:j! Player: Jzerk Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-06-23.21:12:17.ttyrec Time: (1782249137) Tue Jun 23 21:12:17 2026 :jK v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c:j[ :j ^Welcome, Jzerk. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities:j" :j :j Jzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered:j #+##.##)####.####.....##..@..##.....########:j This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.:jA /  --more--:j4:jV:j׸@  Found a quarterstaff.:jj:j c _Found a staircase leading out of the dungeon.:jv :j :j :j :j! :j& | _:j' :j- + #.#  #)# ###@###2.0 (2...<..#.....########:j/. :j2 :j4 :jpM+. #@# ###.####.....##..<..# :j:j+3.0 (1:j:j _Pick up this weapon with [,] or [g] and then wield it with [e].:jM _You see here a +0 quarterstaff.:j :jR> ;:j$ 4:jU :j :jp:jjq:jnv:jw:j:j1Equip or unequip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) :jlHand Weaponsa +0 quarterstaff[?] describe selected :j[!] equip|wield|wear:jy[tab] equip|unequip :j :j :j Jzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 3.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. :jL @_You see here a +0 quarterstaff.:j :j ~5 (0.5b) +0 quarterstaff:j :j , _b - a +0 quarterstaff (weapon):jb 4:j4 :jw :jM+ #.# ##.###.....#..<..#.....#:jD#######:j{C4.5 (1.0:j:j :jT*Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jeJzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12#+#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)#.#b) +0 quarterstaff###.###Nothing quivered#.....##..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff (weapon):jה:Okay, then.:jf:j&:j. _:jse.........#I##.##.#'I   training dummy (dormant):j/You open the door.:j+5.5 (1:j( :jq _You encounter a training dummy. It is wielding a +0 whip.:jhM........I.. #.# ##.##...<..#.....# :jUi&6:jm:jIo  To attack a monster with your bare hands or wielded weapon, simply walk into _it.:jrI _There is an open door here.:j##...##.............I':j3. #.###.##.<.....#######:jU`II:j+-7 _:j :j":j  ##### ##...####.....#......#........I.'. #.###.##.<:jK 4.....:j :j .=8:j5 :j = _The training dummy hits you but does no damage.:jZ[You hit the training dummy but do no damage.:j-9.8 (1.3:j9:jT _The training dummy closely misses you.:jj I  You hit the training dummy.  The training dummy is moderately damaged.The training dummy hits you with a +0 whip.5----11.1 (1.3):jl :jn E _The training dummy hits you but does no damage.:jC Q )  You sock the training dummy!:j (:j :j$ Jzerk the Covered#####Human##...##Health: 15/18 ====================----##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 12.4 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....# _The training dummy closely misses you.You hit the training dummy.  The training dummy is moderately damaged.The training dummy hits you with a +0 whip. _The training dummy hits you but does no damage.  You sock the training dummy!:j% V _You destroy the training dummy!:j0& @You have reached level 2!:j/ /  --more--:j!k21/24=4/42 4% :j:j'  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.:jLM #####  ##...###+......##.....##...#.:j,M#'#.<.:jS:jT+-3:jT0 _:jY:j[M _You see here a +0 whip.:jkM #####  ##...###+.#.....#:jl#.@.###)###.#...:j[s:jt>-4 :jt _:jz:j{:j D #######...####.....+. # #...# ##@## #.# ...#..<..#:jJ :j &5:j :j M _You see here a +0 whip.:jQ:j+R:jkW:j7Y:jQ:jA:j:j:j+ Q:jE 4:jK :j#M :jEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weaponsa +0 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jHJzerk the CoveredHuman#####:j@Health: 21/24 =====================---##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1##@##Noise: ---------  Time: 15.4 (0.0)#.#b) +0 quarterstaff#.#:jNothing quivered#'##.##.####.###:j#.....##..<..#You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip. _You see here a +0 whip.:jF  You unwield your +0 quarterstaff.:jV52=:j~\6.4 (1c) +0 whip :j:j:j, _c - a +0 whip (weapon):j :j B:j'  #####  ##...##+......#:jh #..@..#8.4 (2##...####.###.#:j V#.##.#:j@ :j4 :j :j:j+:j:jQ:j:jB:j:j:j a3==:j:j" ##### ##...## ##.....# +.@....#20 ##.....# ##...##:jV ##.## #.# :j#.# #'# #.#:jD #.:jM:j/:j:jۏ v  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# :j :j$ +1.4 (1:jʛ :jÝ   Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.:jpe######.r....'######r   rat (asleep):jBlRYou open the door.4:jlN==2:jyq:jsL _You encounter a rat.:j2  ##### ##...###.....#.r....@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#:j6 :jV7 &3:j< :j? I _There is an open door here.:jd? ##### ##...###.....#+..r...@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#:jj:jn-4 _:jr:jr:jh [ ##### ##...## #.....# +..r..@.'......# #.....# ##...## ##.##  #.# #.#  #'#  #.#  #.#:jr :j's &5:j :jmi ##### ##...## #.....# +..r.@..'......# #.....# ##...##  ##.##  #.# #.#  #'#  #.# :jiA #.#:jn;.r:jsJr:jEt#=:jzt4====6:jy:j|% _The rat squeaks loudly.:jAE .  You hit the rat.:jaG<.:jwJj8=---7.5 (1.1:jN:j:QG _You kill the rat!:j  ##### ##...## #.....# +...@...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#:j :j  W----80:j? :j` :jZ ##### ##...## #.....# +..@....'......# #.....# ##...## :j ##.##  #.#  #.#  #'#  #.# :j3A #.#:jV-9:jj:j:j2< ##### ##...## #.....# +.@.....'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#:jB:jB'30:jMG:jWH:j_:jB:j7:j~  You open the door.  You encounter 3 rats.:jP# ######.. ##...##.r...#.....#r.....'@......'......#.....#.....##r. ##...### ##.##  #.# #.#rrr 3 rats (asleep)  #'#  #.# :jB #.#:j O1r.:j?.r:j6<.r:jbrrr1 wandering):j.4==2.5 (2:j.:jh0 _The rat squeaks loudly. x2:jF]  ### ######... ##...###..r..#.....##.r....@.......'......##..r..#.....##... ##...## ##. ##.### #.# #.#  #'#  #.#  #.# r..r.rrrr--3.5 (1  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here.:j #### ##### ##...# ##...## #...r.#.....# #...r.@'.......'......# #.r...#.....# ##...# ##...## ##.# ##.## #:jz. #.## #.#  #'#  #.#  #.#:j;.r:j#3.r:jL:jM@.r:jX:j0H--4 _:j?:jM:j  You hit the rat.:j.rThe rat is severely wounded.:jK=5.6 (1.1:j:ji _The rat barely misses you. The rat closely misses you.:jg †You hit the rat.:j r.  You kill the rat!:jHQ 2 rats:j1126.7:j7:jEP _The rat barely misses you.:j:j5:j,:j:jp  #### ##### ##...## ##... #....r#..... #....@.'.......'...... #.....#..... ##..r## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.#  #.#r.70 _The rat closely misses you. _You see here a rat corpse.:jt #####  ##...## ##... #....r# #...@†.'.......' #....r# ##...## ##... ##.## ##.  #. #.# #. #.# .. #'# .. #.#  #.#:j:jT3-8:j:j\ _The rat misses you. The rat bites you.:jAg †You hit the rat.:j    ratYou kill the rat!:j@:j{A.69.8 (1.1:jE:jHQ _The rat closely misses you.:j1### #####...## ##...##....@############....†.'.......'..#....r###########..##..:j##..##.####.##. #.# #. #.#.. #'#..r.:j*:j5-400:j:jvp _You see here a rat corpse.:j :jq n2--=1.9 (1.1:j w _You barely miss the rat. The rat bites you.:j[i †You hit the rat.:j):jFK-203.0:jU:j2G _You kill the rat!:j ############...####.......†###########......'.......'..############...## ##...#..#.#-40:j _You see here a rat corpse.:j.J:jJ8-:jP:j S:j :jq :j :j' :j :jd P _:j :j. :jW D3=:j/ :jL ###########...####.......†###########.... #....†.'.......'..... #.....########### ##..@## ##6.0 (2:j ] ##.## ##.# #.  # #.  #. .. #'#:j T .. #.# .. #.# ######.# #.... :j/ :j :j" :j :jp :jȹ :j> :j :j~ :jU X:j :j :jM :j :jr a4==:j :j;  :j ##########...####..#....†###########...#....†.'.......'.... #.....######### ##...## ## ##.## ## #.# #:j  #@#  ##h..#.....#..k# #'#...#.....#...#:j T #.#...+.....+...# #.:j+ #+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep):jL # ........... # #..< h   jackal (asleep):jl ######.###### #...:j 0 ####:j +9.0 (3:j Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.:jB ,50.0 (4:j :j \ _You encounter a jackal and a wyvern.:j3...##. #....†######### #....†.'.......' #.....########### ##...## ## ##.# ## #.# ########.###### #:j#h..#.@...#..k# # #...#.....#...# # #...+.....+...# # #+# #########+# ###:j #. ...........# #. #...# # ######.#####:j#p #.. ..  ### :jl>.h:j9.h:jMh:j@5===1.0 (1:j:j! _The jackal barks!:j- #....†######### #....†.'.......' #.....########### ##...## ## ##.# # #.# #######.######  #..h#.....#..k#  #...#@....#...#  #...+.....+...#  #+# #########+# # #. ...........# #. #.# # ######.##### #. h   jackal ..  ## >...h:j}.0---2:j5Q _Found a stone staircase leading down.:j'#..#.h:j:j?=---:j3:j:j( _You open the door.:j "  You hit the jackal.:j|  The jackal is moderately wounded.1---=4.1 (1.1:j? :ju S _The jackal bites you. The jackal barely misses you.:j :jJ  You barely miss the jackal.:jw  The jackal is moderately wounded.:j!5.2:j:jIT _The jackal closely misses you.:jm †You flog the jackal!:j):j096.3:j`:j}J _You kill the jackal!:je #....†.'.......' #.....########### ##...## # ##.#  #.# #######.###### #...#.....#..k#:j; #...#.....#...# #...@.....+...# #+###########+# # #.............#  #.# # #######.##### # ..  # >.. ..#:j$J-70:j[-  There is an open door here. _You see here a jackal corpse.:jx N-:jT :jm :j2=-- _:jh  A wyvern comes into view.:j#....†.'.......'..#.....##..##...## ##.##.## ###.# #:j#######.###### ##...#.....#..k# ##...#.....#...# ##...†.@...+...# ##+##+# ###..:j/"# #..#..# #..#######.###### #.... :j\### k   wyvern (asleep)>..:j/...#:j&8:jP:jr+9.3 (2 _:j:j:j#....†.'.'.#.....#.##...## ##.##.## ##.#.# #.#.##.:jp@#...#.....#..k# #'#...#.....#...# #.#...†..@..+...# #.#+#+# ###.#.# #.#.# #..<#.##.... #.>......#:j:jw3==60.3 (1:j:j?:j"#....†.'.'.#.....#.##...## ##.##.## :j##.##.# #.##.# #.##...#.....#..k# #'#:jD#...#.....#...# #.##...†...@.+...# :jk#.##+#+# ###.##.:j{# #.#.# #..<.:jP#.# #.:jŬ... #.>.:jެ0.....:j".#:jU.k:jB3k.:jOk:j&1:jȿ:j0 _The wyvern hisses angrily.:jZ#....†.'.'.#.....#.##...## ##...###.## ##.##.# #.# #.# #.# #...#.....#...# #'# :jk[#...#.....#k..# #.# #...†....@+...# #.# #+#+# ###.##.# #.#.# #..<.:j[#.# #.... :j[~#..>..#:j[ :j^.:je@k:j fR4==:j