xYµj Ê› Player: Kassta Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-24.17:10:16.ttyrec Time: (1790269816) Thu Sep 24 17:10:16 2026 zYµjÏøÃ[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, Kassta. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid Necromancer{Yµj5 ¥Welcome, Kassta the Felid. Please select your background. WarriorAdventurerMage a - Fighterf - Artificerm - Hedge Wizard b - Monkg - Shapeshiftern - Conjurerh - Wanderero - Summoneri - Delverp - NecromancerWarrior-mageq - Forgewright Zealotj - Warperr - Fire Elementalist c - Berserkerk - Enchanters - Ice Elementalist d - Cinder Acolytel - Reavert - Air Elementalist e - Chaos Knightu - Earth Elementalistv - Alchemist Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Felid Necromancer—YµjÕ1STABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.˜Yµj>{ ·- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes.˜YµjK "- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic˜Yµj‘Ï ™Yµj;Î-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging™Yµj�@TCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes™Yµj  Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy›YµjÃ1®Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations›YµjKÛThr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic›Yµj¶ÉzMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4›Yµj«ÉÁDemonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3›YµjœT ¹Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4›Yµj½¶ šDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7›YµjH· c+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3œYµjxWoWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLœYµjòxMP - magic pointsEar - Earth Magic Exp - experienceAlc - AlchemyªYµj¸³ ìEvo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air MagicªYµj:¤ ›Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations¬Yµj¹Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy­YµjdÔ³-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - SpellcastingºYµj^' ô- The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and MagicºYµj³¾ ã- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points.»Yµj2ŠÐ  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude »Yµj™Š¸There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These»Yµjʉvalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per »YµjéŠq experience level, +3 being the Human standard. The abbreviations used for the skills are: »Yµj‡nËtwo other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  »YµjÆn8-- no aptitude (cannot learn this skill at all)»YµjÅsTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in»Yµjš ¼Yµj TÝ- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - Axes Sum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long Blades¼YµjÍV'Ice - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic points Ear - Earth Magic Exp - experience Alc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL¼Yµjc N Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid  -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5¼YµjÔ„ TDjinni 0 -2 -2 -2 -1 0 -1 -1 -2 Draconian +1  0 0 0 0 0 -1Black +1  0 0 0 0 0 -1Green +1  0 0 0 0 0 -1 Grey +1  0 0 0 0 0 -1 Pale¼Yµj^… ø 0 0 0 0 0 0 0 -1 Purple +1 0 00 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White 0 00 0 0 0 -1 Yellow¼Yµj¤… Ö 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -33 0 -2 0 -1 +3 Felid ¼Yµjç… Ô 0 -- -- -- -- 0 -- -- -- Formicid1 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 0 0 -1 -1 0 Gnoll¼Yµj°† ¿+8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk+1 2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy  0 -2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 0 -1 Octopode 0 0 0 0 0 0 0 0 Oni ¼Yµjê† i+3 0 0 0 0 -1 -1 -3 Poltergeist 1 -2-2 -3 +1 0 -2½Yµjæ ¾Revenant+11 -1 -1+13 Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 + Troll -2-1 -2 -2 -2-2 -2 -4 Vine Stalker --1 -1 -1 -1-1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human 1 0 0 0 0 0 0 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi  0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1 0 0+2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1-1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +111 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 0 0 0 0 0 0 Black -1 0 -1 0 0 0 0 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 +2 Grey -1 0 -1 0 0 -2 +2 0 Pale -1 0 -1 0 +1 0 +1 0 0 Purple +1 0 +1 0 0 0 0 0 0 0 0 0½Yµj¨¼ ½YµjøsRed -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid -1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2¾Yµjƒ¾V  Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6¾Yµj./Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng¾Yµj÷£«Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0¿YµjYG "¿YµjÙG Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0¿Yµjw ŸBlack -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2ÁYµjÍ® øDemonspawn-1 -1 -1 -1 -1 -1 -1 -1 Djinni 0-2 -2 -2 -1 02 Draconian + 0 0 0 0 0 01 Black 0 0 0 0 0 0 0 -1 ÁYµj¯ šGreen +1 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 - Pale +1 0 0 0 0ÁYµjC¯ L 0 0 -1 Purple + 0 0 0 0 0 0 ÁYµjh¯ ƒRed +1 0 0 0 0 0 0 0 -1White +1 0 0 0 0 0 0 0 -1Yellow +1ÁYµj‘¯ t0 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep ElfÁYµj°¯ 2 -2 -3 -2 -3 0 -2 0 -1 +3 ÁYµjЯ “Felid  0 -- -- -- -- 0 -- -- -- Formicid+1 ÁYµjN°  Gargoyle+1 0 -1 -1 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold+1 -2 -2 -1 0 +3 -2 +3 Merfolk+1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur ÁYµj‘° Ï+2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy  0 -2 -2 -2 -2 -2 -2 -2 -2 Naga  0 00 0 -1 Octopode 0 00 0ÁYµj´ C 0 Oni +3 0-1 -1 -1 -3ÁYµjº= ½Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1ÂYµj]ÂÞ White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 +1 +1 0 -20% +2 -1 +4 Felid  - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid1 -1 +3 +3 +2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur 2 +1 -1 +2 -3 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4-1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1-2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ÂYµj›šÊThr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ÂYµjíšS---------------------------------------------------------------------- Human  0 0 +1 0 -1+1 0 +0% 0 0 Armataur+3 -3 +2 +1 -2 0 0 -1 +13 Barachi+2 +1 0 +1 0-1 +1 0 +3 Coglin 1 -1 -1 -3 -2-2 +3 -1 +ÂYµj›#5 Demigod 02ÂYµj9›E-- -1 -1 +10% +2 -2 Demonspawn 1 -1 02ÂYµjY›2+3 0 -1 +-1 +3 Djinni ÂYµj~›` 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian- -1 0 0 -1ÂYµjœÍ+1 0 -1 +10% 03 Black -- -1 01+-1 +10% 0 -1 Green -- -1 0 0+1 010% 0 Grey -- -1 0 0+1 0ÂYµjHœà+10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ÃYµjéSth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft ÃYµjdéLInv - InvocationsUC - Unarmed CombatTrl - Translocations ÃYµj�éEvo - EvocationsÃYµjå¶aThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - ConjurationsÅYµjd1; Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid  -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 ---1 -1 +10% +1 -1 Spriggan-3 +3 +5 -3 ++3 0 -30% +17ÅYµj&ÒETengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------ÅYµj9Ú;Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ÅYµjDþ›Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +2 0 Coglin 0 -1 0 -1 -1 -1 -1 0 -1migod 1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1 0 -1 -1 -2 Draconian 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 -1 ÅYµj²þ8Pale +1 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1 ÅYµjÝþ¿Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf2 -3 -2 -3 0 -2 0 Felid  ÅYµjÿK 0 -- -- -- -- -- -- -- Formicid 0ÅYµjBÿ¡ 0 0 0 0 0 0 Gargoyle+1 00 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 ÅYµjgÿ»Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1ÅYµjÄŒMummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1ÅYµj¥Ñ ±Mummy 2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 0 0 Octopode  0 0 0 0 0 0 0 0 Oni +3 0 0 0 0 -13 Poltergeist--2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu0ÅYµj´Ò ]+1 +1 +1 +1 +1 +1 +1 + Troll -2-1 -2 -2 -2-2 -2 -4 Vine Stalker --1 -1 -1 -1-1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0 Armataur-2 -1 -1 -2 -2-2 -1 -1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 DjinniÅYµjêÓ m+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 0 0ÅYµjÄ| ŸBlack -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2ÆYµjçd:Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1ÆYµjCVMGnoll+8+8 +8 +8 +8 +8 +8 +8 +8ÆYµjè� 8Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0ÆYµj€1 ŸBlack -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2ÈYµjj® Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0 Armataur-2 -2- Barachi ++1 +1 0 +1 +1+ Coglin-1 0 -1 -1 -1 -1 0 - Demigod11 -1 -1 -1 -1 -1 -1 Demonspawn  0-1 Djinni 0 -2 -2 -2 -1 0 -1 -1 -2 Draconian +1 0 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 -1 Red +1 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2ep Elf 2 -3 -2 -3 0 -2 0 -1 +3 Felid  0 -- -- -- -- 0 -- -- -- Formicid +1 0 Gargoyle +1 0 -1 -1-1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8ÈYµj-#MÈYµjOäÞ White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 +1 +1 0 -20% +2 -1 +4 Felid  - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid1 -1 +3 +3 +2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur 2 +1 -1 +2 -3 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4-1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1-2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ÈYµjéê  LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MÈYµj‚ YP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human  0 0 +1-1 Arma3 -3 +2 +1 -2 0 -1 0 Barachi+2 +1 0 +1 0+1 0 0 +3 Coglin1 -1 -3 -2-2 +3 + Demigod 1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn 023 0 -1 +-1 +3 Djinni  0-1 0 -2 0 0 -+1 Draconian- 0 0 -1 0 0 Black -- -1 0 0 -1+1 0 -1 +10% 03 Green -- -1 01+-1 +10% 0 -1 Grey -- -1 0 0+1 010% 0 Pale -- -1 0 0+1 ++10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3ÈYµjÞ Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ÈYµjé aMThr - ThrowingSBl - Short BladesFir - Fire MagicÉYµj¯�ïShp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - EvocationsÉYµjúy™Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - SummoningsÊYµj·{General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingÊYµjó„Coj - ConjurationsÊYµjCOThe abbreviations used for the skills are:ÍYµjéq�Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2ÍYµj1r -2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 DraconianÍYµjYr-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ÍYµjwrDGreen -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ÍYµj¨r~Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3ÍYµj~R£Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ÍYµj+e Œ Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 ÍYµjŠe Deep Elf -2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 ÍYµj±e JGargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 ÍYµjÎe ‚Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2+2 +1 -2ÍYµjñe "+1 Merfolk -3 +ÍYµjf  0 ++1 0 +ÍYµj/f 1 0 Minotaur-1 +2 -3 0 -ÍYµjLf +10% -1 -1 Mummy ÍYµjhf %2 -22 --1 -2 -2ÍYµj�f !-1 Naga 2 +5ÍYµjšf 1+1 0ÍYµj³f '20% 0 0 +5 Octopode ÍYµjÐf 3- 0 +4 0 -11 +1 0 -1 0 ÍYµjíf ;Oni -1 -1 -2 -1 -1+2 -2 0 +3ÍYµjg C 0 Poltergeist+1 +5 -1 ---1 -1 +2 -ÍYµj%g % 0 +4 Revenant -1ÍYµjDg $+2 -1 ---1+1 ÍYµjag BSpriggan -3 +3 +5 -3 +2 0 +3 0 -30% +1ÍYµj{g .7 Tengu +1 +1 +12ÍYµj”g - 0 -20% +1 0 ÍYµj«g 3Troll -2 -2 -5 -1-1 -3ÍYµjÃg 530% -1 Vine Stalker -2 -2 +3 -1ÍYµjÛg f 0 --30% +1 0 +5 ----------------------------------------------------------------------ÍYµj¿1 `Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ÎYµjÛp Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0 Armataur-1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi 2 +1 0 +1 +1 +2 0 CoglinÎYµj¡ÛP 0 -1 0 -1 -1 -1 -1 0 -1 Demigod1 -1 -1ÎYµjÆÛ`-1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 ÎYµjãÛ@Djinni  0 -2 -2 -2 -1 -1 -1 -2 ÎYµjþÛHDraconian+1 0 0 0 0 0 0 0 -1 ÎYµjÜ@Black +1 0 0 0 0 0 0 0 -1 ÎYµj1Ü@Green +1 0 0 0 0 0 0 -1 ÎYµjNÜ@Grey +1 0 0 0 0 0 0 0 -1 ÎYµjÁÜøPale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White 0 0 0 0 0 0 -1ÎYµjáÜ@ Yellow +1 0 0 0 0 0 0 0 -1 ÎYµjÿÜBMountain Dwarf +1 +2 +2 0 +1 -2 -1 -2 ÎYµjÝnDeep Elf -2 -3 -2 -3 0 -2 0 -1 +3 Felid ÎYµj<Ý_ 0 -- -- -- -- 0 -- -- -- Formicid+1ÎYµj[Ý0 0 0 0 0 0 0 0ÎYµjŸ—N  Gargoyle+10 -1 -1 0 0 -1 -1 0ÑYµj��ÑYµj¦�3Gnoll+8ÑYµjÃ�;+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1ÑYµjá�<-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1ÑYµjü�]-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1ÑYµj3 µMummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0ÑYµj1g K  Tengu0+1 +1 +1 +1 +1 +1 +1 +1ÒYµj’šTroll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng ÒYµjpw´Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1ÒYµj8Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0ÒYµjÎ ŸBlack -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2ÒYµj3§ Yellow +10 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid 0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 ÒYµj®S eGreen +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1ÒYµj�°Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngÓYµjš "ÓYµjD|úSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1ÓYµjz— tDemonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0Black -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2ÔYµj8aGrey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0ÔYµjN«5Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid -1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6ÔYµj…ÕYµjc{  Welcome, Kassta the Felid. Please select your background. Warrior Adventurer Mage a - Fighter f - Artificer m - Hedge Wizard b - Monk g - Shapeshifter n - Conjurer h - Wanderer o - Summoner i - Delverp - Necromancer Warrior-mage q - Forgewright Zealot j - Warperr - Fire Elementalist c - Berserker k - Enchanter s - Ice Elementalist d - Cinder Acolyte l - Reaver t - Air Elementalist e - Chaos Knightu - Earth Elementalist v - Alchemist Lists the numerical skill train aptitudes for all races. + - Recommended background * - Random ÕYµj1| ³background # - Recommended character ! - Random character % - List aptitudes Space - Change species ? - Help Tab - Felid NecromancerZµjå®Zµj^[ZµjÒmËKassta the VexingFelidHealth: 9/9========================Magic: 4/4========================AC: 1Str: 4EV: 16Int: 18SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Teeth and clawsNothing quiveredZµj¯oÅ########...?.+#.....##.@>.$##.....##.....+#####+#ZµjhxZµjm{§Welcome, Kassta the Felid Enchanter.Will you prevail where others failed? Will you find the Orb of Zot?ZµjÊ€Zµj?ÒPress ? for a list of commands and other information.  Found 4 gold pieces and a scroll labelled DUIFEHETZOU.  Found an escape hatch in the floor.Zµj\ÓZµj„Ö[ _Found a staircase leading out of the dungeon.ZµjÝÇ †Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character#ZµjuÝ#Zµj”è5Kassta the VexingFelidHealth: 9/9========================Magic: 4/4========================AC: 1Str: 4#######EV: 16Int: 18#...?.+SH: 0Dex: 16#.....#XL:  1 Next:  0% Place: Dungeon:1#.@>.$#Noise: ---------  Time: 0.0 (0.0)#.....#-) Teeth and claws#.....+Nothing quivered#####+#Welcome, Kassta the Felid Enchanter.Will you prevail where others failed? Will you find the Orb of Zot?Press ? for a list of commands and other information.  Found 4 gold pieces and a scroll labelled DUIFEHETZOU.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon.$Zµj�#I$ZµjK$$Zµj|'$Zµjô'$ _$Zµj.,,$ZµjÅ,$Zµj%-$Zµjú-$ZµjË3U####### #..@?.+ 2.0 (2#.....# #.<>.$# #.....##.....+$Zµj)4O#####+#$Zµjª4$ZµjŽ:$Zµj¾<%ZµjhŠÝ# #...@.+ #.....# %Zµj{‹Ã#.<>.$# %ZµjË“%Zµj1”+3.0 (1%ZµjNš%Zµj€¢%Zµj£$4.0 (2%Zµj ©%Zµj/­a _c - a scroll labelled DUIFEHETZOU+Zµjè«+ZµjZ¬+Zµj©µ+Zµj\÷DThe floor. You are here.,Zµj³D ,Zµj0J JKassta the VexingFelidHealth: 9/9========================Magic: 4/4========================AC: 1Str: 4EV: 16Int: 18SH: 0Dex: 16,ZµjzJ Ë#######XL:  1 Next:  0% Place: Dungeon:1#...@.+Noise: ---------  Time: 4.0 (0.0)#.....#-) Teeth and claws,Zµj´J #.<>.$#Nothing quivered#.....##.....+,ZµjâJ #####+#Will you prevail where others failed? Will you find the Orb of Zot?Press ? for a list of commands and other information.  ,ZµjK �Found 4 gold pieces and a scroll labelled DUIFEHETZOU.  Found an escape hatch in the floor. ,Zµj)K €_Found a staircase leading out of the dungeon. _c - a scroll labelled DUIFEHETZOU,ZµjÄR 4,ZµjTU ,Zµj”W 3Zµj¤¡3ZµjR¤:Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  3Zµj§¤HQ - Quit and abandon character5ZµjZÿ÷Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps7Zµjµ7Zµjg½\Kassta the VexingFelidHealth: 9/9========================Magic: 4/4========================AC: 1Str: 4EV: 16Int: 18SH: 0Dex: 16#######XL:  1 Next:  0% Place: Dungeon:1#...@.+Noise: ---------  Time: 4.0 (0.0)#.....#-) Teeth and claws#.<>.$#Nothing quivered#.....##.....+#####+#Will you prevail where others failed? Will you find the Orb of Zot?Press ? for a list of commands and other information.  Found 4 gold pieces and a scroll labelled DUIFEHETZOU.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon. _c - a scroll labelled DUIFEHETZOU7ZµjÆÀ´ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character8Zµjì68Zµj APKassta the VexingFelidHealth: 9/9========================Magic: 4/4========================AC: 1Str: 4EV: 16Int: 18SH: 0Dex: 16#######XL:  1 Next:  0% Place: Dungeon:1#...@.+Noise: ---------  Time: 4.0 (0.0)#.....#-) Teeth and claws#.<>.$#Nothing quivered#.....##.....+#####+#Will you prevail where others failed? Will you find the Orb of Zot?Press ? for a list of commands and other information.  Found 4 gold pieces and a scroll labelled DUIFEHETZOU.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon. _c - a scroll labelled DUIFEHETZOU9Zµjëj9Zµjrk9Zµj0n9Zµj‰q9Zµj—|9Zµjù|9Zµj«‚X9Zµjmƒ9Zµj‡9Zµj£‡,9Zµjq�J########.....+#.....# #.<>.@# 7.0 (3#.....# #.....+ #####+# 9ZµjŽ9Zµj5“9Zµjs•%  Press ? for a list of commands and other information.  Found 4 gold pieces and a scroll labelled DUIFEHETZOU.an escape hatch in the floor. _ staircase leading out of t9Zµj°•Œhe dungeon. _c - a scroll labelled DUIFEHETZOU _You now have 4 gold pieces.:Zµj… :Zµj| :Zµj$ :Zµjd :ZµjY š:Zµjº t#####...@+9.0 (2.<>..##.....##.....+:Zµj” :ZµjÁ :Zµjû! ;Zµjm +.#'.#+#;Zµj\rE10.0 (1.0);ZµjSw;ZµjÃy( _You open the door.;ZµjÈÉ b.....#.#.#.+ #.# #.....@.# #.....#+# #.<>..# #.....##.....+#####+#;ZµjžÓ <1;Zµj|Õ ;ZµjƒÛ Q _There is an open door here...# #.....##.....+#####+#Zµj úM... ####.# #....+#######'.....#+##.<>..#...##>Zµj9<3>Zµj™>Zµjx>ZµjXqäM........ ###.# #...@+########.....'.#.....#+##.#..#.#>Zµj�x>ZµjŒy&4>ZµjϨ?Zµj ?Zµj” ?Zµjß ?ZµjÆ!4  You encounter an endoplasm.M....J...........:... ####@# #....+#######.....'.#...J   endoplasm (asleep).....###05.0 (1?Zµjæ)?Zµj3,0 _Found a parchment of Slow.BZµjÃø 4BZµjÏú BZµj€û CZµjÄë ‹...................J..................:......... ####.# #....+######'.CZµjbí ©....#+#<>#.....+CZµj¸õ CZµj&ö CZµjYö 6CZµjNþ CZµjz DZµj'�N..K#........#........J........r.........[...........:................................... ###.# #....+######'.....#+#r   quokka (asleep)<>K   kobold (missile, asleep)#  You encounter a quokka and a kobold.The kobold is quivering stones.DZµjI™<7DZµjG¡DZµjH£H _Found a ring mail.FZµjdÇ 4FZµjÎÏ FZµj‡Ñ GZµj½{º.K......#......J....r...[:.......@.......#+###+#.#.....K #.# .....###.# ..## #....+ g########'.....#+#g   hobgoblin (asleep)<>KK 2 kobolds (1 missile, asleep)GZµj$ˆ<8GZµj£‘GZµj‘“g _You encounter a hobgoblin and a kobold.IZµj± q.#.K.#.#.J......S..r.[...:........#+###+#.#.....K #.# ..... ####.# ..## #....+ g# #######.# # #.....'.# #.....#+#S   ball python (constriction, asleep) #.<>..#   kobold (IZµj°,<9IZµj/6IZµjÐ8\ _You encounter a ball python.IZµj Ä.#.K.#.#.J.......S..r.[...:.......#.#+###+#.#.....K #.# ..... ####.# ..## #....+ g# #.# # #.....'.# #.....#+# #.<>..#IZµjã+ =20IZµjq3 IZµj+5 JZµj“! .#.K.##.##.J.......S..r.[..#.:........#.#+###+#.#.....K #.# ..... JZµjS"Þ ####.# ..##  #....+ g# #.# # #.....'.# #.....#+# #.<>..#JZµjX,<1JZµjBKZµjÄo¥.#.K.# #.##.J.......S..r.[...#.:........#.#+###+#.#.....K #.# .....  ####.# ..## KZµj?pƒ #....+ g# #.# # #.....'.# #.....#+# #.<>..#KZµj—z<2KZµj½‚KZµjëƒNZµj oy$K. .......K ......###..........J......S..r...[#:...................#.#+###+#.#.....K# #.# .....###.# ..NZµjÐoó## #....+ g#######'.....#+#K 2 kobolds (1 missile, asleep)NZµjOrl  You encounter a kobold. It is wielding a +0 dagger.NZµj•€NZµj�3NZµjC‰NZµj[‹* _Found 9 gold pieces.NZµjRS H?...$K. .......K ......###..........J....NZµjÐS ..S..r...[.#:...................#.#+###+#.#.....K. # #.# .....###.# ..## #....+ g#######NZµjþS '.NZµjÃd YrrNZµj#f '=4NZµjÁn NZµjÝs £ _Found a scroll labelled DUIFEHETZOU. The quokka closely misses you.OZµj‚º&  You scratch the quokka.OZµjˆÂª  The quokka is moderately wounded.5OZµjbÎb _The quokka misses you.TZµjàiTZµj8l¿A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 55% to hit with your paws and 48% to hit with your off-hand claw and bite. It has about 28% to hit you. Attack Max Damage TZµjÉl‰Bite 5 [!]: Description|QuoteVZµjAVVZµjœ_Kassta the Vexing...?...........Felid.....$.......K.Health: 9/9========================..................#Magic: 4/4========================......K...........#AC: 1Str: 4#................#EV: 16Int: 18##..........J......SH: 0Dex: 16...S..r.........[..XL:  1 Next:  0% Place: Dungeon:1.#.....@.....:.....Noise: =--------  Time: 25.0 (1.0)...................-) Teeth and claws...................VZµj*`´Nothing quivered..#.#+###+#.#.....K. ##.# .....####.# ..##J   endoplasm (asleep)#....+ g#r   quokka#######.# #S   ball python (constriction, asleep)#.....'.#KK 2 kobolds (1 missile, asleep)VZµjá`¹You encounter a kobold. It is wielding a +0 dagger. _Found 9 gold pieces. _Found a scroll labelled DUIFEHETZOU. The quokka closely misses you.You scratch the quokka.  The quokka is moderately wounded. _The quokka misses you.VZµjSk4VZµjÔtVZµjSvgZµj±ç€ †You scratch the quokka.gZµjôòùS   ball python (constriction, asleep)KK 2 kobolds (1 missilegZµjèõ4169 (0.9gZµj<ÿgZµjJ _You kill the quokka!iZµjçQ F.?....$K. ..#.......K.# #iZµjÁR .###....J..........S....[..#:..........................#.#+###+#.#.....K.. #. #.# ...... # ####.# ..## #....+ g# #######.# #iZµj9^ iZµj_ 5-6.9 (1.0iZµj‡f iZµjj s _You see here a quokka corpse.jZµje ]...................?......$K. ......#.K# jZµjÍ Œ #......# .##.J ....S..†...[.. ..#...:..... ......... . ...#.#+###+#.#.....K.. #. #.# . # ####.# ..##  #....+ g# #######.# # #.....'.jZµj !#jZµj jZµj >-7 jZµj7 _jZµj¿" jZµj¬$ rZµjSÝ rZµjûß ¯A ball python. A small snake that can augment its bite by constricting small creatures. Max HP: ~3Will: noneAC: nonerZµjá [EV: ++ Threat: Minor Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 98% to hit with your paws and 100% to hit with your off-hand clawand bite (while incapacitated). It has about 28% to hit you. Attacks Max Damage Bonus Bite2 rZµjWá Constrict 0rZµj‹á ~Begin ongoing constriction (1-2 dam) It has a 10% chance to notice you each turn. It is resistant to drowning. rZµjºá ]It is cold-blooded and may be slowed by cold attacks. It can travel through water. rZµjêá ƒ[!]: Description|Statuses|QuoteuZµjQX...............Kassta the Vexing....?...........Felid......$.......K.Health: 9/9========================...................#Magic: 4/4========================.......K...........#AC: 1Str: 4#................#EV: 16Int: 18.##..........J......SH: 0Dex: 16....S..†.........[..XL:  1 Next: 16% Place: Dungeon:1..#.....@.....:.....Noise: ---------  Time: 27.9 (1.0)....................-) Teeth and claws....................Nothing quivered.ZµjÃYÄm..#.#+###+#.#.....K.. #.#.# ...... # ####.# ..##J   endoplasm (asleep)#....+ g#S   ball python (constriction, asleep)#######.# #KK 2 kobolds (1 missile, asleep)#.....'.#You scratch the quokka.  The quokka is moderately wounded. _The quokka misses you.You scratch the quokka. _You kill the quokka! _You see here a quokka corpse.uZµj"c4uZµjhluZµjÚmvZµjï1 vZµjþ2 @The floor. You are here.wZµj‚ÉwZµjÉÐ�...............Kassta the Vexing....?...........Felid......$.......K.Health: 9/9========================...................#Magic: 4/4========================wZµj°Ñ¥.......K...........#AC: 1Str: 4#................#EV: 16Int: 18.##..........J......SH: 0Dex: 16....S..†.........[..XL:  1 Next: 16% Place: Dungeon:1..#.....@.....:.....Noise: ---------  Time: 27.9 (0.0)....................-) Teeth and claws....................Nothing quivered...#.#+###+#.#.....K.. #.#.# .....wZµjÒ|. # ####.# ..##wZµj�Ò J   endoplasm (asleep)#....+ g#S   ball python (constriction, asleep)#######.# #KK 2 kobolds (1 missile, asleep)#.....'.#You scratch the quokka.  The quokka is moderately wounded. _The quokka misses you.You scratch the quokka. _You kill the quokka! _You see here a quokka corpse.wZµj0ÛwZµj4ÜwZµjäwZµj\åxZµjcµJxZµjê¶F _Unknown command.{Zµjå2 {Zµj’4 ‚Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character~Zµj–NêDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items ~Zµj«P-&: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes‡Zµj{‡Zµjh...............Kassta the Vexing....?...........Felid......$.......K.Health: 9/9========================...................#Magic: 4/4========================.......K...........#AC: 1Str: 4#................#EV: 16Int: 18.##..........J......SH: 0Dex: 16....S..†.........[..XL:  1 Next: 16% Place: Dungeon:1..#.....@.....:.....Noise: ---------  Time: 27.9 (0.0)....................-) Teeth and claws....................Nothing quivered.[3‡ZµjÓË9;49m..#.#+###+#.#.....K.. #.#.# ...... # ####.# ..##J   endoplasm (asleep)#....+ g#S   ball python (constriction, asleep)#######.# #KK 2 kobolds (1 missile, asleep)#.....'.#The quokka is moderately wounded. _The quokka misses you.You scratch the quokka. _You kill the quokka! _You see here a quokka corpse. _Unknown command.‡Zµj¼´ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character‡Zµjºç ‡Zµj¬õ ...............Kassta the Vexing....?...........Felid......$.......K.Health: 9/9========================...................#Magic: 4/4========================.......K...........#AC: 1Str: 4#................#EV: 16Int: 18.##..........J......SH: 0Dex: 16....S..†.........[..XL:  1 Next: 16% Place: Dungeon:1..#.....@.....:.....Noise: ---------  Time: 27.9 (0.0)....................-) Teeth and claws....................Nothing quivered.[‡Zµj¿ö ¿40m..#.#+###+#.#.....K.. #.#.# ...... # ####.# ..##J   endoplasm (asleep)#....+ g#S   ball python (constriction, asleep)#######.# #KK 2 kobolds (1 missile, asleep)#.....'.#The quokka is moderately wounded. _The quokka misses you.You scratch the quokka. _You kill the quokka! _You see here a quokka corpse. _Unknown command.‰ZµjX,p ....?.. ......$K. ............# .K.# #.....#.##J...... ....S..†.........[.. ..#....:..... ......... .‰Zµj­,¬ ...#.#+###+#.#.....K .. #. #.# ..... . # ####.# ..## #....+ g#######.# #‰ZµjÞ,~ #.....'.#  #.....#+#‰Zµj³6‰Zµjµ7)8.9 (1 ‰Zµj…8 _‰Zµj›B‰ZµjMŠZµjV"`..$K............#.......K #......#J.........S..†.........[#.....:.....#.#+###+#.#.....K.. #. #.# ...... # ####.# ..## #....+ gŠZµj#K########.# .....' #+   kobold (<>..#ŠZµj«-<9ŠZµjN5ŠZµjA6ŠZµjª£ 4ŠZµj·« ŠZµj•­ ‹ZµjÀ¬m ......$.K. ..# .......K.#. #.##.##.J......#....S..†.[..#..#.:........#.#+###+#.#.....K... #. #.# .....  . # ####.# ..##  #....+ g# #.# # #.....'.# #.....#+#  #.<>..#‹Zµj^º’.K.S‹Zµjν­S)Kwandering)==30‹ZµjÈ‹ZµjÝË5 _The ball python hisses angrily.�ZµjLÒH......$.K. ..# ...# . #...K.# #.##.J...... #.......†.[.. #..#..S.:..... . . ....#.#+###+#.#.....K ... #. #.# ..... #.# # #.....'.# #.....#+# .K.S--1�ZµjJä   You scratch the ball python. .KThe ball python is moderately wounded.The ball python closely misses you. The ball python grabs you.�Zµj@í �  The ball python constricts you. The ball python bites you.�Zµj©î õ5-----------  6  =-2Constr �Zµjêö �Zµj*ü _ _The ball python constricts you.‘Zµjóù s †You scratch the ball python.‘Zµjü K.K‘ZµjA ¡K   kobold (missile, wandering)‘Zµjò ¡6===--------16 253‘Zµj‚ e _You kill the ball python!“Zµj˶......$.K. ..# ...# . #.# #.##.J...... “Zµj`·§#.†.[.. #..#K.:..... .†. . ....#.#+###+#.#.....K “ZµjÓ·K... #. #.# ..... #.# # #.....'.# “Zµj©¼J.“Zµjp½G.K“ZµjBÇ1J“Zµj¾Ç.-4“ZµjýГZµjãÓ^ _The endoplasm quivers.“ZµjG·......$.K. .# .# . #.“ZµjÏ·ü# #.##.J. #.†.[.. #..#.:..... ....K..†. “Zµjý·0. “Zµj)¸®....#.#+###+#.#.....K ... #. #.# ..... “ZµjO¸†#.# # #.....'.# “Zµju¸“Zµj�º).J.“Zµj#»5.K“ZµjX»“ZµjóÃV-5“Zµj}Ì“ZµjdΔZµjôtÜ......$.K. .# .# . #.# #.##. #.†...J.....[.. #..#.:..... .†. ...K. ....#.#+###+#.#.....K ”Zµjvw... #. #.# ..... #.# # #.....'.# ”ZµjLw).J.”Zµj„<6”Zµj~Œ”Zµj&Ž”Zµj¾ ......$.K. .# .# . #.# #.##. #.†.[.. #..#.J...:..... .†. ...K. ....#.#+###+#.#.....K ... #. #.# ..... . # ####.# ..###....+ g##.# # #.....'.##.....#+# .J”ZµjÑF w===7•Zµj¬Þn......#.# . ## #.##. #.......†[.. #..#...........:..... .......†....J........ ...K.......... ....#.#+###+#@#.....K ... #. #.# .....  # ####.# ..##  #....+ g########.# ##.....'.# #.....#+##.<>..##.....#.J•Zµj©îm7==8•ZµjAý•ZµjÆÿ•Zµjp Á. #...##.##............†[..#...........:............†.............K.........J........#.#+###+#.#.....K #. #@# ..... . # ####.# ..## #....+ g# #######.# .....'#+<>..#....+.J  The endoplasm attacks as it pursues you!6--=9•Zµj¾å C _The endoplasm hits you.–Zµj™å )  You scratch the endoplasm.–Zµjµ8     . #................#  .............  †.........[..  .....:.....  †.............  ...  #J#  ... #. #@# .....  . # ####.# ..##  #....+ g#  #######.# #  '.# #+# #.<>..#  The endoplasm is lightly wounded.  The endoplasm freezes you.You are frozen.–Zµj#& ‚   . #................#  .............  †.........[..  .....:.....  †.............  ...  #J#  ... #. #@# .....  . # ####.# ..##  #....+ g#  #######.#  '.# #+# #.<>    Ouch! That really hurt!1----------------40.8 (0.9 _* * * LOW HITPOINT WARNING * * *—Zµj0ß )  You scratch the endoplasm.—ZµjÕë 9  —Zµjòì yThe endoplasm is severely wounded.1.8 (1.0—Zµj m _The endoplasm closely misses you.™Zµjè½Z  You scratch the endoplasm but do no damage.™ZµjqÛÜ 0----------------The endoplasm is severely wounded.The endoplasm hits you.  You die...™Zµjrã/  --more--šZµj)sšZµjg~® 9========================-2 _You rejoin the land of the living...šZµje‡/  --more--°Zµj °Zµj Ý... #.#†# .... Kassta the Vexing.!......# ####.# ..# Felid......... #....+ g# Health: 9/9========================..K.....# #######.# # Magic: 4/4========================........# #.....'.#AC: 1Str: 4.......$# #.....#+#EV: 16Int: 18........+ #.<>..#SH: 0Dex: 16........# #.....#XL:  1 Next: 25% Place: Dungeon:1.......@# #.....+Noise: ---------  Time: 42.8 (1.0)........# #####+#-) Teeth and claws°Zµjª ®.......[.Nothing quivered....$...#.........#.+........# #K   kobold (missile, wandering)...(........!....# _The endoplasm closely misses you.You scratch the endoplasm but do no damage.°Zµjà ¦The endoplasm is severely wounded.The endoplasm hits you. _You die...  You rejoin the land of the living...°Zµjð °Zµj²% °Zµj…( G _Found five items.·Zµjá• j.!......# ####.# ..#.. #....+ gK.....# #######.# ......' $#+.+ #.<>..# # #.....+####+#[.....# $...#.####....#.+ #(..... !....#######.#·ZµjÞ˜ @.K·Zµjq¢ ·Zµjd£ -3 _·Zµj ¬ ·Zµj9­ ¸Zµj^d.. #....+ gK....# #######.# ......' $#+.+ #.<>..# # #...#.....+.#####+#.....# $...#.###....#.+  #(.....!....#######.# #.¸Zµj’!.¸Zµj¦#?K¸Zµj£(&4¸Zµj$,¸Zµj¸0v _You see here a +1 pair of boots.¹Zµj­™ Potions: (Left/Right/Tab to switch category) Potions (go to first with !)i - 2 potions of invisibility½ZµjÜ...K..... #....+ g# Kassta the Vexing........# #######.# # Felid........# #.....'.#Health: 9/9========================.......$# #.....#+#Magic: 4/4========================........+ #.<>..#AC: 1Str: 4........# #.....#EV: 16Int: 18........# #.....+SH: 0Dex: 16........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.......@.....#Noise: ---------  Time: 44.8 (0.0)....$...#.####-) Teeth and claws........#.+Nothing quivered........# #[½Zµj¶Ý;13;10H...(........!....#######.###.  The endoplasm is severely wounded.The endoplasm hits you. _You die...  You rejoin the land of the living... _Found five items. _You see here a +1 pair of boots.½ZµjOêÂZµjÆÞ†Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterÅZµjU¬ A Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character fileKassta the Vexing (Felid Enchanter)Turns: 45, Time: 00:02:59 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 25% Magic: 4/4 EV: 16 Int: 18 God: Gold: 4 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois .(100%) rElec .(100%) rCorr .(100%) SInv + Will ..... Stlth +++ HPRegen 0.21/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, noÆZµj³7ÆZµj‰9qweapons or thrown items, no armour, multi-lived a: no special abilities ÇZµj€—ÄYou are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 4 gold pieces. Inventory:ÇZµj5§‚Scrolls  c - a scroll labelled DUIFEHETZOU Potions  i - 2 potions of invisibilityÇZµjK#ŸSkills:  + Level 2.6 Dodging  + Level 4.2 Stealth  + Level 1.0 Unarmed Combat  + Level 2.0 SpellcastingÇZµj : + Level 4.4 Hexes ÖZµjÊ9 –You have 4 spell levels left. You don't know any spells. Your spell library contains the following spells:ÖZµj9î ÖZµj£î ] SpellsTypePowerDamage Failure LevelÝZµjð'+ Confusing TouchHex17%N/A9%3  Tukima's DanceHex17%N/A9%3  Ensorcelled Hibernation Hex/Ice18%N/A11%2  GloomHex/Necr18%N/A22%3ÝZµjP¤"ÝZµjøå sDungeon Overview and Level Annotations Branches: Dungeon (1/15)ÞZµjÃe)Altars:ßZµjÌt·Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv)ßZµjp You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels.äZµjØB^Message History You encounter a hobgoblin and a kobold.äZµj™éYou encounter a ball python. You encounter a kobold. It is wielding a +0 dagger. Found 9 gold pieces. Found a scroll labelled DUIFEHETZOU. The quokka closely misses you. You scratch the quokka. The quokka is moderately wounded.äZµjšÅÍThe quokka misses you. You scratch the quokka. You kill the quokka! You see here a quokka corpse. Unknown command. The ball python hisses angrily.äZµj©|5You scratch the ball python. The ball python is moderately wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. You scratch the ball python.äZµj´› "äZµjœ ÇYou kill the ball python! The endoplasm quivers. The endoplasm attacks as it pursues you! The endoplasm hits you. You scratch the endoplasm. The endoplasm is lightly wounded.äZµjþC QThe endoplasm freezes you. You are frozen.äZµj>¢The endoplasm quivers. The endoplasm attacks as it pursues you! The endoplasm hits you You scratch the endoplasm.endoplasm is lightly wounded. The endoplasm freezes you.are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You scratch the endoplasm. The endoplasm is severely wounded.endoplasm closely misses you. You scratch the endoplasm but do no damage.endoplasm is severely wounded.endoplasm hidie...rejoin the land of the living... Found five items. You see here a +1 pair of boots. Char dumped successfully. ...K..... #....+ g# ........# #######.# # ........# #.....'.#åZµj�A+  .......$# #.....#+#åZµjÛuŒ........+ #.<>..# ........# #.....# ........# #.....+ ........#.#####+# .......@.....#åZµjù)åZµje*s....$...#.#### ........#.+ ........# # ...(..... ...!....# åZµj *######.###.êZµj pThere are no monsters in sight! Vanquished CreaturesA quokka (D:1)êZµj§ } A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | NoteðZµj*>œ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characteróZµj;†÷Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsôZµj×ÁInput trigger key to edit or create a macro: ([~] to enter by keycode)ûZµjˆì[?25h[?0c[?25l[?1cûZµjKî\ 1 Input new macro for 1: ûZµj€î×Input a key sequence. Use \{n} to enter keycode n. [esc] for menuþZµj2!ì Current macro for 1: [none]  r - redefineR - redefine with raw key entry  a - abortþZµjPðÚEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps[µjr+[µjï4ˆ...K..... #....+ g# Kassta the Vexing........# #######.# # Felid........# #.....'.#Health: 9/9========================.......$# #.....#+#Magic: 4/4========================........+ #.<>..#[µjB5êAC: 1Str: 4........# #.....#EV: 16Int: 18........# #.....+SH: 0Dex: 16........#.#####+#[µj¨5ˆXL:  1 Next: 25% Place: Dungeon:1.......@.....#Noise: ---------  Time: 44.8 (0.0)....$...#.####-) Teeth and claws........#.+Nothing quivered........# #[µjÓ5Œ...(........!....#[µj6######.###.  The endoplasm hits you. _You die...  [µj)6BYou rejoin the land of the living... _Found five items. [µjI6�_You see here a +1 pair of boots.  Char dumped successfully.[µjß9‰ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2 [µjZ:à Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  [µj€:KQ - Quit and abandon character[µjio [µjÃÉ cDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.[µjË èAttributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.[µjLË èMonsters ~: Macros helpG.Items &: Options help[µjwË âH.Spellcasting %: Table of aptitudesI.Targeting [µj¢Ë Ö/: Lookup descriptionJ.Religion Q: FAQ[µjÏË @K.Mutations V: Version informationL.Licence, Contact, History !: Display diagnostics[µjHÌ 1M.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.[µj€Ì »List of Keys and Commands5.Inscriptions6.Dungeon sprint modes[µj± r------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both [µj!^NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== [µje- *[µj¬` JThe dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide*[µj�ȯvariety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and+[µjk°Tthrowable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action+[µj´:that can be fired. +[µj•ø ZBoth melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can+[µj“¾be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered.<[µjÞ�See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting=[µjc�P======================================== =[µjÏNûIf you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. =[µja 2 Examining your surroundings?[µj¼K ß======================================== The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark?[µj-3 ?[µj3 ·grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a@[µjøŠ]description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters@[µj�_¸you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole levelA[µjJÓÖ(which shows where you've already been) by typing 'X'. You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes.A[µjuæ8Staircases and PortalsC[µjL–è======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is importantC[µjä8¹to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptionsD[µjIËÌare zombies and other mindless undead, who are too stupid to properly operate stairs. When taking stairs, you are guaranteed a chance to act before any monstersD[µjÔccon the other side that you have not previously encountered. E[µjŠŠ "E[µjO‹ ²If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some ofF[µj÷'them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'.F[µjÿÏ_Doors and Traps ========================================F[µj#ô Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*'F[µjâå\followed by a direction, will open/close doors, too. H[µjWÎ IIf there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it,H[µj\[ `just in case there's something invisible lurking around. I[µjÜ£The malevolent forces of Zot will attempt to thwart your progress through the dungeon, and will occasionally manifest traps to force you into dangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you. Shops ======================================== When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy. Unfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtainI[µj…—œstock, so you can't sell anything in a shop. (But then, what shopkeeper would buy stolen goods from a disreputable adventurer, anyway?) To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you can examine items before buying them by pressing '!' and then the letter of theI[µj¤Ù¡item. If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop,I[µjDš áyou can also examine the shop's inventory from the search menu without having to travel all the way to the shop. Some shops are antique stores that sell items of unknown provenance,I[µjõ@Ïusually at a good discount. The dungeon overview screen displays these with yellow glyphs. If you're short on gold for some particularly interesting commodity, youJ[µjRƺcan place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. YouJ[µj´Â�can read the shopping list in the game with '$'. Automated Travel and Exploration ======================================== Crawl has an extensive automated travel system: pressing 'G' (or also 'Ctrl-G') lets you choose any dungeon level; the game will then take the shortest path to reach this destination. You can also use autotravel on theJ[µj_Î ùlevel map ('X'): Move the cursor to the place where you want to go and hit Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. K[µjEôK[µj5...K..... #....+ g# Kassta the Vexing........# #######.# # Felid........# #.....'.#Health: 9/9========================.......$# #.....#+#Magic: 4/4========================........+ #.<>..#AC: 1Str: 4........# #.....#EV: 16Int: 18K[µjËý........# #.....+SH: 0Dex: 16........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.......@.....#Noise: ---------  Time: 44.8 (0.0)....$...#.####-) Teeth and claws........#.+Nothing quivered........# #...(........!....#######.###.  The endoplasm hits you. _You die...  You rejoin the land of the living... _Found five items. _You see here a +1 pair of boots.  Char dumped successfully. Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterM[µjk ÷Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsN[µj'N[µjó...K..... #....+ g# Kassta the Vexing........# #######.# # Felid........# #.....'.#Health: 9/9========================.......$# #.....#+#Magic: 4/4========================........+ #.<>..#AC: 1Str: 4........# #.....#EV: 16Int: 18........# #.....+SH: 0Dex: 16........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.......@.....#Noise: ---------  Time: 44.8 (0.0)....$...#.####-) Teeth and claws........#.+Nothing quivered........# #[µjï|39;49m...(........!....#######.###.  The endoplasm hits you. _You die...  You rejoin the land of the living... _Found five items. _You see here a +1 pair of boots.  Char dumped successfully. Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterN[µj!ª Q[µj žDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History ![µjž;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesT[µjÛ j------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. U[µj$ue[µjÆSEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance thee[µj³ÜòSpellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them ande[µjÿ€@using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster.e[µj´ee[µj Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase ande[µjâ ïuppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This ise[µj"’despecially useful if you're about to change armour or rings. f[µjΆSHigh level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you aref[µj»Ùb  wearing heavy armour. The chance of miscasting a spell is displayed on theg[µj‘’Ûspell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). g[µjȆ¨Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently.i[µj;Ñ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------i[µj1êfWhen throwing or firing something, evoking wands, or casting certaini[µj+êi[µjÝóµ...K..... #....+ g# Kassta the Vexing........# #######.# # Felid........# #.....'.#Health: 9/9========================.......$# #.....#+#Magic: 4/4========================........+ #.<>..#AC: 1i[µjtôcStr: 4........# #.....#EV: 16Int: 18........# #.....+SH: 0Dex: 16........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.......@.....#Noise: ---------  Time: 44.8 (0.0)....$...#.####i[µj­ô)-) Teeth and claws........#.+Nothing quivered........# #...(.....i[µjÝô•...!....#######.###.  i[µj õqThe endoplasm hits you. _You die...  You rejoin the land of the living... _Found five items. i[µj2õ�_You see here a +1 pair of boots.  Char dumped successfully.i[µj›ú´ Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterj[µjŒž...K..... #....+ g# Kassta the Vexing........# #######.# # Felid........# #.....'.#Health: 9/9========================.......$# #.....#+#Magic: 4/4========================........+ #.<>..#AC: 1Str: 4........# #.....#EV: 16Int: 18........# #.....+SH: 0Dex: 16........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.......@.....#Noise: ---------  Time: 44.8 (0.0)....$...#.####-) Teeth and claws........#.+Nothing quivered........# #[µjôŸÄ9m...(........!....#######.###.  The endoplasm hits you. _You die...  You rejoin the land of the living... _Found five items. _You see here a +1 pair of boots.  Char dumped successfully.r[µjã ‡ ...K..... #....+ g.# #.# .# #.....'.#.$# #.....#+#.+ #.<>..##.# #.....#.# #.....+.#.#####+#[.....#.$...#.####.#.+.# #....(.....#...!.###.## #.#r[µjæì r[µjgí )5.8 (1 r[µjŒí _r[µj ö r[µjiù s[µjísŒ ...K..... #....+ .# #.#.# #.....'.#.$# #.....#+##s[µjZt{.+ #.<>..##.# #.....#.# #.....+.#.#####+#.[.....#.$...#.####.#.+s[µjƒtr.# #.....(.....#...!....##s[µj¨tqr   quokka (asleep)  s[µjÛt—#.## #.#s[µj¢�<6s[µj¬žm _You encounter a quokka.u[µj»E$...K..... #....+ g.# #.# .# #.....'.# .$# #.....#+# #.+ #.<>..# ##.# #.....# .# #.....+ .#.#####+# .[.....# ......$...#.#### .#.+ r.u[µj..# ##..#+#.....# ..u[µjÁˆ0#.#.....+ ..#.#####+# ...[@....# 9.8 (2......$...#.#### ..#.+ r..#.....(.....##...!....###u[µjñˆ·#######.###.#u[µjð‰u[µjÊ�u[µj_’v[µjeãà ...K..... #....+ g# .# #.# # .# #.....'.# .$# #.....#+# #.+ #.<>..# ##.#+#.....# .#.#.....+ .#.#####+# ..@.....# ......$...#.#### .#.+ r.#.# .....(....... ##...!....### #.##  #.#v[µjív[µj�í%50.8 (1v[µj§õv[µjòùv _You see here a +1 pair of boots.x[µjŽ¢`  You can't wield any weapon.x[µj£x[µjh©x[µj#¬. _x[µjnÖóEquip or unequip which item?  - - Teeth and claws (current attack)[?] describe selected [!] equip|wield[tab] equip|unequip y[µj~ y[µj]'y[µjÆ/-...K..... #....+ g# Kassta the Vexing..........# #######.# # Felid..........# #.....'.#Health: 9/9========================.........$# #.....#+#Magic: 4/4========================#.........+ #.<>..#AC: 1Str: 4y[µj40»##........#+#.....#EV: 16Int: 18..........#.#.....+SH: 0Dex: 16..........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.........@.....#y[µj]0.Noise: ---------  Time: 50.8 (0.0)......$...#.####-) Teeth and clawsy[µj0€..........#.+Nothing quiveredy[µj›0’r.........#.#.....(.......y[µj·0¤##...!....##########.##y[µjÒ0)#.# y[µjì0¯_You see here a +1 pair of boots. _Char dumped successfully. _You encounter a quokka. y[µj1]_You see here a +1 pair of boots. y[µj!1­_You see here a +1 pair of boots. _You can't wield any weapon.y[µj :n  Okay, then.y[µj @y[µjžB. _z[µjYW š _You don't know any spells.{[µj„É...K..... #....+ g# Kassta the Vexing..........# #######.# # Felid..........# #.....'.#Health: 9/9========================.........$# #.....#+#Magic: 4/4========================#.........+ #.<>..#AC: 1Str: 4##........#+#.....#EV: 16Int: 18..........#.#.....+SH: 0Dex: 16..........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.........@.....#Noise: ---------  Time: 50.8 (0.0)......$...#.####-) Teeth and claws{[µj6Ê..........#.+Nothing quiveredr.........#.#.....(.......##...!....##########.###.# _You can't wield any weapon. _Okay, then. _You don't know any spells.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 pair of boots.  The floor.~[µjñ%n @.  The floor.~[µjUŒ¬@., g - get itemItem here: a +1 pair of boots.  The floor.~[µjй u @.  The floor.[µjòS.#A rock wall.[µjh&;##[µjåQ.#The floor.[µjÈ_-..[µjÛ¡7..[µjîÈ ¨...K..... #....+ g# Kassta the Vexing..........# #######.# # Felid..........# #.....'.#Health: 9/9========================.........$# #.....#+#Magic: 4/4========================#.........+ #.<>..#AC: 1Str: 4##........#+#.....#EV: 16[µj4Ê ;Int: 18..........#.#.....+SH: 0Dex: 16..........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.........@.....#Noise: ---------  Time: 50.8 (0.0)......$...#.####-) Teeth and claws..........#.+Nothing quiveredr.........#.#.....(.......##...!....##########.###.# _You can't wield any weapon. _Okay, then. _You don't know any spells.  Press: ? - help, v - describe, . - travelThe floor.[µj·Ê [µjÙÌ [µjöÒ [µj>Ü [µjáÜ $ _[µj»á [µj…ë Ž..........# #######.#  .# #.....'.#  $# #.....#+# #..+ #.<>..#  ##.#+#.....# ..#.#.....+ .#.#####+# [.....#  $.@.#.####1.8 (1 ..........#.+  r.#.# .....(....... ##...!....### #######.## #. ###[µj=ò [µjió €[µjŠ. 0 ...K..... #....+ g#.# #######.# #.# #.....'.# ..$# #.....#+##..+ #.<>..# ###+#.....# .#.#.....+ .#.#####+#€[µj:0 4...@.....# ......$...#.####..#.+ r.........#.#.....(.......##...!....##########.##.####€[µj‡9 <2€[µjRA €[µj M n _You see here a +1 pair of boots.�[µj"�d...K..... #....+ g# Kassta the Vexing..........# #######.# # Felid..........# #.....'.#Health: 9/9========================.........$# #.....#+#Magic: 4/4========================#.........+ #.<>..#AC: 1Str: 4##........#+#.....#EV: 16Int: 18..........#.#.....+SH: 0�[µjI‘ÝDex: 16..........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.........@.....#Noise: ---------  Time: 52.8 (0.0)......$...#.####-) Teeth and claws..........#.+Nothing quiveredr.........#.#.....(.......##...!....##########.###.####Press: ? - help, v - describe, . - travel _The floor. �[µjœ‘_You see here a +1 pair of boots.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 pair of boots.  The floor.‚[µjï©&...K..... #....+ g# Kassta the Vexing..........# #######.# # Felid..........# #.....'.#Health: 9/9========================.........$# #.....#+#Magic: 4/4‚[µj@«========================#.........+ #.<>..#AC: 1Str: 4##........#+#.....#EV: 16Int: 18..........#.#.....+SH: 0Dex: 16..........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.........@.....#Noise: ---------  Time: 52.8 (0.0)......$...#.####-) Teeth and claws..........#.+Nothing quiveredr.........#.#.....(.......‚[µjÛ«N##...!....##########.###.####Press: ? - help, v - describe, . - travel _The floor. _You see here a +1 pair of boots.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 pair of boots.  The floor.‚[µjµ¬‚[µju³‚[µj×µ. _‚[µjÅ0 7...K..... #....+ g# Kassta the Vexing..........# #######.# # Felid..........# #.....'.#Health: 9/9========================.........$# #.....#+#Magic: 4/4========================#.........+ #.<>..#AC: 1Str: 4##........#+#.....#EV: 16Int: 18..........#.#.....+‚[µjA1 SH: 0Dex: 16..........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.........@.....#Noise: ---------  Time: 52.8 (0.0)......$...#.####-) Teeth and claws..........#.+‚[µjË1 ÔNothing quiveredr.........#.#.....(.......##...!....##########.###.####Press: ? - help, v - describe, . - travel, g - get item‚[µjÿ1 ÔItem here: a +1 pair of boots. _The floor.  Press: ? - help, v - describe, . - travel, g - get item‚[µj#2 lItem here: a +1 pair of boots.  The floor.„[µj^=# A +1 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. You found it on level 1 of the Dungeon. Stash search prefixes: {boots armour} {boots armor} {auxiliary armor} {auxiliaryarmour} Menu/colouring prefixes: identified useless_item enchanted armour (g)et.‡[µj?...K..... #....+ g# Kassta the Vexing..........# #######.# # Felid..........# #.....'.#Health: 9/9========================.........$# #.....#+#Magic: 4/4========================#.........+ #.<>..#AC: 1Str: 4##........#+#.....#EV: 16Int: 18..........#.#.....+SH: 0Dex: 16..........#.#####+#XL:  1 Next: 25% Place: Dungeon:1.........@.....#Noise: ---------  Time: 52.8 (0.0)......$...#.####-) ‡[µjüAÐTeeth and claws..........#.+Nothing quiveredr.........#.#.....(.......##...!....##########.###.####Item here: a +1 pair of boots. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 pair of boots.  The floor.  a - a +1 pair of boots3.8 (1 _‡[µjy6 ß..........# #######.# .....' $#+#‡[µjÅ@ ú.+ #.<>..# ##+#......#.....+.#####+#.....# $..@#.####....#.+ r#.....(.......##...!....### #######.## #.## ‡[µjàG <4‡[µj{K ‡[µj¶\ ‰[µjI?Gear: 1/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +1 pair of bootsŠ[µjŠ×a - a +1 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified useless_item enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.‹[µj½< ‹[µjÂG ‹[µj®L û..........# #######.# # Kassta the Vexing..........# #.....'.#Felid.........$# #.....#+#Health: 9/9========================#.........+ #.<>..#Magic: 4/4‹[µjºN ¥========================##........#+#.....#AC: 1Str: 4..........#.#.....+EV: 16Int: 18..........#.#####+#SH: 0Dex: 16...............#XL:  1 Next: 25% Place: Dungeon:1......$..@#.####Noise: ---------  Time: 54.8 (0.0)..........#.+-) Teeth and clawsr.........#.#Nothing quivered.....(.......##...!....##########.###.#### _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 pair of boots.  The floor. _a - a +1 pair of bootsThose are too big for your paws.‹[µjóU ‹[µjëV ‹[µjo_ D _�[µj&à�[µjFá�[µj â�[µj\ç�[µj¤ëk  A kobold comes into view.�[µj[ñç .# #.#  .K.# #.....'.# .$# #.....#+# #.+ #.<>..#�[µjéòã ##.#+#.....# .#.#.....+ .#.#####+# .# ......$.@.#.#### .#.+ r.#.# .....(....... ##...!....### #.##K   kobold (missile, wandering) #.# ###�[µjõ@.K�[µj_ÿ�[µj 25.8 (1 _�[µjD�[µjç Ž[µjñÎ @.KŽ[µj…Ô <6Ž[µj”Ù Ž[µjOÛ �[µjÏÝ ...K......# #.....'.# ...$# #.....#+# #..+ #.<>..#  ##.#+#.....# ..#.#.....+ .#.#####+# ......#  $...#.#### .......@..#.+  r.#.# .....(....... ##...!....#### ####### #.r   quokka (asleep) ### K.K   kobold (missile, wandering)7�[µj¥Í;.# #######.# ..........# #.....'.# ....K....$# #.....#+##..+ #.<>..# ###+#.....# .#.#.....+ .#.#####+#.........# ......$.@.#.####..#.+ �[µj­Ï{r.........#.# .....(.......##...!....###########.#K   kobold (missile, wandering)#.####�[µjöÐG.K�[µj¯Û�[µjxÜ&8�[µjQã�[µj·å‘[µj=@µ ...K..... #....+ g#.# #######.# #.# #.....'.# .........$# #.....#+##....K....+ #.<>..# ###+#.....# ‘[µjGAê.#.#.....+ .#.#####+#...@.....# ......$...#.####..#.+ r.........#.#.....(.......##...!....###########.##.####‘[µjâCG.K‘[µjsM‘[µjfO9‘[µj�U‘[µj~W‘[µjuÄ...K..... #....+ g# .# #.# # .# #.....'.# .$# #.....#+# #.+ #.<>..# ##...K....#+#.....# .#.#.....+ .#.#####+# .# ......$...#.#### .#.+ r.#.#.....(.......##...!....#### #.## ‘[µjŽxG.K‘[µj>–’K)60’[µj#§x...K..... #....+ g# ..........# #.# # ..........# #.....'.# .........$# #.....#+# #.........+ #.<>..# ##........#+#.....# ......K...#.#.....+ .#.#####+# .# ......$...#.#### ..#.+ r...#.#.....(......##...!....#### #######.###.# ’[µjç¨G.K’[µjþ°’[µj¨±&1’[µj<¸’[µjÍ’[µj>’[µj’[µjž#’[µj€$“[µj±;“[µj¤<“[µjYC“[µj&E“[µj[§ 4“[µjD¯ “[µj² F _Unknown command.”[µj0D”[µjJ9(((((”[µjAÓG...@.”[µjMÔ.=2”[µj3Ü”[µjqßq _The kobold throws a stone. The stone completely misses you.•[µjô •[µjW¤9(((((•[µjq.G...@.•[µj!/&3•[µjO„ _The kobold throws a stone. The stone closely misses you.•[µjú ¨.K-4–[µjZ‰–[µj½�4((((((–[µj!!B..@...–[µj".=5–[µjô)–[µj™-f _The kobold throws a stone. The stone misses you.–[µj)é–[µj�ï4((((((—[µjÇ8I..@...—[µjÌ96—[µjý@—[µj*Dn _The kobold throws a stone. The stone closely misses you.—[µjL° <.K—[µj‹¹ D-7—[µjyÁ —[µjpÉ ˜[µj�+;.K˜[µj¶27-˜[µjš38˜[µjÞ9˜[µj²<™[µj|é=9 _You barely miss the kobold. The kobold barely misses you.›[µjðc „  You barely miss the kobold. The kobold hits you with a +0 whip.›[µjÚd j4--------------70›[µjao ›[µjØr M _Ouch! That really hurt!œ[µjR Ô  You barely miss the kobold. The kobold hits you with a +0 whip.  Ouch! That really hurt!You die...œ[µjå\`0------------------------œ[µj×l/  --more--ž[µj±bGear: 1/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +1 pair of boots [µj\,7 [µjI5 [µj9)Goodbye, Kassta.2 Kassta the Vexing (level 1, 0/9 HPs)Began as a Felid Enchanter on Sept 24, 2026.Slain by a kobold... wielding a +0 whip(5 damage)... on level 1 of the Dungeon.The game lasted 00:04:11 (71 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb [µj‚;Á5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb [µj-Í [µj© [µj? [?25h[?0c [?1051l[?1052l[?1060l[?1061l