Ȯh- Player: Kardinal Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.08:58:48.ttyrec Time: (1756285128) Wed Aug 27 08:58:48 2025 Ȯh3 [?1051l[?1052l[?1060l[?1061hȮh'V)0[?7h[?25l[?1cȮhȮhKardinal the CoveredMountain DwarfHealth: 26/26 ========================Magic: 2/2========================AC: 6Str: 18EV: 8Int: 8SH: 4Dex: 9XL:  2 Next: 13% Place: Dungeon:2Noise: ---------  Time: 195.9 (0.0)a) +0 war axeȮh!=Nothing quiveredȮhK........###.>......#<#.#...#....#.#.#..........#.#...#.#..###.#.........##.#...#.##..##.#. #.##..##.########.....@........##..#.###.#####.##..#.....##. #######....#..ȮhȮhkWelcome back, Kardinal the Mountain Dwarf Fighter.Ȯh2Ȯh Ȯh Ȯhx _Press ? for a list of commands and other information.Ȯh1Ȯh2Ȯh5Ȯh68> _Unknown command.Ȯh[ SHIFTȮhȮhȮhdȮhF _Unknown command.ȮhȮhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsȮh|C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.ȮhExperience and Skills #: Browse character dumpF.Ȯhd}Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesȮhI.Targeting /: Lookup descriptionȮhJ.Religion Q: FAQK.Mutations ȮhV: Version informationL.Licence, Contact, History Ȯh!: Display diagnosticsM.Macros, Options, Performance Home: This screenȮhN.Philosophy1.ȮhList of Character Species2.List of Character Backgrounds3.List of SkillsȮhT4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesȮh/Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell Ȯh/So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your Ȯh 0first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few Ȯh%0minutes. Ȯh=0RWhen you get some more time, you can read `crawl_manual.txt` in the docs/ ȮhW0Wdirectory for more detailed information. INTRODUCTION TO CRAWL Ȯhq0&--------------------- Ȯh0Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to traveȮh0l into the depths Ȯh0Xof the Dungeon (which is different each time you play) and retrieve the Orb of Zot.ȮhҬCrawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. ȮhwSTARTING OUT ------------ After starting the program you will be greeted with a message asking for your Ȯhw{name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true).ȮhbNext you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of7ɮh weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is_ɮh.the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visitedbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.jɮhh - the Stats area (to the right of the Map) contains various indicators ofyour health and abilities. EXPLORING --------- ɮhTry walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willɮhmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can ɮh1use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the ɮhQ;`<` (up) and `>` (down) commands to climb staircases. ɮh'MThe Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMSɮhUf----- After walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i`ɮhE(inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items:ɮh) - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,ɮhV cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be veryvaluable, but have limited uses (scrolls and potions can only be used onceeach, wands contain only a certain number of charges). Wands are e`V`oked,ɮh0scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't atfirst know what a scroll or potion does; it will only be described by itsphysical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.ɮhlS - **Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. MONSTERS -------- ɮhTYou will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby ʮhmonsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die.]ʮhf[To survive, you will need to develop a few basic tactics:ʮhʮhʮh........###Kardinal the Covered.>......#<#.#ʮhAMountain Dwarf...#....#.#.#Health: 26/26 ========================..........#.#Magic: 2/2ʮhg========================...#.#..###.#AC: 6Str: 18.........##.#EV: 8ʮhѩoInt: 8...#.##..##.#SH: 4Dex: 9. #.##..##.#######ʮh-XL:  2 Next: 13% Place: Dungeon:2#.....@........#Noise: ---------  Time: 195.9 (0.0)#..#.###.#####.#a) +0 war axeʮhW#..#.....#Nothing quivered#. #######....#..ʮh*Welcome back, Kardinal the Mountain Dwarf Fighter. _Press ? for a list of commands and other information. _Unknown command. _Unknown command.ʮhʮhBʮh7ʮhʮhʮhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ʮh?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.ʮhExperience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionʮh)XJ.Religion Q: FAQK.Mutations V: Version informationL.ʮhgLicence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenʮhN.Philosophy1.List of Character Speciesʮh2.List of Character Backgrounds3.List of Skillsʮh4.List of Keys and Commands5.Inscriptionsʮh(M6.Dungeon sprint modesʮh Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL ʮhE %--------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.ʮhz'Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ʮh{------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true).ʮh"ʮhҟ@Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice ofʮh weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre isʮh the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visitedbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.ʮhG - the Stats area (to the right of the Map) contains various indicators ofyour health and abilities. EXPLORING --------- ʮhND 8Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. ʮh If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get ʮh more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. ʮh#After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). ʮhaBNext you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of ʮh/weapons. I suggest an axe (axes are fun). ʮhWgraphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ʮhn ʮhoLookup information about:  m - Monsters - Spell  k - Skill  ʮh>pa - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  ʮhhp)u - Mutation  Esc - Exit help lookupʮhˢʮh,ʮhsW........###Kardinal the Covered.>......#<#.#Mountain Dwarf...#....#.#.#Health: 26/26 ========================..........#.#ʮhjMagic: 2/2========================...#.#..###.#AC: 6Str: 18.........##.#ʮhZEV: 8Int: 8...#.##..##.#SH: 4Dex: 9. #.##..##.#######XL:  2 Next: 13% Place: Dungeon:2#.....@........#ʮhNoise: ---------  Time: 195.9 (0.0)ʮh#..#.###.#####.#a) +0 war axe#..#.....#ʮhTNothing quivered#. #######ʮhԮ....ʮhV#..Welcome back, Kardinal the Mountain Dwarf Fighter. ʮh3_Press ? for a list of commands and other information. _Unknown command. ʮhR'_Unknown command.ʮh^ʮhʮh2ʮh ʮh:  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.5  29%  +1   j + Spellcasting   0.0    -2           b + Maces & Flails   1.4    +2      c + Axes2.5  15%  +2       d + Polearms   1.1     0       e + Unarmed Combat   0.0     0[39;4ʮhY;9m                      f + Armour3.5  30%  +1       g + Dodging   0.0    -3      h + Shields3.4  26%  +1       i + Stealth   0.0    -2                    [4ʮh<60m                          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsʮh'5 ........###Kardinal the Covered.>......#<#.#Mountain Dwarf...#....#.#.#Health: 26/26 ========================..........#.#Magic: 2/2========================...#.#..###.#AC: 6Str: 18.........##.#EV: 8Int: 8...#.##..##.#SH: 4Dex: 9. #.##..##.#######XL:  2 Next: 13% Place: Dungeon:2#.....@........#Noise: ---------  Time: 195.9 (0.0)#..#.###.#####.#a) +0 war axe#..#.....#Nothing quivered#.ʮh6  #######....#..Welcome back, Kardinal the Mountain Dwarf Fighter. _Press ? for a list of commands and other information. _Unknown command. _Unknown command.ʮh ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..  ʮh   Welcome back, Kardinal the Mountain Dwarf Fighter. _Press ? for a list of commands and other information. _Unknown command. _Unknown command.Hit: a) +0 war axePress: ? - help, Dir - move targetʮh J The floor. You are here.ʮhnT ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4ʮhT0Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) ʮh%Ue#..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  ʮhEUD#..  ʮh`Ub   ʮhzULWelcome back, Kardinal the Mountain Dwarf Fighter. ʮhU_Press ? for a list of commands and other information. _Unknown command. _Unknown command.ʮhUbHit: a) +0 war axePress: ? - help, Dir - move targetʮhA7*@ʮh6*.ʮh9.#ʮhu 7*#ʮhQ.. _Press ? for a list of commands and other information.Unknown command.  Hit: a) +0 war axePress: ? - help, Dir - move targetYour weapon can't reach that far!ʮh S .*ʮh9.#ʮh5##ʮh:#*ʮhi6#.ʮh A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,Or whether Laws be wrong;All that we know who lie in gaolIs that the wall is strong;And that each day is like a year,A year whose days are long.”-Oscar Wilde, “The Ballad of Reading Gaol”. 1898.ʮh> ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..  [ʮh~m    _Press ? for a list of commands and other information. _Unknown command. _Unknown command.Hit: a) +0 war axePress: ? - help, Dir - move targetʮhmi Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous taʮhjrget (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.ʮh{  ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..  ʮhK     _Press ? for a list of commands and other information. _Unknown command. _Unknown command.Hit: a) +0 war axePress: ? - help, Dir - move target ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.# [ʮh /40m a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..     Hit: a) +0 war axePress: ? - help, Dir - move targetʮhE Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous taʮhrget (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.ʮh  ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..  ʮh    Hit: a) +0 war axePress: ? - help, Dir - move target ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. ####### ʮh s  .. ..  #..     Hit: a) +0 war axePress: ? - help, Dir - move targetʮh::#*ʮh`?.#ʮhE7##ʮhA@#ʮh ;@#ʮh1  Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. ʮhm g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target ʮh n+ : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous target (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portalsʮh!(also / Dir.) r : move cursor to you ʮh(!e : create/remove travel exclusion Firing mode ('f' in main): ʮhM!Q : choose fire action. ( : cycle to previous suitable action ʮh!T) : cycle to next suitable action.ʮh> ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..  ʮhy?   Hit: a) +0 war axePress: ? - help, Dir - move target ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #ʮh?~######  .. ..  #..     Hit: a) +0 war axePress: ? - help, Dir - move targetʮh+ SHIFTʮh9"ʮh ʮhĵʮh Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. ʮhVg : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous target (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action.ʮh ( : cycle to previous suitable action ) : cycle to next suitable action.ʮh;8 ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2ʮh======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 ʮhҼ. #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 ʮh#.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quiveredʮhG #. #######  .. ..  #..     Hit: a) +0 war axeʮh8Press: ? - help, Dir - move targetʮhC ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ʮh...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) ʮhB#..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..     Hit: a) +0 war axeʮh@Press: ? - help, Dir - move targetʮh  Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous taʮh rget (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.ʮh"j ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2========================ʮh# ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 ʮh#. #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..    ʮh'$ Hit: a) +0 war axePress: ? - help, Dir - move targetʮh.V ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 ʮh~/. #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..  ʮh/   Hit: a) +0 war axePress: ? - help, Dir - move targetʮh Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, ʮh o. : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ʮhS^ : cycle through trapsp : fire at Previous target (also f) _ : cycle through altars: : show/hide beam path ʮh</> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you ʮh"e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ʮh( : cycle to previous suitable action ) : cycle to next suitable action.ˮh7 ˮhj........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..  ˮh    Hit: a) +0 war axePress: ? - help, Dir - move targetˮh! ˮh\!........###ˮh!M Kardinal the Coveredˮh! ˮhE"\.>......#<#.#  Mountain Dwarfˮh" ˮh"...#....#.#.#  Health: 26/26 ========================ˮh/# ˮhp#d..........#.#  Magic: 2/2ˮh#2========================ˮh# ˮh$a...#.#..###.#  AC: 6ˮhZ$-Str: 18ˮh$ ˮh$a.........##.#  EV: 8ˮh$,Int: 8ˮh3% ˮhj%a...#.##..##.#  SH: 4ˮh%,Dex: 9ˮh% ˮh.&. #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2ˮhl& ˮh&#.....@........#  Noise: ---------  Time: 195.9 (0.0)ˮh& ˮh''#..#.###.#####.#  a) +0 war axeˮh' ˮh'S#..#.....#  Nothing quiveredˮh( ˮh9(#. ####### ˮhm( ˮh(..ˮh( ˮh)..ˮh@). ˮhs) ˮh)#..ˮh)/ ˮh* ˮhI*/ ˮh~* ˮh*. ˮh)+#Hit: a) +0 war axeˮhx+*Press: ? - help, Dir - move targetˮh+ˮh/ Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous taˮhrget (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.ˮhv ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8ˮhzwInt: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..ˮhw  #..    ˮhw Hit: a) +0 war axePress: ? - help, Dir - move targetˮh/ ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8ˮhGInt: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ..  #..     ˮhcHit: a) +0 war axePress: ? - help, Dir - move targetˮhcy  Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous taˮhz rget (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.ˮhiG% ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ˮhG...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18ˮhG  .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4ˮheHDex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 #.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe ˮhH#..#.....#  Nothing quivered #. #######  .. ..ˮhHw  #..  ˮhIb   ˮh#I[Hit: a) +0 war axePress: ? - help, Dir - move targetˮh&O ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ..........#.#  Magic: 2/2======================== ˮhrO...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 ˮhO#.....@........#  Noise: ---------  Time: 195.9 (0.0) #..#.###.#####.#  a) +0 war axe ˮhO#..#.....#  Nothing quivered #. #######  .. .. ˮhO} #..    ˮhP Hit: a) +0 war axePress: ? - help, Dir - move targetˮh-+ SHIFTˮh ˮh ; ˮh9 Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous ta ˮhM:rget (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action. ˮh  ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ˮh ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 .........##.#  EV: 8Int: 8 ˮho  ...#.##..##.#  SH: 4Dex: 9 . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 ˮh  ˮh #.....@........#  Noise: ---------  Time: 195.9 (0.0) ˮh  ˮh }#..#.###.#####.#  a) +0 war axe ˮh j #..#.....#  Nothing quivered ˮh $ #. #######  ˮh  ˮh .. ˮh4 .. ˮhH 3  ˮh\ #.. ˮhp 4  ˮh /  ˮh 3   ˮh #Hit: a) +0 war axe ˮh 8Press: ? - help, Dir - move target ˮh  ........### Kardinal the Covered .>......#<#.#  Mountain Dwarf ...#....#.#.#  Health: 26/26 ======================== ˮhr a ..........#.#  Magic: 2/2======================== ...#.#..###.#  AC: 6Str: 18 ˮh .........##.#  EV: 8Int: 8 ˮh ...#.##..##.#  SH: 4Dex: 9 ˮh . #.##..##.#######  XL:  2 Next: 13% Place: Dungeon:2 ˮh #.....@........#  Noise: ---------  Time: 195.9 (0.0) ˮhr 7#..#.###.#####.#  a) +0 war axe #..#.....#  Nothing quivered #. #######  .. ˮh ..  #..  ˮh     Hit: a) +0 war axe ˮh @Press: ? - help, Dir - move target ˮh)F## ˮhI;#@ ˮhh7*@ˮh........###Kardinal the Covered.>......#<#.#Mountain Dwarf...#....#.#.#Health: 26/26 ========================..........#.#Magic: 2/2========================...#.#..###.#AC: 6Str: 18.........##.#EV: 8Int: 8...#.##..##.#SH: 4ˮh(_Dex: 9. #.##..##.#######XL:  2 Next: 13% Place: Dungeon:2#.....@........#Noise: ---------  Time: 195.9 (0.0)#..#.###.#####.#a) +0 war axe#..#.....#Nothing quiveredˮhZO#. #######....#..ˮh[Hit: a) +0 war axePress: ? - help, Dir - move targetˮhE-7.3 (1.4ˮhˮh# _You swing at nothing.ˮhJˮhF ˮh8_Unknown command.ˮhS SHIFTˮhB  _Unknown command.ˮhUDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplˮhUay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesˮhV;ˮh@ˮhEW........###Kardinal the Covered.>......#<#.#Mountain Dwarf...#....#.#.#Health: 26/26 ========================..........#.#ˮh2FMagic: 2/2========================...#.#..###.#AC: 6Str: 18.........##.#EV: 8ˮhUFInt: 8...#.##..##.#SH: 4ˮhuF,Dex: 9ˮh......#<#.#Mountain Dwarf...#....#.#.#Health: 26/26 ========================..........#.#Magic: 2/2========================...#.#..###.#AC: 6Str: 18.........##.#EV: 8Int: 8...#.##..##.#SH: 4Dex: 9. #.##..##.#######XL:  2 Next: 13% Place: Dungeon:2#.....@........#Noise: ---------  Time: 197.3 (0.0)#..#.###.#####.#a) +0 war axe#..#.....#Nothing quivered#.[37ˮhHKm #######....#..Press: ? - help, Dir - move target _You swing at nothing. _Unknown command. _Unknown command. _Your library has no spells. _Your library has no spells.ˮhJˮhTJˮhLˮhjM ˮhm4 ˮhq ˮhsF _Unknown command.%ˮh .### .>......#<#.# ...#....#.#.# ..........#.# ...#.#..###.# .........##.# ...#.##..##.# . #.##..##.# #.# %ˮh#..#.###.#####.# #..#.....# #. ####### %ˮhկ%ˮh"28.3 (1 _%ˮhe%ˮhٳ&ˮhShc .### &ˮhh.>......#<#.# ...#....#.#.# ..........#.# ...#.#..###.# .........##.# &ˮhhr...#.##..##.# &ˮhh. #.##..##.# &ˮhhR#.# &ˮh i #..#.###.#####.# #..#.....# &ˮh3i<#. #####&ˮhCi"##&ˮhSi,..&ˮhci*#..&ˮhq&ˮhr&9&ˮhu&ˮhw'ˮhx 'ˮh 'ˮh` 'ˮh 'ˮhυ 'ˮh 'ˮh ,'ˮh 'ˮh~ ,'ˮh 'ˮhד 'ˮhɔ 'ˮh_ 'ˮh 'ˮh 'ˮh 'ˮh˙ 'ˮh 'ˮh/ 'ˮh 'ˮh+ 'ˮhu 'ˮh^ ,'ˮh 'ˮh* 'ˮhA 'ˮhס 'ˮh 'ˮh֣ 'ˮh! 'ˮh 'ˮh 'ˮh 'ˮhh 'ˮh 'ˮh 'ˮhh 'ˮh 'ˮh 'ˮh ,'ˮhp 'ˮh~ ,'ˮhݱ 'ˮh 'ˮh5 'ˮhӴ 'ˮh; ,'ˮh 'ˮh ,'ˮhQ 'ˮh ,'ˮhѿ 'ˮh ,'ˮh 'ˮh ,'ˮh 'ˮho 'ˮh 'ˮh 'ˮh 'ˮhC 'ˮh 'ˮh 'ˮh 'ˮh6 'ˮh 'ˮh 'ˮh 'ˮh 'ˮh 'ˮhT 'ˮh$ 'ˮh: 'ˮh 'ˮh 'ˮh 'ˮh_ 'ˮh3 'ˮhQ 'ˮh 'ˮh 'ˮh 'ˮh 'ˮh 'ˮh 'ˮhs 'ˮhP 'ˮhw 'ˮh 'ˮh 'ˮh 'ˮh 'ˮh} ,'ˮh 'ˮhz 'ˮh 'ˮh< 'ˮh 'ˮh 'ˮh 'ˮhe 'ˮh| 'ˮh 'ˮhA 'ˮhU 'ˮh 'ˮh ,'ˮh# 'ˮh ,'ˮh 'ˮh ,'ˮh 'ˮh1 ,'ˮh 'ˮh ,'ˮh 'ˮh 'ˮh 'ˮh, 'ˮh ,'ˮh 'ˮhn ,'ˮh 'ˮh` ,'ˮh 'ˮh ,'ˮhR 'ˮh 'ˮh  'ˮhL 'ˮh ,'ˮh 'ˮh 'ˮh 'ˮh 'ˮh[ ,'ˮh 'ˮhc 'ˮh~ 'ˮh 'ˮhs ,'ˮh 'ˮhG ,'ˮh 'ˮh 'ˮh 'ˮh 'ˮh" 'ˮh" 'ˮh" 'ˮh$ ,'ˮh% 'ˮh ' 'ˮh$' 'ˮhs' 'ˮhd) 'ˮhy) 'ˮh) 'ˮh+ ,'ˮh , 'ˮh. ,'ˮhm/ 'ˮh01 'ˮhK1 'ˮh1 'ˮh.3 ,'ˮh3 'ˮh/5 ,'ˮh{5 'ˮh6 'ˮh7 'ˮhF7 'ˮh9 'ˮh*9 'ˮh^9 'ˮh: ,'ˮh; 'ˮh(= ,'ˮh= 'ˮh? ,'ˮhK@ 'ˮhA ,'ˮh1B 'ˮhC ,'ˮhBD 'ˮhF ,'ˮhBF 'ˮhH ,'ˮhHH 'ˮhI ,'ˮh)J 'ˮh}K ,'ˮhL 'ˮhN ,'ˮh$O 'ˮhXP ,'ˮhP 'ˮh!R ,'ˮhmR 'ˮhS ,'ˮhS 'ˮhV ,'ˮhV 'ˮhxX ,'ˮhX 'ˮh[ 'ˮhT[ 'ˮh[ 'ˮh^ ,'ˮh^ 'ˮhV` ,'ˮh` 'ˮhb ,'ˮhc 'ˮhd ,'ˮhd 'ˮhf ,'ˮh$g 'ˮhh ,'ˮhi 'ˮhj ,'ˮhQk 'ˮhl ,'ˮh_m 'ˮhn 'ˮho 'ˮhMo 'ˮhp ,'ˮhBq 'ˮhr 'ˮhr 'ˮh/s 'ˮhkt ,'ˮht 'ˮhv ,'ˮhv 'ˮhy ,'ˮhz 'ˮh\| ,'ˮh| 'ˮh~ ,'ˮh~ 'ˮh 298.3 (99.0) _Unknown command.Your library has no spells. _Unknown command. _You start waiting.'ˮh˄ 'ˮh $9.3 (10'ˮh5 0.0) 'ˮhֈ 'ˮhA # _Done waiting.+ˮh8+ˮh9|Save game and exit? Y - Yes +ˮh]:' N - No-ˮh|-ˮhݴ........###Kardinal the Covered.>......#<#.#Mountain Dwarf...#....#.#.#Health: 26/26 ========================..........#.#Magic: 2/2========================...#.#..###.#-ˮhQAC: 6Str: 18.........##.#EV: 8Int: 8...#.##..##.#SH: 4Dex: 9-ˮh{w. #.##..##.#######XL:  2 Next: 13% Place: Dungeon:2#.......@......#-ˮhĵNoise: ---------  Time: 299.3 (0.0)#..#.###.#####.#-ˮhqa) +0 war axe#..#.....#-ˮhoNothing quivered#. #######..-ˮh5..#.. -ˮhTb_Your library has no spells. _Your library has no spells. -ˮh_Unknown command. _You start waiting. _Done waiting.  -ˮh+Okay, then.-ˮhJ-ˮhʼ-ˮh-. _.ˮh` (down) commands to climb staircases. Cˮh`VThe Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some items Cˮhٺlying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i`Cˮh$ (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. Cˮh$ .There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,DˮhAcast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be veryDˮhAvaluable, but have limited uses (scrolls and potions can only be used onceeach, wands contain only a certain number of charges). Wands are e`V`oked,Dˮh*P uscrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't atDˮhqP 8first know what a scroll or potion does; it will only be described by itsphysical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.DˮhP They are put on with `P` (put on) and can be removed with `R`.  - **Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. DˮhP MONSTERSPˮh-------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die.Rˮh\available commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).Rˮh5lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to listRˮh more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some itemsRˮhV-move until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to getSˮh) Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts of  the Map are the parts you can see, while places which you have visited  before but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORING --------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to ge more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. Tˮh graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ Tˮh After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite Tˮhf fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts of Tˮh the Map are the parts you can see, while places which you have visited  before but cannot currently see are darkened. Tˮh - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.Uˮhj XINTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot. UˮhAk SCrawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. ItsVˮhź Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your Vˮh. yfirst few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.YˮhCrawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true).ZˮheZˮhNext you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite Zˮhfragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of]ˮhweapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is]ˮh the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visitedbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.fˮh#{s - the Stats area (to the right of the Map) contains various indicators offˮh`{>your health and abilities. EXPLORING --------- hˮhjhˮhhˮh........###Kardinal the Covered.>......#<#.#Mountain Dwarf...#....#.#.#Health: 26/26 ========================hˮhC..........#.#Magic: 2/2========================hˮhhs...#.#..###.#AC: 6hˮhStr: 18.........##.#EV: 8hˮhInt: 8...#.##..##.#SH: 4hˮhÒ,Dex: 9hˮhw. #.##..##.#######XL:  2 Next: 13% Place: Dungeon:2#.......@......#hˮhCNoise: ---------  Time: 301.3 (0.0)#..#.###.#####.#a) +0 war axehˮh:#..#.....#Nothing quivered#. #######hˮhZ%....#.. hˮh}b_Your library has no spells. _Your library has no spells. hˮhp_Unknown command. _You start waiting. hˮh*_Done waiting. hˮhԓ,_Okay, then.hˮhChˮhhˮhhˮhiˮhiˮhؠiˮhiˮh  _Unknown command. _You start waiting.Done waiting. _iˮh;{Okay, then. _There's nothing to open nearby.lˮh% _There's nothing to open nearby.lˮh 3lˮh lˮh lˮh lˮhE $ _lˮh& ,lˮh[ lˮh lˮhD lˮh lˮh ,lˮh; lˮh lˮh ,lˮh& lˮhj lˮh  ,lˮhx lˮh lˮhL! ,lˮh! lˮh" lˮh% ,lˮh% lˮh' lˮh* ,lˮh* lˮh, lˮh. ,lˮh(/ lˮhh0 lˮhu3 ,lˮh3 lˮh5 lˮh7 ,lˮh7 lˮh9 lˮh; ,lˮh; lˮhl= lˮh @ ,lˮhe@ lˮh~A lˮh#D ,lˮhD lˮhE lˮhH ,lˮhFI lˮh`J lˮhN ,lˮhN lˮhP lˮhS ,lˮhS lˮhU lˮhX ,lˮhVY lˮh[ lˮhmb ~ #..#.###.#####.#  #..#.....# #.#  #. ####### #.#  .. .. #.#  #. #.# #.. ####.## #.#  .....# #.# lˮhb Z #..###.#   #.@....#  19.3 (18.0)  lˮhb o  #  lˮh c c#.  ...lˮh.c D  ... lˮhOc   #... lˮhoc { #..)# lˮhc u   lˮhl C20.3 (19lˮhTq lˮhCt $ _Found a spear.sˮh@MC #..#.###.#####.#  #..#.....# #.#  #. ######## #.#  .. ..# #.#  .. #.# #.#  #.. ####.## #.#  .....# #.#  #..###.#  #@.....#sˮhM  ##.#####  #.#  #.# ... ... #...#sˮhMc #..)# sˮhT91sˮh U.0)sˮhXsˮh>ZtˮhX#..#.###.#####.#  #..#.....# #.#  #. ######## #.#  .. ..# #.#  .. #.# #.#  #.. ####.## #.#  .....# #.#  #..###.#  #.@....#  ##.#####  #.#  #.#  ...  ...   #...#   #..)#     tˮh#<2tˮh(tˮh*tˮhQ ....#  ########.. .... ######.## tˮh ..... #..###.#...##@##### #.# #...##...#  tˮhtˮhV&3tˮhtˮhtˮh   ########.. .... ######.## ..... #..###......#tˮh f##.##### #@# ...#...#....#  tˮhM <4tˮh tˮhL uˮh .. .... ######.## ..... #..###.....#.#### #.# #...##...##.#.#  5vˮhEj .. ######.## ..... #..##...#.#### #.# ##.###.@.##. .#  6vˮh .. #.# #.#  #.. ####.## #.#  .....# #.#  #..###.#  #......#  ##.#####  #.# vˮh\ ##.##  #@..#  #...#  #...#  #..)# #...#vˮhs1 ....#vˮhq #.#.#vˮhy #.#.# vˮhavˮh&7vˮhvvˮhwˮhv ... #.# #.#  #.. ####.## #.#  .....# #.#  #..###.#  #......#  ##.#####  #.# wˮh  ##.##  #.@.#  #...#  #...#  wˮh #..)#  #...# wˮh  ....#   wˮh #.#.#   wˮhS #.#.#     wˮhwˮhE&8wˮh-wˮhGwˮhCM.. #.# #.#  #.. ####.## #.#  .....# #.#  #..###.#  #......#  ##.#####  #.#  ##.##  #..@#  #...# wˮh #...#  #..)#  #...#  ....#  ##.#.#  #.#.#   wˮh<9wˮhwˮhwˮhq #####.## ..... #..##...#.#### #.# ##.##...)wˮh#.#.#  wˮh=30wˮh;wˮhnxˮha ..... #..##...#.#### #.# ##.##...).xˮhb>.###.# xˮhk<1xˮhDpxˮhys; _Found a stone staircase leading down.yˮh yˮh6A spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 1.1yˮhn At 100% training you would reach 12.0 in about 7.0 XLs.Current attack delay: 1.0. Damage rating: 7 (Base 6 x 120% (Str) x 107% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ yˮh“The halberd is inferior to the spear on the battlefield. With the spear you (g)o to location.ˮh#.....# #.#  Kardinal the Covered#..###.#  Mountain Dwarf#......#  Health: 26/26 ========================##.#####  Magic: 2/2========================#.#  AC: 6Str: 18##.##  EV: 8Int: 8#...#  SH: 4Dex: 9#...#  XL:  2 Next: 13% Place: Dungeon:2#..@#  Noise: ---------  Time: 331.3 (1.0)#..)#  a) +0 war axe#...#  Nothing quivered>ˮh....# ###.#.# #.#.#  #.#.#  #.#.#     _Done waiting. _Okay, then. _There's nothing to open nearby. _There's nothing to open nearby. _Found a spear. _Found a stone staircase leading down.ˮh] 4ˮhta ˮhc P _You don't know any spells.ˮh҃4ˮhˮhԊP _You don't know any spells.ˮh6QˮhRInventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) ˮh.SArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)e - a +0 robe Potions (go to first with !)d - 2 potions of might  f - a fuming orange potionˮh_e - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 4.6 (6.9 -> 2.3). Your EV would increase by 1.8 (8.2 -> 10.0). ˮhgYou found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (w)ear, (d)rop, (=)adjust, or (i)nscribe.ˮht ˮh8ˮhO.....# #.#  Kardinal the Covered#..###.#  Mountain Dwarf#......#  Health: 26/26 ========================##.#####  Magic: 2/2========================#.#  AC: 6Str: 18##.##  EV: 8Int: 8#...#  SH: 4ˮhDex: 9#...#  XL:  2 Next: 13% Place: Dungeon:2#..@#  Noise: ---------  Time: 331.3 (0.0)#..)#  a) +0 war axeˮh#...#  Nothing quivered>....# ###.#.# #.#.# ˮhU #.#.#  #.#.#   ˮhVL  _There's nothing to open nearby. _There's nothing to open nearby. _Found a spear. _Found a stone staircase leading down. _You don't know any spells. _You don't know any spells.ˮhA2.3 (1ˮhˮh  _Found a spear.tone staircase leading down. _You don't know any spells. _You drop a +0 robe.ˮhc8 #..###.#  #......#  ##.#####  #.#  #.##  #...#  #...#  #..[#  #.@)# ˮhc #...# >....# ###.#.#  #.#.#  #.#.#  #.#.# ˮh d] #. .#  ˮhiˮhi&3ˮhOnˮhgpˮh #..###.#  #......#  ##.#####  #.#  ##.##  #...#  #...#  ˮh 4#..[#  #..@#  #...#  ˮh9 .>....#  ####.#.# ˮhP  #.#.# ˮh W #.#.#  #.#.#  #.#.# ˮh /  ˮhC ˮh 4ˮhH ˮh;  ˮhP H_You see here a +0 spear.ˮhJ #..###.#  #......#  ##.#####  #.#  ##.##  #...#  #...#  #..[#  #.@)#  #...#  .>....#  ####.#.#  #.#.#  #.#.#  #.#.#  #.#.#  5 _ˮh ˮh*A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 1.1At 100% training you would reach 12.0 in about 7.0 XLs.Current attack delay: 1.0. Damage rating: 7 (Base 6 x 120% (Str) x 107% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetˮhuwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.ˮhˮh&m#..###.#  Kardinal the Covered#......#  Mountain Dwarf##.#####ˮh'  Health: 26/26 ========================#.#  Magic: 2/2========================##.##  AC: 6ˮhf'Str: 18#...#  EV: 8Int: 8#...#  SH: 4Dex: 9#..[#  XL:  2 Next: 13% Place: Dungeon:2#.@)#ˮh'  Noise: ---------  Time: 335.3 (1.0)#...#  a) +0 war axe.>....#ˮh'   Nothing quivered####.#.# #.#.#ˮh' #.#.#  ˮh'#.#.#  ˮh(#.#.#   ˮh-(X  _Found a spear. ˮhO(m_Found a stone staircase leading down. _You don't know any spells. ˮhq(t_You don't know any spells. _You drop a +0 robe. _You see here a +0 spear.ˮh(ˮh)ˮh5,ˮh.,ˮh1ˮha3#..###.#  #......#  ##.#####  #.#  ##.## ˮh3 #...#  #...#  #..[#  #..@#  ˮh36#...#  .>....# ˮh3 ####.#.#  #.#.#  #.#.#  ˮh!4#.#.#  #.#.#   ˮhK4ˮh8ˮhC;N _You see here a +0 spear.ˮh l #..###.#  #......#  ##.#####  #.#  ##.##  #...#  #...#  #..[#  #.@)#  #...#ˮhf }  .>....#  ####.#.#  #.#.#  #.#.#  #.#.# ˮh } #.#.#  ˮh ˮhQ -7 _ˮh ˮh ˮhE#..###.#  #......#  ##.#####  #.#  ##.##  #...#  #...#  #..[#  #..@# ˮh #...#  .>....#  ####.#.#  #.#.# ˮh #.#.#  ˮh#.#.#  #.#.#   ˮh <8ˮhˮhqN _You see here a +0 spear.ˮh ˮhG A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. ˮhm Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 1.1At 100% training you would reach 12.0 in about 7.0 XLs.ˮh Current attack delay: 1.0. Damage rating: 7 (Base 6 x 120% (Str) x 107% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetˮh with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} ˮhڈ ]Menu/colouring prefixes: identified melee weapon _________________ (g)et.ˮh ˮhˮh #..###.#  Kardinal the Covered#......#  Mountain Dwarf##.#####  Health: 26/26 ========================#.#  Magic: 2/2========================##.##  AC: 6Str: 18#...#  EV: 8Int: 8#...#  SH: 4Dex: 9#..[#ˮh@  XL:  2 Next: 13% Place: Dungeon:2#..@#  Noise: ---------  Time: 338.3 (1.0)#...#  a) +0 war axe.>....#  Nothing quivered####.#.# ˮh(#.#.# #.#.#  ˮhL#.#.#  #.#.# ˮhg    _You don't know any spells. _You don't know any spells. _You drop a +0 robe. _You see here a +0 spear. _You see here a +0 spear. _You see here a +0 spear.ˮh,&9ˮh#ˮh%$ _e - a +0 spearˮh4ˮhˮh\ ˮhuB_You don't know any spells.ˮhƚˮh Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)e - a +0 spear Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) ˮh<Potions (go to first with !)d - 2 potions of might  f - a fuming orange potionˮh, Ke - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 1.1; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 7.0 XLs.  Current attack delay: 1.0. Damage rating: 7 (Base 6 x 120% (Str) x 107% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ˮh? Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)  e - a +0 spear Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !)  d - 2 potions of might  f - a fuming orange potion ˮhˮhBˮh #..###.#  Kardinal the Covered#......#  Mountain Dwarf##.#####  Health: 26/26 ========================#.#  Magic: 2/2========================##.##  AC: 6Str: 18#...#  EV: 8Int: 8#...#  SH: 4Dex: 9#..[#  XL:  2 Next: 13% Place: Dungeon:2#..@#  Noise: ---------  Time: 339.3 (0.0)#...#  a) +0 war axe.>....#  Nothing quivered####[4ˮhm0m.#.# #.#.# #.#.#  #.#.#  #.#.#     _You drop a +0 robe. _You see here a +0 spear. _You see here a +0 spear. _You see here a +0 spear. _e - a +0 spear _You don't know any spells.ˮhRˮhˮh ˮhˮh7 G #......#  ##.#####  #.#  #.##  #...#  #...#  #..[#  #...#  #.@.# ....>....# #.####.#.# ˮh7 < #.#.#  #.#.#  #.#.#  #.#.#  #. .#  ˮh@ ˮhf@ 340.3 (1 _ˮhD ˮhF ˮhh #......#  ##.#####  #.#  ##.##  #...#  #...#  #..[#  #...#  #@..# .>....#ˮh #.####.#.#  #.#.# #.#.# #.#.#ˮh[ #.#.#ˮhBc #.#.# ˮh<1ˮhˮhՒˮhA #.#### #.# ##.##...# #..[#. #......#.......>.##.####.# #.#..##ˮhͺ ˮh* ˮhn &2ˮh ˮh ˮh w ##.#####.##. #.#..#.##.##...#...##..#...# #..#..[## #..#...#.#..#...#.>@...##.####.#.# #.#.# #.#.# #.#.# #.#.# ˮhW #.#.# #.#ˮhB ˮh 3ˮhܭ ˮh ˮh ##.##### .##.##.# ..#.##.## ...#...# #..#...# #..#..[#.## #..#...#g....#..#...#.@....#.###.####.#.# #.#.# #.#.# #.#.# #.#.#g   goblin (asleep) #.#.# #.#ˮhˮh.gg4ˮhˮhd! _A goblin comes into view. It is wielding a +0 dagger. _There is a stone staircase leading down here.ˮhFAz ##.##### .##.##.# ..#.##.## ...#...# #..#...# #..#..[#.### #..#...#.#..#...#.g....@>....##.###.####.#.## #.#.#  #.#.#  #.#.# #.#.#  #.#.#  #.#ˮh'CˮhJ .g...ˮhJ-5 _ˮhNˮhtOˮh ##.##### .##.##.# ..#.##.## ...#...# #..#...#. #..#..[#.#####..#...#.#..#...#.g..@.>....#.#.###.####.#.# #. #.#.#.. #.#.#### #.#.# #.#.#  #.#.#  #.#ˮhbˮhB.g.6ˮhzˮhˮh A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 43% to hit with your +0 war axe. It has about 64% to hit you. AttackMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quoteˮh| ˮh X##.#####Kardinal the Covered.##.##.#Mountain Dwarf..#.##.##Health: 26/26 ========================...#...#Magic: 2/2========================#..#...#AC: 6Str: 18.#..#..[#ˮh EV: 8Int: 8...#####..#...#SH: 4Dex: 9.......#..#...#XL:  2 Next: 13% Place: Dungeon:2.....g.@.>....#Noise: ---------  Time: 346.3 (1.0)ˮh> ].#.###.####.#.#a) +0 war axe#. #.#.#Nothing quivered.. #.#.#ˮhg ### #.#.##.#.#g   goblin#.#.#ˮh >#.# _You see here a +0 spear. ˮh u_You see here a +0 spear. _e - a +0 spear _You don't know any spells. ˮh _A goblin comes into view. It is wielding a +0 dagger. _There is a stone staircase leading down here.ˮhq ˮh- ˮhb ˮh ˮh $ˮh The floor.ˮhKˮhT##.#####Kardinal the Covered.##.##.#Mountain Dwarf..#.##.##Health: 26/26 ========================...#...#Magic: 2/2========================#..#...#AC: 6Str: 18.ˮhTUl#..#..[#EV: 8Int: 8...#####..#...#SH: 4Dex: 9.......#..#...#XL:  2 Next: 13% Place: Dungeon:2.....g.@.>....#Noise: ---------  Time: 346.3 (0.0).#.###.####.#.#a) +0 war axe#. #.#.#Nothing quivered.. #.#.#### #.#.##.#.#g   goblin#.#.##.# _You see here a +0 spear. ˮh~U _You see here a +0 spear. _e - a +0 spear _You don't know any spells. _A goblin comes into view. It is wielding a +0 dagger. _There is a stone staircase leading down here.ˮhUˮh....#ˮhm Noise: ---------  Time: 346.3 (0.0).#.###.####.#.#a) +0 war axe#. #.#.#Nothing quivered.. #.#.#### #.#.##.#.#g   goblin#.#.##.# _You see here a +0 spear. _You see here a +0 spear. _e - a +0 spear _You don't know any spells. _A goblin comes into view. It is wielding a +0 dagger. _There is a stone staircase leading down here.ˮhkp ˮhq ˮh`kW ##.##### .##.##.# ..#.##.## ...#...#. #..#...#.. #..#..[#.#####..#...#.#..#...##.....g@..>....##.#.###.####.#.# #.# #.#.# ..# #.#.# #### #.#.# #.#.#  #.#.#  #.#ˮhnˮht jj   gnoll (wandering)g   goblinThe goblin closely misses you.ˮh%uI=7.3 (1ˮhyˮhzs _A gnoll comes into view. It is wielding a +0 flail.ˮh S  The gnoll shouts!  You slash the goblin!ˮh5 Y  You kill the goblin!ˮh N  You hear an angry hiss. You hear a shout!ˮh R  An adder comes into view.ˮhڔ ˮhc ˮh Xj.jˮh S)jj 2 gnolls (1 wandering)ˮh֠ ~S   adderˮh >7==8.7 (1.4ˮhd ˮh] r _A gnoll comes into view. It is wielding a +0 whip.ˮhJ&ˮh'1A gnoll. ˮh(A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13Will: +ˮh$(WAC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human ˮhD(uYou have about 56% to hit with your +0 war axe. It has about 60% to hit you. AttackMax Damage ˮhe(/Hit: +0 flail 15 It can open doors. ˮh(z[!]: Description|QuoteˮhRgˮhrp##.#####Kardinal the Covered.##.##.#Mountain Dwarfˮhp..#.##.##Health: 26/26 ========================...#...#Magic: 2/2ˮhpd========================j#..#...#ˮhqAC: 6Str: 18... #..#..[#ˮh%qEV: 8Int: 8...j#####..#...#ˮhFqSH: 4Dex: 9.S......#..#...#ˮhgq&XL:  2 Next: 17% Place: Dungeon:2#.....)@..>....#ˮhqNoise: ===------  Time: 348.7 (1.4)ˮhq#.#.###.####.#.#a) +0 war axeˮhr#.# #.#.#Nothing quivered..# #.#.##### #.#.##.#.#jj 2 gnolls (1 wandering)#.#.#S   adderˮh"rJ#.#The gnoll shouts!  ˮhDrAYou slash the goblin!  You kill the goblin!ˮhdrYou hear an angry hiss. You hear a shout!  An adder comes into view. _A gnoll comes into view. It is wielding a +0 whip.ˮhrˮhrˮhxˮhzˮh,##.##### .##.##.# ..#.##.## ...#...# j #..#...# ... #..#..[# ...j#####..#...# .S......#..#...# ˮhY,#.....).@.>....# #.#.###.####.#.# #.# #.#.# ..##### #.#.# ˮhp,G   gnollˮh,?#.#.# ˮhh/ˮh/ˮh5..S.jˮhS6'---ˮhj690ˮh;ˮh=ˮhտ##.##### .##.##.# ..#.##.## ...#...# j ˮh;#..#...# ... #..#..[# ....#####..#...# ˮh..S.j...#..#...# #.....)..@>....# #.#.###.####.#.# #.# #.#.# ..###ˮhAP#.#.# ˮhg7#.#.# ˮhˮh ˮhˮha...jSˮhK#---ˮhm 50ˮhˮh(ˮhc l##.##### .##.##.# ..#.##.## ...#...# j #..#...# ... #..#..[# ˮhCd ....#####..#...# .....j..#..#...# #...S.)...@....# #.#.###.####.#.# ˮhrd #.# #.#.# #.#.# ˮhd 7#.#.# ˮh0g ˮhi ˮho `..Sjˮhp &1ˮhu ˮhx c _There is a stone staircase leading down here.ˮh ##.##### .##.##.# ..#.##.## ...#...# j #..#...# ... #..#..[# ....#####..#...# .#..#...# ˮh^ #....Sj...>@...# #.#.###.####.#.# #.# #.#.# ..# #.#.##### #.#.##.#.# #.#.# #.#ˮh ˮh ˮh[ tS.)jˮh -2 _ˮh ˮh ˮh ##.##### .##.##.# ..#.##.## ...#...# j #..#...# ... #..#..[# ....#####..#...# ......S.#..#...# ˮh? _#.....)j..>.@..# #.#.###.####.#.# #.# #.#.# ..# #.#.##### #.#.##.#.# ˮh #.#.# #.#ˮh8 ˮh ˮh ˮh d.SjˮhJ 3ˮhP ˮh ˮhܧ##.#####  .##.##.#  ..#.##.##  ...#...#  j #..#...#  ... #..#..[#  ....#####..#...#  .ˮhT,#..#...#  #.....)Sj.>..@.#  #.#.###.####.#.#  #.# #.#.#  ..# #.#.# ˮh0 #### #.#.#  #.#.#  ˮh#.#.#  #.#.# ˮh ˮhˮhˮh]W.Sjˮh&4ˮh4ˮhG̮h8 ̮h; Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)e - a +0 spear Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) ̮h; Potions (go to first with !)d - 2 potions of might  f - a fuming orange potion ̮h ̮h ̮h##.#####  Kardinal the Covered.##.##.#  Mountain Dwarf..#.##.##  Health: 26/26 ========================...#...#  Magic: 2/2========================j#..#...#  AC: 6Str: 18... #..#..[#  EV: 8Int: 8....#####..#...#  SH: 4Dex: 9........#..#...# ̮h   XL:  2 Next: 17% Place: Dungeon:2#.....).Sj>..@.#  Noise: ---------  Time: 354.7 (0.0)#.#.###.####.#.#  a) +0 war axe#.# #.#.#  Nothing quivered..# #.#.# #### #.#.# #.#.#  j   gnoll#.#.# ̮hZ  S   adder#.#.#  You slash the goblin!  You kill the goblin!You hear an angry hiss. You hear a shout!  ̮hAn adder comes into view. _A gnoll comes into view. It is wielding a +0 whip. _There is a stone staircase leading down here. ̮hS ̮h ̮h ̮ḫhn ##.#####  .##.##.#  ..#.##.##  ...#...#  j #..#...#  ... #..#..[#  ....#####..#...#  .#..#...#  #.....).Sj>.@..#̮h  #.#.###.####.#.#  #.# #.#.#  ..# #.#.# #### #.#.# #.#.#  #.#.#  #.#.# ̮ḫḫh9gS..j̮h+5.7 (1̮ḫh7̮hD4̮hJI̮h)K̮h ḪhH3The floor. ̮hH You are here.̮ḫheo##.#####Kardinal the Covered.##.##.#Mountain Dwarf..#.##.##Health: 26/26 ========================...#...#Magic: 2/2========================j#..#...#AC: 6Str: 18... #..#..[#EV: 8̮hInt: 8....#####..#...#SH: 4Dex: 9........#S.#...#XL:  2 Next: 17% Place: Dungeon:2#.....)...j.@..#Noise: ---------  Time: 355.7 (0.0)#.#.###.####.#.#a) +0 war axe#.# #.#.#Nothing quivered..# #.#.##### #.#.##.#.#j   gnoll#.#.#S   adder#.#.#̮h@wYou slash the goblin!  You kill the goblin!You hear an angry hiss. You hear a shout!  An adder comes into view. _A gnoll comes into view. It is wielding a +0 whip. _There is a stone staircase leading down here.̮ḫḫh ̮hw  ̮h Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands ̮h vC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros help ̮hߪ qG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes$̮hf Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- $̮h Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.%̮h;%̮h%̮hU##.#####Kardinal the Covered.##.##.#Mountain Dwarf..#.##.##Health: 26/26 ========================...#...#Magic: 2/2%̮h========================j#..#...#AC: 6Str: 18%̮h'... #..#..[#EV: 8Int: 8....#####..#...#SH: 4Dex: 9........#S.#...#%̮h)XL:  2 Next: 17% Place: Dungeon:2#.....)...j.@..#%̮h&Noise: ---------  Time: 355.7 (0.0)#.#.###.####.#.#%̮h;.a) +0 war axe%̮hO#.# #.#.#Nothing quivered%̮hd..# #.#.##### #.#.#%̮h#.#.#j   gnoll#.#.#%̮hS   adder#.#.#%̮hYou slash the goblin!  You kill the goblin!You hear an angry hiss. You hear a shout!  An adder comes into view. %̮h_A gnoll comes into view. It is wielding a +0 whip. _There is a stone staircase leading down here.%̮hy%̮h%̮h%̮hf&̮hf You kill the goblin!  You hear an angry hiss. You hear a shout!  An adder comes into view. _A gnoll comes into view. It is wielding a +0 whip.There is a stone staircase leading down here.  A gnoll comes into view. It is wielding a +0 whip.j..#.j)...Sjjj 3 gnolls (1 polearm, 1 wandering)6.7 (1 _A gnoll comes into view. It is wielding a +0 spear.+̮h+̮h+̮h[+̮h+̮h4+̮h`+̮h ..j.jjjjj 4 gnolls (1 polearm, 1 wandering)+̮hzt18--------==8.1 (1.4+̮h+̮hx _You completely miss the gnoll. The gnoll hits you with a +0 flail!-̮h(&  -̮ha)^You slash the gnoll!  The gnoll is almost dead.-̮h *-̮h0^   .# ..#.##.##  ...#...#  j #..#...#  ... #..#..[#  -̮h71#..#...#  .......j#..#...#  #.....)jj.Sj@..#  #.#.###.####.#.#  #.# #.#.#  ..# #.#.# -̮h\1> #### #.#.#  -̮h~1T#.#.# j)-̮h1J #.#.#  -̮h1N#.#.# -̮ho   .# ..#.##.##  ...#...#  j #..#...#  ... #..#..[#  #..#...#  .......j#..#...#  #.....)jj.Sj@..#  #.#.###.####.#.#  #.# #.#.#  ..# #.# -̮h#### #.# #.#.#  #.#.#  #.#.# -̮h jjThe gnoll hits you with a +0 flail! The gnoll hits you with a +0 flail.-̮h~6/26 -------------------9.6 (1.5-̮hW-̮hV _* * * LOW HITPOINT WARNING * * */̮h?B #......#   ##.##### .##.##.#  ..#.##.##   ...#...#  j #..#...#  ... #..#..[#  ....#####..#...#  .......j#..#.@.#  #.....)jj.Sj...#  #.#.###.####.#.#  #.# #.#.#  ..# #.#.#  #### #.#.#   3 gnolls#.#.#[/̮hB 37m  #.#.#  #.#.# /̮hC /̮hD /̮hD /̮h,E /̮hwE /̮hE /̮h4J .#..#j>S(1 polearm)/̮hJ 6--600/̮hNO /̮hP 0̮h ###...... ##.#######.##.# ..#.##.# .j . [#####..#.........#..#j....)jj.>S..0̮hq #.#.###.####.## ..   gnoll####0̮hL 0̮h 0̮h j.Sj 2 gnollsThe gnoll hits you with a +0 flail!  You die...0̮h~-5/26 ------------------0̮hD"/  --more--1̮hח 1̮hi $1̮h Inventory: 6/52 slots Hand Weapons (go to first with )) 1̮hƙ  a - a +0 war axe (weapon)e - a +0 spear Armour (go to first with [) 1̮h  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !)d - 2 potions of might 1̮hP J f - a potion of haste {unknown}6̮hL 86̮hNS 6̮h@V fGoodbye, Kardinal.11 Kardinal the Covered (level 2, -5/26 HPs)Began as a Mountain Dwarf Fighter on Aug 25, 2025.Slain by a gnoll... wielding a +0 flail(12 damage)... on level 2 of the Dungeon on Aug 27, 2025.The game lasted 00:13:54 (356 turns). Best Crawlers -6̮hoV 1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb6̮hV 4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswn6̮hV ZAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb6̮hV K8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswn6̮hV ]KoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  6̮hW m11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the OrbE̮h{ E̮h E̮h ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l