zhe Player: Kintak Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.21:37:26.ttyrec Time: (1756330646) Wed Aug 27 21:37:26 2025 zh] [?1051l[?1052l[?1060l[?1061hzh:_V)0[?7h[?25l[?1czh!zhKintak the SlasherBarachiHealth: 17/17 ========================Magic: 3/3========================AC: 3Str: 13EV: 10Int: 13SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 2.4 (0.0)a) +0 falchionCast: Kiss of Deathzh$######.#####.....########.......#####zh %9.........<........#####.......#######@....#####.######zh+zh-aWelcome back, Kintak the Barachi Reaver.zh0zhf _Press ? for a list of commands and other information.zhͿ ###  ###.###  ##.....## .######.......######.........<........#####.@.....#######.....#####.###zh*###zhzh43.6 (1.2 _zhzhzh ###  ###.# zhυ## ..######.......######......@..<........zh..####..#####.....####zh7#.######zh#[4.8zh~^ ### ###.### ##.....##.######.##### #.<..######.##### ##.....## zh^c ###.### ###zh&bzhb(6.0zhdzhFfzh ### ###.### ##.....##.######.##### #.<..######.##### ##.....## ###.###  ###7.2zhlzhzhJK ### ###.###.. ##.....##.######.##### #.<zh>..######.#####.. ##.....## ###.### ###zh)zh(8.4zhbzhzh  ####. ###.####... ##.....###.....######.##### #.<.#.....######.#####.. ##.....#### ###.###  ###zh >9.6zh zh zh C≈#......#. ### #... ###.### #.... ##.....##zh/  #.....######.##### #.<zhF .zhY ` #.....######.#####zhj E.. ##.....####zh #zh a ###.###  ###zh zho zhB 10.zhb 8 (1.2)zh zhث zh2 ~. .~≈~ ♣~#.. #...#. ..#.#.# ### #..... ###.### #..... ##.....## #.....######. #.< #.....######... ##.....##### ###.###  ###zhzhe(2.0zhzh>zh_Izhazh|iu ~≈~ ♣~ ##.. #. .....#. ..#.#.#### #.....###.### #.....zhiw.....## #.....######.......### #.####.........<......#....@######.......###zhi0.0#........[....##.zhie #########......###.#zhiC #####...zhj:###.zhzozhr-3.2 (1.2zhszhu _Found a robe.zhzhmInnate Abilities, Weirdness & Mutationszhޑ#You are amphibious.zha - You can hop short distances, but move slowly.b - You have an extended range of vision and can be seen from far away.zhcc - [You will be able to hop long distances, but move slowly.] XL 13 []: Gained at a future XL. zh zh zhx ~≈~ ♣~Kintak the Slasher##.. #.Barachi.....#.Health: 17/17 ========================..#.#.####Magic: 3/3========================#.....###.###AC: 3Str: 13#..... ##.....##EV: 10Int: 13#.....######.......### SH: 0Dex: 10zh #.####.........<...... XL:  1 Next:  0% Place: Dungeon:1#....@######.......### Noise: ---------  Time: 13.2 (0.0)#........[....##.....##a) +0 falchionzh #########......###.###Cast: Kiss of Death#####...###.  Welcome back, Kintak the Barachi Reaver. _Press ? for a list of commands and other information. _Found a robe.zh zh zh zh zhRo Ability - do what?CostzhxBFailure  f - HopNonezh0% [?] toggle between ability selection and description.zhsqzhvzhJ|~≈~ ♣~Kintak the Slasherzh|##.. #.Barachi.....#.Health: 17/17 ========================..#.#.####zh|Magic: 3/3========================#.....###.###zh|[AC: 3Str: 13zh }#..... ##.....##EV: 10Int: 13zh,}#.....######.......### SH: 0Dex: 10zh})#.####.........<...... XL:  1 Next:  0% Place: Dungeon:1zh}]#....@######.......### Noise: ---------  Time: 13.2 (0.0)#........[....##.....##zh}a) +0 falchion#########......###.###Cast: Kiss of Death#####...###.  Welcome back, Kintak the Barachi Reaver. _Press ? for a list of commands and other information. _Found a robe.zh7P ~≈~ ♣~zhq Kintak the Slasher ##.. #. Barachi .....#.zh Health: 17/17 ======================== zh..#.#.# ###  Magic: 3/3======================== zh֊#..... ###.###  AC: 3Str: 13 zh#..... ##.....##  EV: 10Int: 13 zh#.....######.......### SH: 0Dex: 10 zhS#.####**.......<...... XL:  1 Next:  0% Place: Dungeon:1 zh#..**@######.......### Noise: ---------  Time: 13.2 (0.0) zhS#.....*****...##.....##  a) +0 falchion #########**....###.###  Cast: Kiss of Deathzhˋ" #####...###  zhC.   zh9   zh]   Welcome back, Kintak the Barachi Reaver. zh_Press ? for a list of commands and other information. _Found a robe.  zh]Hop to where?Press: ? - help, Dir - move targetzh O.***@zh 4*****..zh*####.*********[.zh7YJ*******.zh?***.zh,-*****.zh'Y .#........  Out of range.zhx;#.zh:s *********zhSv.........  Out of range.zh2s *********zhJ##..##.#Kintak the Slasher.....#.#Barachi..#.#.#### Health: 17/17 ========================#.....zhj*###.# Magic: 3/3========================#..... ##.... AC: 3Str: 13#.....######..... EV: 10Int: 13zh#.####.........<. SH: 0Dex: 10zh$#.###....○######..... XL:  1 Next:  0% Place: Dungeon:1zh#..@.....[....##.... Noise: ---------  Time: 13.2 (0.0)#########......###.# a) +0 falchion#####...### Cast: Kiss of DeathzhJ.Welcome back, Kintak the Barachi Reaver. zh:_Press ? for a list of commands and other information. _Found a robe.  Hop to where?zhc8Press: ? - help, Dir - move targetzh9°zh/a4.2 (1-Hop zhzh _Boing!zhJzho Ability - do what?Costzh:Failure  f - HopNonezh0% [?] toggle between ability selection and description.zh zh j##..##.#Kintak the Slasher.....#.#Barachi..#.#.#### Health: 17/17 ========================#.....###.# Magic: 3/3========================#..... ##.... AC: 3Str: 13#.....######..... EV: 10Int: 13#.####.........<. SH: 0Dex: 10zh #.###....°######..... XL:  1 Next:  0% Place: Dungeon:1#..@.....[....##.... Noise: ---------  Time: 14.2 (0.0)#########......###.# a) +0 falchion#####...### Cast: Kiss of Death.-Hop Welcome back, Kintak the Barachi Reaver. _Press ? for a list of commands and other information. _Found a robe.  Hop to where?Press: ? - help, Dir - move target _Boing!zh 8°zh; zh zh X _Your legs are too worn out to hop.zhxzh"yzhzzh|zh|~,zh)zhQzhzhzh5zhzh,zhzh ,zhzh&zhBzhzhzhzh#zhzhzhzhhzh|zhzhzh"zhzhtzhzhzhzhzhzhzhzhKzh8,zhzhzhzhzhzh$zhŕzhzhzh"zh,zhzh-..zhj 32.2 (18.0) _You start waiting.zhA63.2 (19zhzhإ_ _You are ready to hop once more.zh ##..##.# .....#.# ..#.#.# ### #..... ###.##..... ##.#.....######.#.####.zh b<.#.###.....######.#.[....##.#......###.######...### zhQ +.zh zh 14.4 (1.2)zh zh zhgzh{ Ability - do what?CostFailure zh 6 f - HopNonezh+0% [?] toggle between ability selection and description.zh!zhzh{a##..##.#Kintak the Slasher.....#.#Barachi..#.#.#### Health: 17/17 ========================#.....zh-###.## Magic: 3/3========================#..... ##..... AC: 3Str: 13#.....######...... EV: 10Int: 13zhB#.####.........<.. SH: 0Dex: 10#.###.....######...... XL:  1 Next:  0% Place: Dungeon:1zh;#...@....[....##..... Noise: ---------  Time: 34.4 (0.0)#########......###.## a) +0 falchion#####...### Cast: Kiss of Death.Hop to where?zhPress: ? - help, Dir - move target _Boing! _Your legs are too worn out to hop. _You start waiting. zh5`_You are ready to hop once more.zh ##..##.#  Kintak the Slasher .....#.#  Barachi ..#.#.# ###  Health: 17/17 ======================== #..... ###.## Magic: 3/3zhS======================== #..... ##..... AC: 3Str: 13 #.....######...... EV: 10Int: 13zh #*####.........<.. SH: 0Dex: 10 zh.#.###***..######...... XL:  1 Next:  0% Place: Dungeon:1 #.**@**..[....##..... Noise: ---------  Time: 34.4 (0.0) zh#########......###.## a) +0 falchion #####...###  Cast: Kiss of Death . zhDv     zh|    _Boing! zhl_Your legs are too worn out to hop. _You start waiting. zh_You are ready to hop once more.Hop to where?Press: ? - help, Dir - move targetzh=~*.*@***zhkx ~*.@****zh~ .####*.*****zhLh..******zhY"....#...[... _Your legs are too worn out to hop. _You start waiting. _You are ready to hop once more.  Hop to where?  Press: ? - help, Dir - move targetOut of range.zh7 *****#*******zh~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================zhJ.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13#.....###.###zhEV: 10Int: 13#..... ##.....##SH: 0zhDex: 10#.....######.......##### XL:  1 Next:  0% Place: Dungeon:1zh#.####.@.......<........ Noise: ---------  Time: 34.4 (0.0)#.###.....######.......##### a) +0 falchionzh#...○....[....##.....##Cast: Kiss of Death#########......###.###zhHY#####...###. _Your legs are too worn out to hop. zhht_You start waiting. _You are ready to hop once more.zh^Hop to where?Press: ? - help, Dir - move targetzh:°zh>K5.4 (1-Hop zhbzhzhk _Boing!zhzhzhzh,zh Bzhzh,zhzzh^,zhzh,zhzhh ,zhP zh ,zh zh,zhzhP,zh4zhzhCzhzh,zhzh,zhzh,zhzzh ,zh!zh",zh#zh~(,zh)zh*,zh*zho+,zh+zh0$.zh6j 55.4 (20.0) _You start waiting.zh666.4 (21zh9zh:_ _You are ready to hop once more.zh_zh Ability - do what?CostFailure  f - HopNonezh,0% [?] toggle between ability selection and description.zhzhjzh~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####zhAC: 3Str: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10zh'#.....######.......##### XL:  1 Next:  0% Place: Dungeon:1#.####.@.......<........ Noise: ---------  Time: 56.4 (0.0)zhR#.###.....######.......##### a) +0 falchion#........[....##.....##zhdCast: Kiss of Death#########......###.########...###. _You are ready to hop once more.Hop to where?Press: ? - help, Dir - move target _Boing! _You start waiting. zh`_You are ready to hop once more.zhLM ~. . Kintak the Slasher ~≈~ ♣~ Barachi ##..##.# Health: 17/17 ======================== .....#.# Magic: 3/3========================zh ..#.#.# ###  AC: 3Str: 13 #..... ###.###  EV: 10Int: 13 #..... ##.....##  SH: 0Dex: 10 #....*######.......##### XL:  1 Next:  0% Place: Dungeon:1 zh#.####*@**.....<........ Noise: ---------  Time: 56.4 (0.0) #.###....*######.......##### a) +0 falchion zhkG#........[....##.....##  Cast: Kiss of Death #########......###.###  #####...###  .     zhb   zhxPress: ? - help, Dir - move target _Boing! _You start waiting. zh_You are ready to hop once more.Hop to where?Press: ? - help, Dir - move targetzhDk.@***.zhtj ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3zh.~Str: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1#.####.○..@....<........Noise: ---------  Time: 56.4 (0.0)zhu#.###.....######.......#####a) +0 falchion#........[....##.....##Cast: Kiss of Deathzh#########......###.########...###.Press: ? - help, Dir - move target zh_Boing! _You start waiting. _You are ready to hop once more.Hop to where?zh8Press: ? - help, Dir - move targetzh4L○7.4 (1-Hop ○. _Boing! _You start waiting. _You are ready to hop once more.  Hop to where?  Press: ? - help, Dir - move targetBoing!zhCw3zhwzhyzhK}Xzh}zhCBzh,zhzh܅,zhbzh:,zhSzh4,zhTzh[,zh9zhzh&zh zhzhzhgzh ,zh'zh,zhzh,zhzh,zh zh],zhVzhT,zh٩zh,zh8zh?,zhzhl,zhzh,zhzh,zhzh6&.zhYj 78.4 (21.0) _You start waiting.zh"69.4 (22zhzh_ _You are ready to hop once more.zh  ~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.### #..... ##.....## #.....######.##### #.####.<. #.###.....######.##### #........[....##.....## #......###.### #####...###  .zh~ zh 280.6 (1.2)zhs zh zhQ( ~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.###zh )D #..... ##.....## #.....######.##### #.####.<. #.###.....######.##### #........[....##.....## #########......###.###  #####...###  .zh/zh(0(1.8zh4zht6zh zhq  Ability - do what?CostFailure  f - HopNonezh 0% zh }[?] toggle between ability selection and description.zhd zh~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10#.....######.......##### XL:  1 Next:  0% Place: Dungeon:1#.####..@......<........ Noise: ---------  Time: 81.8 (0.0)#.###.....######.......##### a) +0 falchion#........[....##.....##Cast: Kiss of Death#########......###.########...###. _You are ready to hop once more.h0;10mHop to where?Press: ? - help, Dir - move target _Boing! _You start waiting. _You are ready to hop once more.zhѩ ~. . Kintak the Slasher ~≈~ ♣~ Barachizh^ ##..##.# Health: 17/17 ======================== .....#.# Magic: 3/3======================== ..#.#.# ###  AC: 3Str: 13 #..... ###.###  EV: 10Int: 13 zh#..... ##.....##  SH: 0Dex: 10 zh˪#.....######.......#####  XL:  1 Next:  0% Place: Dungeon:1 #.####**@**....<........  Noise: ---------  Time: 81.8 (0.0) zh6 #.###.....######.......#####  a) +0 falchion #........[....##.....##  Cast: Kiss of Death #########......###.###  #####...###  . zhn     zh  Press: ? - help, Dir - move target _Boing! zh_You start waiting. _You are ready to hop once more.Hop to where?Press: ? - help, Dir - move targetzhJ _.*@***zhy=  ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1zh= K#.####..☼.@....<........Noise: ---------  Time: 81.8 (0.0)#.###.....######.......#####a) +0 falchion#........[....##.....##Cast: Kiss of Deathzh= #########......###.########...###.Press: ? - help, Dir - move target _Boing! _You start waiting. zh> _You are ready to hop once more.Hop to where?Press: ? - help, Dir - move targetzhC :○zhE a2.8 (1-Hop zhXN ^_Boing! _You start waiting. _You are ready to hop once more.  Hop to where?  Press: ? - help, Dir - move targetBoing!zhP zh 0 Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description.zh<zhAzhH ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13zhzH#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10#.....######.......#####zhH;XL:  1 Next:  0% Place: Dungeon:1#.####..○.@....<........zhHNoise: ---------  Time: 82.8 (0.0)#.###.....######.......#####zhHa) +0 falchion#........[....##.....##Cast: Kiss of Death#########......###.###zh)I-Hop #####...###. _Boing! zhYI_You start waiting. _You are ready to hop once more.Hop to where?zhIEPress: ? - help, Dir - move target _Boing!zh Ozh[OzhTzh\VX _Your legs are too worn out to hop.zh_zh` Ability - do what?CostFailure  f - HopNonezhSa0% [?] toggle between ability selection and description.zhNescribe what?zhjF Hop Hops toward a chosen destination, landing somewhere nearby. After using this ability, you will be unable to hop again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.) Range: 4 This ability costs: nothing.zh7 Ability - describe what? CostFailure  f - HopNone0% zh8g[?] toggle between ability selection and description.zhj zhFn zhr  ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0zhs Dex: 10#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1#.####..○.@....<........zh8s Noise: ---------  Time: 82.8 (0.0)#.###.....######.......#####a) +0 falchion#........[....##.....##Cast: Kiss of Death#########......###.###zhXs m-Hop #####...###. zhs >_You start waiting. _You are ready to hop once more.Hop to where?Press: ? - help, Dir - move target _Boing! _Your legs are too worn out to hop.zhw m  Okay, then.zhz zhH| . _zhu~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.### #..... ##.....## #.....######.##### zh!#.####..○..@...<.  #.###.....######.##### #.[....##.....## #......###.### .zh2°zh34.0 (1.2 _zhzh2zh [~. . zhR a~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.### zh #..... ##.....## #.....######.##### zh #.####..°...@..<. #.###.....######.#####  #.zh [....##.....##  #......###.### #####...##zh 6#.zh& 3°zhI' '5.2zh`+ 8°zh=- zh#p ~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ###zh$ #..... ###.### #..... ##.....## #.....######.##### #.####..°..@...<zh2$|.  #.###.....######.#####zht$ #.[....##.....##  #......###.### #####...#zh$O##  .zhe*...zh*'6.4zh.zh0zh ~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.### #..... ##.....## #.....######.##### #.####zh3.<. #.###.....######.##### #.[....##.....## #......###.###  #####...###  .zhzhR'7.6zhszhzhzh#8zh0zhRzhzhYzh%9zhzhzhzha&90zhzhzh`zh%1zhzhLzhzh$%2zhzhbzh -zh-%3zh2zh24zhAzh%4zhzhzh zh6 %5zhl zh zh"zh%6zhpzhzh{zh{%7zh%zhzh<zhL=%8zhBzh7DzhzzhB9zhF zhF /100.6 (1.0)zhN zhiP zhzhd%1zhzhzhzh %2zh& zh}zhF zhrH %3zhM zhN zhI=zh=%4zhZBzhDzhYF5zhĔzh_ _You are ready to hop once more.zhwzhyInventory: 2/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon) zhyArmour (go to first with [)  b - a +0 leather armour (worn)zht%zh+zhA2 ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#zh2yHealth: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13#.....###.###EV: 10Int: 13#..... ##.....##zhI3SH: 0Dex: 10#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1#.####....@....<........Noise: ---------  Time: 105.6 (0.0)#.###.....######.......#####a) +0 falchion#........[....##.....##Cast: Kiss of Death#########......###.########...###.Hop to where?Press: ? - help, Dir - move target _Boing! _Your legs are too worn out to hop. _Okay, then. zh3`_You are ready to hop once more.zh7zh7zh<zh7>zhZzhN Your spells (describe)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 16% 1 Select a spell to describe[!]/[I] toggle spell headers{hE_ Kiss of Death Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their healthreduced, until they gain enough experience to recover. Level: 1Schools: Conjuration/NecromancyFail: 16%  Power: 20% Damage: 2d7 (max 2d13)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.{h6} Your spells (describe)TypeFailure Level {h a - Kiss of DeathConjuration/Necromancy 16% 1 {h0{h?Select a spell to describe[!]/[I] toggle spell headers{h@?_ Kiss of Death Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their healthreduced, until they gain enough experience to recover. Level: 1Schools: Conjuration/NecromancyFail: 16%  Power: 20% Damage: 2d7 (max 2d13)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.{h@8{h  Your spells (describe)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 16% 1 Select a spell to describe[!]/[I] toggle spell headers{h| {h{j ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3{hStr: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10#.....######.......#####{h$XL:  1 Next:  0% Place: Dungeon:1#.####....@....<........Noise: ---------  Time: 105.6 (0.0){hj#.###.....######.......#####a) +0 falchion#........[....##.....##Cast: Kiss of Death#########......###.########...###{h.Hop to where?Press: ? - help, Dir - move target _Boing! _Your legs are too worn out to hop. _Okay, then. {h`_You are ready to hop once more.{h{hZ{h{h{hT {hP  Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 24% 2  b - HailstormConjuration/Ice 43% 3  c - Rending Blade{h Conjuration/Forgecraft 85% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#{h"K #{hO ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13#.....###.###EV: 10#{h(QInt: 13#..... ##.....##SH: 0Dex: 10#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1#.####....@....<........Noise: ---------  Time: 105.6 (0.0)#.###.....######.......#####a) +0 falchion#........[....##.....##Cast: Kiss of Death#########......###.########...###.Hop to where?Press: ? - help, Dir - move target _Boing! _Your legs are too worn out to hop. _Okay, then. _You are ready to hop once more.#{hhVP  Okay, then.#{hV#{hZ#{hf\. _${h* ${h+ % ${h\+  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4   8%  +2   h + Spellcasting 2.1  12%   0      ${h+ =     b + Unarmed Combat   0.0    +1   i + Conjurations 3.2  35%  +1      ${hF,  j + Necromancy   0.0    -1   c + Short Blades   1.9    +1      d + Long Blades3.6  36%  +2              e + Armour0.0   1%  +2  ${h,     f + Dodging2.1   8%  +1       g + Stealth   0.0     0      ${h,                 ${h -             ${h/-         ${hR- n    ${h-             ${h- a    ${h- The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  ${h. D[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ${h<. [!] training|cost|targets'{hB B a + Fighting ({h 7027*19%297){h8235 c - Short Blades   1.9   368*{h@ r  a + Fighting   b + Unarmed Combat +{hd  b + Unarmed Combat  c - Short Blades +{hnt b + Unarmed Combat  c - Short Blades +{hk j a + Fighting  b + Unarmed Combat 2{h=7027297 g * Stealth   0.0  19%2{h` 8235368 g - Stealth   0.0   I{hB I{hAH j ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3I{hH NStr: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1I{h I #.####....@....<........Noise: ---------  Time: 105.6 (0.0)#.###.....######.......#####a) +0 falchionI{hI Y#........[....##.....##Cast: Kiss of Death#########......###.########...###.Press: ? - help, Dir - move target _Boing! _Your legs are too worn out to hop. _Okay, then. _You are ready to hop once more. _Okay, then.I{hM I{hLN I{h/R I{h!T J{h+ J{h  Your spells (describe)TypeFailure Level  a - Kiss of DeathJ{hA Conjuration/Necromancy 16% 1 Select a spell to describe[!]/[I] toggle spell headersL{hǴ L{h% ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10L{h,#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1#.####....@....<........Noise: ---------  Time: 105.6 (0.0)#.###.....######.......#####a) +0 falchion#........[....##.....##Cast: Kiss of Death#########......###.########...###.Press: ? - help, Dir - move target _Boing! _Your legs are too worn out to hop. _Okay, then. L{hC_You are ready to hop once more. _Okay, then.L{h4L{h L{hL{h NL{hvP Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 24% 2  b - HailstormConjuration/Ice 43% 3  c - Rending BladeConjuration/Forgecraft 85% 4 3 spell levels left L{h Q^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitN{h4 N{h^B~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####AC: 3N{hRStr: 13#.....###.###EV: 10Int: 13#..... ##.....##SH: 0N{hDex: 10#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1N{hZ#.####....@....<........Noise: ---------  Time: 105.6 (0.0)#.###.....######.......#####N{hFa) +0 falchion#........[....##.....##Cast: Kiss of DeathN{hny#########......###.########...###.N{hUPress: ? - help, Dir - move target _Boing! N{h_Your legs are too worn out to hop. _Okay, then. _You are ready to hop once more. N{h>_Okay, then.N{h.P  Okay, then.N{hN{hLN{hF. _P{hP{hl  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingP{h'2.4   8%  +2   h + Spellcasting 2.1  12%   0          P{h4 b + Unarmed Combat   0.0    +1   i + Conjurations 3.2  35%  +1       j + Necromancy   0.0    -1  P{hW` c - Short Blades   1.9    +1      d + Long BladesP{h|3.6  36%  +2  P{h        P{h    e + ArmourP{h0.0   1%  +2      P{hf + Dodging2.1   8%  +1  P{h&$     g - Stealth   0.0     0  P{hta    P{h        P{h        P{h_    P{h         P{hWn    P{hz_    P{h        P{h        P{hT    P{hThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  P{h>[?] Help[=] set a skill target  P{h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsR{h(07027 j * Necromancy   0.0  19%297R{h` 8235 j - Necromancy   0.0   368Y{h70 b * Unarmed Combat   0.0  19%27297Y{h 82 b - Unarmed Combat   0.0   35368[{h : [{h> [{hB  ~. .Kintak the Slasher~≈~ ♣~[{hHB iBarachi##..##.#Health: 17/17 ========================.....#.#Magic: 3/3========================..#.#.####[{hmB ZAC: 3Str: 13[{hB #.....###.###EV: 10Int: 13#..... ##.....##[{hB SH: 0Dex: 10#.....######.......#####[{hB XL:  1 Next:  0% Place: Dungeon:1[{hC #.####....@....<........[{h4C Noise: ---------  Time: 105.6 (0.0)#.###.....######.......#####a) +0 falchion[{hC 3#........[....##.....##Cast: Kiss of Death#########......###.########...###. _Boing! [{hC _Your legs are too worn out to hop. _Okay, then. _You are ready to hop once more. [{hC d_Okay, then. _Okay, then.[{hhH [{hH [{hK [{hM \{h \{h o Ability - do what?Cost\{h! BFailure  f - HopNone\{hM 0% \{hj }[?] toggle between ability selection and description.]{h$]{h]{h ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================.....#.#]{hMagic: 3/3========================..#.#.####AC: 3Str: 13]{hB#.....###.###EV: 10Int: 13]{hq#..... ##.....##SH: 0Dex: 10#.....######.......#####]{hXL:  1 Next:  0% Place: Dungeon:1]{h#.####....@....<........Noise: ---------  Time: 105.6 (0.0)]{h֓#.###.....######.......#####a) +0 falchion]{h#........[....##.....##Cast: Kiss of Death]{hg#########......###.########...###]{h>}. _Boing! _Your legs are too worn out to hop. ]{h]l_Okay, then. _You are ready to hop once more. ]{h~d_Okay, then. _Okay, then.]{hP  Okay, then.]{h]{hp]{hr. _]{hM ,Innate Abilities, Weirdness & MutationsYou are amphibious.a - You can hop short distances, but move slowly.b - You have an extended range of vision and can be seen from far away.c - [You will be able to hop long distances, but move slowly.] XL 13 []: Gained at a future XL. `{hM `{hz ~. .Kintak the Slasher~≈~ ♣~Barachi##..##.#Health: 17/17 ========================`{h.....#.#Magic: 3/3========================..#.#.####AC: 3Str: 13`{hkR#.....###.###EV: 10Int: 13#..... ##.....##SH: 0Dex: 10`{h#.....######.......#####XL:  1 Next:  0% Place: Dungeon:1`{hГZ#.####....@....<........Noise: ---------  Time: 105.6 (0.0)#.###.....######.......#####`{ha) +0 falchion#........[....##.....##Cast: Kiss of Death`{h*x#########......###.########...###. `{hS[_Your legs are too worn out to hop. _Okay, then. `{hu~_You are ready to hop once more. _Okay, then. `{h\_Okay, then. _Okay, then.`{h`{h`{hs`{hҢf{hs ~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.### #..... ##.....## #.....######.##### #.####.<. #.###.....######f{h&t.##### #........[....##.....## #......###.### #####...###  .f{hg{f{h|46.8 (1.2 _f{hf{hkf{h/R  ~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.###f{hR  #..... ##.....## #.....######.##### #.####.<. #.###.....######.##### #........[....##.....## #########......###.### f{hS y #####...###  .f{hY f{hvY (8.0f{h] f{h_ g{hB ~. . ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.### #..... ##.....## #.....######.##### #.####.<. #.###.....######.##### #........[....##.....## #########......###.###  #####...###  .g{hƾ>9.2g{h5g{h+g{h>  ~. . ~≈~ ♣~g{h/? _ ##..##.# .....#.# ..#.#.# ### #..... ###.### #..... ##.....## #.....######g{h? _. #.####.< #.###.....######. #..[....##.....## g{h? 2###......###.### g{hE@ y #####...###  .g{hpF g{hF )10.4g{hJ g{hZK h{h ~≈~ ♣~ ##..##.# .....#.# ..#.#.#### #.....###.### #..........## #.....######.......### #.####.........<......#.###....@######.......### #........[....##.  #########......###.# #####...### . h{hh{h(1.6h{h h{h h{hX# ~≈~ ♣~ ##..##.# .....#.# ..#.#.# ### #..... ###.### #..... ##.....## #.....######.h{hgX #.####.< #.###...@.######. #.[....##.....## #......###.###h{hX #####.### .h{h^h{h/_(2.8h{hch{h8ei{hai{hi{h]i{h#i{hi{h i{hBi{h,i{h ~≈~ ♣~ ##..##.#i{h, .....#.# ..#.#.# ###i{hF| #..... ###.###i{h] #..... ##.....# #.....######.......i{htC #.####i{h..< #.###.@...######.......i{h85.2 (2.4 #i{hW..[....##.....#i{h^ ##......###.###i{hG #####...### i{h3 .i{h i{hi{hyi{hi{hP ##..##.# .....#.# ..#.#.#### #.....###.##i{h #.......... #.....####. #.####.........<#.###.....######... #...@....[....## #########......###.#i{h܌T #####...###  i{h4. i{hi{h-6.4 (1.2i{hٗi{h0j{h?3j{h@j{hBj{hDj{hEj{hHBj{h[Ij{h'Jj{hOXj{hDT   ##..##.#  # .....#.#  #. ..#.#.# #  j{hT*.# #..... #  . #..... ##  #. #.....######  j{hT #.# #.####.   #.###.....######   #@.......[....##20.0 (3.6   ###......# j{h%Up  #####...#   . j{hLU    j{hpU j{h{Vj{hZj{hk\j{hY   ~. .  ~≈~ ♣~  ###..##.#   # ......#.#  #. . ..#.#.#   .##. #..... #  ..# #..... ##  #.# #.....###### ## #.####.....2.4 (2.4 .###.....######. ##........[....# #########......# #####..    j{h k{hP Ik{hQ k{hR k{hS k{hU k{hYV ,k{hV k{hX k{hY ,k{hWZ k{h[ k{hw] ,k{h] k{h$_ k{h_ ,k{h+` k{h` k{hla k{ha k{ha k{hb k{h}g  #~ ♣.( ## ≈ .~~~ ..≈ ~~##  ##.#.~. .~.≈ k{hg  #... ~≈~~.♣~  #..####..##.#   #..#......#.#  #.......#.#.#  #.##@# #..... ##30.8 (8 k{hh F#...## #.....  ###.# #.....######.. #.## #.####..k{h5h  ##.###.....# ##........[....##.  k{hYh #########......##  #####... k{h}h Y . k{hh k{h/n k{hn -2.0 (9.6k{hq k{hBt % _Found 4 stones.m{h5o  .≈~♣  #~ .♣.(. m{ho## ≈ .~~~   ..≈ ≈~~## ##.#.~. .~.≈  #... ~≈~~.♣~  m{ho}#..####..##.#  #..#......#.#  #....@..#.#.# m{h'p  #.##.###......m{hOp# #...## #......  m{hup###.# #.....###### m{hpH#.## #.####....... ##.###.....######.. ##........[....##.. #########......### m{hp0#####...#m{h}wm{hx-3.2 (1.2m{h(~m{hKm{h9 3m{h m{hl m{hN ,m{h m{h m{ha ,m{h. m{hx m{hm RWater m{h9 m{h& A _You enter the shallow water.m{h) >m{h3 ,m{h`6 m{h6 ?Water m{hf8 m{h; A _You enter the shallow water.m{h@ Tm{hcA m{hqE SWater m{h(G m{hJ > _You enter the deep water.m{hM >m{hR m{h?U m{hW 3m{hY m{h=[ m{h] ,m{h^ m{h-g Q #.##~~.~~≈.#  #.#~♣.≈..~.# #  ##.~....~...##.#  #..~~..~.≈~♣.. m{hg  #..#~~~.♣.(.#  ###~≈~.~.~~~.  #..≈~~~≈~~####  ##.#.~...~.≈.~######... m{hg #....~≈~~.♣~..@.......# m{hg #..####..##.######..#.#  #..#......#.# m{hg w #.......#.#.# ### m{h h #.##.###...... ###.###  #...## #...... ##.....## m{hCh ###.# #.....######.......#####  #.## #.####.........<........ m{hh ^ ##.###.....######.......####m{hn 045.2 (12.0)m{hn ,6.2 (13m{hus m{hu R _c - a brown potiono{hIo{ho{h,o{hp,o{h,o{ho{hQo{hQ,o{ho{ho{h.,o{ho{ho{h?,o{h"o{h7o{h,o{ho{ho{hno{ho{h;o{hd,o{h_o{h @ _You now have 5 gold pieces.o{h 3o{h o{ho{h ,o{ho{hfo{h,o{ho{h_o{h,o{hWo{ho{h!,o{h]"o{h$o{hc,.##~~.~~≈.# .#r .#~♣.≈..~.# # #.. .~....~...##.# #.# .~~..~.≈~♣.. #.# .#~~~.♣.(.# #.# ~≈~.~.~~~. #.# ≈~~~≈~~#### #.#### .~...~.≈.~######....# o{h-v.~≈~~.♣~........@.# ###..##.######..#.# ......#.# ##...# ....#.#.######...### .###...........# ## #..........##.....## r   rat (asleep) # #.....######.......##### ## #.####.........<........ .###.....######.......#####o{h1w 61.6 (15.4  A rat comes into view.o{h8].rro{h96=2.8 (16.6o{hCC _The rat squeaks loudly.p{h M ~~~≈~≈.## # #~~.~~≈.# .#.#~♣.≈..~.# # #.r....~...##.# .~~..~.≈~♣.. .#~~~.♣.(.# ~≈~.~.~~~. p{hE  ≈~~~≈~~#### #.###...~.≈.~######@...# .~≈~~.♣~..........#.# ###..##.######..# ......#.# ##...#..r   rat.#p{h p{h5 J.rp{h^ 9-4.0 (1.2)p{h p{h q{h:M  ~~~≈~≈.## # #~~.~~≈.# .##~♣.≈..~.# # #......~...##.# #r~~..~.≈~♣.. .#~~~.♣.(.# ~≈~.~.~~~.  q{h.≈~~~≈~~#### #@####...~.≈.~######... .~≈~~.♣~..........#.# ###..##.######..#.# ....#.#r   rat....#q{hq{hLq{hF.rq{hB-5.2q{hq{hr{hrr{hrr{h vr{hwZ _A rat is nearby!t{hnt{hsF.rt{htK60Kiss of Death _t{h0zt{h{u{h2 u{h 5=7.3 (1.1u{hʪ u{hެ  u{h {_You barely miss the rat. The rat barely misses you.v{hv{h)-8.5 (1.2v{h"v{h$ _You barely miss the rat. The rat closely misses you.w{h#w{h $-9.6 (1.1w{h?)w{h+ _You hit the rat but do no damage. The rat barely misses you.x{h=x{h)70.7x{h x{h  _You closely miss the rat. The rat misses you.x{hq5  You hit the rat.x{hC1.x{hJg11.8Kiss of Deathx{hUx{h7G _You kill the rat!z{h4 z{h5 z{hM6 z{h"8 z{h4: z{h~: z{h-> Bz{h> z{h? z{h@ z{hA ,z{hB z{h\D z{h1F ,z{hF z{hH z{hJ ,z{hFK z{hL z{h?N ,z{hN z{hP z{hS ,z{hS z{hU z{h\ K.(.# #.# ~~. #.# #### #.#### z{h] ≈.~######....# ~..........#.### ######..#.#...## .. ##...#....# ..# z{h/] .######...###...###$...# ........###.###.@....#-z{h] 80.2 (8.4......##.....##........(.############.............<........ ########.......#####[....##.....## ##......###.### z{h] h #####...### .z{hc z{hqd G-1.4 (9.6z{hh z{hk % _Found 7 stones.{{h {{h% {{h {{h! {{h {{h ,{{h {{h! # #.# ..... . #.# ....# #.#### ....# ~######....# ..ß.# .#.### ._..#### {{h m#####..#.#...## ..ß....  ##...#....# ....# #####...###...###$...# ###.###...@..# 2.6 (1.2##.....##..(.. {{h ######.......######.....# ..<.. ###.# {{h <{{h ,.{{h 8_{{h -3.8 (2.4{{ht {{h < _Found a faded altar of an unknown god.}{hF. #.# .$. # #.# .......  #.# #.....# # #.#### #.....# ######....# #...ß.# }{h>G........#.### #.._..#### ####..#.#...###...ß....#  ....##.....# ####...###...###@...##.###......#.# ....##........(.. #####.......######.....# ........<........ ####.# #####..}{hGj######..... .....###.### ####...###}{hO}{h_P-5.0 (1.2}{hU}{hWZC _ _Found 12 gold pieces.}{hZ+6.0 (2}{h;_}{ha= _You now have 12 gold pieces (gained 7).~{h#.# #.# .......J. . #.# ..$~{h#.# .......  #.# #.....#  #.#### #.....# #####....# #...ß.# ~{hE*.......#.### #.._..#### ###..#.#...###...ß....#  ~{hw....##..@..# ###...###...###....# ~{h#.###......#.# ...##........(.. ~{h####.......######.....# .......<........ ####.# ~{hqJ   endoplasm (asleep) ####..~{h### .###...... ....###.####~{h7~{h~{h+7.2 (1~{h &_~{h ] _An endoplasm comes into view.{hddC # #.. ####...#### #.#........J.. ...$.............  #.###. #####....# #...ß.# .......#.### #.._..### ###..#.#...###..@ß....# {h6e ##...#....##.....##.# ###...###...###....###.###......#.# ...##.....##........(.. ####.......######.....# .......<........ ####.# ####.......##### .###.....##.{hj_{hMk(8.4{h-p{hq{hXv # .#. #...#  # #.. ####...##### ##.# #.# ........J..# .. #.#$....... # #.# ........{hv  #.# #.....# #.#### #.....# ######....# #...ß.# ........#.### #.@_..#### ####..#.#...###...ß....#  ##...#....##.....##.# {hv ####...###...###....#..###.###......#.# ....##{hw #........(.. #####.......######.....# {h9w x........<........ ####.# ###..#####{hbw (#{hv{ {h H.J_J{hd (9.6{hR 8_{h4 ^ _The endoplasm quivers.{hO  Casting: Kiss of Death (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{h~ {h+ {hф {h _You can't see any susceptible monsters within range! (Use Z to cast anyway.){h&k}#  .#. #...#  # #.. #####...#### ##.#...........# ....$...J...# #........ #.#  #.###. ######....# #.@.ß.# ........#.### #.._..#### ####..#.#...###...ß...  ##...#....##.....##.# ####...###...###....# #.###.###......#.# ....##.....##........(.. #####.......######..... ........<........ ####.#{hFm{hwuR.J_{hv090.8 _{h|._{h\  Casting: Kiss of Death (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{h:  Casting: Kiss of Death (safe; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kiss of Death (safe; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){heM#  .#. #...#  # #...#######...#### ##.# #.# ....... ......$.......# #......J...# #.#  #.###. ######....# #...ß.# ........#.### #.._..#### ####..#.#...###...ß....#J   endoplasm{h.J_2.0 _{h{h{h-  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Kiss of Death (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Kiss of Death (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{hUE_{h6_{h  Casting: Kiss of Death (safe; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kiss of Death (safe; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){h . #...# # # . #...# # .#. #...# # # #...#######...#####  #.# ..............#  #.# ....$.......# # #.# ..........#  #.# #...J.# #  #.@...#  #...ß.#  #.._..#### #...ß....#  #.....##.# ##....# # ...#.# ......(.. ###.....# {hQ0 . #...#  # . #...#  .#. #...#  # #...#######...#####  #.# ..............#  #.# ....$.......#  #.# ..........#  #.# #...J.#   #.@...#  #...ß.#  #.._..#### #...ß...  #.....##.###....# # {h=...#.#......(###....{h{h{h@{hԳonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kiss of Death (safe; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. {h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!{hA$ {he*  Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 16% 1 Select a spell to describe[!]/[I] toggle spell headers{hX_ Kiss of Death Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their healthreduced, until they gain enough experience to recover. Level: 1Schools: Conjuration/NecromancyFail: 16%  Power: 20% Damage: 2d7 (max 2d13)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.{hm Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 16% 1 Select a spell to describe[!]/[I] toggle spell headers{hy{hs~{hU).#...#Kintak the Slasher # # .#...#Barachi # .#.#...#Health: 17/17 ======================== # # #...#######...#####Magic: 3/3======================== {h[##.# #.# ..............#AC: 3Str: 13 .. #.# ....$.......#EV: 10Int: 13 # #.# ..........#SH: 0Dex: 10{hچ#.##...J.#XL:  1 Next: 10% Place: Dungeon:1 {h# #.#### #.@...#Noise: ---------  Time: 192.0 (0.0) {h"######....# #...ß.#a) +0 falchion {hE........#.### #.._..####Cast: Kiss of Death {hfC####..#.#...###...ß....###...#....##.....##.# ####...###...###....# #{hJ   endoplasm .....###.###......#.# {h....##.....##........(.. #####.......######.....#{hևConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  {hCasting: Kiss of Death (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {h5_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _An endoplasm is nearby!{h '_{h`{hؓ6_{h˕{h " . #...# # # . #...# # .#. #...# # # #...#######...#####  #.# ..............#  #.# ....$.......# # #.# ..........#  {h v#.# #...J.# #  #.@...#  #...ß.#  #.._..#### #...ß....#  #.....##.# ##....# # ...#.# ......(.. ###.....# {h0  . #...#  # . #...#  .#. #...#  # #...#######...#####  #.# ..............# {hn1  #.# ....$.......#  #.# ..........#  #.# #...J.#   #.@...#  #...ß.#  #.._..#### #...ß...  #.....##.###....# # ...#.#......(###....{h5 {hH6 {h9 {h< a _An endoplasm is nearby!{h {hW2.J_{hMJ3.0 (1Kiss of Death _{h&6_{h{h({h(e5---=4.1 (1.1{h4{hV7u _You hit the endoplasm but do no damage. The endoplasm hits you.{h, _An endoplasm is nearby! _You hit the endoplasm but do no damage. The endoplasm hits you.  You hit the endoplasm.  The endoplasm is heavily wounded.  The endoplasm hits you.  The endoplasm freezes you.{hz-9/17 ------------5.2{h3{h6% _You are frozen.{h?  Casting: Kiss of Death (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{hv . #...#  Kintak the Slasher # # . #...#  Barachi # .#. #...#  Health: 9/17{hv============------------ # # #...#######...#####  Magic: 2/3================-------- ##.# #.# ..............#  AC: 3Str: 13 .. #.# ....$.......#  EV: 10Int: 13 # #.# ..........#  SH: 0Dex: 10 {h3w#.# #.....#  XL:  1 Next: 10% Place: Dungeon:1 # #.#### #.@J..#  Noise: =--------  Time: 195.2 (0.0) ######....# #...ß.#  a) +0 falchion {hfw........#.### #.._..####  Cast: Kiss of Death ####..#.#...###...ß....#  ##...#....##.....##.# {hw####...###...###....# #  J   endoplasm .....###.###......#.# {hw{....##.....##........(.. #####.......######.....# _You are frozen.  {hwCasting: Kiss of Death (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{hwAiming: Kiss of Death (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line{hxwAim: an endoplasm (heavily wounded, 100% to hit){h  . #...#  Kintak the Slasher # # . #...#  Barachi # .#. #...#  Health: 9/17{hD ============------------ # # #...#######...#####  Magic: 2/3================-------- ##.# #.# ..............#  AC: 3Str: 13 .. #.# ....$.......#  EV: 10Int: 13 # #.# ..........#  SH: 0Dex: 10 #.# #.....#  XL:  1 Next: 10% Place: Dungeon:1 {hy # #.#### #.@J..#  Noise: =--------  Time: 195.2 (0.0) ######....# #...ß.#  a) +0 falchion {h ........#.### #.._..####  Cast: Kiss of Death ####..#.#...###...ß....#  ##...#....##.....##.# {hՌ ####...###...###....# #  J   endoplasm .....###.###......#.# ....##.....##........(.. {h u#####.......######.....# Confirm with . or Enter, or press ? or * to list all spells.{h$ .Aiming: Kiss of Death (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  {hI IThe fragment of death hits the endoplasm!  The endoplasm is drained!{h  . #...# {h * # . #...#  .#. #...#  # #...#######...#####  #.# ..............#  #.# ....$.......#  #.# ..........# {hM  #.# #.....#   #.@...#  #...ß.# {h # #.._..#### #...ß...  #.....##.###....# #...#.#{h֒ N......(###....{h .  Aiming: Kiss of Death (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (heavily wounded, 100% to hit)  The fragment of death hits the endoplasm!endoplasm is drained!  You kill the endoplasm!{h P: 10/15 (17)====P: 2/3 36.2 (1Kiss of DeathDrain {h {h<# Q _You feel drained.{hu {h$v {h:w {hz ,{h]~ B{h {hj ,{h {hR 11====={hȈ {h ,{h {he ,{h {h ,{h {h O={h+ {h b2=={hR {h՟ ,{hx {hУ ,{hs {hD h - _You start resting.{h :207.2 (11.0)_{hW j3========-8.2 (12{h{ 8_{h % _Magic restored.{hϾ3{h!{h3==={h{h?{h{h,{h{hV========{h{h{h9={h&{h {hxL4=={h{h1,{hk{h,{h{hj{h{h{h_ _You start resting.{h217.2 (9.0){hK{5====8.2 (10.0){h{h" _HP restored.{hpM# {hs .#. #...#  # #...#######...#### ##.# #.#........ .........$ ##..............# #.#  #.###. {h9~######....# #...ß.# ........#.### #.._..####Drain #{h37_{h09.4 (1.2){hq{hT {htM.#  .#. #...#  # #...#######...#### ##.#. ...$ ##.......@......# #.########## #.###. ######....# #...ß.#Drain _..#{h7_{h(20.6{h"&_{h{hC  ...# ....# #...# . #...## # . #...# .# .#. #...# .# # #...#######...#######.# #.#..# ♣.. #..# .# #.##..............# . #.########.....#### #.#### #.....# ~######....# #...ß.# {h .........#.### #.._..#### #####..#.#...###...ß....#  ##...#....##.....##.# #####...###...###....# #{h` {h '1.8{h 8_{h0 &_{h G==2.8 (2{h 8_{h > _You now have 24 gold pieces (gained 12).{h....# #...# .#...# # # . #...#  .#. #...# # # #...#######...##### {h##.# #.#...............# . #.#.# # #.##  #.########.....#### # #.#### #.....# ####....# #...ß.# ........#.### #.._..#### ####..#.#...###...ß....{h#  ##...#....##.....##.# ####...###...###....# # .....###.###......#.#{h{hW*4.0 (1{hي{h{hx #...# .#...# # . #...#  .#. #...#  # #...#######...#####.# #.#...............# . #.#.#  #.##  #.########..@..#### #.#### #.....# ####....# #...ß.# .......#.### #.._..#### ###..#.#...###...ß....#  ##...#....##.....##.# ###...###...###....# # ....###.###......#.###.....##........(..{hQ {h2 '5.2{h߾ {hI {ho.#...# # . #...# .#. #...#  # #...#######...##### .# #.#...............#  #.#.#  #.##...# #.########.....#### #.#### #...@.# ####....# #...ß.# ......#.### #.._..#### ##..#.#...###...ß....#  ##...#....##.....##.# ##...###...###....# # ...###.###......#.###.....##........(.. ###..####.....#{hv!_{hvw'6.4{h}{h~{h# . #...# .#. #...## #...#######...##### #.# #.#...............# #.#.....# #.##.....# #.########.....#### #.#### #.....# #####....# #..@ß.# .......#.### #.._..#### {h###..#.#...###...ß....#  ##...#....##.....##.# ###...###....# # ....###.###......#.#.....##........(.. ##..######.....# .......<........ ####.#{h%{hW&'7.6{h*&_{h4-{h  .## #...#######...##### #.# #.#...............# . ....#  #.......######.....###  #####....ß {h; /.......#.### #..@..#### ###..#.#...###...ß....#  ##...#....##.....##.##Drain .. ####.......##### .#{hE {h '8.8{h {h d _There is a faded altar of an unknown god here.{hͤU  Unknown command.{h({h֨{hϪ _Press < or > to pray at altars.{h@F  Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tell {ht which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.{h {h gIgnis, the Dying Flame Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long {h pago; the divine fire burns low, and soon it will go out. Favour - Ignis is neutral towards you. Granted powers:(Cost)You are resistant to fire. You can armour yourself in flame.(Piety--)You can call a swarm of foxfires against your foes.(Piety---){h/ You can rocket upward and away, once. [!]: Overview|Powers|Wrath{h{hI .#.#...#Kintak the Slasher# #...#######...#####Barachi #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3{h.Str: 13#.########.....####EV: 10Int: 13#.#### #.....#SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 {hK.......#.### #..@..####Noise: ---------  Time: 228.8 (0.0) {hf###..#.#...###...ß....#a) +0 falchion{h##...#....##.....##.#Cast: Kiss of Death {h###...###...###....# #Drain {h....###.###......#.# ...##.....##........(.. {hҐ####.......######.....# .......<........ ####.# {hT####.......##### .#Unknown command. {h_Press < or > to pray at altars.  {hiThis altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tellwhich.{h9Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.{h* {h Ru the Awakened Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru,but rather given up freely and permanently. Having made such sacrifices, initiates will become able to draw upon this immense power to aid themselves, eventually gaining the ability to unleash its destructive might against their foes. Favour - Ru is neutral towards you. Granted powers:(Cost)You now exude an aura of power that intimidates your foes. Your aura of power can strike those that harm you. You can heal your body and restore your magic.(Exhaustion, Drain)You can gather your power into a mighty leap.(5 MP, Exhaustion)You can wreak a terrible wrath on your foes. (8 MP, Exhaustion, Drain)[!]: Overview|Powers|Wrath{h .#.#...#Kintak the Slasher# #...#######...#####Barachi #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3Str: 13#.########.....####EV: 10Int: 13#.#### #.....#SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 .......#.### #..@..####Noise: ---------  Time: 228.8 (0.0) ###..#.#...###...ß....#a) +0 falchion##...#....##.....##.{h[40m#Cast: Kiss of Death ###...###...###....# #Drain ....###.###......#.# ...##.....##........(.. ####.......######.....# .......<........ ####.# ####.......##### .#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.{hg{hiElyvilon the Healer Elyvilon the Healer welcomes all kind souls prepared to help others. Those individuals can expect to gain powerful healing abilities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's followers can convert to the Shining One or Zin while keeping some piety. Favour - Elyvilon is neutral towards you. Granted powers:(Cost){hi>Elyvilon occasionally guards your life. You can purify yourself.(2 MP, Piety-)You can heal and attempt to pacify others.(2 MP, Piety-)You can provide healing for yourself.(2 MP, Piety-)You can call upon Elyvilon for divine vigour.{hj(Piety--)[!]: Overview|Powers|Wrath{h .#.#...#Kintak the Slasher# #...#######...#####Barachi #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3Str: 13#.########.....####EV: 10Int: 13#.#### #.....#SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 .......#.### #..@..####Noise: ---------  Time: 228.8 (0.0) ###..#.#...###...ß....#a) +0 falchion##...#....##.....##.{hE[40m#Cast: Kiss of Death ###...###...###....# #Drain ....###.###......#.# ...##.....##........(.. ####.......######.....# .......<........ ####.# ####.......##### .#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.|hh .#.#...#Kintak the Slasher|h# #...#######...#####Barachi #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3Str: 13#.########.....####EV: 10Int: 13|hE#.#### #.....#SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 .......#.### #..@..####|hNoise: ---------  Time: 228.8 (0.0) ###..#.#...###...ß....#|h8a) +0 falchion##...#....##.....##.#Cast: Kiss of Death ###...###...###....# #|hDrain ....###.###......#.# ...##.....##........(.. |hF####.......######.....# .......<........ ####.# |heT####.......##### .#Unknown command. |h _Press < or > to pray at altars.  This altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tellwhich.|hPress the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.|h  Ignis accepts your prayer!Ignis welcomes you!|h//  --more--|h>  of Ignis *****.9.8 (1 _|hA|hRC|h |h Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents |h obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen |h ?: List of commandsC.Attributes and Stats |h) ^: Quickstart GuideD.|h Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump|h F.Monsters ~: Macros help|hĹ 9G.|h TItems &: Options help|h KH.Spellcasting |h" %: Table of aptitudesI.|hC ^Targeting /: Lookup description|he GJ.Religion |h Q: FAQK.Mutations |h V: Version informationL.|hú oLicence, Contact, History !: Display diagnostics|h M.Macros, Options, Performance Home: This screen|h KN.Philosophy|h& Z1.List of Character Species|hH 2.List of Character Backgrounds3.|hj pList of Skills4.List of Keys and Commands|h 5.Inscriptions6.|h Dungeon sprint modes|h Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character|hA  7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: |h[ /|\ /|\@ : display character status 1 2 3 b j n|hr m : show skill screen % : character overview |h Rest: ^ : show religion screen |h h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when|h m\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery|h $ : display gold in possession Extended Movement:|hmE : display experience info o|h)-: auto-explore |h>RG: interlevel travel|hODungeon Interaction and Information: Ctrl-F : Find items|hoO/C : Open/Close door Ctrl-W : set Waypoint|h</> : use staircase |h/ Dir., Shift-Dir.: long walk;|h1: examine occupied tile and |h# * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h |h* Dir., Ctrl-Dir. : attack without movepickup part of a single stack x: eXamine surroundings/targets Autofight:  X : eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessary in view Shift-Tab, p : trigger quivered action; | : toggle view layers if targeted, aims atCtrl-O : show dungeon Overview nearest monsterCtrl-A : toggle auto-pickup Item types (and common commands) Inventory management: ) : hand weapons (wield)iInventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (W |hCear and Take off)  (press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke) { : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered action  pick up to add to library) F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eV |hJoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion |hI0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots)|h a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitive|h: Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)|h .* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets |he Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view |h Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims at|h Ctrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup|hL6|h6QG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door |h6Ctrl-W : set Waypoint</> : use staircase |h6/ Dir., Shift-Dir.: long walk;: examine occupied tile and|hZ<1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen |h$[. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full or|hP[M : show your spell librarysomething is detected. If Health } : show runes collected|hy[and Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery|h[V$ : display gold in possession |h[Extended Movement:E : display experience info o|hC\,: auto-explore|h 7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:|h: /|\/|\@ : display character status|hj(Movement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit |h(use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character|h* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h|hmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup|hItem types (and common commands)Inventory management: ) : hand weapons (wield)|hi : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)|hM[ : armour (Wear and Take off)(press twice for pick up menu) |h? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h|h?" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke)|h{ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered action|hTpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b |hOther Gameplay Actions:(use = to assign slots)|h,^ a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spells|h^ W/T : Wear or Take off armour|h{ "|h,| ^M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitive|hY!help, among them X, x, f (or any form oNon-Gameplay Commands / Info|hYtargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and"|h Ctrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps Ctrl-E : quick add macro Ctrl-D : edit macros&|h%T" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered action&|ht [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)&|h aD : Drop the last item(s) you picked up'|h Amoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)'|h\* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, features,|h5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and,|heK1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations,|hf:A7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status,|hG moving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup/|h Movement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status2|h 2|h^ 2|h 2  .#.#...#Kintak the Slasher# #...#######...#####Barachi of Ignis *****. #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3Str: 13#.########.....####EV: 10Int: 13#.#### #.....#SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 .......#.### #..@..####Noise: ---------  Time: 229.8 (0.0) ###..#.#...###...ß....#a) +0 falchion##...#....##.....##[39;2|h2 49m.#Cast: Kiss of Death ###...###...###....# #Drain ....###.###......#.# ...##.....##........(.. ####.......######.....# .......<........ ####.# ####.......##### .#This altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Ignis accepts your prayer! _Ignis welcomes you!2|h4 2|h4 2|h]: 2|h1< 3|h Ignis, the Dying Flame Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out. Title - Raging Flame Favour - A favoured servant of Ignis. Granted powers:(Cost)You are resistant to fire. You can armour yourself in flame.(Piety--)You can call a swarm of foxfires against your foes.(Piety---)You can rocket upward and away, once. [!]: Overview|Powers|WrathC|hұC|hطC|h .#.#...#Kintak the Slasher# #...#######...#####Barachi of Ignis *****. #.# #.#...............#C|h_HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#C|hAC: 3Str: 13#.########.....####EV: 10C|hInt: 13#.#### #.....#SH: 0C|hֿDex: 10 #####....# #...ß.#C|h}XL:  1 Next: 30% Place: Dungeon:1 C|h&.......#.### #..@..####Noise: ---------  Time: 229.8 (0.0) C|hL###..#.#...###...ß....#a) +0 falchion##...#....##.....##.#C|hCast: Kiss of Death ###...###...###....# #Drain ....###.###......#.# ...##.....##........(.. ####.......######.....# C|h.......<........ ####.# ####.......##### .#C|hiThis altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tellwhich.C|h'uPress the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.C|hBIgnis accepts your prayer! _Ignis welcomes you!C|hC|hC|h!C|hC|h = Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.H|ho escribe what?  f - HopNone0%  c - Rising FlameNone0% I|h'S8 Rising Flame I|hSSends you floating upward and, after a short delay for Ignis to gather enough power, blasts you through the ceiling and into the level above. This ability mayonly be used once. Range: N/A This ability costs: nothing.O|h_MK Ability - describe what? CostFailuref - HopNone0%  Invocations -  X - Renounce ReligionNone0%  a - Fiery Armour Piety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.R|hj9 Foxfire Swarm R|h k0Conjures a swarm of animate flames all around you. These rapidly seek the nearest monsters, burning them. They will dissipate harmlessly if unable to reach a target or if you swap places with them. Damage: 1d8/foxfire  Range: N/A This ability costs: Piety : ---W|h> Ability - describe what? CostFailuref - HopNone0% W|h># Invocations -  X - Renounce ReligionNone0%  a - Fiery ArmourPiety-- 0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNoneW|h>0% [?] toggle between ability selection and description.Y|hh Fiery Armour Armours yourself in fire, providing +7 AC and searing foes foolish enough to strike you in melee. The fire takes quite a long time to burn out. Range: N/A Y|h#This ability costs: Piety : --]|h5V Ability - describe what? CostFailuref - HopNone0%  Invocations -  X - Renounce ReligionNone0%  a - Fiery ArmourPiety--]|hx60%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description._|h_|hk_|h_ .#.#...#Kintak the Slasher# #...#######...#####Barachi of Ignis *****. #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3Str: 13#.########.....####EV: 10Int: 13#.#### #.....#SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 .......#.### #..@..####Noise: ---------  Time: 229.8 (0.0) ###..#.#...###...ß....#a) +0 falchion_|h+##...#....##.....##.#Cast: Kiss of Death ###...###...###....# #Drain ....###.###......#.# ...##.....##........(.. ####.......######.....# .......<........ ####.# ####.......##### .#This altar belongs to (a) Ignis, (b) Ru or (c) Elyvilon, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Ignis accepts your prayer! _Ignis welcomes you!_|h=which.  Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.  Ignis accepts your prayer! _welcomes you!  Okay, then._|hQ_|hzZ _`|hH `|hL Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills `|hM #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudes`|h9M I.Targeting /: Lookup description`|hhM J.Religion Q: FAQK.`|hM Mutations V: Version informationL.`|hoN gLicence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills`|hO 4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesd|h.------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you d|hcan always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want tod|hDt|h][join. To see a list of the standard gods and which of their altars you've seen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'. Note that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your backgroundw|hfrom Berserker, Chaos Knight, or Cinder Acolyte. ------------------------------------------------------------------------ K.MUTATIONSy|h*can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen.y|hT4There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever y|h4Qit is that you worship, and if you find religion to be an inconvenience you z|hv Note that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your background{|hlgThere are a number of gods, demons and other assorted powers who will {|haccept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you }|he="}|h=Note that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your background~|h ------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you|h?c join. To see a list of the standard gods and which of their altars you've seen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'. |hNote that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your background|heb |hb 1There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you |hFinally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.RELIGION |hP------------------------------------------------------------------------|ha6special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want to|hD|h|h9 .#.#...#Kintak the Slasher# #...#######...#####Barachi of Ignis *****. #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3Str: 13#.########.....####EV: 10Int: 13#.#### #.....#|h|SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 .......#.### #..@..####Noise: ---------  Time: 229.8 (0.0) ###..#.#...###...ß....#a) +0 falchion##...#....##.....##.#|h+Cast: Kiss of Death ###...###...###....# #Drain ....###.###......#.# ...##.....##........(.. ####.......######.....# .......<........ ####.# ####.......##### .#which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Ignis accepts your prayer! _Ignis welcomes you! _Okay, then.|h|h|h|hj|h@|hAIgnis, the Dying Flame Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out. Title - Raging Flame |hAFavour - A favoured servant of Ignis. Granted powers:(Cost)You are resistant to fire. You can armour yourself in flame.(Piety--)You can call a swarm of foxfires against your foes.(Piety---)You can rocket upward and away, once. [!]: Overview|Powers|Wrath|hS Followers can armour themselves in flame, call a swarm of foxfires against theirfoes, or let Ignis' heat lift them to another level of the dungeon. However, theguttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire. Ignis's powers are not affected by the Invocations skill. Overview|Powers|h{  Ignis does not appreciate abandonment, and will call down fearful punishments ondisloyal followers! The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodicallyassaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults. Ignis's wrath lasts for a relatively short duration.Powers|Wrath|h Nthe Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out. Title - Raging Flame Favour - A favoured servant of Ignis. Granted powers:(Cost)You are resistant to fire. You can armour yourself in flame.(Piety--)You can call a swarm of foxfires against your foes.(Piety---)You can rocket upward and away, once.OverviewWrath|h |h .#.#...#Kintak the Slasher# #...#######...#####Barachi of Ignis *****. #.# #.#...............#HP: 15/15 (17) ======================== . #.#...............#MP: 3/3========================#.##..............#AC: 3Str: 13#.########.....####EV: 10Int: 13#.#### #.....#SH: 0Dex: 10 #####....# #...ß.#XL:  1 Next: 30% Place: Dungeon:1 .......#.### #..@..####Noise: ---------  Time: 229.8 (0.0) |h###..#.#...###...ß....#a) +0 falchion##...#....##.....##.#Cast: Kiss of Death ###...###...###....# #Drain ....###.###......#.# ...##.....##........(.. ####.......######.....# .......<........ ####.# ####.......##### .#which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Ignis accepts your prayer! _Ignis welcomes you! _Okay, then.|h%|h%&|h_,|hO.|hS|h|h|h0|h,|h: _|h|h|h|h6|h\!|h#,|h$|h:'|h/)|hS)|h:*|h,|h-|h-|h.|h>0|hc2|h2|hT3|hl6|hb8,|hS9|h9|h;|h.;|h;|h4=|hA .########.....#### .#### #.....# |hB....# #...ß.# .#.### #.._..#### #.#...###...ß....# ..#....##.....##.# |hEBW.###...###....##.# |hnB.###......#.##.#.######........(@.....# |hB......######.....#.## ..<.........####.#.# ......###### ..# . |hB,.## ... .. ##.### ..#.# #. b   bat (asleep) |h-C.### .# .  .. .#  .. b#|hvE.39.4 (9.6|hF|hoF|hSG|hLG_bb|h M.|hM/40.6 (10.8)|hR|hUV _A bat comes into view.|h  ...# #...ß#.### #.._..#### #.#...###...ß....# ## ..#....##.....##.# .###...###....##.#.# ##.###......#.##.#.#### .....##........(.......######....@#.##.#<.........####.#.# ....###### ..# .## ...b .. ##.### ...#.# #. .### ...# .# .# . ≈... .#  .≈.≈≈≈... ..|hP|h|h(b.|hSP=1.8 (1.2)Kiss of Death|h|hg: _The bat hits you but does no damage.|h |h> |h |h9 D_b.|h5 ,2.9 (1.1|h0 7_|hd _You barely miss the bat. The bat barely misses you.|hp,|hcuB_b.|hu'4.0|hy7_|h|t _You closely miss the bat. The bat hits you but does no damage.|h|h7+b.|h.a5.1Kiss of Death|h !|h?$ _You barely miss the bat. The bat barely misses you. The bat misses you.|hj#.#### #.....# #....# #...ß.#.#.### #.._..#### .#.#...###...ß....# ##.#....##.....##.# . ..###...###....##.#.##.###......#.##.#b#### #.....##.(......#|hk.######...@.#.##.#.<.####.#.#.###### ..# . #.....## .... ..#.### ...#.# #. ..### ...# .# .#  . ≈... .# # .≈... .# ≈≈≈... ..|hvm|h(n|hn|hQo|h(uB_.b|hvL-6.3 (1.2Kiss of Death|h{|h}|h 7  You slash the bat!|h 1.|h v4=7.4 (1.1Kiss of Death|h |h) G _You kill the bat!|h3|hr|h[|h^|hB|h,|hR|h|hr,|h|h|h,|h4|h|h,|h |hQ..###...ß....#####.....##.#.. ##...###....##.#.# ##......#.##.#.#### #........(......#|h..######.....#.## <.........####.#.##.##. ....######.....#.##...........@.....# -### .#.###.#.# ## #.......##.# .# #≈≈≈≈... #.# #  ....≈... #.# |hC.≈≈≈≈... #..  ........ ####...........|h\.53.4 (6.0|hnD-4.4 (7|h_ |hc _d - a scroll labelled MEFOTR SUOKAL|h3|h|h1|h,|hX,|hB|h|hK1 .###...ß....#### ..##.....##.#.. ..###....##.#.# #......#.##.#.#### ##........(......# ######.....#.##.# .####.#.# ######.....#.......# ##......@..# # ...#.###.#.#  #.......##.# #.# # #≈≈≈≈... #.# ..# ....≈... #.# l##.≈≈≈≈... #.... g   hobgoblin (asleep)........ ###.. l   frilled lizard (asleep)#....... #g..... #.. 6.8 (2.4  A hobgoblin and a frilled liz|h2ard come into view.l.ggl.==8.0 (3.6 _The hobgoblin shouts! The frilled lizard hisses angrily.|h` .##.....##.#.. #....##.#.# #......#.##.#.#####........(......# # .######.....#.##.# .#......####.#.##.##.######.....#...... ##...........#  ...#.###@#.#  #.......##.# #.# #≈≈≈≈... #.# .l# ....#.#≈≈≈.......... ###.g# #.. ....   #.#|hWf hl.g.|hKg L-9.2 (1.2Kiss of Death|h?l |h/# .........#.###@#.#  Noise: =--------  Time: 265.8 (0.0) }hg/ #.......##.# #g# #  a) +0 falchion  #≈≈≈≈... #.# ..# Cast: Kiss of Death }h/ ....≈... #.##.## Contam Drain  .≈≈≈≈... #.... }h/ ........ ###.. g   hobgoblin }h/V #....... #..  .... #.. #.#}h/MConfirm with . or Enter, or press ? or * to list all spells.}h 0Aiming: Kiss of Death (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  }hB0IThe fragment of death hits the hobgoblin!  The hobgoblin is drained!}h4#.#..#.#.#.#.####(......# # }hH5#.##.# .# ###.#.##.##.# ....#.......# ...........#    }hs5 #†# #   #.# ..#  }h5 #.##.##   #.... }h5*  ###..   #..  .... #.. #.#}hzAiming: Kiss of Death (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The fragment of death hits the hobgoblin!hobgoblin is drained!  You kill the hobgoblin!}h11/13====76.8 (1Kiss of DeathDrain }hV}h Q _You feel drained.}h  #.#.# #......#.##.#.#####........(......# # .######.....#.##.# .......####.#.##.##.# .######.....#.......# }h6##.................#  ...#.###.#.#  ###.# #@# ≈≈≈≈... #.##..# ....#.#≈≈≈... }h)#.}h}h4-8.0 (1.2}h}h  Things that are here: _a hobgoblin corpse; a frilled lizard corpse }hkY3 }h7Z }h&] }h `2====== }hd8- }hhh 70.0 (2.0 _You start resting. }h+i) }hk }hgmK _Your magical contamination has completely faded away. }h`3 }hW }h&, }hoX }hj_ _You start resting. }h&2 }hw3====3.0 (3 }h }h<" _HP restored. }hw  }hw  }h2======== }h~  }h  }h  }h  }h  }h  }h :== }h  }h  }h4  }h  }h  }hJ  }h] 9======== }hN  }h  }h  }h  }h  }hL  }h  }h  }hі  }h4  }he  }h  }h  }h , }hܞ  }h , }há  }hʣ , }hǤ  }h  }h  }h'  }h _ _You start resting. }h- 087.0 (14.0) }h޵ b3========8.0 (15 }h  }h % _Magic restored.}h{P}h}qN Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 24% 2  b - HailstormConjuration/Ice 43% 3  c - Rending BladeConjuration/Forgecraft 83% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}h(}h,,}h12o..###....##.#.#Kintak the Slasher #......#.##.#.####Barachi of Ignis *****. ##........(......# #HP: 13/13 (17) ======================== .######.....#.##.# .#MP: 3/3======================== .......####.#.##.##.#AC: 3Str: 13 .######.....#.......#EV: 10}h3EInt: 13 ##.................#SH: 0Dex: 10 # .........#.###.#.#XL:  1 Next: 70% Place: Dungeon:1#.......##.# #@# #Noise: ---------  Time: 288.0 (0.0)#≈≈≈≈... #.##..#a) +0 falchion....≈... #.##.##Cast: Kiss of Death.≈≈≈≈... #....Drain ........ ###..#....... #......}h83#..#.##. _You start resting. _Your magical contamination has completely faded away. }he3_You start resting. _HP restored. _You start resting. _Magic restored.}h$:P  Okay, then.}h:}h?}hA. _}h }h  Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 16% 1 Select a spell to describe[!]/[I] toggle spell headers}hr }huo..###....##.#.#Kintak the Slasher #......#.##.#.####Barachi of Ignis *****. ##........(......# #HP: 13/13 (17) ======================== .######.....#.##.# .#MP: 3/3======================== .......####.#.##.##.#AC: 3Str: 13 .######.....#.......#EV: 10}hvInt: 13 ##.................#SH: 0Dex: 10 # .........#.###.#.#XL:  1 Next: 70% Place: Dungeon:1#.......##.# #@# #Noise: ---------  Time: 288.0 (0.0)#≈≈≈≈... #.##..#a) +0 falchion....≈... #.##.##Cast: Kiss of Death.≈≈≈≈... #....Drain ........ ###..#....... #......#..#.##. _Your magical contamination has completely faded away. _You start resting. _HP restored. _You start resting. _Magic restored. _Okay, then.}hz}hz}h}h.R}h?3R}h}?R}hjBR}hFR}hI$ _R}hQJR}hMLR}hyN,R}hIOR}h2RR}hT,R}hUR}hWR}hKY,R}hYR}h:\R}h&^,R}h^R}h`R}hb,R}hcR}hNeR}hg,R}hGhR}hm+..####.#.##.##.# ####.....#.......# ........# .......#.###.#.# R}hin.###†#.# ≈≈≈≈... #.##..#.# ...≈... #.##.##.# ≈≈≈≈... #.......## ....... ###.....@# ....... #..### .... #... #.R}hn #.#. #.# #. . #.# #. ....# R}h#ok## .#### R}ht.96.4 (8.4R}hu*7.4 (9R}hAyR}h|d _e - a scroll labelled PEMPIE KULEMMUS}hmXIS}h[S}h\S}h`BS}hdXS}heS}heS}hfS}hgS}hdiS}hiS}h`jS}hSkS}hgm,S}hnS}hoS}hVqS}hnqS}hqS}hsS}hOu,S}huS}h)wS}hy,S}hyS}h>}S}hXS}h,S}hS}hS}hʼn'  ........ ###......#  #....... #..###.# S}h .... #...##.# #.#.##.# #.#.##.# S}h#......# ###.#### #. # #....... #..w..###[.... S}h#.##. w   dart slug (asleep) S}hߊ@S}h 309.4 (12.0)ww  A dart slug comes into view.S}h .10.6 (13.2S}hFS}hј( _Found a ring mail.T}hF g #. #..###.# .... #...##.# #.#.##.# #.#.##.# #......### ###.####T}hΌ ....## #.# #.....##.##......@.# #..w..####.[.... ##.##..T}h T}h1 ;w.T}h 01.8 (1.2)T}h T}h U}h6  #. #..###.# .... #...##.# #.#.##.# #.#.##.# #......### ###.####.### #.# #.....##.# #...w.@..# #.....####.[....##.###  ..##U}h8U}h->:.wU}h>?3.0Kiss of DeathU}hCU}h@EU}h  You hit the dart slug.  The dart slug is heavily wounded.U}h ```The dart slug launches a dart at you.U}hX n@..=4.1 (1.1U}hZ^ U}h` O _The slug dart misses you.V}h;  You hit the dart slug.V}hi.V}hV}h #....... #..###.#Kintak the Slasher....#...##.#Barachi of Ignis *****.#.#.##.#HP: 13/14 (17) ======================--#.#.##.#MP: 3/3========================#......#AC: 3Str: 13#### ###.####EV: 10Int: 13.....### #.#SH: 0Dex: 10#.....##.#XL:  1 Next: 100% Place: Dungeon:1#.....@..#Noise: =--------  Time: 315.3 (1.2)#.....####a) +0 falchionV}h*J..[....#Cast: Kiss of Death###.###Drain ..##       _Found a ring mail.  You hit the dart slug.  The dart slug is heavily wounded.V}hThe dart slug launches a dart at you. _The slug dart misses you.You hit the dart slug.V}h  _You kill the dart slug!You have reached level 2!V}h/  --more--Z}hő9/20 (23--5/52 0% Kiss of DeathZ}hΕZ}h!4 _Z}h #. #..###.# .... #...##.# #.#.##.# #.#.##.# #......## ###.####.#####.# #.....##.# #.# #.....####Z}hZr..[....###.###  .. ##r   quokka (asleep)Z}h-Z}h/-6.5Z}hZ}hY _A quokka comes into view.[}h) #. #..###.# .... #...##.# #.#.##.### #.#.##.#. #......#.#####. ###.#### ......#####.# #.....##.# #.# #.....#### r..[....##.####.#### ... ###[}h7[}h[}hi.[}hٕA-7.7[}h[}h[}h# #. #..###.# .... #...##.# #.#.##.# ### #.#.##.# .. #......# .#####. ###.#### ......#####.# #.....##.# #.# #.....#### ...[....## .####.#### ... ####[}h$[}hq+rr   quokka[}h4,'8.9[}h0[}h2[}h3k  .... #...##.# #.#.##.##### #.#.##.# ..# #......#.#####.# ###.#### ......#####.#  #.....##.# #........# #.@...#####....r #.####.## ... ####[}h{m [}hs Lr[[}hBu p20==20.1Kiss of Death[}h[z [}h| \}h:  You slash the quokka!\}hy†\}h]==8=1.2 (1.1Kiss of Death\}h \}h J _You kill the quokka!]}h .... #...##.# #.#.##.# #### #.#.##.# ..# #......# .#####.# ###.#### ......#####.# #.....##.# #.# #@....#### #....[....## #.####.#### ...# #####]}h]}h04-2.4 (1.2]}h̎]}hˑs _You see here a quokka corpse.]}hT #.#.##.## #### #.#.##.##. ..# #......#.#####.# ###.#### ......#####.#  ..#.....##.##.#........##.##.#†....#####....  #.####.## ...# ]}hL#####]}h]}hϪH-3.6 _]}h0]}hTR _You see here a +0 ring mail._}h Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 falchion (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip `}h `}h `}h #.#.##.#Kintak the Slasher# #### #.#.##.#Barachi of Ignis *****.#. ..# #......#HP: 20/20 (23) ========================.#####.# ###.####MP: 5/5========================......#####.#AC: 3Str: 13..#.....##.#EV: 10Int: 13#.#........#SH: 0Dex: 10#.##.#†....####XL:  2 Next:  8% Place: Dungeon:1#....@....##Noise: ---------  Time: 323.6 (0.0)#.####.####a) +0 falchion`}hV ]...#Cast: Kiss of Death#####Drain        `}h   _You have reached level 2! _A quokka comes into view.You slash the quokka! `}h _You kill the quokka! _You see here a quokka corpse. _You see here a +0 ring mail.`}h& P  Okay, then.`}h `}h `}h . _a}hSa}hxUsWear which item? Inventory Items a}hU'Armour (go to first with [)  b - a +0 leather armour (worn) Floor Items ([,] to select) Armoura}hUra +0 ring mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip f}h! b - a +0 leather armour (worn). A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 f}h=It can be maximally enchanted to +3. If you take off this armour: Your AC would decrease by 3.0 (3.0 -> 0.0). Your EV would increase by 0.4 (10.8 -> 11.2). Your spell failure would improve by up to 4% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.q}hWear which item? Inventory Items Armour (go to first with [)  b - a +0 leather armour (worn) Floor Items ([,] to select) Armoura +0 ring mail q}h[?] describe selected [!] equip|wield|wear[tab] equip|unequip r}hF A +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (3.0 -> 5.0). Your EV would decrease by 1.0 (10.8 -> 9.8). Your spell failure would worsen by up to 10% (press '!' for details). You found it on level 1 of the Dungeon. r}hZ0Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.{}h: Wear which item? Inventory Items ([,] to select) Armour (go to first with [) a +0 leather armour (worn) Floor Items Armour  a - a +0 ring mail  [?] describe selected [!] equip|wield|wear[tab] equip|unequip |}hd |}hM |}h #.#.##.#Kintak the Slasher# #### #.#.##.#Barachi of Ignis *****.#. ..# #......#HP: 20/20 (23) ========================.#####.# ###.####MP: 5/5========================......#####.#AC: 3Str: 13..#.....##.#|}hO WEV: 10Int: 13#.#........#SH: 0Dex: 10#.##.#†....####XL:  2 Next:  8% Place: Dungeon:1#....@....##Noise: ---------  Time: 323.6 (0.0)#.####.####a) +0 falchion...#Cast: Kiss of Death#####Drain |}ht  |}h =        _A quokka comes into view.You slash the quokka! _You kill the quokka! _You see here a quokka corpse. _You see here a +0 ring mail. _Okay, then.|}h# |}h$  _|}h( |}h8/ 5 #.####.####a) +0 falchion ...Cast: Kiss of Death #####Drain   You start removing your armour.|}h3 @4.6 (1|}h8 |}hY9 *5.6 (2|}hd< |}hA |}hA *6.6 (3|}h"E |}hI |}hI *7.6 (4|}hL |}h Q |}hQ *8.6 (5|}hT |}hfV 01 _You continue removing your +0 leather armour. x5|}hV |}h Z |}h]  You finish removing your +0 leather armour.  You start putting on your armour.|}h^ *9.6 (6|}hc |}hd |}h1e +30.6 (7|}h7h |}hJm @1.6 (8|}hso |}hgs |}hs *2.6 (9|}hu |}hx |}hx .3.6 (10.0)|}hz |}h{ 5 9 _You continue putting on your +0 ring mail. x5|}h| |}hS~ |}hF ^ _You finish putting on your +0 ring mail.}}h }}h Drop what?6/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 falchion (weapon) Armour (select all with [)  f - a +0 ring mail (worn)b - a +0 leather armour }}h Scrolls (select all with ?)  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU Potions (select all with !)  c - a brown potion [Up|Down] select}}h# [Esc] exit Letters toggle [.|Space] toggle selected[top]}hچ  a - a +0 falchion (weapon)  b - a +0 leather armour}h}h'x}h!(1 turn)  b + a +0 leather armour[Enter] accept (1 chosen)}hY }h #.#.##.#Kintak the Slasher# #### #.#.##.#Barachi of Ignis *****.#. ..# #......#HP: 20/20 (23) ========================.#####.# ###.####MP: 5/5========================......#####.#AC: 5Str: 13..#.....##.#EV: 9Int: 13#.#........#SH: 0Dex: 10#.##.#†....####}h1 XL:  2 Next:  8% Place: Dungeon:1#....@....##Noise: ---------  Time: 333.6 (0.0)#.####.####a) +0 falchion...#Cast: Kiss of Death#####Drain    }hm      You start removing your armour. }h _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  }h You start putting on your armour. _You continue putting on your +0 ring mail. x5 }h I_You finish putting on your +0 ring mail.}h *4.6 (1}h* }h 3 _You drop a +0 leather armour.}h #.#.##.# # #### #.#.##.# #. ..# #......# .#####.# ###.#### ......#####.# ..#.....##.# #.#..# #.##.#†....#### #...@[....## #.####.#### ...# #####}h}h,5.8 (1.2}h}h}hY3}h}hS}h<X}hvB#....... #..#.... #.. #.#.### #### #.#.##.#. ..# #......##.#####.# ###.#####.###.......######.....)..#.....##. #@#........#7.0#.##.#†....#####....[....###.####.#### }h# ...# ##### }h}hP,8.2 (2.4}h }h) _Found a long sword.}h . ###......##....... #..###.#.... #...##.# #.#.##.# # #### #.#.##.# #. ..# #......# #.#####.# ###.#### #.###.......#####.##.....)@.#.....##.######.##.#........# #.##.#†....####}hj #....[....## #.####.##### ...# ##### }hlB9.4 (1.2}h}h}hX . ###......# #. #..###.# .... #...##.# #.#.##.# ## #### #.#.##.# #. ..# #......# #.#####.# ###.####}hY #.###.#####.# #.....@..#.....##.# #####.##.#.# #.##.#†....#### #....[....## #.####.####}h{ #. ...### #####}h} }h (40.6}h}h9S _You see here a +0 long sword.}h }hWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with )) }hS< a - a +0 falchion (weapon) Floor Items ([,] to select) Hand Weaponsa +0 long sword[?] describe selected }h[!] equip|wield|wear[tab] equip|unequip }h&[A +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.9At 100% training you would reach 14.0 in about 7.1 XLs.At current training (34%) you reach 14.0 in about 10.1 XLs.Current attack delay: 1.2. Damage rating: 11 (Base 10 x 100% (Dex) x 111% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and}h4lWield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +0 falchion (weapon) Floor Items Hand Weapons  a - a +0 long sword  [?] describe selected }hl[!] equip|wield|wear[tab] equip|unequip }hKma - a +0 falchion (weapon). A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.9; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 7.1 XLs.At current training (34%) you reach 14.0 in about 10.1 XLs.}hmCurrent attack delay: 1.1. Damage rating: 8 (Base 8 x 100% (Dex) x 111% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ }hm“I have seen the day, with my good biting falchion  I would have made them skip: I am old now,  And these same crosses spoil me.” }hmW -William Shakespeare, _King Lear_, V, iii. 1608.}h|WWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Floor Items ([,] to select) Hand Weapons a +0 long sword  [?] describe selected [!] equip|wield|wear[tab] equip|unequip }h [A +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.9At 100% training you would reach 14.0 in about 7.1 XLs.At current training (34%) you reach 14.0 in about 10.1 XLs.Current attack delay: 1.2. Damage rating: 11 (Base 10 x 100% (Dex) x 111% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and}h>Wield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +0 falchion (weapon) Floor Items Hand Weapons  a - a +0 long sword  [?] describe selected [!] equip|wield|wear[tab] equip|unequip }h }h!........ ###......# Kintak the Slasher#....... #..###.# Barachi of Ignis *****.....#...##.# HP: 20/20 (23) ========================#.#.##.# MP: 5/5========================## #### #.#.##.# AC: 5Str: 13#. ..# #......# EV: 9Int: 13#.#####.# ###.#### SH: 0Dex: 10#.###.......#####.#XL:  2 Next:  8% Place: Dungeon:1#.....@..#.....##.#Noise: ---------  Time: 340.6 (0.0)#####.##.#........#a) +0 falchion#.##.#[}h[37m†....####Cast: Kiss of Death#....[....##Drain #.####.#####. ...### #####    You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail. _You drop a +0 leather armour. _Found a long sword. _You see here a +0 long sword.}h"y _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail. _You drop a +0 leather armour. _Found a long sword. _You see here a +0 long sword.  Okay, then.}h}h}h. _}h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.5   7%  +2   h + Spellcasting 2.2  13%   0           b - Unarmed Combat   0.0    +1   i + Conjurations 3.5  29%  +1       j - Necromancy   0.0    -1   c - Short Blades   2.0    +1      d + Long Blades3.9  34%  }h+2              e + Armour0.1   7%  +2      f + Dodging2.2  10%  +1       g - Stealth   0.0     0                                       [4}hb0m                       The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets}h }h }h& ........ ###......# Kintak the Slasher#....... #..###.# Barachi of Ignis *****.....#...##.# HP: 20/20 (23) ========================#.#.##.# MP: 5/5========================}h ## #### #.#.##.# AC: 5Str: 13#. ..# #......# EV: 9Int: 13#.#####.# ###.#### SH: 0Dex: 10#.###.......#####.#XL:  2 Next:  8% Place: Dungeon:1#.....@..#.....##.#Noise: ---------  Time: 340.6 (0.0)#####.##.#........#a) +0 falchion#.##.#†....####Cast: Kiss of Death#....[....##Drain #.####.#####. ...### #####     _You continue putting on your +0 ring mail. x5 _}hĦ [37mYou finish putting on your +0 ring mail. _You drop a +0 leather armour. _Found a long sword. _You see here a +0 long sword. _Okay, then.}h }hB }hֱ }h }hxu}hy4  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.5   7%  +2   h + Spellcasting 2.2  13%   0      }hmyI     b - Unarmed Combat   0.0    +1   i + Conjurations 3.5  29%  +1      }hy+ j - Necromancy   0.0    -1   c - Short Blades   2.0    +1      d + Long Blades3.9  34%  +2      }hz        e + Armour0.1   7%  +2  }hMz+    f + Dodging2.2  10%  +1  }hz     g - Stealth   0.0     0          }hz                }h5{!            }h{                    }h |    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  }h|}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets}hVB a + Fighting }h^ r  a + Fighting   b - Unarmed Combat }hLd  b - Unarmed Combat  c - Short Blades }hargetarget--  --  -- --  -- -- --  --  --  -- a-z] set[-] clear selected targettrainingtargets}hVLd  c - Short Blades  d + Long Blades }h }h" }h ........ ###......# Kintak the Slasher#....... #..###.# Barachi of Ignis *****.....#...##.# HP: 20/20 (23) ========================#.#.##.# MP: 5/5========================## #### #.#.##.# AC: 5Str: 13#. ..# #......# EV: 9Int: 13#.#####.# ###.#### SH: 0Dex: 10#.###.......#####.#XL:  2 Next:  8% Place: Dungeon:1#.....@..#.....##.#Noise: ---------  Time: 340.6 (0.0)#####.##.#........#a) +0 falchion#.##.#[}hy o37m†....####Cast: Kiss of Death#....[....##Drain #.####.#####. ...### #####     _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail. _You drop a +0 leather armour. _Found a long sword. _You see here a +0 long sword. _Okay, then.}h1# }hv# }h(& }h^' }hY  Adjust (i)tems, (s)pells, or (a)bilities? }hG P  Okay, then.}h }h }h . _}h}h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.5   7%  +2   h + Spellcasting 2.2  13%   0          }h? b - Unarmed Combat   0.0    +1   i + Conjurations 3.5  29%  +1       j - Necromancy   0.0    -1   c - Short Blades   2.0    +1      d + Long Blades3.9  34%  +2  }hd        }h    e + Armour0.1   7%  +2      f + Dodging}h2.2  10%  +1      }h1 g - Stealth   0.0     0      }h4        }hW        }h{        }h        }h6                    }h_    The percentage of incoming experience used to train each skill is in brown.  }hSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  }h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets}hVB a + Fighting }hxr  a + Fighting   b - Unarmed Combat }hm d  b - Unarmed Combat  c - Short Blades }hd  c - Short Blades  d + Long Blades }hh  d + Long Blades   e + Armour }h` d + Long Blades  e + Armour }hGC Jargetarget--  --  -- --  -- -- --  --  --  -- a-z] set}hC [-] clear selected targettrainingtargets}h3h  d + Long Blades   e + Armour }h ` d + Long Blades  e + Armour }ha:[?25h[?0c0 }hbV y[?25l[?1c-- =] set aall targets}h  d * Long Blades   3.9 e + Armour }hVb d * Long Blades  e + Armour }hI  d - Long Blades   3.9 e + Armour }h$Ab d - Long Blades  e + Armour }h m  d + Long Blades 3.9   e + Armour }hZ` d + Long Blades  e + Armour }h~R{  c + Short Blades   2.0}h8*}hCo  c - Short Blades   2.0}h* `  c - Short Blades  d + Long Blades }had  c - Short Blades  d + Long Blades }hqZ }h^ }hc q........ ###......# Kintak the Slasher#....... #..###.# Barachi of Ignis *****.....#...##.# HP: 20/20 (23) ========================#.#.##.# MP: 5/5========================## #### #.#.##.# AC: 5Str: 13#. ..# #......# EV: 9Int: 13#.#####.# ###.#### SH: 0Dex: 10#.###.......#####.#XL:  2 Next:  8% Place: Dungeon:1#.....@..#.....##.#Noise: ---------  Time: 340.6 (0.0)#####.##.#........#}hc %a) +0 falchion#.##.#†....####Cast: Kiss of Death#....[....##Drain #.####.#####. ...### #####     _You drop a +0 leather armour. _Found a long sword. _You see here a +0 long sword. }hd _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.}hf }h#g }hi }hj }h4}h5Wield which item (- for none)?- - Unarmed }h6RInventory Items Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Floor Items ([,] to select) Hand Weapons}h6sa +0 long sword[?] describe selected [!] equip|wield|wear[tab] equip|unequip }h4a - a +0 falchion (weapon). A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.9; use (s) to set 14.0 as a target for Long Blades.At 100% training you would reach 14.0 in about 7.1 XLs.At current training (34%) you reach 14.0 in about 10.1 XLs.Current attack delay: 1.1. Damage rating: 8 (Base 8 x 100% (Dex) x 111% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ }h“I have seen the day, with my good biting falchion  I would have made them skip: I am old now,  And these same crosses spoil me.”  -William Shakespeare, _King Lear_, V, iii. 1608.}h Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Floor Items ([,] to select) Hand Weapons a +0 long sword  [?] describe selected [!] equip|wield|wear[tab] equip|unequip }h! }h˶........ ###......# Kintak the Slasher#....... #..###.# Barachi of Ignis *****.....#...##.# HP: 20/20 (23) ========================#.#.##.# MP: 5/5========================## #### #.#.##.# AC: 5Str: 13#. ..# #......# EV: 9}hInt: 13#.#####.# ###.#### SH: 0Dex: 10#.###.......#####.#XL:  2 Next:  8% Place: Dungeon:1#.....@..#.....##.#Noise: ---------  Time: 340.6 (0.0)#####.##.#........#a) +0 falchion#.##.#†....####Cast: Kiss of Death#....[....##Drain #.####.#####. ...### #####}hZ     _You drop a +0 leather armour. _Found a long sword. _You see here a +0 long sword. _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.}h    Okay, then.}h}h}h. _}hr }hj   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.5   7%  +2   h + Spellcasting 2.2  13%   0          }h  b - Unarmed Combat   0.0    +1   i + Conjurations 3.5  29%  +1       j - Necromancy   0.0    -1   c - Short Blades   2.0    +1      }h d + Long Blades3.9  34%  +2              e + Armour}h' |0.1   7%  +2      f + Dodging2.2  10%  +1       g - Stealth   0.0     0                  }h\                             }h                 The percentage of incoming experience used to train each skill is in brown.  }h Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  }h }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets}hRB a + Fighting }h=r  a + Fighting   b - Unarmed Combat }hv d  b - Unarmed Combat  c - Short Blades }hd  c - Short Blades  d + Long Blades ~hdh  d + Long Blades   e + Armour ~h<i  e + Armour   f + Dodging  ~h)62529 e * Armour   0.1  19 9~h 819 d * Long Blades   3.9  4647~h{~h& ~h3 ~h, ........ ###......# Kintak the Slasher#....... #..###.# Barachi of Ignis *****.....#...##.# HP: 20/20 (23) ========================#.#.##.# MP: 5/5========================## #### #.#.##.# AC: 5Str: 13#. ..# #......# EV: 9Int: 13#.#####.# ###.#### SH: 0Dex: 10#.###.......#####.#XL:  2 Next:  8% Place: Dungeon:1#.....@..#.....##.#Noise: ---------  Time: 340.6 (0.0)#####.##.#........#a) +0 falchion#.##.#[~h %37m†....####Cast: Kiss of Death#....[....##Drain #.####.#####. ...### #####     _Found a long sword. _You see here a +0 long sword. _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then. _Okay, then.~h ~h ~h ~hG ~h͵ V . ###......# #. #..###.# .... #...##.# #.#.##.# ### #### #.#.##.# #.. ..# #......# #.#####.# ###.#### #.###.#####.#~h  #....@)..#.....##.# #####.##.#.# #.##.#†....#### #....[....## #.####.#### #.. ...# ########~hC ~hB 31.8 (1.2 _~h2 ~h ~h& ~h)' ~h' ~h) ~h+ ~h, ~h/ ,~hW1 ~hy1 ~h2 ~h3 ~h5 ~h)6 ~h7 ~h<9 ~h ; ~hC; ~h; ~h= ~h ~h> ~h? ~hSD <  You see here a +0 robe.~h:F ~hF  _~huG ~h]I ~hPK ~hK ~haL ~hN ~hP ~hP ~hQ ~hS ~hU ,~hV ~hX ~h[ ,~h\ ~h _ ~ha ,~h.b ~h$d ~he ~hf ~hf ~hi ~hMl ,~h8m ~hDo ~hbr eWater Drain ~hzs ~h7w A _You enter the shallow water.~hy ~hz )~hA{ ~he} ~h ~h OWater Drain ~h ~hR A _You enter the shallow water.~h 3~ht ~h ~h ,~hg ~h1 ~h. ?~hŠ ~hO ~h ,~h7 ~hɏ ~h ~hߐ ~hE ~hH ~hP ,~h ~h( ~h ~h, ~h~ ~hc ~hi ,~h֙ ~h̚ ~h ,~h ~hp ~hx ,~h ~h٠ ~hơ ,~h[ ~hj ~h ,~h ~h` ~hl ,~hߧ ~hi ~h  r.#  ..# ### .. .. #.# .. ..## ...# #.# ... ....# #. ## .#.# #...# ~hd ####.#####.## ##..# #...# ♣~~~≈~≈.###.###.@.# #...# - ##~~.~~≈.##..#.#..# #...# #~♣.≈..~.##.#.#...#######...#### ~....~...##.###.#........ ~~..~.≈~♣...# #.#...............# #~~~.♣.(.#### #.##..............# r   rat (asleep) ~h ≈~.~.~~~.# #.########.....#### ~~~≈~~#### #.#### #.....# ~...~.≈.~######....# #...ß.#~hM y 426.6 (63.6)  A rat comes into view.~h g.rr~h 5=7.8 (64.8~h ~h[ ? _The rat squeaks loudly. You hear a shout!~h ..g ..#  r.##### .. ... ##.#  ... ...### # #.##... ....#  #. ## #.#.# #...# ###.#####.## ##.@# #...# ~~~≈~≈.###.###...# #...# ~hœ ~.~~≈.##..#.#..# #...# ♣.≈..~.##.#.#...#######...##### ....~...##.###.#... ~..~.≈~♣...# #.#.....# g   goblin (wandering) ~~~.♣.(.#### #.##..............# r   rat ~.~.~~~.# #.########.....#### ~~≈~~#### #.#### #.....#~h  A goblin comes into view. It is wielding a +1 dagger of speed.~h[ ~h o.g.r~h 09.0 (1.2)~hY ~h ( _The goblin shouts!~h ##.#..g# ..#~hM#e#### r.... ###.#  ... ...##.###. #.##.....$...  #. ## #.# ###.#####.## ## ~hi&T~~~≈~≈.###.###. #~~.~~≈.##..#.#..# #...# ~♣.≈..~.##.#.#...#######...#### ....~...##.##..~.≈~♣...# #.#.~~.♣.(.#### #.##.............. ~.~.~~~..###########~h#'~h`'~h,S..gr~h,0-30.2~h0~h42* _Found 7 gold pieces.~h>  #.#  ...  ..#  ..#  #### .g ... ###.# ~hW? d... .r.##.###...#  # #.##.....$.....#  #. ## #.#@# #...#  ##..# #...# #...# #...# #.#..# #...# #.#...# ###.#..  #.#.. (.#### #.##.  #.### ~h? ~huL #.#  ...  ..#  ..#  #### .g ~h... ###.# ... .r.##.###...#  # #.##.....$.....#  #. ## #.#@# #...#  ##..# #...# #...# #...# ~h#.#..# #...# #.#...####.#..  #.#.. (.#### #.##. #.###~h&~h7-~h~hd _There are monsters nearby!!~h!~h;!~hPW.g.r!~hKJ10Kiss of Death _!~h!~h !~hu!~h *.g!~h4=2.3 (1.1!~h!~hD _You hit the rat but do no damage. The rat completely misses you."~h5  You hit the rat."~h1!"~h&7.g"~h)0203.4"~hU/"~h2G _You kill the rat!"~hG=4.5"~h"~hy _You barely miss the goblin. The goblin hits you but does no damage."~hT~a  You closely miss the goblin."~h~Z16-----5.6"~hf"~hG _The goblin hits you with a +1 dagger of speed. x2#~hT8  You hit the goblin.#~hZC)#~h^7=----56.7Kiss of Death#~hnc#~hfJ _You kill the goblin!$~hM .#.#.#.. ..###### .......####.#  #........##.### #.##@....$...  #. ## #.#.#######. $~hW%###.#####.## ## ~~~≈~≈.###.###. #~~.~~≈.##..#.#..# #...###$~h7$~h4-7.9 (1.2$~h$~h  Things that are here: _a +1 dagger of speed; a goblin corpse; a rat corpse&~hL&~hxWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with )) &~h܍ a - a +0 falchion (weapon) Floor Items ([,] to select) Hand Weapons a +1 dagger of speed[?] describe selected [!] equip|wield|wear&~h y[tab] equip|unequip )~h  A +1 dagger of speed. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.3) is reached at skill level 10.  Your skill: 2.1  At 100% training you would reach 10.0 in about 5.9 XLs.Current attack delay: 0.5. Damage rating: 5 (Base 4 x 100% (Dex) x 108% (Skill) + 1 (Ench)). Speed:Attacks with this weapon are significantly faster. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. )~h You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {ego} {branded} {Short Blades} {one-handed} {speed} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ 2~hWield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +0 falchion (weapon) Floor Items Hand Weapons  a - a +1 dagger of speed  2~h>F[?] describe selected [!] equip|wield|wear[tab] equip|unequip 3~h 3~h] 3~h .#.Kintak the Slasher#.#.Barachi of Ignis *****....HP: 17/20 (23) ====================----..#MP: 5/53~h T========================..#AC: 5Str: 13##### ..EV: 9Int: 13.....####.#SH: 0Dex: 10#........##.###...#3~ht zXL:  2 Next: 25% Place: Dungeon:1##.##@....$.....#Noise: ---------  Time: 437.9 (0.0)#. ## #.#.#######...#a) +0 falchion 3~h P###.#####.## ##..# #...#Cast: Kiss of Death ~~~≈~≈.###.###...# #...#Drain 3~h #~~.~~≈.##..#.#..# #...# ~♣.≈..~.##.#.#...#######...##### ....~...##.###.#...............# ~..~.≈~♣...# #.#...............# 3~h> '~~~.♣.(.#### #.##..............#You closely miss the goblin. _The goblin hits you with a +1 dagger of speed. x2  You hit the goblin. 3~hm W_You kill the goblin!Things that are here: 3~h _a +1 dagger of speed; a goblin corpse; a rat corpse3~h U  You unwield your +0 falchion. Your hands tingle!3~h z8.9 (1b) +1 dagger (speed)3~h 3~h 7 _b - a +1 dagger of speed (weapon)5~h6~ .#. ##.#. #... #..# #..# ##### #.. .....####.# #.##.###...#  # #.##†@...$.....#  #. ## #.#.#...# .#####.## ##..# #...# ≈~≈.###.###...# #...# ~~.~~≈.##..#.#..# ♣.≈..~.##.#.#...#~...##.###.#.. ..~.≈~♣...# #.#...♣.(.####5~h~  #.##.40.1 (1.25~hG 5~h= 7~h|Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +1 dagger of speed (weapon)a - a +0 falchion[?] describe selected [!] equip|wield|wear[tab] equip|unequip 9~h9~h9~hh.#.Kintak the Slasher##.#.Barachi of Ignis *****.#...HP: 17/20 (23) ====================----#..#MP: 5/5========================#..#9~h$AC: 5Str: 13##### #..EV: 9Int: 13.....####.#SH: 0Dex: 109~h#........##.###...#XL:  2 Next: 25% Place: Dungeon:1  ##.##†@...$.....#Noise: ---------  Time: 440.1 (0.0)  #. ## #.#.#######...#9~hb) +1 dagger (speed) ##.#####.## ##..# #...#Cast: Kiss of Death ~~≈~≈.###.###...# #...#9~h2Drain ~~.~~≈.##..#.#..# #...# ♣.≈..~.##.#.#...#######...##### 9~hQ...~...##.###.#...............# ..~.≈~♣...# #.#...............# ~~.♣.(.#### #.##..............#You hit the goblin. 9~hvW_You kill the goblin!Things that are here: 9~h_a +1 dagger of speed; a goblin corpse; a rat corpseYou unwield your +0 falchion. Your hands tingle! _b - a +1 dagger of speed (weapon)9~hP  Okay, then.9~hd9~h9~h . _9~h9~hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +1 dagger of speed (weapon)a - a +0 falchion[?] describe selected [!] equip|wield|wear[tab] equip|unequip :~h\ :~ha :~hOh .#.Kintak the Slasher##.#.Barachi of Ignis *****.#...HP: 17/20 (23) ====================----#..#MP: 5/5========================#..#AC: 5:~hh Str: 13##### #..EV: 9Int: 13.....####.#SH: 0Dex: 10#........##.###...#XL:  2 Next: 25% Place: Dungeon:1  #:~hSi #.##†@...$.....#Noise: ---------  Time: 440.1 (0.0)  #. ## #.#.#######...#:~hi b) +1 dagger (speed) ##.#####.## ##..# #...#Cast: Kiss of Death ~~≈~≈.###.###...# #...#Drain :~hi ~~.~~≈.##..#.#..# #...# ♣.≈..~.##.#.#...#######...##### :~hi ...~...##.###.#...............# ..~.≈~♣...# #.#...............# :~h4j ~~.♣.(.#### #.##..............# _You kill the goblin!Things that are here: _a +1 dagger of speed; a goblin corpse; a rat corpse:~hZj You unwield your +0 falchion. Your hands tingle! _b - a +1 dagger of speed (weapon) _Okay, then.:~hZq I  You unwield your +1 dagger of speed.:~hr Y8=1.1 (1:~h.##.#.#...#...#R~h* F######.###.#.R~hB G.......# R~hZ V♣...# #.#......R~hr f..# .#### #.##.R~h H.......#R~h R~hJ $20R~h Q===50.3R~h R~h S~h* ##  .#.#.##.#.#.# #....... ###..#.. . .  #..#.. .##.# ##### #....# #.#.####.# .....####.##.# #........##........##.###@..#  #.##†..........#  #.#.#######...# .## ##..# #...# ##.###...# #...# ##.# #...# ##.#.#...#######...##### ##.###.#.........#..# #.#...............#S~hKS~h# '1.5S~h#S~hS~hʞ5# ## ###.#.#.. ..##.#.#.# .# #....... .###..#.... ..  #..#....##.# #### #....# #.#.####.# ....####.##.# #.@......# #........##.###...######  #.##†..........#  #.#.#######...# .## .###..# #...#.#.#...#######...##### #.##2.7T~h@d T~h^~h>BB^~hLE,^~hGF^~h@H^~hJ,^~hK^~hRO^~hQ,^~h'R^~hvS^~h:U,^~h)V^~hW^~hY,^~h{Z^~h=\^~h^,^~h_^~ha^~hhY# #.......#.( #.......##. ###.......#. #.........# ###.#.......# .##.# ..#.###..####......^~hiiP #.#.#.....)....##.#.#.#.#.####.# .#.####.##.#-86.3 (8.4 #..#...............# #..#....##.####.######### #....###.#.####.#.....####.##.# #........##........##.###...###### #.##†..........# ^~hin. ## #.#.#######...# .#####.## ##..# #...#^~hru^~hvF-7.5 (9.6^~h{^~h~% _Found 4 stones._~h _~hK _~hu _~h _~hX ,_~h ,_~h ,_~h _~h _~h ,_~h _~h _~h ,_~h _~h _~h ,_~h _~h _~h ,_~hH _~h _~h ,_~h _~hg _~h{ ,_~h] _~h _~h ,_~h _~h _~h ,_~hA _~h _~h? ,_~h _~h _~h* ,_~h& _~h _~h  ,_~h _~h~ _~h ,_~h@ _~h _~h  ,_~hg _~hK _~h\ ,_~h _~hM _~h # .  ## ##. .. #. #..###(#.##.$... #.......### #....@..# 506.7 (19.2)_~hI #..####.######### #..####.#.......#  # ...##.#.......#  #.##.##.#.. #...(...#.......# ####.####.......# #.##.........# # _~h #.##.#.......# .##. _~hW _~h -7.9 (20.4_~h$ _~h$ % _Found 4 stones.`~h9 ## ..  #. ### ##. ... #. #..###(# #.##.$....##.....@.######.......#  #..####.######### #..####.#.# #....##.#.# #.##.##.#.# #...(...#.#####.####.# #.##..# `~hr`~h*09.1 (1.2)`~h `~h`~hx $ ### ...  #.# ### ##.# ... #. #..###(# #.##.@....#`~hJ  #.######.......#  #..####.######### #..####.#.# #....##.#.# #.##.##.#.# #...(...#.#####.####.#`~h `~h (10.3`~h `~h. `~h *1.3 (2`~h `~h > _You now have 49 gold pieces (gained 10).a~h3a~hna~ha~ha~hBa~ha~h8a~ha~ha~ha~h9a~ha~ha~ha~ha~ha~ha~hZ,a~ha~ha~hw,a~h%a~ha~h~,a~hWa~ha~h ,a~ha~ha~h########### a~h#.........# #.###.###@### 20.9 (9.6##.# #...>.....#. #..###(###.....#.##......# ..# a~hQ5#.......### ####..####.##########..#####....##.a~ha~h.2.1 (10.8)a~ha~hv; _Found a stone staircase leading down.b~hzfb~h gb~hgb~hjb~hKrI#############.........# ..###.###.###.###J....# ##.# #.@.>......#. #..###(###.....##.##......# ..###.......### # b~hr###.......# #..####.#########J   endoplasm (asleep)#..####.#.......##....#.##b~hv{ 0.0)  An endoplasm comes into view.b~hwb~h^}B.JJb~hۀD3.3 (1.2Kiss of Deathb~hNb~h^^ _The endoplasm quivers.b~h b~hV 2=9 (0.6b~h b~h~ T _You barely miss the endoplasm.c~h  You hit the endoplasm.  The endoplasm is heavily wounded.c~h`'4.5c~hc~heW _The endoplasm closely misses you.c~h c  You barely miss the endoplasm.c~h '5.1c~hw c~h a _The endoplasm is heavily wounded.d~h3H;  You hit the endoplasm.d~hP1.d~hT1--417Kiss of DeathDraind~hvZd~hhM _You kill the endoplasm!d~hy {########### ### d~h -#.........# ...## #.###.###.###.....###.# #..@>.#. #..###(###.....##.##......# ...## #.......### ### ###.......#d~h #..#### d~h d~h 4-6.9 (1.2d~h d~h: e~hG##### #### #...# #...## #.###.###.###.....###.# #...@.#. #..###(###.....##.##......# #...## #.......### #### ###.......##..##. e~hNe~hpOh1==-8.1e~htTe~hWc _There is a stone staircase leading down here.e~h /# #### #.# ##...## #.###.###.###.....###.# #...>#. #..###(###.....##.##......# ##...## #.### #### e~hm e~h .9.3 _e~hA f~hm 3f~h f~h f~h1 Bf~h f~hP ,f~h f~h9 f~h P==f~h! f~h'$ f~h|& ,f~h' f~h + f~h, ,f~h- f~h/ f~h1 ,f~h2 f~h4 f~h5 f~h5 f~h6 f~h7 f~h9 ,f~h: f~h6< f~h[> Bf~h@ f~hB ,f~hbC f~hD f~h}F ,f~h\G f~hmH f~hJ ,f~hCK f~hM f~hU p ### ##### ..# ##...## #.###.....######## #...>............# f~hV #(###.....######.# ..# ##...## #@# ### ######..r....# ..# #.####..# #.######### #..# #.#.......# ...# #.#.......# ...# r   quokka (asleep) f~hV 6#.#.......# ...# ..#.......# .##.# ###.......# . .#f~hZ 043.7 (14.4)f~h_ n.rrf~hY` -4.9 (15.6f~he f~hg Y _A quokka comes into view.h~hS .r5.9 (1.0)Kiss of Deathh~hSh~h)h~hQ ^  You hit the quokka.  The quokka is lightly wounded.h~hC 4=6.5 (0.6h~h h~h S _The quokka barely misses you.i~hK  You completely miss the quokka.The quokka is lightly wounded.i~hLX19---7.1i~hSi~hU+ _The quokka bites you.i~h i  You hit the quokka but do no damage.i~hg *6 (0.5i~h i~h 4 _The quokka is lightly wounded.j~hp  You hit the quokka.  The quokka is severely wounded.8.2 (0.6j~huj~hwS _The quokka barely misses you.j~h  You closely miss the quokka.The quokka is severely wounded.j~h^%8j~hnj~h:S _The quokka barely misses you.j~hj Y  You miss the quokka.j~h  gg   hobgoblin (wandering)  The quokka is heavily wounded.A hobgoblin comes into view.j~hò C---9.4j~hܸ j~h S _The quokka barely misses you.k~hY gg  The hobgoblin shouts!  You hit the quokka but do no damage.k~hL`20===50.0k~h|k~h !^ _The quokka is heavily wounded.k~hL  You closely miss the quokka.The quokka is heavily wounded.k~hpAg.k~h?.--6k~hk~h> _The quokka bites you but does no damage.l~h ;  You closely miss the quokka.The quokka is heavily wounded.--1.1 (0.5l~hAl~hCS _The quokka barely misses you.l~hi  You hit the quokka but do no damage.l~h @g.l~hv!*7 (0.6l~hH'l~hD)^ _The quokka is heavily wounded.m~hI  You hit the quokka but do no damage.The quokka is heavily wounded.m~hP@g.m~hQC=2.3m~hWm~hXW _The quokka completely misses you.n~h(  ### ##### ..# ##...## ###.....#######...>............ #(###.....##### n~h( ..# ##...## #.# ### ######....rg.# ..# #.########### # # .. ...##n~hV* n~h1 )rn~h2 .n~h)3 ,3.5 (1.2n~h8 n~hN; y _The quokka attacks as it pursues you! The quokka barely misses you.o~h  You barely miss the quokka.The quokka is heavily wounded.o~h$18o~hB8--4.1 (0.6o~ho~ha+ _The quokka bites you.o~hY  You hit the quokka but do no damage.The quokka is heavily wounded.o~h" _7---7o~h o~hu + _The quokka bites you.p~h  You closely miss the quokka.The quokka is heavily wounded.5.3p~h-!p~h%#L _The quokka misses you.r~hTFb  You hit the quokka.r~hG%9r~hLr~hN_ _The quokka is severely wounded.s~h  You miss the quokka.The quokka is severely wounded.s~he '6.5s~h s~h S _The quokka barely misses you.t~h/  You hit the quokka but do no damage.The quokka is severely wounded.t~h0`6--7.1t~h`5t~h7+ _The quokka bites you.t~h b  You hit the quokka.t~h %7t~h t~h Z _The quokka is almost dead.u~hm_  You hit the quokka but do no damage.The quokka is almost dead.u~hT`U7=8.3u~heu~hgT _The quokka closely misses you.u~h|e  You miss the quokka.The quokka is almost dead.u~hf S6-9u~hyl u~h+o + _The quokka bites you.v~hN  You closely miss the quokka.The quokka is almost dead.v~hsl13-----9.5v~h8v~h)+ _The quokka bites you.v~hJ Y  You miss the quokka.v~h (60.1v~h v~hK Z _The quokka is almost dead.w~hc N  You hit the quokka.w~hj g.g   hobgoblinw~hm Y2----50w~hRn 7w~h............(###.....######. ..# ##...## ### ######.......# ..# #.####..#. ###.......# . .#~~h ~~h 220.7 (1.2)~~hE ~~h  Things that are here: _a hobgoblin corpse; a quokka corpse~h_ I~h ~hN~h  _~h^~hP==~h ~h!~h,~hW~h~h,~h~hL~h~h ~h!~h"~hF$,~h$~h%~h&,~h'~h(~h),~hI*~h,~h7-,~h-~h.~h^0,~he1~h4~h4~h4~hp5~h6~h7,~h88~h"9~h9~h :~h:~h;~hQ=,~h4>~hA~hB,~h+C~h*D~haE,~hF,~h=H,~hH~hI~hGK,~h;L~hpT~hkV,~h W~hZ~h\,~h]~ha~hb,~hc~he~hNg,~hg~hi~hk,~hk~h)m~hhn~hn~h\o~hlq~hr,~hs~hv<  You see here a +0 club.~hmw~hw _~h;x~hLz~h{,~h|~h~h:,~h~h~h,~h~h~hɑ,~h~h~hF~ht~h.~h-~h ~h+~h~hP~h,~hB~h~h,~h2~h~h,~hq~hY~h~hΫ~hX~h~h,~h~h~hɱ,~h#~h8~h,~hD~h~h#..#.###..#####.#.#.....).##.#.#.#.#.## #........#.## #..#......... #..#....##.## ..######## #....###.#.## #........####.##.# #..... #..@.....##.###...##68.7 (48.0) # #..#.##÷..........# #. ##[###.#.#######...#  ####.#####.## ##..# #...#  # ♣~~~≈~≈.###.###...# #...# ~h8 #.##~~.~~≈.##..#.#..# #...#   #.#~♣.≈..~.##.#.#...#######...##  ##.~....~...##.###.#.............  #..~~..~.≈~♣...# #.#............. ~h>~h.9.9 (49.2~h~h( _Found a ring mail.~h 3~hZ ~ht ~h ,~h_ ~h ~h ,~h ~h7 ~hL ~hm ~h ~h ~h ~h# ~h ~h ~hz ,~hQ ~hP ~h ,~h ~h ~hI ,~h' ~h ~h ~h ~h ~h" ~h& ,~hh' ~h) ~h+ ,~h>- ~h/ ~hw2 ~h2 ~hn4 ~h5 ~hL7 ,~h7 ~h9 ~hC t #. #.####...##.## #. ####..##### #. #.........######## #~h}C #.##.@###........####. #K.........######........ ####.#####.# #..#.##÷. ~hC # #.# ##[###.#.# ####.#####.## #~hH #..# # ♣~~~≈~≈.###.###...# K   kobold (missile, asleep) #.##~~.~~≈.##..#.#..# #.#~♣.≈..~.##.#.#...# ##.~....~...##.###.#..~hK 84.3 (14.4  A kobold comes into view. It is wielding a +0 dagger.~hS .KK)==5.5 (15.6~hX ~hf\ ( _The kobold shouts!~hOD G  #   #  #####   ...#   #.## #  ####..##### #   #.........######## #  #.##.##..###........####  ~h6E #.K....@...######......   ####.#####.# #..#.##÷   # #.# ##[###.#   ####.#####.## ##..  # ♣~~~≈~≈.###.###...   #.##~~.~~≈.##..#.#..   #.#~♣.≈..~.##.  #.~....~...##.###.#.   #..~~..~.≈~♣...# #.#~hG ~hcN B.K~hN :--6.7 (1.2)~huT ~hV ~h      #####   ...#   #.##   ####..#####   #.........#   #.##.##..###.   #..K.######   ####.#####.# #..#.##   # #.# ##[###.#   ####.#####.## ##   # ♣~~~≈~≈.###.###   #.##~~.~~≈.##..#.#   #.#~♣.≈..~.##.#.#   ##.~....~...##.###.#   #..~~..~.≈~♣...# #.#~h~hƧ,((~h-..~h.Q=-7.9~h3~hu6W _The kobold throws a stone. The stone hits you but does no damage.~hU 6    #####  ...#  #.##  ####..#####  #.........#  #.##.##..###.  #..K.######  ####.#####.# #..#.  #. #.# ##[###. ## ####.#####.## ##  # ♣~~~≈~≈.###.###  #.##~~.~~≈.##..#.# ~h  #.#~♣.≈..~.##.#.#  ##.~....~...##.###.  #..~~..~.≈~♣...# #.~hF ~h :.K~hZ E-9.1Kiss of Death~h& ~h"( ~hUR  You hit the kobold.  The kobold is severely wounded.~hR3=7 (0.6~h=W~hXS _The kobold barely misses you.~h 8  You hit the kobold.~h e)~h i6290.3Kiss of Death~hQ ~h J _You kill the kobold!~hC     #####  ...#  #.##  ####..#####  #.........#  #.##.##..###.  #....######  ####.#####.# #..#.  #.. #.# ##[###  ##.####.#####.##   #.♣~~~≈~≈.###.###  #.##~~.~~≈.##..#.  #.#~♣.≈..~.##.#.#  ##.~....~...##.###  #..~~..~.≈~♣...# #~hKJ ~hJ 5-1.5 (1.2~hO ~hS  Things that are here: _a +0 dagger; 4 stones; a kobold corpse~h5I~h8~h:~h?P _~h*A,~huA~hB~hD,~hE~h+G~hI,~hI~hL~hM,~hN~h)O~hO,~hOP~h/Q~hdR,~hR~hPT~hU,~hV~hvX~hZ,~h7[~h4b~hb~hc~hhc~he~hf,~hf~h!i~hj~h/j~hj~hWm~hEn,~hn~hsq~hs~hIs~h t~hx~hz,~h{~h}~h~,~hX~h݁~h,~h~h8~hi,~hY~h~hʐ,~h~h~hu,~h2~h~h,~h~h~h,~h~h~hǞ,~h@~h~hơ,~h<~h~h,~hk~h~h!,~h~h~hJ,~h®~hj~h3,~hı~h~h,~hU~h׸~h},~h~h+~h',~h½~h~h~h~h~h~h,~h~h~h,~ha~h~h,~h~h~h,~h~h~h4~hW~hw~h~hl~h~h~h~h,~hT~h7~h)~hI~h~hK~h,~ho~hO~h@,~h~h~h~h~h~h;  You see here 4 stones.~h ~hE _~h~h~h*,~h~h~h,~hE~h~h',~h|~h~h,~h~h~h|,~h!~hn ~hB ,~h_ ~h ~h ~h# ~h ~hv ~h ,~hW ~h ~h ~h ~ht ~h ~h> ,~h ~h# ~h$ ,~h;% ~h/( ~h() ,~h* ~h, ~h- ,~hV. ~hh2 ;  You see here 4 stones.~h3 ~h3  _~hm4 ~hO: ~h< ~h=< ~h/= ~hB ~h>D ,~hE ~hJ ~hL ,~hL ~hQ ~hNS ~hqS ~h)T ~hX ~hcY ,~hZ ~h\ ~h^ ,~h_ ~ha ~h=d ,~h,e ~hg ~h(i ~hEi ~hi ~hm ~ho ,~hxp ~hUu ~hv ,~hiw ~hwy ~hz ,~h { ~h| ~h} ~h} ~h~ ~hN ~h ,~h( ~hR ~h ,~h ~ht ~hc ~hx ~hӊ ~h ~h ,~h ~h ~hc ,~h ~hD X~h ~h ,~h ~h, ~hb ,~h ~h ~h~ ,~hI ~h ~hե ,~hl ~h4 ~h ~hܩ ~hǪ ~h ~h ~h; ~h ~hԶ ~hk ~h ~h ~h ~h ~h ~hռ ,~he ~hK ~h> ,~h̿ ~h ~h ,~h ~h ~h ,~h ~h ~h! ~h; ~h ~h ~h ~h ~h ~hU ~h ~h ~h ~h ~h ^...............# ...............# #..............# #######.....#### ### #.....# ..# #...ß.# #.### #.._..#### ~h L#...###...ß....######.#.. #....##.....##.# - ##...###....##.#.####S .###......#.##.#.#### ...##........(......# ~h # ....######.....#.##.# .# ~h, <.........####.#.##.##.# S   ball python (constriction, wandering) ~hS ....######.....#.......# ...##.................# ~ho l.###..........#.###.#.#~hu 2801.9 (110.4)~hL }S.S)~h /3.1 (111.6~h ~hm ^ _A ball python comes into view.~h7...# ...# ....# .....####  #.....# # #...ß.# .### #.._..#### ...###...ß....######.#. ....##.....##.#.@..S..# ...###....##.#.####..# ###......#.##.#.#### ##.(....~h######.....#.# .####.#.##.##.# ######.....#..##...........# ###....#.###.#.#~hS~h~hQ_S..~hF4.3 (1.2)Kiss of Death~hA_~h~h i_=9 (0.6~hM A_~h W _You closely miss the ball python.~hU _You barely miss the ball python.The ball python bites you but does no damage.~h(5.5~h~hX _The ball python barely misses you.~hu _You completely miss the ball python.The ball python bites you but does no damage.~hu 2-- 0 6.1Constr ~hP{ ~h} z _The ball python grabs you. The ball python constricts you.~h/T  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.7~hY@_~h*]_ _The ball python constricts you.~hm=  You hit the ball python.~ht1.~h$agic: 5/5 9 67.3Kiss of Death~h6_~hYO _You kill the ball python!~h 3~hA ~h ~h B~h 8--~h ~h ~h ~hj ~h ~h L3==~h ~h ~h ,~h> ~h ~h ~h: ~h ~hx! ~h" ,~h# ~h% ~h>' ~ht' :==~h( ~hR+ ~h1 # J.# ..# .......#### ###.#.....# ..... #...ß.# #.#.# #.._..#### #.#.###.# ~h1 #...ß....######.#.....# #.....##.#......@# -~h2 #....##.#.####..# ....#.##.#.####.....~h*2 .....(......##.### ####.....#.##.##.#~hL2 e####.#.##.##.# ~hm2 J   endoplasm (asleep) ####.....#.......#..~h2 v.....## ........#.###.#.~h2 ,#~hP7 } 16.1 (8.8  An endoplasm comes into view.~h7 ~h= q.J_J~h> I-7.3 (10.0)~hB A_~hE ^ _The endoplasm quivers.~h#...##### ##. # #.. # ... ........# #J. .....#### ###.# .....# ..... ...ß.# #.#.# .._..#### #.#.###.# ...ß....######.#@....# .....##.#.......###### ~h^#....##.#.####..# #.##.#.####..... ......(......##.#### ###.....#.##.##.# ...####.#.##.##.# ###.....#.......#.......#~h~hY.J_~h`18.5 (1.2)~h7_~hA~hS   .# . #...#####.# ..#.. #.... ....# #...#### ###J#........ß.#  _..#### #.#@###.#ß....######.#..... .#.......###### #...#..##.##.#.####..... ~h ......(......##.#### ###.... ...####.#.##.## ###.....#.~hZ ~h a.J_~h (9.7~h 7_~ha ~h~h&a.J_~hB200Kiss of Death~h9_~h~h[  You hit the endoplasm but do no damage.The endoplasm freezes you.~hd2--=1.3 (0.6~h7_~h*% _You are frozen.~h _ You hit the endoplasm.~hg&9~h~h a _The endoplasm is heavily wounded.~h;  You hit the endoplasm.~hb._~hl--702.5Kiss of Death~h~hGM _You kill the endoplasm!~h ~h Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands~h; CC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes~h] SE.Experience and Skills ~h~ #: Browse character dumpF.Monsters ~h ~: Macros helpG.Items ~hį &: Options helpH.Spellcasting ~h %: Table of aptitudesI.~h Targeting /: Lookup descriptionJ.Religion ~h/ Q: FAQK.Mutations ~h_ V: Version informationL.Licence, Contact, History !: Display diagnostics~h M.Macros, Options, Performance Home: This screen~h KN.Philosophy~hʰ 1.List of Character Species2.List of Character Backgrounds~h 3.List of Skills4.~h3 nList of Keys and Commands5.Inscriptions~h` M6.Dungeon sprint modes~hsl------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction~h~hp keys (try both NumLock on and off) or one of the Rogue vi keys  (hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid or  approach. G or Ctrl-G  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembers  old destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-W~hSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing~h---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode.~hj rdirectionIf a monster is in the target square, attack that monster. ~h`j TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. ~hAv Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver).~hRQ  Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembers ~h ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionThis moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o~huse '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement~h Yconfusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands,~h approach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembers~hK  old destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-W~hI~hVI Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing~hW---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode.~hp2direction~hp@If a monster is in the target square, attack that monster. ~hyTabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. ~hGJv Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver).~h]Q Quiver an item, spell, or ability from a menu. ~h |( and )Cycle quiver to next/previous suitable action (item, spell, ability). f~hW V Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.~h Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does not~hWF J interact with the quiver. V ~hF Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- ~hSpells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. ~h-y a Show the ability menu, allowing you to activate an ability or read itsdescription. z ~hy Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z.~hW \Z Cast a spell regardless of available targets. ~h67Resting ---------------------------------------- s, Del, . or Numpad 5Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. ~h5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing,~h magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. ~h~h,~hʔ#...#.# .Kintak the Slasher #...#######.# ..Barachi of Ignis *****. ........##.. #.Health: 22/23 ======================-- ........#... .Magic: 5/5~h:======================== ........##...#AC: 5Str: 13 .....#### ###.#.EV: 9Int: 13 .....#.....SH: 0Dex: 10 ...ß.##.#.#XL:  2 Next: 70% Place: Dungeon:1 .._..#### #.#@###.#Noise: =--------  Time: 822.5 (0.0) ...ß....######.#.....#b) +1 dagger (speed) .....##.#.......######Cast: Kiss of Death ~h#....##.#.####..# ...#.##.#.####..... ......(......##.#### ###.....#.##.##.# ...####.#.##.##.# ###.....#.......#The endoplasm freezes you. _You are frozen.  You hit the endoplasm. _The endoplasm is heavily wounded.You hit the endoplasm. _You kill the endoplasm!~hU_~h4~h~h3~hQ~h?_~h{7_~hx3==-3.5 (1~h^< _You are frozen.  You hit the endoplasm. ~hr_The endoplasm is heavily wounded.  You hit the endoplasm. ~ho_You kill the endoplasm!You start resting. HP restored.~h{3~h|~h}~hg ...  .# .. #...#####.# ..#...#.... ....# #...#~h.#####+####.#.#..# ...........#.ß.#  -_..#### #.#.###.#ß....######.#.....# ......###### #...#..##.##.#.####..... g   goblin (asleep) ......(.....#### ###.... ...####.#.##.##~h5&0~h .g_g4.7 (1.2~h~hqs _A goblin comes into view. It is wielding a +0 club.~hx4 .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###### .#.....(#.#### #.##.#~hXI .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###.#.....(#.#.##.#~h~hG~hB_~hr+] _A goblin is nearby!~h4 .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###### .#.....(#.#### #.##.#~h v .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###.#.....~h (#.#.##.#~h 7_~h͆ ~hË ~h9 ] _A goblin is nearby!~hQf4 .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###### .#.....(#.#### #.##.#~hZ .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###.#.....(#.#.#~hM#.#~hؿ~h1~hJB_~hb] _A goblin is nearby!~hq .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###### .#.....(#.#### #.##.#~h~h`YI .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###.#.....(#.#.##.#~h]A_~h^~ha:_~hb] _A goblin is nearby!~hzP .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ~hP###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# ~hP[.###### .#.....(#.#### ~hQ5#.##.#~h .. ...  g# ..  ##.# ..  #...#.  ... .  #...# ###+####.#.#  ...........#  #.#@#_ #.#.###.# #.....# .###.#.....(#.~h#.##.#~h9_~hu~hشB_~h] _A goblin is nearby!~h~hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents ~hobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.~hڜExploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump~hF.Monsters ~: Macros helpG.Items ~hN&: Options helpH.Spellcasting %: Table of aptitudesI.~h}Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version information~h˝L.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance ~hHome: This screenN.Philosophy1.List of Character Species~h2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes~h~h~h #...#.. ...Kintak the Slasher #...#g# ..Barachi of Ignis *****. #...#######.# ..~h QHealth: 23/23 ======================== ........##...#.Magic: 5/5======================== ........#~h... .AC: 5Str: 13 ........#~hH#...#EV: 9Int: 13 ~hg.....######+####.#.#SH: 0Dex: 10 ~h.....# ...........#XL:  2 Next: 70% Place: Dungeon:1 ~h@...ß.##.#@#~hsNoise: ---------  Time: 824.7 (0.0) ~h.._..#### #.#.###.#b) +1 dagger (speed) ~h...ß....######.#.....#Cast: Kiss of Death ~h}.....##.#.......###### #....##.#.####..# ~h-...#.##.#.####.....g   goblin ~hIX......(......##.#### ~he###.....#.##.##.# ...####.#.##.##.# ~h_A goblin comes into view. It is wielding a +0 club. _A goblin is nearby! _A goblin is nearby! ~h_A goblin is nearby! _A goblin is nearby! ~hP_A goblin is nearby!~h~hl~hB_~h~ho ~h .g_5.7 (1 _~h :_~h! ~h ~h`S.g_~h&6~h~h~hM~h^.g_~hq&7~hB_~h~h ~h4 L.g8~h8 ~h7 ~hv~h~Z.g_~h~&9~h~ht~h{~hS&.g~hI<30Kiss of Death~h~hb~hD A_~hkD 5=1.3 (0.6~h J ~hK _is nearby! _You hit the goblin but do no damage. The goblin closely misses you.~h.# _ You hit the goblin.~h#&9~h'~hh*a _The goblin is moderately wounded.~hN< _You hit the goblin but do no damage.The goblin is moderately wounded.~h = (2.5~hB ~h#E = _The goblin hits you but does no damage.~h _ You hit the goblin.~h(3.1~hX~h_ _The goblin is severely wounded.~h[|8  You hit the goblin.~h)_57Kiss of Death~hB_~hJ _You kill the goblin!~h?M ~hܗ. ...  .# .. #...#####.##..#...#.~h>........# #...#####+####.#..# ........@..#.ß.# ######.#.### ~h _..#### #.#.### ...ß....######.#.....##.~hK-4.9 (1.2~h2_~h  Things that are here: _a +0 club; a goblin corpse~hG CTRL~h ~h 8-~h 4_~hW F _Unknown command.~hjA_~h3~h,~hF _Unknown command.~h SHIFT~hƐ~h9~h~hF _Unknown command.~h19_~h1~hV62_~h9F _Unknown command.~hgA_~h^h~hm4_~hpF _Unknown command.~h3~hS~h~h>~h*: _~h: ^.#### . .  .. .... #...#  .# .... #...######.##.....##...#........# #.........[...# #6.1..######+####.#....# ........)..# ...ß.# ######.#.### .._..#### #.#.###.##~ha#~h#-7.3 (2.4~hU'8_~h(]Unknown command. _Found a robe.~hX 3~h ~hR ~h ,~h ,~ho ,~hZ ~h ~h5 ,~hl ~h ~h ,~h ~h ~h ,~hJ ~h ~h ,~h ~h ~h G.......# #.####.#### .#.####.# ........# ...###### ### ~h@ )...# ##### ..$# ...##....w# .# #.@.# ....# ##.## ....~hw ##### ##.##.........# ##...#.....~h .....# #.........[#....# ##...#.....#~h w   dart slug (asleep)######+####.#.#.....# ~h ....# ........)..# #####~h; ß.# ######.#.###~hc .44.5 (7.2~h" mw.w~h# -5.7 (8.4~h) ~h:, \ _A dart slug comes into view.~hZ#.####.##.# ..........# #.####.#### #.####.# ....#  ###### #### ##### ..$.r# #...##...w# ~h #..@........# #...##.....## ##.## .....###### #.##.....### ##...## #.........[# ..# ##...#.....# ~hp~r   quokka (asleep)######+####.#.#.....#.# ........)..# #####~h/~h~hr.w.r~h-6.9 (1.2~ho _A quokka comes into view.~h9.####.##.# # .####.#### .####.# # ###### ###.## ##### ..$r.## #...##..w...## #.## #...##.....## ##.## .....# ##### ##.##.....### ##...#.....## #.........[# # ##...#.....# ######+####.## .~h;~hVCBr.~hJD(8.1~hL~h%N~h_@####.##.# # ####.#### ####.# # .. ###### #####.# # ##### ...r..# # #...##..w...# # #.# # #...##.....## # ##.## .....# ##### ##.##.....### ##...#.....## #.........[# # ##...#.....# ######+####.#.#.....## .)..# #####~hA~h8Hw$r.w~h=I(9.3~hP~hR~h.####.##.#.# .####.#### .####.#.# .. .###### #####.# .# ##### ...$..# .# #...##.r....# .# #...@..w....# .# #...##.....## .# ##.## .....# .##### ##.##.....##.# ##...#.....#.# #.........[#.# ##...#.....# ..######+####.#.#.....# ..# .)..# #####~hB~h~h4"ow.r.~h")50.5~h(~h)~h ..  #####.#  ##### ...$..#  #...##w.....#  #...@.r.....#  #...##.....##  ##.## .....#  ##.##.....##  ##..#  #..~h [#  ##   )..# ##### ~hS]..  #####.#  ##### ...$..#  #...##w.....#  #...@.r.....# ~h] #...##.....##  ##.## .....#  ##.##.....## ##..# #..[#  ##~h4^z  )..# ~he~hJf~hl~hnd _There are monsters nearby!~h ,~h m.rw~hy :19-----~h -=10~h Kiss of Death~hF ~h + _The quokka bites you.~h7~h7-2.1 (0.6~h=~h@Z _You hit the quokka but do no damage.~h9! ~h! &7~h) ~h, _You closely miss the quokka. The quokka barely misses you.~hY  You hit the quokka.  The quokka is moderately wounded.~hY(3.3~hZ]~h^L _The quokka misses you.~h_Y  You miss the quokka.~hD-----9~hײ~ha _The quokka is moderately wounded.~hm  You barely miss the quokka.The quokka is moderately wounded.7--4.5~hu~hlx+ _The quokka bites you.~hy  You hit the quokka.  The quokka is almost dead.~hA (5.1~h6 ~h > _The quokka bites you but does no damage.h   You closely miss the quokka.The quokka is almost dead.hw&7h" hy"M_The quokka barely misses you.h|Y  You miss the quokka.h}(6.3h҃h,Z _The quokka is almost dead.hl  You hit the quokka but do no damage.The quokka is almost dead.hmA--9h{i _The quokka barely misses you.h8  You hit the quokka.hhNDw.h1837.5hwhJ _You kill the quokka!h%;  You hit the dart slug.h(8.1hh7 _The dart slug is lightly wounded.h(  You hit the dart slug but do no damage.The dart slug is lightly wounded.ht  The dart slug launches a dart at you.hG<7hTJhM- _The slug dart hits you.h1e  You hit the dart slug.h(9.3hh&d _The dart slug is moderately wounded.hy:  You hit the dart slug but do no damage.The dart slug is moderately wounded.9h?hAW _The dart slug closely misses you.hVe  You hit the dart slug.hW)60.5hN]h_b _The dart slug is severely wounded.h ho   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6   9%  +2   h + Spellcasting 2.3   2%   0          h G b - Unarmed Combat   0.0    +1   i + Conjurations 3.5   9%  +1       j - Necromancy   0.0    -1   c + Short Blades   2.2  12%  +1       d * Long Blades   4.2  32%  +2               e * Armour   0.2  29%  +2  h2     f + Dodging2.2   7%  +1       g - Stealth   0.0     0      hW             h{         h a    h         h         h l    h;         hZ a    h The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  h [?] Help[=] set a skill target  h [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  h  [!] training|cost|targets hq 125128 d - Long Blades   4.2   449 hc7141*30377hS ' b - Unarmed Combat 0.0 j - Necromancy 0.0  c * Short Blades 2.2  d - Long Blades 4.2  e * Armour 0.2  g - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsh% Spellcasting Being skilled in Spellcasting slightly increases the success rate and spell power of all spells, along with increasing your magical reserves. Training Spellcasting also gives you more spell slots to spend on new spells.h4 a  Skill  Level Train  Apt Skill  Level Train  Apt a + FightinghV5 v2.6  11%  +2   h + Spellcasting 2.3   4%   0             h5  b - Unarmed Combat 0.0    +1   i + Conjurations 3.5  11%  +1        j - Necromancy 0.0    -1  c * Short Blades 2.2  30%  +1      d - Long Blades4.2    +2  h5         h6 z    e * Armourh76 *0.2  37%  +2      f + Dodgingh[6 +2.2   7%  +1      g - Stealthh6 d0.0     0          h6 a    h6             h7 !            h27         hY7 _    h7 e            Press the letter of a skill to read its description.  h7 Press ? for a general explanation of skilling and the various toggles.  [?] Helph7 [a-z] skill descriptions  h#8 }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh< b - Unarmed Combat   0.0 j - Necromancy   0.0 c * Short Blades   2.2 d - Long Blades   4.2 e * Armour   0.2 g - Stealth   0.0The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.Help=] set a skill targeth hh.####.##.#Kintak the Slasher .........#Barachi of Ignis *****. .####.####Health: 17/23 =================------- .####.#Magic: 5/5======================== ......#..AC: 5Str: 13 .###########.#EV: 9Int: 13 .###### ...$..#SH: 0hMDex: 10 .##...##......#XL:  2 Next: 83% Place: Dungeon:1 .##...@w......#Noise: =--------  Time: 860.5 (0.0) .##...##.....##b) +1 dagger (speed) .#h##.## .....#Cast: Kiss of Death .#######.##.....## .....# ##...#.....# h.....# #.........[#w   dart slug .....# ##...#.....# ..######+####.#.#.....# ..# ........)..# ##### _The dart slug is moderately wounded.You hit the dart slug but do no damage.The dart slug is moderately wounded. h_The dart slug closely misses you.You hit the dart slug. _The dart slug is severely wounded.h! h h%hM'h h l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightingh '2.6  11%  +2   h + Spellcasting 2.3   4%   0          h  b - Unarmed Combat   0.0    +1   i + Conjurations 3.5  11%  +1      h* j - Necromancy   0.0    -1  hP  c * Short Blades   2.2  30%  +1  hg S    h " d - Long Blades   4.2    +2      h j    hƒ S    h  e * Armour   0.2  37%  +2      f + DodginghB 2.2   7%  +1       g - Stealth   0.0     0          hh a    h         h _    h         h“ a    hד _    h         h         h. T    hD The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  h\ [?] Help[=] set a skill target  h [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  h [!] training|cost|targetshhKh#h.####.##.#Kintak the Slasher .........#Barachi of Ignis *****. .####.####Health: 17/23 =================------- .####.#h%$3Magic: 5/5======================== ......#..AC: 5Str: 13 .###########.#h$EV: 9Int: 13 .###### ...$..#SH: 0Dex: 10 .##...##......#h$XL:  2 Next: 83% Place: Dungeon:1 .##...@w......#Noise: =--------  Time: 860.5 (0.0) .##...##.....##h%b) +1 dagger (speed) .###.## .....#Cast: Kiss of Death h*%q.#######.##.....## hL%.....# ##...#.....# ho%.....# #.........[#w   dart slug h%n.....# ##...#.....# ..######+####.#.#.....# h%q..# ........)..# ##### h%_The dart slug is moderately wounded.You hit the dart slug but do no damage.h%>The dart slug is moderately wounded. h&{_The dart slug closely misses you.You hit the dart slug. hE&M_The dart slug is severely wounded.h-hk-hx4h{6h? N Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 36% 2  b - HailstormConjuration/Ice 58% 3  c - Rending BladeConjuration/Forgecraft 94% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h %h%h.####.##.#Kintak the Slasher .........#Barachi of Ignis *****. .####.####Health: 17/23 =================------- .####.#Magic: 5/5======================== ......#..AC: 5Str: 13 .###########.#EV: 9%h]Int: 13 .###### ...$..#SH: 0Dex: 10 .##...##......#XL:  2 Next: 83% Place: Dungeon:1 .##...@w......#Noise: =--------  Time: 860.5 (0.0) .##...##.....##b) +1 dagger (speed) .###.## .....#Cast: Kiss of Death %hu.#######.##.....## .....# ##...#.....# .....# #.........[#%hw   dart slug .....# ##...#.....# %h..######+####.#.#.....# ..# ........)..# ##### %h_The dart slug is moderately wounded.You hit the dart slug but do no damage.%h2The dart slug is moderately wounded. _The dart slug closely misses you.%hYou hit the dart slug. _The dart slug is severely wounded.%hz' #### ##.##.....###...#.....#.........[#w   dart slug...# ##..#####+####.#.#..... ..# ........)..# #####  Okay, then.%hJ(%h`/%h1. _%h%h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6  11%  +2   h + Spellcasting 2.3   4%   0           b - Unarmed Combat   0.0    +1   i + Conjurations 3.5  11%  +1       j - Necromancy   0.0    -1   c * Short Blades   2.2  30%  +1       d - Long Blades   4.2   [3%h9;49m +2               e * Armour   0.2  37%  +2      f + Dodging2.2   7%  +1       g - Stealth   0.0     0                                   %h3O                           The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&hc  9 h * Spellcasting   2.3  16 8273'h_11 h - Spellcasting   2.3   11329,h  9 i * Conjurations   3.5  1928682h32h:2hBc.####.##.#Kintak the Slasher .........#Barachi of Ignis *****. .####.####Health: 17/23 =================------- .####.#Magic: 5/5======================== ......#..AC: 5Str: 13 .######2h{B|#####.#EV: 9Int: 13 .###### ...$..#SH: 0Dex: 10 .##...##......#XL:  2 Next: 83% Place: Dungeon:1 .#2hB#...@w......#Noise: =--------  Time: 860.5 (0.0) .##...##.....##b) +1 dagger (speed) .#2hC,##.## .....#Cast: Kiss of Death .#######.##.....## .....# ##...#.....# .....# #.........[#2hkCw   dart slug .....# ##...#.....# ..######+####.#.#.....# ..# ........)..# #####You hit the dart slug but do no damage.The dart slug is moderately wounded. 2hC_The dart slug closely misses you.You hit the dart slug. _The dart slug is severely wounded. _Okay, then.2h,J2hJ2hP2h.R3h3h|  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6   9%  +2   h - Spellcasting   2.3     0          3h b - Unarmed Combat   0.0    +1   i * Conjurations   3.5  19%  +1       j - Necromancy   0.0    -1   c * Short Blades   2.2  28%  +1       d - Long Blades   4.2    +2               e * Armour   0.2  36%  +2      f + Dodging2.2   8% [33h9;49m +1       g - Stealth   0.0     0                          3hN!            3h                    3hl    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help3h%G[=] set a skill target  3hs}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets6h@6h6hT.####.##.#Kintak the Slasher .........#Barachi of Ignis *****. .####.####Health: 17/23 =================------- .####.#Magic: 5/5======================== ......#..AC: 56h(Str: 13 .###########.#EV: 9Int: 13 .###### ...$..#SH: 0Dex: 10 .##...##......#XL:  2 Next: 83% Place: Dungeon:1 .##...@w......#6hSsNoise: =--------  Time: 860.5 (0.0) .##...##.....##b) +1 dagger (speed) .###.## .....#Cast: Kiss of Death .#######.##.....## 6h.....# ##...#.....# .....# #.........[#w   dart slug .....# ##...#.....# 6h..######+####.#.#.....# ..# ........)..# #####You hit the dart slug but do no damage.The dart slug is moderately wounded. _The dart slug closely misses you.You hit the dart slug. _The dart slug is severely wounded. _Okay, then.6h|6h6hz6h6h  You hit the dart slug.1.1 (0.66hv 6h ] _The dart slug is almost dead.7h`;  You hit the dart slug.7h2h1.7hh7h|o.####.##.#Kintak the Slasher .........#Barachi of Ignis *****. .####.####Health: 17/23 =================------- .####.#Magic: 5/57hoe======================== ......#..AC: 5Str: 13 .###########.#EV: 9Int: 13 .#7hp##### ...$..#SH: 0Dex: 10 .##...##......#XL:  2 Next: 100% Place: Dungeon:1 .#7h4pZ#...@.......#Noise: =--------  Time: 861.7 (0.6) .##...##.....##7hLpb) +1 dagger (speed) .###.## .....#7hdpDCast: Kiss of Death .#####7h{p\##.##.....## 7hp.....# ##...#.....# 7hp.....# #.........[# .....# ##...#.....# 7hp..######+####.#.#.....# 7hp..# ........)..# #####You hit the dart slug. 7h%q_The dart slug is severely wounded. _Okay, then.You hit the dart slug. _The dart slug is almost dead.You hit the dart slug.7h;r 7hVr_You kill the dart slug!You have reached level 3!7hz/  --more--8h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? yhbN  Uppercase letters only, please.zh 21/28=6/65103 0% Kiss of Deathzh zh  zh< G_You feel stronger. x2{h;`n####.##.# # ####.#### ####.# # .. ###### #####.# # ##### ...$..# # #...##......# # #.# # #...##.....## # ##.## .....# ##### ##.##.....### ##...#.....## #.........[## ##...#.....#######+####.#.#.....## .)..# #####{hd{h4e<-2.9 (1.2 _{hPj{hk{h.##.# # .#### .# ### ..  ######.#  ######...$..# {hG #...##......#  #.#  #...##.....##  ##.###.....#  ##.##.{h# ##...#.....## #.........[## ##...#.....# ######+####.#.#.....# # .)..#.#####{h`{h8?2={h;-4.1{h@{h{hp.##.# ##.##.# ......# .#### ##.# ## ...#  .. #### ######.# ######...$..# #...### #...... #...##.....# ##.#### ### ##.....## ##...### #.........[# ..# ##...####+####.#.#.....#{h{hr(5.3{h{h|hY..##.### #.##.# #.##.# .....# .#### #.# ## ..#  .. ### ######.# |hI######..@$..# #...### #...... #...##.....# ##.#### ## #.##.....#|hM # ##...### #.........[# .# ##..|h !|h|hF(6.5|h|h|hy7>##.### .##.# .##.# # .#### .# ## # ..  ######.# ######...@..# |h8Z#...##......# #...# ## ## |hs>|hV?V3=7.7|hED|hI|hJ+8.7 (2|hN|h+Q> _You now have 59 gold pieces (gained 10).}hc#}h@'4==}h(,}h)}h,,}h-}hQ/,}h0}h2}h3h5==}h4}h5}h6}h(7}h9,}h:}h;,}h"=}h>}h>9=}h?}h_B}hBK6=}hC}h^E,}hpF}h(H}hNH}h:I}h&K,}hN}hAQ}hQa7==}hR}h7T,}hOU}hV,}h7X}hY,}h[}h\}h\h8==}h5k}h2mB}h^q,}hq}hq9=}hr}h-u}hqv,}h$w}hx}hy,}hNz}h{}h|,}h=}}hp~}h}h}h}hk}hn}h}h}h>}h,}h}hn}h,}h}h}h}h/}hԐ}hQ}h}h}hf}h}h,}h}hY}h}h}he}h}h^}h}hߝ}hƟ}h,}hܡ}h }he}h}hX}h}h٧}h}h}hQ}h"v   ######## }hi #......#  ######.####.# }h ######......# #.#  #...##......# #.# }h  #...........# ##.## }hQ #...##.....####.#.######  ##.###.....# #@###.....#  912.7 (44.}h$ 0)##.##.....## ##>#.####.#  ##...#.....# #### }hJ#.........[#  ##...#.....# }h= ###.#.#.....#    ...)..#.#####    #.#.###  }hβ  #.#.###.#   }h}h}h.3.9 (45.2}h}h; _Found a stone staircase leading down.~hL3~h~h ~h~h~h~hR  There is a stone staircase leading down here.~h~h$ _~hA~h~h,~h~h~h,~h9~h~h,~h ~hB~hk,~h~h~h6,~h~h ~h,~h~h[~h~h(~hc~hX~h'~hi~h~ht~hL~h~h~h~h,~h~h7 _You open the door.~h3~hj~h?@  There is an open door here.~h;~h{5Water ~h~he> _You enter the deep water.~h~h  ~hy~h~h73~h~h~h~~h~h?~he~h,~h ~h ~h...........# ##.## ...##.....####.#.######  #.###.....# #.###.....#  #.##.....## ##>#.####.#  ~hu\...#.....# ########'#  ........[# #≈≈≈≈≈##  ...#.....# #....≈#  .#.#.....# #....≈#  )..#.##### #@...≈#  .### #>..'######  .###.# #B###  .....# ~h| ######  #  B   giant cockroach (asleep) ###  ~h  ~hI 35.3 (21.4  You open the door.~hB.B~h,6.3 (22~hj%~h( _A giant cockroach comes into view. _Found a stone staircase leading down.h#...#####.#.###### ##.###.....# #.###.....# #.# ##>#.####.# ..#.....# ########'# ......[# #≈≈≈≈≈## #...#.....# #....≈# #.#.#.....# #....≈# )..#.##### #####....≈# h#.### #>B.@###### #.###.# #.#### #.....#  ###### .#  .... #### .#  .# hh:.Bh=P7.5 (1.2)Kiss of Death _hhsQ _There is an open door here.h A  You hit the giant cockroach.h g†h t4=8.1 (0.6Kiss of Deathh، h͎ = _You kill the giant cockroach!h hR _hz h h^ h k  You see here a giant cockroach corpse.h- he  _h h% h ,h h R  There is a stone staircase leading down here.h h  _h h h ,h h h ,h hy! h" ,h# h\% h% ,hF& h' h' ,h' h( hd) h) ,h+ h+ ,h+ h, hK- ,h- h. h*/ hS/ h/ h0 h-1 hS1 h1 h2 h3 h4 h4 h6 h6 h6 hK7 h,8 h8 h9 hU9 h; hm< ,h< h= h> ,hh? h@ h@A hoA hA hB hC ,hD hF hUH ,h,I hJ h`L ,hM hJO hP hP hR hS hkU ,hV hmX hY ,h\ h^ h` ,hXc hh h#j ,hj hl hn hn h,p hr hs ,hRu hv hw ,h\y hd{ h#} ,hi~ hE h ,h3 hf hb ,h hҊ h ,h h h3 ,hn h 7 _You open the door.h h h h h, ,h h @  There is an open door here.h =Water hW hb hJ > _You enter the deep water.h ?Water hp h( hN h2 SWater hd h h h ?Water h h/ hN h{ hb hT 7 _You open the door.h >h h @  There is an open door here.h h  _h h hI ,h* h& h h h h\ h h h h| h ,h h @  There is an open door here.hc h ?Water h h A _You enter the shallow water.h} h =Water h h  h* UWater h h hT h 5Water h h h >hJ h& @  There is an open door here.ha h  _h! h$ h;& hr& h' h + h, h, h4/ h1 h3 h3 hD5 h9 h; ,h<@ hB hD ,hJ ,hK ,hK hqO h)Q ,hKR hVU hW h>W hX hZ h&] ,h^ h` ha ,h6b h6e hf ,hg hj hl ,hm hNp hr ,hs hv hMx ,h h hՉ 2The floor.h6hA.##≈≈≈≈...##.##..#.#Kintak the Slasher ##....≈...##.##.##.#Barachi of Ignis *****. ##.≈≈≈≈...##.......##Health: 28/28 ========================#........####......#Magic: 6/6========================##.......# #..###.#AC: 5hStr: 15#.......# #...##.#EV: 10Int: 13 ###.......# #.#.##.#SH: 0Dex: 10 .########### #.#.##.#XL:  3 Next:  4% Place: Dungeon:1 .# #.......# #..@...#Noise: ---------  Time: 1056.5 (10.8) .# #.#####.# ###.####hTb) +1 dagger (speed) .###.......#####.#Cast: Kiss of Death .....)..#.....##.# ####.##.#........##.##.#÷....#####....[....###.####.#####......# _You enter the shallow water. _There is an open door here.  Things that are here: _a hobgoblin skeleton; a frilled lizard skeleton _Done exploring. h_Done exploring.hhh6h.##≈≈≈≈...##.##..#.#Kintak the Slasher ##....≈...##.##.##.#Barachi of Ignis *****. ##.≈≈≈≈...##.......##Health: 28/28 ========================#........####......#Magic: 6/6========================##.......# #..###.#AC: 5Str: 15#.......# #...##.#EV: 10Int: 13 ###.......# #.#.##.#SH: 0Dex: 10 h.########### #.#.##.#XL:  3 Next:  4% Place: Dungeon:1 .# #.......# #..@...#Noise: ---------  Time: 1056.5 (0.0) .# #.#####.# ###.####b) +1 dagger (speed) .###.......#####.#Cast: Kiss of Death .....)..#.....##.# ####.##.#........##.##.#÷....#####....[....###.####.#####......#Things that are here: _a hobgoblin skeleton; a frilled lizard skeleton _Done exploring. _Done exploring.  Press: ? - help, v - describe, . - travelThe floor.h[Tl @  You can't see that place.h2 -  hp6  h&-  h 6  h5 d #  [a rock wall.]h 7##h| @##h Q.#the floor.]hP#.a rock wall.]hk>P#.the floor.]hrO.#a rock wall.]h_S # h*19  hԹ9  h9  hY@9  h\9  h -  hP >  h >  h3O >  h >  h S =  h| 9  h^{ .##≈≈≈≈...##.##..#.#Kintak the Slasher ##....≈...##.##.##.#Barachi of Ignis *****. ##.≈≈≈≈...##.......##Health: 28/28 ========================h@| #........####......#Magic: 6/6========================##.......# #..###.#AC: 5Str: 15#.......# #...##.#EV: 10Int: 13 ###.......# #.#.##.#SH: 0Dex: 10 .########### #.#.##.#hV} XL:  3 Next:  4% Place: Dungeon:1 .# #.......# #..@...#Noise: ---------  Time: 1056.5 (0.0) .# #.#####.# ###.####b) +1 dagger (speed) .###.......#####.#Cast: Kiss of Death .....)..#.....##.# ####.##.#........##.##.#÷....#####....[....###.####.#####......# _a hobgoblin skeleton; a frilled lizard skeleton _Done exploring. _Done exploring.  h} [Press: ? - help, . - travelYou can't see that place.h~ hi h . _hM^ .##≈≈≈≈...##.##..#.#Kintak the Slasher ##....≈...##.##.##.#Barachi of Ignis *****. ##.≈≈≈≈...##.......##Health: 28/28 ========================#........####......#Magic: 6/6========================##.......# #..###.#AC: 5Str: 15#.......# #...##.#EV: 10Int: 13 ###.......# #.#.##.#SH: 0Dex: 10 .########### #.#.##.#XL:  3 Next:  4% Place: Dungeon:1 .# #.......# #..@...#Noise: ---------  Time: 1056.5 (0.0) .# #.#####.# ###.####b) +1 dagger (speed) .###.......####[h_ 33m#.#Cast: Kiss of Death .....)..#.....##.# ####.##.#........##.##.#÷....#####....[....###.####.#####......# _Done exploring. _Done exploring.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelThe floor.h- 6.@h6..h:6..hkL#.  A rock wall.h&\ .# _Done exploring.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travelYou can't see that place.  [the floor.]h @..h W#.a rock wall.]h?X.#the floor.]h! .., v - describe, . - travelThe floor.hIE#.  A rock wall.h~##  You can't see that place.  [a rock wall.]hqrQ.#the floor.]hnP#.a rock wall.]h"b7##hQ.#the floor.]hL7..h35..hv O.#a rock wall.]h\, 5##h P#.the floor.]h O.#a rock wall.]h ##, v - describe, . - travelA rock wall.h O#.The floor.hY ..  You can't see that place.  [the floor.]h>O.#a rock wall.]hP#.the floor.]hJ-O.#a rock wall.]hbS # h69  hS9  h9  hz9  h9  hoc9  h9  hZ9  h9  hI9  h=-  h\-  hN-  hu-  h-  h-  hq-  hs-  h`-  h/-  h} .##≈≈≈≈...##.##..#.#Kintak the Slasher ##....≈...##.##.##.#Barachi of Ignis *****. ##.≈≈≈≈...##.......##Health: 28/28 ========================#........####......#Magic: 6/6========================##.......# #..###.#AC: 5Str: 15#.......# #...##.#EV: 10h: Int: 13 ###.......# #.#.##.#SH: 0Dex: 10 .########### #.#.##.#XL:  3 Next:  4% Place: Dungeon:1 .# #.......# #..@...#Noise: ---------  Time: 1056.5 (0.0) .# #.#####.# ###.####b) +1 dagger (speed) .###.......#####.#Cast: Kiss of Death .....)..#.....##.# ####.##.#........##.##.#÷....#####....[....###.####.#####......# _Done exploring.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travelYou can't see that place.h h h. . _h|jhkhmh$o> _Unknown command.h!&k.##≈≈≈≈...##.##..#.#Kintak the Slasher ##....≈...##.##.##.#Barachi of Ignis *****. ##.≈≈≈≈...##.......##Health: 28/28 ========================#........####......#Magic: 6/6h&P========================##.......# #..###.#AC: 5Str: 15#.......# #...##.#EV: 10Int: 13 ###.......# #.#.##.#SH: 0Dex: 10 .########### #.#.##.#XL:  3 Next:  4% Place: Dungeon:1 .# #.......# #..@...#h~'Noise: ---------  Time: 1056.5 (0.0) .# #.#####.# ###.####b) +1 dagger (speed) .###.......#####.#Cast: Kiss of Death .....)..#.....##.# ####.##.#........##.##.#÷....####h(#....[....###.####.#####......# _You can't see that place.  Press: ? - help, . - travel _You can't see that place. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.h6.@h]6..h_6..hR L#.  A rock wall.hd.#  Press: ? - help, . - travel _You can't see that place.Unknown command.  Press: ? - help, . - travelYou can't see that place.  [the floor.]h. 5.##≈≈≈≈...##.##..#.#Kintak the Slasher ##....≈...##.##.##.#Barachi of Ignis *****. ##.≈≈≈≈...##.......##Health: 28/28 ========================#........####......#Magic: 6/6========================##.......# #..###.#AC: 5Str: 15#.......# #...##.#EV: 10Int: 13 ###.......# #.#.##.#SH: 0Dex: 10 .########### #.#.##.#XL:  3 Next:  4% Place: Dungeon:1 hv .# #.......# #..@...#Noise: ---------  Time: 1056.5 (0.0) .# #.#####.# ###.####b) +1 dagger (speed) .###.......#####.#Cast: Kiss of Death .....)..#.....##.# ####.##.#........##.##.#÷....#####....[....###.####.#####......#Press: ? - help, . - travel _You can't see that place. _Unknown command.Press: ? - help, . - travelYou can't see that place.  [the floor.]hp 3hs hO h" _hY$ h& ,h& h' h) ,h) h* h+ ,h+ hj0 ......####.#.##.##.# .######.....#.......#............. #..#.###.#.# ..#.###÷#.# h0 t.##≈≈≈≈...##.##..#.# ....≈...##.##.##.# ##.≈≈≈≈...##.......#  #..###62.5 (6  ##.......# #..###. h1 #.# #...##.# ###.......# #.#.##.# h51 c.########### #.#.##.# .# #.......# #......# .# #.#####.# ###.#### hg1 n.###.......#####.# .....)..#.....##.#h 2 h6 h7 h5@M######....########## .......####.#.##.## .######.....#. ##........## #...#.###.#.# ..#.......##.###÷#.# .##≈≈≈≈...##.##..#.h|6G...##.##.# ##.≈≈≈≈...##....@..##.###.....  #.###.##.......# #...##.#...#hw:h;-3.7 (1.2h?hjAhC _40h .######.....#.##.##.# ########## Kintak the Slasher .......####.#.##.##.#Barachi of Ignis *****. .######.....#.......#Health: 28/28 ======================== ##.................##Magic: 6/6======================== #..........#.###.#.#AC: 5Str: 15 ..#.......##.###÷#.#EV: 10Int: 13 .##≈≈≈≈...##.##..#.#SH: 0Dex: 10 hQ##....≈...##.##.##.#XL:  3 Next:  4% Place: Dungeon:1 ##.≈≈≈≈...##....@..##Noise: ---------  Time: 1064.7 (0.0)  #........####......#b) +1 dagger (speed)##.......# #..###.#Cast: Kiss of Death#.......# #...##.# ###.......# #.#.##.# .########### #.#.##.# .# #.......# #......# h.# #.#####.# ###.#### .###.......#####.# _Unknown command.Press: ? - help, . - travelYou can't see that place. hu_[the floor.]  Press: ? - help, v - describe, . - travelThe floor.h Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.hиCtrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range hZc^ : cycle through traps p : fire at Previous target (also f) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you h{e : create/remove travel exclusion Firing mode ('f' in main): hVQ : choose fire action. h( : cycle to previous suitable action ) : cycle to next suitable action.h`s.######.....#.##.##.# ########## Kintak the Slasher .......####.#.##.##.#hs#Barachi of Ignis *****. .######.....#.......#Health: 28/28 ======================== ##.................##Magic: 6/6======================== #..........#.###.#.#AC: 5Str: 15 ..#.......##.###÷#.#EV: 10Int: 13 .##≈≈≈≈...##.##..#.#SH: 0Dex: 10 ht##....≈...##.##.##.#XL:  3 Next:  4% Place: Dungeon:1 hta##.≈≈≈≈...##....@..##Noise: ---------  Time: 1064.7 (0.0)  #........####......#b) +1 dagger (speed)##.......# #..###.#Cast: Kiss of Death#.......# #...##.# ###.......# #.#.##.# .########### #.#.##.# .# #.......# #......# .# #.#####.# ###.#### .###.......#####.# ht_Unknown command.Press: ? - help, . - travelYou can't see that place. _[the floor.]  hEuZPress: ? - help, v - describe, . - travelThe floor.h.######.....#.##.##.# ########## Kintak the Slasher h6.......####.#.##.##.#Barachi of Ignis *****. .######.....#.......#Health: 28/28 ======================== ##.................##Magic: 6/6======================== #..........#.###.#.#hzAC: 5Str: 15 ..#.......##.###÷#.#EV: 10Int: 13 .##≈≈≈≈...##.##..#.#SH: 0hDex: 10 ##....≈...##.##.##.#XL:  3 Next:  4% Place: Dungeon:1 ##.≈≈≈≈...##....@..##hNoise: ---------  Time: 1064.7 (0.0)  #........####......#b) +1 dagger (speed)h##.......# #..###.#Cast: Kiss of Death#.......# #...##.# h]###.......# #.#.##.# .########### #.#.##.# .# #.......# #......# .# #.#####.# ###.#### .###.......#####.#Press: ? - help, v - describe, . - travelĥ'The floor.h/l @  You can't see that place.h>"-  ha-  hr>  h'1-  hhE,  h-  hnK>  h|G#  [a rock wall.]hD ##h W, v - describe, . - travelA rock wall.hP.#The floor.hV@..hc-..ho-..h-..hF#.  A rock wall.hN7##hVX.#The floor.hE#.  A rock wall.hO#.The floor.h9..hc P#.  A rock wall.h/g T#.The floor.hU -..h Z.#A rock wall.hMO 7##hb o#   You can't see that place.hK H#  [a rock wall.]h ;##h# R.#the floor.]h{C ;..hR 7..h&a 7..hwt V.#a rock wall.]hM W#.the floor.]h8 7..hG P#.a rock wall.]h Z # h G# [a rock wall.]h8MU# .the floor.] h2EC..hsM.#a stone wall.]h R#.the floor.]hW 5..hf 5..h 9..hb 5..h 5..h 5..h 9..h O.#a rock wall.]h 5##h" P#.the floor.]h1 S.#a rock wall.]hJ@ ##, v - describe, . - travelA rock wall.hO O#.The floor.hu] ..#  You can't see that place.  [a rock wall.]hj P#.the floor.]hFx .#, v - describe, . - travelA rock wall.hA h#   You can't see that place.h8 =  h 9  h 9  h :  h 9  h 9  h- 9  h 9  h 9  hp 9  hU =  h6  h-  h-  hX-  h' -  hO.#a rock wall.]hP ##, v - describe, . - travelA rock wall.h( :##h P.#The floor.h >..h'.######.....#.##.##.# ########## Kintak the Slasher .......####.#.##.##.#Barachi of Ignis *****. .######.....#.......#Health: 28/28 ======================== ##.................##Magic: 6/6======================== #..........#.###.#.#AC: 5hv(Str: 15 ..#.......##.###÷#.#EV: 10Int: 13 .##≈≈≈≈...##.##..#.#SH: 0Dex: 10 ##....≈...##.##.##.#XL:  3 Next:  4% Place: Dungeon:1 ##.≈≈≈≈...##....@..##Noise: ---------  Time: 1064.7 (0.0)  #........####......#b) +1 dagger (speed)##.......# #..###.#h(Cast: Kiss of Death#.......# #...##.# ###.......# #.#.##.# .########### #.#.##.# .# #.......# #......# h).# #.#####.# ###.#### .###.......#####.#Press: ? - help, v - describe, . - travelThe floor.h)hJ*hT2h^3h 7P _hu7,hI8h=I#####.....#.##.##.# ## ####.#.##.##.# #####.....#.......# h+>....## .#.###.#.# #.......##.###÷#.# #≈≈≈≈...##.##..#.# h~>....≈...##.##.##.# .≈≈≈≈...##......@## 7.1 (2.4 ..####......# h>#.......# #..###.# #.......# #...##.#.......# #.#.##.# # #.#.##.#  #.......# #......# h)?r #.#####.# ###.#### h?hDhEh hm mWhere to? (Tab - D:1 @ (x,y), ? - help) h 6 D - Dungeon h h [?25h[?0ch{ S#####.....#.##.##.# ########### Kintak the Slasher .....####.#.##.##.#Barachi of Ignis *****. h #####.....#.......#Health: 28/28 ======================== .................##h aMagic: 6/6======================== h .........#.###.#.#AC: 5Str: 15 h {#.......##.###÷#.#EV: 10h$ Int: 13 #≈≈≈≈...##.##..#.#SH: 0h@ Dex: 10 ....≈...##.##.##.#h[ }XL:  3 Next:  4% Place: Dungeon:1 hw j.≈≈≈≈...##......@##h Noise: ---------  Time: 1067.1 (0.0) ........####......#h b) +1 dagger (speed) #.......# #..###.#h Cast: Kiss of Death #.......# #...##.# h m#.......# #.#.##.# h d########## #.#.##.#h #.......# #......##.#####.# ###.#### hy ##.......#####.#Press: ? - help, v - describe, . - travel _The floor.  What level of the Dungeon? (default 1, ? - help) hyH [?25l[?1chU42hJVh$ahMchc/ _hhh9hRhxXhCBhEhhh0h,hhh,hh`hBhhhVhhXhh,h,h,hzhMh,hhXhZ,hh h7 ,hhh,h hW(XhP),h)h-gThere is a stone staircase leading down here.h0h0$ _h2h8;2hNYou climb downwards.hFh _The endoplasm quivers.Found 6 poisoned darts.  There is a stone staircase leading up here.hh7 #### ######.. .........#####J.# #..@b...(..#101.3 (34.2) #.#######...# Kiss of Death  J   endoplasm b   bat hhҙh d _There are monsters nearby!hhUu6=9 (0.6) h|h _You closely miss the bat. The bat closely misses you.hBh*.Jho(2.5hNhOv _You barely miss the bat. The bat hits you but does no damage. x2hC3.0 (0.5hh t _You closely miss the bat. The bat hits you but does no damage.hJ(6 (0.6h) _You miss the bat. The bat hits you but does no damage.hg~ 4.1 (0.5 _You barely miss the bat. The bat hits you but does no damage. x2h>gh {cJ.7 (0.6hs _You closely miss the bat. The bat closely misses you.hXJ.5.3 _You hit the bat but do no damage. The bat hits you but does no damage. x2h =  You hit the bat.  The bat is heavily wounded.7-9 _The bat hits you.hh  You closely miss the bat.The bat is heavily wounded.The bat hits you.6--6.5h t _The endoplasm jiggles.ha 5  You hit the bat.hj 1† hn g67.1Kiss of Deathhu hx G _You kill the bat!h) hy[ MJ.SS   adder (wandering)-8.1 (1.0Kiss of Death _An adder comes into view.h\  The adder hisses angrily.  You hit the endoplasm.h>% S.S The endoplasm is almost dead.=7 (0.6hl _The endoplasm barely misses you.h ;  You hit the endoplasm.h] h ^†.S. h 7=109.3Kiss of Death _You kill the endoplasm!hsv y##### ######...# .#####..# #..<@.S.(..# #.#...# #hw hC~ 2S.h6 K-10.5 (1.2Kiss of Deathh hÇ p _You see here a bat corpse.hh5=1.1 (0.6hh _You closely miss the adder. The adder misses you.h h &7h h _You miss the adder. The adder barely misses you.hh"D=2.3hh _You barely miss the adder. The adder closely misses you.h <9h h Y _You hit the adder but do no damage.hahyV8=3.5hh _You barely miss the adder. The adder barely misses you.h0 h -4.0 (0.5h h _You hit the adder but do no damage. The adder barely misses you.h\  You hit the adder.  The adder is lightly wounded.h,+6 (0.6hh.S _The adder closely misses you.ha  You hit the adder.h(5.2hhM] _The adder is heavily wounded.hK  You barely miss the adder.The adder is heavily wounded.hB=8hThƶR _The adder barely misses you.h^.  You miss the adder.The adder is heavily wounded.hV/(6.4h5hY8R _The adder barely misses you.h@Q  You hit the adder but do no damage.The adder is heavily wounded.7.0h4XhZ= _The adder bites you but does no damage.h0h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6   9%  +2   h - Spellcasting   2.3     0          h= b - Unarmed Combat   0.0    +1   i * Conjurations   3.5  17%  +1       j - Necromancy   0.0    -1   c * Short Blades   2.3  28%  +1       d - Long Blades   4.2    +2               e * Armour   0.7  36%  +2  h"    f + Dodging2.4  10%  +1       g - Stealth   0.0     0                                          h3                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh_h\h Kintak the SlasherBarachi of Ignis *****.Health: 28/28 ========================Magic: 6/6========================AC: 5Str: 15#####EV: 10Int: 13######...#SH: 0Dex: 10h .........#####..#XL:  3 Next: 10% Place: Dungeon:2#..<@S..(..#Noise: =--------  Time: 1117.0 (0.0)#.#######...#b) +1 dagger (speed)#Cast: Kiss of DeathS   adderYou miss the adder.h* The adder is heavily wounded. _The adder barely misses you.You hit the adder but do no damage.The adder is heavily wounded. _The adder bites you but does no damage.h h' h7 h h%  You hit the adder.  The adder is almost dead.ho&\4----6 (0.6h,h'/* _The adder bites you.h87  You hit the adder.hA. h? ----378.1 (0.5Kiss of Death _You kill the adder!hh6g _Your Armour skill increases to level 1!h٥ j##### ######...# .#####..# #..<†@..(..# #.#...# .# hx h <-9.3 (1.2 _h h Yh.YhY0"Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +1 dagger of speed (weapon)a - a +0 falchion[?] describe selected [!] equip|wield|wearYhb1y[tab] equip|unequip Zh< b - a +1 dagger of speed (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.3) is reached at skill level 10.Your skill: 2.4; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 4.9 XLs.At current training (28%) you reach 10.0 in about 7.8 XLs.Current attack delay: 0.5. Damage rating: 5 (Base 4 x 100% (Dex) x 108% (Skill) + 1 (Ench)). Speed:Attacks with this weapon are significantly faster. This weapon falls into the 'Short Blades' category. It is extremely good for Zh= }stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {speed} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________`hWield which item (- for none)?  - - Unarmed Hand Weapons (go to first with ))  b - a +1 dagger of speed (weapon)  a - a +0 falchion  `hiF[?] describe selected [!] equip|wield|wear[tab] equip|unequip ahb ahg Kintak the SlasherBarachi of Ignis *****.Health: 24/28 ====================----Magic: 6/6========================AC: 5Str: 15#####EV: 10Int: 13######...#SH: 0Dex: 10.........#####..#XL:  3 Next: 37% Place: Dungeon:2#..<†@..(..#Noise: ---------  Time: 1119.3 (0.0)#.#######...#b) +1 dagger (speed).#Cast: Kiss of DeathYou hit the adder.  The adder is almost dead. _The adder bites you.  You hit the adder. _You kill the adder! _Your Armour skill increases to level 1!ahm $The adder is almost dead. _The adder bites you.  You hit the adder. _You kill the adder!Your Armour skill increases to level 1!  You unwield your +1 dagger of speed.ah_n |20.3 (1a) +0 falchion ahp ahr 0 _a - a +0 falchion (weapon)dhq3dhdhBdha5=dhdh,dhdh,dhdhodhdh dh> dh h6==dh dha,dhdhP,dhUdh,dhdhdhh7==dhdh[,dhNdh0,dh<dh,dhWdh dh h8==dh"dh+$1 _HP restored.dh%3dh&dh(dh*,dh,dhY-dh.,dh/dh!4C  You see here 6 poisoned darts.dh6dh6@= _dh7dh9dh:,dh;dh>dh#A,dh}BdhDdhvF,dh?GdhHdhJ,dhKdhMdhO,dhPdh0RdhS,dhU,dhZV,dh|ZdhY\dh@^dh^dh`_dh/bdhc,dhh,dhh,dhidhkdhm,dhndhpdhr,dhsdhudhTx,dhxdhzdh|dh#}dh>~dhdh,dhRdhr#.......$..dhE.......... #.# .##.## #.# .###########.....@.........##dh#####..# #..###### #..#######...# #..#.........#####..##..<†...(..#dhS#.#######...##..........#dh057.1 (36.8)dh,8.1 (37dhGdh˙V _h - an amethyst potionehS IehnU ehW ehW eh;[ ehu\ ehFa #........###.......#.#.......#...$....#..........> ... #.# .##.## #@# eha W9.3 (1.2).......#.##########..............##############..##..#......(.ehpf ehf .60.5 (2.4ehi eh~k ; _Found a stone staircase leading down.hhDrop what?8/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 falchion (weapon)  b - a +1 dagger of speed Armour (select all with [) h f - a +0 ring mail (worn) Scrolls (select all with ?)  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  g - a scroll labelled XADEPE LAJORO Potions (select all with !)  c - a brown potion  h - an amethyst potion [Up|Down] select[Esc] exit hәLetters toggle [.|Space] toggle selected[top]h"(1 turn)  a - a +0 falchion (weapon)  b + a +1 dagger of speed[Enter] accept (1 chosen)hh9#........Kintak the Slasher###.......#Barachi of Ignis *****..#.......#Health: 28/28 ========================...$....Magic: 6/6========================#......AC: 5Str: 15....>EV: 10Int: 13...SH: 0Dex: 10#.#XL:  3 Next: 37% Place: Dungeon:2.##.## #@#Noise: ---------  Time: 1160.5 (0.0).......#.##########a) +0 falchion#...............#Cast: Kiss of Death##############..##..###### #..#######...# #..#.........#####..##..<†...(..#You unwield your +1 dagger of speed. _a - a +0 falchion (weahK$pon) _HP restored. _You see here 6 poisoned darts. _h - an amethyst potion _Found a stone staircase leading down.1.5 (1 _You drop a +1 dagger of speed.h |M#.#.### .###.#.......##.....$......#.......##....>..#####...........##.## #)# .......#.##########...............######h̤ ha -2.7 (1.2h h= h{M ...# #.#.### . ### #..#.......##......$......$...# >..#####..@........ #.#.##########.## #)# .......#.##########hܝh(3.9hţhJ* _Found 9 gold pieces.hނ3hh(hۇ,hЋ,hI,hhhڒ,hhu,hdhM _You now have 74 gold pieces (gained 15).h 3hhhQ,hʡhآh,hhh,hhǨh,h+h[hU,h/hbhǵ#. ###.# #.. #. #.... g.. #.##.#.# #.# #......# #.# h#..#.#.###.## #........... #####.......##.###.#.#.#...#.......##.........#.............@# #...#.......#### hM# #....>..#####...........#.#.#######h|#  .##.##.#)#g   goblin (asleep).......#.###########...............#########..#h 75.7 (11.8)  A goblin comes into view. It is wielding a +0 dagger.hy_.ggh7==6.9 (13.0hh hX\_The goblin shouts! _You see here 9 gold pieces.hh&.ghZ:--7.0)h"h% h%/_You now have 83 gold pieces (gained 9).hK  #####.# # #.... ...##.#.# #.....# #g# .#.#.###.## #........... hRL $####.......##.###.#.##.......##@...................#####.##...#.......#####..>..####.......... #.#.##########.##.#)#  .......#.#########.............hM hhQ &.ghR H--9.1 (1.2hU hV h  #####.# # #.... ...##.#....# #.# .#.#.###g###.#.#. #............=....######.#.#.#.......##.........h4 ...........#####.##...#.......##### #....>..####.......... #.#.##########.##.#)#  .......#.#########hhn&.ghF=80.3Kiss of DeathhVh:| _Found a wooden ring. The goblin hits you but does no damage.hhM]5---1.4 (1.1h5h _You hit the goblin but do no damage. The goblin hits you with a +0 dagger.hK  You hit the goblin.  The goblin is heavily wounded.h (2.5h h. = _The goblin hits you but does no damage.h  You closely miss the goblin.The goblin is heavily wounded.h(3.6hhT _The goblin closely misses you.h[T  You hit the goblin but do no damage.The goblin is heavily wounded.hQU b6=--4.7h<[ h] T _The goblin closely misses you.hK :  You slash the goblin!hC)hlg95.8Kiss of DeathhqhJ _You kill the goblin!hg M #####.# # #.... ...##.#.....# #.# #.#.###.###.#.# #.........@..=.....h\h ####.......##.###.#.##.......##.........#..............#####.###hn hn 5-7.0 (1.2hr hv  Things that are here: _a +0 dagger; a goblin corpsehԠ### #. ###.# #.. #. #.... ... #.##.#.# #.# #......# #.# #..#.#.###.###.#.#.#.)@.=.  #####.hȡ##.###.#.#.  #...#.......##...  #..............##  #...#.#### hhB7==-8.2 _hgh-hZ ### #. ###.# #.. #. #.... ... ####.##.#.# #.# ...#......# #.# ..#..#.#.###.###.#.#.#.).@=. #####.##.###.#.#..# h[ Y#...#.......##......... #..#####.## #...#.#### # h_ h` (9.4h/d hLf h \### ##. ###.# #.. .#. #.... ... .### #.##.#.# #.# ##... #......# #.# ... #..#.#.###.###.#.#.#.)..@..##.###.#.#..# ...#.##......... .#####.## ...#.#### .#  #....>..#### .#. .#.#.# .?.##.#)# ..hj h  )90.6h h' v _Found a scroll labelled XILEEL DYPEZOU.h( +1.6 (2hy- h 0 3 _b - a ring of positive energyh Jh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hZb hd Put on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of positive energyhd c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h` b - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 2 of the Dungeon. hVaStash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.hb* Put on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of positive energy h+ [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hWhh!Kintak the SlasherBarachi of Ignis *****.####Health: 27/28 =======================-#. ###.# #.. .Magic: 6/6========================#. #.... ... .###AC: 5hStr: 15#.##.#.# #.# ##...EV: 10Int: 13#......# #.# ...SH: 0Dex: 10#..#.#.###.###.#.#....XL:  3 Next: 39% Place: Dungeon:2#.........)..@........Noise: ---------  Time: 1191.6 (0.0) h1n####.......##.###.#.#..##a) +0 falchion ...#.......##.........Cast: Kiss of Death hG..............#####.## ...#.......#### .##....>..#### .#............#.#.########h.? #.##.#)#.. _You kill the goblin!Things that are here: h^^_a +0 dagger; a goblin corpse _Found a scroll labelled XILEEL DYPEZOU. _b - a ring of positive energy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h$P  Okay, then.hh!h. _hVChcFiKintak the Slasher (Barachi Reaver)Turns: 1092, Time: 00:21:32 Health: 27/28AC:  5 Str: 15 XL: 3 Next: 39% Magic: 6/6EV: 10 Int: 13 God: Ignis [*****.] Gold: 83hFGYSH:  0 Dex: 10 Spells: 5/6 levels left rFire + . . a - +0 falchion rCold . . .(no offhand) rNeg . . .f - +0 ring mail rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth(no ring) hGTHPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOShta - a +0 falchion (weapon). A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 4.2; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 5.9 XLs.  Current attack delay: 1.0. Damage rating: 9 (Base 8 x 100% (Dex) x 112% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “I have seen the day, with my good biting falchion  I would have made them skip: I am old now,  And these same crosses spoil me.” (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hC Kintak the Slasher (Barachi Reaver)Turns: 1092, Time: 00:21:32 Health: 27/28AC:  5 Str: 15 XL: 3 Next: 39% Magic: 6/6 EV: 10 Int: 13 God: Ignis [*****.] Gold: 83SH:  0 Dex: 10 Spells: 5/6 levels left rFire + . .  a - +0 falchion rCold . . . (no offhand) hCrrNeg . . . f - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr .(no gloves) SInv . (no boots) Will ..... (no amulet) Stlth(no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOShh$Kintak the SlasherBarachi of Ignis *****.####Health: 27/28 =======================-#. ###.# #.. .Magic: 6/6========================#. #.... ... .###AC: 5Str: 15h>#.##.#.# #.# ##...EV: 10Int: 13#......# #.# ...SH: 0Dex: 10#..#.#.###.###.#.#....XL:  3 Next: 39% Place: Dungeon:2#.........)..@........Noise: ---------  Time: 1191.6 (0.0) ####.......##.###.#.#..##a) +0 falchion ...#.......##.........Cast: Kiss of Death hj..............#####.## ...#.......#### .##....>..#### .#............#.#.########.? #.##.#)#..  hThings that are here: _a +0 dagger; a goblin corpse _Found a scroll labelled XILEEL DYPEZOU. _b - a ring of positive energy _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.hhNh!h*chdePut on which piece of jewellery? hleJewellery (go to first with "=)  b - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hu#Kintak the SlasherBarachi of Ignis *****.####Health: 27/28 =======================-#. ###.# #.. .Magic: 6/6========================#. #.... ... .###AC: 5Str: 15#.##.#.# #.# ##...EV: 10Int: 13#......# #.# ...SH: 0Dex: 10#..#.#.###.###.#.#....XL:  3 Next: 39% Place: Dungeon:2#.........)..@........Noise: ---------  Time: 1191.6 (0.0) ####.......##.###.#.#..##a) +0 falchion ...#.......##.........Cast: Kiss of Deathh-$ ..............#####.## ...#.......#### .##....>..#### .#............#.#.########.? #.##.#)#..  Things that are here: _a +0 dagger; a goblin corpse _Found a scroll labelled XILEEL DYPEZOU. _b - a ring of positive energy _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.h$h%-2.1 (0.5h?*h.: _b - a ring of positive energy (worn)h.y h~ WKintak the Slasher (Barachi Reaver)Turns: 1093, Time: 00:21:45 Health: 27/28AC:  5 Str: 15 XL: 3 Next: 39% Magic: 6/6EV: 10 Int: 13 God: Ignis [*****.] Gold: 83SH:  0 Dex: 10 Spells: 5/6 levels left rFire + . . a - +0 falchion rCold . . .(no offhand) rNeg + . . f - +0 ring mail rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlthb - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOShZheKintak the SlasherBarachi of Ignis *****.####Health: 27/28 =======================-#. ###.# #.. .Magic: 6/6========================h8f#. #.... ... .###AC: 5Str: 15#.##.#.# #.# ##...EV: 10Int: 13#......# #.# ...SH: 0Dex: 10#..#.#.###.###.#.#....XL:  3 Next: 39% Place: Dungeon:2h}f#.........)..@........Noise: ---------  Time: 1192.1 (0.0) ####.......##.###.#.#..##a) +0 falchion hf...#.......##.........Cast: Kiss of Death ..............#####.## ...#.......#### .##....>..#### .#............#.#.########hwgK.? #.##.#)#.. _a +0 dagger; a goblin corpse _Found a scroll labelled XILEEL DYPEZOU. _b - a ring of positive energy _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _b - a ring of positive energy (worn)hBhh(mhnha### ## #. ###.# #.. . .#. #.... ... .####.##.##.#.# #.# ###.....#......# #.# #..... .##..#.#.###.###.#.#.#.)..##.###.#.#..##.#.##......... #####.##.##.#### .# #  #. .. .##.#)# ...8=3.3 (1.2h\fhGhhth)hahuh*hkhر,hH### ####. ###.# #.. .. .hy#. #.... ... .####.##.##.#.# #.# ###..... #  h·#......# #.# #.....##.#  #..#.#.###.###.#.#......  #.h+..)............ ##.......##.###.#.#..##.# .#.......##..# .....#####.##.#####.hA#### .# #  #....>..#### ..  #.hdE... ...  #.#.######## #..?g   goblin (asleep) ##.#)# .h... ...#.## .g................# ##.###h0 4.5  h_A goblin comes into view. It is wielding a +0 dagger.hbgg.h6==5.7 (2.4hihL( _The goblin shouts!hp#. ###.# #.. ... . #. #.... ... ..####.# #.##.#.# #.# ###.....## . hp#......# #.# #.....##.#.# #..#.#.###.###.#.#...... #.........)............ #.##.###.#.#..##.#.##.............# ...#####@##.#### ##### #.# # hqY#....>..#### #.. #........... .. #.#.######## ##..? #.#)# .g.. ..#.########## .............# ##.### ###########..# .hq+#hssh{-g.h{6--6.9 (1.2hρhh.... .####.###.#.# #.# ###.....## ..........##.#.##.#.###.###.#.#...... .......)............ h##.###.#.#..##.##.............# ....#####.##.#### ##### #@# # >.[...#....... .......##.######## ###.g?..#)# .....# ..#.##########.#...........# ##.### h!j########### .#hhw,g.hn_=--8.1hhEh _Found an ancient leather armour.ÀhN g.90Kiss of DeathÀh3S ÀhT Āhf"Āh|#7=200.2 (1.1Āh*Āh}- _You miss the goblin. The goblin barely misses you.Āh:  You slash the goblin!Āh[D)Āh̏h411.3Kiss of DeathĀhPĀh͗J _You kill the goblin!ŀh-}  ##.#.# #.# ###.....## ..........##.#.##.#.###.###.#.#...... .......)............ ŀh} ##.###.#.#..##.#........... ....#####.##.### ##### #.##!### >.[...#..............#.#############..?##### #..##ŀh ŀh 5-2.5 (1.2ŀh) ŀh _Found a brown potion.  Things that are here: _a +0 dagger; a goblin corpseƀh\.##.#.# #.# ###.....## . ƀh\+......# #.# #.....##.#.# ..#.#.###.###.#.#...... .ƀh\)............ .##.###.#.#..##.# .ƀh]##.............# #####.##.#### ƀh-].ƀhE]#### #.##!### ƀhx]....>..#### #)@[...# .ƀh]># .#.#ƀh]..?..# .#)# #ƀh]Y#.# #ƀh]P# #ƀh]3  ƀh^}##### #..# .#ƀhdƀheI-3.7 _ƀhoƀhqƀh a##.#.# #.# ###.....## . # #.# #.....##.#.# #.#.###.###.#.#...... )............ ##.###.#.#..##.# ##.............# #####.##.#### #### #.##!### >..#### #).@...# # #.#..?..# ƀh ƀhq (4.9ƀhU ƀhҍ _You see here the +1 leather armour of Classification {Str+4}.ɀh] ɀh ,50ɀhdɀh{ _i - the +1 leather armour of Classification {Str+4}ˀhPWear which item? Armour (go to first with [)  f - a +0 ring mail (worn)  i - the +1 leather armour of Classification {Str+4}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ̀hg i - the +1 leather armour of Classification {Str+4}. A suit made from layers of tanned animal hide. It provides basic protection with̀h }almost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 Str+4:̀h $It affects your strength (+4). ̀h +If you switch to wearing this armour: ̀hȀ dYour AC would decrease by 1.1 (5.2 -> 4.1). Your EV would increase by 0.9 (10.1 -> 11.0). ̀h Your spell failure would improve by up to 10% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. ̀h -You found it on level 2 of the Dungeon. ̀h RStash search prefixes: {inventory} {artefact} {artifact} {body armour} {body ̀h( armor} ̀h9 PMenu/colouring prefixes: identified artefact armour _________________ ̀hX “Nought can Deform the Human race  Like to the Armours iron brace”ုh fWear which item? Armour (go to first with [)  f - a +0 ring mail (worn)  i - the +1 leather armour of Classification {Str+4} ုh  [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip  h}BN##.#.# #.# ###.....## .Kintak the Slasher .....# #.# #.....##.#.#Barachi of Ignis *****. .#.#.###.###.#.#......Health: 28/28 ========================  hBI........)............Magic: 6/6======================== ......##.###.#.#..##.#AC: 5 hBStr: 15 ......##.............#EV: 10Int: 13  hC.........#####.##.####SH: 0 h3CDex: 10 ......#### #.##!### hOC}XL:  3 Next: 41% Place: Dungeon:2  hjC2...>..#### #).@...#Noise: ---------  Time: 1205.9 (0.0)  hCG....................# hC-a) +0 falchion  hC#.#############..?..#Cast: Kiss of Death  hCV#)##.....#  hCe#.########## #.....#  hCe...........# ###.###  hD#########..# .##..# .#  h!Dc##### #..# .#  h:D_You kill the goblin! _Found a brown potion.   hSDHThings that are here: _a +0 dagger; a goblin corpse  hD_You see here the +1 leather armour of Classification {Str+4}.  hDf_i - the +1 leather armour of Classification {Str+4} hL hM hS hWN  You start removing your armour. hW hY[+6.9 (1 h\ hb hc+7.9 (2 hh hn ho+8.9 (3 hQu h{ h{+9.9 (4 h  h hW,10.9 (5 h` h, 0 h[1 _You continue removing your +0 ring mail. x5 h h h  You finish removing your +0 ring mail.  You start putting on your armour. hn+1.9 (6 h h4 h+2.9 (7 h h h"+3.9 (8 h h h-+4.9 (9 h h hQ#5.9 (1 hy 0.0) hf( 49 _You continue putting on the +1 leather armour of Classification {Str+4}. x5  You finish putting on the +1 leather armour of Classification {Str+4}. h hTR _You feel stronger.〯hW〯hZVDrop what?〯hZ9/52 slots (_ for help) Hand Weapons (select all with )) 〯hZ4 a - a +0 falchion (weapon) 〯h[gArmour (select all with [) 〯hP[  i - the +1 leather armour of Classification (worn) {Str+4}f - a +0 ring mail Jewellery (select all with "=)  b - a ring of positive energy (worn) 〯h[Scrolls (select all with ?)  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  g - a scroll labelled XADEPE LAJORO 〯h[hPotions (select all with !) 〯h[- c - a brown potion 〯h[ h - an amethyst potion 〯h[[Up|Down] select〯h[B[Esc] exit 〯h\Letters toggle [.|Space] toggle selected[top]䀯h (1 turn)  a - a +0 falchion (weapon)  f + a +0 ring mail[Enter] accept (1 chosen)倯hx倯h{##.#.# #.# ###.....## .Kintak the Slasher 倯h%|f.....# #.# #.....##.#.#Barachi of Ignis *****. .#.#.###.###.#.#......Health: 28/28 ======================== 倯hs|........)............Magic: 6/6倯h~======================== ......##.###.#.#..##.#AC: 4Str: 19 ......##.............#EV: 11Int: 13 .........#####.##.####SH: 0Dex: 10 ......#### #.##!###XL:  3 Next: 41% Place: Dungeon:2 ...>..#### #).@...#Noise: ---------  Time: 1215.9 (0.0) ....................#a) +0 falchion #.#############..?..#Cast: Kiss of Death #)##.....# #.########## #.....# ...........# ###.### #########..# .##..# .# ##### #..# .# _You continue removing your +0 ring mail. x5 倯h~` You finish removing your +0 ring mail.  You start putting on your armour. _You continue putting on the +1 leather armour of Classification {Str+4}. x5  You finish putting on the +1 leather armour of Classification {Str+4}. _You feel stronger.倯hM倯h+6.9 (1倯h倯hI. _You drop a +0 ring mail.逯hԑ.... ... ..####.# #.#.# #.# ###.....## . ...# #.# #.....##.#.# #.#.###.###.#.#.....)............ ##.###.#.#..##.# ##.............# ..#####.##.####..#### #.##@### >..#### #).[...# ...................# .#############..?..# )# ########## #.....# ..........# ###.### ########..# #.# #..# #.逯hV*[33m#逯hg逯h-8.1 (1.2逯h 逯h逯h]+9.1 (2逯h 逯hɳ^ _c - 2 brown potions (gained 1)逯h! #.# #.# ###.....## . ........##.#.# #.#.###.###.#.#...... .......)............ ##.###.#.#..##.#..............#####.##.###逯hM"a#### #.##.### >#).[@..#..............#############..? #### #..# #.#逯h<(逯h(,20.3 (1逯h+/逯h}1ꀯhg# ........##.#.# #.#.###.###.#.#...... .......)............ ##.###.#.#..##.#..............#####.##.###ꀯhh#### #.##.### >..########).[.................#############..? )# #... ...# #..# #.#ꀯhpꀯhq(1.5ꀯhwꀯhpyꀯh|9 #.#.###.###.#.#...... .......)............ ##.###.#.#..##.#...........ꀯh9...#####.##.####### #.##.### >..########).[.................############# ꀯh9|)# #... .########## ꀯh:O...#####..# #..ꀯheAꀯhBB(2.7ꀯhEꀯhKꀯhYK+3.7 (2ꀯhENꀯhPd _f - a scroll labelled XILEEL DYPEZOU퀯h 퀯hQ  Your spells (describe)TypeFailure Level  a + Kiss of Death퀯h Conjuration/Necromancy 14% 1 Select a spell to describe[!]/[I] toggle spell headersh^h#.#.###.###.#.#......Kintak the Slasher .......)............Barachi of Ignis *****. .....##.###.#.#..##.#Health: 28/28 ======================== .....##.............#Magic: 6/6======================== ........#####.##.####AC: 4Str: 19 .....#### #.##.###EV: 11Int: 13 ..>..########).[...#SH: 0Dex: 10 ...................#XL:  3 Next: 41% Place: Dungeon:2 .#############..@..#Noise: ---------  Time: 1223.7 (0.0) )##.....#a) +0 falchion [40hm.########## #.....#Cast: Kiss of Death ..........# ###.### ########..# #.##..# #.# #### #..# #.# ...# #..# #.# ...#####..# #.. _You continue putting on the +1 leather armour of Classification {Str+4}. x5  You finish putting on the +1 leather armour of Classification {Str+4}. _You feel stronger. _You drop a +0 ring mail. _c - 2 brown potions (gained 1) _f - a scroll labelled XILEEL DYPEZOUhhh~h5hUHA Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 22% 2b - HailstormConjuration/Ice38% 3  c - Rending BladeConjuration/Forgecraft 80% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith"1DescribhQ^Memorise|Describeh,z Momentum Strike Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell. Level: 2Schools: Conjuration/TranslocationFail: 22%Power: 12%Damage: 3d8 (max 3d10) Accuracy: +++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.hO Spells (Describe)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 22% 2  b - HailstormConjuration/Ice 38% 3  c - Rending BladeConjuration/Forgecraft 80% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith Hailstorm Conjures a cannonade of hail, battering nearby creatures that fail to dodge. Theeye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance. Level: 3Schools: Conjuration/IceFail: 38%Power: 6%Damage: 3d5 (max 3d16) Accuracy: +++Range: 2-3Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 16 irresistible or cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.hc  Spells (Describe)TypeFailure Levela - Momentum StrikeConjuration/Translocation 22%2  b - Hailstormh(d Conjuration/Ice 38% 3  c - Rending BladeConjuration/Forgecraft 80% 4 hId hid hd hd -5 spell levels left hd ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhCh~#.#.###.###.#.#......Kintak the Slasher .......)............Barachi of Ignis *****. .....##.###.#.#..##.#Health: 28/28 ======================== .....##.............#hMagic: 6/6======================== ........#####.##.####AC: 4Str: 19 .....#### #.##.###EV: 11h,Int: 13 ..>..########).[...#SH: 0Dex: 10 hC1...................#XL:  3 Next: 41% Place: Dungeon:2 .#############..@..#hvNoise: ---------  Time: 1223.7 (0.0) )##.....#a) +0 falchion h.########## #.....#Cast: Kiss of Death ..........# ###.### ########..# #.##..# #.# h#### #..# #.# ...# #..# #.# ...#####..# #.. _You continue putting on the +1 leather armour of Classification {Str+4}. x5  h6You finish putting on the +1 leather armour of Classification {Str+4}. _You feel stronger. _You drop a +0 ring mail. _c - 2 brown potions (gained 1) _f - a scroll labelled XILEEL DYPEZOUh#hH ...#####.##.####AC: 4Str: 19...#### #.##.##EV: 11Int: 13hP>..########).[SH: 0 Dex: 10................XL:  3 Next: 41% Place: Dungeon:2 .#############..@Noise: ---------  Time: 1223.7 (0.0) )# a) +0 falchion########## #.....hoCast: Kiss of Death ..........# ##### h(k####### #### hMm# ...#####..# #..  hu+Okay, then.h2h- h. _hq 3h h+ hE h | _hhh9h;,hh5h T##.# #.. ... . #.... ... ..####.# h0 #.#.# #.# ###.....## .# #.# #.....##.#.#### #.#.###.###.#.#.........hG U..)............l....##.###.#.#..##.###h] t.#.......#####.##@#### hq .....#### #.##.### ..>..h k##).[...#h }.........# .######..h ...# )# #.....#l   frilled lizard (asleep) .########## #.....#.......# ##### ####h-7.3 (3.6h-8.5 (4.8hh hS_A frilled lizard comes into view.h a ### ###### #.# #.. .... . .... ... ..####.# #.# #.# ###.....## . ...# #.# #.....##.#.#####.###.###.#.#..........)............l.##.###.#.#..##.# ##..........@..# ..#####.##.####..#### #.##.### hZ >..########).[...#.................# #############.....# # #.....# ########## #.....# .........# ###.###hB h j.llh -9.7 (1.2h h h.l300Kiss of Deathht a  You miss the frilled lizard.hSt 5=1.8 (1.1hw h,y F _The frilled lizard bites you but does no damage.h@  You hit the frilled lizard.hE†h}g32.9Kiss of Deathh8hWR _You kill the frilled lizard!h9hrhhdhhhhj  You see here a frilled lizard corpse.hh9 _hhhThqhShDhhhhhhhf h ,h(Bhq),h)hf+h,h&,h,h-hy.h.h.h0h1,h12h3h 4h)4h4h5h6h6hr7h8h9h9hX:hD;h<h&<h~<h=hB ## ########### hB7. .........##  ...####.#.########  ###.....###.......####hB# #.....##.#.####.#.....###.#.#..............# ).........@.###.#-hC###.#.#..##.####.........†.# ....#h?C#####.##.#### S#.## ## #.##.### .#.#).[...# .# #hbCS   adder (asleep) ............# .#.....# .. hCU#.....# .#hI049.7 (16.8)hJI-50.9 (18.0h~MhMOY _An adder comes into view. h|` # ########### . ......... . ...####.#.######## # ###.....###.......#### # #.....##.#.####.#..... ###.#.#..............#  hQ................###.# ###.#.#..##.####@.# .........†.# #....#  h5#####.##.#### #S#.## # #.##.### #.#. h+# h ###).[...# #.# h*#  h,{...........# #.#  h=<######.....# ... hM h^V#.....# ..#  hn\### #.....# ... h h$ S.SThe adder hisses angrily. hA%#5 hd%G---==2.1 (1.2) h%Kiss of Death h* hT-* _The adder bites you.!h;  You hit the adder.  The adder is moderately wounded.-3.2 (1.1!h@!hB= _The adder bites you but does no damage.!hF  The adder is moderately wounded. but does no damage.  The adder is severely wounded.  .  You are poisoned.!h1=====-------4!h?0Pois !h!hB, _The adder poisons you!"hJ7  You hit the adder."hR †  You kill the adder!"hW0----705Kiss of Death"h["hn^$ _You feel sick.#h #ha 7-#h #h #h 19-8--#h( #h #h H7--#h #hg #h M-#h #h \6--#h w 9.2 (4 _You start resting. You feel sick. x5#hz X--60.2 (5#h #h\ [ _You are no longer poisoned.$hI$h$ho$h$h+L7=$hz$h,$h7$h,$hL$h ,$hV $h $h ^8==$h $h, ,$h $h3 ,$h $h6 ,$h $h:$hQ^9==$h$h,$h$h$h$hA$h,$hc$h$h,k20==$h$h0$hF$h$h,$h.$h,$h]$h:$hZj1==$h$h`,$h$hB$h,$h$h$hU2=$h$h,$h$$h,$h) $h ,$h3!$h!,$h6"$h"$h#K3=$hQ#$h#,$h[$$h%,$h%$hK&,$h&$hS'$h|'h4==$h'$h{(,$h($ht)$h)$h)$h*,$h*$hz+$h+R5==$h+$h,$h,,$h-$h-,$h.$h//$hL/$h/$hb0$h{0h6==$h0$h1,$h1$h2,$h 3$h3,$h4$h4$h5h7==$h5$hd6,$h6$h7,$h7$h8,$h8$h=_ _You start resting.$hpA1308.2 (48.0)$hAw8==9.2 (49$hD$hFF" _HP restored.)h7A Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 21% 2b - HailstormConjuration/Ice38% 3  c - Rending BladeConjuration/Forgecraft 80% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit,hG6_ Spell Library ,hy6! : Cycle between Memorise, Describe, Hide, and Show pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a spell, just press its letter. To read a spell's description, first switch to ,h6the Describe page by pressing !, then press the spell's letter. Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come in,h6handy. To hide a spell from the Memorise and Describe pages, press its spell ,h6>letter from the Hide page. Hidden spells can be shown again from the Show page. The auto_hide_spells option can be useful; when enabled, all newly discovered ,h6spells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter is,h6set with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. ,h62You can filter spells by name and by spell school.6h` Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 21% 2  b - HailstormConjuration/Ice 38% 3  c - Rending BladeConjuration/Forgecraft 80% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7h 7hKintak the Slasher # ###########Barachi of Ignis *****. . .........##Health: 28/28 ======================== . ...####.#.########Magic: 6/6======================== # ###.....###.......####AC: 47h׺Str: 19 # #.....##.#.####.#.....EV: 11Int: 13 ###.#.#..............#SH: 0Dex: 10 7h 0.................###.#XL:  3 Next: 70% Place: Dungeon:2 ###.#.#..##.####@.#7h3Noise: ---------  Time: 1309.2 (0.0) ..........†.# #†...#7hZa) +0 falchion #####.##.#### #.#.##Cast: Kiss of Death 7hX# #.##.### #.#.# #####).[...# #.# # 7h...........# #.# ######.....# ...7hӻ#.....# ..# ### #.....# ...  You kill the adder! _You feel sick. 7h_You start resting. You feel sick. x5 _You are no longer poisoned. 7h\_You start resting. _HP restored.7h7hJMemorise Momentum Strike, consuming 2 spell levels and leaving 3? Y - Yes 7h' N - No8hA8hS6Kintak the Slasher # ###########Barachi of Ignis *****. . .........##Health: 28/28 ======================== . ...####.#.########Magic: 6/6======================== # ###.....###.......####AC: 4Str: 19 # #.....##.#.####.#.....EV: 11Int: 13 ###.#.#..............#SH: 0Dex: 10 .................###.#XL:  3 Next: 70% Place: Dungeon:2 ###.#.#..##.####@.#Noise: ---------  Time: 1309.2 (0.0) ..........†.# #†...#a) +0 falchion 8hHS#####.##.#### #.#.##Cast: Kiss of Death # #.##.### #.#.# #####).[...# #.# # ...........# #.# ######.....# ...#.....# ..# 8hcS### #.....# ...  You kill the adder! _You feel sick. _You start resting. You feel sick. x5 8hxS6_You are no longer poisoned. 8hS\_You start resting. _HP restored.8hbT,10.2 (18hW8h[8hv^+1.2 (28h^8ha8h=b+2.2 (38hd8he5 _You feel sick. _8hfYou start resting. You feel sick. x5 _You are no longer poisoned. _8hfRYou start resting. _HP restored. _8h'fYou start memorising the spell. You continue memorising. x28hf8hi8hjc _You finish memorising. Spell assigned to 'b'.?hj ?h n Spells (Memorise)Type?h ?Failure Level  a - Hailstorm?h eConjuration/Ice 38% 3  b - Rending Blade?h' kConjuration/Forgecraft 80% 4 3 spell levels left ?hN ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBh Spell Library ! : Cycle between Memorise, Describe, Hide, and Show pages. Bh˼HCtrl-F : Filter the list of spells shown with a regex. ?: Show this help. By default, the spell library opens to the Memorise page; to begin memorising a BhQspell, just press its letter. To read a spell's description, first switch to Bhthe Describe page by pressing !, then press the spell's letter. BhWMost characters will not be interested in memorising the majority of spells thatBh(accumulate in their spell library; this is where the Show and Hide pages come inBhChandy. To hide a spell from the Memorise and Describe pages, press its spell Bh`letter from the Hide page. Hidden spells can be shown again from the Show page. BhtThe auto_hide_spells option can be useful; when enabled, all newly discovered Bhspells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willBhWpersist until the spell library is closed and reopened, or until a new filter isBhýset with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. Bhս2You can filter spells by name and by spell school.Ch*Z Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice 38% 3  b - Rending BladeConjuration/Forgecraft 80% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh DescribMemorise|DescribeEhL Rending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way Eh slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 80%  Power: 6% Damage: 2d6 (max 2d(14+1*))  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 31 irresistible damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.Zh Spells (Describe)TypeFailure Levela - HailstormConjuration/Ice38% 3  b - Rending BladeConjuration/Forgecraft 80% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\h9\hB\heH Kintak the Slasher # ###########Barachi of Ignis *****. . .........##Health: 28/28 ======================== . ...####.#.########Magic: 6/6\hH%======================== # ###.....###.......####AC: 4Str: 19 # #.....##.#.####.#.....EV: 11Int: 13 \h*I###.#.#..............#SH: 0Dex: 10 .................###.#XL:  3 Next: 70% Place: Dungeon:2 ###.#.#..##.####@.#Noise: ---------  Time: 1312.2 (0.0) ..........†.# #†...#\hNIa) +0 falchion #####.##.#### #.#.##\hoICast: Kiss of Death # #.##.### #.#.# \hI#####).[...# #.# # \hI...........# #.# ######.....# ...\hI#.....# ..# ### #.....# ... \hI_You start resting. You feel sick. x5 _You are no longer poisoned. \hIb_You start resting. _HP restored. \hJ_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.\hPYou are no longer poisoned. _You start resting. _HP restored. _\hPYou start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Okay, then.\h,R\hV\hX. _^h   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.7  10%  +2   h - Spellcasting   2.3     0           b - Unarmed Combat   0.0    +1   i * Conjurations   3.6  15%  +1       j - Necromancy   0.0    -1   c * Short Blades   2.5  28%  +1   k + Translocations   0.0    ^h [39;49m+1   d - Long Blades   4.3    +2               e * Armour   1.3  38%  +2      f + Dodging2.4   9%  +1       g - Stealth   0.0     0                            ^he                                   The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsch# 942 k * Translocations   0.0  15%1dhԨ 1058 k - Translocations   0.0   8eh8+jhB421 c - Short Blades   2.5   5114kh217 d + Long Blades   4.3  17%422lh 96*3135 9|h h - Spellcasting 2.3  b - Unarmed Combat 0.0 i * Conjurations 3.6 j - Necromancy 0.0  c - Short Blades 2.5 k + Translocations 0.0  d * Long Blades 4.3  e * Armour 1.3  |hn g - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions~hr Fighting Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.h3<  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.7   9%  +2   h - Spellcasting 2.3     0  h<            b - Unarmed Combat 0.0    +1   i * Conjurations 3.6  16%  +1      h<)j - Necromancyh<0.0    -1  h<c - Short Blades 2.5    +1   k + Translocations 0.0    +1  d * Long BladeshX=j4.3  31%  +2          hy=z    e * Armourh=1.3  35%  +2  h=+    f + Dodging2.4   9%  +1  h=}    g - Stealthhe>d0.0     0          h>        h?        hH?        ht?        h?a    h?        h?l    h@    Press the letter of a skill to read its description.  h%@Press ? for a general explanation of skilling and the various toggles.  [?] HelphT@[a-z] skill descriptions  h@}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh h - Spellcasting   2.3 b - Unarmed Combat   0.0 i * Conjurations   3.6 j - Necromancy   0.0 c - Short Blades   2.5 k + Translocations   0.0hI d * Long Blades   4.3 e * Armour   1.3 g - Stealth   0.0The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.Helph}J=] set a skill targeth.hhO Kintak the Slasher # ###########Barachi of Ignis *****. . .........##Health: 28/28 ======================== . ...####.#.########Magic: 6/6h======================== # ###.....###.......####AC: 4Str: 19 # #.....##.#.####.#.....hEV: 11Int: 13 ###.#.#..............#SH: 0h\Dex: 10 .................###.#XL:  3 Next: 70% Place: Dungeon:2 ###.#.#..##.####@.#hI4Noise: ---------  Time: 1312.2 (0.0) ..........†.# #†...#a) +0 falchion h~Q#####.##.#### #.#.##Cast: Kiss of Death # #.##.### #.#.# hY#####).[...# #.# # ...........# #.# ######.....# ...hH9#.....# ..# ### #.....# ... _You are no longer poisoned. _You start resting. _HP restored. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then.h~hhhhl  Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 14% 1 b - Momentum StrikeConjuration/Translocation 21%2 Select a spell to describe[!]/[I] toggle spell headershTw Momentum Strike Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell. Level: 2Schools: Conjuration/TranslocationFail: 21%Power: 12%Damage: 3d8 (max 3d10) Accuracy: +++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.hx Your spells (describe)TypeFailure Level a + Kiss of DeathConjuration/Necromancy 14%1  b - Momentum StrikeConjuration/Translocation 21% 2 hSelect a spell to describe[!]/[I] toggle spell headershBhHhtN2Kintak the Slasher # ###########Barachi of Ignis *****. . .........##Health: 28/28 ======================== . ...####.#.########Magic: 6/6======================== # ###.....###.......####AC: 4Str: 19 # #.....##.#.####.#.....EV: 11Int: 13 hN###.#.#..............#SH: 0Dex: 10 .................###.#XL:  3 Next: 70% Place: Dungeon:2 ###.#.#..##.####@.#Noise: ---------  Time: 1312.2 (0.0) ..........†.# #†...#h0Oa) +0 falchion #####.##.#### #.#.##Cast: Kiss of Death # #.##.### #.#.# #####).[...# #.# # ...........# #.# ######.....# ...#.....# ..# h_O### #.....# ... _You are no longer poisoned. _You start resting. _HP restored. hO _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then.hShwTh>YhZhM3hhChh5$ _h,h,h\hh,hnhhȺ,hhhh(hh hBhghh~hhhh$h'hKhh(h2,hhh,hhhh,hFhh,hhh,hhhh2hh&hhhhho,hhhp,hhhhhhRh,h#hhhhhh,hSh},hh ###.#.#...SH: 0 Dex: 10 .................###.#XL:  3 Next: 70% Place: Dungeon:2 ###.#.#..##.####@.# Noise: ---------  Time: 1312.2 (0.0) ..........†.# #†...a) +0 falchion#####h Cast: Kiss of Death # #.##.##. #####).[# # ......h#.# #####. # h=### #.....# ... _g - 2 scrolls labelled XADEPE LAJORO (gained 1)h3hh h h? h $ h Z_g - 3 scrolls labelled XADEPE LAJORO (gained 1)h: hS h hhChhb,hhdhhhKhh~hhhh&hIhyhh,h\hh?h,hhhd,hheh,hQhhhh h h!h!h!h"h8#h[#h#h$h.%hO%h%h_&h7'hm'h'hw(h5),h)hm*h+,h{+hs,h -h8-h`-h!.h.,h/h/h0h 1h1hz4h5,h|6hS8h8h8h 9h9hQ:,h:h;h2<,h{<h]=hF>hj>h>h?h@h3@h~@hhChDhDhSEhFhG,h HhHh]I,hIhSJhJh KhWKhKhLhLh.MhMhNhNhNhOh5P,hPh8QhQhQh'RhRhmShShShThUh1UhiUhkVhV,h=WhWhXhXhXhYh#Z,hZh[h`H#.# #..............#  #.#####.####.#########  #.# #.#  ######### #.#  #.#  hMa#.#  #.#  #.#  #@#  #.#  #.#  #.# ... ##.K   kobold (asleep) .#hsaO K#hh 89.8 (77.6)  A kobold comes into view. It is wielding a +0 club.h lhKK.htl7=91.0 (78.8hohOt( _The kobold shouts!hx####.####.########......# #.# ######## #. #........he## .#K#.h]h?K.hٿ--2.2 (1.2h )h2h<h L......# #.# #######...###.# K#.ha h h] :K.hh B-3.4ho h hh:K.hA40Kiss of Deathhβhh 8  You hit the kobold.hl D)h =2=5.5 (1.1h6 7Kiss of Deathh^ h* J _You kill the kobold!h Ih"h-   Things that are here:  a +0 club; a kobold corpse _h1Xh3h6,h 7h8h:,h:h<h=h>h>h@hYA,hBhChDhDhEh GhHhHhgIh4Kh%MhUMh3NhOhGQh`Qh#RhShUU,hX,h Y,hZh[h\,h^hV_h`h`hahc,hehgL _You now have 92 gold pieces (gained 9).hrhqs,h*thuhvh!whwh_yh{,h|h@~hhhh9h,hɄhh;,hވh hhhhhBhhɓ,hhh`hh#hh,hhchߤr##.### #.###.# #.#h#.# #.# #.# #.##.# ##.###.#######.##.# #..............##.#####.####.#########hXD#.......# #.#  ######### #.############.##.......(.#.#-431.3 (35.8)hv#.##.#.##.##.##.h{##.##.#h#.##.###########)##...#h.....^....###.#...######.# #.#h^-2.5 (37.0hh% _Found 6 stones.hhuKintak the Slasher (Barachi Reaver)Turns: 1308, Time: 00:25:11 Health: 28/28AC:  4 Str: 19 XL: 3 Next: 72% Magic: 6/6h[EV: 11 Int: 13 God: Ignis [*****.] Gold: 92SH:  0 Dex: 10 Spells: 3/6 levels left rFire + . . a - +0 falchion rCold . . .(no offhand) rNeg + . . i - +1 leather armour of Classification {Str+4} rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth +b - ring of positive energy HPRegen 0.24/turn (no ring) hMPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOShU h! =##.### #.###.# #.#Kintak the Slasher#.# #.# #.# #.#Barachi of Ignis *****.#.# ##.###.#######.#Health: 28/28 ========================#.# #..............#Magic: 6/6========================#.#####.####.#########AC: 4h`" $Str: 19  #.......# #.#EV: 11Int: 13  ######### #.###########SH: 0Dex: 10#.##.......(.XL:  3 Next: 72% Place: Dungeon:2#.##@#Noise: ---------  Time: 1432.5 (0.0)#.##.#a) +0 falchion#.##.#Cast: Kiss of Death#.##.##.##.##.##.###########)##...#.....^....###.#h" S...######.# #.#You hit the kobold. _You kill the kobold!Things that are here: _a +0 club; a kobold corpse _You now have 92 gold pieces (gained 9). h" _Found 6 stones.h1# h) h+ hf0Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displh1ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modeshc Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:hrc Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lhc Player Character Information: /|\ /|\@ : display character statushc k 1 2 3 b j nm : show skill screenhc S % : character overview hSd Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops whenhd \ : show item knowledge  Health or Magic become full orM : show your spell library hd something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour hd when 100 turns over (numpad-5)" : display worn h e jewellery$ : display gold in possession Extended Movement:h,e LE : display experience info hNe oo: auto-explore Ghpe o: interlevel travelDungeon Interaction and Information: he CCtrl-F : Find itemshe TO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase he / Dir., Shift-Dir.: long walk;: examine occupied tile andǁhǁhAǁh##.### #.###.# #.#ǁh#Kintak the Slasher#.# #.# #.# #.#Barachi of Ignis *****.#.# ##.###.#######.#Health: 28/28 ========================#.# #..............#Magic: 6/6ǁh '========================#.#####.####.#########AC: 4Str: 19  #.......# #.#EV: 11ǁh)Int: 13  ######### #.###########SH: 0Dex: 10ǁhO#.##.......(.XL:  3 Next: 72% Place: Dungeon:2#.##@#Noise: ---------  Time: 1432.5 (0.0)ǁhs#.##.#a) +0 falchion#.##.#ǁhپCast: Kiss of Death#.##.##.##.##.##.###########)##...#.....^....###.#...######.# #.#You hit the kobold. _You kill the kobold!Things that are here: _a +0 club; a kobold corpse _You now have 92 gold pieces (gained 9). ǁh_Found 6 stones.ǁh 4ǁh=ǁhȁhH0 _a +0 club; a kobold corpseYou now have 92 gold pieces (gained 9). ȁh0_Found 6 stones.  Your movement speed is slow. Your attack delay is about 1.0.  Your damage rating with your +0 falchion is about 9 (Base 8 x 100% (Dex) x 113% (Skill)).ȁh1ȁh8ȁh:f _Your base attributes are Str 15, Int 13, Dex 10.ρh2ρhρhρhρhρhP _ρhB,ρhρhρhYρh~ρhxρhρh ρhUρhEρhWρhgρhρhρhρhρhSρh)ρhρh,ρhMρhKρhZρhρh/ρh ;  You see here 6 stones.ρhρh- _ρhρhρhρh),ρhρhρhP,ρhmρhzρh,ρh)ρh ρh= ,ρh ρh ρh,ρhGρhρh,ρhKρhρhρhFρhρhρh,ρhρhρh&x #.# #[#   #.# #.#   #.# #.#   #.# #.#  ρh'8 #.# #.#   #.# #.# #####.# #.#  ......# #.#  ρhE's#######  55.3 (22.8) ρh' ############## .......(........ .################ρh'N .#  ρh'^  .# ρh'  .#   ρh(v.#  ρh.ρh..6.5 (24.0ρh4ρh6- _Found a leather armour.ρhߕ 3ρhі ρh ρhӚ ρh Xρhs ρh ρh ρhΦ ,ρh ρh/ ρh ρhĪ ρhy ρh ρhc ρh ρh8 ρh ρh ρh% ρh ρhŴ ρh ρhH ρh ρh ρhT ρh| ρhe ρh F  You see here a +0 leather armour.ρh^ ρh  _ρh ρhT ρh ,ρh ρhj ρh! ρhJ ρh ρhW ρh: ,ρh: ρh ρh ρh ρh ρht ρh ρhG ρhQ ρh ρh ρh ρh- ρh ρhn ρh ρhy ρh ρh  >$  ##.##  ρh ##...##  ##.....##  #.......###ρh ]  #......... ρh b #.......# ρh9 ######### #......# ........# #.@.#ρhZ  75.7 (19.2 .######.# ##..#ρhx  .# #.# ##.#ρh  .# #.# #.# ρh ## #.# #.# # #.##.##ρh  #.# #.###..####.#ρh  #.# #...........# ρh@ |#.# ######[######ρhY ρh .6.9 (20.4ρh ρh2 ; _Found a stone staircase leading down.ЁhW3Ёh5ЁhЁh BЁhЁh,ЁhЁhЁh,ЁhЁhbЁhZ,Ёh$ЁhgЁh,ЁhЁhЁh!BЁh ЁhЁhЁhЁhxЁh BЁhJ,Ёh:Ёhs $ Ёh (_You now have 98 gold pieces (gained 6).Ёh 3ЁhK Ёh Ёh_ Ёh Ёh Ёh; Ёh ,Ёh Ёh ЁhF Ёhx ЁhS Ёh Ёhj Ёh Ёhm Ёh Ёh ,Ёh Ёh Ёh%     ##########  .......>.# Ёh9& ( ########.## ##...##   ##.....##   #.......##### Ёhl&   #......... Ёh& 94.7 (17.8 #.......###.Ёh' ^ ### #......## . ..# #.#...## . #.#Ёhj' #..# ) #.# #. ##.# .#    Ёh' O#.# # #.# .#    #.# #.# .#  Ёh'   #.# #.## .#  Ёh' E Ёh- Ёh. .5.9 (19.0Ёh2 Ёh^5 + _Found a quarterstaff.сhz 3сh& сh сh3 ,сh ,сh@ ,сh2 сh сh ,сh сhZ сh ,сhT сhh сh ,сh4 сhx сhT сh сhg сh- сh ,сhM сh сh ,сh сh сhQ сh сhw сh сhF ,сh сh сh ,сh сhL сh сh сh сh сh сh сh сhm сh@ сhz сh сh" сh ,сh сh сh ,сhk сh сh сh@ сh# сh сha ,сh сh сh ,сhw сh R  There is a stone staircase leading down here.сh4 сh  _сh` сh сh Eсh  ...##########  ........@.>.# сh 519.9 (24 <..########.##  сh? ##...##  ##.....## сhc #.......##### #...........#сh %### #.......###.# ...######### #......## #.# сh .#.........# #.#...## #.#сh сhK /21.1 (25.2сh сh 9 _Found a stone staircase leading up.ӁhIӁhӁh,Ӂh?nӁhӁh,ӁhخӁhӁh,ӁhӁhӁh,ӁhӁh1Ӂh,ӁhxӁhpӁh,ӁhNӁhӁh,ӁhWӁhӁhj,ӁhӁhӁh,ӁhHӁhӁh,ӁhTӁhӁhӁhӁhӁhRӁhyӁhӁhӁhӁhӁhӁhIӁhӁh*,ӁhӁhӁhR,ӁhӁh(ӁhӁh4ӁhӁhӁh Ӂh^ӁhӁh0ӁhӁhӁh.ӁhpӁh,Ӂh!ӁhӁh,ӁhӁh)Ӂh,ӁhBӁhӁh,ӁhӁhӁh|,ӁhӁhEӁh,Ӂh'ӁhӁh,ӁhӁh<Ӂh,ӁhӁhӁh,ӁhCӁhQӁhb #####K$@.....######.# #. #.########### #............ ############. K   kobold (asleep) ## # ӁhB 54.7 (33.6  A kobold comes into view. It is wielding a +0 club.Ӂhd.KKӁhs7==5.9 (34.8ӁhӁh: _The kobold shouts! You hear a shout!ԁh/0#g.K.....@......##.# #.# #. #........... # g   goblin (wandering)ԁh0 # K   kobold ԁhx8  A goblin comes into view. It is wielding a +1 dagger of venom.ԁhZ9ԁhk?].g.Kԁh@17.1 (1.2)ԁhEԁh Ik _The goblin shouts! _You see here 3 gold pieces.ԁhIm ԁhm ԁhs D.g.Kԁht 5--80ԁhx ԁh { > _You now have 101 gold pieces (gained 3).Ձh K#.g.K.##.# #.# #. # Ձh. Ձh Ձh5 Ձh~ Ձh@..g.KՁhf]--9.3 (1.2Kiss of DeathՁhՁhՁhC 8  You hit the kobold.Ձh .g The kobold is moderately wounded.Ձh ,=60Ձh 0Ձh Ձh/ = _The kobold hits you but does no damage.ցh_8  You hit the kobold.ցhցh`$0.g ցh('551.4 (1.1ցh*ցhW+J _You kill the kobold!ցhQ  You hit the goblin.  The goblin is moderately wounded.ցh(2.5ցhցhL _The goblin misses you.ׁhN#8  You hit the goblin.ׁh)C)ׁhk,g73.6Kiss of Deathׁh/ׁh0J _You kill the goblin!؁hf&#..##.# #.# #. # ؁hl؁hl5-4.8 (1.2؁hq؁hu  Things that are here: _a +1 dagger of venom; a +0 club; a goblin corpseځh3ځhځhځhځh9P _ځh,,ځhځhځh],ځhGځhځhE,ځhځh,ځh ,ځhځh%ځh,ځhځhځht,ځhځh ځh ,ځh ځh ځh ,ځh ځhځh,ځh'ځh9ځh(,ځhځhoځhI,ځhځh7ځhC,ځhځhځh,ځhcځhځh,ځhB ځh!ځh",ځh4#ځhH%ځh,###################..........)......#.#################.##.##.##.# #.# ځh,c #@# -84.0 (19.2) #...>..# #.####.# ### ###########. ###.# #.. .........ځhv/#. #.... ... ...####.##.##.#.# #.# ###.....## #......# #.# #.....##.# #..#.#.###.###.#.#..... #.........)............ ځh2ځh2.5.2 (20.4ځh5ځhc8; _Found a stone staircase leading down.ہh3ہhہhoہhہh?Bہhہh ہhہh`ہh,ہhہhہh,ہhہhہhn,ہhoہhہh,ہhہhہh`.#.#.#######...>.#.####.# ###############. ###.###.............#. #.............####.#ہh^#.##.#@###.#####.....##...# #.# #.....##.#.#.#.###.###.#.#.....#.........)...#####.......##.###.#.#..##.ہh[#...#.......##...........†. b   bat (asleep)#..............#####.##.###ہh#...#.......#### #.##.###ہh &# b##....>..########).[...#ہh+292.4 (7.2)ہhہhہhP `bb.ہh-3.6 (8.4ہh(ہhgV _A bat comes into view.܁hL% #.# #.#######.# #...>..# #.####.# ############# #. ###.###............ #. #.............#### #.##.#.###.#####.... #....@.# #.# #.....##. #..#.#.###.###.#.#.... #.........)......܁h%#####.......##.###.#.#..## #...#b......##...........† #..............#####.##.## #...#.......#### #.##. ##.##....>..########).[... .. #.....................܁h'܁h=(܁h(܁h1-b.܁h2J=4.8 (1.2Kiss of Death܁h8܁h:: _The bat hits you but does no damage.܁h,܁hDb#.܁hHd5.9 (1.1Kiss of Death܁h@܁h _You hit the bat but do no damage. The bat closely misses you.ށh#.# #.#  #.# ######.# #...>..##.####.# ###############. ###.###............#. #.............#####.##.#@###.#####.....###......# #.# #.....##.##.b#.#.###.###.#.# #.........)............#####.......##.###.#.#..##.#...#.......##...........†.#..............#####.##.##...#.......#### #.##.#####.##....>..########).[...#ށh,ށh.ށhT-b.ށh*B7.1 (1.2Kiss of Deathށh*ށh: _The bat hits you but does no damage.ށh 5  You hit the bat.ށh l†ށh k980Kiss of Deathށh ށh{ G _You kill the bat!߁h 3߁h~ ߁h ߁hv ,߁h$ ߁hd% _  You see here a bat corpse.߁h' ߁h (  _߁h( ߁h) ߁h!, ,߁h, ߁h8. ߁hS/ ,߁h/ ߁h0 ߁h1 ,߁h2 ߁h5 ߁h{7 ,߁h%8 ߁hv: ߁h< ߁h)= ߁h= ߁h? ߁h? ,߁h@ ߁hA ߁hB ,߁h^C ߁hdD ߁hBE ,߁h*F ߁hH ߁hI ,߁huJ ߁hnL ߁hM ߁hM ߁hN ߁h:P ߁h#R ,߁hR ߁hV ߁h`X ,߁h.Y ߁hV[ ߁hNb   #....†.# #.#   #..#.#.###.##  ߁hb f #.........)..   #####.......##.##   #...#.......##...  ߁hb m #..............  ߁hb  #...#.......####  ߁hb  #######.##....>..####   #....@..##............߁hc 0-  ߁hZc S #.##....##.#.########   #.##.##.#)#  ߁hc  .........#.#########   .#.. #.............. ߁hc   # .#. ##############.. S   adder (asleep)   #.#.߁hd :#.. w   dart slug (asleep)   #.#S ##### #..   # #w ######...# #..߁hi 614.9 (16.8)  An adder and a dart slug come into view.߁hj ߁hTj ߁h\q SSw߁hq 0w.߁hr H-6.1 (18.0߁hmy ߁h<{ / _The adder hisses angrily.ၯh5  #..#.#.###.#  #.........). #######.#  #...#.......##..  #........# ၯh #...### #######.##....>..####  #.......##...........  #.##@...##.#.########  #.##.##.#)#  .........#.######## ၯhh#..##.............. # .#S###############  #.#.# #  #.#w# ##### #  # #.#######...# #  ............#####ၯh,ၯh%jS.w.ၯh&17.3 (1.2)ၯh+ၯhJ-h! ........).#####.......##.#...#................#..#.##########.##....>#.............#.###.######## #@##.##.#)# #..........#.#########.#.S##..............# .#.############### #.#w# .##### #.#######... ............##### #..<†...(h& ,h' jS.w.h( E=8.5Kiss of Deathh0 i _The adder closely misses you.はh7はh<:w.はh}=-9.6 (1.1はhCはhlD _You miss the adder. The adder misses you.はhはhW7-20.7はhhはh _You closely miss the adder. The adder bites you. The adder barely misses you.䁯h䁯hw.8=10䁯h䁯h _You miss the adder. The adder barely misses you.偯h  You hit the adder but do no damage. The adder bites you but does no damage.偯h%t  The dart slug launches a dart at you.偯h-偯h .T7-2.8 (1.1偯h3偯h5- _The slug dart hits you.息h2  You closely miss the adder. The adder closely misses you. The adder bites you.  You are poisoned.The adder poisons you!息ht  The dart slug launches a dart at you.息h息h1=====------3.9Pois 息h5 息ht- _The slug dart hits you.灯hl灯hms16==----------5.0灯hp灯hlrm _You miss the adder. You feel sick. The adder bites you.聯hB  You hit the adder.  The adder is moderately wounded.You feel sick. The adder bites you but does no damage. The dart slug bites you.聯hCo4===------6.1聯hF聯hXHR _The adder barely misses you.遯hv  You barely miss the adder.The adder is moderately wounded.You feel sick. The adder closely misses you.遯hwh3--7.2遯h}遯h~A _The dart slug bites you but does no damage.ꁯh  Casting: Kiss of Death (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.끯h( #.........). Kintak the Slasher #####.......##.# Barachi of Ignis *****. #...#.......##.. Health: 13/28 ===========------------- #..............# Magic: 5/6====================---- #...#.......#### AC: 4Str: 19 #######.##....>..#### EV: 11Int: 13끯h)a #.......##........... SH: 0Dex: 10 #.##....##.#.######## XL:  3 Next: 79% Place: Dungeon:2 #@##.##.#)#  Noise: =--------  Time: 1627.2 (0.0) #...Sw.....#.######## a) +0 falchion #.#..##.............. Cast: Kiss of Death # .#.###############. Pois  #.#.# #. #.#.# ##### #. S   adder # #.#######...# #. w   dart slug ............#####. ..# #..<†...(. _The dart slug bites you but does no damage.  Casting: Kiss of Death (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 14% risk of failure)  끯hl*Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)끯h  #.........). Kintak the Slasher #####.......##.# Barachi of Ignis *****. #...#.......##.. Health: 13/28 ===========------------- #..............# Magic: 5/6====================---- #...#.......#### AC: 4Str: 19 끯h #######.##....>..#### EV: 11Int: 13 #.......##........... SH: 0Dex: 10 #.##....##.#.######## XL:  3 Next: 79% Place: Dungeon:2 #@##.##.#)#끯hl kNoise: =--------  Time: 1627.2 (0.0) #...Sw.....#.######## a) +0 falchion #.#..##.............. Cast: Kiss of Death # .#.###############. Pois  #.#.##. #.#.# ##### #. S   adder # #.#######...# #. w   dart slug ............#####. 끯h ..# #..<†...(.Aiming: Kiss of Death (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You miscast Kiss of Death.  You are very lightly contaminated with residual magic.  Nothing appears to happen. You feel sick. The adder bites you.끯h 10=---8.2 (1Contam 끯h 끯h.   Press: ? - help, Shift-Dir - straight line  Aim: an adder (moderately wounded, 100% to hit)  You miscast Kiss of Death.are very lightly contaminated with residual magic.  Nothing appears to happen. You feel sick. The adder bites you. _The dart slug bites you but does no damage.hz  Casting: Kiss of Death (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hǠ #.........). Kintak the Slasher #####.......##.# Barachi of Ignis *****. #...#.......##.. Health: 10/28 ========---------------- #..............# Magic: 4/6================-------- #...#.......#### AC: 4Str: 19 #######.##....>..#### EV: 11Int: 13 #.......##........... SH: 0Dex: 10 #.##....##.#.######## XL:  3 Next: 79% Place: Dungeon:2 #@##.##.#)#  Noise: =--------  Time: 1628.2 (0.0) #...Sw.....#.######## a) +0 falchion h#.#..##.............. Cast: Kiss of Death # .#.###############. Pois Contam  #.#.# #. #.#.# ##### #. S   adder # #.#######...# #. w   dart slug ............#####. ..# #..<†...(. _The dart slug bites you but does no damage.  Casting: Kiss of Death (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)ho z #.........). Kintak the Slasher #####.......##.# Barachi of Ignis *****. #...#.......##.. Health: 10/28 ========---------------- #..............# Magic: 4/6================-------- hFp ^#...#.......#### AC: 4Str: 19 #######.##....>..#### EV: 11Int: 13 #.......##........... SH: 0Dex: 10 #.##....##.#.######## XL:  3 Next: 79% Place: Dungeon:2 #@##.##.#)#  Noise: =--------  Time: 1628.2 (0.0) #...Sw.....#.######## a) +0 falchionhp  #.#..##.............. Cast: Kiss of Death # .#.###############. Pois Contam  #.#.# #. #.#.# ##### #. S   adder # #.#######...# #. w   dart slug ............#####.hjq \ ..# #..<†...(.Casting: Kiss of Death (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  The fragment of death hits the adder. The adder is drained!h0w #...) #####... #...#.. #..... #...# #######.##....>hyw  #.......# ..# )# hw  #...†w.....# #.#..##......hw  # .#.######## #.#.# hw #.#.# ##### w   dart slughw } # #.# h0x  ... ..# #..<†...(hAim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 100% to hit)  The fragment of death hits the adder. The adder is drained!  You kill the adder!  You feel drained. You feel sick.hh 2 #.........). Kintak the Slasher #####.......##.# Barachi of Ignis *****. #...#.......##.. HP: 9/24 (28) =========--------------- #..............# MP: 4/6================-------- h= #...#.......#### AC: 4Str: 19 #######.##....>..#### EV: 11Int: 13 #.......##........... SH: 0Dex: 10 #.##....##.#.######## XL:  3 Next: 104% Place: Dungeon:2 #@##.##.#)#h Noise: =--------  Time: 1629.2 (1.0) #...†w.....#.######## a) +0 falchion #.#..##.............. Cast: Kiss of Death h ?# .#.###############. Contam Drain  #.#.#h #. h) hP ##.#.# ##### #. w   dart slug hi # #.#######...# #. h ............#####. ..# #..<†...(.h Aiming: Kiss of Death (safe; 14% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  h BThe fragment of death hits the adder. The adder is drained!  hnYou kill the adder!You feel drained. You feel sick.h _You are no longer poisoned.You have reached level 4!hD/  --more--h 12/30 (34)=7---204 2% h h R _You feel stronger.h  You slash the dart slug!  The dart slug is almost dead.h9t  The dart slug launches a dart at you.h"? h? P1-=30hG h}I - _The slug dart hits you.hz  You hit the dart slug.  The dart slug is almost dead.hz4-1.3 (1.1hhZ _The dart slug completely misses you.h ;  You hit the dart slug.h j.h- 2=7-2.4Kiss of Deathh h M _You kill the dart slug!hz 3hf{ hz} O---h҂ h4 &-h g 4.4 (2.0 _You start resting.hk C-hM h K _Your magical contamination has completely faded away.hn3hGohq,h"u13==hKvhvP5====h2whxhxhzyh-{h{h{h}h}^4==h~hh <====hƀh)hQhuhq,h3hhW5==hhU,hhߊ,h.hh#6h=*===hhh֍K6=hFh h5h}h6hghhch;===hThi7=hԔhh)hіhJhuhhhŚhEhқh-hlH8==hh.h_ _You start resting.hլ756.4 (22.0)h3U7====7.4 (23hhM% _Magic restored.h/@ 3h@ h,C ,hF XhH hH ^9==hqI h(K htK <====hL hM ,hpN haP ,h5Q hR h&S _20==hS hU ,hkV hW ,hPX hY hZ hZ h+\ ho\ D1=h] h`^ h^ h"_ h` ,hVa hc ,hc hd hd 822=hd hGe h8f ,hf hSg hrg hg hh hh hh hi hj j3==h?j hk h3k hyk h,l hTl hl hXm hm hm hPo ho h4==hJp hr hFr hr hs hs h0t hu ,h_u h1v hv h5==hQw hx hy hy hz h{ h{ h#} hR} h} h} h h N6=h h 7=hЕ 8==h 9==h ,hޣ h _ _You start resting.h .703.4 (46h w30==4.4 (47h h " _HP restored.h4  #####.......##.#...#................#..#.##########.##....>.......##...........h5 ##....##.#.#########.##.##.##.#)# #...@......#.#########..##..............##.#.###############Drain .# .## #.#######.. h> F5.6 (1.2)h0B hE s _You see here an adder corpse.h6 3h h hhP _hG,hhOhh9=hAhrhhh^hh6Bh$hN&h&h'h(h+*,h@+h'.h1Bh13h4h4hy5h7h8h8hF9h;h<h1<h<h=hu?,h@h3AhSBhkBh5Ch]DhF,h7GhIh3L,hLhKNhwOhOh,PhmQhRhRh\Sh}ThUh'Vh:Wh=YhL` #.#..# #....... #.#..# .#######hv`  ##.#..######.# h`  #............# h`  #..#..######... .h`  #..#..# h`  #..#..###### #.h` h`.....$...#< ha.h!aa  #.##.. h5a27.2 (21.6)hZa  # #..######. hlam  ?.... h}a hao ##..### ha haF #...ha ha{ #.### haa#.# h b#hb4 h>b.#..hghQh-8.4 (22.8hnhbp9 _Found a stone staircase leading up.hk ..#########.#..######.# ...........#..######... .#..#..# #..#..########......$...#< #.##.........  #@.######.#..?........####..####### #...  ###hqhr09.6 (1.2)hvhwhzO #.#..######.#   #............#   #..#..######...   #..#..#   #..#..#######  #......$...#<   #.##.........   #.##..######.  #..@.........  ####..#######  #.....   #.#####  #.#  #.#  #..  ### hvh(30.8hWhhw*1.8 (2hh^p _f - 2 scrolls labelled XILEEL DYPEZOU (gained 1)h2 .#..# .####### ##.#..######.# # #............# # #..#..######... . #..#..# . #..#..###### #. #......$...#< . #.##.........  #.##@.######.  #............  ####..####### #.....  #.##### h#.# #.# #.. ###h@3.0 (1hGhhc  #.#..# #........ #.#..# .#######. ##.#..######.# #. #............# # #..#..######... . #..#..# . #..#..###### #. #......$...#<.. #.##.@........ #.##..###### #............  ####..####### #..... #.##### #.# #.# #.. ;17Hh+ h: '4.2hk hA hk  #.#..## #.####### #.#..# #........ #.#..# .#######.# ##.#..######.# #.# #............# #.# #..#..######... . #..#..# . #..#..###### #. #.....@$...#<. ... #.##......... #.##..######..# #............ # ####..####### #..... #.#####  ~k K33m#.#hp hq '5.4hu h\w hX #.#..## #.#. #.#..# #. #.#..# .#.# ##.#..######.# #.#  #......# #.#  #..#..######... ...  #..#..# ...  #..#..###### #...  #....#<. ...  #.##. #.##..######..# #...... #  ####.. #..... #.#hK#### #.# #.#hhB'6.6hhh"*7.6 (2hh> _You now have 107 gold pieces (gained 6).h> 3h? h)B hC hF ,hCG hI h&I hI hHK hL hL h|M h*O hT  #.#..# #..........#  #.#..# #.#######.###  ##.#..######.# #.#  #............# #.#  #..#..######... ...  #..#..# w# ...  #..#..######)#######...  hU #..........#<..........  #.##.......@........  #.##..######..###### #.............#  ####..#######.#  #..... .# #.##### ##w   ribbon worm (asleep) #.#  h;U .#..h] w41.2 (3.6w  A ribbon worm comes into view.h0^ ,2.4 (4.8hb h}e # _Found a mace.h6 6(catching breath)h0 ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hC L)<hrD I 5 3.4 (1.0hD FHeld Drain hHJ hL . _You are caught in a web!h@ ho T.wh %4h h hJS)w5Kiss of DeathhWhYhphpv22-------11 ==6hvhxE _The web tears apart. The ribbon worm bites you!hQh  You hit the ribbon worm.  The ribbon worm is lightly wounded.h4-7.5 (1.1hehX _The ribbon worm barely misses you.h; n  You hit the ribbon worm but do no damage.h}< M3=-------h< 8.6hB hD  hE +_The ribbon worm is lightly wounded.h] (catching breath)  You barely miss the ribbon worm.The ribbon worm is lightly wounded.hc  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.h  5 90Held Drain h@ h . _You are caught in a web!hht21--11 50hhJE _The web tears apart. The ribbon worm bites you.h  You hit the ribbon worm.  The ribbon worm is moderately wounded.h ,1.7 (1.1h h? X _The ribbon worm barely misses you.h   You hit the ribbon worm.  The ribbon worm is moderately wounded.hc22=-2.8hh.  You hit the ribbon worm.  The ribbon worm is moderately wounded. _The ribbon worm barely misses you.  You hit the ribbon worm.  The ribbon worm is moderately wounded. hc_The ribbon worm barely misses you.h9 (catching breath) _The ribbon worm barely misses you.You hit the ribbon worm.  The ribbon worm is moderately wounded. _The ribbon worm barely misses you.You hit the ribbon worm.  The ribbon worm is moderately wounded.h   The ribbon worm is moderately wounded. _The ribbon worm barely misses you.You hit the ribbon worm.  The ribbon worm is moderately wounded.The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.h5h 5 3.9Held Drain h;h$. _You are caught in a web!hhG3-40hhKC _You struggle to detach yourself from the web.hm (h> @11 =5h" h(% f _The web tears apart. The ribbon worm misses you.h  You slash the ribbon worm!  The ribbon worm is heavily wounded.he18---7.0 (1.1hhG0 _The ribbon worm bites you.hS  You hit the ribbon worm.  The ribbon worm is severely wounded.h +80h h C _The ribbon worm bites you but does no damage.h  You hit the ribbon worm.  The ribbon worm is almost dead.h,9.1 (1.1hhgY _The ribbon worm closely misses you.hY =  You hit the ribbon worm.h C<hT o12600Kiss of Deathh h O _You kill the ribbon worm!h #.#..## #.#######...# #.#..# # #..........# .#..# .#.#######.#####.#..######.# #.# #............# #.# #..#..######... ... #..#..# #.# ... #..#..######)#######... #..........#..#.##.................#.##..######..######.#.............# ####..#######.##..... .##.##### ## #.#h' ha v9=---1.3 (1.2h! h A  There is a stone staircase leading up here. h j_You see here a ribbon worm corpse. hH} I h~  h X h  hل  h $20 h> ;== h:  h) , h1  hA , h$  hٍ  h  hގ  h  h #1 hؐ (= h  hb  h  h  h  h1  hɕ  h , hC  h\ <22 h (= h  hڙ  h  ho  h , h;  h$  hH  h  h  hў T3== h  he  h٠  h  h̡  h , h٤  hz , hI  h ~4== h  h , h  hj , h  hY  h  h  hL ~5== h{ X h  h  hμ  h , hd  hJ U6= h  h  hj  h  h  h , h  hg , h  hY  h  h D7= h  h , h  h  hO  hf  hB , hM  he  h  h a8== h  hm  h  h  h , h  h  h  h  h2  h h9== h  h , h  h , h  h  h  h  h 7 -  h Q_You start resting. hK 1803.3 (42.0) h S30== hF$4.3 (43 h^ hp" _HP restored. hnP= hUqX htB hu hw h8w h=x h z, hX{ h|, hU} h~, h| hԀ, h hE, ha h7, h= h, hr h5, hJ h, h+ h, h hǗ, hژ hϚ, h hҝ, h h, hơ h, h hk, h hZ h h hd, hz hP, hs h1, hN h, h/ h, h# h, h hٽ, h hB h, hX h, h h h h h h h  h h h h h h h@ ho h} h, h h, h h, h h, h h, h h, h h, h h, h ho, h h, h h, h h, h h , h  h  h  hJ  hR , h  h , h  h , h  h| , h  h , h(  h , h  h , h  h , h  h! , h"  h$ , h%  h' , h(  h* , h+  h- , h.  h0 , h1  h3 , h4  h6 , h8  h9 , h:  h< , h>  h? , h@  hB , h 0.0). Your EV would increase by 0.3 (11.1 -> 11.4).  h Your spell failure would improve by up to 4% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means.  h You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor}  h Menu/colouring prefixes: identified artefact equipped armour _________________ (t)ake off, (d)rop, (=)adjust, or (i)nscribe. h* Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  h+Jewellery (go to first with "=)  b - a ring of positive energy (worn) Scrolls (go to first with ?)  d - a scroll labelled MEFOTR SUOKAL  h4+p e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU  hW+ g - 3 scrolls labelled XADEPE LAJORO Potions (go to first with !)  hy+^ c - 2 brown potions  h - an amethyst potionhhh#.#..## #.#######...#Kintak the Slasher#.#..# # #..........#Barachi of Ignis *****.#.#..# .#.#######.###HP: 30/30 (34) ========================##.#..######.##.#MP: 7/7========================h#............##.#AC: 4Str: 20#..#..######... ...EV: 11Int: 13#..#..# #.#...SH: 0Dex: 10#..#..######)#######...XL:  4 Next: 12% Place: Dungeon:2#..........#@..........Noise: ---------  Time: 1904.3 (0.0)#.##.................a) +0 falchionh #.##..######..######.Cast: Kiss of Death#.............#Drain ####..#######.##..... .#hsz#.##### ###.##.#There is a stone staircase leading up here. _You see here a ribbon worm corpse. _You start resting. _HP restored. _You start waiting. h$_Done waiting.h/hhhh8# h~# hZ$ h' h) h0* h- h2 <  You see here a +0 mace.h3 h<4  _h; nh; h> h?> h? hLC hD hE hG hJ hL ,hM hO hR ,h?S h4X hZ ,hM[ h] h_ h_ h a hb hc h(d hd hj hk ,hm ho hiq ,hr hu hx ,hOy h{ h?} ,hF~ h! hŁ ,h h h ,h{ hC hԊ ,h hg h #..##...............# ###.### # h .#.###############..# #.# # h7 .#.# #..# #.# ## hb .#.# ##### #..# #.# #. h .#.#######...# #..# #.#####. h؝ p.............#####..# #....... h. ...#####.#..<÷...(..# ######## hx ..## ##.#.#######...# h͞ ..# #.###......@...# h ..# ##.#.#######.### hR ..######.## #.# h 5.........######## h C..######........... hN o..# #.#######...h cb   bat (asleep) h P..######)#######...bh #### h- F.......#<...........hf .... h ........há +.............h ...#h0 h: hħ 24.7 (20.h 4)h h hb h߱ bh bh, hO .h2 hѳ &5.9 (21.6h hG  h h& H_A bat comes into view.h,h,b.huP=6.9 (1.0)Kiss of Deathh2h: _The bat hits you but does no damage.ha h h hF ,.bh f8.0 (1.1Kiss of Deathh h s _You barely miss the bat. The bat hits you but does no damage.h>h>hh +90h`heP _The bat barely misses you.h h h1 h ,b.h! F-30Kiss of DeathhE h h8,h?,.bha@n=1.1 (1.1Kiss of DeathhEhGt _You closely miss the bat. The bat hits you but does no damage.hh,h,b.hwC20Kiss of Deathhuh: _The bat hits you but does no damage.hP,h&b.h ,3.2 (1.1hh _You barely miss the bat. The bat barely misses you.h@  You hit the bat.  The bat is severely wounded.hV.b ha4.3Kiss of Deathhp#h$ _The bat barely misses you. The bat closely misses you.h˰ BhC Vb. h K-50Kiss of Deathhպ h hhh,.bh&n=6.4 (1.1Kiss of Deathhshs _You barely miss the bat. The bat hits you but does no damage.h ,h ,b.hv C70Kiss of Deathh h  P _The bat barely misses you.h,h,.bh_8Kiss of Deathh{h&t _You closely miss the bat. The bat hits you but does no damage.h ,h ,b.h =9Kiss of Deathhv he P _The bat barely misses you.h h= h ,.bhA g40.5 (1.1Kiss of Deathh h s _You barely miss the bat. The bat hits you but does no damage.hthth},b.h~C10Kiss of DeathhMh^P _The bat barely misses you.h" ,hW) ,.bh) f2.6 (1.1Kiss of Deathh/ h1 _You miss the bat. The bat closely misses you.h2,hA;,b.h?<C30Kiss of DeathhBhcE: _The bat hits you but does no damage.h&"5  You hit the bat.h)j.h,g34Kiss of Deathhu2h4G _You kill the bat!hT h&V k  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.8   8%  +2   h - Spellcasting   2.3     0           b - Unarmed Combat   0.0    +1   i * Conjurations   3.7  15%  +1  hkV m     j - Necromancy   0.0    -1   c - Short Blades   2.5    +1   k + Translocations   0.0    +1   d * Long Blades   4.4  44%  +2          hV      e * Armour   1.6  21%  +2      f + Dodging2.6  12%  +1       g - Stealth   0.0     0              hV ,            hW                 hEW                 hnW     The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  hW }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets"h83 k * Translocations   0.0  12%018 9.h .h*#..##...............# ###.### # Kintak the Slasher .#.###############..# #.# # Barachi of Ignis *****. .#.##..# #.# ## HP: 30/30 (34) ======================== .#.# ##### #..# #.# #. MP: 7/7.h======================== .#.#######...# #..# #.#####. AC: 4Str: 20 .............#####..# #....... EV: 11Int: 13 ...#####.#..<÷...(..# ######## SH: 0Dex: 10 ..## ##.#.#######...#.hXL:  4 Next: 13% Place: Dungeon:2 ..# #.###......@...#Noise: =--------  Time: 1944.6 (0.0) ..# ##.#.#######.###a) +0 falchion ..######.## #.#.hoCast: Kiss of Death .........########.#Drain ..######........... ..# #.#######... ..######)#######....####  .h.......#<...............  ........................#  _You barely miss the bat. The bat hits you but does no damage. _The bat barely misses you. _You miss the bat. The bat closely misses you. _The bat hits you but does no damage.  You hit the bat. _You kill the bat!.h.hU.h.h`/hs/hn/h,/h/h/h޷,/h,/hb,/h,/h,/h/h/h=/hW/h/hk/h/h)/h/h/h],/h /h/h /h0/h/h:/he/h/hE/h /h/h/hH/hB/h/hB/h/h^,/h/hN/h/h/hW/hK/h,/h%/h/h!/hx/h/h /h,/h/h/h,/h/h>/h,/h4/h/hY,/h#/hX/h|/h:/hi/h;/hv /h ,/h /hX/h*/h/h/h}/h/hn,/h/h/h8,/h/hi/h ,/h!/h&#/h$/h?$/h$/h&/h',/h~(/hQ*/ha+,/h,/h./h./h./h//h1/h2,/hT3/h4/h4/h5/hJ5/h5/h6,/h6/h7/h8/h8/hN9/h:/h;/h;/hX</h=/h>/h>/hq?/h@/h@B,/hB/hHE/hE,/hF/h*G/hG,/h%H/hI/hJ,/hiJ/hRK/hL,/hL/hN/hO,/hP/hcR/hS/hS/h}T/hV/hnW,/hW/hX/haY/h}Y/hZ/hZ/h[/h[/h(\/h]/hg^,/h^/h``/ha,/hb/h d/he,/hf/h!h/h|i,/hgj/hfl/hm/hn/hn/hCp/hq/hq/h s/ht/hw,/hw/hry/hsz/hz/h{/hg|/h0}/hZ}/h}/ho/h`,/h/hr/h@/hu/hۄ/h/hІ,/h/h/h/,/h/h/h3,/h/h/hR,/hό/h  #..#..# #.#######.  #..#..######)#######.  #..........#<........  #.##................  #.##..######..#  #.............# #  ####..#######.# #.  #..........# ##  #@################-2029.8 (85.2)  #.# #.............  #.###.############  #.....#  ####### /hߟ   /hH7-/h/h*E _Done exploring.1hӋ1hWhere to? (Tab - D:2, ? - help)  D - Dungeon 3h3h[?25h[?0c  #..#..# #.#######. Kintak the Slasher 3h #..#..######)#######. Barachi of Ignis *****.  #..........#<........ HP: 30/30 (34) ========================  #.##................. MP: 7/7======================== 3hУ #.##..######..######. AC: 4Str: 20  #.............# #. EV: 11Int: 13 3h# ####..#######.# #. SH: 0Dex: 10 3hf#..........# ## XL:  4 Next: 13% Place: Dungeon:2 #@################ Noise: ---------  Time: 2029.8 (0.0) 3h#.# #............. a) +0 falchion #.###.############ Cast: Kiss of Death #.....#Drain 3h ####### _You miss the bat. The bat closely misses you. 3hh_The bat hits you but does no damage.  You hit the bat. _You kill the bat! _Done exploring.  What level of the Dungeon? (default 2, ? - help) 4h [?25l[?1c4h$ 434h 4h 4h 4hY E _4h 4h ,4h 4hA 4h 4h% 4h 4h 4h ,4h 4h 4h ,4h 4h7 4h 4h 4h 4h 4h ,4h 4h 4h 4h 4h! 4h 4h" ,4h# 4h% 4hd& 4h& 4h& 4hB) 4h* ,4h+ 4h/ 4h0 ,4h1 4h4 4h6 ,4h7 4h^: 4h; ,4h< 4h@ 4h{A ,4h"B 4hC 4h?D ,4hD 4hG 4hH ,4heI 4h/L 4h@M ,4hM 4hbP 4haQ ,4hQ 4hiT 4hFU ,4hU 4hW 4hZX ,4h Y 4hZ 4h[ ,4h\ 4h^ 4h_ ,4h` 4h^b 4hc ,4hBd 4h"f 4hg 4hBg 4hg 4hi 4hBk 4hok 4h l 4hm 4hFo ,4ho 4hp 4hZq ,4hq 4h5s 4hot ,4ht 4hv 4hw 4hw 4hTy 4hz 4h| ,4h} 4h8 4h ,4h 4hă _The bat hits you but does no damage.  You hit the bat. _You kill the bat! 4h k_Done exploring.  There is a stone staircase leading down here.4hG 4h< 4h $ _4h 4ho ;34h& V  You climb downwards.4h 4h _The jackal barks!  Found a leather armour, a white potion and 9 gold pieces.  There is a stone staircase leading up here.4hp 4h  #  ##$#  ##...#####  #@...[...# ==70.0 (40.2) #......!.#  #.....####  ##...## #.## .#h   jackal .# .h .4h 4h ] _A jackal is nearby!7h|#.#.####$# ##...######<...[...# #.@....!.# #.....#### ##...## ## .#7h l.# .h....7h7h7h+hh 2 jackals (1 wandering)h7h$9--1.2 (1.2)7h7h9Y _A jackal comes into view.8hI##.#.. .# .#  .# 8hU#$# ##...##### #<.@.[...# #......!.# #.....######..##.#8h#.# #h##.h8hL-#..8h{ 8hr 8h 8h 8h\hh.8hgB--2.48h?8hy9h)# .## ..# #.. #.# #.#  #.# #$# ##..@##### #<...[...# 9hP*w#......!.# #.....######..##.##h##h#9h*M#..9h.9h'6:h.9h7'3.69h>9hA9h#m# #..#. #. ###@# ##...#####<...[...#.!.#.....######...####h##.h#9hiqkh.h.9hfr'4.89h y9h|Q _You see here 9 gold pieces.:h*B:h:h::h.:h+50:h:h> _You now have 116 gold pieces (gained 9).:h # #..#.  ###.# ##...#####<...[..#...h..!......######..h####.##:hs :h :h :hO hh.h.:h ,7.0 (1.2:h _The jackal bites you but does no damage.>h  You closely miss the jackal.The jackal is moderately wounded.>h}@h.>hg\28--1.2 (1.1>h?>hז+ _The jackal bites you.>hv 8  You hit the jackal.>h  >hC >h >h .h. 2>h! /52.3>h' >h* J _You kill the jackal!?h?h h.  You barely miss the jackal. The jackal bites you.?h$a7---3.4?h?h> _The jackal bites you but does no damage.?h  You hit the jackal but do no damage.The jackal bites you but does no damage.?h A-4.5?h ?h + _The jackal bites you.@h  You hit the jackal.  The jackal is almost dead.@h +50@h@hT _The jackal closely misses you.@h  You closely miss the jackal.The jackal is almost dead.@h ,6.6 (1.1@h @h V _The jackal barely misses you. x2Ah  You barely miss the jackal.The jackal is almost dead.Ah'7.7AhAhS _The jackal barely misses you.Ahy8  You hit the jackal.AhzAh  .   jackalYou kill the jackal!Ah]8=88.8AhAhL _The jackal misses you.Bhca  You closely miss the jackal.BhBd+90BhiBhk> _The jackal bites you but does no damage.BhM  You completely miss the jackal. The jackal barely misses you.Bhǁ&90Bh%BhGT _The jackal closely misses you.Ch  You hit the jackal.  The jackal is moderately wounded.Ch,1.9 (1.1ChCh> _The jackal bites you but does no damage.ChNh  You hit the jackal.  The jackal is almost dead.Ch i r9==3.0Chn Chq _The jackal barely misses you. The jackal closely misses you.Dh_  You hit the jackal but do no damage.The jackal is almost dead.4.1DheDh}i> _The jackal bites you but does no damage.Dh  You barely miss the jackal.The jackal is almost dead.The jackal closely misses you.DhM '5.2Dh Dhe > _The jackal bites you but does no damage.EhU:  You slash the jackal!Eh8[F†Eh]30==206.3Kiss of DeathEhaEh7cJ _You kill the jackal!Ehw  #.##.#..#####...######<...[...#......!##.#Eh| Ehe| 4-7.5 (1.2Eh1 Eh  Things that are here: _a jackal corpse; a jackal corpseGh.B #.##.#..####†##..@######<...[...#......!.######..GhGh@-8.7 Gh_Gh Gh"Gh\.##..# #.. #.# #.# #.# ###†# ##...######<...@...# #......!.# #.....#### ##...## ##.# Gh#..#..Gh+Gh"K   kobold (missile, wandering)KGh#'9.9Gh='Gh* Gh*_A kobold comes into view. It is wielding a +0 club. _You see here a +0 leather armour.Hh..# #.. #.# #.# #.# ###†# ##...######<...[...# #.....@!.# #.....#### ##...## ## .##K#Hh~#..#...HhHhHhK.K   kobold (missile, wandering)HhL=101.1 _Hh HhWHh ..# #.. #.# #.# #.# ###†# ##...##### #<...[...# #..# #.....#### ##...## Hh ##K## #.##.# Hh Hh K.K)Hh '2.3Hh Hh | _You see here a white potion.Iha  j - a white potionIhB@((Ih-Y...IhY629-IhY,=30Ihk`Ih3cD _The kobold throws a stone. The stone hits you.Jhs Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.Khk2Kh5KhH;..#Kintak the Slasher#..Barachi of Ignis *****.#.#Kh;HP: 29/30 (34) =======================-#.#MP: 7/7========================#.#AC: 4Str: 20###†#EV: 11Int: 13##...#####Kh;5SH: 0Dex: 10#<...[...#XL:  4 Next: 20% Place: Dungeon:3Kh=#......@.#Noise: =--------  Time: 2103.3 (0.0)#.....####a) +0 falchion##..K##Cast: Kiss of Death##.##Drain #.##.#K   kobold (missile)#..#..Kh=... _a jackal corpse; a jackal corpse _A kobold comes into view. It is wielding a +0 club. _You see here a +0 leather armour. _You see here a white potion.  j - a white potion _The kobold throws a stone. The stone hits you.Lh ..# Kintak the Slasher #.. Barachi of Ignis *****. #.# HP: 29/30 (34) =======================- #.# MP: 7/7======================== #.# AC: 4Str: 20 ###†# EV: 11Int: 13 Lh##...##### SH: 0Dex: 10 #<...****# XL:  4 Next: 20% Place: Dungeon:3Lh=n #....**@*# Noise: =--------  Time: 2103.3 (0.0) #....*####Lht a) +0 falchion ##..K## Cast: Kiss of DeathLh ##.## Drain  #.# #.#Lh K   kobold (missile) #.. Lh#.. Lh@... _You see here a +0 leather armour. _You see here a white potion.  j - a white potion Lh__The kobold throws a stone. The stone hits you.  Hop to where?Press: ? - help, Dir - move targetLh [.....@..# _You see here a white potion.  j - a white potion _The kobold throws a stone. The stone hits you.  Hop to where?Press: ? - help, Dir - move targetThere is a wall there.Lh2 ************#***Mh+ *****.*******Nhd#..Kintak the Slasher#.#Barachi of Ignis *****.#.#HP: 29/30 (34) =======================-#.#MP: 7/7========================###†#AC: 4Str: 20Nh##...#####EV: 11Int: 13#<...[...#SH: 0Dex: 10#......○.#XL:  4 Next: 20% Place: Dungeon:3Nh#....@####Noise: =--------  Time: 2103.3 (0.0)##..K##Nha) +0 falchion##.##Cast: Kiss of DeathNhAW#.#Drain Nha#.##..K   kobold (missile)Nh}#..... Nh͋_You see here a white potion.  j - a white potion _The kobold throws a stone. The stone hits you.  Hop to where?Nh98Press: ? - help, Dir - move targetNhY9°Nh$r30=4.3 (1Kiss of DeathNhX<-Hop Drain Nh8°NhkS _Boing! The kobold closely misses you.Nhu %.Nh ,5.4 (1.1Nh% NhЬ _You hit the kobold but do no damage. The kobold closely misses you.Oh Oh'6.5OhڌOh _You closely miss the kobold. The kobold closely misses you.Ohr A70Ohv OhOx z _You closely miss the kobold. The kobold hits you but does no damage.Ph  You hit the kobold.  The kobold is severely wounded.Ph[29-8.6 (1.1Ph\Ph9 _The kobold hits you with a +0 club.Qh|  You hit the kobold.)Qhpi19.7Kiss of DeathQh QhJ _You kill the kobold!RhRhRhRhRhp,Rh6Rh\RhRhh - _You start resting.Rh1.11.7 (2.0Rh$30RhG=-2.7 (3Rh=Rh" _HP restored.ShS IShmX BShX ,ShZ Sha Shi e 4.7 (2 _You start waiting.Sh|j 65.7 (3Sho Sheq _ _You are ready to hop once more.Th<3ThM=Tho@ThBTh]FO=ThIU  Things that are here:  a +0 club; 2 stonesTh[MThM _ThNThTThW,ThWThZTh\,Th]Th_Thbb,ThxcTheThs,ThvuThyTh<|,Th}ThThC#........##.....######..)####.## #.# #.#######.# #.........#Th{ ##...####### #.@...#24.1 (8.4 ##...## ##..# #..# #..# #..#Thڈ #..# ...#<#Th*Th,5.3 (9.6ThTh9 _Found a stone staircase leading up.Uh IUh͟ Uh V#.....#### ##..)## #.## #.# UhP k#.#######.##.........# ##...####### #.....# Uh| ##.@.## 0.0# ..# Uh #..# #..##Uhݦ s..##...Uh o##<#>#Uhb Uh ,6.5 (1.2Uh Uh  Uhɱ +_Found an escape hatch in the floor.Vh} 3Vh~ Vh9 Vh Vho BVh8 Vh Vh) VhՌ Vh Vh" Vhŏ Vh Vh Vhّ Vh. VhY Vh ,Vh Vh Vha ,Vh Vhk VhR Vh} Vhę Vh VhI ,Vh Vh P  There is a stone staircase leading up here.Vh  ##...##  ##..# #..# #..# #..#  #..###### #........Vh6 ######.##<#####.##.......@># #.#.....#.##### # #.. #.##Vhd o   orc (asleep) . ...#oVhɫ 36.1 (9.6  An orc comes into view. It is wielding a +0 club.VhI }oo.Vh 6=7.3 (10.8)Vhȵ Vh % _The orc shouts!Wh}@#..# #..# #..# #..# Wh#..######## #........# ######.##<#####.# #........># Wh;#.## Whx #.#####.#  WhL#.# Wh,#.. Wh c#.##... WhD8..oWhV;.#.. .WhkWh+WhBo.r   quokka (wandering)rWh8-8.5 (1.2)WhdWhz!Y _A quokka comes into view.Yh e ## #..########.#........######.##<#####........># .#. #.#####.##..o.#r.. ..#. .#Yh|or.rYh˱2YhβA-9.7Yh.Yh\ZhZhZh9Uor.Zhݬ,400ZhZh'i _The quokka twitches its whiskers.Zh LoZhH 5r.Zh =1Kiss of DeathZhC Zh" [hm  You hit the orc.  The orc is almost dead.[hm925----[h-=2.8 (1.1[h[h;6 _The orc hits you with a +0 club.[h#j   You barely miss the orc.The orc is almost dead.3.9 _The orc closely misses you.\h25  You hit the orc.\h\hr.r   quokka\hd6----540\h'\hG _You kill the orc!]hU]h1V#2]hTV9---6.0 (1.1]hZ]h]p _You hit the quokka but do no damage. The quokka bites you.]hS  You closely miss the quokka. The quokka misses you.]h '7.1]h ]h S _The quokka barely misses you.^h^h#3^h)>=--8.2^h+^h _You barely miss the quokka. The quokka barely misses you._h_h?21--_h$90_h_h{h _You closely miss the quokka. The quokka bites you._h`  You hit the quokka.  The quokka is heavily wounded._hӭ q18----50.3 (1.1_hN _h + _The quokka bites you.`h R8  You hit the quokka.`hoXD)`h[i71.4Kiss of Death`h _`haJ _You kill the quokka!ahm 3ah ah ah t9=-ah ah ah ah ,ah- ah ,ahs ah6 ah _20==ah ah ,ah ah ,ahN ah ,ah ah ah K1=ah" ah ,ah ah  ,ah ahF ,ah ah ah N22=ahi ah ah; ah! ah ah ah ah* ahf ah~ ah ah j3==ah ah ,ah ah6 ,ahf ahQ" ,ah.# ahm% ah, : 4==-bb   bat (wandering) _You start resting.ah- 071.4 (20.0)ahw3 t ...  A bat comes into view.ahv4 E-2.4 (21ah7 ah: 0 _The bat moves out of view.bhթbhbhbhbh,bhг,bhbhbh9=bhbhbhVK5=bh<bhbhbh`bh,bh(bh,bhhbhbhU6=bhbhbh bhbhq,bhmbh>bhbhFbhXbhbhibh1bhbhKbhK7=bhbhbhbhVbh,bhbh,bhbhCbhh8==bhbh",bhbbh,bhbhl,bhMbhbha9==bhbh,bhbh,bh,bhbhbhbh _ _You start resting.bh-95.4 (23bhfw30==6.4 (24bhHbhj" _HP restored.chV Ich ch ch` ch chό  Things that are here:  a +0 club; a +0 leather armour; a quokka corpsechw ch ch  _chʒ ch' chJ$ch)## #..########.#........#######.##<#####.#........># .#.......#  #.#####. #)#####.# #@......#8.8 (2.4).#######.....b#.#.##... ..b   bat (wandering). #. .#.### ##ch*chj-ch$0Z _A bat is nearby!eh# #..#######.#........######.##<#####........># #. #.##### #)#####.#......#######..........# ..........#..#.#b#.## #... ....#. .##. ..### ##eh ehbehϾ^b.behiN=200.0 (1.2Kiss of Deatheh~ehDn _The bat hits you but does no damage. The bat misses you.ehs ehy "b.ehz =1.1 (1.1Kiss of Deatheh ehM _You barely miss the bat. The bat misses you.fh5 fh5 ,fh; ".bfho< K-20Kiss of Deathfhr@ fhB gh  You hit the bat.  The bat is moderately wounded.gh"Rb.. gh*#n=3.2 (1.1Kiss of Deathgh'gh): _The bat hits you but does no damage.gh$^ ,ghc $..bghtd C40Kiss of Deathgh*j ghFm Q _The bat closely misses you.gh/  You slash the bat!†85Kiss of Death _You kill the bat!ihihihCihihihih),ih,ihihb_  You see here a bat corpse.ihih: _ih,ih3ihihihihwihihihihih(,ihihihihihihlihih:ihih%ihihihZ ih) iho ih ihih"ihfihihihhihpihihihnihihihGihihihiheihqih^ihihihih,ihr ih!ih"ih#ihp#ih=%ih'ih'ih(ih*ih5-ih^-ihG.ih<0ihp2ih2ih}3ih6ihU>* #..K.# #)#####.# .....# #.......# ih>g....#####.####### ........†..# #..........# #..#.#.#.#.###########.###.=#.#..........................#.#.########.....#.#-ih? #.#######.# #.#######.#ih;? #.........# ###########ihT? K   kobold (missile, asleep) ihu?1ihD 29.2 (24.0)  A kobold comes into view. It is wielding a +0 club.ihKk.KK)ihqL7==30.4 (25.2ihRihV( _The kobold shouts!kh\1#.#.#####.# ##...)#####...K.# #.......#....#####.#######........†.........#  #..#.#.#.#.###########.###.=#.#.....................@....#.#.################.#.....#..#######.#######..........###########khbkhf((((khg"((kh X....=kh8-1.6 (1.2)khkhW _The kobold throws a stone. The stone hits you but does no damage.kh2  #.#...... ##.#.#####.# ##...)#####...K.# #.......#....#####.#######........†........#  #..#.#.#.#.###########.###.@#.#..........................#.#.################.#.....#############.........###########kh4 kh9 F.Kkh: P--2.8kh$A kh7E ] _You see here a ring of positive energy.lhB  k - a ring of positive energylhD(((lh2...lh3=30lhblhW _The kobold throws a stone. The stone hits you but does no damage.mh i.> #.#...... ##.#.#####.# ##)###### .....# #.......#K#..K.#####.#######.........†..........#  #.#.###########.###..#.#..........................#.#.################.#.....##########K 2 kobolds (1 missile, 1 wandering).........###########  A kobold comes into view. It is wielding a +0 club.mh mh ,mh5 I.#...mhO PKKK)mh( M==5.0 (1.2Kiss of Deathmh mh ( _The kobold shouts!nh8  You hit the kobold.nh6nh.K)   koboldnh=30--60nhnh@J _You kill the kobold!ohkw8  You hit the kobold.ohC)ohւ1--7.1 (1.1Kiss of DeathohxohJ _You kill the kobold!qh`%qh$( Put on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of positive energy (worn)qhW(k - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip rhrhrh#........>#Kintak the Slasher#.#.......#Barachi of Ignis *****.##.#.#####.#HP: 30/30 (34) ========================##....# #)#####.#rh'MP: 7/7========================# .....# #.......#AC: 4Str: 20rh#.#....#####.#######EV: 11Int: 13.........†..#rh SH: 0Dex: 10#))........#rh6XL:  4 Next: 31% Place: Dungeon:3#.@#.#.#.#.######## Noise: =--------  Time: 2237.1 (0.0)rhYA###.###..#.#............. a) +0 falchion.............#.#.######## Cast: Kiss of Deathrhz########.#.....#.#Drain #.#######.#rh#.#######.##.........#rh###########A kobold comes into view. It is wielding a +0 club. _The kobold shouts!  rh?You hit the kobold. _You kill the kobold!rhS dYou hit the kobold. _You kill the kobold!rh rh 2-6 (0.5rh{ rh : _k - a ring of positive energy (worn)thPkthVn0Kintak the Slasher (Barachi Reaver)Turns: 2037, Time: 00:28:39 HP: 30/30 (34) AC:  4 Str: 20 XL: 4 Next: 31% MP: 7/7EV: 11 Int: 13 God: Ignis [*****.] thnGold: 116SH:  0 Dex: 10 Spells: 4/7 levels left rFire + . . a - +0 falchion rCold . . .(no offhand) rNeg + + . thni - +1 leather armour of Classification {Str+4} rPois .(no helmet) rElec .th o(no cloak) rCorr .(no gloves) SInv .(no boots) thComWill .....(no amulet) Stlth +tho&b - ring of positive energy HPRegen 0.25/turn k - ring of positive energy MPRegen 0.10/turn tho%: no passive effects @: drained, slow thpWA: amphibious, frog-like legs 1, +LOSth7 thE#........>#Kintak the Slasher#.#.......#Barachi of Ignis *****.##.#.#####.#HP: 30/30 (34) ========================##....# #)#####.#MP: 7/7========================# .....# #.......#AC: 4Str: 20th#.#....#####.#######EV: 11Int: 13.........†..#SH: 0Dex: 10#))........#XL:  4 Next: 31% Place: Dungeon:3#.@#.#.#.#.######## Noise: ---------  Time: 2237.6 (0.0)thK###.###..#.#............. a) +0 falchion.............#.#.######## Cast: Kiss of Death########.#.....#.#Drain #.#######.##.#######.##.........############ _The kobold shouts!  You hit the kobold. th~_You kill the kobold!You hit the kobold. _You kill the kobold! _k - a ring of positive energy (worn)ththfth!whwhKintak the Slasher (Barachi Reaver)Turns: 2037, Time: 00:28:42 HP: 30/30 (34) AC:  4 Str: 20 XL: 4 Next: 31% MP: 7/7whUtEV: 11 Int: 13 God: Ignis [*****.] Gold: 116SH:  0 Dex: 10 Spells: 4/7 levels left rFire + . . wh|a - +0 falchion rCold . . .(no offhand) whrNeg + + . i - +1 leather armour of Classification {Str+4} rPois .wh(no helmet) rElec .(no cloak) rCorr .wh\(no gloves) SInv .(no boots) whmWill .....(no amulet) Stlth +wh4b - ring of positive energy HPRegen 0.25/turn k - ring of positive energy whVzMPRegen 0.10/turn %: no passive effects whx@: drained, slow A: amphibious, frog-like legs 1, +LOSyh[yhzh#........>#Kintak the Slasher#.#.......#Barachi of Ignis *****.##.#.#####.#HP: 30/30 (34) ========================##....# #)#####.#MP: 7/7========================# .....# #.......#yhhxAC: 4Str: 20#.#....#####.#######EV: 11Int: 13.........†..#SH: 0Dex: 10#))........#XL:  4 Next: 31% Place: Dungeon:3#.@#.#.#.#.######## Noise: ---------  Time: 2237.6 (0.0)yhiA###.###..#.#............. a) +0 falchion.............#.#.######## Cast: Kiss of Deathyh?i########.#.....#.#Drain yh^i#.#######.##.#######.##.........#yhri%########### yhiI_The kobold shouts!  You hit the kobold. yhiU_You kill the kobold!You hit the kobold. yhi%_You kill the kobold! yhi;_k - a ring of positive energy (worn)yhjyhjyhpyhrzhzhTzhzhzh zh$$,zhO(|  Things that are here:  a +0 club; a kobold corpsezh+zh3 #.#........# ######.##<#####.# #........># #.#.......#  ##.#.#####.#  ###....# #)#####.### #.......###.##.#....#####.#######zh4-........@......†..# .#######))........#  #..#.#.#.#. ###.###..#.#..................J......#.#.###############.#.....#.#J   endoplasm (wandering) #.#######.# #.#.##.........#zh6-8.8 (1.2zh:>ZJ.zhD?-40.0 (2.4zh Ezh H] _An endoplasm comes into view.{hAH######.##<#####........># #.......##.#.########....# #)#####.#........##.##.#....#####.######...............†..# .#######@)...... {h#..#.#.#.#.##########.###J.#.#.........................#.#.###############.#.....#.# #.######{hۛq#.......#########{h{hW(J.{hD1.2 (1.2Kiss of Death{hΫ{h  Things that are here: _a +0 club; a kobold corpse|h$  You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.|h%f26----=2.3 (1.1|h"-|h/% _You are frozen.|h1  You hit the endoplasm.  The endoplasm is moderately wounded.|hB'3.4|h-|h@ _The endoplasm hits you but does no damage.}hF;  You hit the endoplasm.}hfN2.}hQ7=---34.5Kiss of Death}hU}h~WM _You kill the endoplasm!~h 3~he ~ho ,~hf ~h ,~h ~hW ,~h{ ~hY 98~h E==~h ~hi ,~h ~h ,~h ~h ,~h ~h. 99~h{ E==~h ~h ,~hJ ~h6 ,~h ~hE ,~h ~hI ~h i30==~h ~h ~h7 ,~h, ~h3 ~h ,~h ~h ~h  ,~h ~h8 ~h ~h 2=~h  ~hl ~h ,~h3 ~h! ~h# ,~hc% ~h* ~h, ,~h- ~h0 ~h83 ,~h[4 ~h6 ~hB9 ,~h: ~hu< ~h? ,~h@ ~hB ~hD ~hD ~hE ~hqG ~hI ,~hJ ~h3L ~hN ,~hO ~h[S ,~hS ~hW ~ _g - 4 scrolls labelled XADEPE LAJORO (gained 1)~hY 3~h*Z ~h[ ~h] ,~h] ~h` ~hb ~hb ~hHc ~hve ~hf ,~h]g ~h!i ~hj ~hk ~hk ~hl ~hn ~hn ~ho ~hnq ~hvs ,~h*t ~hu ~hw ~h _The jackal bites you but does no damage.hG_,h,h5g.g.h4i,9.4 (1.1h-phr _You hit the jackal but do no damage. The jackal closely misses you.hN hO h%X *.g.g...hX Z26----20.5h_ ha k _You closely miss the jackal. The jackal bites you. x2hw  You closely miss the jackal.h/.g.ghA'1.6hVT _The jackal bites you but does no damage.h hݱ h4 .g.g  You completely miss the jackal. The jackal bites you.h X5----2.7h( ha > _The jackal bites you but does no damage.hHh\  Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.hShVh_# ....≈≈ #.......... Kintak the Slasher  #..≈≈ ##.##.#####. Barachi of Ignis *****.  #..≈≈## #..##....... HP: 25/30 (34) ====================----  +..≈≈≈# #.#########. MP: 7/7========================  hi_#.g≈≈≈## #.### AC: 4Str: 20  #########≈≈# #.## EV: 11Int: 13 h_ ........#≈≈###.#SH: 0Dex: 10  ..=...g.h......#XL:  4 Next: 33% Place: Dungeon:3 hH` ......g.@...####Noise: =--------  Time: 2322.7 (0.0)  ........'...#a) +0 falchion  ........#≈≈##Cast: Kiss of Death  #########≈≈#Drain  h`≈≈##  ≈≈≈#h   jackal  .≈≈##gg 2 goblins  #### h`_You hit the jackal but do no damage. The jackal closely misses you. _You closely miss the jackal. The jackal bites you. x2  You closely miss the jackal. _The jackal bites you but does no damage.  You completely miss the jackal. The jackal bites you. _The jackal bites you but does no damage.hjv ....≈≈ #.......... Kintak the Slasher #..≈≈ ##.##.#####. Barachi of Ignis *****. #..≈≈## #..##....... HP: 25/30 (34) ====================---- +..≈≈≈# #.#########. MP: 7/7======================== #.g≈≈≈## #.# ## AC: 4Str: 20 #########≈≈# #.# # EV: 11Int: 13 ......**#**###.#  SH: 0Dex: 10 ..=...g*h**....#  XL:  4 Next: 33% Place: Dungeon:3 ......g*@**.####  Noise: =--------  Time: 2322.7 (0.0) ......*****.#  a) +0 falchion ......**#**wb4m##  Cast: Kiss of Death #########≈≈#  Drain  ≈≈##  ≈≈≈# h   jackal .≈≈## gg 2 goblins ####You closely miss the jackal. _The jackal bites you but does no damage.  You completely miss the jackal. The jackal bites you. _The jackal bites you but does no damage.  Hop to where?Press: ? - help, Dir - move targethh.*@***.*****.h; ..h****.@**..ht S***'h"≈*###*.*****.**.≈≈hd ≈###..........  You completely miss the jackal. The jackal bites you. _The jackal bites you but does no damage.  Hop to where?Press: ? - help, Dir - move targetOut of range.h80 *###**********h m ≈≈≈≈≈≈≈# #.##..# ##.##Kintak the Slasher....≈≈≈ #.##..####...###. Barachi of Ignis *****.....≈≈ #................ HP: 25/30 (34) ====================----#..≈≈ ##.##.#####...#### MP: 7/7========================#..≈≈## #..##............. AC: 4Str: 20hmo+..≈≈≈# #.#########...##.. EV: 11Int: 13#.g≈≈≈## #.###...... SH: 0Dex: 10#########≈≈# #.######.. XL:  4 Next: 33% Place: Dungeon:3........#≈≈###@###. Noise: =--------  Time: 2322.7 (0.0)..=...g.h......#h*n## a) +0 falchion......g.○...####Cast: Kiss of Death........'...#Drain ........#≈≈###########≈≈#hlnhh   jackal≈≈##gg 2 goblins≈≈≈#.≈≈## _The jackal bites you but does no damage.  You completely miss the jackal. The jackal bites you. hn_The jackal bites you but does no damage.  Hop to where?Press: ? - help, Dir - move targethph5rhrh0y.g'h..°   goblinhy-3.7 (1Kiss of Death-Hop Drain h~9°h _Boing!h.  #.##..# ##.##   #.#  #. #..≈≈ ##.  #..  #.#  #.#   #.#  #@#  ..=....g'h.....#  ..°...####  ..'...#  ..#≈≈##  ###≈≈# ≈≈## hc0F≈≈≈# .≈≈##h:  #.##..# ##.##   #.#  #. #..≈≈ ##.  #..  #.#  #.#   #.#  #@#  ..=....g'h.....#  h%..°...####  ..'...#  ..#  ###≈≈# hr≈≈## ≈≈≈# h3.≈≈##h9°h7-hz9°hpd _There are monsters nearby!h)HhHhIh-Jh4Pg..h'g 2 goblinshiQ464 _h(Xhh h h h H.gg..h#h %5h h hh)hhG'gg..hh=6Kiss of Deathhhhhh7(.ggh-=7hh _You closely miss the jackal. The jackal closely misses you. x2ha  You closely miss the jackal.h#ha).gghoZ7=8.8 (1.1hh> _The jackal bites you but does no damage.hi  You hit the jackal but do no damage.ho'9.9hvh%A _The jackal bites you but does no damage. x2h hV6-31.0hhh _You closely miss the jackal. The jackal bites you.h?|  You hit the jackal but do no damage.The jackal bites you but does no damage.h} 57=h6} $20h6 h L _The jackal misses you.h_v  You hit the jackal.  The jackal is moderately wounded.hv,3.1 (1.1h~hT _The jackal closely misses you.hlv  You hit the jackal.  The jackal is heavily wounded.hw '4.2hO} h A _The jackal bites you but does no damage. x2hR8  You hit the jackal.h hh.ggg 2 goblinshKO=650hjhQJ _You kill the jackal!hf hf hCm F.g.ghn S8=6hu hw R _You closely miss the goblin.h #  ....≈≈≈≈≈≈≈# ##.## ....≈##..####...###.. #................ ##.##.#####...#####..≈≈## #..##...........+..≈≈≈# #.#########...## #.g≈≈≈###....#########≈≈# #####.......#≈≈###.##.=.....'...g.g##..'...####..'...........#≈≈##   goblin#########≈≈ ≈≈## ≈≈≈hP hL h] g.g.g 2 goblinsh0 4-7.4 (1.2h h hh8  You hit the goblin.h  .g  The goblin is heavily wounded.hc6--=8.5 (1.1hh ; _The goblin hits you with a +0 dagger.h P  You slash the goblin!h {.   goblinhf 3790h h J _You kill the goblin!h+7=-40.6 (1.1 _You hit the goblin but do no damage. The goblin closely misses you.hX  You hit the goblin.  The goblin is heavily wounded.hY +10h^ hva T _The goblin closely misses you.h8  You hit the goblin.h+D)hS1-8hR2Kiss of DeathDrainhh]4 _You kill the goblin!hhT ≈###.##h  ....≈≈≈###...###. .................. ###.##.#####...####h\## #..##.............h.o+..≈≈≈# #.#########...##h?#.g≈≈≈## #.# ##....#########≈≈h]D #####........#≈≈##hn- ##hq=.....'......h ##h5......'...###hP ..'...# h..#h###h0.≈≈##hhS%-hf3.8 (1.2hh h1^_Items here: )) ††.h  Pick up what? 11/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger Carrion a goblin corpse a goblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ho hL ≈≈≈≈≈≈≈# #.##..# ##.##Kintak the Slasher....≈≈≈ #.##..####...###. Barachi of Ignis *****.....≈≈ #................ HP: 27/31 (34) ====================----h#..≈≈ ##.##.#####...#### MP: 7/7========================#..≈≈## #..##............. AC: 4Str: 20hJ+..≈≈≈# #.#########...##.. EV: 11Int: 13#.g≈≈≈## #.#h##...... SH: 0Dex: 10he#########≈≈# #.#h #####.. XL:  4 Next: 38% Place: Dungeon:3........#≈≈###@#h/ .##. Noise: ---------  Time: 2343.8 (0.0)..=.....'......#hN ## a) +0 falchion........'...####hl ^Cast: Kiss of Death........'...#h -Hop Drain........#≈≈##h P#########≈≈#≈≈##h !≈≈≈#.≈≈##h ~The goblin is heavily wounded. _The goblin closely misses you.h!/You hit the goblin. h8!_You kill the goblin! _Items here: )) ††.  hT!+Okay, then.h'h'h,h!/. _h/ 3h0 hC3 h6 h8= _h]: Bh; hC; hR< h> ,h @ h%B hSB #9huB E==hC hF hF %DrainhG hgK _The goblin closely misses you.  You hit the goblin. hK _You kill the goblin! _Items here: )) ††. _You are ready to hop once more.hK h M h5O ,h\P heR hR $30hR E==hS hV ,h>W hY ,hZ h] hv] h^ h` h` h1==ha h~f hh ,hi hYl hn ,hp hr hu ,hw h^y h-| h]| 9=h_ h h ,h6 hZ h͌ ,hێ h @  There is an open gate here.h h  _h hӚ h ,h hR h h    ....≈≈≈ #.##..##   ....≈≈ #......   #..≈≈ ##.##.###   #..≈≈## #..##....   +..≈≈≈# #.#######   # #.g≈≈≈## #.# h [  #..#########≈≈# #.#   #..........#≈≈###)#   #....=..@..'......#   #..........'...####   #..........'...#   #..........#≈≈##   #g.#########≈≈#   .. ≈≈##g   goblin (launcher, wandering)   . ≈≈≈#   h' p .≈≈##   ####h+ 066.4 (22.6)h -7.6 (23.8h) h} t _A goblin comes into view. It is wielding a +0 sling.hu=  ....≈≈≈ #.##..  ....≈≈ #  #..≈≈ ##.##.  #..≈≈## #..##  +..≈≈≈# #.  # #.g≈≈≈## #.#  #..#≈≈# #.#  #hب.#≈≈###)#  #....=.@...'......#  #.'...####  #.'...#hi  #.#≈≈##   #g.#≈≈#  ... ≈≈##  .. ≈≈≈#  . .≈≈##  hũB ####hIh/\.gg)h9==8.8 (1.2)hh9 _The goblin shouts! You hear a bark!h   ....≈≈≈ #.##..  ....≈≈ #  #..≈≈ ##.##.  #..≈≈## #..##  +..≈≈≈# #.  #. #.g≈≈≈## #.#  #..hF #≈≈# #.#  #.#≈≈###)#  #....=@....'......#  #.'...####  #.'...#  #.#≈≈##   #.g#≈≈#h -  .... ≈≈##  .... ≈≈≈#  ... .≈≈##  ## ####h. h P(((h& h0  ...hh   jackal'g   goblin (launcher)The goblin shoots a sling bullet. The sling bullet hits you.  A jackal comes into view.h4 a(((((h] e.@...h# Y28---70.0h h5 { _The goblin shoots a sling bullet. The sling bullet barely misses you.hcv   ....≈≈≈ #.##  ....≈≈ #  #..≈≈ ##.##.  #..≈≈## #..##  # +..≈≈≈# #.  #. #.g≈≈≈## #.#  #..#≈≈# #.#  #.#≈≈###)#  #....@.....'......#  #.'...####  #.'...#  #.#≈≈##  #.g#≈≈#  ...h ≈≈##  .... ' ≈≈≈#  ..... .≈≈##  #### ####hzhzhˁ>h...hpZ(((((h| \.@....h' '1.2hh _The goblin shoots a sling bullet. The sling bullet completely misses you. _You see here a ring of magical power.hoHhHhOGh.g...hXP`9=----hP20hUhX1 _l - a ring of magical powerhDhJh!Eh.g..h"f=-3Kiss of Deathhm'hu*S _The jackal barely misses you.hP  You barely miss the jackal.The jackal bites you but does no damage.hUC(h'.hC]7--==4hZhR _The goblin shoots a sling bullet. The sling bullet hits you.hB2%  hl2sYou closely miss the jackal. The jackal misses you.hH7P(((hȼ .@.  The goblin shoots a sling bullet. The sling bullet closely misses you.h%5hhj> _The jackal bites you but does no damage.hy  You closely miss the jackal. The jackal barely misses you.h} C(h '.h [6--6.3 (1.1h h_ R _The goblin shoots a sling bullet. The sling bullet hits you.h  You hit the jackal.  The jackal is moderately wounded.h  (((The jackal closely misses you. The goblin shoots a sling bullet.h^ .@.  The sling bullet closely misses you.h^'7.4hdh1g> _The jackal bites you but does no damage.h} 8  You hit the jackal.hr .g   goblin (launcher)  You kill the jackal!h P(((h|T.@.hj408.5Kiss of Deathhho| _The goblin shoots a sling bullet. The sling bullet closely misses you.h{  ....≈≈ #..  #..≈≈ ##.##  ## #..≈≈## #..##  #.. +..≈≈≈# #.###  #.. #.g≈≈≈## #.#   #..#########≈≈# #.#  #..........#≈≈###)#  #.'......#  #.'...####  #...g......'...# h=|I  #....#≈≈##  #..#########≈≈  .... ## .'hY|=≈  ..... .hp|+## ########h|N##hk~h}'gg 2 goblins (1 launcher)hM--9.7 (1.2Kiss of Deathhh l _The goblin unwields a +0 sling. The goblin misses you.h:  You slash the goblin!h )   goblin (You kill the goblin!h_((((((hpm...@).h72=-800Kiss of Deathh'h| _The goblin shoots a sling bullet. The sling bullet closely misses you.h 0....≈##.. #...  ### #..≈≈## #...' +..≈≈≈# #.###g #.g≈≈≈##########≈≈# #.#≈≈###)....###)'...........#≈≈## #..#########≈≈h  ....  ≈≈## .....' ≈≈≈ ...... .≈≈######## ####h he B((hS &..hbU [4--1.9 (1.2h"] h@` R _The goblin shoots a sling bullet. The sling bullet hits you.hV≈≈≈≈≈≈≈#....≈##..hZ #...  #### #..≈≈## #....' +..≈≈≈# #.###g #.g≈≈≈#h#########≈≈# #.#≈≈###).....###)h8'...........## #..#########≈≈# ....  h_## .....' ≈≈≈ ...... .≈≈##hrh.gg   goblin (launcher)h +((((h9&((((hg .@......  The goblin shoots a sling bullet. The sling bullet barely misses you.hh/=3.1h u< _You hear a bark!hI  ≈# #.  ....≈≈≈ #.  ....≈≈ #  #..≈≈ ##.  ### #..≈≈## #..  #..' +..≈≈≈# #.  #.. #.g≈≈≈## #.#  #.g#≈≈# #.#  #.#≈≈###)#h  #.'......#  #..........'...####  #...)......'...#   #.#≈≈##  #..#≈≈#   .... ≈≈##   .....' ≈≈≈#  ...... .≈≈##hh h h  A jackal comes into view.hhh   jackalg   goblinh5=-====4.3Kiss of Deathhh] _The goblin unwields a +0 sling. The goblin hits you but does no damage.h8  You hit the goblin.h .h The goblin is severely wounded.hYa=---5.4 (1.1hh= _The goblin hits you but does no damage.h  You barely miss the goblin.The goblin is severely wounded.hC---6.5hhA _The jackal closely misses you. x2; The goblin hits you but does no damage.h 8  You hit the goblin.h )  You kill the goblin!h 3370h h T _The jackal closely misses you.h  You hit the jackal but do no damage. The jackal closely misses you.hKw6==8.6 (1.1hh S _The jackal barely misses you.hK 8  You hit the jackal.h E†hh i59.7Kiss of Deathh h J _You kill the jackal!h4t 3h7u hx hS| ,h| ,h~ h h U7=h, hƄ ,h@ h ,h9 h݌ ,hL h0 h~ K8=hȑ h ,h# h ,h hś h h` h ~9==hY hc ,h h ,h h 30==h ,h̲ h ,hy hݸ ,h: hW h - _You start resting.h 1407.7 (18.0)h 1==-8.7 (19h hw " _HP restored.h9&Put on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h9 l - a ring of magical power. A ring that increases its wearer's reserves of magical power for so long as it is worn. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {MP+9} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.hPut on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)  l - a ring of magical power hn[?] describe selected h[!] equip|wield|wear|put on[tab] equip|unequip h D hK hS  ≈≈≈≈≈≈≈# #.# Kintak the Slasher ....≈≈≈ #.# Barachi of Ignis *****. ....≈≈ #.. HP: 31/31 (34) ======================== #..≈≈ ##.# MP: 7/7======================== hCT  ### #..≈≈## #..# AC: 4Str: 20  #..' +..≈≈≈# #.## EV: 11Int: 13  #.. #.g≈≈≈## #.# SH: 0hkT <Dex: 10 hT A #.)#########≈≈# #.# XL:  4 Next: 45% Place: Dungeon:3 hU w #.†@.......#≈≈###)# Noise: ---------  Time: 2408.7 (0.0)  #..........'......# a) +0 falchion  #..........'...#### Cast: Kiss of Death  #...)......'...#Drainh7U }  #..........#≈≈## hVU  #..#########≈≈#  ....≈≈##hsU R  .....'hU X≈≈≈#  ......hU .≈≈##You hit the jackal but do no damage. The jackal closely misses you. hU t_The jackal barely misses you.You hit the jackal. hU ^_You kill the jackal! _You start resting. hV #_HP restored.h] P  Okay, then.h5^ h8d hf . _h8    #. ≈≈≈≈≈≈≈# #. ≈ # ....≈≈ #.  ## #..≈≈ ##.h   ####. #..≈≈## #..  #..' +..≈≈≈# #.#  #..# #.g≈≈≈## #.#  #.@#########≈≈# #.#  #.†.#≈≈###)#hɍ \  #....'......#  #..........'...####  #...)......'...#h  #..........#≈##  #..#########≈hK ≈#  ....# ≈##  .....' ≈≈≈#hޖ h 39.9 (1.2 _hc hO  Things that are here: _a +0 sling; a goblin corpsehEM # ≈≈≈≈≈≈≈#....≈ ..  ####..≈≈ #####...#..≈≈## #..'.!.'..≈≈≈#  #.g≈≈≈#)#########≈≈# #.†........#≈≈###).......'......  #..........'...####.......##11.1 _Found an orange potion.h0 X #.#  #.# ≈≈≈≈≈≈# #.# ≈≈≈≈≈≈≈# #.# ....≈≈≈ #.#  ....≈≈ #. ####..≈≈ ##.# ####...#..≈≈## #. #..@.!.'..≈≈≈# #.# #..#...#..≈≈≈## #.#  #.)#########≈≈# #.#  #.†........#≈≈###)#  #..........'......# #..........'...#### #...)......'...# #..........#≈≈#hs v #..##########hJ =2.3hh h Q _There is an open door here.h  #.# #.# ≈≈≈≈≈≈# #.# ≈# #.# ....≈≈≈ #.# ....≈≈ #. h #####..≈≈# ##.# ####...#..≈≈## #..# #..'@!.'..≈≈≈# #.# #..#...#..≈≈≈## #.# h2 #.)#########≈≈# #.#  #.†.h_#≈≈###)#  #.. #.. #..h}S #..h2 #..hrhr.3.5 _hhhw #.##. #.##. ≈≈≈≈≈≈# #.##. ≈# #.##. ....≈≈≈ #.##. ....≈≈# #.hw #####..≈≈# ##.##. ####...#..≈≈## #..##. #..'.@.'..≈≈≈# #.# #..#...#..≈≈≈## #.# h x #.)#########≈≈# #.#  #.†.hExO#≈≈###)# hhxhhB'4.7h׊h|hZ*5.7 (2h]hqT _m - an orange potionh3h̏hҕhE,h*hh,hh@  There is an open door here.hh _h(hh` #..#..#  #.##..#   #.##..#  ########## #.##..#  ≈≈≈≈≈≈≈≈≈## #.##..#  ≈≈≈≈≈≈≈≈≈≈## #.##..#  ........≈≈≈# #.##..###h^ .g.......≈≈# #....... #####.@≈≈# ##.# ####...#..≈≈## #..##..... #..'...'..≈≈≈# #.######## #..#...#..≈≈≈## #.# h #.)#########≈≈# #.# #.†..#≈≈###)# hhg   goblin (launcher, asleep) #..........'......# #....'...#### #...)......'...#hm g9.3 (3.6g)A goblin comes into view. It is wielding a +0 sling.The goblin shouts!hK((((((hqV /......h W f29--==20.5 (4.8h] hc R _The goblin shoots a sling bullet. The sling bullet hits you.h  ##.#..#  #..#..#  #.##..#  #.##..#h1  ######### #.##..#  #.##..#  ≈≈≈≈≈≈≈≈≈≈≈## #.##..# h?  !.≈# #.##..##h`&  ..g.....@.≈≈# #.......  ...#####..≈≈# ##.##.###h  ####...#..≈≈## #..##....  #..'...'..≈≈≈# #.#######  #..#...#..≈# #.#h  #.)#########≈≈# #.#  #.†ht.#≈≈###)#  #h^.'......#  #...h:P.'...####hKh# (((((Found 2 brown potions. The goblin shoots a sling bullet.h*.....hDA8---hd--1.7 (1.2hhhѵ0 _The sling bullet hits you.hu6  ##.#..#  #..#..#  #.##..#  #.##..# # #.##..#h5 ≈## #.##..# ≈## #.##..#  #!.≈≈≈# #.##..h  #..g.≈≈# #h  #...#####..≈≈# ##.##.hCS  ####...#..≈≈## #..##  #..'...'..≈≈≈# #.  #..#...ham#..≈≈≈## #.#h~  #.)#########≈≈# #.#   #.†h.#≈≈###)#  #.'...h...#  #.'...####h h4B((((((((hGjh....@..≈hjA-2.9hrhut _The goblin shoots a sling bullet. The sling bullet misses you.hB   ##.#..  #..#..  #.##..  #.##.. # #.##.. ≈## #.##.. ≈## #.##..  #!hB .≈≈≈# #.##..  #..g.≈≈# #  #...#####..≈≈# ##.##.  #####...#..≈≈## #..##  #..'...'..≈≈≈# #.hB   #..#...#..≈≈≈## #.#  #.)#########≈≈# #.#   #.†.#≈≈###)#  #hUC f.'.....#  #.'...####hE hN .g..hT A((((((((hl i..@...≈≈hA S9==hw 4.1hx h2 t _The goblin shoots a sling bullet. The sling bullet misses you.hG  ##.#  #..#  #.##  #.## h7H# #.## ≈## #.## ≈## #.##  #!.≈≈≈# #.##  #...g.@....≈≈# #hQH  #...#####..≈≈# ##.##.  #####...#..≈≈## #..##  #..'...'..≈≈≈# #.hfH  #..#...#..≈≈≈## #.#  #.)hH=#≈≈# #.#hHK  #.†.#≈≈hH###)#  #.'......#   #.'...####hMh R.ghCSH--5.3Kiss of DeathhYh\h You closely miss the goblin. The goblin unwields a +0 sling.h\ U=-6.4 (1.1h( h = _The goblin hits you but does no damage.h]ik8-7.5h!phro _You hit the goblin but do no damage. The goblin hits you.h]:h:h:N9=8.6h5FhH _You closely miss the goblin. The goblin closely misses you.h h '9.7h8 h- _You hit the goblin but do no damage. The goblin barely misses you.‚h‚h(30.8‚h‚hy _You barely miss the goblin. The goblin hits you but does no damage.‚h2:  You slash the goblin!‚h;C)‚h>30==61.9Kiss of Death‚hE‚hVHJ _You kill the goblin!ÂhÂhÂhÂhBÂh,ÂhťÂhV,ÂhÂhÂh5h1==Âh_ÂhÂhڲÂhÂhuÂhÂhPÂh|ÂhܻÂhÂhdÂhÂhÂhÂhÂh#=Âh+Âh-ÂhÂh,Âh5Âh,ÂhÂh$m _c - 4 brown potions (gained 2)ÂhDXWater DrainÂhpÂh`> _You enter the deep water.Âh&CDrainÂhÂhÂh,ÂhÂh\Âh$ÂhTÂhÂh&ÂhzÂhÂh8ÂhB  Things that are here:  Âh-;a +0 sling; a goblin corpseÂhÂhP _ÂhÂh.Âh,Âh Âh Âh Âh0 Âh ÂhÂhJÂhyÂhVÂh%Âh ,ÂhÂhMÂhÂhIBWater DrainÂhS ÂhM"> _You enter the deep water.Âh$3Âhl%Âh'Âh),Âh9,Âh.Âh3,Âh4Âh5Âh7CDrainÂh8Âh6:Âh)<,Âh@=Âhx>Âh?Âh?Âh@ÂhBÂhDXWater DrainÂh:GÂhI> _You enter the deep water.ÂhJÂhJÂhPKÂhLÂhM,Âh NÂhPÂh3R,ÂhRÂh5TÂhUÂhU-DrainÂhqVÂh\WÂhTXÂhwXÂhYÂhZÂh[Âh[ÂhO\Âh2_@  There is an open door here.Âh`Âh` _ÂhWbÂhbÂhd,ÂhdÂheÂhUg,ÂhgÂhiÂh8jÂh[jÂhjÂh%n@  There is an open door here.Âh0pÂh-uK _ÂhYv,Âh\wÂhxÂhz,Âh{Âh|Âh}Âh}ÂhQ~ÂhpÂh #÷g #..#...#..≈≈≈##  #.. #.)#########≈≈#  #g. #.†........#≈≈## Âh#.. #..........'... #J. #..........'...# #.. #...)......'...# Âh߆.#.. #..........#≈≈## #''##..#########≈≈#  Âh&#..@...#...#..≈≈≈## - #......'...'..≈≈≈#  Âh#......#...#..≈≈##  ################# Âh>  g   Ijyb (wand, asleep) Âh_ J   endoplasm (asleep)  g   goblin (asleep)ÂhÂh81.3 (49.4) _There is an open door here. _There is an open door here.  You open the large door.  Ijyb, a goblin and an endoplasm come into view.  Ijyb is wielding a +7 dagger of venom and carrying a wand of roots.  Ijyb shouts! The goblin shouts!Âhm  The endoplasm quivers.ÂhMÂhÂh .g.gg.Jg)Âh?Jgg 2 goblins (1 wandering)Âhŕ4==2.3 (50ÂhÂhݝs _A goblin comes into view. It is wielding a +0 club.ʂh  ʂhCasting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˂hY:  #÷. #..#...#..≈≈≈##  Kintak the Slasher #.g #.)#########≈≈#  Barachi of Ignis *****. #.g #.†........#≈≈## HP: 31/31 (34) ======================== #.g #..........'.... MP: 5/7=================------- #.. #..........'...# AC: 4Str: 20 #J. #...)......'...# EV: 11Int: 13 #.. #..........#≈≈## SH: 0Dex: 10 #''##..#########≈≈#  XL:  4 Next: 46% Place: Dungeon:3 #..@...#...#..≈≈≈##  Noise: ==-------  Time: 2482.3 (0.0) #......'...'..≈≈≈#  a) +0 falchion[3˂h: 4m #......#...#..≈≈##  Cast: Kiss of Death #################  Drain  g   Ijyb (wand)  J   endoplasm  gg 2 goblins (1 wandering) _A goblin comes into view. It is wielding a +0 club.Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 21% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (97% to hit)̂hB4Q *J͂hEg.  Casting: Kiss of Death (safe; 13% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 21% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 club (60% to hit)  Out of range.͂hkggwandering, hasn't noticed you, 60% to hit)΂h ggIjyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (64% to hit)ςhHeςhn= #÷. #..#...#..≈≈≈## Kintak the Slasher #.g #.)#########≈≈# Barachi of Ignis *****. #.g #.†........#≈≈## HP: 31/31 (34) ======================== #.g #..........'.... MP: 7/7======================== #.. #..........'...# AC: 4Str: 20 ςhn#J. #...)......'...# EV: 11Int: 13 #.. #..........#≈≈## SH: 0Dex: 10 ςh#oN#''##..#########≈≈# XL:  4 Next: 46% Place: Dungeon:3 #..@...#...#..≈≈≈## Noise: ==-------  Time: 2482.3 (0.0)ςhGo #......'...'..≈≈≈#a) +0 falchionςhho #......#...#..≈≈##ςhoCast: Kiss of Death #################Drainςho  g   Ijyb (wand)ςh)pI  J   endoplasm  gg 2 goblins (1 wandering)Aiming: Momentum Strike (safe; 21% risk of failure)  Press: ? - help, Dir - move targetAim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (64% to hit)  Out of range.  ςhTp+Okay, then.ςhxςhxςhEςh~. _тhjX& #÷. #..#...#..≈≈≈## Kintak the Slasher #.g #.)#########≈≈# Barachi of Ignis *****. #.g #.†........#≈≈## HP: 31/31 (34) ======================== #.g #..........'.... MP: 7/7========================тhX #.. #..........'...# AC: 4Str: 20 тhX#J. #...)......'...# EV: 11Int: 13 #.. #..........#≈≈## SH: 0тhY=Dex: 10 тh&YN#''##..#########≈≈# XL:  4 Next: 46% Place: Dungeon:3 #..@...#...#..≈≈≈## Noise: ==-------  Time: 2482.3 (0.0)тhGY #......'...'..≈≈≈#a) +0 falchionтhgY #......#...#..≈≈##тhYwCast: Kiss of Death #################тhY;Drain тhY g   Ijyb (wand)тhZc  J   endoplasm  gg 2 goblins (1 wandering)Aim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying aтhZ4wand of roots (64% to hit)  Out of range. тh'ZW_Okay, then.Press: ? - help, v - describe, . - travelтh`Z'The floor.҂hV#@A rock wall.҂hp #  You can't see that place.҂h 6  ҂h~ 6  ӂhl6  ӂh `g  wand of roots (64% to hit)  Out of range. _Okay, then.  Press: ? - help, v - describe, . - travelHere: a goblin, wielding a +0 club (wandering, hasn't noticed you)  The floor.ӂhs/ ggIjyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying  a wand of rootsӂhd Ijyb the Inquisitive A small and shrewd goblin inventor, wearing blue rags coated in soot. She claimsdominion over this level of the dungeon; trespassers will find themselves on thebusiness end of a homemade wand. Max HP: ~24 Will: + AC: ++ EV: +++ Threat: High Class: Natural Size: Small Int: Human Speed: 100% (normally travels faster than you) You have about 55% to hit with your +0 falchion (at present). ӂhAd She has about 70% to hit you. AttackMax Damage Hit: +7 dagger (venom) 14 + venom ӂh`d HShe has an unusual item: a wand of roots. She can open doors. ӂh~d SShe possesses the following wand spells:  a - Fastrootӂhd h(5) To read a description, press the key listed above. (AdB) indicates damage (the ӂhd Nsum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)ނh4L Fastroot Fires a magical seed, entangling victims in quick-growing tree roots. Those entangled will be painfully constricted until they escape or the roots wither away. The roots will only sprout from solid ground. Range : 5クhIjyb the Inquisitive A small and shrewd goblin inventor, wearing blue rags coated in soot. She claimsdominion over this level of the dungeon; trespassers will find themselves on thebusiness end of a homemade wand. Max HP: ~24Will: +AC: ++EV: +++ Threat: High Class: Natural Size: Small Int: Human Speed: 100% (normally travels faster than you) You have about 55% to hit with your +0 falchion (at present). She has about 70% to hit you. AttackMax Damage Hit: +7 dagger (venom) 14 + venom She has an unusual item: a wand of roots. She can open doors. She possesses the following wand spells:  a - Fastroot(5) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)䂯h&VM #÷. #..#...#..≈≈≈## Kintak the Slasher #.g #.)#########≈≈# Barachi of Ignis *****. #.g #.†........#≈≈## HP: 31/31 (34) ======================== #.g #..........'.... MP: 7/7======================== #.. #..........'...# AC: 4Str: 20 #J. #...)......'...# EV: 11Int: 13 #.. #..........#≈≈## SH: 0Dex: 10 䂯h2W#''##..#########≈≈# XL:  4 Next: 46% Place: Dungeon:3 #..@...#...#..≈≈≈## Noise: ==-------  Time: 2482.3 (0.0) #......'...'..≈≈≈#a) +0 falchion #......#...#..≈≈##Cast: Kiss of Death #################Drain  g   Ijyb (wand)  J   endoplasm  gg 2 goblins (1 wandering)Out of range. _Okay, then.Press: ? - help, v - describe, . - travel䂯h_WHere: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying  a wand of roots  The floor.傯h g   You can't see that place.悯h)T" #÷. #..#...#..≈≈≈## Kintak the Slasher #.g #.)#########≈≈# Barachi of Ignis *****. #.g #.†........#≈≈## HP: 31/31 (34) ========================悯hT] #.g #..........'.... MP: 7/7======================== #.. #..........'...# AC: 4Str: 20 #J. #...)......'...# EV: 11Int: 13 #.. #..........#≈≈## SH: 0Dex: 10 #''##..#########≈≈# XL:  4 Next: 46% Place: Dungeon:3 悯h\U#..@...#...#..≈≈≈## Noise: ==-------  Time: 2482.3 (0.0) #......'...'..≈≈≈#a) +0 falchion #......#...#..≈≈##Cast: Kiss of Death #################Drain  g   Ijyb (wand) 悯hUw J   endoplasm  gg 2 goblins (1 wandering)Out of range. _Okay, then.Press: ? - help, . - travelYou can't see that place.悯h(V悯h;Z悯h\. _悯ho#÷. #..#...#..≈≈≈## ##.g #.)#########≈≈# ##.g #.†........#≈≈##.g #..........'..#.. #..........'...##J. #...)......'...# #.. #..........#≈≈## #''##..##≈≈# #...@..#...#..≈≈≈## #......'...'..≈≈≈# #......#...#..≈≈## ########## 悯h悯h<--3.5 (1.2 _悯h悯h悯hC > #..'...'..≈≈≈# #.#÷. #..#...#..≈≈≈## #.#.g #.)#########≈≈# #.#.g #.†#≈≈###)#.g #..........'......#.. #..........'...####J. #...)......'...# #.. #..........#≈≈##''##@.#########≈≈# #......#...#..≈≈≈##......'...'..≈≈≈# 悯h D #......#...#..≈≈#################悯hL 悯hM B--4.7悯h{T 悯hV 炯hM #####...#..≈≈## #. #..'...'..≈≈≈# #.##÷. #..#...#..≈≈≈## #.##.g #.)#########≈≈# #.##.g #.†#≈≈###)##.g #..........'......#.. #..........'...#####J. #...)'...# #.. #.@........#≈≈##''##..#########≈≈# #......#...#..≈≈≈#炯h#......'...'..≈≈≈# #......#...#..≈≈################# 炯h炯hJJ   endoplasm炯h'5.9炯h炯h肯hŎ #...#####..≈≈# ##.# #####...#..≈≈## #. #..'...'..≈≈≈# #.##÷. #..#...#..≈≈≈## #.# #.g #.)#########≈≈# #.# #.g #.†#≈≈###)# #.g #..........'......# #.. #..........'...#####J. #..@)'...# #.. #..........#≈≈#肯h#''##..#########≈≈# #..J...#...#..≈≈≈##......'...'..≈##......#...#..≈≈#################肯h>肯h肯h肯hJgg   goblin肯h'7.1肯h4肯ho肯h肯h.| Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  肯hlc - Rising FlameNone0% [?] toggle between ability selection and description.邯h 邯h 邯h<   #...#####..≈≈# ##.# Kintak the Slasher  #####...#..≈≈## #..# Barachi of Ignis *****.  #..'...'..≈≈≈# #.## HP: 31/31 (34) ======================== #÷. #..#...#..≈≈≈## #.# MP: 7/7======================== #.g #.)#########≈≈# #.# AC: 4邯h 6Str: 20 #.g #.†........#≈≈###)# EV: 11Int: 13 #.g #..........'......# SH: 0Dex: 10 邯h <#.. #..........'...#### XL:  4 Next: 46% Place: Dungeon:3 #J. #..@)......'...#Noise: ---------  Time: 2487.1 (0.0) 邯h #.. #..........#≈≈##a) +0 falchion 邯h #''##J.#########≈≈#Cast: Kiss of Death #..g...#...#..≈≈≈##邯hj FDrain #......'...'..≈≈≈# #......#...#..≈≈##J   endoplasm #################邯h g   goblinOut of range. 邯h x_Okay, then.Press: ? - help, . - travel _You can't see that place.邯h  #...#####..≈≈# ##.# Kintak the Slasher #####...#..≈≈## #..# Barachi of Ignis *****. #..'...'..≈≈≈# #.## HP: 31/31 (34) ======================== #÷. #..#...#..≈≈≈## #.#  MP: 7/7======================== #.g #.)#########≈≈# #.#  AC: 4Str: 20 #.g #.†........#≈≈###)#  EV: 11Int: 13 #.g #*****.....'......#  SH: 0Dex: 10 #.. #*****.....'...####  XL:  4 Next: 46% Place: Dungeon:3 #J. #**@**.....'...#  Noise: ---------  Time: 2487.1 (0.0) #.. #*****.....#≈≈##  a) +0 falchion #''##J*#########≈≈# [邯h 37m Cast: Kiss of Death #..g...#...#..≈≈≈##  Drain #......'...'..≈≈≈#  #......#...#..≈≈##  J   endoplasm #################  g   goblinOut of range. _Okay, then.Press: ? - help, . - travel _You can't see that place.  Hop to where?Press: ? - help, Dir - move targetꂯh.*****.*****.*@***.*****ꂯh&v.*****.*****.@****.*****.ꂯh.*****.*********.*****ꂯhf.*****.*****)*****.*****ꂯh# ....................Out of range.ꂯh55..ꂯh25..ꂯhx5.'ꂯhX @''낯hd7.'낯hs7..낯h_7..낯h[ *************************삯h v #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## #.##..# Kintak the Slasher ####.........≈≈≈# #.##..# Barachi of Ignis *****.  #....).....≈≈# #...... HP: 31/31 (34) ========================  #...#####..≈≈# ##.##.## MP: 7/7========================  #####...#..≈≈## #..##... AC: 4Str: 20  #..'...'..≈≈≈# #.###### EV: 11Int: 13 #÷. #..#...#..≈≈≈## #.#SH: 0Dex: 10 #.g #.)#########≈≈# #.#XL:  4 Next: 46% Place: Dungeon:3 #.g #.†....@...#[4삯hv0m≈≈###)#Noise: ---------  Time: 2487.1 (0.0) #.g #..........'......#a) +0 falchion #.. #..........'...####Cast: Kiss of Death #J. #..☼)......'...#Drain #.. #..........#≈≈## #''##J.#########≈≈#J   endoplasm #..g...#...#..≈≈≈##g   goblin #......'...'..≈≈≈# #......#...#..≈≈## _Okay, then.Press: ? - help, . - travel _You can't see that place.  Hop to where?Press: ? - help, Dir - move target삯hz,삯hN○.J.g삯hZf8.1 (1-Hop Drain삯h삯h _Boing!킯h7####.........≈≈≈# #.##..# #....)# #....... #...#####..≈≈# ##.##.### #####...#..≈≈## #..##.... #..'...'..≈≈≈# #.########÷. #..#...#..≈≈≈## #.# #.g #.)#########≈≈# #.# #.g #.†........#≈≈###)# #.g #...'......# #.. #....'...#### #J. #..○)......'...# #.. #..........#≈≈## #''##.J#########≈##...g..#...#..≈≈≈## #......'...'..≈≈≈# #......#...#..≈킯h`≈###################킯h킯h:킯hR°Jg..킯h̵,9.3 (1.2킯hZ9°킯h~킯h i ####.≈≈≈# #.##..# #....).....≈≈# #. #...#####..≈≈# ##.##.# #####...#..≈≈## #..##. #..'...'..≈≈≈# #.##÷. #..#...#..≈≈≈## #.# #.g #.)#≈≈# #.# #.g #.†.킯hi v#≈≈###)# #.g #.'......# #.. #..........'...#### #J. #..°)......'...# #.. #..J.#≈≈## #''###......#...#..≈≈≈## 킯hi S#......'...'..≈≈≈# 킯hl 킯h=m 킯hw K°J..g킯hx (90.5킯h 9°킯h hN$3####.≈≈≈# #.##..# #....).....≈≈# #. #...#####..≈≈# ##.##.# #####...#..≈≈## #..##. #..'...'..≈≈≈# #.##÷. #..#...#..≈≈≈## #.# ##.g #.)#≈≈# #.# #.g #.†.#≈≈###)# #.g #.h$'......# #.. #..........'...#### #J. #..°J......'...# #.. #.#≈≈## #''##.#......#...#..≈≈≈## h[%]#......'...'..≈≈≈# h'h)h2`J.)g.h2'1.7hu9h2<h[%####.≈≈≈# #.##..####.   #....).....≈≈# #.   #...#####..≈≈# ##.##.#####.   #####...#..≈≈## #..##.   #..'...'..≈≈≈# #.#.  h#÷. #..#...#..≈≈≈## #.# #  #.g #.)##≈≈# #.# #  #.g #.†.h#≈≈###)# #.g #.h......# #.. #....J.....'...#### h#J. #...)......'...# #.. #..g.h8q#≈≈## #''##..##h`|≈≈##......#...#..≈≈≈## h#......'...'..≈≈≈# #......#...#..≈≈## hhh0.Jgh.h'2.9hhaQ _There is an open gate here.h6####.≈≈≈# #.##..####.  #....).....≈≈# #.  #...#####..≈≈# ##.##.#####.  #####...#..≈≈## #..##.  #..'...'..≈≈≈# #.#. #÷. #..#...#..≈≈≈## #.# ##. hw7#.g #.)###≈≈# #.# # #.g #.†.#≈≈###)# #.g #.'@.....# #.. #.....J....'...#### #J. #...g......'...# #.. #.#≈≈## #''##..#≈≈# h7#......#...#..≈≈≈## #......'...'..≈≈≈# h7'##h7+#h:h<,h=hfEJ.g.gg   Ijyb (wand)J   endoplasmg   goblinhF.4.1 _h0NhPhh%.........≈≈≈# #.##..####.#....).....≈≈# #.#...#####..≈≈# ##.##.#####.#####...#..≈≈## #..##.#..'...'..≈≈≈# #.#. ÷. #..#...#..≈≈≈## #.# ##. .g #.)#########≈≈# #.# # .g #.†.h%#≈≈###)# .g #......J...'.@....# .. #..........'...#### J. #...g.g....'...# .. #.#≈≈## h&''##..## ......#...#..≈≈≈## J   endoplasm ......'...'..≈≈≈# g   goblin ......#...#..≈≈###h?&,##h7(hN*h*h^1.Jg.g)..g   Ijyb (wand)J   endoplasmg   goblinh1'5.3h67h8h' .........≈≈≈# #.##..####...##....).....≈≈# #.#...#####..≈≈# ##.##.#####...######...#..≈≈## #..##.#..'...'..≈≈≈# #.#...# . #..#...#..≈≈≈## #.# ##. g #.)#########≈≈# #.# # g #.†.h,( #≈≈###)# g #.J..'..@...#  #....g.g...'...#### . #...)......'...#  #.hK( Y#≈≈## ##..#hb( ##≈≈##...#..≈≈≈## hw( qJ   endoplasm'...'..≈≈≈# h( g   goblin#...#..≈≈######he* h+ h_, h, h2 g.g.J...g   Ijyb (wand)J   endoplasmg   goblinh3 '6.5h; he= hI...≈≈≈# #.##..####...# #....).....≈≈# #. #...#####..≈≈# ##.##.#####...# #####...#..≈≈## #..##.#..'...'..≈≈≈# #.#...#  #..#...#..≈≈≈## #.# ##.  #.)#########≈≈# #.# #  #.†.#≈≈###)# # h #.....g.g.J'...@..#  #.'...####  #...)......'...#  #.#≈≈## ##..####h#...#..≈≈≈## J   endoplasm'...'..≈≈≈# hg   goblin#...#..≈≈###h.####hdhhhzg...g.Jg   Ijyb (wand)J   endoplasmg   goblinh'7.7h hh .≈≈≈# #.##..####...# ....).....≈≈# #. ...#####..≈≈# ##.##.#####...#...#..≈≈## #..##. #..'...'..≈≈≈# #.#...##. #..#...#..≈≈≈## #.# ##. #.)##≈≈# #.# #####. #.†....g...#≈≈###)# h # #.g.J....@.# # #.'...#### #...)......'...# #.#≈≈## ..######...#..≈≈≈## J   endoplasm'...'..≈≈≈# g   goblin#...#..≈≈######h5 h hL h1 h ..g.g'Jg   Ijyb (wand)J   endoplasmg   goblinh '8.9h h hҌ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.## ....≈≈≈# #.##..####...###).....≈≈# #................ ..#####..≈≈# ##.##.#####...#### ###...#..≈≈## #..##............ ..'...'..≈≈≈# #.#########...## h#..#...#..≈≈≈## #.# ##..... .)#########≈≈# #.# #####.. .†g.#≈≈###@# ##. .g'J.....# hG]## ..........'...#### ...)h]'...# ..........#≈≈#hqW#########≈≈# hڍJ   endoplasm#...#..≈≈≈#g   goblin'...'..≈ ..#...#..≈≈hhRh!hh3w.g'gJg   Ijyb (wand)J   endoplasmg   goblinh)500.1hҡh&l _Items here: )) ††.hp M##  .... ≈≈≈≈≈≈≈≈≈≈# ##.## .....≈##..####...###.)... #................ ..####h.  ##.##.#####...#### ###...#..≈≈## #..##...........'...' #.#########...## ..#...#..≈≈≈###.... .)#########≈≈# #####. .†..#≈≈###)##..g'gJ....##.......'...#### ...)......'...#..####hP 7'...'..≈≈≈h h .1.3 _hd h hbA20hhJJJ   endoplasm3h]hhXhJgg   goblinh=4Kiss of Deathh:hQh&H  You hit the endoplasm.  The endoplasm is moderately wounded. .g The endoplasm barely misses you.=5.4 (1.1h4h @ _The endoplasm hits you but does no damage.h;  You hit the endoplasm.h&hh^gg.g   Ijyb (wand)h/86.5h+hM _You kill the endoplasm!h$h* #*##You barely miss the goblin. Ijyb zaps a wand.h9*hj *The roots erupt in riotous growth! The goblin is unaffected.h8  Ijyb is unaffected.hShd @gg.  The grasping roots grab you!h25----- 1 =======7.6 Constr Drainhh[ _The grasping roots constrict you. The goblin hits you with a +0 club.h ,h Z gg  You barely miss the goblin. The grasping roots constrict you.3-------11 =------8.7hhVF _Ijyb's grasping roots sink back into the ground.h.  Casting: Momentum Strike (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hF ≈≈≈≈≈≈≈≈≈## #.##..# ....  Kintak the Slasher h4G ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.##  Barachi of Ignis *****. ........≈≈≈# #.##..####...###. HP: 23/31 (34) =================------- ...).....≈≈# #................ MP: 6/7h[G ====================---- ..#####..≈≈# ##.##.#####...#### AC: 4hG Str: 20 ###...#..≈≈## #..##............. EV: 11Int: 13 hG ..'...'..≈≈≈# #.#########...##.. SH: 0Dex: 10 hG ..#...#..≈≈≈## #.# ##...... XL:  4 Next: 48% Place: Dungeon:3 hG .)#########≈≈# #@# #####.. Noise: =--------  Time: 2508.7 (0.0) hH y.†........#≈≈###g# ##. a) +0 falchion .........g'gJ..g.# ## Cast: Kiss of Death ..........'...####hH  -Hop Drain ...)......'...# ..........#≈≈## g   Ijyb (wand) ..#########≈≈# g   goblin ..#...#..≈≈≈## hH ..'...'..≈≈≈#Casting: Momentum Strike (safe; 19% risk of failure)  hH Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 13% risk of failure)  hI Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (100% to hit)h≈≈≈≈≈≈≈≈≈## #.##..# ....Kintak the Slasher ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.##Barachi of Ignis *****. ........≈≈≈# #.##..####...###. HP: 23/31 (34) =================------- ...).....≈≈# #................ MP: 6/7====================---- h.|..#####..≈≈# ##.##.#####...#### AC: 4Str: 20 ###...#..≈≈## #..##............. EV: 11Int: 13 ..'...'..≈≈≈# #.#########...##.. SH: 0hRDex: 10 ..#...#..≈≈≈## #.#hg##...... XL:  4 Next: 48% Place: Dungeon:3 h|o.)#########≈≈# #@#h#####.. Noise: =--------  Time: 2508.7 (0.0) .†........#≈≈###g#h##. a) +0 falchion .........g'gJ..g.#h## Cast: Kiss of Death ..........'...####h-Hop Drain ...)......'...# ..........#≈≈##g   Ijyb (wand, very drained) ..#########≈≈#h0mg   goblin ..#...#..≈≈≈## hB..'...'..≈≈≈#hTMConfirm with . or Enter, or press ? or * to list all spells.hg|Aiming: Kiss of Death (safe; 13% risk of failure)  hy;Press: ? - help, Shift-Dir - straight linehAim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (100% to hit)  h1The fragment of death hits Ijyb! Ijyb is drained!hmAiming: Kiss of Death (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (100% to hit)  The fragment of death hits Ijyb! Ijyb is drained!  Ijyb is heavily wounded.ht .g  You feel drained.Ijyb hits you with a +7 dagger of venom.huup19/25========9.7 (1huUPois -Hop Drain hyh{Q _You are poisoned.h  Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hz ≈≈≈≈≈≈≈≈≈## #.##..# ....  Kintak the Slasher ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.##  Barachi of Ignis *****. ........≈≈≈# #.##..####...###. HP: 19/25 (34) ==================------ ...).....≈≈# #................ MP: 5/7=================------- ..#####..≈≈# ##.##.#####...#### AC: 4Str: 20 ###...#..≈≈## #..##............. EV: 11Int: 13 ..'...'..≈≈≈# #.#########...##.. SH: 0Dex: 10 ..#...#..≈≈≈## #.# ##...... XL:  4 Next: 48% Place: Dungeon:3 .)#########≈≈# #@# #####.. Noise: =--------  Time: 2509.7 (0.0) .†........#≈≈###g# ##. a) +0 falchion .........g'gJ...g# ## Cast: Kiss of Death & d..........'...#### Pois -Hop Drain ...)......'...# ..........#≈≈## g   Ijyb (wand, very drained) ..#########≈≈# g   goblin ..#...#..≈≈≈## ..'...'..≈≈≈#Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (heavily wounded, heavily drained, 100% to hit)h+≈≈≈≈≈≈≈≈≈## #.##..# ....Kintak the Slasher ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.##Barachi of Ignis *****. ........≈≈≈# #.##..####...###. HP: 19/25 (34) ==================------ ...).....≈≈# #................ MP: 5/7=================------- hf,L..#####..≈≈# ##.##.#####...#### AC: 4Str: 20 ###...#..≈≈## #..##............. EV: 11Int: 13 ..'...'..≈≈≈# #.#########...##.. SH: 0Dex: 10 ..#...#..≈≈≈## #.###...... XL:  4 Next: 48% Place: Dungeon:3 .)#########≈≈# #@######.. Noise: =--------  Time: 2509.7 (0.0) .†........#≈≈###g#h,##. a) +0 falchion .........g'gJ...g#h,## Cast: Kiss of Death ..........'...####Pois -Hop Drain h,B...)......'...# ..........#≈≈##h -g   Ijyb (wand, very drained) ..#########≈≈#hS-g   goblin ..#...#..≈≈≈## ..'...'..≈≈≈#h-Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 13% risk of failure)  h-Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying ah.wand of roots (heavily wounded, heavily drained, 100% to hit)  The fragment of death hits Ijyb! Ijyb is drained!hjAim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (heavily wounded, heavily drained, 100% to hit)  The fragment of death hits Ijyb! Ijyb is drained!  Ijyb is almost dead.  You feel drained. You feel sick.  Ijyb hits you with a +7 dagger of venom.hyS6/20===========h10.7 (1Pois -Hop Drain hhP _You are lethally poisoned!h5  You hit Ijyb but do no damage.Ijyb is almost dead.You feel very sick.h667/20 (34) -----------1.8 (1.1hD=h?> _Ijyb hits you with a +7 dagger of venom.h  Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hu`≈≈≈≈≈≈≈≈≈## #.##..# ....  Kintak the Slasher ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.##  Barachi of Ignis *****. ........≈≈≈# #.##..####...###. HP: 7/20 (34) ========---------------- ...).....≈≈# #................ MP: 4/7=============----------- ..#####..≈≈# ##.##.#####...#### AC: 4Str: 20 hL###...#..≈≈## #..##............. EV: 11Int: 13 ..'...'..≈≈≈# #.#########...##.. SH: 0Dex: 10 ..#...#..≈≈≈## #.# ##...... XL:  4 Next: 48% Place: Dungeon:3 h.)#########≈≈# #@# #####.. Noise: =--------  Time: 2511.8 (0.0) .†........#≈≈###g# ##. a) +0 falchion hDS.........g'gJ...g# ## Cast: Kiss of Death ..........'...#### Pois -Hop Drain ...)......'...# hw<..........#≈≈## g   Ijyb (wand, very drained) ..#########≈≈# g   goblin h..#...#..≈≈≈## ..'...'..≈≈≈#Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineh Aim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (almost dead, heavily drained, 100% to hit)hzp≈≈≈≈≈≈≈≈≈## #.##..# ....  Kintak the Slasher ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.##  Barachi of Ignis *****. ........≈≈≈# #.##..####...###. HP: 7/20 (34) ========---------------- ...).....≈≈# #................ MP: 4/7=============----------- ..#####..≈≈# ##.##.#####...#### AC: 4Str: 20 ###...#..≈≈## #..##............. EV: 11Int: 13 ..'...'..≈≈≈# #.#########...##.. SH: 0h{Dex: 10 ..#...#..≈≈≈## #.# ##...... XL:  4 Next: 48% Place: Dungeon:3 .)#########≈≈# #@# #####.. Noise: =--------  Time: 2511.8 (0.0) .†........#≈≈###g# ##. a) +0 falchion .........g'gJ...g# ## Cast: Kiss of Death ..........'...####hT{i Pois -Hop Drain ...)......'...# ..........#≈≈## g   Ijyb (wand, very drained) ..#########≈≈#h{ g   goblin ..#...#..≈≈≈## ..'...'..≈≈≈#Confirm with . or Enter, or press ? or * to list all spells.h{#Aiming: Kiss of Death (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying ah{wand of roots (almost dead, heavily drained, 100% to hit)  The fragment of death hits Ijyb. Ijyb is drained!hЁ #.##..# ....  #.##..# ##.##  #.#) #.. ##.hM #.. #.# #.# ) #@# †hH)# .g# ####hkqg   goblinhSPress: ? - help, Shift-Dir - straight line: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying awand of roots (almost dead, heavily drained, 100% to hit)  The fragment of death hits Ijyb. Ijyb is drained!  You kill Ijyb!  You feel drained.h8 .g.h 5/17-912.8 (1Drain _You feel very sick.hhg _Your Armour skill increases to level 2!h  #.##..# ....  #.##..# ##.##  #.#) #.. ##. #.. #.# #.# .) #@# .†#g# ..# ####hْ  #.##..# ....  #.##..# ##.##  #.#) #.. ##. #.. #.# #.# ) #@# †#g# ..# ha _####h  You closely miss the goblin.* * * LOW HITPOINT WARNING * * *h T3----3h h? L _You feel sick. The goblin hits you but does no damage.hohDrink which item? Potions  c - 4 brown potions  h - an amethyst potion  j - a white potion h m - an orange potion [!] read|quaff[?] describe selectedh h hs ≈≈≈≈≈≈≈≈≈## #.##..# ....Kintak the Slasher ≈≈≈≈≈≈≈≈≈≈## #.##..# ##.##Barachi of Ignis *****. ........≈≈≈# #.##..####...###. HP: 3/17 (34) ====-------------------- ...).....≈≈# #................ MP: 4/7=============----------- ..#####..≈≈# ##.##.#####...#### AC: 4h Str: 20 ###...#..≈≈## #..##............. EV: 11Int: 13 ..'...'..≈≈≈# #.#########...##.. SH: 0Dex: 10 ..#...#..≈≈≈## #.###...... XL:  4 Next: 91% Place: Dungeon:3 .)#########≈≈# #@######.. Noise: =--------  Time: 2513.8 (0.0) .†........#≈≈###g#h@ ##. a) +0 falchion .........g'gJ....### Cast: Kiss of Death ..........'...####Pois -Hop Drain ...)......'...# ..........#≈≈##g   goblin ..#########≈≈# ..#...#..≈≈≈## ..'...'..≈≈≈#You feel drained. _You feel very sick. h _Your Armour skill increases to level 2!You closely miss the goblin.* * * LOW HITPOINT WARNING * * * _You feel sick. The goblin hits you but does no damage.he h 11/17 (34) ===============4.8 (1h9 hI e _It was a potion of curing. You feel better. The goblin hits you with a +0 club. h_ h`,5.9 (1.1 hg hj _You closely miss the goblin. The goblin closely misses you. hf:  You slash the goblin! hD) h2============27.0Kiss of Death h hJ _You kill the goblin! h3 h h hb 0.0  You start resting. hq5====-8.0 (1 h hdI _You are ready to hop once more. h h* 3 h  hD , hdB h h[ h9= h h h&13 h H====== hO  h  hM  h.  h h) h? h, h h h%4 hF=== h h, h/ h hF6=== h h h h  h" h7#9= h=$ h)' h'#5 h ()== h( h+ h-,;=== h, h., h0 h2 h52 h3 hV5 h5#6 h5F=== h6 h8, hQ: h>B hE - _You start resting. h!L0379.0) hL87==== hM$8.0 (20 hR hT% _Magic restored. h h^ h hA h9= h hS_ _You start resting. hb19.0 (1.0) hZ7==40.0 (2 h h1" _HP restored.h>w c ≈####.## ........≈≈≈###...###.)...................#######.##.#####...#### ###...# #..##............. hw ..'...'..≈≈≈# #.#########...###...## #.# ##.... .)#########≈≈ ##### .†........#≈≈## ## ....'...... ##..'...### )......'...# ..#### hw 8..#...#..≈≈##h+~ hj~ ,1.2 (1.2hȂ h <  n - a wand of roots (5)h I====2.2 (2h h1 t _Items here: )))) [ ÷ †.h.........≈≈≈# #.##..####...###).....≈≈# #..............#####..≈≈# ##.##.#####...### ####...#..≈≈## #..##............ #..'...'..≈≈≈# #.#########...## #..#...#..≈≈≈## #.# ##... #.)#########≈≈# #.# ##### hAa#.†........#≈≈###)# ## #....'....@.# # #.'...####hB #...)......'...# #....#≈≈## #..#########≈≈.#...#..≈##.'...'..≈≈≈.#...#..h0## ###########h hY *3.4 (1h]hhz#.≈≈≈# #.##..####... #....).....≈≈# # #...#####..≈≈# ##.##.#####...#...#..≈≈## #..##  #..'...'..≈≈≈# #.#...##  #..#...#..≈≈≈## #.# ## hj{ #.)##≈≈# #.# #####  #.†.#≈≈###)#  #.'...@..#  #.'...####  #...)......'...#  #h{.#≈≈## ##..#########≈≈#.#...#..≈≈≈## h{....'...'..≈≈≈#.#...#..≈≈#######hIhD==4.6hhh 3hP h h͆3h܋hSh6+;.≈≈≈# #.##..####...# ....).....≈≈# #. ...#####..≈≈# ##.##.#####...#...#..≈≈## #..##. #..'...'..≈≈≈# #.#...##. h+5#..#...#..≈≈≈## #.# ##. #.)##≈≈# #.# #####. h+#.†.#≈≈###)# # h ,:#.'....@.# # #.'...#### #...)......'...# #.hO,#≈≈## ..######...#..≈≈≈## ho,##...#..≈≈#h,P#####h3hQ4'5.8h:h<h]T≈≈≈≈≈≈≈≈≈≈## #.##..# ##.## ....≈≈≈# #.##..####...###).....≈≈# #................ ..#####..≈≈# ##.##.#####...#### ###...#..≈≈## #..##............ ..'...'..≈≈≈# #.#########...## hT..#...#..≈≈≈## #.# ##..... .)#########≈≈# #.# #####.. .†..#≈≈###@# ##. .'......# hT## ..........'...#### ...)'...# hUy..........#≈≈##########hh| ####.≈≈≈# #.##..####   #....).....≈≈# #   #...#####..≈≈# ##.##.#####   #####...#..≈≈## #..##   #..'...'..≈≈≈# #.#  #÷. #..#...#..≈≈≈## #.# ##  #.g #.)###≈≈# #.#  #.g #.†.#≈≈###)# >h$ #.g #..#  #.. #..........'...####  #J. #...)......'...#  #.. #.#≈≈##  #''##..#≈≈#  #......#...#..≈≈≈##  #......'...'..≈≈≈#  #......#...#..≈≈##  ###>h>hk'6.2>h>h Q _There is an open gate here.>h]} ####.≈≈≈# #.##..####   #....).....≈≈# #   #...#####..≈≈# ##.##.#####   #####...#..≈≈## #..##   #..'...'..≈≈≈# #.#  #÷. #..#...#..≈≈≈## #.#  #.g #.)##≈≈# #.#  #.g #.†.#≈≈###)# #.g #'......# #.. #..........'...#### #J. #...)......'...# #.. #.#≈≈## #''##..##≈≈#  #......#...#..≈≈≈## >h3^ #......'...'..≈≈≈# #......#...#..≈≈##  #>hi>h`j.7.4 _>hr>hu>h3>h >hu >hc,>h>h>h,>h>h$">h &,>hx'>hW*>h-,>h/>h@2>h4>h4>h6>h9>h<,>h>>h:B?h,?h?h; ?h ,?h'?h?hK?hy?h?h ####.........≈≈≈#   #....).....≈≈# #  #...#####..≈≈#   #####...#..≈≈## #  #..'...'..≈≈≈# #. #÷. #..#...#..≈≈≈## #. #.g #.)#########≈≈# #. #.g #.†........#≈≈###) #.g #@.........'......68.2 (10.?hV8) #.. #..........'...### #J. #...)......'...# #.. #..........#≈≈## #''##..#########≈≈# #......#...#..≈≈≈## #......'...'..≈≈≈# #......#...#..≈≈## #################?h?h?h"!?ht V  #....).....##########...# #. #..'...'..≈≈≈#÷. #..#...##.g #.)#########≈≈†........#≈≈###).'....... #@.........'...###J) .?h .#≈≈#Drain #  ?h ?hO 09.4 (1.2)?hg ?h{ ?hV ##########...# #. #..'...'..≈≈≈#÷. #..#...##.g #.)#########≈≈†........#≈≈###).'....... #....###?h'WJ) ..#≈≈#''##..#########≈≈# ?hxWDrain ....#.#  ?h}_?h_(70.6?hxe?hh@hA ####...# #. #..'...'..≈≈≈#÷. #..#...##.g #.)#########≈≈†........#≈≈###).'....... #....###J) ..#≈≈#''##..#########≈≈# ......#...#..≈≈≈#....'...' .###  @hZI@hI'1.8@h+P@h5R@h"  #..'...'..≈≈≈#÷. #..#...##.g #.)#########≈≈†........#≈≈###)@hb.'....... #....###J) .@h5.#≈≈#@h''##@.#########≈≈# #......#...#..≈≈≈#@h#......'...' #......#...#..≈≈##@h {##  @h@hgg   goblin (wandering)@h0@h'3.0@h@h@h0 #÷. #..#...#..≈≈≈## # #.g #.)#########≈≈# # #.g #.†........#≈≈### #.g #..'..... #.. #..........'...## #J. #...)......'...#  #.. #..........#≈≈## #''##..#########≈≈ #.g.@..#...#..≈≈≈## #......'...'..≈≈≈ #......#...#..≈≈##@ha ###############@hw@h$U.gg@hL%^====4.2Kiss of Death@hY+@h.( _The goblin shouts!AhI98  You hit the goblin.Ah@e)AhgD3=---5.0 (0.8Kiss of DeathAhKAhBhF?.8.6 _BhCBhkEChg?M...####  #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)########†#≈≈#.)'......#..........''##..#########≈≈Ch)...#...## #......'...'..≈≈≈#. ##ChCh,'9.8ChtChCh1 #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #÷.÷#..#...#..≈≈≈## #...#.)#########≈≈# #...#.†#≈≈###...#.'.#..@#..........'...##...#...)'...#...#..........#≈≈##''##..#########≈≈# #..)...#...#..≈≈≈##......'...'..≈≈≈# Ch#......#...#..≈≈################# ChCh](81.0Ch`Chy Ch M####.........≈.)......####  #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)#########≈≈# †#≈≈##..)'......#..........#≈≈## #''##..#########≈≈#Ch =2.2ChK Ch DhpM≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####.........≈.)......####  #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)#########≈≈# †#≈≈##..)'... #...#..........#≈≈##DhƗDhDhg'3.4DhhDhaDha&M## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####.........≈.)......####  #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)#########≈≈# DhPb†#≈≈##.. #...#...)......'...#DhjDh+k'4.6DhqDhsDh M############## ## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####.........≈.)......####  #####...#..≈≈##+##..'...' ÷.@#..#...#..≈≈≈#)#########≈≈# †#≈≈##. Dh4 e#...#..........'...#Dh Dh+ '5.8Dht Dho U _There is a cache of fruit here.Fh!3FhFhyF _Unknown command.Gh/GhI0Ghy6Gh8N _There are no items here.IhO # #≈## #≈## ####.≈≈≈#  #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #÷@÷#..#...#..≈≈≈## #...#.)#≈≈# #...#.†.#≈≈ #...#.' #...#.'... #...#...)......'...  #...#.#≈≈#  #''##..#≈≈#  #..)...#...#..≈≈≈## IhSIhC.7.0 _IhIhIhO  # #≈## #≈## ####.≈≈≈#  #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #@.÷#..#...#..≈≈≈ #...#.)#≈≈ #...#.†.#≈≈ #...#.' #...#.' #...#...)......' #...#.#≈≈ #''##..#≈≈ #..)...#...#..≈≈≈IhV IhTW '8.2Ihc[ Ih^ T _There is a cache of meat here.KhCKh&DKh&JKh3LN _There are no items here.Lh3LhLh2M _You can't go down here!Mh< ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20Mh  #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 Mh##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) #...#.)#########≈≈ o) +7 dagger (venom) #...#.†........#≈≈ Cast: Kiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..Mh  #...#..........#≈≈  #''##..#########≈≈  #..)...#...#..≈≈≈#  _There are no items here. _There is a cache of meat here. _There are no items here. _You can't go down here!  Press: ? - help, v - describe, . - travelA cache of meat.MhE@.The floor.MhfX.÷A cache of fruit.Mh A cache of fruit. A pile of assorted fruit, ranging from common dungeon staples like chokos and snozzcumbers, to rarer treats such as apples and oranges. You already carry as Mh7 amuch food as you will ever need for this journey, but the occasional nibble wouldn't hurt.Sh ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20  #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Sh?Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) #...#.)#########≈≈ o) +7 dagger (venom) #...#.†........#≈≈ Cast: Kiss of Death Sh)#...#..........'.. Drain  #...#..........'.. #...#...)......'..  #...#..........#≈≈  #''##..#########≈≈  #..)...#...#..≈≈≈#  _There are no items here. _There is a cache of meat here. _There are no items here. _You can't go down here!  Press: ? - help, v - describe, . - travelA cache of fruit.Th<|.....................ThP  ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Th Q Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================Th-Q   #....).....≈≈# AC: 4Str: 20ThRQ   #...#####..≈≈# EV: 11ThqQ Int: 13  #####...#..≈≈## SH: 0ThQ =Dex: 10 ThQ ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 ThQ #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) ThQ #...#.)#########≈≈ o) +7 dagger (venom) ThGR #...#.†........#≈≈ Cast: Kiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..ThgR r  #...#..........#≈≈ThR ~  #''##..#########≈≈ThR 4  ThR m#..)...#...#..≈≈≈#  Th)S ;_There is a cache of meat here. ThQS _There are no items here. _You can't go down here!  Press: ? - help, v - describe, . - travelThpS CA cache of fruit.  Placed new exclusion.ThT Thf\ Th^ . _Uh"z 3Uh Uh F _Unknown command.Wh] Wh` Equip which item?  - - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)Wha` a - a +0 falchion Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4} Jewellery (go to first with "=)  b - a ring of positive energy (worn) Wh` e k - a ring of positive energy (worn)l - a ring of magical powerWh` [?] describe selected [!] equip|wield|wear|put onWh` y[tab] equip|unequip Xh Xh Xho  ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20  #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) #...#.)#########≈≈ o) +7 dagger (venom) #...#.†........#≈≈ Cast: Xh Kiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..  #...#..........#≈≈  #''##..#########≈≈  #..)...#...#..≈≈≈#  _There are no items here. _You can't go down here!  Press: ? - help, v - describe, . - travelA cache of fruit. _Placed new exclusion. _Unknown command.XhP  Okay, then.XhXhXh. _\h ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20  #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) \h`e#...#.)#########≈≈ o) +7 dagger (venom) #...#.†........#≈≈ Cast: Kiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..\h  #...#..........#≈≈ \h #''##..#########≈≈  \h#..)...#...#..≈≈≈# A cache of fruit. \h]_Placed new exclusion. _Unknown command. \h M_Okay, then.Press: ? - help, v - describe, . - travel\h,-A cache of meat.\h2 ]h%ul @.Placed new exclusion. _Unknown command. _Okay, then.  Placed new exclusion.  Press: ? - help, v - describe, . - travelThe floor.^h, ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20  #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) #...#.)#########≈≈ o) +7 dagger (venom) #...#.†........#≈≈ Cast: ^h[-Kiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..  #...#..........#≈≈  #''##..#########≈≈  #..)...#...#..≈≈≈#  _Placed new exclusion. _Unknown command. _Okay, then.Placed new exclusion.  Press: ? - help, v - describe, . - travelThe floor.^h71^h2. __h _h.Equip which item?  - - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4} _hZJewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip _h _h  ###############Kintak the Slasher _h #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7_h J======================== _h  #....).....≈≈# AC: 4Str: 20 _h.  #...#####..≈≈# EV: 11Int: 13 _hQ  #####...#..≈≈## SH: 0Dex: 10_hk  ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3_h  _h #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) _h #...#.)#########≈≈ o) +7 dagger (venom)_h  _h #...#.†........#≈≈ Cast: Kiss of Death _h" #...#..........'.. Drain  #...#..........'.. _h= n#...#...)......'..  _hg #...#..........#≈≈  #''##..#########≈≈_h t  #..)...#...#..≈≈≈#_h   _Placed new exclusion. _Unknown command. _h _Okay, then.Placed new exclusion.  Press: ? - help, v - describe, . - travel _The floor._hK P  Okay, then._h _hL _h . _`h^  You are a level 4 Barachi Reaver. You are 93% of the way to level 5.  Play time: 00:32:35 (2350 turns).`h`h`h  Zot will find you in 15411 turns if you stay in this branch and explore no new _floors.dh- dh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents dh obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.dhF Starting Screen ?: List of commandsC.dhj Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon dh /:: Browse character notesE.Experience and Skills #: Browse character dumpF.dh Monsters ~: Macros helpG.Items dh &: Options helpH.Spellcasting dh %: Table of aptitudesI.Targeting /: Lookup descriptionJ.dh5 Religion Q: FAQK.Mutations dhZ V: Version informationL.Licence, Contact, History dh !: Display diagnosticsM.Macros, Options, Performance Home: This screendh N.Philosophy1.List of Character Speciesdh ^2.List of Character Backgroundsdh 3.List of Skills4.List of Keys and Commandsdh 5.Inscriptions6.Dungeon sprint modesehmeh ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20  #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) #...#.)#########≈≈ o) +7 dagger (venom) #...#.†........#≈≈ Cast: ehX[34mKiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..  #...#..........#≈≈  #''##..#########≈≈  #..)...#...#..≈≈≈#  _The floor. _Okay, then.You are a level 4 Barachi Reaver. You are 93% of the way to level 5.  Play time: 00:32:35 (2350 turns).  Zot will find you in 15411 turns if you stay in this branch and explore no new _floors.gh#K ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20 gh> #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) #...#.)#########≈≈ o) +7 dagger (venom) gh#...#.†........#≈≈ Cast: Kiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..  #...#..........#≈≈  #''##..#########≈≈  #..)...#...#..≈≈≈# You are a level 4 Barachi Reaver. You are 93% of the way to level 5.  Play time: 00:32:35 (2350 turns).  Zot will find you in 15411 turns if you stay in this branch and explore no new _floors.  Press: ? - help, v - describe, . - travelA cache of meat.ghO@.The floor.hht *.ihqs  Placed new exclusion.  Reduced exclusion size to a single square.lhbk ..lhW A..mhP*.mh)r .÷Removed exclusion.  Press: ? - help, v - describe, . - travelA cache of fruit.nhrn ÷#rock wall.oh\H;##oh Q.#The floor.ph7*.phkPlaced new exclusion.  Reduced exclusion size to a single square.phQ *.qh f ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈## HP: 17/17 (34) ======================== ####.........≈≈≈# MP: 7/7========================  #....).....≈≈# AC: 4Str: 20  #...#####..≈≈# EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #@.÷#..#...#..≈≈≈# Noise: ---------  Time: 2588.2 (0.0) #...#.)#########≈≈ o) +7 dagger (venom)qh 0 #...#.†........#≈≈ Cast: Kiss of Death #...#..........'.. Drain  #...#..........'.. #...#...)......'..  #...#..........#≈≈  #''##..#########≈≈  #..)...#...#..≈≈≈#  _floors.  Press: ? - help, v - describe, . - travelThe floor.  Placed new exclusion.  Reduced exclusion size to a single square.  Removed exclusion.qh qh qh . _qhy| # #≈## #≈## ####.≈≈≈#  #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #÷@÷#..#...#..≈≈≈##...#.)#≈≈##...#.†.#≈≈##...#.'.#...#.'.#...#...)......'.#...#.#≈≈##''##..#≈≈##..)...#...#..≈≈≈#qhք qh 39.4 (1.2 _qh qhN rh}# #≈## #≈## ####.≈≈≈#  #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #÷.@#..#...#..≈≈≈## #...#.)#≈≈# #...#.†.#≈≈##...#.'.#...#.'...##...#...)......'...##...#.#≈≈##rhp~#''##..#≈≈##..)...#...#..≈≈≈##rhrh0(90.6rhrhϑ$ Press: ? - help, v - describe, . - travelThe floor.  Placed new exclusion.  Reduced exclusion size to a single square. _There is a cache of fruit here.th u # #≈## #≈## ####.≈≈≈#  #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #÷@÷#..#...#..≈≈≈## #...#.)#≈≈# #...#.†.#≈≈ #...#.' #...#.'... #...#...)......'...  #...#.#≈≈#  #''##..#≈≈# th  #..)...#...#..≈≈≈## th*th.1.8 _thxth$uhtuh0OEquip which item?  - - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4} Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip vh vhS ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈##HP: 17/17 (34) ======================== ####.........≈≈≈#MP: 7/7======================== vh+ #....).....≈≈#AC: 4Str: 20  #...#####..≈≈#EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 vhf#÷@÷#..#...#..≈≈≈## Noise: ---------  Time: 2591.8 (0.0) #...#.)#########≈≈# o) +7 dagger (venom)vh2 #...#.†........#≈≈# Cast: Kiss of Death #...#..........'... Drain  #...#..........'... #...#...)......'...  #...#..........#≈≈#  #''##..#########≈≈#  #..)...#...#..≈≈≈## Press: ? - help, v - describe, . - travelThe floor.  vhePlaced new exclusion.  Reduced exclusion size to a single square. _Removed exclusion. _There is a cache of fruit here.vhZP  Okay, then.vhvh6D _zh ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈##HP: 17/17 (34) ======================== ####.........≈≈≈#MP: 7/7========================  #....).....≈≈#AC: 4Str: 20  #...#####..≈≈#EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #÷@÷#..#...#..≈≈≈## Noise: ---------  Time: 2591.8 (0.0) #...#.)#########≈≈# o) +7 dagger (venom) #...#.†........#≈≈# Cast: Kiss of Death #...#hm40m..........'... Drain  #...#..........'... #...#...)......'...  #...#..........#≈≈#  #''##..#########≈≈#  #..)...#...#..≈≈≈## Reduced exclusion size to a single square. _Removed exclusion. _There is a cache of fruit here. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.zht;@.{h* Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x)  Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor  Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsp : fire at Previous targe{ht (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.h' S ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈##HP: 17/17 (34) ======================== ####.........≈≈≈#MP: 7/7======================== h' w #....).....≈≈#AC: 4Str: 20  #...#####..≈≈#EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #÷@÷#..#...#..≈≈≈## Noise: ---------  Time: 2591.8 (0.0) #...#.)#########≈≈# o) +7 dagger (venom) #...#.†........#≈≈# Cast: Kiss of Death hk( f#...#..........'... Drain  #...#..........'... #...#...)......'...  #...#..........#≈≈#  #''##..#########≈≈#  #..)...#...#..≈≈≈##h( * Reduced exclusion size to a single square. _Removed exclusion. _There is a cache of fruit here. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.h4  ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈##HP: 17/17 (34) ======================== ####.........≈≈≈#MP: 7/7h25 R========================  #....).....≈≈#AC: 4Str: 20  #...#####..≈≈#EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10h5  ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #÷@÷#..#...#..≈≈≈## Noise: ---------  Time: 2591.8 (0.0) h 6 #...#.)#########≈≈# o) +7 dagger (venom) #...#.†........#≈≈# Cast: Kiss of Death #...#..........'... Drain  #...#..........'... #...#...)......'...  h6 #...#..........#≈≈#  #''##..#########≈≈#  #..)...#...#..≈≈≈## Press: ? - help, v - describe, . - travelThe floor.h;..hh;..hð  ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈##HP: 17/17 (34) ======================== ####.........≈≈≈#MP: 7/7========================  #....).....≈≈#AC: 4Str: 20 hx  #...#####..≈≈#EV: 11Int: 13  #####...#..≈≈## SH: 0Dex: 10 ##+##..'...'..≈≈≈# XL:  4 Next: 93% Place: Dungeon:3 #÷@÷#..#...#..≈≈≈## Noise: ---------  Time: 2591.8 (0.0) #...#.)#########≈≈# o) +7 dagger (venom) #...#.†........#≈≈# Cast: Kiss of Death h( #...#..........'... Drain  #...#..........'... #...#...)......'...  #...#..........#≈≈#  #''##..#########≈≈#  #..)...#...#..≈≈≈## Press: ? - help, v - describe, . - travelThe floor.h hi h . _h #≈≈≈≈≈≈≈≈≈≈≈≈≈##≈#####.........≈≈≈ #....).....#########...###+##..'...'..≈≈≈÷.÷#..#...##.@.#.)#########≈≈†.........'...).h# #≈≈#''##..########..)...#...#..≈≈≈##......'...'h$ h" 33.0 (1.2 _hZ hl h[b ≈#####.........≈≈≈ #....).....#########...###+##..'...'..≈≈≈÷.÷#..#...##...#.)#########≈≈†.........'...) #......#...#..≈≈##h?ahqa'4.2h5ghhh ###.........≈≈≈ #....).....#########...###+##..'...'..≈≈≈÷.÷#..#...##...#.)#########≈≈†.........'...h d).#≈≈# #################h;(h('5.4h12h2h  #....).....#########...###+##..'...'..≈≈≈÷.÷#..#...##...#.)#########≈≈†.........'...).#≈≈#Drain #h?^   ht h '6.6h:hvh u #########...###+##..'...'..≈≈≈÷.÷#..#...##...#.)#########≈≈†.........'...).#≈≈#''##..########Drain .  hg h '7.8hh hq hU q ####...###+##..'...'..≈≈≈÷.÷#..#...##...#.)#########≈≈†.........'...).#≈≈#''##..########..)...#...#..≈≈≈#.Drain .h g##  hH h '9.0h h h^G ##+##..'...'..≈≈≈÷.÷#..#...##...#.)#########≈≈†.........'...).#≈≈#'@##..########..)...#...#..≈≈≈#......'...' ..#...#..≈≈#####  hmehe)600.2hlhnN _There is a large open door here.h>L÷.÷#..#...##...#.)#########≈≈†.........'...)..#..........#≈≈#''##..########.@)...#...#..≈≈≈#......'...' #...#..≈≈################# hRhS.1.4 _hXh[hm~...#.)#########≈≈†.................'......#...)..#..........#≈≈#''##..########..)...#...#..≈≈≈#.@....'...' #...#..≈≈################# huhv'2.6h}hhhsReally hop into a travel-excluded area? Y - Yes  N - Noh/h #÷.÷#..#...#..≈≈≈## Kintak the Slasher #...#.)#########≈≈# Barachi of Ignis *****. #...#.†........#≈≈# HP: 17/17 (34) ======================== #...#..........'... MP: 7/7======================== #...#..........'... AC: 4Str: 20 #...#...)......'... EV: 11Int: 13 hS#...#..........#≈≈# SH: 0Dex: 10 #''##..#########≈≈# XL:  4 Next: 93% Place: Dungeon:3 #.@)...#...#..≈≈≈## Noise: ---------  Time: 2602.6 (0.0) h8#......'...'..≈≈≈# o) +7 dagger (venom) #......#...#..≈≈## Cast: Kiss of Death #################Drain     hg    h `Press: ? - help, v - describe, . - travel _The floor. h6!_There is a large open door here.hhh,3.8 (1.2hhhkX #÷.÷#..#...#..≈≈≈## Kintak the Slasher #...#.)#########≈≈# Barachi of Ignis *****. #...#.†........#≈≈# HP: 17/17 (34) ======================== #...#..........'... MP: 7/7======================== h#...#..........'... AC: 4Str: 20 #...#...)......'... EV: 11Int: 13 hӮ#...#..........#≈≈# SH: 0Dex: 10 h#''##..#########≈≈# XL:  4 Next: 93% Place: Dungeon:3 h#.@)...#...#..≈≈≈## Noise: ---------  Time: 2603.8 (0.0) #......'...'..≈≈≈# o) +7 dagger (venom)h; #......#...#..≈≈## Cast: Kiss of Deathh #################Drain      hb   hί`Press: ? - help, v - describe, . - travel _The floor. hb_There is a large open door here.  Press: ? - help, v - describe, . - travelh'The floor.hR'@A large open door.hsM.'  The floor.hX R..........h!t .........  Placed new exclusion.  Reduced exclusion size to a single square.hu[*.hM..Removed exclusion.h[ ..h @..hl@..h3@..hYG7..h [÷.A cache of meat.hH hugReduced exclusion size to a single square.  Removed exclusion.hn ÷.The floor.hT.÷A cache of fruit.h^lZ...................hl.h+S #÷.÷#..#...#..≈≈≈## Kintak the Slasher #...#.)#########≈≈# Barachi of Ignis *****. #...#.†........#≈≈# HP: 17/17 (34) ======================== #...#..........'... MP: 7/7======================== #...#..........'... AC: 4Str: 20 hj#...#...)......'... EV: 11Int: 13 #...#..........#≈≈# SH: 0Dex: 10 #''##..#########≈≈# XL:  4 Next: 93% Place: Dungeon:3 #.@)...#...#..≈≈≈## Noise: ---------  Time: 2603.8 (0.0) #......'...'..≈≈≈# o) +7 dagger (venom) #......#...#..≈≈## Cast: Kiss of Death hh#################Drain          _The floor. _There is a large open door here.  hPress: ? - help, v - describe, . - travelA cache of fruit.  Reduced exclusion size to a single square.hghh. _h8 #+##..'...' ÷.÷#..#...#..≈≈≈#)########†#≈≈#...#...)......'......#..........'@##..#########≈≈)...#...##'...'..≈≈≈......#...#..≈≈###################h< h= 35.0 (1.2 _hTA hC N _There is a large open door here.hШ M #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)########†#≈≈#.)'....@.#..........''##..#########≈≈)...#...##..'...'..≈≈≈ #......#...#..≈≈######hܮ h .6.2 _h h\ h;M...####  #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)########†#≈≈#.)'......#..........''##..#########≈≈)...#...## #......'...'..≈≈≈#. ##hDhE'7.4hhKhMhM.)......####  #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)########†#≈≈#hʷ.)'......#.......... #''##..#########≈≈# Drain h.hyh'8.6hhh ####.........≈≈≈#  #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #÷.÷#..#...#..≈≈≈## #...#.)#########≈≈# #...#.†#≈≈###..@#.'.#...#..........'...##...#...)'...#...#..........#≈≈##''##..##########h) u#..)...#...#..≈≈≈###......'...'..≈#......#...#..≈≈###################h? h '9.8h h} h ####.........≈≈≈#Kintak the Slasher  #....).....≈≈#hBarachi of Ignis *****.  #...#####..≈≈#HP: 17/17 (34) ======================== h #####...#..≈≈##MP: 7/7========================hW ##+##..'...'..≈≈≈#AC: 4Str: 20 #÷.÷#..#...#..≈≈≈## EV: 11Int: 13 #...#.)#########≈≈# SH: 0h=Dex: 10 h#...#.†........#≈≈## XL:  4 Next: 93% Place: Dungeon:3 #..@#..........'.... Noise: ---------  Time: 2609.8 (0.0) h#...#..........'...# o) +7 dagger (venom) h #...#...)......'...# Cast: Kiss of Death #...#..........#≈≈## Drain h?b #''##..#########≈≈#h\_ #..)...#...#..≈≈≈## h#......'...'..≈≈≈# #......#...#..≈≈## h#################Press: ? - help, v - describe, . - travelA cache of fruit. h_Reduced exclusion size to a single square. _There is a large open door here.  Press: ? - help, v - describe, . - travelh'The floor.h~6.@hŠ6..h(R÷.  A cache of fruit.hş h ####.........≈≈≈#Kintak the Slasher  #....).....≈≈#Barachi of Ignis *****.  #...#####..≈≈#HP: 17/17 (34) ========================  #####...#..≈≈##MP: 7/7======================== ##+##..'...'..≈≈≈#AC: 4hStr: 20 #÷.÷#..#...#..≈≈≈## EV: 11Int: 13 #...#.)#########≈≈# SH: 0Dex: 10 #...#.†........#≈≈## XL:  4 Next: 93% Place: Dungeon:3 hXN#..@#..........'.... Noise: ---------  Time: 2609.8 (0.0) #...#..........'...# o) +7 dagger (venom) #...#...)......'...# Cast: Kiss of Death h|#...#..........#≈≈## Drain  h#''##..#########≈≈# #..)...#...#..≈≈≈##hT #......'...'..≈≈≈# hߋy#......#...#..≈≈## #################h^A cache of fruit. _Reduced exclusion size to a single square. h>_There is a large open door here.  Press: ? - help, v - describe, . - travelA cache of fruit.  hnRemoved exclusion.hhwhܕ. _h\F M≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####.........≈.)......####  #####...#..≈≈##+##..'...' ÷.÷#..#...#..≈≈≈#)#########≈≈# †hF #≈≈##..)'... #...#..........#≈≈##hO hP 411.0 (1.2 _hV hX hkgM## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####.........≈.)......####  #####...#..≈≈##+##..'...' hg÷.÷#..#...#..≈≈≈#)#########≈≈# †#≈≈##.. hge#...#...)......'...#huqhr'2.2h{h}hRM############## ## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈#####.........≈.)...hR...####  #####...#..≈≈##+##..'...' hR÷.@#..#...#..≈≈≈#)#########≈≈# †h S"#≈≈##.h+ST #...#..........'...#hHShL]h]'3.4hehMjM There is a large open door here.  Press: ? - help, v - describe, . - travelA cache of fruit. _Removed exclusion.  There is a cache of fruit here. _You reach down and sample some rambutans. Delicious.hXhqZDrink which item? Potions  c - 3 potions of curing  h - an amethyst potion  j - a white potion  m - an orange potion [!] read|quaff|evoke[?] describe selectedhفhƂh ###############Kintak the Slasher #≈≈≈≈≈≈≈≈≈≈≈≈≈##Barachi of Ignis *****. #≈≈≈≈≈≈≈≈≈≈≈≈≈≈##HP: 17/17 (34) ======================== h݌####.........≈≈≈#MP: 7/7========================  #....).....≈≈#AC: 4h=Str: 20 h #...#####..≈≈#EV: 11Int: 13h5w  #####...#..≈≈##SH: 0hQ=Dex: 10 hlQ##+##..'...'..≈≈≈#hXL:  4 Next: 93% Place: Dungeon:3 h#÷.@#..#...#..≈≈≈## Noise: ---------  Time: 2613.4 (0.0) h#...#.)#########≈≈# o) +7 dagger (venom)h׍ #...#.†........#≈≈## Cast: Kiss of Deathh #...#..........'.... Drain hNe #...#..........'...# #...#...)......'...# #...#..........#≈≈## #''##..#########≈≈#hlX #..)...#...#..≈≈≈## hx_There is a large open door here.  Press: ? - help, v - describe, . - travelhGA cache of fruit. _Removed exclusion.  hzThere is a cache of fruit here. _You reach down and sample some rambutans. Delicious.hP  Okay, then.hh?h#. _ăh  # #≈## #≈## ####.≈≈≈#  #....).....≈≈#  #...#####..≈≈#  #####...#..≈≈## ##+##..'...'..≈≈≈# #÷@÷#..#...#..≈≈≈##ăh3 j #...#.)#≈≈# #...#.†.#≈≈ #...#.' #...#.'...ăhZ #...#...)......'...  #...#ăh| .#≈≈#  #''##..ăh #≈≈#  #..)...#...#..≈≈≈##ăh D ăhl ăh. 34.6 (1.2 _ăhl ăh ŃhY#####$[##$$#!$#'Ńh) Ńh +50Ńh Ńh _You open the door. _Found 45 gold pieces, a dark potion and a pair of gloves.Ńh HM############## ## #≈≈≈≈≈≈≈≈≈≈≈≈≈≈####.........≈[#....)...#$$#...#### !$#####...#..≈≈###@##..'...' ÷.÷#..#...#..≈≈≈#)########†#≈≈# #...#..........'...6.8 (1.2 _ _There is an open door here.ƃhHM############## ## #≈≈≈≈≈≈≈≈≈≈≈≈≈≈####.........≈ƃhbH[#....)...$$#...#### #!@#####...#..≈≈#ƃhH#'##..'...' #÷.÷#..#...#..≈≈≈#ƃhH*)######## ƃhH#...#.†........#≈≈#ƃhUƃhWW.8.0 _ƃh&^ƃheƃhkf*9.0 (2ƃhjlƃho? _You now have 131 gold pieces (gained 15).ƃhyo   # #≈## #≈## ####.≈≈≈# #$[#....).....≈≈# #$$#...#####..≈≈# #@.#####...#..≈≈## ##'##..'...'..≈≈≈#ƃho #÷.÷#..#...#..≈≈≈ #...#.)#≈≈ #...#.†.#≈≈ #...#.' #...#.' #...#...)......'ƃho] #...#.#≈≈ƃhqyƃh/z+20.2 (1ƃhƃhkƃh؊*1.2 (2ƃhƃhLQ _p - a dark potionǃhM############## ## #≈≈≈≈≈≈≈≈≈≈≈≈≈≈####.........≈[#....)...$#...#### ..#####...#..≈≈###'##..'...' #÷.÷#..#...#..≈≈≈# Drain ǃh ǃh*2.4 (1ǃh0%ǃh--ǃh-*3.4 (2ǃh@7ǃh9> _You now have 138 gold pieces (gained 7).ǃhz    # #≈## #≈## ####.≈≈≈# #$[#....).....≈≈# #.@#...#####..≈≈# #..#####...#..≈≈## ##'##..'...'..≈≈≈# #÷.÷#..#...#..≈≈≈##...#.)#≈≈##...#.†.#≈≈##...#.'.#...#.'.#...#...)......'.ǃhH& ǃh& *4.6 (1ǃh* ǃhv2 ǃh2 *5.6 (2ǃh6 ǃh9 > _You now have 145 gold pieces (gained 7).ɃhG/ M############## ## #≈≈≈≈≈≈≈≈≈≈≈≈≈≈####.........≈$@#....)......#### ..#####...#..≈≈###'##..'...'  #÷.÷#..#...#..≈≈≈###...#Ƀh9 Ƀh@: *6.8 (1Ƀh? ɃhB  Ƀh C I_You see here a +0 pair of gloves.̃hf̃hhWear which item? Inventory Items Armour (go to first with [) ̃hi  i - the +1 leather armour of Classification (worn) {Str+4} Floor Items ([,] to select) Armoura +0 pair of gloves̃hiM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ̓h~ A +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. ̓hM =If you switch to wearing this armour: Your AC would increase by 1.1 (4.2 -> 5.3). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armourӃh}Wear which item? Inventory Items ([,] to select) Armour (go to first with [) the +1 leather armour of Classification (worn) {Str+4} Floor Items Armour  a - a +0 pair of gloves [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ӄh Ӄh\ Kintak the Slasher Barachi of Ignis *****. HP: 17/17 (34) ======================== MP: 7/7======================== ###############AC: 4Str: 20 Ӄho#≈≈≈≈≈≈≈≈≈≈≈≈≈##EV: 11Int: 13 #≈≈≈≈≈≈≈≈≈≈≈≈≈≈##SH: 0Dex: 10 ####.........≈≈≈#XL:  4 Next: 93% Place: Dungeon:3 #$@#....).....≈≈#Ӄh) 3Noise: ---------  Time: 2626.8 (0.0) #..#...#####..≈≈#o) +7 dagger (venom) ӃhO #..#####...#..≈≈## Cast: Kiss of Death Ӄhr ##'##..'...'..≈≈≈# Drain  #÷.÷#..#...#..≈≈≈## Ӄh #...#.)#########≈≈#  #...#.†........#≈≈#  #...#..........'...  #...#..........'...  Ӄh _There is an open door here. _You now have 131 gold pieces (gained 15). _p - a dark potion Ӄh t_You now have 138 gold pieces (gained 7). _You now have 145 gold pieces (gained 7). Ӄh5 B_You see here a +0 pair of gloves.Ӄh Ӄh  _Ӄh Ӄh  #...#..........'... You start putting on your armour.Ӄh *7.8 (1ӃhM Ӄh Ӄhw *8.8 (2Ӄh$ Ӄh) Ӄh) *9.8 (3Ӄh, Ӄh4 ӃhY5 +30.8 (4Ӄh9 Ӄh> ӃhL? *1.8 (5Ӄh:C Ӄh%E 5 _You continue putting on your +0 pair of gloves. x5ӃhE ӃhI ӃhoL c _You finish putting on your +0 pair of gloves.ԃh      # #≈## #≈## ####.≈≈≈# #@.#....).....≈≈#ԃh8 #..#...#####..≈≈# #..#####...#..≈≈## ##'##..'...'..≈≈≈# #÷.÷#..#...#..≈≈≈ #...#.)#≈≈ #...#.†.#≈≈ #...#ԃh k.' #...#.'ԃhaԃh33.0 (1.2 _ԃh'ԃh"ԃh*4.0 (2ԃh(ԃh#? _You now have 161 gold pieces (gained 16).Ճhm   ################≈≈≈≈≈≈≈≈≈≈≈≈≈#≈####.........≈≈≈# ՃhO#..#....)# #.@#...#####..≈≈# #..#####...#..≈≈###'##..'...'..≈≈≈# #÷.÷#..#...#..≈≈≈##...#.)#########Ճh.c#...#.†........#≈≈##...#...'...#...#.'.#...#...)'.ՃhT Ճh *5.2 (1Ճh.ՃhՃh  ###############≈≈≈≈≈≈≈≈≈≈≈≈≈##≈######.........≈≈≈..#....).....#########...##'##..'...'..≈≈≈#÷.÷#..#...##Ճh #...#Drain  #...#..........#≈≈# ՃhZ Ճh '6.4Ճh ՃhO փh3փhփhփhփh`փh]փh@  There is an open door here.փhփh+ _փhPփhփh^,փh փhփh| փh փhgփh4փhփhփh"փh!փhփhփhփh!փh~#փh$փh@%փh)փh+,փh,փh0փh"3փhe3փh5փh:E  There is a large open door here.փh<փh<= _փh>փhE|  Things that are here:  a +0 club; a goblin corpseփhG5 _փhHփhJփhuL,փh#NփhdPփhS,փhKUփhWփhX,փhYփh[փh],փh_փh dփhe,փhfփhlփh|m,փhFnփhpփhs,փhtփhvփhKwփhfwփhxփhyփh{փh3{փh|փh*փho,փhփh0փh,փhփhʼn@  There is an open gate here.փhBփh _փh/փhnփh=,փhփhփhÚ,փhփhփht,փhփhփhG,փhӤփhi\  Items here: ))) [ ÷÷.փhFփhҫ _փh¬փhփh,փhփhփh ,փhփhփh/,փhփhփh,փhփh փh,փhփhփhR,փhLփhփh,փhփhփh,փhփhփhփh= .g# .. ..  .#...  ##.#..#  #..#..# ##  #.##..# ..  #.##..# ##.# փh ######### #@##..# ..### ≈≈≈≈≈≈≈≈## #.##..# .... ≈≈≈≈≈≈≈≈≈## #.##..# ##.## .......≈≈≈# #.##..####...###. ..).....≈≈# #........ փh^.#####..≈≈# ##.##.#####...##### g   goblin (wand, wandering) ##...#..≈≈## #..##.... .'...'..≈≈≈# #.#########...##... .#...#..≈≈≈## #.# ##.......փh080.8 (44.4)փhc .A goblin comes into view. It is wielding a +0 mace and carrying a wand of acid.փh-2.0 (45.6փhփh3 _The goblin moves out of view.كhlnM#.  .#...#.# .## .. ##.# كh}######### .##### #. .... ≈≈≈≈≈≈≈≈≈## #.##..# ##.##Drain .كhЍZ. ...كhQكhEgg   goblin (wand, wandering)كh03.2 (1.2)كhtكhI߃hpE..g#߃hɜ..  .#...#.# .### ..߃hnl ##.# ######### #####  .... ≈≈≈≈≈≈≈≈≈# ##.##.....≈##..####...### ..)... #................ .#### ##.##.#####...##### ߃h̝##...#..≈≈## #..##...........߃h߃h#.gg)==4.4߃h߃hG( _The goblin shouts!߃h Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.h h h ...Kintak the Slasher..#Barachi of Ignis *****...#hH HP: 17/17 (34) ========================.g.MP: 7/7========================..AC: 5Str: 20.#...EV: 11Int: 13##.#..#SH: 0Dex: 10#..#..# ##h XL:  4 Next: 93% Place: Dungeon:3#@##..# ..Noise: ==-------  Time: 2684.4 (0.0)#.##..# ##.#h o) +7 dagger (venom) ##########.##..# ..###Cast: Kiss of Death h ^≈≈≈≈≈≈≈≈## #.##..# ....Drain ≈≈≈≈≈≈≈≈≈## #.##..# ##.## h- .......≈≈≈# #.##..####...###.# g   goblin (wand) ..).....≈≈# #................# .#####..≈≈# ##.##.#####...##### h ##...#..≈≈## #..##.............. _a +0 club; a goblin corpse _There is an open gate here. _Items here: ))) [ ÷÷.  A goblin comes into view. It is wielding a +0 mace and carrying a wand of acid._The goblin moves out of view. _The goblin shouts!hC  ...  Kintak the Slasher ..#  Barachi of Ignis *****. ..#  HP: 17/17 (34) ======================== .g.  MP: 7/7======================== .. AC: 5Str: 20 .#...  EV: 11Int: 13 ##*#..#  SH: 0Dex: 10 #**#..# ##  XL:  4 Next: 93% Place: Dungeon:3 #@##..# ..  Noise: ==-------  Time: 2684.4 (0.0) #*##..# ##.#  o) +7 dagger (venom) h ######### #*##..# ..###  Cast: Kiss of Death ≈≈≈≈≈≈≈≈## #.##..# ....  Drain ≈≈≈≈≈≈≈≈≈## #.##..# ##.## .......≈≈≈# #.##..####...###.# g   goblin (wand) ..).....≈≈# #................# .#####..≈≈# ##.##.#####...##### ##...#..≈≈## #..##.............. h p_Items here: ))) [ ÷÷.  A goblin comes into view. It is wielding a +0 mace and carrying a wand of acid._The goblin moves out of view. _The goblin shouts!  Hop to where?Press: ? - help, Dir - move targetჯh\**@.ჯh[****.ჯhmI i*g***ჯh \****..⃯h q...g..... _The goblin moves out of view. _The goblin shouts!  Hop to where?  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 mace and carrying a wand of acid  Out of range.⃯h ***g*****ワh[%...#Kintak the Slasher...#Barachi of Ignis *****..?.# #HP: 17/17 (34) ========================.... .MP: 7/7========================#..#.#AC: 5Str: 20#..#.#EV: 11Int: 13#.g..##.#SH: 0Dex: 10#.......#XL:  4 Next: 93% Place: Dungeon:3#@#...Noise: ==-------  Time: 2684.4 (0.0)##.#..#ワh%o) +7 dagger (venom)#..#..# ##Cast: Kiss of Death#☼##..# ..Drain #.##..# ##.# #########.##..# ..###g   goblin (wand) ワh"&≈≈≈≈≈≈≈## #.##..# .... ワh&p≈≈≈≈≈≈≈≈## #.##..# ##.## ......≈≈≈# #.##..####...###.# _The goblin moves out of view. _The goblin shouts!  Hop to where?ワh&8Press: ? - help, Dir - move targetワh+oFound 3 scrolls labelled SUNOBB ZAODWAT.ワhu2a.g○ワh$3--5.4 (1Kiss of Death-Hop Drain ワhv9:○ワhH< _Boing!ワh 5○ワh U=-6.2 (0.8ワh7 :○ワh  _You barely miss the goblin. The goblin closely misses you.䃯hã4°䃯h_3------7.1 (0.9䃯h° _You barely miss the goblin. The goblin hits you with a +0 mace.僯h1=  You puncture the goblin!僯hN9V)°僯h;i58.0Kiss of Death僯hB9°僯hEJ _You kill the goblin!僯h M.........# #..#. ?.#. #.... ..#.# ....##......# #.#.....##.#..#..# #..#..# # ###°##..# ..僯h !.僯h! 4-9.2 (1.2僯h 僯h X  r - a wand of acid (4)  Things that are here:僯h p4=------90.2 (2僯h 僯h P _a +0 mace; a goblin corpse胯hz 3胯h0| 胯h 胯h 胯h@ B胯h& 胯hƈ ,胯hn 胯h 胯h i5===胯h 胯h ,胯hH 胯h 胯hΖ 胯h 胯h ,胯hP 胯h 胯h :==胯hQ 胯hY 胯h K6=胯h 胯hR ,胯h 胯h 胯h 胯h 胯h B胯hI 胯hf k 702.2 (12.0) _You start resting.胯h< 7===3.2 (13胯h 胯h _ _You are ready to hop once more.郯hQ [M###. ....# ##...#.# ?.#. #.... ..##.# ##.#). #.#...#.#..#..# #..#..# .# ##.# ..#.##..#郯h^Y 郯hY 04.4 (1.2)郯h_ 郯hSa 郯hk wM ....!###. ....# #...#.# #.?.#.##.......##.# ....##.#).郯hk  #.#...##.#..#..#..# ###.##..#郯hzt 郯ht '5.6郯h{ 郯hb Y _Found a potion of curing.ꃯhaTM. ....!###...... ....# #..#.# #.?.#.##.##........##.# ....##.#)......##.#.....#...# .#ꃯhqꃯh-'6.8ꃯhꃯh%ꃯh:M#.. ....!####...#...... ....# #..#.# ?.#.###.@......###..#.#####.# ....###)......#..#.##.ꃯh0ꃯhD==8.0ꃯh ꃯh ꃯhx M#...###.. ....!######...#........ .....# ..#.# #.##.#........##..#.#####.# #....##.#.ꃯh &...ꃯh ꃯh '9.2ꃯh ꃯh A10.2 (2ꃯh ꃯh e _s - 3 scrolls labelled SUNOBB ZAODWAT냯hK#!.:. ##...## #.....###...... ....! .######...#.......... .........# # #..@#.# 냯h5#...#.##.# #........# ##..#.#####..#.##....##.##)......##.#.....###.#..#..#냯h냯hG*1.4 (1냯h냯hyk _Found a book of Geomancy and 2 red potions.냯hn EM#.## #!.:. #...## ###...... ....!######...##..#........@# ..### #.##........##..#.####.##냯hx 냯hEy '2.6냯h0 냯hӇ 샯hc]. ##.## !.:. ##...## #.....###...... #....! .######...## ..# .........#.# ..####...#.# #...#.##.# #........###..#.#####..#.##....##.##)......#샯hWl샯hl'3.8샯hr샯ht샯h> M #. #.## #!.:. #...## ####..###........ #....!)......######..@##........#..### #...#.##.#5.0샯hF 샯hP # _Found a club.탯h ).. #. . ##.## !.:. 탯hd##...## ## #.....##..####....... #....@)........######...###.###......# .........#.# 탯h..####...#.##...#.##탯h͛x.##........#탯h##..#.#####..#.#탯h탯h'6.2탯h)탯h탯hO*7.2 (2탯hk탯hŽb _c - 4 potions of curing (gained 1)탯h) m ## .. #. #.  ##.## #!.:.  ##...## ##  #.....##..###. #...@.. #.....)....... .######...###.###.. ...........# # .........#.#..####...#.# #...#.##.# #........##..#.####탯h  탯h *8.4 (1탯h2& 탯hO( h_M##. #. #.### #!.:. #...## ## ##..###. #.....).....######...###.###.............# #.##h|h'9.6hhh`^M##. #. ###.###..#.## #!.:......S###..@## ## ##..###.......#.....).......Drain #...hûS   adder (asleep)##h޾hHhRyS..Sh(20.8hh>Y _An adder comes into view.h|##.  #. ## #.###..#.## #!.@....S..###...###.###. ##..###h.... #.....).....######...###.###........# ........#.# #..###h5!#hh؏6S.h'2.0h5hV _You see here a book of Geomancy.hHX  You pick up a book of Geomancy and begin reading...hh<S..hH +30hh] _You add the spells Sandblast, Stone Arrow and Passwall to your library.hw h} 2S.hA~ =4Kiss of Deathhz h h hs 2=8 (0.8hc h q _You miss the adder. The adder bites you but does no damage.h<  You miss the adder. The adder bites you.  You are poisoned.hݛ[6=======--ht5.7 (0.9Pois Drain hhX, _The adder poisons you!h  (very poisoned)  You hit the adder. The adder is poisoned.  The adder is moderately wounded.hŘ4=====-----6.5 (0.8h͞h#9 _You feel sick. The adder bites you.h  extremely poisoned)  You hit the adder. The adder looks as sick as possible!  The adder is heavily wounded.h g3----7.4 (0.9h h! b _You feel sick. The adder closely misses you.hH?  You closely miss the adder.The adder is severely wounded.You feel sick. The adder bites you but does no damage.h>@j12---8.3hEhHS _The adder closely misses you.h  You barely miss the adder.The adder is almost dead.h? B--9.2h h! = _The adder bites you but does no damage.h  You closely miss the adder.The adder is almost dead.You feel sick.h1.hh/Kintak the SlasherBarachi of Ignis *****.HP: 11/18 (34) ==============----------##MP: 7/7========================..AC: 5Str: 20#.hEV: 11Int: 13#. ##SH: 0Dex: 10##.###..#.##XL:  4 Next: 110% Place: Dungeon:3#!.@.......#Noise: =--------  Time: 2730.1 (0.9)hi##...###.###.o) +7 dagger (venom)#.....##..###.Cast: Kiss of Death#.............Pois Drain #.....)........######...###.###.............# .#.........#.# #..####...#.#You barely miss the adder.hThe adder is almost dead. _The adder bites you but does no damage.  You closely miss the adder.The adder is almost dead.You feel sick.h9 -- h{_You kill the adder!You have reached level 5!h/  --more--hu;5/24 (40==8/85 5% Kiss of Deathh4AhoC4 _hhh(hhhTh"\4--h(4 1.1 (1.0 h(E_You start resting. You feel sick. x2h)M--2.1 (2h) h.h;1[ _You are no longer poisoned.hx3h4yh{h |h~hhhhh1S5=hhhhhh΋hhhh%hhR^6==hhhhh[hhih7==hjhi,h*hK,hhh3k18==hh,hahhhih,hFhO=h<hhD9=hhhhhhhh,hhhi20==hhhhh,hhhhhhQh1==hhh<hh ,hh,hhh?h2==hhh(h=hhhh ,h hh+#3hKE==hh8h[hhKhthJhH,hh[_ _You start resting.h 071.1 (39.0)hy R4==h $2.1 (40h hH" _HP restored.h1# ##. ... #.# #.# ## ##.###..#.## #!hs2.# ##...###.###. #.....##..###. #............. #.....).......h2  .######...###.###..  ...........# .#h2 .........#.# #h2 ..####...#.#h>hd?03.3 (1.2)hDh`Gh M.#. #. ##. ... #.# #.# ## ##.###..#.## #.#hm & ##...###.###. #.....##..###. #....... #.....)....... .######...###.###..h  ...........# .# .........#.# #h  ..####...#.#h h '4.5h h& h2' *5.5 (2h+ hp. Q _t - 2 red potionshhen Spells (Memorise)Typeh`Failure Level  a - SandblastEarth28% 1hb - HailstormConjuration/Ice36% 3  c - Stone Arrowh Conjuration/Earth36% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 77% 4 hD5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith,p Spell Library ! : Cycle between Memorise, Describe, Hide, and Show pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. hJ-By default, the spell library opens to the Memorise page; to begin memorising a spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing !, then press the spell's letter. Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come inh-ohandy. To hide a spell from the Memorise and Describe pages, press its spell letter from the Hide page. Hidden spells can be shown again from the Show page. h-The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. h-Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter ish-set with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. You can filter spells by name and by spell school.hE Spells (Memorise)TypeFailure Level  a - SandblastEarth28%1 h b - HailstormConjuration/Ice 36% 3  c - Stone ArrowConjuration/Earth 36% 3d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 77% 4 h0hM5 spell levels left h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith1Describh_^Memorise|DescribehR Stone Arrow Fires a sharp spine of rock. Level: 3 Schools: Conjuration/hgR zFail: 36% Power: 12%Damage: 3d7 (max 3d13) Accuracy: +++Range: 4Noise: Quiet h}R yMiscasting this spell causes magic contamination and also deals up to 16 irresistible or fragmentation damage. hR pThis spell would have no effect right now because you can't see any hostile targets that would be affected. h  h/ Spells (Describe)TypeFailure Levela - SandblastEarth28%1  b - HailstormConjuration/Ice36% 3  c - Stone ArrowConjuration/Earth 36% 3  d - Passwall 65% 3  e - Rending BladeConjuration/Forgecraft 77% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h$V  hQV jPasswall Allows the caster to travel a short distance through an adjacent rock wall and  heV Temerge again on the other side. This spell takes an unusally long time to cast,  hxV Rduring which the caster will be unable to act, but also gain increased armour  hV Mfrom their attunement to the rock. Level: 3School: Earth hV Fail: 65% Power: 1%  hV !Range: 3 Noise: Silent  hV Miscasting this spell causes magic contamination and also deals up to 20 fragmentation damage. _________________  hW “He says the best way out is always through.”  -Robert Frost, _A Servant to Servants_. 1915. hG ! Spells (Describe)TypeFailure Levela - SandblastEarth28%1  b - HailstormConjuration/Ice 36% 3 h W c - Stone ArrowConjuration/Earth 36% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 77% 4 h 0h* -5 spell levels left hM ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith hg h 8.#Kintak the Slasher.Barachi of Ignis *****.#.HP: 24/24 (40) ========================##.MP: 8/8========================...AC: 5Str: 20#.#EV: 11Int: 13#.# ##SH: 0Dex: 10##.###..#.##XL:  5 Next:  5% Place: Dungeon:3#@.........#Noise: ---------  Time: 2775.5 (0.0)##...###.###.o) +7 dagger (venom)hr o#.....##..###.Cast: Kiss of Death#.............Drain #.....)........######...###.###.............# .#.........#.# #h ..####...#.# _You have reached level 5! _You start resting. You feel sick. x2 h _You are no longer poisoned. _You start resting. _HP restored. _t - 2 red potionsh y _You start resting. You feel sick. x2 _You are no longer poisoned. _You start resting. _HP restored. _t - 2 red potions  Okay, then.h hM h . _!h(!h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.9  10%  +2   h - Spellcasting   2.3     0           b - Unarmed Combat   0.0    +1   i * Conjurations   3.8  18%  +1      !h' j - Necromancy   0.0    -1   c * Short Blades   2.8  17%  +1   k * Translocations   0.5  17%  +1   d - Long Blades   4.8    +2           l + Evocations   0.0    +1   e * Armour   2.0  19%  +2  !h)    f + Dodging2.8  19%  +1      !he g - Stealth   0.0     0          !h        !h        !h !            !h:        !he        !h_    !hT    !hThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  !h[?] Help[=] set a skill target  !h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets'h m 'h|s 'hi{ .#Kintak the Slasher.Barachi of Ignis *****.#.HP: 24/24 (40) ========================##.MP: 8/8========================...AC: 5Str: 20'h{ ?#.#EV: 11Int: 13#.# ##SH: 0Dex: 10##.###..#.##XL:  5 Next:  5% Place: Dungeon:3'h{ :#@.........#Noise: ---------  Time: 2775.5 (0.0)##...###.###.'h!| o) +7 dagger (venom)#.....##..###.Cast: Kiss of Death#.............Drain 'hW| #.....)........######...###.###.............# .#'h } 6.........#.# #..####...#.# _You start resting. You feel sick. x2 _You are no longer poisoned. _You start resting. _HP restored. _t - 2 red potions _Okay, then.'h 'hj 'h 'h (hc3(h(h(h (ha%P _(h&,(h'(h)(h[,,(h-(h/(hx2,(h3(h5(h7,(h9(h4<(hj=,(h>(h?(hA,(hfB(hE(hvG,(hfH(hJ(hsL,(hM(h0O(hP,(htQ(hT(hU,(hV(h9X(hY,(h!Z(h\(hdJ## .. ##.######...##.#..).....# (hxd#.#@# 89.9 (14.4)#.#.# ##.#.# ##....# ######.#.#.##(hd$............######.#.#.###########..#(hdn..............#(h8k(hk.91.1 (15.6(ho(hr# _Found a mace.)h@A )huE B)hE )h_F )hbP <  You see here a +0 mace.)hR )hR  _)hS )hLU )hV )h;W )hX )h[Z )h\ )hM\ )hE] )h_ )h a )hPa )h;b )hd )hf )hf )hg )hi )hk )hGk )hal )hOn )ho ,)hp )hr )hs )ht )ht )hv )hw )hx )hx )hz )h| )h| )h} )h )h' )h )h% )h )h ,)h )h )hM )h )hi )h )hѓ )h )h )hO )hC ### ### #>....#.# #.#.#.#  #...#  811.5 (20.4#####)h x#.....## #.###.. #.###..#.######...#..#)hݠ #.#..).....#...#.#.#####..#####.#.# #..#)h )h -2.7 (21.6)h Q _Found a stone staircase leading down.*h.3*h*h9*hxX*h,*h*hU*h,*h{*h*h2*hl*h*h*h*h*hs*hi*hV*h*hۜ*h*hş,*hT*h*h*h*hC*h*h ##### ##...#####@###.#22.3 (9.6).)...?>....#.#*h|########.#.#.# ##...## ##.## ######.# *hD#......# ## #.###..# .. #.###..#*hz*h*h.3.5 (10.8)*h*hk$ _Found a spear.*h*h*h*h*h,*hA,*h*h*hA*hyR  There is a stone staircase leading down here.*h*h _*h*h *h *h *h~ _g - 5 scrolls labelled XADEPE LAJORO (gained 1)*h;I*h*h,*hN*h*h=*h{*h*h*h,*h*h(=  You see here a +0 spear.*h)*h>* _*h**hk,*h-,*h.*hq0*h1*h1*h2*h4*hy5*h5*hK6*h@8*h9*h9*h:*hs=*h_?,*h0@+h+h+h* B+h +h ,+hs +hU +h,+h+h +h,+h+h+h+h+h(+h/+h+h+hd+hF+h,+h+h+hu+h+h +h+h+h+h+h+hU ,+h +h!+h"+h#+h$,+h%+h,&+h&+hT(+hX*,+hC++h,+h-+h-+hr.+h/+h+1+hV1+h4,+h6B+h7+hX9,+h:+h>;+hX<+h<+h,=+h>+h?+h@+h@+hA+hB+h2C+hC+hE+h M#.#..)  #.#.##  ###.#.#  #.###.#.#  #.##+hQM%##....#  ###.########.#.#.##  #.................#  +htM#.#.#.########.#.#.##  #..@##########.....# +hMu  ##.##..............#  +hMi #. .#######.###.##  +hM#. #.# #.##  #w ##.###..#  +hFN #. #........ w   dart slug (asleep)   ## ##...###.#  #.....##..  #.........+hjN+h\ 66.5 (43.0ww  A dart slug comes into view.+hE_8 `+h_^``The dart slug launches a dart at you.+h5...+h5=7.7 (44.2+h+h*@ _The slug dart hits you but does no damage.-hq  #.#.# ## #.#.  #.##.#.#  #.##....# -hހ## ###.########.#.#.# #.##................. #.#.#.########.#.#  #...##..... -hl ##@##.............. -hO$ #.# .#######.###  #.# #.# #. -hpa #w##.###.. -hb #.. #....... -hA ####...###-hƁ&  -h܁$ #.....##. -h8 #...... -hE #.....)-h -h:w.-h78-8.9 (1.2)-h-h-hD##.## #.####...## ###.########.#.##.##................. #.#.#.########.#.#.# #...###.....##.##......... #@# .#######.###.#w# #.# .##.###........####...### .......).######...###-h-hH=70.1Kiss of Death-h-hV _The dart slug barely misses you..h;O3-1.0 (0.9.hP .haP__You barely miss the dart slug. The dart slug bites you..hӼ  You hit the dart slug. The dart slug is poisoned.  The dart slug is heavily wounded..hh†.hD5--89Kiss of Death.h.hM _You kill the dart slug!/hf 4=/hIk /ho 5==/hbp /hp /heq /hjs /ht ,/hu /h4w /hx /hy /hy /h{ /h| /h} 9=/h} /he /hЀ ,/h? /hۂ /h3 ,/h /h /h͇ ,/hL /h /h_ /h /h /hH /h ,/h /h /h ,/h* /h /h ,/h /h /hi ,/h˚ /h /h /hJ /h{ /h$ /h /h /h /h /h, /hR /h /hf e  You see here a dart slug corpse./h /h  _/h, /hj /h ,/hm /h /h0 /hZ /hޫ /h /h׮ ,/h /hI /h ,/h /h /hg ,/h /hѷ /h ,/h /hڹ /hg /h /hغ /h /h< ,/h /hH /h ,/h /h /h. ,/h /h /h ,/h /h& /h /h) /hK /hY /hb /h /h' /h( /h /h /hx /h /h ,/h[ /ht /h ,/h /he /h. ,/h1 /h /h, ,/h /hs /h /h /h7 /h /h: /hi /h /h /h ,/h /h /hX ,/hH /hO /h /h /hK /h2& <  You see here a +0 club./h' /h*(  _/h( /h'* /hF+ ,/h, /h- /h/ ,/h1 /h5 /h6 ,/h 8 /hp: /h< /h2< /h< /h7? /h~@ ,/h#A /hB /hXC ,/hC /hD /hF ,/hF /hPH /hSI ,/h J /h K /hL ,/hL /h&N /hO ,/hCP /hQ /hR ,/hcS /hU /hV ,/hW /hyY /hu[ /h[ /h\ /h_ /hEa /ha /hDb /hc /hd /h e /he /hh /hh ,/hPi /hcj /hk ,/h#l /hm /hxo /ho /hHp /hMr /hs ,/ht /hPv /hYw /h~w /h x /hy /hz /h{ /h{ /h| /hU~ ,/h /h ,/h /hƄ M _You now have 170 gold pieces (gained 9)./h҅ /h /h8 /hv /h ,/hV /h /h ,/h /h /hX /hz /h /h1 /hʎ ,/h% /hD /h< ,/h /ha /h˔ ,/h /h /h ,/hg /hי /hȚ ,/h /h /h4  #.###..##.######## ##..)## #.# ##.##........# ##.## #.# #.#########.# #.# #.# #.# #.# #.###### /hҤ #.# #.# #.# # ..# #.# #.# ##...#### ### ..# #.# #.....#  ... #.# ##...## #.# ##. ##..# -963.1 (91./h 2) ..# . #..........<.#..# ..##..#########.#..# ..##.. /h` # ..# ###. # #..#####  .....#./h H#.#.......  ##.#/h # ######.##<#####  ..####........># /hΥ E ....#.#.......#/h ]-4.3 (92.4/h /h ; _Found an escape hatch in the ceiling.0hI0hE0h0hY0hP#,0h#,0h$0h&0h"(,0ht(0h)0h3+,0h+0hT/0hG0,0hA10h40hH5,0h 60hu70h9,0hx90h]<0hD?,0h@1hL1ht  .# ... #.# ##...## ..##.# ##. ####.#########..# .....# . #..........<.#..# .....# ..#########.#..# ..#..# .# #..# ..# ##.# # #.. ..# ......# #.#.... ..# ##.#.# ######.##<## ..# ..###.# #........>#......j.....# #.#.......###.###...##.## ##.#.#####.####...###.# #.####....# #)##...........# #.##......# #... .#####...#######.#1h[40m#.#....#####.## j   gnoll (missile, asleep) .............................†.. ######...##....#######))........# ##.......#....# #..#.#.#.#.#1h 73.9 (9.6)  A gnoll comes into view. It is wielding a +0 club and quivering a throwing net.1h1h1G The gnoll shouts! You hear a shout!1h1h! ..jj)A gnoll comes into view. It is wielding a +0 club.The gnoll moves out of view.1h"8===5.1 (10.8)1h*1hb2' _You hear a shout!7hL7hGRDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.7hOverview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon 7h']:: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting 7hvm%: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQ7hK.Mutations V: Version informationL.7hƗLicence, Contact, History !: Display diagnosticsM.7hMacros, Options, Performance Home: This screenN.Philosophy7h1.List of Character Species2.7h3tList of Character Backgrounds3.List of Skills7hW4.List of Keys and Commands5.Inscriptions7hM6.Dungeon sprint modes7h\ ZMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u 7h,] " and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j n7h]] m : show skill screen % : character overview Rest: 7h] ^ : show religion screen . : wait a turn (also s, Del)7h^ A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)7h+^ " : display worn jewellery$ : display gold in possession Extended Movement:7hi^ E : display experience info o: auto-explore G: interlevel travel7h^ Dungeon Interaction and Information: Ctrl-F : Find items7h^ TO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase 7h^ / Dir., Shift-Dir.: long walk;: examine occupied tile and8h 8h&#.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..#8ho#..# AC: 5Str: 20 ..#..# ###..## #..## EV: 118h ,Int: 13 8h..# .....#..##.#.... SH: 0Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.##m j   gnoll (missile) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.# _Found an escape hatch in the ceiling.  A gnoll comes into view. It is wielding a +0 club and quivering a throwing net.The gnoll shouts! You hear a shout!  A gnoll comes into view. It is wielding a +0 club.The gnoll moves out of view. _You hear a shout!8h8h8h8h8h #.# ... #.# ##...## Kintak the Slasher ..##.# ##. ####.#########..#  Barachi of Ignis *****. .....# . #..........<.#..#  HP: 25/25 (40) ======================== .....# #..#########.#..#  MP: 8/8======================== ..#..# #..# #..#  AC: 5Str: 20 ..#..# ## #..# # #..## EV: 118h Int: 13 ..# ..... #..# #.#.... SH: 0Dex: 10 ..# ##.# #..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........>#  Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......#  o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.#  Cast: Kiss of Death 8h O..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........# ##.......#....# #..#.#.#.#.#The gnoll shouts! You hear a shout!  A gnoll comes into view. It is wielding a +0 club.8h The gnoll moves out of view. _You hear a shout!  Hit: o) +7 dagger (venom)Press: ? - help, Dir - move target8h0 9hL #.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..#9hɹ #..##..# AC: 5Str: 20 ..#..# ###..## #..## EV: 11Int: 13 ..# .....#..##.#.... SH: 09h Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 9hF w..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) 9hպ ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........#9h ##.......#....# #..#.#.#.#.#A gnoll comes into view. It is wielding a +0 club.The gnoll moves out of view. _You hear a shout!  9hY tHit: o) +7 dagger (venom)Press: ? - help, Dir - move targetOkay, then.9hz 9h 9h> . _#  Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......#  o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.#  Cast: Kiss of Death h#.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. >hX8.....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 ..#..# ##>h#..## #..## EV: 11Int: 13 ..# .....>h#..##.#.... SH: 0Dex: 10 ..# ##.#>h#..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain >h:_.............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#Hit: o) +7 dagger (venom)Press: ? - help, Dir - move target _Okay, then.Hit: o) +7 dagger (venom)>h|JPress: ? - help, Dir - move targetOkay, then.>h>hq&>h). _?hT#.# ... #.# ##...## Kintak the Slasher ..##.# ##. ####.#########..#  Barachi of Ignis *****. .....# . #..........<.#..#  HP: 25/25 (40) ======================== .....# #..#########.#..#  MP: 8/8======================== ..#..# #..# #..#  AC: 5Str: 20 ..#..# ## #..# # #..## EV: 11Int: 13 ..# ..... #..# #.#.... SH: 0Dex: 10 ?h..# ##.# #..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........>#  Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......#  o) +7 dagger (venom) ?h@..# ##.###...##.## ##.#.#####.#  Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........# ##.......#....# #..#.#.#.#.# ?h=_Okay, then.Hit: o) +7 dagger (venom)?h҅OPress: ? - help, Dir - move target _Okay, then.?h_Hit: o) +7 dagger (venom)Press: ? - help, Dir - move target?h׺" ?hRExamine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, ?h,. : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) ?hv : describe monster under cursor . : fire, stop at target ?h+ : cycle monsters forward (also =) @ : fire, stop at target, ignore range ?h  - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps?h/p : fire at Previous target (also f) _ : cycle through altars?hi9: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam ?hpTab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action?hJY ) : cycle to next suitable action.Ah_ #.# ... #.# ##...## Kintak the Slasher ..##.# ##. ####.#########..#  Barachi of Ignis *****. .....# . #..........<.#..#  HP: 25/25 (40) ======================== .....# #..#########.#..#  MP: 8/8======================== ..#..# #..# #..#  AC: 5Str: 20 ..#..# ## #..# # #..## EV: 11Int: 13 ..# ..... #..# #.#.... SH: 0Dex: 10 ..# ##.# #..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........>#  Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......#  o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.#  Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# Ahi#.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........# ##.......#....# #..#.#.#.#.# _Okay, then.Hit: o) +7 dagger (venom)Press: ? - help, Dir - move target _Okay, then.Hit: o) +7 dagger (venom)Press: ? - help, Dir - move target#.# ... #.# ##...## Kintak the Slasher ..##.# ##. ####.#########..#  Barachi of Ignis *****. .....# . #..........<.#..#  HP: 25/25 (40) ======================== .....# #..#########.#..#  MP: 8/8======================== ..#..# #..# #..#  AC: 5Str: 20 ..#..# ## #..# # #..## EV: 11Int: 13 ..# ..... #..# #.#.... SH: 0Dex: 10 ..# ##.# #..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........># Ah[40m Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......#  o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.#  Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........# ##.......#....# #..#.#.#.#.#Hit: o) +7 dagger (venom)Press: ? - help, Dir - move targetBhO #.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 ..#..# ##BhP #..## #..## EV: 11Int: 13 ..# .....#..##.#.... SH: 0Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain BhP .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#Hit: o) +7 dagger (venom)BhQ JPress: ? - help, Dir - move targetOkay, then.BhQ BhHX BhuZ . _Ch~Ch<Evoke which item? Wands  n - a wand of roots (5)Chr - a wand of acid (4) [!] read|quaff|evoke[?] describe selectedFhw r - a wand of acid (4). A magical device which throws bolts of corrosive acid. Damage: 4d5 Noise: A bit loud You took it off a goblin on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.Jh Evoke which item? Wands  n - a wand of roots (5)  r - a wand of acid (4) [!] read|quaff|evoke[?] describe selectedJhK #.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 ..#..# ###..## #..## EV: 11Int: 13 ..# .....#..##.#.... SH: 0Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: h mDungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#Hit: o) +7 dagger (venom)Press: ? - help, Dir - move target _Okay, then.Jh Okay, then. _LhF &#.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..#Lhę #..# AC: 5Str: 20 ..#..# ###..## #..## EV: 11Int: 13 ..# .....#..##.#.... SH: 0Dex: 10 Lh S..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 Lh 6..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... Lhޚ 5.#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#Hit: o) +7 dagger (venom)Lh/ Press: ? - help, Dir - move target _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.MhD #.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. MhE .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 ..#..# ###..## #..## EV: 11MhE Int: 13 ..# .....#..##.#.... SH: 0MhRF Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) MhzF ..# ........j...# #.#.......# o) +7 dagger (venom) MhF ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain MhF .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) Mh&G 8.............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#Hit: o) +7 dagger (venom)MhLG uPress: ? - help, Dir - move target _Okay, then. _Okay, then.MhqG PPress: ? - help, v - describe, . - travelThe floor.Mh5H MhSO MhQ . _Nh+.#.# ... #.# ##...## Kintak the Slasher ..##.# ##. ####.#########..#  Barachi of Ignis *****. .....# . #..........<.#..#  HP: 25/25 (40) ======================== .....# #..#########.#..#  MP: 8/8======================== ..#..# #..# #..#  AC: 5Nh.Str: 20 ..#..# ## #..# # #..## EV: 11Int: 13 ..# ..... #..# #.#.... SH: 0Dex: 10 ..# ##.# #..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........>#  Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......#  o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.#  Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) Nh/.............................†..# ######...##....#######))........# ##.......#....# #..#.#.#.#.# _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travel _The floor.  Hit: o) +7 dagger (venom)Press: ? - help, Dir - move targetNh <@*Ohj.  Press: ? - help, v - describe, . - travelThe floor.  Hit: o) +7 dagger (venom)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club and quivering a throwing net (73% to hit)  Your weapon can't reach that far!ThT#.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 ..#..# ###..## #..## EV: 11Int: 13 ..# .....#..##.#.... SH: 0Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: DThungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.# _The floor.  Hit: o) +7 dagger (venom)Press: ? - help, Dir - move targetAim: a gnoll, wielding aTh* +0 club and quivering a throwing net (73% to hit)  Your weapon can't reach that far!  Okay, then.ThKThx. _Th #.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 Th e..#..# ###..## #..## EV: 11Int: 13 ..# .....#..##.#.... SH: 0Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 Th6 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........#Th ##.......#....# #..#.#.#.#.#Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club and quivering a throwing net (73% to hit)  Your weapon can't reach that far! _Okay, then.Press: ? - help, v - describe, . - travelThe floor.Th1@.UhGMZ.#A rock wall.UhC 7##Uh2qj#Aim: a gnoll, wielding a +0 club and quivering a throwing net (73% to hit)  Your weapon can't reach that far! _Okay, then.v - describe, . - travelHere: a gnoll, wielding a +0 club and quivering a throwing net  The floor.Vh ; A gnoll. A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13 Will: + AC: + EV: ++ Threat: Low Class: Natural Size: Medium Int: Human Speed: 100% (normally travels faster than you) You have about 73% to hit with your +7 dagger of venom. It has about 58% to hit you. AttacksMax Damage Bonus Hit: +0 club 10 Throw: a throwing net 0 Ensnare in a net It has an unusual item: a throwing net. It can open doors. [!]: Description|Quotebh;#.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 ..#..# ###..## #..## EV: 11Int: 13 ..# .....bhn<#..##.#.... SH: 0Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death bh<..####...###.# #.####....# #)## Drain .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) bh}=j.............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#Aim: a gnoll, wielding a +0 club and quivering a throwing net (73% to hit)  Your weapon can't reach that far! _Okay, then.Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 club and quivering a throwing net  The floor.bh| #.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 25/25 (40) ======================== bh .....##..#########.#..# MP: 8/8======================== ..#..##..##..# AC: 5Str: 20 ..#..# ###..## #..## EV: 11Int: 13 bh+ ..# .....#..##.#.... SH: 0bh Dex: 10 ..# ##.##..# ######.##<## XL:  5 Next:  8% Place: Dungeon:3 ..# ..### #@.# #........># Noise: ===------  Time: 2975.1 (0.0) bh ..# ........j...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death ..####...###.# #.####....# #)## Drain bh| .............# #.##......# #... .#####...#######.##.#....#####.## j   gnoll (missile) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#Aim: a gnoll, wielding a +0 club and quivering a throwing net (73% to hit)  Your weapon can't reach that far! _Okay, then.Press: ? - help, v - describe, . - travelbh eHere: a gnoll, wielding a +0 club and quivering a throwing net  The floor.bhK bh bh . _chtw...##.# ##. ####.#########......# . #..........<.#..# #.....# #..#########.#..# #..#..#ch x #..# #..# #..#..# ## #..## #..# #..# ..... # #..# #.#... #..# ##.# ##. #..# ######.##<# #..# ..###.jj##..# #........> ch~x#..# ........j@..# #.#.......# #..# ##.###...##.## ##.#.#####.# #..####...###.# #.####....# #)#............# #.##......# #.. #.#####...#######.##.#....#####.# #.............................†.. jjj 3 gnolls (1 missile, 2 wandering) #######...##....#######))........ chx##.......#....# #..#.#.#.#. #####....###.###..#.#.....chk  A gnoll comes into view. It is wielding a +0 flail.ch .jjj)The gnoll shouts! x2chc====6.3 (1.2Kiss of Deathchch`R _The gnoll barely misses you.dh  You puncture the gnoll! The gnoll is poisoned.  The gnoll is almost dead.dhdhdhdh-w j.jdhljjj 3 gnolls (1 polearm)  You kill the gnoll!dhj4 6/27 (41dh-17==--7.2 (0.9 _A gnoll comes into view. It is wielding a +0 spear.dh{Your Fighting skill increases to level 3!Your base Short Blades skill increases to level 1!dh dhWdhAh _Your Dodging skill increases to level 3!hh  You puncture the gnoll! The gnoll is poisoned.  The gnoll is heavily wounded.hh[o.j, 1 very poisoned)hh9B3----hhhJ---8.1hh>hh?9 _The gnoll hits you with a +0 flail.ih  extremely poi…)You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is severely wounded.0-------9.0 _The gnoll hits you with a +0 flail. The gnoll closely misses you.jhI7  You hit the gnoll.jh UY) 2 gnolls (1 polearm)jhX8---268 (0.8Kiss of Deathjh*bjhDeI _You kill the gnoll!kh kh D.jkh s1=80.8 (1.0Kiss of Deathkh kh R _The gnoll barely misses you.lhA?  You closely miss the gnoll. The gnoll closely misses you.lh?Z0-1.6 (0.8lhHFlhH8 _The gnoll hits you with a +0 club.lh  You barely miss the gnoll.The gnoll hits you from afar with a +0 spear.lh` q16-----2.5 (0.9lh lh 8 _The gnoll hits you with a +0 club.mh 7 , 1 very poisoned)  You puncture the gnoll! The gnoll is poisoned.  The gnoll is heavily wounded.2-------=3.3 (0.8mh mh u _The gnoll barely misses you. The gnoll hits you with a +0 club.nhg  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is almost dead.nhBr )   gnoll (polearm)  You kill the gnoll!nhw& 9----35-4.2 (0.9Kiss of DeathDrain _The gnoll completely misses you.nh#nhdo _Your Translocations skill increases to level 1!ph) ...##.# ##. ####.#########..# Kintak the Slasher ......# . #..........<.#..# Barachi of Ignis *****. #.....##..#########.#..# HP: 12/29 (41) =========--------------- #..#..##..##..# MP: 8/8======================== #..#..# ###..## #..# AC: 5Str: 20 ph* #..# ..... # #..##.#... EV: 11Int: 13 #..# ##.# ##. #..# ######.##<# SH: 0Dex: 10 #..# ..###..j##..# #........># XL:  5 Next: 35% Place: Dungeon:3 #..# ........)@..# #.#.......# Noise: =--------  Time: 2984.2 (0.0) #..# ##.###...##.## ##.#.#####.# o) +7 dagger (venom) #..####...###.# #.####....# #)# Cast: Kiss of Death ph+ -..............# #.##......# #.. Drain #.#####...#######.##.#....#####.# #.............................†.. j   gnoll (polearm) #######...##....#######))........##.......#....# #..#.#.#.#.#####....###.###..#.#.....The gnoll is almost dead.phk+ You kill the gnoll! _The gnoll completely misses you. _Your Translocations skill increases to level 1!Press: ? - help, v - describe, . - travelThe floor.phQMV#@A rock wall.qhq^ j#  You kill the gnoll! _The gnoll completely misses you. _Your Translocations skill increases to level 1!Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 spear  The floor.qhL...##.# ##. ####.#########..# Kintak the Slasher ......# . #..........<.#..# Barachi of Ignis *****. #.....##..#########.#..# HP: 12/29 (41) =========--------------- #..#..##..##..# MP: 8/8======================== #..#..# ###..## #..# AC: 5Str: 20 #..# ..... # #..#qhs#.#... EV: 11Int: 13 #..# ##.# ##. #..# ######.##<# SH: 0Dex: 10 #..# ..###..j##..# #........># XL:  5 Next: 35% Place: Dungeon:3 #..# ........)@..# #.#.......# Noise: =--------  Time: 2984.2 (0.0) #..# ##.###...##.## ##.#.#####.# o) +7 dagger (venom) #..####...###.# #.####....# #)# Cast: Kiss of Death qh\..............# #.##......# #.. Drain #.#####...#######.##.#....#####.# qh|#.............................†.. j   gnoll (polearm) #######...##....#######))........##.......#....# #..#.#.#.#.#####....###.###..#.#.....You kill the gnoll! _The gnoll completely misses you. _Your Translocations skill increases to level 1!Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 spear  The floor.qhqh+qhF. _rh?#.# ... #.# ##...###.# ##. ####.#########..# .....# . #..........<.#..# .....# #..#########.#..# ..#..# #..#  #..# ..#..# ## #..# # #..## ..# ..... # #..# #.#.... ..# ##.# ##. #..# ######.##<# ..# ..###..j##@.# #........># rh>..# ........)...# #.#.......# ..# ##.###...##.## ##.#.#####.# ####...###.# #.####....# #)## .............# #.##......# #... .#####...#######.##.#....#####.##  .............................†..#  ######...##....#######))........# ##.......#....# #..#.#.#.#.# rhrh .jj   gnoll (polearm)rhN"q3=-5.4 (1.2 _rh+rh"-thth Ability - do what?CostFailure  f - HopNoneth0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---th+*0%  c - Rising FlameNonethRo0% [?] toggle between ability selection and description.th$ th/- th7 #.# ...#.# ##...## Kintak the Slasher ..##.# ##. ####.#########..# Barachi of Ignis *****. .....# . #..........<.#..# HP: 13/29 (41) ==========-------------- .....##..#########.#..# MP: 8/8th8 r======================== ..#..##..##..# AC: 5Str: 20 ..#..# ###..#thj8 # #..## EV: 11Int: 13 ..# ..... # #..##.#.... SH: 0Dex: 10 th8 ..# ##.# ##. #..# ######.##<## XL:  5 Next: 35% Place: Dungeon:3 th8 K..# ..###...##@.# #........># Noise: ---------  Time: 2985.4 (0.0) thI9 '..# .......j)...# #.#.......# o) +7 dagger (venom) ..# ##.###...##.## ##.#.#####.# Cast: Kiss of Death th9 ..####...###.# #.####....# #)## Drain .............# #.##......# #... th9 .#####...#######.##.#....#####.## j   gnoll (polearm) .............................†..# ######...##....#######))........###.......#....# #..#.#.#.#.#thA: .You kill the gnoll! _The gnoll completely misses you. _Your Translocations skill increases to level 1!Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 spear _The floor.th{C P  Okay, then.thC th}I thK . _uhAM### ..#..... #.# ... #.# ##...####.# #####.########.........<.########.  #..# ..# ##  #..##..... #  #.#....##.# ##. #####.##<#####...##.> .......j)...# #.#...... ..# ##.###...##.## ##.#.#####.# Drain ##... ## uhkLI6.6 (1.2 _uh.RuhTwhe2 Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.xhVA xhH#.#### ..##.# #.....# Kintak the Slasher #.# ...#.# ##...## Barachi of Ignis *****. ..##.# ##. ####.#########..# HP: 13/29 (41) ==========-------------- .....# . #..........<.#..# MP: 8/8======================== .....##..#########.#..# AC: 5Str: 20 ..#..##..##..# EV: 11Int: 13 ..#..# ###..## #..## SH: 0Dex: 10 ..# ..... # #..##.#.... XL:  5 Next: 35% Place: Dungeon:3 ..# ##.#xhH ##. #@.# ######.##<## Noise: ---------  Time: 2986.6 (0.0) ..# ..###...##..# #........># o) +7 dagger (venom) ..# .......j)...# #.#.......# Cast: Kiss of Death ..# ##.###...##.## ##.#.#####.# Drain ..####...###.# #.####....# #)## .............# #.##......# #...  .#####...#######.##.#....#####.##  .............................†..#  ######...##....#######))........#  _The gnoll completely misses you. _Your Translocations skill increases to level 1!Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 spear _The floor. xhTI,_Okay, then.xhW#.#### ..# #.# #.....# Kintak the Slasher #.# ... #.# ##...## Barachi of Ignis *****. ..##.# ##. ####.#########..#  HP: 13/29 (41) ==========-------------- xhDX.....# . #..........<.#..#  MP: 8/8======================== .....# #..#########.#..#  AC: 5Str: 20 ..#..# #..# #..#  EV: 11Int: 13 ..#..# ## #**# # #..## SH: 0xhtX Dex: 10 ..# ..... # #**# #.#.... XL:  5 Next: 35% Place: Dungeon:3 xhX..# ##.# ##. #@*# ######.##<## Noise: ---------  Time: 2986.6 (0.0) ..# ..###...##**# #........>#  o) +7 dagger (venom) ..# .......j)***# #.#.......#  Cast: Kiss of Death xhY..# ##.###...##.## ##.#.#####.#  Drain ..####...###.# #.####....# #)## .............# #.##......# #...  .#####...#######.##.#....#####.##  .............................†..#  ######...##....#######))........# xhWYPress: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 spear _The floor. _Okay, then.Hop to where?Press: ? - help, Dir - move targetxh^***@...xh ]****..xh~ 0****xh ,*.yhI**..yh s .........  Here: a gnoll, wielding a +0 spear _The floor. _Okay, then.  Hop to where?Press: ? - help, Dir - move targetOut of range.yhC#.yhuQ :#.zhGg{ *********zhI.##.# #.##.##.##### Kintak the Slasher .##.# #.##.##...... Barachi of Ignis *****. ....# #.##.# ##...### HP: 13/29 (41) ==========-------------- .#### ..##.# #.....# MP: 8/8zhJw======================== .# ...#.# ##...## AC: 5Str: 20 .##.# ##. ####.#########..#EV: 11Int: 13 ....# . #..........<.#..#SH: 0Dex: 10 ....##..#########.#..#zhKgXL:  5 Next: 35% Place: Dungeon:3 .#..##.@##..#Noise: ---------  Time: 2986.6 (0.0) .#..# ###..## #..### o) +7 dagger (venom) .# ..... # #..##.#..... Cast: Kiss of Death zhKO.# ##.# ##. #☼.# ######.##<### Drain .# ..###...##..# #........># .# .......j)...# #.#.......#zhK4 .# ##.###...##.## ##.#.#####.# .####...###.# #.####....# #)###zh)L  ............# #.##......# #.... zhXLHere: a gnoll, wielding a +0 spear _The floor. _Okay, then.Hop to where?zhL8Press: ? - help, Dir - move targetzhNzhS○jj   gnoll (polearm)zhT[7.6 (1-Hop Drain zhTzhY:○zhl\ _Boing!{hӚ ####### ##### .## #...... ....# ###...###### ..#...... ... #.# ##...## .##.# #####.########.........<.########.  #..# ..# ##  #..###..... # #..# #.#.....##.# ##. #○.# ######.##<######...##.> .......j)j..# #.#...... ##.###...##.## ##.#.#####.#####...#####)###{hG {h$ °{h j{h[ ..{hŨ {h/ %8.8 (1.2{h {h |hg*##.# ##.##........# ##.# ##.# #.#########.# #.# ##.# #.# #.# #.###### ##.# #.# #.# ....... ...# #.# #.# ##...#### |h  #### ..# #.# #.....# # ... #.# ##...# ##.# ##. ####.#########..# # . #..@.......<.#..# ..# #..#########.#..# #..# #..#  #..# |hE#..# ## #..# # #..#### # ..... # #..# #.#...... |h"# ##.# ##. #°.# ######.##<#### # ..###...##j.# #........># # .......j)...# #.#.......# # ##.###...##.## ##.#.#####.#|h|h|ho>j..|h"^4=90.0|h9°|ha}h.# ##.##........# ##.## .# #.##.# #.# .# #.# #.# #.# #.# #.# #.# #.# #.# #.# ##...# ..# #.# #.....#  ... #.# ##...## .# ##. ####.#}hԪ..# # . #.<.#..# # #..#.#..# ..# #..# #..# ..# ## #..# # #..#  ..... # #.j# #.#.  ##.# ##. #°.# ######.##<#####  ..###...##..  .j)...  ##.###...##.#}hx8.}h'1.2}hE}hȷ~h-T.# ##.##........# ##.## .# #.##.# #.# ~hw..# #.# #.# #.#. .# #.# #.# #. .# #.# #.# ##...# ..# #.# #.....# ... #.# ##...## .# ##. ####.#~h /..# # . #.<.#..# # #..#.#..# # #..# #..# # ## #..# ~hr/# #..# ..... # #.j# #.#.##.# ##. #..# ######.##<#####. ~h6~h7'2.4~he<~hE>~hN# ##.##..# ##.## # #.#.# #.# # #.# #.# #.#.# # #.# #.# #.# # #.# #.# ##...# # ..# #.# #.....# ... #.# ##...## ~h# ##. ####.#..# # . #.<.#..# # #..#.#..# # #..# #..# # ## #..# # #..# # #.j# #.#.# ##.# ##. #..# ######.##<#####.# ~h~hYujj   gnoll (polearm)~hbh5==3.6~h~hh  ##.##.# ##.##  #.#.# #.#  #.# #.# #.#.#  #.# #.# #.#  #.# #.# ##...#  ..# #.# #.....# ... #.# ##...##  ##. ####.#..#  . #.<.#..#  #.j#.#..#  #..# #..#  ## #..# # #..# .# ##. #..# ######.##<#####.# hh>j.h'4.8hh h ,##.##.# ##.##  #.#.# #.#  #.# #.# #.#.#  #.# #.# #.#  #.# #.# ##...#  ..# #.# #.....#  ... #.# ##...##  ##. ####.#..# . #..j.<.#..# #..#.#..# #..# #..# ## #..# # #..# hT .# ##. #..# ######.##<#####.# h hd L.jh '6.0h h0 h .##.# ##.## #.#.# #.# #.# #.# #.#.# #.# #.# #.# #.# #.# ##...# ..# #.# #.....# ... #.# ##...## ##. ####.#..# . #...j....@.<.#..# #..#.#..# #..# #..#  #..# # #..#h # ##. #..# ######.##<#####.# h hh{M..jhP'7.2hhh #.##.# ##.##  #.#.# #.#  #.# #.# #.#.#  #.# #.# #.#  #.# #.# ##...#  ..# #.# #.....#  ... #.# ##...##  ##. ####.#..# . #.....j.@..<.#..# #..h 0#.#..# #..# #..# ## #..# # #..# .. # #.j# #.#.# .# ##. #..# ######.##<#####.# .###...##..# #.># ......j)...# #.#.# .###...##.## ##.#.#####.#h*hp6===8.4hhGS _The gnoll closely misses you.h ##.##.# ##.## #.#.# #.# #.# #.# #.#.# #.# #.# #.# #.# #.# ##...# ..# #.# #.....# ... #.# ##...## ##. ####.#..#h< . #.....j@...<.#..# #..#.#..# #..# #..#  ## #..# # #..# ... # #.j# #.#.# #.# ##. #..# ######.##<#####.# h..###...##..# #.># .j)...# #.#.# #.###...##.## ##.#.#####.#h?h89.6Kiss of Deathhh@V _The gnoll completely misses you.hjF4--3000.4 (0.8 _You barely miss the gnoll. The gnoll hits you with a +0 spear.h٥  , very poisoned)  You hit the gnoll. The gnoll is poisoned.  The gnoll is heavily wounded.h ]10-----1.3 (0.9h\ hL  h 3_The gnoll hits you with a +0 spear.hp  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is almost dead.hwC)hN} 1/30---442.1 (0.8Kiss of Death _You kill the gnoll!h}hh,m _Your Conjurations skill increases to level 4!h# ##.##.# ##.## # #.#.# #.# # #.# #.# #.#.# # #.# #.# #.# # #.#h #.# ##...# # ..# #.# #.....# ... #.# ##...## # ##. ####.#..# h# . #.....@....<.#..# # #..#.#..# # #..#h #..# # ## #..# # #..# hp.... # #.j# #.#.# ##.# ##. #..# ######.##<#####.#  ..###...##..# #.>#  h.j)...# #.#.# ##.###...##.## ##.#.#####.#hh;-3.3 (1.2 _hho  Things that are here: _a +0 spear; a gnoll corpseh(_3hfXh jBhmu2=h phHphXqh=shrshthvhwh,xhz:13h>{;==hI|h7~h~hh<,h h ,hVhDhɈ^4==hh,h1hhahhŘ8-hj 16.3 (13.0) _You start resting.h77.3 (14hh_ _You are ready to hop once more.h 3h h5 h t5==hƛ h h h ,h h} ,h ha a6=h hM ,h hP ,h. hJ ,hr h h5 S7=h h@ ,h۱ h ,h۳ h ,h< hq hѹ W8==h h ,h h] h h h ,h0 hJ h ^9==h h ,h 20==h ,h h= a1=hb h ,hO h ,hb h ,h h d22=h hM ,h3 h ,hb Xh 3==h h ,hU h< ,h h ,h h hJ h4==h h h/ hg h ,h hA ,h% hm ~5==hZ h! ,h" hi% ,h& h( ,h"* h, hu, N6=h- hC0 ,h1 hq3 ,h!4 h$8 ,h=9 h; hd; K7=h-= h> ,h@ h4B ,h)C hD ,hDE hRF 98hF E==hAG hPH ,hH hI ,hJ hM ,h O hP ~9==hUQ hR h+S hS hU ,hV hX ,hRZ hda _ _You start resting.he -77.3 (60hf w30==8.3 (61hl hn " _HP restored.h&h: Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 13% 1 b - Momentum StrikeConjuration/Translocation 16%hS2 Select a spell to describe[!]/[I] toggle spell headershhh# ##.##........# ##.##Kintak the Slasher # #.#########.##.#Barachi of Ignis *****. # #.##.##.#######.# HP: 30/30 (41) ======================== # #.##.##.........# MP: 8/8h]%======================== # #.##.# ##...####### AC: 5Str: 20 # ..##.# #.....#EV: 11Int: 13...#.# ##...##SH: 0Dex: 10 # ##. ####.#########..#h]XL:  5 Next: 44% Place: Dungeon:3 # . #.....@....<.#..#h»Noise: ---------  Time: 3078.3 (0.0) ##..#########.#..#ho) +7 dagger (venom) ##..##..#Cast: Kiss of Death hC# ###..## #..####### Drain .... # #.j##.#........# ho##.# ##. #..# ######.##<#####.#..###...##..# #........>#h.......j)...# #.#.......# ##.###...##.## ##.#.#####.#Things that are here: hƼ_a +0 spear; a gnoll corpse _You start resting. _You are ready to hop once more. h\_You start resting. _HP restored.hohh#hh33   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.0  11%  +2   h - Spellcasting   2.3     0           b - Unarmed Combat   0.0    +1   i * Conjurations   4.0  16%  +1       j - Necromancy   0.0    -1   c * Short Blades   3.0  18%  +1   k * Translocations   1.0 5 40m 16%  +1   d - Long Blades   4.9    +2           l + Evocations   0.0    +1   e * Armour   2.2  22%  +2      f + Dodging3.0  17%  +1       g - Stealth   0.0     0                      h5                                          The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh/h5hN@# ##.##........# ##.##Kintak the Slasher # #.#########.##.#Barachi of Ignis *****. # #.##.##.#######.# HP: 30/30 (41) ======================== # #.##.##.........# MP: 8/8======================== # #.##.# ##...####### AC: 5Str: 20 # ..##.# #.....#EV: 11Int: 13...#.# ##...##SH: 0Dex: 10 # ##. ####.#########..#XL:  5 Next: 44% Place: Dungeon:3 # . #.....@....<.#..#Noise: ---------  Time: 3078.3 (0.0) ##..#########hWA[40m.#..#o) +7 dagger (venom) ##..##..#Cast: Kiss of Death # ###..## #..####### Drain .... # #.j##.#........# ##.# ##. #..# ######.##<#####.#..###...##..# #........>#.......j)...# #.#.......# ##.###...##.## ##.#.#####.#Things that are here: _a +0 spear; a gnoll corpse _You start resting. _You are ready to hop once more. _You start resting. _HP restored.hEhFhKhMhac .# ##.##..# ##.## .# #.#.# #.# .# #.# #.# #.#. .# #.# #.# #. .# #.# #.# ##... ## ..# #.# #.....# ... #.# ##...## .# ##. ####.#..# .# . #....@)....<.#..# .# #..#.#..# .# #..# #..# .# ## #..# # #... # #.j# #.#.  ##.# d 60m##. #..# ######.##<#####.  ..###...##..# #.>#  .j)...# #.#.#  ##.###...##.## ##.#.#####.#9.5 (1.2h #.# ##.##........# ##.## #.# #.##.# #.# #.# #.# #.# #.# #.# #.# #.# # ..# #.# #.# ##...# ..# #.# #.....# ... #.# ##...## #.# ##. ####.#..# ..# . #...@.)....<.#..# ..# #..#.#..# ..# #..# #..# ..# ## #..# # #..  ..... # #.j# #.#hN ##.# ##. #..# ######.##<#####  ..###...##..# #.>#  .j)...# #.#.#  ##.###...##.## ##.#.#####.#h>80.7hhhN#.# ##.##........# ##.## ##.# #.##.# #.# ##.# #.# #.# #. ##.# #.# #.# #.# #.# #.# ##...# ..# #.# #.....# # ... #.# ##...## ##.# ##. ####.#..#.# . #..@..)....<.#..#.# #..#.#..# #..# #..#h_ #..# #..# ## #..# # #.. # ..... # #..# #.# # ##.# ##. #..# ######.##< # ..###...##..# #.># # .j)...# #.#.# # ##.###...##.## ##.#.#####.#hh'1.9hthhb t.# ##.##........# ##.## .# #.##.# #.# .# #.# #.# #.# #.# #.# #.# #.# #.# #.# ##...# ..# #.# #.....#  ... #.# ##...## .# ##. ####.#..# # . #...@.)....<.#..# # hd #..#.#..# ..# #..# #..# ..# ## #..# # #..#  ..... # #..# #.#.  ##.# ##. #..# ######.##<#  ..###...##..  .j)...  ##.###...##.#hrl hm '3.1ht hu ht A.# ##.##........# ##.## .# #.##.# #.# .# #.# #.# #.#. .# #.# #.# #. .# #.# #.# ##...# ..# #.# #.....# ... #.# ##...## .# ##. ####.#..# hu (# . #....@)....<.#..# # #..#.#..# # #..# #..# # ## #..# # #..# ..... # #..# #.#.##.# ##. #..# ######.##<#####. h} hj~ '4.3hʅ h h)# ##.##..# ##.## # #.#.# #.# # #.# #.# #.#.# # #.# #.# #.# # #.# #.# ##...# # ..# #.# #.....# ... #.# ##...## # ##. ####.#..# # . #.....@....<.#..# # #..#.#..# # #..# #..# # ## #..# # #..# # #..# #.#.# h*##.# ##. #..# ######.##<#####.# h1ht2'5.5hh  Things that are here: _a +0 spear; a gnoll corpsehsd.# ##.##..# ##.## .# #.#.# #.# .# #.# #.# #.#. .# #.# #.# #. hts.# #.# #.# ##... ## ..# #.# #.....# ... #.# ##...## .# ##. ####.#..# .# . #....@)....<.#..# .# #..#.#..# .# #..# #..# .# ## #..# # #... # #..# #.#.  ##.# ##. #..# ######.##<#####.  ..###...##..# #.>#  .j)...# #.#.#  ##.###...##.## ##.#.#####.#h|h)}.6.7 _hhh^ #.# ##.##........# ##.## #.# #.##.# #.# #.# #.# #.# #.# #.# #.# #.# # ..# #.# #.# ##...# ..# #.# #.....# ... #.# ##...## #.# ##. ####.#..# ..# . #...@.)....<.#..# ..# #..h` "#.#..# ..# #..# #..# ..# ## #..# # #..  ..... # #..# #.# ##.# ##. #..# ######.##<#####  ..###...##..# #.>#  .j)...# #.#.#  ##.###...##.## ##.#.#####.#h,i hi '7.9hp hs hC#.# ##.##........# ##.## ##.# #.##.# #.# ##.# #.# #.# #. ##.# #.# #.# #.# #.# #.# ##...# ..# #.# #.....# # ...h4E #.# ##...## ##.# ##. ####.#..#.# . #..@..)....<.#..#.# #..#.#..# #..# #..# #..# #..# ## #..# # #.. # ..... # #..# #.# # ##.# ##. #..# ######.##< # ..###...##..# #.># # .j)...# #.#.# # ##.###...##.## ##.#.#####.#htNhO'9.1hVh.ZhE.##.# #.#########.# #. .##.# #.# #.# #.##### .##.# #.# #.# #...... ....# #.# #.##...### .#### ..# #.# #.....# .# ... #.# ##...## .##.# ##. ####.#########.. ....# . #.....)....<.#..#.# #.@#########.#..# .#..#hs #..# #..# .#..# ## #..## #..### .# ..... # #..# #.#..... .# ##.# ##. #..# ######.##<### .# ..###...##..# #........> .# .......j)...# #.#.......# .# ##.###...##.## ##.#.#####.# .####...###.# #.####....# #)### hh^(90.3hh7d#.##.# #.# #.# #.#### #.##.# #.# #.# #..... .....# #.# #.##...## #.#### ..# #.# #..... #.# ... #.# ##...## ..##.# ##. ####.#########.. .....# . #.....)....<.#..#.# #..#########.#..##..# #@.# #..# ..#..# ## #..#hk # #..## ..# ..... # #..# #.#.... ..# ##.# ##. #..# ######.##<## ..# ..###...##..# #........>#.# .......j)...# #.#.......# ..# ##.###...##.## ##.#.#####.# ..####...###.# #.####....# #)## .............# #.##......# #...hh'1.5hhh  .... ....##...## #.#### .#..... ....#...# ..##.# ##. ####.#########..# ...# .....)....<. ########## ### #..## ..... #.#.... ##.# ##.######.##<##Drain  .#####...#######.##.#....#####.## 2.7h hD h!  ....##...## #.#### .#..... ....##...# ..##.# ##. ####.#########..# ...# .....)....<. ########## ### #..## ..... #.#.... ##.# ##.######.##<## ..###...#hZ" /........># Drain  .............................†..# h* hX+ '3.9h3 h4 h #.#### ...... ...##...# ..##.# ##. ####.#########..# ...# .....)....<. ########## ### #..## ..... #.#.... ##.# ##.######.##<## ..###...#........># .....j).#.#Drain  ######...##....#######))........# hh'5.1hshh4W  ...#...# ..##.# ##. ####.#########..# ...# .....)....<. ########## ### #..## ..... #.#....h15 ##.# ##.######.##<## ..###...#........># ......).hZ5#.##.###...##.## ##.#.#######.h5Drain ..####.......#....# #..#.#.#.#.#h5D h=?=6.3hJhLh...##.# ##. ####.#########......# . #.....)....<.#..# #.....# #..#########.#..# #..#..# #..# #..# #..#..# ## #..## #..# #..# ..... # #..# #.#... #..# ##.# ##. #..# ######.##<# #..# ..###...##..# #........> #..# ........)@..# #.#.......# #..# ##.###...##.## ##.#.#####.# #..####...###.# #.####....# #)#............# #.hd![40m##......# #.. #.#####...#######.##.#....#####.# #.............................†.. #######...##....#######))........ ##.......#....# #..#.#.#.#. #####....###.###..#.#.....hh'7.5hv$h1&he1 7.##.# ##. ####.#.. )......# . #.....)....<.#.. .#.....# #..#.#.. .#..#..# #..# #.. .#..#..# ## # #..# # #.. ##..# ..... #. #..# #.# #h2 #..# ##.# ##.# #..# ######.##<#..# ..###...##..# #.>#..# .@...# #.#. ##..# ##.###...##.## ##.#.#####. ##..####...###.# #.####....# #)....# #.##......# # ##.#####...#######.##.#....#####. ##...†#...##....#######)) ##.#....# #..#.#.#.# #####....###.###..#.#hM; h i (8.7  u - a throwing net9.7 (2 _Items here: ))) †.h h Pick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))h fa - a +0 club  b - a +0 club  c - a +0 flail Carrionh  h- a gnoll corpse [Up|Down] select[Esc] exit hN Letters toggle [.|Space] toggle selected[top]hh/hiR....##.# ##. ####.#########.. Kintak the Slasher )......# . #.....)....<.#.. Barachi of Ignis *****. .#.....##..#########.#.. HP: 30/30 (41) ======================== .#..#..##..##.. MP: 8/8======================== .#..#..# ## # #..## #.. AC: 5Str: 20 ##..# ..... #. #..##.#.. EV: 11Int: 13 h##..# ##.# ##.# #..# ######.##< SH: 0Dex: 10 ##..# ..###...##..# #........> XL:  5 Next: 44% Place: Dungeon:3 ##..# ........@...# #.#....... Noise: ---------  Time: 3099.7 (0.0) h@##..# ##.###...##.## ##.#.#####. o) +7 dagger (venom) ##..####...###.# #.####....# #) Cast: Kiss of Death ...............# #.##......# #. Drain ##.#####...#######.##.#....#####. ##.............................†.  ########...##....#######))....... ##.......#....# #..#.#.#.# #####....###.###..#.#....  hbq_HP restored.  Things that are here: _a +0 spear; a gnoll corpsehu - a throwing net _Items here: ))) †.  Okay, then.h3hXh. _hrhInventory: 21/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Missiles (go to first with ()  u - a throwing net Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) Jewellery (go to first with "=) h] b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power Wands (go to first with /)n - a wand of roots (5)  r - a wand of acid (4) Scrolls (go to first with ?) h d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU h g - 5 scrolls labelled XADEPE LAJORO  s - 3 scrolls labelled SUNOBB ZAODWAT Potions (go to first with !) h*[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h\ u - a throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 2.1 XLs. hStash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.h Inventory: 21/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion Missiles (go to first with ()  u - a throwing net Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4} h> r q - a +0 pair of gloves (worn) Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)  l - a ring of magical power hc Wands (go to first with /)  n - a wand of roots (5)  h }r - a wand of acid (4) Scrolls (go to first with ?) h  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU h g - 5 scrolls labelled XADEPE LAJORO  s - 3 scrolls labelled SUNOBB ZAODWAT h3 iPotions (go to first with !) h} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h h c - 4 potions of curing  h - an amethyst potion  j - a white potion hs m - an orange potion  p - a dark potion  t - 2 red potionsh.both7 a - a +0 falchion Missiles (go to first with ()  u - a throwing net Armour (go to first with [)  d - a scroll labelled MEFOTR SUOKAL33%h]0 Hand Weapons (go to first with )) h0  o - a +7 dagger of venom (weapon)  l - a ring of magical power  d - a scroll labelled MEFOTR SUOKALtophg` u - a throwing net. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 2.1 XLs. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hzInventory: 21/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion Missiles (go to first with ()  u - a throwing net Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) Jewellery (go to first with "=)  b - a ring of positive energy (worn) hߘ k - a ring of positive energy (worn)  l - a ring of magical power Wands (go to first with /)  n - a wand of roots (5)  r - a wand of acid (4) Scrolls (go to first with ?)  d - a scroll labelled MEFOTR SUOKAL h], e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU  g - 5 scrolls labelled XADEPE LAJORO  s - 3 scrolls labelled SUNOBB ZAODWAT Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exith7[top]h h3 h ....##.# ##. ####.#########.. Kintak the Slasher )......# . #.....)....<.#.. Barachi of Ignis *****. .#.....##..#########.#.. HP: 30/30 (41) ======================== .#..#..##..##.. MP: 8/8======================== .#..#..# ## # #..## #.. AC: 5h Str: 20 ##..# ..... #. #..##.#.. EV: 11Int: 13 ##..# ##.# ##.# #..# ######.##< SH: 0Dex: 10 h V##..# ..###...##..# #........> XL:  5 Next: 44% Place: Dungeon:3 h O##..# ........@...# #.#....... Noise: ---------  Time: 3099.7 (0.0) ##..# ##.###...##.## ##.#.#####. o) +7 dagger (venom) h ##..####...###.# #.####....# #) Cast: Kiss of Death h &...............# #.##......# #. Drain ##.#####...#######.##.#....#####. ##.............................†.  ########...##....#######))....... ##.......#....# #..#.#.#.# #####....###.###..#.#....  _HP restored.  Things that are here: _a +0 spear; a gnoll corpseu - a throwing net h _Items here: ))) †. _Okay, then.h( hr hg h h{ h~ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Zap: wand of roots (5)  c - Zap: wand of acid (4) Spells ([,] to cycle)  d - Cast: Kiss of Death  e - Cast: Momentum Strike Abilities ([,] to cycle)  f - Abil: Hop  g - Abil: Fiery Armour  h h - Abil: Foxfire Swarm  i - Abil: Rising Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onht~ h+ ....##.# ##. ####.#########.. Kintak the Slasher )......# . #.....)....<.#.. Barachi of Ignis *****. .#.....##..#########.#.. HP: 30/30 (41) ======================== .#..#..##..##.. MP: 8/8======================== .#..#..# ## # #..## #.. AC: 5Str: 20 ##..# ..... #. #..##.#.. EV: 11Int: 13 ##..# ##.# ##.# #..# ######.##< SH: 0Dex: 10 ##..# ..###...##..# #........> XL:  5 Next: 44% Place: M /0mDungeon:3 ##..# ........@...# #.#....... Noise: ---------  Time: 3099.7 (0.0) ##..# ##.###...##.## ##.#.#####. o) +7 dagger (venom) ##..####...###.# #.####....# #) Throw: throwing net ...............# #.##......# #. Drain ##.#####...#######.##.#....#####. ##.............................†.  ########...##....#######))....... ##.......#....# #..#.#.#.# #####....###.###..#.#....  _HP restored.  Things that are here: _a +0 spear; a gnoll corpseu - a throwing net _Items here: ))) †. _Okay, then.h h2 h͞ h$h@'tDrink which item? Potions h' c - 4 potions of curing  h - an amethyst potion  j - a white potion  m - an orange potion  p - a dark potion  t - 2 red potions h'[!] read|quaff|evoke[?] describe selected„h„he„hB....##.# ##. ####.#########.. Kintak the Slasher )......# . #.....)....<.#.. Barachi of Ignis *****. .#.....##..#########.#.. HP: 30/30 (41) ======================== .#..#..##..##.. MP: 8/8======================== .#..#..# ## # #..## #.. AC: 5Str: 20 „h##..# ..... #. #..##.#.. EV: 11Int: 13 ##..# ##.# ##.# #..# ######.##< SH: 0Dex: 10 ##..# ..###...##..# #........> XL:  5 Next: 44% Place: Dungeon:3 ##..# ........@...# #.#....... Noise: ---------  Time: 3099.7 (0.0) „h=##..# ##.###...##.## ##.#.#####. o) +7 dagger (venom) ##..####...###.# #.####....# #) Throw: throwing net „h3...............# #.##......# #. Drain ##.#####...#######.##.#....#####. ##.............................†.  ########...##....#######))....... ##.......#....# #..#.#.#.# #####....###.###..#.#....  „h$_HP restored.  Things that are here: _a +0 spear; a gnoll corpseu - a throwing net _Items here: ))) †. _Okay, then.„h#B  Things that are here: _a +0 spear; a gnoll corpse  u - a throwing net _Items here: ))) †. _Okay, then.  „hx„h„hH . _Äh2  What are your orders?  t - Croak!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.ĄhP  Okay, then.ĄhgĄhĄh[. _ńhB....##.# ##. ####.#########.. Kintak the Slasher )......# . #.....)....<.#.. Barachi of Ignis *****. .#.....##..#########.#.. HP: 30/30 (41) ======================== .#..#..##..##.. MP: 8/8======================== .#..#..# ## # #..## #.. AC: 5Str: 20 ńhGx##..# ..... #. #..##.#.. EV: 11Int: 13 ##..# ##.# ##.# #..# ######.##< SH: 0Dex: 10 ńhY##..# ..###...##..# #........> XL:  5 Next: 44% Place: Dungeon:3 ##..# ........@...# #.#....... Noise: ---------  Time: 3099.7 (0.0) ńh(##..# ##.###...##.## ##.#.#####. o) +7 dagger (venom) ##..####...###.# #.####....# #) Throw: throwing net ...............# #.##......# #. Drain ##.#####...#######.##.#....#####. ##.............................†.  ########...##....#######)).......ńhW  ##.......#....# #..#.#.#.# #####....###.###..#.#.... g - Guard the area.ńhlf - Follow me.Anything else - Cancel. _Okay, then.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƄh -.@Ƅh47.*Ȅh....##.# ##. ####.#########.. Kintak the Slasher )......# . #.....)....<.#.. Barachi of Ignis *****. .#.....##..#########.#.. HP: 30/30 (41) ======================== .#..#..##..##.. MP: 8/8======================== .#..#..# ## # #..## #.. AC: 5Str: 20 ##..# ..... #. #..##.#.. EV: 11Int: 13 ##..# ##.# ##.# #..# ######.##< SH: 0Dex: 10 Ȅh##..# ..###...##..# #........> XL:  5 Next: 44% Place: Dungeon:3 ##..# ........@...# #.#....... Noise: ---------  Time: 3099.7 (0.0) ##..# ##.###...##.## ##.#.#####. o) +7 dagger (venom) ##..####...###.# #.####....# #) Throw: throwing net ...............# #.##......# #. Drain ##.#####...#######.##.#....#####. ##.............................†.  ########...##....#######))....... ##.......#....# #..#.#.#.# #####....###.###..#.#.... Anything else - Cancel. _Okay, then.ȄhLThrow: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ȄhȄhȄh_. _Ȅh{#....##.# ##. ####.# #)......# .## #.....)....<.# #.#.....# .. #..#.# #.#..#..# #. #..# # ..#..#..# ## #. #..# # # .##..# ..... #. #..# #.# .##..# ##.# ##.###..# ######.## .##..# ...###...##..# #. .##..# #)...# #.# .##..# ##.###...##.## ##.#.##### .##..####...###.###.####....# #....# #.##......# # .##.#####...#######.##.#....##### .##.†#...##....#)) # ##.#....# #..#.#.#. #[9ȄhTG #####....###.###..#.#Ȅh'Ȅh5100.9 (1.2 _ȄhȄhsɄh3ɄhɄhɄhoɄh,ɄhɄhɄhӖɄhɄhɄh՞,ɄhɄhɄh^,Ʉh=ɄhɄhqɄhɄhɄhUɄhɄh ɄhɄhoɄhޯ,ɄhѰɄhɄh,ɄhYɄhɄh,ɄhɄh$Ʉh,ɄheɄhDɄh,ɄhɄh?Ʉh,ɄhHɄh2Ʉh,ɄhɄhoɄh4,ɄhHɄhSɄh,ɄhɄhnɄh,Ʉh#ɄhɄhUɄhyɄhɄh<Ʉh,ɄhɄhlɄhɄhɄhɄhɄhs,ɄhIɄh Ʉh Ʉh0 ɄhwɄhɄh,ɄhqɄhqɄhɄh;Ʉh>ɄhɄh@ɄhcɄheɄhɄh/ ,Ʉh!Ʉhu#Ʉh5$,Ʉh$Ʉh3&Ʉh&,ɄhC'Ʉh(ɄhC),Ʉh)Ʉh+Ʉh0Ʉhx0Ʉh4Ʉh8nɄh8,Ʉh9Ʉhg:ɄhM;,Ʉh;Ʉh=Ʉh>Ʉh>Ʉh?ɄhAɄhOC,ɄhCɄhdEɄhzFɄhFɄh&GɄhHɄhhI,ɄhIɄhNɄhPBɄhPɄhQ,ɄhQɄhTɄhUɄhUɄhVVɄhWɄhQY,ɄhYɄh[Ʉhd\Ʉh],Ʉh]^ɄhO_Ʉht_Ʉh_Ʉh`Ʉha,Ʉh,bɄh?cɄhdɄh?dɄhdɄh|eɄhLfɄhpfɄhfɄh~hɄhi,ɄhjɄh{mɄhn,ɄhnɄhloɄho,Ʉh(pɄhpɄhBq,ɄhqɄhrɄhr,ɄhrɄhCtɄhu,ɄhXuɄhDvɄhv,ɄhowɄḧ́h?,̈́hnA΄h΄he >....#.# ##.#.#.#  ##...## ##.## ΄h ####.# ######## .....# #...... ###..# #.####.΄h..# #.# #..#..######.# - ..#......##)# ..######.##.# # ..# #....# ... ..#### #.#### ... .....#.... .....g   goblin (asleep) ####.##..## ......#.##..# ##....# ##.###...# ##..g.##΄h& ΄h33.4 (13.2)  ΄hJ]A goblin comes into view. It is wielding a +0 club.΄hbgg.΄h5=4.6 (14.4΄h ΄h,( _The goblin shouts!τhR##.#  ##...# ##.## ####.# ######## τh S.......... ###.####..# #. ..#..######.# #.τhS....##)#####.##. #....# ...### #.#### ........#.... ....... ####.##..## ##......#. ##...g####. ##....##..#..## #.....τhUVτh}\,g.τh]8-5.8 (1.2)τh~bτhdЄhV{ ##...# ##.## ####.# ######## .......... ####### ..#..#####....##)#####.##. #....# #...#### #.#####.....#...#.... ......... ####.##..#####...g..##. ##....###. ##....##..#..## #.....##.### ####..ЄhRЄhЄh(g.ЄhA-7.0ЄhkЄhфh фhi (g.фh +80фh фhq фhcH=8 (0.8фhkфhnR _You closely miss the goblin.҄h8  You hit the goblin.҄hD)҄h/69.6҄h҄hJ _You kill the goblin!ӄhӄhqӄhf  Things that are here:  a +0 club; a goblin corpseӄhӄhRӄh _ӄhpӄhLӄh,ӄhӄhӄh0,ӄhӄh+ӄht,ӄhӄh3ӄh^ӄhӄhӄhӄh,ӄhӄh ӄh #  ########  #......#  #.####.#  #.# #.# ##.# #.# .##)# #.# ##.##.# ##.## ##########  #....###.).####@........-48.0 (8.4  #.#####.....##.#.#######.............### #..#####......## #.#..# ##....## #.. ...# ##....## ##< ..## #.....# # #####.. #.#ӄhӄhF-9.2 (9.6ӄh!ӄh$9 _Found a stone staircase leading up.Ԅh3ԄhԄh"Ԅhj$,Ԅh(,Ԅh+,Ԅh--Ԅh)0Ԅh1,Ԅh2Ԅh5Ԅhw8BԄh?Ԅh` #.# #.# ##)# #.# ##.# ##.## ########### ...###.).####.......... #####.....##.#.####### ............###.## #####......## ##.#### ##....## ##...# # ##....## #@##<# 54.0 (4.8 # #.....# #.....#  #####..#.......... #.#.####..##### #.## .># #.# .. ###†# .# ##...##### .##<...[...# .#ԄhiB5.2 (6.0ԄhsqԄhs; _Found a stone staircase leading down.Մh|IՄhՄh{',Մh,ՄhC/Մh0,Մh1ՄhBՄhD,ՄhEՄhMHՄhJ,ՄhSLՄhQՄhS,Մh`TՄhVՄh6X,ՄhYՄh ]ՄhyՄh|ՄhE~,ՄhՄh Մh1,ՄhՄhՄh,ՄhՄhNՄhBBՄhՄh,ՄhՄhՄh,Մh˜ՄhՄh>,ՄhՄhBՄhBՄhXՄh,ՄhՄhՄhұ,Մh,ՄhՄhz            # ###############  #Մhպ###..........>..#  .##.#.#####  81.6 (26.4) Մh n...###.## #.# ՄhR Մh..## ##.#### #.#  .## ##...# #.#  ..## ##.##<# #.#  Մh'...###.....#####.#    ##..#............#   #.#.####..#######   Մhj#.### #.>#   Մh Մh}-2.8 (27.6ՄhՄh<; _Found a stone staircase leading down.քh;քhΝ3քhքhքhքhXքh1քhnքhքhքhքhքhӪքhքhSքh7,քhքhքh@Xքh,քhքhQքh,քhkքh̵քhքht,քh˸քh/քhκքhքhfքhѼքh|,քhքhքh,քhքhքh},քhքhքhքh=քh!քhքh5,քhքhR  There is a stone staircase leading down here.քh^քh _քh(քhtքhkքhքhքhքh@,քh[քh{քhh,քh/քhքh,քh քhքh,քhքhքh,քhքhrքhuքhքhքha քh^ քh քh քhS քh,քhքhtքh#,քhքhքhքhքhքh քh,քh քh"քh#,քh$քh%քh,քh}-քh`.քh/,քh/քhl1քh82քhm2քh2քh?4քh+5քhP5քh5քhv7քhe8քh8քh8քhL:քh<քh=քh=քh>քh?քh?քh<@քhAքhbBքhBքhBքhDքhDքh EքhwEքhFքhGքhGքh(HքhZIքh&JքhPJքhJքh LքhLքhMքhlMքhNքh1PBքhQքhqRքhRքhRքhTքhTքhUքhlUքhVքhjWքhWքhWքhXքhYքhYքhOZքh[քh%]քhT]քh]քh_քh`,քh`քhaքhbքhbքhUcքhdքhueքheքhfքhgքh_hքhhքhhքh?jքh-o,քhoքh"qքh rքh5rքhrքhsքhtքhtքhCuքhgvքhQwքhuwքhwքhxքhyքhzքhvzքh{քh|քh|քh1}քhքhtքhքhQքhއքhքhԈքh=քh$քhքhքhքhSքhN,քhքhքhŒքhքh[քhքh%քhOքh քhքhӛքhքhքhОքh@քhjքh!քhaքhOքhքh/քhئքh,քh]քhքhGքhAքhuքhGքhLքhքhքhքhUքhքh5քhڶքhyքhܻ,քhPքhքh4,քhքhքh,քhքhքh,քhքhքh,քh=nքhքhքhքhքhքhu,քh=քhLքhքhքhքhքh,քh]քh0քhe,քhքhJքhnքhքhքhքh,քh,քh,քhքh/քhm ,քh քhF  Things that are here:  a +0 club; a +0 leather armour; a quokka skeletonքhEքh _քhքhքh>,քhքhքh!,քh#քh6քh9,քhl;քh@քhBքhBքhNDքhJP  There is a stone staircase leading up here.քhLքh0M _քhHNքhRքhT,քhUքh8Zքh\,քhaքhdքhf,քhgքhlքhm,քhnքh%rքhxXքha{,քh|քhքh,քhքhRքhN,քhքhGքhz,քh:քhJքhJքh׼U  Things that are here:  a +0 club; 2 stonesքh|քh _քhքhքh,քhKքhքhքhTքhfքh"քh,քhքhքhwքhքhքh  Things that are here:  a jackal skeleton; a jackal skeletonքh7քh _քhքhքh,քhքh!քh,քhքhdքh: քhn քh{ քh քh ,քhB քh քh ,քh քhV քh\ ,քh7 քh քh ,քh քh քh! ,քh+# քh% քh' ,քh( քhS+ քh- ,քhI. քha0 քh2 ,քh/3 քh5 քhY7 ,քh8 քh< քh= ,քh> քhۄhۄhۄhۄhۄhnۄh?!ۄh!ۄh"ۄh %ۄh 'ۄh<'ۄh(ۄh*ۄha,,ۄh0ۄh2ۄh4,ۄh5ۄh6ۄhq8,ۄhh9ۄh;{_a +0 club; 2 stones  Things that are here: ۄh;_a jackal skeleton; a jackal skeleton _Done exploring.  There is a stone staircase leading down here.ۄh<ۄh>ۄh/?$ _ۄhR@܄hu4;4܄h;V  You climb downwards.܄h`=܄hDo _The gnoll bouda shouts!  There is a stone staircase leading up here.܄h ܄hE, # #j #  #. #.#  #j ..  ..####j###.##.#  ........@.....# ====56.1 (20.9) ############### ܄hC  j   gnoll bouda  jj 2 gnolls܄hR܄hv ܄h[d _There are monsters nearby!߄hgKintak the SlasherBarachi of Ignis *****.HP: 30/30 (41) ========================#MP: 8/8========================#j#AC: 5Str: 20#.#.#EV: 11Int: 13#j ..SH: 0Dex: 10..####j###.##.#XL:  5 Next: 46% Place: Dungeon:4........@.....#Noise: ====-----  Time: 3456.1 (0.0)###############o) +7 dagger (venom)Throw: throwing netDrain   j   gnoll bouda  jj 2 gnollsYou climb downwards. ߄h _The gnoll bouda shouts!  There is a stone staircase leading up here. _There are monsters nearby!Press: ? - help, v - describe, . - travelA stone staircase leading up.߄h I#@wall.hs j# _The gnoll bouda shouts!  There is a stone staircase leading up here. _There are monsters nearby!Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 club  The floor.h. jj bouda, wielding a +0 whip and wearing a +0 leather armourㄯh .jThe floor.ㄯhc0j.  Here: a gnoll, wielding a +0 whip  The floor.䄯h j#A stone wall.䄯h=##䄯h5 =##儯hΡ#jHere: a gnoll, wielding a +0 club  The floor.儯h= Kintak the SlasherBarachi of Ignis *****.HP: 30/30 (41) ========================#MP: 8/8========================#j#AC: 5Str: 20#.#.#EV: 11Int: 13#j ..SH: 0Dex: 10..####j###.##.#XL:  5 Next: 46% Place: Dungeon:4........@.....#Noise: ====-----  Time: 3456.1 (0.0)###############o) +7 dagger (venom)Throw: throwing netDrain   j   gnoll bouda  jj 2 gnolls _The gnoll bouda shouts!  There is a stone staircase leading up here. _There are monsters nearby!Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 club  The floor.儯h 儯h 儯he . _鄯hTDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ鄯h@ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes턯hMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen 턯h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andht{* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickuphWItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)h [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered § 0;1m} : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potionhI0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots)hMsa : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armourhFSM : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitivehQ )help, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your h Ctrl-P : show Previous messagescurrent spells (I), skills (m?) andh}hVCtrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps Ctrl-E : quick add macro Ctrl-D : edit macroshph\hh $Kintak the SlasherBarachi of Ignis *****.HP: 30/30 (41) ========================#MP: 8/8========================#j#AC: 5Str: 20#.#.#h dEV: 11Int: 13#j ..SH: 0Dex: 10..####j###.##.#XL:  5 Next: 46% Place: Dungeon:4........@.....#Noise: ====-----  Time: 3456.1 (0.0)###############o) +7 dagger (venom)Throw: throwing netDrain  h   j   gnoll bouda  jj 2 gnollsh R _The gnoll bouda shouts!  hqThere is a stone staircase leading up here. _There are monsters nearby!h(Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 club _The floor.hhhh?h۬h$Dungeon Crawl HelpManual Contents Press one of the following keys tohf*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.hB.Starting Screen ?: List of commandsC.hAttributes and Stats ^: Quickstart GuideD.hְlExploring the Dungeon :: Browse character noteshE.Experience and Skills #: Browse character dumphGF.Monsters hE~: Macros helpG.hpItems &: Options helpH.h?Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion h0Q: FAQK.Mutations V: Version informationL.Licence, Contact, History hx!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgroundsh3.List of Skills4.List of Keys and Commandsh۲M5.InscriptionshM6.Dungeon sprint modeshMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health hr[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelhDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase hh/ Dir., Shift-Dir.: long walk;: examine occupied tile andh  when 100 turns over (numpad-5)" : display worn jewellery $ : display gold in possession Extended Movement:E : display experience info o : auto-explore G: interlevel travel Dungeon Interaction and Information: Ctrl-F : Find items  O/C : Open/Close door Ctrl-W : set Waypoint  </> : use staircase / Dir., Shift-Dir.: long walk ; : examine occupied tile and * Dir., Ctrl-Dir. : attack without move pickup part of a single stackx : eXamine surroundings/targets Autofight:X : eXamine level map (X? for helpTab : attack nearest monster, Ctrl-X : list monsters, items, features moving if necessary in view [4hs W0mShift-Tab, p : trigger quivered action; | : toggle view layers if targeted, aims at Ctrl-O : show dungeon Overview nearest monster Ctrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off) (press twice for pick up menu) h ? : scrolls (read) d : Drop an item ! : potions (quaff) d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hhZn " : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke)hn { : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered ho } : miscellaneous items (eVoke)] : swap between most recent quiver actho [$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b h7p Other Gameplay Actions:(use = to assign slots)hHpick up to add to library) F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke) ] : swap between most recent quiver act$ : gold ($ counts gold) q : Quaff a potion 0 : the Orb of Zotr : Read a scroll  Carry it to the surface and win! w : Wield an item (- for none)hL ' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellshW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitive hehhelp, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your Ctrl-P : show Previous messagesh^ current spells (I), skills (m?) and Ctrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps Ctrl-E : quick add macro Ctrl-D : edit macrosh" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke)h{ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionhVkItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) hHl? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked uph r* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup;h;h;hKintak the SlasherBarachi of Ignis *****.HP: 30/30 (41) ========================#MP: 8/8========================#j#AC: 5Str: 20;hn#.#.#EV: 11Int: 13#j ..SH: 0Dex: 10..####j###.##.#XL:  5 Next: 46% Place: Dungeon:4........@.....#Noise: ====-----  Time: 3456.1 (0.0)###############o) +7 dagger (venom);hThrow: throwing netDrain   j   gnoll bouda  jj 2 gnolls _The gnoll bouda shouts!  There is a stone staircase leading up here. _There are monsters nearby!Press: ? - help, v - describe, . - travelHere: a gnoll, wielding a +0 club _The floor.;h;h;h;h<5-4.0 (0.9LhLhK _The gnoll misses you.Mhu 7  You hit the gnoll.MhAw Mh| .j   gnoll (polearm, swift)  You kill the gnoll!Mh  1-62-9Mh Mh V _The gnoll completely misses you.Nh (very poisoned)You hit the gnoll bouda. The gnoll bouda is poisoned.  The gnoll bouda is lightly wounded.  The gnoll bouda hits you but does no damage.Nhf3---5.7 (0.8NhNhC _The gnoll hits you from afar with a +0 spear.Nh.  You barely miss the gnoll bouda.The gnoll bouda is lightly wounded.  The gnoll bouda barely misses you.Nh@ }14---------=6.6 (0.9Nh5 Nh C _The gnoll hits you from afar with a +0 spear!Oh<   OhS= Casting: Kiss of Death (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ph@  Kintak the Slasher  Barachi of Ignis *****.  HP: 14/31 (41) ==========-------------- # MP: 7/8=====================--- #. #  AC: 5Str: 20 #. #.#  EV: 11Int: 13 Ph#. ..  SH: 0Dex: 10 ..####j###.##.#  XL:  5 Next: 62% Place: Dungeon:4 .......j@.....#  Noise: ==-------  Time: 3466.6 (0.0) ###############  o) +7 dagger (venom)  Throw: throwing net  Drain   j   gnoll bouda (very poisoned) Ph j   gnoll (polearm, swift)Casting: Kiss of Death (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (lightlywounded, very poisoned, 100% to hit)Ph-~7Kintak the SlasherBarachi of Ignis *****.HP: 14/31 (41) ==========--------------#MP: 7/8=====================---#.#AC: 5Str: 20#.#.#EV: 11Int: 13#. ..SH: 0Dex: 10..####j###.##.#Ph|`XL:  5 Next: 62% Place: Dungeon:4.......j@.....#Noise: ==-------  Time: 3466.6 (0.0)###############o) +7 dagger (venom)Throw: throwing netDrain   j   gnoll bouda (very poisoned, very drai…)  j   gnoll (polearm, swift)Aiming: Kiss of Death (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (lightlywounded, very poisoned, 100% to hit)  The fragment of death hits the gnoll bouda.  The gnoll bouda is drained!Ph;: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (lightlywounded, very poisoned, 100% to hit)  The fragment of death hits the gnoll bouda.  The gnoll bouda is drained!  The gnoll bouda is heavily wounded.  You feel drained. The gnoll bouda barely misses you.Ph(24====-7.6 (1Drain Ph PhP S _The gnoll closely misses you.Rh*0"  extremely poisoned, veryYou hit the gnoll bouda.  The gnoll bouda looks as sick as possible!  The gnoll bouda is severely wounded.Rh^3:*Rh  The gnoll bouda utters an invocation to its god.Rhvj=8.4 (0.8RhRhv _The gnoll bouda is healed somewhat. The gnoll barely misses you.UhB  You puncture the gnoll bouda!Uhu )You kill the gnoll bouda!Uh%11/27-----88-9.2UhUhC _The gnoll hits you from afar with a +0 spear.Vhu Vh z12=-----70.2 (1.0Vh Vh < _The gnoll hits you but does no damage.Wh `#.#.###.. ##... #.... # #... #.# #.. ...####j###.##.#.@<.....##Wh Wh @9/27 (41) Wh8 6--1.4 (1.2Wh Wh  Wh _The gnoll hits you with a +0 spear. _Items here: ))) [.Xh]  )  You hit the gnoll.  The gnoll is moderately wounded.Xh%2.2 (0.8XhXh@ XhZl_The gnoll is no longer moving quickly. The gnoll closely misses you.Xh,<  , very poisoned)  You hit the gnoll. The gnoll is poisoned.Xh< ,3.1 (0.9XhA XhwC ^ _The gnoll is severely wounded.Yhl  #. #.# Yh##.. ##... #.... #  #... #.#  #.. .. Yh ...####j###.##.#  ........@<.....# YhL ################ YhiYou barely miss the gnoll.The gnoll is severely wounded.Yh1 #. #.# ##.. ##... #.... #  #... #.#  #.. .. Yh ...####j###.##.#  ........@<.....#  ################ Yh$H  The gnoll hits you with a +0 spear.Yh!7Yh8----9 (0.8YhYhQV _* * * LOW HITPOINT WARNING * * *Zh֎  You closely miss the gnoll.The gnoll is severely wounded.Zh*,4.8 (0.9ZhZhXR _The gnoll barely misses you.ZhB   #. #.# ##.. ##... #.... # Zh& #... #.#  #.. ..  ...####j###.##.#  ........@<.....#  ################  You closely miss the gnoll.The gnoll is severely wounded.[hq #. #.# ##.. ##... #.... #  #... #.#  #.. ..  ...####j###.##.#  ........@<.....#  ################   The gnoll hits you with a +0 spear.4-----5.7[hV _* * * LOW HITPOINT WARNING * * *[h   #. #.# ##.. ##... #.... #  #... #.#  #.. ..  ...####j###.##.#  ........@<.....#  ################ You closely miss the gnoll.The gnoll is almost dead.[h-  #. #.# ##.. ##... #.... #  #... #.#  #.. ..  ...####j###.##.#  ........@<.....#  ################ [h4 H  The gnoll hits you with a +0 spear.[h 3----8===6.6[h [h V _* * * LOW HITPOINT WARNING * * *\h$[  You hit the gnoll.$8-977.5 _You kill the gnoll!]hr #. #.# ##.. ##... #.... # #... #.# #.. .. ...####$###.##.# .)@.....# # ]h$ ]h % `4=-8.7 (1.2]hm* ]hb- w _There is a stone staircase leading up, spattered with blood here.^hs^h^h^h^h,^hJ ^h{ ;===^h ^h ,^hk^h}|5==^h^h,^h^h^h?^hn^hk,^hZ^h ^h f6==^h!^h$,^h(%^h',^h'^h)^h *^h*^hw-^h-f7==^h.^hV1,^h12^h14,^h85^h8,^h 9^h>^h>S8=^h@^hA^hA^hpB^hC^hC^h'D^hE^hE^hFF^hYI_9=^hFJ^hJM,^hN^hQ,^hQ^hT,^hV^hWO=^hX^h<[^ha[h10/28 (41)=^h3\^h_,^h_^ha^ha^hb^hd,^he^hg|1==^hh^hi,^hlj^hl,^hGl^h@o,^hp^hYr^hr_12==^h" _HP restored.ah #. #.# ##.. ##... #.... # #... #.# #.. ..ah ...####$###.##.# .@<.....# #ahah}09.9 (1.2)ahahh _Items here: ))) [.ah  #+ #. #.## ##... ##...# .. #.# #.# #..# ..  ...####@###.##.#.........)<.....################## ahx ah /81.1 _ah ah N  You now have 183 gold pieces (gained 13).ah *2.1 (2ah ah . _You see here a +0 spear.bh<#. #.####... ##...# #..... ## #.# # .. ...####)###.##.#.........@<.....# bh<q################# bhUCbhC#=bhC#3.3 (1bh7HbhMh _Items here: ))) [.chochr-Pick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 whip  c - a +0 whip chsQArmour (select all with [)d - a +0 leather armour [Up|Down] select[Esc] exit chCsLetters toggle [.|Space] toggle selected[top]ehLeheh^#.Kintak the Slasher#.##Barachi of Ignis *****.##...HP: 28/28 (41) ========================##...#MP: 8/8========================#.....#AC: 5Str: 20#...# #.#EV: 11Int: 13#..# ..SH: 0Dex: 10...####)###.##.#XL:  5 Next: 97% Place: Dungeon:4.........@<.....#Noise: ---------  Time: 3583.3 (0.0)#################o) +7 dagger (venom)Throw: throwing netDrain          _HP restored. _Items here: ))) [.  ehYou now have 183 gold pieces (gained 13). _You see here a +0 spear. _Items here: ))) [.  Okay, then.eheh2ehC eh. _ehE Inventory: 21/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Missiles (go to first with ()  u - a throwing net (quivered) Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power Wands (go to first with /)n - a wand of roots (5)  r - a wand of acid (4) Scrolls (go to first with ?)  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU  g - 5 scrolls labelled XADEPE LAJORO  s - 3 scrolls labelled SUNOBB ZAODWAT Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[tophF 9m]ih5ih:ihk@B#.Kintak the Slasher#.##Barachi of Ignis *****.##...HP: 28/28 (41) ========================##...#MP: 8/8========================#.....#AC: 5ih@Str: 20#...# #.#EV: 11Int: 13#..# ..SH: 0Dex: 10...####)###.##.#ih@XL:  5 Next: 97% Place: Dungeon:4.........@<.....#ih@Noise: ---------  Time: 3583.3 (0.0)#################o) +7 dagger (venom)ihAyThrow: throwing netDrain ih7A4  ihVA9   ihuAa    ihAc_HP restored. _Items here: ))) [.  ihAYou now have 183 gold pieces (gained 13). _You see here a +0 spear. _Items here: ))) [. _Okay, then.ih.FihFihJih}dkh kh kh kh kh# kh1( : _kh=) _Items here: ))) [.  You now have 183 gold pieces (gained 13). khc) _You see here a +0 spear. kh) _Items here: ))) [.  There is a stone staircase leading up, spattered with blood here.kh, kh,  _kh- khe/ kh2 kh*2 kh3 kh4 kh=7 khf7 kh<8 khe; kh> kh=> kh)@ khVB khkE ,khF khH khK ,khL khO khkR ,khS khtU kh]X ,khLY khZ khM] ,khF^ kh ` khb ,khd khi kh_k khk khfl khm khp ,khq khKs khu khu khv khx kh,{ ,kh| khW} kh kh kh khҁ kh\ kh kh kh khR ,kh· kh khP ,kh kh kh; khf kh kh khv kh kh khؕ khq kh kh khZ kh} ,khŜ kh khՠ ,khQ kh khi Xkhj kh kh khM kh¬ kh khg khl kh khǰ kh9 kh kh kh4 kh kh kh kh߸ khZ khɺ khn kh kh kh kh` khx kh kh kh kh kh kh kh kh& kh kh_ kh ,khW kh khA Xkh kh khe kh kh kh khp kh kh ,khU kh kh ,kh] kh khp ,kh kh kh ,kh kh+ khw ,kh- kh kh kh( kh khr kh ,kha kh kh kh khh kh kh ,khh kh kh ,kh kh+ ,kh kh4 N _You now have 193 gold pieces (gained 10).kh 3kh kh% kh ,kh kh khC ,kh kh  kh ,khB kh} kh ,kh kh khv! kh! kh" kh># kh$ kh% kh% kh& kh( ,kh) kh6 kh8 ,kh?9 kh~: kh'< ,kh< kh= kh? kh@ kh@ khA khC khD kheD khK khL kh\M kh9O khbO khO kh-Q khR ,khuS khT khV khV kh?W kh}X khyZ khZ kh7[ kh\ kh^ ,khb_ kh:a kh!c khAc khc khe khf kh g khg khh khj ,kh;k khl khn ,khao khWr khz s#.####.##### #.##..........# #.#######.###.# #.###+ #.# #.# #.##... #.###.###.#..... #.........#...... ###.#.#####....####....### khz f'@........# j......####...##.#.j.... ##.##..#..j..####.## #..j #.# kh@{ ##+ #.# jjjj 4 gnolls (1 polearm, asleep) #. #.# #.######### #.# kh{ ##.........# #.#khM 671.9 (88.6)  You open the door.  4 gnolls come into view.kh6 kh kh} kh. j..j.jj.jjjj)kh 5===2.9 (89kh kh * _The gnoll shouts! x4rh2A rhB ^ Spells (Memorise)rhC `TypeFailure Level  a - SandblastEarthrh:C P28% 1b - HailstormConjuration/IcerhZC 36% 3  c - Stone ArrowConjuration/Earth36% 3  rhzC Od - PasswallEarth65% 3  rhC e - Rending BladerhC wConjuration/Forgecraft 77% 4 5 spell levels left rhC ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitsh7 sh8 7#.####.##### #.#Kintak the Slasher#..........# #.#sh09 Barachi of Ignis *****.######.###.# #.#HP: 28/28 (41) ========================shQ9 ##+#.# #.# #.#shp9 `MP: 8/8========================sh9 #... #.###.###.#AC: 5Str: 20sh9 f..... #.........#EV: 11sh9 Int: 13...... ###.#.#####SH: 0sh9 pDex: 10.......####....###sh: XL:  5 Next: 97% Place: Dungeon:4sh<: ".j.....'@........#Noise: ===------  Time: 3672.9 (0.0)sh: .......####...##.#o) +7 dagger (venom)..j... ##.##..#Throw: throwing net...jj####.##Drain #...sh: r#.###+#.#sh: `jjjj 4 gnolls (1 polearm)#.sh; j#.##.######### #.#sh=; ##.........# #.# _Okay, then. shd; _There is a stone staircase leading up, spattered with blood here. _You now have 193 gold pieces (gained 10).  sh; KYou open the door.  4 gnolls come into view. sh; +_The gnoll shouts! x4shsC P  Okay, then.shD shJ shM . _th  Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 12% 1 b - Momentum StrikeConjuration/Translocation 14%2 Select a spell to describe[!]/[I] toggle spell headersvh6 vh= vhE i#.####.##### #.#Kintak the Slasher[24X#..........# #.#Barachi of Ignis *****.vh>E ######.###.# #.#HP: 28/28 (41) ========================##+vhuE #.# #.# #.#MP: 8/8========================vhE #... #.###.###.#AC: 5Str: 20..... #.........#vhE EV: 11Int: 13...... ###.#.#####vhE SH: 0Dex: 10.......####....###vh%F XL:  5 Next: 97% Place: Dungeon:4.j.....'@........#Noise: ===------  Time: 3672.9 (0.0).......####...##.#o) +7 dagger (venom)vh}F ..j... ##.##..#Throw: throwing net...jj####.##Drain #...#.###+vhF u#.#jjjj 4 gnolls (1 polearm)vhF 3#.#.#vhF K#.######### #.#vhF _##.........# #.# vhF _There is a stone staircase leading up, spattered with blood here. _You now have 193 gold pieces (gained 10).  vhF KYou open the door.  4 gnolls come into view. vhG 1_The gnoll shouts! x4 vh$G 6_Okay, then.vhM vhN vhT vhV wh-  Casting: Kiss of Death (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.whL) #.####.##### #.#  Kintak the Slasher #..........# #.#  Barachi of Ignis *****. ######.###.# #.#  HP: 28/28 (41) ======================== ##+ #.# #.# #.#  MP: 6/8==================------ #... #.###.###.#  AC: 5Str: 20 ..... #.........#  EV: 11Int: 13 ...... ###.#.#####  SH: 0Dex: 10 .......####....###  XL:  5 Next: 97% Place: Dungeon:4 .j.....'@........#  Noise: ===------  Time: 3672.9 (0.0) .......####...##.#  o) +7 dagger (venom) wh)P..j... ##.##..#  Throw: throwing net ...jj ####.##  Drain  #... #.#  ##+ #.#  jjjj 4 gnolls (1 polearm) #. #.#  #.######### #.#  wh)*##.........# #.# _Okay, then.Casting: Kiss of Death (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail (72% to hit)xh:jj  Casting: Kiss of Death (safe; 12% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club (72% to hit)  xhOut of range.xh ijjspear (72% to hit)yhO' yhXO]j.Out of range.yh yh i#.####.##### #.#Kintak the Slasher#..........# #.#Barachi of Ignis *****.yh ######.###.# #.#HP: 28/28 (41) ========================##+yh #.# #.# #.#MP: 8/8yh ========================#... #.###.###.#AC: 5yh( Str: 20..... #.........#EV: 11yhH Int: 13...... ###.#.#####yhj SH: 0Dex: 10.......####....###yh XL:  5 Next: 97% Place: Dungeon:4.j.....'@........#yh Noise: ===------  Time: 3672.9 (0.0).......####...##.#yh o) +7 dagger (venom)..j... ##.##..#yh! (Throw: throwing net...jj####.##Drain #...#.###+yhJ #.#jjjj 4 gnolls (1 polearm)#.#.#yhg K#.######### #.#yh `##.........# #.#yh Casting: Kiss of Death (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yh ~Aiming: Momentum Strike (safe; 14% risk of failure)  yh Press: ? - help, Dir - move targetOut of range.  Okay, then.yh yh, yh yh . _zh zhy zh zh zh .jj..jj..zh ;---3.9 (1 _zha zh {h  Casting: Momentum Strike (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|h7 #.####.##### #.#  Kintak the Slasher #..........# #.#  Barachi of Ignis *****. ######.###.# #.#  HP: 28/28 (41) ======================== ##+ #.# #.# #.#  MP: 6/8==================------ #... #.###.###.#  AC: 5Str: 20 ..... #.........#  EV: 11Int: 13 ...... ###.#.#####  SH: 0Dex: 10 |h.......####....###  XL:  5 Next: 97% Place: Dungeon:4 ..j....'@........#  Noise: ---------  Time: 3673.9 (0.0) ...j...####...##.#  o) +7 dagger (venom) |ha|....jj ##.##..#  Throw: throwing net ..... ####.##  Drain  #... #.#  ##+ #.#  jjjj 4 gnolls (1 polearm) #. #.#  #.######### #.#  ##.........# #.# _Okay, then.|h}Casting: Momentum Strike (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move target|hLAim: a gnoll, wielding a +0 flail (72% to hit)|h$Wjjclub|h ]jj  Casting: Momentum Strike (safe; 14% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (72% to hit)  Out of range.}h| .jOut of range.}h2 .jAim: a gnoll, wielding a +0 spear (72% to hit)  Out of range.~hx~h#.####.##### #.#Kintak the Slasher#..........# #.#Barachi of Ignis *****.######.###.# #.#~h'HP: 28/28 (41) ========================##+#.# #.# #.#MP: 8/8========================#... #.###.###.#AC: 5Str: 20..... #.........#EV: 11Int: 13...... ###.#.#####SH: 0Dex: 10.......####....###~h܁XL:  5 Next: 97% Place: Dungeon:4..j....'@........#Noise: ---------  Time: 3673.9 (0.0)...j...####...##.#o) +7 dagger (venom)....jj ##.##..#Throw: throwing net.....####.##Drain #...#.###+#.#~h9sjjjj 4 gnolls (1 polearm)#.#.##.######### #.###.........# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)  ~h\?Out of range.  Okay, then.~h~h~ho~h. _hOhPhPh QhX.jj..jj...'hX14.9 (1 _h^h`h  Press: ? - help, Dir - move target: a gnoll, wielding a +0 spear (72% to hit)  Out of range. _Okay, then.  Casting: Momentum Strike (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h}#  #.####.##### #.#  Kintak the Slasher #..........# #.#  Barachi of Ignis *****. ######.###.# #.#  HP: 28/28 (41) ======================== ##+ #.# #.# #.#  MP: 6/8==================------ #... #.###.###.#  AC: 5h$ Str: 20 ..... #.........#  EV: 11Int: 13 ...... ###.#.#####  SH: 0Dex: 10 .......####....###  XL:  5 Next: 97% Place: Dungeon:4 ...jj..'@........#  Noise: ---------  Time: 3674.9 (0.0) .....jj####...##.#  o) +7 dagger (venom) ...... ##.##..#  Throw: throwing net ..... ####.##  Drain  #... #.#  ##+ #.#  jjjj 4 gnolls (1 polearm) #. #.#  #.######### #.#  ##.........# #.# _Okay, then.Casting: Momentum Strike (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [3h$ 7mMomentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail (72% to hit)hWjjclubh"hjjspear (72% to hit)h?  #.####.##### #.#  Kintak the Slasher #..........# #.#  Barachi of Ignis *****. ######.###.# #.#  HP: 28/28 (41) ======================== ##+ #.# #.# #.#  MP: 6/8==================------ #... #.###.###.#  AC: 5Str: 20 ..... #.........#  EV: 11Int: 13 ...... ###.#.#####  SH: 0Dex: 10 .......####....###  XL:  5 Next: 97% Place: Dungeon:4 ...jj..'@........#  Noise: ---------  Time: 3674.9 (0.0) .....jj####...##.#  o) +7 dagger (venom) ...... ##.##..#  Throw: throwing h? net ..... ####.##  Drain  #... #.#  ##+ #.#  jjjj 4 gnolls (1 polearm) #. #.#  #.######### #.#  ##.........# #.# Casting: Momentum Strike (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)  The concentrated momentum hits the gnoll!hD E .##### #.#  .....# #.#  .# #.#  ##+ #.# #.# #.#  hEE L#... #.###.###.#  ..... #.........#  ...... ###.#.#####  .......####....###  ...j)....#  hE .....jj####...##.#  ...... ##.##..#  ..... ####.##  #... #. ##+ #.#  3 gnolls #. #.  #.h+F u .# #.h6 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (72% to hit)  The concentrated momentum hits the gnoll!  You kill the gnoll!h ,h] .j.jj..h\ h] #.####.##### #.#Kintak the Slasher#..........# #.#Barachi of Ignis *****.######.###.# #.#HP: 28/28 (41) ========================##+#.# #.# #.#MP: 6/8==================------#... #.###.###.#AC: 5Str: 20..... #.........#EV: 11Int: 13h ...... ###.#.#####SH: 0Dex: 10.......####....###XL:  5 Next: 106% Place: Dungeon:4....j.jj@........#Noise: ==-------  Time: 3675.9 (1.0).......####...##.#o) +7 dagger (venom)...... ##.##..#Throw: throwing neth .....####.##-Move Drain #...#.###+#.#jjj 3 gnolls#.#.##.######### #.###.........# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 14% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)  The concentrated momentum hits the gnoll!  You kill the gnoll!h _You are unable to move.  You have reached level 6!h /  --more--hhT34/34 (479--6 3% Drain hOZhj\4 _hyhD)jjjh$4-6.7 (0.8hhw _You barely miss the gnoll. The gnoll hits you but does no damage.his hJ{ <j.h | n1----7.6 (0.9h2 hK u _You closely miss the gnoll. The gnoll hits you with a +0 flail.hwt (1 very poisoned)  You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.htQ21----------hu(=8.5hzh|9 _The gnoll hits you with a +0 flail!hQ   You hit the gnoll.  The gnoll is heavily wounded.15--------------9.4hfh9 _The gnoll hits you with a +0 flail.h9  You closely miss the gnoll.The gnoll is severely wounded.h#B-80.3hjhdS _The gnoll closely misses you.h<  You puncture the gnoll!h=hT;. 2 gnollsh9Q----81.1 (0.8hhI _You kill the gnoll!h3*h*b6=2.0 (0.9h'1h3P _You barely miss the gnoll.h  You puncture the gnoll!  The gnoll is severely wounded.You are able to move again.=9h[ h  h9 ._The gnoll hits you but does no damage.hY  You closely miss the gnoll.The gnoll is severely wounded.h`7==-3.8hhS _The gnoll closely misses you.h  V  .##### #.#  hc u.....# #.#  .# #.#  ##+ #.# #.# #.#  h p#... #.###.###.#  ..... #.........#  h ...... ###.#.#####  .......####....###  h ....).jj@........#  .......####...##.# h  R ...... ##.##..#  h. 9..... ####.##  h\ #... #.#  ##+ #.#  #. #.# h} &  #.#  h .# #.# h iYou barely miss the gnoll.The gnoll is severely wounded.h/ E .##### #.#  .....# #.#  .# #.#  ##+ #.# #.# #.#  h h#... #.###.###.#  ..... #.........#  ...... ###.#.#####  .......####....###  ....).jj@........# h c .......####...##.#  ...... ##.##..#  ..... ####.##  #... #.hF  ##+ #.#  #. #.hh - h H #. h h.# #.ht H  The gnoll hits you with a +0 flail!h 9/34 (47) ------4.6 (0.8h h V _* * * LOW HITPOINT WARNING * * *hehf Drink which item? Potions  c - 4 potions of curing  h - an amethyst potion  j - a white potion  m - an orange potion  p - a dark potion  t - 2 red potions [!] read|quaff|evoke[?] describe selectedhkhZhbZ#.####.##### #.#Kintak the Slasher#..........# #.#Barachi of Ignis *****.######.###.# #.#HP: 9/34 (47) ======------------------h##+#.# #.# #.#MP: 7/9==================------#... #.###.###.#AC: 5Str: 20hR..... #.........#EV: 11Int: 13...... ###.#.#####SH: 0Dex: 10h$j.......####....###XL:  6 Next:  8% Place: Dungeon:4....).jj@........#hZNoise: =--------  Time: 3684.6 (0.0).......####...##.#o) +7 dagger (venom)...... ##.##..#Throw: throwing net.....####.##Drain #...#.#hƔ##+#.#jj 2 gnolls#.h#.##.######### #.###.........# #.#hThe gnoll is severely wounded. _The gnoll closely misses you.You barely miss the gnoll.hGThe gnoll is severely wounded.The gnoll hits you with a +0 flail! _* * * LOW HITPOINT WARNING * * *hch ~20/34 (47)========5.6 (1hh&d _You feel better. The gnoll closely misses you.hj7  You hit the gnoll.h.khqY.   gnollhtX========126.4 (0.8h`zh|I _You kill the gnoll!h \  You hit the gnoll.  The gnoll is lightly wounded.h '7.2ha h  h L_The gnoll barely misses you.h|V  (very poisoned)  You hit the gnoll. The gnoll is poisoned.hW'8.0h5]h4`] _The gnoll is heavily wounded.h  You hit the gnoll. The gnoll looks even sicker.  The gnoll is severely wounded.h U12------=8h h 8 _The gnoll hits you with a +0 club!h  extremely poisoned)  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is almost dead.h@o3=------9.7 (0.9hh,S _The gnoll closely misses you.h8Y  You closely miss the gnoll.The gnoll is almost dead.hhf)=hi7hi8-90.5 (0.8h'phrI _You kill the gnoll!h23h^3h7hU7h:h=c8===h{?h CP14h7Dh_G,hHhK,h5MhUPhP;===hQhTh'US5=hkVhXh(Yh@Zh ],h:^h`hahrbhNi .......# #..# #.6==.# #..###.hix..............-......hi...# #. _You start resting.ho1700.5 (10.0)hApc9===-1.5 (11huhw% _Magic restored.hD 3h h ,h h1 ,h h O=h h 7====h hK hh h h ,h h ,h h a8=hE h ,h h^ h h h h h h] h S9=hK h h h h h' hV h ,h h h? _20==hx hDBhHhhhN ,h hhK1=hhhhh,hh,hVhhXS2=hhn h h!hH#hr#h#h%,h&h(^3==h,)h)h8+hT+h+h-h9.h.h0,hi1h[3h3D4=hh4hI6,h7h,9,h9h;,h<h>h>N25=h?hYA,hBhC,hgEhH,hIhKhKj6==hLh O,hOhS,hQThV,hdWhFYhYh7==h[h^hJ^h^ht`h`h^ah,chZchch fk8=hfhh,h khlhlhPmho,hohphqK9=hqh&s,hshu,hvh xh4xhxhqzhzi30==h{h},h3~h,h2h,hhk1=hchy,hh`h֎hhFhkh̓hh*D2=hh,hћhO,hhI,hŤhhh3==hch,hͭh3,hh,h}hο_ _You start resting.hC,72.5 (7hv4==3.5 (72h/h" _HP restored.hR}  #.####.##### #.# #.# #.# ######.###.# #.# ##+# #.# #.# #.##...# #.###.###.##.....# #.#.# ###.#.#####.####....###.)..@..#.####...##.#.# ##.##..##.....# ####.###...# #.# ##+#h} F #.#  #. #.#  #.# #.#  ##.# #.#h h 04.7 (1.2)h[ hD  There is an open door, spattered with blood here. _Items here: ))) ††.hN hPick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 flail  c - a +0 flail Carrion a gnoll corpse h a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]hhhq#.####.##### #.#Kintak the Slasher#..........# #.#Barachi of Ignis *****.######.###.# #.#HP: 34/34 (47) ========================h##+# #.# #.# #.#MP: 9/9========================##...# #.###.###.#AC: 5Str: 20#.....# #.........#EV: 11hInt: 13.......# ###.#.#####SH: 0Dex: 10h........####....###XL:  6 Next: 17% Place: Dungeon:4h%.....)..@.........#Noise: ---------  Time: 3774.7 (0.0)........####...##.#hGo) +7 dagger (venom).......# ##.##..#Throw: throwing nethh#.....# ####.##Drain ##...#ha#.###+##.##.#.#ho#.######### #.###.........# #.# hO_Magic restored. _You start resting. h_HP restored.  There is an open door, spattered with blood here. _Items here: ))) ††.  Okay, then.hh!hhv. _hFO  #.####.##### #.# #.# #.# ######.###.# #.# ##+# #.# #.# #.# ##...# #.###.###.#hO #.....# #.##.## ###.#.#####.####....###[.....).@)..#hO .####...##.##.## ##.##..##.....# ####.##  ##...# #.#  ##+#hSW G #.#  #. #.#  #.# #.#  ##.# #.#h\ hJ] ,5.9 (1.2hb hbe _You start resting. _HP restored.  There is an open door, spattered with blood here. he s_Items here: ))) ††. _Found a robe.hy #.####.##### #.# #.# #.# ######.###.# #.# ##+# #.# #.# #.# ##...# #.###.###.# ##.....## #.##.## ###.#.######.####....###+[.....)@.)..##.####...##.##.## ##.##..# ##.....## ####.##  ##...#h #.#  ##+# #.#  #. #.#  #.# #.#  ##.# #.#hRh'7.1hhh̉ #.####.##### #.# #.# #.# ######.###.# #.# ##+# #.# #.# #.# ##...## #.###.###.# ##.....## #.# ##.## ###.#.##### #.####....### +[.....@..)..# #.####...##.# ##.## ##.##..# ##.....## ####.## ##...#ho# #.#  ##+# #.#  #. #.#  #.# #.#  ##.# #.#hN=8.3hSh  Things that are here: _a +0 spear; a gnoll corpseh #..........# #.# ######.###.# #.###+## #.# #.# #.#...## #.###.###.#..## #.........#..## ###.#.##### ..####....###  +[.....)..).........# #.####...##.# ## ##.##..# ## ####.## ##hh #. ##+## #.# #. #.# #.######### #.##.........# #.#######.# #.#hh0.9.5 _hjhh5. ######.###.# #.##+## #.# #.# #....## #.###.###...## #...........## ###.#.### ..####....###  +[.....)..).........# #.........####...##.# ## ##.##..# ## ####.## ## #. ##+ #.# #.  #.# #.########h+# #.##.........# #.#######.# #.# #..... #.# #.#h h9(80.7hhh\p ##+## #.# ##...####.####.....## #........##.......## ###.#.####..####....### +[.....)..).........#.........####...###### ##.##. ##..@..## ####.# ##...## #.#  ##+## h\ #. #...# ####.####.#h:h=1.9hHnhphE  ##...####.####.....## #........##.......## ###.#.####..####....### h +[.....)..).........#.........####...###### ##.##. ##.....## ####.# ##.@.## #.#  ##+##  #. Drain #..# #.........#h hC '3.1h( h4 h?q'#.##.##...........##..#h~h+40hh( _You open the door.hW ##.....## #........##.......## ###.#.####..####....### +[.....)..).........#.........####...###### ##.##. ##.....## ####.# ##...## #.#  ##@##  #.# ########Drain .#...####)###.##.######hB5.3 (1.2hihQ _There is an open door here.hg} ##.......## ###.#.####..####....### +[.....)..).........#.........####...###### ##.##. ##.....## ####.# ##...## #.#  ##'##  #@# ##########.........#hDrain #...##.........)<.....#hhz.6.5 _hh%hc , #..####....### +[.....)..).........#.........####...##h #.......## ##.##. ##.....## ####.# ##...## #.#  ##'##  #.# ##########.........##...######...... ##################h hp '7.7h0 h hR'U +[.....)..).........#.........####...###.......## ##.##. ##.....## ####.# ##...## #.#  ##'##  #.# ##########@........##...#######.....# #.h'7Drain h1hW2'8.9h6h8h6 #.........####...###.......## ##.##. ##.....## ####.# ##...## #.#  ##'##  #.# ##########.........##.@.######.#.....# #.#...######.###Drain 90.1h ### ##.##. ##.....## ####.# ##...## #.#  ##'##  #.# ##########.........##...######.#..@..# #...######.###h9v ##..# #........Drain #hY*hI  hhc'1.3hHhh ....## ####.## ...## #.# #'## #.# #.# #.# #.######### #.# hW ##.........# #.# ##...######.# #.# #.....# #.# #.# ##..@######.####.# hz # #.........# ...####)###.##.###### h .........)<.....# #################h hX '2.5hw hh h} ##...## #.#  ##'##  #.# ###########.........##...######.....# ##...######.### ##.@# #...........####)###.##.#####hG~.........)<.....# ################ h2h'3.7h;hhhJ  ##'##  #.# ###########.........##...######.....# ##...######.### ##..# #...........####@###.##.#####.........)<.....# #################h&h''4.9he,h0N _You see here a +0 spear.h #. #.# #.######### #.###.........# #.###...######.# #.# #.....# #.# #.# ##...######.####.#.. ##..# #.........#.....####)###.##.#######.......@.)<.....# ##################h+hYh.6.1 _h hho  #.# #.# #.## #.# ##...# #.# ##...######.# #.# #.....# #.# #.#.. ##...######.####.##... ##..# #.##.....####)###.##.###### #.)<.....# #hv hv '7.3h{ h| h #.# #.# #.# #.## ##.# #.##. ##...######.# #.###.. #.....# #.# #.#... ##...######.####.# #.... ##..# #.# #.....####)###.##.###### #.)<.....# #hh!'8.5hh #.# #. #.# #. ###### ##.# #. #.....##...######.# #..##.....#.....# #.# #....##...######.####. #..... ##..# #. #.....####)###.##. #.)<.....# #hCZ9.7hJ9  #.# # #.# # #########.# #. #.....##...######.# ##.##.....#.....# #.# # .##...######.#### #.....###..# # #.....####)###.##. #.)<.....# #h? hc? )800.9hD h}E h* #'##  #.#  #.#########  #########.........# .. #.....##...######.# .#.##.....#.....# #.# .........##...######.### #.....###..# #.......####)###.##.###.........)<.....################### ho h '2.1h( hX hZY5...###'## #.#  #.######### #########.........# .. #.....##...######.#hY#.#.##.....#.....# #.# #..........##...######.## #..@..###..# #...... ####)###.##.##.........)<.....###################hahb'3.3h9ghhh..## #...###'## #.#  h`x#.######### #########.........# .. #.....##...######.# #.#.##.....#.....# #.#......@...##...######.#h###.##.....###..# #..... ####)###.##.#h.........)<.....###################h!h0h'4.5hhhAA j ##.....##  ##...## ##'## #.# #. ###. .. #.....##...######. #.#.##.....#.....# #. #.##...######. ###.##.....###..# # #.....####)###.##. ##.........)<..... ###hG hNH '5.7hL hN h  ##.....## ##...## ##'## #.##hF a #.#. ######### .. #.....##...###### #.#.##.....#.....# # #.##...######hi  ###.##.....###..# ## #.....####)###.## ##h i...)< #h ho '6.9hQ h h$ ##.....## ##...## ##'### #.# #.h8% #. #.## ######### ... #.....##... #.#.##.....#.....#  #hQ%.##...hf%\ ###.##.....###..# #hx%o #. #.....####)###.h%+.. ##.h%N.)<### ###h%h,h[-'8.1h1hx3h3D ##.....## ##...## ##'## # #.# #. #.###.############.....##.....##... #.#.##.....#.....# #h.##... ###.##.....###..# # #.##.....####)###. ..###.........)< #### ######hh'9.3hh{h7 ##...##  ##'## # #.# #.#######.############...... .....##.....##...#### #.#.##.....#.....# ....#...#######@##.....###..# #. #.##.....####)##..###.........)<.#### ############## h6h(10.5hhhRc ##'## # #.# .#######.############...... .....##.....##...#### #.#.##.....#.....# hc#..........##...#######.##.....###..# #. #)###.......###.........)<.######### ##############hch:nhn'1.7hshthi # #. #. #.#######.############..... .....##.....##...### #.#.##.....#.....#  #..........##...### ###.##.....###..# #.#####.##.....####)####.....@.###.........)< ######### #############h w hQw '2.9h{ h} h5? 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Inventory Items Wands "h&  n - a wand of roots (5)r - a wand of acid (4) Floor Items ([,] to select) Talismans"h' an inkwell talisman [!] read|quaff|evoke"h#' ][?] describe selected%hQAn inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an %hfRomnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost %hRP---------------------------------------- Min 0+4+0.50 %hRMax 7+9%hR+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: Tiny%hRFrF: x.. rPois: ∞%h S%Melee damage: -50% %hSkMelds: All Weapons and Armour Mutations Suppressed: Anatomy, Substance, BloodnhREvoke which item? Inventory Items ([,] to select) WandsnhXR a wand of roots (5) a wand of acid (4) Floor Items Talismans nh|RU a - an inkwell talisman nhRnhRnhRnhR[!] read|quaff|evoke [?] describe selectedohohoh.####....########.#...## Kintak the Slasher#..#..# #.##.## Barachi of Ignis *****.#...###.# #.# ##HP: 34/34 (47) ========================#.#. #.# #.#MP: 9/9========================.. . #.# #.#AC: 5Str: 20.. . #.# #.#EV: 11Int: 13oh# #. #.# #.#SH: 0Dex: 10#####.####.# #####.###### XL:  6 Next: 17% Place: Dungeon:4........@..# #.......##.. Noise: ---------  Time: 4082.5 (0.0)#####.###### #.###.#.##.. o) +7 dagger (venom)oh #.# #....... Throw: throwing net#.# ###.##.. Drain oh#.#####.##..#.......###.######### ## _You start waiting. _Done waiting. _Found a stone staircase leading down. _Found a stone staircase leading down. _Found an inkwell talisman. _You see here an inkwell talisman.ohP  Okay, then.ohohZohr. _ph|@3.5 (1phJphق- _v - an inkwell talismanqhF5 .####....#.#... #..#..# #.##.## #...###.# #.# ## #.#. #.# #.# .. . #.# #.# ..#. #.# #.# # #. #.# #.##.####.# #####..# #.##.#####.###### #.###.#.### #.# # #.# ###.## #.#####.## #.### # qhqhc,4.7 (1.2qh$qhqhH  .####....#.#... #..#..# #.##. #...###.# #.# ####.#. #.# #.# .._. #.# #.# ..#.# #.# #.# # #.. #.# #.#.######.####.# #####..# #.##.#####.###### #.###.#.## #. #.# ##. #.# ###.##.. #.#####.#### #. #qh% qh '5.9qhA" qhy$ C _Found an ancient bone altar of Kikubaaqudgha.sh4 .'.................####....########.#.. ###..#..# #.##. #...###.# #.# # ##.#. #.# #.# .._. #.# #.# ..#.## #.# #.# # #..# #.# #.#  .######@####.# #####.#............# #..........#####.###### #.###.#.# #.# #.# #....sh #.# #.# ###. ..# #.#####.### #.......##########shshz'7.1sh.shth26M####....########.#'..................####....########.#.##..#.#. #...######.#. .._. ..#.# # #.@# #.# #.#  .######.####.# #####.##..............# #.........#####.###### #.###.#.##.##.# #....th9th'8.3thththvX ##.#.# #.## .####....########.# .'.................####....########. ###..#..# #.# #...###.# #.####.#.# #.# #.# #.._..# #.# #.# ..#@## #.# #.# # #..# #.# #.#  .######.####.# #####.# ..............# #..........#####.###### #.###.# #.# #.# #... #.# #.# ###. ..# #.#####.### #.......th=th'9.5th^thth VM ##>#  ##.#.# #.######....########.#'..................####....########.#.##..#.# #...####.##..@..##......#.####..### #..# #.# #.# . .######.####.# #####.## Drain th th_ (90.7thC th k _There is an ancient bone altar of Kikubaaqudgha here.whӀT  You kneel at the altar of Kikubaaqudgha.whv/  --more--xh xh XKikubaaqudgha Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires worshippers to cause the death and destruction of as many creatures as possible. In exchange, xh Kikubaaqudgha offers great assistance to the aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash. Favour - Kikubaaqudgha is neutral towards you. xhk Granted powers:(Cost)You can bring forth the wretched and dying.(3 MP, Piety--)Kikubaaqudgha protects you from necromantic miscasts and death curses. Kikubaaqudgha protects you from unholy torment. You can invoke the sign of ruin.(5 MP, Piety-)Kikubaaqudgha will grant you forbidden knowledge or bloody your weapon with pain... once.xh !(Torment) [!]: Overview|Powers|Wrath [J/Enter]: join religionhuhhj###.##># Kintak the Slasher##.#.##.## Barachi of Ignis *****.hXA.####....########.#. HP: 34/34 (47) ========================.'.................. MP: 9/9========================.####....########.#. AC: 5Str: 20h~T###..#..# #.## EV: 11Int: 13#...###.# #.# SH: 0hODex: 10###.#.# #.# #.# XL:  6 Next: 17% Place: Dungeon:4h#..@..# #.# #.# Noise: ---------  Time: 4090.7 (0.0)h#......#.### #.# #.# o) +7 dagger (venom)#..### #..# #.# #.# Throw: throwing neth'. .######.####.# #####.## Drain ..............# #.......h(...#####.###### #.###.#. hF#.##.# #... hz#.##.# ###. ..##.#####.  hQ_You see here an inkwell talisman. _Okay, then. _v - an inkwell talisman _Found an ancient bone altar of Kikubaaqudgha. _There is an ancient bone altar of Kikubaaqudgha here.  You kneel at the altar of Kikubaaqudgha.hhhh?. _h 3h hI h"> ##..##.####....########.#.'.................####....########.# ###..#..# #.##...### ###.#.# .._.hj##......#@####..### #..# . .######.####.# #####.##Drain ####....... h+I1.9 (1.2 _hE.h/hD" .####....########.#.'.................####....########.# ###..#..# #.##...### ###.#.# #.._..#h"#......#.###### #@.# . .######.####.# #####.## ..............# #.......#h""Drain h"w######## h@)h)'3.1h-h/h g.'...................####....########.# ###..#..# #.##...###.# #.# ###.#.# #.# #.# #.._..# #.# #.# #......#.### #.# #.# #..### #..# #.# #.# . .######@####.# #####.###..............# #..........#####.###### #.###.#.# #.# #.# #...#.# #.# ###.#..# #.#####.#### #.......# ######### h h '4.3ha hq hb ####....########.# ###..#..# #.##...### ####.#.#  .._.#......#.##### #..# ...######.####.# #####.### ........@.....# #.......#####.###### #.###.# #.# #.# #....##.#h2fhsf'5.5huhhihG  ###..#..# #.##...### ####.#.#  .._.#......#.##### #..# ...######.####.# #####.### ..............# #..........#####@###### #.###.# #.# #.# #....##.#.#  hghȽ'6.7hhh{h|h|hU~h7h2Bhhhh###.#.# # #.._..#  h #......#.###..### #..# ...######.####.# #####.###hH  ..............# #.......# ...#####.###### #.###.#.h~ #.# #.# #.... h#@# #.# ##9.1 (2.4........####.#.########hw..... ######## h"5hhQhh #.._..# #.# #.##......#.### #.# #.# #..### #..# #.# #.# ...######.####.# #####.## ..............# #....... ...#####.###### #.###.#. #.# #.# #...#..######.# #.# ####.......@.# #.#####.#.######### #....... hPf#######hh.100.3 (1.2hh:hEhhrhXh,h,hhh}hh0,hYhuhmR #.._..# #.# # #......#.### #.# #. #..### #..# #.# hͱ}..h ...######.####.# ## .. ..............# # .....#####.###### #.###. #.# #.#  #..######.# #.#  #...@.....# #.## #.######### # hh   Natasha (asleep)hh% 3.9 (3.6  Natasha, Servant of Life and Death comes into view.ht h6 Natasha hisses angrily.h.lhl   iguana (wandering)h   Natashah,5.1 (4.8hh2Z _An iguana comes into view.h#.._..# #.#Kintak the Slasher# #......#.### #.#Barachi of Ignis *****.#. #..### #..# #.#HP: 34/34 (47) ========================..l ...######.####.# #### MP: 9/9========================.. ..............# #... AC: 5Str: 20.h...#####.###### #.## EV: 11Int: 13#.#.##.# SH: 0Dex: 10#..######.##.# XL:  6 Next: 17% Place: Dungeon:4h#...@.....##.## Noise: ---------  Time: 4105.1 (0.0)#.##########... o) +7 dagger (venom)#### Throw: throwing netDrain  h:E l   iguana (wandering)  h   Natashahp _You kneel at the altar of Kikubaaqudgha.  Natasha, Servant of Life and Death comes into view.Natasha hisses angrily. _An iguana comes into view.Press: ? - help, v - describe, . - travelThe floor.hLM#@A stone wall.h0f #  You can't see that place.hk f .  [the floor.]hQh., v - describe, . - travelHere: Natasha  The floor.hTm Natasha, Servant of Life and Death A fast-moving magical cat. Once a powerful wizard's familiar, Natasha was abandoned after her master was consumed by the very necromantic forces he soughtto control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer who crosses her path. This cat doesn't have nine lives, but just one death isn't going to be enough toput her down for good. Max HP: ~15hm )Will: + AC: + EV: +++ Threat: High Class: Natural Size: V. Small Int: Human Speed: 100% (travel: 125%) (normally travels faster than you) You have about 65% to hit with your +7 dagger of venom. She has about 54% to hit you. hm 6Attack Max Damage Claw 10 hm XShe can see invisible. Despite her appearance, she can open doors. hn z[!]: Description|QuotehT#.._..# #.#Kintak the Slasher# #......#.### #.#Barachi of Ignis *****.#. #..### #..# #.#HP: 34/34 (47) ========================..l ...######.####.# #### MP: 9/9========================.. ..............# #... AC: 5Str: 20.h...#####.###### #.## EV: 11Int: 13#.#.##.# SH: 0Dex: 10#..######.##.# XL:  6 Next: 17% Place: Dungeon:4#...@.....##.## Noise: ---------  Time: 4105.1 (0.0)#.##########... o) +7 dagger (venom)#### Throw: throwing netDrain  h l   iguana (wandering)  h   NatashaNatasha, Servant of Life and Death comes into view.Natasha hisses angrily. _An iguana comes into view.Press: ? - help, v - describe, . - travelHere: Natasha  The floor.h., h   You can't see that place.hd . h . h > hI -  h -  hv -  hL -  he! -  h, A h7 -  h5C -  hM -  h#, v - describe, . - travelA stone wall.hy<.#  The floor.hg;..h( ;..hB ;..hJ #.._..# #.#  Kintak the Slasher # #......#.### #.#  Barachi of Ignis *****. #. #..### #..# #.#  HP: 34/34 (47) ======================== ..l ...######.####.# #### MP: 9/9h> ======================== .. ..............# #... AC: 5Str: 20 .h...#####.###### #.## EV: 11Int: 13 #. #.# #.#  SH: 0Dex: 10 #..######.# #.#  XL:  6 Next: 17% Place: Dungeon:4 #...@.....# #.## Noise: ---------  Time: 4105.1 (0.0) #.######### #... o) +7 dagger (venom) #### Throw: throwing net  Drain   l   iguana (wandering)  h   NatashaNatasha, Servant of Life and Death comes into view.Natasha hisses angrily. _An iguana comes into view.hibPress: ? - help, v - describe, . - travelThe floor.h$,y  #.#  #  #.#  #.  #..# #.#  ..l   ..   .  #. #.# #.#  #..######.# #.#  #...@.....#  #.#########  h23h37h9\ _There are monsters nearby!hW y#.._..# #.# ## #......#.### #.# ##. #..### #..# #.# #..l ...######.####.# #.. .# #..h...#####.###### #.##. #.# #.# ##..######.# #.# #h #....@....# #.##.# #.#h[ hn 36.3 (1.2 _h h: h+O #.._..# #.# #.# #......#.### #.# #.#. #..### #..# #.# #...l ...######.####.# #####... .# #..h...#####.###### #.###.#. #.# #.# #.#..######.# #.# ##.# #.##.# #.#h1P hP hHV hh   NatashahV '7.5h[ h0] h #.._..# #.# # # #......#.### #.# # #. #..### #..# #.# # ..l ...######.####.# ##### .. .# # .h...#####.###### #.### #. #.# #.# # #..######.# #.#  #..h.@....# #. #.# # hh:.hh'8.7h5"h#h5  (very poisoned)You hit Natasha. Natasha is poisoned.  Natasha is moderately wounded.hnl  Natasha casts a spell at you.h? h f29----=9.5 (0.8h[ h! . _The magic dart hits you.h  You closely miss Natasha.  Natasha is heavily wounded.h(10.3hƢh h%C_Natasha closely misses you.h A 55   cerulean imp (polearm, summoned)  You closely miss Natasha.  Natasha is moderately wounded.=1.2 (0.9h h V _Natasha casts a spell.h extremely poisoned)Natasha is moderately wounded. _Natasha casts a spell.  You hit Natasha. Natasha looks as sick as possible!  Natasha is severely wounded.Natasha wildly gestures.  You feel troubled.h=/-2.1h%hlI _Natasha misses you.†hYw>  You closely miss Natasha.†hi} .5Natasha is severely wounded.†h}L-----3.0†h†hR _The cerulean imp misses you.†h Natasha is severely wounded. _The cerulean imp misses you.  You hit Natasha. Natasha looks as sick as possible!  Natasha is almost dead.  You kill Natasha!  Suddenly Natasha's spirit rises from her lifeless body.†h #.§.§#.†h e30/37-288 (0.8†h †h e _The cerulean imp disappears in a puff of smoke!ņhH*3ņh*ņh1ņh3,ņhD4ņh6a1=ņhH7ņh9,ņh9ņh<,ņhT<ņhn>,ņh>ņh@ņh@ņh AN2=ņhAņhC,ņhODņhFņhF,ņh;IņhqIK3=ņhIņhbL,ņhLņh(O,ņhOņhQņhQņhkRņh+TņhMT#4ņhgTE==ņhTņhV,ņhWņhY,ņhYZņh\,ņh\ņh^ņh^U5=ņh_ņh`a,ņhaņhc,ņhcņhe,ņh[fņhha6=ņhiņhj,ņh\kņhSm,ņhmņho,ņhfpņhw~ #....-#. _You start resting.ņh|039.8 (26.0)ņh|7==-40.8 (27ņh_ņh" _HP restored.Ɔhl# #.._..# #.#  # #......#.### #.#  #. #..### #..# #.#  ... ...######.####.#  .. .# # .....#####.###### #. #. #.# #.#  #..######.# #.#  #.# #. #.Ɔhdl7# # Ɔh sƆhs02.0 (1.2)Ɔh5wƆhxƆhN h#.. #'# #.._..# #.# #...#......#.### #.##...#..### #..# #.# .......######.####.#  ......# # .....#####.###### #. #.. #.# #.# #..######.# #.# #.# #. #.# #.. ##Ɔh)S ƆhS '3.2Ɔh]X Ɔh Z džhq W ### .. ###.#.# #.# #...#'## #.._..# #.# #...#......#.### #.####...#..### #..# #.# ........######.####.# ##..................# #......#####.###### #. #..# #.# #. #.@######.# #. #.........# # #.######### #. ...##džh -####džh džh\ '4.4džhm džh! ȆhUn #...#'## #.._..# #.# #...#......#.### #.####...#..### #..# #.# ........######.####.# # ..................#  .....#####.###### # #..# #.# # #..######.# # #@........# # #.######### #...#  ###### ȆhnȆhvȆhwC=5.6Ȇhx{Ȇh]}Ȇh ..#......#.#####...#..### #..#  ........######.####.# # ................. .....#####.##### #..# #.# #####.......#########.......# ######## Ȇh Ȇh '6.8Ȇh Ȇh Ɇhx###...#..### #..# #.# ........######.####.# ..................#  .....#####.######  #..# #.#  #..######.#  #.........# #.#####.######### #.....@.#   ######### ɆhɆh '8.0ɆhcɆh"Ɇh9c ###...#..### #..# #.# ........######.####.# ........# .....#####.###### #..# #.# #..######.# #.........# #.#####.##Ɇh0:8 #.# #ɆhAɆhA'9.2ɆhDɆhFɆh. H ###...#..### #..# #. .######.####. . .....#####. #..# #.# #..######.# #...# #.#####.## #.# #Ɇhb Ɇh (50.4Ɇhc Ɇh Ɇh ###...#..### #..# #Ɇhr .######.####  .....#####.Ɇh #..# #.### #..######.#.. #Ɇh@.# #.#####.##Ɇh+0 #.# Ɇh#Ɇh Ɇh '1.6Ɇh Ɇh ʆhr####...#..### #..# ...######.). .. .....#####.#. #..# #.# ###. #..######.# ... #.# #.#####.## #.# #ʆh=2.8ʆh ʆha * _Found a short sword.ʆh! #...#......#.#######...#..### #..#  ...######.## )................. ... .....#####.## #.# #..# #.##.######.# #..######.#ʆhn#........# #.........# #@#####.######### #.......##########ʆhʆh'4.0ʆhʆhˆhS2..#'## #.._.. #...#......#.#######...#..### #..# #.........######.##).................... .....#####.##  #############.......@# #.........########.#####.#########.......########## ˆh ˆhˆhѤ  A hobgoblin comes into view. It is wielding a +0 flail.ˆh'5.2ˆhˆhr6 _The hobgoblin moves out of view.͆hw>###.. ###.#g#'## #.._.. #...#......#.######...#..### #..# #.........######.###).................... .....#####.##  #.############........# #.........########.#####.#########.......######### g   hobgoblin (wandering)͆hs|͆h]i.gg͆h0==6.4͆h͆h+ _The hobgoblin shouts!͆h; .. #..###.. ###.#.#'## #.._.. #..g#......#.######...#..### #..# .........######.###).................#..........#####.##  #.#############........# #.........########.#####.#########.......######### ͆h7=͆hCK.g͆h]D0--7.6͆hJ͆hKΆhBH### .. #...#####.. ###.#.# #...#'####.._..#  #...#......#.######..g#..### #..# #..######.####)........#..@.......#####.### ##.#...#..## #.# #.######.#...#..######.# #........#...#.........# Άh########.#####.##########.......# ######### ΆhPΆhL.gΆhB--8.8ΆhΆhφh φh0 K.gφh +90φh φh| Іh  You hit the hobgoblin.  The hobgoblin is moderately wounded.Іh5=60.7 (0.9Іh3ІhV _The hobgoblin barely misses you.ІhƷ @  You puncture the hobgoblin!Іh e)Іh. 491.5 (0.8Іh Іhq M _You kill the hobgoblin!цh .. .####.....###..#. .. #...#######.. ###.#.# ##...#'####.._..# # #...#......#.### #####...#..### #..# #.........######.#####).........#..........#####.#### ##.#...#..## #.# #.######.#...#..######.# #........#...#.........#########.#####.##########.......########## цh цh 4-2.7 (1.2цhd" цhh'  Things that are here: _a +0 flail; a hobgoblin corpseӆh3ӆh5U  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.2  11%  +2   i - Spellcasting   2.3     0           b - Unarmed Combat   0.0    +1   j * Conjurations   4.2  17%  +1  ӆh6 c + Throwing   0.0     0   k - Necromancy   0.0    -1       l * Translocations   1.6  15%  +1   d * Short Blades   3.3  22%  +1       e - Long Blades   5.0    +2   m + Evocations   0.0    +1  ӆh6     n + Shapeshifting   0.0     0  ӆh6n f * Armour   2.9  23%  +2      ӆh'7+g + Dodging3.3  12%  +1      ӆhI7 h - Stealth   0.0     0  ӆh7!            ӆh7_    ӆh7        ӆh7a    ӆh8        ӆh98l    ӆhZ8        ӆh8a    ӆh8The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  ӆh8[?] Help[=] set a skill target  ӆh9}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsنh; نhyo.. .####.... Kintak the Slasher... ###..#. Barachi of Ignis *****... #...### HP: 37/37 (47) ========================####.. ###.#.# # MP: 9/9نh========================#...#'####.._..# # AC: 5Str: 20#...#......#.### # EV: 11Int: 13نh####...#..### #..# # SH: 0Dex: 10نh #.........######.#### XL:  6 Next: 29% Place: Dungeon:4#)..@................ Noise: ---------  Time: 4162.7 (0.0)نh#..........#####.#### o) +7 dagger (venom)##.#...#..## #.#Throw: throwing netنho#.######.#...#..######.#نh!Drain نh#........#...#.........#########.#####.#########نh !#.......##########نh%>The hobgoblin is moderately wounded. نh9_The hobgoblin barely misses you.You puncture the hobgoblin! نhJ)_You kill the hobgoblin!نh]zThings that are here: _a +0 flail; a hobgoblin corpseنhpنhنhjنhWنh3ۆhAۆhkC% ۆhCYour spells (describe)TypeFailure Level a - Kiss of DeathۆhCRConjuration/Necromancy 12%1  b + Momentum StrikeۆhChConjuration/Translocation 13% 2 Select a spell to describeۆhD[!]/[I] toggle spell headers܆h? ܆hW.. .####.... Kintak the Slasher... ###..#. Barachi of Ignis *****... #...### HP: 37/37 (47) ========================####.. ###.#.# # MP: 9/9========================#...#'####.._..# # AC: 5Str: 20#...#......#.### # EV: 11Int: 13####...#..### #..# # SH: 0Dex: 10#.........######.#### XL:  6 Next: 29% Place: Dungeon:4#)..@................ Noise: ---------  Time: 4162.7 (0.0)#..........#####.#### o) +7 dagger (venom)##.#...#..## #.#Throw: throwing net#.#####܆h[40m#.#...#..######.#Drain #........#...#.........#########.#####.##########.......##########The hobgoblin is moderately wounded. _The hobgoblin barely misses you.You puncture the hobgoblin! _You kill the hobgoblin!Things that are here: _a +0 flail; a hobgoblin corpse܆h܆h܆h ... ###..#  #...######.. ###.#.#  #...#'####.._..#  #...#......#.### ####...#..### #..#  #.........######.## #)..)............... ######.### ##.#...#..## #.# #.######.#...#..######.# #........#...#.........# ########.#####.######### #.......# #########   ܆h܆h33.9 (1.2 _܆h܆h]܆h6   #.####.. ###.#. #...#'####.._..# #...#......#.#######...#..### #.. #.........######.## #)..)..............܆h C #...#####.## ##@#...#..## #.# #.######.#...#..######.# #........#...#.........# ########.#####.######### #.......#܆hۛ i #########܆h ܆hM '5.1܆h ݆h& ####.. ###.#...#'####.._.......#.######...#..### #..# .........######.##)..)..............#..........#####.####.#...#..## #.# #.########.......݆h`&......########.#####.########Drain   ݆h0,݆hu,'6.3݆h/݆h0݆hf #...#'####.._.. #...#......#.#####...#..### #.. #.........######.#݆h} #)..)............. #...#####.# ##.#...#..## #.#.######.#...#..######.#݆h #......@.#...#.........# ########.#####.#########݆h>s #.......# ݆h^[ ######### ݆h|+݆h,݆h'7.5݆h ݆hކh  #...#'####.._   #...#......#.   ####...#..### #..   #.........######.   #)..)   #...#####.   ##.#...#..## #.   #.######.#...#..######.   #.#...#.   #.#####.   #.......#   #########  ކh ކh]'8.7ކh{ކhކhtu  #...#'####.._   #...#......#.   ####...#..### #   #.######   #)..)  #.#####   ##.#...#..## #   #.######.#...#..######   #.#...#   #.#####.   #.......#   #########  ކhyކh1z'9.9ކh~ކhކh;  #...#'####..  #...#......# ކhs ####...#..### #  #. ކh #)..)  #.ކh  ##.#...#..##   #.######.#...#..  #.#...# ކh> #.#####. ކh$9 #.# ކhCO # ކhކh8(71.1ކhشކh~ކh+ >  #...#'####  #...#......  ####...#..###   #.  #)..)  #. # ##.#...#..##  #.######.#...#..  #.#...#  #.#####.  #.#  # ކh۩ ކhF '2.3ކh ކh ߆h #. #...#'#### #. #...# #. ####...#..### #. #. ##. #)..) .. #. ߆h4 #. ##.#...#..##  #.######.#...#..  #.#...#  #.#####.  #.# ߆hO # ߆ho!߆h!'3.5߆h&߆hQ'߆h X  #..# ####..   #..# #...#'###  #..# #...#....  #..# ####...#..  #.[# #...߆hNX## ##..# #)..).......  ... #..........#  #.# ##.#...#.. ߆hhXc #@######.#...#..## ߆h~X: #........#...#....߆hXB ########.#####.###߆hX ߆hX: #.......# ߆hX#########߆hX"߆hja߆ha'4.7߆hSg߆hi# _Found a robe.hRM ###.. 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Drain #hE hE '7.1hK hL ᆯhK  ...# ...  #..# ..  #..# ####..  #..# #...#'  #..# #...#  #..# ####...#..ᆯh$  # #.[# #.  #.##..# #)..)  #..@..# #.  ####.## ##.#...#.. ᆯhH #.######.#...#..  #........#...# ᆯhq ########.#####.  #ᆯh1.#  ᆯh0# ᆯhᆯh '8.3ᆯh ᆯh ᆯh  #. ...# ... #. #..# .. #. #..# ####.. #. #..# #...#' #. #..# #...# #. #..# ####...#..  #. #.[# #.  #.##..# #)..)  #.@...# #  ####.## ##.#...#..  #.######.#...#..  #..#...#  ########.#####.  #.#  # ᆯhmᆯh'9.5ᆯhxᆯhᆯh  ###    #.>...# ..  #.##..# ..  #.##..# ####..  #.##..# #...#'  #.##..# #...#  #.##..# ####...#ᆯhV  #.##.[# #...  #@##..# #)..)  #.....# #...... ᆯh&####.## ##.#...#  #.######.#...#ᆯhCI  #........#...#. ᆯh_########.#####.  #.......ᆯhzF ########ᆯh ᆯhf (80.7ᆯhᆯhe; _Found a stone staircase leading down.↯h M  ##  >. ###..' .# ####...#[# #....##..# #)..).....# #.......####.##  #.######.#...#.↯h ↯hN '1.9↯hK ↯hc ↯h 3↯h ↯h~ ↯hb,↯h,↯h↯h<↯hw↯h↯h ↯hJ↯hW↯h↯h6 ,↯h!↯h"↯h^%,↯h*&↯h+p   #  .##  ...  .. . ###.#...# >...# ..# 7.9 (6.0. ####↯h,.##..# #...#'.##..# #.##..# ####.##.[# #.......↯h8,#.##..# #)..)...#.....# #.↯he,p####.## ##.#...#.↯h,↯h4↯h5ㆯh      #  ## .   .. ..  ####.#...# #.@...# . #.##..# ..  #.##..# ####..  #.##..# #...#'# #.##..# #...#. #.##..# ####...# #.##.[# #..... #.##..# #)..) #.....# #........ㆯhㆯhg,9.1 (1.2ㆯhㆯhc _There is a stone staircase leading down here.ㆯh .# .# .# .# ##  .##.##  .#... ## ... .. ####.#...# ..  #.>@..# ...  #.##..# ..  #.##..# ####..  #.##..# #...#'# #.##..# #...#. #.##..# ####...#..# #.##.[# #.# #.##..# #)..). #.....# #.ㆯhwㆯhӡ/90.3 _ㆯhㆯhL䆯hA! #.#  #.#  #.#  #.# ##  #.##.##  #.#...## #........' ####.#...# 䆯h]A[..  #.>.@.# ...  #.##..# ..  #.##..# ####.. 䆯hwAJ #.##..# #...#'#䆯hA #.##..# #...#. #.##..# ####...#..#䆯hA #.##.[# #.#䆯hA #.##..# #)..). #.....# #.#䆯hI䆯hJ'1.5䆯hAN䆯hP䆯h* M  ## #.## #...#### #........' ####@#...# >..#.#  #.##..# ####..Drain 䆯h H䆯h 䆯h '2.7䆯h 䆯h" 冯hM.  ## #.## #...#### #@.......' ####.#...#### #.>...#.##.#.##..# #  冯hZ#.##..# ####..冯h'冯hm'3.9冯h!冯h"冯h  #..  #.#  #.#  #.#  #.#  #.# ##  #.##.##  #.#...####.. #.冯h6 '.. ####.#...####. .. . #.>...#.## ...  #.##..### .. 冯h\  #.##..# ####.. # #.##..# #...#'#冯h|  #.##..# #...#. #.##..# ####...#..#冯h  #.##.[# #.#冯hm =5.1冯hݳ 冯h. 冯h$@ #..  #.#  #.#  #.#  #.#  #.# ##  #.##.##  #.#...####..# #.'.冯h@~.' ####.#...####.. .. .# #.>...#.## ...  #.##..### ..  #.##..# ####.. # #.##..# #...#'####. #.##..# #...#. #.##..# ####...#..###  #.##.[# #.#憯h<憯h'6.3憯h 憯h 憯h 3憯h 憯h 憯hA 憯h| 憯h ,憯h ,憯h 憯h  #..  #.#  #.#  #.#  憯hڟ #.#  #.####  憯h Z#.##.##  #.#...####...##憯h  憯h7 F#....@...'...'..憯hQ %8.7 (2.4憯hi o ####.#...####...... .##憯h  #.>...#.## ... ##憯hȠ l #.##..### .. #. #.##..# ####.. ###.憯h f #.##..# #...#'####.._憯h e #.##..# #...#......#憯h  #.##..# ####...#..### #.憯h0 k #.##.[# #..憯hJ ##憯hȡ 憯h 憯h 熯h)z #..  #.#  #.#  #.#  #.#  #.####  #.##.## ..#   #.#...####..#   #.....@..'..'.  熯hrR ####.#...####...... .#   #.>...#.## ... #   #.##..### .. #.   #.##..# ####.. ###.#   #.##..# #...#'####.._.   #.##..# #...#......#.#   #.##..# ####...#..### #.   #.##.[# #.熯h$######.熯hB9.9 (1.2熯h熯h熯h 3熯h 熯h 熯hA 熯h B熯h- ,熯h 熯hdz  #..  #.#  #.# # #.# '## #.# 熯h r...# #.#### .....## 熯h8 #.##.## ....##. #.#...####...####..熯h_  #.......@'...'..202.3 (2.4 熯h h####.#...####....... .####.. 熯h ,#.>...#.## ...... ###.. #.##..### ..... #...# 熯hԴ #.##..# ####...# ###. 熯h #.##..# #...#'####.._..# #.##..# #...#......#.## 熯h) #.##..# ####...#..### #..#  #.##.[# #..熯hP '######.##熯hߵ 熯h 熯h 膯ha #.. ##.# ###.# S# ##.# #'## .#.# #...###.#### #.....# ##.##.## #.##.##.#...####..####.#........@..'.####.#...####..####.#.>...#.## #.###..##.##..### #.....# #...##.##..# ####...##膯h #.##..# #...#'####.._..# S   adder (asleep)#.##..# #...#......#.####.##..# ####...#..### #..##.##.[# #.######.###膯h'膯hK膯h%.SS3.5 (1.2膯hx膯h}" _An adder comes into view. _There is an open door here.醯hA #..  #.#.# # #.#.# .# ##.# '## ..醯h #.# S..## #.#.#### ###.#.##.## # ##.##.#...####醯hv#### #........'.'....醯hC####.#...####..####....醯h#.>...#.## ##..###..#.#.##..### #.....## #...###醯h,#.##..# ####...#####.#.# #醯hC\#.##..# #...#'####.._..#醯hZ ##.##..# #...#......#.##醯hp# ##.##..# ####...#..### #..# 醯h醯hV.S醯hM.4.7 _醯h[醯h醯h .Sll   iguana (wandering)S   adder=50 _The adder bites you but does no damage.ꆯh+p  The iguana hisses angrily.  You hit the adder. The adder is poisoned.ꆯh2 l.l (very poisoned)  The adder is heavily wounded.ꆯh4,6.5 (0.8ꆯh7;ꆯh>R _The adder barely misses you.ꆯh*q7  You hit the adder.ꆯhsꆯhzb†l.ꆯh 8-337.4 (0.9Drain _You kill the adder!ꆯhꆯhg _Your Armour skill increases to level 3!놯h#.. #.##.# # #.##.# .# #.##.# #'## .#.# #...## #.##.#### ##.....## ###.##.##.## ##†......## ##.#.##.#...####.@....l..####....##.'.'.####.#...####.####....##.>...#.## ##.#####..#.#.##..### ##.....## #...###.놯hN#.##..# ####...#####.#.# #.#.##..# #...#'####.._..# #.#.##..# #...#......#.### #.#.##..# ####...#..### #..# #.놯h*놯h< 4l.놯h ;-8.6 (1.2 _놯hy놯h솯h" 솯h+ 4l.솯hv+ k8=-90솯h2 솯h4 톯h!톯h3l.톯h&10톯he톯hۨ톯h톯h%0l.톯h%%1톯h/톯h\1톯hѠ J=2.4 (0.8톯hS 톯hR _You closely miss the iguana. The iguana closely misses you.h `  You barely miss the iguana.h C=3.2h h > _The iguana bites you but does no damage.hiV (very poisoned)You hit the iguana. The iguana is poisoned.4.0h\h_4 _The iguana is lightly wounded.h  You hit the iguana. The iguana looks even sicker.  The iguana is lightly wounded.9 (0.9h h L _The iguana misses you.h m  extremely poisoned)You hit the iguana. The iguana looks as sick as possible!  The iguana is heavily wounded.hym'5.8hshvT _The iguana closely misses you.h  You hit the iguana. The iguana looks as sick as possible!  The iguana is almost dead.hn ]†hc 9-466.7 _You kill the iguana!hx h r _Your base Short Blades skill increases to level 2!h_Q.#.. .##.# #.# .# #.# #.# .# #.# #.# #'## ... #.# ##...## #.# #.#### ##.....## ###.# #.##.## ##†......## ##.#.# #.#...####..@......####....##.'.hQf'.  ####.#...####.####....##.>...#.## ##.#####..#..##.##..### ##.....## #...###.##.##..# ####...#####.#.# #.##.##..# #...#'####.._..# #.##.##..# #...#......#.### #.##.##..# ####...#..### #..# #.#hYhYi9=-7.9 (1.2 _hZ_h'at _You see here an iguana corpse.h #...##.# #.# .# #.# #.# .#hߩ #.# #.##'## ... #.###...##h u #.# #.####..## ###.#h [ #.##.## ##†......## ##.#.# #.#...####..†......####....# #........'.'........####.#...####.####....# #.>...#.## ###..#.. #.##..### ## #...###. #.##..# ####...#####.#.# #.h&  #.##..# #...#'####.._..# #. #.##..# #...#......#.### #. #.##..# ####...#..### #..# #. #.##.[# #.........######.####.h {-9.1 _hJ" #.. .# #. #.# .# #. #.# .# #. #.# #'##  #.# ##...##h"l #. #.#### ##.....## ###. #.##.## ##†......## ##.#. #.#...####..†......####.... #.'.' ####.#...####h3#.####.... #.>...#.## ##.#####..# #.##..### ##.....## #...### #.##..# ####...#####.#.# #hW#L #.##..# #...#'####.._..# # #.##..# #...#......#.### #h#t #.##..# ####...#..### #..# # #.##.[# #..######.####h-h.(20.3h=7h?8h #.. .# # #.# .# # #.# .# # #.# #'##  #.# ##...## # #.#### ##.....## ### #.##.## ##†......## ##.# #.#...####..†......#### #..' ####.#...####.#### #.>...#.## ##h.#####..# #.##..### ##.....## #... #.##..# ####...#####.#.# #.##..# #...#'####.._..#  #.##..# #...#......#.###  #.##..# ####...#..### #..#  #.##.[# #..######.h=1.5hyh]Q _There is an open door here.hH 3h ha h l= _h Bh` h h ,h hE    #.. .#   #.# .#   #.# .#   #.# #'##   #.# ##...##   #.#### ##.....##   #.##.## ##†......##   #.#...####..†......####   #..'...'5.1 (3.6   ####.#...####...####   #.>...#.## ##.......####   #.##..### ##.....## #..   #.##..# ####...#####.#   #.##..# #...#'####.._.   #.##..# g;49m #...#......#.#   #.##..# ####...#..### #..   #.##.[# #...######.hR# h$ h  #.. .#   #.# .#   #.# .#   #.# #'##  h #.# ##...##   #.#### ##.....##   #.##.## ##†......##   #.#...####..†......  h[ #....@...'.'  hВ  ####.#...####.   #.>...#.## ##.......  h M  #.##..### ##.....## #   #.##..# ####...#####.  h/  #.##..# #...#'####.._   #.##..# #...#......#.  h  #.##..# ####...#..### #   #.##.[# #.######hvB6.3 (1.2h?huhG  #.. .#  #.# .#  #.# .#  #.# #'##  #.# ##...##  #.#### ##.....##  #.##.## ##†......##  #.#...####..†......  #.'.'  ####.#...####.  #.>...#.## ##h51.  #.##..### ##.....## #  #.##..# ####...#####  #.##..# #...#'####..  #.##..# #...#......#  #.##..# ####...#..### #  #.##.[# #.hh'7.5h hh   #.. .#  #.# .#  #.# .#  #.# #'##  #.# ##...##  #.#### ##.....##  #.##.## ##†......##  #.#...####..†......  #.'.'  ####.#...####.h   #.>...#.## ##.  #.##..### ##.....##   #.##..# ####...  #.##..# #...#'####  #.##..# #...#......  #.##..# ####...#..###   #.##.[# #.hN =8.7hT h h\ Z  #.. .#  #.# .#  #.# .#  #.# #'##  #.# ##...##  #.#### ##.....##  #.##.## ##†......  #.#...####..†......  #.'.  ####.#...####.  #.>...#.## ##.h{]   #.##..### ##.....##  #.##..# ####...  #.##..# #...#'####  #.##..# #...#  #.##..# ####...#..###  #.##.[# #.h*f hf '9.9hhl hn hhf  ... .  #.. .#  #.# .#  #.# .  #.# #'  #.# ##  #.#### ##  #.##.## ##† h #@#...####..†  #........'  ####.#...####.  #.>...#.##..  #.##..### ##.....h1  #.##..# ####...  #.##..# #...#'###  #.##..# #...#....  #.##..# ####...#..hh(31.1hhh' h@) @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3   9%  +2   i - Spellcasting   2.3     0      h)      b - Unarmed Combat   0.0    +1   j * Conjurations   4.3  16%  +1  h)  c + Throwing   0.0     0   k - Necromancy   0.0    -1      h*  l * Translocations   1.7  13%  +1  h,* \ d * Short Blades   3.4  31%  +1      h*  e - Long Blades   5.0    +2   m + Evocations   0.0    +1       n + Shapeshifting   0.0     0  h+ ) f * Armour   3.0  21%  +2      g + Dodging3.4  10%  +1       h - Stealth   0.0     0          hH+ !            hg+ _    h+         h+         h+         h+ T    h, The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  h=, [?] Help[=] set a skill target  h, }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshhhO ....Kintak the Slasher #...#Barachi of Ignis *****. #.#.#HP: 39/39 (47) ======================== #.#.#MP: 9/9h======================== #.##'## AC: 5Str: 20 #.###...## EV: 11Int: 13 #.#### ##.....# SH: 0Dex: 10 hА2#.##.## ##†...... XL:  6 Next: 46% Place: Dungeon:4 hB#@#...####..†..... Noise: ---------  Time: 4231.1 (0.0) #........'........ o) +7 dagger (venom) ####.#...####........ Throw: throwing net #.>...#.## ##....... Drain  #.##..### ##.....# #.##..# ####...##  #.##..# #...#'###  #.##..# #...#....  #.##..# ####...#..## You hit the iguana. The iguana looks as sick as possible!  The iguana is almost dead. _You kill the iguana! _Your base Short Blades skill increases to level 2! _You see here an iguana corpse. _There is an open door here.hh3h:h7h"hQ'  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3   9%  +2   i - Spellcasting   2.3     0          h( b - Unarmed Combat   0.0    +1   j * Conjurations   4.3  16%  +1   c + Throwing   0.0     0   k - Necromancy   0.0    -1       l * Translocations   1.7  13%  +1   d * Short Blades   3.4  31%  +1       e - Long Blades   5.0    +2   m + Evocations   0.0    +1    b)B40m   n + Shapeshifting   0.0     0   f * Armour   3.0  21%  +2      g + Dodging3.4  10%  +1       h - Stealth   0.0     0                                  h*                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Helph]*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh: hk O ....Kintak the Slasher #...#Barachi of Ignis *****. #.#.#HP: 39/39 (47) ======================== #.#.#MP: 9/9hH ======================== #.##'## AC: 5Str: 20 #.###...## EV: 11Int: 13 #.#### ##.....# SH: 0Dex: 10 #.##.## ##†...... XL:  6 Next: 46% Place: Dungeon:4 #@#...####..†..... Noise: ---------  Time: 4231.1 (0.0) hf #........'........ o) +7 dagger (venom) ####.#...####........ Throw: throwing net #.>...#.## ##....... Drain  #.##..### ##.....# #.##..# ####...##  #.##..# #...#'###  #.##..# #...#....  #.##..# ####...#..## hĩ You hit the iguana. The iguana looks as sick as possible!  The iguana is almost dead. _You kill the iguana! _Your base Short Blades skill increases to level 2! _You see here an iguana corpse. _There is an open door here.h h3 hij h h.h`.h.hk0h2h5Bh6,hn7h8hf:h:h ;hI<he>h>h>h@hPB,hBhDhEh!FhFh{L#.  #.  #.  #.  #. ### #.#####.... ....... . ..# .#  .# 8.3 (7.2.# .#  #.# #'##  #.# ##...## #.#### #.##.## ##†...... #.#...####..†..... #........'....hLm###.#........hZPh?Qhpt   #.  #.  #.  #.   #. #### #.#####.....  #.......#  #.@.#.#  #.###.#  #.# .#  #.#  #'##  #.# ## #.#### ##.....## h"q#.##.## ##†......# #.#...####..†  #........'.h4{@9.5 (1h~hhqQ   ##  #.  #.  #.  #.   #. #### h* #.#####.....  ....# . #...#### .#  #.### .#  #.# .  #.# #'  #.# ##  #.#### ##  #.##.## ##†  #.#...####..†hAh(40.7hhhh     ###  #..  #.#  #.#  #.#   #.# ####  #@#####.....   #.......# . #...#### .#  #.### .# hh8 #.# .  #.# #'  #.# ##  #.#### ##  #.##.## ##†hnhHo'1.9hrhythdM ##.  #########..... .......# .##...#### #.###.#hUihi'3.1hlhnhґ _h6 Xh ,h h h ,h h5    #####.###........ 6.7 (3.6.# .#  h h #.# ####Drain  #.#####..... #.......#..###hء !h h h ho hs l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightinght '3.3   9%  +2   i - Spellcasting   2.3     0          hqt  b - Unarmed Combat   0.0    +1   j * Conjurations   4.3  15%  +1   c + Throwing   0.0     0   k - Necromancy   0.0    -1      ht  l * Translocations   1.7  13%  +1  ht \ d * Short Blades   3.4  32%  +1      ht  e - Long Blades   5.0    +2   m + Evocations   0.0    +1  hu      n + Shapeshifting   0.0     0  hAu  f * Armour   3.0  21%  +2      g + Dodginghku 3.4  10%  +1       h - Stealth   0.0     0  hu         hu !            h v             h1v         hiv             hv The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  hv [?] Help[=] set a skill target  hv [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  hw [!] training|cost|targetsh hh  Kintak the Slasher Barachi of Ignis *****. HP: 39/39 (47) ======================== MP: 9/9======================== AC: 5hStr: 20 EV: 11Int: 13 ######.###SH: 0Dex: 10 #.........XL:  6 Next: 46% Place: Dungeon:4 #@#Noise: ---------  Time: 4246.7 (0.0) #.#o) +7 dagger (venom) #.#h3LThrow: throwing net #.# ####Drain  #.#####..... #.......#. ##...####.# #.###.# #.#.#You hit the iguana. The iguana looks as sick as possible!  The iguana is almost dead. _You kill the iguana! _Your base Short Blades skill increases to level 2! hw_You see here an iguana corpse. _There is an open door here.hhhhh         ######.#### #.@.......# #.#####.### #.#  #.#  #.# #### #.#####..... h4#.......#  ##...#### #.###hhr,7.9 (1.2hhh=hhh#hܮXh-hXhƯhܰhhٲhLhu    ## .. .# h.# ######.####  #....@....# hK51.5 (3.6 #.#####.###  #.# # #.# h #. #. #. ##h, hhEhGh]    ###  #..  #.#  #.#  ######.####  #.....@...#  #.#####.###  #.# .#  hQ#.# .. #.# .#### #.#####..... #.......# ##...####h hh1,2.7 (1.2he"h_$hrP 6    hwQ ###  #..  #.#  #.#  ######.####  #.#  #.#####.###  #.# #.#  #.# #..  #.# #.#### #.#####..... #...... ##...## hX =3.9h[ h] h       ###  #..  #.#  #.#   ######@####   #.........#  #.#####.###h[  #.# #.#  #.# #..  #.# #.####   #.#####.....  #.......# .  #...#### .#h=h'5.1hghhF M ###. #@# ######.#####.........#####.###  #.# #.##hL hMM '6.3hP hX h1M# ..ß####.........._.. #.# #####.###........  #.#####.###h8A_h29'7.5h<h?C _Found an ornate altar of the Wu Jian Council.h`        ##  ..ß# #####.....# #.@...._..ß   #.###.....#  #.# ..ß# h8######.#### ## #.........# #.#####.###   #.# #.# #.# #.. #.# #.####hlh'8.7h9_hh ## ..##  ...ß#  #####.....# #..@..._..ß# #.###.....# h#.# ...ß#  ######.#### ..##  #.........# ## #.#####.###   h5_hV'9.9h9_hhQp###ß## #...## ß...ß# #####.....## #...@.._..ß# #.###.....## #.# ß...ß# ######.####...## #.##ß###.#####.### ## h_61.1_hua## #ß## ##...## #ß...ß# #####.....## #....@._..ß# #.###.....## h4#.# #ß...ß# ######.####...## hI3_h'2.3hh h## ##ß## ##...## #ß...ß# #####.....## #.....@_..ß# #.###.....## #.# #ß...ß# ######.####...## #.##ß## hW_3.5h/9_hhi### ##ß## ##...## #ß...ß# #####.....## #...ß# #.###.....## #.# #ß...ß# ######.####...## #.#####.###### hh|'4.7hhk _There is an ornate altar of the Wu Jian Council here. h!@N  You kneel at the altar of Wu Jian. hE/  --more-- hm  h] dThe Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Favour - Wu Jian is neutral towards you. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant) h oYou can summon a storm of heavenly clouds to empower your attacks. (Piety-----)[!]: Overview|Powers|Wrath|Extra [J/Enter]: join religion?h?hd?h[Kintak the SlasherBarachi of Ignis *****.HP: 39/39 (47) ========================###MP: 9/9========================?hU[##ß##AC: 5Str: 20##...##EV: 11Int: 13#ß...ß#?h SH: 0Dex: 10#####.....##XL:  6 Next: 46% Place: Dungeon:4?h#......@..ß#Noise: ---------  Time: 4264.7 (0.0)#.###.....##?ho) +7 dagger (venom)#.# #ß...ß#?h3Throw: throwing net?hu######.####...##Drain ?h?p#.........##ß###.#####.######?hb#.# #.##.# #..#.# #.#### ?h_Your base Short Blades skill increases to level 2! _You see here an iguana corpse. ?hV_There is an open door here. _Found an ornate altar of the Wu Jian Council. ?h_There is an ornate altar of the Wu Jian Council here.  You kneel at the altar of Wu Jian.?h?hH?h?hO. _@h _There is an ornate altar of the Wu Jian Council here. _You kneel at the altar of Wu Jian.  Your life force is drained. Your movement speed is slow.  Your attack delay is about 0.8.  Your damage rating with your +7 dagger of venom is about 11 (Base 4 x 100%  (Dex) x 111% (Skill) + 7 (Ench)).@hj@hf _Your base attributes are Str 16, Int 13, Dex 10.BhYSKintak the Slasher (Barachi Reaver)Turns: 3869, Time: 00:45:45 HP: 39/39 (47) AC:  5 Str: 20 XL: 6 Next: 46% MP: 9/9EV: 11 Int: 13 God: Ignis [*****.] Gold: 193SH:  0 Dex: 10 Spells: 6/9 levels left rFire + . . o - +7 dagger (venom) rCold . . .(no offhand) rNeg + + . i - +1 leather armour of Classification {Str+4} rPois .(no helmet) rElec .(no cloak) rCorr .q - +0 pair of gloves SInv .(no boots) Will .....(no amulet) Stlth +b - ring of positive energy HPRegen 0.26/turn k - ring of positive energy MPRegen 0.11/turn %: no passive effects @: drained, slow A: amBhRT phibious, frog-like legs 1, +LOSDhIKintak the SlasherBarachi of Ignis *****.HP: 39/39 (47) ========================###MP: 9/9========================##ß##AC: 5Str: 20##...##EV: 11Int: 13#ß...ß#SH: 0Dex: 10#####.....##XL:  6 Next: 46% Place: Dungeon:4#......@..ß#Noise: ---------  Time: 4264.7 (0.0)#.###.....##o) +7 dagger (venom)#.# #ß...ß#Throw: throwing net######.####...##Drain #.........##ß###.#####.#######.# #.##.# #..#.# #.#### _You kneel at the altar of Wu Jian.  Your life force is drained. Your movement speed is slow.  Your attack delay is about 0.8.  Your damage rating with your +7 dagger of venom DhJis about 11 (Base 4 x 100%  (Dex) x 111% (Skill) + 7 (Ench)). _Your base attributes are Str 16, Int 13, Dex 10.EheHEhJInnate Abilities, Weirdness & MutationsYou are amphibious.a - You can hop short distances, but move slowly.EhJ7b - You have an extended range of vision and can be seen from far away.c - [You will be able to hop long distances, but move slowly.] XL 13 []: Gained at a future XL. JhBmJhqJhx:Kintak the SlasherBarachi of Ignis *****.HP: 39/39 (47) ========================###MP: 9/9========================##ß##AC: 5Str: 20##...##EV: 11Jh|xInt: 13#ß...ß#SH: 0Dex: 10#####.....##XL:  6 Next: 46% Place: Dungeon:4#......@..ß#Noise: ---------  Time: 4264.7 (0.0)#.###.....##o) +7 dagger (venom)Jhy#.# #ß...ß#Throw: throwing net######.####...##Drain #.........##ß###.#####.#######.# #.##.# #..#.# #.#### _You kneel at the altar of Wu Jian.  Your life force is drained. Your movement speed is slow.  Jh=yYour attack delay is about 0.8.  Your damage rating with your +7 dagger of venom is about 11 (Base 4 x 100%  (Dex) x 111% (Skill) + 7 (Ench)). _Your base attributes are Str 16, Int 13, Dex 10.Jh0}Jhy}JhˀJhKh Kh̏ \Kintak the Slasher (Barachi Reaver)Turns: 3869, Time: 00:45:54 HP: 39/39 (47) AC:  5 Str: 20 XL: 6 Next: 46% MP: 9/9EV: 11 Int: 13 God: Ignis [*****.] Gold: 193SH:  0 Dex: 10 Spells: 6/9 levels left rFire + . . o - +7 dagger (venom) rCold . . .(no offhand) rNeg + + . i - +1 leather armour of Classification {Str+4} rPois .(no helmet) rElec .(no cloak) rCorr .q - +0 pair of gloves Kh' SInv .(no boots) Will .....(no amulet) Stlth +b - ring of positive energy HPRegen 0.26/turn k - ring of positive energy KhP MPRegen 0.11/turn %: no passive effects @: drained, slow Khr WA: amphibious, frog-like legs 1, +LOSQh{ Qh hKintak the SlasherBarachi of Ignis *****.HP: 39/39 (47) ========================###MP: 9/9========================##ß##AC: 5Str: 20##...##EV: 11Int: 13Qh #ß...ß#SH: 0Dex: 10#####.....##XL:  6 Next: 46% Place: Dungeon:4#......@..ß#Noise: ---------  Time: 4264.7 (0.0)#.###.....##o) +7 dagger (venom)#.# #ß...ß#Throw: throwing net######.####...##Drain #.........##ß###.#####.######Qh1 #.# #.##.# #..#.# #.#### _You kneel at the altar of Wu Jian.  Your life force is drained. Your movement speed is slow.  QhW wYour attack delay is about 0.8.  Your damage rating with your +7 dagger of venom is about 11 (Base 4 x 100%  Qh{ x(Dex) x 111% (Skill) + 7 (Ench)). _Your base attributes are Str 16, Int 13, Dex 10.Qhʼn Qh Qh Wha Wh ^Ignis, the Dying Flame Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out. Title - Raging Flame Favour - A favoured servant of Ignis. Granted powers:(Cost)Wh! You are resistant to fire. You can armour yourself in flame.(Piety--)You can call a swarm of foxfires against your foes.(Piety---)You can rocket upward and away, once. [!]: Overview|Powers|WrathZh%nZh{sZhyKintak the SlasherBarachi of Ignis *****.HP: 39/39 (47) ========================###MP: 9/9========================##ß##AC: 5Str: 20##...##EV: 11Int: 13#ß...ß#SH: 0Dex: 10#####.....##XL:  6 Next: 46% Place: Dungeon:4#......@..ß#Noise: ---------  Time: 4264.7 (0.0)#.###.....##o) +7 dagger (venom)Zhz#.# #ß...ß#Throw: throwing net######.####...##Drain #.........##ß###.#####.#######.# #.##.# #..#.# #.#### _You kneel at the altar of Wu Jian.  Your life force is drained. Your movement speed is slow.  Your attack delay is about 0.8.  Your damage rating with your +7 dagger of venom is about 11 (Base 4 x 100%  (Dex) x 111% (Skill) + 7 (Ench)). _Your base attributes are Str 16, Int 13, Dex 10.Zh~Zh~ZhHZhUZhO ### ##ß## ##...## #ß...ß# #####.....## #_..ß# #.###.....## #.# #ß...ß#Zh ######.####...##  #.##ß## #.#####.######  #.# #.#  #.# #..  #.# #.####Zh0_Zh35.9 (1.2 _ZhѳZhϵZh;  ### ##ß## ##...## #ß...ß# #####.....## #....@._..ß# #.###.....## #.# #ß...ß# ######.####...## #.##ß##  #.#####.######  #.# #.#  #.# #..  #.# #.####Zh@ 3_ZhkA '7.1ZhpD 9_Zh F [hFB3[hC[hVE[hG[hjKB[hL,[hjM[h O[hP,[hzQ[hR[h`T,[hU[h'V[h+X[hTX[hX[h Z[hg\[h\[h!][h^[hIaB[h=b[hd,[hd[h,f[hJg[hg[hg[hyi[hk[hhk[hl[hm[hn[h0o[hvo[hq[h|s[hs[h t[hu[hw[hAw[hw[hx[h }B[hw~[h[h׀[hH[h[hV,[h[hz[hB,[h[hN[h,[h'[hZ[hr,[h[hΓ[h,[h|[h[h'[hX[hĚ[h[h[h[hS[h[h[hD[h[h-[h[h7[h[h[hb,[h[h¬[h®,[h[h[hl[h[h [hĶ,[h[h]N _You now have 211 gold pieces (gained 18).[hϺ[h?[hͻ[h۽[h ,[h{[h[h,[hj[h[h[h,[hy[h[h",[h[h6[h,[hc[h[hm,[h[h[h,[hA[h[h,[h6[h[h,[h[h[h[h[hh[hG[hM[h[h[h[hY,[h[hT[h2,[h[h[h[h[hw[hd[h.,[h[h([h,[h[h[h",[h}[h[h,[h[h[hu,[h[h1[h B[hI[h,[h [h` [h ,[hD [h[h,[h|[h[h,[h[h[hh,[h[h:[h_,[h[h[h[h[hA[hs[h^!,[h![hB#[h$[h$[hE%[h*[h+[h+[hu,[h.[h#1,[h1[h3[hn5,[h5[h7[h9,[hD:[h<[h#>,[h>[h@[hB,[hB[hD[hnF[hF[hbG[h I[hwJ[hJ[hK[hL[hN,[hEO[hRQ[h$S[hS[hS[hU[hTW,[hW[hZ[h[,[h\[h>^[h`,[h`[h=f[hXh[hh[h,i[hjk[hm,[hm[ho[hGq,[hq[hs[h\u[hu[hv[hHx[hCd #### ##.#######.###.# #.# #.> ##.# #.# #.# #.# #..#.# #.###.###.# #..[h##'## #.........# #..##...## #####.##### #.# ## ##.....## ###.##># .## ##†......## ##.#.##.# ..####..†......####....########.# .....'.........'@................ [h}^..####.........####....########.# .## ##.......#####..#..# #.# ##.....## #...###.# #.#####...#####.#.# #.# #.##..h#'####.._..# #.# #.# h   howler monkey (wandering)#...#......#.### #.# #.#####...#..#####..# #.# #.##.........######.####.# #####.#[h- 356.9 (89.8)  A howler monkey comes into view.[hE h.hcatching breath)The howler monkey howls![hN========8.1 (91.0[h[hFy _The howler monkey hoots and howls with incredible vigour!_hvi.#### ##.#.###.# #.# #. ## #.# #.# #.# #.# # #.# #.###.###.# # ##'## #.........# # ##...## #####.##### #.# ##.....## ###.# #> #.## ##†......## ##.#.# #._h\.####..†......####....#..'.@.....####.####....#. #.## ##.#####..#..# #.# ##.....## #...###.# #. # ####h..#####.#.# #.# #. # #...#'####.._..# #.# #. # #...#......#.### #.# #. # ####...#..#####..# #.# #. # #.######.####.# #####._h_h'Q.h_hG(Q--------9.3 (1.2)_h._h)2Q _There is an open door here.`h### #.# #.# #.# #.# # #  #.# #.###.###.# # ##'## #.........# # #...## #####.##### # ####..## ###.# #.## ##†......## ##.#.# #..####..†......####....########....'...'.............. #...########....######## .#.## ##`h###..#..# # .### ## #...###.# # .# ####.h.#####.#.# #.# # .# #...#'####.._..# #.# # `h .# #...#......#.### #.# # .# ####...#..#####..# #.# # [# #.........######.####.# ##### .# #)..).................# #...`h*`h`hwh.`hfP--------60.5 _`h `h ahnahq>h..ah+10ahah!ah)Z ahZ d5---=2.3 (0.8ahb ahf t _You barely miss the howler monkey. The howler monkey hits you.bhV  (very poisoned, catchin…)You puncture the howler monkey! The howler monkey is poisoned.  The howler monkey is moderately wounded.bhW{6=--=========3.1bh^bh`y _The howler monkey hoots and howls with incredible vigour!bhۆ  extremely poisoned, caYou hit the howler monkey.  The howler monkey looks as sick as possible!  The howler monkey is heavily wounded.bhʇ \=--------4.0 (0.9bh bhߑ [ _The howler monkey closely misses you.ch\  You closely miss the howler monkey.The howler monkey is heavily wounded.--------8 (0.8ch ch9 [ _The howler monkey closely misses you.dhV ) _The howler monkey closely misses you.  You closely miss the howler monkey.  The howler monkey is heavily wounded. _The howler monkey closely misses you.You closely miss the howler monkey.  The howler monkey is severely wounded.dh޲dh '5.6dhdhUD _The howler monkey hits you but does no damage.dh! ?  You hit the howler monkey.dhR- r†dh1 d41-646.5 (0.9dh59 dh < Q _You kill the howler monkey!fhkIfhvfhK7-fh,fhfhfh0,fhzfhӫ,fh®fha8=fhxfh,fhfhd,fhfhJfhfhfh99fhW2=fh4Bfhfh,fh*fhfhL40=fh)fh,fhfh,fhfh,fhzfhh - _You start resting.fh7081.5 (15.0)fh1==-2.5 (16fhfh" _HP restored.fhE h.#  #.# #.###.###.# .##'## #.........# .#...## #####.##### .####..## ###.# .##.## ##†......## ##.#.# .#...####..†......####....###### ........'...'.............. .#...####.####....####### ..#.## ###..#..# .### ##.....## #...###.# fhG >.# ####...#####.#.# #.# .# #...#'####.._..# #.# .# #...#......#.### #.#.# ####...#..#####..# #.# [# #.........######.####.# ### ..# #)..).................# #... ..# #...#####.###### #.##fhP fh%Q 03.7 (1.2)fhW fh&[ z _You see here a howler monkey corpse.ghL#.##'## #.........# #.#...## #####.##### #.####..## ###.# #.##.## ##†......## ##.#.# #.#...####..†......####....###### #........'...'............. #.#...####.####....###### ...#.## ##ghUMS†#####..#..# #..### ## #...###.# #..# ####...#####.#.# #.# #..# #...#'####.._..# #.# #..# #...#......#.### #.# #..# ####...#..#####..# #.# #.[# #.........######.####.# ### ghM#..# #)..).................# #...# #...#####.###### #.# #.## ##.#...#..## #.# #.gh+XghX.4.9 _gh `ghaghf #.#...## #####.#####  #.####..## ###.#  #.##.## ##†......## ##.#.#  #.#...####..†......####....#####  #........'...'............ ##.#...####.####....##### >...#.## ##†#####..#..# ##..### ##.....## #...###.# ##..# ####..@#####.#.# #.# ##..# #...#'####.._..# #.# ##..# #...#......#.### #.# ##..# ####...#..#####..# #.# ##.[# #.........######.####.# ## ##..# #)..).................# #. ....# #..........#####.###### # ##.## ##.#..h9h;49m.#..## #.# #.  #.######.#...#..######.# #.ghqghr'6.1ghygh{ghњ * #.####..## ###.#  #.##.## ##†......## ##.#.# #.#...####..†......####....#### #........'...'........... ###.#...####.####....#### gh p.>...#.## ##†#####..#..# .##..### ##.....## #...###.# .##..# ####...#####.#.# #.# .##..# #...#@####.._..# #.# .##..# #...#......#.### #.# .##..# ####...#..#####..# #.# .##.[# #.........######.####.# # .##..# #)..).................# .....# #..........#####.###### # gh ###.## ##.#...#..## #.# #  #.######.#...#..######.# # #........#...#.........# #gh gh C=7.3ghز gh Q _There is an open door here.hhc  .## ##†......## ##....####..†......####....####.......'...'........... ###.#...########....#### .>...#.## ##†#####..#..# ##..### ##.....## #...### ####...#####.#.# ...#'####.._......#.##########..# [# #.........######.####.# #.Drain ...#.#.########.#####.########## hh hh .8.5 _hh hh ih 3ih ih ih! ,ih] ih= iho ih ih ih= ihZ ih ihv ih ihn ih ihf ih ih% ihK ih ih ih ih ih ih ih ih ihe ih ih ih ihR ih ih ih ih] ihl ih ,ih ih ih! ,ih" ih$ ih& ih& ih' ihE* ih2+ ihW+ ih, ih- ih/ ih/ ihb0 ih1 ih3 ih3 iht4 ih5 ih7 ih8 ih8 ih9 ih< ih6< ih< ih> ih? ih? ih@ ihA ihC ,ihTD ihE ihG ,ihtH ihI ih3L ,ihM ihO ih R ,ih.S ihT ihOW ihW ihX ihjZ ih\ ,ih] ihb ihvd ,ihoe ih_g ihj ihJj ihJk ihl iho ,ihp ihq ih$t ,ihu ih{v ih3x ih[x ihx ih| R  There is a stone staircase leading down here.ihC ih  _ih ih׃ ih Bih ih ,ih ih> ih ,ih ihט ih: ,ih~ ih9 ih ,ih ih R  There is a stone staircase leading down here.ih ih  _ihn ihƮ ihױ ih ihѲ ih ih #### ## .....# . #####.# .# #.# ihݼ #####.###### ###.#..... ..........# #.?....s.. ih K##.##..###.# #@# # # ##.##..# #.# #.#.#.##.. ih$ ......# #.# ##.#....... ih} ##.###.# #.# #.>....# #.  #.# #.# #.# #..##### #.. ih  #.###.###.# #..#######. ### s   scorpion (asleep)#.........# #.......... ##+##  ihȽ #####.##### #.###########...## ###.# #>#### ##.....##ih !ih 1432.9 (44.4)ihE ih A .ih# IA scorpion comes into view.ihA ih -4.1 (45.6ih ih 5 _The scorpion moves out of view.jh  ###### ### .....# .. jhB :.# .# #.## ####.###### ###.# ..........# #.@.......#.##..###.# #.#.#s##..# jh\ #.##..# #.# #.#.#.##.. jhr ......# #.# ##.#....... jh A#.###.# #.# #.>....# #.## #.# #.# #.# #..##### #... s   scorpion jh #.###.###.# #..#######. #### #.........# #.......... ##+## jh i#####.##### #.###########...##jh& jh& =s.jh' 05.3 (1.2)jh, jhh0 _You see here a scroll labelled HINEASHRUHO.kh~+ Hs.kh+ +60kh/ khF1 a _w - a scroll labelled HINEASHRUHOlhN (very poisoned)You hit the scorpion but do no damage. The scorpion is poisoned.lh4=7.1 (0.8lhlh]A _The scorpion stings you but does no damage.lh ] 9lhN lhM _You barely miss the scorpion. The scorpion barely misses you.mhb  You hit the scorpion.  The scorpion is heavily wounded.mh'8.7mh`mhA _The scorpion stings you but does no damage.mh  You closely miss the scorpion.The scorpion is severely wounded.mh,9.6 (0.9mhmh6V _The scorpion closely misses you.nh:  You hit the scorpion.nhG†nh 4--9240.4 (0.8Drain _You kill the scorpion!nh nh o _Your Translocations skill increases to level 2!ohpX 3ohY oh4\ oh-` f _oh` ohc ,ohd oh.g ohyg E2--oh;h ohj ,ohtk ohIm ohom ohen ohp ,ohMq ohys ohs ohs D3=oht ohVw ,ohw oh@z ,oh{ oh} ohb} oh} a4==oh.~ oh oh oh oh oh] d  You see here a scorpion corpse.ohH ohو  _ohv oh ohލ ,oh oh oh oh #=ohޒ ohr ohŕ ohӗ oh oh} oh oh ,oh oh ohW ,oh ohv oh ,oh+ oh oh*  ########  #......#  #.####@### oh -61.0 (20.6)#### ###.#.......[..# oh ....# #..†......###.#.# ##### ###.# #.#.#.##..# #.... #oh  #.# #.#.#.##..# #.# #oh  #.# ##.#.......# #.# #oh:  #.# #.>....###.# #.####.###  #oh^  #.# #..##### .# #......... oh .# #..#######.# ######.### oh oh' !-ohG &2.2 (21.8oh ohh # _Found a robe.phX c#########......# #.####.####.#.# #### ###.#....@..[..# ...# #..†......###.#.# ###### ##.# #.#.#.##..# #..... phJY  #.# #.#.#.##..# #.####  #.# ##.#.......# #.#  #.# #.>....###.# #.####.#### phzY  #.# #..##### #.# #.......... ##.# #..#######.# ######.### phY ...# #..........###+## #.# #.ph_ ph ` 03.4 (1.2)phSc phe qhuqhkuqhvqhyqh|qh|qhqh/qhqhqhqhyqhX%.#qhn...#qh.#.#qh######## .##......# [#qh#.####.####.#.#  ###.#.......@..# qh# #..†......###.#.# ### #qhҌ #.#.#.##..# ..# #... # #.#.#.##..# .J.. #.### qh# ##.#.......# ..#.# #.# # qh/# #.>....###.# .##.####.##### # J   endoplasm (asleep) qh# #..##### #.# .##...# #qh% #..#######.# .#######.###.# # # #...qh9###+## #.# #.# #qh?| 5.8 (2.4  An endoplasm comes into view.qh,7.0 (3.6qhӚqhVl _Found a leather armour. _You see here a +0 robe.rh6Z... #.# #.# #.# ######## #.# ###......# #[##.#rhZ#.####.####.#.####.#.......[..#  #..†......###@#.# ##########  #.#.#.##..##...# #.........  #.#.#.##..#<..J.. #.#######  ##.#.......##...#.# #.# #. rh[h #.>....###.###.##.####.##### #.  #..##### #.# #.##..........# #.  #..#######.# #.#######.###.# #.  #..........###+## #.# #.# #.  #.###########...## #.###.###.rhne7<rhf,8.2 (1.2rhNlrhn9 _Found a stone staircase leading up.sh3#.###########......# #[##.#####.####.#.# ###.#.......[..#..†......###.#.# ##########sh3#.#.##..##.@.# #.........#<..J..# #.#########.#.......##...#.# #.# .>....###.###.##.####.#####sh 4z.##### #.# #.##..........######.###sh)4........###+## #.# ###########...##shH4 ##.##shc4>#### ##.....## #........shiA JJThe endoplasm freezes you.shAV2--9.4shGshJ% _You are frozen.th@  You puncture the endoplasm!thj.thn3=-=70.3 (0.9thth>M _You kill the endoplasm!uhs uh6t uhfv uhy uh| ,uh~ uh~ uhD uh҂ uh uh uh+ uhn #4uh E==uh uh8 uh uhَ uhK uhZ uh} ,uh# uh3 uh ,uh uh uh uh0 9=uh uh uh ,uhi ,uh ,uh uhE uhq uh uh uh uhZ uh uh uh uhW uh uh uh uh ,uh/ uh uh uh uhF uh F  You see here a +0 leather armour.uh 5 _uh! uh uhE @........ #.#  #.#  ...  #.# uht P #.# #@#-uh ######## #.####  uh 4# #[##.##  #.####.####.#.#.## uh ###.#.......[..###.#uh  #..†......###.#.#.############ @   Eustachio (asleep)uhM  #.#.#.##..##...#.## #......... #.#.#.##..#<.....#####.#.#.......##...#.# #.# #.uh @.rr88.7 (18.4)@uh rr 2 river rats (summoned)  Eustachio the Magnificent comes into view. He is wielding a +0 falchion.Eustachio shouts!uhp 5=9.9 (19.6uh uh e _Eustachio mumbles some strange words.yhI @.rKintak the Slasher...Barachi of Ignis *****..r.HP: 44/44 (47) ========================#.#MP: 9/9========================#.#AC: 5Str: 20...EV: 11Int: 13#.#SH: 0Dex: 10#.#XL:  6 Next: 92% Place: Dungeon:4#@#Noise: =--------  Time: 4489.9 (0.0)######## #.####o) +7 dagger (venom)#......# #[##.##yh VThrow: throwing net#.####.####.#.#.##Drain###.#.......[..###.#yh #..†......###.#.#.############ @   Eustachio#.#.#.##..##...#.## #......... rr 2 river rats (summoned)yh #.#.#.##..#<.....# #.#######.##.#.......##...#.# #.# #. yh _You see here a +0 leather armour.  Eustachio the Magnificent comes into view. He is wielding a +0 falchion.yh] Eustachio shouts! _Eustachio mumbles some strange words.Press: ? - help, v - describe, . - travelThe floor.zh6.@zh6..zhRW6..zh 6..zhI/ 6..{h @r.  Eustachio the Magnificent comes into view. He is wielding a +0 falchion.Eustachio shouts! _Eustachio mumbles some strange words.Press: ? - help, v - describe, . - travelHere: a river rat (summoned)  The floor.{h @.rThe floor.{hQ@.  Here: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor.}h @.r Kintak the Slasher ... Barachi of Ignis *****. .r. HP: 44/44 (47) ======================== #.# MP: 9/9========================}h #.# AC: 5Str: 20 ... EV: 11Int: 13 #.# SH: 0Dex: 10 #.# XL:  6 Next: 92% Place: Dungeon:4 #@# Noise: =--------  Time: 4489.9 (0.0) ######## #.####  o) +7 dagger (venom) }h#......# #[##.##  Throw: throwing net #.####.####.#.#.##  Drain  ###.#.......[..###.# }h! #..†......###.#.#.############ @   Eustachio  #.#.#.##..##...#.## #......... rr 2 river rats (summoned)  #.#.#.##..#<.....# #.#######.  ##.#.......##...#.# #.# #.}hXEustachio the Magnificent comes into view. He is wielding a +0 falchion.Eustachio shouts! _Eustachio mumbles some strange words.}hPress: ? - help, v - describe, . - travelHere: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor.}h8 @.r ... .r. #.# #.# ... }h#.# #.# #@#  #.####   #[##.##  #.#.#.##  }h݆[..###.  #..†#.#.#.  }h ...#.##  <.....#  }h0X...#.# #.# }h}h]}ho}h@d _There are monsters nearby!~h'@.rKintak the Slasher...Barachi of Ignis *****..r.HP: 44/44 (47) ========================#.#MP: 9/9========================#.#AC: 5Str: 20...EV: 11Int: 13#.#SH: 0Dex: 10#.#XL:  6 Next: 92% Place: Dungeon:4#@#Noise: =--------  Time: 4489.9 (0.0)######## #.####o) +7 dagger (venom)#......# #[##.##Throw: throwing net#.####.####.#.#.##Drain###.#.......[..###.##..†......###.#.#.############ @   Eustachio[~h(RK#.#.#.##..##...#.## #......... rr 2 river rats (summoned)#.#.#.##..#<.....# #.#######.##.#.......##...#.# #.# #.Press: ? - help, v - describe, . - travelHere: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor. _There are monsters nearby!Press: ? - help, v - describe, . - travelThe floor.~h+Y6.@~hI 6..~h, 6..~hG2 6..~h 6..~h^@r.  Here: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor. _There are monsters nearby!  Press: ? - help, v - describe, . - travelHere: a river rat (summoned)ha @.rThe floor.hM@.  Here: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor.hќ  h 8Eustachio the Magnificent An apprentice summoner with a flowing moustache. He has funny ideas about honour. Max HP: ~40 Will: +AC: + EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels faster than you) You have about 62% to hit with your +7 dagger of venom. He has about 60% to hit you. Attack Max Damage Hit: +0 falchion 13 He can open doors. h _He has mastered the following spells, which are affected by silence and antimagic:  a - Summon Small Mammal b - Summon Minor Demon  c - Blink To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)h(? b@.rKintak the Slasher...Barachi of Ignis *****..r.HP: 44/44 (47) ========================#.#MP: 9/9========================#.#AC: 5Str: 20...EV: 11Int: 13#.#SH: 0Dex: 10#.#h? XL:  6 Next: 92% Place: Dungeon:4#@#Noise: =--------  Time: 4489.9 (0.0)######## #.####o) +7 dagger (venom)h? h#......# #[##.##Throw: throwing net#.####.####.#.#.##Drainh@ m###.#.......[..###.#hC q#..†......###.#.#.############ @   Eustachio#.#.#.##..##...#.## #......... rr 2 river rats (summoned)#.#.#.##..#<.....# #.#######.##.#.......##...#.# #.# #.Here: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor. _There are monsters nearby!Press: ? - help, v - describe, . - travelHere: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor.h@.rKintak the Slasher...Barachi of Ignis *****..r.HP: 44/44 (47) ========================#.#MP: 9/9========================#.#AC: 5Str: 20...EV: 11Int: 13#.#SH: 0Dex: 10#.#XL:  6 Next: 92% Place: Dungeon:4#@#h  Noise: =--------  Time: 4489.9 (0.0)######## #.####o) +7 dagger (venom)#......# #[##.##Throw: throwing net#.####.####.#.#.##Drain###.#.......[..###.#hB#..†......###.#.#.############ @   Eustachio#.#.#.##..##...#.## #......... rr 2 river rats (summoned)h#.#.#.##..#<.....# #.#######.##.#.......##...#.# #.# #.Here: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor. _There are monsters nearby!Press: ? - help, v - describe, . - travelhnHere: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  The floor.h:hv+hm-. _h~ 3h< h F _Unknown command.h^\#.#@.r..r.##.##... #.# h\E####### #.#### .....# #[##.##  #.####.####.#.#.###.#.......[..###.# .†......###.#.#.#############...#.## #........h\ #.#.#.##..#<....#####h_h ahbh chch]qe 5..5@r.ro5   crimson imp (summoned)rr 2 river rats (summoned)5   ufetubus (summoned)(…)An orc comes into view. It is wielding a +0 hand axe.hqhr5-91.1 (1.2hxh~X _Eustachio casts a spell.hnX,hCYhZhZhX[hd).55.@5r.o5   shadow imp (summoned)hdE-20hfmhwohh,hXhhh|h]5.55@hfr.oh%3h&h)(hJ  You hit the orc. The orc is poisoned.h[h.5.rhp2=9 (0.8h6hC1 _The orc is lightly wounded.hP:  You puncture the orc!h9,hh[.55@)hY/34.7h{hfG _You kill the orc!hd#.#Kintak the Slasher...Barachi of Ignis *****....HP: 44/44 (47) ========================55rMP: 9/9========================#5#AC: 5Str: 20##@##EV: 11Int: 13.r.SH: 0hĽDex: 10#)#XL:  6 Next: 93% Place: Dungeon:4#@#Noise: =--------  Time: 4494.7 (0.0)#.#ho) +7 dagger (venom)######## #.####hThrow: throwing net#......# #[##.##h"Drainh&#.####.####.#.#.#####.#.......[..###.#h[a@   Eustachiohr #..†......###.#.#.############ 5   crimson imp (summoned)h#.#.#.##..##...#.## #......... rr 2 river rats (summoned)h#.#.#.##..#<.....# #.#######. 5   shadow imp (summoned)(…)hYou hit the orc. The orc is poisoned. _The orc is lightly wounded.  You puncture the orc! _You kill the orc!Press: ? - help, v - describe, . - travelThe floor.h:Q )@The orc is lightly wounded.  You puncture the orc! _You kill the orc!Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 hand axe.  The floor.h@r)  Here: a river rat (summoned)h̥ @rEustachio, wielding a +0 falchion and wearing a +0 leather armourh e5@a crimson imp (summoned)h~- A crimson imp. A small, ugly minor demon. Its fanged maw seems locked in a permanent malign grin, and its horns protrude obscenely from its scaly pate. Max HP: ~13 Will: +AC: + EV: +++rF: ∞h.  rC: x..rPois: + rNeg: ∞ rElec: . Threat: High Class: Demonic Size: V. Small Int: Human Regen: 1/turn Speed: 100% (normally travels faster than you) You have about 59% to hit with your +7 dagger of venom. It has about 54% to hit you. Attack Max Damage Hit 4 It is immune to torment; and resistant to miasma. It can fly. It can open doors. h[. It possesses the following magical abilities, which are affected by antimagic (but not silence): [!]: Description|Quoteh#.#Kintak the Slasher...Barachi of Ignis *****....HP: 44/44 (47) ========================55rMP: 9/9========================#5#AC: 5Str: 20##@##EV: 11Int: 13.r.SH: 0Dex: 10#)#XL:  6 Next: 93% Place: Dungeon:4#@#Noise: =--------  Time: 4494.7 (0.0)#.#hJ<o) +7 dagger (venom)######## #.####Throw: throwing net#......# #[##.##Drain#.####.####.#.#.#####.#.......[..###.#@   Eustachioh#..†......###.#.#.############ 5   crimson imp (summoned)#.#.#.##..##...#.## #......... rr 2 river rats (summoned)#.#.#.##..#<.....# #.#######. 5   shadow imp (summoned)(…)_The orc is lightly wounded.  hYou puncture the orc! _You kill the orc!Press: ? - help, v - describe, . - travelHere: a crimson imp (summoned)  The floor.h9 #.# Kintak the Slasher ... Barachi of Ignis *****. ... HP: 44/44 (47) ======================== 55r MP: 9/9======================== #5# AC: 5Str: 20 ##@## EV: 11Int: 13 .r. SH: 0Dex: 10 #)# XL:  6 Next: 93% Place: Dungeon:4 #@# Noise: =--------  Time: 4494.7 (0.0)hz #.# o) +7 dagger (venom) ######## #.####  Throw: throwing net #......# #[##.##  Drain #.####.####.#.#.##  ###.#.......[..###.#  @   Eustachio  #..†......###.#.#.############ 5   crimson imp (summoned)  #.#.#.##..##...#.## #......... rr 2 river rats (summoned)  #.#.#.##..#<.....# #.#######. 5   shadow imp (summoned)(…)_The orc is lightly wounded.  hYou puncture the orc! _You kill the orc!Press: ? - help, v - describe, . - travelHere: a crimson imp (summoned)  The floor.hC #.# ... ... 55r #5# ##@## .r. #)# #@# #.#  #.####   #[##.##  #.#hɮO  [..###.#  #..†#.#  ...#.##  <.....# he3hhB  You puncture the orc! _You kill the orc!  Press: ? - help, v - describe, . - travelHere: a crimson imp (summoned)  The floor. _There are monsters nearby!h ` hx` h` hRg p.5@rhg 9-5.7 (1 _h8l hm hh   You hit the river rat but do no damage. The river rat is poisoned.h hW!h0+.55.5oned, 1 poisoned)h+4=6.5 (0.8h2h5W _The river rat closely misses you.hH  You hit the river rat.  The river rat is moderately wounded.h '7.3hO h A _The river rat bites you but does no damage.h  You puncture the river rat!  You kill the river rat!hPhhX  The river rat's corpse disappears in a puff of smoke!Eustachio mumbles some strange words.h,#.#.......5r#.#5.§55   crimson imp (summoned)h0'8.1hh=' _Eustachio blinks!hh#.#.......r.#5#5r   river rat (summoned)5   shadow imp (summoned)5   ufetubus (summoned)h%9hמh/_ _You hit the crimson imp but do no damage.h~ n  You hit the crimson imp but do no damage.h |.5oned, very poisoned)h$ '9.7hp h- v _The crimson imp is poisoned. The crimson imp closely misses you.hf  You closely miss the crimson imp.hthnH  The crimson imp is lightly wounded.h"hh5.r55h])500.5hZhk- _The crimson imp blinks!hӨ X  You hit the shadow imp. The shadow imp is poisoned.h  The shadow imp is moderately wounded.The shadow imp hits you.h" .5.r  oned, very poisoned)hu X39---1.3h h e _The crimson imp grins evilly.hod  You barely miss the shadow imp.hhM@ .5.r The shadow imp is moderately wounded.5-----2.1hShl. _The shadow imp hits you.hey  You closely miss the shadow imp.h%9hhe _The shadow imp is moderately wounded.hHF  You closely miss the shadow imp.The shadow imp is moderately wounded.hO  §r   river rat (summoned)5   shadow imp (summoned, very poisoned)5   ufetubus (summoned)  The crimson imp blinks!hQP V6--3.7hY h(\ A _The shadow imp hits you but does no damage.hC  You puncture the shadow imp!  You kill the shadow imp!h h C #.#.........§§55   ufetubus (summoned)  The shadow imp disappears in a puff of smoke!h1 '4.5h h _The ufetubus barely misses you. The ufetubus misses you.hh h You closely miss the ufetubus. The ufetubus slips past you!  The ufetubus hits you but does no damage.h#5#...........r@)5h @   Eustachio5   crimson imp (summoned, poisoned)r   river rat (summoned)5   ufetubus (summoned)h'5.3h&hN _The ufetubus misses you.h  You miss the ufetubus. The ufetubus barely misses you.h h }  The ufetubus closely misses you. The crimson imp blinks!h §@.rr   river rat (summoned)5   ufetubusht h '6.1h h= ~ _Eustachio screams, "Hey, you killed my favourite bat!"h=  You closely miss the ufetubus.The ufetubus hits you but does no damage.hd>54-h>%7.0 (0.9h`EhH hHa_The ufetubus closely misses you. The river rat bites you.h  .  You barely miss the ufetubus. The ufetubus hits you.  The ufetubus barely misses you. The ufetubus hits you.h~!m30---8 (0.8h'h@*U _The ufetubus barely misses you.h~  You hit the ufetubus.  The ufetubus is heavily wounded.h-A 55   crimson imp (summoned, poisoned)r   river rat (summoned)5   ufetubus (summoned)  The river rat bites you but does no damage.  The ufetubus hits you but does no damage.26----8.6hh3, _The ufetubus hits you.hThe ufetubus hits you.  You closely miss the ufetubus.The ufetubus barely misses you.   but does no damage.h§r   river rat (summoned)5   ufetubushB'9.4h#h$- _The crimson imp blinks!h }  You puncture the ufetubus!  You kill the ufetubus!h .§  The ufetubus disappears in a puff of smoke!h> n19------10.2h~( hf* . _The river rat bites you!h oned, very poisoned)  You hit the river rat but do no damage. The river rat is poisoned.18-----1.0h"h%. _The river rat bites you.hlk  You hit the river rat.  The river rat looks as sick as possible!h*n55   crimson imp (summoned, poisoned)r   river rat (summoned, extremely poison…)hn%8h4shtb _The river rat is severely wounded.h B  looks as sick as possible! _The river rat is severely wounded.  almost dead.  You kill the river rat!h)ChEz  The river rat's corpse disappears in a puff of smoke!hM§5.@.hN,2.7 (0.9hUhlW- _The crimson imp blinks!hs  You hit Eustachio. Eustachio is poisoned.  Eustachio is lightly wounded.h..5 (very poisoned))h,3.5 (0.8hjh%v _The crimson imp looks more healthy. Eustachio barely misses you.h6  You hit Eustachio. Eustachio looks as sick as possible!  Eustachio is moderately wounded.Eustachio mumbles some strange words.h7 h? @.5extremely poisoned)hQ@ f19==4.3hF hI ' _Eustachio blinks!ćhD  Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ŇhW #.# Kintak the Slasher ... Barachi of Ignis *****. @.. HP: 19/44 (47) ==========-------------- ... MP: 7/9==================------ #.# AC: 5Str: 20 ##.## EV: 11Int: 13 ... SH: 0Dex: 10 #5# XL:  6 Next: 93% Place: Dungeon:4 #@# Noise: ==-------  Time: 4514.3 (0.0) #.# o) +7 dagger (venom) ######## #.####  Throw: throwing net #......# #[##.##  DrainŇhjXb #.####.####.#.#.##  ###.#.......[..###.#  @   Eustachio (extremely poisoned)  #..†......###.#.#.############ 5   crimson imp (summoned)  #.#.#.##..##...#.## #.........  #.#.#.##..#<.....# #.#######.Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a crimson imp (translocational energy, moderately wounded, summoned, 52%  to hit)Ňhj @*5Ňh7 6*.Ňhx 6*.Ƈh&M..  Out of range.Ƈh  @.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move target: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)LJhr!LJh'#.#Kintak the Slasher...Barachi of Ignis *****.@..HP: 19/44 (47) ==========--------------...MP: 9/9========================#.#AC: 5Str: 20##.##EV: 11Int: 13...SH: 0Dex: 10#5#XL:  6 Next: 93% Place: Dungeon:4#@#Noise: ==-------  Time: 4514.3 (0.0)#.#LJh'o) +7 dagger (venom)######## #.####Throw: throwing net#......# #[##.##Drain#.####.####.#.#.#####.#.......[..###.#@   Eustachio (extremely poisoned)#..†......###.#.#.############ 5   crimson imp (summoned)#.#.#.##..##...#.## #.........LJh`(1#.#.#.##..#<.....# #.#######.Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)  Out of range.  Okay, then.LJh-3LJh1LJh3. _LJh Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)  Out of range.  You barely miss the crimson imp.LJh .@ The crimson imp is moderately wounded.LJheW18--5.1 (0.8LJhLJhz/ _The crimson imp hits you.ȇh~  Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɇhdt #.# Kintak the Slasher ... Barachi of Ignis *****. ... HP: 18/44 (47) =========--------------- .@. MP: 7/9==================------ #.# AC: 5Str: 20 ##.## EV: 11Int: 13 ... SH: 0Dex: 10ɇhw #5# XL:  6 Next: 93% Place: Dungeon:4 #@# Noise: =--------  Time: 4515.1 (0.0) #.# o) +7 dagger (venom) ######## #.####  Throw: throwing net #......# #[##.##  Drain #.####.####.#.#.##  ###.#.......[..###.#  @   Eustachio (extremely poisoned)  #..†......###.#.#.############ 5   crimson imp (summoned)  #.#.#.##..##...#.## #.........  #.#.#.##..#<.....# #.#######.Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a crimson imp (translocational energy, lightly wounded, summoned, 52% to  hit)ɇhxk @*5ɇh|3 6*.ɇh 6*.ɇhR@.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move target  ɇh5Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)  Out of range.̇h ̇h #.#Kintak the Slasher...Barachi of Ignis *****....HP: 18/44 (47) =========---------------.@.MP: 9/9========================#.#AC: 5Str: 20##.##EV: 11Int: 13...SH: 0Dex: 10#5#XL:  6 Next: 93% Place: Dungeon:4#@#Noise: =--------  Time: 4515.1 (0.0)#.#o) +7 dagger (venom)######## #.####Throw: throwing net#......# #[##.##Drain#.####.####.#.#.#####.#.......[..###.#@   Eustachio (extremely poisoned)#..†......###.#.#.############ 5   [0;10;̇h 1mcrimson imp (summoned)#.#.#.##..##...#.## #.........#.#.#.##..#<.....# #.#######.Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)  Out of range.  Okay, then.̇h w _͇hF Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)  Out of range.  You hit the crimson imp.͇h*9 (0.8͇h͇hf _The crimson imp is moderately wounded.·h_B  You puncture the crimson imp!·hi .@ The crimson imp is almost dead.·h5j'6.7·hp·h|sY _The crimson imp closely misses you.·h.0  Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.·h  #.# Kintak the Slasher ... Barachi of Ignis *****. ... HP: 18/44 (47) =========--------------- ... MP: 7/9==================------ #@# AC: 5Str: 20 ##.## EV: 11Int: 13 ·h ... SH: 0Dex: 10 #5# XL:  6 Next: 93% Place: Dungeon:4 #@# Noise: =--------  Time: 4516.7 (0.0) #.# o) +7 dagger (venom) ######## #.####  Throw: throwing net #......# #[##.##  Drain #.####.####.#.#.##  ###.#.......[..###.#  @   Eustachio (extremely poisoned) ·h G #..†......###.#.#.############ 5   crimson imp (summoned)  #.#.#.##..##...#.## #.........  #.#.#.##..#<.....# #.#######. _The crimson imp closely misses you.Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.·h, 3Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a crimson imp (severely wounded, summoned, 52% to hit)χh4k @*5χh@36*.χhS@.  Casting: Momentum Strike (safe; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)χh -#.#Kintak the Slasher...Barachi of Ignis *****....HP: 18/44 (47) =========---------------...MP: 7/9==================------#@#χh> QAC: 5Str: 20##.##EV: 11Int: 13...SH: 0Dex: 10#5#χhh TXL:  6 Next: 93% Place: Dungeon:4#@#Noise: =--------  Time: 4516.7 (0.0)#.#χh >o) +7 dagger (venom)χh ######## #.####Throw: throwing net#......# #[##.##χh Drain#.####.####.#.#.#####.#.......[..###.#χh v@   Eustachio (extremely poisoned)χh. =#..†......###.#.#.############ 5   crimson imp (summoned)#.#.#.##..##...#.## #.........#.#.#.##..#<.....# #.#######.Confirm with . or Enter, or press ? or * to list all spells.χhx Aiming: Momentum Strike (safe; 11% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  χh (moderately wounded, extremely poisoned, 56% to hit)  The concentrated momentum hits Eustachio!χhN   Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (moderately wounded, extremely poisoned, 56% to hit)  The concentrated momentum hits Eustachio!  Eustachio is severely wounded.You are unable to move.χhO χhU i.@)verχhV !χhV e=7.7 (1-Move DrainχhC[ χh"] d _The crimson imp disappears in a puff of smoke!чhݪ   чh4 Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.҇hI ҇h1#.#Kintak the Slasher...Barachi of Ignis *****....HP: 18/44 (47) =========---------------...MP: 7/9==================------#.#AC: 5Str: 20##@##EV: 11Int: 13...SH: 0Dex: 10#)#XL:  6 Next: 93% Place: Dungeon:4#@#҇hdNoise: ==-------  Time: 4517.7 (0.0)#.#o) +7 dagger (venom)######## #.####Throw: throwing net#......# #[##.##-Move Drain#.####.####.#.#.#####.#.......[..###.#@   Eustachio (very poisoned)҇hS#..†......###.#.#.#############.#.#.##..##...#.## #.........#.#.#.##..#<.....# #.#######.҇hThe concentrated momentum hits Eustachio!  Eustachio is severely wounded.You are unable to move. _The crimson imp disappears in a puff of smoke!Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.҇h 3҇h ҇hT#m _You cannot redirect your momentum while unable to move.ԇhԇhAF.@ԇhq19=--8.7 (1 _ԇhԇhԇh 555   white imp (summoned)5   ufetubus (summoned)ԇh/ N=-9ԇh ԇh6  ԇhV W_Eustachio mumbles some strange words.ևh_  Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ևh ևhI #.#Kintak the Slasher...Barachi of Ignis *****....HP: 19/44 (47) ==========--------------...MP: 7/9==================------#.#AC: 5Str: 20##.##EV: 11Int: 135@.SH: 0Dex: 10#5#XL:  6 Next: 93% Place: Dungeon:4#@#Noise: =--------  Time: 4519.7 (0.0)#.#ևh \o) +7 dagger (venom)######## #.####Throw: throwing net#......# #[##.##-Move Drain#.####.####.#.#.#####.#.......[..###.#@   Eustachio (very poisoned)ևh f#..†......###.#.#.############ 5   white imp (summoned)#.#.#.##..##...#.## #......... 5   ufetubus (summoned)#.#.#.##..#<.....# #.#######.ևh< Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ևh _You cannot redirect your momentum while unable to move. _Eustachio mumbles some strange words.Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ևhs% ևh% ևh , ևh3/ m _You cannot redirect your momentum while unable to move.ׇhee  You hit the white imp.ׇh-20.5 (0.8ׇhׇhb _The white imp is severely wounded.؇h)  You hit the white imp but do no damage.؇h_8  55 2 white imps (summoned)  The white imp is severely wounded.The white imp misses you.؇h9'1.3؇h8B؇hDk _Eustachio says, "Summoning is fun!"هhJ  You hit the white imp.  The white imp is almost dead.هhP  #.# ... ... ... هh'Q6#.# ##.## 5@. #5# #@#هhLQ5 #.# هhnQk #.####   #[##.## هhQo #.#.#.##  ..###.# هhQ9 #..†#.#  هhQ-...#.##  هhQl<.....# The white imp gestures at you.هh2 #.# ... ... ... #.# ##.## 5@. #5# #@# #.#  #.####   #[##.##  #.#  ..###.#  #..†#.#  ...#.##  <.....#   The puff of frost hits you!هh=k12----=2.1هhmهhqV _* * * LOW HITPOINT WARNING * * *ڇhd ڇh Drink which item? Potions  c - 3 potions of curing  h - an amethyst potion  j - a white potion  m - an orange potion ڇh  p - a dark potion  t - 2 red potions [!] read|quaff|evoke[?] describe selectedۇh4)ۇh0ۇh 9 #.#Kintak the Slasher...Barachi of Ignis *****....HP: 12/44 (47) ======------------------...MP: 7/9==================------#.#ۇhz9ZAC: 5Str: 20##.##EV: 11Int: 135@.SH: 0Dex: 10#5#XL:  6 Next: 93% Place: Dungeon:4#@#ۇh9Noise: ==-------  Time: 4522.1 (0.0)#.#ۇh9o) +7 dagger (venom)######## #.####Throw: throwing netۇh9#......# #[##.##-Move Drainۇh-:#.####.####.#.#.#####.#.......[..###.#@   Eustachio (very poisoned)ۇhX:U#..†......###.#.#.############ 55 2 white imps (summoned)#.#.#.##..##...#.## #.........ۇh:#.#.#.##..#<.....# #.#######. _Eustachio says, "Summoning is fun!"You hit the white imp.  ۇh:The white imp is almost dead.The white imp gestures at you.The puff of frost hits you! ۇh:A_* * * LOW HITPOINT WARNING * * *ۇhE5  You feel better.ۇhXF_19====-ۇhF 3.1 (1ۇhFMۇhO@ _The white imp hits you but does no damage.܇hk  You puncture the white imp!  You kill the white imp!܇hK#q  The white imp disappears in a puff of smoke!܇hm+^.   white imp܇h+T-9 (0.8Drain܇h2܇h5[ _You are able to move again.އhR  Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.އh]3އhdއhRf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)߇h/ ߇hX0 ߇h6 ߇h8 F _Unknown command.h  Casting: Momentum Strike (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h- #.# Kintak the Slasher ... Barachi of Ignis *****. ...hS HP: 19/44 (47) ==========-------------- ... MP: 5/9=============----------- #.# AC: 5Str: 20 ##.## EV: 11Int: 13h .@. SH: 0Dex: 10 #5# XL:  6 Next: 93% Place: Dungeon:4 h #@# Noise: =--------  Time: 4523.9 (0.0) #.# o) +7 dagger (venom) h2######## #.####  Throw: throwing net h]#......# #[##.##  Drain #.####.####.#.#.## ht ###.#.......[..###.#  @   Eustachio (very poisoned)  #..†......###.#.#.############ 5   white imp (summoned) h #.#.#.##..##...#.## #.........  #.#.#.##..#<.....# #.#######.Casting: Momentum Strike (safe; 11% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 11% risk of failure)  h^Press: ? - help, Dir - move targetAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (severely wounded, very poisoned, 56% to hit)h*[ *@ᇯh.@Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (severely wounded, very poisoned, 56% to hit)ᇯh1R ~#.#Kintak the Slasher...Barachi of Ignis *****....HP: 19/44 (47) ==========--------------...MP: 5/9=============-----------#.#AC: 5Str: 20##.##ᇯhR EV: 11Int: 13.@.SH: 0Dex: 10#5#XL:  6 Next: 93% Place: Dungeon:4#@#ᇯhR Noise: =--------  Time: 4523.9 (0.0)#.#ᇯhS o) +7 dagger (venom)######## #.####Throw: throwing netᇯh k.*****h2 ..[.[..  Shift-Dir - straight lineAim: Natasha (43% to hit) _Okay, then.  Hop to where?Press: ? - help, Dir - move targetOut of range.h;..hh<.#hy A[#hTBD.[h%I *******h .#######.#####.#Kintak the Slasher^.S.....).....#Barachi of Ignis *****.#☼#Health: 31/52 ==============----------#.#Magic: 9/10=====================---#.#AC: 5Str: 20######## #.####EV: 11Int: 13#......# #[##.##SH: 0Dex: 10#.####.####.#.#.##XL:  7 Next: 30% Place: Dungeon:4###.#.......[@.###.#Noise: ---------  Time: 4558.1 (0.0)h #..†......###.#.#.############ o) +7 dagger (venom)#.#.#.##..##...#.## #......... Throw: throwing net#.#.#.##..#<.....# #.#######.##.#.......##...#.# #.# #.#.>....###.###.##.####.##### #. #..##### #.# #.##..........# #. #..#######.# #.#######.###.# #. #..........###+## #.# #.# #. Shift-Dir - straight lineAim: Natasha (43% to hit) _Okay, then.Hop to where?Press: ? - help, Dir - move targeth :○h{ 10/10===9.1 (1-Hop h) 9○h  _Boing!hU .#######.#####.# ^.S.....).....# #○# #.# #.# # #.#### #......# #[##.## #.####.####.#.#.## # ###.#hV/.@..###.# # #..†......###.#.#. # #.#.#.##..##...#.## # # #.#.#.##..#<.....# #.# # ##.#.##...#.# #.# # # #.>....###.###.##.####.##### # # #..##### #.# #.##...# # # #..hVx#.# #.#######.###.# # # #.###+## #.# #.# #htae°60.3 (1.2hi8°hmM _You see here a +0 robe.h .#.#####.# ^.S.....).....# #°# #.# #.# # #.#### #......# #[##.## #.####.####.#.#.## ## ###.#[..###.# h.# #..†......###.#.#. .# #.#.#.##..##...#.## # .# #.#.#.##..#<.....# #. .# ##.#.##...#.# #.# .# #.>....###.###.##.####.##### .# #..##### #.# #.##..# .# #..#.# #.#######.###.# .# #.###+## #.# #.#h$7)h$J21.5 _hM+h-hOL hN Q===hN hJQ i3=h8R hU ,hV hFX hZ ,h[ h` hh   Natashahd    ^)  #)#  #.# hd g #.#      #[##.##  he #.####.####h#.#.##  ###.#......@[..###.# 6.5 (5.0 #..†......###.#.# #.#.#.##..##...#.##  #..#<.....# he .# #.#  #.>#   #.#       #.# #.# _You start resting.h ?   ^)  #)#  #.#  #.#      #[##.##  #.####.####h#.#.##  ###.#......@[..###.#  #..†......###.#.#h@  #.#.#.##..##...#.##  #..#<.....#  .#  #.>#   #.#     #.# h h h \ _Natasha is nearby!hZ.#######.#####.#Kintak the Slasher^.S.....).....#Barachi of Ignis *****.#)#Health: 33/52 ===============---------#.#Magic: 10/10 ========================#.#AC: 5Str: 20######## #.####EV: 11Int: 13#......# #[##.##SH: 0Dex: 10#.####.####h#.#.##h$zXL:  7 Next: 30% Place: Dungeon:4 ## ###.#......@*..###.#Noise: ---------  Time: 4566.5 (0.0) .# #..†......###.#.#.########## o) +7 dagger (venom) .# #.#.#.##..##...#.## #....... Throw: throwing net h\.# #.#.#.##..#<.....# #.###### -Hop .# ##.#.......##...#.# #.# .# #.>....###.###.##.####.##### h   Natasha h.# #..##### #.# #.##..........# .# #..#######.# #.#######.###.# .# #..........###+## #.# #.# _You start resting. _Natasha is nearby!Throw: throwing neth[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (43% to hit)h <.#######.#####.#Kintak the Slasher^.S.....).....#Barachi of Ignis *****.#)#Health: 33/52 ===============---------#.#Magic: 10/10 ========================#.#h AC: 5Str: 20######## #.####EV: 11Int: 13#......# #[##.##SH: 0Dex: 10#.####.####(#.#.##h XL:  7 Next: 30% Place: Dungeon:4 ## ###.#......@(..###.#Noise: ---------  Time: 4566.5 (0.0) h .# #..†......###.#.#.########## o) +7 dagger (venom) .# #.#.#.##..##...#.## #....... Throw: throwing net h? t.# #.#.#.##..#<.....# #.###### -Hop .# ##.#.......##...#.# #.# hf .# #.>....###.###.##.####.##### h   Natasha h .# #..##### #.# #.##..........# .# #..#######.# #.#######.###.# .# #..........###+## #.# #.# _You start resting. _Natasha is nearby!Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleh, OShift-Dir - straight lineAim: Natasha (43% to hit)hw  _Natasha is nearby!  Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Natasha (43% to hit)  You throw a throwing net. The throwing net barely misses Natasha.h >ShS   ball python (constriction)7.5 (1Nothing quivered _h h hh   Aim: Natasha (43% to hit) _You throw a throwing net. The throwing net barely misses Natasha.  You hit Natasha. Natasha is poisoned.  Natasha is moderately wounded.Natasha mumbles some strange words.  You feel disoriented.h$ (S (very poisoned)h P4=8.3 (0.8hh h Q _Natasha closely misses you.hM( hM You closely miss Natasha.  Natasha is heavily wounded.hQNh26---=9.1hVhY( _Natasha claws you!h  You miss Natasha.  Natasha is almost dead.You kill Natasha!h%hS.S   ball python (constriction)he#56-9h*h8-l _Natasha screams in pain as she dies!hh B  You puncture the ball python!hq C[hu B-70.7h| h~ O _You kill the ball python!hR\.#.#####.# ^.S.....).....# #)# #.# #.# # #.#### #......# #[##.## hAS#.####.####(#.#.##  ###.#.......@..###.# # #..†......###.#.#.# # #.#.#.##..##...#.## #. # #.#.#.##..#<.....# #.# # ##.#.##...#.# #.# # # #.>....###.###.##.####.##### #  # #..##### #.# #.##..# #hT  # #..#.# #.#######.###.# #  # #.###+## #.# #.# # hX\h\l7----1.9 (1.2hehk  Things that are here: _a +0 robe; a ball python corpse; the felid corpse of Natashah~s #.# .#######.#####^.S.....).....##)# #.#  #.# ######## #.#### #......# #[##.##  #.####.####@#.#.##  ###.#.[..###.#  #..†......###.#.#.############  #.#.#.##..##...#.## #.........  #.#.#.##..#<.....# #.#######.  ##.#.......##...#.# #.# #.  #.>....###.###.##.####.##### #.  #..##### #.# #.##..........# #.  #..#######.# #.#######.###.# #.hʆhaH-3.1 _h+hݖA4.1 (2hZSThrow: throwing neth$hR _u - a throwing neth~IhyhH8h.,h.hh*f 60 _You start resting.h57.1 (3h:hf_ _You are ready to hop once more.h,73h8h <hg<h?hBi9=hDhH,hJhM,hOhShSE30=hUh[,hr]h`,hbhe,h~ghjhk#1h8k0=h....###.###.##.####.##### #.#..##### #.# #.##..........# #.#..#######.# #.#######.###.# #. _You start resting. _Natasha, Servant of Life and Death comes into view.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (wandering, hasn't noticed you, 43% to hit) htJ @#.#Kintak the Slasher.#######.#####.#Barachi of Ignis *****.^.S.....).....#Health: 37/52 =================-------#)#Magic: 10/10 ========================#.#AC: 5Str: 20#.#EV: 11 hK 'Int: 13######## #.####SH: 0Dex: 10#......# #[##.##XL:  7 Next: 36% Place: Dungeon:4#.####.####@#.#.##Noise: ---------  Time: 4607.1 (0.0)###.#.....(((..###.#o) +7 dagger (venom)#..†...(((###.#.#.############ Throw: throwing net hL J#.#.#.##..##...#.## #.........#.#.#.##..#<.....# #.#######.##.#.......##...#.# #.# #. h   Natasha (wandering)#.>....###.###.##.####.##### #.#..##### #.# #.##..........# #.#..#######.# #.#######.###.# #.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (wandering, hasn't noticed you, 43% to hit)  You throw a throwing net.  The throwing net closely misses Natasha. h3 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Natasha (wandering, hasn't noticed you, 43% to hit)  You throw a throwing net.  Theing net closely misses Natasha.  Natasha hisses angrily. h h.[..h h u=8.1 (1Nothing quivered _ h  hz  h.#######.#####.# ^.S.....).... #)#  #.# #.######### #.#### #......# #[##.## #.####.####.#.#.## # ###.#.....h.@..###.# # #..†...(..###.#.#.########### # #.#.#.##..##...#.## #........ # #.#.#.##..#<.....# #.#######  h# ##.#.......##...#.# #.# # # #.>....###.###.##.####.##### # # #..##### #.# #.##..........# # # #..#######.# #.#######.###.# # # #..........###+## #.# #.# # h5 hm%:.h h%-9.3 (1.2 h- h2 _Natasha barely misses you.Things that are here: _a +0 robe; a ball python corpse; the felid corpse of Natasha h{ h-.10.1 (0.8 h}& hu'. _You barely miss Natasha. hy hDX31---9 h9 hA _You barely miss Natasha. Natasha claws you! hp5=  You barely miss Natasha. h0<l  Natasha casts a spell at you. hG hf28-----1.7 h h. _The magic dart hits you.h+ (poisoned)You hit Natasha but do no damage. Natasha is poisoned.h^  Natasha stares at you and mumbles some strange words.h:o20-----2.5hE?hWA. _The magic dart hits you!h hN !3.3h@ h j _You closely miss Natasha. Natasha barely misses you.hcH>  You closely miss Natasha.h$J(4.1hcXG _Natasha is lightly wounded.hC  very poisoned)You puncture Natasha! Natasha looks even sicker.  Natasha is severely wounded.hwl  Natasha casts a spell at you.h!h"Z1---=8 (0.7hG'h3)2 _You resist with some effort.h   extremely poisoned)You hit Natasha. Natasha looks as sick as possible!  Natasha is severely wounded.h l  Natasha casts a spell at you.h˨ 17---5.6 (0.8h߫  h h _The magic dart hits you.hn  You hit Natasha.  You kill Natasha!h g†hbY42-6.4hzhK _You feel Natasha's spirit has finally been put to rest.hb3hh@,hh<hT8=-hh,hh,hh,h h h? S9=h hN,hh ,h hh6J20=hh#Bh&,h(h,,h.h0h91S1=h4hJ9h9h<h?,hAh_EhEM22=hFhHhHhKh'Q,hRh V,hWhZa3=h[hy],h^h0a,hbhei4=hJghi,hLkhm,hoh"s,hthvvhvK5=h-yh{h{h}h,hh,h}h!h^S6=hh,hwh,hh]hK7=hEhhڞhjh6,h̤hghh2h)hx28hh,hѲhε,hhkhS9=hQhR,h;h),h hChh9hhL30=hhfhhhhh4hhRS1=hh,h>h(,hh6,h h92h(=h2h,hh ,hh,hhh S3=h h ,hPhK,hRhK4=hYh3h,h hG2/5=hD3h 6,h 8h";hq;K6=hD=h?,hAhD,hGh?K,hMhPhQN37=hRhxU,h%WhYhZh[hYahaW8=h:che,h~ghj,hkhxn,h phra9=h~thFw,hxhn{,h}h,hHhфh%V40=hhĊ,h/h,hܒh;1hϘh,hĝh,hh*hchکhɬh K2=hƮh[hhײh,h*hhU3=hhhhhIh,h h#,hhhD4=hhhhxh,hBh`h7N5=hehhShh<,hhf,hhDhD6=hmh ,hh6,hNh{,hhXhU7=hh,hh,hh98h(=hh ,h h,hhc,hkhHk9=hLh,h2h,hh\hE50=h} h ",h"h$,h%h)',h6(h/*h*U1=h+h-,h.h0,hD3h?h - _You start resting.h.J2738.4 (122.0)hJl2=-93hOh1R" _HP restored.h| .#.#####.# ^.S.....).....# #)# #.# #.# # #.#### #......# #[##.##hL #.####.####.#.#.## ## ###.#......@[..###.# .# #......(..###.#.#. .# #.#.#.##..##...#.## # .# #.#.#.##..#<.....# #. .# ##.#.##...#.# #.# .# #.>....###.###.##.####.##### .# #..##### #.# #.##..# .# #..#.# #.#######.###.# .# #hr.###+## #.# #.#h-<40.6 (1.2h ) hh _You see here the felid corpse of Natasha.hs  There are no objects that can be picked up here.hhʎQ _the felid corpse of Natashah.hщDrop what?22/52 slots (_ for help) Hand Weapons (select all with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Armour (select all with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) Jewellery (select all with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power Wands (select all with /)n - a wand of roots (5)  r - a wand of acid (4) Scrolls (select all with ?)  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU ht g - 5 scrolls labelled XADEPE LAJORO  s - 3 scrolls labelled SUNOBB ZAODWAT  w - a scroll labelled HINEASHRUHO Potions (select all with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]hV}h~hk.#######.#####.#Kintak the Slasher^.S.....).....#Barachi of Ignis *****.#)#Health: 52/52 ========================#.#Magic: 10/10 ========================#.#AC: 5Str: 20######## #.####EV: 11Int: 13#......# #[##.##SH: 0Dex: 10#.####.####.#.#.##XL:  7 Next: 42% Place: Dungeon:4 hs~## ###.#......@[..###.#Noise: ---------  Time: 4740.6 (0.0) .# #......(..###.#.#.########## o) +7 dagger (venom) .# #.#.#.##..##...#.## #....... Nothing quivered .# #.#.#.##..#<.....# #.###### .# ##.#.......##...#.# #.# .# #.>....###.###.##.####.##### .# #..##### #.# #.##..........# .# #..#######.# #.#######.###.# h.# #..........###+## #.# #.# _You start resting. _HP restored. _You see here the felid corpse of Natasha.  There are no objects that can be picked up here. _the felid corpse of NatashaOkay, then.hhhɜ. _h# * .#.#####.# ^.S.....).....# #)# #.# #.# ######## #.#### #......# #[##.##h  #.####.####.#.#.### ###.#†[..###.# ..# #......(..###.#.#. #.# #.#.#.##..##...#.## # #.# #.#.#.##..#<.....# #. #.# ##.#.......##...#.# #.# #.# #.>....###.###.##.####.#####  #.# #..##### #.# #.##.#  #.# #..hK N#.# #.#.###.#  ..# #..###+## #.# #.# h hM h h -1.8 (1.2 _he h h .#.#####.# ^.S.....).....# #)# #.# #.# ######## #.#### #......# #[##.## #.####.####.#.#.##hS# ###.#....@.†[..###.#.# #......(..###.#.#. ##.# #.#.#.##..##...#.## #  #.# #.#.#.##..#<.....# #.  #.# ##.#.......##...#.# #.#  #.# #.>....###.###.##.####.  #.# #..##### #.# #.##. #h} #.# #..#######.# #.#.###..# #...###+## #.# #.hh(3.0hh\h  .#.#####.# ^.S.....).....# #)# #.# #.# ######## #.#### #......# #[##.## #.####.####.#.#.### ###.#...@..†[..###.#.# #......(..###.#.#.#.# #.#.#.##..##...#.## # h # #.# #.#.#.##..#<.....# #. # #.# ##.#.......##...#.# #.# # #.# #.>....###.###.##.####. # #.# #..##### #.# #.###.# #..#######.# #.#.###.# #...###+## #.# #h>4.2h]$hk&h0  ^.S.....).... #)#  #.# #.# ######### #.#### # #......# #[##.## # #.####.####.#.#.## ###### ###.#......†[..###.# .....# #...###.#.#.###### .###.# #.#.#.##..##...#.## #... .# #.# #.#.#.##..#<.....# #.## .# #.# ##.#.......##...#.# #.# .# #.# #.>....###.###.##.####.## .# #.# #..##### #.# #.##........ .###.# #..#######.# #.#######.## .....# #..........###+## #.# ##### #.###########...## #.#5.4h; hQ@ h@ |6.4 (2Throw: throwing neth"G h]I o_HP restored. _You see here the felid corpse of Natasha.  There are no objects that can be picked up here. _the felid corpse of Natasha _u - a throwing neth­.#######.#####^.S.....).....##)# #.#  #.#  ######## #.####  #......# #[##.## h #.####.####.#.#.## ##### ###.#†[..###.# ...# #.........###.#.#.####### ###.# #.#.#.##..##...#.## #.... # #.# #.#.#.##..#<.....# #.### # #.# ##.#.......##...#.# #.# # #.# #.>....###.###.##.####.### # #.# #..##### #.# #.##......... h|###.# #..#######.# #.#######.### ....# #..........###+## #.# hh߸+7.6 (1hhhV H.#.#####.# ^.S.....).....# #)# #.# #.# ######## #.#### #......# #[##.## #.####.####.#.#.##  ###.#....@.†[..###.# # #.###.#.#.#.# #.#.#.##..##...#.## #.  #.# #.#.#.##..#<.....# #.#  #.# #.>....###.###.##.####.#  #.# #..##### #.# #.##..# #..#######.# #.#.###.# #...###+## #.# #.h >8.8h h h< .#.#####.# ^.S.....).....# #)# #.# #.# ######## #.#### #......# #[##.## #.####.####.#.#.##  ###.#.....@†[..###.# # #.###.#.#.# #.# #.#.#.##..##...#.## #. #.# #.#.#.##..#<.....# #.# #.# ##.#.......# hv= b#.# #.>....###.###.##.####.# #.# #..##### #.# #.##.# #.# #..#######.# #.#.###.## #...###+## #.# #.#hF ?50.0hN huP hb.#.#####.# ^.S.....).....# #)# #.# #.# ######## #.#### #......# #[##.## #.####.####.#.#.##  ###.#.[..###.# # #.###.#.#.# .# #.#.#.##..##...#.## #. .# #.#.#.##..#<.....# #.# .# ##.#.......##...#.#hM #.# .# #.>....###.###.##.####.##### .# #..##### #.# #.##.# .# #..#.# #.#.###.## #..###+## #.# #.#h&h(1.2hGh _You see here the felid corpse of Natasha.hbu.#.#####.# ^.S.....).....# #)# #.# #.# #hd #.#### #......# #[##.## #.####.####.#.#.##  ###.#......†@..###.# # #.###.#.#.# # #.#.#.##..##...#.## #. # #.#.#.##..#<.....# #.# # ##.#.##...#.# #.# # # #.>....###.###.##.####.##### #  # #..##### #.# #.##..# #  # #..#.# #.#######.###.# #  # #.###+## #.# #.# # hlhm/2.4 _hwh:  Things that are here: _a +0 robe; a ball python corpse; the felid corpse of Natashaht hz Inventory: 23/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Missiles (go to first with ()  u - a throwing net (quivered) h;{ Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power Wands (go to first with /)n - a wand of roots (5)  r - a wand of acid (4) Scrolls (go to first with ?)  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU  g - 5 scrolls labelled XADEPE LAJORO  s - 3 scrolls labelled SUNOBB ZAODWAT  w - a scroll labelled HINEASHRUHO [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] h|  u - a throwing net (quivered). A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 1.0 XLs.  At current training (1%) you reach 6.0 in the equivalent of 22.3 XLs. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item equipped missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$hf Inventory: 23/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion Missiles (go to first with ()  u - a throwing net (quivered) Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4} $h8  q - a +0 pair of gloves (worn) Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power Wands (go to first with /)  n - a wand of roots (5)  r - a wand of acid (4) Scrolls (go to first with ?)  d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU  g - 5 scrolls labelled XADEPE LAJORO  s - 3 scrolls labelled SUNOBB ZAODWAT  w - a scroll labelled HINEASHRUHO [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%h %h %h N.#######.#####.#Kintak the Slasher^.S.....).....#Barachi of Ignis *****.#)#Health: 52/52 ========================#.#Magic: 10/10 ========================#.#AC: 5Str: 20######## #.####EV: 11Int: 13#......# #[##.##SH: 0%h0 Dex: 10#.####.####.#.#.##XL:  7 Next: 42% Place: Dungeon:4 # ###.#......†@..###.#Noise: ---------  Time: 4752.4 (0.0) # #.........###.#.#.########### o) +7 dagger (venom) # #.#.#.##..##...#.## #........ Throw: throwing net # #.#.#.##..#<.....# #.####### # ##.#.......##...#.# #.# # %h # #.>....###.###.##.####.##### #  # #..##### #.# #.##..........# #  # #..#######.# #.#######.###.# #  # #..........###+## #.# #.# #%h7   _the felid corpse of Natasha _Okay, then. _u - a throwing net _You see here the felid corpse of Natasha.  Things that are here: _a +0 robe; a ball python corpse; the felid corpse of Natasha%h %hX %hZ %h &hN&hl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting&h3.5   7%  +2   i - Spellcasting   2.3     0           b - Unarmed Combat   0.0    +1   j * Conjurations   4.6  12%  +1  c + Throwing&hJv0.0   1%   0   k - Necromancy   0.0    -1  &hs[     l * Translocations   2.3  11%  +1  &h\ d * Short Blades   4.5  39%  +1      &h e - Long Blades   5.4    +2   m + Evocations   0.0    +1      &h_ n + Shapeshifting   0.0     0   f * Armour   3.7  21%  +2      g + Dodging3.9   9%  +1       h - Stealth   0.0     0      &h            &h!            &h)        &hQ_    &hz            &hThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help&h[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets*hI61 c * Throwing   0.0  1204198*h!H 74 c - Throwing   0.0   182191h&1h.1h9.#######.#####.#Kintak the Slasher^.S.....).....#Barachi of Ignis *****.#)#Health: 52/52 ========================#.#Magic: 10/10 ========================#.#AC: 51h9Str: 20######## #.####EV: 11Int: 13#......# #[##.##SH: 0Dex: 10#.####.####.#.#.##XL:  7 Next: 42% Place: Dungeon:4 # ###.#......†@..###.#Noise: ---------  Time: 4752.4 (0.0) 1h:# #.........###.#.#.########### o) +7 dagger (venom) # #.#.#.##..##...#.## #........ Throw: throwing net 1hU:# #.#.#.##..#<.....# #.####### # ##.#.......##...#.# #.# # # #.>....###.###.##.####.##### #  # #..##### #.# #.##..........# #1h:   # #..#######.# #.#######.###.# #  # #..........###+## #.# #.# #  1h:_the felid corpse of Natasha _Okay, then. _u - a throwing net _You see here the felid corpse of Natasha.  1hw;Things that are here: _a +0 robe; a ball python corpse; the felid corpse of Natasha1hE41hP1hBR2hVS #.# .#######.#####^.S.....).....##)# #.#  #.# ######## #.#### #......# #[##.##  #.####.####@#.#.##  ###.#†[..###.#  #.........###.#.#.############  #.#.#.##..##...#.## #.........  #.#.#.##..#<.....# #.#######.  ##.#.......##...#.# #.# #. 2h #.>....###.###.##.####.##### #.  #..##### #.# #.##..........# #.  #..#######.# #.#######.###.# #.2h2h43.6 (1.2 _2h.2hL2h%!M... #.# .#######.#####.#^.S.....).....#). #.# ####### #.#### .....# #@##.##  #.####.####.#.#.###.#......†[..###.# #.........###.#.#.############.##2h&V##...#2h.2h_/!4.82h/62hT:W _You see here a +0 leather armour.3hP{M... #.# .#######.#####.#^.S.....).....#). #.# ######## 3h.....# #[##.##  #.####.####.#.#.####.#......†[..###.###.#.#. .####.##3h3hd/6.0 _3hu3h3hu]M... #.# .#######.#####.#^.S.....).....#3h]). #@# ####### #.#### .....# #[##.## #.####.####.#.#.##3hf3hwf(7.23h]l3hn3hpM##.##... #.# .#######.#####.#^.S.....).....#) #.# 3hcq####### #.#### #......# #[##.##3hp{3h |(8.43h 3h3h uM #.# ##.##... #.# .#######.#####.#^.......).....#. #.# ######## #.####3h >9.63hx 3h Q _You see here a +0 hand axe.4h:xM #.# ##.###...#... #.# .#######.#####.#^.......@.....#########)#####.#.#.#4h9B4h)C060.8 _4hH4h7Lu  Things that are here: _a +0 falchion; a +0 leather armour5hM' #.# #.###...##........ #.# .#######@#####.#^.......).....# ########)#####.##.#5h5hE/2.0 _5h5h5hǩ M...' #.#  ##.## ##...###.....##...# #@# .#######.#####.#^.......).....# ########)#####.#5h >3.25h 5hy 6hM...' #.#  ##.## #...##.....##.@.# ##.## .#######.#####.#^.......).....###)##6hN6h(4.46h6h36h/Mr...' #.#  ##.## #...##..@..###...## 6hc0##.## .#######.#####.#r   quokka (asleep)6h:36h36h2:.rr6h:(5.66h>6h@Y _A quokka comes into view.7h-DT..r.' #.#  ##.## ##.@.##.....##...## ##.##.#######.####7hD(#.#^.......).....# ########)#####.#. #.#7hF7h^KX.r7hK(6.87h#O7hTP7h .............r #.#  ##@## ##...##.....##...## ##.##.#######.#####.#^.......).....#########)#####.#.7h; 7h 7h  X'r7h (8.07h& 7h 8h7Z8h [3=8 (0.88hW`8hb _You barely miss the quokka. The quokka closely misses you.8h#?8  You hit the quokka.9h1.9h-9.5 (0.79h9hOJ _You kill the quokka!9h4M.♣♣♣♣♣♣....................' #@#  ##.## ##...###.....#9h:9hm;6-70.7 (1.29h?9hA9h\ M#.. ♣.###..♣♣♣♣♣♣..#'.........'........................' #.#  ##.## ##...##.....9h D##...##9hݒ 9h6 B-1.99h 9h :hl|M#  #.. ♣###..♣♣♣♣♣♣..##.''.#..##.......##.....##...# #.# ##.###...#:h >3.1:h:hQ _There is an open door here.:h  # ##. .#  #.. ♣.# ###..♣♣♣♣♣♣..##.'.'.#..#..#..#..##'##.# #.##.####...###.....###...## ##.##:h :h² /4.3 _:ho :h% ;h!y#  .# ##. .#  #.. ♣.# ###..♣♣♣♣♣♣..##.'.'.#..#..#..##...##'# #.#.####...###.....###...;hH';h'(5.5;hn+;h,;hh##  .# ##. .#  #.. ♣.# ###..♣♣♣♣♣♣..##.'.'.#..#..##..##...##'##.##.#.####...###.....#;hۇ>6.7;h;h;h8 ##  .# ##. .#  #.. ♣♣.# #;h19 _###..♣♣♣♣♣♣..###...#.'.'...K...#..#..##..##...##'##.# ;h9 K   kobold (missile, asleep)#.#.####...##;hE  A kobold comes into view. It is wielding a +0 short sword.;hUL xK.K);hL 2===7.9;hAQ ;hS ( _The kobold shouts!hq ..#.# ...  .## ..# ##. ♣.#  #.. ♣♣.# ## ###..♣♣♣♣♣♣.@###...#.#.'.').......#..####...#.# ..## ...#..####...###'## #.# #.>ho>h%I-2.3 _>h>h >h7M.. #.##.. ♣.# .#  >h"9 #.. ♣♣@# ## ###..♣♣♣♣♣♣..###...#..'.........').......#.........####...#.#....#>h5C>3.5>hFD>h8F>hM.... ##.. ♣.# ♣.#  >hw #.. ♣♣.# ## ###..♣♣♣♣♣♣..###...#.'.........').......#.....###...#..##>h>h>(4.7>h,>h6?hY?hZ?ht[?hNa?hc?hc?h'h,?hi?hMi?h7j?hm?hx###..#...... #.###.##[##......... ♣@##7.1 (2.4 ♣..#  ##. ♣♣.#  #.. ♣♣.# #####..♣♣♣♣♣♣..###...#.#.'.........').......#.........####...#.#.......## ...###.....####?h }?h}-8.3 (3.6?h7?h- _Found a pair of gloves.@hl  #.#####....#..# ...#...# ... #.####.##[##..#........@.###..♣♣♣♣♣.## ♣..# ##. ♣♣.# #.. ♣♣.# ####..♣♣♣♣♣♣..###...#.#.'.').......#..####...#.# ..## ...#@h @h -9.5 (1.2@h6 @h Ahb #.## ###... .#..# ...# ...## ...# #.###.##[##..#J.#Ah"#..♣♣♣♣♣.## ♣..# ##. ♣♣.# #.. ♣♣.# ## ###..♣♣♣♣♣♣..###...#.#J   endoplasm (asleep)  .'.').# #.####...#.#  #.## ...#AhT l  An endoplasm comes into view.Ah=Z.JJAh)90.7AhAh^ _The endoplasm quivers.Ah1 M #.#### ###.....##.#..#.#.....#......##o. ... #. #.###.##[##..#.J.##..♣♣♣♣♣.### ♣..# ##. ♣♣.#  #.. ♣♣.# ## ###..♣♣♣♣♣♣..###...#.#o   orc (asleep) .'.').#J   endoplasm  #.####...#.#  #.## ...#AhP ,Ah .o.Jo1.9AhC Ahƶ  Ah! e_An orc comes into view. It is wielding a +0 dagger.Cho#.## ## ###... ..##.#..# .#.....# ......## .. ... #o #.## ####.##[##..# ...J.# ####..♣♣♣♣♣.## # ♣..# ##. ♣♣.# ###..♣♣♣♣♣♣..###...#.# J   endoplasm.'.').# ChCh6ChCh Ch>Chͩ...J..oo   orcJ   endoplasmCh>(3.1ChChZCh 5  You hit the orc.Ch² )J   endoplasm3=9 (0.8Ch. Ch G _You kill the orc!Dh*$ #.## ## ###... ..##.#..# .#.....# ......## .. ... #. #.## ####.##[##..# .....J..@...# ####..♣♣♣♣♣.## # ♣..# ##. ♣♣.#  #.. ♣♣.# ## ###..♣♣♣♣♣♣..###...#.#  .'.').#  #.####...#.#  #.## ...#Dh$Dh[%Dho,..JDh-5-5.1 (1.2Dh3Dh8  Things that are here: _a +0 dagger; an orc corpseDh;  You hit the endoplasm.DhK1.Dh3=9 (0.8DhDhZM _You kill the endoplasm!EhE L .# #.##### ###....##.#..##.........## ...... #.##.## ####.##@##..#.........)...######..♣♣♣♣♣.## #.♣ ..# ##. ♣♣.# #.. ♣♣.# ####..♣♣♣♣♣♣..###...#.#.'.').......#..####...#.#EhT EhU 5-7.1 (1.2Eh\ Ehg` W _You see here a +0 pair of gloves.Gh>{M . .#  #.###### ###......##.#..##.#.....# #####.......##.#...............# #@##.# ####.##[##..#.........)...# #####..♣♣♣♣♣.###GhO(Gh)I-8.3 _GhD/Gh0HhQ( .##.###### ###...  ...##.#..# #.#.....######.......##.#...............# #.##.## ####.##@##...........)...######..♣♣♣♣♣.####.........####...#.#HhTHh(9.5Hhm _You see here a +0 pair of gloves.Hh Hh UWear which item? Hh Inventory Items Armour (go to first with [) Hh  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) Floor Items ([,] to select) Hh# ArmourHht ~a +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip KhKhKh.#Kintak the Slasher#.###Barachi of Ignis *****.### ###...Health: 52/52 ========================...##.#..#Magic: 10/10 ========================#.#.....#AC: 5Str: 20Kh#####.......##.#EV: 11Int: 13...............#SH: 0Dex: 10#.##.##XL:  7 Next: 43% Place: Dungeon:4Kh####.##@##..#Noise: ---------  Time: 4799.5 (0.0).........)...#Kh4o) +7 dagger (venom)#####..♣♣♣♣♣.##Throw: throwing netKhN#.♣ ♣..###. ♣♣.##.. ♣♣.# ##KhgJ###..♣♣♣♣♣♣..###...#.#KhL.'.........').......##.........####...#.#KhThings that are here: _a +0 dagger; an orc corpseYou hit the endoplasm. _You kill the endoplasm! Kh_You see here a +0 pair of gloves. _You see here a +0 pair of gloves.Kh&P  Okay, then.KhKhKh. _Kh@Kh}Kh)KhnKhKhq: _KhKh:,Kh%KhKhKhKhKhKh,KhKhKh . .# # #.###.##############.....#..g.....##.#..# #@#.....#Kh ######.......##.# .................#.######.##.##.#### ####.##[##..#.........)...# g   hobgoblin (asleep) #####..♣♣♣♣♣.## #.♣ ♣..# ##.♣ ♣♣.#Kh? /804.3 (4.8Kh> e.ggKh -5.5 (6.0Kh}Kh\ _A hobgoblin comes into view.Lhp  .  .# # #.###.# #############.....#...g..@.##.#..##.######.#.....#  ######.......##.# .................#.######.##.######Lh  ####.##[##..# .........)...#####..♣♣♣♣♣.## #.♣ ..#LhN Lh >.gLhX -6.7 (1.2Lh7 Lh8 NhfNhZm:.gNhm,70NhqNhsNh  (very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is heavily wounded.Nh5=8.4 (0.7NhNhW _The hobgoblin closely misses you.Nh],  You closely miss the hobgoblin.The hobgoblin is heavily wounded.Nh[31.Nh[6-9.2 (0.8Nh[;Nh=M _You kill the hobgoblin!Oh' 3Oh Oh Oh ,OhN ,Oh ,Oh Ohl Oho ,Ohq Oh ,Oh Oh Oh Oh3 ,Oh Oh OhJ ,Oh Oh) OhU ,Oh OhM Oh Oh Oh  Oh Oh ,Oh Oh Oh_ ,Oh Ohd Oho Oh Oh Oh! OhJ" ,Oh" Ohg# Oh# ,Oh@$ Oh% Oh' ,Oh' Oh( Oh) Oh"* Oh* Oh, Oh, Oh- Oh- Oh/ Oh 0 ,OhN0 Ohb1 Oh2 Oh2 Oh3 Oh4 Oh<6 ,Oh6 Oh9 Oh^: ,Oh: Oh; Oh< ,Oh= OhF> Oh? Oh$? Oh? OhT@ OhA ,OhqA Oh+B OhB OhB Oh+C Oh{D OhBF ,OhF OhCH OhJ ,OhOJ OhK OhK OhK OhnL OhM OhtN ,OhN Oh|O OhfP ,OhP Oh|Q Oh;R ,OhR OhfS OhT ,OhT OhU Oh7W ,OhW OhY OhQZ ,OhZ Oh[ Oh\ ,Oh] Oh_ Oh` BOhkb Ohc ,Oh[d Ohe Ohf Ohf Ohf Ohg Ohh ,Ohh OhCk Ohl ,Ohl Ohn Ohp BOhyr Ohs ,Oh\t OhXu Ohv ,OhXv Ohw Oh+x BOh~y Ohz ,OhM{ Oh| OhY} ,Oh} OhG~ Oh~ ,Ohy Ohƀ Oh ,Ohe Oh Oh Oh9 Oh Oh1 Oh ,Oh Oh Oh| ,Oh Oh Oh? ,Oh Oh `Oh Oh ,OhG Oh1 Oh ,Oh- Oh8 Oh BOhJ Oh Oh' Oh Oh i  ####.......## ##.##.# OhU  .........<.####...#.###..........+....................####...#.##.Ohz ....... #..##.##...... #.###.##.... #.....##.Ohگ L #'# #........ #@# #.#######-79.8 (70.6) #.# #.#Oh ) ##.########.#  #...........#Oh& p ###....########OhA _##ß##..##Ohj ##...#####ß...ß######.....#Oh # Oh _You open the door.Oh Y _Found a stone staircase leading up.QhQhQhQhlQh(WM ##.....## ##QhG^.####.## ##.##.# ..Qh^r<.####...#.###w.Qh+...........#..####...........# #..Qh~#.....# #.####...#.....##........Qhܿ-.####### #.# #.##.########.#..........Qh..w   ribbon worm (asleep)Qh"M##..#Qh,0.0)Qhw.wwQh$.81.0 (1.2QhQh _A ribbon worm comes into view. _There is an open door here.Rhyw ## #.## ## ####.#####.......## ##.##.# .<.####...#.##.w.+.........#..####...#.##........# #..##.##..# #.###.##..# #.....###'## #....... #.# #.###### #.# #.# ##.########.# #...........# ###...######## ##ß##..## ##...####RhzH(catching breath)Rh0 ```The ribbon worm expels a string of sticky webbing.RhqHThe stream of webbing hits you but does no damage.Rh80...Rh 5 2.2throwing netHeld RhK Rh j _You are caught in a web! _There is a web here.Rh -.w11 30throwing net _The web tears apart.ShkN #+ ..# ## #.## ## ####.##.####.......## ##.##.<.####...#.#...+.........#w..####...#.#........# #..##...# #.###....## #.....##'## #...... #.# #.##### #.# #.# ##.########.# #...........# ###....######## ##ß##..##ShlShNtP.wSh*u-4.4 (1.2Sh{Sh2~Sh  You hit the ribbon worm.=5.1 (0.7Sh Sh f _The ribbon worm is moderately wounded.ThۜP poisoned, catching breath)You hit the ribbon worm. The ribbon worm is poisoned.  The ribbon worm is moderately wounded.48--9 (0.8ThThޡ0 _The ribbon worm bites you.Th   extremely poisoned, catc…You hit the ribbon worm.  The ribbon worm looks as sick as possible!9--6.7Th Thl c _The ribbon worm is heavily wounded.UhCB  You puncture the ribbon worm!UhHG†Uh{L047.5UhQUhSO _You kill the ribbon worm!Vh?VhVhVhVhnVhcVhL50=VhWVhVhVhVh,VhVh_VhN1=VhcVh7,VhuVh{,Vh1Vh,VhVh\a2=VhVhVhVhVhlVhAVh,VhVhXg  You see here a ribbon worm corpse.VhvVh _VhvVhVhVVh9=Vh+VhVh!,VhVh4Vh,VhVhNVhxVhVh`Vh Vht ,Vh Vh Vh,VhmVhVhH #+ . ## # ##.....## #####.#.####.## ##.##VhV .)....<.####.............+...........####..-Vh908.3 (20.8).†......# #..##.#.....## #.####..######.##...## #....#.........###'## #....##.######## #.# #.### #.# #.# ##Vh[#.# #...........#VhVh;H-9.5 (22.0Vh$Vh&' _Found a hand axe.Wh 3Whf Wh7 Wh) Wh BWh Wh Wh Wh Wh Wh Wh@ Whi Wh~ ,Wh Whp Wh~ ,WhM ,Wh ,Wh Wh| ,Wh Wh N _You now have 223 gold pieces (gained 12).Wh 3Wh_! Wh" Wh1$ WhR$ Wh$ WhL& Whh' ,Wh' WhQ) WhB* ,Wh* Wh, Wh2 o ####.#..  #.......  #.......   #.......##   #........#  ........## Wh3  #....g....  ## #+##  # ##...##  ###.# ##.....##  WhP3 ###.#.####.......##   #.).............<.####   #.................+ Wh3  #.....###.........#Wh3 g   goblin (asleep)  #.#.#.# #.†......# #  #.....# #.#.....## #  #..######.##...## #Wh7 22.5 (13  A goblin comes into view. It is wielding a +0 dagger.Wh; _.ggWhf< M====3.7 (14.2WhfA WhE ( _The goblin shouts!YhYh !.gYh!P----4.7 (1.0)Yh'Yh)Yh8  You hit the goblin.Yhe)YhzX=---5.5 (0.8Yh Yh; J _You kill the goblin!Zh3ZhZh(Zh~"Zh&,Zh(Zh*,ZhG,Zh1>  You see here a +0 dagger.Zhd4Zh95 _Zh6ZhD9Zh;,Zh<Zh@Zh"CZhNCZhDZh GZhCI,ZhJZhLZhN,ZhOZhQZhS,ZhUZhZZh[,Zh\Zh_Zha,ZheZheZhg,ZhiZh%kZhdm,ZhnZh4qZhr,Zh6tZhuZhvZhvZhwZh~xZhy,ZhzZh}Zh ,ZhZh̓Zh,ZhZhÇZhZh/ZhAZhZhݍZhZh,Zh,ZhZhZhSZhvZhLZhZh8,ZhZhZhϠ,ZhޡZhZhHZhsZhZhZhŭ,ZhƮZhZh,Zh=Zh0Zhf,ZhZhZh),ZhZhkZhȽ,ZhaZhZh2,ZhZh,Zh:,ZhZhZhyZhZhZhJZhZh,ZhZhZh,ZhZhZh,ZhZhZhZh2Zh ZhZh Zh Zh Zh8 Zh Zh ZhZhrZhZhZhZhZhZhEZhZhZhZhZhSZhZh,Zh?ZhuZh7 ,Zhd Zh"Zh%,Zh%Zh(7 _You open the door.Zhp*Zh*Zh+Zh.@  There is an open door here.ZhT1Zh1 _Zh2Zh8ZhAZh{BZhCZh]G@  There is an open door here.Zh_IZhI _ZhJZhcLZhMZh$NZh OZhPZhR,ZhSZhUZhVZhVZhbWZhYZhZZhZZh[Zh]Zh^,Zhr_Zh`Zh/b,ZhbZh3dZhyeZheZhfZhqgZh_lZhoXZhZh=B@  There is an open door here.Zh>DZhD _ZhKFZh{LZhN,ZhPZhRZh.U,Zh}VZhXZhZ,Zh\ZhB^Zh`ZhM`ZhaZhcZhe,ZhfgZhrZhWu,Zh[wZhzZh|Zh|Zh^~ZhZh,ZhÅZhF  You see here a +0 pair of gloves.ZhZhu _Zh^ZhZhZhZhZhZhlZhZh@ZhwZh,ZhWZhϤZh,ZhZhZh,ZhZhZh>ZhtZhZhضZh,Zh ZhžZh9,ZhZhZh,ZhdZhZh,ZhZhZh,ZhZhZh`ZhZhZhZhQZhwZh ZhZh?,ZhZhnZh,ZhTZhZhu,ZhZhBZhZhZhPZhM,ZhZhM _You now have 232 gold pieces (gained 9).Zh3ZhZhZh,ZhZh_ZhZhZhZhZh Zh Zh Zh Zh Zh Zh Zh Zht Zh Zh` ZhB Zh Zh Zh Zh Zh ,Zh ZhQ Zh ,Zh] Zh Zh ,Zh Zh ZhN Zhw Zh Zh! ZhM# ,ZhE$ Zh% ZhZ' Zh' ZhS( Zh!+ Zh, Zh, Zh- Zh1 Zh,3 ZhQ3 Zh4 Zh5 ZhC7 Zhs7 Zh.8 Zh9 Zh|; Zh; Zh< Zh> Zhe? Zh? Zh5@ ZhA Zh4C ,ZhD ZhE ZhF ZhF ZhG Zh+I ZhJ ZhJ ZhaK ZhL ZhN ,ZhN ZhO ZhP ,Zh:Q ZhXS Zh^T ,ZhT ZhU ZhCW ,ZhW Zh|Y ZhhZ ,ZhZ Zh\ Zh<^ ,Zh0_ Zhb Zhd ,Zh f Zhh Zh5k Zh\k Zhm Zhp Zhr Zh s Zh_t Zh$w Zhy Zhy Zh% Zh Zh> Zhs Zh Zhr Zh ,Zh Zh Zh ,ZhR Zh} Zh, ,ZhB Zh ZhL ,Zh Zh Zh Zh Zhe Zh- Zh_ ,Zh &Zh| Zh XZh ,Zh Zh ZhV ,Zh$ Zh Zh ,Zh Zh Zhd Zh ZhW Zh Zh Zh Zh Zh( Zh Zh Zh Zh Zh+ Zhb Zh8 Zh Zh ,Zh Zhb Zh ,Zhs Zhb ZhO ,Zh Zh Zha ,Zh Zh Zhq Zh Zh{ ZhB Zh Zh Zh Zh! Zh" Zh" ZhN# Zh$ Zh% Zh& Zh& Zh' Zh) ZhA) Zh) Zh+ ZhI, Zhm, Zh, Zh}. Zh\0 ,Zh61 Zh2 ZhM4 Zhs4 ZhR5 Zh6 ZhO8 ,ZhG9 Zh: Zh< ,Zh= Zh> Zhd@ Zh@ Zh8A Zh'B ZhC Zh3C ZhC ZhQ ZhBS ZhfS ZhT ZhY Zh"[ ZhJ[ Zh] Zh` Zhc ,Zhd Zhvh Zhhj Zhj Zhl Zh=p Zhr Zhs Zht Zh@y Zh{ ,Zh} Zh@ ZhZ Zh Zh Zh Zhޏ ,Zhz Zh Zh ,Zh$ Zhl XZhҺ F  You see here a +0 pair of gloves.Zh Zh  _Zh Zh Zh` Zh Zh@ Zh Zh ,Zh Zh Zh# ,Zh Zh Zh ,Zh Zh Zh ,ZhY Zh ZhF ,Zh Zhc @  There is an open door here.Zh Zh  _Zhu Zh Zh ,Zh Zh Zh ,Zh Zhn Zh# ,Zh Zh Zh ,Zh Zh Zh# ,ZhG Zhr Zh ,Zh Zh[# Zh$ ,Zh% Zh) ZhV+ ,Zh+ Zh/ Zh;1 ,Zh2 Zh4 Zh6 ,Zh07 Zh: Zh< ,Zh< Zh@ Zhi Zhej Zhk ,Zhx Zh}| _You open the door.Zh} @  There is an open door here.Zh~ Zh~  _Zh9 Zh ZhP ,Zh Zh Zh˃ ,Zh; Zh Zh ,Zhԇ Zhb ZhǙ ,ZhÚ Zhʝ Zh ,ZhP Zh Zh( ,ZhQ Zh Zhۯ ,Zh ZhF Zhӵ ,Zh Zh Zhߺ ,Zhѻ Zh Zh `Zh XZh ,Zh ZhH Zh Zh ZhK Zh Zh Zh Zh Zh Zh] Zh Zho Zh! Zh Zh Zh Zh Zh ,Zh Zh   #.....###.........#   #.#.#.# #........##   #.....# #.#.....##  Zh h  #..######.##...##   #.........###'##   ##.######## #.#   #.##.#   #. ##.#####   #.......-  #......####....###   ######.##ß##..## Zh   ##...####  #ß...ß# ZhG  #####.....##  #......_..ß#Zh   #.## Zh t #.# #ß...ß#ZhY f5252.5 (327.0)_Zh F-38Zh ;_Zh] R _x - a green potion\h3\h\hl\hO,\h,\hj,\h\h \h ,\h# \h \h,\hj\h\hj,\h\h[\h,\hB\hF; #.#.#.# #........## #.. #.....# #.#.....## #. #..######.##...## #.. #.........###'## #.. ##.######## #.# #.# #.# #.# #.# #.# ##.########.# #.###### #........... #.....@####....########60.7 (7.2) ######.##ß##..##  ###...####  #ß...ß# #####.....## #......_..ß# #.###.....## #.# #ß...ß# ######.####...### ######## \hN<\h$B]hsE _Done exploring.^h}3^h ^hP......0.0^hC_^hŶE _Done exploring.`h] #.#.#.# #.## # #.....# #.#.....## #. #..######.##...## # #.###'## #`h ##.# #.# #. #.# #.# #. #.# ##.#. #.###### #. #....@.####....`h ######.##ß##..## ###...#### `hr #ß...ß#  #####.....## #......_..ß# #.###.....## #.# #ß...ß# ######.####...### `h^ `h9 41.9 (1.2 _`h;_`hbh?#.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.#..######.##...## #. Health: 52/52 ========================#.........###'## #. Magic: 10/10 ========================##.######## #.##. AC: 5Str: 20#.##.##. EV: 11bh\Int: 13#.###.########. SH: 0Dex: 10#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....###......_..ß##.###.....##bh#.# #ß...ß#######.####...### #######  bh_There is an open door here. _x - a green potion _Done exploring. _Done exploring.  bhaPress: ? - help, v - describe, . - travelThe floor.chDo @.##_x - a green potion _Done exploring. _Done exploring.  Press: ? - help, . - travelYou can't see that place.  [a rock wall.]ch o###._the floor.]chb...._dho.###_a stone wall.]dh7####eha!#.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.#..######.##...## #. Health: 52/52 ========================#.........###'## #. Magic: 10/10 ========================##.######## #.##. AC: 5Str: 20#.##.##. EV: 11Int: 13#.#eh"8##.########. SH: 0Dex: 10#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....###......_..ß##.###.....###.# #ß...ß#######.####...### #######  _x - a green potion _Done exploring. _Done exploring.  Press: ? - help, . - travelYou can't see that place.  [a stone wall.]eh?#eh%;_eh*'. _h4hDC_hM _You can't go down here!hM :_h hg h a _No monsters, items or features are visible.hvs hw eDungeon Crawl HelpManual Contents hw Press one of the following keys to*Table of contents hx obtain more information on a certain A.Overview aspect of Dungeon Crawl.h#x MB.Starting Screen hkx ?: List of commandsC.hx eAttributes and Stats ^: Quickstart Guidehx SD.Exploring the Dungeon hx :: Browse character notesE.h-y Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helphMy KH.Spellcasting hmy %: Table of aptitudesI.Targeting hy /: Lookup descriptionJ.hy NReligion Q: FAQhy HK.Mutations hy V: Version informationL.hy oLicence, Contact, History !: Display diagnosticsh+z M.Macros, Options, Performance Home: This screenhaz N.Philosophy1.List of Character Specieshz 2.List of Character Backgrounds3.hz OList of Skills4.hz ZList of Keys and Commands5.hz aInscriptions6.Dungeon sprint modesh=xMovement: Game Saving and Quitting: h=.To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:h >Ctrl-Q : Abandon the current character 7 8 9 y k u h/>5 and quit the game \|/\|/hP> 4-5-6hq>h-.-lPlayer Character Information: /|\ /|\h>@ : display character status 1 2 3 b j nh>8m : show skill screen h>% : character overview Rest: ^ : show religion screen h>. : wait a turn (also s, Del)h?A : show Abilities/mutations 5 : rest and long wait; stops whenhw?\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour h? when 100 turns over (numpad-5)" : display worn jewelleryh?$ : display gold in possession Extended Movement:h?E : display experience info o: auto-explore h?RG: interlevel travelh)@Dungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door hR@[Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walkh|@S;: examine occupied tile andh`$ h|) h0/ #.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.#..######.##...## #. Health: 52/52 ========================#.........###'## #. Magic: 10/10 ========================##.######## #.##. AC: 5Str: 20#.##.##. EV: 11Int: 13#.###.########. SH: 0Dex: 10h/ H#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....###......_..ß##.###.....###.# #ß...ß#h0 ######.####...### #######  _Done exploring.  Press: ? - help, . - travelYou can't see that place. _[a stone wall.] _You can't go down here! _No monsters, items or features are visible.h3 C_h4 h?7 ;_h8 hO1 A[?25h[?0c  Press: ? - help, . - travelYou can't see that place. _[a stone wall.]You can't go down here!No monsters, items or features are visible.  Search for what [? for help]? hy( [?25l[?1ch*h/rSearching the stash-tracker You can search for items and dungeon features by name (or a substring of the name). In the list of search results, you can select a search result by its hotkey to travel to its location. Some examples of search strings: mutationfind all potions of mutation, including potions in shops. throwing net finds every single throwing net and piles of nets. shoplists all shops. Press ! and a shop's letter for the stock. Lair:2find everything known to be on Lair:2. /D:[2-4]finds everything on Dungeon levels 2-4. Regexes are allowed!Note that /D:[3-10] will not work as intended, since [x-y] is aregex character range. rPoisfinds all items with an rPois resistance. rC++finds all items with an rC++ resistance. +3finds all items with a +3 enchantment. /Lair.*axe and axe && Lair both show all axes in the Lair. Some shortcuts: .h0lists everything on your current level. ..lists all items you know. 0 to 9lists all items at the specified waypoint. *lists all items at all waypoints.hrhwh|#.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.#..######.##...## #. Health: 52/52 ========================#.........###'## #. Magic: 10/10 ========================##.######## #.##. AC: 5Str: 20h}#.##.##. EV: 11Int: 13#.###.########. SH: 0Dex: 10#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....##h}#......_..ß##.###.....###.# #ß...ß#######.####...### ####### h"~Press: ? - help, . - travelYou can't see that place. _[a stone wall.] hL~_You can't go down here! _No monsters, items or features are visible.  Search for what [? for help]? h [?25h[?0cˈh"w[?25l[?1c _Okay, then. _̈h.)̈h<Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)̈h=.b + unknown amulets  c + unknown rings  d + rings of magical power  e + rings of positive energy Wands (select all with /)f + unknown wands  g + wands of acid  ̈h?=h + wands of roots Scrolls (select all with ?)i + unknown scrolls ̈ha=Potions (select all with !)j + unknown potions  ̈h=k + potions of curing (very common) Missiles (select all with ()̈h=/l - boomerangs  m - darts  n - javelins  o - large rocks [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit ̈h>Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]ӈhl  Wands /f +wands  g + wands of acid  h + wands of roots Scrolls (select all with ?)i + unknown scrolls Potions (select all with !)  j + unknown potions  k + potions of curing (very common) Missiles (select all with ()l - boomerangs  m - darts  n - javelins  o - large rocks  p - stones  q + throwing netscellaneous}r + Gell's grӈhȿ avitambourines  s + boxes of beasts  t + condenser vanes  u + lightning rods18%Ԉh0 Ԉh0 p - stonesv + phantom mirrors  w + phials of floods  x + sacks of spiders  y + tins of tremorstones Ԉh0Talismans (select all with %)z - quill talismans  A - maw talismans  Ԉh0B - serpent talismansԈh0939ԈhC - blade talismans  D - granite talismans44Ԉh7  p - stones  s + boxes of beastsE - dragon-coil talismans  F - talismans of death50ֈhpqq y + tins of tremorstonesG - storm talismans  H - protean talismans  I - sanguine talismans  J - rimehorn talismans  K - spider talismans  L - hive talismans  M - wellspring talismans68ֈhRT E - dragon-coil talismansN - riddle talismans  O - lupine talismans  P - inkwell talismans  Q - fortress talismans  R - scarab talismans  S - medusa talismans84ֈh; E - dragon-coil talismans  G - storm talismans Other ItemsT + manuals9׈h6  G - storm talismans  M - wellspring talismansU + gold  V + spellbooks  W + runes  X + gemsbot׈hO x  M - wellspring talismans  O - lupine talismans؈h> t  O - lupine talismans  R - scarab talismansوhtn bq + throwing nets Miscellaneous (select all with })r + Gell's gravitambourines  s + boxes of beasts  t + condenser vanes  u + lightning rods  v + phantom mirrors  w + phials of floods  x + sacks of spiders  y + tins of tremorstones Talismans (select all with %)z - qui  A - maw  B - serpent talismans  C - blade  D - granite talismans  E - dragon-coil talismans  F - talismans of death  G - storm talismans  H - protean talismans  I - sanguine talismans57%وh*. Jewellery (select all with "=)  b + unknown amulets  c + unknown rings  d + rings of magical power  e + rings of positive energy Wands (select all with /)f + unknown wands  g + wands of acidh + wands of roots Scrolls (select all with ?)  i + unknown scrolls Potions (select all with !)j + unknown potions  k + potions of curing (very common) وhZMissiles (select all with ()l - boomerangs  m - darts  n - javelins  o - large rocks  p - stones  q + throwing nets 5ڈhyuMagical Staves (select all with |)a - unknown magical staves  g + wands of acid ڈhui h + wands of rootstopڈh"j  a + unknown magical staves  g + wands of acidۈhj1 9-܈h)P  a - unknown magical staves݈hmR  a + unknown magical staves݈hb9-ވh$gP  a - unknown magical stavesވh/ R  a + unknown magical staves߈h 9-hdP  a - unknown magical staves∯hR  a + unknown magical staves爯h}  a + unknown magical staves  b - unknown amulets舯h9+舯h I  b + unknown amulets鈯h k  a - unknown magical staves  b + unknown amuletsꈯhXP  a - unknown magical staves눯hOR  a + unknown magical staves눯hE9-숯h_P  a - unknown magical staves숯h  a - unknown magical staves  b - unknown amulets툯h9+툯h) I  b + unknown amuletsh c hj hxn #.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.#..######.##...## #. Health: 52/52 ========================#.........###'## #. Magic: 10/10 ========================hp ##.######## #.##. AC: 5Str: 20#.##.##. EV: 11Int: 13#.###.########. SH: 0Dex: 10#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....###......_..ß##.###.....###.# #ß...ß#######.####...### ####### You can't see that place. _[a stone wall.] _You can't go down here! _No monsters, items or features are visible.  Search for what [? for help]? _Okay, then.hs hs hv ;_h|x h .h R  Select layers to display:(m)onsters|(p)layer|(i)tems|(c)louds|monster (w)eapons|monster (h)ealthPress 'a' to toggle all layers. Press any other key to exit.h8N8@h!Y  (m)onsters|(p)layer|(i)tems|(c)louds|monster (w)eapons|monster (h)ealthh;_hJ7(i)temsh  Okay, then. _hh Inventory: 24/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Missiles (go to first with ()  u - a throwing net (quivered) Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) Jewellery (go to first with "=) hG b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power Wands (go to first with /)n - a wand of roots (5)  r - a wand of acid (4) Scrolls (go to first with ?) h d - a scroll labelled MEFOTR SUOKAL  e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU  g - 5 scrolls labelled XADEPE LAJORO hF s - 3 scrolls labelled SUNOBB ZAODWAT  w - a scroll labelled HINEASHRUHO [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hu h/Thhxh˭h϶#.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.#..######.##...## #. Health: 52/52 ========================#.........###'## #. Magic: 10/10 ========================##.######## #.##. AC: 5Str: 20#.##.##. EV: 11Int: 13#.###.########. SH: 0Dex: 10#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....###......_..ß##.###.....ht###.# #ß...ß#######.####...### #######  _No monsters, items or features are visible.  Search for what [? for help]? _Okay, then. _Okay, then.hFhhqh׾hF P[?25h[?0c  Search for what [? for help]? hv[?25l[?1ch%y24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] an ornate altar of the Wu Jian Councilb - [D:4] a hand axe  c - [D:4] a stone staircase leading up  d - [D:4] a +0 dagger (1 further duplicate)  e - [D:4] a stone staircase leading down  f - [D:4] a stone staircase leading down  g - [D:4] a stone staircase leading down  h - [D:4] an ancient bone altar of Kikubaaqudgha  i - [D:4] a robe (1 further duplicate)  j - [D:4] a +0 flail (2 further duplicates)  k - [D:4] a shaft  l - [D:4] a short sword  m - [D:4] a stone staircase leading up  n - [D:4] a +0 robe  o - [D:4] a +0 falchion  p - [D:4] a +0 hand axe  q - [D:4] a +0 leather armour (2 further duplicates)  r - [D:4] a +0 pair of gloves  s - [D:4] a +0 spear (1 further duplicate)  t - [D:4] a +0 club (1 further duplicate)  u - [D:4] a +0 whip (1 further duplicate)  v - [D:4] a stone staircase leading up hy[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h   c - [D:4] a stone staircase leading up  d+0 dagger (1 further duplicate)  edown  fstone staircase leading down  ghn ancient bone altar of Kikubaaqudgha  i - [D:4] a robe (1 further duplicate)  j +0 flail (2 further duplicates)  kshaft  lshort sword  mh tone staircase leading up  n+0 robe  o+0 falchion  phand axe  qleather armour (2 further duplicates)  rpair of gloves  sspear (1 further duplicate)  tclub (1 further duplicate)  uwhip  vstone staircase leading up  w5 stones  x+0 short swordh  8bothu  i - [D:4] a robe (1 further duplicate)  k - [D:4] a shafth  k - [D:4] a shaft  m - [D:4] a stone staircase leading uph  m - [D:4] a stone staircase leading up  q - [D:4] a +0 leather armour (2 further duplicates)h9h?hzD#.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.hD#..######.##...## #. Health: 52/52 ========================#.........###'## #. Magic: 10/10 ========================##.######## #.##. AC: 5Str: 20#.##.##. EV: 11Int: 13hE#.###.########. SH: 0Dex: 10#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....###......_..ß##.###.....###.# #ß...ß#######.####...### #######hE  _No monsters, items or features are visible.  Search for what [? for help]? hE_Okay, then. _Okay, then.Search for what [? for help]? .hI;_hJhuM;_hO. _ htW hYWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon "h"h [?25h[?0c"hI#.#.#.# #........## #. Kintak the Slasher#.....# #.#.....## #. Barachi of Ignis *****.#..######.##...## #. Health: 52/52 ========================"hY#.........###'## #. Magic: 10/10 ========================##.######## #.##. AC: 5Str: 20#.##.##. EV: 11Int: 13#.###.########. SH: 0Dex: 10#.###### #........... XL:  7 Next: 44% Place: Dungeon:4#....@.####....####### Noise: ---------  Time: 5261.9 (0.0)######.##ß##..##o) +7 dagger (venom)###...####Throw: throwing net#ß...ß######.....###......_..ß##.###.....###.# #ß...ß#######.####...### #######  "he_No monsters, items or features are visible.  Search for what [? for help]? _Okay, then. _Okay, then. _Search for what [? for help]? .  What level of the Dungeon? (default 4, ? - help) "h [?25l[?1c"h 45"h "h "h "hg / _"h5 "h "h "hK "h "h"h ,"hl "h"h,"hC"h"hY "h "h "h}+"h-,"h-"h7"h9,"h9:"hzC"hE"h?E"h%F"hN"h1P"h`P"h1Q"h2Y"hZ"hZ"h["hje"h'g,"hg"h-q"ht,"hu"hy"h>{"hi{"h5|"hރ"hƄ,"hv"h"hҐ,"hx"hv"h),"h"h"hK"h"hɨ"h"h,"h*"hP"h9,"h-"h6"hi,"h"hE"h0,"hY"hX"hw"hl,"h"h"h,"hw"hM@  There is an open door here."h"hH _"h"h"h3,"hl"hw"h"h"h"h"h,"hK"h "h ,"h "h"h,"h"h"h ,"h"hb"hY,"h"hy "h ,"h!"h$"h%"h%"h>&"h+"h,,"h-"hP1"h1,"hz2"h8"h6:,"h~:"h="hk>,"h>"hB#h\,#h#h#h#h#h#h #h|#h#hP#h#h9#h:#h;,#h;#h!>#h?#h?#h?#hQB#hC,#hD#hI#hJ,#hvK#hM#hN,#hYO#hQ#h=S,#hT#hV#hW,#hY#h+\#hi],#hq_#h b#h}c,#hVd#hg#hi,#hj#hl#h,n,#hGq#h#s#h>u,#hw#h#z#h{,#h}#h#h,#h#ho #h: You see here a +0 hand axe.#hO#h! _#h,#h#h,#h#ha  You see here a +0 leather armour. _  Things that are here:  a +0 robe; a ball python skeleton; the felid skeleton of Natasha _  You see here the felid skeleton of Natasha. _#h#h,#h5,#h,#h#h#h ,#h#h#h,#h#h #h,#h#h #h,#h#h#h,#h#h#h}#h#h0#h/#ho,#h#h#h#h(#h#hY  There is a stone staircase leading down here.#h)#h#h $ _#hP#h5#hb#h( #h #h@ #hcT ≈≈≈≈≈~♣  ♣~PP   #h~~~P  ♣~~♣#####.###  ♣..@.......# 358.5 (96.6) #######....#  .# #h #h5_You climb downwards.#h#hT#ha _There is a stone staircase leading up here.%hB9%h9%hM>%hB%hFN9.5 (1.0) _%h,C############### #.#### ......##......# #[##.# #####.# #.####.####.#.#. #####.###### ###.#......÷[..### ...........# #.........###.#.#. ##.##..###.# #.#.#.##..##...#.# ##.##..# #.# #.#.#.##..#<.....# .......# #.# ##.#.......##...#.#4 ##.###.# #.# ####.###.##.##.# #.# #.# #..##### #.# #.##..#.###.###.# #..#######.# #.#####.........# #..........###+#######.##### #.###########...#####.#%hn-K#>#### ##.....## ##.#.##.##.## ##.......#  ###....########.#...####.........  .......................+[.....).. %h-%h5%h61.0 (2.5 _You climb upwards. _There is a stone staircase leading down here.&h4&h&hH`2.0 (1.0 _&hiH ≈ ≈≈ ≈≈~♣ ♣~PP ~~~P ♣~~♣#####.### 5 ♣....#  #######....#  .# &hJ&h.&hS-3.5 (2.5&hC&hb} _You climb downwards. _There is a stone staircase leading up here.'h=na≈≈~≈ ≈≈~≈ ~~≈ ~~ ≈≈~♣~ ♣~PPP ~~~P♣ ♣~~♣#####.### ♣.@<.# #....# .#'hs'hTt44.7 (1.2 _'hFx'hz(hJPP~~~~~~~≈≈~~~~~≈≈≈≈ ~~~≈≈≈~♣~P~~≈♣~PPP≈~~P~~~P♣♣ ♣~@♣#####.###~~~~P..♣..<.......#[♣♣♣#. #######....#...###(h(h_5.9Water (h(h (hɶ<_You enter the shallow water. Found a leather armour.*h≈≈≈PP~~~~PP♣##≈≈≈≈~~~~~♣P~#≈≈≈≈~~~PP~~♣≈≈~~~~~~~~ ≈≈≈≈≈~~~~~~≈ ≈≈≈~♣~P~~~≈♣~PPP~~≈~~P~~~P♣♣ ♣@~♣#####.###♣~~~~P..♣..<.#.[♣♣♣#..#######....# .... .# #####*hH*h'7.1*h?+h) ~ ~~~~♣PP PP~~~~PP♣##~~♣P~#≈≈~~~PP~~♣≈≈≈≈≈≈~~~~~~~~♣≈≈≈≈≈≈~~~~~~♣≈≈ ≈≈≈~♣~P~~♣≈~~~≈♣~PPP~♣~~≈~~P~~@P♣♣ PP~~~P~~♣~~♣#####.###~♣~~~~P..♣..<.......#♣.[♣♣♣#..#######....#%. .....######+h4 +h:5 '8.3+hd? +hkC - _Found a quill talisman.-hudn~≈≈≈~~~~~~♣PP#≈PP~~~~PP♣##≈~~~~~♣P~#≈~~~PP~~♣-hd ≈≈≈≈≈≈~~~~~~~~♣≈~~~~~~♣≈≈≈≈≈~♣~P~~♣≈~~~≈♣~PPP~♣~≈~~P~@~P♣♣~PP~~~P~~♣~~♣#####.###-h4en♣~♣~~~~P..♣..<.......# ♣.[♣♣♣#..#######....#.%. ..... .#.# ######+-ho-ho'9.5-hw-hz.hu ~≈≈≈~~~~~~♣PP#≈PP~~~~PP♣##≈~~~~~♣P~#≈~~~PP~~♣l≈~~~~~~~~♣≈~~~~~~♣≈~♣~P~~♣≈~~~≈♣~PPP~♣~≈~~P@~~P♣♣~PP~~~P~~♣~~♣#####.###.hvP♣~♣~~~~P..♣..<.......# ♣.[♣♣♣#..#######....# .%. ..... .#.# ######+l   iguana (asleep)..h i  An iguana comes into view..h≈ll70.7.hʕ.hܘ0 _The iguana hisses angrily./h~≈≈≈~~~~~~♣PP# ≈≈≈≈≈≈PP~~~~PP♣## ≈~~~~~♣P~# ≈~~~PP~~♣ ≈l≈≈≈≈≈≈~~~~~~~~♣ ≈~~~~~~♣ ≈~♣~P~~♣ ≈≈≈~~~≈♣~PPP~♣ ~~~~≈~~P~@~P♣♣ ~~PP~~~P~~♣~~♣#####.### P♣~♣~~~~P..♣..<.......# ♣.[♣♣♣#..#######....# .%. ....# ######+./hߗ/h≈ll   iguana/h'1.9/h/hq/hy ~≈≈≈~~~~~~♣PP# ≈≈≈≈≈≈PP~~~~PP♣## ≈~~~~~♣P~# ≈~~~PP~~♣ ≈≈l≈≈≈≈≈~~~~~~~~♣ ≈~~~~~~♣ ≈~♣~P~~♣ ≈≈≈~~~≈♣~PPP~♣ ~~~~≈~~P~~@P♣♣ /h ]~~PP~~~P~~♣~~♣#####.### P♣~♣~~~~P..♣..<.......# ♣.[♣♣♣#..#######....# .%. .......# ######+ ./hT /h /hJ" @≈l/h# '3.1/h* /h@- 0h#S≈≈≈≈≈≈PP~~~~PP♣##≈≈~~~~~♣P~# ≈PP~~♣ ≈~~~~~~~~♣ ≈≈≈≈l≈≈≈≈~~~~~~♣ ≈≈≈≈≈≈≈≈~♣~P~~♣ 0hM≈≈≈~~~≈♣~PPP~♣ ~~~~≈~~P~~~P♣♣ ~~PP~~~P~~♣@~♣#####.###P♣~♣~~~~P..♣..<.......#  ♣.[♣♣♣#..#######....# .%. ..... .# ..# ######+. 0h0h>!:≈l0h!'4.30h!&0h)1hM1h>Zi≈l501h^1ha1h1h:≈l1hY %61h (1h*1h 1h% :≈l1h %71hn 1h 2h\2hdG~l2hNe%82hwm2ho2hT2h#0~l2h $2h$%92h,2h.2h2h&=~l2h'&802h|.2h13h (poisoned)You hit the iguana. The iguana is poisoned.  The iguana is lightly wounded.3h*4=1.1 (0.83h3hT _The iguana closely misses you.3h R  very poisoned)You hit the iguana. The iguana looks even sicker.  The iguana is moderately wounded.48--93h 3h + _The iguana bites you.4h? extremely poisoned)You hit the iguana but do no damage. The iguana looks as sick as possible!4hgV9--2.74h4hʏa _The iguana is moderately wounded.4h  You completely miss the iguana.The iguana is moderately wounded.4h& '3.54hG 4h_ S _The iguana barely misses you.5hZ   You puncture the iguana! The iguana looks as sick as possible!  The iguana is almost dead.5h d3---=4.2 (0.75h5h9+ _The iguana bites you.5h8  You hit the iguana.5hC~5h8Y---50-5.0 (0.85h]5hJ _You kill the iguana!5h/≈≈~~~~~♣P~# ≈PP~~♣ ≈~~~~~~~~♣ ≈~~~♣ ≈~♣~P~~♣ ≈≈≈~~~≈♣~PPP~♣ ~~~~≈~~P~~~P♣♣ ~~PP~~~P~~♣~~♣#####.###P♣~♣~~~~P..♣@.<.......#  ♣.[♣♣♣#..#######....# .%. ..... .# ..# ######+ . 5h5h4=--6.2 (1.25h5h6hH~≈~~~~~♣P~# ≈~~~PP~~♣ ≈~~~~~~~~♣ ≈~~~~~~♣ ≈~♣~P~~♣ 6h~S≈≈≈~~~≈♣~PPP~♣ ~~~~≈~~P~~~P♣♣ ~~PP~~~P~~♣~~♣#####.### P♣~♣~~~~P..♣.@<.# ♣.[♣♣♣#..#....# .%. ..... .# .6hІ6hAB-7.46h׍6h.6hF* ≈~~~~~♣P~# ≈~~~PP~~♣ ≈~~~~~~~~♣ ≈~~~~~~♣ ≈~♣~P~~♣ ≈≈≈~~~≈♣~PPP~♣ ~~~~≈~~P~~~P♣♣ ~~PP~~~P~~♣~~♣#####.### P♣~♣~~~~P..♣..@.6h* r# ♣.[♣♣♣#..#....# .%. ..... .#  .6h2 6hX3 (8.66h7 6h: a _There is a stone staircase leading up here.6hW 6hû 6h. 6hF 5=6h 6hL 6h? 6hw 6h- 6hj ,6h8 6h a6=6he 6h ,6h 6hm 6h 6h? 6h 6hq U7=6h 6h 6h 6h 6h 6h* 6h 6h 6h 6h 6h 6h} K8=6hJ 6hH ,6h] 6h 6hA 6h 6hZ 6h U9=6hC 6h ,6hY 6h| ,6hf 6h ,6hf 6h` 6h L50=6h 6h 6hz 6h 6h 6h 6h 6h 6hV U1=6hO 6hN ,6hF 6h 6h 6hz 6hF 6h 6h 6h _ _You start resting.6h 1413.6 (25.0)6hT Z2=4.6 (266h 6h! " _HP restored.7h ≈~~~~~♣P~#  ≈~~~PP~~♣  ≈~♣  ≈~~~~~~♣  ≈~♣~P~~♣  ≈≈≈~~~≈♣~PPP~♣  ~~~~≈~~P~~~P♣♣  ~~PP~~~P~~♣~~♣#####.###  P♣~♣~~~~P..♣..<# ♣.[♣♣♣#..#....# .%. ..... ..#  7hc..# ######+ #.7h۹7h15.8 (1.2)7h.7h1W≈~~~~~♣P~# ≈7h!2 ~~~PP~~♣ ≈~♣ ≈~~~~~~♣ ≈~♣~P~~♣ ≈≈≈~~~≈♣~PPP~♣ 7hO2~~~~≈~~P~~~P♣♣ ~~PP~~~P~~♣~~♣#####.### 7h2oP♣~♣~~~~P..♣..<.# ♣.[♣♣♣#..#....#  .%. ..... ...# ..# ######+ #S# . 7h3..##S   adder (asleep)7h=7h=(7.07h_C7hHY _An adder comes into view.7hM ~~~~~♣P~# ~~~PP~~♣ ~♣ ~~~~~~♣ ~♣~P~~♣ ~~~≈♣~PPP~♣ ##≈~~P~~~P♣♣ ..PP~~~P~~♣~~♣#####.### ♣~♣~~~~P..♣..<.#  ♣.[♣♣♣#..#....# .%. ..... ....# # ######+ ###S# ## 7hq 7h 7h\ S.S7h 0=8.27h 7h / _The adder hisses angrily.8h 8h :S.8h; P=-908h 8h{ 9hɤL=20.0 (0.89h49h _You closely miss the adder. The adder completely misses you.9h  (very poisoned)  You hit the adder. The adder is poisoned.  The adder is moderately wounded.9hU+7 (0.79h9h]V _The adder completely misses you.9h <  You puncture the adder!9h~ C.9h 531.5 (0.89h. 9h I _You kill the adder!:h~~~~~♣P~# ~~~PP~~♣ ~♣ ##~~~~~~♣ ..:hr~♣~P~~♣ .#~~~≈♣~PPP~♣ .### ≈~~P~~~P♣♣ ... PP~~~P~~♣~~♣#####.### ~♣~~~~P..♣..<...@...# ♣.[♣♣♣#..#....# %. ..... .....# # ######+ ##:hi###.#...###:h:h5-2.7 (1.2:h:h:hث PP~~~~PP♣## ~~~~~♣P~# PP~~♣ ~~### ~~~~~♣ ... :hk ≈≈≈≈~♣~P~~♣ #.# ###~≈♣~PPP~♣~####.###....# ~≈~~P~~~P♣♣♣............+ P~~~P~~♣~~♣#####@### ~~~~P..♣..<.......# :h X.[♣♣♣#..#######....# . ..... .....#######+ #####.#:hά c...####:hǵ :h\ B-3.9:h3 :h ;h0 ≈~~~~~♣P~# PP~~♣ ~~~~~~~~♣ ###♣ ... ~♣~P~~♣ #.# ### ~~≈♣~PPP~♣~####.###....# ≈~~P~~~P♣♣♣............+ ~~P~~♣~~♣#####.### ~~~~P..♣..<.....@.# [♣♣♣#..#######....# ;h  ..... .......#  ######+ #######.# ...#### ;h ;h0 (5.1;h ;hK 6.3h ~♣~P~~♣ #.# #.#### ♣~PPP~♣~####.###....# P~~~P♣♣♣............+ P~~♣~~♣#####.###.. P..♣..<.......#.###### #..#######....#......# ....#......# +##.#......+ #.# >h0#####+#....#.#>hA>h(3.5>ha>h >h~♣~P~~♣ #.# #.#### ~PPP~♣~####.###....# ~~~P♣♣♣......+ ~~♣~~♣#####.###.. P..♣..<.......#.###### #..#....#......# ..#......# +##.#......+ #.# >h#####+#....# #.# >hv >h (4.7>h>he>hy ♣~P~~♣ #.# #.#### PPP~♣~####.###....# P♣♣♣......+ ♣~~♣#####.###.. ..♣..<.>hy N#.###### ..#....#......# #......# +##.#......+ #.# #####+#....# ##.# >hh >h (5.9>hՃ >h >h8'..#>h2V.#.#..#.#.# #.##. #.#>hb# #.##^<>h<======60>h}>hW _As you open the door, it creaks loudly! _Found a stone staircase leading up.Ahq PPP~♣~####.###.... ~~P♣♣♣............+ ~♣~~♣#####.###.. ..♣..<.......#.######Ah #######............ ###+########.+ #..######@#....#.....# ##.##.#.#.# .Ah53####Ah#AhR$(------Ahw$-8.1 (1.2 _Ah)Ah-Q _There is an open door here.Ahә  ~~P♣♣♣............+ ~♣~~♣#####.###.. ..♣..<.......#.#############............# Ah: ###+########.#......+ #........#####'#....##....@# ###.#.#  ...Ahך .#.#Ah[ Ah N------9.3 _Ah Ah BhL~P♣♣♣......+ ~~♣~~♣#####.###.. P..♣..<.#.###### #..#....#......#.#......##+#.#......+ #........# #####'#....# #...@.# ##.# #.#.#.# ...#.# #.#.#.# #.#.#.# # ..#.##.#^<#.####.40.5Bh P~~~P♣♣♣.+ P~~♣~~♣#####.###.. ~P..♣..<.#.###### ♣#..#....#......#.#......##+#.#......+ #........# #####'#....#Bh\  #..@..# ##.# #.#.#.##...#.# #.#.#.# #.#.#.# # ..#.# #.Bh #^< #.###Bh a #.#Bh8 Bh Bh !1.7Bh Bh Ch ~P~~~P♣♣♣.+ ~P~~♣~~♣#####.###.. ~~P..♣..<.#.######♣#..#....#......#  .#......##+#.#......+ #........# #####'#....# #.@...# ##.# #.#.#.# #...#.# #.#.#.# #.#.#.# #...#.##.#.#^<#.#.###..#.#Chg Ch (2.9Ch Ch Ch) ~P~~♣~~♣#####.###.. ~~P..♣..<.......#.###### ♣♣♣#..#######....#......#  ...............#......#######+########.#......+ #..# #####'#....# #.....# ##.# #@#.#.#  #...#.# #.#.#.# #.#.#.# #...#.# #.#.#^< #.#.### ..#.# ..#Chn? [4.1Dh( ~P..♣..<.......#.###### ♣♣♣#..#######.....#  ............#######+########..+ #........######'#....#.....# ###.#.# ..##.#..#5.3DhB ♣♣♣#..#######.....#  .............  ######+########.#......+ #........######'#....#.....# ###.#.# .DhfC#.#.#..#..##..#DhJDhݙE6.5Dh2   .............#######+########.#......+ #........######'#....#.....# ###.#.# ..##.#..##.#^<##..#Dh7 Dh7 (7.7Dh< Dh? Dh  ######+########..+ #........######'#....#.....# ###.#.# ..#.#.#..##.#^<.#####...#8.9Eh߲  #..######'#....#.....# ###.#.# ..##.#..#.#^<.###..#.# ##.##Eh?50.1EhmEhbEh%f #####'#....#.....# ###.#.# ..##.#..##.#^<##.........#.# .######..# ..Ehv-Eh-(1.3Eh2Eh7EhW  #.....# ##.# #.#.#.#  #...#.# #.#.#.# #.#.#.# #...#.# #.#.#^<+########.#.###........@.#.# #.######..# EhY  #..#  #..#  #..# ...#o   orc (asleep) #.##EhTY W ... o..Ehtg  An orc comes into view. It is wielding a +0 whip.Eh!h Ehq V o   orc wizard (wandering)o   orcooThe orc shouts!Ehr 0=2.5Ehx Ehk z _An orc wizard comes into view. It is wielding a +0 dagger.Hh d#####'#....# #.....# ##.##.#.#.# #...#.# #.#.#.# #.#.#.# #...#.#  #.#.#^< Hh \+########@#.###..........#.##.######..# #..# Hh 8o   orc...##.##o..Hh Hh HhC @o   orc wizard (wandering)o   orco.oHh 0-3.7Hh Hh Ih$#........# ####'#.......# ##.##.#..##.#..#.# #@#.#^<+########.#.###IhR^..........#.##.#####o   orc#..#...#o##IheIh Ao.IhB-4.9IhIhIh"> N######+########.#+ #........# #####'#....# #.....# ##.##.#.#.# #...#.# #.#.#.# IhT> #.#.#.# #.@.#.#  Ihk> #.#.#^< +########.#.###..........Ih> 4#.#Ih> #.######..#..#..#..#..#Ih> D.###..Ih> #.#.o.#.#Ih> IhA IhH Ao.Ih`I (6.1IhN Ih/Q JhU #........# #####'#....##.....# ##.# #.#.#.# #...#.# #.#.#.# #.#.#.# #...#.# JhU#.#@#^< +########.#.### JhU..........#.# #.######..#.. #..#JhV..#..#.###o.#.JhJV#...#.##.##..Jh]Jh^(7.3JhbJhbeJh| Jh`| Jh| %80Jhց Jh Kh=Kh9KhPKhtKhY Z60LhZPLhcC1LhbLhoo   orcLhw&2Lh Lh#Lhp2K=3.0 (0.7LhH3Lh9O _You closely miss the orc.MhqMhNY0-8 (0.8MhMhp _You closely miss the orc. The orc hits you with a +0 whip.MhS} Mh} [1-4.5 (0.7MhL Mh _You closely miss the orc. The orc barely misses you.Nh49-5.3 (0.8Nhx _You hit the orc but do no damage. The orc hits you with a +0 whip.Nhܚ C6.0 (0.7Nh NhD O _You closely miss the orc.Oh<7OhOh _You barely miss the orc. The orc barely misses you.PhI  You hit the orc.  The orc is lightly wounded.7.4PhMP _The orc barely misses you.Ph_  You hit the orc.Ph#PhEP50=8.1PhnPh PhM_The orc is heavily wounded.Ph:z (very poisoned)You hit the orc but do no damage. The orc is poisoned.  The orc is heavily wounded.Phz +9 (0.8Ph$ Ph P _The orc barely misses you.Qh)   You hit the orc but do no damage. The orc looks as sick as possible!  The orc is heavily wounded.QhC)QhH-9.6 (0.7QhQh G _You kill the orc!RhL-70.6 (1.0RhQRhtRhRhYx1=-1RhRhRhORh&2Rh%RhShSh &3Sh"ShShB3Sh3&4Sh8Shj:Th######+########.#......+ #........#  #####'#....# #.....# ##.# #.#.#.# #...#.# #.#.#.# #.#.#.# #.@.#.# #o#.#^< +########.#.###Th` ..........#.##.######..#.. #..#..o   orc wizard (wandering) #..#.## #..#.# ...#.#Th ooAn orc wizard comes into view. It is wielding a +0 dagger.The orc wizard shouts! You hear an angry hiss.Th:z2=====5.8 (1.2Th7Th _The orc wizard closely misses you.Things that are here: _a +0 whip; a +0 scale mail; an orc corpseUh X  You hit the orc wizard. The orc wizard is poisoned.UhD  ll   iguana (wandering)o   orc wizard (very poisoned)The orc wizard is lightly wounded.  An iguana comes into view.Uh 49--=---6.6 (0.8Uh Uh+ ? _The orc wizard hits you with a +0 dagger.Vh~oAn iguana comes into view. _The orc wizard hits you with a +0 dagger.  The iguana hisses angrily.  You hit the orc wizard but do no damage.The orc wizard looks even sicker.  The orc wizard is moderately wounded.Vhl.lVhI---7.3 (0.7VhVhfP _The orc wizard misses you.Vh  You puncture the orc wizard!  The orc wizard looks as sick as possible!  The orc wizard is almost dead.VhVh^)l.Vhe --98.1 (0.8 VhA_You kill the orc wizard!VhsVhg _Your Armour skill increases to level 4!XhBXh1G>l.XhGb50=-9.1 (1.0 XhG _XhKXh(NXh  (very poisoned)You hit the iguana. The iguana is poisoned.Xhi3=8 (0.7XhXh+a _The iguana is moderately wounded.Xh  You hit the iguana.  The iguana is heavily wounded.Xh )80.5Xh Xh S _The iguana barely misses you.YhH extremely poisoned)You hit the iguana but do no damage. The iguana looks as sick as possible!  The iguana is severely wounded.Yh؃-1.3 (0.8YhYh'S _The iguana barely misses you.Yh 8  You hit the iguana.Yho 2.Yh R=652.0 (0.7Yh Yh5 J _You kill the iguana!Zh #..# #####'#....# #.....# ##.# #.#.#.#  #...#.# #.#.#.# #.#.#.# #.).#.# #@#.#^<+########.#.### ..........#.#  #.######..#.. #..#.. #..#.## #..#.# ...#.# #.##..ZhZh$=1-3.2 (1.2ZhZhzi  Things that are here: _a +0 dagger; a +0 robe\h######+########.#+ #........# #####'#....# \h#.....# ##.##.#.#.# #...#.# #.#.#.# #.#.#.# \h#.@.#.#  #)#.#^< \h"j+########.#.###\h0..........#.##.######..#..#..#..#..#.###..#.#...#.#\h%\hv&@-4.4 \h& _\h+\h0  Things that are here: _a +0 whip; a +0 scale mail; an orc corpse^hz #..# #####'#....#^h #.....# ##.# #.#.#.#  #...#.# #.#.#.# #.#.#.# #.).#.#^h@} #@#.#^<+########.#.### ..........#.#  #.######..#..^hb #..#.. #..#.##^h #..#.# ...#.# #.##..^ha^hB]2=5.6 _^hB^hXi  Things that are here: _a +0 dagger; a +0 robe^h8  #####'#....#.....# ###.#.# ..##.#).#)#.#^<+########@#.###..........#.# #.######..#.....^hD= ^hO> /6.8 _^hB ^hE ^h  #.....# ##.# #.#.#.#  #...#.# #.#.#.# #.#.#.# #.).#.# #)#.#^<+########.#.### ........@.#.#  #.######..#.. #..#.. #..#.## #..#. ...#.# #.##.. ... ...^h ^h; (8.0^hh ^h _h̋  #.....# ##.# #.#.#.# #...#.# #.#.#.# #.#.#.# #.).#.# #)#.#^<#+#.#.###_h.#.#.#.######..#.. #..#.. #..#.## #..#.# _h?...#.# #.##.. _h_V... ..._h]_h(9.2_hW_h_h_h_hd_hC_h_hwe=_h_h_hl_h_h_h_hu_hs_h_hV_h_h_hm_h_h_h_h * #.....# ##. #.#.#.# #...#.# #.#.#.# #.#.#.#_h# d #.).#.# #)#.#^< #####+########.#.### #.......#.#_h<  #.##.#.######..#..#. #..#.._hQ @#. #..#.##_he ?#. #..#.#_hx I#o ...#.#_h o   orc wizard (wandering)## _h 4 #.##.. _h ..._h  _h +..._hd Z       _h     #.).#.#  #)#.#^<  #####+########.#.###  #......@.......#.# _h U95.2 (6.0 #.##.#.######..#.. _h) $ #.   _hO #.   _hu #.   _h .#o  _h  ##  _h  ... _h / ... _h n        _hѣ e   #.).#.#  _h #)#.#^<  #####+########.#.###  _h #......@.......#.#  _h3 #.##.#.######..#..  _hT ?#.   _hy h#.  #. _h F #o _h ?  ## _hԤ > ..._h 3 ..._h _h˯ x _An orc wizard is nearby!`hz #.#.#.#  #...#.# #.#.#.# #.#.#.# #.).#.# #)#.#^<#####+########.#.### #..............#.#  #.##.#@######..#.. `h#.# #..#.. #.# #..#.## #.# #..#. #o. ...#.# ### #.##.. ...  ... `h`ho.o`h+6.4 (1.2 `hî _`h$`hah.#))#.#^<#####+########.#.####..............#.# #.##.#.######..#.. ah31#@# ##o .. .## #.##.. ... ah*ahơ:o.ahx(7.6ah"ah?bhK=8.3 (0.7bhƹbhq _You closely miss the orc wizard. The orc wizard closely misses you.bhn e  You closely miss the orc wizard.bh [1-9.1 (0.8bh bh ? _The orc wizard hits you with a +0 dagger.ch<  You hit the orc wizard.chJ&9ch%chp8 _The orc wizard is lightly wounded.ch   (very poisoned)You puncture the orc wizard! The orc wizard is poisoned.  The orc wizard is heavily wounded.ch 52=ch (500.6 (0.7chQ chG A _The orc wizard hits you but does no damage.dh* extremely poisoned)You hit the orc wizard but do no damage.The orc wizard looks as sick as possible!  The orc wizard is severely wounded.dh(1.3dhdhA _The orc wizard hits you but does no damage.dh: <  You hit the orc wizard.dh' D)dh =712.1 (0.8 _You kill the orc wizard!Your base Short Blades skill increases to level 4!dhB dh h _Your Dodging skill increases to level 4!ehr0#)ehP})#.#^<#####+########.#.###..............#.# ##.#.######..#.. #.# ##. . .### #.##.. ... ehreh{3-3.3 (1.2 eh _ehehi  Things that are here: _a +0 dagger; a +0 robeghwM.#.).#.# #)#.#^<####+########.#.###.............#.##.##.#.#####. )## ##.. ...#.##ghghI-4.5 _ghghEghm }M#.#.).#.# #)#.#^<#####+########.#.####..............#.##.##.#@#####.. )##.# #..#.#ghs gh t (5.7ghx ghz hh٪ #.....# # #.#.#.# #...#.# #.#.#.# #.#.#.# #.).#.# #)#.#^< #####+########.#.### #....@.........#.##.##.#.######..#..#.#.# #..#....#)# #..#.###..#.# #..#.#hh~o...#.. ...#.#...##### #.##..... ....##....hhײhh3(6.9hhhh˼hhX#######........'hhhh,70hhhh( _You open the door.hh,M####'#..##.....# ##..#.##..hh-n..#..#.!. ...##....#######....#.##...............#.).#.##...............#)#.#^<hh>-4#####@########.#.###.............#.##.##.#.######.hh-#.#.# #..#..hh;6C9.1 (1.2hh:hh? _Found a dark potion. _There is an open door here.jho. #..... #####'#. # #.....# # .#.#.#.# #. ..#...#.# #.!. ...#.#.#.# #....#######....#.#.#.#jh5p #.#.).#.##......@........#)#.#^<########'########.#.### #..............#.##.##.#.######..#..jhp #.#.# #..#.. ..#)# #..#.## #..#.# #..#.# ...#.. ...#.# ...##### #.##..jh4xjhx010.3 _jh~jhjhi . #. ##.. #####'# #.. #.....# #... .#.#.#.# #... ..#...#.# #.!.. ...#.#.#.# #....#....#.#.#.# #.#.).#.# #.#)#.#^< #'#.#.### #........#.# #.##.#.######..#.. #.#.# #..#.. ..#)# #..#.## #..#.# #..#.#  ...#.. ...#.#  ...##### #.##..jhojho(1.5jhrsjh$ujh  . #.... # #.... #####' #.... #..... #.... .#.#.#. #.... ..#...#. #.!.. ...#.#.#. #....#....#.#.#. #.#.).#. #.#)#.#^ #'jh #.#. #.......#.# #.##.#.######..#..  #.#.# #..#..  ..#)# #..#.##  #..#.# #..#.#  ...#.. ...#.#  ...##### #.##..jhX jh (2.7jh# jh% khm ..# ########+########.#. #..... #....kh.nW #..... ##### #....# #... #....# .#.#.# #....+ ..#...#khYn/ #.!..# ...#.#.# #....#######....#.#.# #.#.).#khn #...............#)#.########'########.#.# #..............#.#khn#.##.#.######..#.. #.#.# #..#.. khn ..#)# #..#.#  #..#.# #..#.# khn ...#.. ...#.# kh~T3.9khy5 _Found a runed translucent door.khb0 - .%. ...............# ..# ########+########.#. #..... #... #..... #### #....##### #... #....#bB. .#.#. #....+y ..#... #.!..# ...#.#. #..@.#######....#.#. #.#.). #...............#)#.########'########.#. #..............##.##.#.######..#. y   killer bee (asleep) #.#.# #..#. B   giant cockroach (asleep) ..#)# #..#. #..#.# #..#.kh1 kh1 kh1 khQ7 bBbyyBkh7 (5.1kh< bbBbkh> mh ♣.[♣♣♣#..#######....# .%. ...............# ..# ########+########.#. #...... #.. #.....  ### #....###### #. #....#bBbyb .#.# #....+yB[ss ..#. #.@..# ...#.# #....#######....#.# #........#.) #...............#)#########'########.# #..............# ss 2 scorpions (asleep)#.##.#.######..# yy 2 killer bees (1 asleep) #.#.# #..# BB 2 giant cockroaches (1 asleep) ..#)# #..#mhy mh mh mh[.ybBsbs1 asleep)Bmh(6.3mhbB.ybbmh"(: _Found a robe.  mhG(Gp - 2 dark potions (gained 1)mh(mh-Bmh14byBsbbbsymh4+7.3 (2mh=byBsbbbmh?4 _The killer bee buzzes angrily.phlP♣~♣~~~~P..♣..<.......#.♣.[♣♣♣#..#######....#.%. ...............#...# ########+########.#. #.#...#..... #####....####### #...#....#byBsb# .#.##..@.+yBsbb+ ..#...ph:#....#ssBs.# ...#.#.#....#######....#.#.#...............#.).#...............#)#.########'########.#.sss 5 scorpions (3 wandering)#..............#.#.##.#.######..#. B 3 giant cockroaches (1 wandering)#.#.# #..#.phphph1ph ph4phbyBsbsBBbss.bssph+8.5 (1phbyBsbbbph5 _Found a runed translucent door.rh]YuP♣~♣~~~~P..♣..<.......#. Kintak the Slasher♣.[♣♣♣#..#######....#. Barachi of Ignis *****..%. ...............#. Health: 52/52 ========================..# ########+########.#. Magic: 10/10 ========================. #......#... AC: 5Str: 20#.....#### EV: 11Int: 13#....####### #... SH: 0Dex: 10#....#byBsb# .#.#. XL:  7 Next: 71% Place: Dungeon:5#..@.+ysBBb+ ..#... Noise: ---------  Time: 5518.5 (0.0)rhLZD#....#sss.b# ...#.#. o) +7 dagger (venom)#....#######....#.#. Throw: throwing net#...............#.).#...............#)#.########'########.#. sssss 5 scorpions#..............#. yy 2 killer bees#.##.#.######..#. B 3 giant cockroaches (1 wandering)#.#.# #..#. _Found a robe.  p - 2 dark potions (gained 1) _The killer bee buzzes angrily. _Found a runed translucent door.  Press: ? - help, v - describe, . - travelThe floor.rhbyBsb@.+ysBBbbrhbyBsb.+ysBBbbA runed translucent door.rh [MbyBsb+ysBBbbp - 2 dark potions (gained 1) _The killer brh ee buzzes angrily. _Found a runed translucent door.  Press: ? - help, v - describe, . - travel  Here: a killer bee (fire blocked by a runed translucent door)  The floor.rh*!P♣~♣~~~~P..♣..<.......#. Kintak the Slasher♣.[♣♣♣#..#######....#. Barachi of Ignis *****..%. ...............#. Health: 52/52 ========================..# ########+########.#. Magic: 10/10 ========================. #......#... AC: 5Str: 20#.....#### EV: 11Int: 13#....####### #... SH: 0Dex: 10#....#byBsb# .#.#. XL:  7 Next: 71% Place: Dungeon:5rh+#..@.+ysBBb+ ..#... Noise: ---------  Time: 5518.5 (0.0)#....#sss.b# ...#.#. o) +7 dagger (venom)#....#######....#.#. Throw: throwing net#...............#.).#...............#)#.########'########.#. sssss 5 scorpions#..............#. yy 2 killer bees#.##.#.######..#. B 3 giant cockroaches (1 wandering)#.#.# #..#.p - 2 dark potions (gained 1) _The killer bee buzzes angrily. _Found a runed translucent door.  Press: ? - help, v - describe, . - travelHere: a killer bee (fire blocked by a runed translucent door)  The floor.rh,rh.rh5rh6rh8rh=: _rhArhaIP♣~♣~~~~P..♣..<.#.#♣.[♣♣♣#..#....#..%. .#...# ##+#.#.. #...... #.#..... #rhJ#....####### #.#....#byBsb#. .#.#.##...@+ysBB.+. ..#...#9.7 (1.2#....#sssbb#....#.#.##....#######....#.#.##......#.).##.......#)#.###'#.#.##.rh6J{#.##.##.#.######..#.#.#.# #..#.rhJrh#SbyBsbbbrhUth P♣~♣~~~~P..♣..<.#. ♣.[♣♣♣#..#....# .%. .# ..# ##+#.# . #...... # #.....  #....####### # #....#byBsb#. .#.#. #..@.+ysBB.+. ..#... #....#sssbb#....#.#. #....#######....#.#. #......#.). #.......#)#. ##'th #.#. #.#. #.##.#.######..# #.#.# #..#ththX,th<%ybBsbbb.th%)20.9thm.fbbbth<1thA +thA P♣~♣~~~~P..♣..<.......#. Kintak the Slasher♣.[♣♣♣#..#######....#. Barachi of Ignis *****..%. ...............#. Health: 52/52 ========================thA X..# ########+########.#. Magic: 10/10 ========================. #......#... AC: 5thA Str: 20#.....#### EV: 11Int: 13thB #....####### #... SH: 0Dex: 10thWB A#....#ybBsb#. .#.#. XL:  7 Next: 71% Place: Dungeon:5thyB #..@.+ysBBb+. ..#... Noise: ---------  Time: 5520.9 (0.0)#....#sssb.#....#.#. o) +7 dagger (venom)thB #....#######....#.#. Throw: throwing net#...............#.).thB #...............#)#.########'########.#. sssss 5 scorpionsthB #..............#. yy 2 killer bees#.##.#.######..#. B 3 giant cockroachesthB q#.#.# #..#. _Found a runed translucent door.  thC Press: ? - help, v - describe, . - travelHere: a killer bee (fire blocked by a runed translucent door) _The floor.  th.) 2hO...............#)h/########'########   giant cockroachhD(...........hhX(8.1hhh≈≈≈~~~≈♣~PPP~♣~####.###~~~~≈~~P~~~P♣♣♣.........~~PP~~~P~~♣~~♣#####.###.P♣~♣~~~~P..♣..<.......#.#♣.[♣♣♣#..#######....#.%. ...............#...# ########+########.#. #.#....hd#...@........ ######....#######. #...#....#ybBsb#. .#.#.##....+yssBb+. ..#...##....#ssBb.#....#.#.##....#######....#.#.##......#.).#h#...............#)#.#########'########.#.#hD hh(9.3hhh≈≈≈≈≈≈≈≈~♣~P~~♣ #.# #.##≈≈≈~~~≈♣~PPP~♣~####.###~~~~≈~~P~~~P♣♣♣.........~~PP~~~P~~♣~~♣#####.###.. P♣~♣~~~~P..♣..<.......#.##♣.[♣♣♣#..#######....#.%. ...............#.he..# ########+########.#. #.#.....#............. #####'#....#######.. #.....#....#ybBsb#. .#.#.#.#....+yssBb+. ..#...#.h#....#ssBb.#....#.#.#.#....#######....#.#.#.hN#......h>#.).#.hm#...............#)#.#^hhOh)30.5hhSh 6≈~♣~P~~♣ #.# #.#≈≈≈~~~≈♣~PPP~♣~####.###.~~~~≈~~P~~~P♣♣♣.~~PP~~~P~~♣~~♣#####.###.. P♣~♣~~~~P..♣..<.h #.#♣.[♣♣♣#..#....#..%. .#...# #+#.#.. #.#.#.#####'##....#... #.....##....#ybBsb#. ..#.#.#.#h7#....+yssBb+. ..#...#.##....#ssBb.#....#.#.#.##....#....#.#.#.#h #.....#.).#.##.....#)#.#^<h)hy(1.7hhYhD v≈~♣~P~~♣ #.# #.#≈≈≈~~~≈♣~PPP~♣~####.###....#~~~~≈~~P~~~P♣♣♣.+~~PP~~~P~~♣~~♣#####.###.. P♣~♣~~~~P..♣..<.#.#♣.[♣♣♣#..#h ....#..%. .#...# #+#.#.. #.#.#.#####'#.h #....#....#.....# #....#ybBsb#. ..h r#...#....#ssBb.#....#.#.#.#h W#....#....#.#.#.##...h% #.).#.##..#)#.#^<h$ h$ (2.9h* h, h{  Spells (Memorise)TypeFailure Level  a - SandblastEarth28% 1b - HailstormConjuration/Ice32% 3  c - Stone ArrowConjuration/Earth32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhhzZ≈≈≈≈≈≈≈≈~♣~P~~♣ #.# #.#### Kintak the Slasher≈≈≈~~~≈♣~PPP~♣~####.###....# Barachi of Ignis *****.~~~~≈~~P~~~P♣♣♣............+ Health: 52/52 ========================~~PP~~~P~~♣~~♣#####.###..hMagic: 10/10 ========================P♣~♣~~~~P..♣..<.......#.#### AC: 5Str: 20♣.[♣♣♣#..#######....#..... EV: 11hInt: 13.%. ...............#..... SH: 0Dex: 10..# ########+########.#..... XL:  7 Next: 71% Place: Dungeon:5. #......@........#....... Noise: ---------  Time: 5532.9 (0.0)h=+#...............#####'#. o) +7 dagger (venom)#....#######....#.....# Throw: throwing nethb #....#ybBsb#. ..#.#.#.##....+yssBb+. ..#...#.#h#....#ssBb.#....#.#.#.##....#######....#.#.#.##...............#.).#.#h#...............#)#.#^< _The floor. he_Okay, then.Press: ? - help, v - describe, . - travel, g - get itemhHere: a giant cockroach (fire blocked by a runed translucent door)  Item here: a robe. _The floor.h P  Okay, then.hh~D _h~1 ≈≈≈~~~≈♣~PPP~♣~####.###.... ~~~~≈~~P~~~P♣♣♣............ ~~PP~~~P~~♣~~♣#####.###..  P♣~♣~~~~P..♣..<.......#.### ♣.[♣♣♣#..#######....#.....%. ...............#.# ########+########.# . #...............#. #.#####'# #....#######....#.....# #....#ybBsb#. ..#.#.#.# #....+yssBb+. ..#...#.#h79 #....#ssBb.#....#.#.#.# #....#######....#.#.#.#  #...............#.).#.#  #.#)#.#^<  ########'########.#.### hhՉ44.1 (1.2 _hh{h$ ≈≈≈~~~≈♣~PPP~♣~####.### ~~~~≈~~P~~~P♣♣♣ ~~PP~~~P~~♣~~♣#####.###.. P♣~♣~~~~P..♣..<.#. ♣.[♣♣♣#..#....# .%. .# ..# #+#.# . #.# #.#####' #....#....#..... #....#ybBsb#. ..#.#.#. #....+yssBb+. ..#...#. #....#ssBb.#....#.#.#. #....#....#.#.#. #.....#.).#. #.....#)#.#^ ########'#.#.h2+h+(5.3h/hd2h[  ≈≈≈~~~≈♣~PPP~♣~####.### ~~~~≈~~P~~~P♣♣♣ ~~PP~~~P~~♣~~♣#####.###.. P♣~♣~~~~P..♣..<.#. ♣.[♣♣♣#..#....# .%. .#h\  ..# #+#.# . #.# #.##### #....#....# #....#ybBsb#. ..#.#.# #....+yssBb+. ..#...# #....#ssBb.#....#.#.# #....#######....#.#.# #......#.).# #......#)#.# ########'#.#.hh hh (6.5hp hr hd h Evoke which item? Wands  n - a wand of roots (5)r - a wand of acid (4) Talismansh v - an inkwell talisman [!] read|quaff|evoke[?] describe selectedh5 n - a wand of roots (5). A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take damage over time until they escape or the roots wither away. The roots will onlysprout from solid ground. Noise: A bit loud You took it off Ijyb on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} hMenu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.h22:Evoke which item? Wands  n - a wand of roots (5)  r - a wand of acid (4) Talismans  v - an inkwell talisman h{2[!] read|quaff|evoke[?] describe selectedh X r - a wand of acid (4). A magical device which throws bolts of corrosive acid. Damage: 4d5 Noise: A bit loud You took it off a goblin on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ h E“[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.ho Evoke which item? Wands  n - a wand of roots (5)  r - a wand of acid (4) Talismans  v - an inkwell talisman [!] read|quaff|evoke[?] describe selectedh# hhFM≈≈≈~~~≈♣~PPP~♣~####.###.. Kintak the Slasher~~~~≈~~P~~~P♣♣♣.......... Barachi of Ignis *****.~~PP~~~P~~♣~~♣#####.###.. Health: 52/52 ========================P♣~♣~~~~P..♣..<.......#.# Magic: 10/10 ========================♣.[♣♣♣#..#######....#.. AC: 5Str: 20h@.%. ...............#.. EV: 11Int: 13..# ########+########.#.. SH: 0Dex: 10. #...............#.... XL:  7 Next: 71% Place: Dungeon:5#...@...........##### Noise: ---------  Time: 5536.5 (0.0)h#....#######....#.... o) +7 dagger (venom)#....#ybBsb#. ..#.#.# Throw: throwing net#....+yssBb+. ..#...##....#ssBb.#....#.#.##....#######....#.#.# #...............#.).#h& #...............#)#.# ########'########.#.#hV  _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemhHere: a giant cockroach (fire blocked by a runed translucent door)  Item here: a robe. _The floor. _Okay, then.hh,%) ######....#.... o) +7 dagger (venom) #ybBsb##Throw: throwing nethp%+yssBb+. ..#..ssBb.########.)h%}...............#) ########'########.#.#h%C Okay, then.h%h&hJ-h/. _h >~~~~≈~~P~~~P♣♣♣........h! PP~~~P~~♣~~♣#####.###P♣~♣~~~~P..♣..<.......#.# ♣.[♣♣♣#..#######hA ..%. .............# ########+########ha o #...............#.. ####h #######....#....ybBsb#. ..#.#.#+yssBb+.#ssBb.#....#.######.......)s   scorpion)#.########'########.#.# #..............#.#h h 47.7 (1.2 _h hAPP~~~P~~♣~~♣#####.###P♣~♣~~~~P..♣..<.......#.# ♣.[♣♣♣#..#######..%. .............# ########+######## #...............#.. ..........############....#....ybBsb#. ..#.#.#+ysBBb+. ..#..#ssBbb#....#.#######.......))#ss 3 scorpions#######'########.y   killer bee #.............BBB 3 giant cockroaches##.#.######..#..‰h‰h‰hW‰hb.b8.9‰h0;b‰h‰h. P♣~♣~~~~P..♣..<.......#.# ♣.[♣♣♣#..#######..%. .............# ########+######## #...............#.. .###########....#....‰h ybssb#. ..#.#.#+ysBBb+. ..#..#ssB.b#....#.#######.‰h .......))########'########.‰h ss 5 scorpions #.............y 2 killer bees‰h |##.#.######..#.. #.#.# ‰h|' bssbbb‰h( )40.1‰h2 mbbb‰h5 ʼnhCP♣~♣~~~~P..♣..<.......#.# Kintak the Slasher♣.[♣♣♣#..#######....#.. Barachi of Ignis *****..%. ...............#.. Health: 52/52 ========================..# ########+########.#.. Magic: 10/10 ========================. #...............#.... AC: 5Str: 20#...............##### EV: 11Int: 13#....#######....#.... SH: 0Dex: 10#....#ybssb#. ..#.#.# XL:  7 Next: 71% Place: Dungeon:5#...@+ysBBb+. ..#...# Noise: ---------  Time: 5540.1 (0.0)#....#ssB.b#....#.#.# [40ʼnh0Dimo) +7 dagger (venom)#....#######....#.#.# Throw: throwing net#...............#.).##...............#)#.#########'########.#.# sssss 5 scorpions#..............#.# yy 2 killer bees#.##.#.######..#.. B 3 giant cockroaches#.#.# #..#..Item here: a robe. _The floor. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.ʼnh] bssb@+ysBBbbA runed translucent door.Ɖh b+ysBBbbThe floor. _Okay, then. _Okay, then.  Press: ? - help, v - describe, . - travelHere: a killer bee (fire blocked by a runed translucent door)  The floor.ƉhbysBBbbbutterflyljh? A butterfly. A large, brightly coloured butterfly with beautifully patterned wings, fluttering incongruously through the darkness of the cave. Max HP: ~1 Will: none AC: noneEV: ++++ ljh rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Minor Class: Natural Size: Tiny Int: Mindless Speed: 250% (normally travels faster than you) You have about 44% to hit with your +7 dagger of venom. It can fly. [!]: Description|QuotẻhX] P♣~♣~~~~P..♣..<.......#.# Kintak the Slasher♣.[♣♣♣#..#######....#.. Barachi of Ignis *****..%. ...............#.. Health: 52/52 ========================..# ########+########.#.. Magic: 10/10 ========================. #...............#.... AC: 5Str: 20̉h] t#...............##### EV: 11Int: 13#....#######....#.... SH: 0Dex: 10#....#ybssb#. ..#.#.# XL:  7 Next: 71% Place: Dungeon:5̉h] =#...@+ysBBb+. ..#...# Noise: ---------  Time: 5540.1 (0.0)#....#ssB.b#....#.#.# o) +7 dagger (venom)̉h ^ #....#######....#.#.# Throw: throwing net#...............#.).#̉h8^ #...............#)#.#########'########.#.# sssss 5 scorpions#..............#.# yy 2 killer bees̉h^ d#.##.#.######..#.. B 3 giant cockroaches#.#.# #..#.. _The floor. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travel̉h^ jHere: a butterfly (fire blocked by a runed translucent door)  The floor.͉h#bssbbb  You can't see that place.  [a metal wall.]͉h#P♣~♣~~~~P..♣..<.......#.# Kintak the Slasher♣.[♣♣♣#..#######....#.. Barachi of Ignis *****..%. ...............#.. Health: 52/52 ========================..# ########+########.#.. Magic: 10/10 ========================. #...............#.... AC: 5Str: 20#...............##### EV: 11Int: 13#....#######....#.... SH: 0Dex: 10#....#ybssb#. ..#.#.# XL:  7 Next: 71% Place: Dungeon:5#...@+ysBBb+. ..#...# Noise: ---------  Time: 5540.1 (0.0)#....#ssB.b#....#.#.# [40͉h~#mo) +7 dagger (venom)#....#######....#.#.# Throw: throwing net#...............#.).##...............#)#.#########'########.#.# sssss 5 scorpions#..............#.# yy 2 killer bees#.##.#.######..#.. B 3 giant cockroaches#.#.# #..#.. _The floor. _Okay, then. _Okay, then.Press: ? - help, . - travelYou can't see that place.  [a metal wall.]bb _Ήh ~~PP~~~P~~♣~~♣#####.###.P♣~♣~~~~P..♣..<.......# ♣.[♣♣♣#..#######....# .%. ...............# ..# ########+########.#ΉhUG. #.........#... #...............#### #....#######....#... #..@.#ybssb#. ..#.#.Ήhw #....+ysBBb+. ..#...Ήh) #....#ssB.b#....#.#. #....#######....#.#. #.....Ήh+.#.).Ήh{ #...............#)#. 3Ήh########'########.#. y   killer beeΉh# #..............#BBB 3 giant cockroachesΉhE-#.##.#.######..#ΉhvΉhBΉhm.bbbΉh41.3 (1.2 _ΉhJbbΉhΉhӪ3ΉhΉhԲΉhΉhxBΉhu,ΉhDΉheΉhCΉhiΉhΉh,Ήh3,Ήh:ΉhlΉh"ΉhaΉhqΉhKΉh2ΉhcΉhΉh[Ήh<,ΉhΉhΉhΉhΉhtΉhzΉhΉhΉhzΉhΉh,Ήh>ΉhTΉhΉhHΉhΉh7 _You open the door.Ήh3ΉhvΉh%  ΉhBThere is an open door here.ΉhΉh] _ΉhΉhΉh Ήh Ήh Ήh Ήhl Ήh Ήh ΉhT Ήh Ήh &Water Ήh Ήhg Ήh~ A _You enter the shallow water.Ήh8& Ήhw& Ήh( Ήh+ Ήhn. Ήh. Ήh/ Ήh1 Ήh5 ,Ήhq6 Ήh9 Ήh< Ήh< Ήhk> Ήh@ Ήh]E ΉhE (ΉhF ΉhM F  You see here a +0 leather armour.ΉhQ Ήh4R  _Ήh\S ΉhT ΉhW ,ΉhY Ήh_ C  You see here a quill talisman.ΉhSb Ήhb  _Ήhc Ήhe Ήhg Ήhg Ήhh Ήhj ΉhRm ,Ήhn Ήh9p Ήh{r ,Ήhds Ήhu Ήhw ΉhWw Ήhx Ήhuy Ήh{ Ήh{ Ήh| Ήh~ Ήhe ,Ήh Ήh Ήh Ήh ΉhT Ήh Ήh Ήh Ήh Ήh Ήh Ήh Ήhd ΉhC Ήh) ,Ήh Ήh ,ΉhM Ήhc N _You now have 245 gold pieces (gained 13).Ήhf Ήh Ήh Ήh Ήh Ήh Ήh Ήh Ήhh ,Ήh Ήh Ήh_ Ήh Ήh֤ Ήh 7 _You open the door.Ήhۧ Ήh Ήhd Ήh @  There is an open door here.ΉhĬ Ήh  _Ήhz Ήhe Ήho ,Ήhʰ Ήh Ήh Ήh Ήh Ήh Ήhj Ήh Ήhж Ήh Ήh9 Ήhi Ήh Ήhc ΉhB Ήhh Ήh Ήh Ήh 8  #......# #.......   ####'### #.  Ήh x #.# ########'   #.# #....   #.# #.##.#   #.# #.#   #.# # ..  Ήh ####.#.# #..#  #...@..# ...#  Ήh. ###..### ...##   #..# ...  ΉhQ  #... .##.   #  Ήhr  #...#o   orc (asleep)  Ήh  #...#  #...#  Ήh #♣P.oΉhg 95.9 (54.6)  An orc comes into view. It is wielding a +0 short sword.Ήh Ήh Ήh 4  The orc shouts!Ήh4 oo 2 orcs (1 wandering)ooΉh 6=7.1 (55.8Ήh7 Ήh x _An orc comes into view. It is wielding a +0 short sword.Љh^###'## #.# ########'. #......##.#.# # .#.#.####.#.#......###.@###...# #..#  ..####o.♣P.o ♣♣~♣Љh)fЉhlo.ooЉh=m9=8.3 (1.2)ЉhtЉhv% _The orc shouts!Љha(  #.# ########' #.....##.## ..Љh( ~####.#.###......#.###..###...# #.@#  ........ .##Љh( p##+#### oЉh( .Љh) ^♣P.oЉh-)  ♣♣~♣ ~PЉhK) Љh- Љh. Љh6 Vo.oЉh7 0~Љh7 1--9.5Љh< Љhc? ҉h҉h҉h҉h#ho.o.o   orc wizard (wandering)ooo 2 orcs҉h;@--600҉ha 0҉h ҉hz _An orc wizard comes into view. It is wielding a +0 dagger.҉h0 ]  You barely miss the orc.҉h% o.ooThe orc wizard shouts!҉h V49--==҉h 1.2 (0.7҉h ҉h = _The orc hits you with a +0 short sword.Ӊh J  You hit the orc. The orc is poisoned.Ӊha Ӊh8 o.o~(1 very poisoned)Ӊh .-9Ӊh Ӊh! \ _The orc is severely wounded.ԉh:  You puncture the orc!ԉh>ԉhԉh%.o.   orcԉhWX2-2.6ԉh0ԉh G _You kill the orc!ԉh   orc (very poisoned)You hit the orc. The orc is poisoned.ԉhv (3.3ԉh ԉh [ _The orc is heavily wounded.Չhf5  You hit the orc.ՉhՉh:\)o.Չhg50=-4.1 (0.8ՉhZՉh'G _You kill the orc!Չh P #.....##.## .#.####.#.###.......##..##...#Չh)  #..###.###. ........ .##..##+#### o.# .♣P.~ ♣♣~♣ ~P♣Չh Չh [ *******Չh V*The orc wizard casts a spell at you.Չhe| q......@.Չh| -5.3 (1.2Չh Չhz _The puff of flame misses you. _Items here: )) [ †.։h/##.## ..####......##..### #...# #..###.###. )........ .####+#### o.# .♣P.~ ♣♣~♣♣ ~P♣P։h;։h;(6.5։hA։hIEA _The orc wizard hits you but does no damage.։h (very poisoned)You hit the orc wizard. The orc wizard is poisoned.  The orc wizard is lightly wounded.։h  The orc wizard points at you and mumbles some strange words.։hm։he47--=7.3 (0.8։h։hX  ։hq 7_The puff of flame hits you. You resist.׉h  extremely poisoned)You hit the orc wizard.  The orc wizard looks as sick as possible!  The orc wizard is moderately wounded.׉h>A5---׉hb.-8.0 (0.7׉h;׉h? _The orc wizard hits you with a +0 dagger.׉h EM _The orc wizard hits you with a +0 dagger.  You hit the orc wizard.  The orc wizard looks as sick as possible!  The orc wizard is heavily wounded.׉hO  The orc wizard points at you and mumbles some strange words.׉hn 2--=8 (0.8׉hr ׉hu = _The puff of flame hits you. You resist.؉h;  You hit the orc wizard but do no damage.The orc wizard looks as sick as possible!؉h5-9.5 (0.7؉hw؉hc _The orc wizard is severely wounded.؉h <  You hit the orc wizard.؉h D)؉hH x-8-10.3 (0.8؉h; ؉he N _You kill the orc wizard!ىhىh\ىhىhىhG%3ىhىhAىhN -oo   orc (wandering) _You start resting.ىh-1.3 (1.0ىhE-2.3 (2ىh!ىhq _An orc comes into view. It is wielding a +0 club.ډhd #.# #...... #.# #.##.#. #.# # #.#.  #.#.# ..#) ####.#.# ډh#..#. #......# . ###..### # ...### #..###.###.. ...  ډh#.)@........ .##. #...##+##### ډh#.).#  ډh%X#...# ډhG#♣P.o  ♣♣~♣♣ ډhk~~P P~♣ډh]ooډhu7===3.5 (1.2ډhډh* % _The orc shouts!ډh q #.# #.   #.# #.##.#.#   #.# # #.#.#   #.#.# ..#)#   ####.#.# #..#.#   #......# ...#.   ###..### # ...#   ډho #..###.###... ...  #.)..##.  #...##+# #.).#  #...# #...# #♣P.o ♣♣~♣♣ ډh ~~P P~♣ډh ډh^ ډh, o~o   orcډh `4=---4.7ډhd ډh6 ۉh$ ۉh<, <o.ۉh, H---50ۉh2 ۉh4 ܉h9'܉h|,<o.܉h,&6܉h.1܉h2܉hB{:  You puncture the orc!܉h42)܉h=9=7.5 (0.8܉h܉hƐ ܉hA_You kill the orc!݉hsZI݉h^k5=݉h`݉hd݉hd݉hf݉hk݉h!l݉hm݉hus݉hsK6=݉hgu݉hz,݉hz|݉h,݉h݉h,݉h݉h‹k7=݉h݉h݉h -oo   orc (wandering) _You start resting.݉hx.25.5 (8.0݉hE-6.5 (9݉h*݉hkq _An orc comes into view. It is wielding a +0 club.މhrމhuo.oމhv5===7.5 (1މh+މhu% _The orc shouts!މhF މhG <o.މh 58=މh' )---8މhS މh ߉h߉h<o.߉hB---9߉h߉h߉h   orc (very poisoned)You hit the orc. The orc is poisoned.  The orc is heavily wounded.߉h'6=30.3 (0.8߉h߉hG: _The orc hits you but does no damage.߉h5  You hit the orc.߉hD)߉hc-1.0 (0.7߉h߉hG _You kill the orc!hI9=-2.0 (1.0h}Qh`SቯhdIቯhቯhP,ቯhቯh)ቯhቯhቯhቯhgቯhቯhL50=ቯh(ቯhቯhቯhቯhT,ቯhቯh,ቯhtቯh;ቯhzN1=ቯhቯhቯhቯh,ቯh8,ቯhቯhY - _You start resting.ቯh/40.0)ቯh52=ቯh<%3.0 (11ቯhG!ቯhJ$" _HP restored.ቯhFZ   #.# #.##.#   #.# # #.#.   #.#.# ..#) ቯhZ K####.#.##..#.   #......# ...#.   ###..### ###   #..###.###... ...  ቯhZ  #.)...........##.   #..@##+######  ቯhZ  #.).#   #...#ቯhZ s  #...# ቯh [  #♣P.~ ቯh5[  ♣♣~♣♣  ቯhJ[ I ~~P ቯh][ T P~♣ ቯhq[ K ~~Pቯhd ቯhe 14.2 (1.2)ቯhxh ቯhl |  Things that are here: _a +0 club; a +0 leather armour; a +0 club≯h~  #.# # #.#  #.#.# ..# ####.#.##..#  #......# ...#  ###..### ##  #..###.###... ...   #.)...........##.  #..)##+######   #.@.#   #...# ≯h:$ #...#  #♣P.~  ♣♣~♣♣  ~~P  P~♣ ≯hh ~~P  ~~≯h≯he/5.4 _≯h1≯h  Things that are here: _a +0 dagger; a +0 robe; an orc corpse㉯hnOM #.# #  ###.##......#  ...###..### # ...##.###.###... ..)...........##.)##+######)  #...#㉯hI㉯h/6.6 _㉯h㉯h㉯hGM.... #.# # ㉯h9 ###.##......#  ...###..### # ...##㉯h.###.###... .............##.㉯h.)##+######)  #...#♣㉯h*㉯hzD=7.8㉯hߔ㉯hk _Items here: )) [ †.䉯h 䉯hΑ Pick up what? 24/52 slots (_ for help) Hand Weapons (select all with ))䉯h+ a - a +0 short sword  b - a +0 short sword Armour (select all with [)c - a +0 ring mail Carrion 䉯hk an orc corpse [Up|Down] select[Esc] exit 䉯h Letters toggle [.|Space] toggle selected[top]副h 副h  #.##..... Kintak the Slasher  #.##.##.# Barachi of Ignis *****.  #.# ##.# Health: 52/52 ========================  #.#.#..# Magic: 10/10 ========================  ####.#.##..# AC: 5Str: 20  #......#...# EV: 11Int: 13  副hf ###..### #...## SH: 0Dex: 10  #..###.###... ...XL:  7 Next: 79% Place: Dungeon:5  #.@...........##.副h Noise: ---------  Time: 5647.8 (0.0)  #..)##+######o) +7 dagger (venom)  #.).#副h Throw: throwing net  #...#  #...#  副h i#♣P.~  ♣♣~♣♣  ~~P  P~♣Things that are here: _a +0 club; a +0 leather armour; a +0 club  Things that are here: _a +0 dagger; a +0 robe; an orc corpse _Items here: )) [ †.  Okay, then.副h 副h 副h 副hz . _扯h93扯h:扯hn=扯hB扯hEP _扯hG,扯hH扯h=J扯hL,扯hgM扯h5O扯hR,扯hS扯hMV扯hX,扯hY扯hf\扯h4_,扯h`扯hb)_a +0 club; a +0 leather armour; a +0 club  Things that are here: _a +0 dagger; a +0 robe; an orc corpse _Items here: )) [ †. _You open the door.扯hGe3扯h6f扯hj@  There is an open door here.扯hm扯hHn _扯h)o扯hp扯hmt,扯hu扯hNw扯h}{,扯hN}扯h~扯h,扯h[扯h扯h,扯hJ扯h׍扯h>,扯h扯h扯h.,扯h扯h扯h(,扯h扯h扯h,扯h/扯hi扯h,扯h?扯hR扯h֬,扯h扯h扯h,扯h?扯h扯h扯h׳扯h'扯h@扯h=扯hi扯h޹扯h扯h,扯h@扯h扯h扯h扯hX扯h扯hV,扯h扯h扯hf扯h扯h扯h扯h^,扯h扯h扯h,扯hd扯h扯hR,扯h 扯h7扯h}扯h扯h,扯hp扯h,扯hu扯h扯h,扯hp扯h扯h,扯hY扯h扯h,扯hi扯h扯h ,扯h扯h扯h,扯h扯h[ 扯h,扯h扯h扯h扯h 扯h扯h扯h扯hg扯hK扯h1扯h,扯hy 扯h"7 _You open the door.扯h$3扯h%扯hj*@  There is an open door here.扯h/扯hi/ _扯h>0扯hJ1扯h3,扯h4扯h?6扯hB9,扯h9扯hP:扯h;扯h.<扯ha<扯h=扯h?扯h@扯h@扯hF7 _You open the door.扯hRI3扯hI扯hLYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.扯hoP扯hP _扯hzQ扯hR扯hV,扯hW扯htX扯hZ,扯hV[扯h\扯h^扯hJ^扯hl^扯hR_扯hAa,扯hb扯hd扯hg扯h"h扯hh扯h+k扯hn扯ho扯ho扯hDq扯hyu,扯hGv扯hw扯hXz,扯hz扯hA}扯hx扯hЂ<Water 扯h扯hlThere is an open door here. _You open the door. _There is an open 扯h[>door here. _You open the door. _There is an open 扯h-door here. _You enter the shallow water.扯h扯h8扯h扯ht扯hQ,扯h扯h_扯h,扯hI扯h扯h>扯hY扯h\扯hҳUWater 扯hc扯hҺYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You enter the shallow water.扯hW>扯h扯h扯hI扯hZ扯h,扯h扯hy扯h<扯h~<Water 扯h扯hi}There is an open door here. _You open the door. _There is an open door here. _扯h!You enter the shallow water.扯h扯h扯h8扯h"扯h,扯he扯h扯h>扯h扯h扯h扯h扯h扯h扯h扯h扯h扯h扯h扯h扯hQ扯hX 扯h ,扯h 扯h 扯h 扯h 扯hc 扯h 扯h ,扯hO 扯h 扯h 扯h 扯hs 扯h 扯h@ ,扯h 扯h 扯h ,扯h~ 扯h 扯h ,扯hb 扯h 扯h  ,扯h 扯h 扯h! 扯h'" 扯h" 扯h# 扯h' 扯h( 扯hV( 扯h) 扯h- 扯h.. 扯h. 扯h/ 扯h3 扯hK3 扯h3 扯h4 扯hD9 ,扯h9 扯hX; 扯h> 扯h> 扯h? 扯hr@ 扯h6C ,扯hnC 扯h D 扯hE ,扯h-F 扯hF 扯huH ,扯hH 扯hJ 扯hN ,扯h5O 扯hP 扯h S ,扯hQS 扯hS 扯hU ,扯hU 扯hlV 扯hPX 扯hX 扯hX 扯hZ 扯h^^ ,扯h^ 扯h}` 扯h:f e♣♣♣♣♣# .#  .#  h#   h#  ♣ 扯hyf Z .#  ######### .#  ......... .#  #################.# ................@.# #################.#  扯hf I#  扯hf  hh 2 jackals (asleep)扯hk 758.8 (111.0)enter the shallow water. _You enter the shallow water.  2 jackals come into view.  Found 5 gold pieces.扯h4l 扯hl 扯h7m 扯hq $.hhhh扯hq :===60.0 (112.2扯hu 扯hw * _The jackal barks! x2扯h  .# .# $# .#h# h# . .#扯h #########.# ................@.##########.# ##扯h .# .# $# .#h# h# . .##########.# ................@.##########.# ## 扯h扯hB扯h扯h扯h!d _There are monsters nearby!牯h ~♣P##.# ♣♣♣♣#[2;16H#.# #.# #$#  #.#  #h# ######## #h# ........ #.# ################@# .................# ################.# ###牯h7 牯h 牯h F.h牯hŒ B---1.2 (1.2) _牯hf 牯hM 良h   You hit the jackal but do no damage. The jackal is poisoned.良heI(1 very poisoned)良hW=--2.0 (0.8良h良hS _The jackal barely misses you.鉯h@=  You puncture the jackal!鉯hC鉯h I}.   jackal (鉯hL4807 (0.7鉯hkQ鉯hIWJ _You kill the jackal!鉯h8 鉯hb(3.4鉯h鉯hQ _You barely miss the jackal.ꉯhr8  You hit the jackal.ꉯhRg†ꉯh<PConjurer4.2 (0.8ꉯh ꉯhJ _You kill the jackal!ꉯhW M~~~..####~♣P## ♣♣♣♣#.$ ########ꉯh}X ). ........ ################ ................ ################.#ꉯh a ꉯha 5-5.4 (1.2ꉯhf ꉯhj  Things that are here: _a jackal corpse; a jackal corpse뉯hMP~♣♣.... ~~~..####~♣P## ♣♣♣♣#.$ ######## ........ #† ################ .................##뉯hM뉯hI-6.6 _뉯h 뉯h"뉯h[M♣♣♣♣###. P~♣♣.... ~~~..####~♣P## ♣♣♣♣#.$ ########. ........ #† ################.# 뉯h뉯h(7.8뉯h뉯h 뉯h M ♣♣♣♣###. P~♣♣.... ~~~..####~♣P## ♣♣♣♣#.$ ########. ........#†#뉯h 뉯he (9.0뉯h 뉯h 뉯h4-M♣# ♣♣♣♣###. P~♣♣.... ~~~..####~♣P## ♣♣♣♣#. ########뉯hI#.#뉯h뉯h)70.2뉯h뉯hW뉯h+1.2 (2뉯h#뉯hU'> _You now have 250 gold pieces (gained 5).쉯h{쉯h쉯h쉯hɒ쉯hI쉯h쉯h,쉯hn쉯h쉯h쉯h쉯h쉯h쉯hx쉯h쉯h`....##...#.# ....##...#.# '#####...#.. .# ##'######### 쉯h#♣# #.# =.. #.# ..##.#. P~♣♣....# ~~~..#### ♣~♣P##쉯hĪ^. ♣♣♣♣#. 쉯h{#. #. 쉯h)O# ........쉯hQ+†쉯hE-4.8 (3.6쉯h-6.0 (4.8쉯h/쉯hZ _Found a runed gilded ring.퉯hpRiM....# '#####...#.. .# ##'######### ♣##....= #.#...... 퉯hS;♣♣♣♣###.#....... P~♣♣.... ~~~..####.~♣P##. ♣♣♣♣##.#..퉯h\C7.2 (1.2퉯ha퉯hQd퉯hXG#'######'##.#.##...#.#.##...#.# .....##...#.# ♣'#####...#.. .# ##'########## ♣♣# #.#....=...# #.#.# ♣♣♣♣♣###.#......@.# ♣P~♣♣....#.######.# ~~~~..#### #.#~♣P## #.# ♣♣♣♣♣# #.# #.# #.# #.# ♣  #.#퉯h/a퉯ha(8.4퉯hf퉯h+h퉯hx 5..........##.######..... ##'######'##.# #.....##...#.# #.....##...#.# #.....##...#.# ~♣'#####...#.. .# ##'########## P♣♣# #.#....=...# #.#.# P♣♣♣♣♣###.#........#♣P~♣♣....#.######.# .~~~~..#### #.# ~♣♣~♣P## #.# ♣♣♣♣♣♣# #.# ♣ #.# ♣ #.#퉯hy A #.#퉯hn~ 퉯h~ (9.6퉯h 퉯h_ hx###.###.................. ...........##.######..... )##'######'##.# .#.....##...#.# .#.....##...#.# .#.....##...#.# .~♣'#####...#.. ~♣♣.# ##'########## ~P♣♣# #.#.# ~♣♣ #.#.#P♣♣♣♣♣###.#........# ~~♣P~♣♣....#.######.# ..~~~~..#### #.# .~♣♣~♣P##h #.# .♣♣♣♣♣♣# #.# .♣ #.# ~♣ #.#h'h7()80.8h,h3h14+1.8 (2h6hR9, _y - a ring of wizardryhEheFh{KhENN _There are no items here.h9 Put on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power  y - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h  y - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve by up to 7% (press '!' for details). You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.hf If you equipped this item, your spell failure would improve: hKiss of Death11%-> 4% Momentum Strike10%-> 4% hPut on which piece of jewellery? Jewellery (go to first with "=) h^ b - a ring of positive energy (worn)  k - a ring of positive energy (worn)  l - a ring of magical power  y - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hjS hY h0_ ###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 h_ .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........#h_ o) +7 dagger (venom) ~P♣♣♣♣♣###.#........#Throw: throwing net h_ ~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P##h` N#.# .♣♣♣♣♣♣##.# .♣h=` P#.# ~♣#.#Things that are here: hc` _a jackal corpse; a jackal corpse _You now have 250 gold pieces (gained 5). _Found a runed gilded ring. h3a V_y - a ring of wizardry _There are no items here.he ~♣♣~♣P###♣♣♣♣♣# .~♣#.#  Okay, then.hIf hj hl . _h h_  Spells (Memorise)TypeFailure Level  a - SandblastEarth28% 1b - HailstormConjuration/Ice32% 3  c - Stone ArrowConjuration/Earth32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h޸ hU hw###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.# hHealth: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.# hYAC: 5Str: 20  hy.#.....##...#.#EV: 11Int: 13  hO.~♣'#####...#..SH: 0 h%Dex: 10 ~♣♣.# ##'########## h9}XL:  7 Next: 80% Place: Dungeon:5  hN~P♣♣# #.#....@...# hzNoise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........#o) +7 dagger (venom)  h~P♣♣♣♣♣###.#........#Throw: throwing net  h~~♣P~♣♣....#.######.# ..~~~~..#### hg#.# .~♣♣~♣P###.#  h/.♣♣♣♣♣♣##.#  h!.♣#.# ~♣ hp#.# _a jackal corpse; a jackal corpse  h2E_You now have 250 gold pieces (gained 5).  h_Found a runed gilded ring. _y - a ring of wizardry _There are no items here. _Okay, then. h%  h:+Okay, then. h h hq. _ h hC  Skill  Level Train  Apt Skill  Level Train  Apt  h.a + Fighting3.6   5%  +2   i - Spellcasting   2.3     0   h\         h b - Unarmed Combat   0.0    +1   j * Conjurations   4.8  12%  +1   h c - Throwing   0.0     0   k - Necromancy   0.0    -1   h[     l * Translocations   2.5  11%  +1   h\ d * Short Blades   5.1  50%  +1       hO e - Long Blades   5.7    +2   m + Evocations   0.0    +1       n + Shapeshifting   0.0     0   h f * Armour   4.1  15%  +2   h    g + Dodging4.0   7%  +1       h - Stealth   0.0     0       h%                     h`                     h        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help h [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  h[!] training|cost|targetshp75 l - Translocations   2.5   666h h9###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........#o) +7 dagger (venom) ~P♣♣♣♣♣###.#........#huThrow: throwing net ~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###.# .♣♣♣♣♣♣##.# .♣#.# ~♣#.# _You now have 250 gold pieces (gained 5). _Found a runed gilded ring. _y - a ring of wizardry _There are no items here. _Okay, then. _Okay, then.hhkhhh h n Spells (Memorise)Typeh `Failure Level  a - SandblastEarth28% 1h b - HailstormConjuration/Ice32% 3  c - Stone ArrowConjuration/Earthh Y32% 3  d - PasswallEarthh :65% 3  h e - Rending Bladeh> wConjuration/Forgecraft 71% 4 7 spell levels left hi ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith hp'hW-###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== h-.#.....##...#.#AC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#h8.Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........#o) +7 dagger (venom) hu.7~P♣♣♣♣♣###.#........#Throw: throwing net ~~♣P~♣♣....#.######.# ..~~~~..####h/m#.# .~♣♣~♣P###.# .♣♣♣♣♣♣##.# .♣#.# ~♣#.# _You now have 250 gold pieces (gained 5). _Found a runed gilded ring. _y - a ring of wizardry h>/_There are no items here. _Okay, then. _Okay, then.h4P  Okay, then.h5h9h<. _hh,s Your spells (describe)TypehcfFailure Level a - Kiss of DeathConjuration/Necromancy 11%h01  b + Momentum StrikehConjuration/Translocation 10% 2 Select a spell to describe[!]/[I] toggle spell headers#h#h#h*###.###..................Kintak the Conjurer ...........##.######.....#hH0Barachi of Ignis *****. #h`2)##'######'##.##hwHealth: 52/52 ======================== .#.....##...#.##hMagic: 10/10 ======================== .#.....##...#.##hAC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'###########hKXL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........##hzo) +7 dagger (venom) ~P♣♣♣♣♣###.#........#Throw: throwing net #h~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###h9#.# .♣♣♣♣♣♣##h*#.# .♣#.# ~♣#h #.# #h~_Found a runed gilded ring. _y - a ring of wizardry #h?_There are no items here. #h4l_Okay, then. _Okay, then. _Okay, then.#hK#h#h2#h #h" &hd Spells (Memorise)TypeFailure Level  a - SandblastEarth28% 1b - HailstormConjuration/Ice32% 3  c - Stone ArrowConjuration/Earth32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*hw Spell Library ! : Cycle between Memorise, Describe, Hide, and Show pages. *hMCtrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing !, then press the spell's letter. *h&Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come inhandy. To hide a spell from the Memorise and Describe pages, press its spell *hȫSletter from the Hide page. Hidden spells can be shown again from the Show page. The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter isset with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. You can filter spells by name and by spell school.+h(  Spells (Memorise)TypeFailure Level  a - SandblastEarth28%1  b - HailstormConjuration/Ice 32% 3  c - Stone Arrow Conjuration/Earth32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4 7 spell levels left +hn( ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit,h-O ,hnU ,h[ ###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 ,h\ .#.....##...#.#EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ,hP\ \~P♣♣# #.#....@...#Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........#,hj\ o) +7 dagger (venom) ~P♣♣♣♣♣###.#........#,h\ vThrow: throwing net ~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###.# .♣♣♣♣♣♣##.# .♣,h\ #.# ~♣#.# _Found a runed gilded ring. _y - a ring of wizardry ,h] e_There are no items here. _Okay, then. ,h%] \_Okay, then. _Okay, then.,h_g ,hh Memorise Rending Blade, consuming 4 spell levels and leaving 3? ,hh IY - Yes  N - No.hH .h ###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........#o) +7 dagger (venom) ~P♣♣♣♣♣###.#........#Throw: throwing net ~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###.# .♣♣♣♣♣♣#.hi S#.# .♣#.# ~♣#.# _There are no items here. _Okay, then. _Okay, then. _Okay, then.This spell is extremely dangerous to cast!Okay, then..h .h .h . _0hM 0h  Spells (Memorise)TypeFailure Level  a - SandblastEarth28% 1b - HailstormConjuration/Ice0h 32% 3  c - Stone ArrowConjuration/Earth32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit2hDDescrib  a - SandblastEarth28% 1  e - Rending BladeConjuration/Forgecraft 71% 4Memorise|Describe3hz  Rending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 71%  Power: 7% Damage: 2d6 (max 2d(14+3*))  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 29 irresistible damage. You can sustain at most one creature summoned by this spell.h Spells (Describe)TypeFailure Levela - SandblastEarth28%1  b - HailstormConjuration/Ice 32% 3  c - Stone ArrowConjuration/Earth 32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4 hJ7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith" Rending Blade Condenses the caster's magical energy into the form of a violently crackling h qblade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon h as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/Forgecrafth  Fail: 71%  Power: 7% Damage: 2d6 (max 2d(14+3*))  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you orh edeals up to 29 irresistible damage. You can sustain at most one creature summoned by this spell.hh Spells (Describe)TypeFailure Levela - SandblastEarth28%1  b - HailstormConjuration/Ice 32% 3  c - Stone ArrowConjuration/Earth 32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith^Hide) Describe|Hideh*Show Hide|Show hBMemorise)a - SandblastEarth28%1  b - Hailstorm h?CConjuration/Ice32% 3  c - Stone ArrowConjuration/Earth32% 3  d - PasswallEarth65% 3  e - Rending BladeConjuration/Forgecraft 71% 4Memorise hpCShow!hv !ht~ !h$ ###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#!h~ ]Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 !h .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########!hՅ }XL:  7 Next: 80% Place: Dungeon:5 !h ~P♣♣# #.#....@...#!h Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........#o) +7 dagger (venom) !hF ~P♣♣♣♣♣###.#........#Throw: throwing net !h b~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###.# .♣♣♣♣♣♣##.# .♣#.# ~♣#.# !h *_There are no items here. _Okay, then. _Okay, then. _Okay, then.This spell is extremely dangerous to cast! _Okay, then.!h !h> Memorise Rending Blade, consuming 4 spell levels and leaving 3? Y - Yes  N - No#hB #hZ ###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 .#.....##...#.##h4[ EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#Noise: ---------  Time: 5781.8 (0.0) ~♣♣#.#........##h][ o) +7 dagger (venom) ~P♣♣♣♣♣###.#........#Throw: throwing net #h[ /~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###.# .♣♣♣♣♣♣##h[ 3#.# .♣#.# ~♣#.# #h[ _There are no items here. _Okay, then. _Okay, then. #h\ _Okay, then.This spell is extremely dangerous to cast! _Okay, then.#h] +2.8 (1#ha #hBj $Okay, then.  This spell is extremely dangerous to cast! _Okay, then. _This spell is extremely dangerous to cast!#hn +3.8 (2#hn #hs #hs +4.8 (3#hw #h' #h A5.8 (4#h #h +6.8 (5#h #h _You start memorising the spell. You continue memorising. x4#hv #h #hc c _You finish memorising. Spell assigned to 'c'.&hX&hYPut on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of positive energy (worn)  k - a ring of positive energy (worn)l - a ring of magical power  y - a ring of wizardry&hM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip (h{%(hY+(h1###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#Noise: ---------  Time: 5786.8 (0.0) ~♣♣#.#........#o) +7 dagger (venom) ~P♣♣♣♣♣###.#........#Throw: throwing net ~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###.# .♣♣♣♣♣♣##.# .♣#.# ~♣#.# _Okay, then.Th(h2is spell is extremely dangerous to cast! _Okay, then. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.(h;  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or b - a ring of positive energy; > or k - a ring of positive energy+hM  You remove your ring of positive energy.+h`+7.8 (1+h+h3 _y - a ring of wizardry (worn).h_ Your spells (describe)TypeFailure Level a - Kiss of DeathConjuration/Necromancy 4%1  b + Momentum StrikeConjuration/Translocation 4% 2 c - Rending BladeConjuration/Forgecraft 38%4 Select a spell to describe[!]/[I] toggle spell headers6h 6h< 6h ###.###..................Kintak the Conjurer ...........##.######.....Barachi of Ignis *****. )##'######'##.#Health: 52/52 ======================== .#.....##...#.#Magic: 10/10 ======================== .#.....##...#.#AC: 5Str: 20 .#.....##...#.#EV: 11Int: 13 .~♣'#####...#..SH: 0Dex: 10 ~♣♣.# ##'##########XL:  7 Next: 80% Place: Dungeon:5 ~P♣♣# #.#....@...#Noise: ---------  Time: 5787.8 (0.0) ~♣♣#.#........#o) +7 dagger (venom) ~P♣♣♣♣♣###.#........#Throw: throwing net ~~♣P~♣♣....#.######.# ..~~~~..#####.# .~♣♣~♣P###.# .♣♣♣♣♣♣##.# .♣#.# ~♣#.# _You finish memorising. Spell6h#  assigned to 'c'.  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or b - a ring of positive energy; > or k - a ring of positive energy  You remove your ring of positive energy. _y - a ring of wizardry (worn)6h 6hl 7h )...........##.######..... .)##'######'##.# ).#.....##...#.# ..#.....##...#.# ..#.....##...#.# P.~♣'#####...#.. ♣~♣♣.# ##'##########~P♣♣# #.#........# P~♣♣ #.#7h` .#~P♣♣♣♣♣###.#.#~~♣P~♣♣....#.######.#..~~~~..#### #.# ~.~♣♣~♣P##  #.# P.♣♣♣♣♣♣ #.# P.♣  #.# .~♣ #.# ♣~♣ #.#7h 7hs -9.0 (1.27h 7h 8hAXI8hgY8h_aB8he..)##'######'##.# ).#.....##...#.# ...#.....##...#.#.#.....##...#.# ♣P.~♣'#####...#.. 8h:f♣♣~♣♣.# ##'##########~P♣♣# #.#........# ♣P~♣♣ #.#........# ♣~~P♣♣♣♣♣###.#.#90.2 8hf~P~~~♣P~♣♣....#.######.#..~~~~..#### #.# ~~.~♣♣~♣P##  #.# ♣P.♣♣♣♣♣♣# #.# ♣P.♣ 8hCg #.# ♣.~♣ #.# ♣♣~♣ #.#.♣♣ #.#8hg8hHm8hDs8hj 8h/k 8hp 8h1s 8h_#..)##'######'##.# #.).#.....##...#.# #...#.....##...#.# #...#.....##...#.# #♣P.~♣'#####...#..  ♣♣~♣♣.# ##'#  ♣~~P♣♣# #.#.#  ♣P~♣♣ #.#........#♣~~P♣♣♣♣♣###.#.#P~~~♣P~♣♣....#.######.#~..~~~~..####. #.# ♣~~.~♣♣~♣P## #. #.#♣P.♣♣♣♣♣♣# ## #.#  ♣P.♣ #.#  ♣.~♣ #.#  ♣♣~♣ #.#  ♣~.♣♣ #.#8h 8hd (1.48h48h9h] #.).#.....##...#.#  #...#.....##...#.#  #...#.....##...#.#  #♣P.~♣'#####...#..  ♣♣~♣♣.# ##'########## ♣~~P♣♣# #.#........# ♣P~♣♣ #.#.# ♣♣♣~~P♣♣♣♣♣###.#.#PP~~~♣P~♣♣....#@######.# .~~~..~~~~..####.# #.# P♣~~.~♣♣~♣P## #.. #.#  ♣♣P.♣♣♣♣♣♣# #### #.#  ♣P.♣ #.# ♣.~♣ #.# ♣♣~♣ #.# ♣~.♣♣ #.# #...######### #.#2.69h:h:ho:h:h:hv:hB:h":h #:h#:h%:hF),:h):hx+:h.:h+/:h/:h0:h4,:hW5:ha7:h>:hD.#.....##...#.# .~♣'#####...#.. ~♣♣.# ##'########## ~P♣♣# #.#........# ~♣♣ #.#........# ~P♣♣♣♣♣###.#........# :h(E~~♣P~♣♣....#.######.# ..~~~~..####.######.# .~♣♣~♣P## #....@.#.# 8.6 (6.0♣♣♣♣♣♣# ######.#.# :hNE.♣.#.# ~♣:hE_..# ~♣ :hEA)#.# :hE.♣♣ .#.# ..#########:hEg.#.# #..........:hF.#†# ##########:h;F-.#:hWY9.8 (7.2:hW$ _Found a spear.;h~♣'#####...#.. ♣♣.# ##'########## P♣♣# #.#........# ♣♣ #.#.# P♣♣♣♣♣###.#.# ♣P~♣♣....#.######.# ;h@>.~~~~..####.######.# ~♣♣~♣P## #......#.# ♣♣♣♣♣♣# ######@#.# ♣#.#.# ♣ #.#.# ♣ #)#.# ♣#.;h`#.########## #.#.#........ ..#†##################.;h^# ...................#;h2C801.0 (1;h?;h;h1  ♣♣.# ##'########## P♣♣# #.#........ ♣♣ P♣♣♣♣♣## ~♣P~♣♣....#.###### .~~~~..####.###### ~♣♣~♣P## #...... ♣♣♣♣♣♣# ######) ;h2 ;##################.#;hM; ;h; (2.2;hw@ ;h.C 5.4=hB_ =ha >h`  ♣♣~♣♣.# ~~P♣♣P~♣♣ ♣♣♣~~P♣♣♣♣♣#####♣♣♣PP~~~♣P~♣♣.....~.~~~..~~~~.##P♣P♣~~.~♣♣~♣P#♣♣♣♣♣P.♣♣♣♣♣♣ ♣P.♣ ).~...♣##### #.######## >hj>hMk(6.6>hLq>ht>h ~~P♣♣P~♣♣ ♣♣♣~~P♣♣♣♣♣#####♣♣♣PP~~~♣P~♣♣.....~.~~~..~~~~.##P♣P♣~~.~♣♣~♣P#♣♣♣♣♣P.♣♣♣♣♣♣ ♣P.♣ .~#........♣♣#########♣~.♣♣ ###>h>h(7.8>hq>hE _You see here a +0 spear.enter the shallow water. _Found a spear. _You see here a +0 spear.>h  P~♣♣ ♣♣♣~~P♣♣♣♣♣#####♣♣♣PP~~~♣P~♣♣.....~.~~~..~~~~.##P♣P♣~~.~♣♣~♣P#♣♣♣♣♣P.♣♣♣♣♣♣ ♣P.♣ ##)#####♣♣.~#.@......♣♣########♣~.♣♣ #...######>h >h &9.0 >h _>hJ >h ?hPI?h?hb?hގ?h?h8=  You see here a +0 spear.?h?h _?hJ?h?hX?hY,?hg?h͵?h,?he?h;?h?h?h9?h?h>,?h?h?hWater  _You enter the shallow water.?h?h(?h?hI?hvUWater ?hp?hA _You enter the shallow water.?h)?hZ?h?h?h?h?hD?h?h] ?h ?h?h?hQ?h?h$?h)?h ,?h"?h(?hn/,?hs1?h74?h8?h8?h[:?h>?h=D?hsD ?h-F?hUJ?hO?hP?hgQ?hS?h)X?hZX?hZ?hd_?hh,?hk?hco@  There is an open door here.?hCu?hu _?hyw?hz?h?hȀ?h\?h?h,?h֊?hV?h,?hɕ?h?hv,?h?hӡ?hO,?h?h?he?h<y.....#.#.#........#.. ...#.# ?h`#..###.#.........#########.##.. #..###.###.................. ?hv#.)...........##.######..... ?h#..)##'######'##.# ?h#.).#.....##...#.# #...#.....##...#.# #### ?h;#...#.....##...#.##...>.. #♣P.~♣'#####...#.. 91.0 (42.0) ?ht ♣♣~♣♣.# ##'##. ?h_ ♣~~P♣♣# #.#........#  ♣P~♣♣ #.#........# ♣♣~~P♣♣♣♣♣###.#........# ?hPP~~~♣P~♣♣....#.######.# ~~~..~~~~..####.######.# ?h2i♣~~.~♣♣~♣P## #......#.# ?hXp♣♣P.♣♣♣♣♣♣# ######.#.#?h-?h.2.2 (43.2?hA?h; _Found a stone staircase leading down.@hεI@h@hx@h,@hX@h,@h@h@h,@h@h@h5,@h<@h@h,@hf@hz@h@h@h@h@h,@h@h@h ,@h @h@hr@h@h@h=@h ,@h!@h#@h&,@h'@h(@h,,@h-@hS1@h4,@hE5@he7@h^;,@h<@h>@hA,@hdC@hE@hH,@hZJ@hK@hO,@hP@hT@hW@h&X@h Y@h0[@h_,@h`@hc@h?g@hrg@h|h@hj@hm@hm@hn@hes@h ...#......#.[ ######.#......+.# ......#........#.# ......#####'#....# #....#.....#.##.#+### .#....#.#.#.#..#.....# b+....#...#.#..#..... b#....#.#.#.#..........#....#.#.#.#...# 928.2 (36.0 ......#.).#.#....#+##.# ......#)#.#^<....# @hP#######.#.####.#.# ........#.####.#.# ######..#....#.#.# # # #..#......#.#..## # #..#.##.###...... ######..#.#.........#@h"@h.9.4 (37.2@hR@hk- _Found a leather armour.Bhi Bh Bhe Bh? Bhm Bh ,Bh Bh ,BhC Bh 7 _You open the door.Bh* 3Bhu Bh @  There is an open door here.Bh Bh  _Bh7 Bh Bh Bh BhB Bh Bh Bh Bh BhX Bh ,Bh Bh Bh ,Bh Bh Bh Bh Bh Bh Bhi Bh Bh Bh Bh BhU Bh BhG Bh BhS Bh Bh Bh ,Bh Bh Bh Bh BhU Bh BhABhuBhjBh0 7 _You open the door.Bh 3BhBhR@  There is an open door here.Bh BhY _Bh~BhBhK,BhBhBBh!BhA!Bh7"Bh$7 _You open the door.Bh)3Bh*Bh}-You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.Bh/BhU0 _Bh>1Bh2Bh`7,Bh08Bh;Bh>Bh>Bh?BhYABh*E,BhFBh2HBh)LBhNLBh8MBhNBhU,BhUBhWBhZ,Bh/[Bh]Bhb,BhcBhlfBhk,BhOlBhmBh;s,BhtBhxBh,BhBhBhBhٌBh BhBh,Bh{BhBhz,BhBhBBhC # P#### P~~ ~...# #P~ P.#.# #P~ ♣~.P.# #~~♣ ~P.P.# #P~♣♣♣~~.P.# #P~PP~~P!..  #P~P~~~~##.### #.PPP@~.......69.6 (40 #.#..#<###.### Bh#.##.#####... #.#### #............ #....##########.######## .....+.................. #.. ###....###.######## #.######.....##.#......#.....###BhTBh/70.8 (41.4BhzBh _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading up.Dh ## # P#### P~~ ~...# #P~ P.#.# #P~ ♣♣~.P.# #~~♣ ♣~P.P.# #P~♣♣♣~~.P.##P~PP~~P!..# #P~P~~@~##.### Dh+#.PPP.~........#.#..#<###.#### #.##.#####... .#### #.............###########.######## # ....+.................. .. ###....###.######## .######.....##.#Dh<%2.0 (1.2)Water  _You enter the shallow water.Dh ~## # PP#### P~~ ~~...# #P~ ♣P.#.# #P~ ♣♣~.P.# #~~♣ ♣~P.P.# #P~♣♣♣~~.P.# #P~PP~~P!..# #P~P~~~@##.### #.PPP.~.#.#..#<###.####.#.##.#####... #### #......##Dh #.#.#+. # Dh Dh '3.2Dh Dh Eh##  P~## Eh2i# PP#### P~~ ~~...# #P~ ♣P.#.# EhXN#P~ ♣♣~.P.# #~~♣ ♣~P.P.# Eh3#P~♣♣♣~~.P.# #P~PP~~P@..# Eh#P~P~~~~##.### #.PPP.~......... #.#..#<###.####. #.##.#####... ### #.............#Eh##########.########.#.+.................. # Eh@R ###....###.########EhtEh324.4EhWEhEh-+5.4 (2EhEhA  Ehe T_c - 3 potions of curing (gained 1)FhFh"Drink which item? Potions  c - 3 potions of curing  h - an amethyst potion  j - a white potion  m - an orange potion  p - 2 dark potions  t - 2 red potions  x - a green potion [!] read|quaff|evoke[?] describe selectedHhHhHh##Kintak the ConjurerP~##Barachi of Ignis *****.#PP####Health: 52/52 ========================P~~ ~~...#Magic: 10/10 ========================#P~ ♣P.#.#AC: 5Hh0Str: 20#P~ ♣♣~.P.#EV: 11Int: 13#~~♣ ♣~P.P.#SH: 0Dex: 10HhS #P~♣♣♣~~.P.#XL:  7 Next: 80% Place: Dungeon:5Hhuj#P~PP~~P@..#Noise: ---------  Time: 5975.4 (0.0)#P~P~~~~##.###Hh8o) +7 dagger (venom)#.PPP.~.........Throw: throwing net#.#..#<###.####.#.##.#####... ### #.............# Hh[..##########.########.# ..+.................. #Hh j###....###.######## _There is an open door here. _You open the door. Hh,o_There is an open door here. _Found a stone staircase leading up. _You enter the shallow water. HhEM_c - 3 potions of curing (gained 1)Hh^P  Okay, then.HhHhHh. _IhzIhzIh|IhӁIhĈIh-: _IhUIh,IhIhIh,IhIhܣIhī=#~PP####P~~ ~~...# #P~ ♣P.#.# #P~ ♣♣~.P.# #~~♣ ♣~P.P.# #P~♣♣♣~~.P.# !_Ihh#P~PP~~P...# ..÷.#P~P~~~~##.####......#.PPP.~.....@........9.0 (3.6Ihd#.#..#<###.####.ß.#.ß#.##.#####... ....#.............# ## ########.########.# ......... Ih# #....###.######## #.....##.# #.....##.Ihɬ"#Ih_Ih϶.80.2 (4.8Ihϼ8_Ih< _Found a hide-covered altar of Uskayaw.Lh# ~PP#### P~~ ~~...# .#P~ ♣P.#.# ..#P~ ♣♣~.P.# ...#~~♣ ♣~P.P.# .).#Lhס#P~♣♣♣~~.P.# ..!_##P~PP~~P...# ?..÷.##P~P~~~~##.####.#.PPP.~......#.#..#<###.####.ß.#.ß.#.##.#####... ..#.# #.#.#.# .. # ## Lh֫Lha-1.4 (1.2LhNLho _Found a scroll labelled KATEX SAC EZE and an ebony dagger.Nh4Y# ~PP#### .......# P~~ ~~...# .ß.#.ß.# #P~ ♣P.#.# ...... #P~ ♣♣~.P.# ..... #~~♣ ♣~P.P.# ....).#  #P~♣♣♣~~.P.# ....!_#  #P~PP~~P...# .?..÷.#. #P~P~~~~##.####. #.PPP.~. Nh4g#.#..#<###.####.ß.#.ß. #.##.#####... .......  #.####.# .#.# ..   # ##   ###.#  Nh4 ##.#   ##.#   NhQANhA(2.6NhHNhKOho PP~## #.... ...   ~PP#### #.......#  P~~ ~~...# #.ß.#.ß.# #P~ ♣P.#.# #. #P~ ♣♣~.P.# #........ #~~♣ ♣~P.P.# ##....).#  #P~♣♣♣~~.P.# .....!_#  #P~PP~~P...# #.?..÷.# Oh#P~P~~~~##.#### #.PPP.~............... #.#..#<###.####.ß.#.ß... #.##.#####... ........#.  #.............####.#### #####.########.# ...  ........... # ### Oh+g###.######## ##.#  Oh__3.8OhU8_OhҮOh> ### ########## PP~## #.   Oh> T~PP#### #.......# #  ~~ ~~...# #.ß.#.ß.#.#  P~ ♣P.#.# #.#  Oh? P~ ♣♣~.P.# #......... Oh6? ~~♣ ♣~P.P.# ##....).#  Oht? #P~♣♣♣~~.P.# #.....!_#  Oh? #P~PP~~P...# #.@..÷.#..  #P~P~~~~##.####Oh? #  #.PPP.~.................#  Oh? K#.#..#<###.####.ß.#.ß...#  #.##.#####... ........#.#  #OhD@ .............####.#### #  ####.########.# ...  ........... # .### .###.######## .# Oh(K 7_OhK (5.0OhS Oh` 8_Oh a +6.0 (2Ohh 8_Ohj c _z - a scroll labelled KATEX SAC EZEPhH  ### ########## PP~## #.   ~PP#### #.......# #  ~ ~~...# #.ß.#.ß.#.#  ~ ♣P.#.# #.#  ~Ph   ♣♣~.P.# #.........#  ~♣ ♣~P.P.# ##....).#  P~♣♣♣~~.P.# #...@.!_#  P~PP~~P...# ##....÷.#..  P~P~~~~##.#####  PhP(.PPP.~.................#  .#..#<###.####.ß.#.ß...#  Ph.##.#####... ........#.#  .............####.#### #  ###.########.# ... PhȮ ............ # .### Phj2_Ph+7.2 (1Phؿ8_PhfPh  ### ##########  PP~## #........  ~PP#### #.......# #  Ph  ~~...# #.ß.#.ß.#.#   ♣P.#.# #.#   ♣♣~.P.# #.#  ♣ ♣~P.P.# ##....).#  ~♣♣♣~~.P.# #....@!_#  ~PP~~P...# ##....÷.#..  ~P~~~~##.####.#  PPP.~.......#  #..#<###.####.ß.#.ß...#  ##.#####... ........#.#  PhJ .####.####.#  .##.# ... #  . # .###  Ph0 Ph (8.4Ph Ph PhA(L ### ##########  PP~## #........ #  ~PP#### #.......#.#  ~~...# #.ß.#.ß.#.#  ♣P.#.# #.#  ♣♣~.P.# #.Ph(G.#   ♣~P.P.# ##....).#  ♣♣♣~~.P.# #.....@_#  PP~~P...# ##....÷.#..  P~~~~##.####.Ph*).#  .~.......#  ..#<###.####.ß.#.ß...#  #.#####............#.#  Ph)..####.####.#  #.########.# ... #  . # .###  PhW2>9.6Ph78_PhBPhC,90.6 (2PhHPhKY _A - a viscous puce potionQh|M  ### #########  PP~## . #~PP#### #.......#.~~..ß.#.ß.# ♣P.#.#♣~.P.# #.........#  ♣~P.P.# ##....@. ♣♣♣~~.P.# #......_# Qhn|P~~P...# ##....÷.#.. P~~~~##.####.........#  ..### ..#Qh.1.8 (1 _You see here the +2 dagger "Xaethrya" {vamp, rN++}.Qh Qh Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion Floor Items ([,] to select) Hand Weapons the +2 dagger "Xaethrya" {vamp, rN++}[?] describe selected Qh [!] equip|wield|wear|put on[tab] equip|unequip WhlThe +2 dagger "Xaethrya" {vamp, rN++}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 5.1  At 100% training you would reach 10.0 in about 1.2 XLs. Wh At current training (56%) you reach 10.0 in about 2.0 XLs.Current attack delay: 0.7. Damage rating: 6 (Base 4 x 100% (Dex) x 116% (Skill) + 2 (Ench)). Vamp:It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN++:It greatly protects you from negative energy. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. Wh]This ancient artefact cannot be changed by magic or mundane means. You found it on level 5 of the Dungeon. Stash search prefixes: {artefact} {artifact} {Short Blades} {one-handed} {vamp}jh-Wield which item (- for none)?  - - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +7 dagger of venom (weapon) a +0 falchion Floor Items Hand Weapons  a - the +2 dagger "Xaethrya" {vamp, rN++} [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip kh8kh>khE2  Kintak the Conjurer  Barachi of Ignis *****.#############khF  Health: 52/52 ========================PP~## #........ #   Magic: 10/10 ========================kh@F~PP#### #.......#.#   AC: 5Str: 20khF\~~...# #.ß.#.ß.#.#   EV: 11Int: 13♣P.#.# #.........#   SH: 0Dex: 10khF♣♣~.P.# #.........#   XL:  7 Next: 80% Place: Dungeon:5♣~P.P.# ##....@.#khF)  Noise: ---------  Time: 5991.8 (0.0) ♣♣♣~~.P.# #......_#khFg  o) +7 dagger (venom) khFPP~~P...# ##....÷.#..khF  Throw: throwing net P~~~~##.####.........#  khGgPP.~.................#  kh$G..#<###.####.ß.#.ß...#    kh6G#.#####............#.#    khIG...........####.####.#  kh\G-  khnG#.########.# ... #  khG_  _Okay, then. khGC_Found a hide-covered altar of Uskayaw. khG_Found a scroll labelled KATEX SAC EZE and an ebony dagger. _z - a scroll labelled KATEX SAC EZE khGJ_A - a viscous puce potion khG_You see here the +2 dagger "Xaethrya" {vamp, rN++}.khMP  Okay, then.kh2NkhR9_khMU. _kh6_kh+2.8 (1khkhq _B - the +2 dagger "Xaethrya" {vamp, rN++}lh[SO ############# PP~## #........  ~PP#### #.#.#  ~...# #.ß.#.ß.#.#  lhS♣P.#.# #.........#  ♣♣~.P.# #...#  ♣~P.P.# ##......#  ♣♣~~.P.# #......@#  lhSP~~P...# ##....÷.#.. ~~~~##.####.........#  P.~.........lhT7#  lh0TB.#<###.####.ß.#.ß...#  .#####............#.#  lh[T`..........####.####.#  .########.# #... #  lh{T......... # #.###  lhh_C4.0 (1.2lh#clhmfd _There is a hide-covered altar of Uskayaw here.nhE N  You kneel at the altar of Uskayaw.nh /  --more--ohohUskayaw the Reveller Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayawquickly loses interest. Favour - Uskayaw is neutral towards you. Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)oh-[!]: Overview|Powers|Wrath [J/Enter]: join religionhd^hehmv  Kintak the Conjurer #############  Barachi of Ignis *****. PP~## #........ #   Health: 52/52 ========================~PP#### #.......#.#   Magic: 10/10 ========================h^n|~~...# #.ß.#.ß.#.#   AC: 5Str: 20♣P.#.# #.........#   EV: 11Int: 13  ♣♣~.P.# #.........#   SH: 0Dex: 10  ♣~P.P.# ##......#  XL:  7 Next: 80% Place: Dungeon:5 ♣♣~~.P.# #......@#  Noise: ---------  Time: 5994.0 (0.0) P~~P...# ##....÷.#..  o) +7 dagger (venom) hn~~~~##.####.........#   Throw: throwing net P.~.................#  .#<###.####.ß.#.ß...#  .#####............#.#    ..........####.####.#    h hփ hz ,h h܆ hG ,h h h h h hI h h hĘ hk h ,h h) hD ,hȤ h? h ,h ,h Xhг ,hR h( h ,h h hm ,h h h ,hj h h ,h h hP ,h h~ h; ,h h h h= h h_ hj ,h hn h ,hR h h ,h h h Bhy h hE h h hI ,h% h h ,h h@ h ,h5 h h ,h h h Bh hW ,h hW h ,hK h h ,h h h ,hh h h9 ,ho h$ h Bh h ,h h h ,h h} hu ,h hl hJ ,h hF h ,h# h h ,h  h h! h! h:" h# h& ,h' h' h) h) h`* hi, h/ ,h/ h%1 h4 ,hu4 h5 h8 h9 ho9 h: hX> ,h> h? h9C ,hC h$E hJH ,hH hQI h/K hYK hK hL hP ,hMP hVQ hR ,hR hS hU ,h V hW h'\ ,he\ h] hb ,hb hvc he ,h,f hg hk ,hl hn hcq hq hq hr hvu ,hu hw h{ ,h{ h} h # ~~~..~~~ #.# # ~~...~PP #.#  ♣P~..(♣~ #.#  ♣~~...~P #.#  h= ~~~..~.~ #.#  ~~~...~~ #.#  ♣~~~..~~ #.# hb  h˅ ♣P~.~.P♣##########.#  ♣@...........# 6074.4 (79.2) #~P.....############  ..♣~.....# ##...### #### h h h .5.6 (80.4h hr % _Found 4 stones.h 3h^ h hh%,hbh,hh h!h"hw#h'hV.,h0ht3h#;,h=hz@h6H,hIhLhThT<Water h Xh]A _You enter the shallow water.hngIhghk,helhinhqhFqhrhthv,hxhyh #...~~~~~♣ .#####.#   .♣...P~~~~♣# .# #.#  #♣P~...P~≈~~# .# #.#  ♣~P~...~~~≈~♣#.# #.#  ♣~~~..~~~~≈≈~~.# #.#  ♣~~...~PP~≈~~ .# #.#  hf♣P~..(♣~~≈~♣♣(# #.#  ♣♣~~...~P~P~~♣.# #.#  ♣~~~..~.~P~~P@.# #.#  88.8 (13.2♣~~~...~~~~PP♣.# #.#  ♣~~~..~~P♣~~..# #.# #~♣P~.~.P♣##########.# ♣♣~..♣♣............# #~P.....############  .....♣~.....#  #### ##...###  #####  hhN.90.0 (14.4hUh % _Found 6 stones.h0hh͕hhĢ #... .+.~~~~♣ ).##....#  #...~~~~~♣ #.#####.#  .♣...P~~~~♣##.# #.#  h#♣P~...P~≈~~##.# #.#  ♣~P~...~~~≈~♣#.# #.#  ♣~~~..~~~~≈≈~~.# #.#  hq♣~~...~PP~≈~~♣.# #.#  P~..(♣~~≈~♣♣(# #.#  ♣♣~~...~P~P~~♣@# #.#  0.0)h♣~~~..~.~P~~P~.# #.#  hޣ♣~~~...~~~~PP♣.# #.#  h♣~~~..~~P♣~~..# #.#  h#~♣P~.~.P♣##########.#  ♣♣~..♣♣............# h5N  #~P.....############hS{ .....♣~.....#  #### ##...###hm h­hL71.2 (1.2h5h9$ _Found a flail.h3hdhh-Bh;  You see here 6 stones.hh  _h_hhu,huh+hhhhAh,hhh,h\hhN,hhh[hhmhh,h|hh ,ho h h ,hM h h ,h h hA RWater h8 hv A _You enter the shallow water.hF h`H hH hI hK hSO ,hP h\S hV ,hMY hx\ hsb ,hd hg hrl ,hnm ho h+q hcq hr ht hw hw hy h| 7 _You open the door.h~ h  h hE hχ Th̊ @  There is an open door here.h h  _h hT he ,h# h* @  There is an open door here.h UWater h h A _You enter the shallow water.hN 3ha h hڳ h (h6 h h h h h h ,hy h# hC ,h h h ,hA ha h ,h h h ,h h, h ,hk h h ,h h5 h ,h h h ,h h h! hS hy h h! ,h h h> ,h hA h" ,h|# h*' hR `hTW hW <Water h Y h#] A _You enter the shallow water.h(f Ihi hRp ,hr hv h| h| (h h h UWater hM h̍ A _You enter the shallow water.hƐ 3hۑ h h ,h& h̙ h ,hԝ hȠ hǤ ,h h h Bh hh ,h h  #.#### ♣~~...~PP~≈~~♣.# # ...# ♣♣P~..(♣~~≈~♣♣(# # #### ♣♣~~...~P~P~~♣.# # ♣~~~..~.~P~~P~.# # ♣~~~...~~~~PP♣.# # ♣♣~~~..~~P♣~~..# # #~♣P~.~.P♣########## ##♣♣~..♣♣........... #@P.....##########161.8 (70.6) ..>.....♣~.....#  ##########...###  h #####  3.0 (71.8 _Found an escape hatch in the floor.hhhhh>hhh!hHhhh,hRhh,h*hdh,hh hJ h h h  P  There is an escape hatch in the floor here.h9 h 5 _he h+ ,h h h h h% h hE hk h h* h h] h h hZ ,h h3 h ,h h hy" Bh# h) ,h) h* h, ,h- h. h2 ,h^3 h 5 h8 ,h8 h: h< ,hf< hF= h? ,h? hn@ hpB ,hB hC hE ,h:F h"G hWI ,hI hJ hOM BhM hO ,h$P hHQ h hlB ,hC hE hdH ,h#I hJ hM ,hM hmP hpS ,hT hU hW ,hLX hY hNw hw hz hu| h ,hۀ h h ,h h) h ,hՋ hG h ,h) h h ,h hL @  There is an open door here.hC hɟ  _h h hv h hN h h ,h& h h XhH =≈~~~~~♣P~# #.< #P~P~~~ ≈≈~~~PP~~♣ ... #.PPP.~ ≈~~~~~~~~♣ ### #.. #.#..#< ≈≈~~~~~~♣ ... #.# #.##.# ≈~♣~P~~♣ #.# #.#### #...... ♣~PPP~♣~####.###....##########.# h wP~~~P♣♣♣............+............ P~~♣~~♣#####.###....###....###.## ~P..♣..<.......#@######.....##.# 245.8 (82 ♣#..#######....#......#.....##.# ...............#......#.[......# #####'########.#......+.#'###### h k.............#........#.#.# .............#####'#....#.# ..#######....#.....#.##.#'### hմ {..#ybss.#....#.#.#.#..#.....# ..+ysBBb+....#...#.#..#.....#####h E h h .7.0 (84.0h& h ; _Found an escape hatch in the ceiling.h. 3h;0 h>6 h`< MP~~~~PP♣#>.P~~~~~♣P~# #.<P~P~~≈~~~PP~~♣ .PPP.~~~♣ ### #....#<≈~~~~~~♣ ... #.# ##.## h= ≈~♣~P~~♣ #.# #.#### #...... ♣~PPP~♣~####.###....##########.##~P♣♣♣............+............ P~~♣~~♣#####.###@...####.##0.0) ~P..♣..<...###### ♣#..#######....#......#.....## ...............#......#.[......#......+.....#'#....#.#..#.##.#'###.....#hB h`C -8.2 (1.2hF hVH ; _Found a stone staircase leading down.h]h^h_hdhQghghjhkhph/qhthuhxhDxhxhyh@|,h|h~hhՃhh|hbhhhhh/hhhhhϚhhhhrhchQhh\h]hGh}h hh϶hhh߹hμ,h9hhhhkh& hJ ###  h6HPP~##  # ~PP P~~ ~~ ##########P~ ♣P. hu#.##P~ ♣♣~.P h##..@....##~~♣ ♣~P.P64.8 (16.h 6)h♣PP# #...#'#..# #P~♣♣♣~~.P h~~PP♣## #>..#∩# # #P~PP~~P.. h~~~♣P~#######.<.###..# #P~P~~~~## h~~PP~~♣.............# #.PPP.~... h%~~~~~~♣######.......# #.#..#<###h9  ~~~~~♣ ... #.####### #.##.#####hN-  hc~P~~♣ #.# #.#### #.........hwn  PP~♣~####.###....##########.#####h-  h1_You open the door.h] _Found Ceczoi's Antique Armour Boutique.hu###PP~###~PP###P~~ ~~...h##########P~ ♣P.##.......##P~ ♣♣~.P.##.##~~♣ ♣~P.P. ♣PP##...#@#..# #P~♣♣♣~~.P. ~hPP♣## #>..#∩# # #P~PP~~P...h0♣P~#######.<.###..# #P~P~~~~## ~PP~~♣.............# #.PPP.~....hG[~~~♣######.......# #.#..#<###h\♣ ... #.####### #.##.#####. hqP~~♣ #.# #.#### #.......... hmP~♣~####.###....##########.###### P♣♣♣............+................hh/6.0 (1.2) hN _hhQ _There is an open door here.h? ###PP~### ~PP### P~~ ~~...##########P~ ♣P.##.......#♣♣~.P##.......##~~♣ ♣~P ♣PP#...#'#..# #P~♣♣♣~~ ~PP♣##>..#@# # #P~PP~~P.. ~~♣P~#######.<.###..~~~~## ~PP~~♣.............# #.PPP.~... ~~♣#####.###....###....###.###### h h!h"(7.2 _h"'h* h*f_There is an entrance to Ceczoi's Antique Armour Boutique here.hhWelcome to Ceczoi's Antique Armour Boutique! What would you like to do?  a -  253 gold an ancient chain mailhb -  138 gold a chain mail  c -  218 gold a dazzling helmetd -  46 gold a leather armour  h8e -  92 gold a ring mail  f -  20 gold a robe  g -  20 gold a robe  hsGh -  20 gold a robe  hi -  92 gold a scale mail You have 250 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase h[/] sort (type)[A-I] put item on shopping listhC{  a -  253 gold an ancient chain mail  c -  218 gold a dazzling helmetbuy|examineexamine item[Enter] describeh2 A dazzling helmet. A piece of metal headgear. Base armour rating: 1 This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {helmet armour} {helmet hfarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: unidentified artefact armourh pWelcome to Ceczoi's Antique Armour Boutique! What would you like to do?  a -  253 gold an ancient chain mail  b -  138 gold a chain mail  c -  218 gold a dazzling helmet  d -  46 gold a leather armour  e -  92 gold a ring mail  f -  20 gold a robe  hp g -  20 gold a robe  h -  20 gold a robe  i -  92 gold a scale mail You have 250 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describehޕ [A-I] put item on shopping listh v An ancient chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8 Encumbrance rating: 14 This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: unidentified artefact armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.h{Welcome to Ceczoi's Antique Armour Boutique! What would you like to do?  a -  253 gold an ancient chain mail  b -  138 gold a chain mail  c -  218 gold a dazzling helmet h{ d -  46 gold a leather armour  e -  92 gold a ring mail  f -  20 gold a robe  g -  20 gold a robe  h -  20 gold a robe h!|e i -  92 gold a scale mail h`|h|You have 250 gold pieces. [Esc] exith|~[!] buy|examine itemsh| [a-i] examine item [/] sort (type) [Enter] describeh|[A-I] put item on shopping listh%  a -  253 gold an ancient chain mail  c -  218 gold a dazzling helmetbuy|examinemark item for purchaseh b - c + d - e - i -  After the purchase, you will have 32 gold pieces.[Enter] buy marked itemsh'   c +  218 gold a dazzling helmet  d -  46 gold a leather armour Purchase items for 218 gold? (y/N)œhP3b -  c -  46 gold a leather armourd -  92ring mail  e -  20obe  h -  92scale mail hHœh œh ###Kintak the ConjurerPP~##Barachi of Ignis *****.#~PP### Health: 52/52 ========================P~~ ~~... Magic: 10/10 ========================##########P~ ♣P.#. AC: 5Str: 20#.......##P~ ♣♣~.P. EV: 11Int: 13œh ##.......##~~♣ ♣~P.P. SH: 0Dex: 10 ♣PP##...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 œh$ K~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6267.2 (0.0) ~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) œhZ ~PP~~♣.............# #.PPP.~.... Throw: throwing net ~~~~~♣######.......# #.#..#<###. ~~~~♣ ... #.####### #.##.#####. œh 'P~~♣ #.# #.#### #..........  P~♣~####.###....##########.######  P♣♣♣............+................œh1   ~~♣#####.###....###....###.######  _Found an escape hatch in the ceiling. _Found a stone staircase leading down. _You open the door. _Found Ceczoi's Antique Armour Boutique. _There is an open door here. _There is an entrance to Ceczoi's Antique Armour Boutique here.œh  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5}œh œh œhs q _Thank you for shopping at Ceczoi's Antique Armour Boutique!ǜh`0 ǜh6 Inventory: 29/52 slots Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++} Missiles (go to first with ()  u - a throwing net (quivered) Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4} ǜh7 v q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} Jewellery (go to first with "=)  k - a ring of positive energy (worn)  y - a ring of wizardry (worn)b - a ring of positive energy  ǜh^7 rl - a ring of magical power Wands (go to first with /)n - a wand of roots (5)  r - a wand of acid (4) Scrolls (go to first with ?)  d - a scroll labelled MEFOTR SUOKAL ǜh7 I e - a scroll labelled PEMPIE KULEMMU  f - 2 scrolls labelled XILEEL DYPEZOU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]˜h?˜hgD˜h/I###Kintak the ConjurerPP~##Barachi of Ignis *****.#~PP### Health: 52/52 ========================P~~ ~~... Magic: 10/10 ========================##########P~ ♣P.#. AC: 5Str: 20#.......##P~ ♣♣~.P. EV: 11Int: 13˜hIN##.......##~~♣ ♣~P.P. SH: 0Dex: 10 ♣PP##...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 ~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6267.2 (0.0) ~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) ~PP~~♣.............# #.PPP.~.... Throw: throwing net ~~~~~♣######.......# #.#..#<###. ˜h?J~~~~♣ ... #.####### #.##.#####. P~~♣ #.# #.#### #..........  P~♣~####.###....##########.######  ˜htJP♣♣♣............+................  ~~♣#####.###....###....###.######  _You open the door. ˜hJ_Found Ceczoi's Antique Armour Boutique. _There is an open door here. _There is an entrance to Ceczoi's Antique Armour Boutique here.  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} ˜hJd_Thank you for shopping at Ceczoi's Antique Armour Boutique!˜hO˜h,P˜h T˜hV̜h u̜hwWear which item? Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ΜhP C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. A piece of metal headgear. Base armour rating: 1 -Tele:It prevents most forms of teleportation. Str+8:It affects your strength (+8). Int-5:It affects your intelligence (-5). If you switch to wearing this armour: Your AC would decrease by 0.8 (5.7 -> 4.9). Your EV would decrease by 0.0 (11.7 -> 11.7). Your spell failure would worsen by up to 9% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You bought it in a shop on level 5 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armourޜh)Wear which item? Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ߜh8ߜhuߜh<###Kintak the ConjurerPP~##Barachi of Ignis *****.ߜhpZ#~PP### Health: 52/52 ========================P~~ ~~... Magic: 10/10 ========================ߜh##########P~ ♣P.#. AC: 5Str: 20ߜh#.......##P~ ♣♣~.P. EV: 11Int: 13ߜh##.......##~~♣ ♣~P.P. SH: 0Dex: 10 ߜh♣PP#ߜh"#...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 ߜhEs~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6267.2 (0.0) ߜh{~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) ~PP~~♣.............# #.PPP.~.... Throw: throwing net ~~~~~♣######.......# #.#..#<###. ~~~~♣ ... #.####### #.##.#####. ߜhP~~♣ #.# #.#### #..........  P~♣~####.###....##########.######ߜh  P♣♣♣............+................  ~~♣#####.###....###....###.######ߜh \  _You open the door. ߜh'P_Found Ceczoi's Antique Armour Boutique. _There is an open door here. ߜhE_There is an entrance to Ceczoi's Antique Armour Boutique here.  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} ߜhcd_Thank you for shopping at Ceczoi's Antique Armour Boutique!ߜhB<Found Ceczoi's Antique Armour Boutique. _There is an open door here. _entrance to Ceczoi's Antique Armour Boutique here.  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} ߜhx_Thank you for shopping at Ceczoi's Antique Armour Boutique!  Okay, then.ߜhߜhߜhX. _ߜhQmߜhpRWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion ߜhTp8 B - the +2 dagger "Xaethrya" {vamp, rN++}[?] describe selected [!] equip|wield|wear|put onߜhypy[tab] equip|unequip h ]o - a +7 dagger of venom (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 5.1; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 1.2 XLs.At current training (55%) you reach 10.0 in about 2.0 XLs.Current attack delay: 0.7. Damage rating: 11 (Base 4 x 100% (Dex) x 116% (Skill) + 7 (Ench)). Venom:It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Ijyb on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________㜯h\Wield which item (- for none)?  㜯h- - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion 㜯he B - the +2 dagger "Xaethrya" {vamp, rN++}  㜯h[?] describe selected [!] equip|wield|wear|put on㜯hǛy[tab] equip|unequip 䜯hg% a - a +0 falchion. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 5.7; use (s) to set 14.0 as a target for Long Blades.At 100% training you would reach 14.0 in about 2.2 XLs.Current attack delay: 1.0. Damage rating: 9 (Base 8 x 100% (Dex) x 117% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “I have seen the day, with my good biting falchion  I would have made them skip: I am old now,  And these same crosses spoil me.”  -William Shakespeare, _King Lear_, V, iii. 1608.圯hK Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++} 圯h  [?] describe selected [!] equip|wield|wear|put on圯hû y[tab] equip|unequip 术h o - a +7 dagger of venom (weapon). A double-edged fighting knife with a sharp point. 术h `Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 5.1; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 1.2 XLs.At current training (55%) you reach 10.0 in about 2.0 XLs.Current attack delay: 0.7. Damage rating: 11 (Base 4 x 100% (Dex) x 116% (Skill) + 7 (Ench)). Venom:It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for 术h ystabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Ijyb on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________眯h Wield which item (- for none)?  - - Unarmed Hand Weapons (go to first with )) 眯h  o - a +7 dagger of venom (weapon)  a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++} 眯h 眯h# 眯hA  眯hY M[?] describe selected 眯hr [!] equip|wield|wear|put on眯h y[tab] equip|unequip h@ h,H hN ###Kintak the ConjurerPP~##Barachi of Ignis *****.#~PP### Health: 52/52 ========================P~~ ~~... Magic: 10/10 ========================##########P~ ♣P.#. AC: 5Str: 20#.......##P~ ♣♣~.P. EV: 11hN Int: 13##.......##~~♣ ♣~P.P. SH: 0Dex: 10 ♣PP##...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 hhO s~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6267.2 (0.0) hO ~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) ~PP~~♣.............# #.PPP.~.... Throw: throwing net h5P ~~~~~♣######.......# #.#..#<###. ~~~~♣ ... #.####### #.##.#####. P~~♣ #.# #.#### #..........  P~♣~####.###....##########.######  P♣♣♣............+................  ~~♣#####.###....###....###.######  _Found Ceczoi's Antique Armour Boutique. hqP _There is an open door here. _There is an entrance to Ceczoi's Antique Armour Boutique here.  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} hP _Thank you for shopping at Ceczoi's Antique Armour Boutique! _Okay, then.hFV There is an open door here. _entrance to Ceczoi's Antique Armour Boutique here.  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} _Thank you for shopping at Ceczoi's Antique Armour Boutique!Okay, then.  hV hZ h] . _h1h*3f Your spells (describe)TypeFailure Level a - Kiss of DeathConjuration/Necromancy 4%1  b + Momentum StrikeConjuration/Translocation 4% 2 c - Rending Bladehm3Conjuration/Forgecraft 38%4 Select a spell to describe[!]/[I] toggle spell headershmhh###Kintak the ConjurerPP~##Barachi of Ignis *****.#hr ~PP### Health: 52/52 ========================P~~ ~~... Magic: 10/10 ========================##########P~ ♣P.#. AC: 5Str: 20#.......##P~ ♣♣~.P. EV: 11Int: 13##.......##~~♣ ♣~P.P. SH: 0Dex: 10 ♣PP##...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 ~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6267.2 (0.0) ~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) h<~PP~~♣.............# #.PPP.~.... Throw: throwing net ~~~~~♣######.......# #.#..#<###. ~~~~♣ ... #.####### #.##.#####. P~~♣ #.# #.#### #..........  P~♣~####.###....##########.######  P♣♣♣............+................  ~~♣#####.###....###....###.######  _There is an open door here. _There is an entrance to Ceczoi's Antique Armour Boutique here.  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} _Thank you for shopping at Ceczoi's Antique Armour Boutique! _Okay, then. _Okay, then.hsh hh9hWear which item? Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h#- h3###Kintak the ConjurerPP~##Barachi of Ignis *****.#~PP### Health: 52/52 ========================P~~ ~~... Magic: 10/10 ========================h3##########P~ ♣P.#. AC: 5Str: 20#.......##P~ ♣♣~.P. EV: 11Int: 13##.......##~~♣ ♣~P.P. SH: 0Dex: 10 ♣PP##...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 h3K~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6267.2 (0.0) ~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) h3~PP~~♣.............# #.PPP.~.... Throw: throwing net h4{~~~~~♣######.......# #.#..#<###. ~~~~♣ ... #.####### #.##.#####. P~~♣ #.# #.#### #..........hM4  P~♣~####.###....##########.######  P♣♣♣............+................  ~~♣#####.###....###....###.######h4  _There is an open door here. _There is an entrance to Ceczoi's Antique Armour Boutique here.  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} _Thank you for shopping at Ceczoi's Antique Armour Boutique! h4\_Okay, then. _Okay, then.h:h: _h>hKFf  You start putting on your armour.hI+8.2 (1hJhQhHR+9.2 (2hUhj\h\,70.2 (3hg`hehgf+1.2 (4hihph;q+2.2 (5hthw 488 _You continue putting on the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. x5  You finish putting on the -2 helmet "Rieniush" {-Tele Str+8 Int-5}.  hw:You feel stronger.hpxh6}hҀZ _You feel stupid.hbh Your spells (describe)TypeFailure Level a - Kiss of DeathConjuration/Necromancy 6%1  b + Momentum StrikeConjuration/Translocation 5% 2 c - Rending BladeConjuration/Forgecraft 47%4 Select a spell to describehY[!]/[I] toggle spell headersh h[ hAn###Kintak the ConjurerPP~##Barachi of Ignis *****.#~PP### Health: 52/52 ========================P~~ ~~... Magic: 10/10 ========================##########P~ ♣P.#. AC: 4Str: 28#.......##P~ ♣♣~.P. EV: 11Int: 8##.......##~~♣ ♣~P.P. SH: 0hDex: 10 ♣PP##...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 ~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6272.2 (0.0) ~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) h~PP~~♣.............# #.PPP.~.... Throw: throwing net ~~~~~♣######.......# #.#..#<###. hT`~~~~♣ ... #.####### #.##.#####. P~~♣ #.# #.#### #..........  P~♣~####.###....##########.######  P♣♣♣............+................  ~~♣#####.###....###....###.######  _Okay, then.hhYou start putting on your armour. _You continue putting on the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. x5  You finish putting on the -2 helmet "Rieniush" {-Tele Str+8 Int-5}.  You feel stronger. _You feel stupid.hLhhh*h hc Wear which item? Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" (worn) {-Tele Str+8 Int-5}h c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hX C - the -2 helmet "Rieniush" (worn) {-Tele Str+8 Int-5}. A piece of metal headgear. Base armour rating: 1 -Tele:It prevents most forms of teleportation. Str+8:It affects your strength (+8). Int-5:It affects your intelligence (-5). If you take off this armour: Your AC would increase by 0.8 (4.9 -> 5.7). Your EV would decrease by 0.0 (11.7 -> 11.7). Your spell failure would improve by up to 9% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You bought it in a shop on level 5 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact equipped armourh$ 0Wear which item? Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" (worn) {-Tele Str+8 Int-5} [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hm  hnO Put on which piece of jewellery? Jewellery"=)k - a ring of positive energy (worn)y - a ring of wizardry  b - a ring of positive energy  l - a ring of magical powerwear|put on!h pEquip which item?- - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++} Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" (worn) {-Tele Str+8 Int-5}  b - a ring of positive energy  l - a ring of magical powerequipput on"h{Wield (- for none)?  B - the +2 dagger "Xaethrya" {vamp, rN++} equip|wield#hGear which item? Armour (go to first with [) #hHB i - the +1 leather armour of Classification (worn) {Str+4}  q0 pair of gloves (worn)  C - the -2 helmet "Rieniush" (worn) {-Tele Str+8 Int-5} wield|wear%hRTake off which piece of armour?unequip|take off|removeequip|unequip%h %h %h[ ]###Kintak the ConjurerPP~##Barachi of Ignis *****.#~PP### Health: 52/52 ========================%h fP~~ ~~... Magic: 10/10 ========================##########P~ ♣P.#. AC: 4Str: 28#.......##P~ ♣♣~.P. EV: 11Int: 8%h ##.......##~~♣ ♣~P.P. SH: 0Dex: 10 %h ♣PP#%h #...#'#..# #P~♣♣♣~~.P. XL:  7 Next: 80% Place: Dungeon:5 %h% s~PP♣## #>..#@# # #P~PP~~P... Noise: ---------  Time: 6272.2 (0.0) %h {~~♣P~#######.<.###..# #P~P~~~~##. o) +7 dagger (venom) ~PP~~♣.............# #.PPP.~.... Throw: throwing net ~~~~~♣######.......# #.#..#<###. ~~~~♣ ... #.####### #.##.#####. %h P~~♣ #.# #.#### #..........  P~♣~####.###....##########.######  %h wP♣♣♣............+................  ~~♣#####.###....###....###.######%h `  _Okay, then.%h You start putting on your armour. _You continue putting on the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. x5  %hA You finish putting on the -2 helmet "Rieniush" {-Tele Str+8 Int-5}.  You feel stronger. _You feel stupid.%hq %h %h _%h %h* d  You start removing your armour.%h A3.2 (1%hK %h +4.2 (2%h %h %h +5.2 (3%h< %h %h? +6.2 (4%h %hN %h +7.2 (5%h %h 5013 _You continue removing the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. x5%h %h %h w _You finish removing the -2 helmet "Rieniush" {-Tele Str+8 Int-5}.'h]###  PP~## # ~PP### 'hP~~ ~~..######### ♣P.# #.......##P~ ♣♣~ ##.......##~~♣ ♣~P ♣PP# 'h...#@#..# #P~♣♣♣~~.P ~'hPP♣## #>..#∩# 'h<P~~P.. ~~♣P~#######.<.###..# #P~P~~~~## ~PP~~♣......PPP.~...~♣######.........#< 'hP;~~~~♣ ...'hd6### #.##.#####'h~♣ #.# #.#### #.......... P~♣~####.###....##########.###### 'hDP♣♣♣............+................'h+'h48.4 (1.2 _'h'htQ _There is an open door here.*h*hUWear which item? *h5Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5}*h&[?] describe selected [!] equip|wield|wear|put on*hQy[tab] equip|unequip +h] P C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. A piece of metal headgear. Base armour rating: 1 -Tele:It prevents most forms of teleportation. Str+8:It affects your strength (+8). Int-5:It affects your intelligence (-5). If you switch to wearing this armour: Your AC would decrease by 0.8 (5.7 -> 4.9). Your EV would decrease by 0.0 (11.7 -> 11.7). Your spell failure would worsen by up to 9% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You bought it in a shop on level 5 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour3hn)Wear which item? Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 4h4h@4hKintak the Conjurer###Barachi of Ignis *****.PP~##Health: 52/52 ========================#~PP### Magic: 10/10 ========================P~~ ~~... AC: 5Str: 20##########P~ ♣P.#. EV: 11Int: 13#.......##P~ ♣♣~.P. SH: 0Dex: 104h##.......##~~♣ ♣~P.P. XL:  7 Next: 80% Place: Dungeon:5 ♣PP##...#@#..# #P~♣♣♣~~.P. Noise: ---------  Time: 6278.4 (0.0) ~PP♣## #>..#∩# # #P~PP~~P... o) +7 dagger (venom) ~~♣P~#######.<.###..# #P~P~~~~##. Throw: throwing net ~PP~~♣.............# #.PPP.~.... ~~~~~♣######.......# #.#..#<###. ~~~~♣ ... #.####### #.##.#####.  4h'P~~♣ #.# #.#### #..........  P~♣~####.###....##########.######  P♣♣♣............+................4h You feel stronger. _You feel stupid.You start removing your armour. 4h _You continue removing the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. x5 _You finish removing the -2 helmet "Rieniush" {-Tele Str+8 Int-5}. _There is an open door here.4h "  Okay, then. _4hA ###  PP~## # ~PP#### P~~ ~~...###########P~ ♣P.#.##.##P~ ♣♣~.P.# ##....@..##~~♣ ♣~P.P.# 4h XPP# #...#'#..# #P~♣♣♣~~.P.# PP♣## #>..#∩#..# #P~PP~~P...# ~♣P~#######.<.###..# #P~P~~~~##.# PP~~♣.............## #.PPP.~....######.......# #.#..#<###.# ~~~♣ ... #.####### #.##.##### ~~♣ #.# #.#### #........... ~♣~####.###....##########.#######4h( 4h 49.6 (1.2 _4h) 4h 5hʜ35hv5h5hB5h̭5hű5h5h۲5h\5h5h 5h5h5h;5hd5h 5hE5h5h95h5hy5h"5hS5h5h5hB,5hr5h5h$,5hS5h5h`,5h5h5h,5h5h5h5h15h5h|5h,5h25h5hp,5h65h5h,5h 5hM 5h5h5h5h5h5h5h5h!5h,5hi 5h"5hU#,5h#5h8%5h&,5h'5h+5h1RWater 5h^35h8A _You enter the shallow water.5h]:35hq;5h(=5hL@,5hMA5hC5hG,5h,I5h2K5hN,5hO5hQ5hW,5hX5haZ5h\5h]5h^5h6b5hd5hd5hf5hKh5hj,5hk5hm5hq,5hr5h t5hw,5hy5hAz5h|,5h}5h5h 5hA5hV5ha5hSWater 5h 5h 5h,5h5h{5hUUWater 5h5hâ5hf,5h 5h<5h5h<(5hG5h:5h%35h5h5h,5hJ5h5h5h׾5ho5hj5h,5h5h5hF,5h5h5h,5h5h5h,5h~5hs5h,5h5hQ5h,5h5h&5hb5h5hv5h   ## ###  ##.######.#  ..#......#  .#####.#.####.#  .......#......#   #....##.##  5h7 #..# #####   #...♣♣♣..♣♣♣♣#...# 5hC2  ♣♣♣.♣♣~~♣♣♣~♣♣~♣.#   ♣♣♣♣~~~~♣~~P~P~~~~♣   ~~P~~P~P~≈≈≈~~~~~~♣P 5hde  ~P♣~~~≈≈≈≈≈≈≈PP~~~~P   ♣~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~   ~P~~≈≈≈≈≈≈≈≈≈≈≈≈~~~P 5h  ~~~P≈≈≈≈≈≈≈≈≈≈≈~~~~~5h>1336.0 (56.4)5h,7.0 (575hw5hjY _D - a viscous ruby potion6ho6ho6h1p6h r6h t6h:wB6hPy,6hy6hz6h|6h|6h1}6h6h,6h/6h6h,6hc6h%6h/,6h6h.6h,6h6h6h9,6h6h6h"RWater 6h%6h@A _You enter the shallow water.6h@36h(6h6hp#.#####.#.####.##.......#......########....##.### #....##..# ######.# #...♣♣♣..♣♣♣♣#...# .> ♣♣♣.♣♣~~♣♣♣~♣♣~♣.## #~♣♣♣♣~~~~♣~~P~P~~~~♣♣~~P~~P~P~≈≈≈~~~~~~♣P#~~~~P♣@~~≈≈≈≈≈≈≈PP~~~~P49.0 (12.0♣♣P~♣~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~♣~P~~P~~≈≈≈≈≈≈≈≈≈≈≈≈~~~P6hbc♣~~~~~~P≈≈≈≈≈≈≈≈≈≈≈~~~~~♣P~~♣~P≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~#~♣~~~~~♣≈≈≈≈~♣~P~# ♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP.~~♣P♣~P~~~~~≈~~P~~~P♣##♣♣♣ P♣P~~PP~~~P~~♣~~6h6hձ.50.2 (13.26h6h; _Found a stone staircase leading down.7h)37he7h7h7h,7h7h,7h7hh7h,7h7hv7h,7h7h7h,7h7h7hX7hB7hGn7h,7hF7hF7h1 X7hE ,7h\ 7h& 7h- 7hg. 7h0 7h4 7h3; ,7h`= 7h@ 7h(E 7hE 7hF 7h&K 7hR T7h6S 7hW 37hY 7hZ 7hX_ 7h_ 7ha ,7h-f 7h}f 7h[g 7hBi 7hl 7h?l 7hn ,7hr 7hr 7hs 7h~ X7h۷ 7hٿ B7h 7h ,7h 7h 7h ,7h 7h 7h ,7hE 7h. 7h ,7h/ 7h  7h8 7h <Water 7h 7h A _You enter the shallow water.7h 37h 7h 7h# ,7h$ 7hQ- 7h2 ,7hx5 7hJ@ 7hD SWater 7huF 7hQ 7he 7hPe 7hg 7hw 7hr{ 7h{ 7hR 7h 7h ,7h 7h 7h٫ ,7h 7hk 7h 7h 7h} 7h 7h ,7h 7h 7h) 7ha 7hl 7h 7ha 7h 7h 7h? 7h ,7h 7h 7h ,7h 7h 7h ,7hc 7h 7h 7h 7hD! 7h|) 7h0 7h 1 ?Water 7h3 7h 8 7h; ,7h;= 7hA 7hE ,7hG 7hM 7hHQ ,7hR 7hU 7h=Y 7hvY 7h[ 7h9^ 7h` 7h` 7ha 7hc 7he 7he (7hf 7huh 7h`j 7hj 7hEk 7h0m 7h,o ,7hYo 7hr 7ht ,7h^t 7hw 7h!{ ,7h{ 7h ~ 7h7 ,7h 7h: 7h 7hʄ 7hn 7h 7h= 7hr 7h% 7h_ 7h ,7h 7h 7hl ,7h* 7hן 7h ,7hE 7h 7h ,7h 7h 7h ,7hv 7h 7 _You open the door.7h 7h 7h 7hJ @  There is an open door here.7ht 7h  _7ho 7h[ 7hM 7h{ 7h* 7h 7h 7h: 7h 7h 7h 7h= 7h< 7hE 7h& ,7hj 7h} 7h ,7h 7ha 7h 7h= 7h5 7h 7hA 7h 7h 7hX 7h 7h+ 7h 7h 7he ,7hX 7h 7h 7hU 7h 7h8 7h ,7h( 7hw 7h ,7h 7h 7h! ,7h2" 7h# 7h' ,7h) 7hf- 7h{2 ,7hn4 7h6 7h: ,7hK< 7h? 7hF 7hNG <Water 7hdK 7hN A _You enter the shallow water.7hT 7hT 7hV 7hY 7h__ B7h` 7hmc ,7h #P~~~♣♣~~~...# #.ß.#.ß.  ##########P~♣♣♣♣♣P.#.# #.......  #.......##P~♣ ♣♣~.P.# #....... ##.......##~~♣♣ ♣~P.P.# ##......# 7hc #...#'#..###P~♣♣♣~~.P.# #......_# 7h #>..#∩#..# #P~PP~~P...# ##....÷.# #.<.###..# #P~P~~~~##.####....... 7h ........## #.PPP.~...............7hH 7h 8_7h _ _Partly explored, can't reach some places.=h 2 ######  ###.PP~## # ###~~~@~PP#### # #P~~~♣♣~~~...# #.ß.#.ß ###P~♣♣♣♣♣P.#.# # #.##P~♣ ♣♣~.P.# #  ##.##~~♣♣ ♣~P.P.# ##......  #...#'#..###P~♣♣♣~~.P.# #......_ =h  #>..#∩#..# #P~PP~~P...# ##....÷. ##.<.###..# #P~P~~~~##.####.## #.PPP.~....=h) =h) %4.0 (1.2=h) ) _=h. 8_=h1 >h|| ######  ###.PP~## # ###~~@~~PP#### # #P~~~♣♣~~~...# #.ß.#. ###P~♣♣♣♣♣P.#.# # #.##P~♣ ♣♣~.P.# # ##.##~~♣♣ ♣~P.P.# ## #...#'#..###P~♣♣♣~~.P.# #...... #>..#∩#..# #P~PP~~P...# ##....÷#.<.###..# #P~P~~~~##.####.## #.PPP.~>h>hȁ'5.2>hŇ>hL?hw###############.PP~## #....###~~~~~PP#### # #P~~@♣♣~~~...# #.ß.###########P~♣♣♣♣♣P.#.# #... #.......##P~♣ ♣♣~.P.# ##?hx/.##~~♣♣ ♣~P.P.# ## #...#'#..###P~♣♣♣~~.P.#  #>..#∩#..# #P~PP~~P...# ## ####.<.###..# #P~P~~~~##.####.... ...........## #.PPP.~....... ####.# #.#..#<###.####.ß.#?hM?h'6.4?hy?h?hd#############.PP~## #...###~~~~~PP#### # #P~~~♣♣~~~...# #.ß##########P@♣♣♣♣♣P.#.# #...?hd #.......##P~♣ ♣♣~.P.# ##.##~~♣♣ ♣~P.P.# ## #...#'#..###P~♣♣♣~~.P.#  #>..#∩#..# #P~PP~~P...# ## #####.<.###..# #P~P~~~~##.#### ............## #.PPP.~....... #####.# #.#..#<###.####.ß ....#.####### #.##.#####........?hd?hbo?ho'7.6?h1t?hu?hW  #############.PP~##...?h0X i###~~~~~PP####P~~~♣♣~~~...# #.ß##########P~♣♣♣♣♣P.#........##P@♣ ♣♣~.P#~~♣♣ ♣~P.P.# #...#'#..###P~♣♣♣~~.PWater ?h1Y M~P.#### #.###.#### #.............#### ?h^ ?h^ '8.8?h/b ?h]d ?h ############.PP~## #..###~~~~~PP#### #?hY  #P~~~♣♣~~~...# #.ß##########P~♣♣♣♣♣P.#.# #. #.......##P~♣ ♣♣~.P.# ##?h .##@~♣♣ ♣~P.P.# ##?h  #...#'#..###P~♣♣♣~~.P.#  #>..#∩#..# #P~PP~~P...# ## ######.<.###..# #P~P~~~~##.#### ?h .............## #.PPP.~....... ######?h. .# #.#..#<###.####.ß ?hJ .....#.####### #.##.#####.......?h[  ?hk ##.###.#### #.............###?h p#.###....##########.########.#?hS ?hͦ (70.0?h ?h @h@h@h_@h@hmWhere to? (Tab - D:5 @ (x,y), ? - help) @há6 D - Dungeon Ahގ AhQ [?25h[?0cAh #Kintak the ConjurerBarachi of Ignis *****.######### Health: 52/52 ========================Ah u###.PP~## #.. Magic: 10/10 ========================###~~~~~PP#### #.. AC: 5Str: 20#P~~~♣♣~~~...# #.ß EV: 11Ah "Int: 13##########P~♣♣♣♣♣P.#.# #.. SH: 0Dex: 10Ah 5#.......##P~♣ ♣♣~.P.# #.. XL:  7 Next: 80% Place: Dungeon:5Ah) ##.......##@~♣♣ ♣~P.P.# ##.. Noise: ---------  Time: 6470.0 (0.0)#...#'#..###P~♣♣♣~~.P.# #... o) +7 dagger (venom)Ah #>..#∩#..# #P~PP~~P...# ##.. Throw: throwing net ######.<.###..# #P~P~~~~##.####.. Water .............## #.PPP.~.......... ######.......# #.#..#<###.####.ß .....#.####### #.##.#####....... ##.###.#### #.............### Ahˢ ##.###....##########.########.# _You enter the shallow water. _You open the door. _There is an open door here. _You enter the shallow water. Ah _Partly explored, can't reach some places.  What level of the Dungeon? (default 5, ? - help) Bh^M [?25l[?1cBhe 6Bhe Bhi BhQs Bhx Bh\{ / _BhH} Bh9 Bh Bh, Bh* Bh^ Bh Bh Bh BhQ Bh Bh Bh! BhG Bh BhL Bh Bhm Bh Bhu Bh Bh: Bh Bh\ Bh Bh Bhy Bh Bh* Bh Bh= BhK Bh Bh% Bh Bh Bh Bh Bhu Bh Bh& Bh Bh Bh< BhE Bh Bht Bh Bh Bh Bh Bh( Bhd Bh Bh Bh> Bh BhI Bh Bh Bh Bh BhZ BhZ BhC Bh Bh Bh Bh Bh Bh  Bh Bh BhU! Bh" Bht$ Bh& Bh@' Bh( Bh*  Bh*  Bh* There is an open door here.BhI- Bh-  Bh . _Bh. Bh0 BhQ3 Bh3 Bh{5 Bh/8 Bh; Bh; Bh< Bh:> Bh@ BhA BhA BhD BhI Bh2J BhDK BhL BhQ Bh?R Bh?S BhuT BhV BhW BhW BhX BhZ Bh![ Bh[ Bh\ BhM_ Bh_ Bh,` Bh+b  Bhb  Bhb 4There is a stone staircase leading down here.BhNc Bh)e Bhe  Bhe _Bhdf Bh[ 6Bh҆ Bh 9  You climb downwards.BhD Bh Bh _The orc priest shouts! The orc wizard shouts! You hear a bellow! x2  There is a stone staircase leading up here.Bh8 Bh= 9.. .... ..#o .#  .. o. . .##  .#.. Bh= #.. ##.##.#  #.@...# ===506.5 (36.5) #.....# Bh=  #....##  #.#.## Bh"> #. .# #. .#o   orc priest #. .#o   orc wizard Bh> e.. .. #. #.Bh> Bh]B BhAD d _There are monsters nearby!Gh n.. .. .. .. ##o .# .. o. #. .## .#.. #.. ###.##.# Gh; #.<@..# #.....# #....## #.#.##...#Ghm #.#.#.....#.##.Gh Gh .oo   orc wizardGh* B---7.7 (1.2) _Gh/ Gh#1 Hhdž Z.. .. .. .. ##. .# o. o. #. .###.#...##.. .# ##.##.# #.<.@.# #.....# Hh% #....## #.#.##...##.#.#.....#.##.Hh 9---Hh !8.9HhQ HhK IhmFIh9G,90Ih`KIhMIhL Ih$ oo   orc priestIhъ '10Ihu Ihˑ Jh] .. .. .. .. ##. .# .. o. #. .### .#...# #o. .# ##o##.# #.<@..# #.....# #....##  #.#.## #.#.# #...# #.#.#o   orc wizard ..... #.##..o *The orc wizard gestures at you while chanting.Jh.44----=2.1 (1.2 _The magic dart hits you!Kh  You hit the orc priest. The orc priest is poisoned.  The orc priest is moderately wounded.Kh.o (very poisoned)8 (0.7KhKhA _The orc priest hits you but does no damage.KhK  You hit the orc priest.  The orc priest is heavily wounded.KhK-3.6 (0.8KhOKhQ _The orc priest barely misses you. The orc wizard barely misses you.Lh  extremely poisoned)You hit the orc priest.  The orc priest looks as sick as possible!LhGY5----4.4LhLh^ _The orc priest is almost dead.LhJA  You puncture the orc priest!LhS <o   orc wizardLh.TX  You kill the orc priest!Lh~b6/53875.1 (0.7 _The orc wizard closely misses you.Mh[  (very poisoned)You puncture the orc wizard! The orc wizard is poisoned.  The orc wizard is heavily wounded.Mh%=Mh 9 (0.8MhjMhgA _The orc wizard hits you but does no damage.Mh1   extremely poisoned)You hit the orc wizard.  The orc wizard looks as sick as possible!  The orc wizard is severely wounded.Mh׾ 5-6.6 (0.7Mh Mh X _The orc wizard closely misses you.NhRm  You hit the orc wizard.  The orc wizard looks as sick as possible!Nh!-Nh!7.3NhqNh NhP_The orc wizard is almost dead.Nh/* A  You puncture the orc wizard!Nh. Nh6 & Nh6 o)o   orc (wandering)You kill the orc wizard!Nh; d7=938.1 (0.8Nh@ NheI q _An orc comes into view. It is wielding a +0 club.Ohm .oo==9.1 (1.0Oh ; _The orc shouts! You hear a bellow! x2PhhPhpT.oPhq1---20PhvPhnxPhS.o---Ph1PhPh!QhƱQhP.oQhQh9W8=2Qh`QhbQh   orc (very poisoned)You hit the orc. The orc is poisoned.  The orc is severely wounded.Qh3 3=9 (0.8Qha Qh Q _The orc closely misses you.Rhd65  You hit the orc.RhAC)Rh#. ..Kintak the Conjurer.. .. #Barachi of Ignis *****... ...Health: 49/53 ======================--##. .#.Magic: 8/10===================-----Y. ..AC: 5Str: 20#. .###EV: 11Int: 13.#...#SH: 0Dex: 10#....#XL:  7 Next: 94% Place: Dungeon:6##@##.#Noise: ---------  Time: 6526.1 (0.0)#.<...#o) +7 dagger (venom)#.....#Throw: throwing net#....###.#.###.#.#Y   yak#...##h?C7m.#.#.....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, 81% to hit)  The concentrated momentum hits the yak!!  The yak is heavily wounded.mh9cPress: ? - help, Dir - move target: a yak (wandering, hasn't noticed you, 81% to hit)  The concentrated momentum hits the yak!!  The yak is heavily wounded.yak bellows!  You are unable to move.mhmh YYY 2 yaksYou hear a bellow! x2  A yak comes into view.mh)L===7.1 (1-Move mhTmhbmh( _You hear a bellow!nh3nhΆnhyF _You cannot move.oh?ohoh_B.Yoh6---8 _ohk ohoh hohh9---oh/ooh/rF _You cannot move.phSphZU Ability - do what?CostFailure  f - HopNonephU0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--phU/0%  b - Foxfire SwarmPiety---phU*0%  c - Rising FlameNonephVo0% [?] toggle between ability selection and description.rh rh#. ..Kintak the Conjurer.. .. #Barachi of Ignis *****... ...Health: 49/53 ======================--##. .#.rhCMagic: 8/10===================-----.. ..AC: 5Str: 20#Y .###EV: 11Int: 13Y#...#SH: 0Dex: 10rhp#....#XL:  7 Next: 94% Place: Dungeon:6rh##@##.#Noise: ---------  Time: 6528.1 (0.0)#.<...#o) +7 dagger (venom)#.....#Throw: throwing net#....##-Move rh#.#.###.#.#YY 2 yaks#...##.#.#.....  You are unable to move.  You hear a bellow! x2  A yak comes into view. _You hear a bellow! _You cannot move. _You cannot move.rhP  Okay, then.rhrhrh:. _rhu rh rh F.Yrh[ :509.1 (1 _rh- rh9 shtK  You puncture the yak! The yak is poisoned.  The yak is severely wounded.shU YY 3 yaks (1 very poisoned)The yak gores you!shmVc43---=8 (0.7sh\sh _V _A yak comes into view.sh X  You hit the yak. The yak looks as sick as possible!sh |  The yak is almost dead.sh sh% sh Y.YYYYY 5 yaks (1 wandering, 1 extremely p…)shN -30.6 (0.8shB shĭ Y _A yak comes into view. x2thg YYvery poisoned, 1 extremeThe yak bellows!  You hit the yak. The yak is poisoned.thҸ 5==1.3 (0.7th th 1 _The yak is lightly wounded.yha  You completely miss the yak.yhyhCyh̕.Y..YYyhF--2.0yh1 _The yak is lightly wounded.zh>; f  You hit the yak but do no damage.zh= @  The yak is lightly wounded.zh? I  The yak barely misses you.zh2@ zhG iY.Y.zhQH @4-----zhH 7zhPO zhR V _A yak comes into view.{hf  You hit the yak but do no damage.{hs'3.4{h{h^ _The yak is moderately wounded.|hl  You hit the yak. The yak looks as sick as possible!  The yak is moderately wounded.You are able to move again.  You kill the yak!|h,.Y.Y. Yextremely poisoned)|h|h#. ..Kintak the Cutter.. .. #Barachi of Ignis *****..Y ...Health: 36/53 ================--------##. .#.|hmMagic: 8/10===================-----.Y ..AC: 5Str: 20#. Y###EV: 11Int: 13Y#...#SH: 0|hDex: 10#Y...#XL:  7 Next: 129% Place: Dungeon:6|h##@##.#Noise: ==-------  Time: 6534.2 (0.8)|h#.<...#o) +7 dagger (venom)#.....#Throw: throwing net|h#....###.#.###.#.#|h&YYYYY 5 yaks (1 extremely poisoned)#...#|hH#.#.#.....  |hjYou hit the yak. The yak looks as sick as possible!  The yak is moderately wounded.You are able to move again.|hYou kill the yak! _The yak gores you!  Your Short Blades skill increases to level 5!|h|h?You are able to move again.  You kill the yak! _The yak gores you!  Your Short Blades skill increases to level 5!  Your Conjurations skill increases to level 5!|h6 have reached level 8!|hD/  --more--~h A 41/60---1--184% ~hG Z5 yaks (1 extremely poisoned)~hJ R _You feel stronger.h]  You barely miss the yak.h,hhM .Y.Y .YhHThe yak is moderately wounded.h+69==hO,-9 (0.7hf _The yak barely misses you.h.. .. #. ##Y .#. .. .. #Y .### Y#Y..##Y...###)##hp#.@...#...##.###.#.#.....h>U#.##hYhhht.Y#.YhV--6.1 (1.2h|h _The yak snorts and paws the ground.There is a stone staircase leading up here. _You see here a +0 dagger.hW h 8-hj h h k. 4 yaks (1 verh O270 _hQ h   ##### ###.PP~ ###~~~~~P ##### #P~~~♣♣~~ #...# ##########P~♣♣♣♣♣ ♣~♣.## #.......##P~♣ ♣♣ P~~~~♣♣##.......##~~♣♣ ♣~ ~~~~♣PP# #...#'#..###P~♣♣♣~5 P~~~~PP♣## #@..#∩#..# #P~PP~~ ≈~~~~~♣P~#######.Y.###..# #P~P~~~ ≈≈~~~PP~~♣.............## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#< ≈≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #...... Y   yak ( ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............ P~~♣~~♣#####.###....###....###.##You climb upwards.h ;==h h4V -8.6 (2.5hg hpk _Level annotation: 2 runed translucent doors _There is a stone staircase leading down here.hX extremely poisoned)You hit the yak. The yak looks as sick as possible!  The yak is severely wounded.hjY ?35--hY .=9.3 (0.7h` hb ( _The yak gores you!h'  You puncture the yak!  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P♣P~~PP~~~P~~♣~~♣#####.###....### .~PP♣~♣~~~~P..♣..<.......#.###### .#♣♣.♣.[♣♣♣#..#....#......##.%..##hԅ.#......#.##########'#.#......+.# #.........#.#.###.........#####'#h.#....#######....#.....#.###+##.#....#ybss.#....#.#.#.#..# .h.#.##.#....+ysBBb+....#...#.#..# ..#.##.#....#ssBbb#....#.#.#.# .h59.#.##.#....#....#.#.#.#hh'(1.6h)h5hNP≈~♣######≈~~~~~~♣......#. ♣≈~♣~P~~♣♣###.###.####~≈≈≈≈~~~≈♣~PPP~♣~####.###.... ♣~P~~~~~≈~~P~~~P♣♣♣.' ♣P♣P~~PP~~~P~~♣~~♣#####.###.... ♣.~PP♣~♣~~~~P..♣..<.#. ..#♣♣.♣.[♣♣♣#..#....#...... .####.%..##.#.......##########'#.#.......# #...............#..###...............#####'#.#....#######....#.....#. .###+##.#....#ybss.#....#.#.#.#...#.##.#....+ysBBb+....#...#.#...#.##.#....#ssBbb#....#.#.#.#.#.##.#....#....#.#.#.#2.8h*hzh< ≈≈♣......#.##### ♣~♣~P~~♣♣###.## hV~~~≈≈≈≈~~~≈♣~PPP~♣~#...## ♣~P~~~~~≈~~P~~~P♣♣♣............'.P♣P~~PP~~~P~~♣~~♣#####.###....##.~PP♣~♣~~~~P..♣..<.......#.### ..#♣♣.♣.[♣♣♣#..#######....#...... .h####.%..##................##########@######## #...............#..hk##...............#####'##........#h7#......##....#hb#..### ...#.##.#...............#.[.#.#..h5D hUh(4.0h*h9Q _There is an open door here.hZ  ♣~♣~P~~♣♣###.## ~~~≈≈≈≈~~~≈♣~PPP~♣~#...## ♣~P~~~~~≈~~P~~~P♣♣♣............'.P♣P~~PP~~~P~~♣~~♣#####.###....##.~PP♣~♣~~~~P..♣..<.......#.### ..#♣♣.♣.[♣♣♣#..#######..... .####.%..##.............. .hSZ @.....##########'######## #.......@.......#..#####'#..#....#######....#.....#.#....hyZ u## '###.#..#...............#)#.#^<..hZ D hti hi /5.2 _ho h,r h ~~≈≈≈≈~~~≈♣~PPP~♣~####.###....### ~P~~~~~≈~~P~~~P♣♣♣............'.. 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PP♣~♣~~~~P..♣..<.#.######. ♣♣.♣.[♣♣♣#..#######....#......#..%..##.......#......#.[#'#hE.#......+.## #.#.#.####.#####'#....##....#....#.....#.##.# #+##.#....#ybss.#....#.#.#.#..#. #.##.#....+ysBBb+....#...#.#..#. #.##.#....#ssBbb#....#.#.#.#. hF#.##.#....#....#.#.#.#. #.##.#.....#.[.#.#....# #h&F.#..#.....#)#.#^<....# #.#.#hQFQ'########.#.####.#.#hQh8R(8.8hYh[h'Y ~~~~≈~~P~~~P♣♣♣............'.....PP~~~P~~♣~~♣#####.###....### P♣~♣~~~~P..♣..<.......#.######. ♣.♣.[♣♣♣#..#######....#......#. #.%..##...............#......#.[ ..##########'########.#......+.#'hsY L# #...............#........#.#.###.#####'#....#..#....#######@...#.....#.##.#' +##.#....#ybss.#....#.#.#.#..#... hY .##.#....+ysBBb+....#...#.#..#. .##.#....#ssBbs#....#.#.#.#.... hY L.##.#....#######....#.#.#.#. hY .##.#...............#.[.#.#....#' s   scorpion (wandering) .#..#.h Z .....#)#.#^<....#. h6Z .#.#########'########.#.####.#.#. .....# #..............#.####.#.##hq vss60.0ht h-v hPP~~~P~~♣~~♣#####.###....### P♣~♣~~~~P..♣..<.......#.### ♣.♣.[♣♣♣#..#######..... #.%..##...........[ ..##########'########+.#' #...............#..#.#.##..........####'#.....#....#######....#.....#.##.#' +##ybss.#.#.#..#... ..+ysbBs+..#bs.Bs##.######.......[#'.)#.#^<....#. ssss 4 scorpions (3 wandering)#########'########.#.####.#y   killer bee (wandering)....# #.............# BB 2 giant cockroaches (wandering) .#.#.# #.##.#.######..#....#.#.#.h<,hhh`"bssBs.ybBssssyBBh*h8(1.2hSbbh.4 _The killer bee buzzes angrily.hqP♣~♣~~~~P..♣..<.......#.### ♣.♣.[♣♣♣#..#######..... #.%..##...........[ ..##########'########+.#' #...............#..#.#.#.####'#.....#....#######....#.....#.##.#' +##.#....#ybbBs#.#.#..#... ..+bssBs+.#.ybBs##..######.......[#'.)#.#^<....#.#########'########.#.####.#s 5 scorpions (1 wandering)....# #.............# yy 2 killer bees (1 wandering)#.#.# #.##.#.######..#....#.#.#. B 3 giant cockroaches (1 wandering) .hx,h5!bbbBsyybsyh(2.4hފUbbbbh̍4 _The killer bee buzzes angrily.h~ bbb'bh h h hM ht bbbsb.Bh c59-=30h( ^bbbh } _There is an open door here. killer bee buzzes angrily. _You open the door. The scorpion stings you.hS   Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h=P♣~♣~~~~P..♣..<.......#.######... Kintak the Cutter ♣.♣.[♣♣♣#..#######....#......#... Barachi of Ignis *****. #.%..##...............#......#.[. Health: 59/60 =======================- ..##########'########.#......+.#' Magic: 9/11===================----- h:..# #...............#........#.#. AC: 5Str: 21 ..###...............#####'#....#. EV: 11Int: 13 ....#....#######....#.....#.##.#' SH: 0Dex: 10 h+##.#....#bbbBs#....#.#.#.#..#... XL:  8 Next: 32% Place: Dungeon:5 .##.#....+yssBss@...#...#.#..#... Noise: =--------  Time: 6663.4 (0.0) h$.##.#....#.yb.B#....#.#.#.#...... o) +7 dagger (venom) hV.##.#....#######....#.#.#.#...... Throw: throwing net .##.#...............#.[.#.#....#' hzG.#..#...............#)#.#^<....#. h/.#.#########'########.#.####.#.#. sssss 5 scorpions .....# #..............#.####.#.## yy 2 killer bees h؆.#.#.# #.##.#.######..#....#.#.#. B 3 giant cockroaches .#.#.# #.##.#.# #..#......#.#. _You open the door. The scorpion stings you.  hCasting: Momentum Strike (safe; 3% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  hBlPress: ? - help, Dir - move targetAim: a scorpion (68% to hit)h3 bbssbh8bbBsbgiant cockroach (68% to hit)hRbbbsBbscorpionh=bbbhsyb  Casting: Momentum Strike (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  hPress: ? - help, Dir - move target  Aim: a killer bee (39% to hit)  hĊOut of range.h`hTP♣~♣~~~~P..♣..<.......#.######... Kintak the Cutter ♣.♣.[♣♣♣#..#######....#......#... Barachi of Ignis *****. #.%..##...............#......#.[. Health: 59/60 =======================- ..##########'########.#......+.#' Magic: 11/11 ======================== hn..# #...............#........#.#. AC: 5Str: 21 ..###...............#####'#....#. EV: 11Int: 13 ....#....#######....#.....#.##.#' SH: 0Dex: 10 h~+##.#....#bbbBs#....#.#.#.#..#... XL:  8 Next: 32% Place: Dungeon:5 h .##.#....+yssBss@...#...#.#..#... Noise: =--------  Time: 6663.4 (0.0) h- .##.#....#.yb.B#....#.#.#.#...... o) +7 dagger (venom) hR4.##.#....#######....#.#.#.#...... Throw: throwing net .##.#...............#.[.#.#....#' hw5.#..#...............#)#.#^<....#. .#.#########'########.#.####.#.#. sssss 5 scorpions hq.....# #..............#.####.#.## yy 2 killer bees .#.#.# #.##.#.######..#....#.#.#. B 3 giant cockroaches h.#.#.# #.##.#.# #..#......#.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (39% to hit)  Out of range.  Okay, then.h}hebbbhhWbbbbht. _h Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targethdAim: a killer bee (39% to hit)  Out of range.  You hit the scorpion.hhhAhhhbybbsBsbh-4.1 (0.7h^}bybbbh~c _The scorpion is moderately wounded.hb  You barely miss the scorpion.hεhhhRh bybbsBsBby..#sh)&8hoLbbhc _The scorpion is moderately wounded.h8 Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.h5 h˖ hZ uP♣~♣~~~~P..♣..<.......#.######... Kintak the Cutter ♣.♣.[♣♣♣#..#######....#......#... Barachi of Ignis *****. #.%..##...............#......#.[. Health: 59/60 =======================- ..##########'########.#......+.#' Magic: 11/11 ======================== ..# #...............#........#.#. AC: 5Str: 21 ..###...............#####'#....#. EV: 11Int: 13 ....#....#######....#.....#.##.#' SH: 0Dex: 10 h +##.#....#bybBs#....#.#.#.#..#... XL:  8 Next: 32% Place: Dungeon:5 .##.#....+bsBsBs@...#...#.#..#... Noise: =--------  Time: 6664.8 (0.0) .##.#....#.by..#s...#.#.#.#...... o) +7 dagger (venom) .##.#....#######....#.#.#.#...... Throw: throwing net .##.#...............#.[.#.#....#' .#..#...............#)#.#^<....#. .#.#########'########.#.####.#.#. sssss 5 scorpions .....# #..............#.####.#.## yy 2 killer bees .#.#.# #.##.#.######..#....#.#.#. B h  3 giant cockroaches .#.#.# #.##.#.# #..#......#.#.Out of range. _Okay, then.You hit the scorpion. _The scorpion is moderately wounded.You barely miss the scorpion. h5 d_The scorpion is moderately wounded.h %P♣~♣~~~~P..♣..<.......#.######... Kintak the Cutter ♣.♣.[♣♣♣#..#######....#......#... Barachi of Ignis *****. h #.%..##...............#......#.[. Health: 59/60 =======================- ..##########'########.#......+.#' Magic: 11/11 ======================== ..# #...............#........#.#. AC: 5Str: 21 ..###...............#####'#....#. EV: 11Int: 13 ....#....#######***.#.....#.##.#' SH: 0Dex: 10 +##.#....#bybBs#***.#.#.#.#..#... XL:  8 Next: 32% Place: Dungeon:5 h .##.#....+bsBsBs@**.#...#.#..#... Noise: =--------  Time: 6664.8 (0.0) .##.#....#.by.*#s**.#.#.#.#...... o) +7 dagger (venom) .##.#....#######***.#.#.#.#...... Throw: throwing net .##.#...............#.[.#.#....#' .#..#...............#)#.#^<....#. .#.#########'########.#.####.#.#. sssss 5 scorpions .....# #..............#.####.#.## yy 2 killer bees .#.#.# #.##.#.######..#....#.#.#. B 3 giant cockroaches h .#.#.# #.##.#.# #..#......#.#.You hit the scorpion. _The scorpion is moderately wounded.You barely miss the scorpion. _The scorpion is moderately wounded.Hop to where?Press: ? - help, Dir - move targethjv ...bybBs#...bsBsBs@..by..#s.....  You barely miss the scorpion. _The scorpion is moderately wounded.Hop to where?Press: ? - help, Dir - move targetThere is a wall there.hA#bBs#bh  ******#**bybBs#**hR**bBs#..bbh~~~≈~~P~~~P♣♣♣............'...... Kintak the Cutter ~PP~~~P~~♣~~♣#####.###....###.... Barachi of Ignis *****. ♣~♣~~~~P..♣..<.......#.######.... Health: 59/60 =======================- .♣.[♣♣♣#..#######....#......#.... Magic: 11/11 ======================== .%..##...............#......#.[.. AC: 5hnStr: 21 .##########'########.#......+.#'# EV: 11Int: 13 .# #...............#........#.#.# SH: 0Dex: 10 .###...............#####'#....#.# XL:  8 Next: 32% Place: Dungeon:5 ...#....#######.@..#.....#.##.#'# Noise: =--------  Time: 6664.8 (0.0) h##.#....#bybBs#....#.#.#.#..#.... o) +7 dagger (venom) ##.#....+bsBsBs○...#...#.#..#.... Throw: throwing net ##.#....#.by..#s...#.#.#.#....... ##.#....#######....#.#.#.#....... h##.#...............#.[.#.#....#'# ss 2 scorpions #..#...............#)#.#^<....#.# y   killer bee #.#########'########.#.####.#.#.. B   giant cockroach h{....# #..............#.####.#.### _The scorpion is moderately wounded.You barely miss the scorpion. _The scorpion is moderately wounded.Hop to where?Press: ? - help, Dir - move targeth!hhehhԨhrh hhh.s#ss.[.BB○sBs#.ss 4 scorpionsBBB 3 giant cockroacheshi-5.8 (1-Hop hп:○h _Boing!hNn ≈≈≈~~~≈♣~PPP~♣~####.###....###### ~~~~≈~~P~~~P♣♣♣............'. ~~PP~~~P~~♣~~♣#####.###....### P♣~♣~~~~P..♣..<.......#.###### ♣.♣.[♣♣♣#..#######....#......#. #.%..##...............#......#.[. ..##########'########.#......+.#' ..# #.#........#.#.###...........@...#####'#....#. hn N....#....#######....#.....#.##.#' +##.#....#byb.s#ss..#.#.#.#..# .##.#....+b.[.BB○...#...#.#..# .##.#....#.bsBs#....#.#.#.# .##.#....#######....#.#.#.#...... 2 .##.#ho H......#.[.#.#....#' B   giant cockroach .#..#...............#)#.#^<....# .h,o ]#.#########'########.#.####.#.#.hq hs L  The scorpion attacks as it pursues you!hs hu hr ( ssB..B°B 2 giant cockroachesThe scorpion stings you but does no damage.h 4=7.0 (1.2h 9°h/  he (_The scorpion stings you.hi≈≈≈≈≈≈~♣~P~~♣♣###.###.#### ≈≈≈≈~~~≈♣~PPP~♣~####.###....#####~~~≈~~P~~~P♣♣♣............'. P~~PP~~~P~~♣~~♣#####.###....### PP♣~♣~~~~P..♣..<.......#.###### ♣♣.♣.[♣♣♣#..#######....#......#. ##.%..##...............#......#.[.##########'########.#......+.#.# #.#........#.#h###...............#####'#....# .....#....#######ss..#.....#.##.# #+##.#....#byb.s#B...#.#.#.#..# #.##.#....+b.[..B°...#...#.#..# #.##.#....#.bsBs#....#.#.#.# #.##.#....#######....#.#.#.#..... B   giant cockroach #.##.#......#.[.#.#....# #.#..#...............#)#.#^<....#hhhh0  The scorpion attacks as it pursues you! The scorpion barely misses you.h{h2(hM9issB.sB'.s 3 scorpionsB 2 giant cockroachesh:'8.2hFhJ} _The scorpion attacks as it pursues you! The scorpion barely misses you.h6 0≈~♣~P~~♣♣###.###.#### ~≈≈≈≈~~~≈♣~PPP~♣~####.###.... P~~~~~≈~~P~~~P♣♣♣.' ♣P~~PP~~~P~~♣~~♣#####.###....### ~PP♣~♣~~~~P..♣..<.#.###### #♣♣.♣.[♣♣♣#..#....#......##.%..##......#......#..#'#.#......+..# #.#.#..###.ss...#####'#.....#....#B...#.....#.##. ##+##.#....#byb.s#sB..#.#.#.#..# .#.##.#....+b.[..'....#...#.#..# .#.##.#....#.bsBs#....#.#.#.# .#.##.#....#....#.#.#.# .#.##.#.....#.[.#.#.... ##.#..#.....#)#.#^<....hֆ h h hu hљ sBsB..hd '9.4hY h% _The scorpion misses you. The scorpion barely misses you. x2h;≈~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###.... ~P~~~~~≈~~P~~~P♣♣♣.' P♣P~~PP~~~P~~♣~~♣#####.###....### .~PP♣~♣~~~~P..♣..<.#.###### .#♣♣.♣.[♣♣♣#..#######....#......##.%..##.......#......#.#'#.#......+.# #.s....#.#.###.sB...#####'#.#....#sB..#.....#.###+##.#....#byb.s#....#.#.#.#..# ..#.##.#....+b.[..'....#...#.#..# ..#.##.#....#.bsBs#....#.#.#.# ..#.##.#....#....#.#.#.# ..#.##.#...#.[.#.##.#..#..#)#.#^<  The scorpion attacks as it pursues you! The scorpion stings you.  You are poisoned.sBBsshK0..s 4 scorpions6====-70.6Pois -Hop h^h/ _The scorpion poisons you!h4*≈≈~~~~~~♣......#.##### ♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###....## ♣~P~~~~~≈~~P~~~P♣♣♣............'. ♣P♣P~~PP~~~P~~♣~~♣#####.###.... ♣.~PP♣~♣~~~~P..♣..<.......#.#### ..#♣♣.♣.[♣♣♣#..#######....#...... .####.%..##...............#.......##########@########.#.......# #h*U.sBB...#.....###.........ss....#####'#.. ........#....#######s...#.....# .###+##.#....#byb.s#....#.#.#.#...#.##.#....+b.[..'....#...#.#.#.##.#....#.bsBs#....#.#.#.#.#.##.#....#######....#.#.#.# ...#.##.#.#.[.#.#h0hQ2  You feel very sick.The scorpion attacks as it pursues you!h2h3h63hi3h3h3h4hO4h{4h4h=7ssBB.yBy   killer beeBBB 3 giant cockroachesh>`3--1.8hMHhL _The scorpion stings you but does no damage. _There is an open door here.h*1 P~~♣######...... ≈≈~~~~~~♣......# ♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣#### ~~~≈≈≈≈~~~≈♣~PPP~♣~####.###....##h1~P~~~~~≈~~P~~~P♣♣♣............'.P♣P~~PP~~~P~~♣~~♣#####.###.... ♣.~PP♣~♣~~~~P..♣..<.......#.##### ..#♣♣.♣.[♣♣♣#..###########.%..##.....@........#########'########.# #.......ssBB....#......h1###.........ssy...#####'#.. ........#....#######B...#.....#.# .###+##.#....#byb.s#....#.#h1 3#....+b.[..'....#..h*2z#....#.bsBs#....########hZ2#h6h6hQ7hAsB.B   giant cockroachhB^1---hB 3.0hrR: _You feel sick.hU}  You puncture the scorpion! The scorpion is poisoned.  The scorpion is severely wounded.hhsB.(1 poisoned)B 2 giant cockroacheshXL-=7 (0.7h[he _You feel sick. The scorpion closely misses you.hv  You closely miss the scorpion.The scorpion is severely wounded.h)hhh+hhs.ssys 4 scorpions (1 poisoned)y   killer beeB   giant cockroachhSh/04.4hih$ _You feel sick.hO:  You hit the scorpion.hhhmhhf †sBs.B 3 scorpionsB 2 giant cockroachesYou kill the scorpion!h/95.1hh-A _The scorpion stings you but does no damage.hd,hehfhMfhfh4rbs'By.h sT49-8hP}h0c _You closely miss the scorpion. You feel sick.hk  You hit the scorpion. The scorpion is poisoned.  The scorpion is lightly wounded.hv B.ss..B(1 very poisoned)B 3 giant cockroacheshgw A-6.5h h $ _You feel sick.h3  You barely miss the scorpion.The scorpion is moderately wounded.h4h4hB~ ByB.  You feel sick. The scorpion stings you.h,Ca42=---7.2hMh PG _The giant cockroach bites you but does no damage.hK  You hit the scorpion. The scorpion looks as sick as possible!  The scorpion is heavily wounded.hB'extremely poisoned)---9hyhA _The scorpion stings you but does no damage.hhAmheavi _The scorpion stings you but does no damage.  You hit the scorpion. The scorpion looks as sick as possible!  The scorpion is severely wounded.  You feel sick.  You are no longer poisoned.hAhPBhL†sy. 2 scorpionsh^R 1=468.5 (0.6-Hop  _You kill the scorpion!h[h^m _Your Short Blades skill increases to level 6!hkT  You hit the scorpion. The scorpion is poisoned.h4 B.(1 very poisoned)The scorpion is lightly wounded.  The giant cockroach bites you. The scorpion stings you.  You are poisoned.hĭ36===--9.2 (0.7Pois -Hop hh/ _The scorpion poisons you!h  You hit the scorpion but do no damage. The scorpion looks as sick as possible!  The scorpion is lightly wounded.h  You feel sick.  The giant cockroach waves its antennae.h sys.extremely poisoned)h \5--9h h G _The giant cockroach bites you but does no damage.h&  You barely miss the scorpion.The scorpion is severely wounded.You feel sick.hx*[  You kill the scorpion!h5†y   scorpiony 2 killer beesh9g4-5380.6hQChE _The killer bee barely misses you. The giant cockroach closely misses you.hX  Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h P≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######...... Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.##### Barachi of Ignis *****. ♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  Health: 34/60 =============----------- ~~~≈≈≈≈~~~≈♣~PPP~♣~####.###....## Magic: 10/11 =====================--- ♣~P~~~~~≈~~P~~~P♣♣♣............'. AC: 5Str: 21 h ;♣P♣P~~PP~~~P~~♣~~♣#####.###....## EV: 11Int: 13 ♣.~PP♣~♣~~~~P..♣..<.......#.##### SH: 0Dex: 10 ..#♣♣.♣.[♣♣♣#..#######....#...... XL:  8 Next: 53% Place: Dungeon:5 .####.%..##....†@B........#...... Noise: =--------  Time: 6680.6 (0.0) he ......##########y########.#...... o) +7 dagger (venom) h H......# #......Bsy......#........ Throw: throwing net ......###.......B...y...#####'#.. Pois -Hop h ........#....#######B...#.....#.# .###+##.#....#byb.s#....#.#.#.#.. s   scorpion h 3...#.##.#....+b.[..'....#...#.#.. yy 2 killer bees ...#.##.#....#.bsBs#....#.#.#.#.. BBB 3 giant cockroaches h '...#.##.#....#######....#.#.#.#.. h& _The killer bee barely misses you. The giant cockroach closely misses you.Casting: Momentum Strike (safe; 3% risk of failure)  hG Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 4% risk of failure)  hg |Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (100% to hit)hzXBykiller beehu GP≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######...... Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.##### Barachi of Ignis *****. ♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.#### Health: 34/60 =============----------- hv ~~~≈≈≈≈~~~≈♣~PPP~♣~####.###....## Magic: 10/11 =====================--- ♣~P~~~~~≈~~P~~~P♣♣♣............'. AC: 5Str: 21 ♣P♣P~~PP~~~P~~♣~~♣#####.###....## EV: 11Int: 13 ♣.~PP♣~♣~~~~P..♣..<.......#.##### SH: 0Dex: 10 ..#♣♣.♣.[♣♣♣#..#######....#...... XL:  8 Next: 53% Place: Dungeon:5 .####.%..##....†@B........#...... Noise: =--------  Time: 6680.6 (0.0) ......##########y########.#...... o) +7 dagger (venom) ......# #......Bsy......#........ Throw: throwing net ......###.......B...y.h.w ..#####'#.. Pois -Hop ........#....#######B...#.....#.# .###+##.#....#byb.s#....#.#.#.#.. s   scorpion ...#.##.#....+b.[..'....#...#.#.. yy 2 killer bees (1 very drained) ...#.##.#....#.bsBs#....#.#.#.#.. BBB 3 giant cockroaches ...#.##.#....#######....#.#.#.#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linehw Aim: a killer bee (100% to hit)  The fragment of death hits the killer bee!  The killer bee is drained!h N ing: Kiss of Death (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (100% to hit)  The fragment of death hits the killer bee!  hV The killer bee is drained!  The killer bee is severely wounded.h  You feel drained. You feel sick. The killer bee stings you.h P: 31/51 (60)===h P: 10/11 1.6 (1Drain h h G _The giant cockroach bites you but does no damage.h͖  You hit the killer bee.  The killer bee is moderately wounded.hv3  You feel sick.h- yB.  The giant cockroach bites you but does no damage.hC22==----h-=2.3 (0.7hBh0 _The killer bee stings you!h r  You hit the giant cockroach but do no damage.h 2B.1------9 (0.6 _You feel sick. The killer bee closely misses you.h^  You hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is heavily wounded.hl † 2You kill the giant cockroach!ho20-4-3.5h{h}w _The giant cockroach barely misses you. The killer bee stings you.h ≈~♣######.~~~~~~♣......#.# ≈~♣~P~~♣♣###.###.#### ≈≈≈≈~~~≈♣~PPP~♣~####.###....# ~P~~~~~≈~~P~~~P♣♣♣.'. P♣P~~PP~~~P~~♣~~♣#####.###....# .~PP♣~♣~~~~P..♣..<.#.# .#♣♣.♣.[♣♣♣#..#h....#......# ####.%..##....y.@.#......###########B#.#......+# #......Bsy......#.#h###...........y...#####'#.#....#######B...#.....#.# ###+##.#....#byb.s#....#.#.#.#..#h7e#.##.#....+b.[..'....#...#.#..# y   killer bee#.##.#....#.bsBs#....#.#.#.#.#.##.#....#h)....#.#.#.#.h<h †yYou feel sick.  The giant cockroach bites you but does no damage.hs19=-4.7 (1.2h"h$1 _The killer bee completely misses you. The giant cockroach barely misses you.Things that are here: _a giant cockroach corpse; a scorpion corpseh"~♣######.#~~~~~~♣......#.#~♣~P~~♣♣###.###.#### ≈≈≈≈~~~≈♣~PPP~♣~####.###....# P~~~~~≈~~P~~~P♣♣♣.'. ♣P~~PP~~~P~~♣~~♣#####.###....###. h~PP♣~♣~~~~P..♣..<.......#.######. #♣♣.♣.[♣♣♣#..#....#......#..%..##....†y†#......#.h##########B#.#......+.# #......Bsy......#.hJ#.###...........y...#####'#.hL#....#######B...#.....#.##.h+##.#....#byb.s#....#.#.#.#..#. y   killer beehB#.##.#....+b.[..'....#...#.#..#. BB 2 giant cockroaches .#.##.#....#.bsBs#....#.#.#.#....hqc#.##.#....#....#.#.#.#.hI 3  You feel sick.h   <.#[♣♣♣#..#######....#%..##....†.y@.......#######B########.# .......#.....+b.[You are no longer poisoned.The killer bee attacks as it pursues you!  The killer bee stings you but does no damage.hc  <.#[♣♣♣#..#######....#%..##....†.y@.......#######B########.# h .......#.....+b.[h ?  The killer bee stings you.hw h h   <.#[♣♣♣#..#######....#%..##....†By@.......#######s########.# h T.........#..s   scorpion...+b.[y   killer beeh B   giant cockroach* * * LOW HITPOINT WARNING * * *h  <.#[♣♣♣#..#######....#%..##....†By@.......#######s########.# ..hz ......#.....+b.[hI Bys.  The killer bee stings you.h _1----5.9h h" V _* * * LOW HITPOINT WARNING * * *Ýhג Ýh] ,Drink which item? Potions  c - 3 potions of curing  h - an amethyst potion  j - a white potion  m - an orange potion  p - 2 dark potions  t - 2 red potions Ýh 6 x - a green potion  A - a viscous puce potion  D - a viscous ruby potion [!] read|quaff|evoke[?] describe selectedĝha ĝh8j≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####HP: 11/51 (60) =====------------------- ĝhj~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 10/11=====================--- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11ĝhjInt: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0ĝhjDex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 54% Place: Dungeon:5 ĝh kW###.%..##....†By@.......#......#. Noise: =--------  Time: 6685.9 (0.0) ĝh!k....##########s########.#......+. o) +7 dagger (venom) ĝh4k....# #........y......#........#. Throw: throwing net ĝhIk....###...........y...#####'#.... -Hop Drain ......#....#######B...#.....#.##. ĝhkk##+##.#....#byb.s#....#.#.#.#..#. s   scorpion ĝhk.#.##.#....+b.[..'....#...#.#..#. y   killer bee ĝhk.#.##.#....#.bsBs#....#.#.#.#.... B   giant cockroach ĝhkn.#.##.#....#######....#.#.#.#....The killer bee attacks as it pursues you!  ĝhkUThe killer bee stings you but does no damage.  The killer bee stings you.  ĝhk1* * * LOW HITPOINT WARNING * * *ĝhkwThe killer bee stings you. _* * * LOW HITPOINT WARNING * * *ĝhyp  You feel better. The killer bee misses you.ĝhyc23=====6.9 (1ĝhĝhPC _The killer bee stings you but does no damage.ĝh  You closely miss the killer bee.The killer bee is moderately wounded.ĝh ,7.6 (0.7ĝh ĝh? W _The killer bee barely misses you.ŝhLH  You closely miss the killer bee.The killer bee is moderately wounded.2=====8.2 (0.6 _The killer bee stings you.ǝhd  Casting: Kiss of Death (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǝh@ ≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  HP: 22/51 (60) ==========-------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 8/11=================------- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11ǝhx@ Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 54% Place: Dungeon:5 ###.%..##....†By@.......#......#. Noise: =--------  Time: 6688.2 (0.0) ....##########s########.#......+. o) +7 dagger (venom) ǝh@ t....# #........y......#........#. Throw: throwing net ....###...........y...#####'#.... -Hop Drain ......#....#######B...#.....#.##. ǝh@ ##+##.#....#byb.s#....#.#.#.#..#. s   scorpion ǝh@ k.#.##.#....+b.[..'....#...#.#..#. y   killer bee .#.##.#....#.bsBs#....#.#.#.#.... B   giant cockroach ǝhA _.#.##.#....#######....#.#.#.#.... _The killer bee stings you.  ǝh=A Casting: Kiss of Death (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǝh]A Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetǝh|A yAim: a killer bee (moderately wounded, 39% to hit)ȝh≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####HP: 22/51 (60) ==========-------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 8/11ȝh=================------- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 54% Place: Dungeon:5 ###.%..##....†By@.......#......#. Noise: =--------  Time: 6688.2 (0.0) ....##########s########.#......+. o) +7 dagger (venom) ....# #........y......#........#. Throw: throwing net ȝh....###...........y...#####'#.... -Hop Drain ......#....#######B...#.....#.##. ##+##.#....#byb.s#....#.#.#.#..#. s   scorpion .#.##.#....+b.[..'....#...#.#..#. y   killer bee .#.##.#....#.bsBs#....#.#.#.#.... B   giant cockroach .#.##.#....#######....#.#.#.#....ȝh?Casting: Kiss of Death (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȝhcAiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetȝhAim: a killer bee (moderately wounded, 39% to hit)  The concentrated momentum hits the killer bee!ȝhQAiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move target: a killer bee (moderately wounded, 39% to hit  The concentrated momentum hits the killer bee!  The killer bee is almost dead.  You are unable to move. The killer bee stings you.ȝhvR18--9===9.2 (1-Move Drain ȝhXȝh \W _The killer bee barely misses you.ȝh n  <.#[♣♣♣#..#######....#%..##....†By@.......#######s########.# ........#.....+b.[ȝh` gYou miss the killer bee.The killer bee is almost dead.ȝh"h _ <.#ȝhr D[♣♣♣#..#######....#%..##....†By@.......#######s########.# ........#.....+b.[ȝhn}   The killer bee closely misses you. The killer bee stings you.  * * * LOW HITPOINT WARNING * * *You are poisoned.2===------8 (0.6Pois -Hop -Move Drain ȝhI ȝh 1 _The killer bee poisons you!˝h˝hjbDrink which item? Potions  c - 2 potions of curing  h - an amethyst potion  j - a white potion  m - an orange potion  p - 2 dark potions  t - 2 red potions  x - a green potion  A - a viscous puce potion  D - a viscous ruby potion [!] read|quaff|evoke[?] describe selected˝ho ˝h\ ˝hȶ F≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####HP: 12/51 (60) =====------------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 9/11===================----- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5˝hc oStr: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 54% Place: Dungeon:5 ###.%..##....†By@.......#......#. Noise: =--------  Time: 6689.8 (0.0) ˝h ....##########s########.#......+. o) +7 dagger (venom) ˝h ....# #........y......#........#. Throw: throwing net ....###...........y...#####'#.... Pois -Hop -Move Drain ˝hϷ c......#....#######B...#.....#.##. ˝h ##+##.#....#byb.s#....#.#.#.#..#. s   scorpion ˝hS E.#.##.#....+b.[..'....#...#.#..#. y   killer bee .#.##.#....#.bsBs#....#.#.#.#.... B   giant cockroach .#.##.#....#######....#.#.#.#....You miss the killer bee.The killer bee is almost dead.˝h The killer bee closely misses you. The killer bee stings you.  * * * LOW HITPOINT WARNING * * *You are poisoned. _The killer bee poisons you!˝h ˝h |21=======90.8 (1˝h& ˝h | _You feel better. The killer bee misses you. The killer bee stings you.ϝhU  Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Нh0$≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  HP: 21/51 (60) =========--------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 8/11=================------- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 54% Place: Dungeon:5 ###.%..##....†By@.......#......#. Noise: =--------  Time: 6690.8 (0.0) ....##########s########.#......+. o) +7 dagger (venom) ....# #........y......#........#. Throw: Нh$[32mthrowing net ....###...........y...#####'#.... -Hop -Move Drain ......#....#######B...#.....#.##. ##+##.#....#byb.s#....#.#.#.#..#. s   scorpion .#.##.#....+b.[..'....#...#.#..#. y   killer bee .#.##.#....#.bsBs#....#.#.#.#.... B   giant cockroach .#.##.#....#######....#.#.#.#.... _You feel better. The killer bee misses you. The killer bee stings you.  Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Нh$)Aiming: Kiss of Death (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 100% to hit)НhC≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. НhVc≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  HP: 21/51 (60) =========--------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 8/11=================------- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0НhDex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 54% Place: Dungeon:5 Нh###.%..##....†By@.......#......#. Noise: =--------  Time: 6690.8 (0.0) ....##########s########.#......+. o) +7 dagger (venom) Нh `....# #........y......#........#. Throw: throwing net ....###...........y...#####'#.... -Hop -Move Drain ......#....#######B...#.....#.##. Нh.##+##.#....#byb.s#....#.#.#.#..#. s   scorpion НhRk.#.##.#....+b.[..'....#...#.#..#. y   killer bee .#.##.#....#.bsBs#....#.#.#.#.... B   giant cockroach Нhu.#.##.#....#######....#.#.#.#....Confirm with . or Enter, or press ? or * to list all spells.Нh)Aiming: Kiss of Death (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 100% to hit)  НhKThe fragment of death hits the killer bee!  The killer bee is drained!Нh$ " <.#[♣♣♣#..#######....#%..##....†B†@.......#######s########.# ........#.....+b.[B   giant cockroachНhH #Aiming: Kiss of Death (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a killer bee (almost dead, 100% to hit)  The fragment of death hits the killer bee!killer bee is drained!  You kill the killer bee!НhI 7sByy   killer bee (very drained)B   giant cockroachНh * 45==91.8 (1Drain _You feel drained.Your Fighting skill increases to level 4!НhR Нh g _Your Armour skill increases to level 5!ѝheѝh'B   giant cockroachѝh"$19ѝhGJ=-2.5 (0.7ѝhѝhy _You barely miss the giant cockroach. The giant cockroach bites you.ҝh_ j  You closely miss the giant cockroach.ҝh` ҝh:` ҝhk z y.y   killer bee (very drained)B   giant cockroachYou are able to move again.ҝhXl 33.2ҝh[t ҝhkx ] _The giant cockroach closely misses you.ӝhi  You barely miss the giant cockroach.ӝhӝh BBB 2 giant cockroaches  You are ready to hop once more.ӝh(68 (0.6ӝhnӝh'G _The giant cockroach bites you but does no damage.ԝh^A  You hit the giant cockroach.ԝhu^20-4.4ԝhaԝhJh _The giant cockroach is severely wounded.՝h3A  You hit the giant cockroach.՝hÞ,՝hyy   killer bee (very drained)B   giant cockroach՝h@,5.1 (0.7՝h՝hS _You kill the giant cockroach!՝h  You hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is heavily wounded.՝hW ՝h ՝h y'  You kill the giant cockroach!՝h %8՝h# ՝h& X _The killer bee closely misses you.֝h%  You barely miss the killer bee.The killer bee is severely wounded.֝h,6.4 (0.6֝h֝hW _The killer bee barely misses you.םhFNd  You barely miss the killer bee.םhNםhXMysםhsY[9==7.1 (0.7םhaםh[cc _The killer bee is severely wounded.םhJ) d  You hit the scorpion.םh) *7 (0.6םh1 םh*5 c _The scorpion is moderately wounded.؝h  You puncture the scorpion!  The scorpion is severely wounded.؝hVj1==8.4 (0.7؝h؝hA _The scorpion stings you but does no damage.؝hKT  The scorpion _The scorpion stings you but does no damage.  You barely miss the scorpion.  The scorpion is severely wounded.The scorpion stings you.  You are poisoned.؝hT18=======---9.1Pois Drain ؝h^؝ha/ _The scorpion poisons you!ڝh   Casting: Kiss of Death (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڝh  ≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  HP: 18/45 (60) =========--------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 7/11===============--------- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11ڝh 7Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 59% Place: Dungeon:5 ###.%..##....†ys@.......#......#. Noise: =--------  Time: 6699.1 (0.0) ....##########'########.#......+. o) +7 dagger (venom) ....# #...............#........#. Throw: throwing net ....###...........y...#####'#.... Pois Drain ......#....#######B...#.....#.##. ڝh ##+##.#....#byb.s#....#.#.#.#..#. s   scorpion ڝh ^.#.##.#....+b.[..'....#...#.#..#. y   killer bee (very drained) .#.##.#....#.bsBs#....#.#.#.#.... .#.##.#....#######....#.#.#.#.... _The scorpion poisons you!  ڝh* Casting: Kiss of Death (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڝhV Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetڝh uAim: a scorpion (severely wounded, 68% to hit)ڝhU yskiller bee (severely wounded, heavily drained, 39% to hit)ڝh}≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####HP: 18/45 (60) =========--------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 7/11===============--------- ڝhpP~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 59% Place: Dungeon:5 ###.%..##....†*s@.......#......#. Noise: =--------  Time: 6699.1 (0.0) ....##########'########.#......+. o) +7 dagger (venom) ....# #...............#........#. Throw: throwing net ....###...........y...#####'#.... Pois Drain ڝhR......#....#######B...#.....#.##. ##+##.#....#byb.s#....#.#.#.#..#. s   scorpion .#.##.#....+b.[..'....#...#.#..#. y   killer bee (very drained) ڝh̅`.#.##.#....#.bsBs#....#.#.#.#.... .#.##.#....#######....#.#.#.#.... ڝh_The scorpion poisons you!  Casting: Kiss of Death (safe; 4% risk of failure)  ڝhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  ڝh4Press: ? - help, Dir - move targetAim: a killer bee (severely wounded, heavily drained, 39% to hit)ڝh6 u  The concentrated momentum misses the killer bee.ڝh| ybYou feel very sick.ڝh V5-=700.1 (1ڝh`5b _The scorpion closely misses you.ܝhE  You closely miss the scorpion.The scorpion is severely wounded.ܝhl''ܝhS3----ܝh 8 (0.7ܝhMܝh+d _You feel sick. The scorpion barely misses you.ܝh"   You completely miss the scorpion.The scorpion is severely wounded.1----1.5ܝh ܝh $ _You feel sick.ޝhD  You barely miss the scorpion.The scorpion is severely wounded.You feel sick.ޝhA-2.2ޝhޝhA _The scorpion stings you but does no damage.h  You hit the scorpion.  The scorpion is severely wounded.hD08 (0.6h5he _You feel sick. The scorpion closely misses you.❯hz  You closely miss the scorpion.The scorpion is severely wounded.❯h:b❯h'r9/45 (60) -3.4❯hi9b❯he _You feel sick. The scorpion closely misses you.㝯h  Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.䝯hg≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  HP: 9/45 (60) ====-------------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 5/11==========-------------- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 䝯hdh'#♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 59% Place: Dungeon:5 ###.%..##....†ys@.......#......#. Noise: =--------  Time: 6703.4 (0.0) ....##########'########.#......+. o) +7 dagger (venom) ....# #...............#........#. Throw: throwing net ....###...........y...#####'#.... Pois Drain ......#....#######B...#.....#.##. ##+##.#.b..#byb.s#....#.#.#.#..#. s   scorpion .#.##.#....+b.[..'....#...#.#..#. y   killer bee (very drained) .#.##.#....#.bsBs#....#.#.#.#.... 䝯h;i.#.##.#....#######....#.#.#.#.... _You feel sick. The scorpion closely misses you.Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, heavily drained, 39% to hit)䝯h ≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  HP: 9/45 (60) ====-------------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 5/11==========-------------- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 59% Place: Dungeon:5 䝯h ###.%..##....†ys@.......#......#. Noise: =--------  Time: 6703.4 (0.0) ....##########'########.#......+. o) +7 dagger (venom) ....# #...............#........#. Throw: throwing net ....###...........y...#####'#.... Pois Drain ......#....#######B...#.....#.##. ##+##.#.b..#byb.s#....#.#.#.#..#. s   scorpion .#.##.#....+b.[..'....#...#.#..#. y   killer bee (very drained) .#.##.#....#.bsBs#....#.#.#.#.... .#.##.#....#######....#.#.#.#....Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, heavily drained, 39% to hit)  The concentrated momentum hits the killer bee!䝯hd  <.#[♣♣♣#..#######....#%..##....†....#######'########.# .....#b....+b.[䝯h` +onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (heavily wounded, heavily drained, 39% to hit)  The concentrated momentum hits the killer bee!  You kill the killer bee!䝯h` 䝯hj ...䝯hWo 8/4865=4.4 (1-Move Drain 䝯h{  _You are unable to move. You feel sick. The scorpion barely misses you.坯hz(  You hit the scorpion but do no damage.The scorpion is severely wounded.坯h4)4-5.0 (0.6坯h1坯hp5N _The scorpion misses you.睯h0 :  You hit the scorpion.睯hx †You kill the scorpion!睯ht 50-6===72睯h m-7 (0.7Drain 睯hL 睯h0 $ _You feel sick.蝯h8M-蝯h:蝯h=F _You cannot move.ꝯhx7Pois ꝯh{ꝯh|ꝯhO~ꝯh|6=-ꝯhꝯho5=--ꝯhFy 7.7 (2.0 _You start resting. You feel sick. x3ꝯhRP-8.7 (3ꝯhQꝯh$[ _You are no longer poisoned.띯hM 띯h 띯h 6===띯h ,띯h 4띯hM f 10.7 (2 _You start resting.띯h 61.7 (3띯h 띯h [ _You are able to move again.흯hr흯has흯h*t흯hrw흯h{7=7==흯h|흯h,흯hJ흯h,흯hn흯h(i8=흯hL흯h͌흯h:==흯h흯hq흯hΑ흯h흯hb흯hΖ흯h흯h39=흯hB흯hg흯h͛흯h흯hN흯h흯h흯h흯h,흯h흯h흯h8==흯h}흯h흯hj흯hp10/50 (60)=흯h 흯h%1===흯h흯h흯h>흯h흯hR흯h흯h흯hh흯h흯h 흯h?흯h흯hG흯h흯hV흯h흯h$흯h흯h흯h2흯h흯hk=2=흯hE9==흯h흯hB흯hz흯h흯h흯h흯h흯hg흯h흯h흯hK흯h흯h흯h흯h 흯h} 흯h 흯h흯h0흯h흯h`흯h흯h흯h!3흯h E===흯h흯h흯h흯h흯h!흯h#흯h$흯h.%흯h&흯h/)흯h*흯hG+흯h,흯h.흯h/흯hr1흯h2흯h4i4=흯h6흯h8흯h9흯h/;흯ht<흯h=흯h7?흯h@흯hLA:10/11==흯hA흯hB흯hD흯hE흯hF흯h!H흯hzI흯hI흯hK흯hFM흯hN흯hO흯hWQ흯hxR흯hPT흯hW흯hVW흯hpX흯hZ흯h[흯h]흯h5^I5=흯h_흯hpb흯hc흯he흯hg흯hg$==흯hsh흯h1i흯h k흯hl흯hfn흯hn흯hy6=흯hz흯hz흯h|흯h~흯h흯h#흯h|흯hă흯h흯h݅흯h흯h b _You start resting.흯h0465.0)흯h흯hB&.흯h[1===7.7 (36흯hأ흯h% _Magic restored.흯h4 흯h 흯hG 흯h 흯h _7=흯h 흯h. 흯h( 흯hb 흯h 흯h 흯h 흯h 흯h 흯hf 흯h 흯hc$ sbs   scorpion (wandering)흯h,  <.#[♣♣♣#..#######....#%..##....†.†@.......#50.0)######'########.# 흯h, }.......#.b...+b.[ _You start resting.흯hY  <.#[♣♣♣#..#######....#%..##....†.†@.......#######'########.# .......#.b...+b.[흯h^ 흯h :b흯h _ _A scorpion is nearby!hd  hCasting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h@≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter h≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####  HP: 17/50 (60) ========---------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 9/11===================----- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 h`♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 72% Place: Dungeon:5 hh1###.%..##....†.†@.......#......#. Noise: ---------  Time: 6750.7 (0.0) hU....##########'########.#......+. o) +7 dagger (venom) ....# #.....s.........#........#. Throw: throwing net h....###...........y...#####'#.... Drain ......#....#######B...#.....#.##. h##+##.#..b.#byb.s#....#.#.#.#..#. s   scorpion (wandering) .#.##.#....+b.[..'....#...#.#..#. hI.#.##.#....#.bsBs#....#.#.#.#.... .#.##.#....#######....#.#.#.#.... _A scorpion is nearby!hCasting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (wandering, hasn't noticed you, 68% to hit)h@ ≈≈≈≈≈≈≈≈≈≈~~~~~~~~♣######.......# Kintak the Cutter ≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.####### Barachi of Ignis *****. ≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.####HP: 17/50 (60) ========---------------- ~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### MP: 9/11hQ ===================----- P~~~~~≈~~P~~~P♣♣♣............'... AC: 5Str: 21 ♣P~~PP~~~P~~♣~~♣#####.###....###. EV: 11Int: 13 ~PP♣~♣~~~~P..♣..<.......#.######. SH: 0Dex: 10 #♣♣.♣.[♣♣♣#..#######....#......#. XL:  8 Next: 72% Place: Dungeon:5 ###.%..##....†.†@.......#......#. Noise: ---------  Time: 6750.7 (0.0) ....##########'########.#......+. o) +7 dagger (venom) ....# #.....s.........#........#. Throw: throwing net hũ ....###...........y...#####'#.... Drain ......#....#######B...#.....#.##. ##+##.#..b.#byb.s#....#.#.#.#..#. s   scorpion .#.##.#....+b.[..'....#...#.#..#. .#.##.#....#.bsBs#....#.#.#.#.... .#.##.#....#######....#.#.#.#....Casting: Momentum Strike (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h 4Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (wandering, hasn't noticed you, 68% to hit)  The concentrated momentum hits the scorpion!h'/ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (wandering, hasn't noticed you, 68% to hit)  The concentrated momentum hits the scorpion!  The scorpion is almost dead.h0 ,hC0 h_: tb.s.hS; 8==1.7 (1-Move Drain h; h"D 7bh|H - _You are unable to move.hQ/ <.#[♣♣♣#b.#######....#%..##....†.†@.......#######'########.# .......#.....+b.[h( <.#[♣♣♣#b.#######....#%..##....†.†@.......#######'########.# .......#.....+b.[bb _A scorpion is nearby!hh[h %.##h:s.h 5--2 _h$h(7hhhds'bh@--3h8bhhk  You hit the scorpion but do no damage.hyu .  The scorpion is almost dead.h54=4.3 (0.6hqh1A _The scorpion stings you but does no damage.hGN  You hit the scorpion but do no damage. The scorpion is poisoned.  The scorpion is almost dead.hN h4Y †bh] 5499hf BbhGi L _You kill the scorpion!hphh$hr,h hkhM9hhxh1hphhj-b.hv& hA6.9 (2.0 _You start resting.hhhN.bhP-7.9 (3h:bh[ _You are able to move again.hIh2010/11==hռhh~h1hyh^hhhhhh031=hJ3==hhhhlhh!hh!hhh~hh"hh0S2=hhli . _You start resting.h,65.9 (8h71===h#6.9 (9hdh% _Magic restored.hkhhh8h{hh ,hh,hhh)h-hT h!hw"T23=h#hR&hG3===h5h 7h9a4=h:h^=h=h?h;BhChDhEh Gh8Hh1JhKhKhLhOhP#5hP0=hQhzU,hHWhYh9Zh\h^hs^#6h^(=h_h{bhbhchf,hih?jhj#7hj0=hkhbnhnhohHrhrhshvh#whjxhF{h{#8h{(=h }hOhhրhrhhhޅh499hh,h>huhh3h,hJhh$30hݐ0=hhh6hĔhh5hƖh/hqK1=hhahhhrhh6h,hhȣhS2=h,hاhhʨh׫hhhqh53=h֯hްhhBhihh/hhhպhQh޼i4=hlhhhh|hhh{hOhh:hhMh<htK5=hfhhvhhhhMh,hhh,h4hS6=hQhjh,hh*hhhS,hXh4hhhhhhhRD7=h=hh<hh(huhhhh'hhnnh h hm 98h h`h h,hhfhh@ Xh"h/$hz%h&h'hI)h*h+hb,h.h/hK1h1N39=h2hh5h5h6h8hg:h:h;h=h3?h?X40=h@h ChRDhDhEhGhHh9JhkJhKhMhOhOhPhPhQhjRhShShOThT51=hTh7UhVhVhoWhXhYhYhZh\hn^h^#2h^2=h_hibhbhchRfhfhghih!khlhlhnhohphJqh2rhvr53=hrh=sh_uh5vhwhLxhxhzh{h|h6~h!,hhhhdh0h؃hshSh?4=hhphhh*hChhhהhhhԘ,h ha5=hhh@hhӧh<hhhhhLU6=hmhhjh-hfhܱhgh|hhYhhhh%7hhh=hɺhhEh8h,hvhjhhGK8=hhRh<hhhhBhth~h hhmhhh ?9=h2hhhh;hhh@hshh1hvhh,hahh#h;hh$L50=hQhhh-h,hKhk1=h?hhThhh7h hh\hhh h h hB he D2=hl h{ ,h h h h h h7 hi N3=h h h hT h h h, h+! hw! hs" h, _ _You start resting.hd- 2875.9 (109.0)h*6 ;bh6 Z4=6.9 (110hL> :bhnA " _HP restored.h#l≈~♣######.≈~~~~~~♣......#.≈~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###.... ~P~~~~~≈~~P~~~P♣♣♣.' P♣P~~PP~~~P~~♣~~♣#####.###....### .~PP♣~♣~~~~P..♣..<.......#.###### h$.#♣♣.♣.[♣♣♣#..#....#......##.%..##....†.@..#......#.##########'#.#......+.# #.........#.#.###...........y...#####'#.#..b.#######B...#.....#.###+##.#....#byb.s#....#.#.#.#..# .h5%.#.##.#....+b.[..'....#...#.#..# ..#.##.#....#.bsBs#....#.#.#.# ..#.##.#....#....#.#.#.#hi&h&,h&h',hh'h 0:bh008.1 (1.2)hP8TbbhC=o _Items here: ††††.h}9 bbThere are no objects that can be picked up here.  a scorpion corpse; a killer bee corpse; a giant cockroach corpseh~hLbbhG _a scorpion corpseh8P≈~♣######≈~~~~~~♣......#. ♣≈~♣~P~~♣♣###.###.####~≈≈≈≈~~~≈♣~PPP~♣~####.###.... ♣~P~~~~~≈~~P~~~P♣♣♣h.' ♣P♣P~~PP~~~P~~♣~~♣#####.###.... ♣.~PP♣~♣~~~~P..♣..<.#. ..#♣♣.♣.[♣♣♣#..#....#...... h.####.%..##....†@†..#......h.##########'#.#.......# #...............#h#I..###...........y...#####'#hJ[.#..b.#######B...#.....#. .###+##.#....#byb.s#....#.#.#.#..hp.#.##.#.b..+b.[..'....#...#.#...#.##.#....#.bsBs#....#.#.#.#.#.##.#....#....#.#.#.#hn!hw".9.3 _h)h+h[ m~P≈~~♣###### P≈~~~~~~♣......#. ~♣≈~♣~P~~♣♣###.###.####~≈≈≈≈~~~≈♣~PPP~♣~####.###.... P♣~P~~~~~≈~~P~~~P♣♣♣.'♣P♣P~~PP~~~P~~♣~~♣#####.###....♣.~PP♣~♣~~~~P..♣..<.#. h\ #..#♣♣.♣.[♣♣♣#..#....# #.####.%..##....@.†..# #......##########'#.# #......# #...............# #......###...............#####'# #.#..b.#######....#.....#. ..###+##.#....#byb.s#....#.#.#.#.#.##.#.b..+b.[..'....#...#.#.#.##.#....#.bsBs#....#.#.#.#.#.##.#....#....#.#.#.#hc h d (80.5hj hl hh}hhAN _There are no items here.h)≈≈~~~~~~♣......#.##### ♣~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###.... ♣~P~~~~~≈~~P~~~P♣♣♣............'. ♣P♣P~~PP~~~P~~♣~~♣#####.###....##.~PP♣~♣~~~~P..♣..<.......#.#### ..#♣♣.♣.[♣♣♣#..#######....#...... .####.%..##......†........#. ......##########@########.#. ......# #...............#... ......###...bb..........#####'# ..#....#######....#.....#.# .###+##.#....#byb.s#....#.#.#.#..#.##.#....+b.[..'....#...#.#.#.##.#....#.bsBs#....#.#.#.#.#.##.#....#######....#.#.#.#.#.##.#...............#.[.#.#.h+Vbb..hw,J=1.7 _hi38bh57Q _There is an open door here.h+ (~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###....### ~P~~~~~≈~~P~~~P♣♣♣............'.. h P♣P~~PP~~~P~~♣~~♣#####.###....### .~PP♣~♣~~~~P..♣..<.......#.#### .#♣♣.♣.[♣♣♣#..#######....#...... ####.%..##......†........#......# .....##########'########.#......+h # #.....b..@......#........####..b....#####'#.#....#######....#.....#.## ###+##.#....#byb.s#....#.#.#.#. .h5 @.#.##.#....+b.[..'....#...#.#..##.##.#....#.bsBs#....#.#.#.#.#.##.#....#######....#.#.#.#.#.##.#...............#.[.#.#. hl z###.#..#.#)#.#^<.hx ,h˞ ,h hF hb nb.......bh .2.9 _h Tbbh hhb~≈≈≈≈~~~≈♣~PPP~♣~####.###....#### P~~~~~≈~~P~~~P♣♣♣............'... ♣P~~PP~~~P~~♣~~♣#####.###....### ~PP♣~♣~~~~P..♣..<.......#.######. #♣♣.♣.[♣♣♣#..#######....#......#. ###.%..##......†........#......#. hdi....##########'########.#......+.# #..b............#........#.###......b#####'#.....#....#######....#.....#.## ##+##.#....#byb.s#....#.#.#.#..#. .#.##.#....+b.[..'....#...#.#..#. .#.##.#....#.bsBs#....#.#.#.#.... .#.##.#....#######....#.#.#.#. .#.##.#...............#.[.#.#. ##.#..#.#)#.#^<..#.#########'########.#.####.#hjh&khckhk,h&lh+u^...bb...hu'4.1h{Gbbh}hj] ≈≈≈≈~~~≈♣~PPP~♣~####.###....# ~~~~~≈~~P~~~P♣♣♣.'. P~~PP~~~P~~♣~~♣#####.###....###. PP♣~♣~~~~P..♣..<.#.######. ♣♣.♣.[♣♣♣#..#######....#......#..%..##......†.#......#.[#'#.#......+.## #.....b.#.#.####.....b.#####'#....##....#....#.....#.##.# #+##.#....#byb.s#....#.#.#.#..#. #.##.#....+b.[..'....#...#.#..#. #.##.#....#.bsBs#....#.#.#.#. #.##.#....#....#.#.#.#. #.##.#.....#.[.#.#....# #.#..#.....#)#.#^<....# #.#.#'########.#.####.#.#ha a..bbhzb '5.3h=h Sbbhi h/& ~~~~≈~~P~~~P♣♣♣............'.....PP~~~P~~♣~~♣#####.###....### P♣~♣~~~~P..♣..<.......#.######. ♣.♣.[♣♣♣#..#######....#......#. #.%..##......†........#......#.[ ..##########'########.#......+.#'# #.......b.......#........#.#.###.....b...#####'#....#..#....#######@...#.....#.##.#' +##.#....#byb.s#....#.#.#.#..#... .##.#....+b.[..'....#...#.#..#. .##.#....#.bsB.#....#.#.#.#.... .##.#....#######....#.#.#.#. .##.#...............#.[.#.#....#' .#..#......#)#.#^<....#. .#.#########'########.#.####.#.#. .....# #..............#.####.#.#h, Bh7 Ab.hc8 '6.5h:B 7bhD h^H PP~~~P~~♣~~♣#####.###....### P♣~♣~~~~P..♣..<.......#.### ♣.♣.[♣♣♣#..#######..... #.%..##......†....[ ..##########'########+.#' #.......b.......#..#.#.##..........####'#.....#....#######....#.....#.##.#' +##byb.s#.#.#..#... ..+..[..'.b#.....##.###### .#.#.# #.##.#.######..#....#.#.#. hch%.h"i'7.7hgrhth.Y P♣~♣~~~~P..♣..<.......#.### ♣.♣.[♣♣♣#..#######..... #.%..##......†....[ ..##########'########+.#'h/ #.......b.......#..#.#.#...####'#.....#....#######....#.....#.##.#' hA/i+##.#....#.....#.#.#..#... .hn/.+..[..'.#.....##h/M..######Drain h/# .#.#.# #.##.#.# #..#......#.#.h/D h9h:'8.9h{Gh Jh dP♣~♣~~~~P..♣..<.#.######♣.♣.[♣♣♣#..#....#......# ##.%..##......†.#......#.[.#'########.#......+.#.# #h8 .b.......#.#.#.###......#####'#....#.#....#######....#.....#.##.# h 3#+##.#....#.....#....#.#.#.#..# #.##.#....+..[..@....#...#.#..# h #.##.#....#.....#....#.#.#.# #.##.#....#######....#.#.#.# #.##.#h̪ Z......#.[.#.#....# #.#..#h ......#)#.#^<....# #.#.#'########.#.####.#.#.# #.#.####.#. #.#.#.# #.##.#.######..#....#.#.# #.#.#.# #.##.#.# #..#......#.#h? h? hu (90.1h h_  hw W_There is an open translucent door here.h ~PP♣~♣~~~~P..♣..<.#.###### #♣♣.♣.[♣♣♣#..#....#......##.%..##......†.#......#..hf2#'########.#......+..# #.b.......#.#..###.....#####'#.....#....#######....#.....#.##. #h#+##.#....#.....#....#.#.#.#..# h=.#.##.#....+..[.@'....#...#.#..# .#.##.#....#.....#....#.#.#.# h܉.#.##.#....#######....#.#.#.# .#.##.#.....#.[.#.#.... #h#.#..#.....#)#.#^<.... ##.#.h(w#'########.#.####.#..# #.#.####.#. hM.#.#.#.# #.##.#.######..#....#.#. .#.#.#.# #.##.#.# #..#......#.hthhc.1.3 _hhɤhr=.~PP♣~♣~~~~P..♣..<.#.###### .#♣♣.♣.[♣♣♣#..#....#......##.%..##......†.#......#.#'##.#......+h=.# #.b.......#.#.###...#####'#.#....#....#.....#.##h=@#+##.#....#.....#....#.#.#.#..# ..#.##.#....+..[@.'....#...#.#..# .h%>/.#.##.#....#.....#....#.#.#.# ..#.##.#....#....#.#.#.# ..#.##.#...#.[.#.#hG>n#.#..#..#)#.#^<#.#.he>#'##.#.####.# h>@#.# #.#.####.# h>#.#.#.#.# #.##.#.######..#....#.# #.#.#.#.# #.##.#.# #..#......#hJhJ'2.5hUhl|♣.~PP♣~♣~~~~P..♣..<.#. ..#♣♣.♣.[♣♣♣#..#....#...... .####.%..##......†.#.......#'#.#.......# #.b.#..###.#####'#.#....#....#.....#. .###+##.#....#.....#....#.#.#.#...#.##.#....+..@..'....#...#.#...#.##.#....#.....#....#.#.#.#h~5.#.##.#....#....#.#.#.#.#.##.#.#.[.#.# '###.#..#.#)#.#^< .###.#.#'#.#.####. .#.# #.#.####. .#.#.#.#.# #.##.#.######..#....#. .#.#.#.#.# #.##.#.# #..#......hhy'3.7hhԤ h?_You see here a +0 robe.hK ♣.~PP♣~♣~~~~P..♣..<.#. #..#♣♣.♣.[♣♣♣#..#....# #.####.%..##......†.# #......#'#.# #......# #.b.# #......###.#####'# #.#....h d#....#.....#. ..###+##.#....#.....#....#.#.#.#.#.##.#....+.@[..'....#...#.#h .#.##.#....#.....#....#.#.#.#.#.##.#....#....#.#.#.#.#.##.#h >.#.[.#.# #'###.#..#h w.#)#.#^< #.###.#.#'#.#.#### h) A#.#.# #.#.#### hK #.#.#.#.#.# #.##.#.######..#....# #.#.#.#.#.# #.##.#.# #..#h hB hd h :bh &4.9 h$ _h :bhe hp< ♣♣.~PP♣~♣~~~~P..♣..<.#.  #..#♣♣.♣.[♣♣♣#..#....#  #.####.%..##......†.#  #......####'#.#  #......# #.......b.#  #......###...#####'# ##.#..b.#....#.....#.###+##.#....#.....#....#.#.#.#.#.##.#....+@.[..'....#...#.#.#.##.#.b..#.....#....#.#.#.#.#.##.#....#....#.#.#.#.#.##.#...#.[.#.# ##'###.#..#..#)#.#^<  #.###.#.###'#.#.  #.#.# #.#.  #.#.#.#.#.# #.##.#.######..#....  #.#.#.#.#.# #.##.#.# #..#h>XhE_..bh%'6.1he:bhFhN'bhh)hL,hR>b.h+70h]hs( _You open the door.hh \♣♣.~PP♣~♣~~~~P..♣..<.#.# #..#♣♣.♣.[♣♣♣#..#....#. #.####.%..##......†.#. #......####'#.#. #......# #.......b.#. #......###...#####'#. #.#....#....#.....#.###+##.#....#.....#....#.#.#.#.h #.##.#.b..'.@[..'....#...#.#.#.##.#....#.....#....#.#.#.#.#.##.#....#....#.#.#.#.#.##.#...#.[.#.#. #'###.#..#..#)#.#^<. #.###.#.###'#.#.# #.#.# #.#.# h #.#.#.#.#.# #.##.#.######..#....# #.#.#.#.#.# #.##.#.# #..#.h h] h h.% Fb.hi% ,8.3 (1.2h, 9bh. h$8.~PP♣~♣~~~~P..♣..<.#.# ..#♣♣.♣.[♣♣♣#..#....#. .####.%..##......†.#. ......#'#.#. ......# #.b.#. ......###.#####'#. .#....#h8N....#.....#.# .###+##.#..b.#.....#....#.#.#.#.#.##.#....'..@..'....#...#.#.#.##.#....#.....#....#.#.#.#.#.##.#....#h8....#.#.#.#.#.##.#.#.[.#.#. '###.#..#.h8#)#.#^<. .###.#.#'#.#.####. .#.h89# #.#.####. h8.#.#.#.#.# #.##.#.######..#....#. .#.#.#.#.# #.##.#.# #..#.h:h;h;h<hB:bhEC'9.5hHQbbhLM _You see here a +0 robe.hGJ.~PP♣~♣~~~~P..♣..<.#.# .#♣♣.♣.[♣♣♣#..#....#......# ####.%..##......†.#......##'#.#......+# #.b.#.####.hH0#####'#.#....#....#.....#.# ###+##.#..b.#.....#....#.#.#.#..#h7H>#.##.#....'..[@.'....#...#.#..##.##.#...b#.....#....#.#.#.#.hPHf#.##.#....#....#.#.#.#.#.##.#.hhHS#.[.#.#. ###.#..#.h~Ha#)#.#^<. ###.#.#hH'#.#.####.# hH2#.# #.hH#.####.# hHG#.#.#.#.# #.##.#.######..#....#.# hH~#.#.#.#.# #.##.#.# #..#......#hJhJhJhK,hLhUi.bb..hiV0900.7 _h[_Tbbhch>♣.~PP♣~♣~~~~P..♣..<.#. ..#♣♣.♣.[♣♣♣#..#....#...... .####.%..##......†.#.......#'#.#.......# #.b.#..###.#####'#.#....#....#.....#. .###+##.#....#.....#....#.#.#.#...#.##.#...b'..@..'....#...#.#...#.##.#.b..#.....#....#.#.#.#.#.##.#....#....#.#.#.#.#.##.#hO.#.[.#.# '###.#..#.#)#.#^< .###.#.#'#.#.####. .#.# #.#.####. .#.#.#.#.# #.##.#.######..#....#. .#.#.#.#.# #.##.#.# #..#......hK,h}h,hb..bh'1.9hcTbbhԼM _You see here a +0 robe.h,hh)hEh i.bb.h+20hLbbhi# _E - a +0 robehhc7Drop what?31/52 slots (_ for help) Hand Weapons (select all with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++} Missiles (select all with ()  u - a throwing net (quivered) hArmour (select all with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5}E - a +0 robe Jewellery (select all with "=) h T k - a ring of positive energy (worn)  y - a ring of wizardry (worn)b - a ring of positive energy  l - a ring of magical power Wands (select all with /)n - a wand of roots (5)  h8r - a wand of acid (4) Scrolls (select all with ?)  d - a scroll labelled MEFOTR SUOKAL h^[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit hLetters toggle [.|Space] toggle selected[top]h/Y(1 turn)  o - a +7 dagger of venom (weapon)  E + a +0 robe[Enter] accept (1 chosen)h3hp♣.~PP♣~♣~~~~P..♣..<.......#.##### Kintak the Cutter ..#♣♣.♣.[♣♣♣#..#######....#...... Barachi of Ignis *****. .####.%..##......†........#...... HP: 54/54 (60) ======================== ......##########'########.#...... MP: 11/11======================== ......# #.......b.......#........ AC: 5Str: 21 ......###...............#####'#.. EV: 11hԤJInt: 13 ........#....#######....#.....#.# SH: 0Dex: 10 .###+##.#....#.....#....#.#.#.#.. XL:  8 Next: 79% Place: Dungeon:5 hW...#.##.#...bb..@..'....#...#.#.. Noise: ---------  Time: 6902.9 (0.0) h4...#.##.#....#.....#....#.#.#.#.. o) +7 dagger (venom) ...#.##.#....#######....#.#.#.#.. Throw: throwing net h...#.##.#...............#.[.#.#.. Drain '###.#..#...............#)#.#^<.. .###.#.#########'########.#.####.  .#.......# #..............#.####.  .#.#.#.#.# #.##.#.######..#....#.hѥ  .#.#.#.#.# #.##.#.# #..#......  _There is an open translucent door here. _You see here a +0 robe. hu_You open the door. _You see here a +0 robe. _You see here a +0 robe. h_E - a +0 robehhܦhhZhEmb.'bh°*3.9 (1hJbbhD) _You drop a +0 robe.h7A .~PP♣~♣~~~~P..♣..<.#.# .#♣♣.♣.[♣♣♣#..#....#......# ####.%..##......†.#......##hA '#.#......+# #.b.#.####.#####'#.#....#hA ....#.....#.# ###+##.#....#.....#....#.#.#.#..#hA t#.##.#..b.'..[@.'....#...#.#..##.##.#..b.#.....#....#.#.#.#.hA f#.##.#....#....#.#.#.#.#.##.#.h B S#.[.#.#. ###.#..#.h)B a#)#.#^<. ###.#.#hKB H'#.#.####.# #.# #.heB U#.####.# #.#.#.#.# #.##.#.######..#....#.# hB ~#.#.#.#.# #.##.#.# #..#......#hD hXD huD hD h&M a...#bhM ,5.1 (1.2hU 8bh8X hKhMDrink which item? Potions  c - a potion of curing  h - an amethyst potion hM j - a white potion  m - an orange potion  p - 2 dark potions  t - 2 red potions  x - a green potion  A - a viscous puce potion  D - a viscous ruby potion [!] read|quaff|evoke[?] describe selectedh .~PP♣~♣~~~~P..♣..<.......#.###### Kintak the Cutter .#♣♣.♣.[♣♣♣#..#######....#......# Barachi of Ignis *****. ####.%..##......†........#......# HP: 54/54 (60) ======================== .....##########'########.#......+ MP: 11/11======================== .....# #.......b.......#........# AC: 5Str: 21 .....###...............#####'#... EV: 11Int: 13 .......#....#######....#.....#.## SH: 0Dex: 10 ###+##.#....#.....#....#.#.#.#..# XL:  8 Next: 79% Place: Dungeon:5 ..#.##.#....'..[@.'....#...#.#..# Noise: ---------  Time: 6905.1 (0.0) ..#.##.#....#b[h  m....#....#.#.#.#... o) +7 dagger (venom) ..#.##.#....#######....#.#.#.#... Throw: throwing net ..#.##.#...............#.[.#.#... Drain ###.#..#...............#)#.#^<... ###.#.#########'########.#.####.#  #.......# #..............#.####.#  #.#.#.#.# #.##.#.######..#....#.#  #.#.#.#.# #.##.#.# #..#......#  _You see here a +0 robe. _You open the door. _You see here a +0 robe. _You see here a +0 robe. _E - a +0 robe _You drop a +0 robe.h bOkay, then.hahM. _hw ~~PP♣~♣~~~~P..♣..<.#.######. #♣♣.♣.[♣♣♣#..#....#......#..%..##......†.#......#.#'##.#......+.# #.b.......#.hx #.###...#####'#.#....#....#.....#.##.+##.#....#.....#....#.#.#.#..#. .#.##.#....'..[.@'....#...#.#..#. .h;x #.##.#....#b....#....#.#.#.#. .#.##.#....#hXx ....#.#.#.#. .#.##.#...#.[.#.#.hrx x.#..#..#)#.#^<.hx D.#.#'##.#.####.#. hx @.# #.#.####.#. hx .#.#.#.# #.##.#.######..#....#.#. .#.#.#.# #.##.#.# #..#......#.hx h{ hn| h' ;b.h 36.3 (1.2 _h| hQ h#PP♣~♣~~~~P..♣..<.#.######. ♣♣.♣.[♣♣♣#..#....#......#..%..##......†.#......#.[#'########.#......+.## #.b.......#.#.####.....#####'#....##....#######....#.....#.##.# #+##.#....#.....#....#.#.#.#..#. hf#.##.#....'b.[..@....#...#.#..#. #.##.#....#.....#....#.#.#.#. #.##.#....#######....#.#.#.#. #.##.#.hY....#.[.#.#....# #.#..#.h}....#)#.#^<....# #.#.#hg'########.#.####.#.## #.hW#.####.#.# #.#.#.# #.##.#.######..#....#.#.# h~#.#.#.# #.##.#.# #..#......#.#hhNhh"b.7.5bh%] _There is an open translucent door here.h~>♣~♣~~~~P..♣..<.#.######..♣.[♣♣♣#..#....#......#. #.%..##......†.#......#.[.#'########.#......+.#'# #.b.......#.#.#.###......#####'#....#.#....#######....#.....#.##.#' h+##.#....#.....#....#.#.#.#..#. .##.#....b..[..'@...#...#.#..#. .##.#....#.....#....#.#.#.#. .##.#....#######....#.#.#.#. .##.#......#.[.#.#....#' .#..#.h.....#)#.#^<....#. .#.#'########.#.####.#.#.# #.hCW#.####.#.# .#.#.# #.##.#.######..#....#.#.#. he~.#.#.# #.##.#.# #..#......#.#.hQhh5bh.8.7 _h9bhhM_ M~~PP~~~P~~♣~~♣#####.###.... 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P♣P~~PP~~~P~~♣~~♣#####.###....### .~PP♣~♣~~~~P..♣..<.#.###### h w.#♣♣.♣.[♣♣♣#..#######....#......##.%..##......†.#......#.#'#.#......+.# #.#.#h \.###.#####'#.#....hȸ #....#.....#.###+##.#....#.....#....#.#.#.#..# .h [.#.##.#....'b.[..'....#...#.#..# .h T.#.##.#....#.....#....#.#.#.# ..#.##.#....h u#....#.#.#.# ..#.##.#...#.[.#.##.#..#h; `..#)#.#^<h h '4.7h hi  hݙ≈≈~~~~~~♣......#.##### ♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###....## ♣~P~~~~~≈~~P~~~P♣♣♣............'. ♣P♣P~~PP~~~P~~♣~~♣#####.###....  hIS♣.~PP♣~♣~~~~P..♣..<.......#.#### ..#♣♣.♣.[♣♣♣#..#######....#...... .####.%..##......†........#.......##########@########.#.......# # hkY.#.....###...............#####'#..  h........#....#######....#.....# .###+##.#....#.....#....#.#.#.#.. hx.#.##.#....'b.[..'....#...#.# hǚ.#.##.#....#.....#....#.#.#.#.#.##.#....#######....#.#.#.#  hܚJ...#.##.#.#.[.#.# h% h'5.9 hm hQ _There is an open door here. h~~######....... ≈~~~~~~♣......#.###### ≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###....### ~P~~~~~≈~~P~~~P♣♣♣............'.. P♣P~~PP~~~P~~♣~~♣#####.###.... .~PP♣~♣~~~~P..♣..<.......#.###### h0 ♣♣.♣.[♣♣♣#..#######....#......# ####.%..##......@........#......###########'########.#+# #...............#........####...............#####'#... .......#....#######....#.....#.## ###+##.#....#.....#....#.#.#.#..# hg #.##.#....'b.[..'....#...#.#..##.##.#....#.....#....#.#.#.#.#.##.#....#######....#.#.#.#. h  h 8b h .7.1 _ hQ :b h/ u _You see here a scorpion corpse. h~♣######.#~~~~~~♣......#.#~♣~P~~♣♣###.###.#### ≈≈≈≈~~~≈♣~PPP~♣~####.###....# P~~~~~≈~~P~~~P♣♣♣. h>]'. ♣P~~PP~~~P~~♣~~♣#####.###....###. ~PP♣~♣~~~~P..♣..<.......#.######. #♣♣.♣.[♣♣♣#..#....#......#. h.%..##......†@.#......#. h'##########'# h}.#......+.# #.........#. h I#.###.........#####'#. h,L#....#######....#.....#.##. hL+##.#..b.#.....#....#.#.#.#..#. .#.##.#....'b.[..'....#...#.#..#. . hm4#.##.#....#.....#....#.#.#.#. .#.##.#....# h)....#.#.#.#. h' h  h  h?b. h(.8.3 _ hBb h hrj~♣######.# ~~~~~~♣......#.# ~♣~P~~♣♣###.###.#### ≈≈≈≈~~~≈♣~PPP~♣~####.###....# ~~~~~≈~~P~~~P♣♣♣.'. 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Drain ,h4,h>,hn?'5.4,h^L,hN,hbM♣♣.~PP♣~♣~~~~P..♣..<...#♣♣.♣.[♣♣♣#..##########.%..##..........#########'####  ###...........########........#..b.######..........###+#.....#######'b.[..',h.....#######......#.######'###.#..#............,hz,h'6.6,h8,hˏ,h(♣♣.~PP♣~#..#♣♣.♣#.####.......#.....#....#...',h[,hػ+70,h&,hN( _You open the door.,h M####♣♣♣♣P♣P~~PP~~~P~~♣~~♣###♣♣.~PP♣~♣~~~~P..♣..<...#♣♣.♣.[♣♣♣#..#######.####.%..##..........#.#########'#####......#  #......###...........########........#..b.######..........###.....#######'b.[..'.....########......#.##.#............,h ,h) ,8.8 (1.2,h ,h Q _There is an open door here.,hՒM....~~♣P♣~P~~~~~≈~~P~~~P♣♣♣..####♣♣♣♣P♣P~~PP~~~P~~♣~~♣###♣♣.~PP♣~♣~~~~P..♣..<...#♣♣.♣.[♣♣♣#..##########.%..##..........#########'#### # ###...........,hz########....@...#..b.######..........###'##.#....#.....########.'b.[..'.....#......#.##.#....#######.,h ,h/10.0 _,h,hs-hz ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~♣~# #.....~~♣P♣~P~~~~~≈~~P~~~P♣♣♣. #.#####♣♣♣♣P♣P~~PP~~~P~~♣~~♣## #.# ♣♣.~PP♣~♣~~~~P..♣..<. #.# #..#♣♣.♣.[♣♣♣#..##### #.# #.####.%..##......... #.# #......##########'###-h4{U #.# #......# # #.# ####.......... #.########........#..b.####### #..........###'##.#....#.....########......#.##.#....'b.[..' #......#.##.#....#.....#-h{ #......#.##.#....####### #......#.##.#####'###.#..#........... #.###.#.#########'###-h}-h@~-h9=1.2-hِ-h -h>  #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣   ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~♣~   #.....~~♣P♣~P~~~~~≈~~P~~~P♣♣♣   #.#####♣♣♣♣P♣P~~PP~~~P~~♣~~♣# -hT  #.# ♣♣.~PP♣~♣~~~~P..♣..<   #.# #..#♣♣.♣.[♣♣♣#..####   #.# #.####.%..##........ -h  #.# #......##########'##   #.# #..@...# #   #.# ####.......... -h  #.########........#..b.#####   #..........###'##.#....#..... -h5_  #######......#.##.#....'b.[..   #......#.##.#....#.....  -hc  #......#.##.#....######   #......#.##.#  ####'###.#..#..........-h-h6'2.4-h-h|-h 6  ♣P~~♣~P≈≈~~~~~   #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~   ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~   #.....~~♣P♣~P~~~~~≈~~P~~~P♣♣   #.#####♣♣♣♣P♣P~~PP~~~P~~♣~~♣   #.# ♣♣.~PP♣~♣~~~~P..♣..  -h   #.# #..#♣♣.♣.[♣♣♣#..###   #.# #.####.%..##.......   #.# #.@....##########'#   #.# #......# #   #.# ####.........   #.########........#..b.#####   #..........###'##.#....#..   #######......#.##.#....'b.[  #......#.##.#....#....  -h  #......#.##.#....#####   #......#.##.#-h -h! '3.6-h -h -h;   ♣~~~~~~P  ♣P~~♣~P≈≈~~  #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~  ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~  #.....~~♣P♣~P~~~~~≈~~P~~~P  #.#####♣♣♣♣P♣P~~PP~~~P~~♣~~  #.# ♣♣.~PP♣~♣~~~~P..♣.  #.# #..#♣♣.♣.[♣♣♣#..##-h J  #.# #@####.%..##......  #.# #......##########'  #.# #......# #  #.# ####........  #.########........#..b.####  #..........###'##.#....#..-hR   #######......#.##.#....'b.[  #......#.##.#....#...  #......#.##.#....####-h -h '4.8-h -h -hj  ♣~P~~P~~≈PP ♣~~~~~~P~~ ♣P~~♣~P≈≈~~~ #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~ ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~ #.....~~♣P♣~P~~~~~b~~P~~~P♣♣ #.#####♣♣♣♣P♣P~~PP~~~P~~♣~~♣ #.# ♣♣.~PP♣~♣~~~~P..♣..-h x #.# #.@#♣♣.♣.[♣♣♣#..### #.# #.####.%..##....... #.# #......##########'# #.# #......# #. #.# #......###......... #.########........#..b.#####-h f #..........###'##.#....#....-h o #######......#.##.#....'b.[-h #......#.##.#....#....-h7z≈b6.0-h&7b-hd(.hM♣P~♣~~~~~~♣P~~P~~≈~~~PP~~~~~~P~ ♣P~~♣~P≈≈~~~ #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~###♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~....~~♣P♣~P~~~~~≈~~P~~~P♣####♣♣♣♣P♣P~~PPb~~P~~♣~~♣♣♣@~PP♣~♣~~~~P..♣...#♣♣.♣.[♣♣♣#..#######.%..##.......#########'#   #.##......# #..........hƌ.hd,.hPb~.hP'7.2.hڠ7b.h.h}P  You hit the plant. The plant begins to die..h~.hʈLb≈.h%2=8 (0.6.h9b.h_3 _The plant is lightly damaged./h4I<  You puncture the plant!/hI/heS:≈/hS4=8.5 (0.7/h[/h^3 _The plant is lightly damaged./hI7  You hit the plant./hTS8b/hS4-9.1 (0.6/h\Ab/h7`3 _The plant is lightly damaged.0h.R  You puncture the plant!0hg≈=70h0hf3 _The plant is lightly damaged.0ha  You puncture the plant! The plant looks as sick as possible!0h(20.30hz0h3 _The plant is lightly damaged.0h4 <  You puncture the plant!0hŚ 0hY 8b0h --90h 9b0hư ` _The plant is moderately damaged.1hW-c  You completely miss the plant.1h~7:≈1h7A-1.51hTB1h#E` _The plant is moderately damaged.1h'  You puncture the plant!  The plant is moderately damaged.1h'1hP(1h{4Tb~1h54=2.2 (0.71h>9b1h|AV _A nearby plant withers and dies.2h"M#~~~~P♣~~~≈≈≈≈≈≈≈PP~~~~PP♣P~♣~~b≈≈≈≈~~~~~♣P~~P~~≈~~~PP~~~~~~P~ ♣P~~♣~P≈≈~~~ #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~2h(###♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~....~~♣P♣~P~~~~~≈~~P~~~P♣####♣♣♣♣@♣P~~PP~~~P~~♣~~♣♣♣.~PP♣~♣~~~~P..♣..#..#♣♣.♣.[♣♣♣#..### 2h  #.##.####.%..##....... Drain 2h*2h2hm2h≈--3.4 (1.2Water Drain 2h2h2 _You enter the shallow water.2hM#.♣♣~~P~~P~P~≈≈≈~~~~~~♣#~~~~P♣~~~PP~~~~PP♣P~♣~~~~~~~♣♣~P~~P~~≈~~~PP♣~~~~~~P~ ♣P~~♣~P≈≈~~~ #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~###♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP~....~~♣P♣@P~~~~~≈~~P~~~P♣####♣♣♣♣~♣P~~PP~~~P~~♣~~♣♣♣.~PP♣~♣~~~~P..♣..#..#♣♣.♣.[♣♣♣#..###   #.##.####.%..##.......## --4.62h M#.##~♣♣♣♣~~b~♣~~P~P~~~~♣♣.♣♣~~P~~P~P~≈≈≈~~~~~~♣#~~~~P♣~~~PP~~~~PP♣♣P~♣~~~~~~♣♣~P~~P~~≈~~~PP♣~~~~~~P~ ♣P~~♣~P≈≈~~~ #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~###♣♣P~~~~@~≈≈≈≈~~~≈♣~PPP~....~~♣P♣~P~~~~~≈~~P~~~P♣####♣♣♣♣~♣P~~PP~~~P~~♣~~♣♣♣.~PP♣~♣~~~~P..♣..   #.##..#♣♣.♣.[♣♣♣#..###.%..# #` &33m#2h ,2h] 2h 7b2h '5.82h Ab2h? 3h7b3hJ3h9b3h3h(   #.##~♣♣♣♣~~b~♣~~P~P~~~~  #.♣♣~~P~~P~P~≈≈≈~~~~~~♣  #~~~~P♣~~~≈PP~~~~  ♣♣P~♣~~~≈~~~~~  ♣~P~~P~~≈~~~  ♣~~~~~~P≈  ♣P~~♣~P≈3hI)   #~♣~~~~~♣≈~♣~P  ####♣♣P~~~@~~≈≈≈≈~~~≈♣~PPP~  #.....~~♣P♣~P~~~~~≈~~P~~~P  #.#####♣♣♣♣~♣P~~PP~~~P~~♣~~3h)   #.# ♣♣.~PP♣~♣~~~~P..♣  #.# #..#♣♣.♣.[♣♣♣#..3h) -  #.# #.####.%..##  #.# #......####'3h)  #.# #......# #  #.# #......###3hZ, 3h6 ,3h\B Tb~3h/C '7.03hN 9b3h Q 3h  #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣.#  #.##~♣♣♣♣~b~~♣~~P~P~~~~  #.♣♣~~P~~P~P~≈≈≈~~~~~~♣3h  #~~~~P♣~~~PP  ♣♣P~♣~~~~  ♣~P~~P~~≈≈  ♣~~~~~~P  ♣P~~♣~P≈≈~~  #~♣~~~~@♣≈≈≈≈≈≈≈≈≈≈≈~♣~P  ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPP3h  #.....~~♣P♣~P~~~~~≈~~P~~~P3ht  #.#####♣♣♣♣~♣P~~PP~~~P~~♣~  #.# ♣♣.~PP♣~♣~~~~P..♣3h;  #.# #..#♣♣.♣.[♣♣♣#..#3h^  #.# #.####.%..##.....  #.# #......##########3h  #.# #......# #3h3h3h3h!T~b3h!'8.23h)7b3h+4hQx  #.####...♣♣♣..♣♣♣♣#...  #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣.4h  #.##~♣♣♣♣~~b~♣~~P~P~~~  #.♣♣~~P~~P~P~≈≈≈~~  #~~~~P♣~~~PP  ♣♣P~♣~~~4h   ♣~P~~P~~≈≈  ♣~~~~~~P  ♣P~~♣@P≈≈~~  #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~4hC  ####♣♣P~~~~~~≈≈≈≈~~~≈♣~P4hc  #.....~~♣P♣~P~~~~~≈~~P~~4h  #.#####♣♣♣♣~♣P~~PP~~~P~~4h  #.# ♣♣.~PP♣~♣~~~~P..4hJ  #.# #..#♣♣.♣.[♣♣♣#  #.# #.####.%..##....4hz  #.# #......#########4hU4h 4hU4hYb~4h'9.44h7b4h4hN M## #....##..# #####.####...♣♣♣..♣♣♣♣#....>.♣♣♣.♣♣b~♣♣♣~♣♣~♣.##~♣♣♣♣~~~~♣~~P~P.♣♣~~P~~P~P~≈≈≈~~~#~~~~P♣~~~PP♣P~♣~~4hGO ♣~P~~P~~≈♣~~~~@~P~ ♣P~~♣~P≈≈~ #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~4hO ###♣♣P~~~~~~≈≈≈≈~~~≈♣~PP  #.....~~♣P♣~P~~~~~≈~~P~~~#P~~P P#♣♣.♣4hO 4hR 4hzR 4hR 4h%] F~b4h] (30.64hg 7b4hi 5h|P  You hit the plant. The plant begins to die.5hnS~b5hP4=1.2 (0.65h7b5h 3 _The plant is lightly damaged.5hVi  You puncture the plant! The plant is poisoned.5hYV≈b5hZ%85h`b9b5haf3 _The plant is lightly damaged.5hM  You hit the plant.5h>b≈≈5h,2.5 (0.75h5h3 _The plant is lightly damaged.5h  ####....##.##   ### #....##..# ###  #.####...♣♣♣..♣♣♣♣#.  #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣  #.##~♣♣♣♣~~~~♣~~P~P  #.♣♣~~P~~P~P~≈≈≈~~5h   #~~~~P♣~~~PP  ♣♣P~♣~~b  ♣~P~@P~~≈≈  ♣~~~~~~P  ♣P~~♣~P≈≈  #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣5h   ####♣♣P~~~~~~≈≈≈≈~~~≈♣~P  #.....~~♣P♣~P~~~~~≈~~P~~  #.#####♣♣♣♣~♣P~~PP~~~P~~  #.# ♣♣.~PP♣~♣~~~~P  #.# #..#♣♣.♣.[♣♣♣#5h  5h 5h 5h D~b5h 4-3.7 (1.25h' 7b5h* 6h  #.......#......# ####....##.##   ### #....##..# ##  #.####...♣♣♣..♣♣♣♣#.  #..>.♣♣♣.♣♣~~♣♣♣~♣♣6hj  #.##~♣♣♣♣~~~~♣~~P~P  #.♣♣~~P~~P~P~≈≈≈~~  #~~~~P♣~~~PP  ♣♣P@♣~~~  ♣~P~~P~~b≈≈6h  ♣~~~~~~P  ♣P~~♣~P≈≈6hģ  #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~6hV  ####♣♣P~~~~~~≈≈≈≈~~~≈♣  #.....~~♣P♣~P~~~~~≈~~P6h^B  #.#####♣♣♣♣~♣P~~PP~~~P~  #.# ♣♣.~PP♣~♣~~~~P6hs6h\6hZ6hR≈≈b6hA-4.96h8b6hA6h #.#####.#.####.#  #.......#......#  #######....##.##  ### #....##..# ### #.####...♣♣♣..♣♣♣♣#.. #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣ #.##~♣♣♣♣~~~~♣~~P~P #.♣♣~~P~~P~P~≈≈≈~~~~ #~~~@P♣~~~PP~ ♣♣P~♣~~~≈≈≈≈~~ ♣~P~~P~~≈≈b ♣~~~~~~~ ♣P~~♣~P≈≈ #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣ ####♣♣P~~~~~~≈≈≈≈~~~≈♣~P #.....~~♣P♣6h~P~~~~~≈~~P~ #.#####♣♣♣♣~♣P~~PP~~~P~~6h6h6h6h`6h^~~~≈≈≈b6h'6.16h3:b6hJV _A nearby plant withers and dies.6h -M......#.....#####.#.####.......#......######## ## #....##..# #######...♣♣♣..♣♣♣♣#...>.♣♣♣.♣♣~~♣♣♣~♣♣~♣#.##~♣♣♣♣~~~~♣~~P~P6h ?#.♣♣@~P~~P~P~≈≈≈~~~#~~~~P♣~~~PP♣P~♣~♣~P~~~~~≈≈≈≈ ♣~~~~~~P≈≈b≈≈≈≈≈≈≈≈~~6h 6h 6h 6h Vb≈6h '7.36hY 8b6h 7hM######.######......#.....#####.#.####.......#......7hw######## ### #....##..# ####.####...♣♣♣..♣♣♣♣#..#..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣##@♣♣♣♣~~~~♣~~P~P7h#.♣♣~~P~~P~P~≈≈≈~~~#~~~~P♣~~~7hwPP♣♣P~♣~~~≈≈≈≈~ 7hc♣~P~~~~~≈≈≈b≈≈≈≈≈≈≈≈~7hĘ7h{7hơ:≈7h'8.57hR7hb7h8h  ### ###  #######.######.#  #.......#......#  #.#####.#.####.#  #.......#......#  #######....##.##   ### #....##..# ##  #.####...♣♣♣..♣♣♣♣#.  #..@.♣♣♣.♣♣~~♣♣♣~♣♣7h+9  #.##~♣♣♣♣~~~~♣~~P~P  #.♣♣~~P~~P~P~≈≈≈~~  #~~~~P♣~~~PP  ♣♣P~♣~~~  ♣~P~~~~~≈≈  ♣~~~~~~P  ♣P~~♣~P7hT9≈≈  #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~7hA7hcA7hA,9.77hF7htJc _There is a stone staircase leading down here.8hKH38hH8hfM8hQI400 _8hN #....##  . #.#.##  .. #.#.#  ...#### #...#  ......####.#.#  .o..........  8hO....##.##.  #..##. 6 #.@##.  .##j..j......  ........##...  ##...#..#  8hCO#......# ##...jj.##8hvOkj   gnoll bouda ......j.<#jjjjj 5 gnolls (1 polearm, 1 missile)8hO' .#..j..j##o   orc (wandering)8hON .#.......8h1Q8hX9  You climb downwards.8hY8h\4  The orc shouts!8h_R  The gnoll hits you from afar with a +0 spear.8h9a8hh.ojj..j 48hie....o8hEi8hh45----===2.2 (2.58h18h _The gnoll hits you with a +0 flail. _There is a stone staircase leading up here.;hL;h;h3;hI;h;hh;h;hC  The gnoll hits you from afar with a +0 spear.  The gnoll hits you with a +0 flail.  The gnoll bouda gazes fiercely through you!;hc.oj#j..jj...j 5 gnolls (1 polearm, 1 missile);h(37----------3.2 (1.0Weak Drain ;h>,ChHChFCh52=ChChChChCh+ChT ,Ch!Ch#ChN$U3=Ch%Ch',Ch(Ch*Ch +Cha,Ch?.Chp.Ch}/Ch1Ch1K4=Ch3Chq5,Ch6Ch8Ch8Cht:Ch;ChQ=ChQ>Ch?Ch??5=Ch@Ch]ADhDhDh,DhDhDhDhS Dh Dh Dh Dh/DhDhFDhDhDhDhDh#6Dh(=DhFDhDhDhDh*DhWDhv Dh"Dh-##7DhR#2=Dhr$Dh&,Dh'Dh),Dh+Dh`-,Dh.Dh0Dh0%8Dh2Dh:4Dho4DhU5Dh7,Dh8Dh:Dh:K9=Dh<DhV>,Dh}?Dh BDhDBDh@CDheEDhEDhFDhHDhUIV50=DhJDhLDhLDhCNDhP,DhQDhSDhZTK1=DhUDhdWDhWDhXDhZDhZDh*\Dh^DhP^DhT_DhaDhaU2=DhbDheDheDhiDhkDh8lDh0mDh+oDho53=DhoDhpDhrDhsDhtDhuDh:vDhUwDhyDhy?4=Dh zDh{Dhr}Dh}Dh~DhҀDhDhDhDh!DhDhh - _You start resting.Dh1116.7 (69.0)Dh'G5=-DhV$7.7 (70DhDh" _HP restored.DhA# #######.######.#  #.......#......#  #.#####.#.####.#  #.......#......#  #######....##.##  ### #....##..# ### #.####...♣♣♣..♣♣♣♣#.. #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣ #.##@♣♣♣♣~~~~♣~~P~P~ #.♣♣~~P~~P~P~≈≈≈~~~~ #~~~~P♣~~~≈≈≈≈≈≈≈PP ♣♣P~♣~~~≈≈≈≈~ ♣~P~~~~~≈ ♣~~~~~~P≈~~ ♣P~~♣~P≈≈ #~♣~~~~~♣~♣ ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PDh%Dh&18.9 (1.2)Dh&<Water DrainDh-Dh8 _You enter the shallow water.  u - 2 throwing nets (gained 1)Dh9+9.9 (2Dh9@2 throwing netsDhpADhC DhC _You see here a +0 flail.FhH   ### ###  #######.######.#  #.......#......#  #.#####.#.####.#  #.......#......#  #######....##.## Fh-I   ### #....##..# ##  #.####...♣♣♣..♣♣♣♣#.  #..@.♣♣♣.♣♣~~♣♣♣~♣♣  #.##)♣♣♣♣~~~~♣~~P~P  #.♣♣~~P~~P~P~≈≈≈~~  #~~~~P♣~~~PP  ♣♣P~♣~~~  ♣~P~~~~~≈≈FhaI ]  ♣~~~~~~P  ♣P~~♣~P≈≈  #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~FhtP FhP ;21.1 (1DrainFhV Fhy` c _There is a stone staircase leading down here.Ih #######.######.#  #.......#......#  #.#####.#.####.#  #.......#......#  #######....##.##  ### #....##..# ### #.####...♣♣♣..♣♣♣♣#.. #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣ #.##@♣♣♣♣~~~~♣~~P~P~ #.♣♣~~P~~P~P~≈≈≈~~~~ #~~~~P♣~~~≈≈≈≈≈≈≈PP ♣♣P~♣~~~≈≈≈≈~ ♣~P~~~~~≈ ♣~~~~~~P≈~~ ♣P~~♣~P≈≈ #~♣~~~~~♣~♣ ####♣♣P~~~~~~≈≈≈≈~~~≈♣~P=Iho2.3Water DrainIhr _You enter the shallow water. _You see here a +0 flail.KhV  #.......#......#  #.#####.#.####.#  #.......#......#  #######....##.##  ### #....##..# #### #.####...♣♣♣..♣♣♣♣#...KhV  #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣ #.##)♣♣♣♣~~~~♣~~P~P~~~ #.♣♣~@P~~P~P~≈≈≈~~~~ #~~~~P♣~~~≈≈≈≈≈≈≈PP ♣♣P~♣~~~≈≈≈≈~KhW e ♣~P~~~~~≈ ♣~~~~~~P≈~~ ♣P~~♣~P≈≈ #~♣~~~~~♣~♣ ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PP #.....~~♣P♣~P~~~~~≈~~P~~~Kh1a Khjb .3.5 _Khi Kh[l Lh Lh eWhere to? (Tab - D:6, ? - help) Lh 6 D - Dungeon MhZ MhU) [?25h[?0cMhj*   #.......#......#Kintak the Cutter  #.#####.#.####.#Barachi of Ignis *****.  #.......#......#HP: 55/55 (60) ========================  #######....##.##MP: 11/11======================== ### #....##..# #### AC: 5Str: 21 Mh* m#.####...♣♣♣..♣♣♣♣#... EV: 11Int: 13 #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣. SH: 0Dex: 10 #.##)♣♣♣♣~~~~♣~~P~P~~~ XL:  8 Next: 80% Place: Dungeon:5 #.♣♣~@P~~P~P~≈≈≈~~~~~~ Noise: ---------  Time: 7123.5 (0.0) Mh+ H#~~~~P♣~~~≈≈≈≈≈≈≈PP~~~ o) +7 dagger (venom) ♣♣P~♣~~~≈≈≈≈≈≈≈≈≈≈≈~~~ Throw: 2 throwing nets ♣~P~~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~ Water Drain ♣~~~~~~P≈≈≈≈≈≈≈≈≈≈≈~~~ ♣P~~♣~P≈≈≈≈≈≈≈≈≈≈≈≈≈~~   #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~Mh+    ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PP   #.....~~♣P♣~P~~~~~≈~~P~~~ Mh,, Uu - 2 throwing nets (gained 1) _You see here a +0 flail. _There is a stone staircase leading down here. _You enter the shallow water. _You see here a +0 flail.  What level of the Dungeon? (default 6, ? - help) Oh c[?25l[?1c _You see here a +0 flail. _There is a stone staircase leading down here.enter the shallow water. _You see here a +0 flail.  What level of the Dungeon? (default 6, ? - help) Okay, then.Oh D _Rh  #.......#......#Kintak the Cutter  #.#####.#.####.#Barachi of Ignis *****.  #.......#......#HP: 55/55 (60) ======================== Rh #######....##.##MP: 11/11======================== ### #....##..# #### AC: 5Str: 21 Rhӻ/#.####...♣♣♣..♣♣♣♣#... EV: 11Int: 13 #..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣. SH: 0Dex: 10 #.##)♣♣♣♣~~~~♣~~P~P~~~ XL:  8 Next: 80% Place: Dungeon:5 Rh4#.♣♣~@P~~P~P~≈≈≈~~~~~~ Noise: ---------  Time: 7123.5 (0.0) Rh7#~~~~P♣~~~≈≈≈≈≈≈≈PP~~~ o) +7 dagger (venom) Rh^♣♣P~♣~~~≈≈≈≈≈≈≈≈≈≈≈~~~ Throw: 2 throwing netsRhx Rh♣~P~~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~ Water Drain RhRhռ♣~~~~~~P≈≈≈≈≈≈≈≈≈≈≈~~~Rh  Rhp♣P~~♣~P≈≈≈≈≈≈≈≈≈≈≈≈≈~~Rh3  Rh= #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~RhT3  Rhl ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPRh3  Rh #.....~~♣P♣~P~~~~~≈~~P~~~Rhf  _You enter the shallow water. RhŽ _You see here a +0 flail.  RhܽhWhat level of the Dungeon? (default 6, ? - help) _Okay, then.Rh0Press: ? - help, v - describe, . - travelRh0Some shallow water.Rh= @P _You see here a +0 flail.  What level of the Dungeon? (default 6, ? - help) _Okay, then.  Rh ~Press: ? - help, v - describe, . - travelHere: a plant  Some shallow water.Shs P~Some shallow water.ShQH5~~Shv~PHere: a plant  Some shallow water.Sh5s P~Some shallow water.Shv~PHere: a plant  Some shallow water.Sh"s P~Some shallow water.ShL~≈deepShYX≈≈  You can't see that place.  [some deep water.]Sh9≈≈Sh ;S≈~shallow water.]Shc5~~Sh)5~~ShZ5~~ShZ5~~Sh5~~Uh&  #.......#......#Kintak the Cutter  #.#####.#.####.#Barachi of Ignis *****.  #.......#......#HP: 55/55 (60) ========================  #######....##.##MP: 11/11======================== Uh`'### #....##..# #### AC: 5Str: 21 #.####...♣♣♣..♣♣♣♣#... EV: 11Int: 13 Uh'#..>.♣♣♣.♣♣~~♣♣♣~♣♣~♣. SH: 0Dex: 10Uh' Uh'3#.##)♣♣♣♣~~~~♣~~P~P~~~ XL:  8 Next: 80% Place: Dungeon:5 Uh'Uh (>#.♣♣~@P~~P~P~≈≈≈~~~~~~ Noise: ---------  Time: 7123.5 (0.0) Uh'(Uh=(#~~~~P♣~~~≈≈≈≈≈≈≈PP~~~ o) +7 dagger (venom) UhS(Uh~(♣♣P~♣~~~≈≈≈≈≈≈≈≈≈≈≈~~~ Throw: 2 throwing nets Uh(Uh(♣~P~~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~ Water Drain Uh )♣~~~~~~P≈≈≈≈≈≈≈≈≈≈≈~~~ ♣P~~♣~P≈≈≈≈≈≈≈≈≈≈≈≈≈~~Uh!)3  UhC) #~♣~~~~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~Uh[)3  Uh) ####♣♣P~~~~~~≈≈≈≈~~~≈♣~PPUh)3  Uh) #.....~~♣P♣~P~~~~~≈~~P~~~Uh)c  _You see here a +0 flail.  Uh*AWhat level of the Dungeon? (default 6, ? - help) Uh*I_Okay, then.Press: ? - help, . - travelUh@*KYou can't see that place.  [some shallow water.]UhT+Uhk.Uh?UhUUhX: _Uho_UhcUhQdUhfUh mUhqUhrUhtUhzUh`UhUhȃUhUh`Uh.Uh֔UhUhUhUh'Uh"UhUh$UhѯUhUhUhUhUhUh\Uh@Uh=Water UhUhhUhUhUhUhZUhUhUhUhUhwUhc Uh Uhk ?Water Uh Uhb Uh8 Uh* Uh Uh Uh =Water Uh]& Uh' UhK+ UhG. Uh2 Uh4 UhJ5 Uh8 Uh< Uh9@ UhuC UhmF UhoI UhI UhK UhO UhR Uh U UhW UhZ Uh [ ?Water Uh%] Uh` Uh$d Uh g Uhi Uhl Uhm Uhro Uh"s Uhv Uhx Uh} Uh. Uhu Uhu UhA Uh Uh UhȌ Uhf Uh Uh UhL Uh7 Uhu Uh UhG Uhw Uh Uh/ Uh Uh Uh Uho Uh Uhɥ UhE  ..#......# #.#.####.# ..#......# #....##.## #....##..# ##### #...♣♣♣..♣♣♣♣#...# #### Uh ♣♣♣.♣♣~~♣♣♣~♣♣~♣.## #.. ♣♣♣♣~~~~♣~~P~P~~~~♣♣# ##... ~P~~P~P~≈≈≈~~~~~@♣PP# #...#45.1 (21.6) P♣~~~≈≈≈≈≈≈≈PP~~~~PP♣## #>..# Uh ~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~♣P~#######.<.# ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~~PP~~♣.......... ~~P≈≈≈≈≈≈≈≈≈≈≈~~b~~~~~♣######.... Uhլ ~P≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~♣......#.### ~~♣≈≈≈≈≈≈≈≈≈≈≈~♣~P~~♣♣###.###.### ~~~~~≈≈≈≈~~~≈♣~PPP~♣~####.###.... Uh ♣P♣~P~~~~~≈~~P~~~P♣♣♣............UhZ Uh 8bUhz VhlQ#.####.# .#......# ..##.## ....##..# ##### ...♣♣♣..♣♣♣♣#...# ##### ♣♣.♣♣~~♣♣♣~♣♣~♣.###....~~~~♣~~P~P~~~~♣♣###. P~~P~P~≈≈≈~~~~~~♣PP# #...#' ♣~~~≈≈≈≈≈≈≈PP~~~@PP♣## #>..#∩ ~~≈≈≈≈≈≈≈≈≈≈≈~~~~~♣P~#######.<.# ~~≈VhxmPP~~♣........... ~P≈~~b~~~~~♣###### P≈≈~~~~♣......#.#### ~♣~♣~P~~♣♣###.###.#~~≈≈≈≈~~~≈♣~PPP~♣~####.###.... P♣~P~~~~~≈~~P~~~P♣♣♣............'♣~♣P~~PP~~~P~~♣~~♣#####.###....#VhpnVhnVhnVhwHb~Vhw06.3 (1.2)Vhƀ8bVhWh#......# ..##.## ##..# #####♣♣♣..♣♣♣♣#...# ###### ♣.♣♣~~♣♣♣~♣♣~♣.##.....WhP~~~~♣~~P~P~~~~♣♣###. ~~P~P~≈≈≈~~~~~~♣PP# #...#'# ~~~≈≈≈≈≈≈≈PP~~~~PP♣## #>..#∩# ~≈≈≈≈~~~~@♣P~#######.<.### ~≈b≈~~~PP~~♣............ P≈~~~~~~~~♣###### Wh≈≈♣......#.##### ♣~♣~P~~♣♣###.##Wh!WhM~~≈≈≈≈~~~≈♣~PPP~♣~####.###.... ♣~P~~~~~≈~~P~~~P♣♣♣............'. Wh[:♣~♣P~~PP~~~P~~♣~~♣#####.###....##.~PP♣~♣~~~~P..♣..<.......#.####Wh;BWhOb≈Wh'7.5Wh8bWhWh[ P  You hit the plant. The plant begins to die.Wh%b Lb≈Whb 4=8.1 (0.6Wh_j 9bWh/m 3 _The plant is lightly damaged.Xh27  You hit the plant.Xh8XhU≈bXhh%7Xh8bXhH3 _The plant is lightly damaged.XhP6....##.##.##..# #####♣♣♣..♣♣♣♣#...###### ♣♣.♣♣~~♣♣♣~♣♣~♣.## #....♣♣~~~~♣~~P~P~~~~♣♣## P~~P~P~≈≈≈~~~~~~♣PP# #...#' ♣~~~≈≈≈≈≈≈≈PP~~~~PP♣## #>..#∩≈XhQ≈≈≈~~~~~♣P~#######.<.# ~~b≈~~@PP~~♣........... ~P≈≈~~~~~~~~♣######≈≈♣......#.#### ~♣♣~P~~♣♣###.###. ~~~~≈≈≈≈~~~≈♣~PPP~♣~####.###....# P♣~P~~~~~≈~~P~~~P♣♣♣............'♣~♣P~~PP~~~P~~♣~~♣#####.###....#♣.~PP♣~♣~~~~P..♣..<.......#.## XhQ#..#♣♣.♣.[♣♣♣#..#######....#.....XhTXh*U,Xhb`S≈bXh6a4-9.9 (1.2Xhyl:bXh+oYhW+##..# #####♣♣♣..♣♣♣♣#...# ###### ♣.♣♣~~♣♣♣~♣♣~♣.##.....~~~~♣~~P~P~~~~♣♣###. ~~P~P~≈≈≈~~~~~~♣PP# #...#'# ~~~≈≈≈≈≈≈≈PP~~~~PP♣## #>..#∩# ~≈≈≈≈~~~~~♣P~#######.<.### ~≈PP~~♣............ P≈Yh+Fb≈≈≈~~~~@~~~♣###### ≈≈≈♣......#.##### ♣~♣~P~~♣♣###.###.#### ~~≈≈≈≈~~~≈♣~PPP~♣~####.###.... 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P~~♣~~♣#####.###....###....###.# ~P..♣..<.......#.######.....##.# ♣#..#######....#......#.....##.# ...............#......#.[......# #####'########.#......+.#'#######........#.#.#............#####'#....#.#[39;49^hm^h=5.5^h{^h^hAM♣~♣.##  #P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩P~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣.............## #.PPP.~~~♣######.........#<≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣#### #...... ♣~PPP~♣~####.###....##########.##~P♣♣♣............'............ P~~♣~~♣#####.###....###....###.## Drain.^h+^h'6.7^h^hϗ^hOJM#...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣.............## #.PPP.~~^hKU~♣######.......# #.#..#<≈~~~~~~♣......### #.##.## ≈~♣~P~~♣♣#### #...... ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............ Drain##....###..^h{T^h6U'7.9^hc^hkN M### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ^hN u~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..P~~~~~♣P~#######.<.###..# #P~P~~^hO x≈~~~P~~~♣......# #.PPP.~~^h@O ~♣######@......# #.#..#<≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣^hcO #### #...... ♣~PPP~♣~####.###....##########.## Drain.^hO ;.##^hO ^hW ^hY '9.1^h` ^hc ^hO uM ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######.<.###..# #P~P~~^hP -≈~~~P~~~♣......# #.PPP.~~~♣######.........#<≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #...... Drain.^hY ^h2Z (70.3^h^k _h M ###.PP~ ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣_hg#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######@<.###..# #P~P~~≈~~~P~~~♣......_h# #.PPP.~~~♣######......._h..#< ≈≈~~~~~~♣......#.####### #.##.## Drain_h3#_h8_h'1.5_h_hd!_hXM ##### ###.PP~ ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #@..#∩P~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣.......## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#< Drain_h_ _h# '2.7_h_hy _There is a stone staircase leading down, spattered with blood here.`h`h30 _`h.. .. # Y. ... ##. .#.  .. .Y #Y .###  ÷#...#  #....#  ##[##.# 6 #.@...#  `hp##..Y..#  #....##  . #.#.##  .. #.#.  ...#### #...#YYYY 4 yaks (wandering) `h I......####.#.# ...... .o..##.##.`h`h9  You climb downwards.`h6%  `hYThe yak bellows! x3`hj`h3`hN`h#.Y..YYYYYYY`h#5`hˆz2--====5.2 (2.5`hH`h _The yak gores you. The yak completely misses you.There is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger.ah J  You hit the yak. The yak is poisoned.ahn aht @  The yak is lightly wounded.ah ..Y 3 yaks (1 very poisoned)ah v0---=---ah% #8 (0.6ah< ah ( _The yak gores you.bh#f  You hit the yak but do no damage.bhC---6.4bhbh~1 _The yak is lightly wounded.bh= X  You hit the yak. The yak looks as sick as possible!bhf 3 YY 4 yaks (1 extremely poisoned)The yak is moderately wounded.37------=7.0bh% bh( ; _The yak gores you! The yak gores you.ch¤ ]  You barely miss the yak.chy SS   water moccasin (wandering)The yak is moderately wounded.ch --6ch ch' a _A water moccasin comes into view.ehLeh7-eh,ehehG  The water moccasin hisses angrily.ehLu.SYSeh,8.6 (1.0eheh  ##### ###.PP~ ###~~~~~P ##### #P~~~♣♣~~ #...# ##########P~♣♣♣♣♣ ♣~♣.## #.......##P~♣ ♣♣ P~~~~♣♣##.......##~~♣♣ ♣~ ~~~~♣PP# #Y..#'#..###P~♣♣♣~5 P~~~~PP♣## #@Y.#∩#..# #P~PP~~ ehd≈~~~~~♣P~#######.<.###..# #P~P~~~ ≈≈~~~P~~~♣.............## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#< ≈≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #...... 2 ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣......'............ P~~♣~~♣#####.###....###....###.## _The yak gores you but does no damage. The yak barely misses you.eh\8-----ehehStQ8-80.1 (2.5eh*|eh _You climb upwards. _There is a stone staircase leading down, spattered with blood here.ghghN Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNonegho0% [?] toggle between ability selection and description.hh5 hh hh( ##### Kintak the Cutter###.PP~ Barachi of Ignis *****.###~~~~~P HP: 38/55 (60) ================-------- ######P~~~♣♣~~ MP: 11/11======================== #...###########P~♣♣♣♣♣ AC: 5hh Str: 21 ♣~♣.###.......##P~♣ ♣♣ EV: 11Int: 13 P~~~~♣♣###.......##~~♣♣ ♣~ SH: 0Dex: 10 hh ~~~~♣PP##Y..#'#..###P~♣♣♣~ XL:  8 Next: 80% Place: Dungeon:5 hh WP~~~~PP♣## #@Y.#∩#..# #P~PP~~ Noise: ---------  Time: 7180.1 (0.0) hh ≈~~~~~♣P~#######.<.###..# #P~P~~~ o) +7 dagger (venom) hh ≈≈~~~P~~~♣.............## #.PPP.~ Throw: 2 throwing nets ≈~~~~~~~~♣######.......# #.#..#< Drain ≈≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #...... YY 2 yaks (1 extremely poisoned) ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............ hh P~~♣~~♣#####.###....###....###.##The yak is moderately wounded. hh _A water moccasin comes into view.The water moccasin hisses angrily. _The yak gores you but does no damage. The yak barely misses you. hh4 _You climb upwards. _There is a stone staircase leading down, spattered with blood here.hh{!  ##### Kintak the Cutter ###.PP~ Barachi of Ignis *****. ###~~~~~P HP: 38/55 (60) ================-------- ######P~~~♣♣~~ MP: 11/11======================== #...# ##########P~♣♣♣♣♣ AC: 5Str: 21 ♣~♣.## #.......##P~♣ ♣♣ EV: 11Int: 13 P~~~~♣♣# ##**.....##~~♣♣ ♣~ SH: 0Dex: 10 ~~~~♣PP# #Y**#'#..###P~♣♣♣~ XL:  8 Next: 80% Place: Dungeon:5 P~~~~PP♣## #@Y*#∩#..# #P~PP~~ Noise: ---------  Time: 7180.1 (0.0) ≈~~~~~♣P~#######***###..# #P~P~~~ o) +7 dagger (venom) ≈≈~~~P~~~♣.....****....## #.PPP.~ Throw: 2 throwing nets ≈~~~~~~~~♣###hh " m###.......# #.#..#< Drain ≈≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #...... YY 2 yaks (1 extremely poisoned) ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............ P~~♣~~♣#####.###....###....###.##The water moccasin hisses angrily. _The yak gores you but does no damage. The yak barely misses you. _You climb upwards. _There is a stone staircase leading down, spattered with blood here.  Hop to where?Press: ? - help, Dir - move targethh\s..@****ih-<p..***ih(o.***ih.<.****ihM  ........... _The yak gores you but does no damage. The yak barely misses you. _You climb upwards. _There is a stone staircase leading down, spattered with blood here.  Hop to where?ihM TPress: ? - help, Dir - move targetOut of range.ih7 ;..jhA..jh1 ***********jh ###~~~~~PP# Kintak the Cutter ####P~~~♣♣~~~. Barachi of Ignis *****. ..###########P~♣♣♣♣♣P. HP: 38/55 (60) ================-------- ♣.###.......##P~♣ ♣♣~. MP: 11/11======================== jh ~~~♣♣###.......##~~♣♣ ♣~P. AC: 5Str: 21 ~~♣PP##Y..#'#..###P~♣♣♣~~. EV: 11Int: 13 jhG X~~~PP♣## #○Y.#∩#..# #P~PP~~P. SH: 0Dex: 10 ~~~~♣P~#######.<.###..# #P~P~~~~# XL:  8 Next: 80% Place: Dungeon:5 jh ~~~P~~~♣........@....## #.PPP.~.. Noise: ---------  Time: 7180.1 (0.0) ~~~~~~~♣######.......# #.#..#<## o) +7 dagger (venom) jhZ X~~~~~~♣......#.####### #.##.#### Throw: 2 throwing nets ♣~P~~♣♣###.###.#### #........ Drain PPP~♣~####.###....##########.#### ~~P♣♣♣............'.............. YY 2 yaks (1 extremely poisoned) ~♣~~♣#####.###....###....###.#### ..♣..<.......#.######.....##.# ..#######....#......#.....##.# _The yak gores you but does no damage. The yak barely misses you. _You climb upwards. _There is a stone staircase leading down, spattered with blood here.  Hop to where?Press: ? - help, Dir - move targetjh jhr jh .Y.Y1.1 (1-Hop Drainjh jh  _Boing!kh"xz#### #P~~~♣♣~~~ ...###########P~♣♣♣♣♣P ~♣.## #.......##P~♣ ♣♣~ ~~~~♣♣##.......##~~♣♣ ♣~PPP# #...#'#..###P~♣♣♣~~~~PP♣## #Y..#∩#..# #P~PP~~P~~♣P~#######..YYverkh]4=2.3 (1.2khvkhz _The yak attacks as it pursues you! The yak completely misses you. x2kh0 ...###########P~♣♣♣♣♣ ♣~♣.## #.......##P~♣ ♣♣ P~~~~♣♣##.......##~~♣♣ PP# #...#'#..###P~♣♣♣~ P~~~~PP♣## #>..#∩#..# #P~PP ≈~~~~~♣P~#######.<.###..# #P~P~~~ ≈≈~~~P~~~♣.......YY....## #.PPP.kh ~~~~~♣######.......# #.#..#< ≈≈......#@####### #.##.#♣~P~~♣♣###.###.#### #...... ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............ khD P~~♣~~♣#####.###....###....###.## ~P..♣..<.......#.######.....##.# ♣#..#######....#......#.....##.# ...............#......#.[......# #####'########.#......+.#'######kh kh kh  ..YY9=3.5khC kh" t _The yak attacks as it pursues you! The yak closely misses you.lh5♣~♣.##.......##P~♣ P~~~~♣♣###.......##~~♣♣ ♣~ ~~~~♣PP...#'#..###P~♣♣ P~~~~PP♣##>..#∩#..# #P~PP~ ≈~~~~~♣P~#######.<.###..# #P~P~≈~~~P~~~♣.............## #.PPP.~~~~~~~~♣######YY.....# #.#..#<≈♣......#.####### #.##.##~♣~P~~♣♣###.## #...... ♣~PPP~♣~#...##########.## P~~~P♣♣♣............'............♣~~♣#####.###....###....###.## ~P..♣..<.......#.####.##.# ♣#..#######..... ...........[..... #####'########+.#'##### .............#..#.#.#lhlhJ.Ylh4'4.7lhelhpt _The yak attacks as it pursues you! The yak closely misses you.lhO lh ,5.3 (0.6lh lh _You closely miss the yak. The yak closely misses you.mh5  You hit the yak.mhg40=6.0 (0.7mhmhX1 _The yak is lightly wounded.mhg You hit the yak. The yak is poisoned.  The yak is lightly wounded.mh *6 (0.6mh mh I _The yak misses you.nh 1 very poisoned, 1 extremely …)You puncture the yak! The yak looks as sick as possible!  The yak is moderately wounded.nhO/=7.2nh/'nh;* nhp*B_The yak barely misses you.nh< X  You hit the yak. The yak looks as sick as possible!nh 2-9 (0.7nhʾ nh [ _The yak is heavily wounded.oh  You barely miss the yak.The yak is heavily wounded.ohzA-8.6oh$oh# ohIB_The yak barely misses you.oh:J NThe yak is heavily wounded.You barely miss the yak.  _The yak barely misses you.You hit the yak. The yak looks as sick as possible!  The yak is heavily wounded.ohJ ,9.2 (0.6ohpR ohU P _The yak barely misses you.ph$The yak is heavily wounded. _The yak barely misses you.  You hit the yak. The yak looks as sick as possible!  The yak is heavily wounded. _The yak barely misses you.  You hit the yak. The yak looks as sick as possible!ph8-18phQ _The yak barely misses you.  You hit the yak. The yak looks as sick as possible!  The yak is heavily wounded. _The yak barely misses you.  You hit the yak. The yak looks as sick as possible! _The yak is almost dead.phG~  You hit the yak.  The yak is almost dead.phg(90.4phʝphQ _The yak closely misses you.qht5  You hit the yak.qh|.   yak (very poisoned)qhg' ealth: 41/60 -981.0 _You kill the yak!Your life force feels restored.qhqhKm _Your Short Blades skill increases to level 7!th1CthLF.Yth[M;-2.0 (1.0 _thYth\the  You barely miss the yak.The yak is heavily wounded.th$2=6 (0.6ththQP _The yak barely misses you.uh 3   extremely poisoned)You hit the yak. The yak looks as sick as possible!2-3.2uhK9uh<\ _The yak is severely wounded.uhu5  You hit the yak but do no damage. The yak looks as sick as possible!  The yak is severely wounded.8uh{< uh6? Q _The yak closely misses you.vh  You barely miss the yak.The yak is severely wounded.4.4vhvh&Q _The yak closely misses you.vhS  You hit the yak but do no damage. The yak looks as sick as possible!5.0vhX[vh^\ _The yak is severely wounded.vh 3  You hit the yak but do no damage. The yak looks as sick as possible!  The yak is severely wounded.39-6vh vh  vh "_The yak gores you.wh/:  You puncture the yak!whC.whwh ♣~♣.###.......##P~♣ ♣♣ Kintak the Cutter wh^ P~~~~♣♣###.......##~~♣♣ ♣~ Barachi of Ignis *****. ~~~~♣PP#wh #...#'#..###P~♣♣♣~ Health: 40/60 ================-------- P~~~~PP♣## #>..#∩#..# #P~PP~~ Magic: 11/11 ======================== ≈~~~~~♣P~#######.<.###..# #P~P~~~ AC: 6Str: 21 ≈≈~~~P~~~♣.............## #.PPP.~ EV: 12wh "Int: 13 ≈~~~~~~~~♣######.......# #.#..#< SH: 0Dex: 10 wh> C≈≈~~~~~~♣......#.####### #.##.## XL:  8 Next: 116% Place: Dungeon:5 ≈~♣~P~~♣♣###.###@#### #...... Noise: ==-------  Time: 7196.2 (0.6) whp l♣~PPP~♣~####.###....##########.## o) +7 dagger (venom) P~~~P♣♣♣............'............ Throw: 2 throwing nets wh P~~♣~~♣#####.###....###....###.## -Hop ~P..♣..<.......#.######.....##.# ♣#..#######....#......#.....##.# wh ...............#......#.[......# #####'########.#......+.#'###### .............#........#.#.#You hit the yak but do no damage. The yak looks as sick as possible! _The yak is severely wounded.You hit the yak but do no damage. The yak looks as sick as possible!  wh {The yak is severely wounded. _The yak gores you.  You puncture the yak!whd _You kill the yak!You have reached level 9!whE/  --more--xh  Your experience leads to an increase in your attributes!Your base attributes are Str 17, Int 13, Dex 10.Increase (S)trength, (I)ntelligence, or (D)exterity? hb N  Uppercase letters only, please.h~| 3/65-2/1239 8% h h U _You feel stronger. x2h#JIhLhP,hQ,hlRhThUS4=hVh@f'--hJn 9.2 (3.0 _You start resting.--200.2 (4hq_ _You are ready to hop once more.h Ih[ ht ,h hi K5=h hݜ h# hН h5 ,h h h? 96h hߢ ,hף h h h h` h h hެ d47=h. hx ,h h@ ,hɴ h hO W8=h h ,h׼ nht K9=h޾ h ,h& h ,h h ,h) h{ :50h 2=h/ h h h h h h/ hO h %1h h. ha h hO ,h3 hE h{ K2=h h ,hy h h h` h ,h) h@ h{ U3=h h< h_ h h h h h h %4hL hj ,h h ,h hV h K5=h h ,h hl h h h ,h h. h} N6=h h: h h h h  h) h h1 K7=hv h h h hX h4 h! hE h h ! h# hQ$ h% h-& U8=h4' h) ,h* h, h.- h<. h0 ,h2 hD4 h4 %9h5 h7 ,h59 hI; ,ha< hE> h? h@ h"B hB L60=h%D hE h,G hH hH hJ hL h~M hP ,h&R hqT h2V h7X hX U1=hZ h1\ h] h4_ hH` h` ha hc h a - a +0 falchion. h A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 7.1; use (s) to set 14.0 as a target for Long Blades.At 100% training you would reach 14.0 in about 1.5 XLs.Current attack delay: 0.9. hܳ Damage rating: 9 (Base 8 x 100% (Dex) x 122% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. h Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “I have seen the day, with my good biting falchion hG I would have made them skip: I am old now,  And these same crosses spoil me.”  -William Shakespeare, _King Lear_, V, iii. 1608.hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon) he a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++} h0he [?] describe selected h[!] equip|wield|wear|put on[tab] equip|unequip hT o - a +7 dagger of venom (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 8.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 0.5 XLs.At current training (48%) you reach 10.0 in about 1.0 XLs.Current attack delay: 0.6. Damage rating: 11 (Base 4 x 100% (Dex) x 124% (Skill) + 7 (Ench)). Venom:It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for h ystabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Ijyb on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________h&gWield which item (- for none)?  - - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++}  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hP5]o - a +7 dagger of venom (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 8.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 0.5 XLs.At current training (48%) you reach 10.0 in about 1.0 XLs.Current attack delay: 0.6. Damage rating: 11 (Base 4 x 100% (Dex) x 124% (Skill) + 7 (Ench)). Venom:It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Ijyb on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________hgWield which item (- for none)?  - - Unarmed Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++}  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hP hX h/a ♣~♣.###.......##P~♣ ♣♣ Kintak the Cutter P~~~~♣♣###.......##~~♣♣ ♣~ Barachi of Ignis *****. ~~~~♣PP##...#'#..###P~♣♣♣~ Health: 65/65 ======================== P~~~~PP♣## #>..#∩#..# #P~PP~~ Magic: 12/12 ======================== ≈~~~~~♣P~#######.<.###..# #P~P~~~ AC: 6Str: 23 ≈≈~~~P~~~♣.............## #.PPP.~ EV: 12ha Int: 13 ≈~~~~~~~~♣######.......# #.#..#< SH: 0Dex: 10 ≈≈~~~~~~♣......#.####### #.##.## XL:  9 Next:  8% Place: Dungeon:5 ≈~♣~P~~♣♣###.###@#### #...... Noise: ---------  Time: 7269.2 (0.0) ♣~PPP~♣~####.###....##########.## o) +7 dagger (venom) P~~~P♣♣♣............'............ Throw: 2 throwing nets P~~♣~~♣#####.###....###....###.## ~P..♣..<.......#.######.....##.# ♣#..#######....#......#.....##.# ...............#......#.[......# #####'########.#......+.#'###### .............#........#.#.#Uppercase letters only, please. _You feel stronger. x2 _You start resting. _You are ready to hop once more. _4b >40mYou start resting. _HP restored.hg V _You feel stronger. x2 _You start resting. _You are ready to hop once more.You start resting. _HP restored.  Okay, then.hh hn hIp . _h&M#...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######.<.###..# #P~P~~hj≈~~~P~~~♣.............## #.PPP.~~~♣######.......# #.#..#<≈~~~~~~♣......### #.##.## ≈~♣~P~~♣♣#### #...... ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............##....###..hhc570.4 (1.2 _hZh;h`M### #P~~~♣♣~~ #...# #########P~♣♣♣ hq`m♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..P~~~~~♣P~#######.<.###..# #P~P~~h`≈~~~P~~~♣......# #.PPP.~~~♣######@......# #.#..#<≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣h`#### #...... ♣~PPP~♣~####.###....##########.##..##hgh4h(1.6h8lhmhM ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣h#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######.<.###..# #P~P~~h≈~~~P~~~♣......# #.PPP.~~~♣######.........#<≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #.......hYh(2.8hhh M ###.PP~ ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######@<.###..# #P~P~~≈~~~P~~~♣......# #.PPP.~~~♣######.........#< ≈≈~~~~~~♣......#.####### #.##.###h he (4.0h ht hQlM ##### ###.PP~ ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.## hR #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #@..#∩PhRR~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣.......## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#<hzR(hYhY(5.2h^hvby _There is a stone staircase leading down, spattered with blood here.h0 h h h he 360 _h+ h .. .. # .. ... ##. .#.  S. .. #. .###  ÷#...#  #.Y..#  ##Y##.# 6h[ Y #.@...#  #.....#  #....##  . #.#.##  .. #.#. h  ...#### #...#YY 2 yaks ......####.#.#S   water moccasinh u ...... h h.o..##.##.h~ h h h h= h .SY.[YhUu 5=7.7 (2.5h?~ h _You climb downwards. The yak gores you but does no damage.  There is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger.h h3 .Y8.3 (0.6 _You barely miss the yak.hJ  You hit the yak. The yak is poisoned.h ÷S(1 very poisoned)The yak is lightly wounded.hsW58---9hɿh( _The yak gores you!h  You barely miss the yak.The yak is lightly wounded.h}32-------------=9.5hch+ _The yak gores you! x2h4h hVhd6-80.5 (1.0hh(  ##### ###.PP~ ###~~~~~P ##### #P~~~♣♣~~ #...# ##########P~♣♣♣♣♣ ♣~♣.## #.......##P~♣ ♣♣ P~~~~♣♣##.......##~~♣♣ ♣~ ~~~~♣PP# #YY.#'#..###P~♣♣♣~5 P~~~~PP♣## #@..#∩#..# #P~PP~~ h≈~~~~~♣P~#######.<.###..# #P~P~~~ ≈≈~~~P~~~♣.............## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#< ≈≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #...... ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣......'............ P~~♣~~♣#####.###....###....###.## _The yak gores you but does no damage. The yak closely misses you.h+I-----------hhFMk3=-2.0 (2.5hZhV_ _You climb upwards. _There is a stone staircase leading down, spattered with blood here.hh% hH:Ability - do what?hBCostFailure  f - Hoph:None0%  Invocations -h\X - Renounce ReligionNone0%  a - Fiery Armourh=Piety--0%  b - Foxfire SwarmPiety---h*0%  c - Rising FlameNonehoo0% [?] toggle between ability selection and description.h h! h@ ##### Kintak the Cutter###.PP~ Barachi of Ignis *****.###~~~~~P Health: 33/65 ============------------ ######P~~~♣♣~~ Magic: 12/12 ======================== #...###########P~♣♣♣♣♣ AC: 6h Str: 23 ♣~♣.###.......##P~♣ ♣♣ EV: 12Int: 13 P~~~~♣♣###.......##~~♣♣ ♣~ SH: 0Dex: 10 ~~~~♣PP##YY.#'#..###P~♣♣♣~ XL:  9 Next:  8% Place: Dungeon:5 h MP~~~~PP♣## #@..#∩#..# #P~PP~~ Noise: ---------  Time: 7282.0 (0.0) h3 ≈~~~~~♣P~#######.<.###..# #P~P~~~ o) +7 dagger (venom) hV c≈≈~~~P~~~♣.............## #.PPP.~ Throw: 2 throwing nets ≈~~~~~~~~♣######.......# #.#..#< hw u≈≈~~~~~~♣......#.####### #.##.## h W≈~♣~P~~♣♣###.###.#### #...... YY 2 yaks (1 very poisoned) ♣~PPP~♣~####.###....##########.## h P~~~P♣♣♣............'............ P~~♣~~♣#####.###....###....###.##h rYou barely miss the yak.The yak is lightly wounded. _The yak gores you! x2 h _The yak gores you but does no damage. The yak closely misses you. _You climb upwards. _There is a stone staircase leading down, spattered with blood here.h  ##### Kintak the Cutter ###.PP~ Barachi of Ignis *****. h ###~~~~~P Health: 33/65 ============------------ ######P~~~♣♣~~ Magic: 12/12 ======================== #...# ##########P~♣♣♣♣♣ AC: 6Str: 23 ♣~♣.## #.......##P~♣ ♣♣ EV: 12h@ Int: 13 P~~~~♣♣# ##**.....##~~♣♣ ♣~ SH: 0Dex: 10 ~~~~♣PP# #YY*#'#..###P~♣♣♣~ XL:  9 Next:  8% Place: Dungeon:5 hm P~~~~PP♣## #@**#∩#..# #P~PP~~ Noise: ---------  Time: 7282.0 (0.0) h V≈~~~~~♣P~#######***###..# #P~P~~~ o) +7 dagger (venom) ≈≈~~~P~~~♣.....****....## #.PPP.~ Throw: 2 throwing nets h ≈~~~~~~~~♣######.......# #.#..#< ≈≈~~~~~~♣......#.####### #.##.## h ≈~♣~P~~♣♣###.###.#### #...... YY 2 yaks (1 very poisoned) ♣~PPP~♣~####.###....##########.## h  P~~~P♣♣♣............'............ P~~♣~~♣#####.###....###....###.## _The yak gores you! x2 h4 _The yak gores you but does no damage. The yak closely misses you. _You climb upwards. h] _There is a stone staircase leading down, spattered with blood here.  Hop to where?Press: ? - help, Dir - move targeth$H..@*hM$+***hgo.***ho^I..**h^'*h.<.****h  ........... _The yak gores you but does no damage. The yak closely misses you. _You climb upwards. _There is a stone staircase leading down, spattered with blood here.  Hop to where?Press: ? - help, Dir - move targetOut of range.h= ***********h!S###~~~~~P Kintak the Cutter ######P~~~♣♣~~ Barachi of Ignis *****. #...###########P~♣♣♣♣♣ Health: 33/65 ============------------ ♣~♣.##hS#.......##P~♣ ♣♣ Magic: 12/12 ======================== P~~~~♣♣###.......##~~♣♣ ♣~ AC: 6Str: 23 ~~~~♣PP##YY.#'#..###P~♣♣♣~ EV: 12Int: 13 P~~~~PP♣## #☼..#∩#..# #P~PP~~ SH: 0Dex: 10 hS:≈~~~~~♣P~#######.<.###..# #P~P~~~ XL:  9 Next:  8% Place: Dungeon:5 hT=≈≈~~~P~~~♣......@......## #.PPP.~ Noise: ---------  Time: 7282.0 (0.0) h;T≈~~~~~~~~♣######.......# #.#..#< o) +7 dagger (venom) ≈≈~~~~~~♣......#.####### #.##.## Throw: 2 throwing nets h^T≈~♣~P~~♣♣###.###.#### #...... hT♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............ YY 2 yaks (1 very poisoned) hTgP~~♣~~♣#####.###....###....###.## hT~P..♣..<.......#.######.....##.# ♣#..#######....#.b....#.....##.# hT_The yak gores you but does no damage. The yak closely misses you. _You climb upwards. h U_There is a stone staircase leading down, spattered with blood here.  Hop to where?Press: ? - help, Dir - move targeth$WhWhXhR_X..YY.h`a3.0 (1-Hop h fh3i _Boing!h#####P~~~♣♣~~ #...##########P~♣♣♣♣♣ ♣~♣.##.......##P~♣ P~~~~♣♣###.......##~~♣♣ ♣~ ~~~~♣PP...#'#..###P~♣♣ P~~~~PP♣##YY.#∩#..# #P~PP~ ≈~~~~~♣P~#######.<.###..# #P~P~≈~~~P~~~♣.............## #.PPP.~~~~~~~~♣###### #.#..#<hmh≈♣......#.#######.##~♣~P~~♣♣###.###.#### #...... ♣~PPP~♣~#...##########.## P~~~P♣♣♣............'............♣~~♣#####.###....###....###.## ~P..♣..<.......#.###.##.# ♣#..#######h2u..... ...........[.....hhgh ]°.YYh ,4.2 (1.2hhhɌ|...##########P~♣♣♣♣♣ ♣~♣.##.......##P~♣ P~~~~♣♣###.......##~~♣♣ ♣~ ~~~~♣PP...#'#..###P~♣♣ hA4P~~~~PP♣##°..#∩#..# #P~PP~ ≈~~~~~♣P~#######YY.###..~≈~~~P~~~♣.............## #.PPP.~~~~~~~~♣###### #.#..#<≈♣......#@####### #.##.##h~♣~P~~♣♣###.###.#### #...... ♣~PPP~♣~#...##########.## P~~~P♣♣♣............'............h ♣~~♣#####.###....###....###.## ~P..♣..<.......#.####.##.# ♣#..#######..... ...........[..... #####'########+.#'#####°.<YY45.4h8°hh]♣~♣.##.......##P~♣ P~~~~♣♣###.......##~~♣♣ ♣~ ~~~~♣PP...#'#..###P~♣♣ P~~~~PP♣##°..#∩#..# #P~PP~ ≈~~~~~♣P~#######.<.###..# #P~P~hg≈~~~P~~~♣......YY.....## #.PPP.~~~~~~~~♣######.......# #.#..#<≈♣......#.####### #.##.##~♣~P~~♣♣###.## #...... ♣~PPP~♣~#...##########.## P~~~P♣♣♣............'............♣~~♣#####.###....###....###.## ~P..♣..<.......#.####.##.# h ♣#..#######..... ...........[..... #####'########+.#'##### .............#..h1/#.#.#hyhhhh[b>..YYhA'6.6hch4 hC| h| hσ J.Yh_ +70hn h݉ h>J  You hit the yak. The yak is poisoned.h@  The yak is lightly wounded.h"Qbhn#Z26---==8.2 (0.6h*:bh>-( _The yak gores you!hf  You hit the yak but do no damage.h^{ .bThe yak is lightly wounded.h I----8hv8bh( _The yak gores you.hhq tDrink which item? Potions h  c - a potion of curing  h - an amethyst potion  j - a white potion  m - an orange potion  p - 2 dark potions  t - 2 red potions  x - a green potion h @ A - a viscous puce potion  D - a viscous ruby potion h [!] read|quaff|evoke[?] describe selectedh>hhf♣~♣.###.......##P~♣ ♣♣ Kintak the Cutter P~~~~♣♣###.......##~~♣♣ ♣~ Barachi of Ignis *****. ~~~~♣PP##...#'#..###P~♣♣♣~ Health: 26/65 =========--------------- hP~~~~PP♣## #>..#∩#..# #P~PP~~ Magic: 12/12 ======================== ≈~~~~~♣P~#######.<.###..# #P~P~~~ AC: 6Str: 23 ≈≈~~~P~~~♣.............## #.PPP.~ EV: 12Int: 13 ≈~~~~~~~~♣######Y......# #.#..#< SH: 0Dex: 10 h*/≈≈~~~~~~♣......#Y####### #.##.## XL:  9 Next:  8% Place: Dungeon:5 ≈~♣~P~~♣♣###.###@#### #...... Noise: =--------  Time: 7288.8 (0.0) hS♣~PPP~♣~####.###....##########.## o) +7 dagger (venom) hsP~~~P♣♣♣............'............ Throw: 2 throwing nets hżP~~♣~~♣#####.###....###....###.## -Hop ~P..♣..<.......#.######.....##.# ♣#..#######....#......#.....##.# YY 2 yaks (very poisoned) h...............#......#.[......# #####'########.#b.....+.#'###### h.............#........#.#.#You hit the yak. The yak is poisoned.  The yak is lightly wounded. h(L_The yak gores you!  You hit the yak but do no damage.hFJThe yak is lightly wounded. _The yak gores you.h P  Okay, then.h{h8bh. _h♣~♣.###.......##P~♣ ♣♣ Kintak the Cutter P~~~~♣♣###.......##~~♣♣ ♣~ Barachi of Ignis *****. ~~~~♣PP##...#'#..###P~♣♣♣~ Health: 26/65 =========--------------- P~~~~PP♣## #>..#∩#..# #P~PP~~ Magic: 12/12 ======================== h1≈~~~~~♣P~#######.<.###..# #P~P~~~ AC: 6Str: 23 ≈≈~~~P~~~♣.............## #.PPP.~ EV: 12Int: 13 ≈~~~~~~~~♣######Y......# #.#..#< SH: 0Dex: 10 ≈≈~~~~~~♣......#Y####### #.##.## XL:  9 Next:  8% Place: Dungeon:5 ≈~♣~P~~♣♣###.###@#### #...... Noise: =--------  Time: 7288.8 (0.0) h♣~PPP~♣~####.###....##########.## o) +7 dagger (venom) hP~~~P♣♣♣............'............ Throw: 2 throwing nets P~~♣~~♣#####.###....###....###.## -Hop ~P..♣..<.......#.######.....##.# hA♣#..#######....#......#.....##.# YY 2 yaks (very poisoned) hp...............#......#.[......# #####'########.#b.....+.#'###### .............#........#.#.# hs_The yak gores you. _Okay, then.Throw: 2 throwing netshPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehTAim: a yak (lightly wounded, very poisoned, 67% to hit)h♣~♣.###.......##P~♣ ♣♣ Kintak the Cutter P~~~~♣♣###.......##~~♣♣ ♣~ Barachi of Ignis *****. ~~~~♣PP##...#'#..###P~♣♣♣~ Health: 26/65 =========--------------- hMP~~~~PP♣## #>..#∩#..# #P~PP~~ Magic: 12/12 ======================== ≈~~~~~♣P~#######.<.###..# #P~P~~~ AC: 6Str: 23 ≈≈~~~P~~~♣.............## #.PPP.~ EV: 12Int: 13 ≈~~~~~~~~♣######Y......# #.#..#< SH: 0Dex: 10 ≈≈~~~~~~♣......#Y####### #.##.## XL:  9 Next:  8% Place: Dungeon:5 h≈~♣~P~~♣♣###.###@#### #...... Noise: =--------  Time: 7288.8 (0.0) ♣~PPP~♣~####.###....##########.## o) +7 dagger (venom) P~~~P♣♣♣............'............ Throw: 2 throwing nets h<P~~♣~~♣#####.###....###....###.## -Hop ~P..♣..<.......#.######.....##.# h♣#..#######....#......#.....##.# YY 2 yaks (1 caught, very poisoned) h...............#......#.[......# #####'########.#b.....+.#'###### h)i.............#........#.#.#Throw: 2 throwing netshKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehmAim: a yak (lightly wounded, very poisoned, 67% to hit)  You throw a throwing net. The throwing net hits the yak.  The yak is caught in the net!h& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, very poisoned, 67% to hit)  You throw a throwing net. The throwing net hits the yak.  The yak is caught in the net!lightly wounded.hb. AY.h. k9.8 (1throwing net hu5 h8 8 _The yak struggles against the net.h5  You hit the yak.h5>bh-90.4 (0.6hu8bh^ _The yak is moderately wounded.h ]  You puncture the yak! The yak looks as sick as possible!h2 j  The yak is heavily wounded.h2$ n1 very poisoned, 1 …)b..h$ /=1.0h, 8bh/ 8 _The yak struggles against the net.hX  You hit the yak. The yak looks as sick as possible!h~Ab.h0--6hʌ8bh[ _The yak is heavily wounded.hU 5  You hit the yak.h k  The yak is severely wounded.h R.bh ^27-2.2h :bhM 8 _The yak struggles against the net.hVX  You hit the yak. The yak looks as sick as possible!hgb b.  The yak is almost dead.8h{pb _The yak struggles against the net.h2X  You hit the yak. The yak looks as sick as possible!h3h<obpoisoned, 1 extre.h='3.4hD8bhHW _The yak is almost dead.hv5  You hit the yak.hxhxh..Yb.Y   yak (poisoned)hw8/66=164.0h<8bhG _You kill the yak!hbP  You hit the yak. The yak looks even sicker.hhP . very poisoned)bh %6h'h*\ _The yak is severely wounded.h  extremely poisoned)bYou hit the yak. The yak looks as sick as possible!  The yak is severely wounded.h'5.2hq8bh ; _The yak gores you but does no damage.h4]  You barely miss the yak.h<`  #... h ##...  #...# #>..#∩#..# #.<.###..# .... h+#.. <h΋t#Y# #@#### h;#....#.....'...##....###..h (<#.####h+; #.. hH"#..[hiF #.b ...hB The yak is almost dead.hhd #...  ##...  #...# #>..#∩#..# #.<.###..# .... #.. <#Y# #@#### #....#.....'...##....###..<#.#####.. #..[#....hlq .bThe yak gores you!hmT14-----=8hu8bhzyV _* * * LOW HITPOINT WARNING * * *h  You hit the yak. The yak looks as sick as possible!  The yak is almost dead.hh̢s..bhV-----25-6.4hz:bh8G _You kill the yak!h3hhhhFc5h'hWhh|h)hahphhhhßhhh76hhhhPh;,h۫h߬hʭhshhh hh9h|I7=hhh0hhǴhnhhh hhhphi8=hzhP--.hk 307.4 (11.0) _You start resting.hP-8.4 (12hh_ _You are ready to hop once more.hd he h?e hf hl 9hm Bhn hvn hn ho hp hp J20=hlq hr hs hs hs ht h|u h v hv h_w hw hx hy hz h8| h| S1=hL} h~ hD h h ,h^ h hj h. ,h݄ hޅ ho h" h _2=h4 hT h hnj ,h hَ h h ,h h^ h@ hr ,h h h˜ ha h hT S3=h h h0 h h h֟ hѴ k4h/ h _5=hk hn h h h hk ha h h Bh hG hy h h S6=ha hY h h h` h h h h ,h h{ h h hv h h h hG h h^ 77h h h h hR h ,hw h ha h h hI T28=h h h h hF h h h| h# h ,h h h hk h K9=hQ h h4 h h h hB h ,hz h h[ :30h/ hi ,hy hL h h. h, h S1=h h h h ,hc h h h h hq hv h[ h h h hM hT h h h K2=hu h h h h ,h^ hR h S3=h h ,h, hV ,hD hw w4=h4 h_ h h  h4 h h0 O5h h ,hr! hq" h" h# hI$ ,h$ h% 96h& 0=hq& h' ,h(( h_) h) h* hJ+ h+ D7=h<, h, ,h- h/ ,hl/ h0 h0 98h1 h#2 hC2 h2 h3 h;4 h"5 he6 h6 S9=h7 h88 hY8 h8 h: h1: h: h; h; h< h= h$> L40=h> h? h @ h@ h"B ,hB hD O1hD hE ,hZF hG ,h"H htI hI S2=hJ hcK ,hK hM ,hN h P a3=hP hR ,hR h4T hWT hAU hAV hgV S4=hV hW h X hX hY hY hZ h[ ,h\ h0^ hm^ K5=h^ h` h6` h` hc Bhc hc 96hAd he ,h2f h$g hOg hg h0i hi N47=hi hl ,hm hn hn ho hp hp W8=hjq hr ,hs h1t hdt ht hv h3v hv hw hw %9h}x hy hy h=z hg{ h{ h7| hb} h} L50=h~ h, hJ h h ,h h h܂ U1=hs h˄ h h h ,hc h Q2ht ,h h4 ,h hˍ h K3=h hÏ h hb h hǑ h[ h_ h hV h hM U4=hA hM ,h? h h. h h& a5=h h ,h hĠ ,h h k6=h, hj ,h h[ ,h hA ;7h hR h hu a8=h^ h ,he hö ,h[ h 99hո 2=h. hȺ ,hU h ,h h: h| &60h h& hY h h ,h h hC K1=h] h ,h h~ ,h h? k2=h h@ ,h h ,hw h h hf h ;3hz h ,h h6 ,h hK a4=h h h hs h h h) h) hV U5=h h h h h h hl h _ _You start resting.h 246052.0)hx Z6=13h h: " _HP restored.h. M#...# #########P~♣♣♣ ♣~♣.## h  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PPh ~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣.............## #.PPP.~~~♣######.......# #.#..#<≈~~~~~~♣......h# ### #.##.## ≈~♣~P~~♣♣#### #...... hJ ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............##....###..h hd %2.6 (1.2h )h hK h ♣~♣.##.......##P~♣ P~~~~♣♣###.......##~~♣♣ ♣~ ~~~~♣PP...#'#..###P~♣♣ P~~~~PP♣##>..#∩#..# #P~PP~ ≈~~~~~♣P~#######.<.###..# #P~P~h_≈~~~P~~~♣.............## #.PPP.~~~~~~~~♣######.......# #.#..#<≈♣......#.####### #.##.##~♣~P~~♣♣###.## #...... ♣~PPP~♣~#...##########.## P~~~P♣♣♣............'............##....###.. .............#........#.#.#hϒh(3.8hݘh;hQ&M#...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######.<.###..# #P~P~~hH≈~~~P~~~♣.............## #.PPP.~~~♣######.......# #.#..#<≈~~~~~~♣......### #.##.## ≈~♣~P~~♣♣#### #...... ♣~PPP~♣~####.###....##########.## P~~~P♣♣♣............'............hR##....###..hh(5.0hhhM### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..P~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣......# #.PPP.~~~♣######@......# #.#..#<≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣#### #...... ♣~PPP~♣~####.###....##########.##..##hhD=6.2hҨh۪hdbM ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣......# #.PPP.~~~♣######.........#<≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #.......hh(7.4hҸhuh+eM ###.PP~ ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ h P~~~~PP♣## #>..#∩#..# #P~PP~~~~~♣P~#######@<.###..# #P~P~~≈~~~P~~~♣......# #.PPP.~~~♣######.........#< h ≈≈~~~~~~♣......#.####### #.##.###h4h(8.6hݿhh M ##### ###.PP~ ###~~~~~P #### #P~~~♣♣~~ #...# #########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ...#'#..###P~♣♣♣ P~~~~PP♣## #@..#∩h P~~~~~♣P~#######.<.###..# #P~P~~≈~~~P~~~♣.......## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#<h h (9.8h h y _There is a stone staircase leading down, spattered with blood here.hhZhhhj4700 _hch2.. .. # .. ... ##. .#.  .. .. #. .###  ÷#...#  #....#  ##[##.# 6 hH#.@...#  #S....#  #....##  . #.#.##  .. #.#. h ...#### #...#S   water moccasinhd ......####.#.# ...... .o..##.##.h%h_q  You climb downwards.  The water moccasin bites you but does no damage.hX 5=2.3 (2.5h< h _The water moccasin closely misses you.There is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger.hb n  You hit the water moccasin.  The water moccasin is lightly wounded.h +9 (0.6hhF _The water moccasin bites you but does no damage.hm  You closely miss the water moccasin.The water moccasin is lightly wounded.h(3.5hEhF _The water moccasin bites you but does no damage.h j _The water moccasin bites you but does no damage.  You closely miss the water moccasin.  is lightly wounded. _The water moccasin bites you but does no damage.  You closely miss the water moccasin.  is lightly wounded.hE (4.1h h U  You closely miss the water moccasin.  The water moccasin is lightly wounded. _bites you but does no damage.  You closely miss the water moccasin.  The water moccasin is lightly wounded. _bites you but does no damage.hYXThe water moccasin is lightly wounded. _bites you but does no damage.  You closely miss the water moccasin.  The water moccasin is lightly wounded. _bites you but does no damage.  You hit the water moccasin. The water moccasin is poisoned.hl(very poisoned)j   gnolljh&7h}h< _The water moccasin is lightly wounded.hm>  You puncture the water moccasin!  The water moccasin is heavily wounded.5.2 (0.5hAhD[ _The water moccasin barely misses you.hs  You hit the water moccasin.  The water moccasin is heavily wounded.h Cj.h3 +8 (0.6h q _The water moccasin barely misses you.h$2 _The water moccasin barely misses you.You hit the water moccasin.  The water moccasin is heavily wounded. _The water moccasin barely misses you.You hit the water moccasin.  The water moccasin is severely wounded.h2X0---6.4h8h: h:%_The water moccasin bites you.h  You puncture the water moccasin!  The water moccasin looks as sick as possible!  The water moccasin is almost dead.h h\ ..#.#hB Slic---327.0 _You kill the water moccasin!hk UYour Short Blades skill increases to level 8!h h  h Z_Your Dodging skill increases to level 5!hhhjjj 2 gnollsjh51=h5-8.0 (1.0 _hhh hQ h_ }j.   gnoll.h !-h! 9h h hG,h J{j.j 2 gnollshCJ2jhJ'80hNhPh/ ,hE2 zj.   gnoll.h2 ^2=1h6 h8 h  You hit the gnoll.=6 (0.6h+hJ _The gnoll is moderately wounded.hh 7  You hit the gnoll.hl l  The gnoll is heavily wounded.h #jj  boudajj 2 gnollsj2.2h h < _The gnoll hits you but does no damage.h6 N  You hit the gnoll. The gnoll is poisoned.h m  The gnoll is severely wounded.h( #jh( z.j(1 very poisoned).h{) 50-h) 8hE0 h?2 8 _The gnoll hits you with a +0 whip.h7  You hit the gnoll.hz)   gnoll-3.4hhheI _You kill the gnoll!h/FhQNj.(swift)hRc1==4.4 (1.0hWhYF _The gnoll picks up the pace!hYh/ h z  The gnoll bouda gazes fiercely through you!h j.j.  You feel your attacks grow feeble.h 58--5Weak h h 8 _The gnoll hits you with a +0 club.hN  You hit the gnoll. The gnoll is poisoned.h!j. , very poisoned)-9 (0.5hhZ hx-_The gnoll is lightly wounded.h&& extremely poisoned)  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is heavily wounded.hf& '6.4h* h_, < _The gnoll hits you but does no damage.žh\  You hit the gnoll. The gnoll looks as sick as possible!žhsj. žh2,7.0 (0.6žh}žhY _The gnoll is almost dead.žh 7  You hit the gnoll.žh D)žhN [9-36žhy žh I _You kill the gnoll!ÞhAÞhBÞhL%j.j   gnoll (polearm, swift)j-8.6 (1.0ÞhnPÞhRf _Your attacks no longer feel as feeble.Ğhxz  The gnoll bouda gazes fiercely through you!ĞhĞhĞhIj.j.ĞhE==9Weak ĞhĞhĞh ĞhF_You feel your attacks grow feeble.ĞhĞhV0 K-90.1 (0.5Ğh6 Ğh|9 _You barely miss the gnoll bouda. The gnoll bouda misses you.Şh{Z  You hit the gnoll bouda. The gnoll bouda is poisoned.Şhj. (very poisoned)ŞhTV60-6ŞhŞhf _The gnoll bouda is moderately wounded.Şh'  Şh`  You hit the gnoll bouda.  The gnoll bouda is heavily wounded.Şh ;*ŞhV   The gnoll bouda utters an invocation to its god.ŞhTŞhTŞh_]jj.j 2 gnolls (1 polearm, 1 swift)jŞh=^/=1.1ŞhdŞhg9 _The gnoll bouda is healed somewhat.ƞho B extremely poisoned)  ƞho zYou hit the gnoll bouda but do no damage.The gnoll bouda looks as sick as possible!ƞhp --6ƞhx ƞh| f _The gnoll bouda is moderately wounded.Ǟht0o  You hit the gnoll bouda.  The gnoll bouda looks as sick as possible!Ǟh1Ǟhk< j.j.  The gnoll bouda is moderately wounded.ǞhD=I53---Ǟh~=%2.2 (0.6Ǟh3EǞhG> _The gnoll bouda hits you with a +0 whip!ȞhȞh3ȞhȞhu  Your attacks no longer feel as feeble.ȞhBj.Ȟh|46-----3.2 (1.0ȞhȞhb  ##### ###.PP~ ###~~~~~P ##### #P~~~♣♣~~ #...# ##########P~♣♣♣♣♣ ♣~♣.##Ȟh #.......##P~♣ ♣♣ P~~~~♣♣##.......##~~♣♣ ♣~ ~~~~♣PP# #...#'#..###P~♣♣♣~5 P~~~~PP♣## #@..#∩#..# #P~PP~~ ≈~~~~~♣P~#######j<.###..# #P~P~~~ ≈≈~~~P~~~♣.............## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#< Ȟhf≈≈~~~~~~♣......#.####### #.##.## ≈~♣~P~~♣♣###.###.#### #...... ♣~PPP~♣~####.###....##########.## Ȟh VP~~~P♣♣♣......'............ ȞhG UP~~♣~~♣#####.###....###....###.## Ȟhg K_The gnoll hits you from afar with a +0 spear!Ȟh1"7---Ȟh+Ȟhaf47=-4.7 (2.5ȞhȞh _You climb upwards. _There is a stone staircase leading down, spattered with blood here.ɞhǀ _There is a stone staircase leading down, spattered with blood here.  You hit the gnoll bouda.  The gnoll bouda looks as sick as possible!  The gnoll bouda is severely wounded.  The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.ɞhÁ`40---===ɞh<5.3 (0.6Weak ɞh(ɞhm> _The gnoll bouda hits you with a +0 whip!ɞhޫ B  You puncture the gnoll bouda!ɞh f)ɞh R---5--9ɞh4 ɞh O _You kill the gnoll bouda!ʞh8ʞh8ʞh:ʞh=ʞh>@O1ʞh@ʞh@ʞhBʞhDʞhDʞhEʞh1H,ʞh1IʞhmL92ʞhL0=ʞhMʞhRBʞhTʞhQUʞh!Vʞh>]H---ʞh|di 502.9 (7.0 _You start resting.ʞh5e}3=-3.9 (8ʞhhʞhjf _Your attacks no longer feel as feeble.˞hb ###.PP~###~~~~~P #####P~~~♣♣~~ #...##########P~♣♣♣♣♣ ♣~♣.##.......##P~♣ P~~~~♣♣###.......##~~♣♣ ♣~ ~~~~♣PP...#'#..###P~♣♣ P~~~~PP♣##>..#∩#..# #P~PP~ ≈~~~~~♣P~#######@<.##~≈~~~P~~~♣.............## #.PPP.~~~~~~~~♣######.# #.#..#< ~P..♣..<.......#.######.....##.#˞h\k˞hk-5.1 (1.2˞h7q˞hu  Things that are here: _a +0 whip; a +0 leather armour; a gnoll corpse̞hnR3̞h*T̞hJV,̞h^4=̞hdaw5=̞hb̞hd̞hd̞he̞hg̞hg̞hh̞h=k̞hk96̞hl̞hn,̞ho̞hNq,̞h̞hA̞h/A̞h7B̞hD̞hDK4=̞hZE̞hF̞hF̞hfG̞hH,̞hI̞hK,̞hL̞hXO̞hO#5̞hO2=̞hP̞hR̞h%S̞h T̞hV̞hV̞hW̞ha_ _You start resting.̞hj77.1 (72.0)6=8.1 (73̞hn̞hq" _HP restored.̞h M ##### ###.PP~ ###~~~~~P #### #P~~~♣♣~~ #...# ̞hϔ `#########P~♣♣♣ ♣~♣.##  #.......##P~♣ ♣♣ P~~~~♣♣#.......##~~♣♣ ~~~~♣PP# ̞h ...#'#..###P~♣♣♣ P~~~~PP♣## #@..#∩P̞hU ~~~~~♣P~#######)<.###..# #P~P~~≈~~~P~~~♣......̞h .## #.PPP.~ ≈~~~~~~~~♣######.......# #.#..#<̞h ,̞hѕ ̞h ̞h* 19.3 (1.2)̞hƥ ̞h3 y _There is a stone staircase leading down, spattered with blood here.͞h͞h4͞h͞h͞hf4800 _͞h͞hG.. .. # .. ... ##. .#.  .. .. #. .###  ÷#...#  #....#  ##[##.# 6 #.@...#  #.)...#  #....##  . #j#.##  .. #.#. ͞h ...#### #...#jj 2 gnolls (1 polearm) ......####j#.#o   orc (wandering) ...... .o..##o##.͞h:=͞h]9  You climb downwards.͞h ͞h͞h 4  The orc shouts!͞h͞hL j.joo.͞hY 5=1.8 (2.5͞he` ͞hb _The gnoll barely misses you.There is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger.Ϟh J. ##. .# .. .. #. .### ÷#...#....###[##.#.<...j..#Ϟh .#.## .j##.#### #.. ......####o#Ϟh$  ............ .o..##.## #..##. Ϟhw Ϟh Z  The gnoll misses you.Ϟhx Ϟh  j..l   iguana (wandering)ljj 2 gnolls (1 polearm)Ϟh -3.0 (1.2Ϟh3  _An iguana comes into view.Things that are here: _a +0 club; a +0 whip; a gnoll corpseОh7 ll, 1 very poisoned)  The iguana hisses angrily.  You hit the gnoll. The gnoll is poisoned.  The gnoll is lightly wounded.6 (0.6ОhОh< _The gnoll hits you but does no damage.Оh  You hit the gnoll. The gnoll looks as sick as possible!Оh  2j.o.lextremely pois…)o   orcОhu -4.1 (0.5Оh Оh  ` _The gnoll is moderately wounded.ўh  You hit the gnoll but do no damage.The gnoll is heavily wounded.ўhA 54-ўh^ $7 (0.6ўh+*ўh-9 _The gnoll hits you with a +0 spear.ўhS \  You hit the gnoll. The gnoll looks as sick as possible!ўh T ўh_ l.  The gnoll is severely wounded.ўhG` (5.3ўhg ўhj S _The gnoll closely misses you.ҞhH  You completely miss the gnoll.The gnoll is almost dead.Ҟh JҞhUol.o   orcҞh9V+8 (0.5Ҟh]ҞhIar _The gnoll misses you. The gnoll hits you but does no damage.ӞhXX  You puncture the gnoll! The gnoll is poisoned.  The gnoll is severely wounded.Ӟha|)   gnoll (very poisoned)Ӟhgx =6.4 (0.6 _You kill the gnoll!ӞhnwӞh`zm _Your Conjurations skill increases to level 6!Ӟh y 7  You hit the gnoll.ӞhHz Ӟhz Ӟh^ )ol#..o   orcӞh 5-6-7.0 _You kill the gnoll!Ӟh Ӟh g _Your Armour skill increases to level 6!Ԟhf { # .. ..##. .#... .. #. .##÷#...# #....##[##..)... #))..## .#o## #l#...#### #........####.#.#............o..##.##Ԟhdf ,Ԟhyk col#.[13;16H.Ԟhl T--8.2 (1.2 Ԟhl _Ԟhr Ԟhv  There is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger.՞h֪ ՞h̫ ՞h aol).՞h !-՞h( ,90 _՞h ՞hS ֞hKP֞hP3=7 (0.5֞hY֞h\N _You barely miss the orc.֞h ,֞hX Nlo֞h 56=֞h '90.3 (0.6֞h ֞h  O _You closely miss the orc.מhqlxo)9מhrמht מhtO_You completely miss the iguana.מh+  (very poisoned)  You puncture the iguana! The iguana is poisoned.=1.4 (0.5מhp5 מh: ^ _The iguana is heavily wounded.؞hT  You closely miss the iguana.The iguana is heavily wounded.؞h=U#5؞heU@--2.0 (0.6؞h]؞h`P _The iguana bites you. The orc hits you but does no damage.؞huR extremely poisoned)  You hit the iguana but do no damage. The iguana looks as sick as possible!؞hTS !-؞hS 6؞hZ ؞h` ^ _The iguana is heavily wounded.ٞh*  You barely miss the orc. The iguana barely misses you.3.2 _The orc closely misses you.ٞh<   orc (very poisoned)You hit the orc. The orc is poisoned.ٞh 56=ٞh $7 (0.5ٞh ٞh2 [ _The orc is heavily wounded.ڞhl   You closely miss the orc.The orc is heavily wounded.The iguana bites you but does no damage.ڞh8m-4.3 (0.6ڞhqڞhs: _The orc hits you but does no damage.ڞho 5  You hit the orc.ڞh;| )  You kill the orc!ڞhb V5----=ڞh 9ڞh ڞhE + _The iguana bites you!۞h_8  You hit the iguana.۞h(D)۞h5U----7-5.5۞h۞h$ ۞hGD_You kill the iguana!ܞhP . ##. .# .. .. #. .### ÷#...#....###[##.#ܞhC.<..)))..#..#.## #..##. .ܞh~ܞhܞhu W7--6.7 (1.2ܞh<ܞhUl _Items here: )) ††.ܞh~  .. ... ##. .#.ܞh; 7 .. .. #. .### ÷#...# #....# ##[##.# #.<...# #@)...#ܞhQ  #))..## .ܞhd n #.#.##ܞhw a .. #.ܞh 4#.#ܞh  ...#### #...#ܞh  ......####.#.# ܞh 8......ܞh g .o..##.##.ܞh  #..##.# .ܞh ܞh !-ܞh (7.9 _ܞhǎ ܞhV  Things that are here: _a +0 short sword; an orc corpseݞh(.. ... ##. .#. .. .. #. .### ÷#...# #....# ##[##.# #.<...# #)@...# #))..## . #.#.## .. #.#.#...#### #..#ݞh......####.#.#.......o..##.##.#..##.# .ݞhݞh/9.1 _ݞhݞh7l _Items here: )) ††.ݞhMݞhOPick up what? 30/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 whip ݞhOKCarrion a gnoll corpse an iguana corpse ݞhO[Up|Down] select[Esc] exit ݞhPLetters toggle [.|Space] toggle selected[top]ޞh5ޞh6ޞhL>.. ...Kintak the Slicer##. .#.Barachi of Ignis *****... ..Health: 57/66 ====================----#. .###Magic: 12/12 ========================÷#...#AC: 6Str: 23#....#EV: 12Int: 13##[##.#ޞh>7SH: 0Dex: 10#.<...#XL:  9 Next: 37% Place: Dungeon:6#)@...#Noise: ---------  Time: 7599.1 (0.0)#))..##ޞh>o) +7 dagger (venom).#.#.##ޞh>OThrow: throwing net..ޞh>V#.#.#ޞh>...#### #...#ޞh>#......####.#.#.............o..##.##.ޞh?#..##.# . _You kill the iguana! _Items here: )) ††.  Things that are here: ޞhN?_a +0 short sword; an orc corpse _Items here: )) ††.  Okay, then.ޞhCޞhCޞhJޞhK. _ޞh| ##. .# .. .. #. .### ÷#...##....###[##..<..)))@..##..#.## .#.# #.<##. ..ޞhޞhޞh.8=ޞh&600.3 (1.2 ޞh$ _ޞhޞh)ޞh_Items here: )) ††.  Things that are here: _a +0 short sword; an orc corpse ޞh(_Items here: )) ††. _You see here a +0 spear.ޞh B10ޞh= ޞh $ _E - a +0 spearhhG"Drop what?31/52 slots (_ for help) Hand Weapons (select all with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++}E - a +0 spear Missiles (select all with () h u - a throwing net (quivered) Armour (select all with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn) h C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} Jewellery (select all with "=) hd k - a ring of positive energy (worn)  y - a ring of wizardry (worn)h[b - a ring of positive energy  l - a ring of magical power haWands (select all with /)h"Pn - a wand of roots (5)  r - a wand of acid (4) hAScrolls (select all with ?)  d - a scroll labelled MEFOTR SUOKAL hq[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit hLetters toggle [.|Space] toggle selected[top]ឯhv  o - a +7 dagger of venom (weapon)  E - a +0 spear➯hAZ (1 turn)  E - a +0 spear  e + a scroll labelled PEMPIE KULEMMU[Enter] accept (1 chosen) [ 5%➯ht➯hXX##. .#.Kintak the Slicer.. ..Barachi of Ignis *****.#. .###Health: 58/66 =====================---÷#...#Magic: 12/12 ========================#....#AC: 6Str: 23##[##.#EV: 12Int: 13#.<...#SH: 0Dex: 10➯h-#))...#XL:  9 Next: 37% Place: Dungeon:6#)@..##➯hNoise: ---------  Time: 7601.3 (0.0).#.#.##➯hbo) +7 dagger (venom)..#.#.#Throw: throwing net...#### #...#➯h #......####.#.#.............o..##.##.➯h6 #..##.# .#.<##. ..  ➯hR KThings that are here: _a +0 short sword; an orc corpse ➯hm o_Items here: )) ††. _Okay, then. ➯h N_You see here a +0 spear. _E - a +0 spear➯ho!+2.3 (1➯h)➯h0@ _You drop a scroll labelled PEMPIE KULEMMU.㞯hMK .. ..##. .#... .. #. .###÷#...# #....#[##.<)@...# #)?..## #.## #.#...#### #........####.#.#............o#㞯h].##.#.㞯h㞯h593.5 (1.2㞯hE㞯hl _Items here: )) ††.㞯hM # .. ..##. .#... .. #. .##÷#...# #....##[##.))... #)?..##.#.#.##㞯ht㞯h>/4.7 _㞯hh㞯h  㞯hThere is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger.㞯h| M#. ..  # .. ...##. .#... .. #. .###÷#...# #...##@##.#.<))...#)?..##㞯h 㞯h /5.9 _㞯h 㞯h k _Items here: )) [[ ÷.䞯ha2䞯h4Pick up what? 30/52 slots (_ for help) Hand Weapons (select all with ))䞯h4a - a +0 club  b - a +0 dagger Armour (select all with [)c - a +0 leather armour  䞯h4.d - a +0 robe Carrion 䞯h75}an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected䞯h57[top]垯h垯hR垯h#. ..Kintak the Slicer.. .. #Barachi of Ignis *****... ...Health: 59/66 =====================---##. .#.Magic: 12/12 ========================.. ..AC: 6Str: 23#. .###EV: 12Int: 13÷#...#SH: 0Dex: 10#....#XL:  9 Next: 37% Place: Dungeon:6##@##.#Noise: ---------  Time: 7605.9 (0.0)#.<...#o) +7 dagger (venom)#))...#Throw: throwing net#)?..##.#.#.##..#.#.#垯h...#### #...#......####.#.#............ _You drop a scroll labelled PEMPIE KULEMMU. _Items here: )) ††.  There is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger. _Items here: )) [[ ÷.  Okay, then.垯h垯hM垯hzD _瞯hv3瞯h瞯h<60瞯h_ 瞯hR#,瞯h!%瞯h&(,瞯hg*瞯h-瞯h.K1=瞯h3瞯h6,瞯h7瞯h9,瞯h:瞯h <瞯h5<U2=瞯h=瞯h^@,瞯huB瞯hE,瞯hH瞯hK,瞯h.N瞯hYQ瞯hQ%3瞯hST瞯hX,瞯h(\瞯h_,瞯hc瞯hga4=瞯h\j瞯hMm,瞯ho瞯hr,瞯hw瞯hz瞯h3{U5=瞯h|瞯h,瞯hN瞯h,瞯h瞯hC_Items here: )) ††.  There is a stone staircase leading up, spattered with blood here. _You see here a +0 dagger. _Items here: )) [[ ÷. 瞯h6;_You start resting.瞯h024.9 (19.0)瞯hZ6=5.9 (20瞯h瞯h" _HP restored.瞯hQ; M# ... .##. .. .. #. .. ....##. .#... .. #. .###÷# #@...###[###.<...##))...##瞯hA G7.1 (1.2)瞯hH 瞯hJ 螯hcT ##  ###... .# #....# .. ..#..##. .......##.#.#. .....  #.#.####...# ##....# ##[##.# #.<...# #))...# #)?..##  #.#螯hU.## .. #.#.##### #...#螯h]>8.3螯hd螯h2hr _You see here a yak skeleton.鞯hWXM. ## ..##... .#.. ##....# .... ..#..##.#. ........##.##.#.#..###..........#鞯hX##÷#...###....###[##.##鞯h`鞯hsa/9.5 _鞯hzh鞯hj鞯hp  ### ... ###.... .###....# .... ..#..##. ........# #.##.#.#..###..@.......#鞯h#.##.#.###..# #÷#...# ##....# ##[##.# #.<...#鞯hN #))...# #)?..##  #.#.##鞯h4鞯h~E=30.7鞯h̙鞯h鞯h} c.#................... ### ....... ###.... .# .....##....# .. .... ..#..##. #.. ........# #.##.#.#..## #.@..#鞯h҃ Z #.##.#.###.. #. #÷#...#.. ##....#... ##[##.##... #.<...##... #))...#鞯h #... #)?..## . #... #.#.##鞯h 鞯hی (1.9鞯h ꞯh8 .#......# ... ........# ### .......####.... .# .....##....# .. .......#..##. #...........#ꞯhi9 #.##.#.#..## #@...# #.##.#.###.. #.##÷#...# ...##....# ....##[##.# #....ꞯh9#.<...# #....#))...# #....#)?..## . #....#.#.##ꞯhDꞯhD(3.1ꞯhKꞯh~MꞯhB  ................# ### .......####.... .# .....##....# ..  .......#..##.  #...........# #.##.#.#..#.........##.#.###..#÷#...# ...##.....###.. #....#.#.#4.3ꞯh  ....# ### .......####.... .# .....##....# ..  .......#..##.  #...........# #.##.#.#..#.........##.#.###..÷#...# #....##.#....##[##...########...#ꞯh >5.5ꞯh ꞯh 랯h  .......####.... .# .....##....# ..  .......#..##.  #...........# #.##.#.#..#.........##.#.###..###.##÷#...# #..@.##.[##.<........####.#.#랯h7랯h랯h.(6.7랯h 랯h 랯h M........# ### .......####.... .#.....##....# .........#..##. #...........##.#.#..#.........# #.##.#.###..###@##÷#...#[###....#.<...#랯hW 랯h (7.9랯h 랯hO 랯hiM..... ........# ### .......####.... .#.....##....# .........#..##. #...........##.#.#..#.........# #@##.#.###..###.##÷##....##...#....##[##.#랯h >9.1랯hm(랯h+잯h8,M.#......#........ ........# ### .......####.... .#.....##....# .........#..##. #...........##.#.#..#.........# #.##.#.###..##.##÷##....##....#....###잯hm5잯h5)40.3잯h<잯h?잯h$3잯h'잯h:/잯h<2잯h2잯h5잯h9잯h<잯h<잯h>잯hA잯hE,잯hH잯hvR잯hZ ..>......##. .#..#....... #..#......## ........... #........# #######.......####.... .#..........##....# ..#..@....#..##.3.9 (3.6#.#...........## ##.##.#.#..## #..........#잯hF[6 #.##.#.###.. ###.##÷#...# #....##....# #....##[##.# #....#.<...#잯hdb잯hb-5.1 (4.8잯hh잯hk9 _Found an escape hatch in the floor.h}3hIhhޓBhhF,hJhha,hhѩh,hɭh7h۲,h\hh ...........# #...>......# . #....#. #..#........ ###..#......#### ........  #........# ####hA ####.......####.... .##....@.....##....# ..51.1 (6.0#.#.###.......#..##..) #.#...........#h## #.##.##.#.#..## #.##..........# ..##.##.#.###..hL ####.##÷#...# #....##....# #....#hn8#[##.#hC2.3 (7.2hh# _Found a whip.h]3hS^hbhIehh,h ihjhkhkhmho,hpphvhx,hyh|h7,hhhZ,hyhh,h hh ,hhSheb >. ..hÙ$ ##.# #.##  .$.. ...... #..##......# .....# #...>......# .h #..........#.  #..#........ #.#####@.#......#### 61.9 (9.6#.................. ########........# ### ####.......####....#..........###.#.###.......#..## #.)...#.#.......... #######.##.##.#.#..  #.##......... hE3.1 (10.8)h3h^; _Found a stone staircase leading down.hhhhT,hXh~h2hhhh,hhh,h+h,hRh7M _You now have 42 gold pieces (gained 10).hj3hVhh,hQh_h,hhxh,hhh,hhhhhhhb,hrh,hh n _m - 2 orange potions (gained 1)h 3hk hh h-hhhChchhh,h1h:ha,hhY!h",h*#h$h&,h'h(h8*,h*h,h-,h.h 0hn1,h2h2h(4h^4h4h8h :,h:h%<hf=,h>hAhD,hOEhSFhUG,hGhHhIhIh9JhKhhM,h.NhPhWR,hShHUh/VhMVhVhXh Y,hYhZh[,h\h_hahahbh dhe,hfhi,hJjhm~ _d - 2 scrolls labelled MEFOTR SUOKAL (gained 1)hpo3h$phrht,h\thuhev,hvhwhLx,hxhyhpz,hzh{h|h|hM}h~h.# ## .#.. .. .##.### #. .###.##.##.. .#..#..... .#h.#...>.. .##### ###.......# .....# #...# #..## .###.###..######@.# 716.5 (53.4 ...........##...#..# ####..........#......# h3. ####................#hU####.......########.# ##......####### ..hti ....##..## hf.#..##... .......#.hqh.7.7 (54.6hhmA _Found a staircase to the Ecumenical Temple.hfM . ##### . .. .... . #.### #.S. .##.##.##... .#..#...... .# #.#...>.. .##### ###.......# .....# #...# #.@## .###.###..######..# ...........##...#..# ####..........#......#......#....S   adder (asleep)#####hhh[iho| .  An adder comes into view.h p18.9 (1.2)hfth2w2 _The adder moves out of view.h.#.# .# ###### #.# .. ...... #.# #.### #...... #.# ##.##.##........# #..#......S. #.# #.#...>..# #.##### ###.....@.# #.....# #...####..## #.###.###..##### ....##...#..# #####...#..# .. ####................#S   adder  ####.......########.# ###......#######.. #....##..##hq:S.h)20.1hhqh .S10h׿hQ.Sh.=2hphfR _The adder barely misses you.hA  (very poisoned)  You hit the adder. The adder is poisoned.hVB +7 (0.6h@G hJ ` _The adder is moderately wounded.hۑ  You barely miss the adder.The adder is moderately wounded.hY(3.3hOhR _The adder barely misses you.hW  You puncture the adder!  The adder is almost dead.hZ &9hhS _The adder closely misses you.hi7  You hit the adder.hDnC.hFr584.4 (0.5hwhyI _You kill the adder!hu !M . ###### ..  #.### # hu R###.##.##....... ..#........... #.#...@..###### ###.......##h9.7hh hD^M............ ###.##########.## #h^j####### ########....#####.... ..##...#...##. ._h^##.....##_#.._..#.# #.......# #. h?_N.........####._.@._.####......... #..._...########..._... ##.....###.............###.....######### #######<####### #######hgb_30.9hi8_hkhvhM..## ######### ##.. #............ ###.##########.## ######## ########....#####.... ..##...#...##. ._##.....##_#.._..#.# #...@...# #. .........####._..._.####......... #..._...########..._... h##.....###.............###.....##h9_h(2.1hl8_hghM.# ##.......## #. ..## ######### ##.. #............ ###.##########.## ######## ########....#####.... ..##...#...##. ._##.....##_##..@..##h.# #.......# #. .........####._..._.####......... #..._...####.........####..._...###hh(3.3h:_he _There is a white marble altar of Elyvilon here.hv_# #.._..._..# #......_ ##.......## #.. .######### ##.. ......## ##...... ##.##########.### ####### #########.....#####.....# ..###...#...###.. _# ##...@.## #._# ##.._..## #. #.......# #.. ....._..._.####...... ..._#####..._ #.....###.............###..... ####### #######<####### ##########h|H__h}/4.5 _h@__h܂h z......###.........###...## _# #.._..._..# #......_...# ##.......## #..######### ##.. .....## ##...... #.##########.### ####### #######.......## ...#####........## .###...#.@.###...#h# ##.....## #._..## ##.._..## #.# #.......# #..._..._.####...... .._#####..._ h).....###.............###..... ###### #######<###### ##########h\___h(5.7h:_hhG ......_........ ......###.........###...## # #.._..._..# #......_...#  ##.......## #.. ######### ##.. ....## ##...... .##########.### ####### ######### ...#####@.............## ###...#...###...........# # ##.....## #........_..# # ##.._..# #.......# #..#._..._.####...... ._#..####..._ ....###.............###..... ##### #######<###### #######[h 31m__6.9_h9_hOhaR__hh_p###.........#### _......# #.._..._..# #_...#.# ##.......## #..........## ######### ### ## #.##### #####.# ......####### #######.......##.......#####.......#####...#.@.###...........#.# ##.....## #........_..#.# ##.._..## #...........#.# #.......# #.####._..._.######_........####..._.......###.. ###### #######<####### ##### ###hd9_h[e(8.1hiU__hjh3 _......# #.._..._..# #_... ha4 ..# ##.......## #..........# ######### ## ## ##.##### #####.# .......####### #######.......##.......#####..............####...#...###..... h4 S_.# ##...@.## #_...# ##.._..## #.....# #.......# #.h4 ###._..._.####_........####..._ #......###.. ####### #######<####### ##### ##h[5 <# h99 V___ho9 2_h9 (9.3h= !_h(> )_h? h֒I..# ##.......## #......# ######### ## # ## ###.##### #####.# #hg|.......####### #######.......#.......#####.........###...#...###. ._.# ##.....## #_ .h.# ##..@..## #..# #.......# ####._..._.#### #..._h........####..._ ##......###.. h  ####### #######<####### ##### h-@### hA_h)40.5h:_hfe _There is a white marble altar of Elyvilon here.hzS ## ######### ## ## ##  ###.##### #####.#.......####### #######..............#####......hS ###...#...###_.# ##.....## #_..# ##.._..## #.hyT ~.# ..# # ####._..._.#### ##..._........####..._  ##......###..  ####### #######<####### #####hT [ ### hT hY A_hZ /1.7 _hM] :_hy^ h ## ##  ###.##### #####.#.......####### #######.............#####.....###...#...### #.._.# ##.....## # #...# ##.._..## #. #.# #.......# # #####.@..._.####  ##..._........####..._  ##.....###....###.. ####### #######<####### ##### ### 2.9hh| hX_There is a sacrificial altar of Ru here.hx  You kneel at the altar of Ru.  --more--h˙ h{ Ru the Awakened Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by h Rrenouncing the fetters that bind them here. These sacrifices are not made to Ru,but rather given up freely and permanently. Having made such sacrifices, initiates will become able to draw upon this immense power to aid themselves, eventually gaining the ability to unleash its destructive might against their foes. h Favour - Ru is neutral towards you. Granted powers:(Cost)You now exude an aura of power that intimidates your foes. Your aura of power can strike those that harm you. You can heal your body and restore your magic.(Exhaustion, Drain)You can gather your power into a mighty leap.(5 MP, Exhaustion)You can wreak a terrible wrath on your foes. (8 MP, Exhaustion, Drain)h [!]: Overview|Powers|Wrath [J/Enter]: join religion&h &h &h  ##......####..... Kintak the Slicer###.##########.# Barachi of Ignis *****.##.......####### #######...... Health: 66/66 ======================== ##..............#####............ Magic: 12/12 ======================== &h J#...........###...#...###........ AC: 6Str: 23 #.._........# ##.....## #........ EV: 12Int: 13 #...........# ##.._..## #........ SH: 0&hI eDex: 10 #...........# #.......# #........ XL:  9 Next: 38% Place: Temple &h J##.........####.@..._.####....... Noise: ---------  Time: 7742.9 (0.0)  &h ##..._...####.........####..._.. o) +7 dagger (venom)&h `##.....###.............###..... Throw: throwing net####### #######<####### ######&hx n### _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _There is a white marble altar of Elyvilon here. _There is a white marble altar of Elyvilon here. _There is a sacrificial altar of Ru here.  You kneel at the altar of Ru.&h &h &h &hh. _'h3 M##..## ######### ##.##......'h:4 u..... ###.##########.#  ######### ####### ##....#####.....'h\4 y##...#...##_'h4 ##.....###.._..#.'h4 h.# ..# #. 'h4 ##.........####._..._.####.....##..._...####'h4 {####..._##.....###.............###.....'h5 'h: 'hW; +4.1 (1.2 'ho; _'h~? 'h@ (h,M..# ##.......## #. ##..## ######### ##.##........... ###.##########.#  ######### ####### ##(h+....#####.....##...#...##_##.....####@._..## #.(h[.# #.......# #. ##.........####._..._.####.....##..._...####.........####..._..(h&.#(hY(h(5.3(h(hX(h M_.._..._.._..# ##.......## #. ##..## ######### ##.##......(hr'..... ###.##########.#  ######### ####### ##....#####.....##...#...##_.(h##.._..## #.(h".# #.......# #. ##.........####._..._.####.......(h#(hH__(h(6.5(h7_(hA(h!w qM#...##.........##._.._..._.._..# ##.......## #. ##..## ######### ##.##........... ###.##########.#  ##.......####### ####### ##........#####.....##.@.#...##(hw ]_##...#.._..## #...........# #.......# #........#(hw .(h~ (hg (7.7(h K__(h_ (h T ........_......  ##...###.........###......  #..._......# #.._..._..# #  ..# ##.......## ..## #########......## ##....(h  ###.##########  ######### #######  ##.............@#####...  #...........###...#...### (h  #.._........# ##.....## #  #.# ##.._..## #  ..# #.......# ......####._..._... _...####..#(h" U_ .....###.............###.... ####### #######<####### ##### (hX (hY 9_(h (8.9(h (h )h( #._ ##.###.### #..._......# #.._..._..# # #.# ##.## # ##.## # ## ##......## ## ###.##### ##### ##.)hR# # ##.##### #.###...#...### #.._........# ##.....## # #...........# ##.._..## # #)h^.# #.......# # ##.####._..._.#### ##..._...####.........####..._ ##.....###.......### # #######<# )h}9_)h)50.1)hI__)h:)hp #._ ##.###.### #..._......# #.._..._..# # #.# ##.## # ##.## # ##)h; ##......## ## ###.#####  ##.# # ##.##### #.###...#...###)h- #.._........# ##.....## # #.....# ##.._..## #)h_M #...........# #.......# # ##.........####._..._.####)h ##..._...####.........####... ##.....###.............###)h̹ # #<####### )h6_)h=(1.3)h8_)h>9 _Found a bloodstained altar of Trog.)h  #._ ##.###.### #..._......# #.._..._..# # #.# ##.## # ##.## )ho !# ## ##......## ## ###.#####  ##.# # ##.##### #)h }.###...#...### #.._..# ##.....## # #...# ##.._..## # #....# #.......# #)h,  ##.........####._..._.#### ##..._...####.........#### ##.....###.....###)h`  ####### #<# )h )hU (2.5)h :_)h% *h #####.........### #..._......# #.._..._..# # #....# ##.......## # ### ######### ## ##.. ## 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# ##......## ##.## 1h/##...._...## #.._..._..# ##.###.##._.##.###.#1hX3#..._......# #.._..._..# ##.# ##.##1h ###.## # #1h##......## ###.##### ##.......#1hq ###.....#####.1h]___1hZ(4.11hJS__1h1h## # ##......## ##.## ###...._...## #.._..._..# ##.###.###.#._.##.###.1h9###.#..._......# #.._..._..# #.#.# ##.## #.##.## # ###......## ####.##### ###.......# #1hE##....#####.1hEL__1h(5.31hht_...__1h$5 _Found an iron altar of Okawaru.2h .F## # ###......## ##.......## ###...._...## #.._..._..# ##.#.###.2h.###.#._.##.###.###.#..._......# #.._..._..# #.#.# ##.......## #.##.2h.## # ##.##......## 2h.####.##### 2h.^###.......# #2h/M.##....#####.2h26:_2h6(6.52hV;H__2h=U _Found a burning altar of Makhleb and a shimmering altar of Xom.2hN######## ######### ###......## ##.......## ##.2hX##...._...## #.._..._..# ##.#.###.###.#._.##.###.###.#..._......# #.._..._..# #.#.2h~m..# ##.......## #.2h##........## ######### ##.##......## ##.2hj###.##### #2hL##.......# #2h9.##....#####.2h~_...__2hb (7.72hpt_...__2h` _Found a snail-covered altar of Cheibriados and a radiant altar of Vehumet.2h|######## ######### ###......## ##.......## ##.##...._...## #.._..._..# ##.#.###.###.#._.##.2h`}###.###.#..._......# #.._..._..# #.#..........# ##.......## #.##........## ######### ##.##......## ##.###.##### ###.......# #.2h}.##.#####.2hc_..._2hA(8.92hdr_...___2h3h8# ## ###......## ##.## ##.##...._...## #.._..._..# ##..._#.###.###.#._.##.3h9)###.###.#..._......# #.._..._..# #.#..........# ##.## #.##.## ## ##.##......## ##.###.##### ###.# #.##.#####.3hg?m____3h@3hJ@"80.13hDZ_..._3hYF4h(Ft###### ######### #####..## ##.......## .##...._...## #.._..._..# ##..._#..........###.@.......####........_........##.........###.........###.4hF#..._......# #.._..._..# #.#.. ##.......## #..##..######### ##..##......## ##....#.################# #######4hOL7_4hL(1.34hQ~_...__4h R4h+###### ######### ######..## ##.......## . 4hy##...._...## #..@..._..# ##..._ #....###.........### #................._........ ##.........###.........###. 4hv#..._......# #.._..._..# #......_ #.. ##.......## #.. ##..######### ##..##......## ##....#.##########.#4hN__4h(2.54h____4h^ _There is a shimmering altar of Xom here.5h(######## ######### ####### ##......## ##.......## ##...... #...._5h$#.._..._..# ##..._ ..........###...###...... .........._..........###.........### ..._......# #.._..._..# #......_ ..........# ##.......## #..5hI3## ######### ### #.##### #####.## ##.......####### #######.......5hy__...___5hp/3.7 _5h___...____5h5h  ######## ######### ######## #......## ##.......## ##...... ...._#.._..._..# ##..._ .........###.........###..............###.........### 5h^ .._......# #.._..._..# #......_......# ##.......## #..## ######### ### ##.##### #####.### #.......####### #######....... .......#####.......5h j__..._5h (4.95h _...___5h ] _There is an iron altar of Okawaru here.7ho ####### ######### ######## ......## ##.......## ##...... ..._#.._..._..# ##..._....###.........###............_........######..# ._# #.._..._..# #......_......# ##.......## #..## ######### #### ## 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Ch >6.1Che :_Ch Ch ( ##..... #####.### ### #######.......## ..#####.......## #...#...###..# ##.....## #Ch8 /_..##.._..## #....#.....# #Ch .# #._..._.##### .Ch S........####..._Ch؏ ...###.. ####<####### ##### Ch O ### Ch 9_Ch (7.3Ch/ 8_Ch Dh!+ #####.### ### #######.......## ..#####.......## #...#...###.#.....## __.DhrU......._..._.###### .........###### ..###.....## Dh####<####### ####### DhR7_Dh(8.5Dhv8_Dh b _There is a glowing silver altar of Zin here.Eh  ##......## #####.# #### ####### ...#####...##...###....#  ##.....## #_..#  ##.._..## #.# EhfH #.......# ..# ##._..._..## ##_...## Ehh............###.....## Eh#####<####### ##########EhY7_Eh/9.7 _Eh8_EhEhij#########.....## ##......## #####.# ##### ####### ....#####...# ###...#...###....# # ##.....## #Ehj_..# # ##.._..## #.# #.......# ..###._..._......## ###EhUj_...## .............###.....## Ehmj######<####### ##########Ehq9_Ehvq)20.9Ehez?_Ehܶ# ##.......## #..........# # #########.....## ##......## #####.# ###### ####### .....#####...# .###...#...###....# .# ##.....## #_..# .# ##.._..## #.# .# #.......# ..###._..._......## ####._...##.............###.....## #######<####### ##########2.1_EhEh .# #.._..._..# #......_...# .# ##.......## .....# ## #########.....## # ##......## ######.# ####### #######.....#####...# ..###...#...###....# ..# ##.....## #_..# ..# ##.._..## #.# ..# #.......# ..# .####._..._......## #####_...##.............###.....#########<####### ##########Eh 6_Eh Eh !3.3Ehj 9_Eh Eh D.###.........###.........## ..# #.._..._..# #_...# ..# ##.......## ....# .## #########....## ## ##......#######.######## #######.....#####...#.###...#...###....#.# ##.....## #_..#.# ##.._..## #.# ...# #.......# ..# ..####._..._......## .#####_...## ###.............###.....## # #######<####### ##########___4.5Eh#x___Eh$Fh%........_........#.###.........###.........##.# #.._..._..# #_...# ...# ##.......## ..# ..## #########....## .## ##......## ########.######## #######.....#####...#.###...#...###....#.# ##.....## #_..#.# ##.._..## #...#..# #.......# #..# .Fh..####._..._......## ..#####_...## .###.............###.....## ## #######<####### #######Fh8_Fh5(5.7FhI__FhFh ._.#.###.###.##.# #.._..._..# #......_...#.# ##.## #.#.## # ##.## ..## ##......###Fhx  #####.###.# #.##.#####.##.###...#...###.#.# ##.....## #.._..#Fh 5.# ##.._..## #......#.# #.......# #.......#Fh r.####._..._.####......##Fh r.####.........####..._..## ..###....Fh# ;.###....### FhE }#<# #######FhP __6.9Fh v___Fhv Fh ._.#.###.###.##.# #.._..._..# #......_...#.# ##.## #.#.## # ##.##.## ##......###Fh #####.###.# #.##.#####.##.###...#...###.#.# ##.....## #........_..#.# ##.._..## #.........#.# #.......# #...........#.####._..._.####.........## _...####.........####..._...##.###.............###.....### #######<FhW# #Fha@__Fh(8.1FhJ__FhCGh)###.........####.# #.._..._..# #_...#.# ##.......## #..........## ######### ### ## .##### #####.# .....####### #######.......##.......#####.......##Gho)###...#..@###...........#.# ##.....## #........_..#.# ##.._..## #...........#.# #.......# #...........####._..._.###### ._Gh){........####..._ ..............###.. Gh)##### #######<####### ##### ###Gh/p___Gh=0(9.3Gh]4J__Ghq5Gh _......# #.._..._..# #_...#.# ##.......## #..........## ######### ### ## #.##### #####.# .Gha>.....####### #######.......##.......#####..............#####...#...###...........#.# ##....@## #_..#GhĦ^.# ##.._..## #....#.# #.......# #.#Gh7=###._..._.######_........####..._.......###.. ###### #######<####### ##### ### Ghm___Gh)30.5GhYT__GhGhp ~..# ##.......## #..........# ######### ## ## ##.##### #####.# .......####### #######.......##.......#####.......#.###...#...###.. _.# ##.....## #_..Ghq l.# ##.._@.## #.....# #.......# #.###._..._.####_........####..._ #......###.. ####### #######<####### ##### ##Ghq <# Gh^w A_Ghw (1.7Ghz Gh{ GhAg.# ##.## #.## # ##. #......## ##......#.##### #####.### #.####### #######......#####.....###...#...### ._.# ##.....## #._.# ##..@..## #.# #.# #.####._..._.####. #..._...####.####..._... ##.....###.###.....##  # #<# # ###Gh Gh (2.9Gh8_Ghe _There is a white marble altar of Elyvilon here.Ih6O  You kneel at the altar of Elyvilon.IhF;/  --more--Ih3Ih.6TElyvilon the Healer Elyvilon the Healer welcomes all kind souls prepared to help others. Those individuals can expect to gain powerful healing abilities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's Ih6followers can convert to the Shining One or Zin while keeping some piety. Favour - Elyvilon is neutral towards you. Granted powers:(Cost)Elyvilon occasionally guards your life. You can purify yourself.(2 MP, Piety-)You can heal and attempt to pacify others.(2 MP, Piety-)You can provide healing for yourself.(2 MP, Piety-)You can call upon Elyvilon for divine vigour.Ih6"(Piety--)[!]: Overview|Powers|Wrath [J/Enter]: join religionLhLh"Lh .........# ##.......## #......... Kintak the Slicer ........## ######### ##........ Barachi of Ignis *****. #......####......# Health: 66/66 ======================== ###.##########.### Magic: 12/12 ======================== #.......####### #######.......# AC: 6Str: 23 ..............#####.............. EV: 12Int: 13 ..........###...#...###.......... SH: 0Dex: 10 ._........# ##.....## #........_. XL:  9 Next: 38% Place: Temple Lh =..........# ##..@..## #.......... Noise: ---------  Time: 7832.9 (0.0) ..........# #.......# #.......... o) +7 dagger (venom) .........####._..._.####......... Throw: throwing net #..._...####.........####..._...# ##.....###.............###.....######### #######<####### ########## _Found a stormy altar of Qazlal. _Found a glowing silver altar of Zin. _There is a stormy altar of Qazlal here. _There is a glowing silver altar of Zin here. _There is a white marble altar of Elyvilon here.  You kneel at the altar of Elyvilon.LhjB_LhLhD _Rhr## ######### ## ## ##  ###.##### #####.#.......####### #######..............#####......Rhf\###...#...###_.# ##.....## #_ ...# ##.._..## #..# ..# # #Rh5###._..._.#### ##..._........####..._  ##...Rh...###..  ####### #######<####### #####Rhe ### RhRhD+4.1 (1.2 Rhg _Rh/Rh^RhIV ## ##  ###.##### #####.#.......####### #######.............#####.....RhV.###...#...### #.._.# ##.....## # #..RhV.# ##.._..## #. #RhV_.# #.......# # #####.@..._.####  ##..._RhW........####..._  ##.....###.Rh..#.......#### ###.......## .#.##. }hj _....# #...####..## .. ###.###..######..# .# ..........##...#..# .. ###..........#......# ######................#  ####.......########.#}h-r C3.8 (2.4}hw }hz ) _Found a scale mail.~h~h%~h~h ~h ~h#,~h~he,~hY~hH~hW,~h2~hc~h$,~h%~h(~h*,~hn+~h-~h/~h/~h0~h2~h4,~h;6~h9,~h:~h=m _x - 2 green potions (gained 1)~h?~h?~h@hh,hhh,hah h ,h hhhh,hhh'",hC#h %h+Q .. #........# #.#####.......## .##.##........[# .#.............# #...>..#.......##### ......###.#.##.....# ###..###...##.###.# h?,I####..##...##.....#.##.##...#..##......>62.8 (19.0) ...#......#..#####...##.# ............## .## ########.# # #... #. #### ..h, h2h2.4.0 (20.2h7h9; _Found a stone staircase leading down.hZL 3hM h!P hT .. #........# .#####.......## ##.##........[# #.............# ...>..#.......##### ###.#.##.....# ..###...##.###.# ..##...##.....#.##.#...#..##.......>##......#..#####...##.#.## ..## #.# ....hCU  #... .###.#### f# .. f   sleepcap (dormant).. #.s   scorpion (asleep)s#..hW ,0.0)h2X hX h] f.fss.h` -5.2 (1.2hb h0e i _A sleepcap and a scorpion come into view.hhIhf.ss   scorpion.h2,60hhhَ h> h+ <fs.f   sleepcaps   scorpionhט &7h h hhvXs.(very poisoned)h3=8 (0.6hhxv _You hit the sleepcap but do no damage. The sleepcap is poisoned.hO  You hit the sleepcap.  The sleepcap is moderately damaged.hV[. hYW(8.4h ]hu_U _The sleepcap barely misses you.h k  You hit the sleepcap but do no damage.h ss   scorpion9.0h} ha c _The sleepcap is moderately damaged.h4  You hit the sleepcap.  The sleepcap is moderately damaged.2--6 _The sleepcap releases spores at you.h :  You hit the sleepcap.h .  The sleepcap is heavily damaged.hS hz '70.1 (0.5h hΚ U _The sleepcap barely misses you.h  You hit the sleepcap.ss   scorpion6h" h? ` _The sleepcap is heavily damaged.hľ `59---The sleepcap is heavily damaged.  The sleepcap is almost destroyed.  The sleepcap releases spores at you.are engulfed in a cloud of soporific spores!  You fall asleep.h /  --more--h= #[#>###.....##.###.#...##.....#.##.## #.......@......># .#..#####f..##.#.  s.## h` ....  #... .###.  #### .# ..   .. #.  .# ..hCh  2 1.1throwing net _h,hR= [#>###.....#h#.###.#...##.....#.##.## #.......@......># .#..#####f..##.#.  ..##  .... #... .###. #### .# ..   .. #. .#h3 ..hS  The sleepcap releases spores at you! You wake up.  You are engulfed in a cloud of soporific spores!h45------12 ==2.1 (1h@throwing nethfh ) _You are unaffected.h"r:  You hit the sleepcap.hys s   scorpionh_z1-6 (0hha _The sleepcap is almost destroyed.hP :  You hit the sleepcap.h hL s.s   scorpionh |-----40-3.2 (0.6h h O _You destroy the sleepcap!hhx+7 (0.5hh!S _You barely miss the scorpion.hy  (very poisoned)You hit the scorpion. The scorpion is poisoned.  The scorpion is lightly wounded.h( (4.2hE h=  hr G_The scorpion barely misses you.h  extremely poisoned)You hit the scorpion. The scorpion looks as sick as possible!  The scorpion is moderately wounded.h}B67hhyU _The scorpion barely misses you.h  You puncture the scorpion! The scorpion looks as sick as possible!  The scorpion is almost dead.h 2.hq =3=5.3 (0.6h h L _You kill the scorpion!h?1h16--6.3 (1.0h6hH8hhhhh ,h47=h,hh{,hɤhhڦ%8h2=h!hũhhhЬhh٭hzh%9hhƲ,hѳh˵hhYhhLE50=hfh2,hzhL,hh,hhsh#1h%2=h\hhhh,h hhP%2hhXhhnh,hhhK3=hzhhhzhh4hh\4=h(h,h!h h8h_D5=hyhd,h^h\hhhR,hhh#6hO2=hyh,hh,h hh%7h h h h h\hhh9hzK8=hhhfhSh/hvh9hh&hSN9=h\hhhhhh h",h.#h^$h$&60h %h5&hQ&hi'h)hE)h-*hz+h+51=h+hS,hV-,h-h.,h~/ha0h0U2=h71h*2hO2h2h3h3h5h6h6%3hQ7h\8,h8h9,h:h<h<h<D4=h>h?,h1Ah,hh,hohBhq?5=hhh ,h hp ,hh .-- _You start resting.hy1938.3 (62.0)h56=h%9.3 (63hh h_HP restored.hA A #.# #####.## .##.[# .# >..#.##### ###.#.##.....# ..###...##.###.# #..##...##.....#.##.## ...#..##.hvB ?.># #......#..#####...##.#.## ...## #.# #..... #... #..###.#### ...# ...... #.....#.....hK hK 240.5 (1.2)hQ hT hy3hohhhh5,hM,hThhO=hh h h h hh,hhhhhvh[,hh"nh#hQ%Bh 'h(,h(h*h!+,h+h.h/,h/h1h^3,hP4h6h6,h7h'=Xh=h>,h?hhq,h|hXh h ,h hh,hhhB,hhh,hYh$hc,hhhh hx hY"h#,hP$hF&h',hb(h_*h+,hz,h.h/,h0h2h3,h4hG6h7,hg8h<;h=,h=h?hAh~AhAhChE,huFh!HhI,hJhxNhP,hdRhWh%[,h|\h_ha,hah9dhf,h7ghhhj,hkhmh7ohooh\ph{s,h?th9w~ _g - 6 scrolls labelled XADEPE LAJORO (gained 1)hzx3hyh{h|,hL}h/h',h"hkhՄ,hzhh>,hވhJhhϋhh,hh{M _You now have 59 gold pieces (gained 17).h43hɔhh,h)hh5hhhhch,hh+hs,hDhhۨ,hh%h,h9h h",h˱hh,hhֶh,huhh3,hhh,hhh.#..##... #....... ........#. #.....##.#..##. #####.......# ...######..........# #.#.###.. ...................# h=#÷#...# ...######.....##.###..# #####...##.##.#[##.# ###.....#.##.##.# hd#.<...# #.@.#####.......#8012.1 (71.6) h2#))...# #.### ####.##.... #)?..## ... #.#####. hu#.#.## ....> #.# #h.#.# #.#### #.# #...# ....# #.#.# ..h`#.# ..... . #.. #.##.hK #.#hh!.3.3 (72.8hh]; _Found a stone staircase leading down.h 3h h hG hP ,h h. h ,hy h hx #.##.#.#..##.##### #...# ...######........#.#.###.. ................. #.##÷#...# ...######.....##. ...##....# #####...##.##. ...##[##.##. ###.....#.##.##. ...#.<...##..# #...#####....... h ...#))...##....###.### ####.##. ...#)?..## #..@..# #.###8.1 (4.8) h s...#.#.## #....># #.# ...#.#.# #.##### #.# h4 ###...# ...  ..# ####.#.# #...  #.# ha ........ ..... #.. ..##.##.###<. #.#h ##.# . #.. .<##. .. ..hB$ h$ -9.3 (6.0h+* h, ; _Found an escape hatch in the ceiling.hV h h' hG hs #.##.#.#..##. ##### ##.# ...###### ##.##.#.###.. #.##÷#...# ...######.....##.##....#. #####...##.##h .##[##.##. ###.....#.##.##.#.<...##..## #...#####.#))...##....###.### ####.##h .#)?..## #.@...# #.h$ .#.#.## #....># #.#hI .#.#.# #.##### #.##...# ...hq w ..# .####.#.# #.... #.#h . ...... #.. O   ogre (asleep) o..##.##.###<... #.# #..##.# . #.... h #.<##. .. ...O#h &0h uOO.h .20.5 (1.2h h x _An ogre comes into view. It is wielding a +0 giant club.h{.........# ...######....##.#.###........÷#...#. ######.....## ....##....#.. #####...##[##.##.. ###.....#h.<...##..## #...#####......))...##....###.### ####.##)?..## #.....# .#.## ..>  #### hM#####..... . h$.####.#.# #..# ......... ...hBA. o..##.##.###<# h_# . #...Oh<##. .. ....#j..j..........hʟ hCh..hڨ(1.7h[hmhB20hhh}( hD0 OO   ogreh0 &3hM8 h*: hb E.h! &4h h> hKhXOO   ogrehX&5h`_hSah  You puncture the ogre!  The ogre is moderately wounded.h 6==6.2 (0.5hR h Q _The ogre barely misses you.h#^  You barely miss the ogre.hʜ3-8 (0.6h+h_ _The ogre is moderately wounded.h@ (very poisoned)You hit the ogre. The ogre is poisoned.hjAB-7.4hHhK_ _The ogre is moderately wounded.h extremely poisoned)You hit the ogre. The ogre looks as sick as possible!  The ogre is heavily wounded.h(8.0h;h9Q _The ogre barely misses you.h_^  You hit the ogre. The ogre looks as sick as possible!h^+5 (0.5hehg] _The ogre is severely wounded.hH;  You puncture the ogre!h"D)hU&089.0h,h.H _You kill the ogre!h .##.##.#.###.. ........#.##÷#...#. ...######.....# #....##....#.. #####...##. #....##[##.##.. ###.....#.##. #....#.<...##..### #...#####..... hl #....#))...##....###.### ####.# #....#)?..## #.....# #. #....#.# #....># #. #....#.#.# #@##### #.# h ######...# #....... ..# ..####.#.# #.......#h  #.# .......... .........# #.. .o..##.##.###<......#h  #.#  #..##.# . #......)# h #.<##. .. ....##...hh #j..j...... .### .......##. .#hA% h% 6-30.2 (1.2h`, h1 B _Found a longbow.  Things that are here: h1 g_a +0 giant club; an ogre corpseh? 3h h h hu : _h h,hhHhe,h{hhhchh!h'Bhn+R  There is an escape hatch in the ceiling here.h-h%. _hJ/hL1h3,h4h7hU;h;h6=h@hC,hEh5JhL,hNhvQhS,hsUh>Xh9Z,h[h^ha,hfhlihak,hlhcmho,hpht,hduh5y~ _g - 7 scrolls labelled XADEPE LAJORO (gained 1)h'{3hu{h|h|},h ~h hÀ,h`hh#,hhhP,hhGh,h_hҒhehhhhM,hhhN,hhh=,hxhЩh,hHhhhhhfh ,hh##.#.####.......# #.# ................# #.. h#.##.###<......# #.# #.##.###......)##.##.......##.... ............##.###. hJ...##.......##.# .  j.##..........###  ...##.....#.##..@#  hx- j..##.###.#.##.#.###.# h.<#.##..#..........# h##.##..#.####.#####h ...........# #.# ..........#.# # hC......##.....# ###. ..#########..# .# #.... .hQ\64.8 (34.6)5.8 (35h-h9 _e - an amulet of magic regenerationhV| Put on which piece of jewellery? Jewellery (go to first with "=)  k - a ring of positive energy (worn)  y - a ring of wizardry (worn)b - a ring of positive energy  e - an amulet of magic regeneration  l - a ring of magical power[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h? e - an amulet of magic regeneration. An amulet that increases the wearer's rate of magic regeneration. In order to function, it must first attune itself to the wearer's body with full reserves ofmagic. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {RegenMP} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.hPut on which piece of jewellery? Jewellery (go to first with "=)  k - a ring of positive energy (worn)  y - a ring of wizardry (worn)  b - a ring of positive energy  e - an amulet of magic regeneration  l - a ring of magical power [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h hͺ h S##.#.####.......##.#Kintak the Slicer ................##..Barachi of Ignis *****. ##.##.###<......##.#h Health: 66/66 ======================== ##.##.###......)#Magic: 12/12 ======================== ##.##.......##....AC: 6Str: 23 ............##.###.EV: 12Int: 13 ...##.......##.# .SH: 0h] kDex: 10 #j.##..........###XL:  9 Next: 48% Place: Dungeon:6 ...##.....#.##..@#h Noise: ---------  Time: 8065.8 (0.0) j..##.###.#.##.#.###.#o) +7 dagger (venom) ...<#.##..#..........#h Throw: throwing net ...##.##..#.####.##### h ;............# #.# ..........#.# #.. ......##.....# ###. h ..#########..# .# ..#.... . _Found a longbow.  Things that are here: _a +0 giant club; an ogre corpse _There is an escape hatch in the ceiling here. _g - 7 scrolls labelled XADEPE LAJORO (gained 1) _e - an amulet of magic regenerationhc P  Okay, then.h h h . _hV 3h h h0 h# : _h$ h(& ,h& h( h) h+* h* h8, h2- hu- h. h/ h/ h0 hd0 hm1 hl2 ,h2 h5 h-6 ,h6 h7 h8 h9 h9 h5; hG< hq< h = h> h? ,h_@ hA hC ,hC h|F ,hF hJ M _You now have 69 gold pieces (gained 10).hK hIK hK hgM hsN hN hO hP h@[ .....#.##...#  #.###.#.##.#.###.# .##..#..........# h[ f.##..#.####.###### ........# #.### .# ##.# #...# .# ..h[ 4##.....# ###.# .##.#######..#####.##....###.h[  #.........@.......(82.4 (16.hJ\ <6) #..#########.#..##. ##.# #  ## ht\ #ha h\b .3.6 (17.8hf h*i $ _Found a stone.h- h  Your spells (describe)TypeFailure Level a - Kiss of DeathConjuration/Necromancy 3%1  b + Momentum StrikeConjuration/Translocation 2% 2 c - Rending BladeConjuration/Forgecraft 30%hm 4 Select a spell to describe[!]/[I] toggle spell headersh hs h #.....#.##...#Kintak the Slicer #.###.#.##.#.###.#Barachi of Ignis *****. #.##..#..........#Health: 66/66 ======================== #.##..#.####.######Magic: 12/12 ======================== ........# #.### .# #AC: 6Str: 23 ......#.# #...# .# ..EV: 12Int: 13 ..##.....# ###.# .##.#SH: 0Dex: 10 #######..#####.##....###.XL:  9 Next: 48% Place: Dungeon:6#.........@.......(Noise: ---------  Time: 8083.6 (0.0)h #..#########.#..##.o) +7 dagger (venom)##.##Throw: throwing net## _There is an escape hatch in the ceiling here. _g - 7 scrolls labelled XADEPE LAJORO (gained 1) _e - an amulet of magic regeneration _Okay, then. _You now have 69 gold pieces (gained 10). _Found a stone.hp hï hd h h3hohh,hϵnhh,hhnh2,hʺhh,h0hGhhhhhN,hhbh&,hhh,hHhuh,hnh3h,hqhh,h8hhw,hhh,hzhhhhVh*h,hhCh,hhHh,hQhhK,hhhi,hhh,hhht,hhhWhyhhhh,h"hhhhhh#,hhphhhhhO,hhhl,hh h~ ,h3 hhr,hAhh,hhht,hhhh hhhq,hh~h),hRh!h",h#h$he%,hs(h(h1.h.,hP/h1hNh9OhOhQhRhShKSh#ThT,hUhQVhWhWhsXhZhV[,h[hbhc,hWdh;fhbghghhh jh_k,h4lhJnho,hphrhDt,h5uhxhd`hZBhhGh1h%h ##...#..##..........### #......##.....#.##...# ###......##.###.#.##.#.# hٟ........<#.##..#....... .#......##.##..#.####.# #.#...............# #.# hs#...............#.## #..h h##.##......##.....# ### hm:# #.@#########..#####153.2 (69.6) #...[..# #....... ##.###.# #..##### h^...##.#######h˦h.4.4 (70.8hīh<( _Found a ring mail.h 3h+hBhL,hE,hHhh,hh!h#h,#h#h%hT',h$(h)hR+,h,h-h/,h0hO5Bhx6h9h:h:h<h+>hr?,hh@hBhC,h}Dh FhH,hIh|Lh QBhUhW,hXhv\h],h_^h_h4a,h$bhHchd,hLfhhhmXhnh,nhnhohYp,hphqhr,hshyhvz,hzh'|h|,h}hh$,h,hτhXhh,h*hPhhhh̒h ,hhh,hPhh,hhahE,h4hhhĤhyh,hh^,hhM _You now have 86 gold pieces (gained 17).hh=hhIJhE,hhhhhhthhhN _You now have 104 gold pieces (gained 18).h3hhnh{hh&hhhhhh,hehhhh|h7 _You open the door.h3hh@  There is an open door here.h&ht _hhhBh]h#(..5..#.)...#.#..............#######.##.##.# ..... ####.##....... ....###.. ..##.##.#.# ....... ####.##÷#.. ......# #....##... .....## #....##[##h #.#...# #....#.<.. #@+...# #....#)).. #.#...# #....#)?.. #.#...# #....#.#.######'#...# #....#.#.#h#..........########...##..............####.#.# 5   ufetubus (asleep)#.......###............#.......# ##.....##.##.#.......# #.##..##.##.h 211.4 (57.0  An ufetubus comes into view.Found 3 poisoned darts.h9  The ufetubus shouts!hmhCh3.5555 2 ufetubi (1 wandering)h6=2.6 (58.2hh \ _An ufetubus comes into view.hheh.5..55hC9=3.6 (1.0)hh * _The ufetubus shouts!h Bh hA ....55--h 4hl hi he #(.....#.)...#.#........ Kintak the Slicer......#######.##.##.#.# Barachi of Ignis *****...... ####.##....... Health: 66/66 ========================....###.. ..##.##.#.# Magic: 12/12 ========================.5..... ####.##÷#.. AC: 6Str: 23..5...# #....##... EV: 12Int: 13.....## #....##[## SH: 0Dex: 10#.#...# #....#.<.. XL:  9 Next: 48% Place: Dungeon:6#@+...# #....#)).. Noise: ---------  Time: 8214.6 (0.0)#.#...#hf p[m #....#)?.. o) +7 dagger (venom)#.#...# #....#.#.# Throw: throwing net######'#...# #....#.#.##..........########...##..............####.#.# 55 2 ufetubi#.......###............#.......# ##.....##.##.#.......# #.##..##.##.Found 3 poisoned darts.  The ufetubus shouts! _An ufetubus comes into view. _The ufetubus shouts!  Press: ? - help, v - describe, . - travelThe floor.h 6.@hq6..hD@ 5.  _An ufetubus comes into view. _The ufetubus shouts!  Press: ? - help, v - describe, . - travelHere: an ufetubus  The floor.hr  An ufetubus. A chattering and shrieking minor demon. They delight in sneaking past and backstabbing their prey. Max HP: ~9 Will: + AC: + EV: +++rF: x.. rC: +.. rPois: . rNeg: ∞ rElec: . Threat: Minor Class: Demonic Size: Small Int: Human Speed: 150% (normally travels faster than youh7 i) You have about 61% to hit with your +7 dagger of venom. It has about 44% to hit you. Attacks Max Damage Bonus Hit6 Slips behind the defender beforehand Hit6 It is immune to torment; and resistant to miasma. Despite its appearance, it can open doors. hd }[!]: Description|QuoteƟh#(.....#.)...#.#........ Kintak the Slicer......#######.##.##.#.# Barachi of Ignis *****...... ####.##....... Health: 66/66 ========================....###.. ..##.##.#.# Magic: 12/12 ========================.5..... ####.##÷#.. AC: 6Str: 23..5...# #....##... EV: 12Int: 13Ɵh.....## #....##[## SH: 0Dex: 10#.#...# #....#.<.. XL:  9 Next: 48% Place: Dungeon:6#@+...# #....#)).. Noise: ---------  Time: 8214.6 (0.0)#.#...# #....#)?.. o) +7 dagger (venom)Ɵh#.#...# #....#.#.# Throw: throwing net######'#...# #....#.#.##..........########...#Ɵh#..............####.#.# 55 2 ufetubi#.......###............Ɵh #.......# ##.....##.##.#.......# #.##..##.##.ƟhThe ufetubus shouts! _An ufetubus comes into view. _The ufetubus shouts!  Press: ? - help, v - describe, . - travelHere: an ufetubus  The floor.ɟh 6#(.....#.)...#.#........ Kintak the Slicer......#######.##.##.#.# Barachi of Ignis *****...... ####.##....... Health: 66/66 ========================ɟh i....###.. ..##.##.#.# Magic: 12/12 ========================.5..... ####.##÷#.. AC: 6Str: 23..5...# #....##... EV: 12Int: 13.....## #....##[## SH: 0Dex: 10ɟh5 ;#.#...# #....#.<.. XL:  9 Next: 48% Place: Dungeon:6#@+...# #....#)).. Noise: ---------  Time: 8214.6 (0.0)ɟho "#.#...# #....#)?.. o) +7 dagger (venom)#.#...# #....#.#.# Throw: throwing net######'#...# #....#.#.#ɟh #..........########...##..............####.#.# 55 2 ufetubi#.......###............#.......# ##.....##.##.ɟh #.......# #.##..##.##.The ufetubus shouts! _An ufetubus comes into view. ɟh _The ufetubus shouts!  Press: ? - help, v - describe, . - travelHere: an ufetubus  ɟh1 The floor.ɟh ɟh ɟh . _ʟh,ʟhޯR.5.ʟh!05ʟh25.6 (1 _ʟh ʟh˻ʟh$_ Bʟhf P.5ʟh:g &6ʟhp ʟhq ˟h˟hc˟hGP.5˟h&7˟h˟h˟hG  You completely miss the ufetubus. The ufetubus slips past you!˟h#O M.5˟hO d1--=8.2 (0.6˟h`X ˟hY l _The ufetubus barely misses you. The ufetubus hits you.̟ha (1 very poisoned)You hit the ufetubus. The ufetubus is poisoned.  The ufetubus is heavily wounded.The ufetubus hits you. The ufetubus barely misses you.58̟h8=---8̟h0̟hB _The ufetubus hits you but does no damage. x2̟h /  You barely miss the ufetubus.The ufetubus is heavily wounded.The ufetubus hits you but does no damage.7--9.4̟h\ ̟h  ̟h% _The ufetubus barely misses you. The ufetubus hits you. The ufetubus misses you.͟h:  You hit the ufetubus.͟h .   ufetubusYou kill the ufetubus!The ufetubus misses you.͟h1920.0͟hc͟h? _The ufetubus hits you but does no damage.͟h  You closely miss the ufetubus.The ufetubus hits you but does no damage.͟h e2---5 (0.5͟h ͟h , _The ufetubus hits you.Οh  You hit the ufetubus.  The ufetubus is severely wounded.The ufetubus closely misses you.ΟhΟh&1.1 (0.6ΟhΟhN? _The ufetubus hits you but does no damage.ΟhE :  You hit the ufetubus.ΟhҖ f.Οh &7Οh Οh  ΟhR >_You kill the ufetubus!ϟh3ϟhϟhs 3=-ϟh ,ϟhϟhC,ϟhϟh.ϟhsU4=ϟhϟhH,ϟh&ϟh,ϟhϟh/!ϟh[!ϟh"ϟh$ϟh$55=ϟh%ϟh~&ϟh(,ϟh{*ϟh,,ϟh-ϟh 0ϟha0U6=ϟh1ϟh55,ϟh@7ϟhrAϟhIC,ϟhgDϟhEF,ϟh.GϟhEHϟhHD8=ϟhIϟh L,ϟhkMϟhP,ϟhQϟhS,ϟhHUϟh^Wk9=ϟhXϟhZ,ϟh$\ϟh^,ϟh_ϟha<60ϟh cϟhd,ϟh-fϟh h,ϟhDiϟhka1=ϟhlϟhn,ϟhpϟh_q,ϟhGrϟhsϟhsU2=ϟhmtϟhuϟhuϟhPwϟhy,ϟh{ϟh}ϟh}ϟhϟhځϟh%3ϟhϟh,ϟhޅϟh,ϟhϟhɈa4=ϟhϟhϟhҊϟhlϟhr,ϟhϟhk5=ϟhAϟhh,ϟh\ϟh˚,ϟhJϟhإ# -..'..........###...... _You start resting.ϟhv063.7 (42.0)ϟh!l6=-4.7 (43ϟh%ϟh" _HP restored.џhR3џhџhџh,џh XџhSџh(џh^!,џh"џh&џh(џh)9=џh*џh-џh/,џh0џh5џh6,џh7џh9:џhC<,џh=џhU?џh@џh@џh_AџhDџhTE,џhFџhIџhKџhKџhMџh9PџhVBџh2_џh&a,џhMbџhQfџhhџhiџhjџhoџhdv,џhwџhyџhz,џh{џhh}џh~,џhџh\џhς,џhџhџhSџhuџhNџhџhџh$џhџh$џh3,џh[џh?џh,џh/џh-џh{,џhXџhťџhĦ,џhџhџh,џhџhðџh,џhџhџh+,џhџhџh,џhџhџhm,џhYџhџhy,џhqџhџh,џhMџh_џh,џhџhџhџhCџhџhџh,џh9џhџh ,џhџhџh,џhVџhџh,џhџh;џhb,џh9џh1џh,џh#џhџh/,џhџh3џh,џhkџhџh,џhjџhtџh,џhYџhџh,џh=џhEџh,џhkџhџh ,џh{ џh џh ,џhXџhџh,џhRџhџh=,џhџhrџh,џhDџhџh,џhyџh +џh.,,џh,џho3џh4,џh25џh;џhk<,џh:=џhBџhUDџhDџhEџhJџhL,џh\MџhQџhRџhSџh TџhXџhiZџhZџhY[џhm_џh`,џhaџhYdџh!e,џheџhgџh]h,џhhџhkџho,џhGrџhuџh9x,џhyџh4~џh ,џhUџh͇џhџhۊџhbџh@џh,џhWџhBџh,џhџhџh7,џhџh/џh٩,џh|џhџh,џhџhџh,џhџhaџho,џhџhuџhW,џh{џhџh,џhџhVџh,џhџhџhџhџhџhџh,џh&џhџhy,џhџhџh,џh'џhbџh,џhџhџh,џhYџhOџh,џhr,џh',џhџhS џh ,џh џhfџh),џhџh1џhL,џh!џhџh[,џh\џh!џh,џhџhџhR,џhq џhZ"џhR%,џh'џh?)џh8+,џhN,џh-џh.,џh/џh1џh 2,џh2џhU4џh(6,џh7џh>  Things that are here:  a +0 giant club; an ogre skeletonџh?џh? _џhu@џhBџhD,џheEџhGџhI,џhKџh5MџhOџh Pџh;QџhSџhV,џhXџh%e?  You see here a +0 longbow.џhgџh]h _џhiџhlџhn,џhpџhbuџhqx,џh$zџh{џhV~,џhxџhǁџhE,џheџhVџh ,џhџhًџh,џh:џhlџh2,џhџh,џhJџhȟP _n - a wand of roots (11) (gained 6 charges)џh3џhџh]џhԥџhџhNџh7џh,џhџhޭџh.######.....# #.#####.# ## #....>### #.# # # ####)#####.# #.# # #.......##.##### ..# џh####.......##...#.# #.# ...........##.#.#(# #.. .###<......##...#.# #.# .###......)##.#.#.# .......##.......@.#396.5 (131.џhU8) .......##.###.#.#.# .......##.# #.....# ..........#####.### .....#.##...# #.# # .###.#.##.#.###.# #...# џh~.##..#..........# #.#.# .##..#.####.###### #.#.# џhh.......# #.####.########.#.#џhѽџh/7.7 (133.0џhџh% _Found 7 stones.џh/3џhџhƺџhџhџhџhџhM,џhџhpџhYBџhџh,џh џhџh%,џhџh'џhD,џhuџh?  You see here a +0 longbow.џhsџh _џh џhџh,џhџhGџhb,џhџhџh,џhџh џh џh4 џhmџh  Things that are here:  a +0 giant club; an ogre skeletonџhџh% _џhZџhџha,џhџh'џh ,џh"џha$џh&,џh='џhi)џh*,џh+џh-џh.џh/џh/џh 2џh.3,џh 4џh5џh,8,џh;9џh:џhM<џh<џh6=џh>џhw?,џh#@џhnAџhzB,џh CџhDџh;F,џhgGџhHџhI,џhJџh@LџhlM,џhNџhOџhtQ,џhQџhRџhS,џhTџhUџhWџhAWџh=XџhnYџhZ,џhs[џh]џh],џhM^џh_џhx`џh`џh`џhRbџhbџh cџh:cџh%eџhe,џhfџhgџhg,џhhџh)iџhi,џh\jџhkџhl,џh2mџhPnџho,џhoџhpџh\q,џhqџhhrџhs,џh`sџhtџhu,џh7vџhewџhKx,џhxџh_zџh?{,џh{џh|џh},џh~џhџh,џhџh~џhL,џhџh#џh,џh&џhNџh,џhrџhJџh,џhџhџhڋ,џhOџhΎџh\,џhџhџh,џh@џh7џh<,џhџhџhdџhџh$џhџhݘџhџhMџh@џhџh9џhџhȜџh,џhџh{џhU,џhџh3џhۢ,џhLџhgџh ,џhpџhŦџhE,џhџhͩџh֪,џhџhџhO,џhџhџh,џhџhtџh,џhџhиџh,џh џh=џh,џhcџh5џh.,џhџhwџh_,џhџhIџh,џhџhџh,џhџh6џhOџhpџh8џhџh,џhџhџhV,џhџh'џh,џh0џhџh,џhUџhџhџhџhџhџh,џhџhџh>џhqџh0 џh> џhk џh џhb џh џh ,џh2 џh џh ,џh џh  џh ,џhF џh џh ,џh џhC џh ,џhX џhNI ZџhR џh>U џhV ,џhX џhZ џh2\ ,џhm] џh_ џhEa џh~a џhb џhc џh|e ,џhSf џhg џhli џhi џhXj џhk џhm ,џhHn џhp џhq ,џhr џhs џht ,џhu џhzw џh,x џh\x џhx џhy џh { ,џhQ{ џhà #####  ......#  ......# ##### ......# ##...### #......######## ....#.# #..###........# ....#.# ##.#####.......## .##.#.# ##@##.##........[#527.3 (129.6# #..#.............##.# #.#...>..#.......###.##### ###.......###.#.##...#.....# #...####..###...##.## ....#.###.###..######..##...##...  .........##...#..##.......  ...#####џh M#..........#......#..#### ####................## # џh џhg E _Done exploring.ӟh$IӟhBE .....###..#####..0.0)........ӟhEӟh-JӟhLE _Done exploring.՟hK######## .......#.######.##...###.# #......#########.# #..###........# ^....#.##.#####.## #.##.#.#..[# .......# #@.#.....##.# #.#...>..#.#.#.##### ###.......###.#.##...#.....# #...####..###...##.#.#.###.###..######..##...##...............##...#..##...######..........#......#..###.....#####..........## #########.......########.###՟hP՟hQ48.5 (1.2 _՟h.T՟hAU՟hIma .......#####՟h n##...###......#########..###........ ^##.###### #.####.##.##.[ ........#.....##...>..##### ###.......###.#.##..՟hyn^....# #...####..###...##.#...#.....### ....####......########.....՟hnD ՟hs՟h0t(9.7՟h!w՟hx՟hi  #######...###......############........ ^##.###### #.####.##.##..[ ........#.......##...>..#՟h $#### ###@......###.#.##......# #...####..###...##.####.###..######.....# ....##....##..######.. ՟h ՟hR )30.9՟h ՟h ֟hG# ##### # ##...### # #......# #.# #..###.# ....#.# ##.#####.......## .##.#.# ֟hҝA##.##.##.[# # #..#.# #.# ֟hk#.#...>..#.#֟h\#.##### ###.@.....###.#.##.#.....# #...####..###...##.##.###.###..######..##...##.֟h:.....##...#..##.######..........#......#..######....֟hY2## ##֟hxA#.......#.#֟h####......####### #.....###....##..## ####.֟h`֟h(2.1֟h֟h֟h5 ֟h{6 Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple ؟hG ؟h8 [?25h[?0c؟hg ......######Kintak the Slicer ......#؟h _##...###Barachi of Ignis *****. ......#؟h #......########Health: 66/66 ======================== ....#.##..###........#؟h Magic: 12/12 ======================== ....#.#؟h ##.#####.......## AC: 6Str: 23 .##.#.#؟hk ##.##.##........[# EV: 12Int: 13 ......##..#.............# SH: 0Dex: 10 ؟h k....#.##.#...>..#.......## XL:  9 Next: 49% Place: Dungeon:6 ....#.##### ###.@.....###.#.##... Noise: ---------  Time: 8532.1 (0.0) ؟h u....#.....# #...####..###...##.## o) +7 dagger (venom) ....#.###.###..######..##...##... Throw: throwing net ؟h ................##...#..##....... ...######..........#......#..#### .......#####................## #؟hH   ...#########.......########.#####  ...####......########.....#؟h|   ...##....##..######...  ؟h _You see here a +0 longbow.  Things that are here: _a +0 giant club; an ogre skeleton _Done exploring. ؟h h_Done exploring.  What level of the Dungeon? (default 5, ? - help) ڟh. [?25l[?1cڟh56ڟhڟhTF Things that are here: _a +0 giant club; an ogre skeleton __Done exploring.  What level of the Dungeon? (default 5, ? - help) _You're already here!۟hj ۟hk Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple ܟh2ܟh[?25h[?0c......######Kintak the Slicer ......###...###Barachi of Ignis *****. ......##......########Health: 66/66 ======================== ....#.##..###........#Magic: 12/12 ======================== ....#.###.#####.......## AC: 6Str: 23 .##.#.###.##.##........[# EV: 12Int: 13 ......##..#.............# SH: 0Dex: 10 ....#.##.#...>..#.......## XL:  9 Next: 49% Place: Dungeon:6 ....#.##### ###.@.....###.#.##... Noise: ---------  Time: 8532.1 (0.0) ....#.....# #...####..###...##.## o) +7 dagger (venom) [ܟh40m....#.###.###..######..##...##... Throw: throwing net ................##...#..##....... ...######..........#......#..#### .......#####................## #  ...#########.......########.#####  ...####......########.....#  ...##....##..######...  _a +0 giant club; an ogre skeleton _Done exploring. _Done exploring.  What level of the Dungeon? (default 5, ? - help) _You're already here!  What level of the Dungeon? (default 6, ? - help) ݟh [?25l[?1cݟhJ7ݟhݟhݟhE _ݟhݟh:,ݟhݟhMݟhxݟhݟhHݟhݟh,ݟhݟhݟh,ݟhݟhݟh,ݟh_ݟhݟhD,ݟhݟh] ݟh# ,ݟhL ݟhXݟhݟhݟhݟhQݟhkݟhs,ݟh/ݟhݟhXݟhݟhݟh@ ݟh"ݟh#ݟh$ݟh%ݟh-'ݟh=(ݟha(ݟh)ݟh*ݟhB,ݟhg,ݟhi-ݟhݟh>ݟh?ݟh/Aݟh7BݟhLBݟhCݟhE1__Done exploring.  What level of the Dungeon? (default 5, ? - help) _You're already here!  There is a stone staircase leading down here.ݟhFݟhGݟhjH$ _ݟh!Iݟh7ݟhFݟh)ݟh,ݟh    ݟh ###  #@#60.3 (28.2)  #.#  #.# ݟh/ #.#  #.# ݟh #.#  #.#  #..  ### _You climb downwards.ݟh7ݟha _There is a stone staircase leading up here.ޟh  ###<ޟh ޟhA81.5 (1.2) _ޟhEޟhGߟh ###<.ߟhJߟh݌(2.7ߟhߟhߟh; ###<.ߟhm+ߟh־>3.9ߟhߟhd  ###<.ߟh; ߟh (5.1ߟhr ߟh( ߟh_ ###<..###ߟhd ߟhCe (6.3ߟh$g ߟh\h h/###<.........#########hHhϖ(7.5hhh6###<.#######........######### 8.7hh៯hD: ###  #<#  #.#  #.#  #.#  #.# ៯h: #.#  #.# #. # ៯h:  ៯h:  ៯h:  ៯hB៯h C៯h,C!9.9៯hF៯hoH៯hU ###  #<#  #.#  #.#  #.#  #.#  #.#  #.# #. #       ៯h៯hh)71.1៯h៯ho ⟯h_⟯h⟯h⟯hd,⟯h?,⟯h⟯h'⟯hI,⟯h⟯hV⟯h{,⟯h⟯h⟯hB⟯hH⟯hq,⟯h⟯hb⟯h9,⟯h⟯h ⟯h⟯hz⟯h⟯h:⟯h,⟯h⟯h⟯h,⟯h⟯hp ###  #<# ⟯h #.#  #.#  #.#  #.#  #.#  #.##############  #............@.# 83.1 (12.⟯hmO0)  ##############.#  .# .# .# .. +# ⟯h⟯h ⟯h#⟯h ### #<# #.# #.# #.# #.# #.# #.# #.............@# ⟯hx U#.# #.# #.##.#...#⟯h B+#⟯h ⟯h 14.3 (1.2)⟯h ⟯h 㟯h? <.##############.............㟯hK@I#############㟯h]E㟯hE(5.5㟯h&I㟯h1K㟯h I㟯h 㟯hƢ 㟯h 㟯h ,㟯h ,㟯hҩ 㟯hޫ 㟯h ,㟯h 㟯h 㟯hp ,㟯h 㟯h 㟯h #.# ####..  #.# .....####.##############.......  #..............#.....################.#......# #.#......# #.#......# 㟯h? #.##.#......# #....@......+####+#......# ......# ......# .:y...# ...####y   killer bee (wandering)㟯hk 4####㟯h } 90.3 (4.8  A killer bee comes into view.㟯h 㟯h y.y㟯hH 7===1.5 (6.0㟯h 㟯h- 4 _The killer bee buzzes angrily.埯hМ 埯h] 埯hK y.yy 2 killer bees (1 wandering)The killer bee stings you but does no damage.埯hd 4--2.5 (1埯h 埯h  埯h W_A killer bee comes into view.柯h9  The killer bee stings you but does no damage. _A killer bee comes into view.  You barely miss the killer bee.  .  You are poisoned.柯h;&.   killer bee柯h&3=--==3.0 (0.5Pois 柯h+柯h.1 _The killer bee poisons you!柯h 柯h> zyy 2 killer bees柯h I----5柯h $ 柯h _You closely miss the killer bee. You feel sick. The killer bee misses you.矯h  You hit the killer bee. The killer bee is poisoned.  The killer bee is heavily wounded.y..   killer bee (very poisoned)2--4.0矯hb矯h&$ _You feel sick.蟯h  You closely miss the killer bee.The killer bee is heavily wounded.蟯hu\yy 2 killer bee蟯h1s (1 very poisoned)蟯h@%5蟯h蟯h 蟯h<_The killer bee closely misses you.蟯h 蟯h0 ;extremely poisoned) _The killer bee closely misses you.  You hit the killer bee.  The killer bee looks as sick as possible!  The killer bee is almost dead.  蟯h1 EYou feel sick.  The killer bee stings you but does no damage.蟯hh1 x58=-5.1 (0.6蟯hq5 蟯h7 0 _The killer bee stings you.韯h  You miss the killer bee.The killer bee is almost dead.You feel sick.韯h/ .韯h"   killer beeYou kill the killer bee!韯hS]7=--韯hq,526 (0.5韯hb韯h 韯hB_The killer bee misses you.韯hf  You miss the killer bee.-6.1韯h韯h?C _The killer bee stings you but does no damage.꟯h[  (very poisoned)You hit the killer bee. The killer bee is poisoned.  ꟯hOThe killer bee is moderately wounded.꟯h*7 (0.6꟯h'꟯h g _You feel sick. The killer bee closely misses you.럯hxN  The killer bee is moderately wounded. _You feel sick. The killer bee closely misses you.  You barely miss the killer bee.  The killer bee is heavily wounded.  The killer bee stings you.  You are more poisoned.2====--7.2 (0.5럯h|럯hA1 _The killer bee poisons you!럯h  You miss the killer bee.The killer bee is heavily wounded.You feel sick. The killer bee barely misses you.럯h60--럯h#8 (0.6럯h럯hC _The killer bee stings you but does no damage.쟯h You feel sick. The killer bee barely misses you.stings you but does no damage.  The killer bee is severely wounded.The killer bee stings you!  You are more poisoned.41=====----8.4쟯hY쟯h1 _The killer bee poisons you!쟯h <  You hit the killer bee.쟯hp .  You kill the killer bee!0----59 (0.5쟯h 쟯h $ _You feel sick.ퟯhX8ퟯh8ퟯh9ퟯh=W  You start resting.ퟯhHAj37-ퟯh f _You feel very sick.5--3-2-1-0-29-8ퟯhhF27-.ퟯhh#....-ퟯh\o& ퟯho"607.9 (9.0 _You feel sick. x9ퟯh%pE--8.9 (1ퟯhGp0.0)ퟯhtퟯhvE _You are no longer poisoned.ퟯhvh j 28=hUn Bho hq hq K9=hs hu ,hw hy h yy   killer bee (wandering) h Q_You start resting.hu 213.9 (5.0)h +4.9 (6h͉ hm ] _A killer bee comes into view.h, #.#  #.# ####..  #.# .....### #.##############....... #..............#.....##hS-<##############.#......# #.#......# #.#......# #.##@#......# #...........+####+#......# h~- ......# ......# .:....#h-o y..########h10hx5yy   killer bee (wandering)hL6$30h6&6.1 (1.2h;h=hc ####..  .....################...............h(d;############## #.##.#......##...........+####+#......#......#.....#.:y...#y..########hfhghQhhXmiyy.hm1==7.3hphr hs._The killer bee buzzes angrily.hT  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #.# Kintak the Slicer  #.# Barachi of Ignis *****.  #.# ####..  Health: 30/66 ==========--------------  #.# .....###  Magic: 10/12 ====================----  #.##############.......  AC: 6Str: 23  #..............#.....##  EV: 12Int: 13  ##############.#......#  SH: 0Dex: 10 #.#......#  XL:  9 Next: 55% Place: Dungeon:7 h@#@#......#  Noise: ==-------  Time: 8617.3 (0.0) #.##.#......#  o) +7 dagger (venom) #...........+  Throw: throwing net ####+#y.....#  ......#  ......#  y   killer beeh9d .:....#  y..####  #### h]_The killer bee buzzes angrily.  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (43% to hit)h W  #.# Kintak the Slicer h###  h] #h]   #.# h] \ #.# h] V #@#  h^ j#.##.#  h.^   hS^ u####+#. h{^ C ...h^ C .:..h^ Z y..##h^ > ####h^ .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (43% to hit)  The concentrated momentum hits the killer bee!!  You kill the killer bee!hz `78.3 (1-Move h h - _You are unable to move.hQ hQ hQ U1=--hQ 9hV h~X hW--20hchfhh%1hhhP1 2=hO7 h> ` 2 _You start resting.h ? 53.3 (2hC h F [ _You are able to move again.hE1==hIi3=h'Jh?LhkLhMhOhOhPhR94h)S;===h"ThrVhVh`Wh^Y,hAZh\h]95h ^h.e_ _You start resting.hKj,32.3 (9hj#2hj;==3.3 (10.0)hnhp% _Magic restored.h%Ih[(,h,6=hv,h.h.h/h2P==he3h'5hI5h6h67hV7#7hu7(=h7hi89=40=h,hh,hh!h!91h"h$,h%h-(,h(h*h2+h+h.hB.S2=h!/hR1,hT2h3,h4hV6h6K3=hw7h9,hf:h<,h=h?h?#4h@0=h@hC,hCh4EhXEhFhGhGK5=hHh%JhSJhKhLh"MhNhsOhOhPhARhtR96hJShU,hUhX,hXhZhZG47=h[hH^,h=_hNa,hahchcW8=hdhf,hghi,hjhYlhl%9hmho,hphr,hshu,hjvh+xhexL50=hLyh{,hX|hf~,hhhŁU1=hh,hhl,hҊh͌h%2hh,hސh#,hkh,hkD3=hИh,hhQ,hhءhU4=h h,hlh|,hRhī,hhK5=hhuhA,hDhhhqhh'#6hF2=hh,hh ,hhh:7h.hi,hh,hAhhD8=hh,h%h&,h(h,hhhU9=hh,hh ,hh<60hh,hhhh$hAh}K1=hhFhwhkhO,hhh#2h82=hh),h6hM,hhHh~%3h=hX,hkh/,h h h h hhXD4=h+hO,hhhhh1hnU5=hOh,hhh,h h8(_ _You start resting.h..731.3 (98h/Z6=2.3 (99h5h8" _HP restored.h+  ####.......################....... .............###############.#.##...........+####+#......#....#...#..###h93 h3 %3.5 (1.2h3 )hg9 h; hdc#.# ####..  #.# .....####.##############.......  #..............#.....##  ##############.#......#  #.#......# #.#......# #.##.#......# #....@......+ ####+#......#  ......# .:....#...######## h!4.7hIhh#.# #.....### #.##############....... #..............#.....## ##############.#.  #.#......# #.#......# #.##.#......# #...........+ ####+## h_ #.........# #.........# #....:....##......######.#####h~#.#.<.ht!h!(5.9hY'hO*; _Found an escape hatch in the ceiling.hx.##############....... ..............#.....## ############.#.  #.#......# #.#......# h#.##.#......# #...........+ ####+#......#  #....@....# #.# #....:....# hM)#......######.#####.#.<. hhD=7.1h/#h|%h .............## #############. #.#.##....+###+## #....:..###hl(8.3huhhno #############. ##.#.##....+###+## #......####.##### .#9.5  You pick up a book of Weapons and begin reading...40.5 (2  You add the spells Tukima's Dance, Dimensional Bullseye and Platinum Paragon to_your library.h h ) Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice 10% 3b - Stone Arrowha Conjuration/Earth10% 3  c - SandblastEarth12%1  d - Passwallh kEarth32% 3  e - Tukima's DanceHexesh Y32% 3  f - Dimensional Bullseyeh Hexes/Translocation52% 4  g - Platinum ParagonForgecrafth Q100% 9 5 spell levels left h. ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hW_Describ  a - Hailstorm hPWConjuration/Ice 10% 3  e - Tukima's DanceHexes32% 3 hW^Memorise|Describe hl Tukima's Dance Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter. Certain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active. Level: 3School: Hexes hFail: 32% Power: 1% Range: 8 Noise: Quiet Miscasting this spell causes magic contamination and also slows you. This spell would have no effect right now because you can't see any hostile targets that would be affected.h8 Spells (Describe)TypeFailure Levela - HailstormConjuration/Ice10% 3  b - Stone ArrowConjuration/Earth 10% 3  c - SandblastEarth12% 1  d - PasswallEarth32% 3  e - Tukima's DanceHexes32% 3  f - Dimensional Bullseye Hexes/Translocation 52% 4 hb9> g - Platinum ParagonForgecraft100% 9 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4 Schools: Hexes/Translocation Fail: 52% Power: 2% Range: 8 Noise: A bit loud h Miscasting this spell causes magic contamination and also either slows you or anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected.h  Spells (Describe)TypeFailure Levela - HailstormConjuration/Ice10% 3  b - Stone ArrowConjuration/Earth 10% 3  c - SandblastEarth12% 1  d - PasswallEarth32% 3  e - Tukima's DanceHexes32% 3  f - Dimensional Bullseye Hexes/Translocation 52% 4  g - Platinum ParagonForgecraft100% 9 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!hPlatinum Paragon Constructs a gleaming metal champion whose prowess rivals that of the greatest living warriors. It is resistant to all forms of magic and wields a perfect replica of any artefact melee weapon the caster chooses. It creates a damaging shockwave around itself when first deployed and slowly gains charge as it attacks enemies. When it has gained sufficient charge, the spell may be recast to overload the paragon, unleashing a flurry of attacks in a!hCCwide area which inflict increased damage, but destroying the paragon in the process. Due to the magical link it maintains with its creator, it will perform an extra attack whenever they do, and will sometimes even parry attacks directed at them,if they are close enough together. Level: 9!hb:School: ForgecraftFail: 100%  Power: 0% !h>Damage: 4d10 (max 4d30)  Range: 3  Noise: Loud !hMiscasting this spell causes magic contamination and also corrodes you. You can sustain at most one creature summoned by this spell.:h [ Spells (Describe)TypeFailure Levela - HailstormConjuration/Ice10% 3  b - Stone ArrowConjuration/Earth 10% 3  c - SandblastEarth12% 1  d - PasswallEarth32% 3  e - Tukima's DanceHexes32% 3  f - Dimensional Bullseye Hexes/Translocation 52% 4  g - Platinum ParagonForgecraft100% 9 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=hB=h%F,=hH=hJ=hM,=hN=hQ=hT,=hU=h\X=hZ,=h1\=hr^=h)a,=hb=he=h}g,=hdh=h8k=h2n,=hxo=hq=hZt,=h[u=h} #.......## ########..##....... #..........+ #..........# #......#......#......#.######## =hÃ062.1 (21.6)=hń,3.1 (22=h׈=h` _F - a scroll labelled FEYF HUAKE>h.3>h%/>h?2>h 5,>h9,>h9>h9>hL:>h<>hE>,>h?>h@>hB,>hmC>hD>hF,>hG>hEJ>h'L,>hL>h?O7 _You open the door.>hQ3>hh-V@  There is an open door here.>hW>hX _>hY>h [>h\,>h"]>h_>h`>h!a>ha>hc>hCe,>he>hh>hi,>hj>hFl>h|J>h}>h,>h>h>hՃ,>h.>h{>h\>h>h݆>h>h,>h҈>h}>h>hې>hB>h>h1,>h>h>h.........####.## .........# #..# . .........# ##.# .. ########## #.# ... #.# .... #.# ..... #.# o.o... #.###o...... #..@'o.....! #####.o.....+#####o   orc wizard (asleep)>hjoooo 4 orcs (asleep)>h 91.7 (28  You open the door.  An orc wizard and 4 orcs come into view.>hR>h>h׿? o....oooooooooThe orc wizard shouts! The orc shouts! x4>h;*>h  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!>h#>h-o.o{>hs-K====2.7 (29>h4>h< _Deactivating autopickup; reactivate with Ctrl-A. _Found a fizzy golden potion.Eh* Eh1, Eha5 do.{.Eh5 55-Eh5 _=---3.3 (0.6)Eh< Eh> w _You closely miss the orc. The orc hits you with a +0 morningstar.Fh (1 very poisoned)You hit the orc. The orc is poisoned.Fh;m6=---8 (0.5FhFhh [ _The orc is heavily wounded.Fh7 ^  You closely miss the orc.Fhy8 ,Fh@ b.'oooFh@ (4.3FhG FhJ [ _The orc is heavily wounded.HhpW....####.##.....# #..# .......# ##.# ..# #.# ... #.# .... #.# ..... #.# ...... #.###o...... #.@.'oo....! #####o...... +#####HhۣHh%5-5.5 (1.2HhHh{Ih&#.##... #.####.## #.# #..# . #..........# ##.# .. ############ #.# ... #.# .... #.# ..... #.# ...... #@###o......IhS #...'oo....!#####o......+##### 3IhpIh4Ih U. 2Ih B-6.7IhIhKh_,,Khf-Kh4.oo 3 orcs (1 very poisoned)Kh4?=7Kh4 0KhV<Kh>Lh)LhLh=LhmLhvoo.) 2 orcsLh&8LhLhhG _You kill the orc!Mh\ Mh Mh Mht oo'oo 3 orcsMh .=9Mh* Mh f _Something hits you but does no damage.Nh/:  You puncture the orc!Nh20Nh0Nh9.o. 2 orcsNh</800.3 (0.6NhADNhzFG _You kill the orc!OhO (1 very poisoned)You hit the orc but do no damage. The orc is poisoned.8 (0.5OhpTOhW` _Something completely misses you.Ohv ^  You closely miss the orc.Oh\ o'  The orc is moderately wounded.Oh -1.4 (0.6Oh Oh _The orc hits you but does no damage. Something hits you but does no damage.Ph  You puncture the orc!)   orcPh389 (0.5PhPhG _You kill the orc!Qh ..##...# ###.# . ..........# # ############    ###........)o'......!#####)......+##### Qh Qh8 Qh@ o.o   orc-3.1 (1.2Qh Qh= RhhRhx}o)=40RhgRh\f _Something hits you but does no damage.ShTk3--5ShSh?S _Something hits you.Th[ThӖ+6 (0.5ThTh _You barely miss something. Something hits you but does no damage.Uhj>6.1UhUh( _You hit something.Vh  You hit something.  You hear some strange, mumbled words.Vh<4=-=6 _Something tries to affect you, but you resist.Vh/ ;-Vh 7.1Vh 9{Vh ( _You hit something.Wh<  You puncture something!Whg  Reactivating autopickup.WhBo.WhBw=9-7 (0.6WhL _You feel a bit more experienced.Xh-Xh~-8.2 (0.5XhXh{N _You barely miss the orc.XhF :  You puncture the orc!Xh B) Xh +8 (0.6Xh) Xh" 1 _You kill the orc!Xh?" YhjI #...##.## #...#. ############ .Yh# ...##..).'......!####)......###Yh9Yh>5-10.0 (1.2YhYhV k _Items here: )) [ †.Zh"Zh$Pick up what? 32/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 short sword Armour (select all with [)Zh$c - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top][h[h5[h#..........##...#Kintak the Slicer #..........####.##Barachi of Ignis *****. #..........# #..#.[hϗHealth: 65/66 =======================- #..........# ##.#..[hcMagic: 12/12 ======================== [h}############ #.#...[h-AC: 6[hStr: 23#.# ....[h([EV: 12Int: 13[hC#.# .....SH: 0[hS.Dex: 10[hc]#.# ......[hsXL:  9 Next: 59% Place: Dungeon:7[h;#@###.......[hNoise: ---------  Time: 8810.0 (0.0)#.).'......![hGo) +7 dagger (venom)[h#####)......Throw: throwing net[h2+##### [hg_You feel a bit more experienced. _You barely miss the orc.[hSYou puncture the orc! _You kill the orc! [h>r_Items here: )) [ †.  Okay, then.[hP[h0[h[h¤[hF. _[h-B.####.# .# #..# . .# ##.# [h.. ########## #.# ...  #.# .... #.# ..... #.# ...... #)###....... #.@.'......! #####)  [hK+##### [h[h41.2 (1.2 _[h[h}x_You barely miss the orc.  You puncture the orc! _You kill the orc! _Items here: )) [ †. _Items here: )) [ †.\h ####.## # #..# . # ##.# ..  #.# ... #.# .... #.# ..... #.# ...... #)###. #.)@'......! #####)...... +##### \hǃ &2.4 \h _\hY \h ]h,$####.## ........# #..# .......]hi$# ##.# ...... #.# .....#.# ....#.# ...#.# ..]h$#)###.#.).@......!.]h$x#####).#+#]h3l6=3.6]hh5]h8Q _There is an open door here.^h _^h ^h! : _^h0$ ^h) ,^h9 ^hl< ^h@ ,^hfB ^hE ^hfN O=^hN ^h[S ^hX ,^hSZ ^h] ^h` ^h` ^hBb ^hhe ^hh ,^hi ^hPq *####.## #............# # #..# #............# ^h}q # ##.# #............#  #.# #............# #.# #............# ^hq z#.# #............# ^hq #.# #........$...# #)###............# ^hq n#.).'......# ^hr #####)...........# ##+########### ^h2} .22.0 (8.4^h} +3.0 (9^hn ^h Y _G - a fizzy golden potion_hI_h{_hX_hE,_h_h},_h_h<N _You now have 121 gold pieces (gained 17)._h3_h_h_hs,_h_hN_h,_h_h_h ,_h _h` _hZ,_hJ_h_h,_h__hb_h,_h_h7 _You open the door._h3_h_h_hf",_hk#_h%@  There is an open door here._h>'_hm' __h/(_hW)_h*,_hQ+_h.,_h,0_h$5M _You now have 129 gold pieces (gained 8)._h63_hC7_hN8_h9,_h:_hz=_h>,_h?_h,@_hA,_hgB_hD_h"F,_hF_hG_hMv #)###............# #.).'............# #####)...........# ##'########### #..#  ##.##  #..###  ##...#  ###@# 46.4 (23.4) #.....#  #####>....###_hP_hCQ.7.6 (24.6_hZU_hV; _Found a stone staircase leading down.`hn3`h`h`hA B`h `h ,`h `h `h `h `h `h `h ,`h[ `h `h ,`hN `h `h! #####)....# #'###########  #..# ##.## `hO" f#..### ##...# .s###.##....#.....##......#####@........`h" ######... s   scorpion (asleep)`h% 253.6 (6.0)`h + k.ss`hW+ -4.8 (7.2`hD. `h0 _A scorpion comes into view. _There is a stone staircase leading down here.ah d#####).# ##'# #..# ##.## .#..### ..##...# ..###.##### #..s.#.....##.ahy s#####>#.ah ah ah ;s..ahS 26.0 (1 _ahx ah bh` bhe V.sbhhf ,70bhk bhl ch.s8chch­chchi2s.ch&9chchch%Z  You hit the scorpion.  The scorpion is lightly wounded.=6 (0.6ch\ ch^  ch^ G_The scorpion barely misses you.dh?  (very poisoned)You hit the scorpion. The scorpion is poisoned.  The scorpion is heavily wounded.dhƅ.60.1 (0.5dhdhV _The scorpion closely misses you.dh(v  You barely miss the scorpion.dh&6dhɒdh` _The scorpion is heavily wounded.dhf extremely poisoned)You hit the scorpion but do no damage. The scorpion looks as sick as possible!  The scorpion is severely wounded.dhXf(1.1dhKkdhmV _The scorpion closely misses you.eh/:  You hit the scorpion.eh/. eh/636ehehL _You kill the scorpion!fh3fhfhfhfhBfh####)..# ...o##'## .....#..# ...###.## ....# #..### ....# fh]Z##...# .....# ###.########.....# #.....##.......# #####>..# -#######....# ..##fho   orc (wandering)fh 2.8 (1.2  An orc comes into view. It is wielding a +0 war axe.fhz.oofh46==4.0 (2.4fh2fh% _The orc shouts!fh*).'..# ....o ###)...........# ......##'########### #....o.#..# .....# fh_##.## .....# #..### .....# ##...# .....# ###.########.....# #.....##.# #####>.........# #######....# ....#...#####o 2 orcs (1 wandering)fhѠ  An orc comes into view. It is wielding a +0 short sword.fhfhR.o.oofhɩ5-5.2 (1.2fhfh% _The orc shouts!hh####).# ....o..  ##'########### #.... #..# ....o# ##.## .....# #..### .....# ##...# .....# ###.########.....# #.....##.......# #####>..# #######....# ....# ...# ####hh2hhhhhhhhW.ohhQ--6.4hhhh-hh#).# ....... ##'# #...... #..# ....o# ##.## .....# #..### ..o..# ##...# .....# ###.########.....# #.....##.# #####>.# hhX#....# ....# ...#  ####hhѵhhhh6.. hhB-7.6hhhhPhhU4  #####).# . ##'# #...... #..# .....# ##.## .....# #..### .....# ##...# .....#hh4  ###.########.....# #.....##.# #####>.# #....# ....#  ...#  ####hh< hhe< (8.8hh@ hhiE ihtiihqoo   orc90ihLvihxih/ ihx ih] o.oo 2 orcsih '70ih ih jhcjhjhP .o.ojh &1jhjhjh/jh1jh`7[.oo.jh7&2jh=jhQ>jh :  You puncture the orc!jh* )   orcjh 5=3.3 (0.5jh jh} G _You kill the orc!kh,kh]Mz.oz   wight (wandering)-4.3 (1.0khx _A wight comes into view. It is wielding a +4 dire flail.lhlhlh.zo.zlh @-5lhJlhlh|  You hit the orc.  The orc is almost dead.=8 (0.5lhalhP _The orc barely misses you.mh/5  You hit the orc.mh1mh4V  You kill the orc!mh=o.z)o   orc (wandering)mhA(6.3mhHmhUUu _An orc comes into view. It is wielding a +0 hand axe.nh #####)...........# .......Kintak the Slicer##'########### #......nh* Barachi of Ignis *****.#..#.....#Health: 66/66 ========================##.##.....#nhKdMagic: 12/12 ========================nhjw#..###.....#AC: 6nhStr: 23##...#.o...#nhÔEV: 12Int: 13###.########.....#SH: 0nhDex: 10#.....##.z.....#nhXL:  9 Next: 63% Place: Dungeon:7#####>@).......#Noise: =--------  Time: 8876.3 (0.0)nhJ#######....#o) +7 dagger (venom)....#Throw: throwing net...#nh|####z   wighto   orc (wandering) nho_The orc barely misses you.You hit the orc.  nhYou kill the orc! _An orc comes into view. It is wielding a +0 hand axe.nhiPress: ? - help, v - describe, . - travelThe floor.nh C @) nh j You hit the orc.  You kill the orc! _An orc comes into view. It is wielding a +0 hand axe.Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 short sword; a +0 war axe; a +0 leather armour.  nh 'The floor, spattered with blood.nhj x ).  The floor.oh=z.  oh)uHere: a wight, wielding a +4 dire flail and wearing a +0 robe  The floor.oh. A wight. An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle. ohmPMax HP: ~16 Will: + AC: ++ EV: ++  rF: ...  rC: ++.rPois: ∞ rNeg: ∞ rElec: . Threat: High Class: Undead Size: Medium Int: Human Speed: 100% (normally travels faster than you) ohrYou have about 73% to hit with your +7 dagger of venom. It has about 53% to hit you. ohXAttackMax Damage After Damaging Hits Hit: +4 dire flail 24Drain life (max 12 damage) It is immune to torment; and resistant to miasma and drowning. It can open doors. [!]: Description|Quotezh k #####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#zh_ ]Health: 66/66 ========================##.##.....#Magic: 12/12 ========================#..###.....#zh oAC: 6Str: 23##...#zh .o...#EV: 12Int: 13zh ###.########.....#SH: 0Dex: 10zh #.....##.z.....#XL:  9 Next: 63% Place: Dungeon:7zh #####>@).......#zh Noise: =--------  Time: 8876.3 (0.0)#######....#o) +7 dagger (venom)zh/ ]....#Throw: throwing netzhP ...#####z   wightzh go   orc (wandering)zh QYou hit the orc.  You kill the orc! _An orc comes into view. It is wielding a +0 hand axe.Press: ? - help, v - describe, . - travelHere: a wight, wielding a +4 dire flail and wearing a +0 robe  zh The floor.}h #####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#Health: 66/66 ========================##.##.....#Magic: 12/12 ========================#..###.....#}h> AC: 6Str: 23##...#.o...#EV: 12Int: 13}hh]###.########.....#SH: 0Dex: 10#.....##.z.....#}hXL:  9 Next: 63% Place: Dungeon:7#####>@).......#Noise: =--------  Time: 8876.3 (0.0)#######....#o) +7 dagger (venom)}h....#Throw: throwing net...#####}hz   wighto   orc (wandering)You hit the orc.  }h.You kill the orc! _An orc comes into view. It is wielding a +0 hand axe.Press: ? - help, v - describe, . - travelHere: a wight, wielding a +4 dire flail and wearing a +0 robe  The floor.}h}h}h. _}hZ  Casting: Momentum Strike (safe; 2% risk of failure)  }h \Confirm with . or Enter, or press ? or * to list all spells.~h^s #####)...........# .......  Kintak the Slicer ##'########### #......  Barachi of Ignis *****. #..# .....#  Health: 66/66 ======================== ##.## .....#  Magic: 10/12 ====================---- #..### .....#  AC: 6Str: 23 ##...# .o...#  EV: 12Int: 13 ###.########.....#  SH: 0Dex: 10 ~hs#.....##.z.....#  XL:  9 Next: 63% Place: Dungeon:7 #####>@).......#  Noise: =--------  Time: 8876.3 (0.0) #######....#  o) +7 dagger (venom) ....#  Throw: throwing net ...#  ####  ~h+t% z   wight  o   orc (wandering)~hkt _The floor.  Casting: Momentum Strike (safe; 2% risk of failure)  ~htConfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  ~htPress: ? - help, Dir - move targetAim: a wight, wielding a +4 dire flail and wearing a +0 robe (71% to hit)~h " #####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#Health: 66/66 ========================##.##.....#Magic: 10/12 ====================----#..###.....#AC: 6Str: 23~h[ ##...#.o...#EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.z.....#XL:  9 Next: 63% Place: Dungeon:7#####>@).......#Noise: =--------  Time: 8876.3 (0.0)#######....#o) +7 dagger (venom)....#Throw: throwing net~hĊ ...#####z   wighto   orc (wandering)Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~h Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 dire flail and wearing a +0 robe (71% to hit)  ~h )The concentrated momentum hits the wight!~h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +4 dire flail and wearing a +0 robe (71% to hit)  The concentrated momentum hits the wight!  The wight is heavily damaged.~h ~h ^..z ~h7 J=7.3 (1-Move ~hd ~h ~h% - _You are unable to move.h*oz.o   orc--8hhҨh `  You closely miss the wight.hq S=-9 (0.6h̼ hp ] _The wight is heavily damaged.hv_  You barely miss the wight.h|- .h}YoThe wight is heavily damaged.h},9.4 (0.5hтhaK _The wight misses you.hoa  You hit the wight.h0%9hh^ _The wight is severely damaged.h_  You barely miss the wight.h$ .oThe wight is severely damaged.The wight hits you with a +4 dire flail!hAP: 58/65 (66)hB---80.4DrainhhAg _You partially resist. You feel drained.h7  You hit the wight.h$] )hϛY ealth: 60/67 hs---61.0 (0.6 _You destroy the wight!hPYour life force feels restored.hhm _Your Short Blades skill increases to level 9!hEhI2o.hxJ;-2.0 (1.0 _hNhPh n   orc (very poisoned)hہ You hit the orc. The orc is poisoned.  The orc is heavily wounded.h 2=5 (0.5h h : _The orc hits you but does no damage.hL :  You puncture the orc!h2 A) hx ,3.1 (0.6h hl  h 9_You kill the orc!hh% h?G Skill  Level Train  Apt Skill  Level Train  Apt a + Fightinghiv4.8  11%  +2   j - Spellcasting   2.3     0  h        h b + Polearms   0.0     0   k * Conjurations   6.2  13%  +1  h  c - Unarmed Combat   0.0    +1   l - Necromancy   0.0    -1  h{ d - Throwing   0.0     0   m + Forgecraft   0.0    +1       n - Translocations   2.5    +1   e * Short Blades   9.4  51%  +1      h f - Long Blades   7.9    +2   o + Evocations   0.0    +1  h     p + Shapeshifting   0.0     0  hn g * Armour   6.2  13%  +2      h@h + Dodging5.2  12%  +1  hu$     i - Stealth   0.0     0  h                h            hl    h            h_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  h[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  h&[!] training|cost|targetshPhhr  #####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#Health: 60/67 =====================---##.##.....#Magic: 10/12 ====================----h #..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13###.########.....#SH: 0h Dex: 10#.....##.......#XL:  9 Next: 66% Place: Dungeon:7h!W#####>@).......#Noise: =--------  Time: 8883.1 (0.0)#######....#h=!o) +7 dagger (venom)....#Throw: throwing net...#-Move hY!#### hp!_Your Short Blades skill increases to level 9!You hit the orc. The orc is poisoned.  h!The orc is heavily wounded. _The orc hits you but does no damage.  You puncture the orc! h!2_You kill the orc!h &h&h*hO,h[h%\hahBcF _You cannot move.h~h~h~hghQW  You start resting.hr11==-4.1 (1hhP[ _You are able to move again.h #####).# . ##'# #....z. #..# .....# ##.## .....# #..### .....# ##...# .....# ###.########.....# #.....##.# #####>.@.# #....# h2 ....# z   wight (wandering)h= h h u.zzh G-5.3 (1.2h' h9 _A wight comes into view. It is wielding a +0 falchion. _Items here: )))) [[.hhPick up what? 33/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 hand axe  b - a +0 short sword  c - a +0 war axe  d - a +4 dire flail Armour (select all with [)e - a +0 leather armour  f - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]hh{hְhh#####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#Health: 61/67 =====================---##.##...z.#Magic: 11/12 ======================--hF<#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 66% Place: Dungeon:7#####>.@.......#Noise: ---------  Time: 8885.3 (0.0)#######....#o) +7 dagger (venom)hy....#Throw: throwing net...#####hz   wight _You cannot move.  You start resting. hп_You are able to move again. _A wight comes into view. It is wielding a +0 falchion. _Items here: )))) [[.  h+Okay, then.hhhh. _hcheWear which item? Inventory Items Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} Floor Items ([,] to select) hfArmoura +0 robea +0 leather armour[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h LhRhZY#####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#Health: 61/67 =====================---##.##...z.#hZMagic: 11/12 ======================--#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 66% Place: Dungeon:7#####>.@.......#Noise: ---------  Time: 8885.3 (0.0)#######....#o) +7 dagger (venom)....#hZThrow: throwing net...#####z   wight hJ[_You cannot move.  You start resting. _You are able to move again. _A wight comes into view. It is wielding a +0 falchion. _Items here: )))) [[. _Okay, then.hg You start resting. _You are able to move again. _A wight comes into view. It is wielding a +0 falchion. _Items here: )))) [[.  Okay, then.hghmho. _h h Wield which item (- for none)?- - Unarmed h Inventory Items Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)hB a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++}E - a +0 spear Floor Items ([,] to select) hn qHand Weaponsa +0 short sworda +0 war axea +0 hand axeh  a +4 dire flail[?] describe selected h [!] equip|wield|wear|put on[tab] equip|unequip h7 A +4 dire flail. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0  h At 100% training you would reach 14.0 in about 2.1 XLs. Damage rating: 22 (Base 13 x 132% (Str) x 108% (Skill) + 4 (Ench)). This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a wight on level 7 of the Dungeon. Stash search prefixes: {Maces & Flails} {two-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ “‘Ah! ah! ah!’ laughed his two men, ‘how the Norman villains will be humbled when they see their doughty knight's skull beaten in by our brave countryman.’”  -_Tales of Chivalry; or, Perils by Flood and Field_. 1830.hpWield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +7 dagger of venom (weapon) a +0 falchion the +2 dagger "Xaethrya" {vamp, rN++} a +0 spear Floor Items Hand Weapons  a - a +0 short sword  b - a +0 war axe  c - a +0 hand axe  d - a +4 dire flail [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hh h#####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#Health: 61/67 =====================---##.##...z.#Magic: 11/12 ======================--#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 66% Place: Dungeon:7#####>.@.......#Noise: ---------  Time: 8885.3 (0.0)#######....#o) +7 dagger (venom)....#Throw: throwing net...#####z   wight]18;2HYou start resting. _You are able to move again. _A wight comes into view. It is wielding a +0 falchion. _Items here: )))) [[. _Okay, then. _Okay, then.  Okay, then.hyD _ht h3 sWear which item? Inventory Items ha Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} Floor Items ([,] to select) h VArmoura +0 robea +0 leather armourh M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h_s h.w h} #####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#hS~ 5Health: 61/67 =====================---##.##...z.#Magic: 11/12 ======================--#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13hz~ 3###.########.....#SH: 0Dex: 10#.....##.......#h~ |XL:  9 Next: 66% Place: Dungeon:7#####>.@.......#Noise: ---------  Time: 8885.3 (0.0)h~ #######....#o) +7 dagger (venom)....#h~ ^Throw: throwing net...#####h z   wight _You are able to move again. h6 _A wight comes into view. It is wielding a +0 falchion. _Items here: )))) [[. _Okay, then. hU \_Okay, then. _Okay, then.hՅ P  Okay, then.hE h h: . _hTh@ZL.zhZ26.3 (1 _h _hC`h S #####).# . ##'# #...... #..# .....# ##.## .....# #..### ..z..# ##...#h  .....# ###.########.....# #.....##.# #####>@).#h@  #....# ....#  ...#  #### h hԛ .zz   wighthP [2=7.5 (1.2h hۡ  hK hRL.z hS,80 h2X hWZ hq h7L.z h&9 h{ h h  h H.z hc _3=90 h  h àhuàht0z.àhU2==1àhFàhàhbàhc5=2.1 (0.6àh hàhNjP _You barely miss the wight.Ġhw  You closely miss the wight. The wight hits you with a +0 falchion.Ġh~P: 60/66 (67)-7DrainĠhĠhlg _You partially resist. You feel drained.Šhe=3.3Šhf _You barely miss the wight.Šh 1=P: 12/12 ==9Šh Šhٌ  Šh _You barely miss the wight. The wight misses you.ƠhGi  You hit the wight.  ƠhEIThe wight is moderately damaged.49-----=4.4 (0.5ƠhWNƠhP< _The wight hits you with a +0 falchion!ƠhE7  You hit the wight.ƠhqF--9ƠhLƠhvN] _The wight is heavily damaged.Ǡh(  You hit the wight.  The wight is almost destroyed.Ǡhͤu45-------5.4ǠhJǠh< _The wight hits you with a +0 falchion.ǠhpJ_  You barely miss the wight.ǠhJ%9ǠhMǠhO^ _The wight is almost destroyed.ȠhOz  You barely miss the wight.The wight is almost destroyed.Ƞh",6.5 (0.6ȠhqȠhR _The wight barely misses you.Ƞh1 7  You hit the wight.Ƞhu A) Ƞh ealth: 46/67 -97.1 _You destroy the wight!Ƞh Ƞh( i _Your life force feels restored.ɠhf; "#####).# . ##'# #...... #..# .....# ##.## .....# #..### ɠh; .....# ##...# .....# ###.########.....# #.....##.# ɠh; #####>.@.# #ɠh< ....# ....# ɠh[B ɠhC 3-8.3 (1.2 ɠhBC _ɠhF ɠhN l _Items here: ))))) [[[.ˠhߨˠh3wPick up what? 33/52 slots (_ for help) ˠhbHand Weapons (select all with ))a - a +0 falchion  b - a +0 hand axe  c - a +0 short sword  d - a +0 war axe  e - a +4 dire flail ˠhArmour (select all with [)f - a +0 leather armour  ˠh'g - a +0 robe  h - a +0 robe ˠhѬ[Up|Down] select[Esc] exit ˠh;Letters toggle [.|Space] toggle selected[top]̠h̠h"̠hfW#####)...........# .......Kintak the Slicer##'########### #......Barachi of Ignis *****.#..#.....#Health: 46/67 ================--------##.##.....#Magic: 12/12 ========================#..###.....#AC: 6Str: 23̠h##...#.....#EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.......#̠hXL:  9 Next: 69% Place: Dungeon:7#####>.@.......#̠h(Noise: ---------  Time: 8898.3 (0.0)#######....#o) +7 dagger (venom)....#̠hRThrow: throwing net...#̠h|#### _The wight barely misses you.You hit the wight. ̠hw_You destroy the wight! _Your life force feels restored. ̠h_Items here: ))))) [[[.  Okay, then.̠h̠h̠hp̠hU. _̠h@3̠hi̠h,̠hް̠h̠hв97̠he̠h,̠hf̠h(,̠h̠h7,̠hf̠h <48̠h:(=̠h:̠h,̠h̠h,̠hz̠h;9̠hA2=̠h6̠hB,̠hX̠h,̠h\̠h<50̠h/̠h̠hy1=y   hornet (wandering)  You hit the wight. _You destroy the wight! _Your life force feels restored. _Items here: ))))) [[[. ̠h9;_You start resting.̠h 8912.3 (14.0)̠h]%3.3 (15̠h̠hpY _A hornet comes into view.͠h #####).# . ##'# #....y. #..# .....# ##.## .....# #..### .....# ##...# .....#͠hS ###.########.....# #.....##.# #####>@).# #....# ....#  ...#  #### ͠ht͠h14.5 (1.2)͠hC͠hK 3͠hZ ͠h. B͠hb ͠h U2=͠hn ͠h ,͠h ͠h ,͠h ͠h ͠h %3͠h ͠h ,͠h ͠h ,͠h ͠h9 ,͠h ͠h ͠h K4=͠h ͠h ,͠he ͠h~ ͠h ͠h ͠h ͠h ͠h" U5=͠hF ͠h& yy   hornet (wandering)͠hu+ L  #####)  ͠h\,     #..#   ##.##    .....#  ͠h-  .....#  ###.########.....#  #.....##.......#  #####>@).......# 26.5 (12.0) #######....#  ....#  ...#  ####  _You start resting.͠hn  #####)      #..#   ##.##    .....#   .....#  ###.########.....#  #.....##.......#  #####>@).......#  ͠hC !#######....#  ....#  ...# #### ͠h ͠h ͠hk ] _A hornet is nearby!Ϡh #.).'.# .#####)...........# .......#'########### #....y. #.. .....##.##  ....y# #..### .....#...# .....####.########.....# #....@##.......######>.).......########....#....# ...#####ϠhϠh|/7.7 (1.2) Ϡh _Ϡh<Ϡho IϠhnr ,Ϡhv w6=Ϡhv Ϡhpx ϠhKz Ϡhz ϠhU{ ϠhW yy   hornet (wandering)Ϡh@   #.)   #####)      #..#   ##.##         ###.#####  #....@# 30.7 (3.0 #####>.)....y..#  #######....# Ϡh  ....#  ...#  ####  _You start resting.Ϡh! P #.)   #####)      #..#   ##.##         ###.#####  #....@#  #####>.)....y..#  #######....#  ....# ...# #### Ϡhk' Ϡh) ] _A hornet is nearby!Ҡh4Ҡh=ҠhҠhu#####)# .  ##'########### #....y. ..# .....# ##.#.....# ..###.....# ##...# .....# #.########.....#  #.....##.......# Ҡhn#####>@)....y..#  #######....#  ....# #####ҠhҠhҠh?y..y==1.9 (1.2ҠhҠh0 _The hornet buzzes angrily.Ԡh  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ՠh #####)...........# .......  Kintak the Slicer ##'########### #....y.  Barachi of Ignis *****. #..# .....#  Health: 56/67 ====================---- ##.## .....#  Magic: 10/12 ====================---- #..### .....#  AC: 6Str: 23 ##...# .....#  EV: 12Int: 13 ###.########.....#  SH: 0Dex: 10 #.....##.......#  XL:  9 Next: 69% Place: Dungeon:7 #####>@)..y....#  Noise: ==-------  Time: 8931.9 (0.0) #######....#  o) +7 dagger (venom) ....#  Throw: throwing net ...#  ####  ՠh y   hornet _The hornet buzzes angrily.  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (57% to hit)ՠhԹ  #####)...........# .......Kintak the Slicer##'########### #....y.Barachi of Ignis *****.#..#.....#Health: 56/67 ====================----##.##.....#Magic: 10/12 ====================----#..###ՠh2 .....#AC: 6Str: 23##...#.....#EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 69% Place: Dungeon:7#####>@)..y....#ՠh Noise: ==-------  Time: 8931.9 (0.0)#######....#o) +7 dagger (venom)....#Throw: throwing net...#####y   hornetCasting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ՠh Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (57% to hit)  The concentrated momentum hits the hornet!ՠhV8 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a hornet (57% to hit)  The concentrated momentum hits the hornet!  The hornet is heavily wounded.ՠh: <  You are unable to move.ՠh: ՠh4A y.FF   marrowcuda (wandering)ՠhA `72.9 (1-Move ՠhG ՠhJ ] _A marrowcuda comes into view.ؠh9 k #####)...........# .......Kintak the Slicer##'########### #....y.Barachi of Ignis *****.#..#.....#ؠh: Health: 57/67 ====================----##.##.....#Magic: 10/12 ====================----#..###.....#AC: 6Str: 23ؠh(: ##...#.....#EV: 12Int: 13ؠhJ: ###.########.....#SH: 0Dex: 10ؠh: #.....##.......#XL:  9 Next: 69% Place: Dungeon:7#####>@)y.F....#Noise: ==-------  Time: 8932.9 (0.0)#######....#o) +7 dagger (venom)....#ؠh: Throw: throwing net...#-Move ####ؠh ; 2y   hornetF   marrowcuda (wandering)The concentrated momentum hits the hornet!  ؠh-; lThe hornet is heavily wounded.You are unable to move. ؠhN; _A marrowcuda comes into view.Press: ? - help, v - describe, . - travelThe floor, spattered with blood.٠hF @)  The hornet is heavily wounded.You are unable to move. _A marrowcuda comes into view.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  ))))) [[[.  The floor, spattered with blood.٠hMM)y  Here: a hornet (heavily wounded).٠hR y.The floor.٠h .FHere: a marrowcuda (wandering, hasn't noticed you)  The floor.٠h VA marrowcuda. The flame-wreathed skeleton of a carnivorous fish, darting through air as easilyas it once parted water. It burns with a hunger it could not satisfy in life andis singularly driven by in death. While a single one may be only a nuisance, the swarm is never far behind, and every bite it lands will summon more and more of them until every scrap of fleshon its prey has been devoured. Max HP: ~23Will: + AC: + EV: +++  rF: ...  rC: +..rPois: ∞ rNeg: ∞rElec: . Threat: High Class: Undead Size: Small Int: Animal Speed: 130% (normally travels faster than you) You have about 71% to hit with your +7 dagger of venom. It has about 54% to hit you. Attack Max Damage After Damaging Hits Bite 8 Summon more of itself It is immune to torment; and resistant to miasma and drowning. It can fly.蠯hF d #####)...........# .......Kintak the Slicer##'########### #....y.Barachi of Ignis *****.#..#.....#Health: 57/67 ====================----##.##.....#Magic: 10/12 ====================----#..###.....#AC: 6Str: 23##...#.....#蠯hA EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 69% Place: Dungeon:7#####>@)y.F....#Noise: ==-------  Time: 8932.9 (0.0)#######....#o) +7 dagger (venom)....#Throw: throwing net...#-Move ####y   hornet蠯h xF   marrowcuda (wandering)蠯h 3The hornet is heavily wounded.You are unable to move. _A marrowcuda comes into view.Press: ? - help, v - describe, . - travelHere: a marrowcuda (wandering, hasn't noticed you)  The floor.꠯h  #####)...........# .......Kintak the Slicer##'########### #....y.Barachi of Ignis *****.#..#.....#Health: 57/67 ====================----##.##.....#Magic: 10/12 ====================----#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13꠯h .###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 69% Place: Dungeon:7#####>@)y.F....#Noise: ==-------  Time: 8932.9 (0.0)#######....#o) +7 dagger (venom)....#Throw: throwing net...#-Move ####y   hornetF   marrowcuda (wandering)꠯h9 ,The hornet is heavily wounded.You are unable to move. _A marrowcuda comes into view.Press: ? - help, v - describe, . - travelHere: a marrowcuda (wandering, hasn't noticed you)  The floor.꠯h ꠯h ꠯h . _렯h-렯h렯h͜y.F.F렯h:--3.9 (1 _렯hc렯h6렯hrL  You hit the hornet.  The hornet is heavily wounded.The hornet stings you!렯hR ;F.렯hS 0---=-4.4 (0.5Slow -Move 렯h+Y 렯h[ \ _You feel yourself slow down.젯hbm_  #####)    젯hm  #..#   ##.## .....#   .....#   .....#  젯hn###.########.....#  #.....##.......#  젯h7n#####>@yF......#  #######....#  젯han1....#  ...#  젯hn##### 젯hn?You hit the hornet but do no damage.젯hntThe hornet is heavily wounded.You feel yourself speed up.젯h7p 42----- 2 The hornet stings you! You suddenly lose the ability to move!젯h/  --more--hnn\ =5.2 (0.8throwing nethn2Para _huh hi3---6.2 (1hOhQ _The hornet stings you but does no damage. x2hr -The hornet barely misses you.h/  --more--h5 7.2 (2 _hLho   #####)      #..#   ##.## .....#   .....#   .....#  ###.########.....#  #.....##.......#  #####>@yF......#  #######....#  ....#  ...#  #### _The hornet barely misses you.  The hornet stings you.  You are poisoned. You feel yourself slow down.  .  You are more poisoned.  You feel as though you will be slow longer.37=======--12 8.2 (3throwing netSlow Pois -Move  _You can act agh` !ain.h"  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hR #####)...........# .......  Kintak the Slicer ##'########### #....y.  Barachi of Ignis *****. #..# .....#  Health: 37/67 =============----------- ##.## .....#  Magic: 9/12==================------ #..### .....#  AC: 6Str: 23 h3-##...# .....#  EV: 12Int: 13 ###.########.....#  SH: 0Dex: 10 #.....##.......#  XL:  9 Next: 69% Place: Dungeon:7 h#####>@yF......#  Noise: =--------  Time: 8938.2 (0.0) #######....#  o) +7 dagger (venom) ....#  Throw: throwing net ...#  Slow Pois -Move  ####  hۦZ y   hornet  F   marrowcuda h _You can act again.Casting: Momentum Strike (safe; 2% risk of failure)  h0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 3% risk of failure)  hQPress: ? - help, Shift-Dir - straight lineAim: a hornet (heavily wounded, 100% to hit)hw #####)...........# .......Kintak the Slicer##'########### #....y.Barachi of Ignis *****.#..#.....#Health: 37/67 =============-----------##.##.....#Magic: 9/12==================------#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13hx###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 69% Place: Dungeon:7#####>@yF......#Noise: =--------  Time: 8938.2 (0.0)#######....#o) +7 dagger (venom)....#hxThrow: throwing net...#Slow Pois -Move ####y   hornet (drained)F   marrowcudaCasting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hx{Aiming: Kiss of Death (safe; 3% risk of failure)  hxPress: ? - help, Shift-Dir - straight lineAim: a hornet (heavily wounded, 100% to hit)  hx=The fragment of death hits the hornet. The hornet is drained!h6The fragment of death hits the hornet. The hornet is drained!  The hornet is severely wounded.  You feel drained.  You feel yourself speed up. You are able to move again.You feel extremely sick.  The hornet misses you. The hornet stings you.h P: 29/57 (67)-P: 10/12 ==9.7 (1.5Drain hN h \ _You feel yourself slow down.h+  Casting: Kiss of Death (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hMI #####)...........# .......  Kintak the Slicer ##'########### #....y.  Barachi of Ignis *****. #..# .....#  HP: 29/57 (67) ============------------ ##.## .....#  MP: 9/12==================------ #..### .....#  AC: 6Str: 23 ##...# .....#  EV: 12Int: 13 ###.########.....#  SH: 0Dex: 10 #.....##.......#  XL:  9 Next: 69% Place: Dungeon:7 #####>@yF......#  Noise: =--------  Time: 8939.7 (0.0) #######....#  o) +7 dagger (venom) ....#  Throw: throwing net ...#  Slow h@JPois Drain  ####   y   hornet (drained)  F   marrowcuda _You feel yourself slow down.Casting: Kiss of Death (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hornet (severely wounded, lightly drained, 100% to hit)hO 8 #####)...........# .......Kintak the Slicer##'########### #....y.Barachi of Ignis *****.#..#.....#HP: 29/57 (67) ============------------##.##.....#hc 0MP: 9/12==================------#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13###.########.....#SH: 0Dex: 10#.....##.......#XL:  9 Next: 69% Place: Dungeon:7#####>@yF......#Noise: =--------  Time: 8939.7 (0.0)#######....#o) +7 dagger (venom)....#h 4Throw: throwing net...#Slow Pois Drain ####y   hornet (drained)F   marrowcudaCasting: Kiss of Death (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kiss of Death (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh[ Aim: a hornet (severely wounded, lightly drained, 100% to hit)  The fragment of death hits the hornet. The hornet is drained!h The hornet is almost dead.  You feel drained.  You feel yourself speed up.  You feel very sick.  The hornet stings you.  You are more poisoned. You feel yourself slow down.0/4=========--41.2 (1.5Drain hN( T _The hornet closely misses you.h  Casting: Kiss of Death (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hjg  #####)...........# .......  Kintak the Slicer ##'########### #....y.  Barachi of Ignis *****. #..# .....#  HP: 20/47 (67) ==========-------------- ##.## .....#  MP: 8/12================-------- #..### .....#  AC: 6Str: 23 ##...# .....#  EV: 12hrh Int: 13 ###.########.....#  SH: 0Dex: 10 #.....##.......#  XL:  9 Next: 69% Place: Dungeon:7 #####>@yF......#  Noise: =--------  Time: 8941.2 (0.0) #######....#  o) +7 dagger (venom) ....#  Throw: throwing net ...#  Slow Pois Drain  ####   y   hornet (drained)  F   marrowcudahh # _The hornet closely misses you.Casting: Kiss of Death (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh 6Aiming: Kiss of Death (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hornet (almost dead, lightly drained, 100% to hit)h  #####)...........# .......  Kintak the Slicer ##'########### #....y.  Barachi of Ignis *****. #..# .....#  HP: 20/47 (67) ==========-------------- ##.## .....#  MP: 8/12================-------- #..### .....#  AC: 6hiStr: 23 ##...# .....#  EV: 12Int: 13 ###.########.....#  SH: 0Dex: 10 #.....##.......#  XL:  9 Next: 69% Place: Dungeon:7 hi#####>@yF......#  Noise: =--------  Time: 8941.2 (0.0) #######....#  o) +7 dagger (venom) ....#  Throw: throwing net ...#  Slow Pois Drain  h####   y   hornet (drained)h  F   marrowcudahǣsConfirm with . or Enter, or press ? or * to list all spells.hAiming: Kiss of Death (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a hornet (almost dead, lightly drained, 100% to hit)  The fragment of death hits the hornet but does no damage.  The hornet is drained!h٨  #####)      h#..#   ##.## .....#  h4d .....#  hP_ .....#  hi###.########.....#  h#.....##.......#  h#####>@)F......#  #######....#  hΩq....#  ...#  hL#### h/Aim: a hornet (almost dead, lightly drained, 100% to hit)  The fragment of death hits the hornet but does no damage.  The hornet is drained!  You kill the hornet!  You feel drained.  You feel yourself speed up.h6 F.  You feel very sick.h< 15/51 (68) =---822.7 (1.5 _The marrowcuda bites you but does no damage.h$BhzDi _Your Fighting skill increases to level 5!h?h)CDrink which item? Potions  c - a potion of curing  h - an amethyst potion  j - a white potion  m - 2 orange potions h}C p - 2 dark potions  t - 2 red potions  x - 2 green potions  A - a viscous puce potion  D - a viscous ruby potion  G - a fizzy golden potion hC[!] read|quaff|evoke[?] describe selectedh 9h>hE #####)...........# .......Kintak the Slicer##'########### #....y.hFBarachi of Ignis *****.#..#.....#HP: 15/51 (68) =======-----------------##.##h2F\.....#MP: 8/12hKF|================--------#..###.....#hfFZAC: 6Str: 23hFB##...#.....#hFZEV: 12Int: 13hF###.########.....#SH: 0Dex: 10hFa#.....##.......#hGXL:  9 Next: 82% Place: Dungeon:7#####>@F.......#h;G2Noise: =--------  Time: 8942.7 (0.0)#######....#o) +7 dagger (venom)....#h`GThrow: throwing net...#Pois Drain ####h{GF   marrowcudaYou kill the hornet!You feel drained.hGYou feel yourself speed up.You feel very sick. _The marrowcuda bites you but does no damage. _Your Fighting skill increases to level 5!hMh_N$21hNX=========3.7 (1hRhU hUf_You feel better. The marrowcuda completely misses you.he( h( ,4.2 (0.5hX. h0 _You barely miss the marrowcuda. The marrowcuda barely misses you.h  You hit the marrowcuda.7h { _The marrowcuda is moderately damaged.h" 5 FF 2 marrowcudas (1 summoned)You hit the marrowcuda.  The marrowcuda is moderately damaged.The marrowcuda bites you.hr# H16--5.2h.) h^+ ? _Another marrowcuda is drawn to the feast!h~  You hit the marrowcuda.7 _The marrowcuda is heavily damaged.h  #####)      #..# h  ##.## .....#   .....#  h8 .....#  h5###.########.....#  #.....##.......# hTh #####>@FF......# hrM #######....#  ....# h ...#  h#### hͰhYou hit the marrowcuda.  The marrowcuda is severely damaged.h  #####)      #..#   ##.## .....#   .....#   .....#  ###.########.....#  #.....##.......#  #####>@FF......#  #######....#  ....#  ...#  #### hD Fh:NF 3 marrowcudas (2 summoned)hXvThe marrowcuda bites you.  * * * LOW HITPOINT WARNING * * *h T0-----6.2hTh˒? _Another marrowcuda is drawn to the feast!hm[h\ Ability - do what?CostFailure  f - HopNone0% h\S Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNone0% [?] toggle between ability selection and description.h hW h 4 #####)...........# .......Kintak the Slicer##'########### #....y.Barachi of Ignis *****.#..#.....#HP: 10/51 (68) ====--------------------##.##.....#MP: 8/12================--------#..###.....#AC: 6Str: 23##...#.....#EV: 12Int: 13###.########.....#SH: 0Dex: 10#....F##.......#XL:  9 Next: 82% Place: Dungeon:7#####>@FF......#h 4Noise: =--------  Time: 8946.2 (0.0)#######....#o) +7 dagger (venom)....#Throw: throwing net...#Drain ####FFF 3 marrowcudas (2 summoned) h& l_The marrowcuda is heavily damaged.You hit the marrowcuda.  The marrowcuda is severely damaged.The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * * _Another marrowcuda is drawn to the feast!h  #####)...........# .......  Kintak the Slicer ##'########### #....y.  Barachi of Ignis *****. #..# .....#  HP: 10/51 (68) ====-------------------- ##.## .....#  MP: 8/12================-------- #..### .....#  AC: 6Str: 23 ##...# .....#  EV: 12Int: 13 ###.########.....#  SH: 0Dex: 10 #...*F##*......#  XL:  9 Next: 82% Place: Dungeon:7 #####*@FF......#  Noise: =--------  Time: 8946.2 (0.0) #######....#  o) +7 dagger (venom) ....#  Throw: throwing net ...# [39h Z;49m Drain  ####   FFF 3 marrowcudas (2 summoned)The marrowcuda is severely damaged.The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * * _Another marrowcuda is drawn to the feast!  Hop to where?Press: ? - help, Dir - move targeth&Z**F##.*@hfM ..#>  The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * * _Another marrowcuda is drawn to the feast!  Hop to where?Press: ? - help, Dir - move targetThere is a wall there.hSs *****#*h|`**>hz [.....  Out of range.hsg *****h #)###............#Kintak the Slicer#.).'............# ....... Barachi of Ignis *****.#####)...........# ....... HP: 10/51 (68) ====--------------------##'########### #....y. MP: 8/12================--------#..#.....#AC: 6Str: 23##.##.....#EV: 12Int: 13h9 #..###.....#SH: 0Dex: 10##...#.....#XL:  9 Next: 82% Place: Dungeon:7###@########.....#Noise: =--------  Time: 8946.2 (0.0)#....F##.......#o) +7 dagger (venom)h #####>○FF......#Throw: throwing net#######....#Drain ....#...#FFF 3 marrowcudas (2 summoned)####h The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * * _Another marrowcuda is drawn to the feast!  Hop to where?Press: ? - help, Dir - move targethR# h# h# h) nF.FF.h* 9==-7.2 (1-Hop Drain h/ h1  _Boing! hk  Casting: Kiss of Death (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hsJ #)###............#  Kintak the Slicer #.).'............# ....... Barachi of Ignis *****. #####)...........# ....... HP: 10/51 (68) ====-------------------- ##'########### #....y.  MP: 7/12==============---------- hJj #..# .....#  AC: 6Str: 23 ##.## .....#  EV: 12Int: 13 hJ #..### .....#  SH: 0 hJ=Dex: 10 hK##...# .....#  XL:  9 Next: 82% Place: Dungeon:7 hK###@########.....#  Noise: ---------  Time: 8947.2 (0.0) h-K#...F.##.......#  o) +7 dagger (venom) h\K#####>FF.......#  Throw: throwing net hrK#######....#  -Hop Drain  ....#  hK hK...#  FFF 3 marrowcudas (2 summoned) hK ####  hK  hK$_Boing!  hKCasting: Kiss of Death (safe; 3% risk of failure)  hKMConfirm with . or Enter, or press ? or * to list all spells. hL}Aiming: Momentum Strike (safe; 2% risk of failure)  hLyPress: ? - help, Dir - move targetAim: a marrowcuda (summoned, 68% to hit) hE F*F h.F  Casting: Kiss of Death (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (sparse dust, severely damaged, 68% to hit)  Out of range. h h #)###............#Kintak the Slicer#.).'............# ....... Barachi of Ignis *****.#####)...........# ....... HP: 10/51 (68) ====--------------------##'########### #....y. MP: 9/12==================------#..#.....# hQUAC: 6Str: 23##.##.....#EV: 12Int: 13#..###.....# hwSH: 0Dex: 10##...#.....# hXL:  9 Next: 82% Place: Dungeon:7###@########.....# h‰2Noise: ---------  Time: 8947.2 (0.0)#...F.##.......#o) +7 dagger (venom) h#####>FF.......#Throw: throwing net hh#######....#-Hop Drain  h#....#...#FFF 3 marrowcudas (2 summoned) hBj####Confirm with . or Enter, or press ? or * to list all spells. hkAiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target hAim: a marrowcuda (sparse dust, severely damaged, 68% to hit)  Out of range.  Okay, then. h hu h h h. _h#.).'.# .......#####).# .  ##'########### #....y. #..# .....# ##.#.....# #..###.....# ##...# .....# ##.########.....# h  #.@.F.##.......# #####>FF.......#  #######....#  ....# ##### hhhWhhhZFFF.)h38.4 (1.2 _hh2hr " #.).'   #####)   ##'   #..#   ##.##   hXs #..###   ##...#   ###.#####  #.@FFF#  #####>.).......#  #######....#  ....#  ...#  hs @#### hE % #.).'   #####)   ##'   #..#   ##.##   #..###   ##...#   ###.#####  #.@FFF#  #####>.).......#  h?F #######....#  ....#  ...# #### hM ; FF 4 marrowcudas (3 summoned)You closely miss the marrowcuda. The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * *hkN U9/51 (68) =9 (0.5hR hyT ? _Another marrowcuda is drawn to the feast!hW h hDrink which item? Potions  h - an amethyst potion  j - a white potion  m - 2 orange potions  p - 2 dark potions  t - 2 red potions  x - 2 green potions  A - a viscous puce potion  D - a viscous ruby potion h G - a fizzy golden potion [!] read|quaff|evoke[?] describe selectedha h9 h# #.).'............# ....... Kintak the Slicer#####)...........# ....... Barachi of Ignis *****.##'########### #....y.HP: 9/51 (68) ====--------------------#..#.....#MP: 9/12==================------##.##.....#AC: 6Str: 23#..###.....#EV: 12Int: 13##..F#.....#SH: 0Dex: 10###.########.....#XL:  9 Next: 82% Place: Dungeon:7#.@FFF##.......#Noise: =--------  Time: 8948.9 (0.0)#####>.).......#o) +7 dagger (venom)#h ######....#Throw: throwing net....#-Hop Drain ...#####FFFF 4 marrowcudas (3 summoned)Aim: a marrowcuda (sparse dust, severely damaged, 68% to hit)  Out of range. _Okay, then.You closely miss the marrowcuda. The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * * _Another marrowcuda is drawn to the feast!h{  It was a potion of attraction.  You feel attractive to monsters.hW V.Fh q9.9 (1Attr Drain hl h B _The marrowcuda bites you but does no damage.hthvDrink which item? Potions  h - an amethyst potion  j - a white potion  m - a potion of attraction  p - 2 dark potions  t - 2 red potions  x - 2 green potions  A - a viscous puce potion  D - a viscous ruby potion  G - a fizzy golden potion [!] read|quaff|evoke[?] describe selectedhI#.).'............# ....... Kintak the Slicer#####)...........# ....... Barachi of Ignis *****.##'########### #....y.HP: 9/51 (68) ====--------------------#..#.....#MP: 9/12==================------##.##.....#AC: 6Str: 23#..###.....#EV: 12Int: 13##...#.....#SH: 0Dex: 10###F########.....#hJXL:  9 Next: 82% Place: Dungeon:7#.@FFF##.......#Noise: =--------  Time: 8949.9 (0.0)#####>.).......#o) +7 dagger (venom)#######....#Throw: throwing net....#-Hop Attr Drain ...#####FFFF 4 marrowcudas (3 summoned)You closely miss the marrowcuda. The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * * _Another marrowcuda is drawn to the feast!  It was a potion of attraction.  h.).......#  #######....#  ....#  ...#  #### 'h   You hit the marrowcuda.  The marrowcuda is moderately damaged.The marrowcuda bites you but does no damage.'h$ #.).'   #####)   ##'   #..#   ##.##   #..###   ##...#   ###F#####  #.♣FFF#  'h#####>.).......#  #######....#  ....#  ...# #### 'h FF 5 marrowcudas (4 summoned)The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * *'h]N2-2.0 (0.5'h'hs? _Another marrowcuda is drawn to the feast!(hI  You puncture the marrowcuda!  (hOMThe marrowcuda is severely damaged.(h-=5(h/$(h' (h (4_The marrowcuda bites you but does no damage.(hv R  You hit the marrowcuda.(h #.§FThe marrowcuda is severely damaged.(h{ /-3.0(hf (h> = _The marrowcuda is attracted toward you.)h  You barely miss the marrowcuda.The marrowcuda is severely damaged.)hc3=-5)h)h;B _The marrowcuda bites you but does no damage.*h e  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h1*h#;#.).'............# ....... Kintak the Slicer#####)...........# ....... Barachi of Ignis *****.##'########### #....y.HP: 13/76 (102) ====--------------------#..#.....#MP: 9/12==================------##.##.....#AC: 24Str: 19#..###.....#EV:  2 Int: 13##..§#.....#SH: 0Dex: 10###F########.....#*h;SXL:  9 Next: 82% Place: Dungeon:7#F♣FFF##.......#Noise: =--------  Time: 8953.5 (0.0)#####>.).......#o) +7 dagger (venom)#######....#Throw: throwing net....#Tree -Hop Attr Drain ...#####*h<dFFFFF 5 marrowcudas (4 summoned) _The marrowcuda is attracted toward you.  You barely miss the marrowcuda.The marrowcuda is severely damaged. _The marrowcuda bites you but does no damage.  *hL<Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h3+h+h m _You cannot redirect your momentum while unable to move.-hӮ #.  You completely miss the marrowcuda.The marrowcuda is severely damaged.-h[,4.0 (0.5-hO-hE _The marrowcuda bites you but does no damage. x3-h  You hit the marrowcuda.  You destroy the marrowcuda!-h . 4 marrowcudas (3The marrowcuda disappears in a puff of smoke!-hğ %5-h[ [ _The marrowcuda bites you but does no damage. x2.h  You hit the marrowcuda.  The marrowcuda is almost destroyed..h$Z10/12==5.0.h.hB _The marrowcuda bites you but does no damage..h!  You hit the marrowcuda.  The marrowcuda is almost destroyed..h! *6 (0.6.h( .h* E _The marrowcuda bites you but does no damage. x2/hU  You hit the marrowcuda.  You destroy the marrowcuda!/h_/hbh,/ho§#####§♣§§.#.)...####/hte81-56.1 (0.5/hz/h|f _The marrowcuda disappears in a puff of smoke! x30htK 30hL 0hO 0hS _4=0hS 0hT :==0hnY 0hH\ 0h\ 0h] 0h{` 0h` S5=0hJb 0hi .#####.♣...#-.)...####0hp h 60.1 (4.0 _You start resting.0hq P-1.1 (50hhv 0hx _ _You are ready to hop once more.1hn31h1h1h1h,1hSd61==1h1h,1h1h,1h1h_7=1h1hP==1h_1h,1h1h S8=1h 1hV 1h,_ _You start resting.1h+9.1 (81hLZ2==70.1 (91h !1h#% _Magic restored.1hw4 I1hN< 1hA +1.1 (11hB )1hG 1h1J n _You start resting. You feel less attractive to monsters.2h2hiDrink which item? Potions  h - an amethyst potion  j - a white potion  m - a potion of attraction  p - a potion of lignification  t - 2 red potions  x - 2 green potions 2hW= A - a viscous puce potion  D - a viscous ruby potion  G - a fizzy golden potion [!] read|quaff|evoke[?] describe selected4h׵4h"4h2#.).'............# ....... Kintak the Slicer#####)...........# ....... Barachi of Ignis *****.##'########### #....y.HP: 18/81 (102) =====-------------------#..#.....#MP: 12/12========================##.##4h.....#AC: 24Str: 19#..###.....#EV:  2 Int: 13##...#.....#SH: 0Dex: 104h###.########.....#XL:  9 Next: 85% Place: Dungeon:74hDc#.♣...##.......#Noise: ---------  Time: 8971.1 (0.0)#####>.).......#o) +7 dagger (venom)#######....#Throw: throwing net....#Tree Drain 4hs...##### _The marrowcuda disappears in a puff of smoke! x3 _You start resting. 4h_You are ready to hop once more. _You start resting. _Magic restored. 4hY_You start resting. You feel less attractive to monsters.4hP  Okay, then.4ha4h!4h. _4h[34hÞ4hGW  You start resting.4hN9Tree 4h4hί204h 4hг,4h4h,4h4h_1=4h4h,4h94h,4h4hS2=4h4h4h4h_ @810.0) _Your transformation is almost over.You feel less wooden.4h.54 (68) === 62312 2.1 (114h4hz  Your +0 pair of gloves and +1 leather armour of Classification {Str+4} unmeld _from your body.5h235h45hq65h,:23====5h:5h(>5hI>5h?5h|A,5hB5hE,5hF5hH5hHK4=5hJ5h,L5hUL5heM5hO,5hP5hMS5hSS5=5hT5hV,5hW5hY,5h [5h],5h^5ha5haK6=5hmb5had5hd5h#e5hg,5hFh5hi5hjS7=5h1k5hl,5hm5hn5hn5h*o5hp,5hq5hs5h'tK8=5h1u5h5w,5hw5h!y5hLy5hy5h{5h{995h|5h~5h~5h5h,5hZ5h5hƅT30=5he5h,5hQ5hr,5h5h5h>5h5ha1=5h5h5h5h5hɐ,5hT5h5hS2=5hٓ5hb,5h5h ,5h5hs,5h5h1a3=5hƠ5hV5h{5h)5h,5h<5hn5hS4=5hM5h,5h5h,5h˭5h<,5hl5h5h+K5=5h&5h,5hu5h,5h5hXi6=5h5h,5h}5h,5h5h,5h5hJa7=5h5h,5h5h,5h5he5h985h5h4,5h`5h6,5h|5hd39=5hH5h$,5h5h,5h5h`,5h:5hR5hX40=5h5h},5hp5h,5h5h5hK1=5h5hw5h5h5h5h5h5h ,5h 5hp5hN2=5h5h,5h5hm,5h5hW5hK3=5h5h:,5h5h,5hN 5h!,5h"5h#5h$U4=5h$5h',5hN(5h*,5h+5h.a5=5h/5h]25h25h55h7,5hF95h<,5hT=5h>5h4?U6=5h?5haA,5hA5hC,5hiD5hE5h F%75hF5hEI,5hRJ5hL,5hM5h}N5hN5hO5hPK8=5hQ5hQ5haS,5hV5hW,5hX5h[Zk9=5hZ5h[],5hp^5h_,5h`5hGbb50=5hb5hd,5hEe5h&g,5hg5h:i,5hi5hak915hk2=5hDl5hm,5h:n5ho,5hp5hq5hoy  2=zz   wight (wandering) _You start resting.5hP~3908301.0)5h~+425h~5hy _A wight comes into view. It is wielding a +0 short sword.8h =#.).'.# . #####).# . ##'# #....y. #..# .....# ##.## 8h{ 9.....# #..### .....# ##...# .....# ###.########.....# #..@..##.# #####>.z.# #######....# ....# 8h ,#### 8h 8h 8hW z)z5.3 (1.2)8h 8h :hz`  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h^, #.).'............# .......  Kintak the Slicer  #####)...........# .......  Barachi of Ignis *****. ##'########### #....y.  HP: 52/54 (68) =======================- #..# .....#  MP: 10/12====================---- ##.## .....#  AC: 6Str: 23 ;h^#..### .....#  EV: 12Int: 13 ##...# .....#  SH: 0Dex: 10 ###.########.....#  XL:  9 Next: 85% Place: Dungeon:7 #..@.z##.......#  Noise: ---------  Time: 9085.3 (0.0) #####>.).......#  o) +7 dagger (venom) #######....#  Throw: throwing net ;h_*....#  Drain  ...#  ####  z   wight;h6_RCasting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  ;h_Press: ? - help, Dir - move targetAim: a wight, wielding a +0 short sword and wearing a +0 scale mail (75% to  hit);hM[ #.).'............# .......  Kintak the Slicer  #####)...........# .......  Barachi of Ignis *****. ##'########### #....y.  HP: 52/54 (68) =======================- #..# .....#  MP: 10/12====================---- ##.## .....#  AC: 6Str: 23 #..### .....#  EV: 12Int: 13 ##...# .....#  SH: 0;hDex: 10 ###.########.....#  XL:  9 Next: 85% Place: Dungeon:7 #..@.z##.......#  Noise: ---------  Time: 9085.3 (0.0) #####>.).......#  o) +7 dagger (venom) #######....#  Throw: throwing net ....#  Drain  ...#  ####  z   wight;hXConfirm with . or Enter, or press ? or * to list all spells.;hAiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 short sword and wearing a +0 scale mail (75% to  ;h4hit)  The concentrated momentum hits the wight!;h #.)   #####);h1   ##;h*   ;h;#..#   ##.## ;hZ  ;hwb#..###   ;h  ;hI ###.#####;h&  ;h#..@.)# ;h #####>.).......#  #######....#  ;h(6....#  ;h<4...# ;hZ5#### ;hn;hAiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 short sword and wearing a +0 scale mail (75% to  hit)  The concentrated momentum hits the wight!  You destroy the wight!;hͣj5-8==6.3 (1;hG-Move Drain ;h;h{- _You are unable to move.5" _HP restored.>h)p#.).'.# . #####).# . ##'# #....y. #..# .....# >hp##.## .....# #..### .....# ##...# .....# ###.########.....# #...@)##.# >hp#####>.).# >hq#######....# ....# >h`w>hw,5.5 (1.2>hz>h{>hg$#.).'.# . #####).# . ##'# #....y. #..# .....# ##.## .....# #..### .....# ##...# .....# ###.########.....# #....@##.# #####>.).# #######....# ....# >h*>h+ 6.7>h.>h~2t  Things that are here: _a +0 short sword; a +0 scale mail?h**Pick up what? 32/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Armour (select all with [)b - a +0 scale mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]?hT ?hy[ ?h,b h #.).'............# .......Kintak the Slicer#####)...........# .......Barachi of Ignis *****.##'########### #....y.HP: 55/55 (68) ========================#..#.....#MP: 11/12?hb 3======================--##.##.....#AC: 6Str: 23#..###.....#EV: 12Int: 13?hb ##...#.....#SH: 0Dex: 10###.########.....#?hb ^XL:  9 Next: 88% Place: Dungeon:7#....@##.......#Noise: ---------  Time: 9096.7 (0.0)?h1c ~#####>.).......#o) +7 dagger (venom)#######....#Throw: throwing net....#Drain ?hSc (...##### ?hvc _You are able to move again. _You start resting. ?hc _HP restored.  Things that are here: _a +0 short sword; a +0 scale mail  ?hc +Okay, then.?hh ?h&i ?h;n ?hRp . _@h@hHFDrink which item? Potions  h - an amethyst potion  j - a white potion  m - a potion of attraction  p - a potion of lignification  t - 2 red potions @hcY x - 2 green potions  A - a viscous puce potion  D - a viscous ruby potion @hy G - a fizzy golden potion [!] read|quaff|evoke[?] describe selected@hU @h  #.).'............# .......Kintak the Slicer#####)...........# .......Barachi of Ignis *****.##'########### #....y.HP: 55/55 (68) ========================#..#.....#MP: 11/12======================--##.##.....#AC: 6@h Str: 23#..###.....#EV: 12Int: 13##...#.....#SH: 0Dex: 10###.########.....#XL:  9 Next: 88% Place: Dungeon:7#....@##.......#Noise: ---------  Time: 9096.7 (0.0)#####>.).......#o) +7 dagger (venom)@h #######....#Throw: throwing net....#Drain ...#@h- V#### _You are able to move again. @hC ~_You start resting. _HP restored.  Things that are here: @h ~_a +0 short sword; a +0 scale mail _Okay, then.@h _You start resting. _HP restored. @h Things that are here: _a +0 short sword; a +0 scale mail  Okay, then.@h @hw @h< . _@h(#####)# .  ##'########### #....y. ..# .....# ##.#.....# ..###@hj(H.....# ##...# .....# #.########.....#  #....)##.......# #####>@).......#  #######....#  ....# # #### @h( @hj0@h137.9 (1.2 _@h24@h|5Ah"#####).# . ##'# #...... #..# .....# ##.## .....# #..### Ah.....# ##...# .....# ###.########.....# #....)##.# #####>.@.# #Ah....# ....# ...# Ah AhAh'9.1AhLAhp _Items here: ))))) [[[ †.AhX7 1).# ....... ##'# #...... #..# .....# ##.## .....# #..### .....# ##...# .....# ###.########.....# #....)##.# #####>.)# #....# ....# ...# Ahk? Ah? (100.3 Ah@ _Ah.D AhnE Bh).'..# ....... ###)...........# ..##'########### #......#..# .....# ##.## .....# #..### .....# ##...# .....# ###.########.....# #....)##.# #####>.).......# #######....# ....# ...#####BhBhV2==1.5BhBhlBho ##.# ### .'..# . ##)...........# .  ##'#############......#..# #.....# ##.## #.....# #..### #.....# ##...# #.....# ###.########@....# #....)##.# #####>.).......# #######....# ....#....######2.7Bht Bh|x ChZ.# . #.# #### '..# #. #)...........# #. ##'############.  #..# ChΠX#.....#  ##.## #.....# #..### #.....# ##...# #.@...# ###.########.....# #....)##.# #####>.).......# #######....##....##....#######ChCh0Ch 3.9Ch<ChnChэ.# . .# . .Ch# ##### ..# #.. Ch(|)...........# #. #'############Ch>G. #..# ChRM#.....# Chf{##.## #.....#  Ch#..### #..@..#  Chڎ##...# #.....# ###.########.....# #....)##.# #####>.)...Chi....####### Ch1#....Ch'Y#######Ch=5.1ChChƚChf # .## .## .# ###### .# #... ...........# #.. '############. ..# Ch #.....# #.## #...@.# #..### #.....# ##...# #.....#  ###.########.....# #....)#######>.)...ChԱ ....####### #....Ch +#Ch Ch D==6.3ChǼ Chܾ Chn # .. # #.# # #.# # #. # ######## #.Chn... ..........# #...... ############....# .# #....@# .## #.....# ..### #.....# #...# #.....# Chn###.#########....)##Chn#####>.).......####### ChtvChv'7.5Ch{Ch$}Dh7# .### .. # #.# # #.# # #. # ######### #. .........# #.... ###########....# # #.....#.#### ## #.....#.# .### #.....#.# ...# #.....#z. ##.########.....#..z   wight (wandering)#....)##.#...  #####>.).......#...#######....#....DhDh}z.z8.7DhADhv _A wight comes into view. It is wielding a +0 hand axe.EhEh>z.EhU+90EhŹEhfEh Eh >z.Eh &10Eh Eh Fh7  You hit the wight.Fh4=1.2 (0.5FhmFh=3 _The wight is lightly damaged.Fh  You hit the wight but do no damage.The wight is lightly damaged.FhW1/54--7Drain FhFhM _The wight hits you with a +0 hand axe. You partially resist. You feel drained.Ghc  You completely miss the wight.Ghr'2.2GhiGh3 _The wight is lightly damaged.Gh  You hit the wight.  The wight is heavily damaged.Ghb44-----7GhGh< _The wight hits you with a +0 hand axe!Hh  You hit the wight.3.2Hh#Hh#&^ _The wight is severely damaged.Hh   You barely miss the wight.The wight is severely damaged.36------=7HhCHh< _The wight hits you with a +0 hand axe!Ih  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IhD.........# .......##.  Kintak the Slicer .........# .........  Barachi of Ignis *****. .........# #.......#  HP: 36/54 (68) ================-------- .........# #.......#  MP: 10/12====================---- .........# #.......#  AC: 6Str: 23 .........# ####......####  EV: 12Int: 13 .........# #.............  SH: 0Dex: 10 .........# #.............  XL:  9 Next: 88% Place: Dungeon:7 ############....@....#  Noise: ==-------  Time: 9113.7 (0.0) # #.....#z####  o) +7 dagger (venom) ## #.....#.#IhEp Throw: throwing net .### #.....#.# Drain ...# #.....#.. ##.########.....#.. z   wight  #....)##.......#...  #####>.).......#...  #######....#.... Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IhFWAiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe (severely damaged,  71% to hit)Ihb .........# .......##.  Kintak the Slicer .........# .........  Barachi of Ignis *****. .........# #.......#  HP: 36/54 (68) ================-------- .........# #.......#  MP: 10/12====================---- .........# #.......#  AC: 6Str: 23 .........# ####......####  EV: 12Int: 13 .........# #.............  SH: 0Dex: 10 Ih, .........# #.............  XL:  9 Next: 88% Place: Dungeon:7 ############....@....#  Noise: ==-------  Time: 9113.7 (0.0) # #.....#z####  o) +7 dagger (venom) ## #.....#.# Throw: throwing net .### #.....#.# Drain ...# #.....#.. ##.########.....#.. z   wight  #....)##.......#...  #####>.).......#...  #######....#.... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe (severely damaged,  71% to hit)  The concentrated momentum hits the wight!Ih  .......##.  .........  #.......#  #.......#  #.#  ####IhT ####  #....  #.... ##  #.....#)####  #.# #.# #.#.....#.. Ih q #....)##.......#...  #####>.).......#... #######....#....IhH Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (severely damaged,  71% to hit)  The concentrated momentum hits the wight!  You destroy the wight!Ih9 5-914.7 (1-Move Drain Ihz Ihe - _You are unable to move.Jh3JhJh&7=Jh:,Jh#Jh,Jh{Jh'--Jh2e 7.7 (3 _You start resting.Jh8=--8.7 (4JhJh4[ _You are able to move again.Jh Jh Jh Jh Jh JhG x1==JhD Jh ,JhE Jh Jh S9=Jh JhS ,Jh Jh JhU :==Jh Jh n40=Jhu Jh3 ,Jh Jh ,JhN Jh[ _ _You start resting.Jh ,27.7 (9Jh ]2==8.7 (10.0)Jh  Jh % _Magic restored.Kh3Kh KhV}1KhKh,Kh2===Kh_KhU,KhKh,Kh Kh ,KhKhKhdU3=Kh Kh,Kh5Kh,KhCKhFKhK4=Kh Kh.",Kho#Kh&,Kh)Kh,Kh,U5=Kh.Khj1,Kh2Kh4,Kh5Kh{7,KhY8Kh9a6=Kh:Kh<,Kh=Kh.?,Kh@KhBKh}BU7=Kh2DKhF,KhHKhJ,KhLKh O,Kh QKhV;8KhXKhy[,Kh\Kh_,Kh`Kh#cKh[cD9=KhdKhg,Kh"iKhk,KhlKho,Kh:qKhVtl50=KhuKh{x,KhyKh |,Kh}Kha1=KhoKh,KhKh1,KhlKh(,Kh>Kh 92KhR2=Kh?Kh,KhԍKhD,KhKhbKhK3=KhKhKh9KhKh],KhTKhKh5N4=KhaKh#,KhKh,KhKh,Kh.Khn_ _You start resting.Kh]-76.7 (48KhY5=7.7 (49Kh9Khη" _HP restored.Lh# .##. # . # #.# # #.# # #.# # ####......## #.# #.Lh,#.....@...#  #.....#)####  #.....#.# ### #.....#.# # #.....#...##.....#.. LhT#....)##.......#... #####>.).......#Lh|...#######....#....LhLh08.9 (1.2)LhvLhLh  .. ###########........Lh! 0. ###########.........#  #.....#@#### ##.....#.# ###.... ..#.....#..#......#....##...Lh@ Lhw (80.1Lh] Lh k  Things that are here: _a +0 hand axe; a +0 robeMhg# #.### .. # #.# # #.# # #.# # ########### #.. .......# #............... ##########......@..#  #.....#)#### #.....#.# ## #.....#.# .# #.....#.. .########.....#.. ....)##.#... ####>.).......#...#######....#....MhdlMhl.1.3 _MhpMhrMh/ # #.# . Mh/ # #.### .. # #.# # #.# # #.# # ############ #. ......# #.......@........ #########.........#..<...#.....#)#### .#'. #.....#.# # #.....#.# # #.....#.. ########.....#.. ...)##.#... ###>.).......#...Mh6 8<Mh,7 C=2.5Mh< Mh9? 9 _Found a stone staircase leading up.Nh# #.# . # #.##. # #. # #.# Nh&O# #.# # #.# # ####......#NhI# #.# #.#Nhj.........#..<.NhJ#.....#)#### #.#'.≈#.....#.# # ≈NhN #.....#.#Nh1 #. NhNh&Nh''3.7Nh ,Nh-Nhac# #.# . # #.##. # #.Nha.. # #.......# # #.......# # #.......# # ####......#Nha_# #.# #.Nhb# .........#..<.Nh?b#.....#)####.#.#'.≈.#.....#.# .# # ≈.Nhkb#.....#.# '##.....#.. .......#.. ..Nhbl)##.#... ?.Nhbq>.).#... ...NhHlNhl'4.9Nhy _Found a scroll labelled SAIRUQAZXO.Oh;M# #.......##. # #......... # ..# Oh'<# #.......# # #.......# # ####......########### #....OhF<v.........# #.#.# Ohf<s######.........#@.<...... Oh< #.....#)####.#.#'.≈.≈Oh</#.....#.# #.# # ≈.#.....#.# #'# Oh<g#.....#.. ... #####.....#.. .Oh<Z.. )##.......#... .?Oh=k. >.).Oh#=a#.......#####....#........OhHEOhE'6.1OhOKOhLOhϒ ; ...  #.##......#...####......##########..........................Oh/ #.# ######.........#..<......  #.....#)####@#.#'.≈.≈.# #.# # ≈..'# . .....?.........#....##.......#Oh Oh- '7.3Oh Oh Oh   #.......#........Oh####......##########...........................#.# ######..<......  #.....#)####.#.#'.≈.≈Oh^5.# #@# # ≈..'# . ... ####........?..#.......#..#....##.......###.OhOh]'8.5OhhOhPh0! ...###.##########.......................#.# ######..<......  #.....#)####.#.#'.≈.≈.# #.# # ≈.. #........# #####........##..Drain Ph~#.########.......#PhPh'9.7Ph$PhQ _There is an open door here.Ph=q #############...Ph=..............#.# ######..<......  #.....#)####.#.#'.≈.≈.# #.# # ≈..#.####'#.# #.....@..# #### )##..? >.).#.......#PhDPh@E/90.9 _PhKPhMPh i #############PhJ .............#.# ######..<......  #.....#)####.#.#'.≈.≈.# #.#.# ≈..Ph t#.####'#.# ...... #### )##..? >.)..Drain Phn a##.......#Ph* =2.1Ph Ph PhA  ................#.# ######..<......  #.....#)####.#.#'.≈.≈Ph #.# #.#.# ≈..#.####'#.# ...... #### )##.. >.)Ph 5. ######Ph ...Ph #Ph DDrain #########Ph PhPh'3.3PhiPhf#Ph##4.3 (2Ph%)Ph&+` _c - a scroll labelled SAIRUQAZXOSh2 Sh3 Sh4 Sh(9 Sh; ShZ> ,Sh? Sh#G E ####..#..<......  #.....#)####.#.#'.≈.≈ ≈ ShG  #.....#.# #.#.# ≈....#.....#.####'#.# ≈..#.....#........# c≈._ ###.....#........# ≈.≈.. #.......#........# .≈.... ShG ).......#........#..≈.≈≈≈ ####....#........ ShG #....##.########  #....##.ShiH # #######.......#   #.......# c   centaur (asleep)######### ShT c5.5 (1claunchShT er)A centaur comes into view.Found an opulent altar of Gozag.  The centaur shouts!ShY P ((ShZ "(((((Sh4Z Z(The centaur wields a +0 orcbow. The centaur shoots an arrow.Sh ≈..@....Sh _(((((((Sh i(The arrow barely misses you. The centaur shoots an arrow.ShJn _≈..@....Shn 6===6.7 (2.4Shu 9_Sh~ S _The arrow closely misses you.Zh$1M.# .......#.# ####.........#..<...... #)####.#.#'.≈.≈ ≈.# #.#.# ≈....####'#.# ≈..   c≈._##...# ≈.≈.. #Zh{1d..# .≈.... )...#..≈.≈≈≈ ###.........########....#######.......#Zh9Zh:6---7.9 (1.2ZhF?7_Zh@[h +[hN+G---80[h39_[h5[h[ [h cc   centaur (launcher)[h# D((([h B_...[h ]1--==9[h2 9_[hȴ F _The centaur shoots an arrow. The arrow hits you.\h1\h2 Ability - do what?CostFailure  f - HopNone\h30%  Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--\h 3N0%  b - Foxfire SwarmPiety---0%  c - Rising Flame\h83None0% \hP3g[?] toggle between ability selection and description.]hg]hn]h.# #................#.#Kintak the Slicer ####.........#..<......Barachi of Ignis *****.#.....#)####.#.#'.≈.≈ ≈HP: 51/55 (68) ======================--#.....#.# #.#.# ≈....MP: 12/12========================#.....#.####'#.# ≈..AC: 6Str: 23#.....#........# c≈._EV: 12Int: 13 ###.....#........# ≈.≈..SH: 0Dex: 10 #.......#........# .≈....XL:  9 Next: 91% Place: Dungeon:7 ).......#.......@#..≈.≈≈≈]hNoise: ==-------  Time: 9199.9 (0.0) ####....#...........c....o) +7 dagger (venom)#....##.......########Throw: throwing net#....##.......#Drain #######.......##.......#c   centaur (launcher)#.......##########Found an opulent altar of Gozag.  The centaur shouts!  The centaur wields a +0 orcbow. The centaur shoots an arrow.  The arrow barely misses you. The centaur shoots an arrow. _The arrow closely misses you. _The centaur shoots an arrow. The arrow hits you.]h.# #................#.#  Kintak the Slicer ####.........#..<......  Barachi of Ignis *****.  #.....#)####.#.#'.≈.≈ ≈  HP: 51/55 (68) ======================--  #.....#.# #.#.# ≈....  MP: 12/12========================  #.....#.####'#.# ≈..  AC: 6Str: 23  #.....#........# c≈._  EV: 12Int: 13 ###.....#.....***# ≈.≈..  SH: 0Dex: 10 #.......#.....***# .≈....  XL:  9 Next: 91% Place: Dungeon:7 ).......#.....**@#..≈.≈≈≈  Noise: ==-------  Time: 9199.9 (0.0) ####....#.....*****.c....  o) +7 dagger (venom)  #....##..[]hҖ37m..***########  Throw: throwing net  #....##.......# Drain  #######.......# #.......# c   centaur (launcher) #.......# #########The centaur wields a +0 orcbow. The centaur shoots an arrow.  The arrow barely misses you. The centaur shoots an arrow. _The arrow closely misses you. _The centaur shoots an arrow. The arrow hits you.  Hop to where?Press: ? - help, Dir - move target]h .....*@.*****.**]h0K....***]hf'...^hqm.***c*.^h' w##.........#..<..........Kintak the Slicer #.....#)####.#.#'.≈.≈≈≈≈≈Barachi of Ignis *****. #.....#.# #.#.#..≈......HP: 51/55 (68) ======================-- #.....#.####'#.#..≈.≈...≈MP: 12/12======================== ^hk 3#.....#........#..≈.≈._.≈AC: 6Str: 23 #.....#........#..≈.≈...≈EV: 12Int: 13 ......#........#..≈......SH: 0Dex: 10 ^h ......#.......○#..≈.≈≈≈≈≈XL:  9 Next: 91% Place: Dungeon:7 ##....#.........@.c......^h Noise: ==-------  Time: 9199.9 (0.0)  #....##.......##########^h }o) +7 dagger (venom)#....##.......#^h Throw: throwing net#######.......#Drain ^h Q#.......##.......#c   centaur (launcher)#########The centaur wields a +0 orcbow. The centaur shoots an arrow.  The arrow barely misses you. The centaur shoots an arrow. _The arrow closely misses you. _The centaur shoots an arrow. The arrow hits you.  ^h& VHop to where?Press: ? - help, Dir - move target^h2 V_○^h f_○(^h? _○.45---=200.9 (1-Hop Drain ^h A_○^h Z  The arrow barely misses you. The centaur shoots^h > an arrow. _The arrow closely misses you. ^hѩ l_The centaur shoots an arrow. The arrow hits you.  Hop to where?^h (Press: ? - help, Dir - move target ^h U_Boing! The centaur shoots an arrow. The arrow hits you._h .#..<. .....#)####.#.#'.≈.≈≈≈≈≈. .....#.# #.#.#..≈. .....#.####'#.#..≈.≈...≈. .....#........#..≈.≈._.≈. _hG.....#........#..≈.≈...≈.#........#..≈......?#.○#..≈.≈≈≈≈≈.....#.c. #....##.# #....##.......# #.......# #.......#_h_#.......# ###_hlA °Found a scroll labelled VIUZYDD WA ITA. The centaur unwields a +0 orcbow.  The centaur hits you but does no damage.  The centaur kicks you but does no damage._hqq1-------2.1 (1.2_h7__hmB _The centaur hits you. The centaur kicks you._h5 9__h6 E--6 (0.5_h< 7__h? _You barely miss the centaur. The centaur closely misses you. x2`h@_...`h5'3.1`hf`hHV _You completely miss the centaur.`h _You hit the centaur but do no damage. The centaur hits you.`h5 [39--6`h6 `h ? _The centaur kicks you but does no damage.ahwN _ (very poisoned)You hit the centaur. The centaur is poisoned.  The centaur is moderately wounded.The centaur hits you but does no damage.ah:x'4.1ah7_ah4? _The centaur kicks you but does no damage.ah  You hit the centaur.  The centaur is heavily wounded.ah [8-6ah9_ahm"k _The centaur hits you. The centaur closely misses you.bh _You hit the centaur.  The centaur is heavily wounded.6--5.1bhQbhU  You hit the centaur.  The centaur is heavily wounded. _The centaur hits you. The centaur closely misses you.  You hit the centaur.  The centaur is heavily wounded. _The centaur hits you. The centaur closely misses you.bhV8extremely poisoned)The centaur is heavily wounded. _The centaur hits you. The centaur closely misses you.  You hit the centaur.  The centaur is heavily wounded. _The centaur hits you. The centaur closely misses you.  You hit the centaur but do no damage. The centaur looks as sick as possible!bhR>%6bh?9_bh)B_ _The centaur is heavily wounded.bhET _ You puncture the centaur! The centaur looks as sick as possible!  The centaur is almost dead.bhTh4--6.1bhZbh#]j _The centaur hits you. The centaur barely misses you.chL9  You hit the centaur.ch__)chx]8-66ch7_chiK _You kill the centaur!dh3dh5dh){6dh&dh,dhdh,dhdhodhdhIdhdhdh L7=dhdh,dh'dh,dh^dh8=dhdhB_-dh 19.6 (13.0) _You start resting.-20.6 (14dhdh_ _You are ready to hop once more.dhN~ dh~ dhW dh܄ Bdh3 dhV S9=dh dh dh dh dh ,dh dh b40=dh dh ,dh dh ,dhġ dh ,dhb dh) M142=dhʮ dhO ,dh dhO ,dh1 dhM ,dh dh/ dh W3=dh dh ,dh dh ,dh dh6 dhZ #4dhx (=dhX dh dh dh2 dh5 ,dh dhN dh U5=dh` dh dh dh dhr dh dh~ dh ,dh dhG dhy K6=dh dh ,dh dh: dh` dh dhT dh N7=dh dhb ,dhN dh ,dh dh# ,dh dh ;8dh dh ,dh dh9 ,dh dhR dh K9=dhx dh ,dhi dh ,dhf dh& ,dht dh dh V50=dhdh ,dhdh,dhBdh~dhD1=dhpdh ,dh dh dh dhAdhp,dh#dhk2=dhdh,dhdh~,dhsdhdh%3dhdh,dhdh[!dho!dhB"dh#dh#K4=dh}$dh&,dh'dh),dh*dh,,dh.dh0k5=dh11dh2,dhF3dh4,dhu5dh&7a6=dh7dh;9,dh9dhL;,dh9<dhb>,dh?dhWBdhBU7=dhEdhG,dhHdhIdhJdhKdhP_ _You start resting.dhTG_86.6 (66dhTY8=7.6 (67dhpX9_dhY" _HP restored.ehk .#..<.#)####.#.#'.≈.≈≈≈≈≈.≈#.# #.#.#..≈.≈#.####'#.#..≈.≈...≈.≈#.#..≈.≈._.≈.≈#........#..≈.≈...≈.≈#........#..≈......?≈#.#..≈.≈≈≈≈≈.≈ ....#.. ....##.# ....##.......# .......# ehX 7_eh 08.8 (1.2)eh eh O _You see here a +0 orcbow.fhf......#.#..#..##....#..<.............#)####.#.#'.≈.≈≈≈≈≈.≈.#.# #.#.#..≈.......≈.fha#.####'#.#..≈.≈...≈.≈.#.#..≈.≈._.≈.≈.#........#..≈.≈...≈.≈.#........#..≈......?≈.#........#..≈@≈≈≈≈≈.≈#....).........##.......############# fh...##.......# #### #.......##########fhfhfh^/90.0 _fhZ7_fhtfhk ............## ......#.#..#..###....#..<.............##)####.#.#'.≈.≈≈≈≈≈.≈.##.# #.#.#..≈.......≈.##.####'#.#..≈.≈...≈.≈.##.#..≈.≈._.≈.≈.#fhQl 3#.#..≈.≈...≈.≈.##.#..≈.@....?≈.##........#..≈.≈≈≈≈≈.≈.##....).........##.......############## ..##......fhl .# ### #.......##########fh?u 7_fhu '1.2fh| fh~ gh@###############  ............##  ......#.#..#..###  ....#..<.............#  .#)####.#.#'.≈.≈≈≈≈≈.≈.#  .#.# #.#.#..≈.......≈.#  .#.####'#.#..≈.≈...≈.≈.#  .#.#..≈.≈._.≈.≈.#  .#.#..≈.≈@..≈.≈.#  .#.#..≈......?≈.#  .#........#..≈.≈≈≈≈≈h@m.≈.#  .#....).........#  .##.############## .##.......#  gh@V  ###.# ghA  gh(AU #.# gh9A9  ghRAa#.......#   ghdAghIghJC=2.4ghN9_ghOgh  ###############  ......##  ......#.#..#..###  .....#..<.............#  gh#)####.#.#'.≈.≈≈≈≈≈.≈.#  #.# #.#.#..≈.......≈.#  #.####'#.#..≈.≈...≈.≈.#  #.gh#..≈.≈.@.≈.≈.#  #.gh#..≈.≈...≈.≈.#  gh#.#..≈......?≈.# gh7 #.ghl.#..≈.≈≈≈≈≈.≈.#  gh#....).........#  gh(##.##############ghȽ8 .# gh) ghQ(##.# ghn #.ghH#  ghgh"'3.6gh gh^ _There is an opulent altar of Gozag here.hhC {  You kneel at the altar of Gozag.  --more--ihr ihu ]Gozag Ym Sagoz the Greedy ihZu Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. ihu Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)ihv You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath [J/Enter]: join religion (105 gold; you have 129)h h h N......#  Kintak the Slicer .....###############  Barachi of Ignis *****. ...................##  HP: 58/58 (68) ======================== ............#.#..#..###  MP: 12/12======================== .....#..<.............#  AC: 6Str: 23 #)####.#.#'.≈.≈≈≈≈≈.≈.#  EV: 12Int: 13 hu Z#.# #.#.#..≈.......≈.#  SH: 0Dex: 10 #.####'#.#..≈.≈...≈.≈.#  XL:  9 Next: 96% Place: Dungeon:7 #........#..≈.≈.@.≈.≈.#  Noise: ---------  Time: 9293.6 (0.0) h #........#..≈.≈...≈.≈.#  o) +7 dagger (venom) #........#..≈......?≈.#  Throw: throwing net #........#..≈.≈≈≈≈≈.≈.#  Drain #...........).........# h }##.......##############   ##.......#   ##.......#  #.......#   _You are ready to hop once more. _You start resting. _HP restored. _You see here a +0 orcbow. _There is an opulent altar of Gozag here.  You kneel at the altar of Gozag.h' h{ h hA . _hok############### ............. #.#..#..### #..<.............#  )####.#.#'.≈.≈≈≈≈≈.≈.#  .# #.#.#..≈.......≈.#  hk .####'#.#..≈.≈...≈.≈.#  ........#..≈.≈._.≈.≈.#  .h)l#..≈.≈..@≈.≈.#  .#..≈......?≈.#  .#..≈.≈≈≈≈≈.≈.# hLl .hjl...).........#  ############## hl #.# #.#  #.# hl #.hlH#  ht3_hu34.8 (1.2 _h {7_h|h/\............. #.#..#..### #..<.............#  ####.#.#'.≈.≈≈≈≈≈.≈.#  # #.#.#..≈.......≈.#  ####'#.#..≈.≈...≈.≈.#  .......#..≈.≈._.≈.≈.#  #..≈.≈...≈.≈.#  #..≈.....@?≈.#  #..≈.≈≈≈≈≈.≈.#  ..).........#  h\p##############  .# .#  .#  .#  ########  hahMb'6.0hh7_hihū T.##  #.#..#..###  #..<.#  hG 3.#.#'.≈.≈≈≈≈≈.≈.#   #.#.#..≈.hl ≈.#  '#.#..≈.≈...≈.≈.#  #..≈.≈._.≈.≈.#  #..≈.≈...≈.≈.#  #..≈.≈.#  #..≈.≈≈≈≈≈.≈.#  ).# h X #  #  #  #  #    h+ 7_h '7.2h h h4 *8.2 (2hλ 9_h0 d _H - a scroll labelled VIUZYDD WA ITAh w..## .#.#..#..### .#..<.# #.#.#'.≈.≈≈≈≈≈.≈.# # #.#.#..≈hM .≈.# #'#.#..≈.≈...≈.≈.# .#..≈.≈._.≈.≈.# .#..≈.≈...≈.≈.# .#..≈.≈.# h ^.#..≈.≈≈≈≈≈.≈.# .).# .# .# .# .# .# # hܶ 6_hI *9.4 (1h% 9_h h[f############# ........##  ........#.#..#..### ....#..<.............# )####.#.#'.≈.≈≈≈≈≈.≈.#hf .# #.#.#..≈.......≈.# ####'#.#..≈.≈...≈.≈.# .#..≈.≈._.≈.≈.# .#..≈.≈..@≈.≈.# hfs.#..≈.......≈.# #..≈.≈≈≈≈≈.≈.# hg....).........# #h@gT.############## #.#hagb #.# #hg`.# .......# hnho)300.6hIs7_hthlP3h{QhVhY,h]hlaM  There is an opulent altar of Gozag here.h\dhd _hfhih"lh=lh{mh#tBh.  # # # ######## ### ..........# .# # ------74.6 (4.8).# .# ..# #########.# .# ##########'#### #............## #............######............#[##............###............#h h K------5.8 (6.0h" ht$ ; _Found a stone staircase leading down.hhheh\h,hm ,h h h h( hMhvh<hShhhhh h,hhhhhhzh  ######### hY>...>.... #83.0 (7.2 # #.# hJ #.#  h`#########.# ### .# # ...# # hN...# h#hR$,4.2 (8.4hz'h)9 _Found an escape hatch in the floor.hh^hhhShh&h  There is a stone staircase leading down here.hhj _hhh h h h hu        h####################  ........>..@>......<  7.8 (3.6########.###########  #.# h #.#  #.#  h\ #.#  h #########.#   ...# h.a  ...# hJ+ hoh,9.0 (4.8hh9 _Found a stone staircase leading up.h< 3h h h h ,h P  There is an escape hatch in the floor here.h hc  _h h ! h&" ,h" h# h$ h$ h% h[& hn' h' h' h* R  There is a stone staircase leading down here.h, h,  _h9- h. h/ h/ hc0 h1 h3 ,hv3 h+4 h4 ,h 5 h5 h6 h6 hk7 h8 h9 ,h9 h: h*; ,h}; h5< h== ,h= h> hp? ,h? h@ hA ,hB hMC hD ,hwD hE hcF ,hF hG hwH ,hH hI hJ hJ hK hM hTN ,hN hP 7 _You open the door.hWQ 3hQ hET @  There is an open door here.h?U hU 5 _hW hX ,hY h9[ h\ h\ hX] h^ hV_ hy_ h_ h` hca ,ha hc hg K####### #######.....# #.....#.....# #.....#.....# hKh # #.....#.....# #. #.....#.....# #.. #.....#.....#  ####5..#.....#.....###### .......'@....'........... ####...#.....#.....#######.. #######.....# #. #.....# hh -# #.....# ####### 5   shadow imp (asleep) ###### hh ###### ...... #....# ......hAj K 420.0 (31.0)  You open the door.hn _.55hn +1.0 (32hr ht ] _A shadow imp comes into view.h0 hu6 >.5h6 02.0 (1.0)h; h< hxh:.5h%3hhh6x3---=5 (0.5hChio _You closely miss the shadow imp. The shadow imp hits you.h  You puncture the shadow imp!4.0hβ h  h+ T_The shadow imp is heavily wounded.h  You hit the shadow imp.  The shadow imp is almost dead.hN%5hhA _The shadow imp hits you but does no damage.h e  You closely miss the shadow imp.h; '5.0h5 hj ^ _The shadow imp is almost dead.h  You hit the shadow imp.  The shadow imp is almost dead.h_4=--5hh9[ _The shadow imp completely misses you.h* <  You hit the shadow imp.h0 i'h5 K=76.0h9 h; N _You kill the shadow imp!h3hhhhjnh/ Q5hi!,h3"h#,hl$h%,h&h+(h_(K6=h0)h*,h}+h,-,h-hP/h|/U7=h&0h1h1h2h^4,h$5h6,hs7h[9h9K8=ho:h,=ha>,h?hB@  There is an open door here.hOChC _hlDhFh#HhBHhHhJhKh#L9=hLh{NhOhOh?PhRh&S,hSh)UhXV,hWhXhYhYhEZh[h\,hx]h_hahRahahhdhe,hfh0hhi,hYjhmhn,hohqhs,hshjuhvhvh(whyxhy,h]zh|h6}h`}h ~hFht,hhh&,hh!h,hhhh؋hXh8hhhyhh],h,hh ,hWhhՖ,h;h8h,h՚hh,hTh`h,hKhxh,hxhXh,hAhuh,hdhBhhߦh,hŧhΨh,hhh,h>hh,h hh,hh h,hhhk,hƵhh',hh_h,h}h7h,h3hh,hNhhh^,hſhh,hh##..#.###.##.## #####..###.#.###..# #.....####...####.# #########.................# ........#.....####...####.# #######.#......###.#.##...# ####.#......##.###.#..## #..#.#......#.#####...# #..#.##.#......#@........######..-#...........+.................# ####+#......#.........######... #.........#.........# #...# #.........#.........# #....#.........#.........# ####.#......##############hKe#.##.######..#.#h94.0 (68.0).......'#.............................#####h<hsL======5.0 (69h!h4= _As you open the door, it creaks loudly!h3hh٥h2hӪ,h@  There is an open door here.hhe _hhhhͰh\hh,hehȵh,hLhVhc,hԹhh,hhhR,hhh,hhh#.# #####..###.#.###.# #.....####...###.##############..............  #..............#.....####...##  ##############.#......###.#.## h#> #.#......##.###. .. #.#......#.##### #.##.#......#..... #..@........'.....------505.8 (10.8 # ####+#......#....... . #.........#..... .# #.........#..... ..#.........#..... h#.#......######## #.##.##### #..#.# h-#.#.#hhL------7.0 (12.0hvhq; _Found a stone staircase leading down.hq h h< hF h h Bh? hf h hJ h ,h* hG hL ,h h۪ h ,he hD hί h h h h h7 h h    #.# #####..###.   #.# #.....####.   #.######   #.....#.....####.   ##############.#......###. h"  #>####.#......   #...##.#......#.##  h: i #.#.##.#......#  hO h #@#...........'  h~  #|####+#......#   #.# #.........#  hλ g #.# #.........#   #...#.........#   #.#.#......   h j #.#.##.#####   h O #.#..#.#  h q #.##.#.#hx  .....#############.................####h -#############.h  #>.#...h 0.#.#h ..h %....'h ###+##h .# #.....  hI o#.##.<.##h 215.4 (8.4)h ,6.6 (9.6h h^ v _You see here a staff of alchemy.hP.v ############.................####h.#############. #>.#...h.e.##....#.....h.0'|####+##h/ #......Drain h%/E.#.hG/.#  #.......##h5hn637.8 (1.2 _h:h<hƚM #################.................############.h>###..####.##.#.....'h96###+## ha*.....#...  h]#.#.#......#######.#.h.#hh'9.0hmhv _You see here a staff of alchemy.h)K#Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++}E - a +0 spear Floor Items ([,] to select) Magical Staves a staff of alchemy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hd= A staff of alchemy. A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Alchemy, they can envenom those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0  At 100% training you would reach 12.0 in about 1.4 XLs. Damage rating: 7 (Base 5 x 132% (Str) x 108% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 7 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rPois} {magical staff} {resist poison} {poison resistance} Menu/colouring prefixes: identified melee magical staff _________________ “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a  staff. If you have no staff, I will take it from you.’ h8 Wield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +7 dagger of venom (weapon)a +0 falchion the +2 dagger "Xaethrya" {vamp, rN++} a +0 spear Floor Items h Magical Staves  a - a staff of alchemy  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h h h܍   #.##.....####. Kintak the Slicer   #.##############.......... Barachi of Ignis *****.   #..............#.....####. HP: 58/58 (68) ========================   ##############.#......###. MP: 12/12======================== h|  #>####.#......##.# AC: 6Str: 23  #...##.#......#.## EV: 12Int: 13  #.#.##.#......#... SH: 0Dex: 10  #.#...........'... XL:  9 Next: 97% Place: Dungeon:7  h #@####+#......#... Noise: ---------  Time: 9519.0 (0.0)  h̎ #.# #.........#... o) +7 dagger (venom)  #.# #.........#... Throw: throwing net h  #...#.........#... Drain h v #.#.#......#######  h% R#.#.##.#####  hE N#.#..#.#  he #.##.#.#  #.##.<.## h _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. h s_Found a stone staircase leading down. _You see here a staff of alchemy. hŏ a_You see here a staff of alchemy.h   #.##.<.##  Okay, then.h h h~ . _hqA20.0 (1hvhdx hx>_I - a staff of alchemyh3hPhhhbhnhhh0hh"hp,hh9hh9hih.h,hh hGBhshv,hhwhhhhjR  There is an escape hatch in the ceiling here.hh' _hhPhx Xh ,hT h h h h hhh@hh%  hThere is an open door here.h7h _hMh.h,hhh8 h] h?!h*$h%h &h'h+h,h,h-h /h0h$0h0h*2h3h3hl5h37h8h8h:h;h<,hh=h>h?h?h~@hAhBhChChIY  Items here: )) [ ÷.huLh M _hNhSY  Items here: )) [ ÷.hbUhU _h~WhYhk[h[h\h_@  There is an open door here.h5ahxa _hbh0dh^e,hKfhqhshUth^vhH|h~h~hhh~h,hh2hhhh@  There is an open door here.hhd _hhahlhhh h h7hbhVhYhhhh.,hkhhhh7hhlhh-hhh6h;hh9hlhXhopen door _Items here: )) [ ÷. _There is an open door here.   stone staircase leading down here.hh _hhhi,h]h[  Items here: ))))) [[[.hhn _hh h hhmhhh(hhhh h!h&h(h(h)h+h-,h.h/h51hX1h2h4he5,hW6h8h=,hO?hAhBhBhChEhkGhGh IhKhL,h NhOh_Q,h.RhThU,hVh\XhY,hZhS\h],h^h=`h\a,h%bhchdheh%fh;hhjhjhkh+nhohphphshCt,huh[vhw,h8xhryhz,h{hJ|h},h&~h9hB,hh@  There is an open door here.h hn _h h h hDhׇhhhBhDhȢ[ ...#.....#########.############ ####.....# #.#  #.....# #.#  #.....# #.#  ####### #.#  ##########.# ##### #..........# ....# #..........# ....# #.......@..# 607.6 (87.6) ....# ##########.# ....# ##########'### hp....# #............# ....# #............# ....#####............# ......[##............# .......##............# .......##....).......#hxhʦhHE _Done exploring.h}h~eWhere to? (Tab - D:7, ? - help) hD D - Dungeon  T - Temple h8hp...#.....#########.############Kintak the Slicer ####.....##.#Barachi of Ignis *****.#.....##.#hHP: 58/58 (68) ========================#.....##.#MP: 12/12========================hH########.#hAC: 6Str: 23##########.#hOEV: 12Int: 13 h>##### #..........#SH: 0Dex: 10 ha....# #..........#XL:  9 Next: 97% Place: Dungeon:7 hw....# #.......@..#hNoise: ---------  Time: 9607.6 (0.0) ....# ##########.#ho) +7 dagger (venom) ....# ##########'###h<Throw: throwing net h....# #............#Drain h....# #............# ....#####............# h.D......[##............# hI.......##............# .......##....).......# hbl_There is an open door here. _There is a stone staircase leading down here. h~__Items here: ))))) [[[. _There is an open door here. hL_Done exploring.  Okay, then.hhvhh . _hwe [[?25h[?0c  Search for what [Enter for "."]? h [?25l[?1chn h 22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a +0 clubb - [D:7] a stone staircase leading down  c - [D:7] an escape hatch in the floor  d - [D:7] a robe  e - [D:7] a stone staircase leading up  h f - [D:7] a stone staircase leading up  g - [D:7] a +0 hand axe (2 further duplicates)  h - [D:7] a +0 robe (3 further duplicates)  i - [D:7] an opulent altar of Gozag  j - [D:7] a +0 falchion  k - [D:7] a +0 leather armour (1 further duplicate)  l - [D:7] a +0 scale mail  m - [D:7] a +0 short sword (2 further duplicates)  n - [D:7] a +0 war axe  o - [D:7] a +4 dire flailhg 8p - [D:7] a stone staircase leading down  q - [D:7] a +0 orcbow  r - [D:7] a +0 morningstar  s - [D:7] a +0 dagger (1 further duplicate)  t - [D:7] an escape hatch in the ceiling  u - [D:7] a stone staircase leading down  v - [D:7] a stone staircase leading uphIIu  a - [D:7] a +0 club  j - [D:7] a +0 falchionh! |  j - [D:7] a +0 falchion  l - [D:7] a +0 scale mailh{  l - [D:7] a +0 scale mail  n - [D:7] a +0 war axeh  n - [D:7] a +0 war axe  p - [D:7] a stone staircase leading downhkhh...#.....#########.############Kintak the Slicer ####.....##.#Barachi of Ignis *****.#.....##.#HP: 58/58 (68) ========================#.....##.#MP: 12/12========================########.#AC: 6Str: 23##########.#EV: 12Int: 13 ##### #..........#SH: 0Dex: 10 ....# #..........#XL:  9 Next: 97% Place: Dungeon:7 ....# #.......@..#Noise: ---------  Time: 9607.6 (0.0) ....# ##########.#o) +7 dagger (venom) ....# ##########'###Throw: throwing net ....# #............#Drain ....# #............# ....#####..........h ..# ......[##............# .......##............# .......##....).......# _There is a stone staircase leading down here. _Items here: ))))) [[[. _There is an open door here. _Done exploring. _Okay, then.Search for what [Enter for "."]? .h$3h$h. _h@hAeWhere to? (Tab - D:7, ? - help) hAD D - Dungeon  T - Temple hh%h6Q[?25h[?0c...#.....#########.############hI7Kintak the Slicer ####.....##.#Barachi of Ignis *****.#.....##.#HP: 58/58 (68) ========================#.....##.#MP: 12/12========================########.#AC: 6Str: 23##########.#EV: 12Int: 13 ##### #..........#SH: 0Dex: 10 ....# #..........#XL:  9 Next: 97% Place: Dungeon:7 ....# #.......@..#Noise: ---------  Time: 9607.6 (0.0) ....# ##########.#o) +7 dagger (venom) ....# ##########'###Throw: throwing net ....# #............#Drain ....# #............# ....#####............# ......[##............# .....h}7..##............# .......##....).......# _Items here: ))))) [[[. _There is an open door here. _Done exploring. _Okay, then. _Search for what [Enter for "."]? .  What level of the Dungeon? (default 7, ? - help) hTr [?25l[?1ch48hhƌh"h _hhghn,hIhJh̘,h(h.h`,hhh۝,hJhhn,hheh,hah hh hh6x_There is an open door here.Done exploring.hoOkay, then. _Search for what [Enter for "."]? .  There is a stone staircase leading down here.h1hhȨ$ _hgh ;8h ,hd h  ## ##  . .  .#.  ...  #.#  #.#  #.#  #@# 20.2 (12.hz 6) #.#  #.#  #.#  #.# ..# ### h _You climb downwards.h h h a _There is a stone staircase leading up here.h  ## ## . . #.#.#<hh71.4 (1.2) _hhh  . . #.#.#<..hYh'2.6hh h |#.#.#<..### h  h\ '3.8h h ha.#.#<.#....#(####h#=5.0h'h+% _Found 7 stones.h #.# #.# #.# #<# #.# #.# #.######.##...@.# #(#####hM h '6.2hhHh  #.# #.# #.# #<# #.# #.# #.# #####.# #..@..# #(######..h h '7.4hf hy h  #.# #.# #.# #<# #.# #.# #.# #####.# #.@...# #(##### #...##.#.#...##ha h '8.6h^ h hA #.# #.# #.# #<# #.# #.# #.# #####.# #@....# #(##### #.# ... ##.# #.# #.# ..# ###hh'9.8hh×h|  <.#####.#....#####.# ...##.##hX h (31.0h h L _You see here 7 stones.hD <hJ.####.....#h(##### .................########.########h #.# h h.2.2 _hhhSu <.####....(############.########........@........########.######## #.# hYh.Z'3.4h^hg`h  .####....(############.########.................########@######## #.# .hڜ =4.6h hw ¡h ####....(############.########.................########.######## #@# .### ¡h¡hoo   orc (wandering)¡h"'5.8¡h¡h%s _An orc comes into view. It is wielding a +0 dagger.¡hxM####....(############.########.................########.######## #.# ....o..o.########¡h o   orc warrior (wandering)¡h#  An orc warrior comes into view. It is wielding a +0 long sword.The orc warrior shouts! The orc shouts! You hear a shout!¡h).o.ooo¡h.*F====7.0¡h/¡hJ3P _The orc barely misses you.áhx4  You hit the orc. The orc is poisoned.  The orc is moderately wounded.áh)<.o  orc (very poisoned)áh<6-=---5 (0.5áhBáhE8 _The orc hits you with a +0 dagger.áh 5  You hit the orc.áh8 B) áhg C---8.0áh áh|  áh 9_You kill the orc!šh#####.# #.....# #(#############.######## ................. ########.######## #.# #########.##......o@.##.#########šhKS  The orc warrior hits you with a +0 long sword.šhe5--9.2 (1.2šh}šh _The orc warrior barely misses you.Things that are here: _a +0 dagger; a +0 ring mail; an orc corpseơh8 (very poisoned)You hit the orc warrior but do no damage.ơh9X6=7 (0.5ơh=ơhA2 _The orc warrior is poisoned.ơh extremely poisoned)You hit the orc warrior.  The orc warrior looks as sick as possible!  The orc warrior is lightly wounded.ơhy W2--40.2ơh ơh D _The orc warrior hits you with a +0 long sword.ǡhU}  You completely miss the orc warrior.ǡh%7ǡhǡh9 _The orc warrior is lightly wounded.ǡh&  You hit the orc warrior.  The orc warrior is heavily wounded.ǡhv '1.2ǡh ǡh X _The orc warrior barely misses you.ȡh@e  You barely miss the orc warrior.ȡh%7ȡhȡhcc _The orc warrior is heavily wounded.ȡh7N  You closely miss the orc warrior.The orc warrior is heavily wounded.--2.2 _The orc warrior misses you.ɡhy  You hit the orc warrior.  The orc warrior looks as sick as possible!ɡhy-37ɡhlɡhc _The orc warrior is heavily wounded.ɡh2B  You hit the orc warrior.  The orc warrior looks as sick as possible!  The orc warrior is severely wounded.ɡhB`45---=3.2ɡhGɡh&KD _The orc warrior hits you with a +0 long sword!ʡhI)B  You puncture the orc warrior!ʡhh-A) ʡh+.ʡhR2/#####.#Kintak the Slicer#.....#Barachi of Ignis *****.#(#####HP: 45/60 (68) ==================------########.########MP: 12/12ʡh2========================.................AC: 6Str: 23########.########EV: 12Int: 13#.#ʡh20SH: 0Dex: 10#########.#XL:  9 Next: 103% Place: Dungeon:8#......)@.#ʡh2CNoise: =--------  Time: 9643.7 (0.5)#.#########o) +7 dagger (venom)Throw: throwing netDrain ʡh.3b_The orc warrior is heavily wounded.You hit the orc warrior.  The orc warrior looks as sick as possible!  The orc warrior is severely wounded. _The orc warrior hits you with a +0 long sword!  You puncture the orc warrior!ʡh3y - _You kill the orc warrior!ʡh3AYou have reached level 10!ʡh9/  --more--ˡho9/66 (74-3/1310 1% ˡhˡhU _ˡhvˡhW ˡh ˡh ˡh ˡhU b50=ˡh: ˡhv ˡhշ ˡh ,ˡhr ˡh ˡh U1=ˡh ˡh ˡh ˡh ˡh ˡh ˡh ˡh ;2ˡh Xˡh ,ˡh^ ˡh ,ˡhD ˡh ˡh ˡh D3=ˡh ˡh ,ˡh ˡhG ˡh ˡh ˡh ˡhX U4=ˡh. ˡh ˡh ˡh} ˡh,ˡhˡhˡhK5=ˡhˡhQˡhxˡhˡh,ˡhˡhˡhEU6=ˡhyˡh<ˡh{ˡhˡh ˡh ˡh%"ˡh%ˡhW%ˡh&ˡh*ˡhZ*%7ˡh+ˡh.ˡh/ˡh0ˡh3ˡh.3ˡh4ˡh7ˡh8K8=ˡh9ˡh<ˡh<ˡh)>ˡhm@ˡh@ˡhBAˡhBˡhBU9=ˡhCˡhFˡhFˡhHˡhL,ˡh 14.2). Your EV would decrease by 5.8 (12.3 -> 6.5). Your spell failure would worsen by up to 73% (press '!' for details). You took it off an orc warrior on level 8 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armourסhVLWear which item? Inventory Items ([,] to select) סhL Armour (go to first with [) the +1 leather armour of Classification (worn) {Str+4} a +0 pair of gloves (worn) סhLthe -2 helmet "Rieniush" {-Tele Str+8 Int-5} Floor Items Armour  a - a +0 plate armour סhLFסhMX[?] describe selected סh/M[!] equip|wield|wear|put onסhGMy[tab] equip|unequip ءh0, ءh\2 ءh9 J#####.#Kintak the Slicer#.....#Barachi of Ignis *****.#(#####HP: 66/66 (74) ========================########.########MP: 13/13========================.................AC: 6Str: 23########.########EV: 12Int: 13#.#SH: 0Dex: 10#########.#XL: 10 Next:  1% Place: Dungeon:8#......@).#ءh: Noise: ---------  Time: 9697.9 (0.0)#.#########o) +7 dagger (venom)Throw: throwing netDrain _You kill the orc warrior! _You have reached level 10! _You start resting. _HP restored.  Things that are here: _a +0 long sword; a +0 plate armour; an orc corpseءhA # #.#########o) +7 dagger (venom) Throw: throwing netDrain  Okay, then.ءhB ءhG ءhZJ . _١h|١hWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion ١hZ B - the +2 dagger "Xaethrya" {vamp, rN++}E - a +0 spear Magical Staves (go to first with |)  I - a staff of alchemy ١hFloor Items ([,] to select) Hand Weaponsa +0 long sword١h[?] describe selected [!] equip|wield|wear|put on١hМy[tab] equip|unequip ܡhMA +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 8.3  At 100% training you would reach 14.0 in about 1.1 XLs. ܡhPj Current attack delay: 0.9. Damage rating: 12 (Base 10 x 100% (Dex) x 126% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc warrior on level 8 of the Dungeon. Stash search prefixes: {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy ܡh seem to have decided to capture a horse. They began with a furious attack, and  laid hands on a good mare well trained both for sport and battle. Her rider,㡯hj Wield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +7 dagger of venom (weapon) a +0 falchion the +2 dagger "Xaethrya" {vamp, rN++} a +0 spear Magical Staves (go to first with |) a staff of alchemy Floor Items Hand Weapons  a - a +0 long sword  [?] describe selected [!] equip|wield|wear|put on㡯h߭ y[tab] equip|unequip 䡯h䡯h{䡯h#####.#Kintak the Slicer#.....#Barachi of Ignis *****.#(#####HP: 66/66 (74) ========================########.########MP: 13/13========================.................AC: 6Str: 23########.########EV: 12䡯h,Int: 13#.#SH: 0Dex: 10#########.#XL: 10 Next:  1% Place: Dungeon:8#......@).#Noise: ---------  Time: 9697.9 (0.0)#.#########䡯hfo) +7 dagger (venom)Throw: throwing netDrain _You have reached level 10! 䡯h~_You start resting. _HP restored.  Things that are here: 䡯h_a +0 long sword; a +0 plate armour; an orc corpse _Okay, then.䡯h X  Okay, then.䡯hx䡯h䡯h. _塯hnd _Okay, then.  Your life force is drained. Your movement speed is slow.  Your attack delay is about 0.5 (and cannot be improved with additional weapon  skill).  Your damage rating with your +7 dagger of venom is about 12 (Base 4 x 100%  (Dex) x 130% (Skill) + 7 (Ench)).塯hDo塯hu塯hxf _Your base attributes are Str 19, Int 13, Dex 10.硯h. 3硯hC0 硯hQ2 硯h5 硯h@9 : _硯h9 硯h= ,硯h8? 硯hA 硯hD ,硯hiF 硯h|H 硯hrK ,硯hM 硯hO 硯hR ,硯h$T 硯hAZ  #####.# #.....# #(##### ########.######## ..... ########.######## #.# #########.#硯hZ  #.@....)).#703.9 (6 #.##########.#.#.#.##硯h[ 硯h ` 硯hb 衯hDr #.....# #(#############.######## ................. ########.######## #.# #########.# #......)).# #@######### #.#  #.# #.# #.. ### 衯h-B5.1 (1.2衯h~衯h衯h  (############.########.................########.######## #.# ########......)).######## .6.3顯hH.########.########.................########.######## #.# ########......))########顯hHA .### 顯hlO顯hO'7.5顯hR顯huT顯hy顯h;z顯h}顯h;顯h|顯h>,顯h7.................########.######## #.# ########......))顯hp######## .8.7......#######.#顯h 顯h5顯hړ顯h顯h& ########.########  #.# #########.# #......)).# #.######### #.# #.# #.########.@.....########.# 顯h 顯h '9.9顯h 顯h ꡯh؞ꡯhꡯhꡯhꡯhʢ,ꡯh,ꡯh,ꡯhAꡯhꡯhfXꡯhA,ꡯhͭꡯh########.######## #.# #########.# #......)).# #.######### #.# #.# ꡯhر#.####### #.....@.# 14.7 (4.8#######.# .#.#.###ꡯh#ꡯhꡯhꡯh q #.# #########.# #......)).# #.######### #.# #.# #.########.......# #######@#  #.# #.# ..# .##...##.#.ꡯhè ꡯhD ,5.9 (1.2ꡯhR ꡯh 롯hg########......))######## #######.......####### .#.##..#..###.#롯hso롯ho'7.1롯ht롯hv롯hM  ......))######## ######......#######.##.###.. .롯hOV 롯hV '8.3롯h] 롯h_ 졯hʝ@ #.######### #.#  #.# #.####### #.......# #######.#졯hB #.##.#.#졯hD8###.##졯h`F##... #..##.졯h ##. .. #. #.졯hu   green ugly thing (asleep) #. .(.졯hɞZ .. ##u #.졯h3.$졯hU  A green ugly thing comes into view.Found 8 stones and 12 gold pieces.졯h졯hjuu.졯hDz0==9.5졯h졯hռ< _The green ugly thing gurgles horribly!h0#.#########Kintak the Slicer#.#Barachi of Ignis *****.#.#HP: 66/66 (74) ========================#.#######MP: 13/13========================#.......#AC: 6Str: 23#######.#EV: 12Int: 13#.#SH: 0Dex: 10##.#XL: 10 Next:  1% Place: Dungeon:8#@.#Noise: ==-------  Time: 9719.5 (0.0)###.##o) +7 dagger (venom)##...Throw: throwing net#..##.Drain hn##. ..#. #uu   green ugly thing#. .(... ##.#..$ _Your base attributes are Str 19, Int 13, Dex 10.  A green ugly thing comes into view.Found 8 stones and 12 gold pieces. _The green ugly thing gurgles horribly!  haPress: ? - help, v - describe, . - travelThe floor.h]K@#A stone wall.h r#   You can't see that place.h >  h] ., v - describe, . - travelThe floor.hVq .uHere: a green ugly thinghjV A green ugly thing. An ugly thing. According to legend, it is the otherworldly spawn of a wizard's breeding experiment. Yuck. hV:Max HP: ~66 Will: +AC: + EV: ++ hVz rF: ... rC: ... rPois: + rNeg: ... rElec: . hVThreat: Lethal Class: Natural Size: Medium Int: Animal Speed: 100% (travel: 111%) (normally travels faster than youhV) hV@You have about 74% to hit with your +7 dagger of venom. hV-It has about 68% to hit you. hWXAttack Max Damage After Damaging Hits Trunk 17 Poison h4WbIt is vulnerable to silver and hated by Zin. Despite its appearance, it can open doors. hEWhUW}[!]: Description|Quoteh~ “Beauty is no quality in things themselves: It exists merely in the mind which  contemplates them; and each mind perceives a different beauty. One person may  even perceive deformity, where another is sensible of beauty; and every  individual ought to acquiesce in his own sentiment, without pretending to  regulate those of others.”  -David Hume Description|Quoteh! P An ugly thing. According to legend, it is the otherworldly spawn of a wizard's breeding experiment. Yuck. Max HP: ~66 Will: + AC: + EV: ++  rF: ... rC: ... rPois: +rNeg: ... rElec: . h` Threat: Lethal Class: Natural Size: Medium Int: Animal Speed: 100% (travel: 111%) (normally travels faster than you) You have about 74% to hit with your +7 dagger of venom. It has about 68% to hit you. h KAttack Max Damage After Damaging Hits Trunk 17Poison h It is vulnerable to silver and hated by Zin. Despite its appearance, it can open doors.Description|Quotehgl#.#########Kintak the Slicer#.#Barachi of Ignis *****.#.#HP: 66/66 (74) ========================#.#######MP: 13/13========================#.......#AC: 6Str: 23#######.#EV: 12Int: 13#.#SH: 0Dex: 10##.#XL: 10 Next:  1% Place: Dungeon:8#@.#Noise: ==-------  Time: 9719.5 (0.0)###.##o) +7 dagger (venom)##...Throw: throwing net#..##.Drain ##. ..#. #uu   green ugly thing#. .(... ##.#..$A green ugly thing comes ihlnto view.Found 8 stones and 12 gold pieces. _The green ugly thing gurgles horribly!  Press: ? - help, v - describe, . - travelHere: a green ugly thing  The floor.hqW  u  You can't see that place.h=#.#########Kintak the Slicer#.#Barachi of Ignis *****.#.#HP: 66/66 (74) ========================#.#######MP: 13/13========================#.......#AC: 6Str: 23#######.#EV: 12hInt: 13#.#SH: 0Dex: 10##.#XL: 10 Next:  1% Place: Dungeon:8#@.#Noise: ==-------  Time: 9719.5 (0.0)h###.##o) +7 dagger (venom)##...hbThrow: throwing net#..##.h"Drain h!##. ..#. #uu   green ugly thing#. .(... ##.#..$A green ugly thing comes into view.hDFound 8 stones and 12 gold pieces. _The green ugly thing gurgles horribly!  Press: ? - help, . - travelhU/You can't see that place.hhUhݹ. _hR#......)).# #.##########.# #.# #.####### #.......# #######.# .# ##@#  #..# hp###.####... #..##.##. ..#. #uh#. .(... ##.h h=--20.7 (1.2 _hihh&&M########.....)).######## ######......###### ## #..###.####...hK5X--1.9h+;h=hjBM########.....)).######## #.#######......###### # #..###.####.#hWFhJuu   green ugly thinghK'3.1hNhQh|  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h x #.#  Kintak the Slicer #########.#  Barachi of Ignis *****. #......)).#  HP: 66/66 (74) ======================== #.#########  MP: 11/13====================---- #.# AC: 6Str: 23 #.# EV: 12Int: 13 #.####### SH: 0Dex: 10 #.......#h U XL: 10 Next:  1% Place: Dungeon:8 #######@# Noise: ---------  Time: 9723.1 (0.0) #.# o) +7 dagger (venom) ##.# Throw: throwing net #..# Drain  ###u## ##... u   green ugly thing #..##. ##. ..h  #. #u _You can't see that place.  Casting: Momentum Strike (safe; 2% risk of failure)  h ?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a green ugly thing (71% to hit)hMK#.#Kintak the Slicer#########.#Barachi of Ignis *****.#......)).#HP: 66/66 (74) ========================#.#########MP: 11/13====================----#.#AC: 6Str: 23#.#EV: 12Int: 13#.#######SH: 0Dex: 10#.......#hNkXL: 10 Next:  1% Place: Dungeon:8#######@#Noise: ---------  Time: 9723.1 (0.0)#.#o) +7 dagger (venom)##.#Throw: throwing net#..#Drain h|N####u####...u   green ugly thing#..##.##. ..#. #uCasting: Momentum Strike (safe; 2% risk of failure)  hNConfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  hNPress: ? - help, Dir - move targetAim: a green ugly thing (71% to hit)  The concentrated momentum hits the green ugly thing!honfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a green ugly thing (71% to hit)  The concentrated momentum hits the green ugly thing!  The green ugly thing is moderately wounded.hjAu.h{==4.1 (1-Move Drain hh- _You are unable to move. h  h$ :u. hb% .--5 h9*  h,  hg hk:u. hl@--6 h-q hr h  You hit the green ugly thing but do no damage.The green ugly thing is moderately wounded. hr2=6 (0.5 he hN _The green ugly thing trunk-slaps you but does no damage. hOG  You puncture the green ugly thing! h/=7.1 hv hk _The green ugly thing is moderately wounded. hvN  You barely miss the green ugly thing.The green ugly thing is moderately wounded. h O --6 hT  hVV N _The green ugly thing trunk-slaps you but does no damage.h (very poisoned)You hit the green ugly thing. The green ugly thing is poisoned.h@A-8.1h5!hF$h _The green ugly thing is heavily wounded.hT extremely poisoned)You hit the green ugly thing.  The green ugly thing looks as sick as possible!  The green ugly thing is heavily wounded.h<#5hg;----=6hh^; _The green ugly thing trunk-slaps you!h  You hit the green ugly thing.  The green ugly thing is heavily wounded.h;-9.1hh?[ _You are able to move again.h)  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #.#  Kintak the Slicer #########.#  Barachi of Ignis *****. #......)).#  HP: 56/66 (74) ====================---- hٶ7#.#########  MP: 9/13================-------- #.# AC: 6Str: 23h #.# EV: 12Int: 13h #.####### SH: 0Dex: 10hA #.......# XL: 10 Next:  1% Place: Dungeon:8hc8 #######@#h Noise: =--------  Time: 9729.1 (0.0) #u#h o) +7 dagger (venom) ##.#hɷ Throw: throwing net #..#h Drain  ###.## ##...h u   green ugly thing (extremely poisoned) h>1#..##. ##. .. h]g#. #u _You are able to move again.h|Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hԸAAiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a green ugly thing (heavily wounded, extremely poisoned, 71% to hit)h5 #.#Kintak the Slicer#########.#Barachi of Ignis *****.hy5 F#......)).#HP: 56/66 (74) ====================----#.#########MP: 9/13================--------#.#AC: 6Str: 23#.#EV: 12Int: 13#.#######SH: 0h5 Dex: 10#.......#XL: 10 Next:  1% Place: Dungeon:8#######@#h5 Noise: =--------  Time: 9729.1 (0.0)#u#h5 o) +7 dagger (venom)##.#Throw: throwing neth6 #..#Drain ###.##h-6 ##...u   green ugly thing (extremely poisoned)hQ6 y#..##.##. ..h~6 #. #uCasting: Momentum Strike (safe; 2% risk of failure)  h6 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  h6 Press: ? - help, Dir - move targetAim: a green ugly thing (heavily wounded, extremely poisoned, 71% to hit)  h6 4The concentrated momentum hits the green ugly thing!h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a green ugly thing (heavily wounded, extremely poisoned, 71% to hit)  h The concentrated momentum hits the green ugly thing!  The green ugly thing is severely wounded.h 847---h t=30.1 (1-Move Drain h< hb S _You are unable to move. The green ugly thing trunk-slaps you!ht  You barely miss the green ugly thing.The green ugly thing is severely wounded.htZ10/13==-ht 6 (0.5hzh}^ _The green ugly thing closely misses you.hsB  You hit the green ugly thing.h.tA-1.1hyh|d _The green ugly thing is almost dead.h G  You puncture the green ugly thing!h F†hq ' h ealth: 48/74 -----136 h _You kill the green ugly thing!Your life force feels restored.h  h; n _Your Short Blades skill increases to level 10!hs h h h} h h hv h uagic: 10/13==h5 h/ h T9--hf hP hs hA hN &-h4) g 5.6 (4.0 _You start resting.h) O-6.6 (5h- hp0 [ _You are able to move again.h3hh,hJhphЯ>50=hE1==hܰh,h]hQhv,h|h~a1=hhP==hhq,hhO2h(hzb2==hh,hhd53=hh,hhP==hVhm4=hh,hxh,,hh$h 5 _You start resting.hV052.6 (16.0)h[3==3.6 (17h h% _Magic restored.hfD 3hqE hmH hK ,hN h*N h;O hQS a6=h3T hW h:X :==hEY h] hd oo   orc (missile, wandering) _You start resting.h"i 17.6 (4.0)hXi +8.6 (5hm hu  An orc comes into view. It is wielding a +0 dagger and quivering poisoned _darts.hҁB########.######## #.# #########.# #......)).# #.######### #.# #.#  #.####### #.....@.########.# #†# ##.# #..# ###.## ##.o #..####. ..hӇh(e7=9.8 (1.2hmhhQ6O #.# #.# #.# #......)).# #.# #.# #.# #.# #.# #.# #†# ##.# #..# ###.##  ##.o.  #..##.  ##. ..h<h=)61.0hu@hAhJ3hhh ,hhS%8hhhh h6$h^$h%h7)hx)K9=h*h-,h-h0h0h1h4l60=h5h9,h;h=,hr>hPA;1h_BhE,h?FhHhHhIhL,hMhPhPD2=hpQh3ShWShThNX,h=\h_h`#3h`2=h3ahd,hdhf,hghjhj%4h[khm,hmhto,hohqa5=hrhBt,hthx,hDyh|96h|2=hJ}h~,hh,hhh„%7hhA,h h,h hhΑK8=hh,hha,hhןk9=hh!,hhhhhN,hh<70hPh,hh,hعhhپD1=hhv,hh,h"hkhN2=hh,hhhhh;3h+h4,hh,hh_ _You start resting.hs1812.0 (51.0)hZ4=3.0 (52hUhm" _HP restored.h#.# #.# #.# #......)).# #.# #.# #.# #.# #.# #.# #†# ##.##..####.## h3;4.2 (1.2h )hhh #.# #########.# #......)).# #.######### #.# #.# #.########.......# #######@#  #†# ##.# #..####.####...#..####. .#. #uhhw(5.4hh hU ########......))######## #######.......#######.##..##h/V#.##. .(.h^h!_(6.6hchGfx _You see here an ugly thing corpse.h&B ......))######## ######......######. hu#†##.###.##.. ##.hOh]B=7.8 h _hhh.m #.######### #.#  #.# #.####### #.......#hom #######.# #†##.# #@.#hmp###.## ##...hm #..##. ##. .. #. #.hmc #. .(. .. ##.hm\ #. .$huhv(9.0hzh}h% ######......######. #†##.###.###@##............##.###.##hl#. ... #. #.#.(..).. ##.###. .$# ..h h )20.2hh% _Found a dagger.hu L#.# #.########.......# #######.#  #†# ##.# ###..# h ###.###.###.###..@........#..##.###.#####. ... h b#. ##.###. #.(..)... ..##.##.#. #.# .$##. #.. ...h= [ #.# #h h oo   orc (missile, wandering)h (1.4h h% he j#.########.......# #######.#  #†# ##.# ###..# #####.###.###.####............#..##@###.### ##.#..........hVf #...##.###.###.#.#.(..o..##..#...##.##..##.#.#.# .$# #hf )#...#.. ... #(#.# #.##...# .hk h]s o)o)hs (2.6h+} h  h _Found 3 stones.h#.......# #######.#  #†# ##.# ###..# #####.###.###.####............ #..##.###.###.###.#..@........#...##.###.###.#.#.(.o)..#.#..#...##.##...##.#.#.# .$# ##...#.. ... .#(#.# #.#..#...# ...# #.#.. #hqhh/;o.h(3.8hh hb hCnlo.40 hq hws h  hj 5=5.3 (0.5 h  h& t _You closely miss the orc. The orc hits you but does no damage.!hI:  You puncture the orc!!hD)!h4&8!h !hG _You kill the orc!!h #######.#  #†# ##.# ###..# ## #####.###.###.####............ #..##.###.###.####.#..........#...##@###.###.#.#.(..)..#.##..#...##.##...###.#.#.# .$# #.#...#.. ...#.#(#.# .#.##..#...# #...## #.#.. #.## ..## .!h0 !h 5-7.0 (1.2!h !h%  Things that are here: _a +0 dagger; 2 poisoned darts; an orc corpse#h^ #†# ##.# ###..# ## #####.###.###.## .###..............#..##.###.###.###h=T##.#...........#.#...##)###.##...#.#.#.(@.)..#.# #..#...##.##...# #h3##.#.#.# .$# #.# ...#.. ⌠...#h#.#(#.# ..#.##..#...# .##...##hy   killer bee (wandering)## #.#.. .. #.##h$# ..## ## ... .. #y#h #l  A killer bee comes into view.#h$#h%#h2Vyy.#hk31==8.2#h<#h>U _The killer bee buzzes angrily. You hear an angry buzzing noise.$h$h$hAy.$h5--90$h$h%ha%hc%hd%hd%hae%hsy.yy 3 killer bees (1 wandering)yy%huB--30%ĥ%h` _A killer bee comes into view. x2%hbA  You puncture the killer bee!%heq  The killer bee is heavily wounded.%hnvyy.%ho4==7 (0.5%hCw%hdzA _The killer bee barely misses you.%hz%ho]n  You hit the killer bee. The killer bee is poisoned.%h^m  The killer bee is almost dead.%hi yy 4 killer bees (1 wandering, 1 very …).y.yA killer bee comes into view.%hj0-1.2%hVr%huW _The killer bee barely misses you.&hb  The killer bee buzzes angrily.  You hit the killer bee.&h&h&hU&h̝..#y. 3 killer beesy.y.&h64=7&h&h1N _You kill the killer bee!'h#######.# #†# ##.#  ###..# ## ##  ###.###.###.## .# ##.............. #..##.###.###.####.#...........#. #...##@###.##... #.#.#.(..)..#.# #..#...##.##...##.#.#.# .$# #.# #...#.. ⌠...'h #.#(#.# ..#y#  #..#...# .##...# ## #.#.. .. #y## ..## ## .y.'h'h9'h'hB'h'h'hAy.'h6--2.9 (1.2'h'h  Things that are here: _a +0 dagger; 2 poisoned darts; an orc corpse'h4 7 #.......########.# #†# ##.#  ###..# ## ##  ###.###.###.## .# ##.............. #..##.###.###.####.#..@........#. #...##)###.##... #.#.#.(..)..#.# #..#...##.##...#'h$ #.#.#.# .y# #.# #...#.. ⌠... #.#(#.# ..#y# #..#...# .##...# ## #.#.. .. #y#'h, 'h 'h 'h 'h= 'h{ 'hٕ 'h Pyy..'h J--4.1 _'hΪ 'h (hM #.####### #.......########.# #†# ##.#  ###..# ## ##  ###.###.###.## .# ##.............. #..##@###.###.####.#...........#. #...##)###.##...(h=(9.0-hE-hHN _You miss the killer bee.-h 2 #.# #.#  #.####### #.......########.# #†# ##.#  ###..# ## ##  ###@###.###.## .# ##...y.......... #..##y###.###.####.#...........#. #...##)###.##...-h* o #.#.#.(..)..#.# #..#...##.##...##.#.#.# .$# #.# #...#.. ⌠...-h -hM %  -hv )The killer bee attacks as it pursues you!-h -hu -h dyy.†-h/ .40.2 (1.2-h -h [ _The killer bee closely misses you. x3/h[\#.##########.# #.# #.####### #.......# #######.# †# /h) ##.# ###.@# ## ## ###.###.###.## .###.yy........... #..##†###.###.####.#...........#/hߙ.#...##)###.##...   killer bee/h#.#.#.(..)..#.##..#...##.##...#/h9##.#.#.# .$# #.#/hٛ/h(/h,/h٥\y../h%3/h 1.4/hQ/hC _The killer bee stings you but does no damage./h1 .....)).######## ######.......#######. #† ##@# ###..# ## ## /hn1 E###y###.###.## .##................##†###.###.####.#...........#...##)###.##... #.#.#.(..)..#/h1 J..#...##.##../hP3 ,/h6 N  The killer bee attacks as it pursues you!/hI? Qyy 2 killer bees/h? /h? /69-/h? !2.6/hsF /h I k _The killer bee stings you. The killer bee misses you.0h"########.....)).######## ######.......#######.  ##.# ##.y# ## ## 0hv#8###y###.###.## .###................##†###.###.## ##.#...........#..##)###.##... #.#.#.(..)..#0h$0h% 0h%H The killer bee attacks as it pursues you!0hf- y.  The killer bee closely misses you. The killer bee stings you.0h-@7--0h-!3.80hH30h\6 _The killer bee stings you but does no damage. _You see here an ugly thing corpse.0hP (1 very poisoned)  You hit the killer bee. The killer bee is poisoned.  The killer bee is lightly wounded.0h [8=4.3 (0.50h߳ 0h$ W _The killer bee barely misses you.1h extremely poisoned)  You hit the killer bee.  The killer bee looks as sick as possible!  The killer bee is severely wounded.1h1&81hv1hAX _The killer bee closely misses you.1h-RThe killer bee is severely wounded.closely misses you.You closely miss the killer bee.The killer bee is severely wounded.  The killer bee stings you.  You are poisoned.1h.y2====--5.31h.6Pois 1h61h@91 _The killer bee poisons you!1hAA  You puncture the killer bee!2h]  You kill the killer bee!2hZ_.   killer bee2h g0---782h2hi$ _You feel sick.2h~ (poisoned)  You hit the killer bee. The killer bee is poisoned.  The killer bee is lightly wounded.2h a57--6.32h 2h ? _You feel sick. The killer bee stings you.3h  You completely miss the killer bee.The killer bee is lightly wounded.3h`3==--3h83h3h? _You feel sick. The killer bee stings you.3h  You miss the killer bee.The killer bee is lightly wounded.3hlk50==--7.33h63h? _You feel sick. The killer bee stings you.3h very poisoned)  The killer bee is lightly wounded. _You feel sick. The killer bee stings you.  You hit the killer bee but do no damage.  The killer bee looks even sicker.  The killer bee is moderately wounded.  .49--83h 3h C _The killer bee stings you but does no damage.4h:  You hit the killer bee but do no damage.The killer bee is moderately wounded.4hg;A-8.34hD4hxHP _The killer bee misses you.4hh  You hit the killer bee.  The killer bee is severely wounded.884h 4h  4h d_You feel sick. The killer bee completely misses you.5h  You closely miss the killer bee.The killer bee is severely wounded.You feel sick.5hD.5hK799.35h5hN _You kill the killer bee!5h6\ 5h\ 5h_ 5h]k 5hSo ,5hq 5hq >6=-5hq 5hs 5hnx 5hx #55hx 0-5h { 5h˃ B=-5h z 52.3 (3.0 _You start resting. You feel sick. x45hh O-3.3 (45h 5h: [ _You are no longer poisoned.6hIu6h6hs,6hQ6h,6h6h!6hT"266h$6h),6hD,6h0,6h636h86h9S7=6hA6hDC6hC6hxE6hK,6hMM6h&Q6hqQK8=6hS6h\Y,6h[6h_,6ha6hf6hLg996hi6hm,6ho6hs,6h}w6h_|:506h|0=6hX6hK,6h6hc6hĔK1=6hX6h,6h6hG,6h6h26h926h6hŵ,6h86h,6h6h6hGG53=6h6h,6hC6h ,6h6h,6h?6hm4=6h6h,6hc6ha,6h6he6h%56h6h.,6hF6ht ,6ha 6h6h$K6=6hT6h,6hu6hM,6hM 6hw$6h$U7=6h1(6h+6h+6h-6h%2,6h46h(8;86h<6hA,6hLD6hI,6hK6hO6hO59=6hO6hyR6hV,6hY6h=a,6hc6hh6hzhV60=6hk6hn,6hp6hu,6hx6h};16h6h,6h36hw,6h6h%,6h6ha2=6h6hB,6h56h6h6h6h@k3=6hh6h,6h~6hB6h;46h6h,6hd6h,6h6hya5=6h6h6,6h6h6hK6h"6h6h$U6=6h&6h ,6h 6h,6h6hJ;76h6h!,6hF#6h/',6h1-6h0a8=6hX26h6,6h86hq;,6h=6hAk9=6hC6hNG,6h`I6hM,6hO6h"T,6hV6hY<706h[6ha,6he6hk6hk6hm6htqa1=6hs6hw,6hy6h~,6h݄6hD6h#26h2=6h6h,6h6h6h]6h%6ho6h36h(6hĢB6h6h*6h6h_ _You start resting.6hۺ1943.3 (90.0)6h˻Z4=4.3 (916h26h " _HP restored.7h<= ......))######## ######......######. #÷####..# ## ####.###.###.## .##7hW#..#...##.##...#7hG5.5 (1.2)7hg7h7h  #.######### #.#  #.# #.####### #.......# #######.# #÷##.####@.# ## ## ###.###.###.## .# ##..............7h_! #..##†###.###.## ##.#...........#. #...##)###.##... #.#.#.(..)..#.##..#...##.##...# ##.#.#.# .$# #.#7h7h(6.77h7h7h\ 7h ] 7h` 7hPb 8hl  ######......######. #÷##.###..# ## ##8h###@###.###.## .#.............. ..##†###.###.##.#.##8h##...#.. ⌠...8h8h>(7.98h8h8h#.# #.########.......# #######.#  #÷# ##.# ###..# ## #####.###.###.## .###..@........... #..##†###.###.## ##.#...........#.#...##)###.##...8h2B#.#.#.(..)..#.##..#...##.##..###.#.#.# .$# #.#...#.. ⌠...8hU#.#(#.# ..#.#8h8h#=8h!9.18hx8h&8h &#.########.......# #######.#  #÷# ##.# ###..# ## #####.###.###.## .###.............. #..##@###.###.## ##.#...........#.#...##)###.##... #.#.#.(..)..#.##..#...##.##...#8h ##.#.#.# .$# #.#...#.. ⌠...#.#(#.# ..#.##..#...# .##...#8h{ 8hʗ )50.38hW 8h w _You see here a killer bee corpse.9hD%#.......# #######.#  #÷# ##.# ###..# ## #####.###.###.## .###.............. #..##†###.###.## ##.#..@........#.#...##)###.##... #.#.#.(..)..#.# #..#...##.##...9h=E###.#.#.# .$# ###...#.. ⌠...#.#(#.# ..#.##..#...# .##...### #.#.. .. ##9hvL9hNM/1.5 _9hQ9hS9hp2#######.#  #÷# ##.# ###..# ## #####.###.###.## .###.............. #..##†###.###.## ##.#...........#.#...##@###.##... #.#.#.(..)..#.# #..#...##.##...# 9hp##.#.#.# .$# #.#...#.. ⌠...#.#(#.# ..#.##..#...# .##...#9hq## #.#.. .. #.## ..## ## ...9h~>2.79h9h  Things that are here: _a +0 dagger; 2 poisoned darts; an orc corpse9h  #÷# ##.# ###..# ## #####.###.###.## .###.............. #..##†###.###.## ##.#...........#.9h+ #...##)###.##... #.#.#.(@.)..#.# #..#...##.##...# ##.#.#.# .$# #.# ...#.. ⌠...#.#(#.# ..#.##..#...# .##...### #.#.. .. #.#9h^ # ..## ## ... .. #.9hy 9h /3.9 _9h 9hz :h##.# ###..# ## ## ######.###.###.###.###.............. #..##†###.###.## ##.#...........#.#:hH#...##)###.##...##.#.#.(..)..#.# #..#...##@##...# ##.#.#.#..$# #.# ...#...⌠... #.#(#.#...#.#.:h\#..#...##.##...### #.#..... #.## ...## ### ...#.#. ... .#.#..# #.# #.:h:h(5.1:h=:hF:hxFK###..# ## ## ######.###.###.###.# ##.............. #..##†###.###.## ##.#...........#.#...##)###.##...# #.#.#.(..)..#.# :hF#..#...##.##...# ##.#.#.#..@# #.# ...#...⌠...#...##.#(#.#...#.#.#.##..#...##.##...### #.#..... #.#:hG# ...##.### #....#. .... .#.#:h3G..# ###.# ##..# .. #:h#Q:hQ(6.3:h]Y:he:h[e+7.3 (2:hk:ho? _You now have 141 gold pieces (gained 12).:h-0###.###.###.###.# ###.............. ###..##†###.###.##..###.#...........#.#...##)###.##...# :hs0#.#.#.(..)..#.# #..#...##.##...# ##.#.#.#...#.#.#.#...#...⌠.@.#...#:h0#.#(#.#...#.#.#.# #..#...##.##...# ## #.#..... .#:h0B.#:h1# ...##.### ##...:h1.#....... ...#.#..##.###.# #.##..#:h21 ... .. .$ #..:hG17.# ## .:h3::h^:+8.5 (1:h?;ho+ _Found 19 gold pieces.;h ##.............. ## #..##†###.###.##..# ##.#...........#.# ...##)###.##...# #.#.#.(..)..#.# ##..#...##.##...# ..##.#.#.#...#.#.#.#;h^ t...#...⌠...#...# #.#(#.#...#@#.#.# #..#...##.##...# ## #.#.......#.# ;h # ...##.###.##....#...........#.#;h݊ =..##.###.###.##..# ... .. .$ #...# .# ## . #. $;hX ;h !9.7;hV ;h0 * _Found 7 gold pieces.h EF##.#.#.#...#.#.#.# ...#...⌠...#...# #.#(#.#...#.#.#.##..#...##.##...#..# ## #.#.......#.#.# # ...##.###.##...# .#...........#.##..##.###.###.##..#.... ...........@..#......###.###.###.##. #. ## ###.$# .##.. # .. >hL>h.M(6.9>htR>hZ>hQZ+7.9 (2>h^>h)b? _You now have 160 gold pieces (gained 19).>hw##.#.#.#...#.#.#.# #...#...⌠...#...# #.#(#.#...#.#.#.##  #..#...##.##...#..#  ## #.#.......#.#.#  # ...##.###.##...# #.#.....#.## #...##.###.###.##..#..#..###.###.###.##.....##. ## ####.$...## .##..## ..#>h>h">hJ$9.1 (1>h>hi?hL##.#.#.#...#.#.#.#  #...#...⌠...#...#  #.#(#.#...#.#.#.## #..#...##.##...#..# ## #.#.......#.#.# # ...##.###.##...#  #.#....#.## .#.  ..##.###.###.##..#.....#.#..###.###.###.##.....##. ## ####.$...# # .##..## ..##?h?h)70.3?h?h @hK..#...##.##...#... #.#.#.#...#.#.#.# #...#...⌠...#...# #(#.#...#.#.#.## ..#...##.##...#..##.#.......#.#.#  ...##.###.##...# #.#...........#.## .#.. ..##.###.###.##.@#.....# ..............#........###.###.###.##.....####. ## ####.$...##.##..#.# ..#.# .#.# ... .@h֎@hO(1.5@hJ@h@h2I #.#.#...#.#.#.# ...#...⌠...#...# @hyI .#(#.#...#.#.#.# .#...##.##...#..#  #.#.......#.#.# ## ...##.###.##...# .# # $. @hI .#...........#.##.#.#.... .##.###.###.##..#.....#ß. @hI ..............#@......#  .###.###.###.##.....### @hI #. ## ####.$...# # #.##@hJ ..# #.# @hJ ..##.# .#@h6J 0#.# .... .### .@hW @hW (2.7@hn] @h`  @h` %_Found 13 gold pieces.AhIw .#...⌠...#...# #(#.#...#.#.#.## #...##.##...#..# # ß# #.#.......#.#.####.# ß.# Ahw..##.###.##...#..#.# .$.. #...........#.##.#.#.... ##.###.###.##..#.....#ß.#.............#..Ahw .###.###.###.##.@...###  #. ## ####.$...# # #.##..#  #.# ..##.# .#Ahxa#.# ..... .AhCx;### . ##AhAhd(3.9AhpAhUAhc. #(#.#...#.#.#.## . ##...##.##...#..# .# #ß#.......#.#.####.# #ß. ..##.###.##...#..#.#..$.. Ah#...........#.##.#.#...#.###.###.##..#.....#ß.# ..............#.......# ###.###.###.####  #. ## ####  #.## #.# ..Ah#;.......##.AhAh (5.1AhAh;Ah+6.1 (2Ah!Ahg$> _You now have 167 gold pieces (gained 7).Bh.#...⌠...#...# .. (#.#...#.#.#.## .. ## ...##.##...#..# .# #ß# #.......#.#.####.# #ß.# BhK.##.###.##...#..#.#..$.. ...........#.##.#.#...... #.###.###.##..#.....#ß.#............#.......# Bhp###.###.###.##..@..###Bh#. ## ####.....# ##.##..# #.# ..Bh##.# ..##.# ...... ....### .....#####.BhѲBh<+7.3 (1Bh}BhDBh!/ n#.#...#.#.#.# ### #...⌠...#...# #.. #.#...#.#.#.## ... ## .##.##...#..# #.# #ß# # #.......#.#.####.# #ß.#.# ##.###.##...#..#.#..$.. ..........#.##.#.#...... .###.###.##..#.....#ß.# ............#...@...# ##.###.###.##.....###  #. ## ####.....#  ##.##..##.##..##.##..##.##...........####.....Bhr4 Bh4 (8.5Bhd9 BhC< Ch,R.##.##...#... .#...#.#.#.# ### ...⌠...#...# #.. #...#.#.#.## ... ## .##.##...#..# #.# #ß# # .......#.#.####.###ß.#.# Ch/-G#.###.##...#..#.#..$.............#.##.#.#........ ###.###.##..#...@.#ß.# ...........#.......# #.###.###.##.....### #. ## ####.....# ChW-m##.##..##.##..#Chx-q#.##..##.##......Ch-E.....Ch 5ChW5(9.7Ch:Ch<=Che(..)..#.# ### Ch<##.##...#... #...#.#.#.# ### .⌠...#...# #.. #...#.#.#.## ... ## Ch ##.##...#..# #.# #ß# # ......#.#.####.###ß.#.#.####.##...#..#.#..$ ........#.##.#.#@........ Ch,##.###.##..#.....#ß.#.#.# ..........#.......#.# ChLe.###.###.##.....### # Cht . ## ####.....##.##..##.##..#Ch#.##..##.##...ChChO)80.9Ch$ChF'Ch. ###.##...## ..)..#.# #####...#... .#.#.#.# ### .⌠...#...# #.. ...#.#.#.## ... ## Chy #.##...#..# #.# #ß# # ....#.#.####.###ß.#.#.# ###.##...#..#.#.@$ .......#.##.#.#.......... #.###.##..#.....#ß.#.#.#.Ch ]........#........# # Ch ###.###.##.....####### ####...ChŰ 1..##.#Chܰ #..##.##..#Ch Q#.##..#Ch Ch (2.1Ch Ch Dh.##...## )..#.# ### .##...#... Dh#.#.#.# ### ⌠...#...# #.. #.#.#.## ... ## .##...#..# #.# ##ß# # Dh?#.#.####.###ß.#.#.#.#.##...#..#.#..@.Dh#.##.#.#. .###.##..#.....#ß.#.#.#.##..#.# #.###.##.....####  ## ####.##..Dhr##.##..#DhQ#.##..#Dh1Dh(3.3DhDhDhDh$4.3 (2DhxDh1? _You now have 180 gold pieces (gained 13).DhDhSDhDhEhp3EhEh%Eh}m.##...## )..#.# ### ##...#... #.#.#.# ### ...#...# #.. #.#.#.## ... ### ##...#..# #.# ##ß# # #.#.####.###ß.#.#.#.#..##...#..#.#...0.0#.##.#.#. ###.##..#.....#ß.#.#.#.#.#.......#.#_# #.###.##.....##### # ## ####.....##.##..##.##..##.##Eh$..#EhEh-5.5 (1.2Eh{Eh8 _Found a broken altar of Ashenzari.GhjfGhfGhcgGh'jGhoGhqGhq,GhKrGhstGhx.#.# ...## .# ### .. Ghx#.# ### ..# #.. .#.## ... ### #..# #.# ##ß##### .#.####.###ß.#.#@#.#.## 9.1 (3.6#..#.#.......# Ghfy.#.##.#.#.............# ##..#.....#ß.#.#.#.#.## ...#.......#.#_#_# #.##.....####### ## ####.....# Ghy Gh?~Gh~.90.3 (4.8GhGh 9 _Found a hazy altar of Hepliaklqana.Hh ?.# # # #... #.# ### ..# #.. #.## ... ### Hh H#..# #.# ##ß####### #.####.###ß.#.#.#.#.##.#..#.#........@....# Hh: #.##.#.#.............# #..#.....#ß.#.#.#.#.## Hhk ..#.......#.#_###_# #Hh }##.....####### ####.....#  #.##Hh 6..# HhHh-1.5 (1.2HhsHh^ IhH{ # ... .# ### .# #.. ## ... ### ..# #.# ##ß######### .####.###ß.#.#.#.#.## .#..#.#.............# ##.#.#.# Ih..#.....#ß.#.#.#.#.## .#.......#.#_###_# # ##.....####### ### ##.....#  #.##..#  #.##...Ihӊ IhkIhIh!2.7IhGIhIh`  ... # ###..# ... ### ..# #.# ##ß#############.###ß.#.#.#.#.##..#.#.............#.#.....#ß.#.#.#@#.## .#.......#.#_###_# # ######## ###  ........3.9Iha Ih # ###..# ... ### ..# #.# ##ß#############.###ß.#.#.#.#.##..#.#.............##.#.#.............# .Ih7K.#.....#ß.#.#.#.#.## .#.......#.#_###@# # ######## ###   ####.....IhIh(5.1IhIh"a _There is a hazy altar of Hepliaklqana here.Jh- S  You kneel at the altar of Hepliaklqana.Jhj2 /  --more--KhKhcHepliaklqana the Forgotten Hepliaklqana the Forgotten accepts the worship of those who would remember theirforebears, and fight alongside the greatest of them all. Acolytes of Hepliaklqana sacrifice a small part of their life essence to manifest their Kh$ancestor into the world; as they explore and form new experiences, they will find themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes. Favour - Hepliaklqana is neutral towards you. Kh5nGranted powers:(Cost)Your life essence is reduced. (-10% HP) KhR`Your ancestor manifests to aid you. You can recall your ancestor.(2 MP)Khk~You can remember your ancestor's identity.(Instant)You can swap creatures with your ancestor.Kh(2 MP, Piety-)You can heal and protect your ancestor.(4 MP, Piety-)You drain nearby creatures when transferring your ancestor. Kh[!]: Overview|Powers|Wrath [J/Enter]: join religionlh$4lh9lh?.# ###Kintak the Slicer .# #..Barachi of Ignis *****. lhL?L.## ... ###Health: 74/74 ======================== ..# #.# ##ß#########lh?Magic: 13/13 ======================== .####.###ß.#.#.#.#.##AC: 6Str: 23 .#..#.#.............#EV: 12Int: 13 .##.#.#.............#lh@YSH: 0Dex: 10 lh'@..#.....#ß.#.#.#.#.##XL: 10 Next: 19% Place: Dungeon:8 lhE@.#.......#.#_###@# #lhe@Noise: ---------  Time: 9995.1 (0.0) ##.....####### ###o) +7 dagger (venom) lh@_##.....#Throw: throwing netlh@<#.##..##.##..##.##..#lh@,#.##...........####..... lh@u_You now have 167 gold pieces (gained 7). _You now have 180 gold pieces (gained 13). lhA_Found a broken altar of Ashenzari. _Found a hazy altar of Hepliaklqana. _There is a hazy altar of Hepliaklqana here.  You kneel at the altar of Hepliaklqana.lhDlh+ElhBHlhK. _lh_ 4lhFb lh`e mhIM.. ## #.. ## ... ### .# #.# ##ß######### ###.###ß.#.#.#.#.##..#.#.............###.#.#.............#.#.....#ß.#.#.#@#.## ...#.#_###_# ####### ### ##.....#mhMmhPN46.3 (1.2 _mhXRmhoUmhX# ### #... #.# ### ..# #.. #.## ... ### mh8L#..# #.# ##ß######## #.####.###ß.#.#.#.#.##.#..#.#.# mh#.##.#.#........@....# #..#.....#ß.#.#.#.#.## ..#.......#.#_###_# # .##.....####### ### ###.....#  #.##..# mh #.##..# #.##..# #.##mhmh+mhp(7.5mhmhmhk.# ### .#... .#.# ###.# #.. .#.## ... ### .#..# #.# ##ß######### .#.####.###ß.#.#.#.#.##.#..#.#.# .#.##.#.#.##..#.....#ß.#.#.#.#.##.#.#.#_###_# # #.##.....# ### ####.....#  #.##..#  #.##..#  #.##..#  #.##...mhmhݡ(8.7mh}mh nhK:#.# ### ..#... #.#.# ### #...# #.. nh:#.#.## ... ### ..#..# #.# ##ß######### nh:#.#.####.###ß.#.#.#.#.## #...#..#.#.#nh:8.#.##.#.#.# nh:`.##..#.....#ß.#.#.#.#.##nh:!.#.......#.#_###_# # ##.##.....#####nh ;6## ### nh;b ####.....#  #.##..# nh0;1 #.##..# nh[;y #.##..#  #.##...nhBBnhBnhB!9.9nhFnhInhWu...#... .#.#.# ### .#...# #.. .#.#.## ... ### ...#..# #.# ##ß######### .nh#.#.####.###ß.#.#.#.#.###...#..#.#.............# ...#.##.#.#.# #.##..#.....#ß.#@#.#.#.## .....#.......#.#_###_# # ###.##.....####### ###  ####.....#  #.##..# nhe #.##..#  #.##..#nh)u #.##... ........nhnhQ#10001.nhr1 (1.2)nhunhZnhi  #.#.# ###..# #..nh M#.## ... ### ...#..# #.# ##ß######### .#.#.####.###ß.#.#.#.#.## ##...#..#.#.............# nh >...#.##.#.#.............# nh ?#.##..#.....#ß.#.#.#.#.## nh .....#.......#.#@###_# # nh ]###.######## ### nh   ##nh ' nh+ 0####.....nh$ nh;% nhO% !2.3nh^( nhc, ` _There is a broken altar of Ashenzari here.ohP  You kneel at the altar of Ashenzari.ohu/  --more--phph^Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, ph*all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:phR(Cost)Ashenzari warns you of distant threats and treasures. phAshenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. phAshenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. ph6[!]: Overview|Powers|Wrath [J/Enter]: join religionhCQh[.#.#.# ###Kintak the Slicer .#...# #..h\Barachi of Ignis *****. .#.#.## ... ###Health: 74/74 ======================== h/\...#..# #.# ##ß#########Magic: 13/13 ======================== hO\.#.#.####.###ß.#.#.#.#.##AC: 6Str: 23 ho\w##...#..#.#.............#EV: 12h\Int: 13 ...#.##.#.#.............#SH: 0h\wDex: 10 #.##..#.....#ß.#.#.#.#.##h\6XL: 10 Next: 19% Place: Dungeon:8 .....#.......#.#@###_# #h\Noise: ---------  Time: 10002.3 (0.0) ###.##.....####### ###h]bo) +7 dagger (venom)####.....#h2]kThrow: throwing net#.##..##.##..#hQ]+#.##..##.##...........hp]N####..... _Found a broken altar of Ashenzari. h]_Found a hazy altar of Hepliaklqana. _There is a hazy altar of Hepliaklqana here. _You kneel at the altar of Hepliaklqana. h]v_There is a broken altar of Ashenzari here.  You kneel at the altar of Ashenzari.hjahbh0ehg. _hh3hhhP _hR,hhhhQhhhhhhhhFhh hhh`hhJhhh,h;hhh[hhh,hAh8h{,h/h hP h| h h h_hhh&h>hbhThh,h$hh,h-hh,hWh0h"Xh#,hk$hG'h)h *h*h+hF-,h-hA/h1,h1h4h~6,h 7h-9hm:h:h;hs<h>>hj>h>h?hB,haBh2ChHKhKhLP> hP## ### .###.# #.. ###.##..# ####### #.# #...@.# hPV.##...## #.###.# ..#.# ### #.# .# #...#... #.# .. hP#.#.#.##.####.# ..# ..#...##.#....# ..FF   bullfrog (asleep) hQ#.#.#.##......####### #...#..###.####ß######### ..#.#.####.###ß.#.#.#.#.##hSV} 40.7 (38.4)  A bullfrog comes into view.hWh[F.Fh\'===h\1.9 (39.6hx`hdN _The bullfrog gives a loud, deep croak! You hear a shout!hX,hyF.---2.9 (1.0)hʨh= (very poisoned)You hit the bullfrog. The bullfrog is poisoned.  The bullfrog is lightly wounded.h\> 0--=--3.4 (0.5hHB huE , _The bullfrog hits you.h  extremely poisoned)You puncture the bullfrog! The bullfrog looks as sick as possible!hi.=9hhc _The bullfrog is moderately wounded.hB   You hit the bullfrog. The bullfrog looks as sick as possible!  The bullfrog is heavily wounded.1=--4.4hE hH V _The bullfrog closely misses you.h  You closely miss the bullfrog.The bullfrog is heavily wounded.-9h̎hPV _The bullfrog closely misses you.h{  You barely miss the bullfrog.The bullfrog is heavily wounded.hv|W68-5.4hBh, _The bullfrog hits you.hzf  You completely miss the bullfrog.h&9hhJa _The bullfrog is severely wounded.h y  You hit the bullfrog. The bullfrog looks as sick as possible!  The bullfrog is almost dead.hsy(6.4h[~hDY _The bullfrog completely misses you.hPU :  You hit the bullfrog.hF[ D.h_ `9/75-219hd hg L _You kill the bullfrog!hzhh/h!h<70hqhh!hhhfh h% %1h h1,hh,hSh^2=hC,hh!h"N3=h"hr%,hF,Xh]-h-%4h.h1,h1h[4,h4h?7,h8hT> ...-.......... h>Q_You start resting.hD062.9 (16.0)hEl5=-3.9 (17h#JhN" _HP restored.h(h,h-,h.h1,hO2h3h7h79=h8h9h<,hG=h0?hA,hoBhChFhFhzGh_IhO.# #.# . ##.# #..# #######.# #.# #.....#.# hO..## #.###.#.# # ### #.# #.#.# hO#... #.# #...# #.##.####.# #..##########hEP##.#....# #...@........ #.##......############..o #..###.####ß#############.###ß.#.#.#.#.## hZP:..#..#.#.............# #.##.#.#.............#h}Po   orc (wandering).#.....#ß.#.#.#.#.## hP`..#.......#.#_###_#.hP]###.....####### ###hP###hkT272.3 (8.4)h;Zgo.hZ-3.5 (9.6h3^h8dr _An orc comes into view. It is wielding a +0 flail.h ^# # .#  ## .# ..# #.# .# #.....#.# ## #.###.#.#  ### #.# #.#.# ... #.# #...# .##.####.# #..###.#....# #....< .##......###.o. ..###.####ß# .##.#.#.# h h U<o.h[ -4.7 (1.2h h 9 _Found a stone staircase leading up.h4C # .# ## .# # #.# # #.....#.# ## #.###.#.# hzC### #.# #.#.#  #.# #...# ##.####.# #..# ##.#....# #.<. ##......###hCo.###.####ß# ## hCT##.#.#.# hEhL=o.h M(5.9hBQh---1.2 (1.2 _hhN _You see here a +0 flail.h  h Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hH .# Kintak the Slicer .# Barachi of Ignis *****.  #######.# Health: 75/75 ========================  #.....#.# Magic: 11/13 ====================----  #.###.#.# AC: 6hޗ(Str: 23 # #.# #.#.# EV: 12Int: 13  #.# #...# SH: 0Dex: 10 .####.# #..###############  XL: 10 Next: 21% Place: Dungeon:8 .#....# #.......@....<....  Noise: ---------  Time: 10081.2 (0.0) hV......############o.......  o) +7 dagger (venom) ##.####ß######### ..######  Throw: throwing net hGa##.###ß.#.#.#.#.##o.# .#.#.............#o.# hj.#.#.............#..#  o   orc wizard .....#ß.#.#.#.#.##..# ......#.#_###_#.# ..# h]....####### ##### ..# _You see here a +0 flail.  hCasting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h֘Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targethiAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)h A.#Kintak the Slicer.#Barachi of Ignis *****.#######.#Health: 75/75 ========================hn _#.....#.#Magic: 11/13 ====================----#.###.#.#AC: 6Str: 23 # #.# #.#.#h EV: 12Int: 13#.# #...#SH: 0h Dex: 10 .####.# #..###############XL: 10 Next: 21% Place: Dungeon:8 h .#....# #.......@....<....Noise: ---------  Time: 10081.2 (0.0) h ......############*.......o) +7 dagger (venom) hB ##.####ß######### ..######Throw: throwing net hc ##.###ß.#.#.#.#.##o.# .#.#.............#o.# .#.#.............#..#h zo   orc wizard .....#ß.#.#.#.#.##..# h ......#.#_###_#.# ..# ....####### ##### ..# h _You see here a +0 flail.  Casting: Momentum Strike (safe; 2% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targethB aAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)h hQ h' o.o.o   orch 4==2.2 (1hG h* s  Casting: Momentum Strike (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit) _The concentrated momentum misses the orc wizard.hG,h,3-7 (0.5h4h_8V _You closely miss the orc wizard.hA X  You hit the orc wizard. The orc wizard is poisoned.h h _ oo.o   orc warrior (polearm)o   orc wizard (very poisoned)h o   orcThe orc wizard is moderately wounded.h B-3.2hK hu X _The orc wizard closely misses you.h  You puncture the orc wizard!  The orc wizard looks as sick as possible!  The orc wizard is almost dead.h)o   orch.=7hu#hJ'N _You kill the orc wizard!h hB h$ Hoo..h^% 6--4.7 (1.0h$+ h". h  You hit the orc but do no damage. The orc closely misses you.hV=-5.2 (0.5hIhX _The orc warrior barely misses you.h :  You puncture the orc!hA C)h &7h h G _You kill the orc!h%dc  The orc warrior hits you from afar with a +2 halberd of venom!hdz62====-----=hdF6.7 (1.0Pois hkh:oQ _You are poisoned.ht .# .# #.# #.....#.# #.###.#.#  #.# #.#.# #.# #...# ####.# #..# #....# #.)@o..<.... #hlu u. .####ß# o.###### .###ß.#.#.#.#.##..# #.#.#..# #.#.#..# #ß.#.#.#.#.##..# h:v Fo   orc (wandering)#.#_###_#.# ..## ##### ..#h  An orc comes into view. It is wielding a +0 dagger.You feel very sick.hL o.The orc shouts!h $57h e------====7.9 (1.2hQ h _The orc warrior barely misses you. _Items here: )) [[.hÕ, very poisoned)The orc warrior barely misses you. _Items here: )) [[.  You hit the orc warrior. The orc warrior is poisoned.warrior is lightly wounded.  You feel sick. The orc barely misses you.  The orc warrior hits you with a +2 halberd of venom!46======-----==--8.4 (0.5Pois hZhLV _You are more poisoned.h- h. { Ability - do what?CostFailure h/  f - HopNone0%  Invocations -X - Renounce ReligionNoneh8/ -0%  a - Fiery ArmourPiety--hT/ /0%  b - Foxfire SwarmPiety---hp/ *0%  c - Rising FlameNoneh/ o0% [?] toggle between ability selection and description.hD~h>h.#Kintak the Slicer.#Barachi of Ignis *****.#######.#hWHealth: 46/75 ==============----------#.....#.#Magic: 11/13 ====================----#.###.#.#AC: 6h Str: 23#.# #.#.#EV: 12Int: 13h@g#.# #...#SH: 0h_Dex: 10 ####.# #..###############h~;XL: 10 Next: 21% Place: Dungeon:8 #....# #.......)@o..<....h'Noise: ==-------  Time: 10088.4 (0.0) .....############o.......o) +7 dagger (venom) #.####ß######### ..######Throw: throwing net #.###ß.#.#.#.#.##..#Pois h~#.#.............#..# #.#.............#..#h:8o   orc warrior (polearm, very poisoned) ....#ß.#.#.#.#.##..#o   orc ha.....#.#_###_#.# ..# ...####### ##### ..# h_Items here: )) [[.  You hit the orc warrior. The orc warrior is poisoned.  h*The orc warrior is lightly wounded.  hȏYou feel sick. The orc barely misses you.The orc warrior hits you with a +2 halberd of venom! _You are more poisoned.hh5 .# Kintak the Slicer .# Barachi of Ignis *****.  #######.# Health: 46/75 ==============----------  #.....#.# Magic: 11/13 ====================----  #.###.#.# AC: 6Str: 23  #.# #.#.# EV: 12Int: 13  #.# #...# SH: 0Dex: 10 hq####.# #..###############  XL: 10 Next: 21% Place: Dungeon:8 #....# #......**@o*.<....  Noise: ==-------  Time: 10088.4 (0.0) .....############o*......  o) +7 dagger (venom) #.####ß######### **######  Throw: throwing net #.###ß.#.#.#.#.##..#  Pois #.#.............#..# #.#.............#..#  o   orc warrior (polearm, very poisoned) ....#ß.#.#.#.#.##..#  o   orc .....#.#_###_#.# ..# h...####### ##### ..# The orc warrior is lightly wounded.  You feel sick. The orc barely misses you.The orc warrior hits you with a +2 halberd of venom! _You are more poisoned.Hop to where?Press: ? - help, Dir - move targethz p***@o....h E****hAh.MB****hrI*****)h .....  You feel sick. The orc barely misses you.The orc warrior hits you with a +2 halberd of venom! _You are more poisoned.  Hop to where?Press: ? - help, Dir - move targetOut of range.hb *****hC#.# #.#Kintak the Slicer .. ##.#Barachi of Ignis *****. ##..# #######.#Health: 46/75 ==============---------- .#.# #.....#.#Magic: 11/13 ====================---- ...## #.###.#.#AC: 6Str: 23 .# ### #.# #.#.#EV: 12Int: 13 .#... #.# #...#SH: 0Dex: 10 .#.##.####.# #..###############XL: 10 Next: 21% Place: Dungeon:8 ...##.#....# #..@....)☼o..<....Noise: ==-------  Time: 10088.4 (0.0) .#.##......############o.......o) +7 dagger (venom) hD.#..###.####ß######### ..######Throw: throwing net .#.####.###ß.#.#.#.#.##..#Pois ...#..#.#.............#..# .#.##.#.#.............#..#o   orc warrior (polearm, very poisoned) ##..#.....#ß.#.#.#.#.##..#o   orc ...#.......#.#_###_#.# ..# #.##.....####### ##### ..#You feel sick. The orc barely misses you.The orc warrior hits you with a +2 halberd of venom! _You are more poisoned.Hop to where?Press: ? - help, Dir - move targeth;H#Boing!hHhQoo. 1h=R-2==--9.4 (1Pois -Hop hXh[S _You feel very sick.h&  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hq V---hx h{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hYh; Jo○h ]38-90h9○hsS _You feel very sick.h  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h h% 7-h* h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h.>h>h$Fdo)o.hF[6-1h*MhPS _You feel very sick.hi  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You feel very sick.  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h#.# # .# Kintak the Slicer .. ## .# Barachi of Ignis *****. ##..# #######.# Health: 36/75 ===========------------- .#.# #.....#.# Magic: 10/13 ==================------ ...## #.###.#.# AC: 6Str: 23 .# ### #.# #.#.# EV: 12Int: 13 .#... #.# #...# SH: 0Dex: 10 .#.##.####.# #..###############  XL: 10 Next: 21% Place: Dungeon:8 ...##.#....# #..@...o)o...<....  Noise: ---------  Time: 10091.4 (0.0) .#.##......############........  o) +7 dagger (venom) .#..###.####ß######### ..######  Throw: throwing net .#.#h###.###ß.#.#.#.#.##..#  Pois -Hop ...#..#.#.............#..# .#.##.#.#.............#..#  o   orc warrior (polearm, very poisoned) ##..#.....#ß.#.#.#.#.##..#  o   orc ...#.......#.#_###_#.# ..# #.##.....####### ##### ..# Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (moderately wounded, very poisoned, 71% to hit)hz #.# #.#Kintak the Slicer .. ##.#Barachi of Ignis *****. ##..# #######.#Health: 36/75 ===========------------- .#.# #.....#.#Magic: 10/13 ==================------ ...## #.###.#.#AC: 6Str: 23 .# ### #.# #.#.#EV: 12Int: 13 .#... #.# #...#SH: 0h:| 3Dex: 10 .#.##.####.# #..###############XL: 10 Next: 21% Place: Dungeon:8 ...##.#....# #..@...o)o...<....Noise: ---------  Time: 10091.4 (0.0) .#.##......############........o) +7 dagger (venom) .#..###.####ß######### ..######Throw: throwing net .#.####.###ß.#.#.#.#.##..#Pois -Hop ...#..#.#.............#..# .#.##.#.#.............#..#o   orc warrior (polearm, very poisoned) ##..#.....#ß.#.#.#.#.##..#o   orc ...#.......#.#_###_#.# ..# #.##.....####### ##### ..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targeth| Aim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (moderately wounded, very poisoned, 71% to hit)  The concentrated momentum hits the orc warrior!h9 JAiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (moderately wounded, very poisoned, 71% to hit)  The concentrated momentum hits the orc warrior!  The orc warrior is severely wounded.h hyo.o)h4-==2.4 (1-Move hh < _You are unable to move. You feel sick.h0tM-hdzh} h}8_You cannot move.ho#.# #.#Kintak the Slicer .. ##.#Barachi of Ignis *****. ##..# #######.#Health: 34/75 ==========-------------- .#.# #.....#.#Magic: 10/13 ==================------ ...## #.###.#.#AC: 6Str: 23 .# ### #.# #.#.#EV: 12Int: 13 .#... #.# #...#SH: 0Dex: 10 .#.##.####.# #..###############XL: 10 Next: 21% Place: Dungeon:8 ...##.#....# #..@**o.o)...<....Noise: ==-------  Time: 10092.4 (0.0) .#.##......############........o) +7 dagger (venom) ]p0m.#..###.####ß######### ..######Throw: throwing net .#.####.###ß.#.#.#.#.##..#Pois -Hop -Move ...#..#.#.............#..# .#.##.#.#.............#..#o   orc warrior (polearm, very poisoned) ##..#.....#ß.#.#.#.#.##..#o   orc ...#.......#.#_###_#.# ..# #.##.....####### ##### ..# _You cannot move.  Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehpAim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (severely wounded, very poisoned, 54% to hit)h #.# #.#Kintak the Slicer .. ##.#Barachi of Ignis *****. ##..# #######.#Health: 34/75 ==========-------------- .#.# #.....#.#Magic: 10/13 ==================------ ...## #.###.#.#AC: 6Str: 23 .# ### #.# #.#.#EV: 12Int: 13 .#... #.# #...#SH: 0Dex: 10 .#.##.####.# #..###############XL: 10 Next: 21% Place: Dungeon:8 ...##.#....# #..@((o.o)...<....Noise: ==-------  Time: 10092.4 (0.0) .#.##......############........o) +7 dagger (venom) h .#..###.####ß######### ..######Throw: throwing net .#.####.###ß.#.#.#.#.##..#Pois -Hop -Move ...#..#.#.............#..# .#.##.#.#.............#..#o   orc warrior (polearm, caught, very po…)##..#.....#ß.#.#.#.#.##..#o   orc ...#.......#.#_###_#.# ..# #.##.....####### ##### ..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (severely wounded, very poisoned, 54% to hit)  You throw a throwing net. The throwing net hits the orc warrior.  The orc warrior is caught in the net!h$ Shift-Dir - straight line  Aim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (severely wounded, very poisoned, 54% to hit)  You throw a throwing net. The throwing net hits the orc warrior.  The orc warrior is caught in the net!  The orc warrior is severely wounded.h t ..oo)  You feel sick.h} 2--3.4 (1Nothing quiveredh׽ V _The orc warrior struggles against the net.hz]  You feel sick.hn1---4h h2@ _The orc warrior struggles against the net.h poisonedYou feel sick.30-5hh  hnYou feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrihmor struggles against the net.  You feel sick. _The orc warrior struggles against the net.h _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick.h] 29h M1==6h h  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.h _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick.h %7h^ hG  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.h _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick.hn8=-8hhp  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.  You feel sick. _The orc warrior struggles against the net.hz|ooYou are able to move again.  You feel sick.  You are no longer poisoned.  h}7=-9-Hop hphxI _The net rips apart, and the orc warrior comes free!h  Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h<#.# # .# Kintak the Slicer .. ## .# Barachi of Ignis *****. ##..# #######.# Health: 27/75 ========---------------- .#.# #.....#.# Magic: 9/13================-------- ...## #.###.#.# AC: 6Str: 23 .# ### #.# #.#.# EV: 12Int: 13 .#... #.# #...# SH: 0Dex: 10 .#.##.####.# #..###############  XL: 10 Next: 21% Place: Dungeon:8 ...##.#....# #..@..oo))...<....  Noise: ---------  Time: 10099.4 (0.0) .#.##......############........  o) +7 dagger (venom) .#..###.####ß######### ..######  Nothing quivered .#.####.###ß.#.#.#.#.##..#  -hPHop ...#..#.#.............#..# .#.##.#.#.............#..#  o   orc warrior (polearm, poisoned) ##..#.....#ß.#.#.#.#.##..#  o   orc ...#.......#.#_###_#.# ..# #.##.....####### ##### ..# Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (almost dead, poisoned, 71% to hit)hV #.# #.#Kintak the Slicer .. ##.#Barachi of Ignis *****. ##..# #######.#Health: 27/75 ========---------------- .#.# #.....#.#Magic: 9/13================-------- ...## #.###.#.#AC: 6Str: 23 .# ### #.# #.#.#EV: 12Int: 13 .#... #.# #...#SH: 0Dex: 10 h .#.##.####.# #..###############XL: 10 Next: 21% Place: Dungeon:8 ...##.#....# #..@..*o))...<....Noise: ---------  Time: 10099.4 (0.0) .#.##......############........o) +7 dagger (venom) .#..###.####ß######### ..######Nothing quivered .#.####.###ß.#.#.#.#.##..#-Hop ...#..#.#.............#..# .#.##.#.#.............#..#o   orc warrior (polearm, poisoned) ##..#.....#ß.#.#.#.#.##..#o   orc ...#.......#.#_###_#.# ..# #.##.....####### ##### ..#Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  hΤ Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (almost dead, poisoned, 71% to hit)he# h* ;o.hF+ 5==100.4 (1hF2 h5 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Momentum Strike (safe; 2% risk of failure)  Press: ? - help, Dir - move target  h5 Aim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate  armour (almost dead, poisoned, 71% to hit) h46 Y_The concentrated momentum misses the orc warrior.h E ## .# ##.# # .# ... ## .##..# #######.##.# #.....#.# #...## #.###.#.# #.# ### #.# #.#.#.#... #.# #...# h L#.#.##.####.# #.@############### #...##.#....# #....o.o))...<.... #.#.##......############........ ..#..###.####ß######### ..###### #.#.####.###ß.#.#.#.#.##..# #...#..#.#.#..# ..#.##.#.#.............#..# .##..#ß.#.#.#.#.##..# h ....#.......#.#_###_.# ..#h hU hw go.o.h O8--1.6 (1.2h< h h2a #.#  ### #.# h~=#.# # #.# . ## #.# ##.#######.# .#.# #.....#.# h...## #.###.#.# # ### #.# #.#.# h}.#... #.# #..@# hf.#.##.####.# #..############### h...##.#....# #...o.o.))...<.... #.##......#####ht........ .#..###.####ß######### ..#h ##### h*y.#.####.###ß.#.#.#.#.##..#.#..#.#.#..#h>U.##.#.#.............#..# ##hQ#ß.#.#.#.#.##he#..#h]hB--2.8hhwh2 h/!oo   orc warrior (polearm, poisoned)h!W9=30hs'h(h  very poisoned)armour (almost dead, poisoned, 71% to hit) _The concentrated momentum misses the orc warrior.  You hit the orc warrior but do no damage.The orc warrior looks even sicker.  The orc warrior is almost dead.  The orc warrior hits you with a +2 halberd of venom.4=--10/13===4.3 (0.5Pois -Hop h hs Q _You are poisoned.hB  You puncture the orc warrior!h )  You kill the orc warrior!hes3/76--48hh$ _You feel sick.ho3FM. h3 ### #.# .. ## ##..# ###### .#.# h3F... ...## ##.h3I ####.#h4+.. h4..# #.##.####.# #.)############### .h+4t..##.#....# #...o.o.))...< h@4f.#.##......############........h6ht=oo   orch=}2=--6.0 (1.2hVChF$ _You feel sick.¢h" k#.  ### #.# .. ## ##..# ###### .#.# ... ...## # ####.#... #.# #...# ¢h #.##.####.# #.o############### ...##.#....# #...o.o.))...<##......######.........#ß######### ###### .#.####.###ß.#.#.#.#.# ...#.¢h ¢h No)¢h{ [1--7.2¢h ¢h $ _You feel sick.âh âh No.âh b0==80âh âh $ _You feel sick.Ģh(:  You puncture the orc!Ģh/D$Ģh22=7 (0.5Ģh8Ģh<G _You kill the orc!Ģh V .#  ### #.# # .. # ##..# ###### .#.# #..... ...##### .# ### ... #...#Nothing quiveredPois -Hop .#.##.#.#.............#..#Ģh6" 3  You feel sick.Ģh" 19=-9.9 (1.2-Hop Ģh( Ģh\5 _You are no longer poisoned.You now have 192 gold pieces (gained 12).  Things that are here:Ģh5 E-10.9 (2Ģh; ĢhP?  Ģhq? W_a +0 dagger; a +0 leather armour; an orc corpseŢhM#.  ### #.# .. ## ##..# ###### .#.# ... ...## # ####.#) .#... #.# #...#Nothing quivered#-Hop ŢhŢhi 20ŢhR1==2.1 (1ŢhjŢhŢh Ţh Ţhw Ţh Ţhv ,ŢhL Ţhy Ţh3 Ţhi Ţh g 4.1 (2.0 _You start resting.Ţh\ O15.1 (3Ţh Ţhb _ _You are ready to hop once more.ƢhrƢhƢhƢhtƢh:==ƢhƢh ,Ƣh ƢhƢhƢhƢhDƢh72ƢhƢh/ƢhL2==ƢhƢhM!,Ƣh"Ƣh%Ƣh6&I3=Ƣhi(Ƣh+,Ƣh,.Ƣh1P==Ƣhh3Ƣh6Ƣh7S4=Ƣh8Ƣh<Ƣh=<Ƣh=ƢhI_ _You start resting.ƢhR026.1 (11.0)ƢhS[3==7.1 (12ƢhwYƢh\% _Magic restored.Ƣh 3Ƣh ƢhPƢhy5Ƣh/XƢh%|6===Ƣh$Ƣh,Ƣh< Ƣh#,Ƣh%Ƣh7'Ƣh{'S7=Ƣh(ƢhV*,Ƣh++ƢhE-,Ƣh|.Ƣh|0Ƣh078Ƣh1Ƣh4Ƣh4Ƣhd6Ƣh9,Ƣh;Ƣh$?_9=ƢhBƢhF,ƢhGƢh`I,ƢhWJƢhL,ƢhMƢhPƢhPM30=ƢhSƢh&V,ƢhWƢh[,Ƣhw\ƢhN^Ƣhq^71Ƣh_ƢhNa,ƢhbƢhe,ƢhqfƢhiƢhQiT32=ƢhkƢh=o,ƢhpƢhr,ƢhsƢhva3=ƢhWwƢhxz,Ƣhh|Ƣh`,ƢhLƢh[O4ƢhgƢh,ƢhƢhƢhƢh6ƢhƖi5=ƢhɘƢh,ƢhsƢh ,ƢhƢh>a6=Ƣh Ƣh7,ƢhƢh,ƢhƢhO7ƢhƢh,ƢhƢhٵƢhƢhBƢh,ƢhƢhƢhS8=ƢhνƢh,ƢhkƢhz,ƢhlƢh'ƢhiK9=ƢhTƢhƢhƢhƢh,ƢhƢhƢh:40ƢhƢhƢhƢhƢh-,ƢhƢhO1Ƣh(ƢhZ,ƢhƢhoƢhƢhƢhƢhS2=ƢhƢhs,Ƣh`ƢhBƢhƢh K3=Ƣh0ƢhƢh3ƢhƢhD,ƢhdƢhO4ƢhYƢh,Ƣh Ƣh ,Ƣh Ƣh Ƣh S5=Ƣh Ƣh ,Ƣh? Ƣh Ƣh  Ƣh ƢhJ Ƣhc Ƣh Ƣh Ƣh K6=Ƣh Ƣh& ƢhH Ƣh ƢhR ,Ƣh Ƣh Ƣh! 97Ƣh" Ƣh# ,Ƣh$ Ƣh& ,Ƣh' Ƣh) Ƣh* S8=Ƣh+ Ƣh. ƢhB. Ƣhl/ ƢhB1 ,ƢhG2 Ƣh 4 Ƣh*4 K9=Ƣh?6 ƢhF8 ,Ƣh": Ƣhv< ,Ƣhg= Ƣh> Ƣh? :50Ƣh@ ƢhA ,ƢhC ƢhcE ,Ƣh$F ƢhJ i1=ƢhK ƢhM ,ƢhXO Ƣh\Q ,ƢhFS ƢhT Ƣh)T K2=ƢhU ƢhSW ,ƢhEX ƢhY ,ƢhZ Ƣh\ O3Ƣh] Ƣh_ ,Ƣh` ƢhSb ,ƢhHc Ƣhe Ƣh=e Ƣhf Ƣhh d54=Ƣhj Ƣhm Ƣhwm Ƣhn Ƣhfq ,Ƣhr Ƣh t Ƣhot W5=Ƣhu ƢhPw ,ƢhFx Ƣhz ,ƢhM| Ƣh" ;6Ƣh! Ƣh ,Ƣh Ƣhn ,Ƣh Ƣhň Ƣh K7=Ƣhj ƢhM Ƣhp Ƣh8 ƢhV Ƣhu Ƣh* Ƣh4 k8=Ƣhr Ƣh> Ƣhc ƢhH Ƣhy ,Ƣhc Ƣh Ƣh %9Ƣh Ƣhʟ Ƣh Ƣh Ƣh( ,ƢhB ƢhY <60ƢhT Ƣh ,Ƣh Ƣh >1=2=34=Ƣh Ƣh Ƣh U5=Ƣh Ƣh\ ,Ƣh Ƣh ,Ƣh Ƣh Q6Ƣh ,Ƣh Ƣh ,Ƣh Ƣh a7=Ƣh BƢh 8=Ƣh Ƣh Ƣh Ƣh Ƣh+ Ƣh^ Ƣhk Ƣh ;9Ƣh ƢhC Ƣhv Ƣh Ƣh ,Ƣh  Ƣh@ Ƣhb Ƣh Ƣh Ƣh_ L70=Ƣh Ƣh& ,Ƣh$! Ƣh" ,Ƣh# Ƣh% 91Ƣh+& 2=Ƣh.) Ƣh* ,Ƣh+ Ƣh- ,Ƣh~. ƢhL0 Ƣho0 %2ƢhS1 Ƣhb3 ,Ƣh+4 Ƣh56 ,Ƣh6 Ƣhw8 Ƣh8 K3=Ƣh9 Ƣh; Ƣh; Ƣh< Ƣh> ,Ƣh? ƢhA ƢhA U4=ƢhC ƢhE ,ƢhF ƢhI ,ƢhK ƢhN ƢhN %5ƢhP ƢhT ,ƢhrV ƢhmY ,ƢhZ Ƣh` _ _You start resting.Ƣhg 2286.1 (159.0)Ƣh+h Z6=7.1 (160 Ƣh#l Ƣhn " _HP restored.Ǣh .#  ### #.# # .. # ##..# ###### .#.# #..... ...##Ǣhd### .# ### ... #...#Nothing quivered .#.##.#.#.............#..#ǢhǢhE8.3 (1.2) Ǣh,Ǣh  Things that are here: _a +0 dagger; a +0 leather armour; an orc corpseǢhr #  ### #.# # .. # ##..# ###### .#.# #..... ...###### ### #.#)... Ǣh#..##.###)###############Nothing quivered ##..#.....#ß.#.#.#.#.##..#ǢhǢh}/9.5 _ǢhǢhǢhE ### #.# ##.# # #.# ... ## #.###..# #######.# ..# #.....#.# #...## #.###.#.# #.# ### #.# #.#)#.#... #.# #...# Ǣh #.#.##.####.# #.@############### #...##.#....# #.......))...<.... #.#.##......############........ ..#..###.####ß## ..###### #.#.####.###ß.#.#.#.#.##..# #...#..#.#............Ǣh R.#..##.##.#.#.#..##..#.....#ß.#.#.#.#.##..# ..Ǣh ..#.#_###_#.# ..#ǢhX Ǣh )90.7Ǣh Ǣh  Things that are here: _a +2 halberd of venom; a +0 plate armour; an orc corpseʢhR ʢh{ Wield which item (- for none)?- - Unarmed ʢh (Inventory Items ʢh Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)ʢh ,a - a +0 falchion ʢh L B - the +2 dagger "Xaethrya" {vamp, rN++}ʢh )E - a +0 spear ʢh Magical Staves (go to first with |)  I - a staff of alchemy ʢh }Floor Items ([,] to select) ʢh% ,Hand Weapons ʢh: a +2 halberd of venomʢhI c[?] describe selected ʢhY [!] equip|wield|wear|put onʢh y[tab] equip|unequip ΢hK A +2 halberd of venom. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.0  At 100% training you would reach 16.0 in about 2.8 XLs. Damage rating: 20 (Base 13 x 132% (Str) x 109% (Skill) + 2 (Ench)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off an orc warrior on level 8 of the Dungeon. Stash search prefixes: {ego} {branded} {Polearms} {two-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ עh Wield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +7 dagger of venom (weapon)עh . a +0 falchion the +2 dagger "Xaethrya" {vamp, rN++} a +0 spear Magical Staves (go to first with |) a staff of alchemy Floor Items Hand Weapons  a - a +2 halberd of venom עh e [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip آh آh, ####.#Kintak the Slicer ##.# ##.#Barachi of Ignis *****. ... ###.#Health: 76/76 ======================== .##..# #######.#Magic: 13/13 ======================== ..#.# #.....#.#AC: 6Str: 23 #...## #.###.#.#EV: 12Int: 13 #.# ### #.# #.#)#SH: 0Dex: 10 ..#... #.# #...#آhXL: 10 Next: 24% Place: Dungeon:8 #.#.##.####.# #.@############### Noise: ---------  Time: 10290.7 (0.0) #...##.#....# #.......))...<.... o) +7 dagger (venom) #.#.##......############........ Nothing quivered ..#..###.####ß######### ..###### #.#.####.###ß.#.#.#.#.##..# #...#..#.#.............#..# ..#.##.#.#.............#..# .##..#.....#ß.#.#.#.#.##..# آh....#.......#.#_###_#.# ..# _You start resting. _HP restored.  Things that are here: _a +0 dagger; a +0 leather armour; an orc corpseThings that are here: _a +2 halberd of venom; a +0 plate armour; an orc corpseآhP  Okay, then.آhآhG آh". _ڢh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting5.6  17%  +2   j - Spellcasting   2.3     0           b + Polearms   0.0     0   k * Conjurations   6.8  13%  +1   c + Staves   0.0    +1   l - Necromancy   0.0    -1   d - Unarmed Combat   0.0    +1   m + Forgecraft   0.0 [4ڢh0m   +1       n - Translocations   2.5    +1   e * Short Blades  10.7  41%  +1   o + Alchemy   0.0    +1   f - Long Blades   8.6    +2           p + Evocations   0.0    +1   g * Armour   6.8  13%  +2   q + Shapeshifting   0.0     0  h + Dodging5.8  16%  ڢh+1       i - Stealth   0.0     0                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all[ڢh[b40m skills [_] enhanced|base level  [!] training|cost|targetsߢh ߢh8 ####.#Kintak the Slicer ##.# ##.#Barachi of Ignis *****. ... ###.#Health: 76/76 ======================== .##..# #######.#Magic: 13/13 ======================== ..#.# #.....#.#AC: 6Str: 23 #...## #.###.#.#EV: 12Int: 13 #.# ### #.# #.#)#SH: 0Dex: 10 ..#... #.# #...#XL: 10 Next: 24% Place: Dungeon:8 #.#.##.####.# #.@############### Noise: ---------  Time: 10290.7 (0.0) #...##.#....# #.......))...<....[ߢh40m o) +7 dagger (venom) #.#.##......############........ Nothing quivered ..#..###.####ß######### ..###### #.#.####.###ß.#.#.#.#.##..# #...#..#.#.............#..# ..#.##.#.#.............#..# .##..#.....#ß.#.#.#.#.##..# ....#.......#.#_###_#.# ..# _HP restored.  Things that are here: _a +0 dagger; a +0 leather armour; an orc corpseThings that are here: _a +2 halberd of venom; a +0 plate armour; an orc corpse _Okay, then.ߢhߢhߢhAߢh#ߢh5#.# #.# .. ## #.# ##..# #######.# .# #.....#.# .## #.###.#.# .# ### #.# #.#)# .#... #.# #...# #.##.####.# #.)############### ...##.#....# #..@....))...<.... .#.##......############........ ߢh1.#..###.####ß######### ..###### #.####.###ß.#.#.#.#.##..# ...#..#.#.............#..# .#.## ##..#.....#ß.#.#.#.#.##..#..#...#_###_#.# ..# #.##.....####### ##### ..#ߢh ߢhL41.9 (1.2 _ߢhߢhߢh Y.# # #.#  ## #.# ..# #######.# #.# #.....#.# ## #.###.#.# # ### #.# #.#)# #... #.# #...# #.##.####.# #.)# ߢhj F##.#....# #.))...<.... #.##......###. #..###.####ß# ..###### ߢh &ߢh' ߢh=( (3.1ߢh, ߢh/ ߢhb# # #.#  ## #.# ..# #.# .# #.....#.# ## #.###.#.#  ### #.# #.#)# ... #.# #...# .##.####.# #.)# ##.#....# #.ߢhb9))...<.... .##......###. ..###.####ß# ..###### ߢhߢhE(4.3ߢh ߢhࢯh4 # #.# ## #.# # #.# # #.....#.# ## #.###.#.# ### #.# #.#)#  #.# #...# ##.####.# #.)# ##.#....# #.))...<.... ##......###. ###.####ß# ..###### ࢯh>5.5ࢯhࢯh|ࢯh# #.#  #.# # #.#  #.....#.#  #.###.#.#  #.# #.#)#  #.# #...# .####.# #.)# .#....# #.))...<.... ......###. ###.####ß# ..###### ࢯhL>6.7ࢯhࢯhࢯh  #.#  #.#  #.# #.....#.#  #.###.#.#  #.# #.#)#  #.# #...# .####.# #.)# .#....# #.)...<.... ......###. .####ß# ..###### .###ß.#.#.#.#.##..# ࢯhY /ࢯhn ࢯh !7.9ࢯh ࢯh N _You see here a +0 flail.ࢯh#.# #.# #.# #.....#.# #.###.#.#  #.# #.#)# #.# #...# ࢯhHi####.# #.)# #....# #.)@...<.... #. .####ß#ࢯhp ..###### .###ß.#.#.#.#.##..# #.#.#..# ࢯh:#.#.#..#ࢯh#ß.#.#.#.#.##..##.#_###_#.# ..#ࢯhҁZ# ##### ..#ࢯhࢯh/9.1 _ࢯh{ࢯh= _Items here: )) [[.᢯h ᢯h Pick up what? 34/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 flail Armour (select all with [)c - a +0 robe ᢯h:  d - a +1 ring mail of poison resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]䢯hs䢯h䢯h:e#.#Kintak the Slicer#.#Barachi of Ignis *****.#######.#Health: 76/76 ========================#.....#.#䢯h"Magic: 13/13 ========================#.###.#.#AC: 6Str: 23#.# #.#)#EV: 12Int: 13#.# #...#SH: 0Dex: 10 ####.# #.)###############XL: 10 Next: 24% Place: Dungeon:8 #....# #.......)@...<....Noise: ---------  Time: 10299.1 (0.0) .....############........o) +7 dagger (venom) #.####ß######### ..######Nothing quivered #.###ß.#.#.#.#.##..# #.#.............#..# #.#.............#..# ....#ß.#.#.#.#.##..# .....#.#_###_#.# ..# ...####### ##### ..#  Things that are here: _a +2 halberd of venom; a +0 plate armour; an orc corpse _Okay, then. _You see here a +0 flail. _I䢯h[tems here: )) [[.  Okay, then.䢯h䢯h'䢯h}䢯h{ . _䢯h U#.# #.# #.# #.....#.# #.###.#.# #.# #.#)# 䢯h= #.# #...# .# #.)# ....# #.))@..<.#. .####ß##..# .###ß.#.#.#.#.##..# .#.#..# .#.#..##ß.#.#.#.#.##..##.#_###_#.##..#䢯hk Z# ######..#䢯h 䢯h` 6300.3 (1.2 _䢯hh 䢯h 墯h2 #.# #.# #.# #.....#.# #.###.#.# #.# #.#)# #.# #...##.# #.)# #....# #.)@...<......#. #.####ß##..# #.###ß.#.#.#.#.##..# #.#.#..# #.#.#..#.#ß.#.#.#.#.##..#.#.#_###_#.##..#.# ######..#1.5 _a +2 halberd of venom; a +0 plate armour; an orc corpseOkay, then. _You see here a +0 flail. _Items here: )) [[. _Okay, then. _Items here: )) [[.墯h- 墯h*0 Pick up what? 34/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 flail Armour (select all with [)c - a +0 robe 墯h0  d - a +1 ring mail of poison resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]梯h  d + a +1 ring mail of poison resistance[Enter] accept (1 chosen)碯h 碯h碯h('#.#Kintak the Slicer#.#Barachi of Ignis *****.#######.#Health: 76/76 ========================#.....#.#Magic: 13/13 ========================#.###.#.#AC: 6Str: 23#.# #.#)#EV: 12Int: 13#.# #...#碯h)kSH: 0Dex: 10 ####.# #.)################XL: 10 Next: 24% Place: Dungeon:8 碯hn)#....# #.......)@...<.....Noise: ---------  Time: 10301.5 (0.0) .....############.........o) +7 dagger (venom) #.####ß##########..#######Nothing quivered #.###ß.#.#.#.#.##..# #.#.............#..# 碯h)u#.#.............#..# ....#ß.#.#.#.#.##..# 碯h)R.....#.#_###_#.##..# ...####### ######..# _a +2 halberd of venom; a +0 plate armour; an orc corpse 碯h)g_Okay, then. _You see here a +0 flail. 碯h*$_Items here: )) [[. _Okay, then. _Items here: )) [[.碯he6A2.5 (1碯h =碯h@] _u - a +1 ring mail of poison resistance碯h]#.# #.# #.# #.....#.# #.###.#.# #.# #.#)# #.# #...# .# #.)# ....# #.))@..<..... #. .####ß##..# .###ß.#.#.#.#.##..# .#.#..# .#.#..##ß.#.#.#.#.##碯h^..##.#_###_#.##..## ######..#碯hf碯hf,3.7 (1.2 碯hl碯hio袯h0袯h%1袯h2袯h7袯h:,袯h>,袯h@,袯hA袯hC袯hOF袯hF袯hLG袯hJP  There is a stone staircase leading up here.袯h'M袯hKN _袯hN袯hP袯hR,袯hTT袯hU袯h#X袯hRX袯h|Y袯h[袯h ]袯h>]袯hH^袯h_袯ha,袯h*b袯hFe袯hf,袯hkg袯hKi袯hk,袯hl袯hko袯hWq,袯h>r袯ht袯h)v袯hTv袯hw袯hx袯hz袯h {袯h{袯h}袯h袯h#袯h袯h袯hC袯hl袯hC袯h袯hֈ袯h袯h݉袯h袯h3,袯h(袯h 袯hQ,袯h袯h袯hՙ袯h袯h:袯h-" #.#  #.#  #.#  #.#  #.# #.# #.#.# #.. #.#.# #.# #.#.#  #.# #@#.#  #.# #.#.#  #.# #.#.#  #.# #.#.# #.# #.#.# #.# #...#   #)# ##..# 袯h2 # #..#   )#########..#  袯hW026.5 (22.8)袯h,7.5 (23袯h袯h"g _J - a scroll labelled TIZATYT HEN NUMEA颯hG3颯h颯hȿ颯h颯h颯h,颯h颯h颯h[颯h}颯h颯hc颯hC,颯h~颯hh颯hz颯h颯h颯h颯h,颯h颯h:颯h.# .#. .. #. #.#### #....#####.. #........... #.........x. #@#  颯h,#.#  #.#  #.#  颯hR#.# #x   Erica (constriction, asleep)..颯h{.#  ##.#颯h  #.# #.# 颯h235.9 (8.4)颯hx.x)颯h,7.1 (9.6 颯h 颯hF  Erica the Fiery-Tempered comes into view. She is wielding a +1 scimitar of _flaming.뢯h.#  Kintak the Slicer.#.  Barachi of Ignis *****...  Health: 76/76 ========================#.  Magic: 13/13 ========================#.####  AC: 6Str: 23#....#####..  EV: 12Int: 13#...........  SH: 0Dex: 10#........x..  XL: 10 Next: 24% Place: Dungeon:8#@#  Noise: ---------  Time: 10337.1 (0.0)#.#  o) +7 dagger (venom)#.#  Nothing quivered#.# #.# #.##.#.#  x[39;4뢯h=9m   Erica (constriction) #..#.#.# #.##.#.# #.##.#.# _There is a stone staircase leading up here. _J - a scroll labelled TIZATYT HEN NUMEAErica the Fiery-Tempered comes into view. She is wielding a +1 scimitar of _flaming.Press: ? - help, v - describe, . - travelThe floor.뢯h9.@뢯h-9..좯hi9..좯hV9..좯h9..좯h .x  Erica the Fiery-Tempered comes into view. She is wielding a +1 scimitar offlaming.  Press: ? - help, v - describe, . - travel 좯h Here: Erica, wielding a +1 scimitar of flaming and wearing a ring of protectionfrom coldh [Erica the Fiery-Tempered A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force. Max HP: ~63 Will: +  AC: noneEV: +++  rF: ...  rC: +..rPois: . rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels faster than you) You have about 67% to hit with your +7 dagger of venom. She has about 64% to hit you. Attacks Max Damage Bonus Hit: +1 scimitar (flame) 23 + 11 (flame) Constrict 0 Begin ongoing constriction (3-6 dam) She is resistant to drowning. She can travel through water. Despite her appearance, she can open doors. She has mastered the following spells, which are affected by silence and antimagic:  a - Venom Bolth|(3d14) (5) b - Slow(56%) (8)hLI.#  Kintak the Slicer.#.  Barachi of Ignis *****...  Health: 76/76 ========================#.  Magic: 13/13 ========================#.####  AC: 6Str: 23#....#####..  EV: 12Int: 13#...........  SH: 0Dex: 10#........x..h#M  XL: 10 Next: 24% Place: Dungeon:8#@#  Noise: ---------  Time: 10337.1 (0.0)#.#  o) +7 dagger (venom)#.#  Nothing quivered#.# #.# #.##.#.#hPM  x   Erica (constriction) #..#.#.# #.#hsM#.#.# #.##.#.# hMErica the Fiery-Tempered comes into view. She is wielding a +1 scimitar of _flaming.Press: ? - help, v - describe, . - travelhMHere: Erica, wielding a +1 scimitar of flaming and wearing a ring of protectionfrom cold  The floor.hS x   You can't see that place.h.#  Kintak the Slicer.#.  Barachi of Ignis *****...  Health: 76/76 ========================#.  Magic: 13/13 ========================#.####  AC: 6Str: 23#....#####..  EV: 12Int: 13#...........hF  SH: 0Dex: 10#........x..  XL: 10 Next: 24% Place: Dungeon:8#@#  Noise: ---------  Time: 10337.1 (0.0)#.#  o) +7 dagger (venom)#.#  Nothing quivered#.# #.# #.#h#.#.#  x   Erica (constriction) #..#.#.# #.##.#.# #.##.#.#h  Erica the Fiery-Tempered comes into view. She is wielding a +1 scimitar of _flaming.Press: ? - help, . - travelYou can't see that place.hhh. _hRY Q.#. .#.####hY ...#####..#...........#........x.. #.# ... #.#.#.#.hY .#. .hY f . hT` ha h5a -8.3 (1.2 _he hPo hk  .##.#####....#####..#.................x #.#  #.##.#.#  hphp!9.5hthwh ##.####....#####...........x #.# #.#.# #.##.#.#  hh"40.7hh?hss.####....#####.......x #.# #.#.#.#hfth7zxx   Erica (constriction)hz(1.9hhh...#####.......x....x #.# #.#.#.#.hhLErica casts a spell at you.hRhR(3.1h?Wh}^ h^+_You resist with significant effort.h.....x....x #.# #.#.#.#.)#h9.x4.3hhjm _Erica screams, "You'll never get it!"hR#####.#........x...x #.# #.hzO#..hh! .h0xh(5.5hhhT#### #####.#........x...x #@# #.#hh' h!**h**h*h_Erica casts a spell at you.The bolt of poison hits you!!ha.@...h58======------===6.7Pois h$hhFQ _You are poisoned.h Evoke which item? Wands  n - a wand of roots (11)r - a wand of acid (4) Talismansv - an inkwell talisman [!] read|quaff|evoke[?] describe selectedhhhѿ#.####  Kintak the Slicer#....#####..  Barachi of Ignis *****.#...........  Health: 58/76 ==================------#........x..  Magic: 13/13 ========================h##.#  AC: 6Str: 23#.#  EV: 12Int: 13#x#  SH: 0Dex: 10hN#.#  XL: 10 Next: 24% Place: Dungeon:8#@#hx  Noise: ===------  Time: 10346.7 (0.0) #.##.#.#h  o) +7 dagger (venom) #..#.#.#h  Nothing quivered #.##.#.#  Pois h#.##.#.# #.##.#.#h  x   Erica (constriction) #.##.#.#hAQ #.##.#.# #.#hij#.#.# Erica casts a spell at you. h_You resist with significant effort. _Erica screams, "You'll never get it!"Erica casts a spell at you.huThe bolt of poison hits you!! _You are poisoned.h #.#### Kintak the Slicer #....#####..  Barachi of Ignis *****. #...........  Health: 58/76 ==================------ h Z#........x..  Magic: 13/13 ======================== #.# AC: 6Str: 23 #*# EV: 12Int: 13 h0#x# SH: 0Dex: 10hTh #*#hy XL: 10 Next: 24% Place: Dungeon:8 h#@# Noise: ===------  Time: 10346.7 (0.0) h#.# #.#.#  o) +7 dagger (venom) h#.. #.#.#  Nothing quivered #.# #.#.#  Pois hY#.# #.#.# h&#.# #.#.#  x   Erica (constriction) #.# #.#.# hH#.# #.#.# #.# #.#.# The bolt of poison hits you!! h0_You are poisoned.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +1 scimitar of flaming and wearing a ring of protection  from coldhV>#.####  Kintak the Slicer#....#####..  Barachi of Ignis *****.h#...........  Health: 58/76 ==================------#........x..  Magic: 13/13 ========================hӂ#.#  AC: 6Str: 23###hL,  EV: 12Int: 13#*#  SH: 0Dex: 10###  XL: 10 Next: 24% Place: Dungeon:8#@#hv  Noise: ===------  Time: 10346.7 (0.0) #.##.#.#h  o) +7 dagger (venom) #..#.#.#hs  Nothing quivered #.##.#.#h؃  Pois #.##.#.#h? #.##.#.#h  x   Erica (constriction) #.#h:?#.#.# #.#hZ?#.#.# #.#h|5#.#.# hfThe bolt of poison hits you!! _You are poisoned.hUAiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +1 scimitar of flaming and wearing a ring of protection  from coldhZ, rooted) _You are poisoned.  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +1 scimitar of flaming and wearing a ring of protection  from cold  The roots erupt in riotous growth!hhM.x.  from cold  The roots erupt in riotous growth!  Roots grab Erica.  The grasping roots constrict Erica!  You feel very sick.You hear an angry buzzing noise. You hear a shout! x3hmNC4-=======hN#7.7 (1hUhtX= _Erica struggles to escape constriction. h hrEvoke which item? Wands  hs n - a wand of roots (10)r - a wand of acid (4) Talismans hv - an inkwell talisman [!] read|quaff|evoke[?] describe selected h  hw  h #.####  Kintak the Slicer#....#####..  Barachi of Ignis *****.#...........  Health: 54/76 =================-------#........x..  Magic: 13/13 ========================#.#  AC: 6Str: 23#.#  EV: 12Int: 13#x#  SH: 0Dex: 10#.# h d  XL: 10 Next: 24% Place: Dungeon:8#@#  Noise: =======--  Time: 10347.7 (0.0) #.##.#.#  o) +7 dagger (venom) #..#.#.#  Nothing quivered #.##.#.#  Pois #.##.#.# #.##.#.#  x   Erica (constriction, rooted) #.##.#.# #.##.#.# #.##.#.# The roots erupt in riotous growth!  Roots grab Erica.The grasping roots constrict Erica!  You feel very sick.You hear an angry buzzing noise. You hear a shout! x3 _Erica struggles to escape constriction. h  #.#### Kintak the Slicer #....#####..  Barachi of Ignis *****. #...........  Health: 54/76 =================------- #........x..  Magic: 13/13 ======================== #.# AC: 6Str: 23 #.# EV: 12Int: 13 #x# SH: 0Dex: 10 #*# XL: 10 Next: 24% Place: Dungeon:8 #@# Noise: =======--  Time: 10347.7 (0.0) #.# #.#.#  o) +7 dagger (venom) #.. #.#.#  Nothing quiver h ed #.# #.#.#  Pois #.# #.#.# #.# #.#.#  x   Erica (constriction, rooted) #.# #.#.# #.# #.#.# #.# #.#.# You hear an angry buzzing noise. You hear a shout! x3 _Erica struggles to escape constriction.  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +1 scimitar of flaming and wearing a ring of protection  from cold (lightly wounded, constricted by roots, 98% to hit) hM|#.####  Kintak the Slicer#....#####..  Barachi of Ignis *****.#...........  Health: 54/76 =================-------#..*.....x..  Magic: 13/13 ========================#*#  AC: 6Str: 23#*# h}  EV: 12Int: 13#*#  SH: 0Dex: 10#*#  XL: 10 Next: 24% Place: Dungeon:8#@#  Noise: =======--  Time: 10347.7 (0.0) #.##.#.#  o) +7 dagger (venom) #..#.#.#  Nothing quivered #.##.#.#  Pois #.##.#.# #.##.#.#  x   Erica (constriction, rooted) #.##.#.# #.##.#.# #.##.#.# _Erica struggles to escape constriction.  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +1 scimitar of flaming and wearing a ring of protection  from cold (lightly wounded, constricted by roots, 98% to hit)  The bolt of a h}cid hits Erica! hw  Aim: Erica, wielding a +1 scimitar of flaming and wearing a ring of protection  from cold (lightly wounded, constricted by roots, 98% to hit)  The bolt of acid hits Erica!  Erica is moderately wounded.The grasping roots constrict Erica.  You feel very sick. h y...x.y   killer bee (wandering)  Erica struggles to escape constriction. h50--====---8.7 (1 h h@!] _A killer bee comes into view. hh hԩEvoke which item? Wands  n - a wand of roots (10)r - a wand of acid (3) Talismans hv - an inkwell talisman [!] read|quaff|evoke[?] describe selectedh,hh>#.####  Kintak the Slicer#....#####..  Barachi of Ignis *****.h #...........  Health: 50/76 ===============---------#.y......x..  Magic: 13/13 ========================#.#  AC: 6h:Str: 23#.#  EV: 12Int: 13#x#hg8  SH: 0Dex: 10#.#  XL: 10 Next: 24% Place: Dungeon:8h#@#  Noise: ====-----  Time: 10348.7 (0.0) #.#h#.#.#  o) +7 dagger (venom) h˰J#..#.#.#h  Nothing quivered #.##.#.#  Pois h\#.##.#.# #.#hA#.#.#  x   Erica (constriction, rooted) #.##.#.#he  y   killer bee (wandering) #.##.#.#hG #.##.#.# hpThe bolt of acid hits Erica!  Erica is moderately wounded.hȱnThe grasping roots constrict Erica.  You feel very sick.hErica struggles to escape constriction. _A killer bee comes into view.h #.#### Kintak the Slicer #....#####..  Barachi of Ignis *****. #...........  Health: 50/76 ===============--------- #.y......x..  Magic: 13/13 ======================== #.#hOd AC: 6Str: 23 #.# EV: 12Int: 13 #x# SH: 0Dex: 10 #*# XL: 10 Next: 24% Place: Dungeon:8 #@#h Noise: ====-----  Time: 10348.7 (0.0) h/#.# #.#.#  o) +7 dagger (venom) #.. #.#.#  Nothing quivered hz#.# #.#.#  Pois hY#.# #.#.# h#.# #.#.#  x   Erica (constriction, rooted) h##.# #.#.#  y   killer bee (wandering) #.# #.#.# #.# #.#.# hI|Erica struggles to escape constriction. _A killer bee comes into view.htAiming: Corrosive BoltPress: ? - help, Shift-Dir - straight linehAim: Erica, wielding a +1 scimitar of flaming and wearing a ring of protection  from cold (heavily wounded, constricted by roots, 98% to hit)hI/[ *xh$ J**hky*Aim: a killer bee (wandering, hasn't noticed you, 43% to hit)hQU #.####  Kintak the Slicer#....#####..hU @  Barachi of Ignis *****.#...........  Health: 50/76 ===============---------hV #.*......x..  Magic: 13/13 ========================#*#  AC: 6Str: 23#*#h[   EV: 12Int: 13#*#  SH: 0Dex: 10#*#  XL: 10 Next: 24% Place: Dungeon:8#@#  Noise: ====-----  Time: 10348.7 (0.0) #.##.#.#  o) +7 dagger (venom) #..#.#.#  Nothing quivered #.##.#.#  Pois #.##.#.# #.##.#.#  x   Erica (constriction, rooted) #.##.#.#  y   killer bee (wandering) #.##.#.# #.##.#.# _A killer bee comes into view.Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: [40hD\ ma killer bee (wandering, hasn't noticed you, 43% to hit)  The bolt of acid hits Erica!  Erica is severely wounded.h   Press: ? - help, Shift-Dir - straight line: a killer bee (wandering, hasn't noticed you, 43% to hit)  The bolt of acid hits Erica!  Erica is severely wounded.  The bolt of acid misses the killer bee.The killer bee buzzes angrily.hS  The grasping roots constrict Erica. You feel sick.  Erica burbles wildly.hi h ..y.x)hR <yh G499.7 (1hS h $ _Erica escapes!h9   You hit Erica. Erica is poisoned.  Erica is almost dead..y , very poisoned)8=---50.2 (0.5h h2 $ _You feel sick.h hBextremely poison…)You hit Erica. Erica looks as sick as possible!  Erica is almost dead.hť~7----7hѪ hFhs_You feel sick. Erica closely misses you. Erica barely misses you.hh` 3  You hit Erica.h T  You kill Erica!h  .y #.##.#.# hǥ 6-431.2 h d_You feel sick.  Your Armour skill increases to level 7!hF h h _Your Dodging skill increases to level 6!hg  You closely miss the killer bee. You feel sick. The killer bee stings you.  You are more poisoned.hThA2====-hvh7hmhp1 _The killer bee poisons you!hZ37===---2.2hh _You barely miss the killer bee. You feel sick. The killer bee stings you.h t  You closely miss the killer bee. You feel sick.h Z6--7h.2n _The killer bee closely misses you.hy f  You hit the killer bee.  The killer bee is lightly wounded.hb + oo   orc (wandering)You feel sick.  An orc comes into view. It is wielding a +0 hand axe.h ^2===-3.2h> h^ 0 _The killer bee stings you.h`H oo  An orc comes into view. It is wielding a +0 hand axe. _The killer bee stings you.  You barely miss the killer bee.  The killer bee is lightly wounded.  You feel sick.  The orc shouts! You hear an angry hiss.hH 24==----==7hN hQ 0 _The killer bee stings you.h/{  You closely miss the killer bee.The killer bee is lightly wounded.hb U.oh҂ ^3-----4.2hc h f _You feel sick. The killer bee barely misses you.he?   (very poisoned)  You hit the killer bee. The killer bee is poisoned.  The killer bee is moderately wounded.You feel sick.h? Z2---7h3E h-H C _The killer bee stings you but does no damage.h%  hЧ@You closely miss the killer bee.hS .oThe killer bee is moderately wounded.-5.2hhP _The killer bee misses you.h  _The killer bee misses you.  You puncture the killer bee!  The killer bee looks as sick as possible!  The killer bee is severely wounded.  You feel sick.h6  ) #.##.#.# h G147h h N _You kill the killer bee!h@h  Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionhVNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising Flamehv Noneho0% [?] toggle between ability selection and description.h h? h% #.####  Kintak the Slicer#....#####..  Barachi of Ignis *****.#...........  Health: 21/76 ======------------------#........x..  Magic: 13/13 ========================#.#hz   AC: 6Str: 23#o#  EV: 12Int: 13#.#  SH: 0Dex: 10#)#h ,  XL: 10 Next: 44% Place: Dungeon:8#@#  Noise: =--------  Time: 10355.7 (0.0) #.##.#.#  o) +7 dagger (venom) h #..#.#.#  Nothing quivered #.##.#.#h#  Pois #.##.#.#hC ? #.##.#.#hb  o   orc #.##.#.#h ? #.##.#.#h ? #.##.#.#h I _The killer bee misses you.h You puncture the killer bee!  The killer bee looks as sick as possible!  The killer bee is severely wounded.h cYou feel sick. _You kill the killer bee!h % #.#### Kintak the Slicer #....#####..  Barachi of Ignis *****. h  #...........  Health: 21/76 ======------------------ #........x..  Magic: 13/13 ======================== #.# AC: 6Str: 23h5  #o# EV: 12Int: 13hX y #*# SH: 0hx `Dex: 10 #*#h  XL: 10 Next: 44% Place: Dungeon:8 #@#hF  Noise: =--------  Time: 10355.7 (0.0) #.# #*#.#  o) +7 dagger (venom) #.. #*#.#  Nothing quivered #.# #.#.#  Pois #.# #.#.# #.# #.#.#  o   orc #.# #.#.# #.# #.#.# h ]#.# #.#.# The killer bee looks as sick as possible!  The killer bee is severely wounded.You feel sick. _You kill the killer bee!Hop to where?Press: ? - help, Dir - move targethD .)@***h<f ...... h<4 The killer bee is severely wounded.You feel sick. _You kill the killer bee!  Hop to where?Press: ? - help, Dir - move targetOut of range.h *****.hk.***hV~.....Out of range.hL~ ***** h&,#o#  Kintak the Slicer#.#  Barachi of Ignis *****. h.'J#)#  Health: 21/76 ======------------------#○#  Magic: 13/13 ======================== #.##.#.#  AC: 6 h'Str: 23 #..#.#.#  EV: 12Int: 13 #.##.#.#  SH: 0Dex: 10 #.##.#.#  XL: 10 Next: 44% Place: Dungeon:8 #.##@#.#  Noise: =--------  Time: 10355.7 (0.0) #.# h~(-#.#.#  o) +7 dagger (venom) #.##.#.#  Nothing quivered #.##.#.#  Pois #.##...# #)###..#  o   orc ..##..# )################..#  h(2......))...<.......# The killer bee is severely wounded.You feel sick. _You kill the killer bee!Hop to where? h(8Press: ? - help, Dir - move target h- h7o.o° h8i-6.7 (1-Hop  h@ hD# _Boing! You feel sick."h{yo)° #.#.#.#.#.)# .. #.. )################.. ......))...<.......# ########...."hy##"h}"hʂk.o."h1Y19-7.9 (1.2"h"h+$ _You feel sick."hk Ro. #.#.#.#.#.)#.. .. #..# )################..# ......))...<.......# ########....########## "h0 "h! "hگ O)o"h| '9.1"hX "h $ _You feel sick.#hjj. #.#o#.#..#..#)#..# .. #..# )############### ......))...<..... ########....########## .#.#.##..# #hp#h{.o8=-60.3#h)#h݄$ _You feel sick.#h1.##.#.# .. #o#.#  .# #.#.#  .# #.#.#  .# #.#.#  .# #.#.#  .# #.#.#  .# #.#.#  .# #hZ3#.@.#  )# ##..#  .# ..#  ################..#  .....))...<.......#  #######..........##  ..#########  .#.#.##..#  ......#..#  $h3  You feel sick..o7=-1.5-Hop $h$h[ _You are no longer poisoned.$h(.#o.#. )## . ############### .....))...<..... #######....########## .#.#.##..# .....$h$h!R.o$h"A82.7$h)$h1$htQ#o.##.. )## . ############### .....))...<..... #######..........########## .#.#.##..# ..... .#.#.#$hw$hf{$hR.o$h_'3.9$h$h%hq|Wo.#.##.. )# . ############### .....))...<..... #######..........#.######### .#.#.##..# ..... .#.#.# ##_%h%hӒw.o5.1%hו%h6%h #.# #.#.# #.# #.#.# #.# #o#.# #.# #.#.# #.# #...# #)# ##..# ..# #..# )################..# %h ......))...<....@..# ########...# #..####### .#.#.##..#  ......#..# .#..#  #.#.#.##..#%h7    ###_#.##..#   #%hW z ######..#  %h i9=6.3%hL %hV %h{q #.# #.#.#  #.# #.#.# #.# #o#.# .#.# #.#.# .#.# #...# .#)# ##..# .# #..# .)#..# .))...<.# #.## #..# .#.#.#.##..# .#..#.#..# .#.#.#.##..# _###_#.##..## ######..#%h =7.5%hn%h}&had: #.# #.#.# #.# #.#.##.# #o#.# ..#.# #.#.# #.#.# #...# #.#)# ##..# #...# #..# #.)#..# #&hd.))...<.##.####..# #.#.#.#.##..# .#..# &h e.#..# #.#.#.#.##..# &h`e#_###_#.##..# ### ######..#&ht&h$u^20=8.7&h6}&h&h# #.# #.#.# #.# #.#.##.# #o#.#.#.# #.#.# ##.#.# #...#  #.#)# ##..# &hA$0 #...# #..#  #.)#..#  #.))...<.##&hg$F.## ß##..# &h$Q.#.#.#.#.##..# .#..# &h$'.#..# .#.#.#.#.##..# &h$.#_###_#.##..# #### ######..#&h$&h+&h3oo   orc&hO4'9.9&h:&h=&hE  #.# #.#.# #.# #.#.##.# #o#.#.#.#&hE ( #.#.##.#.# #...# # #.#)# ##..# # #...# #..# &h F # #.)#o.# &h/F # #.))...<.##&hRF @.## #ß##..&hvF v# ß.#.#.#.#.##..#.#..#&hF !.#..# ß.#.#.#.#.##..# &hF #.#_###_#.##..# ##### ######..#&hK &hfS T.o&hS (71.1&hZ &h3] &h/ #.# #.#.# #.# #.#.##.# #o#.#.#.# #.#.# .###.#.# #...# .# #.#)# ##..# &h.# #...# #..# .# #.)#..# .# #.))...@....o..# .#&h.###ß##..# #ß.#.#.#.#.##..#&hX.#..#.#..# &h7#ß.#.#.#.#.##..# &h".#.#_###_#.##..# ###### ######..#&h&h6o.&hJA12.3&h&h a _There is a stone staircase leading up here.'hl 'hIm 'hv 'hy 'h^ :o.'h? 230 _'hI 'h t   #.# ####   #.# ##..##   #.# ##..#.#   #.# #####..###.   #.# #.....####.   #.##############..........   #..............#.....####.   ##############.#......###.7   #@####.#......##.# 'h|   #...##.#......#.##   #.#.##.#......#...   #.#...........'...   #.####+#......#...   #.# #.........#...   #.###.........#...    #...#.........#...    #.#.#......####### 'h+ 'h 'h3 F24.8 (2.5'h8 'h: } _You climb upwards. _There is a stone staircase leading down here.(h'3(h{(hA(h(h'I3=(h(h(h(hI(hd,(h(hK,(h(h(hS4=(h(h(h(hC(h'(hD(h(h(h75(h(hf,(h(h(h(h(hh(hI6=(h(h$(hD(h(h(hKj 88.8 (14.0) _You start resting.(h69.8 (15(h(h_ _You are ready to hop once more.(h7 3(hdz (h^ 7=(hȹ B(hn M8(h( (h7 ,(hͽ (h (h (h (h) (hI 39=(hd (h[ (h (h (h (h ,(h (h (h T30=(h (hM (h (hU (h ,(hB (h (h 71(h (h) ,(hs (h ,(h_ (h ,(h/ (hS (hw T32=(h (h ,(h (h ,(hX (hi (h K3=(h1 (hG (hr (h (h ,(h (hC O4(h (h ,(hc (h ,(h (hM i5=(h (hi ,(h' (h ,(h (hA a6=(h (h ,(h (h5 ,(h (h' (hR 97(h (h ,(h (h ,(h (h (hX S8=(h (h ,(h6 (hs (h (h^ (h K9=(h# (h (h ,(h(h,(hv(h9,(hs(h(h:40(hi(h(h(h(h ,(h (h (hA 91(h (h,(h(h,(hU(hi2=(hp(h,(hs(hB(ha3=(h(h,(h(h,(h(h(h994(h' (h!,(h!(hP#,(h#(h$(h&%S5=(h&(ha',(h`((ho),(h8*(hd+(h+K6=(h,,(h-,(hO.(h/,(h,0(hq1(h197(hb2(h3(h3(h74(h5,(h6(h7,(hw:8=(h:(h<,(h@=(hy>,(h?(h@(h@D9=(hA(hCB(hF,(hl(hnP50(hCo(hp,(hEq(hsr,(h s(hit(htS1=(hRu(hv,(hw(hx,(hy(hd{a2=(h{(hY}(h~}(h~(h,(h(h(h#3(hɁ(h(h҃,(h(h,(h(hd54=(h(h,(hB(h(hm5=(h(h ,(h(hk.67=8=9(hi<60(h(hD,(h(h,(h(h(hK1=(h(h,(h.(h=(h_(h(h(h ?2=(h,(h(h (h3 (h@!(h_",(h"(h#;3(h6$(h%B(hv',(h1((hq),(h)(h~+a4=(h,(hm-,)h)hh 5=6)h:7=)hB)h`,)hgM8=970=1=23=4=5)hN )hOY_You start resting.)h6_5423.0)6=34  _HP restored.)h 4)h [4.0) )ht )h  #.# #.#.#  #.# #.#.# ######.# #o#.# .....#.# #.#.# .###.#.# )h D#...# .# #.#)# ##..# .# #...# #..# .# #.)################..# 8 .# #.......)[...@.......# .############..o.......## ##ß##########..######### #ß.#.#.#.#.##..# ............#..# ............#..#)h o   orc #ß.#.#.#.#.##..# )h0 .#.#_###_#.##..# ###### ######..#)h :=)h )hJc0--=6.3 (2.5 )h5Y)h] _You climb downwards. The orc hits you with a +0 hand axe. _There is a stone staircase leading up here.*hz n   orc (very poisoned)*h You puncture the orc! The orc is poisoned.  The orc is almost dead.*hJ d68---8 (0*hL *h@ : _The orc hits you with a +0 hand axe.+hb5  You hit the orc.+hmD)+hz7.3 _You kill the orc!+hن #.# #.#.# #.# #.#.# .# #o#.# #.# #.#.# ###.#.# #...# # #.#)# ##..# # #...# #..# # #.)#..# # #.)[...<# #..).## ß##..# ß.#.#.#.#.##..##.+h .##..# ß.#.#.#.#.##..# +h J-8.5 (1.2 +hڠ +h\ ,h#.# #.#.# #.# #.#.# .# #o#.# #.# #.#.# .#.# #...#  #.#)# ##..#  #...# #..#  #.)#..#  #.)[...<.# ..).## ß##..# #,h&H..# ,hM,t9--9.7,h3,hT6,h :#.# #.#.# #.# #.#.# .# #o#.# #.# #.#.# .#.# #...# #.#)# ##..# #...# #..# #.)#..# #.)[...<.# ..).## ##..# #.#.#.#.##..# ,h0 \50.9,h 8#.# #.#.#  #.# #.#.# .# #o#.# #.# #.#.# .#.# #...# .#)# ##..# ...# #..# .)#..# .)[...<.,h # ..).## #..# ,h >2.1,h.,h-hm#.# #.#.#  #.# #.#.#  #.# -hm[#o#.#  #.# #.#.#  #.# #...#  #)# ##..# -h nl # #..#  -hFnO)#..#  -hon})[...<.#  -hnJ..).## -hn3 ..#-hnD  #.#.#.##..# -hnG #..#  -ho[#..#    -h"ob#.#.#.##..#    -h@o###_#.##..#    #-hao ######..#   -hgm70=3.3-hl-hR-hg.# #.#.#  .# #.#.#  .# #.#.#  .# #.#.#  .# #.#.#  .# #...#  )# ##..#  .# #..#  ################@.#  .....)[...<  ..)....... #######..######### .#.#.##..#  #..#  ......#..#  .#.#.##..#  ##_#.##..#  -h9u-hu(4.5-ho{-h|~-h_ M#.##.# .. )# .# ################ .....)[...<....... #######..).......## .####-h7 >5.7-h -h .hNM.##.# .#. )# .# ################ .....)[...<.......# .# .hv1=6.9.h .h.h9#.# #.#.# #.. #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #@..# #)##..# ..# #..# )################..# ......)[...<.......# #..).......## ########..######### #.#.#.##..# .#..# .hJ>8.1.h.hF.h M #.# #.#.##.# #.. #)## ..##..# .h_ F29.3.h .h /hJI/ha/hjB/h/hX/ha3=/h,/hX/h,/h/h/h7/h(4=5#.  #.####  #....#####.. #........... #........x.. #.#  #.#  #.#  #@#  #.# ..#.# #..#.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.#.# 70.1 (10.8)  K - a ring of protection from cold1.1 (11/h'.\ _You see here a +1 scimitar of flaming.1h" 1h% XWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++}E - a +0 spear Magical Staves (go to first with |) 1hZ& S I - a staff of alchemy Floor Items ([,] to select) Hand Weapons a +1 scimitar of flaming[?] describe selected 1h& [!] equip|wield|wear|put on[tab] equip|unequip 5hOA +1 scimitar of flaming. A long sword with a wide, curved blade. Base accuracy: +0 Base damage: 12 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 8.8  At 100% training you would reach 14.0 in about 1.0 XLs.  Current attack delay: 0.9. Damage rating: 16 (Base 12 x 100% (Dex) x 128% (Skill) + 1 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Erica on level 8 of the Dungeon. Stash search prefixes: {ego} {branded} {Long Blades} {one-handed} {flame} {meleeweapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________?hd2Wield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +7 dagger of venom (weapon) a +0 falchion the +2 dagger "Xaethrya" {vamp, rN++} a +0 spear ?heMagical Staves (go to first with |) a staff of alchemy Floor Items Hand Weapons  a - a +1 scimitar of flaming  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ah<A +1 scimitar of flaming. A long sword with a wide, curved blade. Base accuracy: +0 Base damage: 12 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 8.8At 100% training you would reach 14.0 in about 1.0 XLs.  Current attack delay: 0.9. Damage rating: 16 (Base 12 x 100% (Dex) x 128% (Skill) + 1 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Erica on level 8 of the Dungeon. Stash search prefixes: {ego} {branded} {Long Blades} {one-handed} {flame} {meleeweapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________Ah Ah cWield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) Ah a +7 dagger of venom (weapon) a +0 falchion the +2 dagger "Xaethrya" {vamp, rN++} a +0 spear Ah ZMagical Staves (go to first with |) a staff of alchemy Floor Items Hand Weapons  a - a +1 scimitar of flaming AhA u [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Chso - a +7 dagger of venom (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 11.0Current attack delay: 0.5. Damage rating: 12 (Base 4 x 100% (Dex) x 134% (Skill) + 7 (Ench)). Venom: It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Ijyb on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________ “He drew his dagger, that was sae sharp,Ch Wield which item (- for none)?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  o - a +7 dagger of venom (weapon)  a - a +0 falchion  B - the +2 dagger "Xaethrya" {vamp, rN++}E - a +0 spear Magical Staves (go to first with |)  I - a staff of alchemy Floor Items ([,] to select) Hand Weapons a +1 scimitar of flaming Ch Z[?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip Eh Eh Eh* y#.  Kintak the Slicer#.####  Barachi of Ignis *****.#....#####..Eh   Health: 75/76 =======================-#...........  Magic: 13/13 ========================#........x..  AC: 6Str: 23#.#  EV: 12Int: 13#.#  SH: 0Dex: 10#.#  XL: 10 Next: 44% Place: Dungeon:8#@#Eh '  Noise: ---------  Time: 10571.1 (0.0)#.#  o) +7 dagger (venom) #.##.#.#  Nothing quivered #..#.#.# #.##.#.# #.##.#.#   #.#Ehi #.#.#   #.##.#.#   #.##.#.#  The orc is almost dead. _The orc hits you with a +0 hand axe.  You hit the orc. _You kill the orc!K - a ring of protection from cold _You see here a +1 scimitar of flaming.Ehd _You kill the orc!  K - a ring of protection from cold _You see here a +1 scimitar of flaming.  You unwield your +7 dagger of venom.  Your +7 dagger of venom stops dripping with poison.  Your +1 scimitar of flaming bursts into flame!Eh 6=2.1 (1L) +1 scimitar (flame)Cast: Kiss of DeathEhpQ _L - a +1 scimitar of flaming (weapon)FhG n.#. .#### ....#####.#........x... #.# #.......FhP Fh΋ -3.3 (1.2FhQ Fh }M.#.#. #.#### #....#####.........#........x...#.# Fh Fh (4.5Fhr FhW GhM.# f#.. #### #....#####..#...........#............#.# f   sleepcap (wandering).#ff5.7 _A sleepcap comes into view.Hh #.  .#. .#.  ..  #f Hhv  #.####   #....#####..  #. #.@......... #...#.#.##### #.#.#.# #. #.#.##. #.#.# .. ..#.#   #.# .. ###.#.# Hh #.. # #.#.#  #.# #.#.#HhHh 'F.fHh((D=6.9Hh-Hh0Ih{ Ihہ F.fIhn ,70Ihx Ih JhHJh(JJh(MJhTF.fJhU;8Kiss of DeathJh[Jh]Jhi  You slash the sleepcap! You burn the sleepcap.Jh   The sleepcap is moderately damaged.==9Jh JhmM _The sleepcap releases spores at you but does no damage.Jh  Jh e You hit the sleepcap but do no damage.Jh Jh {The sleepcap is moderately damaged.Jho 5-80.8 (0.9 Jhu &.Jh N _The sleepcap misses you.KhxM5-- _The sleepcap misses you.KhThe sleepcap is almost destroyed.  .  You are engulfed in a cloud of soporific spores!  You fall asleep.Kh/  --more--LhUg #. .#. .#. .. #. #.####  #....#####..  #.f.........  #.@.........  Lhg.#...#.#.#####  #.#.#.# #. #.#.# #. #.#.# .. ..#.#  #.# .. ###.#.#  #.. # #.#.#  #.# #.#.# LhlLhmj  2 =1.8 (1.0 _LhYoLhqLhrLh w #. .#. .#. .. LhOwM#. #.####  #....#####..  #.f.........  #.@.........  #...#.#.##### Lhrwv #.#.#.# #. #.#.# Lhw:#. #.#.# .. ..#.#  #.# .. ###.#  #.. # #.#Lhwl  #.# #.#Lh~Lhr62-----12 2.8 (2LhLhG _The sleepcap releases spores at you! You wake up.MhrHS  You slash the sleepcap! You burn the sleepcap.Mh0IMhpIMhJMhCP1.MhHTr5-3.8 (1Kiss of DeathMhWMhJ[O _You destroy the sleepcap!Mh U.#.  .#.  ..  #.  #.#### #....#####.. #...........  #.  #...#@#.#####  #.#.#.#  #. #.#.#  #. #.#.#  .. ..#.#  #.# .. ###.#.#   #.. # #.#.#    #.# #.#.#    #.# #.#.#   Mh MhV ,Mh Mh* 3------5.0 (1.2Mh& 8{Mh  Qh   .#. .#.####...#####..#..{........#...........#...#.#.##### #.#@# #. Qh #. #.#. #.##.#.#  Qh Qh Qh b  Something hits you!Qh T.{{{QhJ $54Qh` 2--==Qhv 6.2Qh` ,..Qh _Deactivating autopickup; reactivate with Ctrl-A.Sh M.#..#.. #### #....#####..#........... #...{.........#@#.##### #. #. #.#.#. #.#.# .Sh `5----7.4Sh Sh ThV.# #.  ..#.  .#.  ..  #.  #.#### # #....#####..# #.#  #...@.......# #...#.#.####### #.#.#.#.# #.#.#.# #. #.#.#.#  .. ..#.#.#  .# .. ###.#.#  .. ##.#.#  .# #.#.#  ThThRj47---==8.6ThThj _Something barely misses you. Something hits you!Uh [ ..#.  .#.  ..  #.  #.#####  #....#####..#  #...........# Uh #.....# #...#@#.####### Uh, #.#.#.#.#  #. #.#.#.# UhC x #.#.#.# Uhf .. ..#.#.# #.# ###.#.# Uhy #.. # #.#.# Uh a#.#  #.#.# Uh a#.# #.#.# Uh Uh UhJ Uh 1--9.8Uhr "{Uh UhD Vh 7  .#. .#.#####...#####..#...........#....{......#...#.#.####### #. Vh[7#. #.#. #.##.#.#  VhBVhRC#8VhuCQ=----91.0VhGVhJXhI  .##.######....#####..#.............{#...#.#.####### #. #. #.#.XhjI.. . #.##.#.#  XhTXhrT(2.2XhXXhg[Yh-1 ##.#####....#####............{#...#.#.#######Yhg #. #. .. . #.# .. ###. #.##.#.#Yh Yh D Yh6YhYhYh9Yh(3.4Yh8{Yh{Zh.#####....#####.......{..{#...#.#.####### #. #. #.#... . Zh#.# .. ###.. # # ZhȁZhZhZh^Zh<X.{{{{ZhV9=4.6Zh$)..ZhO .ZhZhC  You closely miss something. Something completely misses you.Zh #7Zh H-=5.5 (0.9Zh Zh S _Something hits you.[h< [h [h 1.[h c6-6.5 (1.0[h [h  [hʞ _You hit something but do no damage. Something hits you.\h .  .#### #####.. #....{.......###### #. #. #.#. #. #\h*  .. ..#.# .. ##. #\h{ \h \h \h0 I77.7 (1.2\h 8{\h f _Something hits you but does no damage.^hUE.#####....#####........{#...#.#.#######.#{#.# ^h#. #.#.#. #.#... . #.# .. ###.. # ^h-# ^h*,^h^hL.{{^hh38--=8.9^hW$8.^h'S _Something hits you!^h .  .#### #####.. #....{.......###### #.#.#. #. #.#{ #. # ^h .. ..#.# .. ##. #^h ^h 8{.^h h3-----^h 600.1^h ^h9 V _Something hits you. x2`hR.#####....#####........{#...#.#.#######.#{#.# #. #.#.#. #.#... . #.# .. ###.. # # `h.--1.3`h A.  .#### `h> #####.. #....{.......######`hf  #. #. #.#.`h R #. # `h .. ..#.# .. ##. #`hW `hm ,`h `h x24-----==2.5`h `h S _Something hits you!ah~|M.#.  .#### ....#####.. #....{.......ah|"###### #. #. #. # .. ..#. ah}#.# .. ###.#.# ahA .. #. #.#### #  #....#ah  #....  #...  #...#.#ahQ  #.#.#.#.#  ah؃J#. #.#@#.#  ahj#. #.#.#.#  .. ..#.#.# ahf .. ###.#.#  # #.#.#  #.#.#  #.#.#  #.#.#  #.#.# ahW  .. #. #.#### # ahW { #....#  #.... ahW B #...  ahX #...#.#  #.#.#.#.# ah#X  #. #.#@#.# ahCX  #. #.#.#.# ahdX  .. ..#.#.# ahX .. ###.#.#  # #.#.# ahX #.#.#  #.#.# ahY #.#.#  #.#.# ahZ b  Something hits you.ah6_ ahi ahk _1-----3.7aho ahr V _* * * LOW HITPOINT WARNING * * *ch2ch7 Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0%  a - Fiery Armourch:\Piety--0%  b - Foxfire SwarmPiety---0%  c - Rising Flamech\ Nonechxo0% [?] toggle between ability selection and description.ch~ chI chD ..  Kintak the Slicer#.  Barachi of Ignis *****.ch #.#####  Health: 21/76 ======------------------#....#####..#ch  Magic: 13/13 ========================chԊ #...........#  AC: 6Str: 23ch #....{......#  EV: 12ch; .Int: 13chh #...#.#.#######  SH: 0Dex: 10ch #.#.#.#.#  XL: 10 Next: 45% Place: Dungeon:8ch -#. #.#@#.#  Noise: =--------  Time: 10603.7 (0.0)ch #. #.#.#.#  L) +1 scimitar (flame)ch .. ..#.#.#ch'  Cast: Kiss of Death #.# .. ###.#.#chH 4 #.. #chi 4#.#.# ch 9#.##.#.# ch f  #.##.#.# chЌ f  #.##.#.# ch f  #.##.#.# ch!   _Something hits you but does no damage. _Something hits you! ch _Something hits you. x2 _Something hits you!Something hits you. _* * * LOW HITPOINT WARNING * * *ch- +ch  .. Kintak the Slicer #. Barachi of Ignis *****. #.#### #  Health: 21/76 ======------------------ #....#####..#  Magic: 13/13 ======================== #...........#  AC: 6Str: 23 chE #....{......#  EV: 12Int: 13 #...#*#.#######  SH: 0Dex: 10 #.#.#*#.#  XL: 10 Next: 45% Place: Dungeon:8 #. #.#@#.#  Noise: =--------  Time: 10603.7 (0.0) #. #.#*#.#  L) +1 scimitar (flame) .. ..#*#.#  Cast: Kiss of Death #.# .. ###.#.# #.. # #.#.# #.# #.#.# ch   #.# #.#.#   #.# #.#.#   #.# #.#.#   _Something hits you. x2 _Something hits you!Something hits you. ch _* * * LOW HITPOINT WARNING * * *Hop to where?Press: ? - help, Dir - move targetdh# i.@**dhj.***dhQ***dh g.***dh` .....Something hits you!  Something hits you. _* * * LOW HITPOINT WARNING * * *  Hop to where?Press: ? - help, Dir - move targetOut of range.eh~ *****ehp I#...........#  Kintak the Slicer#....{......#  Barachi of Ignis *****.#...#.#.#######  Health: 21/76 ======------------------#.#.#.#.#  Magic: 13/13 ========================#. #.#○#.#  AC: 6Str: 23#. #.#.#.#  EV: 12Int: 13.. ..#.#.#ehp   SH: 0Dex: 10 #.# .. ###.#.#  XL: 10 Next: 45% Place: Dungeon:8 #.. ##@#.#  Noise: =--------  Time: 10603.7 (0.0) #.#ehp V#.#.#  L) +1 scimitar (flame) #.##.#.#  Cast: Kiss of Death #.##.#.#eh=q #.##.#.# #.##.#.#   #.##.#.# eh]q f  #.##...# ehq   #)###..#   ehq _Something hits you!Something hits you. _* * * LOW HITPOINT WARNING * * *Hop to where?Press: ? - help, Dir - move targetehs ,ehs ehp~ eh~ i-4.7 (1-Hop eh, eh  _Boing!ghC(q.{#...#.#.####### #. #.#○#. #.#... . gh(y#.# .. ###.. # # .)# .. #gh),gh*gh+gh33°gh4F-5.9 (1.2gh97{gh;gh#O #...  ghC$#...#.#  #.#.#.#.#  #. #.#°#.#  #. #.#.#.#  .. ..#.#.#  .. ###.#.#  # #{#.#  #@#.#  #.#.# gh$ #.#.#  #.#.#  #.#.#  #.#.#  #...# #)# ##..#  #..# hhL #...  #...#.#  #.#.#.#.#  #. #.#°#.#  #. #.#.#.#  .. ..#.#.#  .. ###.#.#  # #{#.#  #@#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #...# )# ##..#  #..#   You closely miss something. Something hits you.hhX.{{.hhW18-=6.8 (0.9hhh%.hhV _* * * LOW HITPOINT WARNING * * *ihAihEDrink which item? Potions  h - an amethyst potion ihOE j - a white potion  m - a potion of attraction  p - a potion of lignification  t - 2 red potions  x - 2 green potions ihqE@ A - a viscous puce potion  D - a viscous ruby potion ihE G - a fizzy golden potion ihE[!] read|quaff|evoke[?] describe selectedkhkh\kh#....{......#  Kintak the Slicer#...#.#.#######  Barachi of Ignis *****.#.#.#.#.#  Health: 18/76 =====-------------------#. #.#.#.#  Magic: 13/13 ========================khP#. #.#.#.#  AC: 6Str: 23.. ..#{#.#  EV: 12Int: 13 #.# .. ###.#.#  SH: 0Dex: 10 #.. #kh#.#.#  XL: 10 Next: 45% Place: Dungeon:8 #.##@#.#  Noise: =--------  Time: 10606.8 (0.0) #.##.#.#  L) +1 scimitar (flame) #.##.#.#kh  Cast: Kiss of Death #.##.#.#  -Hop #.#kh8l#.#.# #.##.#.#khhg   #.##...# khz  #)###..# khe  ..##..# kh  _* * * LOW HITPOINT WARNING * * *Hop to where?khLPress: ? - help, Dir - move target _Boing!  khYou closely miss something. Something hits you. _* * * LOW HITPOINT WARNING * * *khlP  Okay, then.kh[khkh. _lhAlhwD Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNonelhD{0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlamelhD NonelhEo0% [?] toggle between ability selection and description.mhyymh1mho#....{......#  Kintak the Slicer#...#.#.#######mh|  Barachi of Ignis *****.#.#.#.#.#  Health: 18/76 =====-------------------#. #.#.#.#mh&j  Magic: 13/13 ========================#. #.#.#.#  AC: 6Str: 23.. ..#{#.#  EV: 12Int: 13 mhO#.# .. ###.#.#  SH: 0Dex: 10 mhtc#.. ##.#.#mh  XL: 10 Next: 45% Place: Dungeon:8 #.#mhL#@#.#mh  Noise: =--------  Time: 10606.8 (0.0) #.##.#.#mhA  L) +1 scimitar (flame) #.##.#.#  Cast: Kiss of Death #.#mhf#.#.#  -Hop #.#mh?#.#.# #.#mh[#.#.#   mhf#.##...#   mhψM#)###..# mhe  ..##..# mh . mh#FHop to where?Press: ? - help, Dir - move target mh=$_Boing!  mhWYou closely miss something. Something hits you. _* * * LOW HITPOINT WARNING * * * mhq6_Okay, then.mhP  Okay, then.mhhmh>mh. _nht  nh"uCasting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nh53nh.nh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)qhRUDrink which item? Potions  h - an amethyst potion  j - a white potion  m - a potion of attraction  p - a potion of lignification  t - 2 red potions  x - 2 green potions  A - a viscous puce potion  D - a viscous ruby potion  G - a fizzy golden potion [!] read|quaff|evoke[?] describe selectedrh  rh#....{......#  Kintak the Slicer#...#.#.#######rh|  Barachi of Ignis *****.#.#.#.#.#  Health: 18/76 =====-------------------#. #.#.#.#rh  Magic: 13/13 ========================rh#. #.#.#.#  AC: 6rh -Str: 23rh.. ..#{#.#  EV: 12rh.,Int: 13 rh?#.# .. ###.#.#  SH: 0rh\,Dex: 10 rhnc#.. ##.#.#rh  XL: 10 Next: 45% Place: Dungeon:8 #.#rhL#@#.#rh  Noise: =--------  Time: 10606.8 (0.0) #.#rh-#.#.#rh  L) +1 scimitar (flame) #.##.#.#rhX  Cast: Kiss of Death #.#rh-#.#.#rh W  -Hop #.#rhM4#.#.# rh_9#.##.#.# rhp-  rh9#.##...# rhL  #)#rh.##..# rh8  ..#rh-#..# rh-  rhm_* * * LOW HITPOINT WARNING * * * _Okay, then. rhD_Okay, then.Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rhf!P  Okay, then.rh("rh%rh(. _th]HthGJ Ability - do what?CostFailure  f - HopNone0% thJ Invocations -X - Renounce ReligionNone0%  a - Fiery ArmourPiety--0%  b - Foxfire SwarmPiety---0%  c - Rising FlameNonethJo0% [?] toggle between ability selection and description.uhW uh<uh#....{......#  Kintak the Slicer#...#.#.#######  Barachi of Ignis *****.#.#.#.#.#  Health: 18/76 =====-------------------#. #.#.#.#  Magic: 13/13 ========================#. #.#.#.#  AC: 6Str: 23.. ..#{#.#  EV: 12Int: 13 #.# .. ###.#.#  SH: 0Dex: 10 uh#.. ##.#.#  XL: 10 Next: 45% Place: Dungeon:8 #.##@#.#  Noise: =--------  Time: 10606.8 (0.0) #.##.#.#  L) +1 scimitar (flame) #.#uh6 #.#.#  Cast: Kiss of Death #.##.#.#  -Hop #.#uhd#.#.# #.##.#.#   #.#uhz#...#   #)#uh##..#   ..##..#   _Okay, then. _Okay, then.Casting: Momentum Strike (safe; 2% risk of failure)  uh 'Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.uh- #....{......#  Kintak the Slicer uh-:#...#.#.#######  Barachi of Ignis *****. #.#.#.#.#  Health: 18/76 =====------------------- #. #.#.#.#  Magic: 13/13 ======================== #. #.#.#.#  AC: 6uh$.Str: 23 .. ..#{#.#  EV: 12Int: 13 #.# .. ###*#.#  SH: 0uhF.,Dex: 10 uhj.0#.. # #*#.#  XL: 10 Next: 45% Place: Dungeon:8 #.# #@#.#  Noise: =--------  Time: 10606.8 (0.0) uh.#.# #*#.#  L) +1 scimitar (flame) uh.}#.# #*#.#  Cast: Kiss of Death #.# #.#.#  -Hop #.# #.#.# #.# #.#.# uh.  #.# #...#   #)# ##..# uh.|  ..# #..#  uh /Casting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. uhA/_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.uhb/Activating: Foxfire SwarmPress: ? - help, Dir - look around, f - activatevh@*@vhbJ**whE) #....{......#  Kintak the Slicer #...#.#.#######  Barachi of Ignis *****. whE#.#.#.#.#  Health: 18/76 =====------------------- #. #.#.#.#  Magic: 13/13 ======================== #. #.#.#.#  AC: 6Str: 23 .. ..#{#.#  EV: 12Int: 13 whE#.# .. ###.#.#  SH: 0Dex: 10 #.. # #.#.#  XL: 10 Next: 45% Place: Dungeon:8 whE#.# #@#.#  Noise: =--------  Time: 10606.8 (0.0) wh FC#.# #.#.#  L) +1 scimitar (flame) #.# #.#.#  Cast: Kiss of Death wh,F#.# #.#.#  -Hop #.# #.#.# whOFo#.# #.#.#   #.# #...# whzF  #)# ##..#   ..# #..# whF. whFCasting: Momentum Strike (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. whF_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.whFActivating: Foxfire SwarmPress: ? - help, Dir - look around, f - activatewhvGwhL{ #.... whL #...#.#  #.#.#.#.#  whL#. #.#.#.#  whM#. #.#.#.#  whxML.. ..#v#.#  .. ###.#.#  # #.#.#  #@#.#  #.#.# whM #.#.#  #.#.#  #.#.# whM #.#.#  #...# )# ##..# whMe #..# whwh,whpD.v.whV whg] |...vvwh^ *7.8 (1whc whr !  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.  Activating: Foxfire SwarmPress: ? - help, Dir - look around, f - activate _Flames leap up around you! The foxfire hits something. x2yhyh #...#.#.####### #. #. #.#... . #.# .. ###.. # # . )################..#  yhvyh=&,  #...#.#  #.#.#.#.#  #. #.#.#.#  #. #.#.#.#  .. ..#.#.#  .. ###.#.#  # #.#.#  #.#.#  #@#.# yh& #v#.#  #.#.#  #.#.#  #.#.#  #...# #)# ##..#  #..# )..# Your foxfire dissipates!yh #...#.#  #.#.#.#.#  #. #.#.#.#  #. #.#.#.#  .. ..#.#.#  .. ###.#.# yh # #.#.#  #.#.#  #@#.#  #v#.#  #.#.# yh3 #.#.#  #.#.#  #...# yhb3)# ##..#  #..# )..# yhq ..  Something hits you!yhO1--9.0 (1.2yh yhV _* * * LOW HITPOINT WARNING * * *zhSzhY  # #. #. #.#... . #.# .. ###.. # # zhY ... ......)[...<.......#  zhZzh`  #.#.#.#.#  #. #.#.#.#  #. #.#.#.#  .. ..#.#.#  .. ###.#.#  # #.#.#  #.#.#  #.#.#  #@#.#  #.#.#  #.#.#  #.#.# zhaI #...# #)# ##..#  #..# )..# )[...<.......# Your foxfire dissipates!zh/* #.#.#.#.#  #. #.#.#.#  #. #.#.#.#  .. ..#.#.#  .. ###.#.#  # #.#.# zhk0 #.#.#  #.#.#  #@#.#  #.#.#  #.#.#  #.#.#  #...# )# ##..# zh0v #..# )zh0..# )[...<.......# zhm; ..Something hits you!* * * LOW HITPOINT WARNING * * *zh;3/76 -----=10.2zh?zhB _Something hits you but does no damage. Something barely misses you.~h z~h|Drink which item? Potions  h - an amethyst potion  j - a white potion  m - a potion of attraction  p - a potion of lignification ~h}d t - 2 red potions  x - 2 green potions  A - a viscous puce potion ~hC}@ D - a viscous ruby potion  G - a fizzy golden potion ~hb}[!] read|quaff|evoke[?] describe selectedhh>hT#.#.#.#.#  Kintak the Slicer#. #.#.#.#  Barachi of Ignis *****.#. #.#.#.#  Health: 3/76------------------------.. ..#.#.#  Magic: 13/13 ======================== h#.# .. ###.#.#  AC: 6Str: 23 #.. ##.#.#  EV: 12Int: 13 #.#h #.#.#  SH: 0Dex: 10 #.##.#.#h/  XL: 10 Next: 45% Place: Dungeon:8 #.##@#.#hRi  Noise: ==-------  Time: 10610.2 (0.0) #.##.#.#  L) +1 scimitar (flame) #.#hx#.#.#  Cast: Kiss of Death #.#h#.#.#  -Hop #.##...#h #)###..#   ..##..# h  )################..#   h#......)[...<.......#  Something hits you! hP_* * * LOW HITPOINT WARNING * * *Your foxfire dissipates!Something hits you!* * * LOW HITPOINT WARNING * * * hs_Something hits you but does no damage. Something barely misses you.h  It was a potion of mutation. You feel extremely strange.  You feel frail. You feel more energetic.h68=4---1.2 (1hXhi _Something hits you but does no damage. x2h h´ Drink which item? Potions  h - an amethyst potion  j - a white potion  m - a potion of attraction  p - a potion of lignification  t - 2 red potions  x - a potion of mutation  A - a viscous puce potion  D - a viscous ruby potion h G - a fizzy golden potion [!] read|quaff|evoke[?] describe selectedhShR]h4e^#.#.#.#.#  Kintak the Slicer#. #.#.#.#  Barachi of Ignis *****.#. #.#.#.#  Health: 3/68=-----------------------.. ..#.#.#  Magic: 13/14 ======================-- #.# .. ###.#.#  AC: 6Str: 23 #.. ##.#.#  EV: 12Int: 13 #.##.#.#  SH: 0Dex: 10 #.##.#.#  XL: 10 Next: 45% Place: Dungeon:8 #.##@#.#hf  Noise: =--------  Time: 10611.2 (0.0) #.##.#.#  L) +1 scimitar (flame) #.##.#.#  Cast: Kiss of Death #.##.#.#  -Hop #.##...# #)###..#   ..##..#   )################..#   ......)[...<.......#  Something hits you!* * * LOW HITPOINT WARNING * * * _Something hits you but does no damage. Something barely misses you.It was a potion of mutation. You feel extremely strange.  You feel frail. You feel more energetic. _Something hits you but does no damage. x2h}J  #.#.#.#.#  #. #.#.#.#  #. #.#.#.#  .. ..#.#.#  .. ###.#.#  # #.#.#  #.#.#  #.#.#  #@#.#  #.#.#  #.#.#  #.#.#  #...# #)# ##..# h #..# )..# )[...<.......# It was a potion of berserk rage.  A red film seems to cover your vision as you go berserk!hh  You feel yourself moving faster! You feel mighty! Something hits you.hu%h%2/102 -2.2 (1Berserk -Hop h+h/V _* * * LOW HITPOINT WARNING * * *hPeM.###### #. #.hQ #. # .. ..# .. ##. # #.# #.#.# .hcSz  You feel a strong urge to attack something.h]h^b3-3.0 (0.8hbh:ff _Something hits you but does no damage.hD(M #....{.......###### #. #. #. # .. ..# .. ##. # #.# #.#.# hhυh}hZ9 (0.9Berserk hhSf _Something hits you but does no damage.h hF h ,4.6 (0.7hv hu _You hit something but do no damage. Something hits you but does no damage.h@#0M. #....{.......###### #. #. #. # .. ..# .. ##. # #.# #.#.# h#hJ%h,h\-K4-5.3h617{h4h9   You slice something!! You burn something! Something hits you.You die...  Ignis goes out, and joins you in death.hGYR-2/102-hl/  --more--h/hL49Inventory: 38/52 slots Hand Weapons (go to first with ))  L - a +1 scimitar of flaming (weapon)a - a +0 falchion  o - a +7 dagger of venom  B - the +2 dagger "Xaethrya" {vamp, rN++}E - a +0 spear Armour (go to first with [)  i - the +1 leather armour of Classification (worn) {Str+4}  q - a +0 pair of gloves (worn)  u - a +1 ring mail of poison resistance  C - the -2 helmet "Rieniush" {-Tele Str+8 Int-5} h4Magical Staves (go to first with |)  I - a staff of alchemy Jewellery (go to first with "=) h4 k - a ring of positive energy (worn)  y - a ring of wizardry (worn)b - a ring of positive energy  e - an amulet of magic regeneration  h4l - a ring of magical power  K - a ring of protection from cold Wands (go to first with /)n - a wand of roots (10) h5[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hbTh88h h4 ,h hE Goodbye, Kintak.4711 Kintak the Slicer (level 10, -2/102 HPs)Began as a Barachi Reaver on Aug 26, 2025.Was a High Priest of Ignis.Slain by an unseen horror (6 damage)... on level 8 of the Dungeon on Aug 28, 2025.The game lasted 01:28:53 (9782 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orbh 4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  h m12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the OrbhGhh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l