J2jG  Player: Kingdom Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-17.13:34:02.ttyrec Time: (1781703242) Wed Jun 17 13:34:02 2026 L2j [?1051l[?1052l[?1060l[?1061hL2jV)0[?7h[?25l[?1cL2j L2jU0mWelcome, Kingdom. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpN2je@N2jqKN2jOhWelcome, Kingdom the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - GladiatorN2jOj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandN2jPWarrior-mageu - Forgewright Zealotm - WarperN2jPv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist N2jQtFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpO2j'O2j^ Kingdom the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock .  ♣♣.  ♣..  ♣.♣  ♣♣..♣♣  ♣.♣..♣♣♣  ♣......♣  ♣..@..♣  ♣..P...♣♣  O2j_ ♣.P♣♣♣♣♣♣  ♣♣         O2jf O2jzl Welcome, Kingdom the Tengu Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.O2jp O2jĶ Press ? for a list of commands and other information.O2jĺ O2j [ _Found a staircase leading out of the dungeon.Q2jyQ2j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.0  20%  -1           b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   2%  +3      h + Air MagicQ2j~4.0  56%  +3           c + Armour   0.0    +1      d + Dodging2.1  13%  +1      e + Stealth2.0   9%  +1                  Q2j        Q2ja    Q2j        Q2j_    Q2j         Q2j:        Q2ja        Q2j            Q2jThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] HelpQ2jG[=] set a skill target  Q2j[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsR2j 1810 d * Dodging   2.1  247S2j22364 d - Dodging   2.1   11S2jhB0156 e * Stealth   2.0  23S2j9 6371 e - Stealth   2.0   T2j4T2jE  Kingdom the Gusty.   Tengu♣♣.   Health: 10/10 ========================♣..   Magic: 4/4========================♣.♣   AC: 2Str: 8♣♣..♣♣   EV: 11Int: 15♣.♣..♣♣♣   SH: 0Dex: 14♣......♣   XL:  1 Next:  0% Place: Dungeon:1♣..@..♣   Noise: ---------  Time: 0.0 (0.0)♣..P...♣♣   2jFm-) Nothing wielded♣.P♣♣♣♣♣♣   Cast: Shock♣♣         Welcome, Kingdom the Tengu Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.T2jKT2jq`;T2j 3T2j8 T2j T2j( T2j  26  _T2j_ T2j T2jF T2j۪ T2j ,T2jM T2j+ T2jҰ T2j# T2j T2j& T2jȴ ,T2je T2j߶ T2jv ,T2j2 T2j T2j< T2j ,T2j T2j T2j* T2j T2j T2jP T2j T2js T2j lYou encounter a bat and an endoplasm.T2j  ♣♣♣  ♣♣♣P♣♣♣  ♣♣♣♣♣.....♣♣♣ ♣♣♣....♣♣♣♣♣..♣♣♣ ♣..@♣♣♣♣♣ ♣♣♣..♣♣  ♣.♣♣♣J♣ ♣♣♣.♣  ♣b♣ ♣.♣ Shock ♣.. ♣♣.♣ ♣♣. ♣..♣ .♣ ♣♣.♣♣ J   endoplasm (asleep) T2j_ ♣ ♣♣..♣♣ b   bat (asleep) ♣.♣..♣♣ ♣......T2jx 022.0 (22.0)T2j k  3.0 (23 _T2j T2j V2j?Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsV2j {[?25h[?0c[?25l[?1cCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuW2j&zW2j&aW2j` S.Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsX2jX2j5X2j+Kingdom the GustyTenguHealth: 10/10 ========================Magic: 4/4========================♣♣♣AC: 2Str: 8♣♣♣P♣♣♣EV: 26 Int: 15♣♣♣♣♣.....♣♣♣SH: 0Dex: 14♣♣♣♣....♣♣♣♣♣..♣♣♣XL:  1 Next:  0% Place: Dungeon:1X2j ♣..@♣♣♣♣♣ ♣♣♣..♣♣ Noise: ---------  Time: 23.0 (0.0)♣.♣♣♣J♣♣♣♣.♣ -) Nothing wielded♣b♣♣.♣ Cast: Shock♣..♣♣.♣♣♣.♣..♣.♣ ♣♣.♣♣ J   endoplasm (asleep)♣ ♣♣..♣♣ b   bat (asleep)♣.♣..♣♣♣......Welcome, Kingdom the Tengu Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _You encounter a bat and an endoplasm.X2jdOQX2j 4X2jmT _Unknown command.Y2jSKingdom the GustyTenguHealth: 10/10 ========================Magic: 3/4==================------♣♣♣AC: 2Str: 8♣♣♣P♣♣♣EV: 26 Int: 15♣♣♣♣♣.....♣♣♣SH: 0Dex: 14♣♣♣♣....♣♣♣♣♣..♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@♣♣♣♣♣ ♣♣♣..♣♣ Noise: ---------  Time: 23.0 (0.0)♣.♣♣♣*♣♣♣♣.♣ -) Nothing wielded♣b♣♣.♣ Cast: Shock♣..♣♣.♣♣♣.♣..♣.♣ ♣♣Y2jm=.♣♣ J   endoplasm♣ ♣♣..♣♣ b   bat (asleep)♣.♣..♣♣♣......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.Y2jNNJbbPress: ? - help, Shift-Dir - straight line: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.  The endoplasm quivers.  Y2j_OGThe endoplasm freezes you.Y2j>P6/10 ----------11 =4.0 (1Y2jWY2j4X% _You are frozen.Y2jdy  Kingdom the Gusty  Tengu  Health: 6/10==============----------  Magic: 2/4============------------ ♣♣♣  AC: 2Str: 8 ♣♣♣P♣♣♣  EV: 11Int: 15 ♣♣♣♣♣.....♣♣♣  SH: 0Dex: 14 ♣♣♣♣....♣♣♣♣♣..♣♣♣  XL:  1 Next:  0% Place: Dungeon:1 ♣..@♣♣♣♣♣ ♣♣♣..♣♣  Noise: =--------  Time: 24.0 (0.0) ♣.♣♣♣.♣ ♣♣♣.♣  -) Nothing wielded ♣b♣ ♣.♣  Cast: 2jaz7mShock ♣.. ♣♣.♣  ♣♣. ♣..♣  .♣ ♣♣.♣♣  J   endoplasm ♣ ♣♣..♣♣  b   bat ♣.♣..♣♣ ♣......Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. ♣♣♣    ..♣♣♣  ..♣♣♣   ♣♣♣..♣♣  ♣.♣♣♣*♣ ♣♣♣.♣  ♣b♣ ♣.♣  ♣.. ♣♣. ♣♣. ♣..Y2jz .♣ ♣♣.♣♣ b   bat ♣ ♣♣. ♣.♣. ♣...Y2jb.Y2j.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!Y2jY2j7325.0 (1Y2jY2jI _The bat misses you.Y2j! bKingdom the GustyTenguHealth: 6/10==============----------Magic: 1/4======------------------♣♣♣AC: 2Str: 8♣♣♣P♣♣♣EV: 11Int: 15Y2j ♣♣♣♣♣.....♣♣♣SH: 0Dex: 14♣♣♣♣....♣♣♣♣♣..♣♣♣XL:  1 Next: 20% Place: Dungeon:1♣..@♣♣♣♣♣ ♣♣♣..♣♣ Noise: =--------  Time: 25.0 (0.0)♣.♣♣♣*♣♣♣♣.♣ -) Nothing wielded♣*♣♣.♣ Cast: Shock♣..♣♣.♣♣♣.♣..♣.♣ ♣♣.♣♣ b   bat♣ ♣♣..♣♣♣.♣..♣♣♣......Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock 2j 9m(safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.Y2j] %b.Y2j ].bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  Y2j lThe zap hits the bat.  The bat is heavily wounded.Y2j Y2jŬ +6.0 (1Y2j Y2jʵ I _The bat misses you.Y2j uKingdom the GustyTenguHealth: 6/10==============----------Magic: 0/4------------------------♣♣♣AC: 2Str: 8♣♣♣P♣♣♣EV: 11Int: 15♣♣♣♣♣.....♣♣♣SH: 0Dex: 14♣♣♣♣....♣♣♣♣♣..♣♣♣XL:  1 Next: 20% Place: Dungeon:1♣..@♣♣♣♣♣ ♣♣♣..♣♣ Noise: =--------  Time: 26.0 (0.0)Y2j ♣.♣♣♣*♣♣♣♣.♣ -) Nothing wielded♣*♣♣.♣ Cast: Shock♣..♣♣.♣♣♣.♣..♣.♣ ♣♣.♣♣ b   bat♣ ♣♣..♣♣♣.♣..♣♣♣......Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat.Y2jk+ %b.Y2j3 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (moderately wounded, 52% to hit)  The zap hits the bat.  The bat is severely wounded.Y2j4 Z7.0 (1ShockY2jI Y2jbV T _The bat completely misses you.Y2j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y2jY2jgY2j!e _You don't have enough magic to cast this spell.Z2jݪ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z2jͫZ2jܶZ2jP  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Z2jWd _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z2jXZ2j/^Z2j aS  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.[2j*xYou hit the bat but do no damage.  The bat is severely wounded.  The bat hits you but does no damage. The bat misses you.8 _The bat hits you but does no damage.[2j  You closely miss the bat.The bat is severely wounded.[2jS]7==9[2jB[2jtv _The bat hits you but does no damage. The bat closely misses you.[2j  You completely miss the bat. Your kick misses the bat.The bat is severely wounded.[2j ^6--30[2j [2jϰ _The bat barely misses you. The bat misses you. The bat hits you.\2j-1I †  You hit the bat.\2j7S\2jv:.31\2j?\2jAG _You kill the bat!]2j3]2j ]2j]2j7 26  7==]2j" Z1========8=========9=====2========10/10=== _HP restored.======]2j+ ]2jq] ]2jh^ ===]2j_ ]2j` ,]2ja ]2j b ,]2jhc ]2jc ]2jQd ]2je ]2j-f R3======]2jf ]2jg ]2jh ]2jWh ]2ji ,]2j+j ]2jz ]2j} ,]2j T======]2jߐ ,]2j ]2j ]2j ]2jF ]2j ]2jƣ f4======]2j ]2j' 4 _Magic restored.]2j 3]2j" ]2jU _  You see here a bat corpse.]2j, ]2jϬ  _]2j( ]2j ]2jȯ ,]2j. ]2j@ ]2j2 ]2j >======]2j= ]2jj ]2j= ]2j ]2j ]2jw ]2j ]2jX ]2j ]2j@ ]2j ,]2j ]2j ]2j ,]2j\ ]2jv v]2j2 ]2jd ]2jd ]2j} X]2jz ]2jr ]2j ]2jS ]2j ]2j ,]2jr ]2j ]2j ]2jV ,]2j< ]2j/ ]2jx ]2j ]2j ]2j ]2j ]2jX ]2j( ]2jD ]2j ]2j ]2j: ]2j+ ]2j ]2j ]2jV ]2j ]2jd ,]2j ]2j ]2j? ]2j ]2jV ]2j1 ]2jt ]2j ]2j ]2jQ ]2j ]2j ]2j ]2j ]2jK ]2j ]2jt ]2j ]2jA ]2jx ]2j _  You see here a bat corpse.]2j$ ]2j  _]2j' ]2jJ ]2j ,]2j} ]2j ]2j ]2j+ ]2ja ]2j; ]2j ]2j* ]2jb ]2j ]2j ,]2j" ]2jE n]2jP l  You enter the shallow water.Water  _Moving in this stuff is going to be slow.]2jQ ]2jR ]2jR ]2j@S ]2j#U ]2j X B]2j4Y ]2jZ ]2j] B]2j^ ,]2j%_ ]2j5` ]2ja ]2j b ]2jyb ]2j5e ]2j f ]2jOf ]2jf ]2jg ]2jGi ]2ji ]2jAj ]2jk ]2j}t ]2j{v ]2j} ]2jw B]2j  ♣♣♣## ♣♣ ♣♣♣..#. ♣♣~♣♣...♣##. ♣≈~≈..♣♣♣ ##.♣ ♣♣♣~~≈♣♣♣ #.@♣♣ ♣♣~≈≈≈♣- ##..♣ ♣♣♣♣♣...≈≈≈#..♣♣♣♣♣.....♣...≈♣♣...♣.....♣♣♣♣...♣♣♣....♣♣♣♣ ♣.♣♣♣♣♣♣♣ ♣♣You pick up a book of Geomancy and begin reading...]2jT 126.2 (95.2)11 -7.2 (96]2j ]2j ] _You add the spells Sandblast, Stone Arrow and Passwall to your library.^2j^2jWM 26    You encounter a frilled lizard.##...#...  #...l ♣♣ .....♣ ♣♣♣♣.#.....♣♣ ♣♣♣.......♣♣♣~♣♣...##.@♣ ♣≈~≈..♣♣♣ ##.♣♣♣ ~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ Shock##..♣ ♣♣♣♣♣...≈≈≈♣#..♣♣♣♣♣.....♣...≈≈≈♣♣...♣.....♣♣♣♣...♣≈ l   frilled lizard (asleep)♣♣♣....♣♣♣♣ ♣.♣♣ ♣♣♣♣♣♣ ♣♣ ^2jJW19.2 (2.0)^2jFYk  30.2 (3 _^2j _^2jb^2j  Kingdom the Gusty ##  Tengu ...  Health: 10/10 ======================== #... ♣ Magic: 3/4==================------ #...† ♣♣ AC: 2Str: 8 .....♣ ♣♣♣♣. EV: 26 Int: 15 ###.....♣♣ ♣♣♣...♣ SH: 0Dex: 14 ##.....♣♣♣~♣♣...♣♣♣ XL:  1 Next: 30% Place: Dungeon:1 ##.@♣ ♣≈~≈..♣♣♣  Noise: ---------  Time: 130.2 (0.0) ##.♣♣♣ ♣♣♣~~≈♣♣♣  -) Nothing wielded #[^2j m..♣♣ ♣♣~≈≈≈♣♣  Cast: Shock ##..♣ ♣♣♣♣♣...≈≈≈♣  #..♣♣♣♣♣.....♣...≈≈≈ ♣♣...♣.....♣♣♣♣...♣≈ l   frilled lizard (asleep) ♣♣♣....♣♣♣♣ ♣.♣♣  ♣♣♣♣♣♣ ♣♣ Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.^2j ##  ...  #...  #...*  ...**♣  ###.**..♣♣  ##.** ##.@♣      #..♣♣   ##..♣       _2jIN†......_2jNt11 4=1.2 (1Shock_2jT_2jWonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!_2jI  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._2jz4_2j6_2j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_2jC  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._2j_2j_2j_2j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_2jU 26  __2j]_2j`B_2ja,_2jzeX_2jof,_2jf_2jh_2jiI4======_2jj_2j6l_2jQm_2jm_2jo_2jhp_2jr,_2jr_2jt_2ju_2jv_2jwv_2jz_2jr}vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure_2j}H)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin and a ball python._2jR##S###..g ....♣. #.....♣ ♣♣♣♣###...†♣ ♣♣........♣ ♣♣♣♣###.@...♣♣ ♣♣♣...♣♣ ♣-##.....♣♣♣~♣♣...♣♣♣ ##..♣♣♣♣♣♣≈~≈..♣♣♣ Shock##.♣♣♣ ♣♣♣~~≈♣♣♣#..♣♣ ♣♣~≈≈≈♣♣##..♣ ♣♣♣♣♣...≈≈≈♣ g   goblin (asleep)#..♣♣♣♣♣.....♣...≈≈≈♣ S   ball python (constriction, asleep)♣♣...♣.....♣♣♣♣...♣≈≈♣♣♣....♣♣♣♣ ♣.♣♣ ≈[11;_2j76H_2jM0443.0)_2j&======  -5.2 (14 __2jU_2j`2jvKingdom the GustyTengu##SHealth: 10/10 ========================###.**Magic: 3/4==================------...*♣.♣ AC: 2Str: 8#..*..♣ ♣♣♣♣ EV: 26 Int: 15###.**†♣`2jw♣♣... SH: 0Dex: 14#..*..♣ ♣♣♣♣.♣♣♣ XL:  1 Next: 40% Place: Dungeon:1###.@...♣♣ ♣♣♣...♣♣ ♣ Noise: ---------  Time: 145.2 (0.0)##.....♣♣♣~♣♣...♣♣♣-) Nothing wielded##..♣♣♣♣♣♣≈~≈..♣♣♣Cast: Shock##.♣♣♣ ♣♣♣~~≈♣♣♣#..♣♣♣♣~≈≈≈♣♣##..♣ ♣♣♣♣♣...≈≈≈♣g   goblin#..♣♣♣♣♣.....♣...≈≈≈♣S   ball python (constriction, asleep)♣♣...♣.....♣♣♣♣...♣≈≈♣♣♣....♣♣♣♣ ♣.♣♣ ≈Confirm with . or Enter, or press ? or * to list all spells.Aiming: [0;1`2j@x_0;1mShock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.`2jbAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.The goblin shouts!.b`2jK.S`2j K.b`2j'.g`2jmF.S`2j`2j%...b   bat (wandering)S   ball python (constriction)`2j11 `2j ==`2j6.2 (1`2jo&`2j}+ `2j2,`2j,0_You encounter a bat.`2j,`2jP  Kingdom the Gusty  Tengu ##.  Health: 10/10 ======================== ###...  Magic: 2/4============------------ ...S♣) ♣ AC: 2Str: 8 #.....♣ ♣♣♣♣ EV: 11Int: 15 ###.b.†♣ ♣♣... SH: 0Dex: 14 #.....♣ ♣♣♣♣.♣♣♣ XL:  1 Next: 40% Place: Dungeon:1 `2j###.@...♣♣ ♣♣♣...♣♣ ♣ Noise: ==-------  Time: 146.2 (0.0) ##.....♣♣♣~♣♣...♣♣♣  -) Nothing wielded ##..♣♣♣♣♣♣≈~≈..♣♣♣  Cast: Shock ##.♣♣♣ ♣♣♣~~≈♣♣♣  #..♣♣ ♣♣~≈≈≈♣♣  ##..♣ ♣♣♣♣♣...≈≈≈♣  g   goblin #..♣♣♣♣♣.....♣...≈≈≈♣  b   bat (wandering) ♣♣...♣.....♣♣♣♣...♣≈≈  S   ball python (constriction) ♣♣♣....♣♣♣♣ ♣.♣♣ ≈ Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`2jWVAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin.`2jct ##.    ...S♣*  #...**♣  ###.b**♣  #..**.♣    `2j       #..♣♣  ##..♣  b   bat (wandering)  S   ball python (c`2jonstriction)   ♣.♣♣ `2jC `2jHK.b`2jޜ?.b`2j_+b.`2j̞K.S`2jCU)...†`2jک;5-7.2 (1`2j`2jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line`2jAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!`2jmfnKingdom the GustyTengu##.Health: 10/10 ========================###...Magic: 1/4`2jsl}======------------------....♣)♣ AC: 2Str: 8#..S..♣ ♣♣♣♣ EV: 11Int: 15###...†♣♣♣... SH: 0Dex: 14#..*..♣ ♣♣♣♣.♣♣♣ XL:  1 Next: 50% Place: Dungeon:1###.@...♣♣ ♣♣♣...♣♣ ♣ Noise: =--------  Time: 147.2 (0.0)`2jzm>##.....♣♣♣~♣♣...♣♣♣-) Nothing wielded##..♣♣♣♣♣♣≈~≈..♣♣♣Cast: Shock##.♣♣♣ ♣♣♣~~≈♣♣♣#..♣♣♣♣~≈≈≈♣♣##..♣ ♣♣♣♣♣...≈≈≈♣b   bat#..♣♣♣♣♣.....♣...≈≈≈♣S   ball python (constriction)♣♣...♣.....♣♣♣♣...♣≈≈♣♣♣....♣♣♣♣ ♣.♣♣ ≈Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`2jmAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  The zap hits the bat.`2j.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  The zap hits the bat.  The bat is severely wounded.b.`2j'.S.`2j`2j+8.2 (1`2j`2j Q _The bat closely misses you.a2jC  Kingdom the Gusty  Tengu ##.  Health: 10/10 ======================== ###...  Magic: 0/4------------------------ ....♣) ♣ AC: 2Str: 8 #.S...♣ ♣♣♣♣ EV: 11Int: 15 ###...†♣ ♣♣... SH: 0Dex: 14 #.....♣ ♣♣♣♣.♣♣♣ XL:  1 Next: 50% Place: Dungeon:1 ###.@...♣♣ ♣♣♣...♣♣ ♣ Noise: =--------  Time: 148.2 (0.0) ##.....♣♣♣~♣♣...♣♣♣ 2j m -) Nothing wielded ##..♣♣♣♣♣♣≈~≈..♣♣♣  Cast: Shock ##.♣♣♣ ♣♣♣~~≈♣♣♣  #..♣♣ ♣♣~≈≈≈♣♣  ##..♣ ♣♣♣♣♣...≈≈≈♣  b   bat #..♣♣♣♣♣.....♣...≈≈≈♣  S   ball python (constriction) ♣♣...♣.....♣♣♣♣...♣≈≈  ♣♣♣....♣♣♣♣ ♣.♣♣ ≈ Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 52% to hit)  The zap hits the bat.a2js ##.          #..*..♣           #..♣♣  ##..♣  S   ball python (constriction)    ♣.♣♣ a2j|K.Sa2j$...a2jb69.2 (1Shocka2jGa2jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (severely wounded, 52% to hit)  The zap hits the bat. _You kill the bat!a2jv  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a2j}a2j e _You don't have enough magic to cast this spell.a2jK  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a2ja2ja2j4P  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.b2j##.###... ....♣)#.....♣ ♣♣b2j˼###.S.†♣ .. #.....♣ ♣♣♣♣.♣♣###.....♣♣ ♣♣♣...♣♣ #..@..♣♣♣~♣♣...♣♣♣ ..♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣♣ ♣♣♣~~≈♣♣♣ #.. ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈♣ ♣♣...♣.....♣♣♣♣...♣≈≈ ♣♣♣....♣♣♣♣ ♣.♣♣ ≈ ♣♣♣♣♣♣ .Sb2jb2jbx 26  -50 _b2jb2jb2j } ##. ###... ....♣) #.....♣  ###...†♣ ♣♣ #..S..♣ ♣♣♣♣. ###.....♣♣ ♣♣♣...♣♣ ##.@...♣♣♣~♣♣...♣♣♣ ##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣  #..♣♣ ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈♣  ♣♣...♣.....♣♣♣♣...♣≈≈ b2j  ♣♣♣....♣♣♣♣ ♣.♣♣ ≈  ♣♣♣♣♣♣ ♣♣b2j K.Sb2j8" J.Sb2j) V-1b2j. b2jF0 c2j|h##.###... ....♣)#.....♣ ♣###...†♣  #.....♣ ♣♣###.....♣♣ ♣♣♣....S..♣♣♣~♣♣...♣♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈ ♣♣...♣.....♣♣♣♣...♣≈ ♣♣♣....♣♣♣♣ ♣.♣♣ ♣♣♣♣♣♣  S.2c2j5x.onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. c2j y_You don't have enough magic to cast this spell.  You barely miss the ball python. You claw the ball python.c2j(c2j T11 7=3c2jjc2jύO _You kill the ball python!d2j< ##. ###... ....♣)  #.....♣###...†♣  #.....♣ ♣♣♣♣#.....♣♣ ♣♣♣......♣♣♣~♣♣...♣♣♣.♣♣♣♣♣♣≈~≈..♣♣♣ d2jژ##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣##..♣ ♣♣♣♣♣...≈≈≈♣#..♣♣♣♣♣.....♣...≈≈≈♣♣♣...♣.....♣♣♣♣...♣≈≈♣♣♣....♣♣♣♣ ♣.♣♣ ≈♣♣♣♣♣♣♣♣d2jd2j%p 26  -4d2jߦd2jרe2j*T   You encounter an endoplasm.J1======-ShockJ   endoplasm (wandering)5e2j=fH6.2 (2 _e2jWye2jVUKingdom the Gusty##.Tengu###...Health: 10/10 ========================...*♣)Magic: 0/4------------------------#..*..♣ ♣♣ AC: 2Str: 8e2jU###.**†♣♣♣. EV: 26 Int: 15#..*..♣ ♣♣♣♣.♣ SH: 0Dex: 14###**...♣♣ ♣♣♣...♣♣ XL:  1 Next: 70% Place: Dungeon:1##.@...♣♣♣~♣♣...♣♣♣ Noise: ---------  Time: 156.2 (0.0)##..♣♣♣♣♣♣≈~≈..♣♣♣-) Nothing wieldede2jV ##.♣♣♣ ♣♣♣~~≈♣♣♣Cast: Shock#..♣♣♣♣~≈≈≈♣♣##..♣ ♣♣♣♣♣...≈≈≈♣#..♣♣♣♣♣.....♣...≈≈≈♣ J   endoplasm♣♣...♣.....♣♣♣♣...♣≈≈♣♣♣....♣♣♣♣ ♣.♣♣ ≈♣♣♣♣♣♣♣♣Confirm with . or Enter, or press ? or * to list all spells.e2jWKAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  The endoplasm is lightly wounded.e2jJ.e2jt......11 =7.2 (1Shock  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded. _The endoplasm quivers.f2j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f2jXH  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f2jHf2jOf2ju_P  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f2j _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f2j'f2jS  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f2j  _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.g2j|*k##.###... ..J.♣)#.....♣ ♣###...†♣  #.....♣ ♣♣###.....♣♣ ♣♣♣.......♣♣♣~♣♣...♣♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈ ♣♣...♣.....♣♣♣♣...♣≈ ♣♣♣....♣♣♣♣ ♣.♣♣g2j+T ♣♣♣♣♣♣  g2jK,).J.g2j3g2jx4n 26  -8 g2j4 _g2j};g2jH=g2j; ##. ###... ....♣) #.J...♣  ###...†♣  #.....♣ ♣♣♣♣ ###.....♣♣ ♣♣♣... ##.....♣♣♣~♣♣... ##@.♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ##g2j!..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣... ♣♣...♣.....♣♣♣♣...♣  ♣♣♣....♣♣♣♣ ♣.♣♣  ♣♣♣♣♣♣ ♣♣g2j).J.g2jc g2j !-g2j' 9g2jv g2jg g2jz ###... ....♣)#.....♣###.J.†♣  #.....♣ ♣♣###.....♣♣ ♣♣♣.......♣♣♣~♣♣...♣♣♣♣♣♣♣≈~≈..♣♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣ ##..♣ ♣♣♣♣♣...≈≈≈ #..♣♣♣♣♣.....♣...≈ ♣♣...♣.....♣♣♣♣... ♣♣♣....♣♣♣♣ ♣ ♣♣♣♣♣♣ g2j ).J.g2j! g2j'" '60g2j0( g2j) h2jZ ....♣)#.....♣###...†♣ ..J..♣ ♣♣♣###.....♣♣ ♣♣♣..##.....♣♣♣~♣♣...♣##..♣♣♣♣♣♣≈~≈..♣♣##.♣♣♣ ♣♣♣~~≈#.@♣♣ ♣♣~≈≈≈#..♣ ♣♣♣♣♣...≈≈≈ #..♣♣♣♣♣.....♣...♣  h2jD h2jh2j &1h2jh2jh2j4 #.....♣###...†♣ ..J..♣ ♣♣♣###.....♣♣ ♣♣♣..##.....♣♣♣~♣♣...♣##..♣♣♣♣♣♣≈~≈..♣♣##.♣♣♣ ♣♣♣~~≈..♣♣ ♣♣~≈≈≈##@.♣ ♣♣♣♣♣...≈≈≈ #..♣♣♣♣♣.....♣...♣♣...♣.....♣♣♣♣.....♣♣  h2j4h2jO5&2h2j\@h2jBh2jy!###...†♣ ♣#..J..♣ ♣♣♣♣###.....♣♣ ♣♣♣...##.....♣♣♣~♣♣...♣♣##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈##..♣ ♣♣♣♣♣...#.@♣♣♣♣♣.....♣...♣♣...♣.....♣♣♣♣...♣♣....♣♣♣♣ ♣.♣♣ ♣♣♣♣♣♣ ♣ h2jh2j&3h2jh2jh2j #..J..♣ ♣♣♣♣.###.....♣♣ ♣♣♣...##.....♣♣♣~♣♣...♣♣♣##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈♣♣.@.♣.....♣♣♣♣...♣♣....♣♣♣♣ ♣.♣♣  ♣♣♣♣♣♣ ♣♣ 4h2j+#..J..♣ ♣♣♣♣.♣###.....♣♣ ♣♣♣...♣##.....♣♣♣~♣♣...♣♣♣ ##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈♣♣♣..@♣.....♣♣♣♣...♣≈♣♣♣....♣♣♣♣ ♣.♣♣ ≈♣♣♣♣♣♣ ♣♣ h2j!h2jy&5h2jnh2j,i2j<Gi2j?i2j@i2jii2ji2ji2j/###.....♣♣ ♣♣♣...♣♣ ##.....♣♣♣~♣♣...♣♣♣ ##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈♣♣♣...♣.....♣♣♣♣...♣≈≈ i2j♣♣.@..♣♣♣♣ ♣.♣♣ ≈  ♣♣♣♣♣♣ ♣♣ i2ji2j?  i2j6i2ji2ji2j k #..J..♣ ♣♣♣♣.♣♣♣#.....♣♣ ♣♣♣...♣♣ ♣...♣♣♣~♣♣...♣♣♣##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈♣ ♣♣...♣@....♣♣♣♣...♣≈≈ ♣♣♣....♣♣♣♣ ♣.♣♣ ≈♣♣♣♣♣♣♣♣ i2jU i2j W1======7i2j i2jY j2j/dj2j#..J..♣ ♣♣♣♣.♣♣♣†###.....♣♣ ♣♣♣...♣♣ ♣##.....♣♣♣~♣♣...♣♣♣ ♣##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ #..♣♣♣♣♣.....♣...≈≈≈♣ ♣♣...♣.@...♣♣♣♣...♣≈≈ j2jg♣♣♣....♣♣♣♣ ♣.♣♣ ≈ ♣♣♣♣♣♣ ♣♣ j2jj2j^  8j2j$ j2j j2jYB#..J..♣ ♣♣♣♣.♣♣♣†♣###.....♣♣ ♣♣♣...♣♣ ♣♣.##.....♣♣♣~♣♣...♣♣♣ ♣##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ##..♣ ♣♣♣♣♣...≈≈≈♣ j2j#..♣♣♣♣♣.....♣...≈≈≈♣ ♣♣♣...♣..@..♣♣♣♣...♣≈≈ ♣♣♣♣....♣♣♣♣ ♣.♣♣ ≈ ♣♣♣♣♣♣♣ ♣♣ j2jj2jk&9j2jj2jj2j v#..J..♣ ♣♣♣♣.♣♣♣†♣###.....♣♣ ♣♣♣...♣♣ ♣♣.♣##.....♣♣♣~♣♣...♣♣♣ ♣♣.##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣##.♣♣♣ ♣♣♣~~≈♣♣♣ #..♣♣ ♣♣~≈≈≈♣♣ ♣##..♣ ♣♣♣♣♣...≈≈≈♣ ♣j2jB #..♣♣♣♣♣.....♣...≈≈≈♣ ♣♣♣...♣...@.♣♣♣♣...♣≈≈ ♣.♣♣♣....♣♣♣♣ ♣.♣♣ ≈ ♣♣♣♣♣♣♣ ♣♣ ♣j2jO j2jz '70j2ji j2j*#..J..♣ ♣♣♣♣.♣♣♣†♣♣ ###.....♣♣ ♣♣♣...♣♣ ♣♣.♣##.....♣♣♣~♣♣...♣♣♣ ♣♣.##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣##.♣♣♣ ♣♣♣~~≈♣♣♣ ♣#..♣♣ ♣♣~≈≈≈♣♣ ♣j2j:+7##..♣ ♣♣♣♣♣...≈≈≈♣ ♣.#..♣♣♣♣♣.....♣...≈≈≈♣ ♣♣.♣♣...♣....@♣♣♣♣...♣≈≈ ♣.♣♣♣♣....♣♣♣♣ ♣.♣♣ ≈ ♣♣.♣♣♣♣♣♣ j2j^+V♣♣ ♣j2j2j2j#6G======1j2jx;j2jg=k2jJ 3k2j2K k2jS Bk2jU k2j~U k2jHV k2jhW k2jBX ,k2jPY k2jY k2jZ k2jW[ ,k2j[ k2j\ k2j&] k2j] k2j _ k2jh_ X2======k2j` k2jv ======k2j| 3======k2jg ,k2jt k2jN k2j k2j. k2j T======k2j k2j ,k2j k2jY 4============k2j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You enter the shallow water.Water  _Moving in this stuff is going to be slow.k2j uk2jn ,k2j k2jM k2j k2j k2j k2j+ R k2j k2j Ik2j k2j k2j k2j k2j k2j k2j3 k2j k2j   An endoplasm comes into view.k2j  ##  #.  #.   #.   ###.   ###.. ♣ ###...♣ ♣♣♣P ....♣@♣♣ ♣♣♣♣♣... #.....♣.♣ ♣♣♣♣....♣♣♣###...†♣♣♣.♣ ♣♣...♣♣♣♣♣ Shock#.....♣♣...♣♣♣♣.♣♣♣†♣♣ ###...J.♣♣.♣♣♣...♣♣ ♣♣.♣♣♣  ##.....♣♣♣~♣♣...♣♣♣ ♣♣..♣♣♣ J   endoplasm (wandering)  ##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣♣..♣  2j< i40m##.♣♣♣ ♣♣♣~~≈♣♣♣ ♣♣.♣  #..♣♣ ♣♣~≈≈≈♣♣ ♣♣.♣♣k2j3# Z219.6 (48.4)J.k2js2   20.6 (49 _k2j4 k2jN8 M _You see here a +0 club.l2jKingdom the Gusty##Tengu#.Health: 10/10 ========================#.Magic: 3/4==================------#.AC: 2Str: 8###.EV: 26 Int: 15###..♣♣ SH: 0Dex: 14###...♣♣♣♣P XL:  1 Next: 70% Place: Dungeon:1....♣@♣♣♣♣♣♣♣... Noise: ---------  Time: 220.6 (0.0)#...**♣.♣ ♣♣♣♣....♣♣♣ -) Nothing wielded###...*♣♣♣.♣ ♣♣...♣♣♣♣♣Cast: Shock#....*♣♣l2jg...♣♣♣♣.♣♣♣†♣♣###.....♣♣.♣♣♣...♣♣ ♣♣.♣♣♣##.....♣♣♣~♣♣...♣♣♣ ♣♣..♣♣♣ J   endoplasm##..♣♣♣♣♣♣≈~≈..♣♣♣♣♣♣..♣##.♣♣♣ ♣♣♣~~≈♣♣♣♣♣.♣#..♣♣♣♣~≈≈≈♣♣♣♣.♣♣Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  The endoplasm is lightly wounded.l2j0'J.l2jC/..11 =1.6 (1  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded. _The endoplasm quivers.l2jF Kingdom the Gusty##Tengu#.Health: 10/10 ========================#.Magic: 2/4============------------#.AC: 2Str: 8###.EV: 11Int: 15###..♣♣ SH: 0Dex: 14###...♣♣♣♣P XL:  1 Next: 70% Place: Dungeon:1....♣@♣♣♣♣♣♣♣... Noise: =--------  Time: 221.6 (0.0)#...**♣.♣ ♣♣♣♣....♣♣♣ -) Nothing wielded###...*♣♣♣.♣ ♣♣...♣♣♣♣♣Cast: Shock#.....♣♣..l2jO %.♣♣♣♣.♣♣♣†♣♣###.....♣♣.♣♣♣...♣♣ ♣♣.♣♣♣##.....♣♣♣~♣♣...♣♣♣ ♣♣..♣♣♣ J   endoplasm##..♣♣♣♣♣♣≈~≈..♣♣♣♣♣♣..♣##.♣♣♣ ♣♣♣~~≈♣♣♣♣♣.♣#..♣♣♣♣~≈≈≈♣♣♣♣.♣♣Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm.l2jE IJ†l2j $.l2jE +2.6 (1l2j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.l2j l  Kingdom the Gusty ##  Tengu #.  Health: 10/10 ======================== #.  Magic: 1/4======------------------ #.  AC: 2Str: 8 l2j: ###. EV: 11Int: 15 ###.. ♣♣ SH: 0Dex: 14 ###...♣ ♣♣♣P XL:  1 Next: 70% Place: Dungeon:1 ....♣@♣♣ ♣♣♣♣♣... Noise: =--------  Time: 222.6 (0.0) #.....♣.♣ ♣♣♣♣....♣♣♣ -) Nothing wielded ###...†♣♣♣.♣ ♣♣...♣♣♣♣♣  Cast: Shock #.....♣♣...♣♣♣♣.♣♣♣†♣♣  ###.....♣♣.♣♣♣...♣♣ ♣♣.♣♣♣ l2j  ##.....♣♣♣~♣♣...♣♣♣ ♣♣..♣♣♣ J   endoplasm  ##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣♣..♣  ##.♣♣♣ ♣♣♣~~≈♣♣♣ ♣♣.♣  #..♣♣ ♣♣~≈≈≈♣♣ ♣♣.♣♣l2j yCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linel2j Aim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.l2jG  ##  #.  #.  #.  ###. ###..     l2j  #...**♣.♣     .† .l2jU    ~    ~    l2j ? ♣♣♣~~≈♣♣♣    #..♣♣ ♣♣~≈≈≈♣♣  l2jc ..l2j l b93.6 (1Shockl2jr l2jv onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!l2j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l2jl2j l2jl2j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m2jQ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m2jm4m2j$m2j'  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m2j$C 26  _2======m2jK'm2j/======m2j7m2j9m2j3:m2j:m2j{<m2j=m2j=m2j{?m2j@m2jy@m2jBm2jD,m2jF,m2jGm2j&I,m2j%Jm2jLm2j;T3======m2jTm2jV,m2jWm2jbYm2jY>======m2jn[m2j],m2j^m2j`,m2jam2jc,m2jdm2je,m2jBgm2j0h,m2j_im2j|j,m2jomm2jrf4======m2jum2jNvm2jTxm2jxm2jym2j{m2j}m2j}m2j)m2jm2jO,m2j,m2jT======m2jNJm2jŌm2j,m2j,m2jm2j3m2jPm2jm2j+m2jTm2jmm2jm2jݸm2jS,m2jrm2jm2jm2jm2jm2jm2jm2jw,m2jm2jm2j,m2jm2j,m2jom2jm2j!,m2jm2jm2jOm2j,m2jm2j ,m2j m2jm2jm2jm2jKm2jm2j,m2jm2jm2j,m2j&m2jhm2j:)m2j *m2j+m2j /Bm2j>2,m2j2m2j/=m2j=m2j>m2jS@m2jAm2jAm2jBm2j8Em2jQm2j+Tm2j}Tm2jV,m2jVm2jWm2jX,m2j Zm2jZm2ja[m2j[m2j\m2j ^,m2jH^m2jCcm2jwfBm2jEim2jjm2j(km2jbkm2jmm2juom2jom2jpm2jrm2jDsm2jsm2jsm2j%vm2jwm2j!xm2jxxm2jIzm2jE|Bm2j}m2jLBm2jm2jm2jm2j:m2j)m2j:,m2jm2j_m2jAm2jm2j(m2jm2jm2jQm2jm2jm2jm2jm2jm2jDm2jm2jڣm2j1m2jڦm2jm2jm2jm2jŪm2j,m2jHm2jm2jq,m2jm2jm2jm2j,m2j_m2jm2jӸm2jnm2j0m2jqm2jm2jQm2jm2jm2jdm2j,m2jWm2j,m2jm2jm2jm2jm2jm2jm2jm2j3m2jFm2jvm2jm2jm2jm2jm2jm2jim2jm2jm2jm2j,m2j.m2jXhm2j m2jgm2jm2jm2jm2j#m2j,m2j`m2j. ##. ####.#: ##....#. ##.....#.# ##.....♣.. ###....♣ #.### ###....♣♣♣ m2j @ #.@.####...♣♣♣♣ -321.6 (98.0) ###......♣)♣♣  ###.....♣.♣ ♣♣♣ ###...†♣♣♣.♣ ♣♣.. #.....♣♣...♣♣♣.♣♣ ###.....♣♣.♣♣♣. ##.....♣♣♣~♣♣...♣♣♣ ##..♣♣♣♣♣♣≈~≈..♣♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣m2jnm2jq F-2.6 (99m2j&m2j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a parchment of Swiftness.n2jO3n2j n2jn2jߦnn2j,n2jn2j,n2jʫn2jn2j2,n2jn2j7  You see here a parchment of Swiftness. _  You encounter a bat.n2jb  ..####### ........# ........# ........#........##  #@.# ## ##:# ##..# ##..Shock #.## ##. #..# ###.... ##.### ###....♣♣ b   bat (asleep) #...####...♣♣♣♣ ###....)♣♣ ###......♣n2j.b30.6 (8.0).b.bn2jPNbn2j3j  1.6 (9 _n2jn2jn2jZ   Kingdom the Gusty  Tengu . Health: 10/10 ======================== ..####### Magic: 3/4==================------ ...†....# AC: 2Str: 8 ........# EV: 26 Int: 15 ........# SH: 0Dex: 14 ........## XL:  1 Next: 90% Place: Dungeon:1 #@.# ## Noise: ---------  Time: 331.6 (0.0) ##:# ##. -) Nothing wielded #.# ##.. Cast: Shock #.#2j4\ .m# ##... #..# ###.... ##.### ###....♣♣ b   bat #...####...♣♣♣♣  ###......♣)♣♣  ###.....♣.♣ Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.n2j_  .  ...*....# ....*...# .....*..# n2jc W*.## #@.#  ##:#  #.#  #.##  #..#     ) n2j; 4†...n2j Kingdom the GustyTengu.Health: 10/10 ========================..#######Magic: 3/4==================------...†....#AC: 2Str: 8........#EV: 11Int: 15........#SH: 0Dex: 14........##XL:  1 Next: 100% Place: Dungeon:1#@.### Noise: =--------  Time: 332.6 (1.0)##:###. -) Nothing wielded#.#n2j }##.. Cast: Shock#.####...#..####....##.### ###....♣♣#...####...♣♣♣♣###......♣)♣♣###.....♣.♣Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.n2j iAim  Press: ? - help, Shift-Dir - straight line: a bat (52% to hit)  The zap hits the bat. _You kill the bat!  You have reached level 2!n2jX /  --more--p2j5/154/6--2 0% Shockp2jtp2jR"4 _p2j p2j p2jD p2jL p2j  26  _p2jP p2j p2j= ,p2j[ p2j) p2j 8--p2j p2j p2j p2j p2jl p2j p2j p2jv p2j p2j p2j p2j# p2j p2j p2j P5====p2j p2j p2j5 p2j  p2j p2j p2j p2j ,p2jK p2j p2j <====p2j p2j p2j p2j p2jz p2j p2j p2j Bp2jY p2j p2jB! p2j% p2j& p2jO( p2j:+ p2jU, p2jZ0 6p2j2 A====p2j]5 p2j 8 p2j39 p2j9; p2j= p2j@ p2j4A p2jB p2jE p2jH p2jJ p2jK p2jlN p2j&Q p2j_R p2jR ====p2j"S p2jXT p2jpV p2j3Y p2j;Z p2j[ p2j_  p2j`  p2j a :You see here a bat corpse.p2jc p2je  p2jf _p2jg p2jj p2jm p2jn p2jp p2j s p2jv p2jv p2jx p2j{ p2jM~ p2jr p2jӀ p2jH p2j j  You encounter an endoplasm.p2j + p2j -  p2j  #####.......@..# -J.........####### p2j* ...........†....# Shock................#p2j ]....####........#.... #........## J   endoplasm (asleep)... ########..#.. ##:# #.#p2j 060.6 (28.0)p2j |  -1.6 (29 p2j _p2j q2jv2j......... . . .# ......S.# ..#####....# .#######.†....# .....# ......##### ...... #.#?..... #########...... ##:#  #.##.##..# #v2jG.Sv2jTv2jJb1====3Shockv2j v2j;v2jAH[. . .# .# .S#####.....# .#######.†....# .....# ......####v2jh7# ...... #.##?..... ########...... ##:# #.# #.##..# ####.### ###..S.S4v2ja. .# .# .#####.S..# ...#######.†....# .....# ......##### ...... #.##?..... ########..# ...... ##:#v2ja #.##.####..# #####.### ###.....####...♣v2jcG.Sv2jk8 v2jpn&5v2jtv2jvv2jW .# .# .#####....# .S.#######...†....# .....# ......##### ...... #.##?..... ########..# ...... ##:#  #.# ##.####..# ###.##.### ###......####...♣♣###......♣)♣v2jY G.Sv2jq R6v2jr v2j+ .#  .#  .#####  .#  .#  .S.†....#  .#  ......####.#  ...... #.##  ?..... #..#  ...... ##:# ##.# ##.## ##.#..# ###.##.### ###.#...####...♣ .Sv2j; v2j" `====187v2j v2jz w2jW[ .# .# .##### ..# .# .S†....# .# ......####.# ...... #.## w2j[ ?..... #..# # ...... ##:# ##.# ##.#.## ##.#..# ###.##.### ###....♣#...####...♣ w2j^ G.Sw2jf w2ji >68w2jX x2j g# #####...# #######†....# S....# ####........#  #.# ########@.# ## ..... ##:# ##. #.# ##..#.####..x2jh#..# ###..##.### ###....♣♣...####...♣♣♣♣###......♣)♣♣ ###.♣x2ji@.Sx2jj@.Sx2jzx2j}>49x2jx2jx2j-#####...# #######†....# ....# ####.....S..#  #........# ########..# ### ##@# ##.. #.# ##..#.####..#..# ###....♣##.### ###....♣♣♣...####...♣♣♣♣ ###......♣)♣♣ ###. ♣###...†♣♣♣.♣ ♣♣x2j0G.Sx2j8x2j:@2400x2jUBx2jF8onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _You see here a parchment of Swiftness.x2j +....#######..†.......####..... #......S.#########..###x2j  ##:##.. ##.###..###....♣x2j #.### ###....♣♣ #...####...♣♣♣♣##......♣)♣♣  ###.....♣.♣ ♣###...†♣♣♣.♣ ♣.....♣♣...♣♣♣♣..Sx2j x2j, b01 _x2j3 ######.†.......####...... ...#########S.### ##:##.. #.##.###..####....♣#.### ###....♣♣ #...####...♣♣♣♣##......♣)♣♣ ###.....♣.♣ ♣x2j ###...†♣♣♣.♣ ♣.....♣♣...♣♣♣♣.##♣♣♣...♣x2j< E.Sx2j x2jI@8% 2x2jx2j{2j6†....# ....# ####..#  #.## ########..# #### ##S# ##... #.# ##..#.###..#.@# ###....♣♣##.### ###....♣♣♣ ...####...♣♣♣♣ ###......♣)♣♣ ###.♣ ♣♣###...†♣♣♣.♣ ♣♣.#.....♣♣...♣♣♣♣.###.....♣♣.♣♣♣...♣♣##.....♣♣♣~♣♣...♣♣♣:S{2j{2jg2====63{2j{2j{2jLl.#### ..##########..### ##:##... #S##..####..###....♣♣##@### ###....♣♣♣  #...####...♣♣♣♣ ##......♣)♣♣  ###.....♣.♣ ♣♣###...÷♣♣♣.♣ ♣♣......♣♣...♣♣♣♣.♣##♣♣♣...♣##.....♣♣♣~♣♣...♣♣♣##..♣♣♣♣♣♣≈~≈..♣♣♣.S.S{2jr{2jt@44{2jb{{2j^}{2jQ C#####  #.### ########..# ####. ##:# ##.... #.# ##..#.###.....♣{2j #.S# ###....♣♣♣##.### ###....♣♣♣ #.@.####...♣♣♣♣ ###......♣)♣♣  ###.....♣.♣ ♣♣♣###...÷♣♣♣.♣ ♣♣..#.....♣♣...♣♣♣♣.♣♣###.....♣♣.♣♣♣...♣♣ ##.....♣♣♣~♣♣...♣♣♣##..♣♣♣♣♣♣≈~≈..♣♣♣##.♣♣♣ ♣♣♣~~≈♣♣♣{2jR E.S{2j O  The ball python attacks as it pursues you!{2j H2=5{2j {2j T _The ball python misses you. x2{2j #.#### . ########..# ####.. . ##:# ##.... #.# ##..#.###.....♣♣#..# ###....♣♣♣ ##S### ###....♣♣♣ {2j5#...####...♣♣♣♣ ###@.....♣)♣♣ ♣ ###.♣ ♣♣♣♣###...÷♣♣♣.♣ ♣♣...#.....♣♣...♣♣♣♣.♣♣♣###.....♣♣.♣♣♣...♣♣ ##.....♣♣♣~♣♣...♣♣♣ ##..♣♣♣♣♣♣≈~≈..♣♣♣##.♣♣♣ ♣♣♣~~≈♣♣♣#..♣♣ ♣♣~≈≈≈{2jF.S{2j{2jMH1-6{2j{2j|2j #.## #  #|2jz..# ####. ##:# ##.#.# ##......♣#.## ##.....♣#..# ###....♣♣♣ ##.### ###....♣♣♣ |2j#.S.####...♣♣♣♣ ###.@....♣)♣♣ ♣###.....♣.♣ ♣♣♣♣.###...÷♣♣♣.♣ ♣♣...♣#.....♣♣...♣♣♣♣.♣♣♣†|2j=###.....♣♣.♣♣♣...♣♣ ♣##.....♣♣♣~♣♣...♣♣♣ ♣ |2jE.S|2j|2jr==== -7|2jK|2jWK _Your magical contamination has completely faded away.|2jr #.## ####.#..# ####.##:# ##.#.# ##......♣#.## ##.....♣♣♣ #..# ###....♣♣♣ ##.### ###....♣♣♣ #...####...♣♣♣♣ ###S.@...♣)♣♣ ♣###.....♣.♣ ♣♣♣♣.###...÷♣♣♣.♣ ♣♣...♣#.....♣♣...♣♣♣♣.♣♣♣†♣###.....♣♣.♣♣♣...♣♣ ♣♣.##.....♣♣♣~♣♣...♣♣♣ ♣##..♣♣♣♣♣♣≈~≈..♣ ♣##.♣♣ |2jt ;.S|2j }  The ball python attacks as it pursues you!=8|2j3 |2j  |2jً Y_The ball python completely misses you. x2}2jsS #.## ####.#..# ####.##:# ##.#.# ##......♣#.## ##.....♣♣♣ #..# ###....♣♣♣ ##.### ###....♣♣♣ #...####...♣♣♣♣ ###.S.@..♣)♣♣ ♣###.....♣.♣ ♣♣♣♣.}2j;T ###...÷♣♣♣.♣ ♣♣...♣#.....♣♣...♣♣♣♣.♣♣♣†♣###.....♣♣.♣♣♣...♣♣ ♣♣.♣##.....♣♣♣~♣♣...♣♣♣ ♣♣.##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣ #..♣♣ ♣♣~≈≈≈♣ ♣}2jU ;.S}2jg R  The ball python bites you but does no damage.}2juh &9}2jep }2js Q _The ball python misses you.}2j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~2j #........######.. Kingdom the Gusty  ########..# ####..... Tengu ##:# ##........ Health: 15/15 ======================== #.# ##......♣♣♣ Magic: 1/6====-------------------- #.## ##.....♣♣♣  AC: 2Str: 8 #..# ###....♣♣♣  EV: 26 ~2jInt: 15 ##.### ###....♣♣♣  SH: 0Dex: 14 #...####...♣♣♣♣  XL:  2 Next: 16% Place: Dungeon:1 ###..S@..♣)♣♣ ♣♣♣♣ Noise: =--------  Time: 409.6 (0.0) ~2jxy###.....♣.♣ ♣♣♣♣... -) Nothing wielded ###...÷♣♣♣.♣ ♣♣...♣♣♣ Cast: Shock #.....♣♣...♣♣♣♣.♣♣♣†♣♣ ###.....♣♣.♣♣♣...♣♣ ♣♣.♣ ~2jA##.....♣♣♣~♣♣...♣♣♣ ♣♣. S   ball python (constriction) ##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣  #..♣♣ ♣♣~≈≈≈♣♣ ♣The ball python bites you but does no damage. _The ball python misses you.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line2j" #........######.. Kingdom the Gusty  ########..# ####..... Tengu ##:# ##........ Health: 15/15 ======================== #.# ##......♣♣♣ Magic: 1/6====-------------------- #.## ##.....♣♣♣  AC: 2Str: 8 #..# ###....♣♣♣  EV: 26 Int: 152j# ##.### ###....♣♣♣  SH: 0Dex: 14 #...####...♣♣♣♣  XL:  2 Next: 16% Place: Dungeon:1 ###...@..♣)♣♣ ♣♣♣♣ Noise: =--------  Time: 409.6 (0.0) ###.....♣.♣ ♣♣♣♣... -) Nothing wielded ###...÷♣♣♣.♣ ♣♣...♣♣♣ Cast: Shock #.....♣♣...♣♣♣♣.♣♣♣†♣♣ ###.....♣♣.♣♣♣...♣♣ ♣♣.♣ 2jR$##.....♣♣♣~♣♣...♣♣♣ ♣♣. S   ball python (constriction) ##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣ ##.♣♣♣ ♣♣♣~~≈♣♣♣  #..♣♣ ♣♣~≈≈≈♣♣ ♣Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is severely wounded.The zap hits the ball python.2j*J     2j+##:#  #.#  #.## 2j ,h  #..#     2j9,    2jc,###..*@..♣)♣♣    2j,)  †2j,"   2j,?  2j-C   2j0-~  #..♣♣  2jW-. 2j Z.11 2010.6 (1Shock  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is severely wounded.The zap hits the ball python. _You kill the ball python!2j' 26  2========2j 4X2j__2ja2jhl3====2jci2jk2jp2jKq2j s2jDw2jx2jz2j5====2j12jޅ2j2j,2j2j2j2j 2j,2j2jّ,2jҒ2jN2jP4====2j2jo2j2jݘ2j62j2j2j32j2j2j$2jx<====2j2j2j2jy2jj,2j2jH,2j$2j۴2jI2j2jɷ2j2ji2j2j+P5====2jT====6========  You see here a parchment of Swiftness. _2jG2jB2j"X2j#2j%2jX&2j&2j*)2j*2j*2j+2j-2j/2j/2j02j22j#42j42j@52j72jf82j82j92jU;2j<2j=2j=2jy@2j>B2j,C2jC2jF2jG2j H2jYI2jK2jM,2j!O2j4Q2jJS2jS2jT2jV2jX2jY2j0Z2j5\2j]2j;^2jI_2jZa2jb2jc2j!d2je2jg2jFh2jEi2j ............#  ............#####  2j(...............#  ...............##### #.............†... #................. #......####....... #.........#....... #@........########- #.........# # ########### 2j#2j080.6 (70.0)2j[11 -1.6 (712j92jc _c - a scroll labelled HETEEN IFFEIK2jf2jf2jf2jak2j l2jo 26  2j&q2jq2jFr2jt2ju2j8v2jw2j'y2jz2j_{2j{2j}2j2j62j2j2j>2j2j2j=2j52j2j2j2jc2j,2jQ2j2j2j62j2j[2j2jX2j2j2j2j2j2jե2j2j2jק2jN2j2j2jū2j2j12jv2j=2j&2jv2j'2j 11 2j2jU7 _You open the door.2j2jn6 26 2j) 2j[2jD@  There is an open door here.2j2j _2j2jw2j2j%2j2j2j2jR;11 2j2jI7 _You open the door.2j[2j6 26 2j) 2j2j2j2j%2j2j=@  There is an open door here.2j2j~ _2j2j2jP2j6.########...[....#2jg##### 503.6 (22.#...#  .'...# 2j###...##...####'#####2j|#.......##.......#######2j@#.............2j2j7,4.6 (232jR2j+ _Found a plate armour.2j& 2j* B2j+ 2j- 2j- 2j6. 2j/ 2j1 2j1 2j2 2j4 2jd6 2j6 2j7 2j< D  You see here a +0 plate armour.2j= 2jR>  _2j? 2j@ 2j;B 2jB 2jrC 2jaE 2jH n  You encounter a frilled lizard.2jT K  . ## #  .#.. l#  ...##.  2jT #....  #...   #..   #.########  ..[....# 2j U  #######.#####   #.#...#2jU Shock   #.'...#   ###...#   #...#l   frilled lizard (asleep)   ###'#####   #.......#  2jU N #.##2jb 211.6 (7.0)2j;j j  2.6 (8 _2jo 2jq 2j>12jm612j;2j=e _A frilled lizard is nearby!2j   Kingdom the Gusty . ## #  Tengu .#.. †#  Health: 15/15 ======================== ...##.  Magic: 5/6====================---- #....  AC: 2Str: 8 #... EV: 26 Int: 15 #.. SH: 0Dex: 14 #.########  XL:  2 Next: 20% Place: Dungeon:1 #@..[....#  Noise: ---------  Time: 512.6 (0.0) ########.#####  -) Nothing wieldedd Y1K #.#...#  Cast: Shock #.'...#  ###...#  #...#  l   frilled lizard (asleep) ###'#####  #.......#  #.......##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.2j  . ## #  .#.. *#  ...##*  #...*  #..* #.* #*2jV       #...# 2j   2j Q 2j U†.....2jЉ t11 5=3.6 (1Shock2j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!2jf  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j"-2j32j82jn; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j7  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j~2j~2j62j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jV2j2j2jRB 26  _2jl2jq2j2j2j,2je2jz6====2j2j#M#>  ## #.. †###...##........#...........# #######-22.6 (9...[....# ########.####  #.#...#2j2jI-3.6 (10.0)2j 2j0#onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.2j?W 32jY 2jt[ 2j] 2jb B2j4d ,2jUe 2jfg 2j=i 2ji <====2jk 2j#m 2jio 2jp 2jwq 2js 2jmu 2ju 2jv 2jy 2jz 2jg{ 2j| 2j 2j 2jЁ 2j 2j 2j ,2jĆ 2j 2j ,2j% 2j 2j- ,2j 2jQ 2j 2j% 2j 2jC 2jޕ 2j 2jĖ 2j 2j 2jU 2jݚ 2j 2j 2j 2j 2j X2j 2jy ,2j 2j 2j! 2j| 2j 2j 2j ,2jt 2jδ 2j B2j 2j@ 2j 2j 2jq 2j 2ji 2j! 2j 2jH 2j 2j 2j 2jo 2j/ 2j 2j 2j 2j 2j 2j 2j^ 2j 2ja 2j 2jS ;11 2j 2j 7 _You open the door.2j 2j/ _ 26  2jp 2j 2j5 2j 2jt 2jA @  There is an open door here.2j 2j 5 _2jW 2j 2j 2j 2j 2j 2jT 2j 2j 2jn 2j 2j( 2j 2j> 2j 2jY 2j 2jQ ,2j 2j 2j 2jI 2j{ 2j9 2j 2jM 2j8 2jm @  There is an open door here.2j? 2j  _2j 2j 2j 2j 2jf 2j 2j^ 2j 2jp 2jJ 2jg 2j 2j 2jM 2j]" 2j" 2jS# 2j$ 2j& ,2j& 2j' 2j) 2jG) 2j) 2j,+ 2jx, ,2je- 2j/ 2j2 v  You encounter a hobgoblin and a kobold.2j B  #.....# #.###.#  #.# #.# ####### #.# #.# g.K....  ######'###.# ...  #..........# . 2jB s #..........#  #..........#####.......  #..............@.......  #.........######.......  ####.###### ....... Shock  #.#....... #####.####### ####### ............. g   hobgoblin (asleep) 2j/C ############# K   kobold (asleep) #...†### ..##....2jQ -68.6 (452j%[ k  9.6 (46 _2ja 2jc 2jr #.....#Kingdom the Gusty#.###.#Tengu#.# #.# #######Health: 15/15 ========================#.# #.# *.K....Magic: 5/6====================----######'###.# *......AC: 2Str: 8  #..........# *......EV: 26 Int: 15  #..........# *......SH: 0Dex: 14  #..........#####*......XL:  2 Next: 25% Place: Dungeon:1  #..............@.......Noise: ---------  Time: 569.6 (0.0)  #.........######.......2jt Q-) Nothing wielded  ####.###### .......Cast: Shock#.#....... #####.####### ####### .............g   hobgoblin #############K   kobold (asleep) #...†### ..##....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the hobgoblin.2ja G.g2j ,...2j ;11 =70.6 (12j   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the hobgoblin. _The hobgoblin is almost dead.2j  #.....# Kingdom the Gusty #.###.# Tengu #.# #.# #######  Health: 15/15 ======================== #.# #.# ..K....  Magic: 4/6================--------  ######'###.# †......  AC: 2Str: 8  #..........# .......  EV: 112j Int: 15  #..........# .......  SH: 0Dex: 14  #..........#####.......  XL:  2 Next: 25% Place: Dungeon:1  #..............@.......  Noise: =--------  Time: 570.6 (0.0)  #.........######.......  -) Nothing wielded  ####.###### .......  Cast: Shock  #.# ....... #####.####### ####### ............. g   hobgoblin ############# K   kobold (asleep) #...†### ..##....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin ( Z40malmost dead, 68% to hit)  The zap hits the hobgoblin.2j  #.....# #.###.# #.# #.#   #.# #.#   '###.# *  2j .....# *  ...# *  *  ..  #.....  ####.   #.# .  ......K   kobold (asleep)†### 2j /.2j9 2jM †2jƪ .2j .2j .2j! 4331.6 (12j 2j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!2jW #.....# Kingdom the Gusty #.###.# Tengu #.# #.# #######  Health: 15/15 ======================== #.# #.# ..)....  Magic: 3/6============------------  ######'###.# †......  AC: 2Str: 8  #..........# .......  EV: 11Int: 15  #..........# .......  SH: 0Dex: 14  #..........#####.......  XL:  2 Next: 33% Place: Dungeon:1  #..............@.......  Noise: =--------  Time: 571.6 (0.0)  #.........######.......  -) Nothing wielded  #2jXf###.###### .......  Cast: Shock  #.# ....... #####.####### ####### ............. K   kobold (asleep) ############# #...†### ..##....Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is severely wounded.The kobold shouts!  The zap hits the kobold.2j^I #.....# #.###.# #.# #.#   #.# #.# ..*....  '###.# †*.....  .....# .*.....  ...# *  2j_B*  ..  #.....  ####.   #.# .  ......†### .2jK)....2jk7==2.6 (1Shock2j2j?  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is severely wounded.The kobold shouts!zap hits the kobold. _You kill the kobold!2jbV  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j.2j72j>2jB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jv  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j2j2j2j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j_a _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j%2j.2j52j7  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j7 I2je X 26  _4====2jg ,2jh 2jj 2jxk 2j'l 2jn 2jn 2jio 2j h====2j 2jƬ 2j 5====2j ,2j ====2j 2j' *6====2j 2j B2j  11 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.==== 26    There is an open door here. _2js) 2j- 2j0 ,2j3 ,2j4 2jM5 2j5 2j9 B2j,K n2j M 2jb 2jyf n2jo n2jy 2ja} ,2jv ,2j5 2jI B2jU 2j 2j_ 2j 2j ,2j ,2j X2j n2j ,2jB 2j/D X2jT 2jN 2j; ,2j 2j; 2jC  ................. ...######........ #####...'........ #.###........ #####.###########  ...............#  #####.########..## #####.# #..## 2ju [......# #@.## --- #################..###### ......................... ###################...... ######. ## '...#  You pick up a parchment of Frozen Ramparts and begin reading...641.6 (69.0)11 ---2.6 (702j\ H _You add the spell Frozen Ramparts to your library.2jlX32j^2jk,2jr 26  2j|2j2j̝2jB2jӢ2jģ,2j2j2jB2j  You encounter a frilled lizard.2j 2j###........ ##### .........## ########..##  ##..##  # ##..## ######..########### ........................ #############...@..## ######......  #.#.l Shock .. . l   frilled lizard (asleep) ##51.6 (9.0)l. rThe frilled lizard hisses angrily.2jlr   rat (wandering)  2.6 (10.0) 2j j _You encounter a rat.2jc###........ Kingdom the Gusty ########### Tengu .........##2jd Health: 15/15 ======================== ########..## Magic: 5/6====================---- # ##..## AC: 2Str: 8 # ##..## EV: 26 Int: 15 ###########..###########  SH: 0Dex: 14 ........................  XL:  2 Next: 37% Place: Dungeon:1 #############...@..##  Noise: ---------  Time: 652.6 (0.0) 2j1f######......  -) Nothing wielded #.#..  Cast: Shock ..  r   l   frilled lizard  r   rat (wandering) ##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.2jcn.## ##..##   **##  ****.  #.#..  .. r r   rat (wandering) 2j.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!2jz 9...... 2j 11 41==3.6 (1Shock2jj5- _The rat squeaks loudly.2jv  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jc42jQv2j} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j2j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j:)J2j1  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j` I2j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A rat comes into view.2j r... ..26  ....Shockrr   rat2j- &02j 2jb$ ;--4.6 (1 _2jT) 2j+ 2j ###........ Kingdom the Gusty ########### Tengu .........## Health: 15/15 ======================== ########..## Magic: 4/6================-------- # ##..## AC: 2Str: 8 # ##..## EV: 26 Int: 15 ###########..###########  SH: 0Dex: 14 ........................  XL:  2 Next: 41% Place: Dungeon:1 #############...@..##  Noise: ---------  Time: 654.6 (0.0)2j I ######......  -) Nothing wielded #.#..  Cast: Shock ..  .   r   rat2j  ##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j/!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (68% to hit)  2ji!The zap hits the rat.2jI(    *.##  **....  #*#..  *. . 2jd1.....2j@t11 5=5.6 (1Shock2j2jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (68% to hit)  The zap hits the rat. _You kill the rat!2jMI  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2js2j2j2j3! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j2  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  2j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j 2j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jV( _2j+  26  _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin. It is wielding a +0 club.2j9 -gShockg   goblin (wandering)2j.@ +7.6 (22jG 2jod i-8.6 (3 _2jƣ*###........Kingdom the Gusty ###########Tengu .........##Health: 15/15 ======================== ########..##Magic: 3/6============------------ ###..##AC: 2Str: 8 ###..##EV: 26 Int: 15 2j9###########..###########SH: 0Dex: 14 ........................XL:  2 Next: 45% Place: Dungeon:1 #############...@**##Noise: ---------  Time: 658.6 (0.0)######.*****-) Nothing wielded#.#..Cast: Shock...g   goblin (wandering) ## _You encounter a goblin. It is wielding a +0 club.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 60% to hit)2j<~ g.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 60% to hit)  The zap misses the goblin.2jCAc.....g2jH;11 ==9.6 (12jR> _The goblin shouts!2j###........Kingdom the Gusty ###########Tengu .........##Health: 15/15 ======================== ########..##Magic: 2/6========---------------- ###..##AC: 2Str: 8 ###..##EV: 11Int: 15 ###########..###########SH: 0Dex: 14 ........................XL:  2 Next: 45% Place: Dungeon:1 #############...@**##Noise: ==-------  Time: 659.6 (0.0)######.****.-) Nothing wielded#.#..Cast: Shock...g   goblin ## _The goblin shouts!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ;1mShock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)2j2jXg.2j{(....g.2j4-60.6 (12jMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (60% to hit) _The zap misses the goblin.2j|###........Kingdom the Gusty ###########Tengu .........##Health: 15/15 ======================== ########..##Magic: 1/6====-------------------- ###..##AC: 2Str: 8 ###..##EV: 11Int: 15 ###########..###########SH: 0Dex: 14 ........................XL:  2 Next: 45% Place: Dungeon:1 #############...@**##Noise: =--------  Time: 660.6 (0.0)######.***..-) Nothing wielded#.#..Cast: Shock...g   goblin ## _The zap misses the goblin.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming2j=~: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)2j%rg....g.1.6 (12jV,'  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit) _The zap misses the goblin.2j? ###........ Kingdom the Gusty ########### Tengu .........## Health: 15/15 ======================== ########..## Magic: 0/6------------------------ # ##..## AC: 2Str: 8 # ##..## EV: 11Int: 15 ###########..###########  SH: 0Dex: 14 ........................  XL:  2 Next: 45% Place: Dungeon:1 #############...@..##  Noise: =--------  Time: 661.6 (0.0) ######..)...  -) Nothing wielded #.#..  Cast: Shock2j  ..  .   g   goblin ##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.2j/     **##  **...  #.#..  .. . 2jP F...)2j3Z 1====502.6 (1Shock2j}g ` _You kill the goblin!2j!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j 2j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j0J2j]6  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters w2j<ithin range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jo2jq2jx2jz  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jF 26  _2j====2jB2j52j=n2jͿ2j=t2====2j-S====3========2jU2j_2jtb4====2j"eB2jh~====2jj,2j5====2jԣ,2j2j%B2j====2jʱ2jſ2jg6====2j,2jX2j2jO2j,2j2jB2j<====2j2jr2j2jC2j2j6xonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:2j_  a +0 club; a goblin corpse2jE2j _2j2j2jl,2j2j 2jr2j2j2j 2j 2j,2j 2jo2j2j/2j2j2j2j $n2j%2j(2j(,2j*2j)/2j/2j02j~32j5,2jR:B2j=2jAB2jC,2jWD2j_\ ###.#..#### #....#####.# #####......#.# . #..........#.# .. ######.....#.# ... ###...#.# ...$ ###.#.#..... #.# 2j.]#.@..# -729.6 (67.0) ###...# .#.# .# #.........>###2jgp2j8xG-30.6 (682j~2j; _Found a stone staircase leading down.2j 32j+ 2j 2jc 2j ,2jL 2jP i  You encounter a hobgoblin.2j ####..)....... ###.#..#####.#...........#####.#..(...#####......#.#.....#..........#.#g...######.....#.#.......###...#.#....$###.#.#.#.@.......2j T#....####+#####...# Shock#.#.##.#.##...#g   hobgoblin (asleep)2j ....#....# ..>2j 11.6 (1.0)2j c  2.6 (22j 2jg 2 _Found 5 datura-tipped darts.2jh####..).......Kingdom the Gusty###.#..#####.#.......Tengu#....#####.#..(....Health: 15/15 ========================#####......#.#.......Magic: 5/6====================----#..........#.#*......2jlAC: 2Str: 8######.....#.#*......EV: 26 Int: 15###...#.#*...$..SH: 0Dex: 14###.#.#*......XL:  2 Next: 50% Place: Dungeon:1#.#.@.......Noise: ---------  Time: 732.6 (0.0)#....####+##-) Nothing wielded2jQ###...#Cast: Shock#.#.##.#.##...#g   hobgoblin....#....#..>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  2jKThe hobgoblin is heavily wounded.2j!s.g...2j!<11 ===3.6 (12j(2j*  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!2j ####..)....... Kingdom the Gusty  ###.#..#####.#.......  Tengu #....#####.#..(....  Health: 15/15 ========================  #####......#.#.......  Magic: 4/6================--------  #..........#.#.......  AC: 2Str: 8  ######.....#.#.......  EV: 11Int: 15 ###...#.#g...$..  SH: 0Dex: 14 ###.#.#.......  XL:  2 Next: 50% Place: Dungeon:1 #.#.@.......  Noise: 2j ===------  Time: 733.6 (0.0) #....####+##  -) Nothing wielded ###...# Cast: Shock #.#.# #.#.# #...# g   hobgoblin ....# ....# ..> _The hobgoblin shouts!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit))                    2j X[1K #.#.# #.#.# #...# ....# ....# ..>2j dContam: 10% ---4.6 (12j 2j .  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit) _You miscast Shock. Nothing appears to happen.2jZe ####..)....... Kingdom the Gusty  ###.#..#####.#.......  Tengu #....#####.#..(....  Health: 15/15 ========================  #####......#.#.......  Magic: 3/6============------------  #..........#.#.......  AC: 2Str: 8  ######.....#.#.......  EV: 11Int: 15 Contam: 10%  ###...#.#†...$..  SH: 0Dex: 14 2j$g ###.#.#.......  XL:  2 Next: 50% Place: Dungeon:1 #.#.@.......  Noise: ---------  Time: 734.6 (0.0) #....####+##  -) Nothing wielded ###...# Cast: Shock #.#.# #.#.# #...# g   hobgoblin ....# ....# ..>Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit) 2jg ( The zap hits the hobgoblin.2jm )            *  *       2jn R#.#.# #.#.# #...# ....# ....# ..>2j †.8=5.6 (1Shock2jp 2j4 M _You kill the hobgoblin!2j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j2  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j@5  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j2j2j 26 _2j 8% 4====62j g42 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.====2j",2j#2j%2j3&2j'2j(2j})2jK*2jL,2j,2jD.2jX02j0P5====2jF32j8B2j8,2j`:2jM====2j6^2jY`,2jj6====2j(l2jr,2jr2js2j>v2jy2jJz2j{2j ~2j?2j<====2j!2jw2jj2j2j2jٌ2j؍;11 2jȏ2jA _You now have 16 gold pieces.2jJu 26  2jr2j˚2j2jc2j2jQ2j2j ;11 2j2jũ7 _You open the door.2j 26    There is an open door here.2jK _2j+,2j̺2j2j2j^2j3,2jW2j2j]2jt2j2j2jZB2j2jZ,2j2j2j%2jZ2j.2j,2j2j2j2j\2j!2jaB2j2j>,2j2j2js2j 2jz2j2j 2jw2j2j2j2jE2j2j2j,2j2j2jA2j,2j2j,2j2j 2jC 2j 2j ,2j 2j^ 2j 2j 2j X2j 2j\ ,2j  2j5        #   #####.#   ...#)   ...   #.#  ##. #@#  -99.6 (64.0) ... #.#  ##### ........#.#  ..... #.......#.#  .#####.#.......#.#  .#####.#..(....#.#    .....#.#.......#.#####   .....#.#.......#.....#   .....#.#.......#####.# 9 10m 2j< 2j? H-800.6 (652jK ; _Found a dagger.2jM# #.#####.##.....#)##.....# ##. ... #. ##### ........#.# .. ..#.....2jG1.6 (1.0)2j22j#2j$      # #  #.#####.# #.....#)# #.@...#2j _  #.#.### ###.#.#.# .... #.#.# ###### ..#.# ..... #.......#.# .#####.#.......#.# #####.#..(....#.#  .#.#.#.##### 2jz 2j &22jW 2j1 2j# #.#  #.#####.#  #.....#)#  #.....#  #@#.### ####. #.#.#  ..... #.#.# ####### ........#.# ....... #.......#.# #..#####.#.#.#.#####.#..(....#.# #......#.#.......#.#####.#.#.#.....#2j)9C32jc  ##.##.#####......#) #.....##.### ####. .... ####### ...................# ##.....#.#.......#####.#2j 2j &42jE 2jh 2j2f U #.######.....#) #.....#.## ####. .... ####### ....... ....... #.....#...#..#.2jAg ##.......####...#.#†......#####.###2jp 2jsy &52j 2j~ #.######.....#) #.....#.## ####. ..... ###### ####### ....... ....... # #..#####.#†......####.#.#.......'.#.....#2jh2j&62j 2j2j՟I #.# #.#####.# #.....#)# #.....# #.#.### #####. #.#.# ...... >#######.#.# ######## .........#.# )....... #.#.# .#..#####.#.#.# ....#####.#..(....#.# ##......#.#.......#.##### ..#.#.#.....# ###.....#.#.#####.#  ###...#.#†......#####.### ###.#.#.'.#.....# #.#..#.#...#.#2j2j8&72j͸2jV; _Found a stone staircase leading down.2jeM_ #.#####.# #.....#)# #.....# #.#.### ######. # #.#.# ....... .>#######.#.# ##########.........#.# .)....... #.#.# #.#..#####.#.#.# #....#####.#..(....#.# ###......#.#.......#.##### 2jNW...#.#.#.....# ####.....#.#.#####.#  ###...#.#†......#####.### ###.#.#.'.#.....# #.#..#.#...#.# #....####+###.#####.#2j6V2j;`&82jf2jh2js #.....#)# #.....# #.#.### #######. ## #.#.# ........ ..>#######.#.# .##########.........#.# ..)....... #.#.# ##.#..#####.#.#.# 2j, #....#####.#..(@...#.# ####......#.#.......#.##### ....#.#.#.....# #####.....#.#.#####.#  ###...#.#†......#####.### ###.#.#.'.#.....# #.#..#.#...#.# #....####+###.#####.# ###...# #.......#2j2j&92j>2j  #.....#)# #.....## #.#.####. ##. #.#.#. ..>#.#.# ..#.#.# #..). #.#.##.#..#####.#.#.# #....#####.#..@....#.##......#.#2jy O.#.##### #.#.#.#.....# ######.....#.#.#####.#  ###...#.#†......#####.### ###.#.#.'.#.....# #.#..#.#...#.# 2j  #....####+###.#####.#  ###...# #.#2j1 2j| '102j9 2jp Y _You see here 5 datura-tipped darts.2jw 2j 11 11 _b - 5 datura-tipped darts2j@  26  2jD X2jF 2juG 2jG 2jaH 2jI 2jXK ,2j'L 2jDO 2jP ,2jNQ 2jT 2jU 2jV 2jV 2jgX 2j+Z ,2jZ 2j\ 2jA^ ,2jI_ 2jb` 2jb ,2jc 2jd 2jf 2jdf 2j)g 2ji 2jj 2jk 2jk 2jEm 2jn ,2jo 2jp 2j8r 2jmr 2jOs 2jbt 2ju 2jv 2jv 2jw 2jx 2jx 2j^y 2j{ 2jD} j  You encounter an endoplasm.2j . ... . .. . #.  #.  #.###  . #... . #..### # # #..@.# #.# # ##.#.# #.#####.# ## #.#.# #.....#)#2jS !Shock .## #.#.. #.....# ..## #.#J### #.#.### #..############.###.# #.#.#J   endoplasm (asleep) 2j ...................>#######.#.# ###......##########.........#.#2j b######..).........#.#.#2j͛ 0265.0)2j k  7.6 (16 _2j1 2jH 2jl, . Kingdom the Gusty . .. Tengu . .. Health: 15/15 ======================== . #. Magic: 5/6====================---- . #. AC: 2Str: 8 . #.### EV: 26 Int: 15 . #... SH: 02j, 4Dex: 14 . #..### #  XL:  2 Next: 58% Place: Dungeon:1 # #..@.# #. # Noise: ---------  Time: 827.6 (0.0) # ##.#.# #.#####.# -) Nothing wielded ## #.#.# #.....#)# Cast: Shock .## #.#.. #.....# 2j- ..## #.#.### #.#.### #..############.###.# #.#.#  J   endoplasm (asleep) ...................>#######.#.# ###......##########.........#.#  ######..).........#.......#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.2jm3 T .. .. #. #. #.### #...  #   #. 2j3  ##.#*#  #.#*# ) #.#*.  #.#*###  2j4 ...>... 2j?4 Q ).2j 2jA ,....2j u11 66=8.6 (1Shock2j 2j   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm. _You kill the endoplasm!2jC  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j 2j 2j 2j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j^  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j&2j,2jR22jG^  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jO 26  _6====2j],2jn2j====2jʟB2j2j2j2jţ,2j 2jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter 2 ball pythons. ### ..#########..........# #....S.....##.#......S......# ... #@#  - ... #.# ... #.######.# Shock.. #....  #..###.#.#### #... SSm 2 ball pythons (constriction, asleep) .## ##.#.# #.##### ..## #.#.# #.....# #..## #.#.. #....435.0)  -4.6 (16 _2ja2jk2jI \Kingdom the Gusty2jEK Tengu2jK kHealth: 15/15 ======================== 2j.L ###2jtL 0Magic: 5/62jL C====================---- 2jL ...2j*M #########2jdM #AC: 22jM +Str: 8 2jM ...2jN S........# #2jTN 8EV: 26 2jN 4Int: 15 2jN ...2jN s..S.....##.#2j6O #SH: 02jrO ,Dex: 14 2jO ...2j P ]....***....#2jXP }XL:  2 Next: 66% Place: Dungeon:1 2jP ...2j4Q (#@#2jqQ sNoise: ---------  Time: 844.6 (0.0) 2jQ ...2jQ )#.#2jQR .-) Nothing wielded 2jR ...2jDS :#.######.#2jS 1Cast: Shock 2jS ...2j$T 8#........# 2jT q...#..###.#.# # 2j U ]####....# #.SS 2 ball pythons (constriction, 1 asleep).####.#.# #.##### ..##2jU D#.#.# #.....# #..###.#..#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  2j` Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded.2jK 2j% .2jj S2j 2j] 2j S2j .2j ..2j SS2j} wande…2j 2j 2jU 11 2j ==2j 5.6 (12j 2j   2j\ Aiming: Shock (safe; 6% risk of failure)  2j ;Press: ? - help, Shift-Dir - straight line2j HAim: a ball python (asleep, 100% to hit)  2j 'The zap hits the ball python.  2j >The ball python is severely wounded. 2jS @_The ball python hisses angrily.2j  Kingdom the Gusty  Tengu  Health: 15/15 ======================== ### Magic: 4/6================-------- ... ######### AC: 2Str: 8 ... ........# #  EV: 11Int: 15 ... .....†..##.#  SH: 0Dex: 14 ... ...S.......#  XL:  2 Next: 66% Place: Dungeon:1 ... #@# Noise: ==-------  Time: 845.6 (0.0) ... #.# -) Nothing wielded ... #.######.#  Cast: Shock 2j... #........# ... #..###.#.# # ### #....# #.  SS 2 ball pythons (constriction, 1 wande…).## ##.#.# #.##### ..## #.#.# #.....# #..## #.#.. #....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 72% to hit)  The zap hits the ball python.   #  .....*  *....#  #@# #.#   #...    #. S   ball python (constriction, wandering)   #m37m.#.#  #.#.. 2j}r.SS.2j}5†.2j<70-6.6 (12jό2jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (severely wounded, 72% to hit)  The zap hits the ball python. _You kill the ball python!2j3Kingdom the GustyTenguHealth: 15/15 ======================== ###Magic: 3/6============------------ ...#########AC: 2Str: 8 ...........# #EV: 11Int: 15 ...2jx5...**†..##.#SH: 0Dex: 14 ........**....#XL:  2 Next: 70% Place: Dungeon:1 ...#@#Noise: =--------  Time: 846.6 (0.0) ...#.#-) Nothing wielded ...#.######.#Cast: Shock ...#........# ...#..###.#.# # ####....# #.S   ball python (constriction, wandering) .####.#.# #.##### ..###.#.# #.....# #..###.#..#.... _You kill the ball python!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: 6?ma ball python (wandering, hasn't noticed you, 72% to hit)2j:M.SCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (wandering, hasn't noticed you, 72% to hit)  The zap misses the ball python.2jNc...S)2j+7.6 (12j2j5 _The ball python hisses angrily.2jT  Kingdom the Gusty  Tengu  Health: 15/15 ======================== ### Magic: 2/6========---------------- ... ######### AC: 2Str: 8 ... ........# #  EV: 11Int: 15 ... .....†..##.#  SH: 0Dex: 14 ... ....†......#  XL:  2 Next: 70% Place: Dungeon:1 ... #@# Noise: =--------  Time: 847.6 (0.0) ... #.# -) Nothing wielded ... #.######.#  Cast: tmShock ... #........# ... #..###.#.# # ### #....# #.  S   ball python (constriction) .## ##.#.# #.##### ..## #.#.# #.....# #..## #.#.. #....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.   #    ....***....#  #@# #.#   #...    #.     #.#.#   #.#2jR..  2jz0†..2j[b58.6 (1Shock2jĉ2jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python. _You kill the ball python!2j߱  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j z2j2j 2j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j 2jS 2jH 2j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j 2j 2j 2jx   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jn 2j 2j3 2j9 2j`$ | 26  _2j$ 2j% 2j^& 2j( 2j'0 2j0 2j 2 2jR4 l3====2jAG ====2jJ 2jDL 2jM 2jO 2jU B2jnV P4====2jjW 2jX 2jX 2jyY 2j [ 2jm[ 2j[ 2j\ 2j*] 2j] 2j^ 2jP_ <====2j_ 2j` 2ja 2j 5========6========2j 2ju ,2j 2j3 2jc onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin. It is wielding a +0 dagger.2j 9   #####  #@..#- #.#.....g ##########.# ..... Shock ........##.# .... .....†..##.# ..$ ....†......# .. g   goblin (asleep) #######.#### . 2j@ h#.# #.######.#2j< 092.6 (44.0)2j ~  -3.6 (452j 2j * _Found 6 gold pieces.2jq%  Kingdom the GustyTenguHealth: 15/15 ========================Magic: 5/6====================----AC: 2Str: 8EV: 26 Int: 15SH: 0Dex: 14#####XL:  2 Next: 75% Place: Dungeon:1#@**#Noise: ---------  Time: 893.6 (0.0)#.#.*****-) Nothing wielded##########.# .....Cast: Shock........##.# .........†..##.# ..$....†......# ..g   goblin#######.#### .#.##.######.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir2j& - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.2j g.2j).....g.2jg;11 ==4.6 (12j2j  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin shouts! You hear a shout!2j%   Kingdom the GustyTenguHealth: 15/15 ========================Magic: 4/6================--------AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14#####XL:  2 Next: 75% Place: Dungeon:1#@**#Noise: ==-------  Time: 894.6 (0.0)#.#.****.-) Nothing wielded##########.# .....Cast: Shock........##.# .........†..##.# ..$....†......# ..g   goblin#######.#### .#.##.######.# _The goblin shouts! You hear a shout!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or En2jS ater, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit)2j&Q g.2j1f .... -5.6 (12jg 2joj Q  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit) _The zap misses the goblin.2jG _  Kingdom the Gusty  Tengu  Health: 15/15 ========================  Magic: 3/6============------------  AC: 2Str: 8  EV: 11Int: 15  SH: 0Dex: 14 #####  XL:  2 Next: 75% Place: Dungeon:1 #@..#  Noise: =--------  Time: 895.6 (0.0) #.#...)..  -) Nothing wielded2jI  ##########.# .....  Cast: Shock ........##.# ....  .....†..##.# ..$  ....†......# ..  g   goblin #######.#### .  #.# #.######.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.2jZP  #####  #@**#  #.#.***..   .....   ....2j^Q _ .....†  ....†......# .. .#### . #.# 2j G....)2j b96.6 (1Shock2j' 2j7 J _You kill the goblin!2jh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jv72j:2j+2j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jw42j2j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 2j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j\ 2j2j1  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j82 26  _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.2j}-..rShock......r   rat (wandering).7gg   goblinr   rat (wandering)-8.6 (2 _You encounter a goblin. It is wielding a +0 dagger.2j  Kingdom the Gusty  Tengu  Health: 15/15 ======================== 2jz Magic: 2/6========----------------  AC: 2Str: 8  EV: 26 Int: 15  SH: 0Dex: 14 #####  XL:  2 Next: 79% Place: Dungeon:12j #@..#  Noise: ---------  Time: 898.6 (0.0) #.#...)..  -) Nothing wielded ##########.# .)..r  Cast: Shock2j] ........##.# ....  .....†..##.# ..$  ....†......# ..  g   goblin2jJ #######.#### .  r   rat (wandering) #.# #.######.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  2j2Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.2jO #####  2j#@*.#  #.#**.)..   .*..r   .... 2jn.....†  ....†2j .. r   rat (wandering) 2j: . 2jW3#.# 2js2jlB-r.2jRJP...)2j3RF11 83=9.6 (12jY2jL["  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  2j[Aim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin. _You kill the goblin!2j9  Kingdom the Gusty  Tengu  Health: 15/15 ========================  Magic: 1/62jm:====--------------------  AC: 2Str: 8  EV: 11Int: 15  SH: 0Dex: 14 #####  XL:  2 Next: 83% Place: Dungeon:1 #@..#  Noise: =--------  Time: 899.6 (0.0) 2j:#.#...)..  -) Nothing wielded ##########.# .).†.  Cast: Shock 2j:{........##.# ....  2j-;.....†..##.# ..$  2j;^....†......# ..  r   rat (wandering) #######.#### .  #.# 2j;Z#.######.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  2j;Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  2j<The zap hits the rat.2jF #####  #@**#  #.#.***..   .).*.   .... .....†  ....† ..  . #.# 2jY....)†2jld7900.6 (1Shock2j2jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line2jAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat. _You kill the rat!2j0  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jWh2j"l2jr2jt _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j{2j2j2jЧ  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2jrF  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jx 2j 2j 2j   Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  26  _2========3========2j; 2jo 2jG 2j 2j 2j 2j 2j 2j 2j& 2j7 2j 2jM 2j; 2jQ 2j 2j 2j 42jF +====2j" 2ji% 2j*& 2j' 2jv* 2j+ 2j@- 2j3 2j4 2jF6 2j8 2j9 &====2jH: 2j; 2jM> 2j? 2j@ 2jB 2jC 2j E 2j&G 2jG 2jqI 2j 2j0 2j 2j 2j 2jЩ 2jά 2j 2jͯ 2jF 2j7 2j7 2j6 2j= 2jK 2j <====2j; 2j 2jd 2j 2j 2j 2jK 2j 2jE 2j{ 2jN 2j 2j 2jk 2j: ;11 2j 2j- Zonfirm with . or Enter, or press ? or * to list all spells. 2j '_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)2j Konfirm with . or Enter, or press ? or * to list all spells. 2j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 22 gold pieces (gained 6).2j: 2jp 2j X 26  2j 2j 2j 2j 2j 2j 2jj 2j 2j 2j 2j# 2jW$ 2j& 2j) 2j+. %  2j / >You encounter a rat.2j3C # #.#...).......# ##########.#..).†......# 2jUD m........##.#...........# .....†..##.#...........# ....†......#...........# 2jE #######.####...........#2jE #.# #.....########.######.#.# 2jF [#........#@# -2jaF #..###.#.#.# ....#.#.#.#. #2jF %Shock2jkG o##.#.# #.#.#####.#2jG  #.#.# #.#.....#)#2j%H  #.#.. #.# #.....#2jtH dr   rat (asleep)2jH  #.#.### #.# #.#.### ########.###2jI r.# r.# #.#.# 2jI A............>#2jI ##.#.#2jW Y55.6 (55.0)r.2j` Kr2j[b ^  ==2jb 6.6 (562jj 2jn - _The rat squeaks loudly.2j{ #.#...).......#  Kingdom the Gusty ##########.#..).†......#  Tengu 2j........##.#...........#  Health: 15/15 ======================== 2j.....†..##.#...........#  Magic: 5/6====================---- ....†......#...........#  AC: 2Str: 8 2jz#######.####...........#  EV: 26 Int: 15 #.# #.....#######  SH: 0Dex: 14 #.######.#.# XL:  2 Next: 87% Place: Dungeon:1 #........#@# Noise: ==-------  Time: 956.6 (0.0) #..###.#.#.# -) Nothing wielded 2j5#....#.#.#.#. #  Cast: Shock ##.#.# #.#.#####.#  2j#.#.# #.#.....#)#  #.#.. #.# #.....#  r   rat #.#.### #†# #.#.### ########.###.# ..# #.#.# ............>#######.#.# Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  2j)Press: ? - help, Shift-Dir - straight lineAim: a rat (68% to hit)  The zap hits the rat.2j,^ #.#...)   † †   #.#  2jáF   *# *#. #   #*2j #.#.# #*)2j@ #.#.. #*#  2jf[ #*# 2j{ ..# >2j-b.....†2j%6u11 91-7.6 (1Shock2j=2j@G _You kill the rat!2j  2j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j N-2j, 2j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2je  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j 42j 2j0   Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j2j 2j.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j32j2jZ2j 26  _2j2j2jQ,2jT2jn,2j2jV,2j2jR2j2j2j6====2j2jd2j32jN2j2j{<====2j2jqX2j2j\,2j2jt2j62j2j2jn2j,2j2j2j 2j 2j[ 2j2jP2j2j2j"2j2j/2j2j2j2jD2jT2j?#B2j%2j(2j!*2js*2j+2j,2jP.,2jg/2jk9onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a ball python corpse.2jI;2j; _2j<2j?2j@2jA2jA2jE2jF2jOH2jEI2jiK2jM,2jN2jR2jZT2jU2jU2jX2j{Z,2j[2j3`2ja2jd2je2jg2jh2jYi2jj2j#m2jp2jq2jwn2j`z2j{2j=|2ja}2j2jh2j2jy2jf2j2j2j2j2j(2jb2jz2j2j_2jԐ2j2j2j2jk2j 2jז2jb,2jܘ2j2jq,2j&2j2j,,2jb2j2jȣ,2j2j[2jB2jr2j\,2j2jկ2jA2j2jr2j=2jk2j2jB2jÿ,2j62jB2j2jN2j2jp2jq/  You encounter a hobgoblin.2jE.†......#...........# .####...........#  #.# #.....####### 2jF #.######.#.#.  #........#.#g   #..###.#.#.#. #....#.#.#.#. # ##.#.#.#.#.#.#####.##.#.#.#.#.#.@...#)#-#.#...#.#.###.....##.#.###.#†# #.#.### Shock 2j'&#####.###.#...# #.#.# .........>#######.## #########.........#.# g   hobgoblin (asleep) ).........#.......#.# .#..#####.#.......#.######.#.......#.#2j21011.6 (54.0)2jp  -2.6 (55 _2jY2j2jbs .†......#...........#Kingdom the Gusty ####.####...........#Tengu#.# #.....#######Health: 15/15 ========================#.######.#.#.Magic: 5/6====================----#........#.#*AC: 2Str: 8#..###.#.#.#*EV: 26 Int: 15#....#.#.#.#*#SH: 0Dex: 14##.#.#.#.#.#*#####.#XL:  2 Next: 91% Place: Dungeon:1#.#.#.#.#.#.@...#)#Noise: ---------  Time: 1012.6 (0.0)#.#...#.#.###.....#-) Nothing wielded#.#.###.#†#s Pm #.#.###Cast: Shock #####.###.#...# #.#.# .........>#######.#.# #########.........#.#g   hobgoblin ).........#.......#.# .#..#####.#.......#.# ....#####.#.......#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  2j t GThe hobgoblin is almost dead.2j m.g..2j <11 ===3.6 (12jt 2j6   Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin shouts!2j.†......#...........#  Kingdom the Gusty ####.####...........#  Tengu  #.# #.....#######  Health: 15/15 ========================  #.######.#.#. Magic: 4/6================--------  #........#.#. AC: 2Str: 8  #..###.#.#.#† EV: 11Int: 15  #....#.#.#.#. #  SH: 0Dex: 14  ##.#.#.#.#.#.#####.#  XL:  2 Next: 91% Place: Dungeon:1 2jj #.#.#.#.#.#.@...#)#  Noise: ===------  Time: 1013.6 (0.0)  #.#...#.#.###.....#  -) Nothing wielded  #.#.###.#†# #.#.###  Cast: Shock #####.###.#...# #.#.# .........>#######.#.# #########.........#.#  g   hobgoblin ).........#.......#.# .#..#####.#.......#.# ....#####.#.......#.# Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.2j†.. .  #.# #....  #..#.#.  #........#.#.  #..*  #..* #  ##.*  #.)#  #.  #.2jkJ†#  . ...>........ )2j9<†..2j:2jEB.†......#...........#Kingdom the Gusty ####.####...........#Tengu#.# #.....#######Health: 15/15 ========================#.######.#.#.Magic: 4/6================--------#........#.#.AC: 2Str: 8#..###.#.#.#†EV: 11Int: 15#....#.#.#.#.#SH: 0Dex: 14##.#.#.#.#.#.#####.#XL:  2 Next: 100% Place: Dungeon:1#.#.#.#.#.#.@...#)#Noise: =--------  Time: 1014.6 (1.0)#.#...#.#.###.....#-) Nothing wielded#.#.###.#†# #.#BV9;49m.###Cast: Shock #####.###.#...# #.#.# .........>#######.#.# #########.........#.# ).........#.......#.# .#..#####.#.......#.# ....#####.#.......#.#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.2j1E--Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!  You have reached level 3!2j T/  --more--2j<  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 2jz 9/197---73 0% Shock _You feel clever. x22j82jj  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - SwiftnessAir8% 3  c - SandblastEarth19%1  d - AirstrikeAir26% 4e - Stone ArrowConjuration/Earth2j36% 3  f - Frozen RampartsIce50% 3  g - PasswallEarth50% 3 5 spell levels left 2j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit2j6 2j2jP.†......#...........#Kingdom the Gusty ####.####...........#Tengu#.# #.....#######Health: 19/19 ========================#.######.#.#.Magic: 4/72j =============-----------#........#.#.AC: 2Str: 8#..###.#.#.#†EV: 11Int: 17#....#.#.#.#.#SH: 02jDex: 14##.#.#.#.#.#.#####.#XL:  3 Next:  0% Place: Dungeon:1#.#.#.#.#.#.@...#)#Noise: =--------  Time: 1014.6 (0.0)#.#...#.#.###.....#2j=-) Nothing wielded#.#.###.#†# #.#.###2jcCast: Shock #####.###.#...# #.#.# 2j.........>#######.#.# #########.........#.# 2j).........#.......#.# .#..#####.#.......#.# ....#####.#.......#.#2j`The zap hits the hobgoblin. _You kill the hobgoblin!2jYou have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 2j>_You feel clever. x22j~)(2j)Memorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes  N - No2j2j.†......#...........#Kingdom the Gusty ####.####...........#Tengu#.# #.....#######Health: 19/19 ========================#.######.#.#.Magic: 4/7=============-----------#........#.#.AC: 2Str: 8#..###.#.#.#†EV: 11Int: 17#....#.#.#.#.#SH: 0Dex: 14##.#.#.#.#.#.#####.#XL:  3 Next:  0% Place: Dungeon:1#.#.#.#.#.#.@...#)#Noise: =--------  Time: 1014.6 (0.0)#.#...#.#.###.....#-) Nothing wielded#.#.###.#†# #.#?9;49m.###Cast: Shock #####.###.#...# #.#.# .........>#######.#.# #########.........#.# ).........#.......#.# .#..#####.#.......#.# ....#####.#.......#.#The zap hits the hobgoblin. _You kill the hobgoblin!You have reached level 3!2jmYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x22j2 3-5.6 (12j2jIy _This spell is extremely dangerous to cast!2jE-6.6 (22jQ(2j,2j1+7.6 (32j82jN@2jE+8.6 (42j(J2jFQ _You start memorising the spell. You continue memorising. x32jV2j\2j_c _You finish memorising. Spell assigned to 'b'.2jQ2j'R2jS2jU2j\ 26  _2j],2j}_2j_P5====2jx`2jb,2jb2jId2jd2j'e2jf,2jg2jh2j:i<====2ji2j7k2jrk2j!l2jrm2jm2jn2jo2jo2jp2jq2j r2jr2j8t,2ju2jv2jv2jvF6===2jw2jy2j=y2j$|2j6~2j~2j`2j2j2j2jD2j;===2jc2j2j2j%2j92jt2jY2j2j 2j؍2j2jΏ2j2j2j`2j2jm2jYN7====2j92jd2j2j;2j2jP2jܧ2j82jǨ2j2jŬ2j2j˭2j<2j2j԰<====2jѲ2j+e  You see here a hobgoblin corpse.2j2j/ _2jh2j2j2j'2jl2j2jV2j2j2j2j2j2j:,2j[2j2j2jM2j2j&2j,2j2j2j2j2j2j2j02j2jc2j2j)2j2j2j22j   You see here a +0 dagger. _2j2j2j2j2j}2j',2j2j1B2j2jGB2j#2j2j,2j)2j=!2jH#,2ju$2j32jU52j72j92jM:2j$;2j"=2j>,2j?2jA2jGC2jC2jlE2jE2j2ju075.6 (57.0)2j~=11 6.6 (58 _2j2j2jm.).........#.......#.#  Kingdom the Gusty #.#..#####.#.......#.#  Tengu #....#####.#.......#.#  Health: 19/19 ======================== ###......#.#.......#.#####  Magic: 6/7====================---- .........#.#.......#.....#  AC: 2Str: 8 ####.....#.#.......#####.#  EV: 11Int: 17  ###...#.#÷......#####.###  SH: 0Dex: 14 ###.#.#.......'.#.....#  XL:  3 Next:  0% Place: Dungeon:1 #.#......@..#.#...#.# en39;49m Noise: ---------  Time: 1076.6 (0.0) #....####'###.#####.#  -) Nothing wielded ###...# ..# #.......#  Cast: Shock #.#.#.#.# #########  #.#.#.### #...# S   ball python (constriction, asleep) ....# ....# ..>Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.2jIs )2js...#.#       2js:     2jst@ *   *.#   #.#.#*#.# 2jt  2jtm#...# ....#2jt: ....# 2juJ..>2j/'..2jV62=7.6 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!2j/  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j2j2j 2ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jd 2j`   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j% 32j& 2j:( 2j, | 26  _2j`- 2j- 2j. 2j; 2j< 2j> 2jW> 2j> 2j\@ ,2j=A 2jB 2jO N7====2jP 2jfS 2j"U 2jU 2jNV 2jY onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.2j;[ 2j\ 5 _2j^ 2j_ 2jU` 2ja 2jb 2jg 2jg 2jg 2ji 2jj 2j>k 2jxk 2jl 2jm 2j?n 2jn 2jq 2jt k  You encounter a ball python.2j|  #.#.........#.#...#.# #....####'###.#####.# ###...#...# #.......# #.#.#.#.# ######### #.#.#.###  ##...#...#  .....#.#.#  .....###.#  S...>..@.# - ....######  .#Shock #### 2j} ############... ####.............. S   ball python (constriction, asleep) ####............♣♣♣♣♣ ##..........♣♣♣♣♣♣##......♣♣♣♣♣♣2j| X.S936.0)2j 9.S2j‡ NS)2jh ~  -4.6 (172j 2j 5 _The ball python hisses angrily.2jQ#.#.........#.#...#.#Kingdom the Gusty#....####'###.#####.#Tengu###...#...# #.......#Health: 19/19 ========================#.#.#.#.# #########Magic: 6/7====================----#.#.#.###AC: 2Str: 8##...#...#EV: 26 Int: 17.....#.#.#SH: 0Dex: 14.....###.#XL:  3 Next:  2% Place: Dungeon:1..*****@.#2j/Noise: ---------  Time: 1094.6 (0.0)....######-) Nothing wielded.# Cast: Shock################...####.............. S   ball python (constriction)####............♣♣♣♣♣##..........♣♣♣♣♣♣##......♣♣♣♣♣♣Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.2j@.S2j<>..2jˢ,11 =2ju5.6 (12j2jEf _The ball python is moderately wounded.2j7 #.#.........#.#...#.#  Kingdom the Gusty #....####'###.#####.#  Tengu ###...#...# #.......#  Health: 19/19 ======================== #.#.#.#.# #########  Magic: 5/7=================------- #.#.#.### AC: 22jStr: 8 ##...#...# EV: 11Int: 17 .....#.#.# SH: 0Dex: 14 .....###.# XL:  3 Next:  2% Place: Dungeon:1 ...†>..@.# Noise: =--------  Time: 1095.6 (0.0) ....###### -) Nothing wielded .# Cast: Shock ####2jL ############... ####.............. S   ball python (constriction) ####............♣♣♣♣♣ ##..........♣♣♣♣♣♣  ##......♣♣♣♣♣♣ Casting: Shock (safe; 4% risk of failure)  2jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python.2j " .  '  ..#   #.#.#.#.#   #.#.#.### ..#   ...****@.#  .   2j N†>..2j 046.6 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python. _You kill the ball python!2j 2j^ m _Your Conjurations skill increases to level 2!2j^V  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j 2j! 2j$ 2j>' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j)M  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jm2jE2j62j  Casting: Shock (safe; 4% risk of failure)2jXconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2j] I2j2jw 26  _2j2j2j(2j2j2j%2j2j",2j2j32j2jA2j$2jM6===2j-2jX2j2j2j 2jP 2j 2j!2j!2jh"2jV#2j#%===2j#2j`$2j_%2j%2j&2j&2jB'2j'2jc(2j(2j')2jl*2j*2j!+2j2,2jy,2j,2j.2jg.#72j.+====2j/2j02j22jp22j22jq42j52j62j62j|82j :,2j:2jY?onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a stone staircase leading down here.2j?2jxNc==== _  You see here a ball python corpse. _2jX2jpY,2jNZ2j `,2j`2ja2je2jkf2jf2jg2jzk2jRm,2jPn2jq2jTs2js2j-t2jw2jx2jsy2j'z2j ~2ja2j2j,2j2jg2jل2jx2j2jB2j!2jV2j2j2j2jj2j2j2j/2j2j2j,2j2jf2jc2j,2js2j2j2j2j2jY2j2j2jA2j2j2j2j2j\2j2j|2js2j2j,2j2j2j,2jm2jP2j2j2jZ2jX2jX 2ji2j02jw2j82ja2j,2j2j2j2jn2j##@  There is an open door here.2j%2j% _2j'2j)2j+,2j-2j/2j12jR22j<32j\92jH2jH2jJ2jhWB2j7X2j\2j'^2j~^2jS_2jc2jyd2j=  There is an open door here. _2jB2j<,2jA2jވ2j,2j<2j2j͎2j 2j2jA2j2jB2jؔ2j2j2j+2j2j2jĝ2j 2j2j2jI,2j2jG2j,2j2jĪ2j,2j2j\2j2j2j2jU2j@,2j-2j2j2j2j2jX2jFB2j)2j,2j2j2jX,2j@2j82j{2j2j2j2j,2j2j2j^,2j2j2j2j2j-2j2j9,2j?2j2j2j2j2j]2j2j2j2jD  You see here a +0 plate armour.2jE2j _2j 2j 2j* 2jh 2j" 2j2j,2j&2j82jJ,2j2j2j<2j~2j2j 2jb",2jx#2j=(@  There is an open door here.2j*K _2jg,2j-2j.2j.2jV12j3B2j7@  There is an open door here.2j82j 9 _2j92j:;2j<2jUO2jQQ2jZ2j[2ji2j}j2jk2jk2jOn2jn2jno2jo2jr2jbs2js2j6t2jw2jFx2jx2j\y2j>|2j|2jJ}2j8~2j2j,2j2j2j׆2jo2j‹X2j2j2j 2jU2j2jѓ2jm2j42j2j2jU,2jߛ2j2j2j۟2j2j.2j,2j2j2j2j_2jE2j12je,2j2j2jg,2jt2jPk  You see here a parchment of Swiftness.2j2jW _2j!2j/2jw,2j}2j2jB2ja2j2j2j2ja2j2j62j2j2j2j2j2jd2j,2j=2jT2jF2j2j2j 2jB2j2jN2j2j2j 2j#&X2j&,2j'2j)2j*2j+2j},2j/<  You see here a +0 club.2j25 _2jS32j5,2j:62jx72jn82j92j92j:2j =2j=2j>2j>2j3@2jCA  You enter the shallow water.2jpD?Water 2jF2j[GN _Moving in this stuff is going to be slow.2jH2jI2jdJ2j>L2jM2jlPB2jQ2jQ2jR2jwS2jT2jhT(2jT2jU2jV2jV2j!YB2j}Y2jZ2j6{###...÷♣♣♣.♣ ♣♣...♣♣♣♣♣ ♣♣#.....♣♣...♣♣♣♣.♣♣♣†♣♣ ###.....♣♣.♣♣♣...♣♣ ♣♣.♣♣♣  ##.....♣♣♣~♣♣...♣♣♣ ♣♣..♣♣♣ ##..♣♣♣♣♣♣≈~≈..♣♣♣ ♣♣♣..♣ #.♣♣♣ ♣♣♣~~≈♣♣♣ ♣♣.♣ ..♣♣ ♣♣~≈≈≈♣♣♣♣.♣♣ ♣ #..♣ ♣♣♣♣♣...≈≈≈♣♣♣ ♣.♣♣ ♣ #..♣♣♣♣♣.....♣..@≈≈≈♣ ♣♣.♣♣ ♣-253.0 (156.4) ♣♣...♣.....♣♣♣♣...♣≈≈≈♣ ♣.♣.♣♣♣♣♣♣♣♣....♣♣♣♣ ♣♣.2j{3♣♣ ≈≈≈♣♣♣....♣..♣♣♣♣♣♣♣♣♣ ♣ ♣♣♣P♣.P♣ ♣♣♣♣♣♣        2j~Y-2j+2j܇_ _Partly explored, can't reach some places.2j]7  2jR...~~~~..0.0)2j X12j^2j`_ _Partly explored, can't reach some places.2j{ 2jA U  2j 2jF O2j u _Partly explored, can't reach some places.2jX[?25h[?0c  Search for what [? for help]? 2j~ [?25l[?1c2jC17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 club (1 further duplicate)b - [D:1] a staircase leading out of the dungeon  c - [D:1] a stone staircase leading down  d - [D:1] a +0 plate armour  e - [D:1] a stone staircase leading down  f - [D:1] a +0 dagger (3 further duplicates)  g - [D:1] a stone staircase leading down2j2j2j=I ###...÷♣♣♣.♣ ♣♣...♣♣♣♣♣ ♣♣ Kingdom the Gusty#.....♣♣...♣♣♣♣.♣♣♣†♣♣Tengu###.....♣♣.♣♣♣...♣♣ ♣♣.♣♣♣2jHealth: 19/19 ========================##.....♣♣♣~♣♣...♣♣♣ ♣♣..♣♣♣Magic: 7/7======================== ##..♣♣♣♣♣♣≈~≈..♣♣♣2jk♣♣♣..♣AC: 2Str: 8 2j #.♣♣♣ ♣♣♣~~≈♣♣♣♣♣.♣EV: 26 Int: 17 ..♣♣♣♣~≈≈≈♣♣♣♣.♣♣ ♣ SH: 0Dex: 14 #..♣ ♣♣♣♣♣...≈≈≈♣♣♣ ♣.♣♣ ♣ XL:  3 Next:  4% Place: Dungeon:1 2j _#..♣♣♣♣♣.....♣..@≈≈≈♣ ♣♣.♣♣ ♣ Noise: ---------  Time: 1253.0 (0.0) 2j# ♣♣...♣.....♣♣♣♣...♣≈≈≈♣ ♣.♣.♣♣♣♣♣ -) Nothing wielded  2j ♣♣♣....♣♣♣♣ ♣♣.♣♣ ≈≈≈♣♣♣....♣.. Cast: Shock♣♣♣♣♣♣♣♣♣ ♣ ♣♣♣P♣.P♣2j.♣♣♣♣♣♣        You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  Search for what [? for help]? .2jL2j^2j2j. _2jU* ~Where to? (? - help)  D - Dungeon 2j* 2jM92j,O ###...÷♣♣♣.♣ ♣♣...♣♣♣♣♣ ♣♣ Kingdom the Gusty#.....♣♣...♣♣♣♣.♣♣♣†♣♣Tengu###.....♣♣.♣♣♣...♣♣ ♣♣.♣♣♣Health: 19/19 ========================##.....♣♣♣~♣♣...♣♣♣ ♣♣..♣♣♣Magic: 7/7======================== 2jO##..♣♣♣♣♣♣≈~≈..♣♣♣♣♣♣..♣AC: 2Str: 8 #.♣♣♣ ♣♣♣~~≈♣♣♣♣♣.♣EV: 26 Int: 17 ..♣♣♣♣~≈≈≈♣♣♣♣.♣♣ ♣ SH: 02jPDex: 14 #..♣ ♣♣♣♣♣...≈≈≈♣♣♣ ♣.♣♣ ♣ XL:  3 Next:  4% Place: Dungeon:1 2j_P_#..♣♣♣♣♣.....♣..@≈≈≈♣ ♣♣.♣♣ ♣ Noise: ---------  Time: 1253.0 (0.0) 2jP♣♣...♣.....♣♣♣♣...♣≈≈≈♣ ♣.♣.♣♣♣♣♣ -) Nothing wielded  2jQQ♣♣♣....♣♣♣♣ ♣♣.♣♣ ≈≈≈♣♣♣....♣.. Cast: Shock♣♣♣♣♣♣♣♣♣ ♣ ♣♣♣P♣.P♣♣♣♣♣♣♣     2j)Qb   2jIQhYou enter the shallow water. _Moving in this stuff is going to be slow. 2jQ_Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. 2jRJ_Search for what [? for help]? .2j,SU  2j*T2jc2jc2j j: _2jm2jn2jso2jop2jv2jRzA  You enter the shallow water.2jz?Water 2j{2jN _Moving in this stuff is going to be slow.2j2j 2j݆2j2jK2j2j2j,2jd2j2ja2j2j(2j+2j2j#32j2j2j 2jf2jt2j2j|2j̼2j2jz2j42j2jE2j<  You see here a +0 club.2jp2jW _2j2j2j2j2j2j2j,2j62j2j2j+2j2j82jd,2j2j2j2jx,2j2j!X2j#2j$2j'%2jz&2jO*2j=,2j,2j-2j)22j|32j32j42j;k  You see here a parchment of Swiftness.2j<2j= _2jN>2jA2jC2jjC2jOD2j{LX2jN2jP2jvP2jQ2jU2j/W2jW2jX2jT^a  You see here a bat skeleton.2js`2ja _2jtb2jf2jh,2ji2j(o2jp2j&q2j)r2j"w2jRx2jx2jCy2j}2jQ,2j[2j2j,,2j]2jG2j2j72j2jRX2j2jo2jɛ2j!2jI2jy2j2jǣ2jç2jl2j?2j`2j}2j2j#2j2j"2j)2j2j?2jC2j:2j2jM2j@2j2j 2j$2j@  There is an open door here.2j2j _2j2j2jW2jB2j2jm2jC2j@  There is an open door here.2j2jt _2jQ2jL2jN,2j02j52j2j2jl2j2j2j2jY2jO2j2jO2j22j2j2ju 2jy 2jD  You see here a +0 plate armour.2j2jK _2j42j2j2j.n2j;2je X2j!2jM#2j#2j$2j&2j'2j(2j)2j*2j,2jn,2jX-2j/2j602j02j12j'32ja42j42j52j%72j82j82j82j2;Y  There is a stone staircase leading down here.2j;2j<2js=111 2j= _2j*>2j 2  You climb downwards.  You encounter an adder.2jZ2j&F _The adder hisses angrily.  2jFound an emerald potion and a scroll labelled HETEEN IFFEIK.  There is a stone staircase leading up here.2ji2j4v .........#  . .?......#  .. .......#  ... ......+  .... .....+ 2jv ..... ....#  #....S#...#  #.@..# ==320.9 (67.9) .......!..#  .........## Shock 2j.w2.....#..##.......## .....##S   adder2jwf ... # ... 2j3|2j2j] _An adder is nearby!2jvZKingdom the Gusty.........#Tengu. .?......#Health: 19/19 ========================2j>.. .......#Magic: 6/7====================----... ......+AC: 2Str: 8.... .....+EV: 11Int: 17..... ....#2jSH: 0Dex: 14#....*#...#XL:  3 Next:  4% Place: Dungeon:2#*@..#Noise: ==-------  Time: 1320.9 (0.0).......!..#-) Nothing wielded.........##2jCast: Shock.....#..##.......##.....##S   adder... #... 2jJ _An adder is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2jsAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line2j0Aim: an adder (48% to hit)2j7>Q.S2jF2j=3-1.9 (12j2j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit) _The zap misses the adder.2js Kingdom the Gusty.........#Tengu. .?......#Health: 19/19 ========================.. .......#Magic: 5/7=================-------... ......+AC: 2Str: 8.... .....+EV: 11Int: 17..... ....#SH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:2#*@..#Noise: =--------  Time: 1321.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##.......##.....##S   adder... #... _The zap misses the adder.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or pre2jt ss ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)2ju S7---2.9 (12j 2j]   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit) _The zap misses the adder. The adder bites you.2j Kingdom the Gusty.........#Tengu. .?......#Health: 17/19 =====================---.. .......#2je Magic: 4/7=============-----------... ......+AC: 2Str: 8.... .....+EV: 11Int: 17..... ....#SH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:22j #*@..#Noise: =--------  Time: 1322.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##.......##.....##S   adder... #...  Casting: Shock (safe; 4% risk of failure)  2jK Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line2j NAim: an adder (48% to hit)  The zap hits the adder.2jc SThe adder is moderately wounded.3.9 (12j$} h _The adder barely misses you.2jkqKingdom the Gusty.........#Tengu. .?......#Health: 17/19 =====================---.. .......#Magic: 3/7==========--------------... ......+AC: 2Str: 8.... .....+EV: 11Int: 17..... ....#2jFrdSH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:2#*@..#Noise: =--------  Time: 1323.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##.......##.....##S   adder... #... _The adder barely misses you.2jsCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)2j-:S2j.+4.9 (12j]62jw:Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit) _The zap misses the adder. The adder closely misses you. The adder misses you.2j0Kingdom the Gusty.........#Tengu. .?......#Health: 17/19 =====================---.. .......#Magic: 2/7======------------------... ......+AC: 2Str: 8.... .....+EV: 11Int: 17..... ....#SH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:2#S@..#Noise: =--------  Time: 1324.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##.......##.....##S   adder... #... _The zap misses the adder. The adder closely misses you. The adder misses you.Cas2jF4ting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)Contam: 10% 5.9 (1  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit) _You miscast Shock. Nothing appears to happen. The adder misses you.2j=KKingdom the Gusty.........#Tengu. .?......#Health: 17/19 =====================---.. .......#Magic: 1/7===---------------------... ......+AC: 2Str: 8.... .....+EV: 112jKInt: 17 Contam: 10% ..... ....#SH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:2#*@..#Noise: =--------  Time: 1325.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##.......##.....##2joLS   adder... #... _You miscast Shock. Nothing appears to happen. The adder misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)2j:S2j+6.9 (12j2j^  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line2jAim: an adder (moderately wounded, 48% to hit) _The zap misses the adder. The adder bites you.2j\Kingdom the Gusty.........#Tengu. .?......#Health: 17/19 =====================---.. .......#Magic: 0/7------------------------... ......+AC: 2Str: 8.... .....+EV: 112j"Int: 17 Contam: 10% ..... ....#SH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:2#*@..#Noise: =--------  Time: 1326.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##.......##.....##S   adder... #2j%...  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  The zap hits the adder.2jy;SThe zap hits the adder.  The adder is heavily wounded.  The adder bites you.  You are poisoned.  The adder poisons you! The adder bites you.  You are lethally poisoned!10============---------7.9 (1ShockPois 2js2jƈ, _The adder poisons you!2j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2j ?---------2j%2je _You don't have enough magic to cast this spell.2j t2jvtDrink which item? Potions 2j{v g - a potion of magic [!] read|quaff[?] describe selected2j _2j!f2joVKingdom the Gusty.........#Tengu. .?......#Health: 10/19 ============------------.. .......#Magic: 0/7------------------------... ......+AC: 2Str: 8.... .....+EV: 11Int: 17 Contam: 10% ..... ....#SH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:2#S@..#Noise: =--------  Time: 1327.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##Pois .......##.....##S   adder2jFp... #...  The adder poisons you! The adder bites you.  You are lethally poisoned! _The adder poisons you!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.2jPwP  Okay, then.2j1x2j*~2j.. _2j2j-~Read which item? Scrolls  c - a scroll labelled HETEEN IFFEIK [!] read|quaff[?] describe selected2j2jܥ2j(Kingdom the Gusty.........#Tengu. .?......#Health: 10/19 ============------------.. .......#Magic: 0/7------------------------... ......+AC: 2Str: 8.... .....+EV: 11Int: 17 Contam: 10% ..... ....#SH: 0Dex: 14#.....#...#XL:  3 Next:  4% Place: Dungeon:2#S@..#Noise: =--------  Time: 1327.9 (0.0).......!..#-) Nothing wielded.........##Cast: Shock.....#..##Pois .......##.....##S   adder... #...  You are lethally poisoned! _The adder poisons you! 2j*W Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Okay, then.2j  As you read the scroll labelled HETEEN IFFEIK, it crumbles to dust.  It is a scroll of identify.  --more--2j֗ ?  You don't currently have any unidentified items.You feel very sick.2j;7/19 2jݘ8----8.9 (12j2jS _The adder closely misses you.2jU  .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  #.....#...#  #S@..#  .......!..#  .........##  .....#..## .......## 2j......##  ... # ...You hit the adder. You claw the adder. Your peck misses the adder.2j .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  #.....#...#  #S@..# 2j .......!..#  .........##  .....#..## .......## .....## ... # ... 2ju  The adder is severely wounded.* * * LOW HITPOINT WARNING * * *5------9 _You feel sick. The adder closely misses you.2jlh  .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  #.....#...#  #S@..#  .......!..#  .........##  .....#..## .......## .....## ... # ...You closely miss the adder.2j{/ .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  2j4J#.....#...#  #S@..#  .......!..#  .........##  .....#..## .......## .....## ... # ...   .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  #.....#...#  #S@..#  .......!..#  .........##  .....#..## .......## .....## ... # ...The adder is severely wounded.* * * LOW HITPOINT WARNING * * *2j" .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  2j*q#.....#...#  #S@..#  .......!..#  .........##  .....#..## .......## .....## ... # ... 2jC.  You feel sick. The adder barely misses you. The adder bites you.  * * * LOW HITPOINT WARNING * * *You are more poisoned.3-----1===30Shock2jmB _The adder poisons you!2ji .  You hit the adder. You claw the adder. .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  #.....#...#  #.@..#  .......!..#  .........##  .....#..## .......## .....## ... #  ...   2jf .........#  . .?......#  .. .......#  ... ......+  .... .....+  ..... ....#  #.....#...#  #.@..#  .......!..#  .........##  .....#..## .......## .....## ... # ... 2j  You kill the adder!* * * LOW HITPOINT WARNING * * *2jy1-----291Shock2j2j$ _You feel sick.2j:.....#...?......#.........#........+.......+#..........# #.....#...# #@<..#.!..#.##.#..##.##.###..#..2j /  You die...2j{ -1/19 --- 26 2j۝ /  --more--2jЕGear: 2/52 gear slots (Left/Right/Tab to switch category) Missiles (go to first with ()b - 5 datura-tipped darts Armour (go to first with [)  a - a +0 robe (worn)2jZ 2j!+2j2jGoodbye, Kingdom.33 Kingdom the Gusty (level 3, -1/19 HPs)Began as a Tengu Air Elementalist on June 17, 2026.Succumbed to an adder's poison... on level 2 of the Dungeon.The game lasted 00:01:43 (1323 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb2jm4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb  14.13219161 RavnMiFi-27 escaped with the Orb2j2j2j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l