:jd  Player: Jzerk Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-06-23.21:29:04.ttyrec Time: (1782250144) Tue Jun 23 21:29:04 2026 :jn [?1051l[?1052l[?1060l[?1061h:jC)0[?7h:jT[?25l[?1c:j:j,tWelcome, Jzerk. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combatc - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities:j:j:jJzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered:jY##########..<..#...[...@####..<..########:j'bIn this lesson you're going to learn about items and how to use them.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.:j /  --more--:jH4:j:jCC  Found a pair of boots.:j.:j ` _Found three staircases leading out of the dungeon.:j]23:jF3:jd _ #######.####..<..#....[.@.<#2.0 (2##..<..# #######:j  #.####..<..#.....[@..<##..<..# #:j :jѫ +3.0 (1:j :j :jMH  #.####..<..##......@...<##..<..# # 4 _Pick up these boots with [,] and wear them with [e]. _You see here a +0 pair of boots.:j :j >Equip or unequip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j&/ :j0 :j7 Jzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10:j7 fInt: 8#######SH: 0Dex: 12...####..<..#XL:  1 Next:  0% Place: Dungeon:1#......@...<#Noise: ---------  Time: 4.0 (0.0)#######..<..#-) Nothing wielded#######Nothing quivered :jx8 _Pick up these boots with [,] and wear them with [e]. _You see here a +0 pair of boots.:jh> :j> _:jD :jK PYou start putting on your armour.:jnP A5.0 (1:jT :j8U +6.0 (2:jZ :j` :jҒ +7.0 (3:j :j :jn +8.0 (4:j :j :j +9.0 (5:j 3 _You continue putting on your +0 pair of boots. x5:j :j4 Z _You finish putting on your +0 pair of boots.:j: :j!; :j< :j= :jw> :jD P _:jF ,:j H :jJ m _Found a scroll labelled YMADUOBR LOFI.:jL :j]M :jCN :jS ####......?. ########.....####..<..# #...@......<#12.0 (3.0):jS #######..<..# #######:jrT :jGY :jZ :ju3:j9w:j]{ :j #######......?.. ####### #.....####..<..# #..@.......<# #..<..# #######:j&0:jG:jA3.0 (1:jG  Some types of items, marked with a green frame, are picked up automatically as _you step on them.:jl:j5m:jn:jp:j wX:jp:j:j:j ###########.....# #.....?..# #######:jQ#...@.####..<..#5.0 (2####..........<########..<..########:j:j&:jH:ji   ####### ####.....# #.....@..# ########..##.....####..<..#####..........<########..<..######## :j :jJ +6.0 (1:j :j :j )Many items are unidentified when you find them. One way to find out what they _do is to use them. Try reading this scroll with [r].7.0 (2:j :j [ _c - a scroll labelled YMADUOBR LOFI:jo:jIEquip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn):jS\[?] describe selected [!] equip|wield|wear[tab] equip|unequip :ji?:j;E:jJJzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 3Str: 16EV: 10Int: 8#######SH: 0Dex: 12####.....#XL:  1 Next:  0% Place: Dungeon:1#.....@..# #######Noise: ---------  Time: 17.0 (0.0)#..##.....####..<..#-) Nothing wielded####..........<#Nothing quivered#######..<..#:jKX#######Many items are unidentified when you find them. One way to find out what they _do is to use them. Try reading this scroll with [r]. _c - a scroll labelled YMADUOBR LOFI:j Q:Okay, then.:jvQ:jMU:j*W. _:j 4:j8 :j :j-:j-:j1:j3:j:jۅ#Equip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn) :j] b - a +0 pair of boots (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jv:j:jbVJzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 3Str: 16EV: 10Int: 8#######SH: 0Dex: 12####.....#XL:  1 Next:  0% Place: Dungeon:1#.....@..# #######Noise: ---------  Time: 17.0 (0.0)#..##.....####..<..#-) Nothing wielded####..........<#Nothing quivered#######..<..########Many items are unidentified when you find them. One way to find out what they :j7_do is to use them. Try reading this scroll with [r]. _c - a scroll labelled YMADUOBR LOFI _Okay, then.:jOkay, then. _:j: :j Read which item? Scrolls  c - a scroll labelled YMADUOBR LOFI[?] describe selected:j Jzerk the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 3Str: 16EV: 10Int: 8#######SH: 0Dex: 12####.....#XL:  1 Next:  0% Place: Dungeon:1#.....@..# #######Noise: ---------  Time: 17.0 (0.0)#..##.....####..<..#-) Nothing wielded####..........<#Nothing quivered#######..<..########Many items are unidentified when you find them. One way to find out what they _do is to use them. Try reading this scroll with [r]. _c - a scroll labelled YMADUOBR LOFI _Okay, then. _Okay, then.#§§§§§@§§#:j §§§As you read the scroll labelled YMADUOBR LOFI, it dissolves into smoke.8.0 (1 _It was a scroll of fog.:j ####### ####§§§§.# #....@§§§# # #..##.§§§.####..<..# ####..........<# #######..<..#  #:j6§§:jN&9:j:j.:j#? # ####§§§§.# #...@§§§§# # #..##§§§§.####..<..#+.. ####..<## #######..<..#  #§20:j[q  ####### ####§§§§.#:j r u #..@§§§§§# # #..##§§§§.####..<..# +... ####.<# ### #..<..#  #:jx :j}y &1:j4} :j :j:jD:ja:j%:j:j\B:j:j:jv:j ####### ####§§§§.# #@§.§§§§§# ######3.0 (2 #..##.§§§.####..<.. +...######..< #### #######..<.. ######:j:j:j:j :j! :j, :j :jV :j X:j ,:j :j ,:j :jH ###########§§§§.###.§§§§§§§# ########..##.§§§.####..<.+..@######..........6.0 (3##### #######..< :j >##### :j8 :j :j :j:jz:j :jn:jw:j?  ####### ####§§§§.# ##.§§§§§§§#  ###..##.§§§.####. +@..######8.0 (2 ##### #######. :j 4:j, :j####..'#..#?#:ja§.§:jU+9.0 (1:j7 _You open the door.:j _Found a scroll labelled KOTOMIQUOS.:j  # ####§§§§.# ##§.§§§§§§#  ######.§##.§§§.#### #..@...###### #..##### # #?#  #.#§..30 _ _There is an open door here.:j:j:j:j:jn:jP _:jCf  You encounter a goblin.:j͡###########§§§§.# ##§.§.§§§§#######..##.§§§.# #..'...######.... #@.##### ######:j #?## #..  ###. #g##:jL~g   goblin (asleep):jp-1g.:jRg:jj5===2.0 (2:j߯:j( _The goblin shouts!:j3$L ###########§§§§.##§.§.§§§§######..##.§§§.###..'...######......##### ########..##g# #.. ##. # :j83g.:j7<5---3.0 (1:j@:j2C#  Autopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it up _afterwards.:jE _You see here a scroll labelled KOTOMIQUOS.:j !Read which item? Floor Items Scrolls  a - a scroll labelled KOTOMIQUOS[?] describe selected:jP:joJzerk the CoveredHuman#######Health: 18/18 ========================####§§§§.#Magic: 3/3========================##§.§.§§§§#AC: 3Str: 16######..##.§§§.### EV: 10Int: 8#..'...######..... SH: 0Dex: 12#..##### ###### XL:  1 Next:  0% Place: Dungeon:1#@##Noise: ---------  Time: 33.0 (0.0)#.g#-) Nothing wielded###.#Nothing quivered#..##.#g   goblinAutopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it up _afterwards. _You see here a scroll labelled KOTOMIQUOS.:jj .gAs you read the scroll labelled KOTOMIQUOS, it crumbles to dust.  You assume a fearsome visage. The goblin looks frightened!  It was a scroll of fear.g(fleeing)4.0 (1 _The goblin hums to itself desperately, trying to keep calm.:jQ:jP>###########§§§§.# ##§.§.§§§§# #######..##.§§§.#####..'...######......#..##### ########.###.@# ###g:j #..#.# #:j I.g:jE:j&5:jg:jh:j ###########§§§§.# ##§.§.§§§§# ########..##.§§§.####.#..'...######.......#..##### ########.###.. ### ##g.##.# # .g:jE <6:j! :j :j:j_:j:j}:jo####§§§§.# ##§.§.§§§§# #########..##.§§§.####..#..'...######.......#..##### ########.######.. ###.### ##@g##. # :jirD.g:jbx<7:j1:j:j6 ####§§§§.# ##§.§.§§§§# #######..##.§§§.####..<#..'...######.#..##### #..<#.## ##..## ###.### ##.@# ###g# +# :jY '.....)......♣♣..♣♣8 _A goblin opens the door. _Found a glowing flail.:jQ:jW  You hit the goblin.  Your attack snaps the goblin out of its fear.:j ggThe goblin is moderately wounded.:jL.=9:j :j = _The goblin hits you but does no damage.:jtn  .  You hit the goblin.19 (0.9 _You kill the goblin!:j ##§.§.§§§§# ###########..##.§§§.####..<.#..'...######..........#..##### #######..<#.########.. ###.### ##..## #'# ... ...♣..)...♣.....♣♣♣♣...♣♣♣♣♣♣♣-40.9 (1.0:j> :j:j:j{:j:jԦ  There is an open door here. _:j:j :j,:j:j#..##### #######..<..############.### ##..## :j ###.# ♣#'#♣ ♣♣...♣♣♣..@..♣-3.9 (3♣..).......♣.....♣♣♣♣♣:j:jϼ:j:jH :jeI :jJ :jN  :jS [#######.## ##.### ##..## ###.:jS b ♣#'#♣♣♣...♣♣♣.....♣♣♣♣♣.....♣.....♣♣♣♣♣♣...♣♣ :jvZ &0:ja A4.9 (1:jj :j4n Q  An item described as runed or glowing will always be enchanted, or have specialproperties, or both. Once you step on top of such an item, its properties will _be revealed to you.:jp  :jx i_You see here a +1 flail of venom.:j>:jw?:jmD:jE:jCv:jw:j|:j"~:jF4:j :jv :jz Equip or unequip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Floor Items ([,] to select) Hand Weapons a +1 flail of venom[?] describe selected :jo{ [!] equip|wield|wear[tab] equip|unequip :jj #.####### Jzerk the Covered#..##Human###.###Health: 18/18 ========================##..##Magic: 3/3========================###.#AC: 3Str: 16♣#'#♣EV: 10Int: 8♣♣...♣♣SH: 0Dex: 12♣.....♣♣♣♣♣XL:  1 Next: 10% Place: Dungeon:1♣..@.......Noise: ---------  Time: 44.9 (0.0)♣.....♣♣♣♣♣-) Nothing wielded♣♣...♣♣Nothing quivered♣♣♣♣♣An item described as runed:j j[40m or glowing will always be enchanted, or have specialproperties, or both. Once you step on top of such an item, its properties will _be revealed to you. _You see here a +1 flail of venom.Your +1 flail of venom begins to drip with poison!5.4 (0.5c) +1 flail (venom) _c - a +1 flail of venom (weapon):jQ:j V#.## ##..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ :j ♣.....♣♣♣♣♣♣♣...@...♣.....♣♣♣♣♣♣♣♣...♣♣ :j0 `6.4 (1.0:jG#.## ##..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣....@..♣.....♣♣♣♣♣♣♣♣...♣♣ :jr]♣♣♣♣♣:j:jT&7:j޶:j:j :jE :j :j  :ji! e#.## # #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ :j! }♣.....♣♣♣♣♣♣♣♣♣.....@.......♣.....♣♣♣♣♣♣♣♣♣♣...♣♣ :j ) &0:j, :jF o8.4 (1  To view the description of your new weapon, find and select it in yourinventory ([i]). Notice that all the item commands also work from the item _description screens.:j:j:j:jO:j:j:j/%n:j)#.## ####### #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣.......+ 50.4 (2♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣♣♣♣:j*:j/:j0:j(q:jls:j}t:jv:j~x:j|X:j}:jF}:j#.## ####### #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ :j♣.....♣♣♣♣♣♣♣♣♣ ♣.........@...+ 2♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣♣♣♣:j:j:j##.## #######  #..##  ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣...........@.+ 4♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ :j'  #.## # #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣............@+ :j ♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ :j3 :j +5.4 (1:j :j    Once you've successfully managed to poison a monster, it is sometimes best toretreat and let the poison do the work. Don't forget to retreat to heal too, if_necessary.:jѰ♣...♣..h.♣'......♣r...♣.h.♣hh 2 jackals (asleep):jzr   rat (asleep):j^hAs you open the door, it creaks loudly!  You encounter a rat and 2 jackals.The jackal barks! The rat squeaks loudly.:j7h.:j1h.:j6r.:j hhhh 3 jackalsrYou encounter a jackal.:jG======6:j:j' _The jackal barks!:j .## # ..## .###  ##..## ###.# ♣#'#♣ ♣♣♣♣♣♣...♣♣ :j Y...h.♣.....♣♣♣♣♣♣♣♣♣♣.h..♣.♣.............@r.♣.....♣♣♣♣♣♣♣♣♣♣..h.♣.♣♣...♣♣ ..♣♣♣♣♣ ♣♣♣:j1 $.:j 'h:jQ 6h.:j #.:jߔ 'h:j r gThe rat misses you.:jǘ 1h.:jb 2h.:j5 1h:j1 h 4 jackalsg   hobgoblin (wandering)r   rat:jҢ ]===---7:ji :j1 _You encounter a hobgoblin. You encounter a jackal.:j Q _There is an open door here.:jC.}h..h:j 01g.:j07h.:j-8:j8Y-----8.8 (1.4:j?:j@ _You completely miss the rat. The rat barely misses you.:jU}F .  You sock the rat!:jx .hYou kill the rat!:j-h.:jɃj rThe hobgoblin shouts!:jd-g.:j2h.:j7h.:j g.  You encounter a rat.:j*r.:j2h.:j2Dg:j.Z2=-60.2:j_:j1T _The jackal closely misses you.:j~th .You hit the jackal.:j v+h.:jŁ(.hh. g.  You kill the jackal!r.:j, 3:jZTrooper4-1.6:j:jW _The jackal completely misses you.:jk †You sock the jackal!:j>+h.:j-r.:j .g.:jP r.  You kill the jackal!:j+, 2:j 7--6-3.0:j:j+ _The jackal bites you.:j֝ r.  You closely miss the jackal. The jackal bites you.:j :j* 5----4.4 _The jackal bites you but does no damage.:j k †You sock the jackal!:j 0h.:j    jackal  You kill the jackal!:j mCovered--85.8:j] A _The jackal bites you.:j"t"  You hit the jackal.:j~  The jackal is severely wounded.:j](7.2:j _The jackal barely misses you. The jackal closely misses you.:jlj †You hit the jackal.:jX.r :j'.#########Jzerk the Covered ..##Human ##.###Health: 15/18 ====================----##..##Magic: 3/3========================###.#AC: 3Str: 16♣#'#♣♣♣♣♣EV: 10Int: 8♣♣...♣♣.....SH: 0Dex: 12♣.....♣♣♣♣♣♣♣♣♣♣....♣.XL:  1 Next: 100% Place: Dungeon:1♣.............@rg.....Noise: =--------  Time: 68.6 (1.4)♣.....♣♣♣♣♣♣♣♣♣♣....♣.c) +1 flail (venom)♣♣...♣♣.....Nothing quivered♣♣♣♣♣♣♣♣♣g   ho:jbgoblinr   ratYou kill the jackal! _The jackal bites you.  You hit the jackal.  The jackal is severely wounded. _The jackal barely misses you. The jackal closely misses you.You hit the jackal.:j _You kill the jackal!You have reached level 2!:j/  --more--:j21/24=4/42 0% hobgoblin _:jH9 :j9 :jM \ _Unknown command.:j0-70.0:jdH _You completely miss the rat. The rat barely misses you. The rat bites you.:j\1.3 (1.3 _You closely miss the rat. The rat closely misses you.:j? 1=2.6 _You closely miss the rat. The rat barely misses you.:j| †You sock the rat!g.  You kill the rat!:j K44.0 (1.4:jU m _The hobgoblin closely misses you.:jH} z  You hit the hobgoblin. The hobgoblin is poisoned.  (poisoned)The hobgoblin is heavily wounded.5.3 (1.3 _The hobgoblin closely misses you.:j  You closely miss the hobgoblin.  The hobgoblin is almost dead.6.7 (1.4:jP:jlO _The hobgoblin misses you.:j1  You completely miss the hobgoblin. †The hobgoblin is almost dead. :jh7|2==128.1:jOJc _You kill the hobgoblin!:j*-## # ## .### ##..##  ###.# ♣#'#♣ ♣♣♣♣♣♣♣♣...♣♣ ♣.  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣♣..'@.  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣♣♣...♣♣ ♣.♣♣♣♣♣ ♣♣♣♣:jp-90  Things that are here: _a jackal corpse; a jackal corpse:j/ # ## .### ..## ###.#  ♣#'#♣ ♣♣♣♣♣♣ ♣♣...♣♣ ♣♣......♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣. ♣..'† ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣. ♣♣...♣♣ ♣♣......♣♣♣♣♣♣ ♣♣♣♣-80 _:ji# # .## #.### ##..## :jbx ###.# ♣#'#♣ ♣♣♣♣♣♣♣  ♣♣...♣♣ ♣♣......♣ :j ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.  ♣..':j. :j8 ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.  ♣♣...♣♣:j ♣♣......♣ ♣♣♣♣♣ ♣♣♣♣♣♣♣:j:jVq3==1:j :jQ $  Things that are here::j v _a jackal corpse; a jackal corpse:jB:Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jg#########Jzerk the Covered .##Human #.###Health: 23/24 =======================- ##..##Magic: 4/4========================###.#AC: 3Str: 16♣#'#♣♣♣♣♣♣♣♣EV: 10Int: 8  ♣♣...♣♣♣♣......♣SH: 0Dex: 12  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.XL:  2 Next: 12% Place: Dungeon:1  ♣.............'@........Noise: ---------  Time: 81.1 (0.0)  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.c) +1 flail (venom)♣♣...♣♣♣♣......♣Nothing q:juivered♣♣♣♣♣♣♣♣♣♣♣♣The hobgoblin is almost dead. _You kill the hobgoblin!Things that are here: _a jackal corpse; a jackal corpseThings that are here: _a jackal corpse; a jackal corpse  Okay, then. _:j\b.## # ..## ##.###  ##..## ###.# ♣#'#♣ ♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣......♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣. ♣..@†. ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣. ♣♣...♣♣ ♣♣......♣ ♣♣♣♣♣ ♣♣♣♣♣2.1 (1 _ _There is an open door, spattered with blood here.:j ## # ## .### :ju ##..##  ###.# ♣#'#♣ ♣♣♣♣♣♣♣  ♣♣...♣♣ ♣♣......♣  :j s♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.  ♣..'@.:jʸ   :j 9♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.  ♣♣...♣♣ :j ♣♣......♣ ♣♣♣♣♣ ♣♣♣♣:j' -♣:j C3 _:jw :j4  Things that are here: _a jackal corpse; a jackal corpse:j :j :j B:j _4=:j  ####### # ## ..## ##.# ♣#'#♣ ♣♣♣♣♣♣♣♣ ♣...♣♣ ♣♣......♣ .....♣♣♣♣♣♣♣♣♣♣....♣.♣.. ...'†. 5.1 (2 .....♣♣♣♣♣♣♣♣♣♣....♣.♣.. ♣...♣♣ ♣♣......♣ ♣♣♣♣♣ ♣♣♣♣♣♣:jv :jW " _HP restored.:jQ:j@^Q:j6W 4:jIi :j :jz :j :j :j*Unequip which item? Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip:j0 :j2 v#######Jzerk the Covered #Human ###Health: 24/24 ======================== ..##Magic: 4/4:j~3 :======================== ##.#AC: 3Str: 16 ♣#'#♣♣♣♣♣♣♣♣♣EV: 10Int: 8 ♣...♣♣♣♣......♣SH: 0Dex: 12 :j3 t.....♣♣♣♣♣♣♣♣♣♣....♣.♣..XL:  2 Next: 12% Place: Dungeon:1 :j 4 .............'†.@.......Noise: ---------  Time: 85.1 (0.0) .....♣♣♣♣♣♣♣♣♣♣....♣.♣..c) +1 flail (venom) ♣...♣♣♣♣......♣Nothing quivered ♣♣♣♣♣:j0; ♣♣♣♣♣♣♣♣ _a jackal corpse; a jackal corpse _Okay, then. _There is an open door, spattered with blood here.  :j< Things that are here: _a jackal corpse; a jackal corpse _HP restored.:jM  Okay, then. _:j< _ _Found a stone staircase leading down. _Found a stone staircase leading down.:js_:j:j,:j:j:j:j:j :j> :j♣♣♣♣♣♣♣♣♣♣♣:j :j♣♣......♣..♣♣ :j♣♣♣♣♣♣♣♣....♣.♣...>♣ :j..'†..........♣♣ :j♣♣♣♣♣♣♣♣♣....♣.♣@..>♣ :j91.1 (6:jr :j♣♣......♣..♣♣ :jc :j♣♣♣♣♣♣♣♣♣♣♣ :j< :j:j;:j@:jQ:jb Drop what? (Left/Right/Tab to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +1 flail of venom (weapon) Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j|:j5+:jJzerk the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================♣♣♣♣♣♣♣♣♣♣♣AC: 3Str: 16♣♣......♣..♣♣EV: 10Int: 8 ♣♣♣♣♣♣♣♣♣....♣.♣...>♣SH: 0Dex: 12 .......'†..........♣♣XL:  2 Next: 12% Place: Dungeon:1 ♣♣♣♣♣♣♣♣♣....♣.♣@..>♣Noise: ---------  Time: 91.1 (0.0)♣♣......♣..♣♣c) +1 flail (venom)♣♣♣♣♣♣♣♣♣♣♣Nothing quivered _a jackal corpse; a ja:jvckal corpse _HP restored. _Okay, then. _Found a stone staircase leading down. _Found a stone staircase leading down.  Okay, then.:jb _:j& _ :jN♣♣♣♣♣♣♣♣♣♣♣ ♣♣......♣..♣♣ ....♣.♣...>♣ '†..........♣♣ ....♣.♣...@♣ ♣♣......♣..♣♣ ♣♣♣♣♣♣♣♣♣♣♣ 3.1 (24.1 (3 _Well fought! If necessary, rest up with [5], then continue downwards with [>]. _There is a stone staircase leading down here.:jo:j1p:j:j 4:j{ :j :jN:j$+3:j˦Q:j ~ _ ######..<..######## ♣♣♣♣♣♣♣♣♣♣♣  ♣♣♣♣... ....'†.... ♣♣♣♣♣♣....♣.♣...>♣♣♣......♣..♣♣♣♣♣♣♣♣♣♣♣♣♣5.1 (16.1 (2:j :jR _Well fought! If necessary, rest up with [5], then continue downwards with [>].:j [ _There is a stone staircase leading down here.:jrH7.1 (1 _:j٠:j8:j( 2 ####### #.....# #..@..# #.....# ###.### ..# ###:j r-9.6 (2.5:jS  If the many commands are too confusing, you can also look them up in the _command help [?]. Rereading old messages with [Ctrl-P] is available as usual. _There is a stone staircase leading up here.:j4:j>:j:j Q:j :j1 :j :j :j :j 4 _########.....##..<..# #.....# ###.### #.@.# 102.6 (3.0) #.###  #^ #.##:jQ:j>Q:j^3.6 (1:jf- ####### #.....# #..<..# #.....# ###.### #...#  #@### #^#  #.. ###. .#....# 4  Traps can have a variety of unpleasant effects, such as alerting monsters orteleporting you into danger. Some traps are permanent and will always berevealed as part of the map, but other traps can be triggered by exploring newtiles, and won't exist after being triggered. If there's no way around, you'll _have to trigger the trap and deal with the consequences.:j :jt :jW:jJ( Really walk onto that pressure plate? Y - Yes  N - No:j :j% fJzerk the CoveredHuman#######Health: 24/24 ========================#.....#Magic: 4/4========================#..<..#AC: 3Str: 16#.....#EV: 10Int: 8###.###SH: 0Dex: 12#...#XL:  2 Next: 12% Place: Dungeon:2#@###Noise: ---------  Time: 104.6 (0.0)#^#c) +1 flail (venom)#..Nothing quivered###..#....#  Traps can have a variety of unpleasant effects, such as alerting monsters orteleporting you into danger. Some traps are permanent and will always berevealed as part of the map, but other traps can be triggered by exploring newtiles, and won't exist after being triggered. If there's no way around, you'll _have to trigger the trap and deal with the consequences.Okay, then.:jY b _:jReally walk onto that pressure plate? Y - Yes  N - No:j] Jzerk the Covered#######Human#.....#Health: 24/24 ========================#..<..#Magic: 4/4========================#.....#AC: 3Str: 16###.###EV: 10Int: 8#...#SH: 0Dex: 12#.###XL:  2 Next: 12% Place: Dungeon:2#@#Noise: ---------  Time: 104.6 (0.0)#...#c) +1 flail (venom)###.#Nothing quivered.#....###  Traps can have a variety of unpleasant effects, such as alerting monsters orteleporting you into danger. Some traps are permanent and will always berevealed as part of the map, but other traps can be triggered by exploring newtiles, and won't exist after being triggered. If there's no way around, you'll _have to trigger the trap and deal with the consequences. _Okay, then.5.6 (1[4:j D0m _You hear a click... Luckily, nothing happens. :j O_There is a pressure plate here.:jٛ########.....# #..<..# #.....# ###.### #...# #.### #^### #.@.####.#  .# ..:jdV!....##### :j&:j&6:jd:j\ _Found a fuming black potion.:j| #.....# #..<..# #.....# ###.### #...# #.### #^### #...# ###@#  #.# ... ..!#.....######## 7:j:j'_:jc0:j,F##.### .### #^####...####.##.####..@..#9.6 (2#..!......##.....#####:jR:jh :jhs?##.##...# ##^###...#####.###.....###.#....#...########## :j:j0:j10.6 (1Potions may provide vital healing or useful enchantments, but some have less _desirable effects. You can quaff this potion with [q] to discover what it does.1.6 (2:jQ _d - a fuming black potion:j :j :j$ :j  :jUxR###.### #...# #.### #^### #...# ###.# ###.### #.....###.# #....@....# 3#.....##### #######  :jy :j{ :jhR :jX###.### #...# #.### #^### #...# ###.# ###.### ##.....###.#  :j&Z#......@..# 5#.....##### #######  :j^ :j` :j} ,You encounter a goblin. It is wielding a +0 sling, quivering stones andcarrying a +0 dagger.###.### #...# +##.### g##^### .##...# .####.# .####.### .# #.....###.# #.......@.# #.....##### ####### g   goblin (launcher, asleep)g0g)The goblin shouts! ))) :j E))The goblin shoots a sling bullet. :jJ E..... :j -==6.6 (1 :j  :j& C _The sling bullet hits you but does no damage. :jw4 :j :jwV#.....# ###.### #...# #+# #.### #g# #^### #.# #...# #.# ###.# #.# ###.### #.# #.....###@# #.........# #.....############(((((( :j)....@.-7 _The goblin throws a stone. The stone closely misses you. :j <.....##.### ..# #+.g^##...# ##.### ....###.............############ :j  :js   :j u)))The goblin shoots a sling bullet. :j ...=8 _The sling bullet hits you but does no damage. :jN.<.....##.### ..# #+.g^##...# ##.### ###.........############)) :j..2--9 _The goblin shoots a sling bullet. The sling bullet hits you. :j^S#####.<.....##.### ..# #+.g^##...# ##.### ###.........############) :j5.16--------=20 _The goblin shoots a sling bullet. The sling bullet hits you. :j1 &#####.<.....##.### ..# #+.g^##...# ##.### ###.........############ :j  The goblin unwields a +0 sling. The goblin wields a +0 dagger.--1 _The goblin hits you but does no damage. :jD: 5---------2.9 (1.3 _You closely miss the goblin. The goblin hits you with a +0 dagger. :j<Y4.3 (1.4 :jy _You barely miss the goblin. The goblin hits you but does no damage. :j! )You sock the goblin!65.7 _You kill the goblin! :jMM#####.<.....##.### ..# #+.^##..###.# #.#-60 :j  Things that are here:  a +0 dagger; a +0 sling; 30 stones  There are a lot of items here. You choose what to pick up from a menu: press , _to enter the pickup menu. To leave the menu, confirm your selection with Enter. :j] #####......[....#.#'18===-7 _You open the door. _Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. :j  :j] Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  :j Floor Items ([,] to select) Hand Weaponsa +0 daggera +0 sling[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j[:jj:j-Jzerk the CoveredHuman############Health: 18/24 ==================------#.....#.....Magic: 4/4========================#..<..# .[.AC: 3Str: 16#.....# ...EV: 10Int: 8###.### #.#SH: 0Dex: 12#...# #'#XL:  2 Next: 16% Place: Dungeon:2#.### #@#Noise: ---------  Time: 127.7 (0.0)#^### #.#c) +1 flail (venom)#...# #.#Nothing quivered###.# #.####.### #.##.....###.##.........##.....############Things that are here:  a +0 dagger; a +0 sling; 30 stones  There are a lot of items here. You choose what to pick up from a menu: press , :jR_to enter the pickup menu. To leave the menu, confirm your selection with Enter._You open the door. _Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.:jP  Okay, then.:j:j:j. _:j5 :j 3:j :j: :j h9= _:j( @  There is an open door here.:j :j 5 _:j #############.....##..<..#..[...+..#.....###.###9.7 (2...# #'### #):j# #^### #.##...# #.#..#:jj :j :j :j2:j:jA ############ #..<..#..@...+..#.....####.#####.####...# #'##.### #)##.#30.7 (120==1.7 (2  Items with unusual names are artefacts. Artefacts can have a number of specialproperties. Some unique artefacts (such as this cloak) are always identifiedand may have special properties that cannot be found anywhere else! Others aregenerated with a random selection of properties, and are unidentified until you_step on top of them. Try equipping this cloak with [e]. _You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.:jQ:jBEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Floor Items ([,] to select) Armour the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jb :jk :jaq Jzerk the CoveredHumanHealth: 20/24 ====================----Magic: 4/4========================AC: 3Str: 16EV: 10Int: 8#############SH: 0Dex: 12#.....#.....##:j XL:  2 Next: 16% Place: Dungeon:2#..<..#..@...+Noise: ---------  Time: 131.7 (0.0)#.....#.....##c) +1 flail (venom)###.#####.###Nothing quivered#...# #'##.### #)##^### #.##...# #.####.# #.####.### #.#Items with unusual names are artefacts. Artefacts can have a number of specialproperties. Some unique artefacts (such as this cloak) are always identifiedand may have special properties that cannot be found anywhere else! Others aregenerated with a random selection of properties, and are unidentified until you_step on top of them. Try equipping this cloak with [e]. _You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. _  You start putting on your armour.2.7 (1:j W3.7 (2:j A4.7 (3:j :j :jv Y1=5.7 (4:jM :j( :j +6.7 (5:j+ :j 54 _You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5:j :ja } _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.:j1`####### #.....#.....## #..<..#...@..+ #.....#.....## ###.#####.### #...# #'##.### #)##^### #.##...# #.####.# #.# :jH7.7 (1 _:j:j####### #.....#.....## #..<..#....@.+ #.....#.....## ###.#####.### #^### #.##...# #.####.# #.# :j Y8:j ############# #.....#.....## #..<..#.....@+ #.....#.....## ###.#####.### #...# #'##.### #)# :j& 2==9:j' :j :j[####.....'.../..#......##:jh:jir3==40:jz _You open the door. _Found a wand of flame (9).:j4############# ###.....#.....###.....##..<..#......@.../..##.....#.....###.....####.#####.### #.##...# #'# # 1 _ _There is an open door here.:j)m#### ###### #.....#.....###.....# #..<..#......'@../..# #.....#.....###.....# ###.#####.### ##.### #...# # :j:jj-2 _:jG:j:j@ w##### #######  #.....#.....###.....#  #..<..#......'.@./..#  #.....#.....###.....#  ###.#####.### ###.###  #...# #'# +# :j]N :jS q4==3:j\ :jw] :j  ##### # #.....#.....###.....# #..<..#......'..@/..# #.....#.....###.....# ###.#####.### ###.### :j <4:j :j :j/  # .....#.....###.....# ..<..#......'...@..# .....#.....###.....# .#####.### ###.### ...# #'# #+# :j/:j6:jk;&5:jf?:jH _You can evoke a wand with [V].:jTI+6.7 (2:jeS; _a - a wand of flame (9):j:jEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) :j d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :joJzerk the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16EV: 14Int: 8 ############ #######SH: 0Dex: 12 .....#.....###.....#XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#Noise: ---------  Time: 146.7 (0.0) .....#.....###.....#c) +1 flail (venom) ##.#####.### ###.###Nothing quivered ...# #'# #+# .### #)# ^### #.# ...# #.# ##.# #.# ##.### #.# _You can evoke a wand with [V]. _a - a wand of flame (9)Okay, then. _:jrh {Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jJzerk the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16EV: 14Int: 8 ############ #######SH: 0Dex: 12 .....#.....###.....#XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#Noise: ---------  Time: 146.7 (0.0) .....#.....###.....#c) +1 flail (venom) ##.#####.### ###.###Nothing quivered ...# #'# #+# .### #)# ^### #.# ...# #.# ##.# #.# ##.### #.# _You can evoke a wand with [V]. _a - a wand of flame (9) _Okay, then.Okay, then. [4:j 0m_:jz'Q:jV :jV :jR] :jH^ :j:jiwEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j:j):jͷuJzerk the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5:jStr: 16EV: 14Int: 8 ############ #######SH: 0Dex: 12 .....#.....###.....#XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#Noise: ---------  Time: 146.7 (0.0) .....#.....###.....#c) +1 flail (venom) ##.#####.### ###.###:jSNothing quivered ...# #'# #+# .### #)# ^### #.# ...# #.# ##.# #.# ##.### #.# _You can evoke a wand with [V]. :j_a - a wand of flame (9) _Okay, then. _Okay, then.:j:Okay, then.:j :jB:j!. _:j7:j8:j9:j6;:jZ<:j@A _:jI ####### #.....###.....# <..#......'.....@# 8.7 (2#.....###.....# .#####.### ###.### # #'# #+# :jM:jO:jOB ########### ####### ....#.....###.....#<..#......'......# ....#.....###...@.# :jQ~#.#####.### ###.###.# #'# #+# ### #)## #.# ..# #.# :j1R#.# #.# #.### #.# ....###.#:j[A9.7 (1:jne:j`g:j ############ ####### .....#.....###.....#<..#......'......#....#.....###.....# ##.#####.### ###@### ...# #'# #+# ### #)# ^### #.# ..:j.# #.# ##.# #.# ##.### #.# .....###.#.....#:j:j'50:j:jX:jw D'#.##.##.#:j #.##.#...:j:jE&1:j:j _You open the door. :j  You encounter a gnoll. It is wielding a +0 spear. ############ ####### .....#.....###.....<...'......#.###.....# ##.#####.### ###.### ...# #'# #@# ### #). ^.j   gnoll (polearm, asleep).j. .....#####0j. :j :jsj)==2.7 (1 :jq? _The gnoll shouts! _There is an open door here. :jf ############ ####### .....#.....###.....#<.'......#.###..... ##.#####.### ###.## ...# #'# #'# ### #) ^. ... ##.### .....##.j.....#### ######j.--3 _ :jOw  ############ ####### .....#.....###.....<.'.......###... ##.#####.### ###.## ...# #'# #'# ### #). ^. ... ##.###j .....##......#### ###### ##.## j.--4 :j ,############ ####### .....#.....###.....<.'.....###... ##.#####.### ###.## ...# #'# #'# ### #). ^. ... ##j##. .....##......##### ..... ###### ##.## #.#=5 _The gnoll barely misses you.!:j$Q!:jQ!:j  You hit the gnoll. The gnoll is poisoned.  , very poisoned)The gnoll is heavily wounded.18------7.1 (1.4 _The gnoll hits you with a +0 spear.!:j  You hit the gnoll. The gnoll looks as sick as possible! )The gnoll is almost dead. !:j ------758.5 _You kill the gnoll!Your Maces & Flails skill increases to level 1!!:jW  !:j =_You kill the gnoll! !:jx A Your Maces & Flails skill increases to level 1!!:j TOne of your skills just reached a milestone. The skills you use are!:j Qautomatically trained whenever you gain experience, by killing monsters. By !:jA r default, experience goes to skills you actively use. To view or manage your !:j r_skills, type m.!:j`  .....#.....###.....<.'.....###... ##.#####.### ###.## ...# #'# #'# ### #). ^. .... ##.###. .....##........#.....####.###..#-90 _ _You see here a +0 spear.":jb <.'..###... ##.#####.### ###.## ...# #'# #'# ### #). ^":jc. .... ##)## .....###.....#....# #.....####":jj":jkp20==-60 _":jq":j5r":j 4":j ":j ":j}OM.###<.'.... .....#.....###..... ##.#####.### ###.### ...# #'' .) ^##. ... ##.###  #.# ###.# #.....# .........# #.....####":j_<1":j(":jN _You see here a +0 spear.#:j#:jEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Floor Items ([,] to select) Hand Weaponsa +0 spear#:jF[?] describe selected [!] equip|wield|wear[tab] equip|unequip #:jǣ#:jŪ#:j.....#.....###.....#Jzerk the Covered ..<..#......'......#Human .....#.....###.....#Health: 20/24 ====================---- ##.#####.### ###.###Magic: 4/4======================== ...# #'# #'##:jհAC: 5Str: 16 .### #)# #.#EV: 14Int: 8 ^### #.# #.#SH: 0Dex: 12 #:jy...# #.# #.#XL:  2 Next: 75% Place: Dungeon:2 ##.# #.# #@##:j1Noise: ---------  Time: 161.5 (0.0) ##.### #.# #.##:jVc) +1 flail (venom) .....###.# #.....#Nothing quivered #:jZ.........# #.....# #:jE.....##### #.....# #######:jӱ0###.####.##:js..####One of your skills just reached a milestone. The skills you use are#:jautomatically trained whenever you gain experience, by killing monsters. Bydefault, experience goes to skills you actively use. To view or manage your #:j<_skills, type m. _You see here a +0 spear. #:j\9_You see here a +0 spear.#:jP  Okay, then.#:j#:jB#:j!. _$:j& _1=$:j2==$:jgX$:jd# #'# #'# ### #)# #.# ^### #.# #.# ...# #.# #.# ##.) ##.### #.# ###.### .....##$:j #.....#......# #.....# .....##### #..@..#5.5 (4#### ###.### #.#  ..# ### $:jD$:j&$:j$:j$:jS$:j$:j$:j4$:jC$:jì$:jy $:j-z $:jz $:je} $:j~ $:j] B$:j ,$:j $:j F^### #.. ...# #.. ##.) ##.######.### .....###.....# .........# #.....### #.....# ###### ###.### #@# 7.5 (2 ../.....# .....####### $:j~ $:j9 $:j 3 _Found a wand of digging (15).$:j" Q%:jl;Q%:ju%:j ~3==%:j%:j^%:j%:j"%:j(X%:jP+%:j= #...# #.# #.#  ###.# #.# #)#  ###.### #.# ###.###  #.....###.# #.....#  #.........# #.....#  #.....##### #.....#  ####### ########.### #.....##.##../..@..#70.5 (3 #.....#### ###### %:j%:j! %:j %:jB %:j %:j %:j =%:j ) #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #..# #.....# #.....##### #.....# ####### ########.### #.....##.#%:ja #../@....#2.5 (2 #.....#### #######%:j %:j%:jg&:jL  #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #..@.....# #.....#### ####### &:jS&:jgTY4=3.5 (1&:j'Z&:j a _A wand of digging can destroy rock walls. Use [x][v] to check wall types.&:jya+4.5 (2&:j8g&:jh( _d - a wand of digging (15)&:jɠ &:j Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn) &:j8  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip +:j*O+:jT+:jP[ #...# #.# #.#Jzerk the Covered###.# #.# #)#Human###.### #.# ###.###Health: 24/24 ========================#.....###.# #.....#Magic: 4/4========================+:j[#.........# #.....#AC: 5Str: 16#.....##### #.....#EV: 14Int: 8####### ########.###SH: 0Dex: 12#.....##.#+:j[XL:  2 Next: 75% Place: Dungeon:2#..@.....#Noise: ---------  Time: 174.5 (0.0)#.....####c) +1 flail (venom)+:j6\y#######Nothing quivered +:ju\_A wand of digging can destroy rock walls. Use [x][v] to check wall types. _d - a wand of digging (15)+:jd:Okay, then.+:jPd+:jh+:jj. _+:j}+:j+:jU+:j+:j~ #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #...@....# #.....#### ####### 5.5 (1 _,:j  #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #..@.....# #.....#### ####### 6 _A wand of digging can destroy rock walls. Use [x][v] to check wall types.,:j z #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #.@......# #.....####,:j C #######,:j <7,:j ,:jE ,:j%Y  #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# ,:jY# ##.### #.....##.# #..@.....# #.....#### ####### ,:j`,:jd&8,:jwk,:j\ ,:j_A wand of digging can destroy rock walls. Use [x][v] to check wall types.-:j-:jA -:j0:j2  #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #.@......# #.....#### #######0:j 0:j< &90:j 1:j###.# #.# #)# ###.### #.# ###.###.....###.# #.....# #.........# #.....# #.....##### #.....# ####### ########.###  #.....##.# #........# #...@.#### 81.5 (2####### 1:j Q1:jU 41:j 1:j[/ 2:j>2:jX2:j2:j2:jo42:j2:j2:j742:j =2:j=2:jdi 42:jn 2:jo 2:jI#2:j#2:j(2:j*3:j43:j<3:j13:j;23:j83:j;3:jlo x ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #..@..#### #######3:jyv 3:jhw +2.5 (13:j{ 3:j&} 3:j3:j3:j3:jx4:j?$4:j%4:j.4:j/4:jQ4:j6uQ4:j) Q4:j4 Q5:j5:ju5:j5:j5:jQ5:jS  ###.# #.# #)#  Jzerk the Covered  ###.### #.# ###.###  Human  #.....###.# #.....#  Health: 24/24 ========================  #.........# #.....#  Magic: 4/4========================  #.....##### #.....#  AC: 5Str: 16  ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #..@..####  Noise: ---------  Time: 182.5 (0.0) #######  c) +1 flail (venom)  Nothing quivered       5:jT '[37m  _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target8:jo@# ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 182.5 (0.0)#######c) +1 flail (venom)Nothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target8:jzT[37m _There's something in the way.9:j\]9:j]9:jc9:jd9:ji49:jp9:jq9:j 9:j: Unequip which item? Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}9:j _[?] describe selected [!] unequip|take off[tab] equip|unequip;:jhb;:ji;:jp: ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5;:jq`Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 182.5 (0.0)#######c) +1 flail (venom)Nothing quivered ;:jr._A wand of digging can destroy rock walls. Use [x][v] to check wall types.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.;:jV|XOkay, then.;:j!;:j. _<:j<:j<:j8'<:jHGQ<:j4<:j<:j<:j2} <:j} <:jڂ <:j <:j 4<:j ?:j.?4?:jZD?:jE@:j@:j]@:j@:j@:jP@:j@:j@:j-@:j  ZUnequip which item? Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] unequip|take off[tab] equip|unequipF:j F:j F:j  ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 182.5 (0.0)#######c) +1 flail (venom)Nothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way. _Okay, then.F:jj [40mF:j$ 6 _F:j* F:j. NYou start removing your armour.F:j3 A3.5 (1F:j9 F:j9 +4.5 (2F:jf= F:jyB F:jB +5.5 (3F:jI F:j(O F:jO +6.5 (4F:jS F:juY A7.5 (5F:j>] F:j1_ 30 _You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5F:j_ F:jc F:j&f { _You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.H:j Unequip which item? Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipJ:jrJ:jYJ:jH] ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 3Str: 16####### ########.###EV: 10Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 187.5 (0.0)#######c) +1 flail (venom)Nothing quiveredPress: ? - help, Dir - move target _There's something in the way. _Okay, then.You start removing your armour. J:jQ_You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 _You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.J:j׶H  You unwield your +1 flail of venom.J:jUj8.0 (0.5-) Nothing wieldedJ:j/J:jH _Your +1 flail of venom stops dripping with poison.J:j# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #...@.#### ####### J:j J:j -9.0 (1.0J:j J:j} K:j|K:jb}K:jK:jVK:jҊQK:jpz 4K:jl} K:j\~ K:jݩ 4K:j K:jW K:jj K:j| XUnequip which item? K:jƗ %Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipM:jcAN:jN:jN:j7 ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 3Str: 16####### ########.###EV: 10Int: 8#.....##.#N:j_SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#...@.####Noise: ---------  Time: 189.0 (0.0)#######-) Nothing wieldedNothing quivered _Okay, then.You start removing your armour. _You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 N:jA_You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.  You unwield your +1 flail of venom. _Your +1 flail of venom stops dripping with poison.N:jT P  Okay, then.N:j N:jZN:j . _N:je x ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #..@..#### #######N:jj N:jk 390.0 (1 _N:jo N:jp O:jBO:ji|Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +1 flail of venom Armour (go to first with [) O:j a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip P:jn ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 3Str: 16####### ########.###EV: 10Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 190.0 (0.0)#######-) Nothing wieldedNothing quiveredYou start removing your armour. _You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 _You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.  You unwield your +1 flail of venom. _Your +1 flail of venom stops drippP:jning with poison. _Okay, then.P:jtpf  You start putting on your armour.P:jq+1.0 (1P:juP:jdzA2.0 (2P:jP:jP:j+3.0 (3P:j P:jA4.0 (4P:jP:jP:j{$5.0 (5P:j`P:jX 54 _You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5P:jͤP:j5P:j} _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.P:jP:jtEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +1 flail of venom Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected P:j©[!] equip|wield|wear[tab] equip|unequip T:j T:j ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================T:j^#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 195.0 (0.0)#######-) Nothing wieldedNothing quiveredYou unwield your +1 flail of venom. T:jx_Your +1 flail of venom stops dripping with poison. _Okay, then.You start putting on your armour. _You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.T:jW  Your +1 flail of venom begins to drip with poison!T:j|5 (0.5c) +1 flail (venom)T:j"T:j6 _c - a +1 flail of venom (weapon)W:jQW:j!QW:j2O QW:j QW:jqQX:jQX:jgQX:jEX:jFX:juLX:jMX:j 4X:j X:j{ Z:jdJ #...# #.# #.# ###.# #.# #)#  ###.### #.# ###.### #.....###.# #.....# #.........# #.....# #.....##### #.....######## ########.### #.....##.# #.@......#Z:jeU #.....###########Z:jy`6.5 (1.0[:jx##)#####.###.....##........########## ########.## #.....##.# ........########## 7[:j%Q[:jx 4[:jJ [:j [:j[:j[:jM[:j_ \:j\:j\:j\:j\:j4\:j\:j \:jM###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### \:jN#.....##.# #........# #..@..#### ####### \:jLT\:jT&8\:jmY\:jZ_:j _:jR _:jY _:j F _Unknown command.`:jO `:j `:j6 `:j@ F _Unknown command.a:j*4a:ja:ja:j|4a:jJa:jDa:j a:j a:j& a:jX a:juy a:j,z a:j} a:j b:j-b:j-9 _b:j߶b:jc:je 4c:j c:j M _You can't go down here!e:jg 4e:jl e:jvm e:j*C4e:jHJf:jyf:jRf:jT&f:j4f:jEf:j 4f:j f:jPb f:jb f:jMf f:jqg g:jU44g:je7g:j|:g:jx ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #.@...#### #######g:j1g:jC/200 _g:jg:jyg:jۮ g:jZ Unequip which item? Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn) g:j  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] unequip|take off[tab] equip|unequiph:j h:j͕ h:j :###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5h:jڛ Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)#######c) +1 flail (venom)Nothing quivered _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.  Your +1 flail of venom begins to drip with poison! _c - a +1 flail of venom (weapon) _Unknown command. _Unknown command. _You can't go down here!h:jG P  Okay, then.h:j h:j h:j . _i:ji:j Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) i:jg!YArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip k:j,k:j#k:j###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)k:jd#######c) +1 flail (venom)Nothing quiveredYour +1 flail of venom begins to drip with poison! _c - a +1 flail of venom (weapon) _Unknown command. _Unknown command. _You can't go down here! _Okay, then.k:j n  Okay, then.k:jx# D _l:j[~A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.o:jo:jz###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)o:jP#######c) +1 flail (venom)Nothing quivered _c - a +1 flail of venom (weapon) _Unknown command. _Unknown command. _You can't go down here! _Okay, then. _Okay, then.o:jo:jW o:j Drop what? (Left/Right/Tab to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +1 flail of venom (weapon) Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]r:jjr:jB###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)#######c) +1 flail (venom)Nothing quivered r:j_Unknown command. _Unknown command. _You can't go down here! _Okay, then. _Okay, then.Okay, then.r:jr:j. _r:j r:jW r:j r:jz _r:j You can't go down here! _Okay, then.Unknown command.t:jt:j`A crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.x:j ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)#######c) +1 flail (venom)Nothing quivered _Unknown command. _You can't go down here! _Okay, then. _Okay, then. _Okay, then. _Unknown command.y:jQy:jQy:jcQy:jX Qy:jV Qz:jAQz:j}C Qz:jQ{:j&A metal wall. A wall of bluish-grey metal. As every dungeon electrician knows, it will ground even magical bolts of lightning.~:jj###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)#######c) +1 flail (venom)Nothing quivered _Unknown command. _You can't go down here! _Okay, then. _Okay, then. _Okay, then. _Unknown command.~:jF Q~:j?A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.:j9 ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)#######c) +1 flail (venom)Nothing quivered _Unknown command. _You can't go down here! _Okay, then. _Okay, then. _Okay, then. _Unknown command.:jz _You can't go down here! _Okay, then.Unknown command.:j) _Okay, then.Unknown command.:jP :jr @The floor. You are here.:j[ :jyQ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#:jNMagic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####:jNoise: ---------  Time: 200.5 (0.0)#######:jc) +1 flail (venom)Nothing quivered _Okay, then. _Okay, then. _Okay, then. :jJ8_Unknown command. _Unknown command. :jl'_Unknown command.:jt3Q:j Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ:j ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j;Movement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andmissiles (Quiver, fire, )/( cycle) on) or vi keys:armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff) :j4-5-6h-.-lrings (Put on and Remove) /|\ /|\amulets (Put on and Remove) 1 2 3 b j ntalismans (eVoke) wands (eVoke) Shift-Dir. runs into one directionbooks (Memorise, zap, Zap, < or > : ascend/descend the stairs pick up to add to spell library) o : autoexplore staves (wield) Rest::jSi : inventory (select item to view) . : wait a turn (also s, Del), : pick up item from ground (also g) 5 : rest and long wait; stops when:j~d : drop itemHealth or Magic become full orD : drop the last item(s) you picked upsomething is detected. If Health:j#and Magic are already full, stops Additional important commandswhen 100 turns over (numpad-5)Ctrl-S: Save the game and exit:jCtrl-P: show previous messages Attacking monstersa : use an ability :jvWalking into a monster will attack it % : show character overview:j| :j~ ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 200.5 (0.0)#######c) +1 flail (venom)Nothing quivered _Okay, then. _Okay, then. _Okay, then. _Unknown command. _Unknown command. _Unknown command.:j3 Unknown command.:j Q:jQ:jQ:jD Unknown command.:jQ:j Unknown command.:jQ:j`eQ:ja Q:j Q:j$ Q:jQ:j:je:j:j:j8 :j 21.5 (1 _:j:jq:jxj 4:jo :jp :jU :j{U :j`Y :jZ :j1:j2&2:j 7:j8:j:jm:jB:jv:j*:j:j:j:j4:j :j5 __:j:j_Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview :j7 aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats :jZ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes:j}E.Experience and Skills #: Browse character dump:jF.Monsters ~: Macros help:jG.Items &: Options help:jH.Spellcasting %: Table of aptitudesI.Targeting :j9/: Lookup descriptionJ.Religion :jfQ: FAQK.Mutations V: Version information:jXL.Licence, Contact, History :j!: Display diagnosticsM.:jˣMacros, Options, Performance Home: This screenN.Philosophy:j1.List of Character Species2.:jtList of Character Backgrounds3.List of Skills:j@4.List of Keys and Commands5.:jaaInscriptions6.Dungeon sprint modes:jMovement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andmissiles (Quiver, fire, )/( cycle) on) or vi keys:armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff) :j4-5-6h-.-lrings (Put on and Remove) /|\ /|\amulets (Put on and Remove) 1 2 3 b j ntalismans (eVoke) wands (eVoke) Shift-Dir. runs into one directionbooks (Memorise, zap, Zap, < or > : ascend/descend the stairs pick up to add to spell library) o : autoexplore staves (wield) Rest:i : inventory (select item to view) . : wait a turn (also s, Del):j%, : pick up item from ground (also g) 5 : rest and long wait; stops whend : drop itemHealth or Magic become full orD : drop the last item(s) you picked up:jNsomething is detected. If Healthand Magic are already full, stops Additional important commandswhen 100 turns over (numpad-5):jpCtrl-S: Save the game and exitCtrl-P: show previous messages Attacking monsters:ja : use an ability Walking into a monster will attack it % : show character overview:j:jX:jT###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 202.5 (0.0)#######c) +1 flail (venom)Nothing quivered _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command.:jl:j%:j:j:j' __ Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? :j+*:j*:j/:j1] _You don't currently have any abilities.:j` z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? :j:jc:j:jHP _You don't know any spells.:j? z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? :ji) _Huh?:jX z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? :j):jyAdjust which item? Wands (go to first with /)  a - a wand of flame (9)d - a wand of digging (15):j :j ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14:jl Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 202.5 (0.0)#######c) +1 flail (venom)Nothing quivered _You don't know any spells.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Huh?  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? d - a wand of digging (15)  Adjust to which letter? (? for menu, Esc to quit):j̋ :j{ :jI :j  _Huh?(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? d - a wand of digging (15)  Adjust to which letter? (? for menu, Esc to quit) _s - a wand of digging (15):j e3.5 (1 _:j^ Q:jQNQ:jQ:j"Q:jJ:jН:j Y4:j@:jBEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) :jCYArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jW  - - Unarmed  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:j :jV###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 204.5 (0.0)#######c) +1 flail (venom)Nothing quiveredAdjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Huh?  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? d - a wand of digging (15)  Adjust to which letter? ([40:j/Bm? for menu, Esc to quit) _s - a wand of digging (15)  Okay, then. _:j e5.5 (1 _:j0{Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j*:j:j+###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 205.5 (0.0)#######c) +1 flail (venom)Nothing quivered _Huh?  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? d - a wand of digging (15)  Adjust to which letter? (? for menu, Esc to quit) [3:jf-9;49m_s - a wand of digging (15) _Okay, then.  Okay, then. _:jJ :j #Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) :j; Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:jO:j:j6 .###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 205.5 (0.0)#######c) +1 flail (venom)Nothing quiveredAdjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? d - a wand of digging (15)  :j) 'Adjust to which letter? (? for menu, Esc to quit) _s - a wand of digging (15) _Okay, then. _Okay, then.:j:jf:jz3:j6& :j!) .Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:j1 Potions:  Potions !  d - a fuming black potion:jEvocable Items: (Left/Right/Tab to switch category) Wands / :jQ a - a wand of flame (9)  s - a wand of digging (15):j rs - a wand of digging (15). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.:j;  ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 205.5 (0.0) #######  c) +1 flail (venom)   Nothing quivered         [16;13:jO gH      _Okay, then. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.:jd@*******A rock wall.:jm###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 205.5 (0.0)#######c) +1 flail (venom)Nothing quivered _Okay, then. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.  Okay, then. :j*o"[40m_:jQ:jQ:ji4:jn:jp:ja3Q ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 205.5 (0.0) :jo4#######  c) +1 flail (venom)  Nothing quivered        Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target:j`& ;@#:jO r###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 205.5 (0.0)#######c) +1 flail (venom):jIP 0Nothing quiveredAiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target:jP :jU :jW G  Press: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.:j5 ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 205.5 (0.0) #######  c) +1 flail (venom)  Nothing quivered     :j6r    _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target:jkV;@#:j? A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,:jLA Or whether Laws be wrong;All that we know who lie in gaolIs that the wall is strong;And that each day is like a year,A year whose days are long.”-Oscar Wilde, “The Ballad of Reading Gaol”. 1898.:j8(:jW :jݕf###.# #.# #)#  Jzerk the Covered:jH :jU###.### #.# ###.###  Human:j( :j#.....###.# #.....#  Health: 24/24 ========================:j :jf#.........# #.....#  Magic: 4/4:j2========================:jJ :jc#.....##### #.....#  AC: 5:j-Str: 16:jY :jc####### ########.###  EV: 14:js-Int: 8:j˛ :jLZ#.....##.#  SH: 0:j.Dex: 12:j/ #........#  XL:  2 Next: 75% Place: Dungeon:2:j< #.@...####  Noise: ---------  Time: 205.5 (0.0) #######  c) +1 flail (venom)  Nothing quivered:j         _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target:jӌ A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,Or whether Laws be wrong;All that we know who lie in gaolIs that the wall is strong;And that each day is like a year,A year whose days are long.”-Oscar Wilde, “The Ballad of Reading Gaol”. 1898.:j'(:j ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human:j\. #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4:j======================== #.....##### #.....#  AC: 5:jrStr: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 :j+#........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 205.5 (0.0) :j#######  c) +1 flail (venom)  Nothing quivered:jK   :jc   :jiO   _Okay, then.:jGHit: c) +1 flail (venom)Press: ? - help, Dir - move target :jE_There's something in the way.  :jk)Hit: c) +1 flail (venom):j@Press: ? - help, Dir - move target:j$###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 205.5 (0.0)#######c) +1 flail (venom)Nothing quiveredHit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move targetOkay, then.:j. _:j:jѕ26.5 (1 _:j:j:jKQ:j:jwEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j$ UHand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn):j$ $bpair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} unequip|take offequip|unequip:j#MEquip or unequip which item?- - Unarmedequip|wield|wearequip|unequip :j  Unequip which item?unequip|take off:j4 Dequip|unequip:jMEquip or unequip which item?- - Unarmed  c - a +1 flail of venom (weapon) :j a - a +0 robe (worn)equip|wield|wearequip|unequip :jo :jp $ :j+q 6Unequip which item?:jpq .unequip|take off:jq .equip|unequip:jy :j#MEquip or unequip which item?- - Unarmedequip|wield|wearequip|unequip :j###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 206.5 (0.0)#######c) +1 flail (venom)Nothing quiveredHit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _Okay, then.  [3:j6mOkay, then. _:jj! ZUnequip which item? Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] unequip|take off[tab] equip|unequip:j#Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)arobeb - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}equip|wield|wearequip|unequip :j  Unequip which item? :jX [?] describe selectedunequip|take offequip|unequip:j:jD:ja###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================:ju#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 206.5 (0.0)#######:j@>c) +1 flail (venom):jt[Nothing quiveredPress: ? - help, Dir - move target :jn_There's something in the way.  Hit: c) +1 flail (venom):jPress: ? - help, Dir - move target _Okay, then. _Okay, then.:j!H  You unwield your +1 flail of venom.:j-7.0 (0.5:j=-) Nothing wielded:j?^ _Your +1 flail of venom stops dripping with poison.:j;\ i ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4========================:jw\  #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14:j\ Int: 8 #.....##.#  SH: 0:j\ =Dex: 12 :j] #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 207.0 (0.0) :j] #######  -) Nothing wielded  Nothing quivered       :j] _  _Okay, then. :j^ f_Okay, then.You unwield your +1 flail of venom. :j!^ e_Your +1 flail of venom stops dripping with poison.  Attack: -) Nothing wielded:jC^ ?Press: ? - help, Dir - move target:jPJ The floor. You are here.:j ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14:jInt: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 207.0 (0.0) :j.#######  -) Nothing wielded  Nothing quivered:jQ :jqc   :j9   :j_  _Okay, then. :jf_Okay, then.You unwield your +1 flail of venom. :j_Your +1 flail of venom stops dripping with poison.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target:j7:###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5:jd_Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quivered _Okay, then.You unwield your +1 flail of venom. _Your +1 flail of venom stops dripping with poison.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetOkay, then.:j:je:j. _:j3Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:j\ Potions:  Potions !  d - a fuming black potion:j Evocable Items: (Left/Right/Tab to switch category) Wands /  a - a wand of flame (9)  s - a wand of digging (15):j rs - a wand of digging (15). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.:jF6  ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 207.0 (0.0) #######  -) Nothing wielded   Nothing quivered           :j: \    Press: ? - help, Dir - move target _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.:j4 @*******A rock wall.:j* * * * * * *You can't see that place.:j .* * * * * * :jwK e**A rock wall.:j>:j:j g###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16:j,####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quiveredPress: ? - help, Dir - move target _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.  Okay, then.:j:j:j:j. _:j!:j:jP:jq:jM Q:j@4:jG:j(:j ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 :j>#.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 207.0 (0.0) #######  -) Nothing wielded  Nothing quivered:jӠ9        Aiming: DigPress: ? - help, Shift-Dir - straight line:jA rock wall. _Okay, then.Attack: -) Nothing wieldedPress: ? - help, Dir - move target:j~ @:jQ "#:j2###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quiveredAiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.Attack: -) Nothing wieldedPress: ? - help, Dir - move target  Press: ? - help, Shift-:jt3Dir - straight lineA rock wall. _Okay, then.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.:jQ:j Q:jF Q:j>qEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +1 flail of venom Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quiveredPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Okay, then.[11:j;76H:j:j\. _:jI  _No target in view! :j- ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 207.0 (0.0) #######  -) Nothing wielded  Nothing quivered        :jq.X Press: ? - help, Dir - move target _There's something in the way. _Okay, then. _No target in view!  Attack: -) Nothing wieldedPress: ? - help, Dir - move target:j:@#:jx7##:jv###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quiveredPress: ? - help, Dir - move target _There's something in the way. _Okay, then. _No target in view!  Attack: -) Nothing wieldedPress: ? - help, Dir - move target[18:jy;23rThere's something in the way. _Okay, then. _No target in view! _There's something in the way.:jdIV ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 :jI`#.@...####  Noise: ---------  Time: 207.0 (0.0) #######  -) Nothing wielded  Nothing quivered     :jrJ    _No target in view!  Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target:j;@#:jN,###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quivered _No target in view!  Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target  At:j,Mtack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Attack: -) Nothing wielded  Press: ? - help, Dir - move target _There's something in the way.:j Q:j*:jE+:j1:j% :j Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d:j iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:jfMovement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andmissiles (Quiver, fire, )/( cycle) on) or vi keys:armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff) 4-5-6h-.-lrings (Put on and Remove) /|\ /|\amulets (Put on and Remove) 1 2 3 b j ntalismans (eVoke) wands (eVoke) Shift-Dir. runs into one directionbooks (Memorise, zap, Zap, [39;4:ji9m< or > : ascend/descend the stairs pick up to add to spell library) o : autoexplore staves (wield) Rest:i : inventory (select item to view) . : wait a turn (also s, Del), : pick up item from ground (also g) 5 : rest and long wait; stops whend : drop itemHealth or Magic become full orD : drop the last item(s) you picked upsomething is detected. If Healthand Magic are already full, stops Additional important commandswhen 100 turns over (numpad-5)Ctrl-S: Save the game and exitCtrl-P: show previous messages Attacking monstersa : use an ability Walking into a monster will attack it % : show character overview:j:###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quiveredAttack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.:jB4:jjG:jcI:j :j Wield or unwield which item (- for none)?  - - Unarmed (current attack) :j^ Hand Weapons (go to first with ))  c - a +1 flail of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j>.Unequip which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  :j d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}unequip|take offequip|unequip!:j ZEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +1 flail of venom  a - a +0 robe (worn) !:j  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}equip|wield|wearequip|unequip ":j Unequip which item?  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}unequip|take offequip|unequip#:j Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +1 flail of venomequip|wield|wearequip|unequip .:jb  c - a +1 flail of venom  b - a +0 pair of boots (worn).:j 1:j###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.0 (0.0)#######-) Nothing wieldedNothing quiveredAttack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.Press: ? - help, Dir - move target 1:j_There's something in the way.  Attack: -) Nothing wielded  Press: ? - help, Dir - move target _There's something in the way.  Your +1 flail of venom begins to drip with poison!5 (0.5c) +1 flail (venom) _c - a +1 flail of venom (weapon)3:j3:jUnequip which item? Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) 3:j~ d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] unequip|take off[tab] equip|unequip3:j 3:j ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 207.5 (0.0)#######c) +1 flail (venom)Nothing quivered _There's something in the way.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Your +1 flail of venom begins to drip with poison! _c - a +1 flail of venom (weapon)3:j8  Okay, then. _4:j.:4:j;28.5 (1 _4:jp@4:j@A4:j" 4:j 94:jŸ 4:j 4:jܯ Z105:j*Y15:j~Y25:j 5:j wEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip 7:jf7:j{###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 212.5 (0.0)#######c) +1 flail (venom)Nothing quiveredAttack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way.  Your +1 flail of venom begins to drip with poison! _c - a +1 flail of venom (weapon) _Okay, then.  Okay, then.7:jFt _9:j;@#v:jsQ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14v:jnRInt: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 214.5 (0.0)#######c) +1 flail (venom)Nothing quiveredPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move targetv:jSv:j__  A rock wall. _Okay, then. _ Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.x:jp SHIFTy:ju...  #)# ##.### ##.#####.........##### #.....####### ########.###...##......#.....########### 5.5 (1 _z:jD2The floor.z:jI #...# #.# #.#Jzerk the Covered###.# #.# #)#Human###.### #.# ###.###Health: 24/24 ========================#.....###.# #.....#Magic: 4/4========================#.........# #.....#AC: 5Str: 16#.....##### #.....#EV: 14Int: 8####### ########.###SH: 0Dex: 12#.....##.#XL:  2 Next: 75% Place: Dungeon:2#.@......#Noise: ---------  Time: 215.5 (1.0)#.....####c) +1 flail (venom)#######Nothing quiveredA rock wall. _Okay, then. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.:jQS 676H{:jV##)#####.###.....##........########## ########.## #.....##.# ........########## 6{:j Q|:jw|:jA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol |:js Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.|:jU|:jp###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Nothing quiveredA rock wall. _Okay, then. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.|:j%~:j ~:jk .Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:jj Potions:  Potions !  d - a fuming black potion:j Evocable Items: (Left/Right/Tab to switch category) Wands /  a - a wand of flame (9)  s - a wand of digging (15):j urs - a wand of digging (15). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.:jn:j#v:j|(:jщ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0:j[Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.:jF:j:j:j:j':j8(:j-:j.:j :j A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.:j1 :j :jީ +###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2:jj i#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.:jİ 4:j% :j :j`:j@The floor. You are here.:j$:j*.###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5:j+Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 216.5 (0.0):j>+#######c) +1 flail (venom)Zap: wand of digging (15)  :je+8A rock wall. _Okay, then. :j+z_Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target :j+4_There's something in the way.:jPQ:jR :jT Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:jCU \[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j:je:j$###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  :j%A rock wall. _Okay, then. _Okay, then.Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.:j+P  Okay, then.:j-:j0:j2. _:j :j #Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) :jP Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:j Potions:  Potions !  d - a fuming black potion:jvd Evocable Items: (Left/Right/Tab to switch category) Wands /  a - a wand of flame (9)  s - a wand of digging (15) (quivered):j }s - a wand of digging (15) (quivered). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.:j| ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 216.5 (0.0) #######  c) +1 flail (venom)   Zap: wand of digging (15)        :j~[39;49m       _There's something in the way. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.:j#1 @*******A rock wall.:j:jw:j###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#:jMSH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15) _There's something in the way. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.  Okay, then.:j:jl:j\:j;. _:j^*:j+:j/:j8:j:jH:j:j:jq:j s@The floor. You are here.:jM:j5>###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15) _There's something in the way. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.:jԛ :jj #Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) :j Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:j4 Potions:  Potions !  d - a fuming black potion:j Evocable Items: (Left/Right/Tab to switch category) Wands /  a - a wand of flame (9)  s - a wand of digging (15) (quivered):j }s - a wand of digging (15) (quivered). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.:jC ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 216.5 (0.0) #######  c) +1 flail (venom)   Zap: wand of digging (15)        :jC[39;49m      A rock wall. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.:j@*@*******A rock wall.:jt :jxz :j) :###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5:j1 dStr: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.  Okay, then.:jP 4:j :j . _:j :j} :j :j :j4:jC :j:j:jeGear: 4/52 gear slots (Left/Right/Tab to switch category) :jHand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:j" Potions:  Potions :j" _!  d - a fuming black potion:j Evocable Items: (Left/Right/Tab to switch category) Wands /  a - a wand of flame (9)  s - a wand of digging (15) (quivered):j~ }s - a wand of digging (15) (quivered). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.:j|  ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2:j~| #.@...####  Noise: ---------  Time: 216.5 (0.0) #######  c) +1 flail (venom)   Zap: wand of digging (15)              A rock wall. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.:j @*******A rock wall.:jp[:j?c:ji7###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2:jjg#.@...####Noise: ---------  Time: 216.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.  Okay, then.:jo:jSp:j7u:jv. _:jf4:jy:jY:jq:jq:ju:jv:j=###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# :j#..@..#### ####### :j:j27.5 (1 _:j:j'!:j>T :jT :j,Z :j4[ :j4:j:j:j:j<:j:j:j 4:j[ :jf:jh{A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.” :j-iO -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.:j% :jX. ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5:jStr: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2:j=#..@..####Noise: ---------  Time: 217.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then.:jdWAiming: DigPress: ? - help, Shift-Dir - straight line:jTA rock wall. _Okay, then.:j|:j:j:j :jd :je A stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.:j:js ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14:jInt: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#..@..####Noise: ---------  Time: 217.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.:j:j:j:j:j2KQ:j ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #.@...#### #######8.5 (1:j ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #@....#### #######9:jB Q:jA stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.:jM###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#@....####Noise: ---------  Time: 219.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.:j _20.5 (1:j'=Y1:j{Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#@....####Noise: ---------  Time: 221.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  A rock wall. _Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then.  Okay, then.[39:jbp;49m _:ji  _No target in view!:j'Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ:j)ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your :jv first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.:j Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts of  the Map are the parts you can see, while places which you have visited  before but cannot currently see are darkened.:jon  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of:joyour health and abilities. EXPLORING --------- Try walking around, using either the numeric keypad (try numlock off and on) or:jH6 before but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORING --------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS:j   -----:jAfter walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list:jЍavailable commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield):j];2with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands.re are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.  Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at  first know what a scroll or potion does; it will only be described by its  physical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.Money** (`$`) can be used to buy stuff in shops.:j There are a few other types of items, but you will discover these as you play. MONSTERS -------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby:j monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die. :jfBEXPLORING --------- :jfTry walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. :jfIf you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get :jfmore information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. :j gThe Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` :j)gRcommand, which uses the whole screen. ITEMS ----- :jFgTAfter walking around for a while, you will no doubt come across some items l:j_gying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i`:j,& - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators ofyour health and abilities.:j! --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot. Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun). :jWhen you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL:j:+minutes. :j{ Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few:j7e###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#@....####Noise: ---------  Time: 221.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15)  Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then. _Okay, then. _No target in view![39;4:j1n)9m:j:j-:j  Press: ? - help, Shift-Dir - straight lineA rock wall. _Okay, then. _No target in view!You don't know any spells.:j%w:jw:j}:j3~:j+ :j :j :j :j4:j5:j9:j::jPe###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# :je#.....##### #.....# # ##.### #.....##.# #........# :je#.@...#### ####### :j k:jk22.5 (1 _:jo:jp:j- :j. :j2 :j4 :j; :j.< :j@ :jB :j_s:j"t:jy:jy:j<:j=:j->:jC:jE :jF:jJGB_You don't know any spells.:j :j| :j:jLP _You don't know any spells.:jX :jkY :jO] :jf_ P _You don't know any spells.:jG :j :jd :j9 :j :j @The floor. You are here.:jc:jk###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 222.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15) _Okay, then. _No target in view! _You don't know any spells. _You don't know any spells. _You don't know any spells. _You don't know any spells.:jq:jr:jv:jw:j4 4:jH :jT :jK4:j:jg:jA ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8 #.....##.#  SH: 0:jDex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 222.5 (0.0) #######  c) +1 flail (venom) :jg Zap: wand of digging (15)         _You don't know any spells. _You don't know any spells. :jO_You don't know any spells. _You don't know any spells.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target:j;@#:jXA@#:jo7*@:j^?.#:jg9##:j]f5##:j 7##:jn###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 222.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15) _You don't know any spells. _You don't know any spells. _You don't know any spells. _You don't know any spells.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target:jp[11;76H _ Hit: c) +1 flail (venom)  Press: ? - help, Dir - move target _There's something in the way.:jDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ:jhay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j@ Macros and Keymaps ================== What are macros and keymaps? The simple explanation is: Command macros make keys into commands. Keymaps make keys into other keys. Or a bit more verbose: :j%A yFor the most part, people will probably want command macros. They allow for things like making a key run a sequence of commands (e.g. associating a key stroke to the casting of a certain spell) without having to worry about messing up what that key does at prompts (e.g. you can macro a number or letter without worrying about it making the :jKA substitution when you're trying to drop an item). Keymaps are for when you want to fix layout and behavioural problems on :jrA your keyboard (i.e. unrecognised numpad sequences can by mapped into their numbers, foreign keyboard layouts can be modified to be more :jA comfortable). There are also special sets of keymaps for the level map, the targeting mode and confirmation prompts, which allow for mappings that are restricted to just those situations. :jNHow to create macros and keymaps? ================================= The simplest way is in-game: Press either the '~' key or Ctrl-D, select 'm' to define a macro, then choose a key to assign for your macro and enter the command sequence. For some keys (or key combinations), Crawl:j^{$will display a strange number (for example \{13} for the Return key). These numbers are the key codes for certain non-alphanumeric keys and can vary between different systems. By default, most upper- and lowercase alphanumeric keys are already:jassigned functions in Crawl. While you are free to remap those keys as well, it might be best to start with some of the currently unused keys, such as Ins or the function keys (F1 to F12), possibly combined with Ctrl, Shift or both. On some systems, it may also be possible to incorporate the Alt (Meta) key. Defining keymaps works in exactly the same way. Just press 'k' (default), 'x' (level-map), 't' (targeting) or 'c' (confirmation):j>instead of 'm' after pressing '~'. After defining such a macro or keymap, you should test it. If you are comfortable with it, you should then save the macro. To save all macros:jYand keymaps, press '~' and then 's' to save macros at the tilde prompt). The macro.txt file:j: :================== :j{Macros and keymaps are stored in a file called macro.txt in your settings/ directory. You can change where the file is read from and written to by specifying a different directory with the macro_dir option in your init file (see options_guide.txt for details). The macro.txt file is human readable and editable, but you might have to figure out the key codes for non-alphanumeric keys through in-game experimentation or external utilities. Lines beginning with the '#' are comments and will be ignored. Note that Crawl won't necessarily preserve your comments when saving macros and keymaps to the macro.txt file. :j<Each macro definition consists of exactly two lines. The first one describes the macro trigger key and consists of "M:" followed by the character or keycode of that key (for example 'a', 'A' or \{9} for the A, Shift-A or Tab keys). The second one describes the macro action and consists of "A:" followed by the command sequence to be associated with the above key (for example "zap" for zapping the spell in slot a:j  with the above key (for example "zap" for zapping the spell in slot a at the previous target). Individual macro definitions should be separated by empty lines. For keymaps just replace the "M:" on the first line of the definition with one of the following: "K:" default, "K1:" level-map, "K2:" targeting or "K3:" confirmation. Examples ======== This section contains some examples to give you an idea what macros and keymaps can be used for. Note that for the sake of completeness, both key line and command line are given, but that you should probably substitute your own keys here as these may not always work for you. '@' is a character that may not work by default on some keyboard layouts. The following should remedy that by mapping '@' to '@'. :j8[# @: display character status K:\{17} A:@ :j / Playing a summoner can be annoying because you often need to cast the same spells multiple times in a row, each casting requiring multiple:j :j21 K:\{17} A:@ Playing a summoner can be annoying because you often need to cast the same spells multiple times in a row, each casting requiring multiple keystrokes. This macro allows casting the spell in slot 'a' with a single keystroke. Note that you can redefine spell slots with the '=' key. We emphasise again that the F1 key may get a different code on your system. # F1: cast spell 'a' M:\{368} A:za :j1Now that we've taken care of summoning, we still need to command our summoned creatures. The following macro should make that easier as well. Note that this macro assumes that the default_target option is set to true (it is by default; see crawl_options.txt for details). # Tab: Order allies to attack your previous or the nearest target M:\{9} A:ta. :j ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 222.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15) _You don't know any spells. _You don't know any spells. _You don't know any spells.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There :j i's something in the way. :j:  :j@;  :j2A  :jB  :j,  :j;-  :j4  :j5 :jRQ:j A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.:jn###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 222.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (15) _You don't know any spells. _You don't know any spells. _You don't know any spells.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in :joYthe way.:j0###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #..@..#### ####### 3.5 (1 _:jFQ:jgR4:j U:jU:j# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.#:j #........# #.@...#### #######:j:jέ&4:jH:jŵ:j S DThe floor. You are here.:j&:j .###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 224.5 (1.0)#######c) +1 flail (venom)Zap: wand of digging (15) :j.I_You don't know any spells. _You don't know any spells. _You don't know any spells.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.:jR4:j4:j9:j;:j4:j:j-:ju :j :j :j$ :j%:j:jn:j:j:j:jX:j/:j4:j7:j_:j=I:jI:j;O:jP:jP 4:j :jg :j:j.Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}:jlq Potions:  Potions !  d - a fuming black potion:j Evocable Items: (Left/Right/Tab to switch category) Wands /  a - a wand of flame (9)  s - a wand of digging (15) (quivered):j }s - a wand of digging (15) (quivered). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.$:j; _You don't know any spells. _You don't know any spells.  Hit: c) +1 flail (venom)Press: ? - help, Dir - move target _There's something in the way.  $:j;Adjust to which letter? (? for menu, Esc to quit)&:j &:j &:j ###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#Health: 24/24 ========================&:j #.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###&:j) EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#&:jZ XL:  2 Next: 75% Place: Dungeon:2#.@...####&:j Noise: ---------  Time: 224.5 (0.0)#######c) +1 flail (venom)&:j GZap: wand of digging (15) &:j _You don't know any spells. _You don't know any spells.  Hit: c) +1 flail (venom)&:j^ Press: ? - help, Dir - move target _There's something in the way.  Adjust to which letter? (? for menu, Esc to quit)&:j8 &:j &:jΕ &:j ^ _s - a wand of digging (15) (quivered) x2':jo ':jM 25.5 (1 _':j۹ ':jպ (:j <6(:j (:j|(:js(:jI&7(:j(:jz(:j (:j. 3(:j\(:jD](:jb(:jsc):jƕ):j&8):j):j):j):ji):jf):j):jU):j&9):j):j):j K):jK):jN):j}O):j):j'30):j):j):j-):j):j):j%):jq <1):j ):j9 ):ji ):jNj ):jKp ):j2q ):j^ ):j &2):j ):j ):j ):jK ):j ):j ):j):jZ):j):j*:j*:ju&3*:jʝ*:j*:jc*:j*:jb*:j|*:j*:j&4*:jZ*:j *:j*:j#Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) *:j Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}+:j= +:j6+:jd ,:j Potions:  Potions !  d - a fuming black potion-:jx(Evocable Items: (Left/Right/Tab to switch category) Wands /  a - a wand of flame (9)  s - a wand of digging (15) (quivered)-:jԊ gs - a wand of digging (15) (quivered). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand e(v)oke, (q)uiver, (d)rop, or (=)adjust.-:j /:j;  ###.# #.# #)#  Jzerk the Covered ###.### #.# ###.###  Human #.....###.# #.....#  Health: 24/24 ======================== #.........# #.....#  Magic: 4/4======================== #.....##### #.....#  AC: 5Str: 16 ####### ########.###  EV: 14Int: 8/:j<  #.....##.#  SH: 0Dex: 12 #........#  XL:  2 Next: 75% Place: Dungeon:2 #.@...####  Noise: ---------  Time: 234.5 (0.0) #######  c) +1 flail (venom)   Zap: wand of digging (15)             /:j.= 8 Adjust to which letter? (? for menu, Esc to quit) _s - a wand of digging (15) (quivered) x2  Aiming: Dig/:jl= yPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.2:jY4 @*******A rock wall.3:jel**You can't see that place.3:j3S E**4:j|E**4:jE**4:j K**5:j]aK**5:jK**5:je**A rock wall.7:jb ###.# #.# #)#   #.# 7:jcc         7:j;cS   ########.### 7:jzcm #.....##.#  #........#  7:j0d#.@...####  #######  7:j7:jp7:jx7:j0###.# #.# #)#Jzerk the Covered###.### #.# ###.###Human#.....###.# #.....#7:jHealth: 24/24 ========================#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:27:j\#.@...####Noise: ---------  Time: 234.5 (0.0)##.####c) +1 flail (venom)#.#7:jaZap: wand of digging (14)#.#....."...#####  Adjust to which letter? (? for menu, Esc to quit) 7:j_s - a wand of digging (15) (quivered) x2  Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.7:j"7:j:#5===5.5 (17:j*7:j]-+ _The rock shatters into small pieces.7:j-z _Found a thin steel amulet.8:jQ #####.###.....##........########## ########.## #.....##.# ........######@####  #.# 8:j$ ^..."#....##### 8:j 8:j 7---6 _8:j 8:jB b:jSb:jTb:jTb:jWb:jYb:j^b:jo`b:jab:jbb:j'cb:jdb:jfb:jfb:jgb:jmo ####### ########.### #.....##.#  #........#  #.....####  ##.####  #.#  ##.#### #.....# +.@."..#---40.5 (4##.....####### b:jm!b:jUrb:josb:j h ####### ##.### #.....##.# #........# #.....#### ##.#### #.# ##.#### ##.....# +...@..# ##.....# ####### 1.5 (12.5 (2 _Jewellery is put on with [e].3.5 (3b:jfL $ _e - an amulet of faithc:j"Qc:j!Jc:jc:j Qd:j^  _Unknown command.d:j0 #.....##.#  #........# #.....#### ##.####  #.# #.####....# +......# ##.@...# #######4.5 (1 _g:j. Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Jewellery (go to first with "=)e - an amulet of faithi:j@7e - an amulet of faith. A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour i:jOAwhen removed. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Faith} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, or (=)adjust.k:j+&k:j+k:j:#.....##.#Jzerk the Covered#........#Human#.....####Health: 24/24 ========================##.####Magic: 4/4========================#.#AC: 5Str: 16##.####EV: 14Int: 8##.....#SH: 0Dex: 12+......#XL:  2 Next: 75% Place: Dungeon:2##.@...#Noise: ---------  Time: 244.5 (0.0)#######c) +1 flail (venom)Zap: wand of digging (14) _Jewellery is put on with [e]. _e - an amulet of faith _Unknown command.k:j?PYou start putting on your amulet.k:j@+5.5 (1k:jgEk:jCFk:jG+6.5 (2k:jLk:jOk:j+P+7.5 (3k:jqSk:jWk:jX+8.5 (4k:jgqk:jwk:jjx+9.5 (5k:jj|k:j _You continue putting on your amulet of faith. x5  You finish putting on your amulet of faith.  k:j=^You feel a strange surge of divine interest.k:j{k:jk:j(S _e - an amulet of faith (worn)m:j4m:jm:jm:j4 m:jt5 m:j$; m:j = m:j 4m:j^ m:j [ m:jg\ m:j` m:ja m:j m:j m:j m:j m:j{ Qm:j Qm:j4Jm:jn:jƄ4n:jn:j4n:jSn:j2n:jB_Qn:j.4n:j n:jn:jn:jܱn:jrn:jn:jO4n:jSn:jXn:jn:jIn:jn:jn:jD^n:j^n:j dn:jen:jfn:jJgn:j0ln:jmn:jXn:jYn:j]n:j_n:jt6n:jG7n:js;n:j<n:j4n:jrn:j n:j n:jq! n:j_" n:j n:j] n:j n:j" n:j,, n:j, n:j2 n:j<3 n:jE n:j# n:j n:j n:j n:j n:jq n:j n:jf n:j n:j0 n:j n:j6 n:j7 n:j+; n:jU< n:jQ n:j$ n:j| n:j n:je? n:j4A n:jD n:jE n:jo n:jS n:j n:j n:jJn:jKn:jOn:j#Qn:j4n:jGn:jbAn:jBo:jo:j@o:jgo:j4o:j}o:jo:jo:j _o:jhj####### ########.### #.....##.# #........# #.....#### ##.#### #.#  ##.#### ##.....# +@.....#51.5 (2o:js ##.....########o:jo:jp:ji##..##>..'#..##p:jop:jq+2.5 (1p:jw7 _You open the door.p:jR[ _Found a stone staircase leading down.q:j _q:jR  ####### ##.### #.....##.# #..# #.....#### ##.#### #.# ### ##.#### #..###.....# #>.@'......# #..###.....# ### #######34.5 (2  This amulet would be very powerful if your character had a god to worship, but _here and now, it's useless. You may want to drop it with [d].{:jmDrop what? (Left/Right/Tab to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +1 flail of venom (weapon) Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Jewellery (select all with "=)  e - an amulet of faith (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]|:j^ 1 it c - a +1 flail of venom (weapon)  e + an amulet of faith (worn)[Enter] accept (1 chosen)}:j-c-~:jg 1 it+[Enter] accept (1 chosen):j=:jCR####### ########.###Jzerk the Covered#.....##.#Human#........#Health: 24/24 ========================#.....####Magic: 4/4========================##.####AC: 5Str: 16#.#EV: 14Int: 8### ##.####SH: 0Dex: 12#..###.....#XL:  2 Next: 75% Place: Dungeon:2#>.@'......#Noise: ---------  Time: 254.5 (0.0)#..###.....#c) +1 flail (venom)### #######Zap: wand of digging (14)  This amulet would be very powerful if your character had a god to worship, but _here and now, it's useless. You may want to drop it with [d].:j:j7 _Autopickup disabled for amulets of faith.  You start removing your amulet.:j +5.5 (1:j :j :j} +6.5 (2:jG :j8 :j +7.5 (3:jj :j :j! +8.5 (4:j% :jK* :j* +9.5 (5:j:. :j)0 s _You continue removing your amulet of faith. x5:j0 :jv4 :j4 :j}8 :jL: NYou finish removing your amulet of faith.:jX> :j> ,60.5 (6:jFB :jPD 2 _You drop an amulet of faith.:j1U3:jU:j5ZX:j(^X:jc ####### ##.### #.....##.# #..# #.....#### ##.#### #.# #### ##.#### #..###.....#:jd #@."'......#2.5 (2 #..###.....# #### #######:jd:jQi:jnkc _There is a stone staircase leading down here.:jR:j^S:jX:jMY:jZ Q:j Q:jC:j:j= :j F _Unknown command.:jg4:jl:jnF _Unknown command.:j" :j"wEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jG:jgO:jU####### ########.### Jzerk the Covered#.....##.#Human#........#Health: 24/24 ========================#.....####Magic: 4/4========================##.####AC: 5Str: 16#.#:j B:jB ♣♣♣♣♣♣♣...♣♣..<.♣♣♣♣....♣ ♣♣.♣♣♣ ♣♣@♣ 9.0 (2 ♣♣. .♣ ♣...$♣.:jQC ..♣~ ≈:jG :jI # _Found 40 gold pieces.:j/ :j0 :j 6 :j8 :j_T:jU:j5[:j[\:j5-:j0=:j=t♣♣...♣♣..<.♣♣♣♣....♣♣♣.♣♣♣ ♣♣.♣♣  ♣♣.♣  ♣.♣♣  ♣♣.♣♣ ♣@.♣73.0 (4♣.$♣.♣♣♣...♣:jQ>0♣≈~~≈≈≈~..♣≈♣♣..♣ ♣.♣♣..:j?:jKE:jF:jC2 ..<.♣♣♣.... ♣♣.♣♣ ♣♣.♣ ♣♣. ♣.♣♣♣.♣♣♣♣..:jB3Y♣.@♣.♣♣...♣ ♣≈~~≈≈≈♣♣♣♣♣♣.♣ :j9:j=:$4.0 (1:j?:j G _Gold can be spent in shops. It takes no inventory space and cannot be dropped.:jH+5.0 (2:jL:jN* _You now have 40 gold pieces.:j lM♣...♣ ..<.♣♣♣....♣♣.♣♣♣♣.♣♣♣.♣ .♣♣ ♣♣.♣♣♣@.♣ :j Y..♣.♣♣♣...♣ ♣≈~~≈≈≈♣♣♣♣♣♣.♣:j A6.0 (1:jq :jGN:jN:j+P:jR :jsW..<.♣♣♣.... ♣♣.♣♣ ♣♣.♣ ♣♣. ♣.♣♣♣.♣♣:jW0♣♣..♣.@♣.♣♣...♣ ♣≈~~≈≈≈♣♣♣♣:j,XN♣♣.♣:jt]&0:ja:jf+7.0 (1:j9g:jh| _Gold can be spent in shops. It takes no inventory space and cannot be dropped.:j> :j? 3:jA :jG X:jI 9You enter the shallow water.:j _Unknown command.:jio:jp:j u:ju:jL:j V4Welcome to Odoph's General Store! What would you like to do?  a -  63 gold a +0 buckler  b -  42 gold a potion of curing (unknown)  c -  224 gold 2 potions of heal wounds (unknown)  d -  224 gold 2 potions of heal wounds (unknown)e -  56 gold a potion of might (unknown)  f -  56 gold a +0 ring mail  g -  245 gold a ring of flight (unknown)  h -  504 gold a +4 ring of slaying (unknown)  :jVi -  105 gold a scroll of enchant weapon (unknown)  j -  201 gold a wand of paralysis (6) (unknown) You have 40 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list:j`a +  You are short 23 gold pieces for the purchase.[Enter] buy marked items:j~T:jQY:jB_≈≈≈≈≈♣♣...♣Jzerk the Covered≈≈≈♣♣♣ ♣♣.♣♣Human≈≈♣..♣Health: 24/24 ========================≈♣♣.♣Magic: 4/4========================♣.♣♣AC: 5Str: 16♣.♣♣EV: 14Int: 8♣♣ ♣♣♣.♣SH: 0Dex: 12:j`♣..♣...♣♣XL:  2 Next: 75% Place: Dungeon:3♣..@..♣Noise: ---------  Time: 293.6 (0.0)♣♣...♣♣c) +1 flail (venom)♣♣♣♣♣Zap: wand of digging (14)  To enter this shop, press [<]. To buy items, select them with their hotkey, hit_[Enter] and confirm with [y]es. You can switch to description mode with [!]. _There is an entrance to Odoph's General Store here. _Unknown command.:jd:jIe:jzi:jk:j4:j:j":jbT C≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣ ♣♣♣.♣ ♣..♣...♣♣ ♣..∩@.♣ ♣♣...♣♣ ♣♣♣♣♣ :jkZ :j[ 24.6 (1 _:j_ :ja :j{:jWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +1 flail of venom (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j ≈≈≈≈≈♣♣...♣Jzerk the Covered≈≈≈♣♣♣ ♣♣.♣♣Human≈≈♣..♣Health: 24/24 ========================≈♣♣.♣Magic: 4/4========================♣.♣♣AC: 5Str: 16♣.♣♣EV: 14Int: 8♣♣ ♣♣♣.♣SH: 0Dex: 12♣..♣...♣♣XL:  2 Next: 75% Place: Dungeon:3♣..∩@.♣Noise: ---------  Time: 294.6 (0.0)♣♣...♣♣c) +1 flail (venom)♣♣♣♣♣Zap: wand of digging (14)  To enter this shop, press [<]. To buy items, select them with their hotkey, hit_[Enter] and confir:j 'm with [y]es. You can switch to description mode with [!]. _There is an entrance to Odoph's General Store here. _Unknown command.:j :Okay, then.:jx :j :j . _:j3:j,:j:ja$ _:j5 :jJ ♣♣♣♣≈~~≈≈≈≈≈# ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣.≈≈♣♣♣ ♣♣.♣≈≈..≈♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣ ♣♣♣@♣ ♣..♣...♣♣♣..∩..♣:j~♣♣...♣♣♣♣♣♣♣:j+5.6 (1:j:jT+6.6 (2:jٜ:js _Shops offer a variety of items, but they don't buy items from anyone.:j8~ 4:jT :jB :j:jy:j:j:j*:j+:jD0:j4:j& :j' :j' :jT) :j". :j. :j3 :j4 :j5 :jd5 :j6 :j 8 :j^8 :j8 :j=  ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣♣♣♣♣♣.♣ ♣.@♣...♣♣300.6 (4♣.....♣♣..∩..♣:jH> !♣♣♣♣♣ ♣♣...♣♣ ♣♣♣♣♣ :j> :jsC :jD :j":j#:j?$:j'&:j':j-:j.:j/:j/:j}0:js7Q ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣♣♣♣♣♣♣♣♣.♣.....♣♣♣♣♣..♣...♣♣♣..@..♣♣..∩..♣4 ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣ :j_;:j<:jQ:jZ{:j|:j:j:jY :jiZ :jZ :j] :j` :j@a :j!f :jf :jf :jg :jJl  ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣:jl ♣....@♣♣♣♣♣..♣...♣♣7.6 (3♣..♣♣♣♣♣.....♣♣..∩..♣♣♣♣♣♣♣♣♣♣...♣♣♣♣♣♣♣:j)m :jq :jr :jl0:jq13:j3:j4:j>9K :j< ♣≈≈≈≈~..♣♣♣≈ ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣:j< ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣ ♣..@..♣♣♣♣♣..♣...♣♣ ♣..♣♣♣♣♣.....♣♣..∩..♣:j= ♣.. ♣♣♣♣♣♣♣♣♣...♣♣ . ♣♣♣♣♣:jB+8.6 (1:jG:j5H+9.6 (2:jK:jM _Remember, you can explore the level automatically with [o].:j>f :jg @The floor. You are here.:j :j ♣≈≈≈≈~..♣♣♣≈ Jzerk the Covered≈≈≈≈≈♣♣...♣Human≈≈≈♣♣♣ ♣♣.♣♣Health: 24/24 ========================≈≈♣..♣Magic: 4/4========================≈♣♣.♣AC: 5Str: 16♣.♣♣EV: 14Int: 8♣.♣♣SH: 0Dex: 12♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣XL:  2 Next: 75% Place: Dungeon:3♣..@..♣♣♣♣♣..♣...♣♣ Noise: ---------  Time: 309.6 (2.0):j ♣..♣♣♣♣♣.....♣♣..∩..♣ c) +1 flail (venom)♣..♣♣♣♣♣♣♣♣♣...♣♣ Zap: wand of digging (14).♣♣♣♣♣ _Remember, you can explore the level automatically with [o].:j 4:j# :j$ :j! :je" 3:j# :j() :j) :j* :j+ :jm+ :j, :j- :j- :jB. :j?/ :j0 :j^0 :j0 :j1 :j2 :j3 :j4 ,:j 6 :jG6 :j6 :j 8 :j,9 :ji9 :j9 :j@; :j'< :jd< :j= :j9> :j> :jr? :j? :jA :jC ,:jD :jE :jF :j,G :jG :jI :jJ :jK :jK :jM :j Q 9You enter the shallow water.:j^Q ?Water :j=R :j/U F _Moving in this stuff is going to be slow.:j[ ..♣ ..♣. ....♣♣♣ ♣♣  ...$... .  ≈≈≈....♣. ♣♣♣♣ :j\ l≈≈≈≈~...♣♣♣♣≈≈≈≈ ≈≈≈≈≈~.~≈≈≈≈≈≈♣ .≈≈≈≈≈~@~≈≈≈≈♣ ♣♣♣♣♣♣24.2 (14.6)>...≈≈≈~~~♣♣♣♣ ♣♣♣........≈≈≈≈....♣♣ ♣♣♣..♣♣♣♣♣:jS\ ≈≈≈≈≈≈......♣♣♣..♣♣♣ ♣≈≈≈≈♣....♣♣♣...♣♣♣♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣:ja :jnb -5.8 (16.2:jf :jh . _Found an exit from the tutorial.:j:j~:j4:j:j_:j(:j,:j:j:j:jr ♣♣ ♣♣..♣♣ ♣...♣. ♣♣......♣♣♣.♣♣ .....$.....♣♣ ....♣..♣ ♣♣♣♣≈..♣♣♣♣≈≈≈≈ 7.8 (2.0):j"≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣ ≈~~~≈≈≈≈♣ ..>...≈≈≈~~~♣♣♣♣ ♣♣♣.......≈≈≈≈....♣♣ ♣♣♣..♣♣♣≈≈≈≈≈≈≈≈......♣♣..♣♣♣≈≈≈≈≈≈♣....♣♣♣...♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣:j:j :j :jh|:j}:j}:jb:j?:jX:j:j9:jU ♣♣  ♣♣..♣♣ ♣♣...♣. ♣♣ .......♣♣♣.♣♣ ......$@....♣♣ 9....♣..♣ ♣♣♣♣≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣≈≈≈≈≈~~~≈≈≈≈♣ :j...>...≈≈≈~~~♣♣♣♣ ♣♣♣......≈≈≈≈....♣♣ ♣♣..♣♣≈≈≈≈≈≈≈≈≈......♣♣♣..♣♣♣≈≈≈≈≈≈≈♣....♣♣♣...♣♣♣:jُ:j:j:jk T ♣♣  ♣♣..♣♣♣♣ ♣♣♣...♣..♣ ♣♣♣......@♣♣♣.♣.......$.....♣♣ .....♣..♣ ♣♣♣♣..♣♣♣♣≈≈≈≈≈≈≈.~≈≈≈≈≈≈♣≈≈...≈≈≈≈≈≈♣ ♣♣ ...>...≈≈≈~~~♣♣♣♣ ♣♣♣. ....≈≈≈≈ ♣♣♣..♣  ≈≈≈......♣♣♣..♣♣♣ 30.8 (1:jz ♣♣♣♣..♣♣♣♣♣♣♣...♣..♣ ♣♣.......♣♣♣.♣♣......♣♣≈≈≈≈≈≈....♣..♣ ♣♣♣♣≈≈~...♣♣♣♣≈≈≈≈≈..... ≈≈≈≈≈≈≈♣....♣♣♣...♣♣♣ 1You now have enough gold to do some serious shopping! The quickest way back tothe shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select _the result to start travelling.2.8 (2:jֽ8 _You now have 260 gold pieces (gained 220).:jhA ♣♣♣.♣♣..♣♣♣♣♣♣♣...♣..♣ ♣♣.......♣♣♣.♣♣.......♣♣≈≈≈≈≈≈@...♣..♣ ♣♣♣♣≈≈~...♣♣♣♣≈≈≈≈≈~.~≈≈≈≈≈≈♣ ≈♣....♣♣♣♣♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣:j:j +3.8 (1:j:j:j l:jTl:jm:jsX:jw,:jw:jx:j)z:j{:j |:jt}:j}:j,:jf:j$ :jǓ  #+  ♣.  .♣♣  ♣.♣  ♣♣@♣  ♣♣..♣♣♣♣  ♣♣♣...♣..♣ ♣♣  ♣♣.......♣♣♣.♣♣ ♣.............♣..≈≈≈≈≈≈....♣..♣♣.~...♣♣♣♣≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣≈≈≈≈...≈≈≈≈≈~~~≈≈≈≈:j+7.8 (4:j`:jǠ+8.8 (5:jޥ:j§i  Warning, this way leads to a difficult battle. You may choose to use whatyou've learned so far in a fight, or try to reach the other exit on the island._Either way, it may be a good idea to do some shopping, if you haven't already.:jZ 3:jR[ :j"] :jq^ :jjc :jd :je :jf :j:f :jg :jk #+# ♣@♣ ♣.♣♣  ♣♣.♣  ♣♣.♣ ♣♣..♣♣♣♣:j=l  ♣♣♣...♣..♣ ♣♣ ♣♣.......♣♣♣. ♣.............♣♣ ♣..≈≈≈≈≈≈....♣..♣ ♣♣♣♣:jt ##########.>...>.##..o.o..#...5...j...j.j.'41.8 (3jjj 3 gnolls (asleep)5   ufetubus (asleep)oo 2 orcs (asleep):j s.oAs you open the door, it creaks loudly!  You encounter 2 orcs, an ufetubus and 3 gnolls..j.o.j.j.5:j4 jjj5oo:j L======2.8 (4:j :jf / _The orc shouts! x2; The gnoll shouts! x3:jI X _Found two exits from the tutorial.:jN.5:j9.o:j:j .oYou hit the gnoll but do no damage. The gnoll is poisoned.:j.:j  (1 very poisoned)   orcThe gnoll misses you.:jB 19-----=-----4.1 (1.3:j:j? _The gnoll hits you with a +0 morningstar.:jF  You hit the gnoll. The gnoll looks as sick as possible!:j oThe gnoll is lightly wounded.  The gnoll closely misses you.:jjjblind, 1 extremely poiso…)o 2 orcs:jcK-----5.5 (1.4:j:jH _The gnoll is blinded by the light from your cloak!:j">  You hit the gnoll. The gnoll looks as sick as possible! .  The gnoll is severely wounded.:jEn   orc:jrF-6.8 (1.3:jM:jOS _The gnoll closely misses you.:j=z h )You sock the gnoll!:j{ N.5:j| N.o:j)} +o:jڂ o.  You kill the gnoll!:jI Q.j:j- 5jj 2 gnollso 2 orcs:j :j Jzerk the Covered#########Human#.>...>.#Health: 12/24 ============------------#.......#Magic: 4/4========================.......AC: 5Str: 16..o..EV: 14Int: 8.ojSH: 0Dex: 12#j#XL:  2 Next: 133% Place: Dungeon:3♣@♣Noise: =--------  Time: 348.1 (1.3)♣5♣♣c) +1 flail (venom)♣♣.♣Zap: wand of digging (14)♣♣.♣♣♣..♣♣♣♣:jؗ ♣♣♣...♣..♣ ♣♣jj 2 gnolls♣♣.......♣♣♣.♣♣5   ufetubus♣.............♣♣oo 2 orcs♣..≈≈≈≈≈≈....♣..♣ ♣♣♣♣ _The gnoll is blinded by the light from your cloak!  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is severely wounded. _The gnoll closely misses you.You sock the gnoll!  You kill the gnoll!:j _The ufetubus slips past you! The ufetubus hits you. x2  You have reached level 3!:jN /  --more--:j\|  Strength makes heavy armour less cumbersome and slightly increases most  weapons' damage.  Intelligence makes your spells more reliable and powerful.Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons.  Increase (S)trength, (I)ntelligence, or (D)exterity? :j N  Uppercase letters only, please.:j$4/29--------5/5836% :j:jx!U _You feel stronger. x2:jG .oYou closely miss the ufetubus. The ufetubus completely misses you.The ufetubus's sight is seared by the starlight!  The ufetubus completely misses you. The ufetubus closely misses you.:jX55(blind)10----9.4:jY:j\y _The ufetubus barely misses you. The gnoll hits you with a +0 flail.:j 1  You closely miss the ufetubus. The ufetubus misses you. The ufetubus hits you.  The gnoll closely misses you. The ufetubus misses you.:j |9/29 ----50.7:j :j ? _The ufetubus hits you but does no damage.:j>  You hit the ufetubus. The ufetubus is poisoned.:j  #########  #.>...>.#  #.......#  .......  ..... ooj #j# ♣@♣ ♣5♣♣ ♣♣.♣:j ♣♣.♣ ♣♣..♣♣♣♣  ♣♣♣...♣..♣ ♣♣  ..  d, very poisoned) ..   ♣♣♣♣ The ufetubus is moderately wounded.:j,r #########  #.>...>.#  #.......#  .......  ..... ooj :j#j# ♣@♣ ♣5♣♣ ♣♣.♣ ♣♣.♣ :j♣♣..♣ ♣♣♣...♣..♣ ♣♣  :jE..  :jAV..   :jT=-5/29 --------  The ufetubus is moderately wounded.  The ufetubus misses you. x2; The gnoll hits you with a +0 flail!  * * * LOW HITPOINT WARNING * * *  The ufetubus barely misses you. The ufetubus misses you.The gnoll hits you with a +0 flail.  You die...:j/  --more--:jYou die... In Crawl, death is a sad but common occurrence. Note that there's usually something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. Keeptrying, eventually you'll prevail! Hit any key to exit...:j:j<:jd>? [?25h[?0c [?1051l[?1052l[?1060l[?1061l