$h  Player: Josephus33 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-17.20:46:28.ttyrec Time: (1758141988) Wed Sep 17 20:46:28 2025 &hYW[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, Josephus33. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help-h -h&-h()Welcome, Josephus33 the Human. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard -h)b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer-h1)cs - Summoner d - Hunterl - Delvert - Necromancer -h;*ke - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species -h,? - HelpFhFhFhaWelcome, Josephus33 the Human Berserker. You have a choice of weapons.  a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)  e - falchion (+0 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpUh UhK UhV Josephus33 the CutterHuman of Trog *.....Health: 18/18 ========================Magic: 1/1========================AC: 2Str: 17EV: 11Int: 7SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 short swordNothing quiveredUh^ ...... ....... ..... .#... ... .... .... ..... .#. ..# ......# .. .. .....#...#.#.#.#.................?#.@.#..................#.#.#.#...#..... .. .. #.[.Uh^ ... #.. .#. ..... .... .... ... ...#. ..... ....... ......Uhi Uhm Welcome, Josephus33 the Human Berserker.Everyone else who sought the Orb of Zot has failed. Will you be different?Trog says: Kill them all!Uhs Uhg Press ? for a list of commands and other information.  Found a scroll labelled ZUL HUCHYAVE and a ring mail.Uh Uhl [ _Found a staircase leading out of the dungeon.Zh4Zh0(Zh*F _Unknown command.]h͘ 4]h ]hx H _No target in view!bhr bhs Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon charactergh= Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsihD] ihg Josephus33 the Cutter...... ......Human of Trog *...... ..... .#... .Health: 18/18 ========================.. .... .... ..Magic: 1/1========================... .#. ..# ...AC: 2Str: 17...# .. .. ....EV: 11Int: 7.#...#.#.#.#...SH: 0Dex: 12..............?XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)...............a) +0 short sword...#.#.#.#...#.Nothing quivered.... .. .. #.[.... #.. .#. ..... .... .... ... ...#. ..... ....... ......  hh 40mTrog says: Kill them all!Press ? for a list of commands and other information.  Found a scroll labelled ZUL HUCHYAVE and a ring mail. _Found a staircase leading out of the dungeon. _Unknown command. _No target in view!ih8i Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22 ih`i ? Esc - Return to game  S - Save and exit  ihi # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  ihi k/ - Lookup info  Q - Quit and abandon characterjh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.jh: &Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesjh ^I.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsjh M.Macros, Options, Performance Home: This screenjh N.Philosophy1.jh: List of Character Species2.List of Character Backgrounds3.jh] pList of Skills4.List of Keys and Commandsjh| 5.Inscriptions6.jh Dungeon sprint modesh$h.Josephus33 the Cutter...... ......Human of Trog *...... ..... .#... .Health: 18/18 ========================.. .... .... ..Magic: 1/1========================... .#. ..# ...AC: 2Str: 17...# .. .. ....EV: 11Int: 7.#...#.#.#.#...SH: 0Dex: 12..............?XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)...............a) +0 short sword...#.#.#.#...#.Nothing quivered.... .. .. #.[.h.... #.. .#. ..... .... .... ... ...#. ..... ....... ......  h/Trog says: Kill them all!Press ? for a list of commands and other information.  Found a scroll labelled ZUL HUCHYAVE and a ring mail. _Found a staircase leading out of the dungeon. _Unknown command. _No target in view!h4 Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterhhlJosephus33 the Cutter...... ......Human of Trog *...... ..... .#... .Health: 18/18 ========================.. .... .... ..Magic: 1/1========================... .#. ..# ...AC: 2htStr: 17...# .. .. ....EV: 11Int: 7.#...#.#.#.#...SH: 0Dex: 12..............?XL:  1 Next:  0% Place: Dungeon:1#.@.#hQNoise: ---------  Time: 0.0 (0.0)...............a) +0 short sword...#.#.#.#...#.hNothing quivered.... .. .. #.[.h1... #.. .#. ..... .... .... ... ...#. ..... ....... ......  hqTrog says: Kill them all!Press ? for a list of commands and other information.  hFound a scroll labelled ZUL HUCHYAVE and a ring mail. _Found a staircase leading out of the dungeon. _Unknown command. h҄)_No target in view!hu SHIFTh3o hx Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dhiy iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh|%h~+h3$Josephus33 the Cutter...... ......Human of Trog *...... ..... .#... .Health: 18/18 ========================.. .... .... ..Magic: 1/1========================... .#. ..# ...AC: 2Str: 17...# .. .. ....EV: 11Int: 7.#...#.#.#.#...SH: 0Dex: 12..............?XL:  1 Next:  0% Place: Dungeon:1#.@.#hz4<Noise: ---------  Time: 0.0 (0.0)...............a) +0 short sword...#.#.#.#...#.Nothing quivered.... .. .. #.[.... #.. .#. ..... .... .... ... ...#. ..... ....... ......  Trog says: Kill them all!Press ? for a list of commands and other information.  Found a scroll labelled ZUL HUCHYAVE and a ring mail. _Found a staircase leading out of the dungeon. h4J_Unknown command. _No target in view!h;4h@h@Chehehmhp  Press ? for a list of commands and other information.  Found a scroll labelled ZUL HUCHYAVE and a ring mail _a staircase leading out of the dungeon.Unknown command.No target in view!There is a staircase leading out of the dungeon here.heX F[?25h[?0c  Enter note: h[?25l[?1c _h SHIFTh5hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dhiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modeshEK Josephus33 the Cutter...... ......Human of Trog *...... ..... .#... .Health: 18/18 ========================.. .... .... ..Magic: 1/1========================... .#. ..# ...AC: 2Str: 17...# .. .. ....EV: 11Int: 7.#...#.#.#.#...SH: 0Dex: 12..............?XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)...............a) +0 short sword...#.#.#.#...#.Nothing quivered.... .. .. #.[.... #.. .#. ..... .... .... ... ...#. ..... ....... ......  Foundh2L  a scroll labelled ZUL HUCHYAVE and a ring mail. _Found a staircase leading out of the dungeon. _Unknown command. _No target in view! _There is a staircase leading out of the dungeon here. _Enter note: hT@h@o Ability - do what?Costh@pFailure  Invocations -  X - Renounce ReligionNoneh@@0% a - BerserkPiety-h.Ap10% [?] toggle between ability selection and description.hh hhJosephus33 the Cutter...... ......Human of Trog *...... ..... .#... .Health: 18/18 ========================.. .... .... ..Magic: 1/1========================... .#. ..# ...AC: 2Str: 17...# .. .. ....EV: 11Int: 7.#...#.#.#.#...SH: 0Dex: 12..............?XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)...............a) +0 short sword...#.#.#.#...#.Nothing quivered.... .. .. #.[.... #.. .#. ..... .... .... ... ...#. ..... ....... ......  Found h[34ma scroll labelled ZUL HUCHYAVE and a ring mail. _Found a staircase leading out of the dungeon. _Unknown command. _No target in view! _There is a staircase leading out of the dungeon here. _Enter note: h&  ...... ......  . ..... .#... .  .. .... .... ..  ... .#. ..# ...  ...# .. .. ....  .#...#.#.#.#...  ..............?  h|'#.@.# ...............  ...#.#.#.#...#.  .... .. .. #.[.  ... #.. .#. ...  .. .... .... ..   . ...#. ..... . h'#  ...... ......    A red film seems to cover your vision as you go berserk!h(27/271.0 (1Berserk h/h2G _You feel yourself moving faster! You feel mighty!hO...... ........#.... ....#.......#... .#....#......# ..........#.#...#.#.#.#..............?##..#.<.#..#...........@......#...#.#.#.#...#.......... #.[.#....#..).#. ..........#.... ..#.....#..........##.#.#.#.#.#.#  Found a hand axe.7 (0.7hqh^k _You feel a strong urge to attack something.h3h)hh,hNhhAUBerserk h/hr _You feel your anger nearly subside.hjG  You are no longer berserk.You are exhausted. You feel yourself slow down.18/18Slow -Berserk h^ha  .....#....#.....  ...#...........#  .#...#.#.#.#....  ..............?#  ..#..#.<.#..#...  ...............#  ...#.#.#.#...#..  ...........#.[.#  ....#..@.#...... 3.7 (2.0h[ .......#.......#  .....#..........  ...............#  #.#.#.#.#.#.#.#. # ############# _HP restored.hh h#Q _You see here a +0 hand axe.hv 3h h h- SHIFThD7h<Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumph}=F.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticshF>M.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modeshLMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:hMCtrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status hM1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)hmNA : show Abilities/mutations 5 : rest and long wait; stops whenhN\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour hiO when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andh.* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewh IMovement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the gameSho* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view`hiShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listdh4 Movement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest:dh H^ : show religion screenxh3 xhh< xhI .....#....#.....Josephus33 the Cutter...#...........#Human of Trog *......#...#.#.#.#....Health: 18/18 ========================xh}K ..............?#Magic: 1/1========================..#..#.<.#..#...AC: 2Str: 17...............#EV: 11Int: 7...#.#.#.#...#..SH: 0Dex: 12...........#.[.#XL:  1 Next:  0% Place: Dungeon:1....#..@.#......Noise: ---------  Time: 3.7 (0.0).......#.......#a) +0 short sword.....#..........Nothing quivered...............#Slow -Berserk #.#.#.#.#.#.#.#.#h*L ;49m ############# _You feel a strong urge to attack something. _You feel your anger nearly subside.You are no longer berserk.You are exhausted. You feel yourself slow down. _HP restored. _You see here a +0 hand axe.xh(s 3xh{ xh zhfF zh*J lEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Floor Items ([,] to select) Hand WeaponszhJ qa +0 hand axe[?] describe selected [!] equip|wield|wear[tab] equip|unequip ~h ~h ~h .....#....#.....Josephus33 the Cutter...#...........#Human of Trog *......#...#.#.#.#....Health: 18/18 ========================..............?#Magic: 1/1========================..#..#.<.#..#...AC: 2Str: 17...............#EV: 11~h4 Int: 7...#.#.#.#...#..SH: 0Dex: 12...........#.[.#XL:  1 Next:  0% Place: Dungeon:1....#..@.#......Noise: ---------  Time: 3.7 (0.0).......#.......#a) +0 short sword.....#..........Nothing quivered...............#Slow -Berserk #.#.#.#.#.#.#.#.# ############# _You feel a strong urge to attack something. _You feel your anger nearly subside.You are no longer berserk.You are exhausted. You feel yourself slow down. _HP restored. _You see here a +0 hand axe.~hբ your anger nearly subside.  You are no longer berserk.  You are exhausted. You feel yourself slow down. _HP restored. _You see here a +0 hand axe.  You unwield your +0 short sword.~h y5.2 (1.5c) +0 hand axe ~he ~h 0 _c - a +0 hand axe (weapon)h¸Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  b - a +0 animal skin (worn)h M  b - a +0 animal skin (worn) h&h5.....#....#.....Josephus33 the Cutter...#...........#Human of Trog *......#...#.#.#.#....Health: 18/18 ========================..............?#Magic: 1/1========================..#..#.<.#..#...AC: 2Str: 17...............#EV: 11Int: 7...#.#.#.#...#..SH: 0Dex: 12...........#.[.#XL:  1 Next:  0% Place: Dungeon:1..h6..#..@.#......Noise: ---------  Time: 5.2 (0.0).......#.......#c) +0 hand axe.....#..........Nothing quivered...............#Slow -Berserk #.#.#.#.#.#.#.#.# #############You are no longer berserk.You are exhausted. You feel yourself slow down. _HP restored. _You see here a +0 hand axe.  You unwield your +0 short sword. _c - a +0 hand axe (weapon)h=h@hsInput trigger key to edit or create a macro: ([~] to enter by keycode)hYJ hY x.....#....#.....Josephus33 the Cutter...#...........#Human of Trog *......#...#.#.#.#....Health: 18/18 ========================..............?#h.....# .....#....#..... ...#...........## .#...#.#.#.#.... ..............?## ..#..#.<.#..#...# ...............## ...#.#.#.#...#..# .......## 4....#h?;# ..## .....## ...............###.#.#.#.#.#.#.#..# #############.##..#h*@hh= _HP restored. _You see here a +0 hand axe.  You unwield your +0 short sword. _c - a +0 hand axe (weapon) _You see here a +0 ring mail.hO4h4h<h>h3hXh h Inventory: 3/52 slots Hand Weapons (go to first with )) h  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  b - a +0 animal skin (worn)h| hz hf = .......#.......#Josephus33 the Cutter.....#....#.....Human of Trog *........#...........##Health: 18/18 ========================.#...#.#.#.#....Magic: 1/1========================..............?##AC: 2Str: 17..#..#.<.#..#...#EV: 11Int: 7...............##SH: 0Dex: 12...#.#.#.#...#..#h XL:  1 Next:  0% Place: Dungeon:1...........#.@.##Noise: ---------  Time: 14.2 (0.0)....#....#......#c) +0 hand axe.......#.......##Nothing quivered.....#..........#Slow -Berserk ...............###.#.#.#.#.#.#.#..hs u# #############.##..# _HP restored. _You see here a +0 hand axe.  You unwield your +0 short sword. _c - a +0 hand axe (weapon) _Okay, then. h =_You see here a +0 ring mail.h he h h% hV hY Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  b - a +0 animal skin (worn) hZ Floor Items ([,] to select) Armoura +0 ring mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip ha 3 hi .......#.......#Josephus33 the Cutter.....#....#.....Human of Trog *........#...........##Health: 18/18 ========================.#...#.#.#.#....Magic: 1/1========================..............?##AC: 2Str: 17..#..#.<.#..#...#EV: 11Int: 7...............##SH: 0Dex: 12...#.#.#.#...#..#XL:  1 Next:  0% Place: Dungeon:1...........#.@.##Noise: ---------  Time: 14.2 (0.0)....#....#......#c) +0 hand axe.......#.......##Nothing quivered.....#....hn ......#Slow -Berserk ...............###.#.#.#.#.#.#.#..# #############.##..# _HP restored. _You see here a +0 hand axe.  You unwield your +0 short sword. _c - a +0 hand axe (weapon) _Okay, then. _You see here a +0 ring mail.ho h+p  _h6w h܀ d  You start removing your armour.h ,5.7 (1.5h hr B7.2 (3.0hL h h# ,8.7 (4.5h h5 h -20.2 (6.0he h h ,1.7 (7.5h h 0 _You continue removing your +0 animal skin. x5h h ha  You finish removing your +0 animal skin.  You start putting on your armour.3.2 (9.0h h D4.7 (10.5)h hJ h -6.2 (12.0h h h -7.7 (13.5h h h &9.2 (15.0h"  50 _You continue putting on your +0 ring mail. x5h( hz+ ^ _You finish putting on your +0 ring mail.h?hZ` .....#....#..... ...#...........## .#...#.#.#.#.... ..............?## ..#..#.<.#..#...# ...............## ...#.#.#.#...#..# ...........#...## ....#....#..@...# .......#.......## .....#...# .....## #.#.#.#.#.#.#.#.. # #############.## .. ## 30.7 (1.5) _hm  ...#...........## .#...#.#.#.#.... ..............?## ..#..#.<.#..#...# ...............## ...#.#.#.#...#..# ...........#...## ....#....#......# .......#.## .....#...# .....## #.#.#.#.#.#.#.#.. # #############.## .. ## h} h '2.2h h5 hH .#...#.#.#.#.... ..............?## ..#..#.<.#..#...# ...............## ...#.#.#.#...#..# ...........#...## ....#....#......# .......#.## .....#...# .....## #.#.#.#.#.#.#.#... # #############.## .. ## h=3.7hhhV .............?###..#.<.#..#...#.............###.#.#.#...#..........#...##....#.........#.......##....###.#.#.#.#.#.#.#... #############.##Slow -Berserk h]=5.2hchNuhc..#..#.<.#..#...# ...............## ...#.#.#.#...#..# ...........#...## ....#....#......# .......#.......## .....#...# .......## #.#.#.#.#.#@#.#...# #############.##  .. ## hjI6.7hphs[ _You feel yourself speed up.ha83hz<hUAF _Unknown command.h8h59h-<hm?F _Unknown command.h[ Ih^ F _Unknown command.hIhF _Unknown command.hs 3hv hz F _Unknown command.hq/3h0h2,h7XhB8,hA9hP;,h<hb>,h ?hhMhF Bh Bhjhz47.7 (11.0) _Unknown command. _You start waiting.h68.7 (12h h#c _You recover from your berserk rage.hy Ihm| hg~ h~ h ,h h h h h& ,hƌ hE hґ ,h hf h ,h hS h ,h< h9 hL ,h h{ h ,h h/ h ,h* h, 1hʸ h S .#.#.#.#. ..............# . .#...... ......# .....# h g...#.....## .#...#.#.#.#....# ..............@## 50h. 5..#..#.<.#..#...# ...............## hK ...#.#.#.#...#..#hk ...........#...##....#....#......#h l.......#.......##h .....#..........#...............##h hR hR b _e - a scroll labelled ZUL HUCHYAVEhRMEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip hy  - - Unarmed  c - a +0 hand axe (weapon)hh/Josephus33 the Cutter.#.#.#.#.Human of Trog *...................#Health: 18/18 ========================. .......#......Magic: 1/1========================.......#.......#AC: 5Str: 17.....#....#.....EV: 10Int: 7...#...........##SH: 0Dex: 12.#...#.#.#.#....#XL:  1 Next:  0% Place: Dungeon:1..............@##Noise: ---------  Time: 58.7 (0.0)..#..#.<.#..#...#c) +0 hand axe...............##Nothing quivered...#.#.#.#...#..#...........h/#...##....#....#......#.......#.......##.....#..........#...............## _Unknown command. _Unknown command. _Unknown command. _You start waiting. _You recover from your berserk rage. _e - a scroll labelled ZUL HUCHYAVEh69.2 (0.5-) Nothing wieldedh<h@3 _You unwield your +0 hand axe.hYh1[cInventory: 5/52 slots Hand Weapons (go to first with ))a - a +0 short sword  c - a +0 hand axe Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  e - a scroll labelled ZUL HUCHYAVEhw[hIc - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 8 (Base 7 x 117% (Str) x 105% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Lizzie Borden took an axe  And gave her mother forty whacks. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.h hE h% Josephus33 the Cutter.#.#.#.#.Human of Trog *.....hZ +..............#Health: 18/18 ========================. .......#......h~ Magic: 1/1========================.......#.......#h ZAC: 5Str: 17h .....#....#.....EV: 10Int: 7...#...........##SH: 0h Dex: 12.#...#.#.#.#....#h XL:  1 Next:  0% Place: Dungeon:1..............@##h1 }Noise: ---------  Time: 59.2 (0.0)hO ..#..#.<.#..#...#c) +0 hand axehj ...............##Nothing quiveredh t...#.#.#.#...#..#h ...........#...##h ....#....#......#.......#.......##.....#..........#...............## _Unknown command. _Unknown command. _You start waiting. _You recover from your berserk rage. _e - a scroll labelled ZUL HUCHYAVE _You unwield your +0 hand axe.hs A7 (0.5h h 0 _c - a +0 hand axe (weapon)h MEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip h# Josephus33 the Cutter.#.#.#.#.Human of Trog *...................#Health: 18/18 ========================. .......#......Magic: 1/1========================.......#.......#AC: 5Str: 17.....#....#.....EV: 10Int: 7...#...........##SH: 0Dex: 12.#...#.#.#.#....#XL:  1 Next:  0% Place: Dungeon:1..............@##Noise: ---------  Time: 59.7 (0.0)..#..#.<.#..#...#c) +0 hand axe...............##Nothing quivered...#.#.#.#...#..#...........h [0;10;1m#...##....#....#......#.......#.......##.....#..........#...............## _Unknown command. _You start waiting. _You recover from your berserk rage. _e - a scroll labelled ZUL HUCHYAVE hQ U_You unwield your +0 hand axe. _c - a +0 hand axe (weapon)h X  Okay, then.h hL h . _h\O .#.#.#.#...............#. #......hOw......#.......##....#.....#...........###...#.#.#.#....#..............#hO#..#.<.#..#.@.#hO.............##.#.#.#...#..#hPH.##.hP!..........#h : use staircase / Dir., Shift-Dir.: long walk;h1: examine occupied tile andhX * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listh=M( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items hN = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hhTHhPhWJosephus33 the Cutter.#.#.#.#.Human of Trog *...................#Health: 18/18 ========================. .......#......Magic: 1/1========================.......#.......#AC: 5Str: 17.....#....#.....EV: 10Int: 7...#...........##SH: 0Dex: 12.#...#.#.#.#....#hXXL:  1 Next:  0% Place: Dungeon:1..............@##Noise: ---------  Time: 61.7 (0.0)..#..#.<.#..#...#c) +0 hand axe...............##Nothing quivered...#.#.#.#...#..#hX...........#...##....#....#......#.......#.......##hY.....#..........#...............## _You start waiting. h/YT_You recover from your berserk rage. hsY_e - a scroll labelled ZUL HUCHYAVE _You unwield your +0 hand axe. _c - a +0 hand axe (weapon) _Okay, then.h`4hfh"ih*h-.Inventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  e - a scroll labelled ZUL HUCHYAVEh[ e - a scroll labelled ZUL HUCHYAVE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ h\ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.hF\  hb  hFi  h o Josephus33 the Cutter.#.#.#.#.Human of Trog *...................#Health: 18/18 ========================. .......#......Magic: 1/1 ho w========================.......#.......#AC: 5Str: 17.....#....#.....EV: 10Int: 7...#...........##SH: 0Dex: 12.#...#.#.#.#....#XL:  1 Next:  0% Place: Dungeon:1..............@## hp Noise: ---------  Time: 61.7 (0.0)..#..#.<.#..#...#c) +0 hand axe...............##Nothing quivered...#.#.#.#...#..# hQp _...........#...##....#....#......#.......#.......##.....#..........#...............##  hp I_e - a scroll labelled ZUL HUCHYAVE _You unwield your +0 hand axe. _c - a +0 hand axe (weapon) _Okay, then.As you read the scroll labelled ZUL HUCHYAVE, it crumbles to dust.  You hear a loud clanging noise! hv cc - a +0 hand axe (weapon) _Okay, then.  As you read the scroll labelled ZUL HUCHYAVE, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.squeak. You hear an angry hiss. You hear a shout!========= hт $2.7 (1 h8  h - _You hear an angry hiss. h h h h hD#########. #.#.#.#.#. .## . .......#...... .......#.......## .....#....#.....# ...#...........## .#...#.#.#.#.@..# ...............## ..#..#.<.#..#...# ...............## ...#.#.#.#...#..# ...........#...## ....#....#......# .......### .....#..# h_?--------- hǘ3 h h h  .. #########.# .#.#.#.#.#. .## . .......#......# .......#.......## hR  .....#....#.....# ...#........@..## .#...#.#.#.#....# ...............## ..#..#.<.#..#...# ...............## hŀ  ...#.#.#.#...#..# ...........#...## ....#....#......# .......### h  hЉ ?--------- h1 4 h  h  hH h h hU h, h, h h' h hU ..##.###.. ..## . .......#......# .......#.......## hN .....#....#.....# ...#....##6.7 (2 h .#...#.#.#.#....# ...............##  h   ..#..#.<.#..#...# ......## h? ...#.#.#.#...#..#  hi....#...## ....#.. h..#......#  .......#.......## h h h h* h9  h  h  hD  h  ..# ###########.###.#.#.#.#.#.#.. .g.## . .#......# .#.## .....#....#.....# ...#....## h f .#...#.#.#.#....# ...............## ..#..#.<. h #..#...# ...............## h  ...#.#.#.#...#..# h# g   hobgoblin (wandering) ......... hC ..#...## ....#.... h^ X#......#   h{ .# h !.## h t 0  A hobgoblin comes into view. h .g==7.7 (1 h A _The hobgoblin shouts! hE  .. #############.##.#.#.#.#.#.#.#.. ..g.## ..#......# .# h .## .....#....#.....# ...#....@......## .#...#.#.#.#....# hݱ  ...............## ..#..#.<.#..#...# h R ...............## ...#.#.#.#...#..# h  ...........#...## ....#....#...#  .#.## h  hR J.g h /--8 h  hz  hc h8eA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: + heEV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 59% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Hit 5  heIt can open doors. [!]: Description|Quote: h4 u “A foolish consistency is the hobgoblin of little minds, adored by little  statesmen and philosophers and divines.”-Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self-Reliance. 1841. Description|QuoteF h0F h>Josephus33 the Cutter..Human of Trog *.....#############.##Health: 18/18 ========================.#.#.#.#.#.#.#..Magic: 1/1========================..............##AC: 5Str: 17....g....#......#EV: 10Int: 7.......#.......##SH: 0Dex: 12.....#....#.....#XL:  1 Next:  0% Place: Dungeon:1...#....@......##Noise: ---------  Time: 68.7 (1.0).#...#.#.#.#....#c) +0 hand axe...............##Nothing quivered..#.. ht?4m#.<.#..#...#...............##...#.#.#.#...#..#g   hobgoblin...........#...##....#....#......#.......#.......##You hear a loud clanging noise!  It was a scroll of noise.  You hear a loud squeak. You hear an angry hiss. You hear a shout! _You hear an angry hiss.  A hobgoblin comes into view. _The hobgoblin shouts!F hEF hHI hI hPF.gI h&9I hI hI h^I h2eJ.gI he'70I hCmI h@pJ hAJ hDF.gJ h?E&1J hLJ hOM hQ M h  You barely miss the hobgoblin.A rat comes into view.M h rr   rat=3.0 (1.3M h M h _The hobgoblin closely misses you. The hobgoblin completely misses you.T h}z  You hit the hobgoblin.  You kill the hobgoblin!T h T hT hV J.r.J   endoplasm (wandering)  Trog accepts your kill.24.3T hT hg ] _An endoplasm comes into view.\ h{\ h~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen \ h~?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes\ h E.Experience and Skills #: Browse character dump\ h2F.Monsters ~: Macros help\ hRG.Items &: Options help\ hsH.Spellcasting %: Table of aptitudes\ hWI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.\ h-Mutations V: Version informationL.Licence, Contact, History !: Display diagnostics\ hYM.Macros, Options, Performance Home: This screen\ hN.Philosophy1.List of Character Species\ h^2.List of Character Backgrounds\ h3.List of Skills4.List of Keys and Commands\ h߀M5.Inscriptions\ hM6.Dungeon sprint modes\ h+ Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query o\ h n) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ \ h C4-5-6h-.-lPlayer Character Information: \ h /|\ /|\@ : display character status 1 2 3 b j n\ h 8m : show skill screen \ h& % : character overview Rest: ^ : show religion screen \ hW . : wait a turn (also s, Del)A : show Abilities/mutations \ h 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full or\ h M : show your spell library  something is detected. If Health } : show runes collected \ hʀ { and Magic are already full, stops [ : display worn armour \ h when 100 turns over (numpad-5)" : display worn jewellery\ h# $ : display gold in possession Extended Movement:E : display experience info \ hC No: auto-explore \ he G: interlevel travelDungeon Interaction and Information: \ h CCtrl-F : Find items\ h TO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase \ h / Dir., Shift-Dir.: long walk;\ h 1: examine occupied tile andc hc h"* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view c hShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listi hP( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) i hRQ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hi h0" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item i h0: : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire iti hO| | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zoti h5} r : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)i h, ' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots)p hQRExtended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresp h$5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possessionp hr/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutationsv h|Movement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information: h1  h46Josephus33 the Cutter..Human of Trog *.....#############.##Health: 18/18 ========================.#.#.#.#.#.#.#J.Magic: 1/1========================..............##AC: 5Str: 17.........#...r..#EV: 10Int: 7.......#.......##SH: 0Dex: 12.....#....#.....#XL:  1 Next: 20% Place: Dungeon:1...#....@......##Noise: =--------  Time: 74.3 (0.0).#...#.#.#.#....#c) +0 hand axe...............##Nothing quivered.. h6[40m#..#.<.#..#...#...............##...#.#.#.#...#..#J   endoplasm (wandering)...........#...##r   rat....#....#......#.......#.......##A rat comes into view. _The hobgoblin closely misses you. The hobgoblin completely misses you.You hit the hobgoblin.  You kill the hobgoblin!Trog accepts your kill. _An endoplasm comes into view. h; h4= hx h hJ; ..  #############.###.#.#.#.#.#.#J. ......#..#...r....#.......#..#..@.#.......#...........##...#.#.#.#..................##..#.<.#..#...............#.#.#.#.#...#............#...##....#...... hf h^ h\i.Jr.J hR3-5.3 (1 h h _The hobgoblin closely misses you. The hobgoblin completely misses you.  You hit the hobgoblin.  You kill the hobgoblin!Trog accepts your kill. _An endoplasm comes into view.The endoplasm quivers. hL)  ..  #############.###.#.#.#.#.#.#.. .....J#..#..r.....#@......#..#....#.......#...........##...#.#.#.#.................##..#.<.#..#................#..#.#.#.#...#.........#...# h- h#. h[5OJ.r. h5@-6 hl; h= hs ..  #############.###.#.#.#.#.#.#.. ....J.#.@#.r......#.......#..#....#.......#...........##...#.#.#.#.................##..#.<.#..#.................##.#.#.#...#.. hx h'z h́V..Jr h>&7 h h hG .. #############.###.#.#.#.#.#.#.#...## .#..J...# .#..r....## .....#....#.....# ...#.## .#...#.#.#.#.# ..## ..#..#.<.#..#...# ...............##  ...#.#.#.#...#..#J.r.8 hD .. #############.##.#.#.#.#.#.#.#.#..#.##.#.J....##.#.r.....##.#....#.....##...#.##.#...#.#.#.#..##..##.#..#.<.#..#...# h#...............##  ...#.#.#.#...#..# h h hUr#J.. h,&9 hS h- h..# #############.##.#.#.#.#.#.#.#.#.. #...............##.r#J.....##.......#......#....#.....#...#...........#..#...#.#.#.#....#...............#...#..#.<.#..#...#...............#....#.#.#.#...#..........#...# h h h gr.#.J h '80 hs h hΑ=  You hit the rat.  h01You kill the rat! h% .J.S   ball python (constriction, wandering)STrog accepts your kill. h=3=1.6 (1.3 h hƪ^ _A ball python comes into view. h> hAAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 87% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|Quote huJosephus33 the CutterHuman of Trog *.....Health: 18/18 ========================..Magic: 1/1========================# #############.##AC: 5Str: 17.#.#.#.#.#.#.#.#..EV: 10Int: 7#...............##SH: 0Dex: 12.........J#......#XL:  1 Next: 30% Place: Dungeon:1#......@#.......##Noise: =--------  Time: 81.6 (1.3)......#....#.....#c) +0 hand axe#...#...........##Nothing quivered..#...#.#.#.#....##...............##...#..#.<.#..#...#J   hRU endoplasm#...............##S   ball python (constriction, wandering)....#.#.#.#.S.#..#...........#...## _An endoplasm comes into view. _The endoplasm quivers.You hit the rat.  You kill the rat!Trog accepts your kill. _A ball python comes into view. hʷ h h ..  # #############.##.#.#.#.#.#.#.#.#..#.......#..J#......#.......#.......#......#....#.....#...#...........# h..#...#.#.#.#....#...............#...#..#.<.#..#...##...............#....#.#.#.#.S.#.. h hoJ.-20 hu  You hit the endoplasm.  The endoplasm is severely wounded. h,5=3.9 (1.3 h hW _The endoplasm closely misses you. hTz  You hit the endoplasm.  You kill the endoplasm! h]1. hXa055.2 hf hjW _Trog accepts your kill. hP@ ..# #############.##.#.#.#.#.#.#.#.#.. #...............##.#......##.......#......#....#.....#...#...........#........... h^Q....#.#.#.#...#..# ...........#...# hZ hZ+-6 hZ 0 h ` h{b h1a ..# #############.##.#.#.#.#.#.#.#.#.. #...............##.#......##.......#......#@...#.....#...#...........#..#...#.#.#.#......#.<.#..#.....#.#.#.#...##...........#...###....#...... h, hSS   ball python (constriction, wandering)-7 hO h  h%[..###############.##.#.#.#.#.#.#.#.#.. #...............##.#......##.......#......#....#.....#...#..@........#..#...#.#.#.#....#...............#...#..#.<.#..#...#...........S...#....#.#.#.#...#..#...........#...# ....#....#.........#.......# hJ h/ hS..S)8 h h[5 _The ball python hisses angrily. hej..###############.##.#.#.#.#.#.#.#.#.. #...............##.#......##.......#......#....#.....#...#...........#..#...#@#.#.#....#...............#...#..#.<.#..#...#.........S.....#....#.#.#.#...#..#...........#...#.....#....#......#.......#.......##... ho h5>S. h&9 h h  h= h>S. h|'90 h h h :  You hit the ball python but do no damage.The ball python closely misses you. The ball python grabs you. 0 =1.5 (1.3Constr  hk  h _ _The ball python constricts you. hv h>yA ball python. A small snake that can augment its bite by constricting small creatures. Max HP: ~3Will: noneAC: none hwyEV: ++ Threat: Low Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 63% to hit with your +0 hand axe. It has about 0% to hit you.  hy2Attacks Max Damage Bonus Bite2  hy`Constrict 0Begin ongoing constriction (1-2 dam) It is resistant to drowning.  hy]It is cold-blooded and may be slowed by cold attacks. It can travel through water.  hzz[!]: Description|Quote h]  hUl g..Josephus33 the Cutter###############.##Human of Trog *......#.#.#.#.#.#.#.#..Health: 18/18 ========================#...............##Magic: 1/1========================..........#......#AC: 5Str: 17#.......#.......##EV:  0 Int: 7......#....#.....#SH: 0Dex: 12 hm #...#...........##XL:  1 Next: 50% Place: Dungeon:1..#...#@#.#.#....#Noise: =--------  Time: 91.5 (1.3)#.......S.......##c) +0 hand axe...#..#.<.#..#...#Nothing quivered#...............##Constr ....#.#.#.#...#..##...........#...##S   ball python (constriction) h+m .....#....#......##.......#.......##.....#..........# hOm oYou kill the endoplasm! _Trog accepts your kill.  hrm _The ball python hisses angrily.  You hit the ball python but do no damage.The ball python closely misses you. The ball python grabs you.  hm J_The ball python constricts you. h`n  ht  hv  h E  You closely miss the ball python. The ball python bites you.  The ball python constricts you. The ball python bites you.5----2.8 h  hU _ _The ball python constricts you. hf~  You hit the ball python.  You kill the ball python! hF† hDTrooper----10 64.1 h hW _Trog accepts your kill. hI h, h h h. h hf96 h(= h h, hg h, h h, h h h"a7== h h r-r   quokka (wandering) _You start resting.102.1 (8.0)-3.1 (9 h# h'Y _A quokka comes into view. h h A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++  h Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 48% to hit with your +0 hand axe.  h!It has about 53% to hit you. Attack Max Damage Bite 5 [!]: Description|Quote!haW..Josephus33 the Trooper###############.##Human of Trog *.....r#.#.#.#.#.#.#.#..Health: 17/18 ======================--#...............##Magic: 1/1========================..........#......#AC: 5Str: 17#.......#.......##EV: 10Int: 7......#....#.....#SH: 0Dex: 12#...#...........##XL:  1 Next: 60% Place: Dungeon:1!h..#...#@#.#.#....#Noise: ---------  Time: 103.1 (9.0)#.......†.......##c) +0 hand axe...#..#.<.#..#...#Nothing quivered#...............##!h....#.#.#.#...#..##...........#...##r   quokka (wandering).....#....#......##.......#.......##.....#..........# _The ball python constricts you.You hit the ball python.  You kill the ball python! _Trog accepts your kill. _You start resting. _A quokka comes into view.!h5!h?!hP| ..# ###############.##.r#.#.#.#.#.#.#.#..##.##...#......###.......#..##......#....#.....# #...#.@.........###..#...#.#.#.#....###.......†.......###...#..#.<.#..#...###...............###....#.#.#.#...#..###...........### .....#....#......##.......###!hT!h,e.rr4.1 (1!hQp!h s!h  ..# ###############.## ..#.#.#.#.#.#.#.#.. ##r.# #...#......# ##.......#..##.....@#....#.....# ##...#...........## #..#...#.#.#.#....# ##.......†.......## #...#..#.<.#..#...# ##...............## #....#.#.#.#...#..###...........### .....#....#......#!h !h ~.r5!hz !h  !ha#..#.# ###############.## ..#.#.#.#.#.#.#.#.. ##.r.# #...#......# ##...@...#..# #......#....#.....# ##...#...........## #..#...#.#.#.#....# ##.......†.......## #...#..#.<.#..#...# ##...............## #....#.#.#.#...#..###...........#...##.r8===6 !h b[11;76H !h-k !hl> _The quokka bites you but does no damage. !h6C7.4 (1.3 !hU !h _You closely miss the quokka. The quokka barely misses you. !h t  You hit the quokka.  You kill the quokka! !h 1. !h M==88.7 !h  !h W _Trog accepts your kill.!h3!h!hs ###  ..# # .... #.#.###############.# #...#.#.#.#.#.#.#.#.. ##@.......##-11.7 (3.0 #..........#......# ##.......#.......## #......#....#.....# ##...#...........## #..#...#.#.#.#....#  ##.......†.......##  #...#..#.<.#..#...#  ##.......## !h9 -!h# ...# .#### .# ..#.#  # ..(. #.#.################..@#.#.#.#.#.#.#.#.####... #..........#...... ##.......#.. #......#....#..... ##...#....... #..#...#.#.#.#.... ##.......†.... #...#..#.<.#..#...!h- A2.7 (1!h5 !hL; % _Found 3 stones.!hez  .. .# .## .#!hz .#.# #...(#  #.#.## #.@.#.#.#.#.#.#.#.# ####.!hR{ O #...# ##.......#. #......#....# ##...#. #..#...#.#.#.# ##.......†. #...#..#.<.#..#!h <3!h[ !h !h!h!h~!h64!hg!h!hF[?25h[?0c  Enter note: !h` [?25l[?1c!hx !h !hC D _!h} !h What do you want to examine? Items  a - (?) a scroll labelled DUGI VIEPNAWITb - (() 3 stones!hy !h2 !h Josephus33 the Trooper..Human of Trog *......#Health: 18/18 ========================.#Magic: 1/1========================#### .#AC: 5Str: 17...#.#EV: 10Int: 7#...(#SH: 0Dex: 12#.#.############### XL:  1 Next: 80% Place: Dungeon:1#.@.#.#.#.#.#.#.#.# Noise: ---------  Time: 113.7 (0.0)!h ####............... c) +0 hand axe#..........#..... Nothing quivered##.......#.......#......#....#....##...#...........!hC  #..#...#.#.#.#... ##.......†....... #...#..#.<.#..#..  _You closely miss the quokka. The quokka barely misses you.You hit the quokka.  You kill the quokka! _Trog accepts your kill. _Found 3 stones. _Enter note: !h{3!h2!h!h!h_$ _!h!X!h!h  e - a scroll labelled DUGI VIEPNAWIT!h!h.o### ...  #.#  #.# ######.# #....#.##...@# ..6.7 (3#.#.###############.##...#.#.#.#.#.#.#.#####...............##!h#..........#......###.......####......#....#.....###...#...........###..#...#.#.#.#....#!h!h!hf, _You see here 3 stones.!!hu !!hY IEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip $!hR$!h$!hvJosephus33 the TrooperHuman of Trog *.....###Health: 18/18 ========================...Magic: 1/1========================$!hWJ#.#AC: 5Str: 17#.#EV: 10Int: 7######.#SH: 0Dex: 12#....#.#XL:  1 Next: 80% Place: Dungeon:1#...@#.. Noise: ---------  Time: 116.7 (0.0)#.#.###############.# c) +0 hand axe#...#.#.#.#.#.#.#.#.. Nothing quivered####...............###..........#......###.......#.......## #......#....#.....# ##...#...........## #..#...#.#.#.#....# You kill the quokka! _Trog accepts your kill. _Found 3 stones. _Enter note: e - a scroll labelled DUGI VIEPNAWIT _You see here 3 stones.$!hyP  Okay, then.$!h$!h)D _%!h/%!hInput trigger key to edit or create a macro: ([~] to enter by keycode)&!hZ&!hiJosephus33 the TrooperHuman of Trog *.....###Health: 18/18 ========================...Magic: 1/1========================#.#AC: 5Str: 17#.#EV: 10Int: 7######.#SH: 0Dex: 12#....#.#XL:  1 Next: 80% Place: Dungeon:1#...@#.. Noise: ---------  Time: 116.7 (0.0)#.#.###############.# c) +0 hand axe#...#.#.#.#.#.#.#.#.. Nothing quivered####...............###..........#......###.......#.......## #......#....#.....# ##...#...........## #..#...#.#.#.#....#  _Found 3 stones. _Enter note: e - &!hja scroll labelled DUGI VIEPNAWIT _You see here 3 stones. _Okay, then.Okay, then.&!hdo&!hq. _'!hH 4'!hM '!hX (!hInventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Scrolls (go to first with ?)  e - a scroll labelled DUGI VIEPNAWIT1!hSe - a scroll labelled DUGI VIEPNAWIT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll 1!h\T Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.3!h 3!h 3!h Josephus33 the TrooperHuman of Trog *.....###Health: 18/18 ========================...Magic: 1/1========================#.#AC: 5Str: 17#.#EV: 10Int: 7######.#SH: 0Dex: 12#....#.#XL:  1 Next: 80% Place: Dungeon:1#...@#.. Noise: ---------  Time: 116.7 (0.0)#.#.###############.# c) +0 hand axe#...#.#.#.#.#.#.#.#.. Nothing quivered####...............###..........#......###.......#.......## #......#....#.....# ##...#...........## #..#...#.#.#.#....#  _You see here 3 stones. _Okay, then. [403!h m_Okay, then.As you read the scroll labelled DUGI VIEPNAWIT, it crumbles to dust.  It is a scroll of identify.  You don't currently have any unidentified items.3!hw 3!hZ 27.7 (1 _3!h 3!h ?!h 3?!h" ?!h ?!h ,?!h ,?!hQ ,?!h ,?!h" ,?!h ?!h ?!h ?!h B?!h ,?!h ?!h ?!h Y##.##############......@........ 23.7 (6#.######.#......  #.# .#### ######.# #....#.# .##...(# # .#.#.###############.#...#.#.#.#.#.#.#.#.####...........@!h  ##.# #.. #.######.#...... #.# .#### ######.# .. #....#.# .# #...(# #  #.#.## #...#.#.#.#.#.#.#.# ####.@!h A4.7 (1@!h6 @!h A!h&J ##.# #. #.######.#...... #.# .####  ######.# ..  #....#.# .# #...(# # #.#. #...#.#.#.#.#.#.#. ####A!h<5A!hR A!hj c# ##.# #. #.######.#...... #.# .####  ######.# ..  #....#.# .# #...(# # #.#. #...#.#.#.#.#.#.# ####A!ht <6A!h{ A!h| B!h###.. #. ##.# #. #.######.#......# #.# .####  ######.# ..  #....#.# .# #...(# # #.#. #...#.#.#.#.#.#. ####B!h<7B!hB!hB!hqQ 5 #### ..# #.# ##.# #. #.######.#...... #. #.# .#####.######.# ..#.#....#.# .##. #...(# ##. #.#.#. #...#.#.#.#.#.# ####B!h\ <8B!ha B!hc C!hPG#### ..# #.##.############# #............... #@######.#...... #.# #.# .#### #.######.# ..  #.#....#.# .# #.# #...(# # #.# #.#.########## #.# #...#.#.#.#.#. #.# ####.......... #C!hBO<9C!hVTC!h## ##.# #.# ##.#####.# #? ##.##g #... #.######.#.## #.# #.# .### #.######.# .. #.#....#.# .#N!h  #.# #...(# # N!h N!h M---9O!hO!htgg   hobgoblinO!hdC---40O!hhO!h2P!h tg.1P!hQ!h$mfA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 59% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|QuoteR!h,Josephus33 the TrooperHuman of Trog *.....Health: 18/18 ========================Magic: 1/1========================AC: 5Str: 17EV: 10Int: 7##SH: 0Dex: 12##.#######XL:  1 Next: 80% Place: Dungeon:1#..g@....#Noise: ---------  Time: 141.7 (1.0)##.#####.#c) +0 hand axe#? ##.############ Nothing quivered#g #................ #.######.#.....## #.# #.# .### g   hobgoblin#.######.# ..#.#....#.# .##.# #...(# #As you read the scroll labelled DUGI VIEPNAWIT, it crumbles to dust.  It is a scroll of identify. R!hL8[20d_You don't currently have any unidentified items.A hobgoblin comes into view.Found a scroll labelled WOUF BUSHRO. _The hobgoblin shouts!S!hofA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 59% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|QuoteS!h[Josephus33 the TrooperHuman of Trog *.....Health: 18/18 ========================Magic: 1/1========================AC: 5Str: 17EV: 10Int: 7##SH: 0Dex: 12##.#######XL:  1 Next: 80% Place: Dungeon:1#..g@....#Noise: ---------  Time: 141.7 (0.0)##.#####.#c) +0 hand axe#? ##.############ Nothing quivered#g #................ #.######.#.....## #.# #.# .### g   hobgoblin#.######.# ..#.#....#.# .##.# #...(# #As you read the scroll labelled DUGI VIEPNAWIT, it crumbles to dust.  It is a scroll of identify. S!h_8[20d_You don't currently have any unidentified items.A hobgoblin comes into view.Found a scroll labelled WOUF BUSHRO. _The hobgoblin shouts!U!h\  You hit the hobgoblin but do no damage. The hobgoblin hits you.U!h_ T7--=U!ht 3.0 (1.3U!h| U!h˓  U!h& H_The hobgoblin barely misses you.X!h;l  You hit the hobgoblin.  The hobgoblin is moderately wounded.4.3X!h(V _The hobgoblin barely misses you.^!hu  You hit the hobgoblin.  The hobgoblin is severely wounded.8==5.6 _The hobgoblin misses you.a!hy  You completely miss the hobgoblin.The hobgoblin is severely wounded.6.9a!h!!e _The hobgoblin misses you.d!h _The hobgoblin misses you.You completely miss the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin misses you.  You hit the hobgoblin.  You kill the hobgoblin!.d!hJosephus33 the TrooperHuman of Trog *.....Health: 18/18 ========================Magic: 1/1========================AC: 5Str: 17EV: 10Int: 7##SH: 0Dex: 12##.#######XL:  1 Next: 100% Place: Dungeon:1#...@....#Noise: =--------  Time: 148.2 (1.3)##.#####.#c) +0 hand axe#? ##.############ Nothing quivered#g #................ #.######.#.....## #.# #.# .### #.######.# .. #.#....#.# .# #.# #...(# #  _The hobgoblin misses you.You completelyd!h miss the hobgoblin.The hobgoblin is severely wounded. _The hobgoblin misses you.You hit the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill.You have reached level 2!  --more--!hlE24/242/22 0% !hr!hu4 _!h 4!h2 !h F _Unknown command.!hXr ## ##.# #.# ##.#####.# #? ##. #. # .. #.######.# ## #.# #.# .## #.######.# .. #.#....#.# . #.# #...(#-90 _!h ### ##.# #.# ##.#####.# #?# ##. #.# # ..# #.######.# ### #.# #.# . #.######.#  #.#....#.#  #.# #...(#-50!h #####.#######........##@#####.# #?# ##.##########.# #............#.# #.#.##### 1!hU2 !h@6 Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands!h6 C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items !h7 &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screen!h7 N.Philosophy1.List of Character Species2.!h7 List of Character Backgrounds3.List of Skills4.List of Keys and Commands!h8 5.Inscriptions6.Dungeon sprint modes!hMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen !h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery!h $ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint!h9 .</> : use staircase / Dir., Shift-Dir.: long walk;!h[ 1: examine occupied tile and!h!h!hp#Josephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================Magic: 2/2========================AC: 5Str: 17###EV: 10Int: 7##.#######SH: 0Dex: 12!h#+#........#XL:  2 Next:  0% Place: Dungeon:1##@#####.#Noise: ---------  Time: 151.2 (0.0)#?# ##.########## c) +0 hand axe#.# #............ Nothing quivered..# #.######.#...!hIS### #.# #.# .##.######.# . #.#....#.##.# #...(##.# #.#.#####  _The hobgoblin misses you.You hit the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill. _You have reached level 2! _Unknown command.!h4!hv!hJ  You hit the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill. _You have reached level 2! _Unknown command. _!h(: #####.########........###.#####.# #@# ##.##########.# #.............######.#### #.# .# #.######.# .!h: ....#.#  #...(#.#####..#.#.!hF H2.2 (1 _!h\Q !hZ A3.2 (2!h~a !hd a _e - a scroll labelled WOUF BUSHRO!h&w #####.########........#.##### #.# ##.##########............#...######.##.### #.# .###.# ####.....!hwD !h~!h$4.2 (1!h!h!ho  Your movement speed is average. Your attack delay is about 1.3.!hgv!hUy  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)).!h SHIFT!hh\!haDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen !ha3?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump!haF.Monsters ~: Macros helpG.Items !ha&: Options helpH.Spellcasting !h'b%: Table of aptitudesI.Targeting /: Lookup description!hHbJ.Religion Q: FAQ!hkbK.Mutations V: Version informationL.!hb`Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy!hb1.List of Character Species2.!hcList of Character Backgrounds3.List of Skills4.List of Keys and Commands!hOc5.Inscriptions6.Dungeon sprint modes!h׻Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health !h[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and!h!h!hOJosephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================###Magic: 2/2========================##.#######AC: 5Str: 17#........#EV: 10Int: 7##.#####.#SH: 0Dex: 12!h#.# ##.########## XL:  2 Next:  0% Place: Dungeon:1#@# #............ Noise: ---------  Time: 154.2 (0.0)#....# #.######.#... c) +0 hand axe#.#### #.# #.# .# Nothing quivered##.######.# .#.#....#.##.# #...(##.# #.#.##### #.# #...#.#.# #.# ####.....  _Unknown command. _Unknown command. !h/_e - a scroll labelled WOUF BUSHROYour movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)).!hs!h!h!h-!hx !h   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.1  33%   0              b + Axes0.0   5%   0  !h 2     c + Unarmed Combat   0.0     0              !h cd + Short Blades 3.1  33%   0       e + Long Blades   1.8     0              f + Armour!h ^2.0  15%   0      g + Dodging2.2  14%   0       h + Stealth   0.0    +1      !hv                     !h !            !h             !hO     The percentage of incoming experience used to train each skill is in brown.  !h Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  !h/ [!] training|cost|targets!hCost Cost  4.0  1.0  1.0  4.0  1.0  3.0  3.0  0.8 relative cost of raising each skill is in cyan. training|cost!h0!hwRTargetTarget--  --  --  --  --  --  --  --  current training targets, if any.[-] clear all targetscost|targets!heSrain rain 33%  5%   33%   15% 14%   percentage of incoming experience used to train each skill is in brown.trainingtargets!hL25 b - Axes   0.0   -25 e - Long Blades   1.8225-In manual mode, experience is spread evenly across all activated skills.auto|manual!h33 b + Axes 0.0   5%+33 e + Long Blades   1.8114+automatic mode, skills are trained as you use them.auto|manual!h/ !hy z25 b - Axes   0.0   -25 e - Long Blades   1.8225-manual mode, experience is spread evenly across all activated skills.!h eauto|manual!hM33 b + Axes 0.0   5%+33 e + Long Blades   1.8114+automatic mode, skills are trained as you use them.auto|manual!h25 b - Axes   0.0   -25 e - Long Blades   1.8225-manual mode, experience is spread evenly across all activated skills.auto|manual!h 33 b + Axes 0.0   5%+33 e + Long Blades   1.8114+automatic mode, skills are trained as you use them.auto|manual!h0 b * Axes   0.0  172931!h8 6 b - Axes   0.0   3653!h3 b + Axes 0.0   5%34"h_26 d * Short Blades   3.1  500 9"h6509 d - Short Blades   3.1   221"h377*27%154"h509 e - Long Blades   1.8   229 "h.41 b * Axes   0.0  25177 "h55 b - Axes   0.0   2421 "ht0 b + Axes 0.0   9%219"hR<41 b * Axes   0.0  25177"hO e - Long Blades   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|base""h#s 8 e - Long Blades   1.8Skills enhanced by cross-training are in green. enhanced|base%"hS e - Long Blades   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|base%"hw@ 8 e - Long Blades   1.8Skills enhanced by cross-training are in green. enhanced|base&"hƀ e - Long Blades   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|base'"hd8 e - Long Blades   1.8Skills enhanced by cross-training are in green. enhanced|base+"h e - Long Blades   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|base0"h 0"hU 0"ht Josephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================###Magic: 2/2========================##.#######AC: 5Str: 17#........#EV: 10Int: 7##.#####.#SH: 0Dex: 12#.# ##.########## XL:  2 Next:  0% Place: Dungeon:1#@# #............ Noise: ---------  Time: 154.2 (0.0)#....# #.######.#... c) +0 hand axe0"hK >#.#### #.# #.# .# Nothing quivered##.######.# .#.#....#.##.# #...(##.# #.#.##### #.# #...#.#.# #.# ####.....  _Unknown command. _Unknown command. _e - a scroll labelled WOUF BUSHROYour movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)).0"h 40"hv# 0"h% 3"h#K+ SHIFT7"hvDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ7"h&ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes?"h2,?"h2?"hc9Josephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================###Magic: 2/2========================##.#######AC: 5Str: 17#........#EV: 10Int: 7##.#####.#SH: 0Dex: 12#.# ##.########## XL:  2 Next:  0% Place: Dungeon:1#@# #............ Noise: ---------  Time: 154.2 (0.0)#....# #.######.#... c) +0 hand axe#.#### #.# #.# .# Nothing quivered##.######.# .#.#....#.##.# #...(##.# #.#.##### #.# #...#.#.?"hX:'# #.# ####.....  _Unknown command. _Unknown command. _e - a scroll labelled WOUF BUSHROYour movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)).?"h#>4?"h@C?"h E@"hu^Unequip which item? Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipC"h?FC"h^LC"hR^Josephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================###Magic: 2/2========================C"hR##.#######AC: 5Str: 17#........#EV: 10Int: 7##.#####.#C"hS9SH: 0Dex: 12#.# ##.########## XL:  2 Next:  0% Place: Dungeon:1#@# #............ Noise: ---------  Time: 154.2 (0.0)#....# #.######.#... c) +0 hand axe#.#### #.# #.# .# Nothing quivered##.######.# .#.#....#.#C"hT#.# #...(##.# #.#.##### #.# #...#.#.# #.# ####.....  _Unknown command. _Unknown command. C"h+T/_e - a scroll labelled WOUF BUSHROYour movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)).C"hZOe - a scroll labelled WOUF BUSHRO  Your movement speed is average. Your attack delay is about 1.3.damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)).  Okay, then.C"h[C"h`C"hc. _E"hIM4E"hmSE"hVV _There's nothing to close nearby.G"hG"h$G"h_Unequip which item? Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipO"h7Josephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================###Magic: 2/2========================##.#######AC: 5Str: 17#........#EV: 10Int: 7##.#####.#SH: 0Dex: 12#.# ##.########## XL:  2 Next:  0% Place: Dungeon:1#@# #............ Noise: ---------  Time: 154.2 (0.0)#....# #.######.#... c) +0 hand axe#.#### #.# #.# .# Nothing quivered##.######.# .#.#....#.##.# #...(##.# #.#.##### #.# O"h.[40m#...#.#.# #.# ####.....  _e - a scroll labelled WOUF BUSHROYour movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)). _Okay, then. _There's nothing to close nearby.  Okay, then.O"hDD _P"h[Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplP"hay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesQ"h!BMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health Q"h"C[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andV"hr * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewW"hShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listW"hk}( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,W"h(~[39;49mf : Fire the currently quivered actionpick up to add to library)F : select an item and Fire itW"hҙ| : staves (wield)W"hi>Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)W"h' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots)i"hq5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full or M : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery $ : display gold in possession Extended Movement: E : display experience info o : auto-explore i"hrG : interlevel travel Dungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk; : examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stack x : eXamine surroundings/targets Autofight: X : eXamine level map (X? for helpTab : attack nearest monster, Ctrl-X : list monsters, items, featuresi"hr moving if necessary in view Shift-Tab, p : trigger quivered action; | : toggle view layersi"hs if targeted, aims atCtrl-O : show dungeon Overview nearest monsteri"hVshCtrl-A : toggle auto-pickup Item types (and common commands) Inventory management: ) : hand weapons (wield)i"hti : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)j"h4use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:j"h/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutationsj"hMovement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exitn"hn"h"n"h0*Josephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================###Magic: 2/2========================##.#######AC: 5Str: 17#........#EV: 10Int: 7##.#####.#SH: 0Dex: 12#.# ##.########## XL:  2 Next:  0% Place: Dungeon:1#@# #............ Noise: ---------  Time: 154.2 (0.0)#....# #.######.#... c) +0 hand axen"h*#.#### #.# #.# .# Nothing quivered##.######.# .#.#....#.##.# #...(##.# #.#.##### #.# #...#.#.# #.# ####..... Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)). _Okay, then. _There's nothing to close nearby. n"h+6_Okay, then.n"h14n"hM?o"hbo"heIEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip p"hmp"h(p"h\OJosephus33 the TrooperHuman of Trog *.....Health: 24/24 ========================###Magic: 2/2========================##.#######AC: 5Str: 17#........#EV: 10Int: 7##.#####.#SH: 0Dex: 12p"hW#.# ##.########## XL:  2 Next:  0% Place: Dungeon:1#@# #............ Noise: ---------  Time: 154.2 (0.0)#....# #.######.#... c) +0 hand axe#.#### #.# #.# .# Nothing quivered##.######.# .#.#....#.##.# #...(##.# #.#.##### #.# #...#.#.# #.# ####..... Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%p"h$_(Skill)). _Okay, then. _There's nothing to close nearby. _Okay, then.p"h8damage rating with your +0 hand axe is about 8 (Base 7 x 117% (Str) x 105%_(Skill)).Okay, then.There's nothing to close nearby.Okay, then.  p"hpp"hp"hT. _q"hyl  You are a level 2 Human Berserker. You are 0% of the way to level 3.  Play time: 00:12:17 (142 turns).q"h7pq"hDs  Zot will find you in 5845 turns if you stay in this branch and explore no new _floors."hf{#####.#######........#.##### #.# ##.#############............#...######.#### #.# .## #.######.# . #.#....#.# #...(#.#####..#.#.###..... #."hg"hi25.2 (1 _"hn"hp"h ### ##.####### #........# ##.#####.# #.# ##. ####.# # #..@.# #.######.# #.#### #.# #.# . # #.######.#  #.#....#.#  #.# #...(# #.# #.#. #.# #...#.#. #.# #### #6"h+  ### ##.# #........# ##.#####.# #.# ##."h  ####.# # #.@..# #.######.# #.#### #.# #.#  #. #.######.##. #.#....#.##. #.# #...(#"h #. #.# #.#.#. #.# #...#.#"hT #. #.# #### #"h <7"h! "h# "hyqW ### ##.# #.# ##.#####.# #.# ##. ####.# # #@...# #.######.# #.#### #.# #.# #.# #.######.# #.# #.#....#.# #.# #.# #...(# #.# #.# #.#. #.# #.# #...#. #.# #.# #### #"hV"h&8"h۟"h A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898."h"hJosephus33 the TrooperHuman of Trog *.....###Health: 24/24 ========================##.#######Magic: 2/2========================#........#AC: 5Str: 17##.#####.#EV: 10Int: 7#.# ##.####### SH: 0Dex: 12####.# #......... XL:  2 Next:  0% Place: Dungeon:1#@...# #.######.# Noise: ---------  Time: 158.2 (1.0)#.#### #.# #.# c) +0 hand axe#.# #.######.# Nothing quivered#.# #.#....#.##.# #.# #...(##.# #.# ["h40m#.#.## #.# #.# #...#. #.# #.# ####.. #...  _Okay, then. _Okay, then.You are a level 2 Human Berserker. You are 0% of the way to level 3.  Play time: 00:12:17 (142 turns).  Zot will find you in 5845 turns if you stay in this branch and explore no new _floors."h,"h|"h"h#3"h"h ,"hy "hX"h#####.########........#. #.# ##.###########.# #.........#....# #.######..#### #.# #.## 60.2 (2 #.#.... #...(#.##.###.. #... "hI"h"h"h"h\"h"h:,"h"h X"h#........#. #.# ##.###########.# #.........#....# #.######..#### #.# #.#"hLG#  #.#.... #...(2 #.#.##.#.##.#"h##.. #..# "hO"hC"h"hz I"h B"h+ "hq X"h @ #.# ##.###########.# #.........#....# #.######..#### #.# #.##  #.#.... #...( #.#.##.4###.. #.. #...."h "hۺ "h3"h]"h"h_"h"h#....# #.######..#### #.# #.##  #.#.... #...( #.#.##.###.. #..6 #####.. #..."h[ "ha"h"h"h"h "h "h"h"h)#  #.#.... #...( #.#.##.###.. #.. 8###.. ... "hn "h ""hmI"h{"hb.... #...(#.#..#.###. #.."h#.#..#...#..S###..#. .."h## .#.S   ball python (constriction, wandering).##..# ...#.."h3v 0  A ball python comes into view."h˱S.S)"h=4==9.2 (1"h"hջ5 _The ball python hisses angrily."h  #...(#.#..#.###. #.#..#..##.S....##..#.###..#.#. ....# .###. #  . # -70 _The ball python completely misses you."hY* _The ball python hisses angrily. _The ball python completely misses you.  You closely miss the ball python.The ball python bites you but does no damage.  grabs you. The ball python constricts you.  The ball python bites you but does no damage."h*y1--- 0 -1.5 (1.3"h5+8Constr "h2"h)4_ _The ball python constricts you."h   You hit the ball python but do no damage.The ball python bites you but does no damage.2=--2.8"h "hu _ _The ball python constricts you."h0bites you but does no damage. _The ball python constricts you.  You barely miss the ball python."h1The ball python bites you but does no damage.  The ball python constricts you.  The ball python bites you but does no damage."h1'4.1"h<u _The ball python constricts you."h gMThe ball python bites you but does no damage."h/ V0--5.4"h "h _ _The ball python constricts you."h[  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage."hb19---6.7"h"h_ _The ball python constricts you."h ~  You hit the ball python.  You kill the ball python!"h.20=10 48.0"h"hW _Trog accepts your kill."hc@3"h0A"hV1===2=3=="h"h|,"h#"hp"h"hY - _You start resting.93.0 (15.0)4==-4.0 (16 _HP restored."h  #.# #.# #.#.   #.# #.# #...   #.# #.# ###   #.#   #.# ##   #.#   #.# ##  ###.##.#  #.@....# ##.   #.###..#   #. ..... ##   #. .###   #. .#  ##  ## #    #     [4"hI0m5.0)"h"h˜"h/"h"h"h"hOX"h B"hW=  #.# #.# ###   #.# #.   #.# ##   #.# #   #.# ##  ###.##.# #  #......# ##   #.###..# #   #@# ..... ##8.0 (3  #.# .### #   #.. .#  ##   #### #     #     "hI"hw"h"h B"h"h"h"h& ###.##.##......#.###.# .....##..###.....# 200.0 (2#####.#     "h"h"h I"h "h "h0 "h n"h  #.# ##.. #.# #.. #.# ##.. ###.##.# #..# #......# ## ##.. #.###..#... #.. #.# ..... ##.. #.###..### #.. #..@...# ##..2 ######.# .. #.. .. .. #. # "h "h"h*I"h;"h;,"hX"hc"hw"ht#.# #...#.# ####.#.# ..#....# .# ##.###.##.# #..#......###### ##.#.###..#..... #...##.# #......r. ##.#.###@.####....##......# ##.######.#....##...#...."h/.... r   quokka (asleep)..#.#...## ##..#"hO&4"hңr.r5.0 (3"h"hY _A quokka comes into view."h$"h{WA quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 48% to hit with your +0 hand axe. "hLIt has about 53% to hit you. Attack Max Damage Bite 5 [!]: Description|Quote"h/ "hu#.##..... Josephus33 the Trooper#.# ####.... Human of Trog *.....#.# ..#..... Health: 24/24 ========================#.# .###...# Magic: 2/2========================###.##.##..#.. AC: 5Str: 17#......###### ##.... EV: 10Int: 7"h #.###..#..... #...#. SH: 0Dex: 12#.# #.....r.. ##.... XL:  2 Next:  4% Place: Dungeon:1#.###@.####....# Noise: ---------  Time: 205.0 (3.0)"ht#......###.... c) +0 hand axe######.#..... Nothing quivered.#"hX#.....#.......... r   quokka..#.#...## ##..#You hit the ball python.  You kill the ball python! "h_Trog accepts your kill. _You start resting. "hm_HP restored. _A quokka comes into view."h\"h ""h%"hB #.# #.# ####.# #..#.#### ##.##.. #...... #.##.# ##...####.##.# #..##......####### ##....#.###..#...... #...##.# #.@...r..r ##.....#.###..####### #....##......# ########.# .....##.# #.#.# .... ..... r   rat (asleep)#.. #.#...# # ###  A rat comes into view."hI [37mr...r.r==6.0 (1 _The rat squeaks loudly."hRl,"hmqr...r.--7"hv"h!y"hm  You hit the quokka.  The quokka is almost dead."h br. "hK V=-8.3 (1.3"h "h S _The quokka barely misses you."ht  You hit the quokka.  You kill the quokka!"h߿"hA†.r.r   rat"h6129.5 (1.2"hZ"hW _Trog accepts your kill."h}B"hEA rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 59% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote"h4"hD#.# #.# ####..... Josephus33 the Trooper#.##...... Human of Trog *.....#.######..... Health: 24/24 ========================#.##..#...... Magic: 2/2========================#.##.###...#. AC: 5Str: 17###.##.##..#... EV: 10Int: 7#......####### ##..... SH: 0Dex: 12#.###..#...... #...#.. XL:  2 Next: 12% Place: Dungeon:1#.# #.@†.r.... ##..... Noise: =--------  Time: "h0E209.5 (1.2)#.###..####### #....#. c) +0 hand axe#......###..... Nothing quivered######.#.....##.##.....#.#..... r   rat........#..#.#.#..## ###You hit the quokka.  The quokka is almost dead. _The quokka barely misses you.You hit the quokka.  You kill the quokka! _Trog accepts your kill."hE"hL"hN"h "hr hr.-100"h$( "h) "hzGr.-1"hxp  You slash the rat!  You kill the rat!"h;g†"h|=6=2.8 (1.3"hf"hW _Trog accepts your kill."hF 3"hG "hJ "hM "h^M "hS n"hX R### #.##...##.####.##.##"hDY $#......#######..###..#...... #...## #..†......#.###..#######.##.....@# -4.8 (2.0"hY ######.# .....# # "hY #..#..#"h%Z 8-"h_ "hb "h& _"h3* ,"h/ B"h"1 ,"hy5  .####.##.###......#######..###..#...... #...## #..†......######"h: .#.....# ######.# .....# # 6  ........ .#..##.#.##.#..# ### #..###.#"hB "h3"hM"h"h#"h"h9$#......#######..###..#...... #...## #..†......#..#######.#.....# #####.# .....# # #######.## ............@.# 8.####.#..##.#.##.#..## ####.#.#"h )"h*"h I"h "ho  _Found a scroll labelled SUODAO CYOTOTH."h 3"h "h  #......####### ## #.###..#...... #...# #.# #..†...... ## #.###..####### #... #......# ## ######.# .... #.# # ##.##  #...# 20 #.####.#..#"h( '  #.#..# #  #.#..##..#"hH =?##.#"hg N..# .#"h d..# .#"hG "hA "h, "h 3"h "h"hW,"h X"h"h',  #......####### ##   #.###..#...... #..   #.# #..†...... ##   #.###..####### #   #......# ##   ######.#   #.# #   ##.##   #..# 2   #.####.#..#   #.#..#  "ht( #.#..#   #.#..#   #?##.#   ..# .#   ..# .#  "h ."h30"hw X"h  #.# #..†...... ##.. #.###..####### #.. #......# ##.. ######.# .. #.# #.. ########.## . #.........# .. #.####.#..# #.# #@#..# # #5.8 (3 #.#..#   #.#..#   #?##.# ..# .# ..# .# ... ...# "hB_"h]J.....# #####.#  # ########.## #.........# .####.#..#.# #.## #   7.8 (2?##..# ...# .....##.##.###."hR"h"h"h><##### . #########.## .........####.##.#  . .##..# #........##...##. ##.## .8.8 (1"h9.8 (2 _f - a scroll labelled SUODAO CYOTOTH"h1^Inventory: 6/52 slots "h|`Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)"hɗb - a +0 animal skin Scrolls (go to first with ?)  e - a scroll labelled WOUF BUSHRO "h; f - a scroll labelled SUODAO CYOTOTH"hi 3e - a scroll labelled WOUF BUSHRO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. "hj Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul "h9j b Is a stringed lute on which all winds can play,  Is it for this that I have given away "hnj Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” "hj y -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe."h$$ ######.# .... Josephus33 the Trooper #.# #... Human of Trog *..... ########.## ... Health: 24/24 ======================== #.........# ... Magic: 2/2======================== #.####.#..# #.# AC: 5Str: 17 #.#..# # # EV: 10Int: 7 #.#..#  SH: 0Dex: 12 #.#..#  XL:  2 Next: 16% Place: Dungeon:1 #@##.#  Noise: ---------  Time: 229.8 (0.0) #..# .#  c) +0 hand axe #...# .#  Nothing quivered ...... .##...[34"h2%m# #. ##.##  # #.  ..   You kill the rat! _Trog accepts your kill. _Found a scroll labelled SUODAO CYOTOTH. _f - a scroll labelled SUODAO CYOTOTHBlink to where?Press: ? - help, Dir - move target"hi<@*"h<~@.*"h?.*"h -*."h" Are you sure you want to cancel this blink?   Y - Yes  N - No"h  ######.# .... Josephus33 the Trooper #.# #... Human of Trog *..... ########.## ... Health: 24/24 ======================== #.........# ... Magic: 2/2======================== #.####.#..# #.# AC: 5Str: 17 #.#..# # # EV: 10Int: 7 #.#..#  SH: 0Dex: 12 #.#..#  XL:  2 Next: 16% Place: Dungeon:1"h  #@##.#  Noise: ---------  Time: 229.8 (0.0) #..# .#  c) +0 hand axe #...# .#  Nothing quivered ...... .##...# #. ##.##  # #.  ..  "h   _Found a scroll labelled SUODAO CYOTOTH. _f - a scroll labelled SUODAO CYOTOTHBlink to where?"h@ )Press: ? - help, Dir - move target"hN Blink to where?"h ?Press: ? - help, Dir - move target"h[ ;@*"hI -*."h?.*"h -*."hb/?.*"hA-*."hϵ>.*"hף7*."h+ SHIFT"h ######.# .... Josephus33 the Trooper #.# #... Human of Trog *..... ########.## ... Health: 24/24 ======================== #.........# ... Magic: 2/2======================== #.####.#..# #.# AC: 5Str: 17 #.#..# # # EV: 10Int: 7 #.#..#  SH: 0Dex: 12 #.#..#  XL:  2 Next: 16% Place: Dungeon:1 #@##.#  Noise: ---------  Time: 229.8 (0.0) #..# .#  c) +0 hand axe #...# .#  Nothing quivered ...... .##...[34"hwm# #. ##.##  # #.  ..   Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target"h?=@*"hN 9.*"hs 7*."h 9.*"h 7*."hu-*."h)?.*"hyX?.*"hrh-*."hp"ht,*."h-*."h Are you sure you want to cancel this blink?   Y - Yes  N - No"h3"h"h ######.#.... Josephus33 the Trooper#.##... Human of Trog *.....########.##... Health: 24/24 ========================#.........#... Magic: 2/2========================#.####.#..##.# AC: 5Str: 17#.#..## # EV: 10Int: 7#.#..#SH: 0Dex: 12#.#..#XL:  2 Next: 16% Place: Dungeon:1#@##.#"h wNoise: ---------  Time: 229.8 (0.0)#..# .#c) +0 hand axe#...# .#Nothing quivered.......##...##. ##.### #...  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move targetOkay, then.As you read the scroll labelled WOUF BUSHRO, it crumbles to dust."h8 30.8 (1  Press: ? - help, Dir - move targetBlink to where?  Press: ? - help, Dir - move targetOkay, then.  As you read the scroll labelled WOUF BUSHRO, it crumbles to dust. _It was a scroll of blinking."hv  You are a level 2 Human Berserker. You are 16% of the way to level 3.  Play time: 00:13:58 (216 turns)."h'{ "hU~  Zot will find you in 5769 turns if you stay in this branch and explore no new _floors."hq4"h"hP _You don't know any spells."h "h! IInventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Scrolls (go to first with ?) "hs" O f - a scroll labelled SUODAO CYOTOTH"h:f - a scroll labelled SUODAO CYOTOTH. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? "h Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe."h} "hg "h '######.#.... Josephus33 the Trooper#.##... Human of Trog *.....########.##... Health: 24/24 ========================#.........#... Magic: 2/2========================#.####.#..##.# AC: 5Str: 17#.#..## # EV: 10Int: 7"hW #.#..#SH: 0Dex: 12#.#..#XL:  2 Next: 16% Place: Dungeon:1#@##.#Noise: ---------  Time: 230.8 (0.0)"h #..# .#c) +0 hand axe#...# .#Nothing quivered"h ......Tele .##...##. ##.##"h # #...  You are a level 2 Human Berserker. You are 16% of the way to level 3.  "h zPlay time: 00:13:58 (216 turns).  Zot will find you in 5769 turns if you stay in this branch and explore no new "h- _floors. _You don't know any spells.  As you read the scroll labelled SUODAO CYOTOTH, it crumbles to dust."h "h *1.8 (1"h "h   Play time: 00:13:58 (216 turns).  Zot will find you in 5769 turns if you stay in this branch and explore no newfloors. _You don't know any spells.  As you read the scroll labelled SUODAO CYOTOTH, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation."h\ Q2"h "hxL"hL%3"h$Q"hT"h;4"h"h"hP "h]V ### ##.########....@...###.#####.##.# ##.#################.# #...............#....# #.######.#......#.#### #.# #.# .#####.# #.######.# ..#.# #.#....#.# .##.# #.# #...(# #"h[ "h}c F5"he "hh @ _Your surroundings suddenly seem different."hC 3"hC "hG "h?I ,"h$N n"heO "hS X"hS ,"hS "hT "hV "hW "hW "hd\ "h^ #####.########........# ##.#####.#"h^ y #.# ##.########## ####@# #............40.8 (5 #....# #.######.#..."h_ #.#### #.# #.# . #.# #.######.#  #.# #.#....#.#"h,_ #.# #.# #...( #.# #.# #.#.#####"hR_   #.# #.# #...#.#.# "h_  #.# #.# ####..... "h_ "he "h>g "hI"h6"h "hc "hf$B"h$"h %"h&"h',"hl("ht)"h3+"hY+"h+"h{1@#####.########........# ##.#####.# #.# ##.####### ####.# #........."h1 #....# #.######.#### #.# #. #@# #.######.#4.8 (4 #.# #.#....#.# #.# #.# #...("h1: #.# #.# #.#.## #.# #.# #...#."h2 #.# #.# ####.. #.# #..."h82 #.#### ##.. #.##.. #"h2"h6"hk9"h4"h"hR "h]3"hR^"ha"hi"hj"h^l,"hl"hm"ho,"hp"h~v.# ##.###########.# #.........#....# #.######.##.#### #.# #.##.# #.######..# #.#....#.#.# #.# #...( #.#.# #...#."hRw8 ####.. #...### ##..#.. #..#.# ###.##.###......########.###..#......"h|"hy~"hv "hw "hw "h{ "h6} ,"h "h ,"hk "h "h ,"h "h #.# #.######..# #.#....#.## #.# #...( #.#.# #...#. ####.. #...### ##..#.. #..52#.# ###.##.###......########.###..#......#.# #..†......"h .###..####### #........# #####.# "h/ "h3 "h+ "h 4"hN "h "h"h"h""h"h"hn"h%"h"h,"h"h'"h*,"h"h}"h,"h"hl"hH,"h"h"h,"h"h`#.##### ##.....#.##.. #......#.# ##...#.###.# #..#...#......####### ##....#.###..#...... #...#.# #..†...... ##.."h#.###..####### #....##.....@# ##..9.8 (7######.# .....# #.# "hV#.....########.## ...#.........# ..#.####.#..# #.#.##..# # ####..#"h'0.#..#"h"h;"h"h3"h"h"h0,"h X"hk "h; "hR,"h"hI"h","ht"hE"hN,"h"h0"h\,"h"h@"h"h"h"h]#(#.###..####### #....##......########. .....# #. #..########.## #.........# ..."h##.####.#..# #.#.# #.#..# # ### #.#@.# 66 #.#..# #.##.#  #..# .#"hn$ #...# .# ...... ...##...# .##. ##.## # #."h$"hF)"h0"hxp"h!q"h1v"hx"h՚"h3"h"hǢ,"hX"h"h "hB"hua #.# ."h########.# .....##..........#.####.#.."h#.# #.#..# # ####"h  #.#..#   #.#..#  "hM#.##.#  #..##@# 9.8 (3#...##.# ......... .##...##.#."h#. ##.###.#.## #. #.# # .. ..# ... "hZ"h"h"h>:_"hE"hKB"h3N#.........#  #.####.#..# #.#. #.#..# # ## #.#..# "hO^ #.#..#  ##.##.###..##.##.##...##.######.......@.........72..##...##.#.####.#. ##.###.#.## #. #.# # .. ..# ## ... ##. ."hO"h)U"hqW"hr3"h"h""h,"h"X"h"hՙ"hd,"h"h"hL,"h"h   #.........#   #.####.#..#   #.#..#   #.#..#   #.#..#   ##.##.#   # ##..##.#   ##.##...##.######   #...@............."hr36.8 (4  "hʨ #..##...##.#.####.   #. ##.###.#.#   # #.# #.# #  "h, ... ..#   ##......  #####.   .  "hE"h"hɰ"hR 3"hCS "hX "hV[ "h[ "hBa X"ha "h2g m  #..#  #.####.#..# #.# #.#..# #.# #.#..# #.# #.#..# #.# ##.##.#  #.###..##.#  ##.##...##.###### "hh  #.@......8.8 (2  #..##...##.#.####.  #..###.###.#.#  #..# #.# #.# # #... ... ..# #.####...... #. ######. #. . "hh "h]m "hko "he"h 3"h "h*$# #.# ##.####..####.##...##.#######...................##...##.#.####.###.###.#.# 80 #.# #.# # . ... ..# ##.  ##  "hKX"hX"hOY"hBg"h lX"hcp #.# #.#..#  #.# ##.##.#  #.###..##.#  ##.##...##.###### #................. #..##...##.#.####. #..###.###.#.#  #..###.###.# #  #..@.......# "hq3.8 (3 #.####......  #. ######.  #. . #. ## "hv"hx"hnE 4"hJ "hM "h "h3"h"h"h"hX"hu"h "h'"h'"h-  #.###..##.#  ##.##...##.######  #.................  #..##...##.#.####. "hr-S #..###.###.#.#   #..###.###.# #   #.........  #.####......  #@# ######."h-7.8 (4  #.# ."h-g  #..  "h- ####  "h .  "h.6 "h`3"h-5"h( 4"h0 "h{"hbX"h,"hD3 #................. #..##...##.#.####. #..###.###.#.#  #..###.###.# #  #..........#  #.####......  #.# ######.  #.######## .  #.@....... 90.8 (3 ##########        "hd"h"hi"hn"hs"h["h #.  #..##...##.#.####.  #..###.###.#.#  #..###.###.# #  #..#  #.####......  #.# ######.  "hJh#.#.  #.J #    J   endoplasm (asleep) "h  "h6&0"h;J.J"h+1.8 (1"h"h2] _An endoplasm comes into view."h \ #.  "hR O#..##...##.#.####.  #..###.###.#.#  #..###.###.# #  #.#  #.####......  "h #.# ######.  #.#.  "h #...@....J. #.    "h4    "h tJ.2"hc "h"h\)J."h 3"hJ"hw"h2"hTGJ.4"h"hޣ "h J."h &5"hj "h #h4z  You hit the endoplasm.  You kill the endoplasm!#h_1.#h>25=7.1 (1.3#hc#hW _Trog accepts your kill.#hq3#hr#h~w#hy#hz#hc~n#hw #..  #..##...##.#.####.  #..###.###.#.#  #..###.###.# #  #..#  #.####......  #.# ######.  #.##..# #hxD#.....#-9.1 (2.0 ##.## -#hΈ#hʋ#h 3#h~ #h #hV ,#h4 n#h 9#.. #..##...##.#.####. #..###.###.#.# #..###.###.# # #..# #h #.####...... #.# ######. ##.##..# #..# 301##.## #h #h #h7Y 3#hZ #h4^ #hb` ,#h6e n#hhj #.. #..##...##.#.####. #..###.###.#.# #..###.###.#.# #..#.##.####.......##.# ######..# #.##..# #..# 3###hk .## .#.#.#..###hOk #hp #hq #h8I#h#h,#hX#hX#há #.. #..##...##.#.####. #..###.###.#.# #..###.###.#.# #....#.# #.####.......# #.# ######..# #.##..# #..# 5##.## #hy#.# #.##.##..####h#h#hhN #hN #hO #hS #hU #hV #hZZ ,#hZ #h[ #h[ #h\ #h^ ,#h_ #hd  #..###.###.#.#  #..........#.#  #.####.......# #.# ######..# #.#########..# #............# ###########.## #. #8.1 (3 #. #.. #### #h)f #h&i #hj #h@#h#h#h #h #hb #h #hB#hy#.####.......# #.# ######..# #.#########..# #............# ####.##  #.#  #.# .###h #.###....>#.@.......11#####...## ## #hQ#h#h9 _Found an escape hatch in the floor.#h3#hO#h^#h#h #.####.......# #.# ######..# #.##..# #...# ##.## #.# ##.# ##.###.###....>..#..3.1 (2#####...###.#### #h#h#hk#hƀF#.####.#  #.# ######..#  #.#..#  #.#  #.## ##.# .# #.# ###.##.###....>.#....######...###.###### 4.1 (1#h#h#h _#h[ #..........#.# #.####.......# .# #h #.# ..# ># #.#########..# g# #............# .# ###########.## .# #h˩ #.# .# #.# ###.#######h 4#.###.@..>....#...........######...###.##h #####g   goblin (asleep)#hݯ 0  A goblin comes into view. It is wielding a +0 club.Found a stone staircase leading down.#hǶ `.gg#hk 5===5.1 (1#hƼ #h ( _The goblin shouts!#hw #h An escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. #h While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads.#hQ#hJb#..........#.#Josephus33 the Trooper #.####.......# .#Human of Trog *..... #.# ######..# >#Health: 24/24 ======================== #.#########..# .#Magic: 2/2======================== #............# g#AC: 5Str: 17 ###########.## .#EV: 10Int: 7#.# .#SH: 0Dex: 12#.# ###.######XL:  2 Next: 25% Place: Dungeon:1#.###.@..>....Noise: ===------  Time: 315.1 (1.0)#...........##c) +0 hand axe#####...###.#Nothing quivered#####g   goblinYou kill the endoplasm! _Tro#hycg accepts your kill. _Found an escape hatch in the floor.  A goblin comes into view. It is wielding a +0 club.Found a stone staircase leading down. _The goblin shouts!#he#hg#hU7.#.# .####.# #.# .# ######..# #># .#..# #.# .# #g# .## #.# #.# #.# #.# ###.######.#.###..@.>.#...........##.#####...###.# ##### ##h,X#h_V.g---6#h%f#hRh#hB###.### ..........####...... >######### ............# #. ##########.## #g #.#  ###@######.#.###....>....#...........##.#####...###.##### ##h#h&.g#hB---7#hq#ha#h K=8.4 (1.3#h #h[ _You barely miss the goblin. The goblin barely misses you.#hd#h(9.7#h#hy _You barely miss the goblin. The goblin hits you but does no damage.#he #hq .20.9 (1.2#hS #hQ _You closely miss the goblin. The goblin closely misses you.#h# A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 51% to hit with your +0 hand axe. It has about 58% to hit you. AttackMax Damage Hit: +0 club 5 It can open doors. [!]: Description|Quote!#hۋ !#hU ..###.###.#.#Josephus33 the Trooper ..........#.# #.#Human of Trog *..... .####.......# #.#Health: 24/24 ======================== .# ######..# #>#Magic: 2/2======================== .#########..# #.#AC: 5Str: 17 ............# #.#EV: 10Int: 7 ##########.## #.#SH: 0Dex: 12!#hݙ #.# #g#XL:  2 Next: 25% Place: Dungeon:1#.# ###@######.Noise: =--------  Time: 320.9 (1.2)#.###....>.....c) +0 hand axe#...........##.Nothing quivered#####...###.###### #g   goblin!#hq A goblin comes into view. It is wielding a +0 club.Found a stone staircase leading down. _The goblin shouts! _You barely miss the goblin. The goblin barely misses you. _You barely miss the goblin. The goblin hits you but does no damage. _You closely miss the goblin. The goblin closely misses you.!#h !#h !#hd "#h   You hit the goblin.  The goblin is moderately wounded.2--2.1"#h*"#hp _The goblin hits you with a +0 club. The goblin misses you.%#hbY&  %#hYwYou barely miss the goblin.The goblin is moderately wounded.%#hZg1---3.4 (1.3%#h7`%#hb9 _The goblin hits you with a +0 club.&#h$9t  You hit the goblin.  You kill the goblin!&#h>A) &#hVB094.7&#hG&#h7JW _Trog accepts your kill.(#hi3(#hk(#ho,(#h2=3==(#hҦh - _You start resting.(#h/30.0)(#hF4==-5.7 (11(#h (#h" _HP restored.)#h3)#hŇ)#h4)#h,)#h)#hQ|  Things that are here:  a +0 club; a goblin corpse)#h)#h _)#h)#h)#h,)#hn)#h )#h)#h9=)#h)#hI)#h,)#hժ)#hͮR  There is a stone staircase leading down here.)#h)#hK _)#hF)#h#.# ##.##.# #.###..##.# #.##...##.##### ..................##...##.#.###)#hc$###.###.# ..###.###.#. ..........#.# #. .####.......# #@# 41.7 (6.0) .# ######..# #># .#########..# #.# ............# #.# ##########.## #.##.# #)#)#h#.# ###.######.#.###....>.....#...........##.)#h)#hn)#h*#hTC  There is a stone staircase leading down here. _*#hSH *#hYv Things that are here:  a +0 club; a goblin corpse*#h,_ *#hmJ_*#hN|X*#hՀB*#hZ*#h*#hē#.......# #.#  ######..# #># ######..# #.# # #.# #######.## #.#  #.# #)# # *#h0#.# ###.######g#.# #.###....>......# #.........@.##.. #####...###.# ##### .# .# .# .#g   hobgoblin (missile, wandering) .# .. *#hk+9.7 (8*#h,50.7 (9*#h *#h| _a +0 club; a goblin corpseThere is a stone staircase leading down here.  Things that are here: _a +0 club; a goblin corpseA hobgoblin comes into view.,#h$"G.# #.# ######..# #># ..# #.# # #.# .## #.# #.# #)# # #.# ###.######g#.# #.###....>......# #..@##.. #####...###.# ##### #.# #.##,#h" .##.# #.##..,#h*,#h$3.gg)====1.7 (1,#hZ9,#hH<U _The hobgoblin shouts! You hear a shout! You hear an angry hiss.-#h1#.# #.#  ######..# #>##..# #.#.# #.##.## #.# #.# #)# # #.# ###.######.#.# #.###....>...g..# #.##.. #####...###.#-#h ##### #.# #.# #.# #.# #.# #..-#h-#h8g.-#hYE----2-#h-#h.#h I.......# ##......  > ####### ......... #######.## #.  #)# #  ###.######.#.####....>@.g...#...........##..g.#####...#########g   goblin (wandering)##..  A goblin comes into view. It is wielding a +0 club..#h& $g...g.==--3 _The goblin shouts! You hear a shout!0#h 0#h A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++  rF: ... rC: ... rPois: . rNeg: +..rElec: . Threat: Low Class: Natural Size: Medium Int: Human You have about 59% to hit with your +0 hand axe. It has about 53% to hit you. AttacksMax Damage Hit5 Throw: javelins 14 It can open doors. [!]: Description|Quote1#h1#h.......#.# #.#Josephus33 the Trooper ##.......# #.#Human of Trog *.....######..# #>#Health: 24/24 ======================== #######..# #.#Magic: 2/2======================== .........# #.#AC: 5Str: 17 #######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#XL:  2 Next: 29% Place: Dungeon:1#.###....>@g...g#Noise: ==-------  Time: 353.7 (1.0)#...........##....c) +0 hand axe#####...###.# #Nothing quivered###[1#h740m## #.##.##.#g   hobgoblin (missile)#.#g   goblin#.##..Things that are here: _a +0 club; a goblin corpse _A hobgoblin comes into view. _The hobgoblin shouts! You hear a shout! You hear an angry hiss.  A goblin comes into view. It is wielding a +0 club. _The goblin shouts! You hear a shout!3#h3#hd  You closely miss the hobgoblin.3#h  A ball python comes into view.3#h̼g.SS   ball python (constriction, wandering)3#hi5-5.0 (1.33#h3#h _The hobgoblin barely misses you. The hobgoblin completely misses you.6#h -  The ball python hisses angrily.  You hit the hobgoblin.  You kill the hobgoblin!6#h4,$g.S.g   goblinS   ball python (constriction)6#h9Y37-6.36#h@6#hFCW _Trog accepts your kill.7#h}What do you want to examine? Items  a - ($) 23 gold pieces  b - (†) a hobgoblin corpsec - (() 5 javelins  d - (=) a ring of positive energy@#hi @#h @#hd .......#.# #.#Josephus33 the Trooper ##.......# #.#Human of Trog *.....######..# #>#Health: 24/24 ======================== #######..# #.#Magic: 2/2======================== .........# #.#AC: 5Str: 17 #######.## #.#EV: 10Int: 7@#h C#.# #)##SH: 0Dex: 12#.# ###.######.#.#XL:  2 Next: 37% Place: Dungeon:1#.###....>@$g.S.#Noise: =--------  Time: 356.3 (1.3)#...........##....c) +0 hand axe#####...###.# #Nothing quivered@#hE O##### #.##.##.#g   goblin#.#@#hk S   ball python (constriction)#.#@#h L#..A ball python comes into view. @#h _The hobgoblin barely misses you. The hobgoblin completely misses you.The ball python hisses angrily.  You hit the hobgoblin.  @#h You kill the hobgoblin! _Trog accepts your kill.@#h 4@#h @#h C#h@,C#hOvg.S.-70C#hhC#hD#h\t  You hit the goblin.  You kill the goblin!D#h^D#h`D#hycf  Trog accepts your kill.D#hwlS..SSS 2 ball pythons (constriction, 1 wande…)D#hp>41=8.6 (1.3D#hXyD#h|^ _A ball python comes into view.I#h  The ball python hisses angrily.  You hit the ball python.  You kill the ball python!I#hq I#h I#he $S..   ball python (constriction)I#h 059.9I#h I#h W _Trog accepts your kill.M#hKM#h`S.-M#h600M#hM#hUM#hQ M#hR tS.-1M#h M#h N#hSN#hN#h52S..N#h&2N#hN#hO#h&  You slash the ball python!  You kill the ball python!O#hVC$O#h]>50=4.2 (1.3O#hO#hW _Trog accepts your kill.P#hc P#h@j What do you want to examine? Items  a - ()) a +0 club  b - (†) a ball python corpse  c - (†) a goblin corpsed - ($) 23 gold pieces  e - (†) a hobgoblin corpsef - (() 5 javelins  P#hj !g - (=) a ring of positive energyS#h 223 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed S#h- the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)o to location.U#h3U#h.......#.# #.#Josephus33 the Trooper ##.......# #.#Human of Trog *.....######..# #>#Health: 24/24 ======================== #######..# #.#Magic: 2/2======================== .........# #.#AC: 5Str: 17 #######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#XL:  2 Next: 50% Place: Dungeon:1#.###....>@$....#Noise: =--------  Time: 364.2 (1.3)#...........##....c) +0 hand axe#####...###.# #Nothing quivered####h4m## #.##.##.##.##.##..You hit the ball python.  You kill the ball python! _Trog accepts your kill.You slash the ball python!  You kill the ball python! _Trog accepts your kill.U#h3U#hU#h U#hBU#h]  You now have 23 gold pieces.  e - a ring of positive energyU#h#9#.# #.# .# #.# ######..# #># ..# #.# # #.# .## #.# #.# #)# # #.# ###.######.#.# #.###....>.@....# -6.2 (2.0#.##.#####...###.# ####### #.##.##.##.##U#h#.# -U#hM)U#h-,P _Items here: ( ) †††.W#hLW#hOInventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)W#hcQb - a +0 animal skin Jewellery (go to first with "=)e - a ring of positive energyY#h e - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You took it off a hobgoblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.b#h b#h b#h ......#.# #.#Josephus33 the Trooper #.......# #.#Human of Trog *..... ######..# #>#Health: 24/24 ======================== ######..# #.#Magic: 2/2======================== b#h ........# #.#AC: 5Str: 17 ######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#b#h7 XL:  2 Next: 50% Place: Dungeon:1#.###....>.@....#Noise: ---------  Time: 366.2 (0.0)#...........##.....c) +0 hand axe#####...###.# ###Nothing quivered##### #.##.##.##.#b#hd v#.##..You slash the ball python!  b#h You kill the ball python! _Trog accepts your kill.You now have 23 gold pieces.  b#h ^e - a ring of positive energy _Items here: ( ) †††.b#ht b#hθ +7 (0.5b#hŽ b#h : _e - a ring of positive energy (worn)d#hcW.#.# #.# ##.# #.#  ######..# #>##..# #.#.# #.##.## #.# #.# #)# # #.# ###.######.#.# #.###....>@)....#d#h4^ #.##..... #####...###.# ### ##### #.# #.# #.# d#hw#.# #.#  #..d#h`7.7 (1.0d#h d#h @The floor. You are here.e#h@/e#h5?.......#.# #.#Josephus33 the Trooper ##.......# #.#Human of Trog *.....######..# #>#Health: 24/24 ======================== #######..# #.#Magic: 2/2======================== .........# #.#AC: 5Str: 17 #######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#e#h@IXL:  2 Next: 50% Place: Dungeon:1#.###....>@)....#Noise: ---------  Time: 367.7 (1.0)#...........##.....c) +0 hand axe#####...###.# ###Nothing quivered##### #.##.##.##.##.##..You kill the ball python! _Trog accepts your kill.You now have 23 gold pieces.  e - a ring of positive energy _Items here: ( ) †††. _e - a ring of positive energy (worn)e#hBf#hf#h f#h#.# #.# ####..# #># ######..# #.# ........# #.# ######.## #.#  #.# #)# ##.# ###.######.#.##.###....>.)....# #..........@##.....#####...###.# ###  ##### #.#  #.##.##.##.##.. 8f#h f#hm What do you want to examine? Items  a - ()) a +0 club f#hc  b - (†) a ball python corpse  c - (†) a goblin corpse  d - (†) a hobgoblin corpsee - (() 5 javelinsh#h5 javelins. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 8.5 XLs. Damage rating: 12 (Base [10 + 0 (Thrw)] x 117% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.” (g)o to location.j#h> What do you want to examine? Items  a - ()) a +0 club  b - (†) a ball python corpse j#h1? c - (†) a goblin corpse  d - (†) a hobgoblin corpse  e - (() 5 javelins k#h k#hF k#h< #.......# #.#Josephus33 the Trooper ######..# #>#Human of Trog *..... ######..# #.#Health: 24/24 ======================== ........# #.#Magic: 2/2======================== ######.## #.#AC: 5Str: 17#.# #)##EV: 10Int: 7k#h` #.# ###.######.#.#SH: 0Dex: 12#.###....>.)....#XL:  2 Next: 50% Place: Dungeon:1#..........@##.....Noise: ---------  Time: 368.7 (1.0)#####...###.# ###c) +0 hand axe##### #.#Nothing quivered#.##.##.##.##..  You kill the ball python! _Trog accepts your kill.You now have 23 gold pieces.  e - a ring of positive energy k#h f_Items here: ( ) †††. _e - a ring of positive energy (worn)k#h 4k#h k#h l#hR......# #......> ###### ........ ######.## #.  #)# #  ###.######.#.####....>.@....# ...........##.....#####...############..l#h{l#h+&9l#hl#hcp _Items here: ( ) †††.l#h9 l#h What do you want to examine? Items  a - ()) a +0 club  b - (†) a ball python corpse  c - (†) a goblin corpse  d - (†) a hobgoblin corpsee - (() 5 javelinsm#h)~ 5 javelins. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 8.5 XLs. Damage rating: 12 (Base [10 + 0 (Thrw)] x 117% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.” (g)et.n#h n#h? n#h +......#.# #.#Josephus33 the Trooper #.......# #.#Human of Trog *..... ######..# #>#Health: 24/24 ======================== ######..# #.#Magic: 2/2======================== ........# #.#AC: 5Str: 17 n#h ######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#XL:  2 Next: 50% Place: Dungeon:1#.###....>.@....#n#ho Noise: ---------  Time: 369.7 (1.0)#...........##.....c) +0 hand axe#####...###.# ###Throw: 5 javelins##### #.##.##.##.#n#h #.##.. _Trog accepts your kill.You now have 23 gold pieces.  e - a ring of positive energy n#h) _Items here: ( ) †††. _e - a ring of positive energy (worn) _Items here: ( ) †††.n#h"5 70 _f - 5 javelinso#h5 o#h% ZInventory: 6/52 slots o#h +Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 5 javelins (quivered) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin o#h Jewellery (go to first with "=)  e - a ring of positive energy (worn)u#h"3sf - 5 javelins (quivered). A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  u#h4 Your skill: 0.0; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 8.5 XLs. Damage rating: 12 (Base [10 + 0 (Thrw)] x 117% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.x#h? Inventory: 6/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)  a - a +0 short sword Missiles (go to first with ()  f - 5 javelins (quivered) Armour (go to first with [)  d - a +0 ring mail (worn)  b - a +0 animal skin x#hJewellery (go to first with "=)  e - a ring of positive energy (worn) x#h x#h......#.# #.#Josephus33 the Trooper #.......# #.#Human of Trog *..... ######..# #>#Health: 24/24 ======================== ######..# #.#Magic: 2/2======================== ........# #.#AC: 5Str: 17 ######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#XL:  2 Next: 50% Place: Dungeon:1#.###....>.@....#Noise: ---------  Time: 370.7 (0.0)#...........##.....x#hc) +0 hand axe#####...###.# ###Throw: 5 javelins##### #.##.##.##.##.##..You now have 23 gold pieces.  e - a ring of positive energy _Items here: ( ) †††. _e - a ring of positive energy (worn) _Items here: ( ) †††. _f - 5 javelinsx#hx#hKx#hGx#hkz#hz#h+1.7 (1z#hjz#h}#h'A......#.# #.#Josephus33 the Trooper #.......# #.#Human of Trog *..... ######..# #>#Health: 24/24 ======================== ######..# #.#Magic: 2/2======================== ........# #.#AC: 5}#hAsStr: 17 ######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#XL:  2 Next: 50% Place: Dungeon:1#.###....>.@....#Noise: ---------  Time: 371.7 (0.0)}#hB #...........##.....c) +0 hand axe#####...###.# ###Throw: 5 javelins##### #.##.##.##.##.##.. _e - a ring of positive energy (worn) _Items here: ( ) †††. _f - 5 javelinsThrow: 5 javelinsPress: ? - help, Q - select actionShift-Dir - straight line}#hn:S@**.#h5;*.#hP;*.#hhn;*.#h]M#*##.. _e - a ring of positive energy (worn)#hX7..#hR 7..#hf[ 7..#h6 7..#hI 7..#h֪ . The floor.#h ......#.# #.#Josephus33 the Trooper #.......# #.#Human of Trog *..... ######..# #>#Health: 24/24 ======================== ######..# #.#Magic: 2/2======================== ........# #.#AC: 5Str: 17 ######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.#XL:  2 Next: 50% Place: Dungeon:1#.###....>.@....#Noise: ---------  Time: 371.7 (0.0)#..........*##.....c) +0 hand axe#####...###.# ###Throw: 5 javelins###h< ### #.##.##.##.##.##.. _e - a ring of positive energy (worn) _Items here: ( ) †††. _f - 5 javelinsThrow: 5 javelinsPress: ? - help, Q - select actionShift-Dir - straight line#h 7..#h-..#h@ ......#.# #.#Josephus33 the Trooper #.......# #.#Human of Trog *..... ######..# #>#Health: 24/24 ======================== ######..# #.#Magic: 2/2======================== ........# #.#AC: 5Str: 17 ######.## #.#EV: 10Int: 7#.# #)##SH: 0Dex: 12#.# ###.######.#.##h IXL:  2 Next: 50% Place: Dungeon:1#.###....>.@....#Noise: ---------  Time: 371.7 (0.0)#...........##.....c) +0 hand axe#####...###.# ###Throw: 5 javelins##### #.##.##.##.##.##.. _Items here: ( ) †††. _f - 5 javelinsThrow: 5 javelinsPress: ? - help, Q - select actionShift-Dir - straight lineOkay, then.#h:4#hu. _#hD3#h$#h#huf _#h,#hP#hŪ######..# #>##### .......#h# #.# #)# #.# ###.######.#.###....>.)....#..........##.....####...###@# ###3.7 (2 ##### #.#   #hvP.# #hŴ#hj#h;3#hz#h#h,#hN,#h,#h#h^.......# #.# #)# #.# ###.######.#.###....>.)....#..........##.....####...###.# ### ##### #.#   5 _Items here: ( ) †††. _f - 5 javelins  Throw: 5 javelins  Press: ? - help, Q - select actionShift-Dir - straight line#hn#h#h#h 3#hK #h #h ,#h #hz #h ,#h #h B #.# #)# #.# ###.######.#.###....>.)....##hD Z..........##.....####.# ### ##### #.#   7#ho 9.### #h #h #h #h #h#h #h#h#h#hS#h3,#h{B#h.##....>.)....#..........##.....####.# ### ##### #.#   ######.......9#######. #h3#h#h#hq D#.###....>.)....# #...##..... #####...###.# ### ##### #.# #.# #.# #.# #.#.#.#.#hj #h& ,80.7 (1#h #hY #h#.###....>.)....# #..##..... #####...###.# ### ##### #.# #.# #.# #.# #.#.##.#.1#h#hs #h #.###....>.)....# #.##..... #####...###.# ### ##### #.# #.# #.# #.# #.#.##.#. ##h/#h&2#h)#h0 #.###....>.)....#  #.##.....  #####...###.# ### ##### #.# #.# #.# #.# #.##h0 .##.#. .##hw6 #h6 &3#h6? #ho/#.###....>.)....# #.##..... #####...###.# ### ##### #.# #.# #.# #.# #.#.###.#.#...####he9<4#h>#heF#hl.###....>.)....# .##..... ...###.# ### ##### #.# #.# #.# #.# ##.#.###.##.##....######h#h&5#h#hm#h! ###....>.)....# ##......#...###.# ###.###### #.# .##.# .##.# .##.# .# #.#.###.# #.# #.#...#######h+ <6#ho/ #h: #hd;....>.)....# ##......# ...###.# ###.#  #hӶ##### #.# #.# #.# #.# #.# #.# #.# #.# #.#.###.# #.# #h#.#...# #h<7#h3#h?#hFF'....>.)....# ##......# ...###.# ###.# ##### #.# #.# #.# #.# #.# #.# #.# #.# #hKG5#.#.###.# #.# #.#...# #hoI#hRxgg   hobgoblin (wandering)#hR&8#h X#hZd _A hobgoblin comes into view.#h&~ U ###.######.#.# ##....>.)....# #.. .........##....g.#...###.# ###.###### #.# #.# #.# #.##h~  #.# #.# #.# #.#  #.#######@###.# #......# ########.......... #...#############hX #ḣ \.gg#h8 &9#h3 #h #hH ###.######.#.#Josephus33 the Trooper ##....>.)....# #..Human of Trog *..... .........##......#Health: 24/24 ======================== ##...###.# ###g#Magic: 2/2========================##### #.# #*#AC: 5Str: 17#.# #*#EV: 10Int: 7#.# #*#SH: 0Dex: 12#.# #*#XL:  2 Next: 50% Place: Dungeon:1#.#######@###.#Noise: ---------  Time: 389.7 (0.0)#.............#c) +0 hand axe########..........Throw: 5 javelins#...############g   hobgoblin _Okay, then. #h)_A hobgoblin comes into view.Throw: 5 javelinsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (54% to hit)#h 8 ###.######.#.#Josephus33 the Trooper ##....>.)....# #(.Human of Trog *..... #h .........##.....(#Health: 24/24 ======================== ##...###.# ###(#Magic: 2/2========================##### #.# #(#AC: 5Str: 17#.# #(#EV: 10Int: 7#.# #(#SH: 0Dex: 12#.# #(#XL:  2 Next: 50% Place: Dungeon:1#.#######@###.#Noise: ---------  Time: 389.7 (0.0)#.............#c) +0 hand axe########..........Throw: 5 javelins#...############g   hobgoblin  Throw: 5 javelinsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.#ho}Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.  The hobgoblin is heavily wounded.#h~#hˈ...g..#hdI91.2 (1.54 #h_#h#h#hA #)# #  ###.######.#.##.# ##....>.)....# #(. .........##...... ##...#####.#####.g #@# #######.###.#.............# ########.............############.g20#hE#hj  You barely miss the hobgoblin.The hobgoblin is heavily wounded.#hmk5=3.5 (1.3#hq#h!t@ _The hobgoblin hits you but does no damage.#h$(#h*A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ #h*QThreat: Low Class: Natural Size: Medium Int: Human You have about 59% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|Quote#h #h# L #)##Josephus33 the Trooper###.######.#.##.#Human of Trog *..... ##....>.)....# #(.Health: 24/24 ======================== .........##......##h$ GMagic: 2/2======================== ##...###.# ###.#AC: 5Str: 17  ##### #.# #.#EV: 10Int: 7#.# #.#SH: 0Dex: 12#.# #g#XL:  2 Next: 50% Place: Dungeon:1#h$ g#.# #@#Noise: =--------  Time: 393.5 (1.3)#.#######.###.#c) +0 hand axe#h% !#.............#Throw: 4 javelins########..........#...########h\% #####g   hobgoblin  You throw a javelin.  The javelin pierces through the hobgoblin. #h% t_The hobgoblin is heavily wounded.You barely miss the hobgoblin.#h% |The hobgoblin is heavily wounded. _The hobgoblin hits you but does no damage.#h' #hn1 #h3 #h  You barely miss the hobgoblin.The hobgoblin is heavily wounded.#h!4.8#h#h O _The hobgoblin misses you.#h  You closely miss the hobgoblin.The hobgoblin is heavily wounded.6.1#h~ #h/ _The hobgoblin misses you. The hobgoblin barely misses you.#h;  You hit the hobgoblin.  The hobgoblin is almost dead.7.4#hj #h#V _The hobgoblin barely misses you.#h1  You barely miss the hobgoblin.The hobgoblin is almost dead.#hD2-8.6 (1.2#h7#hy:V _The hobgoblin barely misses you.#h s { _The hobgoblin barely misses you.You barely miss the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin barely misses you.You hit the hobgoblin.  You kill the hobgoblin!#h[z 1.#h ~ 589.9 (1.3#h #h W _Trog accepts your kill.#h`2The floor.#h #h  #)##Josephus33 the Trooper###.######.#.##.#Human of Trog *..... ##....>.)....# #(.Health: 24/24 ======================== .........##......#Magic: 2/2======================== ##...###.# ###.#AC: 5Str: 17  ##### #.# #.#EV: 10Int: 7#.# #.#SH: 0Dex: 12#.# #.#XL:  2 Next: 58% Place: Dungeon:1#.# #@#Noise: =--------  Time: 399.9 (1.3)#.#######.###.#c) +0 hand axe#.............#Throw: 4 javelins########..........##h [m...############You barely miss the hobgoblin.The hobgoblin is almost dead. _The hobgoblin barely misses you.You hit the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill.#he #h .The floor.#h!#h #)##Josephus33 the Trooper###.######.#.##.#Human of Trog *..... ##....>.)....# #(.Health: 24/24 ======================== .........##......#Magic: 2/2======================== ##...###.# ###.#AC: 5Str: 17  ##### #.# #.#EV: 10Int: 7#.# #.#SH: 0Dex: 12#.# #.#XL:  2 Next: 58% Place: Dungeon:1#.# #@#Noise: =--------  Time: 399.9 (0.0)#.#######.###.#c) +0 hand axe#.............#Throw: 4 javelins########..........##h[m...############You barely miss the hobgoblin.The hobgoblin is almost dead. _The hobgoblin barely misses you.You hit the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill.#h I#h& #h ,#hf #h ,#h #h #hl ,#h ,#h #h! # #. # #>#  #.# #. # #.# ## #.# # #.# ##.  #)# #. #..#..  ###.######.#.##.#.##.#. ##....>.)....#.#(......l .........##.....- ##...###.#######.#  ##### #.# #.# #h" [.# #.##.# #.##.# #.# l   frilled lizard (wandering)#.#######.###.##.............#########..........#h, r403.9 (4-4.9 (5#hW #hY a _A frilled lizard comes into view.#h#C ....># ##. .  #.#!# # # #.# #.#.##.# #)# #. #..#..  ###.######.#.##.#.##.#. ##....>.)....#.#@......l .........##......###>##. ##...###.#######.#####... #######.###.......##hJ  Found a glowing cyan potion. Found a stone staircase leading down.#hR l.l5.9 (1#hwY #h] w _The frilled lizard hisses angrily. _You see here a javelin.#h# #.#Josephus33 the Trooper # #.#...Human of Trog *..... # #>##.# ##Health: 24/24 ======================== # #.##.. .Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 # #.## #.#.##.#EV: 10Int: 7#)##. #..#..SH: 0Dex: 12  ###.######.#.##.#.##.#.XL:  2 Next: 58% Place: Dungeon:1 ##....>.)....#.#@*****l.Noise: ---------[#hbV40m  Time: 405.9 (0.0) .........##......###>##.c) +0 hand axe ##...###.#######.#Throw: 4 javelins##### #.# #.##.# #.##.# #.#l   frilled lizard#.# #.##.#######.###.##.............# _The frilled lizard hisses angrily. _You see here a javelin.  Throw: 4 javelinsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (32% to hit)#h9T .l#hUn*lAim: a frilled lizard (32% to hit)#hE F# #.#Josephus33 the Trooper # #.#...Human of Trog *..... # #>##.# ##Health: 24/24 ======================== # #.##.. .Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 # #.##h 6# #.#.##.#EV: 10Int: 7#)##. #..#..SH: 0Dex: 12  ###.######.#.##.#.##.#.XL:  2 Next: 58% Place: Dungeon:1 ##....>.)....#.#@(((((((Noise: ---------  Time: 405.9 (0.0) .........##......###>##.c) +0 hand axe ##...###.#######.#Throw: 4 javelins#hQ C##### #.# #.##.# #.##.# #.##h~ l   frilled lizard#.# #.##.#######.###.##h #.............# _The frilled lizard hisses angrily. _You see here a javelin.  Throw: 4 javelins#h Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (32% to hit)#h'  You throw a javelin. The javelin misses the frilled lizard.#hʗ #h K...l..#h g7.4 (1.53 _#h6 #hY #hc# #.#Josephus33 the Trooper # #.#...#h1Human of Trog *..... # #>##.# ##Health: 24/24 ======================== # #.##.. .Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 # #.## #.#.##.#EV: 10#hInt: 7#)##. #..#..SH: 0Dex: 12  ###.######.#.##.#.##.#.#h XL:  2 Next: 58% Place: Dungeon:1 ##....>.)....#.#@***l..(#hנNoise: ---------  Time: 407.4 (0.0) .........##......###>##.#h_c) +0 hand axe ##...###.#######.#Throw: 3 javelins##### #.# #.##.# #.##.# #.#l   frilled lizard#.# #.##.#######.###.##.............#Aim: a frilled lizard (32% to hit) #h %_You throw a javelin. The javelin misses the frilled lizard.Throw: 3 javelinsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (32% to hit)#hq # #.#Josephus33 the Trooper # #.#...Human of Trog *..... # #>##.# ##Health: 24/24 ======================== # #.##.. .#hw Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 # #.## #.#.##.#EV: 10Int: 7#)##. #..#..SH: 0Dex: 12  ###.######.#.##.#.##.#.XL:  2 Next: 58% Place: Dungeon:1 ##....>.)....#.#@(((((((Noise: ---------  Time: 407.4 (0.0) #h .........##......###>##.c) +0 hand axe ##...###.#######.#Throw: 3 javelins##### #.# #.##h q#.# #.##.# #.#l   frilled lizard#.# #.##hN j#.#######.###.##.............##h Aim: a frilled lizard (32% to hit) _You throw a javelin. The javelin misses the frilled lizard.Throw: 3 javelins#h9 Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (32% to hit)#h##.# ##Health: 24/24 ======================== # #.##.. .Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 #h## #.## #.#.##.#EV: 10Int: 7#)##. #..#..SH: 0Dex: 12  ###.######.#.##.#.##.#.XL:  2 Next: 58% Place: Dungeon:1 ##....>.)....#.#@**l...(Noise: ---------  Time: 408.9 (0.0) .........##......###>##.c) +0 hand axe #hZ###...###.#######.#Throw: 2 javelins##### #.# #.##.# #.##.# #.##hZ$l   frilled lizard#.# #.##.#######.###.##.............#Aim: a frilled lizard (32% to hit) _You throw a javelin. The javelin misses the frilled lizard.Throw: 2 javelinsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (32% to hit)#h 1# #.#Josephus33 the Trooper # #.#...Human of Trog *..... # #>##.# ##Health: 24/24 ======================== # #.##.. .Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 # #.## #.#.##.#EV: 10Int: 7#h )#)##. #..#..SH: 0Dex: 12  ###.######.#.##.#.##.#.XL:  2 Next: 58% Place: Dungeon:1 ##....>.)....#.#@(((((((Noise: ---------  Time: 408.9 (0.0) .........##......###>##.c) +0 hand axe ##...###.#######.#Throw: 2 javelins##### #.# #.##.# #.##.# #.#l   frilled lizard#.# #.##.#######.###.##.............#Throw: 2 javelinsPress: ? - help, Q - select action#hA Shift-Dir - straight lineAim: a frilled lizard (32% to hit)  You throw a javelin.  The javelin barely misses the frilled lizard.#hƁ #h. #hՋ =l.....#hu q10.4 (1.5javelin _#h #h #hͦ  You hit the frilled lizard.  You kill the frilled lizard!#h E†#h 62=1.7 (1.3 _Trog accepts your kill.#h #hվ e _Your Axes skill increases to level 1!#hH #hN A javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 8.4 XLs.At current training (3%) you reach 16.0 in the equivalent of 42.7 XLs. Damage rating: 12 (Base [10 + 0 (Thrw)] x 117% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (g)et.#hd>#hB# #.#Josephus33 the Trooper # #.#...Human of Trog *..... # #>##.# ##Health: 24/24 ======================== # #.##.. .Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 # #.## #.#.##.#EV: 10Int: 7#)##. #..#..SH: 0Dex: 12  #hC###.######.#.##.#.##.#.XL:  2 Next: 62% Place: Dungeon:1 ##....>.)....#.#@†.....(Noise: =--------  Time: 411.7 (1.3) .........##......###>##.c) +0 hand axe ##...###.#######.#Throw: javelin##### #.# #.##.# #.##hD#.# #.##.# #.##.#######.###.##.............#You throw a javelin. _The javelin barely misses the frilled lizard.You hit the frilled lizard.  #h EYou kill the frilled lizard! _Trog accepts your kill. _Your Axes skill increases to level 1!#hbE4-20#hE92 javelins#hM#hPY _f - 2 javelins (gained 1)#hJ#hr3 javelins. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 8.4 XLs.At current training (3%) you reach 16.0 in the equivalent of 42.7 XLs. Damage rating: 12 (Base [10 + 0 (Thrw)] x 117% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (g)o to location.#h[#h@# #.#Josephus33 the Trooper # #.#...Human of Trog *..... # #>##.# ##Health: 24/24 ======================== # #.##.. .Magic: 2/2======================== # #.##.#!# #AC: 5Str: 17 # #.## #.#.##.#EV: 10Int: 7#)##. #..#..SH: 0Dex: 12  ###.######.#.##.#.##.#.XL:  2 Next: 62% Place: Dungeon:1 ##....>.)....#.#@†.....(Noise: ---------#h  Time: 412.7 (1.0) .........##......###>##.c) +0 hand axe ##...###.#######.#Throw: 2 javelins##### #.# #.##.# #.##.# #.##.# #.##.#######.###.##.............# _The javelin barely misses the frilled lizard.You hit the frilled lizard.  You kill the frilled lizard! _Trog accepts your kill. _Your Axes skill increases to level 1! _f - 2 javelins (gained 1)  You see here a frilled lizard corpse. _#hV.# .# ... ># #.# ## .# #hv#.. . #.# #.#!# # ..# # #.#.##.#.# #)# #. #..#.. #.######.#.##.#.##.#.#. ...>.)....#.#.†.@...(...##......###>##.### ..###.#######.# .# ### #.# #.# .##.# #.# .##.# #.# .#l   frilled lizard (asleep)#.# #.# l##.#######.###.# #h 4.7 (2  A frilled lizard comes into view.#h; lll 2 frilled lizards.#hblThe frilled lizard hisses angrily. You hear an angry hiss.#hO+5.7 (3#h#hxa _A frilled lizard comes into view.#hq#hraA frilled lizard corpse. A corpse. Useless and dead. #h.sStash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.#h[#hr#.#Josephus33 the Trooper #.#...Human of Trog *..... #>##.# ##Health: 24/24 ======================== #.##.. . #Magic: 2/2======================== #.##.#!# # .#AC: 5Str: 17 #.## #.#.##.#.#EV: 10Int: 7 #)##. #..#.. ..SH: 0Dex: 12 #.######.#.##.#.##.#.#..XL:  2 Next: 62% Place: Dungeon:1 ...>.)....#.#.†.@...(...Noise: ---------  Time: 415.7 (3.0) ......##......#hK###>##.###c) +0 hand axe ..###.#######.# .#Throw: 2 javelins ### #.# #.# .##.# #.# .##.# #.# l#ll 2 frilled lizards#.# #.# .##.#######.###l##.............# _Your Axes skill increases to level 1! _f - 2 javelins (gained 1) _You see here a frilled lizard corpse.  A frilled lizard comes into view.The frilled lizard hisses angrily. You hear an angry hiss. _A frilled lizard comes into view.#h#h#h+ .# .# ... .. ># #.# ## . .# #.. . B# .# #.#!# #..# .# # #.#.##.#.# )# #. #..#..#.. .######.#.##.#.##.#.#..#>.)....#.#.†..@..(.##......###>##.####.#######.# #.#  #.# #.# #.##.# #.# #.##.#[39;4#h, 9m #.# #l# B   giant cockroach (wandering)#.# #.# #.# ll 2 frilled lizards#.#.###l# .Bl.Bl.6.7 (1 _A giant cockroach comes into view.#h# # ... .. # #.# ## .. # #.. . .# # #.#!# #..# # # #.#.##.#B# #h# #. #..#..#..# ######.#.##.#.##.#.#..#>.)....#.#.†...@.(.##......###>##.# ###.#######.# #.# # #.# #.# #.##.# #.# #l##.# #.# #.# #.# #.# #l# #hl#.#.###.# #h#h#h`#h.Bl.l.#h]&7#h#hY#h}  ... ....  #.# ## ...  #.. . ..#  #.#!# #..#  # #.#.##.#.#  #. #..#..#B.# #.#.##.#.##.#.#..##. >.)....#.#.†....@(.##......###>##.#####..#.# #.# .#  #.# #.# #l# .##h #.# #.# #.# .##.# #.# #l# .#  #.# #.# #.# ..  #.#.###.# ## #h: #h .BB   giant cockroach#h &8#hҖ #hZ #h;5Q... ..... #.# ## #... #.. .? ...# #.#!##.#..# # #.#.##.#.# ##. #..#..#..# .# .#.##.#.##B#.#..##.# .)....#.#.†.....@......###......###>##.#####.#.#.# #.##.# #.# #.# #l##.# #.# #.# #.###h:7.# #.# #.# #l##.# #.# #.# #.##.. #.#.###.#### #hX:#h";#h.F.Bll   frilled lizard9#hN#hST _Found a scroll labelled ORUAHY NEPTOMU. _You see here 3 javelins.#h A giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5Will: noneAC: +EV: ++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) #h~ yYou have about 59% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Bite 2#hwv #hb Josephus33 the Trooper... .....Human of Trog *.....#.# ## #...Health: 24/24 ========================#.. .? ...#Magic: 2/2========================#.#!##.#..#AC: 5Str: 17# #.#.##.#.# #EV: 10Int: 7#. #..#..#..# .#SH: 0Dex: 12 ####.#.##.#.##.#.#..##.#XL:  2 Next: 62% Place: Dungeon:1 .)....#.#.†....B@......#Noise: ---------  Time:#hl [39;49m 419.7 (1.0) ..##......###l##.#####.#c) +0 hand axe #.#######.# #.##.#Throw: 2 javelins #.# #.# #l##.# #.# #.# #.##.# #.# #.# #l##.#B   giant cockroach #.# #.# #.##..l   frilled lizard #.#######.###.#### #.............#A frilled lizard comes into view.The frilled lizard hisses angrily. You hear an angry hiss. _A frilled lizard comes into view. _A giant cockroach comes into view. _Found a scroll labelled ORUAHY NEPTOMU. _You see here 3 javelins.#h #h #h9r  You hit the giant cockroach but do no damage.#hD l>The giant cockroach closely misses you.#h"F6=20.9 (1.2#hN#h RG _The giant cockroach bites you but does no damage.#hS#hRUr  You hit the giant cockroach but do no damage.#hZ^tll 2 frilled lizards#h_#3#hP_3-2.1#hg#h4 _The giant cockroach bites you.#h  You hit the giant cockroach.  The giant cockroach is severely wounded.#h l. The giant cockroach bites you but does no damage.#hG-3.4 (1.3#hC#h4 _The giant cockroach bites you.#h@  You hit the giant cockroach.  You kill the giant cockroach!#h),#h.lll 2 frilled lizards#h1704.7#h#hbW _Trog accepts your kill.#h9#hJ :A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 40% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.#h #h Josephus33 the Trooper... .....Human of Trog *.....#.# ## #...Health: 23/24 =======================-#.. .? ...#Magic: 2/2========================#h #.#!##.#..#AC: 5Str: 17# #.#.##.#.# #EV: 10Int: 7#. #..#..#..# .#SH: 0Dex: 12 ####.#.##.#.##.#.#..##.#XL:  2 Next: 70% Place: Dungeon:1 .)....#.#.†...ll@......#Noise: =--------  Time: 424.7 (1.3) #ho E..##......###>##.#####.#c) +0 hand axe #.#######.# #.##.#Throw: 2 javelins #.# #.# #l##.# #.# #.# #.##.# #.# #.# #l##.#ll 2 frilled lizards #.# #.# #.##.. #.#######.###.#### #.............##hZ ^The giant cockroach is severely wounded.The giant cockroach bites you but does no damage. _The giant cockroach bites you.  You hit the giant cockroach.  You kill the giant cockroach! _Trog accepts your kill.#h #h7 #h #hL1--#h&5.9 (1.2#h #h x _You closely miss the frilled lizard. The frilled lizard bites you.#h  You slash the frilled lizard!  You kill the frilled lizard!#h#h .   frilled lizardTrog accepts your kill.#hsi2=-57.1#hd#h[ _The frilled lizard barely misses you.#hi  You closely miss the frilled lizard.#h(8.3#h#hF _The frilled lizard bites you but does no damage.#h\ o19---9.5#hIe #hg { _You completely miss the frilled lizard. The frilled lizard bites you.#h*?30.7#h#h _You barely miss the frilled lizard. The frilled lizard closely misses you.#hO  You hit the frilled lizard.  You kill the frilled lizard!#hE†#hk20=--91.9#h1#hW _Trog accepts your kill.#hBI#h_1==#hk K-K   kobold (wandering) _You start resting.#hqr6.9 (5.0-7.9 (6#hu#h{yu _A kobold comes into view. It is wielding a +0 dagger.#hxA kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 51% to hit with your +0 hand axe. It has about 63% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quote#h#h/Josephus33 the Trooper... K....Human of Trog *.....#.# ## #...Health: 21/24 =====================---#.. .? ...#Magic: 2/2========================#.#!##.#..#AC: 5Str: 17# #.#.##.#.# #EV: 10Int: 7#. #..#..#..# .#SH: 0Dex: 12 ####.#.##.#.##.#.#..##.#XL:  2 Next: 79% Place: Dungeon:1 .)....#.#.†....†@......#Noise: --------- [39;#h(249m Time: 437.9 (6.0) ..##......###>##.#####.#c) +0 hand axe #.#######.# #.##.#Throw: 2 javelins #.# #.# #l##.# #.# #.# #.##.# #.# #.# #l##.#K   kobold (wandering) #.# #.# #.##.. #.#######.###.#### #.............# _You barely miss the frilled lizard. The frilled lizard closely misses you.You hit the frilled lizard.  You kill the frilled lizard! _Trog accepts your kill. _You start resting. _A kobold comes into view. It is wielding a +0 dagger.#h9#hZWhat do you want to examine? Items #h6 a - (†) a frilled lizard corpse  b - (†) a giant cockroach corpse#hK #hS Josephus33 the Trooper... K....Human of Trog *.....#hT 4#.# ## #...Health: 21/24 =====================---#.. .? ...#Magic: 2/2========================#.#!##.#..#AC: 5Str: 17# #.#.##.#.# #EV: 10Int: 7#. #..#..#..# .#SH: 0Dex: 12 ####.#.##.#.##.#.#..##.#XL:  2 Next: 79% Place: Dungeon:1 #h=U .)....#.#.†....†@......#Noise: ---------  Time: 437.9 (0.0) ..##......###>##.#####.#c) +0 hand axe #.#######.# #.##.#Throw: 2 javelins #hU #.# #.# #l##.# #.# #.# #.##.# #.# #.# #l##.#K   kobold (wandering) #hU #.# #.# #.##.. #.#######.###.#### #.............# #hU _You barely miss the frilled lizard. The frilled lizard closely misses you.You hit the frilled lizard.  You kill the frilled lizard! #h(V _Trog accepts your kill. _You start resting. _A kobold comes into view. It is wielding a +0 dagger.#h_ 4#hef #hmh #hy ... K.... #.# ## #... #.. .? ...# #.#!##.#..# # #.#.##.#.# # #. #..#..#..# .##.#.##.#.##.#.#..##.# >.)....#.#.†....@(......#.##......###>##.#####.# ##.#.# #.##.#  #.# #.# #l##hb#.#  #.# #.# #.##.#  #.# #.# #l##.#  #.# #.# #.##..  #.#.###.####  #.##h]#h .KK   kobold (wandering)#h +8.9 (1#hJ#hb"  Things that are here: _a frilled lizard corpse; a giant cockroach corpse#h####hA ... ..... # #.# ## #K.. # #.. .? ...# # #.#!##.#..# #h# # #.#.##.#.# # # #. #..#..#..# .##.#.##.#.##.#.#..##.# .>.)....#.#.†...@†(......#.##......###>##.#####.##.#.# #.##.# #hz"# #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.#  #.# #.# #.##.. #.#.###.####  #.##hB#h!.KK   kobold (wandering)#h!R2=9 #h " _#ht)#h+#h%.# .# ... ..... ># #.# ## #.K. .# #.. .? ...# .# #.#!##.#..# .# # #.#.##.#.# # )# #. #..#..#..# .# .######.#.##.#.##.#.#..##.# ..>.)....#.#.†..@.†(......#.##......###>##.#####.# .###.#######.# #.##.# ##h\&K# #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.. #.#.###.####  #.##h)#h_2.KK   kobold (wandering)#h3'40#h:#h<#h ... ..... >#.# ## #..K .#.. .? ...##.#!##.#..## #.#.##.#.# # ). #..#..#..# . .######.#.##.#.##.#.#..##.# ..>.)....#.#.†....†(........##......###@##.##### .###.#######.# #.##.# ## #.#  .######.###.####...........#######....#h( #h<2 j.KK#h3 /==1#h; #h> } _The kobold shouts! _There is a stone staircase leading down here.#h>#.# ## #... .#.. .? ..K#.#!##.#..## #.#.##.#.# # ). #..#..#..# . .######.#.##.#.##.#.#..##.# ..>.)....#.#.†....†(........##......###>##.##### .###.#######.#  #hv## #.#  .######.###.####...........#######.... #...########h_#h0.#hP6--2 _#h#h"#h[I#h`#hb#h5g3==#hg#h9h#hh#how.!##.#..## #.#.##.#.# # )#. #..#..#..# .######.#.##.#.##.#.#..##.# ..>.)....#.#.†....†(......# .....##......###>##.### .###.#######.# #.##.# ## #.# #.# #.##.#  #.# --4.9 (2  .#########hy#h#hQ 3#hjR #h&X #h[ B#ha X#hg ;)#. #..#..#..# .######.#.##.#.##.#.#..##.# ..>.)....#.#.†....†(......# .....##......###>##.### .###.#######.# #.##.# ## #.# #.# #.##.#  #.#  .6######.###.###............# .#hCh J.####hm #hro #h_ #h` 3#hf #hh #h?j #hj h4==#hw E .######.#.##.#.##.#.#..##.# ..>.)....#.#.†...K†(........##......###>##.##### .###.#######.# #.##.# ## #.#  ..######.###@####7.9 (1............# #######..........#...#######K   kobold _HP restored.#h{  #h| W_A kobold is nearby!#hc .>.)....#.#.†...K†(........##......###>##.##### .###.#######.# #.##.# ## #.# #h(d .######.###.####...........@# #######.......#hId #hjdQ#...########### #hd #hOg#h2n.KK   kobold#ho-8 _#ht#hUv#h..##......###K##.#####.# ###.#######.# #.##.# #hD# #.# #.# #.##.#  #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.. #.#######.###.#### #.............################.......#he{ #...################ #h%#h>  #h#h#h>KK   kobold #h&9#h#h!#h  ##......###>##.#####.# .#.# #K##.#  #.# #.# #.##.#  #.# #.# #.##.#  #.# #.# #.##.#  #.# #.# #.##..  #.#.###.####  #.#.  #.#...###### 50#h_#h#h+ =#h+!#h'n##......###>##.#####.# .#######.# #K##.# .# #.# #.##.# .# #.# #.##.# .# #.# #.##.# .# #.# #.##.. .#######.###.#### ..##.# ##hV(.........# 2.9 (2#...## ##### #h(#h-#h50#hF`3#hb#hg#hl#hq#hwb#......###>##.#####.# ######.# #K##.#  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.. ######.###.#### ##.# ..# 4#...## ##### #hx#h|#h1#hwI#h#h#h;#hPB#hg.#h7......###>##.#####.# .# #K##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.. ##.###.#### ..K#.# ...@..# 5.9 (1#...# ##### K   kobold #h8#h-?#h]Hs _A kobold is nearby!#hH#hN#h+Q$h#......###>##.#####.##.# #K##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.. ###.###.#### ...K#.##$h.@...# #...# #####$h $hwH.K$h-6 _$hD$h*$hz#......###>##.#####.#Josephus33 the Trooper ######.# #K##.#Human of Trog *.....#.# #.##.#Health: 24/24 ========================#.# #.##.#Magic: 2/2========================#.# #.##.#AC: 5Str: 17#.# #.##..##EV: 10$hؽ(Int: 7 ######.###.#### ..SH: 0Dex: 12 ...........########.#XL:  2 Next: 79% Place: Dungeon:1 #####......K****@...#$hNoise: ---------  Time: 456.9 (0.0)#...#############c) +0 hand axe#####Throw: 2 javelinsK   kobold $h=_A kobold is nearby! _A kobold is nearby!Throw: 2 javelins$hfWPress: ? - help, Q - select action$hmShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)$hj K..$hL7.*$h}K*Aim: a kobold, wielding a +0 dagger (45% to hit)$hp#......###>##.#####.#Josephus33 the Trooper ######.# #K##.#Human of Trog *.....#.# #.##.#Health: 24/24 ========================#.# #.##.#Magic: 2/2========================#.# #.##.#AC: 5Str: 17#.# #.##..##EV: 10Int: 7 ######.###.#### ..SH: 0Dex: 12 ...........########.#XL:  2 Next: 79% Place: Dungeon:1 #####....(((((((@...#Noise: ---------  Time: 456.9 (0.0)#...#############c) +0 hand axe#####$hJThrow: 2 javelinsK   koboldThrow: 2 javelinsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)  You throw a javelin. The javelin pierces through the kobold.  The kobold is heavily wounded.$hM$h}N$hSK...K..$hLTp8.4 (1.5javelin _$hX$h~Y$h'k#......###>##.#####.#Josephus33 the Trooper ######.# #K##.#Human of Trog *.....#.# #.##.#Health: 24/24 ========================#.# #.##.#Magic: 2/2========================#.# #.##.#AC: 5Str: 17#.# #.##..##EV: 10Int: 7 ######.###.#### ..SH: 0Dex: 12 ...........########.#XL:  2 Next: 79% Place: Dungeon:1 #####....(...K**@...#Noise: ---------  Time: 458.4 (0.0)#...#############c) +0 hand axe#####Throw: javelinK   koboldYou throw a javelin. The javelin pierces through the kobold. _The kobold is heavily wounded.Throw: javelinPr$hless: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (heavily wounded, 45% to hit)$ha.#......###>##.#####.#Josephus33 the Trooper ######.# #K##.#Human of Trog *.....#.# #.##.#Health: 24/24 ========================#.# #.##.#Magic: 2/2========================#.# #.##.#AC: 5Str: 17#.# #.##..##EV: 10Int: 7 ######.###.#### ..SH: 0Dex: 12 ...........########.#XL:  2 Next: 79% Place: Dungeon:1 #####....(((((((@...#Noise: ---------  Time: 458.4 (0.0)#...#############c) +0 hand axe#####Throw: javelinK   koboldYou throw a javelin. The javelin pierces through the kobold. _The kobold is heavily wounded.Throw: javelinPress: ? - help, [40$hg0mQ - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (heavily wounded, 45% to hit)$hY _The kobold is heavily wounded.  Throw: javelin  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (heavily wounded, 45% to hit)  You throw a javelin. The javelin closely misses the kobold.....K.9.9 (1.5Nothing quivered _$hY4$he^$h `$hzp  _Unknown command. $hiP.K $hq4600 _ $hn $h $h>  You hit the kobold.  You kill the kobold!Trog accepts your kill. $hJ )*83=2.2 (1.3 $hQ  $hQS z _You can now call upon Trog for regeneration and willpower. $h&Q $hSA +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 3.1At 100% training you would reach 10.0 in about 5.6 XLs.Current attack delay: 0.8. Damage rating: 4 (Base 4 x 105% (Dex) x 111% (Skill)).  $hiSThis weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________  $hSk“He drew his dagger, that was sae sharp, (g)o to location.$h܁$hUn#......###>##.#####.#Josephus33 the Trooper ######.# #K##.#Human of Trog **....#.# #.##.#Health: 24/24 ========================#.# #.##.#Magic: 2/2========================$h#.# #.##.#AC: 5Str: 17#.# #.##..##EV: 10Int: 7 ######.###.#### ..SH: 0$hǏDex: 12 ...........########.#XL:  2 Next: 83% Place: Dungeon:1 $h#####....(.....)@...#Noise: =--------  Time: 462.2 (1.3)$hz#...#############c) +0 hand axe#####$hB3Nothing quivered$h]2   $hx_You throw a javelin. The javelin closely misses the kobold. _Unknown command.$hUYou hit the kobold.  You kill the kobold!$hTrog accepts your kill. _You can now call upon Trog for regeneration and willpower.$h$h$h$hV[#......###>##.#####.##.# #K##.# # #.# #.##.# # #.# #.##.# # #.# #.##.# # #.# #.##.. ###.###.#### ...#.##....(.....@....# #...# #####$h-cJ-30$hoi$hmO _You see here a +0 dagger.$hN$haInventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn)$hw##......###>##.#####.#Josephus33 the Trooper #######.# #K##.#Human of Trog **.... # #.# #.##.#Health: 24/24 ======================== # #.# #.##.#Magic: 2/2======================== # #.# #.##.#AC: 5Str: 17 # #.# #.##..##EV: 10Int: 7 #######.###.#### ..SH: 0Dex: 12 ............########.#XL:  2 Next: 83% Place: Dungeon:1 ######....(.....@....#Noise: ---------  Time: 463.2 (0.0)#...#############c) +0 hand axe#####Nothing quivered   _Unknown command.You hit the $hybkobold.  You kill the kobold!Trog accepts your kill. _You can now call upon Trog for regeneration and willpower. _You see here a +0 dagger.$h2$h$hd$h;$hZ$hP _$h,$hv$h$h&$hU$h$h$h$h@$h$$h $hͰB$h0.....##......###>##.#####.# .###.#######.# #.##.# ## #.# #.# #.##.#  #.# #.# #.##.#  #.# #.# #.##.#  #.# #.# #.##.. ##  #.#######.###.#### ..  #.....########.# $he ########....(@....)....#8.2 (5 #...##### #####$h/$h$h$hr .##......###>##.#####.# ..###.#.# #.##.## #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.. ## #.#.###.#### .. #.#.# ##....@.....)....# #...# #####$hn A9.2 (1$h $hٔ $h+ {70.2 (2Throw: 2 javelins$h $hV N _f - 2 javelins$hG ##......###>##.#####.# ###.#.# #.##.#  #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.. ## #.#$hZH .###.#### .. #.#.# ##.)....# #...# ##### $hQ $hQ $1.2 (1$h{W $h%Y $h 3$h $h $h6 $h $h n$h $h $h" $h $h $h ,$h $hl $h ,$h $hc $h. ,$h ,$h ,$h? $h $h ,$hF $h R  There is a stone staircase leading down here.$h $h  _$hz $h $h ,$h $h  Things that are here:  a frilled lizard corpse; a giant cockroach corpse$h $h  _$h $hc# ,$h$ $h1  ... .....  #.# ## #...  #.. .? ...#  #.#!##.#..#  # #.#.##.#.# #  #. #..#..#..# .# ####.#.##.#.##.#.#..##.# $h2 .)....#.#.†....†@......# 832.0) ..##......###>##.#####.# #.#######.# #.##.#5 #.# #.# #.##.# $h2 #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##..$hh3 ## #.#######.###.#### .. #.............########.#$h3 $h,< $h`? Y _f - 5 javelins (gained 3)$hC$A scroll labelled ORUAHY NEPTOMU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (g)o to location.$h$hJosephus33 the Trooper... .....Human of Trog **....#.# ## #...Health: 24/24 ========================#.. .? ...#Magic: 2/2========================#.#!##.#..#AC: 5Str: 17# #.#.##.#.# #EV: 10Int: 7#. #..#..#..# .#SH: 0Dex: 12 ####.#.##.#.##.#.#..##.#XL:  2 Next: 83% Place: Dungeon:1 .)....#.#.†....†@......#Noise: ---------  [4$h(r0mTime: 483.2 (12.0) ..##......###>##.#####.#c) +0 hand axe #.#######.# #.##.#Throw: 5 javelins #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##..## #.#######.###.#### .. #.............########.# _You see here a +0 dagger. _f - 2 javelins _There is a stone staircase leading down here.  Things that are here: _a frilled lizard corpse; a giant cockroach corpse _f - 5 javelins (gained 3)$h$h`$hL$hn$hcD .# ####.## ## ......... .......$h? #.# ##.#...  #.. .? ...#  #.#!##.#..#  # #.#.##.#@# # 6.2 (3.0) #. #..#..#..# .# ###.#.##.#.##.#.#..##.# .)....#.#.†....†.......# ..##......###>##.#####.#######.# #.#.##.# #.# #.##.# #.# #.##.#$h$h$hG$hd I$he $hm X$h_s ,$ht $h l ## .. # ### .# . .. ..####.##.. ..##........... ........##.. ##.#........ #.. .?#.@.# 8.2 (2 #.#!##.#..#  # #.#.##.#.## # #. #..#..#..# .# ####.#.##.#.##.#.#..##.#$h x...†.###.#.##.#$h $h0 ## ..# ### .# .. ..####.##.. ..##......... ... ........##.. #.# ##.#. #.. .?#@..# #.#!##.#..# # #.#.##.#.## # #. #..#..#..# .##.#.##.#.##.#.#..##.# >.)....#.#.†....†.......#.##......###>##.#####.# ##.#.# #.##.#  #.# #.# #.##.#[39;4$hޥ 9m$h$h,+9.2 (1$h $h~B ## # ## # .. #### #### .# . #.... ..####.##.. #.....##....... #.............##.. # #.# ##@#........ # #..#.?#...# $hC X# #.#!##.#..# # # #.#.##.#.## # # #. #..#..#..# .# ######.#.##.#.##.#.#..##.# .>.)....#.#.†....†.......# ....##......###>##.#####.# ###.#######.# #.##.#$hM =90$hV $hX $h>.# .### .#.. .##### #### .# . .#..... ..####.##.. .# .....##....... .# .............##.. ># #.#.##.#........ .# #..#.@#...# .# #.#!##.#..# .## #.#.##.#.## # )# #. #..#..#..#.# .######.#.##.#.##.#.#..##.# ..>.)....#.#.†....†.......# .....##......###>##.#####.# .###.#######.# #.$h @##.# #.# #.# #.##.#$hXH<1$hdM$hW$hBX+2.2 (2$hD^$h`d _g - a scroll labelled ORUAHY NEPTOMU $h\#.#.# ## #.# .. #.########## .# . #.#.... ..####.##.. #.# .....##......... #.# .............##.. #># #.#.##.#. #.# #..#@.#...# #.# $h]6 #.#!##.#..# #.# # #.#.##.#.## # #)# #. #..#..#..# .# #.######.#.##.#.##.#.#..##.#.>.)....#.#.†....†.......#.##......###>##.#####.# ..###.#######.# #.##.# ### #.# #.# #.##.# $h\h $hDi+3.2 (1 $hp $hYt $hƩ...### ##.#..  #.# .########### .# .  #.# ........ ..####.##..  #.# ......##.......  $hn #.# .............##..  #># #.#.##.#........  #.# #..#..#...#  #.# #.#@##.#..#  #.# $h*# #.#.##.#.## #  #)# #. #..#..#..# .# ##.######.#.##.#.##.#.#..##.# ....>.)....#.#.†....†.......#....##......###>##.#####.####.#######.# #. $h?##.# #### #.# #.# #.##.# #.# #.# #.##.# $hR4 $hW5.2 (2 $hY _h - a glowing cyan potion!$h& !$h A crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent !$h 8its easy destruction, and make it reflect heat and cold.)$h6< ...###Josephus33 the Trooper ##.#..Human of Trog **....#.# .########### .# .Health: 24/24 ========================#.# ........ ..####.##..Magic: 2/2========================#.#......##.........AC: 5Str: 17  #.#.............##..EV: 10Int: 7  #>##.#.##.#........SH: 0Dex: 12  #.##..#..#...#XL:  2 Next: 83% Place: Dungeon:1  #.##.#@##.#..#Noise: ---------  Time: 495.2 (2.0)  #.## #.#.##.#.## #c) +0 hand)$h,=  axe#)##. #..#..#..# .#Throw: 5 javelins ##.######.#.##.#.##.#.#..##.# ....>.)....#.#.†....†.......# .......##......###>##.#####.# ...###.#######.# #.##.# #### #.# #.# #.##.##.# #.# #.##.# _There is a stone staircase leading down here.  Things that are here: _a frilled lizard corpse; a giant cockroach corpse _f - 5 javelins (gained 3) _g - a scroll labelled ORUAHY NEPTOMU _h - a glowing cyan potion)$hC )$hRE *$hQ*$hQ*$hX*$hZ-$h4###.# ....# ## ###.# #..  #.# #.########### .# . #.# #...........####.##.. #.#.......##....... #.#.............##.. #># #.#.##.#........ #.# #.@#..#...#-$h #.# #.#.##.#..#  #.# # #.#.##.#.## #  #)# #. #..#..#..# .# ###.######.#.##.#.##.#.#..##.# #....>.)....#.#.†....†.......#.....##......###>##.#####.# #...###.#######.# #.##.# ##### #.# #.# #.##.#-$h!-$h+6.2 (1-$h֨-$h1.$hץ #.# ####.# .....#  ## ####.# #.. # #.# #.########### .# . # #.# #...........####.##.. # #.# ........##....... # #.##.............##.. # #># #@#.##.#........ # #.# #..#..#...# .$hæ# #.# #.#.##.#..# # #.# # #.#.##.#.## #  #)# #. #..#..#..# .#  ###.######.#.##.#.##.#.#..##.# ##....>.)....#.#.†....†.......# .........##......###>##.#####.#...###.#######.# #.##.#.$h<7.$h.$h.$hv   #.# #####.# ......#  ## .####.# #.$hjw .. .# #.# #.########### .# . .# #.# #....####.##.. .# #.# #..##....... .# #.##.@...........##.. .# #>##.#.#.##.#........ .# #.#.$hw B#.#..#..#...# .# #.# #.#.#.##.#..# ## #.# #..#.#.##.#.## # .$hw # #)# #.##..#..#..# .# ###.######.#.##.#.##.#.#..#.$h$x .#.# ###....>.)....#.#.†....†.......# ..........##......###>##.#####.#.$h .$h 8.$h5 .$hĈ /$h2## #.##.#.# # ## #.####.# #. .. #.# #.# #.# .# . #.# #.# #.####.##.. #.# #.# #.##/$h. ..# #.# #.##.. ..# #># #.#.#.##.#. ..# #.#/$hT #.#..#..#...# ..# #.# #.#.#.##.#..# .## #.# #..#.#.##.#.## # .# #)# #.##..#..#..# .# .# ###.######.#.##.#.##.#.#..##.#  /$hV.###....>.)....#.#.†....†.# .##......###>##.#####.# /$h<9/$h/$hT /$h. I/$h, ,/$h`n/$h\/$h ,/$h /$h/$h ,/$hx /$h/$hC,/$h4/$h7.#.####.# #... .#.# #.# #.########### .# .#.# #.# #...........####.##. .#.# #.# #........##......... /$h|...# #.# #.............##..# #># #.#.#.##.#.......# #.# #.#..#..#...# ...# #.# ##.#.#.##.#..# /$h#.## #.#.#.#.##.#.## # 504.2 (5 #.# #)#/$h_#..#..#..# .# /$h#.# ###.######.#.##.#.##.#.#..##. /$h7P#.###....>.)....#.#.†....†....... #...........##......###>##.#####. /$h]#####...###.#######.# #.##.# /$h ##### #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.#/$h/$hM$/$h&0$h(30$h0$hA0$hR,0$h9,0$h,0$h0$hk0$h,0$h0$ht.#.# #.# #........##........ ....# #.# #. #.............## ##..# #># #. #.#.#.##.#..... ##..# #.# #. #.#..#..#...# .# #.# #.##.#.#.##.#..# #.## #.# #.#..#.#.##.#.## #  #.# #)# #.#.##..#..#..# .#  #.# ###.######.#.##.#.##.#.#..##  #.###....>.)...@#.#.†....†......7.2 (3  #...........##......###>##.##### 0$hH #####...###.#######.# #.##.#  ##### #.# #.# #.##.# #.# #.# #.##.# #.# #.# #.##.#0$h #.# #.# #.##.. #.#######.###.####0$h| #.............######## 0$h0$hG0$h1$hc 31$hc 1$hUj 1$hl ,1$hq ,1$hr 1$hr 1$hs 1$h8z ##.#.# #.# #.########### .# ##.#.# #.# #....####. ...#.# #.# #........##. .....# #.# #.##.............# ###..# #># #.##.#.#.##.#.....1$hz R#..# #.# #.##.#..#..#...# .....# #.# #.##.#.#.##.#..# 1$hz ###.## #.# #.#..#.#.##.#.##  #.# #)# #@#.##..#..#..# .#9.2 (2  1$hz x #.# ###.######.#.##.#.##.#.#..1$hz  #.###....>.)....#.#.†....†.....1$h{ #...........##......###>##.#########...###.#####1$hN{ S##.# #.##.###### #.# #.# #.##.# #.# #.# #.##.#1$hq{ #.# #.# #.##.# #.# #.# #.##..1$h} 1$hU 1$h# 2$h#32$h2$h2$h,2$h#,2$h#,2$hB%2$h02$hQd #####......## ##.#.### ...#.# #.########## .#.#..........####.##.......##....... .....#............. ###..# #>#.#.#.##.#.....13.2 (4 ###..# #.# #.##.#..#..#...# .....# #.# #.##.#.#.##.#..# ###.## #.# #.#..#.#.##.#.## .# #)# #.#.##..#..#..# .##.# ###.######.#.##.#.##.#.#..##.###....>.)....#.#.†....†.....#...........##......###>#########...###.#######2$hʵ32$h2$h92$hn2$h,2$h72$h,2$h%2$h2$h|,2$h2$h\. # #############.##.# #..# .. #..# ###    #####......## ##.#.###2$h  ...#.# #.######### .#7.#..........####.##2$h.......##....... .....#............. ###..# #>2$hY#.#.#.##.#..... ###..# #.# #.##.#..#..#...# 2$hSo.....# #.# #.##.#.#.##.#..# ###.## #.# #.#..#.#.##.#.##  2$h.# #)# #.#.##..#..#..# .# 2$h2$h2$h 32$hK 2$h 2$h 2$h 2$h# 2$h ,2$hv 2$h 2$h 2$hP 2$h 2$hv # #.......#.......## #.....#..........# ................## .#.#.#.#.#.#.#.#..... #.2$h  # #############.##.# #..# .. #..# ###    2$h 21#####......#2$h # ##.#.### ...#.# #.2$h' ######### .#.#..........####.##.......##....... .....2$hL b#............. ###..# #>2$hm ?#.#.#.##.#.....2$h 2$h 2$h 3$hQ3$h 33$h 3$h2 X3$h n3$hc 3$h 3$h% 3$h g..####### #....#.#.#.#...#.. ..# ##...........#...# #.# .....#....#......# #.......#.......## #.....#..........# ................###.#.#.#.#.#.#.#..... #.# #############.##.# #. ..3$h 4.2 (3..# ### ##.#  ##.# #.# #.# 3$h W##.######.# #.# ..........# #.## . .3$h3 : #..3$h| 3$hf 3$h 4$h1Q5$h 35$h5$h 5$h 5$hn5$hE5$hV5$h5$h5$h?5$h 5$hE ,5$h 5$h$5$h&,5$h&5$hR*5$h+,5$h$,5$h605$h15$h1,5$h75$h9,5$he:5$h>5$hA,5$hHC5$h>F5$h9H,5$hOI5$hN5$h O5$hKO5$hO5$hS5$h?V,5$hJW5$h[5$hY],5$h^5$hb5$hrh,5$hi5$hn5$h p,5$hp5$hu5$h$x,5$hy5$h|5$h,5$h5$h5$hE5$hl5$h85$h5$hύ,5$hF5$h[]  Items here: ) †††.5$hT5 _5$hz5$h5$hg,5$h5$hP  There is an escape hatch in the floor here.5$h5$hܩ _5$h5$h#5$h,5$hԲ5$h5$h,5$h5$h)~  Things that are here:  a +0 club; a goblin skeleton5$h+5$h _5$h5$h5$h5$h5$h5$h5$hi,5$h'5$h5$hG,5$h5$hAR  There is a stone staircase leading down here.5$h.5$h _5$h5$hd5$hi,5$h#5$hk5$h,5$h5$h& 5$h ,5$hM 5$h5$h,5$hT5$h5$h[,5$h"5$hr5$hz5$h5$h5$h"5$h$,5$hG%5$h(5$h *,5$h*5$h.5$h.,5$h#/5$h15$hf3,5$h35$h65$hK8,5$h85$h`<5$h=,5$h)>5$hFA5$hB,5$hB5$hME5$h9F,5$hmF5$heH5$hI5$hI5$hDJ5$hM5$hN,5$hN5$hP5$hLQ,5$hQ5$hYS5$h6T,5$hgT5$hV5$hAX,5$hX5$h\5$h],5$h]5$h`5$hb,5$hb5$h+f5$hg,5$hh5$h$l5$hmB5$h@q5$hr,5$hLs5$hzv5$hyB5$hP{5$h`|,5$h|5$h5$hށ,5$hs5$h85$h,5$h5$h5$h ,5$h݋5$h5$h ,5$h5$hx5$h,5$h$5$h5$hX5$h4,5$hy5$h5$hQ,5$h5$hХ5$h,5$h٦5$h5$h,5$h5$h5$h,5$h5$h5$h,5$h55$h5$h,5$h5$h5$hS5$h5$h5$h 5$h,5$hS5$h5$hT,5$h5$hn5$h|,5$h5$ht5$h;,5$ho5$hY5$h!,5$h5$h.5$h`,5$h5$hH5$h1,5$h'5$h5$h,5$h5$h5$hB5$h5$h5$hE5$h5$hX5$h5$h,,5$h5$h55$h,5$h5$h5$h,5$h5$hX 5$h ,5$h 5$ha5$hC,5$hG5$h5$hY5$h5$hB5$h5$hf,5$h5$hx5$h!5$h!5$hw"5$h{%5$h',5$h(5$h-5$hU/,5$h05$h35$h5,5$hG75$h85$h:5$hEA# #.#....#.# .# # #.# #...(# # .. # #.# #.#.###############.## # #.# #...#.#.#.#.#.#.#.#.. # #.# ####..........# # #..........#......# #######.......#.......## #..5$hA#......#....#.....# ###..@#...........## ###..#...#.#.#.#.... ...####### ##.......÷.......## #..#...... #...#..#.<.#..#...# #..÷...... ##...............## 5$hA#..####### #....#.#.#.#...#..# J   endoplasm (wandering) ...# ##...........#...##.# ....J#....#......# 5$hA~ #.# #.......#.......##5$hJI^619.2 (95.0)20.2 (965$hN5$h6Q] _An endoplasm comes into view.8$h 8$h 3 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.Your skill: 0.0At 100% training you would reach 8.0 in about 5.0 XLs.At current training (4%) you reach 8.0 in about 18.2 XLs. Damage rating: 2 (Base [2 + 0 (Thrw)] x 117% (Str) x 105% (Fight)). It is always destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ 8$h “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers (g)o to location.9$hu 9$h{ # #.#....#.# .#Josephus33 the Trooper # #.# #...(# #..9$h Human of Trog **.... # #.# #.#.###############.## Health: 24/24 ======================== # #.# #...#.#.#.#.#.#.#.#..Magic: 2/2======================== # #.# ####...............##AC: 5Str: 17 #9$h #..........#......#EV: 10Int: 7 #######.......#.......##SH: 09$h iDex: 12 ##..#......#....#.....#XL:  2 Next: 83% Place: Dungeon:1 ##.#9$h: l##..@#...........##Noise: ---------  Time: 620.2 (96.0) ##.##..#...#.#.#.#....#9$h\ c) +0 hand axe ...####### ##.......÷.......##Throw: 5 javelins 9$h O#..#...... #...#..#.<.#..#...# #..÷...... ##...............## #..####### #....#.#.#.#...#..#9$h J   endoplasm (wandering) ...###...........#...## ##.#....J#....#......##.##.......#.......## _Items here: ) †††. _There is an escape hatch in the floor here.  Things that are here: _a +0 club; a goblin skeleton _There is a stone staircase leading down here. _An endoplasm comes into view.9$h 9$h_ 9$h <$h #...(# ..#.###############.##..#.#.#.#.#.#.#.#.. ###...............## #..#...... ######.......#.......#.. ......#....#.....##...#...........##..#@..#.#.#.#.... ...####### ##.......÷.......# #..#...... #...#..#.<.#..#... #..÷#...............# #..####### #....#.#.#.#...#.. ...# ##...........#...# ## ....J#....#......  #.##.......#.......# ##.## .....#...<$h<$hCJJ.<$hV11.2 (1.0)<$h<$h]^ _The endoplasm quivers.<$h].# #.# #.#.###############.## .# #.# #...#.#.#.#.#.#.#.#.. .# #.# ####...............## .# ##......# .##### ###.# .##.. ##....#.....# .##.# ##...#......# .##.#<$h #..#...#.#.#.#....# ....####### ##.@.....÷.......## ##..#...... #...#..#.<.#..#...#  #..÷...... ##...............## ##..####### #....#.#.#.#...#..# ....# ##...J.......#...## ###.# .....#....#......#  #.###.......#.## ###.## #...# .....# .....##<$h<$h,J.<$hv&2<$h <$hd<$hF#.# #.# #...#.#.#.#.#.#.#.#.. #.# #.# ####...............## #.# ##......# #.##### ###.# #.##..<$h ##....#.....# #.##.# ##...#......# #.##.# #..#...#.#.#.#....# .....####### ##.......÷.......## ###..#...... #.@.#..#.<.#..#...# #<$h, #..÷...... ##...............## ###..####### #...J#.#.#.#...#..# <$h3g.....# ##...........#...## <$he####.# .....#....#......#  #.#<$h##.......#.# ####.## #...# ......# #.....## ##.#..# .. #.#.#.#.#.#.#.#..<$h <$h',J.<$h_(&3<$hv.<$h0=$h/=$h0=$h?7=$h9A$hhF  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.3-=4.4 (1.2A$h); _You are frozen.E$h@|  You slash the endoplasm!  You kill the endoplasm!E$hj.E$hxK-915.6E$h{m _Trog accepts your kill.F$hjF$hF$heF$h[F$hD,F$h4=F$hF$h,F$hF$h2F$h,F$h>F$h*.##.. #......#....#.....# .##.# ##...#.....## .##.##..#...#.#.#.#....# ....####### ##.......÷.## #..#...... #...#..#.<.#..#...#  #..÷...... ##.........## F$h a#..####### #....#.#.#.#...#..# # ##.....#...## # #..@..#....#......# -9.6 (4.0  #.# ##.### ## #......#..........# ##....##.#... .#.#.#.#.#.#.#.#... #.#.#.##.###############.##.#..# #.... #.#  F$h3#.#..# #.### #.# ###.##.# #.# #.#F$h8-F$hCF$hWF$hF$hAF$hF$hF$hF$h ,F$h{=F$hF$h ,F$h F$h F$hZF$hF$hF$h8##..#......#..#.<.#..#  #..÷....... ##..####### #....#.#.#.#...# .....##.# #.....#....#... #.# #.#.## ..#.........##. #F$hn.#..# #....#@#.#.#.#.#.#.#...33 #.#..# #.##.###############.## #.#..# #.... #.# .. #.##.### #.# #####.# #.# ..## #.# F$h..##.######.#  ............# # ..##.#.###F$hF$hF$hi!G$h0J3G$hJG$h\L,G$hOXG$hP,G$hRG$hTG$hZ# K....K   kobold (wandering) _You start waiting.G$h{g+6.6 (3G$hg+7.6 (4G$hnG$hvu _A kobold comes into view. It is wielding a +0 dagger.H$h8.....####### ##.......÷.......## ###..#...... #...#..#.<.#..#...# # #..÷...... ##...............## ###..####### #....#.#.#K#...#..# .....# ##...........#...## ####.# #.....#....#......#  #. ##.......## ####.## ##..# ......# ##@..............## ##.#..# #....#.#.#.#.#.#.#.#..  #.#..# #.##.###############.#  #.#..# #.... #.# ..  #.#..# #.### #.### ##.##.# #.# #.# #..##.# #.#$hM;49m #.###.######.# #.#...........# #.#H$hD.KK   kobold (wandering)H$h+8.6 (1H$h$H$hH$h3###..#...... #...#..#.<.#..#... .# #..÷...... ##............ .###..####### #....#.#.#.#...#.. ......# ##.......K...#. #####.# #.....#....#......  #.# ##.......#. #####.## #......#... .......# #####..... ###.#..# #...@#.#.#.#.#.#.#.#.  #.#..# #.##.############### #.#..# #....# #.# . #.#..# #.#### #.# ##.##.# #.# #.#.##.# #.# #.#.##.######.# #.#...........#$h47m #.# #...##.#.####.# #.#K.K   kobold (wandering)H$hP5&9H$h;H$h#>I$h   #..÷#...............###..####### #....#.#K#.#...#.. ......# ##...........#...# #####.....#....#......  #.......#.......# #####.##......#... .......# #####.......# ###.#....#.#.#.#.#.#.#.#.  #.##@##############...# #.# #.######.###.# # ##. ##.###.#.# #.# #.###########I$h I$h '40I$h I$h I$h,I$hI$hEI$hJ$h3J$hJ$hôJ$h,J$hXJ$hJ$hJ$hJ$hAJ$hϾJ$hj #......# ###.  ######.# #.....#....#. #.# ##.......#.....###.## #......#. J$h!=#.........# #####...... #.####.#..# #....#.#.#.#.#.#.# #.# #.#..# #.##.############ #.# #.#..# #....# #.# #.# #.#..#  #.# 3.6 (3 #.# ##.##.# #.# #.# #.###..##.# #.# #.# #.##...##.######.# #.# .................# #.# ..##...##.#.####.# #.####.###.#.# #.# #.#########  J$hsT..###.###.#.# #.# #..........  ..........#.# #.# #........## J$hHJ$hPJ$hJ$h` IJ$hd J$hqf ,J$hj ,J$hl BJ$hm J$ho ,J$h'p J$hq J$hr J$h s J$hs J$h}u J$hv J$hv J$hw J$h+~ )#.####.#..# #....#.#.#.#.#.#.# #.# #.#..# #.##.############# #.# #.#..# #....# #.# .# #.#..# #.#### #.# # ##.##.# #.# ..##.# #.# #...##.######.# #.# .................# ..##...##.#.####@# 8.6 (5 ..###.###.#.######### ..###.###.#.#......... J$h~ ..........#.# .......## .##### ##....... .# ######..# #>#.#.#.## .#########..#..#...........##.#.#.## ##########.##..#.#J$hS J$h J$hO K$hK$h)K$hK$h=K$hK$hBK$h)K$hK$hK$hXK$hx,K$hvK$h..### #.# #...##.######.# #.# .................# ..##...##.#.####.# ..###.###.#.######### ..###.###.#.#......... ..........#.# .......## .####.......# ##....... .# ######..# #.#.#.##K$h)53#########..#..#...........##.#.#.## ##########.##..#.# #.# #).##..# #.# ###.######.#.#K$hV #.###....>.)....#.#.†. K$hx#...........##......###> #####...###.#######.# #.K$h3K$h! K$h c _There is a stone staircase leading down here.K$h 3K$h\ K$h@ K$h K$h $ _K$hV K$ho ,K$h K$hɘ K$h ,K$h) K$h֠ = ..###.###.#.######### ..###.###.#.# .........#.# #.......## .####.......# #.#....... .# ######..# #>.#.#. .#########.##.#..#.##.#.# ##########.#..#.#.## #.# .##..#..7.6 (4 #.# ###.######.#.##.#.## #.###....>.)....#.#.†... #...........##......###>####...###.#######.# # ##### #.# #.# #. #.# #.# # #.# #.# #.K$hC g #.#  Things that are here:K$h K$h K$h r _a +0 club; a goblin skeletonN$h3N$hN$hN$hN$h$ _N$hN$h~N$h,N$hvN$hEN$h,N$h,N$hP  There is an escape hatch in the floor here.N$hNN$h _N$h" N$h N$h N$h N$hN$hZ  Items here: ) ÷÷÷.N$hk5 _N$hN$hqN$h!,N$hp'N$h'N$h*,N$h,N$h/N$h1N$h1N$h2N$hh4N$hS6,N$hV7N$hI9N$h;,N$h;N$h=N$h@,N$h@N$hBN$h)D,N$hDN$hFN$hG,N$hGHN$hXKl  You see here a frilled lizard skeleton.N$hLN$hM _N$hMN$hNN$hP,N$hPN$hQN$h6S,N$h.TN$hUN$h1W,N$hWN$hYN$h5ZN$h]ZN$hZN$h]l  You see here a frilled lizard skeleton.N$hh_N$h_ _N$h`N$hga #........##.........  #.##.............##..  #.##.#.#.##.#........  #.##.#..#..#...#  #.##.#.#.##.#..# N$hQh #.#..#.#.##.#.## #  #.#.##..#..#..# .# .#.##.#.##.#.#..##.# N$hh.)....#.#.÷....÷@......# 77.6 (20.0) ..##......###>##.#####.# #.#######.# #.##.# #.# #.# #.##.# N$hi#.# #.# #.## N$h i#.# #.# #.##. N$haO$hcO$hcO$hJh,O$hhO$hiO$hiO$hkO$hm,O$hmO$h)tY#...##.##.. #........##.. #.##.............##.. #.##.#.#.##.#........ #.##.#..#..#...#.# #.##.#.#.##.#..#.# #.#..#.#.##.#.##.# .#.##..#..#..#..# #.#.##.#.##.#.#.@##.# 80.6 (3.0).#.#.÷....÷.......# .....###>##.#####.######.# #.##.# # #.# #.##.#O$hrt3 #.# #.##.# #.# #.##.# #.# #.##.. ##O$ht`#####.###.#### ..O$h'uO$hzO$h|P$hP$h/ P$hr P$h%P$h',P$h,,P$h39.##......... #......##.. #.#.#.##.#........ #.#..#..#...#.# .# #.#.#.##.#..#.# .#.#.#.##.#.##.# .##..#..#..#..# .##.#.##.#.#..##.# .#.#.÷....÷.....@.# ..###>##.#####.# ###.# #.##.# .#  #.# #.##.# b##.# #.##.# .##.# #.##.# .#b   bat (asleep)#.# #.##.. .### ####.###.#### ... .........########.#P$h6+1.6 (1P$h6P$hG= b.bA bat comes into view.P$h=3=2.6 (2P$hKBP$hDP _The bat barely misses you.Q$hQQ$hZA bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 44% to hit with your +0 hand axe. It has about 53% to hit you. Attack Max Damage Hit 1 It is immune to blinding. It can see invisible. It can fly. [!]: Description|QuoteS$h S$h .......##.........Josephus33 the Trooper ##.............##..Human of Trog **.... ##.#.#.##.#........Health: 24/24 ======================== ##.#..#..#...#.# .#Magic: 2/2======================== ##.#.#.##.#..#.# .#AC: 5Str: 17 #..#.#.##.#.##.# .#EV: 10Int: 7 #.##..#..#..#..# .#SH: 0Dex: 12 #.##.#.##.#.#..##.#XL:  2 Next: 91% Place: Dungeon:1 .#.#.÷....÷.....@.#Noise: =--------  Time: 682.6 (2.0) .....###>##.#####b#c) +0 hand axe ####.# #.##.# .#Throw: 5 javelins#.#S$h #.##.# .##.# #.##.# .##.# #.##.# .#b   bat#.# #.##.. .### ####.###.#### ... .........########.# _There is an escape hatch in the floor here. _Items here: ) ÷÷÷. _You see here a frilled lizard skeleton. _You see here a frilled lizard skeleton.  A bat comes into view. _The bat barely misses you.S$hXU$h5e,U$hn  You hit the bat but do no damage. The bat hits you but does no damage.U$hn-3.9 (1.3U$h%vU$h-xP _The bat barely misses you.W$h^ r2--5.1 (1.2W$h%q  _You miss the bat. The bat hits you. x2; The bat closely misses you.X$ho>6.3X$haX$h;w _You closely miss the bat. The bat hits you but does no damage. x2Z$hg,Z$hx b.  You closely miss the bat. The bat hits you but does no damage.Z$hy(7.5Z$h6Z$hP _The bat barely misses you.\$h ,\$h C8.8 (1.3\$h \$h w _You closely miss the bat. The bat hits you but does no damage. x2^$h^$hhb.3=-90.0 (1.2_$h_$hN _You hit the bat but do no damage. The bat hits you but does no damage. x3_$h[..####.## ......##... .............##.. .#.#.##.#........ .#..#..#...#.##.# #.#.##.#..#.##.# _$h|\..#.#.##.#.##.##.# .##..#..#..#..##b# #.#.##.#.#..##@# _$h\#.#.÷....÷.......# _$h\M....###>##.#####.# ###.# #.##.# #.#_$h]2#.# #.##.# #.##.# #.##.# #.# _$hC]A#.# #.##.# #.#  #.# #.##.. ..### ###.###.#### ..._$hg]_$h#a_$hb_$hPl_$hm%10_$hs_$hvQ _The bat closely misses you.`$h,`$h `$h -2.2 (1.2`$h>`$h _You barely miss the bat. The bat barely misses you.`$hT,`$h&  You hit the bat but do no damage. The bat hits you but does no damage.4==3.4`$h`$hP _The bat barely misses you.a$h  You hit the bat.  The bat is moderately wounded.a$h-4.7 (1.3a$ha$h y _The bat closely misses you. The bat hits you but does no damage. x2a$hu  You hit the bat but do no damage.The bat is moderately wounded.a$h_ b. 5.9 (1.2a$h a$h P _The bat barely misses you.b$h$########## .# ...####.##..# ......##..............###.##.#.........#..#. #.#.##..#.#.##.#.##.##b.#..#. .##.#.##.#.#..## #.#.÷....÷...... ....###>##.#### ### # b$h9{ #.# #.##.. ..###b$hFB60b$hRMb$hG[n _The bat misses you. The bat hits you but does no damage.b$hf  You miss the bat. The bat closely misses you. x2b$hgI=8.1 (1.2b$hpb$h z: _The bat hits you but does no damage.b$h   You hit the bat.  The bat is severely wounded.3-9.3b$hF b$h L _The bat hits you but does no damage. The bat hits you.b$h=Zn  You hit the bat.  You kill the bat!b$hb1.b$he25700.5b$h##.#####.# ###.# #.##.# [3$hb3m#.##.# #.##.# #.##.# #.##.# #.##.# #.##.# #.##.# #.##.. ..###You hit the bat.  The bat is severely wounded. _The bat hits you but does no damage. The bat hits you.  You hit the bat.  You kill the bat! _Trog accepts your kill.$h?c$hgg _Setting a skill training target for Axes at 14.0.$h'$h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  12%   0               b + Maces & Flails   0.5     0       c * Axes   1.2  60%   0       d + Polearms   0.5     0       e + Unarmed Combat   0.0     0  [20$hX    f + Throwing0.1   5%   0               g - Short Blades   3.1     0       h - Long Blades   1.8     0              i + Armour2.1  12%   0      j + Dodging2.2   9%   0      k + Stealth0.0 $hZ  2%  +1                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$hz29 c - Axes   1.2   1133243$h{15 c + Axes 1.2  43% 71913$h 2 c * Axes   1.2  6052 92$h 0argetarget--  -- 14.0 -- -- --  -- -- --  --  --  a-z] set[-] clear selected targettrainingtargets$h~$h <[?25h[?0c14.0 $h( $h [?25l[?1c$h&14.0 Your training target must be 27 or below! $h; $hy<[?25h[?0c14.0 $hkA ( $hG [?25l[?1c$h I &20.0 The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targets$h9F$hM$hU########## .# .Josephus33 the Trooper .........####.##..#Human of Trog **.... ......##..........Health: 23/24 =======================- #.............##..Magic: 2/2======================== #.#.#.##.#........AC: 5Str: 17 #.#..#..#...#.##.#EV: 10Int: 7 #.#.#.##.#..#.##.#SH: 0Dex: 12 ..#.#.##.#.##.##.#XL:  2 Next: 95% Place: Dungeon:1 .##..#..#..#..##@#Noise: =--------  Time: 700.5 (0.0) .##.#.##.#.#..##.#c) +0 hand axe #.#.÷....÷.......#Throw: 5 javelins ....###>##.#####.# ###.# #.##.# [3$hV{3m#.##.# #.##.# #.##.# #.##.# #.##.# #.##.# #.##.# #.##.. ..###The bat is severely wounded. _The bat hits you but does no damage. The bat hits you.  You hit the bat.  You kill the bat! _Trog accepts your kill. _Setting a skill training target for Axes at 14.0.$h\4$hb$hc$h  _4= _HP restored.=..#.#.##.#.##.##.# .##..#..#..#..##.# ##.#.##.#.#..##.##.÷....÷.......# ....###>##.#####.###.# #.##.# #.  #.# #.##.# #.  #.# #.##.# #.  #.# #.##.# -7.5 (7  #.# #.##.......### ###.###.####...........########..........)...  $h [40m#...################# -$h3$hE$h$h,$h$hn$h,$hV$hb3#.##..#..#..#..##.#.##.#.##.#.#..##.# ..#.#.÷....÷.......# ......###>##.#####.# #####.# #.##.# #.#  #.# #.##.# #.# #.# #.##.# #.# #.# #.##.#####.# #.# #.##....@..###10.5 (3 #####.###.####............ ..........########.####### ####..........)....#  #...############# ##### $h$h$haf 3$hg $hw n$hG| X$h4 ,$h $h $h2 B##.#.##.#.#..##.# $h7 y÷....÷.......# $h5 (.###>##.#####.# ##.# #.##.# #.# $h3  #.# #.##.# #.#  #.# #.##.# #.#  #.# #.##.#####.#  #.# #.##.......######## ##.###.####.....@.......3 $h. z.......########.######## #.)....# ...############# ##### $hӪ $h $hI$h).#.##.#.#..##.# ÷....÷.......# ###>##.#####.# .# #.##.# #.# .# #.##.# #.# .# #.##.# #.# .# #.##.#####.# .# #.##.......## .###.####..5.5 (2########.## .)....# ..#####$hM2$h3$hB3$hB$hI$hZJ$hJ$h>On$hQTK#.#.#..##.# ...÷.......# ##>##.#####.#  #.##.# #.# $hT #.##.# #.#  #.##.# #.#  #.##.#####.#  #.##.......## ##.####..7##.##$hTN)....# $hU$hu[$h]$h 3$hQ $h $h ,$h X$h $h #.#.#..##.# ÷.......# >##.#####.# .##.# #.# .##.# #.# .##.# #.# .##.#####.# .##.......##. .####..#9##.##)....#  $h $h $h $h' I$h $h ,$h n$h 5.##.# ÷.......# #.#####.# #.# #.# #.# #.# #.# #.# #.#####.# #.......##.# ###..$h # 21 #.## )....# $h $h $hA$hŏ$h$hpn$hH.##.# ......# ####.#  #.#  #.#  #.# ####.# # ......##.# ..# 3.## )....# $hx7..##.#  # ## .# .#  #.# .#  #.# .#  #.# .# .# B#  #.#  ...@.#  .#  )....#       B   giant cockroach (asleep)   0$hۥ.BB4.5 (1$hx _A giant cockroach comes into view.$h#6##.#  # ###  .# ..#  #.# #.#  #.# #.#  #.# #.#  .# #.#  #B#  .@#  .#  ....#    $h$$:     $h-D=5$h1$h4G _The giant cockroach bites you but does no damage.$h  You barely miss the giant cockroach. The giant cockroach barely misses you.$h~-6.7 (1.2$h$hG _The giant cockroach bites you but does no damage.$hA  You hit the giant cockroach.  The giant cockroach is almost dead.2--7.9$hoG$hI4 _The giant cockroach bites you.$hZI  You hit the giant cockroach.  $hZ=You kill the giant cockroach!$hg†$h$h.##.#  Josephus33 the Trooper ....####  Human of Trog **.... ###.#..#  Health: 22/24 ======================--#.##.#  Magic: 2/2========================#.##.#  AC: 5Str: 17#.##.#  EV: 10Int: 7 ###.##.#  SH: 0Dex: 12 ....############†#  XL:  2 Next: 104% Place: Dungeon:1 ................@#  Noise: =--------  Time: 729.1 (1.2) ###.##############  c) +0 hand axe ....#  Throw: 5 javelins [0;10$hm#####           _The giant cockroach bites you but does no damage.  You hit the giant cockroach.  The giant cockroach is almost dead. _The giant cockroach bites you.  You hit the giant cockroach.  You kill the giant cockroach! _Trog accepts your kill.You have reached level 3!$h-/  --more--$h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? $h N  Uppercase letters only, please.$hv L7/293/393 2% $h k _You feel stronger. x2$h A giant cockroach corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.$h$h$.##.#  Josephus33 the Trooper ....####  Human of Trog **.... ###.#..#  Health: 27/29 ======================--#.##.#  Magic: 3/3========================#.##.#  AC: 5Str: 19#.##.#  EV: 10Int: 7 ###.##.#  SH: 0Dex: 12 ....############†#  XL:  3 Next:  2% Place: Dungeon:1 ................@#  Noise: =--------  Time: 729.1 (1.2) ###.##############  c) +0 hand axe ....#  Throw: 5 javelins [0;10$h%Rm#####           _Trog accepts your kill.You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel stronger. x2$h&$h,$h-%hI%h%h%h7 _  You see here a giant cockroach corpse.%hT _## . ...# ##.   #.# #. ###.# #-31.1 (2.0 ...#######†.............# ###.############## ....# -%hQ3%h%h'%h)a8=%h.B%hG/%h70%h5m## . ...### ##.  3  #.# #. ###.# # ....############†# .................# # %hU6%h=%hO?%h" 3%h" %h %h@ %h ,%h . ..... .## .# ...#.### ###...5###  #.##.# ###.##.# %hs %h %hc=%h>t..##.. ..#. .##.##. 9=.##.##. ##.##.#S$ #..##.##. #..##.# #. ..# #.#### ##.# #.@..# # #.# ####.# # #.# #.# # #.#%ht #.###.# #.#%hu..###†# S   ball python (constriction, asleep) %h@uh#....###.#####%hiu;)....#%hh} 6.1 (1  A ball python comes into view.Found 18 gold pieces.%h~%h!j.SS)%h3=7.1 (2%h%hn5 _The ball python hisses angrily.%hUM##..   #.  #.##.# #.  #.##.# #.  #.##.# .$  ..##.# #.  ..##.# #S  # #.####  .# #..@.#   #.# ####.#   #.# #.# %h"S  #.# #.#  .# #.#  #†#   ..#   .###    )....#   %hX.SS   ball python (constriction)-8.1 (1%hk^%hn`%h!0c##..   #.  .##.# #.  .##.# #.  .##.# .$  .##.# #.  .##.# #.  # #S####  .# #...@# %h0 #.# ####.#  #.# #.#  #.# #.#  .# #.#  ##†#  ..#  .#%h1###  ....#  %h#4%hj:E.S%h:@-9%h@%hRD%h.##..  Josephus33 the Trooper .....#.  Human of Trog **.... .##.##.  Health: 29/29 ======================== .##.##.  Magic: 3/3======================== .##.#.$  AC: 5Str: 19 .##.##.  EV: 10Int: 7 .##.##.  SH: 0Dex: 12 ....##.####  XL:  3 Next:  2% Place: Dungeon:1 ###.##.S*@#  Noise: ---------  Time: 739.1 (0.0)#.#####.#  c) +0 hand axe%h:#.##.#  Throw: 5 javelins#.##.# ###.##.# ....############†#  S   ball python (constriction) .................# ###.############## ....# Found 18 gold pieces. _The ball python hisses angrily.  Throw: 5 javelins%hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (58% to hit)%h .##..  Josephus33 the Trooper .....#.  Human of Trog **.... .##.#%h #.  Health: 29/29 ======================== .##.##.  Magic: 3/3======================== .##.#.$  AC: 5Str: 19 .##.##.  EV: 10Int: 7 .##.##.  SH: 0Dex: 12 ....##.####  XL:  3 Next:  2% Place: Dungeon:1 ###.##.S.@#  Noise: ---------  Time: 739.1 (0.0)#.#####.#  c) +0 hand axe#.##.#  Throw: 5 javelins#.##.# ###.##.# ....############†#  S   ball python (constriction) ...............%h ..# ###.############## ....# Shift-Dir - straight lineAim: a ball python (58% to hit)  You throw a javelin.  The javelin pierces through the ball python.  You kill the ball python!Trog accepts your kill.%h? g(((%h.;†.%hlx4=40.6 (1.54 _%h%h%h-3%h.%h5%h;=%h@g  You see here a ball python corpse.%h:K _%hr...##.. ... #.# .#.##.# #.# .#.##.# #.# #.# .$# ..##.# #.# ..##.# #.# ...# #.#### .#####.# #@†..# -4.6 (4.0 .# #.# ####.# .# #.# #.# 5 .# #.# #.# .#####.# #.#...####†# ##%hs.....####.######)....#%hv8-%h١o _f - 5 javelins (gained 1)%hI%h%h ..  .# ###.##..#...... ....##..#........ ..##.##.# #.#####.# .##.# #......@# 9.6 (5..##.# #######.# ..##.# .....#.####.†. .# #.# ####. .# #.# # .# #.# #. .######.# _You now have 41 gold pieces (gained 18). %h  %ht  %h , %h\  %h  %h  ## .. ### .# . #.#####.##..#### #.###.......... ..# #.#..##..#.# #.##.#........#.# .#..#...#.##.# #.# #.##.#..#.##.# #@#####.#56.6 (7 #.##.#.##.##.# #.......#..#..##.# #######.# #.##.#.#..##.# #.# ÷....÷.......# #.#### ###>##.#####.# #.†..# # #.##.# ####.# # #.##.# #.# # #.##.# #.# %hg I %h  %h  %h  %h  %h , %h  %hO  %h , %h  %h  %h , %h  %h ###  ###  ... ###### .##.. #.# ......####.##..#### #.# ...##...........@.# #.#61.6 (5 ...........##..##.# #.###.#........ #.# #.# ..#..#...#.##.# #.# #.# .#.##.#..#.##.# #.#####.# .#.##.#.##.##.# #.......# ..#..#..#..##.# ### .#.##.#.#..##.# %h  .÷....÷.......##.#### %hw  %hB  %h  %h3 %hg %h %h  %h %h]B %hf %h, %hL %h %h[, %h %h(  %hr!, %h! %h# %hI$, %h$ %h% %h&, %hg' %h) %hA+, %h+ %hNn %hO %hP %hP %h{S %h[..r###..........##.. #.#  %h[###.##..#### #.# ...........# #.# ##..##.# #.# ..... #.# #@# #.##.# #.# #.#  %h].#.##.# #.#####.# ##.##.# #.......#.##.# #######.#.##.# #.# r   quokka (asleep).....# #.########.# #.†..## #.# ####.# %h_072.6 (11.0) %hp5.rr3.6 (12 _A quokka comes into view.%hg.....###... ..r  .##.. ###.##..###.......##..##....... #.# #..# #..######......###### .#..##.....######.†.%hQ%hE\.r%h14.0)%hr%h%hBJosephus33 the Trooper.....Human of Trog **.......Health: 29/29 ========================###...Magic: 3/3========================......AC: 5Str: 19.##..#r#EV: 10Int: 7 ###.##..#### #*#SH: 0Dex: 12 ...........# #*#XL:  3 Next:  4% Place: Dungeon:1 ....##..##.# #@#Noise: ---------  Time: 774.6 (0.0) ........ #.# #.#c) +0 hand axe ..#.##.# #.# #.#Throw: 5 javelins ..#.##.# #.#####.# .##.##.# #.......# .#..##.# #######.#%h‰r   quokka .#..##.##.# .......##.#### .#####.##.†..# _You now have 41 gold pieces (gained 18). _A quokka comes into view.Throw: 5 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (41% to hit)%hJosephus33 the Trooper..(..Human of Trog **.....(.Health: 29/29 ========================###.(.Magic: 3/3========================....(.AC: 5Str: 19.##..#(#EV: 10Int: 7 ###.##..#### #(#SH: 0Dex: 12 ...........# #(#XL:  3 Next:  4% Place: Dungeon:1 ....##..##.# #@#Noise: ---------  Time: 774.6 (0.0) ........ #.# #.#c) +0 hand axe ..#.##.# #.# #.#Throw: 5 javelins ..#.##.# #.#####.# .##.##.# #.......# %hU.#..##.# #######.#r   quokka .#..##.##.# .......##.#### .#####.##.†..# _You now have 41 gold pieces (gained 18). _A quokka comes into view.Throw: 5 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (41% to hit)%h7AA quokka comes into view.  Throw: 5 javelins  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (41% to hit)  You throw a javelin. The javelin closely misses the quokka......r6.1 (1.54 _%hT  You hit the quokka.  The quokka is almost dead.6---=7.4 (1.3 _The quokka bites you.%hW %h tDrink which item? Potions %hd  h - a glowing cyan potion [!] read|quaff[?] describe selected%h%h, %hJosephus33 the Trooper..(..Human of Trog **.......Health: 26/29 =====================---###...Magic: 3/3========================......AC: 5Str: 19.##..#.#EV: 10%h-/Int: 7 ###.##..#### #.#SH: 0Dex: 12 ...........# #r#XL:  3 Next:  4% Place: Dungeon:1 ....##..##.# #@#Noise: =--------  Time: 777.4 (0.0) ........ #.# #.#%hPc) +0 hand axe ..#.##.# #.# #.#%hwThrow: 4 javelins ..#.##.# #.#####.# %hL.##.##.# #.......# .#..##.# #######.#r   quokka .#..##.#%h#.# .......##.#### .#####.#%hM#.†..#Shift-Dir - straight line%h=Aim: a quokka (41% to hit) _You throw a javelin. The javelin closely misses the quokka.%hmdYou hit the quokka.  The quokka is almost dead. %h,_The quokka bites you.%hn  Okay, then.%h&%h/. _%h!  You miss the quokka.The quokka is almost dead.The quokka closely misses you.7=8.6 (1.2%hT _The quokka bites you but does no damage.%h;v  You slash the quokka!  You kill the quokka!%h1.%h89.8 _Trog accepts your kill.%h%hM###.........(.. .....###.. ...  .##.. ###.##..###......##..#...... ..#.##.# #.# #.##.#8==-800%hWM.. ####.#.....###........##....(.... .......###....... ...  .##.. ###.##..###......##..# ........ #.# #.##.#%h%h9==-1%h%h%hR XM##.# .. #...## ####.....## #........#####....(..... .........####......#.. #...# %h  .##.. ###.##..###...... ....##..##.# #.##.#%hF <2%hk %h: %h M.... .##.# ##.## .. #...## ####.....##  #........######....(..... .....#### ..........#.. #.@.#  .##.. ##.## ###.##..### ...........# #.#..#%hk%hI &3%h%h%h-:yM## .... ### ##.# ##.## .. #...## ####.....##  #........#######....(....... .#### .......@..#.. ...###...##  .##.. ##.## ###.##..#### #.##.#%h`F<4%hI%hK%h1=sM.##  .... ### ##.## ##.## .. .##...## ####.....##  #........#######....(....... .####.......##.. ...###...##.##.. . ##.###.#=5%h[4M%h#.##  .... ### ##.## ##.## .. .##...## ####.....##  #........#######.... .#######.......##... ...###...##.##.#6%h]%hq7.8 (25%hL%h7Y _f - 5 javelins (gained 1)%htI%h%h,%h#X%h%h %h ,%h%hf%h,%h|%h....##.#.......# #####.##.##.###.##  ...##...##  ### #.#.....## # #........#### %h#.#.###............#.......#######......@......##91.8 (4..###... #### .##..#... ##.## ...####.##..#### #.# ##.............# #.# ........##..##.# #.# ##.#. #.# #.##...##.# #.# %h/T##.#..#.##.# #.#####.#%hT%h(%h/4%h6%h:%h|%h}3%hȨ%h)#####.##.##.###.## ..  #.##...## ### # #.#.....## # #. #........#### #.#.###............#..............#######.............## ...###...## ##### .##..#..@# ##.## 4.8 (3 ....####.##..##### #.# .##.............# #.#......##..##.# #.# .##.# #.# #.# #..#...#.##.# #.# #.# .##.#..#.##.# #.#####.# .##.#.##.##.# #.......# #..##.# #######.#%hٶ%h %h^ %h %hJ %h7 %h %h %h@ B%h %h ,%h %hͫ %h ,%h* %h H..#..... #.......## ##. .........# #.. ........## #.# .#.#.#.#..... #.# ..# ### %h G########.##.# #.# #.###.## .. #.# #.##...##### #.# #.#.....## # #@# #........####9.8 (5 #.#.###............ #..............#### %hô ###.............## #.........###...## ######## #.##..#...# ##.## .......####.##..##### #.# ....##.............# #.# ............##..##.# #.#%h %h %h %hQ%h& _%h) B%h0 X%h1 %h2 %h4 ,%h{: .## ##....# #...## # #.# .%h; #.#.#.#.#......##.# ..# ### ##########.##.#..#.# #.###.## .. #.#.# #.##...## ### #.#.# #.#.....## #.#.# ...### #@#.###.....802.8 (3 #........#####.............##  #.........###...## ########## #.##..#...# ##.## .........####.##..##### .###.............# #.# #......##..##.# #.# #.#.#.##.#........##.# #.#%h< %hA %h:D %hD~  Your library has no spells.%hH%hJ. _ %hh~  Your library has no spells. %h %h+. _!%h~  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3   8%   0               b + Maces & Flails   0.6     0       c * Axes   1.3  63%   0       d + Polearms   0.6     0       e + Unarmed Combat   0.0     0  !%h~    f + Throwing0.2   5%   0               g - Short Blades   3.1     0       h - Long Blades   1.8     0              i + Armour2.1  13%   0      j + Dodging2.2   9%   0      k + Stealth0.0 !%h[40m  2%  +1                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets'%h- 0argetarget--  -- 20.0 -- -- --  -- -- --  --  --  a-z] set[-] clear selected targettrainingtargets*%h <[?25h[?0c0 ,%h [?25l[?1c,%hۿ 10.0   0 current training targets, if any.=] set aall targets4%h5..#.......## ##.Josephus33 the Trooper #..........# #..Human of Trog **.... ..........## # #.#Health: 29/29 ======================== .#.#.#.#.#......##.# ..# ###Magic: 3/3======================== ##########.##.#..#.# #.###.##AC: 5Str: 19.. #.#.# #.##...##EV: 10Int: 7### #.#.# #.#.....##SH: 0Dex: 12#.#.# #........### XL:  3 Next:  8% Place: Dungeon:1#@#.###........... Noise: ---------  Time: 802.8 (0.0)#..............###4%h6 c) +0 hand axe###.............##Throw: 5 javelins#.........###...## ########## #.##..#...# ##.## .........####.##..##### #.# ......##.............# #.# #.............##..##.# #.# #.#.#.##.#........##.# #.#You slash the quokka!  You kill the quokka! _Trog accepts your kill. _f - 5 javelins (gained 1) _Your library has no spells. _Your library has no spells.4%hK5%h5%h3  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3   8%   0          5%hԵ     b + Maces & Flails   0.6     0       c * Axes   1.3  63%   0       d + Polearms   0.6     0  5%h&K     e + Unarmed Combat   0.0     0      f + Throwing0.2   5%   0  5%hn            5%h g - Short Blades   3.1     0       h - Long Blades   1.8     0          5%h@    i + Armour2.1  13%   0      j + Dodging2.2   9%   0      k + Stealth0.0   2%  +1          5%h!            5%h>        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help5%h [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  5%hݸ[!] training|cost|targets=%h756408 k * Stealth   0.0  15>%h106552 k - Stealth   0.0   C%h  C%h ..#.......## ##.Josephus33 the Trooper #..........# #..Human of Trog **.... ..........## # #.#Health: 29/29 ======================== .#.#.#.#.#......##.# ..# ###Magic: 3/3======================== ##########.##.#..#.# #.###.##AC: 5Str: 19C%hj .. #.#.# #.##...##EV: 10Int: 7### #.#.# #.#.....##SH: 0Dex: 12#.#.# #........### XL:  3 Next:  8% Place: Dungeon:1#@#.###........... Noise: ---------  Time: 802.8 (0.0)#..............### c) +0 hand axe###.............##Throw: 5 javelins#.........###...## ########## #.##..#...# ##.## .........####.##..##### #.# ......##.............# #.# #.............##..##.# #.# #.#.#.##.#........##.# #.#You slash the quokka!  You kill the quokka! _%h/ 1mTrog accepts your kill. _f - 5 javelins (gained 1) _Your library has no spells. _Your library has no spells.C%h C%hI C%h E%h ^ IE%h,_ E%hd : _E%hql E%ho nE%hWq E%h?s BE%hx #.#...#..# ....#...## .# ## . #.......## ##. .........# #.. ........## # #.# .#.#.#.#......##.# ..# ### E%hy ########.##.#..#.# #.###.## .. #.#@# #.##...## 7.8 (5### #.#.# #.#.....## .#.# #........#### #.#.###............ #..............#### ###.............## #..###...# ######## #.##..#...# ##.## .......####.##..##### #.#E%hhz E%h E%hA F%h4F%hǞF%hG%h~mIG%h,rG%hG%h,÷.......# <.#..#...?......###...#.. .#G%h͆#...# .##......# .# #.......## ##.# .........# #..# ........## # #@# 10.8 (3 .#.#.#.#......##.# ..# ### ########.##.#.###.## G%h.. #.#.# #.##...##### #.#.# #.#.....###.#.# #........####.#.....G%hG%hŎG%h/d _Found a scroll labelled WYIBLENUGGE.G%h n 3G%hn G%hw G%hx G%h>y G%h*~ ,G%hǀ ,G%h; G%h G%h ,G%hu G%h .## .#.#....# ... ## ..# .#..#...# #?# ...## #.# #...#..# #.# ...#...## .# ## # ## #3.......# #..# .......## # #.## #.#.#.#......##.# ..# ## #######.##.#..#.# #.###.##.. #.#.# #.##...##### #.#.# #.#.....###.#.# # #.#.###....H%h3H%hH%hqH%hBH%hH%hQH%hE#.#.#.#.. .......# #...... ......# #..... ......###.#########.#....#...............###......#..#... 9.8 (6# ##...#..# #. ...#...## #.# .#......# #.# .......## ##.# ........# #..# H%hv5.......## # #.## #.#.#.#......##.# ..# ###H%hlH%hna _i - a scroll labelled WYIBLENUGGEI%h  I%h I%h I%h" I%hr% ,I%h+ I%hA- ,I%h- I%hK4 e########.## #.#.#.#.#.. ...###......# .#.......##I%h5 0#.....## ........###.##########.#.#....#....#÷.......###....@..#22.8 (3<.#..#...########.#........## #.# K#..# #.# .....#...## #.##......# #.# .#.## ##.#...# #..# I%h5 u.........## # #.##I%h6 I%h< I%hV? K%h K%h Inventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 5 javelins (quivered) K%hS Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  g - a scroll labelled ORUAHY NEPTOMU K%h i - a scroll labelled WYIBLENUGGE Potions (go to first with !)  h - a glowing cyan potionX%hgg - a scroll labelled ORUAHY NEPTOMU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Z%h Z%h#########.##,**,,>,,,,,,,,, Josephus33 the Trooper #.#.#.#.#....###########*,******, Human of Trog **.... .........##..###########*,* *, Health: 29/29 ======================== ...#......##.###########*,* **, Magic: 3/3======================== .#.......###.###########*,*****,, AC: 5Str: 19 Z%hd6....#.....##.###########*,,,,,,,, EV: 10Int: 7 .........###.###########*******,, SH: 0Dex: 12 .#.#.#....#..........###Z%h**, XL:  3 Next:  8% Place: Dungeon:1 .÷.......###....@..#.###*, Noise: ---------  Time: 822.8 (0.0) .<.#..#...########.#.###Z%hZ*, c) +0 hand axe .........#########.#.###** Throw: 5 javelins K#.#...#..########.#.### .....#...#########.#.### ...#......########.#.### .#.......#########.#.### ..........#######..#.### Z%h'.........##***#*#.##,** Z%h_f - 5 javelins (gained 1) _Your library has no spells. _Your library has no spells. _Found a scroll labelled WYIBLENUGGE. _i - a scroll labelled WYIBLENUGGEAs you read the scroll labelled ORUAHY NEPTOMU, it crumbles to dust.Z%hZ%h+3.8 (1Z%h*Z%h _Z%h]9Your library has no spells. _Found a scroll labelled WYIBLENUGGE. _i - a scroll labelled WYIBLENUGGE  As you read the scroll labelled ORUAHY NEPTOMU, it crumbles to dust. Z%hK_You feel aware of your surroundings. It was a scroll of revelation._%h_%hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)_%hsa - a +0 short sword[?] describe selected [!] equip|wield|wear|put on_%hy[tab] equip|unequip `%hVoa%h<a%hGa%h|T#########.##,**,,>,,,,,,,,, Josephus33 the Trooper #.#.#.#.#....###########*,******, Human of Trog **.... .........##..###########*,* *, Health: 29/29 ======================== ...#......##.###########*,* **, Magic: 3/3======================== .#.......###.###########*,*****,, AC: 5Str: 19 ....#.....##.###########*,,,,,,,, EV: 10Int: 7 .........###.###########*******,, SH: 0Dex: 12 .#.#.#....#..........###**, XL:  3 Next:  8% Place: Dungeon:1 .÷.......###....@..#a%h^VG.###*, Noise: ---------  Time: 823.8 (0.0) .<.#..#...########.#.###*, c) +0 hand axe .........#########.#.###** Throw: 5 javelins K#.#...#..########.#.### .....#...#########.#.### ...#......########.#.### .#.......#########.#.### ..........#######..#.### .........##***#*#.##,** _Your library has no spells. _Your library has no spells. _Found a scroll labelled WYIBLENUGGE. _i - a scroll labelled WYIBLENUGGEAs you read the scroll labelled ORUAHY NEPTOMU, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.a%hQ^P  Okay, then.a%h&_a%h0|D _g%hCq,# *,,* *..,,* *,***,****** ##########.##...>,,,,,,, .#.#.#.#.#....#*,******g%hE.##..#*,* * ....#......##.#*,* **#.......###.#*,***** #....#.....##.#*,,,,, ..........###.###########***** #.#.#.#.........###* ..÷.......###.......#.### * #.<.#..#...#.#.### ..........##.#.###* #K#.#...#..#.#.###...#...##.#.### ....#......#.#.#######.#.### #..#######..#.###g%hzP#.##.########..#....##########.##..##########..##.##########.###.##########..##.##########.##..#.##..#.##.#########.#.##..########.#.##.#########.#.##..########.#.##.#########.#.##g%hR24.8 (1 _g%hbg%h Qh%hIh%hǰh%hh%hT,*.# *,,* ****,* *,* *,* ,,*,# *,,* *....# *,***,*** #############.##.#..>,,,,, #.#.#.#.#.#.#....####*,**...##..####*,* .....#......##.####*,* ...###.####*,***#....#.....##.###########*,,, .#...........###@###########***7.8 (3h%h.#.#.#.#....#..........### .....÷.......###.......#.### #..#.<.#..#...########.#.### .............###.#.### .#.#K#.#...#..########.#.###.....#...###.#.####......########.#.### .....#.......#########.#.###h%hh%hwj%hO(j%hTInventory: 8/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 5 javelins (quivered) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  i - a scroll labelled WYIBLENUGGE Potions (go to first with !)  h - a glowing cyan potionm%h :i - a scroll labelled WYIBLENUGGE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. m%h *Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.n%hǮ,,*.# *,,* ****,**,* *,*Josephus33 the Trooper ,,*,# *,,* *....#*,***,*** Human of Trog **.... #############.##.########..>,,,,, Health: 29/29 ======================== #.#.#.#.#.#.#....###########*,*** Magic: 3/3======================== .............##..###########*,*AC: 5Str: 19 .......#......##.###########*,*EV: 10Int: 7 .....#.......###.###########*,*** SH: 0Dex: 12 ...#....#.....##.###########*,,,, XL:  3 Next:  8% Place: Dungeon:1 .#...........###@###########***** Noise: ---------  Time: 827.8 (0.0) ...#.#.#.n%h*#....#..........###c) +0 hand axe .....÷.......###.......#.###Throw: 5 javelins #..#.<.#..#...########.#.###Will/2 .............#########.#.### .#.#K#.#...#..########.#.### .........#...#########.#.### ..#....#......########.#.### .....#.......#########.#.### _i - a scroll labelled WYIBLENUGGEAs you read the scroll labelled ORUAHY NEPTOMU, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation. _Okay, then.As you read the scroll labelled WYIBLENUGGE, it crumbles to dust.  A wave of despondency washes over your surroundings.8.8 (1n%h  As you read the scroll labelled ORUAHY NEPTOMU, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation. _Okay, then.  As you read the scroll labelled WYIBLENUGGE, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.v%h0Iv%h2,v%h3v%h9Xv%h:,v%hF;v%h;v%h;v%hOIBv%h`v%hov%hvv%hv%h,v%hv%hv%h%,v%hݹv%h?,v%hûv%h7v%hv%hv%h'v%h#,v%hv%h,v%hv%h%,v%h}v%h?,v%hv%h,v%h$v%h,v%hv%h@,v%hv%h... 66.8 (38.0) _You start waiting.7.8 (39v%h+_ _You feel your willpower return.x%hnx%hx%h.####**,,,,,,,,,*********..*****# *,* ,,*.# *,,* #**#.# *,* *,* ,,*,# *,,* #....# *,** #############.##..>,,,,, #.#.#.#.#.#.#...**.. ....#.* ....#,9.8 (2.0)...#.....##.###########*,,,, .#....##.###########***** ...#.#.#.#....#.........÷#...... #..#.<.#..#...#####. .#.#K#.#...#....#x%hLx%hXx%h......,,,********** ** ......,,,,,,,,,...,,,,,,,,* *,,,, ,.####**,,,,,,,..#********..*****# *,* ,,*.# *,,* #**#.# *,* *,* ,,*,# *,,* #....# *,** #############.##..>,,,,, #.#.#.#.#.#.#...**.#. 71....#......#* ....#, ...#....#.....##.###########*,,,, .#...........###.###########*****#x%h Ix%hW x%h x%h5 Xx%h& x%h x%h x%h x%h h ######**** ......,,,******##** ** ......,,,,,,,,,...,,,,,,,,* *,,,, ,.####**,,,,,,,..#********..*****# *,* ,,*.# *,,* ####.# *,* *,* ,,*,# *,,* #....# *,** #############.##..>,,,,,3 #.#.#.#.#.#.#...**.......K##. .......#......##.###########*,* .....#.......###.###########*,***K   kobold (wandering)#..x%h ] _A kobold is nearby!x%h ######*********####********* ***** ......,,.,,,,,,,,* *,,,, ,.####**,,,,,,,..#********..*****.x%h%g### *,* ,,*,# *,,* #...@# *,***,*** #############.##...>,,,,, #.#.#.#.#.#.#....**.....K##...#......#*..#.......#***..#....#.....,,,, .#...........###.###########*****#.#.#.#....#..x%hnx%h24.8 (1 _x%h x%h!y%hߚ s#****.,,,*****####* #......,...,* * #,.####**,..#*,* *, #,,..* *,,*****#.# *,* *,* #,,*.# *,,* ####.# *,* *,* #,,*,# *,,* #..@.# *,***,##.##.##..> .#.#.#.#.#.#.#....##*,.K##..##*,*.#......##.##*,*.#.###.##*,.#....#.....##.##* ..#.###.## #...#.#.#.#....#.###5z%h#****.,,,*****####* .#......,...,* * .#,.####**,..#*,* *, .#,,..* *,,*****#.# *,* *,* .#,,*.# *,,* ####.# *,* *,* (#,,*,# *,,* #.@..# *,***,##.##.##..> #.#.#.#.#.#.#.#....##*,..##..#*,*.#......##.#*,*.#....K..###.#*,* K   kobold (wandering).#....#.....##.#*.#.....###.# .#...#.#.#.#....#.###.===6 z%h"_The kobold shouts!z%hp #****.,,,*****####* #.#......,...,* * #.#,.####**,..#*,* *, #.#,,..* *,,*****#.# *,* *, #.#,,*.# *,,* ####.# *,* *, .(#,,*,# *,,* #@...# *,***, .##.##.##..> .#.#.#.#.#.#.#.#....#*, #..##..#*,.#......##.#*, #.#.......###.##*,.#....#.....##.##* #...#...........###.# ..#...#.#.#.#....#.###z%hw F---7z%h~ z%h {%hʤ #########**** .........,,,*****####********* ** #.#,,,,,,...,,,,,,,,* *,,.####**#*******,..* *,,*****#.# *.# ####.# .(#,,*,...* .{%hD###############@##.########..>,.#.#.#.#.#.#.#...###* #...............##..#...##.#.....#.#... #.......÷.......###.......#.###{%hr{%hKK   kobold{%hB---8{%h{%h|%h@ #########**** ...*****####********* **......,,.,,,,,,,.####**,,,,,,,..#******..*****#.# #.#,,*.### (#,,*,# *,,* #@...# *,***##############.##|%h]..>, .#.#.#.#.#.#.#.#....# #.....K##..# ...#......##.# #.......#.......###. ......#....#.....##.#|%h֡, #...#...........###.###########** ..#...#.#.#.#....#..|%ha|%h `K.9|%hǽ|%h2%hIxJosephus33 the TrooperHuman of Trog **.... #########****Health: 29/29 ======================== .........,,,*****####********* ** Magic: 3/3======================== #.#......,,,,,,,,,...,,,,,,,,* *, AC: 5Str: 19 #.#,.####**,,,,,,,..#*******,* *, EV: 10Int: 7 #.#,,..* *,,*****#.#*,* *, SH: 0Dex: 12 #.#,,*.# *,,* ####.#*,* *, XL:  3 Next:  8% Place: Dungeon:1 .(#,,*,# *,,* #@...#*,***, Noise: ---------  Time: 879.8 (0.0) .###############*##.########..>,, c) +0 hand axe .#.#.#.#.#.#.#.#[%hx43mK...###########*, Throw: 5 javelins #...............##..###########*, ..........#......##.###########*, #.......#.......###.###########*, K   kobold ......#....#.....##.###########*, #...#...........###.###########** ..#...#.#.#.#....#..........### _A kobold is nearby! _The kobold shouts!  Throw: 5 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)%h] .K%h *KAim: a kobold, wielding a +0 dagger (45% to hit)%h(Josephus33 the TrooperHuman of Trog **.... #########****Health: 29/29 ======================== .........,,,*****####********* ** Magic: 3/3======================== #.#......,,,,,,,,,...,,,,,,,,* *, AC: 5Str: 19 #.#,.####**,,,,,,,..#*******,* *, EV: 10Int: 7 #.#,,..* *,,*****#.#*,* *, SH: 0Dex: 12 #.#,,*.# *,,* ####.#*,* *, XL:  3 Next:  8% Place: Dungeon:1 .(#,,*,# *,,* #@...#*,***, Noise: ---------  Time: 879.8 (0.0) .###############(##.########..>,, c) +0 hand axe .#.#.#.#.#.#.#.#[%h40m(...###########*, Throw: 5 javelins #...............##..###########*, ..........#......##.###########*, #.......#.......###.###########*, K   kobold ......#....#.....##.###########*, #...#...........###.###########** ..#...#.#.#.#....#..........### _A kobold is nearby! _The kobold shouts!  Throw: 5 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)%h:  You throw a javelin. The javelin barely misses the kobold.%hF@K%h:G`==81.3 (1.54%h9M%h)P= _The kobold hits you but does no damage.%hL%hLe6----2.5 (1.2%h'S%hUx _You closely miss the kobold. The kobold hits you with a +0 dagger.%hJ  -3.8 (1.3 _You hit the kobold but do no damage. The kobold barely misses you.%hf  You hit the kobold but do no damage. The kobold hits you with a +0 dagger.%h h5----5.0 (1.2%h %h[ = _The kobold hits you but does no damage.%ht  You hit the kobold.  You kill the kobold!%hD)%ha_6=106.2%h%h W _Trog accepts your kill.%hk%hrWhat do you want to examine? Items  a - ()) a +0 dagger  b - (†) a kobold corpse%h<%hzJosephus33 the TrooperHuman of Trog **.... #########****Health: 26/29 =====================--- .........,,,*****####********* ** Magic: 3/3======================== #.#......,,,,,,,,,...,,,,,,,,* *, AC: 5Str: 19 #.#,.####**,,,,,,,..#*******,* *, EV: 10Int: 7 #.#,,..* *,,*****#.#*,* *, SH: 0Dex: 12 #.#,,*.# *,,* ####.#*,* *, XL:  3 Next: 10% Place: Dungeon:1 .(#,,*,# *,,* #@...#*,***, Noise: =--------  Time: 886.2 (1.2) .###############)##.########..>,, c) +0 hand axe .#.#.#.#.#.#.#.%hr#(...###########*, Throw: 4 javelins #...............##..###########*, ..........#......##.###########*, #.......#.......###.###########*, ......#....#.....##.###########*, #...#...........###.###########** ..#...#.#.#.#....#..........### _You hit the kobold but do no damage. The kobold barely misses you.You hit the kobold but do no damage. The kobold hits you with a +0 dagger. _The kobold hits you but does no damage.  You hit the kobold.  You kill the kobold! _Trog accepts your kill.%h%hg %hi A javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.2At 100% training you would reach 16.0 in about 7.9 XLs.At current training (7%) you reach 16.0 in the equivalent of 28.7 XLs. Damage rating: 12 (Base [10 + 0 (Thrw)] x 122% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (g)o to location.%hj %ho Josephus33 the TrooperHuman of Trog **.... #########****Health: 26/29 =====================--- .........,,,*****####********* ** Magic: 3/3======================== #.#......,,,,,,,,,...,,,,,,,,* *, AC: 5Str: 19 #.#,.####**,,,,,,,..#*******,* *, EV: 10Int: 7 #.#,,..* *,,*****#.#*,* *, SH: 0Dex: 12 #.#,,*.# *,,* ####.#*,* *, XL:  3 Next: 10% Place: Dungeon:1 .(#,,*,# *,,* #@...#*,***, Noise: =--------  Time: 886.2 (0.0) .###############)##.########..>,, c) +0 hand axe .#.#.#.#.#.#.#.[39%ha ;49m#(...###########*, Throw: 4 javelins #...............##..###########*, ..........#......##.###########*, #.......#.......###.###########*, ......#....#.....##.###########*, #...#...........###.###########** ..#...#.#.#.#....#..........### _You hit the kobold but do no damage. The kobold barely misses you.You hit the kobold but do no damage. The kobold hits you with a +0 dagger. _The kobold hits you but does no damage.  You hit the kobold.  You kill the kobold! _Trog accepts your kill.  Things that are here:  a +0 dagger; a kobold corpse _#########**** .........,,,*****####********* ** #.#......,,,,,,,,,...,,,,,,,,* *, #.#,.####**,,,,,,,..,* *,,,..* *,,*****#.# *,*.# *,,* ####.# %h&  .(#,,*,# #...* .###############)##.########..>, .#.#.#.#.#.#.#.#@...###########-9.2 (3 #...............##.###* ..........#......##.#5.......###...#..#.....#.#... #.......÷.......###.......#.### ...#..#.<.#..#...########.#.###-%h+Y _f - 5 javelins (gained 1)%h5"7=8==%hf . _You start resting.98.2 (99==9.2 (10.0) _HP restored.%hz %hX   Things that are here:  a +0 dagger; a kobold corpse _=#####**** ......,,,****#####********* ***** ......,,,,,,,,....,,,,,,,,* *,,, ,.####**,,,,,,,..#*******,* *,*** ,,..* *,,*****#.# *,* *,* ,,*.# *,,* ####@# *,* *,* 903.2 (4.0) %h ,,*,# *,,* #....# *,***,*** #############)##.########..>,,,,#.#.#.#.#.#....####*,***.......##..###*,* .......#......##.###*,*...#.......###.###########*,***%h   ...#....#.....##.###########*,,,,  .#...........######*****%hU E %hz %h$ %h? %ha%h.n%h,%h%hUu #######**** .......,,.###############*** **** #......,,.......@........,,* *,,,6.2 (3 #,.####**.........######**,* *, #,,..* *..######.# *,* *,* ,,*.# *,,* ####.# *,* *,* #,,*,# *,,* #....# *,***,** ##############)##.#..>,,,,#.#.#.#.#.#.#....##*,**......#..##*,*.#......##.#*,*%hn3%hzq%hz%hu{,%hÀX%h%h.%hP,%h$%h%h%h%h%h ~ #############** ..............###############*** ###.#........................,,*  #.#,.####*#...@.....######**,* 10.2 (4##.#,,..* #..######.# *,* ..#.#,,*.# #.,* ####.# ...(#,,*,# #,,* #....# ** .#.###############)##.########..> ...#.#.#.#.#.#.#.#....###########  ###...............##..####  *##......##.####  ,##.......#.......###.#### %h%hP%h%hQ%h^^ %%hd ,%h^m  ###################* ................###############** #####.#........................,,  #.#,.####*#.........######**, #####.#,,..* #.@######.# *,3.2 (3 ....#.#,,*.# #..# ####.# *, ,#...(#,,*,# #..# #....# *, %hEn ,#.#.###############)##.########. ,#...#.#.#.#.#.#.#.#....### ,####...............##.. ,**##......##. ,,,##.###. ,**##.....##.%hn %h9u %h2z %hf3%hh%hw%h |,%hـ,%hr%h%h%hi%h~,%h%h%hЍ%h%h8%hƑ%ht,%h%h%h,%h%hZ%hȞ,%h%h####* .........###############*** ***** ................@.......,,* *,,,20.2 (7 ,.######.........#######*,* *,*** ,,..* #..######.# *,* *,* %h,*.# #..# ####.# *,* *,*,*,# #..# #....# *,***,*** #############)##.########..>,,,,, #.#.#.#.#.#.#....###########*,*** ......##..###########*,* .......#......##.###########*,*%hl%h%h%h֩3%h8%h%hI,%h5,%h,%h%h%h%hi%hX%h.%h%h,%ha3~* ####### *******..# *,,,,,,,7 #.........########.# *,******* #..######.# *,# *,* #..# ####.# #..# #....# *,***,********)##.########..>,,,,,,,,,* .#.#.#....###########*,******,*##..###########*,* ##.###########*,* **,**%h 4%h%h%hXI%hY^%h-a%hy%h[ *################## ************** .................# *,,,,,,,,,,,,, ........########.# *,***********, .######.# #.# *,* *, .# ####.# #@# *,* *32.2 (5 .# #....# #.#**,** *, ####)##.########..>,,,,,,,,,* *, .#.#....###########*,******,* *, ....##..###########*,* *,* *, .....##.###*,* **,** *,  ....###.##*,*****,,,***, ##.##*,,,,,,,,,,,,,  ....###.##*******,,,**** %h΃%h%h΍%h 3%hF %h %hA  *################## ************** .................# *,,,,,,,,,,,,,########.# *,*********** .######.# #.# *,*  ...**,******** ####)##.########..g....g,,,, .#.#...####.###***%h0 gg 2 hobgoblins (asleep) #....#..........###**,**%h+ 0  2 hobgoblins come into view.Found a stone staircase leading down.%h %h? g>...g.gg%h J====3.2 (1%hz %h8 . _The hobgoblin shouts! x2%h.%h6 g.  You closely miss the hobgoblin.%htb=---4.4 (1.2%h%h@ _The hobgoblin hits you but does no damage.%h~ fA hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 59% to hit with your +0 hand axe. It has about 52% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|Quote%h %h:. zJosephus33 the TrooperHuman of Trog **.... %hb. $*Health: 29/29 ======================== ################## ************** Magic: 3/3%h. ======================== .................# *,,,,,,,,,,,,, AC: 5%h. Str: 19 ........########.# *,***********, EV: 10Int: 7 %h. .######.##.# *,**, SH: 0%h. Dex: 12 .# ####.##.# *,*%h/ *, XL:  3 Next: 10% Place: Dungeon:1 .# #....#%h9/ #@#**,******** *, Noise: =--------  Time: 934.4 (1.2) %h^/ 6####)##.########.g>..g..,,,,* *, c) +0 hand axe %h/ .#.#....############.###***,* *, Throw: 5 javelins ....##..###########*,* *,* *, .....##.###########*,* **,** *, %h/ ....###.###########*,*****,,,***, gg 2 hobgoblins .....##.###########*,,,,,,,,,,,,, ....###.###########*******,,,**** %h/ g#....#..........###**,** _a +0 dagger; a kobold corpse%h0 2 hobgoblins come into view.Found a stone staircase leading down. _The hobgoblin shouts! x2  You closely miss the hobgoblin. %h'0 A_The hobgoblin hits you but does no damage.%h1 %h7 %h9 %h  Your movement speed is average. Your attack delay is about 1.2.%h%h  Your damage rating with your +0 hand axe is about 9 (Base 7 x 122% (Str) x 107%_(Skill)).%h& *################## ************** .................# *,,,,,,,,,,,,,########.# *,*********** .######.#   ....###.###***** %h '}####)##.########@g>..g..,,,, .#.#...####.###*** ....######*,* .##**,**#****,,,**.%h4'.,,,,,,,,,,,#******,,,**** %hX's#....#..........### **,** ....###%hw'O# ***%hl*%ht34g.%h4,50%h:%h<O _The hobgoblin misses you.%hz  You hit the hobgoblin.  You kill the hobgoblin!%h%h†>g.   hobgoblin%h546.6 (1.2%hΞ%hW _Trog accepts your kill.%h Josephus33 the Trooper *Human of Trog **.... ################## ************** Health: 29/29 ======================== .................# *,,,,,,,,,,,,, Magic: 3/3======================== ........########.# *,***********, AC: 5Str: 19 .######.##.# *,**, EV: 10Int: 7 .# ####.##.# *,**, SH: 0Dex: 12 .# #....##.###.###***** *, XL:  3 Next: 14% Place: Dungeon:1 ####)##.########@**g....,,,,* *, Noise: =--------  Time: 936.6 (0.0) %h [40m.#.#....############.###***,* *, c) +0 hand axe ....##..###########*,* *,* *, Throw: 5 javelins .....##.###########*,* **,** *, ....###.###########*,*****,,,***, .....##.###########*,,,,,,,,,,,,, g   hobgoblin ....###.###########*******,,,**** #....#..........###**,** ....###.......#.###*,***You kill the hobgoblin! _Trog accepts your kill.Throw: 5 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (54% to hit)%h9d T >g%h i*gAim: a hobgoblin (54% to hit)%hb nJosephus33 the Trooper *Human of Trog **.... ################## ************** Health: 29/29 ======================== .................# *,,,,,,,,,,,,, Magic: 3/3======================== %hc ........########.# *,***********, AC: 5Str: 19 .######.##.# *,**, EV: 10Int: 7 .# ####.##.# *,**, SH: 0Dex: 12 .# #....##.###.###***** *, XL:  3 Next: 14% Place: Dungeon:1 ####)##.########@†>g....,,,,* *, Noise: =--------  Time: 936.6 (0.0) .#.#....############.###***,* *, c) +0 hand axe ....##..###########*,* *,* *, Throw: 5 javelins .....##.###########*,* **,** *, ....###.###########*,*****,,,***, .....##.###########*,,,%hf ,,,,,,,,,, g   hobgoblin ....###.###########*******,,,**** #....#..........###**,** ....###.......#.###*,***Shift-Dir - straight lineAim: a hobgoblin (54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.  You kill the hobgoblin!Trog accepts your kill.%hŸ I(((((((%hWB †>....8-8.1 (1.54 _%h %h A hobgoblin corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.%h %h+) Josephus33 the Trooper *Human of Trog **.... ################## ************** Health: 29/29 ======================== .................# *,,,,,,,,,,,,, Magic: 3/3======================== ........########.# *,***********, AC: 5Str: 19 .######.##.# *,**, EV: 10Int: 7 .# ####.##.# *,**, SH: 0Dex: 12 .# #....#%h) #.###.###***** *, XL:  3 Next: 18% Place: Dungeon:1 ####)##.########@†>....(,,,,* *, Noise: ---------  Time: 938.1 (1.5) .#.#....############.###***,* *, c) +0 hand axe ....##..###########*,* *,* *, Throw: 4 javelins .....##.###########*,* **,** *, ....###.###########*,*****,,,***, %h) f.....##.###########*,,,,,,,,,,,,, ....###.###########*******,,,**** #....#..........###%h* /**,** ....###.......#.###*,***%h7* dShift-Dir - straight lineAim: a hobgoblin (54% to hit)  %hO* LYou throw a javelin.  The javelin pierces through the hobgoblin.  %hf* 'You kill the hobgoblin! %h|* X_Trog accepts your kill.%h+ %h2 %h3 %h" ### *..# *,*##.# *,*,* ######.# #.# *,* *,* # ####.# #.# *,* *,* # #....# #.###.# *,*)##.##.@>....(.,,,* *,* #.#....######.####**,* *,*##..#*,* *,* *,*##.#*,* **,** *,*###.#*,*****,,,***,*##.#*,*###.#*,,,* %h2%h,90%h%h3%v _You see here a hobgoblin corpse.%h %hr A hobgoblin corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse%hSv%hJosephus33 the TrooperHuman of Trog **.... ################# *************** Health: 29/29 ======================== ................# *,,,,,,,,,,,,,* Magic: 3/3======================== .......########.# *,***********,* AC: 5Str: 19 ######.##.# *,**,* EV: 10Int: 7 # ####.##.# *,**,* SH: 0Dex: 12 # #....##.###.####**** *,* XL:  3 Next: 18% Place: Dungeon:1 ###)[40m##.########.@>....(.,,,* *,* Noise: ---------  Time:%hD 939.1 (1.0) #.#....############.####**,* *,* c) +0 hand axe ...##..###########*,* *,* *,* Throw: 4 javelins ....##.###########*,* **,** *,* ...###.###########*,*****,,,***,* ....##.###########*,,,,,,,,,,,,,* ...###.###########*******,,,***** ....#..........###**,** ...###.......#.###*,***Aim: a hobgoblin (54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill. _You see here a hobgoblin corpse.%h%hX%hD%hkN %hN .The floor.%hy%h Josephus33 the TrooperHuman of Trog **.... ################# *************** Health: 29/29 ======================== ................# *,,,,,,,,,,,,,* Magic: 3/3======================== .......########.# *,***********,* AC: 5Str: 19 ######.##.# *,**,* EV: 10Int: 7 # ####.##.# *,**,* SH: 0Dex: 12 # #....##.###.####**** *,* XL:  3 Next: 18% Place: Dungeon:1 ###)##.########.@>....(.,,,* *,* Noise: ---------  Time:%hľI 939.1 (0.0) #.#....############.####**,* *,* c) +0 hand axe ...##..###########*,* *,* *,* Throw: 4 javelins ....##.###########*,* **,** *,* ...###.###########*,*****,,,***,* %h6....##.###########*,,,,,,,,,,,,,* ...###.###########*******,,,***** ....#..........###**,** ...###.......#.###*,***Aim: a hobgoblin (54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.  You kill the hobgoblin! _Trog accepts your kill. _You see here a hobgoblin corpse.%h u%h*  _  There is a stone staircase leading down here. _Found 14 gold pieces.   ###***  # #..,,,,*  .########.# #.#**********,*  .# #.# #.# *,*  .# #.# #.# *,*  .# #.###.######## *,*  .########.†>....@....# *,*  46.1 (7 .############.######.# *,*  .######.# *,* *,*[3%h+ 9;49m  5######.# **,** *,*  .######$#****,,,***,*  .######..,,,,*    .######****,,,*****   .....### **,**   ....#.### *,***    _f - 5 javelins (gained 1)%h+3%hj,%h6%hf=%h>%h@,%hwA%hH ############## ###************ .............# #..,,,,,,,,,,,* ########.# #.#**********,* ###.# #.# #.# *,* ###.# #.# #.# *,* ...# #.###.######## *,* )##.########.†>.........# *,* ...############@######.# *,* 9.1 (3 %hI##..############.# *,* *,* .###.# **,** *,* ###.###$#****,,,***,*.###..,,,,,,,,,,,* ###.#####****,,,*****..........### **,** ###.#.### *,***########.#.### *,,,*%h>J%hP%h3R%h^< 3%hS= %hG %h{I %hI %hN X%hiQ %hoX .............# #..,,,,,,,,,,,* .....# #., ###.# #.# #.# * ###.#  ...##.######## )##.########.†>.........############.######. ##.#####.# *,* .## **,**51.1 (2#%hEY $#****,,,**.,,,,,,,,,,# #########.#.###***,* .########.#.###*,*%he %h1X14 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)o to location.%h %h.............# #..,,,,,,,,,,,*Josephus33 the Trooper ....########.# #.#**********,*Human of Trog **.... ###.##.# #.#*,*Health: 29/29 ======================== ###.##.# #.#*,*Magic: 3/3======================== ....##.###.######## *,*AC: 5Str: 19 )##.########.†>.........# *,*EV: 10Int: 7 ....############.######.# *,*SH: 0Dex: 12 ##..############.# *,* *,*XL:  3 Next: 18% Place: Dungeon:1 .##.############@# **,** *,*Noise: ---------  Time: 951.1 (2.0) ###.###########[4%h]0m#$#****,,,***,*c) +0 hand axe .##.############..,,,,,,,,,,,*Throw: 5 javelins ###.###############***,,,***** .#..........###**,** ###.......#.###*,*** .########.#.###*,,,* #########.#.###***,* .########.#.###*,*You kill the hobgoblin! _Trog accepts your kill. _You see here a hobgoblin corpse.  There is a stone staircase leading down here. _Found 14 gold pieces. _f - 5 javelins (gained 1)%h%h"%hU$%h^ ########.# #.#********** ###.#  ...##.######## )##.########.†>......... ...####.###### ##.# *,* .##.# **,** #****,,,** .........,,,, #######..,**** #########.#.###*,*%hA2.1 (1%h?%h;A3.1 (2%h%h> _You now have 55 gold pieces (gained 14).%hz##.# #.# #.# *,* .# #.# #.# *,* ...# #.###.######## *,* ##.########.†>.........# *,* ...####.######.# *,* #..#%h #.# *,* *,* ##.# **,** *,* ##.##.#####...***,* .#%h<#.@.......,,,,* ##.########...***** %he..........### **,** ##.### ,*%hU#####.#.### *,,,* %h`#.#.### ***,*%hY.#.###  *,* %h%h%hh+4.1 (1%h%h%h%hC%h%h?X%h #.# #.# *,*  # #.# #.# *,*  # #.###.######## *,*  %hD ######.†>.........# *,*  ###.######.# *,*  ###.# *,# *,*  #.# **.## *,*  ##.#####...###,*  ##....*  7.1 (3########...###**  .### **.##  ......#.### *,#**  .#.### *,,,*  .#.### ***,*   .#.### *,*   .#.### *,*   .#.### *,*   %hwQ%h 3%hp %h %h ,%h n%h A #.# #.# *,*   #.# #.# *,*   #.###.######## *,*  .†>...# *,*  .######.# *,*  .# *.# *,*  .# ##.## *,*  %h^ #.#####...###.#  #....#  9.1 (2#######...#####  ### ##.##  #.### *.#**  .#.### *..,*  .#.### *##.*  .#.### *.#  .#.### *,#  %h w.#.### *,*  %h %h %he %hhI%hyl%hn,%hsn%hx......# #..,,,,,,,,,,,*  #####.# #.#**********,*  #.# #.# *,*   #.# #.# *,*   #.###.######## *,*  .†>.........# *,*  .######.# *,*  .# #.# *,*  .# ##@## *,*  61%hy.#####...###.#  #########.............#  ###############...#####  .....### ##.##  ...#.### #.#**  .#.### #..,*  .#.### ###.*  .#.### *.#  %hNz%h"%h%h4%h%h(%hz%h3%h%hbB%h=X%ho%h,%h%h&%h,%h%h%hT%h%hL%h%h,%h%h%hR,%h%h%h,%h%h%hg,%h%h %h-,%h %hQ%h,%h%hu%h##### #########****** .............# #......g.,,,,,* ....########.# #@#**********,* .# #.# #.# *,* %h/.# #.# #.# *,* ....# #.###.######## *,* )##.########.†>.........# *,*.############.######.# *,* g   hobgoblin (asleep).############.# #.# *,* %hT .##.############.# ##.## *,*#.############.#####...###.#%h%072.1 (11.0)%h]g.g3.1 (12%h%h\ _A hobgoblin comes into view.%hk ############## #########*****.........# #@....g..,,,, ....########.# #.#######***. ### #.# ....# #.###.####### )##.†>......... ..#####. ##. #.# . ##.## *,*g.4.0)%h %h %h 3Josephus33 the TrooperHuman of Trog **....Health: 29/29 ========================Magic: 3/3========================AC: 5Str: 19EV: 10Int: 7SH: 0Dex: 12 ############## #########******XL:  3 Next: 18% Place: Dungeon:1 .............# #@***g...,,,,,*Noise: ---------  Time: 974.1 (0.0) ....########.# #.#######****,*c) +0 hand axe ###.##.# #.#*,*Throw: 5 javelins ###.##.# #.#*,* %h ....##.###.######## *,* )##.########.†>.........# *,*g   hobgoblin ....############.######.# *,* ##..############.# #.# *,* .##.############.# ##.## *,* _You now have 55 gold pieces (gained 14). _A hobgoblin comes into view.Throw: 5 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (54% to hit)%hJosephus33 the TrooperHuman of Trog **....Health: 29/29 ========================Magic: 3/3========================AC: 5Str: 19EV: 10Int: 7SH: 0Dex: 12 ############## #########******XL:  3 Next: 18% Place: Dungeon:1 .............# #@(((((((,,,,,*Noise: ---------  Time: 974.1 (0.0) ....########.# #.#######****,*c) +0 hand axe ###.##.# #.#*,*Throw: 5 javelins ###.##.# #.#*,* ....##.###.######## *,* )##.########.†>.........# *,*g   hobgoblin ....############.######.# %h3*,* ##..############.# #.# *,* .##.############.# ##.## *,*Throw: 5 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.%hU&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.  The hobgoblin is moderately wounded.%h0K..g...%h.1g5.6 (1.54 _%hH%hI%hӺJosephus33 the TrooperHuman of Trog **....Health: 29/29 ========================Magic: 3/3========================AC: 5Str: 19EV: 10Int: 7SH: 0Dex: 12 ############## #########******XL:  3 Next: 18% Place: Dungeon:1 .............# #@**g...(,,,,,*Noise: ---------  Time: 975.6 (0.0) ....########.# #.#######****,*c) +0 hand axe ###.##.# #.#*,*Throw: 4 javelins ###.##.# #.#*,* ....##.###.######## *,* )##.########.†>.........# *,*g   hobgoblin ....############.%h;######.# *,* ##..############.# #.# *,* .##.############.# ##.## *,*The javelin pierces through the hobgoblin. _The hobgoblin is moderately wounded.Throw: 4 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 54% to hit)%h0Josephus33 the TrooperHuman of Trog **....Health: 29/29 ========================Magic: 3/3========================AC: 5Str: 19EV: 10Int: 7SH: 0Dex: 12 ############## #########******XL:  3 Next: 18% Place: Dungeon:1 .............# #@..g...(,,,,,*Noise: ---------  Time: 975.6 (0.0) ....########.# #.#######****,*c) +0 hand axe ###.#%h #.# #.#*,*Throw: 4 javelins ###.##.# #.#*,* ....##.###.######## *,* )##.########.†>.........# *,*g   hobgoblin ....############.######.# *,* ##..############.# #.# *,* .##.############.# ##.## *,*%hShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 54% to hit)  You throw a javelin.  %hEYThe javelin pierces through the hobgoblin.  You kill the hobgoblin!%hgATrog accepts your kill.%hH((((((%hK[%h[$......%hbp227.1 (1.53 _%hh%h6j%hM%h%hu%h%hc,%h n%hR,%h%h@%h8%h Js        ####  # #....@..(...r,*  ########.# #.####,*  # #.# #.# *,*  # #.# #.# *,*  # #.###.######## *,*  ########.†>.........# *,*   r   rat (asleep) ####.######.# *,*  ##.# #.# *,*  ####.# ##.## *,*  %hK80.1 (3.0  Aim: a hobgoblin (moderately wounded, 54% to hit)  You throw a javelin.  The javelin pierces through the hobgoblin.  You kill the hobgoblin!A rat comes into view.%hRtr.r%h:S4==1.1 (4%hY%h\? _The rat squeaks loudly. You hear a shout!%h"        #  # #.....@.(..r..*  .# #.#.*   #.# #.# *,*   #.# #.# *,*   #.###.# *,*  .†>.%hȼ# *,*  .######.# *,*  .# #.# *,*  .# ##.## *,*  %h%h4r.%h!&--%hI2.1 (1%h%h%h   Josephus33 the Trooper  Human of Trog **....  Health: 29/29 ========================  Magic: 3/3========================  AC: 5Str: 19  EV: 10Int: 7  SH: 0Dex: 12 ######### ##############*   XL:  3 Next: 22% Place: Dungeon:1 %hu ........# #.....@***r...*   Noise: ---------  Time: 982.1 (0.0) #######.# #.###########.*   c) +0 hand axe#.# #.#*,*   Throw: 3 javelins%h #.# #.#*,*  #.###.######## *,*  %h v#######.†>.........# *,*   r   rat ###########.######.# *,*  %h ###########.# #.# *,*  %hS ###########.# ##.## *,*  A rat comes into view. %ht i_The rat squeaks loudly. You hear a shout!  Throw: 3 javelins%h Press: ? - help, Q - select action, ( or ) - cycle%h TShift-Dir - straight lineAim: a rat (54% to hit)%h[ T .r%hSc*rAim: a rat (54% to hit)%h9t  Josephus33 the Trooper  Human of Trog **....  Health: 29/29 ========================  Magic: 3/3========================  AC: 5Str: 19  EV: 10Int: 7  SH: 0Dex: 12 ######### ##############*   XL:  3 Next: 22% Place: Dungeon:1 ........# #.....@.(.r...*   Noise: ---------  Time: 982.1 (0.0) #######.# #.###########.*   c) +0 hand axe#.# #.#%h:*,*   Throw: 3 javelins#.# #.#*,*  #.###.######## *,*  #######.†>.........# *,*   r   rat ###########.######.# *,*  ###########.# #.# *,*  ###########.# ##.## *,*  Throw: 3 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (54% to hit)  %h;qYou throw a javelin. The javelin pierces through the rat!  You kill the rat!%hAk(((((((%hs] .(.†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (54% to hit)  You throw a javelin. The javelin pierces through the rat!  You kill the rat!Trog accepts your kill.%h o53.6 (1.52 _%h%h%hHI%h%h%ha%h̗B%h        ##  %h1# #.......@.†..(#  .# #.##K#  #.# #.# *,*  #.# #.# *,*  #.###.## *,*  %h[.†>..# *,*  K   kobold (wandering)%h.######.# *,* .# #.# *,* %h.# ##.## *,* %hW40%h+5.6 (2%h%h _A kobold comes into view. It is wielding a +0 whip. _You see here 2 javelins.%hQ%h       # # .# #......@(.†..(# #.# #.%h#K#  #.# #.# *,*  #.# #.# *,*  #.###.# *,* #.†>.# *,* #.######.# *,* #.# #.# *,* %hz#.# ##.## *,* %hM%h;K.%hs26.6 (1 _%hu%h%h   Josephus33 the Trooper  Human of Trog **....  Health: 29/29 ========================  Magic: 3/3========================  AC: 5Str: 19  EV: 10Int: 7  SH: 0Dex: 12 ######## ###############   XL:  3 Next: 25% Place: Dungeon:1 .......# #......@****K(#   Noise: ---------  Time: 986.6 (0.0) ######.# #.###########.#   c) +0 hand axe#.# #.#*,*   Throw: 2 javelins#.# #.#*,*[%h{ m  #.###.######## *,*  ######.†>.........# *,*   K   kobold ##########.######.# *,*  ##########.# #.# *,*  ##########.# ##.## *,*  _A kobold comes into view. It is wielding a +0 whip. _You see here 2 javelins.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (45% to hit)%hv T .K%hY z*KAim: a kobold, wielding a +0 whip (45% to hit)%hy  Josephus33 the Trooper  Human of Trog **....  Health: 29/29 ========================  Magic: 3/3========================  AC: 5Str: 19  EV: 10Int: 7  SH: 0%h|Dex: 12 ######## ###############   XL:  3 Next: 25% Place: Dungeon:1 .......# #......@((((((#   Noise: ---------  Time: 986.6 (0.0) ######.# #.###########.#   c) +0 hand axe#.# #.#*,*   Throw: 2 javelins#.# #.#*,*  #.###.######## *,*  ######.†>.........# *,*   K   kobold ##########.######.# *,*  %h/##########.# #.# *,*  ##########.# ##.## *,*  %h]_A kobold comes into view. It is wielding a +0 whip. _You see here 2 javelins.  %hThrow: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycle%hdShift-Dir - straight lineAim: a kobold, wielding a +0 whip (45% to hit)%h   You throw a javelin. The javelin closely misses the kobold.%hO %hI.K..%hip8.1 (1.5javelin _%h%h%h\   Josephus33 the Trooper%h\   Human of Trog **....  Health: 29/29 ========================  Magic: 3/3========================  AC: 5Str: 19  EV: 10Int: 7  SH: 0%h] Dex: 12 ######## ###############   XL:  3 Next: 25% Place: Dungeon:1 .......# #......@**K..(#   Noise: ---------  Time: 988.1 (0.0) %h&] >######.# #.###########.#   c) +0 hand axe#.# #.#%h|] *,*   Throw: javelin#.# #.#*,*  %h^ #.###.######## *,*  ######.†>.........# *,*   K   kobold ##########.######.# *,*  ##########.# #.# *,*  ##########.# ##.## *,*  Aim: a kobold, wielding a +0 whip (45% to hit) _You throw a javelin. The javelin closely misses the kobold.Throw: javelin%h]^ .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (45% to hit)%h  Josephus33 the Trooper  Human of Trog **....  Health: 29/29 ========================  Magic: 3/3========================  AC: 5Str: 19  EV: 10Int: 7  SH: 0Dex: 12 ######## ###############   XL:  3 Next: 25% Place: Dungeon:1 .......# #......@((((((#   Noise: ---------  Time: 988.1 (0.0) ######.# #.###########.#   c) +0 hand axe#.# #.#*,*   Throw: javelin#.# #.#*,* %hD  #.###.######## *,*  ######.†>.........# *,*   K   kobold ##########.######.# *,*  ##########.# #.# *,*  ##########.# ##.## *,*  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (45% to hit)  You throw a javelin.  The javelin pierces through the kobold but does no damage.%hg<SK†..%hM9.6 (1.5Nothing quivered _%h4%hf%h%hfzD       # # .# #.(K†..(# #.# #.#.#  #.# #.# *,*  #.# #.# *,*  #.###.# *,* #.†>.# *,* #.######.# *,* #.# #.# *,* #.# ##.## *,* %h`K.900%h%h%hvK(1%h%hwv  You slash the kobold!  You kill the kobold!%hKi)%h>=7=2.9 (1.3%h݌%hqW _Trog accepts your kill.%hS %h 6A +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 %h{ }This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.7At 100% training you would reach 12.0 in about 6.2 XLs.Current attack delay: 1.0. Damage rating: 7 (Base 6 x 122% (Str) x 106% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. %h You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ %h 1(g)o to location.%h %h r  Josephus33 the Trooper  Human of Trog **....  Health: 29/29 ========================  Magic: 3/3========================  AC: 5Str: 19  EV: 10Int: 7  SH: 0%h LDex: 12 ######### ###############   XL:  3 Next: 27% Place: Dungeon:1 ........# #.....@)(.†..(#   Noise: =--------  Time: 992.9 (1.3) #######.# #.###########.#   c) +0 hand axe#.# #.#*,*   Nothing quivered#.# #.#*,*  #.###.######## *,*  %hn "#######.†>.........# *,*    ###########.######.# *,*    ###########.# #.# *,*    ###########.# ##.## *,*   Aim: a kobold, wielding a +0 whip (45% to hit)  You throw a javelin. %h _The javelin pierces through the kobold but does no damage.  You slash the kobold!  You kill the kobold! _Trog accepts your kill.%h %h %h! %h" %h3%h1%hdY  You see here a +0 whip. _        ##  # #......)@.†..(#  -5.9 (3.0.# #.##.#  #.# #.# *,*  Throw: 2 javelins#.# #.# *,*  #.###.## *,*  .†>..# *,*  .######.# *,*  .# #.# *,*  .# ##.## *,*  -%h%hN _f - 2 javelins%hӪ3%h%hӯ%hf%h  You see here a rat corpse.%hy5 _%hg%h,%h;%h͹%h[,%h%hB%h%        #####  .# #......)..†..@#  1001.9 (6.0) .# #.#####.#  %h_.# #.# #.#  5 .# #.# #.#  .###.######## #.#  .†>.........# #.#  .######.# #.#  .# #.# #.#  .# ##.## *,*  %h%hs%hY _f - 5 javelins (gained 3)%ha 3%hb %h ( ## ############### .# #......)..†...# .# #.###########.# .# #.##.# .# #.##.# .###.######## #.†>.........# #6.9 (5 #####.# ####.# #####.## #...## ####....######...#### ##.##  #.#** %ha.# #.##.# .# #.##.# .###. #.†>...# # ###.# ####.# #####.## ##...## ####............11######...#### ##.##  #.#**  #..,*  ###.*  *.#  *,# *,%h?< 3%h= %hF X%hKa  #.# #.# #.#  #.###.######## #.# ####.†>.........# #.# ########.######.# #.# ####.# #.# #.# ####.# ##.## #.# ####.#####...###.# ####.............# ##########..@##### 5.9 (4 ....### ##. ..#.### #.#** .#.### #..,* .#.### ###.* .#.### %hc [40m*.# .#.### *,# .#.### *,* .#.### *,* %hB3%h%hT%hm%h%hGn%h #####.†>.........# #.# #########.######.# #.# #####.# #.# #.# #.# ##.## #.# #.#####...###.# #.............# #######...##### .....### ##.## ...#.### #@#** %h& 7.9 (2 ##.#.### #...# ##.#.### ###.# #.#.### *.# #.#.###%hZ  *,# #.#.### *,* #.#.### *,*%h  .#.### *,* #,**%h H *,* %h %h%h%h( ###.######.# #.#  .# #.# #.#  .# ##.## #.#  .#####...###.#  .............#  #####...#####  ....### ##.##  #.### #.### #.#.### #.@.#  #.#.### ###.#  #.#.###  *.#  #.#.### *.#  #.#.### *.#  #.#.### *.#  ..#.### *.#  .##,** *.#  .#*..# ###*,*[39%h ;49m  8.9 (1%h+ .# ##.## #.#  .#####...###.#  .............#  #####...#####  ...### ##.##  .#.### #.###  .#.### ...# .#.### ###.#  .#.###  #@#  21.9 (3 .#.###  #.#  .#.### #.#  .#.### #.#  .#.### #.#  ##,** #.#  #*..# ###[16%hq2 G#.#  #*#.###.## #.#  # #.##...## *,*  %h%h=%h%h%h %hy%h%h B%h %h B%h...###  .#.### #.### .#.### #...# .#.### ###.# # #.# #. # 5.9 (4 ##,** #*..# ### #*#.###.## # #.##...## # #.#.....## # #........#### #%hSd##............. ...........####**%h%hm%hA%hI%h %h%h%hn%h X%h%h,%h%h2{# #.# #. # ##,** #*..# ### #*#.###.## # #.##...##9 #.#.....## # #........#### ###............. ...........###### ..... ...###...## ...# ##.## #### #.# %hkI%hjz%h.|%h6%h%hU,%h%hq%hR%h# #.# #.# #.# # #.# #.# #.# # #.###.######## #.# ########.†>.........# #.# ############.######.# #.# ##########.# #.# #.# ###########.# ##.## #.# ###########.#####...###.# ###########....@........# 44.9 (15.0)#################...##### ........### ##.## ......#.##%h# #.### #####.#.### #...# #####.#.### ###.# #####.#.##.# #####.#.####.# #.#.####.# %h I%h%he%hB%h %h7 ,%h %h %h* %hS%hB%h!%h,%h%hk%h,%h%h3%hx,%h %he*%h*%hd9############### ############### ...............# #......)..†...# ......##.# #.###########.# .# #.# #.# #.#  ####.# #.# #.# #.#  #....# #.###.######## #.# %hl:J)##.########.†@..# #.# 53.9 (9.0) .#....#############.# #.# ##..############.# #.# #.# ##.############.# ##.## #.# ..###.############.#####...###.# ...##.############.............# ..###.##################...##### ...#..........### ##.## ..###.......#.### #.###%h+<%hJy _There is a stone staircase leading down here.%hU4%h0%h%h`4%hp%hN _There are no items here.%h Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon %hed %h5w y[?25h[?0cJosephus33 the TrooperHuman of Trog **.... %h(x v################ ############### Health: 29/29 ======================== ...............# #......)..†...# Magic: 3/3======================== ......########.# #.###########.# AC: 5Str: 19 #####.##.# #.##.# EV: 10Int: 7  ####.##.# #.##.# SH: 0Dex: 12  #....##.###.######## #.# XL:  3 Next: 27% Place: Dungeon:1 %h-y >##)##.########.†@.........# #.# Noise: ---------  Time: 1053.9 (0.0) .#....############.######.# #.# c) +0 hand axe ..##..############.# #.# #.# Throw: 5 javelins ...##.############.# ##.## #.# ..###.############.#####...###.# ...##.############.............# ..###.##################...##### ...#..........#####.## ..###.......#.####.### _f - 2 javelins _You see here a rat corpse. _f - 5 javelins (gained 3) %h~y _There is a stone staircase leading down here. _There are no items here.  What level of the Dungeon? (default 1, ? - help) %hV[?25l[?1c1%h\ _You see here a rat corpse. _f - 5 javelins (gained 3)is a stone staircase leading down here. _There are no items here.  What level of the Dungeon? (default 1, ? - help) _You're already here!%h5%hb7T4.9 (12%h=%h@@* _You drop 3 javelins.%hi%h.Where to? (Tab - D:1, ? - help)  D - Dungeon %h%hu [?25h[?0c%hnJosephus33 the TrooperHuman of Trog **.... %h################ ############### Health: 29/29 ======================== ...............# #......)..†...# Magic: 3/3======================== %h......########.# #.###########.# AC: 5Str: 19 #####.##.# #.##.# EV: 10Int: 7  ####.##.# #.##.# SH: 0Dex: 12  #....##.###.######## #.# XL:  3 Next: 27% Place: Dungeon:1 ##)##.########.†@.........# #.# Noise: ---------  Time: 1054.9 (0.0) %h0.#....############.######.# #.# c) +0 hand axe ..##..############.# #.# #.# Throw: 2 javelins ...##.############.# ##.## #.# ..###.############.#####...###.# ...##.############.............# ..###.##################...##### ...#..........#####.## ..###.......#.###%hh#.### _There is a stone staircase leading down here. _There are no items here.  What level of the Dungeon? (default 1, ? - help) %h_You're already here! _You drop 3 javelins.  What level of the Dungeon? (default 1, ? - help) %h_[?25l[?1c2 _%h!;2%h),%h0+%h7z #########  ##.......#   .........#   ...[..?..#  .......@.# 6.6 (1.7 .!..######  .  What level of the Dungeon? (default 1, ? - help) _You're already here! _You drop 3 javelins. %h8L_You climb downwards.  Found three items.%h@%hCa _There is a stone staircase leading up here.%h,%hA scroll labelled XISTRA URAOLUHU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul %hI Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (g)o to location.%hR%hmJosephus33 the TrooperHuman of Trog **....Health: 29/29 ========================Magic: 3/3========================#########AC: 5Str: 19##.......#EV: 10Int: 7.........#SH: 0Dex: 12...[..?..#XL:  3 Next: 27% Place: Dungeon:2.......@.#Noise: ---------  Time: 1056.6 (1.7).!..######c) +0 hand axe.Throw: 2 javelins _You're already here! _You drop 3 javelins. _What level of the Dungeon? (default 1, ? - help) _You climb downwards.  Found three items. _There is a stone staircase leading up here.%hk  ############.#.......#[..@..#.......<.#.!..######..##.%h %hN 370 _%h U %h^ A8.6 (2%hge %hMh e _g - a scroll labelled XISTRA URAOLUHU%h/ %h1 $%hA2 ?A leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. Stash search prefixes: {body armour} {body armor} %hl2 IMenu/colouring prefixes: unidentified armour _________________ %h2 “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. %h2 1(g)o to location.%hD %h Josephus33 the TrooperHuman of Trog **....Health: 29/29 ========================Magic: 3/3========================AC: 5Str: 19#########EV: 10Int: 7###.......#SH: 0Dex: 12..........#%h; XL:  3 Next: 27% Place: Dungeon:2....[..@..#Noise: ---------  Time: 1058.6 (2.0)........<.#c) +0 hand axe..!..######Throw: 2 javelins..##. _You drop 3 javelins. %hs _What level of the Dungeon? (default 1, ? - help) _You climb downwards.  Found three items. _There is a stone staircase leading up here. %h P_g - a scroll labelled XISTRA URAOLUHU%hI %h %h %hi %h %h ,%hq ,%h %h %h ,%h %hG 6 ######.......##...#...@.....#61.6 (3...<.#...!..######...###..... ..... ..... ..... ...%hZ %h %h W _You see here a +0 leather armour.%hQ%h˹%hd%h%hf _%h,%h _Found 17 gold pieces.%h###############.......####............#........[.....#+.....<.##..######4####....... ......$ ........ ......... .......#+# .....%hO%h.%h!X _i - a viscous red potion%h/53%hp7%h#>,%h>%hE,%h^F%hF%hg ######### #### ##....# #..[.....# +........@...<.# 6.6 (2#.........###### #......###..... ....... .........$ ............. ............. ..........#+# ..........%h$%h%h %hs$%h&%h?'%h+,%h-,%hJ/%h1%h4%h"5%hs6%h:J _Found a stone staircase leading down.%h\>3%h?%hBJ _Found a stone staircase leading down.%hE3%hF%h!I%hlK,%hL%hP,%h/Q%hWS###############.......####............##........[.....#+............<.#%hEX #.........###### ##......###...... ..# ...... .@.# ......73.6 (7 ........># ...... .........# ...... .....#+### ...... ..... ..>#. ... ## %hX%h^%ha> _You now have 72 gold pieces (gained 17).%hRB%hCsA closed door. A closed wooden door. All monsters that can wield equipment, and some of them that can't, may open it again. If it is opened by a monster while it is aware ofyou, it has a chance of breaking. While adjacent to it, you can open it by pressing the O key.%h%h&#########Josephus33 the Trooper######.......#Human of Trog **....###............#Health: 29/29 ========================#........[.....#Magic: 3/3========================+............<.#AC: 5Str: 19#.........######EV: 10Int: 7%h',##......###......SH: 0Dex: 12.........# ......XL:  3 Next: 27% Place: Dungeon:2.......@.# ......Noise: ---------  Time: 1073.6 (7.0)........># ......c) +0 hand axe.........# ......Throw: 2 javelins.....#+### ......%h'.......>#....## _You see here a +0 leather armour. _Found 17 gold pieces. _i - a viscous red potion _Found a stone staircase leading down. _Found a stone staircase leading down. _You now have 72 gold pieces (gained 17).%h(%h.%h0%h%hInventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin %hJewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  g - a scroll labelled XISTRA URAOLUHU Potions (go to first with !)  h - a glowing cyan potion  i - a viscous red potion%h0g - a scroll labelled XISTRA URAOLUHU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. %h&/Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away %hQ Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” %hyy -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%h%8%h=%hD#########Josephus33 the Trooper######.......#Human of Trog **....###............#Health: 29/29 ========================#........[.....#%hEMagic: 3/3========================+............<.#AC: 5Str: 19#.........######EV: 10Int: 7##......###......SH: 0Dex: 12.........# ......XL:  3 Next: 27% Place: Dungeon:2.......@.# ......Noise: ---------  Time: 1073.6 (0.0)........># ......%hEjc) +0 hand axe.........# ......Throw: 2 javelins.....#+### ...........%hFx..>#....## %h?F_i - a viscous red potion _Found a stone staircase leading down. _Found a stone staircase leading down. %hjF_You now have 72 gold pieces (gained 17).  As you read the scroll labelled XISTRA URAOLUHU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.%hQ%hQ+4.6 (1%hV%haY _Found a stone staircase leading down. _You now have 72 gold pieces (gained 17).  As you read the scroll labelled XISTRA URAOLUHU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.%hA %h5D Inventory: 8/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered) %hD Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Potions (go to first with !) %hD c h - a glowing cyan potion  i - a viscous red potion&h~#########Josephus33 the Trooper######.......#Human of Trog **....###............#Health: 29/29 ========================#........[.....#Magic: 3/3========================+............<.#AC: 5Str: 19#.........######EV: 10Int: 7##......###......SH: 0Dex: 12.........# ......XL:  3 Next: 27% Place: Dungeon:2.......@.# ......Noise: ---------  Time: 1074.6 (0.0)........># ......c) +0 hand axe.........# ......Throw: 2 javelins.....#+### ......[39;4&h#9m.......>#....## _Found a stone staircase leading down. _Found a stone staircase leading down. _You now have 72 gold pieces (gained 17).  As you read the scroll labelled XISTRA URAOLUHU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.&h/I&hN4&hP8,&h=,&h{@,&hA&hJ ######### ######.......# ###............# #........[.....# +............<.# #.........###### ###...@..###......6.6 (2...# ........# ...........># ............# ...........#+### ..............>#.....#.&h)K&hP&hxS&h _&h  _Found 16 gold pieces.&h  ######### ######.......# ###....# #.[.....# +.@..........<.#8 #.........###### ###......###...... ...........# ...... .&h A....# ...... ...........># ...... ............# ...... $.......#+### ..........#&h0 &hH &h &hƈI ### ######.# ###.# #.[.....# +.<.# #...###### ###......###......  ....# ...... .....# ...... ....># ...... ....# ...... $.......#+### ......  .#&h&h+9.6 (1&hØ&hE&h~B#+###...'####======80 _As you open the door, it creaks loudly! &h &h &h &hY &hB &hE@  There is an open door here. &h &h  _ &h &h ## ######.......# ###..# #+###..[.....# #..@'. &h_..<.#------2.6 (2 #####..###### ###......###...... ...........# ...... ............# ...... ...........># ...... ............# ...... $.......#+# &h## ......  ..# &h=------ &h  &hU  &h 3 &h  &h  &h , &h n &hx   ######...... ###.. #+###..[.... #@..'..<4 #####.. ###......### ...........#  ......#  ....>#  ....#  $.......#+###  ..# &h  &h  &h| ....#####.#........$.......#.r....#........'r   rat (wandering) &h 7  You open the door. &hΑ f.rr &h +5.6 (1 &h  &hW _A rat comes into view. _Found 15 gold pieces. &h M##### #....#####.##..$#... #.........# ########.....r...# ######+........K###.......###........[.......'...< &hG #####.........#######......###....K   kobold (missile, asleep) &h  A kobold comes into view. It is wielding a +0 dagger. &h  &h .rK.K) &h E====6 &h  &h4k _The kobold shouts! _There is an open door here.&h % ##### .##....######.........$ #..##...########.........# ######......+......rK.###..... #'###........[..'............<######## ###......###...............# .>.$#+##.&h'&h7.K=---7&hVBc _The kobold attacks as it pursues you! The kobold hits you but does no damage.&h(_---8.8 (1.2&h _You closely miss the kobold. The kobold hits you but does no damage.&hB A kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 51% to hit with your +0 hand axe. It has about 62% to hit you. AttacksMax Damage Hit: +0 dagger 4 Throw: stones 2 It can open doors. [!]: Description|Quote&h &ho ##### .#Josephus33 the Trooper#....#####.#Human of Trog **....#.........$Health: 29/29 ========================#.........#Magic: 3/3========================#.........######## AC: 5Str: 19#.........# ######...... EV: 10Int: 7+......r..###........... SH: 0Dex: 12#K###........[.... XL:  3 Next: 27% Place: Dungeon:2#@..'............< Noise: =--------  Time: 1088.8 (1.2)#####.........#### c) +0 hand axe###......###.... [3&hj d3mThrow: 2 javelins...........# ................# ...............># .... K   kobold (missile)............# .... r   rat$.......#+### ............# _Found 15 gold pieces.  A kobold comes into view. It is wielding a +0 dagger. _The kobold shouts! _There is an open door here. _The kobold attacks as it pursues you! The kobold hits you but does no damage. _You closely miss the kobold. The kobold hits you but does no damage.&h &h? &h٦ &h_ ?90.0&h &hA  &h _You barely miss the kobold. The kobold closely misses you.&hwm7--1.2&hg~&hx _You closely miss the kobold. The kobold hits you with a +0 dagger.&h 5  You slash the kobold!  You kill the kobold!.rr   rat&h 092.4&hϭ m _Trog accepts your kill.&hk  You closely miss the rat. The rat completely misses you.3.7 (1.3&h; _The rat bites you but does no damage.&h n  You hit the rat.  You kill the rat!&hu C)&hE o8=-314.9 (1.2&h< &h W _Trog accepts your kill.&h[ &h"What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a kobold corpse  c - (†) a rat corpse&hEd - (() a stone &hD  &hw  &hU ##### .#Josephus33 the Trooper#....#####.#Human of Trog **....#.........$Health: 28/29 =======================-#.........#Magic: 3/3========================#.........######## AC: 5Str: 19#.........# ######...... EV: 10Int: 7+.........###........... SH: 0Dex: 12#)###........[.... XL:  3 Next: 31% Place: Dungeon:2 &h I#@..'............< Noise: =--------  Time: 1094.9 (1.2)#####.........#### c) +0 hand axe###......###.... Throw: 2 javelins...........# ................# ...............># ................# ....$.......#+### ............# _Trog accepts your kill.You closely miss the rat. The rat completely misses you. _The rat bites you but does no damage.  You hit the rat.  You kill the rat! _Trog accepts your kill. &h Q!&hu I!&hy !&h B!&h  There is an open door here.  Items here: ( ) ††.9=!&h ##### .##....#####.##...$ #.........# #.........# ########.........# ######..+......@..###...-6.9 (2.0#....##)###........[....#.. #...'............<# #####.........#######......###....-!&h " _HP restored."&h/ 3"&h "&h "&h X"&h ="&h V#.#  #.#  #.#  #.#  "&h #.# ##### #.#  #....#####.##.........@#102.9 (6#.........###.........# ######### #.........# ######.......#+.........###......##....##)###[.....##.... #...'..<.###+# #################......"&he! T _You now have 87 gold pieces (gained 15).%&hI%&h,%&h:X%&h%&h4%&h,%&h%&h ,%&h%&h ,%&h %&hJ ,%&h%&h@+%&h,%&h-%&hx/,%&h0%&h3,%&hW4%&h6,%&h7%&hW:%&h:%&h0<%&h=,%&h9?%&h@,%&hA%&hiC,%&hU%&hCW,%&hrY%&h[,%&ht]%&h_,%&h`%&hb,%&hc%&he,%&hf%&hh,%&hi%&hk,%&hl%&hn,%&ho%&hq,%&hr%&hTt,%&h~v%&hx,%&hx%&h={,%&hW|%&h},%&h3~%&hB,%&h%&h,%&hf%&h ,%&h[%&hE,%&h׆%&h,%&h%&h,%&h%&h=,%&hR%&hj,%&h<%&hu,%&hO%&h,%&h%&hr,%&h%&h_,%&hx%&hǧ,%&h%&h,%&h%&h,%&hi%&h^,%&hL%&h߳,%&h%&h#,%&h%&h(,%&h%&h,%&hB%&h%&hB%&h^,%&hD%&h1,%&h %&h,%&h%&h,%&h%&h ,%&h%&h,%&h~%&h,%&hm%&h,%&h:%&h,%&h%&h/,%&hS%&h,n%&h%&h,%&h%&h,%&h%&h+,%&h%&hY,%&hj%&h,%&h*%&h,%&h%&h,%&h%&h,%&h%&h),%&h %&h4 ,%&h& %&h,%&hC%&hiB%&h0B%&h,%&h3%&hj,%&h%&h,%&h %&h",%&h#%&h ',%&h'%&h.*,%&hW+%&h-,%&h/%&hC9 .201.9 (99.0).... _You start waiting.%&h9-2.9 (100.0)%&hA%&hD# _Done waiting.)&hȀ 3)&h )&h )&h )&hU )&h ,)&hk ,)&hu )&h )&hR ,)&h )&h< )&h ,)&h )&hi ... #6.9 (4.0) #.#### #.#..#####.##..........#.......##)&hؚ .......# ########.........# ######.......+.........###............#)&h )&h )&hQ *&h߹I*&h*&h*&hIB*&hfB*&h*&h/,*&h~*&h*&h,*&h>*&h(....+.......10 # #.#### #.######.##*&hW9*&h*&hU _Found a throwing net.+&hg&I+&hB*+&h8+&h2> ##.###.....(...#+...####...###.##.........#2.9 (2#.##.#+&h>P..#.#+&hm?+&hD+&hyF+&hsA throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.4At 100% training you would reach 6.0 in about 3.5 XLs.At current training (10%) you reach 6.0 in about 8.7 XLs. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (g)o to location.,&h ,&h® Josephus33 the Trooper##.#Human of Trog **....###...Health: 29/29 ========================..(..Magic: 3/3========================#...#AC: 5Str: 19+...#EV: 10Int: 7###...###.#SH: 0Dex: 12#.........#XL:  3 Next: 31% Place: Dungeon:2#@#Noise: ---------  Time: 1212.9 (2.0)#.#c) +0 hand axe#.#Throw: 2 javelins#.##.##.##.##.###### #.#Items here: ( ) ††. _HP restored. _You now have 87 gold pieces (gained 15). _You start waiting. _Done waiting. _Found a throwing net[,&h =37m.,&h -&hܢ 3-&hl -&h -&h | _Found 17 gold pieces.-&h 3-&h -&h8 -&h, ,-&h -&h  .# ##.## ###.... ..(... #...# +...#  ###...###.#........#5.9 (3.#.#.#####.$.#.# .$...###.# ##+.... #.##... #.##### #.# #.# #.#-&h -&h -&h .&h .&h \ _Found a scroll of identify. _Found 10 gold pieces. Found a stone staircase leading up..&hp ##.##......$ ###........... ..(... ....... #...# ..#.... +...#.......###...###.#.......#.........#<......#.#.#.######..?..@.#.# .$ 9.9 (4##....###.# ## +.... #.# #...# #.# #### #.# #.# #.###### #.##....#####.#.&h  _You now have 95 gold pieces (gained 8)./&hd1/&h.3A scroll of identify. A useful magic scroll which identifies the properties of any unknown object. /&h3It is a very common scroll. Stash search prefixes: {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all /&h3 things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (g)o to location./&hA40&hU0&h.7##.##Josephus33 the Trooper......$ ###....Human of Trog **........... ..(...Health: 29/29 ========================....... #...#0&h{@Magic: 3/3========================..#.... +...#AC: 5Str: 19.......###...###.#EV: 10Int: 7.......#.........#SH: 00&h9Dex: 12<......#.#.#.#####XL:  3 Next: 31% Place: Dungeon:2#..?..@.#.# .$Noise: ---------  Time: 1219.9 (4.0)##....###.# ##c) +0 hand axe+.... #.#Throw: 2 javelins0&h0#...# #.##### #.##.##.###### #.#0&hj#....#####.# _Done waiting. _Found a throwing net. _Found 17 gold pieces. _Found a scroll of identify. 0&hh_Found 10 gold pieces. Found a stone staircase leading up. _You now have 95 gold pieces (gained 8).0&hi0&hq1&hh_1&h,1&h,1&h,1&h1&h 1&h],1&h ##.####.......$#.###..............(......#.#...#...#..... +...#...###...###.#...#...#...<......#.#.#.##### #..@....#.# .$23 ##....###.# ## +....# #.# #...## #.# ##### #.#  #.#  #.#  ##### #.#  #....#####.#1&hjD _g - a scroll of identify3&h3&hInventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered) 3&hArmour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)g - a scroll of identify Potions (go to first with !)  h - a glowing cyan potion  i - a viscous red potion5&h{g - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.6&h7Identify which item? (\ to view known items) Potions (select first with !)  h - a glowing cyan potion 6&h' i - a viscous red potion [?] describe selected:&h:&hZb##.##Josephus33 the Trooper##.......$#.###....Human of Trog **..................(...Health: 29/29 ========================..........#.#...#:&hMagic: 3/3========================.....#..... +...#AC: 5Str: 19..........###...###.#EV: 10Int: 7:&h..........#.........#SH: 0Dex: 12...<......#.#.#.#####:&h/&XL:  3 Next: 31% Place: Dungeon:2#..@....#.# .$:&hVNoise: ---------  Time: 1223.9 (0.0)##....###.# ##:&hc) +0 hand axe+....# #.#:&hThrow: 2 javelins#...## #.###### #.##.#:&hQ#.###### #.##....#####.# :&h_Found a throwing net. _Found 17 gold pieces. _Found a scroll of identify. :&h5_Found 10 gold pieces. Found a stone staircase leading up. _You now have 95 gold pieces (gained 8). _g - a scroll of identify:&h:&h#:&hp+##.##Josephus33 the Trooper##.......$#.###....Human of Trog **..................(...Health: 29/29 ========================..........#.#...#Magic: 3/3:&h ,========================.....#..... +...#AC: 5Str: 19..........###...###.#EV: 10Int: 7..........#.........#SH: 0Dex: 12...<......#.#.#.#####XL:  3 Next: 31% Place: Dungeon:2:&hA-m#..@....#.# .$Noise: ---------  Time: 1223.9 (0.0)##....###.# ##c) +0 hand axe+....# #.#Throw: 2 javelins#...## #.###### #.##.##.###### #.##....#####.# _Found 17 gold pieces. _Found a scroll of identify. _Found 10 gold pieces. Found a stone staircase leading up. _You now have 95 gold pieces (gained 8). _g - a scroll of identify  As you read the scroll of identify, it crumbles to dust.:&h`7:&hB8+4.9 (1:&h>:&hA  #....#####.#a scroll of identify. _Found 10 gold pieces. Found a stone staircase leading up. _You now have 95 gold pieces (gained 8). _g - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _i - a potion of heal wounds?&h< 3?&h ?&hѽ ?&h X?&h B?&h ?&hp ,?&h ?&hl ?&hZ ,?&h ?&h ?&hD ?&hz ?&hN ?&h  .#  ##.## ##.......$#.###.... ..............(... ..........#.#...# .....#..... +...# ..........###...###.# ..........#.@.......# 9.9 (5...<......#.#.#.##### #.......#.# .$ ?&h ##....###.# #+....# #.#...## #.###### #.# #.# #.#?&h ?&h @&h< 3@&h @&h @&h @&h @&hT n@&hȴ X@&hf Y#.# #. ###.##  ##.......$#.###....  .....(...  ...#.#...#  .....#..... +...#  ...###...###.#  ...#....@....# 32.9 (3  ...<......#.#.#.##### #.......#.#..$ ##....###.#####+....# #.##...## #.###### #.##.# @&h @&hS @&hP A&hS3A&haA&hИA&h,A&hXA&hȠA&hJ#. ###.## ##.......$#.###.... ..............(... ...#.#...# .....#..... +...# .###...###.# ..........#.........# ...<A&h1?#.#.#.#######.  #.#.#.@$......4.9 (2  ##....###.#######+##+....# #.# ...## #.###### #.#  A&hpr######....#####.#A&hA&hA&hA&h] #. ###.## .$#.###.... .(... #.#...# #..... +...# ###...###.# #.........# <......#.#.#.#.A&h` 5#.#.#..@.##....###.#+#+....# #.# A&h A&hO +5.9 (1A&hM A&h A&hQ +6.9 (2A&h T _You now have 104 gold pieces (gained 9).B&h3B&hУB&hB&hB&h3B&h5XB&heB&haB&h͹,B&h9O .. # .# #. ###.##  ##.......$#.###....  ......(...  ..#.#...#  .....#..... +...#  ...##..@###.# 40.9 (4  ..........#.........#  ...<......#.#.#.#######.. #.......#.#.......... ##....###.#######+###+....# #.##...## #.# ##### #.# #.#B&h5B&h B&ht IB&hК B&h { _Found 5 gold pieces.B&h 3B&h. B&hf B&h ,B&h B&h, GB&h4 w ## .. # .# # #. ###.###B&hи  ##.......$#.###....$# .......@...# 4  ...#.#...###  .....#..... +...# ..........###...###.#..........#.........#...<......#.#.#.#######......#.#..............###.#######+###+....# #.#B&h B&h B&h{ R _g - a throwing netF&h _There are no items here.H&hH&hX"Inventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal woundsJ&h`9g - a throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.4  At 100% training you would reach 6.0 in about 3.5 XLs.  At current training (11%) you reach 6.0 in about 8.4 XLs. J&haStash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, or (i)nscribe.L&hĪ Inventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)  a - a +0 short sword Missiles (go to first with () L&h f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal wounds M&h%Josephus33 the TrooperHuman of Trog **....Health: 29/29 ========================##Magic: 3/3========================..AC: 5Str: 19#.#EV: 10Int: 7# #. ###.###SH: 0Dex: 12##.......$#.###....$#XL:  3 Next: 31% Place: Dungeon:2..............@...#Noise: ---------  Time: 1244.9 (0.0)..........#.#...###c) +0 hand axe.....#..... +...#Throw: 2 javelins..........###...###.#M&hM..........#.........#...<......#.#.#.#######..#.......#.#..........##....###.#######+###+....# #.#As you read the scroll of identify, it crumbles to dust. _i - a potion of heal wounds _You now have 104 gold pieces (gained 9). _Found 5 gold pieces. _g - a throwing net _There are no items here.M&hyM&h M&hM&hNN&h3N&hN&hN&hN&h: _N&hN&hBN&h8 _Found a stone staircase leading up.N&h,N&hN&hխ,N&hN&he#..#.#.##.#.# ###.#<# ## ...#.# .... #..#.# .# ....##..#.# ###.### ###.###....$#50.9 (6 ..................# ..........#.#...### N&h2.....#......+...# ..........###..###.# ..........#.........# ...<......#.#.#.#######.. #+#.......#.#.......... ##....###.#######+###N&hN&hN&h{? _You now have 114 gold pieces (gained 10).O&h3O&hmO&h/ O&hp O&h O&hO&hS,O&hO&hxO&hG,O&hO&hQO&h O&h!O&hr#,O&h#O&h$O&hI&O&h',O&hJ(O&h)O&h*,O&h+O&h$-O&h /,O&hj/O&h2BO&h9#.. #.#.# #.#.# ###.#<# #### ...#.# #.. . #..#.# #.# ...##..#.# ###.### .......#.###....@# 61.9 (11.0) ...............#.# .......#.#...###.# ..#......+...# #.# .......###...###O&h9 .......#....... <......#.#.#.#######.. +#...... O&h9O&h]@O&hjC> _You now have 119 gold pieces (gained 5).P&h 3P&h3 P&h P&h P&ht P&h nP&he P&h ,P&h P&hȦ P&h ,P&hT P&hr P&h ,P&h P&hR P&hɯ ,P&hX P&h^ P&h P&h P&hT P&hζ 7 _You open the door.P&hy 3P&h* P&h #.#.# ###.#<# #### ...#.# #.. .. #..#.# #.# ....##..#.# ###.#####........#.###.....#  ..................#.#  ..........#.#...###.#  .....#......@...# #.#9.9 (8.0)  ..........###...###.#  ..........#.........#  ...<......#.#.#.#######.. #+#.......#.#..........P&h [1K ##....###.#######+### +....# #.# #...## #.# ##### #.#P&h P&h Q _There is an open door here.S&h\IS&h`S&hbS&hph _S&hiS&hik,S&hkS&h/mS&hn,S&hfoS&hpS&h&r,S&hrS&hsS&huS&hJuS&hvS&hwS&hQy,S&hzS&hІ #.. #.#.#  #.#.# #  ###.#<# ####.#.#.  ...#.# #@....... 76.9 (7  .. #..#.# #.###..#.  ....##..#.# ###.### #........#.###.....# .................#.# .........#.#...###.# ....#......'...# #.# .........###...###.# .........#.........#S&hLJT&hIT&h#T&h$,T&h(nT&h)T&h*+,T&h+T&h/5####.. #..#.#.# #.##.#.# #.# # ###.#<# ####.#.#.###...#.# #...9.9 (3  #..#.# #.###..#.# T&h{0#..##..#.# ###.###..# ......#.###.....#..#.#.#...#.#...###.#.##.#......'...# #.#.# ..###...###.#.# .. T&h&3T&h4T&hO ######.. #...##.#.# #.#.##.#.# #.#$#  ###.#<# ####.#.#.###....#.# #....#..#.# #.###..#.##.##..#.# ###.###..# #.###.....#..##.#T&hyQ ...#.#...###.#.##. #......'...# #.#.# ..###...###.#.# .. T&hkX T&h-Y ,80.9 (1T&h] T&ho` + _Found 11 gold pieces.U&h$3U&h'U&h+U&hx-,U&h2nU&h4,U&h 5U&h&; ##### #.. #...#  #.#.# #.#.# #.#.# #.#@# 3.9 (3 ###.#<# ####.#.#.###.  ...#.# #............# U&h; #..#.# #.###..#.##..# ##..#.# ###.###..#.##.###.....#..# ......#.#... ###.#...###.#.##..'...# #.#.# ..U&h-<U&h>AU&hC? _You now have 130 gold pieces (gained 11).V&hO IV&hR V&h_T V&hT ,V&haY XV&h_ ########..#...#..  #.#.##.#.#.##.#.##.#.#.# ##.#<# ####.#.#.###.# ...#.# #......@.....#5.9 (2..#.# #.###..#.##..# #..#.# ###.###..#.# ...#.###.....#..#.. ...........#.#....##.#...###.#.##.#V&h\` 0'...# #.#.# ..###...###.#.# ...#.........#V&he V&h]g W&h ####### #.. #...#.. #.#.# #.#.#.# #.#.# #.#.#.# .#<# ####.#.#.###.# #.# #.# ..#.# #.###..#.##..# ..#.# ###.###..#.# ...#.###.....#..#.. .#.#....###.#...###.#.#.#'...# #.#.#...###...###.#.#.... W&h W&h +6.9 (1W&hܵ W&h@ X&hs####### .. #...#.. .#.# #.#.#.# .#.# #.#.#.# .#<# ####.#.#.###.# #.# #.# #.# #.###..#.##..# #.# ###.###..#.# .... #.###.....#..#.. ##.##.#....## #X&hsA#.#...###.#.##.#'...# #.#.#...###...###.#.#.... X&hX&h&7X&hX&h@X&hFn#######  #...#.. #.# #.#.#.# #.# #.#.#.# # #<# ####.#.#.###.# #.# #.X&hH# #.# #.###..#.##..# #.# ###.###..#.# ..... #.###.....#..#.. .###.##.#....#### # #.#...###.#.##.#'...# #.#.#... ###...###.#.#.... X&hMX&htN&8X&h_RX&hSX&h:#[# ## #...#.. .# .# #.#.#.# .# .# #.#.#.# .# <# ####.#.#.###.# X&h$H.# #.# .# #.###..#.##..# .# ###.###..#.##..... .###.....#..#...#.#....## X&h+X&h,X&h,9X&h1X&h4X&h # ### #...#.. ..# # #.#.#.# #.# # #.#.#.# #.# # ####.#.#.###.# # #.# X&hn [# #.###..#.##..# # ###.###..#.##..... ###.....#..#....###.##.#....#### # #X&hR =90X&h X&h Y&hT/Y&h0Y&h7Y&hA3Y&h.Y&hY&h!,Y&h&Y&h(BY&hs.N ########## #...#.... #.#.#.# #3.9 (3 #.#.#.# #. ####.#.#.###.# # #............# Y&h/# #.###..#.##..# # ###.###..#.##.....##Y&hA/Y&h`3Y&hI5Y&h:Y&h>Y&h @,Y&h@Y&hvIY&h>M############...#.....# ##.#.#.# #.# ##.#.#.# #.# # ####.#.#.###.# # #............ # #.###..#.##..####Y&hM###.###..#.##.@...#8.9 (5##.....#..#....###.# ......#.#....#### # #...###.#.##.# '...# #.#.#......###.#.#.... ........# #.#.#######..#..........Y&hKN!Y&hNY&hSY&hU[&hI[&h[&hB[&hhX[&h[&hm,[&h[&hC[&hB[&h########### #...#.....#  #.#.#.# #.#   #.#.#.# #.#   ####.#.#.###.#  [&hSW #............#   #.###..#.##..### ##.###..#.##.....# [&h .....#..#....###@#  302.9 (4 [&h...#.#....#### #.#  .###.#.##.# #..  .# #.#.#... .... .###.#.#.... .#### [&h.....# ..   .#######.. ..   [&h7.......... ##.   ######+###   [&h3[&hS I[&hQU [&hV ,[&h0[ ,[&h^ .#.#.# #.#.#.# ######............###..#.##..#### ##.###..#.##.....# .....#..#....###.# ### ...#.#....#### #.##.....###.#.##.# #@...## #.#.#... #......##[&hH_ l....S...####....# ....... ####........ ........##S   ball python (constriction, asleep) ######+#####.  #    [&h` +3.9 (1[&hd S.S)[&hDe +4.9 (2[&hDh [&hjk ^ _A ball python comes into view.\&h E #.#.#.# #.#  #.#.#.# #.#  ####.#.#.###.#  #.#  #.###..#.##..####  #.###..#.##.....#  #..#....###.# ## #.#....#### #.##.....# ###.#.##.# #.@..#  # #.#.#... #S.....##  ###.#.#.####  # . \&hE z #..  ##.  +#####. ..  # #.   \&hiG \&h%N G.S\&hN +5.9 (1\&h\S \&hU ]&h #### #...........###..#.##..####...# # ....#..#....###.# .######.#....#### #.##.....# ###.#.##.# ####....#  #.#.#... #.S..@.## ##......#### ....# . #######........ ............## #####+#####. . # #]&h<..S]&hO&6]&hĮ]&h^&hż  You hit the ball python but do no damage.The ball python closely misses you. The ball python grabs you.^&hr7-- 0 =8.2 (1.3Constr ^&h^&h^&h_ _The ball python constricts you._&h1  You barely miss the ball python.The ball python bites you but does no damage._&hf6---9.4 (1.2_&h_&h_ _The ball python constricts you._&h&~  You hit the ball python.  You kill the ball python!_&hi._&h710 310.6 _Trog accepts your kill.a&h3a&ha&ha&h"K7=a&ha&ha&hQa&ha&hZa&ha8==a&h9a&h,a&hXa&hf,a&ha&hd,a&h a&hh - _You start resting.a&hK-8.6 (8.0a&hѦ#9a&he==-9.6 (9a&hWa&hC" _HP restored.a&h 3a&h a&h a&hѕ a&h| ,a&h Xa&h a&h ,a&hz a&h :#...#.....#   #.#.#.# #.#   #.#.#.# #.# a&h N ##.#.#.###.#  ...........#  ###..#.##..#######  ###..#.##.....##.#  a&h* ..#..#....###.##.##### #.#....#### #.##@....# 22.6 (3a&hU .#.##.# ####....###.# a&h #.#.#... #......## #.#.#..a&h #### # .  a&h ........  ..........##.  ###+#####. ..a&h V # #. a&hä a&h a&hi b&hb&hS3b&hb&h b&he=b&h,b&hڽb&h$b&h),b&hb&h/..#.....#  #.#.# #.#  #.#.# #.#  #.#.###.# b&h #  ..#.##..#######  ..#.##.....##.#  ..###.##.#####  ....#### #.##...@.#  5 b&hJ/.##.# ####....###.#  .#... #......## .#b&h .#........#### .#  ....... .# ........ ## ##.  +#####. ..  b&hq# #.  b&hb&hb&h9b&hNc b&hd b&hh b&hj c&hc&hpc&hc&hCc&hc&h c&h1#.###.#  .......#  .#.##..####### .#.##.....##.# .#....###.##.##### .#### #.##.....# ##.# ####....###.# #... #......## #.#  #........#### #@#  9.6 (4  .......#.......#  #........#.#######  ......##.  #####. .. c&h 4   # #.         c&hc&hTc&h.c&h2 Qc&hg7 ........# #..#.##..####### #..#.##.....##.# #..#....###.##.##### #....#### #.##.....# #.##.# ####....###.# .#... #......## #.# #........#######.#  .......#....@..# 32.6 (3 ###..#.####### .##.  #+#####. ..  # #.    c&h< c&h< d&h3d&hGd&hd&hd&hFd&h{d&h...# .###..#.##..####### .###..#.##.....##.# ...#..#....###.##.##### .#.#....#### #.##.....# #.#.##.# ####....###.# d&h #.#.#... #......## #.# #.#.#........#######.# ...# .......#.@.....# 5###........#.####### ...##... ###+#####......  #.##... # #.## .. ##.  d&hd&hd&hd&h?&d&h2'3d&h+d&h0-d&h-d&h1nd&h3d&hf4d&h4d&h5d&h:#.###..#.##.....##.# ...#..#....###.##.##### .#.#....#### #.##.....# d&h:###.#.##.# ####....###.# # #.#.#....#......## #.# #.#.#........#######.# d&h8;b....# .......#.......# #####........#.####### .........##..@..#  8+#####......#.#   #.##.....#  # #.#####  .. d&hv;  ##.   ##  d&h<d&h@d&hbAe&h;e&hBe&h'#.....#..#....###.##.##### .## #.##.....# .###.#.##.#.####....###.# ...# #.#.#....#......## #.# e&h_...###.#.#........#######.# .......# +........#.......# e&h$>#.#######........#.####### .#.....#.....# e&hN #######+#####..@...#.# 41 e&hw.# #.##.....# .#e&h # #.##### .#e&h˭ ... .# ##... .#e&h ##### .# .# e&h-.#e&he&h@e&hpe&h3e&he&h..#....#### #.##.....# .#...###.#.##.#.####....###.# .'...# #.#.#....#......## #.# ##...###.#.#........#######.#......# +........#.......# .#.#.#######........#.#######.............##.....# ##.#######+#####......#.#  #.# #@##.....#4  #.# #.##.#####  #.# #.....  #.#####...  #.# #####  #.# ##.# ...# ..##f&h\f&h3f&hzf&hf&hIBf&h,f&hf&h]f&hh,f&hf&hYf&hf&h_f&hf&hf&hu# #.#.#....#......## #.# .###.#.#........#######.# .....# +........#.......# .#######........#.####### #.....##.....# #######+#####......#.# # #.##.....#  #.##.##### # #...@...# 8.6 (4 f&h# ####....# # ##### ### #########  ##f&h*####.......#f&hf&hf&h h&hj-Ih&h23h&h4,h&h29nh&h9h&hY;,h&h;h&ha=h&h>,h&h?h&h@h&heB,h&hBh&hDh&hF,h&hsGh&haIh&hJh&h0Kh&htKh&h%Mh&hNh&hZh&hz[h&hi]h&ha_,h&h(`h&hf.#.# #......# #..#.# #.###..#.##..####### h&hwf\#..#.# ###.###..#.###.# ...#.###.....#..#....###.##.##### .#.#....#### #.##.....# ...#.#...###.#.##.#.####....###.# .....'...# #.#.#....#......## #.# h&hf(...###...###.#.#........#######.# ...#.........# +@.......#.......# ...#.#.#.#######........#.####### h&hf.....#.#.............##.....# ...###.#######+#####......#.# h&hg...# #.##.##.....# ..## #.##.##.##### #h&h8gr## #.##.......##.# h&hbgh ####....# #.# h&hg.######h&hl##.#.'57.6 (9##h&hrh&h#sD======8.6 (1h&hRs 0.0)h&h-xh&hz= _As you open the door, it creaks loudly!i&hI3i&h7Ki&hPi&hQi&h~Ri&hV,i&hV,i&h.###########i&h\NA2.6 (1i&h[Qi&hUs _You open the door. _Found an escape hatch in the floor.j&hi_j&hl3 j&h>mv....#.###.....#..#....###.##.###........#.#....#### #.##....#.#...###.#.##.#.####....### #......'...# #.#.#....#......## j&hsm.....###...##.......######.........#.'........#.#.#######.j&hm#####j&hm..#.#.............##.....# #....###.#######@#####......# j&hm+....# #.# #......g.##.##.... #...#j&hm#........##.##.#####.##j&hng   goblin (asleep) .........#j&hw1 0  A goblin comes into view. It is wielding a +0 club.g.g====3.6 (1j&h؄ _The goblin shouts! _There is an open door here.k&hhk&hi6---=---4.8 (1.2k&hnk&hpv _You closely miss the goblin. The goblin hits you with a +0 club.k&hI 7=-----6.1 (1.3k&h k&h r _You miss the goblin. The goblin hits you but does no damage.l&hdl&h-7.3 (1.2l&h1l&hz _You closely miss the goblin. The goblin hits you but does no damage.l&hq  You hit the goblin.  The goblin is moderately wounded.l&h]q65--l&hr&8.6 (1.3l&hwl&hzx _The goblin closely misses you. The goblin hits you with a +0 club.l&hK t  You hit the goblin.  You kill the goblin!l&hq D)l&h n6=-59.8 (1.2l&hF l&h W _Trog accepts your kill.n&hQ n&h What do you want to examine? Items  a - ()) a +0 club  b - (†) a goblin corpseo&h-.....#.###.....#..#....###.##.### Josephus33 the Trooper .............#.#....#### #.##.... Human of Trog **.... .....#.#...###.#.##.#.####....### Health: 26/29 =====================--- #......'...# #.#.#....#......## # Magic: 3/3======================== .....###...###.#.#........####### AC: 5Str: 19 .....#.........#.'........#...... EV: 10Int: 7 .....#.#.#.#######........#.##### SH: 0Dex: 12 .......#.#.............##.....#XL:  3 Next: 35% Place: Dungeon:2 #....###.#######@#####......#.#Noise: =--------  Time: 1369.8 (1.2) +....# #.#o&h.=[39;49m #.....)..##.##.....#c) +0 hand axe #...## #.# #........##.##.#####Throw: 2 javelins ##### #.# #........##.......##.# #........#####....##.# #......>.# ###### ### #.# ########## ...#####.# .........#You hit the goblin.  The goblin is moderately wounded. _The goblin closely misses you. The goblin hits you with a +0 club.  You hit the goblin.  You kill the goblin! _Trog accepts your kill.o&h8Jo&h1Ao&ho&h^o&h&p&h #3p&h($p&h+p&hK2Xp&h2,p&h3p&hF5p&h6,p&h7p&h=z##..#.# ###.###..#.##.....##.#.###.....#..#....###.##...........#.#....#### #.##. ..#.#...###.#.##.#.####....#......'...# #.#.#....#.........###...###.#.#........####...#.........#.'........#... .<......#.#.#.#######........#.## #+#.......#.#...@.........##.....-72.8 (3.0  ##....###.#######'####.#.  +....# #.# #.....)...... p&he> #...## #.# #........##.##.######### #.# #........##.......# #.# #........#####....# #.# #......>.# ######  ##### #.# ##########  #....#####.#p&h?8-p&hDp&hjFr&h+3r&h+r&h.r&hT27=r&h2r&h#4,r&h4r&h6,r&h8r&h:O=r&h;r&h;=r&hl=D8=r&h=r&h>,r&h?r&h@,r&hAr&hB,r&haCr&h=Ko ..' _You start resting.r&hO,81.8 (9r&h2Pr&hZPg9==2.8 (1r&h{P 0.0)r&hUr&hW" _HP restored.t&ho3t&h1t&ht&h,t&h+,t&h{t&hǐt&ht&ht&hkt&ht&ht&ht&ht&hS9=t&ht&ht&h,t&ht&hät&hh,t&h#t&h@  There is an open door here.t&h,t&h] _t&ht&ht&h,t&hYt&hat&ht&ht&hOt&ht&ht&hBt&ht&ht&h~,t&ht&h&t&h,t&ht&ht&h7Bt&hP  There is a stone staircase leading up here.t&ht&h _t&ht&h   #### ##### #...# #...#.t&hNR #.#.# #.#.#.#  #.#@# #.#.#.# #96.8 (14 t&h|###.#<# ####.#.#.### ...#.# #......t&hj .. #..#.# #.###..#.##. ....##..#.# ###.###..#.##.##........#.###.....#..#....t&h ..................#.#....### t&h  ..........#.#...###.#.##.#.#  .....#......'...# #.#.#....#t&hE t&ht&h<t&hu&h@u&hu&hu&hAu&hku&hBu&hu&hu&hu&hu&hs,u&hu&hu&hu&hu&h@u&h\u&hu&h'u&hfu&h%u&hu&hu&h:u&h;############u&h$P#...##...#.. #.#.# #.#.#. #.#.# #.#.#.#u&hk###.#<# ####.#.#.+..@#.# #.........402.8 (6.0).. ##..#.# #.###..#.....##..#.# ###.###..#.###........#.###.....#..#...............#.#....# ..........#.#...###.#.##.# .....#......'...# #.#.#... ..........###...###.#.#... ....#.........#.'...u&hu&hu&hu&h0 u&h\  #####  #...# #...# #.#.#  #.#.#  ###.#<# ### +@..#.# # .. ##..#.# #.###. ....##..#.# ###.###. ##........#.###.....#..# ..................#.#... ..........#.#...###.#.# .....#......'...# #.#.# ..........###...###.#.# ..#..#.'u&h ####...#>...............'4.8 (2...........##........u&h u&h~ L======5.8 (3u&hR u&ha _As you open the door, it creaks loudly! _Found a stone staircase leading down.v&hE v&hr v&hJ v&hS ,v&hu : _v&h  There is an open door here. _v&hc ,v&hO v&hd  #####  ####### #...# #. #.....# #.#.# #.###>....# #.#.# #....###.#<# ####..@.'...#.# #------8...##..#.# #.##v&h ....##..#.# ###.##+####........#.###... ........#.# #..........#.#...###. #.....#......'...# #.# #..........###...###.# ...#v&h "...#v&hS '------v&hv v&h4 v&h w&hIw&h w&haw&hkBw&h,w&hw&h w&h,w&hw&hw&hw w&h w&h!w&h#w&hr%,w&h\&w&hK(w&h*w&h4*w&h+w&h,w&h8/,w&hF0w&h0w&he2w&h2w&h.3w&h98..........'...#.# #.............##..#.# #.##..........##..#.# ###.###+####........#.###.............................##..........#.#...## #.....#......'...# #..........###...w&h8s #...@......#.....16.8 (8 #...<......#.#.#.# ####+#.......#.#..... ##....###.##### +....# #.# #... #...## #.# #... ##### #.# #... #.# #... #.# #...w&h9w&h9w&h<w&h>x&h53x&h5x&h<x&h?,x&hCx&hEP  There is a stone staircase leading up here.x&hGx&hGx&hHx&hkK7 _You open the door.x&hM3x&huNx&h`Uu..#####.###+####........#.###........................#...##..........#.#...### #.....#......'...#  #..........##.....#........x&hU<.#.#.########@#.......#.#9.8 (3 #.##....###.## #..+....# #.# #####...####x&h/V##### #.# #####....#####.#x&hWx&h[x&h%^Q _There is an open door here.y&hOr3y&hry&hyy&hZzy&h _y&hcy&h,y&hy&h΄$ y&h_You open the door.y&h3y&h^y&h............#.#...##..........#.#...###.# #.....#......'...# # #..........###...###.#..........#.........y&h^#...<......#.#.#.##########'#.# #.##....###.#######' #..@....# #.# 23.8 (4y&h####...## #.# #..... ##### #.# #..y&ho #.# #.. y&h͏#.# #..##### #.# #######....#####.#y&hm#..........##.........#y&h"#y&hy&hy&hQ _There is an open door here.y&h y&h y&hg y&hL y&hD y&h P _y&h\ ,y&h y&h y&h ,y&h y&hL y&hB y&h ,y&h y&h` ,y&h y&h7 y&h y&h y&h y&h y&h! ,y&h y&hq + #.....# #.#.#  #####>....# #.#.#  ..........###.#<# # ..........'...#.# # ..........##..#.# # ..........##..#.# .###+####........#.###..........................##@.........#.#...#30.8 (7 #.....#......'...##..........###...##..........#.#...<......#.#.#.# ####'#.......#.#..  #.##....###.###y&h   #..'....# #.# #  ####...## #.# # y&h# y&h y&hy z&h9[z&h_Xz&hk _You open the door.z&hkz&h8lz&hs ######.... ####### #...#.... #.....# #.#.# ...#####>....# #.#.#  ............###.#<#  +...........'...#.# ###.#....##..#.# #z&h:tE##..#.# #.###@####........#.#4.8 (4#...............####..##....#.#.#..###.....#......'#..# #..........###.z&ht`#... #....#.#..## #...<......#.#...####'#.......#..# #.##....###.z&h3uz&hR{z&h} _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.{&h5<{&h ={&h={&hE{&h'H{&hMP _{&hKN{&ha ###### #....# #####....# ####### #...# #.....# #.#. ...#####>....# #.#. ..###.#< +..'...#.##.#@..........##..#..##..#.#.###'####.#............ ####..##.......... #..###.....#... #..# #....## #... #... #..## #...<......##.#..#''6.8 (2{&hXg{&hgL======7.8 (3{&hk{&h~n _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _As you open the large door, it creaks loudly!|&hD|&hE|&hF|&hL|&hN|&h7Sq  There is a large open door here.|&hT|&h_U _|&hV|&h\] ###### #....#  #....# ####### # #....# #.....#  #....#####>....#  #..###. #''..'.. ###@#...........##.------9.8 (2 #......##. #.#.###'####.#...... ####..##.## #..###.....# #..# #... #... #. #..## #...<.....|&h\=------|&hb|&hc}&hr ######....######### #......#....#####>#..............## #''.'..###.####..@.......#.###'####.......#.......... ######..# ####'#.....}&h sD }&hy}&h6z,40.8 (1}&h~}&h}&hPQ }&hxQ }&hR }&hW }&hY }&hY }&h] n}&hl Z #....# #....# #######  #....# #.....#  #....#####>....#  #..............## #''....'##.#..## #.....## #@#.###'####....2.8 (2 #.#....... ..####..## #### #..###.....# #..# #.... #... # #..## #...< ..# ####'# .# #.##}&h`p }&hq }&h/}&h>0}&h0}&h8}&h:}&hS:}&hG}&hM #....# #.....# #....#####>....# #..............# #''...........'##.#...#........#... #.#.###'####..........###.#..............@.####..##.5.8 (3########## #..###.....# #..# #}&h"NK #... #.....#..## #...<..# ####'# .# #.## }&hGN1#..' }&hkN,####}&hN}&hkS}&hU~&h +~&hZ+~&h,~&h2~&h3~&h_7~&hJ< #....# #...... #....#####>...... #......###+ #''........ ###.#....... #..... #.#.###'####..###.#..####..##7.8 (2## #..###.... #..# # #... #~&h<~ #..## #...< ..# ####'# .# #.# #. ###~&h=~&h8@~&hA~&h8 3~&h ~&h1 ~&h ~&hF ~&h n~&h  #....# ###.. #....# #. #....#####>~&h 3.. #.###+# #''..# ###.#..# #.........~&h  #.......# #.#.###'#### #~&h2 [.###.#.....9~&hG q #...........####..##~&hZ ############# #..### #..# #~&ht  #... #.. #..## #...~&h  ..# ###.# #~&h  ~&hY ~&hx ~&hW &h&hT&hg&h&h,&hn&h&h,&hX&h]&h&ho,&h&h$T _You open the door.  Found a quarterstaff.&h&hq _&hp&hQ #############  #.....##....#  #.....##....# ####.... .)...+#....# #.... #....##....#####>..... #....##................###@# #''54.8 (5.........# ###.#...............# #..........#.......# #.#.###'#####.......###.#........#...........####..##.############# #..###.... #..# #....#... #....&h&hQ _There is an open door here.&hC&hqA quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 6.9 XLs. Damage rating: 12 (Base 10 x 122% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon &h__________________ “Then Robin he unbuckled his belt,  And laid down his bow so long;  He took up a staff of another oak graff,  That was both stiff and strong. (g)o to location.&hw &h Josephus33 the TrooperHuman of Trog **....#############Health: 29/29 ========================#.....##....#Magic: 3/3========================#.....##....# #### AC: 5Str: 19.... .)...+#....# #... EV: 10Int: 7.... #....##....#####>.. SH: 0Dex: 12&h7 ..... #....##............ XL:  3 Next: 35% Place: Dungeon:2.....###@# #''......... Noise: ---------  Time: 1454.8 (5.0).........# ###.#......... c) +0 hand axe.........# #............. Throw: 2 javelins#.......# #.#.###'####..#.......###.#...........#...........####..##.... ############# #..###.... #..# #.... #... #....&h 1  _There is an open door here. _As you open the large door, it creaks loudly! _There is a large open door here. _You open the door. _Found a quarterstaff. _There is an open door here.&h& &h &h &h<3&h<&h2D&hF&hL _&hR############  #.....#  #. #### #.)...+#....# # #.@..##....#####>6.8 (2&hHSP.... #....##.......###'### #''.........# ###.#..................# #.............#....... #...... #...#########&hS&hX&hZ&hX3&hY&h`&hzb,&hdg,&hGh,&h%i&hk&hBm,&hn&hp7 _You open the door.&hr3&hs&h{D############# #.....##....#  #.....##....# #######.... #.)...@#....# #.....#60.8 (4.... ##....##....#####>....#..... #....##......#.....###'### #''...'.........# ###.##.........# #...............##.......# #.#.###'#####.......###.#..........#...........####..##...&hg{&h|&hQ _There is an open door here.&h3&h&h}&h#&h| _&hm&hY&h$,&h&h< ############# #.....##....# #.....##....#  .... #.)@..'#....# #...3.8 (3 .... ##....##....#####>.. ..... #....##. .....###'### #''.&h8 .........# ###.#. .........# #. #.......# #.#.###'#### #.......###.# #...####..##&h&h&h&hC 3&h] &h &hr &h &h ,&h &h &h &h" &h &h &h &h>% x############# #.....##....# #.....##....# ###.... #.)...@#....# #.....#6.... ##....##....#####>....#&h% 2..... #....##...#.....###'### #''...'.........# ###.#...&h% g#.........# #...#&h% #.......# #.#.###'####...#.......###.#...#...####..##...&h& &h*+ &h4- Q _There is an open door here.&h4&h~&h&h^> 3&h? &h!F &h~H : _&hL ,&hM &h N &hGO &hQ &hR &hS &h)T &hp[ O##############.....##....##.....##....# ####.... #.)...'#....# #....... ##....##....#####>....... #....##............ .....###@### #''.........9 .........# ###.#......... .........# #. #.......# #.#.###'####.. #.......###.#&h[ . #...........####..##.... ############# #..### #..# # #... #&hf\ &ha &h &h03&h1&h<&h=&h'CB&hC,&hE&h(O&hdP&hQ,&hR&hZ #.......#.)...'#....# #. #.......##....##....#####> #.......##....##.......... #.......###'### #''....... #.....# ###.#....... #.....# #........... #####.......# #.#.###'#### #.......###.#....... #....@......####..#81.8 (5 ############# #..### #..# #.. #... # #..## #. ..# ### .# &h][&h`&hb&hz53&h-6&h/<&h=,&hA,&h.C,&hC&hF&hF,&hAG&hkH&hH,&hII&h+J&hJ,&h%K&hQ&hR,&hS&hU&hU,&hvV&h8W&hMX,&hX&hHZ&hN[,&h[&h]&h _,&h?_&h`&h6b,&hb&h8e&hj.....##....##..............###.#< .....###'### #''...........'...#. .........# ###.#...........##..# .........# #...............##..# &hj##.......# #.#.###'####........##.......###.#........#...........####..##..........#.###############..###.....#&h9k #.@## #..........## #....# #..........##..##..##...<......##..# ...####'#.....#..# ##..# #.##....###..##..##..'....# g   goblin (asleep)&hik..##..####...## S   ball python (constriction, asleep)S#&hkh#.g #####&hYp 94.8 (13.0)  A ball python and a goblin come into view.&hp&hHxTglauncher)SS)lgl   frilled lizard (wandering)  A ball python and a goblin come into view.  The ball python hisses angrily.  A frilled lizard comes into view.  The goblin unwields a +0 dagger.  The goblin wields a +1 sling of freezing.&h^|` (((((&hy|]((It is covered in frost. The goblin shoots a sling bullet.&hb&h@....S...&h4=5.8 (14&h &hY _The sling bullet barely misses you.&he4 .....##....##..............###.#< Josephus33 the Trooper .....###'### #''...........'...#. Human of Trog **.... .........# ###.#...........##..#. Health: 29/29 ======================== .........# #...............##..#. Magic: 3/3======================== ##.......# #.#.###'####........#. AC: 5Str: 19  #.......###.#................... EV: 10Int: 7  #...........####..##..........#. SH: 0Dex: 12  ###############..###.....#...... XL:  3 Next: 35% Place: Dungeon:2#.@## #..........## Noise: =&h55 [34m--------  Time: 1495.8 (0.0)#.*..# #..........#. c) +0 hand axe#.*##..##...<......#. Throw: 2 javelins#.*# ...####'#.......#.*# ##..# #.##....###.S##..##..'....# g   goblin (launcher)..##..####...## S   ball python (constriction)l##.g #####l   frilled lizard (wandering)It is covered in frost. The goblin shoots a sling bullet. _The sling bullet barely misses you.Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (58% to hit)&h ....S#  You can't see that place.&h 9  &h 9  &h **** #&hҸ ....# You can't see that place.&h ***** #&h 5#.&h+.*.*.*..&h}*.*.*..&h@ .*.*.*.gAim: a goblin, wielding a +1 sling of freezing (45% to hit)&hH *.*.*..g&h \*. #.&hL Z#.#&hW ..... #You can't see that place.&h!_ -  &h -  &hq-  &h-  &h,7  &h-  &h-  &hP ****&h$# &hmS#Aim: a ball python (58% to hit)&h{ $&h -.....##....##..............###.#< Josephus33 the Trooper .....###'### #''...........'...#. Human of Trog **.... .........# ###.#...........##..#. Health: 29/29 ======================== &h .........# #...............##..#. Magic: 3/3======================== ##.......# #.#.###'####........#. AC: 5&hJ Str: 19  #.......###.#................... EV: 10Int: 7  &h #...........####..##..........#. SH: 0Dex: 12  ###############..###.....#...... XL:  3 Next: 35% Place: Dungeon:2#.@## #..........## Noise: =--------  Time: 1495.8 (0.0)#.(..# #..........#. c) +0 hand axe&h #.(##..##...<......#. Throw: 2 javelins#.(# ...####'#.......#.(# ##..# #.##....##&h5 #.(##..##..'....# g   goblin (launcher).(#&hS #..####...## S   ball python (constriction)(#&hs #.g #####l   frilled lizard (wandering)&h Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycle&h Shift-Dir - straight lineAim: a ball python (58% to hit)  You throw a javelin.  The javelin closely misses the ball python.&hXfXShift-Dir - straight lineAim: a ball python (58% to hit)  You throw a javelin.  The javelin closely misses the ball python.The javelin closely misses the frilled lizard.The frilled lizard hisses angrily.&ho...S.ll&h0zf(((((((&h@......7.3 (1.5javelin &h&h>{ _The goblin shoots a sling bullet. The sling bullet barely misses you.&h Q.....##....##..............###.#< Josephus33 the Trooper .....###'### #''...........'...#. Human of Trog **.... .........# ###.#...........##..#. Health: 29/29 ======================== .........# #...............##..#. Magic: 3/3======================== ##.......# #.#.###'####........#. AC: 5Str: 19  #.......###.#................... EV: 10Int: 7  &h #...........####..##..........#. SH: 0Dex: 12  ###############..###.....#...... XL:  3 Next: 35% Place: Dungeon:2#.@## #..........## Noise: =--------  Time: 1497.3 (0.0)#.*..# #..........#. c) +0 hand axe#.*##..##...<......#. Throw: javelin#.*# ...####'#.......#.S# ##..# #.##....###..##..##..'....# g   goblin (launcher).l##..####...## S   ball python (constriction)(##[&h^ U40m.g #####l   frilled lizardThe frilled lizard hisses angrily. _The goblin shoots a sling bullet. The sling bullet barely misses you.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (58% to hit)&h.....##....##..............###.#< Josephus33 the Trooper .....###'### #''...........'...#. Human of Trog **.... .........# ###.#...........##..#. Health: 29/29 ======================== .........# #...............##..#. Magic: 3/3======================== ##.......# #.#.###'####........#. AC: 5Str: 19  #.......###.#................... EV: 10Int: 7  #...........####..##..........#. SH: 0Dex: 12  ###############..###.....#...... XL:  3 Next: 35% Place: Dungeon:2#.@## #..........## Noise: =&h[34m--------  Time: 1497.3 (0.0)#....# #..........#. c) +0 hand axe#..##..##...<......#. Throw: javelin#..# ...####'#.......#.S# ##..# #.##....###..##..##..'....# g   goblin (launcher).l##..####...## S   ball python (constriction)(##.g #####l   frilled lizardShift-Dir - straight lineAim: a ball python (58% to hit)  You throw a javelin.  The javelin closely misses the ball python.The javelin pierces through the frilled lizard.  You kill the frilled lizard!&hl((((((&h~Aim: a ball python (58% to hit)  You throw a javelin.  The javelin closely misses the ball python.The javelin pierces through the frilled lizard.  You kill the frilled lizard!  Trog accepts your kill.&h̆..S..†&hȍ ((((((The goblin shoots a sling bullet. The sling bullet hits you.&hn&hb.S##...# ......&h ((((((The sling bullet freezes you. The goblin shoots a sling bullet.&h......7--78.8 (1.5Nothing quivered&h&hsC _The sling bullet hits you but does no damage.&h &h &h &h &h4&h`&hN _There are no items here.&hv&h&h&hN _There are no items here.&hi4&hn&hqN _There are no items here.&hn4&hޑ&hN _There are no items here.&h &h0<S..&h5^(((((((&hX[@......&h%90&h3&h{ _The goblin shoots a sling bullet. The sling bullet barely misses you.&h~  You hit the ball python.  You kill the ball python!&h{ .  Trog accepts your kill.&h%f(((((((&hS=\@......&h@79501.0 (1.2&hE&hG| _The goblin shoots a sling bullet. The sling bullet closely misses you.&h;:.###'### #''.'...#.....# ###.#...##..#.# #.......##..# ###.# #.#.###'####........#  #.###.#......... #.....####..### ###############..###.....#.... ##..## #..........#..# #.##..##...<......# ...####'#..... ##..# #.##....# #..##..'....† #..####...##( #.g ####.gg   goblin (launcher).-20&h1 .....# ###.#.##...# #.......##.. ####.# #.#.###'####........  #.###.#......... #.....####..## ############.....#.... ##..## #.......# #.##..##...<...... ...####'#..... ##..# #.## #..##..'....† #.g####( #.. #######. ######&h%8 ^8=--&h8 3&h-> &h? &h &ha 3&h^&hv&h&h<n&hP&h,&h*&h&hx&ha9==&hD&hs! #####.......# #.#.###'####.... #.......###.#............. #...........####.. ###############..###.....# &hj" # ##....# #......##..##...<..## ...####'# ##..# #.##7.0 (4 #..##..'†# #.g####( #.. ### ##. # #####  #....  #....&h"E &h"&h'&h)&hh&h i&h.i&h p&hVq&hr&hr&hy,&h  #####.# #.#.###'#### #.###.#... #.####..## ##..###.....# ##..## # ##..g.# # ##..##..##...< ##..## ...####'# #@.## ##..# #.##8.0 (1 #..## #..##..' #.†## #.g#### #.(# #..  ##. ##g   goblin (launcher) #### #... #...&h{&hm] _A goblin is nearby!&hnOG #.###.#........ #.....####..## ############.....#  #.....g.# ###..##...< ...####'# ##..# #.##.## #..##..'† #.g####( #.. # ##. ## ### #.. # #&h&[&h]*(&h]((((&h*^(&h.....@=9&h&h| _The goblin shoots a sling bullet. The sling bullet closely misses you.&hq4  #.....####..## ############  #.....g.# ###..##...< ...####'# ##..# #.# #..##..† #.g###( #..  ##..  ##.. #..###.. #.#.. ##.. # #&h5= &hH ((((((The goblin shoots a sling bullet. The sling bullet hits you.&h E......&h Y4-----10&h &h  &h %_The sling bullet freezes you.&hY8##############..# ##..## ##..g.##..##..##...<##..## ...####'###..## ##..# #.&hhZ##..## #..##..##.†## #.g####.@##  #.. #..  ##..# #..### #..#.&hZ #..# #... #..&hb&hg ((((((The goblin shoots a sling bullet.&h+..&h4@...†&h&1&h&h _The sling bullet hits you but does no damage. _You see here 2 javelins.&hq  ##..## #.##..g.# #.##..##..##...<##..## ...####'###..## ##..# #.###..## #..##..'##.†## g#####.(## . ##.@#  ####..#..#.##.. #.. +.. &h* &h #5&h N=-----2 _&h &hb &h> &h@ 2 javelins. A lightweight spear, designed for throwing. It will pass through the targets it &hA *hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.4At 100% training you would reach 16.0 in about 7.7 XLs.&h?A At current training (11%) you reach 16.0 in about 22.7 XLs. Damage rating: 12 (Base [10 + 0 (Thrw)] x 122% (Str) x 105% (Fight)). &haA It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile &hA q_________________ “Suppose you found your brother in bed with your wife, and put a javelin &hA through both of them, you would be justified, and they would atone for their (g)o to location.&hL&hQ=##..## #...... Josephus33 the Trooper##..g.# #...... Human of Trog **....&h##..##..##...<.. Health: 25/29 ====================----##..## ...####'#. Magic: 3/3========================##..## ##..# #.## AC: 5Str: 19##..## #..##..' EV: 10Int: 7##.†###.g#### SH: 0Dex: 12&h#.(###.. # XL:  3 Next: 39% Place: Dungeon:2&h?##.@#Noise: ---------  Time: 1512.0 (1.0)##..#&hac) +0 hand axe##..#### Nothing quivered#..#&h`#..#..##..&he#...#.. &hǖ#..##.. #..&hl#.. +..  &h n_The goblin shoots a sling bullet. The sling bullet closely misses you.&h7}The goblin shoots a sling bullet. The sling bullet hits you. _The sling bullet freezes you.  &hYtThe goblin shoots a sling bullet. _The sling bullet hits you but does no damage. _You see here 2 javelins.&hT&h&h&h###############..### ##..## # ##.g..# #... ##..##..##...< ##..## ...####' ##..## ##..# #.#&hx ##..##.##.. ##.†##g## #.@###... #&hj ## ## #. g   goblin (launcher). #.&hu# #.&hV#.. #.&h&0&he((((((&h6 u....†@&h7 %=&h7 3.0 (1&h]= &hFB _The goblin shoots a sling bullet. The sling bullet barely misses you. _You see here 2 javelins.&h&h&,.g&h.-4&hOThrow: 2 javelins&h.&h N _f - 2 javelins&h3s8#............##############.....### #....# #.....g##..##...<.....####'#.##..# #.##..#..##..'##.#.g#####..## #.. ###..# ##..###..# ###&hs#..# #.#..# #.#... #.#..# #.&hz&h+ (((The goblin shoots a sling bullet.&hp4...&h/==5&h9 &h _The sling bullet hits you but does no damage. _You see here a frilled lizard corpse.&hC#.###.#........#..................##############.....### #....# #.....g##..##...<.....####'#..##..# #.##..#..##..'.##.†#.g####.#..## #.. ####..###..###..# #####..# #.#..# #.#... #.&h ((The goblin shoots a sling bullet. The sling bullet hits you.&h Z-..&hZT4-6&h`&hc3 _The sling bullet freezes you.&h {#####.# #.#.###'#####.###.#........#..................##############.....### #....# #.....g##..##...<.....####'#..##..# #.##...#..##..'.##.†#.g####..#..## #.. #####..###..#  ##..# ######..# #.#..# #.&h% (The goblin shoots a sling bullet.&hV T.=7&h &h C _The sling bullet hits you but does no damage.&hw#.....# #...............## #####.# #.#.###'#####.###.#........#..................##############.....### #....# #.....g##..##...<.....####'#..##..# #.##...#..##..'.##.†#.g####...#..## #.. ######..# ##..###..# ######..# #....# The goblin unwields a +1 sling of freezing.--8 _The goblin wields a +0 dagger. The goblin hits you but does no damage.&hh  You hit the goblin.  The goblin is moderately wounded.&heh o2----9.2 (1.2&hn &hq ; _The goblin hits you with a +0 dagger.&h@v  You slash the goblin!  You kill the goblin!&htHe)&h(Le3=4120.5 (1.3&hR&hSW _Trog accepts your kill.&h@T &h\ PWhat do you want to examine? Items  a - ()) a +0 dagger  b - ()) a +1 sling of freezing  c - (†) a goblin corpse&hk] &hc &hIj a#...........# #...............##. Josephus33 the Trooper #####.......# #.#.###'####....... Human of Trog **....#.......###.#................ Health: 23/29 ===================-----&hj [#...........####..##......... Magic: 3/3========================###############..###.....#... AC: 5Str: 19##..## #......... EV: 10&hj Int: 7##....# #......... SH: 0&hj bDex: 12##.)##..##...<..... XL:  3 Next: 41% Place: Dungeon:2##.@## ...####'#.... Noise: =--------  Time: 1520.5 (1.3)&hk ##..## ##..# #.##... c) +0 hand axe&h`k ##..## #..##..'... Throw: 2 javelins##.†###.g####...#..###.. ####&hxk <##..#&hk &##..#&hk B##..###### &hk #..##....#&hk . &hl You hit the goblin.  The goblin is moderately wounded. _The goblin hits you with a +0 dagger.  &h.l You slash the goblin!  You kill the goblin! _Trog accepts your kill.&hQl &hnr &hr &hw &hy &h&h&h&h&h&hm,&hô  Things that are here:  a +0 dagger; a +1 sling of freezing; a goblin corpse&h _&h&h&......###'### #'''...# ..........# ###.#...........##..# ..........# #...............##..# ###.......# #.#.###'###&hp#.......###.#...............#...........##..################..###.....#.## #..........#..# #..........#-&h2.5 (2.0)##..##...<......#.## ...####'#...&h..## ##..# #.##....###..##..'....&h###.†## #..####...###..## #.. #######..###..#-&h&h&hB&h)&3&h,n&h80,&h055=&h0&hA.# ###.#...##..#.# # #...............##..#.# # #.#.###'####.#.# .......###.#............. ....####..##...#.# ##############..###.....#'. ##..## #..........#####....###...#...##.)##.@##...<#.#.6.5 (4##..##....####'#.......#.##..##..##..# #.##....#####..##... #..##..'....# #.##.†#..####...## #.#..##..# #..# ##### #. &hC##..##. .## #. ##..# ##. ##..# ##### #. &hN&h&h<&h &h6....0&hv &h&hH _You start resting.&h5.# ###.#.##..#.#.# #&h7i.##..#.# #.# #.#.###'####.#. #.###.# #.####..##.#.####..###.....#......' ##..## #.### ##....###.# ##.)##@.##...<......#.#&ho8 ##..##....####'#.# ##..##..##..# #.##....### ##..##... #..##..'....# # ##.†##..## #..####...## # #..##..# #..# ##### # ##..##.&h8] .## # ##..# # # ##..# ##### #&hN&hO27.5 (1 _&hW&hY&h &h &h &h &h 6==&h &h& ,&h &hw ,&hQ &h ~7==&ho &h ,&h &h! ,&hJ" &hN# ,&h# &h_$ &h$ h8==&hr% &hi& ,&h& &h' &h' &hG( &h) ,&h* &h/ _ _You start resting.&h3 0392.0)&h4 x9==40.5 (13&hm7 &h9 " _HP restored.&h3&h&h8&h.# #....##..#. ##.# #.#.###'####........#.  #.###.#...........  #.....####..###  ###############..###.....#...... ##..## #..........####....###.#.#.)##..##...<......#.##@...####'#.......##..# #.##....#.. #..##..'....# &hX †##..##.. #..####...## #..##..# #Sl #..# ##### ##..##. .## .## S   adder (asleep) ##..# ## # l   frilled lizard (asleep) ##..# #####&hd #..# #....####&h 0.0)  An adder and a frilled lizard come into view.&h?&hiSl..Sl=1.5 (1 _The adder hisses angrily. The frilled lizard hisses angrily.&h" &h}$ An adder. A common dungeon snake, a species of troglodytic reptile commonly found in subterranean spaces. Max HP: ~11Will: +&h$ AC: +EV: +++ Threat: High Class: Natural Size: V. Small Int: Animal Speed: 130% (swim: 216%) (normally travels faster than you) You have about 40% to hit with your +0 hand axe. &h$ `It has about 56% to hit you. Attack Max Damage After Damaging Hits Bite 4&h$ .Poison It is resistant to drowning. &h$ ;It is cold-blooded and may be slowed by cold attacks. &h % "It can travel through water. &h % z[!]: Description|Quote&h&hՙ].........# #...............##..#. Josephus33 the Trooper ##.......# #.#.###'####........#. Human of Trog **....#.......###.#................... Health: 29/29 ========================#...........####..##..........#. Magic: 3/3========================###############..###.....#...... AC: 5Str: 19&h##..## #..........## EV: 10Int: 7##....###..........#. SH: 0Dex: 12##.)##..##...<......#. XL:  3 Next: 41% Place: Dungeon:2##..##@...####'#....... Noise: =--------  Time: 1541.5 (1.0)##..##..##..# #.##....## c) +0 hand axe##..##.... #..##..'....# Throw: 2 javelins##.†##..##Sl #..####...###..##..# #.. #..# #######..##. .## .##S   adder##..# ## #[15&hR;38Hl   frilled lizard##..#######..##....#### _a +0 dagger; a +1 sling of freezing; a goblin corpse _You start resting. _You start resting. _HP restored.  &h~An adder and a frilled lizard come into view. _The adder hisses angrily. The frilled lizard hisses angrily.&h&&h]&h&h $&h .........# #...............##..#. Josephus33 the Trooper ##.......# #.#.###'####........#. Human of Trog **....#.......###.#................... Health: 29/29 ========================#...........####..##..........#. Magic: 3/3========================###############..###.....#...... AC: 5Str: 19##..## #..........## EV: 10Int: 7##....###..........#. SH: 0Dex: 12##.)##..##...<......#. XL:  3 Next: 41% Place: Dungeon:2##..##@...####'#....... Noise: =--------  Time: 1541.5 (0.0)##..##.*##..# #.##....## c) +0 hand axe&hz ##..##...* #..##..'....# Throw: 2 javelins##.†##..##Sl #..####...###..##..# #.. #..# #######..##. .## .##S   adder##..# ## #l   frilled lizard##..#######..##....####An adder and a frilled lizard come into view. _The adder hisses angrily. The frilled lizard hisses angrily.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycle&h XShift-Dir - straight lineAim: an adder (32% to hit)&hSX *.#S&hƶ.*#SAim: an adder (32% to hit)&hiSl frilled lizard (32% to hit)&hOSln adder&hgiSl frilled lizard (32% to hit)&hKOSln adder&h@.........# #...............##..#. Josephus33 the Trooper ##.......# #.#.###'####........#. Human of Trog **....#.......###.#................... Health: 29/29 ========================#...........####..##..........#. Magic: 3/3========================###############..###.....#...... AC: 5Str: 19##..## #..........## EV: 10Int: 7##....###..........#. SH: 0Dex: 12##.)##..##...<......#. XL:  3 Next: 41% Place: Dungeon:2##..##@...####'#....... Noise: =--------  Time: 1541.5 (0.0)##..##..##..# #.##....## c) +0 hand axe##..#&hZB[40m#.... #..##..'....# Throw: 2 javelins##.†##..##Sl #..####...###..##..# #.. #..# #######..##. .## .##S   adder##..# ## #l   frilled lizard##..#######..##....#### _The adder hisses angrily. The frilled lizard hisses angrily.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (32% to hit)  Okay, then.&hG&hYI. _&h&hx.........# #...............##..#. Josephus33 the Trooper ##.......# #.#.###'####........#. Human of Trog **....#.......###.#................... Health: 29/29 ========================#...........####..##..........#. Magic: 3/3========================###############..###.....#...... AC: 5Str: 19##..## #..........## EV: 10Int: 7##....###..........#. SH: 0Dex: 12##.)##..##...<......#. XL:  3 Next: 41% Place: Dungeon:2##..##@...####'#....... Noise: =--------  Time: 1541.5 (0.0)##..##..##..# #.##....## c) +0 hand axe##..#&h[40m#.... #..##..'....# Throw: 2 javelins##.†##..##Sl #..####...###..##..# #.. #..# #######..##. .## .##S   adder##..# ## #l   frilled lizard##..#######..##....#### _The adder hisses angrily. The frilled lizard hisses angrily.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (32% to hit) _Okay, then.&h###.# #.#.###'####........#  #.###.#......... #.....####..### ############.....#.... ##..## #..........#..###.)##..##...<......#.##....####'#.....##..# #.##....#..##..##..'....†##..##Sl##..####...##&h #..##..# #..##..# ### ##..##. .## ## ##..## ##  ##..# ##### #..# ....### #..# #.......&h&hq&hV VSl..&h \5----2.5 (1&h&hq* _The adder bites you.&hE= &hNF l.  You closely miss the adder. The adder bites you.&hF i4-----3.7 (1.2&hFL &hN [ _The frilled lizard barely misses you.&hU  You slash the adder!  The adder is severely wounded.  You closely miss the frilled lizard. The adder bites you but does no damage.  The frilled lizard bites you but does no damage.  You are poisoned.&hgV 3=====-=4.9&hV 6Pois &h\ &h^ , _The adder poisons you!&hE  You closely miss the adder.The adder is severely wounded.You miss the frilled lizard. You feel sick. The adder misses you.&hE^1---6.1&hK&hNT _The frilled lizard misses you.&h<r  You hit the adder.  You kill the adder!&h  Trog accepts your kill.You hit the frilled lizard.  You kill the frilled lizard!&ho .†Trog accepts your kill.&h 20---70-7.3 _You feel sick.&ha&he _Your Axes skill increases to level 2!&h&hA7-&h ^ _No target in view!&h<,19--&h'A8=-&hGg7=--&hKz 50.3 (3.0 _You start resting. You feel sick. x4&hLO-1.3 (4&hQ&hT[ _You are no longer poisoned.&h: &ht; &h; &hA 8&h%B &hED ,&hE &h G ,&hG &hiI ,&h## #.###...###..........#.)##..##...<......#.#..####'#.......##..# #.##....###.##..†.##..##..'....# ###.†##..##..##..####...## ##..##..##[#..##..# ##### ###..##..##@.## .####..##..# ###..##..## ##### #..##.... #....#####&h{?#..##..## #.#....## #.#..## #.#..#.+.........&hZH&hI$7.3 (1&hN&htQ( _Found a ring mail.&hP&h&A ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” &h3u -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.&hX##..## #..........### Josephus33 the Trooper##....###..........#.. Human of Trog **....##.)##..##...<......#.# Health: 29/29 ========================##..##....####'#.......# Magic: 3/3========================##..##..##..# #.##....### AC: 5Str: 19##..##..†.##..##..'....# # EV: 10Int: 7##.†##..##..##..####...## # SH: 0Dex: 12#..##..##[#..##..# ##### # XL:  3 Next: 70% Place: Dungeon:2##..##..##@.## .### Noise: ---------  Time: 1607.3 (1.0)##..##[&hޱm....## ## c) +0 hand axe##..##..## ##### # Throw: 2 javelins#..##.... #....######..##..## #.........#....## #......... #..## #......... #..#......... +.........  _No target in view! _You start resting. You feel sick. x4 _You are no longer poisoned. _You start resting. _HP restored. _Found a ring mail.&hD ###############..###.....#...... ##..## #.## ##....###....#. ##.)##..##...<#. ##..##....####'#....... ##..##. #.##....# ##..##..†..'....#  ##.†##..####...##  #..##..# ##### #..##..## .## ##....## # ##..##..## #######.... #....######..## #..## ### ##.. #&hDN &hO &8&hS &h5U R _You see here a +0 ring mail.&hu-&Inventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal wounds&hU&h\&hg ###############..###.....#...... Josephus33 the Trooper##..## #..........## Human of Trog **....##....###..........#. Health: 29/29 ========================##.)##..##...<......#. Magic: 3/3========================##..##....####'#....... AC: 5Str: 19##..##..##..# #.##....## EV: 10Int: 7##..##..†.##..##..'....# SH: 0Dex: 12##.†##..##..##..####...## XL:  3 Next: 70% Place: Dungeon:2#..##..##@#..##..# #####Noise: ---------  Time: 1608.3 (0.0)##..##..##..## .##c) +0 hand axe##..##....## #[40&hhmThrow: 2 javelins##..##..## ######..##.... #....#####..##..## #........ #....## #........ #..## #........ #..#........  _You start resting. You feel sick. x4 _You are no longer poisoned. _You start resting. _HP restored. _Found a ring mail. _You see here a +0 ring mail.&hl&hNm&hzr&hs&hމ ##..## #..........#####....###.#..##.)##..##...<#.###..##....####'#.###..##..##..# #.##....#####..##..†#..'....# ##.†##..##.##...## ##..##..##[ ##### ##.## .## ##....## # ###..## ##### # #..##.... #....#######..## #...........## #.## #. #. +.&h &h)9.3 (1 &hؐ _&h&hx&h&hڢA +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.&h &h##..## #..........### Josephus33 the Trooper##....###..........#.. Human of Trog **....##.)##..##...<......#.# Health: 29/29 ========================##..##....####'#.......# Magic: 3/3========================&h##..##..##..# #.##....### AC: 5Str: 19##..##..†.##..##..'....# # EV: 10Int: 7##.†##..##..##..####...## # SH: 0Dex: 12#..##..##[#..##..# ##### # XL:  3 Next: 70% Place: Dungeon:2##..##..##@.## .##&hX# Noise: ---------  Time: 1609.3 (1.0)##..##....## ## c) +0 hand axe##..##..## ##### # Throw: 2 javelins#..##.... #....######..##..## #.........#....## #......... #..## #......... #..#......... +.........  _You start resting. You feel sick. x4 _You are no longer poisoned. _You start resting. _HP restored. _Found a ring mail. _You see here a +0 ring mail.&h&h[&h&hM&h&h,&h9&h ##..## #.###.##....###.#.##.)##..##...<......#.#.##..##....####'#.#.##..##..##..# #.##....###.##..##..†.##..##..'....# #.##.†##..##..##..####...## #.#..##..##[#..##..# ##### #.##..##..##.@## .## #.##..##....## # #.##..##..## ##### #.#..##.... #....#####.#..##..## #.#....## #.##..## #.##.. #.#+.#&h =10&h &hܠ &h_ $&hA The floor.&h&h'##..## #..........###. Josephus33 the Trooper##....###..........#... Human of Trog **....##.)##..##...<......#.#. Health: 29/29 ========================&hM(##..##....####'#.......#. Magic: 3/3========================##..##..##..# #.##....###. AC: 5Str: 19##..##..†.##..##..'....# #. EV: 10&h(:Int: 7##.†##..##..##..####...## #. SH: 0Dex: 12&h-#..##..##[#..##..# ##### #. XL:  3 Next: 70% Place: Dungeon:2##..##..##.@## .###. Noise: ---------  Time: 1610.3 (1.0)##..##....## ##. c) +0 hand axe##..##..## ##### #. Throw: 2 javelins#..##.... #....#####.#..##..## #..........#....## #.........# #..## #.........# #..#.........# +.........#  _You start resting. You feel sick. x4 _You are no longer poisoned. _You start resting. _HP restored. _Found a ring mail. _You see here a +0 ring mail.&h1&h3&h}&h~&hH&h-&h 4&h &h F _Unknown command.&h4&hJ&h$F _Unknown command.&hW ##..## #.### ##....###.# ##.)##..##...<......#.# ##..##....####'#.# ##..##..##..# #.##....### ##..##..†.##..##..'....# # ##.†##..##..##..####...## # #..##..##[#..##..# ##### # ##..##..##@.## .## # ##..##....## # # ##..##..## ##### # #..##.... #....##### #..##..## # #....## #. #..## #. #.. #.[3&hX97m +.&hs&hJ1 _&hƎ ###############..###.....#...... ##..## #.## ##....###....#. ##.)##..##...<#. ##..##....####'#....... ##..##. #.##....# ##..##..†..'....#  ##.†##..####...##  #..##..# ##### #..##..## .## ##....## # ##..##..## #######.... #....######..## #..## ### ##.. #&hW &h &2&hʧ h _You see here a +0 ring mail.&h&h"Inventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal wounds&h &h?^ ###############..###.....#...... Josephus33 the Trooper##..## #..........## Human of Trog **....##....###..........#. Health: 29/29 ========================##.)##..##...<......#. Magic: 3/3========================##..##....####'#....... AC: 5Str: 19##..##..##..# #.##....## EV: 10Int: 7##..##..†.##..##..'....# SH: 0Dex: 12##.†##..##..##..####...## XL:  3 Next: 70% Place: Dungeon:2#..##..##@#..##..# #####&hVNoise: ---------  Time: 1612.3 (0.0)##..##..##..## .##c) +0 hand axe##..##....## #Throw: 2 javelins##..##..## ######..##.... #....#####..##..## #........ #....## #........ #..## #........ #..#........  _HP restored. _Found a ring mail. _You see here a +0 ring mail. _Unknown command. _Unknown command. _You see here a +0 ring mail.&h&h &h2&h&h]4&hpd&he&h&hA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.&h &h~  ###############..###.....#...... Josephus33 the Trooper##..## #..........## Human of Trog **....##....###..........#. Health: 29/29 ========================##.)##..##...<......#. Magic: 3/3========================##..##....####'#....... AC: 5Str: 19##..##..##..# #.##....## EV: 10Int: 7##..##..†.##..##..'....# SH: 0Dex: 12##.†##..##..##..####...## XL:  3 Next: 70% Place: Dungeon:2#..##..##@#..##..# #####Noise: ---------  Time: 1612.3 (0.0)##..##..##..## .##c) +0 hand axe##..##....## #[40&hc mThrow: 2 javelins##..##..## ######..##.... #....#####..##..## #........ #....## #........ #..## #........ #..#........  _HP restored. _Found a ring mail. _You see here a +0 ring mail. _Unknown command. _Unknown command. _You see here a +0 ring mail.&h &h &h &h&h.The floor.&h &h6  ###############..###.....#...... Josephus33 the Trooper##..## #..........## Human of Trog **....##....###..........#. Health: 29/29 ========================##.)##..##...<......#. Magic: 3/3========================##..##....####'#....... AC: 5Str: 19##..##..##..# #.##....## EV: 10Int: 7##..##..†.##..##..'....# SH: 0Dex: 12&hF A##.†##..##..##..####...## XL:  3 Next: 70% Place: Dungeon:2#..##..##@#..##..# #####Noise: ---------  Time: 1612.3 (0.0)##..##..##..## .##c) +0 hand axe##..##....## #Throw: 2 javelins##..##..## ######..##.... #....#####..##..## #........ #....## #........ #..## #........ #..#........  _HP restored. _Found a ring mail. _You see here a +0 ring mail. _Unknown command. _Unknown command. _You see here a +0 ring mail.&h$ &hs &h3&h&h&h&hP _&hR,&h~&hk&h!,&h&h ##.)##..##...<......###..##....####'#.......##..##..##..# #.##....####..##..†.##..##..'....# ##.†##..##..##..####...## #..##..##[#..##..# ##### ##..##..##..## .## &h ##..##....## #  ##..##.@## ##### 5.3 (3 #..##....# #....#### #..##..## #.........####+........ #....##)# #.... #.. &h&h=&h&hIe&he&h(g&h xX&h|w _Found a scroll labelled VOALIC KESHRYTE.&h1}3&hw~&h##..##..##..# #.##....#####..##..†.##..##..'....# ###.†##..##..##..####...## #..##..##[#..##..# ##### ###..##..##..##..## ##..##....##?.## #&hd ##..##..##..# ##### # #..##....# #....##### #..##@.## #.........7.3 (2 #....## #.........##..## #.##.. #.&h,## +. #....##)###.... ###+# ### ##&h&h&hŐ&hh &hhi &hj &hs &hu ,&h{ &h~ &hπ ,&hk &h? &hׇ ,&h &h 1&h_ &hŗ ..###..........#.....)##..##...<......#.#.#..##....####'#.......#.#.##..##..##..# #.##....###.###..##..†.##..##..'....# #.# ##.†##..##..##..####...## #.# #..##..##[#..##..# ##### #.# &hU e##..##..##..##..## #.# ##..##.. #.# 21.3 (4##..##..##..## ##### #.# #..##....## #....#####.# #..##..## #...##....## #...&he ####..## #.........# ##..#.........# ###+.........#....##)###..&h &h &hE e _j - a scroll labelled VOALIC KESHRYTE&hD&hInventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)&hYa - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll labelled VOALIC KESHRYTE Potions (go to first with !)  h - a glowing cyan potion &h< i - a potion of heal wounds&h j - a scroll labelled VOALIC KESHRYTE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll &hց Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.&hP&hY&h`##....###..........#..... Josephus33 the Trooper##.)##..##...<......#.#.#. Human of Trog **....##..##....####'#.......#.#. Health: 29/29 ========================##..##..##..# #.##....###.## Magic: 3/3========================&ha##..##..†.##..##..'....# #.# AC: 5Str: 19##.†##..##..##..####...## #.# EV: 10Int: 7#..##..##[#..##§.# ##### #.# SH: 0Dex: 12##..##..##..##§§###.# XL:  3 Next: 70% Place: Dungeon:2&ha##..##....##@§###.# Noise: ---------  Time: 1621.3 (0.0)&h2b##..##..##§§## ##### #.# c) +0 hand axe#..##..§§## #....#####.# Throw: 2 javelins#..##..## #..........##....## #.........####..## #.........###..#.........# #&hYb ##+.........### #....##)###..&hbD  _Unknown command. &hb_Unknown command. _You see here a +0 ring mail. _Found a scroll labelled VOALIC KESHRYTE. &hb_j - a scroll labelled VOALIC KESHRYTEAs you read the scroll labelled VOALIC KESHRYTE, it dissolves into smoke.&h@m&hm+2.3 (1&ht&hwY _You see here a +0 ring mail. _Found a scroll labelled VOALIC KESHRYTE. _j - a scroll labelled VOALIC KESHRYTE  As you read the scroll labelled VOALIC KESHRYTE, it dissolves into smoke. _It was a scroll of fog.'hr'h91The floor. A cloud of blue smoke. A cloud of coloured smoke. Harmless, except to the asthmatic. This cloud is opaque; one tile will not block vision, but multiple will. Clouds of this kind an adventurer makes will vanish quickly once outside their 'hsight. 'h 'h##....###..........#..... Josephus33 the Trooper##.)##..##...<......#.#.#. Human of Trog **....##..##....####'#.......#.#. Health: 29/29 ========================##..##..##..# #.##....###.## Magic: 3/3========================##..##..†.##..##..'....# #.# AC: 5Str: 19##.†##..##..##..####...## #.# EV: 10Int: 7#..##..##[#..##§.# ##### #.# SH: 0Dex: 12##..##..##..##§§###.# XL:  3 Next: 70% Place: Dungeon:2##..##....##@§## 'h#.# Noise: ---------  Time: 1622.3 (1.0)##..##..##§§## ##### #.# c) +0 hand axe#..##..§§## #....#####.# Throw: 2 javelins#..##..## #..........##....## #.........####..## #.........###..#.........# # ##+.........### #....##)###..  _Unknown command. _You see here a +0 ring mail. _Found a scroll labelled VOALIC KESHRYTE. _j - a scroll labelled VOALIC KESHRYTEAs you read the scroll labelled VOALIC KESHRYTE, it dissolves into smoke. _It was a scroll of fog. 'h 'hj 'h4 'hzV  'hV  'hW  'hc B 'hg , 'hh , 'hj  'ho ##....####'#.......#.# #.##....##†.##..##..'....# †#..####...## #. 'hp , ##[#..##§.# ##### #. ##..##..##..##§§## #.  'hp ....##§§## #. §##§§## ##### #. #..##§§#....#####.4.3 (2 #..##§§## #.......... #..§§## #.........# 'hp  ##. #.# ##.. #..# 'hp W  +..# 'hq #....##)## #.... #...' 'h7q k ##+# ##### 'hq  'hv  'hx  'h}z3 'h{ 'h 'h, 'hl, 'hщ, 'h 'h;†.##..##..'....# †#..####...##  ##[#..##§.# #####  ##..##..##..##§§##  ....##§§##  §§#####  'h#..##§§#....#### #. #....... #. #.......6 # # ##.. # 'h. ##§. +. .. #....##) ## #.... #.. ##+#   # 'hEE .. 'h 'hp 'hԙ 'hF 'hF 'h^G 'h#P 'h&S 'hT, 'h|ZX 'h]m#..##..##[#..##§.# ##### ###..##..##..##§§## ##..##....##§§## # ##..##§§##§§## ##### # #..##§§§§## #....##### #..##§§## #......... 'hO^ #.§§§## #.........##§§## #.##§@# #.8 ##..# +. ##... #....##)## #### #.... # ##+# ### ## ......... 'h^ 'hkn 'h6q 'h#..##§§## #...##§§## #.§§##§§## ##### #. §§## #....#####.## #..........§§§## #.###§§## #.##§.#.#.+.#...##....##)######.##.... #...' ##+# #####........9.3 (1 'hm..##§§## #.#§§##§§## ##### #.# §§## #....#####.### #..........#§§§## #.####§§## #.# #§.#.# ..###..+.#...##....##)###.###.##.... #...'. ##+# #####. ###..........$#.30 'hxX J##..##....##§§## #.# ##..##§§##§§## ##### #.# #..##§§§§## #....#####.# #..##§§## #.# #.§.§## #.## ##§§## #.# ##§.## ##.# ###..###..+.###..@..##....##)###.#####.##.... #...'.###+# #####.###.....$....#..#..1 'hQ 'h 'h 'hu 'h1 'h 3 'h  'h  'h , 'h$ n 'h  'h , 'h  'h ##..##..##..##§§## #.# #.##..##....##§§## #.# #. 'hJ G##..##§§##§§## ##### #.# ###..##§§§§## #....#####.# #..##§§## #..# #...§## #..## ##.§## #..# ##§.## ####.. 'h # ##..###@.+.........4.3 (3##.....##....##)###..#####.##.... #...'..#.###+# #####....####..#....#.. 'h h...#......#... 'h  'hp  'h'h~##..##..##..##§§## #.# #.##..##....##§§## #.# #.##..##§§##§§## ##### #.# ##..##§§§§## #....#####.# #..##§§## #.# #...§## #.## ##.§## #.# ##§.## ####.# ###..###.@+.###.'h)##.....##....##)###.#####.##.... #...'.#.###+# #####...# ###...# ....# ....# .....# .'hQ^5.3 (1'h##..................'..........##...####'h'h&6'h'h#( _You open the door.'h;'h<'h<'h6HX'hLX'hM'hO,'hO'hDWX'hHY #..##§§## #..........#  'h}Y>#...§## #.........##  ##.§## #.........#  ##..## ####.........# ###'hY ##..###..'.........###.. ##.....##....##)###.... 'hY"#####.##....##...'.... #######.###+########.... #......@# ###.40.3 (4#.......# ...#.......# ....'hZ#.......# ....#.......#....'hBZ#.......#$#'hjZ#.......+ ####.....# ....>#.'hZ6 ....#.'hZ!'h"['hc_'h!a'ha'h'h'h'h'hB'h,'h'h'hq,'h&'h'h,'h.'h~q ##..###..'###.. ##.....##....##)###.... #####.##....##...'.... #######.###+########....#.......# ###..#.......# ....#.......# ............# ..........4$#+### ....>#.'hP # ....#. #.....+ ## #.....# ##### 'h'hk'h'h# 3'h$ 'h+ 'h- 'h2 B'h2 ,'h*3 'h5 'h6 ,'h<7 'h< #####.###+########..#.......# #.......# ...........# ............$'h< #+#### ....>#. 7.3 (3 # ....#.  # ## #.#'h@= l#.##.#'ho= 'hA 'hC 'hbj####+#'......'hjb======8.3 (1'hm'ho= _As you open the door, it creaks loudly!'h%-c _You open the door.'hDK#.......# .....#.# ......#.# ..#.# .#.#####+#$#+#.'.......# ###.....# .........>#.  #.....## ....#.  #.....@....... ## ------52.3 (4#.....#######. #####.#   #.# #.##.##.##..------ _There is an open door here.'h/'h'hL'h'hI'hxf _'h 'hi'hq'h6,'h'h'h,'h'h'h,'h'hv'h,'hO'h? _You open the door.  'hJFound a scroll of teleportation.'h 'h_'h'h##.....##....##)###.[#####.##....##...'#######.###+##########.......# #######.......# ### .....# .#.......# .?#......# .#.......# #.#...........># .#.......# #.#............# .#.......#####@#$.......#+### .9.3 (7#.......'..............####.....##..........>#.#.....##...........#.#.....'........###.#.....#######..######.# ....#.# #.####.#.#'hQ _There is an open door here.'h3'hͅ'h/'h'h$ _'h,'h,'hښ'h0'h,'h'h1'h'h$78 ##.§## #.........# ######..## ##.....# ######..###..'.........###'h5. ###....##)..[ #####.##....##...'..######.###+########..##. #######.###  #..@#.....63.3 (4'h..# ###.#...........># ........# #.#............# .#.......#####'#$.......#+### .'h#.......'..............####.....##..........>#.#...........'........###.'hר).#######..#'h:'hU'hݰ] _j - a scroll of teleportation'h&3'h''h0'h1,'h77X'h9'h8<'hd>,'hh?'hA'h@D,'hE'hH'hUJ,'hK'h_X _You open the door.'h1`..##§§§§## #....#####.# ..##§§## #..........# ...§## #.........## ##.§## #.........# ####..## ####.........# ###### ##..###..'.........###...... ##.....##....##)###....... #####.##....##...'....... #######.###@########.......9.3 (6 #.......# #.# ###......## #.......# #.### ..# #.......# #...#......# #.......# ###.#.....># ..# #.#............#..#####'#$.......#+###..'..............###.....##..........>#.[39'he;49m'hf'hhQ _There is an open door here.'hB'hEFyInventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)'hFKb - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal wounds'h 'h 'hl  #..##§§§§## #....#####.#Josephus33 the Trooper#..##§§## #..........#Human of Trog **....#...§## #.........##Health: 29/29 ========================'h ##.§## #.........### Magic: 3/3========================##..## ####.........# ######. AC: 5Str: 19##..###..'.........###...... EV: 10Int: 7'h4 ##.....##....##)###........ SH: 0Dex: 12#####.##....##...'........ XL:  3 Next: 70% Place: Dungeon:2'h{ #######.###@########........ Noise: ---------  Time: 1669.3 (0.0)#.......# #.# ###......## c) +0 hand axe#.......# #.### ...........# Throw: 2 javelins'h 1#.......# #...#............##.......# ###.#...........>##.......# #.#............#'h #.......#####'#$.......#+####.......'..............####.....##..........>#. _You open the door. 'h _Found a scroll of teleportation. _There is an open door here. _j - a scroll of teleportation _You open the door. 'hL <_There is an open door here.'h 'h= 'h 'h 'h?c3'hNd'hm'ho'hp$ _'hZt,'h;u,'hv'hx'h#z,'hj{'ho}'h~'h'h'h'h'h؁'h'h'h&,'h'h@  There is an open door here.'h _Found a mace.'hQ'h,'h'h ##.....##....##)###........[... #####.##....##...'............#######.###'########.........####.......# #.# )###......###...#.......# #.####...........# ..#.......# #...#............#  'h\#.......# ###.#...........>#  #.......# #.#............#  'h(#.......#####'#@.......#+### 78.3 (9  #.......'..............#  ###.....##..........>#. 'ht#.....##...........##.....'........###.+#.....#######..# ######.# #.... #.# ##.### #.# .#'hG'hj'h? _You now have 146 gold pieces (gained 16).'h'h,A mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 'hfThis weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 1.1At 100% training you would reach 14.0 in about 6.5 XLs.Current attack delay: 1.3. Damage rating: 10 (Base 8 x 122% (Str) x 107% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} 'hǗMMenu/colouring prefixes: unidentified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the  peace among them.” (g)o to location.'hsy'h ##.....##....##)###........[... Josephus33 the Trooper#####.##....##...'............ Human of Trog **....#######.###'########.........### Health: 29/29 ========================#.......# #.# )###......###... Magic: 3/3========================#.......# #.####...........# ... AC: 5Str: 19  #.......# #...#............# ... EV: 10Int: 7  #.......# ###.#...........># ... SH: 0Dex: 12  #.......# #.#............# ... XL:  3 Next: 70% 'h Place: Dungeon:2  #.......#####'#@.......#+### ... Noise: ---------  Time: 1678.3 (9.0)  #.......'..............#c) +0 hand axe###.....##..........>#.Throw: 2 javelins#.....##...........#.#.....'........###.+#.....#######..# ######.# #....#.# ##.####.#.# _j - a scroll of teleportation _You open the door. _There is an open door here.  There is an open door here. _Found a mace. _You now have 146 gold pieces (gained 16).'h'h3'h'h'h,'h,'hG,'h'h#'hV,'h'hz'h'h'h'hp..§## #.........## .§## #.........# ####### #..## ####.........# ######...... ##..###..'.........###........#.....##....##)###........[. #####.##....##...'............< #######.###'########.........#### #.# #.# #)######. 'hUx#.# #.###...# .82.3 (4 #.# #...#.....# .... #.......# ###.#...........># .... #.......# #.#............# .... #.......#####'#........#+### .... #.......'..............# 'h###.....##..........>#..#.....##...........#..#.....'........###.+'hF'h'h 'h\ I 'h  'h , 'h , 'h , 'h  'h  'hZ , 'h%  'hZ  'h , 'h4  'h  'h , 'h<  'h  'h= , 'h{  'h  'h , 'hi  'hW : _Found 13 gold pieces. 'h4 3 'ha  'h  'h  'h  'h  'h  'h , 'h  'h v#.......# ###.#...........># .... #.......# #.#............# .........#####'#........#+### .......'..............# ##..........>#.. .....##...........#..  #.....'........###.+  # 'h ######..###.#..  #####.# #. 92.3 (10.0) #.# ##.######.  #.# #.# #.# ..# #.# #$# #.. ..# #.# ...  'h  'hk  'hz  'h{ !'hN!'hB!'h!'hi}'........# ###..........>#..  ##...........#..  #........###.+  ######..###.####.# #. #.# ##.######. #.# ####.#  #...@# ####$# .. .# #.... # #l   frilled lizard (asleep)l.#!'h 4.3 (2.0)  A frilled lizard comes into view.!'hll.5.3 (3!'he!'h8 _The frilled lizard hisses angrily."'h##.....##>#..  ..'........###.+ ########..####.# #....... #.##########.# ....####......... ......####.#...."'hs# # #.# #l..##"'h"'h:l."'h+6.3 (1"'h "'hR _You see here 13 gold pieces.#'h[i#'hk13 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)et.$'hy$'h###.....##..........>#..Josephus33 the Trooper#.....##...........#..Human of Trog **....#.....'........###.+Health: 29/29 ========================#.....#######..###.#..Magic: 3/3========================$'h#####.# #.........AC: 5Str: 19#.# ##.######.EV: 10Int: 7#.# ####.#SH: 0Dex: 12#.# #....#XL:  3 Next: 70% Place: Dungeon:2#.# ####@#Noise: ---------  Time: 1696.3 (1.0)#..........#c) +0 hand axe......#.#Throw: 2 javelins###.#....# # #l##.#l   frilled lizard..#### _Found a mace. _You now have 146 gold pieces (gained 16). _Found 13 gold pieces.  A frilled lizard comes into view. _The frilled lizard hisses angrily. _You see here 13 gold pieces.$'hl@l.$'h&7$'h$'h{? _You now have 159 gold pieces (gained 13).%'hS[Y #.....##..#.. #.....'........###.+  #.....#######..###.#.. #####.# #......... #.# ##.######. #.# ####.#  #.# #....# #.########.#%'h\ #........@.# ##.#####.#..l.. # #.#.#.# ###.#.# ..# . ### # %'hv^%'hg>l.%'hh&8%'hq%'hEs%'hX %'h 5=9.5 (1.2%'hx %'h _You miss the frilled lizard. The frilled lizard barely misses you.&'hb  You barely miss the frilled lizard. The frilled lizard barely misses you.8-700.7&'hc3 _The frilled lizard bites you.&'h,  You slash the frilled lizard!  You kill the frilled lizard!&'h3F†&'h6021.9&'h=&'h?W _Trog accepts your kill.('h ('h& ('hj ('h ('hC ('h) ('h h - _You start resting.('h ,20('h k9=-3.9 (2('h ('h " _HP restored.)'hj3)'hkk)'h't)'hiu,)'hzn)'h{)'h~B)'hC> #.....#######..###.#.. #####.# #......... #.# ##.######. #.# ####.#  #.# #....#  #.########.#)'h$, #..........# #......#†# ####@#........6.9 (3 #.#.#.#.### #.###.#.# #.. ..# . ### ### # )'h)'h)'h*'h/ *'hL0 *'h<1 *'hS9 *'h,: *'h> =*'h? *'hpA ,*'hA *'hC *'h G B*'hK  #.....##...........#.. #.....'..###.+....#######..###.#..####.# #......... #.# ##.######.*'h.L 9 #.# ####.# #.# #....# #.########.# #.@........#10.9 (4###......#† ####.#........ #.#.#.#.### #.###*'hlL .#.##.. ..# .### ### #*'h1M *'hR *'hcT +'hN0+'h1,+'h9+'h";,+'hZ?B+'h@,+'hO+'hP,+'hQ+'h"VX+'hV+'hW,+'hX+'h"Z+'hB[+'hz[+'h[+'hdT#####.# #... #.# ##.######. #.# ####.# .# #.# #....# ..# #.########.# #..#. #..........#...... ###......#†#...##. ####.#.......... #.#.#@#.#### 8.9 (8#.###.#.# #.. ..# . ####### # +'hh+'h^j,'h3,'hY ,'hX,'hr,'h,'h n,'h #.# ####.# .# #.# #....# ..# #.########.# #..#. #..........#...... ###......#†#...##. ####.#.......... #.#.#.#.#### #.###.#.#  #...@.# . 20.9 (2 ####### # ,'h,'h",'h$,'h3,'h,'h",'h,'hf,'h,,'hs,'h,'h:,,'h,'hP#.....#######..###.#.. #####.# #......... #.# ##.######. #.# ####.#....# #.# #....#.#..# # #.########.#.#..#.# #..........#......# ###......#†#...##.#####.#....@.....#4.9 (4#.#.#.#.####.##.###.#.#,'h #.....#..##########,'h,'h}-'h-'h3-'h,-'h,-'hX-'h b #.# ##.######  ####.#....# #....#.#..# ########.#.#..#.#.........#......###......#†#...##.# ####.#.......... #.#.#.#.####.# #.###.#@# 6.9 (2....#.....############# -'h-'h-'h!-'h~ -'hG -'hE -'hq .'h(.'h.'h%.'h.'hD.'h.'h9.'hLn.'h.'h,.'h.'h2.'h#,.'h.'ho.'h.'h2.'h.'h;#.# ####.#....# #.# #....#.#..#.# #.########.#.#..#.# #..........#......# ###......#†#...##.# ####.#..........# #.#.#.#.####.# #.###.#.####.# #.....#....@.#31.9 (5############## .'hl.'h.'h/'hI/'h/'h/'h/'h /'h,/'h/'h/'hH,/'h/'hs/'hB/'h/'h,/'h/'h)/'hx,/'h/'h$..'.......... .##..........>#.. .##...........#... .'###.+... .#######..###.#... .# ..# .# ##.######.# .# ####.#....#.# .##.#..#@# 8.9 (7 .########.#.#..#.# ..........#......# ##......#†#...##.#####.#..........##.#.#.#.####.##.###.#.####.##.....#......###############/'hP&/'h+/'h-/'h 3/'hu /'h /'hZ /'h /'hO /'h /'hZ /'h /'hf # ###.#...># ...... #.#............# ......###'#..#+### ............#.#..........>#...#/'hb 5#.....#...#'........###.+...+######..###.#...# #........41.9 (3 ##.###### ##### .# #....#.#..#.# .########.#.#..#.# ..........#......###..#.#/'h /'hh /'h 0'hlY0'ht[7 _You open the door.0'h\30'h]0'hm..# #.####...# ...... ...# #...#............# ...... ...# ###.#...........># ...... ...# #.#............# ...... ...#####'#........#+### ...... ...'..............#.#..##..........>#...#..##...........#...#..'........###.@...+4..#######..###.#...# ##.# #.........##  #.# ##.######.#  #.# ####.#....#.#  #.# #....#.#..#.#  #.########.#.#..#.0'hen[33m#..........#......####......#†#...##.# _There is an open door here.1'h<1'h=1'h%>1'hF1'hcH1'hMP _1'hQN,1'hN1'hP1'h8R,1'hR1'hU1'hW,1'h,X1'h~ 1'hݛ_You open the door.  Found an escape hatch in the ceiling. _ #.####....# ......  #...#............# ......  ###.#...........># ......  #.#............# ...... ####'#........#+### ...... ...........#.# # #..........>#...# ..+ #....#...###.<..#.....###.'...@......#9.9 (5 ######..###.#...######## #.........##  ##.######.#  ####.#....#.#  #....#.#..#.# #######.#.#..#.# 1'hQ _There is an open door here.1'h 1'h 1'h 1'h 1'h 1'hf $ _1'h n1'h 1'hZ ,1'h 1'h 1'h 1'hr 1'h 1'h 7 _You open the door.1'h 31'h 1'ht 1##....##)###..[.....# ##....##...'............<.# ###'########.........###### # #.# #)###......###...... # #.####.....# ...... # #...#............# ...... # ###.#...........># ...... # #.#............# ...... #####'#........#@### ......1'h I54 '..............#.# # ##..........>#...# ..+ ##...........#..###.<..# '........###.'...'......# #######..###.#...######## # #.........## # ##.######.# # ####.#....#.#1'h5 1'h 1'hR Q _There is an open door here.3'h33'hެ3'hW3'h13'h$ _3'hX3'h(3'h3'h@  There is an open door here.3'h3'h _3'hN3'h3'h,3'h3'hQ3'h),3'h3'h3'h,3'h3'hL#...........# ...... .#............##......# .#...........>##......# .#............##...... '#........#'####...... ..........#.# ##...# .......>#...# #....+ 3'h........#...###.<..# ....###.'...'...@..# 62.9 (8 ##..###.#...########  ##  ##.######.# ###.#3'hf.# ....#.#..#.###.#.#..#.# ....#......# 3'hM..#†#...##.#3'hW3'hM3'h~3'hD 3'hA2 @...'....<.# ######.#######  #)######......# ###......# #....##......# 3'hl3 #..>##......# #......##......### #.#'####..............#.# ##.@.# 5.9 (3 ......>#...# #....+ .......#...###.<..# ...###.'...'......#..###.#...######## #.........#.######.# ##.#....#.#.#.#..#.#3'h#4 3'h; 4'hm34'hR4'h#4'h ,4'hn4'h7 _You open the door.4'h34'h4'hr##..####### )###......###......# ...........##......# ..##......# .>##......# .##......### .#'####......... .#.# ##...#####>#...# #....@.......8#...###.<..##.###..###.'...'......# $.###.#...######## ## ........## .######.# .#....#.# .#.#..#.# _There is an open door here. _You open the door. _There is an open door here. _You open the door4'h8<. _Found a gold piece.4'hg _There is an open door here.5'h I5'hb5'h5'h _5'h-...####### #......###......# ##......# ##......# >##......# ##......### #'####.........####.# ##...#####...###>#...# #....'.71#...###.<..##.###..### #.'...'......##.$. # #.#...#########.##### #.. ####.# #.# ...#.# #.. #..#.# ..# 5'hg35'h5'hǺ5'h.##...... ..>###.###'####.........####.# ##...#####...### .>#...# #....'..........#...###.<..##.###..### #.'...'......##.@.# # 4 #######.### .....## #.. #.. .....#.. ..##.#5'h5'h> _You now have 160 gold pieces (gained 1).6'h6'h6'h6'h6'h(.##......#6'h9>##......#..##......####'####.........###.#.# ##...#####...###6'hq>#...# #....'.......... ...#...###.<..##.###..### ##.'...'......##...# # #.#...#########@### ......## #.......[ #####.6'h: #.###.[## ....#.# #.. ##..#.# ..# .#..#.# #..J   endoplasm (asleep) ......# ..###.# #.J....#6'hu6'h 0  An endoplasm comes into view.Found a leather armour and a scale mail.6'hbaJJ.6'hf+5.9 (16'ht _The endoplasm quivers.8'hb8'hA scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 68'h%Encumbrance rating: 10 It can be maximally enchanted to +6. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race 8'h Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.:'ht .........##......#Josephus33 the Trooper ........>##......#Human of Trog **.... .........##......###Health: 29/29 ======================== .....#'####.........###Magic: 3/3======================== .....#.# ##...#####...###AC: 5Str: 19 ..>#...# #....'..........EV: 10Int: 7 ...#...###.<..##.###..###SH: 0Dex: 12 ##.'...'......##...# #XL:  3 Next: 72% Place: Dungeon:2 ##.#...#########@###Noise: ---------  Time: 1775.9 (1.0) ......###.......[c) +0 hand axe #####.##.###.[##Throw: 2 javelins ....#.##:'hV [39;49m.. # .#..#.#..# .#..#.##..J   endoplasm ......#.J# ...##.##.. ......# _Found a gold piece. _There is an open door here. _You now have 160 gold pieces (gained 1).  An endoplasm comes into view.Found a leather armour and a scale mail. _The endoplasm quivers.:'h :'h ;'hк>##......# ##......####'####...####.# ##...#####...### .>#...# #....'.......... #...###.<..##.###..### #.'...'......##...# # .#...#########.###..#.# .....## #.@.....[. ####.# #.###.[### ...#.# #.. # #..#.# ..# #..#.# .#......# #..J# ##.# # #....# #. ####.#.#6;'h;'hO<'hP3<'h<'hB<'hP,<'h|,<'hv,<'h{<'hg>##......#  ##......###  #'####..###  #.# ##...#####...###  #...# #....'..........  <'h#...###.<..##.###..###  '...'......##...#..#  ..###.###..#.#.. ## #...@...[.. 8.9 (2.# #.###.[###.. .#.# #.. ..#  .#.# ..# ..# .#.# .#.. ... # #...# ..## <'hY  ##.# # #.. ..#  # #. ..#  .#   <'h<'hR<'h+<'hJ<'hĤ<'h<'hӬ<'h<'hX<'hH<'hcK>##......#  ##......###  .<'hKT#'####..###  .#.# ##...#####...###  ...# #....'..........  ...###.<..##.###..###  ...'......##...#..# <'h L ...##.###..#.#..# <'hGL## #....@..[. 9.9 (1<'hLr.# #J###.[###..# #.# #.. #..#  <'h%M#.# ..# #..#  #.# .#.. ....  # #...# #..##   J   endoplasm #.# # #.. #..#  # <'hM#. #..#  .#  <'hT<'hxV<'hXa _An endoplasm is nearby!<'h ##......### #'####...### #.# ##...#####...### ..# #....'..........  ###.<..##.###..###  <'h '......##...#..#.# .. #########.###..#.#..## .## #.......[..... .# #J###.@###..#  .# #.. #..#  .# ..# #..#  .# <'h k.#.. ....  .# #...###..## .# # #.. #..# <'hH   .#  #. #..#    .# <'hr x ....    .#  <'h D <'h <'h J.J   endoplasm80 _<'h <'h3 S _You see here a +0 scale mail.>'h>'h{'Inventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword >'hMissiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal woundsC'h8{ C'h....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5C'hCStr: 19 ..'......##...#..#.# ..  EV: 10Int: 7 ..#########.###..#.#..##  SH: 0Dex: 12 .###.J.....[.....  XL:  3 Next: 72% Place: Dungeon:2 .##.###.@###..#  Noise: ---------  Time: 1780.9 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#  Throw: 2 javelins .#.#.. ....C'hMR .##...###..## .## #.. #..#  J   endoplasm .#C'h>#. #..# .#.... .# _You now have 160 gold pieces (gained 1).  An endoplasm comes into view.Found a leather armour and a scale mail. _The endoplasm quivers. _An endoplasm is nearby! _You see here a +0 scale mail.C'hC'hC'hC'hD'hD'ho An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Minor Class: Natural Size: V. Small Int: Mindless You have about 87% to hit with your +0 hand axe. It has about 52% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - FreezeD'h (1d5) (1) [!]: Description|QuoteE'h&E'h7....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###E'h8  AC: 5Str: 19 ..'......##...#..#.# ..  EV: 10Int: 7 ..#########.###..#.#..##  SH: 0Dex: 12 .###.J.....[.....  XL:  3 Next: 72% Place: Dungeon:2 .##.###.@###..#  Noise: ---------  Time: 1780.9 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#  Throw: 2 javelins .#.#.. ....E'h 9M .##...###..## .## #.. #..#  J   endoplasm .##. #..# .#.... .# _You now have 160 gold pieces (gained 1).  E'h[9CAn endoplasm comes into view.Found a leather armour and a scale mail. _The endoplasm quivers. _An endoplasm is nearby! _You see here a +0 scale mail.E'h:E'hCE'h0DE'h....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5Str: 19 E'h..'......##...#..#.# ..  EV: 10Int: 7 ..#########.###..#.#..##  SH: 0Dex: 12 .###.J**...[.....  XL:  3 Next: 72% Place: Dungeon:2 .#E'h#.###*@###..#  Noise: ---------  Time: 1780.9 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#  Throw: 2 javelins .#.#.. .... .##...###..## .## #.. #..#  J   endoplasm .#E'h#. #..# .#.... .# _An endoplasm is nearby! E'ho_You see here a +0 scale mail.  Throw: 2 javelinsE'h9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (85% to hit)F'hS"I J.F'hkJ*Aim: an endoplasm (85% to hit)G'h[....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5Str: 19 ..'......##...#..#.# ..  EV: 10Int: 7 G'h\!..#########(###..#.#..##  SH: 0Dex: 12 .###.(((...[.....  XL:  3 Next: 72% Place: Dungeon:2 .##.###(@###..#  Noise: ---------  Time: 1780.9 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#  Throw: 2 javelins .#.#.. .... .##...###..## .## #.. #..#  J   endoplasm .##. #..# .#.... .# G'hs]Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (85% to hit)  You throw a javelin.  The javelin pierces through the endoplasm.G'h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (85% to hit)  You throw a javelin.  The javelin pierces through the endoplasm.  The endoplasm is severely wounded.G'h-.J..G'hp2.4 (1.5javelin _G'hsG'h<G'h3....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5Str: 19 ..'......##...#..#.# ..  EV: 10Int: 7 ..#########(###..#.#..##  SH: 0Dex: 12 .###..J*...[.....  XL:  3 Next: 72% Place: Dungeon:2 .##.###*@###..#  NoiseG'hH: ---------  Time: 1782.4 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#  Throw: javelin .#.#.. .... .##...###..## .## #.. #..#  J   endoplasm .##. #..# .#.... .# The javelin pierces through the endoplasm. _The endoplasm is severely wounded.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 85% to hit)H'h:....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5Str: 19 ..'......##...#..#.# ..  EV: 10Int: 7 ..#########(###..#.#..##  SH: 0H'h; Dex: 12 .###..J....[.....  XL:  3 Next: 72% Place: Dungeon:2 .##.###.@###..#  Noise: ---------  Time: 1782.4 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#  Throw: javelin .#.#.. ....H'hx< .##...###..## .## #.. #..#  J   endoplasm .##. #..# H'h<}.#.... .# Shift-Dir - straight lineH'h =Aim: an endoplasm (severely wounded, 85% to hit)  You throw a javelin.  The javelin pierces through the endoplasm.  You kill the endoplasm!H'hP=ATrog accepts your kill.H'hDk(((H'h+..H'h5=3.9 (1.5Nothing quivered _H'hdH'h6H'h 3H'h H'hd H'h XH'h` ,H'h H'h H'h? ,H'h H'h H'h[ ..>##......# .......##......### ...#'####.........### .#.# ##...#####...### >#...# #....'.......... #...###.<..##.###..###  '...'......##...#..#.# .. ...#########(###..#.#..## ...## #..@....[..... -7.9 (4.0 ###.# #.###.[###..# .#.# #.. #..# Throw: javelin.#.# ..# #..#.#.# .#.. .......# #...###..###.#H'h[ [39;49m # #.. #..#...##. #..# ###.#....- Aim: an endoplasm (severely wounded, 85% to hit)  You throw a javelin.  The javelin pierces through the endoplasm.  You kill the endoplasm! _f - a javelinI'h}c3I'h_eI'hI'hI'h=...##......#.>##............##### ..#'####...... .....#.# ##...#####...### ..>#...# #....'.......... ...#...###.<..##.###..### ##.'...'......##...#..#.# .. ##.#...#########@###..#.#..##90.9 (3 ......## #.......[..... #####.# #.###.[###..#I'hF2 javelins..#.# #.. #..##..#.# ..# #..# .#..#.# .#.. .... ......# #...###..####.# #.. #..# ......##. #..#I'hòI'hJI'hY _f - 2 javelins (gained 1)J'h7IJ'h?J'hWA,J'h?HBJ'hJ,J'hŁ##......###  #'####.........### J'h1#.# ##...#####...# # #....'..........  ###.<..##.###..###  '......##...#..#.# ..  #########.###..#.#..##  .## #.......[.....  .# #.###.  5.9 (5# #.. #..#  .# ..# #..#  .# .#.. ....   #...###..##   # #.. #..#    .# #. #..#  'hv9;49m  .#  ....    .#     _You see here a +0 scale mail.J'h 4J'h J'h& L'h L'hA Inventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal woundsQ'hMb - a +0 animal skin. A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 3.3 (5.5 -> 2.2). Your EV would increase by 1.0 (10.4 -> 11.4). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “He killed the noble Mudjokivis.  Of the skin he made him mittens,  Made them with the fur side inside, (w)ear, (d)rop, (=)adjust, or (i)nscribe.R'h-R'hU%R'h/....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5Str: 19 ..'......##...#..#.# ..  EV: 10Int: 7 ..#########.###..#.#..##  SH: 0Dex: 12 .###.......[.....  XL:  3 Next: 75% Place: Dungeon:2 .##.###.@###..#  Noise: --------R'h0 -  Time: 1795.9 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#  Throw: 2 javelins .#.#.. .... .##...###..## .## #.. #..#   .##. #..#   .#....   .#  The javelin pierces through the endoplasm.  You kill the endoplasm! _Trog accepts your kill. _f - a javelin _f - 2 javelins (gained 1) _You see here a +0 scale mail.R'h7R'h7+6.9 (1R'h=R'h?0 _You drop a +0 animal skin.S'h0L)> ....### '####.........### #.# ##...#####...### #....'..........###.<..##.###..### '......##...#..#.# .. ..#########.###..#.#..####.....@.[.....#.###.[###..###.. ..# #..# .#.. .... ...###..### #..#. #..#....S'h;TS'hT7S'h_S'h_T'hT'h"What do you want to examine? Items  a - ([) a +0 animal skinb - ([) a +0 scale mailU'hyA +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 1.1 (5.5 -> 6.6). Your EV would decrease by 1.0 (10.4 -> 9.4). You found it on level 2 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ U'hP“Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.V'hV'hV'h...>##......#  Josephus33 the Trooper ....##......###  Human of Trog **.... #'####.........###  Health: 29/29 ======================== #.# ##...#####...###  Magic: 3/3======================== ..# #....'..........  AC: 5Str: 19 ..###.<..##.###..###  EV: 10V'hInt: 7 ..'......##...#..#.# ..  SH: 0Dex: 12 ..#########.###..#.#..##  XL:  3 Next: 75% Place: Dungeon:2 .###.....@.[.....  Noise: ---------  Time: 1797.9 (1.0) .##.###.[###..##  c) +0 hand axe .##.. #..#  Throw: 2 javelins .#..# #..# .#.#.. .... .##...###..##   .## #.. #..#   .##. #..# V'h  .#....  You kill the endoplasm! _Trog accepts your kill. _f - a javelin _f - 2 javelins (gained 1) _You see here a +0 scale mail. _You drop a +0 animal skin.V'h.3V'hV'ho V'h,V'h;V'hX .## #'##...###.# ##...#####...### V'h*..# #....'..........##.<..##.###..###'......##...#..#.# ..#########.###..#.#..#### #.......[..... #.###.@###..##8#.. #..# ..#.#.. ....#...###..##V'hYe.... .#  V'h3Things that are here:V'h'V'hI#V'h$W _a +0 animal skin; a +0 scale mailY'h4IY'hKPick up what? 9/52 slots (_ for help) Armour (select all with [)a - a +0 animal skin  b - a +0 scale mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]['h.  b + a +0 scale mail[Enter] accept (1 chosen)_'h _'h _'h ^....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5Str: 19 ..'......##...#..#.# ..  EV: 10Int: 7 ..#########.###..#.#..##  SH: 0Dex: 12 .##_'ht N#.......[.....  XL:  3 Next: 75% Place: Dungeon:2 .##.###.@###..##  Noise: ---------  Time: 1798.9 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#_'h   Throw: 2 javelins .#.#.. .... .##...###..## .#_'h # #.. #..#   .##. #..#   .#....   .#   _'h a_f - a javelin _f - 2 javelins (gained 1) _You see here a +0 scale mail. _You drop a +0 animal skin.  Things that are here: _a +0 animal skin; a +0 scale mail_'hD A9.9 (1_'h _'h ) _b - a +0 scale maila'ha'hInventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 scale mail Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal woundsc'h3 d - a +0 ring mail (worn). A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you take off this armour: Your AC would decrease by 5.5 (5.5 -> 0.0). Your EV would increase by 1.0 (10.4 -> 11.4). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.h'hK Inventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)  a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn) h'hM b - a +0 scale mail Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal wounds h'hIb - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 1.1 (5.5 -> 6.6). Your EV would decrease by 1.0 (10.4 -> 9.4). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.l'h  Inventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)  a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  d - a +0 ring mail (worn)  b - a +0 scale mail Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal wounds m'h):b - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 1.1 (5.5 -> 6.6). Your EV would decrease by 1.0 (10.4 -> 9.4). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.o'h.....##......###  Josephus33 the Trooper #'####.........###  Human of Trog **.... #.# ##...#####...###o'h]9  Health: 29/29 ======================== ..# #....'..........  Magic: 3/3======================== ..###.<..##.###..###  AC: 5Str: 19 ..'......##...#..#.# ..  EV: 10Int: 7 ..#########.###..#.#..##  SH: 0Dex: 12 .###.......[.....  XL:  3 Next: 75% Place: Dungeon:2 .##.###.@###..##  Noise: ---------  Time: 1799.9 (0.0) .##.. #..#  c) +0 hand axe .#..# #..#'h9xH  Throw: 2 javelins .#.#.. .... .##...###..## .## #.. #..#   .##. #..#   .#....   .#   _f - 2 javelins (gained 1) _You see here a +0 scale mail. _You drop a +0 animal skin.  Things that are here: _a +0 animal skin; a +0 scale mail _b - a +0 scale mailo'h?d  You start removing your armour.o'hl@-800.9 (1o'hkFo'h#...# #....'.. ..#...###.<..##.###..### #.'...'......##...#..#.# .. #...##.###..#.#..## ..## #.......[..... ##.# #.###.[###..## q'h7..#.# ####.. #..# #..#.# #....###..#.#.. #..#.# .#.@.... q'h"4.9 (2..# #...###..###..# ..##.# #.#.. #..# # ..## #. #..###.##. ....##.#.. .......### ######## q'hd q'h9q'hq'hq'h]V....#.# ##...#####...###q'h>#...# #....'.......... ...#...###.<..##.###..### #.'...'......##...#..#.# .. ##.#...#########.###..#.#..## ......##q'h #.......[..... #####.# #.###.[###..## ....#.# ####...#..# .#..#.# #...@###..#.# .q'h#..#.##.#................# #...###..###..#q'h?##.# #.#.. #..# # ......#q'h#.#.# #..# .####.## #.. ####.# ... ..... q'hm......#### ###### #######q'hA5.9 (1q'hq'hr'hqr'h~v,r'hyr'h{r'hBr'h##.'...'......##...#..#.# .. ##.#...#########.###..#.#..##...## #.......[.....###.# #.###.[###..## ....#.# ####...#..# #..#.# #....###..#.#.. .#..##.#............ . #...###..###..# ...#r'hg #.#@..#..# #8.9 (3.... #.#.###..# ##### #.. .... .##r'hr'hr'hr'hM #...#########.##..## ......## #.......[..... #####.# ###.[###..## ....####...#..# ##....###..#.#..##.#............ ..... #...###..###..####.#...#..# ..### #### #........ .........##########9.9 (1r'h r'h#s'hs'hs'hs'h?s'hs'hs'h>s'hߨs'h֪s'hͮBs'hs'hƯs'hѰs'hy~###.# [###.# ####...#..# .#..#....###..#.#.. ###.#............ ..... #.##..# ...# #.#...#..# ##.#.###..## ###.#........ #####..@.......21.9 (2....############ ###### s'hs'h4t'hN.t'h.t'h00t'h8t'h9,t'h2?Xt'h?t'hSBt'hE,t'hFt'hI7 _Found a ring mail.t'hK3t'hQMt'hXOt'h=Q,t'hiRt'hmVt'h#Xt'hNXt'hYt'h b #.###.[###..##  # ####...#..#.#  # #....###..#.#..  # ##.#............  # #...###..###..#  t'h_b# #.#...#..# .#  # #.#.###..###..# # #.#..........[ t'hb# #........ 7.9 (6 # ######t'hbj  #  t'hbK    t'hcj     t'h cE t'hct'hjt'hlu'hǿu'h~cA ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. Stash search prefixes: {body armour} {body armor} u'h0Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.u'h` u'h ##.###.[###..##  Josephus33 the Trooper # ####...#..#.#  Human of Trog **.... # #....###..#.#..  Health: 29/29 ======================== # ##.#............  Magic: 3/3======================== ##...###..###..#  AC: 6Str: 19 ##.#...#..# .#  EV: 9Int: 7 ##.#.###..###..###   SH: 0Dex: 12 ##.#..........[...   XL:  3 Next: 75% Place: Dungeon:2 ##........@.......   Noise: u'hw [40m---------  Time: 1827.9 (6.0) ##################   c) +0 hand axe #  Throw: 2 javelins           _You continue removing your +0 ring mail. x5  You finish removing your +0 ring mail.  You start putting on your armour. _You continue putting on your +0 scale mail. x5 _You finish putting on your +0 scale mail. _Found a ring mail.u'h u'hF u'hƼIu'h  #.......[.....   #.###.[###..##  ####...#..#.#...   #....###..#.#..##   ##.#............   #...###..###..#   #.#...#..# ...#   #.#.###..###..###..#   #.#.........@[.....#  30.9 (3  #..................#   ####################        v'h8 v'h8 v'h; v'hD v'hF v'hUK Bv'hMR Bv'hST .....##...#..#.# ######.#. #.......[..... #.###.[##v'hT ##...#..#.##..#..####v'hT ^............###.. v'hT .#..#..@.# 2.9 (2v'hT #.###..###..###..#.#..........[.....#v'hU #..................#####################v'hU v'hb w'h+Iw'hXw'h,w'h,w'hO,w'hw'hw'h,w'hw'hPw'h5w'hjw'hw'h'..........  ..##.###..###..#  ..##...#..#.#....  ####.###..#.#..##  .......[.....  ###.[###..## #  ####...#..#.#... .#  #....###..#.#..###..#  ##.#............@...#  6.9 (4  #...###..###..###..#  #.#...#..#....# .#  #.#.###..###..###..#  #.#..........[.....#  #..................#  ####################    w'hw'h^w'ha 3w'hb w'hm w'h p w'hSp w'h u ,w'hM ##.###..###..# #..#  ##...#..#.#....#..#  ##.###..#.#..###..#   #.......[........#  #.###.[###..###..#  ##...#..#.#... #..#  ...###..#.#..###..#  .#................#  ...###..###..###@.#  9.9 (3 .#...#..#....#....#  .#.###..###..###..#  .#..........[.....#  ........#  ###################      x'h3x'hx'hx'hx'hx'h",x'hx'h$x'h!x'h|x'h,x'hx'h......### ###...### . '.......... . ##.###..###..# # ##...#..#.#....###..#.#..##  #.......[......  #.###.[###..###. ##...#..#.#... 42..###..#.#..###............... ...###..###..###..#  .#...#..#....#....#  .#.###..###..###..#   #####y'h!4y'h%y'h0'y'hcy'hcy'hey'hmy'h[o,y'h,t,y'hu,y'hkuy'hwy'hx,y'hyy'h{y'h},y'h~y'hiXy'hSj _Found a scroll of blinking.y'h3y'h^y'h...### ...#####...##### ...# ...'...... ...# <..##.###..###..# #..# ...##...#..#.#....#..# ###.###..#.#..###..#  #.......[........#  #.###.[###..###..# y'h ####...#..#.#..@?#..# 8.9 (6  #....###..#.#..###..#  ##.#..........#  #...###..###..###..#  #.#...#..#....#....#  #.#.###..###..###..# y'h  #.#...[.....#  #........#  ### y'hzy'hIy'hVz'h6]###  #####...##### ...#  '.... ...#  ..##.###..###..# #..#  z'h07O##...#..#.#....#..#  .###..#.#..###..#  #.......[........#  z'hW7#.###.[###..###..#  ####...#..#.#...@#..#  z'h|7#....###..#.#..###..#  ##.#................#  z'h7#...###..###..###..#  #.#...#..#....#....#  #.#.###..###..###..#  z'h7n#.#..[.....#  #.z'h7{.......#  #  z'h@z'h@+9.9 (1z'hWHz'haPz'hP,50.9 (2z'h8Wz'hZX _k - a scroll of blinking|'h ,Q|'h"5##  #......### #..### #...#####...###### ...# ..'............. ...# .<..##.###..###..###..# ....##...#..#.#....#..# ######.###..#.#..###..#  #.......[..@.....# 3.9 (3 #.###.[###..###..#  ####...#..#.#....#..#  #....###..#.#..###..#  ##.#................#  #...###..###..###..#  #.#...#..#....#....#  #.#.###..###..###..#  #.#..........[.....# |'h?|'h3|'h5|'hW|'h^ # ...### #.........### ## #...#####...######..'............. . .<..##.###..##..# ....##...#..#.#.@..#..#5.9 (2 ######.###..#...# #.......[......#.###.[###..###..#  ####...#..#.#....#..#  # #...#|'h|'hՁI|'h|B|'h|'h|'h|'h$|'hc|'hØh.####### # ...### #.........### ##### #...#####...######....#'...........@.....#7 .<..##.###..##|'hY..# ....##...#..#.#....# ######.###..#.#..###..#  #.......[........#  ###..## ....|'hə|'hh}'h}3}'h}'h }'h}'h}'h}'hV}'h ,}'hk }'h }'hHB}'h}'h,}'hC}'h#.........<.# .###### ....###......# .....##......# .....##......# ....>##......# .....##......### .#'####.........### ##### #.# ##...#####.@.######....# 63.9 (6..# #....'.................# ###.<..##.###..###..###..# ...'......##...#..#.#....#..# ...#########.###..#.#..###..# ..## #.......[........# #.# #.###.[###..###..# #.# ####...#..#.#....#..#}'h$[37m #.# #....###..#.#..###..# }'h)}'h*~'h3~'h~'h~'h!B~'hX~'h~'h,~'h~'h~'h,~'h>~'h###......# ##........[.....# '............<.# ##.........####### ##......###......# ~'h?".....##......# ....##......# .......>##......#........##.....@#### 7.9 (4..#'####...### #####..#.# ##...#####...######....#~'h'>#...# #....'.................#...###.<..##.###..###..###..# ##.'...'......##...#..#.#....#..# ##.#...#########.###..#.#..###..# ......## #.......[........# #~'h r####.# #.###.[###..###..#~'h~'h ~'hq ~'hg 3~'h ~'h ~'h" ,~'h X~'hH ~'h ~'h ,~'hV ~'h ~'h ,~'h ~'h `....# ######### .....# ######.......# .....###............#)###........[.....#'............<.# ######.........#######  #)###......###......# ##~'h .....##......# #....##.@....#71 #...........>##......# ~'h #............##......#### #........#'####.........### ......#.# ##...#####...######. ......>#...# #....'.............. .......#...###.<..##.###..###..####.'...'......##...#..#.#.... #~'h =..###.#...#########.###..#.#..#~'hE ~'h 'h8['h['hc'hhd'h3'h'h'h'h,'h%'h,'h'h'h,'h'h'h,'h'h'h ,'h^ 'hW'h,'h'hp'h,'h'hK'h'h+'hu'hb"'h$,'h1X'h1'h4'h6,'h7'h:'h?B'h\  There is an open door here. _'h-^'hr`,'h@b'h4i}  There is an open door here.  Items here: ( ) ÷÷.'hyk5 _'ho,'hp'h-q'h{r'hv'h6x,'hy'h+##[#..##§.# ##### #.# #....... #..##..##§§## #.# #....... ##....##§§## #.# #......> .##§§##§§## ###### #.# ######## ..##§§§§## #....#####.#..##§§## #..........#...§## #...##  ##.§## #...#####  ##..## ####...@.....# ######...89.9 (18.0)  ##..###..'.........###........ 'h  ##.....##....##)###........[. #####.##....##...'..........  #######.###'########.........#  #.......# #.# #)######.  #.......# #.####...........##.  #.......# #...#............##  #.......# ###.#...........>##.'hl'hM'hf'h3'h'h'h ,'h<&'h('h+,'h-'h[1'h54,'h 5'h=9'hD=,'h='hCB'huD'hD'hF'hI'hK,'hM'hP'hR,'hrS'hU'hmW,'hW'h,Z'h[,'h#\'h^'h_,'h_'hqb'h?d,'hd'hg'hqh,'h i'hj'hEl,'hl'h`n'ho,'h}p'hq'h's,'hs'hu'hw,'hw'hy'hfz'hz'hK{'h|'ha~,'h'h'h,'h'h1'h;'hk'h'hۇ'h'h'h'hE'h,'h9'h&#.#.........................#.# ..####..##..........#.#...###.#.####..###.....#......'...# #.#.#  ##..## #..........###...###.#.  ##....###..........#.........#.' ##.)##..##...<#.#.#.####### #..##....####'#.......#.#........ ..##..##..# #.##....###.#######' .##..†.##..##..'@...# #.# #.....)911.9 (22 'h##..##..##..####...## #.# # #..##[#..##§.# ##### #.# #..... ##..##..##§§## #.# #.... .##....##§§## #.# #...... ..##§§##§§## ###### #.# ####### #..##§§§§## #....#####.#  'hʘ#..##§§## #..........##...§## #.........##'h'h'h'hԝ 'h 'h 'h X'hK 'h X'h3 'h 'hI 'h 'hX ,'h 'h^ 'h ,'hk 'h 'ho 'hd 'hd 'h 'h^ ,'h 'hY 'h ,'h 'hO 'h2 ,'h4 'h 'h ,'h 'h% @  There is an open door here.'h 5 _'h 'h  #############  #.....##....# ####'hI ...##....# ####### #.. ....#.)...'#....# #.....# ....##....##....#####>....# #.#.# ....##....##........###.#< ....###'### #''...........'...#.#......# ###.#...........##..#. ........# #.....@.........##..#.#22.9 (11.......# #.#.###'####........#.#'h ;.....###.#.............. #...........####..##..........#.# ###############..###.....#......' 'h ##..## #..........###  ##....###..........#..'h,   ##.)##..##...<......#.#  ##..##....####'#.......#'h` E 'h 'h| 'h! 'h3'h#'h-'h0'hj0'h4'hc5@  There is an open door here.'hA65 _'h^7'h9'h <,'h'='h8?'h@,'hB'hAD'h%E,'hF'hH'hDJ'hJ'hK'hN'hO,'h Q'hS'hT,'h%V'h X'hY,'h['h=b##.......# #.#.###'####........#.#.......###.#...................  #...........####..##..........#. 'hcE ###############..###.....#...... ##..## #..........# ##....###..........#. ##.)##..##...<......#. ##..##....####'#....... ##..##.@##..# #.##....#31.9 (9.0) ##..##..÷.##..##..'....#  ##.÷##..##..##..####...##  'hc#..##..##[#..##..# ##### ##..##..##..##§.####..##....##§§## ##..##§§##§§## ######  #..##§§§§## #....### #..##§§## #.'hc.'h#d'hj'hl'hX3'hRZ'he'hjg'hkB'hm,'hn'hgr'ht,'hv'h(z'h{|,'h ~'he'hw,'h'h  Things that are here:  a +0 dagger; a +1 sling of freezing; a goblin skeleton'he'hӖ _'h{'ha'h,'hA'h'hVX'hլ,'hЭ'hl  You see here a frilled lizard skeleton.'hO'h) _'hl'hW'h/,'h*'h='hM,'hy'h5 ##....###...... ##.)##..##...< ##..##....####'#. ##..##..##..# #.####..##..÷.##..##..'.##.÷##..##..##..### #..##..##[#..##..# ## ##..##..##..##§.##  ##.@##....##§§## 43.9 (12.0) 'hD##..##§§##§§## #### §§§§## #... #..##§§## #... #...§#... ##..##... 'h$##..## ####... ##..###..'... ##.....##'h'hq'hu'hT 'h 'h, 'he 'h3'h'h%'hO','h+B'hn,'h-'h3##..##....####'###..##..##..# #.####..##..÷.##..##..'##.÷##..##..##..####.#..##..##[#..##..# #####..##..##..##§.## ##..##....##§§##  ##..##§§##§§## ##### ##@.##§§§§## #....5.9 (2.0) ##..##§§## #.... #....## #.'h4##..## #.##..## ####. ##..###..'. ##.....##. #####.##.#######.###'##'h4'h|;'h<'h##..##..##..# #.###..##..÷#..'.##.÷##..##.##.#..##..##[ #####..##§.## ..##§§## .##§§##§§## ######.##§§§§## #....## #...## #.##..## #.# ####.#..'....##....####.##....########.###'####.......# #.#'hA6.9 (1'h'h 'hc 'h 'hn&3'h{''hX2'h 4,'hU9n'hn@##.÷###...###..[#..##..# ##### ##..##..##..##..## #..##..## §§##..## ######§...## #....###..##..## #...........## #.......'hMA #..8.9 (2## ####..##..'.....##....##)###.##....#########.###'##### #.......# #.# #) #.......# #.####. #.......# #...#.. 'hA'hG'hL'h 'h{ 'h 'h 'h 'h 'h 'h ,'h% 'h 'h ,'hN 'h 'h 'h  'hX 'h: 'h ,'hL 'h 'h  'h 'h 'h" X'h# 'h9& ,'h' 'h, @  There is an open door here.'h/ 'h/  _'hk1 'h3 'h6 ,'hl; 'h> 'hA ,'hnB 'hD 'hF 'h#G 'hHH 'hP #..##..##..## #.# #....... ##....##..## #.# #......> .##§§##..## ###### #.# ######## ..##§...## #....#####.# #..##..## #..........# ##....## #.........##  ##..## #.........# ####'hQ ##..## ####.........# ########..###..'...@.....###.61.9 (13.0)##.....##....##)###........[#####.##....##...'...#######.###'########.........##.......# #.# #)###......##.......# #.####...........##.'hQ #.......# #...#......##.#.......# ###.#.....>'hR l#.......# #.#......##'hiR 'hZ 'h[ 'hF I'hPQ 'hT ,'hY ,'h Z 'haZ 'h[ 'h^ 'hb ,'hc 'hj }  There is an open door here.  Items here: ( ) ÷÷.'hl 'hn  _'hn 'hsq 'hFt ,'hDu 'hx 'hz ,'h| 'h @  There is an open door here.'h 'h!  _'hd 'h 'h$ ,'h 'hϐ 'hє ,'h 'h@ 'h ,'h 'hڤ 'h+ ,'h 'h 'hl ,'h 'h~ 'h ,'h7 'h .........# ######.......# .........###............# ...##)###........[.....# ..##...'............<.# #'########.........####### #.# #)###......###......# 'h k#.####...........##......# #...#............##......# ###.#...........@##......# 74#.#............##......#### ###'#........#'####.........### .............#.# ##...#####...## ..........>#...# #....'... .......###.<..##.###..### .......###.'...'......##...#..#.# #####..###.#...#########.###..#.# #...## #.['h 'h 'h c _There is a stone staircase leading down here.'hWG4'hN'hO'hv 'h 'h 'h 'hWJ'h'h'hG'h'hN _There are no items here.'hXe'hfmWhere to? (Tab - D:2 @ (x,y), ? - help) 'h*g6 D - Dungeon 'h'h^ [?25h[?0c'h.........# ######.......#Josephus33 the Trooper .........###............#Human of Trog **.... ....##)###........[.....#Health: 29/29 ======================== 'hPo....##...'............<.#Magic: 3/3======================== #'########.........#######AC: 6'hlStr: 19 #.# #)###......###......#EV: 9Int: 7 #.####...........##......#SH: 0Dex: 12 #...#............##......#XL:  3 Next: 75% Place: Dungeon:2 ###.#...........@##......#'h: Noise: ---------  Time: 1974.9 (0.0)#.#............##......####c) +0 hand axe 'ht]###'#........#'####.........###Throw: 2 javelins .............#.# ##...#####...### 'h..........>#...# #....'.......... ...........#...###.<..##.###..###'h  .......###.'...'......##...#..#.#  'h#####..###.#...#########.###..#.# #.........###.......[.'h- There is an open door here. _Items here: ( ) ÷÷. 'hPv_There is an open door here. _There is a stone staircase leading down here. 'hs{_There are no items here.  What level of the Dungeon? (default 2, ? - help) 'h'hg [?25l[?1c'h43'h'h B'h/ _'h'h>w3_Items here: ( ) ÷÷. _n open dooris a stone staircase leading down here. _There are no items here.  You climb downwards.'h'h _The adder hisses angrily.  Found a stone staircase leading up.  There is a stone staircase leading up here.'hг 'hG  ...........#  .....#  .....#  ......S....#  ..<........#  ...........#  ..........#  #...@.# =6.7 (1.8 ####### 'h(   S   adder 'hj 'hz 'hG ] _An adder is nearby!'h}'hAn adder. A common dungeon snake, a species of troglodytic reptile commonly found in 'hYsubterranean spaces. Max HP: ~11Will: +AC: +EV: +++ Threat: High Class: Natural Size: V. Small Int: Animal 'h{Speed: 130% (swim: 216%) (normally travels faster than you) You have about 42% to hit with your +0 hand axe. It has about 60% to hit you. 'hJAttack Max Damage After Damaging Hits Bite 4Poison 'h]It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. 'hIt can travel through water. [!]: Description|Quote'hQl'hxJosephus33 the Trooper...........#Human of Trog **...............#Health: 29/29 ========================...........#Magic: 3/3========================......S....#AC: 6Str: 19'hLyb..<........#EV: 9Int: 7...........#SH: 0Dex: 12..........#XL:  3 Next: 75% Place: Dungeon:3#...@.#Noise: =--------  Time: 1976.7 (1.8)#######c) +0 hand axeThrow: 2 javelinsS   adder 'hty_What level of the Dungeon? (default 2, ? - help) You climb downwards. 'hyK_The adder hisses angrily.  Found a stone staircase leading up.  'hyyThere is a stone staircase leading up here. _An adder is nearby!'h';'hbJosephus33 the Trooper...........#Human of Trog **...............#Health: 29/29 ========================...........#Magic: 3/3========================......S....#AC: 6Str: 19..<...*....#EV: 9Int: 7.......*...#SH: 0Dex: 12.......*..#XL:  3 Next: 75% Place: Dungeon:3#...@.#Noise: =--------  Time: 1976.7 (0.0)#######c) +0 hand axeThrow: 2 javelinsS   adderThere is a stone staircase leading up here. _An adder is nearby!Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (32% to hit'h c)'h S..*'h+S.*.  Aim: an adder (32% to hit)'hJosephus33 the Trooper.....(.....#Human of Trog **.........(.....#Health: 29/29 ========================......(....#Magic: 3/3========================......(....#AC: 6Str: 19..<...(....#EV: 9Int: 7.......(...#SH: 0Dex: 12'hE.......(..#XL:  3 Next: 75% Place: Dungeon:3#...@.#Noise: =--------  Time: 1976.7 (0.0)#######c) +0 hand axeThrow: 2 javelinsS   adderThere is a stone staircase leading up here. _An adder is nearby!Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (32% to hit)'hg2~  You throw a javelin. The javelin barely misses the adder.'h;l...S..'hCx-8.2 (1.5javelin _'hԳ'h'h#Josephus33 the Trooper.....(.....#Human of Trog **...............#'h$xHealth: 29/29 ========================...........#Magic: 3/3========================...........#AC: 6Str: 19..<...S....#EV: 9Int: 7......*....#SH: 0'ha$Dex: 12.......*..#XL:  3 Next: 75% Place: Dungeon:3#...@.#Noise: ---------  Time: 1978.2 (0.0)#######c) +0 hand axe'h$1Throw: javelinS   adderAim: an adder (32% to hit) _You throw a javelin. The javelin barely misses the adder.'h$Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'h$7Aim: an adder (32% to hit)'h[Josephus33 the Trooper....((.....#Human of Trog **........(......#Health: 29/29 ========================.....(.....#Magic: 3/3========================.....(.....#AC: 6Str: 19..<...(....#EV: 9Int: 7......(....#SH: 0Dex: 12.......(..#XL:  3 Next: 75% Place: Dungeon:3'hy#...@.#Noise: ---------  Time: 1978.2 (0.0)#######c) +0 hand axeThrow: javelinS   adderAim: an adder (32% to hit) _You throw a javelin. The javelin barely misses the adder.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (32% to hit)'hCV _You throw a javelin. The javelin barely misses the adder.  Throw: javelin  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (32% to hit)  You throw a javelin. The javelin closely misses the adder.'hD'hLk.....S'hwM-9.7 (1.5'hMBNothing quivered _'h%T'h['hJ  You barely miss the adder. The adder closely misses you.=80.9 (1.2'hBQ'hS= _The adder bites you but does no damage.'h-  You closely miss the adder. The adder barely misses you.'hѩ (2.1'hh 'h = _The adder bites you but does no damage.'h$>3.3'h+'hu. _You miss the adder. The adder misses you.'h\  You hit the adder.  The adder is lightly wounded.'h(4.5'h'h@ _The adder bites you but does no damage. x2'h  You closely miss the adder.The adder is lightly wounded.'h(5.7'h'h= _The adder bites you but does no damage.'hB  You miss the adder.The adder is lightly wounded.6.9'h] _The adder bites you but does no damage. The adder closely misses you.'hʹ  You hit the adder but do no damage.The adder is lightly wounded.8.1'hؾ 'h = _The adder bites you but does no damage.'h+m  You closely miss the adder.The adder is lightly wounded.'hm (9.3'hKt 'hw U _The adder barely misses you. x2'h9  You slash the adder!  The adder is severely wounded.'h:)90.5'ht'h^w _The adder closely misses you. The adder barely misses you.'h͋r  You hit the adder.  You kill the adder!'h#'h͗>† 'h'hJosephus33 the Trooper....((.....#Human of Trog **...............#Health: 29/29 ========================...........#Magic: 3/3========================...........#AC: 6Str: 19..<........#EV: 9Int: 7...........#SH: 0Dex: 12.......†..#XL:  3 Next: 102% Place: Dungeon:3#...@.#Noise: =--------  Time: 1991.7 (1.2)#######c) +0 hand axeNothing quivered _The adder barely misses you. x2  You slash the adder!  The adder is severely wounded. _The adder closely misses you. The adder barely misses you.You hit the adder.  You kill the adder! _Trog accepts your kill.You have reached level 4!'hS/  --more--'h N35/354/4204 1% 'h 'hg R _You feel stronger.'h 4'hr\ _Unknown command.'hf 'h(g 'hg 'hNk 'h n 'hn $ _'hr 'hs b  You see here an adder corpse.'hv 'hDw  _'hx 'hd{ 'h~ ,'h 'h 'h| ,'hQ 'h; c .....?..########.......##.......((....#.......@...#-5.7 (4.0'h {..<........#...........#.......†..##...#...<.##'h .# #######-'hǘ 'h 1 _Found a scroll of identify.'hXI'h['h9e .#..... .....?..#########.##.............((.....#.#.#..........#K..<........#.....#.....†..##'he....#...<.##K   kobold (asleep)..###########'hm 0  A kobold comes into view. It is wielding a +0 short sword.'hkn'hz r.KKr   rat (wandering)The kobold shouts!'hz4==6.7 (1'hN'hʌV _A rat comes into view.'hc  .#.## .#..... .r...?..##########'h V.##............((.....#.#.....#....#K.<'h ^.#$....'h r.#.....†..##'hB ...#...<.##...###########'hY 9  Found 4 gold pieces.'h` 'h .rK.r'hE .=7'h 'h{ - _The rat squeaks loudly.'h1 # .#.##.  .#.....  .....?#########r##..........(.K.....<$'h........†..##..#...<.##...#########'hx'h'hv.r.K'h.0---8'h'hM _You see here a javelin.'h..(b'h(-8 _'h0'h3'h'h'h'hNob(=9.7 (1.2'h'h8 _You barely miss the bat. The bat closely misses you.'hJr ...#.# .## ..#.##..# ..#...... .....?..# #########.# .....#.# .)......# ......b@.....# .).....# .# .# ....<.# $.# .†..## .....#...<.##  ...#'hN,'hXgb(100'h:c'h&hy _The bat hits you but does no damage. _You see here a javelin.'h-  ...#.# .## ..#.##..# ..#...... .....?..#.#########.#.#.#.)......#.b@(.....#.).....#.#.#.....<.#.$.#.†..##......#...<.##  ...#'he1 'h; !b.'h; 1'hE 'hH _The bat closely misses you. x2 _You see here a javelin.'h4 ...#.# .## ..#.##..# ..#....... .....?..#.#########.#.#.#.)......#.b@((.....#.).....#.#.#.<.#.$.#.†..##.#...<.##  ...#'h6,'hGD&.b..'hD&2'hN'hQT _The bat completely misses you.'hG ...#.# .## ..#.##..## ..#......#. .....?..##..#########.##.#.##.)......##.((.....#.b....).....#.#.#.<.#.$.#.†..##.#...<.##  ...#'hI'h9K'hlU<3'h]'h`: _The bat hits you but does no damage.'h\+ ...#.# .## ..#.##..# # ..#...... #. .....?..# #..###.# #.#.# #.)......# #.((.....#.b....).....#.#..#.<..#.$.#.†..##.#...<.##  ...#..b4 'h}14_The bat hits you but does no damage.'h...#.# .##. ..#.##..#.......#...?..#.#########..........#.......)#((.....# ...)b....<'hԂL$.....†..##...<########### ##'h؆,'h:Jb..5'h'h: _The bat hits you but does no damage.'hn  The bat hits you but does no damage. _The bat hits you but does no damage. _The bat hits you but does no damage.  You hit the bat.  The bat is heavily wounded.  The bat barely misses you. The bat hits you but does no damage.'hjo -6.9 (1.2'hw 'h{ I _The bat misses you.'h(I  You closely miss the bat.The bat is heavily wounded.'h:T 4b.'heU !8.1'h_ 'ha : _The bat hits you but does no damage.'hŸn  You hit the bat.  You kill the bat!'h1.'h;069.3'h'hӻW _Trog accepts your kill.'h4'hϣ'h(H _No target in view!'h 3'h 'h 'hC 'h $ _'hh 'h 'h ,'hM 'h 'h ,'hc 'hE 1'h 'hJ  ...#.# .## . ..#.##..# #. ..#...... #.# .....?..# #..######### #.......#....# #...).##........@(.....# -23.3 (4.0...........).....# ...# 'h Throw: javelin.........#........<#....$.#....†..##...#...<........#'h &########'h 8-'h 'h M _f - a javelin'hP...#.# .## . ..#.##..# #. ..#...... #.# .....?..# #..#########.# #.#.# #.)......# ##...@.....# ....).....# .# ....................'hr+ 'h'hc+4.3 (1'h'hz5.3 (22 javelins'h'hY _f - 2 javelins (gained 1)'hh3'hŢ'h'hh,'h'h'hI,'h'h'hL,'hU'h'h,'hG'hr'hR,'h 'h'h",'h'hL1'h'h|... #......#.. ## .......#.. .# .......#.# .# ....#.# .## ....#.##..## #.#......# #.# #......@..# 32.3 (7 'h#..#########.......# #.......#....# #.....) #...............#### ..........).....# .....# .......# .......<........#'h?'h'h!. _l - a scroll of identify'hr'hyInventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn)d - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinkingl - a scroll of identify Potions (go to first with !)  h - a glowing cyan potion  i - a potion of heal wounds'hTl - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.'hoIdentify which item? (\ to view known items) Potions (select first with !)  h - a glowing cyan potion [?] describe selected'h0Josephus33 the Trooper...Human of Trog **....#......#.. ##Health: 35/35 ========================.......#.. .#Magic: 4/4========================.......#.# .#AC: 6Str: 20#......#.# .##EV: 9Int: 7 . #......#.##..##SH: 0Dex: 12 #. #......#......#XL:  4 Next:  6% Place: Dungeon:3 #.##......@..#Noise: ---------  Time: 2032.3 (0.0) #..#########.......#c) +0 hand axe #.......#..........#Throw: 2 javelins #...........)......# #........[39;4'hP:9m.......#### ..........).....# ................# ................# .......<........#You kill the bat! _Trog accepts your kill. _No target in view! _f - a javelin _f - 2 javelins (gained 1) _l - a scroll of identify'hAJosephus33 the Trooper...Human of Trog **....#......#.. ##'hBHealth: 35/35 ========================.......#.. .#Magic: 4/4========================.......#.# .#AC: 6Str: 20#......#.# .##EV: 9Int: 7 . #......#.##..##SH: 0Dex: 12 #. #......#......#XL:  4 Next:  6% Place: Dungeon:3 #.##......@..#Noise: ---------  Time: 2032.3 (0.0) #..#########.......#c) +0 hand axe #.......#..........#Throw: 2 javelins #...........)......# #...............#### ..........).....# ................# .........'hCL[37m.......# .......<........# 'h6DW_Trog accepts your kill. _No target in view! _f - a javelin _f - 2 javelins (gained 1) _l - a scroll of identify  As you read the scroll of identify, it crumbles to dust.'hdO'hLP+3.3 (1'hU'hY #########..c) +0 hand axe#..........Throw: 2 javelins #..)......# #......####)......... ................# .......<........# _No target in view!a _f - 2 javelins (gained 1) _l - a scroll of identify  'h+ZAs you read the scroll of identify, it crumbles to dust. _h - a potion of lignification'h 'h $'h |Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn)d - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification 'h F i - a potion of heal wounds'hwh - a potion of lignification. A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased healthand natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. If you quaff this potion your AC would be 22. It is an uncommon potion. Stash search prefixes: {inventory} {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed  around her gentle bosom, and her hair 'h became as moving leaves; her arms were changed  to waving branches, and her active feet (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe. (hm Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)  a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn)  d - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  i - a potion of heal wounds "(h "(h "(h1 fJosephus33 the Trooper...Human of Trog **....#......#.. ##Health: 35/35 ========================.......#.. .#Magic: 4/4========================.......#.# .#AC: 6"(hl Str: 20#......#.# .##EV: 9Int: 7 . #......#.##..##SH: 0Dex: 12 #. #......#......#XL:  4 Next:  6% Place: Dungeon:3 #.##......@..#Noise: ---------  Time: 2033.3 (0.0) #..#########.......#c) +0 hand axe #.......#..........#Throw: 2 javelins #...........)......# #...............#### ..........).....# ................# ................# .......<........# "(h S_No target in view! _f - a javelin _f - 2 javelins (gained 1) _l - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _h - a potion of lignification"(h "(h "(h "(h+ $(h% $(hA What do you want to examine? Items  a - ()) a +0 daggerb - (() 2 stones%(h  %(h+& %(h- Josephus33 the Trooper...Human of Trog **....#......#.. ##Health: 35/35 ========================.......#.. .#Magic: 4/4========================.......#.# .#AC: 6Str: 20#......#.# .##EV: 9%(hH. Int: 7 . #......#.##..##SH: 0Dex: 12 #. #......#......#XL:  4 Next:  6% Place: Dungeon:3 #.##......@..#Noise: ---------  Time: 2033.3 (0.0) #..#########.......#c) +0 hand axe #.......#..........#Throw: 2 javelins #...........)......# #...............#### ..........).....# %(h. ................# ................# .......<........# _No target in view! _f - a javelin _f - 2 javelins (gained 1) _l - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _h - a potion of lignification%(h5 %(h,6 %(h< %(h$> &(hg&(hvWhat do you want to examine? Items  a - ()) a +0 short sword  b - (†) a kobold corpse&(h &(h &(h* Josephus33 the Trooper...Human of Trog **....#......#.. ##Health: 35/35 ========================.......#.. .#Magic: 4/4========================.......#.# .#AC: 6Str: 20#......#.# .##EV: 9Int: 7 . #......#.##..##SH: 0Dex: 12 #. #......#......#XL:  4 Next:  6% Place: Dungeon:3 #.##......@..#Noise: ---------  Time: 2033.3 (0.0) #..#########.......#&(h$ c) +0 hand axe #.......#..........#Throw: 2 javelins #...........)......# #...............#### ..........).....# ................# ................# .......<........# _No target in view! _f - a javelin _f - 2 javelins (gained 1) _l - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _h - a potion of lignification&(h$ 4&(h &(hn '(hkn3'(hp'(hv'(hz'(h{'(h,'(h,'(hsX'(h'(hL'(h.,'(h)'(hϨ'(ht'(h'(h'(hk'(hu,'(h'(h5  Things that are here:  a +0 short sword; a kobold corpse'(hcK _'(h'(ht'(h''(h'(h #......#.# .##. #......#.##..## #. #......#......# #.# #.........# #..#########.......# #.......#..........# #...........)......# '(h##.........#### .........@.).....#41.3 (8 .................# ...........# ........<........# ....$............# '(h........†..## #...<.## ######### ##'(h'(h((h>3((hZ((h!_,((h"hX((hZlB((h,q,((hr((hyW#..#########.......# #.......#..........# #...........)......# .####...............#### ..............).....# #..................# #..........# #..<........# #...........#7.3 (6 #.†..## ##...<.## #........######### ########## ((hz)((h$((h5> _You now have 164 gold pieces (gained 4).*(h3*(hc*(h.*(h,*(h? X*(h,*(h\,*(hX*(h*(h,*(hT*(h #......# . ## #.# #......#.. #.## #...... #..#########.... #.......#.......*(h>#### #..)........####....... #...@.).....51.3 (4 ###........... #.................. #.........<........ #..................#..............†..#*(h #..........#...<.###........###################*(hC *(h&*(h)*(h1 *(h2 *(hn3 *(hj7 *(h? *(hO@ *(h|A *(hC ,*(hzD *(hXF *(hH *(hKH *(h(J *(hJ *(hL *(h2M *(hM *(hS  ...... #..... . #... #.# # #.## # #..######### #.......######## #..*(hvT `#.....@.####......6.3 (5#######....) ### #...... #..< #.......  #.............. *(h  # . # #.# # #.## # #..#. #.##.@..# # #...@...#### #. ### #.. #.........< # # #.# #.+(h3=.@--8,(h%,(h>(Sigmund the Dreaded The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon. Max HP: ~27Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (attack: 66%) You have about 57% to hit with your +0 hand axe. ,(hJ)GHe has about 56% to hit you. AttackMax Damage Hit: +0 scythe 13 He can open doors. He has mastered the following spells, which are affected by silence and antimagic: [!]: Description|QuoteQ(h “But Sigmund turned him about, and he said: ‘What aileth thee, son?  Shall our life-days never be merry, and our labour never be done?’  But Sinfiotli said: ‘I have looked, and lo, there is death in the cup.’  And the song, and the tinkling of harp-strings to the roof-tree winded up;  And Sigmund was dreamy with wine and the wearing of many a year;  And the noise and the glee of the people as the sound of the wild woods were Q(h({ And the blossoming boughs of the Branstock were the wild trees waving about;  So he said: ‘Well seen, my fosterling; let the lip then strain it out.’”  -William Morris, _The Story of Sigurd the Volsung and the Fall of theNiblungs_. 1891. Description|Quote(hz}(hl .... Josephus33 the Trooper#... Human of Trog **..... #... Health: 35/35 ========================#.# #... Magic: 4/4========================#.## # AC: 6Str: 20#..####### EV: 9Int: 7##.#.......#. SH: 0Dex: 12#..@.####### #......... XL:  4 Next:  6% Place: Dungeon:3#...@...####......... Noise: ---------  Time: 2058.3 (1.0)#######.............. c) +0 hand axe(h###............ Throw: 2 javelins#............#.........<..#............ @   Sigmund (polearm)#............#..........#.#........####Things that are here: _a +0 short sword; a kobold corpse _You now have 164 gold pieces (gained 4).  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Sigmund shouts! _Sigmund says, "Don't worry, I'll kill you fast."(h(h!(hp(h K.... Josephus33 the Trooper#... Human of Trog **..... #... Health: 35/35 ========================#.# #... Magic: 4/4========================#.## # AC: 6Str: 20#..####### EV: 9Int: 7##.#.......#. SH: 0(hKDex: 12#..@*####### #......... XL:  4 Next:  6% Place: Dungeon:3#.**@...####......... Noise: ---------  Time: 2058.3 (0.0)#######.............. c) +0 hand axe###............ Throw: 2 javelins#............#.........<..#............ @   Sigmund (polearm)(hT>#............#..........#.#........####Sigmund shouts! _Sigmund says, "Don't worry, I'll kill you fast."Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit)(hޏe @.(hB.#.(h8>##.(h^:#.(hj.@(h\+@.(hv5*.(h>O-..(hWn@.(hu -.@(h7.*(hs 7.*(h~ 6..(h @*Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit)(h .... Josephus33 the Trooper#... Human of Trog **..... #... Health: 35/35 ========================#.# #... Magic: 4/4========================#.## # AC: 6Str: 20#..####### EV: 9Int: 7##.#.......#. SH: 0Dex: 12#.(((####### #......... XL:  4 Next:  6% Place: Dungeon:3#.((@...####......... Noise: ---------  Time: 2058.3 (0.0)#######.............. c) +0 hand axe###............ Throw: 2 javelins#............#.........<..#..(h .......... @   Sigmund (polearm)#............#..........#.#........####Sigmund shouts! _Sigmund says, "Don't worry, I'll kill you fast."Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit)(h \  You throw a javelin. The javelin barely misses Sigmund.(hK (h W..@.(hu p9.8 (1.5javelin _(h (h (hU .... Josephus33 the Trooper#... Human of Trog **..... #... Health: 35/35 ========================#.# #... Magic: 4/4========================#.## # AC: 6Str: 20#..####### EV: 9Int: 7##.#.......#. SH: 0Dex: 12#.(..####### #......... XL:  4 Next:  6% Place: Dungeon:3#.@*@...####......... Noise: ---------  Time: 2059.8 (0.0)#######.............. c) +0 hand axe###............ Throw: javelin#............#.........(hR <..#............ @   Sigmund (polearm)#............#..........#.#........####Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit) _You throw a javelin. The javelin barely misses Sigmund.  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit)(h5H.... Josephus33 the Trooper#... Human of Trog **..... #... Health: 35/35 ========================#.# #... Magic: 4/4========================#.## # AC: 6Str: 20#..####### EV: 9Int: 7##.#.......#. SH: 0Dex: 12(h97#.(..####### #......... XL:  4 Next:  6% Place: Dungeon:3#(((@...####......... Noise: ---------  Time: 2059.8 (0.0)#######.............. c) +0 hand axe###............ Throw: javelin#............#.........<..#............ @   Sigmund (polearm)#............#..........#.#........####Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit) _You throw a javelin. The javelin barely misses Sigmund.  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit)(h(_@. _You throw a javelin. The javelin barely misses Sigmund.  Throw: javelin  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit)  You throw a javelin. The javelin barely misses Sigmund.(hn=61.3 (1.5Nothing quivered(h̘(hP _Sigmund barely misses you.(hV.   # . # #.# ##(h3  #.## #. #.. ##.. #.# #.(..# # #(@@....#### # ###. #.. #.< # # #.# #.(h6> (h> ,20(hH (hM  (hU ;_Sigmund misses you.(h- b  You hit Sigmund.3.5 (1.2(h)8 G _Sigmund is lightly wounded.(hP>  You hit Sigmund.  Sigmund is moderately wounded.4.7 _Sigmund closely misses you.(h$  You hit Sigmund but do no damage.Sigmund is moderately wounded.(hz%(5.9(h0f _Sigmund barely misses you.(h/z(h|Sigmund the Dreaded The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon. Max HP: ~27Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (attack: 66%) You have about 57% to hit with your +0 hand axe. He has about 56% to hit you. AttackMax Damage Hit: +0 scythe 13 He can open doors. (h}He has mastered the following spells, which are affected by silence and antimagic: [!]: Description|Quote(hz(h  ... Josephus33 the Trooper#.. Human of Trog **..... #.. Health: 35/35 ========================#.# #.. Magic: 4/4========================##.##AC: 6Str: 20#.(hs#..###### EV: 9Int: 7##..#.......# SH: 0Dex: 12#.(..####### #........ XL:  4 Next:  6% Place: Dungeon:3#(@@....####........ Noise: =--------  Time: 2065.9 (1.2)#######............. c) +0 hand axe###........... Nothing quivered#...........#.........<.#........... @   Sigmund (polearm)(hÊ#...........#..........##........###You hit Sigmund.  Sigmund is moderately wounded. _Sigmund closely misses you.You hit Sigmund but do no damage.Sigmund is moderately wounded. _Sigmund barely misses you.(h(h(h]   You closely miss Sigmund.  Sigmund is moderately wounded.Sigmund giggles. "Time to reap what you sow."4-(h& !7.1(hӈ (h 8 _Sigmund hits you with a +0 scythe.(h:  You hit Sigmund.  Sigmund is heavily wounded.(hL(8.3(h(hT _Sigmund completely misses you.(hW.e  You barely miss Sigmund.9.5(h42(h75[ _Sigmund is heavily wounded.(hh  You hit Sigmund but do no damage.Sigmund is heavily wounded.(hv  Sigmund gestures at you while chanting.(hSu5==70.7(h(hW _You resist with some effort. Sigmund hits you but does no damage.(h  You hit Sigmund but do no damage.-1.9(hw(h[ _Sigmund is heavily wounded.(h(h>Sigmund the Dreaded The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon. Max HP: ~27Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (attack: 66%) You have about 57% to hit with your +0 hand axe. He has about 56% to hit you. AttackMax Damage Hit: +0 scythe 13 He can open doors. He has mastered the following spells, which are affected by silence and (htantimagic: [!]: Description|Quote(h](hkE... Josephus33 the Trooper#.. Human of Trog **..... #.. Health: 35/35 ========================#.# #.. Magic: 4/4========================##.##AC: 6Str: 20#.#..###### EV: 9Int: 7##..#.......# SH: 0Dex: 12(hm%#.(..####### #........ XL:  4 Next:  6% Place: Dungeon:3#(@@....####........ Noise: =--------  Time: 2071.9 (1.2)#######............. c) +0 hand axe###........... Nothing quivered#...........#.........<.#........... @   Sigmund (polearm)#...........#..........##........###You hit Sigmund but do no damage.Sigmund is heavily wounded.Sigmund gestures at you while chanting. _You resist with some effort. Sigmund hits you but does no damage.  You hit Sigmund but do no damage. _Sigmund is heavily wounded.(h7t(h[u(hZ  You closely miss Sigmund.  Sigmund is heavily wounded.3.1(h-`(h4cQ _Sigmund closely misses you.(hR  You hit Sigmund but do no damage.Sigmund is heavily wounded.4.3(h$(h'P _Sigmund barely misses you.(h  You hit Sigmund but do no damage.Sigmund is heavily wounded.5.5(h(h: _Sigmund hits you but does no damage.(h  You hit Sigmund.  Sigmund is heavily wounded.1---6.7(hC(h8 _Sigmund hits you with a +0 scythe.(h _  You hit Sigmund.(h (7.9(h (h\ \ _Sigmund is severely wounded.(ht   You hit Sigmund.  Sigmund is almost dead.2---9.1(h{ (hL I _Sigmund misses you.(h(  You hit Sigmund.  You kill Sigmund!Trog accepts your kill.(h0e)(h5(h<... Josephus33 the Trooper#.. Human of Trog **..... #.. Health: 34/37 ======================--#.# #.. Magic: 4/4========================##.##AC: 6Str: 20#.#..###### EV: 9Int: 7##..#.......# SH: 0Dex: 12#.(..####### #........ XL:  4 Next: 283% Place: Dungeon:3#()@....####........ Noise: =--------  Time: 2080.3 (1.2)#######............. c) +0 hand axe###........... Nothing quivered#...........#.........<.#........... [4(h>0m#........... #..........# #........### You hit Sigmund.  You kill Sigmund!Trog accepts your kill. _Trog appreciates your killing of a magic user.Your Axes skill increases to level 3!Your Throwing skill increases to level 1!(hX?Trog accepts your kill. _Trog appreciates your killing of a magic user.Your Axes skill increases to level 3!  Your Throwing skill increases to level 1!rmour skill increases to level 3! have reached level 5!(h1Q/  --more--(hj8/42-5/5598% (h(h4 _(h-9=(hB(hy(h(hc(hl40=(h6(ha,(h&(h,(h(h,(he(h\a1=(h\(h,(h(h,(h(h,(h(hh - _You start resting.(h091.3 (11.0)(h2==-2.3 (12(h(ht" _HP restored.(hT(hWhat do you want to examine? Items  a - ([) a +0 robeb - ()) a +0 scythe(h}AA +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 4.6 (6.8 -> 2.2). Your EV would increase by 1.9 (9.6 -> 11.5). You took it off Sigmund on level 3 of the Dungeon. Stash search prefixes: {body armour} {body armor} (hwMenu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (g)o to location.(hC What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +0 scythe (hoA +0 scythe. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 2.0At 100% training you would reach 16.0 in about 5.3 XLs.Current attack delay: 1.4. Damage rating: 17 (Base 13 x 125% (Str) x 110% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 3 of the Dungeon. Stash search prefixes: {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.)hx What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +0 scythe )h8A +0 scythe. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 2.0At 100% training you would reach 16.0 in about 5.3 XLs.Current attack delay: 1.4. Damage rating: 17 (Base 13 x 125% (Str) x 110% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 3 of the Dungeon. Stash search prefixes: {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location. )h\  What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +0 scythe  )h&b )h=k )hXtE... Josephus33 the Trooper#.. Human of Trog **..... #.. Health: 42/42 ========================#.# #.. Magic: 5/5========================##.##AC: 6Str: 20#.#..###### EV: 9Int: 7##..#.......# SH: 0Dex: 12 )h6u#.(..####### #........ XL:  5 Next: 98% Place: Dungeon:3#()@....####........ Noise: ---------  Time: 2092.3 (12.0)#######............. c) +0 hand axe###........... Nothing quivered#...........#.........<.#........... #........... #..........# #........### Your Axes skill increases to level 3!Your Throwing skill increases to level 1! )hvYour Armour skill increases to level 3! _You have reached level 5! _You start resting. _HP restored. )h}4 )hX )h )h3 )h )h )hg )h )hC  )hu#........### Things that are here:  a +0 scythe; a +0 robe )h5 _ )h )h1 )h )h .# #.. . ##. #.# # ##. #.## #.. #.. ##..## #...... #.(..####### # #@).....####5.3 (3.0) ####### ###Throw: javelin # #. # # #. #.. _f - a javelin )h%w 3 )hw  )h{  )h  )h  )h0 , )h B )h<  )hl , )h͗  )hs B )h x .  .## )h;   ..# .  #.# #.# ##.### #.##  #.... #..## )h  ##..## ##.@..####### #9.3 (4#..##.).....####....# ####### )h 2 javelins####### # # )h+ ~ # # # )hq . )hA  )h  )h Y _f - 2 javelins (gained 1))hn 3)hp )ht )hx ,)h} ,)h~ ,)h )h t#. ##. .#.  .#.##  #..# . ##.# . #.# ##.####...# #.## #..@....# #..####101.3 (2)h C##..###### #.. #....####### # #..##.).....####....# #######....########..#..#..#..)h )h( )h )hZ3)h8)h)h)hl)h!B)h)hf)hm#. #..#. ..#. ..#.## .#....# #... #..)h'#.# #...##.# #..##.####...# #.## #....@..# #..##3##..###### #.......##....####### #..#..##.).....####......# #######..##### ###..#..#..<#..)h)h)h)h )h! )h )h n)h )hI #. #.#. ..#. # ...#.## .#. #....# ##.... #..#.# #.# #....##.#####.## #.6.3 (3#.......### #..#########..###### #.......##....####### #..#..##.).....####....# #######....)########..#...#..<)h )h )hRI)ht)hl,)h(#. #.#.  ..#. ## .. ...#.## ..#... #....# ..# #..#.# #.# #.....9##.#####.## #...#.......### #..###########..###### #.......##....####### #..)#..##.).....####.....# #######....)########..#...)h_)hX)h՟~S........#. ...)hg#......##. .. ##........##. #.### ...........##.## ...#...# #......#..# ###.....# #......##.# ###..@##.# #......###.####...####.## #..#.......### #..##..##..###### #.......#..)hL#....####### #..)..#..##.).....####..S   ball python (constriction, asleep)....# #######..)....)h ##### ###..#..)hѩ| 10.3 (1  A ball python comes into view.)hj.SS))hͳ+1.3 (2)hк)h5 _The ball python hisses angrily.)hsm.....  rS .. #.. ## #.### .....#.## #...#...#..# ###@....#)ht #.# ###...##.## #......##.####...####.## #.. #.......### #..##########..###### #.... #....####### ) #..##.).....####.r   rat (wandering)  ....# #######..) #######)h{{  A rat comes into view.)h)w ..S  The rat squeaks loudly.)h5===2.3 (1)h)hİ0 _The rat moves out of view.)h ..#..#..#  .....  #.S... #......# #. ..# ##.# #. #.### .....##.## #@..#...# #......# ..# ###.....# #......# #.# ###...##.## #......# ##.####...####.## #. #.......### #..######### ## ##... #....####### #) #..##.).....####.  ....# #######.))h )h)hz.S---3)h#)h]%)h#=  You hit the ball python.)h#* r r   ratThe ball python is severely wounded.The ball python bites you but does no damage.)hn$ 0 =--4.5 (1.2Constr )h9-)h60z _The ball python grabs you. The ball python constricts you.)hwe  You barely miss the ball python.)hv .r The ball python is severely wounded.The ball python bites you but does no damage.)h&Z1-5.6 (1.1)hu)h_ _The ball python constricts you.)hz  You hit the ball python.  You kill the ball python! .rr   rat  Trog accepts your kill.0-- 9 96.7)h> _The rat bites you.)hN)hOV1=7.8)hpV)hY} _You hit the rat but do no damage. The rat bites you but does no damage.)hn  You hit the rat.  You kill the rat!)h(g†)h')h Josephus33 the Trooper........#Human of Trog **...........#Health: 41/42 =======================-......#Magic: 5/5========================...... AC: 6Str: 20)h #.....#......# EV: 9Int: 7#...# ##........# SH: 0Dex: 12#.#†### ...........# XL:  5 Next: 100% Place: Dungeon:3#.## #@..#...# #......# Noise: =--------  Time: 2118.9 (1.1))h Y..# ###.....# #......# c) +0 hand axe#.# ###...##.## #......# Throw: 2 javelins##.####...####.## #....#.......### #..#########..##..###### #.......#..... #....####### #...........).)h`_ #..##.).....####.............)h ....# #######..............)... You kill the ball python!)hTrog accepts your kill. _The rat bites you. _You hit the rat but do no damage. The rat bites you but does no damage.  You hit the rat.  )h 1You kill the rat!)h _Trog accepts your kill.You have reached level 6!)h/  --more--)hC 7/486/66 0%  _)h&r _Unknown command. )hm3 )ho )hkr )h^t )h.8= _  You see here a ball python corpse. )h )h܄ _ )hq )hۍ................#  .........#  .........# ..........# # #...@# ##..-20.9 (2.0#. ####†### .....#.## #...#...#..# ###.....# #......##.# ###...##.## #......## - )h5 )h )h!)hd_!)h4m!)hIn!)h,u .. #..# #..# #..# #..###..#  #..# #..... #. #.@..# ##.2 #. ####†### . #.## #...#...# #..... ..# ###.....# #.....!)hvw #.# ###...##.## #..... ##.####...####.## # #.......### #..## ##..###### #.......# #....####### #.!)h|!)ho!)h3!)h!)hp!)hJ= ##.## .... #..# #..# #..# #..# ###..#  #.....@.....# #4 #.#####....## ## #. ####†### ... #.## #...#...# # ..# ###.....# # #.# ###...##.## #. ##.####...####.##  #.......### #..####### ##.. ###)hYC#)hKD#)hD#)h5J#)hL#)hM#)hSn#)h=U#)hW,#)h]X#)hZ#)h,#)h ##.........## ..... #.........# #.........# #.........# #.........# ###.........# #.@.........# 8.9 (4 #.#####....## ## #. ####†###  #.## #...#...# ...# ###.....# ##.# ###...##.##  ##.####...####.##  #.......### #.. ##..###### #....#)h.3#)h/#)h5#)h=y#.........# #......... #.........# #.........####.........##...........##.#####....## ## #.# ####†### ... #@## #...#...#32#.....# ###.....# .....###.# ###...##.## ...# ##.####...####.#.. #.......### #..####..###### #........####### #....#..##.).....####........# #....%)hQD%)hE%)h|E%)hMJ%)h[M%)hM%)hbR,%)hBX #.# #.#. #.#.. ###.#..S #...#... #.#####....## #.. #.# ####†### ..#.##.## #...##..@..# ###........###.# ###...##.### ##.####...####.## #.......### #..#%)heY1 ##..###### #... #....####### #S   ball python (constriction, asleep)##.).....####.......# #######........##### ###%)h\+3.9 (1%)h\%)hc .A ball python comes into view.%)hqd+4.9 (2%)hj%)hsl8 _The ball python moves out of view.%)h _%)h T #.#....... #.#...... #.#..... ###.#.(S. #..# ...S. #.#####....##  ... #.# ####†###  #.##.## #...# #.@...# ###.....b......###.# ###...##..## ##.####...####.%)h . #.### #.... ##..###### #.. #....# #b   bat (wandering). #..##.).....####SS 2 ball pythons (constriction, 1 asleep) ....# # ##### ###%)h 0  A ball python and a bat come into view.Found 4 poisoned darts.%)h %)h %)h?' ..SS.SS 2 ball pythons (constriction)  The ball python hisses angrily.%)h( 3=5.9 (1%)ht1 %)h&4 0 _The bat moves out of view.&)h#.# ....... #.# ....... #.# ....... ###.# &)h....(.. #..# ....S #.#####....## #..S #.# ####†### .#.##.## #...#.#..@..# ###.....#.###.# ###...##.#.....## ##.####...####.#.... #.### #..#... ##..###### #... #....#&)h #.. #..##.).....####... ....# #. ##### ###. &)h&)h?,&)h.&)hSbb   batS   ball python (constriction)&)h&.-6&)h&)h}()hL#.........#Josephus33 the Trooper....... #.........#Human of Trog **........... #.........#Health: 48/48 ========================....... ###.........#()hiMagic: 6/6========================....(.. #...........#AC: 6Str: 20....S #.#####....## # EV: 9Int: 7... #.# ####†### .. SH: 0Dex: 12#S##.## #...#... XL:  6 Next:  0% Place: Dungeon:3#b*@..# ###.....# Noise: ---------  Time: 2136.9 (0.0).......###.# ###...##.## c) +0 hand axe.....## ##.####...####.## Throw: 2 javelins.... #.......### #..#..()h[34m. ##..###### #..... #....####### #... b   bat. #..##.).....####... S   ball python (constriction)....# #######........########......The ball python hisses angrily. _The bat moves out of view.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (36% to hit)()h* b.@()h|-.@()h db*Aim: a bat (36% to hit)*)h;#.........#Josephus33 the Trooper....... #.........#Human of Trog **........... #.........#Health: 48/48 ========================....... ###.........#Magic: 6/6========================....(.. #...........#AC: 6Str: 20....S #.#####....## # EV: 9Int: 7... #.# ####†### .. SH: 0Dex: 12#S##.## #...#... XL:  6 Next:  0% Place: Dungeon:3#((@..# ###.....# Noise: ---------  Time: 2136.9 (0.0)[1*)h<0;9H.......###.# ###...##.## c) +0 hand axe.....## ##.####...####.## Throw: 2 javelins.... #.......### #..#... ##..###### #..... #....####### #... b   bat. #..##.).....####... S   ball python (constriction)....# #######........########......The ball python hisses angrily. _The bat moves out of view.  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (36% to hit)*)h  You throw a javelin. The javelin barely misses the bat.*)hU SbS 2 ball pythons (constriction)The bat hits you. The bat hits you but does no damage.*)hf7-==8.4 (1.5javelin *)h g _The bat closely misses you.*)hΔ y8=-9.5 (1.1*)h *)h w _You closely miss the bat. The bat hits you but does no damage. x2*)hr  You slash the bat!  You kill the bat!*)hi*)hϕ .SSS 2 ball pythons (constriction)  Trog accepts your kill.*)hC-40.6*)h*)h _The ball python closely misses you. The ball python barely misses you.+)h  You hit the ball python.  The ball python is severely wounded.The ball python bites you but does no damage.1.8 (1.2+)h+)h)\ _The ball python completely misses you.+)ho  You closely miss the ball python.The ball python is severely wounded.+)hp&2.9 (1.1+)h#x+)hz[ _The ball python barely misses you. x2+)h  You hit the ball python.  You kill the ball python!+)hP(   ball python+)hD=4.0+)hm _Trog accepts your kill.+)ha  You barely miss the ball python. The ball python barely misses you. x2+)hjb [7-5.2 (1.2+)hj +)h8n 0 _The ball python bites you.+)h~  You hit the ball python.  You kill the ball python!+)h}g†+)h516.3 (1.1+)h+)hnW _Trog accepts your kill.,)h?8 #.# ....... #.# ....... #.# ....... ###.# ....(.. #..# ..... #.#####....##  ... #.# ####†###  #.##.## #...# #(@...# ###..... .###.# ###...##. .....## ##.####...####. .... #.### #.. ... ##..###### # .. #....# #,)ht . #..##.).....#### ....# # ##### ###,)h!x8=-70,)hb  Things that are here: _a ball python corpse; a ball python corpse,)h  #.# ..# #.# ........# #.# ........###.# ....(...#.# ......#.#####....## ...##.# ####†###  #.##.## #...# #@†...# ###.###.# ###...##..#####.####...####... #.### #.. ##..###### #... #....# #... #..##.).....#####... ....# # ##### ###,)h ,)ho G-8 _,)h) ,)hm ,)hi d9.3 (22 javelins,)hw ,)h) Y _f - 2 javelins (gained 1)-)h+-)h*.6What do you want to examine? Items  a - (†) a ball python corpse  b - (†) a ball python corpse/)hJ/)hR/)hS]#.........#Josephus33 the Trooper........# #.........#Human of Trog **............# #.........#Health: 48/48 ========================........###.........#Magic: 6/6========================....(...#...........#AC: 6Str: 20......#.#####....##EV: 9Int: 7...##.# ####†### SH: 0Dex: 12#.##.## #...#. XL:  6 Next:  1% Place: Dungeon:3#@†...# ###.... Noise: ---------  Time: 2149.3 (2.0)........###.# ###...##. c) +0 hand axe....../)hF^#####.####...####. Throw: 2 javelins...... #.......### #...... ##..###### #...... #....####### #. .... #..##.).....####. #... ....# #######...... ########.... You hit the ball python.  You kill the ball python! _Trog accepts your kill.Things that are here: _a ball python corpse; a ball python corpse _f - 2 javelins (gained 1)/)h'e/)he/)hm/)hp/)hOM /)hxN .The floor.0)h0)h#.........#Josephus33 the Trooper........# #.........#Human of Trog **............# #.........#Health: 48/48 ========================0)hU........###.........#Magic: 6/6========================....(...#...........#AC: 6Str: 20......#.#####....##EV: 9Int: 7...##.# ####†### SH: 0Dex: 12#.##.## #...#. XL:  6 Next:  1% Place: Dungeon:3#@†...# ###.... Noise: ---------  Time: 2149.3 (0.0)0)hro........###.# ###...##. c) +0 hand axe......#####.####...####. Throw: 2 javelins...... #.......### #...... ##..###### #...... #....####### #. .... #..##.).....####. #... ....# #######...... ########.... You hit the ball python.  You kill the ball python! _Trog accepts your kill.Things that are here: _a ball python corpse; a ball python corpse _f - 2 javelins (gained 1)0)h0)h~1)h 1)hU 4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 1.4At 100% training you would reach 6.0 in about 1.6 XLs.At current training (13%) you reach 6.0 in about 5.1 XLs. It may be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {poison} {missile}Menu/colouring prefixes: identified missile (g)o to location.2)h22)hCg#.........#Josephus33 the Trooper........# #.........#Human of Trog **............# #.........#Health: 48/48 ========================........###.........#Magic: 6/6========================....(...#...........#AC: 6Str: 202)hDp......#.#####....##EV: 9Int: 7...##.# ####†### SH: 0Dex: 12#.##.## #...#. XL:  6 Next:  1% Place: Dungeon:3#@†...# ###.... Noise: ---------  Time: 2149.3 (0.0)........###.# ###...##. c) +0 hand axe......#####.####...####. Throw: 2 javelins...... #.......### #...... ##..###### #...... #....####### #. .... #..##.).....####. #... ....# #######...... #####2)hyE###.... You hit the ball python.  You kill the ball python! _Trog accepts your kill.Things that are here: _a ball python corpse; a ball python corpse _f - 2 javelins (gained 1)2)hF2)hN2)h&P2)h~ 2)h> 2)hz 2)h 3)hxV33)h`X3)h`3)he,3)hj` _Found an escape hatch in the ceiling.3)hl3)hm3)hwn3)hq3)h!u3)hu3)hv3)hy: _Found 18 gold pieces.3)h|33)hH~3)h]  ##..# #...$.. ... #.....# #..####+##.....# #..#...........# #3)h[9..##..........# #.........##..........###.........##.....(...#...........##..<..@...#.#####....##53.3 (4#.....#...##.# ####†##..##.##.## #..... #.†...# ###........###.# ###...#......#####.####...###....... #.. ...... ##..######3)h_..... #....#######3)h3)h΍3)h4)h& M...###$.. ..###+##. #..........###...@...#........... #..<......#.#####....#.....#...##.# ####†##.......##.##.## #...... #.†.4)h&.......###......###.......4)h4)h+4.3 (14)h4)hT _You see here 4 poisoned darts.4)h 34)h 4)h 4)hf 4)h $ _4)h ,4)h ,4)hb 4)h 4)h- ,4)h 4)h 4)h ,4)h| 4)hU2 X4)hQ3 4)h9 4)hA: 4)h@? 4)hGD k  You now have 182 gold pieces (gained 18).4)h:G 4)hN = _You see here a +0 sling.4)h S 4)hS 4)hU 4)h_  #. #. ## #. .# ##.##.## .  ##### 62.3 (84)h` E #...)...............  #.....###.........# ###+##.....# #.........#...........# #.........##....# #.........##..........###.........##.....(...#....#..<......#.#####....##4)ha 4)hEb 4)hOo 5)hg  #.#. ###. .##.##.## .......##.........##5)hh .........#### ###+##.....# #.......(..<......##.....#...##.# ####†###5)hr A3.3 (15)hy 5)hz} N _You see here a +0 sling.7)h.Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon)a - a +0 short sword Missiles (go to first with ()  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn)d - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  i - a potion of heal wounds;)ha - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 3.1; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 2.9 XLs.  Current attack delay: 0.8. ;)hDamage rating: 5 (Base 5 x 105% (Dex) x 112% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. ;)h6Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ ;)h}“Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.<)h?<)h<)h Josephus33 the TrooperHuman of Trog **....Health: 48/48 ========================#.Magic: 6/6========================#. ##AC: 6Str: 20#. .#EV: 9Int: 7##.##.## .SH: 0Dex: 12#......##.........## XL:  6 Next:  1% Place: Dungeon:3#...@............... Noise: ---------  Time: 2163.3 (0.0)#.....###.........#<)h Gc) +0 hand axe###+##.....# #.........#Throw: 2 javelins...........# #.........##..........# #.........##..........###.........##.....(...#...........##..<......#.#####....###.....#...##.# ####†### _Found an escape hatch in the ceiling. _Found 18 gold pieces. _You see here 4 poisoned darts.  You now have 182 gold pieces (gained 18). _You see here a +0 sling. _You see here a +0 sling.<)hDA4.3 (1<)he<)hl0 _You drop a +0 short sword.=)h=)hVWhat do you want to examine? Items  a - ()) a +0 short swordb - ()) a +0 sling?)h>?)hE?)h]MbJosephus33 the TrooperHuman of Trog **....Health: 48/48 ========================#.Magic: 6/6========================#. ##AC: 6Str: 20#. .#EV: 9Int: 7##.##.## .SH: 0Dex: 12#......##.........## XL:  6 Next:  1% Place: Dungeon:3?)hN#...@............... Noise: ---------  Time: 2164.3 (1.0)#.....###.........#c) +0 hand axe###+##.....# #.........#Throw: 2 javelins...........# #.........##..........# #.........##..........###.........##.....(...#...........##..<......#.#####....###.....#...##.# ####†### _Found 18 gold pieces. _You see here 4 poisoned darts.  You now have 182 gold pieces (gained 18). _You see here a +0 sling. _You see here a +0 sling. _You drop a +0 short sword.?)hU?)hQU?)h6[?)h\?)h I?)h B?)h ?)h ?)hw ?)hm #.# ###.# .###.##.## . #......##......... #...)............. #.....###.........####+##.....# #.....................# #...##..# #.8.3 (4#..........###... ##.....(...#?)h p... #..<......#.#####....# #.....#...##.# ####†# .##.##.## #..  ........ #.†...# ###.  ...........###.# ###...?)h'   ........#####.####...## ?)h @)h7@)h:4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 1.4At 100% training you would reach 6.0 in about 1.6 XLs.At current training (13%) you reach 6.0 in about 5.1 XLs. It may be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {poison} {missile}Menu/colouring prefixes: identified missile (g)o to location.A)h A)h#.# ##Josephus33 the Trooper#.# .#Human of Trog **....##.##.## .Health: 48/48 ========================#......##......... Magic: 6/6========================#...)............. AC: 6Str: 20#.....###......... EV: 9Int: 7####+##.....# #......... SH: 0Dex: 12............# #......... XL:  6 Next:  1% Place: Dungeon:3A)huE##.....@....# #......... Noise: ---------  Time: 2168.3 (4.0)#..........###......... c) +0 hand axe##.....(...#........... Throw: 2 javelins#..<......#.#####....##.....#...##.# ####†#........##.##.## #.. ........ #.†...# ###. ...........###.# ###... ........#####.####...##  A)h_Found 18 gold pieces. _You see here 4 poisoned darts.  You now have 182 gold pieces (gained 18). _You see here a +0 sling. A)hZ_You see here a +0 sling. _You drop a +0 short sword.A)hUA)hA)h/A)h",A)hު,A)hA)hMA)hA)h##.##.## .#......##.........##...)..............#.....###.#####+##.....# ##............# #.###..........# #.#####.##...#70.3 (2<#.#####....###.....#...##.# ####†##........##.##.## #........... #.†...# ###.....###.# ###...#....#####.####...### #.......### ##..######A)hA)hT _You see here 4 poisoned darts.B)h]3B)h_B)hэ| _B)h,B)hB)hF #......##........ #...)... #.....###.####+##.....# #. ............# #. ##..# #. #..........###. ##.....(...#. #..<@.....#.#####....2 #.....#...##.# ####†.........##.##.## #. ...#.†...# ### ............###.# ...#####.# ......# #.... ...# ##..###### ..... #....####### )h:40mB)h9B)hB)h1 B)h B)h* B)h B)hܥ XB)h B)h B)h" B)h8 ##.##.## . #......####...)...... #.....###..#.####+##.....# #..#....B)h # #..###..# #..##..........######.....@...#...........#4#..<......#.#####....###.....#...##.# ####†##..##.##.## #.............#.†...# ..B)hױ ...###.# ..........#####.####B)h? ...# #.......###..........# ##..######B)hѲ B)hO B)h T _You see here 4 poisoned darts.C)h4M4C)hTC)hYVD)hWUD)hU+5.3 (1D)h}]D)hL_* _a - 4 poisoned dartsE)h~ IE)h E)h BE)h BE)h E)h E)h ,E)h E)h3  #.....###........####+##.....# #.............# ###..........# #. #..........###. ##.........#. ##..<......#.#####......#.....#...##.# ###.......@..##.##.## 8.3 (3E)h !......†...# .............###.# ###. ....#####.### ...........# #.......## ....# ##..######  ..........## #....######E)h c  ...#.....## #..##.).....  #... ....# #######.E)h E E)h E)h E)hD G)hE3G)hRG)hsG)h G)h^ ,G)h G)hcG)hG)hlG)hG)hc,G)h;G)h%G)h2,G)hG)hvG)h5,G)hG)h!G)h#G)h#G)h$G)h+#####..<..#####...#.....#...##.# ####..........##.##.## #...........#.†...# ##.............###.# ###...........#####.####...........# #.......##G)h6,]........# ##..######  #....#####84.3 (6#.....## #..##.)......#####........# #### ######### ## G)hB-G)h3G)h~5H)hIH)h.$H)h &H)h*nH)hs+H)h-H)hh/,H)h/H)h=4H)h4H)h&5H)hN7H)hfYH)hZ..........##.##.## #...#...........#.†...# ###................###.# ###...#...........#####.####...##...........# #.......### #...........# ##..###### #..........## #....####### ...#.....####..##.).....####.#####.....@..# #######.....8.3 (4 ########## ### #.. #...#...#... #... #... #### H)h[H)hcH)heI)h3I)h{I)hXI)hI)hII)h ,I)hI)hyI)hI)h;I)hI)hڣI)hۥI)hE* ...#.....#...##.# ## ...........##.##.##  ............#.†...#  ..............###.#  ............#####.####.. ............# #....... ............# ##..##### ...........## #....# ...#..@..####..##.)93.3 (5.#####........# ################# # I)h Z #####..<......#.#####.#...##.# ###.##.## #.†...# r...###.# ##.#####.####..# #.........# ##.......@....## #....####.....#.....####..##.)......#####........# #####.##########r   quokka (asleep)0.rr4.3 (1I)hp o _A quokka comes into view.J)ha 2.....#.....#...##.# ###.......#.##.## ..†...# #..###.# ###.r#####.####.....# #.......#.# ##..######.## #.......#..@..####..##.).......#####........# #######. ########## J)h J)h \.rJ)ha &5J)hz J)h" K)hI.......#.##.## ..†...# ##..###.# ###..#####.####.....r# #.......##....# ##..###### .## #.......#.....####..##.)........#####.@......# #######. ########## K)h̵K)hi~.r6K)hK)h~K)h .##.##.## #..#.†...# #..###.# ###..#####.####...#...r.# #.#.# ##..###### .## #....#.....#.....####..##.).....#...#####.# #.. # ######K)h %##K)h} K)h K)h ..r7K)h K)h L)h.##.##.## #....#.†...# ###......###.# ###....#####.####...#...# #.### .....r.......# ##..###### ..## #....# .....#.....####..##.).....#...#####.# #.. # ###.#.L)hK#.#.#.#.#.#L)hL)h~.r8L)hL)h3 L)h?.##.##.## #..............#.†...# ###................###.# ###...#.......#####.####...#......# #.### ......r......# ##..###### ...## #....# .....#.....####..##.).....#...#####.# #L)h.. # ###.#.#.#.#.#.#.#L)h"L)hs'X.rL)h'&9L)h)3L)h5L)h6.##.##.## #...#.#.†...# ###........###.# ###...#.............#####.####...#.............# #.......### #.r.....# ##..###### #....## #....# #.....#.....####..##.).....#...#####.# #.. # ###.#.#.#.#.#... #... #### L)h >200L)hL)haL)h@ L)hMF ,L)hG L)hO L)h`Q L)hQ L)hVS L)hU x _The quokka twitches its whiskers.L)h L)h d..##.##.## #...#....L)h #.†...# ###....###.# ###...##...#####.####...####...# #.......### #.........r.....# ##..###### #........####....####### #.......#.....####..##.).....####.....#####...r...@# #######..2.3 (2  . ## ###..#..#..#..#..r   quokka#.....#.....######L)h L)hp L)h ] _A quokka is nearby!L)h L)h L)h L)h M)h _ ............##.##.## #...#.. Josephus33 the Trooper.............#.†...# ###..... Human of Trog **...................###.# ###...##.# Health: 48/48 ========================.............#####.####...####.# Magic: 6/6========================.............# #.......### #.. AC: 6Str: 20  .......r.....# ##..###### #.. EV: 9Int: 7  ............####....####### #.. SH: 0Dex: 12  M)h .....#.....####..##.).....####.. XL:  6 Next:  1% Place: Dungeon:3  ...#####...r***@# #######....... Noise: ---------  Time: 2202.3 (0.0)  .#############..... c) +0 hand axe#..... Throw: 2 javelins#.....#.....#..... r   quokka#.....#.....###### _The quokka twitches its whiskers. M)h N_A quokka is nearby!Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineM)h< 7Aim: a quokka (41% to hit)M)hm r.N)h"Ugr*Aim: a quokka (41% to hit)N)hT5 ............##.##.## #...#.. Josephus33 the Trooper.............#.†...# ###..... Human of Trog **...................###.# ###...##.# Health: 48/48 ========================.............#####.####...####.# Magic: 6/6========================.............# #.......### #.. AC: 6Str: 20  .......r.....# ##..###### #.. EV: 9Int: 7  ............####....####### #.. SH: 0Dex: 12  .....#.....####..##.).....####.. XL:  6 Next:  1% Place: Dungeon:3  N)h56;...#####(((((((@# #######....... Noise: ---------  Time: 2202.3 (0.0)  .#############..... c) +0 hand axe#..... Throw: 2 javelins#.....#.....#..... r   quokka#.....#.....######Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (41% to hit)  You throw a javelin.  N)h6:The javelin pierces through the quokka but does no damage.N)hN)ho...r..N)hp3.7 (1.4javelin _N)hN)hRN)hː . ............##.##.## #...#.. Josephus33 the Trooper.............#.†...# ###..... Human of Trog **...................###.# ###...##.# Health: 48/48 ========================.............#####.####...####.# Magic: 6/6N)h ========================.............# #.......### #.. AC: 6Str: 20  .......r.....# ##..###### #.. EV: 9Int: 7  ............####....####### #.. SH: 0Dex: 12  .....#.....####..##.).....####.. XL:  6 Next:  1% Place: Dungeon:3  ...#####(...r**@# #######....... Noise: ---------  Time: 2203.7 (0.0)  .##########N)h$ ###..... c) +0 hand axe#..... Throw: javelin#.....#.....N)hO #..... r   quokka#.....#.....N)hz ######You throw a javelin. _The javelin pierces through the quokka but does no damage.  N)h Throw: javelinN)h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (41% to hit)N)hʯ [ r.O)hcgr*Aim: a quokka (41% to hit)O)h? ............##.##.## #...#.. Josephus33 the Trooper.............#.†...# ###..... Human of Trog **....O)h...............###.# ###...##.# Health: 48/48 ========================.............#####.####...####.# Magic: 6/6========================.............# #.......### #.. AC: 6Str: 20  .......r.....# ##..###### #.. EV: 9Int: 7  ............####....####### #.. SH: 0Dex: 12  O)h=.....#.....####..##.).....####.. XL:  6 Next:  1% Place: Dungeon:3  ...#####(...r..@# #######....... Noise: ---------  Time: 2203.7 (0.0)  .#############..... c) +0 hand axe#..... Throw: javelin#.....#.....#..... r   quokka#.....#.....######Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (41% to hit)  You throw a javelin. The javelin pierces through the quokka!  You kill the quokka!O)hj((((((O)hz8 ......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (41% to hit)  You throw a javelin. The javelin pierces through the quokka!  You kill the quokka!Trog accepts your kill.O)ho5.2 (1.5Nothing quivered _O)hO)hTP)h#.....#...##.# ####†### ##.##.## #...##.†...# ###.......###.# ###...####.####...####.#. #.......###r.....# ##..###### .......####....####### ..#.....####@.##.).....####..#####(.......#########...##########P)h)4###.....P)hB60P)hP)hP)h<  #####..<......#.#####....## # .....#.....#...##.# ####†### .##.##.## #...# .#.†...# ###.... ..###.# ###...##.# .#####.####...####.## ......# #.......### #..# .r ##..###### #. .........####### #. .....#.....####..##.).....#### ...#####(.......#########... .#############.#.#.#.#.#.7Q)h Q)h Q)h| Q)h Q)h{ ,Q)h nQ)h Q)hz" ,Q)ha# Q)h$ Q)h% Q)h% Q)hH& Q)hK' Q)h( Q)h( Q)hE) Q)h* Q)h, ,Q)h, Q)h:. Q)hI/ ,Q)h/ Q)hn1 Q)h2 ,Q)h3 Q)h6 Q)hY7 Q)h8 Q)h? n ......##.##.##  .............#.†...# # ...............###.# ### .............#####.####.. .............# #.......Q)h@ _ .............# ##..#### ............####....#### .....#.....####..##.). ...#####@.......#########16.2 (9 . ########## # Throw: 2 javelins Q)hA Q)hI Q)h L N _f - 2 javelinsR)h3R)hR)hR)hR)h,R)hBR)hR)h #####..<......#.##### #.....#..##.# ##.##.##  R)h+..#.†...#  ....###.#  >..#####. .....# #...... #.............# ##..#### .......@.....####....R)hC8.2 (2 #.....#.....####..##.)..#...#####........########.# ##########R)hq.R)hR)hHR)h1; _Found a stone staircase leading down.R)h R)h R)h= R)hS R)h ,R)h ,R)h ,R)h R)h R)h2 ,R)h R)h R)h ,R)hj R)hO R)hM ,R)h R)h&: l  ##.....#..##.   ##.............##.##.   ###......#.†..   ........###   #.>...####   .......# #.   ###.....# ##   #.......####..   .#.@...#.....####..23.2 (5   #...#####........##   #.#.# ####   .....   ###.###  #.  #.  ..  T)hT)hlA metal wall. A wall of bluish-grey metal. As every dungeon electrician knows, it will ground T)h even magical bolts of lightning.\)h\)h ##.....#.....#...##. Josephus33 the Trooper  ##.............##.##. Human of Trog **....  ###...............#.†.. Health: 48/48 ========================  ...................### Magic: 6/6========================  #.>.............##### AC: 6Str: 20  ................# #. EV: 9\)hoInt: 7  ###.............# ##. SH: 0Dex: 12  #..............####.. XL:  6 Next:  1% Place: Dungeon:3  .#.@...#.....####..# Noise: ---------  Time: 2223.2 (5.0)  #...#####........## c) +0 hand axe  #.#.# ########## Throw: 2 javelins  .....#  ###.### \)h #.  #.  ..  Aim: a quokka (41% to hit)  You throw a javelin. The javelin pierces through the quokka!  You kill the quokka! _Trog accepts your kill. _f - 2 javelins \)h<_Found a stone staircase leading down.\)h\)hS\)h^)h=x  #####..<......#   ##.....#...##   ###.##  ####.†.  ......   #.>.####   ...# #   ###.............# ##  #..@...........####.  #.#.....#.....####..  .. #...#####........#  ^)h#.# #.#.# ##########  .. .....# # ###.###  #.#  #.# ..^)h6A4.2 (1^)hf^)hC^)h   #####..<......  ##.....#.....#...  ##..##.  ###...#.†  .....  #.>.  ....#   ###^)hs 0.#   #.####  #.#.....#.....####  ...#...#####.  #.####.#.#   .. .....# # ###.##  #.#  #.#   ..^)h <5^)h ^)h _)hq  #####..<  ##.....#.....#...  ##......_)hDr0.##.  ###.......#.  ........  #.>...  .....#_)hr  ###.#   #. _)hr #.#.....#.....####  ...#...##### _)hr #.####.#.#  _)hs .. .....#  ## ###.###_)h9s=  #.# _)h^sv #.#   .._)h}_)hQ~&6_)h_)h!?: ##.....#.....###.............#####........ ......... #.>...##..... ###...####.....#.....#_)h@8#.......#...#####.......####.####.#.# ########..###  _)hG_)hG_)hG7_)hL_)hPN_)hpS  ##.............#####... .........._)hS . #.>......##......... ###..............####.##.##.#.....#.....#_)h&T #......@#...#####.......###.####.#.# ########_)hVT  .. .....# ##  _)h[ _)h\ &8_)h` _)hc `)hCI`)h)H`)h7J,`)h)O,`)hR  ##..#  ###......  ........ #### #.>......`)hR[ ... ......... #._ ###..... #.. #.....`)hR  #.##.##.#.....#.....  #....@..#...#####`)h S  ####.####.#.#   ... .....#`)h$Se  ###. ###.### `)hBSs.. #.# #. #.#`)h_SK   kobold (asleep) .. ..`)hS] .K `)hY 9  A kobold comes into view. It is wielding a +0 dagger.Found two altars.`)ha|KK_`)ha5==30.2 (2`)hg`)hm( _The kobold shouts!a)hJnWA hazy altar of Hepliaklqana. An altar to Hepliaklqana the Forgotten, shrouded in mist and difficult to make out clearly. Something about it seems terribly familiar, but it's impossible to say exactly why. Pray here with > to learn more.p)hFyp)h ##.............# Josephus33 the Trooper ###............... Human of Trog **.... ................. Health: 48/48 ======================== #### #.>............. Magic: 6/6======================== ... ................ AC: 6Str: 20 #._ ###............. EV: 9Int: 7 #.. #..............# SH: 0Dex: 12  #.##.##.#.....#.....## XL:  6 Next:  1% Place: Dungeon:3  #....@..#...#####..... Noise: ==)h m-------  Time: 2230.2 (2.0)  ####.####.#.# ###### c) +0 hand axe ... .....#Throw: 2 javelins ###. ###.### .. #.# #. #.#K   kobold .K .. ._ _Trog accepts your kill. p)h_f - 2 javelins _Found a stone staircase leading down.  A kobold comes into view. It is wielding a +0 dagger.Found two altars. _The kobold shouts!p)hp)hq)hS  ##.....#  ##... ###.....  ....... ######.>...  .........  #._.###.  #...#..............  #.##@##.#.....#.....#  #.......#...#####....  ####.####.#.# #####  .... .....# ###.####q)hH.###  ... #.#  #.# #.#  .K. .. ._q)hwq)hQpK.--1.2 (1q)hq)hr)hh ##.............###.... .....######.> .......#._.####...#..#.##.##.#.....#.....##...@...#...#####....###.####.#.# ##### .... .....# ###.####.## ... ##K#... .._.r)hel:K.r)hlA--2r)hsr)htt)hI: ##............. Josephus33 the Trooper ###.............. Human of Trog **.... ................ Health: 48/48 ======================== ######.>............ Magic: 6/6t)h:{======================== ................... AC: 6Str: 20 #._.###............ EV: 9Int: 7 #...#.............. SH: 0t)h.;Dex: 12  #.##.##.#.....#.....# XL:  6 Next:  1% Place: Dungeon:3 t)hf;, #...@...#...#####.... Noise: ---------  Time: 2232.2 (0.0) t)h;9 ####*####.#.# ##### c) +0 hand axe ..*. .....#t)h<UThrow: 2 javelins ###*####.### .K. #.# #.# #.#t)h=K   kobold ... .. ._.Found two altars. _The kobold shouts!  Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)t)hB ...Kt)htt;*.t)hb;*.t)hGH *KAim: a kobold, wielding a +0 dagger (45% to hit)u)h ##............. Josephus33 the Trooper ###.............. Human of Trog **.... ................ Health: 48/48 ======================== ######.>............ Magic: 6/6======================== ................... AC: 6Str: 20 #._.###............ EV: 9Int: 7 #...#.............. SH: 0Dex: 12  #.##.##.#.....#.....# XL:  6 Next:  1% Place: Dungeon:3  #...@...#...#####.... Noise: ---------  Time: 2232.2 (0.0) u)hS[m ####.####.#.# ##### c) +0 hand axe .... .....#Throw: 2 javelins ###.####.### .K. #.# #.# #.#K   kobold ... .. ._.Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (45% to hit)  You throw a javelin. The javelin pierces through the kobold.  You kill the kobold!u)h(((((((v)h ...).._Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (45% to hit)  You throw a javelin. The javelin pierces through the kobold.  You kill the kobold!Trog accepts your kill.v)hx23.6 (1.4javelin _v)hFv)h w)h^3w)hz_w)h:gw)h9pBw)h2ul _Found a murky coppery potion.w)hzIw)h1|w)hl~w)h~w)h^w)hew)h,w)hw)hK #. ......#.. #._.###.. #...#.#.##.##.#.....#.....##.......#...######..####.####.#.# ######..............# #..####.####.### # 7.6 (4.0.##.##.#.# .. ... .. #.. #._.# ##. ..!.. # ....########  Things that are here:w)hw)hw)hݝr _a +0 dagger; a kobold corpsex)hx)h;What do you want to examine? Items  a - (() a javelin Featuresb - (_) a glowing golden altar of the Shining One})hO})h X})h^   #. ................... Josephus33 the Trooper  #.. #._.###............ Human of Trog **....  .. #...#.............. Health: 48/48 ========================  #.##.##.#.....#.....# Magic: 6/6======================== })h_ #.......#...#####.... AC: 6Str: 20  #..####.####.#.# ##### EV: 9Int: 7  #..............#SH: 0Dex: 12  #..####.####.###XL:  6 Next:  2% Place: Dungeon:3  #...@...#.#Noise: ---------  Time: 2237.6 (4.0) })hh- #.##.##.#.#c) +0 hand axe  .. ... ..Throw: javelin  #.. #._.# .#  #. ..!.. #  # ....### #####You throw a javelin. The javelin pierces through the kobold.  You kill the kobold! _Trog accepts your kill. _Found a murky coppery potion.  Things that are here: _a +0 dagger; a kobold corpse})h+i})h r})h†3})h})h})h3 _})hα  f - 2 javelins (gained 1) #.##.##.#.....#.....# #.......#...######..####.####.#.# #####})h#..............# #..####.####.###  #...)...#.#  #.##.##.#.#  .. #...# .. #.. #.@.# 41#......!.....##.......######2 javelins#########})h,})hK})h`N _There is a glowing golden altar of the Shining One here.~)h ......#...#####....#..####.####.#.# #####............# ####.####.## #...)...#.# ##.##.. #...# .. #..###._.###.##......@.....#.############# ~)h*A2.6 (1~)hY0~)h8A3.6 (2~)h>~)h@Z _l - a murky coppery potion)hP)hQA glowing golden altar of the Shining One. An altar to the Shining One, made from the purest gold and almost blinding in its radiance. Pray here with > to learn more.)hj)h  #.......#...#####.... Josephus33 the Trooper  #..####.####.#.# ##### Human of Trog **....  #..............#Health: 48/48 ========================  #..####.####.###Magic: 6/6========================  #...)...#.#AC: 6Str: 20  #.##.##.#.#EV: 9Int: 7  .. #...# ..SH: 0Dex: 12  #..###._.###.#XL:  6 Next:  2% Place: Dungeon:3  #......@.....#Noise: [34)h/ym---------  Time: 2243.6 (2.0)  #.......######c) +0 hand axe  #########Throw: 2 javelins _Found a murky coppery potion.  Things that are here: _a +0 dagger; a kobold corpsef - 2 javelins (gained 1) _There is a glowing golden altar of the Shining One here. _l - a murky coppery potion)hC 3)h?F )hN )hR ,)hW )hhy `)h  #.##.##.#.....#.....#### #.......#...#####........ #..####.####.#.# ########## #..............#  #..####.####.###  #...)...#.#  #.##.##.#.#  .. #...#...#  #..###._.###@# 8.6 (5 #............#  #....... #########)h6 3)h )hё X)h X)h )h )h ,)hN )h] ,)h )h y  Things that are here:  a +0 dagger; a kobold corpse _)h   #. ...............  #.. #._.###..  .. #...#............  #.##.##.#.....#....  #.......#...#####..  #..####.####.#.# ###  #..............#  #..####.####.###  #.@.)...#.#55.6 (7  #.##.##.#.#  ...#...#...#  #..###._.###.#  #............#  #.......######  #########)h_ )h )hc Q)hI)h)h,)h")h*)h,)h)h  .. #...#  #..#.##.##.#.....#  #..#.......#...####  #..####.####.#.#   #..............#   #..####.####.###   #..#...)...#.#  #..#.##.##.#.#  #.@..#...#...#9.6 (4  #..###._.###.#  #............#  #.......######  ######### )hbd   )h0)h)h)h )h4 X)h0 )h ,)h )h )h ,)h )h )hd ,)h@ )h%   ###  #$. .........  #.########.>......  #... .............  #..###._.###......  #... #...#........)h ]  #..#.##.##.#.....#  #..#.......#...###  #@.####.####.#.#64.6 (5  #..............#  #..####.####.###)h  #..#...)...#.#  #..#.##.##.#.#)h [  #....#...#...#  #..###._.###.#  #............#)h e  #.......######)h )h * _Found 6 gold pieces.)h3)h~)h,)h1)hn)h)hp,)ho)hb)h)h)h2)h )h ,)hz )hSb  #)hf####### ##.....# ##.. ## ###. #$. ........... #.########.>....... #.@................9 #..###._.###.......)hD #....#...#......... #..#.##.##.#.....#. #..#.......#...#### #..####.####.#.# #..............# #..####.####.### #..#...)...#.#)h)hX)hi)h )h_ )h )hG )h^3)h)h)h~,)h%)h"X)h<#)hp#)h#)h)j .    )h7* #  ####  ##.....#  ##  ##.  #72.6 (3  #.########.>)h*  #........  #..###._.###.....  #....#...#........  #..#.##.##.#.....#  #..#.#...###  #..####.####.#.#  #..........)h*#....#)h-,)h0)h2> _You now have 188 gold pieces (gained 6).)hjT )hEU 3)hZ )h[ )ha )hlb )hb )hc )hjd )hoe )he )h f )hg )hh ,)h{i )hj )hk ,)hl )hq  ...... ##...... #...... ##.....)hir  #####..<.. ##..... ##...... ##########...... #......8.6 (6)hr #.########.>......)hr  #.............. #..###._.###...... #....#...#......)hr  #..#.##.##.#.... #..#.......#...#####.... #..####.####.#.# ##)h)s +### )hs )hUy )h2{ )hI)h)h`)h)h[,)h)h)h,)h)hk .####+##.....#  )hV............#  ##..........#  #..........##   ##.........#   ########..<......#.  )hP% ##.....#.....#...##   ##.....##.##   ##########)h#.†84 #.................)h###   #.########.>......#####  )h #........................# #   #..###._.###.............# ##   #....#...#..............####..   #..#.##.##.#.....#.....####..#   #..#.......#...#####........   #..####.####.#.# ##########)h,)h)h)hX)h,)h()h)hz,)h2)hN ............# #... ##..........# #... #..........###... ##.........#..... ########..<......#.#### )hA##.....#.....#...##.#  ##.............##.##.## #########.....#.†...# .............###.# 8.6 (4 .########.>..##### ...............# #..... ..###._.###)h# ##..### ....#...#......####....## ..#.##.##.#.....#.....####..##.) ..#.......#...#####........##### ..####.####.#.# ########## ..............#)h)hK)h)hA 3)h* )h )h ,)h: ,)h ,)hլ )hu )hP ,)h )h )h ,)hM )h  ###.. #...)...... #.....###...####+##.....#  ............# #..... ##..........# #..... #..###..... ##.#....... ########@.<#.#####.92 ##.....#.....#...##.#  ##.............##.##.## #######.........#.†...#............###.# #######.>........#.####. ..............# #.......  ###._.###.............# ##..##### #...#.......####....#### )h ` )h3)h)h{!)h/)h6c #.# ##  #.# .# #.##.## . . #......#.. #...)...... #.....###.####+## #.... # ##.@.. #....5.6 (3 .....###..... ##.........#.......########..<......#.#####.##.....#.....#...##.# ####.............##.##.##.....#....... .............##)h7)h G)hjI)h 3)h7 )h[ )h? ,)h )hk #.. #.# ## .# .#  ##.##.## . . #......##.. #...)....... #.....###.#.####+##.....# #.#....# #.####...# #.)h @#...### ##.........#.......######..<......#.#####..#.....#...##.# ### ......##.##.## ######.)h: #.†...# ..........###.# ###)h ######...##.[.#...'6.6 (1)hں b======7.6 (2)hN )hQ w _As you open the door, it creaks loudly! _Found a ring mail.)h* A ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.)hy)hZs#..Josephus33 the Trooper#.# ##Human of Trog **....#.# .#Health: 48/48 ========================######.##.## .Magic: 6/6========================. #...#......##...... AC: 6Str: 20.. #.[.#...).......... EV: 9Int: 7.. ...#.....###...... SH: 0Dex: 12#.####'##.....# #...... XL:  6 Next:  2% Place: Dungeon:3)h#.....@.......# #...... Noise: ======---  Time: 2297.6 (2.0)####..........# #...... c) +0 hand axe#..........###...... Throw: 2 javelins##.........#........########..<......#.#####..##.....#.....#...##.# ### ##.............##.##.## ######...............#.†...# #  .......................###.# ### Things that are here: _a +0 dagger; a kobold corpse _Found 6 gold pieces. _You now have 188 gold pieces (gained 6). _As you open the door, it creaks loudly! _Found a ring mail.)hݍ)h)h)hauI)hz)h= _)hM)hX)h,)hr)h)h,)h)h)h,)h)h .. #.. #.# ###### #.# .# #... ######.##.##  #...#####...###)hD #...... #.[.#...) #.....# ...#.....### #@####'##.....# #------303.6 (6 #.............# # ####..........# # #..........### ##.........#. )h########..<......#. ##.....#.....#...##.# ##.............##.##.# )h{ ##########...#.†...------)h)h)h8' 4)h+ )hR- )h8..  #..  #.# ## #### #.# .# #... ######.##.## #...#####...#..#.....@.#.[.#...).....6.6 (3#.....###...#.....###.#...#.####'##.....# #.#####.............# #.####..........# # #..........###.. ##.........#.... ########..<......#.### ##.....#.....#...##.#)h`)h)h+n)hn)ho)h v)h'y,)h X)h)h] .. #.. #.# ## #### #.# .# #... ######.##.##)h̅ #...#####...#......## #...@...#.[.#...)8.6 (2 #.....###...#.....###)h #...#.####'##.....# # #####....# # ####..# # #..###)hb  ##..#..  ##..<......#.#  ##.....#.....#...##.# )h()hߌ)hm)hF 3)h )h )h )h )h ,)h ,)h )hy )h+ )h\ )h  )h         ..    #..  #.# ##  )hu  ##### #.# .   #.@.# ######.##.#11.6 (3   #...#####...#......   #.......#.[.#...)..   #.....###...#.....  #...#.####'##.....  #####....  ####)h ..#   #...   ##........)h )h% )hl )hl 3)ht )hqv )hv )h8{ ,)hF| ,)h| )h! )hԀ ,)h )hă )h ,)h )h| )ho ,)h )h7 B)hw )hJ )hk ,)h )h )h? - #.. #.# ## ######.# .# #...# ######.##.## . #...#####...#......##..... )h٧ #.......#.[.#...)......... #.....###...#.....###..... #...#.####'##.....# #..... #####....@........# #..... ####..........# # #........b.###... ##.........#....... ########..<......#.#####. )h ##.....#.....#...##.# ## b   bat (wandering) ##.............##.##.## #######...............#.†...# )hX l........................###.# ##)h A8.6 (7)h )hj [b...b)hߴ +9.6 (8)h l _A bat comes into view.)h#.. #.# ## ##### #.# .# #...# ######.##.## . #...#####...#......##.#.......#.[.#...).#.....###...#.....###.#...#.####'##.....# #.)h0#####.....# #.####.# #.#.....b....###.##.#.##..<......#.#####.##.....#.....#...##.# ###.......##.##.##...#.†...# ####.# #)h )h )h\b..=20.6 (1)h)hp I _The bat misses you.)h],)h^)hg)hYh-1.8 (1.2)hߦ _You hit the bat but do no damage. The bat barely misses you.)h@  You miss the bat. The bat closely misses you. The bat barely misses you.3.0)h )h Q _The bat closely misses you.)hS  You hit the bat.  The bat is severely wounded.)hBT ,)hz] }.b 4.1 (1.1)h=e )heh : _The bat hits you but does no damage.)hu)hv#.. #.# ## ##### #.# .# #...# ######.##.## . #...#####...#......##.#.#.[.#...).#.....###...#.....###.#...#.####'##.....# #.#####.b.....# #.####.# #.#.###.##.#.##..<......#.#####.##.....#.....#...##.# ###.............##.##.## #.........#.†...# ####.# ###.)hy)hz)h˃.)h]b 50)h)hx: _The bat hits you but does no damage.)h#.. #.# ## ##### #.# .# #...# ######.##.## . #...#####...#......##.#.#.[.#...).#.....###...#.....###.#...#.####'##.....# #.#####.# #.####.# #.#.....b....###.##.#.##..<......#.#####.##.....#.....#...##.# ####†##.......##.##.## #.........#.†...# ####.# ###.)h)h))hKb..6)h)h]: _The bat hits you but does no damage.)h@C7.2 (1.1)hI)hL _You barely miss the bat. The bat closely misses you. x2)h  You hit the bat.  The bat is moderately wounded.)hXT.b8.3)h)hQ _The bat closely misses you.)hu #.. #.# ## ##### #.# .# #...# ######.##.## . #...#####...#......## #.#.[.#...) #.....###...#.....### #...#.####'##.....# # #####.# # ####.# # #....b.....###)hv ##.# ##..<......#.##### ##.....#.....#...##.# #### ##.......##.##.## ##........#.†...# .###.# ###)hy)hy)h%b..)hL,90)hՊ)h: _The bat hits you but does no damage.)h/z #.# ####### #.# .# #...# ######.##.## . #...#####...#......##...... #.......#.[.#...)... #.....###...#.....### #...#.####'##.....# # #####.............# # ####.# # #..b.### ##..#.########..<......#.#####.....#.....#...##.# ###........##.##.## ####...#.†...# )hv..........###.# # ######.>#####.####.)hv)h)h& )h '30)h5)hP _The bat barely misses you.)ha n  You hit the bat.  You kill the bat!)hj j.)ho -1.4 (1.1)hv )hx W _Trog accepts your kill.)hEo 4)h5x )hy H _No target in view!)h3)h)h} )h)h&P _)h,)h2)hM)h,)hM)h#)h%,)h}')h/..  #..  #.# ## ##### #.# .# #...# ######.##.## . #...#####...#......##.........##.......#.[.#...)........#.....###...#.....###.........##...#.####'##.@...# #.........#-5.4 (4.0#####.............# #.........#####..........# #..# #..........###.........#)hu0 ##.........#...........########..<.#####....##  ##.....#.....#...##.# ####†#  ##.......##.##.## #.........#.†...# )h08-)ht8)h9)hY3)hfX)hl,)hTn,)hvp)hq)hs)hJs)ht)hZv)h x,)hy)h[ ##. ..  ##..  ...  #.. #.# ## )hP#### #.# .#  ######@##.## . 9...#####...#......##.......#.[.#...)......#.....###...#.....###.)hX#...#.####'##.....# ######....... #......... ####..........# #.........)h  #..........###.........# ##...#...........#)h)h)h)hC3)huD)hZL)hpT _Found an escape hatch in the floor.)hV3)hW)h)Z)h^,)h_)h?cZ _Found 5 stones. Found a stone staircase leading down.)hf3)h$)h # .# #.# # ##..#.... ..>...# #>.####...# #....@..#### 43 ###.#......#  # #.#(##..# #### #.#..# . ######.##.## ...#####...#......##.......#.[.#...).....#.....###...#.....####...#.####'## #)h)hO)h1)hx 3)h )hכ )hɞ ,)h X)h2 )h  #. .##. #.# ##..# ##..#.. #... ..>...# #>.####...# #..@....####5.4 (2 ###.#......# #.#.#(##..# #####)hw .#.#..# . #...# ######.##.## . #...#####...#......##. #.......#.[.#...). #.....###...#.....###. #...#.####'##.....# #.)h )h )h )h" 3)h$ )h, )h5 X)h8 ,)h: )h= )hT? ,)hC@ )hH K## .# # ... . #.# #.# # #..## ##..#.....## ..>...# #>@####...8.4 (3 ##.......######.#......# #.#.#(##..# ##### #.#.#..# #...# ######.##.## .  #...#####...#......##)h5I  #.......#.[.#...).. #.....###...#.....###)hrI )h\P )hQ )hk|3)hl~)hڄ)h)ht)hh  There is a stone staircase leading down here.)hv)h _)hێ)h)h,)h[)h #.##  ..# # ... . #. #.# # #..### ##..#...@.## ..>...#51#>.####... ##.......####)hte##.#......# #.#.#(##..# ##### #.#.#..# #...# ######.##.## .  #...#####...#......## #.......#.[.#...)..)h)h)hS)h )h )h@ )h )h ,)hӦ n)h )h )h )h )h )hL ,)h )h #  #.## #...### )h s.# .# #@## #.# #5.4 (4 #..### ##..#..##...## ..>...####>.######.......##)h? ## ###.#......# )h} "#.#.#(##..# ##### #.#.#..#  #...# ######.##.##)h3 )h" )h )h3)h)h')hO)B)h/n)hI0,)hA1)h2)h< #  #.  ## #..@### 9###...# .##.## # #..### ##..#.##...## ..>...###>.####...###.......####  ###.#......#  #.#.#(##..)h>[ )hOC)hD)hD4)h')h)hW)hX,)hz`)ha)hb,)hfX)hl`       ####   #..   #.###   #@..### 61.4 (2   ###...# .   ###.## #.   #..### ##.  )hl ##...## ..>   ###>.####...#   ##.......   ###.#.....   #.#.#(##)hm)hms)hKu)h 3)h$ )hb )h )hH )h~   ########.......3.####### #...###   ###...#.  )h ###.###..# )h1 )h )h283)h8)h?)h@,)hvEn)h|I ## #..5 #.##)hIB #...### # ###...# .# ###.## #.#)hJ #..### ##..# ##...## ..>.. )h,J###>.####...#  ##.......##)hK)hDP)hl)hl3)ht)hu,)hzn)hj{)h|,)h|)ĥX)h}#####....9.4 (4#.#####...### # ###.## #.###..### ##..#..##...## ..>...####>.####...#)hN##.......####)h;)h)h3)h)h)h5##......b#.##...### # #..### ##..#.. b   bat (asleep) )hs&0)h)h)hZb...b)hg,70.4 (1)hx)hPV _A bat comes into view.)h"H ##..@..b.#.#.#...### # #..### ##..#.. )hI )hQ )hW b..)hX .=1)h] )h5a : _The bat hits you but does no damage.)h!5n  You hit the bat.  You kill the bat!)h :1.)hI>-2.6 (1.2)hB)hEW _Trog accepts your kill.)h8:)hp@)h%CB)hH### #...........@....# )hiH-5.6 (3.0#.###...#...### ## )hH$)hH )h*I8-)h_M)hO)hI)h)h')h)h3,)h|)h,)h)hU ###  #...# 8  #.###...  )h{#...### #.##...  ###...# .# ####.## #.# # )h)h)hm)h)hV)hѰ)h)hx)hJH)hH)h+I)hP)hkR)hWB)h\J.o........ ################## ..... #................#....>. )h]#.##############@....... #...### ##.## ###...# .# ## ###.##.# # #..### ##..#..##...## ..>...# o   orc (asleep)#>.####...## ##.......#####.#......)h^"#)hQe 9.6 (1  An orc comes into view. It is wielding a +0 dagger.Found a stone staircase leading down.)hAm` .  The orc shouts! You hear an angry hiss.)hm&==)hzq80.6 (2)hs)h |0 _The orc moves out of view.)h..........o........... #################... ................#....> .##############........ ...### ##@##.... #...# .# ##  ###.##.# #  #..### ##..#..##...## ..>...##>.####...## o   orc ##.......#####.#......# #.#.#(##)h)h.o--1.6 (1)h)h4)hOQ###.#.....#...o #. ################....................#....> ##############..@....... ..### ##.##...... #...# #.# .###. ###.## #.# # ##..### ##..#..##...## ..>...####>.####..#)hP##.......#######.#......#)hR)hSZV.o)hZA--2)hLa)h.c)hG5()h5An orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. Max HP: ~7Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 61% to hit with your +0 hand axe. It has about 65% to hit you. Attack)h 69Max Damage Hit: +0 dagger 5 It can open doors.)hݽ)hJosephus33 the Trooper##.......Human of Trog **....#........Health: 48/48 ========================#........Magic: 6/6========================#........AC: 6Str: 20#..o.....EV: 9Int: 7 ################........SH: 0Dex: 12 ...............#....>...)hwXL:  6 Next:  2% Place: Dungeon:3 ##############..@.......Noise: ---------  Time: 2382.6 (1.0) ..#####.##......c) +0 hand axe #...##.# .###.Throw: 2 javelins ###.##)h#.# # ##..### ##..#..##...## ..>...#o   orc###>.####...####.......#######.#......#You kill the bat! _Trog accepts your kill.)h"An orc comes into view. It is wielding a +0 dagger.Found a stone staircase leading down.  The orc shouts! You hear an angry hiss. _The orc moves out of view.)h)h})h)h (#)##.#.#........S #..o ###############...... ..............#.@..> #############..... .### ##.##...... ...# #.# #.###.# ##.## #.# #.# .  #..### ##..#...###...## ..>...# #S   ball python (constriction, wandering)###>.####...####.......####)h/  A ball python comes into view.Found a spear.)h0)h9S..oS)3)hp@)h^C5 _The ball python hisses angrily.)hj  You hit the orc.  The orc is moderately wounded.)h*S. =4.7 (1.1)h)h'= _The orc hits you but does no damage. x2)hݜ5  You hit the orc.)h2j  The orc is heavily wounded.)hCN.S)hک-5.9 (1.2)he)hGP _The orc barely misses you.)h8   You closely miss the orc. .SThe orc is heavily wounded.7.1)h? )h@ : _The orc hits you but does no damage.)h5  You hit the orc.)h> .S The orc is almost dead.)h-8.2 (1.1)h`j _The orc completely misses you.)hn  You hit the orc.  You kill the orc!)h8 )S   ball python (constriction)  Trog accepts your kill.You hit the ball python. The ball python misses you. The ball python bites you.)h^7-39.3)h)hX _The ball python barely misses you.)h1 ~  You hit the ball python.  You kill the ball python!)h< E†)h? ?-4)hC@ 90.4)htH )hJ W _Trog accepts your kill.)h8w What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 leather armour)hv)hS)h>Josephus33 the Trooper##.....#)Human of Trog **....##........Health: 47/48 =======================-#.........Magic: 6/6========================#.........AC: 6Str: 20#.........EV: 9Int: 7#.........SH: 0Dex: 12 ###############.).......XL:  6 Next:  4% Place: Dungeon:3 ..............#.@†.>....Noise: =--------  Time: 2390.4 (1.1) #############...........)h*c) +0 hand axe .#####.##.......Throw: 2 javelins ...##.# #.###.# ##.###.# #.# .  #..### ##..#...###...## ..>...# ####>.####...####.......####Trog accepts your kill.You hit the ball python. The ball python misses you. The ball python bites you.)h}_The ball python barely misses you.You hit the ball python.  You kill the ball python! _Trog accepts your kill.)h)h޹)h)hk)h5z )h{ A ball python corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.)h)h+)hWJosephus33 the Trooper##.....#)Human of Trog **....##........Health: 47/48 =======================-#.........Magic: 6/6========================#.........AC: 6Str: 20#.........EV: 9Int: 7#.........SH: 0Dex: 12 ###############.).......XL:  6 Next:  4% Place: Dungeon:3 ..............#.@†.>....Noise: =--------  Time: 2390.4 (0.0) #############...........c) +0 hand axe .#####.##.......Throw: 2 javelins ...##.# #.###.# ##.###.# #)hE[m.# .  #..### ##..#...###...## ..>...# ####>.####...####.......####Trog accepts your kill.You hit the ball python. The ball python misses you. The ball python bites you._The ball python barely misses you.You hit the ball python.  You kill the ball python! _Trog accepts your kill.)h)hu 3)h )h ,)h ,)hC )h )h? h - _You start resting.)h, 2.4 (28=-3.4 (3)h )h@ " _HP restored.)hJ 3)hԖ )hˠ )h ,)h ,)hl B)h6 )h ,)h )hȽ )h )h$ 2=)hk )h ##############.....#)##...#....#.... #......" #.....@...7.4 (4)h #.)..........#..†.>. #########............... ##.##.......... #.###.######## # #.# #.# ..# ### ##..#...# #.. ..## ..>###)h+ )h )hm ` _Found a square malachite amulet.)hƁ )hl A spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 2.1At 100% training you would reach 12.0 in about 3.7 XLs.Current attack delay: 0.9. Damage rating: 8 (Base 6 x 125% (Str) x 110% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you (g)o to location.)h)hUJosephus33 the TrooperHuman of Trog **....############Health: 48/48 ========================##.....#)....Magic: 6/6========================##............AC: 6Str: 20#.............EV: 9Int: 7#.............SH: 0Dex: 12#............")hXL:  6 Next:  4% Place: Dungeon:3#.....@.......Noise: ---------  Time: 2397.4 (4.0) ###########.)...........c) +0 hand axe ..........#..†.>........Throw: 2 javelins #########...............##.##...........#.###.###.##### ##.# #.# ..# )hĶ9### ##..#...# #.. ..## ..>...###You hit the ball python.  You kill the ball python! _Trog accepts your kill. _You start resting. _HP restored. _Found a square malachite amulet.)h )hy)hv)h 3)h )h)h)h4)h6)h)h",)h%)h-%####### ##.....#)....####..##..)h.#..#.."..#..9.4 (2)h@..)...#..†.>....#)h.L##.##..##)h2#.###.###.##### #.# #.# #..# ##..#...# ##.. )h$: )h:)hgC)hE)hF6 3)hs; )hF )hj )h" )h )h؎ ,)h' )h ############# ##.....#)....## ##..## #...# #...# #..."..# 402.4 (3 #........# ######.)......# )h j.....#..†.> ####.....##.##...........###.###.###.######  #.# #.# #..#  ##..#...# ##..)h )h )hۭ )hN )h )h )h )hJ ###### ##.....#)....## ##..## #..# #..# #...# 5#........# .)..# #..†...  ##.##...#.###.#  _m - an amulet of guardian spirit)h   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.6   6%   0               b + Maces & Flails   2.1     0       c * Axes   3.6  55%   0       d + Polearms   2.1     0       e + Unarmed Combat   0.0     0  )h    f + Throwing1.5  12%   0               g - Short Blades   3.1     0       h - Long Blades   1.8     0              i + Armour3.2  18%   0      j + Dodging2.4   9%   0       k - Stealth   0.0 [3)h7m   +1                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets)h )h)hJosephus33 the TrooperHuman of Trog **....Health: 48/48 ========================#############Magic: 6/6========================##.....#)....##AC: 6Str: 20##.............##EV: 9Int: 7#...............#SH: 0Dex: 12#...............#XL:  6 Next:  4% Place: Dungeon:3#............@..#Noise: ---------  Time: 2405.4 (0.0)#...............#c) +0 hand axe ####.).............#)h` wThrow: 2 javelins ...#..†.>..........# ##................####.##...........###.###.###.#######.# #.# #..# ##..#...# ##..You kill the ball python! _Trog accepts your kill. _You start resting. _HP restored. _Found a square malachite amulet. _m - an amulet of guardian spirit)h)h)h)h)h.4)hl)hF _Unknown command.)hH )hM Inventory: 13/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 4 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn)d - a +0 ring mail )hN Jewellery (go to first with "=)  e - a ring of positive energy (worn)m - an amulet of guardian spirit Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  i - a potion of heal wounds  l - a murky coppery potion)hNuH m - an amulet of guardian spirit. )hvAn amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding)hvp Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.)hw)h )hP Josephus33 the TrooperHuman of Trog **....Health: 48/48 ========================#############Magic: 6/6========================##.....#)....##AC: 6Str: 20##.............##EV: 9Int: 7#...............#SH: 0Dex: 12#...............#)h XL:  6 Next:  4% Place: Dungeon:3#............@..#Noise: ---------  Time: 2405.4 (0.0)#...............#c) +0 hand axe ####.).............#Throw: 2 javelins ...#..†.>..........# ##................####.##...........###.###.###.#######.# #.# #..# ##..#...# ##.. _Trog accepts your kill. _You start resting. _HP restored. _Found a square malachite amulet. _m - an amulet of guardian spirit _Unknown command.)h )h _)h )hp f  You start putting on your amulet.)h +6.4 (1)h )h )hJ +7.4 (2)h] )hw )h+ +8.4 (3)hs )h' )hK) $9.4 (4)h~. )h6 )h6 %10.4 (5)h? )hB  _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit.)hJ )hEN ] _m - an amulet of guardian spirit (worn)*hg3*hh*hr*ht*hx: _*hy*h|,*h}*h*ho*h*h*hj*h,*hĉ*hJ*hv,*hя*hdD##.....#)....####.............###...............# #...............# #...............# #......# #########.)*h .....# ........#..†.>..........# #######..@......##5 ##.##...## #.###.###.###### #.# #.# #..#*hx ##..#...# ##.. ## ..>...### #. .####...## # .......#####......#*h×*h*hs*h2 *h *hI *h] *hP ,*h ,*hB ,*hI *h) *hv *h *h0 *h w#...............#...... #########.).*h Z... ........#..†.>.... #######................# ##.##...........## *h  #.###.###.######  #.# #.# #@.# 8.4 (3 # ##..#...# ##..# ## ..>...### #.... .####...## #..... .......#### ..#...#......# .# #  #.#.#(##..# ..  #.#.#..# .####.##.## .*hx *h *h_ *hI*h!B*h-*h-*h.,*h=/*h}5#..# #######.).............# ......#..†.>..........# ................##  ##.##...........## *h5  #.###.###.###### #.# #.# #..## ##..#...# ##..#####$#..>...### ##@.......*h 6c22.4 (4##...## ##......# .....#### ..#...#......# ..# #.#*hJ6#.#(##..# ... .#.#..# . ..#*hr6# ##.##.## . ... #......##.........*h6{##...)...............*hM7*hd?*h!@+ _Found 12 gold pieces. *h/3 *h0 *h9 *h1;, *h5@n *hB *hE, *h1G *hU _Found a scroll of identify and 3 poisoned darts. *hV *hY, *hYZ *h\ *h_, *hB` *hb *hc *hc *hmd *h+g, *hg *hm#......# ...............#  *h6nn#.).............# ..†.>....#### ...............##.. .##...........## .#  *hn.###.###.########.# . .# #.# #..## #..# ... .#...# ##..#####@##.....30.4 (8 ...### ##........ ## ##......######. ### #..#...#.# #..#.#.#  *hok#..# #.....#... . .....##..#.. # *ho9# . ....... .###.# .##..## .? (. *h?p *h w *hI|? _You now have 200 gold pieces (gained 12). *he3 *he *hdm *h8n *hr *hus *hFt, *ht *hz## .# ...# ......#  ). *hx{.# .†.>..........###### .............##....# ##...........###@# 3.4 (3 ###.###.########.# .  #.# #..## #..# ... ...# ##..#####.##.....## ##.............. # ##......## *h{####. ## #..#...# .# #..#.# *h{#.# #.....#... *hV| *h *hk *hj  *hN 3 *h  *hI , *h  *h _Found a stone staircase leading up. *h, *he *h *hD, *h *h* ....#)....## ## # # # . *hTW# ...#  *h>###### ..##...7.4 (4 ..........###.##....# .###.########.#...<...# .# #..## #..#.....#..## ##..#####.##.....# ..# ##..............# ##......######.# *hp#..#...# .# #..#.#.# *h  *h` *h  *h)  *hM  *h *hT_*h*h_*hX*h *h< *h ,*h *h.....## # # # # *hER# ###### ..##....#######.##..@.#40.4 (3 ##.########.#...< *h~ #..## #..#.....#..#  ##..#####.##.....# ....  ##..............# ##  ##......######*h.##..#...# *h?.##..#.##.....#...*h*h*h*h& 3*h *hN *h *h *h # # # # # ########....#######.##....########.#...<2.4 (2 ..## #..#.....#..# #..#####.##.....##.... ##..............# ###.#  ##......######.# #..#...# #.##..#.#.# #.#  #.....#... #.# .....##..#..*h *h:XL# # # # ########....#######.##....### ########.#...<... #..#.....####.##.....##....#............# ###.#######.# #..#...# #.#  #..#.#.# #.# #.....#... #.# ....##..#.. .###.#*h]*hC^+3.4 (1*h!b*hyd*h *h *h *h' *h ,*h *hk ,*h *h `# # *hW *# ########....#######.##.... ######.#...<...##  #..#.....#..#### #####.##.....##.@..#6.4 (3...........#####.# *h x......######.# # ..#...# #.# ..#.# ....#... ..## .###.#*h! ## .? (.*hi *h< *h *h*h<*hq*hD*h *h*h*h*h*h(*h*h,*h5*h*hb,*h*h*h$....#....#....######...##....####...###.##....### #.########.#...<...## #*h&v..## #..#.....#..#### ##..#####.##.....##....#  ##.............@#####.#52.4 (6  ##......######.# #  #..#...# #.#  #..#.#.# #.#  #.....#... #.#  .....##..#.. #.#..... .###.# #....## .? (. ##.......*hS&*hz,*hr-*h 3*h *h *h% ,*h[ ,*h *h7 *h *h/ *h *h *hT! *h# *h% ,*h2' *h. I###.##....### #.########.#...<...## #..## #..#.....#..#### ##..#####.##.....##....#  ##..............#####.#  ##......######.# #  #..#...# #.#  #..#.#.# #.#  #... #@# 6.4 (4  .....##..#..  ....... .###.# #.. *h/ .....## .? (. ##.. ....... ... .....# ##.## .. ..#*h)6 *h98 *h" 3*h *h *h) ,*h ,*h *h B*h% ,*h= *h *h ,*h *h *h ,*h *h *h *h *h! *hU$ *h/& ,*h' *h) *h+ ,*h&- *hH/ *h1 ,*h: n*h? B*h@ *h]D < _Found 6 poisoned darts.*h7F 3*h@G *hI *h 5.7). Your EV would increase by 1.0 (9.6 -> 10.6). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.*hˎ*h *hx*h{X..# ##..#####.##.....##....#Josephus33 the Trooper ### ##..............#####.#Human of Trog **....##......######.# #Health: 48/48 ========================#..#...# #.#Magic: 6/6========================##..#.#.### #.#*hAC: 6Str: 20 # ##.....#...## #.#EV: 9Int: 7 . .....##..#..# #.#SH: 0Dex: 12. .........###.###..*hdXL:  6 Next:  4% Place: Dungeon:3 .........###..##@..##..Noise: ---------  Time: 2482.4 (0.0) .................#......c) +0 hand axe .........###..##.######.#*hThrow: 2 javelins .........# #...#.# .. .........# #.#.#.#.. .........# #.#...# .........# #.##... ... .........# #.# .#......#.. ## ####....## #.##........#.. .# _You now have 200 gold pieces (gained 12). _Found a stone staircase leading up. _Found 6 poisoned darts. *h+g_n - a scroll of identify _a - 10 poisoned darts (gained 6) _a - 13 poisoned darts (gained 3)*hA3.4 (1*hf*hd. _You drop a +0 ring mail.*h*hzA +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 1.1 (6.8 -> 5.7). Your EV would increase by 1.0 (9.6 -> 10.6). You found it on level 1 of the Dungeon. Stash search prefixes: {dropped} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race *h& Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)et.*hQ*h..# ##..#####.##.....##....#Josephus33 the Trooper ### ##..............#####.#Human of Trog **....##......######.# #Health: 48/48 ========================#..#...# #.#Magic: 6/6========================##..#.#.### #.#AC: 6Str: 20 # ##.....#...## #.#EV: 9Int: 7 . .....##..#..# #.#SH: 0Dex: 12. .........###.###..XL:  6 Next:  4% Place: Dungeon:3 .........###..##@..##..Noise: ---------  Time: 2483.4 (1.0) .................#......c) +0 hand ax*he .........###..##.######.#Throw: 2 javelins .........# #...#.# .. .........# #.#.#.#.. .........# #.#...# .........# #.##... ... .........# #.# .#......#.. ## ####....## #.##........#.. .# _Found a stone staircase leading up. _Found 6 poisoned darts. _n - a scroll of identify _a - 10 poisoned darts (gained 6) _a - 13 poisoned darts (gained 3) _You drop a +0 ring mail.*h*hr*h*RInventory: 13/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) Jewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinkingn - a scroll of identify Potions (go to first with !)  h - a potion of lignification  i - a potion of heal wounds  l - a murky coppery potion*h'\ n - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. *h\It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all *h]9 things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. *hD2Identify which item? (\ to view known items) Potions (select first with !)  l - a murky coppery potion [?] describe selected"*h""*h..# ##..#####.##.....##....#Josephus33 the Trooper ### ##..............#####.#Human of Trog **....##......######.# #Health: 48/48 ========================#..#...# #.#Magic: 6/6========================"*hTp##..#.#.### #.#AC: 6Str: 20 # ##.....#...## #.#EV: 9Int: 7 . .....##..#..# #.#SH: 0Dex: 12. .........###.###..XL:  6 Next:  4% Place: Dungeon:3 .........###..##@..##..Noise: ---------  Time: 2483.4 (0.0) "*h.................#......c) +0 hand axe .........###..##.######.#Throw: 2 javelins .........# #...#.# .. .........# #.#.#.#.. .........# #.#...# .........# #.##... ... "*hO.........# #.# .#......#.. ## ####....## #.##........#.. .# _Found a stone staircase leading up. _Found 6 poisoned darts. _n - a scroll of identify _a - 10 poisoned darts (gained 6) _a - 13 poisoned darts (gained 3) _You drop a +0 ring mail."*h"*h"*h..# ##..#####.##.....##....#Josephus33 the Trooper ### ##..............#####.#Human of Trog **....##......######.# #Health: 48/48 ========================#..#...# #.#Magic: 6/6========================##..#.#.### #.#AC: 6Str: 20 # ##.....#...## #.#EV: 9Int: 7 "*h. .....##..#..# #.#SH: 0Dex: 12. .........###.###..XL:  6 Next:  4% Place: Dungeon:3 .........###..##@..##..Noise: ---------  Time: 2483.4 (0.0) .................#......c) +0 hand axe .........###..##.######.#Throw: 2 javelins .........# #...#.# .. .........# #.#.#.#.. .........# #.#...# .........# #.##... ... .........# #.# .#......#.. ## ####....## #.##........#.. .# _Found 6 poisoned darts. _n - a scroll of identify "*h_a - 10 poisoned darts (gained 6) _a - 13 poisoned darts (gained 3) _You drop a +0 ring mail.  As you read the scroll of identify, it crumbles to dust."*h"*hj+4.4 (1"*h"*h  _n - a scroll of identify06 _a - 13 poisoned darts (gained 3) _You drop a +0 ring mail.  As you read the scroll of identify, it crumbles to dust. _l - a potion of magic&*h&*hInventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) Jewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?) &*hP j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  i - a potion of heal wounds  l - a potion of magic'*hPZ l - a potion of magic. A valuable potion which grants an infusion of magical energy. Drinking this right now will have no effect: your magic is already full. '*h[It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uiver, (d)rop, (=)adjust, or (i)nscribe.0*hInventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()  a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) Jewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) 0*hScrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  i - a potion of heal wounds  l - a potion of magic 1*h1*h1*h..# ##..#####.##.....##....#Josephus33 the Trooper ### ##..............#####.#Human of Trog **....##......######.# #Health: 48/48 ========================#..#...# #.#Magic: 6/6========================1*h~##..#.#.### #.#AC: 6Str: 20 # ##.....#...## #.#EV: 9Int: 7 . .....##..#..# #.#SH: 0Dex: 12. .........###.###..XL:  6 Next:  4% Place: Dungeon:3 1*hd.........###..##@..##..Noise: ---------  Time: 2484.4 (0.0) .................#......1*hc) +0 hand axe .........###..##.######.#1*h]Throw: 2 javelins .........# #...#.# .. .........# #.#.#.#.. .........# #.#...# .........# #.##... ... .........# #.# .#......#.. ## 1*h####....## #.##........#.. .# _n - a scroll of identify _a - 10 poisoned darts (gained 6) 1*h_a - 13 poisoned darts (gained 3) _You drop a +0 ring mail.  As you read the scroll of identify, it crumbles to dust. _l - a potion of magic1*h1*hQ4*h^m 34*hn 4*hr 4*hr 4*hu n4*hgv 4*hx 4*hy B4*hz 4*hW{ ,4*h{ 4*h| 4*hB} ,4*h} 4*h # ##.....#...## #.# . .....##..#..# #.# . .........###.###.. .........###..##[..##.. .................#...... .........###..##.######.# .........# #...#.# .. .........# #.#.#.# .. #.#..@# 9.4 (54*hX # #.##.....# #.##.#......#.. ## ####....## #.##........#.. .#  ####†####...........#.# .# # #...#...###......#.# .## # ###.....# #......#.##..## # ###...##.## #......#......#####.## #.........#4*h҃ 4*h 4*hʉ 5*h5*ht5*h5*hL5*h5*h5*hn5*h 5*h,5*h5*hz.........###..##[..##.. ..................#...... #...###..##.######.# #.# #...#.# .. ## #.#.#.# .. #.# #.#...###### #.# #.##............# #.##.#......#.. ## #####....## #.##@.......#.. .#92.4 (3 # ####†####..#.# .# ## #...#...###......#.# .## .# ###.....# #......#.##..## .# ###...##.## #......#......# .####...####.##5*h@[m ##.........# ......### #..#########....... .###### #.......#.... ..####### #...........)......#5*h 5*h|!6*h36*h'6*h6*h,6*hX6*ho6*h6*h',6*h6*h6*h,6*h6*h{.# #.#.#.# ...# #.#...######.. .# #.##........... .# #.##.#......#.. ## ###....## #.##........#.. .#  ####†####...........#.# .# #...#...###......#.# .##  ###.....# #......#.##..  ##.## #.....6.4 (4##...####.## ####.........# ....### #..#########.......# ##### #.......#..........6*hb# ####### #...........) ).....####...............#### #####..............)  ###........ #.....6*h6*h96*h8*h I8*h8*h B8*h8*hX ,8*h!8*h%8*h$',8*hE+8*hW/8*h1,8*hS48*h88*h9,8*h:8*hl<8*h?,8*h@8*hD8*h>GB8*hH8*hCJ,8*hK8*hMN8*hP,8*hqR8*hU8*hW,8*hY8*hX\8*h^,8*h`8*hb8*hae,8*hf8*hh8*hZi,8*hi8*h}l8*hn,8*ho8*hr8*ht,8*h[v8*hL####### #...........)......# ##.).....####...............#### ########........).....# ###..................# #..................# #.........<........# #............ #........÷..##  #......@...#...<.## 511.4 (15.0) #........#########  ########## 8*h8*h9*h39*h9*h9*hB,9*hz9*hU9*hY9*h9*h9*h9*hB9*hPP  There is a stone staircase leading up here.9*h9*h _9*h 9*hE 9*h ,9*h: 9*h 9*h ,9*h 9*h  Things that are here:  a +0 short sword; a kobold skeleton9*h 9*h  _9*hc! 9*h# 9*h}& ,9*hb) 9*h+ 9*h. ,9*h0 9*h93 9*h: ,9*h= 9*hG ####...........#.# .# ..#...###......#.# .## .....# #......#.##..## .##.## #......#......# ###.## ####.........# #..#########.......# #.......#..........# #...........)......# ###.............@.#### 20 ............) .................. ..................# .........<........# ..................# ..............÷..## ..........#...<.## ........#########9*hJ 9*hcS 9*hW :*hHb3:*hd:*hn:*hr,:*het:*hzB:*hY{:*h<}:*hB:*h:*h:*h:*h;:*h:*h,:*h~:*h{.#.#.# ... ####.. #.##........... #.##.#......#..### .##........#....# #...........#.##.# ...###......#.##.## ..# #......#.##..## .## #......#...@..# :*h.6.4 (5.0)## ####.........###########......#..........)..........###..).....#.........#.......#:*h :*hY:*h-:*hj Q;*h( 3;*h!;*h7,;*h.,;*h2,;*h53,;*h)4;*h5;*h27;*h`7;*h98;*hf9;*h:;*hF;,;*h<;*h=;*h=;*hJ>;*h?;*hA;*h`A;*hA;*hG9....###.###.. ##..##[..##..# ........#......##..##.######.# ;*hHJ #...#.# #..# #.#.#.# #.... # #.#...######...# # #.##...........# # #.##.#......#.@###;*hTHv32.4 (6 # #.##........#.... ###...........#.##.##...###......#.##.##;*h~H# #......#.##..## ##.## #......#......# ;*hH##.## ####.........##  #..#########.;*hH.....#  #.......#..........#;*h[I;*hN;*h)P;*hP I;*hU ;*hW ;*hX ;*h\ X;*h] ;*h^ ;*h_ ,;*h^` ;*hf #.#.### #.# ...#...## #.# ##..#..# #.# ....###.###..# ;*hf ##..##[..##..# ## ........#...... ..###..##.######.# #..#..#.# #..##..#.#.# #..@..#5.4 (3;*hOg N...######...## #.##...........# # #.##.#......#..### # #.##........#....# ###...........#.##.#;*h|g ....#.....#......;*hh ;*hm ;*ho <*hg<*h}h3<*ho<*hq,<*hXv<*hxB<*hz<*h.# #.# #.### #.# .# #...## #.# ..#..# #.# #. .###.###..# #S ##[..##..# #.### .....#...... ...# ..##.######.# ##..# ...#.# #..##.@# .#.#.# #.....## .#...######...### .##...........# .##.#......#..### ..#....# <*hw4S   adder (asleep)..........#.##.####......#.##.## .# #......#.##..##<*h 8  An adder comes into view.<*hgi.SS<*h3=9.4 (4<*h<*hM/ _The adder hisses angrily.>*h#.### #.# .# .#...## #.# ..#..# #.# #.##.###..# #. #..##[..##..# #.###....#...... .S.# #..##.######.# ##..# #...#.# #.. #.#.#.# #....@## #.#...######...# #.##...........# #.##.#>*h#.### #.##..#....# #...#.##.####......#.##.## #......#.##..### #......#......#>*h>*h .S-40.4 (1>*h ?*h#.#.### #.# .# ..#...## #.# .. ##..#..# #.# #..###.###..# #. ##..##[..##..# #.###.#...... ...##..##.######.# ##S.#  #...#.# #..##..#  #.#.#.# #...@.##  #.#...######...###  #.##..#  #.##.#......#.?*hC.###  #.##..#....# ##...#.##.# #...###......#.##.##.# #......#.##..## #.## #......#......#?*h?*hU.S?*hC@-1?*hG?*h@*h%.#.#.### #.# .#.#...## #.# .. .##..#..# #.# #..###.###..# #.#..##[..##..# #.###.#...... ...##..##.######.# ##..# # #...#.# #..##S.# # #.#.#.# #..@..## # #.#...######...### # #.##...........# # #.##.#......#..### # #.##..#....##...#.##.# .#...###...@*hM...#.##.##.# #......#.##..## ##.## #......#......#@*h@*h* .SThe adder attacks as it pursues you! The adder barely misses you.=2@*hL2@*hh4S _The adder closely misses you.A*hA*h&3.5 (1.1A*hHA*h _You miss the adder. The adder closely misses you.A*hO A*h ! V6-4.6A*h~' A*h) f _You closely miss the adder. The adder bites you.B*h  You hit the adder.  The adder is heavily wounded.B*hk-5.8 (1.2B*hB*hoU _The adder barely misses you. x2B*hn&  B*hLYou hit the adder.  You kill the adder!B*h1G†B*hxChop*7-86.9 (1.1B*hB*hW _Trog accepts your kill.G*h0IG*h1G*h&2G*h6BG*h7G*h9>h - _You start resting.G*h)D-8.9 (2.0G*hDk8=-9.9 (3G*hIG*h:L" _HP restored.H*h]3H*hBH*hlH*hMH*hH*hx  You see here an adder corpse.H*hH*h _H*hH*h+H*h,H*h H*hlH*h֥H*h)9=H*hpH*hS<.........#####.# #####.# #.# ..# #.# #. #.### #.# .## .#...## #.# ..# #..#..# #.# #.# ..###.###..# #.# H*h..##[..##..# #.### ......#...... #@..# 53.9 (4..##.######.# ##.....#.# #..##..##.#.#.# #...†.##.#...######...###.##...........# #.##.#......#..#H*h3v## #.##........#....#...........#.##H*h#.#H*hH*hH*hI*h'I*h3I*hmI*hm,I*hnI*h8$4 #..#..### ##.##.....##..........#####.# ...######.# ..# #. .#.### #.##...## #.# ...# #.# #.# ###.###..# #@# 5.9 (2[..##..# #.### ......#...... #...# #..##.######.# ##..# #...#.# #..##..##.†I*h%I*h> I*h I*h I*h J*h+IJ*hJ*hBJ*hCJ*heT.###.##....### ##.#...<...##  #..#.....#..#### ###.##.....##....#........#####.#...######.# #. #...# #.# ##.### #.##...## #.#8.9 (3#..#..# #.# ##.# ###.###..# #.# #..##[..##..# #.### .......#...... #...# ##..##.######.# ##..#  #...#.# #..##J*h'..##  #.#.#.# #...†.##  #.#...######...###J*h[J*hM*h 3M*h M*h M*h{ BM*hu M*h+ ,M*h M*h M*hq BM*h7 M*hD ,M*h M*h M*h M*h M*hU M*h M*h? ,M*h M*h  M*h2 ,M*h M*ha M*hM ,M*h M*h M*h ,M*hf M*h4# M*h# ,M*h1$ M*h& M*h{' ,M*hK( M*h0* M*h3+ M*hu+ M*h+ M*h. M*h. ,M*hN/ M*h0 M*h1 ,M*h2 M*h=4 M*hd5 ,M*h5 M*hz7 M*h8 ,M*hL9 M*h: M*h; ,M*h< M*hX> M*h? ,M*h]@ M*hA M*h(C ,M*hC M*hmE M*hF ,M*hqG M*hI M*hJ ,M*hfK M*hT  .......###.##....###  #.###.###.########.#...<...## #.# #.# #..## #..#.....#..##  ##..#...# ##..#####.##.....##...  ..>...### ##..............##### #...## ##......######.# # M*h[U &...#### #..#...# #.# # ......# ##..#.#.### #.# # .#(##..# ##..@..#...## #.# #79.9 (21.0) .#..# . ........##..#..# #.# # .##.## ...........###.###..# .....##.........###.M*haV U.##[..##..#).....................#...... ....###.........###..##.######.#  ....# #.........# #...#.# #..#  ....# #.........# #.#.#.# #...  ....# #.........# #.#...######... M*hF\ M*h`^ N*hǷ 3N*h N*hm N*h N*hQ BN*hQ ,N*h; N*hn N*h ,N*h N*h N*ha ,N*hN N*h4 N*h ,N*hV N*h3  #.# #.# #..## #..#..... ## ##..#...# ##..#####.##..... .## ..>...### ##.............. >.####...## ##......######. #.......#### #..#...# #. #N*h ##.#......# ##..#.#.### #.  #.#.#(##..#######.....#...## #.  #.#.#..##...........##..#..# #. #####.##.###....@........###.###.84.9 (5.0)N*hn ..#......##.........###..##[..# .[.#...)............#...#.....###.........###..##.#### #'##.....# #.........# #...#.#.....# #.........# #.#.#.# .....# #.........# #.#...###.....###.........# #.##........#N*h L.....# #.##.#.N*h N*h N*hb O*hIO*h"O*h#O*h4$O*h(,O*h(,O*h*O*h,O*h .,O*h/O*h6l.# #.###.###.########.# .## #.# #.# #..## #..# ..### ##..#...# ##..#####.## #...## ..>...### ##.......... ###>.####...## ##......#### O*h73 ##.......#### #..#...#  ###.#......# ##..#.#.###  #.#.#(##..#######.....#...## #.#.#..##..@.....#..#7.9 (3  ######.##.###.............###. ###...#......#####..##[O*hp7f#.[.#...).............. ###...#.....###...###..##.# ####'##.....# #...# #...#.#O*h7y...# #...# #.#.#. ##...# #...# #.#...#  #...###...# #.##O*hV8O*h>O*h@P*hP*hP*hP*hP*h 3P*h P*h: P*h P*hj P*h% XP*h P*h P*h' ,P*h[ P*h< P*h ,P*h P*h P*h ,P*h P*hV P*h% ,P*h[ P*h P*h ,P*h P*h P*h! ,P*h" P*h% P*h& ,P*h' P*h2) P*h* ,P*h+ P*h[2  #...............# ###############.).............# ............#..†.>..........### #############.........## P*h2 @.### ##.##...........###. ...# #.###.###.########.# ##.## ### ##.###.# #..## #..##..### #..##..#...# ##..#######...## #...>..@### ##.........97.9 (10.0)P*h3 >.####...#### ##......#  ##.......#### #..#...#  ###.#......## ##..#.#.# #.#.#(##..#######.....#... # #.#.#..##...........##..#. P*h3 # ######.##.###.............#####...#......##.........###..# ....#.[.#...)........P*h3 P*h: P*h"< U*h*3U*h-U*h7U*h^9U*h9U*h>,U*h@,U*hBU*hSDU*hF,U*h'HU*h0JU*hL,U*h%NU*hPU*hS,U*h`TU*hpVU*h2X,U*hYU*h7_U*h.. #.##############... #...### ##.##... ###...# #.###.##U*h} ###.## ### ##.###.#  #..### #..##..#...#  ##...## #...>...###  ###@.####...#### 608.9 (11 ##.......#### U*h0~* ###.#......##  #.#.#(##..####### #.#.#..##... U*h~e#...# ######.##.###.... #...#####...###..... #..[.#...)......... #.....###...#.....###U*h U*hU*hTc _There is a stone staircase leading down here.W*hudW*h9eW*h0kW*holW*h G pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.Y*h=ZY*h9n##################.)..... Josephus33 the Chopper#................#..†.>.. Human of Trog ***...#.##############......... Health: 48/48 ========================#...#####.##..... Magic: 6/6========================###...##.###.### AC: 6Str: 20###.## ### ##.###.# # EV: 9Int: 7#..### #..##..#...# # SH: 0Dex: 12##...## #...>...###XL:  6 Next:  8% Place: Dungeon:3###@.####...####Noise: ---------  Time: 2608.9 (0.0)##.*hnk7m......####c) +0 hand axe###.#......##Throw: 2 javelins#.#.#(##..###########.#.#..##......#...# ######.##.###..... #...#####...#......##..... #.......#.[.#...)......... #.....###...#.....###..... You kill the adder! _Trog accepts your kill. _You start resting. _HP restored. _You see here an adder corpse. _There is a stone staircase leading down here.Y*hoY*hxY*hx29.9 (1 _Y*hY*h #. #. #.  #.  #. #.########  #h........ 4 #.@# ##.# ..# ##.# #.#Y*h #.#h   howler monkey (asleep) #.# ..# Y*h\Y*hv hhYou climb downwards.Y*hMM====10.7 (1.8Y*hSY*h/W _The howler monkey howls! _There is a stone staircase leading up here.Z*hD^Z*hc`VA howler monkey. An aggressively territorial primate, known for the astonishing variety and volume of noise it can produce. Max HP: ~18Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 120% (normally travels faster than you) Z*h`You have about 57% to hit with your +0 hand axe. It has about 61% to hit you. Attack Max Damage Hit 8 It can open doors. It possesses the following natural abilities, which are affected by silence:  a - Warning Cry To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.c*h c*h 8Josephus33 the Chopper#.Human of Trog ***...#.Health: 48/48 ========================#.Magic: 6/6========================#.AC: 6Str: 20#.c*h EV: 9Int: 7#.########SH: 0Dex: 12#h........XL:  6 Next:  8% Place: Dungeon:4#.@#Noise: ====-----  Time: 2610.7 (1.8)##.#c) +0 hand axe..#Throw: 2 javelins##.##.##.#h   howler monkey#.#c*hs ..# _HP restored. _You see here an adder corpse. _There is a stone staircase leading down here.  You climb downwards. _The howler monkey howls! _There is a stone staircase leading up here.c*h2 c*h c*h i*hZi*hA stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.m*hYm*haJosephus33 the Chopper#.Human of Trog ***...#.Health: 48/48 ========================#.Magic: 6/6========================#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#h........XL:  6 Next:  8% Place: Dungeon:4#.@#Noise: ====-----  Time: 2610.7 (0.0)##.#m*hbc) +0 hand axe..#Throw: 2 javelins##.##.##.#h   howler monkey#.#..# _HP restored. _You see here an adder corpse. _There is a stone staircase leading down here.  You climb downwards. _The howler monkey howls! _There is a stone staircase leading up here.m*h:cm*h-hm*hin*hhp  You hit the howler monkey but do no damage.n*hKb=---1.8 (1.1n*hn*hD _The howler monkey hits you but does no damage.p*hq  You closely miss the howler monkey.---2.9p*hsp*htD _The howler monkey hits you but does no damage.q*h q*h W5--4.0q*hϞ q*hJ t _You barely miss the howler monkey. The howler monkey hits you.s*hK  You closely miss the howler monkey. The howler monkey closely misses you.s*ha6=-5.1s*hs*h:Z _The howler monkey barely misses you.v*hh  You closely miss the howler monkey.v*h (6.2v*hv*h^ _The howler monkey completely misses you.w*h  You hit the howler monkey.  The howler monkey is moderately wounded.The howler monkey completely misses you.w*h(7.3w*hw*hD _The howler monkey hits you but does no damage.x*hM(catching breath) _The howler monkey hits you but does no damage.  You hit the howler monkey.  The howler monkey is moderately wounded.The howler monkey hoots and howls with incredible vigour!x*hq7==========8.4x*hx*h& _You hear a bark!{*h   You barely miss the howler monkey.The howler monkey is moderately wounded.=--------9.5{*hw {*h [ _The howler monkey closely misses you.|*hd 8  You barely miss the howler monkey.The howler monkey is moderately wounded.The howler monkey barely misses you.=========20.7 (1.2|*h |*h y _The howler monkey hoots and howls with incredible vigour!|*h  You barely miss the howler monkey.The howler monkey is moderately wounded.|*h S   ball python (constriction)SThe howler monkey hits you.|*hA#5|*hns-5----=--------|*h!1.9|*hG|*h^ _A ball python comes into view.}*h^k  You hit the howler monkey.  The howler monkey is heavily wounded.}*h]sm(catching breath)S.}*htO=========3.0 (1.1}*hx}*h{y _The howler monkey hoots and howls with incredible vigour!}*h  You closely miss the howler monkey.The howler monkey is heavily wounded.}*h}*h|S.=--------4.1}*hɤ}*hΧ] _The howler monkey barely misses you. x2}*hȣ  You closely miss the howler monkey.The howler monkey is heavily wounded.}*hԩ@S.}*hЪ6=4----------------5.2}*hG _The howler monkey hits you.}*h G  You hit the howler monkey.  The howler monkey is severely wounded.S. 6.3}*h }*hi S _The howler monkey misses you.}*hw  You closely miss the howler monkey.The howler monkey is severely wounded.}*h S.(catching breath)The howler monkey hoots and howls with incredible vigour!The howler monkey closely misses you.}*hJJ=========7.4}*hו}*h& _You hear a bark!~*h(yYou hear a bark!  You closely miss the ball python. The ball python barely misses you.ball python closely misses you. The howler monkey barely misses you.  The ball python bites you but does no damage.~*h)7==--------8.6 (1.2~*h /~*h1\ _The ball python completely misses you.~*hK The ball python bites you but does no damage. _The ball python completely misses you.You hit the howler monkey.  The howler monkey is almost dead.  You barely miss the ball python. The howler monkey hits you.  losely misses you. The ball python grabs you.~*h=^5----- 0 ~*hw--------9.7 (1.1Constr ~*h~*h_ _The ball python constricts you.~*hO  You barely miss the ball python.  You hit the howler monkey but do no damage.The howler monkey hits you.  The ball python bites you but does no damage.  The ball python constricts you. The howler monkey hit  The ball python bites you but does no damage.~*hyd38----30.8~*h|~*h_ _The ball python constricts you.~*h 9(catching breath) The ball python bites you but does no damage. _The ball python constricts you.You hit the ball python.  The ball python is moderately wounded.  You barely miss the howler monkey.  The howler monkey hoots and howls with incredible vigour!---5=============2.0 (1.2 _The ball python bites you. The ball python constricts you.~*hO  The howler monkey hoots and howls with incredible vigour! _The ball python bites you. The ball python constricts you.You hit the ball python.  The ball python is severely wounded.  You closely miss the howler monkey. The howler monkey hits you.32---4----=--------3.1 (1.1 _The ball python bites you. The ball python constricts you.*hQZ(catching breath)You hit the howler monkey.  The howler monkey hits you but does no damage.  The ball python bites you but does no damage.constricts you.  The howler monkey hoots and howls with incredible vigour! *h,[i  but does no damage.=========4.2*h`*h c_ _The ball python constricts you.*h&  *hXYou hit the ball python.  You kill the ball python!*h{ .  Trog accepts your kill.*hZ29-----3-------- 9 =--------*h+5.3*hr _You closely miss the howler monkey. The howler monkey hits you.*hb  You completely miss the howler monkey.The howler monkey is almost dead.*hcy30=---------6.4*h|lZ _The howler monkey hits you but does no damage.*h# 3 You hit the howler monkey but do no damage.The howler monkey is almost dead.The howler monkey misses you.7.5*hh *h D _The howler monkey hits you but does no damage.*h  You completely miss the howler monkey.The howler monkey is almost dead.*h J=========8.6*h *h[ y _The howler monkey hoots and howls with incredible vigour!*h{}  You hit the howler monkey.  You kill the howler monkey!*h+C.*hˊ1=----27=--------*hi!9.7*hl*hW _Trog accepts your kill.*h?--------*h˃*hd*hH _No target in view!*h*h -hh   hound (wandering) _You start resting.*hY-400*h E-1.7 (2*h*h4X _A hound comes into view.*h>A hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 61% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. [!]: Description|Quote*h]*hWjJosephus33 the Chopper#.Human of Trog ***...#.Health: 31/48 ===============---------#.Magic: 3/6============------------#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#.@#Noise: ---------  Time: 2641.7 (2.0)##.#c) +0 hand axeh.#Throw: 2 javelins##.##.##.#*hwkh   hound (wandering)#.#..#  You hit the howler monkey.  You kill the howler monkey! _Trog accepts your kill. _No target in view! _You start resting. _A hound comes into view.*ho*hq*hnA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.*hJosephus33 the Chopper#.Human of Trog ***...#.Health: 31/48 ===============---------#.Magic: 3/6============------------#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#.@#Noise: ---------  Time: 2641.7 (0.0)##.#c) +0 hand axeh.#Throw: 2 javelins##.##.##.#h   hound (wandering)#.#..#  You hit the howler monkey.  You kill the howler monkey! _Trog accepts your kill. _No target in view! _You start resting. _A hound comes into view.*h*h *hh.h*h}4========2.7 (1*hH*h> ##################.).....#................#..†.>..#.##############.........#...### ##.##.....###...# #.###.######.## ### ##.###.# ##..### #..##..#...# ###...## #...>...###3###@.####...#### ##.......#### ###.#......## #.#.#(##..########## #.#.#..##......#...# ######.##.###.....#...#####...#......##..... #.......#.[.#...)......... #.....###...#.....###.....  _The hound barks! You hear a shout!*h=====*hK*ho2=----4.2 (2.5*hx*h{} _You climb upwards. _There is a stone staircase leading down here.*h% #.).#.#..†.>.#.###.#...### ##.##.###...# #.###.###.###.## ### ##.###.# #.#..### #..##..#...# ###...## #...>...### ####>@####...#### ##.#### ###.#......## #.#.#(##..###### #.#.#..##.#...# ######.##.###.#...#####...#......##.#.#.[.#...).#.....###...#.....###.*h> ----5.2 (1.0 _*hV 3=*h& *h *hO L4=*h *h ,*hҘ *h *hc P5====*h *hr ,*h *h n35=*h *h *hR *h *h <====*h *h *h *h_ K6=*h *h *h *h߯ *h ,*h *h ,*h> *h/ *h N7=*h *h _ _You start resting.*h 0616.0)*h ]6====2.2 (17*hT *hi % _Magic restored.*h 8=====*h9=*h*hb,*h*h,*h*h,*h*h*h*h E40=*h*h*h *ho *hl"*h"*h#*hu%*h%*h%N1=*h'*h(*h(*h)*h+,*h-*h.,*hX0*h52a2=*h2*h4,*h4*h5,*hY6*hl7*h7U3=*hP8*hC9*h9*h:*h;,*h<*h>,*h7@*hB*h CD4=*hC*hD,*hRE*hF,*hG*hI*hJU5=*hJ*hL,*hXN*hP,*h>Q*h4R,*hR*hT*hUK6=*hWV*hW*hW*h^X*hfY,*h[*h\,*h]*hK^97*h^2=*h_*h`a,*ha*hb,*hc*hEi_ _You start resting.*ho,99.2 (3*hXp\8=700.2 (38*hkt*hv" _HP restored.*hB*hA  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.7   8%   0               b + Maces & Flails   2.3     0       c * Axes   3.9  59%   0       d + Polearms   2.3     0       e + Unarmed Combat   0.0     0  [20*hX    f + Throwing1.5   8%   0               g - Short Blades   3.1     0       h - Long Blades   1.8     0              i + Armour3.2  18%   0      j + Dodging2.4   7%   0       k - Stealth   0.0 [*h040m   +1                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets*h"rp*15%1565*h  b - Maces & Flails   2.3   9887*hW1*15%565*hL 9 d - Polearms   2.3   887*hqn{ b + Maces & Flails   2.3*hKh { d + Polearms   2.3*h0| h + Long Blades   1.8*hu< a * Fighting   3.7  15576*hg a - Fighting   3.7   6820*h  a + Fighting 3.7   8%5918*h a * Fighting   3.7  15576*h+34 c - Axes   3.9   143814*h22 c + Axes 3.9  38% 824 8*h' a + Fighting 3.7  17 b - Maces & Flails   2.3 c * Axes   3.9  34 d - Polearms   2.3- f - Throwing   1.5    g + Short Blades 3.1  17% h - Long Blades   1.81616*hIn manual mode, experience is spread evenly across all activated skills. auto|manual*h a * Fighting   3.7  22 b + Maces & Flails   2.3*h c + Axes 3.9  38 d + Polearms   2.3+ f + Throwing 1.5   8% g - Short Blades   3.1    h + Long Blades   1.824 8automatic mode, skills are trained as you use them.auto|manual*hh G a * Fighting 3.7  b + Maces & Flails 2.3  d + Polearms 2.3  e + Unarmed Combat 0.0  g - Short Blades 3.1  h + Long Blades 1.8  k - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions*h Fighting Fighting skill increases your accuracy and damage in physical combat, and also *h!increases your maximum health.*h,{   Skill  Level Train  Apt Skill  Level Train  Apt a * Fighting3.7  22%   0            *hg|       b + Maces & Flails 2.3     0      c + Axes3.9  38%   0      d + Polearms2.3     0      e + Unarmed Combat 0.0     0      f + Throwing1.5   8%   0  *h| ^            g - Short Blades 3.1     0      h + Long Blades*h} 61.8     0              i + Armour3.2  24%   0      j + Dodging2.4   8%   0      k - Stealth*h~ 0.0    +1              *hN~             *h~ z    Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help*h~ L[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  *h  [!] training|cost|targets*h| Fighting Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.*h1  Skill  Level Train  Apt Skill  Level Train  Apt a * Fighting3.7  22%   0                  b + Maces & Flails 2.3     0  *hO    c + Axes3.9  38%   0      d + Polearms2.3     0      e + Unarmed Combat 0.0     0      f + Throwing1.5   8%   0              g - Short Blades 3.1     0      h + Long Blades1.8     0      [3*hG7m        i + Armour3.2  24%   0      j + Dodging2.4   8%   0      k - Stealth0.0    +1                              Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptio*hns  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets*hV Axes Axes cleave through multiple enemies with a single swing, hitting foes in an arcaround the wielder. Being skilled with Axes will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. *hnBeing skilled with Axes increases your effectiveness with Maces & Flails and Polearms, and vice versa.*h   Skill  Level Train  Apt Skill  Level Train  Apt a * Fighting3.7  22%   0                  b + Maces & Flails 2.3     0      c + Axes3.9  38%   0       d + Polearms 2.3     0        e + Unarmed Combat 0.0     0      [37*h mf + Throwing1.5   8%   0                  g - Short Blades 3.1     0      h + Long Blades1.8     0              i + Armour3.2  24%   0      j + Dodging2.4   8%   0      k - Stealth0.0    [3*h 7m+1                              Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets*hv a * Fighting   3.7 b + Maces & Flails   2.3 d + Polearms   2.3 e + Unarmed Combat   0.0 g - Short Blades   3.1 h + Long Blades   1.8 k - Stealth   0.0The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.Help=] set a skill target*hb*hl*hJy##################.)...... Josephus33 the Chopper#................#..†.>... Human of Trog ***...#.##############.......... Health: 48/48 ========================#...#####.##...... Magic: 6/6========================###...##.###.###. AC: 6Str: 20###.## ### ##.###.# #. EV: 9Int: 7#..### #..##..#...# ## SH: 0Dex: 12*htz##...## #...>...### # XL:  6 Next: 27% Place: Dungeon:3###>@####...####Noise: ---------  Time: 2700.2 (0.0)##.......####c) +0 hand axe###.#......##Throw: 2 javelins#.#.#(##..############.#.#..##.......#...# ######.##.###...... #...#####...#......##...... #.......#.[.#...).......... #.....###...#.....###......  _You climb upwards. _There is a stone staircase leading down here. *h{_You start resting. _Magic restored. _You start resting. _HP restored.*h4*h*hb*hxfJ #.) #.#..†.> #.### #...### ##.## ###...# #.###.### ###.## ### ##.###.# # #..### #..##..#...#  ##...## #...>...###  ###@.####...#### ##.#### ###.#......## #.#.#(##.. ##### #.#.#..## #...# ######.##.### #...#####...#......## #.#.[.#...) #.....###...#.....###*h q*h!r+1.2 (1*hlz*hz}c _There is a stone staircase leading down here.*hR4*h*h*hnE*hGA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.*hfM *h_ ##################.)..... Josephus33 the Chopper#................#..†.>.. Human of Trog ***...#.##############......... Health: 48/48 ========================#...#####.##..... Magic: 6/6========================###...##.###.### AC: 6Str: 20###.## ### ##.###.# # EV: 9Int: 7#..### #..##..#...# # SH: 0Dex: 12##...## #...>...###XL:  6 Next: 27% Place: Dungeon:3###@.####...####Noise: ---------  Time: 2701.2 (0.0)##.......*ha ,####c) +0 hand axe###.#......##Throw: 2 javelins#.#.#(##..###########.#.#..##......#...# ######.##.###..... #...#####...#......##..... #.......#.[.#...)......... #.....###...#.....###.....  _There is a stone staircase leading down here. _You start resting. _Magic restored. _You start resting. _HP restored. _There is a stone staircase leading down here.*hh *hq H2.2 (1 _*haz *hZ f #. #. #.  #.  #. #.########  #......... 4 #h@# ##.# ..# ##.# #.# #.#h   hound #.# ..# *h\ *h\f *h =3.7 (2.5 _You climb downwards. The hound bites you but does no damage. x2 _There is a stone staircase leading up here.+h9Q+hT=A hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. +hUIt has about 61% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. [!]: Description|Quote+hoJosephus33 the Chopper#.Human of Trog ***...#.Health: 48/48 ========================#.Magic: 6/6========================#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#h@#Noise: =--------  Time: 2703.7 (2.5)##.#c) +0 hand axe..#Throw: 2 javelins##.##.##.#h   hound#.#..# _Magic restored. _You start resting. _HP restored. _There is a stone staircase leading down here. _You climb downwards. The hound bites you but does no damage. x2 _There is a stone staircase leading up here.+hk +hi  You hit the hound.  The hound is lightly wounded.4.8 (1.1 +h"p +hrz _The hound bites you but does no damage. The hound barely misses you. +h  You hit the hound.  The hound is heavily wounded. +h= @@   Edmundh   houndThe hound closely misses you.Edmund the Younger comes into view. He is wielding a +4 dire flail of draining.4 +hh4--5.9 +h +h* _The hound bites you. +h| _  You barely miss the hound. +h @.  The hound is heavily wounded. +hI Y5----7.0 +h@  +h * _The hound bites you. +h=V The hound is heavily wounded. _The hound bites you.  You hit the hound.  The hound is almost dead.  You hit Edmund but do no damage. The hound bites you.  Edmund hits you with a +4 dire flail of draining. +hWP: 39/46 (48)----8.1Drain +h,] +h ` _You partially resist. You feel drained. The hound closely misses you. +hYou partially resist. You feel drained. The hound closely misses you.You miss the hound.You hit Edmund. Edmund closely misses you.  The hound bites you but does no damage.  Edmund hits you with a +4 dire flail of draining! +hP 30/45------P: 4/6 --------=9.2 +h%  +h g _You partially resist. You feel drained.+h<(  You closely miss the hound.The hound is almost dead.You closely miss Edmund. The hound completely misses you. x2-10.3+h'+hҭO _Edmund barely misses you.+h9} _Edmund barely misses you.  You barely miss the hound.  The hound is almost dead.  You barely miss Edmund. The hound barely misses you.The hound closely misses you.  Edmund hits you with a +4 dire flail of draining!+h~23/44--------3--------=1.4+h+hg _You partially resist. You feel drained.+h=  #. #. #. #. #. #.########  #.........  #h@# ##@# ..# ##.# #.# #.# #.# ..#You hit the hound.  The hound is almost dead.You hit Edmund but do no damage. The hound closely misses you.+hlN #. #.+hXn #. #. #. #.########  #.........  #h@# ##@# ..# ##.# #.# #.# #.# ..# +hx  Edmund hits you with a +4 dire flail of draining!  * * * LOW HITPOINT WARNING * * *+hy13/42---------2--------2.5Drain +h+hSg _You partially resist. You feel drained.+h +h Edmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit. Max HP: ~44Will: +AC: ++EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 65% to hit with your +0 hand axe (at present). He has about 70% to hit you. AttackMax Damage Hit: +4 dire flail (drain) 22 + 11 (drain) He can open doors. +h z[!]: Description|Quote+h +h& Josephus33 the Chopper#.Human of Trog ***...#.HP: 13/42 (48) =======-----------------#.MP: 2/6========----------------#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#h@#Noise: ==-------  Time: 2712.5 (1.1)##@#c) +0 hand axe..#Throw: 2 javelins##.#Drain #.##.#@   Edmund#.#h   hound..#  You hit the hound.  The hound is almost dead.You hit Edmund but do no damage. The hound closely misses you.Edm+hC( und hits you with a +4 dire flail of draining!  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained.+hl+h`Inventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()+h`a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) Jewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  i - a potion of heal wounds  l - a potion of magic+hZ i - a potion of heal wounds. A magical healing elixir which causes wounds to close and heal almost instantly.+hIt is a common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.+h\4+h<Josephus33 the Chopper#.Human of Trog ***...#.HP: 40/42 (48) ======================--#.MP: 2/6========----------------#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#h@#Noise: ==-------  Time: 2712.5 (0.0)##@#c) +0 hand axe..#Throw: 2 javelins+h6##.#Drain #.##.#@   Edmund#.#h   hound..#  You hit the hound.  The hound is almost dead.You hit Edmund but do no damage. The hound closely misses you.Edmund hits you with a +4 dire flail of draining!  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained.+h'  You feel much better. The hound barely misses you.The hound closely misses you.Edmund hits you with a +4 dire flail of draining!28/41------3.5 (1 _You partially resist. You feel drained.+hc  You miss the hound.The hound is almost dead.You closely miss Edmund. The hound closely misses you.+h,eo9-------4.6 (1.1+hj+hl _Edmund closely misses you. The hound barely misses you. +h3  You hit the hound but do no damage.The hound is almost dead.You hit Edmund but do no damage. The hound bites you but does no damage. +hPA-5.7 +h +hBS _Edmund completely misses you. +hoHYou hit Edmund but do no damage. The hound bites you but does no damage.ompletbarely miss the hound.The hound barely misses you.  Edmund hits you with a +4 dire flail of draining!17/40------3=====6.8 _You partially resist. You feel drained. The hound barely misses you.#+h.#+h3Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) #+h4nJewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  l - a potion of magic0+hԑ 0+h 0+h7 Josephus33 the Chopper#.Human of Trog ***...#.HP: 17/40 (48) ==========--------------#.MP: 3/6============------------#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#h@#Noise: ==-------  Time: 2716.8 (0.0)##@#c) +0 hand axe..#Throw: 2 javelins##.#Drain 0+h #.##.#@   Edmund#.#h   hound..# _Edmund completely misses you.You barely miss the hound.The hound is almost dead.You hit Edmund but do no damage. The hound barely misses you.Edmund hits you with a +4 dire flail of draining! _You partially resist. You feel drained. The hound barely misses you.0+h 0+h 0+h 0+h8 2+h[2+h'a:A hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 61% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. [!]: Description|Quote5+h'Josephus33 the Chopper#.Human of Trog ***...#.HP: 17/40 (48) ==========--------------#.MP: 3/6============------------#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#h@#Noise: ==-------  Time: 2716.8 (0.0)##@#c) +0 hand axe..#Throw: 2 javelins##.#Drain #.##.#@   Edmund#.#h   hound..# _Edmund completely misses you.You barely miss the hound.The hound is almost dead.You hit Edmund but do no damage.5+h)' The hound barely misses you.Edmund hits you with a +4 dire flail of draining! _You partially resist. You feel drained. The hound barely misses you.5+h45+h5+hlEdmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit. Max HP: ~44Will: +AC: ++EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 65% to hit with your +0 hand axe (at present). He has about 70% to hit you. AttackMax Damage 5+h(Hit: +4 dire flail (drain) 22 + 11 (drain) He can open doors. [!]: Description|QuoteG+hǙG+hJosephus33 the Chopper#.Human of Trog ***...#.HP: 17/40 (48) ==========--------------#.MP: 3/6============------------#.AC: 6Str: 20#.EV: 9Int: 7#.########SH: 0Dex: 12#.........XL:  6 Next: 27% Place: Dungeon:4#h@#Noise: ==-------  Time: 2716.8 (0.0)##@#c) +0 hand axe..#Throw: 2 javelins##.#Drain #.##.#@   Edmund#.#h   hound..# _Edmund completely misses you.You barely miss the hound.The hound is almost dead.You hit Edmund but do no damage. +h<40mThe hound barely misses you.Edmund hits you with a +4 dire flail of draining! _You partially resist. You feel drained. The hound barely misses you.I+h#. #. #. #. #. #.##########..@.......#h<#######.##@# ..# ##.##.# #.# #.#..#I+hNI+h  #. #. #. #. #. #.######### I+hH #.h@.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#The hound attacks as it pursues you! The hound closely misses you.Edmund attacks as he pursues you!I+hDT #. #. #. #. #. #.#########  #.h@.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#I+h  #. #. #. #. I+h#. #.#########  #.h@.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# I+hf..#Edmund hits you with a +4 dire flail of draining!  * * * LOW HITPOINT WARNING * * *I+hث #. #. #. #. #. #.#########  #.h@.......  #.@#######. I+ho ##.# ..# ##.# #.# #.# #.# ..#I+h h.@.  You partially resist. You feel drained.I+h7/39 (48) ------2----7.8 (1I+hI+hV _* * * LOW HITPOINT WARNING * * *P+h3P+hP+h^ _You are too injured to fight recklessly!R+hkR+h9Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) Jewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  l - a potion of magicW+hW+hJosephus33 the ChopperHuman of Trog ***...#.HP: 7/39 (48) ====--------------------#.MP: 2/6========----------------#.AC: 6Str: 20#.EV: 9Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 27% Place: Dungeon:4#.h@.......Noise: ==-------  Time: 2717.8 (0.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Drain ##.##.#@   Edmund#.#h   hound#.#..#Edmund attacks as he pursues you!  Edmund hits you with a +4 dire flail of draining!  * * * LOW HITPOINT WARNING * * *You partially resist. +h;1mYou feel drained. _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly!W+hW+hQW+h W+h0 Z+hZ+hv+Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) Jewellery (go to first with "=)  e - a ring of positive energy (worn) Z+h m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  j - a scroll of teleportation  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  l - a potion of magice+hj - a scroll of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi  sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun  [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.g+hg+hg+hJosephus33 the ChopperHuman of Trog ***...#.HP: 7/39 (48) ====--------------------#.MP: 2/6========----------------#.AC: 6Str: 20#.EV: 9Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 27% Place: Dungeon:4#.h@.......Noise: ==-------  Time: 2717.8 (0.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tele Drain ##.##.#g+h|@   Edmund#.#h   hound#.#..#Edmund hits you with a +4 dire flail of draining!  * * * LOW HITPOINT WARNING * * *You partially resist. You feel drained. _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly!  As you read the scroll of teleportation, it crumbles to dust.g+h) #. #. #. #. #. #.#########  #.h@.......  #.@#######.  ##.# ..# g+h*##.# #.# #.# #.# ..#g+hQf #. #. #. #. #. #.#########  #.h@.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#g+h You partially resist. You feel drained. __You are too injured to fight recklessly!  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The hound bites you.  * * * LOW HITPOINT WARNING * * *g+h T6--8.8 (1g+h g+h _Edmund barely misses you. The hound completely misses you.x+hx+hInventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered) x+h1 g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) Jewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification x+h@ l - a potion of magic{+hl {+hÊ Josephus33 the ChopperHuman of Trog ***...#.HP: 6/39 (48) ===---------------------#.MP: 2/6========----------------#.AC: 6{+h| Str: 20#.EV: 9Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 27% Place: Dungeon:4#.h@.......Noise: =--------  Time: 2718.8 (0.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tele Drain {+hʋ ##.##.#@   Edmund#.#h   hound#.#..# {+h* _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly!  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The hound bites you.  * * * LOW HITPOINT WARNING * * * _Edmund barely misses you. The hound completely misses you.{+hs {+h {+hI {+h +hW3+h+h^ _You are too injured to fight recklessly!+hv}  #. #. #.+hO #. #. #.#########  #.h@.......  #.@#######.  ##.# ..# ##.#+hf: #.# #.# #.# ..#You hit the hound but do no damage.The hound is almost dead.You hit Edmund. The hound bites you but does no damage.+hB #. #. #. #. #. #.#########  #.h@.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#  Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * *1/38---1----9.9 (1.1Drain +hg _You partially resist. You feel drained.+h_{A hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 50% to hit with your +0 hand axe. It has about 61% to hit you. Attack Max Damage +h_aBite 6 It is immune to blinding. It can see invisible. [!]: Description|Quote+h+hJosephus33 the ChopperHuman of Trog ***...#.HP: 1/38 (48) ------------------------#.MP: 1/6====--------------------#.AC: 6+hStr: 20#.EV: 9Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 27% Place: Dungeon:4#.h@.......Noise: =--------  Time: 2719.9 (1.1)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tele Drain ##.##.#@   Edmund#.#h   hound#.#..#You hit the hound but do no damage.The hound is almost dead.+hg$You hit Edmund. The hound bites you but does no damage.  Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained.+h(+h+h*+h]<+h@Inventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn) +hBJJewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  k - a scroll of blinking Potions (go to first with !)  h - a potion of lignification  l - a potion of magic+hx +h - a potion of lignification. A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased healthand natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. If you quaff this potion your AC would be 23. It is an uncommon potion. Stash search prefixes: {inventory} {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed  around her gentle bosom, and her hair  became as moving leaves; her arms were changed  to waving branches, and her active feet (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.+h Really quaff the potion of lignification? Y - Yes  N - No+hiZ+h`+hggJosephus33 the ChopperHuman of Trog ***...#.HP: 2/57 (72) ------------------------#.MP: 1/6====--------------------#.AC: 23Str: 20#.EV:  2 Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 27% Place: Dungeon:4+hRi!#.h♣.......Noise: =--------  Time: 2719.9 (0.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tree Drain ##.##.#@   Edmund#.#h   hound#.#..#You hit Edmund. The hound bites you but does no damage.  Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained.You turn into a tree.  Your +0 scale mail melds into your body.+hyt #. MP: 1/6 ====--------------------#. AC: 23 Str: 20#. EV:  2  Int: 7. SH: 0 Dex: 12#.#########XL:  6 Next: 27% Place: Dungeon:4.h♣.......Noise: =--------  Time: 2719.9 (0.0)#.@#######.c) +0 hand axe+hw#Throw: 2 javelins.Tree Drain ##. #.#@   Edmund #.#h   hound #.# ..#  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained.  You turn into a tree.  Your +0 scale mail melds into your body.  Your roots penetrate the ground. You feel strangely stable.The hound bites you but does no damage. Edmund hits you but does no damage.20.9 (1+h|+hS _You partially resist. The hound bites you but does no damage.+hP+hI+h2+h^ _You are too injured to fight recklessly!+hvrr  You hit the hound.  You kill the hound!+hHj  #. #. #. #. #. #.#########  #..♣.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#Trog accepts your kill.You hit Edmund but do no damage.Edmund says, "What use are spells, anyway?"+hX" #. #. #. #. #. #.#########  #..♣.......  #.@#######.  ##.# +hZ2..# ##.# #.# #.# #.# ..#+hc .  Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * *+hg6 1/580----412.0 (1.1Drain _You partially resist. You feel drained.+ho+hse _Your Axes skill increases to level 4!+h +h˰ yInventory: 9/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (melded) Jewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  k - a scroll of blinking Potions (go to first with !)  l - a potion of magic+hU  l - a potion of magic. A valuable potion which grants an infusion of magical energy. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.+hLJosephus33 the ChopperHuman of Trog ***...#.HP: 1/58 (72) ------------------------#.MP: 6/6========================#.AC: 23Str: 20#.EV:  2 Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 41% Place: Dungeon:4#..♣.......Noise: =--------  Time: 2722.0 (0.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tree Drain ##.##.#@   Edmund#.##.#..#You hit Edmund but do no damage.Edmund says, "What use are spells, anyway?"Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained. +hF_Your Axes skill increases to level 4!+hgi  Magic courses through your body. Edmund hits you but does no damage.+hD23.0 (1+h+h+ _You partially resist.+hó+hWhat do you want to examine? Monsters  a - (@) Edmund, wielding a +4 dire flail of draining and wearing a +4 ringmail, lightly wounded Featuresb - (<) a stone staircase leading up+hF +h +hʕ Josephus33 the ChopperHuman of Trog ***...#.HP: 2/58 (72) ------------------------#.MP: 6/6========================#.AC: 23Str: 20#.+h6 =EV:  2 Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 41% Place: Dungeon:4#..♣.......Noise: =--------  Time: 2723.0 (1.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tree Drain ##.##.#@   Edmund#.##.#..#Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained. _Your Axes skill increases to level 4!Magic courses through your body. Edmund hits you but does no damage. _You partially resist.+h̤ P+hms +h0u What do you want to examine? Monsters  a - (@) Edmund, wielding a +4 dire flail of draining and wearing a +4 ring+hv mail, lightly wounded Featuresb - (<) a stone staircase leading up+h{.Edmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit. Max HP: ~44Will: +AC: ++EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 66% to hit with your +0 hand axe (at present). He has about 94% to hit you. AttackMax Damage Hit: +4 dire flail (drain) 22 + 11 (drain) He can open doors. [!]: Description|Quote+hMdJosephus33 the ChopperHuman of Trog ***...#.HP: 2/58 (72) ------------------------#.MP: 6/6========================#.AC: 23Str: 20#.EV:  2 Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 41% Place: Dungeon:4#..♣.......Noise: =--------  Time: 2723.0 (0.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tree Drain ##.##.#@   Edmund#.##.#..#Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained. _Your Axes skill increases to level 4!Magic courses through your body. Edmund hits you+hvn but does no damage. _You partially resist. What do you want to examine? Monsters  a - (@) Edmund, wielding a +4 dire flail of draining and wearing a +4 ringmail, lightly wounded Features  b - (<) a stone staircase leading up +hXJosephus33 the ChopperHuman of Trog ***...#.HP: 2/58 (72) ------------------------#.MP: 6/6========================#.AC: 23Str: 20#.EV:  2 Int: 7#.SH: 0Dex: 12#.#########XL:  6 Next: 41% Place: Dungeon:4#..♣.......Noise: =--------  Time: 2723.0 (0.0)#.@#######.c) +0 hand axe##.#Throw: 2 javelins..#Tree Drain ##.##.#@   Edmund#.##.#..#Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * * _You partially resist. You feel drained. _Your Axes skill increases to level 4!Magic courses through your body. Edmund +h<[khits you but does no damage. _You partially resist.+hi+h k _You partially resist. You feel drained. _Your Axes skill increases to level 4!  Magic courses through your body. Edmund hits you but does no damage. _You partially resist.  You hit Edmund.  Edmund is lightly wounded.+h ,4.1 (1.1+hQ +h O _Edmund barely misses you.+hY~  You completely miss Edmund.  Edmund is lightly wounded.  Edmund hits you but does no damage. You partially resist.5.2+h+hO _Edmund hits you but does no damage. You partially resist.+hm  #. #. #. #. #. #.#########  #..♣.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#You barely miss Edmund.  Edmund is lightly wounded.+h?` #. #. #. #. #. #.#########  #..♣.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#+hwE  Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * *+hFF1/575----6.3Drain +hK+heMg _You partially resist. You feel drained.+hw;  #. #. #. #. #. #.#########  #..♣.......  +h#.@#######.  ##.# ..# ##.# #.# #.# #.# ..#You barely miss Edmund.  Edmund is lightly wounded.+h. #. #. #. #. #. #.#########  #..♣.......  #.@#######.  ##.# ..# ##.# #.# #.# #.# ..#  Edmund hits you with a +4 dire flail of draining.  * * * LOW HITPOINT WARNING * * *51--------------------7.4 _You partially resist. You feel drained.+h closely miss Edmund.  You die...  Edmund says, "That'll show my brother!"+ho -1/55 (72)0--------------------+h} /  --more--+h +hܚ oInventory: 8/52 slots Hand Weapons (go to first with ))  c - a +0 hand axe (weapon) Missiles (go to first with ()a - 13 poisoned darts  f - 2 javelins (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (melded) +h qJewellery (go to first with "=)  e - a ring of positive energy (worn)  m - an amulet of guardian spirit (worn) Scrolls (go to first with ?)  k - a scroll of blinking+h +h,+h+hmGoodbye, Josephus33.309 Josephus33 the Chopper (level 6, -1/55 (72) HPs)Began as a Human Berserker on Sept 17, 2025.Was a Priest of Trog.Slain by Edmund... wielding a +4 dire flail of draining(2 damage)... on level 4 of the Dungeon.The game lasted 00:48:20 (2667 turns). 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