¤‚êjRµ› Player: Kalter Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-11-04.00:56:04.ttyrec Time: (1793753764) Wed Nov 4 00:56:04 2026 ¥‚êjõ6 [?1051l[?1052l[?1060l[?1061h¥‚êjÑ8 V)0[?7h[?25l[?1c¥‚êjt@ ¥‚êjbD ¥‚êjÉM ~Welcome, Kalter. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hedge Wizard¨‚êj!¬¨‚êjr°¨‚êj9½<Welcome, Kalter the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hedge Wizard¸‚êjAL °------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but ¸‚êj“L \from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgrounds =================== Warriors are experienced at using physical weapons and defending ¸‚êjûL themselves.¸‚êjÜ! ¹‚êj®® " with their natural skill with air magic. Purple Draconiansare highly adapted to all spellcasting in general, and to hexes in  particular. They are a bit better at evoking things than most other  Draconians. They can breathe dispelling energy which strips those it hits  of enchantments and impairs their spellcasting. They are stronger-willed  than other draconians, and later on, they gain resistance to both  external mana draining and to enchantment stripping. Pale Draconians  are better at air and fire magic, and have no deficiencies in other  schools. They breathe sight-obscuring steam and, like their Purplecousins, have a slight advantage at Evocations. ¹‚êjö® ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of ¹‚êj¯ 4characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not allº‚êjZ1 can breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airmagic. Later on, iron fuses onto their scales to make them hardier thanother Draconians. Black Draconianscan unleash arcing electrical discharges, and are naturally insulated.They are good at air magic but feel cumbersome with earth magic. Theirwings will eventually grow larger, which allows them to fly when combined º‚êjæ, ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really wantº‚êjÍò Pdefinitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgrounds =================== º‚êjVó Warriors are experienced at using physical weapons and defending themselves. Fighters  Fighters usually start with a good weapon of their choice, a suit  medium armour, a shield, and two potions of might. Gladiators¼‚êj½JÔ The Gladiator has been trained to fight in the ring. They start with agood weapon of their choice, light armour, headgear and some throwingweapons and nets. ¼‚êj² òMonksMonks have a head start with the divine. They start with only a simpleweapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the firsttime, their spiritual training gives them a piety boost. HuntersThe Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a shortbow, a scroll of butterflies, and a set of¼‚êj¿×# leathers. BrigandsA Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts. Zealot backgrounds¼‚êj _k================== Zealots start the game already worshipping a god.½‚êj˜|½‚êj"}kBerserkersBerserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyenter the Dungeon with a weapon of their choice, and dressed in animalskins.½‚êjZealots start the game already worshipping a god. Berserkers  Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyenter the Dungeon with a weapon of their choice, and dressed in animalskins. Chaos KnightsThe Chaos Knight is a plaything of Xom, subject to the god's constantly½‚êjå…changing moods. Xom is a very unpredictable (and possibly psychotic)entity who rewards or punishes according to whim. They begin with a  lightly enchanted leather armour, a simple weapon of their choice, and a  scroll of butterflies. Cinder AcolytesCinder Acolytes serve Ignis, the Dying Flame, who grants them incredible  power over fire... but there is only so much fire left to draw on, andonce it burns out, acolytes may need to abandon Ignis. They start with arobe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ======================½‚êjÍ  ½‚êjîÊbpower over fire... but there is only so much fire left to draw on, and  once it burns out, acolytes may need to abandon Ignis. They start with arobe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ====================== Adventurers have varied and idiosyncratic skills that they have picked up in their travels. ArtificersArtificers have built, bought or burgled an assortment of magic wands tohelp them through the early Dungeon. Wands have a limited number of uses,though, so they'll want to upgrade from their club ASAP. ShapeshiftersShapeshifters use talismans to shift their body into different forms,granting them uncanny power but making them unable to use some items.They enter the dungeon with two talismans, some flux baubles, and apotion of lignification. Wanderers  Wanderers are "jacks-of-all-trades, masters of none". They start the gamewith a random assortment of skills, items, and maybe spells.½‚êjX^ GDelversDelvers have, through some mishap, found themselves several floors belowthe surface of the Dungeon. They're equipped with a wide variety ofmagical escape tools, and are well advised to use them to travel toearlier dungeon floors as quickly as possible. ¾‚êj Ø¢Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magic¾‚êjÅa0skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves. WarpersWarpers specialise in translocation magic, and are experts in travellinglong distances and positioning themselves precisely and use this to theiradvantage in melee or missile combat. They start with a scroll ofblinking, a selection of translocation spells, some disjunction darts, asimple weapon of their choice, and leather armour. Hexslinger¾‚êjùSð Hexslingers use debilitating spells to assist their ranged attacks. Theybegin the game with a sling, some spells to support its use, a scroll ofpoison to keep foes at a distance, and a robe.¾‚êj²c ƒHexslingerHexslingers use debilitating spells to assist their ranged attacks. Theybegin the game with a sling, some spells to support its use, a scroll ofpoison to keep foes at a distance, and a rob Enchanters  The Enchanter specialises in the subtle art of hexes. Instead of directlydamaging foes, hexes disable and debilitate them, allowing the Enchanter  to finish the helpless creatures in combat. The Enchanter begins with a  lightly enchanted dagger, a robe, potions of invisibility, and a  selection of hexes. ReaverReavers have an assortment of powerful, but highly situational,conjurations to draw upon when their skill in melee is insufficient. Theystart with a simple weapon of their choice and leather armour. Mage backgrounds ================ A mage is not an available character background by itself, but a type of background, encompassing Hedge Wizards, Conjurers, Summoners, Necromancers, Forgewrights, various Elementalists and Alchemists. Mages are the best atÅ‚êj®ûÜusing magic. Among other things, they start with a robe, a potion of magic, and spells which should see them through the first several levels of the Dungeon. Hedge WizardsË‚êjŸÁx Welcome, Kalter the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monkk - Wanderer s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright ZealotË‚êj m - Warperv - Fire Elementalist f - Berserker n - Hexslinger w - Ice Elementalist g - Cinder Acolyte o - Enchanter x - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalistz - Alchemist Opens the help screen. Ë‚êjŸÂ+ - Recommended background  * - Random background # - Recommended character  ! - Random character % - List aptitudesSpace - Change species ? - Help  Tab - Deep Elf Hedge WizardÍ‚êjy1Í‚êj‘„Í‚êj¡�æKalter the MagicianDeep ElfHealth: 10/10 ========================Magic: 7/7========================AC: 2Str: 7EV: 11Int: 18SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerCast: Magic DartÍ‚êjÚÚ�..#....##?$#.######.##^.>.....#######@.......#..>#.###...##..####.##.#..Welcome, Kalter the Deep Elf Hedge Wizard.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Í‚êjÐ÷Press ? for a list of commands and other information.  Found 2 scrolls labelled AKHLAB HITIKK and 12 gold pieces.Í‚êj¦Í‚êjhc _Found an escape hatch in the floor. Found two stairs.Ђêjrî  Casting: Magic Dart (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ö‚êjoÎÖ‚êjÏÒÖ‚êj ØÖ‚êj5ÛP _You don't know that spell.Ø‚êjЧï  Casting: Magic Dart (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ü‚êjÍ3z  Casting: Magic Dart (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Magic Dart (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.Ü‚êjÍU B _You don't know that spell.asting: Magic Dart (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.asting: Magic Dart (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Þ‚êj„/ Þ‚êj¸3 Þ‚êj^I C  Casting: Magic Dart (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Magic Dart (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.ß‚êjõ Unequip which item? Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipá‚êjH“á‚êj�™á‚êjS YKalter the Magician..Deep Elf#.Health: 10/10 ========================..Magic: 7/7========================.##AC: 2Str: 7?$á‚êj¥ :EV: 11Int: 18#.######.#SH: 0Dex: 14#^.>.....######XL:  1 Next:  0% Place: Dungeon:1#@.......á‚êj¡ÐNoise: ---------  Time: 0.0 (0.0)#..>#.###a) +0 dagger...##Cast: Magic Dart..####.##.á‚êj=¡1#..  á‚êj_¡ÏCasting: Magic Dart (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. á‚êj€¡Å_You don't know that spell.  Casting: Magic Dart (safe; 6% risk of failure)  á‚êj£¡‡Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.á‚êj ©àonfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Magic Dart (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Okay, then.á‚êjK°á‚êjK³á‚êjóµ. _â‚êjb Ë  Kalter the Magician ..  Deep Elf #. Health: 10/10 ======================== .. Magic: 7/7======================== .##  AC: 2Str: 7 ?$ EV: 11Int: 18 #.######.# SH: 0Dex: 14 #^.>.....######  XL:  1 Next:  0% Place: Dungeon:1 #@.......  Noise: ---------  Time: 0.0 (0.0)â‚êj€ 7 #..>#.###  a) +0 dagger ...##  Cast: Magic Dart ..### #.# #.  #.  .   â‚êj®€ ŽCasting: Magic Dart (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Okay, then.Hit: a) +0 daggerPress: ? - help, Dir - move targetã‚êj’=5@*æ‚êjÆ/ …Kalter the Magician..Deep Elf#.Health: 10/10 ========================..Magic: 7/7æ‚êj70 ========================.##AC: 2Str: 7?$EV: 11æ‚êj¬1 ÚInt: 18#.######.#SH: 0Dex: 14æ‚êjé1 #^.>.....######XL:  1 Next:  0% Place: Dungeon:1#@.......Noise: ---------  Time: 0.0 (0.0)#..>#.###æ‚êj2 �a) +0 dagger...##Cast: Magic Dartæ‚êj.2 X..####.#æ‚êjL2 H#.#.æ‚êjn2 T.  Confirm with . or Enter, or press ? or * to list all spells. æ‚êj‹2 h_You don't know that spell. _Okay, then.æ‚êj©2 AHit: a) +0 daggerPress: ? - help, Dir - move targetæ‚êjÆ2 !Okay, then.æ‚êj¬H b _ç‚êj‰0  Kalter the Magician ..  Deep Elf #. Health: 10/10 ======================== .. Magic: 7/7========================ç‚êjÐÿ .##  AC: 2Str: 7 ?$ EV: 11ç‚êjò™Int: 18 #.######.# SH: 0ç‚êjgŸDex: 14 #^.>.....######  XL:  1 Next:  0% Place: Dungeon:1 #@.......  Noise: ---------  Time: 0.0 (0.0) #..>#.###  a) +0 daggerç‚êjŒy ...##  Cast: Magic Dart ç‚êj³'..### #.#ç‚êjÒC #. ç‚êjîC #. ç‚êjB . ç‚êj" ç‚êj=J  _Okay, then.ç‚êj\@Hit: a) +0 daggerPress: ? - help, Dir - move target ç‚êjz~_Okay, then.Hit: a) +0 daggerPress: ? - help, Dir - move targeté‚êjqŽKalter the Magician..Deep Elf#.Health: 10/10 ========================..Magic: 7/7========================.##AC: 2Str: 7?$EV: 11é‚êjÖÚInt: 18#.######.#SH: 0Dex: 14é‚êj¨#^.>.....######XL:  1 Next:  0% Place: Dungeon:1#@.......Noise: ---------  Time: 0.0 (0.0)é‚êj(µ#..>#.###a) +0 dagger...##é‚êjLTCast: Magic Dart..###é‚êjf+#.#é‚êj€H#.#.é‚êjž.  é‚êj·JHit: a) +0 daggerPress: ? - help, Dir - move target é‚êjÕ?_Okay, then.Hit: a) +0 daggeré‚êjòJPress: ? - help, Dir - move targetOkay, then.é‚êjF%é‚êj,,é‚êjÖ.. _ê‚êjxê‚êjÅxˆUnequip which item? Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn) ê‚êj`y{ c - a +0 hat (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipë‚êjŸ ë‚êjR& ÚKalter the Magician..Deep Elf#.Health: 10/10 ========================..Magic: 7/7========================.##AC: 2Str: 7?$EV: 11Int: 18#.######.#SH: 0Dex: 14#^.>.....######ë‚êjø& ÜXL:  1 Next:  0% Place: Dungeon:1#@.......Noise: ---------  Time: 0.0 (0.0)#..>#.###a) +0 dagger...##Cast: Magic Dart..####.##.#..  Hit: a) +0 daggerë‚êj'' gPress: ? - help, Dir - move target _Okay, then.Hit: a) +0 daggerë‚êjL' ^Press: ? - help, Dir - move target _Okay, then.ë‚êj|- Press: ? - help, Dir - move target _Okay, then.  Hit: a) +0 daggerPress: ? - help, Dir - move target _Okay, then.  ë‚êji2 ë‚êj»V ë‚êj Y . _ì‚êj/9 Ú  Kalter the Magician ..  Deep Elf #. Health: 10/10 ======================== .. Magic: 7/7======================== .##  AC: 2Str: 7 ?$ EV: 11Int: 18 #.######.# SH: 0Dex: 14 #^.>.....######  XL:  1 Next:  0% Place: Dungeon:1 #@.......  Noise: ---------  Time: 0.0 (0.0) ì‚êjò9 ú#..>#.###  a) +0 dagger ...##  Cast: Magic Dart ..### #.# #.  #.  .  ì‚êj!: ž Hit: a) +0 daggerPress: ? - help, Dir - move target _Okay, then. ì‚êjI: h_Okay, then.Hit: a) +0 daggerPress: ? - help, Dir - move targetì‚êj“: î‚êj¶L2Kalter the Magician..Deep Elf#.Health: 10/10 ========================..Magic: 7/7========================.##AC: 2Str: 7î‚êjMa?$EV: 11Int: 18#.######.#SH: 0Dex: 14#^.>.....######XL:  1 Next:  0% Place: Dungeon:1#@.......î‚êj#.###a) +0 daggerî‚êjbM�...##Cast: Magic Dart..###î‚êjˆMs#.##.#.î‚êj®M`.  Press: ? - help, Dir - move target _Okay, then. î‚êj N‰_Okay, then.Hit: a) +0 daggerPress: ? - help, Dir - move targetOkay, then.î‚êj—Rî‚êjXî‚êjpZ. _î‚êjÅZ 4î‚êj×_ î‚êjMa ï‚êj9ï‚êjkï‚êj—ï‚êjµ  _Okay, then.  Hit: a) +0 daggerPress: ? - help, Dir - move target _Okay, then.Unknown command.ð‚êjü Ç..##. ... #.##.?$ #.######.# #^.>.....####### #<.......#.@>#.### ........## ð‚êj�ü 7####..### #.##.#.. ð‚êj¦ð‚êj�21.0 (1 _ð‚êjü ð‚êjºñ‚êj_ñ‚êjáC  Skill  Level Train  Apt Skill  Level Train  Apt ñ‚êjY\ a + Fighting   0.0    -2   g + Spellcasting 4.4  64%  +3           b + Unarmed Combat   0.0    -2   h + Conjurations 2.1  11%  +1      i + Summoningsñ‚êj«�1.1   2%  +1   c + Short Blades   0.0     0   j + Necromancy1.2   2%  +2      ñ‚êj�Õk + Translocations 1.1   1%  +1   d + Armour   0.0    -2      e + Dodging2.4  11%  +2      f + Stealth2.4   9%  +3                      ñ‚êj Ÿ                            ñ‚êj‡Ô                    ñ‚êj?The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Helpñ‚êj”*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsƒêj zƒêj €ƒêjd†3..Kalter the Magician##.Deep Elf...Health: 10/10 ========================#.##Magic: 7/7========================.?$ƒêjņ˜AC: 2Str: 7#.######.#EV: 11Int: 18#^.>.....#######SH: 0Dex: 14#<.......#XL:  1 Next:  0% Place: Dungeon:1ƒêjó†ç#.@>#.###Noise: ---------  Time: 1.0 (0.0)........##ƒêj‡—a) +0 dagger####..###Cast: Magic DartƒêjD‡q#.##.#.ƒêjl‡#. _Okay, then. ƒêj‹‡g_Okay, then.Hit: a) +0 daggerPress: ? - help, Dir - move target ƒêj©‡m_Okay, then. _Unknown command.ƒêj\Žƒêj=’ƒêj¿—ƒêj2šƒêjŽƒêj0 ƒêj ƒêj F _Unknown command.ƒêjËbƒêj�fƒêjØz\ _Unknown command. ƒêjW ƒêju Dungeon Crawl Stone Soup 0.34.1-5-gfd259fce64  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ƒêjÏw? - Help and manual  / - Lookup info  Q - Quit and abandon characterƒêj<»ƒêj`ÌÁ[?25h[?0c..Kalter the Magician##.Deep Elf...Health: 10/10 ========================#.##Magic: 7/7ƒêj@Íø========================.?$AC: 2Str: 7#.######.#EV: 11Int: 18#^.>.....#######SH: 0Dex: 14#<.......#XL:  1 Next:  0% Place: Dungeon:1#.@>#.###Noise: ---------  Time: 1.0 (0.0)........##a) +0 dagger####..###Cast: Magic Dart#.##.#.ƒêjçÍ . _Okay, then. _Unknown command. _Unknown command. _Unknown command.Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) ƒêj4w [?25l[?1cƒêj=}ý _Unknown command. _ Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".)   Okay, then.ƒêj4¸ƒêj¾‚Dungeon Crawl Stone Soup 0.34.1-5-gfd259fce64  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterƒêjð׃êjHëÑ[?25h[?0c..Kalter the Magician##.Deep Elf...Health: 10/10 ========================#.##Magic: 7/7========================.?$AC: 2Str: 7#.######.#EV: 11Int: 18#^.>.....#######SH: 0Dex: 14#<.......#XL:  1 Next:  0% Place: Dungeon:1#.@>#.###Noise: ---------  Time: 1.0 (0.0)........##a) +0 dagger####..###Cast: Magic Dart#.##.#.. _Unknown command.Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) Okay, then.Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) ƒêj2˜ [?25l[?1cƒêj­ó !quitƒêj§ü :  --more--ƒêjm ßGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)ƒêj–Fc - a +0 hat (worn). A cloth hat. Base armour rating: 0 It can be maximally enchanted to +2. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armourƒêj5„! ƒêj·„ÇGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn) ƒêje^ ƒêjì^ )ƒêjUf ƒêjŒi Goodbye, Kalter.0 Kalter the Magician (level 1, 10/10 HPs)Began as a Deep Elf Hedge Wizard on Nov 4, 2026.Quit the game on level 1 of the Dungeon.The game lasted 00:01:16 (1 turns). Best Crawlers -ƒêj j i1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzƒêj”j �CoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15735411 RavnCoHu-27 escaped with the Orb  14.15181911 raguzƒêjÂj VNaWr-27 escaped with the Orb  15.15136186 l1quidcrys GrFi-27 escaped with the Orbƒêj\΃êjEìƒêjûì? [?25h[?0c [?1051l[?1052l[?1060l[?1061l