/aj5 Player: Jingleheimer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-07-22.21:01:34.ttyrec Time: (1784754094) Wed Jul 22 21:01:34 2026 /aj [?1051l[?1052l[?1060l[?1061h/ajC)0[?7h/ajϰ[?25l[?1c/ajз/aj/ajWelcome, Jingleheimer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur r - BarachiA - Mummy Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Armataur Fighter/ajj/ajC/ajlWelcome, Jingleheimer the Armataur. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter/ajl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist /ajsf - Berserkern - Hexslingerw - Ice Elementalist /ajag - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight/aj) Cp - Reavery - Earth Elementalistz - Alchemist /ajK Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background/ajk ^ * - Random background # - Recommended character ! - Random character /aj F% - List aptitudesSpace - Change species ? - Help/aj . Tab - Armataur Fighter/ajJ/aji/aj{rJingleheimer the RuffianArmataurHealth: 17/17 ========================Magic: 1/1/ajr========================AC: 4Str: 19EV: 8Int: 10SH: 0/ajr3Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)/ajr-) Nothing wieldedNothing quiveredQuill /ajZw## ######ß+ß######.........##/ajwe##..$........##:...........+#.......@.....ß+#............####...........###.........#####ß+ß#ß######+###/aj|Lua error: /dgldir/rcfiles/crawl-0.34/Jingleheimer.rc:127: or '...'expected near '*'/ajWelcome, Jingleheimer the Armataur Shapeshifter.Are you destined to find the fabled Orb of Zot, or to die trying?/aj*/ajPress ? for a list of commands and other information./ajL/aj[ _Found a staircase leading out of the dungeon./aj o 3/ajr /aju Q _You have nothing to quiver./ajd /ajf /aj k /ajXl /aj /aj2 /aj /aj1 /ajM /aj P _/ajd /ajž /aj /ajl /ajD /ajm /aj /aj  ##+##  ####ß+ß#### ##/ajL ..## ##..@........# #:...........+#".<.....ß+/ajq ...#....##.. ##...........#/aj . ##.........#####ß+ß#ß######+###/ajõ +3.0 (3/ajٶ *4.0 (4/aj߻ /ajپ 1 _You now have 8 gold pieces./aj/aj/aju/aj/aj/aj"B/ajG#/aj#/aj$/aj&/aj])/aj)/aj*/aj3$ ##+####ß+ß#### ##.........## ##...........# #@.....+#+.".........<.....ß+ #....#............## #....##/aj4...# ##.. ##..## ### ###ß+ß#ß### ###+###  You pick up a book of the Senses and begin reading.../aj:+7.0 (3/aj7<*8.0 (4/ajW@/ajECr  You add the spells Gloom, Mephitic Cloud, Silence and Curse of Agony to your _library./aj3/aj/ajn/aj/ajZB/aj”/aj/aj#/aj/aj/ajv/aj/ajP/ajR/aj/aj/ajr/aj/aj/aj/aj0{##+####### ####ß+ß######...###.........###....##...........##....#.....+/aj{+.@.........<.....ß #....#............# #....##...........# ##...###.........## ##### ###ß+ß#ß### ##/aj #+### /aj!/aj#/13.0 (5.0)/aji*4.0 (6/aj/aj<2 _d - an amulet of the acrobat/aj3/aj$/aj/aj/ajX/aj˶/aj\/aj97 _You open the door./aj3/ajm/aj(/ajѿ@  There is an open door here./aj/aj_ _/aj/aj/aj/aj/ajh/aj/ajX/aj,/aj/aj/aj/aj /aj/aj#.##...###.........#.#....##..........#.#....#.........../aj,#.'...........<....#.#....#............#....##..#.##...###/ajBm.##.##### ###ß+ß#ß##/ajW #@# ###+### /ajkW #:#/ajc ##. #./aj. ## /aj /aj,22.0 (8/aj*3.0 (9/aju/aj> _You now have 20 gold pieces (gained 12)./aj>3/ajA?/aja@/ajFB/ajJ3 ....##..'.....<#....#.#.##.##...####.##### ###ß+ß#ß## #.# ###+###  #.#/ajDK #.. ##..  ##You pick up a parchment of Orb of Destruction and begin reading.../ajhO+4.0 (1/ajwP*5.0 (2/ajS/ajTK _You add the spell Orb of Destruction to your library./aj/ajz/aj/aj/aj2/ajN/aj/aj'/aj\/aj/aj/aj4/ajo/aj/aj)/aj/aj/aj9/aj`/aj/aj/aj#/aj/ajt/aj/aj/ajD/ajv/aj/aj/aj[/aj,/aj</aj/aj/aj/aj/aj/aj</aj/aj/aj/aj^/aj/aj</ajW/aj6/ajl/aj/aj7 _You open the door./aj-  You encounter a kobold. It is wielding a +0 mace./aj#.#....#............## #.#....##...........# #.##...###.........## /aj##.##### ###ß+ß#ß### #.# ######+###### #.## #K.... .....# /aj##.### §≈≈§§§..≈≈≈# /aj"##..#####≈§≈§§≈≈# ###...#####@#####../ajJ####...........############## /aj|~K   kobold (asleep)/aj~+.#§≈≈...≈≈≈38.0 (13.0)/aj29.0 (14 _/aj]/ajQ _There is an open door here./ajH/aj/ajO/aj] _A kobold is nearby!/aj =/aj=/ajC/ajER _No reachable target in view!/aj3/ajj _Why would you want to do that?/aj" #.#....##. #.##...#### ##.##### ###ß+ß#ß# #.# ######+###### #.## #K..........# ##.### #§≈≈.....≈≈≈# ##..#####≈≈≈≈§≈≈#  ###...#####'#####.. ####....@......# ############# 40.0) _/ajy #.#....##.# #.##...###.## ##.##### ###ß+ß#ß### #.# ######+###### #.## #K..........# ##.### #§≈≈.....≈≈≈# ##..#####≈≈≈≈§≈≈# ###...#####'#####.. ####.# #/aj ##....≈≈≈§1/aj3xv #.#....##.# #.##...###.## ##.##### ###ß+ß#ß### #.# ######+###### #.## #K.# ##.### #§≈≈.....≈≈≈# ##..#####≈≈≈≈§≈≈# ###...#####§#####.. ####.# #/ajz/aj{%2/aj/ajq/aj /aj UGear: 4/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Jewellery (go to first with "=)d - an amulet of the acrobat Talismans (go to first with %)  b - a quill talisman (worn)/aj ,c - a protean talisman/ajF  /ajA /aj/ajhq /aj|#.#....##...........#Jingleheimer the Ruffian#.##...###.........##Armataur##.##### ###ß+ß#ß###Health: 17/17 ========================#.# ######+######Magic: 1/1========================#.## #K..........#AC: 4Str: 19##.### #§≈≈.....≈≈≈#EV: 8Int: 10##..#####≈≈≈≈§≈≈#SH: 0Dex: 9###...#####§#####..XL:  1 Next:  0% Place: Dungeon:1####..@........#Noise: ---------  Time: 42.0 (0.0)#############-) Nothing wieldedNothing quiveredQuill _You open the door. _You encounter a kobold. It is wielding a +0 mace. _There is an open door here. _A kobold is nearby! _No reachable target in view/ajA}Y! _Why would you want to do that?/aj/ajÂ/aj _/aj/aj /aj(B/ajX/ajh  A kobold comes into view./aj#.#....##....#  #.##...###.........##  ##.##### ###ß+ß#ß### #.# ######+###### #.## #K..§§.§....# ##.### #§≈≈.....§≈≈# /aj##..#####≈§≈§≈≈≈# ###...#####'#####... ####......@....# #### K   kobold (asleep)/ajS.K5.0 (3/aj##.K...≈≈§K==6.0 (4/aj*/ajI         #.# ######+/aj{  #.## #.K....   #§≈≈...  /aj≈≈≈≈≈#  ###...#####§#####...  ####......@....# /aj, ############# /aj/aj</ajZ: _The kobold shouts!/ajPz        #.# ######+  #.## #.K....   #§≈≈...  ≈≈≈≈≈# /ajz ###...#####§#####...  ####......@....#  #############   /aj/aj|/aj/aj\] _A kobold is nearby!/aj         #.# ######+  #.## #.K....   #§≈≈...  ≈≈≈≈≈#  ###...#####§#####...  ####......@....#  ############# /ajl'         #.# ######+  #.## #.K....   #§≈≈...  ≈≈≈≈≈#  ###...#####§#####...  ####......@....#  #############   /ajE  _A kobold is nearby!        #.# ######+  #.## #.K....   #§≈≈...  ≈≈≈≈≈#  ###...#####§#####...  ####......@....#  ############# /ajl         #.# ######+  #.## #.K....   #§≈≈...  ≈≈≈≈≈#  ###...#####§#####...  ####......@....#  #############   /aj /ajx /aj /aj ] _A kobold is nearby!/ajGear: 4/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Jewellery (go to first with "=)d - an amulet of the acrobat Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman/ajF d - an amulet of the acrobat. An amulet that allows the user to tumble and roll to evade the blows of their enemies, but only while moving and waiting. While taking other actions (including climbing stairs) the amulet conveys no benefits. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Acrobat} {jewellery} Menu/colouring prefixes: identified jewellery _________________ /aj “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe./ajT  Spend multiple turns changing equipment while a kobold is nearby? Y - Yes  N - No/aj:  #.#....##...........#Jingleheimer the Ruffian#.##...###.........##Armataur##.##### ###ß+ß#ß###Health: 17/17 ========================#.# ######+######Magic: 1/1========================#.## #.K....§....#AC: 4Str: 19##.### #§≈≈.....§≈≈#EV: 8Int: 10##..#####≈§≈≈≈≈≈#SH: 0Dex: 9###...#####§#####...XL:  1 Next:  0% Place: Dungeon:1####......@....#Noise: ==-------  Time: 46.0 (0.0)#############-) Nothing wieldedNothing quiveredQuill K   kobold _Why would you want to do that?  A kobold comes into view. /ajx; _The kobold shouts! _A kobold is nearby! _A kobold is nearby! _A kobold is nearby!##.≈'-- _ .KYou start putting on your amulet.--7.0 (1.K/aji 8.0 (2.K+.§§9.0 (3.K≈50.0 (4§+.§.K≈ 1.0 (5/ajKo /ajRp % /ajnp _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way./ajPq /aju /aj'x Y _d - an amulet of the acrobat (worn)/aj%#.#....##.# #.##...###.## ##.##### ###ß+ß#ß###  #.# ######+######  #.## #......§....#  /aj##.### #§≈≈.§.K.§≈≈# ##..#####≈≈≈≈≈≈≈# .###...#####'#####...#####.......@...# # /aj/ajys 23  2.0 (1 _/aj/aj/ajr.#....##.# .##...###.## .##### ###ß+ß#ß### #.# ######+###### #.## #......§....# ##.### #§≈≈.§.K.§≈≈#  ##..#####≈≈≈≈≈≈≈# #.###...#####'#####...# ####./ajZ# # /aj /aj%3/aj/aj/aj I #....##.# ##...###.## .##### ###ß+ß#ß### .# ######+###### .## #......§....# .### #§≈≈.§.K.§≈≈# . ##..#####≈/ajiID# ##..####...#####'#####...# ####.# # /ajO/ajP%4/aj@T/aj>V/aj ....##.# ...###.## ##### ###ß+ß#ß### /aj =# ######+###### ## #......§....# .### #§≈≈.§.K.§≈≈# .#..#####≈/aj # ###..# ###...#####'#####...# ####./aj <# #/aj  /aj< /aj@ %5/aj;# /aj[% /aj /ajo 0/aj /aj /aj##..# ...##.. ...###......... #### ###ß+ß#ß###  ######+###### # #......§....# ## #§≈≈.§.K.§≈≈# ..#####≈≈≈≈≈≈≈#####..# ##...#####'#####@..#####...........####/ajL$F#############/aj7)/aj)]  6/aj-/ajd0/ajGI/aj{I/ajU/ajzV/aj@W/aj\Y,/ajY/ajwZ/aj[/aj[/aj3\/ajG]/aj _B/aj_/ajta/aja,/ajpc/ajSe/aje/aje/aj8g/ajih/ajh/aji/aji/ajOk/ajk/ajl/ajom/ajo/ajQo/ajo/ajSr/aj  You open the door.  You encounter a goblin. It is quivering stones. .  ##+## .##ß+ß#### #### #.# ........###..≈ #.# .........##..≈≈#.# .........+#...§#.# .<.....ß+.$g≈'.# .........## #@# .........# #.# ........## ##.# #ß+ß#ß### #.## ###+###### #.# ....§....# ##.#g   goblin (missile, asleep) ≈.§.K.§≈≈# ###.## ≈≈≈≈≈≈≈#####..## ###'#####...###g67.0 (11.0)g[14;57/ajHH)((≈' 8 =8.0 (12 _The goblin throws a stone. The stone hits you but does no damage./aj$(} .  ##+## .## #### #.##..≈ #.#/aj(#..≈≈#.##...§#.#<+.$g≈'.# #@# #.# ##.# #.## #.# ##.# ###.##..##/aj((...###/ajk- /aj.  ##+## .## #### #.##..≈ #.##..≈≈#.##...§#.#<+.$g≈'.# #@# #.#/aj ##.# #.## #. ##.# ###.#..##.../aj/ajQ/aj/ajb] _A goblin is nearby!/aj .  ##+## .## #### #.##..≈ #.##..≈≈#.##...§#.#<+.$g≈'.# #@# #.# ##.# #.## #.# ##.# ###.##..##...###/ajJn  .  ##+## .## #### #.##..≈ #.##..≈≈#.##...§#.#<+.$g≈'.# #@# #.# ##.# #.## #./ajo 0 ##.# ###.#..##.../ajs /ajht /aj$y /aj#{ ] _A goblin is nearby!/aj}  .  ##+## .## #### #.##..≈ #.##..≈≈#.##...§#.#<+.$g≈'.# #@# #.# ##.# #.## #.# ##.# ###.##..##...###/aj Q .  ##+## .## #### #.##..≈ #.##..≈≈#.##...§#.#<+.$g≈'.#/aj { #@# #.# ##.# #.## #. ##.# ###.#..##.../aj! /aj_" /aj' /aj* ] _A goblin is nearby!/aj;  .  ##+## .## #### #.##..≈ #.##..≈≈#.##...§#.#<+.$g≈'.# #@# #.# ##.# #.## #.# ##.# ###.##..##...###/aje 5 .  ##+## .## #### #.##..≈ #.##..≈≈#.##...§#.#<+.$g≈'.# #@# #.# ##.#/aj  #.## #. ##.# ###.#..##.../aj /aj /aj /aj  /aj" W_A goblin is nearby!/ajS /ajQ /aj /aj R _No reachable target in view!/ajx# .  ##+## .# ##ß+ß#### #######..≈ ##..≈≈......+#...§#<.....ß+.$g≈'#...≈#..##g.≈ #. ........###.. ##.ß+ß#ß### ## #.## ###+###### #.g 2 goblins (missiles, 1 asleep) ....§....# ##..§.K.§≈≈# ###.## ≈≈≈≈≈≈≈#####..##/ajș  You encounter a goblin. It is quivering stones.(((/aj! d≈≈'@/ajK r 23  9.0)/ajW _The goblin throws a stone. The stone completely misses you./aj|&# .  ##+## .# ##ß+ß#### #######..≈ ##..≈≈......+#...≈#<.....ß+.$g≈'...≈.##g.≈≈ ........###..≈##.ß+ß#ß### #####.## /aj>###+###### ....§....# ##..§.K.§≈≈# ###.##/aj./aj"gg   goblin (missile,/aj.-70/ajq/aj]/ajC^# .# .  ##+## .# ##ß+ß#### #######..≈ ##..≈......+#..g≈#<.....ß+.$.≈'#....##g.≈≈ ........###..≈##./ajß+ß#ß### #####.## ###+###### ....§....# ##.-1/aj2 M# .# .# #.  ##+## .# ##ß+ß#### #######..≈ ##..≈......+#..g≈#<.....ß+.$.≈' .........##...≈#.#≈≈.≈####./aj %2/aj /ajW M## .# .# #. /aj  ##+## #.# ##ß+ß#### #######..≈ ##..≈......+#..g≈# ...<.....ß+.$.≈'.#.##/aj /ajC %3/aj /ajo /ajD /aj &/aj /aj /aj /aj8# .## #.  ##+## #@## /ajV9###ß+ß#### ######.##..≈ #.#.##..≈≈#.#.......+#..g≈#.#<.....ß+.$.≈'.#.##...≈#.#..##g.≈≈#.# .........###..≈##.#/ajCs  4/aj G/ajI/aj/ajZ0/ajj/aj'/ajHU/aj   ###..#####.........# #. #@#  ...#.?#[/aj 30m.#####.##. ?................ #########.###### #...........#### ..#####+#####...### ####..## ###.## . ##.#928.0) 8 3.0 (19 _c - a scroll labelled XEONTO DYO/aj_F  23  #### ..#####.####.....#..#........#..#.## #..#.#....#.@#.#####.##...?................###########.###### #...........#### ..#####+#####...### ####..##  ###.# . ##.  .##+## #. /ajT 16.0 (3.0)/ajV 4 8 7.0 (4/aj\ /aj`  /ajba R_d - a scroll labelled KILETWEPIO/ajO /aj* /aj /ajo /aj /aj  23  /aj /aj /aj /aj /ajT /ajM /aj= /ajI B/aj /ajZ  You encounter a goblin. It is wielding a +0 dagger./aj ###.# #.#.. ..####. #.#.####....##.#.#..#.../aj4  ..........#g#$#.#..#.#/ajP #.#.#.#..#.#/ajd .####.....#..#.#####.##........@................/ajy 2###############.######/aj  #...........## ..#####+#####.. ###/aj  g   goblin (asleep)/aj &. /aj 8.##+##/ajM ##.##### ####ß+ß#### #/ajT =.g101.0 (4.0)/aj& Qg/aj' w  ====2.0 (5/aja, /ajv/ ! _The goblin shouts!/aj1 _You see here a scroll labelled FUYS UPUIWU./ajfE  ###  .# #.#..   . #.#.####....  #.##.#.#..#...  . ..........  /ajE #.#$#.#..#.#  #g#.#.#..#.#  .####.....#..#. .......@....... .############## /ajF # . /aj.F 2. ##+##   /ajXF  /aj7  ###  .# #.#..   . #.#.####....  #.##.#.#..#... /aj B . ..........  #.#$#.#..#.#  #g#.#.#..#.#  .####.....#..#. /aj .......@....... .############## /aj$ ) /ajI 0. /ajn ?.  /aj   /ajV /aj 0/aj /aj\ ] _A goblin is nearby!/aj8  ###  .# #.#..   . #.#.####....  #.##.#.#..#...  . ..........  #.#$#.#..#.#  #g#.#.#..#.#  .####.....#..#. .......@....... .##############  . . ##+##    /aj+J ###  .# #.#..   . #.#.####....  #.##.#.#..#...  . ..........  #.#$#.#..#.#  #g#.#.#..#.#  /ajEK.####.....#..#. .......@....... .##############  . .    /ajQ/ajsR/ajV/ajbY] _A goblin is nearby!/ajg ###  .# #.#..   . #.#.####....  #.##.#.#..#...  . ..........  #.#$#.#..#.#  #g#.#.#..#.#  .####.....#..#. .......@....... .##############  . . ##+##    /aj- ###  .# #.#..   . #.#.####....  #.##.#.#..#...  . ..........  #.#$#.#..#.# /aj> #g#.#.#..#.#  .####.....#..#. .......@....... .############## /ajhH ./ajL .  /aj  /aj6/aj/aj, /aj ] _A goblin is nearby!/ajh+ . .# ## ### ## #.#.. ..####/aji .. #.#.####....#.##.#.#..#... ............ #.#$#.#..#.# #g#.#.#..#.#  .####.@...#..#.#####.##/aj@i.......?.................###############.#### #...........#/ajfi>..#####+#####.## /aji . . ##+##/ajs}  You roll towards the goblin! You barely miss the goblin./ajBug 8 =---3.0 (1/aj~u=MPRegen (1) /ajz/ajN}. _The goblin is staggered./aj"T /ajT A---4/ajY /aj^\ y _You barely miss the goblin. The goblin hits you but does no damage./aj /aj! %5/aj /aj _You barely miss the goblin. The goblin barely misses you./ajiK j )You punch the goblin!/ajR (/ajC86/ajaJ _You kill the goblin!/ajM _No target in view!/aj{ _No target in view!/aj2t _No target in view!/aj/ajX/aj\^ _No target in view!/ajs/aj/aj^ _No target in view!/ajA/ajJ/aj~ _No target in view!/ajb/aj/aj /aj(/aj(/aj-/aj2/aj 3/aj'A/ajB:/ajG/aj(P:/ajU/ajqW/ajf/aj>g/ajk/ajn/aj/aje/aj׈/ajf/aj/aj2/aj/aj/ajL/aj/ajz/aj/aj/ajV/aj /aj8#/aj/ajr/aj/aj/aj/ajx 3/aj /ajM{/aj{/aj/aj/aj/ajh/aj/aj9/aj/s/ajs/aj y/aj9|/ajf/aj/aj/ajy/aj/aj| 23  _/aj˾9. .# ## ###.## #.#.. ..####. #.#.####.... #.##.#.#..#... ............ #.#$#.#..#.# #)#.#.#..#.# /ajy.####.....#..#.#####.##.........@................-..###############.######  #.............#####+#####.. ### .. ##+####.##### ####ß+ß#### # /aj_&7/ajzd 8 -8.0 (2/aj/aj]^ _e - a scroll labelled FUYS UPUIWU/aj/ajZ/aj6/aj/ajP/aj 23  /aj/ajΤ<Jingleheimer the Ruffian###Armataur..#Health: 17/17 ========================#. #.# ## ###Magic: 1/1========================/ajc#.## #.#.. ..####AC: 4Str: 19... #.#.####....EV: 23 Int: 10##.#.##.#.#..#...SH: 0Dex: 9/aj2S..>............./ajIXL:  1 Next:  8% Place: Dungeon:1#.#@#.#..#.#/aj}Noise: ---------  Time: 110.0 (2.0)#)#.#.#..#.#-) Nothing wielded.####.....#..#.#####.##. Nothing quivered/aj......................... Quill ..###############.#######...........##/aj ..#####+#####..### /aj/_No target in view! /ajӥr_No target in view! _No target in view! /aj_No target in view! _e - a scroll labelled FUYS UPUIWUFound a stone staircase leading down./aj!/  --more--/ajtHV  /aj%O/aj_VP 1.0 (3 _/aj?Y/ajYF 8 12.0 (4/ajm_/ajEb= _You now have 24 gold pieces (gained 4)./aj?n, 23  /ajt/aj/aj/ajZ/aj/aj-/ajŵ/aj/aj/ajǼ/aj/%  /ajEYou see here a +1 dagger of draining./aj/aj _/aj/aj/ajc/ajo/aj>/aj/aj/aj/aj/aj/aj/aj /aj/ajn/aj/aj/ajq/aj/aj/aj/ajL/aj/aj/aj/aj/aj/aj /aj /aje /aj /aj/aj /ajX/ajV/ajo/aj5/aj/aj!/aj%$/aj&%/aj&/aj2)/ajV,/ajX-/ajt//aj3/aj6/aj]7/aj9/aj;/aj#?/aj@/ajA/ajD/ajMG/ajTH/ajI/aj#M/ajP/ajQ/ajS/ajU/ajX/ajsY/ajZ/aj\/aj?`/aj%a/ajtb/ajd/ajg/ajg/aji/aj7n/ajr/ajr/ajEt/ajv/ajlz/ajz/aj|/aj~/aj%  /ajFYou encounter a ball python./ajQB/aj/aj@; #########......# #.####.######## ####.####.#...@..#### #.)....##.#.####...... ###.##.#.##.#.#..#...... ......>..............S.. .....####.#.#.#..#.##### .....# #)#.#.#..#.#S   ball python (constriction, asleep) .....####.....#..#.#####.##. ............................ .....###############.######40.0 (28.0)  1.0 (29 _/aj  #. #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..###  #)    /ajD  #. #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..### #) /aj?/aj0/aj/ajb _A ball python is nearby!/aj[  #. #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..###  #)    /ajC  #. #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..### #) /aj'  _A ball python is nearby!  #. #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..###  #)    /aj   #./aj " #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... /ajb ..>.......S.. ..### #)/aj 3 /aj /aj /aj /ajQ /ajM b _A ball python is nearby!/aj   #. #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..###  #)    /ajY   #. /ajª c#.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>....../aj .S.. ..### #) /aj> /aj /aj /aj׽   #. #.####.########  ####.####.#...@..#### /aj3 #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..###  #)   /ajc V _A ball python is nearby!/aj   #. #.####.########  ####.####.#...@..####  #.)....##.#.####...... .##.#.##.#.#..#...... ..>.......S.. ..### #)  _A ball python is nearby!# #......# #.####.#  ####.####.#....@.####  #.)....##.#.####..##.#.##.#.#..#...>..............S.####.#.#.#..#.#####.# #)#.#.#..#.# ##/aj* ##.....#..#.#.. S.S)  =2.0 (1.0) _A ball python is nearby! _The ball python hisses angrily./aj*Y#########......# #.####.######## ####.####.#......#####.. #.)....##.#.####@......# #.##.#.##.#.#..#..S....# ....>...............####.#.#.#..#.#####.## #)#.#.#..#.# #####.....#..#.#####.##....................../ajW+.###############.####### #...........####/ajF,2S./aj4x  The ball python is struck by your quills./aj5%3/aj9/aj<Q _The ball python misses you./ajVM .  You hit the ball python./aj(/ajcQ 8 169 (0.9/ajS/ajO _You kill the ball python!/aj d/ajd/aj6i/ajkH _No target in view!/aj/aj/aj/ajH _No target in view!/ajPL/ajM/ajS/ajUH _No target in view!/aj/aj/aj/ajH _No target in view!/aj,/aj,/aj1/ajy4H _No target in view!/aj/aj/aj/ajڬC _No target in view!/aj]#/ajD$/aj(/aj2+/aj=P/ajM  23  _ _ You encounter a frilled lizard./ajs Z## ##### ./aj U ....# l#/aj  /aj ###.######## ###.###.#/ajc .#......#####.......# .##.#.####......@# - /aj .##.#.#..#.......# ................. /ajT #.#.#.#..#.#####.#### /aj {#)#.#.#..#.# #•/aj # #.....#..#.#####.##. /aj wl   frilled lizard (asleep)../ajg 6.. ###/aj #./aj &# /ajz /aj! -8.9 (5.0/aj# Y  -/ajx$ *9.9 (6 _/aj* /aj- /ajy  ## .  l#  ###.###.# ..#####.......# #......@##.......#............ #.#####.#### #)#.# #•##.##. ..... ####  /aj V ## .  l#  ###.###.# ..#####.......# #......@##.......#............ #.#####.#### )#.# #•##.##. .....####  _A frilled lizard is nearby!/aj%  ## .  l#  ###.###.# ..#####.......# #......@##.......#............ #.#####.#### #)#.# #•##.##. ..... ####  /ajG/aj{ ## .  l#  ###.###.# ..#####.......# #......@#/ajo{#.......#............ #.#####.#### )#.# #•##.##. .....####/aj, /aj:/aj>/aj|/aj/aj /aj/ajA_A frilled lizard is nearby!/aj@/aj׾/aje/aj/ajٿ /aj /ajq## /aj /aj. /ajO7 l# /aj ###.###.# /aj..#####.......# /aj%*#......@#/aj#.......#/ajx ............ /aj#.#####.#### #/ajO)/aj#.# #•#/aj#.##. /aj:..... /aj}####/aj /aj/aj^ /aj/aj;2 ## .  l#  ###.###.# ..#####.......# #......@##.......#............ #.#####.#### )/ajB<c#.# #•##.##. .....#### /ajoB/ajC/ajcH/ajJe _A frilled lizard is nearby!/ajb##  .## #### .. ...# l# /ajYcF.######## ###.###.# ##.#......#####.@.....# ##.#.####.#.##### ##.#.#..##.# .................... /ajc.#.#.#..#.#####.#### )#.#.#..#.# #•# /ajc#..#.#####.##. ................... /ajc2###########.######/ajk/aj"lj  50.9 (1 _/ajq/ajr/aj/ajGear: 4/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Jewellery (go to first with "=) /aj d - an amulet of the acrobat (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman/aj /aj /aj   Jingleheimer the RuffianArmataurHealth: 17/17 ========================##Magic: 1/1========================.##/aj$ AC: 4Str: 19 ####..EV: 23 Int: 10 ...#l#SH: 0Dex: 9 ##.######## ###.###.#XL:  1 Next: 16% Place: Dungeon:1 ##.#......#####.@.....#/ajR Noise: ---------  Time: 150.9 (0.0) ##.#.####.......#.#####/ajx -) Nothing wielded ##.#.#..#.......#.#Nothing quivered /aj a....................Quill .#.#.#..#.#####.#### )#.#.#..#.# #•#/aj l   frilled lizard (asleep) .....#..#.#####.##. /aj2 ................... ###########.###### _No target in view! _No target in view! /ajS _You encounter a frilled lizard. _A frilled lizard is nearby! /ajs _A frilled lizard is nearby! _A frilled lizard is nearby!/aj /aj[ /aj /aj /aj /aj= /aj /aj[ J###  #.## ### #.. ..# #l# /aj h.######## ###@###.# .#......#####.......# .#.####.......#.##### #.#.#..#/aj #.# .................. #.#.#..#.#####.#### /ajH #.#.#..#.# #•##..#.#####.##/ajl . /aj 9................../ajj /aj b  1.9 (1/aj/aj?/aj9q .  The helpless frilled lizard fails to defend itself.  You punch the frilled lizard!/ajw(/aj{L 8 252/ajX/aj_R _You kill the frilled lizard!/ajb/aj/aj/aj} H _No target in view!/ajfX/ajY/aj5]/aj_H _No target in view!/aj/aj/aj/ajH _No target in view!/ajE/aj\F/ajK/ajXMH _No target in view!/aj/aj7/aj/ajmH _No target in view!/aj2 I/ajg6  /aj7 =_No target in view!/aj /aj /aj /ajO /aj /ajy" /aj$ /ajR% /aj* /aj. /aj /aj /aj /ajҗ /ajԚ /aj/ /aj Gear: 4/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Jewellery (go to first with "=)  d - an amulet of the acrobat (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman/aj.7/aj+1 /aj1R Jingleheimer the Ruffian/aj2 /ajq2= Armataur/aj2mHealth: 17/17 ========================/aj38Magic: 1/1/ajs33========================/aj3###/aj4#AC: 4/aj4Str: 19#.##EV: 8Int: 10 ####../ajE5SH: 0Dex: 9 ..##.#XL:  1 Next: 25% Place: Dungeon:1 /aj6 #.######## ###@###.#Noise: ---------  Time: 152.9 (0.0) #.#......#####.......#-) Nothing wielded #.#.####.......#.#####Nothing quivered #.#.#..#.......#.#Quill ................... #.#.#..#.#####.#### #.#.#..#.# #•# ....#..#.#####.##. .................. _No target in view! _No target in view! /aj<_No target in view! _No target in view! _No target in view! _No target in view!/ajT>/aj>/aj0D/ajF/aju/aj:, 23  _/aj4/aj/aj/ajV/aj /ajW /aj /ajD /aj/aj/aj/aj/ajn/aj(B/aj"B/ajdU _ You encounter a goblin. It is wielding a +0 club. #.....# #.###.# ####### ###.###.# ......#####.......# # .####.......#.#######.# .#..#.......#.###.....# ......................##..#.#####.#####.....## .#..#.# #•##..@........ .#..#.#####..### .........$........ #######.#########..(.....  #....#####$...... ..#####+#####...###......g   /ajVQgoblin (asleep) ####..###..## ###.##g.. ##.#65.9 (13.0)g./ajlg  6.9 (14 _/aj #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....##  #•##..@........ #........### .....$........ #######..(.....  #$...... #......  /aj##g.##  ...  ##.# /ajm #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....## /ajun #•##..@........ #........### .....$........ #######..(.....  #$.....#......  ##g.#/ajnK ... ##.#/ajx/ajey0/ajȁ/aj] _A goblin is nearby!/ajM #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....##  #•##..@........ /ajv#........### .....$........ #######..(.....  #$...... #......  ##g.##  ...  ##.# /aj [ #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....##  #•##..@........ #........### .....$........ #######..(.....  #$.....#......  ##g.# ... ##.#/ajms _A goblin is nearby!/ajq= #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....##  #•##..@........ #........### .....$........ #######..(.....  #$...... #......  ##g.##  ...  ##.# /aj t #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....##  #•##..@........ #........### .....$........ #######..(.....  #$.....#......  ##g.# ... ##.#/aj" /aj3& /aj, ] _A goblin is nearby!/ajN9 = #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....##  #•##..@........ #........### .....$........ #######..(.....  #$...... #......  ##g.##  ...  ##.# /aj  #.....# #.###.# ###.###.#.....# # .#######.# .###.....# .........# ####.....## /aj \ #•##..@........ #........### .....$........ #######..(.....  #$.....#......  ##g.# ... ##.#/aj /aja /aj /aj ] _A goblin is nearby!/aj #.###.# ###### ###.###.# # .....#####.......# g# ####.......#.#######.# #..#.#.###.....# .............# /ajV /#..#.#####.#####.....### #..#.# #•##........... #..#.#####.##.### ..............$.. ######.#########..(..... /aj~ ...........#####$...... .#####+#####...###. /aj ####..###g.## g 2 goblins (1 asleep) ###.##..../aj p ##.# .####+##.#/aj &g./aj /aj ?  /aj )7.0)/ajI /aj& s _You encounter a goblin. It is wielding a +0 dagger./ajKr<##### ###.###.# # ....#####.......# g# ###.......#.#######.# ..#.#.###.....# .............# #.#####.#####.....#### /ajr)..#.# #•##............ ..#.#####.##.#### ..............$..# #####.#########..(.....# ...........#####$......#####+#####...###..g ####..###..### ###.##.... /ajcs ##.# .#####+##.##.# ####ß+ß#### ######.#/aj...#####.......# g# ##.......#.#######.# .#.#.###.....# ..........# #.#####.#####.....#### .#.# #•##............ #.#####.##.#### ...........$..# ####.#########.# ..........#####$......# ####+#####...###..g..... ####..###..### ###.##.... ##.##.###   goblin##+##.##.# ###ß+ß#### ######.#.# .........###..≈ #.#g./ajI/ajc8MPRegen (2) /aj/aj+ _You roll towards the goblin!/ajT _You see here 4 poisoned darts./aj  You hit the goblin.  The goblin is severely wounded./ajK 8 =9/aj/aj@b _The goblin is struck by your quills. The goblin hits you but does no damage./aje )  You hit the goblin.33701/ajn` _You kill the goblin!/aj/aj/aj~/aj*H _No target in view!/ajI/ajJ/aj Kr/ajŎ q  ==5.8 (1.0)/aj /ajk - _The rat squeaks loudly./ajZ############### ..............# #############.# # #.# # #.# # #. # #. #### ......#...# .... ......#..@# ####. ......#...# ..# ......##... # ...... #...## ...... ##.r. #...####. ##.. ###r.--6/aj/aj3 .............. #############. #.##.##.##### ......#... ..... #### ...# #...# #..r##..... #...#####......  #...### #.../ajx4r./ajV--7/aj/aj  You hit the rat.  The rat is moderately wounded./ajR 8 =8.7 (0.9/ajU/aj; _The rat bites you but does no damage./aji  You closely miss the rat. You punch the rat, but do no damage.The rat is moderately wounded./aj '9.6/aj /aj P _The rat barely misses you./ajnhi †You hit the rat./aj*r)/ajr65020.6 (1.0/ajw/ajDyG _You kill the rat!/ajx/aj/aj8/ajxH _No target in view!/ajc/ajod/ajoj/ajmH _No target in view!/aj/aj-/aj/ajH _No target in view!/ajE/ajF/aj:K/ajQH _No target in view!/aj/aj[/aj/ajH _No target in view!/aje/aj:f/aji/ajl@ _No target in view!/aj'/aj/aj /ajT /aj%U /ajNZ /aj\ /aj /aj /aj /aj /ajA /ajvB /ajHG /ajH /aj /ajv /aj /aj! /aj* /aj+ /ajd0 /ajd4 /aj4 /aj~5 /aj7 /aj9 /aji@  23  _ _ You see here a rat corpse./aj@ /ajA  _/aj[B /aj(D /ajF /ajG /ajG /ajI /ajK /ajL /ajL /ajN /ajFQ c  You encounter a bat./ajV  #.##  #..# #...## ## ......#... ... ......#...# #. ......#...## .# ......##.†.# /aj?W # ...... #...# .# ...... ##..- #...# ##. ##...# # ## #...# #...#/ajW *b   bat (wandering) #...# .b.# /ajW +4.6 (4/aj}X ./aj^ )/aj~_ D-5.6 (5/ajc /aj!f 0 _The bat leaves your sight./ajwX /ajY /ajmY /aj:[ /ajN\ e  A bat comes into view./aja * .###...## ## ......#... ... #### .# ##.†. #...####.../aj b #.. #.. ###...# ..  ##...# ## ##...###b   bat (wandering)#.b./aj.c .0b./aj~c $b./ajc %b./ajh Ob/ajo   6.6 (1 _/ajp /ajG #..## #...## #...# #...# #...## #.†.#  #...##  ##...# #..@# ##...# ##...#  ##...#  #..b# /ajq #...#  ...#  #... /aj #..## #...## #...# #...# #...## /aj,:#.†.#  #...##  ##...#/ajCe #..@#/ajY ##...# ##...# /ajml ##...#  /aj#..b# #...# /aj4 ...#/aj2 #... /ajМ /aj/aj0/ajĦ/aj7Z _A bat is nearby!/aj  #..## #...## #...# #...# #...## #.†.#  #...##  ##...# #..@# ##...# ##...#  ##...#  #..b#  #...#  ...#  #... /ajsL #..## #...## #...# #...# #...##/ajL #.†.#  #...##  ##...# #..@# ##...#/ajM" ##...#  ##...#  #..b#/ajLMa #...#  /ajwMk...# #... /ajiS/ajpT/ajY/aj[Z _A bat is nearby!/ajl  #..## #...## #...# #...# #...## #.†.#  #...##  ##...# #..@# ##...# ##...#  ##...#  #..b#  #...#  ...#  #... /ajX #..## #...## #...# #...# #...## #.†.#  #...##  ##...# #..@# ##...# ##...#  ##...#  #..b# #...#  ...# #...  _A bat is nearby!/ajT|#. # ......#...#  .. ......#...#  #. ......#...# # ......##.†.#  # ...... #...# # ...... ##...#  .. #...# #. # .  #   ##..b . ...#  #...  ...#  ......#...#  . ......#...#  . ......#...#  ......##.†.#   /aj~R ...... #...#  ...... ##...#  . #...# . #      ##..b . ...#  #...  ...# #...   b.b.  =7MPRegen (2)  _You roll towards the bat! The bat barely misses you./aj< w b.  You closely miss the bat. Your off-hand punch misses the bat..b 8 28 _The bat hits you but does no damage./aj} Y †  You hit the bat.891 _You kill the bat!/aj. _No target in view!/aj _No target in view!/aj9 _No target in view!/ajii _No target in view!/aj _No target in view!/aj _No target in view!/aj* 23  _/ajӼ _ You see here a bat corpse. _/aj/ajfi  You encounter a dart slug./aj.......##.†.#   ...... #...#  ...... ##...#   #...#  ##...#  ##...##  ##.†.##  /ajb5##...##  ##.@.# - #../aj`  ...# /aj ##...  ...#/ajr w   dart slug (asleep)/ajY...#  /ajm#w##  /aj-/ /ajT33.6 (4w./ajDw/aj  -4.6 (5 _/ajm/aj/ajC  †.#   #...##   ##...# #...## ##...##  ##...##  ##.†.##  ##...##  ##.@.#  #...#  ##...#  #...#  ##...  ...#  .w.#  #.## /ajC †.#   #...##   ##...# #...## ##...##  ##...##  ##.†.##  ##...##  ##.@.# /ajDB #...#  ##...#  #...#  ##...  ...#  .w.#  #.## /ajMF/aj~N/ajV` _A dart slug is nearby!/aji  †.#   #...##   ##...# #...## ##...##  ##...##  ##.†.##  ##...##  ##.@.#  #...#  ##...#  #...#  ##...  ...#  .w.#  #.## /aj †.#   #...##   ##...# #...## ##...##  ##...##  ##.†.##  ##...##  ##.@.#  #...#  ##...#  #...#  ##...  ...#  .w.#  #.##  _A dart slug is nearby! †.#   #...##   ##...# #...## ##...##  ##...##  ##.†.##  ##...##  ##.@.#  #...#  ##...# /aj  #...#  ##...  ...#  .w.#  #.## /aj †.#   #...##   ##...# #...## ##...##  ##...##  ##.†.##  ##...##  ##.@.#  #...#  ##...#  #...#  ##...  ...#  .w.#  #.## /aj#/aj./ajS /ajM ` _A dart slug is nearby!/aj _...... #...# ...... ##...#   #...# #  †. .. ..#  #..@#  # ...#  ##...  ...# /aj #.w.#  ##.##  .#    ````The dart slug launches a dart at you.....6--  =5.6 (1 _The slug dart hits you./aj8#... #...###...## ##...## ##.†.## ##...## ##... #...####.@.# #...# #...#w#.# .# #/ajhB/ajG ```The dart slug launches a dart at you./aj;.../aj&X5---6/aj{/aj  The dart slug launches a dart at you. _The slug dart hits you.  The dart slug launches a dart at you. _The slug dart hits you./aj"q #...###...## ##...## ##.†.## ##...##/ajw, ##... #...####... #...# w/aj#.# .# #/aj!/aj/aj--7/aj/aj/aj7#...## ##...## ##.†.## ##...## ##... #...####... #...##/ajH8)##@..# w#.# .# #/aj:4w./aj;@/ajDA?-8/ajE/ajF/aj  The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug.  The dart slug is heavily wounded./ajGR 8 =9.5 (0.9/aj/ajA _The dart slug bites you but does no damage./ajH;  You hit the dart slug./ajIB-40.4/aj%O/aj|Qa _The dart slug is heavily wounded./ajO .  You punch the dart slug!/ajnS/aj'$ 6=911.3 _You kill the dart slug! _Your Fighting skill increases to level 2!/aj1/aj+/aj/aj^ _No target in view!/aj /aj /aj:H _No target in view!/aj; _No target in view!/ajݟ/aj͠/aj~/ajH _No target in view!/ajpI/ajm/aj  23  _/aj e=/aj /aj #7/aj )==/aj?/ajH1 _HP restored./aj/ajW/aj/aj&/aj/aj /aj/aj/aj/aj/aja/aj/aj/aj :==/aj/ajL /ajQ!/aj9",/ajw#/aj>%/aj%/ajs5`/aj6/ajm7/aj9/aj9/aj:/ajE=/aj>/aj>/aj?/ajA/ajC,/ajuD/aj F/aj #.##.# ##...## ###.#.# ##...# ≈ #.# #...## ≈≈#.# ##...# g≈#.# # #...##  .≈'.# . #. ##...#  .≈#.# ...##.####...# ≈≈#.# .........###### #...# ≈##.# #......@......######.## - ##.## #....................#  #.# ......##...########### ##.# ..###. ##### /ajQT#.## . # .## ## 63.3 (22.0) 8 -4.3 (23 _d - 2 scrolls labelled KILETWEPIO (gained 1) _No target in view!/ajy//aj0/aj0/aj2/aj8 ####.#.# ##...# .≈ #.# .. #...## .≈≈#.# . #. ##...# .g≈#.# .. #. #...## $.≈'.# _.. #. ##...# ..≈#.# ....##.#### #...#≈#.#/aj9.......###### #...# .≈##.# #.......######.## ###.## #..............0.0)  #.# .##...############.####. ##### # .. #. ./aj>9 #. ##. /aji9S#.#./aj?/ajF 23  5.3 (1/ajG< _Found a faded altar of an unknown god./aj(   You encounter an endoplasm.#.#.# ##...# ..≈ #.# #.. ... #...## ..≈≈#.# #.. #.# ##...# ..g≈#.# #..J #.# #... .$.≈'.# #_... #.# ##....≈#.# #....##.#### #... g.≈≈#.# #.###### #... ..≈##.# #.......######.#.## #....@..# #.#.##...# ##.#.###.#######.## ... #.# #..## . #[40/aj: ?m.# .### #.#J   endoplasm (asleep)# #.# #.#0  6.3 (1 _/ajo   #.# #.. ...  #.. #.#  #..J #.# .$.≈'.# #_... #.#  #....##.####  #..........######  #............ #....@.......  #.# ........##...##  ##.# ....###.######  ... #.# . #.# #.# #.# #.#/aj< r  #.# #.. ...  #.. #.#  #..J #.# $.≈'.# #_... #.#  #....##.####  #..........######  #............ #....@.......  #.# ........##...##  ##.# ....###.######  ... #.# . #.# #.# #.# #.#  _An endoplasm is nearby!/aj2   #.# #.. ...  #.. #.#  #..J #.# .$.≈'.# #_... #.#  #....##.####  #..........######  #............ #....@.......  #.# ........##...##  ##.# ....###.######  ... #.# . #.# #.# #.# #.#/aj_  #.# #.. ...  #.. #.#  #..J #.# $.≈'.# #_... #.#  #....##.####  #..........######  #............ #....@.......  #.# ........##...##  ##.# ....###.######  ... #.# . #.# #.# #.# #.#  _An endoplasm is nearby!/ajs #.##.## ######.#.#### ..#... #..≈ #.# #.. ... #..≈≈#.# #... #.##... #..g≈#.# #..J #.# +.$.≈'.# #_... #.# # #...≈#.# #....##.#### # #g.≈≈#.# #.###### #.. #..≈##.# #...@.######. #####.## #.................... #.# #........##...##########  ##.# #....###.######  ###.## #.... #.# ##..## #... #.# ./ajy.### #.. #.# ###... #.##.#.JJ  7/aj $_ /ajz /aj :_The endoplasm quivers./aj3/aj5#.##.###† #.##.# ..  ######.#.#####. ..#... ##..≈ #.# #.... ... #..≈≈#.# #.... #.## +#..g≈#.# #.... #.# ß+.$.≈'.# #_..J #.# # ##...≈#.# #....##.#### # ##g.≈≈#.# #.###### ..≈##.# ##############.## #................... # #.# #........##...######### # ##.# #....###.###### # ###.## #.... #.# ###..## #.... #.# ...### #.... #.[4/aj;60m# ####... #.#.J8_/aj   You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm jiggles. 8 =9 _The endoplasm barely misses you./ajo S .  You hit the endoplasm./aj^ /aj̬ /aj# ( /aj ##.##.###/aj- z##.†.## Jingleheimer the Ruffian/aj :#.##.# ../ajε L##...# Armataur/aj V######.#.#####. ../aj` ##... Health: 17/17 ======================== /aj ##..≈ #.# #.... .../aj N#... Magic: 1/1/aj 1======================== /ajR q##..≈≈#.# #.... #.#/aj K##.. AC: 4/aj ,Str: 19 /aj' g+#..g≈#.# #.... #.#/ajh J#.. EV: 8/aj ,Int: 10 /aj ß+.$.≈'.# #_... #.#/aj8 T##. SH: 0/aj +Dex: 9 /ajк ##...≈#.# #....##.####/aj4 #. XL:  1 Next: 108% Place: Dungeon:1 /aj f##g.≈≈#.# #....@.....###### #. Noise: =--------  Time: 270.2 (0.9) /aj ##..≈##.# ###.............###### -) Nothing wielded  /ajW #####.## #................... Throw: 4 darts (poison) /aj # #.# #........##...######### Quill /aj # ##.# #....###.###### /ajx # ###.## #.... #.# /ajٽ ###..## #.... #.# /aj6 ...### #.... #.# /aj ####/aj־ 0... #.# /aj P_The endoplasm quivers./aji 3You hit the endoplasm.  /ajʿ =The endoplasm is severely wounded./aj .The endoplasm jiggles. /ajs H_The endoplasm barely misses you./aj ,You hit the endoplasm./ajc  /aj /aj/ )_You kill the endoplasm!/ajl *You have reached level 2!/aj /aj   /aj --more--/aj6 /aj324/242/22 3%  _/ajk'I/aj)/aj,/aj1 23  _/aj2/aj3/aj3/ajq6/ajK8/aj8/aj8/aj :/aj"B/ajH$/aj*[#...###........#...##Jingleheimer the Ruffian ####..###..###......... ##...## Armataur###.##..... .$..... ##...## Health: 24/24 ========================##.##.### ..^...##.†.# Magic: 2/2========================#.##.# ....>##... AC: 4Str: 19 /aj[u# ######.#.#####.....##.. EV: 23 Int: 10 ###..≈ #.# #........#.. SH: 0Dex: 9 .##..≈≈#.# #....##.#/aj[ ##. XL:  2 Next:  3% Place: Dungeon:1 .+#..g≈#.# #...@##.#/aj[S#. Noise: ---------  Time: 273.2 (3.0) .ß+.$.≈'.# #_...##.#/aj(\## -) Nothing wielded .##...≈#.# #....##.####/ajU\6# Throw: 4 darts (poison) .##g.≈≈#.# #..........###### # Quill /aj\###..≈##.# ###.............##### # #####.## #.................. /aj\'## #.# #........##...######## .# ##.# #....###.###### /ajS]≈# ###.## #.... #.#The endoplasm jiggles. _The endoplasm barely misses you.You hit the endoplasm. _You kill the endoplasm! _You have reached level 2!Found a stone staircase leading down./ajOj/  --more--/ajp  -/aj/aj:: 4.2 (4 _/aj/ajA\/aj5_The endoplasm barely misses you.  You hit the endoplasm. _You kill the endoplasm! _You have reached level 2! _No target in view!/ajI   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.6  -1   g - Spellcasting   0.0   1.4  -2          b + Unarmed Combat 2.8   3.6  -1       c - Throwing   0.0   1.2  -1   h + Shapeshifting 2.8   4.2  -2                   d - Armour [37/ajnJ m  0.0   0.6  +3      e + Dodging1.5   3.4  -3       f - Stealth   0.0   0.7  +2                                                      [4/ajJ 0m                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets/ajW  a - Fighting   2.0 b - Unarmed Combat   2.8 e - Dodging   1.5/aju/aj/aj#...###........#...##Jingleheimer the Ruffian ####..###..###......... ##...## Armataur/ajV###.##..... .$..... ##...## Health: 24/24 ========================##.##.### ..^...##.†.# Magic: 2/2========================#.##.# ....>##... AC: 4Str: 19 # ######.#.#####...../ajůb##.. EV: 23 Int: 10 ###..≈ #.# #........#.. SH: 0Dex: 9 .##..≈≈#.# #....##.###. XL:  2 Next:  3% Place: Dungeon:1 .+#..g≈#.# #...@##.##. Noise: ---------  Time: 274.2 (0.0) .ß+.$.≈'.# #_...##.#/aj## -) Nothing wielded .##...≈#.# #....##.####/aj66# Throw: 4 darts (poison) .##g.≈≈#.# #..........###### # Quill /aj^###..≈##.# ###.............##### # #####.## #.................. /aj'## #.# #........##...######## .# ##.# #....###.###### /aj}≈# ###.## #.... #.# /ajѰz_The endoplasm barely misses you.You hit the endoplasm. /aj_You kill the endoplasm! _You have reached level 2! _Found a stone staircase leading down. _No target in view!/aj/aj/aj{/aj/aj   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.6  -1   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   2.8   3.6  -1       c - Throwing   0.0   1.2  -1   h + Shapeshifting 2.8   4.2  -2                   d - Armour /aj߳   0.0   0.6  +3       e - Dodging   1.5   3.4  -3       f - Stealth   0.0   0.7  +2                                                      /ajD                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets/ajo  h * Shapeshifting   2.8/ajv= a + Fighting 2.0/ajM= b + Unarmed Combat 2.8/aj = e + Dodging 1.5/aj /aj/aj#...###........#...##Jingleheimer the Ruffian ####..###..###......... ##...## Armataur###.##..... .$..... ##...## Health: 24/24 ========================##.##.### ..^...##.†.# Magic: 2/2========================#.##.# ....>##... AC: 4Str: 19 # ######.#.#####.....##.. EV: 23 Int: 10 ###..≈ #.# #........#.. SH: 0Dex: 9 .##..≈≈#.# #....##.###. XL:  2 Next:  3% Place: Dungeon:1 .+#..g≈#.# #...@##.##. Noise: ---------  Time:/aj 274.2 (0.0) .ß+.$.≈'.# #_...##.### -) Nothing wielded .##...≈#.# #....##.##### Throw: 4 darts (poison) .##g.≈≈#.# #..........###### # Quill ###..≈##.# ###.............##### # #####.## #.................. ## #.# #........##...######## .# ##.# #....###.###### ≈# ###.## #.... #.# _The endoplasm barely misses you.You hit the endoplasm. _You kill the endoplasm! _You have reached level 2! _Found a stone staircase leading down. _No target in view!/aj$/aj%/aj*/aj,/aj0e/ajeU  /ajf/aji/aj-mc  You encounter a rat./ajr.#####..)....# ...... ##...# ...###.........## #...## ####..###..###.........# ##...## /ajr,###.##.......$......# ##...#### ..^.....# ##.†.# #.##.# ....>r..# ##./aj2s ######.#.#####.......# # ###..≈ ......#. .##..≈# ./ajs+#..g≈#.# #.. .ß+.$.≈'.# #_...##.# #....##.#### .##g.≈≈../ajs###### ##..≈##.# ###....##### r   rat (asleep) # #####.## #.................. ## ....##...######## /aj tX.# ##.###.######/ajwK.r/aj<~Jr/ajDŽl  ===5.2 (1/ajx8_/aj- _The rat squeaks loudly./aj<)....#   ...#......#  .........#   ..$......#   ..^.....# ##.†  ....>...# # /aj|<####...r...#  #.# #..........#  #...@##.#  #....##.# $.≈'.# #_...##.#  #....#  #.....  ###... #  #.../aj<M #.# #....... ##.#  /aj)....#   ...#......#  .........#   ..$......#   ..^.....# ##.†  ....>...#  ####...r...# /aj #.# #..........#  #...@##.#  #....##.# $.≈'.# #_...##.#  #....#  #.....  ###...  #... #.# #....... ##.# /aj1F/ajj/ajNZ _A rat is nearby!/aj-  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.6  -1   g - Spellcasting   0.0   1.4  -2          b + Unarmed Combat 2.8   3.6  -1       c - Throwing   0.0   1.2  -1   h * Shapeshifting   2.8   4.2  -2                /aju.l   d - Armour   0.0   0.6  +3      e + Dodging1.5   3.4  -3       f - Stealth   0.0   0.7  +2              /ajI                                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|[/ajMa0;10;1mcost|targets/aj[ = d + Armour 0.0/aj /ajC /aj" .#####..)....# ...... ##...#/ajn" Jingleheimer the Ruffian #...###.........#......# #...##Armataur /aj" ####..###..###.........# ##...## Health: 24/24 ========================/ajs ###.##.......$......# ##...## Magic: 2/2========================##.##.### ..^.....# ##.†.# AC: 4Str: 19#.##.# ....>...# ##... EV: 23 Int: 10 # ######.#.#####...r...# ##.. SH: 0Dex: 9 ###..≈ #.# #..........##.. XL:  2 Next:  3% Place: Dungeon:1 .##..≈≈#.# #...@##.###. Noise: ===------  Time: 275.2 (0.0) .+#..g≈#.# #....##.##. -) Nothing wielded .ß+.$.≈'.#/aj [39;49m #_...##.### Throw: 4 darts (poison) .##...≈#.# #....##.##### Quill .##g.≈≈#.# #..........###### # ###..≈##.# ###.............##### r   rat # #####.## #.................. ## #.# #........##...######## .# ##.# #....###.###### _You have reached level 2! _Found a stone staircase leading down. _No target in view!  You encounter a rat. _The rat squeaks loudly. _A rat is nearby!/aj8####........# ...... #...## ####..)....#.##......###...# ...###.........## #...## ###..###..###.........# ##...## ###.##.......$......# ##...## ##.##.####..^.....# ##.†.## #.##.# #....>...# ##...#  ######.#.#####...r...# ##. ##..≈ #.# #....@.....##.. ##..≈≈#.# #....##.##.###. +#..g≈#.# #....##.# #.. ß+.$.≈'.# #_...##.# /aj9##. ##...≈#.# #....##.#### #.g.≈≈#.# #..........###### #. ##..≈##.# ###....######  #####.## #................... # #.# #........##...#########.r  ---6.2 (1 __/ajE .  You hit the rat./aj/ R/aj | 8 6=--7.1 (0.9/ajG 8_/ajf G _You kill the rat!/aj4 /ajV /aj /aj H _No target in view!/aj /aj| /aj /aj H _No target in view!/aj#^ /aj^ /ajd /ajZg H _No target in view!/ajL /aj /aj /aj H _No target in view!/aj~< /ajN> /ajC /ajE H _No target in view!/aj /ajH /aj /aj @ _No target in view!/aj"- /aj- /aj3 /aj5 /ajv /aj& /ajD /ajT /aj /aj]! /aj' /aj* /aj /aj /aj /aj) /aj1c/ajrd/ajk/ajl/aj/ajB/aj/aj/aja7/aj8/ajZ?/aj=A/aj7j/ajok/ajr/aj8u/aj_/aj/ajR 23  _/ajf/aj/ajڏ/aj/ajÔ/aj/aj/aj/ajV/ajښ/aj/aj#.....#### ......#...# ............. ......#...# ##........####. ......#...## .............#. ......##.†.# #####........#. ......##...##  .#####..)....#.##......###...#  /aj"#...###.........#......# #...## ####..###..###..# ##...##  ###.##....# ##...##- ##.##.####..^.....# ##.†.# /aj_#.##.# #....>...# ##. # ######.#.#####.......# ##.#..≈ #.# #..........##. .##..≈≈#.# #....##.##.# # /ajڥ .+#..g≈#.# #....##.# # #. .ß+.$.≈'.# #_...##.# ## .##...≈#.# #....##.#### /aj&.81.1 (4.0/ajY 8 -2.1 (5/ajN/ajh: _You now have 57 gold pieces (gained 7)./aj*kI/ajl/ajo/aju 23  /aj v/ajPv/aj6w/ajy{/aj}/aj~/aj(/aj/aj/aj/aj/ajE/aj</aj/aj/aj/aj8/aj/aj/aj/ajE/aj/aj/aj/aj/aj>/aj>/ajL/ajc  You encounter a rat./ajX".#####.....#######......#...#  #•##.............##......#...###.##........####.##......#...#.......#.##......##.†. .#########........#.##......##........#####..)....#.##......###.. +#####...###.........#......# #.. /aj/####..###..###.........# ##. ###.##..@...........#  ##.##.####..^.....# /aj]+## #.##.# #....>...# +ß#### ######.#.#####.......# .....###..≈ #.#. #..........#.....##..≈≈#.#. #....##.##.# r   rat (asleep) ......+#..g≈#.#. #....##.# ## <.....ß+.$.≈'.#r #_...##.#.....##...≈#.# #....##.####/ajT90.1 (8r./ajKr/ajJi  1.1 (9 _/aj8_/aj /aji  #•##..............#.......†#......#..)..#.........#......#  #..###.........#  ###.##..@...........#  ##.##.####..^.....#  #.##.# #....>...#  #.  #.#.  #.  #r /ajjb ## <$.≈'.#.    /aj   #•##..............#.......†#......#..)..#.........#......#  #..###.........#  ###.##..@...........#  /ajM##.##.####..^.....#  #.##.# #....>...#  #.  #.#. #.  #r   <$.≈'.#.  /aj /aj /aj 0/aj/aj@Z _A rat is nearby!/aj  #•##..............#.......†#......#..)..#.........#......#  #..###.........#  ###.##..@...........#  ##.##.####..^.....#  #.##.# #....>...#  #.  #.#.  #.  #r  ## <$.≈'.#.    /aj  #•##..............#.......†#......#..)..#.........#......#  #..###.........#  ###.##..@...........#  ##.##.####..^.....# /aj* #.##.# #....>...#  #.  #.#. #.  #r   <$.≈'.#.   _A rat is nearby!/aj>i  #•##.............##......#... #####.##........####.##......#... ...................#.##......##.† #.#########........#.##......##. .......#####..)....#.##......### /aji #+#####...###.........#......# # ####..###..###.........# ## ###.##..............# # ##.##@####..^.....# #+## #.##.# #....>...# ß+ß#### ######.#.#####.......# ......###..≈ #.#.##...#..##..≈≈#.#.##....##.#/ajbj #.#.+#..g≈#.#r##....##.# ## .<.....ß+.$.≈'.#.##_...##.# .......##...≈#.#.##....##.####.##g.≈≈#.# #..........####/aj~p 5r./ajO| /aj} b  2.1 (1/aj /ajx f _The rat twitches its whiskers./aj####.#### ...................##.† #.#########......... .......#####..)....# #+#####...###.........  ####..###..###....# ###.##.........  ##.##.####..^ #+##  #....> ß+ß#### ######.#.#####.... /aj1......###..≈ ....##..≈≈#.#r##.##+#..g≈#.#. # .<.....ß+.$.≈'.#.##_ ......##...≈#.#.##.####g.≈......#######..≈###..../aj"...........#.† #.#########......... .......#####..)# #+#####...###......... /aj ####..###..###...# ###.##.....  ##.##.####..^ #+##  #....> /aj8ß+ß#### ######.#@#####.... ......###..≈ ....##..≈≈#.#r##.##+#..g≈#.#. # .<.....ß+.$.≈'.#.##_#......##...≈#.#.##.###g.≈......#######..≈###/aj].... +ß#ß### #####.## /aj5r./aj/ajc3MPRegen (2) /aj/aj!/ _You roll towards the rat!/ajG .  You hit the rat./ajq_./aj[ 8 10=4.0 (0.9/ajk/ajܛG _You kill the rat!/aj/aj/ajJ/ajH _No target in view!/ajAr/ajct/ajy/ajD|H _No target in view!/aj!/ajE/aj/ajH _No target in view!/aj!a/aja/ajh/ajiH _No target in view!/ajH/aj/aj/aj1H _No target in view!/ajY/aj[/aj>\/ajWd/aji /ajXj:_No target in view!/aj/ajս/aj0/ajI/aj,/aj 23  _/aj/aj/ajQ:1/aj/aj+/aj/aj/aj /aj/aj,/aj/aj/ajf/aj(/aj%/aj/aj,/aj/aj/ajk ,/aj /ajh /aj ,/aj/ajd/aj/aj/aj{/aj/ajm/aj/aj/aj/aj ,/ajj/aj/aj/aj#/aj/aj /ajR",/aj"/aj$/aj%/aj&/aj&/ajU(/aj*h _ You encounter a hobgoblin./ajI0$###..≈##.#.####......... ##ß+ß#ß### #####.##.# #....... ####+###### #.##.#... .....§....# ##.##.#....###.#### ≈≈.§.K.§≈≈# ###.##..#.... #.#  #≈≈≈≈≈≈≈#####..##...#.... #.#  /aj0####'#####...####.###.... # ..........#### ##........ # ########### #@.###.... #- #.## ##  #.#  #..  #.. /aj1#.g. g   hobgoblin (asleep) .... /aj=1..... /ajF81309.0 (15.0)/aj9  -10.0 (16 _/aj6>/aj?/aj. .#  #.##.# ##.##.# ###.##..#.... #.# ...#.... #.# .###.... #.#  ##........ #.#  #@.# #.#  #.## ##  #.# #.. #.. #.g. .... ..... /ajq . .#  #.##.# ##.##.# ###.##..#.... #.# ...#.... #.# .###.... #.#  ##........ #.#  #@.# #.#  #.## ##  #.# /aj #.. #.. #.g. .... .....  _A hobgoblin is nearby!/aj . .#  #.##.# ##.##.# ###.##..#.... #.# ...#.... #.# .###.... #.#  ##........ #.#  #@.# #.#  #.## ##  #.# #.. #.. #.g. .... ..... /aj i. .#  #.##.# ##.##.# ###.##..#.... #.# ...#.... #.# .###.... #.#  ##........ #.#  #@.# #.#  #.## ##  #.# #.. #.. #.g. .... ..... /ajC /aj /ajs /aj ` _A hobgoblin is nearby!/aj . .#  #.##.# ##.##.# ###.##..#.... #.# ...#.... #.# .###.... #.#  ##........ #.#  #@.# #.#  #.## ##  #.# #.. #.. #.g. .... ..... /ajW . .#  #.##.# ##.##.#/aj;X  ###.##..#.... #.# ...#.... #.# .###.... #.#  ##........ #.#  #@.# #.#  #.## ##  #.# /ajvX #.. #.. #.g. /ajX .... /ajX ..... /aj] /aj^ /aj&d /ajh ` _A hobgoblin is nearby!/aj߫##ß+ß#ß### #####.##.# ##+###### #.##.#........## .....§....# ##.##.#....###.#### ≈≈.§.K.§≈≈# ###.##..#.... #.# #≈≈≈≈≈≈≈#####..##... ####'#####...####.###... ..........#### ##....... ########### #..###... #@## ##  ...g.......#.#####/aj4g./ajNg/aj[  1/aj.0) _/ajغ/ajT/aj@Z##+###### ........## .....§....# ##.##.#....###.#### /ajZ≈≈.§.K.§≈≈# ###.##..#.... #.# #≈≈≈≈≈≈≈#####..##... ####'#####...####.## ..........#### ##.... ########### #..### #.## ##  ......#/ajotg...g.......#........# #.g 2 hobgoblins (1 asleep)###...# .....§....# ####.#### ≈≈.§.K.§≈≈# ###.##..#.... #.# #≈≈≈≈≈≈≈#####..##.###'#####...####.## ..........#### ##.... ########### #..### #.## ## ###### ......#g...g.......#.....# #...###...#"....  You roll towards the hobgoblin!  You encounter a hobgoblin.=2MPRegen (2)  _The hobgoblin barely misses you./aj] /aje!/ajg/aj.  /ajlYou hit the hobgoblin.  /aj<The hobgoblin is heavily wounded./aj3The hobgoblin shouts!/aj(g2-- 8 ==3/aj/aj- _The hobgoblin hits you./ajHQ;  You hit the hobgoblin./ajWRl3=---9 (0.9/ajW/aj Z] _The hobgoblin is almost dead./aj †You hit the hobgoblin but do no damage. You tail-slap the hobgoblin./aj0g./ajt   hobgoblin/ajt=7--4.8/aj"/aj9M _You kill the hobgoblin!/aj} O§....# ##.##.#....###.#.§.K.§≈≈# ###.##..#.... #.# ≈#####..##...#.... #.# '#####...####.###.... #.# #### ##.. #.#  #..###.... #.# #.## ## #.# #.@g....# #†.#....#......# #.......# #....#### .....#.."....  You roll towards the hobgoblin! You hit the hobgoblin.  The hobgoblin is heavily wounded.5.8 (1.03 _The hobgoblin closely misses you./ajL  /aj "/aj[  /aj 3You hit the hobgoblin.  /aj GThe hobgoblin is almost dead./aj /ajZ 6/aj /aj  /aj /aj: 2_The hobgoblin hits you but does no damage./aj5 m †You hit the hobgoblin./aj; (/aj[? c4=247.7 (0.9/aj8E /aj|G M _You kill the hobgoblin!/aj /aj /aj6 /aj`  /aj /aj& :_No target in view!/aj /ajC /ajM /aj H _No target in view!/aj 3/aj /ajY H _No target in view!/aj0 /aj /aj /aj H _No target in view!/aj} /aj /aj- /aj ^ _No target in view!/aj% 3/aj /aj /aj /aj  23  2 _ _No target in view! _ You see here a hobgoblin corpse./aj[ /aj8  _/aj /aj /aj  ####'#####...####.###.... #.# ..........#### ##........ #.# ########### #..###.... #.# #.## ##  #.#######  #..†....#  #†........#....#.....@...# #..-9.7 (2.0...........# #........#### ........# ...."........#........#....>..$#/ajE /aj E-20.7 (3/ajP /ajO 9 _Found an escape hatch in the floor./aj  You encounter a frilled lizard./aj:...........#### ##........ #.# ############ #..###.... #.# #.## ##  #.###### #..†....# #†........#....#....#######.....# #.........@....# #/ajޞ#### .# ".........##.#l   frilled lizard (asleep)>..$#..l..#/ajU&0/aj{=  1.7 (1 _/aj/ajѲ/aj9  #.#  #.. #.#  #.## ##  #.#######  #..†....#  #†........  ##....#....  #######.....# #..  .......@....# #  .........####  .........# .....".... .........##  .........# .....>..$# /ajR:L......l..#/aj  #.#  #.. #.#  #.## ##  #.#######  #..†....#  #†........  ##....#....  #######.....# #..  /aj.......@....# #  .........####  .........# .....".... .........## .........# .....>..$# ......l..# /ajK/ajO0/aj/aje _A frilled lizard is nearby!/ajV>  #.#  #.. #.#  #.## ##  #.#######  #..†....#  #†........  ##....#....  #######.....# #..  .......@....# #  .........####  .........# .....".... .........##  .........# .....>..$# ......l..#/aj։  #.#  #.. #.#  #.## ##  #.#######  #..†....#  #†........  ##....#....  /ajv2#######.....# #..  .......@....# #  .........####  .........# .....".... .........## .........# .....>..$# ......l..# /aj _A frilled lizard is nearby!/aj>  #.#  #.. #.#  #.## ##  #.#######  #..†....#  #†........  ##....#....  #######.....# #..  .......@....# #  .........####  .........# .....".... .........##  .........# .....>..$# ......l..#/aj/+  #.#  #.. #.#  #.## ##  #.#######  #..†....#  #†........  ##....#....  #######.....# #..  .......@....# #  .........####  .........# .....".... .........## .........# .....>..$# ......l..# /aj5/aj.6/aj;/aj=e _A frilled lizard is nearby!/ajL############ #..### #.## ## ###### ..†....†........##....#..#######.....# #............# #####  ".........### >..$/aj5N.l..#.#######/ajT/ajUd  2 _/aj-Z/aj[/ajw  #.## ## ###### ..†....†........##....#.#######.....# #............# #####  "......#....#### >..$.l..#.#######/ajЛ X3/aj ##### ..†....†........##....#.#######.....# #............# ##### ###/aj p".@....#....### >..$.l..#.#######/aj 4. /aj/ajX41/ajH /aj /ajG_H.†....†........##....########.....# #............# ##### ###"........@.#### >..$.l..#.#######. /aje/ajf%5/ajQl/ajm/ajA=†........##....########.....# #............# ##### ##"......#....#### >..$.l..#.#######.6/aj/aj1V##....########.....# #....... ##### #"..........### >.@$.l..#.########.  .  The frilled lizard hisses angrily.  The frilled lizard is struck by your quills. /aj577===7/aj:/ajN<R _You kill the frilled lizard!/aj _No target in view!/aj"3/aj%^ _No target in view!/ajş/aj/ajn/ajH _No target in view!/ajU" _No target in view!/ajP/aj/ajb/ajH _No target in view!/ajj/ajU  /ajT/ajy/aj-/aj E _/aj!_##....#.... #.....# #.. ...# # .#### .#### ....."......# .#### .# .....>..@# ---.# #.# #. 8 8 ---9.7 (2 _No target in view! _You now have 67 gold pieces (gained 10)./aj"_/aj$/aj, 23  /aj-/ajU//aj3/aj4/aj;4/ajF #.####### #..†....# #†........ ##....#.... ########.....# #.. #............# # ##...#### ...#### .......@......# ...#### ##.........# #.....>...#...........####.#########..32.7 (3 8 3.7 (4/ajI/aj>M1 _f - an amulet of reflection/aj 3/aj/aj 23  /ajX/ajt/aj/ajf/aj/aj,/ajY/aj|/aj/aj/aj4/aj/aj/ajv/ajx/aj?/ajP,/aj/ajX/aj0 /aj /aj@ /aj /aj3/aj/aj@/aj/ajX/aj/ajQ/aj/aj/ajF/aj/aj/aj/ajF /aj /aj /aj"/ajh$/aj$/aj %/aj&/aj'/aj'/aj"(/aj8)/aj*/aj*/aj'+/aj,/aj9./aj./aj./aj//aj1/ajZ1/aj1/aj2/aj3/aj'4/aj4/aj5/aj\7/aj7/aj7/aj9/aj|;/aj;/aj</aj5>/aj?/ajU@/ajA/ajzB/ajpD/ajD/ajQE/ajG/ajI/ajI/aj2K/ajrL/ajIOc  You encounter a rat./ajSK.# .# .#  #.#  #.# /aj$TI #.#  #.# #########.# (.@...# /aj\Tnr###########   /ajT r   rat (asleep)/ajT/ajUKr57.7 (24.0)./ajZKr/aj?\?  /ajw\+8.7 (25 _/aj`/aja/ajr #.#  #.#  #.#  #.#  #.#  #.# /aj #.#  .#########.#  .r...(.@...#  .########### /aj>+  #.#  #.#  #.#  /aj+ }#.#  #.#  #.#  #.#  .#########.#  .r...(.@...#  .###########  /aj-6 /aj6 0/aj? /ajDA Z _A rat is nearby!/ajT  #.#  #.#  #.#  #.#  #.#  #.#  #.#  .#########.#  .r...(.@...#  .########### /aj\  #.#  #.#  #.#  #.#  #.#  #.#  #.#  .#########.#  /aj .r...(.@...#  .###########  /aj /ajo /ajr /aj Z _A rat is nearby!/aj  #.#  #.#  #.#  #.#  #.#  #.#  #.#  .#########.#  .r...(.@...#  .########### /aj6  #.#  #.#  #.#  #.#  #.#  #.#  #.#  .#########.#  .r...(.@...#  .###########  /ajڭ /aj Z _A rat is nearby!/aj| < #.# #.# #.# #.# #.# #.# #.##.#.##.r...(@....##.# #.# #.# #.# #.# #.# #.# #.# #.#.# #.r...@.....# #.#.r/aj^ /aj ?  /aj Q9.7 (1.0)MPRegen (2) /aj /aj/aj( _You roll towards the rat!/aj3P _You see here 2 boomerangs./ajp}t #.# #.# #.# #.# #.# #.# #.# #./aj}=#.# #..r.@(.....# #.#/ajD] #.# #.#/aj #.# #.# #.# #.# #.# #.#.# #..r@.(.....#/aji #.#/aju/ajČ%=/ajR604/ajp † _You roll towards the rat! The rat closely misses you.You hit the rat. You tail-slap the rat./ajWR/ajVChangeling 8 /ajH"311.6 (0.9/aj/aj!G _You kill the rat!/aj _No target in view!/aj/aj/aj6 /ajB /aj/aj:_No target in view!/aj _No target in view!/aj  _No target in view!/aj~  _No target in view!/aj% _No target in view!/ajqI/ajZ~/ajn/aj/aj/aj/aj&/aj/aj+/aj 23  _/aj|/aji/aj#.# #.# #.# #.# #.# #.# #.# #.##/aj".# #..†..@.....# -#.## /ajj-3.6 (2.0/ajCZ 8 -4.6 (3/ajv23/ajm/ajѤ< _g - 2 boomerangs/aj/ajk/ajm/aj]_ 23  2/ajZ_  You see here a rat corpse./aj\/aj _/ajv/aj/aj,/aj/aj/ajr/aj:1/aj@/aj/aj/aj/aj/ajS/aj:B/aj /aj/aj)/aj/aj}/aj/aj/aj/aj,/ajE/aj(/aj/aj/aj,/aj/aj /ajLB/aj/aj/ajf/aj/ajn/aj/aj/aj/ajo/aj/aju/aj/aj#/aj /aj5 /aj /aj /aj,/aj/ajs/aj /aj,/aj/aje/aj/aj*/aj/aj/aj/aj{/aj/ajs/aj/aj/aj /ajD",/aj"/aj~$/aj%/aj@&/aj&/aj'/aj)/aj)/aj*/aj,/aj-/aj ./ajH./aj//aj1/aj1/aj1/aj=3/aj5,/aj]6/aj9/aj9/aj9/aju:/aj;/ajo=/aj>/ajH>/aj?/ajyA/ajA/ajB/ajKD/ajE/aj\F/ajF/aj8H/ajWI/ajI/ajI/ajJ/ajK/aj-L/ajL/ajM/ajaN/ajN/ajO/ajO/ajQ,/ajR/ajS/ajHU/ajU/ajV/ajX/ajVY/ajY/ajnZ/aj \/aj]/ajW^/aj^/ajN`/ajra/aja/aj-b/ajc/aj?e/aje/aje/ajg/ajh/aji/aji/ajk/ajl/ajl/ajm/ajn/ajkpj  You encounter an endoplasm./ajtM##..#####≈≈≈≈≈≈≈###...#####'###.###........... ##########... ... J. /aju #$##### #..@........# #.###.#######.#########............./ajAuM #........[.... J   endoplasm (asleep) ####............. /ajgu##....############ ##..##.# ######/ajz1408.6 (44.0)/ajI{j  9.6 (45 _/aj/ajN  .  ..  ... ... J. #$###########  #..@........#  /aj###########.#  #.#  #####. #..... #..[ ####. ##.... ##..##.# /aj+  .  ..  ... ... J. #$###########  #..@........#  ###########.#  #.#  #####. #..... #../aj[ ####. ##.... ##..##.#   ##..###########. ###...#####'#...... #####...... #...... ..... J.. #$# #.@.........# #.#  #.#  #####. #.... #..[ #### ##.... ##..##.# _An endoplasm is nearby!  10.6 (1.0) _  ### #§≈≈.§.K   #.# ##..#####≈≈≈≈≈   ######.# ###...#####'#   #......# ####.......  /ajg[37m #......#########  #......#  #......#  #...J..#   #@###########   #...........#  ###########.#   #.#   #####.######   #.   #[   ####...........   ##....#####1 _You see here 6 gold pieces.   #.#  ######.#  #......#  #......#  #......# #......# #...J..# #@#  #...........#  ###########.#  #.#  [/aj! #.#  ######.#  #......#  #......#  #......#/ajs #......# #...J..##@# #...........# ###########.# #.# [/aj  /ajF/ajv 0/aj/aje /ajf /ajAg /ajg/ajg /aj;h /ajh #.# /aj i /ajpi######.# /aji /ajj#......# /ajgj /ajj#......# /ajj /ajIk#......#/ajk /ajl#......#/aj}m /ajm(#...J..#/aj n /ajGn#@#/ajn /ajn /ajn#...........# /aj?o /ajo###########.# /ajJp /ajp#.# /ajp /aj'q /ajq /ajq/ajr [/ajHr /ajr  /ajxsI_An endoplasm is nearby!/aj' #.#  ######.#  #......#  #......#  #......# #......# #...J..##@# #...........# ###########.# #.# [/ajL  _An endoplasm is nearby!   #.#  ######.#  #......#  #......#  #......# #......# #...J..# #@#  #...........#  ###########.#  #.#  [/aj  #.#  ######.#  #......#  #......#  #......# #......# #...J..##@# #...........# ###########.# #.# [/ajl /ajm  /aj /aj^  /aj /aj  /ajS  /aj #.# /aj  /ajZ ######.# /aj  /aj #......# /ajx  /aj #......# /aj  /ajG #......#/aj  /aj #......#/aj  /aj{ (#...J..#/aj  /aj- #@#/ajp /aj  #...........#  ###########.#  #.#  [ /aj I_An endoplasm is nearby!/aji  #.#  ######.#  #......#  #......#  #......# #......# #...J..##@# #...........# ###########.# #.# [ _An endoplasm is nearby!  #.## #......   .###.### #§≈≈.§.   #.# ##..#####≈≈≈≈   ######.# ###...#####'   #......# ####......   #......######## /aj T  #......#  #......# #...J@.#  ######$###########   #...........#  ###########.#   #.#  #####.#####   #.   #[  ####..........  2 _0aj. _An endoplasm is nearby! _ The helpless endoplasm fails to defend itself.  You hit the endoplasm. You tail-slap the endoplasm.0aj R0ajR 8 73.5 (0.90aj2!c _You kill the endoplasm!0aj0aj0aj0aj%H _No target in view!0aj&0aj0ajG0ajH _No target in view!0ajLm0aj)n0ajIs0ajuH _No target in view!0aj30aj^ _No target in view!0ajO{0ajN|0aj0ajkH _No target in view!0aj 0aj50aj0aju0aj 0aj=_No target in view!0ajZJ30ajg 23  _0ajnf  .###.### #§≈≈.§.K   #.# ##..#####≈≈≈≈≈   ######.# ###...#####'#   #......# ####.......   #......# ######## #......#   #......#  #......#  ######@###########    #...........#  ###########.#   #.#  #####.######   #...........   #.[ ####..   ##....##########0aj]ua4.5 (1.0 8 5.5 (20aj}P _You now have 73 gold pieces (gained 6).0ajab 23  0aj t0ajLu,0ajv0ajw0ajRx0ajx0ajy0aj/{0aj{0ajK|0ajx}0aj0aj0ajD0aj40aj0aj0aj0ajQ0aj\0aj)0aj0aj0ajR0aj*0ajߎ0aj܏0aj<0ajБ0ajO0aj20aj0ajJ0ajە0aj0aj0ajǘ0aj0ajR0aj)0aj 0ajd0ajw0aj̡0ajb0aj0ajӣ0aj0ajv0aj0aj 0aj0ajR0aj0ajϪ0aj0aj0ajE0aj 0aj0aj0aj0aj0aj0aj0aj 0aj/0aj0aj$0aj0aj0aj0aj0aj޾0aj0aj$0aj0ajb0aj 0aj 0ajQ   A kobold comes into view. #.####.######## ###.# ####.####.#......#####.... #.)....##.#.####.......#.  #####.##.#.##.#.#..#.......#.#  #.......>.....................  #......####.#.#.#..#.#####.###  #......# #)#.#.#..#.# #•0aj [34m##.  #......####.....#..#K#####.##.  #............@................  #......###############.#######  #......# #...........##  #......#..#####+#####..  #......#  #......#K   kobold (wandering)  ####.### . #.# . ##+## #.#####.##### ####ß+ß#### .50.5 (35.0)K  1.5 (36 _The kobold leaves your sight.0ajW 0aj 0aj 0aj] 0ajE ,0aj ,0aj ,0aj 0aj 0aj h  A kobold comes into view.0aj$ -#.####.######## ###.###.####.####.#......#####...#.)....##.#.####.......#.### #####.##.#.##.#.#..#.......#.###. #.......>..........K #......####.#.#.#..#.#####.#####. 0aj% #......# #)#.#.#..#K# #•##... #......####.....#..#.#####.##... #...... #......###.###. #......# #...### #......# ..#####+#####...## #......# 0aj% ####.. #......# ### K   kobold (wandering) ####.### . ##.# . 0aj% ##+###.#####.##### ####ß+ß#### ####0aj' _.K3.5 (2.0)0ajf. 0aj/ i  4.5 (3 _0aj6 0ajk    #......##  #.)#.####..#.#..#.>...........#.#.#.K# #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# . ##+##    0aj#b f   #......##  #.)#.####..#.#..#.>...........#.#.#.K#0ajb  #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# .     0ajh 0ajj 00ajo 0ajq ] _A kobold is nearby!0aj    #......##  #.)#.####..#.#..#.>...........#.#.#.K# #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# . ##+##    0aj V   #......##  #.)#.####..#.#..#.>...........#.#.#.K# #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# .     0aj0aj0aj%0aj'] _A kobold is nearby!0aj:   #......##  #.)#.####..#.#..#.>...........#.#.#.K# #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# . ##+##    0ajV   #......##  #.)#.####..#.#..#.>...........#.#.#.K# #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# .     0aj0aj0aj50ajk] _A kobold is nearby!0aj   #......##  #.)#.####..#.#..#.>...........#.#.#.K# #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# . ##+##    0ajDV   #......##  #.)#.####..#.#..#.>...........#.#.#.K# #)#.#.#..#K# #•##.....#..#.###.......@.......#############.#   .  #.# .     0ajEJ0ajK0ajQ0aj/S] _A kobold is nearby!0ajba#......# #.###.# #.####.######## ###.###.#####.####.#......#####.......  #.)....##.#.####.#.##### ####.##.#.##.#.#..##.### .>........................ ......####.#.#.#.K#.#####.##### ......# #)#.#.#..#K# #•##. ......####.....#@.#.#####.## .0ajoQ......................... ......###############.#########.. ......# #...........#####. ......# ..#####+#####...### ......# ####.. ......# ###. ###.### .  ###.# . ##+## K.  5.5 (1 _0ajF J######........#  ####### ###.######.####.#......#####.......  #.)....##.#.####.....## ####.##.#.##.#.#..#.......#.###.>.........K.............###..#####.##### #)#.#.#@.#K# #•####.....#..#.#####.##.........................##############.#########. #...........#####...#####+#####...######..# ......# ###. ###.### #0ajѵ qK.60aj 0aj 0aj0  #.##########........#  ######## ###.######.####.#......#####.......  #.)....##.#.####.....## ####.##.#.##.#.#.K#.......#.###.>.......................###..#####.##### #)#.#.#..#K# #•####.....#..#.#####.##.........................##############.#########. #...........#####...#####+#####...######..# ......# ###.70aj7 0aj՟ I##  #.##########........#  ######## ###.######.####.#......#####.......  #.)....##.#.####..## ####.##.#.##.#.#.K##.###.>........@..............###.#.#.#..#.#####.##### #)#.#.#..#K# #•####.....#..#.#####.##.........................##############.#########. #...........#####...#####+#####...######..#.K80aj 0ajD 0aje KK   _A kobold is nearby! _is nearby! _ You strike the helpless kobold from behind!  You hit the kobold.  The kobold is severely wounded.0aj K 8 =90aj  0aj = _The kobold hits you but does no damage.0aj H )  You hit the kobold.0aj 4160.4 (0.9 _You kill the kobold!0aj 30aj ^ _No target in view!0aj   _No target in view!0ajL _No target in view!0aja0ajtb0ajsh0ajjH _No target in view!0aj30aj0ajKH _No target in view!0ajc 0ajE0ajY _No target in view!0aj0aj0aj(0aj֒0ajn0aj0aj0aj 0aj{0aj|0ajȁ0aj0aj0ajW0aj0aj0aj0ajj0aj| 23  _0aj60ajE 0aj 0aj 0aj0aj0aj$0aj0aj0aj0aj 0ajA0aj0aj0aj<0aj 0aj#0aj& _ You encounter a hobgoblin. It is quivering stones.0aj-C#.####.######## ###.###.# #.# ###.####.#......#####.......# #. .)....##.#.####.......#.####### 0aj-^.##.#.##.#.#..#.......#.###.... ...>.........)...............). ..####.#.#.#..#.#####.#####0aj-  ..# #)#.#.#..#.# #•##......... 0aj5...####.....#..#.#####.##........#...@.-0aj.###############.#########....# #...........#####..)# ..#####'#####...####≈§ ####..####0aj /y.g ###.g   hobgoblin (missile, asleep) ### .  ... ##.##. # . 0aj;/  ##+## #.##. #####.##### ####ß+ß#### ######.#.0aj85.4 (5.0§§...+##0aj9  -6.4 (6 _0aj@0ajI0ajJ00ajQ0ajTR _No reachable target in view!0aj$s   .. .)#.#.>.)..)0ajm&U.#. #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g  . ... # . ##+##   0aj&0aj   .. )#.#.>.)..)0aj.#. #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g 0ajؽ . ...  . ##+##   0aj2 _A hobgoblin is nearby!0ajv8P   .. .)#.0aj9#.>.)..).#. #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g  . ... # . ##+##   0aj   .. )#.#.>.)..).#. #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g  . ...  . ##+##   0aj30aj0aj~` _A hobgoblin is nearby!0aj   .. .)#.#.>.)..).#. #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g  . ... #0ajKJ . ##+##   0aj B   .. )#.#.>.)..).#.0aj  #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g  . ...  . ##+##   0aj 0aj< 0ajW 0aj1 ` _A hobgoblin is nearby!0aj[    .. .)#.#.>.)..).#. #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g  . ... # . ##+##   0ajNV B   .. )#.#.>.)..).#.0aj:Y  #)#.#.#..#.# #•..#..#.#####.##.......@.......########.###### ...) ###≈§ §g  . ...  . ##+##   0aji 0ajj 0ajt 0aju ` _A hobgoblin is nearby!0aj[ 0aj 0aj 0ajɔ _No reachable target in view!A hobgoblin is nearby!No reachable target in view!0aj 0ajo 0aj0aj.0ajm##.####.#......#####.......# #.# )....##.#.####.......#.#######.# ##.#.##.#.#..#.......#.###.....# .>.........).........)..# ####.#.#.#..#.#####.#####.....# .# #)#.#.#..#.# #•##.......... .####.....#..#.#####.##.##....................... .###############@######### .# #...........#####..)# ..#####§#####...###... .#  §≈§ ####..###..# .# §§g ###.##. ## .... #  . ##+## .##.# ####.##### ####ß+ß#### ######.#.# ..#.##...###.........###..≈ #.#.#0ajngA hobgoblin is nearby!No reachable target in view!  The hobgoblin shouts! You hear a shout!0ajr ggg 2 hobgoblins (missiles)You encounter a hobgoblin. It is quivering stones.0ajyR(((((0aj6(.@.§≈.#  ===7.4 (10aj 0aji _The hobgoblin throws a stone. The stone misses you.0ajc c0ajG 0aj 0ajW 0aj` 0aj P0aj9U....##.#.####.......#.#######.# #.#.##.#.#..#.#.###.....# .>.........)........)..# ####.#.#.#..#.#####.#####.....### # #)#.#.#..#.# #•##........... ####.....#..#.#####.##.### .......................... ###############.######### # #......@....#) # ..#####§#####...###... #  §≈§ ####..###..## # g§g ###.##.... # .§.... ##  . ##+## 0aj%.##.# g   hobgoblin (missile) ###.##### ####ß+ß#### ######.#.# .#.##...###.........###..≈ #.#.# .#.#....##....≈≈#.#.#0ajC@.g0ajM&'§≈§......#####+0aj'g  ---80aj 10aj520aj^/##.#.####.#.#0aj).# .#.##.#.#..#.#.###.....# >.).)..# .#.#.#..#.#####.#####.....#  #)#.#.#..#.# #•##......#..#.#####.##.#....#.#########.# 0aj#.#####..)....# ..#####'#####...###. §≈≈§ ####..###..# §..gg ###.##.  . ....... 0aj##.##.#. #####+## #.##.# .##### ####ß+ß#### ######.#.###0aj  #.##...###.###..≈ #.#.##.  #.#....##.##..≈≈#.#.##. 0ajm0ajA---90aj0aj^0ajt ##.#.####.#.#.# #.##.#.#..#.#.###.....# .).)..# .#.#.#..#.#####.#####.....##)#.#.#..#.# #•##......#..#.#####.##.####...#..#########.#.#.#####..)....#...#####'#####...###.§≈≈§ ####..###..###.§..gg ###.##.. ....... ##.##.#0ajQ q. #####+## #.##.# # #.##### ####ß+ß#### ######.#.# .##...###.###..≈ #.#.##. .#....##.##..≈≈#.#.##.0aj0aj&700aj|0aj50aj&##.#.####.#.#.# .##.#.#..#.#.###.....# ).)..# .#.#.#..#.#####.#####.....# #)#.#.#..#.# #•##.# #.....#..#.#####.##.####.##.#.#########.#.##.#####..)....#.#..#####'#####...###.§≈≈§ ####..###..###.0aj+§..gg ###.##. . . ##.##.####. . #####+## #.##.# #. .##### ####ß+ß#### ######.#.# ##...###.###..≈ #.#.##. #....##.##..≈≈#.#.##.0ajW0ajJ%10ajI0aj0ajD _0aj!K X0ajN 0ajO 0ajO 0ajXQ 0ajR %  0ajS FA hobgoblin comes into view.0ajX ...##.#.####.......#.#######.# #.#.##.#.#..#.......#.###.....# .>...)...)..# ####.#.#.#..#.#####.#####..... # #)#.#.#..#.# #•##0aj[X Z.###.....#..#.#####.##........##......###.#########........ # #....#####..).... # ..#####'#####...### #0ajX  §≈§§ ####..###..## # ≈≈..gg ###.## # . #........ ##.##.## 0ajX  . ######'## #.##.# g   hobgoblin (missile) ###.##### ####ßgß#### ######.#.g   goblin (missile, wandering) .#.##...###.........###..≈ #.#.## .#.#....##...##..≈≈#.#.##0aj^Z 33.4 (2g'0aj[ /g0ajb i§≈≈..g.0ajxb #.#g 2 hobgoblins (missiles)g)0ajd i  4.4 (3 _0ajKk 0ajl 0aj0j  .>))..# # # #)#.# #•#.##...######.###### # #......@....#) # ..#####'#####... # §§§§ # ≈≈..g. # . #.....g..  . ######g##   ####ß'ß#### .. 0aj  >))..# # #)#.# #•#.##0aj@...######.###### #......@....#) ..#####'#####... §§§§  ≈≈..g.  . #.....g..  . ######g##  0aji ####ß'ß#### .. 0aj0aj00ajz _There are monsters nearby!0aj  .>))..# # # #)#.# #•#.##...######.###### # #......@....#) # ..#####'#####... # §§§§ # ≈≈..g. # . #.....g..  . ######g##   ####ß'ß#### .. 0aj[  >))..# # #)#.# #•0ajދ#.##...######.###### #......@....#) ..#####'#####... §§§§  ≈≈..g.  . #.....g..  . ######g##   ####ß'ß#### .. 0ajG0ajF0ajĝ0aj6d _There are monsters nearby!0ajA  .>))..# # # #)#.# #•#.##...######.###### # #......@....#) # ..#####'#####... # §§§§ # ≈≈..g. # . #.....g..  . ######g##   ####ß'ß#### .. 0ajH  >))..# # #)#.# #•#.##...######.###### #......@....#)0ajI ..#####'#####... §§§§  ≈≈..g.  . #.....g..  . ######g##   ####ß'ß#### .. 0ajS30aj[0aj]d _There are monsters nearby!0ajbi##.#.####.#.#.# .#.##.#.#..#.#.###.....# >.).)..# .#.#.#..#.#####.#####.....#  #)#.#.#..#.# #•##.0ajVj}.....#..#.#####.##.#....#.#########.# #....#####..)....# ..#####'#####...###. §§§§ ####..###..# ≈≈..g. ###.##.  . #.....g.. 0ajk##.##.#. ######g## #.##.# .##### ####ß'ß#### ######.#.# #.##...###.........###..≈ #.#.##.  #.#....##.##..≈≈#.#.##. 0ajz0ajw|i  5.4 (1 _0aj`0aj! ##.#.####.#.#.# #.##.#.#..#.#.###.....# .).)..# .#.#.#..#.#####.#####.....##)#.#.#..#.# #•##......#..#.#####.##.####...#..#########.#.#.#####..)....#...#####'#####...###.0aj# ~§§§§ ####..###..###.≈≈..g. ###.##.. #.....g.. ##.##.#. ######g## #.##.# # #.##### ####ß'ß#### ######.#.# .##...###.###..≈ #.#.##. .#....##.##..≈≈#.#.##.0aj+ 0aj- %60ajn3 0aj4 0aj` ##.#.####.#.#.# .##.#.#..#.#.###.....# ).)..# .#.#.#..#.#####.#####.....# 0aja T#)#.#.#..#.# #•##.# #.....#..#.#####.##.####.##.#.#########.#.##.#####..)....#.#..#####'#####...###.§§§§ ####..###..###.≈≈..g. ###.##. . #.....g.. ##.##.####. . ######g## #.##.# #. .##### ####ß'ß#### ######.#.# ##...###.###..≈ #.#.##. #....##.##..≈≈#.#.##.0ajj 0ajl %70aj{s 0aj5u 0aj0cC.##.#.####.#.#.# #.##.#.#..#.#.###.....#.).)..# ##.#.#.#..#.#####.#####.....  #)#.#.#..#.# #•##. ##.....#..#.#####.##.####..#.#.#########.#. #.#####..)....#. ..#####'#####...### §§§§ ####..###..### ≈≈..g. ###.##  . #.....g.. ##.##.####  . ######g## #.##.# # #.##### ####ß'ß#### ######.#. .##...###.###..≈ #.#.## .#....##.##..≈≈#.#.##80aj).##.#.####.#.#.# .#.##.#.#..#.#.###.....# >.).)..##.#.#.#..#.#####.#####..... #)#.#.#..#.# #•###.....#..#.#####.##.####...##.#########.# #.#####..)....# ..#####'#####...### ≈≈§§ ####..###..### ≈≈..g. ###.## . #.....g.. ##.##. . ######g## #.##.# #.##### ####ß'ß#### ######.#. #.##...###.###..≈ #.#.## #.#....##.##..≈≈#.#.##gg   hobgoblin (missile)90aj*0aj,0aj,l.##.#.####.#.#.# #.#.##.#.#..#.#.###.....# .>.).)..##.#.#.#..#.#####.#####..... # #)#.#.#..#.# #•###.....#..#.#####.##......#.#########. # #.#####..).... # ..#####'#####...### # ≈≈≈§ ####..###.. # ≈≈g.g. ###.## # . #........ ##.##.0aj-- . ######'## #.##.##.##### ####ß'ß#### ######.#.g   goblin (missile) .#.##...###.........###..≈ #.#.## .#.#....##.##..≈≈#.#.##0ajA.g0ajz0ajJ&800aj0aj0aj)....##.#.####.#.#.# ##.#.##.#.#..#.#.###.....# ..>.).)..# .####.#.#.#..#.#####.#####..... 0aj.# #)#.#.#..#.# #•## .####.....#..#.#####.##...... .#######.######### .# #.#####..) .# ..#####'#####...### .# ≈≈≈≈ ####..###.. .# ≈≈.ggg§ ###.## #0aj9# . #.......§§ ##.##. . ######'### #.##.# gg 2 hobgoblins (missiles)#.##### ####ß'ß#### ######.#. ..#.##...###.........###..≈ #.#. #.#.#....##.##..≈≈#.#.0aj0aj $@§#0aj$%%10aj<-0aj/0ajW.)....##.#.####.#.#.# .##.#.##.#.#..#.#.###.....#.>.).)..# ..####.#.#.#..#.#####.#####..... .0aj `.# #)#.#.#..#.# #•## ..####.....#..#.#####.##.......#######.######### ..# #.#####..).#.#####'#####...### ..#0ajL ≈§≈≈§ ####..###.. ..# ≈≈.ggg§§ ###.### . #.......§§ ##.##. 0aj/# . ######'### #.##. g   hobgoblin (missile)0aj#.##### ####ß'ß#### ######.#..#.##...###.........###..≈ #.#. ##.#.#....##0aj߇,.##..≈≈#.#.0ajߗ0aj<(((0aj N^@'≈§§.§###=2 _The goblin throws a stone. The stone completely misses you.0ajVs#.)....##.#.####.#.#. #.##.#.##.#.#..#.#.###.....0ajV6.>.).)...####.#.#.#..#.#####.#####......# #)#.#.#..#.# #•##0ajVX.####.....#..#.#####.##.....0ajWR.#######.#0ajHWv.# #.#####..)0ajW.# #...#####'#####...###.# . ≈§≈≈§ ####..###.# ≈≈.ggg§§ ###.## .### . #......§§.§ ##.## .# . ######'#### #.##0aj X  .#####.##### ####ß'ß#### ######.#.#.##...###.........###..≈ #.# #.#.#....##.##..≈≈#.#0ajaXD 0ajp≈.§§..#-30ajq #.)....##.#.####.#.# ##.##.#.##.#.#..#.#.###.>.).).####.#.#.#..#.#####.#####.# #)#.#.#..#.# #•##.####.....#..#.#####.##...#######.#.# #.#####..).# #...#####'#####...###0ajD.# ..# ≈§≈≈≈ ####..###.# ≈≈.ggg.§§ ###.## #.### . #......§§... ##. #.# . ######'##### #. #.#####.##### ####ß'ß#### ######. #....#.##...###.###..≈ #.#.#.#....##.##..≈≈#.0aj10aj?-40aj00aj0aj` #.)....##.#.####.#.#.##.#.##.#.#..#.#.###.>.).).####.#.#.#..#.#####.#####.# #)#.#.#..#.# #•##.####.....#..#.#####.##.#######.#0ajk.# #.#####...# #...#####'#####...###.# #..## ≈§≈≈≈ ####...# . ≈≈.ggg.§§ ###. ##.### . #......§§... ##.  #.# . ######'##### #.  #.#####.##### ####ß'ß#### ######  #....#.##...###.###..≈ #  ####.#.#....##.##..≈≈#0aja0aj%50aj 0ajl 0ajnWx #.)....##.#.####.#.#.##.#.##.#.#..#.#.###.>.)..####.#.#.#..#.#####.#####.# #)#.#.#..#.# #•##.####.....#..#.#####.##.#######.#.# #.#####.# #...#####'#####...###.# #..### ≈§≈≈≈ ####..0ajX.# #. ≈≈.ggg.§§ ###.#.### . #......§§... ## #.# . ######'##### # #.#####.##### ####ß'ß####  #....#.##...###.###..≈  ####.#.#....##.##..≈≈0aja0ajb%60ajHh0aji0aj0aj00ajJ0aj<0ajuN0aj>O0ajU0ajkW0aj0aj0aj 0aj_0aj20aj"40aje>0ajpL0aj0aj"0aj0aj0aj0ajU  0aj0aj0aj0ajB0aj0ajl0aj0ajR0aj0aj0aj0ajE0aj40aj,0aj0aj5,0aj0aj80aj0aj0aj|0aj)0aj0aj`0aj0aj0ajb0aj0aj0aj 0ajU 0aj. ,0aj 0aj 0aj` 0aj 0aj 0aj 0aj X0ajP 0aj 0ajG 0aj 0aj4 0aj 0aj @  There is an open door here.0aj 0aj  _0aj*! 0aj# 0aj' B0aj) 0aj. 0aj. 0ajy/ 0aj1 0aj4 0ajB5 0aj5 0aj8 0aj< 0ajp= 0aj= 0aj#A 0ajD 0aj&E 0ajE 0ajHH 0aj$L ,0aj+M 0ajiP 0ajbR k  A hobgoblin comes into view.0ajX .....# ###...#####'#####...###. .....# ##..#### ≈§≈≈≈≈ ####..### ##.### ≈≈.ggg.≈§ ###.# ##.### #.## #........... ##  #.# #.# ######'##### #  #.#####.##### ####ß'ß#### ###### 0ajY | #....#.##...###.........###..≈ #  ####.#.#....##...........##..≈≈#  #.#.#....#..+#..g≈#  #.#.'...........<.....ß+.$.≈'  #.#.#....#............##...≈  #.#.#....##...........##g.≈≈#  #.#.##...###.........###..≈ #.##.##### ###ß'ß#ß### #####. g   hobgoblin (missile) #.##.# ######'###### #. #.##.## #...........# ##. #.###.### #§≈≈.§.K.§≈≈# ###.#0aj] _.g506.4 (20.0)0ajd 2§0aj#f j  7.4 (21 _0ajk 0ajl 0aj  ###... ##..#### ≈§≈≈§≈  ##.### ≈≈.gg..≈§  #.## .....  #.# #.# ######'#####  .##### ####ß'ß####  .##........  .#....##.........  #.#.#....#..@.......  #.#.'...........<.....ß+.$  #.#.#....#..........  #.#.#....##.........  #.#.##...###........   ###ß'ß#ß###  0ajf o ######'######   ......#    0ajM  ###... ##..#### ≈§≈≈§≈  ##.### ≈≈.gg..≈§  #.## .....  #.# #.# ######'#####  0aj|N .##### ####ß'ß####  .##........  .#....##.........  #.#.#....#..@.......  #.#.'...........<.....ß+.$  #.#.#....#..........  #.#.#....##.........  #.#.##...###........   ###ß'ß#ß###   ######'######  0aj2O U ......#    0ajU 0ajV 00ajp] 0ajK_ ` _A hobgoblin is nearby!0ajq Q ###... ##..#### ≈§≈≈§≈  ##.### ≈≈.gg..≈§  #.## .....  #.# #.# ######'#####  .##### ####ß'ß####  .##........  .#....##.........  #.#.#....#..@.......  #.#.'...........<.....ß+.$  #.#.#....#..........  #.#.#....##.........  #.#.##...###........   ###ß'ß#ß###   ######'######   ......#    0aj ###... ##..#### ≈§≈≈§≈  ##.### ≈≈.gg..≈§  #.## .....  #.# #.# ######'#####  .##### ####ß'ß####  .##........  .#....##......... 0aj  #.#.#....#..@.......  #.#.'...........<.....ß+.$  #.#.#....#..........  #.#.#....##.........  #.#.##...###........   ###ß'ß#ß###   ######'######   ......#    0ajA0aj0ajc0aj*` _A hobgoblin is nearby!0aj ###... ##..#### ≈§≈≈§≈  ##.### ≈≈.gg..≈§  #.## .....  #.# #.# ######'#####  .##### ####ß'ß####  .0aj{##........  .#....##.........  #.#.#....#..@.......  #.#.'...........<.....ß+.$  #.#.#....#..........  #.#.#....##.........  #.#.##...###........   ###ß'ß#ß###   ######'######   ......#    0ajp= ###... ##..#### ≈§≈≈§≈  ##.### ≈≈.gg..≈§  #.## .....  #.# #.# ######'#####  .##### ####ß'ß####  .##........  .#....##.........  #.#.#....#..@.......  #.#.'...........<.....ß+.$  #.#.#....#..........  #.#.#....##.........  #.#.##...###........  0ajqr ###ß'ß#ß###   ######'######   ......#    0ajhw0ajvx0aj ~0ajd` _A hobgoblin is nearby!0ajҒ{# ####...........#####..)# ###...#####'#####...###..# ##..#### ≈§≈≈§≈#####..## ....# ##.### ≈≈.gg..≈§ ###.## #.### #.## #.....g..... ##.# #.# #.# ######'##### #. 0aj#.#####.##### ####ß'ß#### ######. #....#.##...####..≈ #. ####.#.#....##..##..≈≈#.#.#.#....#......+#..g≈#.#.#.'...........<.....ß+.$.≈'.#.#.#....#..##...≈#.#.#.#....##..g.≈≈#.#.#.##...###.........###..≈#.##.##### ###ß'ß#ß### #####.##.##.# ######'###### #.##.##.## #...........# 0ajDG.g0ajKD#§§0ajo  8.4 (1.0) _0aj0aj0aj ###############.#########.....# ####...........#####..)# ###...#####'#####...###...0aj[ # ##..#### ≈§≈§§§#####..###. ...# ##.### ≈≈.gg§.≈§ ###.##. .### #.## #........... ##.# .# #.# ######g##### #.## .#####.##### ####ß'ß#### ######.# ....#.##...####..≈ #.# ###.#.#....###..≈≈#.##.#.#....#.....+#..g≈#.##.#.'...........<.....ß+.$.≈'.##.#.#....#..##...≈#.##.#.#....##..g.≈≈#.##.#.##...###.........###..≈0ajٕ +#.##.##### ###ß'ß#ß### #####.##.##.# ######'###### #.#0ajz G'g0aj` 0ajK %90aj 0aj 0aj #.#.# ####...........#####..).# ###...#####'#####...###.# ##..#### ≈§≈§§§#####..###.# ##.### ≈≈.gg§.≈§ ###.##. ### #.## #........... ##.##. # #.# ######'##### #.##. #####.##### ####ßgß#### ######.#.#.##...###.###..≈ #.#..#.#....##.0aj ##..≈≈#.#.#.#.#....#.'#..g≈#.#.#.#.'.<.....ß+.$.≈'.#.#.#.#....#.##...≈#.#.#.#.#....##.##g.≈≈#.#.#.#.##...###.###..≈##.#. g   goblin (missile)#.##.##### ###ß'ß#ß### #####.##.#.##.# ######'###### #.##.0aj '.g0aj 0aj .=100aj m _The hobgoblin closely misses you.0ajx gYou closely miss the hobgoblin. You tail-slap the hobgoblin.0ajz %.g0aj & ..§##≈.g.g 2 hobgoblins (missiles)The hobgoblin is almost dead.0aj A 8 110aj 0ajk Z _The hobgoblin completely misses you.0aj/ §gYou hit the hobgoblin but do no damage. Your tail-slap misses the hobgoblin.0aj E'g0aj 0aj7 ,2.3 (0.90aj 0aj ] _The hobgoblin is almost dead.0ajb g.  You barely miss the hobgoblin.0aj1l l  The hobgoblin is almost dead.0ajr d(((((((0aj #§.§'@.....0aj Z3-3.3 (1.00aj 0aj _The goblin throws a stone. The stone barely misses you. The hobgoblin hits you.0aj] k (You hit the hobgoblin.0ajg /§0aj9 %'g0aj' ####§.g.§g   goblin (missile)0aj+ b4=84.2 (0.90aj2 0aj4 M _You kill the hobgoblin!0ajW 0g0aja ..#≈§≈≈.§g.g   hobgoblin (missile)g   goblin (missile)0ajvb Z3-5.2 (1.00ajJj 0ajk f _You barely miss the goblin. The goblin hits you.0ajN .gYou hit the goblin. You punch the goblin.0aj §'§≈§§ The goblin is severely wounded.0aj %60aj 0aj T _The goblin closely misses you.0ajyK j (You punch the goblin!0ajU e   You kill the goblin!0aj# ]((((((0aj.§≈@.....0aj{.5170aj]0ajq _The hobgoblin throws a stone. The stone closely misses you.0aj$......................... .###############.#########..... .# ####....§......#####..)# ###...#####§#####...###... .# ##..#### ≈≈≈≈≈§§#####..###..# .# ##.### ≈≈.....≈§ ###.##.. ## #.## #........... ##.##.#  #.# ######g##### #.##.# 0aj &(####.##### ####ß@ß#### ######.#.# ..#.##...###....(....###..≈ #.#.# #.#.#....###..≈≈#.#.# #.#.#....#.....'#..g≈#.#.# #.#.'...........<.....ß'.$.≈'.#.# #.#.#....#..##...≈#.#.# #.#.#....##..#g.≈≈#.#.# #.#.##...###.........###..≈##.#.# #.##.##### ###ß'ß#ß### #####.##.#0aj 8&.'0aj94= 23  80aj@0aj1Cw _The hobgoblin barely misses you.There is a large open door here.0ajXEL _You see here 5 stones.0aj^≈§3- 8 190aj(k _You barely miss the hobgoblin. The hobgoblin hits you.0ajb8§0aj-20.1 (0.90aj _You closely miss the hobgoblin. The hobgoblin completely misses you.0aj+g §≈§≈≈§≈.§ You hit the hobgoblin. Your tail-slap misses the hobgoblin.The hobgoblin is severely wounded.0ajB-`2--1.00aj30aj6- _The hobgoblin hits you. 0ajngk (You hit the hobgoblin. 0ajp#≈§§ 0ajt53= 0ajt&89 0ajʆ 0ajM _You kill the hobgoblin! 0aj. 0aj 0aj& 0aj,H _No target in view! 0ajP 0aj#R 0ajH]^ _No target in view! 0aj 0aj 0ajL 0aj}H _No target in view! 0ajcU 0ajV 0aj\ 0ajcH _No target in view! 0aj 0ajϵ 0ajD 0ajkH _No target in view! 0aj% 0aj& 0aj- 0ajm0C _No target in view! 0aj 0aj 0aj` 0aj 0aj 0ajA 0aj 0aj 0aj 0ajڑ 0aj$ 0aj 0aj9 0aj 0aj  0aj  0aj3[3 0aj] 0ajc` 0ajbf 23  _ 0ajiX 0ajk 0ajwk 0ajp4== 0ajr 0ajv 0ajAy 0ajy 0aj\{ 0ajE~ 0aj) 0aj 0ajX 0aj 0aj] 0aj 0aj 0aj 0aj, 0ajâ9= 0aj0 0aj 0ajƪ, 0ajά 0ajv 0ajdg _ A goblin comes into view. 0ajڹ##...#####'#####...#### ..#### ≈≈≈≈≈≈≈#####..###..### ### ≈≈.....≈§ ###.##......  0aj# #........... ##.##.####..^  ######(##### #.##.# #... #### ####ß(ß#### ######.#.##### ...###....(....###..≈ #.#.##..... ...##...........##..≈≈#.#.##... ...#............@#..g≈#.#.##...- 0aj=X........<.....ß'.$.§§.#.##_.. ...#............##...≈#.#.##... ...##.....##g.≈≈#.#.##..... ...######..≈##.#.####... # 0aj ### ###ß'ß#ß### #####.##.# #... g   goblin (missile, asleep)  ######'###### #.##.#...... #...........# ##.##.#....#### #§≈≈.§.K.§≈≈# ###.##..#.... 0aj.30.9 (9.0 0ajg. 0aj9§.§§§§§≈##g) 0ajwT  ==== 0aj '1.9 (10.0) 0aj 0aj=! _The goblin shouts! 0ajUQ _There is an open door here. 0ajM   # #..... ^  ######(#####   ####ß(ß#### .(....###..≈ .......##.......@#.<.....ß'.$._.......##g§.§#.......##.§§§#......###.§≈# ###ß'ß#ß### #####.##.#  ######'###### #      0aj) 2    #..... ^  ######(#####   ####ß(ß#### .(....###..≈ .......##.......@# 0aj* 2.<.....ß'.$._.......##g§.§#.......##.§§§#......###.§≈# ###ß'ß#ß### #####.##.#  ######'######      0aj2  0aj3 0 0aj:  0aj%= ] _A goblin is nearby! 0ajR    # #..... ^  ######(#####   ####ß(ß#### .(....###..≈ .......##.......@#.<.....ß'.$._ 0aj' .......##g§.§#.......##.§§§#......###.§≈# ###ß'ß#ß### #####.##.#  ######'###### #      0aj%     #..... ^  ######(#####   0aj&  ####ß(ß#### .(....###..≈ .......##.......@#.<.....ß'.$._.......##g§.§#.......##.§§§# 0aj3' ......###.§≈# ###ß'ß#ß### #####.##.#  ######'######      0ajz(  0aj0  0aj1  0aj8  0aj'; ] _A goblin is nearby! 0aj{]    # #..... ^  ######(#####   ####ß(ß#### .(....###..≈ .......##.......@# 0aj#^ .<.....ß'.$._.......##g§.§#.......##.§§§#......###.§≈# ###ß'ß#ß### #####.##.#  ######'###### #      0ajZ 2    #..... ^  ######(#####   ####ß(ß#### .(....###..≈ .......##.......@# 0aj 2.<.....ß'.$._.......##g§.§#.......##.§§§#......###.§≈# ###ß'ß#ß### #####.##.#  ######'######      0aj  0aj  0ajo s _A goblin is nearby! 0aj5    # #..... ^  ######(#####   ####ß(ß#### .(....###..≈ .......##.......@#.<.....ß'.$._.......##g§.§#.......##.§§§#......###.§≈# ###ß'ß#ß### #####.##.#  ######'###### #      0ajZ    #..... ^  ######(#####   ####ß(ß#### .(....###..≈ .......##.......@#.<.....ß'.$._.......##g§.§#.......##.§§§#......###.§≈# ###ß'ß#ß### #####.##.#  ######'######      0ajI  0aj 0aj 0aj 0aj] _A goblin is nearby! 0aj<y.#### ≈≈≈≈≈≈≈#####..###..###.... ## ≈≈.....≈§ ###.##......  #........... ####..^  ######(##### #.##.# #.... ### ####ß(ß#### ######.#.####  0ajs..###....(....###..≈##.#.##....##...........##..§≈#.#.##....###.....'#..§≈#.#.##....#......<.....ß@.$.§§.#.##_...##.....##g§.§#.#.##....##.##.§§§#.#.##......#.###.§≈##.#.#### ### ###ß'ß#ß### #####.##.# #.  0aj8D ######'###### #.##.#....#...........# ##.##.#....### ## #§≈≈.§.K.§≈≈# ###.##..#....  0ajnv.#####≈≈≈≈≈≈≈#####..##...#.... # 0aj@( _A goblin is nearby!A goblin is nearby!  You roll towards the goblin! You hit the goblin.  The goblin is severely wounded.  The goblin is struck by your quills. 0aj§§≈§.≈#.#'.#≈#.# 0ajmC 0aj 8 62=---2.0)MPRegen (1)  0aj 0aj6C _You kill the goblin! 0aj9Q _There is an open door here. 0aj 0aj9--- 0aj 0ajIH _No target in view! 0aj,3 0ajv- 0aj.H _No target in view! 0aj 0aj 0aj 0ajH _No target in view! 0ajW 0ajK 0aj 0aj H _No target in view! 0aj 0ajY 0aj 0ajՕH _No target in view! 0aj59 0aj: 0aj~A 0ajGC#No target in view! 0aj 0aj 0ajR 0aj 0ajJ  0aj;  0aj  0aj   0aj  0ajA  23  _ 0ajZ"  ### ≈≈≈≈≈≈≈#####..###..###..  ≈≈.....≈§ ###.##..#.. ##.##.####..^..######(##### #.##.# #....> 0aj" C ####ß(ß#### ######.#.#####.. ###....(....###..≈##.#.##.. ##...##..≈≈#.#.##....##. #..'#...≈#.#.##....##.<.....ß'.@.≈'.#.##_...##.-  0aj=# _#..##(..≈#.#.##....##. ##.....##§.≈≈#.#.##.. ###.........###..≈##.#.####.. # 0aj#  ###ß'ß#ß### #####.##.# #..######'###### #.##.#..##..# ##.##.#....###.  #§≈≈.§.K.§≈≈# ###.##..#.... #. ####≈≈≈≈≈≈≈#####..##...#.... #. 0ajd+ O§4.9 (2. 0aj<- Y 8 -5.9 (3 0aj2 %_ 0aj4 ; _You now have 89 gold pieces (gained 16). 0aj-  0aj.  0aj/  0aj%4  0ajU6  0aj6 j 23   0aj= B 0ajz>  0aj?  0ajPB @  There is an open door here. 0ajD  0ajKE  _ 0ajF  0ajZ  There is an open door here. _ 0ajX] , 0aj^  0ajk  0ajn  0ajzo  0ajnq  0aj'u  0ajx  0ajx  0aj\z  0aj }  0aj  0aj6  0ajP  0aj> /  There is a large open door here. 0ajɆ ;  You see here 5 stones. 0aj  0aj  _ 0aj'  0ajp   0ajΎ There is a large open door here. 0ajW ;  You see here 9 stones. 0aj]  0aj  _ 0aj  0aj  0aj;  0ajɧ  0ajr  0aj /  There is a large open door here. 0ajֳ ;  You see here 9 stones. 0ajȶ  0aj  _ 0aj  0aj 0  There is a large open door here.  There is a large open door here. _You see here 9 stones.  There is a large open door here. _You see here 9 stones.  There is a large open door here.  You see here 5 stones. 0aj  _ 0aj  0aj  0aj  0aj3  0aj1  0ajS n 0aj  0aj , 0aj> X 0aj  0aj"  0aj  0aj  0aje  0aj#  0aj  0aj#  0aj  0aj  0aj&  0aj  0aj]  0ajn  0aj  0ajL  0aj!  0aj , 0aj`  0aj  0aj&  0ajb  0aj  0aj"  0aj0$  0aj$  0aj%  0aj>* @  There is an open door here. 0aj+  0aj]+  _ 0aj+  0aj.  0aj.  0aj. , 0aj[1  0ajK2  0aj2  0aj 3  0aj>8  0aj 9  0aj`9 , 0aj=  0aj> , 0aj?  0ajD  0ajD  0aj)E  0ajxE  0ajlI  0ajJ B 0ajL  0ajZM , 0ajM  0ajO  0aj|P  0ajP  0ajP  0ajMS  0ajwT , 0ajT  0ajX  0ajY , 0ajZ  0aj?]  0ajd^ , 0aj7_  0aja  0aj!c , 0ajc  0ajh  0ajj  0ajTk  0aj6l  0ajn  0ajp  0ajp  0aj8r  0aju  0ajv , 0ajx  0aj{  0ajɁ , 0aj  0aj  0aj~  0ajҊ  0aj  0ajB  0ajc , 0aj  0aj0  0aj  0ajޓ  0aj  0aj  0aj , 0ajx  0ajN  0aj̞  0aj!  0aj  0ajܣ  0aj  0aj  0aj@  0ajw  0aj  0ajs  0aj  0ajͰ  0aj  0aj  0aj  0ajƶ  0aj  0aj[  0ajȹ  0aj  0aj , 0aj߾  0aj  0aj  0ajO  0aj  0aj  0ajE  0aj  0aj  0aj  0aj  0aj  0aj{  0aj  0aj , 0aj  0ajS  0aj) , 0aj-  0aj B 0aj4  0aj F##.#####.....#######......# # #•##.............### #####.##........####.##......# ...................#.##......##.†.#########........#.##......## .......#####..)....#.##......### #'#####...###.........#......# #. ≈≈≈≈§#####..###..###.........# #§≈≈# ###.##.@............# 93.9 (58.0)  0aj P.......# ##.##.####..^.....# (###### #.##.# #....>...# ß(ß#### ######.#.#####.......# .(....###..≈##.#.##..........# .......##..≈§#.#.##....##.##.# .......'#...≈#.#.##....##.#  .<.....ß'...§'.#.##_...##.# .......##(..§#.#.##....##.#### 0ajU 0 0ajq  0aj T _Key pressed, stopping explore. 0aj    _ 0aj B 0aj  0aj"  0aj  0ajw  0aj;  0aj  0aj , 0aj  0aj#  0aj  0aj  0aj  0aj  0ajU  0aj  0ajx  0aja  0aj , 0aj  0aj  0aj!  0ajM"  0aj"  0ajo#  0aj$  0aj$  0aj%  0aj&  0aj-'  0ajf'  0aj'  0aj(  0aj1)  0ajh)  0aj)  0aj1+  0aj!,  0ajT,  0aj,  0aj2  0aj3  0ajQ3  0aj3  0aj5  0aj6  0aj.7  0aj7  0aj9  0aj:  0ajQ;  0aj;  0aj=  0aj>  0aj`?  0aj?  0ajA  0aj9B  0ajB , 0ajC  0aj8D  0aj{D  0ajE  0ajE  0ajkF  0ajF  0ajG  0ajH  0ajI  0aj^J  0ajK  0ajL  0aj)N , 0ajN  0ajP  0aj#R , 0ajR  0ajS  0ajT , 0ajU  0aj~V  0ajW  0ajOW  0ajW  0ajY  0ajUZ , 0aj[  0aj\  0aj]  0aj^  0aj=_  0aj_  0aj)a  0ajsa  0aja  0aj]b  0aj c , 0ajic  0aje  0ajyg B 0ajg  0aj i B 0aji  0ajj , 0aj k  0aj(l  0ajl  0ajm  0ajm  0ajo  0ajp  0ajBq  0ajq  0ajmr  0aj"s , 0ajs  0ajt  0aj?u  0aju  0aju  0ajv  0ajw  0ajGx  0ajy  0aj^|  0ajX}  0aj}  0aj~~  0aj  0aj1 B 0ajԁ  0ajO  0aj  0ajׂ  0aj^  0ajW  0ajȄ , 0aj  0aj&  0aj_  0aj  0aj  0aj  0ajć  0aj9  0aj K.##.####..............#  0ajt  #.##.#........##...###########  ##.##.#....###.###### ###.##..#....# #.#..##...#....# #.# .####.###....###.## ##.........##.#  #..###.....##.#  0ajԍ  #.## #####.##@#  #.#############  #..†....#  #†........  ##....#....  0aj ###.....# #...# #....####.#### 0ajn .635.9 (42 0aj 5 8 6.9 (43 0aj  0aj ? _You now have 104 gold pieces (gained 15). 0aj 0aj3 0aj 0ajn 0aj& 23   0aj, 0aj 0aj 0aj 0aj\ 0aj) 0ajX 0aj 0ajW 0aj 0ajR 0aj 0aj 0ajN 0aj 0aj. 0ajI 0aj 0aj 0ajF 0aj  0ajg  0aj  0ajD  0aj 0aj 0aj 0aj8 0ajW 0aj 0ajv 0aj 0aj 0ajx 0ajE 0aj# 0aj 0aj 0aj 0aj, 0ajc  0aj  0aj{! 0aj.# 0aj$ 0aj$ 0aj% 0aj& 0aj' 0ajH( 0aj( 0aj) 0aj* 0aju+ 0aj , 0ajP2 0aj<3, 0aj4 0aj(6 0aj6 0aj-7 0aj8 0aj9, 0aj; 0ajz< 0ajO?B 0aj@ 0aj B 0aj< 0aj 0aj@ 0aj 0aj. 0aj 0aj 0ajp, 0aj  0aj  0aj1 , 0aj  0aj 0aj 0aj 0aj 0aj  0ajH 0aj 0aj 0aj 0aj 0ajd 0aj  0aj 0ajo 0aj 0aj 0aj4 0ajS 0aj 0aj 0aj  0ajQ" 0aj" 0aj # 0aj$ 0aj% 0aj% 0aj& 0ajD( 0aj\) 0aj) 0ajv* 0aj4+ 0ajj, 0aj{-, 0aj-/ 0ajj0 0aj0 0ajA1 0aj2 0aj3 0aj4 0aj4 0aj26 0aj;7 0aj8, 0aj9 0aj: 0aj; 0aj; 0aj = 0aj= 0ajB> 0aj> 0ajA 0aj|B 0ajB 0aj#C 0ajD 0ajE 0ajF 0ajF 0ajG 0ajH 0aj/I 0ajI 0ajJ 0ajL, 0ajnM 0ajN 0aj P 0ajP 0aj\Q 0ajR 0ajS, 0ajS 0aj5U 0ajOV 0ajV 0ajW 0ajX 0aj?Y 0ajY 0ajY 0aj_[ 0aj^\ 0aj\ 0aj ] 0aj0^ 0ajm 0ajHt#...##Jingleheimer the Changeling##...####Armataur#......####Health: 24/24 ======================== 0ajt##........###Magic: 2/2========================###........#AC: 4Str: 19#####....#EV: 23 Int: 10####.#SH: 0Dex: 9>######..# 0ajuyXL:  2 Next: 62% Place: Dungeon:1.......@##Noise: ---------  Time: 685.9 (49.0).########-) Nothing wielded 0ajRuThrow: 4 darts (poison)Quill There is a large open door here. _You see here 5 stones. _There is an open door here.  0ajv{_Key pressed, stopping explore. _You now have 104 gold pieces (gained 15).  Found a stone staircase leading down. 0aj^/  --more-- 0ajS0 V   0ajT3  0aj<8 Q 6.9 (50 _ 0aj9  0aj  0ajn  0aj  0aj?  0aj  0aj  0ajZ  0aj  0aj%  0ajK  0aj  0aj9 , 0aj  0aj  0ajD  0aj  0aj  0ajw  0aj  0aj2  0aj*  0ajP  0aj  0aj  0aj  0aj?  0aj  0aj  0aj _You see here 5 stones. _There is an open door here. _Key pressed, stopping explore. _You now have 104 gold pieces (gained 15).  There is a stone staircase leading down here. 0aj 5 _ 0ajr  0aj  0aj  0aj , 0aj  0aj  0aj"  0aj  0aj  0aj   0ajk  0aj  0aj , 0aj5  0aj  0aj3  0aj  0aj  0ajd  0aj  0aj*  0ajw  0aj  0aj  0aj  0aj  0aj  0aj   0aj@  0aj  0aj   0aj#  0aj$  0ajl$  0aj$  0aja(  0aji)  0aj)  0aj&*  0aj .  0aj].  0aj.  0aj3/  0aj1  0aj2  0aj3  0aj3  0aj6  0ajT= X 0aj >  0ajV>  0aj ?  0ajA  0ajB  0ajC  0ajpC  0ajD  0ajE  0ajE  0ajE  0ajvG  0ajH  0ajH  0ajkI  0ajL  0ajM  0ajPM  0aj'N  0aj;P  0ajXQ  0ajQ , 0ajS  0ajS , 0ajST  0ajU  0aj0V  0aj~V  0ajV  0aj X  0ajX  0ajX  0ajKY  0ajMZ  0ajZ  0aj[  0aj}[  0aj^  0aj^  0ajL_  0aj_  0aja  0aj;c  0ajc  0aj6d  0aj]f  0aj`g  0ajg  0ajOh  0ajj  0ajk  0aj l  0ajl  0ajn  0ajp , 0ajp  0aj r  0ajr  0ajr  0ajNs  0ajt  0ajFu  0aju  0aju  0ajw  0ajw , 0ajx  0ajBz  0aj!{  0ajb{  0aj{  0aj}  0aj~  0ajU~  0aj~  0aj  0ajڀ  0aj$  0aj  0aj  0aj  0ajڄ  0ajU  0aj  0aj , 0ajK  0aj͌  0aj2  0ajz  0aj  0aj  0aj  0aj  0aj  0aj  0aj  0aj?  0aj,  0ajE  0aj  0ajK  0aj  0aj  0aj  0ajY  0aj  0aj  0aj^  0aj  0aj  0aj  0aj-  0aj  0ajf  0aj  0aj[  0aj  0ajk  0ajD  0aj7  0aj}  0aj  0aj  0aj| , 0aj٫  0aj  0aj?  0ajv  0aj̭  0aj  0aj  0ajp  0aj3  0aj  0aj  0aj  0ajʸ  0aj_  0aj  0ajU  0aj  0aj  0aj  0aj , 0aj  0aj'  0aj , 0ajs  0aj  0aji  0ajؿ  0aj  0aj  0aj  0aj  0aj  0aj  0aj  0aj  0aj  0aj  0aj  0aj?  0aj  0aj  0aj  0ajX  0aj  0aj  0ajG  0aj  0ajJ  0aj*  0ajv  0aj  0ajQ  0aj  0ajb , 0aj  #........[...............##......................####....############.........###..##.# ##########.....>...##...#### #..................# 0aj #...# #.#########.#########...## #.# #####.###...# #.#####.....##...## #.#.@.#.#####755.9 (69##...## #.#.#.#.###...###.#.#.#.###...##.#.###.##...##.....#.###...###.#.#.##...# #...#.# 0aj #...# #####.##..## #.# 0aj 0 0aj@  0aj E _Done exploring. 0aj 0ajk   0aj U.................. 0ajd ..#.0.0).#..#..#... 0aj _Done exploring. 0ajx 0ajyk   0aj% 0ajuF 0ajE _Done exploring. 0ajU 0ajk   0aj 0aj0 0aj[ _Done exploring. 0aj9 X[?25h[?0c  Search for what [? for help]?  0ajf [?25l[?1c 0aj/m 0ajp14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a robeb - [D:1] an escape hatch in the floor  c - [D:1] 4 stones (18 further duplicates in 3 piles)  d - [D:1] a stone staircase leading down  e - [D:1] a faded altar of an unknown god  f - [D:1] a staircase leading out of the dungeon  0ajp;g - [D:1] a stone staircase leading down  h - [D:1] a shaft  i - [D:1] a +0 club  j - [D:1] 3 flux baubles  k - [D:1] a +0 dagger (1 further duplicate)  l - [D:1] a +0 mace  m - [D:1] a stone staircase leading down  n - [D:1] a +1 dagger of draining 0aj  0ajG  0aj z#........[............... Jingleheimer the Changeling####......................## Armataur##....############.........# Health: 24/24 ========================##..##.# ##########.....>...# Magic: 2/2 0aj c========================#...#### #..................# AC: 4Str: 19#...# #.#########.######## EV: 23 Int: 10#...## #.# #####.#SH: 0 0aj Dex: 9##...# #.#####.....#XL:  2 Next: 62% Place: Dungeon:1#...## #.#.@.#.##### 0aj1 Noise: ---------  Time: 755.9 (0.0)##...## #.#.#.#.#-) Nothing wielded##...###.#.#.#.# 0ajy OThrow: 4 darts (poison)##...##.#.###.#Quill #...##.....#.###...###.#.#.# 0aj '#...# #...#.##...# #####.##..## #.# _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? @ 0aj  0aj  0aj  0aj2 . _ 0aj 0aj 0aj#........[............... Jingleheimer the Changeling####......................## Armataur##....############.........# Health: 24/24 ========================##..##.# ##########.....>...# Magic: 2/2========================#...#### #..................# AC: 4Str: 19#...# #.#########.######## EV: 23 Int: 10#...## #.# #####.#SH: 0Dex: 9##...# #.#####.....#XL:  2 Next: 62% Place: Dungeon:1 0aj#...## #.#.@.#.#####Noise: ---------  Time: 755.9 (0.0)##...## #.#.#.#.#-) Nothing wielded##...###.#.#.#.#Throw: 4 darts (poison)##...##.#.###.#Quill #...##.....#.###...###.#.#.##...# #...#.##...# #####.##..## #.# _There is a stone staircase leading down here. _Done exploring.  0ajU_Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? @ 0ajU   0ajD 0aj 0aj  0aj( _ 0aj) 0aja* 0aj* 0aj* 0aj, 0aj- 0aj. 0ajI. 0aj/ 0aj/ 0aj'0 0aj}0 0aj2 0aj)4, 0aj4 0aj7 0aj7 0aj)8 0aj8 0aj: 0aje; 0aj; 0aj< 0ajQ= 0aj\> 0aj> 0aj> 0aj-@ 0ajA 0aj\A 0ajA0aj0aj9,0aj 0aj0ajx0aj0aj0aj0aj] 0aj 0aj/ 0aj 0aj 0ajs 0aj 0aj`0aj(0ajx0aj0aj0aj0aj0aj0aj~0aj0aj0aj0aj#0aj0ajT0aj0aj,0aj0aj0ajd 0aj!0aj#0aj#0aj$0aj%0ajw',0ajk(0aj)0aj+0aj,0aj},0aj.0aj0B0aj20aj630aj30aj30aj9 ...# ##....### ##.# ########.....###......#.# #............# ####...# ##.########.........#### ##... 0aj9....................#### #... ......[................# ##.. ....................#### #.. ###########.........# ##.##########.....@...# ##80.9 (25.0)  #..................##.#########.###########.# #####.# #.#.#####.....# 0aj:###.#...#.##### ##.#.#.#.# # ##.#.#.#.# ##.#.###.#0aj@<00ajiA0ajBa _There is an escape hatch in the floor here.0ajo   8 81.9 (10aj*.0) _0ajR%20ajV #######  #@....#  #.###.# #.#   #.#  #.# ### 0aj,3.4 (2.50aj0ajK _You slide downwards. The hatch slams shut behind you.0ajz30ajY0aja0aj/% 23  0aj0aj0aj 0aj,0aj0aj0aj0ajU0aj0ajn,0aj0aj50aj0ajS0aj0aj0aj) 0ajp 0aj 0aj| 0ajn 0aj 0aj) 0aj0aj0aj0ajb0aj0aj0aj0aj0aj0aj_0aj0ajK0aj<0aj0ajc0aj0aj60ajC0aj0aj0aj0aj0aj0aj}0aj* 0aj 0aj:!0aj!0aj"0ajW$0aj$0aj$0aj'&0aj'0aj'0aj6(0aj(0ajR)0aj),0ajo*0aj*0aj+0ajK+0aj,0aj,0aj,0aj%-0aj-0ajb.0aj.0aj.0aj/0aj-00ajg00aj00ajV10aj10ajV20aj20aj/30aj30aj40ajJ40aj40aj50aj60aj60aj|70aj680aj80aj90aj90aj:0aj:0aj ;0aj;0ajM<0aj<0aj<0aj=0ajV>0aj>0aj>0aj?0ajA@0aj@,0ajBA0ajA0aj\B,0ajC0ajC0ajC,0ajD0ajI#########......@..$....816.4 (33.0)######..######.....>........#################............#....###############....##.....#....##.###.#....##.###.##.#.#0ajmL0aj,M+7.4 (340ajDO0ajP9 _Found an escape hatch in the floor.0aj030aj0aj0ajx0aj-0aj0aj,0ajg&0aj####..........#######..######.....>...  0aj........#############.  #####............ #.... ######....0ajg# .....#....# .###.#...0ajAW.# .###.##.#.#0ajH220.0)0aj4 8 1.4 (40aj0aj? _You now have 119 gold pieces (gained 15).0aj 30aj 0aj݊ 0aj 0ajݒ  23  0aj ,0aj 0aji 0aj, ,0aj 0ajš P  There is an escape hatch in the floor here.0ajț 0aj{  _0aj# 0ajU 0aj٦ 0aj vJingleheimer the ChangelingArmataurHealth: 24/24 ========================Magic: 2/2========================AC: 4Str: 19EV: 23 Int: 10 ##################SH: 00ajɬ "Dex: 9 #................###XL:  2 Next: 62% Place: Dungeon:2 #..######.....>.@..#Noise: ---------  Time: 826.4 (5.0) ...#############.#.#-) Nothing wielded ............ <...#Throw: 4 darts (poison) ....######## ##.#.#Quill ....##.#.# ....##.# # ....##.# #.#.##.# ....# _There is an escape hatch in the floor here. _You slide downwards. The hatch slams shut behind you. _Found an escape hatch in the floor. 0aj~ _You now have 119 gold pieces (gained 15). _There is an escape hatch in the floor here.  Found a stone staircase leading up.0aj /  --more--0ajV  0aj0ajP 7.4 (6 _0aj 0aj0aj1D _You slide downwards. The hatch slams shut behind you. _Found an escape hatch in the floor. _You now have 119 gold pieces (gained 15). _There is an escape hatch in the floor here. _Found a stone staircase leading up.  There is a stone staircase leading up here.0aj _  You encounter a rat and an endoplasm.0ajl ################# ................### .......>....# ..#############.#.# ..............<.@.# .#.# # #.#.# # #.#.# # #.#.##.# #.#J# 0aj]J   endoplasm (wandering)# #..r.r   rat (asleep) #### #.#.. 0aj-30.4 (3.0ajzr   rat (asleep)Jr.0aj_b  1.4 (40ajU$ 0aj(_The endoplasm leaves your sight.0aj#######.....###>....#######.#.#.....<.@.#######.#.# #.#.# #.#.# #.#.# #.#.# #.Jr. #.#..0aj #######.....###>....#######.#.#.....<.@.#0aj %######.#.# #.#.# #.#.# #.#.# #.#.# #.Jr. #.#.. 0ajU 0aj &0aj8 0aj 0aj# Z _A rat is nearby!0aj....#0ajs /######.#.#.....<.@.#######.#.# #.#.# #.#.# #.#.# #.#.# #.Jr. #.#..0aj  n#######.....###>....#######.#.#.....<.@.#######.#.# #.#.# #.#.#0aj  #.#.# #.#.# #.Jr. #.#.. 0aj[ 0aj1 0aj 0aj Z _A rat is nearby!0ajyX 1 ################ ...............#########.....>....# #######.#.# ...........<...# ############.#@# 0ajZY # #.#.# # #.#.# # #.#.# #.# #.#.#.# #.Jr. J   endoplasm (wandering) ### #.#.. r   rat (asleep) ###0ajZ .0ajN^ Jr   rat (asleep)0ajX_ b  2.4 (10aj0c 0aje 6 _The endoplasm leaves your sight.0aj  ################ ...............#########.....>....#######.#............<..############.# #.J.r. ##0ajc.#. ### 0aj ################ ...............#########.....>....#######.#............<..############.# #.J.r. ##.#.0aj9 #### 0ajcS endoplasm leaves your sight. _A rat is nearby! _A rat is nearby! _The endoplasm leaves your sight.  You roll towards the rat!  The rat squeaks loudly. You hea0aj%r an angry hiss.0aj6S.0ajR,J0aj\& .JrS   adderJ   endoplasm0ajr   ratYou encounter an adder.0aj====3MPRegen (2) 0aj-0aj^ _The endoplasm quivers.0ajFX################ ...............#########.....>....#######.#............<..############.# #S .Jr. ##.#... #.###### 0aj5Z .  You roll towards the adder! You hit the adder.  The adder is heavily wounded.0ajr^J r   rat 0aj}_ 8 =---430ajd0ajIf- _The adder is staggered.0aj^  You closely miss the adder. Your tail-slap misses the adder.The adder is heavily wounded.0aj=0ajH---5.3 (0.90aj'0ajp= _The adder bites you but does no damage.0ajCJ  The adder is heavily wounded. _The adder bites you but does no damage.  You barely miss the adder. Your tail-slap misses the adder.The adder is heavily wounded.  The adder bites you.  You are poisoned.0ajJ. J   endoplasmr   rat0ajL2=======--6.2Pois Quill MPRegen (3) 0ajP0ajSe _The adder poisons you! The adder is struck by your quills. The adder bites you.0aj †You hit the adder. You tail-slap the adder.0aj r.  You kill the adder!.J0aj^ #0aj0aj################Jingleheimer the Changeling ...............###Armataur .######.....>....#Health: 20/24 ====================---- .#############.#.#Magic: 2/2======================== .............<...#AC: 4Str: 19 ..############.#.#EV: 8Int: 10 ..#0aj'#.#.#SH: 0Dex: 9 ..##.#.#XL:  2 Next: 106% Place: Dungeon:2 ..##.#@#Noise: =--------  Time: 837.1 (0.9) #.#0aj#.#r#-) Nothing wielded ..##..J.Throw: 4 darts (poison) ###0aj=#.#...Pois Quill MPRegen (3) #.######0ajgJ   endoplasmr   ratThe adder bites you.  0ajYou are poisoned. _The adder poisons you! The adder is struck by your quills. The adder bites you.You hit the adder. You tail-slap the adder.  You kill the adder! _You feel sick.0aj -- _The adder poisons you! The adder is struck by your quills. The adder bites you.You hit the adder. You tail-slap the adder.  You kill the adder! 0aj_You feel sick.  Your Shapeshifting skill increases to level 3!You have reached level 3!0ajr/  --more--0ajS  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 0ajH~5/29=3/3213 3% 0aj0ajU _You feel stronger. x20aj i †You hit the rat.0ajo J.  You kill the rat!0aj' 0ajC]4-58.00aj00aj'$ _You feel sick.0aj]A You kill the rat! _You feel sick.  You hit the endoplasm.  The endoplasm is severely wounded.You feel sick.  The endoplasm freezes you.0aj^1===---920ajfd0aj7f% _You are frozen.0ajo †You hit the endoplasm.0ajh   You kill the endoplasm!0ajw20---79.9 (1.00aj0ajv$ _You feel sick.0ajNB...............### .######.....>....#######.#............<..############.#0aj C . #.#.......# ###.#........ #.######... .) 0ajJ0ajK19-- 23  -400aj9P0ajR: _You feel sick.  Things that are here:0ajTs _a rat corpse; an adder corpse0aj######.....>....#######.#............<..############.# #.#. ##.#†###.# .#..@....# ###........ #.####### .) 0aj0ajG--10aj0aj>$ _You feel sick.0ajN<)#######.# .............<..############.# ##.#.# # #.#†###.# .......### ###.#@.......0aj< #.####### .)0ajD3  You feel sick.0ajEg8-20ajI0ajL[ _You are no longer poisoned.0ajE0aj00aj0ajo0aj 0ajU  0aj~0aj;0ajs10aj0ajS9=0aj0ajt0aj0aj0aj2 0aj 0aj!0ajt"0aj"0aj#0aj$0aj$j20==0aj%0ajm'0aj'0ajC(0aj)0aj)0aj*0aj<,0ajr,0ajN-0aj/0aj/21==0aj00aj00aj10aj 3,0aj30aj40aj50aj50aj60aj}7j2==0aj80aj@90ajg90aj":0ajj;0aj;0aj4<0aj=0aj=0aj ?0aj6@0ajv@9=0ajA0ajMB0ajBK3=0aj{C0ajD0ajD0ajE0ajF,0ajG0ajH,0ajI0ajJ0aj KU4=0ajK0aj M0aj=M0ajM0aj+O0ajSO0aj P0ajQ0aj\Q0ajQ0ajvSK5=0ajS0ajHT0aj]U0ajU0ajmV0ajW0ajW0ajX0aj[Z,0aj6[0aj\0ajh\h6==0aj5]0aj^,0aj|_0aj`0aj`0aja0ajc,0ajc0ajd0aj2eh7==0aj"f0aj,g0aj{g0aj9h0aji0aj j0ajj0aj,l,0ajl0ajBn0ajnh8==0ajp0ajp0ajq,0ajr,0ajls0ajt0ajt0ajvu0ajv0ajv9=0ajw0ajXy0ajy59=0ajy0ajz0aj|1 _HP restored.0aj}0aj~0aj~0aj0aj0aj#0aj0aj0ajk0aj0aj0aj60ajهO=0ajS0aj‰0aj0aj20ajӋ0ajL0ajȎ,0aj0aj(0aji0aj̒0ajo0ajk0aj0ajʖ0aj0aj{0aj0aj0aj0ajD0aj͟0aj0aj50aj0ajc  You encounter a rat.0ajS #.#.#  #.#.#  #.#.# # #.#†###.# # #.......####.# #.#...........0aji #.######...# #.#####...).#  #......@....# 0aj  #######.....#  ##...## ............#......#0ajr   rat (asleep)r.....#.......0aj097.9 (55.0)0aj7j  8.9 (56 _0aj0aj1S _You see here a book of Frost.0aj$I #.#.# #.#.# #.#.# # #.#†###.# #  #.......####.#  #.#...........  #.######...##  #.#####...).#  #......@....#  0aj#######.....#  ##...##  ......  ......#  ......#  r.....# 0aj< ....... 0ajL #.#.# #.#.# #.#.# # #.#†###.# #  #.......####.#  #.#...........  #.######...##  #.#####...).#  #......@....#  #######.....#  ##...##  ......  ......# ......#  r.....# ....... 0aj0ajr00ajS0ajZ _A rat is nearby!0ajCL #.#.# #.#.# #.#.# # #.#†###.# #  #.......####.#  #.#...........  #.######...##  #.#####...).#  #......@....#  #######.....#  ##...##  ......  ......#  ......#  r.....#  ....... 0ajfO #.#.# #.#.# #.#.# # #.#†###.# #  #.......####.#  #.#...........  #.######...##  #.#####...).#  #......@....#  #######.....# 0ajg ##...##  ......  ......# ......#  r.....# ....... 0ajk0ajk0ajUo0ajqZ _A rat is nearby!0aj݁L #.#.# #.#.# #.#.# # #.#†###.# #  #.......####.#  #.#...........  #.######...##  #.#####...).#  #......@....#  #######.....#  ##...##  ......  ......#  ......#  r.....#  ....... 0aj3 ] #.#.# #.#.# #.#.# # #.#†###.# #  0aj #.......####.#  #.#........... 0aj   #.######...##  #.#####...).#  0aj= #......@....#  #######.....# 0aj^ _ ##...## 0ajw B ......  0aj o......# ......# 0aj \ r.....# 0aj ....... 0aj  0aj 0aj# 0aj)& Z _A rat is nearby!0aj6 L #.#.# #.#.# #.#.# # #.#†###.# #  #.......####.#  #.#...........  #.######...##  #.#####...).#  #......@....#  #######.....#  ##...##  ......  ......#  ......#  r.....#  ....... 0ajc  #.#.# #.#.# #.#.# # #.#†###.# #  #.......####.#  #.#...........  #.######...##  #.#####...).#  #......@....#  #######.....#  ##...##  ......  ......# ......#  r.....# ....... 0aj 0aj 0ajo 0aj Z _A rat is nearby!0aj *# #†###.# .#......####.#............######...## #.#####...).......:...####### ##...# ......#.#r.......#0aj r.r0aj r  ===9.9 (1.0)0ajV 0aj+ E _The rat squeaks loudly. You hear a loud squeak.0ajdg#.#.# # ##.#†###.# .# #.......####.# #.#........... #.######...## #.#####...).# #......:....# #######.....# 0ajdn ##@..## #.........##.........# #....r....# 0ajme3#.........#.r...[r 2 rats (1 wandering)#..........##....0ajg8r.0ajAh7r.0ajo;0ajNp1---9000ajt0aj vT _You encounter a rat.0aj†###.# .......####.##...........#####...## ##...)......:...######. ####...#####...@.....#r.r0aj d#...[##. 0aje †You roll towards the rat! You hit the rat.0ajl9 r0ajW.  You kill the rat!0ajLo   rat0aj `  8 8=--0aji1MPRegen (1) _The rat twitches its whiskers.0aj0ajg o _Your Unarmed Combat skill increases to level 3!0ajjZ5 #.......####.# #.#........... #.######...## #.#####...).# #......:....# #######.....# ####...#### #.........# #..@†.....#0aj,[K #.r.......# #..#..[ ##. #.#  #.#  #.#0ajd0ajeX220ajk0ajn _You roll towards the rat! You closely miss the rat. The rat barely misses you.0ajPG .  You hit the rat.0aj)0aj.1030aj0ajdG _You kill the rat!0ajk30ajn0ajqH _No target in view!0aj0ajo0aj0ajRH _No target in view!0ajK0ajL0ajS0ajUH _No target in view!0aj0ajɻ0aj0ajH _No target in view!0ajm*0aj~+0aj220aj5H _No target in view!0ajװ0aj0ajg0ajں@ _No target in view!0ajF0aj/0aji0aj!0aj30aj͘0ajn0aj` P0aj 30aji 0aj 0aj 0aj 0aj 0aj 0ajj 0ajk 0ajs 0aju 0aj 0aj 0aj 0aj; 0aji 30aj3m 0ajo 0aj 30aj 0ajS 0ajʊ  23  _0aj֏ B0aj 0ajo P10aj+ 0aj 0aj 0aj% 0aj 0aj *#.# # .# # #†###.# .#.####.#.#...........#.#### #.#####...).# #......@....# -0aj h#######.....# ####...#### #.........#  #...† #... #...#.....[#..........#. _ You pick up a book of Frost and begin reading...0aj +7.9 (40aj Y 8 -8.9 (50aj| 0ajZ _ _You add the spells Freeze, Frozen Ramparts and Hailstorm to your library.0aj I0ajw 0ajb 0ajѫ  23  0aj 0aj (0ajj 0aji 0aj ,0ajG 0aj 0ajִ 0aj 0aj 0aj 0ajͷ 0aj 0aj 0ajd 0aj ,0aj 0aj 0aj 0aj 0aj 0aj 0aj ,0ajg 0aj\ 0aj 0aje 0aj 0ajy 0aj  You encounter a goblin. It is wielding a +0 dagger.0ajU ####.#.#  ...<...# ### ### ####.#.# #.. ..#  #.#.# #.# #.#  #.#.# #.# #.# # #.#.# #.# #.# ..# 0aj] #.#†###.# #.####...# #.......####.#......g #.#..........@....... #.######...###....... #.#####...).# ###.%.# #...........# ..# #######.....#  ####...####   g   goblin (asleep)#.........#  #...†.....#  #.........# 0aj * 0ajs ,17.9 (90aj m  8.9 (10.0) _0aj 0ajS 0aje<...# ### ### #.. ..#  #.#.# #.# #.#  #.#.# #.# #.# #  #.#.# #.# #.# ..#  #.#†###.# #.####...#  ..####.#......g  .......@.......  ##...###.......  #...).# ###.%.#  ......# ..#  0aje #      #...†   0aj*<...# ### ### #.. ..#  #.#.# #.# #.#  #.#.# #.# #.# #  #.#.# #.# #.# ..# 0aj #.#†###.# #.####...#  ..####.#......g  .......@.......  ##...###....... 0aj= #...).# ###.%.#  ......# ..#   #  0ajsB    0ajO#...†  0aj 0aj0ajc&0aj 0aja 0ajg] _A goblin is nearby!0aj.j<...# ### ### #.. ..#  #.#.# #.# #.# 0ajp #.#.# #.# #.# #  #.#.# #.# #.# ..#  #.#†###.# #.####...#  ..####.#......g  0ajT.......@.......  ##...###....... 0ajH #...).# ###.%.#  ......# ..# 0aj.  #  0aj!  0aj&9  #...† 0ajS7  0ajTf<...# ### ### #.. ..#  #.#.# #.# #.#  #.#.# #.# #.# # 0aj( #.#.# #.# #.# ..#  #.#†###.# #.####...#  ..####.#......g  .......@.......  ##...###.......  #...).# ###.%.#  0ajp......# ..#   #  0aj    #...†   0aj$0aj(0aj0aj] _A goblin is nearby!0aj<...# ### ### #.. ..#  #.#.# #.# #.#  #.#.# #.# #.# #  #.#.# #.# #.# ..#  #.#†###.# #.####...#  ..####.#......g 0aj .......@.......  ##...###.......  #...).# ###.%.#  ......# ..#   #    0ajZ  #...†   0aj0aj<...# ### ### #.. ..#  #.#.# #.# #.#  #.#.# #.# #.# #  #.#.# #.# #.# ..#  #.#†###.# #.####...#  ..####.#......g  .......@.......  ##...###.......  0ajG;#...).# ###.%.#  ......# ..#   #      #...†   0ajA0aj0aj,0ajP] _A goblin is nearby!0ajG.#.#  <...# ### ###  .#.# #.. ..#  #.#.# #.# #.# # #.#.# #.# #.# .#  #.#.# #.# #.# ..#  #.#†###.# #.####...# #.####.#......g. 0aj=#.#........... #.######...###. #.#####...).#####.%.# #...........# ..#  #.....# .#  ####...#### # #.#  #...†.....#  #.#  0aj g.g  ==9.0)0aj30aj( _The goblin shouts!0aj6.#.#  .<...# ### ###  .#.# #.. ..#  #.#.# #.# #.# ###  #.#.# #.# #.# ..#  #.#.# #.# #.# ...#  #.#†###.# #.####...# #.####.#.....g. #.#. #.######...###. 0ajl#.#####...).#####.%.# #.# ...#  #.....# ..#  ####...#### g##  g 2 goblins (1 launcher, 1 wandering)#.# # #...†.....#  #.#  0aj .g  You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.0aju%g.0aj<j)=200aj0aj( _The goblin shouts!0aj .#.#  <...# ### ###  #.#.# #.. ..#  #.#.# #.# #.# ####  #.#.# #.# #.# ...#  #.#.# #.# #.# ...#  #.#†###.# #.####...# #.####.#.#  #.#.g....#  #.######...###.#  #.#####...).#####.%.# #.# ...#  #.....# ..g#  ####...#### #.##  #.# .#  #...†.....# .# #.#  0ajH%[40m.#.#  ...# ### ###  .#.# #.. ..#  .#.# #.# #.# #####  .#.# #.# #.# #...#  .#.# #.# #.# #...#  .#†###.# #.####...####  .####.#.#  .#.g....#  .######...###.#  .#####...).#####.%.####  .# #...#  .....# #..g#  ####...#### ##.##  #.# .#  #...†.....0aj&# .#  #.#  0aj' g.  You roll towards the goblin! The goblin is struck by your quills.0ajm/0ajQ0l--1MPRegen (2) 0aj[70aj&9L _The goblin misses you.0ajQ )You barely miss the goblin.The goblin is severely wounded.The goblin is struck by your quills.0ajZ    goblin (You kill the goblin!The goblin unwields a +0 dagger. The goblin wields a +0 sling.0ajCaK))))0aj#.0ajsV@.%0ajt 8 2=-20aj0ajy| _The goblin shoots a sling bullet. The sling bullet closely misses you.0ajb.# ### ### #.# #.. ..#  #.# #.# #.# ##### #.# #.# #.# #...#  #.# #.# #.# #...#  0aj25#†###.# #.####...####  ......####.#.........#  #.........)....#  ######...###....@....#  #####...).#####.%.####  ..........# #..g#  #####.....# #...#   #### ##.##  #.........# #.#  #...†.....# #.#  #.........# ..#  #.#  0aj0ajL%D))))0aj\..@%0ajo 23  =30aj0ajƽt _The goblin shoots a sling bullet. The sling bullet misses you.0ajB#.# #.. ..# #.# #####...†###.# #.####...#### ......####.#......... #...............)#####...###.....0aj...).#####.@.#### ..........# #..g# #####.  ####...#### ##.#.........# #.# †..###..[0ajc  The goblin unwields a +0 sling. The goblin wields a +0 dagger.0ajC7----410aj0aj _The goblin hits you with a +0 dagger. _You see here a quill talisman.0aj6--- 8 --5.8 (0.90aj0aj{ _You completely miss the goblin. The goblin hits you with a +0 dagger.0aj,$j )You hit the goblin.0aj,S0aj /I-46.70aj50aj7J _You kill the goblin!0aj0aj,0aj0ajrH _No target in view!0ajR O 0aj B_No target in view!0aj0aj0ajb0ajH _No target in view!0ajZ30aj0aj0aj 23  _0ajl7=0ajL0aj,0ajO0aj3,0aje0aj0aj80aj`0aj0ajXh8==0aj0aj 0ajJ0ajP0aj0aj#0ajK0aj 0aj 0aj 0aj 0ajN #90ajq E==0aj0aj9-0aj037.7 (11.0)0ajoZ 8 -8.7 (120ajg!0aj#* _h - a quill talisman0aj0ajo0aj0aj0ajmu 23  0ajZX0aj`0aj0aj0ajw9=0aj`0ajx 0aj ,0ajq0ajf0aj,0aj0aj 0aj 0aj!0aj#0aj)0aj+0ajd,0aj-0aj00aj20aj30aj.50aj70aj:0ajZ:0aj<0aj?0aj;A0ajA0aj:C0ajLB0ajN0ajP0aj S0ajS0ajT0ajH^B0aj=_0ajQb0ajd0aj,e0ajf0aji0ajk0aj{l0aj+n0ajp0ajr0aj&s0ajt0ajYy0aj{0aj{0aj>}0aj0aj0aj_0aj0aj0ajZ0aj0ajň0aj60aj0aj0aj0aj0aj͑0aj.0ajŒ0ajB0aj0aj0aj0aj0aj 0ajd0aj0aj0ajS0aj0aj70ajc0aj٢0aj00ajO0aj0ajݦ0ajB0ajѧ0aj,0aj0ajy0aj0aj,0aj0ajg0ajۭ0aj00aj0ajy0ajѰ0aj_0aj0aj0aj0ajj0ajS0aj0aj0aj0aj%0ajv0aj0aj10aj0ajI0aj0aj+0aj0aj0aj0aj0aj0aj0aj0ajo0aj&0aj0aj0aj_0aj0aj0aj0aj.0aj0aj*0aj0aj0ajH0aj0aj0ajj0aj0ajM0ajZ0aj0aj0ajz0ajq0aj0aj)0aj~0aj0ajF0aj30aj0aj0aj0aj0aj0aj30ajj0aj0aj0aje0ajc0ajv0aj?0aj0aj 0aj| 0aj 0aja 0aj 0aj 0aj^0aj0aj0aj0aj0ajd0aj0ajz0aj0aj:0aj0ajIA0ajFK$0ajK3#.####..####.#0aj L[  Jingleheimer the Changeling 0ajHL;#............#0ajLC  Armataur 0ajLo#####.#.####.#####0aj M  Health: 29/29 ========================0ajPMx#....# #.....#0ajM\  Magic: 3/30ajM2========================0ajDNx#..### #####.#0ajNY  AC: 40ajN-Str: 210aj(O#..#0ajbO&#.#0ajOn  EV: 23 0ajO5Int: 100ajP#..#0ajdP&#.#0ajPY  SH: 00ajP,Dex: 90ajQ#..#0ajLR&#.#0ajR  XL:  3 Next: 14% Place: Dungeon:20ajR#..#0aj0S&#@#0ajwS  Noise: ---------  Time: 988.7 (50.0)0ajSp#..# ..>.....#0ajSe  -) Nothing wielded0aj3T>...# .########0ajvTm  Throw: 4 darts (poison)0ajT#.##0ajTD  Quill 0ajU" 0ajuU 0ajU/ 0aj!V 0ajmV/ 0ajV 0ajV/ 0ajW 0ajNW-  0ajW;_You kill the goblin! 0ajW9_No target in view! 0aj0X9_No target in view! 0ajX_No target in view! 0ajX_h - a quill talisman  0ajX%Found a stone staircase leading down.0ajbk  0ajk--more--0ajk0aj{V  0aj0aj#X 9.7 (51 _0aj00aj910ajb10ajV20aj20aj.90ajx9,0ajP:0aj:0aj:0ajI;0aj5<0aj#=0ajV=0aj=0aj>0aj?0aj?0aj@0ajBR  There is a stone staircase leading down here.0ajC0ajD _0ajVE0ajwF0ajiG0ajG0aj:H0ajI0ajAJ0ajvJ0ajJ0aj\K0aj L,0ajDL0ajL0aj=M0ajqM0ajM0aj0N0ajN0ajN0ajO0ajOP0aj&Q0ajsQ0ajQ0ajS0ajT0ajT0aj@U0ajV0ajW0ajX0ajAX0ajY0ajyZ0ajZ0ajZ0ajH\0aj\0aj\0ajJ]0aj^0aj^0aj^0aj_0aj_0ajN`0aj`0aj`0aja0ajkb,0ajb0ajUc0ajNd0ajd0aj?e0ajg0ajh,0ajXi0aj#j0ajj0aj6k0ajk0ajn0ajo0ajo0ajp0ajmw #............# #####.#.####.# #....# #.. ### #..### ### .. #..#  #. #..#  0ajw######.### #..#  ?........# #..# ###### ##....@.#####..# #..>.. 0ajw#..............# #.#### 0ajx#........#####.####.#  .###................# 0ajAxQ#.#.........#######.#...#######. ##.##0ajfx#. #.##.0aj}21013.7 (24.0)0aj~5 8 4.7 (250aj10aj܅> _You now have 125 gold pieces (gained 6).0aj0aj0aj 0ajE 0aj 0aj 23  0ajO0ajB0aj0aj0aj0aj0aj0aj0aj0aj0aj^0aj; 0aj;"0ajn#0aj#0aj$0aj|&0aj'0aj(0ajX)0aj/m #.####. #......0aj/ #####.# #... #### #..#0aj50 ..# #..# 0ajj0/#.# #..##############.### #.........@........# #..#0aj0$.#########......#####.. #..............# #........#####.##0aj0* #.###............. ... #.#.........## ### #.#...####### .###.##0aj1h #. #.#0aj96221.7 (7.0)0aj74 8 2.7 (80aj~;0aj=l _c - 2 scrolls labelled XEONTO DYO (gained 1)0aj0ajS0aj0aj0aj%0aj% 23  0aj0aj8,0aj0ajJ0aj0ajU0aj0aj0aj 0aj`0aj0ajG0ajv,0aj0aj0aj,0ajv0aj60ajH0aj|0aj0ajO0aj0aj0aj0aj0aj}0aj0ajS0aj0ajY0aj0aj #### # Jingleheimer the Changeling..# # Armataur#.# # Health: 29/29 ========================0ajk##############.### # Magic: 3/3========================................# # AC: 4Str: 21.#########......##### EV: 23 0aj Int: 10###.##### ##............ SH: 0Dex: 90aj<.......###........##### XL:  3 Next: 14% Place: Dungeon:20aj#@##.###.......... Noise: ---------  Time: 1033.7 (11.0)#....# #.#........ -) Nothing wielded0aj####.# #.#...##### Throw: 4 darts (poison)##...###.##Quill 0aj<##.# #.## #. 0ajf_h - a quill talisman _Found a stone staircase leading down. _There is a stone staircase leading down here. 0aj/_You now have 125 gold pieces (gained 6). 0aj_c - 2 scrolls labelled XEONTO DYO (gained 1)  Found a stone staircase leading up.0ajw/  --more--0ajV  0aj&0ajX 4.7 (12 _0aj0aj}30aj`0aj0aj Jingleheimer the ChangelingArmataur####Health: 29/29 ========================..#0aj5 Magic: 3/3========================#.#AC: 4Str: 21##############.### EV: 23 Int: 10#................# SH: 00aji Dex: 9#.#########......# XL:  3 Next: 14% Place: Dungeon:20aj .#####@##### ##........ Noise: ---------  Time: 1038.7 (4.0)<...<.......###........# -) Nothing wielded..#.#######.##.###...... Throw: 4 darts (poison)0aj, #....# #.#.... Quill ####.# #.#...###...###.####.# #.## #. _Found a stone staircase leading down. _There is a stone staircase leading down here. _You now have 125 gold pieces (gained 6). _c - 2 scrolls labelled XEONTO DYO (gained 1) _Found a stone staircase leading up.  Found a stone staircase leading up.0aj/  --more--0ajx V  0ajC 0aj/! P 9.7 (5 _0aj! 0ajO 0ajP 0ajP 0ajbR 0ajS 0ajY 0aj?\ There is a stone staircase leading down here. _You now have 125 gold pieces (gained 6). _0ajs\ c - 2 scrolls labelled XEONTO DYO (gained 1) _Found a stone staircase leading up.  There is a stone staircase leading up here.0aj] 0aj:^  _0aj^ 0aj ` 0aj` 0ajSa 0aja 0ajc 0ajh ?#0aj)h ############### #............#. #.#########..0ajAh ,...###.#####.##### ##........<.@.<.......###0ajZh 44<......#.#######.##.###.0ajoh A######.#.....# #....# ##.#####.# ####.# #0ajh .. #.. ##..##0ajh 1 #0ajh ".0ajk 0aj\l *5.7 (60aj o 0ajp ; _Found an escape hatch in the ceiling.0aj 0aj 0aj, 0aj 0aj 0aju 0aj! 0aj" 0aj" 0aj# 0aj-% 0aj% 0ajG& 0aj(' 0ajI( 0ajG) 0aj) 0aj* 0ajJ+ 0aj8, 0aj}, 0aj, 0aj- 0ajy. 0aj. 0aj. 0aj/ 0aj0 0aj0 0aj1 0aj!2 0aj2 0aj2 0aj(3 0aj}4 0ajb5 0aj5 0aj>6 0aj7 0aj@ 0aj D 3....###.#####.##### ##.... Jingleheimer the Changeling......<...<.......###..... Armataur.<......#.#######.##.###.. Health: 29/29 ========================.######.#.....# #....# #.# Magic: 3/3========================0ajYD ###.#####.# ####.# #.# AC: 4Str: 21####...#####...## EV: 23 Int: 10#........###.# SH: 0Dex: 9#.##.###.#0ajD n# XL:  3 Next: 14% Place: Dungeon:2# #. #@#Noise: ---------  Time: 1055.7 (10.0)#. #$#-) Nothing wielded#. #.#Throw: 4 darts (poison)#. ...Quill #. #.#0ajD B...#.#>.. _c - 2 scrolls labelled XEONTO DYO (gained 1) _Found a stone staircase leading up. _Found a stone staircase leading up. 0ajE _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Found a stone staircase leading down.0ajWQ /  --more--0aj,V  0aj}0ajQ 6.7 (11 _0aj0aj0aj]0aj..<...<.......###.<......#.#######.##.#########.#.....# #....# #.# ###.#####.# ########...### ##...#........ ##.# ##.###.  #.   ....##.## ...#.#>...7.7 (1.0)0ajJ 8 8.7 (20aj> _You now have 134 gold pieces (gained 9).0aj0aj$0aj0aj0aj0aj@6 23 0ajП 0ajF0aj0aj_0aj0aj,0ajq0aj0aj0aja,0aj0aj0aj0ajH0ajӫ0aj>0ajK,0ajˮ0aj0aj0aj0aj0aj³0ajZ0aj0aj0aj{0ajL0aj0aj 0aj0aj}0aj0ajB0ajӼ0aj0aj0aj'0aj0aj0aj0ajd0aj0aj0aj0aj30aj0aj0ajR0aj0ajD0aj~0aj0aj0aj:0aj0aj0aj0ajh0aj0aj0aj0ajz0aj0aj0aj0aj0aj? # #. #.# #.#  #.# #.# #.#  # #.###.###.# 0aj###. #.........#  ... #.###.###.#  #.∩#.........#  #..#.###.##..# 0ajr ####:.....>...#.########.......@.....###........77.7 (19.0)#############.#.########0aja ##.## 0ajfL### 0aj0aj+8.7 (200aj0ajF: _Found Daeprama's Jewellery Emporium.0aj= 0aj 0aj  0aj 0ajv 0aj 0ajD 0aj   #.##.###.# #..#.# #.# #.# .# #.# #.# #.##.###.###.#0aj  ###.##.........# ....#.###.###.# #.∩#.........# #..#.###.##..# 0aj  ####@.....>...#.##### #..............###.....0aj #.#############.#.##### ##.##0aj1 a###You pick up a parchment of Sandblast and begin reading...0aj 281.7 (3.0)0aj 4 8 2.7 (40aj! X _You add the spell Sandblast to your library.0aj I0aj5 0aj 0aj  23  0aj# 0ajӓ <Welcome to Daeprama's Jewellery Emporium! What would you like to do?  a -  360 gold an amulet of chemistry (unknown)b -  360 gold an amulet of wildshape (unknown)  0aj c -  210 gold a ring of flight (unknown)  d -  240 gold a ring of resist corrosion (unknown)  0ajB ,e -  360 gold a ring of wizardry (unknown) You have 134 gold pieces. [Esc] exit[!] buy|examine items[a-e] mark item for purchase [/] sort (type)0ajf [A-E] put item on shopping list0ajc0aji0aj py####...#### Jingleheimer the Changeling#........# .#Armataur#.##.###.# #..Health: 29/29 ========================#.##.# #.# #.#0ajpMagic: 3/3========================#.##.# #.# #.#AC: 4Str: 21# #.##.###.###.#EV: 23 Int: 10...###.##.........#SH: 0Dex: 9........#.###.###.#0ajpXL:  3 Next: 14% Place: Dungeon:2#.@#.........#Noise: ---------  Time: 1084.7 (2.0)#..#.###.##..#-) Nothing wielded0aj!q####......>...#.###### Throw: 4 darts (poison)#..............###...... Quill #.#############.#.########.##0ajiq### _Found a stone staircase leading down. _You now have 134 gold pieces (gained 9). _Found Daeprama's Jewellery Emporium.  You pick up a parchment of Sandblast and begin reading... 0ajqo_You add the spell Sandblast to your library.  There is an entrance to Daeprama's Jewellery Emporium here.0aj6xk  0ajy. _0aj0aj0aj.0aj0aj10aj _0ajN0aj0aj^0aj0aj0aj$0aj0ajO0aj0ajr0aj0aj0aj0aj0aj0ajh0ajT0aj0ajp0aj0aje0aj0aj0ajf0ajm0aj0ajF0ajn0aj0aj$0aj0aj0aj0aj^0aj0aj0aj0aj0aj0aj0aj0aj00aj0aj_0aje0aj0ajX0aj0aj0aj 0aj0aj0aj',0aj0aj0ajd 0aj 0aj@ 0ajY 0ajL 0aj 0aj0ajm0aj0aj[0aj0aj0aj0ajc0aj0ajD0aj0ajK0aj0aj 0aj0aj"0aj0aj0aj%0ajX0aj0aj0aj0ajT 0aj!0aj"0aj#0aj#0ajq$0aj%0aj&0aj&0ajh'0aji)0ajt*0aj*0aj+0aj-0aja/0aj/0aj4X0aj550aj60aj70aj:,0aj8;0aj%=0ajo=0ajV>0aj@0aj#B0ajB0ajC0ajtE0aj G0aj]G0ajoH0ajK0aj8M0ajxM0ajvN0aj0R0ajR0aj0aj0aj0aj0aj,0aj0aj0aj0aj0aj0aj0aj0aj0aj0aj0aj0aju0aj0aj-0aj\0aj0ajK0aj0aj0aj0aj0ajb0aj0aj0aj0aj0aj40aj0aj0aj0aj0aj{0ajB0aj0aj0aj0aj0aj,0ajG0aj0aj0aj0aj40aj0aj0aj0aj,0aj0aj<0aj0aj%0aj0aj0aj!0aj0ajO0aj'B0aj^0aj0ajP0aj0aj ,0aj5 0aj 0aj 0aj 0aj6 0aj< 0aj 0aj2 0aj 0aj 0ajq 0aj 0aj' 0aj 0aj 0aj8 0aj 0aj 0aj_ 0aj 0aj2 0aj 0ajh 0aj 0aj 0aj  0aj 0aj= 0aj 0aj3 0aj 0aj 0aj 0ajz 0aj 0aj7 0aj 0ajN 0aj 0aj 0ajx 0aj! ,0aj" 0ajB# 0aj$ 0ajZ$ 0aj$ 0aj% 0aj& 0aj' 0aj' 0aj( 0aj) 0aj) 0aj* 0aj+ 0aj, 0aj, 0aj=- 0aj. 0aj/ 0aj0 0ajQ0 0aj1 0ajS2 0aj2 0ajL3 0aj74 0aj4 0aj*5 0aj5 0aj7 0aj7 0aj*8 0aj8 0aj9 0aj: 0aj: 0ajN; 0aj< 0aj/= 0ajl= 0aj= 0aj> 0aj? 0aj[@ 0aj@ 0ajB 0ajMC 0ajC 0ajiD 0ajE 0ajF 0ajF 0ajIG 0ajPH 0ajI 0ajI 0ajJ 0ajK 0ajL 0ajL 0aj}M 0ajN 0ajO 0ajP 0ajP 0ajQ 0ajR 0ajR 0ajjS 0aj U 0ajV ,0ajV 0ajW 0ajX 0ajX 0ajY 0aj^ n0aj^ 0aj:_ 0aj_ 0aj` 0aja 0ajvb 0ajc 0ajtd 0aje 0ajf 0aj{f 0ajh 0aj^i 0aji 0aj9j 0aj'l 0ajl 0aj8m 0ajm 0ajn 0ajo 0aj?p 0ajp 0ajq 0ajr 0ajr 0ajYs 0ajt 0ajSu 0aju 0ajv 0aj9w 0aj*x 0ajx 0ajy 0ajoz 0aj~{ 0aj{ 0ajt| 0aj6~ 0aj 0aj` 0aj 0aj 0aj 0aj 0aj؃ 0aj 0aj΅ 0aj# 0aj 0aj 0aj 0aj] 0aj 0aj^ 0ajʊ 0aj 0aj4 0ajӋ 0aj@ 0ajt 0aj 0ajY 0ajٍ 0aj 0ajR 0aj 0ajq 0aj 0aj 0aj 0aj 0ajR 0aj 0aj> 0aj 0ajH 0aj 0aj 0aj 0ajX 0ajǖ 0aj 0aj 0aj! 0ajF 0aj2 0aj 0ajǚ 0aj 0aj 0ajU 0ajT 0aj ,0ajϠ 0aj 0aj 0aj& 0ajN 0aj 0ajǣ 0aj 0aj7 0aj 0aj 0ajH 0aj~ 0aj 0ajc 0aj 0ajϦ 0ajʧ 0aj? 0aj 0aj 0ajF 0aj۩ 0aj 0ajP 0ajԪ 0aj> 0aj| 0ajī 0aj[ 0aj 0aj 0ajT 0ajm 0aj ,0aj ,0aj[ 0aj 0aj 0aj 0aj 0aji 0ajG 0aj۷ 0aj 0aj 0ajĹ 0aj 0ajϻ ,0aj, 0ajB 0aj 0aj 0aj 0ajs 0aj+ 0aje 0aj 0aj 0aj 0aj 0aj 0aj  #.##.####### ###### ...    #.#  #.# 0aj/ #######.######## #.....#.@....... #.###.#.#####.## #.#...#.##.#####.###?# #...........#0aj e#.############.#.........##.#.#.#.###.##.#.#.#.#0aj 0aj 2254.7 (170.0)0aj$ 5 8 510aj 0aj Q _f - a puce potion0aj  23  0aj B0aj 0aj 0aj 0aj 0aj_ 0ajA 0ajD ,0aj 0ajl 0aj ,0aj 0aj} #.# #.# #.# #.# 0aj u#######.#########.....#.........0aj ]#.###.#.#####.##0aj c#.#...#.#...# 0aj* l#.#####.###@# 0ajY #...........# #.############.#.........# 0aj 7#.#.#.#.###.#0aj #.#.#.#.0aj !#0aj 7#.###.#.#####.##.....#.........0aj >#.. #######.##########0aj 0aj 263.7 (8.0)0aj 4 8 4.7 (90aj5 0aji b _h - a scroll labelled COMIKHL YCSI0aj 0aj! 0ajN 0aj$ 0aj 0aj % 23  0aj 0aj 0ajM 0aj 0aj 0aj$ 0aj 0aj 0aj4 0aj 0ajM 0ajд 0aj 0ajݶ 0ajI 0ajŷ 0aj 0aj 0aj 0aj 0ajN 0aj 0ajN 0aj 0aj 0aj 0aj 0ajj 0aj 0aj{ 0aj 0aj6 0aj` 0aj+ 0ajf 0aj 0aj 0aj 0aj 0ajo 0aj 0aj 0ajP 0aj 0aja 0ajh 0aj 0aj X0aj 0aj 0aj= 0aj 0ajU 0aj ,0aj X0aj@ 0aj 0ajD 0aj 0aj 0aj 0aj 0ajD 0ajk 0aj 0ajd 0aj 0aj 0ajt 0aj 0aj 0aj 0aj 0aj 0ajB 0aj 0aj_ 0aj 0aj/ 0aj 0aj% 0ajV 0aj 0aj7 0aj 0aj 0aj 0aj. 0aj 0aj; 0aj 0aj 0ajX 0aj 0aj 0aj| 0aj 0ajD 0aj~ 0aj( 0aj 0aj 0aj 0aj 0aji 0aj 0aj 0ajd 0aj' 0ajp 0aj 0aj! 0aj 0aj 0aj 0aj 0aj 0aj0 0aj 0ajq 0aj 0aj 0aj 0aj~ 0aj= 0ajw 0aj 0aj 0ajG 0aj 0aj 0aj <  You see here a +0 club.0ajn 0aj  _0aj 0aj, 0aj 0aj+ 0aj 0aj] 0aj 0aj8 0aju 0ajX 0aj 0aj) 0ajv 0aj X0aj X0aj 0aj 0ajf 0aj 0ajU 0aj  0ajK 0aj 0aju 0aj! 0ajI! 0aj! 0aj{" 0aj" 0aj1# 0aj# 0aj^$ 0aj$ 0aj/% 0aj% 0aj'' 0ajy( 0aj( 0aj) 0aj* 0ajj+ 0aj+ 0aj , 0aj, 0aj- 0aj- 0aj. 0aj. 0ajy/ 0aj/ 0aj"0 0aj0 0ajW1 0aj1 0aj1 0aj^2 0aj2 0aj3 0aj3 0aj4 0aj`5 0aj5 0aj#6 0aj7 0aj7 0aj8 0ajJ8 0aj8 0aj99 0ajm9 0aj9 0aj%: 0aj: 0aj: 0aj; 0aj; 0aj < 0aj=< 0aj< 0aj= 0ajU> 0aj> 0aj> 0aj? 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0ajfB  0ajB F_Key pressed, stopping explore.0aj[    _0aj-a 0aj%b 0ajb ,0aje 0aj"f 0ajf 0ajg 0ajg 0aj h 0aji 0aji 0aj5j 0ajj 0ajzk 0ajk 0aj$l 0aj`l 0ajl 0aj?m 0ajem 0ajm 0ajn 0ajmn 0ajn 0ajn 0ajGo 0ajo 0ajo 0ajIp 0ajq 0ajq 0ajq 0ajq 0ajtr 0ajr 0aj s 0ajRs 0ajt 0ajbt 0aj|t 0ajt 0aj>u 0aju 0aju 0aj+v 0ajv 0ajGw 0ajyw 0ajw 0ajlx 0ajx 0ajx 0ajy 0ajy 0aj%z 0ajLz 0ajz 0aj{ 0aj{ 0aj{ 0aj| 0aj8} 0aj#~ 0ajr~ 0aj~ 0ajl 0aj6 0ajp 0aj́ 0aj 0ajà 0aj 0ajs 0aj 0aj 0aj 0aj@ 0ajy 0aj> 0aj̉ ,0aj 0aj 0ajI 0aj 0ajy 0ajˍ 0aj 0aj6 0aj 0ajF 0aj 0aj 0aj 0aj 0aj 0aj 0ajj 0aj 0aj 0ajN 0ajΕ 0aj7 0ajd 0aj 0aj 0aj 0aj 0aj 0aja 0ajĘ 0aj 0aj. 0aj 0ajG 0ajv 0ajŚ 0ajB 0aj 0ajۛ 0aj 0aj 0aj 0aj> 0aj| 0aj 0aji 0aj 0ajH 0aj 0ajؠ 0aj) 0aj 0aj 0aj 0aj 0ajw 0aj 0aj 0aj 0ajl 0aj 0aj 0aj 0aj] 0aj2 0aj ,0aj 0aj 0aj 0ajS 0aj 0ajl 0aj 0ajױ 0aj^ 0ajӲ 0aj 0aj 0aj 0aj{ 0aj 0aj 0ajy 0aj 0aj 0ajL 0aj˶ 0aj 0aj 0aj 0aj 0aj 0aj 0aj7 0aj 0ajj 0aj 0ajۼ 0aj 0aj 0aj ,0aj 0aj 0aj߿ 0aj 0aj 0aj 0aj- 0aje 0aj 0aj 0aj 0aj5 0ajR 0aj 0aj 0ajR 0aj# 0aj 0ajl 0aj 0aj5 0aj+ 0aj 0aj 0ajc 0aj 0aj9 0ajs 0aj 0aj 0aj ,0aj3 0aj 0aj! ,0aj 0ajO 0aj 0aj 0aj 0aj 0ajV 0aj} 0aj 0aj 0aj 0ajS 0ajG 0aj k  You encounter a ribbon worm.0aj  #.# ###############.. #.#####.....##.....#..0aj #.....#.###.##.###.#..####.##.#.#.##.###.##.#....#.#.##.##.....####.#...##.##.###########.###########0aj  #.....#...........# #.###@#.#####.###.#0aj)  #.#w..#.#...#.#.#.#  #.#####.#.#.# 0aj  #...........#.#...#  #.###########.######## #.# #.....#......w   ribbon worm (asleep) #.# #.###.#.#####.## #.# #.#...#.#...#.#. #.# #.#####.###.#.#.0aj 505.7 (68.0)wwcatching breath)0aj `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.0aj4z'.0ajs{  4  6.7 (694 darts (poison)Held 0ajр0aj. _You are caught in a web!0ajr #.#  #.#####..... #.....#.###. ####.##.#.#. #....#.#. ####.#... #######.  #.....#.0aj9  #.###@#.  #.#w..#.  #.#####.###.  #...........  #.#  0aj|I#.#  #.#  #.# 0aj #.#  #.#####..... #.....#.###. ####.##.#.#. #....#.#. ####.#... #######.  #.....#.  #.###@#.  #.#w..#.  #.#####.###.  #...........  #.#  #.#  #.#  #.# 0aj0ajb _A ribbon worm is nearby!0aj! #.#  #.#####..... #.....#.###. ####.##.#.#. #....#.#. ####.#... #######.  #.....#.  #.###@#.  #.#w..#.  #.#####.###.  #...........  #.#  #.#  #.#  #.# 0aj1c5 #.#  #.#####..... #.....#.###. ####.##.#.#. #....#.#. ####.#... #######.  #.....#.  #.###@#.  #.#w..#.  #.#####.###.0ajKd@  #...........  #.#  #.#  #.#  #.# 0aji0aji0ajn0ajob _A ribbon worm is nearby!0ajP #.#  #.#####..... #.....#.###. ####.##.#.#. #....#.#. ####.#... #######.  #.....#.  #.###@#.  #.#w..#.  #.#####.###.  #...........  #.#  #.#  #.#  #.# 0aju #.#  #.#####..... #.....#.###. ####.##.#.#. #....#.#. ####.#... #######.  #.....#.  #.###@#.  #.#w..#.  #.#####.###.  #...........  #.#  #.#  #.#  #.# 0aj)0aj0aj`0ajR b _A ribbon worm is nearby!0ajE! J.w0aj7  8 7.7 (1.0)4 darts (poison) _You disentangle yourself.0aj>  You hit the ribbon worm.  The ribbon worm is moderately wounded.0ajq [8-=80aj 0aj8 0 _The ribbon worm bites you.0ajՍ (catching breath)You hit the ribbon worm.  The ribbon worm is moderately wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.0aj0ajZ  4  94 darts (poison)Held 0aj0aj. _You are caught in a web!0aj 8 -104 darts (poison)0ajn0aj/ _You disentangle yourself.0ajF  You hit the ribbon worm.  The ribbon worm is heavily wounded.0ajAGj2------=10ajLM0ajPO0 _The ribbon worm bites you.0aj  You hit the ribbon worm. You tail-slap the ribbon worm.  The ribbon worm is severely wounded.0ajm19--------20aj20aj10 _The ribbon worm bites you.0ajH You hit the ribbon worm but do no damage.The ribbon worm is severely wounded.0ajJk4-------30ajP0ajR0 _The ribbon worm bites you.0aj i  You hit the ribbon worm.4.6 (0.90aj: 0aj d _The ribbon worm is severely wounded.0aj. (catching breath)You hit the ribbon worm.  The ribbon worm is almost dead.0ajx  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.0aj0aj   4  5.54 darts (poison)0aj,Held 0ajHD _You are caught in a web!0ajXro  You disentangle yourself.  The ribbon worm is struck by your quills.0ajns5=--- 8 516.5 (1.04 darts (poison)0aj0v0aj]wC _The ribbon worm bites you but does no damage.0ajSy{ †You hit the ribbon worm.0ajG~"0aj~10ajU =217.4 (0.9 _You kill the ribbon worm!0aj0aj9g _Your Armour skill increases to level 1!0aj #.#####.....##.....# #.....#.###.##.###.# ####.##.#.#.##.###.## #....#.#.##.##... ####.#...##.##.##########.###########  #.....#...........# #.###.#.#####.###.# #.#.@.#.#...#.#.#.# #.#####.###.#.#.#.# #...........#.#...# #.###########.####### #.# #.....#........ #.# #.###.#.#####.# #.# #.#...#.#...#. #.# #.#####.###.#.# #.. #...........#.# 23  -8.4 (1.0 _ _You see here a ribbon worm corpse.0aj0ajX-0aj0aj40ajG) j[?25h[?0c  Search for what [Enter for "@", or ? for help]? 0aj? [?25l[?1c0ajEF0ajH22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a dagger0aj9Ib - [D:2] a +0 club  c - [D:2] a ring mail  d - [D:2] a stone staircase leading up  e - [D:2] a stone staircase leading up  f - [D:2] an escape hatch in the ceiling  0ajyIg - [D:2] an escape hatch in the floor  h - [D:2] a stone staircase leading up  i - [D:2] Daeprama's Jewellery Emporium  j - [D:2] a ring of flight (unknown) (210 gold)  0ajI7k - [D:2] a ring of resist corrosion (unknown) (240 gold)  l - [D:2] a ring of wizardry (unknown) (360 gold)  m - [D:2] an amulet of chemistry (unknown) (360 gold)  n - [D:2] an amulet of wildshape (unknown) (360 gold)  o - [D:2] a shaft  p - [D:2] a stone staircase leading down  0ajCJq - [D:2] a short sword  r - [D:2] a stone staircase leading down  s - [D:2] a leather armour  t - [D:2] a scale mail  u - [D:2] a +0 dagger (1 further duplicate)  v - [D:2] a +0 sling 0ajQM 0ajMLevel 2 of the Dungeon <<<<>>>^∩(Press ? for help) #.  #.######.##.....# ##############.### #..##.# 0ajN#.#####[##.....######## #................# #..# ########.# #....##.##...#.## #.# #.#########......#####..# #..>.....# 0ajN #.......#.......###.#####.##### ##..............# #.######## #.................<...<.......###........#####.####.# ###.#####....<......#.#######.##.###................# #.# ##...######.#.....# #....# #.#.........###### #.######.### ###.#####.# ####.###.#...####### #.....##.# ####...### #.# ##...###.## 0aj$O#####.##.# #........# #.#########.# #.# #######.##.# #.##.###.# #......# #.# #.#  0ajLO#..........# #.##.# #.# #.####.# #.# #.# 0ajpO #.#####.#.## #.##.# #.# #.# #.# ##.###.# 0ajO& 0ajO  #.#.## #.##.###.###.# #.###...##.# 0ajOt#....###.##.........# #.##.....#.# 0ajOt#.........#.###.###.# #..........# 0ajP##...###.∩#.........# ####.....### 0ajPI##^## #..#.###.##..# ##...## #.####......>...#.#########.## #..............###..........# 0ajP  #.#############.#.###########  ..# ##.## ### 0aj.Q%###!0aj !0ajʘ+!0ajyJingleheimer the ChangelingArmataurHealth: 15/29 ============------------Magic: 3/3========================AC: 4Str: 21EV: 23 Int: 10SH: 0Dex: 9XL:  3 Next: 21% Place: Dungeon:2Time:Quill _The ribbon worm bites you but does no damage.  You hit the ribbon worm. _You kill the ribbon worm! _Your Armour skill increases to level 1! _You see here a ribbon worm corpse.  Search for what [Enter for "@", or ? for help]? !0ajի!0aj  _!0aj!0aj !0aj߽!0ajfS6=!0ajϾ!0ajX!0aj4!0aj!0aj>!0aj!0aj$!0aj!0aj,!0aj!0aj#!0aj!0ajZ^7==!0aj!0aj!0ajq!0aj!0aj.!0aj!0ajk!0aj!0aj!0aj!0ajB!0aj>!0aj!0ajK8=!0aj!0ajG!0aj!0aj4!0aj!0aj`!0aj+!0aj!0aj!!0aj!0ajq B!0aj/ !0ajj !0aj S9=!0aj !0aj!0aj!0aj!0ajV!0ajW!0aj!0aj5!0aj!0ajI!0aj!0aj!0aj(!0aj!0ajOu20==!0aj!0aj"!0ajR#!0aj#!0aj#!0ajj&!0aj&!0aj&!0aj'!0ajP*!0aj+!0aj]+!0aj+!0aj/!0aj0!0aj1k21==!0aj1!0aj<6!0aj6!0aj47!0aj[7!0aj:!0aj;!0ajT;!0aj;!0aj?,!0aj>@!0aj}@!0ajD!0aj~EO=!0ajE!0ajuP2=!0ajR!0aj S!0ajS,!0ajV!0ajhV!0ajV!0ajdW!0aj5\!0aj]!0aj}]!0aj^!0ajc!0ajid!0ajdh3==!0aj+f!0ajj!0ajk!0ajQl!0ajl!0ajdq!0ajtt,!0ajt!0aje{!0aj{!0aj|!0aj\}!0aj!0aj!0ajzU4=!0ajj!0aj!0aj!0aj!0aj'!0aj!0ajՐ,!0aj!0ajB!0aj!0aj!0aja5=!0aj!0ajɪ!0aj!0ajf!0ajQ!0ajg!0aj!0aje!0ajU!0aj!0ajA!0aj!0aj!0aj!0aj_!0ajh6==!0aj!0aj!0ajf!0aj!0aj!0ajT!0aj_!0aj!0aj!0aj!0aj,!0aj|!0ajh!0aj~7==!0aj!0aj!0aj!0aj!0aj!0aj!0ajB!0aj!0ajcB!0ajc!0aj!0aj2=!0ajQ!0aj!0aj!0aj8K8=!0aj!0aj !0ajo,!0aj!0aj!0aj!0aj\!0aj!0aj!0aj!0ajL!0aj9B!0ajh9==!0aj!0aj !0aj ,!0aj !0aj!0aj!0aj>!0aj!0aj!0ajc,!0aj!0aj{=!0ajM !0aj!,!0ajX"!0aj'%!0aj&!0aj[&!0aj&!0aj)!0aj*!0aj+!0ajb+!0aj.!0aj.!0aj=/!0aj/!0aj3!0ajp3!0aj3!0ajE4!0aj6!0ajh7!0aj7!0aj<8!0aj?:!0aj:!0aj';!0ajs;!0aj=!0aj->!0aj>!0aj>!0aj@!0ajkA!0ajA,!0ajKD!0ajD!0ajE!0ajE!0ajG!0ajUH!0ajH!0aj3I!0ajsOn!0ajaQB!0ajWT!0ajT!0ajJU!0ajU!0ajW!0ajX,!0ajY!0aj@[!0aj[!0aj3\!0aj\!0aj^!0ajl_!0aj_!0aju`!0ajb!0ajcB!0ajd!0aje!0ajTe,!0ajf!0ajg,!0ajQg!0ajsh!0ajh!0ajHi!0aji!0ajk!0ajm!0ajm!0ajm!0ajCp!0ajkq,!0ajr!0aj7t!0aju!0ajou!0aju!0ajx!0ajy,!0ajz!0aj|!0aj|!0ajV}!0aj}!0aja!0aj!0aj9!0aj܀!0ajyP  There is a stone staircase leading up here.!0aj(!0aj _!0aj!0ajS!0ajT!0aj!0ajG!0aj!0ajq!0ajΌ!0aj`!0aj(!0aj!0aj!0ajX!0ajԕ!0ajm!0aj.!0ajB!0ajX!0aj:X!0ajX!0aj!0aj!0aj !0ajK!0ajy!0ajҤ!0aj!0ajy!0ajt!0aj !0ajJ!0aj!0aj!0ajKB!0aj B!0ajݬ!0aj!0aj!0aj4!0aj|!0aj#.....##.# ####...### #.# ######.##.# #........# #.#############.##.# #.##.###.# #......#!0ajk#..........# #.##.# #.# #.####.##.#####.#.## #.##.# #.# #.# #.##.#.## #.##.###.###.# #.#!0ajԶg#....###.##.........# #.##.........#.###.###.# #..##...###.@#.........# ### Noise: --------- 1622.4 (104.0)##^## #..#.###.##..#!0ajh-) Nothing wielded#.####......>...#.###### Throw: 4 darts (poison)#..............###......#.#############.#.######..###.########!0aj0!0ajL!0aj]q _There is an entrance to Daeprama's Jewellery Emporium here.!0aj !0ajV 8Welcome to Daeprama's Jewellery Emporium! What would you like to do?  a -  360 gold an amulet of chemistry (unknown)b -  360 gold an amulet of wildshape (unknown)  c -  210 gold a ring of flight (unknown)  d -  240 gold a ring of resist corrosion (unknown)  e -  360 gold a ring of wizardry (unknown) !0aj ]You have 134 gold pieces. [Esc] exit[!] buy|examine items[a-e] mark item for purchase [/] sort (type)[A-E] put item on shopping list#0aj.bb $  You are short 226 gold pieces for the purchase.[Enter] buy shopping list#0aj #0aj1 #0aj  #.....##.# ####...### #.# # Jingleheimer the Changeling#####.##.# #........# #.###### Armataur#0aj% #######.##.# #.##.###.# #......# Health: 29/29 ========================#..........# #.##.# #.# #.####.# Magic: 3/3========================#.#####.#.## #.##.# #.# #.# #.# AC: 4Str: 21#.#.## #.##.###.###.# #.# EV: 23 Int: 10#....###.##.........# #.# SH: 0Dex: 9#.........#.###.###.# #.. XL:  3 Next: 21% Place: Dungeon:2##...###.@#.........# ### Noise: ---------  Time: 1622.4 (0.0)##^## #[4#0aj 0m..#.###.##..#-) Nothing wielded#.####......>...#.###### Throw: 4 darts (poison)#..............###...... Quill #.#############.#.######..###.######## _You kill the ribbon worm! _Your Armour skill increases to level 1! _You see here a ribbon worm corpse. _Search for what [Enter for "@", or ? for help]? _There is a stone staircase leading up here. _There is an entrance to Daeprama's Jewellery Emporium here.#0ajs #0ajH #0aj #0aj h _You can access your shopping list by pressing '$'.#0aj   #0ajy #0aj #0aj _#0ajS ,#0aj #0aj X#0aj; #0aj #0ajޖ #0ajL #0ajN #0ajØ #0aj #0aj. #0aj #0ajH #0aj #0aj #0ajě #0aj #0ajМ #0aj #0aje #0aj #0ajF #0aj #0aj #0aj #0aj #0aj #0ajK #0aj #0ajq #0ajЦ #0aj #0aj #0ajߨ #0aj< #0ajH #0aj #0aj" #0aj #0aj #0aj ,#0aj #0aj #0aj #0aj #0ajB #0ajn #0aj #0ajS #0aj #0ajZ #0aj< #0aj #0ajҵ #0aj #0ajB #0aj #0ajM #0aj9 #0aj ,#0ajӾ #0ajֿ #0ajN #0aj ,#0aj #0aj #0ajH ,#0aj #0ajq #0aj #0aj #0aj #0ajS #0aj #0aj #0aj #0aj #0aj #0aj@ #0aj #0aja #0aj #0aj #0aj #0aj #0aj# #0ajP #0ajQ #0aj #0aj #0aj< #0aj #0aj6 #0aj #0aj #0aj #0aj+ #0aj #0aj #0ajb X#0aj #0ajh #0aj #0aj #0aj #0aj #0aj #0aj^ #0aj #0aj #0aj6 #0aj #0aj #0aj; #0ajk #0aj #0aj| #0aj( #0aj #0aj1 #0aj #0aj ,#0aj8 #0aj #0ajs #0aj #0aj #0aj #0aj #0aj #0aj ,#0aj #0aj #0ajH #0ajb #0aj #0aj #0aj #0aj #0aj1 #0aj[ #0aj #0aj #0aj# #0ajT #0aj #0aj5 #0aj #0aj #0aj #0aj #0aj #0aj  #.#.#.#. Jingleheimer the Changeling  #>##.#.#.#. Armataur  #.##.###.#. Health: 29/29 ========================  #.##.....#. Magic: 3/3========================  #0aj %#.# #.. #######. AC: 4Str: 21  #.# #.# #.##. EV: 23 Int: 10  #.# #.# #.##. SH: 0Dex: 9  #.# #.# #.##. XL:  3 Next: 21% Place: Dungeon:2  #@# #.# #.##. Noise: ---------  Time: 1665.4 (43.0)  #.# #.######.##. -) Nothing wielded  #0aj8 #.#####[##.....### Throw: 4 darts (poison)  #....##.##...#.## Quill  #.......#.......##  #.................   ###.#####....<....   #.# ##...#####   #.######.### ##  #0aj _You see here a ribbon worm corpse. _Search for what [Enter for "@", or ? for help]? _There is a stone staircase leading up here. _There is an entrance to Daeprama's Jewellery Emporium here. _You can access your shopping list by pressing '$'.  Found a stone staircase leading down.#0ajd /  --more--$0ajV  $0aj$0aj% Q 6.4 (44 _$0aj $0ajFH$0ajH$0ajI$0ajL$0ajM$0ajM$0ajT$0ajV,$0ajV$0ajNX$0ajX$0aj+Y$0aj|Y$0ajZ,$0aj/[$0aj[$0aj\$0aj]$0aj%^$0aj{^$0ajl`$0aja$0ajJa$0aja$0ajDd'_Search for what [Enter for "@", or ? for help]? _ stone staircase leading up _There is an entrance to Daeprama's Jewellery Emporium here. $0ajdg_You can access your shopping list by pressing '$'.  There is a stone staircase leading down here.$0aje$0ajAf _$0ajf$0aj+h$0ajAi,$0aji$0ajj$0ajk$0aj0l$0ajl$0ajm$0ajn$0aj o$0ajEo$0ajop$0aj6q$0ajqq$0ajq$0ajt$0ajfu$0aju$0aju$0aj%w$0aj7x$0ajx$0aj)y$0ajz$0aj{$0aj{$0aj|$0aj ~$0aj~$0ajB$0aj$0aj^$0aj5$0ajm$0ajӂ$0ajR  There is a stone staircase leading down here.$0ajʆ$0aj~ _$0aj$0aj$0ajO$0aj$0aj$0aj^$0ajl$0aj$0ajq$0aj\$0ajc$0aj$0aji$0ajN$0ajT,$0aj$0ajr$0aj $0aj>$0ajؙ$0aj$0aj $0ajl$0aj$0aj$0aj$0ajT$0aj$0aj$0aj$0ajq$0aj$0aj $0ajo$0ajͱ$0aj$0aj$$0aj$0aj+$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0ajM,$0aj$0aj$0ajN$0aj$0aj$0aj'$0aj$0aj$0aj$0ajA  You see here a +0 ring mail.$0ajH$0aj _$0aj$0aj$0ajm$0aj$0aj$0aj$0aj,$0aj$0aj$0ajq$0aj$0aj$0aj$0aj>$0ajz$0aj$0aj$0aj-$0aj]$0aj$0ajn$0aj,$0aj$0aj$0aj$0ajF$0aj$0aj$0aj$0ajF$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0ajO $0aj $0aj $0ajS $0ajrA  You see here a +0 ring mail.$0aj $0aj _$0aj,$0aje$0aj$0aj,$0ajL$0aj $0aj#",$0aj#$0aj &$0ajr'$0aj'$0ajH($0aj,$0aj .$0ajS.$0aj/$0ajUC$0ajF$0ajG$0ajH,$0ajL$0ajM$0aj.N$0ajbO$0ajPT$0ajRU$0ajU$0ajkV$0aj\,$0aj\$0aj]$0aja$0ajb,$0ajyc$0ajf$0ajgB$0ajk  There is a stone staircase leading up here. _$0ajn$0ajdn$0ajn$0ajn$0ajq$0ajaq$0ajq$0ajr$0ajFv$0ajw$0ajrw$0ajw$0aje|P  There is a stone staircase leading up here.$0aj}$0ajV} _$0aj}$0aja$0aj,$0ajQ$0aj?$0aj$0aj$0aj$0ajX$0aj·$0aj$0aj=$0aj5$0aj$0aj$0aj$0aj$0aj$0aj $0ajc$0ajF$0aj0$0aj{$0aj$0aj$0ajX$0aj$0aj$0aj]$0ajޙ$0aj$0ajW$0aj$0aja$0aj$0aj:$0aj͞$0aj$$0aj^$0aj$0aj2$0aj$0aj$0ajf$0aj$0aj$0aj'$0aj$0aj?$0aj$0aj3$0aj$0aj$0aj$0aj2$0aj$0ajh$0aj$0aj+$0aj$0aj6$0aj$0aj$0ajϵ$0aj$0aj $0aj[$0aj$0ajW$0aj$0aj2$0aj #.........# #.#  $0ajF#...÷.....####.#  #.........#....#  ##.........#.####  #...........[#  $0ajfl#..........#.#  $0aj#..........#[#  #..........#.# $0aj #....@.....#.# $0aj764.4 (98 $0aj#.####..####.#  $0aj#.# #..# #.#  #.####..####.# $0ajh #............#$0ajt1 #####.#.####.##### #....# #.....# ######### #..### #####.# ........# #..# #.#$0aj&$0aj $0aj) _You see here a +0 ring mail. _There is a stone staircase leading up here. _Key pressed, stopping explore.$0aj-O  $0ajV$0aj`W$0aj]P _$0aj]$0aj^$0aj^$0aj`$0aja$0aja$0ajb$0ajvd$0ajLe$0aje$0ajPf$0ajh$0aji,$0ajj$0ajk$0ajl,$0aj n$0ajBp$0ajJq$0aj}q$0aj~r$0ajta  You see here a rat skeleton.$0aj)v$0ajv _$0aj5w$0ajx$0ajz,$0aj|$0aj~$0aj,$0aj$0aj$0aj$0aj $0ajm$0aj)$0aj$0aj&$0aj*$0ajΌ$0aj,$0ajK$0ajd$0ajϒ$0aj$0aj֓$0aj5$0aj$0ajƖ$0ajȗ$0aj*$0ajƚ$0aj$0aj)$0aj $0aj+,$0aj$0aj$0aj$0aj_$0aj$0ajƹ$0aj$0aj^B$0ajO$0aj$0ajd$0aj$0aj5$0aj$0aj$0aj$0aj$0aj$0aj$0aj$0ajE$0aj$0aj?$0aj $0ajy$0aj$0aj%$0aj$0aj$0aj$0aj$0ajs$0aj$  Things that are here:$0aj  a rat skeleton; an adder skeleton$0aj$0aj _$0ajw$0aj$0aj#$0ajW$0aj$0aj$0aj_$0aj$0ajb$0aj$0aj,$0aj$0aj2$0aj$0aj$0aj$0aj$0aj$0aj( $0aj $0aj $0aj# $0ajS $0aj $0aj: P  There is a stone staircase leading up here.$0ajP $0aj  _$0ajp $0aj $0ajX $0aj $0aj6 $0aj  $0aj $0aj5 $0aj $0aj] $0aj2 $0aj $0aj $0aj $0aj $0ajc $0aj $0aj $0aj" $0aji $0aj $0ajI' 4$0ajK( ,$0aj- X$0aj. $0aj/ $0ajE0 $0aj61 $0aj2 $0aj3 ,$0aj4 $0ajq5 $0aj$6 $0ajc6 $0aj6 $0ajW8 $0aj8 $0aj)9 $0ajw9 $0aj; $0aj; $0aj; $0aj; $0aj:= $0aj= $0aj= $0aj> $0ajE? 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for help]? &0aj [?25l[?1c&0ajQ&0aj23 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a dagger  c - [D:2] a +0 ring mail  d - [D:2] a +0 club  e - [D:2] a stone staircase leading up  &0aj_ f - [D:2] a stone staircase leading up  g - [D:2] an escape hatch in the ceiling  h - [D:2] an escape hatch in the floor  i - [D:2] a stone staircase leading up  j - [D:2] Daeprama's Jewellery Emporium  k - [D:2] a ring of flight (unknown) (210 gold)  l - [D:2] a ring of resist corrosion (unknown) (240 gold)  m - [D:2] a ring of wizardry (unknown) (360 gold)  n - [D:2] an amulet of chemistry (unknown) (360 gold)  o - [D:2] an amulet of wildshape (unknown) (360 gold)  p - [D:2] a shaft  &0aj$q - [D:2] a stone staircase leading down  r - [D:2] a short sword  s - [D:2] a stone staircase leading down  t - [D:2] a leather armour  u - [D:2] a scale mail  v - [D:2] a +0 dagger (1 further duplicate) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&0ajz &0aj!####.#...##.##.### Jingleheimer the Changeling#######.###########Armataur#.....#...........#Health: 29/29 ========================#.###.#.#####.###.#Magic: 3/3========================#.#.†.#.#...#.#.#.#AC: 4Str: 21#.#####.###.#.#.#.#EV: 23 Int: 10#...........#.#...#SH: 0Dex: 9#.###########.####### XL:  3 Next: 21% Place: Dungeon:2#.#.@.#.....#........ Noise: ---------  Time: 1871.4 (0.0)#.#.#.#.###.#.#####.# -) Nothing wielded#####.#.#.#.#...#.#...#.# Throw: 4 darts (poison)#...#.###.#.#####.###.#.# Quill #.###..&0aj$...#...........#.##.# #######.###########.# #.##.#.........#.# #.##.#.#.#.###.#.# #>##.#.#.#.#..)#.#  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? @&0ajI&0aj. _&0ajq &0aj &0ajD &0ajJ ####.#...##.##.### Jingleheimer the Changeling#######.###########Armataur#.....#...........#Health: 29/29 ========================#.###.#.#####.###.#Magic: 3/3========================#.#.†.#.#...#.#.#.#AC: 4Str: 21&0aj #.#####.###.#.#.#.#EV: 23 Int: 10#...........#.#...#SH: 0Dex: 9#.###########.####### XL:  3 Next: 21% Place: Dungeon:2#.#.@.#.....#........ Noise: ---------  Time: 1871.4 (0.0)#.#.#.#.###.#.#####.# -) Nothing wielded#####.#.#.#.#...#.#...#.# Throw: 4 darts (poison)&0aj ^#...#.###.#.#####.###.#.# Quill #.###.....#...........#.##.# #######.###########.# #.##.#.........#.# #.##.#.#.#.###.#.# #>##.#.#.#.#..)#.#&0ajȩ   _Done exploring. _Done exploring. _Done exploring. _Done exploring. &0aj _Done exploring. _Search for what [Enter for "@", or ? for help]? @&0aj U  &0aj@ &0ajߵ &0aj &0ajþ f _&0ajE &0aj &0aj= &0aj &0aj# &0aj &0aj &0aj &0aj &0aj &0aj &0aj &0ajK &0aj] &0aj2 &0aj &0aj &0aj &0aj ,&0aj8 &0aj &0aj &0ajq &0aj &0aj &0aj &0ajP &0aj &0aj &0aj ,&0aj &0aj &0aj" &0aj &0aj &0aj &0aj &0aj? &0aj &0aj6 ,&0aj` &0aj> &0aj3 &0aj &0aj &0aj &0aj &0aj &0aj &0aj &0aj &0aj! ,&0aj$ &0aj% &0aj& &0aj& &0aj) &0aj* &0ajA+ &0aj+ &0aj(/ &0aj<0 &0aj0 &0aj21 &0aj5 &0ajc6 &0aj6 &0ajv7 &0aj: &0ajl; &0aj; &0aj+< &0aj5? &0aj<@ &0aj@ ,&0ajD &0ajD &0ajME &0ajE &0ajH &0ajI &0ajHJ &0ajJ &0ajM &0ajN &0aj\O &0ajO &0ajR &0aj)T &0aj~T &0ajT &0ajW &0ajX &0ajX &0ajlY &0aj\ &0ajw] ,&0aj] &0aj` &0aja &0aj_b ,&0aje &0ajsf &0ajf &0ajyg &0ajJj &0ajj &0ajJk &0ajk &0ajn &0ajo &0aj p &0aj|p &0ajs &0aj=t &0ajt &0aju &0ajw &0ajx &0ajy &0ajy &0ajU} &0aj~ &0ajQ~ &0aj~ &0aj &0aj &0aj8 &0aj &0aj &0aj &0aj &0aj &0aj &0aj &0aj܋ &0ajK &0aj &0aj &0aj &0ajJ &0aj &0ajɓ &0aj &0aj &0aj= &0aj &0aj] &0aj &0aj &0ajě &0aj &0aj &0aj$ &0aj ,&0aj &0aj &0ajY &0aj &0ajl &0ajd &0aj &0ajZ &0aj &0aj &0aj &0ajs &0ajժ &0aji &0aj &0aj ,&0aj* &0aj &0aj ,&0aj9 &0aj &0ajf &0aj &0ajg &0aj &0ajc &0aj۷ &0aj &0ajx &0ajֺ &0ajf &0ajC &0ajJ &0aj &0ajE &0aj &0aj* ,&0aj &0ajg &0aj+ &0aj} &0aj &0aj &0ajy &0aj &0ajl &0aj &0ajw &0aj &0ajm &0aj &0aj &0ajb &0aj &0aj &0aj &0aj. &0aj &0aj &0aj3 &0ajs &0aj &0aj &0aj &0aj &0ajp &0aj &0aj &0aj &0ajS &0aj &0aj &0aj &0ajf &0aj &0aj &0aj &0ajq &0ajp &0ajJ &0aj &0aj &0aj &0aj &0aj &0ajk &0aj8 &0aj &0aj &0aj &0aj ################## &0aj i#................### ###..######.....@....# 939.4 (68.0) .....#############.#.# ##...............<...# ########  #....############.#.# #......# ##....# #.#.# #.####.# &0aj9 /.#....# #.#.# #.# #.# .#....# #.#.# #.# #.# .##.#.# #.#÷###.# #.## ......# #.......####.#..&0aj1 0&0aj{ &0ajE a _There is an escape hatch in the floor here.&0aj k  &0aj &0aj$ &0aj* T 8 940.4 (1.0) _&0aj + &0ajAj 3  You slide downwards. The hatch slams shut behind you.&0aj  #.#######  #....@..#  ..S..  ### #   &0aj5S   ball python (constriction)  You encounter a ball python.'0ajw1.9 (2.5 _The ball python hisses angrily.'0aj9 #.#######  #....@..#  ..S..####.#  ### # '0ajN'0aj%^ #.#######  #....@..#  ..S..####.#  ### #   '0aj8*'0aj*'0aj.'0ajf1b _A ball python is nearby!'0aj #.#######  #....@..#  ..S..####.#  ### # '0aj><'0ajV^ #.#######  #....@..#  ..S..####.#  ### #   '0ajZ'0aj['0aj_'0aj/bb _A ball python is nearby!'0aj- #.#######  #....@..#  '0aj..S..####.#  ### # '0ajR^ #.#######  #....@..#  ..S..####.#  ### #   '0ajT'0ajpU'0aj:W'0ajJYb _A ball python is nearby!'0ajhU #.#######  #....@..#  ..S..####.#  ### # '0aj| ^ #.#######  #....@..#  ..S..####.#  ### #   '0aj '0aj '0ajk '0aj b _A ball python is nearby!'0aj[  #.# #.#<..S..####.### #.S'0aj '0aj I 23  '0aj %2.9 (1.0'0aj '0aju ; _Found an escape hatch in the ceiling.(0aj%6# #.# #.#.<...S.####.##. ##)..#.#>..(0aje   Found a stone staircase leading down.(0aj1/  --more--(0ajc 8S.(0ajh (0aj8i   3 _(0ajm (0aj^o (0aj O .  You punch the ball python!(0aj ((0aj K 8 3=(0aj 4(0aj (0aj O _You kill the ball python!)0aj)0aj)0aj8)0aj)0aj<u 23  )0ajz,)0ajK)0aj)0aj)0aj,)0aj)0aj)0aj)0aj,)0aj)0aj>  You see here a +0 dagger.)0ajw _)0aj)0aj)0aj^)0aj)0aj)0aj)0aj)R  There is a stone staircase leading down here.)0ajU)0aj( _)0aj)0aj)0aj,)0ajq)0aj#.#############.......#..<.....####.#.######.# ######)####.##..........#)0aj'h#.###.#######.###>## #$....@# - #####..#  #..# ..##..#:.#....)0ajL##.#)0aj,53.9 (9)0ajn] 8 -4.9 (10.0))0aj1)0ajZl _c - 3 scrolls labelled XEONTO DYO (gained 1))0aj3)0aj)0aj@)0aj)0aj(_ 23  )0ajNn)0aj)0aj)0aj)0aj)0ajG)0ajS)0aj)0aj)0aj)0aj,)0aj)0aj) #.####### ######.......# ..<.....####.# )0ajp.######.# # #####)####.# #..........#)0aj #.###.###### #.###>## )0aj#@.....# #####..# #..#)0aj} #..# #..# )0ajG#:.# .... )0ajj,##.#)0aj19.9 (5.0))0aj5 8 60.9 (6)0aj)0ajc> _You now have 140 gold pieces (gained 6).)0ajm)0aj&)0aj)0aj )0aj)0aj 23  )0aj˯)0aj~)0ajȱ)0aj)0aj)0ajs)0aj)0aj)0aju)0aj)0aj{)0ajƼ)0aj)0ajvB)0aj)0ajNB)0aj>)0ajR)0aj)0aj)0aj~%  )0ajLYou see here a parchment of Frozen Ramparts.)0aj)0aj _)0aj)0aj)0aj)0aj)0aj)0ajX)0aj)0aja)0aj)0aj)0aj)0ajK)0aj)0aj|)0aj)0aj)0ajc)0ajl)0aj)0aj[)0aj)0aj)0aj#.###.###### #. #.###>##  #. #......#  #. #####..# #. #..# #. #..# #. #..# #.####.######:.######............###############.###.#)0aj* .# .# .# .# .. ##)0aj_075.9 (15.0))0aj5 8 6.9 (16)0aj+)0aj| b _j - a scroll labelled TEWKEAM NUEN)0aj)0ajn)0aj)0aj_)0aj)0aj_ 23  )0aj)0ajZ)0ajƽ)0aj)0ajr)0aj)0ajz)0aj)0aj-)0aj)0aj )0ajV)0aj)0aj)0aj)0aj)0aj)0aj,)0ajk)0aj)0aj)0aj)0aj )0ajW)0ajw)0aj)0ajN)0aj)0aj)0aj()0aj,)0aj!)0aj)0aje)0aj)0aj)0aj,)0aj)0aj)0aj*)0aj^)0aj)0aj/)0ajn)0aj)0aj)0ajZ)0ajs)0aj[)0aj)0ajH)0aj)0aj)0ajW)0aj)0aj)0aj)0aj)0aj)0aj)0aj )0ajU)0ajP)0ajx)0aj)0aj)0ajC)0aj)0aj)0aj_)0aj)0aj2)0aj)0aj )0ajG)0ajo)0aj)0aj)0ajP)0aj)0aj)0aj*)0aj)0aj)0ajO)0aj)0aj)0aj)0aj)0aj,)0aj)0aj)0aj)0ajR)0aj)0ajR)0aj)0ajJ)0aj )0aj )0ajy )0aj )0aj )0aj)0ajB)0aj)0aj})0aj,)0aj)0aj)0aj)0aj)0ajs)0aj)0aj1)0aj})0aj)0ajT)0aj)0aj$)0ajW)0aj)0aj,)0aj)0aj)0aj^)0aj,)0ajd)0aj)0aj; )0aj )0aj5")0aj}#)0aj#)0aji$)0ajo%)0aj* >#  .#  .. # .# #.)0aj+ .### #..##### ... #......####.# #........@.# )0ajE+b2013.9 (37#####. )0ajs+#.##. ##### #.##.)0aj+k #...######.##.)0aj+#..........##.#...#########.#########.## ######.......)0aj+##.# ..<.....####.#)0aj/)0aj1+4.9 (38)0aj[4)0aj59 _Found an escape hatch in the floor.)0ajM I)0aj5 )0aj+ )0aj )0aj< )0aj# )0ajp )0ajެ )0aj­ )0aj )0ajʮ )0aj )0aj )0aj^ ,)0aj )0aj ] .# #.#)0ajԵ  #># ####.## #.....)0aj - # #.##.# #. #.##.#####.#)0aj;  #..#####@........# #......####.#####.#..........#)0ajW 9 #####.######)0aju r #.##. ##### )0aj A#.##. #...)0aj .##. #..........##. #...#########.#######)0aj 19.9 (5.0))0aj| 5 8 20.9 (6)0aj )0ajp . _g - a wand of flame (10))0aj  23  )0aj h  You encounter a hobgoblin...# #.# #.# .# >#  ####.######. #......g.... )0aj) # #.##@# #. #.##.#####.# #..#####.........##......####.#####.##..........# #####.######g   hobgoblin (asleep) #.##.  ##### #)0aj| ].##.  #...######.##.)0aj Eg.3.9 (3)0aj> Mg)0ajI ?  )0aj 8====4.9 (4)0aj )0ajU + _The hobgoblin shouts!*0aj ..# #.# #.# #.# #># ####.######.  #.....g.....  # #.##@# #. #.##.#  .........#  ##.#####.#  ..# ### #.##.  ##### #.##.  *0aj! ..# #.# #.# #.# #># ####.######.  #.....g.....  # #.##@# *0aj"X#. #.##.#  .........#  ##.#####.#  ..# ### #.##.  #####   *0ajG(*0aj3)0*0aj-*0aj70` _A hobgoblin is nearby!*0ajn[ ..# #.# #.# #.# #># ####.######.  #.....g.....  # #.##@# #. #.##.#  .........#  ##.#####.#  ..# ### *0aj\U#.##.  ##### #.##.  *0aj ..# #.# #.# #.# #># ####.######.  #.....g.....  # #.##@# #. #.##.#  .........#  *0ajY##.#####.#  ..# ### #.##.  #####   *0aj*0aj*0aj@*0aj` _A hobgoblin is nearby!*0aj## ..# #.# #.# #.#  #># ####.######.# #....@g......# #.##.#####.###. #.##.######..#####.........# #......####.#####.##..........# #####.###### *0aja##### #.##.*0aj*0aj  =---5.9 (1*0aj]*0ajZ _The hobgoblin completely misses you.*0aj! K .  You hit the hobgoblin.*0aj <.*0aj | 8 6---6.8 (0.9*0aj& *0aj& M _You kill the hobgoblin!*0aje. *0aj>/ *0aj3 *0aj5 H _No target in view!*0aj *0aj *0aj\ *0ajt H _No target in view!*0aj *0aji *0aj#*0ajH _No target in view!+0ajp#+0ajm%Read which item? Scrolls  c - 3 scrolls labelled XEONTO DYO  d - 2 scrolls labelled KILETWEPIO  e - a scroll labelled FUYS UPUIWU +0aj%. h - a scroll labelled COMIKHL YCSI  j - a scroll labelled TEWKEAM NUEN [!] read|quaff|evoke[?] describe selected+0aj +0ajz" +0aj' Jingleheimer the Changeling##Armataur..#Health: 29/29 ========================#.#Magic: 3/3========================#.#AC: 4Str: 21#.#EV: 8Int: 10+0aj ( #>#SH: 0Dex: 9####.######.#XL:  3 Next: 26% Place: Dungeon:3#....@.......Noise: =--------  Time: 2026.8 (0.0)##.##.#####.##+0aj( -) Nothing wielded#. #.##.#####.#Throw: 4 darts (poison)#..#####.........#Quill #......####.#####.##..........######.#######.##. ##### #.##. _The hobgoblin completely misses you.You hit the hobgoblin. +0aj) _You kill the hobgoblin! _No target in view! _No target in view! _No target in view!+0aj< F  Jingleheimer the Changeling ## Armataur ..# Health: 29/29 ======================== #.# Magic: 3/3+0aj< ^======================== #.# AC: 4Str: 21 #.# EV: 8Int: 10 #># SH: 0Dex: 9 ####.######.#  XL:  3 Next: 26% Place: Dungeon:3 +0aj@= w#....@.......  Noise: =--------  Time: 2026.8 (0.0)  # #.##.#####.##  -) Nothing wielded  #. #.##.#####.#  Throw: 4 darts (poison)  #..#####.........#  Quill  #......####.#####.# +0aj=  #..........#  #####.######  #.##.  ##### #.##.  _No target in view! _No target in view! +0aj> _No target in view!  As you read the scroll labelled XEONTO DYO, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target+0ajc+0aj̏Are you sure you want to cancel this blink? Y - Yes +0aj' N - No,0aj ,0aj 4  Jingleheimer the Changeling ## Armataur ..# Health: 29/29 ======================== #.# Magic: 3/3======================== #.# AC: 4Str: 21,0aji  #.# EV: 8Int: 10 #># SH: 0Dex: 9 ####.######.#  XL:  3 Next: 26% Place: Dungeon:3 #....@.......  Noise: =--------  Time: 2026.8 (0.0)  # #.##.#####.##  -) Nothing wielded  #. #.##.#####.#  Throw: 4 darts (poison)  #..#####.........#  Quill  #......####.#####.#  #..........#  #####.######  #.##.  ,0aj ]##### #.##.  _No target in view!  As you read the scroll labelled XEONTO DYO, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target,0ajc 7*@,0ajh Jingleheimer the Changeling###Armataur..#Health: 29/29 ========================#.#Magic: 3/3========================#.#AC: 4Str: 21#.#,0aj+ |EV: 8Int: 10#>#SH: 0Dex: 9####.######.#XL:  3 Next: 26% Place: Dungeon:3#...@§.......Noise: =--------  Time: 2026.8 (0.0)##.##.#####.##-) Nothing wielded#. #.##.#####.#Throw: 4 darts (poison)#..#####.........#,0ajZ4Quill #......####.#####.##..........######.#######.##.##### #.##. _No target in view!  As you read the scroll labelled XEONTO DYO, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target,0ajg  As you read the scroll labelled XEONTO DYO, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move targetBlink to where?  Press: ? - help, Dir - move targetIt was a scroll of blinking.,0ajp2-7.8 (1,0aj,0aj 4 _c -> b - 2 scrolls of blinking-0aj]-0ajsRead which item? Scrolls -0ajw b - 2 scrolls of blinking  d - 2 scrolls labelled KILETWEPIO  e - a scroll labelled FUYS UPUIWU  h - a scroll labelled COMIKHL YCSI  j - a scroll labelled TEWKEAM NUEN [!] read|quaff|evoke[?] describe selected-0ajr-0ajT-0aj-#Jingleheimer the Changeling###Armataur..#Health: 29/29 ========================#.#Magic: 3/3========================#.#AC: 4Str: 21#.#EV: 8Int: 10#>#SH: 0Dex: 9####.######.#XL:  3 Next: 26% Place: Dungeon:3#...@§.......Noise: ---------  Time: 2027.8 (0.0)##.##.#####.##-) Nothing wielded#. #.##.#####.#Throw: 4 darts (poison)#..#####.........#Quill #......####.#####.##..........######.#######.##.##### [40-0aj#m#.##.Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move targetIt was a scroll of blinking. _c -> b - 2 scrolls of blinking-0aj(  As you read the scroll labelled KILETWEPIO, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.-0aj)+8.8 (1-0ajK*FTele Quill -0aj,-0ajc.8 _d -> t - a scroll of teleportation-0aj3-0aj-0ajF _Unknown command.-0aj8F -0ajF -0aj:G -0ajK  23  _-0ajQ X-0ajuT f  There is an escape hatch in the floor here.-0aj7U -0aj!Z ## .. #. #. -0ajZ J. #. ≈≈. #. .≈...#.## .≈.≈...@......#  §≈.≈..#.#.###.#  §≈.≈. #.# # -0aj[  ...≈ #.#  ≈≈≈  ..  # -0aj_ ,30.8 (2-0aj.c -0ajBd 61.8 (3-0ajof -0ajUh @ _Your surroundings suddenly seem different.-0aj -0aj -0aj -0aj -0ajB  ###. ..#.. #.#≈≈≈ #.#-0aj }... #.#§≈≈.≈ #.#.≈...#.#§.≈.≈..@.......#0§≈.≈..#.#.###.#§≈.≈..#.# #-0ajf §...≈..#.#§≈≈≈≈..#.#.......#.####..####..-0aj d≈_..≈-0aj .-0aj" @2.8 (1-0aj : _Found a basalt altar of Yredelemnul.-0aj-0aj3-0aj>-0aji  You encounter a hobgoblin.-0ajI##########g....$...#.....#.#≈≈≈.#.#.≈.#.#≈.≈.#.#§..≈...#.#._.≈.≈.#§..≈.≈..#.#.###.#§≈≈.≈..#.# #.≈..#.#§≈≈≈≈..#.#...#g   hobgoblin (asleep)#.####..###.. #..#-0aj: p.0≈≈≈-0aji  3.8 (1 _-0ajR7_-0aj-.0ajD ########## g....$...# .......#.# .#.# .....≈.#.# ≈≈≈≈.≈.#.# ...≈...#.########  ._.≈.≈.@........#  §..≈.≈..#.#.###.#  §≈≈≈.≈..#.# #  .....≈..#.#  ..#.# .0aj9 ..........#  #.####..###  .. #..#.0ajys ########## g....$...# .......#.# .#.# .....≈.#.# ≈≈≈≈.≈.#.# ...≈...#.########  ._.≈.≈.@........#  §..≈.≈..#.#.###.#  §≈≈≈.≈..#.# #  .....≈..#.#  ..# ..........#  #.####..# .0aj\.. #..# .0ajŸ.0aj0.0aj}.0aj .0aj.0ajL<_A hobgoblin is nearby!.0aj.0aj .0aj .0aj  .0aj ##########.0aj  .0aj)g....$...#.0ajr .0ajb.......#.# .#.# .....≈.#.# ≈≈≈≈.≈.#.# ...≈...#.########  .0ajZ._.≈.≈.@........#  §..≈.≈..#.#.###.#  §≈≈≈.≈..#.# #  .....≈..#.#  ..#.#  ..........#  #.####..###  .. #..#.0aj ########## g....$...# .......#.# .#.# .0aj .....≈.#.# ≈≈≈≈.≈.#.# ...≈...#.########  ._.≈.≈.@........#  §..≈.≈..#.#.###.#  §≈≈≈.≈..#.# #  .....≈..#.#  ..# ..........# .0aj #.####..# .. #..# .0aj.0aj.0ajv _A hobgoblin is nearby!.0aj.0aj< .0aj&.0ajH(R _No reachable target in view!.0aj& .0ajh .0aj.0aj2R _No reachable target in view!.0ajÄ.0aj.0aj.0ajR _No reachable target in view!.0aj( .0aj .0aj.0aj2~ _A hobgoblin is nearby!No reachable target in view!/0ajm2/0ajI3/0aj8/0aj:*No reachable target in view!/0aj/0aj)/0aj/0ajR@No reachable target in view!/0aj/0aj^ /0aj &/0ajA(/0ajI/0aj/0aj###########g....$...#........#.#≈≈≈≈≈≈≈.#.#......≈.#.#≈≈≈≈≈.≈.#.# ...≈..@#.########≈._.≈.≈..........#§..≈.≈..#.#.###.#≈§≈≈≈.≈..#.# #...../0ajr.≈..#.#≈≈≈≈≈≈≈..#.#...........##.####..###.. #..#/0aj@G.g/0aj§[§≈g/0aj"f  ==4/0ajE8_/0aj & _The hobgoblin shouts!/0ajh##########....$....g....≈≈≈≈≈≈.....§≈≈≈≈.≈@#.# ....≈...#.#######≈._.......[..#.###.#/0aj[§≈≈≈≈# #......≈≈≈≈≈≈≈..#...........#.####..###.g/0aj`..§§§≈§≈§..§§§≈§/0aj.--5/0aj/0aj`/0aj ##########...$.....g...≈≈≈≈≈≈..§§§≈§≈§.≈.#.# ..§§§...#.#######≈._.......≈[..≈.≈..#.#.###.#§§≈≈≈#....../0aj{≈≈≈≈≈≈≈..#........../0ajg@.g/0aj§§≈§≈§≈§/0aj@--6/0aj 8_/0aj1 /0ajO##########..$......g..≈≈≈≈≈≈§§§§§≈§§≈§≈.#.# ..§§§...#.#######._.≈.≈........./0ajp≈§..≈.≈..#.#.###.#≈§≈≈≈.≈..#.# #§.....≈≈≈≈≈≈≈..#/0aj?.g/0ajB§§./0aj%7/0aj/0aj/0aj###########.$...#.....g.§§≈≈≈≈.§§§§§≈§§≈§≈.#.# /0aj..§§§...#.#######._.≈.≈............###.#≈§≈≈≈.≈..#.# #§...../0aj;.g/0aj p§§≈§§.§§§.≈≈§≈≈.≈._.≈§.§§/0aj %8/0ajp /0aj /0aj1/ G ..≈≈≈≈§.§...≈§≈§§....≈§§§§ §§.§§/0ajO0 ≈≈You hit the hobgoblin.  The hobgoblin is severely wounded./0aj0 8- 8 =9.7 (0.9/0aj5 /0aj7 - _The hobgoblin hits you.00ajk .You hit the hobgoblin.00ajp§≈§.§≈≈≈.§≈.§.§§.≈≈≈00aj+P-3040.7 (1.000aj00ajRM _You kill the hobgoblin!00ajn00ajo00ajr00ajWtH _No target in view!00aj 00aj00aj00ajWH _No target in view!00aj]300aja00aj dH _No target in view!00aj300aj00ajf00ajF9= 23  00aj] _HP restored.00aj`00aj00aj ############..@...#-.........#.#≈≈≈≈≈≈≈≈.#.#.......≈.#.#≈§≈≈≈.≈.#.#.....≈...#.########.≈§_.≈.≈..........#.§[..§.≈..#.#.###.# ≈≈≈≈≈.≈..#.# #00ajt42.7 (2.00ajY 8 -3.7 (300ajd00aj{? _You now have 151 gold pieces (gained 11).00aj^300aj_00ajLb00aj]d00aj,e_ 23  00ajl=00aj5m00ajn00ajo00ajo00ajr00ajs,00aj/u00ajw00ajy00ajz00ajV{00aj{|00aj+~00aj~00aja00aj00aj00aj00ajȃ00ajn00aj$00aj00aj"00ajlj00ajN00aj00ajO00aj00aj00ajӏ00aj00aj00aj00aj00aj/00aj00aj00aj00ajb00ajb00aj~00ajӟ00aj͠00ajL00ajEi  You encounter a hobgoblin.00ajEI #############  ###...........#  #...........#.# 00aj& #.≈≈≈≈≈≈≈≈≈.#.#  #.≈....§..≈.#.# #.≈.≈≈≈≈§.≈.#.##.≈.§...§...#.#### 00ajZ#.≈.§._§§.≈....... #@≈.≈[.§§.≈..#.#.# #.≈§§≈§§§.≈..#.# # #.≈§.§.§§.≈..#.# #.≈≈≈≈≈≈≈≈≈..#.# #..%...........# ###..#.####..###00ajg   hobgoblin (asleep) ....# #..# ....g 00ajW56.7 (13.0)g.00aj.....≈.≈§≈00aj.§.g00ajl  ==7.7 (1400ajX00aju+ _The hobgoblin shouts!00aj   ###...........#  #........  #.  #.≈......  #.≈.≈≈≈≈  #.≈.....≈ 00aj?#.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #.  #..%.....  ###..#.##  ...g# #..#  ..... 00ajǫ    ###...........#  #........  #.  #.≈......00aj ,  #.≈.≈≈≈≈  #.≈.....≈ #.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #. 00aj  #..%..... ###..#.##  ...g#  00aj^ ..... 00ajͳ 00aj 00aj )00aj 00aj; ` _A hobgoblin is nearby!00aj $   ###...........#  #........  #.  #.≈......  #.≈.≈≈≈≈  #.≈.....≈ #.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #.  #..%.....  ###..#.##  ...g# #..#  ..... 00ajZ    ###...........#  #........  #.  #.≈......  #.≈.≈≈≈≈  #.≈.....≈ #.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #.  #..%..... 00aj[ ###..#.##  ...g#  ..... 00aja 00aj{b 00ajDh 00ajj ` _A hobgoblin is nearby!00ajz $   ###...........#  #........  #.  #.≈......  #.≈.≈≈≈≈  #.≈.....≈ #.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #.  #..%.....  ###..#.##  ...g# #..#  ..... 00aj(    ###...........#  #........  #.  #.≈......  #.≈.≈≈≈≈  #.≈.....≈ #.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #.  #..%..... ###..#.##  ...g# 00aj ( ..... 00aj 00aj  00ajO 00aj ` _A hobgoblin is nearby!00aj. % 00aj=   ###...........#  #........  #.  #.≈......  #.≈.≈≈≈≈  #.≈.....≈ #.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #.  #..%.....  ###..#.##  ...g# #..#  ..... 00ajl   ###...........#  #........  #.  #.≈......  #.≈.≈≈≈≈  #.≈.....≈ #.≈.§. #@≈.≈[. #.≈.≈§≈  #.≈.§..  #.  #..%..... ###..#.##  ...g#  ..... 00aj00ajH00aj00aj` _A hobgoblin is nearby!00aj00aju00aj00ajbR _No reachable target in view!10ajcZ10aj[10ajVb10ajZd{ _A hobgoblin is nearby!No reachable target in view!10aj310aj10ajS*No reachable target in view!10aj@10ajA10ajH10ajK*No reachable target in view!10aj ###......................#≈≈≈≈≈≈≈≈≈.≈........≈.≈≈≈≈§.≈.....≈...#.####.≈.§._§§.≈........≈.≈[.#.#.#§≈ §.. ≈≈≈≈≈≈≈.%..........10aj##..#.####..##g.#####10aj)1g10aj ≈§[§§§§≈§.§.g   hobgoblin10aj x  --8.0) _10aj28%10aj10ajm ..#≈≈≈≈≈≈≈≈≈.......≈≈≈≈§....≈...#.####≈._§§.≈.......§[§#.#.#§§§≈ .§§. ≈≈§≈≈§≈.%..........##..#.####..##10ajR  ..g.# #... ###### g.10aj §≈.§≈≈≈≈≈≈§§10aje @--910aj 7_10aj 10aj ≈≈≈≈≈≈≈≈≈.......≈≈≈§≈....≈...#.####≈._§§.≈.......§[§#.#.#≈≈ §.§.10aji  ≈≈≈≈≈≈≈.%...§§.....##.g#.####..## ....# #..# ......###### 10aj 7g.10aj ..§.§§§..§.§§..10aj &6010aj 7_10aj 10ajA .......≈≈≈§≈....§...#.####≈._§§.≈.......§[§#.#.#§§§≈ .§.. ≈§§≈≈≈≈.g..........##..#.####..## ....# #..# ...... #########g%10aj §§≈.≈§§§..≈≈≈≈....≈≈110ajm 10ajҘ 20ajz!.No reachable target in view!No reachable target in view! _ You hit the hobgoblin.  The hobgoblin is severely wounded.  The hobgoblin is struck by your quills.20aji}§.§[.§≈ 20ajG; 8 20aj_3=220ajT?_%20ajM _You kill the hobgoblin!20aj#.≈.≈.#.# #.≈.§§≈§≈.≈.#.# #.≈.....≈...#.##.≈.≈._§≈§≈.#.≈.§[.§≈§≈..#.#.##.≈.≈≈≈≈§§≈..#.# # 20aj X#.≈.....§.≈..#.# #.≈..#.# #.@%.# ###..#.####..### ....# #..# ...20ajl5#### 20aj{A§..20ajo 23  -320aj]?_%20aj20aj;20ajc<20aj<Q-20ajA20ajCH _No target in view!20aj20aj020ajػ20aj"H _No target in view!20aj. #.≈.≈.#.# #.≈.§§≈§≈.≈.#.# #.≈.....≈.§.#.##.≈.≈._§§.§.#.≈.§[..≈§≈..#.#.##.≈.≈≈≈≈§§≈..#.# # #.≈.....§.≈..#.# #.≈..#.# #..@......J....# ###..#.####..### #....# #..# ........ #J   endoplasm (wandering) 20aj3 /J.20aj: ≈≈§§..≈.≈.20aj; 3§§..20aj!< ]  420aj@ 20ajA T _You encounter an endoplasm.20ajC R _You see here a maw talisman.20ajr   #.≈.§§≈≈≈  #.≈.....≈§. #.≈.≈._.≈. #.≈.§[..≈. #.≈.≈≈≈§§. #  #.≈.......  #.20aj  #..@.....J.....#  ###..#.####..###  #....# #..#  ........  20aj`########  ###30aj8   #.≈.§§≈≈≈  #.≈.....≈§. #.≈.≈._.≈. #.≈.§[..≈. #.≈.≈≈≈§§. #  #.≈.......  #.  #..@.....J.....# 30aj9 ###..#.####..###  #....# #..#  ........  ########  ###30ajB@30ajA030ajH30ajHa _An endoplasm is nearby!30aj   #.≈.§§≈≈≈  #.≈.....≈§. #.≈.≈._.≈. #.≈.§[..≈. 30aj#.≈.≈≈≈§§. #  #.≈.......  #.  #..@.....J.....# 30aj\ ###..#.####..###  #....# #..#  ........  ######## 30aj? ###30ajtl   #.≈.§§≈≈≈  #.≈.....≈§. #.≈.≈._.≈. #.≈.§[..≈. #.≈.≈≈≈§§. # 30ajXtJ #.≈.......  #.  #..@.....J.....#  30aj}t###..#.####..###  30ajt#....# #..#  ........  ########30ajtO  ###30ajz30aj{30aj30aj'a _An endoplasm is nearby!30aj"#.≈.≈.#.# #.≈.§§≈≈≈§≈.#.# #.≈.....≈§..#.##.≈.≈._.≈.≈.#.≈.§[..≈.≈..#.#.###.#.≈.≈≈≈§§.≈..#.# # #.≈.≈..#.# #.≈..#.# #..%@....J.....# ###..#.####..### #....# #..# ........ ######### 30ajyw#.≈.≈.#.# #.≈.§§≈≈≈§≈.#.# #.≈.....≈§..#.##.≈.≈._.≈.≈.##.≈.§[..≈.≈..#.#.###.##.≈.≈≈≈§§.≈..#.# # #.≈.≈..#.# #.≈..#.# 30aj#..%.@...J.....# ###..#.####..### #....# #..# ......... ####### 30aj/J.30aj≈≈≈≈.§§.§.≈≈§30aj!  5MPRegen (2) 30aj7%30aj5 _You roll towards the endoplasm!30aj #.≈.≈.#.# #.≈.§≈≈≈≈.≈.#.# #.≈..§§.§...#.# #.≈.≈._.≈.≈.# #.≈.§[..≈.≈..#.#.###.# #.≈.≈≈≈≈≈.≈..#.# # #.≈......§≈..#.# #.≈..#.# #..%..@.J......# 30ajc ###..#.####..### #....# #..# ......... ########## 30aj #.≈.≈.#.# #.≈.§≈≈≈≈.≈.#.# #.≈..§§.§...#.# #.≈.≈._.≈.≈.# #.≈.§[..≈.≈..#.#.###.# #.≈.≈≈≈≈≈.≈..#.# # #.≈......§≈..#.# #.≈..#.# #..%...@J......# ###..#.####..### #....# #..30ajM # ......... ########## 30aj/ > §≈≈§≈§.....JJYou roll towards the endoplasm!  The endoplasm quivers.30aj `=6430aj 7%30ajq O _The endoplasm misses you.30aj L.≈30aj! B 8 06730aj' 7%30aj, _You hit the endoplasm but do no damage. The endoplasm barely misses you.30aj| Q≈≈§30aj %830aj 30aj _You barely miss the endoplasm. The endoplasm barely misses you.30aj> ≈§≈≈....≈..≈..≈§§§§§§You barely miss the endoplasm.The endoplasm freezes you.30ajf@ U6---930ajF 7%30ajH % _You are frozen.30aj K .  You hit the endoplasm.30aj> &≈≈30ajv ..≈.≈§.§≈ 30ajK o7=--570.6 (0.930ajY c _You kill the endoplasm!30aj30ajY30aj_$30aj'H _No target in view!30aj!30aj30aji30aj[H _No target in view!30aj30aj30aj30ajb30aj5 23  3 _30aj30aj30aj30ajM30aj30aj9=30aj30aj30ajK8=30aj30aj30aj30aj30aj30aj:230aji30aj30aj.30aj30ajr30aj_h9==30aj30aj30aj"30aj30aj30aj30ajP130aj!30aj30aj,30aj30aj 30aj5 30aj 9=30aj 30aj #.≈.......≈.#.# #.≈.≈≈≈§§.≈.#.# #.§§§§.§≈...#.###### #.≈.≈._.≈.≈... #.≈§≈§§§≈.≈..#.#.### #.≈.§§§§≈.≈..#.# # #.≈.§.§§§.≈..#.# #.≈≈§≈§≈≈≈≈..#.# #..@...........#- ###..#.####..### #....# #..# .........30ajT ##########  ###30ajJ≈≈≈§≈≈§§§..§.≈.§.≈§..§≈≈§§§§§§§§§§≈≈≈83.6 (13.0)30aj Z 8 -4.6 (1430ajr30aj ( _i - a maw talisman40ajjI40aj40ajTk  You encounter a ribbon worm.40ajw ≈≈≈§≈§§§..§...#.######.≈.§.≈.≈.........§≈§.§≈.≈..#.#.###.§≈≈§§. # 40aj`§§§§§§§ ≈≈≈≈≈≈.§..........###@.#.####..## #....# #..# .........w ###########w   ribbon worm (wandering)40aj!..#40ajئ.....≈..§._.≈.≈[§§§...§§..≈.0.0)ww40aj 23  5.6 (1 __40aj 40ajy   #.≈.....≈. #.≈.§._.≈ #.≈.≈[. #.≈§§§≈§§. #  #.≈...§§..  #.  #..............#  ###@.#  #....# #..#  .........w  ###########  ### ..#40ajS   #.≈.....≈. #.≈.§._.≈40aj #.≈.≈[. #.≈§§§≈§§.40aj"  #  #.≈...§§.. 40ajx : #.  #..............#  ###@.#  40aj #....# #..#  .........w  40aj d###########  40aj e ### ..#40aj40aj040ajO40ajb _A ribbon worm is nearby!40aj25   #.≈.....≈. #.≈.§._.≈ #.≈.≈[. #.≈§§§≈§§.40aj5l #  #.≈...§§..  #.  #..............#  40aj5Q###@.#  #....# #..#  40aj5F.........w  40aj58########### 40aj6 ### 40aj.6%..#40ajL   #.≈.....≈. #.≈.§._.≈ #.≈.≈[. #.≈§§§≈§§. #  #.≈...§§..  #. 40aj #..............#  ###@.#  #....# #..#  .........w 40aj ###########   ### ..#40aj40ajr40aj40ajNb _A ribbon worm is nearby!40aj   #.≈.....≈. #.≈.§._.≈ #.≈.≈[. #.≈§§§≈§§. #  #.≈...§§..  #.  #..............#  ###@.#  #....# #..#  .........w  ###########  ### ..#40aj   #.≈.....≈. #.≈.§._.≈ #.≈.≈[. #.≈§§§≈§§. #  #.≈...§§..  #.  #..............#  ###@.#  #....# #..#  40ajj3.........w  ###########   ### ..#40aj!40aj40aj40aj%b _A ribbon worm is nearby!40aj+%#.≈.....≈...#.########.≈.§._.≈.≈..........#.≈.≈[.§≈.≈..#.#.####.≈§§§≈§§.≈..#.# # #.≈...§§..≈..#.# #.≈≈≈≈≈≈≈≈≈..#.# #..............# 40aj###..#.####..###  #.@..# #..# .............w. ##############.###..##.#40aj4w.40aj~%≈._.≈..≈..§≈§§≈..§40aj d  6 _40aj7_40aj50ajSV#.≈.....≈...#.##.≈.≈._.≈.≈..##.≈.≈[..≈.≈..#.#.###.#50ajV#.≈.§≈§§≈.≈..#.# # #.≈.......≈..#.# #.≈≈≈§≈§≈≈≈..#.# 50ajV#..............# 50ajV3###..#.####..### #..@.# #..# .50aj WFw.#50aj+W&. 50ajKW50ajX`H(catching breath)50ajd `````The ribbon worm expels a string of sticky webbing.50aj§≈≈≈≈§.@...50aj0750aj50ajW _The stream of webbing misses you.50aj*`#.≈.....≈...#.# #.≈.≈._.≈.≈...# #.≈.≈[§.≈.≈..#.#.###.# 50ajW#.≈.≈≈≈§≈.≈..#.# # #.≈..§....≈..#.# #.≈≈≈≈≈≈≈≈≈..#.# 50ajE#.....§........# ###..#.####..### 50aj#...@# #..# .w.#..# 50aj350ajH(catching breath)50aj  `````The ribbon worm expels a string of sticky webbing.50aj§.≈....@..50aj%850aj7_50ajXj _ The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.  The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.50ajV#.≈.≈._§≈.≈..........# #.≈.≈[..≈.≈..#.#.###.# #.≈.≈≈≈≈≈.≈..#.# # 50ajy#.≈.......≈..#.# #.≈≈≈≈≈≈≈≈≈..#.# #..............# ###..#.####..### ###....####..## 50ajc..........@.w.....##############..#####..##.# 50aj/w.50aj]8§50aj%950aj7_50ajX50ajǸ§ _ The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.  The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.  You hit the ribbon worm. 8 =90.5 (0.950aj#50ajf _The ribbon worm is moderately wounded.50ajF3g §≈§§≈§§§§ You hit the ribbon worm. You tail-slap the ribbon worm.  The ribbon worm is severely wounded.The ribbon worm is struck by your quills.50ajJ4'1.450ajO77_50aj8Y _The ribbon worm closely misses you.50ajR §.  You hit the ribbon worm.  The ribbon worm is almost dead.50aj!X5----2.350aj77_50aj0 _The ribbon worm bites you.50aj!* †You hit the ribbon worm. You tail-slap the ribbon worm.50aj/§§§§.≈.≈§≈.§§50aj2M----423.250aja750aj9O _You kill the ribbon worm!50aj50aj[50aj50aj<H _No target in view!50aj50aj50aj!50aj$H _No target in view!50aj֙50ajP50aj50ajH _No target in view!50aj,50aj50aj50aj5H _No target in view!50aj50aj50ajD50aj^H _No target in view!50aja50ajg50aj 50ajC _No target in view!50aj}50aj~50aj&50aj50ajz50ajs50aj50aj&50ajrP50aja50ajj50aj50aj@50aj( 50aj) 50aj) 50aj, 50aj, f 23  _50aj3 6=50ajo3 50aj5 50aj86 50aj6 50ajm8 50aj8 50aj9 50aj%; 50aja; 50aj; 50aj= ~7==50aj> 50aj^? ,50aj? 50aj@ 50aj8A 50ajbB 50ajD 50aj]D 50ajE 50ajsG 50ajG h8==50ajH 50aj\J 50ajJ 50ajK 50ajBL 50ajwL 50ajL 50ajN 50aj'O 50aj`P 50ajR 50ajeR h9==50aj+T ,50aj!W B50ajEY f _ You see here a ribbon worm corpse.50ajZ 50aj[  _50aj\ 50aje^ 50aj(` 50ajN` 50aja 50ajHb 50ajc 50ajc 9=50ajUd 50ajTe 50aj*f 50ajOf 50ajf 50aj%h 50aji 50ajwi 50aji 50ajk 50ajl 50ajl 50aj*m 50ajm 50ajn 50ajn 50ajo 50ajo 50ajrq 50ajq 50ajNr 50ajs 50aju ,50ajy B50ajy 50ajz 50aj{ 50aj~ 50aj6 50aj 50aj B50aj3 50ajۂ 50aj 50aj 50ajm 50ajB 50ajg 50aj 50aj 50ajx 50aj 50ajh 50aj; 50aj i  You encounter a hobgoblin.50ajP 50ajg G_§≈.≈..........# 50ajx h..≈.≈..#.#.###.# 50aj ≈≈≈.≈..#.# ###.###### ....≈..#.# ....... 50aj ≈≈≈≈≈..#.# ##.....  .........####....#  .####..###....#..# # .####..###.##50aj .###. ..†.......@......#50aj- - 50aj_ 6#####..##...#..........g#...........#######.50aj #.###..###..##.# #..# #..##.# #### ####g   hobgoblin (asleep)50aj +#.. 50aj 50ajl 1125.2 (32.0)50ajN |  -6.2 (33 50ajs _50ajj 50aj 50aj@ #.# ###.######  .......  ##.....####....##....#..# # #.##...###.###. ..†.............@......# ..##...#..........g  #...........#######.  #.###..###..# 50aj@ #.# #..# #..#  #.# #### ####  #..  #.#  #.#50aj #.# ###.######  .......  ##.....####....##....#..# # #.##...###.###. .†.............@......# ..##...#..........g  #...........#######.  #.###..###..#  #.# #..# #..  #.# #### ####      50aj 50ajb 050aj 50aj ` _A hobgoblin is nearby!50aj #.# ###.######  .......  ##.....####....##....#..# # #.##...###.###. ..†.............@......# ..##...#..........g  #...........#######.  #.###..###..#  #.# #..# #..#  #.# #### ####  #..  #.#  #.#60aj+#.# ###.######  .......  ##.....####....##....#..# # #.##...###.###. .†.............@......# ..##...#..........g  #...........#######.  #.###..###..#  #.# #..# #..  #.# #### ####   60aj8,#   60aj260aj360aj%960aj;` _A hobgoblin is nearby!60aj§≈.≈.# ≈.≈..#.#.###.# .≈..#.# ###.###### ≈..#.# ....... ..#.# ##..... ####....# ####..###....#..# # ####..###.##...###.###.#†......# ..##...#....g##...........#.<#.###..###..# #.# #..# #..##.# #### #### 60ajO  Found a stone staircase leading up.60aj /  --more--60ajJ 9<60ajEK   7.2 (1.0) _60ajO 60ajoP 60aj ≈.≈.# ≈.≈..#.#.###.# #.≈..#.# ###.######.≈..#.# ..........#.# ##.......####....# .#..###....#..# .# ..###.##...###.###.# †.# ..##...#.g# #.#.<##.###..###..# ##.# #..# #..##.# #### ####  #..  #.#  #.#g.g===8 _The hobgoblin shouts!70aj.≈.# .≈..#.#.###.# # .≈..#.# ###.######. ≈..#.# ........ ..#.# ##....... ####....##.# ..###....#..##.# 70aj..###.##...###.###.# .# ..##...#.g.#  #.#.<#  #.###..###..# .#  #.# #..# #70ajL..#  #.# #### ####  #.. 70ajv[ #.#  #.#70aj4g.70aj.70ajX/---970aj70aj!70aj"b≈.# ≈..#.#.###.# # ≈..#.# ###.######. ≈..#.# ........ ..#.# ##....... ####....##.# ..###....#..##.# ..###.##...###.###.# g.# ..##...#.# #.#.<# 70aj $#.###..###..# .# #.# #..# #..# # #.# #### #### #.. #.# #.#70aj,  You roll towards the hobgoblin! You hit the hobgoblin.  The hobgoblin is moderately wounded.70ajf- 8 =--30MPRegen (1) 70aj070aj31 _The hobgoblin is staggered.70aj3K .  You hit the hobgoblin.70aj~(70aj461.1 (0.970aj70ajM _You kill the hobgoblin!70aj70ajj70ajL70ajH _No target in view!70aj;70aj970aj70ajH _No target in view!70aj70aj70aj70ajH _No target in view!70aju70ajv70aj{70aj}H _No target in view!70ajD70aj70aj70ajH _No target in view!70ajX70ajvY70aj]70aj`C _No target in view!70aj-70aj+70aj70aj\70ajOu70aj\ 23  _70aj,70aj70aj 70aj 70aj$ 70aj 70aj O _ There is a stone staircase leading up here.70aj3 70aj  _70aj# X70aj 70aj 70ajH ,70aj 70aj 70aj 70aj6 70aj 70aj 70aj 70aj| 70aj 70aj` 70aja 70aj 70aj6 70aj_ 70aj 70ajb 70aj 70aj` 70aj 70aj3 70ajd 70aje 70aj 70aj 70ajL 70aj" 70aj# 70aj# 70ajd$ 70ajw' 70ajZ4 70aj9 #.#Jingleheimer the Changeling #.#Armataur 70ajo: h#.#Health: 29/29 ======================== #.#Magic: 3/3======================== #.########AC: 4Str: 21 .........#EV: 23 Int: 10 .#.#.###.# #########.70aj: SH: 0Dex: 9 .#.# ###.######........<70aj: XL:  3 Next: 46% Place: Dungeon:3 .#.# ..........@.......70aj: MNoise: ---------  Time: 2149.1 (18.0) .#.# ##................-) Nothing wielded 70aj; 5...####....##.########..Throw: 4 darts (poison) .###....#..##.# ##.##70aj; Quill .###.##...###.###.#.## .................###.# .##...#...........#.## ..........#######.<## ###..###..# #..# _No target in view! 70aj; _No target in view! _No target in view! _No target in view! 70aj; V_There is a stone staircase leading up here.  Found a stone staircase leading up.70ajXH /  --more--80aj'p  -80aj+80aj1< 50.1 (19 _80aj280ajn380aj!80aj380ajQ80aj80aj180aj,80aj80aji80aj80aj80aj80aj:80aj,80ajk80aj680aj80aj$80ajT80aj80aj580ajm80aj80aj*80aj80aj80ajr80ajn80aj380aju80aj80ajp80aj80aj680aj80aj@80aj,80aj}80aj80aje80aj80aj80ajo80aj80aj80aj.80ajU80aj,80aj*80aj  80aj 80aj 80aj 80aj 80aj80aj80aj80aj80aj80aj80aj580aj80aj80aj80aj80aj80aj80ajZ80aj80aj80ajp80ajN80aj80aj80aj80aj80aj(80ajc80aj80aju80aj80aj80ajl80aj80aj 80aj80aj 80ajj!80aj!80aj("80aj5#80aj$80aj$,80aj&,80ajC',80aj'80ajG(80aju(80aj(80aj`)80aj)80aj)80aj*80aj*80aj^+80aj+80aj,80aj\-80aj/.80ajw.80ajO/80aj080aj+180ajf180aj180ajz280aj280aj3380aj_380aj 480aj480aj480aj/580aj680aj680aj680aj780aj780aj6880ajh880aj880aj/980aj980aj:80aj?:80aj:80aj;80aj;80aj8<80ajR=80ajK>80aj>,80aj?80ajx@80aj@,80ajA80ajB80ajB80ajQC80ajD80ajE80ajE80aj2F80ajF80ajG80ajG80ajG80ajH80aj$I80ajWI80ajI80ajaJ80ajJ80ajJ80aj!K80ajK80ajaL80ajL80ajL80ajM80ajN80ajN80ajN80aj,O80ajO80ajP80aj=P80ajP80aj?Q80ajlQ80ajQ80ajWR80aj S80aj]S80ajS80aj'T80ajT80ajT80aj*U80ajU80ajeV80ajV80ajV80ajYW80ajW80aj X80ajCX80ajX80ajeY80ajY80aj Z80ajZ80aj7[80ajk[80aj[80aj\80aj\80aj\80aj]80ajI^80aj_c  You encounter a rat.80ajc( #..#  #.##  #.#  80ajc#.#  #.#  #.# 80aj"d #.#   #.#   80ajPd#@#   r.......#  80ajvd #########    80ajd5  80ajd   r   rat (asleep)  80aj :0ajj@ 0 _The ribbon worm bites you.:0aj ' :0aj0 @ You hit the ribbon worm.:0aj} ,5.8 (0.9:0ajS :0aj d _The ribbon worm is severely wounded.:0aj6  You hit the ribbon worm.  The ribbon worm is severely wounded.:0aj7 #3:0aj7 E-----6.8 (1.0:0aj~< :0aj> 0 _The ribbon worm bites you.:0aj E  You hit the ribbon worm.  :0aj NThe ribbon worm is severely wounded.:0aj N19-------:0aj5 )7:0aj :0aj =  You hit the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm bites you.  You hit the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm bites you.:0aj  _The ribbon worm bites you.  You hit the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm bites you.  You hit the ribbon worm. :0aj J The ribbon worm is almost dead.:0aj j6------8:0aj5" :0aj3$ 0 _The ribbon worm bites you.:0aj :0aj& :0aj :0aj ^ _You are too injured to fight recklessly!:0aj :0aj :0aj? :0aj ^ _You are too injured to fight recklessly!:0aj :0aj :0aj :0ajY ^ _You are too injured to fight recklessly!:0aj :0aj :0ajR :0aj ^ _You are too injured to fight recklessly!:0ajj :0ajk :0ajp :0aj$r ^ _You are too injured to fight recklessly!:0aj/ :0aj :0aj :0aj V _You are too injured to fight recklessly!:0ajqR:0ajLS:0ajCX:0ajZ:0ajd:0aj2:0aj$:0aj:0ajnA;0aj,;0aj ,;0ajB;0ajbSB #.#  #.#  ##.#  #.#.#  ###..##### #.#  ......w..## #.#  #@..#  #........†  ;0ajS|#...#####  ##### ;0aj< #.#  #.#  ##.#  #.;0aj#.#  ###..##### #.#  ......w..## #.#  #@..#  ;0aj_#........†  ;0aj#...#####  ##### ;0aj% ;0aj7 ;0aj;0aj;0ajq;0ajSA ribbon worm is nearby!;0aj0,  (catching breath)You barely miss the ribbon worm.The ribbon worm is almost dead.;0aj0 ```The ribbon worm expels a string of sticky webbing.;0ajD@..;0aj,9.7 (0.9;0aj;0ajW _The stream of webbing misses you.;0aj-g  You hit the ribbon worm.;0aj.-40.7 (1.0;0ajf3;0aj5_ _The ribbon worm is almost dead.;0ajM .  You hit the ribbon worm.;0aj& ;0ajpg7=-55;0aj1.6 (0.9;0aj;0aj,O _You kill the ribbon worm!;0aj:F 6 ##. #.. #.# #.# #.# # #.# #.  #.#####..### #.#.......@..## #.#####..##...###########.##. #........†......#.. #...############### #####;0ajH ;0ajH v 23  -2.6 (1.0;0ajU ;0ajW ;0aj:+ 3;0aj+ ;0aj&- ;0aj|3 8=;0ajm4 ;0aj4 ;0aji5 ;0ajo6 ;0aj6 ;0ajM7 ;0aj8 ,;0aj@ 9=;0aj,A ;0ajA ;0ajB ;0aj20=;0ajE ;0ajkF ;0ajG ;0ajH ;0ajH ;0ajI ;0ajI ;0aj[J ;0ajsK ;0ajK ;0aj[L ;0ajM ;0ajM &21;0ajM E==;0aj`N ;0ajdO ;0ajO ;0ajoP ;0ajQ ;0ajQ ;0aj9R ;0ajR ;0aj S ;0ajPS ;0ajS ;0aj#T j2==;0ajqT ;0aj U ;0ajHU ;0ajU ;0ajW ;0ajuW ;0ajW ;0ajeY ,;0ajY ;0ajt[ ;0aj[ h3==;0ajv\ ;0aj] ;0aj] ;0ajn^ ;0aj_ ;0aj` ;0aj` ;0ajb ;0ajTb ;0ajb ;0aj"d ;0ajd #4;0ajd 2=;0aje ;0ajf ;0ajg ;0aj[g ;0ajh ;0ajQh ;0ajh ;0aj8i ;0ajdi ;0aji ;0ajj ;0aj/k ;0ajSk D5=;0ajk ;0ajm ;0ajQm ;0ajm ;0ajzn ;0ajn ;0ajn ;0ajo ;0ajo ;0ajo ;0ajp ;0ajp 9=;0aj.q ;0ajq ;0ajq K6=;0aj>r ;0ajs ;0ajt ;0ajUt ;0aju ;0aju ;0ajEv ;0ajw ,;0ajdx ;0ajy ;0ajz #7;0aj,z E==;0ajz ;0aj/| ;0ajl| ;0aj| ;0ajK} ;0ajx} ;0aj} ;0ajg~ ;0aj~ ;0aj~ ;0aj ;0aj ;0aj a8==;0ajȀ ;0aj ;0aj8 ;0ajԂ ;0aj ,;0aj[ ;0aj5 ;0ajd ;0aj ;0aj ;0ajH R9==;0aj ;0aj ;0aj ;0aj ,;0aj ;0aj- ;0ajΌ ;0aj ,;0aj ;0aj{ ;0aj ;0aj ;0ajŐ ;0aj ;0aj O=;0aj ;0aj ;0aj ...#Jingleheimer the Changeling#..#Armataur#..#Health: 29/29 ========================#..#Magic: 3/3========================#.####..#####AC: 4;0aj5 MStr: 21#...........##EV: 23 Int: 10######..##...########## SH: 0Dex: 9<.#####..##........†.... XL:  3 Next: 55% Place: Dungeon:3.......@.##...########## Noise: ---------  Time: 2295.6 (53.0)..#############-) Nothing wieldedThrow: 4 darts (poison)Quill _The stream of webbing misses you.You hit the ribbon worm. _The ribbon worm is almost dead.;0ajb You hit the ribbon worm. _You kill the ribbon worm!Found a stone staircase leading up.;0aj /  --more--<0ajX'V  <0ajCn 6.6 (54 _<0aj<0aj3<0aj<0aj<0ajS<0ajQ<0aj<0ajP<0aj<0aj<0ajKB<0aj<0aj,<0aj<0ajO<0aj<0aj,<0aj<0ajE<0aj<0aj<0ajl<0aj<0aj4<0ajz<0aj<0ajx<0ajI<0aj<0aj<0aj<0aj<0aj<0aj<0aj~<0ajV<0aj<0ajG<0ajr<0ajF<0aj<0aj<0aj<0aj<0aj<0ajn<0aj<0ajR<0aj<0aj<0aj<0aj<0aj<0ajO<0aj<0aj<0aj)<0aj<0ajj<0aj&<0ajJ<0aj<0ajW<0aj<0aj<0aj<0aj@ #.............##..#######.##...###########............## ###<0aj########.##### ..# #.#  #.# #.# <0ajM #.# <0aj#.# #@#<0aj5......# <0aj {#########You pick up a parchment of Summon Cactus Giant and begin reading...<0aj.315.6 (19<0aj5 8 6.6 (20<0aj<0aj/L _You add the spell Summon Cactus Giant to your library.<0aj<0aj"<0ajn<0aj <0ajk<0aj? 23  <0ajĦ<0aj<0aj<0aj<0aj$<0aj\!.########.##...######## Jingleheimer the Changeling .#............##Armataur .############.#####<0ajoHealth: 29/29 ======================== .....##.#Magic: 3/3======================== .###.##.#AC: 4Str: 21 <0ajӴ.##.#EV: 23 Int: 10 .##.#SH: 0<0ajDex: 9 .###########.#XL:  3 Next: 55% Place: Dungeon:3 .#<0aj>*>......@...#Noise: ---------  Time: 2319.6 (3.0) ..############-) Nothing wielded <0aj##Throw: 4 darts (poison)Quill You hit the ribbon worm. _You kill the ribbon worm! _Found a stone staircase leading up.  You pick up a parchment of Summon Cactus Giant and begin reading... _You add the spell Summon Cactus Giant to your library.  Found a stone staircase leading down.<0aj/  --more--<0ajRV  <0aj<0aj !X 20.6 (4 _=0ajI=0ajp=0aj=0aj=0aj=0aj$=0ajz=0aj=0aj=0ajw=0aj=0aj=0aj=0aj@=0ajr=0aj=0ajV=0aj=0aj=0ajU=0ajd_You kill the ribbon worm! _Found a stone staircase leading up.  You pick up a parchment of Summon Cactus Giant and begin reading... _You add the spell Summon Cactus Giant to your library.  There is a stone staircase leading down here.=0aj  You encounter an orc. It is wielding a +1 whip of electrocution.=0aj#..# #######.##...#..# ............##:.##### #######.#####........# #.# ########.###.# #.#=0aj .# #.### #.# .###.... #.# .##.....###########.# =0aj.# #...@>..........# ......#.############# ###. #..o=0aj###o   orc (asleep)=0aj]7.6 (7o.=0aj, oThe orc shouts! You hear a shout! x3=0ajwgoo 2 orcs=0ajw  ====8.6 (8=0aj=0ajr _You encounter an orc. It is wielding a +0 war axe.=0aj #..#  #..# :  #.# #.# #.#  =0aj.# #.### #.#  .###.... #.#  .##.....###########.#  .# #...@>..........#  ......#.############# =0ajk ###o #o =0aj@-.. ###=0ajb3=0aj #..#  #..# :  #.# #.# #.#  .# #.### #.#  .###.... #.#  =0aj n.##.....###########.#  .# #...@>..........#  ......#.#############  ###o #o .. ###=0aj8$ =0aj=0aj0=0aj$=0aj'd _There are monsters nearby!=0ajL #..#  #..# :  #.# #.# #.#  .# #.### #.#  =0ajM.###.... #.#  .##.....###########.#  .# #...@>..........#  ......#.#############  =0ajWM###o #o .. ###=0ajM3=0aj #..#  #..# :  #.# =0aj#.# #.#  .# #.### #.#  .###.... #.#  .##.....###########.#  .# #...@>..........#  ......#.#############  ###o #o .. ### =0aj4=0aj=0aj}=0aj(=0ajd _There are monsters nearby!=0aj #.# #..# ......... #.######:.##### #######.### ..............# #.# #########.###.# #.# .# #.#### #.# .###..... #.# .##.....###########.# .# #....>..........# ......#@############# ###o #o#  ..#####    orc=0aj" =0aj   =---9.6 (1=0aj8 =0aj T _The orc completely misses you.>0aj oYou hit the orc.  You tail-slap the orc, but do no damage.The orc is moderately wounded.>0aj* o 2 orcsYou encounter an orc. It is wielding a +0 hand axe.>0aj+n 8 ---30>0aj>0aj: _The orc hits you but does no damage.>0ajgr .oYou hit the orc.>0ajh0o>0ajcr o 3 orcsThe orc is severely wounded.>0aj/s,1.5 (0.9>0ajy>0aj&|: _The orc hits you but does no damage.>0aj@' >0ajoYou hit the orc but do no damage.The orc is severely wounded.>0aju .oYou encounter an orc. It is wielding a +0 mace.>0aj.bo 4 orcs>0aj476--->0ajd%2.5 (1.0>0aj>0aj#G _The orc hits you with a +1 whip of electrocution.>0aj% .oYou barely miss the orc.  The orc is severely wounded.The orc hits you with a +0 war axe!16-----------=3.4 (0.9>0aj,>0ajr.G _The orc hits you with a +1 whip of electrocution.>0aj>0aj>0aj>0aj^ _You are too injured to fight recklessly!>0aj,>0aj,>0aj3>0ajd6^ _You are too injured to fight recklessly!>0aj>0aj>0aj>0ajK^ _You are too injured to fight recklessly!>0aj7>0aj8>0aj?>0ajC^ _You are too injured to fight recklessly!>0aj>0ajt>0aj)>0aj^ _You are too injured to fight recklessly!>0ajs>0ajg>0aj>0ajY _You are too injured to fight recklessly!>0aj`>0aja>0ajOi>0ajk>0aj3>0aj_>0ajI>0aj<>0ajX=>0ajD>0ajE>0aj8>0ajp>0aj>0ajM>0ajg 3>0ajm >0ajo >0aj" >0ajJ >0aj >0ajʔ >0ajy >0ajɛ >0ajY >0aj >0aj >0aji >0ajݱ >0aj >0aj >0aj& >0ajg >0aj >0aj >0aj 3>0aj >0aj+ ?0aj.# #..# #######.## .# #..# ............ .######:.##### #######.##### .............# #.# ########.###.# #.# .# #.#### #.# .###..... #.# .##.....###########.# .# #.oo@>..........# ......#.################. #o# .o# ####?0ajO?0aj?0ajf8o.?0aj7o.?0aj?0ajq~ 23  --4.4 (1.0 _?0aj{?0aj?0aj!6# #..# #.##...# # #..# .# ######:.##### #?0aj.##### # #.# .###.# #.# .# #.#### #.# .###..... #.# .##....o#.# ?0aj&.# #..o.@.# ......#o#?0aj ###. #.# .o# ###?0ajT# 3 orcs?0ajO.o?0ajk?0aj?0ajO?0ajs@--5?0aj?0aj_"b __There is a stone staircase leading down here.?0ajPp d #..# #.##...#  #..# .## :.##### #.##### # #.# .###.# #.# .# #.#### #.# .###..... #.# .##.....#.# .# #..oo># ......#o# ###. #.# .o# .o?0ajaw Jo.?0aj,x -=6?0aj| ?0aj`~ l _The orc attacks as it pursues you! The orc misses you.?0ajt) 3o?0aj/0 o 4 orcsYou closely miss the orc. The orc is struck by your quills.?0ajI1 7=------- 8 337.3 (0.9?0ajB7 ?0aj8 : _The orc hits you but does no damage.@0ajnWP >You closely miss the orc. You tail-slap the orc.  The orc is almost dead.The orc is struck by your quills. 3 orcs@0ajgQ=608.3 (1.0@0ajm@0ajpG _You kill the orc!@0aj~E.o@0aj4o.@0aj@0aj/--9@0aj@0aj+ _You swing at nothing.@0aje >You hit the orc.@0ajE.o@0ajE.o@0ajϖP 2 orcs@0aj66=40@0aj@0ajڢG _You kill the orc!@0aj | >You hit the orc. You tail-slap the orc.@0ajH E.o@0ajn   orc@0ajJ8711@0aj @0ajG _You kill the orc!@0ajd :  @0aj rYou hit the orc.  The orc is heavily wounded.@0aj A72@0aj O _The orc hits you with a +0 war axe.@0aje  You barely miss the orc. Your tail-slap misses the orc.The orc is heavily wounded.@0aj T10------3.2 (0.9@0aj @0aj 9 _The orc hits you with a +0 war axe!@0ajK   #..#  #..#  :   #.#  #.#  .# #.#### #.#  .###..... #.#  .##.....###########.#  .# #....o@.........# @0ajVL  ......#.#############  ###. #.# .o# ####You hit the orc.  The orc is heavily wounded.@0ajdr #..#  #..#  :   #.#  #.#  .# #.#### #.#  .###..... #.#  @0aj.##.....###########.#  .# #....o@.........#  ......#.#############  ###. #.# .o# ####@0aj"% @0aj&H  The orc hits you with a +0 war axe.@0aj'~8/29 --------4.1@0aju-@0aj/V _* * * LOW HITPOINT WARNING * * *@0ajز >You barely miss the orc. You tail-slap the orc.@0aj& @0aj%J--65.0@0aj@0ajIG _You kill the orc!A0ajo9=-9A0ajA0aj+ _You swing at nothing.A0aj_3A0aj`A0aji 23  A0ajjA0ajkA0ajmA0ajm10/29==A0ajnA0ajpA0ajpA0ajrA0ajsA0ajsA0ajIuA0ajvA0ajNwA0ajxA0aj:zA0ajS{f1==A0aj{A0ajh}A0aj}A0aj~A0ajyA0aj׀A0ajȁA0aj2A0ajA0aj_A0ajA0aj9=A0ajA0ajDA0aj:12A0ajA0ajlA0ajŌA0ajA0ajҖA0ajMA0ajCA0aj,A0ajA0ajA0ajAS3=A0aj A0ajAA0ajA0ajA0ajA0ajA0aj>A0ajA0ajyA0aj9A0ajXA0ajݯ^4==A0ajA0ajA0ajMA0aj*A0ajCA0ajA0ajA0aj,A0ajA0ajA0aj^5==A0ajXA0ajֿA0aj$A0ajTA0ajA0aj9A0ajCA0aj,A0ajXA0ajt6==A0ajA0ajA0ajA0ajHA0ajA0aj9A0ajA0ajA0aj?A0ajA0aj^7==A0ajA0ajA0ajA0ajgA0ajPA0aj,A0ajA0ajA0ajTA0aj7A0ajA0ajH#=A0ajuA0ajA0ajfA0aj98A0ajA0ajA0ajhA0ajIA0aj&A0ajxA0ajA0ajaA0ajA0ajA0ajA0ajI#9A0ajz0=A0aj~A0aj_A0ajA0ajA0ajA0ajA0ajA0ajA0aj<A0ajGA0ajDu20==A0ajA0aj2A0ajA0ajA0aj A0aj+ A0aj7 A0ajB A0aj A0ajA0ajA0ajlk21==A0ajA0ajA0ajA0ajA0ajA0ajA0aj A0ajA0aj#A0aj*A0ajA0ajj2==A0aj A0aj#A0ajZ#A0ajy$A0aj&,A0aj(A0aj)A0aj)A0aj+A0aj,A0aj-A0aj<-a3==A0aj_.A0ajj0A0aj0A0aj1A0aj3A0aj3A0aj4A0aj6A0aj6A0aj7A0aj;e=A0ajL>;4A0aj?A0aj0AA0ajAA0aj]BA0ajSDA0ajDA0ajEA0ajGA0aj##  #.# #.##......#  #.# #.######..#  #.# #.# #..# #.# #.# #..# ########.# #.# #..# #......#.####.######:.##### #.######............# #.#-450.9 (105.0)##############.###.# #.# #.# #.#####.#A0aj #.###.......# #.##.....#########.##.#....>......#......#.############.###.##.....#A0ajj0A0aj A0aj"T _Key pressed, stopping explore.A0aj<   A0ajpD_  You see here a parchment of Frozen Ramparts. _A0aj FA0ajuHA0aj0IA0ajIA0ajKA0ajMA0ajNA0ajOA0ajwPA0ajERA0ajRA0ajeSA0ajTA0ajVA0aj;WA0ajXA0ajYA0aj\,A0aj ]A0aj%  There is a stone staircase leading down here. _A0ajnA0aj,A0ajlA0ajSXA0aj>  You see here a +0 dagger.A0aj?A0aj _A0ajA0ajA0ajA0aj(A0aj7A0aj-A0ajA0ajA0ajA0ajA0aj/A0ajsA0ajA0ajXA0ajǨA0ajKA0ajA0ajPA0ajA0ajA0ajǭA0ajkA0ajݰA0aj/A0aj A0ajgA0ajA0ajA0ajA0aj'A0ajA0ajA0ajwA0ajA0ajA0aj<A0ajǽA0aj.A0ajBA0ajA0ajA0ajA0ajlA0ajA0ajA0ajxA0ajA0ajA0ajA0ajeA0aj8A0aj,A0ajLnA0ajA0ajA0ajA0ajA0ajxA0ajA0aj A0ajeA0ajA0ajA0ajwA0ajA0ajBA0ajaA0ajA0ajA0ajVA0aj@ A0aj& ,A0aj A0aj= A0aj ,A0aj3 A0ajc A0ajI A0aj A0aj0 A0aj A0ajN ,A0aj A0ajX A0aj' ,A0aj A0aj% A0ajC A0aj A0aj A0aj A0ajY A0aj A0aj[ A0aj0 A0aj ,A0ajp! A0aj# A0aj$ A0aj% A0aj% A0ajO( A0aj) A0aj* A0aj* A0aj- A0aj/ A0aj/ A0aj0 A0aj3 A0aj#6 A0ajx6 A0aj7 A0aj3: A0aj< A0ajb< A0aji= A0aj? A0aj_A ,A0ajMB A0ajC A0aj,E A0ajE A0ajE A0aj]G A0ajVH A0ajH A0ajI A0aj}J A0ajK A0ajL A0aj_L A0aj@P XA0ajMR A0ajS A0ajS A0ajT A0aj%Z A0aj[ A0aj \ A0aj\ A0ajK^ A0ajb` A0aj` A0aja A0ajg A0aj A0ajz ,A0ajc A0aj8 A0ajޛ A0aj8 A0aj4 A0ajg A0aj A0aj A0ajޢ A0aj A0aj ,A0aj A0aj A0ajѬ A0aj A0aj A0aj nA0ajN A0aj A0aj A0aj A0aj˷ A0aj0 A0ajи A0aj A0aj8 A0aj A0aj A0aj A0aj ,A0aj A0ajB A0ajj A0aj A0aj A0aj A0ajW A0aj A0ajR A0aj} A0aj? A0aj} A0aj) A0ajD A0aj A0ajp A0aj A0aj A0aj BA0aj0 A0ajh A0aj A0ajO A0aj A0aj A0aji A0aj A0ajy 6A0aj BA0ajH A0aj ,A0ajP A0aj XA0aje A0aj A0aj ,A0aj A0aj# A0aj$ A0ajJ% A0aj% A0aj( A0aj) A0aj) A0aj* A0aj, A0ajY. A0aj. A0aj/ A0aj:1 A0aj2 A0aj2 A0ajb3 A0aj5 A0aj6 A0aj'7 A0aj7 A0aj9 A0aj; A0aj_; A0aj; A0aj= A0ajp? A0aj? A0ajM@ A0ajkB A0ajC A0ajC A0aj5D A0ajF A0aj$G A0ajiG A0ajG A0ajI A0aj+K ,A0ajK A0aj6M A0ajZN ,A0ajO A0ajP A0ajQ A0aj9R A0ajR A0ajS A0ajgU A0ajU A0ajV A0ajW A0ajX A0aj4Y A0ajY A0ajR[ A0aj\ A0aj\ A0ajX] A0aj^ A0aj*` A0ajr` A0aja A0ajwb A0ajc A0aj7d A0ajd A0aje A0aj"g A0ajkg A0ajg A0aj-i A0aj/j A0ajvj A0ajk A0ajWm ,A0aj RA0aj A0ajH ##.######.#####Jingleheimer the Changeling ..............###.Armataur ##.#####.#######..Health: 29/29 ======================== ##.#####.#...# #.#Magic: 3/3======================== ........#..#.# #.#AC: 4Str: 21 ##.#####.#...# #.# ##EV: 23 Int: 10 ...# #.##.## #.# ..SH: 0Dex: 9 ########.##.####.#.#####XL:  3 Next: 76% Place: Dungeon:3 A0ajh ................@.......Noise: ---------  Time: 2588.9 (138.0) .###############.#.#####-) Nothing wielded .##.# >.Throw: 4 darts (poison) .##.# ##Quill .########.### .......##.###.  ..####.##....  #.# #.#####. #.  #)####.##.# #.  _Items here: )))) [[. _Key pressed, stopping explore. _You see here a parchment of Frozen Ramparts. _There is a stone staircase leading down here. _You see here a +0 dagger.  Found a stone staircase leading down.A0aj /  --more--B0aj   99 _B0ajIB0ajB0ajؕB0ajB0ajOB0ajB0ajB0ajB0aj B0aj[B0ajۢB0aj:B0ajlB0aj,B0ajD?_Key pressed, stopping explore. _You see here a parchment of Frozen Ramparts. _There is a stone staircase leading down here. _You see here a +0 dagger.  There is a stone staircase leading down here.B0ajB0aj7 _B0ajwB0ajB0aj^,B0ajB0ajB0aj,B0ajB0ajeB0aj@B0ajB0ajOB0aj·B0ajѸB0aj,B0ajB0ajB0ajB0aj}B0ajjB0ajB0ajɿB0aj5B0ajB0aj)B0ajjB0ajB0ajK#...# #.#########Jingleheimer the Changeling ##.## #.#........Armataur ##.####.#.#######Health: 29/29 ======================== .................Magic: 3/3======================== #######.#.########AC: 4Str: 21#.#.>......#EV: 23 Int: 10#.########.#SH: 0Dex: 9#.##.# ####XL:  3 Next: 76% Place: Dungeon:3#.##@# ##...Noise: ---------  Time: 2602.9 (13.0)#.......5..........#-) Nothing wielded######.###.#.####..#Throw: 4 darts (poison)#.#)0aj/33m# #..#Quill #.# #.# # #..##.# #.#.####..#####5   Grinder (asleep)#.# #.#...........###.###.######..##...####.##.<.#####..##...... _You see here a parchment of Frozen Ramparts. _There is a stone staircase leading down here. _You see here a +0 dagger. _Found a stone staircase leading down. _There is a stone staircase leading down here.  You encounter Grinder.B0aj/  --more--C0ajvC0ajyC0ajxC0aj   3.9 (14 _C0ajC0ajC0aj ~..# ...# #.######### #.#........ ##.####.#.####### ................. #######.#.#######.>......C0aj #######.#  ##### #.# ##..........5.........######.###.#.### #.#) # #..# ####..#####C0aj̖  #.#...........###.#### C0aj F4.0)C0aj| C0aj5 C0aj< C0aj? Drink which item? Potions  L - a potion of lignification  f - a puce potion C0aj? [!] read|quaff|evoke[?] describe selectedE0ajcE0aj&E0aj..#.# #.#Jingleheimer the Changeling #...# #.#########Armataur E0aj]##.## #.#........Health: 29/29 ======================== ##.####.#.#######Magic: 3/3======================== .................AC: 4E0aj1Str: 21 #######.#.########EV: 23 Int: 10#.#.>......#E0ajSH: 0Dex: 9#.########.#XL:  3 Next: 76% Place: Dungeon:3#.##@# ####Noise: ---------  Time: 2604.9 (0.0)#.#E0aj0#.# ##...-) Nothing wielded#.......5..........#E0ajXThrow: 4 darts (poison)######.###.#.####..#Quill E0aj~#.#)# #..##.# #.# # #..#E0aj#.# #.#.####..######.# #.#...........##E0ajP#.###.######..##...###  E0aj_You see here a parchment of Frozen Ramparts. _There is a stone staircase leading down here. _You see here a +0 dagger. _Found a stone staircase leading down. E0aj'u_There is a stone staircase leading down here. _You encounter Grinder.E0ajE0aj 4 8 5.9 (1E0ajWE0ajf _There is a stone staircase leading down here. _You see here a +0 dagger. _Found a stone staircase leading down. _There is a stone staircase leading down here. _It was a potion of curing. You feel better.F0ajuF0ajxDrink which item? Potions  L - a potion of lignification [!] read|quaff|evoke[?] describe selectedF0aj $F0aj'F0aj*-L..#.# #.#Jingleheimer the Changeling #...# #.#########Armataur ##.## #.#........F0aj-Health: 29/29 ======================== ##.####.#.#######Magic: 3/3======================== .................AC: 4Str: 21 #######.#.########F0aj-EV: 8Int: 10#.#.>......#SH: 0F0ajM.zDex: 9#.########.#XL:  3 Next: 76% Place: Dungeon:3#.##@# ####Noise: ---------  Time: 2605.9 (0.0)#.##.# ##...-) Nothing wieldedF0aj.!#.......5..........#Throw: 4 darts (poison)######.###.#.####..#Quill F0aj.'#.#)# #..##.# #.# # #..#F0aj.#.# #.#.####..######.# #.#...........###.###.######..##...###F0aj/  _There is a stone staircase leading down here. _You see here a +0 dagger. F0aj+/`_Found a stone staircase leading down. _There is a stone staircase leading down here. F0ajP/s_You encounter Grinder. _It was a potion of curing. You feel better.F0aj9F0aj:Really quaff the potion of lignification? Y - Yes F0ajO;' N - NoF0aj% F0ajP ..#.# #.#Jingleheimer the Changeling #...# #.#########Armataur ##.## #.#........Health: 29/29 ======================== ##.####.#.#######Magic: 3/3F0aj ======================== .................AC: 4Str: 21 #######.#.########EV: 8Int: 10#.#.>......#SH: 0Dex: 9#.########.#XL:  3 Next: 76% Place: Dungeon:3F0aj #.##♣# ####Noise: ---------  Time: 2605.9 (0.0)#.##.# ##...-) Nothing wielded#.......5..........#Throw: 4 darts (poison)######.###.#.####..#Quill #.#)# #..##.# #.# # #..#F0aj0 Q#.# #.#.####..######.# #.#...........###.###.######..##...###  _There is a stone staircase leading down here. _You encounter Grinder. _It was a potion of curing. You feel better.  Your quills recede back into your body.You turn into a tree.F0ajc ?Your +0 animal skin melds into your body.F0aj 43/4321  1  6.9 (1BranchesF0aj 9Tree F0aj{ F0aj _You encounter Grinder. _It was a potion of curing. You feel better.  Your quills recede back into your body.  F0aj> You turn into a tree.  Your +0 animal skin melds into your body. _Your roots penetrate the ground.F0ajD   What are your orders?  t - Creak!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.F0aj%15F0aj+.5   GrinderF0aj,0F0aj,?======7F0aj+1F0aj3@ _You creak for attention! You hear a shout!G0ajTFMWhat are your orders?G0ajG0aj~95.G0ajG0aj %8G0ajϋG0ajv. _You creak for attention!G0ajG0ajcc=-----9.8 (0.9G0ajG0ajw. _You barely miss Grinder.G0ajX :  G0aj wYou smack Grinder!  Grinder is moderately wounded.G0aj' 3------=----10.7G0aj G0aj < _Grinder hits you. You writhe in agony!G0aj{0  You smack Grinder!  Grinder is heavily wounded.G0aj:1 x22------------1.7 (1.0G0aj7 G0aj9 < _Grinder hits you. You writhe in agony!G0aj] 3G0aj G0aj ^ _You are too injured to fight recklessly!G0ajG0ajG0ajG0aj^ _You are too injured to fight recklessly!H0aj(4H0aj4H0ajI9H0ajH;^ _You are too injured to fight recklessly!H0aj7H0ajH0ajH0ajИ^ _You are too injured to fight recklessly!H0aj=H0aj2>H0ajNt _You are too injured to fight recklessly!H0aj _You are too injured to fight recklessly!  You hit Grinder.  Grinder is heavily wounded.H0aj&g  Grinder gestures at you.H0aj_%J-2.6 (0.9H0aj*H0aj39 _You resist with significant effort.H0ajIa  You barely miss Grinder.  Grinder is heavily wounded.Grinder says, "There's only one good use for a tongue: cutting it out."19---------3.5H0aj3NH0ajS< _Grinder hits you. You writhe in agony.H0ajx  #.#  H0aj #### #.#.>......# #.# #.# #♣# ####  #.# #5# ##...  ...  ##.#.  #.#)# #..#  #.# #.# # #..#  #.# #.#  #.# #.# You hit Grinder but do no damage.Grinder is heavily wounded.H0aj } #.#  #### #.#.>......# #.# #.# #♣# ####  #.# #5# ##...  ...  ##.#.  #.#)#  #.# #.# # #..#  #.# #.# #.# #.#H0aj -H0aj K  Grinder hits you. You writhe in agony!H0aj Z10-------4.4H0aj H0aj V _* * * LOW HITPOINT WARNING * * *H0aj&   #.#  #### #.#.>......# #.# #.# #♣# ####  #.# #5# ##...  ...  ##.#.  H0aj s#.#)# #..#  #.# #.# # #..#   #.# #.#  #.# #.# You smack Grinder!  Grinder is almost dead.H0aj  #.#  #### #.#.>......# #.# #.# #♣# ####  #.# #5# ##...  H0aj ...  ##.#.  #.#)#  #.# #.# # #..#  #.# #.# #.# #.#H0aj3 K  Grinder hits you. You writhe in agony.H0ajR y9/43 -----=5.3H0aj: l _* * * LOW HITPOINT WARNING * * *H0aj I .  You smack Grinder!H0ajJ SH0aj+ ..#.# #.#Jingleheimer the Changeling #...# #.#########Armataur ##.## #.#........Health: 9/45====-------------------- ##.####.#.#######Magic: 3/3======================== .................AC: 21Str: 21 #######.#.########EV:  1 Int: 10#.#.>......#SH: 0Dex: 9#.########.#XL:  3 Next: 571% Place: Dungeon:3#.##♣# ####Noise: =--------  Time: 2616.2 (0.9)#.##.# ##...-) Branches#..................#Throw: 4 darts (poison)######.###.#.####..#Tree #.#)# 0aj, 40m#..##.# #.# # #..##.# #.#.####..######.# #.#...........###.###.######..##...### Grinder is almost dead.Grinder hits you. You writhe in agony. _* * * LOW HITPOINT WARNING * * *You smack Grinder! _You kill Grinder!Your Armour skill increases to level 2!H0ajb, h- _* * * LOW HITPOINT WARNING * * *H0aj, *You smack Grinder! _You kill Grinder!  Your Armour skill increases to level 2!  Your Dodging skill increases to level 2! have reached level 4!H0aj6 /  --more--I0aj=^I0ajdY..#.# #.#Jingleheimer the Changeling #...# #.#########Armataur ##.## #.#........Health: 12/55 =====------------------- ##.####.#.#######Magic: 4/4======================== .................AC: 22Str: 21 #######.#.########EV:  1 Int: 10I0aj:e #.#.>......#SH: 0Dex: 10#.########.#XL:  4 Next: 266% Place: Dungeon:3#.##♣# ####Noise: =--------  Time: 2616.2 (0.9)#.##.# ##...-) BranchesI0aje#..................#Throw: 4 darts (poison)######.###.#.####..#Tree #.#)# #..#I0ajf#.# #.# # #..##.# #.#.####..######.# #.#...........###.###.######..##...###  _* * * LOW HITPOINT WARNING * * *You smack Grinder! _You kill Grinder!Your Armour skill increases to level 2!Your Dodging skill increases to level 2!You have reached level 4!I0ajxg|  You feel agile.You have reached level 5!I0ajq/  --more--I0aj84/66=5/5589% I0aj,I0aj4 _I0ajEXi  I0ajYI0aj[I0ajc5I0ajoI0ajs..#.# #.#Jingleheimer the Changeling #...# #.#########Armataur ##.## #.#........Health: 15/66 =====------------------- ##.####.#.#######Magic: 5/5======================== .................AC: 22Str: 21 #######.#.########EV:  1 Int: 10#.#.>......#SH: 0Dex: 10#.########.#XL:  5 Next: 89% Place: Dungeon:3#.##♣# ####Noise: ---------  Time: 2619.2 (3.0)#.##.# ##...-) Branches#..................#Throw: 4 darts (poison)######.###.#.####..#Tree #.#)# #..##.#I0aju #.# # #..##.# #.#.####..######.# #.#...........###.###.######..##...### Your Dodging skill increases to level 2!You have reached level 4!You feel agile. _You have reached level 5! _You start resting.Your transformation is almost over.I0aj}/  --more--I0ajvI0aj< _6  I0ajI0aj,I0aj}I0ajI0ajI7=I0ajI0aj,I0ajI0ajI0aj$I0ajI0ajAI0ajS8=I0ajz I0aj I0aj  I0aj I0aj I0aj 8-I0aj @28.2 (12.0)  You feel less wooden.Your +0 animal skin unmelds from your body.I0aj 44=== 4 24  9.2 (13Nothing wieldedQuill I0ajT I0aj  ; _Sharp quills grow all over your body.J0ajFJ0ajI0J0ajKJ0ajMF _Unknown command.J0ajxJ0ajk  J0ajBJ0ajȘ#19====20=J0ajpJ0aj™J0aj1=J0aj,J0ajJ0ajc,J0aj]J0aj,J0ajJ0ajߤJ0ajH^2==J0ajuJ0ajJ0ajCJ0ajJ0aj,J0ajͪJ0ajJ0ajXJ0ajJ0ajȮJ0aj'K3=J0ajJ0ajUJ0ajJ0ajJ0ajJ0ajJ0ajJ0aj6J0ajS4=J0ajJ0aj,J0ajJ0ajɾ,J0aj7J0ajJ0ajJ0ajmJ0ajdJ0ajyJ0ajD5=J0ajMJ0ajJ0ajJ0ajJ0ajJJ0ajJ0ajeJ0ajJ0ajJ0ajJ0ajJ0ajS6=J0ajVJ0ajJ0aj J0ajJ0ajN,J0ajgJ0ajJ0ajJ0ajD7=J0ajJ0ajCJ0ajJ0ajlJ0aj J0ajJ0aj<J0ajJ0ajJ0ajsJ0ajJ0ajS8=J0ajJ0aj+J0ajvJ0ajJ0ajJ0aj1J0ajJ0ajJ0aj/J0ajJ0ajJ0ajPK9=J0ajJ0ajJ0aj;J0ajJ0ajEJ0ajJ0aj]J0ajaJ0ajJ0aj,J0aj, J0aj T30=J0aj J0aj J0aj J0aj| J0aj J0aj J0aj%1=32=J0aj,J0ajJ0ajJ0aj J0aj"!J0aj!j3==J0aj?"J0aj}#J0aj#J0ajD$J0aj%J0aj%J0ajp&J0aj5(k4=J0aj:)J0aj1J0aj2K5=J0aj2J0ajt4J0aj4J0aj5J0aj6J0aj27J0aj7J0ajS9J0aj9J0ajL:J0aj;J0ajk<U6=J0aj|=J0aj ?,J0aj}E7=J0aj F,J0ajFJ0ajHJ0ajzHJ0ajIJ0ajK,J0ajKJ0ajLJ0ajNMU8=J0aj NJ0ajFOJ0ajOJ0aj*PJ0ajwQJ0ajQJ0aj[RJ0ajSJ0ajTJ0ajTJ0ajUJ0ajNVK9=J0ajsWJ0ajyXJ0ajXJ0ajsYJ0ajZJ0ajE[J0aj[J0aj]J0ajn]J0ajU^J0aj-_J0ajz_V40=J0aj9`J0ajaJ0ajaJ0ajdbJ0ajgcJ0ajcJ0ajYdJ0ajeJ0ajeK1=J0ajfJ0ajGhJ0ajhJ0aj*iJ0ajjJ0ajjJ0ajkJ0ajmJ0aj_nJ0aj'oJ0ajJpJ0ajpU2=J0ajBqJ0aj~rJ0ajrJ0aj0sJ0ajguJ0ajuJ0aj[vJ0ajwJ0ajxJ0ajxJ0ajrzJ0ajzK3=J0aj"|J0ajۀ,J0ajJ0aj҂J0aj?J0aj݃J0ajk _You start resting.HP restored.J0ajIJ0ajU-722.2 (9J0ajړ}4==3.2 (94 _J0ajԗJ0ajlJ0aj.J0aj.J0ajP/J0aj1J0aj3J0aj:J0aj<J0aj>J0aj>J0aj?J0aj6AJ0aj!CO=J0ajADJ0ajEJ0ajGJ0aj HJ0ajIJ0ajEQn  You see here a +0 long sword of freezing.J0aj:SJ0ajS _J0ajTJ0ajVJ0ajXJ0ajYJ0ajYJ0aj;[J0aj\J0aj0]J0aj]J0aj_J0aj_aJ0ajaJ0ajbJ0ajZdJ0aje,J0aj$gJ0ajhJ0ajj,J0ajkJ0aj/mJ0ajnJ0ajnJ0ajoJ0ajrJ0ajsJ0aj#tJ0ajAuJ0ajwJ0ajyJ0ajyJ0ajkzJ0aj|J0ajh~J0ajӂBJ0ajP,J0ajqJ0ajJ0aj*J0aj{J0aj2J0ajJ0ajJ0ajDJ0ajJ0ajJ0aj J0ajOJ0ajJ0ajٓJ0aj,J0aj0J0aj:J0aj,J0ajJ0aj=J0aj5,J0aj J0ajJ0aj?J0ajJ0ajJ0ajJ0aj`J0ajJ0ajJ0aj*J0aj^,J0aj#J0ajJ0ajJ0ajWJ0ajJ0aj)J0ajJ0ajJ0aj0J0ajJ0ajIJ0ajJ0aj:J0aj<J0ajJ0ajfJ0ajJ0aj7" #### #.# .... #.### #.# .... #.# ##### #.# ....# #.# ###.# ##.#J0aj#.# ##########.##..# ###.######......@...# #.## ............######### #.# ###.#.####..##.# # #.#)# #..##.# # #.#.# #..# #.# # #.#.####..##### #.# # #.#...........## #.# ###.######..##...###########.# ##.<.#####..##........†......#J0ajA-52.2 (29J0aj5 9 3.2 (30J0aj%J0aj? _You now have 168 gold pieces (gained 17).J0aj; 24  J0ajeKvJ0ajL,J0ajPnJ0aj|QJ0ajQJ0aj*RJ0ajSJ0ajOV  You encounter a kobold. It is wielding a +0 whip.J0aj[$ #. #.##.#  #.##.#  #.#  #.#  J0aj \#.##  #..#  ###########.#  ...K....# #.# #@# #.# .#.# #.# #.#J0ajF\#.# .#.##.# # #.#J0aj\[ .# #.##.# K   kobold (asleep) .# #.##J0aj/]@#.# .# ##########.# #..# .######..........# #.##J0ajdb,63.2 (1J0ajcj  4.2 (11 _J0ajhJ0aj]lJ0ajT #. #.# #.#  #.# #.#  #.#  #.#  #.##  #..#  ######### ##.#  ...K....# #.# ##@# #.# .J0aj.#.# #.# ##.# #.# .#.# #.#  #.# #.#  #.# #.#  #.# ##.#  #.# #..# ....# #.## J0aj  #. #.# #.#  #.# #.#  #.#  #.#  #.##  #..#  ######### ##.#  ...K....# #.# #@# #.# #.# #.# #.# #.# #.# #.#  #.#  #.# #.#  #.# J0aj  #.# ....# J0aj J0aj  _A kobold is nearby!J0aj  #. #.# #.#  #.# #.#  #.#  #.#  #.##  #..#  ######### ##.#  ...K....# #.# ##@# #.# .#.# #.# ##.# #.# .#.# #.#  #.# #.#  #.# #.#  #.# ##.#  #.# #..# ....# #.## J0aj? 8 #. #.# #.#  #.# #.#  #.#  #.#  #.##  #..#  ######### ##.#  ...K....# #.# #@# #.# #.# #.# #.# #.# J0aj@ 7#.# #.#  #.#  #.# #.#  #.#  #.# ....# J0ajE J0ajE J0ajI J0ajK ] _A kobold is nearby!J0aj5 T #. #.# #.#  #.# #.#  #.#  #.#  #.##  #..#  ######### ##.#  ...K....# #.# ##@# #.# .J0aj)6 .#.# #.# ##.# #.# .#.# #.#  #.# #.#  #.# #.#  #.# ##.#  #.# #..# ....# #.## J0ajx  #. #.# #.#  #.# #.#  #.#  #.#  #.##  #..#  ######### ##.#  ...K....# #.# #@# #.# #.# #.# #.# #.# #.# #.#  #.# J0aj` z #.# #.#  #.#  #.# ....# J0aj J0ajb J0aju J0aj ] _A kobold is nearby!K0ajM- #.##.# #.##. #.#K0aj-X #.##.# #.# #.# #. #.## #..############.# K0aj.....K..@.# #.# ##########.#K0aj,.4 #.# ..K0ajS. #.# #.# ## #.#K0aj{.} #.# .. #.#K0aj. #.# ### #.# #.# ..#K0aj. #.# #.# #.# #.# #K0aj.#.# #.# ##########.# #..#K0aj~5K0aj6Z  5.2 (K0aj61.0) _K0aj;K0aj<K0aj #.##.# #.# #. #.# #.# #.# #.# #.# #.# #.## #..#w# ##.#.K.@..# #.###.# #.#. #.# #.## #.# #.#. #.# #.## #.# #.#w   dart slug (asleep).# #.# #.#K   kobold (asleep) ##.# #.# ##.#  #.# #.# #..#K0aj?  #.##.# #.# #. #.# #.# #.# #.# #.# #.# #.## #..##w# ##.#K0ajA#.....K@...# #.###.# #.#. #.# #.## #.# #.# .... #.# #.## #.#K0aj0 #.#.# #.# #.# ###.# #.# ##.#  #.# K0aj/p#.# #..#You roll towards the kobold!K0aj .wYou encounter a dart slug.The kobold shouts!K0ajKwKK0aj7====6MPRegen (2) K0ajK0ajT _The kobold closely misses you.K0ajBx  You hit the kobold.  The kobold is severely wounded.K0aj8y 9 =---7.1 (0.9K0aj}K0ajS _The kobold barely misses you.K0ajF .wYou barely miss the kobold. Your tail-slap misses the kobold.K0aj  The kobold is severely wounded.---8.0K0aj K0aj! S _The kobold barely misses you.K0aj H )  You hit the kobold.K0aj (K0ajf .909K0aj' K0ajY J _You kill the kobold!K0aj l #.##.# #.# #. #.# #.# #.# #.# #.# #.# #.## #..# #.# ##.# #..w..@....# #.## #.# #.#. #.# #.## #.# #.# ..... #.# #.## #.# #.# .....# #.# #.# ####.# #.# ##.#  #.# #.# #..#K0aj : #.##.# #.# #. #.# #.# #.# #.# #.# #.# #.## #..# #.# ##.# #..w.@)....# #.## K0aj~ 6#.# #.#. #.# #.## #.# #.# ...... #.# #.## #.# #.# ......# #.# #.# #####.# #.# ##.#  #.# #.# #..#K0ajk ;.wK0aj K0aj  24  -9.9 (1.04K0aj K _You roll towards the dart slug!K0ajq l  You hit the dart slug but do no damage.K0ajOr S 9 =70.8 (0.9K0ajRv K0aj[w A _The dart slug bites you but does no damage.K0aji †You hit the dart slug. You tail-slap the dart slug!K0aj RK0aji /11.7K0aj K0aj M _You kill the dart slug!K0ajP] K0aj^ K0ajb K0aj!d H _No target in view!K0aj K0aj{ K0aj K0aj H _No target in view!K0ajJ K0ajK K0ajO K0ajP H _No target in view!K0aj= K0aj K0aj9 K0aj K0ajt K0aj  24  _  You see here a dart slug corpse.K0aj  _K0aj K0aj K0ajQ K0aj :3K0aj K0aj K0aj K0ajƷ K0aj2 K0aj޸ K0aj K0aj͹ K0aj' K0aj K0ajt  K0aj ] You encounter a rat.K0aj #### #### #.##.# .. #.##.# K0aj r. ##.##.# .. .#. #.# .#... #.# .#.## K0ajw ... #. #.#  .. #@#  - .# #.########## # K0aj #...†.)....# .######### ##########.# #........K0aj < .#.#######K0aj  #.# r   rat (asleep).... #.# .#.########K0ajA  #.# .#.>......# #.#K0aj -6.7 (5.0K0aj Y  -K0ajD *7.7 (6 _K0ajz K0aj K0ajΧ #### ####   .. #.##.#  r. ##.##.#  .. .#. #.#  .#... #.#  .#.## ... #.#K0ajM #@# #.#  #...†.)....#  #### #.# #.# #.#  #.# > #.# L0aj3 #### ####   .. #.##.#  r. ##.##.#  .. .#. #.#  .#... #.#  .#.## ... #.#L0ajW #@# #.#  #...†.)....#  #### #.#  > L0ajL0aj0L0ajL0ajZ _A rat is nearby!L0ajHb #### ####   .. #.##.#  r. ##.##.#  .. .#. #.#  .#... #.#  .#.## ... #.# #@# #.#L0ajNI  #...†.)....#  #### #.# #.# #.#  #.# > #.# L0ajN #### ####   .. #.##.#  r. ##.##.#  .. .#. #.#  .#... #.#  .#.## ... #.# #@#L0aj #.#  #...†.)....#  #### #.#  > L0ajIL0ajZ _A rat is nearby!L0ajg #### ####   .. #.##.#  r. ##.##.#  .. .#. #.#  .#... #.#  .#.## ... #.# #@# #.#  #...†.)....#  #### #.# #.# #.#  #.# > #.# L0ajU #### ####   .. #.##.#  r. ##.##.#  .. .#. #.#  .#... #.#  .#.## ... #.# #@# #.#  #...†.)....#  #### #.#  > L0ajL0aj.L0ajΛL0aj8Z _A rat is nearby!L0aj<....#### #####... #.#.#r. ###.#..... .#...#... #.#..#.###.# #......# #..# .######### ...†.)...######## #########....... .#.####### .......... #######L0ajɱG.rL0ajJrL0aj  ===8.7 (12L0ajL0ajG- _The rat squeaks loudly.L0ajz ###..# #..# #.##.# # #..# #..# #.##.# # #### ###### #.##.#.... #.##.##.. ###.##.#....r. .#.##.#..#...#...##.#...)...#.###.# #@.....# ##.#.##### #..L0aj{{  #.# #.# #.########## #.# #...†.)....# #.######### ##########.# #.#........ #.# #.#.####### #.# ........... #.#L0aj &......#######.<## #.##.########## .###..# #..# #.##.# .# #..# #..# #.##.# ## #### ####### #.##.#....? #.##.#L0aj #...###.##.#...r. .#.##.##...#...##.#....)..@#.###.# # ########......###.#.######.. #.# L0aj #.# #.##########  #.# #...†.)....# L0aj8  #.######### ##########.#  #.#........ #.# ##.#.####### #.#L0aj !.L0aj8 %rL0aj L0ajь b---94L0aj& L0ajg / _You roll towards the rat!L0aj E .  You hit the rat.L0aj (L0aj] } 9 2=--80.6 (0.9L0aj L0aj  L0aj 9_You kill the rat!L0ajs L0ajs L0ajy L0ajW{ H _No target in view!L0aj L0aj/ L0aj L0aj H _No target in view!L0ajt_3L0ajvdL0ajeH _No target in view!L0aj3L0aj+L0ajKH _No target in view!M0aj%M0aj%M0aj*M0ajq,H _No target in view!M0aj{M0aj|M0ajMM0ajv@ _No target in view!M0aj$M0ajM0ajjM0ajM0ajwM0ajUxM0aj|M0aj~M0aj3M0ajQM0ajM0ajw:M0aj:M0aj;M0aj=M0aj>M0ajdE 24  _M0ajEM0ajFFM0aj1GM0aj]IM0ajKM0ajmK:3M0ajkLM0ajyNM0ajO,M0ajPM0ajQM0ajRM0ajRM0ajoSM0ajY #....#..##.# ##.###....####.# #.##...###.###.#.##..#......# ..............###.##...###..##### ...#...........#.###............. .......#######.<## #.##.######### ..###..# #..# #.##.# M0aj0Z...# #..# #..# #.##.# ### #### ###########.##.#...@.##.##.#- #...#...###.##.# ..........#.##.# #...#...#...##.# M0ajsZt.....)...#.###.# ## #########......# .###. M0ajZ.### ###.. #.# #.##########M0aj`-5.6 (5.0M0aj aY 9 -6.6 (6M0ajGeM0aj3ga _c - a scroll labelled SUASAZ WOULITTM0ajp?M0aj@M0aj@M0aj{DM0aj# #..#...............)...#. .######.###############.###. ##. .#####.#.. #.# .#####.#...# #.# #.w.N0aj:XwN0aj]%7N0ajk8_N0ajN0aj4.#.####..###....#..##.# ##.###.####..###.##...###.###.#.##...###.###..##...#.#.### #.#.<## #. #.###..###..# #..# #. #.# #..# #..# #..# #.# #.##. ..# #..#..w.##. #.# #.##..#...#...#...#...###. #.# #.##_!.......#. #.# #.##..#...#...#...#...#... #># #..#...............)...#. #.######.##############.###. ##. #.#####.#.. #.# #.#####.#...# #.# #.#..#.####..###....#..##.# ##.### #....####..#N0aj6##.##...###.###.#.##.###.###..##...#.#.### #.#.<## # #.###..###..# #..# # #.# #..# #..# #..# ## #.##.# #..#..w.## ##.# #.##..#...#...#...#...###  #.# #.##_!........#  #.# #.##..#...#...#...#...#  #># #..#........)...#. ##.######.#######.###. ##. ##.#####.#.. #. ##.#####.#...# #.# #.N0ajxC (catching breath)You roll towards the ribbon worm!N0ajD `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.N0aj&.N0ajRG  4  N0aj84 darts (poison)MPRegen (2) Held N0aj+:_N0ajo. _You are caught in a web!N0ajN0aj0N0ajKN0ajN _You are caught in a web!N0aj N0aj N0ajN0ajN _You are caught in a web!N0ajN0ajdN0ajN0aj}N _You are caught in a web!N0ajN0ajN0aj N0ajz N _You are caught in a web!N0ajN{N0aj |N0ajN0ajvP _You are caught in a web! _N0aj{N0aj#N0ajN0aj}. _N0ajf N0ajg N0ajbm N0ajn N0aj 3N0ajX N0aj} N0aj N0ajn N0ajՋ N0aj N0aj N0ajg N0ajz N0aj N0aj{ 3N0aj N0aj? N0aj N0aj] N0ajJ N0aj N0ajd N0ajfe N0ajSk N0ajm N0aj? 3N0aj N0aj N0aj v  <##   #..#  #.# #..# #..# #..# N0ajt U #.############## #..#..w.@....... #.##..#...#...#.  #.# #.##_!..........  #.# #.##..#...#...#.  #># #..#...............)#############   #.# N0aj6  <##   #..#  #.# #..# #..# #..#  #.############## #..#..w.@.......N0ajH #.##..#...#...#.  #.# #.##_!..........  #.# #.##..#...#...#.  #># #..#...............)#############   #.# N0ajN0ajN0ajLN0ajPA ribbon worm is nearby!N0aj{E.wN0aj:N0aj[  9N0aj!{_ _You struggle to detach yourself from the web.O0ajijx (catching breath)You disentangle yourself.O0aj  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.O0aj!p800 _You are caught in a web! 9 8014 darts (poison) _You disentangle yourself.O0aj  You hit the ribbon worm.  The ribbon worm is moderately wounded.=2.5 (0.9O0aj:_O0ajC _The ribbon worm bites you but does no damage.O0aj  You hit the ribbon worm.  The ribbon worm is moderately wounded.The ribbon worm is struck by your quills.O0aj2--3.41O0ajV 8_O0ajP 0 _The ribbon worm bites you.O0aj p  You hit the ribbon worm. You tail-slap the ribbon worm!  The ribbon worm is almost dead.O0ajq '4.3O0aj~v :_O0ajx X _The ribbon worm barely misses you.O0ajc M .  You hit the ribbon worm.O0aj RO0aj 3=-45.3 (1.0 _You kill the ribbon worm!O0aj< O0ajL n _Your Shapeshifting skill increases to level 4!O0ajk #..#.####..###....#..##.# ##.### ##....####..###.##...###.###.#.##.###.#..##...#.#. #.#.<##  #.###..###..# #..#  #.# #..# #..# #..# # #.#.# #..#.O0ajl #.# #.##..#...#...#...#... #.# #.##_!......... #.# #.##..#...#...#...#...# #># #..#..)...##.######.######.###. ## .##.#####.#.. # .##.#####.#...# #.# #O0ajr O0ajut v 24  -6 _O0ajHy 8_O0ajz O0aj #..#.####..###....#..##.# ##.#....####..###.##...###.###.#..###.#..##...#.#. #.#.<## #.###..###..# #..# #.# #..# #..# #..## #.#.# #..#.#.# #.##..#...#...#...#... #.# #.##_!....... #.# #.##..#...#...#...#...# #># #..#........)...#.######.########### #.###.  #.##.#####.#.. #.##.#####.#...# #.#O0aj `-7O0aj O0aj O0ajw  ###..#.####..###....#..##.# ##.#....####..###.##...###.###.#..####..##...#.#. #.#.< #.###..###..# #..# #.# #..# #..# #..#O0ajx 0# #.#.# #..##.# #.##..#...#...#...#... #.# #.##_!.. #.# #.##..#...#...#...#... #># #..#.......)  ####.######.#########  #.###.  #.##.#####.O0ajx {#..  #.##.#####.#...# #.#O0aj~ O0aj p4==8O0ajR :_O0aj~ O0aj  ###..#.####..###....#..##.# ##.#....####..###.##...###.###.#.#..##...#.# #.#.< #.###..###..# #.. #.# #..# #..# #..# #.#.# #..##.# #.##..#...#...#...# #.# #.##_!...O0ajZ  #.# #.##..#...#...#...# #># #..#......) ####.######.########  #.###.  #.##.#####.#..  #.##.#####.#...# #.#O0aj O0aj" %9O0aj 8_O0aj O0aj#m O0aj n 0O0ajs O0ajt O0aj O0aj O0aj O0aj O0ajOQ O0ajQ O0aj4U O0ajV O0aj\ O0aj{ O0aj O0aj] O0aj@O0ajAO0ajEO0aj0GO0ajO0ajO0ajֵO0ajO0aj  O0ajO0ajuBO0ajj ..............................##########..##...#...........#. ########.< #.###..###..# ##.# #..# #..# #..# ####### #.#################### ......# #..#................O0aj.# #.##..#...#...#...#...  #.# #.##_  #.# #.##..#...#...#...#.#># #..#......)####.######.#####################...............###.  #.##.#####.#######..  #.##.#####.#...# #.# ##.........#..#.# #.# .####.#####.#...# #.#########O0ajz,11.3 (2O0aj"P= 9 2.3 (3O0ajO0ajV _c - a potion of curingP0ajоP0ajwP0ajP0ajP0aj 24  P0ajXP0ajP0ajP0ajP0aj5P0ajqP0ajP0ajP0ajwP0ajP0ajP0ajTP0ajP0ajP0aj[P0ajP0ajP0ajP0aj\P0ajP0ajxP0ajsP0aj,P0aj~P0ajP0ajP0aj0P0ajP0aj%P0ajP0ajP0aj`P0ajP0ajP0aj.P0ajP0aj P0aj ,P0aj P0ajP0ajP0ajP0ajP0ajP0aj,P0ajP0aj  You see here a +0 short sword. _P0aj"P0ajS$P0aj$P0aj%P0aj+P0aj,P0aj,P0aj-P0ajQ0P0aj 1P0ajS1P0aj1P0aj`4P0aj5,P0aj6P0aj+9P0aj9P0aj9P0ajj:P0aj<P0aj=,P0aj>P0aj@P0ajAP0ajBP0aj~BP0ajcEP0ajEP0ajEP0ajFP0ajHP0ajHIP0aj}IP0ajIP0ajMe  You see here a dart slug corpse.P0ajNP0ajN _P0ajNP0ajNQP0ajQP0ajCRP0ajRP0ajU<  You see here a +0 whip.P0ajkVP0ajV _P0aj$WP0ajYP0ajYP0ajZP0ajgZP0aj8\P0aj\P0aj]P0ajC]P0aj^P0aj_P0aj_P0aj]`P0ajaP0ajb,P0aj!cP0ajdP0ajpeP0ajeP0ajeP0ajgP0ajhP0ajlhP0ajhP0ajiP0ajjP0ajjP0ajkP0ajqlP0ajlP0aj2mP0ajhmP0ajnP0aj2oP0ajzoP0ajoP0ajqP0ajlq,P0ajrP0ajrP0ajsP0ajsP0ajtP0aj)uP0ajuP0ajuP0ajuP0ajvP0aj9wP0ajrwP0ajwP0ajxP0ajyP0aj:yP0ajoyP0aj{P0ajw{P0aj{,P0aj|P0ajD},P0aj}P0aj~P0aj,P0ajcP0ajP0ajs,P0ajP0aj`P0ajP0aj=P0ajP0ajP0aj^P0ajP0ajP0ajֈP0ajĉP0aj P0ajCP0ajAP0aj P0ajWP0ajP0ajP0ajSP0ajP0ajP0ajʏP0ajyP0ajP0ajP0ajP0ajߒP0aj?P0ajP0ajMP0aj P0ajBP0ajP0ajaP0ajP0aj`P0ajP0aj:P0aj&,P0ajP0aj4P0aj؛P0ajP0ajeP0aj(P0ajP0ajP0ajcP0ajޟBP0ajJP0ajP0ajP0ajݡP0ajP0ajP0ajP0ajۣP0aj+P0ajP0aj(P0ajP0ajP0ajR  There is a stone staircase leading down here.P0ajP0aj _P0ajGP0aj?P0ajP0aj,P0ajP0aj%P0aj^P0ajP0aj+P0ajĬP0ajP0aj2P0ajP0ajpP0ajP0ajݮP0ajcP0ajP0ajF,P0ajP0aj^,P0ajP0aj6P0ajP0aj,P0ajɴP0ajw,P0ajȵP0ajP0aj,P0aj^P0aj P0ajBP0ajiP0ajкP0aj ,P0ajP0aj!P0ajLP0ajvP0aj P0ajP0aj,P0ajsP0aj߾P0ajP0ajKP0ajٿP0ajP0aj.,P0ajP0ajP0aj!,P0ajP0ajP0ajVP0ajP0ajP0ajP0ajP0ajEP0ajP0ajfP0ajP0ajP0ajP0ajEP0ajvP0ajP0ajlP0aj P0aj5P0ajpP0ajP0ajP0ajP0ajP0ajP0ajP0aj P0ajVP0ajP0ajEP0ajnP0ajP0ajIP0aj,P0ajP0ajP0ajP0ajhP0ajP0ajP0ajP0ajP0aj3P0ajP0aj,P0ajP0ajP0ajP0ajUP0ajP0ajP0ajP0ajfP0ajP0ajP0ajP0aj,P0ajP0ajSP0aj,P0ajP0aj,P0aj3P0ajP0ajWP0ajP0ajP0ajP0ajP0aj6P0aj|P0ajP0ajxP0ajP0aj P0ajP0aj[,P0ajP0aj2P0aj/P0ajP0ajP0ajCP0ajP0aj,P0aj\P0ajP0ajP0ajdP0ajP0ajG,P0ajP0ajP0ajP0aj,P0ajzP0ajP0aj P0aj>P0ajP0aj P0aj@P0ajtP0ajP0ajUP0ajP0ajP0ajP0ajP0ajP0ajcP0ajP0ajP0aj;P0ajqP0ajP0ajP0aj,P0ajP0ajP0ajP0aj;P0ajP0ajP0ajP0aj4P0ajP0ajP0aj"P0ajYP0aj6P0ajP0ajHP0ajP0aj@P0ajP0aj" P0ajW P0aj' P0aj P0aj P0ajN P0aj R  There is an escape hatch in the ceiling here.P0aj P0ajH _P0ajP0ajP0ajP0ajP0aj P0aj%   ### #.   #####.##########.##   #.##...........  ##### #.##.#########  #...######.##.   #..........##.#   #...#########.#######   ##.## #######.......#   #.# #@.<.....####.# 930.3 (118.0)   #.# #.######.# #.#   #.# #.######)####.#   #.# #.##..........#   #.# #.##.###.######   #.# #.##.###>##   0ajd'm#.# #.#......#   #.# #.#####..#   #.# #.# #..#P0aj*P0aj-,E _Done exploring.P0aj΋P0aj/k  P0aj`................<...0.0)P0ajf0P0aj5[ _Done exploring.P0ajk  P0ajcP0aj$ _Done exploring.P0ajP0ajхU  P0ajP0ajNP0ajС[ _Done exploring.P0aj|k  P0ajkP0aj _Done exploring.P0ajW k  P0ajX P0ajq P0ajw FP0ajx @ _Done exploring.P0ajTb[?25h[?0c  Search for what [Enter for "@", or ? for help]? Q0aj[!L[?25l[?1c20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] an escape hatch in the ceilingb - [D:3] a +0 dagger  c - [D:3] a stone staircase leading down  d - [D:3] an escape hatch in the floor  e - [D:3] a +0 hand axe  f - [D:3] a +0 leather armour (1 further duplicate)  g - [D:3] a +0 mace  h - [D:3] a +0 war axe  i - [D:3] a +1 whip of electrocutionj - [D:3] a stone staircase leading down  k - [D:3] an opulent altar of Gozag  l - [D:3] a stone staircase leading down  m - [D:3] a stone staircase leading up  n - [D:3] a scale mail Q0aj"  o - [D:3] a +0 long sword of freezingp - [D:3] a +0 short sword  q - [D:3] a basalt altar of Yredelemnul  r - [D:3] a stone staircase leading up  s - [D:3] a stone staircase leading up  t - [D:3] a +0 whipQ0ajFQ0ajQ0aj ##..........# #.## Jingleheimer the Changeling  #####.##########.## Armataur  #.##........... Health: 44/44 ========================  ##### #.##.########## Magic: 5/5========================  #...######.##.#AC: 4Str: 21  #..........##.#EV: 24 Int: 10  Q0aj#...#########.#######SH: 0Dex: 10  ##.## #######.......#XL:  5 Next: 94% Place: Dungeon:3  #.# #@.<.....####.#Noise: ---------  Time: 2930.3 (0.0)  Q0aj#.# #.######.# #.#-) Nothing wielded  #.# #.######)####.#Throw: 4 darts (poison)  #.# #.##..........#Quill  #.# #.##.###.######  #.# #.##.###>##  #.# #.##......#  #.# #.######..#  #.# #.# #..# _Done exploring. _Done exploring. Q0aj?_Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? @Q0aj{Q0ajQ0ajQ0aj. _R0ajwR0aj R0aj ##..........# #.## Jingleheimer the Changeling  #####.##########.## Armataur  #.##........... Health: 44/44 ========================  ##### #.##.########## Magic: 5/5========================  #...######.##.#AC: 4Str: 21  #..........##.#EV: 24 Int: 10  #...#########.#######SH: 0Dex: 10  ##.## #######.......#XL:  5 Next: 94% Place: Dungeon:3  #.# #@.<.....####.#Noise: ---------  Time: 2930.3 (0.0)  #.# #.######.# #.#R0aj7N-) Nothing wielded  #.# #.######)####.#Throw: 4 darts (poison)  #.# #.##..........#Quill  #.# #.##.###.######  #.# #.##.###>##  #.# #.##......#  #.# #.######..#  #.# #.# #..# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]? @R0aj'U  R0aj+R0ajR0ajR0aj _R0aj9R  There is an escape hatch in the ceiling here.R0ajdR0ajо _R0ajR0ajR0aj R0ajLR0ajR0ajR0ajR0ajR0ajR0ajMR0ajR0ajR0ajR0aj-R0ajR0ajR0ajR0ajR0ajR0ajR0ajR0ajF>  You see here a +0 dagger.R0ajCR0aj _R0ajR0ajnR0ajW  #..........##.# #.  #...#########.####### #.  ##.## #######.......# #.#  #.# #..<.....####.# #..  #.# #.######.# #.# ###  #.# #.######)####.#  #.# #.##..........#  #.# #.##.###.######  #.# #.##.###@## 41.3 (11.0)  #.# #.##......#  #.# #.######..#  #.# #.# #..#  #.# #.# #..# 0ajFm#######  #.# #.# #..# #......  #.####.######:.##### #.#####  #..................# #.#  ##############.###.# #.#R0ajR0ajc _There is a stone staircase leading down here.R0aj}R0ajU  R0ajR0aj`R0aj*j 9 942.3 (1.0) _R0aj\ I 4  You climb downwards.R0aj>c  #  #####.##.. R0ajCd ##......... #..@..B.... #.........# #.........# #.......... ...$....... ............ B   bombardier beetle (asleep) ###.......... ........... R0aj" ,3.8 (2.5R0aj R0aj [ _You encounter a bombardier beetle.R0aj a _There is a stone staircase leading up here.R0ajR R0ajT ~Quiver which action? ([-] to clear) R0ajjT N a - Throw: 4 darts (poison) (quivered)b - Throw: 2 boomerangs  c - Zap: wand of flame (10) [*/%] inventory[!] focus mode: off|onR0ajk R0aju Jingleheimer the ChangelingArmataurHealth: 44/44 ========================Magic: 5/5========================AC: 4Str: 21#EV: 9Int: 10#####.##..SH: 0Dex: 10R0ajo ##.........XL:  5 Next: 94% Place: Dungeon:4#..@..B....Noise: ---------  Time: 2943.8 (0.0)#.........#-) Nothing wielded#.........#Nothing quivered#..........Quill ...$...................B   bombardier beetle (asleep)###..................... _There is an escape hatch in the ceiling here. _You see here a +0 dagger. _There is a stone staircase leading down here.  You climb downwards. _You encounter a bombardier beetle. R0ajЗ T_There is a stone staircase leading up here.R0aj R0aj R0aj F _Clearing quiver.S0aj/ #.# .#####.##.##._#..<@.B.#.#.#.# #.S0aj1v....$....###..S0aj57...#S0ajm6R.#.# #.# #.#####.##.##._.#..<.@B.#.#.#.# #.S0aj6#....$...###..S0aj;S0aj<6 24 S0aj\=t 4.8 (1MPRegen (2) S0ajqA9_S0ajND_ _You roll towards the bombardier beetle! Found a radiant altar of Vehumet.T0ajM  BBThe helpless bombardier beetle fails to defend itself.  You hit the bombardier beetle but do no damage.T0aj  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.T0ajT0aj 9 ===5.7 (0.9Fire Quill MPRegen (2) T0aj9_T0ajtm _You are covered in liquid fire! Move or burn!T0aj  .. .# .# .# # .# #.. #####.##.... ##._. #..<@.B...... #.#.. #.# #.# ....$T0aj . . .###. .T0aj P  You shake off some of the fire as you move.T0aj! 61--T0ajP" q 24  ---6.7 (1.0T0ajH' 9_T0aj* Z _The liquid fire burns you!U0ajc .. .# .# .# # .# #.. #####.##.... ##._. #..@..B...... #U0ajc.#.. #.# #.# ....$.. .. .###.. ..U0aje& U0aj9feB.  You shake off some of the fire as you move.U0ajlU0ajmM37-------U0ajo7U0ajnr9_U0ajsS _The liquid fire burns you!U0ajzwa _There is a stone staircase leading up here.U0aj .. .# .# .# # .# #.. #####.##.... ##U0aj._. #.@<.B. #.#.. #.# #.# ....$... .. .###... ...U0ajA1B.U0aj&$U0aj%v8Quill MPRegen (1) U0aj)9_U0aj,^ _You shake off the liquid fire.U0aj45.. .# .# .# # .# #.. #####.##.... ##._. #..@B. #.#.. #.# #.# ....$..... .###......  You roll towards the bombardier beetle!  You hit the bombardier beetle but do no damage.Your off-hand punch misses the bombardier beetle.8-- 9 =92U0aj^7k_ _The bombardier beetle is staggered.U0aj7a _There is a stone staircase leading up here.V0ajC  You hit the bombardier beetle.V0aj-50.6 (0.9V0ajyV0ajK? _The bombardier beetle is lightly wounded.V0ajS   You hit the bombardier beetle.  The bombardier beetle is moderately wounded.1.5V0ajAU I _The bombardier beetle bites you but does no damage.V0ajwf  You hit the bombardier beetle.  The bombardier beetle is heavily wounded.2.4V0ajk9_V0ajn^ _The bombardier beetle barely misses you.W0ajW .  You hit the bombardier beetle but do no damage.You tail-slap the bombardier beetle!W0aj](W0ajT^W0ajsdyJingleheimer the Changeling..Armataur.#Health: 39/44 =====================---.#Magic: 5/5W0ajd========================.# #AC: 4Str: 21.# #..EV: 9Int: 10#####.##....SH: 0Dex: 10##........._.XL:  5 Next: 119% Place: Dungeon:4W0aj[e#..@.........Noise: =--------  Time: 2953.3 (0.9)#.........#..-) Nothing wielded#.........#Nothing quivered#...........#Quill MPRegen (1) ....$........................W0aje.###......................... _The bombardier beetle bites you but does no damage.  You hit the bombardier beetle.  W0ajeThe bombardier beetle is heavily wounded. _The bombardier beetle barely misses you.You hit the bombardier beetle but do no damage.You tail-slap the bombardier beetle!W0ajg _You kill the bombardier beetle!You have reached level 6!W0ajo/  --more--W0aje u44/50=6/660% W0ajJi W0aj_k 4 _X0aj8X0aj93X0aj@7 24  _5X0ajK=6=X0ajM,X0ajJNX0ajOX0ajPP?7=X0ajPX0aji8=9=X0aj k,X0ajlX0ajJmX0ajmL50=X0ajrG _HP restored.X0ajx_X0ajy%  X0aj?zsYou encounter a goblin. It is wielding a +0 club and carrying a +0 sling.X0aj~.### #.# #..X0ajV~ #####.##....##........._#..<........#.# -..#.....$...X0aj~g........###.... g   goblin (launcher, asleep) ....###gX0aj 074.3 (21.0)X0aj%  -5.3 (22 _X0ajX0ajkX0aj )l .#  .#  .# #  X0aj)Y.# #..  #####.##....  ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  .................  ..###............  X0aj). .............  ............  ..###g....... X0ajd} .#  .#  .# #  .# #..  #####.##....  ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  X0ajؿ2.................  ..###.......... . .............  ............ ..###g....... X0aj/X0aj0X0ajX0aj] _A goblin is nearby!X0aj% .#  .#  .# #  .# #..  #####.##....  ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  .................  X0aj&..###............  . .............  ............  ..###g....... X0aj} .#  .#  .# #  .# #..  #####.##....  ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  X0aj2.................  ..###.......... . .............  ............ ..###g....... X0ajX0aj/X0ajX0aj[] _A goblin is nearby!X0aj] .#  .#  .# #  .# #..  #####.##....  ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  .................  ..###............  . .............  ............  ..###g....... X0ajnm I .#  .#  .# #  .# #..  #####.##....  ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  .................  ..###.......... . .............  X0ajYn f............ ..###g....... X0ajq X0ajr X0ajxu X0ajtw ] _A goblin is nearby!X0aj ] .#  .#  .# #  .# #..  #####.##....  ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  .................  ..###............  . .............  ............  ..###g....... X0ajm  .#  .#  .# #  .# #..  #####.##....  X0aj ##........._.  #..<.........  #.........#..  #..@......#  #...........#  .....$.........  .................  ..###.......... . .............  ............ ..###g....... X0aj X0aj X0aj X0aj[! ] _A goblin is nearby!X0aj: .# #.# #..#####.##..##........._..<..#. ..#.......$.........### . . ..###g... ..X0aj? ###..#####.##..X0aj@ +##........._..<..# ####..#.......###. .. #....###g.... ...## X0ajcD Z g.  You roll towards the goblin!X0ajJ Sg)X0ajWL   ===6.3 (1.0)MPRegen (2) X0ajYQ 9_X0ajS ! _The goblin shouts!X0aj8U Q _You see here 4 gold pieces.Y0aj"##..#####.##..##........._..<..# ####..#.......$.###. ... ##....gY0aj| ...###..... .##  Y0aj#####.##..##........._..<..# ####..#.......$....###Y0aj...###....g ....###..... .##  .Y0aj`  You roll towards the goblin! The goblin unwields a +0 club.Y0aj )))))))The goblin wields a +0 sling. The goblin shoots a sling bullet.Y0aj ...$.@.  The sling bullet completely misses you.Y0aj"t=74Y0ajM9_Y0aj ' _You hear a shout!Y0aj1Y##........._..<..# ####..#.......$.........###.....###....g ....###.. .##  .Y0aj֝Z..#####....#Y0aj  You roll towards the goblin! You hit the goblin.  The goblin is severely wounded.Y0aj~ 9 -85Y0aj_9_Y0aj. _The goblin is staggered.Y0ajX  You closely miss the goblin.The goblin is severely wounded.The goblin unwields a +0 sling. The goblin wields a +0 club.Y0ajU--9.2 (0.9Y0aj9_Y0ajS _The goblin barely misses you.Y0ajV )You punch the goblin! KYou kill the goblin!KY0ajk[KK 2 kobolds (missiles, 1 wandering)Y0aj]B-80.1Y0ajaY0ajcz _You encounter a kobold. It is quivering poisoned darts. x2Y0aj..<..# ####..#.......$...........###...### K...###..... K.## .. .......#####....#...# ####Y0ajw.KK.Y0ajOK)Y0ajv 24  =1.1 (1.0Y0ajY0ajE> _The kobold shouts!  Things that are here:Y0ajK _a +0 club; a +0 slingY0aj7j (You hit the kobold.Y0aj@    kobold (missile)You kill the kobold!Y0ajEW(((((((Y0aj[....@..Y0aj R 9 -2.0 (0.9Y0ajY0ajk _The kobold throws a dart. The dart barely misses you.Y0ajl #..<. #.#.. #.#Y0aj #####.# .......$........###.). ###...@)..K..###(Y0ajL._.... ....## ..Y0ajn. .... .....Y0aj ...#####....# ...# #####Y0ajaA.KY0ajY0aj Y0ajy 24  --3.0 (1.0Y0aj24Y0aju:_Y0ajRC _Found an ornate altar of the Wu Jian Council.Y0aj/ #..<. #.#.. #.# #####.## .......$.#.......###.Y0aj0u.). ###..@.)..K.###(.._.... .....## ..........#. ......... ............ ...#####...# ...# #####Y0aj$8Y0aj;Z((((((((Y0aj^.....@..Y0aj-=4Y0aj:_Y0ajWo _The kobold throws a dart. The dart completely misses you.Y0aj #..<. #.#.. #.#Y0ajF# #####.# #........$.#........###.#.). ###.@..)..K.###(.._.... ..........### ..........Y0aj &#. ............ ...... ...#####....#  ...# #####Y0ajY0ajV(((((((Y0ajwZ......@Y0aj x%5Y0aj~:_Y0ajxo _The kobold throws a dart. The dart completely misses you.Y0aj #..<. #...#.. #...# #######..# #........$.#.......Y0aj.###. #.). ###@...).#.....K.###(.._..... ..........###...........#.. .... ... ........ ...#####....#... ...## #####Y0ajY0ajB63Y0ajBY0ajΦ:_Y0aj T _The kobold closely misses you.Y0ajҼ' Y0ajXC(You hit the kobold.Y0aj)Y0ajK 9 17Y0aj` _You kill the kobold!Y0aj# Y0aj# Y0aj% Y0ajY0 Y0aj4 Y0aj: u 24  Y0aj D 9  #..Y0ajzD $#.. #...# #######.....# #........$..###...Y0ajD  ......###.###.).....Y0ajD .....###....) #.....@.###(.......-Y0aj1E ...._...........###...........Y0ajE F###.. ........... ... ............. ...#####....#. ...## #####Y0ajE T#.  e - 10 poisoned darts (gained 6)Y0ajM &8Y0ajO Y 9 -9.0 (2Y0ajU :_Y0ajtX S _You see here a kobold corpse.Y0aj Y0aj Y0aj! Y0aj& Y0aj) Y0aj.  24  Y0ajV1 Y0aj1 Y0ajQ3 Y0aj5 Y0aj8 Y0aj#9 :2Y0aj: Y0aj1= Y0aj@ Y0aj@ Y0ajpB Y0ajD Y0aj F Y0ajWF Y0ajWG Y0aj}Q 2 #.........#.. #.........# #######...........# #........$......... ###........... ......###..... ###.)........ .....###....)....... #.....†.###@....... ...._....... ......###..... .###.......... ...###........... ....#####........ #...## #####..#..........e - 16 poisoned darts (gained 6)Y0ajR ,94.0 (5Y0ajOS g 9 5.0 (61Y0ajgV Y0ajBX S _You see here a kobold corpse.Y0ajG Y0aj Y0ajU Y0aj Y0aj` Y0aj$  24    Things that are here:Y0aj% :  a +0 club; a +0 slingY0aj( Y0aj,)  _Y0aj+ Y0aj+ Y0aj>- Y0aj- Y0ajY. Y0ajx/ Y0aj0 Y0ajS1 Y0aj2 Y0aj3 Y0aj6 Y0aj}6 Y0aj7 Y0aj=  .# # .# ##.. #####.##.... ##.._ #..< Y0aj> "## ##  #######....# #.......... ###........... ......###.....###.)...............###....)#.....†.###†......._...................###............###................Y0ajC .3000.0 (5Y0ajD ? 9 1.0 (6Y0ajwJ 9_Y0aj M > _You now have 172 gold pieces (gained 4).Y0aj#Y0ajY0ajY0aj3Y0ajY0aj  24  Y0ajY0ajNY0ajY0aj&Y0ajr  You encounter a kobold. It is wielding a +0 whip and quivering stones.Y0aj.. #.#  #.# Y0ajW #.# ##  #.# ##..# Y0aj#####.##....# ##.._ #..<Y0aj#  ##..  #.........## Y0aj#######...........# ............# ###..................###......KY0ajgTK   kobold (missile, asleep)###.).........  .....###....).#.....†.###†Y0aj "+3.0 (2Y0aj#?  Y0aj#*4.0 (3 _Y0aj)Y0ajh.Z0ajc X#.# #.# #.# ####.# ##..# #####.##....# ##........._.# #..<.# #.........#.. #.## #######...........##...........  ###..  ......###K# ###.)....... .....###....)#.....†.###†. ...._.......Z0ajme 2K.Z0ajUk OK)Z0aj m 3==5.0 (1Z0ajr 9_Z0ajt ( _The kobold shouts![0ajo#.# #.# ####.# ##..# #####.##....# [0aj##........._.# #..<..# #.........#.. #.### #######..##....... ###. ......###K.# ##.)....... ....###....) #.....†.###†. ..._..........###[0aj![0aj2K.[0aj![0aj".--6[0aj(A_[0aj|*[0ajqw#.# ####.####..# #####.##....# ##........._.# #..<..# #.........#.. #.[0aj###  #######..###....... ##. .....###K..# #.)....... ...###....)..†.###†. .._..........###... ##.....[0ajc#.####..# #####.##....# ##........._.# #..<...# #.........#.. #.### #######..## #....... #. ....###K..# )....... ..###....)...†.###†._..........### #......$ ..###[0aj[0ajW=-7MPRegen (2) [0aj9_[0ajt _You roll towards the kobold! The kobold completely misses you.[0aj   You hit the kobold.  The kobold is severely wounded. 9 9 (0.9[0aj9_[0ajS _The kobold barely misses you.[0ajК [0aj3![0aj)[0aj3You punch the kobold![0aj)[0aj,8.9 (1.0[0ajг[0aj.J _You kill the kobold![0aj[0ajq[0aj[0ajrH _No target in view![0ajEi[0ajj[0aj4o[0ajpH _No target in view![0aj[0aj[0ajr[0ajH _No target in view![0ajV^[0aj^[0ajc[0aj0fH _No target in view![0aj[0aju[0ajK[0ajH _No target in view![0aj1X[0aj Y[0aj_[0ajbC _No target in view![0aj[0aj)[0aj[0aj[0ajf Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (4/15) Temple: D:4-7 Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($70)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:2 =[0aj[0ajN[0aj$[0aj,Where to? (_ - list branches, Tab - D:3 @ (x,y), ? - help)  G - Gozag  V - VehumetW - Wu JianY - Yredelemnul \0ajx\0aj#~#.####..#Jingleheimer the Changeling#####.##....#Armataur##........._.#\0ajHealth: 50/50 ========================#..<.........#Magic: 6/6========================#.........#..AC: 4Str: 21#.........###EV: 9Int: 10 #######...........##SH: 0Dex: 10 #..................##XL:  6 Next: 11% Place: Dungeon:4 \0ajqw#...............@...#Noise: =--------  Time: 3008.9 (0.0) ....###..........)..#-) Nothing wielded .)...................#Nothing quivered ..###....)..............Quill MPRegen (2) \0aj-....†.###†.............. ._...................... ...###.................. #..................$.... ..###............ _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!\0aj\0aj\0aj\0ajY\0aj 24  1 _\0aj\0aj\0ajj\0aj\0aj7\0aj\0aj\0ajM!\0aj)%,\0aj/'\0aj/B\0aj]0\0aj3\0ajc6\0aj6\0aj^8\0ajM;\0aj>\0ajg>(\0aj@\0ajB\0ajE\0ajZF\0ajG\0ajcJ\0ajL\0ajFM\0ajN\0ajP\0ajS\0ajNT\0ajU\0ajW\0ajEZ\0ajZ\0aj[\0aj6^\0aja\0ajYa\0ajb\0aj e\0ajh\0ajzh\0aji\0ajl\0ajpo\0aj)p\0ajq\0ajt\0ajw\0ajw\0ajXy\0ajց #.........## #######........... #................. ####................. # ......###..........) #.###.)................ .###....)........ .[###.....†.###†........ .)................-23.9 (15.0) \0aj%R##.###............ ....###................. ... ...###............. . .........#####....## ......#...## ###### #..#...... #......... \0ajƃ0\0ajM(-\0aj\0ajsj __There is an ornate altar of the Wu Jian Council here.\0aj Y  You curl up in front of the altar of Wu Jian.\0aj /  --more--\0ajF \0ajJ The Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Favour - Wu Jian is neutral towards you. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----)[!]: Overview|Powers|Wrath|Extra [J/Enter]: join religion\0aj \0aj \0aj #.........## Jingleheimer the Changeling#######........... Armataur#................. Health: 50/50 ========================####................. Magic: 6/6========================\0aj # ......###..........) AC: 4Str: 21#.###.)................ EV: 24 Int: 10.......###....)........ SH: 0Dex: 10.[###.....†.###†........ XL:  6 Next: 11% Place: Dungeon:4.).....@................ Noise: ---------  Time: 3023.9 (0.0)##.......###............ -) Nothing wielded....###................. Nothing quivered... ...###............. Quill . .........#####....##...[39;\0ajS 49m...#...## #######..#......#......... _No target in view! _No target in view! _No target in view! _No target in view! _There is an ornate altar of the Wu Jian Council here.  You curl up in front of the altar of Wu Jian.\0aj o  The Council welcomes you!\0ajd /  --more--]0ajw]0ajtxa of Wu Jian ...... 9 4.9 (1]0aj]0aj(| _You can now perform damaging attacks by moving towards foes.]0aj]0ajQuiver which action? ([-] to clear)  a - Throw: 16 darts (poison)b - Throw: 2 boomerangs  c - Zap: wand of flame (10) [*/%] inventory [^] all abilities]0ajRz[!] focus mode: off|on]0aj]0aj#.........## Jingleheimer the Changeling#######........... Armataur of Wu Jian ......#................. Health: 50/50 ========================####................. Magic: 6/6========================]0aj&# ......###..........) AC: 4Str: 21#.###.)................ EV: 9Int: 10.......###....)........ SH: 0Dex: 10.[###.....†.###†........ XL:  6 Next: 11% Place: Dungeon:4.).....@................ Noise: ---------  Time: 3024.9 (0.0)##.......###............ -) Nothing wielded....###................. Nothing quivered... ...###............. Quill . .........#####....##......#[]0aj=34m...## #######..#......#......... _No target in view! _No target in view! _There is an ornate altar of the Wu Jian Council here.  You curl up in front of the altar of Wu Jian.  The Council welcomes you! _You can now perform damaging attacks by moving towards foes.]0aj]0ajl ]0aj F _Clearing quiver.]0aj]0aj]0aj  24  _]0ajX]0aj_]0aj]0aj`]0aj6]0aj]0aj_]0aj]0aj ]0aj#]0ajf&]0aj&]0aj,(]0aj*]0aj -]0aj-]0aj-]0aj/]0aj0]0aj1]0aj1]0ajS3]0aj4,]0aj5]0aj7]0ajN9,]0aj!:]0aj#;]0aj<]0aj =]0ajt=]0aj@]0ajA]0aj;B]0ajB]0ajD]0aj-E]0ajE]0aj1F]0ajlH]0ajI]0ajJ]0ajuJ]0ajK]0ajM]0ajM]0ajN]0ajP]0ajR]0ajTS]0ajOT]0ajRV]0ajX]0aj Y]0ajY]0aj9[]0aj\]0ajC]]0aj]]0ajI_]0aj`]0ajd`]0aja]0ajc]0aj}d]0ajd]0aj)e]0aje]0ajf,]0ajfg]0aj,j]0ajk]0ajEl]0ajl]0ajOm]0ajfn]0ajn]0ajn]0ajp]0ajq]0ajGr]0ajr]0ajfs]0ajt]0ajt]0aju]0ajx]0ajz]0aj/{; 9 ]0ajr{]0aj ..#.#####  #.....#  ##.....#  ##......# #####.......# ###........# ###.####.]0ajG.# #49.9 (25.0).....#'#..## ###.[### +_+...# #...)# ..#+#...## #.### .........####.. .......#.............  ##....######....###..  #..### ####...... #..#####..#  _You open the door.]0ajJV _Found a shimmering altar of Xom.]0ajx]0ajy3]0aj*|]0aj}]0aj ~f 24  _]0aj]0ajX]0aj]0aj1]0aj]0ajۊ]0ajȋ]0aj]0ajE]0aj]0ajO]0aj^]0aj]0aj]0ajА]0aj]0aj]]0aj]0ajg]0aj]0aj,]0aj]0ajF,]0aj]0aj]0ajԙ]0aj/]0ajj]0ajx]0aj,]0aj]0aj]0ajݞ]0aj&]0aj]0aj]0aj]0aj<]0aj]0aj]0aj]0ajv]0ajΥ]0aj]0ajŧ]0aj%]0aj]0aj]0ajש]0aj4,]0aj]0aj]0aj]0aj]]0aj]0ajO,]0aj]0aj0]0aj]0aj]0aj]0aj]0aj]0aj]0aj\]0aj]0aj]0aj&]0aj&]0ajɽ]0ajD]0aj]0aj^]0aj0]0aj,]0aj]0aj5]0ajv,]0aj ]0aj]0aj,]0aj{]0aj]0aj]0ajz]0ajH]0aj/  .......## ##.......#.  #........## ###....###  #.........## ##..###  #.........###..##  #..........##.##   #...........##    #...........##   ##........#..#   ##@......#..#  ]0ajv #.......##..#   .....###...###.#   .....# ##.## #.#  ####. ### #..   #. ##.  §# .#  §≈#  You pick up a parchment of Teleport Other and begin reading...]0ajn75.9 (26≈≈§]0aj5 9 6.9 (27]0ajr]0ajG _You add the spell Teleport Other to your library.]0ajJ]0aj!]0aj]0aj]0aj 24  ]0aj*]0aj]0aj3]0aj]0ajf  You encounter an adder.]0aj  #.........## ##..### ]0ajdG #.........###..##   #..........##.##   #...........  #...........##  . ##........#..#]0aj3  ..S ##.......#..#  .....###.......##..#]0aj  .......@.###...###.#  ........## ##.## #.#  .######.# ### #.. ]0aj=; #.# ##.  ≈#.# .# §≈#.#§ S   adder (asleep) ]0ajz§≈##.## §§§#...#≈ ]0ajvg.S8.0)]0ajpS≈]0aj1b  9.9 (3]0aj]0ajJ/ _The adder hisses angrily.]0ajYk    ....  ....  #...........##  #...........## ]0aj#l  . ##........#..#  ... ##.......#..#  ...S.###.......##..#  .......@.#  ........## ##.## #.#  .######.# ### #..  #.# ##.  ≈#.# .#  §≈#.#§ §≈##.## §§≈#...#≈ ]0aj    ....  ....  #...........##  #...........##  . ##........#..#  ... ##.......#..#  ...S.###.......##..#  .......@.# ]0aj'  ........## ##.## #.#  .######.# ### #..  #.# ##.  ≈#.#  §≈#.#§ §≈##.## §§≈#...#≈]0ajs ]0ajD 0]0aj[ ]0aj ] _An adder is nearby!]0aj    ....  ....  #...........##  #...........##  . ##........#..#  ... ##.......#..#  ]0aj\! ...S.###.......##..#  .......@.#  ........## ##.## #.#  .######.# ### #..  #.# ##.  ≈#.# .#  §≈#.#§ §≈##.## §§≈#...#≈ ]0aj>    ....  ....  #...........##  #...........##  . ##........#..#  ... ##.......#..#  ...S.###.......##..#  .......@.#  ........## ##.## #.#  .######.# ### #.. ]0aje  #.# ##.  ≈#.#  §≈#.#§ §≈##.## §§≈#...#≈]0ajҸ ]0ajv ]0aj ]0aj ] _An adder is nearby!]0ajO o   ....  ....  #...........##  #...........##  . ##........#..#  ... ##.......#..#  ...S.###.......##..#  .......@.#  ........## ##.## #.#  .######.# ### #..  #.# ##.  ≈#.# .#  §≈#.#§ §≈##.## §§≈#...#≈ ^0ajj   ....  ....  #...........##  #...........##  . ##........#..#  ... ##.......#..#  ...S.###.......##..#  .......@.# ^0aj ........## ##.## #.#  .######.# ### #..  #.# ##.  ≈#.#  §≈#.#§ §≈##.## §§≈#...#≈^0aj-%^0aj&^0aj+^0aj/] _An adder is nearby!^0aja-  #.## ##..  #.........###..##  #..........##.##  # #...........##  #.# #.....##  #... ##........#..# .. ##.#..# .S.###^0ajb.##..# ..###...###.#  J.## ##.## #.#  ..######.# ### #..  #.# ##.  ≈#.#≈ .#  §≈#.#§≈  §≈##.##§§J   endoplasm (wandering) ^0ajb §§≈#...#≈§§ ^0ajfP.S^0aj{g&J.^0ajgJ.S^0aj)n[≈§§^0ajnc  80.9 (1^0ajhs^0aju[ _You encounter an endoplasm.^0ajJ` .J  You hit the adder. Your tail-slap misses the adder.The adder is lightly wounded.^0ajGg L§ ^0ajrh z48- 9 =1^0aj4m ^0ajo N _The adder is struck by your quills. The adder bites you.^0ajm .J  You barely miss the adder. You tail-slap the adder.  The adder is severely wounded.^0ajo a§ ≈^0ajK %2^0aj ^0aj S _The adder closely misses you.^0aje .J  You miss the adder.The adder is severely wounded.^0ajfj ^0aj k ?-3^0ajn ^0ajeq * _The adder bites you.^0aj †You punch the adder!  You kill the adder!^0aj .J^0aj ≈J   endoplasm≈≈^0aj 454.8 (0.9^0ajO ^0aj1 ^ _The Council accepts your kill.^0ajD T  #.## ##..  #.###..##  #....##.##  # #...........##^0ajsE   #.## #...........##  ##...# ##........#..#  #.....# ##.......#..#  #......###.##..# .J@...###...###.# .## ##.## #.#  ...######.# ### #..  # #.#≈ ##.  ≈#.#§≈^0ajG  .#  §≈#.#§≈§§  §≈##.##§≈§  §§≈#...#≈§≈ ^0ajP $ ≈ §§§§You roll towards the endoplasm! You lunge at the endoplasm.  You barely miss the endoplasm. You hit the endoplasm.  ^0ajQ NThe endoplasm is moderately wounded.^0ajgR j5.8 (1.0MPRegen (1) ^0ajV ^0aj6X * _The endoplasm is staggered.^0ajsZ s _You see here an adder corpse.^0aj$ .  You hit the endoplasm but do no damage. You tail-slap the endoplasm.  You kill the endoplasm!^0aj §≈§§§≈^0aj ,6.7 (0.9^0aj ^0ajY ^ _The Council accepts your kill.^0aj0 ^0aj1 ^0aj$6 ^0aj8 H _No target in view!^0ajצ ^0aj+ ^0ajֵ ^ _No target in view!^0aj& ^0aj' ^0aj+ ^0ajw- H _No target in view!^0aj# ^0aj ^0aj0 ^0aj< H _No target in view!^0aj%^0aj&^0aj ^0aj H _No target in view!^0aj{^0aj|^0aj~^0ajSC _No target in view!^0aj^0aje^0aj^0aj_0aj'_0aj(_0aj*_0aj,_0aj_0aj_0ajz_0aj_0aj_0ajl_0aj[_0aj_0ajn_0ajp_0aj̏_0ajБ_0aj_0aj3_0ajI_0aj9 24  __0aj,_0aj_0aj>_0aj5_0aj_0ajLL50=_0aj_0aj_0aj_0aj _0ajb_0aj_0aj_0ajY_0aj_0aj_0aj8 _0aj _0aj _0aj _0ajS _0aj 9=_0ajU _0aj_0aj"_0aj,_0aj_0aj_0aj_0ajh_0ajM_0ajj_0aj,_0ajw_0ajj_0aj_0ajb_0aj5_0ajr _0aj ,_0aj`"_0aj#_0ajI$_0aj$_0aj&_0ajT(_0aj(_0ajd)_0aj*_0aj,_0aj1-_0aj-_0aj1_0aj2_0aj2_0aj3_0aj5_0aj\7_0aj7_0aj7_0aj9_0aj:_0aj|:,_0aj;_0aj<_0aj<_0aj(=_0aj>_0aj?_0aj@_0aj/A_0ajKE_0ajiJ #..##  #..........##.##  ###.......##  #.### #...........## _0ajJk ##...## ##........#..#  #.....## ##.......#..#  ##......###.......##..#  #.......†...###...###.#  #........@.## ##.## #.# -108.7 (22.0) #...######.# ### #..  ##..# #.#§ ##. _0ajDK| #..# ≈#.#§≈≈ .# #..# §≈#.#≈≈≈≈# ##.# §≈##.##≈§≈# #.#§§≈#...#≈≈≈# #.# >.#≈ß_0ajK/ ###_0ajbPq≈§§§≈§≈#≈##_0ajP §_0ajQE-9.7 (23_0ajV_0ajX> _Found a staircase to the Ecumenical Temple._0aj޷3_0aj_0ajg_0aj_0aj|B_0aja_0aj_0aj_0aj_0aj_0ajE_0ajP_0aj_0ajw_0aj_0aj_0aj_0aj@_0aj_0ajR_0aj%_0aj)_0aj_0aj"_0aj_0ajx,_0aj_0ajG_0aj_0aj_0aj_0aj&_0aj_0ajZ_0aj_0aj_0aj_0aj_0aj_0ajj_0ajV_0aj_0aj_0ajy n_0aj>_0aj_0aj__0aj_0aj_0aj}_0aji_0aj_0aj_0aj_0aj_0aj_0ajC _0aj _0aj`!_0aj"_0aj8$_0aj$_0ajD%_0aju&_0aj'_0aj'_0ajS(_0ajp+_0aj,_0aj5-_0aj-_0aj._0aj/_0ajQ0_0aj0_0aj1_0aj2_0ajM3_0aj3_0aj5_0aj7_0aj8,_0aj:_0aj<_0ajQ=_0aj=_0ajMB_0ajED_0ajD_0ajE_0ajeH_0ajoJ_0ajJ_0aj`K_0aj8N_0aj4P_0ajP_0ajQ_0ajT_0ajV_0ajV_0ajW_0ajY_0aj,\_0aj\_0ajG]_0aj__0aja_0ajvb_0ajb_0ajd_0aje_0aje_0ajGf_0ajg_0aj-i_0aji_0aji_0ajj_0aj#l_0ajl_0ajl_0ajm_0ajn_0aj.#≈ß≈# .#  §≈#...#§≈§# ..  §§#####§≈≈# ..# ≈≈≈≈§§≈≈≈≈# #.# §§≈≈≈§≈≈§≈# .. ≈≈≈§ ≈≈≈≈≈# .. ## ######_0aj)-54.7 (45_0aj-5 9 5.7 (46_0aj_0ajUn _j - 2 scrolls labelled TEWKEAM NUEN (gained 1)_0ajw_0ajx_0aj8y_0ajz_0ajU|_0aj|_ 24  _0aj_0aj{,_0aj_0aj _0ajB_0aj_0aj,_0aj%_0aj_0ajo_0aj2_0aj֢_0aj_0aj_0ajV_0aj!_0ajF_0aj_0ajԦ_0aj_0aj٩_0aj2_0aj_0ajr_0aj<_0aj_0aj_0aj7_0aj_0ajf_0ajӳ_0aj}_0aj1,_0aj_0aj͸_0aj_0aj_0aj_0ajm_0aj_0ajk_0aj_0aj_0ajB_0aj_0aj_0aj _0aj,_0ajp_0aj_0aj_0aja_0ajV_0aj>_0aj_0aji_0ajU_0aj_0aj_0ajd,_0aj"_0aj_0aj_0ajm_0aj_0aj~_0aj_0ajI_0aj  You encounter a goblin. It is wielding a +0 club._0aj]# #.## # #..# # #..# # ##.#. #.## #.. #..# #..# ##...g #...# #..# #...# _0ajg#....###.## ###..# #.....##..# ###. #......#..###....# ##........##...###  ##...........##  ####..##.#### ####### g   goblin (asleep) _0aj-78.7 (23_0ajmj  9.7 (24 __0aj1_0aj:_0ajY@ #.## # #..# # #..# # ##.#.  #.## #..  #..# ##...g  #..# #...# .## ###..# ..# ###.@.#..###....##...##...###  ......##  #.#### #######_0ajaA!_0aj_ #.## #..# #..# ##.#.  #.## #..  #..# ##...g  #..# #...# .## ###..# ..# ###.@.#..###....##...##...###  ......##  #.### ####### _0aj_0ajP_0aj$0_0aj_0aj3] _A goblin is nearby!_0aj #.## # #..# # #..# # ##.#.  #.## #..  #..# ##...g  #..# #...# .## ###..# ..# ###.@.#..###....##...##...###  ......##  #.#### #######_0aj Y #.## #..# #..# ##.#.  #.## #..  #..# ##...g  #..# #...# .## ###..# ..# ###.@.#..###....##_0aj ...##...###  ......##  #.### ####### _0aj _0aj _0aj _0aj ] _A goblin is nearby!_0aj  #.## # #..# # #..# # ##.#.  #.## #..  #..# ##...g  #..# #...# .## ###..# ..# ###.@.#..###....##...##...###  ......##  #.#### #######_0aj~  #.## #..# #..# ##.#.  #.## #..  #..# ##...g  #..# #...# .## ###..# ..# ###.@.#..###....##...##...###  ......##  #.### ####### _0aj _0ajσ _0aj _0aj ] _A goblin is nearby!_0aj%  ##.#  #.##  #..#  #..#  ##.#  # #.##  #... ..# #..# #...g. _0aj Y...# #..# ##...# ....###.## ### .....##..# ###.. ......#..###.... #........##...### ##...........  ####..##.###########_0aj' _0aju( p  80.7 (1.0) __0aj- _0ajt/ `0aj#..# ##.# #.## #..#  #..# .  ##.#  # #.##  #...# #..# #...g..# #..# ##@..#`0aj###.## ###..##.....##..# ###... .....#..###..... ..##### #........... ####..##.###########`0aj?g.`0ajQg`0aj_/===1`0aj> _The goblin shouts!`0aj2#..#  ##.# #.## #..# #.#..# ..##.# .  #.## ##. # #..# ###..g.# #..# ##.@.# `0aj3###.## ###..##.##..# ###...## ..#..###....## ...##...### ... .## ....##.#### # `0aj4g.`0aj<9`0aj9/---2`0aj=`0aj>`0ajA#..# ##.#  #.## .  #..# ##.  #..# #.  ##.# #.#.## ###.  #..# ###.g. # #..# ##..@# ###.## ###..##.##..# ###...## ..#..###....## ...##...### ....## .......##.#### ######. `0aj8 `0aj O=--3`0aj6`0ajy _The goblin is struck by your quills. The goblin closely misses you.`0aj# )You hit the goblin.  You kill the goblin!`0aj*(`0aje-I 9 184.6 (0.9`0aj32`0aj4^ _The Council accepts your kill.`0ajV`0aj7`0ajH`0ajH _No target in view!`0aj`0aj`0aj`0ajDH _No target in view!`0aj`0aj`0aj`0ajH _No target in view!`0aj`0aj`0aj `0aj) H _No target in view!`0ajz `0aj{ `0aj `0ajj H _No target in view!`0aj `0aj `0aj~ `0ajC C _No target in view!`0ajp `0ajq `0ajNu `0ajw `0ajm `0ajH `0aj `0ajM `0ajB `0ajC `0ajC `0ajE `0ajH i  You encounter a bombardier beetle.`0ajM M#. ##.#  #  ## . #24  ##.#  ## ###  `0ajPN  ###@).....B # #..# ##...####.## ###..##..##..# ###...## ... ...#..###....## .......#.B   bombardier beetle (wandering)..0`0ajpO 1w`0ajT w   ribbon worm (wandering)B   bombardier beetle`0aj<[ 2-5.6 (1`0aj)] `0aj/_ \ _You encounter a ribbon worm.`0aj* T  #.##. `0aj+ ( #..###..  #..##....  ##.# #.....  #.## ###......  #..# ###@).....B # #..# ##...#.....w  ###..##.......  ###...## ....... ....## ....... ..### ....... .## .......  ######.  `0aj   #.##.  #..###..  #..##....  ##.# #.....  #.## ###......  #..# ###@).....B  #..# ##...#.....w  ###..##.......  ###...## ....... ....## .........### ....... .## .......  ######  `0aj`0ajX-`0aj`0ajd _There are monsters nearby!`0aj  #.##.  #..###..  #..##....  ##.# #.....  #.## ###...... `0aj #..# ###@).....B # #..# ##...#.....w  ###..##.......  ###...## ....... ....## ....... ..### ....... .## .......  ######.  a0ajY  #.##.  #..###..  #..##....  ##.# #.....  #.## ###...... a0ajZ #..# ###@).....B  #..# ##...#.....w  ###..##.......  ###...## ....... ....## .........### ....... .## .......  ######  a0aj`a0ajwaa0aj ga0ajid _There are monsters nearby!a0ajw|  #.##.  #..###..  #..##....  ##.# #.....  #.## ###......  #..# ###@).....B # #..# ##...#.....w  ###..##.......  ###...## ....... ....## ....... ..### ....... .## .......  ######.  a0ajU  #.##.  #..###..  #..##....  ##.# #.....  #.## ###......  #..# ###@).....B  #..# ##...#.....w  ###..##.......  ###...## ....... ....## .........### ....... .## .......  ######  a0ajd _There are monsters nearby!a0aj.|  #.##.  #..###..  #..##....  ##.# #.....  #.## ###......  #..# ###@).....B # #..# ##...#.....w  ###..##.......  ###...## ....... ....## ....... ..### ....... .## .......  ######.  a0aj  #.##.  #..###..  #..##....  ##.# #.....  #.## ###......  #..# ###@).....B a0ajQ #..# ##...#.....w  ###..##.......  ###...## ....... ....## .........### ....... .## .......  ######  a0aja0aj[a0aja0ajd _There are monsters nearby!a0aj~.## ..# .# . #.## .# #..# ##. #..# #. ##.# #.  #.## ###.  #..# ###.@.....B.  #..# ##...#.....w. a0aj###.## ###..##...##..# ###...## ....#..###....## .....##...### ......## .........##.#### ######.. a0aj;## # .# .# ..# .## #.# ..# ##. ..# #..# ##. #.## ###. #..# ###.)@....B. #..# ##...#.....w..## ###..##.. ##..# ###...###..#..###....## #..##...### #..## #.. ..##.#### #######.  wwcatching breath)You roll towards the bombardier beetle!a0aj `````The ribbon worm expels a string of sticky webbing.a0ajs3B.a0aj{;@.....a0aj|  6MPRegen (2) a0aja0ajބW _The stream of webbing misses you.a0ajl ].##.# .# #.# ..# #.## #.## #..# ##.... #..# #...... ##.# ##.  #.## ###.  #..# ###.@....B...  #..# ##...#.....w..#.## ###..##.. .##..# ###...###.. ..#..###....## #...##...### #...## #.. #..##.#### #######...#a0aj, a0aj_ %7a0aj a0ajv $  Things that are here:a0aj p _a +0 club; a goblin corpsea0ajh#.## #..# .# ##.# ..#  #.## #.##  #..# ##....  #..# #......  ##.# ##. #.## ###. #..#a0ajoj ###@)....B... # #..# ##...#.....w.. .###.## ###..##... ..##..# ###...###..........#..###....## #.......##...### #..........## #......... ##..##.#### #...  #a0ajk4w.a0ajGl2B.a0ajta0ajx,8 _a0aj}a0aj~b0ajFb0aj b0aj  #..#.#  ##.#.#  #.###.## #..###.... #..#...... ##.##. #.#####. # #..####.)...B.... .# #..##.@.#....w... ..###.## ###..##......... ...##..# ###...###...#..###....## #......##...### #..........## #.........B   bombardier beetle ###..##.## #######...  ####### b0aj"b0aj]  9b0ajb0aj?b0aju ##.#.# #.###.## #..###.... #..#...... ##.##. # #.#####. .# #..####.)...B.... ..# #..#...#....w... ...###.## ###.@##...........##..# ###...###...........#..###....## #.........b0ajws....##...### #......... #.....## #......... ####..##.## #######...  ####### b0aj }b0aj}&90b0ajWb0ajb0ajh $ #.###.## #..###.... #..#...... ##.##. ## #.#####. ..# #..####.)...B.... ...# #..#...#....w.....###.## ###..##...........##..# ###..@###b0aj ...#..###....## #. #........##...### #. ##.....## #.  ####..##.## #######...  ####### b0aj b0aj X11b0aj b0ajΑ b0aj 5# #..###.... # #..#...... # ##.##. ### #.#####. #..# #..####.)...B.... #...# #..#...#....w... #....###.## ###..##......... #.....##..# ###...###. #......#..###...@## #. ##........##...### #.  ##.....## #b0aj h.  ####..##.## #######... #######   b0aj b0aj %2b0aj b0aj- b0ajwb0aj_0b0ajc0ajVc0ajWc0aj]c0aj _c0ajSi≈# #..# ##.... ≈# #..# #...... ≈# ##.# ##. ≈### #.## ###. §#..# #..# ###.)w..B.... ≈#...# #..# ##...#....w... ≈#....###.## ###..##. ≈#.....##..# ###...###. ≈#......#..###..@.## #.c0ajTt#.##...### #. ##.## #. ####..##.#### #...  #######w   ribbon worm c0aj[c0aj\]  3c0ajac0ajcc0ajK§≈# #..# ##....≈# #..# #...... §≈# ##.# ##. ß≈### #.## ###. ≈§#..# #..# ###.)w..B....≈#...# #..# ##...#....w...≈#....###.## ###..##. §≈#.....##..# ###...###c0aj.≈#......#..###.@..## #.#.##...### #. ##...........## #. ####..##.#### #...  #######c0aj2wc0aj¤.w   ribbon worm c0ajץ%4c0ajc0ajc0ajn ≈§≈# #..# ##....≈# #..# #...... ≈§≈# ##.# ##. ≈ß≈### #.## ###. §≈§#..# #..# ###.w...B.... §≈≈#...# #..# ##...#....w...c0aj m≈#....###.## ###..##. ≈§≈#.....##..# ###...###.≈#......#..###@...## #.#.##...### #. ##...........## #. ####..##.#### #... #######c0ajI 2wc0aj )w   ribbon worm c0aj %5c0aj4 c0aj c0ajjI )#≈≈≈# #..#. #≈§≈# ##.## #≈ß≈### #.### #§≈§#..# #..####.)...B #§≈≈#...# #..#..w#....w ≈≈≈≈#....###.## ###..##.....c0aj[J !§≈#.....##..# ###...###≈≈≈#......#..###....## # ######........##@..### # ##...........## # ####..##.## ####### #######  c0ajJ L c0ajeL 2wc0ajR .w   ribbon worm c0ajTS 06c0ajX c0aj [ c0aĵ.#≈§≈# ##.## .#≈ß≈### #.### .#§≈§#..# #..####.)...B ##§≈≈#...# #..#.w.#....w §≈≈≈≈#....###.## ###..##..... §≈≈§≈#.....##..# ###...###c0ajp≈≈≈#......#..###....## # #######........##...### # ##........@..## # ####..##.## ####### #######   c0aj2wc0ajx.w   ribbon worm7c0ajd0aj .#≈§≈# ##.# ## >.#≈ß≈### #.## ### ..#§≈§#..# #..# ###.)...B#§≈≈#...# #..# ##...#....w§≈≈≈≈#....###.## ###.w## ≈§≈≈§≈#.....##..# ###...###  ≈≈≈≈≈#......#..###....## #  #.##...### # ##.## # ####..##.#### # #######d0ajd0aj%8d0ajad0ajNd0aj= )#.##≈≈≈# #..# # ...#≈§≈# ##. ## .>.#≈ß≈### #.## ###... ...#§≈§#..# #..# ###.)...B ####§≈≈#...# #..# ##...#§≈≈≈≈#....###.## ###.w## ≈≈§≈≈§≈#.....##..# ###...### § ≈≈≈≈≈d0aj> #..###....## ########...### #...........## #.....####..##.#### #############d0ajB d0ajC %9d0ajG d0ajvI d0ajDw≈#.#≈≈§≈# #..# # ##.##≈≈≈# #..# # #...#≈§≈# ##. ## #.>.#≈ß≈### #.## ###... #...#§≈§#..# #..# ###.) #####§≈≈#...# #..# ##...#§≈≈≈≈#....###.## ###.w## ≈≈≈§≈≈§≈#.....##..# ###...### ≈§ ≈≈≈≈≈#......#@.###....## ########...### #...........## #....####..##.#### ############d0ajhd0ajD'200d0ajWd0aje0ajxe0ajy0e0aje0aje0ajM§#.#≈≈≈# ≈#.#≈≈§ # ##.##≈≈. #..#≈§≈# ##.#  ##>.#≈ß≈### #.#e0aj ### #...#§≈§#..# # ###.) #####§# #..# ##...#§§≈≈≈###.## ###.w≈≈§≈≈§##@.# ###...## ≈§ ≈≈≈≈≈#......#..###....#########........##...#####...........## #....####..##.#### ##### e0aj<e0aj]  1e0aj-e0aj[e0aj>M≈#.#§##.# §#.#≈≈≈#.# ≈#.#≈≈§ # ##.##≈≈. #..#≈§≈# ##.#  ##>.#≈ß≈### #.# ### #...#§≈§#..# # ###.) #####§# #..# ##...#§§≈≈≈###@## ###.w≈≈§≈≈§##..# ###...## ≈§ ≈≈≈≈≈#......#..###....#########........##...#####...........## #....##e0aje0aj%2e0aje0ajCe0aj3c###.####### #..# ≈≈#.#§≈≈≈# ##.§#.#≈≈≈≈# #.## ≈≈#.#≈≈§≈# #..# ≈##.##≈≈≈# #..# # ≈#...#≈§≈# ##. ## §#.>.#≈ß≈### #.## ### ≈#...#§≈§#..# #..# ###.) §#####§≈≈#...# #@.# ##...#§≈≈≈≈##.## ###.w## §≈≈≈§≈≈§≈#.....##..# ###...### ≈≈§ ≈≈≈≈≈.#..###....## # # #####....##...### #...........## #...####..##.#### ###########3e0aj ee0ajee0ajvM....## ##.## #.# e0ajgwX###.####### #.≈#.#§##.# §#.#≈≈≈#.#≈#.#≈≈§ #.##≈≈. # ≈#...#≈§≈# ##.#  ## §#.>.#≈ß≈### #.# ### ≈#...#§≈§#..#  ###.) §#####§# #..# ##...# ≈≈≈§§≈≈≈###.## ###.w §≈≈≈§≈≈§##..# ###...## ≈≈§ ≈≈≈≈≈#......#..###....## #...##e0ajX4e0aj.e0aj"0e0ajJe0ajݘe0ajoZM†...###...###.# ....## ##.## #.# ###.####### #.≈#.#§##.# §#.#≈≈≈#.#≈#.#≈≈§# #.##≈≈. # e0aj[w≈#...#≈§≈# ##.#  ## §#.>.#≈ß≈### #@## ### ≈#...#§≈§#..#  ###.) §#####§# #..# ##...# ≈≈≈§§≈≈≈≈#....###.## ###.w##... Quill ##.# e0ajbe0ajb]  5e0ajjhe0ajgje0aj[ M###.......##. .†...###...###.# ....## ##.## #.# ###.####### #.≈#.#§##.# §#.#≈≈≈#≈#.#≈≈§# #.##≈≈#. # ≈#...#≈§≈# ##@#  ## §#.>.#≈ß≈### #.## ### e0ajy ≈#...#§≈§#..# #..# ###.) §#####§≈≈#...# #..###...#.. Quill #...e0aj e0aj B6e0aj M## ##. .###.......##.e0aj †...###...###.# ....## ##.## #.# ###.####### #.≈#.#§##.# §#.#≈≈≈#≈#.#≈≈§ #.##≈≈#. # ≈#...#≈§≈# ##.#  ## §#.>.#≈ß≈### #.# ### ≈#...#§≈§#..# #..####.).. Quill #..#e0aj e0aj %7e0aj5 e0aj e0aj#e0aj#3e0aj %e0aj+e0aj,Be0aj-e0ajL.,e0aj'0e0aj0e0aj1e0aj2e0ajG3,e0ajW5e0aj5,e0ajY7e0aj7e0aj8e0aj9e0ajZ:e0aj:e0aj\<e0aj<e0aj=e0aj ?e0aj?e0aj?e0ajA,f0ajf0aj>,f0aj]f0ajDf0aj,f0aj>f0aj,f0aj f0aj f0aj f0ajJ f0aj ,f0ajf0ajAf0aj)f0aj9f0aj f0ajf0ajef0ajf0ajSf0ajf0ajCf0ajf0ajf0ajf0aj6f0ajf0ajf0ajo f0ajV"f0aj",f0aj$f0aj,%f0aj%f0aj'f0aj'f0aje(f0aj*f0aj*f0aj*f0aj,,f0aj,f0aj-f0ajQ>f0ajw?,f0ajuA,f0ajBf0ajCf0ajnD,f0ajFf0ajGf0ajvGf0aj2If0ajIf0aj Jf0ajPK,f0ajKf0ajLf0aj2M,f0aj_Of0aj&P,f0ajeQf0ajQ,f0ajS,f0aj/Tf0ajUf0ajFVf0ajVf0ajnXf0ajXf0aj]f0aj`f0aj`,f0ajbf0aj&cf0ajcf0ajje,f0ajff0aj)h,f0ajhf0ajLjf0ajjf0aj=kf0ajlf0aj*m,f0ajnf0ajwof0aj4pf0aj/qf0ajqf0ajqf0aj0tf0aj'u,f0ajvf0ajvf0ajRwf0ajBy,f0ajyf0aj~{f0aj{f0ajn|f0aj}f0aj8~f0aj~f0aj,f0ajf0aj,f0ajgf0ajg,f0ajf0ajf0aj$,f0ajӅf0aj,f0ajf0ajdf0ajf0ajf0aj',f0ajf0ajef0aǰf0aj f0ajzf0ajnf0ajf0aj;,f0ajߓf0ajc,f0aj f0ajf0aj9f0ajzf0aj՘f0ajJf0ajɚf0aj0f0ajf0ajUf0ajӝf0aj?f0ajf0aj,f0ajf0ajdf0ajǢf0ajff0aj٤,f0ajΦf0ajEf0ajf0aj:f0ajf0ajf0ajԫf0ajKf0ajf0aj}f0aj,f0ajf0aj>f0ajf0ajgf0ajf0ajDf0aj,f0aj2f0ajѸf0ajHf0ajf0ajf0aj f0ajmf0ajf0ajDf0ajf0ajGf0ajnf0ajf0ajf0ajZf0ajf0aj,f0ajCf0ajf0ajf0ajf0ajK,f0ajf0aj(f0ajf0ajof0ajf0ajHf0ajf0ajf0aj\f0ajrW _You start waiting.f0ajO1306.6 (99.0)f0aj/7.6 (100.0)f0ajf0aj # _Done waiting.f0ajcf0aj0f0ajf0ajH _No target in view!f0ajf0aj6f0ajf0ajH _No target in view!f0ajOf0aj;f0aj0^ _No target in view!f0aj f0aj/k  f0aj"f0aj f0ajC$ _f0aj@f0aj+,f0ajf0ajif0aj,f0aj#f0ajif0ajf0ajf0ajf0ajf0aj f0ajf0ajf0aj f0aj, f0aj f0ajV f0ajTf0ajf0ajif0ajf0ajf0ajf0ajf0ajf0ajf0aj,f0aj3f0ajf0aj/f0ajf0ajf0ajH",f0aj"f0aj$f0ajb'f0aj(,f0aj,f0aj.f0aj`/f0aj/f0aji2f0aj04f0aj4f0aj%5f0ajF7f0aje9f0aj :,f0aj@Xf0ajAf0aj.#≈ß≈#### #.#####.. ≈#...#§≈§#..## #..####.).. §#####§≈≈#...###..###...#.. f0ajK≈≈≈§§≈≈≈≈#....###.## ###.w##... §≈≈≈§≈≈§≈#.....##..# ###...###...≈§ ≈≈≈≈≈#......#..###....## #... # #######........##..B### #... ##....@......## #... ####..##.#### #### #######   B   bombardier beetle (wandering)f0ajL   24.6 (17.0)f0ajkSf0ajT25.6 (18 _f0ajYf0ajN[f0ajF  ##.# >.#≈ß≈#### #.## #..## #..# ###.)#...###..# #....###.## #.....##..#  ≈≈≈≈≈#......#..# # #........##..B###  ##....@......##  ####..##.####  ####### f0ajO ] ##.# >.#≈ß≈#### #.## #..## #..# ###.)#...###..# #....###.## #.....##..#  ≈≈≈≈≈#......#..#  #........##..B###  ##....@......##  ####..##.####  #######  f0ajU f0ajV 0f0ajH[ f0aj ^ h _A bombardier beetle is nearby!f0aj  ##.# >.#≈ß≈#### #.## #..## #..# ###.)#...###..# #....###.## #.....##..#  ≈≈≈≈≈#......#..# # #........##..B###  ##....@......##  ####..##.####  ####### f0aj? ##.# >.#≈ß≈#### #.## #..## #..# ###.)#...###..# #....###.## #.....##..#  ≈≈≈≈≈#......#..#  #........##..B###  ##....@......##  ####..##.####  f0aj%Ae#######  f0aj/Ef0ajFf0ajIf0ajKh _A bombardier beetle is nearby!g0aj6#...#≈§≈# ##.# ##. #.>.#≈ß≈#### #.## ###. #...#§≈§#..## #..# ###.). #####§≈≈#...###..# ##...#.g0aj&§§≈≈≈≈#....###.## ###.w##. ≈≈≈§≈≈§≈#.....##..# ###...###.§ ≈≈≈≈≈#......#..###....## #.  #######........##..B### #.##.## #.####..##.#### ######## g0ajg0aj o  6.0) _g0aj8g0ajg0ajn...#≈§≈# ##.# ##. .>.#≈ß≈#### #.## ###. ...#§≈§#..## #..# ###.)...B§≈≈#...###..# ##...#.§§≈≈≈≈#....###.## ###.w##.§≈≈§≈#.....##..# ###...###. § ≈≈≈≈≈#......#..###....## #.#.##..B### #.##.## #.####..##.#### ######## g0aj48B.g0ajTg0ajr%7g0ajg0ajg0aj,~5#≈§≈# ##.# ##. >.#≈ß≈#### #.## ###.#§≈§#..## #..# ###.)...B.§≈≈#...###..# ##...#....w g0ajg"§§≈≈≈≈#....###.## ###.w##.§≈≈§≈#.....##..# ###...###.  ≈≈≈≈≈#......#..###.B..## #.#.##...### #.##.## #.####..##.#### ######## g0ajҀU.Bg0ajg0aj%8g0ajrg0ajfg0ajU #≈§≈# ##.# ##. .#≈ß≈#### #.## ###. .#§≈§#..## #..# ###.)...B.§≈≈#...###..# ##...#....w.≈≈≈≈#....###.## ###..##. §≈≈§≈#.....##..# ###...###. ≈≈≈≈≈#......#..###....## #. #.##.B.### #.##.## #.####..##.#### #.g0ajV 8####### g0aj\ g0aj] %9g0aj` g0ajAb g0ajO j#≈§≈# ##.# ##. #≈ß≈#### #.## ###. #§≈§#..## #..# ###.)...B. #§≈≈#...###..# ##...#....w. ≈≈≈≈#....###.## ###..##. ≈≈§≈#.....##..# ###...###.#......#..###....## #..g0ajC ##.B.### #.##.## #.####..##.#### #.####### g0aj' VBBg0aj .=30g0aj g0aj- W _The bombardier beetle misses you.h0ajTC  You hit the bombardier beetle.h0aj VB 9 331h0aj[h0aj$]? _The bombardier beetle is lightly wounded.h0ajym  You hit the bombardier beetle. _The bombardier beetle is lightly wounded.  You hit the bombardier beetle.  Your tail-slap misses the bombardier beetle.The bombardier beetle is moderately wounded.  struck by your quills.h0ajz,2.5 (0.9h0aj}h0ajW _The bombardier beetle misses you.h0aj$ The bombardier beetle is struck by your quills. _The bombardier beetle misses you.You hit the bombardier beetle.  You tail-slap the bombardier beetle, but do no damage.The bombardier beetle is heavily wounded.h0aj% '3.4h0aj) h0ajz, _ _The bombardier beetle closely misses you.h0ajR m  You hit the bombardier beetle.h0aj0 ,4.4 (1.0h0aj" h0aj j _The bombardier beetle is severely wounded.i0aji †You punch the bombardier beetle!  You kill the bombardier beetle!i0aj Ri0aj% 295.3 (0.9 _The Council accepts your kill.i0ajG)i0aj*g _Your Armour skill increases to level 3!i0aj 3i0aj i0aj i0aj i0aj  24  _  You see here a bombardier beetle corpse.i0aj i0aj  _i0aj i0ajd i0aj i0ajB i0aj i0aj! i0aj i0ajW i0aj ,i0ajf i0aj i0ajc i0aj i0aj i0aj` i0aj7 i0ajT i0aj i0aj# ,i0aj i0aj i0ajz i0aj, i0aj i0aj i0aja i0aj6 i0aj $  Things that are here:i0aj _  a +0 club; a goblin corpsei0ajp i0aj  _i0aj i0aj i0aj i0aj i0ajj ,i0ajM ,i0ajC i0ajE! i0aj# i0aj$ i0aj$ i0aj& i0ajK) i0aj) i0aj2+ i0ajq- i0aj/ i0aj0 i0aj`1 i0aj3 i0ajA6 i0aj6 i0aj7 i0aj(9 i0aj ; i0aj; i0ajK< i0aj== i0aj> i0ajz? i0aj? i0ajPB i0ajD i0ajD i0ajE i0ajG i0aj`J Bi0ajO i0ajSP i0ajP i0ajU ni0ajnW i0ajY Bi0aj+[ i0ajJ\ i0aj\ i0ajE] i0ajo^ i0aj` i0aj a i0aja i0ajrk   i0ajHl EYou encounter a clockroach.i0aj"q a #........  ####......# ##########  #.......# #.........  #......## #.........  #......# #.........   .# #......... i0ajq f  #......####.........  #...##.............B #####.#####.@....... - #..# ##........ ##.##### ###......###......## #...####.........# ######...........#i0aj\r mB   clockroach (asleep, warded) ###............. #.)............. ..#.............i0ajz 061.3 (26.0)i0aj{   -2.3 (27 _i0aj i0aj i0aj8 y    ##########   #.........  i0aj  #.........   #.........   #.........  #......####.........  #...##.............B  #####.#####.@.......  #..# ##........  ##.##### ###......  ###.. #...##  ##... ####  ##.... #.) .i0aj4    ##########   #.........   #.........   #.........   #.........  #......####.........  #...##.............B  #####.#####.@.......  #..# ##........  ##.##### ###......  ###.. #...##  ##... ####  ##.....) .i0aj;i0aj<0i0aj5Bj0aja _A clockroach is nearby!j0aj    ##########   #.........   #.........   #.........   #.........  #......####.........  #...##.............B  #####.#####.@.......  #..# ##........  j0ajC##.##### ###......  ###.. #...##  ##... ####  ##.... #.) .j0aju    ##########   #.........   #.........   #.........   #.........  #......####.........  #...##.............B  #####.#####.@.......  #..# ##........  ##.##### ###......  ###.. #...##  ##... ####  ##.....) .j0ajs{j0aj|j0aj j0aj3a _A clockroach is nearby!j0aj    ##########   #.........   #.........   #.........   #.........  #......####.........  #...##.............B  #####.#####.@.......  #..# ##........  ##.##### ###......  ###.. #...##  ##... ####  ##.... #.) .j0ajy)     ##########   #.........   #.........   #.........   #.........  #......####.........  #...##.............B  #####.#####.@.......  #..# ##........  ##.##### ###......  ###.. #...##  ##... ####  ##..j0aj*...) .j0aj%/j0aj/j0aj5j0aj7a _A clockroach is nearby!j0ajI#.#  ####......# ##.# #.##......## #.#......# #.#......# #.#......####.#...##.......B.#####.#####.#..# ##.j0ajJ##.##### ###......####......## #...###...  ##...# .. .j0ajQj0ajRo  3.3 (1.0) _j0ajWj0ajpYj0aj C#.# ####......# # #.# #.##......## #.#......# #.#......# #.#......####.#...##.j0aj B.#####.#####.#..# ##.##.##### ###......####......## ##...### ##.# j0aj j0aj %4j0aj j0aj j0ajt^ .# ......# #  #.j0aj+_ l# #.##......## #.  #......# #.  #......# #.  #......####.  #...##.B.  #####.#####.#..# ##.##.##### ###......####......## ##...### ##.# #j0aj_ r####.# j0ajna 1B.j0aj h XBj0ajh %5j0aj m j0ajGn j0aj # ......# # j0aj #.# #.# #......## #.# #......# #. #......# #. #......####. #...##.B. #####.#####.w#..# ##.##.##### ###......# ###......## ##...### .# w   ribbon worm (wandering) B   clockroach (warded) j0ajj  j0aj K.Bj0aj j0ajx -=6j0aj j0aj [ _The clockroach completely misses you.j0aj&S w.  You closely miss the clockroach.j0ajKY wYou tail-slap the clockroach, but do no damage.j0aj\  The clockroach sprays sand from its hourglass at you.j0ajJ j0aj} 942----j0aj ; 9 367j0aj j0aj$ 1 _The blast of sand hits you!j0aj w.  You hit the clockroach.  Your off-hand punch misses the clockroach.j0aj j0aj %8j0aj j0ajG 8 _The clockroach is lightly wounded.j0ajH w.  You punch the clockroach!  The clockroach is almost dead.j0ajO8 j0ajP4=9.2 (0.9j0ajUj0ajXB _The clockroach bites you but does no damage.j0aj †You punch the clockroach!  You kill the clockroach!j0aj/w.j0aj(j0ajSj 4/51----3-j0aj_70.2 (1.0 _The Council accepts your kill.j0ajuj0aji _Your Fighting skill increases to level 3!k0aj m# ......# # .# #.#### ......## #.# ......# #. ......# #. ......####. ...##..#####..w.#..# ##.  ##.##### ###......#k0ajX ......## ##...### #    k0aj# ......# # # #.#### ## #.## #.# #.####.##..#####......†@w.  #..# ##. k0ajz##.##### ###......#......## ##...### # ######    k0aj  You roll towards the ribbon worm! You lunge at the ribbon worm.  You punch the ribbon worm!k0aj}-1MPRegen (2) k0aj k0ajS#f _The ribbon worm is moderately wounded.k0ajj  You hit the ribbon worm but do no damage.You tail-slap the ribbon worm!  The ribbon worm is severely wounded.k0ajEl%2k0ajAqk0ajtY _The ribbon worm closely misses you.k0aj †You hit the ribbon worm. You tail-slap the ribbon worm.  You kill the ribbon worm!k0aj(k0aj5413.1 (0.9k0ajk0ajZ^ _The Council accepts your kill.k0aj\k0aj]k0ajbk0ajeH _No target in view!k0ajk0ajk0ajk0ajH _No target in view!k0ajIk0ajJk0ajOk0ajBRH _No target in view!k0aj3k0ajk0ajyH _No target in view!k0aj91k0ajC2k0aj7k0ajj9H _No target in view!k0ajLk0ajIk0ajk0ajC _No target in view!k0aj#k0aj$k0aj/k0aj.k0ajZk0aj;k0ajجk0ajk0aj<k0aj*k0aj/k0ajT3k0ajHk0ajyk0ajk0ajk0ajV k0ajk0aj]k0aj^k0ajt_k0ajbk0aji5= 24  _k0aj:jk0ajjk0ajkk0ajmk0ajn#6k0ajsnE=1k0ajMok0ajKqk0ajqk0ajrk0ajtk0ajnuk0aj$vk0ajxk0ajyk0ajyk0aj{k0ajp|K7=k0aj[}k0ajbk0ajk0ajk0aj˂k0ajI(k0ajAk0ajk0ajÆU8=k0ajk0ajk0ajk0ajӊk0ajk0ajk0ajݍk0ajݏk0ajNk0aj?k0ajk0ajK9=k0ajk0ajk0ajk0ajk0ajk0ajk0aj5k0aj$k0ajk0ajk0aj6k0ajá$50k0aj42=k0ajk0aj1k0ajޥk0ajk0aj,k0ajk0ajfk0ajѭ#1k0aj#(=k0aj߮k0aj1 _HP restored.k0ajgk0ajk0aj͵k0aj g  You see here a ribbon worm corpse.k0ajc5 _k0aj!k0ajk0ajk0aj$k0ajk0ajk0ajBk0aj9=k0ajk0ajk0ajnk0ajLk0ajk0ajfk0ajk0aj=k0aj,k0ajnk0ajk0ajkk0ajk0ajk0ajVk0aj k0ajk0ajk0ajhk0aj=k0ajLk0ajk0ajjk0ajk0ajk0ajtk0ajk0aj}k0ajk0ajPk0ajk0ajYk0aj k0ajnk0ajk0aj[k0ajKk0ajk0aj$k0ajk0aj{k0ajk0ajck0ajk0ajk0ajk0ajFk0ajk0ajk0ajxk0ajk0aj k0aj ,k0aj,k0ajXk0aj5Xk0ajoXk0ajBk0aj$k0aj'k0ajb)k0aj)k0aj+k0aj-k0ajP1k0aj1k0aj2k0aj4k0aj_7k0aj7k0aj8:k0aj<k0aj>k0ajI?k0aj-@k0ajXK*..........##...........# #.... .###..........)..###.........k0ajL&#..... ##....)..# †.###†..# ....# ###.# ..........@....# - ##........k0ajLW##..# ....#####....#######.## ...## ###### #..## ##.### #..## ########### ##.### #.........#### #..### #............#####.##k0ajT1422.1 (49.0)k0ajVZ 9 -3.1 (50k0aj/\k0ajW^? _You now have 187 gold pieces (gained 15).k0ajOik0ajdjk0aj4kk0ajpk0ajsk0ajDt_ 24  k0aj>{,k0aj{,k0ajl}k0ajk0aj[k0ajk0ajLk0aj k0ajk0ajck0ajk0ajk0aj#k0ajk0ajk0ajk0aj-k0ajk0aj k0aj&k0ajk0aj-k0ajSk0ajk0ajk0ajk0ajk0ajk0ajFk0ajk0aj9k0ajk0ajk0ajwk0ajk0ajwk0ajk0aj k0aj%k0aj}  #.#   #.# ###  #.####..# ..  ####.##....# .k0aj I ........._.# ## ....  <.........# .# #...#  #.. #.###...# ........### #..#....# .## #@... ..k0aj..## #....# ........# ##....##  ......)..###......# ..........#........#  .)...............##...#    #†...............# #..#   k0aj9k......## .##   ........# #   k0aj-34.1 (11k0aj5 9 5.1 (12k0aj+9_k0ajob _d - a scroll labelled VARUTR LEYJUk0aj k0aj k0aj k0aj=# k0aj& k0aj& _ 24  k0aj- nk0aj1 k0aj2 k0ajA3 k0aj4 k0aj5 k0aj7 k0aj7 k0aj8 k0aj< k0aj&> k0aj> k0aj>? k0aj A k0ajB k0ajC k0aj&D k0ajE k0ajHG k0ajG k0ajbH k0ajJ k0ajK k0ajjL k0aj6M k0ajN k0ajQ k0ajQ k0ajpR k0ajOT k0ajvV k0aj~W ,k0ajZ k0aj\ k0ajp] k0aj^ k0aj` k0aj^c k0ajc k0ajd k0aj g k0aj=i k0aji k0ajj k0ajm k0ajo k0ajip k0ajCq k0ajys k0aju k0ajv k0ajw k0aj_y k0aj{ k0ajD| k0aj| k0ajL k0ajI k0aj k0aj k0aj| k0aj k0aj k0ajN k0ajX    #.   ##.   k0ajX ..#   ##..##   ##....#   #...!.##   ##......#   #.....@.#   #.......#  k0aj ### ##.....##  # #.....#  # ##....##  _.# ### #....##  ..# #.## ##...##   ##.###...##  ## #..#....#  k0aj -53.1 (18k0ajK 5 9 4.1 (19k0ajМ 8 _k0aj * _j - a storm talismank0ajW k0aj> k0aj k0aje k0ajs k0ajQ 6 24 k0aja k0ajs k0aj+   ##  #.  ##.  ..## k0aj  ##..##  ##  ##  ##......#  #.......#  #.......#  ### ##.....## #..# #.....# k0ajS .# ##....## _.# ### #....## ...# #.## ##...## k0aj 16.1 (2.0)k0aj 4 9 7.1 (3k0aj 9_k0aj b _c - 2 potions of curing (gained 1)k0aj: k0ajG 3k0aj/ k0aj k0aj _ 24  k0aj k0ajm k0aj k0aj6 ,k0aj k0aj k0aj; ,k0aj k0aj% k0aj k0ajR ,k0aj k0aj ,k0aj k0aj1 k0ajm k0aj ,k0aj k0aj k0aj5 k0aj k0aj k0aj! k0ajW" k0aj" k0aj$ k0ajY& k0aj& k0aj[' k0aj) k0aj}+  You encounter an orc. It is wielding a +0 short sword and quivering boomerangs.k0aj_0 .o.........## ............ ...........# ........... k0aj1 0.......... ### .........###.# .........##.## .......@###.# .......#....## .........##..## .....#####....#  ..... #.....##  .. .... ##......# o   orc (missile, asleep) #.# .## #.......#  #.# #.......#  #.# ### ##.....## k0aj32 k0aj2 f.o70.1 (13.0)k0aj 7 Xo)k0aj7 j  1.1 (14 _k0aj; k0ajE k0aj? ...........## k0aj֖ ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.##  .......@###.#  .......#....##  .........##..##  .....#####....#  ..... #.....##  .. .... k0ajsu  .##     ###  l0aj; ...........##  ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.##  .......@###.#  .......#....##  .........##..##  l0aj.....#####....#  ..... #.....##  .. ....   .##     ###  l0ajPl0aj0l0ajTl0aj[ _An orc is nearby!l0aj; > ...........##  ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.##  .......@###.#  .......#....##  .........##..##  .....#####....#  ..... #.....##  .. ....   .##     ###  l0aj* ...........##  ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.##  .......@###.#  .......#....##  .........##..##  .....#####....#  ..... #.....##  .. ....   .##     ###  l0ajl0ajl0aj0l0aj[ _An orc is nearby!l0aj> ...........##  ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.##  .......@###.#  .......#....##  .........##..##  .....#####....#  ..... #.....##  .. ....   .##     ###  l0ajL ...........##  ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.## l0ajN .......@###.#  .......#....##  .........##..##  .....#####....#  ..... #.....##  .. ....   .##     ###  l0ajOTl0aj9Ul0aj[l0aj^[ _An orc is nearby!l0ajm> ...........##  ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.##  .......@###.#  .......#....##  .........##..##  .....#####....#  ..... #.....##  .. ....   .##     ###  l0ajTl0ajA ...........##  ..o.........  ...........#  ...........  .......... ###  .........###.#  .........##.##  .......@###.#  .......#....##  .........##..##  .....#####....#  ..... #.....##  .. ....   .##     ###   _An orc is nearby!l0aj '  .## o..# .# ..# ..#### .###.# ..##.## ..###.# .#....## .....##..## .#####....#  ...... ##  ......# ##......#  #.# ..### #.#  #.#  ..# l0aj(Q.ol0aj.l0aj0o  2.0) _l0aj#5l0aj6l0aj 8 >  # ...# o.# ..# ..#### .###.# ..##.## ..###.# #.. .....##..## .#####....#  ....... ##  ......# ##......#  #.# ..### #.# l0aj ! _An orc is nearby! _An orc is nearby! _ You roll towards the orc!  Found a stone staircase leading down.l0aj /  --more--m0ajZQ) #.........# >  # ...# m0ajRBo.# ..# ..#### .###.# ..##.## ..###.# #.. g.....##..## .#####....# g   hobgoblin (asleep) ..# ##  ..m0ajaSO....# ##......# m0aj=\i  You encounter a hobgoblin.m0aja=((m0ajK.@m0ajZ  =3MPRegen (2) m0ajam0aj{v _The orc throws a boomerang. The boomerang completely misses you.m0aj  ###########  ##.........# >  # ...# o.# ..# ..#### .###.# ..##.## ..###.# .#..m0aj  g.....##..## .#####....#  ..# ## m0aj)  You encounter a hobgoblin.The orc throws a boomerang. The boomerang completely misses you.You lunge at the orc.  You hit the orc but do no damage. You barely miss the orc.You tail-slap the orc!  You kill the orc!m0aj g.  The Council accepts your kill.m0ajg   hobgoblinm0aj!~ 9 =43m0aj*&A _The hobgoblin shouts!m0aj########### ###.........### .>....## .......## ..## ..# ) ..# ### .# .##.## ##.# g....## ....##..## #####....# m0aj.# #.....## .. #......# m0aj###.........### .>....## .......## #..## #..# ) K.m0aj.# ### .# .##.## #.# g....## ....##..## #####....# .# #.....##   K   kobold (wandering)..# ##......# m0aj#.# ..### .# m0ajS ~ g.  You roll towards the hobgoblin!m0aj 6K.m0aj9m0ajh 24  --55m0ajm0ajq _You encounter a kobold. It is wielding a +0 club.n0ajx5.>....##  .......##  #..## #..# K) #..# #### .# .##.## gn0aj6a#.# .....## ...##..## #####....#.# #.....## .# ##......# #.##### .# #.# #.#n0ajB  You roll towards the hobgoblin! You lunge at the hobgoblin.  You closely miss the hobgoblin. You hit the hobgoblin but do no damage.n0aj D 9 =-66n0ajOJn0ajK1 _The hobgoblin is staggered.n0aj †You hit the hobgoblin.  You kill the hobgoblin!n0aj7K.n0ajݷK   kobold (wandering)n0aj427.0 (0.9n0ajn0aj^ _The Council accepts your kill.n0aj "( ###.........# ##> # ## ##K........# #).# #..# ##..#####.###.##........##.###†..###.##.......##..n0aj#w##.#####.... ..# ### .....## ##......# #.#.......#### #.#n0aj** ###########  ###.........# ##>n0aj*B # ## ##K........# #).# #..#  ##..#### #.###.# #........##.##n0aj+ #†..###. ##..#.....##..###.#####......# # .....## ##......n0aj3v .KYou roll towards the kobold!n0aj}7MKn0aj%9 24  ====8.0 (1.07n0aj@n0aj5C( _The kobold shouts!n0ajܡ ###########  ###.........# ##> # ## ##.........# #..K.....).# #..#  ##..#### #.###.# #........##.## #†..###. ##.. #.....## #.#####......# #n0ajhg)  You roll towards the kobold! _The kobold shouts!  You roll towards the kobold! You lunge at the kobold. You hit the kobold.  The kobold is severely wounded.hit the kobold.  You kill the kobold!n0ajRRn0aj x 9 =---9n0ajn0aj^ _The Council accepts your kill.n0ajn0aj9---n0ajn0aj" H _No target in view!n0ajn0ajn0ajkn0ajЖH _No target in view!n0aj n0ajn0aj n0ajWH _No target in view!n0ajn0ajn0aj*^ _No target in view!n0ajn0ajSn0ajn0ajHH _No target in view!n0ajwn0ajn0ajn0ajC _No target in view!n0ajn0ajn0ajn0aj(n0ajH^n0aj_n0ajen0ajgn0ajn0ajn0ajCn0ajn0aj Mn0ajMn0aj Tn0ajVn0aj#n0ajSn0ajn0ajn0aj+<n0ajJ=n0aj@Cn0ajEn0ajAn0ajln0ajn0aj3n0ajn0ajn0ajan0aj  24  _n0aj&n0aj7:6n0ajn0ajGn0aj3n0ajn0aj~n0ajn0ajyn0aj<n0ajZn0aj)n0aj+n0ajo,:5n0aj5-n0aj9   ###########  ###...###  ##........>....##  #.....n0aj:##  #.....##  ##.................#  #..).....#  -#.....#  ##....####  #.....###.#  #..........##.##  #......†n0ajP;###.#  #....#....##  #.....##..##  #....#####....#  _ g - 5 boomerangs (gained 3)  Things that are here:n0ajQB,84.0 (5n0ajBY 9 -5.0 (6n0ajFn0ajWHj _a +0 short sword; a +0 leather armour; an orc corpsen0aj 3n0aj n0aj n0aj n0aj u 24  n0aj n0aj n0ajy n0aj n0aj1 n0aj n0aj[ n0ajv n0aj n0aj n0aj! :4n0ajr n0ajE n0aj n0ajW n0aj n0aje n0aj Bn0aj n0aj n0ajp n0aj n0aj n0aj ,n0ajL n0aj=! n0ajy$ P3n0aj% n0aj+ n0aj. n0aj. n0aj.0 n0aj3 n0ajz5 n0aj6 n0ajS7 n0aj 9 n0ajz: n0aj: n0aj; n0aj= n0aj? n0ajw@ :2n0aj.A n0ajB n0ajE n0aj\F n0ajPG n0ajH n0ajJ n0ajK n0ajL n0ajZQ n0ajS n0aj T :1n0ajT n0ajV n0ajX n0ajY n0ajY n0ajq[ n0ajB] n0aj] n0ajv^ n0aj&` n0aja n0ajnb n0ajjc n0aj%e n0ajf n0aj,g n0ajg n0ajh n0ajwj n0ajj (n0aj_k n0ajn n0ajt i  You encounter a dart slug.n0aj/x t##...............#..).....)....... #................ ##............ #... #............. #... #............. #...# #......†...... #w..####............. #@##.............. ##.#.............# n0ajx H##..............# #.............## ##.#.......#### #.###.##### w   dart slug (asleep) #.# ##### #.####..# #####.##....#n0ajOz Qw.506.0 (21.0)n0aj> Mwn0aj j  7.0 (22 _n0aj n0ajA n0ajD  ... .... #..).....).. .... . #.... . #... . #... . #..w# †. #...##. #@#. ##.#...... ##...... #...... ##.#...  #.###.#####  #.# #####     n0aj(w  ... .... #..).....).. .... . #.... . #... . #... . #..w# †. #...##n0aj4x . #@#. ##.#...... ##...... #...... ##.#... #.###.#####  #.#   n0aj ~ n0aj~ 0n0aj3 n0ajx ` _A dart slug is nearby!n0ajvw ... .... #..).....).. .... . #.... . #... . #... . #..w# †. #...##. #@#. ##.#...... ##...... #...... ##.#...  #.###.#####  #.# #####     o0ajA ... .... #..).....).. .... .o0aj #.... . #... . #... . #..w# †. #...##. #@#. ##.#...... ##...... #...... o0aj+|##.#... #.###.#####  #.#   o0aj _A dart slug is nearby!o0aj ... .... #..).....).. .... . #.... . #... . #... . #..w# †. #...##. #@#. ##.#...... ##...... #...... ##.#...  #.###.#####  #.# #####    o0aj # o0aj ... .... #..).....).. .... . #.... . #... o0aj1V. #... . #..w# †. #...##. #@#. ##.#...... ##...... #...... ##.#... #.###.#####  #.#   o0ajգo0ajo0ajo0ajo0ajC` _A dart slug is nearby!o0aj ... .... #..).....).. .... . #.... . #... . #... . #..w# †. #...##. #@#. ##.#...... ##...... #...... ##.#...  #.###.#####  #.# #####     o0ajmXi ... .... #..).....).. .... . #.... . #... . #... . #..w# †. #...##. #@#. o0ajY##.#...... ##...... #...... ##.#... #.###.#####  #.#   o0aj_o0aj`o0ajfo0aji` _A dart slug is nearby!o0aj #...#...... ##............ #..).....).. #... ##.. #. #... #.......w## #......†#..@####.....####.##.......#.....#....... #.............##.#.......#### #.###.##### #.# ##### #.####..#o0aj  You roll towards the dart slug! You lunge at the dart slug.  You hit the dart slug.  The dart slug is moderately wounded.  You hit the dart slug.  You tail-slap the dart slug, but do no damage.  The dart slug is heavily wounded.o0aj]} 9 =8.0 (1.0)MPRegen (1) o0ajo0aj 1 _The dart slug is staggered.o0aj  You hit the dart slug.  The dart slug is severely wounded.o0aj *9 (0.9o0ajϿ o0aj V _The dart slug barely misses you.o0aj|, .  You punch the dart slug!  You kill the dart slug!o0aj3 (o0aj7 /39.8o0aj; o0ajd> ^ _The Council accepts your kill.o0aj o0ajB o0aj o0aj H _No target in view!o0ajs% o0aj& o0aj;* o0aj-, H _No target in view!o0aj o0aj o0aj o0aj8 H _No target in view!o0ajgo0ajfo0ajo0aj H _No target in view!o0aj,{o0aj}o0ajo0ajEH _No target in view!o0ajo0aj8o0ajo0ajaC _No target in view!p0ajKp0aj3p0ajp0ajp0aj' 24   _p0aj?*p0ajF,p0aj,p0aj-p0aj/p0aj:p0aj?n###....... Jingleheimer the Changeling#.<.......)# ##........> Armataur of Wu Jian ......#.......... #.......... Health: 51/51 ========================p0ajY@#.........# #.......... Magic: 6/6========================##.........# ##.......... AC: 4Str: 21........... #..).....).. EV: 24 Int: 10#........# #........... SH: 0Dex: 10#.......# ##........... XL:  6 Next: 43% Place: Dungeon:4#....@# #............ Noise: ---------  Time: 3512.8 (3.0)p0ajvAP##....# #............ -) Nothing wielded#...## #......†..... Nothing quivered##...####............ Quill ####.##.............##.#............. ##.............. #.............# ##.#.......####  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!  Found a stone staircase leading up.p0aj^I/  --more--p0aj ?  p0aj1-p0ajQp0aj: 3.8 (4 _p0ajp0ajqp0aj p0aj# 3p0aj1 Xp0aj p0aj p0aju p0aj p0aj" p0aj& p0aj?' p0aj( p0aj+ p0aj". p0aj. p0ajq/ p0aj1 p0ajw4 ,p0ajy5 p0ajQ7 p0aj9 p0aj?: p0aj; p0aj= p0aj~@ p0aj)A p0ajA p0ajC p0aj F p0ajF p0aj/G p0ajH p0ajNK p0ajK p0ajiL p0aj1===4.8 (10.0)r0ajr0ajZZ _You encounter an ufetubus.r0aj#r0aj .... ....##.##  ..... ##.##  ....5 ##.##  ....5. ##.##  ......# ##.##  ....$..### ##.##  #.@.#####.##  ###....#.##  ###...##  ##..#  ....#  r0aj#       r0aj5r0aj87 r0aj8 r0ajt9.... ....##.##  ..... ##.##  ....5 ##.##  ....5. ##.##  ......# ##.##  r0aj:....$..### ##.##  #.@.#####.##  ###....#.##  ###...##  ##..#  ....# # r0aj5A]   r0ajCr0aj{Dr0ajF r0ajLr0aj/P r0ajQr0ajXV_There are monsters nearby!r0ajb{ .... ....##.##  ..... ##.## r0ajd ....5 ##.##  ....5. ##.##  ......# ##.##  ....$..### ##.##  #.@.#####.##  ###....#.##  ###...##  ##..#  ....#  #       r0aj  .... ....##.##  ..... ##.##  r0aj]....5 ##.##  ....5. ##.##  ......# ##.##  ....$..### ##.##  #.@.#####.##  ###....#.##  ###...##  ##..#  ....# #    r0ajr0ajr0ajr0ajg d _There are monsters nearby!r0ajL .... ....r0aj=##.##  ..... ##.##  ....5 ##.##  ....5. ##.##  ......# ##.##  ....$..### ##.##  #.@.#####.##  ###....#.##  ###...##  ##..#  ....#  #       r0ajS .... ....##.##  ..... ##.##  ....5 ##.##  ....5. ##.##  ......# ##.##  ....$..### ##.##  #.@.#####.##  ###....#.##  ###...##  ##..#  ....# #    r0ajr0ajr0ajr0ajzd _There are monsters nearby!r0aj .... ....##.##  ..... ##.##  ....5 ##.##  ....5. ##.##  ......# ##.##  ....$..### ##.##  #.@.#####.##  ###....#.##  ###...##  ##..#  ....#  #       r0ajIb , r0ajlc v.... ....##.##  ..... ##.##  ....5 ##.##  ....5. ##.##  ......# ##.##  ....$..### ##.##  #.@.#####.##  ###....#.## r0aj%d  ###...##  ##..#  ....# #   r0ajd  r0ajj r0aj l r0ajp r0ajir d _There are monsters nearby!r0aj B #.... ##.... ##.#.. ##.##..< ##.##.5. ##.##5. ##.##...## ##.##r0aj *>....$.@### ##.##.....##...#####.##... ###....#.######...## ##..# ....# ......#  .# ........#r0aj . _There are monsters nearby! _There are monsters nearby!  You roll towards the ufetubus!  Found a stone staircase leading down and a stone staircase leading up.r0aj /  --more--s0aj #S..........# #...... #..... ##......# ##.#..<...# ##.##.5...# ##.##5..# ##.##.......@## ##.##>....$..### ##.##...##...#####.##...## ###....#.########...## ##..#S   adder (wandering) ....#55 2 ufetubi ......#  .#s0ajN .5  Found a stone staircase leading down and a stone staircase leading up.  You lunge at the ufetubus. You hit the ufetubus.  The ufetubus is severely wounded.  You encounter an adder.  The adder hisses angrily.  The ufetubus hits you but does no damage.s0ajvQ.Ss0aj!(s0ajt 9 =--5.0)3s0ajs0ajV _The ufetubus closely misses you.s0aj.SThe ufetubus hits you but does no damage. _The ufetubus closely misses you.  You closely miss the ufetubus.The ufetubus is severely wounded.  ompletely misses you. The ufetubus slips past you!s0aj{ .5The ufetubus barely misses you. x2  The ufetubus hits you but does no damage.s0ajG--6.7 (0.9s0ajEs0ajU _The ufetubus barely misses you.s0aj  .  You hit the ufetubus.  You kill the ufetubus!s0ajӬ .SThe Council accepts your kill.The ufetubus barely misses you.s0aj    ufetubusThe ufetubus hits you but does no damage.s0aj/67.6s0ajs0aj4 _The ufetubus barely misses you. The ufetubus closely misses you.s0ajQ.Ss0ajw#)  You barely miss the ufetubus. Your tail-slap misses the ufetubus.The ufetubus is struck by your quills. The ufetubus closely misses you.s0ajz$X46---8.5s0ajm*s0ajK,, _The ufetubus hits you.t0ajcG .SYou miss the ufetubus.t0ajSI .SThe ufetubus is moderately wounded.t0ajOt0aj\PH---9.5 (1.0t0ajUt0aj9Xm _The ufetubus closely misses you. The ufetubus hits you.t0ajThe ufetubus is moderately wounded. _The ufetubus closely misses you. The ufetubus hits you.  You barely miss the ufetubus.The ufetubus is moderately wounded.The ufetubus is struck by your quills. The ufetubus hits you.  The adder closely misses you.t0aj[4-60.4 (0.9t0ajt0ajB _The ufetubus hits you but does no damage. x2t0aj@ .  You hit the ufetubus. You tail-slap the ufetubus.  You kill the ufetubus!t0ajHy   The Council accepts your kill.t0ajL3-81.4 (1.02t0ajPt0ajtR* _The adder bites you.t0aj] The Council accepts your kill.adder bites you.  You closely miss the adder. You tail-slap the adder.  The adder is moderately wounded.The adder bites you.  You are poisoned.t0aj38==---2Pois Quill MPRegen (2) t0ajBt0ajA _The adder poisons you! The adder bites you.t0aj*  You closely miss the adder. Your tail-slap misses the adder.The adder is moderately wounded.You feel sick. The adder is struck by your quills.t0aj!,\7---3.3 (0.9t0aj1t0aj3= _The adder bites you but does no damage.t0ajé  You barely miss the adder.The adder is heavily wounded.t0ajc36-4.3 (1.0t0aj)t0aj  _You feel sick. The adder is struck by your quills. The adder barely misses you.t0aj}(  You barely miss the adder.The adder is almost dead.t0ajK*b5-5.2 (0.9t0aj6/t0ajv1e _You feel sick. The adder completely misses you.t0ajA closely miss the adder.  The adder bites you.  You are more poisoned.The adder poisons you! The adder bites you.  You are more poisoned.t0aj+29=====---6.2 (1.0Pois 1t0ajet0aj3, _The adder poisons you!t0ajt0aj9---t0ajLt0aj^ _You are too injured to fight recklessly!t0ajt0aj-t0ajt0aj^ _You are too injured to fight recklessly!t0aj3t0ajt0aj^ _You are too injured to fight recklessly!t0aj|t0aji}t0ajt0ajJ^ _You are too injured to fight recklessly!t0ajt0ajt0ajt0aj^ _You are too injured to fight recklessly!t0ajjjt0ajkt0ajpt0ajsV _You are too injured to fight recklessly!t0ajt0ajjt0ajt0ajxt0ajIYt0ajiZt0aj_t0ajat0ajt0aj&t0ajet0ajt0aj#Yt0aj%Zt0aj7_t0ajat0ajJt0ajot0ajt0ajt0aj? t0aj@ t0ajE t0ajG t0aj t0aj t0ajz t0aj t0ajw$ t0aj% t0aj\* t0aj, t0ajq  You barely miss the adder.  The adder is almost dead.  You feel very sick.t0ajr h3====---7.1 (0.9t0aj!x t0aj/z * _The adder bites you.t0ajU3  You barely miss the adder.The adder is almost dead.t0aj4j1----8.0t0aj:t0aj;b _You feel sick. The adder closely misses you.u0aj  You miss the adder.The adder is almost dead.u0aj19--9Pois u0ajRu0ajL _You feel sick. The adder bites you but does no damage.u0ajy †The adder bites you but does no damage.  is struck by your quills.  You kill the adder!u0aj(u0ajg8-529.8u0ajQu0aj[^ _The Council accepts your kill.u0ajq 3u0aj[r u0ajs u0ajz 7 24  6-u0ajO| u0aj} I5-u0aj} u0aj u0aj u0ajz u0aj u0ajO f4=-u0aj؄ u0ajև i _You start resting. You feel sick. x6u0aj o3=--u0ajc .74.8 (5.0u0aje P-5.8 (6u0ajǗ u0aj [ _You are no longer poisoned.v0ajxv0ajyv0ajzv0ajv4v0ajM,v0ajv0ajϊ_5=v0ajhv0ajp,v0ajv0ajav0ajv0ajXv0ajȚ6=v0ajv0aj^v0aj˝v0ajLv0ajVv0ajv0ajI7=v0ajv0ajv0ajJv0ajťv0ajѧv0aj\v0aj,v0aj v0ajv0ajv0ajv0aj>S8=v0ajv0ajv0ajM,v0ajv0ajrv0aj9v0ajɷv0ajs79v0aj v0ajEv0ajv0ajv0ajMv0ajԾv0ajv0ajAv0ajv0ajv0ajYv0ajJ20=v0ajv0ajv0ajAv0ajv0ajv0ajv0ajv0ajv0ajMv0ajSv0ajdv0aj$L21=v0ajv0aj,v0ajv0ajv0ajQv0ajv0ajv0ajS2=v0ajYv0aj"v0ajv0ajv0aj_v0ajv0ajv0ajjv0ajv0ajv0ajv0ajDK3=v0ajv0ajv0ajv0ajXv0aj,v0ajv0ajv0ajS4=v0ajxv0ajcv0ajv0ajv0ajv0ajv0ajv0aj\v0ajv0ajv0ajv0aj5=v0ajQv0ajv0ajPv0ajv0aj@S6=v0ajv0aj& v0aj v0ajJ v0aj{ ,v0aj v0aji,v0aj`v0ajv0ajZK7=v0ajv0ajv0ajTv0ajv0ajv0ajv0aj:v0aj,v0ajv0ajv0ajDS8=v0ajv0aj!v0ajC"v0ajN#v0ajD%v0aj%v0aj&v0aj'v0aj(K9=v0aj)v0aj+,v0aj,v0aj0Bv0ajO2,v0ajE3v0aj5v0aj5T30=v0aj6v0aj8,v0aj9v0aj;v0aj]<v0aj<v0aj>v0ajq?K1=v0ajA@v0ajMBv0ajBv0ajCv0aj^Ev0ajEv0ajFv0ajHv0aj3Iv0ajIv0ajKv0ajLS2=v0ajDMv0ajOv0ajOv0aj(Pv0ajQv0aj{Rv0ajRv0ajTv0ajTa3=v0ajUv0ajwVv0ajVv0ajWv0ajX,v0ajYv0ajZ,v0aj[v0aj\S4=v0ajt\v0ajh]v0aj^,v0ajE`v0aj`v0ajZav0ajHcv0ajcv0ajdv0aj2iw5=v0ajv0ajv0ajzv0ajnv0ajv0aj[v0ajBv0ajv0ajFv0ajv0ajK9=v0aj.v0ajv0aj,v0ajv0aj-v0ajv0ajv0ajcV50=v0ajv0ajv0ajh,v0aj.v0ajv0aj v0ajv0ajHv0ajv0ajfk _You start resting.HP restored.v0aj_v0aj 2708.8 (133.0)v0ajQ1=9v0aj4 _v0ajv0ajv0ajv0aj3v0ajv0ajv0aj,v0aj.............# .#<...#v0ajJ.†..##>....@..####......##...#####...## ###.... ### ###..v0aj[ ##.. ....#......#..#  v0aj*.#v0ajE210.0)v0aj4 9 1.8 (2v0ajv0aj? _You now have 205 gold pieces (gained 18).v0ajv0ajK3v0ajv0ajv0aj 24  v0ajv0aj9=v0ajv0ajv0aj+,v0aj,v0aj\v0ajv0aj{v0ajv0aj"Bv0ajR  There is a stone staircase leading down here.v0ajv0aj _v0ajv0aj1v0ajv0ajrv0ajv0ajv0aj,v0ajv0ajv0ajv0aj,v0aj)v0ajov0ajv0ajev0ajv0ajv0aj ,v0ajv0ajv0ajv0ajv0ajv0aj Xv0aj,v0ajv0ajv0ajlv0aj$ Jingleheimer the Changeling  .##....>.Armataur of Wu Jian ......  ##.........Health: 51/51 ========================  #.................. Magic: 6/6========================v0ajH&  #.................. AC: 4Str: 21  #.................# EV: 24 Int: 10  #................# SH: 0Dex: 10  #............<...# XL:  6 Next: 52% Place: Dungeon:4  #.@.............#Noise: ---------  Time: 3725.8 (14.0)  ##...........†.#-) Nothing wielded  ##...........##Nothing quivered  ###....>.......### Quill   #...##......##...##  #..####v0aj&...######...   #### ##### ###.  ##  ..  _You are no longer poisoned. _You start resting. _HP restored. _You now have 205 gold pieces (gained 18). _There is a stone staircase leading down here.  Found a stone staircase leading down.v0aj2/  --more--v0aj5u V  v0aj{ v0aj Q 6.8 (15 _v0ajƂ v0aj v0aj 3v0aj) v0aj v0aj5v0ajFv0aj,v0ajxv0ajv0ajOv0ajv0ajv0aj v0aj v0aj v0aj v0aj!v0ajEv0aj,v0ajUv0ajv0aj<v0ajv0aj7v0ajNv0aj,v0ajv0ajv0ajxv0aj/v0ajdv0ajv0ajJ,v0aj v0aj!v0aj9"v0ajR#v0aj&v0aj)(v0aj(v0ajU)v0aja,v0aj-,v0aj.v0aj/v0aj1v0aj1v0aj1v0aj3v0aj64v0aj4v0aj4v0aj5v0aj}6,v0ajF7v0aj7v0aj8v0aj 9,v0aj$:v0aj:v0aj;,v0aj3<v0aj<v0aj_=,v0aj>v0ajr?,v0aj?v0ajJAv0ajAv0ajvB,v0ajw0ajq?w0aj@,w0ajAw0aj#Bw0ajB,w0ajCw0ajEw0ajEw0ajFw0ajFw0ajGw0aj/I,w0ajJw0aj^KBw0ajcLw0ajMw0aj9N,w0ajhOw0ajaPw0ajPw0ajKQw0aj)Rw0ajsSw0ajSw0ajiTw0aj'Uw0ajVw0aj*Ww0ajWw0ajXw0ajZw0aj%[w0aj[w0aj]w0ajG^w0aj^w0aj_w0aj\`w0ajaw0ajbw0ajbw0aj>dw0ajew0aj]fw0ajgw0aj[hw0ajiw0ajj,w0ajkw0ajmw0ajnw0ajnw0ajow0aj\qw0ajq,w0ajw0ajw0aj,w0ajw0ajÊw0aj{,w0ajw0ajw0ajw0ajFw0ajw0ajBw0ajpw0ajm,w0ajw0ajw0ajjw0aji,w0ajw0ajw0aj,w0ajw0aj۲w0ajy,w0aj3w0ajw0aj,w0ajkw0ajw0aj,w0ajw0aj+w0ajw0ajCw0ajw0aj`w0ajw0ajew0ajw0ajkw0ajw0ajw0aj-w0ajaw0ajw0ajvw0ajw0ajw0ajw0ajw0ajw0ajhw0ajw0ajuw0aj,w0ajYw0ajw0ajw0ajw0aj,w0ajuw0ajow0ajw0ajPw0ajw0ajw0ajw0aj,w0ajUw0ajp w0aj w0aj w0aj w0ajJw0ajw0ajMw0ajaw0aj+,w0ajw0aj{w0ajw0ajb,w0ajw0ajw0aj,w0ajw0ajTw0ajw0ajg w0aj<"w0aj#w0ajS$,w0aj"&w0aj=',w0aj'w0ajk(w0ajF),w0aj)w0aj*w0aj+w0aj%,,w0aj1w0aj3w0aj3w0aj4w0aj5w0aj7w0aj7w0aj7w0aj#9w0aj:,w0aj;w0aj<w0aj=w0aj>w0ajD?w0aj@w0ajA,w0ajBw0aj.Dw0ajEw0ajoFw0ajFw0aj7Hw0ajI,w0ajmJw0ajKw0ajL,w0ajMw0ajNw0ajP,w0ajpQw0ajSw0ajUw0ajVw0ajaWw0ajfw0ajRhw0ajhw0ajiw0aj4nw0ajipw0ajpw0ajqw0ajvw0ajxw0ajUyw0ajzw0aj~w0aj:w0ajŁw0ajȂw0aj2w0aj,w0ajԈw0ajw0aj,w0ajHw0aj˔w0aj w0ajw0ajw0aj$  Things that are here:w0ajb:  a +0 club; a +0 slingw0ajkw0aj _w0ajǠw0ajmw0aj w0ajw0aj]w0ajqw0ajkw0ajw0aj?w0ajw0aj,w0ajRw0ajmw0ajw0ajؾw0aj+w0ajw0aj_w0ajw0ajw0ajw0ajw0ajw0ajKw0ajw0ajWw0ajw0aj%w0ajw0aj7w0ajw0aj,w0aj,w0aj|w0ajw0ajw0ajaw0ajw0ajw0ajww0ajw0aj6w0aj w0aj$,w0ajw0ajw0aj#,w0ajw0ajw0ajuw0ajw0ajw0ajTw0ajw0ajw0ajw0ajw0aj,w0ajw0ajw0aj1w0ajw0aj,w0ajw0ajw0ajlw0ajw0ajw0ajw0aj,w0ajw0aj^w0ajw0ajo w0ajq w0ajXw0ajDw0ajw0ajw0ajw0ajgw0ajw0ajsw0ajgw0ajw0ajw0ajRw0aj w0ajN#,w0aj+w0aj-w0aj/w0aj0w0aj(1w0aj$4w0aj76w0aj6w0aj7w0aj8w0ajC:w0aj:w0ajs;w0ajJ<w0aj=w0aj>w0aj>w0aj?w0ajVAw0ajLB,w0ajBw0ajCDw0ajE,w0ajEw0ajFw0ajG,w0ajHw0ajIw0ajJ,w0ajKw0aj@LBw0ajM,w0ajOw0ajOw0ajX .........##..#  #....#######.##  ###### #..#   ##.##   #..#  ######## ##.##  .......#### #..#  w0aj[Z..........#####.##  .............##.@##  924.8 (129.0) ..................#  ..................#  ..............###....#  ....†.†......## #####  ................#  #......#######.##  ##...###.#   ##### #  w0aj[0w0ajhaw0ajbT _Key pressed, stopping explore.w0ajĄ)   _w0ajw0aj׌,w0ajǍw0aj,w0ajϏw0aj>w0aji  You encounter a hobgoblin.w0aj...#####.## ...............##..## ....................# ....................#### w0aj................###....#  ......†.†......###.#####  #...........## ##########.##  ##...### #@#   ##### #..#  w0ajj# ...##   .?...  ..)....  .g!....  g   hobgoblin (asleep) . .$.....    . .......  w0ajj5  w0aj230.8 (6.0)w0aji  1.8 (7 _w0ajtw0ajw0aj*F .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..# # ...## .w0aj .?... . ..).... . .g!.... . .$..... . ....... w0aj^V .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..#  ...##  .?...  ..)....  .g!.... w0aj^Xx .$.....  ....... w0aj/^w0aj_0w0ajdw0ajg` _A hobgoblin is nearby!w0ajv& .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..# # ...## . .?... . ..).... . .g!.... . .$..... . ....... w0aj   .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..#  ...##  .?...  ..)....  .g!....  .$.....  ....... w0ajw0ajTw0ajw0ajI` _A hobgoblin is nearby!w0aj7.& .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..# # ...## . .?... . ..).... . .g!.... . .$..... . ....... w0aj:  .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..#  ...## w0aj R .?...  ..)....  .g!....  .$.....  ....... w0ajT w0ajS w0aj w0aj ` _A hobgoblin is nearby!w0ajLF & .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..# # ...## . .?... . ..).... . .g!.... . .$..... . ....... w0aj  .....##..## .........# ........#### ...###....# †.†......###.##### ...## #.##   #@#  ##### #..#  ...##  .?...  ..)....  .g!....  .$.....  ....... w0aj w0ajb w0aj w0aj ` _A hobgoblin is nearby!w0ajb #....##..## #...........# #..........#### .....###....# #†.†......###.##### ##.................##  ##########.# w0aj& 8 ##...### ##.# # ##### .# .# #....## ..#...?... ....)....# .g!....# ..$.....# ........# $..#  w0aj6 A.gw0aj Ngw0aj l  ===2.8 (1w0aj w0ajB + _The hobgoblin shouts!x0ajm>< #......# #.#### .###....# ##†.†#####  ##...........##  ##########.# ## ##...### ##.# .# ##### ####..# ..# #..@.## ..#...?... .....)....# ..g....# .$.....# ........# $..#  .........#  x0ajFc###.#### ..###....# ###†.†#.#####  ##...........## ## ##########.# .## ##...### ##.# ..# ##### ####..# ..# ####....## ..#...?@..# . .....)....# ..g....# .$.....# ........#x0aj%H? $..#  #.........# ##.#  x0ajAIAg!x0ajCRx0ajSm---3MPRegen (2) x0ajYx0aj\5 _You roll towards the hobgoblin!x0aj  You hit the hobgoblin.  The hobgoblin is moderately wounded.x0ajm 9 =--4x0ajǼl _The hobgoblin barely misses you.x0ajF$ .  You hit the hobgoblin. You tail-slap the hobgoblin.  You kill the hobgoblin!x0aj-Sx0aj1,5.7 (0.9x0aj88x0aj:^ _The Council accepts your kill.x0aj~x0ajѠx0ajx0ajH _No target in view!x0aj>3x0ajFx0ajGH _No target in view!x0ajGx0ajx0ajx0ajH _No target in view!x0aj|x0ajx0aj4x0ajaH _No target in view!x0aj$x0ajx0ajhx0ajCH _No target in view!x0aj`x0ajx0ajx0aj C _No target in view!x0ajFw x0ajx x0aj~ x0ajH x0aj x0aj x0aj x0aj x0ajM_ x0aj` x0ajg x0ajh x0aj 3x0ajA x0aj x0ajA 3x0aj x0aj x0aj x0aj | 24  _x0aj #.#### .###....# #......†.†......###.#####  ##..## # ###......#.## .## ##...### ##.# .# ##### ####..# .# ####....## .x0aj b #...@...# -. #.....)....# . #.....!....# ..$.....# ..# . #.$..# .#.# . ##.#  x0aj" -6.7 (1.0x0ajL Y 9 -7.7 (2x0aj x0ajH k _h - 2 scrolls labelled COMIKHL YCSI (gained 1)x0aja x0ajʨ x0aj x0ajC x0ajh x0ajo h 24  1x0aj@ x0ajL =  You see here a +0 spear.x0ajڻ x0aj  _x0aj x0aj_ #†.†###.##### # ##...##  ###......#######.## ...## ##...### ##.#  ....# ##### ####..# ...# ####....## ... ####..... .. #.....)....# . #.....@....#x0aj0  .$.....# .......# ##.......$..#  ##.# ##........#  ########## x0ajd &9x0ajg 5 9 40.7 (3x0aj x0aj5 S _L - a potion of lignificationy0ajy0aj<y0ajy0ajy0ajy0aju 24  y0ajH .# ##...........## #### ##########.# ....## ##...### ##.#..# ##### ####..#..# ####....##.. ####.......#. #.....)....#. ##..........#..#. #...........# ##y0aj@$..# ##.........# ##.# ########## y0ajC#+1.7 (1y0aj$4 9 2.7 (2y0aj)y0aj+? _You now have 237 gold pieces (gained 14).y0ajo3y0ajy0ajy0aj- y0aj' 24  y0aj(y0aj#+y0aj-y0aj-y0ajb.y0aj :#### ##.#  ..# ##### ####..#  # ####....##   ####.......#   #.....)....#   ##..........#   #...........#   #...........#   ##.......@..#  . ##.#   ##.#   ##########             y0aj~>+5.7 (3y0aj?4 9 6.7 (4y0aj5Ey0ajsG> _You now have 241 gold pieces (gained 4).y0ajZy0ajy0ajMy0ajy0aj_y0aju 24  y0ajy0ajy0aj7,y0ajy0ajy0ajy0ajy0ajy0ajy0ajCy0ajy0ajy0ajy0ajy0ajy0aj8y0aj,y0ajy0aj/y0ajy0aj,y0ajy0ajy0ajF,y0ajy0ajy0ajc,y0ajy0ajy0ajy0ajy0ajy0ajy0aj_y0aj8y0ajQy0ajy0ajy0ajLy0ajy0ajy0aj"y0ajy0aj y0aj-,y0ajy0ajy0ajy0ajry0ajy0aj:y0ajy0ajcy0ajCy0aj!y0ajy#y0aj"$y0aj$y0aj@'y0aj%(y0aj(,y0aj*y0ajc+y0aj ,y0aj,y0aj-y0aj/By0aj94Xy0aj5y0aj6y0aj7y0aj18y0ajq9y0aj:y0aj+;y0aj;y0aj=y0aj?y0aj(@y0aj@y0ajBy0ajC,y0ajDy0ajEy0ajFy0aj4G,y0ajHy0aj_Iy0ajI,y0ajkKy0ajLy0aj*My0ajMy0aj7Oy0ajHPy0ajPy0ajkQy0ajRy0aj7Ty0ajDU,y0aj$Wy0ajXy0ajYy0ajYy0ajv[y0aj\y0ajs]y0aj^y0aj_y0ajb,y0ajby0ajSdy0ajfy0ajgy0ajgy0ajiy0ajky0ajky0aj7ly0ajmy0ajoy0ajoy0ajMpy0aj sy0aj*ty0ajty0ajHuy0ajhyy0ajzy0aj{,y0ajy0aj,y0ajy0ajy0ajuy0aj,y0aj}y0ajy0aj)y0ajy0aj ##.##### ###......### ###......## ##...###  ##.........## ##### # ##...........###### ##........## ####...  ###.)....# #.....) y0aj ##...#.............## ##......  ###..#........# #....... ##...###..@.....# #.......871.0)...## #....## ##...... †.### #.....# ##..... .## #............## ##.... ## #######...############## y0ajܦ0y0ajBy0ajޭE _Done exploring.y0aj!xk  y0ajyy0ajl........0.0) y0ajV0y0aj[ _Done exploring.y0aj= y0aj k  y0aj+  _Done exploring.y0aj [?25h[?0cy0aj_  Search for what [Enter for "@", or ? for help]? z0aj [?25l[?1cz0aj}z0ajT24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 club (2 further duplicates)b - [D:4] a +0 spear  c - [D:4] a rapier  z0ajd - [D:4] a shimmering altar of Xom  e - [D:4] an ornate altar of the Wu Jian Council  f - [D:4] a robe  g - [D:4] a +0 sling  h - [D:4] a quarterstaff  i - [D:4] 4 stones  j - [D:4] a +0 whip  k - [D:4] a statue of an orb of winter  l - [D:4] a +3 spearm - [D:4] a staircase to the Ecumenical Temple  n - [D:4] a stone staircase leading up  o - [D:4] a radiant altar of Vehumet  p - [D:4] a statue of an orb of winter  q - [D:4] a stone staircase leading down  r - [D:4] a stone staircase leading up  s - [D:4] a +0 leather armour  t - [D:4] a +0 short sword  u - [D:4] a stone staircase leading down  v - [D:4] a falchion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]z0aj z0aj z0aj5 ##.##### ###......### Jingleheimer the Changeling###......## ##...###Armataur of Wu Jian ......##.........## ##### # Health: 51/51 ========================##...........###### Magic: 6/6========================###.............## ####... AC: 4Str: 21###.)..............# #.....) EV: 24 Int: 10##...#.............## ##...... SH: 0Dex: 10  ###..##..............# #....... XL:  6 Next: 52% Place: Dungeon:4 ##...###........@.....# #....... Noise: --------- z0ajV  Time: 3987.7 (0.0) ....## #.............## ##...... -) Nothing wielded †.### #.............# ##..... Nothing quivered .## #............## ##.... Quill ## #######...############## _You now have 237 gold pieces (gained 14). _You now have 241 gold pieces (gained 4). _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "@", or ? for help]? z0aj z0aj z0aj . _z0aj1z0ajz0aj ###.##### ###......### Jingleheimer the Changeling###......## ##...###Armataur of Wu Jian ......##.........## ##### # Health: 51/51 ========================##...........###### Magic: 6/6========================###.............## ####... AC: 4Str: 21z0aj###.)..............# #.....) EV: 24 Int: 10##...#.............## ##...... SH: 0Dex: 10  ###..##..............# #....... XL:  6 Next: 52% Place: Dungeon:4 ##...###........@.....# #....... Noise: ---------  Time: 3987.7 (0.0) ....## #.............## ##...... -) Nothing wielded †.### #.............# ##..... Nothing quivered .## #............## ##.... Quill ## #######...############## _You now have 237 gold pieces (gained 14). _You now have 241 gold pieces (gained 4). _Done exploring. _z0aj [37mDone exploring. _Done exploring. _Search for what [Enter for "@", or ? for help]?   z0aj{z0aj{z0ajz0aj$ _z0aj z0ajF z0aj z0aj~z0ajz0ajpz0aj3z0ajz0ajz0aj!z0aj>$z0aj%z0ajA&z0aj,z0aj.,z0aj/z0aj3z0aj5z0ajZ6z0ajQ7z0aj<z0aj?z0aj@z0ajA{0aj{0aj{0aj{0ajf{0aj $  Things that are here:{0ajYa  a +0 club; a goblin skeleton{0aj\{0aj _{0ajB{0aj{0aj,{0aj{0aj{0ajy!{0aj"{0aje#{0aj]'{0ajM){0aj"*{0aj*{0aj=.{0ajv=B{0aj2@{0aj4B{0aj#C{0ajD{0ajH{0ajI{0ajJ{0ajK{0ajM{0ajO,{0ajQ{0ajFS{0ajJT{0ajT,{0aj(X{0ajX{0ajY{0ajZ{0aj\{0aji^{0aj_,{0aj b{0ajb{0aj3c{0ajc{0ajBf{0aj9h{0ajh{0aj=i{0ajk{0aj>m{0ajm{0ajn{0ajp{0ajJr{0ajr,{0ajv{0ajw,{0ajy{0aj/{{0aj|{0aj"}{0aj}{0aj{0aj?{0aj,{0ajI{0aj{0aj2,{0aj{0aj){0ajӊ,{0ajD{0ajt{0aj,{0ajˑ{0ajB{0ajD{0aj{0aju{0aj{0aj,{0aj{0aj?{0aj`{0aj{0aj{0aj@,{0ajc{0ajE{0aj{0aj2{0aj8{0ajg{0aj,{0ajl{0ajƬ{0ajN{0ajǭ{0aj{0aj{0aj{0aj {0aj{0aj{0aj&{0aj{0aj{0aj{0aj{0ajָ{0ajO{0ajм{0aj`{0aj{0ajϿ{0aj{0ajw{0aj{0aj{0aj{0ajv{0aj{0aj3{0aj{0aj{0aj({0aj{0ajV{0aj>,{0ajU{0ajm{0aj {0aj{0aj{0aj|{0aj%{0aj{0aj{0aj{0aj){0aj{0aj:{0aj{0ajo{0ajK{0aj;{0ajF{0aj{0ajw{0aj{0ajd{0aj{0aj{0aj{0ajp{0aj{0aj{0aj{0aj{0aj[{0aj{0aj{0aj{0aj{0aji{0ajm{0aj={0aj{0aj{0ajz   #.......÷...###...###.#   #..........## ##.## #.##   #...######.####### #..# {0aj  ##..#§§≈≈#.#≈§≈§# ##.#   #..#≈≈≈≈#.#≈§§≈# #.##   #..#≈§≈≈#.#§≈≈≈# #..#   ##.#≈§§##.##≈≈§# #..#   #.#≈≈§#...#≈≈≈# ##.#   #.#≈ß§#.@.#≈ß§#### #.## 4041.7 (54.0)   ###≈§§#...#≈≈§#..#{0aj## #..#   #≈≈≈#####≈≈≈#...###..#   #≈≈≈≈≈≈≈§§§§#....###.##   #§≈≈§§§≈§§§§#.....##..  #§§§≈≈≈≈§§§§#......#..#   ##############........#   ##........   ####..##. {0aj0{0ajD{0aji _There is a staircase to the Ecumenical Temple here.{0ajk  {0aj{0ajz##§#.#§§§§##≈§§#≈≈§≈#.#§§§≈≈≈§{0aj §§#≈§≈§§§§§§≈§≈≈§§§≈############{0ajj 9 042.7 (1.0) _{0ajRs Temple  You climb downwards. Welcome to the Ecumenical Temple!{0aj' ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈~~##~..≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈~~~.~.~~≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈~~≈..@.~~≈~≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈~~~#ß~.#~~~~≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈~#~~.~~~~~~≈≈≈≈≈≈≈≈≈## {0aj6##≈≈≈≈≈≈≈≈≈≈#..~~~~.#≈≈≈≈≈≈≈≈≈≈ ##≈≈≈≈≈≈≈~~~~~...~~.#≈≈≈≈≈≈≈≈≈≈# ##≈≈≈≈≈≈≈≈≈~#_~~~....~≈≈≈≈≈≈≈≈≈# ##≈≈≈≈≈≈≈≈~~#.~.~~.~#~≈≈≈≈≈≈≈≈≈# ##≈≈≈≈≈≈≈≈~≈#.~~~..ß#≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈~~~.~....~~~≈≈≈≈≈≈≈≈≈≈##{0aj-,4.2 (2.5{0aj)1{0aj26 _Found a white marble altar of Elyvilon.{0aj_4d _There is a staircase back to the Dungeon here.|0aj |0aj|0aj|0aj|0aj35.2 (1.0 _|0ajQ|0ajC-Dungeon:4|0aj1   #.......÷...###...###.#   #..........## ##.## #.##   #...######.####### #..#   ##..#≈≈≈≈#.#≈§≈≈# ##.# |0ajm  #..#≈≈≈≈#.#≈≈≈≈# #.##   #..#≈≈≈≈#.#§≈≈≈# #..#   ##.#≈≈≈##.##≈≈≈# #..#   #.#≈≈≈#...#≈≈≈# ##.#   #.#≈ß≈#.@.#≈ß≈#### #.##   ###≈≈≈#...#≈§≈#..## #..#   #≈§≈#####≈≈≈#...###..#   #§≈≈≈§≈≈≈≈≈≈#....###.  [|0aj40m #≈§§≈≈≈≈≈≈≈≈#.....##..   #§§≈≈≈≈≈≈≈≈≈#......#..   ##############........  ##........  ####..##.|0aj[,6.7 (2.5|0aja|0ajc> _You climb upwards. Welcome back to the Dungeon!|0ajfi _There is a staircase to the Ecumenical Temple here.|0aj%|0aj3|0ajN~  #.......÷...###...###.#Jingleheimer the Changeling   #..........## ##.## #.##Armataur of Wu Jian ......   #...######.####### #..#Health: 51/51 ========================   ##..#≈≈≈≈#.#≈§≈≈# ##.#Magic: 6/6========================   #..#≈≈≈≈#.#≈≈≈≈# #.##AC: 4Str: 21 |0ajO  #..#≈≈≈≈#.#§≈≈≈# #..#EV: 9Int: 10   ##.#≈≈≈##.##≈≈≈# #..#SH: 0Dex: 10   #.#≈≈≈#...#≈≈≈# ##.#XL:  6 Next: 52% Place: Dungeon:4   #.#≈ß≈#.@.#≈ß≈#### #.## Noise: ---------  Time: 4046.7 (0.0)   ###≈≈≈#...#≈§≈#..## #..# -) Nothing wielded  #≈§≈#####≈≈≈#...###..# Nothing quivered  [|0ajY40m#§≈≈≈§≈≈≈≈≈≈#....###.## Quill  #≈§§≈≈≈≈≈≈≈≈#.....##..#  #§§≈≈≈≈≈≈≈≈≈#......#..#   ##############........#   ##........   ####..##.  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a white marble altar of Elyvilon. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.|0ajx|0aj8|0ajf 24  _|0aj"B|0aj#,|0aj)|0aj&,|0aj-|0aj.|0aj4|0aj6|0aj7|0aj8|0ajZA|0ajD|0ajE|0ajG|0ajM|0aj=Q,|0aj3S|0ajX|0aj[|0ajn\,|0ajRb|0ajd,|0ajf|0ajk|0ajm|0ajn|0ajo|0aju|0ajw,|0ajy|0aj}|0ajB|0aj_|0ajȈ|0aj,|0aj|0ajr|0aj|0ajz|0aj8|0aje|0ajt|0aj|0aj͝|0aj$|0aj$,|0aj|0aj,|0aj|0ajn|0aj,|0aj8|0aj|0ajc,|0ajZ|0ajs|0ajx|0ajX|0aj |0aj |0aj1|0aj",|0aj|0aja|0aj1|0aj|0aj|0aj]|0ajd,|0aj|0ajm|0ajf|0aj%|0aj|0aj|0ajm|0ajQ|0ajm|0aj|0aj|0aj|0aj|0aj|0aj,|0aj|0aj |0ajW,|0aj|0aj:|0aj"|0aj|0aj{,|0aj|0ajg|0aj ,|0ajU#|0aj$|0aj&|0aj'|0ajj)|0aj*|0aj+,|0aj`.|0ajb0,|0aj;1|0aj3|0aj5|0aj5|0aj6|0aj;|0aj@,|0ajC,|0ajaJn|0ajMB|0ajQB|0ajhS|0ajT|0aj.ß....#  ....#....# #.∩......# s   scorpion .B........ B   bombardier beetle (asleep) ß.s.ß..... }0ajJ1,9.2 (2.5}0aj@= _You encounter a scorpion and a bombardier beetle.Found Letei's Antique Armour Boutique.  Found a stone staircase leading down and a stone staircase leading up.}0aj8/  --more--}0aj:a _There is a stone staircase leading up here.~0aj ~0aj[~0aj~0aj ~0aj8_Unknown command.~0ajr Quiver which action? ([-] to clear)  a - Throw: 16 darts (poison)b - Throw: 5 boomerangs  c - Zap: wand of flame (10) [*/%] inventory [^] all abilities[!] focus mode: off|on~0ajf~0ajJingleheimer the Changeling........Armataur of Wu Jian ............# #Health: 51/51 ========================# .....# ..Magic: 6/6========================.. #....# ...AC: 4Str: 21...##....##..EV: 9Int: 10#..).......SH: 0Dex: 10#........#XL:  6 Next: 52% Place: Dungeon:5#......@.#Noise: ---------  Time: 4099.2 (0.0)#..!.....#-) Nothing wielded#........+Nothing quiveredß.>.ß....#Quill ....#....##.∩[37~0ajm......#s   scorpion.B........B   bombardier beetle (asleep)ß.s.ß.....  You climb downwards. _You encounter a scorpion and a bombardier beetle.Found Letei's Antique Armour Boutique.  Found a stone staircase leading down and a stone staircase leading up. _There is a stone staircase leading up here. _Unknown command.~0ajF _Clearing quiver.0aj`.. ...  .......# #+# ......# .. #....# .......##....##.....#..)..5...#.# #......<.# #..!.....# #........+ ß.>.ß0ajD{....#....#....# B   bombardier beetle (asleep)#.∩# 5   shadow imp (asleep).B........ß.s.ß.....0aj3s0aj15.0ajgs   scorpionB   bombardier beetle (asleep)5   shadow imp< 24  100.2 (1 _You encounter a shadow imp.0ajr###.##. .. ...  .......# #+## .......# ...#.. #....# ....#...##....##.....##..).5....##..#########......<.# #..!.....# #........+ß.>.ß....# 5   shadow imp....#....##.∩......#.Bs.......s5.s   scorpion5   shadow imp.0ajuL10aj< .sYou hit the shadow imp. Your tail-slap misses the shadow imp.You punch the shadow imp.0ajG  The shadow imp is severely wounded.0- 9 0ajI=20aj[eD _The shadow imp hits you.0ajn & s.  You hit the shadow imp.  The shadow imp is almost dead.30ajo 0ajr A _The shadow imp hits you but does no damage.0aj~c ' .  You hit the shadow imp.  You kill the shadow imp!s.s.0aj N-64.1 (0.90aj t _The Council accepts your kill.0ajG###.##. ......... ......... .......# ####+# # .......# .....# .. #....# .....# ...##....##.....# #..).# #.# #......<.# #..!.....# #....s...+ß.>.ß....# ....#....##.∩......# 0ajKM;s.0ajAS 24  -5.1 (1.00aj%b0aja###.##. ......... ......... .......######+# # .......##.....# .. #....##.....# ...##....##.....# #..).# #.# #......<.# #..!..s..# #........+ß.>.ß....#.... 0ajf0ajhe1=-60ajp0ajE0ajh k###.##. . . .######+# # .......##.....# .. #....##.....# ...##....##.....# #..).# #.# #......<.# #..!..s..# 70aj2W###.##. . . .######+# # .##.....# .. #....##.....# ...##....##.....# #..).# #.# #......<.# #..!..s..# 0ajY3s0aj>as   scorpion0aj{c%80ajg0aj$u0aj I###.##. . . .######+# # .##.....# .. #....##.....# ...##....##.....# #..).# #.s# #......<.# #..!..s..#  ß.>.ß....# 0ajF8s.0ajF.s0aj0aj%90aj0aj0aj ###.##.  .  .  .######+#  # .##.....#  .. #....##.....#  ...##....##.....#  #..)......s....@#  #.#  #......<.#  #..!..s..#  #.+  0ajXß.>.ß....#  ....#....#  #.∩......#  .B.  0aj0H.s0ajX=100aj_0aj#0aj  ###.##.  .  .  .######+#  # .##.....#  .. #....##.....#  ...##....##.....#  #..).s..@.#  #.#  #......<.#  #..!..s..#  #.+  ß.>.ß....#  ....#....#  #.∩......#  .B.0aj 1 ###.##. . . .######+# # .##.....# .. #....##.....# ...##....##.....# #..).s.@..# #.# #......<.# #..!..s..#  #.+ ß.>.ß....#  ....#....#  #.∩......#  .B..s1MPRegen (2) 0aj 0aj\ 4 _You roll towards the scorpion!0ajhb  You hit the scorpion.  The scorpion is lightly wounded.0ajrkK 9 =20ajq0ajsN _The scorpion misses you.0ajK  You hit the scorpion.  The scorpion is moderately wounded.30ajQ0ajTN _The scorpion misses you.0aj The scorpion is moderately wounded. _The scorpion misses you.  You closely miss the scorpion. You tail-slap the scorpion.  The scorpion is moderately wounded.The scorpion stings you.  You are poisoned.47====--4Pois Quill MPRegen (1) 0aj$0aj&/ _The scorpion poisons you!0ajV  You hit the scorpion. You tail-slap the scorpion.  The scorpion is severely wounded.0aj2===-----5.0 (0.90aj0aj} _You feel sick. The scorpion stings you. The scorpion barely misses you.0aj|  You closely miss the scorpion. Your tail-slap misses the scorpion.The scorpion is severely wounded.37==-----90aj= _You feel sick. The scorpion stings you.0aj  You hit the scorpion.  The scorpion is almost dead.You feel sick. The scorpion is struck by your quills.0ajB--6.80ajl _The scorpion closely misses you.0aj .  You barely miss the scorpion. You tail-slap the scorpion.  You kill the scorpion!   The Council accepts your kill.36-797.7 _You feel sick.0aj2 0aj - _No target in view!0aj 0aj 0aj_ 0aj1 H _No target in view!0ajv0ajZ30aj5*5 24   _You feel sick.40ajP _You feel sick.0aj0aj _No target in view! _No target in view! _You feel sick. _You feel sick.  0ajQ_3-0aj0ajj _You are no longer poisoned.0ajϝ30aj6i4=0aj00aj0aj#,0ajc0aj4,0aj0aj0ajШ0aj0ajK5=0aj[0aj0ajP,0aj ,0aj0ajְ0ajO60aj 0aj,0aj 0aj0aj^0aj^0aj,0ajd37=0aj0ajȻ0aj,0aj,0aj0aj 0aj%m8=0aj0aj,0aj0aj,0aj0aj,0aj80aj<a9=0aj0aj,0aj0aj,0aj0aj,0aj0ajV40=0aj{0aj,0aj0aj0aj,0aj0aja1=0ajH0aj0aj0aj0ajP0aj0aj?0aj0ajp0aj0ajk2=0aj0aj,0aj'B0aj0aja3=0aj0aj,0aj@0aj5,0ajF0aj),0aj0ajU4=0ajl0aj0aj,0aj_0aj,0ajb0ajK5=0aj0aj0aj7,0aj3,0aj,0ajc,0aj0aj d6=0aj ,0aj70aj0aj,0ajh0aji,0ajw7=0aj0aj,0ajv,0ajj0aj!k8=0ajN"0ajb#,0ajR$0aj%'B0aj(,0ajO*0ajx+a9=0aj,0aj-0aj.,0ajB00ajf1,0aj930aj64V50=0aj70ajZ80ajK9,0aj:0aj;,0aj3=0ajh>,0aj @0aj^Aa1=0aj1 _HP restored.0aj0aj30ajt0aj 0aj ,0aj0aj :,0aje=0aj?0ajDe=0ajG0ajqIs  A bombardier beetle comes into view.0ajV###.##. ......... ......... .......######+# # .......##.....# .. #....##.....# ...##....##.....# #..)............# #########- #......<.#  #..!.....# #........+ ß.>.ß....# ....#....#B   bombardier beetle (asleep) #.∩......# .B........ ß.<.ß.....0ajl088.7 (71.0)0ajm  -9.7 (72 _0aju0aj~w0ajG  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  ...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# ....#....# #.∩......# 0ajIZ.B........ ß.<0aj<  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  0aj1'...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# ....#....# #.∩......# .B........ ß.<0aj0aj00aj0aj~2 _A bombardier beetle is nearby!  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  ...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# ....#....# #.∩......# .B........ ß.<0aj0aj\  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  ...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# ....#....# #.∩......# .B........ ß.<0aj 30ajN~ _A bombardier beetle is nearby!0ajhO  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  ...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# ....#....# #.∩......# .B........ ß.<0aj  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  ...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# 0aj۟....#....# #.∩......# .B........ ß.<0aj0aj_0aj0ajh _A bombardier beetle is nearby!0ajO  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  ...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# ....#....# #.∩......# .B........ ß.<0aj_  ......... ......... .......######+#  # .......##.....#  .. #....##.....#  ...##....##.....#  #..)............#  #.......@#  #......<.# #..!.....# #........+ ß.>.ß....# 0aja....#....# #.∩......# .B........ ß.<0ajh0aj:j0ajo0ajrh _A bombardier beetle is nearby!0aj& Q......... .. .######+## .......##.....# .. #....##.....# ...##....##.....# #..)............# #........######## #.#  #..!.....# #........+ ß.>.ß....# ....#....# #.∩......# .B.. ß.<.ß.....   90.7 (1.0) _ _There is a stone staircase leading up here.0ajh  .# .......######+###........##.....#.... #....##.....#..##....##.....# #..)............# #..########0aj  #<.#  #..!..@..# #........+.ß.>.ß....#.....#....###.∩......#..B..ß.<.ß.....#..........##1 _0aj 0ajR 0ajQ# ######+#+##........##.....#..... #....##.....# ....##....##.....#0ajbS #..)............# #..######## #<.#  #..!.....# #....@...+..ß.>.ß....#+.....#....###.∩......# ..B........#ß.<.ß.....#.....##.0ajkX;B.0aj]PB0aj^%20ajMp0aj5 # .######+# +##........##.....# ..... #....##.....# ....##....##.....# #..)......# #.## #......<.# #..!.....# #.+.ß.>.ß....##+.....#....#.##.B......#? ...........# ..ß.<.ß.....#........##.....#0ajv0aj%30aj-0aj(0aj  ..  #........######+# +##........##.....#. #....##.....#....##....##.....# #..)............# #........######## #......<.# #.# #........+ ...ß.>.ß....# #+.....#....# ..##.B.#? ...........## ..ß.<.ß.....# ............##............#B∩0aj* 0aj %40aj( 0aj, _You see here a smoky yellow potion.0aj . #.........  #........######+# +##........##.....#.##....##.....#....##....##.....# #..)............# #........######## #<.# #..!.....# #........+ ...ß.>.ß....# #+....B#....# ..##.∩ #?............##...ß.<.ß.....# .##0aj0aj 2B.0aj0aj,5 _0aj0aj%0ajL#...######+#+#...##..........##. ....## #..).............#######<.# !..........+...ß.>Bß....##+.....#..##.∩..#?......##...ß.<.ß..............# 0ajU%60aj[0aj@######+#+##........##..........##. ....## #..).............#######0ajB<.# !..........+#...ß.>Bß....###+.....#..##.∩...#?............#...ß.<.ß...#............# ..# 0ajIO0ajZ_-=70ajg0ajnb _The bombardier beetle completely misses you.0aj=u  You hit the bombardier beetle. 9 198.6 (0.90ajy0aj͈? _The bombardier beetle is lightly wounded.0aj  You hit the bombardier beetle. bombardier beetle is lightly wounded.  You hit the bombardier beetle.  Your tail-slap misses the bombardier beetleThe bombardier beetle is moderately wounded.  The bombardier beetle waves its antennae.0aj'9.50aj=0ajI _The bombardier beetle bites you but does no damage.0aj%!   You closely miss the bombardier beetle. You tail-slap the bombardier beetle.  The bombardier beetle is heavily wounded.200.40aj& 0ajl) W _The bombardier beetle misses you.0ajj  You hit the bombardier beetle but do no damage.1.30ajvq 0ajt i _The bombardier beetle is heavily wounded.0ajJ  †You closely miss the bombardier beetle. You tail-slap the bombardier beetle!  You kill the bombardier beetle!0aj )0aj 0922.20aj 0aj~ ^ _The Council accepts your kill.0ajl30aj{n0ajqH _No target in view!0aj0ajK0ajk0aj@H _No target in view!0aj30ajz0aj 0aj0ajf 24  _0ajE0aj$c#.  #........######+# +##........##.....# .....##....##.....# ....##....##.....# 0ajX#..)......# #..#########......<.# #.# - #........+ #...ß.>†ß....# ##+.....#....# ..##.∩......##?............##...ß.<.ß.....#..##............#0aj-3.2 (1.00ajY 9 -4.2 (20aj0ajY _f - a smoky yellow potion0aj|30aj0aj0aj 24  0aji,0aj  There is a stone staircase leading down here. _0ajPWelcome to Letei's Antique Armour Boutique! What would you like to do?  a -  168 gold a chain mailb -  126 gold a cloak  c -  210 gold a glowing cloakd -  126 gold a helmet  e -  140 gold a glowing leather armour0ajf -  56 gold a leather armour  g -  112 gold a ring mail  h -  196 gold a runed scale maili -  420 gold a troll leather armour You have 241 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list0aj' 0aj܉....##....##.....#Jingleheimer the ChangelingP. #..)............#Armataur of Wu Jian ........# #........########Health: 51/51 ========================P... #......<.#Magic: 6/6========================.....#........#AC: 4Str: 21#...#........+EV: 24 Int: 100aj#...ß.>†ß....#SH: 0Dex: 10##+.....#....#XL:  6 Next: 92% Place: Dungeon:5#..##.@......#Noise: ---------  Time: 4208.2 (4.0)#?............#-) Nothing wielded#...ß.<.ß.....#Nothing quivered#............##Quill #............##......##....##......# ....######### #...# _The Council accepts your kill. _No target in view! _No target in view! _f - a smoky yellow potion _There is a stone staircase leading down here.  There is an entrance to Letei's Antique Armour Boutique here.  0aj[D _0aj60aj0aj҆0aj0aj0ajP _0aj,0aj80ajx0aj0aj0ajh0aj(0aj"0aj(0aj)0aj"0aj0aj0aj]0aj P. #..).......... ..#+##..##### P....#......<.#  .....#........# #...#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......# #@............# #...ß.<.ß.....#0ajʹ #............## #.....# ###....# #......# ....# ######## #...# ##ß## ..0aj,13.2 (50ajܻ4 9 4.2 (60aj0aj=@_No target in view! _f - a smoky yellow potion _There is a stone staircase leading down here. _k - a scroll labelled HEOTEI KIFOSU0ajq 0ajs 30ajw 0aj{ 0aj  24  0aj  .....##....##..... ....##....##......P.P. #..).............._..#+##..#######.P....#......<.# .....#........# #...#........+ #...ß.>†ß....# ##+@....#....# 5.2 (10ajD #..##.∩......# #.....# #...ß.<.ß.....# #............###............##......##....##......# ....######### #...#0aj 0aj/ *6.2 (20aj| 0aj2 9 _Found a blossoming altar of Fedhas.0aj 0ajN 0aj 0aj! 0aj$ 0aj,   You encounter a kobold geomancer. It is wielding a +0 dagger.0aje8  #........##### ## +##........## #####. .....##....## #..... ....##....##...##.P.P. #..)..........K..._..#+##........#####...P.P....#......<.#..........#........# #@..#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......# #...# #...ß.<.ß.....#K   kobold geomancer (asleep) #........## #............# #......##....#0aj@ #7.2 (1#KThe kobold geomancer gestures next to you while chanting.0aj K@.40------  =======8.2 (20aje 0ajn N _The wall shatters! The blast of rock fragments hits you!0aj  ##  #####.  #.....  ##.P.P. #..) K..._..#+## ...P.P....#<.#  ..........#  #@..#  #...ß.>†  ##+.....#....#  #..##.∩......#  ...  <.  .     0aj+EU ##  #####.  #.....  ##.P.P. #..) K..._..#+## ...P.P....#0ajHGa<.#  ..........#  #@..#  #...ß.>†  ##+.....#....#  #..##.∩......#  ... <.  .  0ajP0ajW00ajE^} _A kobold geomancer is nearby!0aj6r ##  #####.  #.....  ##.P.P. #..) K..._..#+## ...P.P....#<.#  ..........#  #@..#  #...ß.>†  ##+.....#....#  #..##.∩......#  ...  <.  .     0aj.f ##  #####.  #.....  ##.P.P. #..) K..._..#+## ...P.P....#<.#  ..........#  #@..#  #...ß.>†  ##+.....#....#  #..##.∩......#  ... <.  .   _A kobold geomancer is nearby!0aj"] w## +##.##....#####. .....##....##.#..... ....##....##.##.P.P. #..)........0aj?_ K..._..#+##........######...P.P....#......<.# ..........#........#  #...#........+ #.@.ß.>†ß....# ##+.....#....# #..##.∩......# #.......#...ß.<.ß....##............###.##......##....##......# ....#0aj` 0K0ajrh .K   kobold geomancer0ajj   -------9.2 (1 _0ajfq 0ajns 0aj #####. .....##....##.#..... ....##....##.0aj ##.P.P. #..).........K.._..#+##........#######...P.P....#......<.# ..........#........#  #...#........+ #...ß.>†ß....# ##+@....#....# #..##.∩......# #.......#...ß.<.ß.....# #............###..##......##..##......# ....######### #...#K0aj [4d.K   kobold geomancer1=------------200aj 0aj 0aj0aj00ajş0ajӡ0aj#####. .....##....##.....##..... ....##....##.....###KP.P. #..).#...._..#+##..#...P.P....#......<.# ..........#.# #...#.+ #...ß.>†ß....# ##+.@...#....# 0ajjk#..##.∩......# #......# #...ß.<.ß.....# #............###............##......##....##......# ....# 0aj$0K0ajZ.K   kobold geomancer0aj]  10aj,0aj0ajJ#####. .....##....##.....# #..... ....##....##.....# ##.P.P. #..).# ...K_..#+##.# ...P.P....#......<.# ..........#.# #...#.+ #...ß.>†ß....# ##+..@..#....# #..##.∩......# #.....# #...ß.<.ß.....# #.....###.....#0ajrM[K#......##....##......# ....# K.K   kobold geomancer20aj^0ajVz #..... ....##....##.....# ##.P.P. #..)............# ....K..#+##........######## ...P.P....#......<.# ..........#..#  #...#..+ #...ß.>†ß....# ##+.....#....# #..##.@......# #.......#...ß.<.ß.....# #............## #..##......##....##......# ....########0ajE| [0;10m# #...# ##ß## 0aj} 0K0ajN _K   kobold geomancer0aj! %30ajz 0aj s _There is an entrance to Letei's Antique Armour Boutique here.0ajœ ##.P.P. #..)............# ...._K.#+##........######## ...P.P....#......<.# ..........#..#  #...#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......##.....#...ß.<.ß.....# #............## #.# #......##....##......# ....######### #...# ##ßj u0;10;1m## ...# 0aj 0K0aji &.K   kobold geomancer2=4 _0aj0ajT00aj0aj0aj##.P.P. #..).# ...._.K#+##........## ...P.P....#......<.# ..#........# #...#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......## #.# #...ß.<.ß.....# #.0ajV## #.# ##......# ....## 0aj5K.K   kobold geomancer  50aj0aj0ajO ##.P.P. #..).#  ...._..#+##........##  0aj>d...P.P.K..#......<.#  ..#........# #...#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......## #.# #...ß.<.ß.....# #.## #.# #.#......##....###########...###ß#0aj=0K0aj.K   kobold geomancer0ajMB60aj##.P.P. #..).# ...._..#+##.## ...P.P....#......<.# .K.#.# #...#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......## #.# #...ß.<.ß.....# #.## #.# #..#......##....######ß## #...#K.K   kobold geomancer3=j=5H70aj @.P.P. #..).# _..#+##.## P.P....#......<.# #..# #..K#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......## #.# #...ß.<.ß.....# #.## #.# #...#......##....#########0ajQ X80ajHI0ajJ  You start resting.A kobold geomancer comes into view.0ajmTKK   kobold geomancer00ajnG9.2 (1 _0ajq0aj5t0ajG.K0aj<300ajM0aj0ajqF @.K0ajO 0aj{Q ]4=10ajZ 0aj\ 0ajtH∩K0aj0ajs%20aj0aj60ajnlG.K0aj t0aju%30aj.|0aja~0aj5#.P.P. #..).#._..#+##.##.P.P....#......<.#.#..# #...#........+ #...ß.>†ß....#0aj@- ##+.....#....# #..##.∩......## #.K.@...# #...ß.<.ß.....# #.## #.# #......##....# #......##....# ##########...# ##ß## #...#0aj9 ##.P.P. #..).#  ...._..#+##.##  ...P.P....#......<.#  ..#.# #...#........+ #...ß.>†ß....# ##+.....#....# #..##.∩......## #.K@....# #...ß.<.ß.....# #.## #.# #......##....# #......##....# ##########...# ##jj40mß## #...#0aj  You roll towards the kobold geomancer! You lunge at the kobold geomancer.  You closely miss the kobold geomancer.0aj5= 9 =4MPRegen (2) 0aj0aj^ _The kobold geomancer closely misses you.0aj& 0aj(( You hit the kobold geomancer but do no damage.Your tail-slap misses the kobold geomancer.0ajs*,5.1 (0.90aj90aj>=^ _The kobold geomancer closely misses you.0ajk  You hit the kobold geomancer. You tail-slap the kobold geomancer.  The kobold geomancer is moderately wounded.0ajp4-6.1 (1.00aj0aj8E _The kobold geomancer hits you with a +0 dagger.0ajR  You hit the kobold geomancer but do no damage.The kobold geomancer is moderately wounded.7 _The kobold geomancer barely misses you.0aj  You barely miss the kobold geomancer. You tail-slap the kobold geomancer.  The kobold geomancer is moderately wounded.0ajZ3-8.0 (0.90aj0aj E _The kobold geomancer hits you with a +0 dagger.0ajw  You hit the kobold geomancer but do no damage.The kobold geomancer is moderately wounded.0aj% X910aj"$ 0aj% G _The kobold geomancer hits you but does no damage.0ajT j  You closely miss the kobold geomancer.The kobold geomancer is moderately wounded.37---9.9 (1.0 _The kobold geomancer hits you with a +0 dagger.0aj B  You hit the kobold geomancer.0aj -40.8 (0.90aj 0aj} k _The kobold geomancer is moderately wounded.0ajO  You barely miss the kobold geomancer.The kobold geomancer is moderately wounded.8---1.70ajHR] _The kobold geomancer barely misses you.0aj$  You hit the kobold geomancer.  The kobold geomancer is heavily wounded.0aj^36-2.60aj0ajE _The kobold geomancer hits you with a +0 dagger.0aj  You miss the kobold geomancer.The kobold geomancer is heavily wounded.0aj?23.50aj0ajI^ _The kobold geomancer closely misses you.0ajf  You hit the kobold geomancer.  The kobold geomancer is severely wounded.0aj6i'4.40ajv0aj<|^ _The kobold geomancer closely misses you.0aj;;The kobold geomancer is severely wounded. _The kobold geomancer closely misses you.  You closely miss the kobold geomancer.  Your tail-slap misses the kobold geomancer. 0aj? The kobold geomancer is struck by your quills.37=5.4 (1.00ajF0ajIG _The kobold geomancer hits you but does no damage.0aj'  You miss the kobold geomancer.The kobold geomancer is severely wounded.0ajT) d32--6.3 (0.90aj|4 0aj;7 E _The kobold geomancer hits you with a +0 dagger.0aj  _hits you with a +0 dagger.  You hit the kobold geomancer but do no damage.  You tail-slap the kobold geomancer.  You punch the kobold geomancer, but do no damage.  The kobold geomancer is almost dead.7.20aj 0aj G _The kobold geomancer hits you but does no damage.0ajZ )  The kobold geomancer is almost dead. _The kobold geomancer hits you but does no damage.  You hit the kobold geomancer but do no damage.r tail-slap misses the kobold geomancer.  You punch the kobold geomancer.  You kill the kobold geomancer!0ajd (0ajf 0ajn  ##.P.P. #..)............#Jingleheimer the Changeling...._..#+##........########Armataur of Wu Jian .........P.P....#......<.#Health: 32/51 ===============---------..........#........#Magic: 6/60ajp ========================#...#........+AC: 4Str: 21#...ß.>†ß....#EV: 9Int: 10##+.....#....#SH: 0Dex: 10#..##.∩......##XL:  6 Next: 129% Place: Dungeon:5#.......)@....#Noise: =--------  Time: 4248.1 (0.9)#...ß.<.ß.....#-) Nothing wielded#............##Nothing quivered#............#Quill #......##....##......##....###########...###ß## #...#0ajQr ~[18;2HThe kobold geomancer is almost dead. _The kobold geomancer hits you but does no damage.  You hit the kobold geomancer but do no damage.Your tail-slap misses the kobold geomancer.You punch the kobold geomancer.  You kill the kobold geomancer!0aj.s _The Council accepts your kill.You have reached level 7!0aj| /  --more--0aj1dX6/577/775% 0ajk0ajm 0aj o_You begin to regenerate health when rolling toward enemies.0aj930ajɞ0ajK0ajcx7 24  _0aj"B0aj0ajڭ0aj=0aj0aj0aj^0aj0aje0ajFS8=0ajF0aj0aj9=0ajB0aji,0ajK0aj0aj0aj0aj0ajv:400ajq0aj0aj0aj0ajs41=2=0aj0aj0aj K3=0aj 0aj 0aj0aj0ajX0ajU4=0aj0aj0aj0aj|0ajj!0aj4"0ajO#0aj&0aj'0aj*)0aj2}50aj9X0aj<0aj=K6=0aj%?0ajCf  You encounter an adder.0ajCLS-S   adder (wandering)0ajM/80.1 (32.0)0ajVV0ajWL-1.1 (33 _0aj_0ajb0ajSZ8  #..)  ...._..#+##........#  #......<.#  ..#........#  #...#........+  #.S.ß.>†ß....#  ##+.....#....# 0aj!\ #..##.∩......##  #.......)@....#  #...ß.<.ß.....#  #............##  #............#  #......##....#  #......##....#  ##########...#  ##ß## #...# 0aj  #..)  ...._..#+##........#  #......<.#  ..#........#  #...#........+  #.S.ß.>†ß....#  ##+.....#....#  #..##.∩......##  #.......)@....#  #...ß.<.ß.....#  #............##  #............#  #......##....# #......##....#  ######0ajx[0;10m####...# ##ß## #...# 0aj~0aj00ajc0ajW] _An adder is nearby!0ajN  #..)  ...._..#+##........#  #......<.#  ..#........#  #...#........+  #.S.ß.>†ß....#  0ajP##+.....#....#  #..##.∩......##  #.......)@....#  #...ß.<.ß.....#  #............##  #............#  #......##....#  #......##....#  ##########...#  ##ß## #...# 0aj@  #..)0aj=  ...._..#+##........#  #......<.#  ..#........#  #...#........+  #.S.ß.>†ß....#  ##+.....#....#  #..##.∩......##  #.......)@....#  #...ß.<.ß.....#  #............##  #............#  #......##....# #......##....#  ##########...j0m# ##ß## #...# 0ajL0aj0aj0aj] _An adder is nearby!0aj   #..)  ...._..#+##........#  #......<.#  ..#........#  #...#........+  #.S.ß.>†ß....#  ##+.....#....#  #..##.∩......##  #.......)@....#  #...ß.<.ß.....#  #............##  #............#  #......##....#  #......##....#  ##########...#  ##ß## #...# 0ajʩY  #..)  ...._..#+##........#  #......<.#  ..#........#  #...#........+  #.S.ß.>†ß....#  ##+.....#....#  #..##.∩......##  #.......)@....#  #...ß.<.ß.....#  #............## 0aj #............#  #......##....# #......##....#  ##########...# ##ß## #...# 0aj 0aj30aj0aj(] _An adder is nearby!0aj  #..... ....##....##.....# ##.P.P. #..)............#0ajҟ  ...._..#+##........######## ...P.P....#......<.#..........#........# #...#........+ #.S.ß.>†ß....# ##+.....#.... #..##.∩.# #.......).....# #...ß.<.ß.....# #.## #............# #......##....# #......##....###########...###ß## #...#0aj- Q.S0aj .0aj S  2.1 (1.0) _0ajx 0aj} 0aj| 0aj F0aj[  0aj 0ajݑ :_No target in view!0aj#30aj0ajH _No target in view!0aj0aj0aj0aj{ _An adder is nearby! __No target in view!0aj;y0aj{0aj{0ajdJ __No target in view!0aj$k  0ajY&0aj+ __No target in view!  An adder comes into view.0aj82xSS   adder (wandering)0aj3&00aj96.0ajjA13.1 (1 _0ajC0ajF0ajB     #..)......  ...._..#+##........#  ...#......<.#  ...#........#  #...#........+  #...ß.>†ß....#  ##+.....#....#  #..##.∩.@....##  #..S....).....#  #...ß.<.ß.....#  #............##  #............#  #......##....#  #......##....#  ##########...#  ##ß## #...# 0ajNj      #..)......  ...._..#+##........#  ...#......<.#  ...#........#  0ajF #...#........+  #...ß.>†ß....#  ##+.....#....#  #..##.∩.@....##  #..S....).....#  #...ß.<.ß.....#  #............##  #............# #......##....#  #......##....# ##########...# ##ß## 0aj 0aj 00aj 0aj  ] _An adder is nearby!0aj      #..)......  ...._..#+##........#  ...#......<.#  ...#........#  0aj` #...#........+  #...ß.>†ß....#  ##+.....#....#  #..##.∩.@....##  #..S....).....#  #...ß.<.ß.....#  #............##  #............#  #......##....#  #......##....#  ##########...#  ##ß## #...# 0aj?      #..)......  ...._..#+##........#  ...#......<.#  0ajB 8...#........#  #...#........+  #...ß.>†ß....#  ##+.....#....#  #..##.∩.@....##  #..S....).....#  #...ß.<.ß.....#  #............##  #............# #......##....#  #......##....# ##########...# ##ß## 0ajH 0ajI 0aj@R 0aj%U ] _An adder is nearby!0ajlq @ #..... ....##....##.....# ##.P.P. #..)............# ...._..#+##........# ...P.P....#......<.#0aj's  ..#........# #...#........+ #...ß.>†ß....# ##+.....#....# #..##.∩@.....## #..S....).....# #...ß.<.ß.....# #.## #.# #......##....# #......##....# ##########...#  ##ß## #...#0ajD{ K.S0ajq FS0aj 7=  =40aj 0ajR / _The adder hisses angrily.0aj #..... ....##....##.....# ##.P.P. #..)............# ...._..#+##.## ...P.P....#......<.# ..#........# #...#........+ #...ß.>†ß....# ##+.....#....# #..##..## #...S...).....# #...ß.<.ß.....# #.##  #.# #......##....# #......##....j[E3m# ##########...#  ##ß## #...#S.0aj 9 0ajR%50ajW _The adder is struck by your quills. The adder misses you. _There is an entrance to Letei's Antique Armour Boutique here.0ajJ  You closely miss the adder. Your tail-slap misses the adder.The adder is moderately wounded. 9 286.0 (0.9 0ajD_The adder barely misses you.0aj  You closely miss the adder.You tail-slap the adder, but do no damage.0aj JThe adder is moderately wounded.0aj Z8=7.0 (1.00aj 0aj a _The adder is struck by your quills. The adder bites you but does no damage.0aj  You miss the adder.The adder is moderately wounded.0aj Y5--9 (0.90aj 0aju * _The adder bites you.0aj: ^.  The adder is moderately wounded. _The adder bites you.  You hit the adder.  The adder is almost dead.The adder is struck by your quills.  You kill the adder!0ajB (0ajF O--68.9 (1.00aj|M 0aj2P ^ _The Council accepts your kill.0aj0aj0ajX"0aj$H _No target in view!0aj0aj5{ _No target in view!0aj #0aj$0aj9&0ajP)0aj*f 24  _0aj30aj,Q6=7=0aj"S0ajDT0ajKU0ajX0ajYK8=0aj^0ajdB0aj f0ajf0aj"h0aj"l0aj6nU9=0ajdo0ajbr0ajus0ajt0ajw0ajy0aj,z0aj#,0ajy0aj̃0ajL50=0aj0aj0ajP0aj?0aj0ajf0aj0aj1=0aj,0ajs0aj0ajX0aj0aj0aj(%20ajR0aj0aj0aj0aj0aj0aj0aj0ajK3=0aj0aj0aj;0aj;0ajX0aj# 0ajL 0aj: 0ajlU4=0aj0aj0aj0ajp0aj ,0ajK0aj0aj K5=0aj["0aj%0aj&0aj'0aj+,0aj@-0aj/0aj0U6=0aj 20aj@50aj!60aj70aj:<B0ajp>0aj@?0aj@0ajmD0ajkEK7=0ajG0aj}M1 _HP restored.0ajP0ajQ0aj S0ajV0ajY0ajZ0aj[0ajp^0ajc,0ajtd0ajf0aji0ajj9=0ajl0aj/n0ajp0aj"r0ajs0ajIu0ajy,0aj&{0aj0ajւ0aj΃0aj0aj|0aj0aj0aj0ajkB0aj 0aj^0aj0aj0aj0aj0aj,0aj0aj0aj0ajө0aj0aj߭0aj°0aj0aj0aj80ajѹ0ajʺ0aj0aj0aj0aj0ajy0aj<  You see here a +0 robe.0aj0ajf _0aj 0aj0aj  You open the door.  You encounter 4 gnolls.A gnoll is wielding a +0 whip of electrocution.0aj# ##+### ###.##. #j.jj ......... ..j.#......... ..##........###### ###'##........##....#####.##....##....-0aj #......[....##....##....###.P.P...##..)...........#...._..#+##........#######...P.P....#......<.##..........#........#jjjj 4 gnolls (2 polearms, asleep)#......#...#........+####..##...ß.>†ß....##..###+.....#....#0ajY.j344.9 (56.0)0ajIjj0ajg<j0ajM.j0ajsjjjj1 wandering) 9 ===5.9 (570ajI&0aj (k _The gnoll shouts! x3  Found a stone staircase leading up.0aj9/  --more--0aj+ / _0aj \###+### ###.##. #<..j ......... #j.jj#......... #..##........######+###'##.##.#####.##....##.#......[....##....##.###.P.P...##..).#...._..#+##..##...P.P....#......0aj O<.##..........#........#  2 gnolls (1 polearm)#......#...#........+####..##...ß.>†ß....##..###+...0ajN .j0aj` Q.j0aj 2j0ajJ .0aj# j.j 3 gnolls (2 polearms, 1 wandering)0aj  24  ---6.9 (1.0) _0aj) 0ajY+ 0ajX.. ..# .# ##+###.###.##. #<.j. ......... #...j#... #jj##..######+####'##.##.....######.##....##.....#0aj-#......[....##....##.....####.P.P...##..)....##...._..#+##.##...P.P....#.#..........#..#    gnoll (polearm)#......#...#........+####..##...ß.>†ß....# 0ajƥQ.j0aj0aj0aj0ajųA---70aj-0aj0ajZv.. .#.# .# 0ajw##+###.###.##.#<.j.#........#...j#. j##........######+####j##........##.....# #####.......##....##.....# #......[..@.##....##.....# ###.P.P...##..)............# #...._..#+##........######## #...P.P....#......<.# #..........#..##......#...#.+ ####..##...ß.>†ß....# #..###+.....#....##..##..##.∩......#0aj%y0j0ajzN'j0aj[j 2 gnolls (1 polearm, 1 wandering)0aj:%80aj0ajՌ0aj#.# .# ##+###.###.##.#<.j.#.........#...j#......... jj##........######+####'##........##.....# #####...j...##....##.....# #......[....##....##.....# ###.P.P...##.@)............# #...._..#+##........######## #...P.P....#......<.# #..........#..# #......#...#.+####..##...ß.>†ß....#  #..###+.....#....##..##..##.∩......jZm##...#.......)#0ajQ.j0aj;,j0aj.Q.j0aj<Ijj 3 gnolls (1 polearm0ajؠ )0ajΡ/===90aj0aj' _The gnoll shouts!0ajl ##+###.###.##.#<.j.#.........##...j#.........#jj##........######+####j##........##.....# #####.......##....##.....# #......[.j..##....##.....# ###.P.P...##..)............# #...._..#+##..@.....######## #...P.P....#......<.# #..........#..# #......#...#.0aj + ####..##...ß.>†ß....# #..###+.....#....# #..##..##.∩......###...#.......)##...#...ß.<.ß'j0aj: Q.j0aj 2j0aj .0aj 02s)0aj5 /--500aj 0aj  0aj b_The gnoll attacks as it pursues you! The gnoll misses you.0ajtq>#<.j.#.........##...j#.........# j##........######+####j##........##.....# #####...j...##....##.....# #......[....##....##.....#  0ajs###.P.P...##j.)............#  #...._..#+##........########  #...P.P....#...@..<.#  #..........#..#  #......#...#.+  ####..##...ß.>†ß....#  #..###+.....#....##..##..##.∩......###...#.......)##...#...ß.<.ß.....##...#............##0aju}'jj0ajuG.j0ajvQ.j0ajFk.j 4 gnolls (2 polearms)0ajO---10aj.0aj0aj s#<.j.#.# #...j#.........# #..##........######+# ###j##........##.....# #####..j.j..##....##.....# #......[....##....##.....# 0aj V###.P.P...##..).# #...._..#+##.j......## #...P.P....#....@.<.# #.#.# #......#...#.+ ####..##...ß.>†ß....# #..##..##.∩......## #...#. 0aj.j'j.j0ajQ.j0ajo0aj#?-20aj$0ajB&0aj#<.j.#.# #...j#.........# #..##........######+# ###'##........##.....#  0aj#####..jj...##....##.....#  #......[..j.##....##.....# .P.P...##..).....# ...._..#+##.## ...P.P....#..j..@<.# .#.# ......#...#.+ ..##...ß.>†ß....# #..###+#..##..##.∩......##  3#...#....... 0aj 0aj}Q.j0aj>0j0ajF.j0ajJ.j0ajBj.j 4 gnolls (2 polearms)0aj-=30aj0ajb{ _The gnoll attacks as it pursues you! The gnoll completely misses you.0ajv#<.j.#.# #...j#...# #..##........######+# ###'##........##.....# #####.......##....##.....# 0aj#......[jj.j##....##.....# .P.P...##..)......# _..#+##.## P.P....#...j..@.# #.# #...#.+ ..##...ß.>†ß....#  #..###+.  #..##..##.∩......##  3  #...#.  #...#...ß.<.ß.....# 0aj J.j0ajmM.j0ajN.j0aj$ J.j0ajm(j.j 4 gnolls (2 polearms)0aj)--40aj10aj4a _There is a stone staircase leading up here.0ajl@ #<.j.#.# #...j#...# #..##........######+# ###'##........##.....#  #####.......##....##.....#  #......[.jj.##....##.....# ##.P.P...##..j......#._..#+##.##.P.P....#....j@<.#.#.#.#...#.+#..##...ß.>†ß....# #..###+.....#....#0aj   #..##..##.∩......## #...#.).....# #...#...ß.<.ß.....#  #...#.##0ajO .jYou roll towards the gnoll! You lunge at the gnoll. You barely miss the gnoll.You hit the gnoll. You tail-slap the gnoll.  The gnoll is heavily wounded.0ajM)j0ajJ.j0aj0aj 9 =5Regen (1) 0aj0aj - _The gnoll is staggered.0aj#<.j.#.# #...j#...# #..##........######+# ###'##........##.....# #####.......##....##.....# #......[..jj##....##.....# .P.P...##..)......# 0aj9_..#+##...j....## P.P....#....j.@.# #.# #...#.+ ..##...ß.>†ß....#  #..###+.  #..##..##.∩......##  #...#.  #...#...ß.<.ß.....# 0aj.j.j0ajJ.j0ajlF)j0aj0ajxg 24  60aj0ajJO _The gnoll completely misses you.0aja _There is a stone staircase leading up here.0aj[  #<.j.#.# #...j#...# #..##........######+# ###'##........##.....#  #####.......##....##.....#  #......[...j##....##.....# ##.P.P...##..)j...........#0aj ._..#+##....j...##.P.P....#....j@<.#.#.#.#...#.+#..##...ß.>†ß....# #..###+.....#....# #..##..##.∩......## #...#.).....# #...#...ß.<.ß.....#  #...#.##0aj ^) _The gnoll completely misses you. _There is a stone staircase leading up here  You roll towards the gnoll! You lunge at the gnoll. You hit the gnoll.  The gnoll is almost dead.  You hit the gnoll. You tail-slap the gnoll.  You kill the gnoll! .jThe Council accepts your kill.0ajC+  3 gnolls (1 polearm)  The gnoll completely misses you.0aj!/ 49---- 9 8=720aj8 0aj{; E _The gnoll hits you from afar with a +0 halberd!0aj9#<.j.#.# #...j#...# #..##........######+# ###'##........##.....# #####.......##....##.....# #......[....##....##.....# .P.P...##..jj...........# _..#+##....j...## P.P....#....).@.# #.# #...#.+ 0aj;..##...ß.>†ß....#  #..###+.  #..##..##.∩......##  #...#.  #...#...ß.<.ß.....# .j0aj1=L)j0ajK>J.j0ajR0ajT50=--- 24  --80aj]0ajaa _There is a stone staircase leading up here.0aj& .jYou hit the gnoll. Your tail-slap misses the gnoll.0aj* l  The gnoll is heavily wounded.0ajޙ 2= 9 =-9.8 (0.90aj 0aj < _The gnoll hits you but does no damage.0aj0ajr0aj10aj/ )jThe gnoll hits you from afar with a +0 halberd!0ajb0ajf43---=60.8 (1.00aj0aj  ---4. _The gnoll barely misses you.0aj  .........##  #..........# 0ajjA #...........##  #................##  #............<...#  #...............##  ##....÷.##  ##...........## ##  ###....@j......### ##.  #...##......##...#####.#  #..####...######....#.##  #### ##### ###...##  #### ####..#  #..### ####.....#   gnoll0aj  #....# ####........#  #....#####...........#  ##..###..............#0ajc6=--2.3 (2.50aj0aj! _You climb upwards.0ajc _There is a stone staircase leading down here.0aj  You hit the gnoll.  The gnoll is almost dead.0aj39---==3.2 (0.910aj!0aj$I _The gnoll hits you with a +0 whip of electrocution!0aj )You punch the gnoll!  You kill the gnoll!0aj (0aj q40---20-4.10aj 0aj" ^ _The Council accepts your kill.0ajM-0aj0ajH _No target in view!0aju0aj'0ajV0aj H _No target in view!0aj0aj0aj0ajB41= 24  2=3=4=0aj!50aj#0ajL%,0aj&0aj),0aj+0ajQ2w6=0aj5B0aj;70aj'80aj90aj;0aj;U7=0aj=0aj @,0ajHX0ajVJa8=0ajYK0ajN,0ajO0ajS,0ajT0ajsX,0ajZ0aj\0aj]U9=0aj^0ajXa,0ajrc0aje,0ajh0aji0ajkL50=0ajl0ajo,0ajp0ajt,0aju0aj9x,0ajy0aj}k1=0aj0ajۀ0aj0aj>0ajj0aj2B0ajƌ%20aj0ajA,0aj3=0aj4=0aj,0aj,0aj,0aj0aj 0aj+0ajf0aje*5=6= _You start resting.HP restored.-0aj0412.1 (48.0)7=-3.1 (49 _0aj;30aj50ajr70ajM90aj=0ajD0ajVEM 9 414.1 (1.0)0ajW0ajP A=50aj` "  #<.j.#  #...j#.#  #..##..######+# 0ajb  ###'##........##.....# #####.......##....##.....# #......[....##....##.....# #.P.P...##..)..... ..._..#+##....j..j######## ..P.P....#....).@.# .........#........# .....#...#........+ ##..##...ß.>†ß....#  #..###+.....#....#  #..##..##.∩......## jj 2 gnolls (1 polearm)  #...#.......[.....#  #...#...ß.<.ß.....#  #...#............##0ajd [39;49mYou climb downwards.  The gnoll hits you from afar with a +0 halberd.  The gnoll misses you. The gnoll barely misses you.0aj g46-----=5.6 (2.50ajb 0aj1 U _The gnoll is struck by your quills. The gnoll hits you with a +0 club.0aj w _There is a stone staircase leading up, spattered with blood here.0aj* )You punch the gnoll! You tail-slap the gnoll.  You kill the gnoll!0aj8    gnoll (  The Council accepts your kill.0aj=35----------2=6.6 (1.00ajMF0ajHE _The gnoll hits you from afar with a +0 halberd!0aj ##+###.###.##. #<.j.#..# #...j#...# ..##........######+#  ###'##........##.....# ###.......##....##.....# ......[....##....##.....# P.P...##..)............# _..#+##....j..@######## .P.P....#....).<.# ...#.# ....#...#........+ #..##...ß.>†ß....# #..###+.....#....# #..##..##.∩......## #...#.......[ #...#...ß.<.ß#j K0aj F.j0aj 0ajp p 24  --70aj 0ajN $  Things that are here:0ajX o _a +0 club; a gnoll corpse0aj ` ##+###.###.##. #<.j.#.# #...j#..# #..##........######+#0aj9 ? ###'##........##.....##.......##....##.....# #......[....##....##.....# #.P.P...##..)....#._..#+##.....j@)## ..P.P....#....).<.#.#.#.#...#.+ ##..##...ß.>†ß....#  #..###+.....#....#  #..##..##.∩......##  #...#.......[.....#  #...#...ß.<.ß.....#0aj  You roll towards the gnoll! You lunge at the gnoll.  You hit the gnoll but do no damage. You barely miss the gnoll.0aj{ 24--------- 9 ==8Regen (1) 0aj˿ 0aj ; _The gnoll hits you with a +0 halberd!0aj0ajb0ajD0aj^ _You are too injured to fight recklessly!0aj&C0ajD0aj!L0aj,O^ _You are too injured to fight recklessly!0aj )You punch the gnoll! You tail-slap the gnoll.  You kill the gnoll!0aj)(0aj߳m5----49.5 (0.90aj0aj:^ _The Council accepts your kill.0ajL* ##+###.###.##. #<.j.#..# #...j#...# #..##........######+# ###'##........##.....#  #####.......##....##.....#  #......[....##....##.....# ##.P.P...##..)....#._..#+##.....@.)#0aj#.P.P....#....).<.#.#.#.#...#.+#..##...ß.>†ß....# #..###+.....#....# #..##..##.∩......##  #...#.......[.....#  #...#...ß.<.ß.....#0aj%...0ajE6 24  --20.5 (1.00aj0aj$  Things that are here:0ajr _a +0 halberd; a gnoll corpse0ajR  ##+###.###.##. #<.j.#...# #...j#.........# #..##........######+# ###'##........##.....#0aj'  #####.......##....##.....# #......[....##....##.....##.P.P...##..)....# #...._..#+##....@).)## #...P.P....#....).<.# #.#.# #......#...#.+ ####..##...ß.>.ß....# #..###+.....#....# #..##..##.∩......##  #...#.......[.....#  #...#...ß.<.ß.....#0aj 7=--1 _0aj 30ajf 0aj 0aj w8=0aj ^9=0aj 0aj 0aj 0aj1 0ajr ,0aj 0ajD 0ajR L30=0ajN 0aj 0ajF 0aj 0aj 0aj 0aj?! 0ajJ& 0aj2' 0aj) 0aj!. 0aj/ S1=0aj51 0ajE5 0aj46 0ajz8 0aju< 0ajt= 0aj? 0ajC 0ajb 2=0aj 0aj# 0aj 930aj 0aj 0aj 0aj 0aj 0aj\ 0aj{ 4=0aj ,0ajޱ 0aj 0ajͶ 0aj 0aj 0aj 0aj 0aj a5=0aj 0aj| 0aj 0aj 0ajL 0aj 0aj 0ajq i6=0ajO 0aj{ 0aj{ 0ajq 0aj 0aj 0aj 0aj ,0aj 0aj 0aj{ K7=0aj 0aj/ 0aj 0aj 0aj 0aji 0aji 0aj 0aj S8=0aj 0aj 0aj 0aj 0aj$ ,0ajX' 0ajx- 990aj. (=0aj0 0aj 5 ,0aj8 0ajs< 0aj= 0aj? 0ajtC 0ajGD 0ajZF 0aj2J 0aj$K :400aj[M 0ajWQ ,0ajT 0ajW 0ajuX 0ajtZ 0aj9^ 0aj(_ N41=0aja 0ajd 0aje 0ajwh 0ajLk ,0ajn 0ajr 0ajs 0aju 0ajy 0ajwz W2=0aj} 0aj 0aj 0aja 0aj 0aj 0aj 0aj 0aj K3=0aj 0ajƠ 0ajޡ 0aj 0aj B0ajv 0aj 0aj 0aj? 0aj] U4=0aj! 0ajϹ 0aj 0aj 0ajj 0aja 0aj} 0ajt 0ajT %50aj 0aj 0aj 0aj6 ,0ajZ 0aj 0aj? ,0aj 0aj 0aj K6=0ajy 0aj 0aj 0aj" 0aje B0aj 0aj U7=0aj7 0ajo,0aj0aj0aj;0aj$0aj0aj0aj0aj0ajK8=0ajJ0aj'B0aj+0ajg,0aj-0aj89=0ajk<0aj>0ajg?0ajgA0ajE0aj.FL50=0ajOH0ajL0ajM0ajO0ajS0ajT0ajV0ajL[0ajA\0aj^0ajak1=0ajd0ajhi0ajj0aj=l0aj%p0ajq0ajr0ajv0ajw%20ajy0aj}0aj~0aj0aj0aj0aj}0aj{0ajZ0aj0aj0ajK3=0aj0aj0aj0aj 0aj}0ajh0aj0aj0ajU4=0ajg0aj,0ajݺ0aja/510.5 (89.0) 0aj00aj0ajH _You start resting.0aj  0aj0ajX0ajX0aj0aj!K5=0aj0aj0aj0aj0aj0aju0aj+0aj0ajU6=0aj0aj0aj0ajG0aj]0aj 0ajZ 0aj,0aj,0aj] 0aj!D7=0aj"0aj)1 _HP restored.0aj2-0aj2.0aj/0aj20ajD60aj+70aj80aj;0aj>0aj?0aj@0aj0aj0ajW= 9 0aj0aj{ 7 _You open the door.0aj0aj_ 24  0aj0aj}@  There is an open door here.0ajS0ajB _0aj 0aj$0ajY&,0aj'0ajo-0aj1,0aj20aj50aj90aj:0aj<0aj!@@  There is an open door here.0ajC0ajD _0ajF0ajI0ajfM0aj_N0ajGO0ajlR0ajU0ajV0ajك  Things that are here:  a +0 club; a gnoll corpse _0aj…0ajҋB0aje0ajZ0aj-0aj0aj0aj0ajq0aj^0aj0ajd0ajV0aj0ajt0aj ,0aj0ajΰ0ajq0ajpJingleheimer the ChangelingArmataur of Wu Jian ......####Health: 57/57 ========================#####..#######Magic: 7/7========================#.............AC: 4Str: 21#...........>.EV: 24 Int: 10#.............SH: 0Dex: 10#.............XL:  7 Next: 24% Place: Dungeon:5#.# #@####Noise: ---------  Time: 4540.5 (30.0)##+###.###.##.##0aj<P-) Nothing wielded#<.j.#.........#Nothing quivered#...j#.........#Quill #..##........######+####'##........##.....######.......##....##.....##......[....##....##.....# ###.P.P...##..)............# _You open the door. _There is an open door here. _There is an open door here.  Things that are here: _a +0 club; a gnoll corpseFound a stone staircase leading down.0aj&/  --more--0aj_K V  0ajS 0ajT ; 1.5 (31 _0ajc\ 0aj)^ 0aj`d 0aj9f 30ajj 0ajTl 0aj>m 0ajst ,0aj:v 0ajw 0ajw 0ajy 0ajI| 0ajO} ,0aj 0aj 0aj. ,0aj 0aj 0aj 0ajJ 0aj 0aj 0aj ,0aj 0ajY 0aj ,0aj+ 0ajW 0aj 0aj 0aj 0aj 0aj 0aj 0aj~ 0ajf 0aj ,0aj #### #####..########## #........+ #...........>...# #........# 0aj q#...............# ##.###.#######@.# +###.###.##.## #..# .j.#.........# ....# ..j#.........#.....+ ..##........######+# #'##........# ......##....# .[....##....# ..##..).....0aj7 -51.5 (100aj 5 9 2.5 (110ajE 0aj B _g - a wand of flame (30) (gained 20 charges)0ajg 0ajNi 30aj!k 0ajt  24  0ajcw 0ajx 0ajy ,0aj{ 0aj&} 0aj} 0aj~ 0aj 0ajւ 0aj ; 9 0ajn 0aj 7 _You open the door.0aj 0aj‹ _ 24  0aj 0aj @  There is an open door here.0aj#  0aj̕ 4_0ajF 0aj 0aj 0aj 0aj 0aj h  You encounter a scorpion.0aj  .....# #### s....# ###..##########....# ........+....# ....>...#....# ........#....# ..............#.:).# .#####..#.@..## ..####..##....# .........#.....#....# .......#.....'....#0ajq  ......######+#....# ........##.....#....#  s   scorpion (wandering)##....##.....#....# ..##....##.....#...)# )....#....# 60.5 (8.0)0ajr 0ajL 11.5 (9 _0aj 0aj 0aj& .....#  #### s....# #....# +....# >...#....# #....# #.:).# ..#.@..## ..##....# ...#....# ..'....# #....# #....# 0aj'\#....# #...)# ) 0ajÈ .....#  #### s....# #....# +....# >...#....# #....# #.:).# ..#.@..## ..##....# ...#....# ..'....# #....# #....# #....# #...)# ) 0aju _A scorpion is nearby!0aj .....#  #### s....# #....# +....# >...#....# #....# #.:).# ..#.@..## ..##....# ...#....# ..'....# #....# #....# #....# #...)# ) 0ajo4_ .....#  #### s....# #....# +....# >...#....# #....# #.:).# ..#.@..## ..##....# ...#....# ..'....# #....# #....# #....# #...)# ) 0aj;0ajJ=0ajB0ajE_ _A scorpion is nearby!0ajT .....#  #### s....# #....# +....# >...#....# #....# #.:).# ..#.@..## ..##....# ...#....# ..'....# #....# #....# #....# #...)# ) 0ajV_ .....#  #### s....# #....# +....# >...#....# #....# #.:).# ..#.@..## ..##....# ...#....# ..'....# #....# #....# #....# #...)# ) 0aj 0aj0aj0aj_ _A scorpion is nearby!0ajt  .....#  .....#  #### s....# ####..##########....# .....+....# 0aj>...#....# .#....# ..............#@:).# #.###.#######..#....## #.###.##.####..##....# #.#.....#....# #..#.....'....# #.######+#....# #........##.....#....# .##....##.....#....# .##....##.....#...)# 0ajE.s0ajF0aji  2.5 (1 _0ajv0aj 0aj*V.  #### .. ####..##########s....+>.. ...............#.:).# #....#####.##.####..###.#.....'####+ #.....0aj!Y...  #### .. ####..##########s....+>.. ...............#.:).# #....#####.##.####..###.#.....'####+ #....0aj N.s0ajEs0aj#i=3Regen (2) 0aj0ajt _You roll towards the scorpion! The scorpion barely misses you.0aj0ajNB 9 5640aj0aj8 _You hit the scorpion but do no damage. The scorpion closely misses you.0aj 0aj ,5.4 (0.90aj 0ajY _You closely miss the scorpion. The scorpion closely misses you.0aj  You barely miss the scorpion.You tail-slap the scorpion, but do no damage.0aj W1---6.30aj{ 0aj . _The scorpion stings you.0aj 0aj W2---7.20aj] 0aj _You hit the scorpion but do no damage. The scorpion barely misses you.0ajw 0aj/ g08.2 (1.010ajM 0aj6 p _You completely miss the scorpion. The scorpion stings you.0ajD  You hit the scorpion.  Your off-hand punch misses the scorpion.The scorpion is lightly wounded.0ajF\47--9.1 (0.90ajK0ajN. _The scorpion stings you.0aj  You hit the scorpion but do no damage.The scorpion is lightly wounded.0aja8=-70.00ajH0aj| _The scorpion is struck by your quills. The scorpion barely misses you.0ajq  You hit the scorpion.  The scorpion is heavily wounded.0ajo]9=90ajF0ajA _The scorpion stings you but does no damage.0ajqV †You hit the scorpion. You tail-slap the scorpion.  You kill the scorpion!0aj~^ R0ajod 361.8 _The Council accepts your kill.0ajj 0ajm g _Your Armour skill increases to level 4!0aj 0aj 0aj 0aj H _No target in view!0aj-> 0aj%@ 0ajD 0ajG H _No target in view!0ajG 0ajK 0aj 0aj H _No target in view!0aj, 0aj. 0aj3 0aj5 H _No target in view!0ajף 0aj 0aj 0ajЬ H _No target in view!0aj0aj0aj#0aj&#No target in view!0aj0aj0aj0aj0aj0 0aj 0aj0aj0ajH0aj;J0aj7R0ajU0ajĶ0ajƸ0aj0aj0ajz50= 24   _0ajr1=0ajB0aj;20aj-0ajC0aj70aj0aj0aj0aj0aj0aj0aj~0aj0ajK3=0aj0ajX0aj,0ajk4=0ajV0aj5B0ajF,0aj`0aj\ 0aj[ 0aj= 0aj 0aj K5=0aj0aj0ajj0aj0aj=0aj#0aj0aj0ajU6=0aj0ajpB0aj0aj0aj 0ajm"0aj0#0aj$0aj%0aj&K7=0aj'0aj)0aj\,0aj -0aj-0aj 00aj 20aj20aj30ajJ.......# #  ......#  #####  ###..##########....#   ..............+†...#   ..........>...#....#  #....#  ...#.@).#  -###.#######..#....## .###.##.####..##... .........#...  .........#.....'....#  .######+#....#  .##.....#....#  ..##....##.....#....#  ..##....##.....#...)#  _ You pick up a parchment of Jinxbite and begin reading...96.8 (25.0) 9 -7.8 (26jaLZ38H _You add the spell Jinxbite to your library.0aj30ajξ0aj0aj0ajq= 24  0aj0ajf0aj,0ajd  You see here a scorpion corpse.0ajf  You encounter an adder.0ajP###########  #.........#  #.........#  #.........#  +..S......#  #### #.........# ####..##########@...# ..............+†...# ..........>...#. .. ......#..) #.###.#######..# 0ajS   adder (asleep) #.###.##.####..##....#   #.........#.....#....#   #.........#.....'....#  0aj3600.8 (3.0)0ajLi  1.8 (4 _0aj0aj ###########  #.........#  #.........#  #.........#  +..S......#  #### #.........# #@...# +†...# >...#....# #....# #..).# #....## ##....# ....#  0ajJ? ###########  #.........#  #.........#  #.........#  +..S......#  #### #.........# #@...# +†...# 0ajMx>...#....# #....# #..).# #....## ##....# ....#  0ajR0ajS00ajeY0aj\] _An adder is nearby!0ajp ###########  #.........#  #.........#  #.........#  +..S......#  #### #.........# #@...# +†...# >...#....# #....# #..).# #....## ##....# ....#  0aj[ ###########  #.........#  #.........#  #.........#  +..S......#  #### #.........# #@...# +†...# >...#....# #....# #..).# #....## ##....# ....#  0aj_ 30aj0ajw] _An adder is nearby!0ajd  ###########  #.........#  #.........#  #.........#  +..S......#  #### #.........# #@...# +†...# >...#....# #....# #..).# #....## ##....# ....#  0aj 5 ###########  #.........#  #.........#  #.........#  +..S......#  #### #.........# #@...# +†...# >...#....# #....# 0aj #..).# #....## ##....# ....#  0aj; 0aj 0aj 0aj} ] _An adder is nearby!0aj    ###########  #.#  #.#  #...#  +..S......#  #### #....@....# #####..##########....# #.....+†...# #>...#....# #.#....# ..............#..).# #.###.#######..#....## #.###.##.####..##....# .#.#.....#....#   2.8 (1 _0aj  #  #.#  #.#  #.#  +..S......#  #### #.#  #####..##########....#  #.+†...#  #.>...#....#  #.#....#  #.#..).#  ##.###.0aj"#..#....###.###.##.####..##....# j.#.#.....#....#0aj(0aj<)%30ajq.0aj00ajSS   _An adder is nearby! _An adder is nearby! _An adder is nearby!  The helpless adder fails to defend itself.  You punch the adder!  The adder is severely wounded.0ajR 9 =4.7 (0.90ajȔ0ajWR _The adder barely misses you.0ajW  You barely miss the adder.The adder is severely wounded.5-5.60aj60ajBg _The adder bites you. The adder barely misses you.0aj  You barely miss the adder. Your tail-slap misses the adder.The adder is severely wounded.6.50aj0aj= _The adder bites you but does no damage.0aj$/The adder is severely wounded. _The adder bites you but does no damage.  is struck by your quills. The adder bites you.  You are poisoned.0ajK&4==--7.5 (1.0Pois Quill 0aj+0aj_., _The adder poisons you!0ajb †You hit the adder.  You kill the adder!0ajy   The Council accepts your kill.0aj;b3-88.4 (0.90aj0ajk$ _You feel sick.0aj+0aj-0aj-:^ _No target in view!0aj"0aj60aj0ajLH _No target in view!0aj0aj30aj2- 24  0aj0ajw _You feel sick.1- _You feel sick.0aj0aj _You feel sick. _No target in view! _You feel sick.00aj 0aj _No target in view! _You feel sick. _You feel sick.  0aj2X49-0ajG0ajj _You are no longer poisoned.0ajj30aj[!50=0aj"0aj|%0aj=&0aj&0ajg)0aj*k1=0ajE-0ajP.0ajY/0aj10aj20ajR30aj40aj50aj60aj70aj8%20aj90aj;0aj@=,0aj3?0aj@0aj@0aj6B0ajCK3=0ajC0ajE0ajF0ajLH0aj)I0aj J0ajJ0ajhL0ajbM0aj3N0ajIO0ajNPU4=0ajQ0ajR0ajQS0ajT0ajU0ajfV0aj2W0ajX0ajYK5=0ajZ0ajH\0ajo],0aj_0aj`0aj(c0aj_e0ajf,0ajh0ajiU6=0aj}j0ajl0ajm0ajm0ajbo0aj_p0ajq0ajSsa7=0ajOt0ajw0ajRz,0aj{0aj~b  You see here an adder corpse.0ajR0ajN _0aj40ajy0aj"0ajM,0ajч0aj ########### #...# #...# #...# +@.†......#- #### #.........# #####..##########....# #0aj.......+†...# #>...#....# #...#....# #...............#..).#  ##.####..#....## ##+###.###.##.####..##....#0aj̘##.#..+..'42.4 (34.0)#..##0ajN0aj= 9 ======3.4 (350aj%0aj;= _As you open the door, it creaks loudly!0aj0aj30aj0aj0aj 24    There is an open door here. _0ajc!B0aj/#0aj$0aj%Q 9 0aj&0ajW(7 _You open the door.0aj*0aj*_ 24  0aj,0aj#/@  There is an open door here.0aj15 _0ajF30aj40aj5,0aj7,0aj;90ajD:,0ajZ<0aj?  You encounter an ogre. It is wielding a +0 giant spiked club.0ajGJ ##########.##############....................#..#.........O..........#..#................@...'..'..†......------ ####.#######..#......... #####..##########.... #........+†... #...........>...#.... #........#.... O   ogre (asleep) #........#..). ##.###.#######..#.... ##+###.###.##.####..##...0ajJ^.O51.4 (8.0)0ajQTO0ajGT  ==----2.4 (90ajX0aj`& _The ogre shouts!0aj t .########### ...........# ...........#..# .O.....@...'..'..† ####.#######..# † > )0aj0 D .########### ...........# ...........#..# .O.....@...'..'..† ####.#######..# † > )0aj 0aj \ _An ogre is nearby!0aj ^ .########### ...........# ...........#..# .O.....@...'..'..† ####.#######..# † > )0aj 0aj9 .########### ...........# ...........#..# .O.....@...'..'..† ####.#######..# † > )0aj@0aj90aj0aj\ _An ogre is nearby!0aj~0ajQuiver which action? ([-] to clear)  a - Throw: 16 darts (poison)b - Throw: 5 boomerangs  c - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on0aj%0ajJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 24 Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.O.....@...'..'..†...... Noise: ==-------  Time: 4652.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 16 darts (poison)#...............+†... Quill #...........>...#....0aj#...............#.... O   ogre#...............#..).##.###.#######..#....##+###.###.##.####..##... _You open the door. _There is an open door here.  You encounter an ogre. It is wielding a +0 giant spiked club. _The ogre shouts! _An ogre is nearby! _An ogre is nearby!0aju 0aj0ajOJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 24 Int: 10...........#..#......... SH: 0Dex: 100aj!...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.O*****@...'..'..†...... Noise: ==-------  Time: 4652.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 16 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O   ogre#...............#..).##.###.#######..#....##+###.###.##.####..##... _An ogre is nearby! _An ogre is nearby!Throw: 16 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (70% to hit)0aj zJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 24 Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.O(((((@...'..'..†...... Noise: ==-------  Time: 4652.4 (0.0)0aj ####.#######..#......... -) Nothing wielded#####..##########.... Throw: 16 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O   ogre#...............#..).##.###.#######..#....##+###.###.##.####..##... _An ogre is nearby! _An ogre is nearby!Throw: 16 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (70% to hit)0aj (O  Throw: 16 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (70% to hit)  You throw a dart. The dart hits the ogre.0ajV "....0aj( t 9 --3.4 (15 _0aj} 0aj$ 0aj_Jingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================0aj########## AC: 4Str: 21.##############......... EV: 9Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.(O****@...'..'..†...... Noise: ---------  Time: 4653.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 15 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O   ogre#...............#..).##.###.#######..#....##+###.###.##.####..##...Aim: an ogre, wielding a +0 giant spiked club (70% to hit) _You throw a dart. The dart hits the ogre.  Throw: 15 darts (poison)Press: ? - help, 0ajKQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (70% to hit)0ajkJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 9Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.(O((((@...'..'..†...... Noise: ---------  Time: 4653.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 15 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O  jnm ogre#...............#..).##.###.#######..#....##+###.###.##.####..##...Aim: an ogre, wielding a +0 giant spiked club (70% to hit) _You throw a dart. The dart hits the ogre.  Throw: 15 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (70% to hit)0aj](O _You throw a dart. The dart hits the ogre.  Throw: 15 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (70% to hit)  You throw a dart. The dart hits the ogre....4.4 (14 _0ajJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 9Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.((O***@...'..'..†...... Noise: ---------  Time: 4654.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 14 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O   ogre0aj~#...............#..).##.###.#######..#....##+###.###.##.####..##...Aim: an ogre, wielding a +0 giant spiked club (70% to hit) _You throw a dart. The dart hits the ogre.  Throw: 14 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (70% to hit)0ajbJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 9Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.((O(((@...'..'..†...... Noise: ---------  Time: 4654.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 14 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O  j_m ogre (poisoned)#...............#..).##.###.#######..#....##+###.###.##.####..##...Aim: an ogre, wielding a +0 giant spiked club (70% to hit) _You throw a dart. The dart hits the ogre.  Throw: 14 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (70% to hit)0aj" (O _You throw a dart. The dart hits the ogre.  Throw: 14 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (70% to hit)  You throw a dart. The dart hits the ogre. The ogre is poisoned...5.4 (13 _0ajMJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 9Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.(((O**@...'..'..†...... Noise: ---------  Time: 4655.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 13 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O   ogre0ajOu (poisoned)#...............#..).##.###.#######..#....##+###.###.##.####..##... _You throw a dart. The dart hits the ogre. The ogre is poisoned.  Throw: 13 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, poisoned, 70%  to hit)0ajJingleheimer the ChangelingArmataur of Wu Jian ......Health: 57/57 ========================Magic: 7/7========================########## AC: 4Str: 21.##############......... EV: 9Int: 10...........#..#......... SH: 0Dex: 10...........#..#......... XL:  7 Next: 38% Place: Dungeon:5.(((O((@...'..'..†...... Noise: ---------  Time: 4655.4 (0.0)####.#######..#......... -) Nothing wielded#####..##########.... Throw: 13 darts (poison)#...............+†... Quill #...........>...#....#...............#.... O  jJ`m ogre (poisoned)#...............#..).##.###.#######..#....##+###.###.##.####..##...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, poisoned, 70%  to hit)  You throw a dart. The dart hits the ogre.  The ogre is lightly wounded.0aj:(O.6.4 (12 _0aj<-#.####.#.#..#.#.#..#.#.((((O..@..'..'..†......#####.#..#.######..#....##.+†...##.>...#....##.#....##.#..).###.###.#..#....###+###.###.##.####..##..O 24  70ajA0ajn   .####. .#..#. .#..#. .((((.O@...'..'..†...... ####.#..#. #####..#.... #.+†... #.>...#.... #.#.... #.#..). ##.###.#..#.... ##+###.###.##.####..## You throw a dart. The dart hits the ogre. _The ogre is lightly wounded.  You roll towards the ogre! You lunge at the ogre. You hit the ogre.  The ogre is lightly wounded.hit  The ogre is moderately wounded.37--------- 9 ===8Regen (1)  _The ogre hits you with a +0 giant spiked club!!0aj&  You punch the ogre!8=---------9.3 (0.9 _The ogre is heavily wounded.0aj&)  You punch the ogre! _The ogre is heavily wounded.You punch the ogre! You tail-slap the ogre.  The ogre is almost dead.  The ogre is struck by your quills.  You kill the ogre! =55-60.2 _The Council accepts your kill. _Your Unarmed Combat skill increases to level 4!0ajdS# .#####.#..##.#..##.((((.@....'..'..†#.#..# #####..# #.+† #.>...# #.# #.#..) ##.###.#..# ##+###.###.##.####..##9 24  --1.2 (1.0 _ _You see here a +0 giant spiked club.0aj* # .#### #.#..# #.#..# #.((((@)....'..'..† #####.#..# #####..# #.+† #.>...# #.# #.#.. ##.###.#..# ##+###.###.##.####..##40--2 _0aj41=2=3=4=56=0aj0aj#?7=0ajj8=9=50=0aj0aj0aj 0aj 0aj 0aj 0aj_ 0aj. 0aj; 0aj 0aj #10aj 2=0aj 0aj  0aj 0aj 0aj 0aj?! 0ajU# 0ajI& 0aj' %20aj,* 0aj=. 0aj0 0aj)2 0aj5 0aj6 0aj8 0aj}; 0aj= 0aj ? 0ajB 0ajC 0ajD D3=0aj0G 0ajI 0ajzK 0ajaM 0ajP 0ajQ 0ajS 0ajV 0aj^X #40ajY 2=0aj[ 0aj^ 0aj` 0ajb 0ajd 0ajf 0ajwh 0ajdk 0ajl 0ajn 0ajq 0ajAs #50ajit (=0ajrv 0ajy 0aj{ 0aj} 0aj 0aj( 0ajQ 0aj7 0aj #60aj? 2=0ajg 0ajf 0aj3 0aj; 0aj_ 0ajB 0ajb 0aj_ 0aj 0aj 0aj k _You start resting.HP restored.0aj 0aj 1713.2 (51.0)0aj5 X7=4.2 (52 0aj _0aj 0aj 0aj! 0ajz# 30aj$ 0aj& 0aj' 0aj/ 0ajZ2 w# .#### #.#..# #.#..# #.(((@.)....'..'..† #####.#..# #####..#3 #.+† #.>...# #.# #.# ##.###.#..# ##+###.###.##.####..##0aj58 15.2 (1.0)0aj9 4 9 6.2 (20aj> 0ajyA ` _e - 13 poisoned darts (gained 1)0aj5. 0aj70 30aj1 0aj3 0aj4 _ 24  0ajq< 0ajI  ####  ....# #.#..# #.#..# #.((@..)....'..'..† #####.#..# #####..#4 #.+ #.>...# #.#0ajK  #.# ##.###.#..# ##+###.###.##.####..0ajQ +7.2 (10ajS P= 9 8.2 (20ajY 0ajG[ ` _e - 14 poisoned darts (gained 1)0aj0aj30aj0aj0aj 24   ####  ....# #.#..# #.#..# #.(@...)....'..'..† #####.#..# #####..5 #. #.>... #. #. ##.###.#.. ##+###.###.##.####..0aj+9.2 (10aj5 9 20.2 (20ajI0aj#` _e - 15 poisoned darts (gained 1)0aj=*0aj*,30aj-0ajq.0ajv/_ 24  0aj7 ####  ....# #.#..# #.#..# #.@....)....'..'..† #####.#..# #####..6 # #.> # # ##.###.# ##+###.###.##.####0aj<+1.2 (10aj=4 9 2.2 (20aj4B0ajE` _e - 16 poisoned darts (gained 1)0ajo0ajq30ajrs0ajt0ajv_ 24  0ajm~0ajPB0aj40aj 0aj0aj0aj0aj40aj),0aj0aj0aj<Q 9 0aj7 _You open the door.0ajb0ajuu 24  0aj0aj-0aj ,0ajИ@  There is an open door here.0aj0ajʛ5 _0aj0ajڝ0aj,0aj0ajt,0aj+0aj,0aj,0ajR0aj ,0aj0ajm0aju0ajWQ 9 0ajN7 _You open the door.0aju 24  0ajm0aj(0aj0ajް,0aj@  There is an open door here.0ajմ0ajɵ _0aj0aj^0aj\0aj\,0aje0aj,0aj,0aj0aj,0ajG@  There is an open door here.0aj0aj5 _0aj0ajyB0aj0aja,0aj?0ajI0aj0aj,0aj0ajB0ajS0aj0aj=,0ajmg 9 0ajZ0ajkYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.0aju 24  0ajs0ajThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.0aj0ajf5 _0ajx0aj,0aj0aj0aj{0ajc,0ajT0aj(0aj,0aj0ajP0ajgQ 9 0ajYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.0aj0aju 24  0aj0aj,0aj0ajThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.0aj0aj5 _0aj 0aj0aj0aj0aj0aj0ajK,0aj 0aj,0aj,0ajB0aj0ajB0aj0ajB0aj0ajk,0aj90aj5B0ajW0ajC0aj:,0aj& 0aj- 0aj 0aj ,0aj:0aj0ajm?Water 0ajX0ajYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You enter the shallow water.0aji0aj<(0aj0ajq0aj0ajk?Water 0aj90aj!You open the door. _There is an open door here. _You open the door. _There is an open door here. _You enter the shallow water.0aj"0aj#>0aj%0ajQ&0aj'0aj(,0ajo+UWater 0ajH,0ajA.There is an open door here. _You open the door. _There is an open door here. _You enter the shallow water.0aj00aj130aj30aj50aj6,0aj)80aj9>0aj:0ajL<0aj0=0aj=0aj>0aj?0aj@0ajsA0ajB0ajC0ajE0ajFUWater 0ajJJA _You enter the shallow water.0ajK0ajL>0ajN0ajO0ajP,0ajR0ajxS0ajT,0ajpV0aj.YUWater 0aj@Z0aj\A _You enter the shallow water.0aj^0aj^(0aj_0aj`0aj+b0ajb0ajc0aje0ajf0ajg0ajih0ajLi0ajj0ajnk0ajEl0ajm0ajPo0aj"p0ajp0ajs0ajMt0ajju,0aj.w0ajx0ajy,0aj*{0aj|0aj},0ajb0aj,0aj 0aj0aj8You enter the shallow water.  You encounter a shadow imp.0aj#≈≈≈≈######..#########..#≈~~≈#..~.~.....~~..####'##~~~~~~~~~≈~~~~~~~≈.. #####...#~~≈≈~≈~.~~~~~~.~~≈≈≈. #......[##.≈.≈≈~~~~~~~~~~~~≈≈≈###.P.P...0aj+#..≈~~~.~≈~~~~~~~~≈≈ #...._..#+##..~..~.....~..#≈≈≈ #...P.P##########...####≈≈ #......###.@.# #......#...# ##.# #..###+.# #..##.# #...#.. #...#5   shadow imp (asleep)#5 #...#... #...#.. #####..0aj093.2 (71.0)0ajj  4.2 (72 _0aj0aj0aj'_ .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0aj' .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~ 0aj #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0aj|0aj00aj 0aja _A shadow imp is nearby!0aj .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0ajI  .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0ajt 0ajӷ 0aj 0aj2 a _A shadow imp is nearby!0aj  .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0aj=f  .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0ajl 0aj+n 0ajr 0aju a _A shadow imp is nearby!0aj  .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~0ajh 1 #...._  ##..~..~.....~  0ajz #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0aj#  .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [ 0aj/&  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0aj) 0aj* 0aj0 0ajB3 a _A shadow imp is nearby!0ajB  .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0aj .  ..~.~...  ~~~~~≈~~~  #~~≈≈~≈~.~~~~~~ [  ##.≈.≈≈~~~~~~~~  #..≈~~~.~≈~~~~ #...._  ##..~..~.....~  #...####≈≈  ###.@.#  ###.#  .#  .#  .#  ..  #5  . 0aj=0aj0aji0ajf  #≈~~≈#..~.~.....~~..# ###'# ##~~~~~~~~~≈~~~~~~~≈.. #####.... #~~≈≈~≈~.~~~~~~.~~≈≈≈. #......[ ##.≈.≈≈~~~~~~~~~~~~≈≈≈###.P.P...#..≈~~~.~≈~~~~~~~~≈≈ #...._..#+###..~..~.....~..#≈≈≈ #...P.P....########...####≈≈ #....... ###...# #......# ###@# ####..##. #.# #..###+#.# #..##..##.# #...#.#.. #...#.##5 #...#.. #...#.#######. #. _A shadow imp is nearby!0ajf0ajo  5.2 (1.0) _0aj#0aj0ajB##~~~~~~~~~≈~~~~~~~≈.. #####.... #~~≈≈~≈~.~~~~~~.~~≈≈≈. #......[#.≈.≈≈~~~~~~~~~~~~≈≈≈###.P.P...#  #..≈~~~.~≈~ #...._..#+#..~..~.....~..#≈P.P.... ##########...####... ###...# # ######..#  #..###+..#.#....#5 ..########60aj]:~~≈≈~≈~.~~~~~~.~~≈≈≈. #......[#.≈.≈≈~~~~~~~~~~~~≈≈≈###.P.P...#  #..≈~~~.~≈~~~ #...._..#+#..~..~.....~..#≈P.P.... ##########...####... ###...# # ######..#  #..###+..#.#....#5# ..######### 70aj #.≈.≈≈~~~~~~≈≈≈###.P.P...#  #..≈~~~.~≈ #...._..#+#..~..~.....~..#≈P.P.... ##########...####... ###...# # ######..#  #..###+..#.#....##5# ..######### 80aj| #..≈~~~.~≈ #...._..#+#..~..~.....~..#≈P.P.... ##########...####... ###...# # ######..#  #..###+..##.#....##5 ...#### ####### 55 _A shadow imp is nearby! _ The shadow imp shouts!====9 _The shadow imp misses you.0aj{  You punch the shadow imp!  The shadow imp is almost dead.*0ajn  The shadow imp gestures at you.0aj7 !@5- 9 ==--800.1 (0.9 _Pain shoots through your body!  You closely miss the shadow imp.The shadow imp is almost dead.---1.00ajke  _The shadow imp hits you but does no damage.  You hit the shadow imp.  The shadow imp is almost dead.-9 _The shadow imp closely misses you.0ajq N .  You hit the shadow imp.  0ajx @You kill the shadow imp!0aj )0aj I-62.80ajh 0aj H _The Council accepts your kill.0aj6 0aj 0ajR 0aj 0aj  0aj :_No target in view!0aj 0ajA 0aj 0aj 0ajx %60aj K 24  _7==0aj% 0aj@* 0aju- 0ajD/ 0aj2 0aj8 0ajla 0ajI 0aj X0ajΓ 0ajY 0ajX UWater 0aj A _You enter the shallow water.0aj 0aj 0ajќ 0ajH 0aj ,0aj 0aj 0ajV 0aj ,0aj| 0ajӧ >0aj 0aj 0aj 0aja ,0aj 0aj ,0ajڻ 0aj 0aj_ 0aju UWater 0aj A _You enter the shallow water.0aje 0ajS 0ajQ 0aj 0ajl 0ajP (0ajX 0aj& 0ajE B0aj2 0aja ,0aj 0aj 0aj ,0aj 0aj 0aj~ ,0aj 0aj 0aj B0aj} 0aj B0aj 0aj B0aj ,0aj ,0aj- 0aj' 0aj ,0aj @  There is an open door here.0aj 0aj 5 _0aj X0aj 0aj 0aj[ ,0ajp 0ajl 0aj` ,0aj  0aj 0aj ,0aj6" 0aj# 0aj$ ,0aj) 0aju+ 0aji, ,0aj1 0aj.3 0aj64 ,0aj8 0aj: 0aj; ,0aj= 0aj? 0aj@ ,0aj)D 0ajYE 0ajQF ,0ajJ 0ajUL 0ajM ,0ajbO 0aj[P ,0aj=Q 0ajR 0ajS ,0ajT 0aj9X @  There is an open door here.0ajY K _0aj^ 0ajT` 0ajda ,0ajf 0ajh 0aj"i 0ajj [39;49m0ajn 0ajo 0ajp 0ajwq 0ajt 0ajv 0ajw 0ajx 0aj| 0aj~ 0ajv 0ajZ 0aj 0aj 0aj 0ajM 0aj 0ajj 0aj] 0ajq 0aj B0ajܕ 0aj i  You see here a +0 giant spiked club.0aj 0aj  _0aj 0ajۡ 0ajf 0ajP 0aj7 0aj 0aj ,0aj 0aj> 0ajѰ 0aj 0aj 0aj 0ajӶ 0aj̷ 0aj 0ajw  There is an open door here. _0aj6 0aj ,0aj 0aj 0aj 0aj ,0aj @  There is an open door here.0ajj 5 _0aj 0aj H ### ########### ..##############.........# #...........#..#.........# #...........#..#.........# #......)....'..'..÷......# #####.#######..#@........# -80.8 (78.0)#####..##########....# #...............+†...# #...........>...#....# #...............#....##...............#..).###.###.#######..#....## ##+###.###.##.####..##....# #<.j.#.........#.....#....#0aj X-0aj 0aj T _Key pressed, stopping explore.0aj> ?   _0aj 0aj" B0ajj$ ,0aj) X0aja+ 0aj, 0aju. 0aj/ ,0aj1 0aj3 0aj5 ,0aj7 0aj)9 0ajY: ,0aj< 0aj> 0aj? 0ajA 0ajH n0ajJ 0aj"L ,0ajN 0ajQ ,0aj*S 0ajU 0ajW 0ajY 0ajZ 0aj\ 0ajh B0aj+l 0ajn 0aj+o 0aj,p 0ajr 0ajt 0aju 0ajv 0aj-x 0ajz 0aj{ 0aj{ 0aj} 0aj 0aj 0ajV 0ajO 0aje ,0ajo 0aj 0aj 0aj^ 0aj! 0aj 0aj 0ajB 0aj< 0aj۔ 0aj 0aj' 0ajC 0aj 0aj0 0aj9 0aj, 0ajӠ 0aj 0aj  ..).)########....# .).<.##.....#....# .....#......#....# .....'......#....#  ß....##.....#....#  ....##..#   .....########....#  [.....# +....#  ß.....# #...@#  .....## #....#  .....# ........#  #....# ........#  #....# ........#  ##...# ....####.   #...#0aj [m ..?. .    ... (      907.8 (27 9 8.8 (280aj: 5 _k - a ring of poison resistance0ajN 0ajd 30aj 0aj8 0aj _ 24  0ajϭ   You encounter a quokka.0aj .....#......#....# ......'......#....# >.ß....##.....#....# #....##.....#....# 0ajq ∩......########....#  ..[.....# +....#  <.ß.....# #....# .......########....# .......# .......@..# ##....# ..........# ##....# r..# ###...#####.. # #...# ....?. ...  ...... (...# r   quokka (asleep) ...## ....#   ..#    0ajk 19.8 (1.0)0aji j  10.8 (2 _0aj 0ajf 0aj#8 #....# >#....# #....# ∩#....# [ +....# < #....# ######....#  .......@..#  ..........#  r.........#  ......####..  #...# ....?. ...  ...... (...#  ...## ....#  ... ..# 0aj #....# >#....# #....# ∩#....# [ +....# < #....# ######....#  .......@..#  ..........#  r.........#  ......####..  #...# ....?. ...  ...... (...#  ...## ....#  ... ..#  _A quokka is nearby!0aj8 #....# >#....# #....# ∩#....# [ +....# < #....# ######....#  .......@..#  ..........#  r.........#  ......####..  #...# ....?. ...  ...... (...#  ...## ....#  ... ..# 0ajx #....# >#....# #....# ∩#....# [ +....# < #....# ######....#  .......@..#  ..........#  r.........#  ......####..  #...# ....?. ...  ...... (...#  ...## ....#  ... ..# 0aj;0aj0ajb0ajM] _A quokka is nearby!0ajy.'......#....# >.ß....##.....#....# ...#....##.....#....# ∩......########....# ...[.....# +....# <.ß.....# #....# ...#######....# .#...........# ##....#.# .##....#.r.# #####...#.####.... ß## #...#.....?. ....  ....... (...# #...##) ....# . ## ..# _  r..r0aj_r0ajb  1.8 (10aj~0aj9 _Found a bloodstained altar of Trog.0aj ?#.'......#....# ß.>.ß....##.....#....# .#....##.....#....# #.∩......##....# .[.....# +....# ß.<.ß.....# #....# .#....#0aj  .#.# .##....#...r.# .##....#.# #...#.####.... #ß## #...#.....?.+ .... #.# (...# #...##)# ....# #.... ### ..# ._.  0aj E.#.'......#....# .ß.>.ß....##.....#....# .#....##.....#....# #.∩......#....# .[.....# +....# .ß.<.ß.....# #....# .#....# .#.# .##....#...r.#0aja  .##....#.# #...#.####.... #ß## #...#.....?.+ ....  #.# (...#  ##...##)# ....#  #.... ### ..#  ..._.  0aj} M.r0aj9 0aj a2Regen (2) 0aj 0aj 2 _You roll towards the quokka!0ajd`  You barely miss the quokka.0aj3gR 9 =3.7 (0.90ajn0ajq> _The quokka bites you but does no damage.0aj  †You hit the quokka. You tail-slap the quokka.  You kill the quokka!The Council accepts your kill.0ajWR0aj *74.6 _You can now lightly attack monsters by moving around them.0aj0ajkn _Your Shapeshifting skill increases to level 5!0aj 0aj 0aj0ajH _No target in view!0aj&0aj0aj!0aj)H _No target in view!0aj0aj0aj+0aj H _No target in view!0ajRj30ajVo0ajErH _No target in view!0aj(0ajQ0aj0ajfH _No target in view!0aj `0ajb0aji0ajl#No target in view!0ajΞ30aj 0aj0ajݨz  You encounter an orc. It is wielding a +4 hand axe.0aj ß.>.ß....## .....#. ##.∩..######.. .....[.....# +.ß.<.ß#..........########.......##†.. #######0aj####....ß## ?.+ .. ..# (...##o   orc (asleep)# #...o.  0ajIk0o.0aj!Uo0aj 24  =5.6 (10ajf% _The orc shouts!0ajL> ...# ∩...# [ +....# < #....# ########....# #...........# #....†......# #.....@.....# #.......####....  #...#.....?.+ ....  #.......# (...#  ##...##)# ....#  #.... ### ..#  #..._o #.....0ajdt> ...# ∩...# [ +....# < #....# ########....# #...........# #....†......# #.....@.....# #.......####....  #...#.....?.+ ....  #.......# (...#  ##...##)# ....#  #.... ### ..#  #..._o #.....0ajPn0ajo00ajv0ajy[ _An orc is nearby!0aj.> ...# ∩...# [ +....# < #....# ########....# #...........# #....†......# #.....@.....# 0aj#.......####....  #...#.....?.+ ....  #.......# (...#  ##...##)# ....#  #.... ### ..#  #..._o #.....0aj$r> ...# ∩...# [ +....# < #....# ########....# #...........# #....†......# #.....@.....# #.......####....  #...#.....?.+ ....  0ajs#.......# (...#  ##...##)# ....#  #.... ### ..#  #..._o #.....0ajz30ajN0ajq[ _An orc is nearby!0ajr 0aj=s 0aj^z 0aj| F _Unknown command.0aj0aj0ajt0aj0aj0ajJ0ajM,0ajJ0ajU .....# +....#  # #....#  ....########....#  #...........#  #....†......#  ...........##+##   #...#.......####....#  #...#.......+ #....#  0aj #.......# #@...#  ##..)##)# #....#  #.....### #....#  21#..._...# #....#  0aj #.......# #....#  #^#####+# +....#  ####### #....#  0aj5 #....#   0aj034.5 (13.0)0ajݥ5 9 5.5 (140aj}0aj` _e - 21 poisoned darts (gained 5)0aju 24  0aj}n0aj0aj0aj ; 9 0aj^0aj47 _You open the door.0aj0aj!_ 24  0aj0aj@  There is an open door here.0aj 0aj _0aj\0aj0aj 0aj& 0aj 0aj0aj0aj_0aj0ajk0aj,0ajJ0aj0aji0aj0aj0aj30ajs0aj0aj4 0ajj!0aj"0aj8#0aj#0aj%0aj'0aj5(0aj<)0aj[,0aj.0aj /; 9 0ajI00aj"47 _You open the door.0ajE60aj6_ 24  0aj80aj>@  There is an open door here.0aj@0ajA _0ajC0ajG0ajOJ0ajPK0ajM0ajP0ajS,0ajLU0aj]..########....#..# ..#...........#..# ##....#....†......#..# ##....#.....##'## ####...#.......####....#  ## #...#.......+..#....#  #.......#..#....#  0ajX]##..)##)#..#....#  #.....###@.#....#  #..._...##..#....# 0aj] #.......##..#....#  #^#####+##..'....# 0aj]K ####### #..#....#  #...#....#  ###......#  ..###### ..# 0ajd-52.5 (170ajKf5 9 3.5 (180ajVk0ajm$ _l - 2 javelins0aj30aj0aji0ajh0ajʑ 24  0aj%0ajٓ0aj0aj0aj0aj00aj$0ajʝ0aj 0aj]0aj=0ajm0ajͣ0ajڤ0ajz0aj)j  You encounter a clockroach.0aj7b #.......#..#..  0aj~##..)##)#..#..  0aj#.....###..#..  0ajf#..._...##..#....#   #.......##..#....#  0aj$ 0ajz#^#####+##..'....#  ####### ##..#....#   #...#....#   ###@.....#   #.....######   #.....#   0aj #.....#   #.....#  #.....#  B   clockroach (asleep, warded)......# 0aj5 ......[B    0aj18.5 (5.0)0aja  9.5 (6 0aj_0aj0aj0aj}   ##..)##)#..#....#  #..#....#  #..._...##..#....#  #..#....#  #^#..'....#  0aj`~ ##..#....#  #...#....#  ###@.....#  #.....######  #.....#  0aj~x#.....#  #.....#  #.....#  ......#  0aj~O......[B 0aj>8   0aj##..)##)#..#....#  #..#....#  #..._...##..#....#  #..#....#  #^#..'....# 0aj  ##..#....#  0aj #...#....#  ###@.....#  0aj%#.....######  #.....# 0ajO #.....#  #.....#  0aj#.....#  ......#  0ajg......[B 0aj"0ajr#00aj+0ajI.a _A clockroach is nearby!0ajO_   ##..)##)#..#....#  #..#....#  #..._...##..#....#  #..#....#  #^#..'....#   ##..#....#  0aj_N#...#....#  ###@.....#  #.....######  #.....#  #.....#  #.....#  #.....#  ......#  ......[B 0aj4   ##..)##)#..#....#  #..#....#  #..._...##..#....# 0ajX #..#....#  #^#..'....#   ##..#....#  #...#....# 0ajB ###@.....#  #.....######  #.....#  #.....#  #.....# 0ajs #.....#  ......# 0ajl ......[B 0aj0aju0aj 0aja _A clockroach is nearby!0ajF   ##..)##)#..#....#  #..#....#  #..._...##..#....#  #..#....#  #^#..'....#   ##..#....#  #...#....#  ###@.....#  #.....######  #.....#  #.....#  #.....#  #.....#  ......#  ......[B 0aj7   ##..)##)#..#....#  #..#....#  #..._...##..#....#  0aj#..#....#  #^#..'....#   ##..#....#  #...#....#  ###@.....#  #.....######  #.....#  #.....#  0aj$a#.....#  #.....#  ......#  ......[B 0aj 0aj0aj>0aj=a _A clockroach is nearby!0ajF   ##..)##)#..#....#  #..#....#  #..._...##..#....#  #..#....#  #^#..'....#   ##..#....#  #...#....#  ###@.....#  #.....######  #.....#  #.....#  #.....#  #.....#  ......#  ......[B 0ajj    ##..)##)#..#....#  #..#....#  #..._...##..#....#  #..#....#  #^#..'....#   ##..#....#  #...#....#  ###@.....#  #.....######  #.....#  #.....#  #.....#  #.....#  ......#  ......[B 0ajjq 0ajr 0ajx 0ajf{ a _A clockroach is nearby!0aj Q#..)##).....##..##..._...##..#....#....##..#....^#####+##..'...###### ##..#.. #...#.#####..#....@###### 0aj n.........[B...0aj 4B.0aj YB0aj; j  60.5 (1 _0aj 0ajٙ 0aj.....###..._.......#^#####+##..'....####### ##..#....# #...#....######......#.....###### ......B.0ajkL[..)0aj7d#..._......#^#####+##..'....###### ##..#... #...#..#####........##### .......B.[..0aj8)###.0aj5B.0ajZ0aj[a1Regen (2) 0aj\0aj6 _You roll towards the clockroach!0ajI.^#####+##..'###### ##..# #.#####.......##### B........[..).###. ###0aj) You roll towards the clockroach!  You roll towards the clockroach! You lunge at the clockroach.  You hit the clockroach.  The clockroach is heavily wounded.  You closely miss the clockroach.  The clockroach is heavily wounded.0ajB+~ 9 =230ajr10aj 3B _The clockroach bites you but does no damage.0aju †You hit the clockroach.  You kill the clockroach!0ajCS0ajĤ5623.4 (0.90aj0aj]^ _The Council accepts your kill.0aj| 0ajj 0aj0ajH _No target in view!0ajy0ajz0aj0ajXH _No target in view!0ajf0aj{0aj0ajH _No target in view!0aj.h0ajh0ajn0ajdqH _No target in view!0aj/0aj,0aj0ajPH _No target in view!0aj^0aj_0aje0aj&hC _No target in view!0aj0aj0aj 0aj0ajM0ajN0ajV0ajY0aj0ajm0aj0aj0ajB0ajB0ajG0aj\0aj30aj0aj|0ajˢ0aj| 24  _0aj1e _ You see here a clockroach corpse.0aj֪0aj@ _0aj0aj0ajs0aj˱0aj0aj #. #####.. #.....######.....# .....# .# ###....†........######.......@.....#-0ajڸ=.............#).....####..........# #.....###### ####### 0aj-6.4 (3.00aj% 9 -7.4 (420ajN0aj6$ _m - a +0 cloak0ajb 0aj 0aj 0aj g 24  0ajƧ B0aj% 0aj 0aj :10aj 0aj X0ajC X0aj X0aj 0aj ,0aj 0ajU 0aj 0aj8 (0aj 0aj 0aj 0aj 0aj 0aj 0aj ,0ajc 0aj 0aj ,0aj 0ajY 0aj$ 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj7 0aj? 0aj 0aj 0aj 0aji 0aj 0aj 0aj 0aj 0aj 0aj 0aj8 0aj 0aj` 0aj 0aj 0aj\ 0aj 0ajM 0aj 0aj} 0aj 0aj 0aj_ 0aj ,0aj 0aj& 0ajj ,0aj 0aj  0ajT ,0aj 0aj 0aj!  You open the door.  You encounter a scorpion.0aj( .....).)########....# ....).<.##.....#....# ........#......#....# ........'......#....# .>.ß....##.....#....#  ...#....##.....#....####  0aj=) .∩......########....#..# ...[.....#...s.'....#..# .<.ß.....# #@...#..# ........########....#..# ........#...........#..# ..##....#....†......#..# 0ajn) k..##....#...........##'## #####...#.......####....# s   scorpion (asleep) 0aj) ß## #...#.......+..#....#  #.......#..#....#  ##..)##)#..#....# 0aj* . 0aj+ b.s92.4 (25.0)0aj2 Es0aj4 < 9 3.4 (26 _0aj3; 0aj= 0aj%j F).) ).<#....# #....# #....# .>#....# #....#### .∩#######....#..# [.....#....s'....#..# .< #@...#..# #....#..# .....#..# †......#..# .......##'## ....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0aj1).) ).<#....# #....# #....# >#....# #....#### ∩0aj#######....#..# [.....#....s'....#..# < #@...#..# #....#..# .....#..# †......#..# .......##'## ....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0ajW 0aj, 0ajA0ajO_ _A scorpion is nearby!0aj;,Q).) ).<#....# #....# #....# .>#....# #....#### .∩#######....#..# [.....#....s'....#..# .< #@...#..# 0aj,#....#..# .....#..# †......#..# .......##'## ....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0ajӂ).) ).<#....# #....# #....# >#....# #....#### ∩#######....#..# [.....#....s'....#..# < #@...#..# #....#..# .....#..# 0aj†......#..# .......##'## ....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0aji0aj/0aj0aj(_ _A scorpion is nearby!0ajBQ).) ).<#....# #....# #....# .>#....# #....#### .∩#######....#..# [.....#....s'....#..# .< #@...#..# 0aj#....#..# .....#..# †......#..# .......##'## ....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0ajB).) ).<#....# #....# #....# >#....# #....#### ∩#######....#..# [.....#....s'....#..# < #@...#..# #....#..# .....#..# †......#..# 0ajC.......##'## ....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0ajK0ajL0ajkT0ajdW_ _A scorpion is nearby!0aj\).) ).<#....# #....# #....# .>#....# #....#### .∩#######....#..# 0ajt[.....#....s'....#..# .< #@...#..# #....#..# .....#..# †......#..# .......##'## ....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0ajin).) ).<#....# #....# #....# >#....# #....#### ∩#######....#..# [.....#....s'....#..# < #@...#..# #....#..# .....#..# †......#..# .......##'## 0aj8o....####....#  .....+..#....#  #.......#..#....#  ##..)##)#..#....# 0ajuv0ajw0aj}0aj_ _A scorpion is nearby!0aj)#..)............#....# #.....).)########....# #....).<.##.....#....# #.#......#....# #........'......#....# ß.>.ß....##.....#....#  ...#....##.....#....#### #.∩......########....#..# ...[.....#....s@....#..# ß.<.ß.....#.....#....#..# .########....#..# 0aj.......#...........#..# .##....#....†......#.. ...##....#...........##'## ######...#.......####....# #ß## #...#.......+..#....#  #.......#..#....# 0aj0ajAz 24  =4.4 (1.0)0aj0ajR _The scorpion completely misses you.0ajRQ _There is an open door here.0ajA   You hit the scorpion. Your tail-slap misses the scorpion.You punch the scorpion.  The scorpion is heavily wounded.0ajM I 9 995.3 (0.90aj 0aj A _The scorpion stings you but does no damage.0aj  You closely miss the scorpion.The scorpion is heavily wounded.0aj '6.20aj 0aj V _The scorpion closely misses you.0ajp  You hit the scorpion. You tail-slap the scorpion.  The scorpion is severely wounded.0ajr '7.10aj9y 0aj{ A _The scorpion stings you but does no damage.0aj~  You hit the scorpion.  The scorpion is severely wounded.0aj '8.00aj 0ajO V _The scorpion closely misses you.0aj,  You hit the scorpion but do no damage.The scorpion is severely wounded.0aj U2---90aj 0aj& U _The scorpion is struck by your quills. The scorpion stings you.0aj#  You barely miss the scorpion.The scorpion is almost dead.0ajG W0---9.80aj 0aj n _The scorpion barely misses you. The scorpion stings you.0ajQ  You hit the scorpion but do no damage.The scorpion is almost dead.0ajRZ46--5000.70ajY0aj<\. _The scorpion stings you.0aj_ .  You hit the scorpion.  You kill the scorpion!0ajR0ajK--741.60aj0aj ^ _The Council accepts your kill.0aj10aj20aj90ajo;H _No target in view!0ajn0ajo0aju0ajwH _No target in view!0aj0aj(0aj?0ajH _No target in view!0aje0ajf0ajo0ajdpH _No target in view!0aj0aj0aj80ajH _No target in view!0ajS0ajT0ajf0aj]iC _No target in view!0aj0ajR0aj0ajP0ajs0aj'Gear: 13/52 gear slots (Left/Right/Tab to switch category) Missiles (go to first with ()  e - 21 poisoned darts (quivered)g - 5 boomerangs  l - 2 javelins Armour (go to first with [)  a - a +0 animal skin (worn)m - a +0 cloak Jewellery (go to first with "=)  d - an amulet of the acrobat (worn)0ajwpf - an amulet of reflection  k - a ring of poison resistance Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman  h - a quill talisman  i - a maw talisman  j - a storm talisman0ajH.m - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.2 (4.4 -> 5.6). Your EV would remain unchanged. 0ajYou found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.0aj0aja60aj=0ajF#..)............#....#  Jingleheimer the Changeling #.....).)########....#  Armataur of Wu Jian *..... #....).<.##.....#....#  Health: 46/57 ===================----- #........#......#....#  Magic: 7/7======================== #........'......#....#  AC: 4Str: 21 ß.>.ß....##.....#....#  EV: 90aj]G[Int: 10 ....#....##.....#....####  SH: 0Dex: 10 #.∩......########....#..#  XL:  7 Next: 74% Place: Dungeon:5 ....[.....#.....@....#..#  Noise: =--------  Time: 5001.6 (0.0) ß.<.ß.....#.....#....#..#  -) Nothing wielded .........########....#..#  Throw: 21 darts (poison) .........#...........#..#  Quill ...##....#....†......#..# ...##....#...........##'##    ######...#.......####....#    0ajG~#ß## #...#.......+..#....#   #.......#..#....#    _No target in view! _No target in view! 0ajG_No target in view! _No target in view! _No target in view!  You can't equip that in your current form.0ajP30ajU0ajLW. _0aj0ajGear: 13/52 gear slots (Left/Right/Tab to switch category) 0ajMissiles (go to first with ()  e - 21 poisoned darts (quivered)g - 5 boomerangs  l - 2 javelins Armour (go to first with [)  a - a +0 animal skin (worn)m - a +0 cloak Jewellery (go to first with "=)  d - an amulet of the acrobat (worn)f - an amulet of reflection  k - a ring of poison resistance Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman  h - a quill talisman  i - a maw talisman  j - a storm talisman0aj k - a ring of poison resistance. A ring that protects its wearer from poison. You found it on level 5 of the Dungeon. Stash search prefixes:0ajX {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified jewellery _________________ 0ajW Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.0ajƀ 0aj׈ 0aj #..)............#....#  Jingleheimer the Changeling 0aj% #.....).)########....#  Armataur of Wu Jian *..... #....).<.##.....#....#  Health: 46/57 ===================----- 0ajF #........#......#....#  Magic: 7/70ajd ======================== #........'......#....#0aj   AC: 4Str: 21 0aj ß.>.ß....##.....#....#  EV: 90aj ~Int: 10 ....#....##.....#....####0ajӑ u  SH: 0Dex: 10 0aj #.∩......########....#..#0aj 3  XL:  7 Next: 74% Place: Dungeon:5 ....[.....#.....@....#..#0ajH   Noise: =--------  Time: 5001.6 (0.0) ß.<.ß.....#.....#....#..#  -) Nothing wielded 0aj .........########....#..#  Throw: 21 darts (poison) .........#...........#..#  Quill ...##....#....†......#..#0ajՒ  ...##....#...........##'##    ######...#.......####....#  0aj,   #ß## #...#.......+..#....#   #.......#..#....#    _No target in view! _No target in view! _No target in view! 0ajU _No target in view! _No target in view! _You can't equip that in your current form.0ajm 0aj 4-2.1 (0.50aj R _k - a ring of poison resistance (worn)0aj' 0aj' 7-0aj- 0aj0 0ajS0ajmVGear: 13/52 gear slots (Left/Right/Tab to switch category) Missiles (go to first with ()  e - 21 poisoned darts (quivered)g - 5 boomerangs  l - 2 javelins Armour (go to first with [)  a - a +0 animal skin (worn)m - a +0 cloak Jewellery (go to first with "=)  d - an amulet of the acrobat (worn)  k - a ring of poison resistance (worn)f - an amulet of reflection Talismans (go to first with %) 0ajV b - a quill talisman (worn)c - a protean talisman  h - a quill talisman  i - a maw talisman  j - a storm talisman0aj[ 0aj#..)............#....#  Jingleheimer the Changeling #.....).)########....#  Armataur of Wu Jian *..... #....).<.##.....#....#  Health: 46/57 ===================----- #........#......#....#  Magic: 7/7======================== #........'......#....#  AC: 4Str: 21 ß.>.ß....##.....#....#  EV: 9Int: 10 ....#....##.....#....####  SH: 0Dex: 10 #.∩......########....#..#  XL:  7 Next: 74% Place: Dungeon:5 ....[.....#.....@....#..#  Noise: ---------  jF33mTime: 5002.1 (0.0) ß.<.ß.....#.....#....#..#  -) Nothing wielded .........########....#..#  Throw: 21 darts (poison) .........#...........#..#  Quill ...##....#....†......#..# ...##....#...........##'##    ######...#.......####....#    #ß## #...#.......+..#....#   #.......#..#....#    _No target in view! _No target in view! _No target in view! _No target in view! _You can't equip that in your current form. _k - a ring of poison resistance (worn)0aj0ajq0aj0aj 1Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison) (quivered)b - Throw: 5 boomerangs  c - Throw: 2 javelins  d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on0aj 0aj^ #..)............#....#  Jingleheimer the Changeling #.....).)########....#  Armataur of Wu Jian *..... #....).<.##.....#....#0aj -  Health: 46/57 ===================----- #........#......#....#  Magic: 7/7======================== #........'......#....#  AC: 4Str: 21 0aj ß.>.ß....##.....#....#  EV: 9Int: 10 0aj- K....#....##.....#....####  SH: 0Dex: 10 #.∩......########....#..#0aj^ 3  XL:  7 Next: 74% Place: Dungeon:5 ....[.....#.....@....#..#0aj ,  Noise: ---------  Time: 5002.1 (0.0) ß.<.ß.....#.....#....#..#0aj  -) Nothing wielded .........########....#..#  Nothing quivered 0aj .........#...........#..#  Quill 0aj' ...##....#....†......#..# 0aj ...##....#...........##'##    ######...#.......####....#    #ß## #...#.......+..#....#   #.......#..#....#    _No target in view! _No target in view! _No target in view! _No target in view! _You can't equip that in your current form. _k - a ring of poison resistance (worn)0aj/ 0aj(" 0aju$ F _Clearing quiver.0aj9 0aj: 0aj: 0aj< 0aj< f 24  _0ajB 70ajXD 0ajF ,0aj6W B8=9=0ajo 50=1=20ajtr B0ajZs 0ajs K3=0aj{t 0ajDv ,0ajv 0aj%x ,0ajy 0ajz 0ajz U4=0ajK{ 0ajs| 0aj| 0aj} 0aj  ,0aj 0aj 0aj 0aj D5=0aj 0aj) 0aj 0aj@ 0aj 0aj 0aj 0ajو 0aj= 0ajЉ 0aj$ 0aj U6=0aj 0aj 0ajԍ 0aj 0aj ,0aj 0aj 0ajn 0aj D7=0aj) 0aj 0aj ,0ajL 0ajc 0aj̟ 0ajJ 0aj 0aj 0aj 0ajT 0aj 0aj 0aj 0aj2 9=0ajƮ 0ajU 0aj} 0ajʳ 0ajB 0aj. 0ajq ,0aj8 0aj 0aj ,0aj 0aj 0aj 0aj! 0aj' 0ajQ 0aj\ 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0ajr 0aj 0aj B0aj 0aj 0aj 0ajl 0ajQ 0aj 0aj 0ajx 0aj% 0ajr 0aj 0aj8 0aj 0aj ; 9 0aj 0aj 7 _You open the door.0aj c  You encounter a rat.0aj ....##....#...........##'## ######...#.......####....# #ß## #...#.......+..#....#  #.......#..#....#  ##..)##)#..#....#  ##.....###..#....#  0aj9 #..._...##..#....#  #.......##..#....#  #^#####@##..'....#  #######.##..#....#  r##...#....#  ######......#  #.....######  #.....#   r   rat (asleep)0aj S #.....#   #.....#   ######....†#  0aj 054.1 (52.0)0aj t 24  5.1 (53 _0aj, 0aj Q _There is an open door here.0aj;G. #....  #...#....  #....  ##..)##)  ##.....##  #..._...#  #.......#  #^#####@#  #.#  r##  ##          †# 0ajͅ. #....  #...#....  #....  ##..)##)  ##.....##  #..._...#  0ajf#.......#  #^#####@#  #.#  r##  ## 0aj   0aj  0aj!  0aj  0aj?†# 0aj0aj00ajT0ajZ _A rat is nearby!0ajūG. #....  #...#....  #....  ##..)##)  ##.....##  #..._...#  #.......#  #^#####@#  #.#  r##  ##          †# 0ajLO. #....  #...#....  #....  ##..)##)  ##.....## 0aj+M #..._...#  #.......#  #^#####@#  #.#  r##  ##          0ajMG†# 0ajW0aj1X0aj`0ajhcZ _A rat is nearby!0ajvG. #....  #...#....  #....  ##..)##)  ##.....##  #..._...#  #.......#  #^#####@#  #.#  r##  ##          †# 0aj c. #....  #...#....  #....  0aj ##..)##)  ##.....##  #..._...#  #.......#  #^#####@#  0aj 2#.#  r##  ##       0ajh   †# 0ajD0aj0aj90ajZ _A rat is nearby!0aj)G. #....  #...#....  #....  ##..)##)  ##.....##  #..._...#  #.......#  #^#####@#  #.#  r##  ##          †# 0aj. #....  #...#.... 0aj}N #....  ##..)##)  ##.....## 0aj5- #..._...#  #.......#  #^#####@#  #.#  r##0ajE  ##          †# 0aj30aj p _A rat is nearby!0aj#######...####....ß## ....+.. 0aj\~#.......###..)##)##.....###..._...#.....#^#####'##..'##0aj #÷.rlr##.0aj##########.. #.....##### 0ajor   quokka (asleep)0ajl   frilled lizard (asleep)######....†0ajer   rat (asleep)..........######0aj~rlrrlr   _A rat is nearby!A rat is nearby! 0aj; You encounter a quokka and a frilled lizard.  The rat squeaks loudly. The frilled lizard hisses angrily.0aj4--  ====0ajI)6.1 (1.0)0aj0ajJ _The rat is struck by your quills. The rat bites you.0ajqB †You hit the rat.  You kill the rat!0ajC ;.l0aj^C M.r0ajNJ )0ajN -- 9 =---7.0 (0.90ajT 0aj\W ^ _The Council accepts your kill.0ajT  You miss the frilled lizard.The frilled lizard unfolds its giant frill.0aj A---90aj4 0aj F _The frilled lizard bites you but does no damage.0aj{]0aj^U5=8.80aj3d0aj4g _You barely miss the frilled lizard. The frilled lizard closely misses you.0aj †You punch the frilled lizard!  You kill the frilled lizard!0aj?M.r0aj)0ajj6/58=59.70aj@t _The Council accepts your kill.0ajS*  You hit the quokka.  The quokka is severely wounded.0aj3+(60.60aj=20ajK4S _The quokka barely misses you.0aj  You hit the quokka but do no damage.The quokka is severely wounded.0ajg,1.6 (1.00ajs0aj> _The quokka bites you but does no damage.0aj †You hit the quokka.  You kill the quokka!0ajS0aj 472.5 (0.90aj,0aj[^ _The Council accepts your kill.0ajU{0aj|0aj0aj]H _No target in view!0aj0aj0aj00ajH _No target in view!0ajVY30aj7_0ajMaH _No target in view!0aj0aj0aj'0ajH _No target in view!0ajF0ajIG0ajbN0ajPH _No target in view!0aj0ajm0aj&0ajC _No target in view!0aj430aj:0aj=0aj+W0ajZX0ajY0ajZ0aj` 24  _0ajPa0aj,c,0ajd0ajqf0ajfK8=0ajh0ajxs0ajt0aju0ajv0aj}? _ There is an open door here.0aj0aj _0aj0aj0aj 0ajđ0ajǓ0aj\0aj0aj9=0ajl0aj0ajթ0aj[0aj0aj+$  Things that are here:0ajd  a +4 hand axe; a +0 animal skin0aj0aj _0ajy0aj0aj0ajF0ajP0aj0aj0aj0aj0ajsn0aj_0aj0aj0aj0aj0aj00ajo0aj0aj0ajo0aj0aj0aj(0aj0ajk0aj0aj&,0aj0aj~ 0aj' ,0ajI0aj0aj(0aj0aj0aj~0aj#0aj0ajK0aj\#0aj$0aj%%0aj&0aj*0ajB,0aj,0ajx-0aj20aj30aj@40aj|50aj90aj5;0aj;0aj<0ajA0ajB,0ajC0ajH0ajhI0ajI0ajJ0ajO0ajP,0ajR0ajV0ajX,0aj(Z0aj^0aj^`0aj`0aj{b0ajg0ajh0ajNi0ajhj0aj.p@  There is an open door here.0ajur0ajr; 9 0ajs0ajw7 _You open the door.0aj/z0ajrz_ 24  0aj |0aj@  There is an open door here.0aj0ajg _0aj0aj0ajދ0ajM0aj%0aj)0aj0ajs0aj0aj0ajN0aj0ajC0aj0aj0aj0aj0ajs0aj"0ajy0aj`0ajԲ0ajܵ0aj@0aj10aj%0aj۾,0aj0aj0aj0aje0aj0aje0aj)0aj0ajn0aj0ajo,0aj0aj0ajh0aj0aj0aj0ajB0ajc .####'#.# #...............#.. #........# #...............#.. #'######## ##.###.#######..#.. ..#+###.###.##.####..##. ### #<.j.#.........#.....#. #...j#.........#.....'. #### #..##........######'#. ~..## ###'##........##.....#. ~≈..# #####.....@.##....##.....#.-109.5 (47.0) 0aj(≈≈≈.# #......[....##....##.....#. ~≈≈≈###.P.P...##..)............#. ~≈≈≈#...._..#+##.....).)########. ≈≈≈≈#...P.P....#....).<.##.....#. #≈≈≈#..........#........#......#. ##≈≈#......#...#........'......#.##≈####..##...ß.>.ß....##.....#.≈#.##..###+.....#....##.....#.0ajX-0aj( 0ajI"T _Key pressed, stopping explore.0ajwA  0ajE0aj:G0ajMP _0ajO,0ajTR0ajW,0ajSX0ajZ0aj]@  There is an open door here.0aj_0aja _0ajGb0aj'd0ajgB0ajl0ajo,0ajo0ajr0aju  You open the door.  You encounter an iguana.0aj|= #.#....#.######.#######..#.  #.#.##.#.#....#####..########  #.#.##.#.#...l#............  #.#....#.#....#...........>.  #.####'#.#....#.............0aj{}  ####........#....#.............  #..#'######## ...##.###.#######.  #....# ##'###.###.##.####. ##.#### #<@..#.........#... ...# #....#.........#... ######## ##..##........##### 0aj}...~~..## ###'##........##... ~~~~~≈..# #####.......##....##... 0aj(~~.~~≈≈≈.# #......[....##....##... l   iguana (asleep) ~~~~~≈≈≈###.P.P...##..).... ~~~~~≈≈≈#...._..#+##.....).)##### ~..#≈≈≈≈#...P.P).<.##...0aj_.l15.5 (6.0)0aj6Wl0aj4 9 6.5 (70ajy0aj0 _The iguana hisses angrily.0ajp  #....#  #....#  #...l#>  #....#  ....#   ...   ##'### #<@..# #....# ##..## ###'# .... [...##..)_..#+#).)).<0aj4U p  #....#  #....#  #...l#>  #....#  ....#   ...  0ajV  ##'### #<@..# #....# ##..## ###'# .... [...##..)_..#+#).)).<0aj] 0aj^ 0ajae 0ajh ^ _An iguana is nearby!0aj{   #....#  #....#  #...l#>  #....#  ....#   ...   ##'### #<@..# #....# ##..## ###'# .... [...##..)_..#+#).)).<0aj p  #....#  #....#  #...l#>  #....#  ....#   ...  0aj  ##'### #<@..# #....# ##..## ###'# 0aj <.... 0aj [...##..)_..#+#0aj  g).)).<0aj 30aj 0aj% ^ _An iguana is nearby!0ajg1   #....#  #....#  #...l#>  #....#  ....#   ...   ##'### #<@..# #....# ##..## ###'# .... [...##..)_..#+#).)).<0ajE V  #....#  #....#  #...l#>  #....#  ....#   ...   ##'### #<@..# #....# ##..## ###'# 0aj& 9.... [...##..)_..#+#).)).<0aj 0ajH 0aj 0aj_ ^ _An iguana is nearby!0aj )  0aju x#....#  #....#  #...l#>  #....#  ....#   ... 0aj W  ##'### #<@..# #....#0aj & ##..## ###'#0aj  .... 0aj $[...##..)_..#+#0aj# +).)).<0ajp  #....#  #....#  #...l#>  #....#  ....#   ...  0aj. ##'### #<@..# #....# ##..## ###'# .... [...##..)_..#+#).)).<0aj0aj0aje0ajp^ _An iguana is nearby!0aj A'####.##......)....'..'..÷...#.######.#######..#...####..##########......l>0aj #.####'#.####........#....#.............#'########$...###  #....##@###.###.##.#### ##.####<. ...# .....#... 0aj######## ##..##### ...~~..## ###'##.... ~~~~~≈..# #####..... ~.~~≈≈≈.# #......[....##....####.P.P...##..).......... ~~~~~0ajn._..#+##.....).)#####0ajx1.l0aj0aj0ajs 24  7.5 (1 _0aj30ajQ _There is an open door here.0ajXJ...........#..#...'####.##......)....'..'..÷...#.######.#######..#...####..##########.....0aj5K.> #.####'#.#...l###........#....#.............#'########$.@.##  #....###'###.###.##.#### ##.#####<...# ...# ....#.#... ######## ##..##### 0ajxL...~~..## ###'##.... ~~~~~≈..# #####....~~≈≈≈.# #......[....##....####.P.P...##..)..........0aj(NK.l0ajU0aj'W,8 _0aj^0ajT`0aj8  You hit the iguana.0ajR 9 =9.4 (0.90aj10ajr4 _The iguana is lightly wounded.0aj-7  You hit the iguana.  The iguana is heavily wounded.0aj7V7-20.30aj@0aj*C+ _The iguana bites you.0aj  You completely miss the iguana.The iguana is heavily wounded.0ajöU8=1.20aj0ajiT _The iguana closely misses you.0aj43  You barely miss the iguana.You tail-slap the iguana, but do no damage.The iguana is heavily wounded.46-----=2.2 (1.00aj;0aj)B+ _The iguana bites you!0aj$  You hit the iguana. You tail-slap the iguana.  The iguana is heavily wounded.0ajb--30aj0ajS _The iguana barely misses you.0aj :  0ajF You hit the iguana but do no damage. You punch the iguana.  The iguana is almost dead.0aj2 33-----------=4.1 (0.90aj( 0aj7, + _The iguana bites you!0aj! 0aj 0aj 0aj 0ajq  0aji 0aj P_You are too injured to fight recklessly!0aj  0aj 0aj% 0ajG ^ _You are too injured to fight recklessly!0ajw 0aj`x 0ajy 0aj. ^ _You are too injured to fight recklessly!0aj$   )÷  ######  #....#  #....#  #....#>  #....#  #..l.#  #$.@.#   ###'## #<.. #.... ##..## ###'# .. [.)0aj   )÷  ######  #....#  #....#  #....#>  #....#  #..l.#  #$.@.#   ###'## #<.. #.... ##..## ###'# .. [.0ajڀ ()0aj 0aj܉ 0aj 0ajb ^ _An iguana is nearby!0aj   )÷  ######  #....#  #....#  #....#>  #....#  #..l.#  #$.@.#   ###'## #<.. #.... ##..## ###'# .. [.)0ajh!  )÷  ######  #....#  #....#  #....#>  #....#  #..l.#  #$.@.#   ###'## #<.. #.... ##..## ###'# .. [.)0aj p30aj9~0ajM^ _An iguana is nearby!0ajȑ  )÷  ######  #....#  #....#  #....#>  #....#  #..l.#  #$.@.# 0aju  ###'## #<.. #.... ##..## ###'# .. [.)0ajl  )÷  ######  #....#  #....#  #....#>  #....#  #..l.#  #$.@.#   ###'## #<..0aj>N #.... ##..## ###'# .. [.)0ajk0aj0aj0aj _You are too injured to fight recklessly!An iguana is nearby!0ajܪ .An iguana is nearby!An iguana is nearby!  You hit the iguana.  You kill the iguana!0ajβR0aj 4=-----80-5.0 _The Council accepts your kill.0aj0ajh _Your Dodging skill increases to level 3!0ajϩM#######'...........#..#...'####.##......)....'..'..÷...#.######.#######..#...####..##########.....> #.####'####........#..@.#.............#'########$...#  #....0aj+###'###.###.##.#### ##.#####<... ...##....#.........#...# .0aj0ajr 24  --6.0 (1.0 _0aj<0aj10aj`M #....####################'...........#..#...'####.##......)....'..'..÷...#.######.#######..#...####..##########.....> #.####'####........#....#.............#'########$...##....####'###.###.##.####. Quill ##..#..0ajy0aj%?-70aj0aj`0aj#0aj~0ajP0aj|5=67=0aj,0ajO0aj?980aj(=0aj0aj,0aj0ajC 0aj S9=0ajs 0ajZ 0aj 0ajX0aj0x40=0aj(10aj+0aj.0aj50aj<42=0aj9=0aj%>0aj>0aj@0ajA0ajYB0ajC0ajC%30aj D2=0ajjE0aj$G0ajG0aj~H0aj J0ajpJ0aj}K0aj=M0ajMK4=0ajN0ajQ,0ajUX0aj]5=0ajaX0ajba6=0ajc,0ajgB0ajYh0ajq0ajr0ajvt0ajv0ajv0ajwN7=0ajFx0ajz0ajtz0aj{0aj<B0aj0aj80aj*0aj0aj0aj0ajB0aj0aj0aj0aj)59=0ajl0aj0aj,0aj 0aj0aj0aj30ajU,0aj0ajϧ}50=1=0aj%,0ajR0aj0aj7,0aj0ajk0ajw0aj]0ajƳ0ajN2=0aj0aj Y34=5=6=7=0ajR ,0aj 0ajk ,0aj 0aj 0aj K8=0aj 0aj# 0aj% 0ajY% 0ajE& 0aj( 0aj* ,0aj=2 0aj)9 #........##...........#..# #.#'####.##)....'..' #.#....#.######.#######..#0aj9 _ #.#.##.#.#....#####..###### #.#.##.#.#....#......... #.#....#.#....#...........> #.####'#.#....#####........#....#.0aj): #..#'########@...##.###.###### #....# ###'###.###.##.### ####.#### #<...#......... #....# 0aj:  #....#......... ..######## ##..##.###..~~..## ###'##.## ~~~~~~~≈..# #####.......##....##. ~~~.~~≈≈≈.# #......[....##....##~~≈≈≈###.P.P...##..).....0ajo; 0aj B 1209.0 (82.0)0aj[C 6 9 10.0 (830ajW 0aj[ > _You now have 243 gold pieces (gained 2).0ajcr I0ajy 0ajz 0aj = 24  0aj 0aj @  There is an open door here.0aj 0aj  _0aj 0aj 0ajO 0ajh 0aj™ 0ajN 0aj/ 0aj @  There is an open door here.0aj 0aj  _0ajw 0aj9 0aj 0aj) 0aj 0aj 0aj ,0aj 0aj. 0ajL 0aj 0aj 0ajn 0aj 0aj9 0aj 0aj5 B0aj 0aj 0aj ,0aj 0ajE 0aj B0aj 0aj 0aj\ 0aj ,0aj 0aj 0aj- 0ajQ2 0aj6 0aj7 0aj9 0ajSD 0ajG 0ajG 0ajJ 0aj]N 0ajfQ 0ajQ 0ajS 0aj ^ n0aje B0ajmg 0ajh 0aji 0ajm ,0ajOs X0ajt 0aju 0ajv 0aj~ 0ajʀ 0ajs ,0aj 0ajD ,0aj 0aj 0aj 0ajg 0aj\ 0ajܒ 0aj} B0aj 0ajT 0aj> 0aj 0aj 0aj# 0ajG ,0ajš 0aj| 0ajh 0ajT 0aj 0aj3 0aj 0aj ,0aj ,0ajQ B0aj 0aj 0aj0 0aj 0aj 0ajP 0aj 0ajB 0aj 0aj 0aj' 0aj 0aj 0aj 0aj  You encounter an orc. It is wielding a +0 short sword.0aj  #.###..# #.##^#####'##..' #.########.##..# # #..##÷...†##... #ß #...##########0aj>  ## #...# #.....# ##### ##...# #.....# ......##....##.. #.....# .......@.........#..... 0ajj ............######....† ............#.#0aj o ............ ............0aj /... 0aj X......###+###...)....... o   orc (asleep) o..... ######......0aj h ...... #.....#0aj8 7 #######0aj 48.0 (38  9.0 (39 _0aj 0aj 0aj  #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............# ............# ............# ......###+###...) o.....  ...... 0aj  #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............# 0aj =............# ............# ......###+###...) o.....  ...... 0aj 0aj_ 00aj 0aj˥ [ _An orc is nearby!0aj  #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............# ............# ............# ......###+###...) o.....  ...... 0aj}0aj) #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............# ............# ............# ......###+###...) o.....  ...... 0aj 0ajI0ajf y _An orc is nearby! #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............# ............# ............# ......###+###...) o.....  ...... 0aj&! #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............# ............# ............# ......###+###...) o.....  ...... 0aj[ _An orc is nearby!0aj #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............# ............# ............# ......###+###...) o.....  ...... 0aji? #. #.##^ #.## # #..##÷...† #ß #...# ## #...#  ##### ##...#  ......##....##..  .......@....... ............###† ............#0ajD@X ............# ............# ......###+###...) o.....  ...... 0ajG0ajI0ajBP0ajS[ _An orc is nearby!0aj\6 #.##^#####'##..ß.... #.########.##..#.... #..##÷...†##... #ß... #...##########. ##># #...# #...####### ##...# #...........##....##.. #.....#.................#.....#.....######....†#0aj'.#..........#.#.#.#####+###...)#o..... #######...... ##...... ##### 0ajQ  Found a stone staircase leading down.0ajɧ/  --more--0aj,0aj v   50.0 (10aj.0) _0aj0ajn0ajD0ß.... #.########.## #..... #..##÷...† #ß...ß #...########## ##>## #...# #...##########...# # #......##....##.. # #.................# ####### #.#......... #.# #.# ####+###...) #o.....# ###### #....... #o   orc wizard (asleep) #....... ##### oo 2 orcs (1 missile, asleep) #j1i;49m...o..o0ajU= o.  You encounter an orc and an orc wizard.The orc is quivering boomerangs.0aj=8o.0ajqK ooo)oThe orc shouts! x2; The orc wizard shouts!(((((((0ajd@......0aj 0aj/===10ajFC _The orc throws a boomerang. The boomerang misses you.0ajY  #..... #..##÷...† #ß...ß #...######### ##>## #...# #...##########...# # #......##....##.. # #.................# ####### #.#.... #.# #.# #.o....###+###...) #......# ###### #....... # #o# #### opriest (wandering) #...o...# o   0aj orc wizard #....o..#oo 2 orcs (1 missile)0aj@P 2o.0ajQ ;o.0aj`  You encounter an orc priest. It is wielding a +0 flail.0aj i ****The orc wizard casts a spell at you.0aj o.....2-----2 _The magic dart hits you.0aj  #..... #..##÷...†## #ß...ß #... ##>## #...# #0aj  ##########...# # #......##....##.. # #.# #.###### #.# #...@..# #..o.# #......###+###...) #......# ###### #. # #....o.o#  #.# #...o...#0aj  5o.0aj_ 7o.0aj 8o.0aj% 0aj% @--30aj. 0aj8  o. _The orc is struck by your quills. The orc misses you.You closely miss the orc.The orc is severely wounded.0ajrE oThe orc priest shouts!  The orc completely misses you.0ajbO ;*0aj9 oo 2 orcs (1 missile)  0aj ! The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!0aj, :o.0aj7 .{0aj8 P 9 =9 (0.90ajB 0ajD _Deactivating autopickup; reactivate with Ctrl-A.0ajV o.  You barely miss the orc.0ajX } .  The orc is severely wounded.0aj,a 0ajf ((The orc hits you but does no damage. The orc throws a boomerang.0ajQ s..-4.80aj?0ajw o. _The boomerang hits you but does no damage.  You hit the orc.0ajOs  The orc is severely wounded.0aj$0aj, (((The orc hits you with a +0 short sword. The orc throws a boomerang.0ajF@..0aj0ajJ0-----0aj%5.8 (1.00ajY0aj= ) _The boomerang closely misses you.You hit the orc.  You kill the orc!0aj$4o.0aj0aj%Foo0aj0ajr   orc (0aj,6.7 (0.90ajW0aj o. _The Council accepts your kill.0aj8o.0aj 0aj;0aj'7.60aj 0aj\= ) _You roll towards the orc! You miss something. Your tail-slap misses something.  You hit the orc but do no damage. You tail-slap the orc!  You kill the orc!0aj0aj3o.0aj /]18.6 (1.00aj10aj4^ _The Council accepts your kill.0aj"&  0ajYou barely miss the orc priest. Something hits you.The orc priest is struck by your quills.0aj'f48--9.5 (0.90ajBO  _The orc priest misses you.You hit the orc priest.  The orc priest is heavily wounded.60.40ajG The orc priest is heavily wounded. _Something completely misses you.  You barely miss the orc priest. Your tail-slap misses the orc priest.The orc priest is heavily wounded.  The orc priest hits you with a +0 flail.0ajHk39----1.30ajLQ0ajc ) _Something hits you.You hit the orc priest. You tail-slap the orc priest.  You kill the orc priest!0ajmy   The Council accepts your kill.0ajsm40---72.3 (1.00ajx0aj}f _Something hits you but does no damage.0ajr30aj0ajiH _No target in view!0aj30aj0ajH _No target in view!0aj)v0ajw0aj~0ajH _No target in view!0aj0ajE0aj0ajH _No target in view!0ajr0aj[t0aj{0aj }H _No target in view!0ajI0ajKC _No target in view!0ajV0ajW0aj_0aja0aj30aj0aj0ajO>0aj>0ajE0ajH0aj0ajc0aj0ajI0ajx,0aj-0aj40aj60aj30ajͮ0ajư0aj($I0aj&0ajs0ajǚ0aj0aj0aj0aj0aj0aj0aj0aj0aj00aj00aj0aj 0ajQ0aj0aj0aj0ajΔ0ajQ0aj0aj0aj0ajZ  Something hits you.0aj` 24  0aj.&00ajh37-3.3 (1 _0aj0aj&0aj>} 0aj:~ 0aj_ 0ajV Z00aj *4.3 (10aj 0aj8 ` _Something completely misses you.0ajA 0ajB 0ajL 0ajP 0aj\ 0aj;c &00aji *5.3 (10ajHj 0aj?l ] _Something closely misses you.0aj 30aj0aj0ajJ  You hear some strange, mumbled words.0ajT8-0aj9"@*00ajY0aj;8@0ajP<y=6.3 (1Conf Quill 0ajKD0aj}FQ _You are confused.0ajD #ß...ß #...#########>## #...# #...##########...# #.#......##....##.. #.#...........#.#.######.#.#......#.....#.#..))@.#.#......###+###...)#......# #######. #.#.######.# 0aj0aj_--70aj0aj| _Something hits you but does no damage.Things that are here:0ajo _a +0 flail; an orc corpse0aj؄ 0ajӅ r 9 -8.2 (0.90aj, 0aj0 y _You hit something. Something hits you but does no damage.0aj[ )You punch something!  The Council accepts your kill.0ajRdg  Reactivating autopickup.0ajhk9=929.2 (1.00ajn0ajp6 _You feel a bit more experienced.0aj #ß...ß #... ##>## #...# # ##########...# # #......##....##.. # #.# #.###### #.# #......#0ajZ #..)@).# #......###+###...) #......# ###### #.# # #.#  #.#  #.#  #.#0ajk0aj%p 24  -700ajq0aj"@  g - 7 boomerangs (gained 2)0ajp 9 -1.2 (20aj0ajL _Items here: )) [[ †.0ajs2 #ß...ß #... ##>## #...# # ##########...# # #......##....##.. # #.# #.###### #.# #......# #..@)).#0aj3 #......###+###...) #......# ###### #.# # #.#  #.#  #.#  #.#0aj;0aj <l 24  2.2 (10ajA0ajC$  Things that are here:0ajEu _a +0 short sword; an orc corpse0ajV0ajq40= 9 2730aj0aj2 _You're too confused to move!0aj0aj]0aj0aj&00aj30ajX _You're confused, stopping explore.0aj& 30aj 0aj Q0ajU X _You're confused, stopping explore.0aj 30aj 0aj ;0aju n _You're confused, stopping explore.0ajf0aj-0ajD0aj̭0aj0aj0ajX _You're confused, stopping explore.0aj30aj0aj0aj20ajB0aj 0ajJ_You're confused, stopping explore.0aj0ajA0aj0ajӗ _confused, stopping explore.  You start resting.0aj` 24  0ajM0aj;64.2 (10ajC0aj W _You feel less confused.0ajq0ajr0aju0ajx0ajB0aj910ajz0aj0aj0aj,0aj0ajO0aj0aj0aj0aj0ajb0ajN42=0aj0ajK0aj0aj0aj-0aj0ajϨ3=0aj,0aj4=5=6=0aj7=0aj0ajW0aj0ajQ80aj30aj+,0aj0aj0aj0aj0ajp0aj0aj0aj a9=0aj 0ajb0aj0aj0aj,0aj0aj"0aj#V50=0ajx%0aj")0aj)0ajJ40ajt50ajl80aj9#10ajQ9(=0aj,;0aj=0aj=0ajG@0aj3B0ajB0aj|D0ajF0ajG#20ajH=0ajH0ajOJ0aj5L0ajL0ajZN0ajRQ0ajQ0aj$S0ajU0ajV0ajW0ajZ0ajfZ%30aj2\0aj^0aj_0aj`0ajed,0aje0ajFg0ajg54=0aj h0aji0ajl0ajwl0ajxsX0aj%y5=0ajz0ajz0aj|0aj2}0ajS0aj%,0aj0aj0aj4K6=0aj#0aj׈0ajV0aj0aj0ajY0aj̎0aj0ajFU7=0aj0aj0ajx0aj0ajU0aj0aj0ajz,0aj}0aj0ajK8=0ajm0aj1 _HP restored.0aj0ajܫ0ajխ0aj0aj ,0aj 0ajϽ##########...# #...#......##....##.. #..#.................#..#......######..#..#.#............#.......#..))).......#..#......###+###...)#....@.# ######337.2 (63.0)0ajҾ#.......# #.#.......# #####.......#  #.......# ######### 0aj00aj0ajnT _Key pressed, stopping explore.0aj  0ajz0aj: _0aj0aj.O=0aj%0aj0ajq 0aj 0aj 0aj 0aj$ B0aj 0aj 0aj 0aj 0aj 0aj 0ajN 0aj 0ajx 0aj" 0aj# 0aj>% 0ajl+ 0aj22 l _HP restored. _Key pres  You open the door.  You encounter 3 orcs and an orc wizard.  An orc is wielding a +2 heavy hand axe. The orc wizard is wielding a +2 devious dagger.0aj@ #ß...ß #...##########.##>## #...# #.....#############...# . #.....# #......##....##.. #.....# #.........# 0ajzA =#............######....†# #............#..........####............#.........#..)))....@..#..........#......###'###...)......#......##o.o ######........#.......#.... #.....####.......#o...: ########.......#o....#0ajA o   orc wizard (asleep)#.......#.....#ooo 3 orcs (asleep)#.......#.....##########0ajJ e44.2 (7.0)o.0ajJ 8o.0ajq o.oooooo 9 ====5.2 (8 _The orc shouts! x3; The orc wizard shouts!0aje    ##>## #...#  ##########...# .   #......##....##..   #.............  #............#†#  #............# #............# #..)))....@..# #......###o###...) #......##..o  ..#o...  #.o..:   #.....#  #.....#  #.....#  0ajO    ##>## #...#  ##########...# .   0aj #......##....##..   #.............  #............#†#  #............# #............# #..)))....@..# 0ajX "#......###o###...) #......##..o  0aj $..#o...  #.o..:  #.....#  #.....#  #.....# 0ajG 0aj 0aj 0aj! 0ajT d _There are monsters nearby!0aj,    ##>## #...#  ##########...# .   #......##....##..   #.............0ajf- O  #............#†#  #............# #............# #..)))....@..# #......###o###...) #......##..o  ..#o...  0aj- r#.o..:   #.....#  0aj- Z#.....#  #.....#  0aj. 0aj    ##>## #...#  0ajC ##########...# .   #......##....##..   #.............  #............#†#  0aj `#............# #............# #..)))....@..# 0aj@ #......###o###...) #......##..o  ..#o...  #.o..: 0ajr t #.....#  0aj #.....#  #.....# 0aj 0aj 0aj 0aj d _There are monsters nearby!0ajo H   ##>## #...#  0aj ##########...# .   #......##....##..   #.............  #............#†# 0ajN 2 #............# #............#0aj e #..)))....@..# #......###o###...) 0aj D#......##..o  0aj {..#o...  #.o..: 0aj> =  #.....#  0ajg F#.....#  #.....#  0aj *0aj-U   ##>## #...#  ##########...# .   #......##....##..   #.............  #............#†#  #............# #............# #..)))....@..# #......###o###...) #......##..o  ..#o...  0ajIV#.o..:  #.....#  #.....#  #.....# 0ajga0aj@b0ajbk0ajwnd _There are monsters nearby!0aj o.  You hit the orc wizard.0ajgo.o.0ajT4o'0aj9 0aja=---6.1 (0.90aj 0aj͹e _The orc wizard is moderately wounded.0ajC  You hit the orc wizard. Your tail-slap misses the orc wizard.0aj Lo.0aj 9o.0aj  The orc wizard is heavily wounded.2------7.00aj 0aj G _The orc wizard hits you with a +2 devious dagger.0aj  You closely miss the orc wizard. Your tail-slap misses the orc wizard.0aj%  The orc wizard is heavily wounded.The orc wizard is struck by your quills.0aj& %90aj2 0ajc5 W _The orc wizard barely misses you.0aj The orc wizard is struck by your quills. _The orc wizard barely misses you.mis  Your off-hand punch misses the orc wizard.The orc wizard is severely wounded.  The orc is struck by your quills. The orc misses you.0ajG s  The orc wizard casts a spell at you.0aj* 47-----=8.80ajmB 0ajE 1 _The puff of flame hits you.0ajh  You miss the orc wizard.The orc wizard is severely wounded.The orc hits you with a +0 hand axe.0aji t41------9.70ajw 0ajz G _The orc wizard hits you with a +2 devious dagger.0ajB o'  You miss the orc wizard.o.0aj`   The orc wizard is severely wounded.The orc wizard is struck by your quills.34------50.6 _The orc wizard hits you with a +2 devious dagger!0aj 0aj[ 0aj 0aj ^ _You are too injured to fight recklessly!0aj 0aj 0ajn 0aj’ ^ _You are too injured to fight recklessly!0aj_ 0aj# 0aj 0aj ^ _You are too injured to fight recklessly!0aj!m 30aj^u 0aj  0aja P_You are too injured to fight recklessly!0aj 0aj 0aj 0aj ^ _You are too injured to fight recklessly!0ajP0ajP0aj[0aj\Y _You are too injured to fight recklessly!0aj30aj0ajQ0ajg@0ajXA0aj 0aj 0aj(k0ajl0ajIu0aj>{0aj0aj0aj0aj@*0aje0ajf0aj0ajw30aj0aj0ajU30aj3\0aj^0aj0aj50ajW0aj50aj60aj@0ajH0aj>30aj>0aj  You hit the orc.  The orc is moderately wounded.  The orc hits you with a +0 hand axe. The orc barely misses you.  The orc wizard is struck by your quills.0ajm25------1.50aj0aj G _The orc wizard hits you with a +2 devious dagger.0aj9+#..... #..##÷...†##...##ß...ß #...##########..... ##>## #...# #.....##############...# . #.....# #......##....##.. #.....# #.....#.....# #.######....†# #......#.#####..........@.#.#..)))...o.o.#.....0aj#......###o###...)..#......##.o. ######.........#.#.... #.....#####.#....: ########.#.....# #.#.....##.......#.....#0aj. .  You spin and attack the orc. You hit the orc but do no damage.The orc is heavily wounded.0aj o 2 orcsThe orc hits you with a +0 hand axe.0aj    #..##÷...†  #...# ##>## #...#  ##########...# .   0aj#......##....##..   #.............  #............#†#  #............# ....*@.# 0aj{#..)))...o.o.# #......###o###...) #......##..o  #....  #....:   #.....#  #.....# 0aj=y  The orc wizard gestures at you while chanting.0ajK  #..##÷...†  #...# ##>## #...#  ##########...# .   #......##....##..   #.............  #............#0ajx†#  #............# ....*@.# #..)))...o.o.# #......###o###...) #......##..o  0aj̊#....  #....:   0aj#.....#  #..0ajL" 0ajy@  The puff of flame hits you!0aj"&.0ajW#g17-------=2.5 (1.00aj.0aj0V _* * * LOW HITPOINT WARNING * * *0ajß.... #.########.##..#.#..... #..##÷...†##...##ß...ß #...##########...... ##>## #...# #.....###############...# . #.....# #......##....##.. #.....# #.0aj,....#.....# #.######....†# #......#.######............#.#..)))...o.o.#.....#......###o###...)..#......##..o ######..........#.0aj;#.... #.....######.#....: ########.#.....# 0aj9o'0aje$o0aj.0aj?2o0aj{.o 3 orcs0aj׿  ß....   #..##÷...†  #...# ##>## #...#  ##########...# .   #......##....##..   #............. 0aj/ #............#†#  #...........@#  ....**o#  #..)))...oo..#  #......###o###...)  #......##...  #....  #....:  0ajR #.....#  The orc wizard casts a spell at you.0ajr ß....   #..##÷...†  #...# ##>## #...#  ##########...# .  0ajs  #......##....##..   #.............  #............#†#  #...........@#  ....**o#  #..)))...oo..#  #......###o###...)  #......##...  #....  0aj`#....:   #.  0aj=  The magic dart hits you.0aj-(..0aj.3----- 24  -30aj80aj9V _* * * LOW HITPOINT WARNING * * *0ajh #.##^#####'##..'ß.... #.########.##..... #..##÷...†##...##ß...ß#########...... ##>##  +##############...# ..###....##...#.....#.....#####....†# ..#####.........o)))...oo..#.....###o###...)...##... #####........ #.....#####...: #######o.o.o'0aj/n  The orc attacks as it pursues you! The orc barely misses you.0ajp  #.##^ ß.... #.#  #..##÷...†  #...# ##>## #...# +#  ##...# ..#  #......##....##...#  #.................#  #...........@#†# 0ajoqe #..........*o#  ....*o.#  #..)))...o.o.#  #......###'###...)  #......##...  #....  #....:   The orc wizard gestures at you while chanting.0ajC #.##^ ß.... #.#  #..##÷...†  #...# 0ajlDS##>## #...# +#  ##...# ..#  #......##....##...#  #.................#  #...........@#†#  #..........*o#  0ajD....*o.#  #..)))...o.o.#  #......###'###...) 0aj EX #......##...  #....  #....:   0ajN=  The magic dart hits you.0aj//..0aj[2----40aj0ajV _* * * LOW HITPOINT WARNING * * *0aj3u#.##.......##..#....# #.##^#####'##..'....#ß.... #.########.##..#....##..... #..##÷...†##...#....##ß...ß #...##########...... ##>## #...# +#.....################...# ..#.....# 0ajݮU#......##....##...#.....# #.....#.....# #.######....†# #......#.#######..........o.#.##..)))...o.o.#.....##......###'###...)..#0aj1#......##... ######..........#.#.... #.....#######.#....: #######0aj9o.0ajı7o.0aj^ o.The orc attacks as it pursues you! The orc is struck by your quills.0ajٽ0ajQ3=50aj0aj"I _The orc misses you.0ajr,#.##.##..#....# #.##^#####'##..'....# ß.... #.##.##..#....# #..... #..##÷...†##...#....# #ß...ß #...#......# 0aj-##>## #...# ##+#.....###### ###...# ...#.....# #......##....##...#.....# #.#.....# #.0aj4-/o######....†# #.o.#.###### #.o..#.# 0ajS-#..))).....o.0ajt-#......###'###...).# #......##... ######.0aj-9#  2 orcs0aj-5#.#.. 0aj90.0aj<o   orc0ajB6*0ajf. o   orc  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!0ajg9{0ajg-=60ajHo0ajq _Deactivating autopickup; reactivate with Ctrl-A.0aj0ajDrink which item? Potions  c - 2 potions of curing  L - a potion of lignification 0aj f - a smoky yellow potion [!] read|quaff|evoke[?] describe selected0aj 0ajz#.##.......##..#....# Jingleheimer the Changeling#.##^#####'##..'....# Armataur of Wu Jian *.....ß.... #.########.##..#....# Health: 13/58 =====-------------------#..... #..##÷...†##...#....# Magic: 7/7========================#ß...ß #...##########......# AC: 4Str: 21##>## #...# ##+#.....###### EV: 24 Int: 10##########...# ...#.....#SH: 0Dex: 10#......##....##...#.....#XL:  7 Next: 92% Place: Dungeon:5#.............@...#.....#Noise: ==-------  Time:0aj[37m 5356.5 (0.0)#...........o######....†#-) Nothing wielded#...........o#..........###### Nothing quivered#.........{..#...............# Quill #..))).....o.#...............##......###'###...)...........# o   orc#......##... ######..........##.......#.... #.....#######.......#....: ####### _* * * LOW HITPOINT WARNING * * *The orc attacks as it pursues you! The orc is struck by your quills. _The orc misses you.The orc wizard mumbles some strange words.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.o.oo.o0ajew.oo 3 orcs0aji2==== 9 --7.5 (10aj0aj& _You feel better.0aj .  You barely miss the orc.The orc is heavily wounded.o.0aj!jo 2 orcs0aj!U=-8.4 (0.90ajy68{0ajY9r _The orc is struck by your quills. The orc barely misses you.0aj )You closely miss the orc. You punch the orc.  You kill the orc!0aj E.o0aj> n   orc0aj6 V24====9.30aj 0aj ^ _The Council accepts your kill.0aj## #...# ##+#  ##...# ...#  ##....##...#  0ajS .....o{@...#  ....o.######....†#  .....  ....  #..)))...  ##)        :  0aj =   #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...# 0aj / .....o{@...#  ....o.######....†#  .....  ....  #..)))...  ##)        0aj 4: 0aj! .oYou miss something. Your tail-slap misses something. Something hits you!0aj 0aj H17--1.10aj 0aj[V _* * * LOW HITPOINT WARNING * * *0ajv@  You closely miss something.0aj    #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#  .....o{@...#  .....o######....†#  .....  ....0aj9  #..)))...  ##)        :  You hear some strange, mumbled words.  A magic dart appears from out of thin air!0ajcv   #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  0ajw##....##...#  .....o{@...#  .....o######....†#  .....  ....  #..)))...  ##)        : 0aj=  The magic dart hits you.0aji3----2.00aj0ajV _* * * LOW HITPOINT WARNING * * *0aj328  You miss something.0aj4;~    #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#0ajx<p  .....o{@...#  .....o######....†#  .....  ....  #..)))...  ##)        :  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!0aj   #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  0aj##....##...#  .....o{@...#  .....o######....†#  .....  ....  #..)))...  ##)        : 0aj5@  The puff of flame hits you.0ajS0aj[2---=90aj0ajV _* * * LOW HITPOINT WARNING * * *0aj!E-3.80aj'0aj(C _You roll towards the orc! You miss something.0aj Z  You roll towards the orc! You closely miss something.0aj F-4.8 (1.00aj 0ajJ _Your off-hand punch misses something. Something hits you but does no damage.0aj 9Z  You roll towards the orc! You closely miss something.0aj":X3=5.7 (0.90ajA0aj)E6 _Your tail-slap misses something.0ajf0ajDrink which item? Potions  c - a potion of curing  L - a potion of lignification  f - a smoky yellow potion [!] read|quaff|evoke[?] describe selected0ajV 0aj,X #.##.......##..#....# Jingleheimer the Changeling#.##^#####'##..'....# Armataur of Wu Jian *.....ß.... #.########.##..#....# Health: 13/58 =====-------------------#..... #..##÷...†##...#....# Magic: 7/7========================#ß...ß #...##########......# AC: 4Str: 21##>## #...# ##+#.....###### EV: 9Int: 10##########...# ...#.....#SH: 0Dex: 10#......##....##...#.....#XL:  7 Next: 92% Place: Dungeon:5#...........o{@...#.....#Noise: =--------  Time:0ajY  5365.7 (0.0)#...........o######....†#-) Nothing wielded#............#..........###### Nothing quivered#..........o.#...............# Quill #..))).....o.#...............##......###'###...)...........# oo 2 orcs#......##... ######..........##.......#.... #.....#######.......#....: ####### _* * * LOW HITPOINT WARNING * * * _You roll towards the orc! You miss something.  You roll towards the orc! You closely miss something. _Your off-hand punch misses something. Something hits you but does no damage.You roll towards the orc! You closely miss something. _Your tail-slap misses something.0aj f 5  You feel better.0ajn     #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#  .....o{@...#  0ajFo .....o######....†#  .....  ....  #..)))...  ##)        :  You hear some strange, mumbled words.  A magic dart appears from out of thin air!0ajD    #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#  .....o{@...#  .....o######....†#  .....  ....  #..)))...  ##)0aj E        : 0aj3L =  The magic dart hits you.0aj m7==6.7 (10aj 0aj? V _* * * LOW HITPOINT WARNING * * *0ajr     #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#  .....o{@...#  0ajp .....o######....†#  .....  ....  #..)))...  ##)        :  You roll towards the orc! You completely miss something.0aj    #.##^  ß.... 0aj    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#  .....o{@...#  .....o######....†#  .....  ....0aj  #..)))...  ##)  0aj3 0aj%  0aj *    0ajT 5: 0aj  Your tail-slap misses something. Something hits you!0aj }8/58 ----=7.6 (0.90ajS 0aj V _* * * LOW HITPOINT WARNING * * *0aju)  0ajO+  0aj+ 4You roll towards the orc! You barely miss something.0aj- 0ajk. -0aj. 8.50aj7 0aj;  0aj(< 0aj< (_Your tail-slap misses something.0ajs  You roll towards the orc! You miss something. Your tail-slap misses something.0ajm  ****You hear some strange, mumbled words.  A puff of flame appears from out of thin air!0aj~j;@...0ajFk^9----=9.40ajr0ajtS _The puff of flame misses you.0aj0aj0-70.30aj 0ajEN _You roll towards the orc! You completely miss something.0aj|Z  You roll towards the orc! You closely miss something.0ajA}F-1.3 (1.00aj0aj6 _Your tail-slap misses something.0ajI Drink which item? Potions  L - a potion of lignification 0aj.  f - a smoky yellow potion [!] read|quaff|evoke[?] describe selected0aj*@0aj 0aj#.##.......##..#....# Jingleheimer the Changeling#.##^#####'##..'....# Armataur of Wu Jian *.....ß.... #.########.##..#....# Health: 9/58===---------------------0aj#..... #..##÷...†##...#....# Magic: 7/7========================#ß...ß #...##########......# AC: 4Str: 21##>## #...# ##+#.....###### EV: 9Int: 10##########...# ...#.....#SH: 0Dex: 10#......##....##...#.....#XL:  7 Next: 92% Place: Dungeon:50aj#...........o{@...#.....#Noise: =--------  Time: 5371.3 (0.0)#...........o######....†#-) Nothing wielded0aj^2#............#..........###### Nothing quivered#..........o.#...............# Quill #..))).....o.#...............##......###'###...)...........# oo 2 orcs0aj#......##... ######..........##.......#.... #.....#######.......#....: #######0ajYou hear some strange, mumbled words.  A puff of flame appears from out of thin air! _The puff of flame misses you. 0ajD_You roll towards the orc! You completely miss something.  You roll towards the orc! You closely miss something. _Your tail-slap misses something.0aj 0ajo"Really quaff the potion of lignification? Y - Yes  N - No0aj"0aj0ajm*#.##.......##..#....# Jingleheimer the Changeling#.##^#####'##..'....# Armataur of Wu Jian *.....0ajlß.... #.########.##..#....# Health: 9/58===---------------------#..... #..##÷...†##...#....# Magic: 7/7========================#ß...ß #...##########......# AC: 4Str: 21##>## #...# ##+#.....###### EV: 9Int: 10##########...# ...#.....#0ajQSH: 0Dex: 10#......##....##...#.....#XL:  7 Next: 92% Place: Dungeon:5#...........o{♣...#.....#Noise: =--------  Time: 5371.3 (0.0)#...........o######....†#-) Nothing wielded0aj w#............#..........###### Nothing quivered#..........o.#...............# Quill #..))).....o.#...............##......###'###...)...........# oo 2 orcs#......##... ######..........#0ajNG#.......#.... #.....#######.......#....: ####### _You roll towards the orc! You completely miss something.  You roll towards the orc! You closely miss something. _Your tail-slap misses something.  0ajYour quills recede back into your body.You turn into a tree.Your +0 animal skin melds into your body.0ajp14/8723  1  2.3 (10ajXBranchesTree 0aj0aj:f  los _Your tail-slap misse  Your quills recede back into your body.You turn into a tree.  Your +0 animal skin melds into your body. _Your roots penetrate the ground. Something hits you but does no damage.0ajg @  You closely miss something.0aj  0aj y You hear some strange, mumbled words.  A puff of flame appears from out of thin air!0ajz1 0ajB2 s5==3.2 (0.90aj4; 0aj= D _The puff of flame hits you but does no damage.0aj2i  You completely miss something. Your off-hand punch misses something.0aj}3/-4.10aj;0aj=f _Something hits you but does no damage.0ajQ0aj3A-5.00aj*0ajp _You completely miss something. Something hits you but does no damage.0aj=/   #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#0ajP  ##....##...#  .....o{♣...#  .....o######....†#  .....  ....  #..)))...  ##)        :  0ajl   #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#0ajz  ##...# ...#  ##....##...#  .....o{♣...#  .....o######....†#  .....  ....  #..)))...  ##)        : 0aj;  You completely miss something. Something hits you.0ajA=90aj0aj<V _* * * LOW HITPOINT WARNING * * *0aj)0aj'6.80aj &0aji7 _You closely miss something. Something hits you but does no damage.0ajR8'7.70aj@0ajxCz _You miss something. Something hits you but does no damage.0aj   #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#  .....o{♣...#  .....o######....†#  .....  ....  #..)))...  ##)        :  0aj   #.##^  ß....    #..##÷...†   #  ##>## #...# ##+#  ##...# ...#  ##....##...#  .....o{♣...#  .....o######....†#  .....  ....  #..)))...  ##)        :   You miss something. Something hits you.2-8.6 _* * * LOW HITPOINT WARNING * * * )You smack something!  The Council accepts your kill. .oReactivating autopickup.jfm3-  79.50ajoL _You feel a bit more experienced.0ajг9 )0ajdiYou pummel the orc!!  You kill the orc!0ajo0 0aj  The Council accepts your kill.Your transformation is almost over.0aj/  --more--0aj%o.   orc 880.4Tree _0aj0ajA0ajք )You smack the orc!  You kill the orc!0ajm(0ajb  1.4 (1.00ajT0aj^ _The Council accepts your kill.0ajF4-2.3 (0.90aj+ _You swing at nothing.0ajM[W-3.20aja0ajc+ _You swing at nothing.0aj7=4.10aj: 0aj + _You swing at nothing.0ajf 0ajg X5=5.1 (1.00ajn 0ajp + _You swing at nothing.0aj: i  0ajC 0aj) n0aj 6=0ajj 0aj 0aj 0aj, 0aj 0aj' 0aj W _You start resting.0aj0 870aj @90.1 (5  You feel less wooden.Your +0 animal skin unmelds from your body.0aj 58=== 4 24  1.1 (6Nothing wieldedQuill 0aj 0aj# ; _Sharp quills grow all over your body.0aj0aj00aj0ajF _Unknown command.0ajk  0ajw0aj~0ajRn0aj` 8===0aj 0aj? 0aj 0aj 0ajs0aj0aj0aj0ajp790aj0aj\,0aj0aj0ajT0aj0ajL0ajJ20=0aj0aj),0ajM+0aj.0ajs.0aj/0aj'3,0ajl40aj60aj 7S1=0aj90aj:0aj/;0ajc<0aji>,0aj?0ajA0aj BI2=0ajvC0ajE0ajE0ajG0aj2H0ajzH0aj*I0ajJ0ajOJS3=0ajK0ajbM0ajM0aj&O0ajfP0ajP0ajVQ0ajR,0aj&S0ajT0ajQU:240ajV0ajUX0ajX0ajY0aj_[0aj9\0aj]0aj^0aj-_S5=0ajs`0ajb,0aj>d0aje,0ajf0ajMh0ajh0aji0ajk0ajPlK6=0ajFm0ajn0ajCo0ajp0aj"r0ajr0ajs0aju0ajPvS7=0aj[w0ajz,0aj|0ajF}0aj}0ajK0aj0aj0aj0ajT0ajK8=0aj0aj,0ajw0aju,0ajڌ0aj0aj,S9=0aj8,0ajߓ0aj60ajx0ajΗ0ajJ0aj&0aj0ajȜ0aj֞0aj<L30=0ajt0aj1,0aj0aj0aj0aj0aj0aje10aj60aj0aj0aj"0aj0aju0aj׶S2=0aj0aj[0aj0aj0aj60aj0aj90aj,0aj80aj 0ajK3=0aj0aj0ajL0aj0aj0ajF0aj0aji4=0aj|0aj0aj0aj.0ajA0aj0aj0aj0ajL0aj30aj"0ajK5=0aj0aj0ajG0ajn0aj 0aj0aj0aj0ajG960aj0aj@0aj0aj0aj*,0aj0ajf0aj0aj0aj0ajJS7=0aj0aj0aj0aj0aj0aj0aj0aj0aj*K8=0ajt0ajz0aj0aj0aj ,0aj5 0aj,0aj0aj0ajS9=0aj 0aj"0ajN#0ajX&0aj(0aj)0aj+0aj.0aj.L40=0ajT00ajz20aj20aj40aj60aj670aj80aj:0aj:0aj<0aj?0aj@910aj$B0ajD0ajwE0ajF0ajH0ajwI0ajJ0ajwL0ajLN42=0ajN0ajoP,0ajQ0ajT0ajlT0aj*U0ajWm3=0ajY0aj[0aj[0aj)^0aj_0aj`0ajsa0ajb0ajIc0aj1d0ajPf0ajfK4=0ajh0aji0aj j0ajk0ajm0ajn0ajn0ajp0ajMqU5=0ajr0ajst0ajt0ajdv0aj@x0ajx0aj#z0aj#|0aj|0aj}0aj0aj K6=0aj0aj҃0ajF0aj0aj,0ajĈ0aj0ajW?7=0aj0ajC0aj0ajx0ajƐ0aj,0aj0aj0aj0aj0aj0ajM%80aj[0aj0aj0aj0aj0aj0ajߡ0aj0aj K9=0ajD0ajf,0ajB0aj ,0ajv0aj,0aj0ajm0ajϱV50=0aj0aj.0aj0ajǶ0aj0ajo0aj~0aj0ajK1=0ajK0aj#,0ajS0aj,0aj0aj0ajxU2=0aj0ajx0aj0aj0aj0aj0aj;0ajj0aj0aj0aj0aj%30aj0ajq0aj0ajB0ajR,0ajY0aj0ajK4=0aj0aj,0aj0aj10aj0aj*0aj0aj"0aj0aj0ajMU5=0aj 0aj0ajS0ajn0aj0ajH0aj0aj0aj K6=0aj0aj0aj>0aj'0aj0ajA0aj0aj1 0aj 0aj 0aj0ajCU7=0aj0aj,0aj0aj,0aj 0aj$k _You start resting.HP restored.0ajl20aj92531.1 (140.0)0aj*:`8=21 _0aj.A0ajB0aj 0aj Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 7 boomerangs  c - Throw: 2 javelins  0aj )d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on0ajy 0aj #.##.......##..#....# Jingleheimer the Changeling0aj #.##^#####'##..'....# Armataur of Wu Jian *.....ß.... #.########.##..#....# Health: 58/58 ========================#..... #..##÷...†##...#....# Magic: 7/7========================#ß...ß #...##########......# AC: 4Str: 210aj_ ##>## #...# ##+#.....###### EV: 24 Int: 10##########...# ...#.....#SH: 0Dex: 10#......##....##...#.....#XL:  7 Next: 98% Place: Dungeon:5#............)@...#.....#Noise: ---------  Time: 5532.1 (0.0)#............######....†#-) Nothing wielded#............#..........###### Nothing quivered#..........o.#...............# Quill #..))).....o.#...............##......###'###...)...........#0aj #......##... ######..........##.......#.... #.....#######.......#....: #######You feel less wooden.Your +0 animal skin unmelds from your body. _Sharp quills grow all over your body. _Unknown command. _You start resting. _HP restored.0aj 0ajF 0aj F _Clearing quiver.0ajj 0ajKk ?  0ajk 0ajYm 0ajwo 0ajq 0ajy : _0aj  0aj  Items here: )))) [ †††.0ajc 0aj  _0ajɈ 0aj 0aj 0aj< 0aj 0aj 0aj ,0aj 0ajâ 0aj= 0aj 0ajz 0ajC 0aj 0aj 0aj 0aj @  There is an open door here.0aj_ 0ajI  _0aj^ 0aj! 0aj 0ajO 0aj 0aj 0aj@ ,0ajR 0aj u  #............)....#.....# #............######....†# #............#..........######0ajr #............#...............##..))).......#.........##......###'###...)...........# #......##....######..........# #.......#.....# #.....######0aj < #.......#....@# ####### #.......#.....#  #.......#.....# #.......#.....# ############### 0aj: U You pick up a parchment of Call Canine Familiar and begin reading...0aj z41.1 (9 9 2.1 (10.0)0ajn M _You add the spell Call Canine Familiar to your library.0aj69 0aj: 0aj: 0aj@ 0ajYK 0aj?S  24  0ajS 0aj_T 0ajV 0aj>Y 0aj[ 0aj\ 0aj] 0ajpa @  There is an open door here.0ajc 0ajd  _0aj.f 0ajah 0aj j 0ajrj 0ajk 0ajn 0aj p 0ajp 0ajq 0ajs 0aju 0aju 0aj}w 0ajy 0aj{ 0ajb{ 0aj| 0aj  Items here: )))) [ †††.0ajb 0aj;  _0ajr 0aj 0ajՉ 0aj 0aj% 0aj 0aj 0aj 0aj 0aj˧ 0aj 0aj 0ajF 0aj  Items here: )))) [ †††.0aj4 0aj  _0aj 0aj 0aj 0aj 0aj 0aj 0ajm 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0ajh 0aj[ 0ajL 0aj 0aj$ 0aj 0aj 0aj 0aja 0aj 0aj0ajg0aj0aj0aj 0aj 0aj 0aj 0aj0aj0aj40aj0aj60aj0ajQ0aj0aj!0aj",0aj?#0ajd(0aj<*0aj*0aj,0aj 00aj9,0aj;0ajOC0aj(E0ajE0ajH0ajwO0aj>Q0ajQ0aj=S0ajZ0aj\0aj]0ajs^0aje0aj(h0ajh0ajj0ajp0aj_r0ajr0ajs0ajy0ajW{0aj{0aj|0ajF0aj0ajY0aj60ajߋ0ajL0aj0ajh0aj 0aj40aj0aj0ajE0aj 0aj0aj0ajG0ajӮ0ajK0aj0aj?0aj/0aj0aj0ajk0aj0ajv0aj0ajy$  Things that are here:0aj`  a +0 club; a gnoll skeleton0aj0aj _0aj0ajX0ajn0aj0aj0aj20aj(0aj0aj0aj0ajV0aj0aj0aj ......#....# .............#..).# ...##.###.#######..#....## #'###.###.##.####..##....# <...#.........#.....#....# ....#.........#.....'....# #..##........######'#....# ##'##..##.....#....# .......##....##.@...#....# 0aj85.1 (43 ..[....##....##.....#...)# ...##..)............#....# .#+##.....).)########....# ....#....).<.##.....#....# ....#........#......#....# #...#........'......#....# #...ß.>.ß....##.....#....# 0ajnO##+.....#....##.....#....####0ajJ00aj0aj1T _Key pressed, stopping explore.0ajk  0aj0ajX,0ajn-0aj.$ _0aj5,0ajv6,0ajT80aj<0aj4?0aj?0ajuA0ajB@  There is an open door here.0aj0aj _0ajf 0aj@  There is an open door here.0aj0aj _0aj0aj00aj0aj0aj0aj 0ajv#B0aj&0ajU(0aj(0aj)0aj -0aj2B0aj.30aj40aj50aj60aj90aj;0aj<0aj<0aj?0ajxA0ajB0ajB0aj F0ajG0ajH0aj$I0aj+L0ajM0ajjN0ajXO0ajR0ajT0ajU0ajU0aj@Zd  You see here an adder skeleton.0aj[0aj] _0aj ^0aja0ajb0ajc0ajrd0ajg0ajjh0ajh0ajGi0aj-l@  There is an open door here.0aj m0ajm _0ajm0aj0q0ajq0ajDr0ajr0aj#t0ajt0ajru0aju0ajy@  There is an open door here.0aj{0aj| _0aj}0aj0ajJ,0aj0aj[0aj0ajׅ0ajÆ0ajt0aj0aj0aj?0aj0ajX0aj0ajX0aj;0ajn0ajԕ0aj0aj0aj0aj$0aj 0aj0aj0ajM0aj%0aj0ajB0aj0aj0aj*0ajp0aj0ajȭ0aj0aj0aj0ajC0ajȳ0ajG0aj0aj\0aj0aj|0ajո0ajY0aj 0aj˻0aj,,0aj@  There is an open door here.0aj0aj$ _0ajt0aj 0aj0aj0ajD0aj0ajD0aj20ajV0ajP0aj,0ajj0aj0aj0ajQ0aj\0aj0aj,0aj0ajq0aj,0aj0aj0aj80ajn0ajW0aj0aj,0aj0aj0aj0aj0aj0ajP0aj0ajB0aj0aj0aj0aj0aj"0aj0aj0aj0aj;@  There is an open door here.0aj<0aj _0aj,0ajU0aj!0aj0aj0aj0ajv0aj0aj40aj@0aj0ajK0aj0aj0aj0aj0ajT0aj0ajg0aj0aj0aj@0aj,0ajO0aj0aj0aj0aj.0aj0ajz0aj0aj0aj0ajK0aj?Water 0aj0ajA _You enter the shallow water.0aj0ajO0aj0ajY 0aj 0ajm (0aj 0aj 0aj 0aji 0aj 0aj0aj0aj0aj0aj`0aj40aj0aj0ajA0aj0ajW0aj0aj 0aj#"UWater 0aj"0aj#cThere is an open door here. _You enter the shallow water.0ajm$0aj$0aj$0aj&0aj&0aj&(0aj\'0aj(0aj(0aj )0aj)0aj+0ajM,0aj,0aj-0aj/0ajV0,0aj00aj 20aj20aj20aj*30aj40ajx5UWater 0aj60ajo7>You enter the shallow water.0aj80ajG8(0aj80ajp90aj7=rWater 0aj=7You enter the shallow water.0aj=0aj+>(0aj>0aj?0aj(@,0ajA0ajA0ajC0aj7D?Water 0aj E0aj}G>You enter the shallow water.0ajH0aj=I0ajI0ajK0ajL0ajuL0ajL0ajb #.# #.# 0ajc### ####.. #≈# #..#'# ##≈## #....# ##≈≈≈# ####.#### #≈≈≈≈# ##....# #≈≈≈≈######..####### #≈~@≈#..~.~.....~~..0aj"d=665.1 (80 ##~~~~~~~~~≈~~~~~~~≈. #~~≈≈~≈~.~~~~~~.~~≈≈≈0ajUd ##.≈.≈≈~~~~~~~~~~~~≈≈ 0ajdd#..≈~~~.~≈~~~~~~~~≈≈ ##..~..~.....~..#≈≈≈ 0aj eg ##########...####≈≈  ###...###≈  ###.# ## 0ajf00ajk0ajnz _You enter the shallow water. _Partly explored, can't reach some places.0aj  0aj...'........~.~.....~~.0.0)~~.0aj0aj _Partly explored, can't reach some places.0ajg[k  0aj+\0aj+y0ajF0ajuW _Partly explored, can't reach some places.0aj&  0aj;0ajEAF0ajBW _Partly explored, can't reach some places.0aj8:  0ajN0ajjP00ajrWm _Partly explored, can't reach some places.0aj> [?25h[?0c _Partly explored, can't reach some places.  Search for what [Enter for "@", or ? for help]? 0ajK [?25l[?1c0ajcZ0aj^38 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a blossoming altar of Fedhasb - [D:5] a stone staircase leading up  c - [D:5] a +0 robe (3 further duplicates)  d - [D:5] a stone staircase leading down  e - [D:5] Letei's Antique Armour Boutique  f - [D:5] a chain mail (168 gold)  g - [D:5] a cloak (126 gold)  h - [D:5] a glowing cloak (210 gold)  i - [D:5] a glowing leather armour (140 gold)j - [D:5] a helmet (126 gold)  k - [D:5] a leather armour (56 gold)  l - [D:5] a ring mail (112 gold)  m - [D:5] a runed scale mail (196 gold)n - [D:5] a stone staircase leading down  o - [D:5] a stone staircase leading up  p - [D:5] a troll leather armour (420 gold)  q - [D:5] a short sword  r - [D:5] a +0 dagger (1 further duplicate)  s - [D:5] a +0 spear  t - [D:5] a +0 flail  u - [D:5] a +0 halberd  v - [D:5] a +0 hand axe (1 further duplicate) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0aj, 0aj_ 0ajQ (#.# Jingleheimer the Changeling#.# Armataur of Wu Jian *.....#######.. Health: 58/58 ========================#≈##..#'# Magic: 7/70aj ========================##≈###....# AC: 4Str: 21##≈≈≈# ####.#### EV: 24 Int: 10#≈≈≈≈# ##....#SH: 0Dex: 100aj t#≈≈≈≈######..####### XL:  7 Next: 98% Place: Dungeon:5#≈~@≈#..~.~.....~~.. Noise: ---------  Time: 5665.1 (0.0)##~~~~~~~~~≈~~~~~~~≈. -) Nothing wielded0aj? #~~≈≈~≈~.~~~~~~.~~≈≈≈ Nothing quivered##.≈.≈≈~~~~~~~~~~~~≈≈ Quill Water 0aj |#..≈~~~.~≈~~~~~~~~≈≈##..~..~.....~..#≈≈≈ ##########...####≈≈0aj  ###...###≈ ###.# ##  _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  Search for what [Enter for "@", or ? for help]? @0aj 0aj 0aj 0ajD . _0aj0aj0aj#.# Jingleheimer the Changeling#.# Armataur of Wu Jian *.....#######.. Health: 58/58 ========================#≈##..#'# Magic: 7/7========================##≈###....# AC: 4Str: 210aj##≈≈≈# ####.#### EV: 24 Int: 10#≈≈≈≈# ##....#SH: 0Dex: 10#≈≈≈≈######..####### XL:  7 Next: 98% Place: Dungeon:5#≈~@≈#..~.~.....~~.. Noise: ---------  Time: 5665.1 (0.0)##~~~~~~~~~≈~~~~~~~≈. -) Nothing wielded#~~≈≈~≈~.~~~~~~.~~≈≈≈ Nothing quivered##.≈.≈≈~~~~~~~~~~~~≈≈ Quill Water 0aj#..≈~~~.~≈~~~~~~~~≈≈##..~..~.....~..#≈≈≈ ##########...####≈≈ ###...###≈ ###.# ##0aj  _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Search for what [Enter for "@", or ? for help]? @0ajLU  0aj0ajw0ajr0ajI: _0aj0aj0aj0ajk0aj 0aj)0aj(0ajd0aj0aj&0aj0aj$0aj!0aj$0aj$?Water 0aj %0aj.W _You enter the shallow water.0ajJ/(0aj00aj70ajC:0aj:?Water 0aj;0ajA _You enter the shallow water.0aju0aj(0aj0aj 0aj 0aj 0aj 0aj0aj0aj0aju0aj$0aj 0ajq0aj0aj 0aj 0aj!0aj!0aj*'0aj'0ajl(0aj(0aj.0aju/0aj/0aj^00aj30ajv40aj4,0aj8@  There is an open door here.0aj~90aj;: _0aj:0aje@0ajyA0ajLB0ajB0ajG0ajH0ajH0aj\I0ajO0ajP,0ajUQ0ajnW0ajXB0aj`X0aje0ajf0ajg0ajbg0ajEl0ajm0ajrm0ajm0ajq0ajJr0ajr,0ajpw0aj9x0ajx0aj#y0aj@X0aj0ajr0aj0aj0ajf0aj,0ajz0aji0aj0aj90aj0aj@  There is an open door here.0ajғ0ajq _0ajє0ajљ0aj0aj0aj0ajԠ0aj0aje0aj0ajΥ0ajx0aj0aj0aj0aj0aj^0aj0aj/0aj0aj0aj0ajT0aj0ajl0aj 0aj˿0aj0ajx0ajP0aj&0aj0aj(0aj0ajXi  You see here a +0 giant spiked club.0aj0aj _0aj0aj0aj0ajJ0ajT0aj0ajo0aj0aj0aj{0aj0aj80aj*0aj#0aj0aj)0aj0ajx@  There is an open door here.0aj0aj _0aj0aj0aj0ajz0ajL0aj0aj\0aj0ajp0aju@  There is an open door here.0aj0aj _0aj0aj0aj]0aj0aj5 0aj 0aj0aj0ajH0aj50aj0aj0aj00aju0aj0ajj0aj0aj=0aj0aj0aj 0aj}"0aj(     ###########  ###########.........#  0aj7).......#..#.........#   .......#..#.........#   ..)....'..'..÷......#  .#######..#.........#  ####..##########@...#  0aj)...............+....#  ...........>...#....#  ...............#....#  ...............#..).#  0aj)S#.###.#######..#....##  #.###.##.####..##....#  #.........#.....#....#  0aj*_#.........#.....'....#  0aj 2717.1 (52.0)......'..>...0aj2p...........####.#0aj5:0aj;i 9 ======8.1 (530aj?0ajA 0ajA/_As you open the door, it creaks loudly!0aj0aj0aj0ajM _You can't go down here!0ajٳ 0aj 0aj   Jingleheimer the Changeling  Armataur of Wu Jian *.....###########  Health: 58/58 ======================== ###########.........#  Magic: 7/7======================== .......#..#.........#  AC: 4Str: 21 .......#..#.........#  EV: 90ajj Int: 10 ..)....'..'..÷......#  SH: 0Dex: 10 .#######..#.........#  XL:  7 Next: 98% Place: Dungeon:5 ####..##########@...#  Noise: ======---  Time: 5718.1 (0.0) ...............'....#  -) Nothing wielded ...........>...#....#  Nothing quivered ...............#....#  Quill ...............#..).# #.###.#######..#....##   #.###.##.####..##....#   #.........#.....#....#   #.........#.....'....#   0aj 1_There is an open door here. _You see here a +0 giant spiked club. _There is an open door here. _There is an open door here. _As you open the door, it creaks loudly! _You can't go down here!0aj\ 0aj 0aj( 0aj 0ajK  24  _  There is an open door here.0aj 0aj/  _0aj 0aj 0aj 0ajF 0aj1 0aj 0ajk 0aj 0ajK 0aj: 0aj 0ajB 0aj 0aj ############## ..##############.........# #...........#..#.........# ...........#..#.........# 0ajV#)....'..'..÷......# #####.#######..#.........# ....#####..##########....# ...#...............'....# ....#...........@...#....# ------23.1 (5#.....#....# #.........#..).# 0aj##.###.#######..#....## ##'###.###.##.####..##....#<...#.........#.....#....#...#.........#.....'....##..##........######'#....###'##........##.....#....#0ajR ]------0aj0ajc _There is a stone staircase leading down here.0aj0ajU  0ajF0ajY0ajFd 9 724.1 (1 _0aj>%60ajC #..=...  #......  #......  .....  ....  #..######.#  #...[....#  #.@#  #.....#  0ajfD#..#..#.#  . #.##.#  ... ..# ### ### 0ajH,5.6 (2.50ajn0ajD# _You climb downwards.0aja _There is a stone staircase leading up here.0aj&Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 7 boomerangs  c - Throw: 2 javelins  d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on0aj Jingleheimer the Changeling#..=...Armataur of Wu Jian *.....#......Health: 58/58 ========================#......Magic: 7/7========================.....AC: 4Str: 21....EV: 9Int: 10#..######.#SH: 0Dex: 10#...[....#XL:  7 Next: 98% Place: Dungeon:6#.@#Noise: ---------  Time: 5725.6 (0.0)#.....#-) Nothing wielded#..#..#.#Nothing quivered. #.##.#Quill ... ..#### ### _As you open the door, it creaks loudly! _You can't go down here! _There is an open door here. _There is a stone staircase leading down here. 0aj [22d_You climb downwards. _There is a stone staircase leading up here.0aj 0ajK F _Clearing quiver.0ajK 0aj}Q Read which item? Scrolls  b - 2 scrolls of blinking  t - a scroll of teleportation  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - a scroll labelled FUYS UPUIWU  h - 2 scrolls labelled COMIKHL YCSI  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU  l - a scroll labelled TASHUEWANALL [!] read|quaff|evoke[?] describe selected0ajx0ajs0ajtJingleheimer the Changeling#..=...Armataur of Wu Jian *.....#......Health: 58/58 ========================#......Magic: 7/7========================.....AC: 40ajuStr: 21....EV: 9Int: 10#..######.#SH: 0Dex: 10#...[....#XL:  7 Next: 98% Place: Dungeon:6#.@#Noise: ---------  Time: 5725.6 (0.0)#.....#-) Nothing wielded#..#..#.#Nothing quivered. #.##.#Quill ... ..#### ### _You can't go down here! _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. 0aj_There is a stone staircase leading up here. _Clearing quiver.0ajP  Okay, then.0aj0aj0aj. _0ajju0ajyEGear: 13/52 gear slots (Left/Right/Tab to switch category) Missiles (go to first with ()e - 21 poisoned darts  g - 7 boomerangs  l - 2 javelins 0ajzArmour (go to first with [)  a - a +0 animal skin (worn)m - a +0 cloak Jewellery (go to first with "=)  d - an amulet of the acrobat (worn)  k - a ring of poison resistance (worn)f - an amulet of reflection Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman  h - a quill talisman  0aj{-i - a maw talisman  j - a storm talisman0aj 0aj* 0aj 2Jingleheimer the Changeling#..=...Armataur of Wu Jian *.....#......Health: 58/58 ========================#......Magic: 7/7========================.....AC: 4Str: 21....EV: 9Int: 10#..######.#SH: 0Dex: 10#...[....#XL:  7 Next: 98% Place: Dungeon:6#.@#Noise: ---------  Time: 5725.6 (0.0)#.....#-) Nothing wielded#..#..#.#0aj= XNothing quivered. #.##.#Quill ... ..#### ### _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then.0aj{ 0aj 0ajp 0aj 0aj|T 0ajIU 0ajNV 0ajY 0aj\ 0ajb  24  _0ajPd ,0aj e 0ajg 0ajBi 0aji 0aj\j 0ajk 0ajm 0ajm 0ajn 0aj"p 0ajkr 0ajr 0ajs 0ajXu 0aj/w 0ajw 0ajLx 0ajy 0aj8{ 0aj{ 0aj} 0ajl  ######### #.....$.#0aj :....# #.......# #..@....# #.......# #.......# ##.......# #.......##0ajh  #.#..##..######.##.##.# ##...[....#..:..# #.<########.## #.....#0aj ,32.6 (70aj# 4 9 3.6 (80aj 0ajl 5 _n - a ring of poison resistance0ajD0ajٶEGear: 14/52 gear slots (Left/Right/Tab to switch category) Missiles (go to first with ()e - 21 poisoned darts  g - 7 boomerangs  l - 2 javelins 0ajArmour (go to first with [)  a - a +0 animal skin (worn)m - a +0 cloak Jewellery (go to first with "=)  d - an amulet of the acrobat (worn)  k - a ring of poison resistance (worn)f - an amulet of reflection  n - a ring of poison resistance Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman  h - a quill talisman  i - a maw talisman  0ajj - a storm talisman0aj 0aj Jingleheimer the ChangelingArmataur of Wu Jian *.....Health: 58/58 ========================Magic: 7/7========================#########AC: 4Str: 21#.....$.#EV: 9Int: 10#..:....#SH: 0Dex: 10#.......#XL:  7 Next: 98% Place: Dungeon:6#..@....#Noise: ---------  Time: 5733.6 (0.0)#.......#-) Nothing wielded#.......#Nothing quivered##.......#Quill #.......###.#..##..######.##.##.# ##...[j> ;40m....#..:..# #.<########.## #.....# _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then. _n - a ring of poison resistance0aj P0aj>10aj2Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 7 boomerangs  0aj3Dc - Throw: 2 javelins  d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on0ajVu0ajEJingleheimer the ChangelingArmataur of Wu Jian *.....Health: 58/58 ========================Magic: 7/7========================#########AC: 4Str: 21#.....$.#EV: 9Int: 10#..:....#SH: 0Dex: 10#.......#XL:  7 Next: 98% Place: Dungeon:6#..@....#0ajNoise: ---------  Time: 5733.6 (0.0)#.......#-) Nothing wielded#.......#Nothing quivered##.......#Quill #.......###.#..##..######.##.##.# ##...[....#..:..# #.<########.## #.....# _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver. _Okay, then. 0ajS_n - a ring of poison resistance0aj0ajF _Clearing quiver.0ajݢ30aj0aj 0ajj0aj) 24  _0ajа0ajp0ajj   #######$ #....#.......###.......#...##.# ##..0aj9\You pick up a parchment of Sphinx Sisters and begin reading...0aj+5.6 (20aj#4 9 6.6 (30aj0ajG _You add the spell Sphinx Sisters to your library.0aj|U30ajRV0ajX0aj [0aj[_ 24  0aj]bn0ajgX0ajkE######### #.....@.# #.......# #.......# #.......# ##..0ajml##.......###.#..##..######.#0aj{q&90ajr5 9 40.6 (40ajhv0ajDy? _You now have 256 gold pieces (gained 13).0aj30aj_0aj0ajk0aj< 24  0ajs0ajW0ajB0aj0aj:0aj0ajX0aj0aj X0aj0aj10aj0aj0aj50aj5,0aj0aj0ajn0ajo0aj0aj8!0aj"0aj;#0aj#0aj[* #.......##.......##.......##.......###.......###.......##0aj*##.#..##..######.# #.##.##.#.##...[....# #...@..###.#.<###### ####.##.#.....# ##.#..#..#.# #. #.##.#0aj++( #.... ..# ###. ### #  0aj+IYou pick up a parchment of Vampiric Draining and begin reading...0aj2e50.6 (10.0) 9 1.6 (110aj50aj7J _You add the spell Vampiric Draining to your library.0ajxI0ajy0ajO{0aj{_ 24  0aj݁n0aj0aj0aj,0aj0ajA0aj0aj#0aj+0aj0aj0aj0aj*0aj[0aj0aj0aj0aj0aj0ajt0ajd0aj0aj0aj0ajG0aj0ajp0ajDZ0ajó0aj0aj0aj0ajn0aj0ajc0aj0aj0ajA0aj50aj0aj0aj0aj0ajU0aju0aj0aj0ajh0aj0aj0ajh0aj0aj0ajj  You encounter a black bear.0aji####.#### ##.## #...# #...# 0ajW#...# #...# #####...###### .............#... ..........h .............#... #####...###### #..)# #...##...# h   black bear (asleep)#...###0ajQh[67.6 (160ajgWh0ajl  ==8.6 (170aj0ajF _The black bear growls angrily. You hear a shout!0aj[V y ####.#### ##.## #...# #...# 0aj1W g#...# #...# #####...######  .............#...  .........@.....h[  .............#...  #####...######  #..)# #...# #...# #...# ##0ajW !0aj  ####.#### ##.## #...# #...# #...# #...# #####...######  .............#...  .........@.....h[  .............#...  #####...######  #..)# 0aj 6#...# #...# #...# ## 0aj 0ajz 00aj 0aj_ a _A black bear is nearby!0ajQ  ####.#### ##.## #...# #...# #...# #...# #####...######  0aj 8.............#...  .........@.....h[  .............#...  #####...######  #..)# #...# #...# #...# ##0aja  ####.#### ##.## 0aj s#...# #...# #...# #...# #####...######  .............#...  .........@.....h[  .............#...  0ajW #####...######  #..)# #...# #...# #...# ## 0ajd 30aj4 0aj a _A black bear is nearby!0ajZ u ####.#### ##.## #...# #...# #...# #...# #####...######  .............#...  .........@.....h[  .............#...  #####...######  0aj* #..)# #...# #...# #...# ##0aj\ ####.#### ##.## #...# #...# #...# #...# #####...######  0aj6^.............#...  .........@.....h[  .............#...  #####...######  #..)# #...# #...# #...# ## 0ajd0ajd0aj_j0aj ma _A black bear is nearby!0ajA 6####.#### ##.## #...# #...# #...# #...# #####...###### .......#..h[..#.#####...###### ##..)# #...##...# #...###0aj$ ####.#### ##.## #...# #...# #...# #...# #####...###### #.0aj% .#..h[..#.#####...###### .#.#..)# #...##...# 0aj' /h.0aj@. 0ajA/ ^  --0aj/ O9.0)Regen (2) 0aj6 0ajc: 6 _You roll towards the black bear!0aj ####.#### ##.## #...# #...# #...# #...# # ######...###### <#..#.#..h.[..#.#####...###### #.#.#..)# ##...##...#  --You roll towards the black bear!  Found a stone staircase leading up.0aj/  --more--0ajj ####.#### ##.## ##...# .##...# ###.#...# ...#...# ..# ## #####...######.<#..#..#..0aj7 Fh.[..#.#####...######.#.#.#..)# .# # .#...# .##...# ..#...# 5#5   white imp (wandering)## .#0aj    You lunge at the black bear. You hit the black bear.  The black bear is lightly wounded.  You encounter a white imp.  The white imp shouts, "Away with thee, thou baffled flat-headed scut!"  The black bear completely misses you. The black bear claws you.  The black bear closely misses you.0aj & 0aj F******0ajR >The white imp gestures at you.0aj6 Z@.....0aj7 7- 9 ==7040aj\ 0aj^ S _The puff of frost misses you.0aj  You punch the black bear!8=1.5 (0.90ajS e _The black bear is moderately wounded.0aj= 5.  You closely miss the black bear.The black bear is moderately wounded.0ajI   The white imp shouts, "Get thee gone, thou foisting shard-borne lewdster!"The black bear is struck by your quills.  The black bear bites you. The black bear claws you.0aj)J^4---2.40ajP0ajSX _The black bear closely misses you.0ajz 0ajȡ!0aj5.  You hit the black bear. Your tail-slap misses the black bear.0ajhJYou hit the black bear. Your tail-slap misses the black bear.The black bear is heavily wounded. but does no damage.  bar  The black bear claws you but does no damage.0ajzJ   jelly (wandering)5   white imp0aj)m7=--3.4 (1.00aj0ajYV _You encounter a jelly.0aj  5.  You hit the black bear but do no damage.You tail-slap the black bear. You punch the black bear.0aj-"8J.0aj`+ hh  (berserk)The black bear is severely wounded.0aj,8==4.3 (0.930ajv30aj5\ _The black bear goes berserk!0ajJ.  You barely miss the black bear. You tail-slap the black bear.  You punch the black bear, but do no damage.The black bear is almost dead.  The black bear is struck by your quills.  The black bear barely misses you.  The black bear claws you but does no damage.0aj@5.0aj  The black bear claws you. The black bear bites you. The black bear claws you.44------5.3 (1.00aj%0ajB _The black bear claws you but does no damage.0aj †You hit the black bear.  You kill the black bear!0aj@5.0aj8J.0ajJ   jelly5   white imp0aj!0aj(####.####Jingleheimer the Changeling##.###Armataur of Wu Jian *.....#...#.#Health: 46/58 ===================-----#...# ###.0aj)-Magic: 7/7========================#...# ...AC: 4Str: 21#...# ..# ##EV: 9Int: 10#####...######.<#..#.SH: 0Dex: 10.............#.......XL:  7 Next: 117% Place: Dungeon:6.............@†.[....Noise: =--------  Time: 5776.2 (0.9).............#5......0aj*x-) Nothing wielded#####...######.#.#...Nothing quivered#..)# .# # .Quill Regen (3) #...# J##...# ..J   jelly#...# .#5   white imp0ajZ*u##.#The black bear barely misses you.The black bear claws you but does no damage.  The black bear claws you. The black bear bites you. The black bear claws you. _The black bear claws you but does no damage.  You hit the black bear.  You kill the black bear!0aj*0aj+ _The Council accepts your kill.You have reached level 8!0aj5/  --more--0aj"r52/66-8/818 8% 0ajT-jelly0ajهP _You feel clever.0ajs  ####.#### ##.## # #...# .# #...# ###. #...# ... #...# ..# ## #####...######.<#..#. 0ajE .#. .†.[.... .#5...... #####...######.#.#... #..)# .# # . #...# J# #...# ..5   white imp0aj  #...# .# ## .#0ajw <5.0ajq 0aj 4= 24  -7.2 (1.0 _0ajx 0ajD 0aji 6== 9 =8.1 (0.90aj 0aj _You hit the white imp but do no damage. The white imp barely misses you.0ajW> JYou hit the white imp but do no damage.0ajDJ   jelly5   white imp0aj.Fr8==9.00aj(P0ajR@ _The white imp hits you but does no damage.0ajÕ J.  You hit the white imp. Your tail-slap misses the white imp.The white imp is lightly wounded.0ajƜ0aj60=920ajc0ajV _The white imp barely misses you.0aj .5You barely miss the white imp. Your tail-slap misses the white imp.0ajAJ†0aj0ajV2=80.80aj?0aj7 _The white imp is lightly wounded.0aj  You completely miss the white imp.The white imp is lightly wounded.  The jelly is struck by your quills. The jelly barely misses you.0aj **The white imp gestures at you.0aj+.@3==1.8 (1.00aj10ajr3S _The puff of frost misses you.0ajn   The white imp gestures at you. _The puff of frost misses you.  You punch the jelly! Your hands burn!  The jelly is heavily wounded.  The jelly is struck by your quills. The jelly hits you.  You are splashed with acid! The acid corrodes you! The white imp hits you.0aj 47----- 0 -2.7 (0.9Nothing wieldedCorr (-4) Regen (2) 0aj 0aj 0 _The white imp freezes you.0aj\ .  You punch the jelly!  You kill the jelly!0aj_  5   white imp  The Council accepts your kill.0aj 8-----11-3.7 (1.010aj 0ajA ~ _The white imp is struck by your quills. The white imp barely misses you.0aji  You closely miss the white imp.You punch the white imp, but do no damage.The white imp is heavily wounded.0ajr **The white imp gestures at you.0ajL.@0aj<9=4.6 (0.90aj0ajGS _The puff of frost misses you.0aje  You hit the white imp but do no damage.The white imp is heavily wounded.The white imp puffs mist at you.0ajk **The white imp gestures at you.0ajgL.@0aj[50=5.6 (1.00aj0aj^S _The puff of frost misses you.0aj   You hit the white imp but do no damage. You tail-slap the white imp.1=-6.5 (0.90ajL0aj] _The white imp is almost dead.0aj< .  You hit the white imp.  You kill the white imp!0aj )0aj d22-7.5 (1.00aj 0aj ^ _The Council accepts your kill.0ajNz   ##.## #....####. .... ...# #######...######.<#..#..............#.......†.[#......0aj&| !#####...######.#.#.. #..)# .# # ...J# 0aj 0aj w3= 24  0aj, &-80aj 0aj9 0ajy -0ajTkk  0aj\l0ajmo0ajw4=5=0ajz0aj{0aj|0aj0aj 0aj2N6=0aj0ajă0aj*0aj[0aj0aj0aj50ajq0ajċ%70aj0aj0aj%0aj_0aj0aj0aj0aj̖W _You start resting.0aj0aj,97.5 (90aj}f 4 8.5 (10.0)Nothing wielded0ajư0aj[ _You are no longer corroded.0aj/*I0aj4/a8=0aj5X0aj@60aj~60aj'70ajg80aj8U9=0ajx90aj:0aj;0aj;0aj>0aj>0aj?0ajA0ajB&600aj?C0ajME0aj|E0ajF0ajH0ajI0aj_J0ajLa1=0ajiN0ajP0aj'Q0ajR0ajAT,0ajT0ajV0ajVN2=0ajW0aj$Y,0ajY0ajU[,0ajr\0aj^0aj_0aj[`0ajPb0ajb%30ajc0aje0aj%f0aj6g0aji0ajj0aj%k0ajym0ajmK4=0aj%o0ajzq0ajq0ajr0aju0aju0ajw0aj1y0ajyU5=0ajqz0aj|B0aje~0aj~0aj0ajy0ajK6=0aj0ajч1 _HP restored.0aj0ajB0aj0aj0ajs0aj0aj0aj0aj0ajg0ajϙ0aj0aj?0ajß9=0aj0aju0aj0aj0ajS0aj<  You see here a +0 robe.0ajg0aj _0aj0aj40aj0aj0aj!0aj0aj0aj0aj0aj%0aj0aj/ #...# #..... ...Jingleheimer the Changeling#...# #..#.##..#Armataur of Wu Jian *..... ####...######.<#..#..##Health: 66/66 ======================== ............#.........#Magic: 8/8======================== .............†.[.......AC: 4Str: 21 ............#.......#.#EV: 24 Int: 11 ####...######.#.#...#SH: 00ajDex: 10#..)# #.#.##..#.#XL:  8 Next: 12% Place: Dungeon:6#...# #.#.@.....#Noise: ---------  Time: 5832.5 (34.0)#...# #.............#-) Nothing wielded#...# #!##.##.#..##.#Nothing quivered###.##.#..#Quill . >.. .### #.# ..#.. ..0ajy..# ### _The Council accepts your kill. _You start resting. _You are no longer corroded. _HP restored. _You see here a +0 robe.  Found a stone staircase leading down.0aj/  --more--0ajR4 V  0ajxJ g 3.5 (35 _0aj6T ^ 9 834.5 (360ajZ 0aj] )_You start resting. _You are no longer corroded.HP restored. _You see here a +0 robe. _n - a green potion0ajf 0ajf 0ajr  24  0ajz X0ajv| 0aj} 0ajh~ 0aj 0aj܂ 0aj\ 0aj 0aj 0aj 0aj 0aj 0aj 0ajt 0ajĎ 0aj 0ajZ 0aj 0aj 0aj 0aj  #####...######.<#..#..## .............#.........# ..............†.[....... 0aj& ......#.......#.# #####...######.#.#...# 0ajJ #..)# #.#.##..#.# 0ajl .#...# ####.#.......# #...# #.............#0aj  #...# #@##.##.#..##.# 0aj ## #.##.##.#..# 0aj؜ ......>.. .# ##.##.##.#...0aj  #.##.##...... #.......# ####0aj .....# ## ###0ajq 241.5 (7.0)0ajy 4 9 2.5 (80ajϩ 0aj V _c - a potion of curing0ajI0aj0aj#0aj 24  0ajw0aj@0aj0aj0ajK0aj#0ajA0aj0aj 0aj0aj0aj0ajԳ0aj0aj\0aj:0aj>,0aj0aj0aj60aj0aj0ajq 0aj You encounter an orc wizard. It is wielding a +0 dagger and wearing a +0 robeof cold resistance.0aj #...# #.##.##.#..##.# ##.####.##.##.# #.##..........>.. .# #......##.##.##.#... .##.####.##.##.##...............##.......# ####..#####........# ##  #..#######  #..@...#  #.#........ #.#.##.##.# ..#.# # .........# o   orc wizard (asleep)......#...o0aj052.5 (10.0)0aj_?  0aj+3.5 (11 _0aj0aj0aj #...# #.  ##.####.  #.##..........>.. .#  #...... 0ajl .##.####.  ......... ####  #.. ##  #..#######  #..@...# 0ajc #.#........  #.#.##.##.#  ..#.# # 0aj0 .....# .....#0ajıN ......# ...o0aj0ajG #...# #.  ##.####.  #.##..........>.. .#  #......  .##.####.  .........0ajG ####  #.. ##  #..#######  #..@...#  #.#........  #.#.##.##.#  ..#.# #  .....# .....#0ajG\ ......# 0ajG7...o 0aj'N0ajEO00aj9T0ajXb _An orc wizard is nearby!0ajdS #...# #.  ##.####. 0aje^ #.##..........>.. .#  #......  .##.####. 0aj=e, ......... ####  0aj]e#.. ##  0aj}eP#..#######  #..@...# 0ajeB #.#........  #.#.##.##.# 0aje& ..#.# #  0aje+.....# .....#0ajf ......# 0ajfF...o0aj #...# #.  ##.####.  #.##..........>.. .#  #......  0ajR.##.####.  ......... ####  #.. ## 0aj y #..#######  0aj1#..@...#  #.#........  0ajU#.#.##.##.#  0aj..#.# #  .....# .....# ......# ...o 0aj 0aj_0aj0aj0aj b _An orc wizard is nearby!0ajB #...# #.  ##.####.  #.##..........>.. .#  #......  .##.####.  ......... ####  #.. ##  #..#######  #..@...#  #.#........  #.#.##.##.#  ..#.# #  .....# .....# ......# ...o0aj,b #...# #.  ##.####.  #.##..........>.. .#  #......  .##.####.  ......... ####  #.. ##  #..#######  #..@...#  #.#........  #.#.##.##.#  ..#.# #  .....# .....# ......# ...o 0aj0ajb _An orc wizard is nearby!0ajx #...# #.  ##.####.  #.##..........>.. .#  #......  .##.####.  ......... ####  #.. ##  #..#######  #..@...#  #.#........  #.#.##.##.#  ..#.# #  .....# .....# 0aj_......# ...o0aj] #...# #.  0aj-^Y##.####.  #.##..........>.. .#  #......0ajP^S  .##.####.0ajq^t  .........0aj^7 ####  0aj^#.. ##  #..####### 0ajE_ #..@...#  #.#........  #.#.##.##.# 0ajk_ ..#.# #  0aj_.....# .....# 0aj_W......# 0aj_7...o 0aj?d0ajf0aj&rx _An orc wizard is nearby!0aj@|30ajM0ajF _Unknown command.0ajc`}##.####.##.##.#..# #.##..........>.. .# #......##.##.##.#... .##.####.##.##.##............##.......# ####..#####........# ##  #..####### #......######.#.@.......#.#.##.##.##..#.# # .....# .....#......#.....o.....#0ajEd0aj\eo  4.5 (1.0) _0ajh0ajIj0aj#.##..........>.. .# #......##.##.##.#....##.####.##.##.##...... .........##.......# #### ..#####........# ##  #..#######  #......##### #.#......... #.#@##.##.## ..#.# # ...#  .....#.# .....oo   orc wizard (asleep)#######0aj[0aj%50ajm0aj0aj  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.0aj o.  You shout for attention! The orc wizard shouts! You hear a shout!0aj o 9 ======60aj# 0aj| W _You hear an angry hiss. You hear a shout! You hear an angry hiss.0aj { ##.####.##.##.#.##..........>.. .# #.....#... ##.####.##.##.##...... .......##.......# ####..#####........# ###..####### #......#####........#.#.##.##.## ..#.# #. ..........o# ...... .....########0ajK 5o.0aj 0aj  24  =-----70ajk 0aj 0aj...# #.# ##.####.##.##.#.##..........>.. .# #.....#... 0aj؜2##.####.##.##.##...... .......##.......# ####..#####........# ######### #..@...######.#.........0aj6#.#.##.##.## ..#.# #.0aj' ....o......# ...... .....##0aj1o0ajt7o.0ajHo 2 orc wizards0ajlR------80ajN0ajx _You encounter an orc wizard. It is wielding a +0 dagger.0aj#0ajwX-0aj͈0aj@0aj%#.### #.##..........>.. .....##.##.##.#....##.####.............##.......# #########........# ##  #..####### ....######.#@........0aj#.#.##.##.##..#.# # ....o# .....0aj .....o.....######0aj"##0aj@#.##..........>.. .....##.##.##.#....##.####.............##.......# #########........# ##  #..####### #......######.#.........##.##.##..#.# # 0aj ....o# ....... .....o.....######## 0ajko.o.0ajw lYou roll towards the orc wizard!0aj_y oYou encounter an iguana.0aj SYou encounter an orc. It is wielding a +0 mace and quivering boomerangs.0ajj$l   iguanaoo 2 orc wizardsS   addero   orc (missile)  9Regen (2) 0aj+0ajzW _You encounter an adder.0aj o.  You hit the orc wizard but do no damage.You punch the orc wizard.0aj_ + .0aj hSThe orc wizard is moderately wounded.0aj 9l.0aju 6o.0aj 0aj) L 9 =600ajܣ 0ajm A _The orc wizard hits you but does no damage.0aj .SYou punch the orc wizard! Your tail-slap misses the orc wizard.0aj )The orc wizard is almost dead.The orc wizard is struck by your quills.  You kill the orc wizard!0aj+    orc wizard  The Council accepts your kill.0ajz1 9*0aj S   addero   orc (missile)  The orc wizard casts a spell.The orc wizard flickers and vanishes!0ajp l.  Deactivating autopickup; reactivate with Ctrl-A.0aj8o.0aj%#.0ajW.S0aja8{0aj=5==1.4 (0.90aj0aje _The iguana hisses menacingly.0aj o.  You hit the iguana. Your tail-slap misses the iguana.0aj .oThe iguana is lightly wounded.0aj~0ajմQ.S0aj0aja59-----2.30aj10aj o. _The iguana bites you!  You hit the iguana but do no damage.0ajl .SThe iguana is lightly wounded.0aj0ajk61=----3.20aj8{0aj&% .S _The iguana barely misses you.You barely miss the iguana. Your tail-slap misses the iguana..0ajx o  The iguana is lightly wounded.0aj#20ajo=4.110ajt0ajT _The iguana closely misses you.0aj oYou barely miss the iguana.The iguana is lightly wounded.0aj .o   orc (missile)The adder bites you but does no damage.  The iguana bites you but does no damage.0aj435.1 (1.00aj0ajS _The adder closely misses you.0aj{ .  You hit the iguana but do no damage.0ajB"x o  The iguana is lightly wounded.0aj#416.0 (0.90aj(0ajc+h _The iguana bites you. The adder barely misses you.0ajY oYou hit the iguana. You tail-slap the iguana.  The iguana is heavily wounded.0aj0ajv.0aj̶ 0aj&po   orc (missile)0aj0aj̸0ajE540ajp---0aj90aj0aj& 0aj0aj2_The adder bites you. The iguana bites you.0aj .  You hit the iguana.  The iguana is almost dead.0aj#To 0ajN---7.80aj(0ajS _The adder bites you but does no damage. The iguana bites you.0aj )You completely miss the iguana. You tail-slap the iguana.  0aj-<You kill the iguana!0aj\ oThe Council accepts your kill.0aj#3{.0aj, .S   addero   orc (missile)0aj! 78.7 _The adder is struck by your quills. The adder bites you but does no damage.0aj<0ajTi _Your Fighting skill increases to level 4!0ajV .oYou hit the adder but do no damage.The adder is heavily wounded.0aj%  The adder bites you but does no damage. Something hits you but does no damage.9.60aj~*0aj:, 0aj},E_The adder closely misses you.0aj  You barely miss the adder.The adder is heavily wounded.0ajq(70.50aj[0ajR _The adder barely misses you.0aj1$ †You punch the adder!  You kill the adder!0aj- o   orc (missile)  The Council accepts your kill.0aj1/81.40aj80aj:S _Something hits you.0aj~]  You roll towards the orc! You completely miss something.0aj5'2.30aj@0ajޢf _Something hits you but does no damage.0ajY  You roll towards the orc! You barely miss something.0aj0aj0aj'3.20aj`!0aj#1 _The orc throws a boomerang.0aj(R  You roll towards the orc! You miss something.0aj|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!0ajk2-4.10ajX!0aj$. _The magic dart hits you.0ajK80aj8'5.00ajt?0ajA[ _You roll towards the orc! You hit something. You tail-slap something!0aj's0ajt%90ajz0ajs}C _You roll towards the orc! You miss something.0aj )You roll towards the orc! You barely miss something. You tail-slap something.  The Council accepts your kill.0aj g  Reactivating autopickup.0aj  (You feel a bit more experienced. The orc throws a boomerang.0aj!9)0aj0ajܝ 0-216.9 (1.0 _The boomerang hits you.0ajy0ajg _Your Armour skill increases to level 5!0aj.....##.##.##.#....##.####.............##.......# #########........# ##  #..####### 0ajh......######†.........##.##.##..#@# # .......o# ##......#...#.......#.....######## 0aj  You roll towards the orc! You lunge at the orc. You barely miss the orc.0aj.170aj;Regen (1) 0aj _You hit the orc but do no damage. The orc is staggered. _Items here: )) [[ ††.0aj  You hit the orc. Your tail-slap misses the orc.The orc is severely wounded.0aj428.8 (0.90aj0ajPQ _The orc closely misses you.0aj*b  You hit the orc but do no damage. Your off-hand punch misses the orc.The orc is severely wounded.0ajdU3=9.70aj/j0aj=mI _The orc misses you.0aj )You hit the orc.  You kill the orc!0aj)0aje4=80.7 (1.00aj0aj^ _The Council accepts your kill.0aj@0ajA0aj'G0ajsIH _No target in view!0aj0aj)0aj0ajH _No target in view!0aj@ 0ajA 0ajG 0ajKJ H _No target in view!0ajA 0ajԮ 0ajҳ 0aj- H _No target in view!0aj- 0ajo. 0ajd4 0aj6 H _No target in view!0aj) I0aj C _No target in view!0aj 0aj 0aj$ 0ajZ' 0ajx 0aj 0aj 0ajq 0ajm 0aj1 0aj 0aj 0aj) 30ajl 0ajP 0aj 0aj :0aj 0ajF 0aj 0aj 0ajx 5= 24  _6=0aj 0ajY 0aj 0aj? 0aj 0ajF %70aj 0aj@ 0aj 0aj 0aj0aj0aj0ajG0ajK8=0ajl0aj: 0aj 0aj$ 0ajs0aj0aj.0aj0aj_0ajN9=0aj 0aj10aj0aj]0aj0aj0ajC$B0aj$0aj:'0aj'&600aj#)0aj,,0aj-0aj?/0aj/0aj00aj20aj<351=0ajt30aj40ajg7,0aj80aj;,0aj =0ajP?0aj?U2=0aj>A0aj-C0ajC0ajD0aj"G0ajG0ajH0ajuK0ajK%30ajEM0ajO,0aj-P0ajSR0ajR0ajS0ajW,0ajQX0ajZ0aj,[K4=0aj\0aj_,0aj`0ajZc0ajc0ajd0ajhf _ You encounter an iguana.0ajPo5=-ll   iguana (wandering)0ajo1909.7 (29.0)0ajNw0ajxM-10.7 (30 _0aj~0ajf0ajŇ    ##.  .. ####  .. ##  #..#######  #.....  #.#†.  #.#.# 0aj  ..#@# #  l......)# ##......# #......# #....... #.....## ######0aj    ##.  .. ####  .. ##  0ajE!@#..#######  #.....  #.#†.  #.#.#  ..#@# #  l......)#0aj!G ##......# #......# #....... #.....##0aj!F ###### 0aj)0aj*00ajP00aj2^ _An iguana is nearby!0ajC   ##.  .. ####  .. ##  #..#######  #.....  #.#†.  #.#.#  ..#@# #  l......)# ##......# #......# #....... #.....## ######0aj   ##.  .. ####  0ajt.. ##  #..#######  #.....  #.#†.  #.#.# 0ajY ..#@# #  0ajLl......)# ##......# #......# #.......0aj #.....## ###### 0aj0aj0ajp0aj0aj~^ _An iguana is nearby!0aj   ##.  .. ####  .. ##  #..#######  #..... 0ajK #.#†.  #.#.#  ..#@# #  l......)# ##......# #......# #....... #.....## ######0aj|   ##.  .. ####  .. ##  #..#######  #.....0aj8  #.#†.  #.#.#  ..#@# #  l......)# ##......# #......# #....... #.....## ###### 0ajΗ0ajh0aj*0ajՠ^ _An iguana is nearby!0aj.##.####.##.##.##...... .........##.......# #### ..#####........# ##  #..#######  #......##### #.#†.........#####.#.##.##.##.......#)# # .l.....@)# 0aj ]###......# #......# #....... #.....### ##### 0aj >.l0aj0aj, 0aj:C 1.7 (1.0) _0ajj0aj0aj, ) .##.####.##.##.##...... .........##.# #### ..#####........# ## #..####### #......##### #.#†.#.#####.#.##.##.###.#)# #.l...@.)##......# #......# #.. #.#### #0aj  .##.####.##.##.##...... .........##.#  ..#####........# ## #..####### #......#####0ajM  #.#†. #.#####.#.##.##.###.#)# #.l..@..)##......# #......# #.  #.....####0aj D #0aj r .lYou roll towards the iguana!0aj Cl0ajm 6===2Regen (2) 0aj~ 0aj 0 _The iguana hisses angrily.0aj>Q .##.####.##.##.## ...##.#  ..#####........# ## #..####### #......######. #.#†. #.#####.#.##.##.##.##.#)# #0aj?.l@...)#[#####......# #......# #..  #.....#### #0ajJ5  You roll towards the iguana! You lunge at the iguana.  You hit the iguana but do no damage. You punch the iguana!  The iguana is heavily wounded.0ajK; 9 0ajKC-330aj]0aj_. _The iguana is staggered.0aj  You closely miss the iguana.The iguana is heavily wounded.-4.6 (0.90aj=S _The iguana barely misses you.0aj6  You barely miss the iguana.You tail-slap the iguana, but do no damage.The iguana is heavily wounded.0aj7'5.50aj%?0aj#AS _The iguana barely misses you.0ajj  You barely miss the iguana. Your off-hand punch misses the iguana.The iguana is heavily wounded.0ajBlC=6.40ajFq0ajrS _The iguana barely misses you.0aj  You hit the iguana but do no damage. You tail-slap the iguana!  The iguana is almost dead.0aj<'7.30ajH0ajXT _The iguana closely misses you.0ajh  You closely miss the iguana. Your tail-slap misses the iguana.The iguana is almost dead.0aji$530aj!jq-----=8.220ajo0ajq+ _The iguana bites you!0aj  You hit the iguana but do no damage.The iguana is almost dead.0aja5=-----0aj 9.10aj0aj> _The iguana bites you but does no damage.0ajhE`  You barely miss the iguana.0ajFz6=-20.00aj\L0ajNZ _The iguana is almost dead.0aj  You closely miss the iguana.The iguana is almost dead.0ajXg44----=90aj:0aj+ _The iguana bites you!0ajKfm †You punch the iguana!  0ajf;You kill the iguana!0ajn(0ajrq6----4-1.80ajr210aj y0aj{^ _The Council accepts your kill.0aj0ajn0ajH0aj0aj$47= 24  8=0ajy0aj0aj%90aj0ajX0aj650=0aj0ajR0ajo0aj0ajN1=0aj0ajw0aj020ajP0aj80aj0aj,0aj{,0aj0aj0ajh0ajD3=0aj#0ajx0aj0aj 0ajk0aj0aj0aj0ajG0ajg0aj0aj #40aj42=0aj0aj,0aj0ajb,0aj<0aj0ajK5=0aj0aj0aj20aj0aj,0ajG0aj0ajU6=0ajC 0ajH 0aj{ 0aj/ 0ajaB0aj0aj%70aj0aj0aj%0aj0aj0aj0ajb0ajw0aj58=0aj0aj0ajc0aj0aj0aj0aj 0aj4!0ajE#0aj#0aj%0aj4&0aj&U9=0aj'0aj)0aj*0aj\+0aj,,0aj-0aj/0aj=/&600aj00ajT20aj20ajk30aj50aj60aj70aj90aj<:0ajb:D1=0aj{;0aj=,0aj>0aj?0aj?0aj@0ajQC0ajC0ajC82=0ajC0ajjE0ajH,0ajI0ajAL0ajL0ajN0ajVP0ajP0ajzR0ajU0ajV%30ajlX0ajZ0ajZ0aj\0aj_0aj`0aja0ajPm0ajm#40ajn(=0aj q0aju0aju0ajw0aj{0ajX{0aj5}0aj0aj#50aj32=0aj{0aj<0ajΆ0aj^0ajV0aj0aj0aj0ajϐ0ajD6=0aj 0aj0aj0ajF0ajq0aj50aj\0aj0ajY0ajz0aj0aj^0aj0aj0ajҭ0ajN9=0ajۯ0aj4K .##.####.##.##.##...... .........##.......# #### ..#####........# ## #..####### #......##### #. #.#†........ #.#####.#.##.##.## .##.......#)# # ......†....@# --[#####......# #......# #......... #.....###########  g - 9 boomerangs (gained 2)  Things that are here:0aji076.8 (55.0)0ajZ 9 -7.8 (560aj0aj_ _a +0 mace; a +0 chain mail; an orc corpse0aj-30aj0aj0ajp0aj 24  0aj0aj0aj0aj0ajb0aj0aj0aj5,0aj  You see here an iguana corpse.0aj0aj _0aj0aj0aj0aj(0aj0ajO0ajk0aj0aj0aj 0aj 0aj 0aj 0ajZ0aj0aj.0aj0aj0aj0aj0ajc0aj,0aj 0ajb0aj0aj#0 .#. #.........##.... .#.##..#####........ .. ...# #..######0aj/$M #. #..# #......## #.##..# #.#†..... 0aj$t# #..##.#####.#.##.## #.##.##.......#)# # #.........†....)# ####@#####......# 0aj$#.# #......# ... #......... .#.## #.....#### #..#. #######0aj% # # #0aj*-89.8 (120aj+6 9 90.8 (130aj00aj@% _o - a +0 helmet0aj0ajn0ajS0aj0aj 0ajg6 24 0aj   You encounter a water moccasin.0aj/c .. ...# #..###### #. #..# ###.###†.....# #..##.#####.#.###.##.##.......#)# # 0aj#.........†....)# ####.#####......#  ###.#####...... #..@...#...0aj#.#.##.######..#. ######## #.# #. .. ..#. .#0aj S   water moccasin (asleep)#S ..#0aj9@.#0ajY1.0)S.0aj.6S.0aj$XS0aj9b  2.8 (20aj$0aji'8 _The water moccasin hisses angrily.0ajD The Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Title - Young Crane Favour - Wu Jian is aware of your devotion. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----)[!]: Overview|Powers|Wrath|Extra0aj' 0aj%+ 0aj 0 .. ...# #..###### Jingleheimer the Changeling#. #..# #......## Armataur of Wu Jian *.....#.##..# #.#†..... Health: 66/66 ========================# #..##.#####.#.##.## Magic: 8/8========================#.##.##.......#)# # AC: 4Str: 21#.........†....)#EV: 24 Int: 11####.#####......#SH: 00aj|0 Dex: 10###.#####......#XL:  8 Next: 24% Place: Dungeon:6#..@...##.........Noise: ---------  Time: 5992.8 (0.0)#.#.##.##.....####-) Nothing wielded#..#. ########Nothing quivered#.# #.Quill .S ..0aj0 c#. .#S   water moccasin#. ..#.#Things that are here: _a +0 mace; a +0 chain mail; an orc corpse _You see here an iguana corpse. _o - a +0 helmet  You encounter a water moccasin. _The water moccasin hisses angrily.0aj6 0aj6 0aj; 0aj< 0ajj5.#.##..#####.......... .#### #.....## #.##..# #.#†..... #..##.#####.#.##.####.##.......#)# #0aj=.........†....)####.#######@##### .........#.##.##.....#####..#. #########.# #. .S ..#. .##. ..0aj/#.#0aj  3.8 (10aj M #.........##.#.##..#####.......... .#####. #.....## #.##..# #.#†.....# #..##.#####.#.##.###.##.##.......#)# ##.........†....)####.##### #......#....#.#.##.##.....#####..#. ########0aj/S0aj+S   water moccasin40aj:*x .##.####.##.## #.........##.#.##..#####.......... .#####. #.....## #.##..# #.#†.....# #..##.#####.#.##.####.##.......#)# ##...@.....†....)####.#####..##.#### .........0aj*b#.#.##.##.....#####.S#. #########.# #. .S ..#0ajh,6S.0aj,5S.0aj30ajO4%50aj90ajd;0ajx  #.....# #. .##.####.##.##.#. #.........##.#.##..#####.......... .#### #.....##0aj`y 4 #.##..# #.#†.....# #..##.#####.#.##.###.##@##.......#)# #.........†....)####.#####..##.#### .S......#.##.##.....####.#. #########.# #. .S ..0ajz 5S.0aj 0aj %60ajo 0ajL 0aj o# #. .##.#### .#. #.........##....#.##..#####.... .. ...# #..######0aj# e#. #....###†.....# #..##.#####.#.##.###.##.##.......#)# # #...@.....†....)# ###.#####...... ###S#####...........0ajH #.######.#. ######## 0aj # #..S ..#. .#0aj# v .#. #.........##...##..#####....0aja  .. ...# #..#######. #....#.###†.....0aj # #..##.#####.#.##.###.##.##.......#)# # ........†....)# 0aj ####@#####...... ###S#####...........0aj .#.#######..#. ########0ajX #.# #. .S ..#. .#.0aj#  You encounter a water moccasin.The water moccasin hisses angrily.  You roll towards the water mo0ajy ccasin! You lunge at the water moccasin.  You hit the water moccasin.  The water moccasin is lightly wounded.  is struck by your quills.0aj r3-- 9 =0aj D7Regen (2) 0ajr 0aj> 3 _The water moccasin bites you.0aj9B  is struck by your quills. _The water moccasin bites you.  You miss the water moccasin.Your tail-slap misses the water moccasin.The water moccasin is moderately wounded.   but does no damage.0ajL;e4=-8.7 (0.90aj@0ajB_ _The water moccasin completely misses you.0ajThe water moccasin completely misses you. closely miss the water moccasin..  You are poisoned.0aj2==-9.6Pois Quill Regen (2) 0ajG0ajK0aj5 _The water moccasin poisons you!0ajf  You closely miss the water moccasin.The water moccasin is moderately wounded.You feel very sick.0ajf53=----6000.50aj!n0ajRo3 _The water moccasin bites you.0aj  You barely miss the water moccasin.The water moccasin is moderately wounded.0aji2=----1.40ajn0aj^k _You feel sick. The water moccasin closely misses you.0ajTU You hit the water moccasin.  The water moccasin is heavily wounded.  You feel sick.  The water moccasin is struck by your quills.  The water moccasin bites you!  The water moccasin is struck by your quills.0ajUk45=---2.30aj\0aj&^[ _The water moccasin barely misses you.0aj  You closely miss the water moccasin.The water moccasin is severely wounded.0aj38=-----3.210aj0ajB _You feel sick. The water moccasin bites you.0aj060aj69---0aj=0aj?^ _You are too injured to fight recklessly!0aj0aj,0aj0aj^ _You are too injured to fight recklessly!0aj330aj60aja9^ _You are too injured to fight recklessly!0aj0ajc0ajK0ajԴ^ _You are too injured to fight recklessly!0aj .#.  .#. .. ...#  #. #..#  #.##..# #.#† # #..##.#### #.##.##.......#)# #  #.........†....)#  ####@#  ###S#  #....  #.#.##  #..#. 0aj#  #.# #. .S ..  #. .#  #. .. 0aj_  .#.  .#. .. ...#  #. #..#  #.##..# #.#† # #..##.#### #.##.##.......#)# #  #.........†....)# 0aj`  ####@#  ###S#  #....  #.#.##  #..#.  0aj<` #.# #. .S 0ajU` < #. 0ajm`  0aj` 6#. 0ajmg 0ajh 0aj+n 0aj$p e _A water moccasin is nearby!0aja , .#.  .#. .. ...#  #. #..#  #.##..# #.#† # #..##.#### #.##.##.......#)# #  #.........†....)#  ####@#  ###S#  #....  #.#.##  #..#.   #.# #. .S ..  #. .#  #. .. 0ajL  .#.  .#. .. ...#  #. #..#  #.##..# #.#† # #..##.#### #.##.##.......#)# #  0ajzM k#.........†....)#  ####@#  ###S#  #....  0ajM #.#.##  #..#.  0ajM #.# #. .S 0ajN w #.  #. 0aj`T 0aj U 0ajMZ 0aj:] _You are too injured to fight recklessly!A water moccasin is nearby!0ajk  .#.  .#. .. ...#  #. #..#  #.##..# #.#† # #..##.#### #.##.##.......#)# # 0aj s #.........†....)#  ####@#  ###S#  #....  #.#.##  #..#.   #.# #. .S ..  #. .#  #. .. 0aj { .#.  .#. .. ...#  #. #..#  #.##..# #.#† # #..##.#### #.##.##.......#)# #  #.........†....)#  ####@#  ###S#  #....  #.#.##  #..#.  #.# #. .S  #.  #. 0aj% 0aj& 0ajw+ 0aj- VA water moccasin is nearby!0aj"9A water moccasin is nearby!A water moccasin is nearby!  You miss the water moccasin.  The water moccasin is severely wounded.0aj #_1=--4.10aj^(0aj*B _You feel sick. The water moccasin bites you!0aj  You punch the water moccasin!  The water moccasin is almost dead.You feel sick.0ajB--5.00aj\ _The water moccasin bites you but does no damage.0ajB †The water moccasin bites you but does no damage.  You closely miss the water moccasin.  is struck by your quills.  You kill the water moccasin!0aj)0aj-390aj t _The Council accepts your kill.0aj0aj% 0aj˕##..#####....0aj[ .. ...# #..######0aj4+#. #0ajc ....0aj+#.##0ajΖ@#†.....0ajf# #..##.#####.#.##.##0ajB#.##.##.......#)# # 0ajq#.........†....)# 0ajI####.#####......0aj# 0aj7#......#0ajۘ...0aj@#.#.##.######..#. ######## #.#0aj60ajv 24  -6.9 (1.00aj0aj! _You feel sick.0aj{ _You see here a water moccasin corpse.0ajrYI0ajp[0ajan0ajAai _You start resting. You feel sick. x30ajfT=-0aj't+8.9 (20ajte9.9 (3Quill 0aj=z0aj|[ _You are no longer poisoned.0aj0ajQ0aj0aj50aj20aj0ajT0aj0ajT0aj0aj0aj0aj0ajNS3=0ajg0aj0aj0aj0ajo0aj0aj0aj0ajtK4=0aj 0aj0aj0aj(0aj0aj0ajB0aj0aj0aj80aja0aj950ajr0aj0aj=0aj0aj0aj0aj}0aj0aj*S6=0aj0aj0aj0aj0aj0aj 0aj}0ajh0ajK7=0aj)0ajM0aj0aj0aj0aj.0aj 0aj30ajg980aj0aj,0ajX0aj,0aj\0aji9=0aj0ajf0aj0aj!0aj/,0aj0aj0aj?0aj0aj 0aj L40=0aj 0aj 0aj3 0aj 0aj 0aj 0aj 0aj 0aj. 910aj 0ajy 0aj 0aj+ 0aj4 0aj 0aj 0aj[ 0aj L2=0aj? 0aj 0aj> 0aj 0ajt 0aj 0aj, 0aj^ 0aj K3=0aje 0aj~ 0aj1 0ajy 0aj ,0aj 0aj 0aj 0aj< 0ajv 0aj S4=0aj 0aj| 0aj 0aj% 0aj 0aj3 0aj 0aj 0ajk K5=0aj 0aj` 0aj 0aj 0ajX 0aj 0aj 0ajS! 0aj! 960aj! 0ajT" 0ajy" 0aj" 0ajK# 0ajw# 0aj# 0aj$ 0aj$ N47=0aj'% 0aj& 0aj& 0ajh' 0ajx( 0aj( 0ajC) 0aj* ,0ajq+ 0aj, m8=0aj, 0aj- 0aj- 0aj. 0aj. 0aj. 0aj. 0aj0 Q90aj0 0aj0 0aj0 0aj1 0aj1 0aj1 0ajz2 0aj2 L50=0aj2 0aj3 0aj3 0aj3 0aju4 0aj4 0aj4 0ajn5 0aj5 U1=0aj6 0aj6 0aj6 0aj7 0aj7 0aj7 0aj8 0aj8 0aj8 %20aj9 0aj: 0ajr; 0aj; 0ajW< 0aj< 0aj< 0ajj= 0aj= 0aj= 0aj> 0aj> K3=0aj3? 0aj? 0aj? 0aj0@ 0aj@ 0aj@ 0aj%A 0ajA 0ajB U4=0ajB 0ajC 0aj%D 0ajD 0ajE 0ajxF 0ajF 0ajG 0ajDH K5=0ajH 0ajsJ ,0aj4K 0aj1L ,0ajL 0aj[N 960ajN 2=0ajFO 0ajP 0ajBP 0ajP 0ajQ 0ajQ 0ajJR 0ajS ,0ajS 0ajS 0aj!T %70ajU 0ajwV ,0aj W 0ajuX 0ajX 0ajcY 0ajZ 0aj[ K8=0aj[ 0aj] 0aj] 0aj^ 0aj_ ,0aj=` 0aja 0ajDb U9=0ajb 0aj6d 0ajtd 0aje 0ajf ,0ajg 0ajh 0ajh &600aji 0aj7j 0ajj 0aj3k 0ajl 0ajl 0aj@m 0ajQn 910ajn (=0ajn 0ajo 0ajPp 0ajp 0ajSr 0ajr 0ajDv 0ajy B0ajy 0aj z U2=0ajz 0aj{ 0aj{ 0ajU| 0ajj} 0aj} 0aj6~ 0aj 0aj %30aj\ 0aj ,0aj 0aj ,0aj 0aj 0aj} K4=0ajj 0ajm 0aj 0aj 0aj 0aj 0aj 0aj 950aj? 2=0ajӍ 0aj 0aj׏ 0aj 0aj 0aj) 0aj 0aj ,0aj0 0aj 0ajۗ K6=0aj 0ajv 1 _HP restored.0aj- 0ajw 0ajP 0aj 0aj' 0aj 0ajY 0ajy 0aj 0aj 0ajt 0ajo 0ajf 0ajѬ 9=0ajP 0aj> 0aj ,0aj 0ajs 0ajy 0aj 0aj: 0ajn 0ajQ 0ajʶ 0ajK 0ajl 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0ajT 0aj0 0aj 0aj 0aj 0aj 0aj9 0ajx 0ajh 0aj 0aj& 0aj 0aji 0ajw 0aj 0aj 0aj3 0aj# 0aj 0aj 0aj 0aj ,0aje 0ajd 0ajy 0aj 0ajc 0ajz 0aj ,0aj 0aj3 0aj 0aj 0aj\ 0aj 0ajK ,0aj 0aj. 0aj 0aj 0aj 0aj] 0aj 0aj 0aj 0aj 0aj> 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0aj 0ajr 0ajn e  You encounter a jelly.0aj 3#......##......... #.#.##.##.....#### #..#.#.######## ##.###..##...#...##.......#### #.##.##....# #.##.....#.###.# #.#####.@......J #.......#.####.# 0aj ###########   J   jelly (asleep)0aj 2146.9 (137.0)0aj j  78 _0aj 0aj 0ajia v #...  #.#.##.  #..#.#.  ##.###..# #...#...# #.......####  #.##.##....#  #.##.....#.###.#  #.@......J  0ajb p#.......#.####.#  ###########0aj } #...  #.#.##.  #..#.#.  ##.###..# 0aj] p#...#...# #.......####  #.##.##....#  #.##.....#.###.#  0aj "#.@......J  #.......#.####.#  0aj v########### 0ajL 0aj 00aj) 0aj \ _A jelly is nearby!0aj  #...  #.#.##.  #..#.#.  ##.###..# #...#...# #.......####  #.##.##....#  #.##.....#.###.#  #.@......J  #.......#.####.#  ###########0aj  #...  #.#.##.  #..#.#.  ##.###..# #...#...# #.......####  #.##.##....#  #.##.....#.###.#  #.@......J  #.......#.####.#  ########### 0aj 0aj 0ajo 0aj \ _A jelly is nearby!0aj^  #...  #.#.##.  #..#.#.  ##.###..# #...#...# #.......####  #.##.##....#  #.##.....#.###.#  #.@......J  #.......#.####.#  ###########0aj #...  #.#.##.  #..#.#.  ##.###..# #...#...# #.......####  0ajA_#.##.##....#  #.##.....#.###.#  0ajj"#.@......J  #.......#.####.#  0ajv########### 0aj0aj'0aja0aj3 \ _A jelly is nearby!0aj/ #...  #.#.##.  #..#.#.  ##.###..# 0aj0#...#...# #.......####  #.##.##....#  #.##.....#.###.# 0ajj0 #.@......J  #.......#.####.#  ###########0aj00ajD #...  #.#.##.  #..#.#.  0aj~##.###..# #...#...# #.......####  0aj#.##.##....#  0aj#.##.....#.###.#  0ajs#.@......J  0aj#.......#.####.#  ###########0aj6  0ajM0aj0aj0ajd\ _A jelly is nearby!0aj a#......##. #.#.##.##.....#### #..#.#.# ##.###..# 0ajF^#...#...# #.......#### #.##.##....# 0aj #.##.....#.###.#.#.#####..J.0aj#.......#.####.###### 0ajfQ#......##. #.#.##.##.....#### #..#.#.# ##.###..# #...#...# 0aj,#.......#### #.##.##....# #.##.....#.###.#.##.#####.J.##.0aj"#.####.############ 0aj{ J.  You roll towards the jelly!0ajEJ0aj  8.0)Regen (2) 0ajp _The jelly quivers.0aj| #......##. #.#.##.##.....#### #..#.#.# ##.###..# #...#...# #.#### #.##.##....# 0aj "#.##.....#.###.#.# #.#####.J..# #.#.####.### ########### 0aj #......##. #.#.##.##.....#### #..#.#.# ##.###..# #...#...# #.......#### #.##.##....# ##.##.....#.###.#.# #.#####.0aj! 0J..# #.#.####.### ########### #0aj. /J.0ajd 0aj* &90ajB 240aj 0aj 1 _You roll towards the jelly!0aj_;  You punch the jelly! Your hands burn!  The jelly is heavily wounded.0aj< k58--- 0 0aj2= 9 ==50.8 (0.9Nothing wieldedCorr (-4) Regen (4) 0ajA 0aj/D _The jelly hits you. You are splashed with acid! The acid corrodes you!0ajά &  0aj You hit the jelly but do no damage. Your hands burn!  The jelly is heavily wounded.0aj #60aj$ G-----1.70aj 0aj < _The jelly hits you but does no damage.0aj4  You hit the jelly but do no damage. Your hands burn! The acid corrodes you!The jelly is heavily wounded.0ajr6 --3-2.680aj: 0aj< R _The jelly barely misses you.0aju  You hit the jelly. Your hands burn! You punch the jelly, but do no damage.0ajH 073.50ajt 230aj 0aj) ] _The jelly is heavily wounded.0aj .  You hit the jelly. Your hands burn! You tail-slap the jelly.  You kill the jelly!0aj *0aj (0aj 7674.40aj# 0aj7& ^ _The Council accepts your kill.0aj 30aj 0ajr H _No target in view!0aj 0ajb 0aj1 0aj) H _No target in view!0aj 0aj 0ajЏ 0ajS H _No target in view!0aj0ajz0aj0ajQ0aj H _No target in view!0aj׀0aj0ajކ0aj"H _No target in view!0aj30aj0aj C _No target in view!0aju 8= 24  _0aj60=2=20aj*0ajh4==0aj40aj0ajh6==0ajN0aj0aj:10aj0aj,0aj0aj0aj0aji0aj0ajxD=0aj0aj 0aj(!0aj!0aj'0aj7(0aj~(0aj(0aj)0aj*0ajy*0ajd+0aj+0aj7,0aj-0aj-,0aj.0aj-/0aj/0aj00aj00ajX10aj:20aj20aj 30aj40aj40ajM50aj6,0aj60aj80aj80aj80aj:0ajY;; 4 0aj;0aj>g _You are no longer corroded.0ajH@e  You encounter a drude.0aj#......##. #.#.##.##.....#### #..#.#.# ##.###..# #...#...# ####.......#### ..#.##.##....# .# 0ajy9#.##.....#.###.#.# #.#####......@...# -#.#.####.### Nothing wielded# .# 0aj.5###5   drude (asleep)0aj-078.4 (24.0)0aj1Y  -0ajb+9.4 (25 _0aj0aj0aj          ### 0aj   ..   .#  ...#.###.#.#  #......@...#  ..#.####.###   .# .50aj< ### 0aj          ###   ..  0aj>  .#  ...#.###.#.#  #......@...#  ..#.####.###  0ajj p .# .50aj > ###0aj%0ajT&00ajc+0aj-\ _A drude is nearby!0ajn          ###   ..  0ajo .#  ...#.###.#.#  #......@...#  ..#.####.###   .#0aj:o? .5 0ajdo7### 0ajC          ###   ..   .#  ...#.###.#.#  #......@...#  ..#.####.###   .# 0ajw.5 ###0aj 0aj 0ajE0aj\ _A drude is nearby!0aj          ###   ..   .#  ...#.###.#.#  #......@...#  ..#.####.###   .# .5 ### 0aj          ###   ..   .#  ...#.###.#.#  #......@...#  ..#.####.###   .# 0ajDw.5 ###0aj*0aj0aj;0aj(\ _A drude is nearby!0ajt#.#.##.##.....#### #..#.#.######## ##.###..# #...#...# #########.......#### #.. ...#.##.##....# #.#...0aj3#.##.....#.###.#.##.#####..........# #.......#.####@### ########### #.#  #.5 0aj`#### 0aj65.0aj"F50aj[#T  ====0aj#*80.4 (1.0)0aj )0aj1+' _The drude shouts!0aj! 0aj_A drude is nearby! _The drude shouts!  You hit the drude. Your off-hand punch misses the drude.  The drude is moderately wounded.  The drude hits you. Your doom draws closer.  hits you but does no damage. The drude hits you.0ajeg59---Doom: 28% 0aj 9  =---1.3 (0.90ajQ0ajӑY _Your doom draws closer. The drude hits you. Your doom draws closer.0aj t ?  You hit the drude.  0ajvt |The drude is moderately wounded.The drude hits you. Your doom draws closer.0aj|u #40aju ~-----34---2.3 (1.00ajwz 0aj| < _The drude hits you but does no damage.0aj k  You punch the drude!  0aj zThe drude is severely wounded.The drude hits you. Your doom draws closer.0aj #20aj _---453.2 (0.90aj 0aj{ < _The drude hits you but does no damage.0ajj .  You punch the drude!  You kill the drude!0ajDp =0ajp 0ajt =-40aj2u 140=4.10aj y 0ajE{ ^ _The Council accepts your kill.0aj 0ajq '0aj4 0aju H _No target in view!0aj,D 0ajD 0ajI 0aj`M H _No target in view!0aj 0aj 0aj& 0ajk H _No target in view!0aj3 0aj4 0aj09 0aj< H _No target in view!0ajѰ 0aj 0ajf 0aj H _No target in view!0aj' 0ajV( 0aj, 0aj/ C _No target in view!0aj 0aj 0aj 0aj 0aj0aj0ajh#0aj%0aju0aj+0aj0aj&0aj40aj0aj`0aj0aj;B0ajB0ajF0ajI0aj0aj0aj0ajm0ajS33=24  _0ajgk4=0aj^0aj0aj0aj0aj0aj0ajs0ajΧ#50aj(=0ajO0ajb0aj0aj0ajO0aj0aj0aj6=0aj*0aj^0aj0aj30ajt,0aj0ajj70aj0ajݴ,0ajl0ajS0aj0aj0aj40aj{0aj0aj 0aj_0ajD8=0aj0aj0ajY0ajܼ0aj%,0ajh0aj0aj\U9=0aj0aj0aj0ajF0ajY0aj0aj?0ajS0aj&600ajI0aj^0aj0aj0aj60aj0aj0ajf0aj0ajD1=0aj0aj0aj 0aj<0aj0ajb0aj0aj0aj^0aj0ajY0ajU2=0aj0aj"0aj0aj0aj0,0aj0aja0aj%30ajI0aj%0aji0aj0aj0ajE0aj0aj"0ajqK4=0aj0aj0aj,0aj0aj,0ajj0aj0aj?5=0aj0aju0aj0aj0aj00aj<0aj0aj>0aj6=0aj6e=0aj\0aj0aj0ajK0aj 0aj0aj 0ajC0aj0aj0ajD0aj0aj0aj0aj0ajl0aj0aj,0aj=0ajr 0aj 0ajv 0aj 0aj@ 0aj0aj0aj0aj0aj0aj10ajBn0aj0aj,0aje0aj0ajG 0aj 0aj!0ajy#0ajA%0aj%0aj&0ajH(0aj)0aj*0aj6+0aja2n0aj20aj530aj30aj70aj90aj:0aj ;0aj7<0aju=0aj=0aj}>0ajB0ajC0ajD,0ajF0ajzG0ajG0ajH0ajJ0ajZK0ajK0ajJL0ajM0ajN0ajDO0ajU0ajV$ .....##.......# #### ###........# ## ..#######...##### ### #†........ ..# ###.#.##.##.## #.#  0ajXe....#)# ##.####.# †....)# . ..##.# ......# #.#.##@# -- ......#####.#.##. .................# .....########.#### ###### #...# #.###  ########.# ## #......#.# .# #.#......#0aj1251.1 (67.0)0aj[ 9 --2.1 (680aj0aj~; _You now have 261 gold pieces (gained 5).0ajt30aj0aj0aj0ajN24  0aj0aj0aj0aj0aj0aj,0aj0aj0aj?,0aj0aj40aj{!B0ajC"0aj?9J0aj;0aj@B0ajFz  .##.####.##.##.##...... #..##.......# #### 0aj!G#..#####........# ## ...# #..####### #..# ########## #..# #.#÷...........# ##.#####.#.##.##.####.# 0ajTG###.......#)##.##.####.#†....)##...@..##.# 0ajG#####......#####.#.##.# ##########.#.##.#0ajG##.................#.##.....########.#### .#.######## 0ajG| #...# #..# #.### ...# ####0ajeH\####.# ...#### #......#.#0ajO-63.1 (110ajIQ5 9 4.1 (120ajQW0ajZ 0aja]__e - 2 scrolls labelled FUYS UPUIWU (gained 1)0aj 0ajK0aj0aj[0aj0aj&N24  0aj!X0aj"0ajQ%0aj'0aj),0ajD0ajF0ajGG0aj0I0ajI0ajJ0ajPL0ajN0ajbN0ajO0ajQ0ajR0ajR0ajS0aj V0ajcW,0ajpX0ajZ0aj[,0aj\0ajaX0ajhc0ajd0aj`e0ajo0ajq0ajt0ajEu0ajpv0ajz0aj|0ajW}0aj0aj<0aj,0aj0ajZ0aj)0aj0aj0aj0aj0aj)0aj0aj0ajp0aj0aj0aj0aj0aj0ajf0aj0aj0aj0aj0aj0aj_0aj0ajI0aj0aj,,0aj0aj0aj0aj~0aj\0aj0aj0ajx0aj0aj0aj0aj&0aj0aj0ajS0aj0ajE0aj0aj,0aj0aj0aj0ajz0aj0aj0ajH0aj0ajn0aje0aj0aj0ajE0ajY0ajD0aj0aj0aj0aj0aj0aj@0ajl0aju0aj0aj0ajc0aj?0aj0ajR0aj0aj&0aj0aj0ajt0ajW,0aj0aj0aj]0aj0ajV0ajS0ajfn  You encounter a water moccasin.0ajt##..# .#..## #S#  .....# #.#  ... #.# ...#.# ##.##  ...#.# ##...##  ..#.# #.....#  .....## #...#  .# #@#  #0ajo..##.# ########.#  #..##.# #........#  ###.########  #......##.# ..........#   S   water moccasin (asleep)##########  #   0aj[.S302.1 (380ajX WS0aj R 3.1 (390aj^0aj8 _The water moccasin hisses angrily.0aj9s# #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  #.#  #........# .######## #......##.# ..........#0ajs: #0aj  #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  #.#  #........# .######## ......##.# ..........#0ajO0aj'0aj0ajge _A water moccasin is nearby!0ajc(# #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  #.#  #........# .######## #......##.# ..........# #0aj; #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  0aj#.#  #........# .######## ......##.# ..........#0aj0aj0aj0aje _A water moccasin is nearby!0aj# #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  #.#  #........# .######## #......##.# ..........# #0ajn  #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  #.#  #........# .######## ......##.# ..........#0ajt 0ajfu 0aj z 0aj| e _A water moccasin is nearby!0aj # #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  #.#  #........# .######## #......##.# ..........# #0aj9 I #.#  #S#  #.#  ##.##  ##...##  #.....#  #...#  #@#  #.#  #........# .######## ......##.# ..........# _A water moccasin is nearby!0ajS . ... ##..# #..#.#S... #.#  ##.## .#...# #..#.# #.....###.@.# ......# ##.#########. # #........ ...##.###.######## #......##. .......... ########### ### .# . ... ##..# #..#.#S... #.#  ##.## .#...# #..#.# #..@..####...## ......# ##.######### # #........ ...##.###.######## ### .......... ###########jU =m.S.S 4.1 (1.0)Regen (2) 0ajpX 0ajY : _You roll towards the water moccasin!0aj̊ ## .# . ... ##..# #..##... #.#  ##S## .##.@.## #..#.# .....###...## ......# ##.######### # #........ ...##.###.######## ### ..........0ajHZ  You tail-slap the water moccasin.  The water moccasin is lightly wounded.  You barely miss the water moccasin.  The water moccasin is lightly wounded.  The water moccasin is staggered.  The water moccasin is struck by your quills.0aj3-- 9 =530aj0aj[3 _The water moccasin bites you.0ajFstruck by your quills. _The water moccasin bites you.  You hit the water moccasin.  You tail-slap the water moccasin, but do no damage.The water moccasin is heavily wounded.  is struck by your quills.0aje5=-6.0 (0.90aj0aj \ _The water moccasin closely misses you.0aj|  You miss the water moccasin.The water moccasin is heavily wounded.0aj}U59--90aj0aj3 _The water moccasin bites you!0aj|  You closely miss the water moccasin.The water moccasin is heavily wounded.0ajRa61=-7.80aj0aj:F _The water moccasin bites you but does no damage.0ajp  You hit the water moccasin.  Your off-hand punch misses the water moccasin.The water moccasin is severely wounded.0ajgqw4==8.8 (1.00aju0aj@xI _The water moccasin bites you but does no damage. x20aj †You closely miss the water moccasin. You tail-slap the water moccasin!  You kill the water moccasin!0ajQR0aj6==1 519.7 (0.90aj0aj,^ _The Council accepts your kill.0aj=0aj30ajІH _No target in view!0aj0aj0aj;0ajH _No target in view!0ajYw0ajw0aj(|0aj~H _No target in view!0ajf0ajޣ0aj0aj0aj0aj?24  2 _  You see here a water moccasin corpse.0aj0ajj _0ajn0aj0aj0ajz9=0aj0aj20aj0aj0aj0aj0aj0ajDP10aj@0aj 0ajJ0aj0aj0ajW0aj0ajA0ajn0aj0aj0aje0aj0aj0ajS0aj0ajj0aj0aj0aj,0aj&0aj 0aje0aj0aj0aj0aj"0aj0ajA0aj,0aj0ajn0ajP0aj0aj0aj0ajL0aj0aj0ajE0aj0ajd0aj0aj20ajS,0aj0aj0aj 0aj`0aj0aj0aj,0ajq0aj0ajtB0aj0aj0aj%0aj0aj0aj0aj$0aj0aj0aj0aj&0aj0aj0aj0aj0aj:0aj0aj{0aj0aj0ajg0aj~ 0aj 0ajC 0ajb 0ajV 0aj 0aj  0aj  0aj 0ajG 0aj 0aj/ 0ajz 0aj 0aj6 0aj 0ajd 0aj 0aj 0ajr 0aj f  You encounter a wraith.0aj{ S...#...# .#.# ###.#.######## ##.# W...##.......# 0aj f...# #.#.#.#.######.# #### #.........# #.# ## .####.##.##.# #.## 0aj K# .# #....##.# #..# # ####.####.#####.# ##.# # #.........@.....# #.# - .# #..#.##..######## #.# ######.<#..#..## #.# .........# #.# .......†.[....... #.# ......#.......#.# ##†## W   wraith (dormant)######.#.#...#.# ##...## 0aj> )# #.#.##..#.##.....## ####.#.......####...##0ajE <.W41.7 (32.0)0aj9! [W0aj! s -2.7 (33 _0aj% 0aj& 0aj  ...#  ##  ....##.......#  #.#W#.#..#  #.........# #.#  .####.##.##.# #.##  .# #....##.# #..#  ####.####.#####.# ##.#  #.........@.....# #.#  #..#.##..######## #.# <#..#..## #.# .....# #.# [....... #.# .. ##†## . ##...## )#      0aj D  ...#  ##  ....##.......#  #.#W#.#..#  #.........# #.#  .####.##.##.# #.##  .# #....##.# #..#  ####.####.#####.# ##.#  #.........@.....# #.#  #..#.##..######## #.# <#..#..## #.# .....# #.# [....... #... ##†## . 0ajD ##.. )#    0ajJ 0aj[K '0ajQ 0ajT ] _A wraith is nearby!0ajm  ...#  ##  ....##.......#  #.#W#.#..#  #.........# #.#  .####.##.##.# #.##  .# #....##.# #..#  ####.####.#####.# ##.#  #.........@.....# #.#  #..#.##..######## #.# <#..#..## #.# .....# #.# [....... #.# 0aj/n .. ##†## . ##...## )#      0ajJ ...#  ##  ....##.......#  #.#W#.#..#  #.........# #.#  .####.##.##.# #.## 0aj^ .# #....##.# #..#  ####.####.#####.# ##.#  #.........@.....# #.# 0aj  #..#.##..######## #.# <#..#..## #.# .....# #.# [....... #... ##†## .0aj; ##.. )#  0ajk(  0aj 0aj 0aj0ajn] _A wraith is nearby!0aje ...#  ##  ....##.......#  #.#W#.#..#  #.........# #.#  .####.##.##.# #.##  .# #....##.# #..#  ####.####.#####.# ##.#  #.........@.....# #.#  #..#.##..######## #.# <#..#..## #.# .....# #.# [....... #.# .. ##†## . ##...## )#      0aj0aj` ...#  ##  ....##.......# 0ajҵ #.#W#.#..#  #.........# #.#  .####.##.##.# #.##  .# #....##.# #..# 0aj ####.####.#####.# ##.#  #.........@.....# #.# 0aj<m #..#.##..######## #.# <#..#..## #.# 0aj.....# #.# [....... #... ##†## . ##.. )# 0aj4   0aj[0aj0aj[s _A wraith is nearby!0aj4U#.<###### ## ....# ...# ..#.# ###.#.######## .##.# ....##.......# ....#0aj*5 #.#W#.#.######.# .#### #.........# #.# .####.##.##.# #.## ..# .# #....##.# #..# .0ajc5.# ####.####@#####.# ##.# ..# #...............# #.# ..# #..#.##..######## #.#0aj6######.<#..#..## #.##.........# #.#..†.[....... #. .......#.......#.# ##† 0aj@6..######.#.#...#.# ##...## .0ajr6)# #.#.##..#. #.....#0aj8$.W0aj_?0aj@^ 3.7 (1.0) _0aj'F0ajyG0aja.$##...[....# #.<######### . ...# .0aj.## ###.#.####### .##......##...... .....#.#.#.####### #..W..... 0aj_/H####.### .# #@...#.###.####.#####.# #..............# #..#.##..##############.<#..#..#0aj/#.........#.†.[....... #.#0aj/.....#.......# ##†##.######.#.#.0aj/"#...#0ajK8..###### ##...[....# #.<######0aj88### . ...# .### ###.#.####### .##.......##...... .0aj9...#.#.#.#.####### #..W......# #.# ####@##.#0ajm9%# .# #.....###.####.#####.# #.............0aj9N #..#.##..##############.<#..#..##.........#.†.[....... #.0aj$:#.....#.... ##†##0ajI\  You lunge at the wraith, in a flurry of attacks.  You hit the wraith. Your off-hand punch misses the wraith.  The wraith is lightly damaged.  You hit the wraith but do no damage.  The wraith is lightly damaged.  The wraith hits yo0aj+JKu! The wraith drains your vigour!0aj,KX5---- 9 0ajWKv==4Slow Quill Regen (2) 0ajQ0ajS\ _You feel yourself slow down.0aj  You closely miss the wraith.The wraith is lightly damaged.0aji0------6.1 (1.40aj$0aj* _The wraith hits you!0ajD^  You hit the wraith.  The wraith is lightly damaged.0ajc2---7.4 (1.30aj@$0aj'= _The wraith hits you but does no damage.0aj L  You barely miss the wraith.The wraith is lightly damaged.0ajM4=-8.8 (1.410ajT0ajW{ _The wraith hits you but does no damage. The wraith barely misses you.0aj$0  You completely miss the wraith. Your tail-slap misses the wraith.The wraith is lightly damaged.  The wraith hits you. The wraith drains your vigour!0aj?I=50.1 (1.30ajF0ajk _You feel as though you will be slow longer.0ajl@  You hit the wraith but do no damage. Your off-hand punch misses the wraith.The wraith is lightly damaged.0ajuAZ6=1.5 (1.40ajT0ajuWT _The wraith closely misses you.0aj? _The wraith closely misses you.  You hit the wraith but do no damage. You tail-slap the wraith.  The wraith is moderately damaged.hits you. The wraith drains your vigour!  You feel as though you will be slow longer.1--2.90aj0aj= _The wraith hits you but does no damage.0ajk/H  You barely miss the wraith. Your off-hand punch misses the wraith.The wraith is moderately damaged.The wraith hits you! The wraith drains your vigour!0aj~0{45----4.2 (1.30aj_70ajm9k _You feel as though you will be slow longer.0ajThe wraith hits you! The wraith drains your vigour!You feel as though you will be slow longer.hit the wraith but do no damage.  The wraith closely misses you. The wraith hits you.  The wraith drains your vigour!0ajc4--5.7 (1.50aj0aj5k _You feel as though you will be slow longer.0ajV  You closely miss the wraith.The wraith is moderately damaged.0ajXm36---=7.1 (1.40aj%0aj'* _The wraith hits you!0aj/0aj0aj0ajG^ _You are too injured to fight recklessly!0aj 0aj]0aj0aj^ _You are too injured to fight recklessly!0aj%0aj0aj0ajX^ _You are too injured to fight recklessly!0ajd0aj0aj0aj^ _You are too injured to fight recklessly!0ajm0ajin0aj#w0ajw^ _You are too injured to fight recklessly!0ajg0aj0aj_0ajV _You are too injured to fight recklessly!0ajZ0aj[0aja0ajb0aj0aj0aj0aj0aj;I0ajI0ajO0ajR0aj0ajW0aj־0ajI0aj&>0aj>0ajE0ajG0ajy0aj0aj0ajY0ajV 0ajW 0aj] 0aja` 0aj 0aj 0aj 0aj2 0aj`B 0ajC 0ajcI 0aj|K 0aj [....#< ###  ...#  ### ###.#  .......#  #.#.#.#.######.#  #..W......# #.#  .####@# #.## 0aj  .# #....##.# #..#  #.#####.# ##.#  ... #.#  .## #.# <#..#..## #.# ...# #.# [....... #.#  ##†##  You closely miss the wraith. 0ajس  The wraith is moderately damaged.  The wraith hits you! The wraith drains your vigour!  You feel as though you will be slow longer.0aj [....#< ###  ...#  ### ###.#  .......#0aj   #.#.#.#.######.#  #..W......# #.#  .####@# #.##  .# #....##.# #..#  #.#####.# ##.#  ... #.#  .##0ajÉ  <#..#..## #.# ...# 0aj [.......  ##†0ajj 9  The wraith hits you!0aj! b17----------8.6 (1.50aj 0aj V _* * * LOW HITPOINT WARNING * * *0aj  [....#< ###  ...#  ### ###.#  .......#  #.#.#.#.######.#  #..W......# #.#  .####@# #.##  .# #....##.# #..#  #.#####.# ##.#  ...0aj w #.#  .## #.# <#..#..## #.# ...# #.# [....... #.#  ##†## You hit the wraith but do no damage.The wraith is moderately damaged.0aj[....#< ###  ...#  ### ###.#  .......#  #.#.#.#.######.#  #..W......# #.#  .####@# #.## 0aj!B .# #....##.# #..#  #.#####.# ##.#  ... #.#  .## <#..#..## #.# ...# [.......  ##†0aj9  The wraith hits you.0ajxi1----------60.0 (1.40aj0ajʬV _* * * LOW HITPOINT WARNING * * *0aju0ajvDrink which item? Potions  c - a potion of curing 0aj#w f - a smoky yellow potion  n - a green potion [!] read|quaff|evoke[?] describe selected0aj #..######.#Jingleheimer the Changeling ##...[....#Armataur of Wu Jian *..... .#.<#########Health: 11/66 ====-------------------- ....#...#Magic: 8/8======================== ..#.#### ###.#.########AC: 4Str: 21Doom: 41% .##.#.......##.......#EV: 9Int: 11  ....##.#.#.#.######.#SH: 0Dex: 10 .#####..W......# #.#XL:  8 Next: 51% Place: Dungeon:6 .##.####@##.##.# #.##Noise: =--------  Time: 6360.0 (0.0) ..#.# #....##.# #..#-) Nothing 0aj wielded ..# ####.####.#####.# ##.#Nothing quivered ..# #...............# #.#Slow Quill ..# #..#.##..######## #.# ..######.<#..#..###.#W   wraith .......#.........##.# ........†.[.......#.# .......#.......#.###†##The wraith hits you! _* * * LOW HITPOINT WARNING * * *You hit the wraith but do no damage.The wraith is moderately damaged.The wraith hits you. _* * * LOW HITPOINT WARNING * * *  Okay, then. _0aj~0aj"Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 9 boomerangs  c - Throw: 2 javelins  d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on0ajg 0aje# (#..######.#Jingleheimer the Changeling ##...[....#Armataur of Wu Jian *..... .#.<#########Health: 11/66 ====-------------------- ....#...#Magic: 8/8======================== ..#.#### ###.#.########AC: 4Str: 21Doom: 41% .##.#.......##.......#EV: 9Int: 11  ....#0ajT$ B#.#.#.#.######.#SH: 0Dex: 10 .#####..W......# #.#XL:  8 Next: 51% Place: Dungeon:6 .##.####@##.##.# #.##Noise: =--------  Time: 6360.0 (0.0) ..#.# #....##.# #..#-) Nothing wielded ..# ####.####.#####.# ##.#Nothing quivered ..# #...............# #.#Slow Quill 0aj2% ..# #..#.##..######## #.# ..######.<#..#..###.#W   wraith .......#.........##.# ........†.[.......#.# .......#.......#.###†## _* * * LOW HITPOINT WARNING * * *You hit the wraith but do no damage.The wraith is moderately damaged.0aj% The wraith hits you. _* * * LOW HITPOINT WARNING * * * _Okay, then.0aj7& '0ajc- 0ajw Read which item? Scrolls  b - 2 scrolls of blinking  t - a scroll of teleportation  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - 2 scrolls labelled FUYS UPUIWU  h - 2 scrolls labelled COMIKHL YCSI  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU  l - a scroll labelled TASHUEWANALL [!] read|quaff|evoke[?] describe selected0aj0ajQ0aj$0aj#..######.#Jingleheimer the Changeling ##...[....#Armataur of Wu Jian *..... .#.<#########Health: 11/66 ====-------------------- ....#...#Magic: 8/8======================== ..#.#### ###.#.########AC: 4Str: 21Doom: 41% .##.#.......##.......#EV: 9Int: 11  ....##.#.#.#.######.#SH: 0Dex: 10 .#####..W......# #.#XL:  8 Next: 51% Place: Dungeon:6 .##.####@##.##.# #.##Noise: =--------  Time: 6360.0 (0.0) ..#.# #....##.# #..#-) Nothing wielded ..#0aj ####.####.#####.# ##.#Nothing quivered ..# #...............# #.#Slow Quill ..# #..#.##..######## #.# ..######.<#..#..###.#W   wraith .......#.........##.# ........†.[.......#.# .......#.......#.###†## _* * * LOW HITPOINT WARNING * * *You hit the wraith but do no damage.The wraith is moderately damaged.The wraith hits you. _* * * LOW HITPOINT WARNING * * * _Okay, then. [....#< ###  ...#  ### ###.#  .......#  #.#.#.#.######.#  #..W......# #.#  .####@# #.##  .# #....##.# #..#  #.#####.# ##.#  ... #.#  .## #.# <#..#..## #.# ...# 0aj #.# [....... #.#  ##†## As you read the scroll of teleportation, it crumbles to dust.0ajp[....#< ###  ...#  ### ###.#  .......#  #.#.#.#.######.#  #..W......# #.#  .####@# #.## 0ajvB .# #....##.# #..#  #.#####.# ##.#  ... #.#  .## <#..#..## #.# ...# [.......  ##†0ajm  You feel strangely unstable. The wraith hits you!  * * * LOW HITPOINT WARNING * * *The wraith drains your vigour!5/66 ---0ajw1.5 (1.5Tele Slow Quill 0aj0ajk _You feel as though you will be slow longer.0ajD Drink which item? Potions  c - a potion of curing  f - a smoky yellow potion  n - a green potion [!] read|quaff|evoke[?] describe selected0aj0aj0aj%.#..######.#Jingleheimer the Changeling ##...[....#Armataur of Wu Jian *..... .#.<#########Health: 5/66=----------------------- ....#...#Magic: 8/8======================== ..#.#### ###.#.########AC: 4Str: 21Doom: 41% 0ajG&.##.#.......##.......#EV: 9Int: 11  ....##.#.#.#.######.#SH: 0Dex: 10 .#####..W......# #.#XL:  8 Next: 51% Place: Dungeon:6 0aj&.##.####@##.##.# #.##Noise: =--------  Time: 6361.5 (0.0) ..#.# #....##.# #..#0aj&-) Nothing wielded ..# ####.####.#####.# ##.#0aj&Nothing quivered ..# #...............# #.#0aj%'>Tele Slow Quill ..# #..#.##..######## #.# ..######.<#..#..##0ajP'#.#W   wraith .......#.........#0ajx'Y#.# ........†.[.......0aj'N#.# .......#.......#.###†## _Okay, then.As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The wraith hits you!  * * * LOW HITPOINT WARNING * * *0aj4(The wraith drains your vigour! _You feel as though you will be slow longer.0ajD/0aji5  ......... #.... ......... .... ######...#0aj5 #... ># #..)# # #l. ..# #...# #.... .. #...# 0aj6#.#.##.##.# #...# #.... ##.## #@......#0aj6... ####.#.## #...... # #. .##.####. .#. #......... .#.##..#####.. .. ...# #.. l   iguana (asleep)0aj%7 #. #..# #.. #.##..# #.# # #..##.#####.#0ajl7&You feel better.0aj9 10/66==  0ajC:Your surroundings suddenly seem different.  You encounter an iguana.Found a stone staircase leading down.0aj K/  --more--0aj0aj;G.l0ajE.l0ajp{l3.0 (1.50aj0aj0 _The iguana hisses angrily.0aj0aj'0aj0ajF _Unknown command.0aj#..##>.#...... ............... ######... #.... >#)###... ..#.... .. 0ajt#l##.##.# #...#... ##.###.#.......# #.##.. ####.#.## #.....## # #. .##.#### #........#.##..####.. . . #.##..# 0aj  You roll towards the iguana! You lunge at the iguana. You punch the iguana!  The iguana is heavily wounded.Found a stone staircase leading down.0aj(/  --more--0ajj   You barely miss the iguana.The iguana is heavily wounded.1====4.5Regen (1)  _The iguana is staggered. The iguana barely misses you.0aj 0aj? 0aj 0aj F _Unknown command.0aj †You punch the iguana!  You kill the iguana!0ajR0aj3= 4-5.9 (1.40aj0aj^ _The Council accepts your kill.0aj>`0aj`'0aja0ajb0aji04=24  5=0aj~j0ajj0ajl0aj7m760ajm0aj/o0ajo0aj^p0ajq0ajTrI7=0ajr0ajt0ajYt0aju0aj 0ajl 4=5=6=78=0ajvp 9=0ajp 0ajbq 0aj. ......... Armataur of Wu Jian *.....#...... ......... Health: 66/66 ========================...... ######...# Magic: 8/8========================#.... ># #..)# AC: 4Str: 21Doom: 41% ###... ..# #...# EV: 24 Int: 11  #.... ..#...# SH: 0Dex: 10#.#†##.##.# #...# XL:  8 Next: 54% Place: Dungeon:60ajuKw#..@....... ##.## Noise: ---------  Time: 6532.9 (0.0)#.#.......# #.##... -) Nothing wielded.. ####.#.## #...... Nothing quivered## # #. .##.####. Quill .#. #..........#.##..#####.. .. ...# #.. #. #..# #.. #.##..# #.# You kill the iguana! _The Council accepts your kill. _You start resting. _You feel yourself speed up. _You start resting. _HP restored.0ajN'0ajQ0ajWSF _Clearing quiver.0ajm  _  You see here an iguana corpse. _0ajo0ajjq0aj`vB0aj{ # # #.#....# # #####...... #### .##............ ##..##>...............###.......#.......0aj|.......@........######.........##......># ##########....)..# # #.........# #.#.#†##.##.# ##.......... ###.#.......# #.##...####.#.## #..0ajL|/###....##.##0aj+9.9 (70ajƒ5 9 40.9 (80ajD0aj? _You now have 278 gold pieces (gained 17).0aj0aj0aj0ajv0ajs0ajN24  0ajPX0aj0ajŐ0aj$%  0aj[EYou encounter a shadow imp.0aj# ##  #. #. 5##..#. ..#. # ####0ajD #....## #### .## #.....## ##..##> #....@.###.......#.. #................##### #.......##......># 0ajb##########....)..#  #.........# #.#†##.##.# 5   shadow imp (asleep) #.......... #.#.......# #. ...####.#.## #.0ajS+2.9 (20ajX 3.9 (3 _0aj0ajz  # ## #. #. 5##..#. .....#. #  #....## ####  #.....## >0aj${  #....@.# #............ #.......##......>#  ##########....)..#         0ajw{ ,  0aj t # ## #. #. 5##..#. .....#. #  #....## ####  0aj #.....## > #....@.# #............ #.......##......>#  ##########....)..#      0aj (   0aj 0aj4 '0ajf 0aj! a _A shadow imp is nearby!0aj2  # ## #. #. 5##..#. .....#. #  #....## ####  #.....## > #....@.# #............ #.......##......>#  ##########....)..#           0ajt } # ## #. #. 5##..#. .....#. #  #....## ####  #.....## > #....@.#0aj  #............ #.......##......>#  ##########....)..#         0aj 0aju 0aj 0aj a _A shadow imp is nearby!0aj  # ## #. #. 5##..#. .....#. #  #....## ####  #.....## > #....@.# #............ #.......##......>#  ##########....)..#           0ajF # ## #. #. 5##..#. .....#. #  #....## ####  #.....## > #....@.# #............ #.......##......>#  ##########....)..#         0aj`L0ajrM0aj9T0ajVa _A shadow imp is nearby!0ajXU# # # #. ##.# #. #.##5##..#.# ......#.# # ### # #### .## # ##..##>. #......###.......#... #..........#### #.......##......>###########....)..# #.........# #.#†##.##.# #... #.#.......# #0aj^0aj_X 4.9 (1 _0ajKd0ajf0ajD1# .  #. # #. ##. # #.##.##5##..#.# .......#.# # ## # #### .## # ##..##>. #......###.#..0ajF #..........### #.......##......>###########....)..# #.........# #.#†##.##.# #...0ajyKG.50ajOM50ajrP/===50ajX0ajZ, _The shadow imp shouts!0aj? ## .. #. # #. ##. # #.##.##.#.##..#.##...5...#.# #  #.@..## #### .## #.....## ##..##>0aj #......###.# #...  #.##......># ##....)..#  #.#  #.#†##.##.#  #.0ajB?.50aj 0aj /---60aj0ajE0aj ### ... #.. # #.###. # #.##.# #.#.##..#.# #....5..#.# #  #@...## #### .## #.....## ##..##> #......###.# #. #.#......># ##....)..#  #.#  #.#†##.##.#  #.0aj0ajjO=--70aj0ajX _The shadow imp closely misses you.0ajq d  You barely miss the shadow imp.0aj n  The shadow imp gestures at you.0aj 0ajv 0aj  9 0aj` 540aj 80aj 0aj٬  0ajx 0aj _You struggle to resist.0ajI D  You closely miss the shadow imp. Your tail-slap misses the shadow imp.9.8 (0.9 _The shadow imp barely misses you.0aj9 m  You hit the shadow imp but do no damage.0aj (50.70aj 0ajW W _The shadow imp barely misses you.0ajb  You barely miss the shadow imp. Your tail-slap misses the shadow imp.0ajc'1.60ajkn _The shadow imp closely misses you.0aj{  You hit the shadow imp. Your tail-slap misses the shadow imp.0aj'2.50ajN _The shadow imp is lightly wounded.0ajl  You punch the shadow imp!  The shadow imp is almost dead.0ajx/=3.40ajx0aj W _The shadow imp barely misses you.0aj-  You barely miss the shadow imp. Your tail-slap misses the shadow imp.The shadow imp is almost dead.0ajݬ8*0ajpn  The shadow imp gestures at you.0aj 8@0ajy #10aj ;---4.30ajQ0aj4 _Pain shoots through your body!0aji .  You hit the shadow imp.  You kill the shadow imp!0aj*s R0ajt -- 5-5.20ajGz 0aj| ^ _The Council accepts your kill.0aj 0ajH '0aj 0aj H _No target in view!0aje0aje0ajJl0ajnH _No target in view!0aj80aj0aj#0aj&H _No target in view!0ajz830aj:90aj;H _No target in view!0aj0aj0ajm0ajШH _No target in view!0aj?0aj0aj$0aj&C _No target in view!0aj%0aj0aj.0aj0aj P0aj`30aj?p0aj}q0aj-Y224  _34=0ajB0ajY,0ajM0aj0aj#50aj2=0aj0aj6=0ajW0ajn0aj_0aj0ajC0aj0aj0aj0aj>0ajĢ0aj0ajq9=0aj70aj0ajx,0aj0aj0aj0aj0ajV0aj|0aj0aj0aj10aj]0aj,0ajB0ajR0aj0aj0aj     ##  0ajI9# #.  #.#.  :#. #### 0ajxK  ... ...  0aj~ #.####.. #0aj0  0aj#.@.##.###. - 0aj #.#.##.##.# 0aj@ #.#.##..#.# 0ajg 0aj#.......#.#  0aj###.##....## ###  0aj #.##.....## ##  0aj L#.##......###....  0aj2L#.##.............  0ajY+#.##.......##0aj077.2 (22.0)0ajZ 9 -8.2 (230aj0ajG< _You now have 298 gold pieces (gained 20).0aj!e24  0ajm0aj-o,0ajp0ajYq0ajJyn0aj}     ###  #.. 0ajr~ #.#  #.####   #.#..   #.#.# #   #@#.##.####  #..........  ###.####... #  #...##.###.0aj~  #.#.##.##.#  #.#.##..#.# 0aj~  #.......#.#   ###.##....## #0ajc  #.##.....## ##0aj)]You pick up a parchment of Chain Lightning and begin reading...0ajn283.2 (5.0)0aj4 9 4.2 (60aj0ajH _You add the spell Chain Lightning to your library.0ajQI0ajI0aj J0ajL0ajN0ajT24  0ajU,0ajW0ajX0ajX0ajLY0ajZ0ajD\B0aj$^0aj,_0ajx_0aj_0ajda0ajb0aj~b0ajb0ajc0ajd0ajNe0aje0ajqg0aj9h0ajh0ajh0ajmj0ajkB0ajQm0ajwn0ajn0aj7o0ajp0ajIq0ajq0aj,r0ajavX0ajv0ajxB0ajy0ajz0aj Jingleheimer the Changeling# Armataur of Wu Jian *.....# ## Health: 66/66 ========================#########.##. Magic: 8/8========================#......##.... AC: 40ajoStr: 21Doom: 41% #.####.#####. EV: 24 Int: 11  #.####.###### SH: 0Dex: 100aj#.#.......##<## XL:  8 Next: 55% Place: Dungeon:6#.#.##.##@..#Noise: ---------  Time: 6598.2 (14.0)0aj֋F#.#.##.####......-) Nothing wielded#.......... ###..Nothing quivered0aj###.####... #Quill #...##.###.#.#.##.##.#0aj4[#.#.##..#.##.......#.## #0aj\ ###.##....## #### .##.  0ajy_No target in view! _No target in view! _You now have 298 gold pieces (gained 20).  0ajYou pick up a parchment of Chain Lightning and begin reading... _You add the spell Chain Lightning to your library.  Found a stone staircase leading up.0aj9/  --more--0ajE 0aj0ajPX 9.2 (15 _0aj0ajB0aj0ajj0aj0aj0aj0aj0ajB0aje0aj0ajK0aj0ajX0aj_No target in view! _You now have 298 gold pieces (gained 20).  You pick up a parchment of Chain Lightning and be0ajygin reading... _You add the spell Chain Lightning to your library.  There is a stone staircase leading up here.0aj@0ajk _0aj[0ajH0aj0aj 0ajw0aj 0aj: 0aj 0aj 0aj 0aj0aj0ajB0aj0aj0aj/0aj0aj70aj,0ajY0aj{0ajd0aj0aj;0aj0aj0aj_0aj0aj50aj 0ajw 0aj*!0ajA"0ajH#0aj#0aj#0aj%0aj'0aj'0ajg(0aj*0aj+,0aj,0aj-0ajp/0aj/0aj00aj:20aj430aj30aj40ajT70aj70aja80aj80aju:0aj@#.#.......##<###.....# ##..#0aj[@-#.#.##.##...#####.##.# ##..#.#.##.####......## ##...........###...## #0aj@###.####...## ##...# ##...##.###. ##..# #0ajA#.#.##.##.# #.#.## #.#.##..#.##_##.#0ajAE#.......#.#@###.# # #####618.2 (19###.##....##.#.#### .##.....0ajB##.....##.##..##>........##......###.......#.....0ajPB#.##................#######.##.......##......># #..###########....)..# #0aj|B### #.........#  #.#†##.##.# #0ajG0ajH+9.2 (200ajM7_0aj P9 _Found a shadowy altar of Dithmenos.0aj  There is a shadowy altar of Dithmenos here. _0aj  There is a shadowy altar of Dithmenos here. _0ajV,0aj 0aj,0aj0ajr0aj@0aj0aj,0aj0aj0ajP0aj>0aj90aj0aj0aje0aj0aj 0aj) 0aj 0aj 0aj0aj0ajl0aj0ajB0aj*0aj3,0aj0aj+0aj0aj,0aj !0aj "0ajc"0aj"0aj#0aj$0ajF%0aj%0aj&0aj'0aj(0ajj(0ajC*0ajF+0aj+,0ajp-0aj/,0aj00ajS20aj30aj3,0aj80ajV90aj90aj90ajo<0aj=,0aj>0aj@0ajQA0ajA0ajB0ajC0ajE0aj`E0ajE0aj-H0ajI0ajJ0ajJK0ajNM0ajN0aj;O0aj4P0ajMR0ajS0aj\T0ajgU0ajV0ajX0ajFY0ajZ0ajg\0ajJ^0aj^0aj_0aja0aj7c0ajc0ajd0aj>j0ajk0ajPl0ajm0ajo0aj3q0ajq0ajwr0ajs0aju0ajv0ajFw0ajy0aj{0aj*|0aj }0ajbR  There is a stone staircase leading down here.0aj0aj| _0aj0ajӆ0aj ,0ajn0aj0aj0aj0aj0aj]0aj0ajr0aj0aj0aj0ajA0ajP0aj0aj0aj0aj0aj0aj3h  You encounter a scorpion.0aj#.##.........######...### #.##.......##......># #..)# ..###########....)..# #...# ### #.........# #...# #. #.#÷##.##.######...# #. #..............##.####. #.#.......#.##.##...... ...####.#.##.##......##.0aj ### #@#....##.####.##. #..s.).#.##.........## ######.#.##..##### #.......# #..### #.#.##..# #..... #.#.##..# #.#÷.. s   scorpion (asleep) #.#..##.#####.#.## #.##.##.......#)###.........†....)##0aj!0aj-62.2 (430ajzY 3.2 (44 _0aj0aj0ajܤ.....># #..)# ##....)..# #...#  #.........# #...#  #.#÷##.##. 0aj #......... #.#...... #.# ### #@# #..s.).# ######.# #.. 0ajn: #.#  #.# #.#÷ 0ajO#.# #.#) )0aj?8.....># #..)# ##....)..# #...#  #.........# #...#  #.#÷##.##.  #......... #.#......0ajk@ #.# ### #@# #..s.).# ######.# #..  0aj@#.#  #.# #.#÷ #.# #.#) )0ajIA0ajH0ajI'0aj4Q0ajR_ _A scorpion is nearby!0aj ck.....># #..)# ##....)..# #...#  #.........# #...#  #.#÷##.##.  #......... #.#...... #.# ### #@# #..s.).# ######.# #..  0ajc#.#  #.# #.#÷ #.# #.#) )0ajO.....># #..)# ##....)..# #...#  #.........# #...#  #.#÷##.##.  #......... #.#...... #.# 0aj ### #@# #..s.).# ######.# #..  #.#  #.# #.#÷ #.# 0aj^#.#) )0aj0aj0aj 0ajo_ _A scorpion is nearby!0aj;.....># #..)# ##....)..# #...#  #.........# #...#  #.#÷##.##.  #......... #.#...... 0aj#.# ### #@# #..s.).# ######.# #..  #.#  #.# #.#÷0aj) #.# #.#)0aj'+ )0ajl X.....># #..)# ##....)..# #...#  #.........# #...#  #.#÷##.##.  #......... #.#...... 0aj #.# ### #@# #..s.).# ######.# #..  #.#  #.# #.#÷0aj  #.# #.#) )0ajʕ 0ajU 0aj< 0aj* _ _A scorpion is nearby!0ajb #.####......># #..)#  ..###########....)..# #...# #  ### #.........# #...#  #.#÷##.##.######...# # #..............##.#### #.#.......#.##.##.......####.#.##.##......#####.####.#....##.####.##0ajf #..s.@.#.##.........## ######.#.##..#####... #.......# #..## #.#.##..# #.... #.#.##..# #.#÷ #.#..##.#####.#.# #.##.##.......#) #.........†....) ####.#####......0ajb0ajnV 4.2 (1.0) 0aj_0aj%0ajO _You see here a +0 dagger.0ajs #.##.##......># #..)# ..#....)..# #...#  ### #.........# #...#  #.#÷##.##.######...#  #........##. #.#.......#.##.## ...####.#.##.##......0aj ###.####.#....##.####. #..s@).#.##. ######.#.##..##### #.......# #.. #.#.##..# # #.#.##..# #.#÷ #.#..##.#####.#. #.##.##.#) #..†....) ####.#####......0ajss    You roll towards the scorpion! You lunge at the scorpion.  The helpless scorpion fails to defend itself.  You punch the scorpion!  The scorpion is heavily wounded.  You hit the scorpion but do no damage.  The scorpion is heavily wounded.0aj@2-- 9 =5Regen (1) 0aj0ajI _The scorpion is staggered. The scorpion stings you.0aj.  You hit the scorpion.  The scorpion is severely wounded.0aj g58---6.1 (0.90aj7 0aj U _The scorpion is struck by your quills. The scorpion stings you.0aj2v D  You barely miss the scorpion. Your tail-slap misses the scorpion.The scorpion is severely wounded.3---7.00aj(x 0ajlz . _The scorpion stings you.0aj<  You barely miss the scorpion.The scorpion is severely wounded.0aj T4--90aj- 0aj U _The scorpion barely misses you.0ajn  You hit the scorpion but do no damage.The scorpion is severely wounded.0ajHo `5=8.80aju 0ajYw A _The scorpion stings you but does no damage.0aj  You barely miss the scorpion.The scorpion is severely wounded.0ajF ,9.8 (1.00aj l _The scorpion closely misses you.0aj]  You hit the scorpion but do no damage. You punch the scorpion.  The scorpion is severely wounded.0ajT^ &700ajd 0ajf A _The scorpion stings you but does no damage.0aj  You hit the scorpion but do no damage.The scorpion is severely wounded.0aj[ d6=1.7 (0.90aj 0aj A _The scorpion stings you but does no damage.0aj[  You completely miss the scorpion.The scorpion is severely wounded.0aj ] '2.60ajc 0ajf A _The scorpion stings you but does no damage.0aj   You hit the scorpion but do no damage. Your tail-slap misses the scorpion.The scorpion is severely wounded.The scorpion stings you.0ajI V1--3.50aj 0ajj A _The scorpion stings you but does no damage.0ajJ †You hit the scorpion but do no damage. You tail-slap the scorpion.  You kill the scorpion!0aj\R R0ajjW 2/67--39 610ajW Y4.4 _The Council accepts your kill.0aj=^ 0ajBa n _Your Shapeshifting skill increases to level 6!0aj 0ajT '0aj$ 0aj H _No target in view!0aj90aju:0ajA0ajCH _No target in view!0ajRI0ajNS0ajX24  _30ajZ,0aj[0aj]0aj]0aj_0aj`0ajaK4=0ajxb0ajd0aj e0aje0ajg0ajlh0ajh0aj+k0ajkU5=0ajel0aj|n0ajn0ajp0aj:q0ajwq0aj^r0aj8t0ajt#60ajt(=0aju0aj$w0ajw0aj@x0aj0z0ajz0aj[{0aj|0aj\~k7=0aj0aj0aj0aj0ajl0aja0aj0ajυ0aj܆0ajֈ0aj%80aj"0aj0aj0aj0ajі,0aj0aj/0ajK9=0aj0ajN0aj0ajU0aj0aj70aj0ajˢ:600aj/2=0aj0aj0ajФ0ajV0aj,0ajק0ajR0aj%10ajx0aj0aj0ajɭ0aj10aj0aj{0ajr,0ajH0ajD0ajK2=0aj'0aj0ajC0aj0ajO0aj0aj0aj0aj0ajN3=0aj0aj~0ajK0ajb0ajT,0ajIg40ajTX0aj5=0aj60ajy0ajg0aj0aj0aj0aj0ajqU6=0aj0aj"0aj{0aj0aj,0aj0aj0aj 0aj50ajR0aj57=0aj,0aj0aj00ajk0aj0ajWd  You see here a scorpion corpse.0ajT0aj _0aj0aj0aj,0aj0aj0aje=0aj0aj,0aj0ajw0aj,0aj0ajp0ajn0aj0aj0aj0aj0aj0aj[ 0aj 0aj 0aj% 0aj 0aj0aj 0ajH0aj0aj*0aj+,0aja0aj0aj ,0ajy0aj0aj(!0aj!0aj"0aj"0ajP#0aj00aj10aj>20aj20aj.80aj:9,0aj90aj>0aj?,0aj@0ajT0ajl0aj0ajC0ajB 0aj' 0aj} 0aj 0aj%0aj}0aj0aj0aj0aj0aj 0aj0aj0ajr0aj0aj0aj!0aj4#0aj#0aj$0aj(0aj*0aj&+0aj+0aj/0aj10aj_20ajv30aj70aj@90aj90aj:0aj>0aj@0ajA0aj/B0ajF0ajH0ajMI0ajJ0ajOe  You see here an iguana skeleton.0ajR0ajR _0ajS0ajW0ajZ0aj[0ajq\0aj`0aja0ajb0ajc0ajf0ajRh0ajh0aj=j0ajym0ajip,0aj@q0aj\t0ajPv,0ajw0aj z0aj{0aj_|0aj}0aj0aj ,0aj 0aj0aj0ajI0aj_0aj0aj0ajP0aj0ajx0ajw0ajܕ0ajȖ0aj0aj0aj0aj/0aj50aj0aj0aj 0aj0aj,0aj0aj0ajw,0aj~0aj0aj0aj0aj0aj0aj0ajm0aj0ajQ0aj{0aj0aj0aj0aj0aj0aj0aj0ajt0aj0aj0aj0aj0aj0aj0aj0aj0aj 0ajc0ajX0aj%  0aji+There is a stone staircase leading up here.0aj0aj _0aj0aj0aj0aj0aj[0aj}0aj0aj0ajl0aja0ajI0aj0ajc0aj-0aj0aj0aj0aj0aj0aj0ajr0ajN0aj,0aj0ajx0aj ,0ajw0aj0aj0aj"0aj}0aj0ajB0ajh ~ .......# .......# ......## ..##..######.# .#.##...[....# ###.#.<###### ###### .#.....# ......# ..#..#.# ####.###.#.######## .##.##.# #..@.....### -783.4 (109.0) .......# #.##.#.#.#.## 0aj+ &###.#### #.##.........# #.#  ##.###.####.##.##.# #.###...##.# #....##.# #..##...# ####.####.#####.# ##.##...# #...............# #.##...# #..#.##..######## #.# ##...######.<#..#..## #.#-0aj0ajT _Key pressed, stopping explore.0aj,.  _0aj30aj-40aj40aj*50aj5,0aj60ajp7,0aj70ajW80aj80aj90ajf90aj;0aj<0aj<0aje=0aj?0aj@0aj A0ajHA0ajWC0ajzD,0ajE0ajF0ajH0ajiH0ajH0aj!K0ajK0ajDL0ajL0ajN0ajO,0ajQP0ajQ0ajS,0ajS0aj_U0ajPV,0ajV0ajJY0ajg[0aj[0aj\0aj^0ajb  You encounter a gnoll. It is wielding a +0 flail.0ajk #.# #....##.# #..#  ####.####.# ##.#  #......... #.#  #..# #.# <#..#.@## #.# .........# #.# ÷.[........ #.# .......#.#... ##†## 0ajx.#.#...#.#....j )# #.#.##..#.# ####  0aj.....##  .......# 0aj&&  0aj30ajs%0ajP'\ _A gnoll is nearby!0aj   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.0ajT4j.0aj jYou shout for attention! The gnoll shouts!0aj#j   gnoll sergeant (polearm, wandering)j   gnoll0aj$n 9 ======2.0)0aj70aj^>z _You encounter a gnoll sergeant. It is wielding a +0 spear.0aj" .#..#.# ####.###.#.######## ##.##.# #........##.......# ......# #.##.#.#.#.######.# #0aj" #.#### #.##.........# #. ##.## #.####.##.##.# #.## #...# #.# #....##.# #..# #...# ####.####.#####.# ##.# #...# #...............# #.# 0ajL# ,#...# #..#.##@.######## #.# #...######.<#..#..## #.##.........# #.#..÷.[........ #.......#.......#.#... ##† #...######.#.#...#.#...jj ##j   gnoll #..)# #.#.##..#.# #### #..... 0aj# #...# ####.#.......##..# #...# #.............# ##.##0ajC& 3j0aj' 4j.0aj^' *j0aj1 g.j   gnoll sergeant (polearm, wandering)jj 2 gnolls (1 polearm)24  ------30aj*9 0aj,? q _You encounter a gnoll. It is wielding a +0 spear.0aj ...# #......## ..#..#.# ####.###.#.######## .##.##.# #........##.......# .......# #.##.#.#.#.######.##.#### #.##.........# #.  ##.## #.####.##.##.# #.##  #...# #.# #....##.# #..#  #...# ####.####.#####.# ##.#  #...# #.....@.........# #.#  #...# #..#.##..######## #.# ##...######.<#..#..## #.##.........# #.#..÷.[.......j #. ..........#.......#.#... ##†# jj 2 gn0aj olls (1 polearm) ##...######.#.#...#.#..jj. ##...  #..)# #.#.##..#.# #### #....  #...# ####.##..j.0aj 4j.0ajg 1j0ajF 7j.0aj4 j   gnoll sergeant (polearm, wandering).jj 2 gnolls (1 polearm)0aj D------40ajV 0ajK0aj-2#.#.....# #......## #..#..#.# ####.###.#.# ..##.##.# #..##.# #.# #.##.#.#.#.######.##.#### #.##.# #.# ##.## #.####.##.##.# #. #...# #.# #....##.# #.. #...# ####.####.#####.# ##. #...# #.# #. #...# #..#.##..# #.#...######.<#..#..## #..#.........# #..÷.[......j. #..#.......#.#j.. ##†0aj3 jj 2 gnolls (1 polearm)#...######.#.#...#.#..j.. ##..  #..)# #.#.##..#.# #### # #...# ####.#.## ##j.0aj41j0aj69j.0aj>j   gnoll sergeant (polearm, wandering).jj 2 gnolls (1 polearm)0aj?%50ajG0ajH0aj#.#.....# #......## .#..#..#.# ####.###.#. #..##.##.# #........##. ##.# #.##.#.#.#.######.  ####.#### #.##.# #. ##.## #.####.##.##.# #. #...# #.# #....##.# #0ajw #...# ####.####.#####.# ## #...# #.# # #...# #..#.##..# ##...######.<#..#..## #.#........j# #.÷.[......j. #.#.......#.#... ###...######.#.#...#.#.j... ## #..)# #.#.##..#.# #### #..  #...# ####.#.## ##. 0aj0aj%60ajޟ0aj0aj %z.##.#.....# #......## #.#..#..#.# ####.###.#. ##..##.##.# #........##  ##.# #.##.#.#.#.###### ####.#### #.##.# # ##.## #.####.##.##.# # #...# #.# #....##.# # #...# ####.####.#####.#  #...# #.#  #...# #..#.##..0aj&# #...######.<#..#..## .#........j# .÷.[......j..#.......#.#... #...######.#.#...#.#.j... ## #..)# #.#.##..#.# #### # #...# ####.#.## ##0aj'3j0aj'W0aj0W   wraithj   gnoll (polearm)0aj1%70aj80aj90ajCH#.##.#.....# #......## ##.#..#..#.# ####.###.#.  ##..##.##.# #..## ##.# #.##.#.#.#. ####.#### #.##.#  ##.## #.####.##.##.#  #...#0ajE( #.# #....##.#  #...# ####.####.#####.#  #...# #.# #...# #..#.##j.##...######.<#..#..## #.#........j#..÷.[......j. #..#.......#.#... j   gnoll (polearm)#...######.#.#...#.#.j...  0ajE# #..)# #.#.##W.#.# #### # # #...# ####.#.## 0ajF6j.0aj H,j0ajH2j.0ajOpj 2 gnolls (1 polearm)0ajP%80ajW0ajX0ajO#V#.##.#.....# #......##  ##.#..#..#.# ####.###.#. ##..##.##.# #.## # ##.# #.##.#.#.#. # ####.#### #.##.# # ##.## #.####.##.##.# # #...# #.# #....##.# # #...# ####.####.#####.# 0aj$# #...# #@...j.# # #...# #..#.##j.##...######.<#..#..## ##.#........j#..÷.[......j. .#..#.......#.#...W   wraith .######...######.#.#.W.#.#.j... jj 2 gnolls (1 polearm) ># #..)# #.#.##..#.# # .# #...# ####.#.##0aj&%W.0aj&6j.0aj]'3j.0aj/0aj/%90aj60aj90aj`.##.#.....# #......## ##.#..#..#.# ####.###.#.###..##.##.# #.##.  ##.# #.##.#.#.#.#  ####.#### #.##.#  ##.## #.####.##.##.#  #...# #.# #....##.#  #...# ####.####.#####.#  #...# #.@.j.j.#  #...# #..#.##..# ...######.<#..#..## .#........j# .÷.[......j. #..#....W..#.#... jj 2 gnolls (1 polearm) ######...######.#jam.#...#.#.j... # # #..)# #.#.##..#.# #### # # #...# ####.#.## #0aj~g.##.#.....# #......## .#..#..#.# ####.###.#.# ##..##.##.# #..##.##.# #.##.#.#.#.#####.#### #.##.# ###.## #.####.##.##.# ##...# 0ajh#.# #....##.# ##...# ####.####.#####.# ##...# #..@j.j.# #...# #..#.##..# 0ajTh...######.<#..#..## .#........j# .÷.[......j. ..#....W..#.#... # W   wraith0ajh...######.#.#...#.#.j... ## jj 2 gnolls (1 polearm)  #..)# #.#.##..#.# #### #.  #...# ####.#.## #0aj*s W.  You roll towards the gnoll! You lunge at the gnoll. You closely miss the gnoll.j.0aj^t~ 9 =10Regen (2) 0aj{0aj~V _Your tail-slap misses the gnoll.0aj"3 W.  You punch the gnoll!  The gnoll is severely wounded..j0aj90aj9b5-=1.3 (0.90aji@0ajTB9 _The gnoll hits you with a +0 spear.0aj  W.  You hit the gnoll.  The gnoll is severely wounded.0ajM0aj&i0----2.20aj޸0ajs9 _The gnoll hits you with a +0 spear!0aj )You barely miss the gnoll. You tail-slap the gnoll.  You kill the gnoll!0aj 3j.0aj!W.0ajt)q   gnoll0aj-]1-- 0aj .P2-3.10aj)50aj7^ _The Council accepts your kill.1ajWYou kill the gnoll! _The Council accepts your kill  You closely miss the wraith.tail-slap the wraith, but do no damage.  The gnoll barely misses you. The wraith hits you.  The wraith drains your vigour!1ajdX594.0Slow Quill Regen (2) 1aj^1ajOa\ _You feel yourself slow down.1aj[ jYou hit the wraith. Your tail-slap misses the wraith.The wraith is lightly damaged.1ajG j   gnoll sergeant (polearm, wandering)j   gnollThe gnoll barely misses you. The wraith hits you!1ajp44------=5.3 (1.31aj51aj9 _The gnoll hits you with a +0 flail!1ajIGj.  The gnoll barely misses you. The wraith hits you! _The gnoll hits you with a +0 flail!  You completely miss the wraith. You tail-slap the wraith.  The wraith is moderately damaged.The gnoll sergeant shouts!  The wraith hits you. The wraith drains your vigour!1ajH j.  You feel as though you will be slow longer.The gnoll is struck by your quills. The gnoll closely misses you.1aj[k j)1aj\{0-------=6.7 (1.41aj]211ajid1ajfT _The wraith closely misses you.1aj ##.#..#..#.# ####.###.#.#####  ##..##.##.# #........##.....  ##.......# #.##.#.#.#.##### ####.#### #.##.........#  ##.## #.####.##.##.#  #...# #.# #....##.#  #...# ####.####.#####.#  #...# #...jj..........#  #...# #.@#W##..######## ######...######.<#..#..## .............#........j#..÷.[......j. ##.......#.#... ######...######.#.#...#.#.j...j   gnoll sergeant (polearm) #..)# #.#.##..#.# ####1ajn 2 # j   gnoll # #...# ####.#.......## # # #...# #......#1aj >j)1aj W1aj .1ajs 0j.1aj jW   wraith1aj 1-24  ---8.2 (1.51aj 1ajZ 1aj 5  ##..##.#........##..... ##......##.#.#.#.##### ####.###........#  ##.## ####.##.##....# #...####.####.###.j.W...........#j##..####### ######...######.@#..#..## .............#......... ...÷.[.....jj. #...#.......#.#... #1ajt #####...######.#.#...#.#.j... ##j 2 gnolls (1 wandering)........... ######...# #.##.##.#..##.# ######1aj' W1ajr 9j.1aj jYou encounter a gnoll. It is wielding a +0 club.1aj% Q.j1ajs W.1ajy .1ajk 0j1aj 4j.1aj@  )j.W   wraithj   gnoll sergeant (polearm)jj 2 gnollsYou encounter a gnoll. It is wielding a +0 flail.1ajr q3=---9.71aj$ 1ajy + _The gnoll leaves your sight.1aj@ a _There is a stone staircase leading up here.1aju ##..##.##.# #........##..... Jingleheimer the Changeling##.......# #.##.#.#.#.##### Armataur of Wu Jian *.....####.#### #.##.........#1ajuHealth: 43/67 ===============---------##.###.####.##.##.#Magic: 8/81ajuN========================#...#1ajv#.# #....##.#AC: 4Str: 211aj9v.Doom: 39% 1ajEw#...# ####.####.#####.#EV: 24 Int: 11  #...# #.Wj)...........#SH: 0Dex: 10#...# #.j#j##..########XL:  8 Next: 62% Place: Dungeon:6 ######...######.@#..#.j##Noise: ---------  Time: 6819.7 (0.0) #.............#......j..#-) Nothing wielded ...............÷.[........Nothing quivered #.............#.......#.#...1ajwkSlow Quill Regen (1) ######...######.#.#...#.#.j... # # #..)# #.#.##..#.# #### # W   wraith # #...# ####.#.......##1ajw# j   gnoll sergeant (polearm) 1ajw# #...# #.............#jj 2 gnolls 1ajx######...# #.##.##.#..##.# ######You encounter a gnoll. It is wielding a +0 club.1aj>xpYou encounter a gnoll. It is wielding a +0 flail. _The gnoll leaves your sight. 1aj_x_There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up.1ajn...........j....÷.[.........#.......#..#.#....#.##...#.................1ajY~ ##..##.##.# #........##..... Jingleheimer the Changeling##.......# #.##.#.#.#.##### Armataur of Wu Jian *.....####.#### #.##.........#Health: 43/67 ===============---------##.###.####.##.##.#Magic: 8/81aj~========================#...##.# #....##.#AC: 4Str: 21Doom: 39% #...# ####.####.#####.#1ajMWEV: 24 Int: 11  #...# #.Wj)...........#SH: 01ajDex: 10#...# #.j#j##..########XL:  8 Next: 62% Place: Dungeon:6 ######...######.@#..#.j##1ajNoise: ---------  Time: 6819.7 (0.0) #.............#......j..#1aj-) Nothing wielded ...............÷.[........Nothing quivered 1aj#.............#.......#.#...Slow Quill Regen (1) 1aj9######...######.#.#...#.#.j... # 1aj݀# #..)# #.#.##..#.# #### # W   wraith # #...# ####.#.......### j   gnoll sergeant (polearm) # #...# #.............#jj 2 gnolls ######...# #.##.##.#..##.# ######1aj `You encounter a gnoll. It is wielding a +0 flail. _The gnoll leaves your sight. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up.  Placed new exclusion.1aj'1aj1aj. _1aj$ 1aj Enter next level anyway? Y - Yes 1aj ' N - No1aj 1aj ( ##..##.##.# #........##..... Jingleheimer the Changeling##.......# #.##.#.#.#.##### Armataur of Wu Jian *.....####.#### #.##.........#Health: 43/67 ===============---------##.###.####.##.##.#Magic: 8/8========================#...##.# #....##.#AC: 4Str: 21Doom: 39% #...# ####.####.#####.#EV: 24 Int: 11  #...# #.Wj)...........#SH: 0Dex: 10#...# #.j#j##..########1ajC XL:  8 Next: 62% Place: Dungeon:6 ######...######.@#..#.j##Noise: ---------  Time: 6819.7 (0.0) #.............#......j..#-) Nothing wielded ...............÷.[........Nothing quivered #.............#.......#.#...Slow Quill Regen (1) ######...######.#.#...#.#.j... # 1aj W# #..)# #.#.##..#.# #### # W   wraith # #...# ####.#.......### j   gnoll sergeant (polearm) # #...# #.............#1aj jj 2 gnolls ######...# #.##.##.#..##.# ###### _The gnoll leaves your sight. 1aj _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up. 1aj_ _Placed new exclusion.  This staircase is marked as excluded!1aj D 1aj 1aj ).W.1ajW 4j.1aj } .. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travel  A stone staircase leading up. _Placed new exclusion.  This staircase is marked as excluded!1ajk zThe gnoll is struck by your quills. The gnoll completely misses you.1aj e4 9 =21.2 (1.51ajd1aj   .5 _The gnoll sergeant barely misses you.1ajCt #...##..)##)# _....._#..##..... #.....##.##..._...## #ß...ß##.##.......## ##.....##.##^#####'## #ß....?ß#.########.## #.....##..##÷...†##.1aja #ß..jß##...## ##@## #...####+#... 1aj}##########...##...#... 1ajm#......##....##...#... 1ajw#............)....#... 1ajc#............######... 1aj#............#........ j   gnoll 1aj;#............#........ 1aj]#..)[).......#........ 1aj]#......###'###...)....1aj6=-3.5 (3.81ajb'1ajo)s _You climb upwards.  Found a stormy altar of Qazlal and an ancient bone altar of Kikubaaqudgha.1aj+c _There is a stone staircase leading down here.1aj 1ajA Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)1ajt ob - Throw: 9 boomerangs  c - Throw: 2 javelins  d - Zap: wand of flame (30) 1aj [*/%] inventory [^] all abilities[!] focus mode: off|on1aj1aj8#...##..)##)# Jingleheimer the Changeling_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 46/67 ================--------#ß...ß##.##.......## Magic: 8/8========================1aj###.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß....?ß#.########.## EV: 9Int: 11  1aj4#.....##..##÷...†##. SH: 0Dex: 101ajV#ß..jß##...######### XL:  8 Next: 62% Place: Dungeon:51ajw##@## #...####+#... Noise: ---------  Time: 6823.5 (0.0)##########...##...#... -) Nothing wielded1aj#......##....##...#... Nothing quivered1aj̒#............)....#... Slow Quill #............######...#............#........ j   gnoll1aj#............#........#..)[).......#........1ajO#......###'###...)....This staircase is marked as excluded!The gnoll is struck by your quills. The gnoll completely misses you. _The gnoll sergeant barely misses you. _You climb upwards.  Found a stormy altar of Qazlal and an ancient bone altar of Kikubaaqudgha. 1ajvN_There is a stone staircase leading down here.1ajq'1ajk1ajF _Clearing quiver.1aj  You hit the gnoll.  The gnoll is heavily wounded.35----==4.9 (1.4 _The gnoll hits you with a +0 flail! The gnoll barely misses you.1ajA 1aj 1ajѪ 1ajڬ ^ _You are too injured to fight recklessly!1ajH 1ajFI 1ajR 1ajT ^ _You are too injured to fight recklessly!1aj?)  The gnoll is heavily wounded. _The gnoll hits you with a +0 flail! The gnoll barely misses you. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the gnoll.  You kill the gnoll!1ajR1ajB(---- 3-6.4 (1.5_ _The Council accepts your kill.1ajq#...#.......#.##.....##.1aj/)##)#._....._#...###.#.....##.##..._...##.ß...ß##.##.......##.1aj##.....##.##^#####'##.#ß....?ß#.########.1aj#.....##..##÷...†##..#ß..@ß##...##########1ajC ###>####...####+#.##########...##...#.1ajs#......##....##...#.#......)....#.1aj#......#######............#.#............#.1ajX#..)[).......#.....1aj1ajf624  --7.91aj%_1ajnN _You see here a +0 flail.1ajKl`##ß## #...#.+.ß...ß##...#.......#.##.....##.)##)#.#_....._#.1ajl...###.#.....##.##..._...##.ß...ß##.##.......##.##.....##.##^#####'##.#ß....?ß#.########.#....@##..##÷...†##...1ajl#ß..)ß##...########## ###>####...####+#.1ajl##########...##...#.#......##....##...#.#............)....#.1ajm#............######....†#............#.#......#.1ajm1aj9u1ajvH-9.4 _1aj4}9_1aj|1aj*M##############ß##+ #ß...ß.......#.....##...##..)##)#_....._#..##.....#....._ #ß...ß##.##.......#.....##.##^#####'#ß....@ß#.########.####.....##..##÷...†##..ß..)ß###### ###>#####+##########...##...#...... .##......1aj1ajV=7=1aj!30.91aj[%_1aj1aj? 9 832.4 (3.01aj7_1ajb _m - a scroll labelled OLAB ZA SAQA1aj NM......##....##############ß##+ #ß...ß.......#.....##...##..)##)#_....._#..##.....#....._ #ß...ß##.##.......##....@##.##^#####'ß.....ß#.########.####.....##..##÷...†##..ß..)ß#########>####...####+#...........1aj 1aj} 8=24  3.9 (1.51aj A_1aj 1aj?1aj<Level 5 of the Dungeon <<<>>>^____∩(Press ? for help)##.###....#...#............########....#..##........#...#............#...........#..###############......##....#....†......#..##......##....#...........##'## ##########...#.......####....# ###ß####...#.......+..#....# #ß...ß##...#.......#..#....# ##.....##...##..)##)#..#....# #_....._#..##.....###..#....#  #.....##.##..._...##..#....# #ß...ß##.##.......##..#....# 1aj##....@##.##^#####'##..'....# #ß.....ß#.########.##..#....# ##.....##..##÷...†##...#....# #ß..)ß##...##########......# ###>####...####+#.....###### ##########...##...#.....##......##....##...#.....##............)....#.....#1aj.c#............######....†##............#..........###### #............#...............# #..)[).......#...............# 1aj4iO@>1ajR 1aj #......##....#.......... Jingleheimer the Changeling##########...#.......### Armataur of Wu Jian *.....###ß####...#.......+.. Health: 38/67 =============-----------#ß...ß##...#.......#.. Magic: 8/8========================##.....##...##..)##)#.. AC: 41aj cStr: 21Doom: 39% #_....._#..##.....###.. EV: 24 Int: 11  #.....##.##..._...##.. SH: 0Dex: 101aj #ß...ß##.##.......##.. XL:  8 Next: 63% Place: Dungeon:5##....@##.##^#####'##.. Noise: ---------  Time: 6833.9 (0.0)1aj #ß.....ß#.########.##.. -) Nothing wielded##.....##..##÷...†##... Nothing quivered#ß..)ß##...##########. Slow Quill 1aj ###>####...####+#.....##########...##...#..... 1ajO $#......##....##...#..... #............)....#..... #............######....†1ajr }  _You are too injured to fight recklessly!  1aj You hit the gnoll.  You kill the gnoll! _The Council accepts your kill. 1aj _You see here a +0 flail. _m - a scroll labelled OLAB ZA SAQA1aj̳ D 1aj 1ajط 1aj 1aj 1ajx X1aj$ 1aj 1aj 1aj1 991aj 1aj 1aj: 1aj 1aj 1aj \ ##.....##...##..)##)# #_....._#..## #.....##.##..._...##1aj  #ß...ß##.##.## ##.....##.##^#####'## #ß.....ß#.########.## ##.....##..##÷...†## #ß..)ß##...#########1aj:  ###@####...####+#.9.9 (6 ##########...##...#. #......##....##...............)....#..............######1ajh  #............#... #............#... #..)[).......#...1aj } ####'###...)....1ajE '1aj 1aj c _There is a stone staircase leading down here.1ajZ 1aj1aj1ajj40=1aj,1aj1ajW _You start resting.1ajF_1=....1aj,42.9 (31aj84.4 (4.51aj1aj![ _You feel yourself speed up.1ajX 1ajZ Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 9 boomerangs  c - Throw: 2 javelins  1ajZ )d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on1aj 1aj ##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 41/67 ==============----------#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24 Int: 11  ##.....##..##÷...†##. SH: 0Dex: 10#ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5###@####...####+#... 1aj W Noise: ---------  Time: 6844.4 (0.0)##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered#............)....#... Quill #............######...#............#........ #............#........ #..)[).......#........ #......###'###...)....  _The Council accepts your kill. _You see here a +0 flail. _m - a scroll labelled OLAB ZA SAQA _There is a stone staircase leading down here. _You start resting. _You feel yourself speed up.1aj '1aj 1aj F _Clearing quiver.1aj Z 1ajL 1aj 1aj X1ajj 1ajy 1aj٨ S2=1ajq 1aj֬ ,1aj 1ajy 1aj 1ajB 1aj~ a3=1aj 1ajX 1aj 1aj 1aj 1aj 1aj 1aj& 1aj 941aja 1ajj 1aj 1aju 1aj 1aj 1aj 1aj 1ajl S5=1ajZ 1aj ,1aju 1aj ,1aj 1ajs 1aj 1aj 1aj 1ajL K6=1aj 1aj 1aj 1ajU 1aj ,1aj 1aj 1aj 971ajF 1aj ,1ajz 1aj| 1aj 1ajM 1aj 1ajN48=1aj1aj1aje1aj1ajd1aj1aj 1aj 1ajs W9=1aj 1aj1aj1aj!1aj[,1aj91aj,1aj1ajL1aj&501ajY1aj1ajG1ajA$1ajy&1aj&1ajw(1aj}*1aj*K1=1aj,1ajy7,1aj:1ajP=1aj=1aj@?1aj|A1ajAU2=1ajD1aj2G1ajG1aj!I1ajmK1ajK1ajSM1ajO1ajO%31ajQ1ajR1ajOS1ajT1ajV1aj W1ajnX1ajZa4=1ajv\1aj]^1aj^1aj_1ajb1ajcb1ajc1aje1aje1ajg1ajqi1aj\jU5=1ajk1ajDn1ajn1ajq1aju,1ajHv1ajx1ajxK6=1aj {1aj|1aj)}1aj~1aj 1ajb1aj 1aj}1ajޅU7=1ajT1aj,1ajX1aj 1ajd1aj1ajې1aj=%81aj1ajn1ajє1ajd1aj,1aj}1aj1aj؜1aj+1aj9=1ajǦ1aj1aj^1aj1ajg1aj@60=1aj1aj1aj 1ajw1ajL1aj1ajW1aj1aj1aj$%11aj1aj,1aj1aj1aj1aj;2=1aj1aj1aj&1ajI1aj1aj 1aj1aj#31ajK2=1aj1aj3,1aj1aj1aju1aj1aj1aj91aj1aj1aj;41aj1aj1aj1aji,1aj1aj1aj2K5=1aj1aj1aj1aj}1aj1aj1ajV1ajr1ajU6=1aj1aj,1ajs1aje ,1aj 1ajTk _You start resting.HP restored.1ajv1aj?1926.4 (82.0)1ajH`7=7.4 (83 _1aj`01aj11aj 1aj Read which item? Scrolls  b - 2 scrolls of blinking 1aj  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - 2 scrolls labelled FUYS UPUIWU  h - 2 scrolls labelled COMIKHL YCSI  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU 1aj6  l - a scroll labelled TASHUEWANALL  m - a scroll labelled OLAB ZA SAQA [!] read|quaff|evoke1aja G[?] describe selected1ajg 1ajm 1ajcx 1aj~ ##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ========================#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24 Int: 11  ##.....##..##÷...†##. SH: 0Dex: 10#ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5###@####...####+#... Noise: 1ajn ---------  Time: 6927.4 (0.0)##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered#............)....#... Quill #............######...#............#........ #............#........ #..)[).......#........ #......###'###...)....  _There is a stone staircase leading down here. _You start resting. _You feel yourself speed up. _Clearing quiver. _You start resting. _HP restored.1aj P  Okay, then.1aj '1aj{ 1aj . _1ajo1aj[Read which item? Scrolls  b - 2 scrolls of blinking  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - 2 scrolls labelled FUYS UPUIWU  h - 2 scrolls labelled COMIKHL YCSI  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU 1aj/ l - a scroll labelled TASHUEWANALL  m - a scroll labelled OLAB ZA SAQA [!] read|quaff|evoke[?] describe selected1aj`W 1aj_ 1aji ##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ========================#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24 Int: 11  ##.....##..##÷...†##. SH: 0Dex: 10#ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5###@####...####+#... Noise: 1aji ---------  Time: 6927.4 (0.0)##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered#............)....#... Quill #............######...#............#........ #............#........ #..)[).......#........ #......###'###...)....  _You start resting. _You feel yourself speed up. _Clearing quiver. _You start resting. _HP restored. _Okay, then.1ajeq P  Okay, then.1ajar '1ajTy 1ajz . _1aj 1aj Drink which item? Potions  f - a smoky yellow potion 1aj@!  n - a green potion [!] read|quaff|evoke[?] describe selected 1aj 1aj 1aj٠Q##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ========================#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24 Int: 11   1ajh##.....##..##÷...†##. SH: 0Dex: 10#ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5###@####...####+#... Noise: ---------  Time: 6927.4 (0.0)##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered#............)....#... Quill #............######...#............#........ 1aj[ #............#........ #..)[).......#........ #......###'###...)....  _You feel yourself speed up. _Clearing quiver. _You start resting. _HP restored. _Okay, then.  1aj6_Okay, then. 1ajP  Okay, then. 1aj' 1aj 1ajֶ. _ 1aj 1aj"Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 9 boomerangs  c - Throw: 2 javelins  d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on 1ajPm  1aj"z ##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ========================#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24  1ajz Int: 11  ##.....##..##÷...†##. SH: 0Dex: 10#ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5###@####...####+#... Noise: ---------  Time: 6927.4 (0.0)##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered#............)....#... Quill #............######...#............#........ #............#........ #..)[).......#........ #......###'###...)....   1ajz _Clearing quiver. _You start resting. _HP restored. _Okay, then. _Okay, then. _Okay, then. 1aj| ' 1ajĂ  1aj  1aj`  1aj4 Read which item? Scrolls  b - 2 scrolls of blinking  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - 2 scrolls labelled FUYS UPUIWU  h - 2 scrolls labelled COMIKHL YCSI  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU  1aj / l - a scroll labelled TASHUEWANALL  m - a scroll labelled OLAB ZA SAQA [!] read|quaff|evoke[?] describe selected 1aj 1aj 1ajJ##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ======================== 1aj#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24  1aj%UInt: 11  ##.....##..##÷...†##. SH: 0Dex: 10 1aj\#ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5 1aj###@####...####+#... Noise: ---------  Time: 6927.4 (0.0)##########...##...#... -) Nothing wielded 1aj#......##....##...#... Nothing quivered#............)....#... Quill #............######...#............#........  1aj#............#........  1aj#..)[).......#........ #......###'###...).... 1aj  _Clearing quiver. _You start resting. _HP restored.  1ajl_Okay, then. _Okay, then. _Okay, then. 1aj3 1ajP  Okay, then. 1aj' 1aj>  1aj. _ 1aj 1aj.Drink which item? Potions  f - a smoky yellow potion  1ajj  n - a green potion [!] read|quaff|evoke[?] describe selected 1aj5  1ajƥ  1aj ##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ========================#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4 1aj sStr: 21Doom: 39% #ß.....ß#.########.## EV: 24 Int: 11  ##.....##..##÷...†##. SH: 0Dex: 10 1aj #ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5 1ajS L###@####...####+#... Noise: ---------  Time: 6927.4 (0.0)##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered 1aj #............)....#... Quill #............######...#............#........ #............#........  1aj &#..)[).......#........ #......###'###...)....   1aj _You start resting. _HP restored. _Okay, then. _Okay, then.  1aj \_Okay, then. _Okay, then. 1aj5 P  Okay, then. 1aj. ' 1aj=  1aj . _ 1ajL  1aj SRead which item? Scrolls  b - 2 scrolls of blinking  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - 2 scrolls labelled FUYS UPUIWU  h - 2 scrolls labelled COMIKHL YCSI  1aj  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU  l - a scroll labelled TASHUEWANALL  m - a scroll labelled OLAB ZA SAQA [!] read|quaff|evoke[?] describe selected 1aj܀  1ajɉQ##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ========================#ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24 Int: 11   1aj###.....##..##÷...†##. SH: 0Dex: 10#ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5###@####...####+#... Noise: ---------  Time: 6927.4 (0.0) 1ajA4##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered 1aj[#............)....#... Quill  1ajt#............######...#............#........  1aj#............#........  1aj؊u#..)[).......#........ #......###'###...)....  _HP restored. _Okay, then.  1ajL_Okay, then. _Okay, then.  1ajF_Okay, then. _Okay, then. 1aj 1ajV _Okay, then.   1ajN' 1ajm 1ajT. _ 1ajs lYou can't go up here!1aj)LEnter next level anyway? Y - Yes  N - No1aj91aj9 J##.....##...##..)##)# Jingleheimer the Changeling#_....._#..##.....### Armataur of Wu Jian *.....#.....##.##..._...## Health: 67/67 ========================1aj #ß...ß##.##.......## Magic: 8/8========================##.....##.##^#####'## AC: 4Str: 21Doom: 39% #ß.....ß#.########.## EV: 24 Int: 11  1aj ##.....##..##÷...†##. SH: 0Dex: 101aj #ß..)ß##...######### XL:  8 Next: 63% Place: Dungeon:5###@####...####+#... Noise: ---------  Time: 6927.4 (0.0)1aj" 4##########...##...#... -) Nothing wielded#......##....##...#... Nothing quivered1ajP  #............)....#... Quill #............######...#............#........1aj  #............#........ #..)[).......#........ #......###'###...)....  _Okay, then. 1aj r_Okay, then. _Okay, then. _Okay, then. 1aj _You can't go up here!  This staircase leads to a travel-excluded area!1aj@ D 1ajS1aj21aj#D 9 928.4 (1 _1aj$1aj  6  You climb downwards.1ajG  Level annotation: exclusion: staircaseThe gnoll shouts!  The wraith barely misses you. The gnoll barely misses you.1ajq  ##..##.##.# #........##.....##.......# #.##.#.#.#.######.#### #.##.........# ##.## #.####.##.##.# #...# #.# #....##.# #...# ####.####.#####.# #...# #..j)...........# #...# #.W#j##..# ######...######j@#..#.j## #.............#j........# ...............÷.[........ #.............#.......#.#... ######...######.#.#...#.#.j... # # #..)# #.#.##..#.# #### # W   wraith # #...#1ajy[37m ####.#.......## # j   gnoll sergeant (polearm) # #...# #.............# jj 2 gnolls ######...# #.##.##.#..##.# ######The gnoll sergeant barely misses you. The wraith barely misses you.The gnoll sergeant hits you from afar with a +0 spear.  The gnoll is struck by your quills. The gnoll hits you with a +0 flail!1ajx52------====9.9 (2.51aj,1ajo _The gnoll is struck by your quills. The gnoll barely misses you.1aj)w _There is a stone staircase leading up, spattered with blood here.1ajH 1aj Read which item? Scrolls  b - 2 scrolls of blinking  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - 2 scrolls labelled FUYS UPUIWU  h - 2 scrolls labelled COMIKHL YCSI  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU  l - a scroll labelled TASHUEWANALL  m - a scroll labelled OLAB ZA SAQA [!] read|quaff|evoke[?] describe selected1aj1aj_1aj  ##..##.##.# #........##..... Jingleheimer the Changeling##.......# #.##.#.#.#.##### Armataur of Wu Jian *.....####.#### #.##.........#Health: 52/67 ==================------##.###.####.##.##.#Magic: 8/8========================#...##.# #....##.#AC: 4Str: 21Doom: 39% 1aj#...# ####.####.#####.#EV: 9Int: 11  #...# #..j)...........#SH: 0Dex: 10#...# #.W#j##..########XL:  8 Next: 63% Place: Dungeon:6 ######...######j@#..#.j##Noise: ====-----  Time: 6929.9 (0.0) 1aja#.............#j........#-) Nothing wielded ...............÷.[........Nothing quivered #.............#.......#.#...Quill 1aj######...######.#.#...#.#.j... # # #..)# #.#.##..#.# #### # W   wraith # #...# ####.#.......### j   gnoll sergeant (polearm) # #...# #.............#1ajqjj 2 gnolls ######...# #.##.##.#..##.# ######The wraith barely misses you. The gnoll barely misses you.The gnoll sergeant barely misses you. The wraith barely misses you.The gnoll sergeant hits you from afar with a +0 spear.  1ajThe gnoll is struck by your quills. The gnoll hits you with a +0 flail! _The gnoll is struck by your quills. The gnoll barely misses you. _There is a stone staircase leading up, spattered with blood here.1aj> ##..##.##.# #........##..... Jingleheimer the Changeling  ##.......# #.##.#.#.#.##### Armataur of Wu Jian *.....  ####.#### #.##.........#  Health: 52/67 ==================------ ##.## #.####.##.##.#  Magic: 8/8======================== #...# #.# #....##.#  AC: 4Str: 21Doom: 39%  #...# ####.####.#####.#  EV: 9Int: 11   #...# #..j)...........#  SH: 0Dex: 10 #...# #.W#j##..########  XL:  8 Next: 63% Place: Dungeon:6 1ajy?b######...######j@#..#.j##  Noise: ====-----  Time: 6929.9 (0.0) #.............#j........#  -) Nothing wielded ...............÷.[........  Nothing quivered #.............#.......#.#...  Quill ######...######.#.#...#.#.j... # 1aj?@i# #..)# #.#.##..#.# #### # W   wraith # #...# ####.#.......## # j   gnoll sergeant (polearm) # #...# #.............#  jj 2 gnolls ######...# #.##.##.#..##.# ######The gnoll sergeant hits you from afar with a +0 spear.  The gnoll is struck by your quills. The gnoll hits you with a +0 flail! _The gnoll is struck by your quills. The gnoll barely misses you. _There is a stone staircase leading up, spattered with blood here.  Blink to where?Press: ? - help, Dir - move target1aj4=@*1aj-7*.1aj A;.*1aj4;.*1ajl};.*1ajZ=.*1aj*;.*1aj5.*1ajQ' #...# #.W#j##..######## # Jingleheimer the Changeling ####...######j§#..#..### Armataur of Wu Jian *..... ............#j........## Health: 52/67 ==================------ .............÷.[........1aj# Magic: 8/8======================== ............#.......#.#... ## AC: 4Str: 21Doom: 39% ####...######.#.#...#.#.j... ##. EV: 9Int: 11  1aj#..)# #.#.##..#.# #### #.. SH: 0Dex: 10#...# ####.#.......####. XL:  8 Next: 63% Place: Dungeon:6#...# #......@......### Noise: ====-----  Time: 6929.9 (0.0) ####...# #.##.##.#..##.# ######## -) Nothing wielded 1ajл...##.####.##.##.#..##.# #....... Nothing quivered ##.##..........>....##.###.###### Quill ##......##.##.##.#......##.# 1aj ##.####.##.##.##...........#jj 2 gnolls ........##.......########### 1ajeS.#####........#### .# #..#######The gnoll sergeant hits you from afar with a +0 spear.  The gnoll is struck by your quills. The gnoll hits you with a +0 flail! _The gnoll is struck by your quills. The gnoll barely misses you. 1aj_There is a stone staircase leading up, spattered with blood here.  Blink to where?Press: ? - help, Dir - move target1ajW1aj 6.j1ajE1aj!.1ajM.j1aj...W   wraithjj 2 gnolls1ajNr3----30.9 (11aj1aje  The gnoll is struck by your quills. The gnoll hits you with a +0 flail! _The gnoll is struck by your quills. The gnoll barely misses you. _There is a stone staircase leading up, spattered with blood here.  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.1aj,,####...######.W#..#..## ............#.j.......#..j.[.....#.......#.#... # ####...######.#.#...#.#.j... ##. 1aj,@ #..)# #.#.##..#.# #### #..# ####.#.......## ##............. ## ####.##.##@#..##.# ###### ...##.####.##.##.#..##.# #....... 1aj-.##.##..........>....##.###.######.....##.##.##.#......##.# ####......... 1ajD-........##.......##########j   gnoll .1ajm-;#####........####1aj-U #..#######....#########1aj-1aj/W1aj0.1aj0.j1ajI§.W   wraithj   gnoll1ajsKs24  ----11aj`V1ajW1ajp = ............#..W........jj[.....#.......#.#... # 1aj @####...######.#.#...#.#.j... ##.  #..)# #.#.##..#.# #### #..# ####.#.......## ###.............# ## ####.##.##.#..##.# ###### ...##.###1ajd ....... ##.##..........>....##.###.######.....##.##.##.#......##.# ####.##.##.##.......... ........##.......########## 1aj s.# #.#÷...........#1aj" jW.j1aj:( ..W   wraithj   gnoll1ajn( 1aj) %21aj- 1aj/ 1ajh4..j.W........ ...#.j.....#.#... #####...######.#.#...#.#.j...  #..)# #.#.##..#.# #### 1ajhA #...# ####.#.......## ## #...# #.............# # #####...# #.##.##.#..##.# ##### 1aj$iK....##.####.##.##.#..##.# #...... .##.##..........@....##.###.##### 1ajYiH.##......##.##.##.#......##.# .##.####.##.##.##...........# 1aji.........##.......################........####.# #..#######1aji.# #......#########.# #.#÷..........1ajRj;.# #.#####.#.##.##.####.#1aj)s1ajsS4=31ajz1aj~c _There is a stone staircase leading down here.1aj7..............j.W........Jingleheimer the Changeling .............#.j.....#.#... # Armataur of Wu Jian *..... #####...######.#.#...#.#.j... ## Health: 54/67 ===================-----#..)# #.#.##..#.# #### #. Magic: 8/8========================#...# ####.#.......#### AC: 4Str: 21Doom: 39% #...# #.............## EV: 24 Int: 11  #####...# #.##.##.#..##.# ####### SH: 0Dex: 10 ....##.##1aj[40m##.##.##.#..##.# #...... XL:  8 Next: 63% Place: Dungeon:6 .##.##..........@....##.###.##### Noise: ---------  Time: 6933.9 (0.0) .##......##.##.##.#......##.#-) Nothing wielded .##.####.##.##.##...........#Nothing quivered .........##.......###########Quill ..#####........#### ..# #..####### ..# #......######### ..# #.#÷...........# #.#####.#.##.##.####.#Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.1aj@....##.##.#.........@.....##.##.#.............1aj..............j.W........Jingleheimer the Changeling .............#.j.....#.#... # Armataur of Wu Jian *..... #####...######.#.#...#.#.j... ## Health: 54/67 ===================-----1aj<2#..)# #.#.##..#.# #### #. Magic: 8/8========================#...# ####.#.......#### AC: 4Str: 211ajcDoom: 39% #...# #.............#1aj# EV: 24 Int: 11  1aj#####...# #.##.##.#..##.# ####### SH: 01ajͅ,Dex: 10 1ajB....##.####.##.##.#..##.# #...... XL:  8 Next: 63% Place: Dungeon:6 .##.##..........@....##.###.##### Noise: ---------  Time: 6933.9 (0.0) .##......##.##.##.#......##.#-) Nothing wielded .##.####.##.##.##...........#Nothing quivered 1aj.........##.......###########Quill ..#####........#### ..# #..####### ..# #......######### ..# #.#÷...........# #.#####.#.##.##.####.#Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.  1aj^Placed new exclusion.1ajO'1aj1aj. _1aj61aj7Enter next level anyway? Y - Yes 1aj 8' N - No1aj 1aj ..............j.W........Jingleheimer the Changeling .............#.j.....#.#... # Armataur of Wu Jian *..... #####...######.#.#...#.#.j... ## Health: 54/67 ===================-----1aj" `#..)# #.#.##..#.# #### #. Magic: 8/8========================#...# ####.#.......#### AC: 4Str: 21Doom: 39% 1ajH =#...# #.............## EV: 24 Int: 11  1ajw ,#####...# #.##.##.#..##.# ####### SH: 0Dex: 10 1aj ....##.####.##.##.#..##.# #...... XL:  8 Next: 63% Place: Dungeon:6 .##.##..........@....##.###.##### Noise: ---------  Time: 6933.9 (0.0) .##......##.##.##.#......##.#-) Nothing wielded .##.####.##.##.##...........#Nothing quivered 1aj .........##.......###########Quill ..#####........#### 1aj+ |..# #..####### ..# #......######### 1ajH y..# #.#÷...........# #.#####.#.##.##.####.# 1ajj _As you read the scroll of blinking, it crumbles to dust. _There is a stone staircase leading down here.  1aj uPress: ? - help, v - describe, . - travelA stone staircase leading down. 1aj _Placed new exclusion.  This staircase is marked as excluded!1aj D 1aj 1aj 1ajJ Z 9 934.9 (1 _1ajz L 71aj . ..##########...  .......@.......  ##.####.#.#....  ..# # .  #### 1ajk 1aja 56.4 (2.51aj 1aj # _You climb downwards.1aj a _There is a stone staircase leading up here.1ajޅ&Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 9 boomerangs  c - Throw: 2 javelins  d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on1ajM1aj~yJingleheimer the ChangelingArmataur of Wu Jian *.....Health: 54/67 ===================-----Magic: 8/8========================AC: 4Str: 21Doom: 39% EV: 9Int: 11  SH: 0Dex: 10..##########...XL:  8 Next: 63% Place: Dungeon:7.......@.......Noise: ---------  Time: 6936.4 (0.0)##.####.#.#....-) Nothing wielded..# # .Nothing quivered####Quill Press: ? - help, v - describe, . - travelA stone staircase leading down. _Placed new exclusion. _This staircase is marked as excluded! _You climb downwards. _There is a stone staircase leading up here. _Clearing quiver.1aj:`1aj`1aja1ajd1ajSj 524  _1ajk1ajlK6=1ajl1ajIn1ajn1aj&o1aj7p1ajp1ajGq1ajr1ajs1ajs1aju1ajuU7=1ajav1ajw1ajx,1ajz1ajMz1ajz1ajZ|1aj|%81ajI}1aj~1aj~1aj1aj1ajQ1ajہ1aj 1aj#91aj(=1aj1ajp1ajȅ1ajW1aj1aj1ajc1aj1aj$601aj*2=1aj1aj)1ajf1aj1aj1ajG1ajԎ1aj@1aj%11aj\1aj1aj1ajq1aj1aj,1aj1aj1aj"1aj1aj 1aj#21aj™(=1ajA1aj1ajf1aj1aj1aj֜1ajb1aj1aj #31aj.2=1aj1aj1aj31aj¡1ajѢ1aj31aj1aj?1aj%41ajZ1ajt1ajŧ1ajF1aj1aj1aj1aj1ajL1ajqD5=1aj1aj1aj1aj1ajٰ1aj81aj1ajl,1aj1ajb1aj?6=1ajִ1aj1aj1aj1aj31ajѶ1aj1aj1ajG1ajù1ajD7=1ajǺ1ajx1 _HP restored.1aj1aj1ajW1aj>1aj1aj21ajB1ajl1aj1aj1aj$1aj1aj1aj[9=1ajY1aj=1aj1aj01aj#1aj1aj  You encounter a kobold geomancer. It is wielding a +0 dagger.1aj  +##..##########.@.(.......<.........##.####.#.#.........1ajU...#.#.........K..####.#..........#. #.#.#########K   kobold geomancer (asleep)# #.#.#..#.####.#1aj081.4 (45.0)1ajQ 2.4 (46 1aj_1aj11aj!1aj  #######+##  #.@.(.....  .<.............  #.#.#..........  ...#.#.........K  #..........  #. #.#.#########  # #.#.# ..#.# ###.#1aj& 5 #######+##  #.@.(.....  .<.............  #.#.#.......... 1aju'  ...#.#.........K  #.......... #. #.#.#########  # #.#. ..#.#1aj(  1aj;( /###.#1aje/ 1aj/ '1aj}6 1aj9 g _A kobold geomancer is nearby!1ajJ  #######+##  #.@.(.....  .<.............  #.#.#..........  ...#.#.........K  #..........  #. #.#.#########  # #.#.# ..#.# ###.#1aj =1ajE  #######+##  1ajq #.@.(.....  1aj p.<.............  1aj :#.#.#..........  ...#.#.........K  #.......... 1aj1 #. #.#.#########  # #.#. ..#.# ###.#1aj 1ajc 1aj 1aj g _A kobold geomancer is nearby!1aj #######+##  #.@.(.....  .<.............  #.#.#..........  ...#.#.........K  #..........  #. #.#.#########  # #.#.# ..#.# ###.#1ajR] 1aj8Se#######+##  #.@.(.....  .<.............  1ajjSx#.#.#..........  1ajS...#.#.........K  1ajS:#..........1ajS 1ajS#. #.#.#########  1ajTb# #.#.1aj;T 1aj[T..#.# ###.#1ajt[1aj\1ajc1ajfg _A kobold geomancer is nearby!1aj #######+##..##########...(..........<.....@..##.####.#.#.. 1aj [...#.K..####.#. #.#.######### #  .## 1aj12K.1ajXK1ajgM ==1aj3.4 (1.0)1aj1aj!2 _The kobold geomancer shouts!1aj]#######+##..##########...(..........<........##.####.#.# ...#.K..###.#. #.#.######### # .###. 1aja`4K.1aj-g1aj h.--41ajJm1ajp1aj #+#..#...(.....#.<.###.####.#.#.K..#...#.#.#..####.#.1aj ##. #.#.# ..#.# ###.#.1aj M#+###  ..#...(.....#  .<.#  1aj M##.####.#.#.K..# ...#.#.# ..####.#.# 1aj6 #. #.#.# # #.#.#1aj\ 7..#.# 1aj /K.1aj 1ajv "--1aj Z5Regen (2) 1ajd 1aj~  1aj ._You roll towards the kobold geomancer!1ajژ1aj#+### ..#...(.....# .<.# ##.####.#.#.....@K...# ...#.#.# ..####.#.# #. #.#.# ..#.#   Your tail-slap misses the kobold geomancer.  You punch the kobold geomancer!  Your tail-slap misses the kobold geomancer.  The kobold geomancer is moderately wounded.  You barely miss the kobold geomancer.  The kobold geomancer is moderately wounded. 9 ==631aj޲1ajh8 _The kobold geomancer is staggered.1aj&  You hit the kobold geomancer but do no damage.The kobold geomancer is moderately wounded.-7.3 (0.91aj,1aj3^ _The kobold geomancer closely misses you.1aj  You closely miss the kobold geomancer.The kobold geomancer is moderately wounded.1aj՘H3---1aj 8.21ajP1aj}E _The kobold geomancer hits you with a +0 dagger.1aj   You barely miss the kobold geomancer.The kobold geomancer is moderately wounded.1aj`5=-9.11aj'1ajG _The kobold geomancer hits you but does no damage.1aj 1ajͩ You hit the kobold geomancer. You punch the kobold geomancer.  The kobold geomancer is severely wounded.The kobold geomancer is struck by your quills.7==90.021aj t _The kobold geomancer closely misses you.1aj  You hit the kobold geomancer but do no damage.The kobold geomancer is severely wounded.The kobold geomancer is struck by your quills.1aj%91ajG1ajG _The kobold geomancer hits you but does no damage.1ajqj  You barely miss the kobold geomancer.1ajr'1.81ajhx1ajzd _The kobold geomancer is almost dead.1aj  You hit the kobold geomancer.  You tail-slap the kobold geomancer, but do no damage.The kobold geomancer is almost dead.1aj'2.71aj 1ajm ] _The kobold geomancer barely misses you.1ajk )You hit the kobold geomancer.  You kill the kobold geomancer!1ajq (1ajOw q=7 723.61ajU| 1aj? ^ _The Council accepts your kill.1aj8 =1ajH 1aj H _No target in view!1ajQ 1ajaR 1ajXX 1aj[ H _No target in view!1aj 1aj 1aj 1aj H _No target in view!1aj@ 1ajA 1ajOG 1ajK H _No target in view!1aj 1aj 1aj 1ajb H _No target in view!1aj/4 1aj4 1aj": 1aj< C _No target in view!1ajw 1ajU 1aj? 1aj 1aj. 1aj. 1aj]6 1aj8 1aj 1aj 1aj 1aj 1aj_ 1aj 1aj1aj1aj1aj:1aj1aj1aj1ajA1ajI1aj24  _1aj1aj%:11aj1aj{  #######+### 1aj ..##########...@.....#-  .......<.............#1ajM##.####.#.#......)...# ...#.#..........# ..####.#..........##. #.#.########### #.#1ajn.#..#.####.#1aj0-5.6 (2.01aj76 9 -1aji#6.6 (31aj1aj:, _p - 2 curare-tipped darts1ajF1ajG1ajH1ajL1aj2O1ajT24  1ajU1ajV1ajX1aj/[1aj[1ajq\1aj^1aj`1aja2 9 1aja 1ajb1aje$ 1aje_You open the door.1aj"h1ajhh824  1ajh1ajXi1ajm@  There is an open door here.1ajho1ajGp _1ajq1aj|s1aj4u1aju1ajv1ajx1ajz1ajTz1ajN{1aj+}1aj 1aj1aj1aj1ajI1ajsJingleheimer the Changeling.>.Armataur of Wu Jian *.....#.#Health: 67/67 ========================1ajh##.#Magic: 8/8========================..#AC: 4Str: 21Doom: 37% ..#1ajEV: 24 Int: 11  #.#1ajGSH: 0Dex: 10#.#1ajsXL:  8 Next: 72% Place: Dungeon:7#@#Noise: ---------  Time: 7005.6 (9.0)1aj#.#-) Nothing wielded#.#1aj-Nothing quivered#.#Quill #.########'### ##########.........# .....<.............# .####.#.#......)...# 1ajl_No target in view! _No target in view! _p - 2 curare-tipped darts _You open the door. 1ajH_There is an open door here.  Found a stone staircase leading down.1aj>/  --more--1ajE 1aj1aj[ 6.6 (10.0) _1aj 1ajA 1aj 1aju 1aj 1ajk# 1aj$ 1aj% 1aj' 1ajh' 1aj' 1aj+ 1aj- 1aj- 1 9 1aj;/ 1aj\2 _No target in view! _p - 2 curare-tipped darts _You open the door1aj2 E. _There is an open door here. _You open the large door.1aj-5 1aj5 N24  1ajE7 1aj/< E  There is a large open door here.1aj? 1aj@@  _1ajB 1ajD 1ajG 1aj H 1ajI 1ajO 1ajT s  You encounter a troll and a cyclops.1ajY r......# ..#.......## #.#........###.##.........#.>..........##.#T#.......##.##$.......'..##!.....@.'..#C#..[....##.#1ajpZ h.........##.#.........##.#......[.###.#!......## #.#C   cyclops (missile, asleep) ......# #.#T   troll (asleep) .....# #.# ...#######'###1aju] MC14.6 (8.0).1aj] E.T1ajGc Cwandering)T1ajd Z ==5.6 (91ajh 1ajj ' _The troll shouts!1aj  ......# ..#  .......## #.#  ........###.##  .........#.>.  .........##.#  .#.......##.#  1ajz #T.......'..#  #C.....@.'..#  .#..[....##.#  .........##.#  .........##.#  ......[.###.#  !......## #.#  ......# #.#  .....# #.#   1aj.m  ......# ..#  .......## #.#  ........###.##  .........#.>.  .........##.#  .#.......##.#  #T.......'..#  #C.....@.'..#  .#..[....##.#  .........##.#  .........##.#  ......[.## !......## #.#  ......# #.#  .....#  1ajm 1ajq d _There are monsters nearby!1aj 1 ......# ..#  .......## #.#  ........###.##  .........#.>.  .........##.#  .#.......##.#  #T.......'..#  #C.....@.'..#  .#..[....##.#  .........##.#  .........##.#  ......[.###.#  !......## #.#  1aj܄ w......# #.#  .....# #.#   1aja ......# ..#  .......## #.#  ........###.##  .........#.>.  .........##.#  .#.......##.#  #T.......'..#  #C.....@.'..#  .#..[....##.#  .........##.#  .........##.#  ......[.## !......## #.#  ......# #.#  .....#  1aj%1ajP&1aj-1aj1d _There are monsters nearby!1aj"?z ......# ..#  .......## #.#  ........###.##  .........#.>.  .........##.#  .#.......##.#  #T.......'..#  #C.....@.'..#  .#..[....##.#  .........##.#  .........##.#  ......[.###.#  !......## #.#  ......# #.#  .....# #.#  1aj?. 1aj$ ......# ..#  .......## #.#  ........###.##  .........#.>.  .........##.#  .#.......##.#  1aj#T.......'..#  #C.....@.'..#  .#..[....##.#  .........##.#  .........##.#  ......[.## !......## #.#  ......# #.#  1ajÔQ.....#  1aj _There are monsters nearby!1aj ......# ..# .## #.# .###.## .#.>. .##.# .#.##.# #T.'..# #C.'..# .#..[....##.# .##.# .##.# .!......## #.# ......# #.# . $T1aja CC)The cyclops shouts!1aj ,(((((((1aj7/ L......@1aj40 Q 6.6 (11aj7 1aj: | _The cyclops throws a large rock. The large rock completely misses you.1aj3......# ..# .## #.# .###.## .#.>. .##.# .#.1aj0##.# #$T......'..# #C...# .#..[....##.# .##.# .##.# ......[.###.#!......## #.# T   troll......# #.#..1aj+ 1aj@.T1aj 1aj .--71ajG1ajV _There is a large open door here.1aj:M ......# ..# .## #.# .###.## ..#.>. .##.# 1aj]N.#.##.# #$.T.....'..# #C.'@.# .#..[....##.# ..##.# ...##.# ......[.###.#1ajO!......## #.# ......# #.#.....# #.# 1ajP1.T1ajHQ1ajY1aj[G--8 _1ajlc1ajf1aj...#................................+.T....+.[....1aj............... 9 0191aj1aj/ _You close the large door.1aj ......# ..#.# #.# .#.##..>. .##.# .###.# 1aj #$.+..# #C..T....+..# .#..[....##@# .........##.# .##.# ......[.###.# !## #.#......# #.#.....# #.#1aj #######'### ##########.........#1aj 1aj W24  201aja 1aj 1ajA 4 .## #.###.##.#.>. #.#1aj' ###$+.C..T....+.#..[....##.....[.#!......## ... .....<.............#1aj 1ajj %11ajg 1aj 1aj9c .###.##.#.>. #.####$+.C..T....+1aj9.#..[....##.....[.#!......## ......# ... 1aj:O.####.#.#......)...#1ajB1aj@C%21ajPI1ajOK1aj: .#.>. #.###$+.C..T.#..[....##.....[.#!......## 1aj-;......# # .....#.#..........#1ajC1ajD%31ajK1ajL1ajY2 #.###$+.C..T.#..[....##.....[.#!......## ......# # Quill .....  ..####.#..........#1aj_1aj_%41aje1ajg1aj  ##$+.C..T.#..[....##.....[.#!......## ......# # 1ajk , ...#######'###Quill .).........# #. #.#.##########1aj> .T1ajn'T   troll1ajE%51aj1aj1aj u#$+.C..T....'T.#..[....##.....[.#!......## ......# # 1aj ] ...#######'### ##########......... .....<.............####.#.#......)...#  ..1aj r.......#..####.#..........# 1aj #. #.#.######### #1aj G.T1aj 1aj} %61aj 1aj  "1aj?!C..T....'.#..[....##T.....[.#!......## ......# "1aj #  ...#######@### ##########.........# .....<.............#"1aj####.#.#......)...#  ...#.#.......  "1aj  ..####.#... #. #.#.######### # ."1ajD.T"1aj""1aj"%7"1ajb)"1aj,Q _There is an open door here."1ajT }.#..[....##....T.[.#!......## ......# #  ...#######'### "1aj ##########......@..# .....<....####.#.#)  ...  ..### #. #.#.######### "1aj a.# .##"1ajA D.T"1aj "1aj ,8 _"1aj "1aj #1aj*u#1aj0wQuiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 9 boomerangs  c - Throw: 2 javelins  d - Throw: 2 darts (curare)  e - Zap: wand of flame (30) [*/%] inventory [^] all abilities#1ajwz[!] focus mode: off|on$1aj$1aj-A.#..[....##.#Jingleheimer the Changeling.........##.#Armataur of Wu Jian *..............##T#Health: 67/67 ========================......[.###.#Magic: 8/8========================!......## #.#AC: 4Str: 21Doom: 37% ......# #.#EV: 24 Int: 11  .....# #.#SH: 0Dex: 10...#######'###$1aj*XL:  8 Next: 72% Place: Dungeon:7 ##########......@..#Noise: ---------  Time: 7028.6 (0.0) .....<.............#-) Nothing wielded .####.#.#......)...#Throw: 2 darts (curare)...#.#..........#Quill ..####.#..........# #. #.#.##########T   troll # #.#.#..#.####.# _There are monsters nearby!The cyclops shouts! _The cyclops throws a large rock. The large rock completely misses you. _There is a large open door here. _You close the large door. _There is an open door here.$1ajΒ'$1aj$1ajÛ%1aj3.#..[....##.#Jingleheimer the Changeling.........##.#Armataur of Wu Jian *..............##T#Health: 67/67 ========================......[.###*#Magic: 8/8========================!......## #*#AC: 4Str: 21Doom: 37% ......# #*#EV: 24 Int: 11  .....# #*#SH: 0Dex: 10...#######*###XL:  8 Next: 72% Place: Dungeon:7 ##########......@..#Noise: ---------  Time: 7028.6 (0.0) .....<.............#-) Nothing wielded %1aj.####.#.#......)...#Throw: 2 darts (curare)...#.#..........#Quill ..####.#..........# #. #.#.##########T   troll # #.#.#..#.####.# _You close the large door. _There is an open door here.  Throw: 2 darts (curare)%1ajzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (54% to hit)%1ajNv.#..[....##.#Jingleheimer the Changeling.........##(#Armataur of Wu Jian *..............##(#Health: 67/67 ========================......[.###(#Magic: 8/8%1ajKO========================!......## #(#AC: 4Str: 21Doom: 37% ......# #(#%1aj'PEV: 24 Int: 11  .....# #(#SH: 0Dex: 10...#######(###XL:  8 Next: 72% Place: Dungeon:7 ##########......@..#Noise: ---------  Time: 7028.6 (0.0) .....<.............#-) Nothing wielded .####.#.#......)...#Throw: 2 darts (curare)...#.#..........#Quill %1aj[P ..####.#..........# #. #.#.##########T   troll %1ajP# #.#.#..#.####.# _You close the large door. %1ajPK_There is an open door here.  Throw: 2 darts (curare)%1ajPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%1ajP/Aim: a troll (54% to hit)%1ajMN.TThere is an open door here.  Throw: 2 darts (curare)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (54% to hit)  You throw a dart. The dart barely misses the troll.%1aj7....'%1aj 9 029.6 (1dart (curare) _%1aj%1aj%1aj .#..[....##.#Jingleheimer the Changeling.........##.#Armataur of Wu Jian *..............##.#Health: 67/67 ========================......[.###T#Magic: 8/8========================!......## #*#AC: 4Str: 21Doom: 37% ......# #*#EV: 9Int: 11  .....# #*#SH: 0Dex: 10...#######*###XL:  8 Next: 72% Place: Dungeon:7 ##########......@..#Noise: ---------  Time: 7029.6 (0.0) .....<.............#-) Nothing wielded %1aj .####.#.#......)...#Throw: dart (curare)...#.#..........#Quill ..####.#..........# #. #.#.##########T   troll # #.#.#..#.####.#Aim: a troll (54% to hit) _You throw a dart. The dart barely misses the troll.Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycle%1aj VShift-Dir - straight lineAim: a troll (54% to hit)%1aj! .#..[....##.#Jingleheimer the Changeling.........##(#Armataur of Wu Jian *..............##(#Health: 67/67 ========================......[.###(#Magic: 8/8========================!......## #(#AC: 4Str: 21Doom: 37% ......# #(#EV: 9Int: 11  .....# #(#SH: 0Dex: 10...#######(###%1ajS XL:  8 Next: 72% Place: Dungeon:7 ##########......@..#Noise: ---------  Time: 7029.6 (0.0) .....<.............#-) Nothing wielded .####.#.#......)...#Throw: dart (curare)...#.#..........#Quill ..####.#..........# #. #.#.##########T   troll # #.#.#..#.####.#Aim: a troll (54% to hit) _You throw a dart. The dart barely misses the troll.Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (54% to hit)%1aj> .T _You throw a dart. The dart barely misses the troll.  Throw: dart (curare)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (54% to hit)  You throw a dart. The dart closely misses the troll.%1aj@H 1...'%1ajI w30.6 (1Nothing quivered _%1ajQP %1ajQ &1aj:QM#C..T....'.#..[C(.........[.###.!......## #T.#.....# #.#  ...#######@### ##########....<.... .####)&1ajQ...#.#..........#C   cyclops (missile)&1ajY$.......+#C..T....'..#..[C(.........[.###.!......## #T.#.....# #@#  ...#######'### ##########.........# .....<.............# .####.#.#......) ...#.#...  ..####.#...........########## # #&1ajZD.T&1ajb&1aj_c24  1Regen (2) &1ajsh&1ajtj1 _You roll towards the troll!&1aj+N.C&1ajo6}  You hit the troll but do no damage. The troll bites you!&1ajA745-------- 9 ==2.5 (0.9&1aj>&1aj@R _The troll claws you but does no damage. The troll claws you!&1aj۪  You hit the troll but do no damage. The troll bites you. The troll claws you!&1aju30--------------3.4&1aj߲&1ajMR _The troll barely misses you.&1aj6 &1aj=7 &1aj:@ &1ajB ^ _You are too injured to fight recklessly!&1aj &1aj/ &1aj &1aj ^ _You are too injured to fight recklessly!&1aj 3&1aj &1aj ^ _You are too injured to fight recklessly!&1aj) 3&1ajW &1aj ^ _You are too injured to fight recklessly!&1aj &1ajR &1ajO &1aj ^ _You are too injured to fight recklessly!&1aj &1ajY &1aj &1ajڍ V _You are too injured to fight recklessly!&1aj &1ajE &1aj &1aja &1ajp &1ajp &1ajnx &1ajz &1ajA &1aj &1aj &1aj# &1aj\ &1aj] &1aje &1ajh &1aj &1aj &1aj &1aj' &1ajK&1ajL&1aj/S&1ajU&1aj&1aj&1aj"&1ajM=&1aj='1aj'1aj'1ajn'1ajAo'1ajv'1aj"y'1aj7l(C  You punch the troll!'1aj  The troll is moderately wounded.'1aj6[24--------4.3'1aj '1aj7} _The troll bites you. The troll closely misses you. The troll claws you.'1aj .CYou hit the troll. Your tail-slap misses the troll.'1aj '1aj f6=--5.2'1aj '1ajZ  '1aj R_The troll is moderately wounded.(1aj*Drink which item? Potions  f - a smoky yellow potion  n - a green potion [!] read|quaff|evoke[?] describe selected)1ajx)1aj)1aj#$.......+..#Jingleheimer the Changeling#C..T....'..#Armataur of Wu Jian *......#..[....##.#Health: 26/67 =========---------------.........##(#Magic: 8/8========================.........##.#AC: 4Str: 21Doom: 37% ......[.###C#EV: 9Int: 11  !......## #.#SH: 0Dex: 10......# #T#XL:  8 Next: 72% Place: Dungeon:7.....# #@#Noise: =--------  Time: 7035.2 (0.0))1aj...#######'###-) Nothing wielded ##########.........#Nothing quivered .....<.............#Quill Regen (2) .####.#.#......)...#...#.#..........#C   cyclops (missile)..####.#..........#T   troll #. #.#.########## # #.#.# _You are too injured to fight recklessly!  You punch the troll!  The troll is moderately wounded. _The troll bites you. The troll closely misses you. The troll claws you.  You hit the troll. Your tail-slap misses the troll. _The troll is moderately wounded.)1aj#  #$ ..# .#..[....##.# #(# #.# [.###C# ! #.#  #T#  #@# #'### ....# <.....# ..)...#  .......#  )1ajp........#  #.#.########## # #.#.#It was a potion of enlightenment.  You feel very buoyant.You fly up into the air. The troll bites you. The troll barely misses you.)1aj޽ #$ ..# .#..[....##.# #(# #.# [.###C# ! #.#  #T#  #@# #'### )1aj....# <.....# ..)...#  .......#  ........#  #.#.########## )1aj-y .CThe troll claws you!)1aj)1ajc14----=6.2 (1)1aj YWill+ Regen (1) Fly )1aje)1aj|V _* * * LOW HITPOINT WARNING * * *)1aj`&xDrink which item? Potions  n - a green potion [!] read|quaff|evoke[?] describe selected)1aj2M)1ajV)1aj|_#$.......+..#Jingleheimer the Changeling#C..T....'..#Armataur of Wu Jian *......#..[....##.#Health: 14/67 =====-------------------.........##(#Magic: 8/8========================.........##.#AC: 4)1aj_,Str: 21Doom: 37% ......[.###.#EV: 9Int: 11  !......## #C#SH: 0Dex: 10......# #T#)1ajy`XL:  8 Next: 72% Place: Dungeon:7.....# #@#Noise: ==-------  Time: 7036.2 (0.0)...#######'###-) Nothing wielded ##########.........#Nothing quivered .....<.............#Quill Will+ Regen (1) Fly )1aj`-.####.#.#......)...#...#.#..........#C   cyclops (missile))1aj"a..####.#..........#T   troll #. #.#.########## # #.#.# _The troll is moderately wounded.It was a potion of enlightenment.  )1ajRaYou feel very buoyant.You fly up into the air. The troll bites you. The troll barely misses you.The troll claws you! )1ajaA_* * * LOW HITPOINT WARNING * * *)1ajoq CTC, unable to see you)T  (unable to see you)It was a potion of invisibility.  )1ajqEYou fade into invisibility!)1ajr5-7.2 (1Invis )1aj~ _The troll closely misses you. x2; The troll claws you but does no damage.*1ajo*1aj0s)Read which item? Scrolls  b - a scroll of blinking  c - a scroll labelled SUASAZ WOULITT  d - a scroll labelled VARUTR LEYJU  e - 2 scrolls labelled FUYS UPUIWU *1ajys h - 2 scrolls labelled COMIKHL YCSI  j - 2 scrolls labelled TEWKEAM NUEN  k - a scroll labelled HEOTEI KIFOSU  l - a scroll labelled TASHUEWANALL  m - a scroll labelled OLAB ZA SAQA *1ajs[!] read|evoke[?] describe selected+1ajS +1aj\#$.......+..#Jingleheimer the Changeling#C..T....'..#Armataur of Wu Jian *......#..[....##.#Health: 15/67 =====-------------------.........##(#Magic: 8/8========================.........##.#AC: 4Str: 21Doom: 37% ......[.###.#+1aj|]WEV: 9Int: 11  !......## #C#SH: 0Dex: 10......# #T#XL:  8 Next: 72% Place: Dungeon:7.....# #@#Noise: =--------  Time: 7037.2 (0.0)...#######'###-) Nothing wielded +1aj]##########.........#Nothing quivered .....<.............#Quill Will+ Regen (1) Fly Invis +1aj].####.#.#......)...#...#.#..........#+1aj^MC   cyclops (missile, unable to see you)..####.#..........#T   troll (unable to see you) +1aj;^#. #.#.########## # #.#.#+1ajW^You fly up into the air. The troll bites you. The troll barely misses you.The troll claws you! +1aj^$_* * * LOW HITPOINT WARNING * * *It was a potion of invisibility.  You fade into invisibility! _The troll closely misses you. x2; The troll claws you but does no damage.+1aj6qP  Okay, then.+1ajq'+1aj}+1aj~. _+1ajV &Quiver which action? ([-] to clear)  a - Throw: 21 darts (poison)b - Throw: 9 boomerangs  c - Throw: 2 javelins  d - Zap: wand of flame (30) [*/%] inventory [^] all abilities[!] focus mode: off|on,1aj ,1aj #$.......+..#Jingleheimer the Changeling,1ajh #C..T....'..#Armataur of Wu Jian *......#..[....##.#Health: 15/67 =====-------------------.........##(#Magic: 8/8========================.........##.#AC: 4Str: 21,1aj Doom: 37% ......[.###.#EV: 9,1ajŐ QInt: 11  ,1ajב f!......## #C#SH: 0Dex: 10......# #T#XL:  8 Next: 72% Place: Dungeon:7.....# #@#Noise: =--------  Time: 7037.2 (0.0)...#######'###-) Nothing wielded ##########.........#Nothing quivered .....<.............#Quill Will+ Regen (1) Fly Invis .####.#.#......)...#,1ajR R...#.#..........#C   cyclops (missile, unable to see you)..####.#..........#T   troll (unable to see you) #. #.#.########## # #.#.#The troll claws you! ,1aj _* * * LOW HITPOINT WARNING * * *It was a potion of invisibility.  You fade into invisibility! ,1aj _The troll closely misses you. x2; The troll claws you but does no damage. _Okay, then.,1ajH ',1aj ,1aj% -1aj  #$ ..# .#..[....##.#-1ajX #(# #.# [.###.# ! #C#  #T#  #@#-1aj #'### ....# <.....# ..)...#  .......#  -1ajt-........#   #.#.########## # #.#.#You hit the troll. You tail-slap the troll.  The troll is moderately wounded.-1aj9 #$ ..# -1aj'.#..[....##.# #(# #.# [.###.# ! #C# -1aj' #T#  #@# -1ajf #'### ....# <.....# -1aj..)...#  .......#  -1aj........#  #.#.########## -1ajL8You hit the troll. You tail-slap the troll.  The troll is moderately wounded.  The troll claws you!  * * * LOW HITPOINT WARNING * * *The troll claws you!  You die...-1ajzC-------1aj/  --more--.1aje.1aj0IXGear: 15/52 gear slots (Left/Right/Tab to switch category) Missiles (go to first with ()e - 21 poisoned darts  g - 9 boomerangs  l - 2 javelins Armour (go to first with [)  a - a +0 animal skin (worn)m - a +0 cloak  o - a +0 helmet Jewellery (go to first with "=)  d - an amulet of the acrobat (worn)  k - a ring of poison resistance (worn)f - an amulet of reflection  n - a ring of poison resistance Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman  h - a quill talisman  i - a maw talisman  j - a storm talisman/1aj</1aj|Goodbye, Jingleheimer.1698 Jingleheimer the Changeling (level 8, -5/67 HPs)/1ajBegan as an Armataur Shapeshifter on July 22, 2026.Was a Follower of Wu Jian.Slain by a troll (11 damage)... on level 7 of the Dungeon.The game lasted 00:06:12 (7025 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb/1aj6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15181911 raguzNaWr-27 escaped with the Orb/1aj9.15136186 l1quidcrys GrFi-27 escaped with the Orb  10.15099410 RavnDgHu-27 escaped with the Orb  11.14682103 thewalrus OnGl-27 escaped with the Orb  /1aj>m12.14482996 Krim260 DEFE-27 escaped with the Orb  13.14300794 kaboissonn ReEE-27 escaped with the Orb/1aj/1aj//1aj+2? [?25h[?0c [?1051l[?1052l[?1060l[?1061l