleheimer the Covered....<Armataur of Wu Jian ......#. #......Health: 59/59 ========================#.. #..#.#.###Magic: 7/7========================#.. ...> .....AC: 7Str: 21#.#####..# #...#EV: 7Int: 9#... ....###...###.#SH: 4Dex: 11#... ..............#XL:  7 Next: 83% Place: Dungeon:6 ###.#####..#.>#.@#Noise: ---------  Time: 5579.6 (36.0) .......##........#a) +0 rapier .....#..........##Nothing quivered ##..#####..#.##.&ajOS40m# ....# #.....#.# #...# +.......# ..j## ###.>.### ....# #...# #.###### #...# _The Council accepts your kill.Things that are here: _a +0 halberd; a gnoll corpse _You start resting. _HP restored.  Found a stone staircase leading up.u&aj/  --more--u&aju&aj S 80.6 (37 _u&aju&aj<u&aj! Iu&aj, nu&aj_3 Xu&ajc6 _ Things that are here: _u&aj7 a +0 halberd; a gnoll corpseYou start resting. _HP restored.  You encounter an iguana.u&aj= ....  ..... # ...... l# .....< ... #...... ...#u&aj=  #..#.#.####...# ...>)   #.  #... ....###...###.#  #... ..............##>#..#####...##........# .....#..........##l   iguana (wandering) ##..#####..#.##.#.....#.#..# +.....u&aj6> !..#u&aj> 02.6 (2.0)u&ajyG H3.6 (3 _u&ajlO u&aj H F .... ..... #  ...... l#  .....< ...  #. #...... ...#  #.. #..#.#.####...#  #.. ...>)........#   #..@#  #... #...###.#  #... ..............# ..#.>#..##### .......#.......##..#.##.# #.....#.# u&aj( N .... ..... #  ...... l#  .....< ...  #. #...... ...#  #.. #..#.#.####...#  #.. ...>)........#   #..@#  #... #...###.#  #... ..............# ..#.>#..##.......#.......##..#.##. #.....#. u&aj t _An iguana is nearby!u&ajP"F .... ..... #  ...... l#  .....< ...  #. #...... ...#  #.. #..#.#.####...#  #.. ...>)........#   #..@#  #... #...###.#  #... ..............# ..#.>#..##### .......#.......##..#.##.# #.....#.# v&ajm .... ..... #  ...... l#  v&ajnn .....< ...  #. #...... ...#  #.. #..#.#.####...#  #.. ...>)........#   #..@#  #... #...###.#  #... ..............# ..#.>#..##.......#.......##..#.##. #.....#. v&aj6tv&ajuv&aj{v&aj}^ _An iguana is nearby!v&aj,F .... ..... #  ...... l#  .....< ...  #. #...... ...#  #.. #..#.#.####...#  #.. ...>)........#   #..@#  #... #...###.#  #... ..............# ..#.>#..##### .......#.......##..#.##.# #.....#.# v&aj  .... ..... #  ...... l#  .....< ...  #. #...... ...#  #.. #..#.#.####...#  #.. ...>)........#   #..@#  #... #...###.#  #... ..............# ..#.>#..##.......#.......##..#.##. #.....#. v&aj1'v&ajA(v&aj-v&aj0^ _An iguana is nearby!v&aj;UC....  ..... # ...... l## .....<  #. #......  #.. #..#.#.####v&ajVL#.. ...>)....@...##.#####..###...###.#  #... ....###...###.#  #... ..............# ##.#####..#.>#..#####.### ....#..........# #..#####..#.##.# ...# #.....#.#v&ajYK.lv&aj`Wlv&aj;a+4.6 (1v&ajagv&ajj0 _The iguana hisses angrily.v&aj~e .... ..... # ...... .## .....< l..# #. #...... ...# #.. #..#.#.####...# #.. ...>).# #.#####..###...###.# #... ....###...###.# #... ..............##.#####..#.>#..#####.##..#.#...###..#####..#.##.# ....# #.....#.#v&ajv&aj&5v&aj?v&ajw&ajIK#......#........... ##...... .## .....< l..# #. #...... ...# #.. #..#.#.####...#w&ajL #.. ...>).# #.#####..###...###.# #... ....###...###.# #... ..............##.#####..#.>#..#####.##........#.#..........## .##..#####..#.##.# w&ajLY.....# #.....#.#w&ajSw&ajT&6w&ajZw&aj\w&aj( #.......#.#.......#.......# # #.......# .###.....<.# l..# #. #....... ...# #.. ##..#.#.####...# #.. ....>).# #.#####..###...###.# #... ....###...###.# #... ...........w&aj)...##.#####..#.>#..#####.##......#.#........##.##..#####..#.#.# ......# #.....#.#w&aj*0lw&aj1l   iguanaw&aj2&7w&aj7w&aj5:w&aj #.#.......##.#.......# .........# # #.......# .## #.....<.# l..# #. #.......# ...# #.. ###..#.#.####l..# #.. .....>).# #.#####..###...###.#w&aj5  #........###...###.# #..................# ######.#####..#.>#..#####.##........#.#..........## #..##..#####..#.##.# #......# #.....#.#w&aj K.lw&aj% w&aj#' &8w&aj- w&ajA0 w&aj /l.w&aj& w&aj' &9w&aj. w&aj0 x&ajb/l.x&aj'x&aj'90x&ajK x&ajx&ajC#.#.......# #.#.......# .........# # #.......# .## #.....<.# l..# #. #.......# ...# #.. ###..#.#.####...# #.. .....>).@.l....# #.#####..###...###.# #........###...###.# #........... ##........# #..........## ..##..#####..#.##.#x&ajmD& x&ajH#.#.......# #.#.......# .........# # #.......# .## #.....<.# l..# #. #.......# ...# #.. ###..#.#.####...# x&ajxI #.. .....>)..@l....# #.#####..###...###.# #.###...###.# #.........#.#####..#.>#..#######........# #..........####..#####..#.##x&ajJL.# x&ajT  You roll towards the iguana! You lunge at the iguana.  You hit the iguana but do no damage.x&ajqUi=1Regen (2) x&aj[x&aj^> _The iguana bites you but does no damage.x&aj=  You barely miss the iguana. You tail-slap the iguana!  x&ajHThe iguana is heavily wounded.x&ajФ%2x&aj x&ajůT _The iguana closely misses you.x&aj  You hit the iguana but do no damage. You tail-slap the iguana.  The iguana is severely wounded.x&aj X31x&ajx&aj4 _You block the iguana's attack.x&ajV  You hit the iguana.  You tail-slap the iguana, but do no damage.The iguana is almost dead.x&aj Z8-4.7 (1.1x&aj $ x&aj' + _The iguana bites you.x&aj  You closely miss the iguana.The iguana is almost dead.9=50x&aj x&aj T _The iguana closely misses you.x&ajo  You hit the iguana but do no damage.The iguana is almost dead.x&ajo_4-----=6x&aj2x&ajG+ _The iguana bites you!y&ajbC  You hit the iguana but do no damage.The iguana is almost dead.y&ajzDu50=-----7y&ajJy&aj%NL _The iguana misses you.y&aj #.#.......# #.#.......# .........# #  y&aj#.......# .##  #.....<.# l..#  #. #.......# ...#  #.. ###..#.#.####...#  #.. .....>)..@l....#  #..###...###.#  y&ajo#...###.#  ........# .>#..##### ......#y&aj?V......##..#.##.# y&ajxz #.#.......# #.#.......# .........# #  y&ajjy#.......# .##  #.....<.# l..#  #. #.......# ...#  #.. ###..#.#.####...# y&ajy #.. .....>)..@l....#  #..###...###.#  y&ajy#...###.#  .....y&ajz.>#..##......#y&aj8z......##..#.##.# y&ajy&aj8-y&ajgy&aj^ _An iguana is nearby!y&aj\ †You hit the iguana.  You kill the iguana!y&aj8(y&aj_Q=88.6 (0.9y&ajy&aj^ _The Council accepts your kill.y&ajh? #.#.......# #.#.......# .........# # #.......# .## #.....<.# l..# #. #.......# ...# y&aj? #.. ###..#.#.####...# #.. .....>)...@....# #.#####..###...###.# #.###...###.# #..y&aj @ .#####..#.>#..#######..y&aj+@ >#........y&ajK@ ..## ##..#####..#.##.# y&ajG y&aj H %-y&aj*H 9.6 (1.0y&ajQM y&aj~Q t _You see here an iguana corpse.y&aj #.#.# #.#.......# .........# # #.......# .## #.....<.# ...#  #. #.......# ...#  y&aj) &#.. ###..#.#.####...#  #.. .....>)...†@...#  #.#####..###...###.#  #.###...###.#  #..........#y&ajV .#####..#.>#..#######..y&aj !##...##..#####..#.##.# y&aj( y&aj) V1-600 y&aj) _y&aj. y&aj=1 y&ajzy&aj{y&aj|y&ajBy&aj|ny&ajy&aj,y&ajy&ajOD2=y&ajMy&aj"y&ajhy&ajEy&ajy&ajy&ajy&ajGy&ajy&aj̕N3=y&aj֖y&ajy&ajEy&ajyy&ajy&ajћy&ajay&ajy&aj՝%4y&aj`y&ajy&ajy&ajKy&ajuny&ajfy&aj)y&ajy&ajD5=y&ajy&aj̪,y&ajZy&ajy&ajy&ajy&ajy&ajU6=y&ajqy&ajy&ajDZy&ajIy&ajky&ajy&aj_y&ajy&aj6y&aj y&aj!y&ajp#7y&aj(=y&ajy&ajڽy&aj4y&ajRy&ajy&ajy&ajy&ajy&aj:y&ajpN8=y&ajVy&ajDy&ajy&ajy&aj%y&ajny&ajy&ajy&aj?y&ajy&ajy&ajy&ajAD9=y&ajQy&aj;y&ajy&ajwy&ajDy&ajy&ajy&ajy&ajy&ajsy&ajy&ajy&ajy&ajy&ajgy&aj!9=y&ajy&ajy&ajWy&aj y&ajy&ajy&ajKy&ajy&aj.y&ajy&ajy&aj,y&ajy&ajny&ajy&aj/y&aj$y&ajy&aj(y&ajy&ajy&aj/y&ajy&ajy&aj]y&aj y&ajy&aj2y&aj y&aj h  You encounter a sleepcap.y&aj ####  ...# ##...### y&ajb ##......#  #.f.....#  #......  #....#  y&ajH#@#  #.# #y&aj|.# ##.# ## ##..# y&aj .........###...##  #.......##.....##y&ajuf   sleepcap (wandering) y&aj #.....<.#.......#  #.......##..y&ajn...##  ###..#.#.####.y&aj:,..##y&aj^\.f39.6 (39.0)y&ajWfy&aj440.6 (40 _y&aj$z&aj #### ...# ##...### ##......# #.......# #.f.... #....# #@# #.#   ##.#   ##..#  ..##  ....##  <.#.......#  .....##  ...##z&ajDN #### ...# ##...### ##......# #.......# #.f.... #....#z&aj.E #@# #.#   ##.#   ##..#  ..#  z&aj F9....##  <.#......  .....  .z&ajKz&aj'Mz&ajDRz&aj"V_ _A sleepcap is nearby!z&aj6h #### ...# ##...### ##......# #.......# #.f.... #....# #@# #.#   ##.#   ##..#  ..##  ....##  <.#.......#  .....##  ...##z&aj #### ...# ##...### ##......# #.......# #.f....z&ajH #....# #@# #.#   ##.#   ##..#  ..#  ....## z&aj9 <.#......  .....  .z&ajyz&ajz&aj z&aj_ _A sleepcap is nearby!z&aj  #### ...# ##...### ##......# #.......# #.f.... #....# #@# #.#   ##.#   ##..#  ..##  ....##  <.#.......#  .....##  ...##z&aj #### ...# ##...### ##......# #.......# #.f.... #....# #@# #.#   ##.#   ##..#  z&aj}..#  ....##  <.#......  .....  .z&ajz&aj*z&ajAz&ajd_ _A sleepcap is nearby!z&ajMx  #### ...###...#####......#.......# #.f....  #....# ##.#.......# ##.##..  ..##...## #.....##......##....##...##.....>)...†....##z&ajp z&aj 81.6 (1.0) _z&ajY z&aja z&aj#  ...###...#####......#.......# #.f....  #....# ##.#.......# ###.  ..##...#####...## ####..###...###.#z&aj$.fz&aj+f   sleepcapz&aj,&2z&aj2z&aj5{&ajl}##...#####......#.... #.f....  #..f.# ##.#.......# ###.  ..{&aj}##...## ##.....##<.#.......{&aje~..##.....#####..#.#.####...##  .....>)...†....## ####..###...###.# ....{&ajE.f{&aj7{&aj&3{&aj{&ajю{&ajՇ##.......... #.f....  #....# #f.  #.#.......# ###.  ..##..@## #{&aj/#.....##<.#.......#..##.....#####..#.#.####{&ajTE...##  {&ajv.....>)...†....## ####..###...###.# {&ajE....##.........{&aj3D.f{&aj|{&ajh&4{&aj{&aj{&aj Innate Abilities, Weirdness & Mutationsa - Armour fits poorly on your strangely shaped body.b - You have extremely tough skin. (AC +3)c - You have a heavy armoured tail.d - You regenerate magic and health when rolling toward enemies. (Rampage Regen}&aj Rollpage (level 2/2) You instinctively roll as you move toward enemies, rampaging forward an }&ajw additional space. This mutation grants magic regeneration when rolling; the second level of this mutation regenerates both magic and health.~&ajCInnate Abilities, Weirdness & Mutationsa - Armour fits poorly on your strangely shaped body. ~&aj|I b - You have extremely tough skin. (AC +3)  c - You have a heavy armoured tail.  d - You regenerate magic and health when rolling toward enemies. (Rampage Regen&ajx&aj &ajx##......#Jingleheimer the Covered#.......#Armataur of Wu Jian ......#.f....Health: 59/59 ========================#....#Magic: 7/7========================#.#AC: 7Str: 21#f#EV: 7Int: 9  #.#.......# ##.#SH: 4Dex: 11  &aje#.#.......# ##..#XL:  7 Next: 88% Place: Dungeon:6.........###..@##Noise: ---------  Time: 5644.6 (0.0)#.......##.....##a) +0 rapier#.....<.#.......#Nothing quivered#.......##.....#####..#.#.####...##&ajc1.....>)...†....##f   sleepcap ####..###...###.# ......###...###.# ................# _The Council accepts your kill. _You see here an iguana corpse. &aj_You encounter a sleepcap. _A sleepcap is nearby! _A sleepcap is nearby! _A sleepcap is nearby!&ajJ&ajx&aj/CR ##...###...#.......##.f....#.... #f ###.# ##.@# ..##...## ..##.....##<.#.......# #.......##.....#####..#.#.####...##  .....>)...†....## #########...###&ajzI ...#  ##...####...#.......##.f....#.... #f ###.# ##..# ..##...## ..##.....#<.#.......# #.......##.....#####..#.#.####...##  .....>)...†....## ####&ajwR^  You roll towards the sleepcap! You lunge at the sleepcap.&ajS5--=5.6 (1Regen (2) &ajX&aj\ _You hit the sleepcap but do no damage. The sleepcap releases spores at you.&aj^  You puncture the sleepcap! You tail-slap the sleepcap!  The sleepcap is severely damaged.&aj_ f2---6.5 (0.9&ajUe &ajah : _The sleepcap releases spores at you.&aj  -    You tail-slap the sleepcap, but do no damage.  You are engulfed in a cloud of soporific spores!  You fall asleep.&ajB/  --more--&aj#2 ...# ##...### ##......# #.......# #.f.... #....# #.# #f#   ##@#   ##..#  #...## &aj #.....##  <.#.......#  ##.....##  ##...##  .....>...##&aj\&aj   1   0 7.5 (1.0 _&ajn&ajk  ...# ##...### ##......# #.......# #.f.... &ajL#....# #.# #f#   ##@#  &aj. ##..#  #...##  #.....##  &ajKG<.#......  ##.....##  ##...##  .....>&ajKr...##  The sleepcap releases spores at you!&ajQ   You wake up.You are engulfed in a cloud of soporific spores!&aj 43---- 7  4 =8.5 (2&aj-&aj:) _You are unaffected.&aj+  You hit the sleepcap.  The sleepcap is severely damaged.&ajBe4-----9.4 (0.9&aj&&aj.U _The sleepcap barely misses you.&aj4  You hit the sleepcap.  The sleepcap is almost destroyed.&ajh5=-50.3&aj3&ajM _The sleepcap releases spores at you but does no damage.&aji .  You hit the sleepcap but do no damage. You tail-slap the sleepcap.  You destroy the sleepcap!&ajp(&aj^t7==931.4 (1.11&ajy&aj}^ _The Council accepts your kill.&aj&.M####  ...#  ##...####......##.......##.f....#... ##.#.# ##..# ..##...## #.......##.....####...##&aj4&aj5k8=-20&aj:&aj:=&ajn I&ajM &aj| ?950=1=&aj 3&aj &aj &aj K2=&ajH &aj &aj &aj< &aj &aj &ajD &aj &aj &aj &aj &aj! k3=&aj" &aj]" &aj# &aj$ &aj% &aj% &aj& &ajb' %4&aj' &aj") &ajn) &aj* &ajZ+ &aj+ &aj5, &aj- &aj- &aj6. &aj/ a5=&aj/ &ajz1 ,&ajJ2 &aj3 &aj4 &aj4 &aj5 &ajA6 U6=&aj6 &aj(8 &ajj8 &ajm9 &aj: ,&aj`: &aj; ,&ajl; &aj < &aj+< K7=&aj< &aj#= &ajT= &aj= &aj3> &aj`> &aj> &aj=? &ajw? U8=&aj? &ajc@ &aj@ &aj@ &ajA &ajA &aj=B &ajC &ajKD &ajeD D9=&ajE &ajF &ajH ,&ajI ,&ajK B&ajYR X&ajS &ajT &ajT 9=&ajBU &ajV &ajW ,&ajW &ajX &ajZ &aj2Z &ajZ &aj[ &aj] &aj] &aj&^ &aj1_ &aj` ,&aja &ajc &ajd &aje &ajwe &ajf &ajh &aji &aji &ajj &aj&aj: _The orc hits you with a +0 falchion.&ajUf )You hit the orc.  &ajވ8You kill the orc!&aj    orc (The Council accepts your kill.&ajc3--560&aj%&ajP _The orc barely misses you.&ajc#### ### ..#  #.# #.#.#  ####.##.# #.##### #.....o## ##......##  #..)...@###.####...### #..#.###.#.####......# .......# #..## .#####..... #.##&aj!..##.##. #.#...## #. ....#.#.### .#... ###.# #.#.......# ##.##.#.# ##..&aj`dThe Council accepts your kill. _The orc barely misses you.  You roll towards the orc! You lunge at the orc. You hit the orc.  The orc is lightly wounded.  You closely miss the orc.  The orc is lightly wounded.&ajo.47&aj;Regen (1) &aj&ajP _The orc hits you but does no damage.  Things that are here:&ajR  _a +0 falchion; a +2 devious dagger; an orc corpse&aj~ )You barely miss the orc. You tail-slap the orc.  You kill the orc!&ajr(&aj|S5=8&ajӏ&aj^ _The Council accepts your kill.&aj&aj&aj&ajH _No target in view!&ajM _No target in view!&aj&aj&aj&ajfH _No target in view!&ajia&ajl&ajvn&ajqH _No target in view!&ajN&aj&ajB&ajH _No target in view!&ajQB &ajC &aj7I &ajL C _No target in view!&aj& &aj &ajD &ajH &aj 1 &aj1 &aj8 &aj9< &aj/ &ajԨ &aj &aj &aj[ 3&ajd &ajqi &aj &ajm &ajf &aj &aj &ajU &aj.# &aj' &aj &ajg &aj &ajj &aj&ajU&aj&ajp&aj _6=&aj,&ajK&aj~,&ajW&aj &ajC K7=&aj &aj&aj$&ajc&aj&aj6&ajd&aj&ajU8=&ajK&ajj&ajv &aj &aj1B&ajz5B&aj7&aj7&ajE8D9=&aj9&aj=&aj@&aj@&ajA&ajF> _ You see here a +0 trident.&aj5I&aj+J _&aj_K&aj`O&ajQ&ajQ&aj9S&ajPW&ajY&ajY9=&ajZ&aj\&aj5^&aj^&aj_&aj(c&ajd&aj e&aje&ajgj&ajl&ajl&ajm&ajo&ajq&ajq&ajCs&ajlu&ajHw&ajw&ajx&aj{&aj4}&aj}&aj~&aj&ajӂ&aj(&ajA&aj&aj&aj+&ajS&aj&ajF&aj&aj&ajΕ&aj&aj&ajF&aj&aj,&aj&aj &ajA&ajL&aj&aj&aj&aj&ajϮ&aj+&aj&aj,&aj&ajо&aj)&aj&aj~&aj&aj&ajk&aj&aj&aj,&aj&aj&aj&ajb&aj&ajA&aj&ajV&aj&aj&aj&aj&aj&aj&ajo&aj&aj!&aj&ajy&aj&aj&aj&aj&ajC&ajx&aj&aj`&aj,&ajs&ajEB&aj&ajz&aj&aj&aj&aj&aj&ajl&ajW&aj+&ajo&aj&aj&aj&aj &aj&aj&aj&aja&aj&aj&aj&aj&aj&aj&aj&aj$&ajn&ajW&ajs&aj&aj&aj5&ajc&aj&aj &aj< &ajw&aj&ajR&aj[&aj&aj&aj &aj &aj&aj%&aj?&aj&aj&aj&aj&ajp#&aj$&aj%&aj &&aj'&aj=)&aj)&aj/*&aj+&aj-&aj-&aj.&aj0&aj1&ajQ2&aj2&aj74&aj5&aj/6&aj6&aj<8&aj:&aj;&aj;&ajC&ajE&ajqE&ajF&ajJ&ajL&ajM&ajM&ajQ&ajR&ajVS&ajIT&ajWX&ajY&ajZ&ajZ&aj[^&aj_&aj/`&aj4a&ajd&aj|f&ajf&aj h&ajXl&ajn&ajCo&ajep&ajt&ajv&ajvw&ajx&aj݄&aj׆&aj?&aj&aj&aj&ajg&aj&ajg&ajo&aj&aj&aj&aj&ajn&aj(&aj֚&aj(,&ajΜ&aj!&aj_&aj&ajo&aj&aj&ajA&aj(&aj&aj=&aj&aj1&aj&ajխ,&aj&ajE&aj&aj&aj&aju&aj,&ajl&aj&aj/&aj&aj&ajf&aj$&aj&aj.&aj&aj&aj&aj&aj&aj&aj0&ajX&ajf&ajr&aj&aja&ajR&ajVB&aj &ajC&aj&aj7&ajQ&aj&aj&aj&aj&aj&aj_&aj&aj&aj&aj5&aj&aj&aj __You see here a +0 trident.  You open the door.  You encounter an ogre and 8 goblins.  A goblin is carrying a +0 sling. A goblin is wielding a +2 devious dagger. A  goblin is carrying a +0 sling. A goblin is carrying a +0 sling.&aju#### #.#####..###...###.# ...# #........###...###.# ##.# #..................# ##.#######.#####..#.>#..##### ..............##........# ##..........#..........## ##..#..##..#####..#.##.# ....#......#ggg#.....#.# &ajI##..#.##...#Ogg'@......# -  #.......j##ggg###.>.###  ..##......### #...# ########.###### #...##.......####...##########..###....).......... O   ogre (asleep).......................... ggggggg 8 goblins (3 launchers, asleep).#####.#.##...............#.#.###.####...#####.&ajy:g807.6 (89.0).&aj.g&aj(g&aj4Og&aj&aj gOgggOggggggg)&aj K====8.6 (90&aj`&ajS _The goblin shouts! x2; The ogre shouts! The goblin shouts! x4&aj1 .  ...###..  .............# #..#.>#..##### #........# ........## #####..#.##.# #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...#  #...#  #####  )       &aj .  ...###..  .............# #..#.>#..##### #........# ........## #####..#.##.# #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...#  #...# #  )     &aj&ajo&ajc&ajd _There are monsters nearby!&ajs .  ...###..  .............# #..#.>#..##### #........# ........## &aj,#####..#.##.# #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...# &aj K #...#  #####  )&aj`g       &aj& .  ...###..  .............# #..#.>#..##### #........# ........## #####..#.##.# #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...#  #...# #  )     &ajm&aj&ajLd _There are monsters nearby!&aj| .  ...###..  .............# #..#.>#..##### #........# ........## &ajn#####..#.##.# #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...#  #...#  #####  &aj@)     &aj60  &ajd  .  ...###..  .............# #..#.>#..##### #........# ........## #####..#.##.# #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...#  #...# #  )   &aje *  &aj:p &ajp &ajz &aj} d _There are monsters nearby!&ajv  .  ...###..  .............# #..#.>#..##### #........# ........## #####..#.##.# &aj3 #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...#  #...#  #####  )       &aj*  .  ...###..  .............# #..#.>#..##### #........# ........## #####..#.##.# #gOg#.....#.# #gggg@......#  #(gg###.>.###  ### #...#  #...# #  )     &ajS6 &aj6 &aj@ &ajD d _There are monsters nearby!&ajM #........>)...÷....## ########..###... ....###...### #.................. &ajL##.#######.#####..#.>#..##### ....##................#..........## ##..#..##..#####..#.##.# ....#......#gOg#@....#.# ##..#.##...#gggg.......  #.......j##(gg###.>.###..##......#### #...#...gggggg 6 goblins (2 launchers)...............  .####..............&ajY0O&aj&ajxgO   ogreggggg 5 goblins (1 launcher)8-=---9.6 (1.0) &aj&aj; _The goblin hits you with a +0 dagger.&aj; M####..#.#.####...## #........>)...÷....## ########..### ..###...### #.................. &aj< 9##.#######.#####..#.>#..##### .......##................#..........## ##..#..##..#####@.#.## ....#......#ggg#.....#.# ##..#.##...#ggOg.......  #.......j##(gg###.>.#####.gg 2 goblins (1 launcher)  #####..###....)................&aj> $g'&aj? g.&aj|@ g&aj?L t.g 3 goblins (1 launcher)&aj7M R----10&ajS &ajU &ajYP #..####.......##.....## #..####..#.#.####...## #........>)...÷....## ##### #.#####..###...###.# ....# #........###...###.##.# #..................# ###.#######.#####..#.>#..##### ........##..# .##..........#..@.......## .&ajTZ##..#..##..#####..#.##.# .....#......#ggg#g....#.# ###..#.##...#ggOg.......# #.......j##(.g###.>.###  ..##......#### #...#   goblin########.###### #...# #.......####...##### #####..###....).&aj]g&aj^$g.&ajgy'g 2 goblins (1 launcher)&aj)i@-1&ajq&ajs&ajQ  #..####.##..... #..####..#.#.####...## #........>)...÷....### #.#####..###...###.#.# #........###...###.##.# #............#&ajr#.#.#####..#.>#..#####.##.# #.##.#.## #.##..#..##..#####g.#.##.#.#......#ggg#.....#.##..#.##...#ggO'g..# #.j##(.g###.>.## ..##......#### #...#   goblin # #.###### #...# #.####...&aj#####  #####..###....).&ajbg&aj_$g.&aj6x.g 2 goblins (1 launcher)&aj&2&aj&aj]&ajYi g.  You hit the goblin. Your tail-slap misses the goblin.&aji g&aju g 3 goblins (1 launcher)The goblin is heavily wounded.&ajw c9==3.5 (0.9&aj &aj S _The goblin barely misses you.&aj̍ )You hit the goblin.  You kill the goblin!&ajٟ  2The Council accepts your kill.The goblin unwields a +0 dagger. The goblin wields a +0 sling.&ajD 8)&aj) $g.&aj?4 7)&aj58 d8-==4.5 (1.0&aj@ &ajxD R _The goblin shoots a sling bullet. The sling bullet hits you.&aj! g.&ajq" .O&aj" g&aj$ $g.&aj", O   ogreggg 3 goblins (1 launcher)&aj, 0---5&aj6 &aja9 + _You swing at nothing.&aj g  You hit the goblin.  The goblin is severely wounded.&aj.&ajkg9=&ajfI=--6&aj&ajQT _The goblin closely misses you.&aj )You hit the goblin.  You kill the goblin!&ajd3O.&aj#g.&ajg&ajg&ajx.g 4 goblins (1 launcher)&ajQ -7.6 (1.1&aj)&aj,^ _The Council accepts your kill.&ajL&g.&aj=4O.&ajQ&ajf[8-8.5 (0.9&aj&ajw _You barely miss the goblin. The goblin hits you with a +0 dagger.&aj=h#g.&aj&u  You closely miss the goblin. Your tail-slap misses the goblin.&aju-9.5 (1.0&aji&ajÃS _The goblin barely misses you.&ajg&ajRJgO&aj&ajۼ_g 5 goblins (2 launchers)&ajq\9=20.4 (0.9&aj&ajy _You barely miss the goblin. The goblin hits you but does no damage.&aj O g.  You hit the ogre.&ajϚ A  The ogre is lightly wounded.&aj 34-----------====1.4 (1.0&ajP &aj? E _The ogre hits you with a +0 giant spiked club!!&ajAH g  You hit the ogre.&ajL`g 6 goblins (3 launchers)&ajfMb=---2.3 (0.9&ajwW&aj;[2 _The ogre is lightly wounded.&aj>^ .  You barely miss the ogre. Your tail-slap misses the ogre.The ogre is lightly wounded.&aj_g.&ajglmg 5 goblins (2&aj!m19-----------------==-3.3 (1.0&ajw&ajzD _The ogre hits you with a +0 giant spiked club!&ajV` g  You hit the ogre. You tail-slap the ogre!&ajV.&aj|c  The ogre is severely wounded.&ajd6--4.2 (0.9&ajn&ajqU _The ogre completely misses you.&aj* g g.  You hit the ogre.g&aj .g 6 goblins (3 launchers)--5.3 (1.1&aj &aj[ ] _The ogre is severely wounded.&aj  >)...÷    ##  #.... ###.#####..#.>#&aj .......##g.......# #.@Ogg.....## ####gg#.##.# ...#.# .....#  (>.###  &aj" #...# #  #...#    ) You hit the ogre but do no damage.The ogre is severely wounded.&aj@ >)...÷    ##  #.... ###.#####..#.># .......##g.......# #.@Ogg.....## ####gg#.##.# ...#.# .... &ajVV (>.#   #...#   #...#    )&aje .  The ogre hits you with a +0 giant spiked club!&ajjmg 5 goblins (2&aj3/59 ------------==6.2 (0.9&aj&aj3V _* * * LOW HITPOINT WARNING * * *&ajV &aj] Drink which item? Potions  m - 2 potions of might  L - a potion of lignification &aj & k - a potion of moonshine  d - 2 lumpy silvery potions  f - 5 clear potions  j - 2 cyan potions [!] read|quaff|evoke&aj G[?] describe selected&ajG &aj &aj #..####.......##.....# Jingleheimer the Covered#..####..#.#.####...## Armataur of Wu Jian ......#........>)...÷....## Health: 3/59=----------------------- ###### #.#####..###...###.#Magic: 7/7&aj ======================== .....# #........###...###.#AC: 7Str: 21 ####.# #..................#EV: 7Int: 9 ####.#######.#####..#.>#..#####SH: 4Dex: 11 ................##g.......#XL:  7 Next: 95% Place: Dungeon:6 &aje #.##..........#.@Ogg.....##Noise: ===------  Time: 5826.2 (0.0) #.##..#..##..#####gg#.##.#a) +0 rapier ......#......#ggg#g....#.#Nothing quivered ####..#.##...#ggO'.......##.......j##(.g###.>.###..##......#### #...#O   ogre # ########.###### #...#ggggg 5 goblins (2 launchers)#.......####...##########..###....)..........&aj dYou hit the ogre. _The ogre is severely wounded.You hit the ogre but do no damage.The ogre is severely wounded.The ogre hits you with a +0 giant spiked club! _* * * LOW HITPOINT WARNING * * *&aj(! P  Okay, then.&aj;" &ajJf D _&aj/&aj 1Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  &ajY1.c - Zap: wand of quicksilver (6) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajx&aj#..####.......##.....# Jingleheimer the Covered#..####..#.#.####...## Armataur of Wu Jian ......#........>)...÷....## Health: 3/59=----------------------- ###### #.#####..###...###.#Magic: 7/7&aj======================== .....# #........###...###.#AC: 7Str: 21 ####.# #..................#EV: 7Int: 9 &aj####.#######.#####..#.>#..#####SH: 4Dex: 11 ................##g.......#&ajXL:  7 Next: 95% Place: Dungeon:6 #.##..........#.@Ogg.....##Noise: ===------  Time: 5826.2 (0.0) #.##..#..##..#####gg#.##.#a) +0 rapier ......#......#ggg#g....#.#&ajZap: wand of quicksilver (6) ####..#.##...#ggO'.......##.......j##(.g###.>.###..##......#### #...#O   ogre # ########.###### #...#ggggg 5 goblins (2 launchers)&aj#.......####...##########..###....).......... _The ogre is severely wounded.&ajۄYou hit the ogre but do no damage.The ogre is severely wounded.The ogre hits you with a +0 giant spiked club! &ajg_* * * LOW HITPOINT WARNING * * * _Okay, then.&ajy&ajÏ&aj&aj  #..####.......##.....# Jingleheimer the Covered #..####..#.#.####...## Armataur of Wu Jian ...... #........>)...÷....##  Health: 3/59=----------------------- ###### #.#####..###...###.#  Magic: 7/7======================== .....# #........###...###.#  AC: 7Str: 21 ####.# #..................#  EV: 7Int: 9 ####.#######.#####..#.>#..#####  SH: 4Dex: 11 ................##g.......#  XL:  7 Next: 95% Place: Dungeon:6 #.##..........#.@Ogg.....##  Noise: ===------  Time: 5826.2 (0.0) #.##..#..##..#####gg#[&aj۪ 40m.##.#  a) +0 rapier ......#......#ggg#g....#.#  Zap: wand of quicksilver (6) ####..#.##...#ggO'.......#  #.......j##(.g###.>.###  ..##......#### #...#  O   ogre # ########.###### #...#  ggggg 5 goblins (2 launchers) #.......####...#####  #####..###....).......... _* * * LOW HITPOINT WARNING * * * _Okay, then.Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 86% to hit)&aj O #..####.......##.....# Jingleheimer the Covered #..####..#.#.####...## Armataur of Wu Jian ...... #........>)...÷....##  Health: 3/59=----------------------- ###### #.#####..###...###.#  Magic: 7/7&aj ======================== .....# #........###...###.#  AC: 7Str: 21 ####.# #..................#  EV: 7Int: 9 ####.#######.#####..#.>#..#####  SH: 4Dex: 11 ................##g.......#  XL:  7 Next: 95% Place: Dungeon:6 #.##..........#.@)gg.....##  Noise: ===------  Time: 5826.2 (0.0) #.##..#..##..#####gg#.##.#  a) +0 rapier &aj ......#......#ggg#g....#.#  Zap: wand of quicksilver (6) ####..#.##...#ggO'.......#  #.......j##(.g###.>.###  ..##......#### #...#  O   ogre # ########.###### #...#  ggggg 5 goblins (2 launchers) #.......####...##### &aj B #####..###....).......... Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycle&aj Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 86% to hit)  &aj1 lThe bolt of dispelling energy hits the ogre!  You kill the ogre!&aj) )The bolt of dispelling energy hits the ogre!  You kill the ogre!  The Council accepts your kill.The bolt of dispelling energy hits the goblin!!  You kill the goblin!  The Council accepts your kill.&aj3 )The bolt of dispelling energy hits the goblin!  You kill the goblin!&aj:  >)...÷        &aj1;  *******.##     (   #...# ggg 3 goblins (1 launcher) #  &ajh; 5   )&aj g.  The Council accepts your kill.gg.&aj< ).....g 4 goblins (2 launchers)&aj &aj ##..####.......##.....# Jingleheimer the Covered#..####..#.#.####...## Armataur of Wu Jian ......#........>)...÷....## Health: 4/60=----------------------- &ajO X###### #.#####..###...###.#Magic: 7/7======================== .....# #........###...###.#AC: 7Str: 21 ####.# #..................#EV: 7Int: 9 &aj ####.#######.#####..#.>#..#####SH: 4Dex: 11 ................##g.......#XL:  7 Next: 113% Place: Dungeon:6 #.##..........#.@gg).....##Noise: ===------  Time: 5827.2 (1.0) #.##..#..##..#####.g#.##.#a) +0 rapier ......#......#ggg#.....#.#Zap: wand of quicksilver (5) ####..#.##...#ggO'.......##.......j##(.g###.>.###..##......#### #...#gggg 4 goblins (2 launchers) # ########.###### #...##.......####...#####&aj #####..###....)..........The bolt of dispelling energy hits the goblin!!  You kill the goblin!The Council accepts your kill.The bolt of dispelling energy hits the goblin!  You kill the goblin! _The Council accepts your kill.&aj& e  You have reached level 8!&ajg /  --more--&aj.J78/8108 6% &aj&ajP _You feel clever.&ajj )You hit the goblin.  You kill the goblin!&aj  3The Council accepts your kill.The goblin unwields a +0 dagger. The goblin wields a +0 sling.&aj 8)&aj ).g.&aj g.&aj &ajd @58&aj* &ajٮ S _The goblin shoots a sling bullet. You block the sling bullet.&ajA )You hit the goblin.  You kill the goblin!&aj  2 goblins (The Council accepts your kill.The goblin unwields a +0 club. The goblin wields a +0 sling.&ajg ?))))&aj* W..@)&aj -9.3 (1.1&ajY &ajð | _The goblin shoots a sling bullet. The sling bullet closely misses you.&aj[;g)&ajx&aj'---&aj;30.2 (0.9&aj&aj+ _You swing at nothing.&aj )You hit the goblin.  You kill the goblin!&ajk    goblin (launcher)The Council accepts your kill.&aj_o )The goblin shoots a sling bullet.&aje8)&aj[i7===1.2 (1.0&ajr&ajuC _The sling bullet hits you but does no damage.&ajN&ajU ))))You swing at nothing. The goblin shoots a sling bullet.&ajdW..@)&aj%Y6=2.3 (1.1&ajU&aj{Z _The sling bullet closely misses you.&ajj&aj ))))You swing at nothing. The goblin shoots a sling bullet.&aj~eW..@)&aj:f,30&ajp&aj1sY _The sling bullet barely misses you.&aj&0&aj97 ))))You swing at nothing. The goblin shoots a sling bullet.&aj&aj..&aj_@)&aj&aj\&aj4&ajN&aj &ajw&aj5_The sling bullet barely misses you.&aj&aj&ajc  >)...÷    ##  #.... ###.#####..#.># .......##........# &aj#.@))).....## ####g.#.##.# ....#.# .....#  (>.###   #...# #  #...#    ) &ajRMYou swing at nothing. The goblin shoots a sling bullet.&ajO >)...÷    ##  #.... ###.#####..#.># .......##........# #.@))).....## ####g.#.##.# ....#.# ....  (>.#  &aj #...#   #...#   )&aj  You swing at nothing. The goblin shoots a sling bullet. _The sling bullet barely misses you.  You swing at nothing. The goblin shoots a sling bullet. _The sling bullet barely misses you.  You swing at nothing. The goblin shoots a sling bullet.  The sling bullet hits you.&aj]8)&ajX^H5-5&aj h&ajkV _* * * LOW HITPOINT WARNING * * *&ajG&ajy ))))You swing at nothing. The goblin shoots a sling bullet.&ajz W..@)&aj )The sling bullet barely misses you. The goblin shoots a sling bullet.&aj e)6.4 (1.1&aj &aj 1 _You block the sling bullet.&ajS #..####.##.....##..####..#.#.####...## #........>)...÷....##  #.#####..###...###.# # #........###...###.# .# #............# .#.#####..#.>#..##### ##.&aj # .##.#..@)).....## .##..#..##..#####g.#.##.# #......#ggg#.....#.# ..#.##...#ggO'.......##.j##(.g###.>.###&aj l..##......#### #...#  #.###### #...##.####...##### &aj! a  The goblin unwields a +0 sling. The goblin wields a +0 club.&ajB" 5--70&aj' &aj, M _The goblin closely misses you.&aj/ z _Items here: ))))))) †††††.&ajZ&aji[e6=--8&ajb&ajcR _You closely miss the goblin.&aj3  You hit the goblin.  The goblin is moderately wounded.&aj4&9&ajx>&aj/@4 _You block the goblin's attack.&aj &aj  &aj4-You closely miss the goblin.&aje5The goblin is moderately wounded.&aj&aj&ajH'40.3 (0.9&ajw&aj= _The goblin hits you but does no damage.&aj*k )You hit the goblin.  You kill the goblin!&ajv)&ajyf7=71.2&ajJ&aj`^ _The Council accepts your kill.&aj#..####..#.#.####...## #........>)...÷....## #### #.#####..###...###.# ...# #........###...###.# ##.# #..................# &ajO.#######.#####..#.>#..##### ..............##........# ##...#..))).....## ##..#..##..#####@.#.##.# ...#......#ggg#.....#.# ##..#.##...#ggO'.......#  #.......j##(..###.>.###  &ajU..##......#### #...# ########.## #.......####...##########..###....)..........................&aj&ajj5-2.2 (1.0&aj7&aj0$  Things that are here:&ajIK _a +0 club; a +0 sling&aj o#........>)...÷....## ### #.#####..###...###.# ..# #........###...###.# #.# #..................# .#######.#####..#.>#..##### .............##........# #..#..))).....## ..#..##..#####).#.##.# &aj ...#......#ggg#.@...#.# #..#.##...#...'.......# .......j##(..###.>.### ..##......#### #...# #######.###### #.......####...##########..###....).......... .......................... .#####.#.##&aj &aj G-3 _&aj &aj &aj 3&aj &aj &ajS 78&aj B&aje &aj &ajY &aj &aj &aj? &aj &aj &aj I9=&aj &aj0 ,&aj &aj &ajZ! &aj# &aj!' &aj' k10/67=&aj* &aj- &aj. &aj0 &aj; 1&aj> &aj6B &ajB &ajD &ajR &ajS &ajV &aj=[ &aj[ I2=&aj^ &ajAb &ajb &ajBe &ajLi &aji &aj&l &ajp &aj+q &ajs &ajv &aj)w S3=&ajx &ajz &aj{ &aj| &aj &aj &aj &aj- &aj҇ 34=&aj &ajԊ &aj &aj &aj &aj6 &aj &aj] &aj &ajd =5=&ajƛ &aj] &aj^ B&aj &aj &aj &aj` &aj 76&ajo &aj* &ajj &ajD &ajO &ajۼ &aj* &aj &aj 37=&aj &aj` &aj &aj4 &ajZ &aj &ajG &aj &aj &ajg &aj6 &aj &aj* S8=&aj &aj &aj &aj &aj` &aj &aj &aj &ajv 79&aj" &aj &ajZ &aj &aj ,&aj &ajH &aj 420=&aj? &aj] &aj &aj &aj &aj ,&aj &aj &ajH S1=&aj4 &aj &aj' &ajJ! &aj$ &aj& &ajv' &ajR+ &aj+ &ajK. &aj1 &aj12 72&aj>5 &aj8 ,&ajy; &aj ? &ajb? &ajB &ajE &ajuF I3=&ajI &ajxM ,&aj1P &ajS ,&ajkV &ajY &aj4Z S4=&aj[ &ajh ,&aj40=&ajx &ajNz &ajl| &aj| &aj~ &aj &ajE &ajƁ &aj &aj4 K1=&aj &ajq &aj &aj &aj &ajO &aj &aj &aj =2=&ajC &aj &ajZ &aj &aj9 &aj0 ,&aj &aj &ajA K3=&ajW &ajƢ &aj &aj &aj &aj &ajײ &aj &ajN &aj &aj &aj@ 94&aj &ajԾ &aj" &aj &ajD &aj &aj &aj &aj #5&aj. 0=&aj &aj &ajX &aj &aj &aj &aj &aj &aj? K6=&aj &aj &aj &aj- &ajZ ,&aj &aj &aj 97&aj &aj &aj &ajI &aj\ &aj &aj &aj! &ajw N48=&aj &aj &ajh &aj &aj &aj &aj~ &aj? &aj &aj &aj &aj[ W9=&aj &aj,&aj &aj",&ajw&aj#&aj&50&aj&aj@&aj&aj&aj&aj7&aj&aj#&ajl##1&aj#(=&aje%&aj',&aj)&ajp+&aj+&aj3-&aj}/&aj/U2=&aj21&aj{3&aj3&ajX5&ajB7&aj7&aj8&ajk<&ajI=&ajU>&aj)@&aji@%3&aj B&ajOD&ajD&ajE&ajG&ajCH&ajI&ajsK&ajK#4&ajK(=&ajM&ajO,&ajQ&ajT&aj4U&ajW&ajZ&ajnZ#5&ajZ2=&ajJ]&aj_&aj'`&aja&ajd&ajYe&ajg&ajCl&ajlD6=&ajsx&aj{&ajS|&aj+&aj&aj &aj4&aj&aj͆&aj&aj&ajbU7=&aj&aj֎,&aj<&aj$&ajX&ajՓ&aj>&aj%8&aj&aj&aj,&ajƠ&aj&ajV&aj&aj2&aj&ajD9=&aj]&aj,&aj$&ajʵ&aj &aj&aj&ajV60=&aj>&ajk&aj&aj2&aj&aj.&aj|&aj[&aj)%1&ajX&aj&ajL&aj%&aj&aj&aj&aj,&aj&aj&aj0&ajM.2=&aj&aj&ajw&aj&aj&ajk&aj&aj[&aj &aj?3=&aj&aj&ajGF602279.0)&aj$&ajH _You start resting.&aj+"Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  c - Zap: wand of quicksilver (5) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|on&aj9&ajIZ#........>)...÷....##Jingleheimer the Covered ### #.#####..###...###.#Armataur of Wu Jian ...... ..# #........###...###.#&aj#..#####AC: 7&ajsJStr: 21 .............##........#EV: 7Int: 10 &ajJ#..........#..))).....##SH: 4&ajK3Dex: 11 #..#..##..#####).#.##.#XL:  8 Next:  7% Place: Dungeon:6 ...#......#ggg#.@...#.#Noise: ---------  Time: 6022.2 (0.0) &aj8K~#..#.##...#...'.......#a) +0 rapier &aj^K#.......j##(..###.>.###Nothing quivered &ajKo..##......#### #...# &ajK#######.###### #...##.......####...#####&ajK#####..###....).......... .......................... .#####.#.##...............&ajgL$You hit the goblin.  You kill the goblin! _The Council accepts your kill.Things that are here: _a +0 club; a +0 sling _You start resting.&aj"N&ajX&aj[F _Clearing quiver.&aj&aj}&aj&aj_&aj$ _&aj B&ajn&aj&aj_%4&aj&ajb&aj&ajY&aj&ajI&ajy!&aj$&aj%%&ajQ%D5=&aj'&aju*,&aj,&aj/&aj%0&aj2&aj/6&aj6&aj9&aj<&aj=>U6=&aj@&aj@  There is an open door here.&ajc&aj! _&aj&ajA&ajC&aj&ajC&aj&aj&aj&ajf&ajF&aj&ajn&aj5&aj&aj&aj&aj]&aj.&aj,&aji&aj&aj&ajE&aj&aj&aja&aj&aj&aj &aj) &aj &aj&aj&aj&ajr&aj&ajR&aj0&ajs&aj&aj &aj&aj&aj.&aj&aj&aj&aj&aj&aj&aj<&aj&ajG&aj0&ajK6#####..#.>#..#####Jingleheimer the Covered ...##........#&aj6Armataur of Wu Jian ...... .#..))).....##Health: 67/67 ======================== #####).#.##.#Magic: 8/8======================== #.(.#.....#.#AC: 7&aj6+Str: 21 #...'.......#EV: 7Int: 10 #(..###.>.###&aj7~#SH: 4Dex: 11 ##### #...# ####.#..#.XL:  8 Next:  7% Place: Dungeon:6 #### #...# #.@......#Noise: ---------  Time: 6056.2 (34.0) ...####...#####.###.....a) +0 rapier &aj!8#....)..........# <.#Nothing quivered ................## #...............# ##.####...#####.# ...# #...# #... #### #...# ####. ##### #...## &ajZ8_a +2 devious dagger; a goblin corpseThings that are here: _a +0 club; a +0 sling _There is an open door here. _There is an open door here.  &aj8#Found a stone staircase leading up.&ajF/  --more--&aj &ajE &aj R 7.2 (35 _&aj &aj &aj, &aj &aj &aj' &aj= &aj &aj &aj &aj &aju &aj &aj: &aj &aj &ajv z Things that are here: _a +0 club; a +0 sling &aj g_There is an open door here.  You encounter a rock fish.&aj" {))).....## .##.. #).#.##.# ###.... ... #.....#.# #..... ... &aj" '.......# #.#.. ....##.>.### #.#.##.... # #...# ####.#..#...# &aj%#  #...# #........#.#&aj# ^...#####.###......# .)..........# #.@<.#.# .........# ###.## ............# .# ###...#####.# .#  #...# #... .#  #...# ####. F#&aj# "F   rock fish (asleep) # #...# #...# &aj/$ 3..#...##&ajH& [61.2 (4.0)F#&aj, XF&aj. 22.2 (5 _&aj3 &aj6 &aj6))) .##.. #) ###.... ...  #..... ...  #.#.. .... >.### #.#.##.... # #...# ####.#..#...#  #...# #........#.# #......# .) #.@<.#.#  ###.##  .# .#  #...# #... .F  #...# ####. ## # #...# ##&ajK))) .##.. ) ###.... ...  #..... ...  #.#.. .... &ajm>.### #.#.##....  #...# ####.#..#...#  #...# #........#.# #......# ) #.@<.#.# &aj' ###.##  .# .#  #...# #... .  #...# ####. ##&ajO #...# &aj3 4&aj&&aj[)` _A rock fish is nearby!&aj~... #. . )).....## #.##... ).#.##.# ###.... ...# .....#.# #..... . &aj~.......# #.#.. ....##.>.### #.#.##....  #...# ####.#..#...#  #...# #........#.# ##...#####.###..@...# )# #..<.#.#&aj~# ###.# ...........# #.# &aj~##...#####.# #.#  #...# #... ..F &aj #...# ####. ###  #...# &aj97# ##...#&aj5"F#&aj&aj&aj23.2 (1 _&aj&aj&aj#.>#..##### ........#. ... )).....## #.##...... ).#.###.... ...##.... ..... &aj .......# #.#.. ....# ##.>.### #.#.##......###.#..#...#  #...# #......@.#.# ##...#####.###..... )..<.#.####.## .. ..........# ..# &ajѐS##...#####.# #.F #.... ..####. ###  #...#&ajߑ8F#&ajn&aj7&4&aj&aj&aj%j..........#.>#..##### ........&ajj#. ... )).....## #.##...... ).#.###.... ...##.... ..... ........ ....# &ajj##.>.### #.#.##......####.#.@#...# &ajj #...# #........#.# ##...#####.###......# &ajj)..<.#.#&aj kR###.##... &aj'kp..........F #..# &aj]k##...#####.# #.# .#.... ..# .&ajykP####. ###&aj#n8F#&ajn6F#&aju&ajdv&5&aj|&ajn&ajf&ajf&ajLl&ajn&ajT#.>#..####......# ##. ... )).....#.##...... ).#.##.# ###.... ...# .......... ......#.. ....# ##.>.####......  #...# ####.#..#...# #......@.#.# ##...#####.###......# )..........# #..F.#.# .##.##... #.# #..# ##...##### .#.  #...# #... ..# .###. ###&ajU@ #&aj!Z......# ##. ... )).....#.##...... ).#.##.# ###.... ...# .....&ajZ..... ......#.. ....# ##.>.### #.#.##......  #...# ####.#..#...# ........#.# &ajZ_##...#####.###..@...# )..........# #..F.# .##.##...&ajZ #.# #..# ##...##### .#. &aj,[h #...# #... ..# . ###. ### # ##...#&aje  You roll towards the rock fish! You lunge at the rock fish.  You hit the rock fish. You tail-slap the rock fish.  The rock fish is moderately wounded.&ajfi=6Regen (2) &ajk&ajmW _The rock fish closely misses you.&ajRFk  You hit the rock fish.  You tail-slap the rock fish, but do no damage.The rock fish is heavily wounded.5-7.3 (1.1 _The rock fish bites you.&aj  You barely miss the rock fish.The rock fish is heavily wounded.7=8.4&aj&aj A _The rock fish bites you but does no damage.&aj  You hit the rock fish but do no damage.The rock fish is heavily wounded.&ajm+90&aj&aj7 _You block the rock fish's attack.&ajv   You hit the rock fish but do no damage. Your tail-slap misses the rock fish.The rock fish is heavily wounded.70.3 (0.91 _The rock fish barely misses you.&aj\  You hit the rock fish.  The rock fish is heavily wounded.&ajx Z5-1.3 (1.0&aj &ajm . _The rock fish bites you.&ajF :  &aj× You hit the rock fish but do no damage. You tail-slap the rock fish.  The rock fish is severely wounded.&aj &aj2 ^2--2.2 (0.9&ajt &ajo . _The rock fish bites you.&aj  You hit the rock fish.  The rock fish is almost dead.&aje1--3.3 (1.1&ajS&aj. _The rock fish bites you.&aj <You hit the rock fish.  You kill the rock fish!&ajg )&ajYm2=1240&aj&aj ^ _The Council accepts your kill.&aj'R )).....#.##...... ).#.##.# ###........# .......... ......#.#.. .....# ##.>.### #.#.##......  #...# ####.#..#...# #........#.# ##...#####.###..... )..........# #..@.#.# .##.##... #.# #..# .#...##&aj&ajS.-5&ajU&aja _There is a stone staircase leading up here.&ajŋ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.4   5.9  -1   k - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   l + Evocations1.8   2.0   0       m - Shapeshifting   0.0   1.4  -2   d * Short Blades   5.1[40&ajXm   7.1  -1       e - Long Blades   3.1   1.2  -1       f - Ranged Weapons   0.0   1.7  -3              g + Armour6.5   4.2  +3      h + Dodging2.5   5.0  -3      i + Shields5.2   5.0  +1       j - Stealth   0.0   0.7&aj  +2                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&aj)).....## #.##......Jingleheimer the Covered ).#.##.# ###........#Armataur of Wu Jian ...... .....#.# #..... .....Health: 62/67 ======================-- .......# #.#.. .....#Magic: 8/8======================== ##.>.### #.#.##......AC: 7Str: 21  #...# ####.#..#...#EV: 7Int: 10  #...# #........#.#SH: 4Dex: 11 ##...#####.###......#XL:  8 Next: 12% Place: Dungeon:6 )[34&aj8m..........# #..@.#.#Noise: ---------  Time: 6075.3 (0.0) ...........# ###.##...a) +0 rapier ...........# #.# #..#Nothing quivered ##...#####.# #.# .#.#...# #... ..# .#...# ####. ####...## ##...# .#...##The rock fish is almost dead. _The rock fish bites you.  You hit the rock fish.  You kill the rock fish! _The Council accepts your kill. _There is a stone staircase leading up here.&aj&aj&aj_&ajD&aj&aj~Quiver which action? ([-] to clear) &aj\g a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  &aj.c - Zap: wand of quicksilver (5) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajh&ajv)).....## #.##......Jingleheimer the Covered ).#.##.# ###........#Armataur of Wu Jian ...... .....#.# #..... .....Health: 62/67 ======================-- .......# #.#.. .....#Magic: 8/8======================== ##.>.### #.#.##......AC: 7Str: 21  #...# ####.#..#...#EV: 7Int: 10  #...# #........#.#SH: 4Dex: 11 ##...#####.###......#XL:  8 Next: 12% Place: Dungeon:6 )......&ajDwE....# #..@.#.#Noise: ---------  Time: 6075.3 (0.0) ...........# ###.##...a) +0 rapier ...........# #.# #..#Nothing quivered ##...#####.# #.# .#.#...# #... ..# .#...# ####. ####...## ##...# .#...##The rock fish is almost dead. _The rock fish bites you.  &ajvwYou hit the rock fish.  You kill the rock fish! _The Council accepts your kill. _There is a stone staircase leading up here.&ajy&aj~&ajF _Clearing quiver.&ajP&ajJQ&ajKR&ajT&aj\3 _4&aj&]&ajn]&aj^&aj_,&aj?`&ajKa&ajaK5=&ajzb&ajc&ajc&ajd&aje&aje&ajf&ajg&ajh&ajh&aji&ajjU6=&ajj&ajk&aj?l&ajl&aj_n,&ajo&ajvp&ajpK7=&ajq&ajs&ajt&ajcu&aju&ajw&aj3y&ajy&aj-z&aj{&aj}&aj}&ajf~&aj&ajO=&ajX&ajH&aj&aj &ajB&aj&aj5&ajZ&aj&ajp&ajَ&aj&aj&ajk&ajn&ajR&aj~&ajΒ&aj&ajM&aj&aj&aj:&aj&aj&aj&aj&ajF&aj&ajf&ajϟ&ajܠ&aj<&aj&aji&aj&ajӤ&aja&aj¦&aj&aj&aj&aj&ajܪ&aj:&aj&aj&ajЭ&aj!&aj&aje&aj,&aj&ajV&ajD&aj|&aj&aj-&aj&ajb&aj÷&ajR&aj&aj&ajź&aj&aj&ajĽ,&ajо&ajB&aj&aj&aj&aj&aj&aj{&aj&aj&ajb&aj&aj*&aj&ajy&aj9&aj&aj &aj &aj&aj &aji&ajo&ajW&aj&aj&ajn&ajJ&aj&aj&aj&ajJ&aj&aj&aj&aj,&ajl&aj&aj8&aj&aj2&ajh&ajr,&aj&aj]&aj,&aj &aj%&aj)e  You encounter a drude.&aj?...............#  ........#.#.##.#  .##.........##.#  #...########.#  ...#.## #.#  ... #.#####  &aj.<.#.# #.....#  #.##... ######.#  #.# ##..# #...@..#  &aj#.# .#.. #.#.##.#  # . # ... #.#  &ajE# # ..#.. #.#   #.. ..# #..   &ajq.. ..# .##  5   drude (asleep) 5 ..# .  ++#   &ajd124.3 (49.0)5.&ajz WThe drude shouts! You hear a shout!&ajW   phantom (wandering)5   drude&aj5==5.3 (50&aj&ajX _You encounter a phantom.&aj-.....# ..# ..# ..# .#.## #.# ...# #.##### .<.#.# #.....#  ######.#  ##..# #...@..#  .#.. #.#.##.#  . # ... #.#  # ..#.. #.#  #.. ..# #.. &aj .5 ..# .##  . .W# .  ++#&aj.....# ..# ..# ..# .#.## #.# ...# #.##### <.#.# #.....#  ######.#  ##..# #...@..#  .#.. #.#.##.#  . # ... #.#  # ..#.. #.#  #.. ..# #..  &aj[.5 ..# .##  . .W# .  ++#&aj%&aj6&aj&aj#d _There are monsters nearby!&ajY ;.....# ..# ..# ..# .#.## #.# ...# #.##### .<.#.# #.....#  ######.#  ##..# #...@..# &aj . .#.. #.#.##.#  . # ... #.#  # ..#.. #.#  #.. ..# #..  .5 ..# .##  . .W# .  ++#&aj, .....# ..# ..# ..# .#.## #.# ...# #.##### <.#.# #.....# &aj  ######.#  ##..# #...@..#  .#.. #.#.##.#  . # ... #.#  # ..#.. #.# &aj  #.. ..# #..  .5 ..# .## &aj o . .W# .  &aj ++#&ajk 4&aj˭ &aj d _There are monsters nearby!&aj"....#  .....#.#.##.#  ##..##.#  .#...#.#  #.## #.#  ..# #.##### &aj <.#.# #.....#  .##... ######.#  .# ##..# #....@.#  .# .#.. #.#.##.#  .# . # ... #.# &aj  # ..#.. #.#  &ajPl#.. ..# #..  .5 ..# .##  5   drude. .W# .  ++#   &aj;5.&aj;&ajA--6.3 (1.0) _&ajW&aj&ajk X###.####  ......#  ......#.#.##.#  #.........##.#  #...########.#  .#.##.#  ...# #.#####  .# .....#  ##... ######@#  # ##..# #......# &ajj  # .#.. #.#.##.#  # . # ... #.#  # # ..#.. #.#  #.5 ..# #..  .. ..# .## . .W# . ++# &aj~ ;5.&aj ;5.&aj &aj A--7&aj! &aj< &aj- ##.........#  ###.#### ........# .#.#.##.# #.........##.# ..########.# #.## #.#  ...# #.##### <.#.# #...@.# .##... ######.# .# ##..# #......# .# .#.. #.#.##.#&ajE  .# . # 5.. #.# ## ..#.. #.#   #.. ..# #..   .. ..# .##  . .W# .  &aj) &aj &8&aj &aj &ajT;.##.# .###.#### .# .#.#.##.# .##.##.# .#...#.# .#.## #.# .# #.##### &aj.<.#.# #..@..# #.##... ######.# #.# ##..# #......#&aj #.# .#.. #.#.##.# &aj.# . # 5.. #.# &aj=# # ..#.. #.#  #.. ..# #.. &aje .. ..# .##  . .W# . &aj&aj&9&aj"&aj&ajSu#.##.# #.###.#### ..# #.#.#.##.# #.##.##.# #..#...#.# .#.## #.# .# #.##### .<.#.# #.@...# #.##... ######.#  #.# ##..# #......#  #.# .#.. #.#.##.#  ..# . # 5.. #.#  ### # ..#.. #.#&ajڋ # #.. ..# #..  .. ..# .##  . .W# . &aj&ajs'30&aj&ajm&aj ##.#...#######  #.##.........#  #####.#### .........# .#..#.#.##.# .#.##.........##.# #..#...########.# #.## #.#  #......# #@##### ..<.#.# #.....# ###.##... ######.#  #.# ##..# #......#  #.# .#.. #.#.##.#  ..# . # 5.. #.# . ### ..#.. #.#  # #.. ..# #..  .. ..# .##[39&aj;49m &aj&aj&1&aj&aj&ajM ##.#### #.#...######  #.##.........# #####.###..............#.###......... .#..#...####### .....#.## ...##### #..<.#.# #.....# ###.##... ######.# &aj&ajs&2&aj9&aj &ajdM ###  ##.#### #.#...######  #.##.........# #####.###..............#.###......... .#..#...####### .....#.## ...#### #..<.#.##.....# &aj)#&aj&aj&3&aj&aj&aj) fM ###  ##.#### #.#...######  #.##.........# #####.###.......&aj .......#.###......... .#..#...####### .....#.## #......##.##### &aj 35&aj 5   drude&aj &4&aj &aj &aj M ###  ##.#### #.#...######  #.##.........# ##.###.###...............#.###......... .#..#...####### .....#.###.# 5   drude&aj 65.&ajz &aj &5&ajR &aj &ajn M# ###  ##.#### #.#...######  #.##.........# #####.###...............#.#.###......... .#..#...########.# 5   drude&aj 75.&aj&ajs&6&aj &aj&aj5=#####.######.#...#######.##......... ##........###.#### .........#&ajB6.#.#.####.........#.#...###### .....#.## #5 #......# .#####<.#.... ###.##... ######  #.# ##..# #.....&ajp6k .#.. #.#.##&aj;= #####.######.#...#######.##......... ##........###.#### ..&aj=8........#.#.#.####.........#...###### .....#.## #5 #......# .#####<.#&aj>L....5   drude..# . # 5.. #.# &aj^@75.&ajIg  You roll towards the drude! The drude hits you but does no damage.&ajJi=7Regen (2) &ajO&ajRR _The drude barely misses you.&aj &ajs ,8.2 (0.9&aj &aj s _You miss the drude. The drude hits you but does no damage. x2&aj %  &aj* bYou closely miss the drude. The drude barely misses you.&aj &ajK &aj 9.1&ajY &aje  &aj &aj /_The drude closely misses you.&aj/ &aj#  You closely miss the drude. The drude closely misses you. The drude hits you.&aj 4--Doom: 11%40.01&ajS &aj  - _Your doom draws closer.&aj]  You barely miss the drude. The drude hits you. Your doom draws closer.  The drude hits you. Your doom draws closer.&aj]$57&aj^>----27% &aj^8 1.0 (1.0&ajNc&ajfy _The drude hits you but does no damage. The drude barely misses you.&ajo  You closely miss the drude. The drude barely misses you.&aje]8--2&aj &ajN< _The drude hits you but does no damage.&aj  You hit the drude. Your tail-slap misses the drude.The drude is lightly wounded.&ajƤd3--34 &aj3&aj%&aj¬_ _You block the drude's attack. The drude hits you. Your doom draws closer.&aj    You closely miss the drude. Your tail-slap misses the drude.The drude is lightly wounded.  The drude hits you. Your doom draws closer. The drude hits you.&ajT"49---52%  4&aj'&aj+W _Your doom draws closer. The drude hits you but does no damage. x2&aj  You miss the drude.You tail-slap the drude, but do no damage.The drude is lightly wounded.&aj(]50-5&ajT&ajy _The drude hits you but does no damage. The drude barely misses you.&aj_  You completely miss the drude.The drude is lightly wounded.&aj`U496 &aj`)6&aj:f&aji _The drude hits you. Your doom draws closer. The drude closely misses you.&ajQ &aj  &aj4You hit the drude but do no damage.&aj!3The drude is lightly wounded.&ajj$&aj9 (0.9&aj&aj &aj&&ajoU_The drude hits you but does no damage. The drude barely misses you.&aj&ajt  _The drude hits you but does no damage. The drude barely misses you.You hit the drude.  You tail-slap the drude, but do no damage.  The drude is moderately wounded.hits you. Your doom draws closer. &ajt  The drude hits you.&aju 45-78%  7.8&aj{ &ajv~ j _Your doom draws closer. The drude barely misses you.&aja)  You closely miss the drude. You tail-slap the drude.  The drude is heavily wounded.&aj* 4--878.8 (1.0&aj/ &aj3 ~ _The drude hits you. Your doom draws closer. The drude barely misses you.&aj[0  You miss the drude. Your tail-slap misses the drude.The drude is heavily wounded.&aj10--959.7 (0.9&ajO6&aj2:~ _The drude hits you. Your doom draws closer. The drude barely misses you.&aj(E39--  The drude is heavily wounded. _The drude hits you. Your doom draws closer. The drude barely misses you.  You hit the drude. Your tail-slap misses the drude.  The drude is severely wounded.  The drude hits you.  Doom befalls you....&aj/  --more--&aj-  You are stricken with the Bane of Succour.&aj. .50.7 (1.0&aj4 &ajP8 3 _You block the drude's attack.&aj 4&aj &aj^ F _Unknown command.&aj( &aj) Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  c - Zap: wand of quicksilver (5) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajH&aj:VQ  Jingleheimer the Covered###  Armataur of Wu Jian ......##.####  Health: 39/67 =============-----------##.#...#######  Magic: 8/8========================&ajV#.##.........#  AC: 7Str: 21 ##........###.####  EV: 7Int: 10 .................#  SH: 4&ajVyDex: 11 .#........#.#.##.#&ajjW  XL:  8 Next: 12% Place: Dungeon:6 .#.##.........##@#  Noise: =--------  Time: 6150.7 (0.0) &ajW.#..#...########5#  a) +0 rapier .....#.##&ajW#.#  Zap: wand of quicksilver (5) &ajWc#......##.##### &ajXZ#..<.#.##.....#&aj1X[ ###.##... ######.#&ajPX  5   drude#.# ##..# #......#&ajpXf #.# .#.. #.#.##.#&ajX ..# . # 5.. #.#&ajXC The drude is severely wounded.&ajX_The drude hits you.  Doom befalls you....&ajBYYou are stricken with the Bane of Succour. _You block the drude's attack. _Unknown command.&aj]&ajQ`&ajc&ajr   Jingleheimer the Covered  ### Armataur of Wu Jian ......  ##.#### Health: 39/67 =============-----------  ##.#...####### Magic: 8/8========================  #.##.........#&ajr " AC: 7Str: 21 ##........###.#### EV: 7Int: 10 &ajs .................# SH: 4Dex: 11 &aj1s .#........#.#.##.# XL:  8 Next: 12% Place: Dungeon:6 &ajRs P.#.##.........##@#&ajts  Noise: =--------  Time: 6150.7 (0.0) .#..#...########5#&ajs O a) +0 rapier &ajs .....#.## #.# Zap: wand of quicksilver (5) &ajs e#......# #.##### &ajs #..<.#.# #.....# ###.##... ######.#  5   drude &ajt 1 #.# ##..# #......# &ajqt #.# .#.. #.#.##.#  ..# . # 5.. #.# _You block the drude's attack. &ajt g_Unknown command.Aiming: Quicksilver Bolt&ajt Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&aju sAim: a drude (severely wounded, 46% to hit)&aj&   Jingleheimer the Covered  ### Armataur of Wu Jian ......  ##.#### Health: 39/67 =============-----------  ##.#...####### Magic: 8/8========================  #.##.........#&aj'  AC: 7Str: 21 ##........###.#### EV: 7Int: 10 .................# SH: 4Dex: 11 .#........#.#.##.# XL:  8 Next: 12% Place: Dungeon:6 &aj' .#.##.........##@# Noise: =--------  Time: 6150.7 (0.0) &aj' ].#..#...########.#&aj(  a) +0 rapier .....#.## #.#&aj1(  Zap: wand of quicksilver (5) #......# #.##### #..<.#.# #.....# &aj]( ###.##... ######.#  5   drude  #.# ##..# #......#  #.# .#.. #.#.##.# &aj( m ..# . # 5.. #.# Aiming: Quicksilver Bolt&aj( Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&aj( Aim: a drude (severely wounded, 46% to hit)  The bolt of dispelling energy hits the drude!!  You kill the drude!&aj-   ###          &aj(. *#  #*#  #*##### <.#.# #*....#     &ajL.  #.# ##..#    &ajq.  #.# .#..    &aj.  ..# . # 5.. #.#  &aj p....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a drude (severely wounded, 46% to hit)  The bolt of dispelling energy hits the drude!!  You kill the drude!  The Council accepts your kill.&aj 40=5==1.7 (14 _&aj2 &aj &aj &aj~ &aj &aj# &aj n&ajp &aj K1=&aj &aj- &aj &aj &aj &aj@ &aj &ajM &aj S2=&aj X&aj &aj &aj` &aj &aj Z3=&aj> ,&aj &aj{ ,&aj! &aj &aj7 &aj &aj &aj< 94&aj &aj &aj&aj&aj#&ajn&aj&aj&aj=5=&aj&aj&aj, &ajc &aj &ajJ,&aj&ajD&aj56=&aj&aj+&aj&aj&ajJ&aj&ajw&aj&aj&aj97&aj&aj ,&ajQ &aj"&aj"&aj#&ajf&&aj&N48=&aj('&aj)&aj<*&aj*&ajp-&aj-&aj!.&aj@1&aj1&aj1&ajl4&aj4W9=&aj 5&aj8&aj>8&aj8&aj{;&aj;&aj1<&aj?&aj"@&50&aj@&ajD&ajND&ajD&ajG&ajH&aj~H&ajfK&ajK51=&aj"L&aj:M&aj O&ajsO&ajO&ajR&ajS&ajS&ajV&ajvW?2=&ajX,&ajZ&aj%[&aj[&aj^&aj6_&aj_&ajCb&ajb&ajb&ajf&ajf%3&ajg&aji&aji&aj~j&ajl&aj5m&ajm&ajq&ajcqK4=&ajq&ajOt&ajt&aju&ajw&ajx,&ajz&aj{k5=&aj~&ajH&ajm&aj&aj&ajy&ajƄ&aj K6=&aj&aj&aj߈&aj<&aj.&ajy&aj:&aj &aj&aj4&ajҝ&ajU7=&aj&ajƠ&aj&ajc&aj&aj&aj_&aj&ajƦ%8&aj2&aj&ajG&ajȩ&aj&aj&ajT&aj:&ajq#9&aj(=&aj&aj&aj&ajI&aj60=&ajmB&ajl&aj,&aj;1&aj>&ajB&ajC,&aj&ajW&aj&aj&aj&ajK2=&aj=&ajU&aj&aj&aj:&aj&aj&aj&ajnU3=&aj&ajN,&aj&ajw&aj&aj&ajn&ajB;4&ajZ,&aj&aj,&aj&aj&ajK5=&aj&aj,&aj|&aj&aj@&aj&aj_&aj&aj&aj&ajU6=&aj&ajQ&aj,&aj&aj,&ajk _You start resting.HP restored.&aj(---&aj21237.7 (86.0)&aj7u7=---8.7 (87 _&aj&aj&aj/&aj&aj&aj]&aj̠&ajG&aj&ajFi  A phantom comes into view.&ajz##.#...########.##.........# ##........###.#### .................# .#........#.#.##.# &aj.#.##.........##.#..#...########.....#.## #. &aj`#......# #@##### #..<.#.# #.....# ###.##... ######W#&aj:7W   phantom (wandering) . ### # ..#.. #.# #&aj`#.. ..# #.. .. ..# .##&aj! &aj Y40.7 (2.0)W.&aj:XW&ajں21.7 (3 _&aj&ajh&aj6   ### ..# #.# #.# #.#  #.# &ajL7 #@##### <.#.# #...W.#  ######.#  #.# ##..#   #.# .#..   ..# . # 5.. #.# .&aj7~ ### # ..#.. #.#  # #.. ..# #..  .. ..# .## &aj   ### ..# #.# #.# #.#  #.#  #@##### <.#.# #...W.#  ######.#  #.# ##..#   #.# .#..   ..# . # 5.. #.#  ### # ..#.. #.#  # #.. ..# #..  .. ..# .## &aj&aj&aj&aj^ _A phantom is nearby!&aj{   ### ..# #.# #.# #.#  #.#  #@##### <.#.# #...W.#  ######.#  #.# ##..#   #.# .#..   ..# . # 5.. #.# . ### # ..#.. #.#  # #.. ..# #..  .. ..# .## &aj<   ### ..# #.# #.# #.#  #.#  #@##### &aj8B<.#.# #...W.#  ######.#  #.# ##..#   #.# .#..   ..# . # 5.. #.#  ### # ..#.. #.# &ajf% # #.. ..# #..  .. ..# .## &ajNJ&aj2&ajz&aj^ _A phantom is nearby!&aj3   ### ..# #.# #.# #.#  #.#  #@##### <.#.# #...W.#  ######.#  #.# ##..#   #.# .#..   ..# . # 5.. #.# . ### # ..#.. #.#  # #.. ..# #..  .. ..# .## &aj:    ### ..# #.# &aj>; P#.# #.#  #.#  #@##### <.#.# #...W.#  ######.# &aj; 0 #.# ##..#   #.# .#..   ..# . # 5.. #.#  ### # ..#.. #.# &ajc< % # #.. ..# #..  .. ..# .## &aj B &ajB &ajG &aj*K ^ _A phantom is nearby!&ajGS 9#.##.........#  #........###.#### ........#  ##.#.##.# &ajS  #.##...##.#  #..#...########.#  .&ajS ...#.## #.#  &ajS g.# #.##### &ajT ..<.#.# #.@.W.#  #&aj5T #.##... ######.#   #.# ##..# #......# &aj_T  #.# .#.. #.#.##.# &ajT  ..# . # 5.. #.# &ajT  ### # ..#.. #.# &ajT 1 # &ajT .. ..# #..   &ajU .. ..# .##  &aj,U . .W# .  &ajvW -W.&aj\ &ajj^ N=2.7 (1 _&aj)c &aje &aj  You hit the phantom. Your tail-slap misses the phantom.The phantom is lightly damaged.&aj.=3&aj5&aj> _The phantom hits you but does no damage.&aj:v  You hit the phantom. Your tail-slap misses the phantom.The phantom is lightly damaged.&ajv-4.6 (0.9&aj|&ajk  You hit the phantom. Your tail-slap misses the phantom.The phantom is lightly damaged. _hits you but does no damage.  You hit the phantom. Your tail-slap misses the phantom.The phantom is lightly damaged. _hits you but does no damage.&aji _The phantom hits you but does no damage.  You hit the phantom. Your tail-slap misses the phantom.  is lightly damaged. &ajH 4_The phantom hits you but does no damage.  You hit the phantom but do no damage.  is lightly damaged.6-5.5 _The phantom hits you.&ajW\  You hit the phantom.  The phantom is moderately damaged.&aj:^(6.4&aj d&ajg5 _You block the phantom's attack.&ajo  You hit the phantom but do no damage.The phantom is moderately damaged.&aj(7.3&aj &ajN> _The phantom hits you but does no damage.&aja  You closely miss the phantom.The phantom is moderately damaged.3--8.2&ajuf&ajdi+ _The phantom hits you.&ajW  You completely miss the phantom. Your tail-slap misses the phantom.&aj`(9.1&ajx _The phantom is moderately damaged.&ajR7  You hit the phantom. Your tail-slap misses the phantom.The phantom is moderately damaged.&aj8.50.1 (1.0&aj>&aj@> _The phantom hits you but does no damage.&aj   You hit the phantom.  The phantom is moderately damaged.&aj#0&ajDC--1.0 (0.9&ajh&ajֻ+ _The phantom hits you.&aj9/  You barely miss the phantom.The phantom is moderately damaged.&aj-0 h54---2.1 (1.1&aj5 &ajY9 + _The phantom hits you.&aj.  You hit the phantom but do no damage.The phantom is moderately damaged.&aj ,30&aj &aj˦ > _The phantom hits you but does no damage.&aj  You hit the phantom but do no damage. You tail-slap the phantom.  The phantom is heavily damaged.&aj -4.0 (0.9&aj# &aj9' T _The phantom barely misses you.&aj~  You hit the phantom but do no damage. Your tail-slap misses the phantom.The phantom is heavily damaged.&ajF g2---5.0 (1.0&aj &aj + _The phantom hits you.&aj  You hit the phantom.  The phantom is heavily damaged.&aj &6&aj &aj > _The phantom hits you but does no damage.&aj x  You closely miss the phantom. You tail-slap the phantom.  The phantom is severely damaged.&ajx +9 (0.9&ajg~ &aj 5 _You block the phantom's attack.&ajv W§You hit the phantom but do no damage.The phantom is severely damaged.&aj  #.##.# #.###.#### ...# .#.#.#.##.# .#.##.##.# .#..#...##.# .#.## #.# #......# #W##### #..<.#.# #@§§..# #.##... ######.#  #.# ##..# #......#  #.# .#.. #.#.##.#  ..# . # 5.. #.# . ### # ..#.. #.#  #&aj  #.. ..# #..  .. ..# .##  . .W# . &ajB ###.§..##.#&aj3 f0--8.0 (1.1&aj &aj J _The phantom hits you. The phantom blinks! You blink.&ajo . You miss the phantom.The phantom is severely damaged.&aj q +9 (0.9&ajv &ajy > _The phantom hits you but does no damage.&aj*  You barely miss the phantom.The phantom is heavily damaged.&aj .60.0 (1.1&aj &aj > _The phantom hits you but does no damage.&aj~ W§You closely miss the phantom.The phantom is heavily damaged.&ajՅ   ###  ##.####  ##.#...#######   ##........###.###........... .#........#.#.##W# &aj 1.#.##.........##@# .#..#...########.# .....#.## #.# #......# #§#### #..<.#.# #§... ###.##... ##### #.# ##..# #......##.# .#.. #.#.##.&ajƆ ..# . # 5.. #.#&aj &ajC 648-&aj $9 (0.9&ajz &aj J _The phantom hits you. The phantom blinks! You blink.&aj §You hit the phantom. Your tail-slap misses the phantom.The phantom is heavily damaged.&aj ###.# ###.#  ....# ### ##### ##.####  # ##.#...#######  #.##.........#  ###........###.####  #............W....#  #.#&ajW.#@#.##§#  #.#.##.........##.#  ####.#..#...########.#  #........#.## #.##.###......# #§##### ...# #..<.#.# #§....# ...# ###.##... ######.# &ajDI...# #.# ##..# #......# ##.# #.# .#.. #.#.##.#&aj1 5The phantom hits you. The phantom blinks! You blink.&aj45   ufetubus (wandering)&ajBd46-1.9 (1.0&aj!&aj$Z _You encounter an ufetubus.&aj-p$ 5.  You closely miss the phantom. Your tail-slap misses the phantom.The phantom is heavily damaged.&ajz 5The ufetubus shouts!&ajz5=3.0 (1.1&aj8&aj> _The phantom hits you but does no damage.&ajn 5.  You closely miss the phantom.&aj .5The phantom is heavily damaged.&aj&ajYJ--4.1&ajz&ajH+ _The phantom hits you.&ajd) 5You hit the phantom.  The phantom is severely damaged..5&aj+ .5You encounter an ufetubus.&aj,;5.&ajD 5 2 ufetubi (1 wandering)&ajEF-50&ajL&ajuP> _The phantom hits you but does no damage.&aj* .5You hit the phantom. You tail-slap the phantom.  The phantom is almost destroyed.&ajח75.&ajr 5&ajˠ-6.0 (0.9&ajϦ&aj@> _The phantom hits you but does no damage.&aj .  You hit the phantom.  You destroy the phantom!The Council accepts your kill.&ajK.5&aj(( 55 2 ufetubi  You can now lightly attack monsters by moving around them.The ufetubus hits you but does no damage.&aj/ *229 _The ufetubus barely misses you.&aj5&ajT9k _Your Evocations skill increases to level 2!&aj .5You closely miss the ufetubus. Your tail-slap misses the ufetubus.&ajh .5The ufetubus hits you. The ufetubus closely misses you.The ufetubus slips past you! The ufetubus barely misses you.&aj=5.&ajd0--8.0 (1.1&ajuB _The ufetubus hits you.&aj&aj&aj&aj~^ _You are too injured to fight recklessly!&aju&ajKw&aj|&aj^ _You are too injured to fight recklessly!&aj&aj&aj&ajo^ _You are too injured to fight recklessly!&ajf&ajg&ajm&ajq^ _You are too injured to fight recklessly!&aj&aj&aj&aj^ _You are too injured to fight recklessly!&aj[&aj\&ajb&ajeV _You are too injured to fight recklessly!&aj&aj&aj&aj &aj#R&ajR&ajY&aj[&aj &aj&aj2&aj&ajvE&ajF&ajL&ajP&aj &aj&aj&aj&aj4&ajD5&aj;&aj>&aj&aj&aj-&aj&ajg"&ajw#&aj)&aj-&aj=4&ajߠ&ajo&aj &ajl &aj &ajO &ajց &ajz &aj &aj &aj &ajM &aj\ &aj &ajQ&aj8.59 (0.9 _You hit the ufetubus but do no damage. The ufetubus barely misses you. x2&ajd`F  You closely miss the ufetubus. The ufetubus barely misses you.  You block the ufetubus's attack.  The ufetubus hits you but does no damage. &aj`x The ufetubus hits you. x2  The ufetubus hits you but does no damage.  The ufetubus hits you. x2&ajhF   rock fish (wandering)55 2 ufetubi&aji:27-------&aji'70.0 (1.1&ajp&ajsZ _You encounter a rock fish.&ajS .  You barely miss the ufetubus. You tail-slap the ufetubus!  You kill the ufetubus!&aj?X #FThe Council accepts your kill.&aj_5.F   ufetubus&ajdy28=----310&aj$k&ajUsV _The ufetubus slips past you! You block the ufetubus's attack. x2&ajB  .FYou closely miss the ufetubus. You block the ufetubus's attack.  The ufetubus barely misses you. You block the ufetubus's attack.&aj &aj` "26&aj ,-9 (0.9&aj &aj, _The ufetubus hits you.&aj> .FYou closely miss the ufetubus. The ufetubus barely misses you.&aj!&aj-2.9 (1.0&aj&aj<6 _You block the ufetubus's attack.&aj‚ .FYou miss the ufetubus. The ufetubus hits you. x2&aj&aj31---&aj/&3.8 (0.9&ajm&ajnz _The ufetubus completely misses you. You block the ufetubus's attack.&ajޘ .F4.8 (1.0&ajC  _You closely miss the ufetubus. You block the ufetubus's attack. x2&ajf7&ajQ9Read which item? Scrolls  i - a scroll of identify&aj9r - a scroll of revelation [!] read|quaff|evoke[?] describe selected&aj& &aj: ###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 21/67 =======----------------- ##### ##.####Magic: 8/8======================== # ##.#...#######AC: 7Str: 21 # #.##.........#EV: 7Int: 10###........###.####SH: 4Dex: 11#............5....#XL:  8 Next: 23% Place: Dungeon:6#.#........#@#.##§#Noise: =--------  Time: 6274.8 (0.0)#.#.##....F....##.#a) +0 rapier####.#..#...########.#Zap: wand of quicksilver (4)  #.......[40&aj; m.#.###.# ##.###......##§##### ...# #..<.#.##§....#F   rock fish ...# ###.##... ######.#5   ufetubus ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.# _The ufetubus hits you.  You closely miss the ufetubus. The ufetubus barely misses you. _You block the ufetubus's attack.  You miss the ufetubus. The ufetubus hits you. x2 _The ufetubus completely misses you. You block the ufetubus's attack. _You closely miss the ufetubus. You block the ufetubus's attack. x2&aj< P  Okay, then.&aj'> &ajC &ajE . _&ajv &ajRy Drink which item? Potions  m - 2 potions of might  L - a potion of lignification  k - a potion of moonshine &ajy : d - 2 lumpy silvery potions  f - 5 clear potions  j - 2 cyan potions [!] read|quaff|evoke[?] describe selected&aj &ajD###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 21/67 =======----------------- ##### ##.####Magic: 8/8======================== &aj<m# ##.#...#######AC: 7Str: 21 # #.##.........#EV: 7Int: 10###........###.####SH: 4Dex: 11&ajG#............5....#XL:  8 Next: 23% Place: Dungeon:6#.#........#@#.##§#Noise: =--------  Time: 6274.8 (0.0)#.#.##....F....##.#&aja) +0 rapier####.#..#...########.#Zap: wand of quicksilver (4)  &ajZ#........#.###.# ##.###......##§##### ...# #..<.#.##§....#F   rock fish ...# ###.##... ######.#&aj5   ufetubus ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.#You closely miss the ufetubus. The ufetubus barely misses you. _You block the ufetubus's attack.  You miss the ufetubus. The ufetubus hits you. x2 _The ufetubus completely misses you. You block the ufetubus's attack. &aj_You closely miss the ufetubus. You block the ufetubus's attack. x2 _Okay, then.&aj&ajReally quaff the potion of lignification? Y - Yes &ajA' N - No&ajG &ajl a###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 21/67 =======----------------- ##### ##.####Magic: 8/8======================== # ##.#...#######AC: 7Str: 21 # #.##.........#EV: 7Int: 10###........###.####&aj 1SH: 4Dex: 11#............5....#XL:  8 Next: 23% Place: Dungeon:6#.#........#@#.##§#Noise: =--------  Time: 6274.8 (0.0)#.#.##....F....##.#a) +0 rapier####.#..#...########.#&ajX Zap: wand of quicksilver (4)  #.......5#.###.# ##.###......#&aj #§##### ...# #..<.#.##§....#F   rock fish &ajZ ...# ###.##... ######.#5   ufetubus ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.# _Okay, then.You turn into a tree.Your +0 scale mail melds into your body.  Your roots penetrate the ground. You block the ufetubus's attack.  The ufetubus hits you but does no damage. x2  &aj (You block the ufetubus's attack.&aj 8F.&aj ♣5 2 ufetubi (1 wandering)&aj 32/10024  1  5.8 (1Tree &aj &aj m  You turn into a tree.Your +0 scale mail melds into your body.roots penetrate the ground. You block the ufetubus's attack.  The ufetubus hits you but does no damage. x2  You block the ufetubus's attack. _You encounter an ufetubus.&ajK 5.  You completely miss the ufetubus. The ufetubus slips past you!  The ufetubus hits you but does no damage.&aja .5You block the ufetubus's attack.&aj3/&ajm6&ajP#&aj&A _The rock fish bites you but does no damage.&aj 5.  You barely miss the rock fish.&ajM .  The ufetubus hits you but does no damage. x2  You block the ufetubus's attack.  The ufetubus hits you but does no damage.&ajW 5   ufetubus&aj ?37&aj &aj3 A _The rock fish bites you but does no damage.&aj 25&aj .5 2 ufetubi (1 wandering)You barely miss the rock fish.The ufetubus hits you but does no damage. x2&ajj ,8.7 (0.9&aj# &ajD A _The rock fish bites you but does no damage.&aj95.&aj@ 5&ajPz.  You barely miss the rock fish. The ufetubus hits you.&aj  The ufetubus hits you but does no damage.  You block the rock fish's attack.  The ufetubus hits you but does no damage.&ajF29.7 (1.0&aj&aj,U _The ufetubus barely misses you.&aj b75.&ajl  You hit the rock fish but do no damage. You block the ufetubus's attack.  The ufetubus hits you but does no damage.&ajmG380.6 (0.9&aj-zW _The rock fish bites you but does no damage.&ajI>35.&ajA .5You hit the rock fish but do no damage.&ajIQ  The ufetubus hits you but does no damage. x2&ajJ,1.6 (1.0&ajEQ&ajXTA _The rock fish bites you but does no damage.&ajO .5You closely miss the ufetubus.The ufetubus hits you but does no damage.&ajA^y  You block the ufetubus's attack.  The ufetubus hits you but does no damage. x2&aj[_%2&ajAe&ajhA _The rock fish bites you but does no damage.&aj) Q.5&aj- .5You barely miss the ufetubus. The ufetubus slips past you!&aj9 5.5The ufetubus completely misses you. You block the ufetubus's attack.&aj: X4=3.7 (1.1&aj A &aj^D  &ajM ;_The rock fish bites you but does no damage.&aj &ajG &aj &aj# F _You cannot move.&ajgH..5You barely miss the ufetubus.  The ufetubus hits you but does no damage. x2  The ufetubus hits you but does no damage.  The ufetubus hits you.  The ufetubus hits you but does no damage. x2&aj&M3-40&aj&aj״A _The rock fish bites you but does no damage.&ajA  You closely miss the ufetubus. You block the ufetubus's attack.  The ufetubus hits you but does no damage. x2  You block the ufetubus's attack.&ajB,5.6 (0.9&ajI&ajMA _The rock fish bites you but does no damage.&aj23&ajO\ _You cannot move.&aj\M  You closely miss the ufetubus. You block the ufetubus's attack.  The ufetubus hits you but does no damage. x61-6.5 _The ufetubus hits you.&aj&ajjQuiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (20)  &aj9c - Zap: wand of quicksilver (4) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajˤ &ajI D###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 31/100 =======----------------- ##### ##.####Magic: 8/8======================== &ajԲ d# ##.#...#######AC: 24Str: 21 # #.##.........#EV:  1 Int: 10###........###.####SH: 4Dex: 11#............5....#XL:  8 Next: 23% Place: Dungeon:6&aj #.#........F♣#.##§#Noise: =--------  Time: 6286.5 (0.0)&aj4 #.#.##.......5.##.#a) +0 rapier####.#..#...########.#&ajW Zap: wand of mindburst (20)  #........#.###.#&aj QTree ##.###......##§##### &aj V...# #..<.#.##§....#&ajƳ F   rock fish ...# ###.##... ######.#&aj J55 2 ufetubi &aj# ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.#&ajD nYou block the ufetubus's attack. _The rock fish bites you but does no damage. &ajn _You cannot move.  You closely miss the ufetubus. You block the ufetubus's attack.  &aj IThe ufetubus hits you but does no damage. x6 _The ufetubus hits you.&aj &ajw &aj< &aj###.# Jingleheimer the Covered ###.# Armataur of Wu Jian *..... ....# ### Health: 31/100 =======----------------- ##### ##.####&ajj" Magic: 8/8======================== # ##.#...#######  AC: 24Str: 21 # #.##.........#  EV:  1 Int: 10  ###........###.####  SH: 4&ajBDex: 11  #............5....#  XL:  8 Next: 23% Place: Dungeon:6 &aj #.#........F♣#.##§#  Noise: =--------  Time: 6286.5 (0.0) &aj #.#.##.......5.##.#  a) +0 rapier  ####.#..#...########.#  Zap: wand of mindburst (20) &aj1 #........#.## #.#  Tree ##.###......# #§##### &ajR=...# #..<.#.# #§....#  F   rock fish ...# ###.##... ######.#  55 2 ufetubi &ajoO...# #.# ##..# #......# ##.# #.# .#.. #.#.##.# &ajfThe ufetubus hits you but does no damage. x6 _The ufetubus hits you.  &ajAiming: MindburstPress: ? - help, Q - select action, ( or ) - cycle&ajeShift-Dir - straight lineAim: an ufetubus (chance to affect: 80%)&aj}x 5♣#&aje9♣#&aj@wF♣Aim: a rock fish (chance to affect: 73%)&ajS6D###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 31/100 =======----------------- ##### ##.####Magic: 8/8======================== &aj7# ##.#...#######AC: 24Str: 21 # #.##.........#EV:  1 Int: 10###........###.####SH: 4Dex: 11#............5....#XL:  8 Next: 23% Place: Dungeon:6#.#........*♣#.##§#Noise: =--------  Time: 6286.5 (0.0)#.#.##.......5.##.#&aj[7-a) +0 rapier####.#..#...########.#Zap: wand of mindburst (20)  #........#.###.#&aj7QTree ##.###......##§##### &aj8...# #..<.#.##§....#F   rock fish &aj[8...# ###.##... ######.#55 2 ufetubi ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.#The ufetubus hits you but does no damage. x6 _The ufetubus hits you.  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (chance to affect: 73%)&aj9 &aj FThe rock fish's mind is blasted!  The rock fish bites you but does no damage.&aj֜S====7.5 (119&aj&ajVB _The ufetubus hits you but does no damage. x4&ajݪ ?###.# Jingleheimer the Covered ###.# Armataur of Wu Jian *..... ....# ### Health: 31/100 =======----------------- ##### ##.#### Magic: 8/8======================== # ##.#...#######  AC: 24Str: 21 # #.##.........#  EV:  1 &ajޫ Int: 10  ###........###.####  SH: 4Dex: 11  #............5....#  XL:  8 Next: 23% Place: Dungeon:6  #.#........F♣#.##§#  Noise: ====-----  Time: 6287.5 (0.0)  #.#.##.......5.##.#  a) +0 rapier  ####.#..#...########.#  Zap: wand of mindburst (19)  #........#.## #.#  Tree ##.###......# #§##### ...# #..<.#.# #§....#  F   rock fish ...# ###.##... ######.#  55 2 ufetubi &aj ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.# The rock fish bites you but does no damage. _The ufetubus hits you but does no damage. x4  Aiming: Mindburst&ajF Press: ? - help, Q - select action, ( or ) - cycle&aj Shift-Dir - straight lineAim: a rock fish (severely wounded, chance to affect: 73%)&aj ###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 31/100 =======----------------- &ajj ##### ##.####Magic: 8/8======================== # ##.#...#######AC: 24Str: 21 # #.##.........#EV:  1 Int: 10###........###.####SH: 4Dex: 11#............5....#&aj XL:  8 Next: 23% Place: Dungeon:6#.#........*♣#.##§#Noise: ====-----  Time: 6287.5 (0.0)#.#.##.......5.##.#a) +0 rapier&aj- ####.#..#...########.#Zap: wand of mindburst (19)  #........#.###.#&ajV QTree ##.###......##§##### &aj V...# #..<.#.##§....#&aj )F   rock fish ...# ###.##... ######.#55 2 ufetubi &aj ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.#&aj {The rock fish bites you but does no damage. _The ufetubus hits you but does no damage. x4  &ajL >Aiming: Mindburst&ajs Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&aj zAim: a rock fish (severely wounded, chance to affect: 73%)&ajmM#Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a rock fish (severely wounded, chance to affect: 73%)  The rock fish's mind is blasted!  You blow up the rock fish!&ajls*55 2 ufetubi&aj  ### ##.#### # ##.#...####### # #.##.........#  ###........###.####  #............5....#  #.##§#  #.#.##.......5.##.#  #...########.#  .#.## #.#   &aj #..<.#.#      #.# ##..#   #.# .#..  The Council accepts your kill.The ufetubus hits you but does no damage.&aj  ### ##.#### ##.#...#######  #.##.........#  ###........###.####  #............5....#  #.##§#  #.#.##.......5.##.#  #...########.#  .#.## #.#   #..<.#.#     #.# ##..#  #.# .#.. &ajS  ###&aj ##.#### # ##.#...####### # #.##.........#  ###........###.####  #............5....#  #.##§#  #.#.##.......5.##.#  #...########.#  .#.## #.#    #..<.#.#     &aj.{ #.# ##..#   #.# .#..  The ufetubus hits you.  &ajTs* * * LOW HITPOINT WARNING * * *The ufetubus hits you but does no damage. x2&ajr ### ##.####&ajls ##.#...#######  #.##.........#  ###........###.####  #............5....#  #.##§#  #.#.##.......5.##.#  #...########.#  &ajsW.#.## #.#   #..<.#.#     #.# ##..# &aj'tb #.# .#.. &aj;#* * * LOW HITPOINT WARNING * * *The ufetubus hits you but does no damage. x2&aj.  * * * LOW HITPOINT WARNING * * *The ufetubus completely misses you.&aj28-  98.5 (18&aj&ajc6 _You block the ufetubus's attack.&aj^A###.# Jingleheimer the Covered &ajA###.# Armataur of Wu Jian *..... ....# ### Health: 28/100 ======------------------ ##### ##.#### Magic: 8/8&ajA======================== # ##.#...#######  AC: 24Str: 21 # #.##.........#  EV:  1 Int: 10 &ajB ###........###.####  SH: 4Dex: 11 &ajCB  #............5....#  XL:  8 Next: 29% Place: Dungeon:6  #.#........#♣#.##§#  Noise: ====-----  Time: 6288.5 (0.0) &ajwB #.#.##.......5.##.#  a) +0 rapier  ####.#..#...########.#  Zap: wand of mindburst (18) &ajB  #........#.## #.#  Tree ##.###......# #§##### ...# #..<.#.# #§....#  55 2 ufetubi ...# ###.##... ######.# ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.# The ufetubus hits you but does no damage. &ajC;_You block the ufetubus's attack.  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycle&aj8CeShift-Dir - straight lineAim: an ufetubus (chance to affect: 80%)&ajz 5#♣&aj###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 28/100 ======------------------ ##### ##.####Magic: 8/8======================== # ##.#...#######AC: 24Str: 21 # #.##.........#EV:  1 Int: 10&ajC###........###.####SH: 4Dex: 11#............5....#XL:  8 Next: 29% Place: Dungeon:6#.#........#♣#.##§#Noise: ====-----  Time: 6288.5 (0.0)#.#.##.......5.##.#a) +0 rapier&aj:####.#..#...########.#Zap: wand of mindburst (18)  #........#.###.#Tree ##.###......#&aj3#§##### ...# #..<.#.##§....#55 2 ufetubi &ajLd...# ###.##... ######.# ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.#&ajThe ufetubus hits you but does no damage. _You block the ufetubus's attack.  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&aj,s  ### ##.#### # ##.#...####### # #.##.........# &ajsg ###........###.####  #............5....#  #♣#.##§#  #.#.##.......5.##.#  #...########.#  .#.## #.#    #..<.#.#      #.# ##..#   #.# .#..  &aj%tVAiming: Mindburst &aj]t Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNothing appears to happen.  The ufetubus slips past you! You block the ufetubus's attack. x2  The ufetubus hits you but does no damage.&ajJ" ### ##.#### ##.#...#######  #.##.........#  ###........###.####  #............5....#  #♣#.##§#  #.#.##.......5.##.#  #...########.#  .#.## #.#   #..<.#.#     #.# ##..#  #.# .#.. &ajQw 5.  The ufetubus hits you.&ajRM79.5 (17&ajmU&ajXV _* * * LOW HITPOINT WARNING * * *&aje[  You miss the ufetubus.&ajfb=---90.4 (0.9&ajl&ajtpB _The ufetubus hits you but does no damage. x6&aj &ajHb ### ##.#### # ##.#...####### # #.##.........#  ###........###.####  #..........5.5....#  #♣#.##§#  #.#.##.........##.#  &aj#...########.#  .#.## #.#    #..<.#.#      #.# ##..#   #.# .#.. &ajf You closely miss the ufetubus. You block the ufetubus's attack.  The ufetubus hits you but does no damage. x2&aj ### ##.#### ##.#...#######  #.##.........#  ###........###.####  #..........5.5....#  #♣#.##§#  #.#.##.........##.#  #...########.#  .#.## #.# &ajO  #..<.#.#     #.# ##..#  #.# .#.. &aj  The ufetubus hits you.  * * * LOW HITPOINT WARNING * * *The ufetubus hits you but does no damage.&ajU5---1.3&aj&aj6 _You block the ufetubus's attack.&ajMThe ufetubus hits you but does no damage. _You block the ufetubus's attack.  You hit the ufetubus.  The ufetubus is moderately wounded.  The ufetubus barely misses you. You block the ufetubus's attack.&ajA62.2&aj&aj? _The ufetubus hits you but does no damage.&aj1.5  The ufetubus barely misses you. You block the ufetubus's attack. _The ufetubus hits you but does no damage.  You hit the ufetubus.is lightly wounded.  The ufetubus hits you but does no damage.  You block the ufetubus's attack. The ufetubus slips past you!&aj2,3.2 (1.0&aj9&aj;B _The ufetubus hits you but does no damage. x6&ajG`  You closely miss the ufetubus.The ufetubus is moderately wounded.The ufetubus barely misses you.&aja%4&ajf&aj(iB _The ufetubus hits you but does no damage. x3&ajɾ&ajH&aj&ajF _You cannot move.&aj _You cannot move.bar  You block the ufetubus's attack.   You block the ufetubus's attack.&aj?75&aj X _The ufetubus hits you but does no damage. x3&aj 3&aj &ajH F _You cannot move.&aj m2 _You cannot move.  You closely miss the ufetubus.is lightly wounded.  The ufetubus hits you but does no damage.  You block the ufetubus's attack.  The ufetubus hits you but does no damage.&ajm,6.1 (0.9&ajs&ajvY _The ufetubus completely misses you.&ajIM ### ##.#### # ##.#...####### # #.##.........#  ###........###.####  #..........5......#  #♣#.##§#  #.#.##.....5...##.#  #...########.#  .#.## #.#    #..<.#.#      #.# ##..#   #.# .#..  bar&ajBJ  The ufetubus is moderately wounded.slips past you!x2x2&aj ### ##.#### ##.#...#######  #.##.........#  ###........###.####  #..........5......#  #♣#.##§#  #.#.##.....5...##.#  #...########.#  .#.## #.#  &ajC #..<.#.#     #.# ##..#  #.# .#.. &ajE&u ..5The ufetubus hits you.&aj&A67.0&aj,&aj/V _* * * LOW HITPOINT WARNING * * *&ajQ]  You closely miss the ufetubus.The ufetubus is lightly wounded.  You block the ufetubus's attack.&aj^F78.0 (1.0&aj1e&ajhB _The ufetubus hits you but does no damage. x5&ajδ 3&ajb &aj F _You cannot move.&ajJ .  You puncture the ufetubus!  You kill the ufetubus!The Council accepts your kill.&ajmS    ufetubusThe ufetubus's allies are healed! You block the ufetubus's attack.&ajEW h  59 (0.9&aj\ &aj'` ? _The ufetubus hits you but does no damage.&ajK  ### ##.#### # ##.#...####### # #.##.........#  ###........###.####  #.................#  #♣#.##§#  #.#.##.......5.##.#  #...########.#  .#.## #.#    #..<.#.#       #.# ##..#   #.# .#..  You hit the ufetubus.  The ufetubus is severely wounded.The ufetubus hits you but does no damage.&ajs ### ##.#### ##.#...#######  #.##.........#  ###........###.####  #.................#  #♣#.##§#  #.#.##.......5.##.#  #...########.#  .#.## #.#   #..<.#.#     #.# ##..#  #.# .#.. &ajZ`  You block the ufetubus's attack. x2; The ufetubus hits you.&ajS69.8&ajn&ajBV _* * * LOW HITPOINT WARNING * * *&aj .  You hit the ufetubus.  You kill the ufetubus!&aj)&aj#u7  30300.8 (1.0&aj&ajN^ _The Council accepts your kill.&ajQ&ajR0&ajX&ajZF _You cannot move.&aj'&aj&ajD&ajF _You cannot move.&ajr &ajs &ajx &aj# F _You cannot move.&aj &aj8 S  &aj &ajD &aj% 8&aj' &ajP' &aj' &ajU) &aj) 79&ajS* &aj+ &aj+ &aj, &ajz- ,&aj- &aj. &aj. J30=&aj/ &aj/ &aj/ &aj0 &aj2 &aj2 &aj3 &aj05 &aj5 S1=&aj;6 &ajR7 &aj7 &aj7 &aj8 &aj9 72&ajP9 &ajA &ajG D###.#Jingleheimer the Covered ###.#Armataur of Wu Jian *..... ....# ###Health: 32/100 =======----------------- ##### ##.####Magic: 8/8======================== &aj1H # ##.#...#######AC: 24Str: 21 # #.##.........#EV:  1 Int: 10###........###.####SH: 5Dex: 11#.................#XL:  8 Next: 30% Place: Dungeon:6#.#........#♣#.##§#&ajnH Noise: ---------  Time: 6313.8 (13.0)#.#.##.........##.#a) +0 rapier####.#..#...########.#&ajH Zap: wand of mindburst (17)  #........#.###.#Tree ##.###......##§##### &ajI ...# #..<.#.##§....# ...# ###.##... ######.# ...# #.# ##..# #......# ##.# #.# .#.. #.#.##.# &ajI m_The Council accepts your kill. _You cannot move. _You cannot move. _You cannot move. _You start resting.Your transformation is almost over.&ajS /  --more--&ajm&ajAn% _&ajs3&ajEt&ajCu&ajv&ajwv&ajw&ajSx&ajx&ajy&aj^zI4=&ajz&aj|&aj1}&aj}&aj &ajn&aj&ajz&ajS5=&ajo&aj&aj,,&aj6&ajG8-&aj @23.8 (2  You feel less wooden.&aj35/67 ==== 7 7 4.8 (24&aj&aj &aj&:_Your +0 scale mail unmelds from your body.&ajB0&aj13&aj>2&aj8Q6====7=&aj8&aj/:&aj:&ajF;&aj=&ajM=&aj=&aj?a8=&aj@&ajA&aj.B&ajWB&aj7C&ajC,&ajD&ajE99&ajCE&ajF,&ajdF&ajgG,&ajG&ajH&ajHT40=&aj2I&aj,J&ajJ&ajJ&ajTK&ajzK&ajK&ajM,&ajM&ajN&aj9OK1=&ajO&ajP&ajQQ&ajQ&aj9Z2=3=&ajF[&aj[&ajT\&aj\&aj^&aj_O4&aj`&aj*a&ajWa&aj b&ajNb&ajb&ajvc,&ajc&ajd&ajdS5=&aj@e&ajf,&aj_f&aj g&aj:g&ajmg&aj.h&ajfhK6=&ajh&aji&aj-j&ajj&ajl&ajVl&ajl&aj"nO7&ajn&ajeo,&ajo&ajp,&ajFq&ajr&ajcrN48=&ajr&ajs&ajs&aj6t&aj0v&ajv&aj7w&aj.### #.#.##.........##.# ..# ####.#..#...########.# ..# ##.## #.# &aj b..#####.###.....@# #§##### ........# #..<.#.# #§....# &aj ........# ###.##... ######.# ..# #.####..#&aj.  #......# ..#####.# #.# .#.. #.#.##.## #... ..# . # 5.. #.# 5   ufetubus (wandering)# ####. ### .# ..#.. #.## # 5#.. ..# #.. &aj ..#.. ..# .##&aj ,30.8 (5&ajk &ajA 21.8 (6 _&aj &aj &aj9    #.##.........#  ###........##  #...........  #.#........#. >.### #.#.##......&aj:  ####.#..#...  #........#.## #.# #.....@#   #..<.#.#   ###.##...   #.####..#   #.# .#.. &ajq:  #... ..# . # 5.. #.#  ####. ### .# ..#.. #.#  # 5#.. ..# #.. .. ..# .## &aj    #.##.........#  ###........##  #...........  #.#........#. >.### #.#.##......  ####.#..#...  #........#.## #.# &aj #.....@#   #..<.#.#   ###.##...   #.####..#  #.# .#..  #... ..# . # 5.. #.#  ####. ### .# ..#..  # 5#.. ..# .. ..# &aj? &aj &ajU &aj ` _An ufetubus is nearby!&aj    #.##.........#  ###........##  #...........  #.#........#. >.### #.#.##......  ####.#..#...  #........#.## #.# #.....@#   #..<.#.#   ###.##...   #.####..#   #.# .#..   #... ..# . # 5.. #.#  ####. ### .# ..#.. #.#  # 5#.. ..# #.. .. ..# .## &ajI    #.##.........#  ###........##  #...........  #.#........#. >.### #.#.##......  ####.#..#...  #........#.## #.# &ajJ#.....@#   #..<.#.#   ###.##...   #.####..#  #.# .#..  #... ..# . # 5.. #.#  ####. ### .# ..#.. &aj(K # 5#.. ..# .. ..# &ajqR&ajS&ajY&aj\` _An ufetubus is nearby!&ajl   #.##.........#  ###........##  #...........  #.#........#. >.### #.#.##......  ####.#..#...  #........#.## #.# #.....@#   #..<.#.#   ###.##...   #.####..#   #.# .#..   #... ..# . # 5.. #.# &aj,m ####. ### .# ..#.. #.#  # 5#.. ..# #.. .. ..# .## &ajh   #.##.........#  ###........##  #...........  #.#........#. >.### #.#.##......  ####.#..#... &ajC #........#.## #.# #.....@#   #..<.#.#   ###.##...   #.####..#  #.# .#..  #... ..# . # 5.. #.#  ####. ### .# ..#..  # 5#.. ..# .. ..# &aj &ajb &aj&aj1` _An ufetubus is nearby!&aj&P   #.##.........#  ###........##  #...........  #.#........#. >.### #.#.##......  ####.#..#...  #........#.## #.# #.....@#  &aj~&H #..<.#.#   ###.##...   #.####..#   #.# .#..   #... ..# . # 5.. #.#  ####. ### .# ..#.. #.#  # 5#.. ..# #.. .. ..# .## &ajv   #.##.........#  ###........##  #...........  #.#........#.&ajo >.### #.#.##......  ####.#..#...  #........#.## #.# #.....@#   #..<.#.#   ###.##...   #.####..#  #.# .#.. &ajw #... ..# . # 5.. #.#  ####. ### .# ..#..  # 5#.. ..# .. ..# &aj4&aj&aj` _An ufetubus is nearby!&ajZh#.##......... .##.# ###........###.#### ....................#........#.#.##§ >.##.##.........##. ..# ####.#..#...######........#.## ####.###......# §#####......# #..<.#....###.##.....# ######&aj[ #.####..#.# #.....#####.# #.# .#.. #.#.## #... ..# . #.. 5.. ###. ### ..# # 5#.. ..# #.. ... ..# .### .W# &aj._95.&aj_95.&ajeX5&ajf4==2.8 (1&ajk&ajo* _The ufetubus shouts!&aj& Q##.# ###........###.####.# #.................# .# #.#........#.#.##§# ### #.#.##.........##.# .# ####.#..#...########.# # #........#.####### #.# #####.###......#.....# #§#####&aj' O.....# #..<.#.#.....# #§....# # ###.##.@...# ######.# # #.####..#.# #......# #####.# #.# .#... #.#.##.# # #... ..# #5 #..#5.. #.## ####. ### .# ..## # ..#..#..# #.. #  ... ..# .###&aj' #. .W# .#++#&ajj) 95.&ajP/ &aj/ /--3&aj5 &ajz7 &aj× .# #.........# .# #.#........#.#.##§# ### #.#.##.........##.# # ####.#..#...########.# # #........#.####### #.# &aj 4#####.###......#.....# #§##### ......# #..<.#.#.....# #§....# # ###.##.....# ######.# # #.####@.#.# #......# #####.# #.# #5#...##.#.##.# # #... ..# ##. #..#5.. #.# # ####. ### .# ..# &aj # # ..#..#..# #.. #  #... ..# .## ##. .W# .##'+#.#&ajȨ Y 5.  The ufetubus slips past you! The ufetubus hits you.  The ufetubus hits you but does no damage. x26-=-4&ajc U _The ufetubus barely misses you.&aj  You hit the ufetubus but do no damage.The ufetubus hits you but does no damage.&aj-5.7 (0.9&aj+&aj6 _You block the ufetubus's attack.&ajQ  You closely miss the ufetubus. The ufetubus hits you.  The ufetubus barely misses you. You block the ufetubus's attack.&ajf3--6.7 (1.0&ajݨl _The ufetubus closely misses you.&aj  You hit the ufetubus.  The ufetubus is heavily wounded.The ufetubus barely misses you.&aj -7.6 (0.9&aj&aj? _The ufetubus hits you but does no damage.&ajw- .  You hit the ufetubus.  You kill the ufetubus!&aj4(&aj8[4-8.6 (1.0&aj=&aj8A^ _The Council accepts your kill.&ajS&ajc&ajs&ajǧH _No target in view!&aj.&aj2&aj14&ajG7H _No target in view!&ajK&ajf&ajЛ&ajH _No target in view!&aj&ajc&aj|"&aj"%H _No target in view!&ajU&aj&aj߈&ajxH _No target in view!&aj=&aj&aja&ajC _No target in view!&ajr&ajr&ajw&aj`z&aj&aj&aj&ajn&ajW&ajX&aj]&aj:`&ajJ&aj&&aj&ajx&ajBu&ajv&ajz&ajj&aj _&aj75=&aj&ajw&ajښ&aji&ajœ&aj)&aj&aj&ajo#.# #.................#&ajBJingleheimer the Covered ..# #.#........#.#.##§#Armataur of Wu Jian *..... ### #.#.##.........##.#Health: 66/67 =======================- # ####.#..#...########.#Magic: 8/8======================== # #........#.####### #.#AC: 7Str: 21 #####.###......#.....# #§#####EV: 7Int: 10 ......# #..<.#.#.....# #§....#SH: 5Dex: 11 ......# ###.##.....# ######.#XL:  8 Next: 30% Place: Dungeon:6 ......# #.####@.#.# #......#Noise: ---------  Time: 6443.6 (5.0) [1&aj0d#####.# #.# #.#...##.#.##.#a) +0 rapier # #... ..# ##. #..#5.. #.#Nothing quivered # ####. ### .# ..#.. #.# ##..#..#..# #.. ##... ..# .##@   Maggie (wand, wandering) ###. .W# . .####@+# &aj...# _No target in view! _No target in view! _No target in view! &aj?_No target in view!  You encounter Maggie the Vainglorious. She is wielding a +3 vampiric broad axeand carrying a wand of flame.&aj/  --more--&aj&aj=8-&aj̎&aj *'&ajvQ 4.6 (6 _&aj%&aj &aj! Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of mindburst (17)  &aj! .c - Zap: wand of quicksilver (4) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajf#.# #.................#Jingleheimer the Covered ..# #.#........#.#.##§#Armataur of Wu Jian *..... ### #.#.##.........##.#Health: 66/67 =======================- # ####.#..#...########.#Magic: 8/8======================== # #........#.####### #.#AC: 7Str: 21 #####.###......#.....# #§#####EV: 7Int: 10 ......# #..<.#.#.....# #§....#SH: 5Dex: 11 ......# ###.##.....# ######.#XL:  8 Next: 30% Place: Dungeon:6 ......# #.####@.#.# #......#Noise: &aji;---------  Time: 6444.6 (0.0) #####.# #.# #.#...##.#.##.#a) +0 rapier # #... ..# ##. #..#5.. #.#Zap: wand of quicksilver (4) # ####. ### .# ..#.. #.# ##..#..#..# #.. ##... ..# .##@   Maggie (wand, wandering) ###. .W# . .####@'# ...# _No target in view! _No target in view! _No target in view! _No target in view!  You encounter Maggie the Vainglorious. She is wielding a +3 vampiric broad axe _and carrying a wand of flame.&ajv;&aj#.# #.................#  Jingleheimer the Covered &aj;)..# #.#........#.#.##§#  Armataur of Wu Jian *..... ### #.#.##.........##.#  Health: 66/67 =======================- # ####.#..#...########.#  Magic: 8/8======================== # #........#.####### #.#  AC: 7&ajgStr: 21 #####.###......#.....# #§#####  EV: 7Int: 10 &aj......# #..<.#.#.....# #§....#  SH: 5Dex: 11 &aj......# ###.##.....# ######.#  XL:  8 Next: 30% Place: Dungeon:6 &aj......# #.####@.#.# #......#  Noise: ---------  Time: 6444.6 (0.0) &aj#####.# #.# #*#...##.#.##.#  a) +0 rapier &aj # #... ..# ##* #..#5.. #.#  Zap: wand of quicksilver (4) # ####. ### *# ..#.. #.# # # .*#..#..# #.. ##.*. ..# .##  @   Maggie (wand, wandering) ###* .W# . .####@'# ...# _and carrying a wand of flame.&ajAiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (wandering, hasn't noticed you, 71% to hit)&aj`kR#.# #.................#Jingleheimer the Covered ..# #.#........#.#.##§#Armataur of Wu Jian *..... ### #.#.##.........##.#Health: 66/67 =======================- &ajk# ####.#..#...########.#Magic: 8/8======================== # #........#.####### #.#AC: 7Str: 21 #####.###......#.....# #§#####EV: 7Int: 10 ......# #..<.#.#.....# #§....#SH: 5Dex: 11 ......# ###.##.....# ######.#XL:  8 Next: 30% Place: Dungeon:6 &ajl......# #.####@.#.# #......#Noise: ---------  Time: 6444.6 (0.0) #####.# #.# #*#...##.#.##.#&ajbl+a) +0 rapier # #... ..# ##* #..#5.. #.#Zap: wand of quicksilver (4) # ####. ### *# ..#.. #.# ##.*#..#..# #.. ##.*. ..# .##@   Maggie (wand) ##&ajl#* .W# . .####*'# ...#&ajlPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (wandering, hasn't noticed you, 71% to hit)  The bolt of dispelling energy hits Maggie!!  Maggie is moderately wounded.&ajS@'  Shift-Dir - straight line  Aim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (wandering, hasn't noticed you, 71% to hit)  The bolt of dispelling energy hits Maggie!!  Maggie is moderately wounded.  Maggie shouts!&aj>.....'&ajE===5.6 (13 _&aj&aj<&ajEE #.# #.................#  Jingleheimer the Covered ..# #.#........#.#.##§#  Armataur of Wu Jian *..... ### #.#.##.........##.#  Health: 66/67 =======================- # ####.#..#...########.#  Magic: 8/8======================== # #........#.####### #.#  AC: 7Str: 21 #####.###......#.....# #§#####  EV: 7Int: 10 ......# #..<.#.#.....# #§....#  SH: 5Dex: 11 ......# ###.##.....# ######.#  XL:  8 Next: 30% Place: Dungeon:6 &ajNF ......# #.####@.#.# #......#  Noise: ===------  Time: 6445.6 (0.0) #####.# #.# #*#...##.#.##.#  a) +0 rapier # #... ..# ##* #..#5.. #.#  Zap: wand of quicksilver (3) # ####. ### *# ..#.. #.# # # .*#..#..# #.. ##*.. ..# .##  @   Maggie (wand) ###@ .W# . .####''# ...# _Maggie shouts!  Aiming: Quicksilver Bolt&ajF Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (moderately wounded, 71% to hit)&aj& #.# #.................#Jingleheimer the Covered ..# #.#........#.#.##§#Armataur of Wu Jian *..... ### #.#.##.........##.#Health: 66/67 =======================- # ####.#..#...########.#Magic: 8/8======================== # #........#.####### #.#AC: 7Str: 21 #####.###......#.....# #§#####EV: 7Int: 10 ......# #..<.#.#.....# #§....#SH: 5Dex: 11 ......# ###.##.....# ######.#XL:  8 Next: 30% Place: Dungeon:6 ......# #.####@.#.# #......#Noise: &aj, [40m===------  Time: 6445.6 (0.0) #####.# #.# #*#...##.#.##.#a) +0 rapier # #... ..# ##* #..#5.. #.#Zap: wand of quicksilver (3) # ####. ### *# ..#.. #.# ##.*#..#..# #.. ##*.. ..# .##@   Maggie (wand) ###* .W# . .####''# ...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (moderately wounded, 71% to hit)  The bolt of dispelling energy hits Maggie!!  Maggie i&aj . )s severely wounded.&aj K@.&aj :....&aj ;6.6 (12 _&aj® &aj &ajD##.# #.................#  Jingleheimer the Covered ..# #.#........#.#.##§#  Armataur of Wu Jian *..... ### #.#.##.........##.#  Health: 66/67 =======================- # ####.#..#...########.#  Magic: 8/8======================== # #........#.####### #.#  AC: 7Str: 21 #####.###......#.....# #§#####  EV: 7Int: 10 ......# #..<.#.#.....# #§....#  SH: 5Dex: 11 ......# ###.##.....# ######.#  XL:  8 Next: 30% Place: Dungeon:6 ......# #.####@.#.# #......#  Noise: ===------  Time: 6446.6 (0.0) #####.# #.# &aj>%#*#...##.#.##.#  a) +0 rapier # #... ..# ##* #..#5.. #.#  Zap: wand of quicksilver (2) # ####. ### *# ..#.. #.# # # .*#..#..# #.. ##@.. ..# .##  @   Maggie (wand) ###. .W# . .####''# ...# _Maggie is severely wounded.Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (severely wounded, 71% to hit)&aj/#.# #.................#Jingleheimer the Covered ..# #.#........#.#.##§#Armataur of Wu Jian *..... ### #.#.##.........##.#Health: 66/67 =======================- # ####.#..#...########.#Magic: 8/8&aj$1======================== # #........#.####### #.#AC: 7Str: 21 #####.###......#.....# #§#####EV: 7Int: 10 ......# #..<.#.#.....# #§....#SH: 5Dex: 11 ......# ###.##.....# ######.#XL:  8 Next: 30% Place: Dungeon:6 ......# #.####@.#.# #......#Noise: ===------  Time: 6446.6 (0.0) #####.# #.# #*#...##.#.##.#a) +0 rapier # #... ..# ##* #..#5.. #.#Zap: wand of quicksilver (2) # ####. [&ajr140m### *# ..#.. #.# ##.*#..#..# #.. ##*.. ..# .##@   Maggie (wand) ###* .W# . .###&aj1#''# ...#Press: ? - help, Q - select action, ( or ) - cycle&ajk2gShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (severely wounded, 71% to hit)  The bolt of dispelling energy hits Maggie!!  Maggie is almost dead.&aj<....@.&aj b******Shift-Dir - straight lin&aje  Aim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (severely wounded, 71% to hit)  The bolt of dispelling energy hits Maggie!!  Maggie is almost dead.  Maggie gestures at you while chanting.&ajMe.@....&ajON38----------====7.6 (11&ajT&ajGV1 _The bolt of fire hits you!!&aj#.# #.................#  Jingleheimer the Covered ..# #.#........#.#.##§#  Armataur of Wu Jian *..... ### #.#.##.........##.#  Health: 38/67 =============----------- # ####.#..#...########.#  Magic: 8/8======================== # #........#.####### #.#  AC: 7Str: 21 #####.###......#.....# #§#####  EV: 7Int: 10 ......# #..<.#.#.....# #§....#  SH: 5Dex: 11 ......# ###.##.....# ######.#  XL:  8 Next: 30% Place: Dungeon:6 ......# #.####@.#.# #......#  Noise: ====-----  Time: 6447.6 (0.0) [40&ajm#####.# #.# #*#...##.#.##.#  a) +0 rapier # #... ..# ##* #..#5.. #.#  Zap: wand of quicksilver (1) # ####. ### *# ..#.. #.# # # .*#..#..# #.. ##@.. ..# .##  @   Maggie (wand) ###. .W# . .####''# ...# _The bolt of fire hits you!!  Aiming: Quicksilver BoltPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (almost dead, 71% to hit)&ajt#.# #.................#  Jingleheimer the Covered ..# #.#........#.#.##§#  Armataur of Wu Jian *..... ### #.#.##.........##.#  Health: 38/67 =============----------- # ####.#..#...########.#  Magic: 8/8======================== # #........#.####### #.#  AC: 7Str: 21 #####.###......#.....# #§#####  EV: 7Int: 10 ......# #..<.#.#.....# #§....#  SH: 5Dex: 11 &ajD......# ###.##.....# ######.#  XL:  8 Next: 30% Place: Dungeon:6 ......# #.####@.#.# #......#  Noise: ====-----  Time: 6447.6 (0.0) #####.# #.# #.#...##.#.##.#  a) +0 rapier # #... ..# ##. #..#5.. #.#  Zap: wand of quicksilver (1) # ####. ### .# ..#.. #.# # # ..#..#..# #.. ##$.. ..# .##  @   Maggie (wand) ###. .W# . .####''# ...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (almost dead, 71% to hit)  The bo&ajedlt of dispelling energy hits Maggie!!  You kill Maggie!&aj7          #.#    #..<       &aj   #.# #*  #... ..# ##*  #.#  ####. ### *# ..#.. &ajS~ # .* &aj}#*.. ..# #* .W# &ajb,&aj\....$.Aim: Maggie, wielding a +3 vampiric broad axe, wearing +0 acid dragon scales  and carrying a wand of flame (almost dead, 71% to hit)  The bolt of dispelling energy hits Maggie!!  You kill Maggie!  The Council accepts your kill.  The now-empty wand crumbles to dust.&ajb59===-8.6 (1Nothing quivered _&ajg&ajzig _Your Armour skill increases to level 7!&ajl&aj3mQuiver which action? ([-] to clear)  a - Throw: 6 darts (poison)&ajmCb - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajҿ&aj #.# #.................#Jingleheimer the Covered ..# #.#........#.#.##§#Armataur of Wu Jian *..... ### #.#.##.........##.#Health: 38/67 =============----------- # ####.#..#...########.#Magic: 8/8&aj======================== # #........#.####### #.#AC: 7Str: 21 #####.###......#.....# #§#####EV: 7Int: 10 ......# #..<.#.#.....# #§....#SH: 5Dex: 11 ......# ###.##.....# ######.#&ajUXL:  8 Next: 59% Place: Dungeon:6 ......# #.####@.#.# #......#Noise: ===------  Time: 6448.6 (0.0) &aj#####.# #.# #.#...##.#.##.#a) +0 rapier &aj# #... ..# ##. #..#5.. #.#Nothing quivered &aj# ####. ### .# ..#.. #.# ##..#..#..# #.. ##$.. ..# .## ##&ajB#. .W# . .####''# ...#and carrying a wand of flame (almost dead, 71% to hit)  The bolt of dispelling energy hits Maggie!!  You kill Maggie!The Council accepts your kill. &ajo_The now-empty wand crumbles to dust. _Your Armour skill increases to level 7!&aj&aj&aj\F _Clearing quiver.&aj3&aj&aj&ajO$ _&aj"9&ajr$,&aj;%&aj&,&aj'&aj;(&aj(T40=&aj(&aj)&aj)&aj*&aj)+,&aj+&ajk,&ajR-K1=&aj-&aj/&ajq/&aj0&aj91&aj1&aj2&aj3&aj3S2=&aj4&aj5&ajJ6&aj7&ajF8&aj8&aj9&aj;w3=&aj=&aj^=&aj >&aja?&aj?&ajQ@&ajA&ajB&ajB&aj]D&ajDH4&ajF,&aj-G&ajH,&ajI&ajJ&ajCKS5=&ajL&ajM&ajhM&ajM&ajpO,&aj~P&ajIQ&ajQK6=&ajcR&ajS&ajS&ajmT&ajU&ajZV&ajV&aj X&ajX97&ajY&ajZ&ajZ&ajV[&aj\&aj]&aj]&aj^&aj^&aj_&aj:a&ajaN48=&ajb&ajc&ajc&ajd&aj>f&ajf&aj'g&aj^h&ajhW9=&ajm&ajn&aj3o&50&ajp&ajLq&ajq&aj1r&ajs&ajs&ajit&aju&ajuK1=&ajv&aj"x&aj}x&ajWy&ajz&ajz&aj{&ajU}&aj}&aj`~&aj&aj1U2=&aj%&aj&aj &ajl&ajr&aj&ajm&ajv&aj.;3&aj&aj&ajZ&aj`&aj&ajj&aj&ajK4=&aj&aj&aj_&aj&aj=&aj&aj&aj&ajڒ#5&aj(2=&ajƓ&aj"&ajn&aj &ajM&aj&aj1&aj&ajpK6=&aj˙&aj,&aj&aj&aj&aj&aj&aj֝&aj&ajٞ&ajk7=&aj.&aj{&aj&ajQ&aj&aj֡&aj{&ajӢ%8&aj&aj&ajd&aj&ajť&aj&aj&ajާ&ajOK9=&ajJ&aj,&aj&ajx&ajì&ajq&aj&ajXV60=&aj-&ajI&aj&aj&aj,&ajڴ&ajԵ&aj%&aj&aj6;1&aj7&aj&aj7&ajr&aj+,&aj&ajZ&aj52=&aj&aj&ajɾ&aj0&aj&aj'&aj&aj &aj&ajU3=&aj&aj&aj]&aj&ajN&aj&ajL&aj;4&aj!&ajA&aj&aj&aj,&aj&aj&ajOK5=&aj&aj&ajt&aj9&ajH&aj&aj&aj,&aj&aj&ajRU6=&aj&aj&aj&aj&aj&aj[&aj&aj&ajqK7=&ajX&aj&aj9 .##.#.##§ ###.##.........##. # ####.#..#...######........#.####### ####.###......#.....# #§##### ......# #..<.## #§....##.##.....# ###### #.####..#.# #..... ##### #@#...##.#.##---541.6 (93.0) #... ..# ##..#..#5.. ###. ### .#_#..#..#.#..#.W#.. .#.####&aj&ajH---2.6 (94&aj&aj6 _Found a shimmering altar of Xom.&aj! &aj &aj &ajF &ajg &aj B&ajO = ###.###......#.....# #§##### ....# #..<.#.#.....# #§....# ....# ###.##.....#.#######.# ....# #.####..#.###......#.# #.# #.#...##.#.##.#  #... ..# ##..#..#... #.#  ####. ### #..#_#..#.. #.#  # #..#..#..#..# #..  #.)..#@..#..# .##  #...#..#.#&aj( [40m..#. . # ....#.#. #''#..# .#.###.:.# ..'#.. .#### #..#. ..'.# ....# #..#⌠# '#...# # .# #.#..##.#..#....#  You now have 318 gold pieces (gained 54).  a - a wand of flame (28)  Things that are here:6.6 (4.0)7.6 (5_ _a +3 vampiric broad axe; +0 acid dragon scales; the human corpse of Maggie&aj"&aj$Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)&aj;$\b - Zap: wand of flame (28)  c - Zap: wand of mindburst (17) &ajm$[*/%] inventory [^] all abilities[!] focus mode: off|on&aj&aj*###.###......#.....# #§#####Jingleheimer the Covered ....# #..<.#.#.....# #§....#Armataur of Wu Jian *..... ....# ###.##.....#.#######.#Health: 67/67 ======================== ....# #.####..#.###......#Magic: 8/8======================== ###.# #.# #.#...##.#.##.#AC: 7Str: 21#... ..# ##..#..#... #.#EV: 7Int: 10&ajr#####. ### #..#_#..#.. #.#SH: 5Dex: 11# #..#..#..#..# #..XL:  8 Next: 59% Place: Dungeon:6#.)..#@..#..# .##&ajNoise: ---------  Time: 6547.6 (0.0)#...#..#.#..#. .a) +0 rapier ##....#.#. #''#..#Nothing quivered .#&aj[.###.:.# ..'#.. .#### #..#. ..'.# &aj~....# #..#⌠# '#..# &aj.##.# # .# #.#.. .##.#.&aj?..#. ....# &aj-U_Clearing quiver. _Found a shimmering altar of Xom.  &aj@jYou now have 318 gold pieces (gained 54).  a - a wand of flame (28)  Things that are here: &ajU_a +3 vampiric broad axe; +0 acid dragon scales; the human corpse of Maggie&aj&aj&ajF _Clearing quiver.&aju&aj&aj\&aj,&ajP _&ajK,&aj&ajE&aj,&aj&aj^&ajb,&ajK&aj .......# #.####..#.###......# .#####.# #.# #.#...##.#.##.# .# #... ..#####..#..#... #.# .# ####. ####.#..#_#..#.. #.# .# # ##..#..#..#..# #.. .# ##.)..#)..#..# .## .## ###...#..#.#..#. . ..### #....#.#..#''#..# &aj)....# .###.@.#.'..'#.. ..#.#### #..#..#'..'.# #......# #..#⌠#..#''#..# ..#.##.# ##..# .#..#.#.. ..#.##.# ##. #..#...#....# . .#..#.. #.####.#  # #.####.# #. #......#You pick up a parchment of Poisonous Vapours and begin reading...&ajx,51.6 (4&aj+2.6 (5&aj:_&ajDJ _You add the spell Poisonous Vapours to your library.&aj` &aj` &ajb &aj|f &aj6h &ajm &aj(o &ajo &ajp &ajp &ajr &ajgx  ####. ####.#..#_#..#.. #.#  # ##..#..#..#..# #..  ##.)..#)..#..# .## # ###...#..#.#..#. . ### #....#.#..#''#..# .#.###...#.'..'#.. #.#### #..#..#'..'.# ...# #..#⌠#..#''#..# #.##.# ##..#.@#..#.#.. 5.6 (3 #.##.# ##....#. .....# ....#.# .#..#.&ajx . ####.# ###### #..#_#. ####.# #.. ..#  #..###.###### #. #.......# ## #.....#.#&ajN} &aj~ +6.6 (4&ajł U__&ajۄ 6 _Found a shimmering altar of Xom.&aj^ &aj n&ajT &aj &aj &aj] &ajx &aj &aj v&ajL &aj& &ajT &aj &ajt &aj9 &aj &aj &aj &ajY ,&aj &aj/ &aj &ajd &aj &aj &aj &aj( &aj &aj{ &aj &aj &aj &aj &aj &ajf &aj &ajQ &aj} &aj &aj &aj &aj &aj &aj &aj\ &ajp &aj &ajp &aj &aj &aj &aj &aj &aj &ajI &aj &aj &ajM &aj &aj% &aj &aji &aj &aj9 &ajj &aj ,&aj &aj &aj &aj &aj &aj< &aj:! &ajm! &aj! &aj# &aj$ &aj$ &aj% &aj' &aj9( &aj~( &aj5) &aj+ &ajE, &aj, &aj 0 &aj+@ &ajAB &ajB &ajC &ajJ X&ajpL &ajsN &ajO &ajP &aj+S &aj~] &aj] &ajU` &ajyd E  There is a large open door here.&aj~g &aj$i  _&aj[j &aj!m &ajNo &ajo &aj$q &ajt E  There is a large open door here.&aj2w &ajw  _&aj_y &aj{ &aj+~ &aj~ &ajJ &ajS &aj[ &ajÄ &aji &aj &aj &ajw &aj &aj &aj &aj0 &ajА &aj &aj &ajH &aj &aj &aj &ajݕ &ajI &aji &aj &ajv &ajٚ &ajz &ajv &ajٟ &aj~ &aj &ajg &aj &aj" &ajY &ajS &ajæ &ajk &aj &aj &aj &aj: &ajά &ajN &aj &aj &aj@ &ajF &aj &ajl &aj+ &aj &aj &ajI &aj &aj &aj &aj &aj &aj &aj &aj &aj &aj &aj &aj &aj( &aj| &aj &aj~ &aj &aj, &aj~ &aj &aj &aj &aj &aj &aj~ &ajl &aj &aj4 &aj &aj &aj &aj &aj &aj, &ajp &aj &aj &aj &aj &aj5 &aj &aj &aj ,&aj &ajU &ajL &ajy &aj" &ajJ X&ajJ &ajB! &aj! &aj" &aj'& &ajf( &aj( &aj?* &aj, &aj. &aj!/ &ajx0 &aj*6 B&aj{6 &aj.9 &ajJ: &aj: &aj9; &aj[< &aj= ,&ajK> &aj? &aj]@ &aj@ &ajcA &ajB &ajD &ajD &ajL &ajM &ajO &ajO &aj

] page down [PgUp|<] page up [Esc] exit[top]&aj)h  g - [D:6] a +0 short sword  hmace  i - [D:6] a +2 devious dagger (1 further duplicate)jtone staircase leading down  ksling  lstone staircase leading down  mstone staircase leading down  nstone staircase leading up &aj*} o - [D:6] a +0 falchion (1 further duplicate)  p+0 leather armour (1 further duplicate)  q - [D:6] a +0 robe  r - [D:6] a +0 vampiric dagger  sup  t+0 trident  uglowing silver altar of Zin  vglaive  wstone staircase leading up &aj* x - [D:6] a whip  y+0 acid dragon scales  z - [D:6] a +3 vampiric broad axeAshimmering altar of Xom  Bshimmering altar of Xombot&ajX}u  q - [D:6] a +0 robe  t - [D:6] a +0 trident&aj/  t - [D:6] a +0 trident  u - [D:6] a glowing silver altar of Zin&ajc&aj5  u - [D:6] a glowing silver altar of Zin  v - [D:6] a +0 glaive&aj woLevel 6 of the Dungeon <<<>>>___(Press ? for help)  #.#..##.##.#####........##(..###.>.### #.#.##.........##.#   #.##.##.##.......##......##### #...# ####.#..#...########.#   #.......##############.###### #...# #........#.####### #.#   ####.#### #..)..# #.......####...#####.###......#.....# #§##### &ajSx  #.....@# #.....#####..###....)..........# #..<.#.#.....# #§....#   #.#.##.# #..............................# ###.##.....#.#######.#   #.#.##.# #.....#####.#.##...............# #.####..#.###......#   #...##.# #.....# #.#.###.####...#####.#####.# #.#...##.#.##.#   #####..###.# ####### #.......# #...# #.......#####..#..#....#.#   ###......###.# ###.##### #...# ####.#####.#..#_#..#..##.###   #...###......# ####.###### #...##.# ##..#..#..#..#.#...##   #.~.~~##.##### #.........###...##.# ##.)..#)..#..#:..##..#   #.P~PPP..## ####...........#...## #.###...#..#.#..#..#..##.#   #.P~PPPP~.########&ajxV #.......######).....### #.#....#.#..#''#..#⌠#..#.#   #.~.~~♣~PPPP.....# #.##...###[#.#.#......# #.#.###...#.'..'#..#..#..#   #..PPP~~~♣P.~~#..#####.##.........#.#....#.#####....#..#..#'..'.#...#..##   ##..P.P.~~♣~~.P~P......##..####.#.######......####.#..#⌠#..#''#..#.#..## &ajx  ##....~~PP♣~~~P~P.######..## ###........#.##.# #.##..#..#..#.#..#..## &ajy  #######~P♣~♣♣~P~.# #...#####.#####..#.##.# #.###...#..#...#....#   #.PPP♣♣≈~~..# #....))...#...........# #....#.#..#..#..#...# &ajKy  ##.PP♣≈~~~PP.# #########.####.#.####.# #######..#..#_#..#.##   #####P.P~♣♣♣~P~..# #.# ### #.#.####.##....#..#..#### &ajuy  ##P.§P~~♣♣≈~PP.P..# #.# ###.#......# #######...##&aj&aj&ajԖJingleheimer the CoveredArmataur of Wu Jian *.....Health: 67/67 ========================Magic: 8/8========================AC: 7Str: 21&aj6EV: 7Int: 10SH: 5Dex: 11XL:  8 Next: 59% Place: Dungeon:6Time: _Done exploring. &ajg_Done exploring. _Done exploring. _Done exploring. &aj_Done exploring.  Search for what [Enter for "@", or ? for help]? @&aji&aj&aj&aj%g _&aj&aj&ajA&ajָ&ajG&ajI&aj&ajG&ajC&aj&aj4,&ajB&aj&ajJ&aj&ajb&aj,&ajP&aj&aj&aj&aj&aj&ajj,&ajw&aj&aj,&aj/&aj&aj2&aj&aj&ajR &aj&ajF&aj(&ajs&aj&aj&aj"&aj0)&aj*&aj.+&aj ,&ajQ4&ajV5&aj5&aj6&aj}=&aj>&aj\?&ajIB&aj:H&ajI&ajBJ&ajK&ajP&ajrR&ajR&ajS&aj,X&ajXY&ajY&aj[&aj`&ajdb&ajb&aj@d&aj@i&ajDk&ajk&ajl&ajq&ajs&ajks&aj]t&ajny&aj{&aj|&aj}&aj&aj&ajh&ajP&aj&aj&aj&aj&aj&aj,&aj&aj&aj¡&aj¢&ajB&ajR&aj&aj^&ajڪ&aj9&aj&aj&aj&aj&ajg&aj&aj+&aj&ajC&ajb&aj&aj`&ajG<  You see here a +0 mace.&aj&aj _&aj&aj&ajw&aj&aj!&aj&aj8&aj&ajW&aj&aj&aj&aj&ajq&ajB&aj&aj &aj>&aj&ajq&aj&aj &aj+ &aj &aj &ajz&aj&aj5&aj&ajH&aj&aj,&aj&aj,&ajL&aj&aj&ajA &aj &ajE#&aj$,&ajn%&aj'&aj(&ajt)&aj)&aj&,&aj,&aj-&aj[-&aj.&ajF/&ajz/&aj/&aj0&ajb1&aj1&aj1&aj+3&aj3&aj3&aj94&aj5&aj6,&ajG7&aj9&ajE,&ajeF&ajJk&ajD  Things that are here:###.###......#.....# #§##### ....# #..<.#.#.....# #§....# ....# ###.##.....#.#######.# ....# #.####..#.###......# ###.#####.# #.#...##.#.##.##.......#####..#..#....#.#####.#####.#..#_#..#..##.####.# ##..#..#..#..#.#...###.# ##.)..#@..#..#:..##..#Noise: --------- 6728.6 (56.0)#.###...#..#.#..#..#..##.#a) +0 rapier ## #.#....#.#..#''#..[&aj40m#⌠#..#.#Nothing quivered .# #.#.###...#.'..'#..#..#..# .#####....#..#..#'..'.#...#..## ....####.#..#⌠#..#''#..#.#..## .##.# #.##..#..#..#.#..#..## .##.# #.###...#..#...#....# ....# #....#.#..#..#..#...# _a +3 vampiric broad axe; +0 acid dragon scales; the human skeleton of Maggie&ajmj &ajl |Pick up what? 12/52 gear slots (_ for help) &ajLm dHand Weapons (select all with ))  a - a +3 vampiric broad axe Armour (select all with [)b - +0 acid dragon scales Carrion the human skeleton of Maggie &ajum [Up|Down] select[Esc] exit &ajm Letters toggle [.|Space] toggle selected[top]&aj  a + a +3 vampiric broad axe[Enter] accept (1 chosen)&aj;<  a + a +3 vampiric broad axe  b + +0 acid dragon scales2&aj &aj####.###......#.....# #§#####Jingleheimer the Covered &ajpz....# #..<.#.#.....# #§....#Armataur of Wu Jian *..... ....# ###.##.....#.#######.#&ajHealth: 67/67 ======================== ....# #.####..#.###......#Magic: 8/8&aj%======================== ###.#####.# #.#...##.#.##.#AC: 7&aj Str: 21#.......#####..#..#....#.#&aj7ZEV: 7Int: 10&aja####.#####.#..#_#..#..##.###SH: 5&aj)Dex: 11#.# ##..#..#..#..#.#...##XL:  8 Next: 59% Place: Dungeon:6#.# ##.)..#@..#..#:..##..#&aj;Noise: ---------  Time: 6728.6 (0.0)#.###...#..#.#..#..#..##.#a) +0 rapier &aj8## #.#....#.#..#''#..#⌠#..#.#&ajjNothing quivered .# #.#.###...#.'..'#..#..#..# &aj1.#####....#..#..#'..'.#...#..## ....####.#..#⌠#..#''#..#.#..## &aj.##.# #.##..#..#..#.#..#..## &ajr.##.# #.###...#..#...#....# ....# #....#.#..#..#..#...# _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ &aj_You see here a +0 mace.  Things that are here: _a +3 vampiric broad axe; +0 acid dragon scales; the human skeleton of Maggie&aj&aj+9.6 (1&aj:_&ajl _m - a +3 vampiric broad axe; n - +0 acid dragon scales&ajJ&ajLQuiver which action? ([-] to clear)  a - Throw: 6 darts (poison)&ajFMdb - Zap: wand of flame (28)  c - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|on&ajm&aj1I###.###......#.....# #§#####Jingleheimer the Covered ....# #..<.#.#.....# #§....#Armataur of Wu Jian *..... ....# ###.##.....#.#######.#Health: 67/67 ======================== ....# #.####..#.###......#Magic: 8/8======================== ###.#####.# #.#...##.#.##.#AC: 7Str: 21#.......#####..#..#....#.#EV: 7Int: 10####.#####.#..#_#..#..##.###SH: 5Dex: 11#.# ##..#..#..#..#.#...##&aj`XL:  8 Next: 59% Place: Dungeon:6#.# ##.)..#@..#..#:..##..#Noise: ---------  Time: 6729.6 (0.0)#.###...#..#.#..#..#..##.#a) +0 rapier ## #.#....#.#..#''#..#⌠#..#.#Nothing quivered .# #.#.###...#.'..'#..#..#..# .#####....#..#..#'..'.#...#..## ....####.#..#⌠#..#''#..#.#..## .##.# #.##..#..#..#.#..#..## .##.# #.###...#..#...#....# ....# #....#.#..#..#..#...# _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _You see here a +0 mace.  Things that are he&ajre: _a +3 vampiric broad axe; +0 acid dragon scales; the human skeleton of Maggie _m - a +3 vampiric broad axe; n - +0 acid dragon scales&aj&aj&ajNF _Clearing quiver.&aj &ajW Read which item? Scrolls  i - a scroll of identifyr - a scroll of revelation &aj [!] read|quaff|evoke[?] describe selected&ajS&ajY&ajKb###.###......#.....# #§#####Jingleheimer the Covered ....# #..<.#.#.....# #§....#Armataur of Wu Jian *..... &aje....# ###.##.....#.#######.#Health: 67/67 ======================== ....# #.####..#.###......#Magic: 8/8======================== ###.#####.# #.#...##.#.##.#AC: 7Str: 21#.......#####..#..#....#.#EV: 7Int: 10####.#####.#..#_#..#..##.###SH: 5Dex: 11#.# ##..#..#..#..#.#...##XL:  8 Next: 59% Place: Dungeon:6#.# ##.)..#@..#..#:..##..#Noise: ---------  Time: 6729.6 (0.0)#.###...#..#.#..#..#..##.#a) +0 rap&ajeier ## #.#....#.#..#''#..#⌠#..#.#Nothing quivered .# #.#.###...#.'..'#..#..#..# .#####....#..#..#'..'.#...#..## ....####.#..#⌠#..#''#..#.#..## .##.# #.##..#..#..#.#..#..## .##.# #.###...#..#...#....# ....# #....#.#..#..#..#...# _Search for what [Enter for "@", or ? for help]? @ _You see here a +0 mace.  Things that are here: _a +3 vampiric broad axe; +0 acid dragon scales; the human skeleton of Maggie _m - a +3 vampiric broad axe; n - +0 acid dragon scales _Clearing quiver.&ajf&ajRhIdentify which item? (\ to view known items) Potions (select first with !)  d - 2 lumpy silvery potions  f - 5 clear potions  j - 2 cyan potions[?] describe selected&ajc&aj&ajdu###.###......#.....# #§#####Jingleheimer the Covered ....# #..<.#.#.....# #§....#Armataur of Wu Jian *..... ....# ###.##.....#.#######.#Health: 67/67 ======================== ....# #.####..#.###......#Magic: 8/8======================== ###.#####.# #.#...##.#.##.#AC: 7Str: 21#.......#####..#..#....#.#EV: 7Int: 10####.#####.#..#_#..#..##.###SH: 5&ajIDex: 11#.# ##..#..#..#..#.#...##XL:  8 Next: 59% Place: Dungeon:6#.# ##.)..#@..#..#:..##..#Noise: ---------  Time: 6729.6 (0.0)#.###...#..#.#..#..#..##.#a) +0 rapier ## #.#....#.#..#''#..#⌠#..#.#Nothing quivered .# #.#.###...#.'..'#..#..#..# &aj.#####....#..#..#'..'.#...#..## ....####.#..#⌠#..#''#..#.#..## .##.# #.##..#..#..#.#..#..## .##.# #.###...#..#...#....# &ajq....# #....#.#..#..#..#...# _Search for what [Enter for "@", or ? for help]? @ _You see here a +0 mace.  Things that are here: _a +3 vampiric broad axe; +0 acid dragon scales; the human skeleton of Maggie &aj_m - a +3 vampiric broad axe; n - +0 acid dragon scales _Clearing quiver.&aj]  As you read the scroll of identify, it crumbles to dust.&ajF,30.6 (1&ajF&_&aj*a _d -> w - 2 potions of heal wounds&ajV &ajpq &aj( ###.###......#.....# #§#####Jingleheimer the Covered ....# #..<.#.#.....# #§....#Armataur of Wu Jian *..... ....# ###.##.....#.#######.#Health: 67/67 ======================== ....# #.####..#.###......#Magic: 8/8======================== ###.#####.# #.#...##.#.##.#AC: 7Str: 21&aj6 #.......#####..#..#....#.#EV: 7Int: 10####.#####.#..#_#..#..##.###SH: 5Dex: 11#.# ##..#..#..#..#.#...##XL:  8 Next: 59% Place: Dungeon:6#.# ##.)..#@..#..#:..##..#Noise: ---------  Time: 6730.6 (0.0)#.###...#..#.#..#..#..##.#a) +0 rapier &aj{ ## #.#....#.#..#''#..#⌠#..#.#Nothing quivered .# #.#.###...#.'..'#..#..#..# &aj .#####....#..#..#'..'.#...#..## &ajѕ O....####.#..#⌠#..#''#..#.#..## .##.# #.##..#..#..#.#..#..## &aj .##.# #.###...#..#...#....# ....# #....#.#..#..#..#...#&aj# Things that are here: _a +3 vampiric broad axe; +0 acid dragon scales; the human skeleton of Maggie &ajH s_m - a +3 vampiric broad axe; n - +0 acid dragon scales &aj _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _d -> w - 2 potions of heal wounds&ajy &aj &aj &aj &aj ,&aj &ajS &ajس &aj &aj &aj? &aj &aj &aj &aj ,&ajE &aj &aj &aj# &ajc &ajJ &ajy &aj &aj &aj &aj &aj &aj &aj &aj &aj &aj &aj> &aj &aj$ &ajk &aj &aj &aj^ &aj &aj &ajh ,&ajY &aj &aj) &ajm &ajI &aj &aj &aj &aj &aj &aj &ajO &aj &aj &aj &ajT &aj &aj} &aj &aj &aj &aj: &ajF &aj &aj3 &aj &aj &aj &aj &aj &aj &aj  &aj &aj* &aj &aj &ajj &ajp &ajG &aj &aj &aj" &aj% &ajE& &aj( &aj+ &aj. &aj/ &aj1 &aj< &aj@ &ajLA &aj D &ajG &ajsJ ,&ajM &ajY ` #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.##.......##........# ##.#.. &ajZ M.........#..))).....## #.##.. .#..##..#####).#.##.# ###..... .#......#.(.#.....#.# #....... .#.##...#...'.......# #.#..... .......##(..###.@.### #.#.##..55.6 (25.0) ##......##### #...# ####.#..#..###.###### #...# #........#.  #.......####...#####.###...... &ajZ ####..###....)..........# #..<.#.....................# ###.##.  ####.#.##...............# #.###&ajZ    #.#.###.####...#####.#####.# &aj[  #.......# #...# #.......### &aj>[ &aj\ &ajCe &ajh c _There is a stone staircase leading down here.&aj~ &aj eGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 rapier (weapon)  h - the +3 sling of Sumeclos {chaos, Will+ Str+3} &aj}  m - a +3 vampiric broad axe Missiles (go to first with ()f - 6 poisoned darts Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 pair of gloves&aj n - +0 acid dragon scales Jewellery (go to first with "=)d - an amulet of guardian spirit  &ajڄ g - an amulet of faith  i - a ring of resist corrosion Talismans (go to first with %)&ajS j - a spore talisman  k - the inkwell talisman of the Centaur {rCorr Str+3 Stlth+}l - an inkwell talisman&aj i - a ring of resist corrosion. A ring that protects its wearer from the effects of acid and corrosion. You found it on level 5 of the Dungeon. &ajE9Stash search prefixes: {inventory} {rCorr} {jewellery} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee, &ajo And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. &aji(p)ut on, (d)rop, (=)adjust, or (i)nscribe.&ajW&&aj/&aj59# #........###...###.#Jingleheimer the Covered # #..................# ### Armataur of Wu Jian *..... #######.#####..#.>#..##### ##.## Health: 67/67 ======================== ...........##........# ##.#.. Magic: 8/8&aj9======================== .........#..))).....## #.##.. AC: 7Str: 21 .#..##..#####).#.##.# ###..... EV: 7Int: 10 .#......#.(.#.....#.# #....... SH: 5Dex: 11 &aj9 .#.##...#...'.......# #.#..... XL:  8 Next: 59% Place: Dungeon:6 &aj:Q.......##(..###.@.### #.#.##.. Noise: ---------  Time: 6755.6 (0.0) ##......##### #...# ####.#..#.. a) +0 rapier &aj:#####.###### #...# #........#. Nothing quivered#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##.&ajh;  ####.#.##...............# #.### #.#.###.####...#####.#####.##.......# #...# #.......###  _a +3 vampiric broad axe; +0 acid dragon scales; the human skeleton of Maggie _m - a +3 vampiric broad axe; n - +0 acid dragon scales &aj;v_Clearing quiver.  As you read the scroll of identify, it crumbles to dust. &aj;_d -> w - 2 potions of heal wounds _There is a stone staircase leading down here.&ajE&ajF-6.1 (0.5&ajO&ajS; _i - a ring of resist corrosion (worn)&ajmC&aj3D&ajM&ajNH _No target in view!&aj&ajGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 rapier (weapon) &ajl% h - the +3 sling of Sumeclos {chaos, Will+ Str+3}  m - a +3 vampiric broad axe Missiles (go to first with ()f - 6 poisoned darts Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 pair of glovesn - +0 acid dragon scales &ajJewellery (go to first with "=)  i - a ring of resist corrosion (worn)d - an amulet of guardian spirit  &aj;g - an amulet of faith Talismans (go to first with %)j - a spore talisman  k - the inkwell talisman of the Centaur {rCorr Str+3 Stlth+}l - an inkwell talisman&aj d - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery &ajX_________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.&aj&ajM&aj%# #........###...###.#Jingleheimer the Covered # #..................# ### Armataur of Wu Jian *..... #######.#####..#.>#..##### ##.## Health: 67/67 ======================== &aj%>...........##........# ##.#.. Magic: 8/8======================== .........#..))).....## #.##.. AC: 7Str: 21 .#..##..#####).#.##.# ###..... EV: 7Int: 10 .#......#.(.#.....#.# #....... SH: 5&aj&8Dex: 11 .#.##...#...'.......# #.#..... XL:  8 Next: 59% Place: Dungeon:6 &ajQ&Q.......##(..###.@.### #.#.##.. Noise: ---------  Time: 6756.1 (0.0) ##......##### #...# ####.#..#.. a) +0 rapier &aj&#####.###### #...# #........#. Nothing quivered#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##.&aj&  ####.#.##...............# #.### &aj'#.#.###.####...#####.#####.##.......# #...# #.......###  _Clearing quiver.  As you read the scroll of identify, it crumbles to dust. _d -> w - 2 potions of heal wounds &aj9'_There is a stone staircase leading down here. _i - a ring of resist corrosion (worn) _No target in view!&ajz.&aj/ _&aj$6&aj =f  You start putting on your amulet.&ajDA7.1 (1&aj{H&ajH+8.1 (2&ajO&aje&ajf+9.1 (3&ajq&ajjy&ajz,60.1 (4&aj/&ajK&aj+1.1 (5&ajߒ&aj _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit.&aj&ajʟ&aj] _d - an amulet of guardian spirit (worn)&aj\$&aj(Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 rapier (weapon)  h - the +3 sling of Sumeclos {chaos, Will+ Str+3}  m - a +3 vampiric broad axe &aj*) Missiles (go to first with ()f - 6 poisoned darts Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 pair of glovesn - +0 acid dragon scales Jewellery (go to first with "=) &ajt) d - an amulet of guardian spirit (worn)  i - a ring of resist corrosion (worn)g - an amulet of faith Talismans (go to first with %)j - a spore talisman  k - the inkwell talisman of the Centaur {rCorr Str+3 Stlth+}l - an inkwell talisman&aj7 &aj}@ &ajK # #........###...###.#Jingleheimer the Covered # #..................# ### Armataur of Wu Jian *..... #######.#####..#.>#..##### ##.## Health: 67/67 ======================== &ajdL j...........##........# ##.#.. Magic: 8/8======================== .........#..))).....## #.##.. AC: 7Str: 21 .#..##..#####).#.##.# ###..... EV: 7Int: 10 .#......#.(.#.....#.# #....... SH: 5Dex: 11 &ajL c.#.##...#...'.......# #.#..... XL:  8 Next: 59% Place: Dungeon:6 .......##(..###.@.### #.#.##.. Noise: ---------  Time: 6761.1 (0.0) &ajL ##......##### #...# ####.#..#.. a) +0 rapier &ajM #####.###### #...# #........#. Nothing quivered#.......####...#####.###...... &ajoN z####..###....)..........# #..<.#. ........................# ###.##.  ####.#.##...............# #.### #.#.###.####...#####.#####.##.......# #...# #.......###&ajN B  _No target in view!  You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  &ajsO You feel your power drawn to a protective spirit. _d - an amulet of guardian spirit (worn)&ajY &ajZ &ajUe &ajg &ajY&ajGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 rapier (weapon)  h - the +3 sling of Sumeclos {chaos, Will+ Str+3}  m - a +3 vampiric broad axe Missiles (go to first with ()&aj f - 6 poisoned darts Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 pair of glovesn - +0 acid dragon scales Jewellery (go to first with "=)  d - an amulet of guardian spirit (worn) &aja i - a ring of resist corrosion (worn)g - an amulet of faith Talismans (go to first with %)j - a spore talisman &aj k - the inkwell talisman of the Centaur {rCorr Str+3 Stlth+}l - an inkwell talisman&ajm&ajv&ajԀ# #........###...###.#Jingleheimer the Covered # #..................# ### Armataur of Wu Jian *..... #######.#####..#.>#..##### ##.## Health: 67/67 ======================== ...........##........# ##.#.. Magic: 8/8======================== &ajrh.........#..))).....## #.##.. AC: 7Str: 21 .#..##..#####).#.##.# ###..... EV: 7Int: 10 .#......#.(.#.....#.# #....... SH: 5Dex: 11 .#.##...#...'.......# #.#..... XL:  8 Next: 59% Place: Dungeon:6 &aj.......##(..###.@.### #.#.##.. Noise: ---------  Time: 6761.1 (0.0) ##......##### #...# ####.#..#.. a) +0 rapier #####.###### #...# #........#. Nothing quivered#.......####...#####.###...... &aj1####..###....)..........# #..<.#. ........................# ###.##.  &aj>####.#.##...............# #.### #.#.###.####...#####.#####.#&ajc#.......# #...# #.......###  &aj_No target in view!  You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x5  &ajsYou finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit. &ajӂH_d - an amulet of guardian spirit (worn)&aj&ajό&aj&ajӖ&aj &aj Dungeon Crawl HelpManual Contents Press one of the following keys to&aj *Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.&aj 9B.&aj Starting Screen ?: List of commandsC.&aj eAttributes and Stats ^: Quickstart Guide&aj D.Exploring the Dungeon :: Browse character notesE.Experience and Skills &ajF #: Browse character dumpF.Monsters &ajn ~: Macros helpG.&aj Items &: Options helpH.&aj aSpellcasting %: Table of aptitudes&aj I.Targeting /: Lookup description&aj J.Religion Q: FAQ&aj' K.Mutations V: Version information&ajJ XL.Licence, Contact, History &ajm !: Display diagnosticsM.&aj Macros, Options, Performance Home: This screenN.&aj KPhilosophy1.&aj List of Character Species2.List of Character Backgrounds&aj O3.List of Skills&aj  Z4.List of Keys and Commands&ajD 5.Inscriptions6.&ajy Dungeon sprint modes&aj:nMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/&ajn% 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen &ajo% : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations &ajno5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour &ajo when 100 turns over (numpad-5)" : display worn jewellery&ajo$ : display gold in possession Extended Movement:&ajoE : display experience info o: auto-explore &aj"pG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find items&ajpO/C : Open/Close door Ctrl-W : set Waypoint&ajp_</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and&ajp&ajx&aj!# #........###...###.#Jingleheimer the Covered # #..................# ### Armataur of Wu Jian *..... &aj#######.#####..#.>#..##### ##.## Health: 67/67 ======================== ...........##........# ##.#.. Magic: 8/8======================== .........#..))).....## #.##.. AC: 7Str: 21 .#..##..#####).#.##.# ###..... EV: 7Int: 10 &aj*.#......#.(.#.....#.# #....... SH: 5Dex: 11 .#.##...#...'.......# #.#..... XL:  8 Next: 59% Place: Dungeon:6 &aj".......##(..###.@.### #.#.##.. Noise: ---------  Time: 6761.1 (0.0) ##......##### #...# ####.#..#.. a) +0 rapier #####.###### #...# #........#. Nothing quivered#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##.  ####.#.##...............# #.### #.#.###.####...#####.#####.##.......# #...# #.......###  _No target in view!  You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  &aj_You feel your power drawn to a protective spirit. _d - an amulet of guardian spirit (worn)&ajԋ&aje&ajO&ajY&aj&ajDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d&ajiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes&aj |------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and &aj~ *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) &aj Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best &aj& judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species might&aje&ajj_============== Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game while still developing a strong character. Gnolls (Gn)  Gnolls are a species of caniform humanoids originally hailing from the  arid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes around and  even inside of it. Unfortunately their long stay in the Dungeon has  exposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredible  proficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn all  skills at the same time, so are generally unable to specialise in any one&aj- Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they have  become unusually attracted to the Dungeon, establishing tribes around and  even inside of it. Unfortunately their long stay in the Dungeon has  exposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredible  proficiency at learning every skill. On the other, these same alterations  have rendered Gnolls incapable of selective learning. They learn all  skills at the same time, so are generally unable to specialise in any one  thing.In order to survive with this limitation, Gnolls use their universal  knowledge to take advantage of every resource they find in the Dungeon.They also have a knack for finding items, allowing them to easily loc&ajatethe Dungeon's hidden treasures. Minotaurs (Mi)The Minotaurs are a species of hybrids, possessing Human bodies withbovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but areawful at using any type of magic. They can wear all armour except for&ajjMerfolk (Mf)The Merfolk are a hybrid species of half-Human, half-fish that typicallylive in the oceans and rivers, seldom venturing toward land. However,Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, theirlegs will quickly reform into a tail should they ever enter water). Theytend to be surprisingly nimble on land as well as in the water. Expertsat swimming, they need not fear drowning and move very quickly throughwater.  &ajNkThe Merfolk have developed their martial arts strongly on thrusting andgrappling, since those are the most efficient ways to fight underwater.They therefore prefer polearms and short swords above all other weapons,though they can also use longer swords quite well.  As spellcasters, they tend to be quite good in specific areas. Theirmystical relationship with water makes it easier for them to use alchemy  and ice magic, which use water occasionally as a material component. Thelegendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to earth magic. They have low health,&aj,wGargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to earth magic. They have low health,but large amounts of innate armour which increases further as they gainvels. They eventually gain the ability to fly.  Gargoyles' partially living form grants them immunity to poison, as wellas resistance to electricity, and protection from some effects ofnecromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers. Mountain Dwarves (MD)Mountain Dwarves are stout and hardy folk, adept at fighting with axesand blugeoning weapons, though lacking the dexterity to excel at otherforms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Theirspell success is significantly less encumbered by armour than otherspecies.  They are superlative artisans and smiths, employed in ancient times byeven the gods themselves, and this spiritual history makes them&aj "Draconian types". Trolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which arecovered in patches of thick fur.They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour. Deep Elves (DE)  The Deep Elves are a species of Elves who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and losing all colouration. They are poor at melee combat and physical defence, although they are capable at using bows and other ranged weapons. Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armiesterrorise the lands outside the Dungeon.&aj# Intermediate Species ==================== Species classified as *Intermediate* require a broader understanding of &aj$ &the mechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change in mechanic) to gameplay. Humans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.  They are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)&aj%% Kobolds are small, mysterious creatures of unknown origin. They are wellsuited to lurking in the darkness of the Dungeon, and have a reducedrange of vision which also reduces the range at which they can be seen byenemies. y are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They arealso very adept at using magical devices. Their small size makes them&aj` <They are competent in combat, especially with short blades, maces or  ranged weapons, and are comfortable with all forms of magic. They are  also very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, and  advance in levels slightly more quickly than Humans. Demonspawn (Ds)  Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding, &aj v unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutations.  Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature. &ajT Djinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneouslyand without explanation, born with a tireless hunger for knowledge anddventure. Djinn have a unique relationship with magic: rather than&aj learning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are oneand the same.&aj/  &ajTSextremely quickly and stealthily, and are incredible at dodging attacks.  They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent atother forms of magic and at evoking magical items. Their size makes themable to wear most armour. They cannot wield large weapons, and evenmost smaller weapons require both hands to be wielded by a Spriggan. Revenants (Re)Revenants are skeletal undead, created when an individual dies to violent&ajsmagic without being mourned or remembered. They rise with fragmentaryrecollections of their former life and an all-consuming hunger to clawback that existence which the world forgot.  So powerful is this drive which animates them that they can actually ripthe very existence from others, tearing fragments of souls and memories &aj and even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form.  Their nature makes themly skilled at wielding destructive magic;while their reserves of magical energy are poor and their aptitudesunremarkable (aside from an affinity for ice, earth, and necromanticmagic), they can channel damage-dealing spells through their claws,&ajllowing them to perform melee attacks at the same time as they castspells. They can even burn away the memories they have collected to&ajfTengu (Te)The Tengu are an ancient and feared species of bird-people with alegendary propensity for violence. Basically humanoid with bird-likeheads and clawed feet, the Tengu can wear all types of armour excepthelmets and boots. Their magical nature helps them evade attacks while in&ajTmotion, and despite their lack of wings, more experienced Tengu can  magically fly.  They are experts at all forms of fighting, including the magical arts ofcombat (conjurations, summonings and, to a lesser extent, necromancy).They are good at air and fire elemental magic, but poor at ice and earthmagic. Tengu do not appreciate any form of servitude, and so are poor atusing invocations. Their light avian bodies cannot sustain a great deal&ajrof injury. Oni (On)Oni are large, rowdy creatures who love a good fight. They are&ajexceptionally strong and robust, and their fondness for drink allows themto heal twice as much from healing potions and even perform free meleeswings around themselves while they chug them. &aj They are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical devices&ajԮ7Oni are large, rowdy creatures who love a good fight. They are  exceptionally strong and robust, and their fondness for drink allows themto heal twice as much from healing potions and even perform free meleeswings around themselves while they chug them.  They are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical deviceswell. They are, however, good at throwing things, in particular largerocks.  Their large size prevents them from wearing most forms of armour, and arepoor at dodging, relying on their enormous bulk to survive battlesinstead. Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of time  as servants for the gods. Inevitably, they rebelled and fled into themortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served.  &aj/+Barachim's most remarkable trait is their grossly overmuscled legs, whichallow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can bea major disadvantage, but they can master almost any skill.&aj-;bCoglins (Co) Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from theirsprawling families. By the time they come of age, they are inseparable&ajk;- from their creations, and experienced individuals often further customise themselves with uniquely powerful additions.  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility ofnatural bodies. Though their arms can fly in a whir of destruction, it&aj;T takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, they cannot wear jewelry - the interference of multiple magical fields wouldbe catastrophic!  Even so, a true Coglin would never criticise their creation. They&aj < believe that spirits of steel and sandalwood come to rest within every thing that draws blood, slowly and carefully re-attuning their exoskeletons to those spirits whenever they wield or &aj-<Xremove weapons.Never scorn the spirits! Vine Stalkers (VS)&ajW<Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines.They possess a once-humanoid core, parasitised moments before death by&aj  the magical vines. Lacking any other discernible features, their facesare dominated by the disproportionate, vicious maw with which theydisrupt and devour the magical energies of their foes.Magic courses freely through their bodies, and any damage they take issplit between their health and magical reserves. They also physically&aj &aj\nregenerate at an alarming rate. However, these traits come at a price:the dual nature of their bodies makes them extremely frail, and theycannot benefit from potions to heal their wounds.  Living examples of adaptation, Vine Stalkers level up quickly and lendwell to an all-out offensive style; trusting their stealth to choosetheir prey and then their regenerating capabilities to power through thewounds they may sustain in battle. Many members of the species, however,are seen wielding magic quite competently and then switching to a hybridstyle when their reserves start to run low, thus replenishing theirshroud of magic and their spells' fuel with each voracious bite. &ajnPoltergeists (Po)Poltergeists are undead spirits who delight in causing trouble for theliving. Completely incorporeal, they interact with the physical world by  possessing small objects and making them fly through the air. They canuse this to fight with weapons as well as the living do, as well as gainthe protective benefits of many different hats, boots, gloves, and cloaksat once, though body armour is too large for them to manipulate in th&ajnisfashion. At higher levels of experience, they can even control thesepossessed objects at a distance from time to time, harassing their foes&aj oxwith a barrage of unruly armour.  Their superlative aptitude for both stealth and hexes make them powerful&aj&"0 enchanters, and they are adequate at most other forms of magic, thoughthey struggle with conjurations. They are adept with short blades, if alittle below average with heavier weapons, and their lack of a physicalbody makes them terrible at unarmed combat. The same power they used topossess objects makes them natural experts at throwing.Finally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. Demigods (Dg)&aj\  Demigods are mortals with some divine or angelic ancestry, however&aj|V  refuse to worship any god. Formicids (Fo)The Formicids are a species of humanoid ants. Just like their tiny insect&ajV ancestors, the Formicids are well adept at earth work, both on thephysical and magical sides. Their abilities have been used to tunnelimmense underground communities and structures, many of which are tens ofthousands of years old.  &aj7W Perhaps unfortunately, their strong ties to earth have left themcompletely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seeminglybad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions.  With the ability to lift ten times their own weight, the Formicids havestrength rivaling that of Oni. This, along with the fact that they havefour arms, allows Formicid warriors to equip both a shield and atwo-handed weapon at the same time.  &aj[W Formicids make good earth mages and alchemists, but are quite capable atboth melee and ranged combat too. They are naturally bad at air magic and  conjurations. &aj Nagas (Na)Nagas are a hybrid species: Human from the waist up with a large snaketail instead of legs. &aj.& &ajP Their agility and stealth are legendary, as is their ability to get tohard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elementalmagic.  Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe place. Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to.  Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they becomeincreasingly in touch with the powers of death. However, their desiccatebodies are h&ajighly flammable. They also cannot drink.  Like other undead, mummies are naturally immune to poisons, negativeenergy and torment; have little warmth left to be affected by cold; andare not susceptible to mutations. &aj/White Draconiansstem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block ofice. They are versed in ice magic, but bad at fire. Green Draconiansare used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficiencies  in other magic realms. Later on, they will develop a poisonous stinger. Yellow Draconians&aj+;have a sulphurous breath full of corrosive acid, and are naturally acidresistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic biteattack. Grey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airmagic. Later on, iron fuses onto their scales to make them hardier thanother Draconians. Black Draconians&ajOother Draconians. Black Draconianscan unleash arcing electrical discharges, and are naturally insulated.They are good at air magic but feel cumbersome with earth magic. Theirwings will eventually grow larger, which allows them to fly when combined  with their natural skill with air magic. Purple Draconiansare highly adapted to all spellcasting in general, and to hexes inparticular. They are a bit better at evoking things than most other  Draconians. They can breathe dispelling energy which strips those it hitsof enchantments and impairs their spellcasting. They are stronger-willedthan other draconians, and later on, they gain resistance to bothexternal mana draining and to enchantment stripping. Pale Draconians  are better at air and fire magic, and have no deficiencies in otherschools. They breathe sight-obscuring steam and, like their Purplecousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------&ajS Pale Draconiansare better at air and fire magic, and have no deficiencies in other  schools. They breathe sight-obscuring steam and, like their Purpleousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best background for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. &aj $Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. &ajE Warrior backgrounds =================== Warriors are experienced at using physical weapons and defending themselves. FightersFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and two potions of might. GladiatorsThe Gladiator has been trained to fight in the ring. They start with a&ajW  good weapon of their choice, light armour, headgear and some throwingweapons and nets. MonksMonks have a head start with the divine. They start with only a simpleweapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the firsttime, their spiritual training gives them a piety boost. &aj:x ,HuntersThe Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a shortbow, a scroll of butterflies, and a set ofleathers. BrigandsA Brigand is a shady character who is especially good at killing, using&ajB  daggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts. Zealot backgrounds ================== &aj]cZealots start the game already worshipping a god. Berserkers&aj9 &ajs_ Berserkers are hardy warriors who worship Trog the Wrathful, from whom&aj&aj Black Draconianscan unleash arcing electrical discharges, and are naturally insulated.They are good at air magic but feel cumbersome with earth magic. Theirwings will eventually grow larger, which allows them to fly when combinedwith their natural skill with air magic. Purple Draconiansare highly adapted to all spellcasting in general, and to hexes inparticular. They are a bit better at evoking things than most otherDraconians. They can breathe dispelling energy which strips those it hitsof enchantments and impairs their spellcasting. They are stronger-willed  than other draconians, and later on, they gain resistance to bothexternal mana draining and to enchantment stripping. Pale Draconiansare better at air and fire magic, and have no deficiencies in other  schools. They breathe sight-obscuring steam and, like their Purple  cousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ &aj'========================================= Red Draconiansfeel at home in fiery surroundings. They are bad with ice&aji= but veryproficient with fire. They can breathe highly combustible embers whichcause a fiery explosion whenever they hits a foe. Whit&aj=Ystem from frost-bitten lands, and are naturally resistant to frost. They&aj=beathe piercing cold which encases anything it kills in a solid block ofice. They are versed in ice magic, but bad at fire. &aj=UGreen Draconiansare used to venomous surroundings and breathe cloud&aj=ks of mephitic vapours.They are especially good in the arts of alchemy and without deficiencies &aj=W in other magic realms. Later on, they will develop a poisonous stinger. &aj>iYellow Draconianshave a sulphurous breath full of corrosive acid, and are naturally acid&aj7>resistant. Their knowledge of corrosion makes them especially good in the  maintenance of Forgecraft machinery. Later on, they gain an acidic bite &ajS>) attack. Grey Draconians&ajH Felids start with an extra life, and gain more as they increase in  levels. Upon death, they will be resurrected in a safe place. Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to. &aj+ Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a special&ajDconnection with the divine, and as they increase in levels, they become  increasingly in touch with the powers of death. However, their desiccated&ajZ=bodies are highly flammable. They also cannot drink. &ajt  &ajNLike other undead, mummies are naturally immune to poisons, negative&ajvenergy and torment; have little warmth left to be affected by cold; and  are not susceptible to mutations. &aj Draconian types &aj1======================================== &aj fRed Draconians  feel at home in fiery surroundings. They are bad with ice magic but very&ajk&ajl in at least one case, eviscerated their former masters and gone out intothe world.While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons.&ajHlTheir agility and stealth are legendary, as is their ability to get tohard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elementalmagic.&ajjZThese land-capable relatives of common octopuses can move about as fastas Humans and yet retain the ability to swim underwater, although theirdual adaptation is not as good as that of the shapechanging Merfolk.  Octopodes have eight tentacle-shaped legs, and need four of them to move.&ajxjtWhile a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loosets, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle. &ajjH Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentaclesto constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originally&ajkthey were witches' familiars that were magically augmented to providehelp for their masters' rituals, yet many have abandoned, outlived, or,&aj/klin at least one case, eviscerated their former masters and gone out intothe world.  &ajPkWhile fully capable of using speech and most forms of magic, Felids arat a serious disadvantage due to their inability to use armour or&aj8 grow strong enough to constrict their foes in combat.Nagas can spit poison; the accuracy and damage of this poison increaseswith the Naga's experience level. Octopodes (Op)&aj&ajwain skills slightly less quickly than Humans and, due to their status,refuse to worship any god. Formicids (Fo)&ajJThe Formicids are a species of humanoid ants. Just like their tiny insect  ancestors, the Formicids are well adept at earth work, both on thephysical and magical sides. Their abilities have been used to tunnelimmense underground communities and structures, many of which are tens ofthousands of years old&ajU.Perhaps unfortunately, their strong ties to earth have left&ajcompletely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seemingly&aj)bad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions. &ajKX With the ability to lift ten times their own weight, the Formicids have&ajkstrength rivaling that of Oni. This, along with the fact that they havefour arms, allows Formicid warriors to equip both a shield and a&aj|wo-handed weapon at the same time.  Formicids make good earth mages and alchemists, but are quite capable at&aj`both melee and ranged combat too. They are naturally bad at air magic andconjurations.&aj k of Strength, Intelligence or Dexterity as they gain experience. On the&aj Mdownside, they advance more slowly in experience than any other species,&aj} &aj  at the same rate as Humans. They are naturally resistant to poisons, cansee invisible creatures, and have tough skin, but their tails arerelatively slow and cannot move them around as quickly as can other&aj{creatures' legs (this only affects their movement rate; all other actionsare at normal speed). Like Armataurs, their body shape also prevents them  from gaining full protection from body armour. A Naga's biggest forte isstealth: Nagas are very good at moving unnoticed. Their tails eventuallygrow strong enough to constrict their foes in combat. &aj[ Nagas can spit poison; the accuracy and damage of this poison increases&ajgwith the Naga's experience level. Octopodes (Op)These land-capable relatives of common octopuses can move about as fastas Humans and yet retain the ability to swim underwater, although theirdual adaptation is not as good as that of the shapechanging Merfolk.  Octopodes have eight tentacle-shaped legs, and need four of them to move.hile a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loosehats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle. &aj) Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentacles&aj&aj #they were witches' familiars that were magically augmented to providehelp for their masters' rituals, yet many have abandoned, outlived, or,in at least one case, eviscerated their former masters and gone out intothe world.  &aj? GWhile fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons.  Their agility and stealth are legendary, as is their ability to get to  hard to reach places. Felids advance in levels very slowly. They are&ajd fskilled with many forms of magic, though less so with raw elementalmagic.  &aj Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe plac&aj ue. Mummies (Mu)These are undead creatures who travel into the depths in search of&aj% Erevenge, redemption, or just because they want to.  &ajE Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a special&ajW a  connection with the divine, and as they increase in levels, they become&ajlgrow strong enough to constrict their foes in combat.  Nagas can spit poison; the accuracy and damage of this poison increaseswith the Naga's experience level. Octopodes (Op)These land-capable relatives of common octopuses can move about as fastas Humans and yet retain the ability to swim underwater, although theirdual adaptation is not as good as that of the shapechanging Merfolk. &ajmB Octopodes have eight tentacle-shaped legs, and need four of them to move.While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loose&ajdmhats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle. ir natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentaclesto constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallythey were witches' familiars that were magically augmented to provide&aj^  They are reasonably good at most things and advance in experience levelsat the same rate as Humans. They are naturally resistant to poisons, cansee invisible creatures, and have tough skin, but their tails arerelatively slow and cannot move them around as quickly as can othercreatures' legs (this only affects their movement rate; all other actionsare at normal speed). Like Armataurs, their body shape also prevents themfrom gaining full protection from body armour. A Naga's biggest forte isstealth: Nagas are very good at moving unnoticed. Their tails eventually&aj2 Demigods are mortals with some divine or angelic ancestry, howeverdistant. Demigods look more or less like members of their mortal part'sspecies, but they are extremely robust and can draw on great supplies ofmagical energy. They are able to sculpt their attributes to a far greaterextent than any other species, gaining substantial boosts to their choiceof Strength, Intelligence or Dexterity as they gain experience. On thedownside, they advance more slowly in experience than any other species,gain skills slightly less quickly than Humans and, due to their status,refuse to worship any god. Formicids (Fo)The Formicids are a species of humanoid ants. Just like their tiny insectancestors, the Formicids are well adept at earth work, both on thephysical and magical sides. Their abilities have been used to tunnel  immense underground communities and structures, many of which are tens ofthousands of years old.  Perhaps unfortunately, their strong ties to earth have left themcompletely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seeminglybad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions.  With the ability to lift ten times their own weight, the Formicids have&aj  Finally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. Demigods (Dg)&ajO7&ajQT*the magical vines. Lacking any other discernible features, their facesare dominated by the disproportionate, vicious maw with which theydisrupt and devour the magical energies of their foes.  Magic courses freely through their bodies, and any damage they take issplit between their health and magical reserves. They also physicallyregenerate at an alarming rate. However, these traits come at a price:the dual nature of their bodies makes them extremely frail, and theycannot benefit from potions to heal their wounds.  Living examples of adaptation, Vine Stalkers level up quickly and lendwell to an all-out offensive style; trusting their stealth to choosetheir prey and then their regenerating capabilities to power through thewounds they may sustain in battle. Many members of the species, however,are seen wielding magic quite competently and then switching to a hybrid  style when their reserves start to run low, thus replenishing theirshroud of magic and their spells' fuel with each voracious bite. Poltergeists (Po)Poltergeists are undead spirits who delight in causing trouble for theliving. Completely incorporeal, they interact with the physical world bypossessing small objects and making them fly through the air. They canuse this to fight with weapons as well as the living do, as well as gainthe protective benefits of many different hats, boots, gloves, and cloaks&aj4Vine Stalkers (VS)Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines.They possess a once-humanoid core, parasitised moments before death by&aj ================ *Advanced* species have some substantial weaknesses, and/or add multiple complex new mechanics to gameplay. This category includes several species that experienced players may not find difficult per se, but that may require quite a bit of experience to adapt to. It also includes species that are just plain difficult, such as Mummies. Coglins (Co) Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparablefrom their creations, and experienced individuals often further customise themselves with uniquely powerful additions.  &aja  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, they cannot wear jewelry - the interference of multiple magical fields wouldbe catastrophic!  Even so, a true Coglin would never criticise their creation. They&aj(p 9Advanced Species&aj   exceptionally strong and robust, and their fondness for drink allows them  to heal twice as much from healing potions and even perform free melee  swings around themselves while they chug them.  They are proficient with most melee weapons and forms of magic, but lack  the dexterity or inclination to use ranged weapons or magical devices  well. They are, however, good at throwing things, in particular large  rocks.  Their large size prevents them from wearing most forms of armour, and are  poor at dodging, relying on their enormous bulk to survive battlesinstead. Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of timeas servants for the gods. Inevitably, they rebelled and fled into themortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served.  Barachim's most remarkable trait is their grossly overmuscled legs, whichallow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can be&ajDa major disadvantage, but they can master almost any skill. &ajB&aj8> So powerful is this drive which animates them that they can actually riphe very existence from others, tearing fragments of souls and memoriesand even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form.  Their nature makes them uniquely skilled at wielding destructive magic;hile their reserves of magical energy are poor and their aptitudes&aj> 3unremarkable (aside from an affinity for ice, earth, and necromanticmagic), they can channel damage-dealing spells through their claws,allowing them to perform melee attacks at the same time as they castspells. They can even burn away the memories they have collected tobriefly&aj> empower their magic and allow them to cast unhindered by armour.  Beyond this, they are sturdy and skilled at using their claws in unarmedcombat, and possess the same immunity to poison, negative energy, and&aj> dtorment that all undead share, as well as a resistance to cold. Tengu (Te)&aj> The Tengu are an ancient and feared species of bird-people with alegendary propensity for violence. Basically humanoid with bird-likeheads and clawed feet, the Tengu can wear all types of armour excep&aj ? [thelmets and boots. Their magical nature helps them evade attacks while in&aj?? Xmotion, and despite their lack of wings, more experienced Tengu canmagically fly.&ajg Revenants (Re)Revenants are skeletal undead, created when an individual dies to violentmagic without being mourned or remembered. They rise with fragmentaryrecollections of their former life and an all-consuming hunger to claw&aj 3back that existence which the world forgot.&ajDjinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneouslyand without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are oneand the same.  As elemental beings, Djinn are immune to poison and highly resistant tofire, though cold damage is deeply inimical to them. Since they floatthrough the air without need for legs or feet, they cannot wear boots.  Djinn are middlingly competent at most forms of physical combat, but havea particular aptitude for spellcasting. Their aptitudes for all forms ofmagic are phenomenal, though their unique relationship with magic meansthat they cannot choose to train magic skills independently. Spriggans (Sp)Spriggans are small magical creatures distantly related to Elves. Theylove to frolic and cast mischievous spells.  They are poor fighters and have little physical resilience, but they move  extremely quickly and stealthily, and are incredible at dodging attacks.&ajpd? Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature.&aj &ajPHumans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are wellsuited to lurking in the darkness of the Dungeon, and have a reducedrange of vision which also reduces the range at which they can be seen byenemies.  They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They are&ajalso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds)emonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of this  class of beings also develop a range of unholy abilities, which are&aj .MHumans (Hu)&aj=; live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and losing all colouration. They are poor at melee combat and physical defence, although they are capable at using bows and other ranged weapons. Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armies&aj&>terrorise the lands outside the Dungeon.  Armataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour andshields, though their body shape reduces the protection offered by bodyrmour early on. At higher levels they also regenerate both health andmagic when rolling, making them truly resilient. Intermediate Species &aj> ==================== Species classified as *Intermediate* require a broader understanding of the mechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change in&ajק terrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour. Deep Elves (DE)&aj NThe Deep Elves are a species of Elves who long ago fled the overworld to &ajcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.  Draconian colours are detailed below, in the subsection titled"Draconian types". &ajyTrolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which arecovered in patches of thick fur. y are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learn&aj+nmost skills very slowly. Their large size prevents them from wearing mostforms of armour. &ajTiDeep Elves (DE) The Deep Elves are a species of Elves who long ago fled the overworld to&aj/ live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physicallyto their new environment, becoming weaker and losing all colouration.They are poor at melee combat and physical defence, although they are&ajdJ  capable at using bows and other ranged weapons.&aja Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armiesterrorise the lands outside the Dungeon.&ajt  Armataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour andshields, though their body shape reduces the protection offered by bodyarmour early on. At higher levels they also regenerate both health andmagic when rolling, making them truly resilient. &aj] VIntermediate Species ==================== &ajn&aj&ajb&ajA&aj)# #........###...###.#Jingleheimer the Covered # #..................# ### Armataur of Wu Jian *..... #######.#####..#.>#..##### ##.## Health: 67/67 ======================== ...........##........# ##.#.. Magic: 8/8======================== &aj.........#..))).....## #.##.. AC: 7Str: 21 .#..##..#####).#.##.# ###..... EV: 7Int: 10 .#......#.(.#.....#.# #....... SH: 5Dex: 11 .#.##...#...'.......# #.#..... XL:  8 Next: 59% Place: Dungeon:6 .......##(..###.@.### #.#.##.. Noise: ---------  Time: 6761.1 (0.0) ##......##### #...# ####.#..#.. a) +0 rapier &ajM#####.###### #...# #........#. Nothing quivered#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##.&aj7  ####.#.##...............# #.### #.#.###.####...#####.#####.##.......# #...# #.......###  _No target in view!  You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit. _d - an amulet of guardian spirit (worn)&aj&aj&aj&aj 'aj8}'aj~'aj8'ajr'aj–22.1 (1 _'ajԙ'ajJ 7  You climb downwards.'aj  #[....#  'aj6}#.....#  #....o## #  .####......##..  ..............# 'aj\ #..........# .  ##...#  'aj~(#...@.......  #....>..>.##  'aj#..######..#  ### .  'ajo   orc  'ajYou encounter an orc. It is wielding a +0 war axe and wearing a +1 ring mail ofpoison resistance.'aj7===3.6 (2.5'aj'ajSN _The orc shouts!  Found two stone staircases leading down.'ajFa _There is a stone staircase leading up here.'aj! 'aj Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of flame (28)  'aj -c - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|on'ajy 'ajp Jingleheimer the Covered#[....#Armataur of Wu Jian *.....#.....#Health: 67/67 ========================#....o## #Magic: 8/8========================.####......##..AC: 7Str: 21..............#EV: 7Int: 10#..........# .SH: 5Dex: 11#......#...#XL:  8 Next: 59% Place: Dungeon:7#...@.......Noise: ===------  Time: 6763.6 (0.0)#....>..>.##a) +0 rapier#..######..#Nothing quivered###.o   orcYou climb dow'aj7 Unwards.  You encounter an orc. It is wielding a +0 war axe and wearing a +1 ring mail ofpoison resistance. _The orc shouts!  Found two stone staircases leading down. _There is a stone staircase leading up here.'ajC 'aj F _Clearing quiver.'aj ..#.#.. #[....# #.....#  #....o## #.######.......# #....# . #....@.#...# #...<........#....>..>.##.#..######..####......'aja 'aj J.o'aj'ajJ<---4.6 (1 _'aj'ajd'aj...#.##. ..#.#.. #[....# #.....#  #.....## #.####....o.##...#....# 'aj#....# . ##......#...# #...<........ß#....>..>.##..#..######..# ###.... .....'ajN.o'aj'aj<B---5'ajZ'aj'aj  You hit the orc.=6.5 (0.9'ajE 'aj \ _The orc is severely wounded.'ajm )You hit the orc.  You kill the orc!'ajQ%('aj((7.4'aj.'aj1^ _The Council accepts your kill.'ajf'aj'aj'ajЕH _No target in view!'aj0 'aj 'aj'aj:H _No target in view!'aj}4'aj'ajH _No target in view!'aj*4'aj'ajH _No target in view!'aj9l'ajsm'ajq'ajsH _No target in view!'aj'aj'ajf'ajKC _No target in view!'aj~\'aj\'ajc'aje'ajL'aj'ajp'ajk'ajk 'ajl 'aj#n 'ajp 'ajBs 'ajy ] _ _ Things that are here:'aj1} v  a +0 war axe; a +1 ring mail of poison resistance'ajQ 'aj  _'ajj 'aj 'aj 'aj/ 'aj8 'aj# 'ajt 'aj 'ajc 'aj 'aj۟ 'aj% 'aj 'aj$  You see here the +2 robe of Fedhas's Regard {^Drain rPois SInv Archmagi}.'ajܮ 'aja  _'aj| 'aj 'aj 'ajD 'aj 'aj 'aj 'aj 'aj 'ajv 'aj 'aj! 'aj 'ajU 'aj 'aj 'aj 'aj 'ajz ,'aju 'aj 'aj+ 'ajR 'aj& 'ajO 'aj 'aj 'aj 'aj^ 'aj ,'aj 'aj 'aj 'aj 'aj 'aj 'aj 'ajK 'aj 'aj 'aj ,'aj 'ajW 'ajU ,'aj 'aj[ 'aj ,'aj 'aj 'aj 'aj4 'aj 'aj 'aj 'aj 'aj 'aj? 'aj   You encounter an ice beast.'aj  ##... Y #... .#. .... ....## #...##..# ..####..#....#  ........#.#..#. .................'ajA -............##+##...#..........# .........##.###...#......'aj _..........[.## Y   ice beast (asleep).....#.......#...........###.##...#.##.##'aj h.Y89.4 (22.0)'aj Y-90.4 (23 _'aj 'aj 'ajh ) 'ajh d##... .  #... Y#.  'aji -.... ....  ## #...##..#  ..####..#....#  ........#.#..#.  ................  ...........@.......  ............##+##..  .#..........# 'aji u.........##.# ##...#......# ..........[.## .....#.......#'ajj $ ...........### 'ajCj -.##.##'aj ? ##... .  #... Y#.  .... ....  ## #...##..#  ..####..#....#  'aj ........#.#..#.  ................  ...........@.......  ............##+##.. 'aj! m .#..........# 'ajE p.........##.# 'ajd (##...#......# ..........[.##'aj  .....#....... 'aj x...........## 'aj 0.'aj 'aje 'aj 'aj a _An ice beast is nearby!'aj3 ##... .  #... Y#.  .... ....  ## #...##..#  ..####..#....#  ........#.#..#.  ................ 'ajH ...........@.......  ............##+##..  .#..........# .........##.# ##...#......#'aju> ..........[.## .....#.......#'aj$ ...........### 'aj-.##.##'ajڣ ##... .  #... Y#.  .... ....  ## #...##..#  ..####..#....#  ........#.#..#.  ................  ...........@.......  ............##+##..  .#..........# .........##.# ##...#......# ..........[.## .....#....... ...........## .'ajza _An ice beast is nearby!'aj_.. .##... . j##... Y# .... ....## #...##..# 'ajĸ..####..#....# #.#..#.= ..........'aj+##+##..#.#..# ..........##.#'ajr%##...#......# ..........[.## j   gnoll (polearm, asleep).....#.......#...........#'ajZ .jYou encounter a gnoll. It is wielding a +0 spear.'ajQ.Y'ajXj)'aj9==1.4 (1.0) 'aj'aj9 _The gnoll shouts! You hear a shout!'aj5V  .... .. ##... . . ##...# .#j. .... .Y.. ## #...##..# ..####..#....# .#.#..#.= . .'ajV  .##+##..# .#.# . .##.# ##...#......# ...[.## .....#......'ajW `.#  .###'ajZ U.j'aj3[ $.'ajc[ 1Y'aj1c 'ajc /--2'ajUj 'aj8l 'ajx|.... ..##... . .##...# .#.. ..... ..j.## #...##Y.#...####..#....#.......#.#..#.=...........'aji. ##+##..# .#.# . .##.# ##...#......# ..........[.## .....#.......# ...........#'ajI\## .##...#.##.'ajTU.Y'ajyT.j'ajU.Y'aj?'aj"--'aj3'aj'aj'aj##... . .##...## .#... ..... ....## #...##.j##...####..#....#>.........#Y#..#.=............ ##+##..# .#.# . .##.#  ##...#......# ..........[.## .....#.......#'aj+` ...........### .##...#.##.# ....#...##.:# .#'ajuQ  Found a stone staircase leading down.'aj$/  --more--'aj+U.j'aj+U.Y'aj0'ajE2- 4 'ajx2 _'aj9'aj;'aj} ## .#..... ..... ..#..## #...##..###...####..#..j.#>.........#.#..#.=..Y.......... ##+##..# .#.# . .##.#  ##...#......#'aj v ..........[.## .....#.......# ...........### .##...#.##.# ....#...##.'aj :# .# ######..###.# .#'aj 3j.'aj 'aj &5'aj 'aj 'ajc# ... ..... .... #..## #...##..# #...####..#.j>.........#.#..#.=..Y............##+##..## ..##.# ##...#...............[.###.......#.........#####...#.##.## ...#...##.:# .#'aj$ ######..###.# #......#.##'ajS% U.Y'aj( U.j'aj'/ 'aj{0 &6'aj6 'aj'9 'aj,#..## #...##..# ##...####..#...>.........#j#..#.=...........Y.....##+##..##..# ..## ##...#..@...#..........[.##...#.......#......####...#.##.##...#...##.:# .#######..###.# #......#.###..##.'aj"U.Y'aj`U.j'ajU.Y'aj<'aj&7'aj'aj 'ajI6#...####..#..>.........#.#..#.=...j............##+##..##Y..# ...##.# ##...#.............@.[.###.......#.........## 'aj_J##...#.##.##...#...##.:# .#######..###.# #......#.##.##..##.# ###[....# 'ajaNU.Y 'ajT 'ajU&8 'aj[ 'aj] 'ajc`>.........#.#..#.=...j.............##+##..##..# ..Y##. ##...#...............[.## 'aj ....#..@....#......####...#.##.## ...#...##.:# .#######..###.# #......#.###..##...#.#..# ###[....#... #.. 'ajN.Y 'aja 'aj&9 'aj  'aj" 'ajy  ..j.......... ............##+##..# .#...# . ..##.#  'ajZ W ##...#..Y...# ..........[.## .....#.......# .....### .##...#.##.## ....#...##.:# .# ######..###.# .# #......#.##.###...#.#..# #.# ###[..... #.....# .##. #.....## #.. 'aj4 U.Y 'aj >800 'ajO  'ajp  'ajk2.....##+##..##....# ...## ##...#............Y..[.##..#.............###.##...#@##.## ....#...##.:# .#######..###. #......#.###..##..# ###[....# ... #..##. #.....## #. . .###.##...# 'ajoUj. 'ajxp.Y 'aj-xj   gnoll (polearm) 'ajLy&1 'ajH 'aj' 'ajpm##+##..##....# ..........##j ##...#......#..........[.###.Y.....#......###.##...#.##.## ...#..@##.:# .#######..###. #......#.###..##...#.#. 'aj#.# ###[...#... #....##. ....## #. . .####......##...# .........)...# 'ajQ.j 'aj 'aj&2 'aj 'aj 'aj,# ...##.# ##...#.....j#..........[.##..#.Y............##.##...#.##.## ...#...##.:# .#######.@###. #......#.###..##...#.#.# ###[....#... #.....##. ..## #. . .####......##...# .........)....# #...#.... 'ajSN.Y 'aj 'aj&3 'aj# 'aj 'aj ...##.#  ##...#.....j# ..........[.#.....#.......# .......Y...### .##...#.##.## ....#...##.:# .# 'aj [######..###.# .#  #....@.#.##.# #..##...#.#..# #.# ###[....# ... #.....# .##. #.....## #... .####....#  .........)..##..........#.... 'ajś /####...#.. 'ajX O.Y 'ajM  'aj &4 'aj  'ajƲ  'ajv##...#.....j# ..........[.#.....#.......# ...........### .##...#Y##.## ....#...##.:# .#######..###.# .#  #......#.##.# #..##..@#.#..# #.# ###[....# ... #.....# . 'aj-##. #.....## #... .####....# .........)....##..........#....###......#...#.. #...<........ß 'aj.1Y 'aj#.Y   ice beast 'ajN$&5 'aj9+ 'aj- 'ajEl..........[.#.....#.......# ...........### .##...#.##.## ....#..Y##.:# .#######..###.# .#  #......#.##.# #..##...#.#..# #.# ###[@...# ... #.....# .##. #.....## #.. . .####....# .........)....# 'ajE#..........#....###......#...#.. #...<........ß#....>..>.##.. 'ajqKQ.Y 'ajS 'ajT&6 'aj.[ 'aj2] 'ajش#.............####...#.##.## ...#...##.:# .#######.Y###.# .# #......#.##.##..##...#.#..# ###[....# ... #..##. # #. . .### 'aj.##...# .........)....# #..........#....###...# #...<........ß.>..>.##..######..#  'ajj.Yj 'aj 'ajj   gnoll (polearm) 'aj&7 'ajR 'aj 'ajQ9......####...#.##.## ...#..j##.:# .#######..###.# .# #....Y.#.##.#..##...#.#.# ###[....# ... #. 'aj9.##. # #. . .###.##...# .........)....#  #..........#....####...# #...<........ß 'ajq:D.>..>.##..######..# ## .... 'aj=P.Y 'aj?P.j 'ajJ<8 'ajM 'ajTO 'aj ##...#.##.## ...#...##.:# .#######.j###.# . #......#.###..##.Y.#.#.# ###[....# ... #..##. # #. . .###.##...# ..........)....# ###....#....###...# 'aj  #...<........ß.>..>.##..######..# ## .... 'ajz P.Y 'aj P.j 'aj#  'aj% &9 'aj+  'aj-  'ajhg ....#...##.:# .#######..###.# .#  #...j..#.##.# #..##...#.#..# #.# ###Y....# ... #.....# .##. #.....## #.. . .####....#  ........@.)....# ###..#.... ####...#..  #...<........ß#....>..>.###..######..# . ### ....  ... 'ajg   'aj-i D[Y 'ajk Q.j 'ajk Q.Y 'aj;q  'aj1r '10 'ajv  'ajw  'aj######..###. #......#.###..##.j.#.#..## ###[....# ... #..##. Y...## #. . .####......##...# ..........)....# ###...#.... ####...# #...<........ß.>..>.##..######..# ## ....  . .  'ajtQ.j 'ajQ.Y 'aj 'aj&1 'ajz 'aj 'ajGG #......#.###..##...#.#..## ###j....# ... #..##. # #. . .####..Y...##...# ..........)....# ### 'ajG...#.... ####...# #...<........ß.>..>.##..######..# ## .... . .  'ajNE[j 'ajOQ.Y 'aj6V 'ajV&2 'aj] 'aj4_ 'aj #..##.# ###[....# ... #.j 'aj .##. ....## #. . .###.##...# ........Y.)....#  'aj3 ###..........#.... ####...# ......ß 'aje i.>..>.##..######..# ## .... 'aj c .. . 'ajE .j.Y 'aj  'aj &3 'aj?  'aj` a _There is a stone staircase leading up here. 'aj #...#.##...#.#..# #.# ###[  .......# ##. #.j...## #... .####......##...#..........)....#  'ajI~###.....Y....#..###...#..<........ß..>..>.##...######..# .###....... 'aj .jYou roll towards the ice beast! You lunge at the ice beast.  You hit the ice beast but do no damage. x2 'ajw 'aji=4Regen (1)  'aj 'ajv _Your tail-slap misses the ice beast. The ice beast is staggered. 'aj #..##.# ###[....# ... #..##. # #. . .####.j....##...# ..........)....# ###.....Y....#.... ###......#...# ......ß.>..>.##..######..# ## ....  .. ..Y.j-5 _There is a stone staircase leading up here.'ajeM-'ajl'ajrQ.j'aj_y'ajC=6'ajj} .6 _The ice beast barely misses you.'ajor # #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.## ...........##........# ##.#.. .........#..))).....## #.##.. .#..##..#####).#.##.# ###..... .#......#.(.#.....#.# #....... .#.##...#...'..Y....# #.#..... .......##(..###.@.### #.#.##.. ##......##### #...# ####.#..#.. 'ajs#####.###### #...# #........#.#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##. ####.#.##...............# #.####.#.###.####...#####.#####.##.......# #...# #.......###'aj4-7.9 (2.5'ajC'aj! _You climb upwards.'ajc _There is a stone staircase leading down here.'ajd  You hit the ice beast.  The ice beast is lightly wounded.'ajn70---'aj`6------=8.8 (0.9'aj!'aj$H _The ice beast hits you. The ice beast freezes you.'aj  You hit the ice beast but do no damage.The ice beast is lightly wounded.'aj b1---9.7'aj 'aj @ _The ice beast hits you but does no damage.'ajV  You hit the ice beast.  The ice beast is moderately wounded.20.8 (1.1'aj_'ajbV _The ice beast barely misses you.'aj  You hit the ice beast.  The ice beast is moderately wounded.'aj [2=1.7 (0.9'ajG'aj  You hit the ice beast.  The ice beast is moderately wounded. _The ice beast barely misses you.  You hit the ice beast.  The ice beast is moderately wounded. _The ice beast barely misses you.'aj _The ice beast barely misses you.You hit the ice beast.  The ice beast is moderately wounded. _The ice beast barely misses you.You hit the ice beast but do no damage.  The ice beast is moderately wounded.'ajG------2.6'aji!'aj$7 _You block the ice beast's attack.'aj  You hit the ice beast.  The ice beast is moderately wounded.'aj1(3.5'aj'ajsV _The ice beast barely misses you.'ajb  You hit the ice beast. You tail-slap the ice beast!  The ice beast is almost dead.'aj-4.5 (1.0'aj&'ajh)V _The ice beast barely misses you.'aj  You barely miss the ice beast.The ice beast is severely wounded.'ajÛ[3=7'aj3===5'aj3'aj7 _You block the ice beast's attack.'aj  You closely miss the ice beast.The ice beast is severely wounded.'aj&6'ajI'aj @ _The ice beast hits you but does no damage.'ajh|  You hit the ice beast but do no damage.The ice beast is severely wounded.'aj}-7.4 (0.9'aj;'ajiO _The ice beast misses you.'aj  You hit the ice beast.  The ice beast is almost dead.'ajW048.3'aj 'aj+W _The ice beast closely misses you.'ajq .  You hit the ice beast. You tail-slap the ice beast.  You kill the ice beast!'aj{R'ajځ ===69.3 (1.0 _The Council accepts your kill.'aj`'aj_h _Your Dodging skill increases to level 3!'aj _No target in view!'aj  _No target in view!'aj'ajf'ajc'ajH _No target in view!'ajR'ajS'aj@\'aj^H _No target in view!'ajE'aj'aj'ajWH _No target in view!'aj9'aj-:'ajC'ajdF#No target in view!'ajð'ajֱ'ajۿ'aj9'aj:'ajD'ajF'aj='ajҮ'aj'ajO'aj -'aj-'aj6'aj@9'aj'aj#'aj'aj'aj 'aj 'aj% 'aj~( 'aj'aj'aj'aj0'aj,6-30 _'ajD'aj=p7- _ You climb downwards.'aj\b  #..##...#.#..#  #.# ###[....#  ... #.....# .  ##. #.....## #..  'ajF. .####......##...#  .j........[....#  ###.......j..#....  ####...#.. 'aj #...@........ß  'aj#....>..>.##..  'ajA#..######..# .  ### ...'ajrd. ... 'aj.. j   gnoll bouda 'ajj   gnoll (polearm)  'aj~You encounter a gnoll bouda. It is wielding a +0 whip.The gnoll bouda shouts!'ajQ*e59-==1.8 (2.5'aj4'aj4? _The gnoll hits you from afar with a +0 spear. x2'aj5a _There is a stone staircase leading up here.'ajP....#.##.# #..##...#.#..##.# ###[....# ... #.....# . ##. #.....## #.. . .####......##...#.j..[....# ###.......j..#.... ###....@.#...#.. #...<........ß 'aj>Q#....>..>.##.. #..######..# ###....... j   gnoll (polearm)..'ajij _There is a stone staircase leading up here.roll towards the gnoll! You lunge at the gnoll.  You hit the gnoll but do no damage. You tail-slap the gnoll!  The gnoll is almost dead.  You hit the gnoll but do no damage.  The gnoll is almost dead.'aj5l jThe gnoll is staggered.'ajP.j   gnoll boudajj 2 gnolls (polearms, 1 wandering)'aj460-8===-2.8 (1.0Regen (1) 'aj'ajYs _You encounter a gnoll. It is wielding a +0 halberd.'aj )You hit the gnoll.  You kill the gnoll!'ajő .jThe Council accepts your kill.'ajv Q.j'aj z   gnoll (polearm)'aj >170=3'aj 'aj < _The gnoll shouts! You hear a shout! x2'aj #......#.##.# #..##...#.#..# #.# ###j....# ... #.....# . ##. #.....## #.. . .####......##...# .[....# ###j......)..#.... ###...@..#...#..'aj #...<.ß #....>..>.##.. #..######..# . ### .... ... ..'ajE[j'aj80j'ajg jYou encounter a gnoll. It is wielding a +0 club.'ajޫzjj 3 gnolls (1 polearm, 1 swift)'ajS2=4'aj'ajxq _You encounter a gnoll. It is wielding a +0 flail.'aj.o #......#.##.# #..##.j.#.#..# #.# ###[....# ... #.j...# . ##.. #.....## #.. . .j####......##...# .[....# ###j......)..#.... ###..@...#...#.. #...<.ß'ajq/  #....>..>.##.. #..######..# . ### ... ... ..'aj0R.j'ajv1Q.j'ajI2Q.j'aj3Q.j'aj52j'ajOHj 4 gnolls (1 polearm, 1 swift)3=--5'ajFKp _You encounter a gnoll. It is wielding a +0 whip.'aj{#..##...#.#..# #.# ###j....# ... #.....# .##.j #.j...## #.. . ..####......##...#  ..j.......[....# ###.j.....)..#.... ###......#...#..  #......ß #....>..>.##.. #..######..# . ### ....  ...  jjj 3'ajQ.j'ajk  .jThe gnoll bouda gazes fiercely through you!'aj1!Q.j'aj"D[j'aj#J.j'aj$2j'aj/.j 4 gnolls (1 polearm, 1 swift)'aj04====-6Weak Regen (1) 'aj59'aj:[ _You feel your attacks grow feeble.'ajz=a _There is a stone staircase leading up here.'ajgY.j'ajL.j'ajQ.j'aj 8.j'aj-'aj".'aj/j'aj4 'aj \5=-7'aj  _'aj'aj@'aj  #...#.##...#.#..# #.# ###[  ....# ##.. #..j..## #... ..####......##...#..j.....j.[....# ###.......)..#..###jj.@..#...#..<........ß..>..>.##...######..# .###.......######..###.#  #......#.##.#.##...#.#..# #.# ###[40'aj m[  ....# ##.. #..j..## #... ..####......##...#..j.....j.[....# ###.....@.)..#..###jj....#...#..<........ß..>..>.##...######..# .###......j. 'aj\E Vj.  You roll towards the gnoll! You lunge at the gnoll. You barely miss the gnoll.The gnoll bouda gazes fiercely through you!.j .jYou feel as though you will be weak longer..j6===8Regen (2)  _The gnoll barely misses you.'ajBe  #......#.###..##...#.#..## ###[....# ... #..### #. . ..####..j...##...# ...j....j.[....# ###....j..)..#.... ###..j@..#...# #...<........ß.>..>.##..######..# ## .... . . 'ajl.j  as though you will be weak longer.The gnoll barely misses you.spin and attack the gnoll bouda.  You hit the gnoll bouda but do no damage.  You spin and attack the gnoll. You closely miss the gnoll.  The gnolls pick up the pace!'ajpJ.j'aj.z;'ajw{r7=====9'aj 'ajŇy _The gnoll hits you but does no damage. The gnoll barely misses you.'aj[6#..##.# ###[....# ... #..### #. . ..###.##...# ....j..jj.[....# ###....j..)..#.... ###..j...#...#'ajw\- #...@........ß.>..>.##..######..# ## ....  .. .'aje_O.j'aj_W.j'aj(`Q.j'aj2a.j.j'aj;cS.j'aj=m'ajm[=---40'ajv'ajwh _You spin and attack the gnoll. You barely miss the gnoll.'ajza _There is a stone staircase leading up here.'aj@ 'aj  9---'aj5 'aj Q.j'aj .jThe gnoll hits you but does no damage.  The gnoll hits you from afar with a +0 halberd.'aj ) 'aj=2 S6-1'aj3 'aji -..6. _The gnoll bouda barely misses you. The gnoll barely misses you.'aj&  # #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.## ...........##........# ##.#.. .........#..))).....## #.##.. 'ajk' .#..##..#####).#.##.# ###..... .#......#.(.#.....#.# #....... .#.##...#...'..jjj..# #.#..... .......##(..###.@.### #.#.##.. ##......##### #...# ####.#..#.. #####.###### #...# #........#.#.......####...#####.###...... ####..###....)..........# #..<.#. 'aj( ........................# ###.##. ####.#.##...............# #.### 2 gnolls (#.#.###.####...#####.#####.##.......# #...# #.......###'aj 7=-3.3 (2.51'ajc 'aj ! _You climb upwards.'aj) c _There is a stone staircase leading down here.'ajc _You climb upwards. _There is a stone staircase leading down here.  You closely miss the gnoll bouda. You tail-slap the gnoll bouda.  The gnoll bouda is moderately wounded.  The gnoll barely misses you.  The gnoll bouda hits you with a +0 whip.'aj|ec3--=4.2 (0.9'ajp'ajr< _The gnoll hits you but does no damage.'ajj  #.###...###.#  #...........# ### .#####..#.>#..##### ##.#.##........# ##.#.#..))).....## #.##. #..##..#####).#.##.# ###. #......#.(.#.....#.# #. #.##...#...'..jjj..# #.#.##(..###.>@### #.#.##. #......##### #...# ####.#..#..###### #...# #.#.##.####...#####.###......#..###....)..........# #..<.#.#...........# ###.##..#.##...............# #.##.#.###.####...'ajR #####.#####.# ##.# #...# #.#'ajW$ .j _The gnoll hits you but does no damage.  You spin and attack the gnoll. You hit the gnoll.  You spin and attack the gnoll bouda. You closely miss the gnoll bouda.You tail-slap the gnoll bouda, but do no damage.  The gnoll bouda is moderately wounded.'ajl. 'aj/ [4--5.2 (1.0'aj8 'aj(< v _You block the gnoll's attack. The gnoll bouda barely misses you.'aj #.#####..###...###.# #........###...###.#  #..................# ### #####.#####..#.>#..########.##........# ##.#...# .......#..))).....## #.## ..##..#####).#.##.# ### ......#.(.#.....#.# #... .'ajj##...#...'...jj@.# #.#.... .....##(..###.j.### #.#.##. ......#...# ####.#..#.. ###.###### #...# #........#.#  #.......####...#####.###......#. ##..###....)..........# #..<.#.# ..............# ###.##... ##.#.##...............# #.####.#.#.###.####...#####.#####.# #.'aj .jYou spin and attack the gnoll bouda. You barely miss the gnoll bouda.'aj  j>The gnoll bouda is moderately wounded.'aj'ajS5=6'aj ('aj+W _You block the gnoll bouda's attack. You block the gnoll's attack.'ajw#........>)...÷....##.#####..###...###.# #........###...###.#  #..................# ### ####.#####..#.>#..######## .##........# ##.#...##....#..))).....## #.## .##..#####).#.##.# ### .....#.(.#.....#@# #... ##...#...'...jj..# #.#....##(..###.>j### #.#.##..... .....#...# ####.#..#.. ##.###### #...# #........#.### #.......####...#####.###......#. #..###....)..........# #..<.#.# ...............# ###.##... #.#.##..............'ajx.# #.####...jj'aj 'ajǀ?6='aj1-7'aj'aj6f _Your attacks no longer feel as feeble.'aj<####..#.#.####...##.......>)...÷....#######..###..###...###.#  #..................# ### ####.#####..#.>#..##### ##.#### ..##........#.#...## ......#..))).....## #.## .##..#####).#.### .....#.(.#.....#. 'ajE###...#...'....jj...##(..###.>j### #.#.##..... .....##### #...# ####.#..#... ##.###### #...# #........#.###.....####...#####.###.....   gnoll #..###....)..<.#.# ......###.##..'aj@j.'aj,j'aj.'aj"9 'ajj#@-8'aj .'aj/'ajw z .jYou hit the gnoll bouda.'aj jThe gnoll bouda is heavily wounded.'aj# .j 2 gnolls (swift)'aj c7==9.1 (0.9'ajU 'aja# 9 _You block the gnoll bouda's attack.'aj( .  You hit the gnoll bouda but do no damage.The gnoll bouda is heavily wounded.'aj8j   gnoll'ajE59---7---='aj 50.0'aj'aj 'aj'aj0_The gnoll bouda hits you with a +0 whip!'aj.y jYou hit the gnoll bouda.'aj9 . j 2 gnolls (swift)The gnoll bouda is almost dead.'aj;.-9'ajD'ajGB _The gnoll bouda hits you but does no damage.'aj]( 'aj.  'aj:You hit the gnoll bouda but do no damage.'ajK.Your tail-slap misses the gnoll bouda.'aj'aj 'aj"'aj j'ajf0The gnoll bouda is almost dead.'aj<The gnoll bouda gazes fiercely through you!'aj 4You feel your attacks grow feeble.'ajD'aj'aj'aj/60'aj]---'aj=='aj1.9 (1.0'ajWeak 'aj*'aj}'aj9 _You block the gnoll bouda's attack.'ajQ .  You hit the gnoll bouda but do no damage.You tail-slap the gnoll bouda, but do no damage.'ajQ'aj] j   gnoll'aj^TThe gnoll bouda is almost dead.'aj7_657-'ajk_k6--------2.8 (0.9'aji'ajm> _The gnoll bouda hits you with a +0 whip.'aj jYou hit the gnoll bouda but do no damage.Your tail-slap misses the gnoll bouda.'aj' 'aj Y.  The gnoll bouda is almost dead.'ajQ  The gnoll bouda hits you but does no damage.'aj\G--3.8 (1.0'aj'aj: 2 _The gnoll leaves your sight.'aj )You hit the gnoll bouda.  You kill the gnoll bouda!'aj4 j.  The Council accepts your kill.'aj+-j'ajs.jj 2 gnolls (1 swift)'aj7 N-34.7 (0.9'aj` 'aj < _The gnoll is no longer moving quickly.'aj .jYou hit the gnoll but do no damage. You tail-slap the gnoll.'aj l  The gnoll is heavily wounded.'aj /85.6'aj 'aj < _The gnoll hits you but does no damage.'aj%  You closely miss the gnoll.The gnoll is moderately wounded.'aj C---6.5'aj 'ajH V _The gnoll completely misses you.'aj$9  You hit the gnoll but do no damage. Your tail-slap misses the gnoll.The gnoll is moderately wounded.'aj9 54-'aj-: 7.4'ajC 'ajFF 8 _The gnoll hits you with a +0 club.'ajg  You closely miss the gnoll.The gnoll is moderately wounded.'ajii2--7===8.5 (1.1'ajs'ajcw8 _The gnoll hits you with a +0 club.'aj You hit the gnoll. Your tail-slap misses the gnoll.The gnoll is heavily wounded.'ajd0--90'aj'aj_ _The gnoll is no longer moving quickly. The gnoll hits you with a +0 club.'ajWW  You closely miss the gnoll.The gnoll is heavily wounded.Your attacks no longer feel as feeble.'aj:X860.4 (0.9'aja'ajrdS _The gnoll closely misses you.'aj )You puncture the gnoll!  You kill the gnoll!'ajRPThe Council accepts your kill.'aj3j.'ajRq   gnoll'aj+J-41.3'aj`'aj4 _The gnoll's allies are healed!'aj\  You hit the gnoll.  The gnoll is lightly wounded.'ajf'ajj1====2.2'aj%'aj'3 _You block the gnoll's attack.'aj,  You hit the gnoll but do no damage. You tail-slap the gnoll!  The gnoll is severely wounded.'aj"(3.1'aj'aj 'ajL_The gnoll barely misses you.'aj  You hit the gnoll. Your tail-slap misses the gnoll.The gnoll is almost dead.'aj7-4.1 (1.0'aj'aj!R _The gnoll barely misses you.'ajz |  You barely miss the gnoll.The gnoll is almost dead.48-6---5 _The gnoll hits you with a +0 flail.'ajf?  You hit the gnoll.  The gnoll is almost dead.'aj@ &6'ajI 'ajM S _The gnoll closely misses you.'aj: )'ajYjYou hit the gnoll.  You kill the gnoll!'ajS'aj-7===57.0 (0.9'aj'aj^^ _The Council accepts your kill.'aj . ......>)...÷....## #####..###...###.# .......###............# ### 'ajB/####.#####..#.>#..##### ##.#### ........##........# ##.#...###..))).....#.##..... .##..#####).#.##.# ###... .....#.(.#....... ##...#...'.......# ....##(..###.>.#####.#... #.#.##...............# #.####.. 'aj9'aj;:=9-8.0 (1.0'ajB'ajLl _Items here: ))) [ †.'aj #####..###...###.# .......###.............# ### ####.#####..#.>#..##### ##.#### ........##........# ##.#...###..))).....#.##..... .##..#####).#.##.# ###... .....#.(.#.....#).. ##...#...'......# ....##(..###.>.####.Nothing quivered........ #.#.###.####...#####.#####.# #.# 'ajC'ajT!-'aj&9 _'aj'aj'ajW'ajX'aj!a'ajc'aje  #.#####..###...###.# #........###...###.# #..................# ####.#####..#.>#..##### ##.####.##........# ##.#....#..))).....## #.## ..##..#####).#.##.# ###'aj,f .#.(.#.....#)# # .##...#...'.# #.#.##(..###.>.### #.#.##.##### #...# ####.#..#...#.###### #...# #.#.  #.####...#####.###......# #'aj{f #..###....)..........# #..<.#.#...........# ###.## ##.#.##...............# #.####  #.#.###.####...#####.#####.# #.'ajr 'ajs '70'aj| 'aj~ 'ajB #.#####..###...###.# #........###...###.# #..................# ####.#####..#.>#..##### ##..##........# ##.#....#..))).....## #.## #..##..#####).#.##.# ### #......#.(.#.....#)# # #.##...#...'.# #.#.##(..###.>.### #.#.## #......##### #...# ####.#..#...#.###### #...# #.#.'aj3 #.####...#####.###......##..###....)..........# #..<.#.#............# ###.###.#.##...............# #.#### #.#.###.####...#####.#####.# #'aj'ajc50===1'aj'ajo'aj# #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.## ...........##........# ..#..))).....## #.## .#..##..#####).#.##.# ###.. .#......#.(.#.....#)# #. .#.##...#...'.......# #.# .......##(..###.@.### #.#.## ##......##### #...# ####.#..# #####.# #...# #........#  #.......####...#####.###...... 'aj`####..###....)..........# #..<.#. ........................# ###.##. ####.#.##...............# #.###  #.#.###.####...#####.#####.#  #.......# #...# #.......##'aj2'aj[&2'aj\ 'aj c _There is a stone staircase leading down here.'aj[k'ajk'ajn'ajvB'ajy,'aj|'aj]1= _You start resting.Magic restored.5.0 (38===6.0 (4 _'aj 'aj'aj 'aj 'aj 'aj 'aj6 +7.0 (1'ajh 'aj V====7'aj   #..##...#.#..#  #.# ###[....#  ... #.....# .  'aj2 ##.. #.....## #..  . ..####......##...#  ..........[....#  'aj ###.......)..#....  ###.....j#...#..  #...@j.......ß  'aj l#....>..>.##..  #..######..# .  ### .... ... .. jj 2 gnolls (1 polearm)  You climb downwards. The gnoll hits you but does no damage.  The gnoll barely misses you. You block the gnoll's attack.'aj?l =2=8.5 (2.5'ajHw 'ajx 5 _The gnoll hits you but does no damage.'ajY{ a _There is a stone staircase leading up here.'ajo'ajp'ajy'aj[T  The gnoll hits you from afar with a +0 halberd!'ajR45--7---=9.5 (1.0'ajr'ajv -----6. _You block the gnoll's attack.'aj|# #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.## ...........##........# ##.#.. .........#..))).....## #.##.. .#..##..#####).#.##.# ###..... .#......#.(.#.....#)# #....... .#.##...#...'.......# #.#..... .......##(..###.@.### #.#.##.. ##......##### #..j# ####.#..#.. 'ajMw#####.###### #...# #........#.#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##. j   gnoll ####.#.##...............# #.####.#.###.####...#####.#####.##.......# #...# #.......###'ajC'ajNDL6--81.0 (2.5'ajT'ajU! _You climb upwards.'aj]c _There is a stone staircase leading down here.'ajm #.###...###.#  #...........# ### .#####..#.>#..##### ##.#.##........# ##.#.#..))).....## #.##. #..##..#####).#.##.# ###. #......#.(.#.....#)# #. #.##...#...'.# #.#.##(..###.>@### #.#.##. #......##### #..j# ####.#..#..###### #...# #.#.##.####...#####.###......#..###....)..........# #..<.#.#...........# ###.##..#.##...............# #.##.#.###.####...#####.#####.# 'aj##.# #...# #.#'aj  You spin and attack the gnoll. You hit the gnoll.  Your tail-slap misses the gnoll.The gnoll is moderately wounded.'ajV=-2.0 (1.0'ajl _The gnoll completely misses you.'ajB#  You hit the gnoll.  The gnoll is heavily wounded.'ajo$+9 (0.9'aj /'aj72S _The gnoll closely misses you.'aj  You hit the gnoll.  The gnoll is severely wounded.'aj#(3.8'ajD'ajI3 _You block the gnoll's attack.'ajs  You closely miss the gnoll.The gnoll is severely wounded.'ajc4-4.8 (1.0'ajN _The gnoll hits you with a +0 whip.'aj=la  You hit the gnoll.'aj]-5.7 (0.9'ajjo _The gnoll is almost dead.'aj )You hit the gnoll.  You kill the gnoll!'aj/S'aj_n-66.6 'aj|P_The Council accepts your kill.'aj# #.#####..###...###.# # #........###...###.#  #..................# ### #######.#####..#.>#..##### ##.##...##........# ##.# .........#..))).....## #.## .#..##..#####).#.##.# ### .#......#.(.#.....#)# #. .#.##...#...'...@...# #.#.. .(..###.>.### #.#.##......##### #..)# ####.#..#.. #####.###### #...# #........#.  #.......####...#####.###...... ####..###....)..........# #..<.#.['ajK ........................# ###.##. ####.#.##...............# #.### #.#.###.####...#####.#####.#5=-7.6 (1.0'aj   You start resting. Magic restored.'aj, 'aj -'aj@ 'ajl 'aj 0'aj'aj 8'aji==='aj2"8.6 (1 'aj _'aj+'ajH ...................# ### #######.#####..#.>#..##### ##.## ...........##........# ##.#..#..))).....#.# .#..##..#####).#.##.# ###.......#.(.#.....#)# #..##...#...'.......# .......##(..###.@.##### ##......##### #..)# ####.#..###.###### #...# #........#....... ###...####.......# #...# #.......### 'ajK'aj&M&9'ajY'aj[ 'aj]]_There is a stone staircase leading down here.'ajMVJ'ajCjr6=90 _'ajKu'ajm ~ ===7  You climb downwards.'ajb  'ajR%  #..##...#.#..#  #.# ###[....#  ... #.....# .  ##.. #.....## #..  . ..####......##...#  ..........[....#  ###...j...)..#....  ####...#..  #...@.....j..ß  #....>..>.##..  #..######..# .  ### .... ... .. jj 'aj& [0;10;1m2 gnolls (polearms)  You encounter a gnoll. It is wielding a +1 halberd of entangling.The gnoll shouts! You hear a shout! x2'aj L==2.1 (2.5'aj _The gnoll barely misses you. _There is a stone staircase leading up, spattered with blood here. 'aj53 #......#.##.# #..##...#.#..# #.# ###[....#  ... #.....# .##.. # #... ..####......##...# ..........[....# ###...j...)..#....####...#.. #...<.....j..ß #....>..>.##.. #..######..# .###....jj 2 gnolls (polearms).. 'aj&9 j.  You roll towards the gnoll! You lunge at the gnoll. You closely miss the gnoll.You hit the gnoll.  'ajf9RYou tail-slap the gnoll, but do no damage. 'ajqSB  The gnoll is lightly wounded. 'ajT7-3.1 (1.0Regen (1)  'aj_ 'ajbS _The gnoll closely misses you. 'aj] j.  You barely miss the gnoll. 'aj#n  The gnoll is lightly wounded.0--7 'ajjnA---=4.0 (0.9 'aj w 'ajy; _The gnoll hits you with a +0 halberd! 'ajT t j.  You hit the gnoll. 'ajn   The gnoll is severely wounded.36----6-------9 'aj Q _The gnoll hits you with a +0 halberd.!'ajJx j.  You hit the gnoll.!'ajO jThe gnoll is severely wounded.You block the gnoll's attack.!'aj9bjjj 3 gnolls (2 polearms)7=--5.8!'aji!'ajFov _You encounter a gnoll. It is wielding a +0 long sword.!'ajh )You hit the gnoll.  !'aj7:You kill the gnoll!!'aj3j.!'ajHh 2 gnolls (1 polearm)!'ajL=76.7!'aj!'aj^ _The Council accepts your kill."'aj5nr#......#.##.# #..##...#.#..# #.# ###[....# ... #.....# . ##.. #.....## #.. . ..####......##...# .[...j# ###...)...)..#.... "'ajn###...@j.#...#.. #...<......j.ß #....>..>.##.. #..######..# .### ....... j 3 gnolls (2 polearms, 1 wandering) "'aj΀MM)The gnoll is lightly wounded.  You closely miss the gnoll.  The gnoll is lightly wounded  halberd.You tail-slap the gnoll!"'aj j.  The Council accepts your kill."'aj_3j."'ajtjj 2 gnolls (1 polearm)"'aj87===8=7.7 (1.0Regen (1) "'ajܮO _The gnoll shouts! You hear a shout!"'ajp#......#.##.# #..##...#.#..# #.# ###[....# ... #.....# . ##.. #.....## #.. . ..####......##...# .[..j.# ###...)...)..#.... ###....@.#...#.. #...<.....j..ß #....>..>.##.. #..######..# . ### ....... ..j.[0;"'aj[(10;1mj."'ajN`9--8"'ajɡ"'ajެ~ _You see here a +1 halberd of entangling."'ajp#......#.##.# #..##...#.#..# #.# ###[....# ... #.....# o ##.. #.....## #.. . ..####......##...# .[.j..# ###...)...)..#.... ###....)@#...#.. #...<....j...ß #....>..>.##.. #..######..# . ### ........"'ajro   orc (wandering)..."'aj>zj..j.o"'aj4:"'aj40=8======--9"'aj,"'ajbs _You encounter an orc. It is wielding a +0 hand axe."'aj##...#.#..# #.# ###[....#... #.....# .##.. #.....## #o. . ..####......##...# ..........[....#. ###...)...)j.#.... ###....).#...#.. #...<@..j....ß #....>..>.##.. #..######..# . ### .... .... ... ... j.["'ajd39;49m.j .oThe gnoll attacks as it pursues you! The gnoll closely misses you..o"'aj"'aj*]1==900"'aj55"'aj7w _The gnoll attacks as it pursues you! The gnoll barely misses you.#'aj #..##...#.#..# #.# ###[....# ... #.....# . ##.. #.....## #.. . ..####......##...# .[...o#. ###...)...)..#.... ###....)j#...#.. #...@..j.....ß #....>..>.##.. #..######..# . ### .... .... ... ...#'ajU.j#'ajl1j.#'aj3o.#'aj#'ajc2=-1#'aj#'aj w _There is a stone staircase leading up, spattered with blood here.$'ajw& $'ajwo.  You completely miss the gnoll. Your tail-slap misses the gnoll.$'aj$'ajDf3==2$'aj$'aj _The gnoll barely misses you. The gnoll closely misses you.$'ajP $'ajH $'aj $'aj` .oThe gnoll hits you with a +0 long sword.$'aj$'ajC0-7---3$'aj %'aj ----6. _The gnoll barely misses you.%'aj# #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.## ...........##........# ##.#.. .........#..))).....## #.##.. .#..##..#####).#.##.# ###..... .#......#.(.#.....#)# #....... .#.##...#...'....j..# #.#..... .......##(..###.@.### #.#.##.. ##......##### #..[# ####.#..#.. #####.###### #...# #........#.#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##. j%'ajq[40m   gnoll ####.#.##...............# #.####.#.###.####...#####.#####.##.......# #...# #.......###%'ajQ5-5.2 (2.5%'aj%'aj! _You climb upwards.%'ajc _There is a stone staircase leading down here.%'aj3\%'aj\8-%'ajf%'aji^ _You are too injured to fight recklessly!%'ajA J%'ajFD ^ _You are too injured to fight recklessly!%'aj4 4%'ajָ %'aj ^ _You are too injured to fight recklessly!%'aj7 %'aj8 %'ajD %'ajG ^ _You are too injured to fight recklessly!%'aj %'aj %'aj %'ajź ^ _You are too injured to fight recklessly!%'aj@ %'ajzA %'ajxK %'ajFP 9You are too injured to fight recklessly!%'aj %'aj %'aj– %'aj %'aj %'aj %'aj %'aj %'aj?|4%'aj%'ajy%'aj4%'aj6%'aj &'ajS"&'ajyE;&'aj&'aj&'aj]&'aj&'ajL1  You hit the gnoll.  The gnoll is moderately wounded.&'ajd2Q1=6.1 (0.9&'aj>&'ajA3 _You block the gnoll's attack.&'aj  You hit the gnoll but do no damage. Your tail-slap misses the gnoll.The gnoll is moderately wounded.&'aj-7.1 (1.0&'ajh _The gnoll barely misses you.&'aj|  You closely miss the gnoll.The gnoll is moderately wounded.&'aj38-6---8&'aj%&'aj)> _The gnoll hits you with a +0 long sword.&'aj?#####....###...###.#  #..................# ### #######.#####..#.>#..##### ##.##..##........#. .........#..))).....## #.####..#####).#.##.# ###.....#.(.#.....#). .#.##...#...'...@j..#.. .......##(..###.>.### #.#.#......##### #..[# ####.#..#. #####.###### #...# #........#  #.......####...#####.###..... ####..###....)........<. ....................###.##. ###...............# ####.###.####...#####.#####.#&'aj+E]  You spin and attack the gnoll. You barely miss the gnoll.Your tail-slap misses the gnoll.The gnoll is moderately wounded.9-9&'ajOS _The gnoll closely misses you.&'aj<@  #........>)...÷....# #.#####..###...###.#  #........###...###.#  #..................# ### ######.#####..#.>#..#######.##........# ##.#. ........#..))).....## #.## #..##..#####).#.##.# ### #......#.(.#....@#)# #... #.##...#...'....j..# #.#.... ......##(..###.>.### #.#.##. #......#..[# ####.#..#.. ####.###### #...# #........#.#  #.......####...#####.###......# ###..###....)..........#&'aj@  #..<.#.# .......................# ###.##.. ###.#.##...............# #.####&'ajEM  You spin and attack the gnoll. You closely miss the gnoll.The gnoll is moderately wounded.&'ajN '10&'ajW &'ajZ S _The gnoll closely misses you.''aj^ )You hit the gnoll. You tail-slap the gnoll.  You kill the gnoll!''aj\jS''ajime7===91.0 (0.9''ajWz''aj{ ''ajC{P_The Council accepts your kill.''aj~ # #.#####..###...###. # #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.## ...........##........# ..#..))).....## #.## .#..##..#####).#.##.# ###.. ''aj4 E.#......#.(.#.....#)# #. .#.##...#...'...@)..# #.# .......##(..###.>.### #.#.## ##......##### #..[# ####.#..# #####.# #...# #........#  #.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##. ####.#.##...............# #.###  #.#.###.####...#####.#####.#''aj K-2.0 (1.0''aj* ''aj= ('ajے ...................# ### #('ajY######.#####..#.>#..##### ##.## ...........##........# ##.#..('ajo#..))).....#.# .#..##..#####).#.##.# ###.......#.(.#.....#)# #..##...#...'....)..('aj7# .......##(..###.@.##### ##......##### #..[# ####.#..('ajÓ###.###### #...# #........#....... ('aj&###...####.......# #...# #.......### ('aj('aj>40=('aj1-3('aj('ajc _There is a stone staircase leading down here.('aj83('ajB('ajg===('aj:('aja1=('aj('aj('aj('aj@ ('aj ,('ajD('aj('ajmS2=('aj('ajn _You start resting.Magic restored.('ajs&('ajm=+9.0 (6('aj?c8===20.0 (7 _('ajEN('ajQ)'aj=()'aj*The Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. )'ajD+TTitle - Young Crane Favour - Wu Jian is aware of your devotion. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. )'ajr+You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----))'aj+[!]: Overview|Powers|Wrath|Extra*'aj>*'ajo*'aj'# #........###...###.#Jingleheimer the Covered # #..................# ### Armataur of Wu Jian *..... #######.#####..#.>#..##### ##.## Health: 42/67 ===============--------- *'aj50...........##........# ##.#.. Magic: 8/8======================== .........#..))).....## #.##.. AC: 7Str: 21 .#..##..#####).#.##.# ###..... EV: 7Int: 10 *'ajw.#......#.(.#.....#)# #....... SH: 5Dex: 11 .#.##...#...'....)..# #.#..... XL:  8 Next: 79% Place: Dungeon:6 .......##(..###.@.### #.#.##.. Noise: ---------  Time: 6920.0 (0.0) ##......##### #..[# ####.#..#.. a) +0 rapier #####.###### #...# #........#. Nothing quivered#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##.  ####.#.##...............# #.### #.#.###.####...#####.#####.##.......# #...# #.......###*'aj You hit the gnoll. You tail-slap the gnoll.  You kill the gnoll! _The Council accepts your kill. _There is a stone staircase leading down here. _You start resting. _Magic restored.*'aj4*'aj*'aj*'aj;2 #.###...###.#  #...........# ### *'aj2.#####..#.>#..##### ##.#.##........# ##.#.#..))).....## #.##. #..##..#####).#.##.# ###. #......#.(.#.....#)# #. #.##...#...'....)..# #.#.##(..###.>@### #.#.##. #......##### #..[# ####.#..#..###### #...# #.#.##.####...#####.###......#..###....)..........# #..<.#.#...........# ###.##..#.##...............# #.##.#.###.####...#####.#####.# ##.# #...# #.#*'ajx>*'aj\?+1.0 (1*'aj:H*'ajrJ+'aj # #.###...###.# # #...........# ####.#####..#.>#..##### ##...##........# ##.#.#..))).....## #.## .#..##..#####).#.##.# ### .#......#.(.#.....#)# # .#.##...#...'....)..# #.#.##(..###.@.### #.#.## ##......##### #..[# ####.#..##.###### #...# #.#. #.####...#####.###......#..###....)..........# #..<.#.............# ###.###.#.##...............# #. #.#.###.#+'aj[33m###...#####.#####.#  #.# #...# #.+'aj*n32+'aj׬c _There is a stone staircase leading down here.+'aj3+'aj +'aj+'aj+'aj+'aj(!,+'aj$+'aj(+'ajA)94+'aj<5+'aj:9+'aj9+'aj<+'ajY@+'aj@+'ajD+'ajpG+'ajG+'ajL+'ajYN+'ajOS5=+'ajQ+'ajU+'ajFV+'aj.Y+'aj1]+'aj]+'aj`+'ajd+'aj!eK6=+'aji+'ajm+'ajm+'ajp+'aj7+'aj؟+'aji,+'aj0+'aj+'aj+'aj+'ajd48=+'aj+'aj,+'aj+'ajF+'ajN+'aj+'aj+'ajn+'aj+'aj1+'ajW9=+'aj+'aj +'aja+'aj+'aj+'ajM+'aj+'aj+'ajB&50+'aj+'aj+'ajf+'aj6 +'aj,+'aj.+'aj#+'aj4$K1=+'aj(+'aju,+'aj,+'aj/0+'aj4+'aj5+'aj7+'aj:+'aj);U2=+'ajt>+'aj]B+'ajB+'ajE+'ajvI+'ajI+'ajL+'ajP+'ajP%3+'ajT+'ajW,+'aj3[+'ajB_+'aj_+'aj=4=+'ajU+'aj5=+'aj6=+'ajPB+'aj+'aj.k7=+'aj+'ajO,+'aj+'ajP+'aj+'aj+'aj8+'aj+'aj+'ajF+'aj%8+'aj+'ajl,+'aj+'ajy,+'ajO9=+'aj62,+'aj4+'ajs7+'aj7+'ajH60=+'ajIX+'ajN+'ajN+'ajQ+'ajU+'ajqV%1+'aj(Y+'aj\+'aj]+'aj`+'aj^c+'ajc+'aj|f+'ajna2=+'aj~+'ajס+'aj+'ajΨ,+'aj5+'aj9+'aj+'aj+'aj+'aj̶+'aj8U3=+'aj*+'aje+'aj+'ajk+'aj+'aj>+'aj+'aj+'ajV%4+'aj+'ajN+'aj+'ajw+'aj8+'aj+'aj+'aj+'ajK5=+'aj+'ajJ+'aj+'aj+'aj>,+'aj+'aj@k6=+'aj+'ajO +'aj +'aj +'aj+'aj!+'aj+'ajH,+'aj+'aj!k _You start resting.HP restored.+'aj*+'aj4099.0 (77.0)+'ajy6d7=7000.0 (78 _+'ajp?+'aj@+'ajm +'ajn +'aj{ +'aj F1.0 (1.0) +'aj- +'ajx | =7  You climb downwards.+'aj   #..##...#.#..#  #.# ###[....#  ... #.....# .  +'ajf ##.. #.....## #..  . ..####......##...#  ..........[....#.  +'aj ~###...)j..o..#.o..  ###....).#...#..  #...@........ß  #....o..>.##..  #..######..# . +'aj.  ### .... ....+'ajZ  ... o   orc wizard +'aj ... j   gnoll (polearm) oo 2 orcs +'aj a You encounter an orc wizard and an orc.+'ajγ The orc wizard is wielding a +0 dagger of electrocution.The orc wizard shouts!  The gnoll closely misses you. The orc hits you with a +0 hand axe.+'ajv{2--====2.5 (2.5+'aj6+'ajL#, _You block the gnoll's attack.+'aj%w _There is a stone staircase leading up, spattered with blood here.,'aj,'ajA"Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of flame (28)  c - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|on,'aj;,'ajM#..##...#.#..#Jingleheimer the Covered#.# ###[....#Armataur of Wu Jian *........ #.....# .Health: 62/67 ======================--##.. #.....## #..Magic: 8/8========================. ..####......##...#AC: 7Str: 21..........[....#.EV: 7Int: 10,'aj_N###...)j..o..#.o..SH: 5Dex: 11###....).#...#..XL:  8 Next: 79% Place: Dungeon:7#...@........ßNoise: ====-----  Time: 7002.5 (0.0)#....o..>.##..a) +0 rapier#..######..# .Nothing quivered###....,'ajN.......o   orc wizard...,'ajNj   gnoll (polearm)oo 2 orcs,'ajNYou encounter an orc wizard and an orc.The orc wizard is wielding a +0 dagger of electrocution.,'ajO!The orc wizard shouts!  The gnoll closely misses you. The orc hits you with a +0 hand axe. _You block the gnoll's attack. _There is a stone staircase leading up, spattered with blood here.,'ajP,'aj[,'ajx^F _Clearing quiver.,'aj4,'aje5-'ajc _You can't go down here!-'ajRH )oYou hit the orc..o-'ajJW  The orc is heavily wounded.The orc hits you but does no damage.-'aj3X854----'ajX7---==--3.4 (0.9-'ajb-'aj}eE _The gnoll hits you from afar with a +0 halberd!-'ajh? >You puncture the orc!  You kill the orc!-'ajB o.  The Council accepts your kill.-'ajN    orcThe orc wizard hits you with a +0 dagger of electrocution.-'ajR2-------4.3-'aji\-'aj^ -'aj_._The gnoll hits you but does no damage.-'ajf o.  You hit the orc wizard.  The orc wizard is lightly wounded.-'aj P  The orc wizard hits you but does no damage.-'aj K42-----'ajє [6------=-'aj. 5.3 (1.0-'aj8 -'aj E _The gnoll hits you from afar with a +0 halberd!-'ajQ ~ .oYou hit the orc wizard.  -'ajQ VThe orc wizard is moderately wounded.-'ajN_ ,  The orc wizard hits you but does no damage.39-----5-------6-'ajpn [ _The gnoll hits you from afar with a +0 halberd.-'aj/$-'aj$8--'aj9.-'aj0^ _You are too injured to fight recklessly!.'ajY4.'aj_.'ajb^ _You are too injured to fight recklessly!.'ajH.'aj0.'ajh.'aj^ _You are too injured to fight recklessly!/'ajĨo. _The gnoll hits you from afar with a +0 halberd. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You miss the orc wizard.  The orc wizard is moderately wounded./'ajP  The orc wizard hits you but does no damage./'aj&7/'aju/'aj*V _The gnoll completely misses you./'aji#..##...#.#..# #.# ###[....# ... #.....# . ##.. #.....## #.. . ..####......##...# .[....#. ###...)j..)..#.... ###....o.#...#.. #...<@o......ß #....>..>.##.. #..######..# . ### ........... ... /'ajx  The orc is severely wounded.  You spin and attack the orc wizard.hit the orc wizard but do no damage.You hit the orc. Your tail-slap misses the orc.  The orc is severely wounded./'aje  The orc wizard points at you and mumbles some strange words./'aj;fj  The puff of flame hits you. The orc hits you with a +0 club.8--=8Regen (1)  _The gnoll closely misses you.0'aj| ' #......#.##.# #..##...#.#..# #.# ###[....#  ... #.....# .##.. # #... ..####......##...# ..........[....####...)j..)..#....###...@o.#...#.. #...<.o......ß0'aj]  #....>..>.##.. #..######..# .###.... ......0'aj4 o.  You spin and attack the orc wizard. You hit the orc wizard.  Your tail-slap misses the orc wizard.  The orc wizard is heavily wounded.You hit the gnoll.  The gnoll is moderately wounded.  The gnoll is staggered.0'ajh 9 0'aj 76===-920'ajZ 0'aj P _The orc wizard hits you with a +0 dagger of electrocution.1'aj #..##.# ###[....# ... #..### #. . ..###.##...# ..........[....#. ###...)j..)..#.... ###....o.#...#1'ajn 2 #...@o.......ß.>..>.##..######..# ## ....  .... .1'aj ) _The orc wizard hits you with a +0 dagger of electrocution.  You spin and attack the orc wizard. You hit the orc wizard.  The orc wizard is severely wounded.You spin and attack the orc. You hit the orc.  You kill the orc!  The Council accepts your kill.1'aj*   The orc's allies are healed!  The orc wizard hits you with a +0 dagger of electrocution.1'aj. 24-----4-------101'aj 7 1'aj38 a _You are electrocuted! The gnoll barely misses you.1'aj: w _There is a stone staircase leading up, spattered with blood here.3'aj 5    #.# ###[....#  ... #.....# . 3'aj5 ##.. #.....## #..  . ..####......##...#  ..........[....#.  ###...)j..)..#....  ###....o.#...#..  3'aj60#...@).......ß  #....>..>.##..  #..######..# .  ### ....  ....  ...  3'aj`6!... You completely miss the orc wizard. Your tail-slap misses the orc wizard.The orc wizard is heavily wounded.The orc wizard hits you with a +0 dagger of electrocution.3'aj!    #.# ###[....#  ... #.....# .  ##.. #.....## #..  . ..####......##...#  ..........[....#.  ###...)j..)..#....  ###....o.#...#..  3'aj #...@).......ß  #....>..>.##..  #..######..# .  ### ....  .... ...  ... 3'aj  You are electrocuted!  * * * LOW HITPOINT WARNING * * *3'aj18-------3---------1.2 (0.93'aju&I _You block the gnoll's attack.3'aju     #.# ###[....#  ... #.....# .  ##.. #.....## #..  . ..####......##...#  ..........[....#.  ###...)j..)..#....  3'aj% >###....o.#...#..  #...@).......ß  #....>..>.##..  #..######..# .  ### ....  ....  ...  ... You hit the orc wizard but do no damage.The orc wizard is heavily wounded.The orc wizard barely misses you.3'aj 3'aj$_ x   #.# ###[....#  ... #.....# .  ##.. #.....## #..  . ..####......##...#  ..........[....#.  ###...)j..)..#....  ###....o.#...#..  #...@).......ß  #....>..>.##..  #..######..# .  ### ....  3'ajp` .... ...  ... 3'ajl T  The gnoll hits you from afar with a +0 halberd.3'ajl z--2------2.2 (1.03'aj~ l _* * * LOW HITPOINT WARNING * * *4'aj 14'aj14'ajG4'ajQ?    #.# ###[....#  ... #.....# .  ##.. #.....## #..  . ..####......##...#  ..........[....#.  ###...)j..)..#....  ###....o.#...#.. 4'ajQ #...@).......ß  #....>..>.##..  #..######..# .  ### ....  ....  ...  ... You block the orc wizard's attack.4'aj&   #.# ###[....#  ... #.....# .  ##.. #.....## #..  . ..####......##...#  ..........[....#.  ###...)j..)..#....  ###....o.#...#..  #...@).......ß 4'aj( #....>..>.##..  #..######..# .  ### ....  .... ...  ... 4'aj37  The gnoll hits you from afar with a +0 halberd.73===34'aj>4'aj\ ===)6 _* * * LOW HITPOINT WARNING * * *4'aj # #........###...###.# # #..................# ### #######.#####..#.>#..##### ##.## ...........##........# ##.#.. .........#..))).....## #.##.. .#..##..#####).#.##.# ###..... .#......#.(.#.....#)# #....... .#.##...#...'..o.)..# #.#..... .......##(..###.@.### #.#.##.. ##......##### #..[# ####.#..#.. #####.###### #...# #........#.#.......####...#####.###...... ####..###....)..........# #..<.#. ........................# ###.##. ####.#.##........4'aj6.......# #.####.#.###.####...#####.#####.##.......# #...# #.......###4'aj94===-4.7 (2.514'ajE4'aj! _You climb upwards.4'aj7c _There is a stone staircase leading down here.5'aj   You miss the orc wizard.The orc wizard is heavily wounded.5'aj20=5=======5.7 (1.05'aj 5'ajX _The orc wizard closely misses you.5'ajoN  You closely miss the orc wizard. Your tail-slap misses the orc wizard.The orc wizard is heavily wounded.5'aj P[1=65'ajV5'ajcZX _The orc wizard closely misses you.5'ajyR  You hit the orc wizard but do no damage.The orc wizard is heavily wounded.5'aj\s  The orc wizard casts a spell at you.5'aj?5'aj26=======7.6 (0.95'aj5'aj2 _You resist with some effort.5'aj  You hit the orc wizard but do no damage.The orc wizard is heavily wounded.5'aj [3=-8.55'aj% 5'aj)) X _The orc wizard closely misses you.5'aj  You hit the orc wizard.  The orc wizard is almost dead.5'aj s  The orc wizard casts a spell at you.5'aj 5'aj j4==9.5 (1.05'aj 5'aj D _The puff of flame hits you but does no damage.5'ajP/ )You hit the orc wizard.  You kill the orc wizard!5'aj: R5'aj@  57======82-20.4 (0.9 _The Council accepts your kill.5'ajcK 5'aj N m _Your Short Blades skill increases to level 6!6'aj# #.#####..###...###.# .# #..###...###.# .# #..................# # .#######.#####..#.>#..##### ##.#...##........# ##.# ..........#..))).....## #.## ..#..##..#####).#.##.# ### ..#......#.(.#.....#)# #.#.##...#...'..@.)..# #.#.. ..6'ajZ#(..###.>.### #.#.## .##......##### #..[# ####.# ######.###### #...# #........# # #.......####...#####.###.... #####..###....).# #..<.# .........................# ###.## #####.#.##...............# #.## # #.#.###.####...#####.#####.#6'aj6'aj]--1.4 (1.0 _6'aj6'aj$  Things that are here:6'aj _a +0 dagger of electrocution; a +0 robe; an orc corpse6'ajL  #........###...###.# # #............# ### #######.#####..#.>#..##### ##. ...........##........# ##.#..#..))).....## #.##. .#..##..#####).#.##.# ###.... .#......#.(.#.....#)# #... .#.##...#...'..).)..# #.#.....##(..###.@.### #.#.## ###### #..[# ####.#..#. #####.###### #...# #......  #.......####...#####.###...... #6'ajM ###..###....)..........# #..<.# ...............# ###.##.  ####.#.##...............# #.###   #.#.###.####...#####.#####.#  #.......# #...# #.......### 6'ajY 6'ajY G-2 _6'aj?b 6'aj"e c _There is a stone staircase leading down here.6'aj`6'aj 6'ajw#6'ajL(6'aj._6=6'aj06'aj[1;===6'aj46'aj-96'aj96'ajs<6'aj@6'ajAS7=7'ajL7'ajPn _You start resting.Magic restored.7'aj7'aj'+6.4 (47'aj (b8===7.4 (5 _7'ajs67'ajx87'ajQ 7'aj 7'aj 7'aj% B7'ajb( 7'aj( T28=7'aj, 7'aj0 7'ajz0 7'aj3 7'aj$8 7'ajy8 ;===7'aj< 7'aj? 7'ajY@ K9=7'ajnC 7'ajI ,7'aj6L 7'ajP 7'ajfP 7'ajS 7'ajV ,7'ajX 7'aj a 7'ajFa :307'aj0c 7'ajf ,7'ajEh 7'ajk ,7'ajn 7'ajq 7'ajr S1=7'ajCu 7'ajCy 7'ajy 7'aj{ 7'aj} ,7'aj 7'ajÁ 7'aj K2=7'aj 7'aj> ,7'aj@ 7'ajƌ 7'aj 7'aj@ 7'ajw 7'aj 937'aj˗ 7'ajǟ 7'ajz 7'aj 7'aj' ,7'aj 7'ajJ ,7'aj@ 7'aj i4=7'ajô 7'ajӶ 7'aj* 7'aj 7'aj 7'ajh 7'aj 7'aj| 7'aj K5=7'aj 7'aj 7'aj0 7'ajz 7'ajo 7'aj 7'ajL 7'aj 7'aj8 967'aj 7'aj 7'aj 7'ajW 7'ajL ,7'aj 7'aj 7'aj S7=7'aj 7'aj. 7'aj 7'aj 7'ajs ,7'ajN 7'aj a8=7'aj 7'aj 7'aj 7'aj 7'aj ,7'aj 7'aj ,7'aj 7'aj! 7'ajJ" 997'aj* B7'aj6 7'aj; 7'aj}< 7'aj? 7'ajPB 7'ajB T40=7'aj^F 7'aj\J 7'ajJ 7'ajM 7'ajQ ,7'ajT 7'ajY a1=7'aj^] 7'aj|a 7'aj)b 7'aje 7'ajAi 7'aji 7'ajs 2=7'ajt 7'ajy 7'ajsy 7'ajS| 7'aj* 7'aj 7'aj 7'aj ,7'ajؓ 7'aj 7'aj K3=7'aj 7'aj ,7'aj 7'aj ,7'aj 7'aj 7'aj 947'aj 7'aj B7'aj 7'ajo 7'aj 7'aj$ 7'aj S5=7'aj4 7'aj 7'aj 7'aj 7'aj 7'aj* 7'aj 7'aj 7'ajQ K6=7'ajn 7'aj 7'ajf 7'ajb 7'aj 7'aj9 7'aj 7'aj ,7'aj+ 7'aj e77'aj 7'ajE 7'aj 7'aj 7'aj 7'aj 7'aj 7'aj1 N48=7'aj| 7'aj 7'ajr 7'aj 7'aj 7'aj  7'aj= 7'aj m9=7'aj% 7'ajM* 7'aj* 7'aj. 7'aj 2 7'aji2 7'ajT6 7'aj: 7'aj;; &507'aj> 7'ajBB 7'ajB 7'aj>F 7'aj J 7'ajJ 7'ajM 7'ajJX w1=7'ajY 7'ajZ 7'aj] 7'aja 7'aja 7'aje 7'ajh 7'aj;i 7'ajl 7'aj:q 7'ajq U2=7'aj} 7'ajy ,7'aj 7'aj6 7'aj 7'ajh 7'aj 7'aj" %37'ajd 7'aj; 7'aj 7'ajQ 7'aj X7'aj K4=7'aj 7'aj 7'ajH 7'aj 7'ajl ,7'aj 7'aj k5=7'aj> 7'ajw 7'aj 7'aj\ 7'aj7 ,7'aj. B7'aj 7'ajk 7'aj K6=7'aj 7'ajm 7'aj 7'aj 7'ajM B7'aj 7'aj[ U7=7'aj 7'aj ,7'aj 7'aj 7'aj$ 7'aj| 7'ajC 7'aj %87'aj 7'aj 7'aj 7'aj 7'aj' ,7'aj 7'aj 7'aj( K9=7'aj 7'aj 7'aj%! 7'aj% 7'aj!( 7'ajr( 7'aj!, 7'aj90 7'aj0 V60=7'ajy4 7'aj8 7'aj8 7'aj; 7'aj? 7'aj@ 7'ajC 7'ajlG 7'ajG 7'ajJ 7'aj#O 7'ajO %17'ajR 7'ajV 7'aj..>.##..  #..######..# .  ### .... ....8'aj"[37m ... j   gnoll (polearm) ...  You climb downwards.8'aj|g0---7---8'aj/==7.9 (2.58'aj8'aj> _The gnoll hits you from afar with a +0 halberd!8'ajw _There is a stone staircase leading up, spattered with blood here.8'aj8'ajQuiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Zap: wand of flame (28)  c - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|on8'aj8'aj#..##...#.#..#Jingleheimer the Covered#.# ###[....#Armataur of Wu Jian *........ #.....# .Health: 60/67 =====================---##.. #.....## #..Magic: 7/8=====================---. ..####......##...#AC: 7Str: 21..........[....#.EV: 7Int: 10###...)..j)..#....SH: 5Dex: 11###....).#...#..XL:  8 Next: 82% Place: Dungeon:7#...@).......ßNoise: ==-------  Time: 718'aj57.9 (0.0)#....>..>.##..a) +0 rapier#..######..# .Nothing quivered###...........j   gnoll (polearm)... _Magic restored. _You start resting. _HP restored.  You climb downwards. _The gnoll hits you from afar with a +0 halberd! _There is a stone staircase leading up, spattered with blood here.8'aj8'ajF _Clearing quiver.8'ajv q #...#.##...#.#..# #.# ###[  . ##.. ## #... ..####......##...#8'ajAw ,..........[....#. ###...)..j)..#..###...@).#...#..<).......ß..>..>.##...######..# .###....8'ajw R.....8'ajт 8'aj` b57--8.9 (18'aj 8'aj ; _The gnoll hits you with a +0 halberd.9'aj9'ajG-9.8 (0.99'aj3 9'aj r _You completely miss the gnoll. You block the gnoll's attack.9'aj"w  You hit the gnoll but do no damage. You tail-slap the gnoll.  The gnoll is lightly wounded.9'aj|1---6---60.79'aj9'ajW; _The gnoll hits you with a +0 halberd!9'aj  You hit the gnoll.  The gnoll is heavily wounded.9'ajW2--1.69'aj;9'ajK _The gnoll misses you.9'aj0U  You hit the gnoll.  The gnoll is severely wounded.9'ajDV(2.59'aj`9'ajb3 _You block the gnoll's attack.9'aj  You closely miss the gnoll. You tail-slap the gnoll.  The gnoll is almost dead.9'aj013.49'aj9'aj8; _The gnoll hits you with a +0 halberd.9'ajH  You barely miss the gnoll.The gnoll is almost dead.9'ajEI---4.4 (1.09'ajh _The gnoll barely misses you.9'aj $You closely miss the gnoll. You tail-slap the gnoll.  You kill the gnoll!9'aj (9'aj =235.3 (0.99'ajH9'aj^ _The Council accepts your kill.9'ajj9'ajk9'ajs9'ajuH _No target in view!9'aj9'aj9'aj9'ajH _No target in view!9'aj[9'aj\9'aj,r9'aj$uH _No target in view!9'aj9'aj9'aj9'ajH _No target in view!9'aj{A9'ajpB9'ajJ9'ajjLH _No target in view!9'aj9'ajA9'ajL9'ajC _No target in view!9'aj69'aj79'ajl@9'aj)C9'ajk9'aj9'aj 9'aj9'aj# 9'aj,$ 9'aj, 9'aj. 9'aj 9'ajU 9'ajϭ 9'aj 9'aj 9'aj 9'aj 9'ajC 9'ajvm 9'ajm 9'aj{ 9'ajƄ 9'ajd 67=== 9'aj 4_9'aj 9'ajZ 9'aj: 9'aj/ 9'aj %39'ajW 9'aj 9'ajY 9'aj 9'aj 9'aj ;===9'ajΥ 9'aj 9'ajب K4=9'ajF 9'aj} 9'ajˮ 9'aj 9'aj͵ ,9'ajø 9'aj 9'ajc N5=9'aj7 9'ajy ,9'ajl 9'aj 9'aj 78===9'aj) 9'aj 9'aj Q _Magic restored.9'aj 9'aj 9'aj K6=9'aj 9'ajO ,9'aj 9'aj 9'aj ;===9'aj 9'ajV 979'aj 2=9'aj 9'ajS 9'aj 9'aj$ 9'aj] 9'aj 9'aj 9'aj 9'aj& %89'ajU 9'aj 9'aj! 9'ajN 9'aj 9'aj 9'aj 9'aj 9'aj K9=9'aj/! 9'ajC$ 9'aj$ 9'ajH' 9'aj* 9'aj* 9'aj- 9'aj)1 9'ajx1 9'aj4 9'aju7 9'aj7 V60=9'aj9 9'aj|; 9'aj; 9'ajz= 9'aj? ,9'ajB 9'ajuE 9'ajE %19'ajG 9'ajJ 9'ajhJ 9'ajT 9'aj\ ,9'aj_ 9'ajc 9'ajc K2=9'aj e 9'ajg 9'aj_h 9'ajj 9'ajo 9'ajMp 9'ajs 9'aj4x k3=9'ajz 9'aj|~ 9'aj~ 9'aj 9'aj 9'ajQ 9'aj 9'ajs 9'ajΊ %49'aj 9'aj ,9'ajP 9'aj 9'aj 9'ajR X9'aj 9'aj& K5=9'aj> 9'aj 9'aj 9'ajq 9'aj> 9'aj 9'aj 9'aj 9'aj U6=9'ajO 9'ajC ,9'aj 9'aj ,9'ajg 9'aj 9'ajZ K7=9'aj 9'aj 1 _HP restored.9'ajN 9'aj 9'aj 9'aj |  ######..###.# .# ....#.##.# #..##...#.#..##.# ###[....# ... #.....# . ##.. #.....## #.. 9'aj s. ..####......##...#..........[....#. ###...)..@)..#.... -###....).#...#.. #...<).......ß #....>..>.##..#..######..# ###.......9'aj n.......9'ajF GYou now have 329 gold pieces (gained 11).9'aj6 1214.3 (49.0)9'aj1 F-5.3 (509'aj 9'aj 0 _You see here a +0 halberd.9'aj( 9'ajh) 9'aj- 9'aj4 9'aj9 ,9'aj@ 9'ajn@ 9'ajtD 9'ajD #=9'ajD 9'ajG 9'ajBK 9'ajN 9'aj!O 9'ajQ 9'ajKf 9'ajj 9'ajj 9'ajx n9'ajN B9'aj 9'aj 9'aj 9'ajD 9'aj 9'aj1 9'ajv 9'ajŔ 9'aj 9'aj[ 9'aj 9'aj v....#...##.:# .#Jingleheimer the Covered.. ######..###.# .#Armataur of Wu Jian *........ ##......#.##.#Health: 67/67 ========================..###..##...#.#..#Magic: 8/8========================...#.# ###[....#AC: 79'aj Str: 21. #... #.....# . EV: 7Int: 10...##..## #.....## #.. SH: 5Dex: 11.#......####......##...# XL:  8 Next: 83% Place: Dungeon:7<$.....@........[....#. Noise: ---------  Time: 7223.3 (8.0).########...)..))..#.... a) +0 rapier###....).#...#.. Nothing quivered#...<).......ß#....>..>.##..#..######..# . #### .... .... ...  _No target in view! _Magic restored. _HP resto9'aj red.  You now have 329 gold pieces (gained 11). _You see here a +0 halberd.  Found a stone staircase leading up.9'aj /  --more--:'ajK+:'aj3:'ajV=; 4.3 (9 _:'aj0?:'ajlB:'ajM:'ajѵ:'aj:'aj5 ....#...##.:# ....... ######..###.# .#........ ##......#.##..........###..##...#.#......... ...#.# ###[....#......###...# #.....##........##..## #.....#......#......####............<@..............[.......########...)..))#...... ###....).##..?... #...<)......... #....>....... :'aj #..#####....... ####....... 30.3 (61.3 (7_Magic restored. _HP restored.  You now have 329 gold pieces (gained 11). _You see here a +0 halberd. _You now have 345 gold pieces (gained 16).:'aju:'ajHv:'ajqw:'ajf:'aj@,:'aj":'aj3P  There is a stone staircase leading up here.:'aj:'aj _:'aj\:'ajt:'aj:'ajq:'aj;:'aj:'aj:'aj :'aj:'ajyi#..........###..##...# .............#.# ###[ !.......###...# #. ##........##..##  #.......#......####.. #......<............. #.......########...). ##......# ### #..@...# #......# #........# #.:'aj4e............# ####.....#.....#$........#.....#:'aj'+5.3 (4:'aj~+6.3 (5:'ajr:'aj. _i - a scroll of identify:'aj* 3:'ajW, :'aj{/ :'aj~2 :'aj8 B:'ajP; :'aj; :'aj2= :'aj(@ :'ajC :'ajSC :'ajD :'ajG :'aj3J :'ajlJ :'ajL :'ajqN :'ajP ,:'ajRR :'ajT :'ajW :'ajW :'ajIY :'aj{` o #.......########.#######......# ####.....#......# ##.............## #...............# #.?.............# #...............# :'aj` #...............# #.........# #.....# ##..?...##  ##.....#.....## ############# :'aja :'ajrg ,42.3 (6:'ajh +3.3 (7:'ajr :'ajv ? _You now have 356 gold pieces (gained 11).:'aj 3:'aj :'aj :'aj :'aj B:'ajm :'aj :'aj= :'aj :'aj ,:'aj :'ajg U##.....#......#  ##.......##  #...............# #.?.............# #.........# #........# #...............# #.........# ##..@...## ##.....#.....## ############# :'aj, +6.3 (3:'aj +7.3 (4:'aj :'ajq ] _t - a scroll of teleportation:'ajMC :'ajC :'ajD :'ajG :'ajI ,:'ajO ,:'ajOP :'ajzP :'ajwQ :'ajS :'ajEU :'ajU :'ajV :'ajX :'ajZ :'ajUZ :'aj6[ :'aj'] :'aj_ :'ajv_ :'ajn` :'ajf i  ##........##   #.......#...   #......<....   #.......####   #######......#   ##.....#......#   ##.....##  :'ajOg  #......#   #.@....#   #...............#  ...............#  #...............#  #...............#  ##.............##  :'ajkg h##.....#.....##  :'ajg F#############  :'ajql ,52.3 (5:'ajZm +3.3 (6:'ajq :'aj?t i _t - 2 scrolls of teleportation (gained 1):'aj:'aj:'aj:'aj:'ajU:'ajB:'ajgB:'ajB:'aj`:'aj:'ajY n:'aj:'aj,:'aj:'aj,:'aj:'ajA:'aj:'aj:'aj:'aj:'aj!:'aj#:'aj7&:'ajy&:'aj':'aj5*:'aj7,,:'aj,:'aj.:'aj0:'ajo0:'aj1:'aj,5:'aj5:'aj7:'aj8:'aj::'aj<:'aj`<:'aj=:'aj@;'aj(,;'aj;'aj? X;'aj^ . .... .... ####...#..##...# ###............#.. #..........######. #.#........ ##... ###..## ##.# # #..@.### #......##.##..## ########.......#......## #......<... #.......########. #######......# ## ;'ajf##.....#.....# ##.............## #...............#;'ajw067.3 (14.0);'aj,8.3 (15;'ajI;'ajR _d - an inky potion;'aj;'ajh;'aj;'ajX;'aj ;'aj7;'aj;'aj3;'aj;'aj!,;'ajj;'ajĤ;'aj;'ajL;'aj;'ajڪ;'aj;'aj;'aj+;'ajZ;'aj;'ajJ;'aj;'ajf;'aj;'aj+;'aj5;'aj#;'ajj;'aj;'ajf;'aj;'aj,;'aj{;'aj ;'aj;'aj;'ajc;'aj ;'ajGB;'aj`;'ajZ,;'ajq;'aj;'aj%;'aj_;'aj*;'aj;'aj,;'aj;'ajO;'aj,;'aj;'ajq;'ajB;'ajb;'aj-,;'aj";'aj;'aj;'aj;'aj/;'aj.;'aj,;'ajb;'ajR;'ajj#.. .>..... #.. ....... ....##.. . ##.... ..... ##...#.......... ...#..##..## #... #....###...####..#. #@..##>.........#.87.3 (19 #........j. ####..#........#...........#######...#..........# #..#.........##.#  #.####...#.....j# #.#######.............[.## #.........##.....#.......# ;'aj;'ajE,8.3 (20;'aj;'aje9 _Found an escape hatch in the floor.;'ajI;'aj}J;'ajXK;'ajN;'ajP;'aj%Wn;'ajW;'aj[;'aj\,;'aj'^;'ajSa;'ajzdj  You encounter an ice beast.;'ajj! #.... #..  #... . #....>..... ..# #.......... ....##.......... ##.................. ##..#..@........ ...;'ajhj#...#.#..##..## #....[.# #....###...####..#.Y# ##...##>... #........j;'ajj####..#............. Y   ice beast (wandering)#..................# #####...#...# ;'ajj<#..#.........##.#;'ajUme91.3 (3.0)Y.;'ajsPY;'ajt22.3 (4 _;'ajQ|;'aj #.........  #.........  #..........  ;'aj. #....>.....  ..# #..........  ....##..........  ................  #..@........  #...#.#..##..##  ..Y.# #....# ..# ##...##> . #... ####..#. #........ #####...#.;'ajm #.........  #.........  #..........  . #....>.....  ..# #..........  ....##..........  ................  #..@........  #...#.#..##..##  ..Y.# #....# ..# ##...##> . #... ####..#. #........ #####...#.;'aj*;'aj;'aj;'aj'a _An ice beast is nearby!;'aj # #.........  #.........  #..........  . #....>.....  ..# #..........  ....##..........  ................  #..@........  #...#.#..##..##  ..Y.# #....# ..# ##...##> . #... ####..#. #........ #####...#.;'ajC f #.........  #.........  #..........  . #....>.....  ..# #..........  ....##.......... ;'aj΂  ................  #..@........  #...#.#..##..##  ..Y.# #....# ..# ##...##>;'aj% E . #... ####..#. #........ #####...#.;'ajˆ ;'aj ;'aj" ;'ajI a _An ice beast is nearby!;'ajѠ  #. #.. #.. #....>......# #. .##. ##. ## #.  #...#.#..##..## #.Y.###....###...####...# ##...##>.. #....... ####..#... #..........;'aj  #####...#.. #..#.##.;'aj( EY[;'aj ;'aj 23.3 (1 _;'ajy ;'aj$ <'ajbG#. #. . #. .. #....>..... ...# #. ......##. ##..<'ajw ##.#. .#Y..#.#..##..## #....[.###....###...####..#...# ##...##>.#.. #......j. ####..#....#..........######...#..##..#.##.#<'ajOK.Y<'aj=%<'aj&&4<'aj=,<'aj.<'ajB#.#.. #. .. #....>..... ...# #. ......##. ##.. ##...##. .#.Y.#.#..##..## #...#...[.###....###...####..#....# ##...##>.#... #.j.. ####..#.#.######...#.. <'ajhDK.Y<'ajK<'ajL&5<'ajS<'ajU<'ajr#.##.#. #.#.. #....>.....#...# #.<'ajv# .... .....##.# ##... .# ##...##...... #..Y#.#..##..## #...#<'aj,...[.###....###...####..#....# ##...##>.#.#.. #.....<'ajpj.. ####..#...#..........##+#####...#..<'aj+ <'aj6Y.<'aj<6<'aj<'aj<'aj1 #.# #.# . #.# .. #....>.....# ...# #.# .... .....##.<'aj2 # ##... .## ##...## #.Y...... .#...#.#..##..### #...##....[.###....###...####..#....# ##...##>.........#.#... #.....j.. ####..#...#.........##+######...#. <'aj3 G.Y<'ajf: <'ajc; &7<'ajfA <'aj C ='aj #.# #.# . #.# .. #....>.....# ...# #.# .... .....##.# ##... .## ##...## #..Y. .....  #...#.#..##..### #...## ...[.###....###...####..# ...# ##...##>.........#.# .. #.....j . ####..#.. #.........##+ #####...#[='ajy39;49m..#  #..#.##.#='ajԫ! #.# #.# . #.#='aj .. #....>.....# ...# #.# .... .....##.# ##...='ajȬ .## ##... #..Y. ..... #...#.#..##..### #... ...[.###....###...####..# ...# ##...##>.#.='ajW$ .. #.....j . ####..#.. #..........## #####...#...#  #..#.##.#='ajx  You roll towards the ice beast! You lunge at the ice beast.  You hit the ice beast.  The ice beast is lightly wounded.=8Regen (2) ='aj='aj7 _You block the ice beast's attack.='ajf &  ='aj >You hit the ice beast.  The ice beast is lightly wounded.='aj 56----7---9.2 (0.9='aj ='aj  H _The ice beast hits you. The ice beast freezes you!='ajT ' ='ajܧ > You hit the ice beast.='aj Z7----300.1='ajگ ='aj d _The ice beast is moderately wounded.>'aj  You closely miss the ice beast.The ice beast is moderately wounded.9=8===1.0 _The ice beast hits you but does no damage.>'aj  You hit the ice beast.  The ice beast is heavily wounded.>'aj4----7---9>'aj>'ajH _The ice beast hits you. The ice beast freezes you!>'aj  You hit the ice beast.  The ice beast is heavily wounded.38--------6------2.8  You hit the ice beast.  The ice beast is heavily wounded. _The ice beast hits you. The ice beast freezes you!  You hit the ice beast.  The ice beast is heavily wounded. _The ice beast hits you. The ice beast freezes you!>'aj9>'aj-:>'aj?>'ajC  The ice beast is heavily wounded. _The ice beast hits you. The ice beast freezes you!  You hit the ice beast.  The ice beast is heavily wounded. _The ice beast hits you. The ice beast freezes you! _You are too injured to fight recklessly!>'aj 3>'ajB >'aj ^ _You are too injured to fight recklessly!>'aj >'aj >'aj >'aj ^ _You are too injured to fight recklessly!>'aj >'aj >'aj{ >'aj ^ _You are too injured to fight recklessly!>'aj4>'aj5>'aj9>'ajL<^ _You are too injured to fight recklessly!?'aj58?'aj8?'aj>?'aj AY _You are too injured to fight recklessly!?'ajC?'ajD?'ajJ?'aj^M?'aj  You hit the ice beast but do no damage.  The ice beast is heavily wounded.?'ajv9----3.71?'aj?'ajw7 _You block the ice beast's attack.?'aj#  You hit the ice beast.  The ice beast is severely wounded.?'aj40=7===4.7 (1.0?'aj?'aj @ _The ice beast hits you but does no damage.?'aj/  You closely miss the ice beast. You tail-slap the ice beast.  The ice beast is severely wounded.1=5.6 (0.9?'ajl?'aj`@ _The ice beast hits you but does no damage.?'aj  You barely miss the ice beast.The ice beast is severely wounded.?'ajq2=8======6.5?'aj?'aj{7 _You block the ice beast's attack.?'ajkt  You hit the ice beast.  The ice beast is almost dead.?'ajTu Z3=7.5 (1.0?'ajN{ ?'aj5} @ _The ice beast hits you but does no damage.?'aj4E .  You hit the ice beast. You tail-slap the ice beast.  You kill the ice beast!?'ajM(?'ajS 4/68928 _The Council accepts your kill.?'ajvZ?'aj\i _Your Fighting skill increases to level 5!@'aj/ #.# #.# . #.# .. #....>.....# ...# #.#  .....##.# ## .## ##... #. @'aj #...#.#..##..### #... ...[.###....###...####..# ...# ##...##>.# .. #.j . ####..#  #.#  #####...#.#  #..#.##.# @'ajڦ@'ajP5-9 _@'ajέ@'ajy@'aj$@'aj%@'aj&@'aj(@'aj@1<6====7=@'aj1@'aj3@'aj3@'aj5@'ajt7,@'ajs`849=50=1=@'ajcB@'ajdU2=@'ajo3@'aj}sB@'ajs@'aj0t@'aju@'aj8wa4=@'aj!y@'ajz@'aj8{@'aj{@'aj}@'aj~@'aj@'aj@'aj0U5=@'ajk@'aj.,@'aj@'aj!,@'aj@'ajI@'aj@'ajz@'ajN;6@'ajd@'ajs@'ajڛ@'aj.@'ajѣ,@'aj@'ajz@'ajK7=@'aj@'ajȭ@'aj@'ajį@'aj,@'ajv@'aj8=960=@'aj@'aj<1=@'aj@'aj,@'aj@'aj@'aj}@'aj:@'aj@'ajG%2@'ajr'3=@'aje@'aj[@'aj@'aj @'aj@'aj@'ajU4=@'aj,X@'aj@'aj_@'aj@'aj@'ajw@'aj@'aj @'aj %5@'aj @'ajj @'aj @'aj@'aj:,@'ajo@'aj=@'aj#6@'aj(=@'aj@'ajR,@'ajs@'aj,@'aj@'aj @'aj U7=@'aju"@'aj6$@'aj%@'aj%@'aj'@'aj (@'aj)@'ajM+@'aj+58=@'aj+@'aj,@'aj1@'aj'3,@'ajO6@'ajV7@'aj/9@'aj|9@'aj:@'aj<@'aj>@'aj?@'ajd@@'aj]C@'ajEO=@'ajzG@'ajI@'ajuK@'ajK@'ajM@'ajeP@'ajSe  You encounter a jelly.@'aj[.. #..........#........ #..........#@'aj,\...<.... #....>.....# #.....#. #..........# #.......##..........# ##...................##  .......###.............  @'aj\#...#.#..##..### ...?...@.###....###...##-.......### ##...##>.. ....... #........... J...... ####..#. ....... #.. ....... #####...#J   jelly (asleep)@'aj0]#####.# #..#.#. #.####...#..#.#######....@'aj^c84.5 (75.0)J.@'ajbeFJ@'aj:f,5.5 (76@'ajl@'aj`s4 _Found an escape hatch in the ceiling.@'aj"uR _You see here a +0 ring mail.@'ajWs ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  @'ajs...?...@.# .......### > .J.....  .......  .......  .......  #####.#  #. @'aj , ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  ...?...@.# .......### > .J.....  .......  .......  .......  #####.#  #. @'aj|@'ajG@'aj<@'aj\ _A jelly is nearby!@'aj/* ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  ...?...@.# .......### > .J.....  .......  .......  .......  #####.#  #. @'aju ~ ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  ...?...@.# .......### > .J.....  .......  ....... @'aj  .......  #####.#  #. @'aj @'aj) @'ajN @'aj \ _A jelly is nearby!@'aj * ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  ...?...@.# .......### > .J.....  .......  .......  .......  #####.#  #. @'aj~  ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  ...?...@.# .......### > @'aj .J.....  .......  .......  .......  #####.#  #. @'aj @'aj) @'aj @'ajW \ _A jelly is nearby!@'aj{K  ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  ...?...@.# .......### > .J.....  .......  .......  .......  #####.# @'ajL 6 #. @'ajp  ..   ........   ...<.... #....>  #.....#. #....  #.......##....  ##.............  .......###.....  .......#...#  ...?...@.# .......### >@'ajR 0 .J.....  .......  .......  .......  #####.#  #. @'aj2 @'aj @'aj @'aj  @'aj N_A jelly is nearby!@'ajJ ........ #.# ...<.... #....>.....# #.....#. #..........# #.......##.####.........##........###....#...#.#..##..###?...[.###....###...#....@### ##...##>....@'aj J.....# #............# ####..#.# #......# #####...#######.## #..#. #. #.####...# #.#######........ #.........##.....#@'aj K.J@'aj2@'aj!/6.5 (1.0) @'ajV _@'aj@'aj1A'ajQ <> #.....#....##...##.....#........###.........#.#..##..###?...[.###....###.......### ##...##>....J...@# #.......####..#......J   jelly#.#######............A'ajYG.JA'aj͗A'aj&7A'ajA'aj)B'aj{P ...<.... #....>.....# #.....#. #.# #.......##...##.............###....#...#.#..##...?...[.###....###....### ##...##>.J.@.# #.# ####..#.# #.# #####...##.## #..# #.# #.####...#B'ajQ #.####### #...##.....# #B'ajZ ...<.... #....>..... #.....#.##. #.......##..#..........#.####.#...#.#..##..#.....?...[.###....####.### ##...##>#.....J@..# ##.# ####..##B'aj9[&.# ##.# #####...##.## #..# #.# #.####... #.####### #..B'ajq[^.##..... #B'ajVi _A jelly is nearby!A jelly is nearby! _ You roll towards the jelly! You lunge at the jelly. You puncture the jelly!  Your hands burn! The acid corrodes you!  The jelly is heavily wounded.B'ajj 5 =8-2 rapierCorr (-2) Regen (2) B'ajui _The jelly closely misses you.B'ajv  You hit the jelly. Your hands burn!  The jelly is heavily wounded.B'aj%w,9.4 (0.9B'aj}B'aj؀< _The jelly hits you but does no damage.B'aj  You hit the jelly. Your hands burn!  The jelly is severely wounded.B'aj@-90.4 (1.0B'aj0$B'aj&R _The jelly barely misses you.B'aj#  You hit the jelly. Your hands burn!  The jelly is almost dead.B'ajZ7-1.3 (0.9B'ajl _The jelly completely misses you.B'ajIS .  You hit the jelly.  You kill the jelly!B'aj[RB'aj\`> 8=B'aj`w52.2 _The Council accepts your kill.B'ajChB'ajkk _Your Evocations skill increases to level 3!B'ajo B'ajop B'ajcr B'ajv B'aj} 1 _B'aj B'aj! B'aj B'aju O=B'aj! B'ajR B'aj B'aj* B'aj` B'ajnj B'aj B'ajϐ B'aj( (B'aj B'aj B'aj B'aj B'aj B'aj B'aj. 4 7 B'aj* B'aj j _You are no longer corroded.B'aj B'aj  .. #............###...<.....##....> #.....#.## #.......## #####.................. #.........###........ #.#...#.#..## #.[.###....###- #.........### ##...##>+0 rapier #B'ajD ...# # #.# #. #.........# #.....#.........# #####...#########.## #..# #.# #.#### #.#######B'aj1 w403.2 (11.0)-4.2 (12B'aj B'aj9 c _c - 2 scrolls labelled VYGIAS BUCYAB'ajQhIB'ajiB'ajlB'ajrsnB'ajLtB'ajvB'aj^xB'ajxB'ajyB'aj|B'ajl  You encounter a steam dragon.B'aj#......D..# #....B'aj #.........# #.. # .B'aj### ...<.....##....> B'aj#.....#.##...... #@......##.......B'aj% #####................ #.........###..B'ajG1 #.........#...#.#..## #.........[.###....###B'aj #.### #> D   steam dragon (asleep) #.........# #......#.........# ####..#...B'ajÆ#.........# #..B'aj^.D7.2 (3.0)B'ajWDB'aj +8.2 (4B'ajB'aj6 _The steam dragon hisses angrily.C'aj  #.........#  #......D..#  #.........#  .........#  ........## ...<.....##....> #.....#.# #@......# #####........ #.........### #.........# #.........[. #.........### > #.........#  #.........#  C'ajN& C'ajzd #.........#  #......D..#  #.........#  .........#  ........## ...<.....##....> C'aj{#.....#.# #@......# #####........ #.........### #.........# #.........[.C'aj{ #.........### > C'aj{\#.........#  C'aj{i#.........#   C'aj.C'aj!C'ajC'ajc _A steam dragon is nearby!C'aj= #.........#  #......D..#  #.........#  .........#  ........## ...<.....##....>C'ajI> #.....#.# #@......# #####........ #.........### #.........#C'aj>t #.........[. #.........### > #.........#  #.........#  C'aj>& C'aj3 #.........#  #......D..#  #.........#  .........#  ........## ...<.....##....> #.....#.# #@......#C'aj1 #####........ #.........### #.........# #.........[. #.........### C'aj> #.........#  C'aji#.........#   C'ajx4C'ajC'aj0c _A steam dragon is nearby!D'ajc .D..# ##. #.........#.#....<....>#.# #.######...............###................#...#.#..##...[.###....####..## ##...##>#. #...###..#D'ajJ(catching breath)D'aj#9 ***D'aj$***The steam dragon breathes steam at you.D'aj...§§§§@§D'ajK=====9.2 (1D'aj^D'ajS _The ball of steam misses you.D'ajx `#..# #.........# #...# #......D..# #.....§...# #.#.# #.D'ajy #....§....###......#....@.....##....>####§....#.##. #§#######...#.........###.........#...#...#.#..##.. D   steam dragon (catching breath)#...[.###....###.#..### ##...##>D'ajy #.# #.......D'aj| K.DD'ajڄ .......§.D'ajL 4--7--------D'ajp 10D'ajF D'ajb = _You are engulfed in a cloud of scalding steam.D'aj  D'aj U_There is an escape hatch in the ceiling here.E'aj~#.........##.........# #.........# #.........# #....§D...# #..........#....§....# #.#....§....###.#....§.....##....>####§.@..#.##...... #§......##.#####....#.........####.........#...#.#..##..##...[.###....##...### ##...##>.#..# #.......#.# ####..#E'aj!D.DE'aj9K...§...E'aj<h5-------1 _E'ajѳE'ajE'aj. .......§ §..D...# ....#.#....§@....##....>####§.§..# ##.####..........##...........#..#...#.#..##..##.[.###....###### ##...##> #...E'aj ##########.......... E'aj. §..D...# ###.........§§...>####§.§..# #.......##.####.................###...................#...#.#..##..#E'aj .........[.###....##### ##...##>E'aj^ V #..E'aj ].....<§#E'aj p.You roll towards the steam dragon! You lunge at the steam dragon.  E'aj You closely miss the steam dragon. The steam dragon closely misses you.E'aj E'aj .6=E'aj W8====2E'aj ;Regen (2) E'aj E'aj : _You block the steam dragon's attack.F'ajpl ....§..........  You hit the steam dragon.  The steam dragon is lightly wounded.  The steam dragon bites you but does no damage.F'aj=mw8==3.1 (0.9F'ajsF'aj;vY _The steam dragon barely misses you.F'aj aM. _The steam dragon barely misses you.  You hit the steam dragon.  The steam dragon is moderately wounded.The steam dragon bites you.F'aj X6-9 (0.8F'ajR Z _The steam dragon claws you but does no damage.F'ajP   You hit the steam dragon but do no damage.The steam dragon is moderately wounded.7-4.8 (0.9F'ajvQ F'ajS = _You block the steam dragon's attack. x2F'aj@ (catching breath)You hit the steam dragon but do no damage.The steam dragon is moderately wounded.F'ajH ***  The steam dragon breathes steam at you.F'aj:@§§§§.§..§..............F'aj49------6------======5.6 (0.81F'ajF'aj2 _The ball of steam hits you!!G'aj  ########### #.# #.# #.# #.#  #.........# #G'aj< #....@D...# # #.....§...###.... #....<§....##....>####.§§..#.## #.§.§...## #####..§§..... #.........###.......... #.........#...#.#.. #.[.###....###G'ajg §.....§...§§§.......###....  The steam dragon breathes steam at you.The ball of steam hits you!!  You spin and attack the steam dragon.  You hit the steam dragon but do no damage.The steam dragon is moderately wounded.  The steam dragon bites you.45--------5---------=-----6.6 (1.0 _The steam dragon claws you but does no damage.H'ajI########### #.# #.# #.# #.# #.....@...# #.#.....D...# #.#.....§...###......#....<§§...##....>####.§...#.##.H'ajJ #...§...#######.§§§.....#.........###.........#.#...#.#..##..#H'ajDS....§....  The steam dragon bites you. _The steam dragon claws you but does no damage.  You spin and attack the steam dragon.  You hit the steam dragon but do no damage.  The steam dragon is moderately wounded.H'ajTL-------7H'aj@YH'aj[V _You block the steam dragon's attack. The steam dragon claws you.H'ajq  You hit the steam dragon.  The steam dragon is moderately wounded.H'ajgy46===8.5 (0.9H'ajH'aj, V _The steam dragon bites you. You block the steam dragon's attack.H'aj : §.§H'aj -.......H'ajb xYou hit the steam dragon.  The steam dragon is moderately wounded.H'aj 1The steam dragon bites you!H'ajT 38--5---9.5 (1.0H'aj H'aj." D _The steam dragon claws you but does no damage.H'ajO[ q .§§<.§.............  You hit the steam dragon but do no damage.You tail-slap the steam dragon.  The steam dragon is heavily wounded.H'ajL\ 9--6===20H'aj@b H'ajd ~ _You block the steam dragon's attack. The steam dragon barely misses you.I'ajM§..§... I'aj8.... _You block the steam dragon's attack. The steam dragon barely misses you.  You hit the steam dragon but do no damage.  You tail-slap the steam dragon.  The steam dragon is severely wounded.I'ajd\40=1I'ajI'aj= _You block the steam dragon's attack. x2I'ajca .... ..  You closely miss the steam dragon. You tail-slap the steam dragon.  The steam dragon is almost dead.The steam dragon closely misses you.1=7I'aja\======2I'ajgI'ajiD _The steam dragon claws you but does no damage.I'ajt [You hit the steam dragon.  You kill the steam dragon!The Council accepts your kill.I'aj SI'aj I'aj7 Jingleheimer the CoveredArmataur of Wu Jian *.....Health: 42/68 ==============----------###########Magic: 7/8=====================---#.........#AC: 7Str: 21#.........#EV: 7Int: 10#.........#SH: 5Dex: 11#.........#XL:  8 Next: 108% Place: Dungeon:7#.....@...# #.......... Noise: =--------  Time: 7423.4 (0.9)#.....[...# #.......... a) +0 rapier#.........###.......... Nothing quiveredI'aj #....<.....##....>.....####.....#.##..........#.......##.......... #####................... #.........###........... #.........#...#.#..##..# The steam dragon is almost dead.The steam dragon closely misses you. _The steam dragon claws you but does no damage.  You hit the steam dragon.  You kill the steam dragon!I'aj# HThe Council accepts your kill.I'aj _The steam dragon scales are intact enough to wear.  You have reached level 9!I'aj/ /  --more--J'aj!  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? L'aj5/749---39 4% L'ajˍL'ajŜR _You feel agile. x2L'ajDC3L'ajCL'ajEL'aj4L6 _L'ajLL'ajO,L'ajQL'aj3SL'aj>Tg7=---L'ajiUL'ajV,L'ajWL'ajYL'ajYL'ajZL'aj6\L'ajs\#8L'aj\(=L'aj]L'aj7_L'aj_M8===L'ajv`L'ajb,L'ajf{9L'aj=g,L'ajhL'ajWjQ===L'ajkL'ajqj50=L'ajrL'ajNtL'ajtL'ajGuL'ajvL'ajvL'aj1=9===2===53=4=56=L'ajL'ajF,L'ajBL'aj&L'ajnU7=L'ajL'aj,L'ajL'ajL'ajL'aj;L'ajL'aj%8L'ajL'aj0L'ajL'ajL'ajL'ajw,L'ajL'ajNL'ajL'ajL'ajK9=L'aj~L'ajL'ajpL'ajL'ajL'aj0L'aj5L'aj L'ajIV60=L'ajL'aj-,L'ajL'aj,L'ajwL'ajL'aj %1L'ajL'aj,L'aj L'ajNL'ajL'ajL'ajIL'ajuK2=L'ajL'aj9L'ajL'aj L'aj#L'aj#L'aj$L'aj+L'aj-U3=L'aj.L'ajY0L'aj0L'aj1L'ajR3,L'aj04L'ajJ6L'aj6%4L'aj8L'ajd9L'aj9L'aj:L'aj{<L'aj<L'aj=L'ajF@a5=L'ajDBL'ajrTG6=L'aj%UL'ajW,L'aj YL'ajZL'ajM[%7L'ajL]L'aj3_L'ajx8=9=L'ajy,L'ajzL'aj|,L'aj&~L'ajTR70L'aj?L'ajL'aj͆L'aj-,L'ajmL'ajL'ajK1=L'ajnL'ajВL'aj[L'ajL'ajs2=L'ajL'aj,L'ajL'ajǪ3L'aj|,L'ajL'aj)L'ajK4=L'ajL'ajL'ajL'aj],L'ajL'ajL'ajL'aj39=L'ajKL'ajL'ajL'ajOL'ajL'ajL'ajBL'ajL'aj,L'ajL'ajTL'ajL'aj]L'ajZL'aj)L'aj,L'ajdL'aj>L'ajL'ajL'ajVL'aj2 L'aj L'aj1 L'ajd L'ajL'ajY,L'ajL'aj P  There is an escape hatch in the floor here.L'ajGL'aj _L'ajL'aj#L'aj3,L'ajw.L'aj.L'aj0L'aj3L'ajh9&.....# #..........# .....# #..........# .[...# #..........# .....###..........# <.....##....>.....# ....#.##..........# .... .. ......##..........# ##... . . L'aj:P..................#####...## .#.. ....###........... .... -527.4 (104.0) ....#...#.#..##..######...##..# ....[.###....###...####..#....# ....### ##...##>.........#.#..#.= L'aj:#....# #...............j ....# ####..#... ....# #.......##+##..# ....# #####...#..........#  ##.###...##.#L'aj<8-L'aj.CL'ajET _Key pressed, stopping explore.L'aj, _L'ajL'ajHL'aj5L'ajL'aj ,L'aj}L'ajqL'ajA,L'ajCL'aj&L'ajYL'ajL'ajoL'ajL'ajL'aj=L'aj,L'ajL'ajL'ajL'aj&# .. .# ............. ..# ............ .# ##........... .. ..#####...##..#..# ... .................###...# ######...##..#.#....... ####..#....#.#......# .....#.#..#.@..##. .................... L'aj..............###... .....##+##..### #.....# #......##.# ###.###.....j# .#...[.## .# ..#.......# .#L'ajA343.4 (16.0)L'ajd,4.4 (17L'ajL'aj 1 _o - a +4 ring of protectionL'aj 3L'aj L'aj L'aj .# #.........Jingleheimer the Covered .# ............Armataur of Wu Jian *..... .# ............. .Health: 74/74 ======================== .# ............ ..Magic: 9/9======================== .# ##........... ...AC: 7Str: 21 .#####...##..#..# ...#EV: 7Int: 10 ................###...##SH: 5Dex: 13 ######...##..#.#........XL:  9 Next:  4% Place: Dungeon:7 ..####..#....#.#@.....#Noise: ---------  Time: 7544.4 (0.0) ........#.#..#....##....a) +0 rapier ....................'aj0 m....Nothing quivered .................###... ........##+##..### <# ........# #.... # .....##.# ###.## .#.....j#.# ......[.## .#Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _There is an escape hatch in the floor here. _Key pressed, stopping explore. _o - a +4 ring of protection  Found a stone staircase leading up.L'aj1 /  --more--M'aj3$M'ajx*M'aj0Q 5.4 (1 _M'aj1M'aj2M'aj3M'aj3M'ajI7M'ajf9M'aj>AM'ajBM'ajDM'ajEM'ajGGM'aj0IM'ajJM'ajKM'ajLM'ajRBM'ajwSM'aj,VM'ajWM'ajXM'aj^YM'aj[M'aj]M'aj]M'aj^M'ajfnM'ajhBM'ajkM'ajl,M'aj nM'ajoM'ajUqM'ajqM'aj5rM'ajy##...##..#..# ##...# # ............###...##.# M'ajoyn##...##..#.#.........# ##..#....#.#......##### ...#.#..#....##......# .....................# ###......# ....##+##..#####.<##### ..# #.......@.# M'ajy##.# ###.#####.# j# .# .# [.## .# ..# .# ...### ...M'aj z# ##.## ...# ##.:# .#  ...# ###.#M'ajWzD .#M'aj056.4 (11.0)M'ajڀ,7.4 (12M'ajʅM'aj"_You feel agile. x2 _There is an escape hatch inM'ajt the floor here. _Key pressed, stopping explore. _o - a +4 ring of protection _p - a +0 helmetM'aj._M'ajf:M'aj<M'ajDM'ajJXM'ajVM'ajqXM'ajZM'aj_BM'ajaM'ajdM'aje,M'ajjXM'ajkM'ajmM'ajmM'ajusM'ajsM'aju,M'ajvM'ajxM'ajz,M'aj{M'aj~M'aj ,M'ajM'ajM'aj,M'ajM'aj_M'aj,M'ajSM'ajDM'aj&,M'ajHM'ajM'aj5,M'ajFM'ajhM'ajOM'ajM'ajM'aj4M'aj,M'aj\M'ajM'aj'M'ajM'ajXM'ajwM'ajM'ajM'ajM'ajM'ajO..........### #.....##.....# ##...#.##.## #.##.........# ...#...##.:# .#.##.##......####..###.# .#.##.#.......#  ##......#.##.#.##.#.......# ##..##...#.#..#.##.).#.....# .#.# ###[....##.##.........## #.....##..##.#.#...... #..## #.....###@#.. . ...###80.4 (23...####......##...#.........[....#.... #####...)..))..#.....>..  ###....).#...#...... M'ajM>#...<).......ß...# #....>..>.##...... #..######..# .#.#. #### ....M'aj} M'ajl,1.4 (24M'ajM'aj+A _Found a staircase to the Ecumenical Temple.M'aj3M'ajM'ajM'aj !BM'aj!M'aj%,M'aj(M'aj(+M'aj-M'aj.M'aj/M'aj6M'aj8M'aj8M'ajX:M'aj>M'aj?,M'aj@M'ajCM'ajEM'ajhFM'ajGM'ajIM'aj0LM'ajLM'ajMM'aj)PM'ajXR,M'ajuSM'ajXM'ajZM'aj [M'aj\M'ajY^M'aj`M'ajv`M'ajpaM'aj0cM'ajndM'ajdM'ajeM'aj|hM'aji,M'ajMjM'aj pM'ajq,M'ajqM'ajsM'ajsM'ajtM'ajtM'ajAuM'aj9v,M'ajvM'ajRxM'ajyM'aj7zM'ajW{M'aj7M'ajM'aj`XM'aj\)..))..#.....>.....#..# ....).#...#.......#...## #...<).......ß...#...### ....>..>.##........## #..######..#..#.#...# ## ...........##  ......#.#.#  ..........#  .......@.##  ##########  M'ajMp602.4 (213.4 (22M'ajU? _You now have 377 gold pieces (gained 21).M'aj_ M'ajѽ M'aj M'aj M'ajk BM'ajl XM'ajM M'aj ,M'aj M'aj M'aj M'aj M'aj M'aj M'aj M'aj M'ajT M'ajd M'aj M'aj! M'aj M'aj M'aj ,M'aj M'aj< M'aj3 M'aj M'aj M'aj_ M'aj" M'aj:# M'aj' M'aj+ M'ajp/ M'aj/ M'aj3 M'ajQ7 M'ajg; M'aj; M'ajg? M'ajB $  Things that are here:M'aj8G v  a +1 ring mail of poison resistance; a +0 war axeM'ajJ 5 _M'ajOQ M'ajT M'ajIX ,M'aj[ M'ajJ` M'ajd ,M'ajg M'ajs M'aj{ ,M'aj~ M'aj M'aj5 ,M'aj= M'aj M'aj M'ajI M'ajښ M'aj0 M'aj ,M'ajע M'ajY M'aj M'aj M'ajީ M'aj M'ajq ,M'aj? M'aj} M'aj M'ajd M'aj M'aj8 M'aj M'aj> M'aj M'aj M'aj4 d##>.........#.#..#....##......# ................................# .#.....................###......# ..............##+##..#####.<##### ...#..........# #.........# .#.........##.# ###.#####.# ####...#.....j# ###.# ##.### ............[.##+##.#.# ##....# M'aj ##.....#.......#@#....###.....# .............###.#.....##.....# #..##...#.##.###.#.##.........# ......#...##.:##.#.##.##......# ..######..###.##.#.##.#.......# M'aj ..# ##......#.##.#.##.#.......# ..###..##...#.#..#.##.).#.....# M'aj- ....#.# ###[....##.##.........###  ###...# #.....##..##.#.#.......M'aj| E M'aj ##+###...##.∩.#SS.'25SS 2 water moccasins (asleep)M'aj- .SAs you open the door, it creaks loudly!  You encounter 2 water moccasins.M'aj ;.SM'aj SSThe water moccasin hisses angrily. x2M'aj M======6.4 (23M'aj M'ajL 5 _You block the water moccasin's attack.M'ajV W _Found Heargh's Serpentskin Sales.M'aj) i>##+##<#...# #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# :##.# #.#  #.# ..#.##.)M'aj A  ###[....## #.....M'aj>##+##<#...# #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# :##.##.# #.# ..#.##.) ###[....## #.....M'aj<'M'aj_(M'aj.M'aj.1d _There are monsters nearby!M'ajm>##+##<#...# #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# :##.# #.#  #.# ..#.##.)  ###[....## #.....N'aj>##+##<#...# #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# :##.##.# #.# ..#.##.) ###[....## #.....N'ajN'ajN'ajN'ajd _There are monsters nearby!N'aj>##+##<#...# #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# :##.# #.#  #.# ..#.##.)  ###[....## #.....N'ajZ>##+##<#...# #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# :##.##.# #.#N'ajW ..#.##.) ###[....## #.....N'ajN'ajN'aj}z _There are monsters nearby!N'ajۿ@>##+##<#...#N'ajU #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# N'aj?:##.# #.#  #.#N'ajE ..#.##.)  ###[....## #.....N'ajN'ajX>##+##<#...# #.∩.# .S.###.#  [.##S##.#.#  #@# #.# #.# N'ajY:##.##.# #.# ..#.##.) ###[....## #.....N'ajbN'ajCcN'ajkN'ajmd _There are monsters nearby!N'ajh  You barely miss the water moccasin.N'ajg=-----7.3 (0.9) N'ajN'ajF _The water moccasin bites you but does no damage.N'aj0--7-----------8.3 (1.0N'ajٗN'ajb N'ajm_You closely miss the water moccasin. The water moccasin bites you. x2N'ajn  You hit the water moccasin.  The water moccasin is lightly wounded.N'aj-9.2 (0.9N'ajN'aj5F _The water moccasin bites you but does no damage.O'aj3  You hit the water moccasin.  The water moccasin is moderately wounded.O'aj4)30.1O'aj<O'aj"?[ _The water moccasin barely misses you.O'aj  You hit the water moccasin.  Your tail-slap misses the water moccasin.The water moccasin is moderately wounded.O'ajFa1=-1.0O'ajO'ajF _The water moccasin bites you but does no damage.O'aj (The water moccasin bites you but does no damage.  The water moccasin is moderately wounded.The water moccasin bites you. O'aj(? You are poisoned.O'ajf)$67O'aj)===--------2.0 (1.0Pois O'ajn1O'ajL3\ _The water moccasin poisons you! You block the water moccasin's attack.O'ajYou are poisoned. _The water moccasin poisons you! You block the water moccasin's attack.  You hit the water moccasin.  The water moccasin is heavily wounded.  You feel very sick.O'ajd4---9 (0.9O'aj)O'aj< _You block the water moccasin's attack.O'aj+,M_You block the water moccasin's attack.  You hit the water moccasin.  Your tail-slap misses the water moccasin.The water moccasin is heavily wounded.O'ajU3-3.8O'ajO'aj(j _You feel sick. The water moccasin barely misses you.O'ajņ  You miss the water moccasin.The water moccasin is heavily wounded.You feel sick. The water moccasin barely misses you.O'ajU1-4.7O'ajO'aj< _You block the water moccasin's attack.O'ajl  You hit the water moccasin but do no damage.You tail-slap the water moccasin.  The water moccasin is severely wounded.O'ajU0-5.6O'ajLO'ajRk _You feel sick. The water moccasin closely misses you.O'aj*t  You hit the water moccasin but do no damage.The water moccasin is severely wounded.O'aju'6.5O'ajO'ajK _You feel sick. You block the water moccasin's attack.O'aj '  You miss the water moccasin. You tail-slap the water moccasin!  You kill the water moccasin!O'aj .SThe Council accepts your kill.O'aj   water moccasinO'ajS 598===97.4 _You feel sick.O'ajO'ajh _Your Shields skill increases to level 6!O'ajmv  You hit the water moccasin.  Your tail-slap misses the water moccasin.The water moccasin is lightly wounded.7=-7---8.3O'aj _You feel sick. The water moccasin bites you.  You hit the water moccasin.  The water moccasin is lightly wounded.O'ajU6-9.2O'ajL O'aj*m _You feel sick. The water moccasin barely misses you. x2O'ajQ  You completely miss the water moccasin.Your tail-slap misses the water moccasin.The water moccasin is lightly wounded.O'ajQ-40.2 (1.0O'ajXO'ajZj _You feel sick. The water moccasin barely misses you.O'aje barely miss the water moccasin. You tail-slap the water moccasin!  The water moccasin is moderately wounded.You feel sick.  You are no longer poisoned.O'ajҿ51--6-----1.1 (0.9O'ajO'aj3 _The water moccasin bites you.O'aj,C  You hit the water moccasin.  The water moccasin is heavily wounded.O'ajD(2.0O'aj"OR _You block the water moccasin's attack.O'aj:  You hit the water moccasin but do no damage.The water moccasin is heavily wounded.The water moccasin bites you!O'aj45----5-----=9O'ajO'aj)_ _The water moccasin completely misses you.O'ajp< The water moccasin bites you! _The water moccasin completely misses you.You hit the water moccasin. You tail-slap the water moccasin.  The water moccasin is severely wounded..  You are poisoned.O'aj=0===-----3.8Pois O'ajUEO'ajG5 _The water moccasin poisons you!O'ajO'aj@---O'ajO'aj^ _You are too injured to fight recklessly!O'aj3O'ajCO'aj^ _You are too injured to fight recklessly!O'aj3O'ajO'aj O'ajO'aj6P_You are too injured to fight recklessly!O'ajh 3O'aj# O'aj% ^ _You are too injured to fight recklessly!O'aj 3O'aj O'aj ^ _You are too injured to fight recklessly!O'aj O'ajV O'ajs l _You are too injured to fight recklessly!O'aj-h O'ajh O'ajo O'ajq O'aj O'aj O'aj O'ajW O'ajh IO'ajek O'aj 3O'aj O'aj O'ajV O'aj|W O'aj_ O'aja O'aj O'aj O'aj O'aj3 O'aj: O'aj; O'ajND O'ajE O'ajø O'aj O'aj O'aj O'aj:O'aj;O'ajCO'ajEO'aj3O'aj;O'ajwP'aj  You barely miss the water moccasin.  The water moccasin is severely wounded.  You feel very sick.P'aj}D374.7P'ajGP'ajQ[ _The water moccasin barely misses you.P'aj   You feel very sick. _The water moccasin barely misses you.closely miss the water moccasin.Your tail-slap misses the water moccasin.The water moccasin is severely wounded.  You feel sick. The water moccasin closely misses you.P'ajR 5-6===5.6P'aj P'aj < _You block the water moccasin's attack.P'aj;  You miss the water moccasin.The water moccasin is severely wounded.You feel sick.P'aj< A-6.5P'aj;G \ _The water moccasin bites you but does no damage.P'aju  You hit the water moccasin. You tail-slap the water moccasin.  The water moccasin is almost dead.You feel sick.P'ajK ]3-7.4P'ajt P'aj" F _The water moccasin bites you but does no damage.P'aj&=  You hit the water moccasin but do no damage.The water moccasin is almost dead.P'aj= ]1-8.3P'aj;G P'ajI B _You feel sick. The water moccasin bites you.P'ajR  You hit the water moccasin.  The water moccasin is almost dead.You feel sick. You block the water moccasin's attack.P'aj 29=-5---9.2P'ajc P'aj 3 _The water moccasin bites you.P'aj2J  You barely miss the water moccasin.The water moccasin is almost dead.P'ajK Y8-50.2 (1.0P'ajS P'ajV K _You feel sick. You block the water moccasin's attack.P'aj †You hit the water moccasin.  You kill the water moccasin!P'aj The Council accepts your kill.P'aj, P7-151P'ajV P'aja $ _You feel sick.Q'aj M#...####..#....#.#......######>#.#..#....## ..... .#.........###.......#+##..#####.<##### ...#...#...#........ .#.........##.#.∩.###.#####.# ####...#.....j#...###.# ##.## ............[.##@##.#.# ## ##.....#.......#.#....# .............###.#.....## #..##...#.##.###.#.##... ......#...##.:##.#.##.##......#....##Q'ajK3  You feel sick.Q'aj.p--2 _You are no longer poisoned.There is an open door, spattered with blood here. _You see here a water moccasin corpse.Q'aj 3Q'ajРQ'ajLl--- _Q'ajE6===Q'aj_8=Q'aj Q'aj,Q'ajQ'aj'BQ'aj-Q'ajg9====Q'ajQ'ajQ'ajQ'aj XQ'aj d30Q'aj]Q'ajQ'ajQ'ajQ'ajN7==Q'ajQ'ajQ'ajM31=Q'ajQ'ajQ'ajHQ'aj5Q'ajQ'ajQ'ajaQ'ajkQ'aj6^2===Q'ajQ'ajQ'ajbQ'aj Q'aj Q'ajB Q'aj Q'ajQ'aj#3Q'aj4Q'ajQ'ajQ'ajlQ'ajQ'ajQ'aj78===Q'aj>Q'ajQ'ajQ'aj(#4Q'aj0=Q'ajQ'aj& Q'ajn Q'aj!Q'aj#,Q'aj%Q'aj&Q'ajK'_5====Q'aj)Q'aj*Q'aj*Q'aj+Q'aj-Q'aj/.Q'aj9/Q'aj1,Q'aj2Q'aj4Q'ajS596Q'aj6Q'aj 9Q'ajj9M9===Q'aj:Q'aj=Q'ajV=Q'aj>Q'ajM@Q'aj@S7=Q'aj.BQ'aj4DQ'ajsDQ'ajEQ'aj@HQ===Q'aj]IQ'ajKQ'ajKK8=Q'ajMQ'ajBO,Q'ajPQ'ajSQ'ajeSQ'ajTQ'ajVQ'ajW99Q'ajXQ'ajdZ,Q'aj[Q'aj|],Q'aj^Q'aj)aP40Q'ajbQ'ajdQ'ajdQ'ajfQ'aj\hQ'ajhQ'ajjQ'ajkQ'aj:lS1=Q'ajmQ'ajo,Q'ajqQ'aj9sQ'ajsQ'ajtQ'ajOwa2=Q'ajxQ'aj{Q'ajm{Q'aj|Q'aj~,Q'ajRQ'aj\Q'ajŌ93Q'aj6Q'aj,Q'ajZQ'ajQ'ajϖQ'aj#Q'aj<Q'ajQ'ajߚQ'aj&Q'ajQ'ajTS4=Q'ajUQ'ajQ'ajġQ'aj Q'ajޤ,Q'ajYQ'ajQ'ajK5=Q'ajGQ'ajج,Q'ajQ'ajQ'ajQ'ajQ'ajQ'ajZ96Q'ajʴQ'aj Q'ajpQ'ajиQ'ajQ'ajQ'aj2Q'ajiQ'ajL7=Q'aj Q'ajQ'ajQ'ajQ'ajt,Q'ajQ'ajQ'aj#8Q'aj(=Q'aj`Q'aj{Q'ajQ'aj Q'ajEQ'ajQ'ajQ'ajQ'aj99Q'ajQ'aj,Q'ajQ'ajQ'ajKQ'ajQ'aj-Q'ajT50=Q'ajQ'aj1,Q'ajQ'aj,Q'aj3Q'ajQ'ajK1=Q'ajQ'ajtQ'ajQ'ajIQ'ajQ'ajeQ'ajQ'aj(Q'ajQ'ajQ'ajXQ'aj92Q'ajGQ'ajiQ'ajQ'aj1Q'aj}Q'ajQ'ajQ'aj^Q'ajN53=Q'ajQ'ajQ'aj Q'ajjQ'ajh Q'aj Q'aj Q'aj Q'ajj W4=Q'ajQ'aj,Q'ajQ'aj,Q'aj!Q'ajw#Q'aj#%5Q'ajO%Q'aj'Q'aj'Q'aj)Q'aj+Q'ajU+Q'aj,Q'aj.Q'aj5/K6=Q'aj0Q'aj2,Q'ajD4Q'aj)6Q'ajl6Q'aj7Q'ajS9Q'aj9Q'aj9N7=Q'aj:Q'ajv=Q'aj=Q'aj>Q'aj@Q'aj@Q'ajJBQ'ajDQ'ajD%8Q'ajEQ'ajGQ'ajHQ'ajQIQ'ajKQ'ajgKQ'ajMQ'ajNQ'ajNK9=Q'ajFPQ'ajRQ'ajSQ'ajGTQ'aj+VQ'aj]VQ'ajWQ'ajY,Q'aj[Q'aj\Q'aj]V60=Q'aj^Q'aj`Q'ajaQ'ajDbQ'ajcQ'aj@dQ'ajeQ'ajgQ'ajg%1Q'ajhQ'aj8kQ'ajkQ'ajlQ'ajnQ'ajboQ'aj2=3=Q'ajXQ'ajQ4Q'ajΒBQ'ajG-76917.0)Q'ajѕQ'ajQ'aj T _Key pressed, stopping explore.Q'ajL_Q'aj _5=Q'ajLQ'ajSQ'ajQ'ajQ'aj,Q'ajQ'aj-Q'aj#6Q'aj2=Q'ajXQ'ajpQ'ajQ'aj\Q'ajQ'aj%7Q'aj Q'ajQ'aj8Q'ajQ'aj,Q'aj&Q'ajAQ'ajQ'aj Q'aja8=Q'ajXQ'aj9=Q'aj~70Q'ajQ'ajBQ'aj,Q'ajQ'aj Q'aj. D1=Q'aj Q'aj Q'aj Q'aj/ Q'aj Q'ajK Q'aj~ Q'aj Q'aj #2Q'aj 2=Q'aj Q'aj{ ,Q'aj Q'aj ,Q'ajI Q'ajZ Q'aj %3Q'ajJ Q'aj Q'aj Q'aj Q'aj Q'aj Q'ajp Q'aj Q'aj K4=Q'ajS Q'aj" Q'aj# Q'ajB# Q'aj# Q'aj$ Q'aj,& ,Q'aj& Q'aj* Q'aj0 ,Welcome to Heargh's Serpentskin Sales! What would you like to do?  a -  696 gold Huoqox's Incunable of the Alembicb -  585 gold the Vellum of Flux  Q'aj}0 c -  54 gold 3 curare-tipped darts  d -  90 gold 5 curare-tipped darts  e -  159 gold a +1 hand axe of venom  f -  375 gold a staff of alchemy (unknown)g -  675 gold +0 swamp dragon scales Q'aj0 You have 377 gold pieces. [Esc] exit[!] buy|examine itemsQ'aj0 R[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listU'aj   a -  696 gold Huoqox's Incunable of the Alembic  c +  54 gold 3 curare-tipped dartsf -  After the purchase, you will have 323 gold pieces.[Enter] buy marked itemsU'ajo X Purchase items for 54 gold? (y/N)U'aj -  905  d -  159 gold a +1 hand axe of venom  e -  375staff of alchemy (unknown)  f -  675 gold +0 swamp dragon scales fFV'aj V'aj......................###...##.# Jingleheimer the Covered ..##..######...##..#.#.........# Armataur of Wu Jian *..... ..###...####..#....#.#......##### Health: 74/74 ======================== ..##>.........#.#..#....##......# Magic: 9/9======================== ................................# AC: 7Str: 21 .#.....................###......# EV: 7Int: 10 ..............##+##..#####.<##### SH: 5Dex: 13 ...#..........#...#.........#XL:  9 Next: 15% Place: Dungeon:7 .#.........##.#.@.###.#####.#Noise: ---------  Time: 7801.2 (32.0) ####...#.....j#...###.# ##.###a) +0 rapier ............[.##†##.#.#V'aj$ ##....#Nothing quivered ##.....#.......#.#....###.....# .............###.#.....##.....# #..##...#.##.###.#.##.........# ......#...##.:##.#.##.##......# ..######..###.##.#.##.#.......# ..# ##......#.##.#.##.#.......#You feel sick. _You are no longer poisoned.There is an open door, spattered with blood here. _You see here a water moccasin corpse. _Key pressed, stopping explore.  There is an entrance to Heargh's Serpentskin Sales here. _You are no longer poisoned.  There is an open door, spattered with blood here. _You see here a water moccasin corpse. _Key pressed, stopping explore.  There is an entrance to Heargh's Serpentskin Sales here.  q - 3 curare-tipped dartsV'ajV _Thank you for shopping at Heargh's Serpentskin Sales!V'aj!V'aj"V'aj&V'ajS8V'ajAf _V'ajdD,V'ajEV'ajI7 _You open the door.V'ajKV'ajELV'ajDNV'ajR@  There is an open door here.V'ajTV'ajU _V'ajkVV'ajIYV'aj%[,V'aj_\V'ajQ_V'aj5a,V'ajbV'ajcV'ajSeV'ajeV'ajfV'ajdtV'aj.vV'ajvV'ajcwV'ajyV'aj/{V'ajw{V'aj|V'ajV'ajb,V'aj͂V'ajV'aj,V'ajV'ajώV'ajoV'ajV'ajV'ajV'aj˔V'ajJV'aj`V'ajV'ajܝV'aj?V'aj.V'ajV'ajU,V'ajV'ajV'ajBV'ajV'ajV'ajV'ajV'ajV'ajV'ajQV'aj'V'aj~V'ajѽV'ajV'aj5V'ajV'aj%V'ajnV'ajV'aj<V'ajV'ajMV'ajSV'ajRV'aj,V'aj'V'ajV'ajq,V'ajV'ajV'ajVV'ajV'ajV'ajhV'ajV'ajV'aj^V'ajV'aj%V'ajyV'ajOV'aj3V'ajVV'ajV'ajV'ajV'ajV'ajV'ajV'ajV'aj,V'ajDV'ajCV'ajV'ajV'ajV'aj%V'aj V'ajPV'aj V'aj3V'ajV'ajV'aj<V'ajCV'ajE,V'aj$FV'aj[OV'ajiQ,V'ajmVV'aj_XV'ajdV'ajqeV'ajeV'ajfV'ajnV'ajp,V'ajqV'ajxV'ajyV'ajzV'ajC{V'aj1V'ajV'aj̓V'aj̄V'ajV'aj5V'aj,V'ajV'aj5V'ajV'ajjV'ajV'ajBV'ajըV'aj˫,V'ajV'ajXV'ajV'aj;V'ajV'ajV'ajV'aj,V'aj:V'ajV'ajV'ajV'aj6V'ajV'ajB,V'ajV'ajV'ajV'aj6V'ajV'ajWV'aj,V'ajnV'aj0V'ajV'ajVV'ajV'ajbV'ajV'ajV'ajV'aj0V'ajBV'ajV'ajOV'ajV'ajo V'aj V'aj V'aj6V'ajV'aj-V'aj V'ajV'aj,V'ajV'aj!V'aj$V'aj%V'aj5(V'aj<V'ajm=V'aj=V'aj?V'ajBV'ajDV'ajOEV'ajkGV'ajw#.## #..###.#.∩.###.# #.# #.####...#......#...###.# #.#######.............[.##†##.#. #.........##.....#.......#.# #######....###.#.....  ####...#..##...#.##.###.#.##..  ###..#...##.:##.#.##.  #..######..###.##.#.##.#  #.#.# ##@.....#.##.#.##.#61.2 (60..........###..##...#.#..#.##.) #..#.#####[....##.##.. ..........###...# #.....##..##.####..## #.....###.#.. ###.......#......####...#   #......<...............[....#..   #.......########...)..))..#....  ####......# V'ajxr[34m###....).#...#.. V'ajJzV'ajRV'ajE _Done exploring.V'ajUP V'ajP V'aj8R V'ajr .#.∩........0.0) V'ajs V'aj} V'aj E _Done exploring.V'aj 3V'ajj V'aj JV'ajQ E _Done exploring.V'aj 3V'aj V'aj V'ajW V'aj! V'aj# E _Done exploring.W'aj63W'aj|W'aj W'ajW'aj[ _Done exploring.W'aj[?25h[?0c _Done exploring.  Search for what [Enter for "@", or ? for help]? W'ajl [?25l[?1cW'aj W'aj_ ^30 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] the +2 robe of Fedhas's Regard {^Drain rPois SInv Archmagi}b - [D:7] a leather armour  c - [D:7] a +0 halberd (1 further duplicate)  d - [D:7] a stone staircase leading up  e - [D:7] a +1 halberd of entanglingf - [D:7] a +0 club  g - [D:7] a +0 spear  h - [D:7] a +0 war axe W'aj>  i - [D:7] a +1 ring mail of poison resistancej - [D:7] a stone staircase leading up  k - [D:7] +0 swamp dragon scales (675 gold)  l - [D:7] 5 curare-tipped darts (90 gold)  m - [D:7] Heargh's Serpentskin Sales  n - [D:7] Huoqox's Incunable of the Alembic (696 gold)  o - [D:7] a +0 hand axe  p - [D:7] a +1 hand axe of venom (159 gold)  q - [D:7] a staff of alchemy (unknown) (375 gold)r - [D:7] a stone staircase leading down  s - [D:7] the Vellum of Flux (585 gold)  t - [D:7] a stone staircase leading down  u - [D:7] a stone staircase leading down  v - [D:7] a +0 ring mail [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Y'ajX=Y'aj3GY'ajPB#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... #.#######.............[.##†##.#.# Health: 74/74 ======================== #.........##.....#.......#.#....# Magic: 9/9======================== #######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7Int: 10  ###............#...##.:##.#.##.# SH: 5Dex: 13  Y'aj@R#..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  #.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7861.2 (0.0) ##..........###..##...#.#..#.##.) a) +0 rapier #.............#.#####[....##.##.. Nothing quivered ..........###...# #.....##..##. ..##........##..## #.....###.#.. ###.......#......####......##...# #......<...............[....#.. #.......########...)..))..#....  ####......####....).#...#..  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? 'ajR7m@Y'ajZY'aj[Y'ajbY'ajd. _Y'ajSY'ajY'ajY'aj"Y'ajY'aj=Y'ajsE _Done exploring.Y'ajD Y'aj GGear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 rapier (weapon)  h - the +3 sling of Sumeclos {chaos, Will+ Str+3}  m - a +3 vampiric broad axe Missiles (go to first with ()f - 6 poisoned darts  q - 3 curare-tipped darts Y'aj Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +2 pair of glovesY'aj< n - +0 acid dragon scales  p - a +0 helmet Jewellery (go to first with "=)  d - an amulet of guardian spirit (worn)  i - a ring of resist corrosion (worn)g - an amulet of faith  o - a +4 ring of protection Talismans (go to first with %)j - a spore talisman  k - the inkwell talisman of the Centaur {rCorr Str+3 Stlth+}l - an inkwell talismanZ'ajZ'aj"Z'aj5#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... Z'aj6#.#######.............[.##†##.#.# Health: 74/74 ======================== #.........##.....#.......#.#....# Magic: 9/9======================== #######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7Int: 10  ###............#...##.:##.#.##.# SH: 5Dex: 13  #..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  #.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7861.2 (0.0) ##..........###..##...#.#..#.##.) a) +0 rapier #.............#.#####[....##.##.. Nothing quivered ..........###...# #.....##..##. Z'aj/7..##........##..## #.....###.#.. ###.......#......####......##...#Z'aj8 #......<...............[....#..Z'aj~9 #.......########...)..))..#....  ####......####....).#...#..  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _Done exploring.Z'aj:QZ'aja+ j[?25h[?0c  Search for what [Enter for "@", or ? for help]? Z'ajz [?25l[?1cZ'aj Z'ajG 30 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] the +2 robe of Fedhas's Regard {^Drain rPois SInv Archmagi}b - [D:7] a leather armour  c - [D:7] a +0 halberd (1 further duplicate)  d - [D:7] a stone staircase leading up  e - [D:7] a +1 halberd of entanglingZ'ajp f - [D:7] a +0 club  g - [D:7] a +0 spear  h - [D:7] a +0 war axe  i - [D:7] a +1 ring mail of poison resistancej - [D:7] a stone staircase leading up  k - [D:7] +0 swamp dragon scales (675 gold)  l - [D:7] 5 curare-tipped darts (90 gold)  m - [D:7] Heargh's Serpentskin Sales  n - [D:7] Huoqox's Incunable of the Alembic (696 gold)  o - [D:7] a +0 hand axe  p - [D:7] a +1 hand axe of venom (159 gold)  q - [D:7] a staff of alchemy (unknown) (375 gold)r - [D:7] a stone staircase leading down  s - [D:7] the Vellum of Flux (585 gold)  t - [D:7] a stone staircase leading down  u - [D:7] a stone staircase leading down  v - [D:7] a +0 ring mail [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]['ajA  b - [D:7] a leather armour  c+0 halberd (1 further duplicate)  dstone staircase leading up  e - [D:7] a +1 halberd of entangling  f - [D:7] a +0 club  gspear  hwar axe  i - [D:7] a +1 ring mail of poison resistance  j - [D:7] a stone staircase leading up  k - [D:7] +0 swamp dragon scales (675 gold)l5 curare-tipped darts (90  mHeargh's Serpentskin Sales  nuoqox's Incunable of the Alembic (696 gold)  oa +0 hand axe  p - [D:7] a +1 hand axe of venom (159 gold)  qstaff of alchemy (unknown) (375 gold)  r - [D:7] a stone staircase leading down  sthe Vellum of Flux (585 gold)  ta stone staircase leading down  uv+0 ring mail  wclub12%]'aj2  k - [D:7] +0 swamp dragon scales (675 gold)  m - [D:7] Heargh's Serpentskin Salesx - [D:7] a statue of an orb of fire25]'ajB m - [D:7] Heargh's Serpentskin Sales  y - [D:7] a staircase to the Ecumenical Templez - [D:7] a statue of an orb of fire  A - [D:7] an escape hatch in the ceiling  B - [D:7] an escape hatch in the floor  C - [D:7] a stone staircase leading up  D - [D:7] +0 steam dragon scalesbot]'ajd]'aj  y - [D:7] a staircase to the Ecumenical Temple  z - [D:7] a statue of an orb of fire]'ajQ]'aj]]'aj<$]'ajnc#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... ]'aj#.#######.............[.##†##.#.# Health: 74/74 ======================== #.........##.....#.......#.#....# Magic: 9/9======================== ]'aj֣#######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7Int: 10  ###............#...##.:##.#.##.# SH: 5Dex: 13  #..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  #.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7861.2 (0.0) ##..........###..##...#.#..#.##.) a) +0 rapier #.............#.#####[....##.##.. Nothing quivered ..........###...# #.....##..##. ..##........##..## #.....###.#.. ###.......#......####......##...# #......<...............[....#.. #.......#]'ajf#######...)..))..#....  ####......####....).#...#..  _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _Done exploring.  Search for what [Enter for "@", or ? for help]? ]'ajw]'aj]'ajs]'aj. _^'ajj[?25h[?0c  Search for what [Enter for "@", or ? for help]? _'aj+ [?25l[?1c`'ajX215 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 scale mail (worn)  b - [carried] n - +0 acid dragon scales Results elsewhere ([,] to cycle)  c - [D:7] the +2 robe of Fedhas's Regard {^Drain rPois SInv Archmagi}d - [D:7] a leather armour (1 further duplicate)  e - [D:7] a +1 ring mail of poison resistancef - [D:7] +0 swamp dragon scales (675 gold)  g - [D:7] a +0 ring mail (1 further duplicate)  h - [D:7] +0 steam dragon scales  i - [D:6] a +0 leather armour (3 further duplicates)  j - [D:6] a +0 robe (3 further duplicates)  k - [D:6] a scale mail (1 further duplicate)  l - [D:4] a +0 scale mail  m - [D:2] a ring mail  n - [D:2] a robe  o - [D:1] a chain maila'ajV  c - [D:7] the +2 robe of Fedhas's Regard {^Drain rPois SInv Archmagi}  g - [D:7] a +0 ring mail (1 further duplicate)c'aj  f - [D:7] +0 swamp dragon scales (675 gold)  g - [D:7] a +0 ring mail (1 further duplicate)c'ajCh'aj\ h'ajad h'aj%n B#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... #.#######.............[.##†##.#.# Health: 74/74 ======================== #.........##.....#.......#.#....# Magic: 9/9======================== #######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7Int: 10  ###............#...##.:##.#.##.# SH: 5Dex: 13  h'ajn #..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  #.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7861.2 (0.0) ##..........###..##...#.#..#.##.) a) +0 rapier #.............#.#####[....##.##.. Nothing quivered ..........###...# #.....##..##. ..##........##..## #.....###.#.. ###.......#......####......##...# #......<...............[....#..h'ajo  #.......########...)..))..#....  ####......####....).#...#..  _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _Done exploring. _Search for what [Enter for "@", or ? for help]? Search for what [Enter for "@", or ? for help]? bodyh'ajw h'ajx h'aj" D _i'aji'aj'Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Throw: 3 darts (curare)  c - Zap: wand of flame (28)  d - Zap: wand of mindburst (17) i'aj[*/%] inventory [^] all abilities[!] focus mode: off|oni'aj#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... #.#######.............[.##†##.#.# Health: 74/74 ======================== #.........##.....#.......#.#....# Magic: 9/9======================== #######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7Int: 10  ###............#...##.:##.#.##.# SH: 5Dex: 13  #..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  #.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7861.2 (0.0) ##..........###..##...#.#..#.##.) i'aj a) +0 rapier #.............#.#####[....##.##.. Nothing quivered ..........###...# #.....##..##. ..##........##..## #.....###.#.. ###.......#......####......##...# #......<...............[....#.. #.......########...)..))..#....  ####......####....).#...#..  _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @ _Done exploring. _Search for what [Enter for "@", or ? for help]? _Search for what [Enter for "@", or ? for help]? body _Clearing quiver.i'aj4i'ajIRead which item? Scrolls  t - 2 scrolls of teleportationi - a scroll of identify  r - a scroll of revelation i'aj c - 2 scrolls labelled VYGIAS BUCYA [!] read|quaff|evoke[?] describe selectedi'ajQi'ajOi'aj#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... #.#######.............[.##†##.#.# Health: 74/74 ======================== #.........##.....#.......#.#....# Magic: 9/9i'ajG======================== #######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7Int: 10  i'aji###............#...##.:##.#.##.# SH: 5Dex: 13  i'aj#..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  i'aj#.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7861.2 (0.0) ##..........###..##...#.#..#.##.) a) +0 rapier i'aj#.............#.#####[....##.##.. Nothing quivered i'aj..........###...# #.....##..##. i'aj ..##........##..## #.....###.#.. ###.......#......####......##...#i'aj$ #......<...............[....#..i'aj= #.......########...)..))..#....i'ajT-  i'ajla####......####....).#...#..  i'aj,_Done exploring. i'aj_Search for what [Enter for "@", or ? for help]? @ _Done exploring. i'aj_Search for what [Enter for "@", or ? for help]? _Search for what [Enter for "@", or ? for help]? body _Clearing quiver.i'aji'aj'Identify which item? (\ to view known items) Scrolls (select first with ?) i'ajQ c - 2 scrolls labelled VYGIAS BUCYA Potions (select first with !)  d - an inky potion  f - 5 clear potions  j - 2 cyan potions[?] describe selectedj'aj j'aj j'aj% a#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... #.#######.............[.##†##.#.# Health: 74/74 ======================== j'ajc% #.........##.....#.......#.#....# Magic: 9/9======================== #######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7j'aj% Int: 10  ###............#...##.:##.#.##.# SH: 5j'aj% -Dex: 13  #..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  j'ajj& #.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7861.2 (0.0) ##..........###..##...#.#..#.##.) a) +0 rapier j'aj& #.............#.#####[....##.##.. Nothing quivered ..........###...# #.....##..##. ..##........##..## #.....###.#.. ###.......#......####......##...# #......<...............[....#.. #.......########...)..))..#....  ####......####....).#...#..  _Done exploring. j'aj& _Search for what [Enter for "@", or ? for help]? @ _Done exploring. _Search for what [Enter for "@", or ? for help]? j'aj& _Search for what [Enter for "@", or ? for help]? body _Clearing quiver.j'ajz6 ]  As you read the scroll of identify, it crumbles to dust.j'aj7 +2.2 (1j'aj_@ j'aj;B 3 _d -> a - a potion of ambrosiak'aj*k'ajIk'ajn#.## #..#.........##.#.∩.###.# Jingleheimer the Covered #.# #.####...#......#...###.# Armataur of Wu Jian *..... #.#######.............[.##†##.#.# Health: 74/74 ======================== #.........##.....#.......#.#....# Magic: 9/9======================== #######................###.#..... AC: 7Str: 21####...#..##...#.##.###.#.##.. EV: 7Int: 10  ###............#...##.:##.#.##.# SH: 5k'ajnwDex: 13  #..........######..###.##.#.##.# XL:  9 Next: 15% Place: Dungeon:7  #.#........# ##@.....#.##.#.##.# Noise: ---------  Time: 7862.2 (0.0) ##..........###..##...#.#..#.##.) a) +0 rapier #.............#.#####[....##.##.. Nothing quivered ..........###...# #.....##..##. k'ajpo..##........##..## #.....###.#.. ###.......#......####......##...# #......<...............[....#.. #.......########...)..))..#....  k'ajo####......####....).#...#..  _Done exploring. _Search for what [Enter for "@", or ? for help]? k'ajo_Search for what [Enter for "@", or ? for help]? body _Clearing quiver.  k'ajocAs you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosiak'ajqk'ajgsk'ajk'ajXk'aj7k'aj|k'ajk'aj\k'ajk'aj]k'aj7k'ajk'aj&,k'ajk'aj`k'ajۮk'aj!k'ajTk'aj  You see here the +2 robe of Fedhas's Regard {^Drain rPois SInv Archmagi}.k'ajUk'aj _k'ajk'aj:k'ajk'aj1k'ajQk'ajk'ajj,k'ajSk'ajsk'ajfk'ajk'ajk'aj8k'ajk'ajk'ajk'aj ?  You see here a +0 halberd.k'aj0k'aj _k'ajk'ajm  You see here a +1 halberd of entangling.k'ajK5 _k'aj k'aj{&<  You see here a +0 club.k'aj)5 _k'aj6,k'aj6/R  There is a stone staircase leading down, spattered with blood here.k'aj7t......#.#####[....##.##........ ..###...# #.....##..##.#.#..... ....##..## #.....###.#........# ..#k'aj8####......##...#...ß .<...............[....#.......# ..########...)..))..#.....>.....# ..# ###....).#...#.......#.. ..# #...<).......ß...#.. ..## #....@..>.##........#75.2 (13.0) ...# #..######..#..#.#...# ...# #### #...........## ##.......#.#.#k'aj38.##...........# k'aj`8...##....## ...#k'aj8############ ..## .##k'aj9k'aj_Ck'ajAD k'ajoDC_You see here a +0 hand axe.k'ajk'ajzk'aj2k'ajbk'ajz86.0) _k'ajLk'aj¬ &8k'ajG &            ##########    #.@.......   #.....########   #.####       k'aj -7.7 (2.5k'ajU k'aj% # _You climb downwards.k'aj*  k'ajF S_There is a stone staircase leading up here.k'aj1Read which item? Scrolls  t - 2 scrolls of teleportationr - a scroll of revelation  c - 2 scrolls labelled VYGIAS BUCYA [!] read|quaff|evoke[?] describe selectedl'ajl'ajl'aj' Jingleheimer the Covered  Armataur of Wu Jian *.....  Health: 74/74 ========================  Magic: 9/9========================  AC: 7Str: 21  EV: 7Int: 10  SH: 5Dex: 13  ##########l'ajyXL:  9 Next: 15% Place: Dungeon:8  #.@.......Noise: ---------  Time: 7877.7 (0.0)  #.....########a) +0 rapier  #.####Nothing quivered       l'aj(V_You see here a +1 halberd of entangling. _You see here a +0 club.  There is a stone staircase leading down, spattered with blood here. _You see here a +0 hand axe. _You climb downwards. _There is a stone staircase leading up here.l'ajf b@bbbbbbbbbbbl'ajAs you read the scroll labelled VYGIAS BUCYA, it crumbles to dust.  You hear the flapping of tiny wings. It was a scroll of butterflies.l'aj+8.7 (1l'ajb@bbbbbbbbbbl'ajV6 _c -> s - a scroll of butterfliesl'ajU 4l'aj ^ \ _Unknown command.m'ajmZm'ajH\Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Throw: 3 darts (curare)  c - Zap: wand of flame (28)  m'aj\-d - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|onm'aj% Jingleheimer the Covered  Armataur of Wu Jian *.....  m'aj mHealth: 74/74 ========================  Magic: 9/9========================  AC: 7Str: 21  EV: 7Int: 10  SH: 5Dex: 13  ##########XL:  9 Next: 15% Place: Dungeon:8  #b@bbbbb..Noise: ---------  Time: 7878.7 (0.0)  #bbbbb########a) +0 rapier  #b####Nothing quivered       _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll labelled VYGIAS BUCYA, it crumbles to dust.  You hear the flapping of tiny wings. It was a scroll of butterflies. _c -> s - a scroll of butterflies m'aj1_Unknown command.m'aj@m'aj&m'ajF _Clearing quiver.m'ajUm'ajŵm'ajm'ajm'ajm'ajm'aj_ _You swap places with your butterfly.m'aji3m'ajZm'ajI _You swap places with your butterfly.m'ajm'aj4m'ajm'ajI _You swap places with your butterfly.m'ajIm'ajI _You swap places with your butterfly.m'ajm'ajm'ajm'aj0m'ajm'aj[I _You swap places with your butterfly.m'ajm'ajCm'aj m'ajb m'aj m'ajm'aj4m'aj,m'ajm'aj)F _You swap places with your butterfly.m'aj|m'ajm'aj(um'ajC+m'aj&-m'aj/m'aj3m'aj3m'aj4m'aj6m'aj88m'aj8:m'aj?m'aj@m'ajAm'ajBm'ajDm'ajyEm'ajGm'ajFMm'ajMm'ajNm'ajPm'ajrRm'aj~Sm'aj'Um'ajWm'ajz\m'aj ]m'aj]m'aj `m'aj\bm'aj3cm'ajdm'aji,m'ajJkm'ajlm'ajnm'ajom'ajqm'aj+um'ajwm'aj4xm'ajym'aj{m'aj}m'ajm'ajm'aj݁m'ajYm'ajm'ajtm'ajƉm'ajm'ajm'ajԌm'aj֍m'aj/m'ajm'ajm'ajm'ajm'ajm'ajm'ajm'aj%m'ajm'ajm'ajӟm'aj͠m'aj<m'ajYm'ajm'ajXm'ajիm'ajm'aj̬m'ajSm'ajm'ajײm'ajm'ajֶm'ajm'ajm'ajm'ajm'ajWm'ajcm'ajm'ajam'aj8m'ajm'ajJm'ajom'ajm'ajSm'ajm'ajm'ajm'ajEm'ajm'ajm'ajm'ajXm'aj0.m'ajm'aj4m'ajWm'aj_Your butterfly disappears in a burst of colours!m'aj  You encounter an orc. It is wielding a +0 dagger.m'aj #.##### #.# #.# m'aj6Z#.# #.# #.# #.#  .###  #@.......# m'aj #...####.#.###  #.... #bb...#  #...o. #.....#  #......##...##  #.......#...#o   orc (asleep)  #.......##.##  #.###....#.# ###m'aj@b902.7 (24.0)o.m'ajUom'aj33.7 (25 _m'ajm'ajm'ajߙ #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......#  #...####.#.###  #..o. #bb...#  #.....   #......  #.......#...#  #.......##.## m'ajK #.###....#.#  ### m'aj:- #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......#  #...####.#.### m'aj-< #..o. #bb...#  #.....  #...... #.......#...#  #.......# #.###.... m'aj]3m'ajl4m'aj8m'ajF<[ _An orc is nearby!m'ajn8 #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......#  #...####.#.###  #..o. #bb...#  #.....   #......  #.......#...#  #.......##.##  #.###....#.#  ### m'ajP #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......# m'aj #...####.#.###  #..o. #bb...#  #.....  #...... #.......#...#  #.......# #.###.... m'ajD m'aj m'ajm'ajg[ _An orc is nearby!m'ajq*5 #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......#  #...####.#.### m'aj+ #..o. #bb...#  #.....   #......  #.......#...#  #.......##.##  #.###....#.#  ### m'aj  #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......#  #...####.#.###  #..o. #bb...#  #.....  #...... #.......#...#  #.......# #.###.... m'aj m'aj m'ajM m'aj [ _An orc is nearby!m'aj 8 #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......#  #...####.#.###  #..o. #bb...#  #.....   #......  #.......#...#  #.......##.##  #.###....#.#  ### m'ajn  #.#####  #.#  #.#  #.#  #.#  #.#  #.#  ######.###  #@.......#  #...####.#.###  #..o. #bb...#  #.....  #...... #.......#...#  #.......# #.###.... m'ajt m'ajt m'ajly m'aj| [ _An orc is nearby!m'aj" 4m'aj! m'aj F _Unknown command.m'ajG =.# .....######.######........#..@####.#.###o...#bb.......#....##...#.#...###.####....# ##.###...m'aj+  )You roll towards the orc! You lunge at the orc. You barely miss the orc.You puncture the orc!  You kill the orc!m'ajt5 )m'aj: t=4.7 (1.0)Regen (1) m'aj~> m'ajA ^ _The Council accepts your kill.n'ajn'aj@n'ajn'ajn'aj)n'ajn'aj_,n'aj- #.#  #.#  #.#  #.# n'aj ######.## ###....... #...####.#.## #..)...#bb... #....@.#.....# -5n'aj #......##...##  #.......#...#  #.......##.##  #.###....#.# #. ###.##n'aj## #. ##... ._n'ajD n'ajn'ajϟO-6.7 (2n'aj6n'aj8 _Found a broken altar of Ashenzari.n'aji'In'aj)n'aj5Xn'ajH:,n'aj@;n'aj<n'ajBn'ajBn'ajDn'ajEn'ajLn'ajLn'ajR,n'ajhn'ajm,n'aj$on'ajv/  #...####.#.###  #..)...#bb...#  #......#.....#n'ajbw  #......##...##  #.......#...#  #..#.##  #.###....#.#  #...###.####  #.@...###...  #..[....#._.  #.....###...n'ajw  #...###  #.###  #..  #.n'ajw}  #. n'aj ,13.7 (7n'aj%+4.7 (8n'ajn'ajӋ4 _r - a ring of resist corrosionn'ajn'ajn'ajn'aj n'ajn'ajn'ajb,n'aj9n'ajn'ajn'ajTn'aj\$n'aj$n'aj'n'aj8(n'aj2Xn'aj4n'ajl4n'ajF5n'aj<8n'aj=n'aj>n'aj?n'aj*An'ajE,n'ajFn'ajJn'aj~Mn'ajMn'ajNn'ajPn'ajTn'aj"Un'ajUn'ajkWn'aj \n'ajp\n'aj-]n'ajS`n'ajFen'ajen'ajfn'ajhn'ajl,n'ajmn'ajon'ajs,n'ajtn'ajvn'aj0{,n'aj{n'ajv|n'aj@Bn'ajNn'aj,n'aj,n'ajn'aj",n'ajn'ajn'aj,n'aj{n'ajސn'ajJn'aj>n'ajvn'ajn'ajNn'ajn'ajn'aj#n'ajn'ajn'ajn'aj8n'ajn'ajDn'ajn'ajn'ajnn'aj@n'ajn'aj\n'ajn'ajۭn'aj:n'ajn'ajPn'ajŽn'ajBn'ajn'ajn'ajn'ajAn'ajn'ajn'ajn'aj&n'ajn'ajn'ajxn'ajn'ajn'ajn'aj5n'ajn'aj/n'aj@n'ajYn'ajn'ajn'ajkn'ajn'ajn'ajn'ajn'ajgn'ajn'ajn'aj9n'aj,n'ajqn'ajNn'ajn'ajn'aj?n'ajin'aj ,n'ajs n'aj/ n'aj n'aj n'aj n'aj $  Things that are here:n'aj %  n'aj :a +0 dagger; an orc corpsen'ajf n'aj  _n'aj n'aj n'aj n'aj n'ajw n'aj2 n'aj n'aj% n'ajB n'aj n'aj- n'ajL! n'aj! n'aj{" n'ajc$ n'aj$ n'aj% n'aj& n'aj) ,n'aj* n'aj+ n'aj/ n'aj0 n'aj0 n'aj2 n'aj5 ,n'aj6 n'aja7 n'aj9 n'aj(: n'aj: n'aj8< n'ajG> ,n'aj> n'aj? n'ajx@ ,n'aj@ n'aj5A n'ajD n'ajE n'aj8E n'aj0F n'ajI ,n'ajMI n'ajI n'ajXL ,n'ajL n'ajCM n'ajO n'ajO n'ajFP n'aj"Q n'ajSW n'ajW n'ajW n'aj8Y n'aj] ,n'aj<^ n'aj_ n'ajc n'aj;d n'ajrd n'ajAg P  There is a stone staircase leading up here.n'ajRl n'ajl  _n'aj!m n'ajn n'ajs Bn'ajt n'ajcz ,n'ajz n'aj[| n'aj ,n'aj n'ajc n'aj n'ajA n'aj n'ajs n'ajҏ ,n'aj* n'aj n'aj+ ,n'aj~ n'aj` n'aj ,n'aj n'aj n'aj{ n'ajҠ n'aj n'ajp n'ajZ n'aj n'ajA n'aj n'aj Bn'aj> n'aj n'aj n'aj$ n'aj1 N n'aj˽  ############### ####.<...........# .....###########@# 80.7 (66.0) .##### #.# .# #.# .# #.[ .# #.# .# #.# n'aj~ .# #.# .# #.. .###n'aj n'ajB n'aj T _Key pressed, stopping explore.n'aj  _n'ajX Bn'ajK ,n'aj n'aj& n'aj n'ajf n'aj n'aj n'aj. n'ajq ############### ###.<...........# ....###########.# ##### #.######## #.#....... # #.@...# # #.#.### # #.#.# # #.#.# # #.n'aj x..# ####.... ..#..#.. #.####.#.. ....#n'aj 14.7 (4.0)n'aj +5.7 (5n'aj n'aj U _s - a +0 pair of gloves of firen'aj] n'aj n'aj n'ajr n'aj n'aj n'aj nn'aj?&n'aj2Bn'ajn'aj!Xn'aj$n'ajH%n'aj%n'aj'n'aj*n'aj*n'ajJ+n'aj,n'aj/n'aj'0n'aj0n'ajG2n'aj5n'ajd5n'aj5n'ajW7n'ajV:n'aj:n'aj;n'ajO<n'aj @n'ajf@n'ajC,n'aj\Fn'ajFn'aj0Gn'ajHn'ajM,n'ajnMn'ajNn'ajUP,n'ajPn'ajrQn'ajS,n'ajSn'aj-Tn'aj X,n'ajXn'ajZn'aj`s  You encounter an eight-headed hydra.n'aje3n'aj2fn'ajiB _The eight-headed hydra roars!n'ajjn'ajwnn'ajnn'ajon'ajqn'ajsn'ajvn'ajvn'ajwn'ajozn'ajm,n'ajn'ajjn'ajn'ajn'ajÉn'ajn'aj&n'aj!n'aj}n'aj(n'ajwn'ajn'ajn'aj$Jingleheimer the Covered##### ..xArmataur of Wu Jian *..... ############## ...###...Health: 74/74 ======================== .............. .........Magic: 9/9n'ajk======================== ####.#.###### ........AC: 7Str: 21#.#.###..#####EV: 7Int: 10n'aj=#....########..#...#SH: 5Dex: 13#..............#...#XL:  9 Next: 15% Place: Dungeon:8#....####.##.@.#...#Noise: ---------  Time: 8012.7 (27.0) ........# #.###..# #n'aj#a) +0 rapier .###...## #.# #..#Nothing quiveredn'ajd##..# #.# ...#.#..# #.# ...#..#..# #.#.#..####n'ajcx   Erica (constriction, asleep)... ............#.........ß. _Key pressed, stopping explore. n'ajͱ_s - a +0 pair of gloves of fireYou encounter an eight-headed hydra. _The eight-headed hydra roars!  n'ajYou encounter Erica the Fiery-Tempered. She is wielding a +4 scimitar offlaming and wearing a +6 ring of strength.n'aj/  --more--o'aj o'aj( o'aj- 3x.o'aj5 :x)o'aj(6 o'aj= B3.7 (28o'aj F k _s - a +0 pair of gloves of firean eight-headed hydra. _The eight-headed hydra roars!  You encounter Erica the Fiery-Tempered. She is wielding a +4 scimitar offlaming and wearing a +6 ring of strength. _Erica shouts!p'aj"p'aj$Drink which item? Potions  w - 2 potions of heal woundsa - a potion of ambrosia  m - 2 potions of might p'aj%L k - a potion of moonshine  f - 5 clear potions  j - 2 cyan potions [!] read|quaff|evoke[?] describe selectedp'ajap'ajp'ajpJingleheimer the Covered##### .x.Armataur of Wu Jian *..... ############## ...###...Health: 74/74 ======================== .............. .........p'aj'Magic: 9/9======================== ####.#.###### ........AC: 7Str: 21#.#.###..#####EV: 7Int: 10#....########..#...#SH: 5Dex: 13p'aj`#..............#...#XL:  9 Next: 15% Place: Dungeon:8p'aj^#....####.##.@.#...#Noise: ---------  Time: 8013.7 (0.0) ........# #.###..# #p'aja) +0 rapier .###...## #.# #..#Nothing quiveredp'aj##..# #.# ...#.#..# #.# ...#..p'aj#..# #.#.#..####x   Erica (constriction)p'ajK... ............#.........ß. _s - a +0 pair of gloves of firep'ajYou encounter an eight-headed hydra. _The eight-headed hydra roars!  You encounter Erica the Fiery-Tempered. She is wielding a +4 scimitar ofp'ajTflaming and wearing a +6 ring of strength. _Erica shouts!p'ajP  Okay, then.p'aj6p'ajp'ajY. _q'aj!q'aj"~Quiver which action? ([-] to clear) q'aj" a - Throw: 6 darts (poison)b - Throw: 3 darts (curare)  c - Zap: wand of flame (28)  q'aj#-d - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|onr'ajI r'ajL Jingleheimer the Covered##### .x.Armataur of Wu Jian *..... ############## ...###...Health: 74/74 ======================== r'ajM f.............. .........Magic: 9/9======================== ####.#.###### ........AC: 7Str: 21r'ajLM #.#.###..#####EV: 7Int: 10r'ajzM V#....########..#...#SH: 5Dex: 13#..............#...#r'ajM XL:  9 Next: 15% Place: Dungeon:8#....####.##.@.#...#r'ajM Noise: ---------  Time: 8013.7 (0.0) ........# #.###..# #a) +0 rapier .###...## #.# #..#r'aj N Zap: wand of mindburst (17)##..# #.# ...#.r'aj9N #..# #.# ...#..#..# #.#.#..####r'ajjN 7x   Erica (constriction)... ............#.........ß.  r'ajN yYou encounter an eight-headed hydra. _The eight-headed hydra roars!  r'ajN You encounter Erica the Fiery-Tempered. She is wielding a +4 scimitar offlaming and wearing a +6 ring of strength. _Erica shouts! _Okay, then.r'ajP r'ajU r'ajX r'aj   Jingleheimer the Covered ##### .x.  Armataur of Wu Jian *..... ############## ...###...  Health: 74/74 ======================== .............. .........  Magic: 9/9======================== ####.#.###### ........  AC: 7Str: 21  #.#.## #..#####  EV: 7Int: 10  #....########..#...#  SH: 5Dex: 13  #..............#...#  XL:  9 Next: 15% Place: Dungeon:8  #....####.##.@.#...#  Noise: ---------  Time: 8013.7 (0.0) ........# #.###..# #  ar'aj ) +0 rapier .###...## #.# #..# Zap: wand of mindburst (17)  ##..# #.# ...#.  #..# #.# ...#..  #..# #.#.#..####  x   Erica (constriction)  ... ............  #.........ß.  _Erica shouts! _Okay, then.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liner'ajJingleheimer the Covered##### .x.Armataur of Wu Jian *..... ############## ...###...Health: 74/74 ======================== .............. .........r'ajjMagic: 9/9======================== ####.#.###### ........AC: 7Str: 21#.#.###..#####EV: 7Int: 10#....########..#...#SH: 5Dex: 13r'ajY#..............#...#XL:  9 Next: 15% Place: Dungeon:8#....####.##.@.#...#Noise: ---------  Time: 8013.7 (0.0) ........# #.###..# #a) +0 rapier .###...## #.# #..#Zap: wand of mindburst (17)r'aj2##..# #.# ...#.#..# #.# ...#..#..# #.#.#..####r'aj|x   Erica (constriction)... ............#.........ß. _Okay, then.Aiming: Mindburstr'aj(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  r'aj+Okay, then.r'ajEr'aj r'aj . _s'ajM  ##### .x. ############### ...###... ............... ... #####.#.###### ........ #.#.## #..##### #....########..#...# #...........@..#...#  #....####.##...#D..#  ........# #.###..# #  .###...## #.# #..##..# #.# ...# #..# #.# ...#..D   eight-headed hydra #..# #.#.#..####x   Erica (constriction)... ............'ajfN d13H#.........ß.D.s'ajO U.xs'ajV s'ajW )4.7 (1 s'ajW _s'aj] s'aj_ t'aju  Jingleheimer the Covered t'aj! Armataur of Wu Jian *..... ##### ...  Health: 74/74 ======================== ############### ...###x..  Magic: 9/9======================== t'aj%............... .....*...  AC: 7Str: 21 #####.#.###### ...**...  EV: 7Int: 10  #.#.## #.*#####  SH: 5Dex: 13  #....########*.#...#  XL:  9 Next: 15% Place: Dungeon:8  #...........@..#D..#  Noise: ---------  Time: 8014.7 (0.0)  #....####.##...#...#  a) +0 rapier  ........# #.###..# #  Zap: wand of mindburst (17)  .###...## #.# #..#  ##..# #.# ...#.  t'aj=#..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  x   Erica (constriction) ... ............  #.........ß. _Okay, then.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strengtht'aj(chance to affect: 62%)t'aj{Jingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 74/74 ======================== ############### ...###*..t'ajvMagic: 9/9======================== ............... .........AC: 7Str: 21 #####.#.###### ........EV: 7Int: 10#.#.###..#####SH: 5t'ajDex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ---------  Time: 8014.7 (0.0)#....####.##...#...#a) +0 rapier........# #.###..# #Zap: wand of mindburst (17)  .###...## #.# #..#t'ajG##..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####t'ajBx   Erica (constriction)... ............#.........ß. t'ajmg_Okay, then.Aiming: Mindburstt'ajaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strengtht'aj(chance to affect: 62%)t'ajh9 t'aj0NU.x  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(chance to affect: 62%)  Erica's mind is blasted!!t'ajTt'aj3VZ====5.7 (16 _t'aj^t'ajbbt'ajn  Jingleheimer the Covered  Armataur of Wu Jian *..... ##### ...  Health: 74/74 ======================== ############### ...###...  Magic: 9/9======================== ............... .....x...  AC: 7Str: 21 #####.#.###### ...**...  EV: 7Int: 10 t'aj4 #.#.## #.*#####  SH: 5Dex: 13  #....########*.#...#  XL:  9 Next: 15% Place: Dungeon:8  #...........@..#D..#  Noise: ====-----  Time: 8015.7 (0.0)  #....####.##...#...#  a) +0 rapier  ........# #.###..# #  Zap: wand of mindburst (16)  .###...## #.# #..#  ##..# #.# ...#. t'aj #..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  x   Erica (constriction) t'aj... ............  #.........ß. _Erica's mind is blasted!!  t'ajAiming: MindburstPress: ? - help, Q - select action, ( or ) - cyclet'aj(Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strengtht'ajO\(moderately wounded, chance to affect: 62%)t'ajYJingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 74/74 ======================== ############### ...###...Magic: 9/9======================== ............... .....*...AC: 7Str: 21 #####.#.###### ........EV: 7Int: 10#.#.###..#####t'ajSH: 5Dex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ====-----  Time: 8015.7 (0.0)#....####.##...#...#a) +0 rapier........# #.###..# #Zap: wand of mindburst (16)  .###...## #.# #..###..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####x   Erica (constriction)... ............#.........ß. _Erica's mind is blasted!!  Aiming: Mindburstt'ajPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(moderately wounded, chance to affect: 62%)t'aj 9 t'aj.x  Aiming: Mindburst  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  t'ajz Aim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(moderately wounded, chance to affect: 62%)  Erica's mind is blasted!!t'ajGt'aj0;6.7 (15 _t'ajt'aj_t'aj'%   Jingleheimer the Covered  Armataur of Wu Jian *..... ##### ...  Health: 74/74 ======================== t'aj% ############### ...###...  Magic: 9/9======================== ............... .........  AC: 7Str: 21 #####.#.###### ...*x...  EV: 7Int: 10  #.#.## #.*#####  SH: 5Dex: 13 t'aj% & #....########*.#...#  XL:  9 Next: 15% Place: Dungeon:8 t'aj&  #...........@..#D..#  Noise: ====-----  Time: 8016.7 (0.0)  #....####.##...#...#  a) +0 rapier  ........# #.###..# #  Zap: wand of mindburst (15)  .###...## #.# #..#  ##..# #.# ...#.  #..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  x   Erica (constriction) ... ............  t'ajJ' L#.........ß. _Erica's mind is blasted!!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(severely wounded, chance to affect: 62%)t'aj) Jingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 74/74 ======================== ############### ...###...Magic: 9/9======================== ............... .........AC: 7Str: 21 #####.#.###### ....*...EV: 7Int: 10#.#.###..#####SH: 5Dex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ====-----  Time: 8016.7 (0.0)#....####.##...#...#a) +0 rapier........# #.###..# #'aj -HZap: wand of mindburst (15)  .###...## #.# #..###..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####x   Erica (constriction)... ............#.........ß. _Erica's mind is blasted!!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(severely wounded, chance to affect: 62%)t'ajT t'aj~ x.  Aiming: Mindburst  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(severely wounded, chance to affect: 62%)  Erica resists with significant effort.t'aj t'aj4# t'aj# *7.7 (14t'aj* t'aj/. ] _Erica burbles wildly.t'ajFF  Jingleheimer the Covered  Armataur of Wu Jian *..... ##### ...  Health: 74/74 ======================== ############### ...###...  Magic: 9/9======================== ............... .........  AC: 7Str: 21 #####.#.###### ...x....  EV: 7t'aj͉?Int: 10  #.#.## #.*#####  SH: 5Dex: 13  #....########*.#...#  XL:  9 Next: 15% Place: Dungeon:8  #...........@..#D..#  Noise: ====-----  Time: 8017.7 (0.0)  #....####.##...#...#  a) +0 rapier t'aj r ........# #.###..# #  Zap: wand of mindburst (14)  .###...## #.# #..#  ##..# #.# ...#.  t'aji#..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  x   Erica (constriction) t'aj... ............  #.........ß. _Erica burbles wildly.Aiming: Mindburstt'ajPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(severely wounded, chance to affect: 62%)u'aj1Jingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 74/74 ======================== ############### ...###...Magic: 9/9======================== ............... .........AC: 7Str: 21 #####.#.###### ...*....EV: 7Int: 10#.#.###..#####SH: 5Dex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ====-----  Time: 8017.7 (0.0)#....####.##...#...#a) +0 rapier........# #.###..# #'aj*3MHZap: wand of mindburst (14)  .###...## #.# #..###..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####x   Erica (constriction)... ............#.........ß. _Erica burbles wildly.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(severely wounded, chance to affect: 62%)u'aj 9 u'aj M#x#Aiming: Mindburst u'aj Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(severely wounded, chance to affect: 62%)  Erica's mind is blasted!*u'ajsj  Erica casts a spell at you.u'aj@8.7 (13Slow u'ajM\ _You feel yourself slow down.u'aj~|  Jingleheimer the Covered  Armataur of Wu Jian *..... ##### ...  Health: 74/74 ======================== ############### ...###...  Magic: 9/9======================== ............... .........  AC: 7Str: 21 #####.#.###### ...x....  EV: 7Int: 10  #.#.## #.*#####  SH: 5Dex: 13  #....########*.#...#  XL:  9 Next: 15% Place: Dungeon:8 u'aj #...........@..#D..#  Noise: ====-----  Time: 8018.7 (0.0)  #....####.##...#...#  a) +0 rapier  ........# #.###..# #  Zap: wand of mindburst (13)  .###...## #.# #..#  Slow  ##..# #.# ...#.  #..# #.# ...#..  D   eight-headed hydra u'aj#..# #.#.#..####  x   Erica (constriction) ... ............  #.........ß. _You feel yourself slow down.Aiming: Mindburstu'ajPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(almost dead, chance to affect: 62%)v'ajJingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 74/74 ======================== ############### ...###...Magic: 9/9======================== ............... .........AC: 7Str: 21 #####.#.###### ...*....EV: 7Int: 10#.#.###..#####SH: 5Dex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#v'aj{Noise: ====-----  Time: 8018.7 (0.0)#....####.##...#...#a) +0 rapier........# #.###..# #Zap: wand of mindburst (13)  .###...## #.# #..#Slow v'ajG##..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####v'aj)Nx   Erica (constriction)... ............#.........ß. _You feel yourself slow down.v'aj,Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(almost dead, chance to affect: 62%)v'ajtxv'ajcfx.v'ajRAiming: MindburstPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength(almost dead, chance to affect: 62%)  Erica's mind is blasted!v'aj 8*v'aj   Erica mumbles some strange words.Erica flickers and vanishes!v'ajmn{20.2 (1.52v'ajsv'ajw _Deactivating autopickup; reactivate with Ctrl-A.v'aj v'aj v'aj v'aj F _Unknown command.w'aj/w'aj0w'aj6w'aj8F _Unknown command.w'aj<w'aj1=w'ajBw'ajDF _Unknown command.w'aj4 R  Jingleheimer the Covered  Armataur of Wu Jian *..... ##### ...  Health: 74/74 ======================== ############### ...###...  Magic: 9/9======================== ............... .........  AC: 7Str: 21 #####.#.###### ...{....  EV: 7Int: 10  #.#.## #..#####  SH: 5Dex: 13  #....########..#...#  XL:  9 Next: 15% Place: Dungeon:8 w'ajv  #...........@..#D..#  Noise: ====-----  Time: 8020.2 (0.0)  #....####.##...#...#  a) +0 rapier  ........# #.###..# #  Zap: wand of mindburst (12)  .###...## #.# #..#  Slow  ##..# #.# ...#.  #..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  ... ............  #.........ß. _Unknown command. _Unknown command.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linew'aj) C*@w'aj.M**x'ajM**x'ajfJingleheimer the CoveredArmataur of Wu Jian *.....x'aj1g_##### ...Health: 74/74 ======================== ############### ...###...Magic: 9/9======================== ............... .........x'ajgAC: 7Str: 21 #####.#.###### ...*....EV: 7Int: 10#.#.###..#####SH: 5Dex: 13#....########..#...#x'ajgXL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ====-----  Time: 8020.2 (0.0)#....####.##...#...#x'aj#hza) +0 rapier........# #.###..# #Zap: wand of mindburst (12)  .###...## #.# #..#Slow x'ajbh##..# #.# ...#.#..# #.# ...#..D   eight-headed hydrax'ajh$#..# #.#.#..####... ............#.........ß. _Unknown command. _Unknown command.x'ajh(Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linex'ajCx'aj Q{Nothing appears to happen.x'aj ***You hear some strange, mumbled words.  A bolt of poison appears from out of thin air!  The bolt of poison hits you!x'ajWK.{x'aj^L.@x'aj_59======-----7------x'aj `e1.7 (1.51Pois x'ajex'ajgQ _You are poisoned.x'aj :  Jingleheimer the Covered  Armataur of Wu Jian *..... ##### ...  Health: 59/74 ===================----- ############### ...###...  Magic: 7/9==================------ ............... .........  AC: 7Str: 21 #####.#.###### ........  EV: 7x'aj! +Int: 10  #.#.## #.{#####  SH: 5Dex: 13  #....########..#...#  XL:  9 Next: 15% Place: Dungeon:8  #...........@..#D..#  Noise: ====-----  Time: 8021.7 (0.0)  #....####.##...#...#  a) +0 rapier x'aja  ........# #.###..# #  Zap: wand of mindburst (11)  .###...## #.# #..#  Slow Pois  ##..# #.# ...#.  x'aj #..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  ... ............  x'aj #.........ß. The bolt of poison hits you! _You are poisoned.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cyclex'aj: 6Shift-Dir - straight linex'ajJingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 59/74 ===================----- ############### ...###...Magic: 7/9==================------ ............... .........AC: 7Str: 21 #####.#.###### ........EV: 7Int: 10#.#.###.{#####SH: 5Dex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ====-----  Time: 8021.7 (0.0)#....####.##...#...#a) +0 rapier........# 'aj4m#.###..# #Zap: wand of mindburst (11)  .###...## #.# #..#Slow Pois ##..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####... ............#.........ß. _You are poisoned.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.x'ajx'aj. _y'ajf  Jingleheimer the Covered  Armataur of Wu Jian *..... ##### ...  Health: 59/74 ===================----- ############### ...###...  Magic: 7/9==================------ ............... .........  AC: 7Str: 21 #####.#.###### ........  EV: 7Int: 10 y'aj #.#.## #.{#####  SH: 5Dex: 13  #....########..#...#  XL:  9 Next: 15% Place: Dungeon:8  #...........@..#D..#  Noise: ====-----  Time: 8021.7 (0.0)  #....####.##...#...#  a) +0 rapier  ........# #.###..# #  Zap: wand of mindburst (11)  .###...## #.# #..#  Slow Pois  ##..# #.# ...#.  y'ajk#..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  y'ajf... ............  #.........ß. y'aj&PThat would be overly suicidal. _Okay, then.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycley'aj^6Shift-Dir - straight liney'aj>C*@y'ajM**y'aj4 FJingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 59/74 ===================----- ############### ...###...Magic: 7/9==================------ ............... .........AC: 7Str: 21 y'ajh6 #####.#.###### ........EV: 7Int: 10#.#.###.*#####SH: 5Dex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ====-----  Time: 8021.7 (0.0)#....####.##...#...#a) +0 rapier........# #.###..# #Zap: wand of mindburst (11)  .###...## #.# #..#Slow Pois ##..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..'aj6 0;10;1m####... ............#.........ß.That would be overly suicidal. _Okay, then.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liney'aj y'aj Q{Nothing appears to happen.y'aj _Okay, then.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Nothing appears to happen.  You feel very sick.y'aj| y'aj! y'aj" d3--3.2 (1.50y'ajh' y'aj3* n _Something tries to affect you, but you resist.z'aj'  Jingleheimer the Covered  Armataur of Wu Jian *.....z'ajX ##### ...  Health: 53/74 =================------- ############### ...###...  Magic: 7/9==================------ ............... .........  AC: 7Str: 21 #####.#.###### ........  EV: 7Int: 10  #.#.## #.{#####  SH: 5Dex: 13 z'ajU #....########..#...#  XL:  9 Next: 15% Place: Dungeon:8  #...........@..#D..#  Noise: ====-----  Time: 8023.2 (0.0)  #....####.##...#...#  a) +0 rapier  ........# #.###..# #  Zap: wand of mindburst (10)  .###...## #.# #..#  Slow Pois  ##..# #.# ...#. z'ajp #..# #.# ...#..  D   eight-headed hydra #..# #.#.#..####  z'ajf... ............  #.........ß. z'ajYou feel very sick. _Something tries to affect you, but you resist.z'ajAiming: MindburstPress: ? - help, Q - select action, ( or ) - cyclez'ajE6Shift-Dir - straight linez'ajԂC*@z'ajM**z'ajJingleheimer the CoveredArmataur of Wu Jian *.....##### ...Health: 53/74 =================------- ############### ...###...Magic: 7/9==================------ ............... .........z'aj?AC: 7Str: 21 #####.#.###### ........EV: 7Int: 10#.#.###.*#####SH: 5Dex: 13#....########..#...#XL:  9 Next: 15% Place: Dungeon:8#...........@..#D..#Noise: ====-----  Time: 8023.2 (0.0)#....####.##...#...#z'aj a) +0 rapier........# #.###..# #Zap: wand of mindburst (10)  .###...## #.# #..#Slow Pois ##..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####... ............#.........ß.You feel very sick. _Something tries to affect you, but you resist.Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linez'aj= M) _Something tries to affect you, but you resist.Aiming: Mindburst z'aj v Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSomething's mind is blasted!  The Council accepts your kill.z'aj *Reactivating autopickup.You feel a bit more experienced.z'aj C)#z'aj! Protected50-8474.7 (1.59) _You feel very sick.z'aj& z'aja) g _Your Armour skill increases to level 8!{'aj4M-{'aj8{'ajB;F _Unknown command.{'ajN{'aj3{'ajW  You start resting.{'aj$T47-{'aj{'ajb _You feel very sick.{'aj^6--{'ajm{'ajS{'ajS5-{'aj{'aj{'ajh48==={'aj{'ajd6 _You feel sick. x4{'aj(s3-----{'ajQ .30.7 (6.0{'aj \-----2.2 (7.5{'aj~{'aj[ _You are no longer poisoned.{'aj%K3{'ajL{'aj)[4={'aj=_u5===={'ajQ`{'ajd,{'ajf{'ajl,{'aj6n{'ajqn _You start resting.Magic restored.{'ajw:6{'aj(9.7{'aj&d9===41.2 (9.0 _{'aj3{'aj{'aj {'aj {'aj7 {'aj {'ajh ,{'ajT {'ajٸ S7={'aj\ {'aj ,{'aj" {'aj {'aj _8===={'aj {'aj ,{'ajE {'aj {'aje 99{'aj {'aj ,{'ajv {'ajp {'aj T50={'aj {'aj, {'aj {'aj {'aj {'aj K1={'aj {'aj ,{'aj {'aj O2{'aj` {'aj ,{'aj {'ajW {'aj6 N53={'aj {'aj& ,{'aj' {'aj* m4={'ajn+ {'ajY0 ,{'aj1 {'aj5 {'aje5 %5{'aj6 {'aj> {'aj? {'aj@ {'ajuC {'ajC K6={'ajD {'ajH ,{'ajJ {'ajR k7={'ajS {'ajY ,{'ajZ {'aj\ W _You start resting.{'aj` {'aji 075.7 (34.5){'aji 87.2 (36.0{'ajm {'ajuo [ _You feel yourself speed up.|'ajY:|'aj;Quiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Throw: 3 darts (curare)  c - Zap: wand of flame (28)  |'aj:<7d - Zap: wand of mindburst (9) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|on|'ajL|'aj\Jingleheimer the ProtectedArmataur of Wu Jian *.....##### ...Health: 57/74 ==================------ ############### ...###...Magic: 9/9======================== ............... .........|'aj]7AC: 7Str: 21 #####.#.###### ........EV: 8Int: 10#.#.###.)#####SH: 5Dex: 13#....########..#...#XL:  9 Next: 47% Place: Dungeon:8#...........@..#D..#Noise: ---------  Time: 8077.2 (0.0)#....####.##...#...#a) +0 rapier........# #.###..# #Nothing quivered|'ajuc.###...## #.# #..###..# #.# ...#.#..# #.# ...#..D   eight-headed hydra#..# #.#.#..####... ............#.........ß. _You feel sick. x4 _You are no longer poisoned. _You start resting. _Magic restored. _You start resting. _You feel yourself speed up.|'ajz|'aj|<70|'aj}|'aj(,|'aj|'aj,|'aj|'aj|'aj[K1=|'aj|'aj|'aj|'aja|'aj,|'ajQ|'aj|'aj U2=|'aj|'aj,|'aj|'aj;,|'aj1|'aj ;3|'aj|'ajګ,|'ajb|'ajK|'aj|'aj|'aj,|'aj&|'aji|'ajD4=|'aj|'aj1 _HP restored.|'aj2|'aj|'ajQ|'aj|'ajU|'aj,|'aj(|'aj5  ##  ##### ...# #########...### ........................ ###.#.###### #..........#.#.## #.@##### #....########..#D..#  #........#...#  #....####.##...#...# .......# #.###..##### ###...## #.# #..# ##..# #.# ...#.#..# #.# ...#..|'aj}#..# #.#.#..####  t - a +6 ring of strength|'aj1130.2 (53.0)|'ajB,1.2 (54|'aj|'ajH\ _You see here a +4 scimitar of flaming.|'aj _|'aj|'aj[O=|'aj|'aj |'ajX|'aj|'aj6"|'aj',|'aj(|'aj.|'aje0,|'aj1|'aj4|'aj8,|'aj:|'aj=|'aj.@|'aj@|'aj%B|'aj]E|'ajF|'aj'J,|'ajbK|'ajO|'ajVz  You encounter an alligator snapping turtle.|'aj[|'aj(]|'ajL_3|'aj`|'aj3fR _The alligator snapping turtle hisses angrily.|'ajki|'ajRk|'ajk|'ajl|'ajEq|'ajwi  You encounter an anaconda.|'aj1^  The anaconda hisses angrily.|'aj݀|'ajUD _The anaconda leaves your sight.|'ajЋ3|'aj~|'ajk|'aj,|'ajY|'aj|'aj|'aj|'aj٤|'aj4|'aj|'aj,|'aj|'ajѯ|'aj|'aj|'ajY|'ajϺ|'ajƻ|'aj|'aj|'aj-,|'aj|'aju;  There is a shaft here.|'aj|'ajz|'aj _|'aj|'aj|'ajQ,|'aj|'ajB|'aj|'aj3|'ajh|'aj|'aj|'aj|'aj]|'aj|'aj|'aj|'ajF|'aj|'aj}|'aj~|'aj|'aj|'aj|'aj |'aj |'aj |'aj|'ajJ|'aj}|'aj|'aj=|'aj|'aj|'ajq B|'ajH"|'aj"|'aj#|'ajA%|'aj *|'ajm*|'aj*|'aj,|'aj41,|'aj1|'ajy3|'ajC|'aj^H4  Jingleheimer the Protected ####  Armataur of Wu Jian *..... ...###############|'ajH  Health: 74/74 ======================== .......^.........#  Magic: 9/9======================== .............###.#  AC: 7Str: 21 .............# #.#|'ajfI9  EV: 8Int: 10 ##########...# #.#  SH: 5Dex: 13 .#≈≈t#..S#..## #.#  XL:  9 Next: 47% Place: Dungeon:8 .#≈≈≈#...#..# #@#  Noise: ---------  Time: 8160.2 (29.0) .#≈≈≈#...#..# #.#  a) +0 rapier |'ajIt##########..# #.#  Nothing quivered#.. ##. .# |'aj%J\  #..   ...>   ß.   |'aj[J_The alligator snapping turtle hisses angrily.  You encounter an anaconda.The anaconda hisses angrily. _The anaconda leaves your sight. _There is a shaft here.  |'ajJ%Found a stone staircase leading down.|'aj=V/  --more--|'ajY |'ajlb |'ajl Y 1.2 (30 _}'ajP}'ajAQ}'ajQ}'ajS}'ajrX}'aju_n}'ajy`,}'ajk}'ajm}'ajr}'ajs}'ajR,}'aj}'aj}'ajn}'aj}'aj}'aj }'aja}'aj}'ajZ}'ajΖ}'ajD}'aj~}'aj}'aj}'aj}'ajD}'aj}'ajc}'ajP,}'aj}'aj8}'aj}'ajm}'ajb}'aji You encounter an anaconda.  hisses angrily. anaconda leaves y}'ajuour sight. _There is a shaft here.  You encounter a goliath frog.}'aj,}'ajO}'ajĵD _The anaconda leaves your sight.}'ajɸ}'aj }'ajP}'aj}'aj%,}'aj}'aj}'ajc}'aj}'aj}'aj}'aj}'aj}'ajS}'aj}'ajW}'aj}'aj0}'aj}'aj.}'aj}'ajW}'aj}'ajn}'aj}'aj}'ajB}'aj}'aj`}'aj}'aj.. #≈≈F#...####.##   Jingleheimer the Protected ### #####.........#   Armataur of Wu Jian *..... }'ajW.... ........####.>#   Health: 74/74 ======================== ..ß. .ß......# #..#   Magic: 9/9========================}'aj$ ....###.## #..#   AC: 7Str: 21}'ajO  .ß.. #...###..#   EV: 8Int: 10}'aj ......#.#.##..#   SH: 5Dex: 13}'aj $....#.....##..#   XL:  9 Next: 47% Place: Dungeon:8}'ajB K........#@##..#   Noise: ---------  Time: 8180.2 (19.0)...##.........#   a) +0 rapier.. ###.#.###.#   Nothing quivered...#.# .(..... #.## #.# }'aj~ U ... #.#  .< ..#   }'aj J  _The anaconda leaves your sight. _There is a shaft here. _Found a stone staircase leading down.  You encounter a goliath frog. _The anaconda leaves your sight.  Found a stone staircase leading up.}'aj"/  --more--}'ajn]}'ajg}'aj@nR 1.2 (20 _}'ajgo}'ajg }'aj }'aj }'ajV }'aj% }'aj B}'aj }'ajp }'aj }'aj }'aj }'ajW }'aj }'aj }'aj& }'ajm }'aj[ }'aj " }'aj ..## #..#  ...ß...#...###..#  }'aj ........#.#.##..#  .ß....#.....##..# }'aj& f ..........#.##..# }'ajR  .....##.........#  #....###.#.###.# }'aj p #..#.....#.###  #....@.......$  #..#.####.####  #..... #.# }'aj0 #...<. ..# ....... ## .......  ....  ......   }'aj 15.2 (4.0)}'ajI +6.2 (5}'aj }'aj  _There is a shaft here. _Found a stone staircase leading down.  You encounter a goliath frog. _The anaconda leaves your sight. _Found a stone staircase leading up. _u - 6 atropa-tipped darts}'ajς I}'aj }'ajg n}'aj }'ajJ }'ajE }'aj }'aj ,}'ajʙ }'aj }'aj }'aj }'ajO }'aj@ }'aj }'aj }'aj4 }'aj }'ajw ,}'ajC }'aj" }'ajU }'aj }'aj. }'ajI ,}'aj }'aj ....###.## #..#  ...ß...#...###..#  ........#.#.##..#  .ß....#.....##..#  ..........#.##..#  .....##.........#  }'ajֱ i#....###.#.###.#  #..#.....#.###.#  #............@#  #..#.####.#####  #..... #.#  #...<. ..#  ....... #.##  ....... #. }'aj#  ....... #.  ....... #.   }'ajS ,94.2 (8}'aj; +5.2 (9}'aj# }'aj ? _You now have 333 gold pieces (gained 10).}'aj }'aj }'aj }'ajy }'aj@ }'aj }'aj n}'aj }'aj }'aj }'aj} }'aj }'aj+ }'aj }'aj }'aj~ }'aj }'ajO ,}'aj }'ajL }'aj }'aj }'aj }'aj }'aj }'aj% }'aj }'aj }'aj ,}'aj }'aju }'aj }'aj }'aj5 }'aj:$ }'aj% }'ajp% }'aj& }'aj+ }'ajr+ }'aj+ }'aj, }'aj60 ,}'aj0 }'aj1 }'aj*; }'aj/@ #..#.####.#####   Jingleheimer the Protected#..... ##.#  Armataur of Wu Jian *.....#...<. #..#}'aj@ 8  Health: 74/74 ========================....... #.##  Magic: 9/9========================....... #.#  AC: 7Str: 21....... #.#  EV: 8Int: 10}'ajA ^....... #.#  SH: 5Dex: 13...>.##.#  XL:  9 Next: 47% Place: Dungeon:8.......@#  Noise: ---------  Time: 8207.2 (12.0)...######  a) +0 rapier  Nothing quivered         }'aj1B A You encounter a goliath frog. _The anaconda leaves your sight. _Found a stone staircase leading up. _u - 6 atropa-tipped darts _You now have 333 gold pieces (gained 10).  Found a stone staircase leading down.}'ajL /  --more--~'aj)I~'ajO~'aj[VR 8.2 (13 _~'ajW~'ajI~'aj~'ajX~'ajB~'aj~'aj#~'aj~'aj~'aj,~'aj"~'aj~'ajH~'aj2~'aj~'ajg~'aj,~'ajc~'aj  _The anaconda leaves your sight. _Found a stone staircase leading up. _u - 6 atropa-tipped darts _You now have 333 gold pieces (gained 10). _Found a stone staircase leading down.  There is a stone staircase leading down here.~'aj~'aj _~'aj~'ajY~'aj ~'ajm ~'aj ~'aj~'ajq,~'aj~'aj~'aj ~'aj6!~'aj"~'ajA%~'aj4,~'aj,~'aj#.~'ajI5 #.............#  # ##..#.####.#####  #. #.....# ##.# ~'aj5 ##$# ###...<.###..#  .....#........##.##  .....#.........#.#  ...............#.# ..#.........#.# ....>.##.# ##...............# ............###### ......##.#.##~'aj}6#####. #.#.##. #.#.#. .)#.## ###.# ~'ajVB,10~'ajD,9.2 (11~'ajI~'ajT1 _p - a wand of polymorph (7)~'aj+w I~'ajy ~'ajց ,~'ajч ,~'aj ~'aj ~'ajь ~'aju ~'ajȓ ~'aj6 ~'ajה ~'aj ~'aj ,~'aj ~'ajO ~'ajף ~'aj7 ~'ajƤ ~'ajH ~'ajR ~'aj ~'aj6 ~'aj  .ß....#.....# ... ..........#.# #.# .....##...... #.# #....###.#.# #.# #..#.....#.# #.# #.......... ~'ajx #.# ##..#.####.# #.# #.....# ##.# ###@#####...<.###..# #.....#........##.## ##.....#.........#.# #................#.#~'aj  #......#.........#.##.............>.##.##.##...............#...............######~'ajJ ..........##.#.##~'ajѼ 225.2 (6.0)~'aj +6.2 (7~'aj ~'aj ? _You now have 348 gold pieces (gained 15).~'aj־ _~'aj B~'aj X~'ajO ~'aj X~'aj$ ,~'aj ~'ajv ~'aj 3... ............ ........###.........ß.....ß .....>.....###.## # ..ß.....ß...#...##..............#.#... .ß....#.....#... ...............##...... #@# #....###.#30.2 (4~'aj  #.# #..#.....#. #.# #.... #.# ##..#.####.# #.# #.....# ##.# ###.#####...<.###..# #.....#........##.~'aj ## ##.....#.........#. #.........#.#~'aj ~'ajO +1.2 (5~'aj ~'aj 4 _Found a staircase to the Lair.~'aj ~'ajζ ~'aj ~'aj. ~'aj ~'ajo ~'ajc ,~'aj ~'aj ~'ajJ ~'ajN ~'ajm ~'aj ~'aj ~'aj4 ~'aj ~'aj! ~'aj ~'aj ~'aj q _You encounter an emperor scorpion.~'ajh ~'ajz ~'aj ~'aj ~'aj ~'aj  ~'aj ~'ajA ~'ajT ~'aj ~'ajj ~'ajx ~'aj ~'aj ~'ajS ~'ajZ ~'aj ~'aj@& ~'aj& ~'aj' ~'ajs. ~'aj4 ~'aj5 ~'aj"9 ~'aj9 ~'ajC B~'ajP X~'ajS ~'ajW ,~'ajY ~'ajA\ ~'aj~c ,~'aj>d ~'ajf ~'ajl ~'ajsl ,~'ajp ~'aju ,~'aju ~'ajLw ~'aj{ ~'aj+| ~'aja| ~'aj} ~'aj B~'ajr ~'aj  You encounter an orc. It is wielding a +0 dagger and wearing an orb of glass.~'aj# #.#.# #....########..#...#≈ #.#.# #..............#...#≈ #...#~'aju ##....####.##...#...#≈ #.... ...o....# #.###..#### ..#.. .###...## #.###..#...# #.#..~'aj ##..# #.##...#...# #..# #.#....#s..# .####..#####.#.#..#####+~'ajΎ .......@.................###########.........ß.. ~'aj #######. #...ß.. ~'aj# #...... #.#...ß o   orc (wandering)~'ajN  #...... ###.#..~'ajv \ #.###~'aj? /49.2 (18.0)~'ajϗ ~'aj1 450.2 (19 _~'aj1 ~'aj ~'aj1Y  #... ##... ...o....#  .###...##   ##..#   #..#   .####..#####.#. .......@......... .###########....... . #. #.. #.#. #.... ###. #.'aj  #... ##... ...o....#  .###...##   ##..#   #..#   .####..#####.#. 'aj<.......@......... .###########....... . #. #.. #.#. #.... ###. #.'aj'aj'aj'ajz[ _An orc is nearby!'aj  #... ##... ...o....#  .###...##   ##..#   #..#   .####..#####.#. .......@......... .###########....... . #. #.. #.#. #.... ###. #.'ajra'ajc  #... ##... ...o....#  .###...##   ##..#   #..#   .####..#####.#. .......@......... .###########....... . #. #.. #.#. #.... ###. #.'aj_j'ajak'ajp'aj{s[ _An orc is nearby!'aj  #... ##... ...o....#  .###...##   ##..#   #..#   .####..#####.#. .......@......... .###########....... . #. #.. #.#. #.... ###. #.'aj  #... ##... ...o....#  .###...##   ##..#   #..#   .####..#####.#. .......@.........'aj .###########....... . #. #.. #.#. #.... ###. #.'ajA"'aj!#'aj''aj*[ _An orc is nearby!'aj, 'aj4. sQuiver which action? ([-] to clear)  a - Throw: 6 darts (poison)b - Throw: 3 darts (curare)  c - Throw: 6 darts (atropa)  d - Zap: wand of polymorph (7)  e - Zap: wand of flame (28)  f - Zap: wand of mindburst (9) [*/%] inventory [^] all abilities[!] focus mode: off|on'ajb 'aj H#.#.##....########..#...#≈ Jingleheimer the Protected #.#.##..............#...#≈ Armataur of Wu Jian *..... #...###....####.##...#...#≈ Health: 74/74 ======================== #.... ...o....# #.###..###### Magic: 9/9======================== 'aj ..#.. .###...## #.###..#...# AC: 7Str: 21 #.#..##..# #.##...#...# EV: 8Int: 10#..# #.#....#s..# SH: 5Dex: 13.####..#####.#.#..#####+ XL:  9 Next: 47% Place: Dungeon:8.......@................ Noise: ---------  Time: 8250.2 (0.0)'aj .###########.........ß.. a) +0 rapier#######...... Nothing quivered#...ß..#......#.#...ß o   orc (wandering)#......###.#..#.### _Found a staircase to the Lair. _You encounter an emperor scorpion. 'aj H_You encounter an orc. It is wielding a +0 dagger and wearing an orb of glass. _An orc is nearby! _An orc is nearby! _An orc is nearby!'ajA 'ajT 'aj F _Clearing quiver.'ajf  #.#.### #.#.## ##.)#####  #.#.# #....########..#...#  #.#.# #..............#...#  #...# ##....####.##...#...  #.... ...o....# #.###..##### 'aj6  ..#.. .###...## #.###..#...##.#..##..# #.##...#...# #..# #.#....#s..# .####.@#####.#.#..#####.....................#.###########.........ß#######... #...ß #..... #.#. #...###.#.'ajÑ p oThe orc shouts!'aj Q.o'aj8 o 2 orcs (1 missile, 1 wandering)===1.2 (1'aj? 'aj _You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs.'aj #.#.### #.#.## ##.) #.#.# #....########..#... #.#.# #......#...'aj #...# ##....####.##...#... #.... ........# #.###.. ..#.. .###o..## #.###..#... #.#.. ##..# #.##...#... #..# #.#....#s.. .####@.#####.#.#..o#.#.ß # #...ß #oo 3 orcs (1 missile, 2 wandering) #.# # ###.#'aj! oooo)You encounter an orc. It is wielding a +0 hand axe.The orc shouts! x2'aj$E(((((('aj٪E@.....'ajQ.o'aj'aj9.-2'aj'ajs _The orc throws a boomerang. The boomerang closely misses you.'aj!....############.......###.## ##.)############# #...........# ##....####.##...#...#.........###..###...####.#..##o#...#. #@.# #.#....#s.. .####..#####.#.#..####oo..............##.###########.........ß#######....ß o   orc.#....'aj _The orc throws a boomerang. The boomerang closely misses you.You roll towards the orc! You lunge at the orc. You hit the orc.  Your tail-slap misses the orc.  The orc is heavily wounded.  You barely miss the orc.  The orc is heavily wounded.'aj--3Regen (1) 'aj#'aj1 _You block the orc's attack.'aj ,f  You hit the orc but do no damage.'ajY-F-4.1 (0.9'ajS4'aj\7[ _The orc is heavily wounded.'aj|  You hit the orc.  The orc is severely wounded.'aj,5.1 (1.0'aj'aj: _The orc hits you but does no damage.'aj  You hit the orc but do no damage.The orc is severely wounded.'aj59 (0.8'aj'aj(1 _You block the orc's attack.'aj oYou hit the orc but do no damage.The orc is severely wounded.'ajoo 2 orcs (1 missile)'aj-6.9 (1.0'aj'ajn: _The orc hits you but does no damage.'ajQ  o.  You barely miss the orc.The orc is severely wounded.The orc hits you with a +0 dagger.'ajB ,o'ajt oo 3 orcs (1 missile)'aj 1-7.7 (0.8Fragile 'aj& 'aj3 f _Your body becomes as fragile as glass!'aj){  You hit the orc but do no damage.The orc is severely wounded.'aj{ '8.5'aj 'ajB 1 _You block the orc's attack.'ajQ .oYou closely miss the orc.The orc is severely wounded.'aj 'aj e0--9.4 (0.9'aj 'aj _ _The orc hits you with a +0 hand axe. The orc hits you but does no damage.'aj  )You hit the orc.  You kill the orc! o.  The Council accepts your kill. 2'aj* (60.3'aj 'aj5 : _The orc hits you but does no damage.'aj )You puncture the orc!  You kill the orc!'aj@ a    orc'aj HThe Council accepts your kill.'ajS ]1==1.2'aj 'ajC : _The orc hits you but does no damage.'ajQc )You puncture the orc!  You kill the orc!  The Council accepts your kill. 'ajc _The orc hits you but does no damage.  You puncture the orc!  You kill the orc!'ajs -2.1'ajz t _The Council accepts your kill.'aj. 'aj# 7-'aj ^ _No target in view!'aj? 'ajN@ 'ajYF 'ajH H _No target in view!'aj 'aj 'aj¿ 'aj H _No target in view!'aj6 'aj7 'aj < 'aj> H _No target in view!'aj1 'aj 'aj9 'aj H _No target in view!'ajm-'aj+.'aj4'aj6C _No target in view!'aj/'aj1'aj'aj'aj^'aj''aj)'ajN'ajRO'ajU'ajX'ajH'aj'ajz'aj'ajz@'ajtA'ajwH'ajK'aj'aj`'aj'ajҼ'aj+'aj~,'aj 2'aj3'aj~'aj'aj'ajE'aj  _2='aj-'aj('aj̑'ajb _You feel less fragile.'ajZ'aj'aj5'aj%3'aj'aj/,'aj'ajq'ajħ'aj'ajݬ'aj2K4='aj'aj'aj'aj۴'aj]'aj$  Things that are here:'aj"v  a +0 dagger; a +0 leather armour; an orb of glass'aj'aj _'aj'aj%'aj'aj'ajy'aj' #.###  ##.)#### ...########..#...........'aj  .###....####.##. ........# #.###..####..####...#...#'aj! ##).# .'aj58 #.'ajI....#s'aj[n.####@)#####.#.#..####-'ajl*........................'aj}W##.###########.'ajß'aj0###.#'ajx v - 2 boomerangs  Things that are here:'ajc073.1 (11.0)'aj==-'aj%4.1 (12'aj#'ajR _a +0 hand axe; an orc corpse'aj|'ajQ|'aj~'aj'aj'ajB'ajґ'ajl'aj''ajC'aj'ajA'aj'aj'aj'aj'aj'aj'aj'aj+'ajһ'ajܿ'aj'aj`'aj'aj'aj'aj'aj'aj'aji'aj#.#.##....###### Jingleheimer the Protected#.#.##.......... Armataur of Wu Jian *.....'aj0#...# #####....####.# Health: 74/74 ========================#.... #........# #.# Magic: 9/9========================..#.. #.###...## #.# AC: 7Str: 21 #'ajV$#.#.. #.# ##).# #.# EV: 8Int: 10 #'aj}##.#. #.# #..# #.# SH: 5'aj>Dex: 13 #'aj)......####.####))#####.# XL:  9 Next: 47% Place: Dungeon:8 #'ajy.......@................ Noise: ---------  Time: 8281.1 (7.0)......####.###########.. a) +0 rapier'aj#z..... #.#### Nothing quivered .'ajEc.... #.# .<..'ajd2#.#..'aj=#.###.#'aj;#.#Things that are here: 'ajC_a +0 dagger; a +0 leather armour; an orb of glass'ajv - 2 boomerangs  Things that are here: _a +0 hand axe; an orc corpseFound a stone staircase leading up.'aj*/  --more--'ajN'ajR'ajY; 2.1 (8 _'ajY'ajZ'ajB_'aj H,'ajwN,'ajlP,'aj=Q'ajS'ajmW'ajW'aj^X'ajX\'aj`'aja'aja'ajc'aj7g'aj}g'aj*h'aji'aj m'aj?m'ajo,'ajmr'ajr'ajZs'aj!u'aj(y'ajay'aj z'aj|'ajB  You encounter 2 kobolds.A kobold is quivering stones.'aj `.....# #.......####.####)) #...## #.......... #...# #.......####.####### 'ajJS##.## #.......# #.# .#.#.. #.......# #.# ####. ..##.<.....# #.# 'aj}y...# ..........# ._.+ ...####.#### #.# 'aj... .. #@# #.# 'ajՆ#### #.# .#.# ...  ##.## ....K 'aj#...# ##...## #...## ##.## KK 2 kobolds (1 missile, wandering) .....# #.# .....#'aj2z#.K ...###'aj=N90K.'aj5K.'ajPKK)'ajwJ====1.1 (9'aj W _The kobold shouts! x2; You hear a shout! x4'aj )) #......... #.......# #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# _.+ #.#### #.# 'aj& .. #@# #.#  #.# ..K ..... ##...##  ##.## #K#'ajF: #..'aju: )) #......... #.......# #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# _.+ #.#### #.#  .. #@# #.#  #.#'ajuz ..K ..... ##...## ##.## #K# #..'ajw}4'aj'ajd _There are monsters nearby!'aj> )) #......... #.......# #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# _.+ #.#### #.#  .. #@# #.#  #.# ..K ..... ##...##  ##.## #K# #..'aj*t )) #......... #.......# #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# _.+ #.#### #.#  .. #@# #.#  #.# ..K'ajH+@ ..... ##...## ##.## #K# #..'aj:N _There are monsters nearby! )) #......... #.......# #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# _.+ #.#### #.#  .. #@# #.#  #.# ..K ..... ##...##  ##.## #K# #..'aj )) #......... #.......#'aj #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# 'ajl_.+ #.#### #.# 'ajD .. #@# #.#  #.# ..K .....'aj ##...## ##.##'ajv #K# #..'aj'aj'aj'ajd _There are monsters nearby!'aj. > )) #......... #.......# #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# _.+ #.#### #.#  .. #@# #.#  #.# ..K ..... ##...##  ##.## #K# #..'aj? H )) #......... #.......# #.......# #.#  #.......# #.#  ..##.<.....# #.#  .....# #.# _.+ #.#### #.# 'ajړ  .. #@# #.#  #.# ..K ..... ##...##'aj ##.## #K# #..'aj: 'aj 'aj 'aj 'ajҤ d _There are monsters nearby!'aj #...#............. #.####.######## ##.##.......# #.# .#.#..#.......# #####. ..##.<..... #...# .........._.+####.###..  #.# ###  .#.#..K# ##.##......K...#.##...##.## # ##.## # ..... #K# K 3 kobolds (2 missiles, 1 wandering)..### ####  ####.######## ##.#.......# #.# .#.#....... #####. ..##.<.... #...# ......_.+####.#'aj ##..  #.# ### ##.## .#.#.@K# ##.## ..........K.#...# ..#.##...##.## ##.## ..... #K#..### ####   You roll towards the kobold!)  You roll towards the kobold!  You encounter a kobold. It is wielding a +0 short sword and quivering poisoned  darts.  You spin and attack the kobold repeatedly.  You barely miss the kobold. You tail-slap the kobold.  You kill the kobold! K.  The Council accepts your kill.  2 kobolds (1 missile)The kobold shouts!(('ajg >).'ajk f2.1 (1Regen (2) 'ajq 'ajt C _The kobold throws a dart. You block the dart.'ajX'#.# #.# .#.#....... #####. ..##.<...# ......'aj_.+####.###..  #.# 'aj̙### ##.## .#.######..)#### 'aj##.## .......@..K.#...'ajZ#.##...##'aj# # ##K## # .....'aj(i #.# 'aj9.##'ajK?# #### 'aj\ 'ajm ..'aj.#.#.. #####. ..##.<...# ......_.+'aj@####.###..  #.# ### ##.## .#.'aj>######..)#### ##.## ..........K....# ..#.##.@.##.## # ##K## # .....'aj #.# .### ####  .. 'ajˡ3..#..'aj )You roll towards the kobold! You lunge at the kobold. You hit the kobold.  You kill the kobold!'aj1K.'ajt   kobold ('aj'ajV=---34'ajҾ'ajr^ _The Council accepts your kill.'aj_#.#.. #.# #.# . ..##.<.....# #.# ...# ...........# #.# ._.+ ...####.#### #.# ... .. #.# #.#  ##.## #.# ######..)#### .## .K..# ...# ..#.##..@##.# ...## # ##)## # # #.# # 'aj;#.. ### ##. .. ..#..'aj'ajA---4'aj#'aj9%= _The kobold hits you but does no damage.'ajE  You hit the kobold.  The kobold is severely wounded.'aj,5.0 (0.9'ajі'aj4 _You block the kobold's attack.'ajT#+ )You hit the kobold.  You kill the kobold! KThe Council accepts your kill.'aj*K   kobold brigand (missile)'ajC.*8 (0.8'aj4'ajF  You encounter a kobold brigand. It is wielding a +0 club and quivering _curare-tipped darts.'ajƒ.## #.# #.# .#.. #.......# #.# ###. ..##.<.....# #.# .# ...........# #.# _.+ ...####.#### #.# .. .. #.# #.# ## ##.## .# ######..)#### ## .........@K.# # ..#.##...##.# ## # ##)## ## #.# .# #.. .#####. ##..#..[9;'aj17H'aj'aj`,6.8 (1.0'aj!'aj[ _The kobold brigand hits you but does no damage.  Things that are here:'ajX _a +0 short sword; 2 poisoned darts'aji  You closely miss the kobold brigand.'aj,7.6 (0.8'aj!'aj_ _Your tail-slap misses the kobold brigand.'ajv'ajmw_8.5 (0.93'aj~'ajV _You closely miss the kobold brigand. You block the kobold brigand's attack.'ajn  You hit the kobold brigand.  The kobold brigand is lightly wounded.'ajZ3-9.5 (1.0'aj'ajA _The kobold brigand hits you with a +0 club.'aj{  You barely miss the kobold brigand.The kobold brigand is lightly wounded.'aj|U2-300'aj#'ajXA _The kobold brigand hits you with a +0 club.'aj  You hit the kobold brigand but do no damage.The kobold brigand is lightly wounded.'ajZ4=1.4 (0.9'aj'ajE _The kobold brigand hits you but does no damage.'aj_t  You hit the kobold brigand. You tail-slap the kobold brigand.  The kobold brigand is moderately wounded.3-2.2 (0.82'aji'ajlA _The kobold brigand hits you with a +0 club.'aj4  You hit the kobold brigand.  The kobold brigand is heavily wounded.'ajZ4=3.2 (1.0'aj'ajE _The kobold brigand hits you but does no damage.'ajJi 'ajwil You hit the kobold brigand.  'ajiQThe kobold brigand is severely wounded.'ajj51-'aj$kU8---4.0 (0.8'ajbo'ajpA _The kobold brigand hits you with a +0 club.'aj#  You hit the kobold brigand.  Your tail-slap misses the kobold brigand.The kobold brigand is severely wounded.'aj X2-9 (0.9'aj R _You block the kobold brigand's attack.'ajNx )You hit the kobold brigand. You tail-slap the kobold brigand.  You kill the kobold brigand!'ajɁ ('aj 4=9===515.81'ajǍ 'aj] ^ _The Council accepts your kill.'aj 'aj 'aj 'ajH H _No target in view!'aj` 3'ajk $ 'ajo :_No target in view!'aj 'aj 'aj 'ajI H _No target in view!'aj= 'aj> 'ajC 'ajF H _No target in view!'ajg 'aj 'aj 'aj H _No target in view!'aj: 3'aj< 'ajS> C _No target in view!'aj 3'ajس 'ajռ 'aj>6 'aj6 'aj? 'ajA 'ajc 'aj 'aji 'aj& 'ajp3'ajN'ajD  f - 8 poisoned darts (gained 2)'aj%n0-6.8 (1'ajv&4 _You see here a +0 short sword.'aj]3'aj:'ajK'ajg  You encounter 2 kobolds.'aj!## #.# #.# # #.. #.# #.# . ..##.<.....# #.# # .# #.# .+ ...####.#### #.#  .. #.# #.#  'aj{##.## # ######..)#### ## .)@.# - .# ..#.##...##.# ## # ##)## .# # #.# ..# #.. ... ### ##. KK..KK 2 kobolds (wandering) # .. ....... .....# 'ajN0K.'aj KThe kobold shouts! x2; You hear a shout!K.'aj KKK 3 koboldsYou encounter a kobold. It is wielding a +0 club.'aj4===7.8 (1'ajH'aj= _You hear a shout!  Things that are here:'ajP _a +0 club; a curare-tipped dart; a kobold corpse'aj'  #.#   #.#  ..##.< #.#   #.# 'ajg  #.# . .. #.# #.# # ##.## # ######..)#### .........)@.#'aj9 ..#.##...##.# # ##)## .#'aj΍ #.# .. #.. KK.  ##. ..K. # .. .....  .. .....# 'aj!* #..'aj&m  #.#   #.#  ..##.< #.#   #.#   #.#  .. #.# #.#  ##.## ######..)#### .........)@.# ..#.##...##.# # ##)## .# #.# .. #.. KK. ##. ..K.  .. ..... .. .....# #..'aj,'aj-'ajN6'aj6d _There are monsters nearby!'ajK  #.#   #.#  ..##.< #.#   #.#   #.# . .. #.# #.# # ##.## # ######..)####'ajLj .........)@.# ..#.##...##.# # ##)## .# #.# .. #.. KK.  ##. ..K. # .. .....  .. .....#  #..'ajm  #.#   #.#  ..##.< #.#   #.#   #.#  .. #.# #.#  ##.## ######..)#### .........)@.# ..#.##...##.# # ##)## .# #.# .. #.. KK. ##. ..K.  .. ..... .. .....# #..'aj''aj'ajJ'ajd _There are monsters nearby!'aj  #.#   #.#  ..##.< #.#   #.#   #.# . .. #.# #.# # ##.## # ######..)#### .........)@.# ..#.##...##.# # ##)## .# #.# .. #.. KK.  ##. ..K. # .. .....  .. .....#  #..'ajo  #.#   #.#  ..##.< #.#   #.#   #.#  .. #.# #.#  ##.## ######..)#### .........)@.#'ajړ ..#.##...##.# # ##)## .# #.# .. #.. KK. ##. ..K.  .. ..... .. .....# #..'ajE'ajߜ'aj'aj d _There are monsters nearby!'aj..#.# #.#   ..##.<.....# #.#  ...........# #.# + ...####.#### #.#  .. #.# #.#  ##.#  'ajh######..)####.........)).#  ..#.##...##@# ## # ##)###.#  #.# ... # #..:KKK ## ##..... ........K 4 kobolds (1 wandering) ##........###.....#.# 'aj) K.  You encounter a kobold. It is wielding a +0 short sword.'aj8K.'aj55K.'aj6K.'aj;'ajAD====8'aj'aj( _The kobold shouts!'ajvf#. ..##.< ...... +####.### .. #.#  ##.## ######..)#### # .........)).#.##...### # ##)# 'ajw. #.##KKK#.:...K. ##........# #....####. ##.....# ##?'aj6 )  You roll towards the kobold! You lunge at the kobold. You puncture the kobold!  You kill the kobold!'ajT/K.'ajߎ  3The Council accepts your kill.'aj=====---92'ajL'aj 7 _You block the kobold's attack. x2'aj$ )You hit the kobold.  You kill the kobold!'ajdM 2'ajI---10.6 (0.8'ajN'aj ^ _The Council accepts your kill.'ajd4K.'ajn'ajKo,1.5 (0.9'ajv'ajnyz _You closely miss the kobold. The kobold hits you but does no damage.'aj?  You barely miss the kobold. The kobold hits you but does no damage.'aj'2.4'aj'aj4 _You block the kobold's attack.'ajil  You completely miss the kobold. The kobold hits you with a +0 club.'aj'mZ3-3.2 (0.8'aj+u'ajv4 _You block the kobold's attack.'aj $You puncture the kobold!  You kill the kobold!'ajp    koboldThe Council accepts your kill.'aj4=4.1 (0.91'aj4'aj= _The kobold hits you but does no damage.'aj_ )You puncture the kobold!  You kill the kobold!'ajzi)'ajl,5.1 (1.0'ajvt'ajav^ _The Council accepts your kill.'aj}'ajv'aj'ajH _No target in view!'aj:B'ajB'ajtH'ajJH _No target in view!'aj,'aj'aj'ajH _No target in view!'ajF1'aj 2'aj8'aj!:H _No target in view!'ajk'aj+'aj/'ajH _No target in view!'aj'aj'aj'ajL!C _No target in view!'aj~'ajp'aj'aj'aj'aj'aju'aj'aj%'aj!'aj'aj'aj'aj'aj''aj'ajg'ajRh'ajj'ajm'ajr'aj-y: _'aj.  ...... +####.### .. #.#  ##.## ######..)#### # .........)).'ajD #.##...### # ##)###.## . #.##)@)#-#..:......... ###........### #....##.#.# . _ You now have 362 gold pieces (gained 14).  Things that are here:'aj@&6'ajpD-7.1 (2'aj 'aj@ _a +0 club; a +0 whip'aj'aj 'ajH _No target in view!'aj 'aj 'aj^ 'aj3 'aj1 'ajÔ w= _'ajm 3'aj 'aj' + _.+ ...####.#### #.# .. .. #.# #.# ## ##.## .# ######..)#### .## .........)).# 'ajG ..# ..#.##...##.# ..## # ##)###.## ...# #.##)))##... ...# #..@.........## ##### #..... ####. ##.# ##?...#.# ##.#.# . ##.#You pick up a parchment of Petrify and begin reading...'aj &9'ajV ,20.1 (3'aj0 'aj4 @ _You add the spell Petrify to your library.'aj&d 'aj}d 'ajf 'ajl 'ajp 'ajv ,'ajy %  'aj| You see here a +0 short sword.'ajʀ 'aj҂  _'ajP 'aj 'aj 'aj+ 'aj 'aj 'aj۔ 'ajU 'aj 'aj*  ## #.......# #.# # #.. #.......# #.# . ..##.<.....# #.#...........# #.# .'aj + ...####.#### #.# . .. #.# #.# # ##.## # ######..)#### ## .........)@.# 'aj D ..#.##...##.# .## # ##)###.## 'aj ..##.##)))##... ..##............ #####........### ##............##........##.##.....#.#'ajH ^q - 4 curare-tipped darts (gained 1)  Things that are here:'aj +4.1 (4'aj +5.1 (5'ajZ 'ajQ P _a +0 club; a kobold corpse'aj s 'ajos 'aju 'ajy 'aj~} ,'aj 'aj 'aj 'aj 'aj 'ajՓ 'aj 'aj> 'aj 'aj C  You see here a +0 short sword.'aj 'aj[  _'ajD 'ajۥ 'aj 'aj6 'ajY 'ajX 'aj ,'aj 'aj 'aj ,'aj! 'aj 'aj 'ajM 'aj 'aj 'aj 'aj 'ajB 'aj .# ..#.##...##.#  .## # ##)###.## .## ..# #.##)))##....# #............ ### ##........### # #............ ##........##. ##.....#.# ##@...#.# 'aj ##.#.# . ##.# .# 'aj6 'aj ,34.1 (9'aj -5.1 (10.0) 'aj 'aj - _x - a scroll of amnesia'aj['aj]\'aj*^'ajc'ajf'ajm,'ajm'aj>q'ajvq'ajr'ajt'ajv'aj&w'ajQ'aj'aj΄'aj 'aj'aj|'aj'aj!'ajQ'aj'ajuB'ajҕ'ajD'ajߗ'aj'ajӘ'aj'ajۙ'aj'ajs'aj### ##........### # #............ ##........##. ##.....#.#  ##....#.#  ##.#.# .  ###.#  #####.# #.@...# 43.1 (8'ajs.0)#.##### #$ #<#.#.#.#.'aj\'aj@+4.1 (9'aj 'ajw; _Found an escape hatch in the ceiling.'aj4'aj'aj!'aj'aj"'aj'ajh'aj 'aj- 'aj 'ajD ##.##. ##.....#.#  ##....#.#  ##.#.# .'ajQ ###.# #####.# #.....# #.##### #@# 'aje #<#  #.#'aj #.# #.#'aj #.# #.#'ajXb #.#'aj+7.1 (3'aj+8.1 (4'aj'aj? _You now have 375 gold pieces (gained 13).'aj'ajf'ajҙ'aj'aj 'aj ~  There is an escape hatch in the ceiling here.'ajK/ ##....#.#  ##.#.# . ###.# #####.# #.....##### <# 9.1 (1.>'aj,50.1 (2'ajճ'ajG9 _Found an escape hatch in the floor.'aj6'aj7'aj7'aj;'aj>~  You encounter an orc. It is wielding a +0 club.'ajC  ##.#.# . ###.# ###....####'ajC <.o   orc (asleep)#o.'ajkGX0o.'ajDNUo'ajDTJ==1.1 (1'aj~^% _The orc shouts!'ajZ?  .  ###.#  #####.#  #.....#  #.#####  #.# #<# #.# #@# #.# #.# 'aj?#.# #.# #.# 'ajܷl#o# #..'ajY ' 'ajY s .  ###.#  'aj Z #####.#  #.....# 'aj/Z m #.#####  'ajPZ T#.# 'ajuZ w#<# #.#'ajZ I #@#'ajZ U #.#'aj$[ Z #.# 'aj[ O#.# #.# #.# #o#'aj[ ; #.. 'aj` 'aj|a 'ajj q _An orc is nearby!'aj}   .  ###.#  #####.#  #.....#  #.#####  #.# #<# #.# #@# #.# #.# #.# #.# #.# #o# #..'aj )  .  ###.#  #####.#  #.....#  #.#####  #.# #<# #.# #@# #.# #.# #.# #.# #.# #o# #.. 'ajn 'ajS) [ _An orc is nearby!'aj2   .  ###.#  #####.#  #.....#  #.#####  #.# #<# #.#'aj=3 S #@# #.# #.#'ajd3  #.# 'aj3 *#.# #.# 'aj4 l#o# #..'aj   .  ###.#  #####.#  #.....#  #.#####  #.# 'aj j#<# #.# #@# #.# #.# #.# #.# #.# 'aj #o# #.. 'aj 'aj 'aj 'aj- [ _An orc is nearby!'aj!   .  ###.#  #####.#  #.....#  #.#####  #.# #<# #.# #@# #.# #.# #.# #.# #.# #o# #..'ajM;  .  ###.#  #####.#  #.....# 'aj #.#####  #.# 'aj4#<# 'ajπH#.# 'ajD#@#'ajU #.#'ajKZ #.# 'aj#.# #.#'ajZ #.# 'ajЁY#o# 'aj6#.. 'aj'aj'aj+'aj‘[ _An orc is nearby!'aj'ajThe Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Title - Young Crane Favour - Wu Jian is aware of your devotion. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----)[!]: Overview|Powers|Wrath|Extra'aj'aj'aj##.#.# .Jingleheimer the Protected###.#Armataur of Wu Jian *.....#####.#Health: 74/74 ========================#.....#Magic: 9/9========================#.#####AC: 7'ajsStr: 21#.#EV: 8Int: 10#<#SH: 5Dex: 13#.#XL:  9 Next: 51% Place: Dungeon:8#@#Noise: ==-------  Time: 8351.1 (0.0)'ajG5#.#'aj{a) +0 rapier#.#Nothing quivered#.##.#'aj#.#o   orc#o#'aji#..  You encounter an orc. It is wielding a +0 club. 'ajb_The orc shouts! _An orc is nearby! 'aj&_An orc is nearby! _An orc is nearby! _An orc is nearby!'aj'aj'aj'aj'aj Quiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 4 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (9) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj0 'aj< ##.#.# .Jingleheimer the Protected###.#Armataur of Wu Jian *.....#####.#Health: 74/74 ========================#.....#Magic: 9/9========================#.#####AC: 7Str: 21'ajO= R#.#EV: 8Int: 10#<#SH: 5Dex: 13#.#XL:  9 Next: 51% Place: Dungeon:8#@#Noise: ==-------  Time: 8351.1 (0.0)#.#a) +0 rapier#.#Nothing quivered#.##.##.#o   orc#o##..  'aj= You encounter an orc. It is wielding a +0 club. _The orc shouts! _An orc is nearby! _An orc is nearby! 'aj= _An orc is nearby! _An orc is nearby!'ajO@ 'ajD 'ajG F _Clearing quiver.'aj) ` ###.# ###....#### <..o..##'aj &##....#### <.o..## 'aj6 Io>'aj 'aj o--2.1 (1Regen (2) 'aj 'aj/ _You roll towards the orc!'ajo....#### <.o>..'ajp2## 'ajvtE#### 'ajtH<.o'ajt>'ajtT..##'aj~  You roll towards the orc! You lunge at the orc. You barely miss the orc.'aj2-8---=-3'aj24'aj'aj6 _The orc hits you with a +0 club.'aj/  You hit the orc.  You tail-slap the orc, but do no damage.The orc is lightly wounded.4=9===9 (0.8'ajIG _You block the orc's attack.'ajPZ )You hit the orc. You tail-slap the orc.  You kill the orc!'ajva' 'ajle,4.8 (0.9'ajdj'ajl^ _The Council accepts your kill.'aj _No target in view!'ajMI'ajPH _No target in view!'aj'aj|'aj'ajpH _No target in view!'aj= 3'ajB 'ajE H _No target in view!'ajܮ 'aj* 'ajQ 'aj H _No target in view!'aj$ 'ajn% 'aj|* 'aj, C _No target in view!'aj 'aj 'aj] 'aj 'aj- P'aj u _ _ Things that are here:  a +0 club; a +0 leather armour; an orc corpse _  There is an escape hatch in the floor here.==== _'aj 3'aj* 'aj ,'aj 'aj$ 'aj ,'aj1 'ajĭ 'ajͯ 'aj 'aj 'ajI 'aj P2'ajj 'aj 'ajҸ 'ajA 'ajٹ 'aj 'aj! ,'aj 'ajO 'ajÿ ,'aj 'aj 'aj 'aj 'aj 'aj 'ajY   You encounter a water moccasin.##....#.# ##.#.# . ..###.# ...#####.# #..#.....##.##.#####.##.####.###.##<##......S.#.#-#.##.#.##.#.##.##.##.#.##.#S   water moccasin (asleep)#)##.##>##.###.....#S.67.8 (13.0)S.S-8.8 (141'ajE N _The water moccasin hisses angrily.'aj -    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  #.##@# #.##.# #.##.# #.##.# #.##.# #.##.# #)##.# #>##.## #.....#'aj    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  #.##@# 'aj#.##.# #.##.# #.##.# #.##.# #.##.# #)##.# #>##.# #....'aj 3'ajD'aje _A water moccasin is nearby!'aj57    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  #.##@# #.##.# #.##.# #.##.# #.##.# #.##.# #)##.# 'aj7B#>##.## #.....#'ajY    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  'aj#.##@# #.##.# #.##.# #.##.# #.##.# #.##.# 'aj#)##.# #>##.#'ajC #....'aj'aj'ajF'aje _A water moccasin is nearby!'aj-    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  #.##@# #.##.# #.##.# #.##.# #.##.# #.##.# #)##.# #>##.## #.....#'ajjE    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  #.##@# #.##.# #.##.# #.##.# #.##.# #.##.# #)##.# #>##.# #.... 'ajЉW_A water moccasin is nearby!'aj-    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  #.##@# #.##.# #.##.# #.##.# #.##.# #.##.# #)##.# #>##.## #.....#'aj-    . ..  ###.# ...   #..  #.#  #.#  #.####.###.#  #<##....S...  #.##@# #.##.# #.##.# #.##.# #.##.# #.##.# #)##.# #>##.# #....'aj1'aj1'aj%7'aj9e _A water moccasin is nearby!'ajgI##.....#.# ##....#.# .###.#.# . ###.# .#####.# #..#.....#.#####.# #.####.###.###<##.@..S....#.##.#.###.###.##.##.##.##.# #.##.##.# #..'ajIw#.##.# ####.##.##)##.##>##.##'ajJ/S.'ajgP'ajQ79.0) _'ajV'aj3X'aj 5##.....#.# ##....#.# .# ##.#.# . ... .###.# ... .#####.# #.. #.....##.# #.#####.# #.####.###.##<##..@S.#.##.#.###.##.##.##.# #.##.# #.# #.##.# #..#.##.# ### #.##.##)##.# 'ajq  _A water moccasin is nearby!  You roll towards the water moccasin!  You lunge at the water moccasin, in a flurry of attacks.  You barely miss the water moccasin. You completely miss the water moccasin.  You hit the water moccasin.  The water moccasin is lightly wounded.'aj9 a=702'aj 'aj F _The water moccasin bites you but does no damage.'aj@ 4The water moccasin is lightly wounded. _The water moccasin bites you but does no damage.clos  The water moccasin is lightly wounded.bites you.  You are poisoned.'ajY 69=--8---1.7 (0.9Pois Regen (2) 'ajr 'aj 5 _The water moccasin poisons you!'aj   You are poisoned. _The water moccasin poisons you!  You barely miss the water moccasin. You tail-slap the water moccasin.  The water moccasin is moderately wounded.feel very sick.  bites you but does no damage.'aj 8--9===2.5 (0.8'ajl 'ajR < _You block the water moccasin's attack.'aj.n -  bites you but does no damage. _You block the water moccasin's attack.  You hit the water moccasin but do no damage.Your tail-slap misses the water moccasin.The water moccasin is moderately wounded.  You feel very sick.6=-3.4 (0.91'ajCr 'ajs [ _The water moccasin barely misses you.'aj $  You miss the water moccasin.The water moccasin is moderately wounded.0=---4.3'aj} 'ajd B _You feel sick. The water moccasin bites you.'ajv  You barely miss the water moccasin.The water moccasin is moderately wounded.You feel sick.--5.2'ajx'aj{F _The water moccasin bites you but does no damage.'aj/  You miss the water moccasin.The water moccasin is moderately wounded.'ajP$59'ajP====6.1'aj'aj{K _You feel sick. You block the water moccasin's attack.'aj  You barely miss the water moccasin.The water moccasin is moderately wounded.=9 (0.8'ajT 'ajYZ _The water moccasin bites you. You block the water moccasin's attack.'aj  You hit the water moccasin.  The water moccasin is moderately wounded.'ajP,7.8 (0.9'aj('ajK _You feel sick. You block the water moccasin's attack.'aj( 'ajJ You puncture the water moccasin! You tail-slap the water moccasin!  The water moccasin is almost dead.'aj43=--8.7'ajH'ajB _You feel sick. The water moccasin bites you.'aj##.##'aj   .#   . ...  ###.# ...   #..  #.#  #.#####.# #.####.###.###  #<##..@S......  #.##.#.###.###  #.##.##.#  #.#   #.  ###  'aj #) #>'aj'aj8--'aj('aje _A water moccasin is nearby!'ajW   .#   . ...  ###.# ...   #..  #.#  #.#####.# #.####.###.###  #<##..@S......  #.##.#.###.###  #.##.##.#  #.#   #..   ###   #)##.# #>##.##'aj(   .#   . ...  ###.# ...   #..  'aj|)}#.#  #.#####.# #.####.###.###  #<##..@S......  #.##.#.###.###  #.##.##.#  #.#   #.  ###   #) #>'aj{/'ajG0'aj5'aj7e _A water moccasin is nearby!'ajZN_A water moccasin is nearby! _A water moccasin is nearby!  You barely miss the water moccasin.  Your tail-slap misses the water moccasin.  .'aj{O'9.6'ajT'aj/WF _The water moccasin bites you but does no damage.'aj  You hit the water moccasin.  The water moccasin is almost dead.52=-80.5'ajv'aj[j _You feel sick. The water moccasin barely misses you.'aj> †You puncture the water moccasin!  You kill the water moccasin!'aj 2   'ajQ ]The Council accepts your kill.You feel sick.'aj 1=-1.3 (0.8 'aj {_You are no longer poisoned.The Bane of Succour upon you is lifted.'aj /  --more--'aj07'aj{'ajj4 _'aj# I'aj5% 'aj, 2 _'aj4 53='aj6 'aj7 'aj8 'ajU: ,'aj; 'aj= 'aj> W4='aj ? 'ajA ,'ajB 'ajZH B'ajH 'ajI %5'aj J 'ajK 'ajL 'ajL 'ajWO ,'ajQ 'ajR 'ajHS K6='ajS 'ajU 'ajLV 'ajV 'ajY 'ajY 'ajZ 'aj\ 'aj] U7='aj(^ 'aj]` 'aj` 'aj_a 'ajc 'aj-d 'ajd 'ajg 'ajg %8'ajh 'ajj 'ajj 'ajk 'ajm 'aj\n 'ajUo 'ajkq 'ajq K9='ajr 'ajt 'aj u 'aju 'ajw 'ajBx 'aj_y 'aj{ 'aj{ V60='aj| 'aj ,'aj 'ajz ,'ajk 'aj 'aj* 'aj" 'aj ;1'ajϋ 'aj 'aj׌ 'aj 'aj 'aj` 'aj 'aj/ 'aju #2'aj (='ajt 'ajF 'ajڗ 'aj{ 'aj 'aj 'ajn 'ajߝ 'ajJ #3'aj 2='ajR 'ajW 'aj 'aj 'ajJ 'ajݥ 'ajz 'aj 'aj %4'aj X'aj 'aj< 'ajA 'aj 'aj K5='aj@ 'ajb 'aj 'aj 'aj 'ajR 'ajӹ 'aj 'ajƼ U6='aj[ 'aj ,'aj 'aj 'aj0 'aj 'aj 'ajb %7'ajR 'aj7 'aj 'aj 'ajg 'aj 'ajw 'aj/ 'aj K8='aj 'aj{ 'aj 'aj 'aj 'aj 'aj 'aj` ,'aj 'aj 'ajF U9='aj& 'aj ,'aj 'aj ,'aj 'aj 'aj &70'aj 'ajs 'aj 'aj 'ajJ ,'aj 'aj 'aj K1='ajG 'aj 'aj 'ajn 'aj ,'aj> 'aj 'aj #2'aj! 2='aj 'aj ,'aj 'aj ,'aj4 'ajg 'aj %3'aj 'ajh ,'aj 'ajm B'aj` 'aj K4='aj 'ajE 'aj 'ajK 'aj 'aj 'ajv 'aj 'aj@ 'aj 'aj{ X'aj 'aj$' #####.# #..### Jingleheimer the Protected#.....##.#.#Armataur of Wu Jian *.....#.#####.# .#Health: 74/74 ========================#.####.###.###Magic: 9/9========================#<##...†......AC: 7Str: 21#.##.#.###.###.#EV: 8Int: 10#.##.##.##.##.##.SH: 5Dex: 13#.##.###.#...>...XL:  9 Next: 57% Place: Dungeon:8#.##.# ##@..#Noise: ---------  Time: 8454.3 (73.0)#.##.# #####a) +0 rapier#.##.#Nothin'aj' g quivered#)##.##>##.###.....#####.#####You kill the water moccasin!The Council accepts your kill.You feel sick. _You are no longer poisoned. _The Bane of Succour upon you is lifted.Found a stone staircase leading down.'aj\- /  --more--'aj_8-'aje'ajmY 5.3 (74 _'ajF3'ajG'ajI'ajJ'ajP'ajqQ'aj+T'ajT,'ajV'aj%X'ajZX'ajX'ajZZ'aj\,'aj$]'aj^'aj`'aj`'aja'ajfn'ajh'aj3i,'ajj'aj&l'ajol'ajl'ajo'ajr'ajjr'ajr'aju'aj~w'ajw'aj/x'ajz'aj{'aj|'aj }'ajp'aj‚'aj 'aj'aj 'aj#'aj'ajZ'aj'ajB'aj'aj 'aj'ajB'aj<'aj8'aj'aja'ajx'aj'aj'aj'ajn'ajj'aj'aj'ajU'aj#'aj,'ajB'aj#.#### #.# #...... #.# #.# ###.#.. #.###.### ..)#####.# ...)).##.# ...##.# ##.# #)###.## .######## #.# #.##)))##........## ###.### #...............@.# #.....# 'ajW##........######..# ##.....# #............# #..##### #....... ##........##.# #......# #......###.....#.##.###.####.# #.......##....#.#...##.##.##.... ##.#.#........#......... ###.###...####......... 'ajv#####.# #...#########. The Council accepts your kill.  You feel sick. _You are no longer poisoned. _The Bane of Succour upon you is lifted.You pick up My Sojourn through Swampland and begin reading...'ajP78.3 (239.3 (24  You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library.'ajB;'aj;3'ajzA'aj:D'ajK'ajDL'ajL'ajL'ajM'aj[O'ajO,'ajxQ'ajS'ajSS'ajS'ajT'ajV'ajV'ajW'ajDX'ajY'ajY'ajfZ'aj0\'aj]'aj^'ajN^'aj_'ajWa'aja'aj b'aj c'ajd,'aj\e'ajh'ajk,'ajk'ajEm'ajn,'ajo'aj q'ajr,'ajs'aj8t'aju'aj+v'ajPw'ajw'ajy'ajry'ajy'ajz'ajd|'aj|'ajG}'ajm~'aj{,'ajр'ajł'ajx'aj'ajE'aj'ajp'ajψ'aj1'aj1'ajȌ'aj'aj'aj1'ajO,'aj'aj'aj'ajה'aj+'aj'aj̘'aj'ajr'ajy'ajX'aj'aj'aj'ajT'aj'ajd'aj'aj,'aj'ajͪ'aj'aj:'aj˭'ajN'aj'ajر'ajb'ajܳ'aj.'aj'aj{'aj'aj'aj'aj'ajG'ajU'aj'aj)'aj 'ajP,'aj,'ajy'aj'aj'aj'aj'aj'aj'aj=n'ajB'aj'ajy'aj'aj'ajh'aj,'ajc'aj'aj'aj'aj'aj'aj<,'aj'ajE'aj,'aj\'ajc'aj'aj'aj'aj'ajd  You encounter a centaur. It is carrying a +0 orcbow.'aju ##.....#.........#.# # #................#.# .# #......#.........#.# 'ajO.# #.............>.##.# .####.##...............# ..................###### ...........##.#.##'aj, .#########.##.#.#  .# ######.##.#@#  'aj .# #........)#.#  .####.####.####.#......# #.# #.# 'aj2#.#########.# #. #...........# #. c   centaur (launcher, asleep) ......####### #. #####........ c. # #########'aj= 521.3 (42c)cThe centaur shouts!'aj ))))))The centaur wields a +0 orcbow. The centaur shoots an arrow.'ajJ......'ajQ3-8'ajѠB---==2.3 (43'aj'aj) _The arrow hits you.'aj   ........#.# .# .......#.# .# ....>.##.# .... ..... #..#.## #..#.# #.# .#@# #.# ...)#.# #..####.# #......# #.# #.# #.'aj.# #.#..........# #.#... #.#. c.# # 'ajq    ........#.# .# .......#.# .# ....>.##.# .... ..... ..#.##..#.#.# .#@#.# ...)#.#..####.#......# #.# #.#..# #.#..........# #.#... #.#. c.# 'aj:x 'ajx 'aj~ 'aj ^ _A centaur is nearby!'aj 1   ........#.# .# .......#.# .# ....>.##.# .... ..... #..#.## #..#.# #.# .#@# #.# ...)#.# #..####.# #......# #.# #.# #..# #.#..........# #.#... #.#. c.# # 'aj'    ........#.# .# .......#.# .# ....>.##.# .... ..... .'ajP( .#.##..#.#.# .#@#.# ...)#.#..####.#......# #.# #.#..# #.#..........# #.#'aj( ... #.#. c.# 'aj. 'aj/ 'ajX6 'aj8 ^ _A centaur is nearby!'ajK 1   ........#.# .# .......#.# .# ....>.##.# .... ..... #..#.## #..#.# #.# .#@# #.# ...)#.# #..####.# #......# #.# #.# #..# #.#..........# #.#... #.#. c.# # 'aj   ........#.# .# .......#.# .# ....>.##.# .... ..... ..#.##..#.#.# .#@#.# ...)#.#..####.#......# #.# #.#..# #.#..........# #.#... #.#. c.#  _A centaur is nearby!   ........#.#'aj .# .......#.# .# ....>.##.# .... ..... #..#.## #..#.# #.# .#@# #.# ...)#.# #..####.# #......# #.# #.# #..# #.#..........# #.#... #.#. c.# # 'ajnNz   ........#.# .# .......#.# .# ....>.##.# .... ..... ..#.##..#.#.# .#@#.# ...)#.#..####.#......# #.# #.#..# #.#'ajN..........# #.#... #.#. c.# 'ajT'ajU'ajY'aj[^ _A centaur is nearby!'aj~## #....... .#........ ........>.# .####.##........ ........##### #.##.#.## .#########.##.#.# 'ajg.# .#..# #........).####.####.### #......# #.# .#########. #........... ......###### #####........ c ######### ##'ajD'aj9O)))))'aje=.....'aj )))))The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow.'aj3C.....'ajq0---3.3 (1.0) 'aj'aj) _The arrow hits you.'aj..#.......>.####.##.... ........##### ###.#.## #########  ........)###.####.###.....# #.# ########......... ......###### #####........ c ######### ## 'aj3'ajn9H))))'aj6....'aj@-4'aj'ajG _The centaur shoots an arrow. You block the arrow.'aj3I.>.####.##.... ........##### ###.#.## #########  ........)'ajW###.####.###.....# #.# ########......... ......###### #####........ c ######### ## 'aj'ajGC))))'ajg @...  The centaur shoots an arrow. The arrow barely misses you.'ajmG)))'aj5...'aj_66--='aj 5'aj'ajF _The centaur shoots an arrow. The arrow hits you.'ajy###.##.... ........##### ###.#.## #########  ........)###.####.###.....# #.# #.########......... ......###### #####........ c ######### ## 'ajj6c.'aj'aj$e7------6'aj:'aj .......##### ###.#.## #########  ........)###.####.###.....# #.# #.########.......... ......####### #c #####........ .. ######### ###'aj0.  The centaur is heavily wounded.You hit the centaur but do no damage. You tail-slap the centaur.  The centaur is severely wounded.  You hit the centaur but do no damage.  The centaur is severely wounded.  unwields a +0 orcbow. The centaur hits you.9====-7Regen (1) 'aj1'aj3? _The centaur kicks you but does no damage.'ajH  You closely miss the centaur. Your tail-slap misses the centaur.The centaur is severely wounded.'ajIZ3-8.1 (0.8'ajM'aj$Pj _The centaur hits you. The centaur barely misses you.'aj2 _hits you. The centaur barely misses you.  You hit the centaur.  The centaur is severely wounded.  You block the centaur's attack. The centaur kicks you. 'aj+e1--9.0 (0.9'ajc'aj ? _The centaur kicks you but does no damage.'aj )You hit the centaur. You tail-slap the centaur.  You kill the centaur!'ajD' 'aj^> 2='aj619 _The Council accepts your kill.'aj'ajqm _Your Short Blades skill increases to level 7!'aj;|'aj}'aj'ajH _No target in view!'aj'aj'aj'ajeH _No target in view!'ajHs4'aj ^ _No target in view!'ajS'aj'aj,'ajH _No target in view!'ajg'aj)h'ajm'ajoH _No target in view!'aj'aj'aj9No target in view!'aj]'ajy^'ajc'ajg'ajb'aj 'ajz'aj'aje\'aj\'ajb'ajd'aj4'aj'ajVI'aj{'ajn=== _'ajP'ajzN3='ajq'aj['aj'ajV'aj'aj$'aj'aj<'aj%4'aj'aj,'aj'ajk,'ajs'aj 'ajh D5='aj 'ajN ,'ajb 'aj,'aj'ajk6='ajX'ajq,'ajx'ajM,'ajB'aj];7'aji'aj1,'aj'aj 'aj?!'aj"'aj$'aj$K8='aj&'aj('aj('aj)'aj<-'aj-'aj.'aj(1'aji1U9='aj2'aj4'aj95'aj6'aj9,'aj9:'aj<,'aj='aj@'ajb@&70'ajZA'ajC,'ajD'ajG'ajKG'ajH'ajpJ'ajJK1='ajK'ajN'ajWO'ajBP'aj|R,'ajS'ajU92'ajV2='ajW'ajY'ajKY'aj3Z'ajs\'aj\'aj]'aj_'aj_%3'aj`'aj!c,'ajc'ajf'ajEf'aj-g'ajki'ajiK4='aj k'aj5m'ajn'aj8o'ajo'aj"s# _ Things that are here:'ajub  a +0 orcbow; a centaur corpse'ajw'aj,x _'ajy'aj&'aj,'aj͂'aj'ajڇ'aj-9='aj'ajq'aj,'ajz'aj9'aj'aj,'ajě'ajԞ'ajP'ajĢ'aj'ajѥ'aj'aj'aj'aj'ajy'ajǮ'ajկ'aj'ajo'aj'aj'ajX'aj@'aj+'aj'aj'aj 'aj'aj4'aj'aj'aj'aj@'aj'aj 'aj'aj.'aj'aj\'aj.'aj|'aj'ajh'ajF'aj'ajm'aj'ajp'aj'aj5'ajx'aj:'aj|'aj'aj'aj'aj'ajF'aj>'aj,'aj'aj'aj'aj'aj'aj'aj'aj'aj'ajR'aj'aj5'aj'aj'aj,'aj:'ajj'aj'ajM'aj'aj'ajF'aj'aj'aj'ajR'aj'aj.'aj3 'aj 'aj. 'ajs 'ajm 'aj 'aj. 'ajl 'aj 'aj 'ajF 'aj 'aj| 'aj 'aj 'aj~ 'aj\ 'aj 'aj 'aj 'aj 'aj 'aj 'aj 'aj 'aj 'aj 'aj& 'aj 'aj 'aj 'aj8 'aj 'aj ,'ajy 'aj 'aj) 'ajo 'aj 'aj! 'aj~" 'aj" 'aj" 'aj# 'aj% 'ajj% 'aj"& 'ajl' 'aj6) ,'aj) 'aj* 'aj* 'aj/+ 'ajR+ 'aj8 'ajo: 'aj: 'aj(; 'aj= 'aj? 'ajM? 'aj3@ 'aj&B 'aj(D 'ajpD 'ajF 'ajG 'ajI 'ajAI 'ajI 'aj K 'ajM 'ajN 'aj5O 'ajQ 'ajR 'aj*S 'ajT 'ajV 'ajX 'ajX 'ajY 'ajx] 'aj_ ,'aja 'aj4i 'ajk 'aj l 'ajm 'ajTo 'ajq 'aj?r 'ajt 'ajv 'ajx 'ajy 'aj'z 'aj } C  You see here a +0 short sword.'aj~ 'ajZ  _'aj 'aj 'aj 'aj 'aj 'ajz 'ajЌ 'aj 'aj| 'aj $  Things that are here:'aj a  a +0 club; a kobold skeleton'ajE 'aj  _'aj 'aj C  You see here a +0 short sword.'aj9 'ajЪ  _'aj, 'aj 'ajɲ ,'ajҳ 'aj| 'ajj 'aj 'ajJ 'aj 'ajH 'aj 'aj 'aj 'aj 'aj 'aj 'ajo 'aj 'ajc 'aj 'ajN 'aj# ,'aj 'aja 'aj 'aj@ 'aj 'ajC 'ajl ,'aj 'aj ##.## #.......# #.# .###....#.#.. #.......# #.# ...###.#####. ..##.<.....# #.# .....###...# ...........# #.# ..[....#._.+ ...####.#### #.# .....###...# .. #.# #.# 'ajV !...###.#####.# ##.## #.# .###....#.#....#######..)#### #.# .##.##....@........)).# #.#-631.9 (102.0).#...#......#.##...##.# #.# ......##...##.....#.###)###.###.# ......#.....#.....#.# #.##)))##.. 'aj |......#.....#.......# #.......... ..........########### ##........#  ############.......... 'aj ##........# ##.....#.# 'aj 8-'ajW 'ajj T _Key pressed, stopping explore.'aj 'aj; 'ajM  _'aj$ X'aj~$ 'aj$ 'aj& 'aj( 'aj( 'aj) 'ajd/ 'ajT1 'aj1 'aj22 'aj[4 'ajb6 'aj6 'aji7 'aj8 'aj: 'aj6; 'aj; 'aj= 'aj)@ 'aj@ 'ajeA 'ajC 'ajF 'ajPF 'ajJG 'ajuI 'ajK 'ajK 'aj]M 'ajO 'ajR 'ajR 'ajiT 'ajW 'ajZ 'ajZ 'aj\ 'ajh_ 'ajnb 'ajb 'ajn 'ajyu 'ajw 'ajdw 'ajny 'aj1| 'aj 'ajR 'aj 'aj 'ajR 'aj 'aj 'aj] 'ajސ 'ajT 'aj 'aj+ 'ajƘ 'aj5 'ajÚ 'aj] 'aj ,'aj! 'aj 'ajp 'ajا 'aj^ 'aj 'ajD 'aj 'aj( 'aj 'aj 'aj 'aj 'aj 'aj' 'ajh 'aj 'ajl 'aj 'aj> 'aj; 'ajW 'aj= 'aj 'aj 'aj 'ajt 'aj 'aj 'aj9 'aj& 'aj 'aj1 'aj 'aj 'ajF 'aj 'aj 'aj 'aj+ 'aj7 'aj 'aj 'aj 'aj 'aji 'aj 'aj@ 'aj> 'aj 'aj ,'aj 'aj, 'aj 'ajL 'aj 'aj 'aj ,'aj 'aj 'aj 'aj 'ajk 'aj 'aj~ ,'aj8 'aj n'aj 'aj  'ajk 'aj 'aj 'aj 'aj" ,'aj# 'aj& 'aj( ,'aj ) 'aj* 'aj- 'ajG. 'aj/ 'ajJ 'ajN ,'ajO 'aj|V 'ajY 'ajaZ 'ajy\ 'aja 'ajc ,'ajd 'ajk 'ajXm 'ajn ,'ajs 'aj&u 'aj{u 'aju 'aj{ 'aj| 'aj+} 'ajE~ 'aj 'aj8 ,'aj 'aj 'aj" 'ajY ,'aj 'ajm ,'aju 'aj 'ajd ,'aj4 'aj X'aj 'aj3 'aj 'ajO 'aj 'aj3 'aj 'aj 'aj0 'aj 'ajh 'aj 'aj 'aj 'ajU 'aj 'aji 'aj 'aj. 'aj 'aj9  #.#.########. #.#.# ...... #...## #####....####.##.. #####.# #..# #.###. #........#..# #.###...## #.###. #..#####.#..# #.# ##).# #.##.. ...#####.#..# #.# #..# #.#... ...##.......####.####))#####.#.#.##...........@................90.9 (59.0)##.......####.###########.....##.......# #.# ##### #####.......# #.# #..##.<.....# #.#.........# #. ....####.##'aj ## #.# ...## #.# #.# #..# ##.## #.#'aj 'aj T _Key pressed, stopping explore.'ajR I'aj 'ajZ 'aj& P _'aj8 'aj 'aj 'aj9 'aj 'aj 'aj! 'aj$ 'aj ' 'ajW' 'aj( 'ajC, 'aj. 'aj. 'aj.0 'aj?4 'aj6 'aj6 'ajm7 'aj: 'aj|= ,'aj> 'aj{A 'ajqC 'ajC 'ajD 'ajG 'ajI ,'ajK 'ajM 'ajO 'aj7P 'ajUQ 'ajS 'aj$V ,'ajiW 'ajY 'ajo\ 'aj\ 'aj] 'aj_ 'aja 'ajb 'aj*c 'aje 'ajh 'ajj 'ajhj 'ajdk 'aj0n 'ajo 'ajq ,'ajr 'ajv 'aj.....###.## #.'ajݵ  #...ß.....ß...#...###. 'aj #..............#.#.##. #.#...ß.ß....#.....##. o   orc knight (asleep)'ajL G #................#.##. ###.#.......##........ #.#####....###.#.###'aj \.o712.9 (22'aj Wo'aj K====3.9 (23'ajt 'aj , _The orc knight shouts!'aj  .  #.###.####  #.###..#...#$$$#  #.##...#...#$.$#  #.#....#...#o..# )#..#####'''#### ................@.............ß.....ß......#  #######......>.....  #...ß.....ß.. #............ #.#...ß.ß.... #............ ###.#.......#'aj{r  .  #.###.####  #.###..#...#$$$# 'aj/s #.##...#...#$.$#  #.#....#...#o..# )#..#####'''#### ................@.............ß.....ß......#  #######......>.....  #...ß.....ß.. #............'ajs[ #.#...ß.ß.... #............ ###.#.......#'aj|4'aj]'ajb _An orc knight is nearby!'ajٔ  .  #.###.####  #.###..#...#$$$#  #.##...#...#$.$#  #.#....#...#o..# )#..#####'''#### ................@.............ß.....ß......#  #######......>.....  #...ß.....ß.. #............ #.#...ß.ß.... #............ ###.#.......#'aj~)  .  #.###.#### 'ajy* #.###..#...#$$$#  #.##...#...#$.$#  #.#....#...#o..# )#..#####'''#### ................@.............ß.....ß......#  #######......>.....  #...ß.....ß.. #............ #.#...ß.ß.... #............ ###.#.......#'aj234'aj9'aj<b _An orc knight is nearby!'aj\O  .  #.###.####'aj2]  #.###..#...#$$$#  #.##...#...#$.$#  #.#....#...#o..# )#..#####'''#### ................@.............ß.....ß......#  #######......>.....'aj]  #...ß.....ß.. #............ #.#...ß.ß.... #............ ###.#.......#'aj  .  #.###.#### 'ajq #.###..#...#$$$#  #.##...#...#$.$#  #.#....#...#o..# )#..#####'''#### ................@.......'aj......ß.....ß......#  'aj0#######......>.....  #...ß.....ß.. #............ 'aj#.#...ß.ß.... #............ 'aj)###.#.......#'aj'aj9'aj'aj6b _An orc knight is nearby!'aj".#..#...#≈≈t#...#..## #.....#...#≈≈≈#...#..# #..####.##...#...#≈≈≈#...#..# #..# #.###..#############..# #. ..## #.###..#...#$$$#≈≈≈#..## # ).# #.##...#...#$.$#≈≈≈#...# ## ..# #.#....#...#o..#≈≈F#...#### ))#####.#.#..#####'''##### .................#####'aj#u.ß.....ß......# # #......>.....###.## # #...ß.....ß...#...### #.#.#.## #.#...ß.ß....#.....## #.#.##  ###.#.##  #.#####....###.#.## 'ajo&0o'aj-.o   orc knight'aj.W----4.9 (1.0) _'aj5'aj6'ajt .#..#...#≈≈t#...#..## #.....#...#≈≈≈#...#..# #.####.##...#...#≈≈≈#...#..# #.# #.###..######..# #.## #.###..#...#$$$#≈≈≈#..## # #).# #.##...#...#$.$#≈≈≈#...# #..# #.#....#..s#...#≈≈F#... #))#####.#.#..#####o''#####...#.ß.....ß......#  #......>.....###.##  #...ß.....ß...#... #.#.#. #.#...ß.ß....#.....# s   emperor scorpion ['aju P40m#.#.# o   orc knight ###.#.## #.#####....###.#.'ajv s.'aj`x K'o'aj v----5'aj'ajTQuiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 4 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (9) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj 'ajc ....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 74/74 ======================== ....# #.###..#############..# # Magic: 9/9======================== ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 'aj #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@.o...........### Noise: ---------  Time: 8715.9 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: 4 darts (curare)#...ß.....ß...#...###..............#.#.##.#...ß.ß['ajf k37m....#.....# s   emperor scorpion#................#.# o   orc knight###.#.......##......#.#####....###.#.#You open the gate.  You encounter an orc knight. It is wielding a +0 whip. _The orc knight shouts! _An orc knight is nearby! _An orc knight is nearby! _An orc knight is nearby!'ajN 'aj 'aj 'ajR....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 74/74 ======================== ....# #.###..#############..# # Magic: 9/9======================== ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 'ajS#).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@*o...........### Noise: ---------  Time: 8715.9 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: 4 darts (curare)#...ß.....ß...#...###..............#.#.##.#...ß.ß..['ajT34m..#.....# s   emperor scorpion#................#.# o   orc knight###.#.......##......#.#####....###.#.# _An orc knight is nearby!Throw: 4 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)'aj....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 74/74 ======================== ....# #.###..#############..# # Magic: 9/9======================== ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#['ajZ40m..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@(((((((......### Noise: ---------  Time: 8715.9 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: 4 darts (curare)#...ß.....ß...#...###..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight###.#.......##......#.#####....###.#.# _An orc knight is nearby!Throw: 4 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39'ajb;49man orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)'ajao.  Throw: 4 darts (curare)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)  You throw a dart. The dart barely misses the orc knight.'aj .....'ajFe6.9 (13 _'aj& 'aj'. ....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... 'aj. ....####.##...#...#≈≈≈#...#..# # Health: 74/74 ======================== ....# #.###..#############..# # Magic: 9/9======================== ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 'aj/ #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@o............### Noise: ---------  Time: 8716.9 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: 3 darts (curare)#...ß.....ß...#...##'aj0 #..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight###.#.......##......#.#####....###.#.# _You throw a dart. The dart barely misses the orc knight.Throw: 3 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)'aj....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 74/74 ======================== ....# #.###..#############..# # Magic: 9/9======================== ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 'aj#))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@(((((((......### Noise: ---------  Time: 8716.9 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: 3 darts (curare)#...ß.....ß...#...###..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight###.#.......##......#.#####....###.#.# _You throw a dart. The dart barely misses the orc knight.Throw: 3 darts (curare)Press: ? - help, Q - select action, (['aj0;10m or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)'aj3_o.....  Throw: 3 darts (curare)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)  You throw a dart. The dart closely misses the orc knight.'aj.6----8---==8.0 (1.12'aj]'aj= _The orc knight hits you with a +0 whip!'ajM)....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 64/74 ====================---- ....# #.###..#############..# # Magic: 8/9=====================--- ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#['aj#*40m..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@o.....(......### Noise: ==-------  Time: 8718.0 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: 2 darts (curare)#...ß.....ß...#...###..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight###.#.......##......#.#####....###.#.# _The orc knight hits you with a +0 whip!  Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShif'aj*t-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)'aj....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 64/74 ====================---- ....# #.###..#############..# # Magic: 8/9=====================--- ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 'ajv;#).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@(((((((......### Noise: ==-------  Time: 8718.0 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: 2 darts (curare)#...ß.....ß...#...##'ajl#..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight###.#.......##......#.#####....###.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)  You throw a dart.  The dart completely misses the orc knight.'ajmo.....5=-9.0 (1dart (curare) 'ajm _The orc knight barely misses you.'aj ....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 65/74 =====================--- ....# #.###..#############..# # Magic: 8/9=====================--- ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 'aj #))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@o.....(......### Noise: =--------  Time: 8719.0 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Throw: dart (curare)#...ß.....ß...#...###..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight'ajn M###.#.......##......#.#####....###.#.# _The orc knight barely misses you.Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)'aj ....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 65/74 =====================--- 'aj ....# #.###..#############..# # Magic: 8/9=====================--- ...## #.###..#...#$$$#≈≈≈#..## # AC: 7Str: 21 #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 ................@o.....(......### Noise: =--------  Time: 8719.0 (0.0) ########.........ß.....['aj 40mß......#a) +0 rapier#######......>.....###.## Throw: dart (curare)#...ß.....ß...#...###..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight (very poisoned, slow)###.#.......##......#.#####....###.#.#Aim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (43% to  hit)  You throw a dart. The dart hits the orc knight. The orc knight is poisoned.  The orc knight struggles to breathe.  The orc knight seems to slow down.  The orc knight is lightly wounded.'ajG 'ajd] 20.0 (1Nothing quivered  hit)  You throw a dart. The dart hits the orc knight. The orc knight is poisoned.  The orc knight struggles to breathe.eems to slow down.is lightly wounded _The orc knight completely misses you.'aj 'ajK $'aj4KQuiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 6 darts (atropa)  c - Throw: 2 boomerangs  d - Zap: wand of polymorph (7)  e - Zap: wand of flame (28)  f - Zap: wand of mindburst (9) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj 'aj ....########..#...#≈≈t#...#..## # Jingleheimer the Protected ..............#...#≈≈≈#...#..# # Armataur of Wu Jian *..... ....####.##...#...#≈≈≈#...#..# # Health: 65/74 =====================--- ....# #.###..#############..# # Magic: 8/9=====================--- ...## #.###..#...#$$$#≈≈≈#..## # AC: 7'aj NStr: 21 #).# #.##...#...#$.$#≈≈≈#...# # EV: 8Int: 10 #..# #.#....#.s.#...#≈≈F#...### SH: 5Dex: 13 #))#####.#.#..#####'''#####...... XL:  9 Next: 61% Place: Dungeon:8 'aj1 ................@o.....(......### Noise: =--------  Time: 8720.0 (0.0) ########.........ß.....ß......#a) +0 rapier#######......>.....###.## Nothing quivered#...ß.....ß...#...###..............#.#.##.#...ß.ß....#.....# s   emperor scorpion#................#.# o   orc knight (very poisoned, slow)###.#.......##......'ajt #.#####....###.#.#hit)  You throw a dart. The dart hits the orc knight. The orc knight is poisoned.  The orc knight struggles to breathe.  The orc knight seems to slow down.  'aj nThe orc knight is lightly wounded. _The orc knight completely misses you.'aj 'aj 'aj& 'aj)#....#..#...#≈≈t#...#..## #.....#...#≈≈≈#...#..# #....####.##...#...#≈≈≈#...#..# .# #.###..######..# 'aj*#...## #.###..#...#$$$#≈≈≈#..## #).# #.##...#...#$.$#≈≈≈#...#  #..# #.#....#.s.#...#≈≈F#... ##))#####.#.#..#####'''#####.o.....(......#'aj*o.ß.....ß......# #......>.....###.## #...ß.....ß...#... #.#.#. #.#...ß.ß....#..... #...#. ###.#.## #.#####....###.#.'ajF-s.'aj7'aj73-1.0 (1'aj@'ajA'ajPq....#..#...#≈≈t#...#..## # .....#...#≈≈≈#...#..# # ....####.##...#...#≈≈≈#...#..# ## #.###..######..# # ...## #.###..#...#$$$#≈≈≈#..## # #'aj\).# #.##...#...#$.$#≈≈≈#...# # #..# #.#....#s..#...#≈≈F#...# #))#####.#.#..#####'''#####.o.....(......#.ß.....ß......# #......>.....###.## #...ß.....ß...#...##.'aj$#.#.##.#...ß.ß....#.....##...#.#'aj###.#.##.#.#####....###.#.#'ajn.s  The orc knight is lightly wounded. _The orc knight completely misses you.  You roll towards the orc knight! You lunge at the orc knight.  'ajYou puncture the orc knight!  The orc knight is moderately wounded.  You barely miss the orc knight.'aj/  The orc knight is moderately wounded.'ajr6==2Regen (1) 'aj'ajA _The orc knight hits you but does no damage.'aj$#....#..#...#≈≈t#...#..## #.....#...#≈≈≈#...#..# #....####.##...#...#≈≈≈#...#..# .# #.###..######..# #...## #.###..#...#$$$#≈≈≈#..## #).# #.##...#...#$.$#≈≈≈#...#  #..# #.#....#.s.#...#≈≈F#... ##))#####.#.#..#####'''#####.o.....(......#.ß.....ß......# #......>.....###.## #...ß.....ß...#... #.#.#. #.#...ß.ß....#..... ['aj%40m#...#. ###.#.## #.#####....###.#.s.'aj0'aj11e79===--3'aj?'ajM C....#..#...#≈≈t#...#..## # .....#...#≈≈≈#...#..# # ....####.##...#...#≈≈≈#...#..# ## #.###..######..# # ...## #.###..#...#$$$#≈≈≈#..## # #).# #.##...#...#$.$#≈≈≈#...# # #..# #.#....#s..#...#≈≈F#...# #'aj!))#####.#.#..#####'''#####.o.....(......#.ß.....ß......# #......>.....###.## #...ß.....ß...#...##.#.#.##.#...ß.ß....#.....##...#.####.#.##.#.#####....###.#.#'aj'.s  The orc knight is moderately wounded. 'aj6)_The orc knight hits you but does no damage.hit the orc knight. You tail-slap the orc knight.  You hit the orc knight.'ajQ1='aj02#9'aj2==-42'ajp9'ajA<e _The orc knight is moderately wounded.'ajY#....#..#...#≈≈t#...#..## #.....#...#≈≈≈#...#..# #....####.##...#...#≈≈≈#...#..# .# #.###..######..# #...## #.###..#...#$$$#≈≈≈#..## #).# #.##...#...#$.$#≈≈≈#...#  #..# #.#....#.s.#...#≈≈F#... ##))#####.#.#..#####'''#####.o.....(......#.ß.....ß......# #......>.....###.## #...ß.....ß...#... #.#.#. #.#...ß.ß....#..... ['ajd40m#...#. ###.#.## #.#####....###.#.s.'ajKo('aj["N  The orc knight attacks as it pursues you!'ajW#@70='aj#5'aj,'aj.8 _You block the orc knight's attack.'aj*  #....#..#...#≈≈t#...#..##  #.....#...#≈≈≈#...#..# ##....####.##...#...#≈≈≈#...#..#.# #.###..######..# ##...## #.###..#...#$$$#≈≈≈#..##  ##).# #.##...#...#$.$#≈≈≈#...# #..# #.#....#s..#...#≈≈F#...#))#####.#.#..#####'''#####.o(.....(......#.ß.....ß......#'aj[+  #......>.....###. #...ß.....ß...#... #.#.# #.#...ß.ß....# #..# ###.#'aj+ c.## #.#####....###.#'aje/ 7o.'aj": 'ajR< 2=-61'ajD 'aj@G 'ajc #....#..#...#≈≈t#...#.. #.....#...#≈≈≈#...#..##....####.##...#...#≈≈≈#...#..#.# #.###..######..##...## #.###..#...#$$$#≈≈≈#.. 'ajG# ##).# #.##...#...#$.$#≈≈≈#... # #..# #.#....#s..#...#≈≈F#...#))#####.#.#..#####'''#####.o.(.....(......#.ß.....ß...... # #......>.....###. # #...ß.....ß...# # #'aj.#. # #.#...ß.ß....# # #. # ###.#.## # #.#####....###.'aj-o.'ajZ'ajR3===='aj֔8-7'aj;'aj'ajCv #....#..#...#≈≈t#...#.. #'aj!D....#...#≈≈≈#...#..#....####.##...#...#≈≈≈#...#...# #.###..######.. .###...## #.###..#...#$$$#≈≈≈#.. .# ##).# #.##...#...#$.$#≈≈≈# 'ajSD.# #..# #.#....#s..#...#≈≈F# .####))#####.#.#..#####'''#####'ajD.o..(.....( .#'ajD.ß.....ß .# #......>.....### .# #...ß.....ß...# .# #..# .#'ajLE' #.#...ß.ß....# .# #.. .# ###.#.## .# #.#####....###'ajE'ajS'ajyTS4=8'ajy^'ajq`'aje #....#..#...#≈≈t#...#..##....#...#≈≈≈#...#..#....####.##...#...#≈≈≈#...#..## #.###..######..# ###...## #.###..#...#$$$#≈≈≈#..# # ##).# #.##...#...#$.$#≈≈≈#. # #..# #.#....#s..#...#≈≈F#. ####))#####.#.#..#####'''#####.o..(.....(. #.ß.....ß. # #......>.....###. # #...ß.....ß...#. # #..#. # #.#...ß.ß....#. # #... # [16;17'aj H###.#.##. # #.#####....###.'aj^ _You block the orc knight's attack.  You roll towards the orc knight! You lunge at the orc knight.  You barely miss the orc knight. Your tail-slap misses the orc knight.  You tail-slap the orc knight, but do no damage.'aj `=92'aj 'aj b _The orc knight is heavily wounded.'aj  #....#..#...#≈≈t#...#.. #....#...#≈≈≈#...#..#....####.##...#...#≈≈≈#...#...# #.###..######.. 'aju .###...## #.###..#...#$$$#≈≈≈#.. .# ##).# #.##...#...#$.$#≈≈≈# .# #..# #.#....#s..#...#≈≈F# .####))#####.#.#..#####'''#####.o..(.....( .#.ß.....ß .# 'aj b#......>.....### .# #...ß.....ß...# .# #..# .# #.#...ß.ß....# .# #.. .# ###.#.## .# #.#####....###'aj -o.'aj oslow)-30'aj 'aj 8 _The orc knight looks more healthy.'aj$ #....#..#...#≈≈t#...# #....#...#≈≈≈#...##....####.##...#...#≈≈≈#...# #.# #.###..###### #.###...## #.###..#...#$$$#≈≈≈# 'aj#.# ##).# #.##...#...#$.$#≈≈≈# #.# #..# #.#....#s..#...#≈≈F# #.####))#####.#.#..#####'''#####.o...(.....( #.#.ß.....ß 'aj#.# #......>..... #.#'aj1 #...ß.....ß...# #.# #... #.#'ajf #.#...ß.ß....# #.# #.... #.#'aj ###.#.......## #.# #.#####....'ajʦ-o.'ajݲ{  The orc knight attacks as it pursues you!=1'aj`'aj8 _You block the orc knight's attack.'aj You hit the orc knight but do no damage.The orc knight is heavily wounded.'aj F=9 (0.9'aj 'aju @ _The orc knight is no longer moving slowly.'ajx  You hit the orc knight but do no damage.The orc knight is heavily wounded.'aj=y'ajy$60'ajyr-----7------==2.8'aj 'aj[= _The orc knight hits you with a +0 whip!'aj  You hit the orc knight but do no damage.The orc knight is heavily wounded.'aj91-----'ajP8===-----3.6 (0.81'aj'aj8 _You block the orc knight's attack.'aj2^  You closely miss the orc knight.The orc knight is heavily wounded.0--4.4'ajf'ajh= _The orc knight hits you with a +0 whip.'aj  You hit the orc knight but do no damage.The orc knight is heavily wounded.15.3 (0.9'aj'aj8 _You block the orc knight's attack.'ajE[  You hit the orc knight.  The orc knight is heavily wounded.'aj\\{9======6.1 (0.8'aj g'ajh8 _You block the orc knight's attack.'ajQ  You hit the orc knight. Your tail-slap misses the orc knight.'aj^2=9'aj 'ajPb _The orc knight is heavily wounded.'aj'D  You closely miss the orc knight.The orc knight is heavily wounded.'ajE 51----7------=7.7'aj#O 'ajR = _The orc knight hits you with a +0 whip!'aj'  You closely miss the orc knight.The orc knight is heavily wounded.'aje 44------6--------8.5'aj 'aj   You closely miss the orc knight.  The orc knight is heavily wounded. _The orc knight hits you with a +0 whip!  You closely miss the orc knight.  The orc knight is heavily wounded. _The orc knight hits you with a +0 whip!'ajD 4'ajL 'aj(N R  The orc knight is heavily wounded. _The orc knight hits you with a +0 whip!  You closely miss the orc knight.  The orc knight is heavily wounded. _The orc knight hits you with a +0 whip! 'ajN P_You are too injured to fight recklessly!'aj' 'ajޛ 'aj# 'ajA ^ _You are too injured to fight recklessly!'aj 'ajN 'ajn 'ajb ^ _You are too injured to fight recklessly!'aj 'aj 'ajސ 'aj5 ^ _You are too injured to fight recklessly!'aj( 'aj 'aj 'aj ^ _You are too injured to fight recklessly!'ajv 'ajw 'aj 'aj V _You are too injured to fight recklessly!'aj 'aj 'aj 'aj 'ajo 4'ajw 'ajy 'aj 'ajr 'aj 'ajA 'ajt'ajt'ajJ|'ajh~'aj'aji'aj'aj'aj4'aj 'ajH"'aj'aj'ajX'aj'aj,'aj'aj 'aj'ajrv'ajVw'aj~'aj$'ajQ#..............#...#≈≈≈#...#. ####....####.##...#...#≈≈≈#...#. ........# #.###..#############. .###...## #.###..#...#$$$#≈≈≈#. .# ##).# #.##...#...#$.$#≈≈≈#. .# #..# #.#....#s..#...#≈≈F#. .####))#####.#.#..#####'''#####. ................o....(.....(.... .###########....@....ß.....ß. .# #######......>.....### .#  #...ß.....ß...#. .# #........... .# #.#...ß.ß....# .# #.............. .# ###.#'aj&[30G## .#  #.###### .# #.# #..#....'aj*g  You spin and attack the orc knight repeatedly.  You hit the orc knight.  The orc knight is heavily wounded.  You hit the orc knight but do no damage.  The orc knight is heavily wounded.'aj,w1----9.5 (1.0'aj<S _The orc knight hits you with a +0 whip.'aj  You puncture the orc knight!  The orc knight is severely wounded.'aj: 38--5------40.3 (0.8'aj+ 'aj = _The orc knight hits you with a +0 whip.'aj  You miss the orc knight.You tail-slap the orc knight, but do no damage.The orc knight is severely wounded.'aj=9-'ajJ&1.2 (0.9'ajH'aj_ 8 _You block the orc knight's attack.'ajZ  You hit the orc knight.  The orc knight is severely wounded.'ajQ[-2.2 (1.0'ajb'ajdX _The orc knight closely misses you.'ajZ # You hit the orc knight. You tail-slap the orc knight!  The orc knight is almost dead.24-----3--------==3'aj'ajU= _The orc knight hits you with a +0 whip!'ajm  You hit the orc knight but do no damage.'ajp5=------4.0 (0.8'aj'aj^ _The orc knight is almost dead.'aj;   ...# #.###..##### #.###..#...#$$$ ##).# #.##...#...#$.$ #..# #.#....#s..#))#####.#.#..#####'.......o....(.....(#....@....ß..'aj  #######......>#...ß..#......#.#...ß#.......#.# You closely miss the orc knight.The orc knight is almost dead.'aj P ...# #.###..##### #.###..#...#$$$ ##).# #.##...#...#$.$ #..# #.#....#s..#))#####.#.#..#####'.......o....(.....(#....@....ß.. #######......>#...ß..#......#.#...ß#.......#.# 'aj L  The orc knight hits you with a +0 whip.'aj a0----9 (0.9'aj 'aj` V _* * * LOW HITPOINT WARNING * * *'ajf'ajfgoQuiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 6 darts (atropa)  c - Throw: 2 boomerangs  d - Zap: wand of polymorph (7)  e - Zap: wand of flame (28)  f - Zap: wand of mindburst (9) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj_'ajur3 #..............#...#≈≈≈#...#.. Jingleheimer the Protected ####....####.##...#...#≈≈≈#...#.. Armataur of Wu Jian *..... ........# #.###..#############.. Health: 20/74 ======------------------ .###...## #.###..#...#$$$#≈≈≈#.. Magic: 3/9========---------------- .# ##).# #.##...#...#$.$#≈≈≈#.. AC: 7Str: 21 .# #..# #.#....#s..#...#≈≈F#.. EV: 8'ajdsInt: 10 .####))#####.#.#..#####'''#####.. SH: 5Dex: 13 ................o....(.....(..... XL:  9 Next: 61% Place: Dungeon:8 .###########....@....ß.....ß..... Noise: =--------  Time: 8744.9 (0.0) .########......>.....### a) +0 rapier .##...ß.....ß...#. Zap: wand of mindburst (9) 'ajs.##..............# .##.#...ß.ß....#.. .##............... s   emperor scorpion .####.#.......##.. o   orc knight .#'ajAtC#.#####....### .##.# #..#....You hit the orc knight but do no damage. _The orc knight is almost dead.You closely miss the orc knight.The orc knight is almost dead.'ajmtThe orc knight hits you with a +0 whip. _* * * LOW HITPOINT WARNING * * *'aju'aj~'aj'ajP #..............#...#≈≈≈#...#.. Jingleheimer the Protected 'aj[QV####....####.##...#...#≈≈≈#...#.. Armataur of Wu Jian *..... ........# #.###..#############.. Health: 20/74 ======------------------ .###...## #.###..#...#$$$#≈≈≈#.. Magic: 3/9========---------------- .# ##).# #.##...#...#$.$#≈≈≈#.. AC: 7Str: 21 .# #..# #.#....#s..#...#≈≈F#.. EV: 8'ajQ^Int: 10 .####))#####.#.#..#####'''#####.. SH: 5Dex: 13 'ajQ................o....(.....(..... XL:  9 Next: 61% Place: Dungeon:8 .###########....@....ß.....ß..... Noise: =--------  Time: 8744.9 (0.0) 'ajR.# #######......>.....### a) +0 rapier .##...ß.....ß...#. Zap: wand of mindburst (9) 'aj6R.##..............# .##.#...ß.ß....#.. .#'ajnR#............... s   emperor scorpion .####.#.......##.. o   orc knight .#'ajRj#.#####....### .##.# #..#.... _* * * LOW HITPOINT WARNING * * *Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (almostdead, chance to affect: 63%)'aj #..............#...#≈≈≈#...#.. Jingleheimer the Protected ####....####.##...#...#≈≈≈#...#.. Armataur of Wu Jian *..... ........# #.###..#############.. Health: 20/74 ======------------------ .###...## #.###..#...#$$$#≈≈≈#.. Magic: 3/9========---------------- 'ajk.# ##).# #.##...#...#$.$#≈≈≈#.. AC: 7Str: 21 .# #..# #.#....#s..#...#≈≈F#.. EV: 8Int: 10 .####))#####.#.#..#####'''#####.. SH: 5Dex: 13 ................*....(.....(..... XL:  9 Next: 61% Place: Dungeon:8 .###########....@....ß.....ß..... Noise: =--------  Time: 8744.9 (0.0) .########......>.....### a) +0 rapier .##...ß[39'aj;49m.....ß...#. Zap: wand of mindburst (9) .##..............# .##.#...ß.ß....#.. .##............... s   emperor scorpion .####.#.......##.. o   orc knight .##.#####....### .##.# #..#.... _* * * LOW HITPOINT WARNING * * *Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (almostdead, chance to affect: 63%)'aj'aj'ajӱ ...# #.###..##### #.###..#...#$$$'ajt ##).# #.##...#...#$.$ #..# #.#....#s..#'ajx))#####.#.#..#####'.......*....(.....('ajo#....@....ß.. #######......>'aj =#...ß..'ajH#......#.#...ß'aj&/#......'aj).'ajR-#.# 'aj϶n Aiming: Mindburst  'ajfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin'aj!e  'ajmAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (almost'ajkdead, chance to affect: 63%)  The orc knight resists with significant effort.'aj Z ...# #.###..##### #.###..#...#$$$ ##).# #.##...#...#$.$ #..# #.#....#s..#))#####.#.#..#####'.......*....(.....(#....@....ß.. #######......>#...ß..#......#.#...ß#.......#.# 'ajh u oThe orc knight hits you with a +0 whip.'ajk s16-====5.9 (18'aj: 'aj V _* * * LOW HITPOINT WARNING * * *'aj #..............#...#≈≈≈#...#.. Jingleheimer the Protected ####....####.##...#...#≈≈≈#...#.. Armataur of Wu Jian *..... ........# #.###..#############.. Health: 16/74 =====------------------- .###...## #.###..#...#$$$#≈≈≈#.. Magic: 3/9========---------------- .# ##).# #.##...#...#$.$#≈≈≈#.. AC: 7Str: 21 'aj.# #..# #.#....#s..#...#≈≈F#.. EV: 8Int: 10 .####))#####.#.#..#####'''#####.. SH: 5Dex: 13 ................o....(.....(..... XL:  9 Next: 61% Place: Dungeon:8 .###########....@....ß.....ß..... Noise: ====-----  Time: 8745.9 (0.0) 'aj .# #######......>.....### a) +0 rapier .##...ß.....ß...#. Zap: wand of mindburst (8) .##..............# .##.#...ß.ß....#.. .##............... s   emperor scorpion .####.#.......##.. o   orc knight 'aj;X.##.#####....### .##.# #..#.... 'aji_* * * LOW HITPOINT WARNING * * *Aiming: Mindburst'ajtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (almost'aj9dead, chance to affect: 63%)'ajr_ #..............#...#≈≈≈#...#.. Jingleheimer the Protected ####....####.##...#...#≈≈≈#...#.. Armataur of Wu Jian *..... ........# #.###..#############.. Health: 16/74 =====------------------- .###...## #.###..#...#$$$#≈≈≈#.. Magic: 3/9========---------------- .# ##).# #.##...#...#$.$#≈≈≈#.. AC: 7Str: 21 .# #..# #.#....#s..#...#≈≈F#.. EV: 8Int: 10 'ajs.####))#####.#.#..#####'''#####.. SH: 5Dex: 13 ................*....(.....(..... XL:  9 Next: 61% Place: Dungeon:8 .###########....@....ß.....ß..... Noise: ====-----  Time: 8745.9 (0.0) .########......>.....### a) +0 rapier .##...ß.....ß...#. Zap: wand of mindburst (8) .##..............# .##.#...ß.ß....#.. .##............... s   emperor scorpion .####.#.......##.. o   orc knight .##.#####....### .#'ajHt`#.# #..#.... _* * * LOW HITPOINT WARNING * * *Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 whip and wearing a +0 leather armour (almostdead, chance to affect: 63%)'ajwEM)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an orc knight, wielding a +0 whip and wearing a +0 leather armour (almostdead, chance to affect: 63%)  The orc knight's mind is blasted!!  You blow up the orc knight!'ajL<*'aj ..###).#....#'ajX..The Council accepts your kill.'ajQ^7/75836.9 (17 _'aj _Your Evocations skill increases to level 4!'aj 3'aj 'aj, 'aj X'aj 'aj M8'aj 'aj 'aj< 'ajM 'aj 'aj 'aj1 'aj _9='aj 'ajH ,'aj 'aj 'ajY 'aj 'aj 'aje 20=4=='aj 'ajC 'aj 'aj 'aj ,'ajo 'aj M1'aj< 'aj f=='aj ,'ajc 'aj 'aj^ 'aj 'aj2 'aj I2='ajJ 'aj9 ,'aj 'aj" 'aj" O5==='aj# 'aj?' 'aj' S3='aj ) 'aj+ 'aj/, 'aj- 'aj0 'aj0 'aj02 'ajN5 'ajd6 U4==='ajX7 'ajl: 'aj: 'aj < 'aj^? 'aj? 'aj@ 'ajC 'aj_D I5='ajE 'aj

.....### a) +0 rapier .##...ß.....ß...#. Nothing quivered .##..............# .##.#...ß.ß....#.. .#'ajJ#............... s   emperor scorpion .####.#.......##.. .##.#####....### .##.# #..#....'ajӬThe orc knight's mind is blasted!!  You blow up the orc knight! _The Council accepts your kill. 'aj_Your Evocations skill increases to level 4! _You start resting. _Magic restored.'ajR'aj'ajF _Clearing quiver.'aj''ajy'aj>'aj~'ajB'ajS5='aj'aj;n'aj<'aj,'aj56='aj'aj'aj^'aj'aj"'ajI'aj'ajD'aj'aj597'aj'aj 'aj& 'ajB'ajP'ajq'aj'aj>'aj#'ajS8='aj5'ajJ'aj'aj 'aj#'ajt#'aj'%'ajx('aj(#9'aj((='aj*'aj{-'aj-'ajt/'aj{2'aj2'aj"4'ajz7'aj7:40'aje9'aj<'aj='aj>'aj;B'ajB'ajC'aj(G'ajGS1='ajI'aj)L'ajL'ajM'ajP'ajP'aj8R'ajQU'ajUK2='ajtW'ajlZ'ajZ'aj\'aj_'aj_'ajma'ajd'ajd93'ajf'aj_i,'ajj'ajn'aj o'ajzp'ajs'ajtS4='aju'ajx'aj'y'ajz'aj}'aj~'aj'ajn'ajfK5='ajt'aj'aj 'aj%'aj#'aj'aj'aj,'aj'ajO'aj96'aj{'ajQ'aj'aj'ajL'aj'ajΠ'aj'aj S7='aj'aj'aj'aj'aj'aj 'aj^'aj'ajK8='ajt'aj/'aj'aj'aj'aji'aj 'aj'aj[99'aj'aj,'aj'ajJ,'aj'aj%'ajxT50='ajD'aj'aj 'aj|'aj'aj'ajj'ajA'ajK1='aj'ajN'aj'aj'aj'aj9'aj'aj'aj92'aj"'aj'aji 'aj 'ajB'aj'aj393'aj)'ajU','aj1'aj;B'aj@,'ajC'aj H'ajHN54='ajJ'ajN,'ajQ'aj]5='aj#_'ajb'aj*c'ajd'aj6h,'ajj'ajn;6'ajo'aj{.68.9 (68.0) 'aj{'ajM'ajH _You start resting.'ajϖI'ajؙ'ajCX'aj'aj 'ajK7='aj'aj/'aj'aj'ajp'ajڮ'aj'aj'ajqU8='aj1'ajl,'aj'aj޾,'ajq'ajl'aj%9'ajJ'aj,'aj,'aj'aj;'aj'ajr'ajL60='aj'aj,'aj'aj},'aj'aj'ajWU1='aj'aj,'ajN'aj'aj'ajc'aj<,'aj'aj'ajq%2'aj'aj!,'aj'ajt'aj'aj 'aj'ajKK3='aj'aj 'ajk 'aj 'aj'aj'aj'ajJ'ajU4='aj'aj,'aj5'aj]"'aj"'aj$'aj';5'aj)'aj-,'aj.'aj1,'aj3'aj6'aj`7K6='aj8'aj%<'aj<'aj >'ajEB'ajJHk7='ajI'ajtL,'aj9N'ajQ,'ajxS'ajV'ajW%8'ajX'aj!\'ajs\'aj]'aj`,'ajb'aje'ajfK9='ajg'ajj'aj_k'ajl'ajo'ajp'aj[q'ajt,'ajv'aj_y'ajyV70='ajI{'aj}'ajW~'aj'ajӂ,'aj}'aja;1'aj'ajϗ,'ajř'aj'aj'ajL'aj'aj,K2='ajT'aj,'aj'aj)'aj'aj'aj'ajU3='ajF'aj;'aj^'aj'aj,'aj''aj;4'aj'aj'ajz'aj'aj,'aj'ajw5='aj1 _HP restored.'aj3'aj'ajP'ajr'aj'ajv'aje'aj'ajI'aj'aj 'aj'aj`'aj9='aj'ajF'aj'ajX,'aj'aj] ...########..#...#≈≈t#...#..## # .............#...#≈≈≈#...#..# #####.##...#...#≈≈≈#...#..# # ...# #.###..#############..# # .'aj .## #.###..#...#$$$#≈≈≈#..## # ).# #.##...#...#$.$#≈≈≈#...# ## ..# #.#....#...#...#≈≈F#...#### ))#####.#.#..#####'''#####.. .'ajJ+..........)....@.....(......#### #######.........ß.....ß......#  #######......>.....###.## # #...ß.....ß...#...## 'aj#..............#.#.## #.#...ß.ß....#.....## #...........##  ###.#..........  #.#####....###.#.## 'aj.932.9 (64'aj,3.9 (65'aj'aj8!. _q - a curare-tipped dart'aj N3'ajO'aj&S'aj.V'ajV'aj],'aj^,'ajQ_'ajXc@  There is an open gate here.'ajla _'ajn'aj"o'ajnp'ajw2........................###.# ########...................# #.# ## ##.)#############...# #.# ########..#...#≈≈t#...#..## #.# .........#...#≈≈≈#...#..# #.# .####.##...#...#≈≈≈#...#..# #.# # #.###..#############..# #. 'aj{xt## #.###..#...#$$$#≈≈≈#..## #..# # #.##...#...#@.$#≈≈≈#...# ##. # #.#....#...#...#≈≈F#...####. #####.#.#..#####'''#####......... .........)..........(......####.> #####.........ß.....ß......# #..#######......>.....###.## #..#...ß.....ß...#...###..#.......#.#.###.#...ß.ß....#.....##..'ajT\7.9 (4.0)8.9 (5'aj!'aj? _You now have 395 gold pieces (gained 20).'ajID 3'ajF 'ajI 'aj:K 'ajHR ,'ajSU M########...###^........ ........#######................ ## ##.)#############... .########t# ........###.##...#...#≈≈≈#... .############..# #.# ###$'ajU ## #.#$#≈≈≈#...#  #.#....#...#...#≈≈F#...####.# #####.#.#..#####'''#####............ ..#............'aj\ +9.9 (1'aj] ,40.9 (2'ajb 'ajue ? _You now have 408 gold pieces (gained 13).'aj 'aj ...###.^.# ###.# .# #.#  ##.)#...# #.# #..#...#≈≈t#...#..## #.# #...#≈≈≈#...#..# #.# ####.##...#...#≈≈≈#...#..# #.# # #.###..#############..# #.##  #.###..#...#.@$#≈≈≈#..## #..#  #.##...#...#..$#≈≈≈#...# ##.#  #.#....#...#...#≈≈F#...####.#.#.#..#####'''#####.#)..........(......####.>#.ß.....ß......# #..##......>.....###.## #..##...ß.....ß...#...###..##.#.#.##..#'aj V1.9 (12.9 (2'aj 'ajp ? _You now have 419 gold pieces (gained 11).'aj| 'aj> 'aj 'aj 'ajL 'aj 'aj 'aj( ...###.^.# ###.# .# #.#  ##.)#...# #.# ..#...#≈≈t#...#..## #.# #...#≈≈≈#...#..# #.# .##...#...#≈≈≈#...#..# #.#  #.###..#############..# #.##  #.###..#...#..@#≈≈≈#..## #..# #.##...#...#..$#≈≈≈#...# ##.# #.#....#...#...#≈≈F#...####.## .ß.....ß......# #..##......>.....###.## #..##...ß.....ß...#...###..##.#.#.##..#'aj +3.9 (1'aj +4.9 (2'aj, 'aj ? _You now have 436 gold pieces (gained 17).'aj|3'aj8'aj'aj'aj'aj'aj ..................### ######  ##.)############# #######..#...#≈≈t#...#..# .......≈ ###.##  #.###..#############...#...#≈≈≈#..## #.....# ##..#≈≈F#...####.##Nothing quivered.................#.#...ß.ß....#.....##..#'ajS+5.9 (1'ajh+6.9 (2'aj/ 'aj? _You now have 447 gold pieces (gained 11).'ajU3'aj3'aj3'aj7'aj49'aj?B'ajL@,'aj@'ajC@  There is an open gate here.'ajE'ajE _'ajF'ajG'ajI'ajJ'ajuK'ajK'aj*M'ajU#####..#...#≈≈t#...#..## #.# .......#...#≈≈≈#...#..# #.# #.##...#...#≈≈≈#...#..# #.# .###..#############..# #.## #.###..#...#...#≈≈≈#..## #..# 'ajZUX.##...#...#...#≈≈≈#...# ##.# #.#....#...#...#≈F≈#...####.## #.#.#..#####'''#####.........# 'ajU.....)..........@......####.># #.........ß.....ß......# #..# 'ajU####......>.....###.## #..#  #...ß.....ß...#...###..'ajV# #..............#.#.#'ajV$#..#'ajVe #.#...ß.ß....#.....##..# F   goliath frog (reaching)#................#'ajW##..####.#.......##.......'aj&Wb..#####....###.#.###.#'ajrXG≈50.9 (4'ajQ^=F'aj_+1.9 (5'ajd'aj g: _q - 2 curare-tipped darts (gained 1)'aj3'aj'ajZ'ajd'ajB'aj$'ajS'ajg'aj'aj'aj'aj'aj?  #.###..#############..# #.##  #.###..#...#...#≈≈≈#..## #..#  #.##...#...#...#≈≈≈#...# ##.#  #.#....#...#...#F≈≈#...####.## ##.#.#..#####'''#####.........# ......).................####.># ##.........ß.....ß......# #..#  #######......>.....###.## #..# 'aj #...ß....@ß...#...###..#4.9 (3 #..............#.#.##..# #.#...ß.ß....#.....##..# #.................##..# ###.###.........#'aj 4 #.#####....###.#.###.# #.# #..#.....#.##'aj: #.# #.# ##.............# #.# ##..#.####.###'aj_  ##'aj 'aj'aj!E _Done exploring.'aj'ajq'aj'aj2...'aj 0'aj,'aj?E _Done exploring.'ajL'ajuL'ajM'ajs4'ajVw'aj>xE _Done exploring.'aj\3'aj'aj7 'aj  ,'ajD E _Done exploring.'aj 3'aj 'aj 'aj: ,'aj E _Done exploring.'aj x[?25h[?0c _Done exploring.  Search for what [Enter for "body", or ? for help]? 'ajXY [?25l[?1c'ajb'aj؛24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a staircase to the Lairb - [D:8] a +0 leather armour (2 further duplicates)  c - [D:8] a +0 whip (2 further duplicates)  d - [D:8] a stone staircase leading up  e - [D:8] a +4 scimitar of flamingf - [D:8] a stone staircase leading down  g - [D:8] a shaft  h - [D:8] a stone staircase leading down  i - [D:8] a +0 hand axe (1 further duplicate)  j - [D:8] a +0 dagger (1 further duplicate)  k - [D:8] a halberd  l - [D:8] an orb of glassm - [D:8] a +0 orcbow  n - [D:8] a stone staircase leading down  o - [D:8] a +0 short sword (3 further duplicates)  p - [D:8] a +0 club (2 further duplicates)  q - [D:8] an escape hatch in the ceiling  r - [D:8] an escape hatch in the floor  s - [D:8] 3 stones  t - [D:8] a stone staircase leading up  u - [D:8] 2 flux baubles  v - [D:8] a stone staircase leading up [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'ajzc  c - [D:8] a +0 whip (2 further duplicates)  dstone staircase leading up  e - [D:8] a +4 scimitar of flaming  fdown  g - [D:8] a shaft  hi+0 hand axe (1 further duplicate)  j+0 dagger (1 further duplicate)  khalberd  l - [D:8] an orb of glass  m+0 orcbow  n - [D:8] a stone staircase leading down  o - [D:8] a +0 short sword (3 further duplicates)p+0 club (2 further duplicates)  qn escape hatch in the ceiling  rn escape hatch in the floor  s3 stones  t stone staircase leading up  u2 flux baubles  vwa broken altar of Ashenzari  xrobebot'ajw'aj~'ajuN #.###..#############..# #.##Jingleheimer the Protected#.###..#...#...#≈≈≈#..## #..#'ajFArmataur of Wu Jian *.....#.##...#...#...#≈≈≈#...# ##.#Health: 75/75 ========================'aj݅#.#....#...#...#F≈≈#...####.##Magic: 9/9======================== 'aj##.#.#..#####'''#####.........#AC: 7Str: 21 ......).................####.>#EV: 8Int: 10 ##.........ß.....ß......# #..#SH: 5Dex: 13  #######......>.....###.## #..#XL:  9 Next: 83% Place: Dungeon:8#...ß....@ß...#...###..#Noise: ---------  Time: 8954.9 (0.0)#..............#.#.##..#a) +0 rapier#.#...ß.ß....#.....##..#'ajvNothing quivered#................#.##..#'aj9###.#.......##.........##.#####....###.#.###.##.# #..#.....#.###.##.# ##.............#'ajc #.# ##..#.####.##### _Done exploring. _Done exploring. _Done exploring. _Done exploring. 'aj_Done exploring.  Search for what [Enter for "body", or ? for help]? @'aj͍'ajŎ'aj/'ajЖ. _'aj1) 'aj3 Level 8 of the Dungeon <<<<>>>>>^_(Press ? for help) #.##.#.##....########..#...#≈≈t#...#..## #.#  #.##.#.#'ajZ3 #..............#...#≈≈≈#...#..# #.#  #.##...## #####....####.##...#...#≈≈≈#...#..# #.# 'aj3   ######.### ########....# #........# #.###..#############..# #.##   ###........# #........#..# #.###...## #.###..#...#...#≈≈≈#..## #..# 'aj3 ]  #...####.#.######..#####.#..# #.# ##).# #.##...#...#...#≈≈≈#...# ##.#   #..)...#.....#.....#####.#..# #.# #..# #.#....#...#...#F≈≈#...####.##   #......#.....#.....##.......####.####))#####.#.#..#####'''#####.........#   #......##...##•....##...........................).................####.># 'aj4   #.......#...#......##.......####.###########.........ß.....ß......# #..#   #.......##.##......##.......# #.#'ajC4 #######......>.....###.## #..#   #.###....#.#....#####.......# #.#'ajm4 #...ß....@ß...#...###..#   #...###.#####.###..##.<.....# #.##..............#.#.##..# 'aj4 6  #.....###...###.............# #.##.#...ß.ß....#.....##..#   #..[....#._.'.......####.#### #.#'aj4 #................#.##..#   #.....###...###....## #.# #.#'aj4 ###.#.......##.........#   #...###.#####.###..# ##.## #.#'aj4 #.#####....###.#.###.#   #.###....#.#....#######..)#### #.#'aj$5 #.# #..#.....#.###.#   #.......##.##.............)).# #.##.# ##.............# 'ajF5  #.......#...#......#.##...##.# #.##.# ##..#.####.##### 'ajf5  #......##...##.....#.###)###.###.#########.# #.....# ##.# 'aj5  #......#.....#.....#.# #.##)))##........##'aj5 ###.#####...<.###..#   #......#.....#.......# #.................#'aj5 2#.....#........##.##'aj; Y>@'aj,V>>'aj'ajh #.###..#############..# #.##Jingleheimer the Protected#.###..#...#...#≈≈≈#..## #..#Armataur of Wu Jian *.....#.##...#...#...#≈≈≈#...# ##.#Health: 75/75 ========================'aj#.#....#...#...#F≈≈#...####.##Magic: 9/9======================== ##.#.#..#####'''#####.........#AC: 7Str: 21 ......).................####.>#EV: 8Int: 10 'aj##.........ß.....ß......# #..#SH: 5Dex: 13  #######......>.....###.## #..#'ajXL:  9 Next: 83% Place: Dungeon:8#...ß....@ß...#...###..#Noise: ---------  Time: 8954.9 (0.0)'aj7b#..............#.#.##..#a) +0 rapier#.#...ß.ß....#.....##..#'ajXNothing quivered#................#.##..####.#.......##.........##.#####....###.#.###.#'ajx#.# #..#.....#.###.##.# ##.............##.# ##..#.####.##### 'aj,_Done exploring. 'aj_Done exploring. _Done exploring. _Done exploring. 'aj_Done exploring. _Search for what [Enter for "body", or ? for help]? @'aj'aj'ajY 'aj"'aj)P _'ajO+'aj*-'ajn-'aj.'aj1'aj3'ajk6'aj6'aj 8'ajk<'aj>'aj?'ajs@'ajC'ajxF'ajF'ajH'ajK'aj6N'ajyN'ajO'ajR'ajU'ajU'ajVW'aj,Z'aj \'ajH\'ajo]'aj_'ajb'ajFb'ajc'ajbe'ajg'ajah,'ajsj'aj#l,'ajl'aj'n'ajo'aj8p'aj#q'ajr'aj?t'ajt'ajt'aj≈≈t#...#..## #.#  ≈≈≈#...#..# #.#  ≈≈≈#...#..# #.#  ########..# #.##  ...#≈≈≈#..## #..#  #≈≈≈#...# ##.#  ...#≈≈F#...####.##  '''#####.........#  ...........####.@#  67.9 (13.0) ....ß......# #..#  .>.....###.## #..#  ....ß...#...###..#  .........#.#.##..#  ß.ß....#.....##..#    ...........#.##'ajҋ..#    ......##.........#    ###....###.#.###.#    _There is a stone staircase leading down here.'ajv 'ajw 'aj| 'ajׁ 'aj N8.0) _'aj &9'aj U 'aj# # #.#### #..@.# 'aj[ ####.# ...  #### 'aj 'ajK .70.4 (2.5'ajO 'ajQ # _You climb downwards.'aj`T a _There is a stone staircase leading up here.'aj8Quiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (7) [*/%] inventory [^] all abilities[!] focus mode: off|on'ajm'ajJingleheimer the ProtectedArmataur of Wu Jian *.....Health: 75/75 ========================Magic: 9/9========================AC: 7Str: 21EV: 8Int: 10'ajW#SH: 5Dex: 13#.####XL:  9 Next: 83% Place: Dungeon:9#..@.#Noise: ---------  Time: 8970.4 (0.0)####.#'ajpa) +0 rapier...Nothing quivered'aj#### _Done exploring. _Done exploring. 'ajT_Search for what [Enter for "body", or ? for help]? @ _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.'aj'aj'ajHF _Clearing quiver.'aj'aj Read which item? Scrolls  t - 2 scrolls of teleportationr - a scroll of revelation  s - a scroll of butterflies  x - a scroll of amnesia [!] read|quaff|evoke[?] describe selected'ajuS 'ajX 'aj] Jingleheimer the ProtectedArmataur of Wu Jian *.....Health: 75/75 ========================Magic: 9/9========================AC: 7Str: 21EV: 8'aj?^ LInt: 10#SH: 5Dex: 13#.####XL:  9 Next: 83% Place: Dungeon:9#..@.#Noise: ---------  Time: 8970.4 (0.0)####.#'ajm^ a) +0 rapier...Nothing quivered#### 'aj^ _Done exploring. _Search for what [Enter for "body", or ? for help]? @ 'aj^ O_There is a stone staircase leading down here. _You climb downwards. 'aj^ _There is a stone staircase leading up here. _Clearing quiver.'aj'd P  Okay, then.'ajd 'ajh 'ajVj . _'aj%j[?25h[?0c  Search for what [Enter for "@", or ? for help]? 'ajyr [?25l[?1c'ajϟ'ajޡN10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 rapier (weapon) Results elsewhere ([,] to cycle)  b - [D:8] a +0 dagger (12 further duplicates)'aj,~c - [D:8] a +0 short sword (6 further duplicates)  d - [D:8] a +4 scimitar of flaming  e - [D:6] a +0 dagger of electrocutionf - [D:6] a +0 falchion (1 further duplicate)  g - [D:6] a +0 long sword  h - [D:6] a +0 vampiric dagger  i - [D:6] a +2 devious dagger (1 further duplicate)'ajX?j - [D:6] a dagger (2 further duplicates)'ajER'aj=X'aj\Jingleheimer the ProtectedArmataur of Wu Jian *.....Health: 75/75 ========================Magic: 9/9========================AC: 7Str: 21EV: 8Int: 10#SH: 5Dex: 13#.####XL:  9 Next: 83% Place: Dungeon:9#..@.#'aj]Noise: ---------  Time: 8970.4 (0.0)####.#a) +0 rapier...Nothing quivered#### _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.Search for what [Enter for "@", or ? for help]? blade'aj:a'aja'ajc'ajf. _'ajN'aj޲Quiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  'aj8qe - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (7) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj'aj:Jingleheimer the ProtectedArmataur of Wu Jian *.....Health: 75/75 ========================Magic: 9/9========================AC: 7Str: 21EV: 8Int: 10#SH: 5Dex: 13#.####XL:  9 Next: 83% Place: Dungeon:9#..@.#Noise: ---------  Time: 8970.4 (0.0)####.#'ajra) +0 rapier...Nothing quivered#### _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. 'aj@_Okay, then. _Search for what [Enter for "@", or ? for help]? blade'ajW'ajc'ajF _Clearing quiver.'aj+'aj<Read which item? Scrolls  t - 2 scrolls of teleportationr - a scroll of revelation  s - a scroll of butterflies  x - a scroll of amnesia [!] read|quaff|evoke[?] describe selected'ajVJingleheimer the ProtectedArmataur of Wu Jian *.....Health: 75/75 ========================Magic: 9/9========================AC: 7Str: 21EV: 8Int: 10#SH: 5Dex: 13#.####XL:  9 Next: 83% Place: Dungeon:9#..@.#Noise: ---------  Time: 8970.4 (0.0)####.#a) +0 rapier...Nothing quivered#### _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then. _Search for what [Enter for "@", or ? for help]? blade _Clearing quiver.  Okay, then.'aj'aj. _'ajmG'ajH3'ajI'ajL'ajT _'ajXX'aj=['aj[,'aj\'aj_B'aj`'ajb'ajb'ajc'ajeP  There is a stone staircase leading up here.'aj'h'ajh _'aji'ajj'aj5m'ajm'ajn'ajo'ajq'aj5r'ajir'ajt'ajv'ajv'ajw'aj|X'aj~'aj'aj 'aj΃,'aji'aj'aj\'aj'aj3'aj'aj'aj##.###......#..# ###..# #....# #@# ##.###.##.##........######.#####.##.#####..<.#'ajy####.######.##........#'aj084.4 (14.0)'aj,5.4 (15'aj'ajVi _t - 3 scrolls of teleportation (gained 1)'aj?S'ajS'aj T'ajU'ajY'aj^X'ajqJ'ajGt,'ajt'ajfv'ajx~X'ajB'aj'aj'ajQ'aj,'aj'aj'aj֊'aj!'aj'aj'aj'aj'aj'aj'aj  You encounter a gargoyle. It is wielding a +0 dire flail.'aj#9# ##.## #...# #... ... .# ## .## ########...####..............+#.........#####.####.#####..# 9   gargoyle (dormant)'ajH#....##.##.##.###.##.#'ajV:.996.4 (11'aj[9'ajk37.4 (12 _'ajĦ'ajB'ajV9  #.# ##9## #...# #... ... #.# #.## #@.##  'aj9#...####  .......+  #.........####  #.#####..##  ###..# #....# 'aj9A#.##.# 'ajm #.# ##9## #...# #... ... #.# #.## #@.##  #...####  .......+  #.........#### #.#####..## 'ajQ###..# #....# #.##.# 'ajc'aj'aj'aj_ _A gargoyle is nearby!'aj  #.# ##9## #...# #... ... #.# #.## #@.##  #...####  .......+  #.........####  #.#####..##  ###..# #....# #.##.# 'aj #.# ##9## #...# #... ... #.# #.## #@.##  #...####  .......+  #.........#### #.#####..## ###..# #....# #.##.# 'aj~'aj'aji'aj_ _A gargoyle is nearby!'aj8Quiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  'aj9d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (7) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj'aj8oJingleheimer the Protected#.#Armataur of Wu Jian *.....##9##Health: 75/75 ========================'ajD#...#Magic: 9/9========================#...AC: 7Str: 21...EV: 8Int: 10#.#SH: 5Dex: 13#.##'ajHXL:  9 Next: 83% Place: Dungeon:9#@.##Noise: ---------  Time: 8997.4 (0.0)'aj4########...####a) +0 rapier..............+Zap: wand of mindburst (7)#.........####'aj#.#####..#####..#9   gargoyle#....##.##.##.###.##.# _Okay, then. 'aj_There is a stone staircase leading up here. _t - 3 scrolls of teleportation (gained 1) _You encounter a gargoyle. It is wielding a +0 dire flail. 'aj_A gargoyle is nearby! _A gargoyle is nearby!'aj+'aj 'aj"'aj  Jingleheimer the Protected #.# Armataur of Wu Jian *..... ##9## Health: 75/75 ======================== #.*.# Magic: 9/9======================== #.*. AC: 7Str: 21'aj .*. EV: 8Int: 10 #*# SH: 5Dex: 13 #*## XL:  9 Next: 83% Place: Dungeon:9 'ajי#@.##  Noise: ---------  Time: 8997.4 (0.0) ########...####  a) +0 rapier 'aj1..............+  Zap: wand of mindburst (7) #.........####  'ajE0#.#####..##  ###..# 9   gargoyle 'ajКZ#....# #.##.# #.###.##.# _A gargoyle is nearby! _A gargoyle is nearby!Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'aj^Aim: a gargoyle, wielding a +0 dire flail (chance to affect: 64%)'ajJingleheimer the Protected#.#Armataur of Wu Jian *.....##*##Health: 75/75 ========================#...#Magic: 9/9========================#...AC: 7Str: 21...'ajJEV: 8Int: 10#.#SH: 5Dex: 13#.##XL:  9 Next: 83% Place: Dungeon:9#@.##Noise: ---------  Time: 8997.4 (0.0)########...####a) +0 rapier..............+Zap: wand of mindburst (7)#.........#####.#####..#####..#9   gargoyle'aj#....##.##.##.###.##.# _A gargoyle is nearby! 'aj^_A gargoyle is nearby!Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycle'ajwShift-Dir - straight lineAim: a gargoyle, wielding a +0 dire flail (chance to affect: 64%)'ajp9 'ajVX.9  Aiming: Mindburst  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +0 dire flail (chance to affect: 64%)  The gargoyle's mind is blasted!!'aj^'aj_Q====8.4 (16 'ajE` _'ajAe'aj g'aj  &  Jingleheimer the Protected #.# Armataur of Wu Jian *..... ##.## Health: 75/75 ======================== #.9.# Magic: 9/9======================== #.*. AC: 7Str: 21 .*. EV: 8Int: 10 #*#'aj  SH: 5Dex: 13 #*## XL:  9 Next: 83% Place: Dungeon:9 #@.##  Noise: ====-----  Time: 8998.4 (0.0) ########...####  a) +0 rapier ..............+  Zap: wand of mindburst (6) #.........####  #.#####..##  'aj ###..# 9   gargoyle #....#'aj e #.##.# #.###.##.# 'aj! |_The gargoyle's mind is blasted!!  Aiming: Mindburst'ajO Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'aj Aim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%)'aj3 Jingleheimer the Protected#.#Armataur of Wu Jian *.....##.##Health: 75/75 ========================#.*.#Magic: 9/9========================#...AC: 7Str: 21...EV: 8Int: 10#.#SH: 5Dex: 13#.##XL:  9 Next: 83% Place: Dungeon:9#@.##Noise: ====-----  Time: 8998.4 (0.0)########...####a) +0 rapier..............+Zap: wand of mindburst (6)#.........#####.#####..#####..#9   gargoyle#['aj3 30m....##.##.##.###.##.# _The gargoyle's mind is blasted!!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%)'aj 'aj~ \ .9  The gargoyle struggles to resist.'aj 'aj ;9.4 (15 _'aj 'aj 'ajAJ'ajKdQuiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  'aj[L7g - Zap: wand of mindburst (5) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|on'ajMp'ajPJingleheimer the Protected#.#Armataur of Wu Jian *.....##.##Health: 75/75 ========================#...#Magic: 9/9========================#.9.AC: 7Str: 21...EV: 8Int: 10#.#SH: 5Dex: 13#.##XL:  9 Next: 83% Place: Dungeon:9#@.##Noise: ====-----  Time: 8999.4 (0.0)########...####a) +0 rapier..............+Nothing quivered#.........#####.#####..#####..#9   gargoyle#....##'ajz.##.##.###.##.#Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%) _The gargoyle struggles to resist.'ajىF _Clearing quiver.'aj 'aj  #.# #.##...##.9.#...'aj ##  #..## 'aj ;########...####..............+........#####.#####..####.'aj5 6... 'aj  #.# #.#.#.9.##...# ##  #..## ########...####.....+........#####.######..'ajh $.9'aj" 'aj_# ----9000.4 (1Regen (2) 'aj' 'aju* 4 _You roll towards the gargoyle!'aj   You hit the gargoyle but do no damage. Your tail-slap misses the gargoyle.'aj* W=---1.2 (0.8'aj$ 'ajQ' a _The gargoyle is almost destroyed.'aj9  You hit the gargoyle but do no damage.You tail-slap the gargoyle, but do no damage.The gargoyle is almost destroyed.'aj,2.1 (0.9'aj'aj? _The gargoyle hits you but does no damage.'ajl  You barely miss the gargoyle.You tail-slap the gargoyle, but do no damage.The gargoyle is almost destroyed.'ajqw  The gargoyle hurls a stone arrow at you.'aj'aj*62-----7------=9 (0.8'ajF'aj/ _The stone arrow hits you!'ajY  You barely miss the gargoyle.The gargoyle is almost destroyed.'ajZm50--------5'aj&[F-----------3.7'aj`'ajbA _The gargoyle hits you with a +0 dire flail!'aj  You hit the gargoyle but do no damage.The gargoyle is almost destroyed.'ajw  The gargoyle hurls a stone arrow at you.'aj'aj‡2---6===--4.5'ajX'aj0 _You block the stone arrow.'aj  You hit the gargoyle.  You tail-slap the gargoyle, but do no damage.The gargoyle is almost destroyed.'ajw  The gargoyle hurls a stone arrow at you.'aj`'aj4b}36-----4------'ajcX5.4 (0.91'ajGg'ajj0 _The stone arrow hits you!!'aj 'aj 'ajd 'ajN ^ _You are too injured to fight recklessly!'aj^  You hit the gargoyle but do no damage.You tail-slap the gargoyle, but do no damage.'aj 7-----5===----6.3'aj 'ajϷ a _The gargoyle is almost destroyed.'aj  You hit the gargoyle but do no damage.The gargoyle is almost destroyed.'aj%  'ajRThe gargoyle hurls a stone arrow at you.'ajdM30--4---=7.2'ajuS'ajMW/ _The stone arrow hits you!'ajeP'aj!3'aj$'aje'F _Unknown command.'aj 'aj dQuiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  'aj ,g - Zap: wand of mindburst (5) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj'ajJingleheimer the Protected#.#Armataur of Wu Jian *.....#.#Health: 30/75 =========---------------#.#Magic: 4/9'aj4==========--------------##.##AC: 7Str: 21#...#EV: 8Int: 10#...#SH: 5Dex: 13#.9.#'ajXL:  9 Next: 83% Place: Dungeon:9#@#'aj9Noise: ==-------  Time: 9007.2 (0.0)#.##a) +0 rapier#..##Zap: wand of mindburst (5)'aj!n########...####Regen (1) ..............+#.........####9   gargoyle#.#####..#####..##....# _The gargoyle is almost destroyed.You hit the gargoyle but do no damage.The gargoyle is almost destroyed.The gargoyle hurls a stone arrow at you. _The stone arrow hits you! _Unknown command.'aj'aj 'ajp'ajPDt  Jingleheimer the Protected #.# Armataur of Wu Jian *..... #.# Health: 30/75 =========--------------- #.#'ajD: Magic: 4/9==========-------------- ##.## AC: 7Str: 21 #...# EV: 8Int: 10 'ajD.#...# SH: 5Dex: 13 #.9.#'ajE XL:  9 Next: 83% Place: Dungeon:9 #@#'aj3E Noise: ==-------  Time: 9007.2 (0.0) #.##'ajYE a) +0 rapier #..##  Zap: wand of mindburst (5)'aj|E ########...####  Regen (1) 'ajE\ ..............+  'ajE#.........####  9   gargoyle #.#####..## 'ajF ###..# #....# _Unknown command.Aiming: Mindburst'aj@FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'ajgFAim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%)'ajJingleheimer the Protected#.#Armataur of Wu Jian *.....#.#Health: 30/75 =========---------------#.#Magic: 4/9==========--------------##.##AC: 7Str: 21#...#'aj9[EV: 8Int: 10#...#SH: 5Dex: 13#.*.#XL:  9 Next: 83% Place: Dungeon:9#@#Noise: ==-------  Time: 9007.2 (0.0)#.##a) +0 rapier#..##Zap: wand of mindburst (5)########...####Regen (1) ..............+#.........####'aj~ 9   gargoyle#.#####..#####..##....# _Unknown command.'aj3Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'ajAim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%)'aj'ajO 9  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  'aj 64%)  The gargoyle struggles to resist.5=======8.2 (14'ajW'ajA _The gargoyle hits you with a +0 dire flail.'aj   Jingleheimer the Protected #.# Armataur of Wu Jian *..... #.# Health: 30/75 =========--------------- #.# Magic: 5/9=============-----------'aj* # ##.## AC: 7Str: 21 #...# EV: 8Int: 10 #...# SH: 5'ajh EDex: 13 #.9.# XL:  9 Next: 83% Place: Dungeon:9'aj F #@#'aj  Noise: ====-----  Time: 9008.2 (0.0) #.##'ajܪ h a) +0 rapier 'aj (#..##  Zap: wand of mindburst (4) ########...####  Regen (1) 'aj# \ ..............+  'ajF #.........####  9   gargoyle 'ajj #.#####..##  ###..# 'aj Z#....# _The gargoyle hits you with a +0 dire flail.  'aj Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycle'aj Shift-Dir - straight lineAim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%)'aj Jingleheimer the Protected#.#Armataur of Wu Jian *.....#.#Health: 30/75 =========---------------#.#Magic: 5/9=============-----------##.##AC: 7Str: 21#...#EV: 8Int: 10#...#SH: 5Dex: 13#.*.#XL:  9 Next: 83% Place: Dungeon:9#@#Noise: ====-----  Time: 9008.2 (0.0)#.##a) +0 rapier#..##Zap: wand of mindburst (4)########...####Regen (1) ..............+#.........####9   gargoyle#.#####..##'aj8 c###..##....# _The gargoyle hits you with a +0 dire flail.  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%)'ajf)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 dire flail (almost destroyed, chance to affect:  64%)  The gargoyle's mind is blasted!!  You blow up the gargoyle!'aj>*'aj`v )  The Council accepts your kill.'ajjh318999.2 (13 _'aj2'aj<2=6===3='ajD4==='ajNLB'ajCM'ajMG7=='aj1O'ajR'aj#SS5='ajS'ajV,'ajW'ajX'ajX'ajY'aj['ajF\56='ajn\)=='aj>]'ajA`'aja'aja'aj&d'ajd'aje'ajiO7'ajaj'aj'n'ajbn'ajn'ajpc8==='ajeq'ajs'aj5tS8='ajt'ajv'ajXv'aj&w'ajx'ajx'aj-y'ajz'ajL{_9===='aj{'ajt},'aj}'ajӈB'ajg'aj:40'aj 'aj+'aj'ajF'ajn _You start resting.Magic restored.'aj=----'aj.033.2 (24.0)'ajCe9===----4.2 (25 'ajw _'aj'ajڣ'aj 'aj0 Quiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (3) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|on'aj, 'aj38 Jingleheimer the Protected#.#Armataur of Wu Jian *.....#.#Health: 40/75 ============------------#.#Magic: 9/9========================##.##AC: 8Str: 21#...#EV: 8Int: 10#...#SH: 5Dex: 13#.).#XL:  9 Next: 99% Place: Dungeon:9#@#Noise: ---------  Time: 9034.2 (0.0)'aj8 #.##a) +0 rapier#..##Nothing quivered########...####..............+#.........#####.#####..##'aj9 x###..##....#64%)  The gargoyle's mind is blasted!!  You blow up the gargoyle! _The Council accepts your kill. _You start resting. _Magic restored.'aj!: 'aj> 'aj:A F _Clearing quiver.'aj='aj='aj>'aj3B'ajH1= _'aj8I'ajP'aj|P'ajQ'ajiT'ajT'ajgU'aj=X'ajXK2='ajY'aj^B'ajSa'aja'aj@b'aje'ajYe93'ajyf'aj$i,'aji'ajl,'ajm'ajo'ajhoS4='aj#p'ajHr'ajr'aj>s'aju'aj9v'ajgv'ajSxa5='ajx'ajz,'aj{'aj~'aj('aj'aj 'aj]96'aj'aj]'aj'ajg'ajD,'ajƊ'aj'ajS7='ajV'aj,'ajݐ'aj͒,'aj6'aj'ajQK8='aj'aj,'ajn'aj'aj'ajU'ajh'ajŸ99'aj'aj'aj'aj,'aj,'aj'aj'aj'ajU'aj'aj۱'ajET50='aj'aj,'ajf'aj 'aj_'aj`'aj'aj-K1='ajy'aj$,'aj'aj'aj 'aj'aj'aj92'ajo'aj,'aj'aj,'aje3'aj&'aj,'aj'ajm'aj'aji'ajS'ajN54='aj'aj,'aj"'aj,'aj 'aj'aj W5='aj'aj,,'ajB'aj'aju'aj%6'aj'ajL'aj'ajf'aj!'aja'aj w7='ajB 'aj'aj'aj'ajb'aj'aj.'aj|,'aj'aj/'ajU8='aj%'aj{ 'aj 'aj!'ajQ%'aj%'aj7&'aj('aj-)%9'aj*'aj5-'ajy-'aj .'aj1,'aj1'aj5'aj/6L60='aj6'aj:,'aj/;'aj[>,'aj?'ajUk1='aj'ajT 'ajh\23=4=56=7=8'aj\'ajo`,'ajta'ajQd'ajd'aj%e'ajCha9='ajHi'ajnl,'ajm'ajp,'ajr'aju'ajWuV70='ajv'ajK,'aj'aj,'ajt'aj'ajL%1'aj'ajŌ'aj'aj'ajxB'ajw2='aj3='ajB'aj+Q4'ajҷ'aj#'aj'aj,'ajf'aj'ajD5='aj'aj1 _HP restored.'aji'aj'aj'ajB  You see here a +0 dire flail.'aj55 _'aj<'aj'aj,'ajm'aj'ajJ'aj9='aje'aj'aj,'aj 'aj,'aj8?'aj'ajK'aj1,'aj'aj'ajx'ajC #....##.#.....##. Jingleheimer the Protected#.##.##+# #...######. Armataur of Wu Jian *..... ###.##.##.# ##..######. Health: 75/75 ======================== .......# ## #[# #......... Magic: 9/9======================== ###.#### #.##.## #.######## AC: 8Str: 21#.##....######.#EV: 8Int: 10#.#### ##..........#SH: 5Dex: 13#..<.# #....########XL:  9 Next: 99% Place: Dungeon:9####.######.##@##'aj/Noise: ---------  Time: 9223.2 (17.0)#........##.#a) +0 rapier###########.#Nothing quivered#.##.##.##.#..< _HP restored. _You see here a +0 dire flail. _Key pressed, stopping explore. _You see here a +0 hand axe. _You now have 457 gold pieces (gained 10).  Found a stone staircase leading up.'aja/  --more--'aj/ 'aj 'aj R 4.2 (18 _'aj 'aj= 3'aj 'aj 'aj^ 'aj 'aj 'aj 'ajJ ,'aj@ 'ajU 'aj 'aj 'ajG 'aj& B'aj 'aj ,'aj 'aj 'aj 'aj 'aj 'aj0 'ajG 'aj 'aj 'aj{ G_You see here a +0 dire flail. _Key pressed, stopping explore.see here a +0 hand axe. _You now have 457 gold pieces (gained 10).  You see here a +0 robe. _'aj 'aj  #..## ##.## #####...#### ###...#. ...........+ ........#### #.##..## ###..##.##)##..##............. #.#.....##.## #+# #...######. ###.##.# #@# ##..######. .......# ####[#......... ###.#### ##.##.## #.#########.# ##.#....######.##.#### #.###..........##..<.# ##.#....############.######.##.###........##.############.##.Y.......#+..Y......+........................'36.2 (12YY 2 yaks (asleep) .Y[39;4'aj( 9mAs you open the door, it creaks loudly!  You encounter 2 yaks..YYY======7.2 (13 _The yak bellows! x2'ajӨ #..#####.........#+.Y.......+ ..Y......  ....... )   .....   ...   #'#  #@#  ####[#  ##.##.##  #.# ##.#....   #.###...  #..<.# ##.#....#  .##.## #.# 'ajk #..###.........#+.Y.......+ ..Y......  ....... )   .....   ...   #'#  #@#  ####[#  ##.##.##  #.# ##.#....  'aj5 #.###...  #..<.# ##.#....#  .##.## #.# 'aj'aj'aj 'ajd _There are monsters nearby!'aj"h #..#####.........#+.Y.......+ ..Y......  ....... )   .....   ...   #'#  #@#  ####[#  ##.##.##  #.# ##.#....   #.###...  #..<.# ##.#....#  .##.## #.# 'ajh*'aj^{ #..###.........#+.Y.......+ ..Y......  ....... )   .....   ...   #'#  #@#  ####[#  ##.##.##  #.# ##.#....   #.###...  #..<.# ##.#....#  'aj.##.## #.# 'ajD'ajJ 'ajR'ajd _There are monsters nearby!'ajU#####...####.........####... ...........+.Y.+ ......####..Y...... #....... #####..## ....... ###..##.##)   ..... #............ ... #.#.....#####'#..#### ##.# ......### #........ ###.#### ##.##.##########  #.# ##.#....######.# ### #.###..........<.# ##.#....##########.######.##.##  #........##.#########'ajc:'aj.'ajY   yak'ajP------8.0) 'aj _'aj 'ajx#M _You see here a +0 robe.'aj@...........++ ......####.YY...... #....... #####..## ....... ###..##.##)   ..... #............ ... #.#.....#####'#..#### ##.# ......####[# #........ ###.#### ##.##@##########  #.# ##.#....######.# ### #.###..........<.# ##.#....##########.######.##.## #........##.# ########'ajG.Y'ajIb------9 _'aj$'ajK'ajl #####.Y'aj*m w #....... #####..## ..Y.... ###..##.##)   ..... #............ ... #.#.....#####'#..#### ##.# ......####[# #........ 'ajm >###.#### ##.##.##########  #.# ##.#..@.######.# ### #.###..........<.# ##.#....##########.######.##.## #........##'ajm L########'ajo G.Y'ajy 'ajaz '40'aj̀ 'aj: 'ajz s#####..## . ###..##.##)   ..Y.. #............ ... #.#.....####'ajU #'#..#### ##.# ......####[# #........ ###.#### ##.##.##########  #.# ##.#....######.# ### #.###.@........<.# ##.#....##########.######.##.##  #........##########'aj- s.YY'ajjY 2 yaks'aj&1'aj 'ajy 'aj  ..... #............ YY. #.#.....#####'#..#### ##.# ......####[# #........ ###.#### ##.##.##########  #.# ##.#....######.# ### #.###..........<.# ##.#..@.##########.######.##.##  #........##.# ######## ..<.Y'ajc;.Y'ajD'Y'ajc Y2'aj ### ....... ###..##.##)##..... #............Y.#.....  '. ###.## #Y# ##..###### .......# ####[# ........ ###.#### ##.##.## #.######## ##.#....########## #.###.@..........<.# ##.#....########'aj ####.######.##.##........###########.#'aji k........####.Y. #........ ### ....... ###..##.##)##..... #............Y.#.....  '. ###.## #Y# ##..###### .......# ####[# ........ ###.#### ##.##.## #.######## ##.#..@.########## #.###............<.# ##.#....############.######.###........'aj E##########'ajG D.Y'aj E.Y'aj# 'ajs$ a3Regen (2) 'aj * 'aj - / _You roll towards the yak!'aj...+..+ .......## ........####.Y....... #........ ### ....... ###..##.##)##..... #..............#.....  Y. ###.## #.# ##..###### .......# ####Y# ........ ###.#### ##.##@## #.######## ##.#....########## #.###............<.# ##.#....############.######.###........##########'ajL'Y _You see here a +0 robe. _You roll towards the yak!  You roll towards the yak! You lunge at the yak. You puncture the yak!  The yak is moderately wounded.  You hit the yak. Your tail-slap misses the yak.  The yak is moderately wounded.'aj'aj`=43'aj'aj+ _The yak is staggered.'aj YYou hit the yak.  The yak is moderately wounded.'ajx' 'ajY 3 yaks (1 wandering)You encounter a yak.'aj3-8---5'ajD'aj( _The yak gores you.'ajz .YYou barely miss the yak.The yak is moderately wounded.'aj~ YThe yak bellows!'ajlz64-------=6.1 (0.9'ajM'aj( _The yak gores you!'aj .YYou hit the yak. Your tail-slap misses the yak.'ajj  The yak is heavily wounded.'ajcl6=---9 (0.8'aj 'aj1 _You block the yak's attack.'aj .YYou hit the yak but do no damage.'ajÐj  The yak is heavily wounded.'aj?8='aj]9===-7.9 (1.0'ajBf _The yak barely misses you.'aj d  You hit the yak. You tail-slap the yak.  The yak is severely wounded.5---7------=8.8 (0.92'aj'aj( _The yak gores you!'aj  You hit the yak but do no damage.The yak is severely wounded.'aj50-----6--------9.7'aj> _The yak gores you!'aj5  You hit the yak.'aj1--7==-50.6'aj 'ajl \ _The yak is severely wounded.'ajS  You hit the yak. You tail-slap the yak.  The yak is almost dead.'aj28=====-1.4 (0.8'aj5'ajP _The yak barely misses you.'aj [You hit the yak but do no damage. You tail-slap the yak!  You kill the yak!'ajD.Y'ajZ 2 yaks'aj'ajH(...........+.........+ .......##. Jingleheimer the Protected ........####.Y....... #........ Armataur of Wu Jian *..... #####..## ....... ###..##.##) Health: 54/75 =================-------###..#..... #.......... Magic: 8/9=====================---#....#... #.#.....##. AC: 8'ajStr: 21#.##.##Y# #...######. EV: 8Int: 10 ###.##.##.# ##..######. SH: 5Dex: 13 'aj.......# ####Y# #......... XL:  9 Next: 106% Place: Dungeon:9 ###.#### ##.##@## #.######## Noise: =--------  Time: 9252.2 (0.8)#.# ##.#....######.#a) +0 rapier#.#### #.###..........#'ajE$Nothing quivered#..<.# ##.#....########Regen (1) ####.######.##.##'aj7#........##.#YY 2 yaks###########.##.#'aj#.#You hit the yak. You tail-slap the yak.  The yak is almost dead. 'aj_The yak barely misses you.You hit the yak but do no damage. You tail-slap the yak!  You kill the yak! 'aj__The Council accepts your kill.'ajA _The yak barely misses you.  You hit the yak but do no damage. You tail-slap the yak!  You kill the yak! _The Council accepts your kill.Your Dodging skill increases to level 4!You have reached level 10!'aj/  --more--'ajJ 9/83=10--10 3% 'aj 'ajg 4 _'ajD'Y'aj'aj0603.0'ajL'aj _You barely miss the yak. The yak closely misses you.'aj X  You hit the yak.  The yak is lightly wounded.'aj 58-9==9 (0.9'aj 'aj4 ( _The yak gores you.'aj4 X  You hit the yak but do no damage.'aj5 1The yak is lightly wounded.'aj26 0---8--=4.7 (0.8'aj; 'aj> ( _The yak gores you!'aj$ {  You puncture the yak!  The yak is moderately wounded.1--9==-5.5 _The yak gores you but does no damage.'aj-  You hit the yak but do no damage.The yak is moderately wounded.'aj- G-6.5 (1.0'aj2 'ajc5 T _The yak completely misses you.'aj L  You hit the yak. You tail-slap the yak.'aj -7.3 (0.8'ajd 'ajܠ [ _The yak is heavily wounded.'aj"  You hit the yak.  The yak is heavily wounded.'aj (8.1'ajq 'aj! P _The yak barely misses you.'aj"  You barely miss the yak.The yak is heavily wounded.'aj y2===9'aj 'aj 1 _You block the yak's attack.'aj  You hit the yak but do no damage. Your tail-slap misses the yak.The yak is heavily wounded.'aj(9.7'aj'ajP _The yak barely misses you.'aj[  You hit the yak.  The yak is severely wounded.'ajb.60.7 (1.0'aj>'aj>1 _You block the yak's attack.'aj  You hit the yak.  You tail-slap the yak, but do no damage.The yak is severely wounded.'aj3[3=1.6 (0.9'aji'aj1 _You block the yak's attack.'aj,  You barely miss the yak.The yak is severely wounded.'aj-4---7-----=2.5'aj4'aj 6( _The yak gores you!'ajl'aj'aj«'aj 'aj P_You are too injured to fight recklessly!'aj'ajI'aj!'ajN$^ _You are too injured to fight recklessly!'aj4'aj'ajg^ _You are too injured to fight recklessly!'aj`'aj>'ajB'aj^ _You are too injured to fight recklessly!'ajx'ajy'ajI'aj^ _You are too injured to fight recklessly!'aj.'aj'ajG'aj)V _You are too injured to fight recklessly!'aj8n'ajn'ajGu'aj x'ajj'aj 'ajM'ajX'ajFe'aje'ajl'ajo'aj'aj'aj='ajv'aj{'aj|'aj'ajm'aj'aj'ajY'aj 'ajx'ajny'aj'aj'aj#'aj'aj'aj''ajÇ'ajr'aj7'ajV'ajr'ajQuiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (3) [*/%] inventory [^] all abilities[!] focus mode: off|on'aji 'aj ...........+.........+ .......##. Jingleheimer the Protected ........####.Y....... #........ Armataur of Wu Jian *..... #####..## ....... ###..##.##) Health: 43/83 ============------------###..#..... #.......... Magic: 7/10================--------#....#... #.#.....##. AC: 8Str: 21#.##.##'# #...######. EV: 8Int: 10 ###.##.##Y# ##..######. SH: 5Dex: 13 .......# ####Y# #......... XL: 10 Next:  3% Place: Dungeon:9 ###.#### ##.##@## #.######## Noise: =='ajl -------  Time: 9262.5 (0.0)#.# ##.#....######.#a) +0 rapier#.#### #.###..........#Nothing quivered#..<.# ##.#....############.######.##.###........##.#YY 2 yaks###########.##.##.# _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!'aj 'ajwF 7Clearing quiver.'aj  You hit the yak. Your tail-slap misses the yak.The yak is severely wounded.'ajM e8===-3.5 (1'aj 'aj! 1 _You block the yak's attack.'ajz  You hit the yak.  You tail-slap the yak, but do no damage.'aj{c4-4.3 (0.8'aj$'ajW _The yak is almost dead.'aj  You barely miss the yak.The yak is almost dead.'ajf(5.1'aj: 'aj^ Q _The yak closely misses you.'aj|u~  You hit the yak.  The yak is almost dead.'ajv34---7---=6.0 (0.9'ajq~'aj1( _The yak gores you!'aj   You hit the yak but do no damage.The yak is almost dead.'aj3-8 (0.8'aj'aj1 _You block the yak's attack.'ajҒYou hit the yak but do no damage.The yak is almost dead. _You block the yak's attack.  You hit the yak.  You tail-slap the yak, but do no damage.  The yak is almost dead.'ajx35=---7.7 (0.9'aj'aj; _The yak gores you but does no damage.'aj:   You barely miss the yak.The yak is almost dead.'aj 28--6-----=8.5 (0.8'aj'aj( _The yak gores you!'aj' 'ajFw[You hit the yak.  You kill the yak!'ajx   yak'aj_S--6-9.3'ajt _The Council accepts your kill.'ajL#####...########...#...+.........+ .......## ........####.Y....... #........ ### ....... ###..##.##)##..... #..............#.....  '. ###.## #Y# ##..###### .......# ####@# ........ 'ajj###.#### ##.##.## #.######## ##.#....########## #.###............<.# ##.#....############.######.##.##........##########'aj   You roll towards the yak! You lunge at the yak. You barely miss the yak.You hit the yak. Your tail-slap misses the yak.The yak is lightly wounded.'ajc 97==-70.3 (1.0Regen (1) 'ajlg _The yak gores you but does no damage.  Things that are here:'ajUm _a +0 robe; a yak corpse'ajq  You hit the yak. You tail-slap the yak!  The yak is heavily wounded.'ajrG301.2 (0.9'ajy'aj|1 _You block the yak's attack.'aj ........+ .......  ....... )   .....   ...   #'#  #Y#  ####@#  ##.##.##  #.# ##.#....   #.###....  #..<.# ##.#....##  .##.## .##.# ####.# #.#You hit the yak. Your tail-slap misses the yak.The yak is heavily wounded.'aj ........+ .......  ....... )   .....   ...   #'#  #Y# 'ajC  ####@#  ##.##.##  #.# ##.#....   #.###....  #..<.# ##.#....##  'ajq _.##.## 'aj c.##.# 'aj ####.# #.#'aj 7  The yak gores you!'aj d2---5----'aj -=2.0 (0.8'aj 'aj V _* * * LOW HITPOINT WARNING * * *'aj  ........+ .......  ....... )   .....   ...   #'#  #Y#  ####@#  ##.##.##  #.# ##.#....'aj t   #.###....  #..<.# ##.#....##  .##.##  .##.# ####.# #.#'aj You hit the yak. You tail-slap the yak.  The yak is severely wounded.'ajy k........+ .......  ....... )   .....   ... 'aj>   #'#  #Y#  ####@#  ##.##.##  #.# ##.#....   #.###....  #..<.# ##.#....##  'aj .##.## .##.# 'aj o####.# 'aj .#.#'ajm 7  The yak gores you.'ajZ ---6==---9 (0.9'aj 'aj MThe yak gores you. _* * * LOW HITPOINT WARNING * * *You hit the yak.  You tail-slap the yak, but do no damage.'aj F-3.7 (0.8'ajx 'aj \ _The yak is severely wounded.'aj ........+ .......  ....... )   .....   ... 'aj3   #'#  #Y#  ####@#  ##.##.##  #.# ##.#....   #.###....  #..<.# ##.#....##  .##.## 'aj .##.# ####.# #.#'aj You hit the yak but do no damage. Your tail-slap misses the yak.The yak is severely wounded.'aj< X........+ .......  ....... )   .....   ...   #'#  #Y#  ####@#  ##.##.##  #.# ##.#....   #.###....  #..<.# ##.#....##  .##.## .##.# ####.# #.#'aj^ 7  The yak gores you.'aj d19==4.6 (0.9'aj 'aj _* * * LOW HITPOINT WARNING * * *You hit the yak but do no damage.The yak is severely wounded.'aj R205.4 (0.8'aj 'aj? ; _The yak gores you but does no damage.'ajv!  You hit the yak.  The yak is almost dead.'aj~" -6.3 (0.9'aj' 'aj2 The yak gores you but does no damage.  You hit the yak.almost dead. _You block the yak's attack'aj3 T.  You hit the yak but do no damage.'aj%4 !1'ajE4 8=7.1 (0.8'aj: 'aj< ; _The yak gores you but does no damage.'aj'Y †You hit the yak. You tail-slap the yak.  You kill the yak!'ajZb ('ajg K=109'aj~m 'aj@p ^ _The Council accepts your kill.'aj 'ajt %M'aj 5 #..##'ajS ##.# 'aj 2#####...####.'aj؝ #.####...#'aj =...+.........+ .......## 'aj\ F........####......... #........ 'aj ##'aj I# ....... ###..##.##)'aj& ##'aji 8..... #.........'aj ..'aj۟ ...'aj #..... 'ajQ  'ajj '. ###.## ##..###### .......# ####[# 'ajr ........ ###.#### ##.##.## #.#########.# ##.#....######.##....#..####.#'ajq 'aj -'aj> 8.9 (1.0'aj 'aj$  'aj˺ 'aj b_You see here a yak corpse.'aj M##   #..## ##...>...## ##.# #####...########...#...++ .......## ........####..# #........ ### #.......# ###..##.##)###.....# #...........#...# #.#.....  . ###.## #†# ##..###### 'aj b.......# ####[# ........ ###.#### ##.##.## #.########....##.#'aj z -Found a stone staircase leading down.'aj' /  --more--'aj=8'aj: 27==9 _'ajD'ajeGQ _There is an open door here.'aj" 'ajt# 'aj$ 'aj) 'aj0 : _'aj1 'aj[1 'aj2 'ajG4 'aj4 73'aj5 'ajj: 'aj1> :=='aj[@ 'ajC ,'ajD 'ajI 'ajqI 74'ajJ 'ajN ,'aj*P 'ajJS 'ajS O8==='ajT 'ajY _5='aj[ 'ajqf ,'aj)h 'ajjl 'ajm 'ajm 'aj q 'ajq g6===='aj|r 'aj}v 'ajv 'ajw 'aj${ ,'aj| 'aj 'aj3 77'aj5 'aj. 'aj 'aj 'aj x9=='aj 'aj I8='aj~ 'ajʑ ,'ajՒ 'aj 'aje 'aj 'aj 'aj+ f9==='aj! 'ajb 'aj͟ 'aj 'aj ,'ajʤ 'aj 'aj 830'aj 'ajv 'aj Q10/10==='aj 'ajn ,'aj 'aj\ 'aj 71'aj~ 'aj\ 'aj 'aj߼ 'ajG 'aj ;==='aj 'aj> _2='aj@ 'aj/ ,'aj5 'ajN 'aj 'ajZ 'aj 'aj S3='aj 'aj 'aj 'ajP 'aj ,'aj 'aj M4'aj 'aj B'aj% ,'aj 'aj 'aj T35='aj 'ajg 'aj 'aj 'aj, 'aj 'aj 'aje 'aj 'aj w6='aj X'aj 'aj 'aj 'ajF 'aj 97'aj 'aj ,'ajk 'ajJ! ,'aj! 'aj)$ 'ajw$ 98'aj$ 'aj;' ,'aj1) 'aj - 'aje- 'ajf. 'ajy1 'aj2 S9='aj3 'aj7 ,'aj9 'aj; 'aj_; 'aj< 'aj@ 'aj&A L40='ajA 'aj+E ,'ajF 'ajzH 'ajH 'ajI 'aj*L 'ajL 21'ajiM 'aj}P 'ajP 'ajQ 'ajT ,'ajU 'ajAY 'ajY S2='ajZ 'ajo =3='ajp 'ajr ,'ajRw e4'aj{ B'aj 'aj 'ajI 'aj i5='aj% 'aj݉ ,'aj! X'aj 'ajY K6='aj 'aj2 'aj 'aj 'aj 'ajw 'aj e7'aj 'aj ,'aj 'aj۰ 8'aj ,'ajQ 'aj ,'aj 'aj^ 9='aj 'aj 'ajL 'aj 'ajY 'aj 'aj 'ajc L50='aj 'aj 'ajW 'aj 'aj1 'aj 'aj@ 'aj 'ajT 91'aj 'aj3 ,'aj 'aj 'ajv 'aj\ 'ajv 2='aj 'aj 'aj 'aj2 B'aj3 a3='aj 'aj_ ,'aj= X'aj 'aj< 94'aj 'aj 'ajQ 'aj  'aj( ,'aj 'aj$ 'ajB% 95'aj3& 'aj+ B'aj*0 'aj0 'ajU1 'aj: 6='aj?= 'aj= 'aj> 'ajC 'ajD 'ajVE 'ajpH 'ajH K7='aj?J 'aj'N 'ajN 'ajO 'ajFW B'aj [ /38708.0)'aj[ 'ajYb 'aj%e T _Key pressed, stopping explore.'aju I'aj~ 'aj @8 _'ają B'aj 'aj 'aj\ 'aj4 'aj 'aj N59='ajj 'aj 'ajF 'aj 'aj 'ajh 'aj 'aj 'aj X60='ajӢ 'aj ,'aj̧ 'ajЫ 'aj 'aj 'aj 'ajE %1'aj 'aj 'aj 'ajr 'ajw 'ajͺ 'aj˻ 'ajt 'aj' %2'aj 'aj 'aj% 'aj 'ajn 'aj 'aj 'aj 'ajS D3='aj4 'aj ,'aj 'aj 'ajs 'aj 'aj 'ajn U4='aj3 'aj 'ajG 'aj 'ajx 'aj 'aj 'aj ;5'aj, 'ajJ 'aj 'aj 'ajf ,'ajz 'aj 'aj9 K6='aj, 'aj@ 'aj 'aj 'aj 'aj 'ajY 'aj 'aj\ U7='aj 'ajY ,'aj 'ajs 'aj 'aj& 'aj 'ajo %8'aj 'aj ,'aj 'aj" 'aja" 'aj$ 'aj!' ,'aj( 'ajM+ 'aj+ %9'aj, 'aj1 B'aj65 ,'ajU6 'aj': b70='ajK; 'aj? 'ajx? 'ajO@ 'ajD ,'ajE 'ajI 'ajmJ N1='ajMK 'ajN 'aj2O 'aj%P 'ajS 'ajT 'ajT 'aj9X 'aj7Y %2'ajY 'aj] ,'aj_ 'ajc 'ajYd 'ajUe 'ajXi 'aji K3='ajj 'ajm 'ajbn 'ajo 'aj>s 'ajs 'ajt 'ajtw 'ajRx U4='aj y 'ajx} 'aj} 'aj~ 'ajR 'aj 'aj 'ajc 'aj׈ %5'aj 'aj ,'aj 'aj 'ajm 'aj! 'ajɗ ;6'aj՘ 'aj/ 'aj 'aj 'aj 'aj 'aj 'aj 'aj a7='aj 8=980=1='aj+ 'aj2 B'ajE 'aj" 'aj: 'aj 'aj] %2'aj 'aj] B'aj< 'aj 'aj~ 'ajP 'aj K3='aj! 'aj, 2464.9 (77.0) 'aj- 'aj3 'aj 6 T _Key pressed, stopping explore.'ajG _'aj"L 'aj,R P _'ajV 'aj3W 'ajW 'aj[ 'ajL_ 'aj_ 'aj` 'ajd 'ajg 'aj`h 9='aji 'ajk 'ajmn 'ajn 'ajo 'ajs 'ajv 'ajw 'ajw 'aj{ 7 _You open the door.'aj 'aj 'aj 'ajc @  There is an open door here.'aj 'ajԈ  _'aj 'ajh  ## ######.##.##........# .# #.##.#####.###.# .# #.##.#####.###.#### # ##+##..............# ## ##...########.##.##.#  ##.....## #.##.##.# .## ##...>...## ##.##.##.# ..####.........####...#.##.# .....+.........'@.......##.# ..####.........####........# ## #.......#####..##.##)# .# ##.....## #..........# .# ##...## #.#.....##.# 'aj *.# ##'## #...######.# .# #†# ##..#.# .# ####[# #.........# ## ##.##.## #.#########You pick up a parchment of Sigil of Binding and begin reading...'aj 272.9 (8.0)'aj +3.9 (9'aj 'aj< I _You add the spell Sigil of Binding to your library.'aj0I'aj'aj'aj8l  There is an open door here.'aj'aj _'aj̾'ajA'aj,'aj'ajl'aj'ajM'ajx'aj'ajO'aj'aj'aji'aj'aj_'aj'aj'ajX'aj'aj'ajV'aj@  There is an open door here.'aj'aj _'aj'aja  You see here a yak skeleton.'aj'aj[ _'aj='ajC$  Things that are here:'aj^  a +0 robe; a yak skeleton'aj'aj _'aj 'aj? 'aj'aj'aj'aj?'aj,'ajV'ajC'aj'aj|'aj'aj 'aj$'ajn$'aj%'aj&'aj)'aj*'aj*'aj,'aj/'aj0'aj0'aj=2'ajd6,'ajh7'aj8'aj;'ajn;'aj;'aj='ajX?'aj?'aj@'ajjA'aj'aj'ajP'aj'aj'aj8'aj'aj1 'aj 'aj 'ajJ 'aj'ajy,'ajQ'ajX'aj'ajn'aji'aj'aj'ajI'aj'aj 'aj$'aj$'aj%'aj''aj.*'aj*'aj*'aj1/ #.#  #.#  #######.##  #.......<#  #.#####..#  #..#  ###.#####..######  ...........  ##.###@....###..  #........##  #######.##  #.# #.# #+# 'aj81501.9 (28.0)'aj9,2.9 (29'aj>'ajL- _w - a +0 pair of gloves'aj'aj3'aj'ajw'aj,'aj%X'aj{'aj3'aj,'aj'aja'aj'aj)'aj''aj0'aj'aj'aj'aj ,'ajD 'aj 'aj'aj.'aj<'aj?@,'aj@'ajB'ajlE,'ajE'aj>G'aj/J,'ajJ'aj^L'ajM'aj4N'ajxN'ajN'ajO,'aj>P'aj|Q'aj6S,'ajS'ajT'ajU'ajeV'ajV'aj)X'aj['ajm['ajV\'aj\'aj`^'aj^'aj_'aj`'aj?b,'ajb'ajc'ajKf,'ajf'ajg'ajj'aj#k'ajEl'ajl'aj n,'ajn'ajHo'ajq,'aj[r'ajs'ajov'ajv'aj.w'aj^y'aj.|,'aj}'ajD~'aj,'aj8'ajZ'aj'ajL'ajI'aj]'aj'ajތ'aj'ajҏ'aj$'aj'aj''aj,'aj?,'ajs'ajI'ajD'aj'aj'aj'aj0'aj'aj'aj'aj'aj='aj'aj1'aj'aj\'aj'ajĵ'ajK'aj'aj'ajU'aj,'aj'aj'ajy'aj'ajD'aj'ajR'aj'ajQ'aj'ajF'aj'ajB'ajo'ajf  You encounter a hornet.'ajd #.# # .. # #. # y. #. . ########  #@......#  #.#####.### #.# ##...###.####.....#...).......##.####.....#y   hornet (asleep)#.........##########.###.#'ajqc.y49.9 (47'ajEy'aj7===50.9 (48'aj 'ajB _The hornet buzzes angrily. You hear a shout!'ajN .# .. #. .. #y ###.##. .......########  #@......#  #.#####.###  #.# ##...##  #.####.....#  ...).......#  #.#..#  #.........##  ########.##  #.# 'aj6 .# .. #. .. #y ###.##. .......########  #@......#  #.#####.###  #.# ##...##  #.####.. ...)..... #.#..#  #......... ########.'ajF #.#'aj&'aj'ajr'aj] _A hornet is nearby!'aj .# .. #. .. #y ###.##. .......########  #@......#  #.#####.###  #.# ##...##  #.####.....#  ...).......#  #.#..#  #.........##  ########.##  #.# 'ajX .# .. #. .. #y ###.##. .......########  #@......#  #.#####.###  #.# ##...##  'ajqZ1#.####.. ...)..... #.#..#  #......... ########. #.#'aj_'ajg`'aj_e'aj(h] _A hornet is nearby!'aj:#..# #... #.#. #.. #y ###.##. .# #.@.....# #.#####.### #.# ##...## #.####..'aj...#...).......##.####.....##.........##########.###.#'aj0y'aj`y   hornet'ajB---1.9 (1.0) _'aj'aj '#.#.# #.#.. #.#. #.. #y ###.##. ......y# #.# #.#####.### #.# ##...## #...#.####.....# ##..## #########.## ##.# #.y---2'aj! #. .# #. .. # #.  .. #y ###.##. .#'aj"> #y@.....# #.#####.### #.# ##...## #.####.....# ...).# #.####.....#  #..## ########.## #.#'ajh  You roll towards the hornet! You lunge at the hornet. You hit the hornet.  You tail-slap the hornet, but do no damage.The hornet is lightly wounded.  You hit the hornet but do no damage. You tail-slap the hornet.  The hornet is lightly wounded.  The hornet stings you!74---8/10 -----==3Slow Regen (1)  _You feel yourself slow down.'ajCBmiss the hornet. Your tail-slap misses the hornet.The hornet stings you.  You feel as though you will be slow longer.  You are poisoned.'aj'E66==-----7--------5.1 (1.2'ajEJPois Regen (1) 'ajCK'ajMk _You feel as though you will be slow longer.'aj^  You closely miss the hornet.The hornet is lightly wounded.  You feel very sick.'aj_3---8===-6.3'ajVj'ajk7 _You block the hornet's attack. x2'aj  You hit the hornet. Your tail-slap misses the hornet.The hornet is lightly wounded.  You feel sick. You block the hornet's attack. The hornet stings you!'aj51=-----7---=7.5'aj'ajk _You feel as though you will be slow longer.'aj _as though you will be slow longer.  You hit the hornet but do no damage. Your tail-slap misses the hornet.The hornet is lightly wounded.  You feel sick.  The hornet stings you but does no damage.  The hornet stings you!'aj43=------6-----8.9 (1.4'aj'ajk _You feel as though you will be slow longer.'ajqzN--'aj~'ajg^ _You are too injured to fight recklessly!'aj!! 3'aj}' 'ajE* ^ _You are too injured to fight recklessly!'ajr ! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You barely miss the hornet. You tail-slap the hornet.  The hornet is moderately wounded.  You feel sick. The hornet barely misses you. The hornet stings you!  You are more poisoned.'ajs 34===---5----60.2 (1.3'aj$z 'aj< k _You feel as though you will be slow longer.'aj|  .# .. #. .. #y'aj\ ###.##. .......########  #y@.....#  #.#####.###  #.#   #.  ...)  #.  'ajlj#.  ##  #.# You hit the hornet.  The hornet is moderately wounded.You feel very sick.'aj5 .# .. #. .. #y ###.##. .......########  #y@.....#  #.#####.###  #.#   #.  ...) #.  #. ## #.#'aji7oThe hornet is moderately wounded.feel very sick.  The hornet stings you!  * * * LOW HITPOINT WARNING * * *You are more poisoned.as though you will be slow longer.'aj 8'ajnQo   orc warrior19'ajLRC=====-------'ajS3'aj=T*-------'ajT&1.4 (1.2'ajkU Pois 'aj(Y'ajl'aj4wz _You encounter an orc warrior. It is wielding a +0 war axe.'aj'ajQuiver which action? ([-] to clear)  a - Throw: 8 darts (poison)b - Throw: 2 darts (curare)  c - Throw: 6 darts (atropa)  d - Throw: 2 boomerangs  'aj>e - Zap: wand of polymorph (7)  f - Zap: wand of flame (28)  g - Zap: wand of mindburst (3) [*/%] inventory [^] all abilities'ajkz[!] focus mode: off|on'ajSa #. Jingleheimer the Protected.#'ajPb #. Armataur of Wu Jian *.......#. Health: 19/83 =====-------------------#.## Magic: 3/10=======-----------------..AC: 8Str: 21#yEV: 8Int: 10###.##.SH: 5Dex: 13......o########XL: 10 Next: 10% Place: Dungeon:9#y@.....#Noise: ==-------  Time: 9561.4 (0.0)#.#####.###a) +0 rapier#.# ##...##'aj5c Zap: wand of mindburst (3)#.####.....#Slow Pois ...).......##.####.....#y   hornet#.........##o   orc warrior########.###.#You feel very sick.The hornet stings you!  * * * LOW HITPOINT WARNING * * *You are more poisoned.You feel as though you will be slow longer. _You encounter an orc warrior. It is wielding a +0 war axe.'ajnd 'aj2j 'ajk 'ajc d #. Jingleheimer the Protected .##. Armataur of Wu Jian *..... ..#. Health: 19/83 =====------------------- #.## Magic: 3/10=======----------------- .. AC: 8Str: 21 #y EV: 8Int: 10 ###.##. SH: 5Dex: 13'aje  ......o########  XL: 10 Next: 10% Place: Dungeon:9 #y@.....#  Noise: ==-------  Time: 9561.4 (0.0) #.#####.###  a) +0 rapier #.# ##...##  Zap: wand of mindburst (3) #.####.....#  Slow Pois  ...).......#  #.####.....#  y   hornet #.........##  o   orc warrior ########.##  #.# You feel as though you will be slow longer. _You encounter an orc warrior. It is wielding a +0 war axe.Aiming: MindburstPress: ? - help, Q - select action, [0;10;1'aj] page down [PgUp|<] page up [Esc] exit[top]'ajN 'ajFP,'ajX'aj2[tGoodbye, Jingleheimer.4465 Jingleheimer the Protected (level 10, -2/83 HPs)Began as an Armataur Fighter on July 22, 2026.Was a Follower of Wu Jian.Slain by an orc warrior... wielding a +0 war axe(11 damage)... on level 9 of the Dungeon.The game lasted 00:10:11 (9535 turns). 'aj[Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb'aj[4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb'aj[N7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15181911 raguz'aj[#NaWr-27 escaped with the Orb'aj[N9.15136186 l1quidcrys GrFi-27 escaped with the Orb  10.15099410 Ravn'aj[VDgHu-27 escaped with the Orb  11.14682103 thewalrus OnGl-27 escaped with the Orb'aj'ajY'aj\? [?25h[?0c [?1051l[?1052l[?1060l[?1061l