h8r Player: Kardinal Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.14:48:39.ttyrec Time: (1756306119) Wed Aug 27 14:48:39 2025 h [?1051l[?1052l[?1060l[?1061hh V)0[?7h[?25l[?1chhҼKardinal the CudgellerMountain Dwarf **....Health: 27/27 ========================Magic: 2/2========================AC: 6Str: 13EV: 10h Int: 10SH: 0Dex: 12XL:  2 Next: 65% Place: Dungeon:2Noise: ---------  Time: 1446.0 (0.0)h85a) +0 macehZVThrow: 18 stonesh/;##### ##########...# #........###.###.....# .######...#...#..# .##...@......#_#.##.###he#.###...##..#...<....##.###.....##.####.# ###..## .#..# .....>.>#hi....................##.#.####.####.####.#.# ...hI#.#.. ...hhhWelcome back, Kardinal the Mountain Dwarf Monk.h&_h"h&h2 _Press ? for a list of commands and other information.hM*##### # ...# #.# ##.###.....# .# #####...#...#..# .# #.#_#.##.###.#.###...##..#...<.##.###.....##.###. ...........hMR###.### hT#_h~U27.0 (1 _hY8_hv[h i##### # ...# #........# ##.###.....# .# #####...#...#..# .# #.#_#.##.###.##.###...##..#...<.##.###.....##.###.#......h p###.### h Y_8h &_h h<[##### ########## ...# #........# ##.###.....# .# #####...#...#..# .# #.#_#.##.###.##.###...##..#...<......###.###.....##.###.#.# ###..## .#..#....h[.....###.## hahib&9hf&_hhhuT  ##### ########## ...# #........# ##.###.....# .# #####...#...#..# .# #.#_#.##.###. #.###...##..#...<...... ##.###.....##.### #.# ###..## .# ..# .....>.># ..... .....##.#.####.# ###.####.#.# ...  #.#.. ...h [ h[ '50h%` &_ha h(  ##### ########## ...# #........##.###.....# #####...#...#...........#_#.##.###.#h/) #.###.@.##..#...<...... ##.###.....##.### #.# ###..## .# ...#.h) L# ###h/ h0 &1hl; -_hi : ##### ########## ...# #........##.###.....# #####...#...#.#..........#_#.##.###.##.###...##..#...<...... ##@###.....##.### #.# ###..## .# ..# .....>.>.....###.####.h h &2h٪ 8_h hiG  ##### ########## ...# #........##.###.....# #####...#...#...........#_#.##.###.####...##..#...<...... ##.###.....##.### #@# ###..## .# ........# .....>.>....................hG ##.......##.##.hN >_hNO 3hBT hU hT ##### ########## ...# #........##.###.....# #####...#...#..........#_#.##.###.####...##..#...<...... ##.###.....##.#####.####.# ###..## .# .......@# .....>.>............####.#.####.#..<h5<h_&4hhP1 _Found a stone staircase leading up.hx   ...# #........##.### #####...#...#..........#_#.##.###.####...##..#...<...... ##.###.....##.#####.####.# ###..## .# h ........###.....>.>............####.#.####.# #.###.####.#.# ...h o# #.#.h\( ]_5h- h/ hd ##.### #####...#...#..........#_#.##.###.####...##..#...<......# ##.###.....##.#####.####.# ###..## .# ........###.....>.>............####.#.####.#h.>#. ##.##.#.####.#h #.###.####.#.# ...h # #.# #.#.. ... #.h# # ### #.# .<.hB   giant cockroach (asleep) #.#h"a #.#hh.BB7h8_h=Z _A giant cockroach comes into view.hY T#####...#...#..........#_#.##.###.#.###...##..#...<....#. ##.###.....##.######.####.# ###..## .# .B.......###.....>.>.............hZ  ####.#.####.# #.###@####.#.# ...# #.# #.#..  ### .<.#.#h] he J.Bhf &8hl &_hn h<hy>yA giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5Will: noneAC: +EV: ++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 62% to hit with your +0 mace. It has about 54% to hit you. Attack Max Damage Bite 2hhD#####...#...#..# .#Kardinal the Cudgeller#..........#_#.##.###. Mountain Dwarf **....#.###...##..#...<..... Health: 27/27 ========================#. ##.###.....##.###. Magic: 2/2========================###.####.# ###..## .#AC: 6Str: 13h(G.........###.....>.>#EV: 10Int: 10..B..................SH: 0Dex: 12##.......##.#.####.#XL:  2 Next: 65% Place: Dungeon:2#.###@####.#.# ...hbNoise: ---------  Time: 1458.0 (1.0)# #.# #.#.. ...a) +0 mace#.# # ###Throw: 18 stones#.#.<.#.#B   giant cockroach#.#h#.#Welcome back, Kardinal the Mountain Dwarf Monk. _Press ? for a list of commands and other information. hw_Found a stone staircase leading up. _A giant cockroach comes into view.hhhi hn ##.###...####...#...#..# .# #..........#_#.##.####.###...##..#...<.... #. ##.###.....##.###.###.####.# ###..## ..hn(###.....>.>#..B...........##....@..##.#.####.# #.###.####.#.##.#.. ...# ####.#.<.#.#hphvF.BhDw&9hD}hhAU ##.###.....# .# #####...#...#..# .# #..........#_#.##.### #.###...##..#...< #. ##.###.....##.###.###.####.# ###..## .#.###.....>.>#.B. ##.##.#.####.#hUp #.###.####.#.# ... # #.# #.#.. ... #.# # ### #.# .<. #.# #.#  #.#hyXhXh+`d_..Bh`'60hfhehhp_ You hit the giant cockroach.  The giant cockroach is almost dead.=1.2 (1.2h8_h] _The giant cockroach closely misses you.h A  You hit the giant cockroach.hy [_†h 1722.4h hZ S _You kill the giant cockroach!hW  ##.###.....# .#   #####...#...#..# .#   #..........#_#.##.   #.###...##..#...<  # #. ##.###.....##.  #.###.####.# ###..## .#  #hG.###.....>.>#  #.   ##..@....##.#.####.#   #.###.####.#.# ...   # #.# #.#.. ...   #.# # ###   #.#   .<.   #.#   #.#   #.#h)7_h4-30hh | _You see here a giant cockroach corpse.h   ##.###.....# .#   #####...#...#..# .#   #..........#_#.##.   #.###...##..#...<  # #. ##.###.....##.   #.###.####.# ###..## .#   #.###.....>.>#   #.   ##.@†....##.#.####.#   #.###.####.#.#   #. #.# #.#..  #. #.# # ###  .. #.#  .# .<.  #. #.#  #hx# #.#   #.#hh!-h-&4 _hh:h{ z  ##.###.....# .  #####...#...#..# .  #...#_#.##.  #.###...##..#...<  # #.# ##.###.....##. h˾  #.###.####.# ###..## .  #.###.....>.>  # h p ##@.†....##.#.####.  #.###.####.#.#  h k #.# #.# #.#..   #.# #.# # ###  ... #.#  .#. .<.  #. hB . #.#  ## ###.#   #.#h- b5_hC h*[ #####...#...#..........#_#.#####...##..#...<# ##.###.....###.###.####.# ###..## #..........###.....>.>#.............. ##..†....##.#.#### #@###.####.#.#  #.# #.#.. ### ...#. .#  _6_h( ..........#_#.#####...##..#...<# ##.###.....##.###.####.# ###..## .........###.....>.>................... ##..†....##.#.#### #.###.####.#.#  #.# #.#.. ### ... ..#..##. .##  7h ###...##..#...<# ##.###.....##.###.####.# ###..## .........###.....>.>............... ##..†....##.#.#### #.###.##  #.# #.#.. ### #...##.# ...#...<.###. .##.##  h$h&8hhƓhM# # ##.###.....##.###.####.# ###..## .........###.....>.>............... ##..†....##.#.#### #.###.##  #.# #.#..##.## ### #.@.##.# #...#...<...###. .##.###  h XR9hZho  # #.# ##.###.....##  #.###.####.# ###..##   #..........###.....>.  #......  ##..†....##.#.#### h™w #.###.####.#.#   #.# #.# #.#..   ##.###.# # ###  #@..##.# h#  #...#...<...  ###...##.###  ##.###.# .# #.# hCn.# .. hbQ.# h=70hHhihN4h[ShTh .###.####.# ###..## .........###.....>.............. ##..†....##.#.#### #.###.##  #.# #.#..# ##.## ####.#... #..@#...<...##...##.### ##.###.# ..#  1hhM #.# ##.###.....#####.####.# ###..## ....###.....>#....................##..†....#####.####.#.# #.# .#..# ##.## ####.#@..##.# ...#...<...###...##.###  ##.###.#..#hh&2h^hz .###.####.# ###..## .........###.....>.............. ##..†....##.#.#### #.###.##  #.# #.#..# ##.## ####.#... #..@#...<...##...##.### ##.###.# ..#  h>h&3hhӆh;p  #.###.####.# ###..##  #..........###.....>  #..... #.##..†....##.#. #. #.###.####.#.# hp#. #.# #.# #.#..  #.##.###.# # ### hp #.#...##.# hp #.@.#...<...  ###...##.### h1q ##.###.#   .# #.#  .#  ..  .# hUqH .# hwh x&4h|h}hm /  #.###.####.# ###..  #....###.....  #... hm  #.##..†....##.#.  #.##.###.####.#.#  #.##.# #.# #.#.. h\n : #.##.###.# # ###  #.#...##.#  #@..#...<...  ###...##.###  ##.###.#  .# #.#  .#   ..   .#   .# h r hLr &5ht hov hfUM #.# ##.###.....###.####.# ###..#####...................†....####.####.#.#.# .#..#.###.# # ####...##.# ...#...<...###...##.### ##.###.#.#hh&6hqhkh3M ##...##..##. #.# ##.###.....###.####.# ###..#####...................†....###.####.#.# .#..#.#hF# ####...##.# ...#...<... ###...##.###.##hFh&7h[hhM.........#_###...##..##. #.# ##.###.....#.###.####.# ###..#####...................†....###.####.#.# .#..#.## ####...##.#  #...#...<...h5.#..##h7_h&8h"&_h$hM####...#...#..........#_####...##..# #.# ##.###.....#.###.####.# ###..##....####...................†....###.####.#.# .#..#.## ### #.#...##.#hI..hh&9h hI h #. #..........#_####...##..#.# ##.###...hK###.####.# ###..##..........###.....#....... #.##..†....##.#.#####.##h1  #.# #.#..# ###hVH... ..ht> ..hh'80hEhhto  ###...##..#. ##.###...#.###.####.# ###..##..........###.....hp3... #.##..†....##.#.#####.##  #.# #.#..# ###... ..#...<....#..## .#hlvhv&1hzh}|hE  ##.###...#.###.####.# ###..#.........###........ #.##..†....##.#.#####.##  #.# #.#..# ###... ..#...<...##...##.###.## .#2h  ###.####.# ###..#.........###........ #.##..†....##.#.#####.## # #.# #.#...## ###...##.# ..#...<...##...##.### ##.###.# .#h h &3h h2 h h8 h? h hL  #.###.####.# ###..# #....###.....> #.... #.##..†....##.#.# h @#.##.###.####.#.#  #.##.# #.# #.#..  h o#.##.###.# # ###  #.#...##.#  h< 1#.@.#...<...  ###...##.###  ##.###.#  .# #.# .# hc % hh&4h"hS #.###.####.# ###..##  #..........###.....>. #...... #.##..†....##.#.# h#.##.###.####.#.#  #.##.# #.# #.#..  #.##.###.# # ###  h#.#...##.#  #..@#...<...  hm###...##.###  ht##.###.#  .hI# .. h,5.# hE4.# hhP&5hehhΜh*hh:h  .........###.....>.............. #.##..†....##.#.#######.## #.##.# #.# #.#..#.##.## ###.#...##.## ..#...<...###@..##.### ##.###.#  .# .##  h<6hh5h4 Jh4 h)O #.###.....>.> #....... #.##..†....##.#.####. #.##.###.####.#.# . #.##.# #.# #.#.. . #.##.###.# # ###  #.#...##.# #...#...<...  ###.@.##.###  ##.###.#  #.# #.#  #.# #.. #.# ?.# .## h/<7h4h+7g _Found a scroll labelled YRET OPNEM JAN.h ........... #.##..†....##.#.#######.## #.##.# #.# #.#..#.##.###.# # ### .#...##.### #...#...<...###...##.### ##@###.# h8 #.#  ...  hhl&8hh>h/  #.##..†....##.#.#######.## #.##.# #.# #.#...##.## ### #.#...##.### #...#...<...##...##.### ##.###.#  #@#  ..##..  h6h&9hhh|  ###.##  #.# #.#..#.##.## ### #.#...##.### ...#...<...##...##.### ##.###.#  #.#  .>.<(..h ###.###.###  h ^ <Found 9 stones.h '90h h \ _Found a stone staircase leading down and a stone staircase leading up.hF hMF a  #.# #.#..hF 8##.## ### #...##.### ..#...<...##...##.### ##.###.#  #.# ##.###.>.<(..###.###h/G ?.# #.  hL hM &1hR h0S h[ P # ### #...##.### ..#...<...##...##.### ##.###.#  #.# ##.###.>.<(..###.####?.# #.#...#  hh&2hh{hކ V ...##.### ..#...<...##...##.### ##.###.#  #.# ##.###.>.<(..h2 ##.###.####?@# .# ..hF C#  hq h׎ &3h h8 hZe  #.#...##.###  #...#...<...  ###...##.###  ##.###.#  #.# #.#  #.###.###  #..>.<(..  ##.###.### ha\ #@.#  #.##  #.#  ..#  .###  #.  #  h:h&4h[hh+5.4 (2hbz _j - a scroll labelled YRET OPNEM JANh hh 3The floor. h iYou are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing h [invisibility, and increasing the accuracy of attacks against any illuminated creatures.h h , #.#...##.###Kardinal the Cudgeller  #...#...<...Mountain Dwarf **....  ###...##.###Health: 27/27 ========================  ##.###.#Magic: 2/2========================  #.# #.#AC: 6Str: 13  #.###.###EV: 10Int: 10  #..>.<(..SH: 0Dex: 12  ##.###.###h" XL:  2 Next: 72% Place: Dungeon:2  #@.#Noise: ---------  Time: 1495.4 (2.0)  #.##a) +0 mace  #.#Throw: 18 stones  ..#  .###  #.  #   _You kill the giant cockroach! _You see here a giant cockroach corpse. _Found a scroll labelled YRET OPNEM JAN.  Found 9 stones. _Found a stone staircase leading down and a stone staircase leading up. _j - a scroll labelled YRET OPNEM JANh h hb hu hx QInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) Missiles (go to first with ()  f - 18 stones (quivered)g - 6 poisoned darts Armour (go to first with [)  d - an orb of light (worn) hy 3 e - a +0 cloak (worn)  h - a +0 ring mail (worn)b - a +0 robe Scrolls (go to first with ?)  j - a scroll labelled YRET OPNEM JAN Potions (go to first with !)c - a potion of ambrosia Talismans (go to first with %)i - a rimehorn talismanh| j - a scroll labelled YRET OPNEM JAN. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul hn} k Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h8h?h}D #.#...##.###Kardinal the Cudgeller  hDO#...#...<...Mountain Dwarf **....  ###...##.###Health: 27/27 ========================  hDi##.###.#Magic: 2/2hE========================  #.# #.#AC: 6hdEStr: 13  #.###.###EV: 10Int: 10  #..>.<(..SH: 0Dex: 12 hE` ##.###.###hEXL:  2 Next: 72% Place: Dungeon:2  #@.#hENoise: ---------  Time: 1495.4 (0.0)  hE#.##a) +0 mace  hEj#.#Throw: 18 stones hFc ..#  h0F>.###  #.  hJF#  hgFy _Found a scroll labelled YRET OPNEM JAN.  hFbFound 9 stones. _Found a stone staircase leading down and a stone staircase leading up. hF@_j - a scroll labelled YRET OPNEM JANhFAs you read the scroll labelled YRET OPNEM JAN, it crumbles to dust.  You hear a loud clanging noise!hf  Found 9 stones. _Found a stone staircase leading down and a stone staircase leading up. _j - a scroll labelled YRET OPNEM JANAs you read the scroll labelled YRET OPNEM JAN, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.hM=========6.4 (1hh hC1_You hear a shout! You hear an angry hiss.hFn #.#...##.###  #...#...<...  ###...##.###  ##.###.#  hn#.# #.#  #.###.###  #..>.<(..  ##.###.###  hn#.@#  #.##  #.# h o ..# .### h5o`#. #ho  hYwhw)---------hw7hx|h~h~f  #.#...##.###  #...#...<...  ###...##.###  ##.###.#  #.# #.#  #.###.###hЃn  #..>.<(..  ##.###.###  #@.# h #.##  #.#hm  ..# h>s .###  #.h\9  # hw h֊hH---------8hhh0 ..#...<...##...##.### ##.###.#  #.# ##.###.>.<(..hc##.###.###..# ## ..#.#  hhV&9h4hh 5 ##...##.### ##.###.#  #.# ##.###.>.<(..##.###.###..# hd ## #.#.##.  h h (500h h  h  ##.###.#  #.# ##.###.>.<(..##.###.###..# # #.##.#.# #. h#.##. #   h- hk&1 h h hR   ##.###.#  #.# #.#  #.###.###  #..>.<(..  ##.###.###  #..#  ###.##  #.#.#  h!S  #@.#  #.###  #.  #. #. hES x #. #. hdS N #.  hS  hY  hZ  h'Z 2 h^  h%`  h6 4 hǨ  h  h\ h\ h` h>b hv~ h~ h hw hQ h%  hc  h  h  hu  h  h  h  h  ###...##.### #.###.#  #.# #.#   #.###.###  #..>.<(..  h5  ##.###.###  #..#  ###.## #.#  h ..# #.###  #.  h ] #.  #. h <  #.  h < #. #. h  h  h &3 h  ho h4 H  ##.###.#   #.# #.#  #.###.###  #..>.<(.. #.###.###  #..#  ###.## .#. .#  ##.###  #.#   #.#  #.#  #.#  #.#  #.# h hS &4h h hP  .# #.#  #.###.### #..>.<(..  ##.###.###  hP *#..#  ###.##  ##.#.#  hQ #.#..#  h8Q _##@###  hfQ .#  #.# hQ \ #.#hQ  #hQ V.# #hQ V.# #hR V.# #h R J.# hLX hX &5h\ h^ hx##.###.>.<(..##.###.###..# ###.###.#.# #.#..###.### #@# h}h}&6h"hh.>.<(..##.###.###..# ###.###.#.# #.#..#.## #.# hKh&7h@h(h%##.###.###..# ###.###.#.# .#.#.## #.# h<8h>hh^ws..# ###.###.#.# .#.#.## #.# h~~<9hJh\h6 =###.###.#.# .#.#.## #.# h^: h; '10h= h? h ##.#.# .#.#.## #.# h hM &1h h h.#.#.## #.# hh &2hh3hY#.## #.# .hh/&3hfhhqK  #.# .###hP<4hQhiSh .hhh&5hhRh .hSh&6hhNhC  ..h?H hH &7hK hM h.###8hМhCH{.......########hMh N&9hQhRh ####[........######## hh' h' '20h-, h/ Y _Found a shiny scale mail.h7  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#####[. #. h~ Z#       h hG &1hZ h hR #.#  #.#  #.#  #.#  #.#  #.#  #.# # #.#####[. #. #       hW<2h\hr^he  #.#  #.#  #.#  #.#  h #.#  #.#  #.# ## #.#####[. #. #h 9     hl   h <3h h h #.#  #.#  #.#  #.#  #.#  #.#  #.# ## h#.#####[. #. #    h   h7h&4hhh #.#  #.# .# #.# .# #.# .# #.# .# #.# .# #.# .# #.#####[.....? #. #       hvh&5h|he _Found a scroll labelled JEPROC VUOMN.hs N #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# #.#####[.....?. #. # h hљ 6h h h ^. #.# #.########.#####?..............###############h hy &7h h _You see here a +1 scale mail of cold resistance.hZ =A +1 scale mail of cold resistance. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 'Of cold resistance': it protects its wearer from cold. It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 2.0 (6.0 -> 8.0). Your EV would decrease by 1.5 (10.1 -> 8.6). You found it on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (g)et."h 4"h@#.#Kardinal the Cudgeller#.# #..Mountain Dwarf **....#.# #.#Health: 27/27 ========================#.# #.#Magic: 2/2========================#.# #.#AC: 6Str: 13#.# #.#EV: 10Int: 10#.# #.#SH: 0Dex: 12#.# #.#######XL:  2 Next: 72% Place: Dungeon:2#.#####@.....?."hRANoise: ---------  Time: 1527.4 (1.0)#..............a) +0 mace###############Throw: 18 stonesYou hear a loud clanging noise!  It was a scroll of noise. "hxA_You hear a shout! You hear an angry hiss. _Found a shiny scale mail. _Found a scroll labelled JEPROC VUOMN. "hAq_You see here a +1 scale mail of cold resistance."hB&8"hG"hI\ _j - a +1 scale mail of cold resistance#h #hInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) Missiles (go to first with ()  f - 18 stones (quivered)#h>g - 6 poisoned darts Armour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn)  h - a +0 ring mail (worn)#h_`b - a +0 robe  j - a +1 scale mail of cold resistance #hyPotions (go to first with !)c - a potion of ambrosia #hTalismans (go to first with %)i - a rimehorn talisman)h8j - a +1 scale mail of cold resistance. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 )hؠ'Of cold resistance': it protects its wearer from cold. It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 2.0 (6.0 -> 8.0). )hgYour EV would decrease by 1.5 (10.1 -> 8.6). You found it on level 2 of the Dungeon. )h<Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.)hk/h /hN /h #.#Kardinal the Cudgeller#.# #..Mountain Dwarf **....#.# #.#Health: 27/27 ========================#.# #.#/h Magic: 2/2========================#.# #.#AC: 6Str: 13#.# #.#EV: 10Int: 10/h #.# #.#SH: 0Dex: 12#.# #.#######/h, XL:  2 Next: 72% Place: Dungeon:2#.#####@.....?./hN Noise: ---------  Time: 1528.4 (0.0)#..............a) +0 mace/hp Y###############Throw: 18 stones/h It was a scroll of noise. _You hear a shout! You hear an angry hiss. _Found a shiny scale mail. _Found a scroll labelled JEPROC VUOMN. _You see here a +1 scale mail of cold resistance. _j - a +1 scale mail of cold resistance/h! /h" /h& /h.. d  You start removing your armour./h22 +9.4 (1/h2 /h_9 /h9 ,30.4 (2/h= /hC /hGD +1.4 (3/h*H /h1N /hyN +2.4 (4/hR /hX /hpX /hX $3.4 (5/h8\ /h] 11 _You continue removing your +0 ring mail. x5/h^ /h>b /hh  You finish removing your +0 ring mail.  You start putting on your armour./hKi +4.4 (6/hl /h4t /hit +5.4 (7/hv /hz /h+{ $6.4 (8/h} /h A7.4 (9/h /h /h5 (8.4 (10.0)/h /h? 6 8 8 /hf _You continue putting on your +1 scale mail of cold resistance. x5  You finish putting on your +1 scale mail of cold resistance./h /hZ /hΓ Q _You feel resistant to cold.1he#.# #.# #.. #.# #.# #.# #.# 1he#.# #.# #.# #.# 1hf#.# #.# #.# #.#.1h8f#.#####.@....?.#.1hWf(#1hm1h8n/9.0) 1h[n _1hq1hs1hO #.# #.# #.. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#.#1h. #.#####..@...?.#.##1hi 1h" '401h 1h 1h #.# #.# #.. 1h @#.# #.# #.# #.# #.# #.# #.# #.# 1hH #.# #.# #.# #.#.#.1hv #.#####...@..?.#.## 1hE 1h 1h 11h{ 1h 1hF5#.# #.# #.. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#.#.##.#####....@.?....##.## 1hz;1h;&21h@1hA2hx#.# #.# #.. #.# #.# #.# #.# #.# #.# 2h̦_#.# #.# #.# #.# #.# #.#.#.# 2h#.#####.....@?....# #.2h\### # 2h2h&32hز2h 2ht(#.# #.# #.. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #2ht#.# #.#.#.# #.#####.....# #.### # 2hJ|2h|&42h2h2ha+5.4 (22h|2hb _k - a scroll labelled JEPROC VUOMN3h 3hF Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) 3h ^Missiles (go to first with ()  f - 18 stones (quivered)g - 6 poisoned darts Armour (go to first with [)  d - an orb of light (worn) 3h e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)b - a +0 robe  h - a +0 ring mail Scrolls (go to first with ?) 3h  k - a scroll labelled JEPROC VUOMN Potions (go to first with !)3hE c - a potion of ambrosia Talismans (go to first with %)i - a rimehorn talisman9hk - a scroll labelled JEPROC VUOMN. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out 9hloud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ 9h:“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? 9hY Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.>hX >h)\+ #.#Kardinal the Cudgeller#.# #..Mountain Dwarf **....#.# #.#Health: 27/27 ========================#.# #.#Magic: 2/2========================>h\#.# #.#AC: 8Str: 13#.# #.#EV: 8Int: 10#.# #.##SH: 0Dex: 12>h\#.# #.#######.#.#XL:  2 Next: 72% Place: Dungeon:2#.#####......@....#>h ^Noise: ---------  Time: 1545.4 (0.0)#...............###a) +0 mace#################Throw: 18 stonesYou finish putting on your +1 scale mail of cold resistance. _You feel resistant to cold. _k - a scroll labelled JEPROC VUOMNAs you read the scroll labelled JEPROC VUOMN, it crumbles to dust.  It is a scroll of identify.  You don't currently have any unidentified items.>h,gH6.4 (1 _>hj>hmlGh#.# #.# #.. #.# #.# #.# #.# ###.# #.# ..#.# #.# .##.# #.# .# Gh;#.# #.#.#.# #.#####.# #.### # GhGh&7GhGhGh#.#  #.# #..  #.# #.#  #.# #.# ###  #.# #.# #..  #.# #.# #.#  #.# #.# #.# #Gha#.# #.#.#.#  #.#####.#  #.###  # GhqGh&8GhcGh^Ghl#.# #.# #.. #.# #.# #.# #.# ####### #.# #.# #..... Gh m#.# #.# #.#.. #.# #.# #.#.# #.# #.#.#.# #.#####.# #.### #Gh2m# GhsGhs&9GhvGhRxHhW`.# .# #.. .# #.# .# #.# ####### .# #.# #..... .# #.# #.#.. .# #.# #.#.# .# #.#.#.# .#####.# .### Hh"X(## Hh_Hh_'50HhbHhdIh . ######....#.#.. #. #.#######.######.. ...............### Ih=H################IhIhn&1Ih[IhIh)<M Ih). ######....###Ih)a....# Ih,* #.#######.######........... ...............###Ih?*+####Ih0Ih0&2Ih3Ih4IhvM . ####### #.....##....# #.#.#.#.... #.#######.#.# .. . .#####...........# .#.##IhcvV# ###IhxIh'KK   kobold (missile, wandering)IhkIh3IhكIhu _A kobold comes into view. It is wielding a +0 dagger.Ih  . ###### #..@..####.#.....#  #.#.#.#..K #.#######.#.#......#####..# #.# # ...............### .# ################ #Ih Ihʰ K.K)==4IhƱ Ih9 ( _The kobold shouts!Ih# # # # # # #.. # #.# # #.# # IhP;# #.# #...@.### # #.# #.#.....# # #.# #.#.#.#.K. # #.#.#.#... #####...###.###.### .# #IhvIh,:(((Jh)`...6--5Jh3cJhdD _The kobold throws a stone. The stone hits you.Jh#..########.....####.#.@...#Jh] #.#.#.#.K...######.#.#.... #####...........###.#### ......### .Jh# ############### Jh0JhR;K.JhO--6JhJhLhLhA kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, LhŊtand meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ LhrThreat: Minor Class: Natural Size: Small Int: Human You have about 73% to hit with your +0 mace. LhAIt has about 69% to hit you. AttacksMax Damage Lh".Hit: +0 dagger 4 Throw: stones 2 Lh>It can open doors. [!]: Description|QuotePh;#Kardinal the Cudgeller #Mountain Dwarf **.... #Health: 26/27 =======================- #Magic: 2/2======================== # #..AC: 8Str: 13 # #.#EV: 8Int: 10 # #.# #######SH: 0Dex: 12 # #.# #.....###XL:  2 Next: 72% Place: Dungeon:2 # #.# #.#.@..K#Noise: ---------  Time: 1556.4 (1.0) # #.# #.#.#.#.....a) +0 mace # #.#######.#.#.......Throw: 18 stones #####.........h|A10;1m..###.#### ..............### .# ############### #K   kobold (missile)As you read the scroll labelled JEPROC VUOMN, it crumbles to dust.  It is a scroll of identify. _You don't currently have any unidentified items. _A kobold comes into view. It is wielding a +0 dagger. _The kobold shouts! _The kobold throws a stone. The stone hits you.Ph](QhX"   #..  #.#  #.# #  #.# #.....###  #.# #.#..@.K#  #.# #.#.#.#.  #.#.#.#.......###.####### .### # K.7QhT'Rh-Rh\7==8.6 (1.2Rh)#Rh% _You hit the kobold but do no damage. The kobold hits you but does no damage.Sh#ShQ$(9.8Sh'Sh) _You hit the kobold but do no damage. The kobold barely misses you.ShX? 8  You hit the kobold.ShiE C)ShG 1561.0ShJ ShL J _You kill the kobold!UhMY #..########.....####.#...).#.#@#......Uh######.#.#.. ####...........###.#####.Uhm%;-Uh%20Uh*Uhd,Wh9M. ###### WhwE#.....###..@).#  #.#.#.# Wh #.#######.#.#........ ####...........###.#####WhŸ.WhΥWhQ==-Why3Wh WhXhf\#.. #.# #.# ####### #.# #.....### #.# #.#...@.# Xh]#.# #.#.#.#.#.#.#.#.....###.## Xh^ .#.#.#XhUdXhe&4XhSiXhЍH  f - 20 stones (gained 2)  Things that are here:5.0 (220 _a +0 dagger; a kobold corpseZh N#..  #.#  #.# #######  #.# #.....###  #.# #.#...)@#  #.# #.#.#.#.#.#.#.#....###.#### #Zh6N.# #.#ZhWNY#.##ZhwNB.#Zh]^6.0 (1[h[h[h [h [h$2 #..########.....### ##.#...).##.∩####.#.#@.......[h2 ######.#.#.. ##...........###.#######.#.#[hz:[h:[h:7[h @[h~B0 _Found Caasej's Distillery.[h M #..#[h ####### ##.....### .#[hp J#.#...).##.∩####.#.#........######.#.#.. ##...........###.####### ..### #.# [h X.#.#[h [h [hX &8[hv [hA \h## #.. . #.# .# \h>l#.# ####### .# #.# #.....### ..# \hw#.# #.#...).##.∩# \h#.# #.#.#.#. #.#\hE.#.#..\h###.#### #.# \h) #.##.#\hGN#.#\he#.##.#\h R9\h8\h !### .. ... .# ..# .# ####### ..# .# #.....### ..# .# #.#...).##.∩# .# #.#.#.#. .#.#.#. .###.#### #.#  #.##.##.##.##.#\h \h; '70\h \h b _Found a sedimented emerald potion.\hU#!###  #... # #..# # ####### #..# # #.....####..# # #.#...).##.∩#####. # #.#.#.#. #.#.#.###.#### #.# \h]\hE^&1\hf\hg^hK5M^hc+.# ^hu ^hL#!### .^h.^hO ###### ^h....####..# ^hl...).##.∩#####^h< #.#.#.# ^hs#######.#.#.............^hP..###.########## ^h7`........### #.#^hX!^h!&2^h&^h;(^h 7M.#  #!### .. ###### ....####..# ..).##@∩#####. # #.#.#.# #######.#.#............. ..........###.##########.#^h ^h &3^h2 ^h ^hC M.#  #!### ..^hD  ###### ....####@.# ..).##.∩#####. # #.#.#.#........... #######.#.#.............###.^h)D (#^hK ^hK &4^hP ^hR ^hM.#  #!#### .^h.. ###### ....####..# ^h ..).##.∩##### # #.#.#.#....................^h.1###.#^hz^h&5^h$^h&_hM..#  #!####### ....... ###### ....####..# _h# #.#...).##.∩#####.....#######_hX_h_hʇ6_h_hp_hJ M#..#  #!####### ....... ########### # #.....####..#....7_hM _hzO `h'M #..#  #@####### ....... ##### # ####### #..#..#####`h`h,&8`hQ`h`h+9.0 (2`h#`h% `h&Q_k - a sedimented emerald potionchvch{Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) ch|zMissiles (go to first with ()  f - 20 stones (quivered)g - 6 poisoned darts Armour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn) ch,|w j - a +1 scale mail of cold resistance (worn)b - a +0 robe  h - a +0 ring mail chQ|Potions (go to first with !)c - a potion of ambrosia  k - a sedimented emerald potion cht|Talismans (go to first with %)i - a rimehorn talismangh c - a potion of ambrosia. A strange substance, produced by ghost moths. Consuming it causes regeneration gh of health and magic, along with total befuddlement. The two effects are fundamentally linked – the regeneration ends the moment the confusion does. It is a rare potion. Stash search prefixes: {inventory} {potion} gh Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.jhg[ Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) jh[ rMissiles (go to first with ()  f - 20 stones (quivered)  g - 6 poisoned darts Armour (go to first with [)  d - an orb of light (worn) jh[ ~ e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)jh\ b - a +0 robe  h - a +0 ring mail Potions (go to first with !)  c - a potion of ambrosia  k - a sedimented emerald potion jh9\ Talismans (go to first with %)i - a rimehorn talisman lh}pk - a sedimented emerald potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave, lh Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.qh*" qh' qh, rKardinal the Cudgeller.Mountain Dwarf **....##.Health: 27/27 ========================#..Magic: 2/2========================#.#AC: 8Str: 13qh@- #.#EV: 8Int: 10#.#SH: 0Dex: 12#.#XL:  2 Next: 75% Place: Dungeon:2#@#######qhs- Noise: ---------  Time: 1579.0 (0.0) .#........qh- a) +0 mace ##..######Throw: 20 stones qh- # ####### #..# qh. # #.....####..# # #.#...).##.∩#####. # #.#.#.#........... #######.#.#............. qh>. ..........###.##########f - 20 stones (gained 2)  Things that are here: _a +0 dagger; a kobold corpse qhd. _Found Caasej's Distillery. _Found a sedimented emerald potion. _k - a sedimented emerald potionqh. qha7 qh7 ,80.0 (1qhx; qh= K _It was a potion of heal wounds. You feel much better.vh | .##.####### ........ ############## .....####...).##.∩#####.vhg| #.#.......... ######. ..........###.############# #vhɉ Y1vhќ  ##.####### ........ ############## .....###.. ######### #.#vhԣ vh+ 2vhը vh vh,# .####### ........ #vha############## .....####...).##.∩#####.vh#k....########.#vh^*vh*&3vh.vh/whe[ ####### ........ ############## .....####...).##.∩#####.#.#...................###.##.#whwhb&4whxwhwhݺ ###### ........ ############## .....###wh,X#...).##@∩#####.#.#...........######.#.#.............###.wh[E##.#wh#whg&5whwhGwh i#.# #.# #.# #.#######  #........  #..######  # #..#  whc L#.....####..#  #.#...).##.@#####.  #.#.#.#..#.#.###.#### #.# #.# wh whN &6wh wh  wh Y_There is an entrance to Caasej's Distillery here.{hu {hSw Caasej's Distillery. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. {hw }While standing here, you can enter Caasej's Distillery with the > key. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. {hw )(>)enter.h+hhV)Welcome to Caasej's Distillery! What would you like to do?  a -  192 gold 2 potions of ambrosia  b -  36 gold a potion of attraction (unknown)  c -  36 gold a potion of attraction (unknown)d -  192 gold 2 potions of cancellation (unknown)  e -  96 gold a potion of cancellation (unknown)  f -  96 gold a potion of invisibility (unknown)  g -  36 gold a potion of lignification (unknown)  h -  36 gold a potion of lignification (unknown)  i -  192 gold 2 potions of magic (unknown)  j -  96 gold a potion of magic (unknown) h k -  120 gold a potion of resistance (unknown) You have 43 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase h[/] sort (type)[A-K] put item on shopping listhK hR hX O#.#Kardinal the Cudgeller#.#Mountain Dwarf **....#.#Health: 27/27 ========================#.#######Magic: 2/2========================#........AC: 8Str: 13#..######EV: 8h+Y Int: 10####### #..#SH: 0Dex: 12#.....####..#XL:  2 Next: 75% Place: Dungeon:2#.#...).##.@#####.Noise: ---------  Time: 1586.0 (1.0)#.#.#.#............a) +0 mace ######.#.#..............Throw: 20 stones hY .........###.########### .......### #.# ######## #.##.##.##.# _a +0 dagger; a kobold corpse _Found Caasej's Distillery. _Found a sedimented emerald potion. hY _k - a sedimented emerald potion _It was a potion of heal wounds. You feel much better. _There is an entrance to Caasej's Distillery here.hN_ h_ hc hRe hKhLhRh2Sh@  #######.......############# .....####...).##.∩#####.##.#....@....... ######.#.#.. .........###.############.#h! h." -7 _hp% h& hn" #######.......############# .....####...).##.∩#####.##.#............ ######.#.#.. .........###.############## #.# h,hz&8h^h>hW  #.# #.####### . #........ # #..###### # ####### #..# # #.....####..# # #.#...).##.∩#####.# # #.#.#.#hdX M.#.#.#..###.#.### #.# # #.#  #.#  #.# hX s #.#  #.#h^ h_ &9hc he h6# Q #.# #.####### .. #........ .# #..###### .# ####### #..# .# #.....####..# .# #.#...).##.∩#####.# .# #.#.#.#. .#.#.#..###.#.### #.# # #.#  #.#  #.#  #.#  #.#h* h* '90h/ h1 ho #.# #.####### #.. #........ #.# #..###### #.# ####### #..# #.# #.....####..# h6#.# #.#...).##.∩#####.# #.# #.#.#.#. #.#.#.#. #.###.#.### #.## #.# #.# #.# #.# #.#hh$1hhOh8 #.# #.#######  #.. #........  #.# #..######  #.# ####### #..#  #.# #.....####..#  #.# #.#...).##.∩#####.# h 96 #.# #.#.#.#.  #.#.#.#. ##.###.#h,9.### #.## #.#hL9 #.# #.# #.#hk9a #.#hsA<2htFhGhO#######.........############## #..# #.....####..h]..#...).##.∩#####.#.#.#............#####. ##...........###@########### ..### #.# hU>############ h?h&3hhThLo#.........############## #..# .....####..##...).##.∩#####.#.#.#............######.#.#.......... ho##...........###.########### ..### #@# ############ huhuhv4hczh|hK############## #..# .....####..##...).##.∩#####.##.#............######.#.#..... ##...........###.########### ..### #.# ############ hhG&5hhhN h####### .....####...).##.∩#####.##.#............#####. ##...........###.########### ..### #.# ############ hKU hU &6hY hf[ hc5.....####...).##.∩#####.##.#............#####. ##...........###.########### ..### #.# ############ h9h:&7h>hX?hj#...).##.∩#####.##.#............#####. ##...........###.########### ..### #.# ############ hhoho&8hrhCth@e#.#............#####. ##...........###.########### ..### #.# ############ hFhF&9h,JhKh#####. ##...........###.########### ..hE### #.# ############ #h>600hh}h| A ##...........###.########### ..### #.# ############ .hn h &1ḧ́ h6 h`  ..### #.# ############ h` <.hh hh &2hl hIn h  ############ .3h h hh ? hn ho &4hq h!s hF># hOY5hA#hh5&6hhh` h:a he hTg hgQhs=QhhnhKhhg>h>h)Bh`Chn hU A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol h Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.h h #.#Kardinal the Cudgeller#.#Mountain Dwarf **....#.#Health: 27/27 ========================#.#Magic: 2/2========================h u#.#AC: 8Str: 13#.#EV: 8Int: 10#.#SH: 0h hDex: 12#.#h> 2XL:  2 Next: 75% Place: Dungeon:2#@#Noise: ---------  Time: 1606.0 (0.0)###h a) +0 maceThrow: 20 stones _a +0 dagger; a kobold corpse _Found Caasej's Distillery. _Found a sedimented emerald potion. _k - a sedimented emerald potion _It was a potion of heal wounds. You feel much better. _There is an entrance to Caasej's Distillery here.h h( hR.###hh@+7.0 (1hޠhEhMR.###hwRhS&8hUhKXhM#############.#hkh!&9h h_hM...........### #############.#.h=10hhhn M##..###.########### ...........### #############.#h .h9 h &1h h h@+ /M #.#######.#.#.............. ##..###.########### ...........### #############.#.h/ h/ &2ho3 hT4 hW8M #  #.#######.#.#.............. ##..###.########### ...........### #############.#.###h;h/<&3hR>hs?h3}..).##.∩#####.# #  #.#######.#.#.............. ##..###.########### ...........### ############.hmh6hg&4hhhgG....####..# hg..).##.∩#####.# hgq#  #.#######.#.#.............. hgS##..###.########### hh<...........### ############hnhJo&5h^sh;uh#...).##.∩#####.##.#............#####. ##...........###.########### ..### #.# ############ h<6hhh*h+h4/h^0hh/hhh` h h hx hm \....####..# ..).##.∩#####.# #  #.#######.#.#.............. ##hm ..###.########### ...........### ############hEu hu &7h+z h{ h_w+###### ....####..# ..).##.∩#####.# #  #.#######.#.#.............. ##..###.########### ...........### ############hz<8h}h~hU ########### ....####..# ..).##.∩#####.# #  #.#######.#.#.............. ##..###.########### ...........### ############hh&9hh)hU....... #..############ #..#....####..# ..).##.∩#####.# #.#.#.#...  #.#######.#.#.............. ##..###.########### ...........### ############hhԓ'20h hh #.#######....... #..############ #..#....####..# ...).##.∩#####.# #.#.#.#........ h #.#######.#.#.............. ##..###@########### ...........### ############hAh&1hhh s  #.#######....... #..############# #.......####..# ...).##.∩#####.# #  #.#######.#.#..@........... ##..###.########### ...........### hT )############h֊ h &2h h hĭ#.# #.####### #.. #........ #.# #..###### #.# ####### #..# #.# #.....####..# #.# #.#...).##.∩#####.# #.# #.#.#.#. #.#.#.#. .###.# ### #.#  #.##.##.##.#hW#.# h<3hhgh#.# #.####### .. #........ .# #..###### .# ####### #..# .# #.....####..# .# #.#...).##.∩#####.# h^.# #.#.#.#. .#.#.#. .###.# ### #.#  #.##.##.##.##.# hh&4h:hӎh9#.# #.#######  #........ # #..###### # ####### #..# # #.....####..# hG:# #.#...).##.∩#####.# # #.#.#.#. #.#.#. ###.# ### #.# h3AhA&5hFhGh #.# #.#######  #........  #..######  ####### #..#  #.....####..#  #.#...).##.∩#####.#  #.#.#.#. .#.#. ###.# ### #.# hl h &6hI h h .#.# #.####### #........ #..###### ####### #..# #.....####..# #.#...).##.∩#####.#.#.#.#.#.#.#.#.###.#### #.# h h <7h hg! h'#.# #.####### #........ #..###### # #..# #.....####..# ##.#...).##.∩#####.#.#.#.#.#.#.#.#.hm###.#### #.# hh/&8hNhwh 3#.# #.# #. #..###### #hX3 #..# #.....####..# # .#.#...).##.∩#####.#.#.#.#.#.##.h3.#.#.###.#### #.# h4h=;h|;&9h@hAh]#.# #.# ##. .#h#..#######.  # #..# . #h#.....####..# .# #.#h #.#...).##.∩#####.#.  #.#.#.#.##.#h7.#.#.####.#### #.# hh'30h hY hS#.# #.# # #. .# #..#######. # #..# .. # #.....####..# .# #.# #.#...).##.∩#####.#.... #.#.#.#.##.# .#.#.h# ###.# ### #.# h<1hhlh_ #.# #.# # ##. .#.##..#######.#. #..# #.. . # .....####..# #.#.#.# .#...).##.∩#####.#.... .#.#.#.##.# .#.#.# ###.#h  ### #.# h| h &2h h hFi J#.# #.# ## # #. .#.# #..#######.#.  #..# #.... # ####..# #.#.#.# #...).##.∩#####.#.... #.#.#.##.# #.#.# ###.#hi  ### #.# hp hEq &3hu hv h,#.# #.# ## # #. .#.# #..#######.#.  #..# #.... # ####..# #.#.#.### ...).##.∩#####.#..... .#.#.h%##.# .#.# ###.#  #.# hha&4h7!h"h6#.# #.# ##.# #. .#.# #..#.#.# #..# #.....# ####..# #.#.#.### ).##.∩#####.#..... #.#.h##.# #.# ###.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#hh5&5hhh#.# #.# ##.# #. .#.# #..#######.#.#  #..# #.....# h$####..# #.#.#.### ).##.∩#####.#..... .#.##.# .# .# h #.#  #.#  #.#  #.# h #.#  #.#  #.#hTh&6hPh h  ####### #......  ######.# ## .....# ####..# #.#.#.#######).##.∩#####.#..........#.....## ................. ##.###############h hU &7hM h h  #########........  ######.# ## .....# ####..# #.#.#.#######).##.∩#####.#..@.......###.####### ................. ##.###############hh=&8hihhX #.# #.# #.# #.# #.# #.##########.# #....#.# #..#######.#.#  #..# #.....# hY ####..# #.#.#.# ).##.∩#####.#. #.##.#.......# .######### #.# #.# #.# #.# #.#h_ he` &9hd he h {#.# #.# #.# #.# #.# #.##########.# #....#.# h #..#######.#.#  #..# #.....# ..# #.#.#.# .##.∩#####.#.h $# .h& c##.#.#hA ......# .#####hZ K# .# hs V.# .# h W.# .#h) h '40h h h#.#  #.# #.#  #.# #.#  #.##########.#  #...#.#  #..#.#.#  #..# #.....# ht=..# #.#.#.# ##.∩#####.#.# ##.#.# ..# ##### #h####hh9&1hhh"o#.# #.# #.# #.# #.# #.#.# #.#.# #..#.#.# hG##..# #.....# ..# #.#.#.# .∩#####.#.# ##.#hl#p.# #  h#*hO)h)&2h,h.h.# .# #.# .# #.# .#.# .#.# ..#.#.# ..# #.....# h..# #.#.#.# .∩#####.#.# ##.#.# h0#  hh&3hjh1ho# # #.# # #.# #.# #.# #.#.# # #.....# # #.#.#.# ∩#####.#.# ##.#.# # # hhQ&4hhۖh  #.#  #.# .# #.# #.#.# # #.....# # #.#.#.# #####.#.# ##.#.# # .# h .#.#.#....h h= &5h h h z#.# #.# .# #.# .#.#  #.....#  #.#.#.# .#.# ##.#.# # #.#  #h .##.##.##.....h h( &6h h h^ #.# ####### ....... ######  #....#.#.######### ####.#........... ......##.#######...# hc#########.B   giant cockroach (asleep)#.Bhh rBB.h@!&7h4%hA'b _A giant cockroach comes into view.hPU  ####### ....... ######  #....#.#.######### ####.#........... ......##.#######...# #########..B#.#.hV h[ :B.h[ &8h_ h1a hP ####### ....... ######  #....#.#.######### ####.#........... ......##.#######...# #########B...#...#.....#hQ hU BhU 0.hSV &9hY hZ hQ....... ######  #....#.#.######### ####.#........... ......##.#######...# #########B......#....#.#.....#.##hhN^5--=50h= h | _The giant cockroach bites you. The giant cockroach closely misses you.h   You hit the giant cockroach.  The giant cockroach is moderately wounded.h%f6=-1.2 (1.2h%h6(G _The giant cockroach bites you but does no damage.h'  You barely miss the giant cockroach.The giant cockroach is moderately wounded.h\((2.4h,h. h.9_The giant cockroach bites you but does no damage.h  _The giant cockroach bites you but does no damage.  You barely miss the giant cockroach.  The giant cockroach is moderately wounded. _The giant cockroach bites you but does no damage.  You hit the giant cockroach.  The giant cockroach is almost dead.3.6h h _The giant cockroach barely misses you. The giant cockroach closely misses you.h!  You hit the giant cockroach but do no damage.The giant cockroach is almost dead.hK"V5-4.8h%h(4 _The giant cockroach bites you.hb A  You hit the giant cockroach.h F.hر 1826.0ho h S _You kill the giant cockroach!hh> ######  #....#.#.######### ####.#........... ......##.#######...# #########...#......###.....#######hoho4-70hUth,vh   #....#.#.######### ####.#........... ......##.#######...# ######### #.# #.##...#............#.######.#..##h h @-8h h h{  #.#.######### ####.#........... ......##.#######...# ########## #.#.#.##.######....##.......@....####### h&| #.#.#.....######hN hŃ T6=9h h0 hn M....#  #.#.#.######## ####.#..........##.###### ......... ########## #.#  #.#.## .######@...##.......######....#.#.#.#.....######ht =60hhx hy h4hh}  #.#.######### ####.#........... ......##.#######...# ########## #.#.#.##.######....##.......@....####### #.#.#.....######h hj &1h hw h# #.#.#.##.#...#.##.#######.#.# #.## #.# # #.#.# #.#.###.######....###.#hE.#.######.....# #.#.#.# ....#.# ....# # ######ho<2hFhhhZ.# #.#.#.# ∩#####.#..#.##.#.#.# #.## #.# # #.#.#h #.#.## #.######....## #.# #.######.....#h #.#.#.# ....#.# ...hp.# # ######hϞ7==3hh(h .# #.#.#.# .∩#####.#.#.##.#.#.# #.## #.# # #.#.# #.#.## #.######....## #.# #.######.....# #.#.#.# ....h #.#  ....# #  ######h h~ &4h h h L#..# #.#.#.# #.∩#####.#.#.##.#.#.# #.## #.# # #.#.# #.#.## #.######....## #.# #.######.....# #.#.#.#  ....#.# h  ....# #  ######h hC &5ho h_ h0`#..# #.#.#.# ##.∩#####.#.#.##.#.#.# #.###### #.# # #.. #.#.# ##. #.#.## # #.######....## # #.# # #.######.....# ##. #.#.#.# #.h`. ....#.# ##. ....# # ## ###### ###hf<6hjh4lh#..# #.#.#.# .##.∩#####.#.#.##.#.#.# #.# .###### #.# # .# ..# #.#.# .# #.# #.#.## .# #.######....## .# #.# .#h #.######.....# .# #.# #.#.#.# .# ..# ....#.# .# #.# ....# # .# #. ###### .## .# .#hhOB=7hh[h w#..# #.#.#.# ).##.∩#####.#.# #.##.#.#.# #.# #.###### #.# # #.# ..# #.#.# #.# #.## #.#.## #.#ht_ #.######....## #.# #.# #.# #.######.....# #.# #.## #.#.#.# #.# ..# ....#.# #.#h #.# ....# # #.# #.hJ ###### #.# # h3#.# #.#hh=&8hhh?~h~h hhhM ....# ####..# #.#.#.######## ).##.∩#####.#.......... ###.###### ................ ############## ..#  #.## #.#.## ######....#he<...... #.######.... #.##.## #.#.#.#..##.#h <9h\hh  ###.#.######### ).##.∩#####.#........... #............##.####### ....# #.############### ..# . #.### #.######....##...........h #######.## #.#.#..##.# #.#h hW '70hT h hE:  ).##.∩#####.#........... #............##.####### ....# #.############### ..# . #.### #.######....##...........h: :######.#.## #.#.#..# ...#. #.#hA hB &1h'F hzG h*4h2hrhh$hhQh2Ihn5h(7,h:,h>9#.................# #.# ###.############### #.# # # #.# ..# #.#.# h> #.# #.## #.#.##  #.# #.######....##  #.# #............#  #.# ##.######.....#  #.####.## #.#.#.#  #.#h>$#.@## ....#.#  #.# ....# #  #.#h> #. #####  #.#h? #.  #.# #. h6? #.# #.r   quokka (wandering) hT?j #.##r  ###hr?3#. hA&2hG} .  A quokka comes into view.h2H+3.0 (2hKh/M3 _The quokka moves out of view.hk.#.# #.# .###.# #.# # ## #.# ..# #.#.# #.# #.## #.#.##h #.# #.######....## #.# #....# #.#h ##.######.....# #.# ###.## #.#.#.#h  #.# #@.## ....#.# #.#hF #.## ....# # #.#hn #.# ###### #.# #..h #.# #.. #.# #.r.r   quokka #.# #.##h m ### #..hhDr.hi+4.0 (1hhhb##.############### ## #.# ..# .   #.### #.######....##............##.######hb###.## #.#.#..## ...##   ###### . hb]r.....#h c?####.h*c hdhGfhlNr.h{l&5hqh>sh  i  You hit the quokka but do no damage.hu 5=6.2 (1.2h" h\ > _The quokka bites you but does no damage.h W hxW (7.4hZ h,\ _You closely miss the quokka. The quokka closely misses you.h[h-8.5 (1.1hBh _You hit the quokka but do no damage. The quokka closely misses you. x2hj9  You sock the quokka!hoF.hr599.7 (1.2hz` _You kill the quokka!hlU ## #.# ..# .   #.### #.######....##............##.#########.## #.#.#..## ...##   ###### ..# .+.....#h[WhW,-80hW 0h[h\hu    #.### #.######....##...........hȽ ##.#########.## #.#.#..## ...##  ## ###### ..# h 6+#.h 2###h h @-1hi h hm   #.######....##...........##.#########.## #.#.#h ;..## ...##  ## ###### ..# +h׺ ###h 8...h 0.##h <2h h h ...........##.#########.## #.#.#..## ...##  ## ###### ..# +hF/####hgQ. ...h7#+hh"&3h_hh ##.#########.## #.#.#..## ...##  ## ###### ..# +####hu#.#  #...#..#.hth&4hkh@h( ###.## #.#.#..## ...##  ## ###### ..# +.#####.#  #...#..#####.#5hh]h @..## ...##  ## ###### ..# .+.####.## #@..#........##...#####.+## ## 6hg#.# #..## ....#.# #.# #.## ....# # #.# #.### ###### #.# #...# #.# #...+ #.# #...# #.# #.### ### #..## #.@.# .#.# #...#####.+ ## ##7h #.# #..## ....#.#  #.# #.## ....# #  #.# #.### ######  #.# #...#  #.# #...+  #.# #...#  #.# #.###  ### #..## #..@# .#.# #...#####.+ ## ###8hl Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 mace (weapon) Armour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)b - a +0 robe  h - a +0 ring mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip h h1 h v #.##..## ....#.#Kardinal the Cudgeller#.##.##....# #Mountain Dwarf **....#.##.### ######h lHealth: 27/27 ========================#.##...#Magic: 2/2========================#.##...+AC: 8Str: 13  #.##...#EV: 8Int: 10  #.##.###SH: 0Dex: 12  ####..##XL:  2 Next: 89% Place: Dungeon:2#..@#Noise: ---------  Time: 1688.7 (0.0)h# ........#.#a) +0 mace#...#####.+Throw: 20 stones##ht ###You hit the quokka but do no damage. _The quokka bites you but does no damage. h __You closely miss the quokka. The quokka closely misses you. _You hit the quokka but do no damage. The quokka closely misses you. x2  You sock the quokka! _You kill the quokka!hͯ n  Okay, then.h- h . _h  You are a level 2 Mountain Dwarf Monk. You are 89% of the way to level 3.  Play time: 00:21:45 (1692 turns).hh&  hZot will find you in 10311 turns if you stay in this branch and explore no new _floors.h  #.# #..## ....#.# #.# #.## ....# # #.# #.### ###### #.# #...# #.# #...+ #.# #...# #.# #.### ### #..## #.@.# .#.# #...#####.+h g ## ###h h 29.7 (1 _hI h  hכq #.# #..## ....#.# #.# #.## ....# # #.# #.### ###### #.# #...# #.# #...+ #.# #...# #.# #.### ### #..## h$ #@..# .#.# #...#####.+ ## ### h h'90 h h h4 h h h)##  ## ###### ..# .+####.## ...####..........@#.##...#####.+# ###    h<1 h h h_ #.# #.## ....# # #.# #.### ###### #.# #...# #.# #...+ #.# #...# #.# #.### ### . #..##.####...# h#.#.##...#####.+ ## ### hy h&2 h h h: #.# #.## ....#  #.# #.### ###### #.# #...# #.# #...+ #.# #...# #.# ♣ #.### ### #.. #..## hr#....####...# #.#.# ##...#####.+ ### ### h h3&3 h h] hp  #.# #.## ....# #.# #.### ###### #.# #...# #.# ♣ h  #...+ #.# ♣. #...# #.# ♣.. #.### ### #... #..## #....####...# #.#.# ##...#####.+ #### ### h  h\ &4 h{  h  h  #.# #.## .... #.# ♣♣ #.###  #.# .♣ #...# #.# ♣♣.♣ #...+ #.# ♣...♣ #...# #.# ♣..P. #.### ### #.... #..## #....####...# hb + #.#.# ##...#####.+ ##### ### h  hN &5 h  h  hRz #.# #.##  #.# ♣♣ #.###  #.# .♣ #...# hVS #.# ♣♣.♣ #...+ #.# ♣...♣♣ #...# #.# ♣..P.♣ #.### ### #....# #..## hS #....####...# #.#.# ##...#####.+ ##### ### hY hZ&6 hS^ h_ hb #.# #.##  #.# ♣♣ #.###  #.# .♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣..P.♣ #.### ### #....# #..## #....####...# hFc+ #.#.# ##...#####.+ ##### ### h8i hi&7 hm hZohhҚA fungus. A lumpy grey fungus, growing well in the dank underground dungeon. If struck, it will die soon after. Max HP: ~200 Will: ∞hAC: noneEV: none  rF: ... rC: ... rPois: +rNeg: ... rElec: .Class: Plant Size: TinyInt: Mindless hLzYou have about 98% to hit with your +0 mace. It is immune to torment; and resistant to drowning. It cannot move.h hA#.##.##.. Kardinal the Cudgeller#.# ♣♣#.### ### Mountain Dwarf **....#.# .♣ #...#h|nHealth: 27/27 ========================#.# ♣♣.♣♣ #...+Magic: 2/2========================h #.# ♣...♣♣ #...#AC: 8Str: 13#.# ♣..P.♣ #.###EV: 8Int: 10### #....# #..##SH: 0Dex: 12#....####...#XL:  2 Next: 89% Place: Dungeon:2hS#.@......#.#Noise: ---------  Time: 1697.7 (1.0)##...#####.+a) +0 mace##### ###hThrow: 20 stones   _You kill the quokka! _Okay, then.You are a level 2 Mountain Dwarf Monk. You are 89% of the way to level 3.  Play time: 00:21:45 (1692 turns).  hq\Zot will find you in 10311 turns if you stay in this branch and explore no new _floors.hhh0.##  ..♣♣ ### ### .♣ #♣♣.♣♣ +.♣♣ #....# ♣..P.♣ #.#### #..#hP1#..@.####..##........#.###...#####.+##### ### hg5h5&8h~8h9h%M##.## #.##  ..♣♣ ### ### .♣ #♣♣.♣♣ +.♣♣ #....# ♣..P.♣ #.#### #..#....####..##........#.###...#####.+hh&9hFhhT  You thump the fungus! The fungus begins to die.h`7=700.9 (1.2hh4 _The fungus is lightly damaged.h `  You hit the fungus.2.1h h 4 _The fungus is lightly damaged."h`  You hit the fungus.3.3"h"h}4 _The fungus is lightly damaged.#h >hit the fungus.  #h b.4.5#h$ #h7& W _A nearby fungus withers and dies.'h+ M ##.#######.## #.##  ..♣♣ ### ### .♣ #♣♣.♣♣ +'h+♣♣ #....# ♣..@.♣ #.#### #..#....####..##........#.#...##'hJ2'h24-50'h7'ho8'hW M #....... ##.#######.## #.##  ..♣♣ ### ###.♣ #♣♣.♣♣ +♣♣ #....# ♣....♣ #.####'h  #..##....####...#....'h 'hM @-6'h 'h (h  ##.#########.## ..## .## ♣♣# ###♣.♣..# ♣.♣♣+(hi y♣...♣♣#.♣ #.#### #....# #.. ###...(h 5....(ht(h&7(h(h(h-  #.# ##.###### #.# ###.## # #.# #..##  #.# #.##  #.# ♣♣ #.###  #.# ♣.♣♣ #...#(hj " #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣.@..♣ #.###(h  ### #....# #..## #....####...#(h  ##........#.# ##...#####.+(hӘ s ##### ###(h <8(hԢ (h )h$ M #....... ##.#######.## #.##  .♣♣ ### ##♣.♣♣ #)h>$ 3♣♣.♣♣ +♣♣ #....# ♣....♣ #.####)hW$ } #..##....####...#)hk$ H.....#)hf* )h* &9)h. )h-/ )h M###### #....... ##.#######.## #.##  .♣♣ ### ##.♣♣ #♣♣@♣♣ +♣♣ #....# ♣....♣ #.#### #....# #..##....)h )h '10)hZ )h +h̴######## #.#  #.# )# #.##### #.# .# #...... #.# .. ##.#### #.# +# ###.##  #.# ♣. #..##  #.# .♣ #.  #.# ♣♣.♣ #.### # #.#  #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...#+hg6 #.# ♣....♣ #.###### #....# #..## #....####...###........#.#...#####.+##### ###+h+h&1+h1+hsu _Found a runed hammer. Found a runed translucent door.,h......### #.# ..# # ####### #.# ### #.## #.# j)# #.#######.# ..#.......#.# .. ##.#######.# +# #####.# ♣♣. #..#.# ♣.♣ #.## .#.# ♣♣@♣ #.### ###.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...##.# ♣....♣ #.###### #....# #..## j   Crazy Yiuf (asleep)#....####...###........#.#,h=[17;16H##...#####.+,hV7  Crazy Yiuf shouts!,hv1.,h&2,h _Crazy Yiuf laughs, "Island head wrapper!".hQI.hS.h!U,.hdXB.hY,.hbZ.hw^####.#.#...............#. .......###.############### #. .h^.....### #.# ..# #. ###### #.# ##### #.## ##.# #⌠.)#.######.#.# #...# #........#.# .j. ##.#######.# #+# ###.## ##.# ♣♣@♣ #..## ..4.5 (2.h_#.# ♣.♣♣ #.## ..#.# ♣♣.♣ #.### ####.# ♣.♣♣ #.# ♣♣.♣♣ #...+#.# ♣...♣♣ #...# j   Crazy Yiuf#.# ♣....♣ #.###### #....# #..###....####...#.hDc.hd0hɆ 0h] /Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19Will: +AC: +0h EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 84% to hit with your +0 mace. He has about 73% to hit you. AttackMax Damage 0h Hit: +4 quarterstaff (chaos) 22 + chaos He has an unusual item: a +4 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. 0h z[!]: Description|Quote8h'8h.1####.#.#.................# #. Kardinal the Cudgeller .......###.############### #. Mountain Dwarf **.... .....### #.#..##. Health: 27/27 ======================== ###### #.# ##### #.## #. Magic: 2/2========================#.# #⌠.)# #.######. AC: 8Str: 138h1#.# #...# #........ EV: 8Int: 10#.# .j. ##.######. SH: 0Dex: 12#.# #+# ###.## #. XL:  2 Next: 89% Place: Dungeon:2#.# ♣♣@♣ #..## .. Noise: ---------  Time: 1714.5 (2.0)#.# ♣.♣♣ #.##.. a) +0 mace#.# ♣♣.♣ #.### ### Throw: 20 stones#.# ♣.♣♣ #...##.# ♣♣.♣♣ #...+#.# ♣...♣♣ #...#8h1Sj   Crazy Yiuf#.# ♣....♣ #.###### #....# #..###....####...#8h1You hit the fungus.  The fungus is lightly damaged. _A nearby fungus withers and dies. _Found a runed hammer. Found a runed translucent door.  Crazy Yiuf shouts! 8h2\_Crazy Yiuf laughs, "Island head wrapper!"8h28h68h>8;hK;hLL;hQ;hR=h!L=hNA runed hammer. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 4.1At 100% training you would reach 14.0 in about 6.2 XLs.At current training (46%) you reach 14.0 in about 8.1 XLs.Current attack delay: 1.1. Damage rating: 9 (Base 8 x 107% (Str) x 114% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “The hammah that John Henry swung, (g)o to location.Zh Zhj ####.#.#.................# #. Kardinal the Cudgeller .......###.############### #. Mountain Dwarf **.... .....### #.#..#Zh p#. Health: 27/27 ======================== ###### #.# ##### #.## #. Magic: 2/2========================#.# #⌠.)# #.######. AC: 8Str: 13Zh #.# #...# #........ EV: 8Int: 10#.# .j. ##.######. SH: 0Dex: 12Zh #.# #+# ###.## #. XL:  2 Next: 89% Place: Dungeon:2#.# ♣♣@♣ #..## .. Noise: ---------  Time: 1714.5 (0.0)Zh; #.# ♣.♣♣ #.##.. a) +0 mace#.# ♣♣.♣ #.### ### Throw: 20 stonesZhc }#.# ♣.♣♣ #...##.# ♣♣.♣♣ #...+#.# ♣...♣♣ #...#Zh j   Crazy Yiuf#.# ♣....♣ #.###### #....# #..###....####...#You hit the fungus.  The fungus is lightly damaged. Zh #_A nearby fungus withers and dies. _Found a runed hammer. Found a runed translucent door.  Crazy Yiuf shouts! _Crazy Yiuf laughs, "Island head wrapper!"Zh_ Zh Zh ]h<xA garden patch. A small decorative plot of flowers penned in by cobblestone.`h####.#.#.................# #. Kardinal the Cudgeller .......###.############### #. Mountain Dwarf **.... .....### #.#..##. Health: 27/27 ======================== ###### #.# ##### #.## #. Magic: 2/2========================#.# #⌠.)# #.######. AC: 8Str: 13#.# #...# #........ EV: 8Int: 10#.# .j. ##.######. SH: 0Dex: 12#.# #+# ###.## #. XL:  2 Next: 89% Place: Dungeon:2#.# ♣♣@♣ #..## .. No`h$ise: ---------  Time: 1714.5 (0.0)#.# ♣.♣♣ #.##.. a) +0 mace#.# ♣♣.♣ #.### ### Throw: 20 stones#.# ♣.♣♣ #...##.# ♣♣.♣♣ #...+#.# ♣...♣♣ #...#j   Crazy Yiuf#.# ♣....♣ #.###### #....# #..###....####...#You hit the fungus.  The fungus is lightly damaged. _A nearby fungus withers and dies. _Found a runed hammer. Found a runed translucent door.  Crazy Yiuf shouts! _Crazy Yiuf laughs, "Island head wrapper!"`h`h#eheh5$eh[A runed translucent door. A door, covered in runic writing, made from magically translucent wood. It has been created to seal away great danger or glorious treasure. You may break the ehrunes by opening it like any other door, but creatures of the dungeon will not dare to try. While adjacent to it, you can open it by pressing the O key. eh'(O)pen.~h~h####.#.#.................# #. Kardinal the Cudgeller ~hg.......###.############### #. Mountain Dwarf **.... .....### #.#..##. Health: 27/27 ======================== ~hL###### #.# ##### #.## #. Magic: 2/2========================~hx#.# #⌠.)# #.######. AC: 8Str: 13#.# #...# #........ EV: 8~h#Int: 10#.# .j. ##.######. SH: 0Dex: 12~h/#.# #+# ###.## #. XL:  2 Next: 89% Place: Dungeon:2~h4C#.# ♣♣@♣ #..## .. Noise: ---------  Time: 1714.5 (0.0)#.# ♣.♣♣ #.##.. a) +0 mace#.# ♣♣.♣ #.### ### Throw: 20 stones~hZ}#.# ♣.♣♣ #...##.# ♣♣.♣♣ #...+#.# ♣...♣♣ #...#~h?j   Crazy Yiuf#.# ♣....♣ #.###### #....# #..##~h#....####...#You hit the fungus.  The fungus is lightly damaged. _A nearby fungus withers and dies. ~h_Found a runed hammer. Found a runed translucent door.  Crazy Yiuf shouts! ~h \_Crazy Yiuf laughs, "Island head wrapper!"~h~hL~hhw........###.############### #### #.# .. # ####### #.# ##### #.## # #.# #⌠.)# #.###### #.# #...# #...... #.# .j.#.######hiw #.# #+# ###.## # #.# ♣♣.♣ #.  #.# ♣@♣♣ #  #.# ♣♣.♣ #.### ##hwT #.# ♣.♣♣ #...#  #.# ♣♣.♣♣ #...+hw #.# ♣...♣♣ #...# #.# ♣....♣ #.### ### #....# #..## #....####...# ##........#.#hzh)D.h+5.5 (1hhхhhʐhhhhhԚh,hh #.# #⌠.)# #.##### #.# #...# #....... #.# ... ##.##### #+# ###.## ♣♣.♣ #..## ♣.♣♣ #.## .♣♣.♣ #.### #♣.♣♣ . ♣♣@♣..+ 8.5 (3♣...♣♣ #...# h~♣....♣ #.###....##....###....##...#####.+##### ###hh.hh  ......... ... ##.#######+# ###.## ♣♣.♣ #..## ..♣## ♣♣.♣ # ##♣.♣♣..# ♣.♣♣+♣.@.♣♣#.♣ #.#### #....# #......h ^9.5 (1h|/  ... ##.#######+# ###.## ♣♣.♣ #..## ..♣## ♣♣.♣ h/j# ##♣.♣♣..# ♣♣.♣♣+♣...♣♣#h0.♣ #.#### #....# #..hA0j ###........hl0(#h8h8'20h)=h>hu #.# ... ##.######.#.# #+# ###.## #.#.# ♣♣.♣ #..## .#.# ♣.♣♣ #.## .#.# ♣♣.♣ #.### ##.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣..@.♣ #.### ### #....# #..## #....####...# ##.....##...#####.+#1hoF#.# ... ##.######.#.# #+# ###.## #.##.# ♣♣.♣ #..## .#.# ♣.♣♣ #.## .#.# ♣♣.♣ #.### ##.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣...@♣ #.### ### #....# #..## #....####...# ##...# 2h3 #+# ###.## #.#♣♣.♣ #..## ....♣## ♣♣.♣ # ####♣.♣..# ♣.♣♣+♣...♣♣#.♣ #.#### #...@# #.. ###...#........#...#3hK  ♣♣.♣ #..## ....♣## h ♣♣.♣ # ####♣.♣..# ♣♣.♣♣+♣...♣♣#.♣ #.#### #....# #.. ###...h #........# ##...#####.+h h{ &4hC h hW 1.♣## ♣♣.♣ # ####♣.♣..# ♣♣.♣♣+♣...♣♣#.♣ #.#### #....# #.. ###...h ##..@.....# ##...#####.+ ##### ###   hC <5hH h, h#.# ♣.♣♣ #.## .#.# ♣♣.♣ #.### ##.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣....♣ #.### ### #....# #..## #....####...# ##.#.# ##...#####.+ ##### ### h޶<6h^hh} k#.# ♣.♣♣ #.## ....##.# ♣♣.♣ #.### ##.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣....♣ #.### h~ ### #....# #..## #....####...# ##.#.# ##...#####.+ ##### ### h h= &7h< h h #.# ♣.♣♣ #.## ....# #.# ♣♣.♣ #.### ###### #.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣....♣ #.### ### #....# #..## #....####...# ##.#.# ##...#####.+ ##### ### h\ h &8h h h{#.# ♣.♣♣ #.## ....# ##.# ♣♣.♣ #.### ###### #.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣....♣ #.### ### #....# #..## hn{#....####...# ##.#.# ##...#####.+ ##### ### hh5&9hzhhL#.# ♣.♣♣ #.## ....# # #.# ♣♣.♣ #.### ###### #.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣....♣ #.### ### #....# #..## #....####...# ##.#.# ##...#####.+ ##### ### 30hh <♣..##. ♣.♣♣# ....# #♣.### ######.♣♣ .#hJ ♣.♣♣ +♣♣ #....# ♣....♣ #.###h ### #....# #..#....####@..#h ##........#.###...#####.+h c##### ### h hh&1hhhl M #+# ###.## #.#♣..##. ♣.♣♣# ....# #♣.### ######.♣♣ h .#♣.♣♣ #...+♣♣ #....# ♣....♣ #.###### #@.##....####..hQ ##........#.###...#####.+###h h h 2hD hڞ hz#.# #+# ###.## #.#.#.# #.# ♣♣.♣ #..## ....#.# #.# ♣.♣♣ #.## ....# # #.# ♣♣.♣ #.### ###### #.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣....♣ #.### ### #....# #.@## #....####...# ##........#.# ##...#####.+#####h|z[40m ###3hhOh&4h(h^/hn ♣♣.♣ #..## ....♣##  ♣♣.♣ # ###### .♣..# ♣.♣♣+...♣♣#.♣ #.#### #....# #..## ###.@.##........# ##...#####.+#4hh hv #.# ♣♣.♣ #..## ....#.#  #.# ♣.♣♣ #.## ....# #  #.# ♣♣.♣ #.### ######  #.# ♣.♣♣ #...#  #.# ♣♣.♣♣ #...+  #.# ♣...♣♣ #...#  #.# ♣....♣ #.###  ### #....# #..## #....####..@# ##.#.# ##...#####.+ ##### ###h h &5hC hs4h hJhj<.♣##  ♣♣.♣ # ###### .♣♣ #...# ♣.♣♣ #...+...♣♣ #...#.♣ #.#### #....# #..## ###...#........# ##...#####.+ ##### ###   6h%♣♣.♣ # ###### .♣♣ #...# ♣.♣♣ #...+...♣♣#.♣ #.#### #....# #..## ###...#........# ##...#####@+ ##### ###hd,<7h-h/hǃ #####......'............#####h h &8hq h ( _You open the door.hj#.# ♣♣.♣ #.### ###### #.# ♣.♣♣ #...# #.# ♣♣.♣♣ #...+ #.# ♣...♣♣ #...# #.# ♣....♣ #.### ### #....# #..## #....####...#####.#.#.##...#####.@.##### ###.##9h*ohgq hqC_There is an open door here.h.# ♣♣.♣ #.### ###### .# ♣.♣♣ #...# .# ♣♣.♣♣ #...+ .# ♣...♣♣ #...# .# ♣....♣ #.###  #....# #..## #....####...####.h'#.#.##...#####.'##### ###.##hhj.40 _hɟhh # ♣♣.♣ #.### ###### # ♣.♣♣ #...# # ♣♣.♣♣ #...+ # ♣...♣♣ #...# # ♣....♣ #.### h  #....# #..## #....####...###.#.#.##...#####.'.##### ###.#h h@ &1h h h ♣♣.♣ #.### ######  ♣.♣♣ #...#  ♣♣.♣♣ #...+  ♣...♣♣ #...#  ♣....♣ #.###  #....# #..##  #....####...###.#.#.##...#####.'.##### ###.#2h@b♣♣.♣ #.### ###### ♣.♣♣ #...# ♣♣.♣♣ #...+ ♣...♣♣ #...# ♣....♣ #.### #....# #..## #....####...# ##.#.#.##...#####.'.##### ###.#hfhQg&3hkhmh0k.♣ #.### ###### .♣♣ #...# .♣♣ #...+ ...♣♣ #...# ....♣ #.### ....# #..## ....####...#.#.#. ##...#####.'.  ##### ###.#hhg&4hhhl.♣ #.### ###### ♣♣ #...# .♣♣ #...+ ♣♣ #...# ♣ #.### # #..## ####...# .#.#....#####.'. ##### ###.#5hnhoh6 ♣ #.### ######  #...# ♣♣ #...+ ♣♣ #...# ♣ #.### # #..## ####...#.#.#. ...#####.'. ###.#h; h< &6h9? h@ h̼  #.### ######  #...#  #...+ ♣♣ #...# ♣ #.### # #..## ####...#.#.#.#####.'. ###.##7ht ha h#.### ###### #...#  #...+ h #...# ♣ #.### # #..## . ####...#.#.#. .#####.'.# ###.## hh&8hJhha#.### ###### #...# #...+  #...#  #.### .  #..## .....#.#.#.# #####.'.#  ###.## # hh&9hhhv#.### ######  #...#  #...+  #...# ###.### ..##..## ...#...#....##.#.# .'.#  ###.## # ha|h}'50hnhh: #.### ###### #...# #...+ hj; E# #...# .## #.### ...# #..## #...# ...#....# #.#.# .'.# ###.h; [## # hLA hA &1hcD hE h .### ###### ...# ...+ ## ...# ..## .### ...# ..## #...# ...#....# #.#.h. # .'.#  ###.## #hG  h hR &2h h h9### ###### # ##+ hq:.## # ..## ### ...# ## ##...# #....# #.#.# .'.h:# ###.## # h@hA&3haDhEhL ###### # ..## + ..## # ...##  ....# ## h7##...# #....# .#.# .'.# .h[##  ## h6h&4hhh?  ....# # ## ###### ### #..## +...## .# . ## ##h#############....##.# .'.## ##..............##################hGhh5hBh-h: #. # ....# # h ## ########## #.g..## +....## .....# . ## ##h #############.@..##.## .'h .## ##..............##h ################g   goblin (asleep) hr hj h0 ^.ggh &6h h u _A goblin comes into view. It is wielding a +0 dagger.hV.## #.# ##. # ....# # ## ########## #.......## +...g..## ......#. ## ###############....#.........## .'......## h W##..............##################hmXh_:.gh_&7hdheh#.######.... .## #.# ##. # ....# # ## ########## #.......## +........## .......g..##. ## ##hS#############....#.......## .'........## ##..............##################h96hx9-=8h h ; _The goblin hits you with a +0 dagger.h{5.## #.#.# ## ... #  # ########## .# .......##+........###......g..## #h5- #....## .##############.................#'.. h54##... hI6V ################ h7h=h.g-9hhh hX 6=60.7 (1.2h  h _You closely miss the goblin. The goblin closely misses you.h  You barely miss the goblin. The goblin hits you but does no damage.hm (1.9h" h S _The goblin barely misses you.h  You hit the goblin.  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#. .#.####....#...h9 > ###...##h> h4? &1hB hD h=  ## ## #. .#.####....#...h X ###...##h* h׼ &2h h h4 u  ## ## #. .#.####....#... ###...##h8 h89 &3hP< h= h   ## ## #. .#.#.####....##... ###...##h" hz &4h h hA= M  ## ### #. .#.####....##... ##.####....#.# .#.#hXB <5hE hZF h| M  ### ## .# #. .#.#.####....#... ##.####.#.# ..#.## #.#h h &6h" h hDkM  #### ##.. #. #.#.####....##...hD##.#.# .#.. #.#h-JhJ&7hMh>Oh M  #### ##.. #. #.#.####....##....# ##.#.#.#hh/&8hh3h4M  #### ##.. #..#.#.####....#..# ...# #####.#h h>&9hhhsM  #### ##.. #..#.#.#.###.# ....#..## ....#.#h]hً'80hՐh-h M.  #### ##..h-# #..#..# #.###... ###.#h<1hhh:M##.  ######....# #..#.#hh&2hբhh 2M##. ####.# ..#..#hh&3hhh M##.#.# ...#hҙh.&4hh#hͷM##.#.# .#.#hh&5hh2hkM###.#.# ...#h(<6h5hhz :M########.......#.# ...#h Y7h4hh>hM########.......#######.# .hQ5#.#hh"&8h h hif0# .# #.# hf #.#  #.# #.# #.# #.# #.# ####.#hQlhl&9hoh2qhI#.##.# #.# #.# #.# #.# #.# #.#  ####.#hZKhK'90h@OhtQh{#.##.# #.#  #.#  #.#  #.#  #.#  #.#  ####.#h hw &1h0 hhE #.##.# #.#  #.#  #.# h  #.#  #.#  #.#  ####.#h h &2h h hJ*#.##.# #.#  #.#  #.#  #.#  #.#  #.#  ####.#h,hk-&3hf0h5 #.##.# #.#  #.#  #.# h*6 #.#  #.#  #.#  ####.#h&:h:&4hZ=hB#.##.# #.#  #.#  #.#  #.#  #.#  #.#  ####.#hFh&5hhv .#.#.#.# #.#  #.#  #.#  #.#  #.#  #.#  ####.#hhho6hF"hC#.#.##.#.# #.#  #.# h>D  #.#  #.#  #.#  #.#  ####.#hcJhJ&7hZNhPh?#.#.#.#.#.# #.#  #.#  #.# h #.#  #.#  #.#  ####.#hhi&8hhhB#.#.#.#.#.# #.#  #.#  #.#  #.#  #.# hB~ #.#  ####.#hGhQH&9hYLhMh#.#.#.#.#.# #.#  #.# h  #.#  #.#  #.#  #.#  ####.#hhh"2000h`hhKX# ##.hK,# #[.# ..#.#.## # #.# h'Ld #.#  #.# hKLd #.#  #.# hqLv #.#  ####.#hThkT&1h Yh[ h+[F_Found a runed scarf.h##r.#. #.##.# h.#.[.# ...#.#.#.## #. #.##. #.##. #.##. #.# r   quokka (asleep)hj#. #.##.ha` #.#  ####.#hNh  A quokka comes into view.hhq.rrh&2hYht h[_The quokka twitches its whiskers.hJ? ### ..# #.# #r# .###.hmK# ..##.[.#..#.#.##.### #.# #.# #.hK# #.# #.#hK #.# #.# #.#hK #.# #.# #.hKs# #.#  ####.#hLhXNhIUL.rhU&3hZh\hU ### ..# #.# #.# #.## #rh<.# #.[. #....#.#.#.###.#.# #.#.#.# #.h#.#.# #.#.#.# #.h#.#.# #.#.#.#h!n #. ####.hPh.=4hh> _The quokka bites you but does no damage.hZ ### ..# #.# #.##.## #rh_[.# #.[#....#.##.###.#.# ## #.#.# # #.#.# # #.#.#h[ # . #.#.# # .h[ #.#.# # ####h*]h^eM.rhe&5h;kh(my _The quokka attacks as it pursues you! The quokka barely misses you.h' # ### # ..# # #.# # #.##.## #.h f.# #.[.@.r#....#. ##.###.#.# # # #.#.# h;. #.#.# # #.#.#hg . #.#.#h. #.#.# h8h$Dr.h#4h3---6hhQ _The quokka attacks as it pursues you! The quokka bites you.hrX# ### .# ..# .# #.# .# #.# hXf.###.## #..# #.[@.r .###....#. .#h$Y#.###.#.# ># #. #.#.# ..# #.#.# .#hGYc #.#.#. #.#.#hlYU. #.#.# hZhaDr.ha&7hfhhS _The quokka barely misses you.h]# ### ..# ..#  .# #.#  .#h #.# #.###.## #. <......# #.@.r #.###....#.  .##.###.#.# h.># #. #.#.#.h$ #. #.#.# #.##. #.#.# hGe ...#. #.#.# hh ...#. #.#.# h>h*Dr.h`5=--8hnh _The quokka attacks as it pursues you! The quokka closely misses you. _You see here a scarf of shadows.hj# ###.# ..# # .# #.# # .#hj` #.# ##.###.## #. .<......# #@[r#.###....#. # .##.###.#.# >.>#hk #.# #.#.#. #.# #.#.# #hvk#.# #.# #.#.# ... #.# #.#.# ... #.# #.#.# hlhnrDr.hTs5-9 _hwhyh8  You hit the quokka.hxM[hhKardinal the CudgellerMountain Dwarf **....Health: 25/27 ======================-- #######Magic: 2/2======================== ...#h..#AC: 8Str: 13 # .##.#EV: 8Int: 10 hl# .##.#SH: 0h,DDex: 12 ##.###.##hb#######.########## XL:  2 Next: 100% Place: Dungeon:2 .<......#h#@[............... Noise: =--------  Time: 2010.5 (1.2) h##.###...............#.########## a) +0 mace # .# #######.###.#.#hThrow: 20 stones >.>#h#.# #.#.# ....he#.# #.#.# ##.#h&e#.# #.#.#...hFe#.# #.#.#...hd#.# #.#.# _The quokka attacks as it pursues you! The quokka barely misses you. h_The quokka attacks as it pursues you! The quokka bites you. _The quokka barely misses you. hk_The quokka attacks as it pursues you! The quokka closely misses you. h:q_You see here a scarf of shadows.  You hit the quokka.h:% hdf_You kill the quokka!You have reached level 3!he/  --more--h[  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? h N  Uppercase letters only, please. hNM31/333/353 0%  hS hUU _You feel stronger. x2 h96 h7Save game and exit? Y - Yes  N - Noh& h IKardinal the CudgellerMountain Dwarf **....Health: 31/33 ======================-- #######Magic: 3/3h ======================== ...#..#AC: 8Str: 15 # .##.#EV: 8Int: 10 # .##.#hF qSH: 0Dex: 12 ##.###.##hp #######.########## XL:  3 Next:  0% Place: Dungeon:2 .<......#h #@[............... Noise: =--------  Time: 2010.5 (0.0) h ##.###...............#.########## a) +0 mace # .# #######.###.#.#h Throw: 20 stones >.>#h #.# #.#.# ....#.# #.#.# ##.#h1 e#.# #.#.#...hT e#.# #.#.#...h| #.# #.#.#You have reached level 3!Your experience leads to an increase in your attributes!h kIncrease (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. h r_You feel stronger. x2  Okay, then.h} h D _hVhWW:-1.5 (1 _h]h^hhB~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.h7B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuidehƼD.Exploring the Dungeon :: Browse character noteshSE.Experience and Skills h #: Browse character dumpF.Monsters hK~: Macros helpG.Items ht&: Options helpH.hSpellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionhJ.Religion Q: FAQK.Mutations hܽV: Version informationL.Licence, Contact, History !: Display diagnosticsh*M.Macros, Options, Performance Home: This screenN.Philosophy1.hB(List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commandshf5.Inscriptions6.Dungeon sprint modes'hb------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ The stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character. Health  A measure of life force. Synonymous with hit points and sometimes  abbreviated as HP. You die if your health drops to zero or less (although  you can die in other ways, too). The main screen shows both your current  and maximum health. Usually, you regain health slowly over time. Pressing  '5' or Shift-Num-5 lets you wait for a longer period. MagicA measure of magic or other intrinsic power. This is used primarily forspellcasting, but is sometimes also used for the evoking and invoking ofmany other special abilities. They are displayed in the same way ashealth; nothing bad happens if these drop to zero, except, of course,that you can't cast any spells. Resting also restores your reserves of(hf)h" ^ displays information on your god, should you have started with a religion % gives a general, if terse, overview of your gear and most attributes Ctrl-Ogives an overview of the parts of the dungeon you have discovered so farh)h shows any peculiarities like unusual speed or body parts m shows your skills and lets you disable (or focus) training as desired i lists equipment and items*hT@the following commands: A*hFnMimpression, you may read the full character dump with ?# or examine it with*hThe stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the*hcharacter worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character.*hC   *h}L  Health*h78 l A measure of life force. Synonymous with hit points and sometimes*he8 abbreviated as HP. You die if your health drops to zero or less (althoughyou can die in other ways, too). The main screen shows both your currentand maximum health. Usually, you regain health slowly over time. Pressing*hS_ '5' or Shift-Num-5 lets you wait for a longer period. +h/+h second line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character. HealthA measure of life force. Synonymous with hit points and sometimesabbreviated as HP. You die if your health drops to zero or less (although  you can die in other ways, too). The main screen shows both your current  and maximum health. Usually, you regain health slowly over time. Pressing  '5' or Shift-Num-5 lets you wait for a longer period. Magic  A measure of magic or other intrinsic power. This is used primarily for  spellcasting, but is sometimes also used for the evoking and invoking of  many other special abilities. They are displayed in the same way as  health; nothing bad happens if these drop to zero, except, of course,  that you can't cast any spells. Resting also restores your reserves ofmagic. Next come your defences. For all of them, more is better. Armour ClassAbbreviated to "AC". Your AC reduces the amount of damage you suffer frommost attacks (with a few rare exceptions), and provides some guaranteedminimum protection against damage from melee attacks.+h.xEvasionAbbreviated to "EV". This helps you avoid being hit by unpleasant things+h0 +h r (but will not reduce the amount of damage you suffer if you do get hit). ,hu^ Shield,h%!,hc  Abbreviated to "SH". This number is a measure of how good your shield (if,h6  any) is at blocking attacks.,h ,hx   -hY Your character's primary attributes are Strength, Intelligence and-h-hY 2Dexterity: -h>.h Strength.h[.h!`  Abbreviated to "Str". Increases your damage with melee weapons (except.h.h)\  for long and short blades), with unarmed combat, and with throwing.h:w /h weapons. Reduces penalties from wearing shields or heavy armour. IntelligenceAbbreviated to "Int". Affects your odds of successfully casting spellsand how powerful those spells are./h;+Dexterity/h^/h<  Abbreviated to "Dex". Increases your accuracy with melee and rangedweapons, and your damage with ranged weapons and long and short blades./hG0h`  Significantly affects your ability to dodge attacks aimed at you, your0he_  effectiveness with shields, your stealth, and your effectiveness when0hM3  stabbing unaware enemies.0h0h< These primary attributes grow permanently from gaining levels, and may increase or decrease temporarily from mutations or while using certain 0h== artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose an attribute to raise by two points. Most species gain additional attributes at some levels, with the frequency and the attribute to be0hM 8  increased determined by species.1hO1hr+If any attribute drops to zero for some reason, you will experience very unpleasant side-effects, being slowed and suffering some stat-specific negative effects. These effects will persist for a short while even after the attribute is restored. 1hFinally some additional information about your character and your progress through the dungeon is displayed.1h2h for long and short blades), with unarmed combat, and with throwingweapons. Reduces penalties from wearing shields or heavy armour. 2hIntelligence2hJDexterity: StrengthAbbreviated to "Str". Increases your damage with melee weapons (except2hceMYour character's primary attributes are Strength, Intelligence and3hW3hL3h+ 8  increased determined by species.3h   3h΅ 4hv4h[4h8 zYour character's primary attributes are Strength, Intelligence and Dexterity:5hʌShieldAbbreviated to "SH". This number is a measure of how good your shield (ifany) is at blocking attacks.5hN7h6g increase or decrease temporarily from mutations or while using certain artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose7h$  7hQ X an attribute to raise by two points. Most species gain additional8hCh attributes at some levels, with the frequency and the attribute to be increased determined by species. If any attribute drops to zero for some reason, you will experience veryChSCh)Ch0 Chunpleasant side-effects, being slowed and suffering some stat-specific negative effects. These effects will persist for a short while even after the attribute is restored.Dh DhG Dh._Finally some additional information about your character and your progress through the dungeon is displayed.Dh% Dh^ EhaEh%  EhK kM Abbreviated to "Int". Affects your odds of successfully casting spellsFh  Fhc GhB ' Experience LevelIhlVIh9IhݣIh/8 Rh ShhSh_hT_  Abbreviated to "XL". Starting characters have experience level 1; the`hb  highest possible level is 27. Gaining a level nets additional health and`hA`h*Z2Dexterity`h  `hۯ ^ Abbreviated to "XL". Starting characters have experience level 1; the`hqsb  highest possible level is 27. Gaining a level nets additional health andah-X  magic points, and will grant spell slots and sometimes primaryah 5 attributes. bh=bh޴ Placebhd chTch dha  This shows the branch you are currently in, as well as the level withindhehɌehPehI ^  the branch. The starting branch is called Dungeon, so that the placefh8fh fh V ghygh` hhw7hhhhEP  information will read "Dungeon:1" for a new character.hh4shh hh;ihRih9ihA jh  jh0e Noisejhjh_jh! jhi jh5kh! c  This is a coloured bar indicating the loudness of noise that you heard onkhl _  your last turn. The colour provides a rough guide to how far away thekhn lhG(_  noise it indicates might be audible. If the bar is gray, the sound islhlhiX a  less likely to be audible outside of your line of sight (at least in anth c  open area); if it is yellow, the sound is likely to be audible outside ofth? thluhuh=uhGuh]^  your line of sight; and if it is red, the sound will be audible at auh[uh b  substantial distance. If the bar turns magenta, you have made one of theuh uh@kvh loudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise.vhSvh   vhA  TimevhK vhLo^  This indicates the amount of time that has passed since entering thewh  dungeon, and also displays in brackets the amount of time that yourprevious action took. Most actions take 1.0 units of time, but certainactions are particularly slow or quick (such as changing armour andwhxhͱb  swapping weapons respectively), and other actions can vary in time takenxh+Syh] c  depending on your status (such as attacking with different weapons and atyhzh|zhG2  different skill levels).zh61 zh {h{hbC  {hJO {hp {hZ}ha There are some additional stats that aren't as important on a turn to turn}hp_  basis and thus aren't listed in the main stats area. They can easily be~hUchecked with the '@' or '%' commands, though. ~h~hE  Willpower~h9O ~h ~h `  Affects your ability to resist the effects of enchantments and similar~hhhGh _  magic directed at you. Has no effect on direct damage dealt by magic,h b  just on more subtle effects. Although your willpower increases with yourhaNoiseThis is a coloured bar indicating the loudness of noise that you heard onyour last turn. The colour provides a rough guide to how far away thenoise it indicates might be audible. If the bar is gray, the sound ish +Willpowerhʣ  Affects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,h&b  just on more subtle effects. Although your willpower increases with yourhib  level to an extent determined by your character's species, the creatureshc  you will meet deeper in the dungeon are better at casting spells, and arehGh0hҍ h} `  more likely to be able to affect you. You can get a rough idea of yourh7  current Will by pressing '%'.h' &Sizehf hjh3M spread of noise. hxhhh hh[h iM loudest noises in the dungeon. N.b.: terrain can reduce or block theh lM substantial distance. If the bar turns magenta, you have made one of thehhghvh[ 5Experience LevelAbbreviated to "XL". Starting characters have experience level 1; thehighest possible level is 27. Gaining a level nets additional health andmagic points, and will grant spell slots and sometimes primary  attributes. Placeh This shows the branch you are currently in, as well as the level withinthe branch. The starting branch is called Dungeon, so that the placeinformation will read "Dungeon:1" for a new character. Noiseh This is a coloured bar indicating the loudness of noise that you heard on  your last turn. The colour provides a rough guide to how far away the  noise it indicates might be audible. If the bar is gray, the sound is h less likely to be audible outside of your line of sight (at least in anopen area); if it is yellow, the sound is likely to be audible outside of h1 your line of sight; and if it is red, the sound will be audible at asubstantial distance. If the bar turns magenta, you have made one of thehS rloudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise. Timhw ReThis indicates the amount of time that has passed since entering theh jIf any attribute drops to zero for some reason, you will experience very hC unpleasant side-effects, being slowed and suffering some stat-specific negative effects. These effects will persist for a short while even after the attribute is restored. Finally some additional information about your character and your progress h` )through the dungeon is displayed.h [attributes at some levels, with the frequency and the attribute to be increased determined by species.hWcMan attribute to raise by two points. Most species gain additionalhincrease or decrease temporarily from mutations or while using certain artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choosehniMThese primary attributes grow permanently from gaining levels, and mayh9? stabbing unaware enemies.hFN Abbreviated to "Dex". Increases your accuracy with melee and rangedweapons, and your damage with ranged weapons and long and short blades.Significantly affects your ability to dodge attacks aimed at you, youreffectiveness with shields, your stealth, and your effectiveness whenh2 hU and how powerful those spells are. Dexterity hDc/IntelligencehcMAbbreviated to "Int". Affects your odds of successfully casting spellsssh, Mh  for long and short blades), with unarmed combat, and with throwingweapons. Reduces penalties from wearing shields or heavy armour.hrkM Abbreviated to "Str". Increases your damage with melee weapons (excepthh  any) is at blocking attacks. Your character's primary attributes are Strength, Intelligence and Dexterity: Strengthh\  Abbreviated to "AC". Your AC reduces the amount of damage you suffer frommost attacks (with a few rare exceptions), and provides some guaranteedminimum protection against damage from melee attacks. EvasionAbbreviated to "EV". This helps you avoid being hit by unpleasant things(but will not reduce the amount of damage you suffer if you do get hit). ShieldAbbreviated to "SH". This number is a measure of how good your shield (if h"!hP"Armour Classh;h,`Next come your defences. For all of them, more is better. h)3MagicA measure of magic or other intrinsic power. This is used primarily forspellcasting, but is sometimes also used for the evoking and invoking ofmany other special abilities. They are displayed in the same way ashealth; nothing bad happens if these drop to zero, except, of course,that you can't cast any spells. Resting also restores your reserves ofmagic. h A measure of life force. Synonymous with hit points and sometimesabbreviated as HP. You die if your health drops to zero or less (althoughyou can die in other ways, too). The main screen shows both your currentand maximum health. Usually, you regain health slowly over time. Pressing'5' or Shift-Num-5 lets you wait for a longer period.h-Healthnh hlMfollow a lot of numbers. These describe different aspects of the character. hUThe stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines hq6------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------hco gives an overview of the parts of the dungeon you have discovered so farh )MCtrl-Oh ]  many other special abilities. They are displayed in the same way ashj[_  health; nothing bad happens if these drop to zero, except, of course,h>`  that you can't cast any spells. Resting also restores your reserves ofhh0)hhhD hr h)h*hh"h% h8  magic.hokheh h hhXhaahqP  ĥh h& hjhd,hhh7 h= P Next come your defences. For all of them, more is better.hThYh5hw"h"xArmour ClassAbbreviated to "AC". Your AC reduces the amount of damage you suffer frommost attacks (with a few rare exceptions), and provides some guaranteedh/f minimum protection against damage from melee attacks. Evasionh Abbreviated to "EV". This helps you avoid being hit by unpleasant things(but will not reduce the amount of damage you suffer if you do get hit). hػ ShieldhE Abbreviated to "SH". This number is a measure of how good your shield (ifany) is at blocking attacks. Your character's primary attributes are Strength, Intelligence andhDexterity: StrengthAbbreviated to "Str". Increases your damage with melee weapons (exceptfor long and short blades), with unarmed combat, and with throwingh)Z  weapons. Reduces penalties from wearing shields or heavy armour.h#hn IntelligenceAbbreviated to "Int". Affects your odds of successfully casting spellsh and how powerful those spells are. DexterityAbbreviated to "Dex". Increases your accuracy with melee and rangedweapons, and your damage with ranged weapons and long and short blades.h MSignificantly affects your ability to dodge attacks aimed at you, yourhG Leffectiveness with shields, your stealth, and your effectiveness whenhc stabbing unaware enemies. h. KThese primary attributes grow permanently from gaining levels, and may increase or decrease temporarily from mutations or while using certain artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose an attribute to raise by two points. Most species gain additionalh.>#h q#.# #.#.# ....#.# #.#.# ##.##.# #.#.#...#.# #.#.#...#.# #.#.#You have reached level 3!Your experience leads to an increase in your attributes!h Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel stronger. x2 _Okay, then.h h" hX" h& h'( hXwKardinal the CudgellerMountain Dwarf **....hwHealth: 31/33 ======================-- #######Magic: 3/3======================== ...#hwc..#AC: 8Str: 15 hwl# .##.#EV: 8hwInt: 10 # .##.#SH: 0hxDDex: 12 ##.###.##h7x#######.########## XL:  3 Next:  0% Place: Dungeon:2 .<......#h[x#@[............... Noise: ---------  Time: 2011.5 (0.0) hzx##.###...............#.########## a) +0 mace hx# .# #######.###.#.#Throw: 20 stones hx>.>##.# #.#.# hxq....#.# #.#.# ##.#hxe#.# #.#.#...hMye#.# #.#.#...hiy#.# #.#.#Uppercase letters only, please. _You feel stronger. x2 _Okay, then.Press: ? - help, v - describe, . - travelh|yKThe floor.  This square is lit by a halo.hY U Visible Items (select to target/travel, [!] to examine) Items  a - ([) a scarf of shadowshoR Kardinal the CudgellerMountain Dwarf **....Health: 31/33 ======================-- #######Magic: 3/3======================== ...#..#AC: 8Str: 15 # .##.#EV: 8Int: 10 # .##.#SH: 0Dex: 12 ##.###.#########.########## XL:  3 Next:  0% Place: Dungeon:2 .<......##@[............... Noise: ---------  Time: 2011.5 (0.0) ##.###...............#.########## a) +0 mace # .# #######.###.#.#Throw: 20 stones >.>##.# #.#hR [34m.# ....#.# #.#.# ##.##.# #.#.#...#.# #.#.#...#.# #.#.#Uppercase letters only, please. _You feel stronger. x2 _Okay, then.Press: ? - help, v - describe, . - travelThe floor.  This square is lit by a halo.h] Kardinal the CudgellerMountain Dwarf **....Health: 31/33 ======================-- #######Magic: 3/3======================== ...#h] ..#AC: 8Str: 15 # .##.#h] YEV: 8Int: 10 h] l# .##.#SH: 0h^ ,Dex: 12 h^ ##.###.##h4^ #######.########## XL:  3 Next:  0% Place: Dungeon:2 .<......#hy^ #@[............... Noise: ---------  Time: 2011.5 (0.0) ##.###...............#.########## a) +0 mace h^ # .# #######.###.#.#Throw: 20 stones h^ ^>.>#h^ #.# #.#.# ....h^ Y#.# #.#.# h^ f##.##.# #.#.#h^ ...h^ e#.# #.#.#...h_ Y#.# #.#.# h(_ Y_You feel stronger. x2 _Okay, then.h:_ >Press: ? - help, v - describe, . - travel, g - get itemhJ_ [Item here: a scarf of shadows.  hZ_ 5The floor.  This square is lit by a halo.h  [. - travel  You can't see that place.ht J h,>  hR*>  h9  h4 #, v - describe, . - travelA rock wall.  This square is lit by a halo.hGT#.The floor.hZ [., g - get itemItem here: a scarf of shadows.h  A scarf of shadows. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. h, Base armour rating: 0 'Of shadows': it reduces the distance the wearer can be seen at and can see. If you switch to wearing this armour: hQ aYour AC would decrease by 1.0 (8.0 -> 7.0). Your EV would remain unchanged. hr You found it on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {shadows} {cloak armour} {cloak armor} h ^{auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour h <(g)o to location.h BKardinal the CudgellerMountain Dwarf **....Health: 31/33 ======================-- #######Magic: 3/3======================== ...#..#AC: 8Str: 15 # .##.#EV: 8Int: 10 # .##.#SH: 0Dex: 12 ##.###.##h. C#######.########## XL:  3 Next:  0% Place: Dungeon:2 .<......##@[............... Noise: ---------  Time: 2011.5 (0.0) ##.###...............#.########## a) +0 mace # .# #######.###.#.#Throw: 20 stones >.>##.# #.#.# ....#.# #.#.# ##.##.# #.#.#...#.# #.#.#...#.# #.#.# _You feel stronger. x2 _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: a scarf of shadows.  hb 5The floor.  This square is lit by a halo.h [ . - travel  You can't see that place.hb9  h  #, v - describe, . - travelA rock wall.h(H i##This square is lit by a halo.hM P#.The floor.hW K..h K..h [., g - get itemItem here: a scarf of shadows.hP Kardinal the CudgellerMountain Dwarf **....Health: 31/33 ======================-- #######Magic: 3/3======================== ...#..#AC: 8Str: 15 # .##.#EV: 8Int: 10 # .##.#SH: 0Dex: 12 ##.###.#########.########## XL:  3 Next:  0% Place: Dungeon:2 .<......##@[............... Noise: ---------  Time: 2011.5 (0.0) ##.###...............#.########## a) +0 mace # .# #######.###.#.#Throw: 20 stones >.>##.# #.#h8Q [34m.# ....#.# #.#.# ##.##.# #.#.#...#.# #.#.#...#.# #.#.# _You feel stronger. x2 _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: a scarf of shadows.  The floor.  This square is lit by a halo.hQ hV h8X hZ[ : _hl^  ### # ..#  .# #.#  .# #.# .###.## #h^ _.# <......# #.@.2.5 (1.###.#.#  .# #.###.#.# .># #.#h_ K #.#.# #.# #.#.#... #.# #.#.#... #.# #.#.## hR_ ha hc v _You see here a scarf of shadows.h hQ 1A scarf of shadows. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of shadows': it reduces the distance the wearer can be seen at and can see. If you switch to wearing this armour: Your AC would decrease by 1.0 (8.0 -> 7.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {shadows} {cloak armour} {cloak armor} h {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.hFhKardinal the CudgellerMountain Dwarf **....hHealth: 31/33 ======================-- ######haMagic: 3/3======================== hS..#..#AC: 8h<JStr: 15  .##.#hR-EV: 8hrwInt: 10  .##.#SH: 0h,Dex: 12 h#.###.##h#######.########### XL:  3 Next:  0% Place: Dungeon:2 h !<......#hH#.@................ Noise: ---------  Time: 2012.5 (1.0) hr#.###...............#.########### a) +0 maceh.# #######.###.#.#Throw: 20 stones h.>##.# #.#.# h ...h#.# #.#.# #.##.# #.#.#hj...#.# #.#.#h5...hTa#.# #.#.##h-  _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: a scarf of shadows.  The floor. _This square is lit by a halo. ha_You see here a scarf of shadows.hh3hhsL _k - a scarf of shadowsh h Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 mace (weapon)[?] describe selected [!] equip|wield|wearhM y[tab] equip|unequip hh0ch_1 h1 aKardinal the Cudgellerh2 Mountain Dwarf **....Health: 31/33 ======================-- h2 D######Magic: 3/3h=2 W======================== ..#..#h\2 mAC: 8Str: 15  .#hz2 d#.#EV: 8Int: 10  h2 J.##.#SH: 0h2 CDex: 12 #.###.##h2 #######.########### XL:  3 Next:  0% Place: Dungeon:2 <......#h 3 #.@................ Noise: ---------  Time: 2013.5 (0.0) h-3 #.###...............#.########### a) +0 macehM3 .# #######.###.#.#Throw: 20 stones h3 K.>#h3 ~#.# #.#.# ...h3 #.# #.#.# #.##.# #.#.#h3 j...#.# #.#.#h3 k...#.# #.#.#h3 /# h4 Press: ? - help, v - describe, . - travel, g - get itemItem here: a scarf of shadows.  hS4 The floor. _This square is lit by a halo. _You see here a scarf of shadows. _k - a scarf of shadowsh7 :  Okay, then.h&7 hz7 h9 h7; . _h  h VEquip which item? h  - - Unarmed Hand Weapons (go to first with ))  a - a +0 mace (weapon) h Armour (go to first with [)  d - an orb of light (worn) h O e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)h$ Bb - a +0 robe  h - a +0 ring mail h5  k - a scarf of shadows[?] describe selected hG [!] equip|wield|wear[tab] equip|unequip hw| k - a scarf of shadows. A length of stylish fabric. At its creation, enchantments were woven into it, h|and as such it cannot accept further enchantment. Base armour rating: 0 'Of shadows': it reduces the distance the wearer can be seen at and can see. h|If you switch to wearing this armour: Your AC would decrease by 1.0 (8.0 -> 7.0). Your EV would remain unchanged. h|~You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {shadows} {cloak armour} h}f{cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armourh_Equip which item?  - - Unarmed h2qHand Weapons (go to first with ))  a - a +0 mace (weapon) Armour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn) h| j - a +1 scale mail of cold resistance (worn)  b - a +0 robe  h - a +0 ring mail hX k - a scarf of shadows h`[?] describe selected h[!] equip|wield|wear[tab] equip|unequip hv :j - a +1 scale mail of cold resistance (worn). A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 h 'Of cold resistance': it protects its wearer from cold. It can be maximally enchanted to +6. If you take off this armour: Your AC would decrease by 7.0 (8.0 -> 1.0). h _Your EV would increase by 2.6 (8.9 -> 11.5). You found it on level 2 of the Dungeon. hm mStash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”h;ZEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 mace (weapon) Armour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)  b - a +0 robe  h - a +0 ring mail  k - a scarf of shadows  [?] describe selected [!] equip|wield|wear [tab] equip|unequip ha h!bh - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 hbb3It can be maximally enchanted to +5. hb3If you switch to wearing this armour: hb1Your AC would decrease by 2.0 (8.0 -> 6.0). hb_Your EV would increase by 1.3 (8.9 -> 10.2). You found it on level 1 of the Dungeon. hbCStash search prefixes: {inventory} {body armour} {body armor} hcGMenu/colouring prefixes: identified armour _________________ h1c3“Nought can Deform the Human race hVc| Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.h} Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 mace (weapon) Armour (go to first with [)  d - an orb of light (worn) hI  e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)b - a +0 robe  h - a +0 ring mail  k - a scarf of shadows [?] describe selected h{ [!] equip|wield|wear[tab] equip|unequip hWield (- for none)?  a - a +0 mace (weapon) equip|wieldhl Cear which item? Armour (go to first with [)  d - an orb of light (worn)ecloak (worn) hm  j - a +1 scale mail of cold resistance (worn)b - a +0 robe  h - a +0 ring mail  k - a scarf of shadowswield|wearhuTake off which piece of armour?  d - an orb of light (worn)  e - a +0 cloak (worn) h.vunequip|take offequip|unequiphWear which item?  b - a +0 robe  h - a +0 ring mail  k - a scarf of shadowsequip|wield|wearequip|unequip h  h$CKardinal the CudgellerMountain Dwarf **....Health: 31/33 ======================-- ######Magic: 3/3======================== ..#..#AC: 8Str: 15  .##.#EV: 8h(%Int: 10  .##.#SH: 0Dex: 12 #.###.##hK% #######.########### XL:  3 Next:  0% Place: Dungeon:2 <......#hi%#.@................ Noise: ---------  Time: 2013.5 (0.0) h%#.###...............#.########### a) +0 maceh%.# #######.###.#.#h%Throw: 20 stones .>#h%~#.# #.#.# ...h&#.# #.#.# #.##.# #.#.#h0&...hL&j#.# #.#.#...hf&a#.# #.#.##h&. h&eItem here: a scarf of shadows.  h&The floor. _This square is lit by a halo. _You see here a scarf of shadows. _k - a scarf of shadows _Okay, then.h,h- _h1hM8h<o2=4.5 (1hBhBhC$5.5 (2hFhLhRM+6.5 (3hPQh#WhqWhW$7.5 (4hM[hqa  ...#.# #.#.# ha #  _You start removing your armour. You continue removing your +0 cloak. x5h]b#3h~bS==8.5 (5hfhgB 7 _HP restored.hihhkhq  You finish removing your +0 cloak.  You start putting on your armour.hr+9.5 (6hzvh{h,|,20.5 (7hh؄h+1.5 (8hhhڎG=2.5 (9hhh/3.5 (10.0)hh _You continue putting on your scarf of shadows. x5  You finish putting on your scarf of shadows.hAhc#..###.h{C _It gets dark. hf h-kInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) Missiles (go to first with ()  f - 20 stones (quivered)g - 6 poisoned darts  hskArmour (go to first with [)  d - an orb of light (worn)  j - a +1 scale mail of cold resistance (worn)  k - a scarf of shadows (worn) hk?b - a +0 robe  e - a +0 cloak  hkh - a +0 ring mail Potions (go to first with !)c - a potion of ambrosia  hkbTalismans (go to first with %) hk-i - a rimehorn talisman hZ  hJ`  hWe aKardinal the Cudgeller he 4Mountain Dwarf **....Health: 33/33 ======================== ######Magic: 3/3======================== ..# he 7..#AC: 7 he JStr: 15  .##.# he -EV: 8 he @Int: 10  .# hf 7#.#SH: 0 h"f CDex: 12 #.###.## h_f #######.########### XL:  3 Next:  0% Place: Dungeon:2 <......# hwf #.@................ Noise: ---------  Time: 2023.5 (0.0)  hf #.###...............#.########### a) +0 mace hf .# #######.###.#.# hf 9Throw: 20 stones  hf K.># hf ~#.# #.#.# ... hf Y#.# #.#.#  hg ^#.##.# #.#.# hg ... h(g S#.# #.#.# h9g ... hKg 7#.# #.#.## hhg -   hg S_HP restored.  You finish removing your +0 cloak.  hg You start putting on your armour. _You continue putting on your scarf of shadows. x5  hg `You finish putting on your scarf of shadows. _It gets dark. hk  h7l  ho  hp  h  hInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon)  hO^Missiles (go to first with ()  f - 20 stones (quivered)g - 6 poisoned darts Armour (go to first with [)  d - an orb of light (worn)  ht j - a +1 scale mail of cold resistance (worn)  k - a scarf of shadows (worn)b - a +0 robe  h-e - a +0 cloak  h - a +0 ring mail  hPotions (go to first with !)c - a potion of ambrosia Talismans (go to first with %) h#-i - a rimehorn talismanhe - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (7.0 -> 8.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.h |Kardinal the CudgellerMountain Dwarf **....Health: 33/33 ======================== ######Magic: 3/3======================== ..#..#AC: 7Str: 15  .##.#EV: 8Int: 10  hr.##.#SH: 0Dex: 12 #.###.##h #######.########### XL:  3 Next:  0% Place: Dungeon:2 <......#h#.@................ Noise: ---------  Time: 2023.5 (0.0) h&#.###...............#.########### a) +0 macehI.# #######.###.#.#h[Throw: 20 stones .>##.# #.#.# ...#.# #.#.# hu#.##.# #.#.#...h j#.# #.#.#...h+7#.# #.#.##hMW  _HP restored.  hmZYou finish removing your +0 cloak.  You start putting on your armour. h_You continue putting on your scarf of shadows. x5  You finish putting on your scarf of shadows. h._It gets dark.hOh _hOhd  You start removing your armour.h9+4.5 (1hhA5.5 (2hbhFh+6.5 (3hhh6+7.5 (4h h h%+8.5 (5hh _You continue removing your scarf of shadows. x5  You finish removing your scarf of shadows.h;h Z#..#hJ)##.hlK  The dungeon's light returns to normal.h +9.5 (6h!h&hr',30.5 (7h*h;0h{0+1.5 (8h3hN:h:+2.5 (9h8=hAhB/3.5 (10.0)hQEhlG 8 _You start putting on your armour. You continue putting on your +0 cloak. x5hGhKhpRZ _You finish putting on your +0 cloak."h N# ###.# ..# # .# #.# # .# #.# ##.###.## "hn #. .<......# ##.###.#. # .# #.###.#.# >.># #.# #.#.#. #."h # #.#.# ##.# #.# #.#.#  ... #.# #.#.#  ..."h޴  #.# #.#.# "hb "h* #4"hB .0) "hU _"hk "hc #h  ####### ..... # # ##.###.#########.########## #h:.<......########................. ##.###..........@....#.########## # .# #######.###.#.# >.> #.# #.#.#.###hD #h#h%&5#h#h#h # ###.# ..# .# .# #.# .# .# #.# .##.###.## #######..<......#h2 # .##.###.#. ## .##.###.#.# #hX .>.># #.# #.#.#. #h} #.# #.#.##.# #h #.# #.#.# ... #.# #.#.##h ... #.# #.#.# #.# #h #h #he &6#h\ #h #hf{# ###.# ..# ..# .# #.# ..# .# #.# #.##.###.## #######.#h_fN.<......#.##.###.r.#. .## .# .#.###.#.# .#hf.>.># #.# #.#.#.#hf #.# #.#.##.# #.#hf# #.#.# # ... #.# #.#.#r   rat (wandering) . ... #.# #.#.# ##hgA #.##hme  A rat comes into view.#h]tb.rr#ht/==7#hqz#h|- _The rat squeaks loudly.$h# ###.# ..#.# .# #.# #..# .# #.# _#.##.###.## #######. #...<......#$h.##.###..r.#. ..## .# ..#.###.#.#.>.># #.# #.#.# $h ]. #.# #.#.# $h(_.####.# #.# #.#.# $hC.# ... #.# #.#.# $h].. ... #.# #.#.# $hvK## #.#$h.$hB.r$h//--8$h$h$h# ###.# ..#.# .# #.# .#..# .# #.# #_#.##.###.## #######. .#...<......$h;#.##.###...r.#. #..## .# #..#.###.#.#.>.># #.# #.#.# . #.# #.#.# #.####.#$h| #.# #.#.# #.# ...$h #.# #.#.# #.. ... #.# #.#.# ###$hA #.#$hp$hD.r$hHA--9$hX$h$h< P# ###.# ..#.# .# #.# ..#..# .# #.# .#_#.##.###.## #######. ..#...<......#.##.###....r$hW= .#. ##..## .# #..#.###.#.#.>.># #.# #.#.# .$h{=  #.# #.#.# .#.####.# #.# #.#.# $h= .#.# ... #.# #.#.# .#.. ...$h= | #.# #.#.#  ###$h= A #.#$hF 6_$hmF /=40$hI $hK ; _The rat bites you but does no damage.%h~>%h>%h>&1.7 (1.2%h#D%hF _You hit the rat but do no damage. The rat closely misses you.%huz  You hit the rat.†%h1012.9%hQ%_%h=G _You kill the rat!%hc # ### #.# ..# #.....# .# #.#.#..# .# #.# ..#_#.##.###.## #. %h'd #..#...<......# #.....##.###.....#.#..## .# #..#.###.#.# %hMd #.....>.># # #.# #.#.# .%hqd b #.# #.#.# #.#.####.#%hd  #.# #.#.# #.#.# ... #.# #.#.# #.#.. ... #.# #.#.# # ### #.#%hk %hk %-%hk 30%ho %hs p _You see here a rat corpse.&h   # ###  #.# ..# ##.....# .# #.# #...#..# .# # #.#.#_#.##.###.## #. ##..#...<......##.....##.###...@†.#.  ###..## .# #..#.###.#.# ##.....>.># #. #.# #.#.#... #.# #.#.# ##.#.####.## #.# #.#.# ##.#.# ... #.# #.#.#  #.#.. ... #.# #.#.#  # ### #.# #-4 _&hl,_&hv # # ### # #.# ..##.....# .# # #.# .#...#..# .# #. #.#.#_#.##.###.## #. .##..#...<......&h.w ##.....##.###..@.†.#. # ###..## .# #..#.###.#.##.....>.># #.. #.# #.#.#..... #.# #.#.# .##.#.####.###..&hwA #.# #.#.##.#.# ...... #.# #.#.# #.#.. ...... #.# #.#.# # ### #..# #.# ##&h&hD&5&h&h*&h# # ## ### .# #.# #. ..# .###.....# .# #. #.# ..#...#..# .# #. #.#.#_#.##.###.## #. ..##..#...<......# .###.....##.###.@..†.#. .# ###..## .# #..#.###.#.# .###.....>.># #..# #.# #.#.#.....# #.# #.#.# ..##.#.####.###..# #.# #.#.##.#.# ......&h# #.# #.#.# # #.#.. ....... #.# #.#.# # # ### #..## #.##&h6_&h.&6&h&h(h  ## ########## ##### .# #........# #...## # ..#...#...#_#.##.###.########(h ##..#...<......########........ .###.....##.###....†..........#.# ###..## .# #.@########.#####.....>.> #.# ..............###...#.. ...(h (h &7(h? (h (hN X ## ########## ##### .# #........# #...## # ..#...#...#_#.##.###.##########..#...<......########........ .###.....##.###....†..........#.# ###..## .# #..########.###(hN ##.....>.> #.# ..............##.#.####.###...##.. ###(hU (hkU &8(h1Z 7_(h[ )h: .# #........# #...## # ..#...#...#_#.##.###.##########..#...<......########........ .)hB###.....##.###....†..........#.# ###..## .# #..########.#####.....>.>###..# #.# ..............)h_##.#.####.### ##)h ...........##)h~G#.. #)hJ_9)h7_)h)hQ.# #.# #. .. #.###.....# .# #.# #..#...#..# .# #.# #..#_#.##.###.## #..##..#...<......######## )hQ4#.###.....##.###....†.#. #.# ###..## .# #..##.###.#. .)hQ.###.....>.>###..# #.# #.#.)hR}.# #.# #.#.)h*R.##.#.####.###..# #.# #.#. )h@R.####.#.# ......# #.# #.#. )hUR.# #.#.. ....... #.# #.#. )hlR.# # ### ####..### #.# )hRW.### #..# )hR <...)hRa #..# .###)hRt #..# .#)hY$_)hY'50)h^)hA`*hV5.# #.# #. #.###.....# .# #.# # #...#...#..# .# #.# #.#_#.##.###.## # *h1W#...##..#...<......######## ##.###.....##.###....†.# ##.# ###..## .# #..##.###.#*hW.###.....>.>###..# #.# #.#.# #.# #.#.##.#.####.###..# #.# #.# #.####.#.# ......# #.# #.# #.# #.#.. .......) #.# #.# *hW#.# # ### ####..#### #.# #.### #*hWT..# .<...*hX #..# #.### #*h8XS..# #.#*h`*h`&1*he*hg$ _Found a sling.*h~ ...# #.# #.  ##.###.....# .# #.# #...#...#..# .# #.# .#_#.##.###.## #...##..#...<......########  ##.###.....##.###....†.#.# ###..###.# #..##.###..###.....>.>###..# #.# #..# #.# #. †....##.#.####.###..# #.# #. ##.####.#.# #......# #.# #.  #.# #.#.. .......) #.# #. ##.# # ### ####..#### #.# ##.###*h  #..# ..<... #..# ##.### #..# ##.#*h*h&2*h*hӉ*h ...# #.# #. ##.###.....##.# #.##...#...#..##.# #.#.#_#.##.###.## #...##..#...<......######## # ##.###.....##.###....†#.# ###..###.# #..##.###.###.....>.>###..# #.# #.# #.# # .†....##.#.####.###..# #.# ##.####.#.# #......# #.# # # #.# #.#.. ........) #.# ##.# # ###[*h440m #####..#### #.# .##.### #..# ...<... #..# .##.### #..# ###.#*h7_*hw&3*h#*h+h3 ...# #.# #.  ##.###.....##.# #.# ...#...#..##.# #.# #_#.##.###.## #...##..#...<......########. +h3 n ##.###.....##.###....†..# ###..###.# #..##.###.###.....>.>###..# #.# #.# #.# #. +h3 †....##.#.####.###..# #.# #..####.#.# #......# #.# #. +h3 g #.# #.#.. ........) #.# #..# # ### #####..####+hJ4 i ##.#+h; +hZ; +hq; 4+h@ "_+h/@ +hA ,h9n...# #.# #. . ##.###.....##.# #.# # #...#...#..##.# #.# ##_#.##.###.## # #...##..#...<......########. ,h9$##.###.....##.###....†.#.# ###..###.# #..##.###.####.....>.>###..# #.# #.#,h9# #.# #.# ....##.#.####.###..# #.# #.# #.####.#.# #......# #.# #.# ,h!:4#.# #.#.. ........) #.# #.# #.# # ### #####..##.### #..#<... ,hR:#..#.### #..# #.#,hB=_,hB5,hSF,hG,h"# #.# #. . #.###.....##.# #.# #. ...#...#..##.# #.# #.#_#.##.###.## #. ,h...##..#...<......########. #.###.....##.###....†.#. #.# ###..###.# #..##.###.#.###.....>.>###..# #.# #.#.# #.# #.#.,h##.#.####.###..# #.# #.#. .####.#.# #......# #.# #.#. .# #.#.. ........) #.# #.#. .# # ### #####..#### .### #..# <... #.,hC.# .### #..# ,hc,.#,h,h&6,h͚%_,h,h$ #.####.# #.## ...#...#...#_#.##.###.##########..#...<......########...... #.###.....##.###....†..........#,h ###..###.# #..########.### ..###.....>.>###..# #.# ..............##.#.####.##### #.... #.#............),h######..#####$.. .#,h\6_,h,hΪ7,h,ho* _Found 8 gold pieces.,hk  ...#...#...#_#.##.###.##########..#...<......########...... ,hWk #.###.....##.###....†..........# ###..###.# #..########.### ..###.....>.>###..# #.# ,hk /..............##.#.####.##### #.... #.#.....,hk S.)...#,hk  #########..#####.# #.# ..,h7l }#.#. .###,hs 6_,hs &8,hv %_,hx -h D ...#_#.##.###.##########..#...<......########...... #.###.....##.###....†..........# ###..###.# #..########.### ..###.....>.>###..# #.# ..............##.#.####.###-hw#####......###### #.#......)...# #########..##### ## #..# ..#. . <(..-h<9-ht-h -h8#_#.##.###.## #.###..#...<......##. .###.....##.###....†.#.# .# ###..###.# #..##.###.#.# .###.....>.>###..# #.# #.#.#.......# #.# #.#.###.#.####.###..# #.# #.#.# ####.#.####......###### #.# #.#.# # #.#.)...# #.# #.#.# # # #..#####.# #.# ### -hz#..# ... #..# ### #..# # #$.. # #.#. ### #. . (..-ho$_-h'60-h-h.hcQ#_#.##.###.## #.# .##..#...<......##. ###.....##.###....†.#.# # ###..###.# #..##.###.#.# ###.....>.>###..# #.# #.#.# ....# #.# #.#.# ##.#.####.###..# #.# #.#.# .hV+.#.####......###### #.# #.#.#  #.#.)...# #.# #.#.#  # #..#####.# #.#  #..#  #..# #..# #$.. #.#. #. . ...hZ.hB[&1.ha.h`c.h#_#.##.###.## #.# ##..#...<......#......##.###....†.#.#  ###..###.# #..#.###.#.# .....>.>###..# #.# #.#.# ....# #.# #.#.# ##.#.####.###..# #.# #.#.# .#.####......###### #.# #.#.#  #.#....# #.# #.#.#  # #.hZP..#####.# #.#  #..#  #..#  .h}$_.h&2.h7_.h,N _You see here a +0 sling.1h^1hLaA +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 1haThis weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 8.0 XLs. Your +1 scale mail of cold resistance slows your attacks with this weapon by 0.2.1ha\Current attack delay: 1.6. Damage rating: 7 (Base 7 x 105% (Dex) x 106% (Skill)). 1haThis weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. 1ha-You found it on level 2 of the Dungeon. 1hObStash search prefixes: {Ranged Weapons} {one-handed} {ranged weapon} Menu/colouring prefixes: identified ranged weapon _________________ (g)et.5h.&5h1...#_#.##.###.#########.### Kardinal the Cudgeller ##..#...<......########.......... Mountain Dwarf **.... ##.....##.###....†..........#.### Health: 33/33 ========================###..###.# #..########.###.#.#Magic: 3/3======================== ##.....>.>###..##.# #.#.#AC: 8Str: 15 ...............##.# #.#.#EV: 8Int: 10 ##.#.####.###..##.# #.#.#SH: 0Dex: 12 ##.#.####......###### #.# #.#.#XL:  3 Next:  1% Place: Dungeon:2  5h2z#.#............@...# #.# #.#.#Noise: ---------  Time: 2062.9 (1.0)  # #########..#####.# #.#a) +0 mace ##..#Throw: 20 stones .#..# ##..##$..#.#. ##. . .5h2You hit the rat. _You kill the rat! _You see here a rat corpse. _Found a sling. _Found 8 gold pieces. _You see here a +0 sling.5h^3&35h 75h8$ _l - a +0 sling7h;.#_#.##.###.## #. .##..#...<......##.....##.###....†.#. # ###..###.# #..#.###.#.#7h<-#.....>.>###..# #.# #.#.#.....# #.# #.#.# .##.#.####.###..# #.# #.#.#7hg<#.#.####......###### #.# #.#.# #.#.# #.# #.#.# # 7h<[#..#####.# #.# ## #..# .. #..# ## #..# 7h= #$..  #.#. ## #. . ..7h]C7hC&47hH%_7hxJ7hXb.#_#.##.###.## #. ..##..#...<......#7hb# .###.....##.###....†.#. .# ###..###.# #..#7hb#.###.#.# 7hb.###.....>.>###..# #.# #.#.#7hb.....# #.# #.#.# .7hc_.##.#.####.###..# #.# #.#.##.#.####......###### #.# #.#.# 7hc# #.#.# #.# #.#.# 7h6cC# # 7hRc#..#####.# #.##7hoc #..#. #.7hcx.## #..# #7hc #$.. # #.7hc#.# #. . (..7hc7h2i$_7hi&57hn7_7ho7h].#_#.##.###.## #..##..#...<......## #.###.....##.###....†.#. #.# ###..###.# #..##.###.#. ..###.....>.>###..# #.# #.#.7h1........# #.# #.#..##.#.####.###..# #.# #.#. .####.#.####......###### #.# #.#. .# #.#7h.# #.# #.#. .# # 7h#..#####.# #.# .### #..# <...7hg #..# .###7h #..# .# #$.. .#7h6 #.#. .### #. . <(..7h$_7h&67h7_7h7h> .#_#.##.###.## # #...##..#...<......######## ##.###.....##.###....†.# ##.# ###..###.# #..##.###.#7h #.###.....>.>###..# #.# #.#.........# #.# #.#.##.#.####.###..# #.# #.# #.####.#.####......###### #.# #.# #.# #.#7h F.# #.# #.# #.# # #..#####.# #.# #.###7h3  #..# .<... #..# #.### #..# #.# #$.. #.# #.#. 7hW #.### #.#.# .<(..7h} Y77h" #...##..#...<......########...... ##.###.....##.###....†..........# ###..###.# #..########.### ...###.....>.>###..# #.# ..............7h##.#.####.### #.####.#.####......###### #.#.......... #########@.#####. 7h## #..# .<.....7hT...#.# 7h,#.###7hi7h&87h7h68h|/ #.###.....##.###....†..........# ###..###.# #..########.### ...###.....>.>###..# #.# ..............8hd|\##.#.####.### #.###......###### #.#................ #########..#####.8h| ## #@.# .<... #.###8h|9..#8h|B###.#8h8h^&98h(8h8hi L  ###..###.# #..########.### ...###.....>.>###..# #.# ..............##.#.####.### #.##......###### #.#................ #########..##### ## #..# .<... #.### $....#....##.8hh=708ht8h8hGF ...###.....>.>###..# #.# ..............##.#.####.### #.##.....###### #.#.......... #########..##### 8h0H## #..# .<... #.### $........#....)..#.####?8hRH..#8h.Q<18hV8h\> _Found a dagger and a scroll of identify.8h  ..............##.#.####.### #.##.....###### #.#.......... #########..##### ## #..# .<... #.#######. .......#....)##.####?..#.#.8h| 8h &28h 8hw 8h +3.9 (28h 8h = _You now have 51 gold pieces (gained 8).9hG# #.# #.#.##.#.####.###..# #.# #.#. .####.#.####......###### #.# #.#. .# #.#..........# #.# #.#. .# # ##..#####.# #.# .### 9hMH#..# <... #..# .### #..#####. .# #. .# #.#....). .### 9hHd#.#.####?# <(.. ..#.# .### 9hHZ####.#9hH<.#.#9hHT.#.9hOP9hP+4.9 (19hU9hW9hw# #.# #.#.###.#.####.###..# #.# #.#.# ####.#.####......###### #.# #.#.# # #.#..........# #.# #.#.# # # ##..#####.# #.# ### #..# ... #..# ### #..#####. # #.# # #.#....). ### #.#.####?# (.. ..#.# ### ###.##.##.##.#[349h'm.9hi9h&59h9h9hF # #.# #.#.# ##.#.####.###..# #.# #.#.# .#.####......###### #.# #.#.#  #.#.........# #.# #.#.#  # #..#####.# #.#  #..#  #..# # #..#####.9hF } #.#  #.#....). #.#.####?# .. 9h"G ..#.# # ####.#9hFG #.##.#9hmG x#.#.9hL 9hL &69hO 9hGQ 9h *# #.# #.#.# ##.#.####.###..# #.# #.#.# .#.####......###### #.# #.#.#  #.#.# #.# #.#.#  # #..#####.# #.#  #..#  #..# ##. 9hϛ X#..#####.#.# #.#....). 9h #.#.####?###<  ####.9h \##.##.9h# .##.9h< L#.9hǢ 9h &79h 9h ; _Found an escape hatch in the ceiling.9h># #.# #.#.# .#.####.###..# #.# #.#.# .#.####......###### #.# #.#.# #.#.# #.# #.#.# # #..#####.# #.#  #..#  #..# ###.# #..#####.#.9hW># #.#....). #.#.####?###<# ..#.# .# ####.# .9h}>#.# ## .:h:hc&8:h :h\ :hڦ# #.#.####.###.....######......... # #########..#####  #..# # ##..###.##..#####.............##.##.#...@)......#.#.####?###<#..#.# .# .####.9:hE:hsO :hO :hU :hnV ;h.#.####.###..# #.# #.#.# .#.####......###### #.# #.#.# .#..# #.# #.#.#  #..#####.# #.# #..# .# # #..# .###.# #..#####...... #.##.##.#....@.#.#.####?###<#;hj..#.# .# ####.# ..#.# ### . ;h;h$'80;hr;h O _You see here a +0 dagger.;h[#.####.###..# #.# #.#.# #.####......###### #.# #.#.# #...# #.# #.#.# #..#####.# #.# #..# #.# # #..# #.###.# #..#####...... #.##.##.;hph#.#....)#.#.####?###<##...#.# #.# ####.# #..#.# #### . ;h;hd-1 _;hQ;h;h# .....######.........########..#####  #..# #.# ##.#..#####.............##.##..#....).......#.####@###<##.;hs..#.# #.# ###.##..;h;hs&2;h;h#;h $+3.9 (2;h+;h-. _m - a scroll of identify>hm :M###..# #########...............#.#.# #########..#####.# #. #..# #.###.######...... >hjm .........##.###....)@.......#.#.####.###<##. ..#####.# #..>hm 0#>h:t >hqt >ht $4.9 (1>hx >h z @h.####.###..# #.# #.#.# .####......###### #.# #.#.# ...# #.# #.#.# ..#####.# #.# #..# #.# # @h#..# #.###.# #..#####...... #.##.##.##.#....).##.#.####.###<##.#@h70..#.# #.# ####.# #..#.# ###@hj# . @hj@h&5@h@h@h####.###..# #.# #.#.# ####......###### #.# #.#.# ..# #.# #.#.# ..#####.# #.# ##..# #.# # .>#..# #.###.##.###..#####.......##.##.##.# ##.#....).# ##.#.####.###<##.# ..#.# #.# #@h####.# #..#.# #### . @hf @h &6@h@h9 _Found an escape hatch in the floor.AhO0.###..# #.# #.#.# ......###### #.# #.#.# .# #.# #.#.# ..#####.# #.# #.#..# #.# .# .> #..# #.###.##.# # Ah0!#..#####....... #.#.##.##.# #.#.#....).# ##.#.####.###<##.# Ah0..#.# #.# .# #####.# #.. .#Ah.1#AhQ1G#.# #### ####.# # #.# # . #Ah1 ##. # Ah8AhT8&7Ah<Ah=Ah^1h.###..# #.# #.#.# ......###### #.# #.#.# # #.# #.#.# ..#####.# #.# #. #..# #.# #.# .> ##..# #.###.##.# # ##..#####....... #.##.Ah1$##.##.# #.#.#....).# ## Ah18#.#.####.###<##.# ..#.# #.# #.# #Ah1####.# #.. ..# #.Ah2#.# ####### #.#.# Ah'2h#.#.# #.. 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#~~~~~######.....ß~~.###.........@.##~~~##<.########.#.######.. #.#>#.....#♣~~~.#....[40m#.##.##..# sh sh C4shz 8  ##...## ####♣~## ##'## ♣♣~~#'# #.# ~~~#<##'##.## #♣~~~.....##...## #~~~~~######.....ß~~.###...........##~~~##<.########.#@######.. #.#>#.....#♣~~~.#.....#####.###.###.#########.###..# sh shJ she 5sh9 sho th 2  ##'## ♣♣~~#'# #.# ~~~#<##'##.## #♣~~~.....##...## #~~~~~######.....#ß~~.###...........##~~~##<.########.#.######.. #.#@#.....#♣~~~.#.....#####.####.### ♣♣~~..##.#.###### #.....##.##..## th%56th~ thth=U_There is a stone staircase leading down here.uh9uh9uh">uhBuh4F-7 _uhHuh1C ##### ########## ## ...# #........# #. ##.###.....##.# #.# uhk1Q#####...#...#..##.# #.# #..........#_#.##.###.## ###2 #.###...##..#...@......######## uh1#.# ##.###.....##.###....†....... uh1#.####.# ###.S###.# #..########. uh1T.......###.....>.>###..# #.# .......................# #.# uh2'#..†....##.#.####.###..# #S   ball python (constriction, wandering) uh&2#.###.####.#.####......###### #.# 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You resist.zh m##### ########## ## ...# #........# #. ##.###.....##.# #.# ...#...#..##.# #.# .#_#.##.###.## # .###...##..#...<zh( A##. .# ##.###.....##J###....†. .####.# ###..###.# #..##.####.....>........ zhS ..†....##.#.####.###..# #.# .###.####.#.#### zh .# #.# #.#..... zh5 %_zh .2000zhl zhV  zhm P_The endoplasm barely misses you.{h<  You sock the endoplasm!{h`_.{hc3=51.8 (1.1{h{hM _You kill the endoplasm!h9 S##### #### ## ...# #........# #. ##.###.....##.# #.# ...#...#..##.# #.# #_#.##.###.## # ###...##..#...<.@....##. # ##.###.....##.###....†. ####.# ###..###.# #..##hR: [.####.....>.>###..# #.# #........# #.# # .†....##.#.####.###..# #.# # ###.####.#.####......###### #.# # # #.# #.#........# #.# # h\A 7_hB 4-20hF &_h H h ##### ### ##  ...# #..# #.  ##.###.....##.# #.# ...#...#..##.# #.# #_#.##.###.## #hhq...##..#...<..@...##.  ##.###.....##.###....†.h.# ###..###.# #..#.###.###.....>.>###..# #.# #........# #.# #. †....##.#.####.###..# #.# #..####.#.####......###### #.# #.  #.# #.#.......# #.# #. hhk@-3hhhB # #### ...# #.# #... ##.###.....##.# #.# # #...#...#..##.# #.# h+Cm##_#.##.###.## # #...##..#...<...@..##. hNC##.###.....##.###....†.#h{C|.# ###..###.# #..#.###.####.....>.>###..# #.# #.#hC..# #.# #.# ....##.#.####.###..# #.# #.#hC  #.####.#.####......###### #.# #.#hC  #.# #.#........# #.# #.#hC}  #.# # #h#D..#####.# #.# # hI6_hLJ&4h[h _  You are illuminated by a small divine halo.  You are glowing. Your movement speed is average.  Your attack delay is about 1.1.hhȄ7_hg  Your damage rating with your +0 mace is about 10 (Base 8 x 112% (Str) x 115% _(Skill)).hThW$hWKardinal the Cudgeller (Mountain Dwarf Monk) Turns: 2202, Time: 00:30:04 Health: 33/33AC:  8 Str: 15 XL: 3 Next: 5% Magic: 3/3hWEV:  8 Int: 10 God: Gold: 51hXSH:  0 Dex: 12 Spells: 2/2 levels left rFire . . .a - +0 mace h)XrCold + . . d - orb {light} hLXrNeg . . .j - +1 scale mail {rC+} rPois .hpX(no helmet) rElec .e - +0 cloak hXirCorr .(no gloves) SInv .hX`(no boots) Will .....(no amulet) hXStlth(no ring) HPRegen 0.25/turn (no ring) hYzMPRegen 0.08/turn %: no passive effects h%Y@: glowing A: runic magic, artefact enchantingh+hKardinal the CudgellerMountain Dwarf **....Health: 33/33 ======================== #### ########## #### Magic: 3/3======================== ...# #........# #... AC: 8Str: 15 hi##.###.....##.# #.## EV: 8Int: 10 #...#...#..##.# #.## SH: 0Dex: 12 .......#_#.##.###.##h ####### XL:  3 Next:  5% Place: Dungeon:2 h19#...##..#...<...@..########...... Noise: ---------  Time: 2204.8 (0.0) h##.###.....##.###....†..........# a) +0 mace ##.# ###..###.# #..########.###.# Throw: 20 stones ...###.....>.>###..##.# #.# hp...................##.# #.# h....##.#.####.###..##.# #.#  h#.####.#.####......###### #.# #.#  h6o#.# #.#................# #.# #.#  #.# # #########..#####.# #.# #hb  _You kill the endoplasm!You are illuminated by a small divine halo.  h]You are glowing. Your movement speed is average.  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#..#<## #.##.# #.# hkLhL&2hQhRhh]hh>h=4h h h1hhhrhBM#######.## #.# ####### #.# #. ......##.#.# ####..#.####### #### #.##..>........ ##.. #.###.##.##@######## #..#. .#####...........#.### ........##.##.####....# #....)........### #....##<## heh̻&3hhhFM..†..........#.####################.## #.# ####### #.# #. ......#.#.# ####.####### #### #.##..>@....... ##..hlG #.###.##.##.######## #..#. .#####...........#.### ........##.##.#####....#..#..#<# #hNhO&4hWh#....†.#.#. #..#.###.#.# #. #..# #.# #.#.# #..# #.# #.#.# #. #..# #.# #.#.# #..###### #.# #.#.# #..# #.###.#.# #. .h.#####.# #.##..#.# ####. ..# #.# #.##... ##.... ..# #.###.##.##.# #..#.. ..#####...........# #.#.###..##.##.#### #....#.. .#....)........#hZ ## #.... .#.####.###<##.# ##.#. .#.# #.# #.# ####.#. ##.# #.. ..# #....#.  #.# # #.####.hu<5hha _There is an escape hatch in the floor here.hj]....†.#.#.# ..#.###.#.# #.# ..# #.# #.#.# #.## #.# #.#.# #.# ..# #.# #.#.# #.####### #.# #.#.# #.## #.###.#.# #.# .#####.# #.##..#.# ####.# .# #.# #.##..> ##....# .# #.###.##.##.# #..#..# .#####...........# #.#.###.###.##.#### #....#..# #....)........# ## #....# #.####.###<##.# ##.#.# #.# #.# [34h9dRm#.# ####.#.# #.# #.. ..# #....#.# #.# # #.####.#hd$6 h e _hihrjh wAn escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.h h K....†..........#.##############.# Kardinal the Cudgeller ..########.###.#.##.# Mountain Dwarf **.... ..##.# #.#.##.# Health: 33/33 ======================== ..##.# #.#.##.# Magic: 3/3======================== ..##.# #.#.##.# AC: 8Str: 15 h ..###### #.# #.#.##.# EV: 8Int: 10 .......# #.###.#.#h: #.# SH: 0Dex: 12 h} b.#####.# #.##..#.####### ####.# XL:  3 Next:  5% Place: Dungeon:2 h >.# #.# #.##..>@....... ##....# Noise: ---------  Time: 2246.8 (1.0) .# #.###.##.##.######## #..#..# a) +0 mace .#####...........##.#.###.# Throw: 20 stones h ........##.##.#####....#..# #....)........### #....# h #.####.###<##.###.#.#  #.# #.# #.#####.#.#  #.# #.. ..##....#.#  #.# ########.####.#hD j Your attack delay is about 1.1.  hg Your damage rating with your +0 mace is about 10 (Base 8 x 112% (Str) x 115% _(Skill)). _Unknown command. _Unknown command. h B_There is an escape hatch in the floor here.h h h~ h †.#.#.# #.###.#.# #.# # #.# #.#.# #.# # #.# #.#.# #.# # #.# #.#.# #.# ###### #.# #.#.# #.# # #.###.#.# #.# #####.# #.##..#.#####.# hʁ # #.# #.##..>.##....# # #.###.##.##.# #..#..# #####....# #.#.###.# ##.##.#### ....)....... .####.###<##.# ##.#.# .# #.# #.# h ####.#.# .# #.. ..# #....#.# h? .# # #.####.#hr h҈ &7h hɌ ha* †.#.#.# #.###.#.# #.# # #.# #.#.# #.# # #.# #.#.# #.# # #.# #.#.# #.# ###### #.# #.#.# #.# # #.###.#.# #.# .# #.##..#.#####.#  #.# #.##..>.##....#  #.###.##.##.#.#..#..# ....# #.#.###.# ##.##.### h0 h0 &8hM6 h7 h$ †.#.#.# .###.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.# # #.###.#.# #.# .# #.##..#.#####.# #.# #.##..>.##....# #.###.##.##.#.#..#..# ...# #.#.###.# ##.##.#)........###<# h' hD( &9h+ h, h[q†.#.#.# .###.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# hq8#.#  #.# #.#.# #.# # #.###.#.# #.# .# #.##..#.#####.#  #.# #.##..>.##....#  #.###.##.##.#.#..#..# .h rh# #.#.###.# h+rhxhx'50h9}hf~hE.#.#.# .###.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.#  #.# #.#.# #.# # #.###.#.# #.# .# #.##..#.#hE####.# #.# #.##..>.##....# #.###.##.##.#.#..#..# .# #.#.###.# hF/hKh&L&1hPhQh^#.#.# .###.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.#  #.# #.#.# #.# # #.###.#.# #.# .# #.##..#.#####.# .# #.##..>.##....# .###.##.##.#.#..#..# .# #.#.###.# h#h[&2hhh 5#.#.# .###.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.#  #.# #.#.# #.# # #.###.#.# #.# # #.##..#.#####.# # #.##..>.##....# ###.##.##.#.#..#..# # #.#.###.# hg hN h &3h h= hd #.#.# .###.#.# #.#  hsd #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.###.#.# h-e #.#  #.##..#.#####.#  #.##..>.##....# .##.##.#.#..#..# # #.#.###.# ##.##.#### #..# ####....# hj huk &4hn hZp hj#.#.# .###.#.# #.# #.# #.#.# #.# #.# #.#.# #.# h7k#.# #.#.# #.# #.# #.#.# #.# #.###.#.# #.# #.##..#.#####.# #.##..>.##....# .##.##.#hok.#..#..# # #.#.###.# .##.#### #hkc# ####hk?....# hk hdrhr&5h_wh/yh.#.#.# ##.###.#.# #.#  #.# #.#.# #.# hеE #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.#h #.#  #.###.#.# #.# h #.##..#.#####.#  #.##..>h:L.##....# ##.##.##.hXJ#.#..#..#hu.# #.#.###.# ##.##.#### hx#....#..#.# ###h9#....# ##<##.#hζ ##.#.#  #.# ####.#.# hg ..# #....#.# ####hLF #.####.#hh9&6hh.#.#.##.###.#.# #.# #.# #.#.# #.#h5 #.# #.#.# #.# #.# #.#.# #.# # #.# #.#.# #.# # #.###.#.# #.# hX# #.##..#.#####.# # #.##..>h.##....##.##.##.#.#..#..#h~.# #.#.###.# .##.##.#### #.h͚H...#..#.# ####....# h~###<##.# ##.#.# # #.#h\ ####.#.# . ..#h7 #....#.# ##### #.####.#hءh/&7hhh' .#.#.##.###.#.# #.# #.# #.#.# #.#h( q #.# #.#.# #.# #.# #.#.# #.# ## #.# #.#.# #.# hG) '.# #.###.#.# #.# .# #.##..#.#####.# .# #.##..>.##....# .###.##.##.#.#..#..#.# #.#.###.# ..##.##.#### #....#..# .# ####....# .###<##.# ##.#.# .# #.# ####.#.# h) .. ..# #....#.# ###### #.####.#h/ h0 &8h4 h1; 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It is wielding a +0 club.h[<# # ##........@.# #.# #.#.#.###.....##.# #.#.# #####...#...#..##.# #.h`\'#.# #..........#_#.##.###.#.# #.###...##..#...<.#.# #.# ##.###.g...##.###.#.###.####.# ###..###.# #.#...###.....>.>###.#........hB`hheq_.hg:==4.8 (1.0)hkh*l hl_The goblin shouts!h z# # ##.h ^# #.# #.hY `#.#.###.....##.# #.##.# #####...#...#..##.# #.##.# #..........#_#.##.###.#h #.# #.###...##..#...<.h #.# #.# ##.###.....##.###.hę #.###.####.# ###..###.# #.hٙ #.h ..###.....>.>###.#.h h &_hj &--h| 5h h h ############ ########## ###..........# #........# #..########@####.# #.# #####...#...#..........#_#.##.#####...##g......g   goblin....##.##.......##.#.####.###..hhRg.#_.hA--6h 6_h!h6############ ########## ###..........# #........# #..########.####.# #.# #####.@.#...##........g.#_#.##.###.###...##..#...<......# ##.###.....##.#####.####.# ###..###.# .........###.....>.>##..............#.####.#.####.### #.##.###.##...hUXg.h7hhJa H########### ########## ###.........# ...# #..#######@###...#####...#...#..##.# #.......g..#_#.##.###.####...##..#...<.... #.# ##.###.....##.#####.####.# ###..###.# ###.....>.>###.................##.##.......###h,b lg...#_h@c &8hLh $_hi h########### ########## ###........@# ...# #..#######.###...####..g#...#..##.# h58.........#_#.##.###.###...##..#...<.... #.# ##.###.....##.#####.####.# ###..###.# ###.....>.>###h^3.................hhRg.h &9hh%'_h 'h"s n_=51.0 (1.2h x '_hV~ _You hit the goblin but do no damage. The goblin barely misses you.huH _You barely miss the goblin. The goblin hits you with a +0 club.hH#2hI3-2.2hNhOS _The goblin barely misses you.h0z28----3.4h4'_h7u _You barely miss the goblin. The goblin hits you with a +0 club.h2(8_h(b9=--4.6h-h/ _You closely miss the goblin. The goblin closely misses you.h#8  You hit the goblin.hI(s)_h*075.8h9.9_h/J _You kill the goblin!h: ############ ########## ###..........# #........# #..########@####.# #.#h #####...#...#..........#_#.##.#####...##...........##.##.......##.#.####.###.. h'8_h%-h60hDhM _You see here a +0 club.h5A +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 4.2At 100% training you would reach 14.0 in about 6.0 XLs.At current training (41%) you reach 14.0 in about 8.3 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 5 x 112% (Str) x 115% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)et. h  h Kardinal the CudgellerMountain Dwarf **....Health: 29/33 =====================---Magic: 3/3========================AC: 8Str: 15EV: 8Int: 10############ ########## ### SH: 0Dex: 12 h I#..........# #........# #.. XL:  3 Next:  7% Place: Dungeon:2#.########@###.....##.# #.# Noise: ---------  Time: 2456.8 (1.0) h0 l#.# #####...#...#..##.# #.# a) +0 mace#.# #..........#_#.##.###.# Throw: 29 stones#.# #.###...##..#...<...... hN Q#.# #.# ##.###.....##.###..#.###.####.# ###..###.# #.. hm  #..........###.....>.>###.. h i #.......................... h v ##.##.......##.#.####.###..   h _The goblin barely misses you. _You barely miss the goblin. The goblin hits you with a +0 club.  h m_You closely miss the goblin. The goblin closely misses you. h You hit the goblin. _You kill the goblin! _You see here a +0 club. h  h[  ht  hs= hAInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon)l - a +0 sling Missiles (go to first with ()  f - 29 stones (quivered)g - 6 poisoned darts  hAOArmour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)b - a +0 robe  h - a +0 ring mail  k - a scarf of shadows  hBScrolls (go to first with ?)m - a scroll of identify  h(B%Potions (go to first with !)c - a potion of ambrosia Talismans (go to first with %)i - a rimehorn talisman hUa - a +0 mace (weapon). A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 4.2; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.0 XLs.  At current training (41%) you reach 14.0 in about 8.3 XLs.  Current attack delay: 1.1. Damage rating: 10 (Base 8 x 112% (Str) x 115% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the  hŧ\(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. hx Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon)  l - a +0 sling Missiles (go to first with ()  f - 29 stones (quivered)  g - 6 poisoned darts  hxCArmour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)  b - a +0 robe  h - a +0 ring mail  k - a scarf of shadows Scrolls (go to first with ?) hym - a scroll of identify Potions (go to first with !)  hay c - a potion of ambrosia Talismans (go to first with %) hy3i - a rimehorn talisman  hI  hBiKardinal the CudgellerMountain Dwarf **....Health: 29/33 =====================---Magic: 3/3======================== h}AC: 8Str: 15EV: 8Int: 10 h&############ ########## ### SH: 0Dex: 12#..........# #........# #.. XL:  3 Next:  7% Place: Dungeon:2 h#.########@###.....##.# #.# Noise: ---------  Time: 2456.8 (0.0) hhl#.# #####...#...#..##.# #.# a) +0 mace#.# #..........#_#.##.###.# Throw: 29 stones#.# #.###...##..#...<...... h#.# #.# ##.###.....##.###..#.###.####.# ###..###.# #.. #..........###.....>.>###.. #.......................... hI ##.##.......##.#.####.###.. hq  _The goblin barely misses you.  h"|_You barely miss the goblin. The goblin hits you with a +0 club.  hB_You closely miss the goblin. The goblin closely misses you.You hit the goblin.  he]_You kill the goblin! _You see here a +0 club. h h hb h h_*3 h4+ h- hH.-30 _ h2B hj3 h5, h}7 h):, hM; h$= hr=#1 h=(= h> h@, h2A hRC, hD h I2== hI hK hK hL hN, heO hmQ, h5R hT h U h'UK3== hCU hjV h^1 _HP restored. h` h9` h\a he hg hIh h5i hzm ho, hp ht hv hv#= hv h!x h{ h*~ hU~ h h h, h hu h̍, h hC h, hY h h, h\ hL h', hh h h, ha h hB he h̬, h h h, h hr hƻB h2 h, h h h, h hU ha h h h ho, hX h' h, h h h, h h hQ, h] h>  You see here a +0 dagger. h8 h _ h h h0, h h h, hd h h, hj h  h, h  h7 h h h h h#, h h h, h_ h#R  There is an escape hatch in the ceiling here. h% h7& _ h' h+ h/B h)0 h1B h4 h5 h5 h\6 h9 h?;B h= h>, h ? hA hB, hC h F hF, hG hI hjJ, h L hzM hN, hN hQ hGR, hR haU h[ hm h hm2 h2 h3 h56 h7, h8 h=X h> hBX hC, hVD hF hG, hG hI hxJ, hK hL hM, hN hIP hPQ hQ hQ hS hT hT h8U hV hX, hY hd[, h[ hiv h,pX hD} h####.#.#.................# #. .......###.############### #. .....### #.##..## #. ###### #.# ##### ###.## #.#.# #⌠.)# ##.######.#.# #.j.# #........ #.# ... ##.######. #.# #+# ###.## ## #.# ♣♣@♣ #..## #..562.8 (106.0) #.# ♣.♣♣ #.## #.. #.# ♣♣.♣ #.######### #.# ♣.♣♣ #...#. h #.# ♣♣.♣♣ #...'..... #.# ♣...♣♣ #...#.....j   Crazy Yiuf #.# ♣....♣ #.########## ### #....# #..## #....####...######## h3 hּ h..............0.0)..............# #..####. h  h h- h ] _Could not explore, unopened runed door. h W........###.############### #### #.# #..## # ####### #.# ##### ###.## # #.# #⌠.)# ##.###### #.# #.j.# #...... #.# ...#.###### #.# #+# ###.## ## #.# ♣♣.♣ #.  #.# ♣@♣♣ # # hE  #.# ♣♣.♣ #.######### #.# ♣.♣♣ #...#...... #.# ♣♣.♣♣ #...' #.# ♣...♣♣ #...# #.# ♣....♣ #.######### ### #....# #..## #....####...####### ##........#.#...... h“  hZ T.j h +3.8 (1 hb  hա w _Crazy Yiuf laughs, "Earwax! 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##.###.....##.###....†#.# ###..###.# #..#.###.###.....>.>###..# #.# #.........# #.# #.##.#.####.###..# #.# ##.####.#.####......###### #.# # # #.# #.#.# #.####.# #.#..#####.# #.## .##.####.# #..# #.# #.##.<.....# #..# #.###.##. 6 h* .##.###### #..######.# #...##.##. # #.# ##### #.#....).#.####...#.#.####.###<##. .>.<.....#.#.# #.###.##.6 hX/ 6 h/ &56 h2 6 h3 6 h .#_#.##.###.## .###...##..#...<......# .# ##.###.....##.###....† .####.# ###..###.# #..#..###.....>.>###..# #.# ........# #.# .##.#.####.###..# #.# .###.####.#.####......###### #.# .# #.# #.#.# #. .###.# #.#..#####.# #.## ..##.####.# #..# #.# #.## #...<.....# #..# #.###.## ..##.###### #..##### .###.# #.##.## .# #.# ##### #.#....) .##6 hJ "#.####...#.#.####.###<## ..>.<.....#.#.# #.###.##_66 h 6 h' 7 hNM####...#...#..##.# #.#  .........#_#.##.###.## ######...##..#...<......######## ##.###.....##.###....†........ .####.# ###..###.# #..########.#####.....>.>###..#...............# .......##.#.####.###..# ##.####.#.########## #.#  ............... .###.# #.#########..#### ..##.####.##..# #.# #.###7 h V7 hV&77 h8\7 h]7 h"M#)###...########### ####...#...#..##.# #.#  .........#_#.##.###.## ######...##..#...<......######## ##.###.....##.###....†........ .####.# ###..###.# #..########.#####.....>.>###..#...................###..# 7 h##.####.#.########## #.#  #............... .###.# #.#########..#####.# #.##7 hf.. #7 hK<87 ho &_7 h 7 hrM......# ...# #.............#)###...########### ####...#...#..##.# #.#  .........#_#.##.###.## ######...##..#...<......######## ##.###.....##.###....†........ .####.# ###..###.# #..########.#####.....>.>###.........@.....#......##.#.####.###..# ##.####.#.####......###### #.# .# #.# #.#................# #.#######..#### 7 h7 hK&97 h7 h9 h0M####### ########## ############## ......# ...# #.............#)###...########### ####...#...#..##.# #.#  .........#_#.##.###.## ######...##..#...<......######## ##.###.....##.###....†........ .####.# ###..###.# #..########.#####.....>.@###..#...................##.#.####.###..# .###.####.#.####......###### #.#..... ...##9 h79 h`7'609 h=9 h2@c _There is a stone staircase leading down here.; h#; h$; h); h,,K _You can't go up here!; hb___1 _< hT #### < h#..# #..#3 < hn#.@#   < hd#.##   < hI...   < h#?..... < hB6#..... < ha#.#+#bb   bat (asleep)< h < hc#. #. # #. < h< hҞXbb< h-2.5 (1.7< h>< h _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.? hj(r #### #..# #..# #@<# #.## .... ....... #.....#.. #.#+#b.... #. #.#.#.#? h%) # #.# #.#? h)? hR*? h+? h3Zb>? h3330 _? h8? h9? h* ####..<###...b...#? h ..............####.....#......#.#+#>....####. #.#.#.# #.#  $.# ? h] ? h ? h$ 8..b? h™ .=4? h ? hO g _Found 13 gold pieces. The bat closely misses you.@ h?\####..<#@ hM@##+#.##.##...@.b.#..............####.....#...... #.#+#>....###@ hp@. #.#.##@ h@# #.# # $.# @ h@M#.#@ h^B@ hC@ hlI=.b@ hI&5@ hO@ hQP _The bat barely misses you.A h####..#<# #A hQi##+#.##.#####.......#..........@.b....#A hzJ###.....#...... #.#+#>....###A h3. #.#.### #.#.#.A h $.# # ##.#A hA hA h wb.6A hA hT _The bat completely misses you.B h#### #..# #..# ##.<#.# ##+#.##.# .####.....b.#..# ###.....#.#.#+#>....##. #.#.#.B hz=## #.#.#.#$.#.# # #.#.##.#.#B hyB h_.b7B h`B h5= _The bat hits you but does no damage. x2B hFp.#####.##..#.##..#.# #.<#.# B h7G##+#.##.# #.####......b#....#.# ###.....#.#.#+#>....##. #.#.#.## #.#.#.#$.#.#[# ##.#.# .#.#.#B h}? #B h5B hB hKb.B hE&8B hB h/h _Found a leather armour. The bat barely misses you.C hC hC h;..bC h-9.7 (1.2C hC ht _You closely miss the bat. The bat hits you but does no damage.C h. #.# ####.# #..#.# C h{#..#.# #.<#.# # .C h##+#.##.# .#.####.C h#....# .# C h4###.....#..b.#.#+#>....#C hP#. #C h/# #.#.#.#C hN$.#.#[# ##.#.#..#.#.##C h,C h:.bC h -700C hC h: _The bat hits you but does no damage.D h#.####..###.<#.# .# #.##+#.##.##.#..####.......#....# .......###.###.....#.@.b..... #.#+#>....######. #.#.#.#  #.#.# $.#.#[##.#.#.. #.#.### #.D hБHb.D h-&1D hD h _The bat barely misses you. The bat completely misses you.D h= D h D hť Ob.D h -2.9 (1.2D h D hw  _You hit the bat but do no damage. The bat hits you but does no damage. x2E h #.# ####.# ##..#.# .#..#.# .# .#.<#.# .# #.##+#.##.##.#.####.#....# E h X.b..###.###.....#.#.#+#>....######.#. #.#.#.# # #.#.#E h I.#E h $.#.#[###.#.#.. E h <#.#.###E h ,#.E hi E h~ Kb.E h #3E h 0E h8 E hi! u _The bat barely misses you. The bat hits you but does no damage.F hDa #.# ###.# # . #..#.# .#  #.<#.# .# #F h>E ##+#.##.##.#....####.#....# ..........b@..###..###.....#.........F hfET#+#>....######.. #.# #.#.#.F hE $.#.#[###.#.#..F hEL#.#.####.F h>GF h!JF hZPKb.F hP&4F hUF hX: _The bat hits you but does no damage.F h[  #.# ####.# # #..#.# . #..#.# .# . #.<#.# .# #.. ##+#.##.##.#.... ####.....b.#....# .###.. ###.....#. #.#+#>....######. #. #.#.#.# # #.#.#.# $.# hg\ b7m.#[# ##.#.#.. #.#.###  #.F hb 5.bF h~b &5F h}h F hpk Q _The bat closely misses you.G hKH5  You hit the bat.G h9Q3†G h}U587.1 (1.2G h[G h+^G _You kill the bat!I h-]#.# ####.# # #..#.# . #..#.# .# . #.<#.# .# #.. ##+#.##.##.#.... ####.#....# .†.@..###.. ###.....#. #.#+#>....######. #. #.#.#.## #.#.#.#$.#.#[###.#.#..#.#.I h"^### -80I h #.#####.# #..#.# ..# .#.<#.# .# #.##+#.##.##.#..####.......#....# .........†....###..I h###.....#..@....... #.#+#>....###### #.#.#.# .#..#I h I hi !-I h 9I hI hI hr ####.# #..#.# ..#.# .#.<##.##+#.##.##.#....####.......#....# .........†....###..###.....#........ #.#+#>...@######.I h #.#.#.#  #.#.#I h I h^'80I h8I htI h  ..#.# ..## ..<##..##+#.##.##.#....I h> ####.......#....# .........†....###..###.....#.......... #.#+#>....######.I ht  #.#.#@#  #.#. $.#.#[I h 2..I h I hͼ &1I h I h( I h T# ..<##.##+#.##.##.#..####.......#....# .........†....###..###.....#........ #.#+#>....###### #.#.#.#   $.#.#[I hP $##.#.#.. #.#.###. #. .. .#+#I h I hҼ &2I h I h J hs <##.##+#.##.##.#..####.......#....# .........†....###..J hXP###.....#........ #.#+#>....###### #.#.#.#  J hy| $##.#.#........J h #.#.###............###J h"&J he&&3J h*J hs.W _You see here a +0 leather armour.M hj 1A +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 4.0 (8.0 -> 4.0). Your EV would increase by 2.2 (8.9 -> 11.1). You found it on level 3 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)et.P hiP hr#.<#.# .###..Kardinal the Cudgeller##+#.##.##.#....Mountain Dwarf **....####.......#....#P hrHealth: 33/33 ========================.........†....###..Magic: 3/3========================###.....#..........AC: 8P hrStr: 15#.#+#>....######.EV: 8P h"sInt: 10#. #.#.#.#SH: 0P hBsDex: 12# #.#.#.#P hasGXL:  3 Next:  8% Place: Dungeon:3$.#.#@#Noise: ---------  Time: 2683.1 (1.0)P hs?##.#.#........a) +0 mace#.#.###......Throw: 29 stones#. .......####+# _The bat barely misses you. The bat hits you but does no damage. P hs_The bat hits you but does no damage. _The bat closely misses you.You hit the bat. _You kill the bat! P htB_You see here a +0 leather armour.P htP h-yP hxzQ h` M.  #.<#.# .### ##+#.##.##.#....####.......#....# Q h,a (.........†....######.....#.........#+#>....######..# #Q hNa r $.#.#[# Q hja P##.#.#........Q ha }#.#.###............###Q ha Q h*j Q hj -4 _Q ho Q h;q Q h M. ..  #.<#.# .### ##+#.##.##.#....Q h ####.......#....# .........†....######.....#.........#+#>....######..Q h# # #.#.#. $.#.#[# Q hN ##.#.#............#+#Q h Q h &5Q h Q h# Q h>M###.# ##. .. . #.<#.# .###.. ##+#.##.##.#....Q h2####.......#....# .........†....###..###.....#..........#+#>...@######.. #.#.# #.#.#.Q h]H$.#.#[#..Q hԶQ h,&6Q hQ hR h ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... ####.......#....#R hP .........†....###.. ###.....#. #.#+#>..@.######. #. #.#.#.# # #.#.#.# $.#.#[# ##.#.#........ #.#.###...... #. ......#. .####  +#R hR hs&7R hR h( R h" O ####.# # #..#.# .. #..#.# .# . #.<#.# .###..R h#  ##+#.##.##.#.... ####.......#....#R h # W .........†....###.. ###.....#R h:# . #.#+#>.@..######.R hN# g #. #.#.#.# # #.#.#.#R ha#  $.#.#[# ##.#.#.R ht# i. #.#.##R h# #...... #.# ......R h# Z #.. .#### R h# @ +#R h) R h * &8R hK. R h/ S h< ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#....S h ####.......#....# ...†....###.. ###.....#. #.#+#>@...######.S h #. #.#.#.#S h2` # #.#.#.# $.#.#[# ##.S hT~#.#. #.S hw#.###......#.#.# ......#.S hm#.. .####  +#S hS hS h&9S h\S hS h ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... ####.......#....# ..†....###.. ###.....#. #.#+#@....######. #. #.#.#.# # #.#.#.# $.#.#[# ##.#.#. #.#.###...... #.#.# ht0m ...... #.#.. .####  +#S hÓS hUS hs 90S hȘS hc _There is a stone staircase leading down here.S hz  ..#.# ..# .<#.# .###.##+#.##.##.#..####.......#....# .........†....###..###.....#........ #.#+#>....###### #@#.#.#  #.#.#.# $.#.#[S h p##.#.#S h S hb -1 _S hI# S hC% S hl  # .<#.# .###.##+#.##.##.#..####.......#....# .........†....###..S h K###.....#........ #.#+#>....###### #.#.#.#  ......$.#.#[#######.#.#.........#..S h S h> &2S h S h T hdX <##.T he7##+#.##.##.#..####.......#....# .........†....###..###.....#........T h%en #.#+#>....#######.# #.#.#.# ###...T hCe......$@#.#[#######.#.#........ T h`e#.#.###.#..T hkT hk&3T hJnT hoT h+/ #.<#.# .###.. ##+#.##.##.#.... ####.......#....# .........†....###.. ###.....#.. #.#+#>....######. #.#.#.#.#.##...#.#.#.#.@.#.#[##.#.#. #.#.###...... #.#.# ...... #.#.. .#### #.# +# #.. #..T hT h:T hO4T h8T hT h+5.1 (2T hT h|> _You now have 64 gold pieces (gained 13).T h  #.<#.# .###.. ##+#.##.##.#.... ####.......#....# ...†....###.. ###.....#. #.#+#>....######. #.#.#.#.#.#.####...#.#.#.#.#.#[##.#.#. #.#.###...... #.#.# ...... #.#.. .#### #.# +# #.. #..T h T h +6.1 (1T h T hA U h!M.  #.<#.# .### ##+#.##.##.#....U h!####.......#....# .........†....######.....#..........#+#>....######. #.#.#.#U h/".####..@#.#.#...........#.#[# #########.#.#..#.#.###......#U hU*U h*&7U h.U h0U heM. .  #.<#.# .### ##+#.##.##.#....####.......#....# .........†....######.....#.........#.#+#>....######. #.#.####...#.#.#...........#.#[# #########.#.#........U h.U hU h]U hs8U hĪU hxU h ..#.##+#.####.....U hA! E........'U hK& U h& &9U h) U h* ( _You open the door.U h ~M###.# #. .#.# .#  #.<#.# .### ##+#.##.##.#....#####.......#....# .........†....######.....#.........>....######. #.#####...#.#.#...........#.#[#########..##U h U h (700U hU hQ _There is an open door here.V h~M #.# ###.# #.. .#.# .#  #.<#.# .###V h ##+#.##.##.#....######.......#....# @..........†....######..@..#.........#.#'#>....######. #.#.#.#.#.#.####...#.#.#.#....#@   Terence (asleep)V h  Terence the Veteran comes into view. He is wielding a +0 hand axe.V hՐo.@@V h\&==V h 1V hDV h% _Terence shouts!V he ) #.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#....#.#....##.@.†....###.. ###.@...#. #.#'#>....######. #.#.#.#.#.# .####...#.#.V h #.# ..........#.#[# ###.#.#.  #.#.###......  #.#.# ...... V h k #.#.. .####V h9 V h P.@V h /--2V h? V h Y h,Terence the Veteran A veteran of a war against the armataurs' elephant-riders. He has recently retired to make a new home in the dungeon. Max HP: ~20Will: +AC: ++EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 66% to hit with your +0 mace (at present). He has about 67% to hit you. AttackMax Damage Hit: +0 hand axe 11 He can open doors.j hH*j h 9#.#Kardinal the Cudgeller####.# #Mountain Dwarf **....#..#.# ..Health: 33/33 ========================#..#.# .# .Magic: 3/3========================#.<#.# .###..AC: 8Str: 15##+#.##.##.#....EV: 8Int: 10#######.......#....#SH: 0Dex: 12#..@........†....###..XL:  3 Next:  8% Place: Dungeon:3###.@...#..........Noise: ---------  Time: 2702.1 (1.0)#.#'#>....######.a) +0 mace hb93m#.#.#.#.#.#Throw: 29 stones.####...#.#.#.#..........#.#[##########.#.#........@   Terence#.#.###......#.#.# ......#.#.. .#### _There is a stone staircase leading down here. _You now have 64 gold pieces (gained 13). _You open the door. _There is an open door here.  Terence the Veteran comes into view. He is wielding a +0 hand axe. _Terence shouts!j h=j h>k h,#.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... #.#....# #..@.†....###.. k h5-I###..@..#. #.#'#>....######. #.#.#.#.#.# .####...#.#.#.#......###.#.#. k h0k h7P.@k h7&3k hD?k h Ak hg #.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... #.#....# #...@.†....###.. ###...@.#. #.#'#>....######. #.#.#.#.#.# .####...#.#.#.#..........#.#[##########.#.#. #.k h ##.# k h k h P.@k h &4k h k h7 l hf #.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... #.#....# #....@......†....###.. ###....@#. l h h#.#'#>....######. #.#.#.#.#.# .####...#.#.#.#..........#.#[##########.#.#. ## l hJ l h R.@l h &5l h$ l h% l h( #.# ###.# ##.# .. .#.# .#  #.<#.# .### ##+#.##.##.#....######.......#....# #.........@.†....######@....#.........#.#'#>....######. #.#.#.#.#.#l h#)####...#.#.#.#..........#.#[# #########.#.#..### ......l h+l h1=@.l h1&6l h5l h6m h]nI#.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... #.m hn#....# #......@...@†....###.. ###.....#. #.#'#>....######. #.#.#.#.#.#.####...#.#.#.#m h7ot..........#.#[# #########.#.##.#.# m hwm h5zK.@m hz&7m h4m h:m h #.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... #.m h+ ]#....# #.@...@....###.. ###.....#. #.#'#>....######. m h_ #.#.#.#.#.#.####...#.#m h .#.#...#.#[# ###.#.#..#.#.### m h m h K.@m hX &8m h m h p _You see here a bat corpse.n hS#.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... #.#....# #.@..†@...###.. ###.....#. #.#'#>....######. #.#.#.####...#.#.#.#...#.#[# ###.#.#. hSq1P#.#.# n h`^.@9 _n hbn hQen hJ#.# ####.# # #..#.# .. #..#.# .# . #.<#.# .###.. ##+#.##.##.#.... #.#....# #.@.†.@..###.. ###.....#. #.#'#>....######. #.#.#.#.#.#.####...#.#.#.#..#.#[# ##.#.##.#.# n hrKn h"Nn hTK.@n hU'10n hFZn h[n hD #.# ####.# ## #..#.# .. ##..#.# .# .##.<#.# .###..###+#.##.##.#.#.#....#  #.@†..@.###.. ###.....#.on hE \#.#'#>....######.#.#.#.#.#.#.####...#.#.#.#.#.#[# #.#.#........ o   orc (asleep)#.#.### n hI n h^J n hN .@o.on hN &1n hPR n hT x _An orc comes into view. It is wielding a +0 short sword.o h<#.#####.# ##..#.# .. ## .#.<#.# .###.##+#.##.##.#.....o h<`#######.......#....# ...........@....###...  ###.....#...@.....o. #.#'#>....######.o hS=g.#.#.#.# .####...#.#..........#.#[#########.#.#........ o hx=#.#.#### . .####o h@o hAo hEd†@o.o hLF&2o hKo hMp h#.# ####.#### #..#.#... # #..#.##.# .# #.<#.##.###..# ##+#.##.##.#..... #.p hs#....# . #.†....###.###.....#.@..@...o.p hu+#.#'#>....######.#.#.#.#.#.#  .####...#.#.#.#  .#.#[#  #.#.#.. #.#.###...... p hp hp h.@.@..o.3p h p h}p h r #.# ###.#### ... ##.. .# #.<#.##.###..# ##+#.##.##.#..... p h (######.......#....# . #...........†...@###....###.....#..@....o.'#>....######...  #.#.#.#.#.####...#.#.#.p h. ..........#.#[#  #########.#.#..### ......p h7 p h p h ^@....o.p h &4p h p h? q hl. #.# ###.#### ... #.  #.<#.##.###..## ##+#.##.##.#......######.......#.@..# #...........†..@.###....###.....#......o.....'#>....######... #.#.#.#.#.####...#.#.#.  ..........#.#[#  #########.#.#..##q h]5q h:o.o   orcq h(;.=5q hAq hDT _Terence completely misses you.q h/B #.# ###.#### ... #. .#  #.<#.##.###..## ##+#.##.##@#..... #######.......#....# #...........†..@.######.....#.....o...q h'#>....######... #.#.#.####...#.#.#.  ..........#.#[#  #########.#.#..q hq hٳq hSc@.o.q hѺ.-6q hq hSq h3 #.# ###.##### ... . .#  #.<##..## ##+#.##.##.#..... #######.......#.@..# #...........†...o######.....#.........'#>....######... #.#.#####...#.#.#.  ..........#.#[#@o..-7r hLw #.# o.###.######b...#.......#. .#  #.<#.##.###..## ##+#.##.##@#..... #######.......#o...# #...........†....######.....#.........'#>....######...o 2 orcs (1 wandering)  #.#.#.#.b   bat (asleep)####...#.#.#.r hBo  A bat and an orc come into view.r hr hr hr h*r hr hr h S.obr h@o.S   water moccasin (wandering)@   Terenceoo 2 orcsb   batThe orc shouts!r hg/==8r h2r ha _A water moccasin comes into view.v hBM #.# Sv h~n###.######.o..#.@b....#.#.##.###..# v h #.<#.##@###..####+#.##.##o#.........@   Terence.oo 2 orcsb   bat#.#v hv hv hx.o@.v h.-9v h)v hu _The bat hits you but does no damage. The bat barely misses you.v hx< #.# S. ####.######.... #..#.#@.b..o.# #..#.##@###..# #.<#.##.###..## ##+#.##.##o#......  #.#....# .  #.†....###.... ###.....#............ #.#'#>....######...  #.#.#.#.#.#v hv hDv hv hv hKv haoSo.S   water moccasin (wandering)v h@   Terenceoo 2 orcsb   batv hA!-v hc 20v hv h _The bat closely misses you. Terence closely misses you.w hz 4w h' w h) { hQ8B{ h?b.oS.S{ h?&1{ hG _The bat hits you but does no damage. x2; Terence closely misses you.| h| h| hL| h  You closely miss the bat. The bat barely misses you.Terence looks irritated.| hMSo| h-2.3 (1.2| hw| hQ _Terence closely misses you.} h@ } hSB %  } hB sYou barely miss the bat. The bat barely misses you.} h=E } h_F } h6O NSo.} hO } hO U26------3.5} hU } hW c _Terence hits you with a +0 hand axe. x2; The bat hits you but does no damage.~ h  You hit the bat.  The bat is severely wounded.4.7~ h~ hu _The bat hits you but does no damage. Terence barely misses you.~ hGo5  You hit the bat.~ hp~ hcq~ hz So.  You kill the bat!~ h~:5------~ hM~*105.9~ hx~ hچ _Terence hits you with a +0 hand axe. The water moccasin barely misses you. hw  You hit the water moccasin.  The water moccasin is moderately wounded.The water moccasin bites you but does no damage.21---7.1 _Terence hits you with a +0 hand axe. h M_Terence hits you with a +0 hand axe.  You hit the water moccasin h` .  The water moccasin is moderately wounded.The water moccasin bites you but does no damage. hw n17------8.3 h  hp X _Terence hits you with a +0 hand axe. The water moccasin bites you. hD x #.# S.  ####.######....  #..#.#@So....#  #..#.##@###..#  h #.<#.##o#  .#  ...# .   h L†....#  .. h :  #.#'#>....### h6 +  The water moccasin is moderately wounded.  . The water moccasin bites you.  You are poisoned.  The water moccasin poisons you!  hZ Terence says, "I retired to this dungeon. Do you want to retire to the  afterlife?" h< ~ #.# S.  ####.######....  #..#.#@So....#  #..#.##@###..#  #.<#.##o#  .#  ...#   †....#  ..  #.#'#>....###   h g  Terence hits you but does no damage. The water moccasin bites you! h^ 6/33 ====-----------9.5Pois  h\  h V _* * * LOW HITPOINT WARNING * * * hr   #.# S.  ####.######....  #..#.#@So....#  #..#.##@###..#  #.<#.##o#  .#   h -...# .  †....#  ..  #.#'#>....###  You hit the water moccasin but do no damage. h p #.# S.  ####.######....  #..#.#@So....#  #..#.##@###..#  #.<#.##o#  .#  ...#    h+ †....#  ..  #.#'#>....###   h UYou hit the water moccasin but do no damage.The water moccasin is moderately wounded.  * * * LOW HITPOINT WARNING * * *You feel very sick.  The water moccasin bites you.  You die... hJ v-1/33 ------------ hJW /  --more-- hE hGInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon) hHKl - a +0 sling Missiles (go to first with ()  f - 29 stones (quivered)g - 6 poisoned darts Armour (go to first with [)  hHQ d - an orb of light (worn)  e - a +0 cloak (worn)  h/H_ j - a +1 scale mail of cold resistance (worn)b - a +0 robe  hgHh - a +0 ring mail  k - a scarf of shadows Scrolls (go to first with ?)m - a scroll of identify  hHPotions (go to first with !)c - a potion of ambrosia  hHTalismans (go to first with %)i - a rimehorn talisman h%   h  hY  h`  h_n  h#i 7i - a rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the user into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it  hi freezes the walls around itself as it fights. Being so attuned to arctic temperatures also makes it easier for the user to cast Ice magic. ____________________________________________________________  hi  Skill HP UC Base Dmg AC Frigid Wall Dmg -----------------------------------------------------------  hi iMin 8 +15%+4+62d5 Max 14 +15% +4+122d9  hj 3Cur 0 -77% +4 +0 2d1 Size: Large rF: x.. rC: ++.  h:j Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ A period of sustained concentration is needed to enter or leave forms. To leave hX Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon)  l - a +0 sling Missiles (go to first with ()  f - 29 stones (quivered)  g - 6 poisoned darts Armour (go to first with [)  d - an orb of light (worn)  e - a +0 cloak (worn)  j - a +1 scale mail of cold resistance (worn)  b - a +0 robe  h - a +0 ring mail  k - a scarf of shadows Scrolls (go to first with ?)  m - a scroll of identify Potions (go to first with !)  c - a potion of ambrosia Talismans (go to first with %)  i - a rimehorn talisman  h5 hs hpGoodbye, Kardinal.32 Kardinal the Cudgeller (level 3, -1/33 HPs)Began as a Mountain Dwarf Monk on Aug 27, 2025.Slain by a water moccasin (5 damage)... on level 3 of the Dungeon.The game lasted 00:34:12 (2724 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb h?2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb heK6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswn hZMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb h79.44705861 tswnKoCK-27 escaped with the Orb  h10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  hm13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orb h  hq$  h' ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l