fg$ Player: Limel Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.12:39:11.ttyrec Time: (1734784751) Sat Dec 21 12:39:11 2024 fg [?1051l[?1052l[?1060l[?1061hfgV)0[?7h[?25l[?1cfgDfgLHLimel the SkirmisherFormicid of Nemelex Xobeh ***...Health: 65/65 ========================Magic: 16/16 ========================AC: 5Str: 13EV: 12Int: 13SH: 0Dex: 26XL: 10 Next: 75% Place: Dungeon:9Noise: ---------  Time: 9404.3 (0.0)E) +2 sling (heavy)Fire: E) +2 sling (heavy) Fly fgX#................#....+.......... #............#####....#.......... #............'....#####.......... #............#....#.............. #............#.##.#..##....#+#### #............#.##)'..##....#..... #+#########'##....#####....#..... .............)####....#....+..... ...§........).#.@#....#....#.#... .......#####..#..#.##..#####..... #≈§≈≈≈.≈≈≈§≈..'..#..))....####... #≈####'####≈..#..#.....#..#..#... fg3###≈≈≈.≈≈≈##..#..#####.#..#.>#... ##⌠≈.....§⌠####......#.#..#..#...  .##≈.._..≈##.##......#.#..#..#...  .#⌠≈..§..≈⌠#.##......#.#..#..#..#  .##≈≈§§§≈≈##.##......#....#..+... fg.fgWelcome back, Limel the Formicid Hexslinger.Nemelex Xobeh says: It's all in the cards!fgfg! _Press ? for a list of commands and other information.fgfglfg fg# 8_ fg3 fg_:_ fg = _Done exploring. fg 4 fg  fg 8_ fg  fg w_ _Done exploring. fg.######....# .#.'....##### .#.#....#... .#.#.##.#..##....#+### .#.#.##)'..##....#.... .#+#########'##....#####....# ..............)####....#....+§).#.<#....#....#.#.....#####..#@.#.##..#####. ##≈§≈≈≈.≈≈≈≈≈..'..#..))....####  fgPf #≈####'####≈..#..#.....#..#..#  ###≈≈≈.≈≈≈##..#..#####.#..#.>#⌠≈.....§⌠####......#.#..#..# ..##≈.._..≈##.##......#.#..#..# ..#⌠≈..§..≈⌠#.##......#.#..#..# ..##≈≈§§§≈≈##.##......#....#..+.. ..####⌠#§####.##......######..# fg% fgN&25.3 (1 _ fg[.8_ fg/ fgR4 .#.'....##### ..#.....#....#... ..#....#.##.#..##....#+## ..#...#.##)'..##....#... ..#+#########'##....#####....# ...............)####....#....+§........).#.<#....#....#.#.....#####..#..#.##..#####. ###≈§≈≈≈.≈≈≈≈≈..@..#..))....####  #≈####'####≈..#..#.....#..#..# fgc5 ###≈≈≈.≈≈≈##..#..#####.#..#.># ####⌠≈.....§⌠####......#.#..#..# ...##≈.._..≈##.##......#.#..#..#.#⌠≈..§..≈⌠#.##......#.#..#..# #..##≈≈§§§≈≈##.##......#....#..+.####⌠#§####.##......######..#..#######'###### #..# fg~?9_ fg?&6 fgFH fgKI _There is an open door here. fg߅ 9_ fgC  fg7 :_ fg˒  fgf.#.#####....#.#...'....#####.#...#....#............#..#.##.#..##....#+#.#............#.##)'..##....##+#########'##....#####....#...........)####....#....+.§........).#.<#....#....#.# ..........#####.@#..#.##..#####. ####≈§≈≈≈.≈≈≈≈≈..'..#..))....#### # #≈####§####≈..#..#.....#..#..# # fgTh ###≈≈≈.≈≈≈##..#..#####.#..#.># #####⌠≈.....§⌠####......#.#..#..#.##≈.._..≈##.##......#.#..#..# >...#⌠≈..§..≈⌠#.##......#.#..#..# ##..##≈≈§§§≈≈##.##......#....#..+⌠#§####.##......######..# fgWrK§_ fges-7 _ fg{;_ fg} fg6M##....#....+.......#####...........'....#####.......#....#................#.##.#+#............#.##)'.. fg"#+#########'##....#####....#..)###+..§........)@#.<#....#....#.# ..........#####..#..#.##..#####.. ####≈§≈≈≈.≈≈≈≈§..'..#..))....###  fg# #≈####§####≈..#..#.....#..#..# Fly #. _ fgB...... fg&^_8 fgc0;_ fg1 fgM)...#####.## ##...........#....+......#####.........'....#####.......#....#.................#.##.#..+#............#.##)'..#+#########'##....#####....#..@###+..§........).#.<#....#....#.# ..........#####..#..#.##..#####.. ####≈§≈≈≈.≈≈≈≈§..'..#..))....#### Fly ##≈..#. fg.. .._...... fg`:_ fg&9 fg9_ fgC  Things that are here: _a +1 long sword of electrocution; an orc skeleton fgV  fg  fgu  fg Y0_ fg]  fg ;_ fg E _Done exploring.fgi fg Where to? (? - help)  D - Dungeon  T - Temple fgA fg )##.#................#)...#####.## Limel the Skirmisher ##.#................#....+....... Formicid of Nemelex Xobeh ***... ...#............#####....#....... Health: 65/65 ======================== ...#............'....#####....... Magic: 16/16 ======================== ...#............#....#........... AC: 5Str: 13 ...#............#.##.#..##....#+# EV: 12Int: 13 ...#............#.##)'..##....#.. SH: 0Dex: 26 ...#+#########'##....#####....#.. XL: 10 Next: 75% Place: Dungeon:9 fg~ ................@####....#....+.. Noise: ---------  Time: 9409.3 (0.0) ......§........).#.<#....#....#.# E) +2 sling (heavy) ..........#####..#..#.##..#####.. Fire: E) +2 sling (heavy) ####≈§≈≈≈.≈≈≈≈§..'..#..))....#### Fly # #≈####§####≈..#..#.....#..#..# # ###≈≈≈.≈≈≈##..#..#####.#..#.>#  #####⌠≈.....§⌠####......#.#..#..#  ....##≈.._..≈##.##......#.#..#..#  >...#⌠≈..§..≈⌠#.##......#.#..#..#  _Done exploring. _Done exploring. fg _There is an open door here.  Things that are here: _a +1 long sword of electrocution; an orc skeleton _Done exploring.fg 4fg fg fga ; _fg <  You see here a +0 mace.fg 6 _fg fg fg ,fg fg fg1 fgr fg fg fgQ fg fgC fg fg ,fg fgL fg2" ,fg" fg% fg{' Bfg* fg+ ,fg, fgO1 Bfg1 fg}3 fg.5 fga5 fg5 fg7 fgi9 ,fg`: fg; fg2= fgo= fg3> fg@ fgFB BfgC fgK XfgQ ,fguR fgT fgV ,fgZW fgY fg\ Bfg_ fgCa ,fgb fgoc fge ,fg f fgQi Z  There is a stone staircase leading down here.fgi fgl ; _fgm fg =10fg J  #  .c  { ..#  ...#  o...#  ###....#  #@....o#  #..##..#  #..# #... #...# .....o   orc warrior (asleep) .##.#.fg Ec   centaur (asleep) . ####o   orc wizard (asleep)  You fly downwards.fg 033.1 (23.8)fg/fg9fgBG _You sense a monster nearby. _There is a stone staircase leading up here.fg"fg"fg,fgG1F _Unknown command.fgfgŻRead which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - a scroll of enchant armour [!] read|quaff|evokefgUG[?] describe selectedfg2 fg:: fgE Limel the SkirmisherFormicid of Nemelex Xobeh ***...#Health: 65/65 ========================.cMagic: 16/16 ========================{ ..#AC: 5Str: 13...#EV: 12Int: 13o...#SH: 0Dex: 26###....#XL: 10 Next: 75% Place: Dungeon:10#@....o#Noise: ---------  Time: 9433.1 (0.0)#..##..#E) +2 sling (heavy)#..#Fire: E) +2 sling (heavy) #...Fly #...#.....fgE o   orc warrior (asleep).##.#.c   centaur (asleep). ####o   orc wizard (asleep) _You see here a +0 mace. _There is a stone staircase leading down here.  You fly downwards. _You sense a monster nearby. _There is a stone staircase leading up here. _Unknown command.fgO n  Okay, then.fg)Y fg] . _fg/R  Cast which spell? (? or * to list) fgf^  You beckon some vexing sprites to accompany your attacks.fgg4---==4.1 (1Will/2 Jinx Fly fg8pfgt; _You feel your willpower being sapped.fg  ((o  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior shouts!fgi :*fg\m   The orc warrior is moderately wounded.A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is moderately wounded.fgIo fgq 5=--The centaur shouts! You hear a shout!fg_x /  --more--fg& fgE.co.....o(launcher, very drained)cowandering)  The orc warrior unwields a +0 dire flail.fg#(((The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow.fgKHfgX@ {..o@.....o  The arrow misses you.====5.3 (1.2fg{afge$ _The orc wizard shouts!fg y((((((You shoot a sling bullet.fgPF fgmT #...o...o   orc wizard  The sling bullet closely misses the orc warrior.fg!k :*fg8 (invisible)  The orc wizard mumbles some strange words.fg oThe orc wizard flickers and vanishes for a moment.fgK(((fg fg\ c{.@.c   centauro   orc wizard (invisible)fg6======-6.5fgfg$l _The orc warrior shoots an arrow. The arrow misses you.fgYRN-fg[fg.aF _Unknown command.fg ((((((You shoot a sling bullet.fgP: t  The sling bullet barely misses the orc warrior.fg; fg _Unknown command.$fgJ$fg$fgZg #  ..  ..#  ...#  { )...#  ###(c..#  #@(....#  #..##..#  #..# #... #...#  .....  .##.#.  . #### $fg{ #  ..  ..#  ...#  { )...#  ###(c..#  #@(....#  #..##..#  #..# #... #...# .....  .##.#. $fg|;. #### $fg*MThe centaur shoots an arrow. The arrow hits you!$fg)v.)* * * LOW HITPOINT WARNING * * *$fgr/K((($fgR {.@)13---------40$fg  #.................) #................). #........§..#####.. #.####§≈§§≈.§≈≈≈≈.. #.# #≈####'####≈.. #.# ###≈≈§.≈§≈##.. #.#####⌠≈.....≈⌠### #.....##≈.._..≈##.#9 #.@...#⌠≈.....≈⌠#.# #.##..##≈≈≈≈≈≈≈##.# #.....####⌠#§####.# #......#########.## #.......'..###...#. #.......#........#. #.####..#........#.  #.# #..#........'.  #.####..#........#.  _The centaur shoots an arrow. The arrow barely misses you.[3$fg7m-----_$fg x4=--5.5 (2.5$fg { _You fly upwards. _There is a stone staircase leading down here.%fg' J%fg*) %fg/ _5=%fgiH j67=8=%fgW Fly  _You feel your willpower return.9=20=%fga (12=3=%fg %fg2" ?45=6=27%fgB 8=%fg5D B%fgLH x9=%fgp -30=1=%fg %fg[ 2%fg 3=%fg  B%fg#& _--508.5 (63.0)_%fgZ  _Key pressed, stopping explore. _4=56=%fgQ %fgi ,%fg 7=8=%fgu Y9=401=2=34=%fg  5=647=8=%fgT 9=50=%fgB\ ,%fgYm 12=%fgB 3=45=6=7=%fg^N8=960=1=23=4=5=%fg _614.5 (106.0) _HP restored._ _Done exploring.(fgx9_(fgy(fg:_(fg@p_5.0) _(fgz(fgҗq #  ..  ..#  ...#  { [...#  ###....# 10 #@[.c..#  #..##..#  #..# #... #...# .....c   centaur (launcher) .##.#. . #### (fg:=(fg(fg# oo   orcYou fly downwards.  An orc comes into view. It is wielding a +0 hand axe.(fg9C(((fg~ (fg (fgΖ  c.[o.(fg d3-==7.0 (2.5(fgH (fg_R _The centaur shoots an arrow. The arrow hits you. _There is a stone staircase leading up, spattered with blood here.)fg)fg)fg)fgF _Unknown command.*fgJp..###.##.#........# .....# .[...# ###c...# #<@o...# #..##..# #..# ...#... .#...#..... .##.#. .. ####*fg The centaur unwields a +0 shortbow. The centaur completely misses you.--8.0 (1.0*fg8 _The centaur kicks you. The orc closely misses you.Things that are here: _a +0 robe; a +1 dagger of electrocution; an orc corpse+fgz (((((You shoot a sling bullet.+fg<&Z...[ca +0 robe; a +1 dagger of electrocution; an orc corpseYou shoot a sling bullet.  The sling bullet closely misses the centaur.e centaur hits you but does no damage.  The centaur kicks you but does no damage.  The orc hits you but does no damage. The centaur barely misses you.==9.2 (1.2+fgGU _The centaur kicks you but does no damage.,fgN  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,fg]  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The centaur hits you.  The centaur kicks you but does no damage.5----4----200Will/2 Jinx Fly  _The orc hits you with a +0 hand axe.,fg  You shoot a sling bullet. The sling bullet hits the centaur!,fg'/ :*,fg|4----5=---You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is severely wounded.  A giggling sprite leaps out and insults the centaur's ancestors.  The centaur is almost dead.  The centaur hits you but does no damage.  The centaur kicks you but does no damage.,fg{/  --more---fg c (very drained)  The orc barely misses you.-fg5=1.5 (1.3-fg"-fg%7 _The centaur kicks you but does no damage.-fgYou shoot a sling bullet. The sling bullet hits the centaur!)o   orc-fgDYou kill the centaur!-fg 6===32.9 (1.4-fgz-fg/, _The orc barely misses you. The orc closely misses you.-fgw? 4-fgJ -fggN F _Unknown command.-fght]  You shoot a sling bullet. The sling bullet hits the orc!-fgzC)-fg$-fgC V5=4.3-fg-fgG _You kill the orc!/fgEn/fgpWPick up what? 37/52 slots (_ for help) Hand Weapons (select all with ))  a - a +1 dagger of electrocution Armour (select all with [)b - a +0 robe Carrion an orc corpse [Up|Down] select/fgQq [Esc] exit Letters toggle [.|Space] toggle selected[top]0fg0fg 0fgLimel the Skirmisher..Formicid of Nemelex Xobeh ***...###.###Health: 55/65 ====================----.#.....Magic: 16/16 ========================.....#AC: 5Str: 13.....#EV: 12Int: 13.[...#SH: 0Dex: 26###)...#XL: 10 Next: 83% Place: Dungeon:10#<@)...#Noise: ===------  Time: 9624.3 (0.0)#..##..#E) +2 sling (heavy)#..# ...Fire: E) +2 sling (heavy) #... .Will/2 Jinx Fly #...#......##.#... ####You kill the centaur! _The orc barely misses you. The orc closely misses you. _Unknown0fgU command.You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!Okay, then.0fg0fgY0fg0fg. _0fg b##. ...# .. #..###.#####...#.....#........# #.......# #...[###@...# #<[)...# #..##..# #..# #.... #... #....#...# ......... .....##.#. .... ####0fgJ 0fgX <---5.3 (1 _0fg}" 0fg(  Things that are here: _a +0 shortbow; a centaur corpse1fgz6  K - a +0 shortbow1fg9{---6Fly 1fg31fgfl _The sprites lose interest in your situation.2fg0 ##. ... ..# .. #..###.###.##...#..... #........#  ##...[##†...# #<[..### #..... #.........2fg92fg`:&72fgA2fgGQ _You see here a +0 hand axe.3fgB##. ...# .. ..###.#####...#.....#..# #.......# #...[###†@..# #<[)...# #..##..# #..# #.... #... #....#...# ....... .....##.#. ...... ####3fgYOK68 _3fgX3fg Z3fgD M ?#####. ... ..# .. . #..###.###..##...#.....#..#...@...###†...###<[).##..# #..# #............ ...........3fg 3fg` &93fg 3fgq _Found a scroll of identify.  Things that are here: _a +0 chain mail; a +0 dire flail; a +0 orcbow5fg N5fgP:Pick up what? 38/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dire flail  b - a +0 orcbow Armour (select all with [)c - a +0 chain mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]6fg  b + a +0 orcbow[Enter] accept (1 chosen)6fg*6fg6fg" Limel the Skirmisher?. .###Formicid of Nemelex Xobeh ***...##. ...Health: 56/65 ====================----..# .. .Magic: 16/16 ========================#..###.###..AC: 5Str: 13##...#.....EV: 12Int: 13#........#SH: 0Dex: 26#.......#XL: 10 Next: 83% Place: Dungeon:10#...@...#Noise: ---------  Time: 9629.3 (0.0)###†...##E) +2 sling (heavy)6fg #<[)...#Fire: E) +2 sling (heavy) #..##..#Will/2 Fly #..# #....#... #....#...# .......... .......##.#. ....K - a +0 shortbow _The sprites lose interest in your situation. _You see here a +0 hand axe. 6fg _Found a scroll of identify.  Things that are here: _a +0 chain mail; a +0 dire flail; a +0 orcbow6fg 6fg ,30.3 (16fgk 6fgn" % _M - a +0 orcbow8fg}8fgzInventory: 39/52 slots Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezingK - a +0 shortbow  M - a +0 orcbow Missiles (go to first with ()n - 6 atropa-tipped darts  t - a throwing net Armour (go to first with [)  c - a +1 robe (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand) 8fg> k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion  H - a ring of positive energy Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]9fg iE - a +2 heavy sling (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 11.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 0.9 XLs.  At current training (50%) you reach 14.0 in about 1.7 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.2. Damage rating: 22 (Base [7 + 5 (Hvy)] x 140% (Dex) x 124% (Skill) + 2 (Ench)). Heavy: Any ammunition fired from it deals dramatically more damage, but 9fg/ fattacks with it are much slower. This weapon falls into the 'Ranged Weapons' category. It is a weapon for one hand-pair. It can be maximally enchanted to +9. You found it on level 8 of the Dungeon. (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.;fg$) VInventory: 39/52 slots Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezing  K - a +0 shortbow  M - a +0 orcbow Missiles (go to first with ()  n - 6 atropa-tipped darts  t - a throwing net ;fg* Armour (go to first with [)  c - a +1 robe (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)  h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion  H - a ring of positive energy Wands (go to first with /) ;fg* [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit [top]=fglE - a +2 heavy sling (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 11.0; use (s) to set 14.0 as a target for Ranged Weapons. =fgZmH At 100% training you would reach 14.0 in about 0.9 XLs.  At current training (50%) you reach 14.0 in about 1.7 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.2. Damage rating: 22 (Base [7 + 5 (Hvy)] x 140% (Dex) x 124% (Skill) + 2 (Ench)). =fgmHeavy: Any ammunition fired from it deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Ranged Weapons' category. It is a weapon for one hand-pair. It can be maximally enchanted to +9. You found it on level 8 of the Dungeon. (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=fgA%Inventory: 39/52 slots Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezing  K - a +0 shortbow  M - a +0 orcbow Missiles (go to first with ()  n - 6 atropa-tipped darts  t - a throwing net Armour (go to first with [)  c - a +1 robe (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck) =fgA h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion  H - a ring of positive energy Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit [top]?fgM - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 11.0; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 1.6 XLs.  At current training (50%) you reach 16.0 in about 3.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.9. Damage rating: 19 (Base 11 x 140% (Dex) x 124% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a weapon for one hand-pair. It can be maximally enchanted to +9. You took it off an orc warrior on level 10 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.?fg@jInventory: 39/52 slots Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezing  K - a +0 shortbow  M - a +0 orcbow Missiles (go to first with ()  n - 6 atropa-tipped darts  t - a throwing net Armour (go to first with [)  c - a +1 robe (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn) ?fgj"Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion  H - a ring of positive energy Wands (go to first with /) ?fgk[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@fg` @fgx @fg8 Limel the Skirmisher?. .###Formicid of Nemelex Xobeh ***...##. ...Health: 56/65 ====================----..# .. .Magic: 16/16 ========================#..###.###..AC: 5Str: 13##...#.....EV: 12Int: 13#........#SH: 0Dex: 26#.......#XL: 10 Next: 83% Place: Dungeon:10#...@...#Noise: ---------  Time: 9630.3 (0.0)###†...##E) +2 sling (heavy)#<[)...#Fire: E) +2 sling (heavy) #..##..#Will/2 Fly #..# #....#... #....[39;@fg" 49m#...# .......... .......##.#. .... _The sprites lose interest in your situation. _You see here a +0 hand axe. _Found a scroll of identify.  Things that are here: _a +0 chain mail; a +0 dire flail; a +0 orcbow _M - a +0 orcbow@fgy @fg @fg @fg5 Afg=Afg=Read which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - a scroll of enchant armour [!] read|quaff|evoke[?] describe selectedEfg"EfgXEfg,Limel the Skirmisher?. .###Formicid of Nemelex Xobeh ***...##. ...Health: 56/65 ====================----..# .. .Magic: 16/16 ========================#..###.###..AC: 5Str: 13##...#.....EV: 12Int: 13#........#SH: 0Dex: 26#.......#XL: 10 Next: 83% Place: Dungeon:10#...@...#Noise: ---------  Time: 9630.3 (0.0)###†...##E) +2 sling (heavy)#<[)...#Fire: E) +2 sling (heavy) Efg-#..##..#Will/2 Fly #..# #....#... #....#...# .......... .......##.#. .... _The sprites lose interest in your situation. _You see here a +0 hand axe. _Found a scroll of identify.  Things that are here: _a +0 chain mail; a +0 dire flail; a +0 orcbow _M - a +0 orcbowEfg6You see here a +0 hand axe. _Found a scroll of identify  Things that are here: _a +0 chain mail; a +0 dire flail; a +0 orcbow _M -  Okay, then.Efg7EfgH?EfggB. _Ffgu4FfgyFfgFfg&i7= _Ffg/Ffg։FfgFfg,FfgFfg+Ffg}O8=FfgFfg,FfgFfg,Ffg-FfggFfgFfgFfgy<9FfgYFfg},FfgFfg,FfgFfgFfgEF60=Ffg~FfgQFfgFfgFfgR,FfgD1=FfgFfg,FfgcFfgYFfgAFly Ffg<Ffg _You feel your willpower return.FfgFfg<2Ffg Ffg,FfgFfg4,FfgVFfg"Ffg(#L3=Ffg$Ffg*,FfgM-Ffg 3,Ffgw5Ffg:94FfgO;3=FfgI=FfgA,FfgCFfgI,FfgLFfgP,FfgRFfgXb5=Ffg[Ffgc1 _HP restored.Ffgi4FfglFfgpFfgQuFfguFfgxFfg={FfgK,FfgFfgFfg?Ffg:=FfgFfgFfg,FfgۙFfg Ffgl### ..#### #####.....# .#.>.....###.. .....#....# #..# #?......###. ##@........63.3 (33.0) #..####... . ##..###.###.. ##...#...... #........# ##.......# #...[...# ###†...## #<[)...#FfgFfg,4.3 (34FfgFfgJ4 _Found a staircase to the Lair.Gfgzt4GfgwGfgzGfg|~Gfg~Gfg1GfgF ###  #..#### #####.....# .#..#>.....###.........#....#..#  ###. ##.........  #..####... . ##..###.###.. ##...#...... #........###.......# #...[...# ###†.##Gfg15.3 (1.0)Gfg+6.3 (2GfgJGfg\. _N - a scroll of identifyHfgHfg[Read which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - a scroll of enchant armour  N - a scroll of identify [!] read|quaff|evoke[?] describe selectedIfg Ifgg Ifg~ Limel the SkirmisherFormicid of Nemelex Xobeh ***...###Health: 65/65 ========================#..#### ###Magic: 16/16 ========================##.....# .#..AC: 5Str: 13#>.....###....EV: 12Int: 13.....#....#SH: 0Dex: 26#........#XL: 10 Next: 83% Place: Dungeon:10#@......###.Noise: ---------  Time: 9666.3 (0.0)##.........E) +2 sling (heavy)#..####... .Fire: E) +2 sling (heavy) ##..###.###..Fly ##...#......Ifg #........###.......##...[...####†...## _M - a +0 orcbow _Okay, then. _You feel your willpower return. _HP restored. _Found a staircase to the Lair. _N - a scroll of identifyIfg4 Ifg5 Identify which item? (\ to view known items) Potions (select first with !)  A - a bubbling coppery potion Ifg96  F - a coppery potion[?] describe selectedJfg Jfg˸ Jfg( Limel the SkirmisherFormicid of Nemelex Xobeh ***...###Health: 65/65 ========================#..#### ###Magic: 16/16 ========================##.....# .#..AC: 5Str: 13#>.....###....EV: 12Int: 13.....#....#SH: 0Dex: 26#........#XL: 10 Next: 83% Place: Dungeon:10#@......###.Noise: ---------  Time: 9666.3 (0.0)##.........E) +2 sling (heavy)#..####... .Fire: E) +2 sling (heavy) ##..###.###..Fly ##...#......#........###fg m.......##...[...####†...## _M - a +0 orcbow _Okay, then. _You feel your willpower return. _HP restored. _Found a staircase to the Lair. _N - a scroll of identifyJfg, ]  As you read the scroll of identify, it crumbles to dust.Jfg +7.3 (1Jfg Jfg2 [ _A - a potion of heal woundsKfg<`Kfgn?Kfg?Kfg7DKfgDKfgJG,Kfg)HKfgIKfgJM,KfgMKfgQKfgZTKfgTKfg.UKfgYKfg`\Kfg\Kfg ]Kfg^KfgaKfg[aKfg>bKfgcKfg+g,KfggKfgiKfg2mKfgqmKfgmKfgpKfgt,KfgtKfgvKfgyKfgyKfgzKfg{Kfg}Kfg~Kfgk~Kfg2KfgKfgKfgKfg̓Kfgc,KfgmKfg]KfgKfgFKfgmKfgKfgqKfgKfgɒKfgMKfgٖKfg"Kfg`KfgKfgZ,KfgMKfgKfgKfgKfgLN _You now have 634 gold pieces (gained 16).KfgCKfgKfgKfgKfgܷ  #### #  #..#### #########.##... ##.....# #.#.... KfgK#>.....###........ ##.....#....#..........h  ###........###......... ##.......###.........##.................. h   howler monkey (asleep)Kfg#..####..........##.##..###.###......###...#..........##KfgK0869.0)Kfg,7.3 (20KfgKfg` _A howler monkey comes into view.KfgX Kfg Kfgڎ Kfg͒ d _A howler monkey is nearby!Lfgj  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lfg   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Lfgh.hLfg4---==8.3 (1.0)Will/2 Jinx Fly LfgLfgZ. _The howler monkey howls!Lfg[ ((((( You shoot a sling bullet.  The sling bullet hits the howler monkey!Lfg|| ;*LfgO  The howler monkey is moderately wounded.A giggling sprite leaps out and smacks the howler monkey with its own hand.LfgU t  The howler monkey is heavily wounded.LfgwV LfgW Lfg0a ...h...(very drained)  A howler monkey comes into view.Lfga Lfgb U5=--=Lfgd 9.7 (1.4Lfgl Lfgn Lfg} /  --more--Mfg8 _The howler monkey moves out of view.Nfg)(((You shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.NfgW:*NfgThe howler monkey is heavily wounded.A giggling sprite leaps out and makes the howler monkey trip over its own feet.Nfg!z..h. Nfgz6===90.9 (1.2NfgNfgٔ^ _The howler monkey is severely wounded.Nfg NfgL NfgNfgF _Unknown command.Nfggo  You shoot a sling bullet.  The sling bullet hits the howler monkey!!Nfgڞa((.Nfgq! Nfg$ %  Nfg% ;You kill the howler monkey!Nfg/ .....kk   wyvern (wandering)Nfg2 R==42.3 (1.4Nfgc: NfgD> Y _A wyvern comes into view.Ofg&  #####   ###.##...  #@....... #>.#.............. ....#....#.........k.  ###........###.........  ##.#.........  ..........  .......##.  ##......#   Ofg?  #####   ###.##...  #@....... >.#.............. ....#....#.........k.  ###........###.........  ##.#.........  ..........  .......##.  ##......#  OfgFOfgGOfgMOfgQ] _A wyvern is nearby!Ofg (((((((You shoot a sling bullet.Ofg o  The sling bullet barely misses the wyvern.Ofg> Ofgo$ k.......kOfg% -3.5 (1.2Ofg1- Ofg0 0 _The wyvern hisses angrily.Ofg. ((( You shoot a sling bullet. The sling bullet hits the wyvern!!Ofgy:*Pfg  The wyvern is severely wounded.A giggling sprite leaps out and makes the wyvern trip over its own feet.Pfg Pfg.k..(very drained)4.9 (1.4PfgzPfg_ _The wyvern is severely wounded.PfgC (((((((You shoot a sling bullet.Pfg:*Pfg   The sling bullet barely misses the wyvern.A giggling sprite leaps out and makes the wyvern trip over its own feet.  The wyvern is almost dead.PfgkM k...... The jinxing sprites lose interest in you.6.3Fly PfggPfgGT _The wyvern closely misses you.Pfgy  (((((((You shoot a sling bullet.QfgZ k......  The sling bullet closely misses the wyvern.Qfgl\-7.5 (1.2QfgnbQfg f _The wyvern barely misses you. The wyvern closely misses you.Qfg:  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qfg` ^  You beckon some vexing sprites to accompany your attacks.Qfga 4----80Jinx Fly Qfgh Qfg0l r _You feel your willpower being sapped. The wyvern misses you.Qfga  You shoot a sling bullet. The sling bullet hits the wyvern!!QfgʦG†Qfg0Qfg5n5=--90=9.8 (1.3QfgH:Qfg5=J _You kill the wyvern!Rfg4RfgT5Rfg5Rfg7RfgU8Rfg= Rfg>  The sprites lose interest in your situation.6===Fly RfgX?RfgdC4 _Magic restored.RfgDRfgERfgERfgKb  You see here a wyvern corpse.RfgMRfg7N _RfgXORfgSRfg(U,RfgURfgXRfgIZRfgZ;==Rfg[Rfg]Rfg{`,RfgaRfgeRfg;h,RfghRfgqjRfgl,RfgmRfgLpRfgr,RfgsRfgvRfgxRfgyRfgyRfg|Rfg,RfgRfgRfgRfgRfgnRfgRfgRfgRfgRfgRfgvRfgRfgBRfgRfg,RfgRfg˔Rfg,Rfg_RfgRfgw,Rfg<RfgRfg,RfgjRfgRfge,RfgRfgRfgRfg RfgIRfgRfgܭ,Rfg\RfgRfg,RfgLRfg#RfgRfgRfgRfg^Rfg9RfgRfgRfgRfguRfgDFly Rfg_Rfgn _You feel your willpower return.Rfg4Rfg'RfgRfgRfg*RfgRfgRfg,RfgRfgRfgRfg<RfgTRfgRfg:RfgRfgRfgRfg<#######......##.#### ###.##.........#.....## #.†............##.....# .....................## ....................## ....................# .................#..# .................#### Rfg......##........@# ---730.8 (31.0) ......# .##.....# .....## ##.<# #....$ ##... #... ....###....... ...# #........ Rfgk RfgRfgH---1.8 (32RfgRfg}9 _Found a stone staircase leading up.RfgW JRfgW\ RfgB_ ,Rfgd ,Rfg#f Rfgf Rfg_g Rfg/j Rfgs ...................## ..................## ...........# #..### ####.# ##.###..### .##............### ##..........<### #...$..#3.8 (2.0) ##.# #........###....# ###. # #......## ..<....# Rfgݒ 4.8 (3 _Found a stone staircase leading up.Sfg4SfgTSfg;Sfgu,SfgXSfgSfgSfgo,Sfg,Sfg,SfgSfg,SfgSfg0N _You now have 651 gold pieces (gained 17).Sfg4SfgSfgZSfg$$# #..### ####.# ###..## ##  ##..<###  #..............#  ##......## #......# 40.8 (6  ....###..Sfg$#  ...# #.#  ##. #.......#...# #......##.......<....##......#. .......## #?....>Sfg*Sfg+1.8 (7SfgSfg; _Found a stone staircase leading down.SfgSfgSfguSfg SfgMSfgSfgP,Sfg,SfgrSfg\SfgX,SfgSfg0Sfg,Sfg,SfgSfg)SfgSfgSfg SfgW,SfgSfgqSfg ,Sfg SfgP ##.....##  #..............##  ....###..........#  ...# #..........#  ##. #.......#...### #......##.....## ..<....##......## ...#..........# .###.##@....>.. # #........ ......... ......$... ...#....... ##.. ....... Sfg#.# #...... .. .##...Sfg&8Sfg+9.8 (8Sfg Sfgs$- _N - a scroll of silenceSfg 4SfgH Sfg4 Sfg Sfg SfgE ,Sfg ....### ...# #....# ##. #.......#...## #......##.....## ..<....##.........#.......###.##.....>.... # ##.... #...@.....50.8 (1.........$....>##...###...#.###... ..##... ..# #.###Sfgݞ j ..# ##Sfgj SfgL +1.8 (2Sfgi Sfg: ; _Found a stone staircase leading down.Tfg4dJTfg,fTfgi,Tfgn,Tfgo,TfgqTfgxBTfg{M _You now have 660 gold pieces (gained 9).Tfg-}Tfg}Tfg5~TfgqTfg3,TfgTfgTfg,TfgTfgٌTfgTfgOTfgҏTfgTfgTfg,TfgLTfg,TfgTfg Tfg,Tfg-TfgTfg,TfgTfgTfgͪ,TfgTfgʭTfg # ##...........# ..#...........## ..............>.# ##...#..........## # ##..............# ..##.###..........# ..... #..##......##......#..###.#####.......@.# ### ### ....... #####..  #.. #.. { #..#..Tfg064.8 (13.0)TfgTfgʿTfga[ _You sense a monster nearby.Tfg4TfgmTfg0TfgTfgSTfg BTfgTfg.TfgTfg,TfgTfgJTfgTfghTfgTfgTfgTfgvTfgTfg Tfg BTfgTfgTfg]TfgTfg,TfgTfgTfghTfgTfg,TfgTfgTfgN"BTfg#Tfg%,Tfg&Tfg'Tfg\),Tfg)Tfg,Tfg0,Tfg"1TfgC3Tfg@6,TfgD7Tfg:Tfg<,Tfg=Tfg?TfgB,TfgCTfgETfgSH,TfgKITfgKKTfgM,TfgHNTfgU #...## { #....##  #.....##  #......#  #..##..#### +###...##....## ..............# ...####.####.## #.. #.@.# .. ##.## ### Tfg\-82.8 (18Tfg\,3.8 (19TfgKaTfg o1 _O - a wand of polymorph (4)TfgCTfg|DTfgDTfgFTfgITfg"JTfgNnTfgOTfgQTfgRTfg_RTfgSTfg>VTfgVTfgFWTfgDYTfgd[,Tfg[TfgU]Tfg8_,Tfg_TfgaTfgIc,TfgcTfgmdTfgqeTfgeTfg4fTfgphTfgi,Tfg5jTfglTfgqnTfgnTfgoTfg+qTfg\rTfgrTfgsTfg^uTfg xTfg]xTfgyTfgzTfg|TfgA}Tfg}Tfg*Tfg{,TfgTfgڅTfgŇTfgTfgoTfgTfgN,TfgۍTfgTfg},Tfg#TfgTfgF,TfgØTfgTfgTfg>TfgTfgPTfg,Tfg1TfgTfgTfg,TfgTfg9,TfgTfgTfgBTfgTfgM,Tfg_TfgTfg,TfgTfgwTfg,TfgTfgTfgk,TfgTfgETfg-,Tfg%TfgTfg,TfgETfgTfg ,TfgTfg}Tfg,TfgTfgrTfg~,TfgyTfgTfgd,TfgjTfgITfg) { #....## #.....##### #......#.#.. #..##..###..... .###++###...##......... ....................... .###.####.#.....####.#...##...##.#.......@........##.##.##816.8 (33......#........^.###.##....# ##..........#..#>.. ##...#........###..##........#########.......## #####....# ###..# ####TfgE TfgTfg,7.8 (34TfgTfg; _Found a stone staircase leading down.TfgX Tfg 4Tfg Tfgd TfgO BTfg՜ Tfgz Tfgȝ Tfg Tfg ,Tfg Tfg Tfg ,TfgT Tfg Tfg ,Tfg} Tfgٱ Tfg- ,Tfg TfgF Tfg ,Tfgƺ Tfga Tfg ,Tfg< Tfg Tfg ,Tfg/ Tfg Tfg Tfgs Tfg% Tfg Tfg~ ,Tfg! TfgS Tfgf ,Tfgo TfgD Tfg Tfg[ Tfg Tfg Tfg2 ,Tfg Tfgp TfgA ,Tfg Tfg, TfgQ  # {  ##  ..### ..  ##...##.####..#  #....#..#..#..#  ##....##.......## ##@.#..#........... #..#...##.........# .. #..........##.....#### ###................... #.....##.........#...#.....####......#.##..##..!## ##.>..######.##.# ####.# #.##Tfg %### Tfg -33.8 (16TfgC Tfg Tfg j _You sense a monster nearby.Tfg ,4.8 (17Tfge! Tfg# W _P - a lumpy ruby potionTfgF)Tfg/*Tfgv*Tfg.Tfg1,Tfg6,Tfg8TfgV9Tfg:Tfg<Tfg@BTfg~^TfgYbTfgbTfgUdTfgiBTfgjTfg mTfgo,TfgpTfg7t,TfgtTfgwr _P - 2 lumpy ruby potions (gained 1)TfgYyTfgyTfgzTfg}TfgTfggTfgTfgTfgTfgTfgۃTfgTfg,Tfg TfgnTfg,TfgTfgɑTfgR,TfgTfgYTfg,TfghTfg+Tfgn,TfgTfgTfg,Tfg5Tfg\Tfg<,Tfg٨Tfgk......{............  ....# ###....## { .#####.......## ....#..@# ..### ........## ##...##.####.........###....#..#..#.......##..##....##........##...##..#..#....#..# ##..#...##.......### #..........##.... ###.............. ##.....##.........52.8 (18 _You sense a monster nearby.Ufg#4Ufg$Ufgk'Ufg1278 M. ......%{........# ....#  ###....## {#####.@.....## 0.0)....#...##....### .........## ##...##.###...#..#..#......##..##....##.......##. .#....#..Ufg::%Ufg;+3.8 (1UfgB8%UfgE/ _Found a serpent talisman.Ufg{UfgCUfg4Ufg,UfgsN#.. .......% c...... ...... #...## #....# ###....## { .#####..@....## ....#...##....### .. ........## ##...##.####...###....#..#..#.......##..##....##.Ufga....##...##..#..#.c   centaur (asleep)#..# ##..#...##.#### #....##.....####.Ufg %c0clauncher)A centaur comes into view.Ufg  %(((((The centaur wields a +0 shortbow. The centaur shoots an arrow.UfgGw%....@UfgVe%((((Ufg2 Q%....Ufg3 62--Ufg-4 ,=4.8 (1UfgN= UfgfN _The arrow barely misses you. The centaur shoots an arrow. The arrow hits you.Ufgɞ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vfgv^  You beckon some vexing sprites to accompany your attacks.Vfg^} ((((You feel your willpower being sapped. The centaur shoots an arrow.Vfg7....Vfg 55----5--=5Will/2 Jinx Fly Vfg:%Vfgr) _The arrow hits you!Wfg #.. .......% c...... ...... #...## #....# ###....## { .#####.@.....##WfgH ....#...##....### .. ........## ##...##.#### ..###....#..#..# ......##..##....## ....##...##..#..# #..# ##..#...##.  ### #....##.....  ### WfgWfgWfg%cc   centaur (launcher)--6WfgWfgZXfg#...$#...#.......%......... #c..##  #....#  ###@...## {.#####.......## ....#...##....### .. ........#####...##.####..Xfg..###....#..#..#......##..##....#....##...##..#..##..# ##..#...##.........#### #...##.....#XfgXfg3;(Xfg~?%.XfgA2---Xfg`X6=====7Xfg}8%Xfgŏ\ _Found 11 gold pieces. The centaur shoots an arrow. The arrow hits you.Xfg0.$.##%............c..#   ###....## {#####.......## Xfg0q.#...##....### .. .......#####...##.###........###....#..#..#.....##..##....##....##...##..#..#...# ##..#...##....Xfg > %The centaur unwields a +0 shortbow.  The centaur hits you but does no damage.Xfg?/--8Xfg|FXfgH? _The centaur kicks you but does no damage.Yfg %You shoot a sling bullet. The sling bullet hits the centaur.YfgT%*YfgEx--  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is lightly wounded.  A giggling sprite leaps out and makes the centaur trip over its own hooves.  The centaur is heavily wounded.  The centaur closely misses you.  The centaur kicks you but does no damageYfg;y .Yfg/  --more--ZfgZ c (very drained)The centaur hits you but does no damage.Zfgp7==60.0 (1.2Zfg+ZfgM _The centaur closely misses you.Zfg~t You shoot a sling bullet. The sling bullet hits the centaur!Zfgr:*ZfgZP?%c _The centaur closely misses you.  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is severely wounded.  A giggling sprite leaps out and doodles on the centaur's face.  The centaur is almost dead.The centaur hits you but does no damage.0--Zfg0S!1.2ZfgWZfg[ _The centaur kicks you. The centaur hits you. The centaur closely misses you.Zfg 7%Zfg Zfg :%Zfg7 F _Unknown command.Zfgb  You shoot a sling bullet. The sling bullet hits the centaur!!Zfgw%)Zfg7Zfgn<M==32.4[fg[fgK _You kill the centaur![fg` wM.....$... .....##%..!....................##   [fga *###....## {#####.......## ....#...##....### ... ........##[fg"m [fgn 6---30[fgt :%[fgz _Found a potion of curing.  Things that are here: _a +0 shortbow; a centaur corpse\fg@O\fgO\fg+R\fgYx  The jinxing sprites lose interest in you.\fgY61-\fg__WFly \fga{ _The sprites lose interest in your situation.\fgb\fg\d\fgk,\fgm\fgr\fgosL2=\fgvfg>:=vfg Bvfg.Evfg)K,vfgLvfgRvfga. #.......... .. #...$o..... ... #.......... ..K.##.......%o. ..!...........h. ..............h. ######)..##.##h ##)###....# #.#.##@...## { .#####.......## ....#...##....### ..........#####...##.####...........###....#..#..#.........##..##....##.....o   orc wizard (wandering).....###..#.....o   vfg:b[34morc (wandering)##..# ##..#...##.........#### #..........##.....#vfgvj310016.9 (71.0)vfg?kvfg|] ...o%.o   orc (wandering)  An orc wizard and an orc come into view.vfg|,7.9 (72vfgvfgŐ7 _The orc wizard moves out of view.wfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wfg[&  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.wfg( wfg%) wfg6 o.h.oh   howler monkeyo   orc wizard (wandering)o   orcwfg7 5---==8.9 (1.0)Will/2 Jinx Fly wfgC wfgI % _The orc shouts!xfg$j(((((((xfg9 *o  You shoot a sling bullet. The sling bullet barely misses the orc.xfg  The orc wizard shouts!  A giggling sprite leaps out and makes the orc trip over its own feet.xfg;xfgxfgK- ....o.h..%o...  orc (very drained)The orc is heavily wounded.The howler monkey hoots and howls with incredible vigour!xfgb.w6=--========20.3 (1.4xfg);8%xfg@: _You hear a shout! You hear a bellow!xfgpM]  You shoot a sling bullet. The sling bullet hits the orc!xfgVt)(((xfg/xfgxfgxfg}...o..%h...xfg7======-----1.5 (1.2xfg 8%xfg< G _You kill the orc!yfg %((( You shoot a sling bullet.  The sling bullet hits the howler monkey!yfghT%*yfg\  The howler monkey is severely wounded.A giggling sprite leaps out and doodles on the howler monkey's face.yfgtcyfgeyfgj`  You kill the howler monkey!yfgimyfgC}qo.†o...o   orc wizardo   orcyfg~==4-----2.9 (1.4yfg*yfgx _An orc comes into view. It is wielding a +0 short sword.yfg>f %(( You shoot a sling bullet. The sling bullet hits the orc wizard!yfg T%*yfg  The orc wizard is heavily wounded.A giggling sprite leaps out and doodles on the orc wizard's face.yfg  .oo.. (very drained)  The orc wizard is almost dead.yfg **The orc wizard points at you and mumbles some strange words.yfgo -..yfgp ]65--4.1 (1.2yfg} yfgH . _The magic dart hits you.zfg %((You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.zfg#:*zfg  The orc wizard is almost dead.A giggling sprite leaps out and makes the orc wizard trip over its own feet.zfg]  You kill the orc wizard!zfgO..%o)..o   orczfg6--5.3Fly zfgS+:%zfg/i _The jinxing sprites lose interest in you.zfgd (((%((((You shoot a sling bullet.zfg^9 zfghH ...%)o..zfgI (6.5zfgX zfg&] a _The sling bullet completely misses the orc.{fge^  You shoot a sling bullet. The sling bullet hits the orc!!{fg)(({fgB-..{fgmG(7.7{fg Q8%{fgSG _You kill the orc!{fg3\{fg]{fgCe:%{fghH _No target in view!{fg/ {fg {fg {fg' {fg$ -7 _{fg% {fg1 ,{fg:3 {fg; ,{fg? {fgG {fgH E8={fg*P {fgV ,{fg_Y {fga ,{fgd {fgok {fgx 9=K.#.---..K   kobold brigand (missile, wandering){fgry 1{fg .33.7 (6.0{fg G---4.7 (7{fgO {fg(  A kobold brigand comes into view. It is wielding a +0 whip and quivering _poisoned darts.|fgE  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|fg&  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.|fg8dK%K)|fgd95---==5.7 (1Jinx Fly |fgD|fg H0 _The kobold brigand shouts!}fgw (((((((You shoot a sling bullet.}fgcM*%}fg  The sling bullet closely misses the kobold brigand.A giggling sprite leaps out and smacks the kobold brigand with its own hand.}fg_...%K).. , very drained)}fg%e6=--=7.1 (1.4}fg/8%}fg"i _The kobold brigand is moderately wounded.}fg %((( You shoot a sling bullet.  The sling bullet hits the kobold brigand!}fgz :*}fg[  K).. The kobold brigand is severely wounded.A giggling sprite leaps out and doodles on the kobold brigand's face.  The kobold brigand is almost dead.}fg a I 70====7===Pois Will/2 Jinx Fly The kobold brigand throws a poisoned dart.}fg|j /  --more--~fgN (((The poisoned dart hits you!~fg F)..~fg -8.3 (1.2~fg ~fgx I _You are poisoned.~fgg(((((((You shoot a sling bullet.~fgcT%*fgӏThe sling bullet barely misses the kobold brigand.A giggling sprite leaps out and doodles on the kobold brigand's face.fgC...)fg)..You kill the kobold brigand!fg`66--==69.7 (1.4fg:%fg`S _You feel very sick.fgfg9--fg8%fg( F _Unknown command.fg fg fgd fg x  The jinxing sprites lose interest in you.fg w4-Fly fgQ fg _You feel sick.  The sprites lose interest in your situation.fg fg 8-fg fgq 3 _You feel sick.fg fg h---41.7 (2.0h   howler monkey (wandering)fg :---fg fg d _A howler monkey is nearby!fg] (((((h  You shoot a sling bullet.  The howler monkey howls!  The sling bullet hits the howler monkey.fg+`  The howler monkey is lightly wounded.  You feel sick.fgZ %h)...  The howler monkey hoots and howls with incredible vigour!2========2.9 (1.2fg fg* fg /  --more--fg+ _You hear a shout! x2fg.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgWVYou beckon some vexing sprites to accompany your attacks.fg7hr%.hfgyi#1=-5---==------30Jinx Fly fgrfg}vB _You feel your willpower being sapped. You feel sick.fg ((( You shoot a sling bullet.  The sling bullet hits the howler monkey.fg ] :*fg62   The howler monkey is moderately wounded.A giggling sprite leaps out and doodles on the howler monkey's face.  The howler monkey is severely wounded.fg7A -h... (very drained)-6=--=-----5.1 (1.2fgpL 8%fg+Q $ _You feel sick.fgg 9%fgh fg~s fg%v F _Unknown command.fghi (((%((((You shoot a sling bullet.fg;L%*fg-  The sling bullet closely misses the howler monkey.A giggling sprite leaps out and insults the howler monkey's ancestors.  The howler monkey is almost dead.fgZ ...))h. catching breath, very …)You feel sick.  The howler monkey hoots and howls with incredible vigour!fg)07fg%k============6.3fgfgfg/  --more--fg , _You hear a bellow! x2fg eYou shoot a sling bullet.  The sling bullet hits the howler monkey.fg҆ %†(fgu.  You kill the howler monkey!You feel sick.fg"======------7.7 (1.4fgs,:%fg/S _You are no longer poisoned.fg4fgfgfg,fgfg fgIFly fgfg{ _The sprites lose interest in your situation.fgA fg! %h---------9.7 (2.0h   howler monkeyfg :---fgئ :%fg* d _A howler monkey is nearby!fg8N .   .. #...$......  ... #..........  ..K.##.......%..  ..!.......†)..h.  ..).)h..h.  ######).†##.##h  ##)###....#  #.#.##@...## {  .#####.......##  ....#...##....### ..  ........#####... .......... .......##. .....## ##..# fg}( ### fg8 .   .. #...$......  ... #..........  ..K.##.......%..  ..!.......†)..h.  ..).)h..h.  ######).†##.##h  ##)###....#  #.#.##@...## {  fgF.#####.......##  ....#...##....### ..  ........#####... .......... .......##. .....## ##..#  ### fg97%fgfgk:%fgd _A howler monkey is nearby!fgrUv .   .. #...$......  ... #..........  ..K.##.......%..  ..!.......†)..h.  ..).)h..h.  ######).†##.##h  ##)###....#  #.#.##@...## {  .#####.......##  ....#...##....### ..  ........#####... .......... .......##. .....## ##..#  ### fg% .   .. #...$......  ... #..........  ..K.##.......%..  ..!.......†)..h.  ..).)h..h.  ######).†##.##h  ##)###....#  #.#.##@...## {  .#####.......##  ....#...##....### ..  ........#####... ..........fg2 .......##. .....## ##..#  ### fg7%fg^fgfg d _A howler monkey is nearby!fg   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgx4A %(catching breath)  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The howler monkey hoots and howls with incredible vigour!fgF515---========50.7 (1Jinx Fly fg@8%fgD( _You hear a bellow!fgb %((( You shoot a sling bullet.  The sling bullet hits the howler monkey.fg T%*fg  The howler monkey is moderately wounded.A giggling sprite leaps out and makes the howler monkey trip over its own feet.fg8h.†. very drained) 6=--===-----1.9 (1.2% _The howler monkey is severely wounded.fgsd %((fgqYou shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.fgm:*fghE  The howler monkey is severely wounded.A giggling sprite leaps out and doodles on the howler monkey's face.  The howler monkey is almost dead.fgR%)h. fg>S7===========3.1fgy^fgby _The howler monkey hoots and howls with incredible vigour!fgJ n  You shoot a sling bullet.  The sling bullet hits the howler monkey!fgl %†(fg^ B%.fg&d 2===7===-----4.3fgj fgl Q _You kill the howler monkey!fg*4fg>/fg2,fg 7fgY<_Fly fgAfgH _The sprites lose interest in your situation.3fg-I3=fgqLfgR,fgVfga,fgdfgk<4fgmfgls,fgkvfg|,fgfgM,fgTfgzb5=fgfg9,fgrfg,fgSfgl6=fgfgܷ,fg޹fg<,fg-fg<7fg,fg;,fgfg,fgEfgZb8=fg fg,fgfg,fgPfga,fgfgl9=fgfgZFly fgfg _You feel your willpower return.fgfgg c70=fg, fgfgS,fgfgfgx fg fg$fg+  Things that are here:  a howler monkey corpse; a howler monkey corpsefg+0fg0 _fg62fgA  .##..........#  ....# .. #....# ... #...$.......# .... #...........# .....##.......%..# ...!.......†)....##.........).@......# .--------######).†##.##...###)###....# # #.#.##....##.#####.##....#...##....### .. ........#####...##.####..# fgB.........###....#..#..#..# .......##..##....##.......##Things that are here:fgK  .. #### #.?..# .###  ...# .#. #.....# ... #...$# .... #...fgpL....##.......%..# ...!.†@....## .........).)......# ..fgL######).†##.##....##fgL##)###....### ... #.#.##....## .fgL.#####.......##....#...##....### ..fgM@.####.####..# fgMj .........###....#..#..#..#a +0 short sword; a +0 leather armourfg[083.3 (29.0)fg[d=---4.3 (30fgdfgk _Found a scroll of vulnerability. _Items here: ( )) [ †.fg4fg<fgfgfgN; _fg"fg7,fg#fg'fg  #...# ..........[......##.#... .. .####..#  .. #?..#  ...##...#  ....#  . #...........#fgg   .. #...@.......# 6.3 (2.0) ... #...........#  ....##.......%..# fg  ..!.......†)....## ........).)......# ######).†##.##....fg  ##)###....### ...fg #.#.##....## .. .#####.......##fg) %7.3 (3%fg3 7 _Found a ring mail.fg3 +8.3 (4fg? fgB ? _You now have 696 gold pieces (gained 11).fghfgfgcfgfgfgfg fg fgfg`fgfgP fg&,fg)fg0fg7fgc8fgB<fg@fgHH,fgJfg[?#<[)...# ...# #.....#..##..#.... ....##. #......#..# #......###.#.. #......#...###.....#..... ..<....#...#.......?....# ...#.............[....# .###...##.#..fg&\# #.. .####....# .... #.......@..# ......##..........# .##................# .#.##. ##...........# ...##fgQ\S.. #...........# ........ #...........# ..... fgw\....##.......%..## ..... fg\)..!.......†)....## ..... ........).)fg\Z ..... fg\fgi,93.3 (5fgXj+4.3 (6fgtfgvS _Q - a scroll of vulnerabilityfgQ 4fgU fg8Z fgb BfgLe fgk fg|  #...[...# #... ###†...##.#. ....### #<[).K.#..#. .##....# # #..##..#.... ....##. # #..# #......###.#... #... #...###.....#....... ..<. #...#?....#... .....[....#.##..##..@....# .. .####..........#  .. #..........# . ...##....# . ......fgZ} [20G..# .# . ##..# K   kobold (missile, wandering) .. #...........#  ... #...........#  ....##.......%..## fg T5.3 (1%fgz +6.3 (2fg fgd s _A kobold comes into view. It is wielding a +4 whip.fg J #...[...#  ###†...##.#.  #<[).K.#..#. .##....#  #..##..#.... ....##.  #..# #......###.#...  #...###.....#....... ..<  #...#.......?....#  ............[....#  .......@....#  .. .####..........#  .. #..........#  ...##..........#  ...............#  . ##...........#  .. #...........# fgZ Z ... #...........#  %..## fg #...[...#  ###†...##.#.  #<[).K.#..#. .##....#  #..##..#.... ....##.  #..# #......###.#...  #...###.....#....... ..<  #...#.......?....#  ............[....#  .......@....#  .. .####..........#  .. #..........#  ...##..........#  ...............#  . ##...........# fgd .. #...........#  ... #...........#  %..## fg!4fgv9%fg*] _A kobold is nearby!fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgR6  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgC v.{KK)fgD 5---==7.3 (1Will/2 Jinx Fly fgM fgP ( _The kobold shouts!fgA  ((((( You shoot a sling bullet. The sling bullet hits the kobold.fg:*fg*  The kobold is heavily wounded.A giggling sprite leaps out and makes the kobold trip over its own feet.fg-fg:< .K.....K  , wandering)You kill the kobold!fgR@U6=--=fg@8.5 (1.2fgK;%fg@[  A kobold comes into view. It is wielding a +0 short sword and quivering _poisoned darts.fg45 (((((((%You shoot a sling bullet.fg> *K)The sling bullet barely misses the kobold.fg  The kobold shouts!  A giggling sprite leaps out and smacks the kobold with its own hand.fg֩  .$.....% You kill the kobold!fgs(9.7fgs9%fg* _You hear a shout! x2fgp 4fgat fgy fg)z j7===fg~ fgр fgM fgf m M##....#...[... #.....##†...## ....##<[)...#..#. .##....# ##K$#.... ....##.# #......###.##..##.....#....... ..<#...#fg >?.. ......##---##.#........... .###.   ....##..........#.#K   kobold brigand (missile, wandering)fgU h#...........#  fg ^The sprites lose interest in your situation.fg; .1000fg٤ ---1.7 (2Fly fg fgb   A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts. _You see here a +0 ring mail.fg+6   #...[...#.#.  ###†...##.#. .  #<[)...#..#. .##....#  $#.... ....##.  #..# #......###.#...  #...###.....#....... ..<  #...#.......?....#  ............@....#  ............#  .. .####..........# fg6 .. #..........#  ...##..........#  ...............#  . ##...........#  .. #...........#  ...  fg -   #...[...#.#.  ###†...##.#. .  #<[)...#..#. .##....#  $#.... ....##.  #..# #......###.#...  #...###.....#....... ..<  #...#.......?....#  ............@....#  ............# fgJ < .. .####..........#  .. #..........#  ...##..........#  ...............#  . ##...........#  .. #...........#  ...  fgF fg fgd fg e _A kobold brigand is nearby!fgԄ - ((((((K  )You shoot a sling bullet.  The kobold brigand shouts!  The sling bullet hits the kobold brigand!fg fg fg ( KK......K   koboldThe kobold brigand is moderately wounded.fgk 7===2.9 (1.2fgN) fgA: u _A kobold comes into view. It is wielding a +0 dagger.fg (((((You shoot a sling bullet.  The sling bullet hits the kobold brigand!fgN .....  The kobold brigand is heavily wounded.fg (((((The kobold brigand throws a poisoned dart.  The poisoned dart hits you!fgfg})T.K.....fgT*===4.3 (1.4Pois Will/2 Fly fgv6fg:Q _You are poisoned.fg= (((((((You shoot a sling bullet.fg; x  The sling bullet closely misses the kobold brigand.fg1 fg .$.K.K....fg x68-==5.5 (1.2fg fg~ $ _You feel sick.fgpd (((((((You shoot a sling bullet.fgOw  The sling bullet barely misses the kobold brigand.fgfg~fgfg2.....KK..fga6--6.7fgfg$ _You feel sick.fg`  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg fg2/o..KKfg055-fg90M6---fga0\70Jinx Fly fgK=fgAJ _You feel your willpower being sapped. You feel sick.fg (((((((You shoot a sling bullet.fg6:*fgh  The sling bullet closely misses the kobold brigand.A giggling sprite leaps out and doodles on the kobold brigand's face.  The kobold brigand is severely wounded.fgfg........KK , very drained)fg5=8.9 (1.2fgfg2$ _You feel sick.fgu  You shoot a sling bullet.  The sling bullet hits the kobold brigand.fg#:*fg  The kobold brigand is almost dead.A giggling sprite leaps out and bonks the kobold brigand with its +0 short  sword.fg_ )K   kobold  You kill the kobold brigand!fgn4=-7fg B==810.3 (1.4fg+fg8-fgd/  --more--fg` _You feel sick. The kobold barely misses you.fg] YYou shoot a sling bullet. The sling bullet hits the kobold!!fgKf)fg8XYou kill the kobold!You feel sick.fgn3=1.5 (1.2fgbfgBS _You are no longer poisoned.fgifg kfgsfg\v@ _No target in view!fgrfgsfg}fg*F _Unknown command.fgy 4fg fg H _No target in view!fg4fg`fgfgb-4 _fguFly fgfgg{ _The sprites lose interest in your situation.fg;==fgw fg b5=fg7fgfg1fgUfg,fgfgl6=fg fg%,fg'fg.,fg/1fg6fg<7&7fgs:fg?,fgfg+,fg< fg,fgfgfgL8=fgfg,fg!fg),fg-fg2fgn3V9=fg5fg:fg;fg_=fgBfgyBfg$EfgIfg>JF70=fgLfgnPfg}UfgUfg@Xfgh^,fg`fg j78 M..##.......# ###...[...#. #.....##†...## ....##<[)...#..#. .##....# ##.$#.... ....##.fgj6# #......###.##..##.....#....... ..<#...#...--- .....)[.####.#......).. .### fgj.. #..........#.#...........#fg4z  ##.# ## ## #...[...#.#..  ###†...##.#.#....### #<[)...#..#.# .##....# # #..##.$#....# ....##.fgzM #..# #......###.#... # #...###.....#....... ..< #...#............#  ....[....# .###.#......).....#  .. .####..........# .. #.# ...##fg3{.# .....#. ##.# . .. #.# fg{ ... #.# _I - 2 scrolls of enchant armour (gained 1)fg033.5 (22.0)fg`H---4.5 (23fgfg!u  Things that are here: _a +0 short sword; 4 poisoned dartsfgm" 4fgw* fgV1 fg; =Fly fg@ n _You feel your willpower return.fg,L s ##...#..........## ## #........#.. ). # ##.......#.###. ##.. #...[...#.#.. #... ###÷...##.#.# ....### #<[)...#..#.# .##....# # #..##.$#....# ....##. # #..# #......###.#... # #...###..@..#....... ..5.5 (1.0)fgL  #...#............# .....)[....#..##.).....#.. .####..# .. #..# ...##fgYM ..# ......# . ##..#fg+Y fgY +6.5 (2fg0d fgf $ _Found a flail.fg4fgfgXfgfg0,fgfg!= ##..###.###......# .## ##...#..........## ## #........#.. ). # ##.......#.###. ## #...[...#.#.. #...fg ###÷...##.#.# .... #<[)...#..#.# .##....#  #..##.$#....# ....##.  #..# #.@....###.#... fg #...###.....#....... #...#............#fg< ...........)[....# ..##.)..#....####..#fg0 ... #..# ...##..# ....#fgn #....##.. ##..###.###......# . ##...#..........## ## ..#.. ). #.......#.###. ## #...[...#.#.. #.. ###÷...##.#.# .... #<[)...#..#.# .##....# #..##.@#....# ....##. #.....###.#... #...###.....#....... #...#............# ...........)[...# ..##.#......)...#....####...# #...# ...##.#fgL&8fg+9.5 (3fgfgN  You now have 706 gold pieces (gained 10).fgx,40.5 (4fgofgl _Items here: (( )).fg4fgfgfg,fg*fgfg ,fgfgfgfgfg!fg~'fg,fgg,fg/fg3fg*9,fg;fg@fg[F,fg=IfgNfgU,fgNXfgd]fgc,fghfgpfgRv,fg`yfgv}fg,fgfgfg,fgqfg<fgǜfgfgfgfg0 #...###.....#. ##...#............# '####...........)[....# ......##.#......).....# ..####..........# <........###..........# ..........##..........# #.....................# .......@.##...........#52.5 (12.0)........###...........#.#....... #....##.#.....##.......%..##.. ##..!.......†)...### .........).)......#  ...######).†##.##.... ..####)###....### .... g40m #.#.##....## .. fgPfg,3.5 (13fg;%fg; _Found an escape hatch in the ceiling.fg=s4fg|ufg{yfg؄ ##...#............# '####...........)[......##.#......)...####.....<.###...##...#........##....##fg0.0)#. #.#.....#%..#..Fly ##>...#####.......##fgfg+4.5 (1fg;%fgz9 _Found an escape hatch in the floor.fgpfgqfgsfgxfg|fg }fg,fg,fg4fgfgBfgޗ,fgfgpq _m - 2 potions of curing (gained 1)fg5fgfgfgfgfg'fgfgEfg(,fgGfg\fgw,fgfgfg",fgfgfgfgfgfgfgfgfgfgfg,fgfgAfg"fgpfgXfg\fg ,fg1fgi fgt fg fg fg4 fg ,fg fgd fg ,fgS fg[ fg ,fg fg fg fg> fgS fg# fg& fg& fg( fg) fg8, fgz, fg~- fg 2 fg}4 ,fgb5 fg7 fg: fgI: fg; fg7= fg(@ fgb@ fgA fg7C fgF ,fgsG fgI fg6M ,fgN fgO fgjR ,fgVS fgrU fgCX ,fgiY fg [ fg^ fg=^ fg^ fg` fgXc fgc fgZd fg(f fgqh fgh fgi fgm ,fgn fgq N _You now have 722 gold pieces (gained 16).fgYt 4fgu fgw fgy ,fgKz fgQ| fg~ fg ! #<[).   ...Y#..##  #..##   ### #...#   .....###..## .♣ ##...#   .###'####.....   ..... .##.#   #..##.# fg֋ &  ####@#.....<.#   #........# ..   #...##.#####.........   #.......#.#.........#   ###....#...........##   #....#....#.......# Y   yak (wandering)   #..###....#.#.....#   #####.......##...   ##..##.##......fg 088.5 (34.0)fg_ ,9.5 (35fg> fg. V _A yak comes into view.fg  #<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##... .##...fgQd#<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##....##... _A yak is nearby!fg #<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##... .##...fg/#<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##....##...fgeZ _A yak is nearby!fgT #<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##... .##...fg^xw#<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##....##...fg4fgp _A yak is nearby!fgRP #<[) ...Yfg9 .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##... .##...fgјw#<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##....##...fg4fgp _A yak is nearby!fgN  #<[) ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##... .##...fgc Z#<[)fgs  ...Y .... ..... ###  .....###..## .♣  ........ .....  #..# ####@#.....< #........#  #...##.### #.......# ###....#... #....#.... #..###..... ##....##....##...fgx JfgV Z _A yak is nearby!fg0 _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..YY6--==90.5 (1.0)Will/2 Jinx Fly  _The yak bellows! You hear a bellow!fgu (((((You shoot a sling bullet. The sling bullet hits the yak!fg :*fg  The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.fg fgF m  The yak is moderately wounded.fgK fg. ..Y...  yak (drained)A yak comes into view.fg$ 5=1.7 (1.2fg fg 0 _The yak moves out of view.fgv (((You shoot a sling bullet. The sling bullet hits the yak!fge:*fg  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves..Y...very drained)7==2.9fgfg5[ _The yak is heavily wounded.fg ((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.fgğ:*fgt_  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves..Y. 4.3 (1.4fg|fgV\ _The yak is severely wounded.fg ^  You shoot a sling bullet. The sling bullet hits the yak!!fg †(fgK ,fg ~ YY.YY 2 yaks (wandering)  ##..##.##......You kill the yak!fgʛ ==115.5 (1.2 _A yak comes into view.fg8 fg!0 l _Your Invocations skill increases to level 8!fg ((((((YYYou shoot a sling bullet.  The yak bellows! x2  The sling bullet hits the yak.fg>:*fg+  The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded.fg/  --more--fgv  The jinxing sprites lose interest in you.fgfg~fg%/You hear a bellow!fgԿfgGfgfgYYY.Y....YYY 4 yaks (2 wandering, 1 drained)6.7Fly fgfgBQ _A yak comes into view. x2fg,  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgp  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fg fg fg fg .YYY.YY1)fg 5----70Jinx Fly fg fg { _The yak bellows! x2 _A yak comes into view.fgHN (((((YYou shoot a sling bullet. The sling bullet barely misses the yak.The yak bellows!  The sling bullet hits the yak.fgE:*fgHh *(1 drained)The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.fg7p -The yak is lightly wounded.fg#?/  --more--fgzEj  A giggling sprite leaps out and smacks the yak with its own front hoof.fgGfg-HfgIfgTY.YYY.Y...Y 5 yaks (3 drained)fg&V#6fgqVB=--=8.9 (1.2fgbfgh) _The yak is lightly wounded.fg}((You shoot a sling bullet. The sling bullet hits the yak!fgGA:*fgqThe yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.fgfgfgRfgfg\ ..{.YY.Y. 4 yaks (1 drained, 1 very drained)fg #7fg.!S===200.1fg"+fg/1 _The yak seems less drained.fgΒ4fgfgϡF _Unknown command.fg (You shoot a sling bullet. The sling bullet hits the yak!fgs :*fg  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.fg fg fgG fgn  .{.YY†. 3 yaks (1fg% M==41.3fgu fg G _You kill the yak!fgva4fgkfgoF _Unknown command.fg  _Unknown command.fg' ((You shoot a sling bullet. The sling bullet hits the yak!fg :*fg.  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.fg:fgkfgؠ..YY. very drained)fgi2.5Fly fgfgi _The jinxing sprites lose interest in you.fgJ4fg\ _Unknown command.fg>74fgBfg%FF _Unknown command.fgE^  You shoot a sling bullet. The sling bullet hits the yak!!fg †( 2 yaksfgB,.Y†YYY 3 yaks73.9 (1.4 _You kill the yak!fgR4fgfgeF _Unknown command.fgu]  You shoot a sling bullet. The sling bullet hits the yak.fgfgh .YThe yak is moderately wounded.fge\55------5.3fgfgd _The yak closely misses you. The yak gores you!fg[  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgpn  Okay, then.fg{D _fgFd  .... #..#  .... #..  ....., ### #...  .....###..## .♣ ##...  .........###'####....  .†Y.. ..........##  #YY##........... ####.#.....<..  #..@.....# .  #...##.#####  #.......#.  ###....#..  #....#....#.......  #..###....#.#..... Y   yak  #####.......##....  ##..##.##...  ##.###....###fg-efglefgffg,o†Y.YYY 3 yaksfgo5--60fg0wfg{s _The yak attacks as it pursues you! The yak barely misses you.fgŏ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgl ^  You beckon some vexing sprites to accompany your attacks.fgu .{ 2 yaksfgu 42----------5---=-7Jinx Fly fg ~ fg N _You feel your willpower being sapped. The yak gores you!fg]  You shoot a sling bullet. The sling bullet hits the yak.fg :*fgV  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.fgfgGYYfgy3----6=--=8.5 (1.2fgRfg1 _The yak is lightly wounded.fg4fgfgF _Unknown command.fg ]  You shoot a sling bullet. The sling bullet hits the yak!fg=fgfg*fgAo.Y(1 drained)fgĕt7===9.7fg\fg^ _The yak is moderately wounded.fg p4fg>tfg9vF _Unknown command.fg  .... #..  .... #..  ....., ### #  .....###..## .♣ ##  .........###'####  .††.. ....##  #YY##...  ####.#.....<  #.@.Y....#   #...##.##### fgSR #.......#.#  ###....#.  #....#....#  #..###....#.#   yak  #####.## fg ##..##.##  ##.###....fgfgefgԻ{YY.Y 2 yaks (1 drained)fgt>---100 _fgfg?fg]  You shoot a sling bullet. The sling bullet hits the yak!fgr :*fgr   The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.fg Z..YYfgv m4====1.9 (1.2fg fgs p _The yak seems less drained. The yak completely misses you.fg;R (You shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the yak!fg:*fg>  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.fg7fg.YY.YY 3 yaks (1 very drained)fg(3.1fgfg{fg/  --more--fgN _The yak barely misses you.fg   .... #  .... #  ....., ### #  .....###..## .♣ ##  .###'####  .††.. .  #..##..  ####Y#.....<  #@.Y.....#  fg` #..Y##.#####  #.......#.#  ###....#  #....#....#  #..###....#.#  #####.## fg+ ##..##.##  ##.###....fg$,fg$fg|-P.YY.fg.S==---40fg6fg9fgNfgP$ Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -fg=QX - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (9 in deck)0%  j - Draw SummoningA Card (5 in deck)0%  a - Triple DrawfgnQ2 MP, Piety--1% [?] toggle between ability selection and description.fgC_fghfgEs  ....#. Limel the Skirmisher  ....#. Formicid of Nemelex Xobeh ***...  ....., ####. Health: 44/70 ===============---------  .....###..## .♣ ##. Magic: 17/17 ======================== .........###'####.. AC: 5Str: 13 .††.. ..........# EV: 12Int: 13 #..##........... SH: 0Dex: 26 ####.#.....<...... XL: 11 Next: 17% Place: Dungeon:10 #@YY.....# ....... Noise: ---------  Time: 10214.1 (0.0) #.fg4t+Y.##.#####...... E) +2 sling (heavy) #.......#.#....... Fire: E) +2 sling (heavy)  ###....#.......... Will/2 Jinx Fly  #....#....#..... #..###....#.#... YYY 3 yaks (1 very drained) #####.......##.. ##..##.##... ##.###....# _The yak barely misses you.fgǁdDig fgfg=H _You extend your mandibles.fg[  .... #  #..... #  ......, ### #  #.....###..## .♣ ##  ....###'####  #.. .††.. .fg\  ###.. #..##  #....####.#.....< .YY.....#  #.Y.##.#####  #.......#.#  ###....#  #....#....#  #..###....#.#  #####fg\.##  ##..##.##  ##.###....fgbwYou dig through the rock wall. You feel drained.fgodfgdfglXYY.Y.fgMmP: 45/67 (70)=====5.1 (1fgmGFly Dig Drainfg ufgya _The jinxing sprites lose interest in you.fgd  #.....   ......, ###   #.....###..## .♣  ...........###'##  #.. .††.. ........  ###.. #..##  #....####.#.....<  #..#.YY......#   #.@#Y..##.#####  ####.......#.  ###....#..  #....#....#  #..###....#.#  #####.......## 2  ##..##  ##.###.  #.......#fgfg@wYou dig through the rock wall. You feel drained.fgfgaYY.{fg&`5=6fgfgOV _The yak attacks as it pursues you! The yak gores you but does no damage.fg- ?(fg4 YYou shoot a sling bullet. The sling bullet barely misses the yak.fg5 b===-7.3 (1.2fg; fg? I _The yak misses you.fg@  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fg 6P: 15/17 -----80Jinx Fly Dig DrainfgL fg v _You feel your willpower being sapped. The yak barely misses you.fgxI]  You shoot a sling bullet. The sling bullet hits the yak.fg  The yak is severely wounded.fgO{6=--=9.5 (1.2fg fgQ _The yak closely misses you.fg=fgfgfgdF _Unknown command.fgb4fgEfgF _Unknown command.fgcz?(fgy 7*fg !  You shoot a sling bullet. The sling bullet barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.fg fgo fYYfgE )20.7fg fgY 1 _The yak seems less drained.fg@?(fg7*fgX  You shoot a sling bullet. The sling bullet barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.fg^YfgDa_Y(1 drained)fga47=7===1.9fghfg(l[ _The yak is heavily wounded.fg(yfgyfg}~fg{F _Unknown command.fgw]  You shoot a sling bullet. The sling bullet hits the yak!fg .   yak (fgi,fgjp_Y.{fgFv47/67-==93.1fg4}fgZG _You kill the yak!fg fg fg fg F _Unknown command.fgޗ y (You shoot a sling bullet.fg!:*fg _Unknown command.  You shoot a sling bullet.  The sling bullet closely misses the yak.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded.The jinxing sprites lose interest in you.fgQYY.Y 2 yaks (1 drained, 1 very drained)fg44.3fgfgI _The yak misses you.fgNfg5fga#fg&F _Unknown command.fgw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.fg k  The yak is severely wounded.fgfg?fgY48=5.5fgfgl _The yak seems less drained. The yak barely misses you.fgG=fg=fgjEfgHF _Unknown command.fgH| ]  You shoot a sling bullet. The sling bullet hits the yak!fg fgm .{   yakThe yak is severely wounded.fgB b39----6.7fg: fg ( _The yak gores you!fgfgfg fg F _Unknown command.fgfgCfgG!fg#F _Unknown command.fgH  You shoot a sling bullet. The sling bullet hits the yak!fgku fg Y.Y 2 yaksThe yak is almost dead.7.9fgn fg ; _The yak gores you but does no damage.fg  #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***...  #.....###..## .♣ # HP: 39/67 (70) =============-----------  ...........###'#### MP: 17/17========================  #.. .††.. ......... AC: 5Str: 13  ###.. #..##......... EV: 12Int: 13 fg #....####.#.....<.... SH: 0Dex: 26  #..#YY.......# ..... XL: 11 Next: 19% Place: Dungeon:10  #.@#...##.#####.... Noise: ===------  Time: 10227.9 (0.0)  ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy)  #....#....#... Will/2 Fly Dig Drain #..###....#.#.fgR #####.......## YY 2 yaks ##..##.##. ##.###... #.......#You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead. _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfgkAim: a yak (almost dead, 79% to hit)fg  #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***...  #.....###..## .♣ # HP: 39/67 (70) =============----------- fgQ ...........###'#### MP: 17/17========================  #.. .††.. ......... AC: 5Str: 13  ###.. #..##......... EV: 12Int: 13  #....####.#.....<.... SH: 0Dex: 26  #..#YY.......# ..... XL: 11 Next: 19% Place: Dungeon:10  #.@#...##.#####.... Noise: ===------  Time: 10227.9 (0.0)  ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy)  fgA[12;20H#....#....#... Will/2 Fly Dig Drain #..###....#.#. #####.......## YY 2 yaks ##..##.##. ##.###... #.......# _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfgfAim: a yak (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.fgYfgb<.{   yak  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is almost dead.fgce2---9.1 (1.2fgOjfgkfg,u/  --more--fg6 ) _The yak gores you!fgQ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgGVYou beckon some vexing sprites to accompany your attacks.fgLY.Y 2 yaksfg6---300Jinx Fly Dig Drainfg#fg n _You feel your willpower being sapped. The yak barely misses you.fg fg# .{   yakfg O--1fgm fgH A _The yak misses you.fg7  #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***...  #.....###..## .♣ # HP: 29/67 (70) ==========--------------  ...........###'#### MP: 16/17======================--  #.. .††.. ......... AC: 5Str: 13  ###.. #..##......... EV: 12Int: 13  #....####.#.....<.... SH: 0Dex: 26  #..#Y........# ..... XL: 11 Next: g849m19% Place: Dungeon:10  #.@#{..##.#####.... Noise: =--------  Time: 10231.1 (0.0)  ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy)  #....#....#... Will/2 Jinx Fly Dig Drain #..###....#.#. #####.......## Y   yak ##..##.##. ##.###... #.......# _You feel your willpower being sapped. The yak barely misses you. _The yak misses you.fgFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 75%, 79% to  hit)fg{  #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***... fg0- #.....###..## .♣ # HP: 29/67 (70) ==========--------------  ...........###'#### MP: 16/17======================--  #.. .††.. ......... AC: 5Str: 13  ###.. #..##......... EV: 12Int: 13fg<  #....####.#.....<.... SH: 0Dex: 26 fg #..#Y........# ..... XL: 11 Next: 19% Place: Dungeon:10  #.@#{..##.#####.... Noise: =--------  Time: 10231.1 (0.0) fg- ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy) fg #....#....#... Will/2 Jinx Fly Dig Drain #..###....#.#. #####.......## Y   yak ##..##.##. ##.###... #.......# fg_The yak misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfgAim: a yak (severely wounded, chance to call a sprite on attack: 75%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.fgV:*fgJ%  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfg% +Aim: a yak (severely wounded, chance to call a sprite on attack: 75%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.fg- /  --more--fgj  A giggling sprite leaps out and smacks the yak with its own front hoof.fgfgZY. fg30/697==22==2.3 (1.2fgffg,? _You kill the yak!fg[<   #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***...  #.....###..## .♣ # HP: 30/69 (70) ==========--------------  ...........###'#### MP: 17/17======================== fg< . #.. .††.. ......... AC: 5Str: 13  ###.. #..##......... EV: 12Int: 13 fg= - #....####.#.....<.... SH: 0Dex: 26 fgf=  #..#Y........# ..... XL: 11 Next: 22% Place: Dungeon:10  #.@#...##.#####.... Noise: ===------  Time: 10232.3 (0.0) fg= - ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy) fg=  #....#....#... Will/2 Jinx Fly Dig Drain fg= #..###....#.#. #####.......## Y   yakfg> = ##..##.##. fg2> -##.###... #.......#fgX> A giggling sprite leaps out and smacks the yak with its own front hoof. _You kill the yak!fg> dFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakfg> Aim: a yak (severely wounded, chance to call a sprite on attack: 76%, 79% to  hit)fg  #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***...  #.....###..## .♣ # HP: 30/69 (70) ==========-------------- fg ...........###'#### MP: 17/17========================  #.. .††.. ......... AC: 5Str: 13  ###.. #..##......... EV: 12Int: 13 fg% #....####.#.....<.... SH: 0Dex: 26  #..#Y........# ..... XL: 11 Next: 22% Place: Dungeon:10  #.@#...##.#####.... Noise: ===------  Time: 10232.3 (0.0) fg ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy)  #....#....#... Will/2 Jinx Fly Dig Drain #..###....#.#. #####.......## Y   yak ##..##.##. ##.###... #.......# _You kill the yak!Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakfgAAim: a yak (severely wounded, chance to call a sprite on attack: 76%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.fgҁ  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (severely wounded, chance to call a sprite on attack: 76%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.fg,M27-3.5 (1.2fg=fgfg'/  --more--fg8e _The yak gores you. The yak completely misses you.fg>  #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***...  #.....###..## .♣ # HP: 27/69 (70) =========---------------  ...........###'#### MP: 17/17========================  #.. .††.. ......... AC: 5Str: 13  ###.. #..##......... EV: 12Int: 13  #....####.#.....<.... SH: 0Dex: 26 fg?o #..#Y........# ..... XL: 11 Next: 22% Place: Dungeon:10  #.@#...##.#####.... Noise: ===------  Time: 10233.5 (0.0)  ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy)  #....#....#... Will/2 Jinx Fly Dig Drain #..###....#.#. #####.......## Y   yak ##..##.##.fg@ ##.###... #.......# _The yak gores you. The yak completely misses you.fgZ@fFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfg@Aim: a yak (almost dead, chance to call a sprite on attack: 76%, 79% to hit)fg  #.....Limel the Skirmisher  ......, ###Formicid of Nemelex Xobeh ***...  #.....###..## .♣ # HP: 27/69 (70) =========---------------  ...........###'#### MP: 17/17========================  #.. .††.. ......... AC: 5Str: 13fg  ###.. #..##......... EV: 12Int: 13  #....####.#.....<.... SH: 0Dex: 26  #..#Y........# ..... XL: 11 Next: 22% Place: Dungeon:10  #.@#...##.#####.... Noise: ===------  Time: 10233.5 (0.0)  ####.......#.#..... E) +2 sling (heavy) ###....#........ Fire: E) +2 sling (heavy)  fgT#....#....#... Will/2 Jinx Fly Dig Drain #..###....#.#. #####.......## Y   yakfg@= ##..##.##. fgb,##.###... #.......# fg_The yak gores you. The yak completely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfgAim: a yak (almost dead, chance to call a sprite on attack: 76%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!fgg†fgwfg3}ealth: 28/70 agic: 17/17254.7 (1.2 _You kill the yak!fg?fgi _Your life force feels restored.fgfgזfg fgF _Unknown command.fg fg? fg' fg fg ; _fg  fg6 *fg fg]" _The sprites lose interest in your situation.fg" fgx% fg% 429fg% fg' ,fg+( fg)* fg`* fg* fgT, fg, U30=fg- fg>/ ,fg$3 Xfg3 fg4 b1=fg6 fg`6 fg6 fg8 fg9 fgP9 fg: fg: 32fg; fgE< ,fg< fg8= ,fg= fgw> fg> T3=fg> fg;@ Bfg@ ,fgA fgA ,fgA fgC fg=C fgaC E4=fgCD fgE ,fgGF fg)H ,fgH fgJ 95fgK :=fgK fgoN n _You feel your willpower return.fgN fg O fg_P fgP fg Q fgS b6=fg8T fgFU fgU fgU fg X ,fgX fgY fg7Z :7fgZ[ fg\ fg\ fgJ] fg^ fg^ fg}_ fgTa fga fgb fgc fgc T8=fgd fgIf fgf fgf fg|h ,fgh fg%k 99fgxk )=fgk fg6n Bfgo ,fg%p fg|q fgq ;40fgXr fgTt fgt fgt fgv ,fgw fgx fg=y T1=fgy fg?{ ,fg{ fg} ,fgL~ fg fg fgI fg fg #2fg )=fg fgq ,fg fg ,fgt fg fg/ :3fg fg ,fg6 fg fg͎ fga fg1 fgt >4=fg" fg} fg ,fg fg ,fgv fg fgݘ L5=fg/ fg- ,fg fg2 ,fg fg P6fg fg ,fgH fg ,fg fg[ fg fg> fg fgW T7=fgB fgv fg fg fg fg fgc fgȮ fg L8=fg fgԱ ,fgC fgb ,fgٳ fgq f9fg fg0 fg fg fgϺ fg? fgռ <50fg )=fg fg ,fgm fgB ,fg fg fg fgV fg fg' Q1=fg fgZ ,fg fgS fg| fg fg fgN &2fg fg fg ,fg fg fg fg fg L3=fg fgi ,fg fgp ,fg fg fg* O4=fgP fg ,fg= fg ,fg fg <5fg fgl Bfg ,fg fg fg fgE fg x6=fg Bfg ,fg_ fg l7=fg2 fgo ,fg fgq Bfg <8fg fg1 ,fg fg ,fgn fgA b9=fg fgI ,fg fg ,fgE fg ,fg fgfgW60=fgfgfg`fgfg(,fgfg<1fgfgv ,fg fg fgP fg fg'b2=fgfgfgfgQfg,fgfg1fgV3=fgfgfgfgfgfgfg)fgfg.&4fgfgfgfg6fg# ,fg fg!fg!fgP"fgG$fg$L5=fg#%fgL&fg&fg'fg(,fg)fg*fg*#6fg&+3=fg+fgh-,fg.fg/,fg+0fg/2fg2&7fg2fg/4,fg4fgc6fg6fg/7fg[8fg868=fg8fgm9fg;,fg;fg=fgV=fgZ>fg?fg?fg`@fgAfgA@9=fgBfgsBfgiD,fgDfgSF,fgFfgHfg#IM70=fgIfgLfgN?fgNfgR@ _You retract your mandibles.fgT4fgUfgWfgY,fgcZfg^fgvafga:=fg[cfghfgAjfgjfglfg|pfgsfgFsfgtfgwfg ##.. ##########... #... #....#......# ##.. )..........# #.. ........?.# ### ###........# #<[ ##..........# # #...........# # #......@# ### #fgV---376.7 (142.0) ##.....###..## .♣ ## #...........###'#### ##....††.............## ###..###..##...........fg #....####.#.....<....... ##..#†........# ....... ##..#...##.#####....fgY ####.......#..fgъfgSH---73fgfg-# _Found a club.fg+8 4fg? fg8F fgG ,fgRM ,fg?P ,fgQ fgT fgW ,fggX fgJZ fg[ fgU\ fg] fgnf  ##....#..## ##...... #..####... ##..### ###.. ##...#. ##########... #...... #....## ##... .)..# #...[fgg s ....# ###÷ ###........# #<[) ##..........# #..## #...........# #..# #.......#.### #...## ##.....###..## .♣ ##...#fgg A #...........###'#### ##....††.............##.# ###..###..##............###fgo 281.7 (4.0)fg p +2.7 (5fgv fgz . _R - a scroll of identifyfgfgRead which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerabilityR - a scroll of identify [!] read|quaff|evoke[?] describe selectedfg}  e - 4 scrolls of teleportation  R - a scroll of identifyfg V ##...... Limel the Skirmisher  #..## ##..... Formicid of Nemelex Xobeh ***...  .... #..#### Health: 70/70 ========================  ... ##..### Magic: 17/17 ========================  ###..##...#. AC: 5Str: 13   ##########...#...... EV: 12Int: 13   #....#......###..... SH: 0Dex: 26   .)..........##...[. XL: 11 Next: 25% Place: Dungeon:10   .........@.#fg ###÷.. Noise: ---------  Time: 10382.7 (0.0)   ###........##<[).. E) +2 sling (heavy)   ##..........##..##. Fire: E) +2 sling (heavy)   #...........##..### Fly   #.......#.####...##   ##.....###..## .♣ ##...#.    #...........###'####......    ##....††.............##.#.    ###..###..##............###  _Unknown command. _The sprites lose interest in your situation. _You feel your willpower return. _You retract your mandfgC 9ibles. _Found a club. _R - a scroll of identifyfg` fg Identify which item? (\ to view known items) Potions (select first with !) fg  F - a coppery potion  P - 2 lumpy ruby potions[?] describe selectedfg fg fg3 J ##...... Limel the Skirmisher  #..## ##..... Formicid of Nemelex Xobeh ***...  .... #..#### Health: 70/70 ========================  ... ##..### Magic: 17/17 ========================  ###..##...#. AC: 5Str: 13   ##########...#...... EV: 12Int: 13   #....#......###..... SH: 0Dex: 26   .)..........##...[. XL: 11 Next: 25% Place: Dungeon:10   .........@.#fgv ###÷.. Noise: ---------  Time: 10382.7 (0.0)   ###........##<[).. E) +2 sling (heavy)   ##..........##..##. Fire: E) +2 sling (heavy)   #...........##..### Fly   #.......#.####...##   ##.....###..## .♣ ##...#.    #...........###'####......    ##....††.............##.#.    ###..###..##............###  _Unknown command. _The sprites lose interest in your situation. _You feel your willpower return. _You retract your mandfg 9ibles. _Found a club. _R - a scroll of identifyfgt( ]  As you read the scroll of identify, it crumbles to dust.fgG) +3.7 (1fg/ fg2 V _P - 2 potions of magicfg}2fg 3fg3fgg7fg8fgK=nfg=fg>fgf@,fg@fg/BfgBfgKfgMfgN,fgOfgVQfgQfg.....###... ##.....#....#..... ###........###... #### ##.......###.. ###..## ##...... #.....### #..####.. #......# ##..###.###.. ###...##@# ##...#...... #########...####+# #........#.. ....#......## ##.......#.### )..........# #...[...#.#.. ...........# ###÷...##.#. ###........# #<[)...#..#.# #..........# #..##.)#....# ...........# #..###......# .......#.### #...###.....fg`wL94.7 (11.0)'♣.♣...♣⌠.♣♣♣...♣fgx>======fg%5.7 (12fg5fgF= _As you open the door, it creaks loudly!fgq.  There is an open door here. _fgfgfgfgbfg{fg[,fgJfgfg,fgfgfg/,fgffgfg,fg}fgfg4  There is a fountain of clear blue water here. _fg$Xfg0,  There is a fountain of clear blue water here. _fg 8fg9,fge9fgg;fg=<fg<fg<fg H  There is a fountain of clear blue water here. _fg2KfgLfgGMfgsNfgPfgRfgRfgSTfgX@  There is an open door here.fgYfgU[ _fg[fg)^fgt_fg_fgafgbfgcfgcfgJdfgifgjfgjfgekfgmfgo,fghpfgqfgsfgsfgtfgvfgkx,fg"yfg[{fg|,fg1~fgfg,fgfgņfg;fg|fgfg.fg,fg[fgIfgfgݘfgafgϮfgfg,fgfg,fg1fgdfg,fgfgsfgfgfg/fg)fgIfgofgfgfgBfgnfgL,fgfgfgfg>fgfgfg%fgzfg%fgfgBfgfg^fgRfg`,fg.fgsfg>fgfgLfg-fg%,fgfgfgi,fg(fgfgc fgfgfgc+fgw-,fg .fg+3fg4,fge5fg;fg=fg=fgx?fgDfgGfgHfgHfgMfgN,fg)PfgTfgV,fgoXfg\fgP_fg_fgKbfgffgifgifgqkfgofg;s,fgufg`yfg|,fg}fg܂fg,fg7fg3fg,fglfgXfg1fgfgifgfg0fg ,fgfg8fg,fgfgfg,fgfgfg},fgSfgfg,fgfgfg,fg fg7 fg. ,fgfgEfg0,fgfgp*fg-,fg/fgw2fg5,fg7fg%CfguE,fgNGfgIfgbfg( fg!G`fgȨ^There is an open door here. fountain of clear blue water here.n open doo   large open door here. _fg  There is a large open door here. _fg:fgZfg wV  There is a stone staircase leading down here. _fgfgfg!fg(nfgd ##.#.........##########......##.#### ## #########.##.........#.....## .# #.#...#.÷............##.....# .###..........................## .#....#......................## ......###....................# ......###.................#..### ................@.........####.# ------561.7 (166.0) .####..........##.........###..#####.###......##.##............ ...#..........###..##..........<##..##).##...#............. .......#.###..###.g\f9m.##............ ...[...#.#.........#............. ##÷...##.#.#..........###........ <[)...#..#.##..##....####........------fgw[ _Done exploring.·fg ·fg ·fg ·fg@8.....0.0).................#..........##......·fgB·fg,I·fg/LE _Done exploring.·fg 4·fg ·fgL? <·fg(E ·fgG E _Done exploring.÷fg4÷fg1÷fg @<÷fgQH÷fgpJE _Done exploring.÷fg÷fg#wRead which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  ÷fg(N - a scroll of silence  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedŷfge  e - 4 scrolls of teleportation  Q - a scroll of vulnerabilityŷfg|ŷfgŷfg4##.#.........### Limel the Skirmisher#######......##.####Formicid of Nemelex Xobeh ***... ## #########.##.........#.....## Health: 70/70 ======================== .# #.#...#.÷............##.....# Magic: 17/17 ======================== .###..........................## AC: 5Str: 13 .#....#......................##EV: 12Int: 13 ......###....................#SH: 0Dex: 26 ......###.................#..### XL: 11 Next: 25% Place: Dungeon:10 ................@.........####.# Noise: ---------  Time: 10561.7 (0.0) .####..........##.........###..## E) ŷfg+2 sling (heavy) ..###.###......##.##............# Fire: E) +2 sling (heavy) ...#..........###..##..........<# Fly .......#..##).##...#............. .......#.###..###..##............  ...[...#.#.........#.............  ##÷...##.#.#..........###........  <[)...#..#.##..##....####........  _There is a large open door here. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.ŷfgٛP  Okay, then.ŷfgŷfgŷfg/. _ƷfgMƷfgO Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen NecromancyƷfg52% 3  b - Mephitic CloudConjuration/Alchemy/Air 52% 3  c - Ozocubu's ArmourIce52% 3  d - Metabolic Englaciation Hexes/Ice54% 5  e - Cigotuvi's Putrefaction Necromancy/Air90% 4  f - Leda's Liquefaction Alchemy/Earth90% 4  g - PetrifyAlchemy/EarthƷfg 90% 4  h - Freezing CloudConjuration/Ice/Air 99% 5 ƷfgF i - IrradiateConjuration/Alchemy 99% 5  j - Manifold AssaultTranslocationƷfgt s100% 7  k - IgnitionFire100% 8 Ʒfg O2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpƷfg <[Esc] exitƷfgE Ʒfgx Ʒfg ##.#.........### Limel the Skirmisher#######......##.####Formicid of Nemelex Xobeh ***... ## #########.##.........#.....## Health: 70/70 ======================== .# #.#...#.÷............##.....# Magic: 17/17 ======================== .###..........................## AC: 5Ʒfg +Str: 13 .#....#......................##EV: 12Int: 13 ......###....................#SH: 0Dex: 26 ......###.................#..### XL: 11 Next: 25% Place: Dungeon:10 ................@.........####.# Noise: ---------  Time: 10561.7 (0.0) .####..........##.........###..## E) +2 sling (heavy) Ʒfg 4..###.###......##.##............# Fire: E) +2 sling (heavy) ...#..........###..##..........<# Fly .......#..##).##...#............. .......#.###..###..##............  ...[...#.#.........#.............  ##÷...##.#.#..........###........  Ʒfg <[)...#..#.##..##....####........  _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then.Ʒfg. P  Okay, then.Ʒfg Ʒfg Ʒfg< . _Ƿfg" [?25h[?0cOkay, then.  Search for what [? for help]? ȷfgN [?25l[?1cȷfgf+ȷfg.*19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:10] a flailb - [D:10] 3 stones  c - [D:10] 6 poisoned darts (11 further duplicates in 2 piles)  d - [D:10] a +0 short sword (2 further duplicates)  e - [D:10] a +4 whipf - [D:10] a +0 chain mail (1 further duplicate)  g - [D:10] a +0 dire flail  h - [D:10] a +0 ring mail  i - [D:10] a +0 dagger (2 further duplicates)  j - [D:10] a +0 hand axe  k - [D:10] a +0 robe (2 further duplicates)  l - [D:10] a +1 dagger of electrocutionm - [D:10] a staircase to the Lair  n - [D:10] a serpent talisman  o - [D:10] a +0 whip (1 further duplicate)  p - [D:10] a +0 leather armour  q - [D:10] a +0 shortbow (1 further duplicate)  r - [D:10] a club  s - [D:10] an alarm trapʷfg  a - [D:10] a flail  l - [D:10] a +1 dagger of electrocutionʷfg  l - [D:10] a +1 dagger of electrocution  n - [D:10] a serpent talismanʷfg  n - [D:10] a serpent talisman  p - [D:10] a +0 leather armourʷfg{  p - [D:10] a +0 leather armour  r - [D:10] a clubʷfguk  r - [D:10] a club  s - [D:10] an alarm trap̷fg\ ̷fgb ̷fgo E##.#.........### Limel the Skirmisher#######......##.####Formicid of Nemelex Xobeh ***... ## #########.##.........#.....## Health: 70/70 ======================== ̷fgo .# #.#...#.÷............##.....# Magic: 17/17 ======================== .###..........................## AC: 5Str: 13 .#....#......................##EV: 12Int: 13 ......###....................#SH: 0Dex: 26 ......###.................#..### XL: 11 Next: 25% Place: Dungeon:10 ................@.........####.# Noise: ---------  Time: 10561.7 (0.0) ̷fgo b.####..........##.........###..## E) +2 sling (heavy) ..###.###......##.##............# Fire: E) +2 sling (heavy) ...#..........###..##..........<# Fly .......#..##).##...#............. ̷fgp #.......#.###..###..##............  ...[...#.#.........#.............  ##÷...##.#.#..........###........  <[)...#..#.##..##....####........  _Done exploring. _Done exploring. _Done exploring. _Okay, then. _Okay, then.Search for what [? for help]? .̷fg{x ̷fgy ̷fg ̷fg . _ͷfgQ ͷfg R Where to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple L - Lairηfgηfged##.#.........### Limel the Skirmisher#######......##.####Formicid of Nemelex Xobeh ***... ## #########.##.........#.....## Health: 70/70 ======================== .# #.#...#.÷............##.....# Magic: 17/17 ======================== .###..........................## AC: 5Str: 13 .#....#......................##EV: 12Int: 13 ......###....................#SH: 0Dex: 26 ......###.................#..### XL: 11 Next: 25% Place: Dungeon:10 ................@.........####.# Noise: ---------  Time: 10561.7 (0.0) ηfg.####..........##.........###..## E) +2 sling (heavy) ..###.###......##.##............# Fire: E) +2 sling (heavy) ...#..........###..##..........<# Fly .......#..##).##...#............. .......#.###..###..##............  ...[...#.#.........#.............  ##÷...##.#.#..........###........  <[)...#..#.##..##....####........  _Done exploring. _Done exploring. _Done exploring. _Okay, then. _Okay, then. _Search for what [? for help]? .ηfgqηfgηfgηfg&ηfg% _ηfgηfgηfg,ηfgpηfgηfg,ηfgηfgηfgoηfgηfgηfgηfgηfg$ηfg ηfg ηfg ,ηfglηfg&ηfgηfgdηfgηfg:<ηfg>,ηfg,?ηfg@ηfgCBηfgnEηfgFηfg+GηfgGηfgNnηfg.PηfgbPηfgQηfgRηfgiT,ηfgIUηfg[  There is a stone staircase leading down here. _ηfg]ηfg+1ηfgηfgηfgηfgηfgi  { ###.##### #84.5 (22.8) (............#  .>......######  ηfg........# ######### _You fly downwards.  Found 6 stones. Found an escape hatch in the floor.ηfgoηfgEηfgaa _There is a stone staircase leading up here.ifg4ifgjifgifg%ifg% _ifg,ifg,ifg!ifgcifg ,ifg ifg9ifg,ifgifg<ifgt#####. {#...#..#..#.# #####.##### #....@...<####.# #.(......# #..>......###### #.........# ####ifgt%19.5 (5.0)ifgيifgXifg7[ _You sense a monster nearby.ifg>< ifg= ifg> ifgB ifg H ifgM BifgO ,ifgGQ ifgS ifgW ,ifgAY ifg\ ifgsa ,ifgfb ifg3d ifgoh ,ifgJi ifgl ifgp ,ifgq ifgt ifgx ,ifgy ifg| ifgƀ ,ifg ifg{ ifgE ,ifg ifgQ ifg ,ifgb ifg ifg. ifg ifgn ifg ifg ,ifg ifg ifg ,ifgU ifgZ ifg ifg ifgu ifg ifg ifg ifg> ifg ifg ,ifg+ ifgc ifgq ,ifg ifg ifg ifgX ,ifg ifg ifg} ,ifg ifg= ifg ,ifg5 ifg ifgi ,ifg ifg ifg, &{###+ { ##..## {### +..D###.##{ ..#....# .#...## #'# #..## #@# #.## ###.# ifg #####.##### #...# #........<####.### #.(............# #..>......######D   acid dragon (asleep) #.........# ###########ifgW 614.5 (25.0)  You reach down and open the door.5.5 (26ifg ifg _ _An acid dragon comes into view.ifg s { ###+ {  ##..## { ifg o ### +..D.  { ....  #....# ..#  #...## #'#  #..## #@#  #.## ###.#.##### #...#....<####.###(............#>####ifg̏{ { ###+ {  ##..## {  ### +..D.  ifg@{ ....  #....# ..#  #...## #'#  #..## #@#  #.## ###.#.##### #...#....<####.###(............>#### ifgifgifgifgNc _An acid dragon is nearby!jfg+ { ###+ {  ##..## {  ### +..D.  { ....  #....# ..#  #...## #'#  #..## #@#  #.## ###.#.##### #...#....<####.###(............#>####jfg { ###+ {  ##..## {  ### +..D.  { .... jfg  #....# ..#  #...## #'#  #..## #@#  #.## ###.#.##### #...#....<####.###(............>#### jfgȤjfg9jfgXjfg8c _An acid dragon is nearby!mfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mfgcmfg......######fgEG 5m D   acid dragon (asleep) #.........# ########### _You don't know that spell.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - acid dragonAim: an acid dragon (asleep, chance to affect: 84%)pfg{Limel the SkirmisherFormicid of Nemelex Xobeh ***...###+ {Health: 70/70 ========================##..## {Magic: 14/17 ===================-----### +..*.AC: 5Str: 13###.##{ ....EV: 12Int: 13#....# ..#SH: 0Dex: 26pfgFP#...## #'#XL: 11 Next: 25% Place: Dungeon:11#..###@#Noise: ---------  Time: 10615.5 (0.0)#.## ###.#E) +2 sling (heavy) #####.##### #...#Fire: E) +2 sling (heavy) #........<####.###Fly #.(............# #..>......######D   acid dragon (asleep) #.........# ########### _You don't know that spell.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - acid dragonAim: an acid dragon (asleep, chance to affect: 84%)pfgӝYDinner flame)pfgY$pfg,U.DDpfg-4==6.5 (1pfg34Dpfg:u  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - acid dragonAim: an acid dragon (asleep, chance to affect: 84%) _The acid dragon is filled with an inner flame.pfg QDDpfg pfg4Dpfg{F _Unknown command.qfgq' D(( You shoot a sling bullet. The sling bullet hits the acid dragon!  Flame seeps out of the acid dragon.qfg  The acid dragon is heavily wounded.The acid dragon is engulfed in blazing flames.qfg`°D' qfgZT5===qfg7.7 (1.2qfg?DDqfg9 _Flame seeps out of the acid dragon.qfg DDDD _Unknown command.qfg` ]DDqfgc =DDqfgf F _Unknown command.rfgR<(DThe acid dragon is engulfed in blazing flames. _Flame seeps out of the acid dragon. rfg<_Unknown command. _Unknown command.  You shoot a sling bullet. The sling bullet hits the acid dragon.  Flame seeps out of the acid dragon.rfg6s  The acid dragon is severely wounded.rfg5 ######  The acid dragon is engulfed in blazing flames.rfg ' §°§§°§rfg+ 6===7=======8.9rfg1 m§°§§rfg 6 O _The acid dragon explodes!rfgD f§°§§rfg7E rfgI §°§§§rfgM F _Unknown command.rfge N§§rfgh rfg; U§§rfg- F _Unknown command.sfg 'sfg'sfg,(sfg!-sfg-% _sfg 2sfg#4sfg4sfg4c7===sfgh5sfgDBs {{ {  .§.§.†..§.-------20.9 (2.0.sfgC................ _Magic restored.-------sfgCsfg_H9§sfgL_ _Partly explored, can't reach some places.tfg'Jtfgl§.§0tfgatfg:§.§§§tfg_ _Partly explored, can't reach some places.ufgx { ###+{ufgY> ##..##{### +.... ###.## .§.§....# §†###§## .## ## ufg#####.##### #..........<####.##.ufgXFly #ufgm'§§§ufgu{ §§☼ufg9+1.9 (1ufgt 9§ufg#6 _Something unseen opens the door.ufg I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vfggvfgiLimel the Skirmisher{ ###'{Formicid of Nemelex Xobeh ***...{##..##Health: 70/70 ========================vfg`i[### +....Magic: 17/17 ========================###.## .§.§AC: 5vfgiStr: 13#....# §†#EV: 12vfgjInt: 13#...## #☼#SH: 0Dex: 26#..###.#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ---------  Time: 10621.9 (0.0) #####.##### #...#vfgEjE) +2 sling (heavy) #........<####.###Fire: E) +2 sling (heavy) vfglj#.(............#Fly vfgjr#..>......###### #.........# ########### vfgj_Magic restored. _Partly explored, can't reach some places. _Partly explored, can't reach some places. vfgj(_Something unseen opens the door.  vfgj9Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vfgoV§☼vfg......###### #.........#|fgD1e   deep elf pyromancer (drained) ###########y   vampire mosquitoA giggling sprite leaps out and doodles on the deep elf pyromancer's face.  The deep elf pyromancer is lightly wounded. _The deep elf pyromancer hits you with a +0 dagger. _Unknown command. _Unknown command. |fgl1'_Unknown command.|fgN2|fg:F☼☼|fg=}fg(((((( _The deep elf pyromancer hits you with a +0 dagger. _Unknown command. _Unknown command.  You shoot a sling bullet.  The sling bullet barely misses the deep elf pyromancer.}fgσ:*}fgV *(very drained)The sling bullet barely misses the vampire mosquito.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.}fg# T  The vampire mosquito is lightly damaged.}fgc* /  --more--}fgjF  A giggling sprite leaps out and makes the deep elf pyromancer trip over its ownfeet.}fg/O { ##...§.☼y°e}fgO very drained)The deep elf pyromancer is moderately wounded.}fgP46--7==7.3 (1.2}fgWX☼☼}fgZ@ _The deep elf pyromancer hits you with a +0 dagger.~fg ((((((You shoot a sling bullet.  The sling bullet closely misses the deep elf pyromancer.~fg):*~fg * The sling bullet closely misses the vampire mosquito.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.fgw  The vampire mosquito is moderately damaged.fg /  --more--fgV2 ..fg.☼y°eA giggling sprite leaps out and smacks the deep elf pyromancer with its own  hand.  fg\The deep elf pyromancer is moderately wounded.  The jinxing sprites lose interest in you.fgThe deep elf pyromancer points at you and mumbles some strange words.The pyre arrow hits you.fg*K^7=-fg~S/  --more--fg  {○○'  You are covered in liquid fire!fgx\8.5Fire Will/2 fg9§fgB _The deep elf pyromancer hits you but does no damage.fgfgfg¼;§fg> _Unknown command.fgh((((((You shoot a sling bullet.  The sling bullet barely misses the deep elf pyromancer.fg/cThe sling bullet barely misses the vampire mosquito.fgF= ..☼.○○†yeThe liquid fire burns you!fg=#1fg=<--9.7fgE:☼fgJH _The deep elf pyromancer hits you with a +0 dagger.fg6☼fgrfg<☼fglF _Unknown command.fg24☼fgfgl<☼fgF _Unknown command.fg# 4☼fg $ fg) <☼fg- F _Unknown command.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg Y { ☼.°°You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The liquid fire burns you!fg* 36----5----30fge V0Jinx Fly fgu fgp J _The deep elf pyromancer hits you but does no damage.fgt  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.fgF  ○... The deep elf pyromancer is heavily wounded.The liquid fire burns you!fg2----6=--=1.9 (1.2fgfg J _The deep elf pyromancer hits you but does no damage.fgDhfghfgqfg_vF _Unknown command.fgfgDrink which item? Potions  b - 3 potions of might  g - 3 potions of degeneration  m - 2 potions of curing  p - 2 potions of berserk rageq - 2 potions of brilliance  s - 2 potions of attraction fge( u - 2 potions of mutation  v - 2 potions of invisibility  w - 2 potions of hastez - 4 potions of enlightenment  A - a potion of heal wounds  F - a coppery potion  P - 2 potions of magic fg[!] read|quaff|evoke[?] describe selectedfg   b - 3 potions of might  z - 4 potions of enlightenmentfgq~  z - 4 potions of enlightenment  F - a coppery potionfgt  F - a coppery potion  P - 2 potions of magicfg0 fg fgS Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...{ ##..##Health: 32/70 ==========--------------### +....Magic: 16/17 ======================--fg h###.## .○..AC: 5Str: 13#....# .†#EV: 12Int: 13fg #...## #y#SH: 0Dex: 26#..##fgd #e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10631.9 (0.0) #####.##### #...#fg E) +2 sling (heavy) #........<####.###Fire: E) +2 sling (heavy) fgŹ #.(............#Fire Will/2 Jinx Fly #..>......###### fgR #.........#e   deep elf pyromancer (very drained) ###########y   vampire mosquito (very drained)You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is heavily wounded.The liquid fire burns you! fg _The deep elf pyromancer hits you but does no damage. _Unknown command.fg; P  Okay, then.fg fgN fg . _fgLfgNPRead which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence fgP  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedfgY  e - 4 scrolls of teleportation  Q - a scroll of vulnerabilityfgSofgwfgLimel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...{ ##..##Health: 32/70 ==========--------------### +....Magic: 16/17 ======================--###.## .○..AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10631.9 (0.0) #####.##### #...#E) +2 sling (heavy) #........<####.###Fire: E) +2 sling (heavy) #.(............#Firefg Will/2 Jinx Fly #..>......###### #.........#e   deep elf pyromancer (very drained) ###########y   vampire mosquito (very drained)The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is heavily wounded.The liquid fire burns you! _The deep elf pyromancer hits you but does no damage. _Unknown command. _Okay, then.  Okay, then. _fg'fg5fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: E) +2 sling (heavy) (quivered)b - Throw: 6 darts (atropa)  c - Throw: throwing net  d - Zap: wand of quicksilver (6)  e - Zap: wand of warping (18)  f - Zap: wand of charming (4)  g - Zap: wand of flame (19)  h - Zap: wand of polymorph (4) Spells ([,] to cycle)  i - Cast: Jinxbite  j - Cast: Sigil of Binding  k - Cast: Inner Flame (5%)  l - Cast: Cause Fear (2%)  m - Cast: Dimensional Bullseye (22%) Abilities ([,] to cycle)  n - Abil: Dig  o - Abil: Shaft Self  p - Abil: Draw Escape (3 in deck)  q - Abil: Draw Destruction (9 in deck)  r - Abil: Draw Summoning (5 in deck) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfg! fg3 aLimel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...{ ##..##Health: 32/70 ==========--------------### +....Magic: 16/17 ======================--###.## .○..AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#fgt4 SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10631.9 (0.0) #####.##### #...#E) +2 sling (heavy) #........<####.###Throw: throwing net #.(............#Fire Will/2 Jinx Fly fg4 #..>......###### #.........#e   deep elf pyromancer (very drained) fg4 ###########y   vampire mosquito (very drained)The deep elf pyromancer is heavily wounded.The liquid fire burns you! fgt5 _The deep elf pyromancer hits you but does no damage. _Unknown command. _Okay, then. _Okay, then.fg6 fg? fgN fgPLimel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...{ ##..##Health: 32/70 ==========--------------### +....Magic: 16/17 ======================--###.## .○..AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10631.9 (0.0) #####.##### #...#E) +2 sling (heavy) #........<####.###Throw: throwing net #.(............#Fire Will/2 g;1mJinx Fly #..>......###### #.........#e   deep elf pyromancer (very drained) ###########y   vampire mosquito (very drained) _Okay, then.Throw: throwing netPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - deep elf pyromancerAim: a deep elf pyromancer, wielding a +0 dagger (heavily wounded, heavily  drained, chance to call a sprite on attack: 76%, 53% to hit)fgLimel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...{ ##..##Health: 32/70 ==========--------------### +....Magic: 16/17 ======================--###.## .○..AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10631.9 (0.0) #####.##### #...#E) +2 sling (heavy) #........<####.###Throw: throwing net #.(............#Fire Will/2 g;1mJinx Fly #..>......###### #.........#e   deep elf pyromancer (very drained) ###########y   vampire mosquito (very drained)Throw: throwing netPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - deep elf pyromancerAim: a deep elf pyromancer, wielding a +0 dagger (heavily wounded, heavily  drained, chance to call a sprite on attack: 76%, 53% to hit)  You throw a throwing net.  --more--fg' (The throwing net barely misses the deep elf pyromancer.fg °eEE   fire elemental (summoned)y   vampire mosquito (very drained)The liquid fire burns you!26--2.9 (1Nothing quivered _The deep elf pyromancer gestures wildly while chanting.fgSEEfgufgA6Efg> _Unknown command.fg-qEEfgfg> _Unknown command.fgWfg6Drink which item? Potions  b - 3 potions of might  g - 3 potions of degeneration  m - 2 potions of curing  p - 2 potions of berserk rageq - 2 potions of brilliance  s - 2 potions of attraction  u - 2 potions of mutation  v - 2 potions of invisibility  w - 2 potions of hastefgz - 4 potions of enlightenment  A - a potion of heal wounds  F - a coppery potion  P - 2 potions of magic [!] read|quaff|evoke[?] describe selectedfg$fgkfgy4Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##Health: 26/70 ========----------------### +....Magic: 16/17 ======================--###.## .°..AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10632.9 (0.0) #####.##### #.E.#E) +2 sling (heavy) #........<####.###fg}zNothing quivered #.(............#Fire Will/2 Jinx Fly #..>......###### #.........#e   deep elf pyromancer (very drained) ###########E   fire elemental (summoned)y   vampire mosquito (very drained)The throwing net barely misses the deep elf pyromancer.The liquid fire burns you! _The deep elf pyromancer gestures wildly while chanting. _Unknown command. _Unknown command.fgxtEEOkay, then.fgT6EfgC. _fg fg  Ability - do what?CostFailure  f - DigInstant, Drain0% fg gg - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (9 in deck)0%  j - Draw SummoningA Card (5 in deck)0%  a - Triple Drawfg׊ 2 MP, Piety--1% [?] toggle between ability selection and description.fg$fg-fg]8Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##Health: 26/70 ========----------------### +....Magic: 16/17 ======================--###.## .°..AC: 5Str: 13#....# .†#EV: 12fg:9`Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10632.9 (0.0) #####.##### #.E.#E) +2 sling (heavy) #........<####.###Nothing quivered #.(............#Fire Will/2 Jinx Fly fg94#..>......###### #.........#e   deep elf pyromancer (very drained) ###########E   fire elemental (summoned)y   vampire mosquito (very drained)The throwing net barely misses the deep elf pyromancer.The liquid fire burns you! _The deep elf pyromancer gestures wildly while chanting. _Unknown command. _Unknown command. fg$:,_Okay, then.fgfD EEOkay, then.fgEfgM4Efg]Q. _fgbfg"ejQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: E) +2 sling (heavy)b - Throw: 6 darts (atropa)  fgec - Zap: wand of quicksilver (6)  d - Zap: wand of warping (18)  e - Zap: wand of charming (4)  f - Zap: wand of flame (19)  g - Zap: wand of polymorph (4) Spells ([,] to cycle)  h - Cast: Jinxbite  i - Cast: Sigil of Binding  j - Cast: Inner Flame (5%) fge k - Cast: Cause Fear (2%)  l - Cast: Dimensional Bullseye (22%) Abilities ([,] to cycle)  fg.fm - Abil: Dig  n - Abil: Shaft Self  o - Abil: Draw Escape (3 in deck)  p - Abil: Draw Destruction (9 in deck)  q - Abil: Draw Summoning (5 in deck)  r - Abil: Triple Draw fgcfG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfg>h  a - Fire: E) +2 sling (heavy)  i - Cast: Sigil of Bindingfg;P  i - Cast: Sigil of Binding  j - Cast: Inner Flame (5%)fgR  b - Throw: 6 darts (atropa)  j - Cast: Inner Flame (5%)fgL  b - Throw: 6 darts (atropa)  k - Cast: Cause Fear (2%)fg x  k - Cast: Cause Fear (2%)  m - Abil: DigfgY m  m - Abil: Dig  n - Abil: Shaft Selffg[  n - Abil: Shaft Self  o - Abil: Draw Escape (3 in deck)fgBfghLimel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##Health: 26/70 ========----------------### +....Magic: 16/17 ======================--###.## .°..AC: 5Str: 13#....# .†#fgGEV: 12Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10632.9 (0.0) fg#####.##### #.E.#E) +2 sling (heavy) fg#........<####.###Nothing quivered #.(............#fgKFire Will/2 Jinx Fly fgc#..>......###### #.........#fge   deep elf pyromancer (very drained) ###########fg%|E   fire elemental (summoned)fg\ y   vampire mosquito (very drained)The liquid fire burns you! _The deep elf pyromancer gestures wildly while chanting. fg_Unknown command. _Unknown command. _Okay, then. _Okay, then.fgfg?6Efgfg4 fg  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft Selffg} PDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (9 in deck)0%  j - Draw SummoningA Card (5 in deck)0%  a - Triple Draw2 MP, Piety--fg o1% [?] toggle between ability selection and description.fgKfgUfg#`Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##Health: 26/70 ========----------------### +....Magic: 16/17 ======================--###.## .°..AC: 5Str: 13#....# .†#EV: 12fg` Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10632.9 (0.0) #####.##### #.E.#E) +2 sling (heavy) #........<####.###Nothing quivered #.(............#fgSaFire Will/2 Jinx Fly #..>......###### #.........#e   deep elf pyromancer (very drained) ###########E   fire elemental (summoned)fgaIy   vampire mosquito (very drained)The liquid fire burns you! _The deep elf pyromancer gestures wildly while chanting. _Unknown command. _Unknown command. fg bR_Okay, then. _Okay, then.fgdk E _The deep elf pyromancer gestures wildly while chanting. _Unknown command.Okay, then.  fg lfg tTEEfg'x. _fg9fg=Drink which item? Potions  b - 3 potions of might  g - 3 potions of degeneration  m - 2 potions of curing  p - 2 potions of berserk rageq - 2 potions of brilliance  s - 2 potions of attraction  u - 2 potions of mutation  v - 2 potions of invisibility fgx> w - 2 potions of hastez - 4 potions of enlightenment  A - a potion of heal wounds  F - a coppery potion  P - 2 potions of magic [!] read|quaff|evoke[?] describe selectedfg  b - 3 potions of might  w - 2 potions of hastefg%r  w - 2 potions of haste  F - a coppery potionfg?t  F - a coppery potion  P - 2 potions of magicfg fg fg Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##Health: 26/70 ========----------------### +....Magic: 16/17 ======================--###.## .°..AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#fga SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11#.## ###@#Noise: ===------  Time: 10632.9 (0.0) #####.##### #.E.#E) +2 sling (heavy) #........<####.###Nothing quivered #.(............#Fire Will/2 Jinx Fly #..>......###### #.........#e   deep elf pyromancer (very drained) ###########E   fire elemental (summoned)y   vampire mosquito (very drained) _The deep elf pyromancer gestures wildly while chanting. _Unknown command. _Unknown command. _Okay, then. fg$ \_Okay, then. _Okay, then.fgX {EE _Okay, then.Okay, then.Okay, then.  You feel much better.  The liquid fire burns you!  The deep elf pyromancer closely misses you.fg 41======7==--3.9 (1fgE fgܶ \ _The fire elemental closely misses you.fgfg( Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelayfg00%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (9 in deck)0%  j - Draw SummoningA Card (5 in deck)0%  a - Triple DrawfgF2 MP, Piety--1% [?] toggle between ability selection and description.fga7 fg B fg L 7Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...{##..##Health: 41/70 ==============----------### +....Magic: 17/17 ========================###.## .°..AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26#..###e#XL: 11 Next: 27% Place: Dungeon:11fgfM "#.## ###@#Noise: =--------  Time: 10633.9 (0.0) #####.##### #.E.#E) +2 sling (heavy) #........<####.###Nothing quivered #.(............#Fire Will/2 Jinx Fly #..>......###### #.........#e   deep elf pyromancer (very drained) ###########E   fire elemental (summoned)y   vampire mosquito (very drained) _Okay, then. _Okay, then.You feel much better.  The liquid fire burns you!The deep elf pyromancer closely misses you. _The fire elemental closely misses you.fghU 9Efg V FDig fg] TEEfgdb P _You extend your mandibles.fgf{ ###',##..## ### +.... ###..°.. #....# .†# fgf#...## #y# #..## #e# #.## ###.# ####.##### #.E. ........<####.### .(.....# ..>###### ....fg[g##########  Efgn  You dig through the rock wall. You feel drained.You shake off some of the fire as you move.fgTpfgze.(e○EfgC{P: 39/68 (70)-====4.9 (1DrainfgF6EfgZ _The liquid fire burns you!fg { ###',  {##..## ### +.... ###.## .... #....# .†# #.#y# #.fg_  #(#  #.## ###e# ###.##### #.○E.......<####.#### (......# >###### ........# E   fire elemental (summoned) ######### fg   You dig through the rock wall. You feel drained.fg  {°☼EE5=5fg REEfg ^ _You shake off the liquid fire.fgXfgQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: E) +2 sling (heavy)b - Throw: 6 darts (atropa)  c - Zap: wand of quicksilver (6)  d - Zap: wand of warping (18)  fgge - Zap: wand of charming (4)  f - Zap: wand of flame (19)  g - Zap: wand of polymorph (4) Spells ([,] to cycle)  h - Cast: Jinxbite  i - Cast: Sigil of Binding  j - Cast: Inner Flame (5%)  k - Cast: Cause Fear (2%)  l - Cast: Dimensional Bullseye (22%) Abilities ([,] to cycle)  m - Abil: Dig  n - Abil: Shaft Self  fg7o - Abil: Draw Escape (3 in deck)  p - Abil: Draw Destruction (9 in deck)  q - Abil: Draw Summoning (5 in deck)  r - Abil: Triple Draw [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfg@BfgOLimel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##HP: 39/65 (70) ==============----------### +....MP: 17/17========================###.## ....AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26fgPb#..###{###XL: 11 Next: 27% Place: Dungeon:11#.## ###e#@#Noise: ====-----  Time: 10635.9 (0.0) ###.##### #.°☼E##E) +2 sling (heavy) .......<####.####Nothing quivered (............#Will/2 Jinx Fly Dig Drain .>......###### ........#E   fire elemental (summoned) ######### fgP_You extend your mandibles.  You dig through the rock wall. You feel drained.You shake off some of the fire as you move. _The liquid fire burns you!fgPYou dig through the rock wall. You feel drained. _You shake off the liquid fire.fgQfgWJEEfg[fg{ fgp Read which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedfgz fg Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##HP: 39/65 (70) ==============----------### +....MP: 17/17========================###.## ....AC: 5Str: 13#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26#..###{###XL: 11 Next: 27% Place: Dungeon:11#.## ###e#@#Noise: ====-----  Time: 10635.9 (0.0) ###.##### #.°☼E##E) +2 sling (heavy) .......<####.####Nothing quivered (............#Will/2 Jinx Fly Dig Drain .>......###### ........#E  fg2 - fire elemental (summoned) ######### _You extend your mandibles.  You dig through the rock wall. You feel drained.You shake off some of the fire as you move. _The liquid fire burns you!You dig through the rock wall. You feel drained. _You shake off the liquid fire.fgt EEOkay, then.fg. fgՐ REEfg& . _fg0]fg^@ Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (9 in deck)0%  j - Draw SummoningA Card (5 in deck)0%  a - Triple Draw2 MP, Piety--fg{_o1% [?] toggle between ability selection and description.fg fg fg Limel the Skirmisher{ ###',Formicid of Nemelex Xobeh ***...##..##HP: 39/65 (70) ==============----------### +....MP: 17/17========================###.## ....AC: 5Str: 13fg v#....# .†#EV: 12Int: 13#...## #y#SH: 0Dex: 26#..###{###XL: 11 Next: 27% Place: Dungeon:11#.## ###e#@#Noise: ====-----  Time: 10635.9 (0.0) ###.##### #.°☼E##E) +2 sling (heavy) .......<####.####Nothing quivered (............#Will/2 Jinx Fly Dig Drain .>......###### ........#E   fire elemental (summoned) #########You dig through the rock wall. You feel drained.You shake off some of the fire as you move. _The liquid fire burns you!You dig through the rock wall. You feel drained. _You shake off the liquid fire. _Okay, then.fg fg Are you sure you want to shaft yourself? Y - Yes fg ' N - Nofgfg:  Limel the Skirmisher { ###', Formicid of Nemelex Xobeh ***... ##..## HP: 39/65 (70) ==============----------  ### +.... MP: 17/17========================  ###.## .... AC: 5Str: 13  #....# .†# EV: 12Int: 13  #...## #y# SH: 0Dex: 26  #..## #{### XL: 11 Next: 27% Place: Dungeon:11 fgS< #.## ###e#@# Noise: ====-----  Time: 10635.9 (0.0) ###.##### #.°☼E## E) +2 sling (heavy) .......<####.#### Nothing quivered (............# Will/2 Jinx Fly Dig Drain .>......###### ........# E   fire elemental (summoned) #########You shake off some of the fire as you move. _The liquid fire burns you!You dig through the rock wall. You feel drained. _You shake off the liquid fire. _Okay, then.The fire elemental hits you. The fire elemental burns you!fgO { ###',   ### +....   ....   .†#   #y#  #..## #{###  #.## ###e#@# #.°☼E##<####.#### (>E fg/ {.○ _The liquid fire burns you!  You dig through the rock wall. You feel drained. _You shake off the liquid fire. _Okay, then.  The fire elemental hits you. The fire elemental burns you!  The fire elemental hits you. The fire elemental burns you!fg(19-------=---6.9 (1fg7&4Efg;8, ○EE _Okay, then.  The fire elemental hits you. The fire elemental burns you!  The fire elemental hits you. The fire elemental burns you! _* * * LOW HITPOINT WARNING * * *You begin to dig a shaft. You continue digging a shaft.  The sprites lose interest in your situation.fg}9t20----------7.9 (2fgl?fgAr _The fire elemental closely misses you.fg_M/  --more--fgWV  A shaft appears beneath you!  You are sucked into a shaft and drop 1 floor!fg[ /  --more--fg@4 ############ #....>...... #...........2 #...@....... #........... #........... #.......#...fg #.......+ .. #.......# . #.......##........fgtfgfgCK-8.6 (2.7fg _The shaft crumbles and collapses. _Found an escape hatch in the floor.fg" N-fg fg! > _Unknown command.fgPfgfgfgfgX% _fgۡfg,fgfgfgަ81fg>fg,fgŪfg1,fgfgݱfgUJ2=fg˲fgw,fgofg,fgfg\,fgCfgmj3=fgfg,fgfg,fgfgN4fgfgCfgfgfg,fgfgbfg!5fg)=fgfgfgIfgfgfgfg{fg,fgfgfg]6=fgGfgf _You feel your willpower return.fgfgfgp,fgfg;27fg2fgufg,fg'fg,fg;fgfg?M8=fgfg,fgfg?,fgfgH,fgfgfg1#9fgk)=fg$fg,fgfgfgCfgfgfgU30=fg# fgx ,fgt fg8,fgYfgfg#L1=fgfgLfgfgffglfgfgIfg,fglfg!fg":2fg"fgG%,fg"&fg+)fgf)fg*fg,fg,T3=fg-fg0fg80fg61fg3fg3fg4fg6fg7L4=fg7fg(9,fg9fgS;fg;fg|<fg>fg>fg?fgBfg;C35fg-DfgFfgGfgGfgJ,fgKfgSNfgNT6=fgwOfgQ,fgRfgIU,fgTVfgXfgY#7fgFY)=fgMZfg^\,fgM]fgh_,fgn`fghb,fg,cfgefgeT8=fgffghfgifgifglfgFlfgmfg.pfgspL9=fg9qfg sfgIsfgtfgv,fgvfg xfgx;40fg yfgz,fgB{fg|,fg=}fg~,fgfgfgST1=fgfgfgfgfgfgfgfg1fg{L2=fgfgpfgfgڎfg,fgBfg"P3fgfgfg;fgfg,fgXfg,fgOfgfgVT4=fg0fgfgifgfg,fgfg<fgE5=fgQfgbfgfgtfg,fgfgfg36fg@fg=fgfg/fg[,fgAfgfgCfgfgfgO47=fgfg=fgfg.fgfgfgfgfgX8=fg1fgCfgfg?fg`,fg7fgfgJL9=fgfg3,fgefg9,fgfg,fgifgfgW50=fgxfg,fgufgfgfgqfgfg&1fg*fg,fgfg,fg)fg fga62=fgfgfg,fgfg(,fgfg,fgfgfgYO3=fgfgK,fgfg1,fgfg<4fg0fgyfgfghfgu ,fgA fg fg L5=fgfg,fg fg8,fgPfg,fgfg fgPV6=fgLfg,fgfg!,fg"fgE%fg%L7=fgy&fgO),fgC*fg`-,fgm.fgn0fg0fg0O8=fg1fgh3fg3fg4fg6fg 7fgY8fg:fg:fgT;fg><9fg>fgx?fg?fg?fgAfg;BfgBfgEfgRE$60fgsE)=fg=Ffg I,fgIfgLfgLfgXMfghOfgOfgOO1=fgPfgS,fg>Tfg_V,fgWfg8\Bfg]fg@^&2fg^fgha,fg@bfglefgefggfgoifgiL3=fgjfg&mfgdmfgnfgq,fgOrfgtfgt#4fgt3=fgufgVw,fgwfg3y,fgyfg{fg9{fg|fgz}fg}L5=fg"~fg1 _HP restored.fgfg'"fgwV _You retract your mandibles.fgufgfgfgfgbfgfgߑfgfgȖfg:=fg|fgfgfgۜfgxfgfg٢,fgߣfg`fgfg0fgfgfgfgfgfg###############....>.......##............# #............# #............# #...........@+ #.......#....# fg%#.......+....# #.......#....# #.......#....##............##......fgS#............#.#....#fg#.#..#...#....#'....#796.6 (158.0)....#...#..###fgfgk(======fg%79fgfg= _As you open the door, it creaks loudly!fgZ fgD 4fgfgDfgfgfgD" fg" fgW#There is an open door here.fg&fg( fg{(_fg)fg,fg/fg~0fg1fg*5fgf>fg?+###################fg?#....>.......#....#fg?c#............#....#fg@{ #............#....#fgA{ #............#....#fgA{ #............'....#fgAy #.......#....#....#fgB #.......+....#....#fg-B #.......#.@..#....#fgVB!------fg{B800.6 (3fgB .0)fgCZ #.......#....######fghCp #............# fgCZ #............# fgD/ #............fgjD+#fgD fg E6<...fgFE8.#....#fgE fgE....fgF8.#....#fgiF fgFH[....##+fgG### fgVG!fgPfgQfgFR------fgR$1.6 (4fgXfg\ fg]fg]C_Found a leather armour. Found a stone staircase leading up.fg) #....>.......#....# #............#....# #............#....# #............#....# #............'....# #.#....#....# #.+....#....# #.#....#....# #.#@...###### #............#  #......# #....# .<#....#......#....#[....##+###......fg1fg+2.6 (1fg)*fgk  #.....#....# #............#....# #............#....# #............'....# #.......#....#....# #.......+....#....# #.......#....#....# #.......#....###### #.......@....#  #.# #.# ..<....#....#......#....#[....##+###.......fgt fgu &3fg{ fg} fgc #.#....# #fgr......#....# #......'....# #.#....#....# #.+....#....# #.#....#....# #fg.#....###### #......#  #.# #.# ...<....#....#fg......#....#[....##+####.......fgf##.#fgGE#.#fgfg&4fgfgnfg #.#....# #.....'....# ##....#....# #.+....#....# #.#....#....# #.#....###### #fgT......#  #.# #.#....<....#....#......#....#[....##+#####.......#  #.#  #.#  #.#fgfg&5fgzfgfgl #.#....# #.....'....# #.#....#....# #.+....#....# #.#....#....# #.#....######fg'm #.# #.# #.#.<....#....#.#....#.[....##+######.#  #.# fgnm #.#  #.#fgvfg#w&6fg}fg"fgs s #.#....# #.....'....# #.#....#....# #.+....#....# #.#....#....# #.#....######fgt  #.# #.# #.#.<....#....#.#....#.[....##+#######.#  #.#  #.# fg u f #.#fg} fgv~ &7fg fgڇ fg #.'....# ##....#....# #.+....#....# #.#....#....# #.#....######fg  #......# . #.#....#.#....#....#......#....#[....##+###fg8#####.......#  #.# fga~ #.#  #fgq.# #########fge <8fgxfga _There is a stone staircase leading up here.fg]9fg :fg;Afg&Ifg>N-9 _fgQfg 1  You fly upwards.  Nemelex Xobeh deals you some cards!fg=/  --more--fg~ .....yy..###. ..... ..... ........y.# fg 7..........# ......ß..# ......# # #.###.....#  #ß.∩.ß.#  ##.....#  #.<.?## ....## fg yyy 3 killer bees (asleep) ##ß## ###fg fg4  You now have 5 escape cards, 16 destruction cards and 8 summoning cards.fg fg fg fg[ fg fgr ..yy.....{y.<yyy2 wandering)fgs 7==10.4 (1.8fg/{ fgi   Nemelex Xobeh deals you some cards!  You now have 5 escape cards, 16 destruction cards and 8 summoning cards. killer bee buzzes angrily.  Found a scroll of teleportation. Found Falelunn's Armour Boutique.  Found a stone staircase leading up. _There is a stone staircase leading down here.fg:)fg)fgD3fg08F _Unknown command.fgfg^Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: E) +2 sling (heavy)b - Throw: 6 darts (atropa)  c - Zap: wand of quicksilver (6)  d - Zap: wand of warping (18)  e - Zap: wand of charming (4)  f - Zap: wand of flame (19)  g - Zap: wand of polymorph (4) Spells ([,] to cycle)  h - Cast: Jinxbite  i - Cast: Sigil of Binding  j - Cast: Inner Flame (5%)  k - Cast: Cause Fear (2%)  l - Cast: Dimensional Bullseye (22%) fgAbilities ([,] to cycle)  m - Abil: Dig  n - Abil: Shaft Selfo - Abil: Draw Escape (5 in deck)  p - Abil: Draw Destruction (16 in deck)  q - Abil: Draw Summoning (8 in deck)  r - Abil: Triple Draw [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfgfgLimel the Skirmisher.........###.Formicid of Nemelex Xobeh ***........yy.....{HP: 65/65 (70) ========================.......y...MP: 17/17========================..........#AC: 5Str: 13..........#EV: 12Int: 13.......ß..#SH: 0Dex: 26..........#XL: 11 Next: 27% Place: Dungeon:11.......@..#Noise: ==-------  Time: 10810.4 (0.0).#.###.....#E) +2 sling (heavy)fg#ß.∩.ß.#Nothing quivered##.....#Fly Drain#.<.?##....##yyy 3 killer bees (2 wandering)##ß#####You now have 5 escape cards, 16 destruction cards and 8 summoning cards. _The killer bee buzzes angrily.  Found a scroll of teleportation. Found Falelunn's Armour Boutique.  Found a stone staircase leading up. _There is a stone staircase leading down here. _Unknown command.fgfgfg(fgfgեWhere to? (Tab - D:11, ? - help)  D - Dungeon  T - Temple L - Lairfg fgs Limel the Skirmisher.........###.Formicid of Nemelex Xobeh ***........yy.....{HP: 65/65 (70) ========================.......y...MP: 17/17========================..........#AC: 5Str: 13..........#EV: 12Int: 13.......ß..#SH: 0Dex: 26..........#XL: 11 Next: 27% Place: Dungeon:11.......@..#Noise: ==-------  Time: 10810.4 (0.0).#.###.....#E) +2 sling (heavy)#ß.∩.ß.#Nothing quivered##.....#Fly Drain#.<.?##....##yyy 3 killer bees (2 wandering)##ß##### fgg [18d_The killer bee buzzes angrily.  Found a scroll of teleportation. Found Falelunn's Armour Boutique.  Found a stone staircase leading up. _There is a stone staircase leading down here. _Unknown command.Okay, then.fg fg . _fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg>fg A Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%fgtA3  c - Inner FlameHexes/Fire5%3  d - Cause FearHexes2%fgAr4  e - Dimensional BullseyeHexes/Translocation22%fgA4 Select a spell to cast[!]/[I] toggle spell headersfgfgdfgLimel the Skirmisher.........###.Formicid of Nemelex Xobeh ***........yy.....{HP: 65/65 (70) ========================.......y...MP: 17/17========================..........#AC: 5Str: 13..........#EV: 12Int: 13.......ß..#SH: 0Dex: 26..........#fg4XL: 11 Next: 27% Place: Dungeon:11.......@..#Noise: ==-------  Time: 10810.4 (0.0).#.###.....#E) +2 sling (heavy)#ß.∩.ß.#Nothing quivered##.....#Fly Drain#.<.?##....##yyy 3 killer bees (2 wandering)##ß#####Found a stone staircase leading up. _There is a stone staircase leading down here. _Unknown command. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg Limel the Skirmisher.........###.Formicid of Nemelex Xobeh ***........yy.....{HP: 65/65 (70) ========================.......y...MP: 17/17========================..........#AC: 5Str: 13..........#EV: 12Int: 13.......ß..#SH: 0Dex: 26..........#fgs!#XL: 11 Next: 27% Place: Dungeon:11.......@..#Noise: ==-------  Time: 10810.4 (0.0).#.###.....#E) +2 sling (heavy)#ß.∩.ß.#Nothing quivered##.....#Fly Drain#.<.?##....##yyy 3 killer bees (2 wandering)##ß#####fg!HFound a stone staircase leading up. _There is a stone staircase leading down here. _Unknown command. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  fg"\Confirm with . or Enter, or press ? or * to list all spells.fgm.P  Okay, then.fg.fg9fgF>. _fg:fg8>Read which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 5 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedŸfgWLimel the Skirmisher.........###.Formicid of Nemelex Xobeh ***........yy.....{HP: 65/65 (70) ========================.......y...MP: 17/17========================..........#AC: 5Str: 13..........#EV: 12Int: 13.......ß..#SH: 0Dex: 26..........#XL: 11 Next: 27% Place: Dungeon:11.......@..#Noise: ==-------  Time: 10810.4 (0.0).#.###.....#E) +2 sling (heavy)#ß.∩.ß.#Nothing quivered##.....#Fly Drain#.<.?##....##yyy 3 killer bees (2 wandering)##ß##ŸfgP[16;16H### _There is a stone staircase leading down here. _Unknown command. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Really read the scroll of poison? Y - Yes  N - NoŸfgZt Ÿfg Limel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§§§§yy§§§§§HP: 65/65 (70) ========================§§§§§§§y§§§{MP: 17/17========================§§§§§§§§§§#AC: 5Str: 13§§§§§§§§§§#EV: 12Int: 13§§§§§§§ß§§#SH: 0Dex: 26§§§§§§§§§§#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ==-------  Time: 10810.4 (0.0)§#§###§§§§§#E) +2 sling (heavy)#ߧ§§ß§#Nothing quivered##§§§§§#Fly Drain#§§§§##Ÿfg4 [14;15H§§§§##yyy 3 killer bees (2 wandering)##ß##### _Unknown command. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.The air fills with toxic fumes!--1.4 (1 _Okay, then.asting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust.ƸfgiO--ƸfgƸfgy _Your line of fire to the killer bee is blocked by a granite statue.Ƹfg4 Ƹfg Ƹfg> Ƹfg F _Unknown command.ǸfgR^&Limel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§§§§yy§§§§§HP: 65/65 (70) ========================§§§§§§§y§§§{MP: 17/17========================§§§§§§§§§§#AC: 5Str: 13§§§§§§§§§§#EV: 12Int: 13§§§§§§§ß§§#SH: 0Dex: 26§§§§§§§§§§#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ---------  Time: 10811.4 (0.0)§#§###§§§§§#E) +2 sling (heavy)#ߧ§§ß§#Nothing quiveredǸfgX_)##§§§§§#Fly Drain#§§§§##§§§§##yyy 3 killer bees (2 wandering)##ß##### _As you read the scroll of poison, it crumbles to dust. _Your line of fire to the killer bee is blocked by a granite statue. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (fire blocked by a granite statue, 48% to hit)Ǹfg% §y****ȸfgu§§*§ȸfgOIy**§e, f, p - killer beeAim: a killer bee (wandering, hasn't noticed you, 48% to hit)ɸfgLimel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§§§§yy§§§§§HP: 65/65 (70) ========================§§§§§§§y§§§{MP: 17/17========================§§§§§§§§§§#AC: 5Str: 13§§§§§§§§§§#EV: 12Int: 13§§§§§§§ß§§#ɸfgSH: 0Dex: 26§§§§§§§§§§#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ---------  Time: 10811.4 (0.0)§#§###§§§§§#E) +2 sling (heavy)#ߧ§§ß§#Nothing quivered##§§§§§#Fly Drain#§§§§##§§§§##yyy 3 killer bees (2 wandering)ɸfg5##ß##### _Your line of fire to the killer bee is blocked by a granite statue. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer beeAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  ɸfgn@You shoot a sling bullet. The sling bullet hits the killer bee!!ɸfg.(((((y 2 killer beesɸfg#z~.y§§§§§ɸfgȁ ===2.7 (1.3Unknown command.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer beeAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee!! _You kill the killer bee!ɸfg7ɸfg3p _Your Ranged Weapons skill increases to level 12!ɸfg4ɸfgˠɸfgפF _Unknown command.ʸfgLimel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§§§§.y§§§§§HP: 65/65 (70) ========================§§§§§§*y§§§{MP: 17/17========================§§§§§§*§§§#AC: 5Str: 13ʸfg§§§§§§*§§§#EV: 12Int: 13§§§§§§*ߧ§#SH: 0Dex: 26§§§§§§§*§§#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10812.7 (0.0)§#§###§§§§§#E) +2 sling (heavy)#ߧ§§ß§#Nothing quiveredʸfg^##§§§§§#Fly Drain#§§§§##§§§§##yy 2 killer bees##ß##ʸfg### _You kill the killer bee! _Your Ranged Weapons skill increases to level 12! _Unknown command.ʸfgYFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer beeAim: a killer bee (50% to hit)ʸfg9 Limel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§§§§.y§§§§§HP: 65/65 (70) ========================§§§§§§(y§§§{MP: 17/17========================§§§§§§(§§§#AC: 5Str: 13ʸfgA §§§§§§(§§§#EV: 12Int: 13§§§§§§(ߧ§#SH: 0Dex: 26§§§§§§§(§§#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10812.7 (0.0)§#§###§§§§§#E) +2 sling (heavy)#ߧ§§ß§#Nothing quivered##§§§§§#Fly Drain#§§§§##§§§§##yy 2 killer bees##ß##ʸfg [### _Your Ranged Weapons skill increases to level 12! _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer beeAim: a killer bee (50% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.ʸfg ʸfgJ y.{§y§§§ §§§§ʸfg &3.9 (1.2ʸfg7 ʸfg \Unknown command.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer beeAim: a killer bee (50% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee. _The killer bee is lightly wounded.˸fg˸fgR˸fg)˸fg-F _Unknown command.˸fg7 gLimel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§§§§y.§§§§§ {HP: 65/65 (70) ========================§§§§§*§y§§§MP: 17/17˸fg68 [========================§§§§§*§§§§#AC: 5Str: 13§§§§§§*§§§#EV: 12Int: 13§§§§§§*ߧ§#SH: 0Dex: 26˸fg8 h§§§§§§*§§§#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10813.9 (0.0)§#§###§§§§§#˸fg9 2E) +2 sling (heavy)#ߧ§§ß§#Nothing quivered##§§§§§#Fly Drain#§§§§##§§§§##yy 2 killer bees##ß##˸fg89 ###You shoot a sling bullet. The sling bullet hits the killer bee. _The killer bee is lightly wounded. ˸fg9 _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (lightly wounded, 50% to hit)̸fg~Limel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§§§§(.§§§§§ {HP: 65/65 (70) ========================§§§§§(§y§§§MP: 17/17========================§§§§§(§§§§#AC: 5Str: 13§§§§§§(§§§#EV: 12Int: 13§§§§§§(ߧ§#SH: 0̸fgW Dex: 26§§§§§§(§§§#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10813.9 (0.0)§#§###§§§§§#E) +2 sling (heavy)#ߧ§§ß§#Nothing quivered##§§§§§#Fly Drain#§§§§##§§§§##yy 2 killer bees##ß#####You shoot a sling bullet. The sling bullet hits the killer bee. _The killer bee is lightly wounded. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (lightly wounded, 50% to hit)̸fg̸fg☼§§.y §☼§§§§§§☼☼§§§§§§☼☼̸fg-5.1 (1.2̸fga̸fg5 _The killer bee is lightly wounded. _Unknown command.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (lightly wounded, 50% to hit) _You shoot a sling bullet. The sling bullet misses the killer bee.̸fgʪ4̸fg$̸fgvF _Unknown command.͸fg`  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.θfgc Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire5%3  d - Cause FearHexes2%4  e - Dimensional BullseyeHexes/Translocation22%4 Select a spell to cast[!]/[I] toggle spell headersϸfgJϸfg"ϸfg,Limel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§☼§§.y§§§§§HP: 65/65 (70) ========================§§§§§§§y§§§MP: 17/17========================§§☼§§§§§§§#ϸfg-AC: 5Str: 13§§§§§§§§§☼#EV: 12Int: 13§§§☼§§§ß§§#SH: 0Dex: 26§§§§§§§§§☼#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10815.1 (0.0)§#§###§§§§§#E) +2 sling (heavy)#ߧ☼§ß§#Nothing quiveredϸfg.##§§§§§#Fly Drain#§§§§##§§§§##ϸfgE.eyy 2 killer bees##ß#####ϸfgz.Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (lightly wounded, 50% to hit) _You shoot a sling bullet. The sling bullet misses the killer bee. _Unknown command.ϸfg.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ϸfg,/ϸfg9TLimel the Skirmisher§§§§§§§§§###§Formicid of Nemelex Xobeh ***...§§☼§§.y§§§§§HP: 65/65 (70) ========================§§§§§§§y§§§MP: 17/17========================ϸfg9§§☼§§§§§§§#AC: 5Str: 13§§§§§§§§§☼#EV: 12Int: 13§§§☼§§§ß§§#SH: 0Dex: 26§§§§§§§§§☼#ϸfg&:tXL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10815.1 (0.0)ϸfg:-§#§###§§§§§#E) +2 sling (heavy)#ߧ☼§ß§#Nothing quivered##§§§§§#Fly Drain#§§§§##ϸfg:§§§§##yy 2 killer bees##ß#####ϸfg:Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (lightly wounded, 50% to hit) _You shoot a sling bullet. The sling bullet misses the killer bee. ϸfg";_Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  ϸfg;\Confirm with . or Enter, or press ? or * to list all spells.ϸfgf  Limel the Skirmisher §§§§§§§§§###§  Formicid of Nemelex Xobeh ***... §§☼§§.y§§§§§  HP: 65/65 (70) ======================== §§§§§§§y§§§  MP: 13/17==================------ ϸfg6g§§☼§§§§§§§#  AC: 5Str: 13 §§§§§§§§§☼#  EV: 12Int: 13 §§§☼§§§ß§§#  SH: 0Dex: 26 ϸfgg§§§§§§§§§☼#  XL: 11 Next: 27% Place: Dungeon:11 §§§§§§§@§§#  Noise: ===------  Time: 10815.1 (0.0)ϸfgg §#§###§§§§§#  E) +2 sling (heavy) #ߧ☼§ß§#  Nothing quiveredϸfgjh ##§§§§§#  Fly Drain #§§§§##  §§§§##  yy 2 killer bees ##ß##ϸfgh ### _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  ϸfghConfirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 22% risk of failure)  Press: ? - help, Dir - move target, f/p - killer beeAim: a killer bee (lightly wounded)иfge y*иfg+§y, f, p - killer beeAim: a killer bee (fire blocked by a granite statue)иfg Limel the Skirmisher☼§§§§§§§☼###§Formicid of Nemelex Xobeh ***...§§☼§§.y§§§§§HP: 65/65 (70) ========================§§§§§§§y§§§MP: 13/17==================------§§☼§§§§§§§#AC: 5Str: 13§§§§§§§§§☼#EV: 12Int: 13§§§☼§§§ß§§#SH: 0Dex: 26§☼§§§☼§§☼☼#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10815.1 (0.0)☼#§###§§§§§#иfg E) +2 sling (heavy)#ߧ☼§ß§#Nothing quivered##☼§§§§#Fly Drain#☼§§§##§§§§##yy 2 killer bees (1 bullseye target)##ß##### _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 22% risk of failure)  Press: ? - help, Dir - move target, f - killer bee, p - killer beeAim: a killer bee (fire blocked by a granite statue)иfg< 4=6.1 (1Bullseye Fly Drainиfg иfg d _You create a dimensional link between your ranged weaponry and the killer bee.ѸfgZѸfgo[Ѹfg/bѸfgdF _Unknown command.Ѹfg Limel the Skirmisher☼§§§§§§§☼###§Formicid of Nemelex Xobeh ***...§§☼§§.y§§§§§HP: 65/65 (70) ========================§§§§§§§y§§§MP: 14/17===================-----§§☼§§§§§§§#AC: 5Str: 13§§§§§§§§§☼#EV: 12Int: 13§§§☼§§§ß§§#SH: 0Dex: 26§☼§§§☼§§☼☼#Ѹfg XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10816.1 (0.0)☼#§###§§§§§#E) +2 sling (heavy)#ߧ☼§ß§#Nothing quivered##☼§§§§#Bullseye Fly Drain#☼§§§##§§§§##Ѹfg yy 2 killer bees (1 bullseye target)##ß##### _You create a dimensional link between your ranged weaponry and the killer bee. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (targeted by your dimensional bullseye, fire blocked by a  granite statue, 52% to hit)Ҹfg+ §y****Ҹfg5dy*e, f, p - killer beeAim: a killer bee (lightly wounded, 50% to hit)Ӹfg$Limel the Skirmisher☼§§§§§§§☼###§Formicid of Nemelex Xobeh ***...§§☼§§.(§§§§§HP: 65/65 (70) ========================§§§§§§(y§§§MP: 14/17===================-----§§☼§§§(§§§#AC: 5Str: 13§§§§§§(§§☼#EV: 12Int: 13Ӹfg§§§☼§§(ߧ§#SH: 0Dex: 26§☼§§§☼§(☼☼#XL: 11 Next: 27% Place: Dungeon:11§§§§§§§@§§#Noise: ===------  Time: 10816.1 (0.0)☼#§###§§§§§#E) +2 sling (heavy)#ߧ☼§ß§#Nothing quivered##☼§§§§#Bullseye Fly Drain#☼§§§##§§§§##yy 2 killer bees (1 bullseye target)##ß##### _Unknown command.Fire: E) +2 sling (heavy)ӸfgZPress: ? - help, Shift-Dir - straight line, f - killer bee, p - killer beeAim: a killer bee (lightly wounded, 50% to hit)  You shoot a sling bullet. The sling bullet misses the killer bee.Your projectile teleports!ӸfgbӸfg  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer beeAim: a killer bee (lightly wounded, 50% to hit) shoot a sling bullet. The sling bullet misses the killer bee.Your projectile teleports!  The sling bullet closely misses the killer bee.ӸfgӸfgr%☼☼○§§..☼§§§§§○☼§§§§§☼☼§§§§☼y§§○○§§§ß☼☼☼○☼☼○☼☼poisoned, 1 bullseye…)Ӹfg &-7.3 (1.2Ӹfg-Ӹfg].Ӹfg6/  --more--Ӹfgh / _The killer bee is poisoned.ԸfgLimel the Skirmisher☼§§§☼☼§§☼###§Formicid of Nemelex Xobeh ***...§§○§§..§§§§§HP: 65/65 (70) ========================§☼§§§§§y§§§MP: 14/17===================-----§§○☼§§§§§☼#AC: 5Str: 13☼§§§§☼y§§○#EV: 12Int: 13Ըfg§§§○§§§ß☼§#SH: 0Dex: 26§☼§§§☼§☼☼○#XL: 11 Next: 27% Place: Dungeon:11§☼§§§§§@§§#Noise: ===------  Time: 10817.3 (0.0)☼#§###§§§☼§#E) +2 sling (heavy)#ߧ○§ß§#ԸfgϷNothing quivered##☼☼§§§#Bullseye Fly Drain#☼§§§##§§§☼##yy 2 killer bees (1 poisoned, 1 bullseye…)Ըfg##ß##### _The killer bee is poisoned.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeԸfg\]Aim: a killer bee (fire blocked by a granite statue, 50% to hit)Ըfg: Limel the Skirmisher☼§§§☼☼§§☼###§Formicid of Nemelex Xobeh ***...§§○§§..§§§§§HP: 65/65 (70) ========================§☼§§§§§y§§§MP: 14/17===================-----§§○☼§§§§§☼#AC: 5Str: 13☼§§§§☼y§§○#EV: 12Int: 13§§§○§§§ß☼§#SH: 0Dex: 26§☼§§§☼§☼☼○#Ըfg oXL: 11 Next: 27% Place: Dungeon:11§☼§§§§§@§§#Noise: ===------  Time: 10817.3 (0.0)☼#§###§§§☼§#E) +2 sling (heavy)#ߧ○§ß§#Nothing quivered##☼☼§§§#Bullseye Fly Drain#☼§§§##§§§☼##yy 2 killer bees (1 poisoned, 1 bullseye…)##ß##### _The killer bee is poisoned.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (fire blocked by a granite statue, 50% to hit)Ըfg Ըfg Ըfg q _Your line of fire to the killer bee is blocked by a granite statue.Ըfg 4ԸfgW Ըfge > _Unknown command.ոfgLimel the Skirmisher☼§§§☼☼§§☼###§Formicid of Nemelex Xobeh ***...§§○§§..§§§§§HP: 65/65 (70) ========================§☼§§§§§y§§§MP: 14/17===================-----§§○☼§§§§§☼#AC: 5Str: 13☼§§§§☼y§§○#EV: 12Int: 13ոfg. @§§§○§§§ß☼§#SH: 0Dex: 26§☼§§§☼§☼☼○#XL: 11 Next: 27% Place: Dungeon:11§☼§§§§§@§§#Noise: ===------  Time: 10817.3 (0.0)☼#§###§§§☼§#E) +2 sling (heavy)#ߧ○§ß§#Nothing quivered##☼☼§§§#Bullseye Fly Drain#☼§§§##§§§☼##yy 2 killer bees (1 poisoned, 1 bullseye…)ոfg ##ß#####Aim: a killer bee (fire blocked by a granite statue, 50% to hit) _Your line of fire to the killer bee is blocked by a granite statue. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (fire blocked by a granite statue, 50% to hit)ոfgT k y§ָfgQ;F§§ָfgoNy§** ָfg_Your line of fire to the killer bee is blocked by a granite statue.Unknown command.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer beeAim: a killer bee (poison gas, poisoned, targeted by your dimensional bullseye,52% to hit)ָfg Limel the Skirmisher☼§§§☼☼§§☼###§Formicid of Nemelex Xobeh ***...§§○§§..§§§§§HP: 65/65 (70) ========================§☼§§§§§y§§§MP: 14/17===================-----§§○☼§§§§§☼#AC: 5Str: 13☼§§§§☼y§§○#EV: 12Int: 13§§§○§§(ß☼§#SH: 0Dex: 26§☼§§§☼§(☼○#ָfg XL: 11 Next: 27% Place: Dungeon:11§☼§§§§§@§§#Noise: ===------  Time: 10817.3 (0.0)☼#§###§§§☼§#E) +2 sling (heavy)#ߧ○§ß§#Nothing quivered##☼☼§§§#Bullseye Fly Drain#☼§§§##§§§☼##ָfgj yy 2 killer bees (1 poisoned, 1 bullseye…)##ß##### _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer beeAim: a killer bee (poison gas, poisoned, targeted by your dimensional bullseye,52% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee!ָfgL  5==Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer bee  Aim: a killer bee (poison gas, poisoned, targeted by your dimensional bullseye,52% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee!  The killer bee is severely wounded.ָfgS /  --more--׸fg L  The killer bee is engulfed in poison gas.׸fgThe killer bee looks even sicker.  The killer bee is engulfed in poison gas.  The killer bee looks even sicker.׸fg○§§§○○☼§○°§☼○☼§☼☼°○☼§§§☼○○§§§§○§§§°°§§☼ß○☼○§☼§○§○○°○§§☼§§@☼○☼§○°☼○○☼☼○☼☼☼○   killer bee׸fg6-==88.5 (1.2׸fg׸fgF _You kill the killer bee!ٸfgW°☼§§○○○§°###☼☼°§○{○○°○☼§§☼○☼☼°§○§°§○°○§☼@○°#§###☼☼°○ٸfgWA°○○°☼☼○☼ٸfg X6---90ٸfgliٸfgW  °☼§§○○○§°###☼  §☼°§○..§§§§§ {  §○○§☼§§y§§§  §○°○☼§§☼○○#  ○§§§§○§☼§°#  §§§°§☼☼ß○§#  ☼°§○§°§○°°#  §○§§○§☼@○§#  °#§###☼☼§○§#  #ß☼°○ߧ#  ##°○○☼§#  #°☼☼○##  §§☼○##  ##ß## ###ٸfgp  °☼§§○○○§°###☼  §☼°§○..§§§§§ {  §○○§☼§§y§§§  §○°○☼§§☼○○#  ○§§§§○§☼§°#  §§§°§☼☼ß○§#  ☼°§○§°§○°°#  §○§§○§☼@○§#  °#§###☼☼§○§#  #ß☼°○ߧ#  ##°○○☼§#  ٸfgB F#°☼☼○## §§☼○##  ##ß## ### ٸfgW ٸfg :---ٸfg ٸfg Y _A killer bee is nearby!ڸfg0☼§°°.§○..§☼§§§ °○☼○§☼y§§§ {.°○§§☼○°°§§§§°§☼§..§☼○ß°○°§○§°☼°°.°○§°∩°○○☼○○°ڸfgN2\6=20 _ڸfgN:ڸfgz<ڸfgc .○☼§°°°§.###○○.§°☼°°☼§{ ☼°.°○§§○°☼☼§°§○☼§.§○.§°☼.☼°.°§○@°☼.#§###○○§°☼ڸfgd ○∩°ß☼.°°.○○°○ڸfgd 6=7===ڸfg,e 1ڸfg^j ڸfgm ۸fg{○☼..°☼☼○.°○°§○y☼.°§☼○°..§☼☼§.☼○☼☼☼§.§○°ß.°.§°☼.○.۸fg.§☼°☼☼###○°§..°°○°°.۸fg&2۸fgo۸fg۸fg, °○☼...☼.###°☼°.☼.○..○☼○...°☼☼°.○○§.☼°○§.§°☼.○☼.☼☼.☼°@.○°°☼.○°∩.ß○۸fgɤ `.?°۸fgb &3۸fg ۸fgK ۸fg ۸fg ۸fg °○...○○°☼☼☼°.☼°.○.☼○☼○○☼.○°○y○○☼.☼°.ß.☼..☼.○.°○.○○###°...°<.☼☼۸fg| &4۸fgY ۸fg ܸfg7ܸfg 9ܸfgD}..○..○{°°○ °....○○.°°☼.○.○.°☼.☼.○.°.°y○.○○.○.@.°..○.°.∩.ß°.ܸfgE5===ܸfg*F5ܸfg1NܸfgPܸfgXv .°...°°.○○○ ..○..°°○°°○.°.°°°○.○..ß.○.°.°°ܸfg!w.○○The killer bee stings you but does no damage.ܸfgw^0---=6ܸfgܸfg0 _The killer bee stings you.ݸfgR}Limel the Skirmisher...°...°.###.Formicid of Nemelex Xobeh ***...○..○...°.○○○HP: 60/66 (70) =====================---°....○..°°○MP: 17/17========================°....○°...#AC: 5Str: 13.○°°○.°.°.#EV: 12Int: 13°°○.○..ß.○#SH: 0Dex: 26..○.°..y..#XL: 11 Next: 28% Place: Dungeon:11ݸfg#~○.○°.°.@.°#Noise: =--------  Time: 10826.5 (0.0).#°###..○.°#E) +2 sling (heavy)#ß.∩.ß°#Nothing quivered##.....#Fly Drain#.<.?##○○..##y   killer bee##ß##### ݸfg~Z_A killer bee is nearby!The killer bee stings you but does no damage. _The killer bee stings you.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - killer beeAim: a killer bee (50% to hit)ݸfgȧLimel the Skirmisher...°...°.###.Formicid of Nemelex Xobeh ***...○..○...°.○○○HP: 60/66 (70) =====================---°....○..°°○MP: 17/17========================°....○°...#AC: 5ݸfgStr: 13.○°°○.°.°.#EV: 12Int: 13°°○.○..ß.○#SH: 0Dex: 26..○.°..(..#XL: 11 Next: 28% Place: Dungeon:11○.○°.°.@.°#Noise: =--------  Time: 10826.5 (0.0).#°###..○.°#E) +2 sling (heavy)#ß.∩.ß°#Nothing quivered##.....#Fly Drainݸfg+#.<.?##○○..##y   killer bee##ß#####ݸfgThe killer bee stings you but does no damage. _The killer bee stings you.  Fire: E) +2 sling (heavy)ݸfgOPress: ? - help, Shift-Dir - straight line, f - killer beeAim: a killer bee (50% to hit)  You shoot a sling bullet.ݸfg?=°..°..°.....°...°....y°.°.°...  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - killer beeAim: a killer bee (50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the killer bee.The killer bee stings you but does no damage.ݸfg@6==7.7 (1.2ݸfgFEݸfgFݸfgxM/  --more--ݸfg- i _The killer bee stings you. The killer bee misses you.޸fgJ  Casting: Dimensional Bullseye (dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.޸fg\ 56=====-5---Pois Will/2 Jinx Fly Drain  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee stings you.  You are poisoned.The killer bee poisons you! The killer bee stings you.޸fgpf/  --more--޸fg  .......°°°°....°..°......°.°..ß.°.... °°You are more poisoned.޸fg N--80޸fg ޸fg ) _The killer bee poisons you!߸fgYV(You shoot a sling bullet.߸fg...........y....  The sling bullet barely misses the killer bee.You feel very sick.߸fgIR2--6߸fgyB=--=9.9 (1.2߸fg߸fga _The killer bee closely misses you. The killer bee completely misses you.߸fg ߸fg 9--߸fg ߸fgZ 0 _Unknown command.߸fg ߸fgq  You shoot a sling bullet. The sling bullet hits the killer bee!߸fg:*fg  The killer bee is almost dead.A giggling sprite leaps out and makes the killer bee trip over its own legs.fg_ .............ß.....  You kill the killer bee!fgg|49-=931.1fgܟfgS _You feel very sick.fg~fg8-fg&fgQH _No target in view!fgˈfgfg1fgF _Unknown command.fg0  .........###....  #ß.>..##.#.###.@...# #ß.∩.ß#.... #.<.?##fg< fg< #7fg"= H7==---20fgB fgF $ _You feel sick.fgH ...  #ß...............>..##.#.###.....fg< #ß.@.ß#.... #.<.?#....## fgY{  The sprites lose interest in your situation.fg}46----3fgfg _You feel sick. _There is an entrance to Falelunn's Armour Boutique here.fgpfgJFWelcome to Falelunn's Armour Boutique! What would you like to do?  a -  28 gold a +0 leather armourb -  28 gold a +0 leather armour  c -  161 gold a +1 pair of boots  d -  161 gold a +0 pair of gloves of infusione -  56 gold a +0 ring mail  f -  56 gold a +0 ring mail  g -  56 gold a +0 ring mail  h -  492 gold the +4 ring mail of the Stone Wall {Int+2}i -  9 gold a +0 robe  j -  168 gold a scarf of shadows You have 722 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listfg h $  After the purchase, you will have 230 gold pieces.[Enter] buy shopping listfg  a -  28 gold a +0 leather armour  c +  161 gold a +1 pair of boots561marked items fg  c +  161 gold a +1 pair of boots  i -  9 gold a +0 robefgB  i -  9 gold a +0 robe  j -  168 gold a scarf of shadowsfgKY Purchase items for 161 gold? (y/N)fg.6-0gloves of infusion  d -  56 gold a +0 ring mail  g $  492 gold the +4 ring mail of the Stone Wall {Int+2}  h -  9 gold a +0 robe  i -  168 gold a scarf of shadows 56169ishopping listIfg  c -  161 gold a +0 pair of gloves of infusion  i -  168 gold a scarf of shadowsfg m+400 gold pieces.marked items fg\fgcfgi............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 46/66 (70) ================--------..........#MP: 17/17========================.......ß..#AC: 5Str: 13fgEk..........#EV: 12Int: 13.......>..##SH: 0Dex: 26.#.###.....#XL: 11 Next: 29% Place: Dungeon:11#ß.@.ß.#Noise: ---------  Time: 10833.1 (0.0)##.....#E) +2 sling (heavy)#.<.?##Nothing quivered....##Pois Will/2 Fly Drainfgk###ß##### _No target in view! _Unknown command. fgkr_You feel sick.  The sprites lose interest in your situation. fgk_You feel sick. _There is an entrance to Falelunn's Armour Boutique here.fgsX _You feel sick.  The sprites lose interest in your situation. _There is an entrance to Falelunn's Armour Boutique here.  t - a +1 pair of boots  Thank you for shopping at Falelunn's Armour Boutique!fg?tfgzfg ~h _You can access your shopping list by pressing '$'.fg]fgaoWear which item? Armour (go to first with [)  c - a +1 robe (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn)  t - a +1 pair of boots[?] describe selected [!] equip|wield|wear|put onfgby[tab] equip|unequip fg&fg-fg5*............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 46/66 (70) ================--------..........#MP: 17/17========================.......ß..#AC: 5Str: 13..........#EV: 12fg96Int: 13.......>..##SH: 0Dex: 26.#.###.....#XL: 11 Next: 29% Place: Dungeon:11#ß.@.ß.#Noise: ---------  Time: 10833.1 (0.0)##.....#E) +2 sling (heavy)#.<.?##Nothing quivered....##fgg6Pois Will/2 Fly Drain###ß#####fg6The sprites lose interest in your situation. _You feel sick. _There is an entrance to Falelunn's Armour Boutique here.  fg6t - a +1 pair of bootsThank you for shopping at Falelunn's Armour Boutique! _You can access your shopping list by pressing '$'.fgzBfgC+4.1 (1fgIfgW _You feel sick.  You start putting on your armour.You continue putting on your +1 pair of boots.fgYG55.1 (2fgő+ _You feel sick.  You continue putting on your +1 pair of boots.Keep equipping yourself? Y - Yes  N - Nofg4fgdfg*Keep equipping yourself? Y - Yes  N - No Uppercase [Y]es or [N]o only, please.fgfg............Limel the Skirmisher........h..Formicid of Nemelex Xobeh ***.............#HP: 44/66 (70) ================--------..........#MP: 17/17========================.......ß..#AC: 5Str: 13..........#EV: 12Int: 13.......>..##SH: 0Dex: 26.#.###.....#XL: 11 Next: 29% Place: Dungeon:11#ß.@.ß.#Noise: ---------  Time: 10835.1 (2.0)##.....#E) +2 sling (heavy)#.<.?##Nothing quivered....##Pois Will/2 Fly Drain###ß#####h  fg howler monkey (wandering) _You can access your shopping list by pressing '$'. _You feel sick.  You start putting on your armour.You continue putting on your +1 pair of boots. _You feel sick.  You continue putting on your +1 pair of boots.fg+6.1 (3fgCfgIE _You feel sick. You stop putting on your armour.fgi............Limel the Skirmisher........h..Formicid of Nemelex Xobeh ***...........*.#HP: 44/66 (70) ================--------........*.#MP: 17/17========================.......ß*.#AC: 5Str: 13.......*..#EV: 12Int: 13.......*..##SH: 0Dex: 26.#.###.*...#XL: 11 Next: 29% Place: Dungeon:11#ß.@.ß.#Noise: ---------  Time: 10836.1 (0.0)##.....#E) +2 sling (heavy)#.<.?##Nothing quivered....##Pois Will/2 Fly fg'"[40mDrain###ß#####h   howler monkey (wandering) _You feel sick.  You continue putting on your +1 pair of boots. _You feel sick. You stop putting on your armour.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - howler monkeyAim: a howler monkey (wandering, hasn't noticed you, 68% to hit)fg0............Limel the Skirmisher........h..Formicid of Nemelex Xobeh ***.............#HP: 44/66 (70) ================--------..........#MP: 17/17========================.......ß..#AC: 5Str: 13..........#EV: 12Int: 13.......>..##SH: 0Dex: 26fgG.#.###.....#XL: 11 Next: 29% Place: Dungeon:11#ß.@.ß.#Noise: ---------  Time: 10836.1 (0.0)##.....#E) +2 sling (heavy)#.<.?##Nothing quivered....##Pois Will/2 Fly Drain###ß#####fg!h   howler monkey (wandering) _You feel sick.  You continue putting on your +1 pair of boots. _You feel sick. You stop putting on your armour.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - howler monkeyAim: a howler monkey (wandering, hasn't noticed you, 68% to hit)fg6,fg,.. _fg:  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The howler monkey howls!fg.hh3fg=-5---==7.1 (1Jinx Fly Drainfgfg.$ _You feel sick.fg .h..#...............ß.............>..###.###..... #ß.∩.ß##.@.. #.<.?#.....## ####ß##  ###fg(fg2P.hfgy-6=----8fg7fg0$ _You feel sick.fg3O#......h.....ß........>..###.###.....fg5 #ß.∩.ß##.... #.@.?###.....## ####ß##  ### fg&3  You feel sick.fg^W.hfg2=7===--9fg֘fg' _You are no longer poisoned. _There is a stone staircase leading up here.fg}" (((((You shoot a sling bullet.  The sling bullet hits the howler monkey.fg:*fg~  The howler monkey is lightly wounded.  A giggling sprite leaps out and doodles on the howler monkey's face.fgfg...h.∩. (very drained)fgn8===40.3 (1.2fgȔfgZh _The howler monkey is moderately wounded.fgnn  You shoot a sling bullet.  The sling bullet hits the howler monkey!fgqo>((( fg^.∩.fg`3==301.5fgfg) Q _You kill the howler monkey!fgy ---fgA f 20 _You start resting.fg S---3.5 (2fg fg  fg  ^_The sprites lose interest in your situation.fgh64fg7fgV=j4=fgBfgCfgIDfgFfgOKfgKfgLfgRb5=fgSfg?X,fgYfg^,fg_fggffgf:6fg(hfgoBfgzBfg~e47=fgfg18=fgR9fg,fg)fg}$50=fg|-i 60.0) _You start resting.fg154.5 (21fg:fgEA_ _You feel your willpower return.fg;fg1=fg fglaXfg2fgcBfg~3=4=fg/fgfgFfg35=6=fgfgR7fgBfg!%fg60BfgB8=fgYG,fgHfgMl9=fg"Ofgq60fgrfgv,fgwfg1=fg?2=3fgfgfgfgvfg[4=5=fgA _You start resting.fg M914.5 (506=5.5 (51 _HP restored.fgIfgLWear which item? Armour (go to first with [)  c - a +1 robe (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn)  t - a +1 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fg fgfg..........#Limel the Skirmisher..........#Formicid of Nemelex Xobeh ***..........ß..#HP: 66/66 (70) ========================..........#MP: 17/17========================.......>..##AC: 5Str: 13.#.###.....#EV: 12Int: 13#ß.∩.ß.#SH: 0Dex: 26##.....#XL: 11 Next: 30% Place: Dungeon:11#.@.?##fg˞Noise: ---------  Time: 10915.5 (0.0)#.....##E) +2 sling (heavy)####ß##Nothing quivered###Fly Drain _You start resting. _The sprites lose interest in your situation. _You start resting. _You feel your willpower return. _You start resting. _HP restored.fgfg$+6.5 (1fg*fgEf  You start putting on your armour.fgJ+7.5 (2fgfgfg+8.5 (3fgfgfgO$9.5 (4fgfg;fg,20.5 (5fgfg 7 _You continue putting on your +1 pair of boots. x4fgRfgO fg|b _You finish putting on your +1 pair of boots.fg-fgRead which item? Scrolls  e - 4 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 4 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedfg3  e - 4 scrolls of teleportation  Q - a scroll of vulnerabilityfgMfgbfg..........#Limel the Skirmisher..........#Formicid of Nemelex Xobeh ***..........ß..#HP: 66/66 (70) ========================..........#MP: 17/17========================.......>..##AC: 7Str: 13.#.###.....#EV: 12Int: 13#ß.∩.ß.#SH: 0Dex: 26##.....#fgXL: 11 Next: 30% Place: Dungeon:11#.@.?##Noise: ---------  Time: 10920.5 (0.0)#.....##E) +2 sling (heavy)####ß##Nothing quivered###Fly Drain _You feel your willpower return. fgN_You start resting. _HP restored.  You start putting on your armour. fgz_You continue putting on your +1 pair of boots. x4 _You finish putting on your +1 pair of boots.fg4P  Okay, then.fgfg~.D _fg\ fg MPut on which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion  H - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fg  fg#..........#Limel the Skirmisher..........#Formicid of Nemelex Xobeh ***..........ß..#HP: 66/66 (70) ========================..........#MP: 17/17========================.......>..##AC: 7Str: 13.#.###.....#EV: 12Int: 13#ß.∩.ß.#SH: 0Dex: 26##.....#XL: 11 Next: 30% Place: Dungeon:11#.@.?##Noise: ---------  Time: 10920.5 (0.0)#.....##E) +2 sling (heavy)####ß##Nothing quivered###Fly Drain _You start resting. _HP restored.  fg$(You start putting on your armour. _You continue putting on your +1 pair of boots. x4 _You finish putting on your +1 pair of boots. _Okay, then.fgy+P  Okay, then.fg>,fg1fg65. _fgI4fgFfgfgfgQ _fg,fgfgfg4fgfgn _e - 5 scrolls of teleportation (gained 1)fgfgfgfgfg,fgfgfgpfgfg+fgfgfgfgfgE fg fgEfg}fg$fg ....#... ..........#... .......ß..#..............#...........>..##.....#.###.....#fgk....... #ß.∩.ß.#.......###.....#.......@.#.<..##8.5 (8......##.....##....) ####ß##.... ###......fg%A9.5 (9fg)fgW,% _Found a dagger.fgZ{.# ... ....# ... .......ß..# ........# ...........>..## .....#.###.....# ....... #ß.∩.ß.# .###.....# .#.<..## ......##.....## ....) ####ß## .... ### ......fgrB30.5 (1fg}fg&fgGb... .# fgH... .......ß..# fg#Iv..............# fglI.fgIL.>..##fg{Jw.....#.###.....# fgJ....... #ß.∩.ß.# fg>K.fgLZ###.....# fgzL.fgL.#.<..## fg+M......##.@...## fg#Nv....) ####ß## fgN.... ### ...  ..fgX4. fg-Zfg[fg[1fgVafgffg .# ... ..........# ... .......ß..# ..............# ...........>..## .....#.###.....# ....... #ß.∩.ß.# .......###.....# ...#@<......##.........) ####ß#.###...fgrfg2&2fgxfgfgen.# ... ..........# ... .......ß..# .......# ...>..## .....#.###.....# . #ß.∩.ß.# .###.....# .#.@..## ......##.....## ....) ####ß## fg-o.... ### .fgAyfgz&3fgfgGa _There is a stone staircase leading up here.fgs fg+ fg7 fg fg -4 _fg: fgbz U.......###....#..#..#..#......#.. ....##..##....##.......###''###.. ..##...##..#..#.................. .####..#...##.........#.......### ## #..........##.....####.#...#####.........................###.....##.........#........^.#.....####..##.........0##...## #####...#....##.## ####.# #..##....fg{  ### ### #######.. ### fg fgS -6.0 (2.5fgA  _You fly upwards. _There is a stone staircase leading down here.fg fgq fg& fg/ E0.0 fg" fg# E _Done exploring.fgTH Jfgt <fgz fg@} E _Done exploring.afgOafgSRRead which item? Scrolls  e - 5 scrolls of teleportation  f - a scroll of fear  i - a scroll of noise  x - 4 scrolls of poisony - a scroll of brand weapon  afgDTMI - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedcfgf  e - 5 scrolls of teleportation  Q - a scroll of vulnerabilitycfg): cfg@ cfgG .......###....#..#..#..#......#.. Limel the Skirmisher ....##..##....##.......###''###.. Formicid of Nemelex Xobeh ***... ..##...##..#..#.................. HP: 66/66 (70) ======================== .####..#...##.........#.......### MP: 17/17======================== cfgQH ## #..........##.....####.#...## AC: 7Str: 13###.........................# EV: 12Int: 13##.....##.........#........^. SH: 0Dex: 26#.....####......#.##......... XL: 11 Next: 30% Place: Dungeon:10##...## ##.@..######...#.... Noise: ---------  Time: 10936.0 (0.0)##.## ####.# #..##.... E) +2 sling (heavy)###### #######.. Nothing quivered### Fly Drain cfgH _Found a dagger. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Done exploring. _Done exploring.cfgN P  Okay, then.cfgqO cfgT cfg-W . _cfgj;cfg3<cfgl<cfghcfgpicfgncfgpE _Done exploring.dfgmdfgvndfgndfgM<dfgkdfgLE _Done exploring.dfgdfgWdfgdfg5<dfgA;dfg:=E _Done exploring.dfgV [[?25h[?0c  Search for what [Enter for "."]? efg [?25l[?1cefgYefg19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:10] a +0 dagger (2 further duplicates)b - [D:10] a +0 robe (2 further duplicates)  c - [D:10] a +0 shortbow (1 further duplicate)  d - [D:10] a +0 leather armour  e - [D:10] a +0 short sword (2 further duplicates)  efgf - [D:10] an alarm trap  g - [D:10] 7 poisoned darts (10 further duplicates in 2 piles)  h - [D:10] a +0 chain mail (1 further duplicate)  i - [D:10] a +0 whip (1 further duplicate)  j - [D:10] a serpent talisman  k - [D:10] a +0 ring mail  l - [D:10] 3 stones  m - [D:10] a +4 whipn - [D:10] a +0 hand axe  o - [D:10] a +1 dagger of electrocutionp - [D:10] a +0 dire flail  efgfSq - [D:10] a flail  r - [D:10] a club  s - [D:10] a staircase to the Lairgfg|  a - [D:10] a +0 dagger (2 further duplicates)  l - [D:10] 3 stonesgfg{Vw  l - [D:10] 3 stones  n - [D:10] a +0 hand axegfg{~  n - [D:10] a +0 hand axe  p - [D:10] a +0 dire flailgfgKw  p - [D:10] a +0 dire flail  r - [D:10] a clubgfgu  r - [D:10] a club  s - [D:10] a staircase to the Lairhfg' hfg} hfgt ^.......###....#..#..#..#......#.. Limel the Skirmisher ....##..##....##.......###''###.. Formicid of Nemelex Xobeh ***... ..##...##..#..#.................. HP: 66/66 (70) ======================== .####..#...##.........#.......### MP: 17/17======================== ## #..........##.....####.#...## AC: 7Str: 13###.........................# EV: 12Int: 13##.....##.........#........^. SH: 0Dex: 26hfgh B#.....####......#.##......... XL: 11 Next: 30% Place: Dungeon:10##...## ##.@..######...#.... Noise: ---------  Time: 10936.0 (0.0)##.## ####.# #..##.... E) +2 sling (heavy)###### #######.. Nothing quivered### Fly Drain _Done exploring. _Okay, then. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .hfg 4hfg hfg_ . _ifgU ifgTV 27.0 (1 _ifg2[ ifg] jfg jfg\ jfg- jfg- jfgZ <8jfg | ..........#  ... ..........#  ... .......ß..#  ..............#  ...........>..## jfgm G .....#.###.....#  ....... #ß.∩.ß.#  .......### 1 ......... ......##.....## ....) ####ß##....### ......jfg@ jfgjfgq-9.5 (2.5jfgyjfg}{ _You fly downwards. _There is a stone staircase leading up here.lfgWear which item? Armour (go to first with [)  c - a +1 robe (worn)  t - a +1 pair of boots (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip nfgnfgnfg+..........#Limel the Skirmisher... ..........#Formicid of Nemelex Xobeh ***...... .......ß..#HP: 66/66 (70) ========================..............#MP: 17/17========================...........>..##AC: 7nfguStr: 13.....#.###.....#EV: 12Int: 13....... #ß.∩.ß.#SH: 0Dex: 26.......###.....#XL: 11 Next: 30% Place: Dungeon:11.........#.@..##Noise: ---------  Time: 10939.5 (0.0)......##.....##E) +2 sling (heavy)....) ####ß##nfgNothing quivered....###Fly Drain...nfgQr... _Done exploring. _Done exploring. nfg_Done exploring. _Search for what [Enter for "."]? . _You fly downwards. _There is a stone staircase leading up here.nfgWP  Okay, then.nfgnfgnfg. _nfgG M. ......... .......ß......# ......>..##.###.... #ß.∩.ß###.@...#...#.<..##..##.....##) ####ß##....###nfgN nfg^O 340.5 (1 _nfgU nfgY nfg- M... .......... .......ß........# nfg- J......>..##.###.... #ß.@.ß###........#.<..##..##.....##....) ####ß##nfg7: nfg: &1nfg@ nfgE n _There is an entrance to Falelunn's Armour Boutique here.ofg0ofg>Welcome to Falelunn's Armour Boutique! What would you like to do?  a -  28 gold a +0 leather armourb -  28 gold a +0 leather armour  c -  161 gold a +0 pair of gloves of infusiond -  56 gold a +0 ring mail  e -  56 gold a +0 ring mail  f -  56 gold a +0 ring mail  g $  492 gold the +4 ring mail of the Stone Wall {Int+2}h -  9 gold a +0 robe  i -  168 gold a scarf of shadows You have 561 gold pieces. After the purchase, you will have 69 gold pieces. [Esc] exit[!] buy|examine itemsofga?[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping listqfg *  a -  28 gold a +0 leather armourc -  g +  492 gold the +4 ring mail of the Stone Wall {Int+2}i - marked items rfg92  b -  28 gold a +0 leather armour  g +  492 gold the +4 ring mail of the Stone Wall {Int+2} Purchase items for 492 gold? (y/N)rfg c -  g -  9 gold a +0 robe  h -  168 gold a scarf of shadows hHsfg sfgJ&............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17sfg&========================... .......ß..#AC: 7Str: 13..............#EV: 12Int: 13...........>..##sfg&PSH: 0Dex: 26sfg&K.....#.###.....#sfg&XL: 11 Next: 30% Place: Dungeon:11sfg'....... #ß.@.ß.#sfg$'Noise: ---------  Time: 10941.5 (0.0).......###.....#sfg:'3E) +2 sling (heavy)sfgP'.........#.<..##Nothing quiveredsfgd'7......##.....##sfgy'BFly Drainsfg'{....) ####ß##....sfg'(###...sfg'... sfg'_Done exploring. _Search for what [Enter for "."]? . _You fly downwards. sfg(_There is a stone staircase leading up here. _Okay, then. _There is an entrance to Falelunn's Armour Boutique here.sfg /  A - the +4 ring mail of the Stone Wall {Int+2}sfg/sfg5sfgJ9k _Thank you for shopping at Falelunn's Armour Boutique!sfg sfgN sfgsfgN _There are no items here.tfgܪtfgwWear which item? Armour (go to first with [)  c - a +1 robe (worn)  t - a +1 pair of boots (worn)  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn) tfgC A - the +4 ring mail of the Stone Wall {Int+2}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ufg ufg ufgt ............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================... .......ß..#AC: 7ufg [Str: 13..............#EV: 12Int: 13...........>..##SH: 0Dex: 26.....#.###.....#XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#Noise: ---------  Time: 10941.5 (0.0)ufg% .......###.....#E) +2 sling (heavy).........#.<..##ufgL Nothing quivered......##.....##Fly Drainufgs ....) ####ß##....###ufg $...... ufg _There is a stone staircase leading up here. _Okay, then. _There is an entrance to Falelunn's Armour Boutique here.  ufg A - the +4 ring mail of the Stone Wall {Int+2} _Thank you for shopping at Falelunn's Armour Boutique! _There are no items here.ufg" ufg# 22.5 (1 _ufg)) ufg'4 ufg4 +3.5 (2ufg : ufgC ufg*D +4.5 (3ufg)I ufgQ A5.5 (4ufgEU ufg\ ufg\ +6.5 (5ufg` ufgxc 4 _You start removing your armour. You continue removing your +1 robe. x4ufgc ufgh ufgq  You finish removing your +1 robe.  You start putting on your armour.ufgHr +7.5 (6ufgw ufg4 ufgՁ +8.5 (7ufg ufg A9.5 (8ufg ufgb ufg ,50.5 (9ufgէ ufg ufgͲ /1.5 (10.0)ufg ufg 1305 _You continue putting on the +4 ring mail of the Stone Wall {Int+2}. x5  You finish putting on the +4 ring mail of the Stone Wall {Int+2}.ufgR ufg ufg P _You feel clever.vfgJvfgF _Unknown command.vfg`e  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wfg Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire11% 3  d - Cause FearHexes4% 4  e - Dimensional Bullseye Hexes/Translocation 41% 4 Select a spell to cast[!]/[I] toggle spell headersyfg}N............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================... .......ß..#AC: 13Str: 13..............#EV: 10Int: 15...........>..##SH: 0Dex: 26.....#.###.....#XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#Noise: ---------  Time: 10951.5 (0.0).......###.....#E) +2 sling (heavy).........#.<..##Nothing quivered......##.....##Fly Drain....) ####ß##...yfg3P.###...... _You continue putting on the +4 ring mail of the Stone Wall {Int+2}. x5  You finish putting on the +4 ring mail of the Stone Wall {Int+2}. _You feel clever. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================... .......ß..#AC: 13Str: 13..............#EV: 10Int: 15...........>..##SH: 0Dex: 26.....#.###.....#XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#Noise: ---------  Time:fgP_m 10951.5 (0.0).......###.....#E) +2 sling (heavy).........#.<..##Nothing quivered......##.....##Fly Drain....) ####ß##....###...... _You continue putting on the +4 ring mail of the Stone Wall {Int+2}. x5  You finish putting on the +4 ring mail of the Stone Wall {Int+2}. _You feel clever. yfg,Q_Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yfgU  Okay, then. _zfg(C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   h - Spellcasting   4.2   5.0   0           b - Unarmed Combat   0.0   1.0   0   i + Hexes10.6   8.5  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.7  +2       k - Fire Magic   1.0   2.0   0  fgG;10;1m d * Ranged Weapons  12.0  15.0   0          l + Invocations8.5   6.4  +2   e - Armour   0.0   0.8  +1   m - Evocations   0.0   0.8  +1   f - Dodging   1.7   2.4  -1       g - Stealth   0.0   0.6  +3                     fgG34m                                         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}fg }fgD ............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================... .......ß..#AC: 13Str: 13..............#EV: 10Int: 15...........>..##SH: 0Dex: 26.....#.###.....#XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#Noise: ---------  Time: 10951.5 (0.0).......###.....#E) +2 sling (heavy).........#.<..##Nothing quivered......##.....##Fly Drain....) ####ß##....[}fg{ 533m###......You finish putting on the +4 ring mail of the Stone Wall {Int+2}. _You feel clever. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.~fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~fg1 ~fg  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire11% 3  d - Cause Fear~fg sHexes4% 4  e - Dimensional Bullseye Hexes/Translocation 41% 4 Select a spell to cast[!]/[I] toggle spell headersfgrMfg&Vfg`|............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================... .......ß..#AC: 13Str: 13..............#EV: 10Int: 15...........>..##SH: 0Dex: 26.....#.###.....#XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#fg6aNoise: ---------  Time: 10951.5 (0.0).......###.....#E) +2 sling (heavy).........#.<..##Nothing quivered......##.....##Fly Drain....) ####ß##....###...... _Unknown command.fgsaCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.fgaCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgbfgn............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================... .......ß..#AC: 13Str: 13..............#EV: 10Int: 15...........>..##SH: 0Dex: 26.....#.###.....#XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#Noise: ---------  Time: 10951.5 (0.0).......###.....#E) +2 sling (heavy).........#.<..##Nothing quivered......##.....##Fly Drain....) ####ß##....fgo[40m###...... _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg fgIh Okay, then.fg[D _fg0Innate Abilities, Weirdness & MutationsYou cannot be hasted, slowed, berserked, paralysed or teleported.You can dig through walls and to a lower floor.fg1a - You have a pair of large antennae on your head. (SInv)b - Your four strong arms can wield two-handed weapons with a shield.fg fga fg ............Limel the Skirmisher...........Formicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================... .......ß..#AC: 13Str: 13..............#EV: 10Int: 15...........>..##SH: 0Dex: 26.....#.###.....#XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#Noise: ---------  Time: 10951.5 (0.0).......###.....#E) +2 sling (heavy).........#.<..##Nothing quivered......##.....##Fly Drain....) ####ß##....fgt [40m###......Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.fg fg fg fgU fgBn _Okay, then.  You are flying. Your life force is lightly drained.  Your flying speed is average.  Your attack delay is about 1.3 (and is slowed by your armour).  Your damage rating with your +2 heavy sling is about 23 (Base [7 + 5 (Hvy)] x  140% (Dex) x 126% (Skill) + 2 (Ench)).fghCfg!JfgMf _Your base attributes are Str 13, Int 13, Dex 20.fg3fg;:Inventory: 43/52 slots Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezingK - a +0 shortbow  M - a +0 orcbow Missiles (go to first with ()n - 6 atropa-tipped darts Armour (go to first with [)  t - a +1 pair of boots (worn)  A - the +4 ring mail of the Stone Wall (worn) {Int+2}  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn) fg< c - a +1 robe Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion  H - a ring of positive energy [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgM - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 12.0; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 1.4 XLs.  At current training (50%) you reach 16.0 in about 2.5 XLs. The +4 ring mail of the Stone Wall {Int+2} slows your attacks with this weapon by 0.1. fg/ Current attack delay: 1.0. Damage rating: 19 (Base 11 x 140% (Dex) x 126% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a weapon for one hand-pair. It can be maximally enchanted to +9. You took it off an orc warrior on level 10 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fg=] Inventory: 43/52 slots Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezing  K - a +0 shortbow  M - a +0 orcbow Missiles (go to first with ()  n - 6 atropa-tipped darts Armour (go to first with [)  t - a +1 pair of boots (worn)  A - the +4 ring mail of the Stone Wall (worn) {Int+2}  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn)  c - a +1 robe Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)h - a ring of fire fg^ ; l - a ring of fire  D - a +5 ring of evasion  H - a ring of positive energy [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgo fgp fgSx fg} ............Limel the Skirmisher...........fg~ gFormicid of Nemelex Xobeh ***.............#HP: 66/66 (70) ========================... ..........#MP: 17/17========================fg,~ ... .......ß..#AC: 13Str: 13fgZ~ ..............#EV: 10Int: 15...........>..##fg~ SH: 0Dex: 26.....#.###.....#fg~ ,XL: 11 Next: 30% Place: Dungeon:11....... #ß.@.ß.#fg~ Noise: ---------  Time: 10951.5 (0.0).......###.....#E) +2 sling (heavy)fg~ .........#.<..##Nothing quivered......##.....##fg BFly Drainfg9 ....) ####ß##....###...fg ...You are flying. Your life force is lightly drained.  Your flying speed is average.  Your attack delay is about 1.3 (and is slowed by your armour).  Your damage rating with your +2 heavy sling is about 23 (Base [7 + 5 (Hvy)] x  140% (Dex) x 126% (Skill) + 2 (Ench)). _Your base attributes are Str 13, Int 13, Dex 20.fgK fg fgq fg fgfggfg fg fgwfg5; _fgfg fg!fgr"fg%fg,fg,fg.fg3fgb@,fgCfgGfgLfg&MfgNfgRfgZ,fg[fg`fgh,fgjfgofgy##....$#.?...........###. B.......... #.#................ #........# ##...............# ..............ß..# .......@.........# ..............>..## ........#.###.....#fgwz ..........##ß.∩.ß.# ..........###.....# ............#.<..##B   boulder beetle (asleep) .........##.....## .......)######ß## ....... ###fgZ~ 8.5 (7  A boulder beetle comes into view.fg1.fg4+9.5 (8fgSfgU _The boulder beetle leaps! The boulder beetle moves out of view.fgfgfg,. .Wfg+.. #fgW! fgB..##fgK  fgt...$#.?fg###.fgl fgb..... #.#fg}>.... #.....# ###..#.......ß..#...........#fgP......>..###.#.###.....##..##ß.∩.ß.#B   boulder beetlefg}B#...###.....#W   shadowghast (dormant).......#.<..##...##.....##fgfg<%60.5 (1fg,fg  .Bfg fgQ $1.5 (2fghfg  fg fg N_A boulder beetle and a shadowghast come into view.fgB!fg  .. .W.........  ... #...........  .B.##............  ...$#.?........  ..............  #.#..........  #................#  ###...@...........#  ................ß..#  ...................#  ................>..##  #.........#.###  #...........##ß.∩.ß.#  #...........#  ..............#.<..##   fgx fg` s .. .W.........  ... #...........  .B.##............  ...$#.?........  ..............  #.#..........  #................#  ###...@...........#  ................ß..#  ...................#  ................>..##  #.........#.### #...........##ß.∩.ß.#  #...........#  ..............#.< fg% fg d _There are monsters nearby!fgZy ((((( You shoot a sling bullet.  The sling bullet hits the boulder beetle!!fgfgfgfg ..B##.W.....B(rolling)WThe boulder beetle is moderately wounded.The boulder beetle waves its antennae.===2.8 (1.3fg@$ BfgR)N _The boulder beetle curls into a ball and begins rolling!fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgP  Okay, then.fgSfgBBfg#. _fgk.. .............. #..B##.W...$#.?.###.......... #.# #...# ### .....ß..# ....# .......>..###.###.....# #.fg9.##ß.∩.ß.##.###.....# ....#.<..## ##.....##)######ß##fgdfg½fgT°##..B#.Wfg=---30 _fgQZ°Bfgfg... #..°##....B#.W###........ #.# #...# ### .....ß..# ...# .>..##fg, #.###.....# #..##ß.∩.ß.# #..###.....#....#.<..## ##.....## )######ßfgbW## ##fgfgfgfg.°#.?°..WBfg=B---4fg9°fgfg/ ...##....°#.?###.°..W... #.#B... #....# ### .....ß..# ...# .>..###.###.....# #...##ß.∩.ß.# #...###.....# ......#.<..##.##.....## )######ß##  ####fg3 fgP5 fg'6 fg9C $....°..W°BBfgC &5fgL u°BBfgCQ fgY|n...##. ...$#.?.###. . #.#°..W. #...°.# ###...B.# .ß..# .# .>..## #.#.###.....# #....##ß.∩.ß.# #.....###.....# ............##.....## B.......)######ß## .. fg fgfgofg݊.......W°°BB  fgt&6fgX9°fgfg.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgH: ...##............Limel the Skirmisher...$#.?...........###.Formicid of Nemelex Xobeh ***........................HP: 66/66 (70) ========================#.#................MP: 13/17==================------#......W.........#AC: 13Str: 13###...°°..........#EV: 10Int: 15.........B......ß..#SH: 0Dex: 26...................#XL: 11 Next: 30% Place: Dungeon:11...........@....>..##Noise: ---------  Time: 10966.8 (0.0)#.........#.###.....#E) +2 sling (heavy)#...........fg: b##ß.∩.ß.#Nothing quivered#...........###.....#Fly Drain..............#.<..##..........##.....##B   boulder beetle (rolling).......)######ß##W   shadowghastfgy; ....... ###....##Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activatefg{ fga ...##............Limel the Skirmisher...$#.?...........###.Formicid of Nemelex Xobeh ***........................HP: 66/66 (70) ========================#.#................MP: 17/17========================#......W.........#AC: 13Str: 13###...°°..........#EV: 10fg Int: 15.........B......ß..#SH: 0Dex: 26...................#XL: 11 Next: 30% Place: Dungeon:11...........@....>..##Noise: ---------  Time: 10966.8 (0.0)#.........#.###.....#E) +2 sling (heavy)#...........##ß.∩.ß.#Nothing quivered#...........###.....#Fly Drain..............#.<..##..........##.....##B   boulder beetle (rolling)fg u.......)######ß##W   shadowghast....... ###....## _Okay, then.fg Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.fg0 4fg 9°fg . _fgs   Confirm with . or Enter, or press ? or * to list all spells.Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _Okay, then.  Casting: Cause Fear (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg fgr#2 Your spells (cast)TypeFailure Levela - JinxbiteHexes1%2  b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire11%3  d + Cause FearHexes4% 4 e - Dimensional BullseyeHexes/Translocation41%fg$4 Select a spell to cast[!]/[I] toggle spell headersfgЯfgfg...##............Limel the Skirmisher...$#.?...........###.Formicid of Nemelex Xobeh ***........................HP: 66/66 (70) ========================#.#................MP: 17/17========================#......W.........#AC: 13Str: 13###...°°..........#EV: 10Int: 15.........B......ß..#SH: 0Dex: 26...................#fg*XL: 11 Next: 30% Place: Dungeon:11...........@....>..##Noise: ---------  Time: 10966.8 (0.0)#.........#.###.....#E) +2 sling (heavy)#...........##ß.∩.ß.#Nothing quivered#...........###.....#Fly Drain..............#.<..##..........##.....##fgkB   boulder beetle (rolling).......)######ß##W   shadowghast....... ###....##Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _Okay, then.Casting: Cause Fear (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgX...##............Limel the Skirmisher...$#.?...........###.Formicid of Nemelex Xobeh ***........................HP: 66/66 (70) ========================#.#................MP: 17/17========================#......W.........#AC: 13fg,3Str: 13###...°°..........#EV: 10Int: 15.........B......ß..#SH: 0Dex: 26...................#XL: 11 Next: 30% Place: Dungeon:11...........@....>..##fgrNoise: ---------  Time: 10966.8 (0.0)#.........#.###.....#E) +2 sling (heavy)#...........##ß.∩.ß.#fgNothing quivered#...........###.....#Fly Drain..............#.<..##..........##.....##B   boulder beetle (rolling).......)######ß##W   shadowghast....... ###....##Confirm with . or Enter, or press ? or * to list all spells.fge Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _Okay, then.Casting: Cause Fear (dangerous; 4% risk of failure)  fg\Confirm with . or Enter, or press ? or * to list all spells.fga...##............Limel the Skirmisher...$#.?...........###.Formicid of Nemelex Xobeh ***........................HP: 66/66 (70) ========================#.#................MP: 13/17==================------#......W.........#AC: 13Str: 13###...°°..........#EV: 10Int: 15.........B......ß..#SH: 0Dex: 26...................#XL: 11 Next: 30% Place: Dungeon:11...........@....>..##Noise: ---------  Time: 10966.8 (0.0)fg?#.........#.###.....#E) +2 sling (heavy)#...........##ß.∩.ß.#Nothing quivered#...........###.....#Fly Drain..............#.<..##..........##.....##B   boulder beetle (rolling).......)######ß##W   shadowghast....... ###....##Press: ? - help, Dir - look around, f - activate _Okay, then.Casting: Cause Fear (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgy)Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activatefg=M°.@fg6 O°B. _Okay, then.  Casting: Cause Fear (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  Look: a boulder beetle (lightly wounded, rolling, chance to affect: 85%)fg ...##............Limel the Skirmisher...$#.?...........###.Formicid of Nemelex Xobeh ***........................fgu HP: 66/66 (70) ========================#.#................MP: 13/17==================------#......W.........#AC: 13Str: 13###...°°..........#EV: 10Int: 15.........B......ß..#SH: 0Dex: 26...................#XL: 11 Next: 30% Place: Dungeon:11...........@....>..##Noise: ---------  Time: 10966.8 (0.0)#.........#.###.....#fg, E) +2 sling (heavy)#...........##ß.∩.ß.#Nothing quivered#...........###.....#Fly Drain..............#.<..##..........##.....##B   boulder beetle (rolling).......)######ß##W   shadowghast....... ###....## _Okay, then.Casting: Cause Fear (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a boulder beetle (lightly wounded, rolling, chance to affect: 85%)fg fgc fg B...°W°Bing, fleeing)fgL 5===7.8 (1fg I°°fg Y _The boulder beetle looks frightened! The shadowghast is unaffected.fgQB°fgfgq?°°fgF _Unknown command.fg&...##. ...$#.?.###. . #.#. #....B.# ###....°W.# .°......ß..# .# .>..## #.fg'#.###.....# #.....##ß.∩.ß.# #...........###.....# ................##.....## .......)######ß## fg,fg/fg|1fg;B°°...Wfg<e4=---8 _fgPGKB°fgKfg#pH  Casting: Cause Fear (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg ○°°^^W   shadowghast  You inscribe a pair of binding sigils.fg֔W°°*fg*n ○(invisible)The shadowghast slips into darkness.fgf°....Wfg1----==-9fgE9°fg0 I _The shadowghast flickers and vanishes for a moment.fg \ ...$#.?..###. ...°...... #.#° #..###.#...W...^.ß..# ..........# ^....>..## #.........#@###.....# #fg ...##ß.∩.ß.# #.....###.....# ..............#.<..## ##... )######ß ....... # ....## ..fg fg U...Wfg c2=-----70fg1 fg- fg[XO--fg\fgc`F _Unknown command.fg i ......... #.#... ....# ###..............^.ß.....W.........^....>..####.###............@##ß.∩.ß#.......#.<..# ##.....##  )######ß## . ###  ....## fgxfgll.W, bound)fg&1fgbfg _The shadowghast moves over the binding sigil and is bound in place!fgD  #.# .....# ###....................^.ß.............W....>..###.#.###.......##ß.∩.ß#.......#.<..# ##.....##  )######ß##  . ### ....##  fg_Q 3===2fgX fg\ fgY  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg1---==3Will/2 Jinx Fly Drainfgfg; _You feel your willpower being sapped.fg  (( You shoot a sling bullet. The sling bullet hits the shadowghast!fg( :*fg) ( W.. drained, bound)The shadowghast is severely damaged.A giggling sprite leaps out and insults the shadowghast's ancestors.fg g2=--=5.1 (1.3fg[ fg d _The shadowghast is almost destroyed.fg (((((((You shoot a sling bullet.fg:*fg  The sling bullet barely misses the shadowghast.A giggling sprite leaps out and doodles on the shadowghast's face.fgU.......fg7-3===36.5 (1.4fgfgR _You destroy the shadowghast!fg 4fg fg H _No target in view!fg[ .# ###...............^.ß.....>..####.###.......##ß.∩.ß##.......#.<..# ##.....##  )######ß##  . ### #..fgefgtf=---70 _fglfgnfg fgg :---fg fg_ fg7T#.# ###...............# .......^.ß..# ...........# .....>..## #.#.###.....# #.##ß.∩.ß.# #.###.....# .#.<..## .fg2##.....## .)######ß## ....... ### ....##.......fg,..fgKfg%4fg[===8fgUfgl _The sprites lose interest in your situation.fgH#.# ###.........# ........^.ß..# ......# ........>..## #.#.###.....# #..##ß.∩.ß.# #.###.....# .#.<..## .fgI##.....## .)######ß## ....... ### ....##....... fgRSfgS7=5===9fgYfg\fg### .....^.ß..# .....# ..>..####.###.....# #..##ß.∩.ß.# #.###.....# ...#.<..## ....##.@...## fg..)######ß## ... ### .## ......... fg$fg % 80fgS-fg/fgZ ###.#  ...ß..#  ............#  .........>..##  #..#.###.....#  #..##ß.∩.ß.#  #.###.....#  .#.<..## .fg ##..@..## .)######ß## . ### ....## fg, 96fg O===1fg~ fg" fgGD..#  ###.......# ....ß..# .......# .........>..## #..#.###.....# #....##ß.∩.ß.# #...###.....# ....#...##............)######ß....... ###fgHD....##....fgS<2fg..##  ##.###@....#fg #6.5 (3  #..##ß.∩.ß.##....###.....#.......#.<..##..........##.....##.......)######ß##B   boulder beetle.... ### ....##....fgfgΨfge _A boulder beetle is nearby!fgt  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgon \ B^>^B(rolling)You inscribe a pair of binding sigils.4-----==7.5 (1fgVw fg{ N _The boulder beetle curls into a ball and begins rolling!fg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fg fg l°°BBfg\ 3------8Jinx Fly Drainfg? ?°°fg- ; _You feel your willpower being sapped.fgE °°((((BYou shoot a sling bullet.fg$U°*fg^  The sling bullet hits the boulder beetle but does no damage.  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.fgB`fgcfgm..°°°B., drained) fgKnc4==9.8 (1.3fgXv9°fgz< _The boulder beetle is lightly wounded.fgƼ...##... ...$#.?###.  .....#.#...#  ###........# .°.....ß..# .°°......# ......B.^@^.## #..#.###.....# #.##ß.∩.ß.# #fgZ###.....# ....#.<...##.....B.......)######ß....... ###....##fgfgfg...°°B, bou…)fg7---900fg":°Bfg& _The boulder beetle moves over the binding sigil and is bound in place!There is a stone staircase leading down here. _You see here a howler monkey corpse.fgm_$#.?###........  #.#.  #...# ### ....fgSvß..# ..# °°B>^.##.###..@..# ...##ß.∩.ß.# .###.....# ..#.<..## ##.....##)######ß## B #####....fg....5===---1 _fgfgߘfg (You shoot a sling bullet.  The sling bullet hits the boulder beetle!fgr :*fg8m B>The boulder beetle is lightly wounded.  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.fgm 7===3.1 (1.3fg~ R _The boulder beetle is lightly wounded.fg~ ( You shoot a sling bullet.  The sling bullet hits the boulder beetle!fg;:*fgWK B>Bvery drainedThe boulder beetle is moderately wounded.A giggling sprite leaps out and smacks the boulder beetle with its own antenna.fgt6===4.4fgK]BBfg P _The boulder beetle is heavily wounded.fgN!fgE (You shoot a sling bullet.  The sling bullet hits the boulder beetle!fg[ C*Bfg% B>B  You shoot a sling bullet.  The sling bullet hits the boulder beetle!  The boulder beetle is heavily wounded.  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is severely wounded.fg 7===5.7fgt fg fg+ /  --more--fgvg _The jinxing sprites lose interest in you.fgG  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg6^ You beckon some vexing sprites to accompany your attacks.5----60Jinx Fly Drainfg j BBfg 3 _You feel your willpower being sapped.fg_ ( You shoot a sling bullet.  The sling bullet hits the boulder beetle!fg:*fgRm B>Bvery drained, bound)The boulder beetle is almost dead.A giggling sprite leaps out and smacks the boulder beetle with its own antenna.The boulder beetle is almost dead.fgbSe6=--=8.0 (1.3fg[fg_C _The boulder beetle stops rolling and uncurls.fgv4fgfgF _Unknown command.fge 4fgm fgq F _Unknown command.fg1 (You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.fgO :*fg 7===You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is almost dead.fg /  --more--fgN  The boulder beetle's lost momentum returns!fg_fgB.°>swift, very draine9.4 (1.4fgi9°fg' _The boulder beetle leaps!fg fYou shoot a sling bullet.  The sling bullet hits the boulder beetle!fg .(((((°(fgg g......>fgez ealth: 67/70 --agic: 17/17==41000.8 _You kill the boulder beetle!° _Your life force feels restored.fgJ'4fg .fgI1F _Unknown command.fg^x fgx fgsy fg fg t8=- _fg _Fly fg fg { _The sprites lose interest in your situation.fgW fg fg ,fgӐ fg{ fgՖ V9=fg fg ,fg fg ,fgB fg c70=fg fg 1 _HP restored.fg 4fg fg;  There is a stone staircase leading down here.  You see here a howler monkey corpse.fgQ fg fgn fg m _Your binding sigil disappears.fg 4fg fg fg P=fg fg fg fgL fg fg fg9 Xfg# ,fg fg fg fg fg fg/ fg" fg" fg$ fgO' fg- ,fg. fg1 fg7 ,fgr9 fgA ,fgB fgG f _i - 2 scrolls of noise (gained 1)fgL 4fgTb ,fgLg ,fgzh fgj fgp ZFly fgq fgz _You feel your willpower return.fg{ fg L _You now have 77 gold pieces (gained 8).fg fg fg ,fg: fg2 fg ,fgܤ fgW fgͮ ,fgy fg. fg  ... .#....# #............  ##............ ? #............. ####............. ......#........... ...##.......... fg ............##.......... #....@.....#..........---29.8 (29.0) #...##.#.#.............. . ...#.###.#.......... fg .......# #............ .........####........... fg@ ........................  .>......................fg :  ........................  .......#.........#.### fg fg  oo   orc wizard (wandering) .......#.........#.###  Found a stone staircase leading down.fgI I---30.8 (30fg fg8 z _An orc wizard comes into view. It is wielding a +0 dagger.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgR\  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgi#.oo5---==1.8 (1.0)Will/2 Jinx Fly fgErfgv, _The orc wizard shouts!fg) ((((You shoot a sling bullet.fg:*fgm  The sling bullet hits the orc wizard but does no damage.  A giggling sprite leaps out and smacks the orc wizard with its own hand.fgz .o... (very drained)fg{{ e6=--=3.1 (1.3fgq fg e _The orc wizard is moderately wounded.fg (((((((You shoot a sling bullet.fg}]:*fg[4  The sling bullet barely misses the orc wizard.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.fg-AV.....o..fgAt7===4.4fgXJfgOb _The orc wizard is heavily wounded.fgE| ((((You shoot a sling bullet.fg:*fg  The sling bullet closely misses the orc wizard.A giggling sprite leaps out and smacks the orc wizard with its own hand.fg..o. 5.6 (1.2fgfg!c _The orc wizard is severely wounded.fgMm:((((fg&0*fgT  You shoot a sling bullet. The sling bullet misses the orc wizard.A giggling sprite leaps out and makes the orc wizard trip over its own feet.fg ..).You kill the orc wizard!fg==46.9 (1.3Fly fgfgi _The jinxing sprites lose interest in you.fgGfg]HfgPfgXSH _No target in view!fg*fg*fgK,fgh2fg<....## ... #....## #....# ##.o?# #...####....#..##.......@.....##.......#..).......#..... #...##.#.#....fg<.... ...#.###.#........# #...........####. o   orc (wandering)......... .>............fgB(0.0fgADfgQ .ooo 2 orcs (wandering)An orc comes into view. It is wielding a +0 dagger.fguR5---7.9 (1fg \fgkq _An orc comes into view. It is wielding a +0 mace.¹fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¹fgp  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.¹fg8r¹fg.oo.oo¹fg5---==-8Jinx Fly ¹fgΊ¹fg; _The orc shouts! x2; You hear a shout!¹fgx@ ]  You shoot a sling bullet. The sling bullet hits the orc!¹fg:H )((((   orc¹fg ¹fgF a.....o¹fgI f6=--=40.2 (1.3¹fg ¹fg G _You kill the orc!ùfg]  You shoot a sling bullet. The sling bullet hits the orc!ùfg(()(ùfgwQ.).ùfg!t7===1.5ùfgq*ùfg-G _You kill the orc!ùfg8v ùfgv ùfg\y ùfgW~ ùfgp ,ùfg@ ùfgF ùfg 78   )....## ... #....## #... ##..?# #..).....####....---20..........##.............###..).......#.).##.#.#.....................#.###.#......... ....... ........#.........ùfg 5  Found a war axe.ùfg ---3.5 (2Fly ùfg< ùfg l _The sprites lose interest in your situation.ĹfgĹfgĹfg!Ĺfg&Ĺfg,Ĺfg1,Ĺfg3ĹfgE<Q==Ĺfg>ĹfgH,ĹfgIĹfgVTn _e - 6 scrolls of teleportation (gained 1)Ĺfgo[4Ĺfg^ĹfgdĹfg`l,ĹfgWnĹfgKrĹfgx,ĹfgH{Ĺfg}ĹfgɄ,Ĺfg8ĹfgבĹfg,ĹfgĹfgrĹfgy ..#  ..  .. {{  #.###... ..... #..####  ..##..@..# )....# ...### ... ....#....## #............# ##.............# #...).....####..............# ##Ĺfgд4 52.5 (9ĹfgĹfgʻĹfgƿ[ _You sense a monster nearby.Źfgv4ŹfgŹfgKŹfgGXŹfg,ŹfgŹfg:*Źfg(... ..##  . ..... .. {.... #.###.....#...# .......@.# 4.5 (2#.###..#### ..##.....  ......)....#  ...........### ... ........#....## # ..............# ##Źfg ..............# ).....####.Źfg9{ Źfg+5.5 (3ŹfgWŹfgf _You can now deal four cards at a time.ƹfg4ƹfgƹfgƹfgr#ƹfg($ƹfg{),ƹfg^0.......... ...... .....#########................C..... .... #@### .....#...# ..........# ...#.###..#### #..##.....# ......)....#C   cyclops (missile, wandering) ...........### ƹfg1 ........#....## #... .......# ##...ƹfgL:w 6.5 (1  A cyclops comes into view.ƹfgBC.C)ƹfgBJ====7.5 (2ƹfgIƹfgY) _The cyclops shouts!ƹfgЃ  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (5 in deck)0%  i - Draw DestructionA Card (16 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--9% [?] toggle between ability selection and description.ǹfg(J ǹfg0SLimel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 70/70 ========================......Magic: 17/17 ========================......AC: 13Str: 13......#########EV: 10Int: 15...............SH: 0Dex: 26........C......XL: 11 Next: 44% Place: Dungeon:11.... #@###Noise: ====-----  Time: 11057.5 (0.0).....#...#E) +2 sling (heavy)..........#Nothing quivered...#.###..####Will/2 Fly #..##.....#......)....#C   cyclops (missile)...........### .........[37ǹfgFTIm..#....## #.................# ##... _The sprites lose interest in your situation. _e - 6 scrolls of teleportation (gained 1) _You sense a monster nearby. _You can now deal four cards at a time.A cyclops comes into view. _The cyclops shouts!ǹfg[P  Okay, then.ǹfg\ǹfghǹfgol. _عfg#  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٹfgn  Okay, then.ٹfgٹfg. _ٹfg _Unknown command.fg   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg&g  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The yak bellows! You hear a bellow! x2fgn○○○○○.○Yfgfg3fg 5---Your orb of destruction hits a rock wall.fg/  --more--fg"  *○°YY...°°°○°.°Y 2 yaksA yak comes into view.fg" ==--9Jinx Fly fg, ○°.○°°°○○°fgE2 _You hear a bellow!fgpLimel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 70/70 ========================......Magic: 15/17 =====================---....*.AC: 13Str: 13....○.#########EV: 10Int: 15fg1q .....°.○.......SH: 0Dex: 26YY...°°°C......XL: 11 Next: 44% Place: Dungeon:11.... #@###Noise: ==-------  Time: 11059.5 (0.0).....#○○.#E) +2 sling (heavy).......°.°#Nothing quiveredfgq...#.###..####Will/2 Jinx Fly #..##.....#......)....#C   cyclops (missile, ally target)...........### ... YY 2 yaks........#....## #.................# ##...A yak comes into view. _You hear a bellow!  Fire: E) +2 sling (heavy)fg rPress: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (moderately wounded, ally target, chance  to call a sprite on attack: 78%, 90% to hit)fg9&Limel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 70/70 ========================......Magic: 15/17 =====================---....*.AC: 13Str: 13....○.#########EV: 10Int: 15.....°.○.......SH: 0Dex: 26YY...°°°C......XL: 11 Next: 44% Place: Dungeon:11.... #@###Noise: ==-------  Time: 11059.5 (0.0).....#○○.#E) +2 sling (heavy).......°.°#Nothing quiveredfg:...#.###..####Will/2 Jinx Fly #..##.....#......)....#C   cyclops (missile, ally target)...........### ... YY 2 yaks........#....## #.................# ##... _You hear a bellow!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (moderately wounded, ally target, chance  to call a sprite on attack: 78%, 90% to hit)  You shoot a sling bullet. The sling bullet hits the cyclops.fgP○°°°°○°.°)fgNfgQfgU  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (moderately wounded, ally target, chance  to call a sprite on attack: 78%, 90% to hit)  You shoot a sling bullet. The sling bullet hits the cyclops.  The cyclops is heavily wounded.fgCVfga○°°..°........{{°°...fgbd6==60.8 (1.3fgKi○°°°°°fgjfgu/  --more--fgR _The cyclops barely misses you.fgLimel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 70/70 ========================.....○Magic: 16/17 ======================--....°.AC: 13Str: 13....°.#########EV: 10Int: 15.......°.......SH: 0Dex: 26........C......XL: 11 Next: 44% Place: Dungeon:11.{{. #@###Noise: ===------  Time: 11060.8 (0.0).....#°°.#E) +2 sling (heavy)..........#Nothing quivered...#.###..####Will/2 Jinx Fly #..##.....#......)....#fgC   cyclops (missile)...........### ...........#....## #.................# ##... _The cyclops barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (heavily wounded, chance to call a spriteon attack: 78%, 90% to hit)fgLimel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 70/70 ========================.....○Magic: 16/17 ======================--....°.AC: 13Str: 13....°.#########EV: 10Int: 15.......°.......SH: 0Dex: 26........C......XL: 11 Next: 44% Place: Dungeon:11.{{. #@###Noise: ===------  Time: 11060.8 (0.0).....#°°.#E) +2 sling (heavy)..........#Nothing quivered...#.###..####Will/2 Jinx Fly #..##.....#......)...fg V.#C   cyclops (missile)...........### ...........#....## #.................# ##... _The cyclops barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (heavily wounded, chance to call a spriteon attack: 78%, 90% to hit)  You shoot a sling bullet. The sling bullet hits the cyclops.fgŚ  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (heavily wounded, chance to call a spriteon attack: 78%, 90% to hit)  You shoot a sling bullet. The sling bullet hits the cyclops.  The cyclops is heavily wounded.fgK°°°.Y...{Y   yakfgp53------7==2.2 (1.4fgU9°fgfg/  --more--fgt , _The cyclops hits you!fgLimel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 53/70 ==================------.....°Magic: 17/17 ========================....°.AC: 13Str: 13....°.#########EV: 10Int: 15...............SH: 0Dex: 26....Y...C......XL: 11 Next: 44% Place: Dungeon:11..{. #@###Noise: ===------  Time: 11062.2 (0.0).....#...#E) +2 sling (heavy)..........#Nothing quivered..{#.###..####Will/2 Jinx Fly #..##.....#......)....#gymC   cyclops (missile)...........### ... Y   yak........#....## #.................# ##... _The cyclops hits you!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (heavily wounded, chance to call a spriteon attack: 78%, 90% to hit)fgv(Limel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 53/70 ==================------.....°Magic: 17/17 ========================....°.AC: 13Str: 13....°.#########EV: 10Int: 15...............SH: 0Dex: 26....Y...C......XL: 11 Next: 44% Place: Dungeon:11..{. #@###Noise: ===------  Time: 11062.2 (0.0).....#...#E) +2 sling (heavy)..........#Nothing quivered..{#.###..####Will/2 Jinx Fly #..##.....#fg)......)....#C   cyclops (missile)...........### ... Y   yak........#....## #.................# ##... _The cyclops hits you!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (heavily wounded, chance to call a spriteon attack: 78%, 90% to hit)  You shoot a sling bullet. The sling bullet hits the cyclops!!fgִ  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsAim: a cyclops, quivering large rocks (heavily wounded, chance to call a spriteon attack: 78%, 90% to hit)  You shoot a sling bullet. The sling bullet hits the cyclops!!  The cyclops is almost dead.fgY%4fg/  --more--fgµ fg fgl You hear an angry buzzing noise.fg>fgfg9fg[.fg.fg.fg0YfgpYfg+{..{{fg.fg5SYY 3 yaks (2 wandering)fg@A yak comes into view. x2  fg8The cyclops hits you.fg5fg]2-3.5 (1.3 _You hear a bellow!fgɃLimel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 52/70 =================-------......Magic: 17/17 ========================......AC: 13Str: 13......#########EV: 10Int: 15Y..............SH: 0Dex: 26Y...Y...C......XL: 11 Next: 44% Place: Dungeon:11{..{{#@###fgPINoise: ===------  Time: 11063.5 (0.0).....#...#E) +2 sling (heavy)..........#Nothing quivered...#.###..####Will/2 Jinx Fly #..##.....#......)....#C   cyclops (missile)fg...........### ... YYY 3 yaks (2 wandering)........#....## #.................# ##...fgÄThe cyclops hits you. _You hear a bellow!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsfgAim: a cyclops, quivering large rocks (almost dead, chance to call a sprite on  attack: 78%, 90% to hit)fgLimel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 52/70 =================-------......Magic: 17/17 ========================......AC: 13Str: 13......#########EV: 10Int: 15fg%Y..............SH: 0Dex: 26Y...Y...C......XL: 11 Next: 44% Place: Dungeon:11{..{{#@###Noise: ===------  Time: 11063.5 (0.0).....#...#E) +2 sling (heavy)..........#Nothing quiveredfgX...#.###..####Will/2 Jinx Fly #..##.....#......)....#C   cyclops (missile)...........### ... YYY 3 yaks (2 wandering)........#....## #.................# ##...fgjFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cyclopsfgAim: a cyclops, quivering large rocks (almost dead, chance to call a sprite on  attack: 78%, 90% to hit)  You shoot a sling bullet.  The yak bellows! x2fgx/  --more--fgCd YYThe sling bullet hits the cyclops.fgJ :*fgq The cyclops is almost dead.A giggling sprite leaps out and insults the cyclops's ancestors.fg DYou kill the cyclops!fg$ /You hear a bellow!fgs fg fg` fg fg fg~ fg8 fg fg fg{ CYY...Y.(Y.{.,{YYYYY 5 yaks (2 wandering)fgt 6504.7 (1.2fgX fg Q _A yak comes into view. x3fgے{Limel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 52/70 =================-------......Magic: 17/17 ========================......AC: 13Str: 13......#########fg$EV: 10Int: 15YY.............SH: 0Dex: 26Y.Y...Y.(......XL: 11 Next: 50% Place: Dungeon:11Y.{.,#@###Noise: ===------  Time: 11064.7 (0.0).....#...#E) +2 sling (heavy)..{.......#Nothing quivered...#.###..####Will/2 Jinx Fly #..##.....#fg@......)....#YYYYY 5 yaks (2 wandering)...........### ...........#....## #.................# ##...You kill the cyclops!You hear a bellow! _A yak comes into view. x3  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 78%, 79% to hit)fg/Limel the Skirmisher.....Formicid of Nemelex Xobeh ****.......Health: 52/70 =================-------......Magic: 17/17 ========================......AC: 13Str: 13......#########EV: 10Int: 15YY.............SH: 0Dex: 26Y.Y...Y.(......fgI0XL: 11 Next: 50% Place: Dungeon:11Y.{.,#@###Noise: ===------  Time: 11064.7 (0.0).....#...#E) +2 sling (heavy)..{.......#Nothing quivered...#.###..####Will/2 Jinx Fly #..##.....#......)....#YYYYY 5 yaks (2 wandering)...........### ...fg0........#....## #.................# ##...You kill the cyclops!You hear a bellow! _A yak comes into view. x3  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 78%, 79% to hit)fg1fgI?fgD. _fg-fg-fg9fg??fgu(fg)fgZ4fg>9F _Unknown command.fgfg fgdL..... fgM..... fg8M...... fgV...... fg@......##########fg`EYY.........fgY.Y...Y.@.......fg<Y.Y..#.#######.fgf.....#...# fgU..{.......# ...#.###..#####..##.....# YYY......)....#.....### ....#....## #.fg fgofgfgfgfgfgfg#.Y...Y...YYY.Yy.Y 6 yaks (1 wandering)y   vampire mosquito (wandering)fg$5---5.7 (1fg3fg> _A vampire mosquito comes into view.Things that are here: _3 large rocks; a cyclops corpsefgG..... ..... ...... ...... ......###########Y.Y......@......#...Y...Y(.......YY.Y.#.#######..y....#...# ..........#...#.###..####  5 yaks#..##.....#......)....#...### ...fg)fgfgZfgfgUfgj.Y....YYY.Y....Y.YY 6 yaks (1 wandering)fgro3=---6 _fgfgfgKfgDMa Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNonefgM0%  h - Draw EscapeA Card (5 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--fgMo8% [?] toggle between ability selection and description.fg z fgʄ fg 0Limel the SkirmisherFormicid of Nemelex Xobeh ****..Health: 53/70 ==================------.....Magic: 17/17 ========================.....AC: 13Str: 13......EV: 10Int: 15......SH: 0Dex: 26......###########fg 2XL: 11 Next: 50% Place: Dungeon:11Y..Y....Y@......#Noise: ---------  Time: 11066.7 (0.0)..YY.Y..(........E) +2 sling (heavy)..Y..#.#######..Nothing quiveredy....#...#Will/2 Jinx Fly ..........#...#.###..####YYYYYY 6 yaks (1 wandering)#..##.....#......)....#...........### ...Press: ? - help, Shift-Dir - straight line, f - yak _Aim: a yak (chance to call a sprite on attack: 78%, 79% to hit) _Unknown command. fg= _A vampire mosquito comes into view.Things that are here: _3 large rocks; a cyclops corpsefgm NDig fg fg fgx P _You extend your mandibles.fg^..... ..... ...... ...... ### fgi_b......####@###### Y..Y....Y.......# ..YY.Y..(.........Y..#.#######...y....#...# ##..........# Y 5 yaks...#.###..###fg_##..##.....#......)....#fgyhfgjfgkfgnfgnfgofg|{{......Y.Y.YYY 4 yaks (1 wandering)fg}P: 53/68 (70)====7.7 (1fg'~ Drainfg͈fg1p _You dig through the rock wall. You feel drained.fg..... ..... ...... ...... ##@# ....{{####.###### Y........Y......# ...Y.Y..(......... ...Y.#.#######...y....#...# ##fg 2 yaks..........#...#.###..#####..##.....#fgڇfgzfg(Y{{....   yakfgfgM6=8fgofgʞp _You dig through the rock wall. You feel drained.fgw..... ..... ...... ...... ##.## ....{{####Y###### Y....{{.........# ...Y.Y..(.........fgTP.....#.#######... y....#...# ##..........#...#.###..####fgfg Y.{{You dig through the rock wall. You feel drained.fgt4/63==9fg8Drain fg^fg.t _The yak attacks as it pursues you! The yak closely misses you.fg.  fg%Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg< x  You miscast Jinxbite.  You are very lightly contaminated with residual magic.fg> fgvu Y.YYY 3 yaksP: 15/17 -------70Contam Dig Drain fg fg 0 _Nothing appears to happen.fgB]  You shoot a sling bullet. The sling bullet hits the yak.fg;*fg/  The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is lightly wounded.fgfg%fgSfgKfgeYY..YYY 5 yaks (1 drained)6=--===-2.0 (1.3 _The yak barely misses you. The yak gores you but does no damage.fg5c4fg2rfgF _Unknown command.fg0]  You shoot a sling bullet. The sling bullet hits the yak!fg fg fg fg  fg fgr% s.Y.YYfg& 5=7===3.3fg83 fg=9 ^ _The yak is moderately wounded.fg  fgX You shoot a sling bullet. The sling bullet hits the yak!!fg";*fg _The yak is moderately wounded.  You shoot a sling bullet. The sling bullet hits the yak!!  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded.  The jinxing sprites lose interest in you.fgv5#YYY.{{.(. 44.6fg 8fg[:1 _The yak seems less drained.fg4fgfgJ F _Unknown command.fg<]  You shoot a sling bullet. The sling bullet hits the yak!fgv. 3 yaksfg[WfgrZfg\fg]fg_fg1`fgyf,fg E Y{{..YYou kill the yak!3/64-==35.9Drainfg}( _The yak gores you.fg ]  You shoot a sling bullet. The sling bullet hits the yak!fgLn   The yak is severely wounded.fgp / .YYYY 5 yaks (1 wandering)A yak comes into view. x2  The yak barely misses you.fg fg 4=7.2 _Your magical contamination has completely faded away.fgZ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgY fg H  The yak bellows! You hear a bellow!fg7 fgޭ  .Y.Y.{A yak comes into view.5---80Jinx Fly Dig Drainfg fg /  --more--fgcR _The yak closely misses you.fgYYou shoot a sling bullet.  The yak bellows!  The sling bullet hits the yak!fg" ;*fg The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.fg fg1 fg~ fg fg fg 7Y.{Y.Y...YYYYY 7 yaks (1 wandering, 1 drained)fg9 5=6=--9.5 (1.3fg fg% W _The yak is almost dead.fgYThe yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves. _The yak is almost dead.You shoot a sling bullet.  The yak bellows!  The sling bullet hits the yak!!fg;*fg  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.fgfgfg 27===  --more--fgF hear a bellow! You hear a shout!fg?fgYYYYY(YY.280.8fgIfguH _The yak barely misses you.fg(You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.fg;*fgkn  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.The yak barely misses you.fgp,fg(qfg Y{.Y. 6 yaks (1 drained, 1 very drained)fgт-2.0 (1.2fgčfgfgr/  --more--fgG%l _The yak snorts and paws the ground.fglUYou shoot a sling bullet. The sling bullet hits the yak.fg;*fg"The yak is severely wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded.The jinxing sprites lose interest in you.fgfgY.{.YYY{Y 7 yaks (fgg6=3.4 (1.4fgfg m _The yak seems less drained. The yak closely misses you.fgk ]  You shoot a sling bullet. The sling bullet hits the yak!fg"f  The yak is almost dead.fg+'`  The yak closely misses you.fg(fgS)fgJ*fg?< .oo   orc priest  An orc priest comes into view. It is wielding a +0 dagger.The orc priest calls down the wrath of Beogh upon you.fg@{4----==4.7 (1.3fgNfgHa' _Beogh smites you!fg4fgڜfg fg@_Unknown command.fgn  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!fg(† 6 yaksfg{  You kill the yak!fgYY{.(YY.fgI38/65-------55.9 (1.2fg`fg2( _The yak gores you!fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fgfgfg+..oYY{ 5 yakso   orc priestfg,1------5----60Jinx Fly Dig Drainfgf7fg_>N _You feel your willpower being sapped. The yak gores you!fgfg+8-fgEfg^ _You are too injured to fight recklessly!fg fg@ fg. fgZ F _Unknown command.fg_ 4fgBfg3^ _You are too injured to fight recklessly!fgfg+fgfg F _Unknown command.fg X .....  #@## ...... ##.# ...... ##Y##  ....{{####Y###### Y....{...YY{....#Y.Y..oYY{......fg& .....#.#######... y....#...# ## ..........#fg3 fg% Y.....{YY{{Y   yakfg' 2=--6=--====7Drain fg_- fg1 p _You dig through the rock wall. You feel drained.fg fg* A Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (5 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--fg 1%  b - Deal Four8 MP, Piety--8% [?] toggle between ability selection and description.fg'fgVfg[Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 31/62 (70) ============------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 55% Place: Dungeon:11..... #@##fgܕNoise: ====-----  Time: 11087.9 (0.0)...... ##Y#E) +2 sling (heavy)...... ##.##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y.......{YY{{...#...Y.Y..oYY{......Y   yakfgN.....#.#######...y....#...# ##..........# _You feel your willpower being sapped. The yak gores you! _You are too injured to fight recklessly! _Unknown command. _You are too injured to fight recklessly! _Unknown command. _You dig through the rock wall. You feel drained.fg)P  Okay, then.fgfgФfg8. _fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg {.{You beckon more vexing sprites to accompany your attacks.fgѻ4---==--8.9 (1fgfgv _You feel your willpower being sapped. The yak barely misses you.fgO--fgifg^ _You are too injured to fight recklessly!fg fgfgfg{F _Unknown command.fgL  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (5 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)fgw0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--8% [?] toggle between ability selection and description.fgMfg Tfg?ZLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 31/62 (70) ============------------MP: 14/17===================-----AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 55% Place: Dungeon:11..... #@##Noise: ==-------  Time: 11088.9 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y........{Y{{...#...Y.Y..oYY{......Y   yak.....#.#######...fg0[4y....#...# ##..........#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon more vexing sprites to accompany your attacks. _You feel your willpower being sapped. The yak barely misses you. _You are too injured to fight recklessly! _Unknown command.fgHcM  You draw a card... You have drawn Exile.fgfefg6k@##fgr2 2/635==8--9.9 (1 _The yak is devoured by a tear in reality.Your Hexes skill increases to level 11!fgufgyl _Your Invocations skill increases to level 9!fg= Ability - do what?CostFailure  f - DigInstant, Drainfg(0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (4 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--8% [?] toggle between ability selection and description.fgfgfgDLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 32/63 (70) ============------------MP: 15/17=====================---AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: ---------  Time: 11089.9 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain fgSY........{Y{{...#...Y.Y..oYY{......Y   yak.....#.#######...y....#...# ##..........# _You are too injured to fight recklessly! _Unknown command.You draw a card... You have drawn Exile. _The yak is devoured by a tear in reality.Your Hexes skill increases to level 11! _Your Invocations skill increases to level 9!fg .You draw a card... You have drawn the Cloud. Nothing appears to happen.fgHb6==90.9 (1fg8fgP _The yak barely misses you.fg Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 32/63 (70) ============------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###fgd ,XL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: =--------  Time: 11090.9 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain fg Y........{Y{{...#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........#You draw a card... You have drawn the Cloud. Nothing appears to happen. _The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (translocational energy, chance to call a sprite on attack: 79%, 79%to hit)fg Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 32/63 (70) ============------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: =--------  Time: 11090.9 (0.0)...... ##Y#fg E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y........{Y{{...#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# fg X_The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (translocational energy, chance to call a sprite on attack: 79%, 79%to hit)  You shoot a sling bullet. The sling bullet hits the yak!fgu .{  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (translocational energy, chance to call a sprite on attack: 79%, 79%to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.fgu 6==2.2 (1.3fg[| fg| fg /  --more--fge9 _The yak gores you but does no damage.fg fg t Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--fgt o8% [?] toggle between ability selection and description.fgyfgfgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 32/63 (70) ============------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26fgA..... ###XL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: ===------  Time: 11092.2 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y........{Y{....#...Y.Y..oYY{......Y   yak.....#.#######...y....#...# ##..........# fg<_The yak gores you but does no damage.fg{.You draw a card... You have drawn the Tomb. Nothing appears to happen.fg!3fg!\7==--3.2 (1fgfgk3 _The yak gores you but does no damage. fg) Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 33/63 (70) ============------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: =--------  Time: 11093.2 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y........{Y{{...#...Y.Y..oYY.......Y   yak fg% ".....#.#######...y....#...# ##..........#You draw a card... You have drawn the Tomb. Nothing appears to happen. _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (translocational energy, moderately wounded, chance to call a spriteon attack: 79%, 79% to hit) fgQLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 33/63 (70) ============------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ### fgQXL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: =--------  Time: 11093.2 (0.0)...... ##(#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y###### fgQVWill/2 Jinx Fly Dig Drain Y........{Y{{...#...Y.Y..oYY.......Y   yak.....#.#######... fg;Ry....#...# ##..........#You draw a card... You have drawn the Tomb. Nothing appears to happen. _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (translocational energy, moderately wounded, chance to call a sprite fgpRon attack: 79%, 79% to hit) fg;* fg Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (translocational energy, moderately wounded, chance to call a spriteon attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.  A giggling sprite leaps out and smacks the yak with its own front hoof. fg/  --more-- fg Y.{(drained)The yak is heavily wounded. fg]6==4.6 (1.4 fg fgI _The yak closely misses you. fgh fg Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay fg: x0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (2 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety-- fg o8% [?] toggle between ability selection and description. fg?  fg fgnjLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 33/63 (70) ============------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: ===------  Time: 11094.6 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y........{Y{....#...Y.Y..oYY{...... fgijY   yak (drained).....#.#######...y....#...# ##..........#The yak is heavily wounded. _The yak closely misses you. fg${.You draw a card... You have drawn the Elixir.  You begin rapidly regenerating health and magic. fg%k9==--5.6 (1 fg* fg.L _The yak completely misses you.fgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 39/63 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###fgXL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: =--------  Time: 11095.6 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y........{Y{{...#...Y.Y..oYY.......fgY   yak (drained).....#.#######...y....#...# ##..........#You begin rapidly regenerating health and magic. _The yak completely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfgAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 79%, 79% to hit)fgUuLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 39/63 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 58% Place: Dungeon:11..... #@##Noise: =--------  Time: 11095.6 (0.0)...... ##Y#E) +2 sling (heavy)fgu...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig Drain Y........{Y{{...#...Y.Y..oYY.......Y   yak (drained).....#.#######...y....#...# ##..........# _The yak completely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfg=vAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!!fg|F†fg:fgF]Y.Y   yak  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!!  You kill the yak!fg3o40/6561==6.7 (1.1Drainfg$fgfg&/  --more--fg N _The yak barely misses you.fgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 40/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11096.7 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: [37fgHma yak (chance to call a sprite on attack: 79%, 79% to hit)fgP-Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 40/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11096.7 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainfgS.wY........{Y{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!!fgO;*fg  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!!  The yak is heavily wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.fg͓/  --more--fg #Y  yak (drained)The yak is severely wounded.fgJ398.1 (1.4fgֹfg _The yak gores you.fgŒ Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 39/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11098.1 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (drained).....#.#######...y....#...# ##..........#The yak is severely wounded. _The yak gores you.  Fire: E) +2 sling (heavy)Press: ? - help, Shiftfg -Dir - straight line, f/p - yakAim: a yak (severely wounded, lightly drained, chance to call a sprite on  attack: 79%, 79% to hit)fg?VLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 39/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11098.1 (0.0)fg@...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (drained).....#.#######...y....#...# ##..........#Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, lightly drained, chance to call a sprite on  fg#Apattack: 79%, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.fgT;*fgfgR/  --more--fg@ < Yvery drained)The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.fg -9.4 (1.3fg fg H _The yak barely misses you.fgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 39/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11099.4 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........#The yak is severely wounded. _The yak barely misses you.Fire: E) +2 sling (heavy)[21;2fgHPress: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)fg Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 39/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##fg Noise: ===------  Time: 11099.4 (0.0)...... ##(#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##fg ..........# _The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfg] Aim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet.fg   Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the yak.fg YY  yak40100.8 (1.4fg fgz fg /  --more--fgEO _The yak closely misses you.fgwLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 40/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11100.8 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak.....#.#######...fgEMy....#...# ##..........# _The yak closely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 79%, 79% to hit)fg VLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 40/65 (70) ==============----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11100.8 (0.0)fg ...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _The yak closely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!fgq ;*fgV   Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.fg^ /  --more--fgc Y(drained)The yak is moderately wounded.The jinxing sprites lose interest in you.fg 92.2 (1.4fg fgv 3 _The yak gores you but does no damage.fg-  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg VYou beckon some vexing sprites to accompany your attacks.fg 37-5----30Jinx Fly Dig Drainfg fg N _You feel your willpower being sapped. The yak gores you.fg`Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 15/17=====================---AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ==-------  Time: 11103.2 (0.0)fg1O...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (drained).....#.#######...y....#...# ##..........#You beckon some vexing sprites to accompany your attacks. fgX_You feel your willpower being sapped. The yak gores you.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, lightly drained, chance to call a sprite on  attack: 79%, 79% to hit)fg-Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 15/17=====================---AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ==-------  Time: 11103.2 (0.0)...... ##Y#fgE) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (drained).....#.#######...y....#...# ##..........# _You feel your willpower being sapped. The yak gores you.  Fire: E) +2 sling (heavy)fg"%Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, lightly drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.fgG{;*fgM  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, lightly drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.fgBT/  --more--fgχ  Yvery drained)A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is heavily wounded.fg c6==4.6 (1.4fgL fg I _The yak closely misses you.fgLLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11104.6 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........#The yak is heavily wounded. _The yak closely misses you.Fire: E) +2 sling (heavy)[21;2fgHPress: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)fgm3`Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11104.6 (0.0)fgD4...... ##(#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........#The yak is heavily wounded. _The yak closely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfg4Aim: a yak (heavily wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)fg;*fg)7==Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.  A giggling sprite leaps out and makes the yak trip over its own hooves.fg5/  --more--fg0W ~ YThe yak is heavily wounded.fgW -5.9 (1.3fg` fg0b | _The yak misses you. The yak barely misses you.fgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11105.9 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........#The yak is heavily wounded. _The yak misses you. The yak barely misses you.fgFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)fgRmLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11105.9 (0.0)...... ##(#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#fgG...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........#The yak is heavily wounded. _The yak misses you. The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)fgf;*fgF= 08=Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.  A giggling sprite leaps out and smacks the yak with its own front hoof.fg E /  --more--fg Y The yak is severely wounded.fgv c7-7.2 (1.3fg fgo _The yak gores you.fgMLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11107.2 (0.0)...... ##Y#E) [40m+2 sling (heavy)...... ##Y##fgRNothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........#The yak is severely wounded. _The yak gores you.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)fgrLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11107.2 (0.0)...... ##(#fgUE) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........# _The yak gores you.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet.fgO ;*fgV!   Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.fgb* /  --more--fgo Y A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead.fg -8.5 (1.3fg fg 3 _The yak gores you but does no damage.fg4fgfg8> _Unknown command.fg 4Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11108.5 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######fg4&Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........# _The yak gores you but does no damage. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, heavily drained, chance to call a sprite on attack:  79%, 79% to hit)fg5VLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 37/65 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 61% Place: Dungeon:11..... #@##Noise: ===------  Time: 11108.5 (0.0)fgV6...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY........{Y{....#...Y.Y..oYY.......Y   yak (very drained).....#.#######...y....#...# ##..........# fg6a_Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, heavily drained, chance to call a sprite on attack:  79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!!fg<F†fg  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, heavily drained, chance to call a sprite on attack:  79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!!  You kill the yak!fg%S8=fgt/  --more--fgL  Y{.{Y   yakThe jinxing sprites lose interest in you.fg( q6-39.7 (1.2fgR fg 3 _The yak gores you but does no damage.fg VVLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 38/66 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 63% Place: Dungeon:11..... #@##Noise: ===------  Time: 11109.7 (0.0)fgV]...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........#The jinxing sprites lose interest in you. _The yak gores you but does no damage.  fgWFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (severely wounded, 79% to hit)fg + Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 38/66 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10fg+Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 63% Place: Dungeon:11..... #@##Noise: ===------  Time: 11109.7 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Fly Dig Drainfg+Y.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...fg+y....#...# ##..........# _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)fg",Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.fg${  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.fg.10.8 (1.1fgfgfg/  --more--fgz O _The yak closely misses you.fgbLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 38/66 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 63% Place: Dungeon:11..... #@##Noise: ===------  Time: 11110.8 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Fly Dig DrainY........{{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _The yak closely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (fg.dFseverely wounded, 79% to hit)fg Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 38/66 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 63% Place: Dungeon:11..... #@##Noise: ===------  Time: 11110.8 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Fly Dig DrainY........{{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _The yak closely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak ([40fg3smseverely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!fgF†fgfgY§Y   yakfg=762.2 (1.4fg"%fg(? _You kill the yak!fgPfgfgfgF _Unknown command.fgʼn Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 38/67 (70) =============-----------MP: 17/17========================AC: 13Str: 13fgg oEV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##Noise: ===------  Time: 11112.2 (0.0)...... ##Y#E) +2 sling (heavy)...... ##§##fg *Nothing quivered....{.####Y######Will/2 Fly Dig DrainY........{{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........#You shoot a sling bullet. The sling bullet hits the yak! fg _You kill the yak! _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakfgH 5Aim: a yak (79% to hit)fg#DLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 38/67 (70) =============-----------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##Noise: ===------  Time: 11112.2 (0.0)...... ##Y#E) +2 sling (heavy)...... ##§##fg:$/Nothing quivered....{.####Y######Will/2 Fly Dig DrainY........{{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _You kill the yak! _Unknown command.fgt$Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.fg]{. _Unknown command.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.fgI93.5 (1.3fg(fgP _The yak barely misses you.fgfg<fgfg%F _Unknown command.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgYx^  You beckon some vexing sprites to accompany your attacks.fgAy28---5----40Jinx Fly Dig Drainfgfg\N _You feel your willpower being sapped. The yak gores you!fg+S Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 28/67 (70) ==========--------------MP: 15/17=====================---AC: 13Str: 13EV: 10fg\T Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##Noise: ==-------  Time: 11114.5 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The yak gores you!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (lightly wounded, chance to call a sprite on attack: 79%, 79% to  hit)fg!Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 28/67 (70) ==========--------------MP: 15/17=====================---AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##fgW"-Noise: ==-------  Time: 11114.5 (0.0)...... ##Y#E) +2 sling (heavy)...... ##{##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _You feel your willpower being sapped. The yak gores you!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfg"Aim: a yak (lightly wounded, chance to call a sprite on attack: 79%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak!fg';*fg1x  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (lightly wounded, chance to call a sprite on attack: 79%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.fgj/  --more--fgj  A giggling sprite leaps out and smacks the yak with its own front hoof.fgfgh^YY fgc6==5.8 (1.3fgafgfV _The yak is moderately wounded.fg Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 28/67 (70) ==========--------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##fg Noise: ===------  Time: 11115.8 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........#A giggling sprite leaps out and smacks the yak with its own front hoof. fg _The yak is moderately wounded.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 79%, 79% to hit) fgMLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 28/67 (70) ==========--------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##Noise: ===------  Time: 11115.8 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y## fgNothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........#A giggling sprite leaps out and smacks the yak with its own front hoof. _The yak is moderately wounded.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (chance to call a sprite on attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak! fg7Gf  ..... ### ..... #@##  ##Y#  ##Y## ....{  {{....#       ##  The yak is moderately wounded. fg9 ..... ### ..... #@##  ##Y#  ##Y## ....{  {{   fgP     fg%7  The yak gores you! fg0&16-----7==7.1 (1.3 fgN,3 fgA8/  --more-- fgm?T _* * * LOW HITPOINT WARNING * * *#fg #fg)Drink which item? Potions  b - 3 potions of might  g - 3 potions of degeneration  m - 2 potions of curing  p - 2 potions of berserk rageq - 2 potions of brilliance  s - 2 potions of attraction  u - 2 potions of mutation#fgȦv - 2 potions of invisibility  w - 2 potions of hastez - 4 potions of enlightenment  F - a coppery potion  P - 2 potions of magic [!] read|quaff|evoke[?] describe selected#fg^ #fge #fgl ]Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 16/67 (70) =====-------------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0#fgm Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##Noise: ===------  Time: 11117.1 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Nothing quivered....{.####Y######Will/2 Jinx Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _* * * LOW HITPOINT WARNING * * *#fgt :Okay, then.#fg8u #fgUz #fg} . _$fg5$fg8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: E) +2 sling (heavy)b - Throw: 6 darts (atropa)  c - Zap: wand of quicksilver (6)  d - Zap: wand of warping (18)  $fg^9=e - Zap: wand of charming (4)  f - Zap: wand of flame (19)  g - Zap: wand of polymorph (4) Spells ([,] to cycle)  h - Cast: Jinxbite  i - Cast: Sigil of Binding  j - Cast: Inner Flame (10%)  k - Cast: Cause Fear (4%) Abilities ([,] to cycle)  l - Abil: Dig  m - Abil: Shaft Self  $fg9n - Abil: Draw Escape (1 in deck)  o - Abil: Draw Destruction (15 in deck)  p - Abil: Draw Summoning (8 in deck)  q - Abil: Triple Draw  r - Abil: Deal Four $fg:G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&fg &fg Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 16/67 (70) =====-------------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##&fg Noise: ===------  Time: 11117.1 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Zap: wand of charming (4)....{.####Y######Will/2 Jinx Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _* * * LOW HITPOINT WARNING * * * _Okay, then.&fg &fg8 &fg^ 'fg *w  Limel the Skirmisher  Formicid of Nemelex Xobeh ****..  HP: 16/67 (70) =====-------------------  MP: 17/17========================  AC: 13Str: 13  EV: 10Int: 15  SH: 0Dex: 26 ..... ### XL: 11 Next: 66% Place: Dungeon:11 ..... #@## Noise: ===------  Time: 11117.1 (0.0) ...... ##Y# E) +2 sling (heavy) 'fg*...... ##Y## Zap: wand of charming (4) ....{.####Y######  Will/2 Jinx Fly Dig Drain Y.........{{....#  ...Y.Y..oYY.......  Y   yak .....#.#######...  y....#...# ##  ..........# _Okay, then.Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, chance to call a sprite on attack: 79%, chance  to affect: 66%)(fgkLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 16/67 (70) =====-------------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##(fg\lNoise: ===------  Time: 11117.1 (0.0)...... ##*#E) +2 sling (heavy)...... ##Y##Zap: wand of charming (4)....{.####Y######Will/2 Jinx Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak.....#.#######...y....#...# ##..........# _Okay, then.Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, chance to call a sprite on attack: 79%, chance  to affect: 66%)(fgC Y   yak (charmed)(fg Y  Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - yak  Aim: a yak (moderately wounded, chance to call a sprite on attack: 79%, chance  to affect: 66%)  The yak is charmed.8.1 (13(fga (fgl (fg /  --more--)fgUW _Something gores your yak.*fgYE--9*fg^*fgbY _Something barely misses your yak.*fg'| x The sprites lose interest in your situation.*fg| 7==-20*fgނ *fg Q _Something gores your yak!+fg+fg.-1+fg+fg1Y _Something barely misses your yak.+fg +fg @-2+fg2 +fg Q _Something gores your yak.-fg-fgDrink which item? Potions  b - 3 potions of might  g - 3 potions of degeneration  m - 2 potions of curing  p - 2 potions of berserk rageq - 2 potions of brilliance  s - 2 potions of attraction  u - 2 potions of mutation-fg/v - 2 potions of invisibility  w - 2 potions of hastez - 4 potions of enlightenment  F - a coppery potion  P - 2 potions of magic [!] read|quaff|evoke[?] describe selected.fg~  b - 3 potions of might  v - 2 potions of invisibility/fg  v - 2 potions of invisibility  w - 2 potions of haste/fgˏ|  w - 2 potions of haste  z - 4 potions of enlightenment/fgٽ~  z - 4 potions of enlightenment  F - a coppery potion/fg t  F - a coppery potion  P - 2 potions of magic0fg0fg0fg<9Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 17/67 (70) ======------------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 66% Place: Dungeon:11..... #@##Noise: =--------  Time: 11122.1 (0.0)...... ##Y#E) +2 sling (heavy)...... ##Y##Zap: wand of charming (3)....{.####Y######Will/2 Fly Dig DrainY.........{{....#...Y.Y..oYY.......Y   yak (charmed).....#.#######...y....#...# ##..........# 0fg_Something gores your yak. _Something barely misses your yak.The sprites lose interest in your situation. _Something gores your yak! _Something barely misses your yak. _Something gores your yak.0fgP  Okay, then.0fg90fgl0fg}. _0fg 8 0fgy E83.1 (10fg+ 0fgC Y _Something gores your yak.1fgD=41fg 1fg{ _Your yak gores something! Something barely misses your yak.1fgBM 1fgN /--51fgS 1fgRV s _Your yak gores something! Something gores your yak.2fgh  Your yak gores something! Something gores your yak!2fg) †  Your yak dies!2fgq97=-62fgo2fg( _You hear a bellow!3fg3fg Y{.Y   yak3fg E====73fg'5fg G  Limel the Skirmisher  Formicid of Nemelex Xobeh ****..  HP: 19/67 (70) ======------------------  MP: 17/17========================  AC: 13Str: 13  EV: 10Int: 15 5fg  SH: 0Dex: 26 ..... ### XL: 11 Next: 67% Place: Dungeon:11 ..... #@## Noise: ====-----  Time: 11127.1 (0.0) ...... ##Y# E) +2 sling (heavy)5fg v ...... ##{## Zap: wand of charming (3) ....{.####Y######  Will/2 Fly Dig Drain5fg  Y..........{....#  ...Y.Y..oYY.......  Y   yak 5fgm .....#.#######...  y....#...# ##  ..........#Your yak dies! _You hear a bellow!  5fg 5Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - yak5fg wAim: a yak (almost dead, chance to affect: 66%)6fgy yLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 19/67 (70) ======------------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 67% Place: Dungeon:11..... #@##Noise: ====-----  Time: 11127.1 (0.0)...... ##*#E) +2 sling (heavy)...... ##{##Zap: wand of charming (3)....{.####Y######Will/2 Fly Dig DrainY..........{....#...Y.Y..oYY.......6fgz Y   yak.....#.#######...y....#...# ##..........#Your yak dies! _You hear a bellow!  Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - yakAim: a yak (almost dead, chance to affect: 66%)6fgQ Y   yak (charmed)6fg .Aiming: Charm  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - yakAim: a yak (almost dead, chance to affect: 66%)  The yak is charmed.  Something gores your yak!6fg d†{.6fg y89===-8.1 (126fg 6fg 4-6fg /  --more--=fgۜ B _Your yak dies!>fgy>fgMJ Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (1 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  >fgEb - Deal Four8 MP, Piety--7% [?] toggle between ability selection and description.>fg( >fg1 >fgx9 Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 19/68 (70) ======------------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 69% Place: Dungeon:11..... #@##Noise: ===------  Time: 11128.1 (0.0)...... ##†#E) +2 sling (heavy)...... ##{##Zap: wand of charming (2)>fg: ....{.####Y######Will/2 Fly Dig DrainY.........{.....#...Y.Y..oYY............#.#######...y....#...# ##..........# _Your yak dies!>fgB >fgC *>fgI >fgM I _You retract your mandibles.@fgpN@fg>O@fgqT@fgVAfg Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (1 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--7% [?] toggle between ability selection and description.Afgԋ Afg: Afg BLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 19/68 (70) ======------------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26..... ###XL: 11 Next: 69% Place: Dungeon:11..... #@##Noise: ===------  Time: 11128.1 (0.0)...... ##†#E) +2 sling (heavy)...... ##{##Zap: wand of charming (2)....{.####Y######Will/2 Fly DrainY.........{.....#...Y.Y..oYY............#.#######...y....#...# ##..........# _Your yak dies! _You retract your mandibles.Afg Afg L Dig DrainAfg Afg H _You extend your mandibles.Bfg .....# #.## ...... ##†# ...... ##{##  ....{.####Y####Bfg## Y.........{.....#Y.Y..oYY....... .....#.#######... y....#...# ##BfgBfgY.Y   yakBfg20/66=====9.1 (1BfgBfgh _You dig through the rock wall. You feel drained.Cfg݄  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cfg Cfg B  You inscribe a binding sigil.Cfg Y§{.Y 2 yaks (1 bound)Cfg- 4-----==--30Cfg Cfg~ { _The yak moves over the binding sigil and is bound in place!Dfg ..... ##.# #Y## ...... ##Y# ...... ##§## ####{###### Y.........#Y.Y..oYY....... .....#.#######...DfgiK{†DfgXA4=Dfgp5==---====1DfgT Dfgnp _You dig through the rock wall. You feel drained.DfgJ  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EfgH~^  You beckon some vexing sprites to accompany your attacks.Efg_4--==--2Jinx Fly Dig DrainEfgEfg; _You feel your willpower being sapped.Efg4)Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 20/64 (70) =======-----------------MP: 14/17===================-----AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11Efg5#@##Noise: ==-------  Time: 11132.1 (0.0)..... ##*##E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##Y#Will/2 Jinx Fly Dig DrainEfg5$...... ##{##......####†######YY 2 yaks (1 bound)Y...............#Efg(6...Y.Y..oYY............#.#######...You beckon some vexing sprites to accompany your attacks. Efg6B_You feel your willpower being sapped.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (moderately wounded, bound in place, chance to call a sprite on  attack: 79%, 79% to hit)FfgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 20/64 (70) =======-----------------MP: 14/17===================-----AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###FfgUXL: 11 Next: 69% Place: Dungeon:11#@##Noise: ==-------  Time: 11132.1 (0.0)..... ##(##E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##Y#Will/2 Jinx Fly Dig Drain...... ##{##......####†######FfgYY 2 yaks (1 bound)Y...............#...Y.Y..oYY............#.#######... _You feel your willpower being sapped.  FfgƄdFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakFfgAim: a yak (moderately wounded, bound in place, chance to call a sprite on  attack: 79%, 79% to hit)  Ffg8You shoot a sling bullet. The sling bullet hits the yak.Ffg ;*Ffg+  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (moderately wounded, bound in place, chance to call a sprite on  attack: 79%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.Ffg/  --more--FfgO .Y1 drained, 1 bound)A giggling sprite leaps out and smacks the yak with its own front hoof.FfgaPO1=3.4 (1.3FfgXFfg]S _The yak is heavily wounded.Gfg!  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (1 in deck)0%  i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--7% [?] toggle between ability selection and description.Hfg~HfgHfg[Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 21/64 (70) =======-----------------MP: 14/17===================-----AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11#@##Noise: ===------  Time: 11133.4 (0.0)..... ##.##HfgYE) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##Y#Will/2 Jinx Fly Dig Drain...... ##{##......####†######YY 2 yaks (1 drained, 1 bound)Y...............#...Y.Y..oYY............#.#######...A giggling sprite leaps out and smacks the yak with its own front hoof. _The yak is heavily wounded.Hfgן###Y##Y###  You draw a card... You have drawn the Tomb. Walls emerge from the floor!Hfgߠd5==---4.4 (1HfgHfgU _The deck of cards glows with a rainbow of weird colours and disappears.Hfg Hfg :---Hfg Hfg > _Unknown command.Jfg@Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 21/64 (70) =======-----------------MP: 15/17=====================---AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11#@##Noise: ---------  Time: 11134.4 (0.0)..... #####E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##Y#JfgWill/2 Jinx Fly Dig Drain...... ##{##......####†######Y...............#...Y.Y..oYY............#.#######... _The yak is heavily wounded.You draw a card... You have drawn the Tomb. Walls emerge from the floor! _The deck of cards glows with a rainbow of weird colours and disappears. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - youJfg0 4Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 21/64 (70) =======-----------------MP: 15/17=====================---AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11#@##Noise: ---------  Time: 11134.4 (0.0)..... #####E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##Y#JfgQ Will/2 Jinx Fly Dig Drain...... ##{##......####†######Y...............#...Y.Y..oYY............#.#######... _The yak is heavily wounded.You draw a card... You have drawn the Tomb. Walls emerge from the floor! _The deck of cards glows with a rainbow of weird colours and disappears. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - youJfgF Jfg: JfgV . _KfgKfg.KfgKfgoKfg; _KfgKfg32=KfgըQ6=Kfg;Kfg You draw a card... You have drawn the Tomb. Walls emerge from the floor! _The deck of cards glows with a rainbow of weird colours and disappears. _Unknown command.  Fire: E) +2 sling (heavy) _The sprites lose interest in your situation.KfgKfgj7===KfgKfgKfg[T3=KfgٵKfgKfgKfg:KfgKfgpKfgKfgKfg|g4===KfgKfg,Kfg Kfg,KfgKfg,KfgKfgKfgT5=KfgWKfgU,KfgKfg,KfgKfgN6KfgKfg,KfgVKfg,KfgYKfg6KfgU27=KfgKfg*,KfgKfg,Kfg9Kfg,Kfg%KfgBKfg68=KfgKfg9KfgLKfgKfg=KfgKfgKfgKfg:9Kfg5Kfgn _You feel your willpower return.Kfg[KfgKfg'Kfg ,Kfg Kfg+ k30=Kfg$ Kfgo ,Kfgk,KfgKfgKfgKfgKfg.##Y##Y#§##KfgnYY 2 yaks (1 wandering)Kfg "= 65.4 (31.0) _The walls disappear!LfgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 30/64 (70) ===========-------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###LfgXL: 11 Next: 69% Place: Dungeon:11#@##Noise: ---------  Time: 11165.4 (0.0)..... ##*##E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##Y#Fly Dig DrainLfgʂB...... ##§##......####†######YY 2 yaks (1 wandering)Y...............#...Y.Y..oYY.......Lfg.....#.#######... _The sprites lose interest in your situation. _You feel your willpower return. _The walls disappear!  Lfg;Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, wandering, hasn't noticed you, 79% to hit)LfgC SLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 30/64 (70) ===========-------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11#@##Noise: ---------  Time: 11165.4 (0.0)..... ##(##LfgD E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##Y#Fly Dig Drain...... ##§##......####†######YY 2 yaksY...............#...Y.Y..oYY............#.#######... _You feel your willpower return. _The walls disappear!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.LfgH Lfg Lfg YY†The walls disappear!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (moderately wounded, wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.Lfg S1===6.7 (1.3Lfg Lfgw P _The yak barely misses you.MfgMfgMfgEMfgF _Unknown command.Nfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nfg:3Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 31/64 (70) ===========-------------MP: 13/17==================------AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11Nfg5;#@##Noise: ===------  Time: 11166.7 (0.0)..... ##Y##E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##†#Fly Dig Drain...... ##§##......####†######YY 2 yaksY...............#...Y.Y..oYY............#.#######... _The yak barely misses you. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Nfg;vConfirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateOfg)OfgF2fLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 31/64 (70) ===========-------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11#@##Ofg?3Noise: ===------  Time: 11166.7 (0.0)..... ##Y##E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)...... ##†#Fly Dig Drain...... ##§##......####†######YY 2 yaksY...............#...Y.Y..oYY............#.#######... _Unknown command.Ofg3Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.Ofg<Ofgv=OfgEOfgR. _Ofg=H  Casting: Cause Fear (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Pfg P  Okay, then.Pfg Pfg Pfg . _Qfgb  Limel the Skirmisher  Formicid of Nemelex Xobeh ****..  HP: 31/64 (70) ===========-------------  MP: 17/17========================  AC: 13Str: 13  EV: 10Int: 15  SH: 0Qfgc2Dex: 26 ### XL: 11 Next: 69% Place: Dungeon:11 #@## Noise: ===------  Time: 11166.7 (0.0) ..... ##Y##  E) +2 sling (heavy) ..... ##Y##  Zap: wand of charming (2) ...... ##†#  Fly Dig Drain ...... ##§##  ......####†######  YY 2 yaks Y...............#  Qfgtda...Y.Y..oYY.......  .....#.#######... Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, chance to affect: 66%)QfgL VLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 31/64 (70) ===========-------------MP: 17/17========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 69% Place: Dungeon:11#@##Noise: ===------  Time: 11166.7 (0.0)..... ##*##E) +2 sling (heavy)..... ##Y##Zap: wand of charming (2)Qfg ...... ##†#Fly Dig Drain...... ##§##......####†######YY 2 yaksY...............#...Y.Y..oYY............#.#######...Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, chance to affect: 66%)Qfg    yakY   yak (charmed)Qfg{}^Y _Okay, then.  Aiming: CharmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - yak  Aim: a yak (heavily wounded, chance to affect: 66%)  The yak is charmed.QfgJ~47.7 (11Qfg؅Qfgv- _The yak gores your yak!RfgxRfg;RfgRfgF _Unknown command.SfgxE--8SfgG#Sfgu'@ _The yak gores your yak but does no damage.SfgEfSfggo2=--9SfgmSfgMrU _The yak barely misses your yak.Tfg9<  The yak gores your yak!Tfg[D.Tfg3"`5-7070Tfg(Tfg,D _Your yak dies!Tfg H  Casting: Cause Fear (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tfgw ^  You beckon some vexing sprites to accompany your attacks.Tfg IY.TfgI 6--=1Will/2 Jinx Fly Dig DrainTfg Tfg ; _You feel your willpower being sapped.UfgٌLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 32/65 (70) ===========-------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 70% Place: Dungeon:11#@##Noise: ==-------  Time: 11171.7 (0.0)..... ##Y##E) +2 sling (heavy)..... ##.##Zap: wand of charming (1)...... ##†#Will/2 Jinx Fly Dig Drain...... ##§##......####†######Y   yakY...............#...Y.Y..oYY............#.#######...You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Ufgԍ[36mFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (severely wounded, chance to call a sprite on attack: 79%, 79% to  hit)Ufg|Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 32/65 (70) ===========-------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 70% Place: Dungeon:11#@##Noise: ==-------  Time: 11171.7 (0.0)UfgB~..... ##Y##E) +2 sling (heavy)..... ##.##Zap: wand of charming (1)...... ##†#Will/2 Jinx Fly Dig Drain...... ##§##......####†######Y   yakY...............#...Y.Y..oYY............#.#######... _You feel your willpower being sapped.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (severely wounded, chance to call a sprite on attack: 79%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak!Ufg;*UfgS  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (severely wounded, chance to call a sprite on attack: 79%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.Ufgf/  --more--Ufgj  A giggling sprite leaps out and smacks the yak with its own front hoof.UfgOD.UfgJ3/66=3=3.0 (1.3UfghUfg? _You kill the yak!Vfg4Limel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 33/66 (70) ============------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 73% Place: Dungeon:11#@##Noise: ===------  Time: 11173.0 (0.0)..... ##.##E) +2 sling (heavy)..... ##.##Zap: wand of charming (1)...... ##†#Will/2 Jinx Fly Dig Drain...... ##§##......####†######Y...............#...Y.Y..oYY............#.#######...A giggling sprite leaps out and smacks the yak with its own front hoof. _You kill the yak!Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - youVfg[39;49mVfgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 33/66 (70) ============------------MP: 16/17======================--AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26###XL: 11 Next: 73% Place: Dungeon:11#@##Noise: ===------  Time: 11173.0 (0.0)..... ##.##E) +2 sling (heavy)..... ##.##Zap: wand of charming (1)...... ##†#Will/2 Jinx Fly Dig Drain...... ##§##......####†######Y...............#...Y.Y..oYY............#.#######...A giggling sprite leaps out and smacks the yak with its own front hoof. _You kill the yak!VfgsFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - youVfgcVfgVfg. _VfgM VfgN 4VfgS VfgRX j7== _VfgZ @Vfg] Vfg` s _The sprites lose interest in your situation.Vfg{` :4Vfgya Vfge Vfge Vfg5f Vfgi VfgKj ;==Vfgj Vfgm Vfg5o P5VfgUr Vfgr Vfg#s Vfgnw Vfgw VfgHx Vfg| Vfg} T6=Vfg} Vfg Vfg Vfgz VfgD Vfg Vfg Vfg ,Vfgh VfgG Vfg b7=Vfgb ,VfgՓ Vfg ,Vfg) Vfg Vfg :8Vfg Vfg Vfg Vfgc Vfg ,Vfg Vfg Vfg' T9=Vfgq Vfg ,Vfg Vfg ,Vfg VfgI c40=Vfgε Vfgr ,Vfgз VfgF ,Vfg VfgϽ Y1Vfgk Vfg f _You feel your willpower return.Vfg Vfg Vfg Vfg" ,Vfg BVfg VfgS j2=Vfg ,Vfg3 Vfg Vfg2 ,Vfg b3=Vfg Vfg VfgX ,Vfg ,Vfgh Vfgr Vfg T4=Vfg| VfgN Vfg ,Vfgs BVfg` Vfg b5=Vfg nVfgG Vfg Vfg ,VfgP P6Vfg Vfg ,Vfg Vfg ,Vfg Vfg Vfg e47=Vfg ,Vfg Vfg ,VfgQ Vfg& n8=Vfg Vfg BVfg Vfg7 Vfg Vfg9 Vfg &9Vfg Vfgt ,Vfg Vfg#! Vfg{! Vfg! VfgY% Vfg% F50=Vfg-& Vfg ) ,Vfg) Vfg#- BVfg/ ,Vfgz0 Vfg4 Vfg4 V1=Vfg5 Vfg7 ,VfgD8 VfgT< ,Vfg< Vfg? <2VfgN@ VfgQD ,VfgD VfgG ,Vfg'H VfgK VfgL E3=Vfg|L VfgO ,VfgEP VfgS VfgS ,VfgGV VfgV V4=VfgV Vfg2[ ,Vfg[ Vfg\ ,VfgB] Vfgi_ ,Vfg` VfgGb x5=VfgNd ,Vfgd VfgFf ,Vfgf Vfgi l6=Vfgwj Vfgk ,Vfgk Vfgm ,VfgZn Vfgq R7Vfgsr Vfgr VfgVs Vfgsu Vfgu VfgHv Vfgy b8=Vfgz Vfgy| ,Vfg} VfgF ,Vfg VfgC ,Vfgą Vfg l9=Vfg Vfg ,Vfg VfgÑ Vfg Vfg\ Vfg =60VfgU Vfgr ,Vfg Vfg ,Vfg Vfgh Vfgۢ E1=Vfgi VfgG Vfg ,Vfg ,Vfg- Vfg Vfg V2=Vfgo Vfg7 ,Vfgѱ Vfgy Vfg VfgD Vfgu <3Vfg Vfg ,Vfg Vfg ,Vfg Vfg ,Vfg Vfg Vfg) [4=Vfg1 ,Vfg Vfg ,Vfg Vfg# Vfg O5=Vfg Vfg ,Vfg{ Vfg ,Vfgv Vfg Vfg [6=Vfg# Vfg Vfg *Vfg VfgZ @ _You retract your mandibles.Vfg 4Vfg Vfg Vfg ,Vfgm Vfg  Things that are here:  a yak corpse; a yak corpse; a yak corpseVfg3 Vfg A= _Vfg Vfg Vfg. ,Vfgg Vfg _  You see here a yak corpse.Vfg% Vfg% _Vfg& Vfg) Vfgc. ,Vfg0 Vfg4 Vfg8 ,Vfg9 VfgS< VfgB ,Vfg&E VfgJ VfgV ####.##..... ##.##..... ##.##...... ##†#...... ##.##......####†######Y...............######.  ........(......@.......---.....#.#######....###Wy....#...# ####.....  ..........# ####...#.###..#####..##.....# W   shadowghast (dormant)......)VfgV ....#...........### ........#....## ...........Vfg] 2288.0 (115.0)Vfgg W.WVfgOi H---96Vfgp Vfgu ^ _A shadowghast comes into view.XfgBJ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xfg} ^^You inscribe a pair of binding sigils.Xfg8*Xfge (invisible)The shadowghast slips into darkness.Xfg1 8WXfgR m4-----==90.0)XfgI Xfg I _The shadowghast flickers and vanishes for a moment.XfgL  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YfgV^  You beckon some vexing sprites to accompany your attacks.Yfg 9W.Yfg3------1Will/2 Jinx Fly DrainYfg1Yfg; _You feel your willpower being sapped.Yfg[I (((((((You shoot a sling bullet.Yfg:*Yfg  The sling bullet completely misses the shadowghast.A giggling sprite leaps out and smacks the shadowghast with its own hand.YfgJYfg[..W.... , drained)4==2.3 (1.3YfgRYfgf _The shadowghast is moderately damaged.Yfg ((You shoot a sling bullet. The sling bullet hits the shadowghast.Yfg#:*Zfg̷  The shadowghast is moderately damaged.A giggling sprite leaps out and insults the shadowghast's ancestors.ZfgyZfg%W..  very drained)3.6ZfgZfgd _The shadowghast is severely damaged.Zfgۥ  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.Zfg.:*Zfgq V W The shadowghast is severely damaged.A giggling sprite leaps out and smacks the shadowghast with its own hand.  The shadowghast is almost destroyed.Zfgy5===4.7 (1.1ZfgZfg0 _The shadowghast claws you.Zfg+e  You shoot a sling bullet. The sling bullet hits the shadowghast!Zfg[.Zfg j .  You destroy the shadowghast!Zfg) 8-6===66.1 (1.4Zfg" Zfg}& i _The jinxing sprites lose interest in you.Zfg8 Zfg9 Zfg@ Zfg}D F _Unknown command.[fg[fg[fgd[fg[fgX; _[fg[fgQ7-7===[fg[fg,[fg[fg;,[fg[fgo,[fg[fg[fgh8===[fg[fg.[fg@[fg,[fg[fg5,[fg[fgr[fg[fg^[fg[fg6[fg0[fg\P=[fg[fg,[fg[fgF[fg ,[fgk [fg [fg,[fgZ[fg[fg,[fg[fg/[fg8 ,[fgH![fgM$m _Your binding sigil disappears.[fg!(4[fg([fg-[fg0,[fgV1[fgF5[fg,:,[fg<[fgX?[fgG ######### ## #.......l .## #........ #.## #........ ##.## ###.......  ##†# #..--- ##.## ##......... #÷###### #...... ....^..######........... ........................ ######....###..........#l   basilisk (asleep) .# ####............... [fgH.# ######.......... .#### #.........[fgQ~ 314.1 (18.0)  A basilisk comes into view.[fgWA  The basilisk hisses angrily.[fgP_.lVlV   vampire (wandering)[fg`H---5.1 (19[fgh[fgmZ _A vampire comes into view.\fgv######### ### #........ #.## #lV ##.## #........  ##.#####.  ##†# #...####.÷###### #... .....^..######.. (.............. #######....#### ..# ####..... ..# ######..#### #....# #\fg\fgL.l\fg16.0)\fg=\fg0]fg[############ #........  #.## #V  ##.## #.....l..  ##.#####........ ##†# #...###. ###÷###### . ......^..######. .(............. .#######....#### ...# ####......# ######. #..#### # #.....# #)....# .l7]fgY`]fgDe_ _You feel your willpower return.]fg ############ #........ #.## #.V ##.## #.. ##.#####....l... ##†# #...........###. ####÷###### . .......^..######.(............. #.#######....#### #...# ####......# ######... ##..#### # ##.....# # ..)....#]fg.{ ......### ..]fg]fg^l.8]fg]fg]fg ### #........ #.## #.V ##.## #.. ##.#####...l.... . ##†# #.......... . ##.###. .####÷###### #. ........^..######.(............. .#.#######....#### .#...# ####...... .....# ######. ###..#### # .##.....# # ...)....# .......### .........#....###......]fg ]fg 8l.]fg &9]fgx ]fg| ^fg ### #. #.## #.......V . ##.## #........ . ##.## ###..l..... .. ##†# #... .. ##.## ##.. ..####÷###### #......######..(. ..#.#....###.# ..#...# ####.......# ######.. .###..#### #...... ..##.....#^fg74 #.........)....# .......### ......... ......#....## #.^fg~^fgHL.l^fg'20^fg4%^fg)^fgP ### #. #.## #.V .. ##.## #........ .. ##.## ###......... ##†# #...l....... ##.## ##.....####÷###### #....######..(..#.#....###.#.#...# ####........# ######.... #.###..#### #......... #..##.....# #.........)....# ....... .### . .#....## #.^fg7{^fg&1^fg^fg:^fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._fg^{.^^_fga4-----==2_fg_fg< _You inscribe a pair of binding sigils._fg P  ### #. #.## #.V. ##.## #.. ##.## ###.. ##†# #.{.l....... ##.## ##.....####÷###### #.....######..(.^..#.#...^###.#.#...# ####.........# ######.... .#.###..#### #.  #..##.....# #..)....# ..### ..#....## #. _fg[ H.{_fg\ a5==-----3_fgsc _fge `fg  ### #. #.## #.V. ##.## #.. ##.## ###.. ##†# #...l....... ##.## ##{..####÷###### #..........######..(.^..#.#...^###.# y....#...# ####.........# ######. ..#.###..#### #. #..##.....# #. `fg7E ......)....# .  .### .  .#....## #`fg&H.{`fgA--4`fg`fgK`fg$ ### #. #.## #.V. ##.## #.. ##.## ###.. ##†# #...l....... ##.## ##..####÷###### #{. Y.......######..(.^.  .....#.#...^###.#  y....#...# ####......# ######. ...#.###..#### #. #..##.....# #. ......)....# . `fg.### . .#....## #`fg?`fg.ll   basilisk`fgr6===5`fgk`fgafg5  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.afg^  You beckon some vexing sprites to accompany your attacks.afgb .l(bound)You feel your willpower being sapped.5afgB-==6Will/2 Jinx Fly Drainafgafg  _The basilisk moves over the binding sigil and is bound in place!bfgB= (((((((You shoot a sling bullet.bfg:*bfg( ....l..drained, bound)The sling bullet closely misses the basilisk.A giggling sprite leaps out and makes the basilisk trip over its own talons.bfgϦ5=7.3 (1.2bfg*bfg~6 _The basilisk is lightly wounded.bfg (((( You shoot a sling bullet. The sling bullet hits the basilisk.bfg8= :*bfg ....lvery drained, bound)The basilisk is moderately wounded.A giggling sprite leaps out and makes the basilisk trip over its own talons.bfg V6=8.5bfg + bfg. c _The basilisk is moderately wounded.cfg ((((You shoot a sling bullet. The sling bullet hits the basilisk.cfgǟ)....cfgy7===9.8 (1.3cfgcfgĭ` _The basilisk is heavily wounded.cfg (((((((You shoot a sling bullet.cfgb:*cfg Y ....l.. The sling bullet barely misses the basilisk.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is severely wounded.cfgÊ :*cfgeZ  5 The basilisk gazes at you.You are slowing down.cfga /  --more--dfgdfg8@dfgE 31.2 (1.4Petr Will/2 Jinx Fly Drain _dfgRdfg?dfg####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 68/68 (70) ======================== ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV:  5 Int: 15 ......####÷###### #........... SH: 0dfgQDex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@****l........... Noise: ===------  Time: 11331.2 (0.0)  .....#.#######...^###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Petr Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (very drained, bound)......)....#..................### .................#....## #............The basilisk gazes at you. dfg~_You are slowing down.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (severely wounded, heavily drained, bound in place, chance to  call a sprite on attack: 79%, 66% to hit)efgY|####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 68/68 (70) ======================== ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV:  5 efgx}%Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@((((l........... Noise: ===------  Time: 11331.2 (0.0)  .....#.#######...^###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Petr Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (very drained, bound)......)....#efg:~..................### .................#....## #............Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (severely wounded, heavily drained, bound in place, chance to  call a sprite on attack: 79%, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.efgefg /  --more--efg[ ....swift, very draineThe basilisk is severely wounded.  The basilisk's lost momentum returns!efg0bKThe basilisk gazes at you.efgP@You resist with significant effort.efg 8*efgTKThe basilisk gazes at you.efge k@2 0 efgf WYour limbs have turned to stone. You have turned to stone.efgw /  --more--efg( 3.1 (1.9Stone Will/2 Jinx Fly Drain _efg/ efgk= efg%C 8*efg%efg8@efgy5---4.1 (2efgefgefgѹCl.efg G---5.1 (3efgXefgefg8*ffgaiffgc@6.1 (4ffgffgNl _The basilisk gazes at you. x2ffgl.  The jinxing sprites lose interest in you.ffg/  --more--ffgyB 7.1 (5 _ffgffgffgi  The basilisk gazes at you.ffg+e  You resist with significant effort.ffg */  --more--ffgQ 6 8.1 (6 _ffgY ffga^ ffgj l.)The basilisk seems less drained.ffg;w i  The basilisk gazes at you.ffg Y  You struggle to resist.ffg5 /  --more--ffg 6 9.1 (7 _ffgffg8  The basilisk gazes at you.gfgJ|Y  You struggle to resist.gfg~/  --more--gfgr 7 40.1 (8 _gfg~ gfg gfg 9l.gfg Q10  0 1.1 (9gfg gfg_ e _You turn to flesh and can move again.hfg4hfghfgнF _Unknown command.hfg/zhfg/{hfgChfgF _Unknown command.hfgs####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 68/68 (70) ======================== ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@l............... Noise: ---------  Time: 11341.1 (0.0)  .....#.#######...^###.hfg.........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (swift)......)....#..................### .................#....## #............ _You turn to flesh and can move again. _Unknown command. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (severely wounded, covering ground quickly, 66% to hit)hfg ####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 68/68 (70) ======================== ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@(............... Noise: ---------  Time: 11341.1 (0.0)  .....#.#######...^###hfg [39;49m..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (swift)......)....#..................### .................#....## #............ _Unknown command. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (severely wounded, covering ground quickly, 66% to hit)  You shoot a sling bullet.hfgqT l.  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (severely wounded, covering ground quickly, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.  Your binding sigil disappears.hfgU 7===2.4 (1.3hfg}a 3hfg_k /  --more--hfgYT _The basilisk closely misses you.ifgr  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ifgm zYou beckon some vexing sprites to accompany your attacks.57ifg ----5----30Jinx Fly Drainifg ifg5 K _You feel your willpower being sapped. The basilisk bites you!jfgu####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 57/68 (70) ====================---- ..... ##.#####........ MP: 15/17jfg=====================--- ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@l............... Noise: ==-------  Time: 11343.4 (0.0)  .....#.#######....###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) jfg1..........#######.......... Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (swift)......)....#jfg}1..................### .................#....## #............You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The basilisk bites you!  jfg'Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (severely wounded, covering ground quickly, chance to call a  sprite on attack: 79%, 66% to hit)jfg####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 57/68 (70) ====================---- ..... ##.#####........ MP: 15/17=====================--- jfg...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@l............... Noise: ==-------  Time: 11343.4 (0.0)  .....#.#######....###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#jfg4######.......... Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (swift)......)....#..................### .................#....## #............jfg}Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (severely wounded, covering ground quickly, chance to call a  sprite on attack: 79%, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.jfg;N:*jfgjfg['/  --more--jfgH: l drained)The basilisk is severely wounded.A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is almost dead.  The basilisk is no longer moving quickly.jfg;c6==4.7 (1.3jfgBjfgFQ _The basilisk closely misses you. x2kfgm4kfgvkfgy> _Unknown command.kfg}####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 57/68 (70) ====================---- ..... ##.#####........ MP: 16/17======================-- ...... ##†##...l...... AC: 13Str: 13 kfgm...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@l............... Noise: ===------  Time: 11344.7 (0.0)  .....#.#######....###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Jinx Fly Drain ...#.###..####kfg%"#.........#..##.....##........l   basilisk (drained)......)....#..................### .................#....## #............ _The basilisk closely misses you. x2 _Unknown command.Fire: E) +2 sling (heavy)kfgPress: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (almost dead, lightly drained, chance to call a sprite on  attack: 79%, 66% to hit)kfg ]####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 57/68 (70) ====================---- ..... ##.#####........ MP: 16/17======================-- ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 kfgH ........(.......@l............... Noise: ===------  Time: 11344.7 (0.0)  .....#.#######....###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (drained)......)....#..................### .................#....## #............Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskkfg Aim: a basilisk (almost dead, lightly drained, chance to call a sprite on  attack: 79%, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.kfgP :*kfg+R kfg[ /  --more--lfg+@ lvery drained)The basilisk is almost dead.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is almost dead.lfg\7==6.0 (1.3lfgc _The basilisk barely misses you.lfg =####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 57/68 (70) ====================---- ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 lfg ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@l............... Noise: ===------  Time: 11346.0 (0.0)  .....#.#######....###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (very drained)......)....#..................### .................#....## #............The basilisk is almost dead. _The basilisk barely misses you.Fire: E) +2 sling (heavy)fg HPress: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (almost dead, heavily drained, chance to call a sprite on  attack: 79%, 66% to hit)mfgL####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 57/68 (70) ====================---- ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 Y...............######........... XL: 11 Next: 76% Place: Dungeon:11 ........(.......@l............... Noise: ===------  Time: 11346.0 (0.0)  .....#.#######....###fgfNm..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........l   basilisk (very drained)......)....#..................### .................#....## #............ _The basilisk barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (almost dead, heavily drained, chance to call a sprite on  attack: 79%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!.mfg#&.mfg;V8/6987.3 (1.3mfgE  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (almost dead, heavily drained, chance to call a sprite on  attack: 79%, 66% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk! _You kill the basilisk!mfg _Unknown command.mfg} mfgu 4mfg$ mfgĆ mfga ; _mfg- mfg] V---80V   vampire (wandering)--- _A vampire is nearby!ofg0####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 58/69 (70) ====================---- ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0Dex: 26 ofgЛY...............######........... XL: 11 Next: 78% Place: Dungeon:11 ........(.......@******V......... Noise: ---------  Time: 11348.3 (0.0)  .....#.#######....###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........ofgmV   vampire (wandering)......)....#..................### .................#....## #............ _Unknown command. _A vampire is nearby!Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - vampireAim: a vampire (wandering, hasn't noticed you, chance to call a sprite on  ofgattack: 79%, 71% to hit)ofg####........ Limel the Skirmisher#.###.......V Formicid of Nemelex Xobeh ****.. ..... ##.###........ HP: 58/69 (70) ====================---- ..... ##.#####........ MP: 17/17======================== ...... ##†##...l...... AC: 13Str: 13 ...... ##.####.......... EV: 10Int: 15 ......####÷###### #........... SH: 0ofgDex: 26 Y...............######........... XL: 11 Next: 78% Place: Dungeon:11 ........(.......@((((((V......... Noise: ---------  Time: 11348.3 (0.0)  .....#.#######....###..........# E) +2 sling (heavy)y....#...# ####............... Zap: wand of charming (1) ..........#######.......... Will/2 Jinx Fly Drain ...#.###..#####.........#..##.....##........V   vampire......)....#..................### .................#....## #............ _A vampire is nearby!Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - vampireAim: a vampire (wandering, hasn't noticed you, chance to call a sprite on  attack: 79%, 71% to hit)  ofgݡ<You shoot a sling bullet. The sling bullet hits the vampire.ofgk.:*ofg y  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - vampireAim: a vampire (wandering, hasn't noticed you, chance to call a sprite on  attack: 79%, 71% to hit)  You shoot a sling bullet. The sling bullet hits the vampire.  The vampire is lightly damaged.ofg9 /  --more--ofg-  A giggling sprite leaps out and smacks the vampire with its own hand.  The vampire is moderately damaged.ofg .....V. (drained)ofgҌ K9===9.6 (1.3ofg ofga a _The jinxing sprites lose interest in you.pfgc  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pfgRpfg;j^V.^pfgg4------500pfg=pfg4 _You inscribe a pair of binding sigils.rfgu #.## #..... ##.## #.  ..... ##.#####  ...... ##†# #...l  ...... ##.###...  ......####÷######  Y.............^.######.  (............V rfgk .....#.#######@.^.###. y....#...# ####..............# ######  ...#.###..#### #  #..##.....# #......)....#  ...........### .. #....###... .......# ##rfg rfg78V.rfgU5==------1rfg rfg$sfg#.###....... Limel the Skirmisher..... ##.###....... Formicid of Nemelex Xobeh ****....... ##.#####....... HP: 59/69 (70) ====================----...... ##†##...l..... MP: 15/17=====================---...... ##.####......... AC: 13Str: 13  sfg ......####÷###### #.......... EV: 10Int: 15  Y.............^.######.......... SH: 0Dex: 26  ........(.........**V........... XL: 11 Next: 78% Place: Dungeon:11.....#.#######@**.###.......... Noise: ---------  Time: 11351.6 (0.0)y....#...# ####.............. E) +2 sling (heavy)..........#######......... Zap: wand of charming (1)  ...#.###..#####......... Will/2 Fly Drain#..##.....##..............)....#.......V   vampire (drained)...........### .................#....## #.........................# ##...........sfgCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You inscribe a pair of binding sigils.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - vampireAim: a vampire (moderately damaged, lightly drained, 71% to hit)sfg/ #.###....... Limel the Skirmisher..... ##.###....... Formicid of Nemelex Xobeh ****....... ##.#####....... HP: 59/69 (70) ====================----...... ##†##...l..... MP: 15/17=====================---...... ##.####......... AC: 13sfg Str: 13  ......####÷###### #.......... EV: 10Int: 15  Y.............^.######.......... SH: 0Dex: 26  ........(...........V........... XL: 11 Next: 78% Place: Dungeon:11.....#.#######@.^.###.......... Noise: ---------  Time: 11351.6 (0.0)y....#...# ####.............. E) +2 sling (heavy)..........#######......... Zap: wand of charming (1)  ...#.###..#####......... Will/2 Fly Drain#..##.....##..............)....#.......V   vampire (drained)...........### .................#....## #.........................# fgĉ m##...........Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You inscribe a pair of binding sigils.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - vampireAim: a vampire (moderately damaged, lightly drained, 71% to hit)sfg sfg sfg . _sfg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tfg&^  You beckon some vexing sprites to accompany your attacks.tfgJ0nV.tfg13---==2.6 (1Jinx Fly Draintfg8tfgI=[ _You feel your willpower being sapped. The vampire seems less drained.tfg #.###....... Limel the Skirmisher..... ##.###....... Formicid of Nemelex Xobeh ****....... ##.#####....... HP: 59/69 (70) ====================----...... ##†##...l..... MP: 13/17==================------...... ##.####......... AC: 13Str: 13  ......####÷###### #.......... EV: 10Int: 15  Y.............^.######.......... SH: 0Dex: 26  ........(.........*V............ XL: 11 Next: 78% Place: Dungeon:11.....#.#######@**.###.......... Noise: ==-------  Time:fg~m 11352.6 (0.0)y....#...# ####.............. E) +2 sling (heavy)..........#######......... Zap: wand of charming (1)  ...#.###..#####......... Will/2 Jinx Fly Drain#..##.....##..............)....#.......V   vampire...........### .................#....## #.........................# ##...........You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The vampire seems less drained.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - vampireAim: a vampire (moderately damaged, chance to call a sprite on attack: 79%, 71%to hit)tfg #.###....... Limel the Skirmisher..... ##.###....... Formicid of Nemelex Xobeh ****....... ##.#####....... HP: 59/69 (70) ====================----...... ##†##...l..... MP: 13/17==================------...... ##.####......... AC: 13Str: 13  ......####÷###### #.......... EV: 10Int: 15  Y.............^.######.......... SH: 0tfgު Dex: 26  ........(.........(V............ XL: 11 Next: 78% Place: Dungeon:11.....#.#######@((.###.......... Noise: ==-------  Time: 11352.6 (0.0)y....#...# ####.............. E) +2 sling (heavy)..........#######......... Zap: wand of charming (1)  ...#.###..#####......... Will/2 Jinx Fly Drain#..##.....##..............)....#.......V   vampire...........### .................#....## #.........................# ##........... _You feel your willpower being sapped. The vampire seems less drained.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - vampireAim: a vampire (moderately damaged, chance to call a sprite on attack: 79%, 71%tfgy Jto hit)  You shoot a sling bullet. The sling bullet hits the vampire.tfg2 :*tfg<"MFire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - vampire  Aim: a vampire (moderately damaged, chance to call a sprite on attack: 79%, 71%to hit)  You shoot a sling bullet. The sling bullet hits the vampire.  The vampire is moderately damaged.tfg6 /  --more--ufgl  A giggling sprite leaps out and makes the vampire trip over its own feet.ufgufgd...V(drained, bound)The vampire is heavily damaged.ufgj604==3.9 (1.3ufgufg w _The vampire moves over the binding sigil and is bound in place!ufg #.###....... Limel the Skirmisher..... ##.###....... Formicid of Nemelex Xobeh ****....... ##.#####....... HP: 60/69 (70) ====================----...... ##†##...l..... MP: 14/17ufg I===================-----...... ##.####......... AC: 13Str: 13  ......####÷###### #.......... EV: 10Int: 15  Y.............^.######.......... SH: 0Dex: 26  ........(....................... XL: 11 Next: 78% Place: Dungeon:11.....#.#######@*V.###.......... Noise: ===------  Time: 11353.9 (0.0)ufgF 5y....#...# ####.............. E) +2 sling (heavy)..........#######......... Zap: wand of charming (1)  ...#.###..#####......... Will/2 Jinx Fly Drain#..##.....##..............)....#.......V   vampire (drained, bound)...........### .........ufg h........#....## #.........................# ##...........The vampire is heavily damaged. _The vampire moves over the binding sigil and is bound in place!Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - vampireAim: a vampire (heavily damaged, lightly drained, bound in place, chance to  call a sprite on attack: 79%, 71% to hit)vfg#.###....... Limel the Skirmisher..... ##.###....... Formicid of Nemelex Xobeh ****....... ##.#####....... HP: 60/69 (70) ====================----...... ##†##...l..... MP: 14/17===================-----vfg...... ##.####......... AC: 13Str: 13  ......####÷###### #.......... EV: 10Int: 15  Y.............^.######.......... SH: 0Dex: 26  ........(....................... XL: 11 Next: 78% Place: Dungeon:11.....#.#######@(V.###.......... Noise: ===------  Time: 11353.9 (0.0)y....#...# ####.............. E) +2 sling (heavy)..........#######......... Zap: wand of charming (1)  ...#.###..#####......... Will/2 Jinx Fly Drain#..##.....##..............)....#.......V   vampire (drained, bound)vfg[0;10m...........### .................#....## #.........................# ##........... _The vampire moves over the binding sigil and is bound in place!Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - vampireAim: a vampire (heavily damaged, lightly drained, bound in place, chance to  call a sprite on attack: 79%, 71% to hit)  You shoot a sling bullet. The sling bullet hits the vampire!!vfgqx:*vfgG  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - vampireAim: a vampire (heavily damaged, lightly drained, bound in place, chance to  call a sprite on attack: 79%, 71% to hit)  You shoot a sling bullet. The sling bullet hits the vampire!!  The vampire is almost destroyed.vfgnN/  --more--vfgca  A giggling sprite leaps out and doodles on the vampire's face.vfg-|..#vfgealth: 60/70 agic: 15/18=815.3 (1.4 _You destroy the vampire!vfg#vfga _Your life force feels restored.wfgwfgvwfgwfg"wfgxC1 _wfg wfg@ 6==Fly wfg wfgs _The sprites lose interest in your situation.wfgtwfgwfgwfgQ2=7wfg(F==wfgwfg,wfg!wfgx(8===wfg)wfg2Bwfg|4wfg:5V3=wfg6wfg:wfg;wfg[<wfg@wfgzA;==wfgBwfgFwfgG&4wfg7JwfgN,wfgQwfgV,wfgsXwfg^e _Your binding sigil disappears.wfg^L5=wfg_wfgd,wfg3fwfgj,wfgpwfg1twfgtV6=wfguwfg{,wfgX|wfgwfgO,wfgpwfgwfgwfg T.7.---wfg076.3 (21.0)wfg :---wfgwfgdd _You can no longer deal four cards at a time.xfgJxfguxfgxfgxfgxfgxfgxfgxfg(L8=xfgxfgZFly xfg:xfgn _You feel your willpower return.xfgixfgxfgqxfgV9=xfgXxfg xfg% xfg2 xfgExfgxfgxfg>xfgM70=xfg-xfgXxfg#",xfg#xfgW&xfg)xfgn*xfg3+xfg.xfg0xfg1,xfg5xfg7xfg%8:=xfgy8xfg:xfg;xfg7<xfgl<xfg>xfgAxfgB,xfgExfgHxfgIxfgIxfgMxfg\PxfgLQxfgQxfgTxfgW,xfgYXxfgZxfgE\,xfg\xfg_xfge÷###### #........... ......######............ .......................( #####....###..........## xfgsfG# ####................ # ######........... #### #........... ...# ##..... ...# #....@....... 95.3 (19 ...### #............. #....## #.............. ......# ##............... ......# #................# ).....####................# .....#............$.# .....##.............# ...xfgf8##.............# xfgwnxfgn,6.3 (20xfgUuxfg x% _Found 7 stones.yfgyfg-yfgϯyfgyfgbyfg},yfgyfgyfgxyfgyfgJyfgyfgyfgyfgyfg####........  ######...> #....yfgJ ##..... ##....# #......# .## #......# # ##......# # #......# 9.3 (3.0)####.....# .......#...yfg7$.# .##..# .##.# .. ).......#.###.. #.#.#...#.###.#....# #......yfg("#yfgC400.3 (4yfgyfg; _Found a stone staircase leading down.yfg&yfg'yfga(yfg,yfgO2,yfg[6yfg7yfg;,yfgO=yfg?yfgDyfgDyfgEyfg.HyfgL,yfg"MyfgQ,yfg RyfgiXM _You now have 89 gold pieces (gained 12).yfg;\4yfg\yfgo_yfgcyfgcyfgdyfgfyfgjyfgikyfgkyfgcnyfgIryfgryfg`syfg>vyfgzyfgW{yfg|yfgvyfg(yfgyfgyfgfyfgyfgĐyfgёyfg͔yfgyfgyfgyfgѣyfg٪yfgyfgͬyfgyfgyfg~yfg.yfg*yfgu,yfgyfgOyfgyfgyfg yfgyfg8yfgyfg+yfg9yfggyfgyfgJyfgyfg,yfgvyfgyfg,yfgyfgyfgyfg*yfgyfgyfgyfgyfgpyfg9 yfgi yfg yfgyfg=yfg|yfgyfg~yfgyfg' ## #.............# ###.............# ..............(.## ###..........##..### .............# ####...yfg(....>#  #......#  ##...@..#  ##......#  #.......###  #........# ##........# #.........# o   orc priest (wandering)...yfg) .....#.....o.......###yfg%.025.3 (25.0)yfgZ8H.oyfg=:,6.3 (26yfg5AyfgEyfgx    .......#.......#.....(.##....##..### ..........# .........>#  ..........# yfg 1 .......@..#  ..........#  ........###  ........#........#........#........#.o......#yfgҬ    .......#.......#.....(.##....##..### ..........# .........>#  ..........#  yfg .......@..#  ..........#  ........###  ........#........#........#........#.o......#yfg yfg۷ yfg yfg b _An orc priest is nearby!yfgX |   .......#.......#.....(.##....##..### ..........# .........>#  ..........#  .......@..#  ..........#  ........###  yfgY ........#........#........#........#.o......#yfg   .......#.......#.....(.##....##..### ..........# .........>#  ..........# yfg .......@..#  ..........#  ........###  ........#........#........#........#.o......#yfg yfgyfgjyfg b _An orc priest is nearby!zfgcX   .......#.......#.....(.##....##..### ..........# .........>#  ..........# zfgkY1 .......@..#  ..........#  ........###  ........#........#........#........#.o......#zfg   .......#.......#.....(.##....##..### ..........# .........>#  ..........#  .......@..#  ..........#  ........###  ........#........#........#........#.o......#zfg4zfgzfgb _An orc priest is nearby!zfgF%   .......#.......#.....(.##....##..### ..........# .........>#  ..........#  .......@..# zfg% ..........#  ........###  ........#........#........#........#.o......#zfgH   .......#.......#.....(.##....##..### ..........# .........>#  ..........#  .......@..#  zfgo..........#  ........###  ........#........#........#........#.o......#zfgЛzfgzfg_zfgb _An orc priest is nearby!zfgC \ _An orc priest is nearby! zfg 4_An orc priest is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{fg ooYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The orc priest shouts!{fg{fg{{fg|7--==7.3 (1.0)Will/2 Jinx Fly {fgT{fgƇi _The orc priest looks braver for a moment.{fg 0z ((((((({fg31/You shoot a sling bullet.{fg;*{fg4  The sling bullet barely misses the orc priest.A giggling sprite leaps out and insults the orc priest's ancestors.{fg]..... (very drained)o.{fg5=8.5 (1.2{fg٨{fge _The orc priest is moderately wounded.{fg ((((( You shoot a sling bullet. The sling bullet hits the orc priest.{fg ;*{fg6  The orc priest is almost dead.A giggling sprite leaps out and insults the orc priest's ancestors.{fgEw.....){fg d8==29.8 (1.3{fg{fgN _You kill the orc priest!|fg|fgI|fg|fgH _No target in view!|fg4 |fg |fg |fg |fg^ |fg+ % _|fg |fg9 |fg _Fly |fg |fgH { _The sprites lose interest in your situation.|fgq 4|fg8 |fg2 |fg |fg) ;==|fg |fgX |fg ,|fg{ |fgt |fg ,|fg |fg |fg ,|fg |fg |fg" ,|fg$ |fg' |fg+ ,|fg- |fg,1 |fg4 ,|fg6 |fg9 |fg> ,|fg A |fg=D |fgsH ,|fgI |fgK |fgN |fgP ,|fgKQ |fgT ,|fghU |fgH^ |fgr` ,|fg` |fgd |fg7i ,|fgj |fg ,|fg? |fg!E |fgI ,|fgJ |fgL |fgLP ,|fg7Q |fgS |fgV ,|fgW |fgY |fg&^ ,|fg\_ |fga |fgxj M ..#.).##.#.#......... ..........#.###.#..... #...........# #....... #..........####...... { #.................... #..>................. ##.................... #...........#......... #....@.....##.........--- #...#.......#......... { ###', ### #######........... ##..## ##..........  +....|fgk 1###........)  ....#...........  .†##.........##  #y##.........#  #{### #.........#|fguq J{75.8 (46.0)|fg...... ##......... #...........#...... #..........##...... #...#.......#....y   vampire mosquito (wandering)}fg]{ ###', ###########.. ##..## ##....... # +.... ###......}fg280.8 (5.0)}fg?}fg>}fg-[ _You sense a monster nearby.}fgYh  ............ ..##........ { #......#..) ....#.).##. .......... #...........#  { #........ { #@....... { #..>..... ##........ #......... #......... #...#..... }fgh { ###', ##########  # +....}fg  ............ ..##........ { #......#..) ....#.).##. .......... #...........#  { #........ { #@....... }fg{ #..>..... ##........ #......... #......... #...#.....  { ###', ##########   +....}fg}fg}fg}fg4g _A vampire mosquito is nearby!}fg\l  ............ ..##........ { #......#..) ....#.).##. .......... #...........#  { #........ { #@....... { #..>..... ##........ #......... #......... #...#.....  { ###', ##########}fgnI  # +....}fg]  ............ ..##........ { #......#..) ....#.).##. .......... #...........#  { #........ { #@....... { #..>..... ##........ #......... #.........}fg' #...#.....  { ###', ##########   +....}fg}fg}fg}fgM$g _A vampire mosquito is nearby!}fg   ............ ..##........ { #......#..) ....#.).##. .......... #...........#  { #........ { #@....... { #..>..... ##........ #......... #......... #...#.....  { ###', ########## }fg ? # +....}fg\ ]  ............ ..##........ { #......#..) ....#.).##. .......... #...........#  { #........ { #@....... { #..>..... ##........ #......... #.........}fg] ' #...#.....  { ###', ##########   +....}fgf 4}fgo }fgLt g _A vampire mosquito is nearby!~fg_.).....####................#...............y.....##.#..##.............##.~fg*{ #......#..).......##....#.).##.#.#.....#...#.###.##..# #..{ #.#####....{ #..>##....#.......#..........##. #...#.......#{ ###', ###########..  ##..####..~fg~fg~fg You sense a monster nearby. _A vampire mosquito is nearby!  The vampire mosquito buzzes angrily. You hear an angry buzzing noise.~fgy..y {yy 2 vampire mosquitoes~fg4==1.8 (1~fg ~fg&c _A vampire mosquito comes into view.fgi......# #.........).....####..............y#...............##.#..##.............##.{ #......#.y).......##....#.).##.#.#.....#...#.###.##..fgj# #..{##.####{ #....{#..>##.#..#..........##. #...#.......#{ ###', ###########..fgpfgqfgMrfgMsfg~k.y..y{ fgx/--2fg=fgfg]q  You shoot a sling bullet.  The sling bullet hits the vampire mosquito!fgښfg  The vampire mosquito is heavily damaged.The vampire mosquito bites you.fgL@ .y fg{The vampire mosquito draws vitality from your injuries!  The vampire mosquito bites you.66--===4.1 (1.3fgSfgfg/  --more--fg̚K _The vampire mosquito draws vitality from your injuries!fgE  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg)fgX:u .^.y^{  You inscribe a pair of binding sigils. The vampire mosquito bites you.  The vampire mosquito draws vitality from your injuries!  The vampire mosquito bites you.  The vampire mosquito draws vitality from your injuries!fg;3---6----50fgDfggF3-fgP/  --more--fgjH F _The vampire mosquito bites you but does no damage.fg".).....####....................#...................##..##.............##.{ #......#..).......#. #....#.).##.#.#.....#...^.yy....#.###.# #....^......# #...{{##...@......### #..... #..>##....fg'%#..##.##.#...#. { ###', ###########... ##..## fg'fg#+The vampire mosquito moves over the binding sigil and is bound in place!The vampire mosquito attacks as it pursues you!fg." 0--The vampire mosquito barely misses you.The vampire mosquito attacks as it pursues you!  The vampire mosquito bites you but does no damage.  The vampire mosquito bites you.fgz9/  --more--fg& ..yy(1 bound)The vampire mosquito draws vitality from your injuries!fg'.-6fg0fgq5U _The vampire mosquito barely misses you.fgՄ%...........#..........## #..##..........{ #......#..)....... #.).##.#.#....^.......#.###.# #...yy......# #..{{##....### { ....fg@ #..>##...#.###. { ###', ###########..  ##..## ##+.... #)fgNfgϙ.y  The vampire mosquito attacks as it pursues you!  The vampire mosquito bites you but does no damage.fg^7=---7fgfgU _The vampire mosquito barely misses you.fg)  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgW .^^Your binding sigil disappears.You inscribe a pair of binding sigils.fg~_4----=8fgfgqK _The vampire mosquito bites you but does no damage. x2fgWV.#....................##.#..##.............##.{ #......#..).......#.#....#.).##.#.#.#.#.###.#.#....y......# #.{{##...y^.....####.{ #.#.^>.##.#.#.##.##.fgH#...#.#.  ###', #.  ##..## ##.  +.... ###.)#fg)e  The vampire mosquito misses you.fg*1-5==---9fg[1fg3H _The vampire mosquito bites you but does no damage.fg3.).....####......................#.....................##.#..##.............##.fg5w{ #......#..).......##....#.).##.#.#.....#...........#.###.# #....y......# #..{{##...y^@....####{ #....#.^>#..#...##..........##.. #...#.......#..#', ###########.... ##..####...fg:fgI .yThe vampire mosquito moves over the binding sigil and is bound in place!fgJA-90fgSfgW] _The vampire mosquito barely misses you.fgK .).....####.)..........#............##.#..##.............##.{ #......#..).......#.#....#.).##.#.#.fgL )#.#.###.#.#....y......# #.{{##....y.@...####.{ #.#.^>.##.#.#.#.##.##..##...#.#...# ###', #... #..## ##.#fgM\ 6===-1fgvf fgj fg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgY^  You beckon some vexing sprites to accompany your attacks.fgr52=fg5-==2Will/2 Jinx Fly fgfg; _You feel your willpower being sapped.fg (You shoot a sling bullet.  The sling bullet hits the vampire mosquito!fg/ :*fg:b y.1 very drained,…)The vampire mosquito is heavily damaged.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.fg5c 5=3.2 (1.1fgn fg>r i _The vampire mosquito is severely damaged.fg q  You shoot a sling bullet.  The sling bullet hits the vampire mosquito!fgH†(   vampire mosquito (bound)fgE]f  You destroy the vampire mosquito!fg^fgqm .yswiftThe vampire mosquito's lost momentum returns!  The vampire mosquito bites you.fgr51-fg6s\6=44.5 (1.3fg{fgM _The vampire mosquito draws vitality from your injuries!fg5 fgn fg fg F _Unknown command.fgh~ ((((((You shoot a sling bullet.fg:*fgx....†y, very drained)You shoot a sling bullet.  The sling bullet closely misses the vampire mosquito.A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.  The vampire mosquito is lightly damaged.  The vampire mosquito bites you but does no damage.fg2=7==5.8fgfg£fg/  --more--fg[r[ _The vampire mosquito barely misses you.fg hYou shoot a sling bullet.  The sling bullet hits the vampire mosquito.fg%:*fg' 0-The vampire mosquito is lightly damaged.  A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is moderately damaged.fgmfgp/  --more--fgh y The vampire mosquito bites you.vampire mosquito draws vitality from your injuries!  The vampire mosquito misses you.fg(7.1fg fg$@ _The vampire mosquito bites you but does no damage.fgfg*fgsfg  _Unknown command.You shoot a sling bullet.  The sling bullet hits the vampire mosquito!!fgC[.fg&.fgN1-8===68.4fgOfgW _You destroy the vampire mosquito!fg2 fgG3 fgx; fg5? H _No target in view!fgfgPfg<fgfg % _fgfg6x  The jinxing sprites lose interest in you.fg IFly fgOfg{ _The sprites lose interest in your situation.fgL2=fgfgfg-;==fgcfgfgMfgfgfgV3=fgfgDfgfgfgfg`fg*fg fg fgfgfgf&4fgfg,fgfg ,fg"fg'fg'L5=fgZ)fg.,fg0fg6m _Your binding sigil disappears.fg7fg8fg>l6=fg@fgEfgFAFly fg5HfgNn _You feel your willpower return.fg`OfgPQfg;[<7fgk^fgQc,fgZdfgh,fg ifgl,fgmfg7rfgrL8=fg|tfg#yfgyfg{fg,fgfgfg؆V9=fgpfg(fgfgfgfgfg,fg/fgȚM70=fgfgfgWfg_fg,fg fgfgfgfgfgfgfgfgnfgfge:=fglfgfg,fgfg\fgVfgfgfgfgfgfgcfgfg ,fgO fg.fgx,fgfg{fg,fgfgfg& ......)....# # ................### # .............#....## # ...................# ## ...................# # .............).....####fgI( ....... #.... #@.##....--- { {##......#..) #....#.).##.#.# #...........#.### ###...........#  {##....†.....## {{#.... { {#..>.fgj)B {..fg1:538.4 (40.0) fgj2:---fg\:fg>[ _You sense a monster nearby.fg#..##.....# <)....# #...### #..#....## #..# #......# #..).....####.....##....@.......# ####..##.............#{ {##......#..).....#....#.).##.#.#...#...........#.###.###...........# #.{##....†.....#### { #.....{ {#..>fg7<fgż19.4 (1.0)fgO _Found a stone staircase leading up.fg,...#.###..#### .#..#..##.....# <)....# #...### #..#....## #..# #......# #..).....####........#.##........# ####..##.............##{ {##......#..).......##....#.).##.#.#...#...........#.###.####...........# #..{##....†.....#### { #....fg8fg#:'40fgEfg|..........# ######...#.###..#### ..#..#..##.....# <)....# #...### #..#....## #..# #......# #..).....####........#..##........##. ####..##.............##.{ {##......#..).......##....#.).##.#.#.....fg.#...........#.###.####...........# #..{##....†.....####fgfg9&1fgfg4 fg& :y....#...# ####................# ######...#.###..#### ..#..#..##.....# <)....# #...### #..#....## #..# #......# #..).....####........#..##........##. ####..##.............##.{ {##......#..).......##....#.).##.#.#.....#...........#.###.####...........# #..fg7 <2fg> fg@ fg3X .....#.#######....### y....#...# ####.... ..........# ###### ...#.###..#### # .#..#..##.....# ## <)....# ## ....### # #....## # .# ## .......# # fgE).....####............## ####..##......#{ {##......#..).......# #....#.).##.#.#... #.#.###.#fg%fg+&3fg"fg %fgf...(............ .....#.#######....### y....#...# ####............# ###### ....#.###..#### # .#..#..##.....# ## <)....# ## ....### # #....## # .# ## .......# # ).....####............## ####..##......#{ {##......#..).......# #....#.).##.#.#...fg]<4fgѠfgfg ' Y.######........(............ .....#.#######....### y....#...# ####............# ####....#.###..####  ..#..#..##.....# # <)....# ## ....### # #....## # .# ## fg& .......# # ).....####.....###....... ####..##......{ {##......#..)...fg fg &5fg fg fg  ####÷######  Y.......#####.......(............ .....#.#######....## y....#...# ####...........# #### .....#.###..#### ...#..#..##.....#  .<)....# # ....### # #....## # .# ## .......# # ).....####.....####....... ####..##......fg fg &6fg9 fg fgLU ......####÷######.......................(........#.#...........#...# ####..........# . .....#.###..####.#..#..##.....#.<.)....# .### .#....## .# .# #.).....##### ####..##fgfg!&7fgfg|fgՊ0 ......####÷######........(....#.#........#...# ####..............# .......#.###..####.#..#..##.....#.<.)....#.###.#....##.# .#.).....# ####..##fgpfg&8fgfgSfg$ ......####÷###### .........(...#.#.........#...# ####...............# #........#.###..#####.....#..#..##.....##...<.)....##.####.#....###.##.##.).....## ####..##fg1<9fg;;fg=fg,c  ......####÷######..................(...........#.#..........#...# .............#  #........#.###..#### #.....#..#..##.....# #...<.)....# #.### #.#....## #.# #.# #.)..... # fgWd X# ####..##fg$o fgkp '50fgv fg_y fg  ......####÷#...#.........(#.......#.##.......#...# #...........# #........#.###..#### #.....#..#..##.....# #...<.)....# #.### #.#.... #. #. #fg .)..... # # ####..##fg} <1fg fg fgR ......####÷ #. #....( #...#.# #....#...#  #..# #........#.###..#### #.....#..#..##.....# #....)....# #. #.#.... # # #.)fg # # ####..##fgA)<2fg=0fg4a _There is a stone staircase leading up here.fgU 4fga fgFl fgm -3 _fgt fgl M..........#  ......#...### .....##.....## ###  <....##......###.##  ...#..........##..#  .###.##.....>.....#  #######...........#  .##..#...........##  0 ................@.#  #.##...#..........##  .#.##........#  ...##.###....#  .......#..##......##  fg ~.......#..###.#####  ..........# ### ........### ........#  fg؁ fg} fg -4.9 (2.5fg fg { _You fly upwards. _There is a stone staircase leading down here.fgOfgWhere to? (Tab - D:11, ? - help)  D - Dungeon  T - Temple L - Lairfg fgJ2 ?[?25h[?0c..........#fg4   Limel the Skirmisher ......#...###  Formicid of Nemelex Xobeh ***... .....##.....## ###  Health: 70/70 ======================== <....##......###.##  Magic: 18/18 ======================== ...#..........##..#  AC: 13Str: 13 .###.##.....>.....#  EV: 10Int: 15 #######...........#  SH: 0Dex: 26 .##..#...........##  XL: 11 Next: 86% Place: Dungeon:10 ................@.#  Noise: ---------  Time: 11554.9 (0.0) #.##...#..........##  g|5 mE) +2 sling (heavy) .#.##..............#  Zap: wand of charming (1) ...##.###..........#  Fly .......#..##......## .......#..###.#####   ..........# ###   ........###   ........#   _You sense a monster nearby. _Found a stone staircase leading up. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.  What level of the Lair of Beasts? (default 1, ? - help) fg9/ [?25l[?1cfgK5.fgDLfgZfg\fgk^F _fg\ffgh,fgifgapfgrfgrfgsfgW{fg?},fg"~fgfgbfgfgRfgfg,fgJfgfgOfgęfgAfgJfgB,fg.fgêfgfg$fgzfgfg,fg4fg2fg,fgrfgfg fgufgfgfgs,fgfgfg?fgfgfgfg`,fgfgHfg,fgfgfg,fgfgfgfg1fgfgfgO,fg_fgfgk,fgfg{fg`,fgofgfg,fgfg@fg,fg2fg fgB fg fgx fgfg|fgfgfgfgpfg0fgfgfgfgfg fg!fgu$Bfg%fg',fg(fg+Bfg,fg:/fg/,fg0fg1fg2,fg3fge5fg6fg7fga7fg9fg;fg;fg;fg=fg?,fg<@fgBfgD,fgEfgvGfgI,fgIfgKfgPM,fg%NfgOfgQ,fgQfgSfg8U,fgUfgWfgsY,fgZfg[fg\fg+]fg]fg^fgD`fg`fgafgvbfgc,fg[dfgefgffgg,fghfgj,fgJkfg r #### # #..#### ######### ##.....# #.#...#.÷ #@.....###........600.9 (46.0) ##.....#....#..... ###........###... #### ##.......###... ###..## ##............ #.....### #..####.......fgsE ##......# ##..###.###... ###...##.# ##...#........ #########...####'# #........#..##fg-wfgxD_Found a stone staircase leading up. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _There is a staircase to the Lair here.fgVfgpfgfg$fg&81.9 (1.0) _fg,fg-Generating dungeon...o\\/o/ building the Dungeon \o\fg}< /o/fg < \o\fgjtbuilding the Lair of Beasts /o/fg=fgŵLimel the SkirmisherFormicid of Nemelex Xobeh ***...Health: 70/70 ========================Magic: 18/18 ========================AC: 13Str: 13EV: 10Int: 15SH: 0Dex: 26XL: 11 Next: 86% Place: Lair:1Noise: ---------  Time: 11601.9 (1.0)E) +2 sling (heavy)Zap: wand of charming (1)Fly _You fly upwards. _There is a stone staircase leading down here. _What level of the Lair of Beasts? (default 1, ? - help) _There is a staircase to the Lair here.  You fly downwards. Welcome to the Lair of Beasts!  You feel a wave of frost pass over you.fg-/  --more--fgL#.#... ##. .##.###.#####.......##......P.###..@.P....##...PP.P..#####.(....###.##.#.# ##fg/fgfg5-2.6 (1.7fg:fgJ  downwards. Welcome to the Lair of Beasts!  You feel a wave of frost pass over you.  There is an entrance to an ice cave on this level. Hurry and find it before theportal melts!  Found 2 poisoned darts. _There is a staircase back to the Dungeon here.fg[fg`Read which item? Scrolls  e - 6 scrolls of teleportation  f - a scroll of fear  i - 2 scrolls of noise  x - 4 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedfga  e - 6 scrolls of teleportation  Q - a scroll of vulnerabilityfg0 fga fgW nLimel the Skirmisher#.Formicid of Nemelex Xobeh ***...#.Health: 70/70 ========================.. #Magic: 18/18 ========================#. .#AC: 13Str: 13#.###.###EV: 10Int: 15##.......#SH: 0Dex: 26#......P.##XL: 11 Next: 86% Place: Lair:1#..@.P....#Noise: ---------  Time: 11602.6 (0.0)#...PP.P..#E) +2 sling (heavy)####.(....#Zap: wand of charming (1)##.##.#Fly .# ##You fly downwards. Welcome to the Lair of Beasts!  fg /You feel a wave of frost pass over you.There is an entrance to an ice cave on this level. Hurry and find it before the_portal melts!  Found 2 poisoned darts. _There is a staircase back to the Dungeon here.fg P  Okay, then.fg fg fgw . _fg  You shoot a sling bullet. The sling bullet hits the fungus!  The fungus begins to die.fg Wfg;X7===3.9 (1.3fg_fgb4 _The fungus is lightly damaged.fg  #... ##. .###.#####.............P.##<.P....PP.P###.(.. ##.##.# #Fly #fg L---40fg fgO fg#. .. .##. .# #.###.#####.......# #......P.##..<.P....# #...PP.P..# ####@(....#  ###.##.#  .# # # fgKX---5fgѪfgfg/#. .. .# #. .# #.###.### ##.# #......P.## #..<.P....# #...PP.P..# ####.@....# ###.##.# .# # ## fgfg*W.6fg fg} _A nearby fungus withers and dies. _You see here 2 poisoned darts.fgrfg>s&7fgyfg|* _R - 2 poisoned dartsfg(4fgfggfgfgBfgF,fgVfgfg,fg/fg-fg#. .. #.# #. #.# #.###.### ##.......# #......P.## #..<.P....# #....P.P..# ####....@.# ###.##.# ........# .# ...#.#### .#.#...# {.. {fg1,11.9 (4fgfgfg` [ _You sense a monster nearby.fgˆ.. #.##. #.# #.###.#####.......# #......P.##..<.P....# #....P.P..# ####......#  ###.##@# ........##.# ...#.#####.#  # #.#  #....# {...fg"p {###fgRfgÏ+2.9 (1fgfg6fg*% ; #.###.#####.............P.##.<.P.......P.P###.... ###.##.......#.### #  #..fgy- fg- &3fg]3 fgF6 fg  ###.#####.............P.##<.P......P.P###.... ###.##.......#.### #  #....##{##fgHZ{ {fg&4fgfg=fg(##.............P.##<.P......P.P###.... ###.##.......#.### #  #..........##F#.#..... {...#### .#)# { { ..F   blink frog (asleep)$. .#.fgi _R - 2 poisoned darts _You sense a monster nearby.  A blink frog comes into view.  Found a short sword and 10 gold pieces.  The blink frog gives a loud, deep croak!  You hear a loud, deep croak! You hear a croak. x2fgfg޲ .{ ..{{ F {,Fwandering)The blink frog blinks!  A blink frog comes into view.fgiE====5fgfgٻfg/  --more--fg~5 _The blink frog moves out of view.fgP  #.###.###.......# ....P.#<.P......P.P####..... ###........#.###### #........ ..##.#.#. ....{ ..{ .#### { F# )# {, .. $..#.fgQ+ q{ {{.fgD b----6fg?M #.#  #.###.###.......# ....P.#<.P......P.P####..... ###........#.###### #.........##.#{#.#fg{{#.{ . ----7fgfg* .{8fg4fg?{.....#{F,F   blink frogfg>@&9fgIfgU _A blink frog comes into view.fgD  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgVYou beckon some vexing sprites to accompany your attacks.fgfg-F.F##.#.., .{F 2 blink frogsfg57--==20Will/2 Jinx Fly fgfg 3 _You feel your willpower being sapped.fgh ((You shoot a sling bullet. The sling bullet hits the blink frog!fgLqq  The blink frog is heavily wounded.fgrfg( F..§§   blink frog{The blink frog blinks! x2fg5=2.1 (1.2fgfg6A _The blink frog hits you but does no damage.fg%  You shoot a sling bullet. The sling bullet hits the blink frog!!fgj:*fgC  The blink frog is severely wounded.A giggling sprite leaps out and makes the blink frog trip over its own feet.  The blink frog is severely wounded.fgLF§...{.(drained) fgzN\8==3.2 (1.1fg\UfgXo _The blink frog closely misses you. The blink frog blinks!fg6fg6fg\?fgBq _Your line of fire to the blink frog is blocked by a fungus.fg #. #.# #.###F### ##.......# #......P.## #..<.P....# P..# ..#fg ###.##§# #@# #.# # #.# #....{...  .§# fg>% ...., ..  fghv.#### F#  )# {, ..  $. . fg| #. #.# #.###F### ##.......# #......P.## #..<.P....# P..# ..# ###.##§# fg;#@# #.# # #.# #....{...  .§# ...., .. fg5 .####  )# {, fgaZ $. fgfgPfgxfga _A blink frog is nearby!fg# fg fg fgx q _Your line of fire to the blink frog is blocked by a fungus.fgG@ #. #.# #.###F### ##.......# #......P.## #..<.P....# P..# ..# ###.##§# fg@#@# #.# # #.# #....{...  .§#  ...., ..  fg#Av.#### F#  )# {, ..  $. . fg  #. #.# #.###F### ##.......# #......P.## #..<.P....# P..# ..# ###.##§# #@# #.# # #.# fgA#....{...  .§# ...., ..  .####  )# {,  $. fg4fgԣfgާa _A blink frog is nearby!fgfg.F.{..fg=---40 _fgEfg}fgfgv.F{.fgcB---5fghfg_fg ((((((You shoot a sling bullet.fg< :*fgC  The sling bullet barely misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot.fgfgam  The blink frog is almost dead.fgfg;&..F.§...§.F{F 2 blink frogs (1 very drained)===6.5 (1.3fg/fgx3/ _The blink frog blinks! x2fgHfg`IfgQfgVp _Your line of fire to the blink frog is blocked by a plant.fgfgfgfg F _Unknown command.fg fg  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)fg- 00% i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1% [?] toggle between ability selection and description.fg2ofgxfgu#. #.#Limel the Skirmisher#.###.###Formicid of Nemelex Xobeh ***...##.......#Health: 70/70 ========================#......P.##Magic: 18/18 ========================#..<.PF.§.#AC: 13Str: 13#....P.P..#fg'JEV: 10Int: 15####......#SH: 0Dex: 26###.##.#XL: 11 Next: 86% Place: Lair:1........##@#Noise: ===------  Time: 11626.5 (0.0)fgX...#.#####.#E) +2 sling (heavy)# #.#Zap: wand of charming (1)fg#.§......Will/2 Jinx Fly F.##.#.#.....{ ..fg;FF 2 blink frogs (1 very drained).#### F#)# {, ..$..The sling bullet barely misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is almost dead. fgB_The blink frog blinks! x2 _Your line of fire to the blink frog is blocked by a plant. _Unknown command.fg\dDig fg4fgP _You extend your mandibles.fg.. #.#  #. #.#  .###.###  ##.......#  #......P.##  #..<.PF.§.#  #....P.P..#  ####......#  ###.##. ........##.# ...#.#####.#  # #.#  #.§......  F.##.#.#. ...{ ..  .#### F#  )# {, ..  fg͑fg)fgfg7fgF.F..{,fgP: 67/67 (70)====7.5 (1Drainfgfg _You dig through the rock wall. You feel drained. The blink frog blinks!fgI #.  .. #.#  #. #.#  .###.###  ##.....F.#  #......P.##  #..<.P..§.#  #....P.P..# ####......#  ###.##. ........##.# ...#.#####.#  # #F# fg_J  #.§......  .##.#.#.  ..{, ..   .#### F#   fgRN fgWX >{F.{F   blink frog5/658fg] fgb p _You dig through the rock wall. You feel drained.fg{  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon more vexing sprites to accompany your attacks.fgfg].{F.{.fg-TP: 16/18 ---fgST==--9fgfg; _You feel your willpower being sapped.fg d  You shoot a sling bullet. The sling bullet hits the blink frog.fgp ;*fg`o  The blink frog is heavily wounded.A giggling sprite leaps out and makes the blink frog trip over its own feet.fgv  The blink frog is heavily wounded.A blink frog comes into view.fg ' .{FF.F 2 blink frogs (1 drained)The blink frog misses you.fgu 7=--=-30.9 (1.4fg" fg fg /  --more--fg\B _The blink frog hits you but does no damage.fgew(You shoot a sling bullet.  The sling bullet barely misses the blink frog.The sling bullet hits the blink frog.fgX;*fgd*The blink frog is lightly wounded.  A giggling sprite leaps out and smacks the blink frog with its own front foot.fgN  The blink frog is lightly wounded.fgr/  --more--fg) q  A giggling sprite leaps out and smacks the blink frog with its own front foot.fg fg fg FFF.{1 drained)fg y8===2.0 (1.1fg fg [ _The blink frog is severely wounded.fgDuYou shoot a sling bullet.  The sling bullet hits the blink frog but does no damage.fg TThe blink frog is severely wounded.fgfgۭD.{fgS(3.1fgfgʸ9 _The blink frog hits you but does no damage.fg 4fgk fg F _Unknown command.fg6}  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg n  Okay, then.fg fg$ . _fgdH((fg-4*fg\2  You shoot a sling bullet. The sling bullet misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is moderately wounded.fg]fgYafgBdfg>i{..§.{{..{{ fgifgj-4.4 (1.3fgnfg%qj _The blink frog misses you. The blink frog blinks! x3fgfgnfgfgF _Unknown command.fgUfgfgfgxH _No target in view!fgys.{.{{§.fgz=---50 _fgTfg+fg x.P{ {fgE k==---6fg fg l _The sprites lose interest in your situation.fg5fg 8fg&>H.{F{.§{..F   blink frog (very drained)fg>&7fgEfgEHfg,H((fg  You shoot a sling bullet. The sling bullet misses the blink frog.fg"fg,fgD"fg*{.FF§..{F 2 blink frogsfg+7===8.7 (1.3fg2fgc7O _The blink frog seems less drained. The blink frog blinks!fg  You shoot a sling bullet.  The sling bullet barely misses the blink frog.The sling bullet hits the blink frog!fg% (.   blink frogfg .{F.. {{.You kill the blink frog!fgj e7-9040.1 (1.4fg fg _The blink frog barely misses you. The blink frog misses you.fg}fg  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   h - Spellcasting   4.2   5.0   0           b - Unarmed Combat   0.0   1.0   0   i + Hexesfgo11.3   9.5  +2   c - Throwing   0.0   1.0   0   j - Translocations   0.0   0.7  +2       k - Fire Magic   1.0   2.0   0  fgx d * Ranged Weapons  12.8  15.0   0      fg|    l + Invocationsfg*>9.4   7.4  +2   e - Armour   0.0   0.8  +1   m - Evocations   0.0   0.8  +1  fg f - Dodging   1.7   2.4  -1       g - Stealth   0.0   0.6  +3                  fgۃ        fg        fg5!            fgc        fg        fg„The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpfgG[=] set a skill target  fg[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfg = e + Armour 0.0fg<fgÙfg#.  Limel the Skirmisher.. #.#  Formicid of Nemelex Xobeh ***...#. #.#  HP: 65/67 (70) =======================-#.###.###  MP: 18/18========================##.....F.#  AC: 13Str: 13#......P.##  EV: 10Int: 15#..<.P..§.#  SH: 0Dex: 26#....P.P.{###  XL: 11 Next: 90% Place: Lair:1####......#@#  Noise: ===------  Time: 11640.1 (0.0)###.##.F##fg9,  E) +2 sling (heavy)........##.##  Zap: wand of charming (1)...#.#####.#  Will/2 Fly Dig Drain# #.# #.{{.....  F   blink frog..##.#.#. ...{, .. .#### F# _The blink frog seems less drained. The blink frog blinks!  You shoot a sling bullet.  The sling bullet barely misses the blink frog.The sling bullet hits the blink frog!  You kill the blink frog! _The blink frog barely misses you. The blink frog misses you.fg/4fgfg5fg ((You shoot a sling bullet.fgst  The sling bullet closely misses the blink frog.fgjD F.F§.F 2 blink frogs{The blink frog hits you but does no damage.fg561.5 (1.4fg`fgWW _The blink frog barely misses you.fg 4fgӛ fgٞ F _Unknown command.fg-p  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg`fg"qF.{.fg6----20Jinx Fly Dig Drainfgfg} _You feel your willpower being sapped. The blink frog barely misses you.fgze  You shoot a sling bullet. The sling bullet hits the blink frog!!fgG†   blink frogfg2,fg .F{F 2 blink frogs.fgx7/697=--3=3.8 (1.3fgfgsN _You kill the blink frog!fg(fg&)fgb,fgS.F _Unknown command.fg9 ((You shoot a sling bullet.fgʿ ;*fgR _Unknown command.  You shoot a sling bullet.  The sling bullet barely misses the blink frog.  A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is lightly wounded.hear a croak.fg f  The blink frog barely misses you.fgͣfg¤fgԮFF.F 3 blink frogs (1 drained)fg[t8===5.1fgfgKfg>/  --more--fg_ [ _A blink frog comes into view.fg0 ((You shoot a sling bullet.  The sling bullet closely misses the blink frog.fg};*fgl*2The sling bullet barely misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot.fg  The blink frog is lightly wounded.  A giggling sprite leaps out and smacks the blink frog with its own front foot.fg/  --more--fg~p  The blink frog is severely wounded.fgfgtfgqfg1fgi{.F.   blink frog (fg-6.2 (1.1fgfg' _The blink frog blinks! x2fg9 a((You shoot a sling bullet.fg ;*fgZ .{...{F. very drained)The sling bullet closely misses the blink frog.A giggling sprite leaps out and makes the blink frog trip over its own feet.  The blink frog is moderately wounded.fgn 587.4 (1.2fgǡ fgǥ A _The blink frog hits you but does no damage.fg=d  You shoot a sling bullet. The sling bullet hits the blink frog. fg7;* fg M_The blink frog hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is heavily wounded.The blink frog is severely wounded.  The jinxing sprites lose interest in you. fgp fg) {..{..F The blink frog hits you. The blink frog blinks! fgA78.8 (1.4 fg fg} fg+/  --more-- fg Y _The blink frog closely misses you. fg, a((You shoot a sling bullet. fg*..{F.The sling bullet closely misses the blink frog. fg+i8==50.1 (1.3 fg0 fg4$ _The blink frog blinks! fgta((You shoot a sling bullet. fg{`^The sling bullet closely misses the blink frog. fg2a fgb fg j{..FF.F 2 blink frogs (1 very drained) fgj\1--1.2 (1.1 fgn fgsrE _The blink frog hits you! The blink frog blinks! fg/ fg fgr fg_F _Unknown command. fgfB ((You shoot a sling bullet. fg  The sling bullet closely misses the blink frog.You hear the faint crackling of a very distant melting archway. fg fg{.F. fgcg0---2.5 (1.3 fg fg _The blink frog hits you. The blink frog misses you. The blink frog blinks! fg. fg fg9 fgF _Unknown command. fgU  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg ^  You beckon some vexing sprites to accompany your attacks. fgڊ .{{.   blink frog{ fgs f59-6--- fg --30 fg VJinx Fly Dig Drain fg  fg T _You feel your willpower being sapped. The blink frog hits you. fgb ((You shoot a sling bullet. fg};* fgR  The sling bullet closely misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is lightly wounded. fgR fgY9.{.F. {##{#.7=--=4.8 (1.3 fg^ fgbo _The blink frog blinks! The blink frog closely misses you. fgm4 fgr fgAvF _Unknown command. fg  You shoot a sling bullet. The sling bullet hits the blink frog! fg5;* fg  The blink frog is almost dead.A giggling sprite leaps out and smacks the blink frog with its own front foot. fg$ fg.F{ (very drained).##. fgI 3 ealth: 59/70 agic: 18/18===76.0 (1.2 _You kill the blink frog! fg$ fgZ&i _Your life force feels restored. fg, d  You shoot a sling bullet. The sling bullet hits the blink frog. fg ;* fg  The blink frog is severely wounded.A giggling sprite leaps out and makes the blink frog trip over its own feet. fgH m  The blink frog is almost dead. fgD FF.F 2 blink frogs (1 very drained) fg8 6607.3 (1.3 fg  fg g _The blink frog blinks! The blink frog misses you. fg ((You shoot a sling bullet.  The sling bullet barely misses the blink frog. fg1;* fg  The sling bullet closely misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot. fgV fg fgFF.drained, 1 very drai…) fg,(8.6 fg fgMe _The blink frog is moderately wounded. fg+ fg, fg3 fg$7F _Unknown command. fg d  You shoot a sling bullet. The sling bullet hits the blink frog! fg} ;* fgt  _Unknown command.  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is heavily wounded.  A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is severely wounded.The jinxing sprites lose interest in you. fgz  {.F   blink frog (very)The blink frog hits you but does no damage. fg{ <19.9 fgx  fg|  fgw /  --more-- fgc Y _The blink frog closely misses you.fg_\You shoot a sling bullet. The sling bullet hits the blink frog!fgFch†fgifg.FF   blink frog  You kill the blink frog!fg2fg#.  Limel the Skirmisher.. #.#  Formicid of Nemelex Xobeh ***...#. #.#  Health: 61/70 ====================----#.###.###  Magic: 18/18 ========================##.....F.#  AC: 13Str: 13#......P.##  EV: 10Int: 15fg#..<.P..§.#  SH: 0Dex: 26#....P.P..###  XL: 11 Next: 100% Place: Lair:1####......#@#  Noise: ===------  Time: 11661.0 (1.1)###.##.F##  E) +2 sling (heavy)........##.##  Zap: wand of charming (1)fg...#.#####.#  Will/2 Fly Dig # #.# #.§......fg@  F   blink frog..##.#.#. ...{, .. .#### F#fgE _The blink frog closely misses you.You shoot a sling bullet. The sling bullet hits the blink frog!  fgYou kill the blink frog! _The blink frog hits you but does no damage.  Your Ranged Weapons skill increases to level 13!fg  Your Armour skill increases to level 1!You have reached level 12!fg/  --more--fgY M6/769/1962 0% fg$` fgEc P _You feel clever.fg?efge5--20fgjfgnW _The blink frog barely misses you.fgHj  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg6  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The blink frog hits you.fgy fg OF§fgD 3-7---=-3Jinx Fly Dig fg fg , _The blink frog blinks!fgzvd  You shoot a sling bullet. The sling bullet hits the blink frog!fgz.(fgF.†fgm8=--2=4.3 (1.3fg fg N _You kill the blink frog!fg.;  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fguv fg:x  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire9% 3  d - Cause FearHexes3% 4 fgx , e - Dimensional Bullseye Hexes/Translocation 32% 4 Select a spell to cast[!]/[I] toggle spell headersfgfgsfg#.  Limel the Skirmisher.. #.#  Formicid of Nemelex Xobeh ***...#. #.#  Health: 63/76 ===================-----#.###.###  Magic: 18/19 ======================--##.....F.#  AC: 13Str: 13#......P.##  EV: 10Int: 16fg|#..<.P..§.#  SH: 0Dex: 26#....P.P..###  XL: 12 Next:  2% Place: Lair:1####......#@#  Noise: ===------  Time: 11664.3 (0.0)###.##.†##  E) +2 sling (heavy)........##.##fgJ!  Zap: wand of charming (1)...#.#####.#  Will/2 Jinx Fly Dig # #.# #.§......  ..##.#.#.  ...{, .. fg .#### F#  You feel your willpower being sapped. The blink frog hits you. fg_The blink frog blinks!  You shoot a sling bullet. The sling bullet hits the blink frog! _You kill the blink frog!fgCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg7#.  Limel the Skirmisher.. #.#  Formicid of Nemelex Xobeh ***...#. #.#  Health: 63/76 ===================-----#.###.###  Magic: 18/19 ======================--##.....F.#  AC: 13Str: 13#......P.##fg9N  EV: 10Int: 16#..<.P..§.#  SH: 0Dex: 26#....P.P..###  XL: 12 Next:  2% Place: Lair:1####......#@#  Noise: ===------  Time: 11664.3 (0.0)###.##.†##  E) +2 sling (heavy)........##.##  Zap: wand of charming (1)fgtP...#.#####.#  Will/2 Jinx Fly Dig # #.# #.§......  ..##.#.#. fg ...{, ..  .#### F#  You feel your willpower being sapped. The blink frog hits you. _The blink frog blinks!  You shoot a sling bullet. The sling bullet hits the blink frog! _You kill the blink frog!fgCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg P  Okay, then.fg/ fg fg*. _fgj fgk 54=fg5k d9==---5.3 (1 _fgxp fgr fgcfgN---6fgdfgl _The sprites lose interest in your situation.fgzfg{fg|fg+fgɃBfgV5=fg{fg ?{{fgT9.3 (3.fg;==fgfgJ[ _You sense a monster nearby.fge  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgeJfgKfgPfgRP _You don't know that spell.fgf fg"g fgKh fgCk fgo Q _fgp ,fgs fgt &6fgyt fg9w Bfgx ,fgx fgY{ fg{ L7=fg{ fg} ,fg~ fg fg fgC fg8 fg V8=fg fgl fg fg fg fge ,fg& fgt &9fgӍ fgҏ ,fg- fgՑ ,fg( fg0 fg c70=fgN ,fg fgw fg fgҖ fg fg@ V1=fgn fg ,fgl fg fg4 fg fg. fgw E2fg n _You feel your willpower return.fgܢ fgF fg֥ ,fgR fg fg L3=fg fg ,fgo fg® fg! fgR fg Bfg( 4=fg^ ,fg fgܴ fg ,fgٶ <5fg4 fgY fg fgS fg fg fg. fg  You hear the faint crackling of a very distant melting archway.6=fg fgj 1 _HP restored.fg fg !fgk fg _You retract your mandibles.  Things that are here:  a blink frog corpse; a blink frog corpsefg 6 _fg fg fg ,fg fg0 fg fg :=fg fg fg: c #......P.##  #..<.P....#  #....P.P..###  ####......#.#  ###.##.†##  ..##.##  ...#.#####.#  # #.##.#.#.  #@.......  #.......##.#.#.  #.#......, ..  #S#.##### .#  #..)# , ...$. . S   water moccasin (wandering).#.. fg 7078.0)  A water moccasin comes into view.fg fg ~S.SfgO ,8.3 (39fg fg 8 _The water moccasin hisses angrily.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgq ^  You beckon some vexing sprites to accompany your attacks.fg S.7---==9.3 (1fg l.0)Will/2 Jinx Fly fg]$ fg' ; _You feel your willpower being sapped.fg (((((You shoot a sling bullet.fg`;*fg`3  The sling bullet barely misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.fg= .S... (very drained)The water moccasin is moderately wounded.fg>2--8=--=10.6 (1.3fg fg3 _The water moccasin bites you.fg!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^^You inscribe a pair of binding sigils.fgc6---10fg fgN F _The water moccasin bites you but does no damage.fgfgm Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--fg{o1% [?] toggle between ability selection and description.fgJBfgJfgQ#......P.##Limel the Skirmisher#..<.P....#Formicid of Nemelex Xobeh ***...#....P.P..###Health: 72/76 ======================--####......#.#Magic: 16/19 ====================----###.##.†##AC: 13Str: 13........##.##EV: 10Int: 16...#.#####^#SH: 0Dex: 26# #.##.#.#.fg;RXL: 12 Next:  2% Place: Lair:1#@^......Noise: ==-------  Time: 11711.6 (0.0)#.....S.##.#.#.E) +2 sling (heavy)#.#......, ..Zap: wand of charming (1)#.#.##### .#Will/2 Jinx Fly #..)#, ...$..S   water moccasin (very drained).#..The water moccasin is moderately wounded. _The water moccasin bites you.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You inscribe a pair of binding sigils. _The water moccasin bites you but does no damage.fgXfgYFDig fg_fgbP _You extend your mandibles.fgKs#.#  #......P.##  #..<.P....#  #....P.P..###  ####......#.#   ###.##.†# ........##.## ...#.#####^##  # #.@#.#.#.   fglL#.^......# #.....S.##.#.#.. #.#......,...  #.##### #.#  #..)#,...  $#.. .#.# . fgQfgR[ S.You dig through the rock wall. You feel drained.fg[rP: 73/74 (76)=====fg%\12.6 (1DrainfgfdfggF _The water moccasin bites you but does no damage.fg #......P.# #..<.P....#  #....P.P..### ####......#.#   ###.##.†##  ........##.## fg G ...#.#####^####  # #..#.#.#.#  #S^@.....# #.......##.#.# #.#......,...  .#.#####.#.# #..)# ..... fg# .$. .# # .#. .. .##fg_   .# #   fg ( fg! fg* .Sd, bound)You retract your mandibles.fg+ qP: 17/19 =----fg+ +3fg2 fg7 _The water moccasin moves over the binding sigil and is bound in place!fg+#......P.##  #..<.P....#  #....P.P..###  ####......#.#  ###.##.†##  .##.## ## ...#.#####^#### .. # #..#.#.#.# fg( #.S.@....#  #.##.#.#..#  #.#............ #.#.#####.#.#.# #..)# .......# .$. #.# #..# .#. ... .##  . fg#.# #   fg]>fghC----4fg(fg,< _The water moccasin seems less drained.fg{ (((You shoot a sling bullet.fg8:*fgu% .S.very drained, bound)The sling bullet misses the water moccasin.A giggling sprite leaps out and smacks the water moccasin with its own tail.fgd#4fg==8=====5.7 (1.1fg_ fg(i _The water moccasin is moderately wounded.fga ( You shoot a sling bullet.  The sling bullet hits the water moccasin!fg/8.fg@ y9===7.0 (1.3fgfgg _The water moccasin is severely wounded.fg>o  You shoot a sling bullet.  The sling bullet hits the water moccasin!fg†(fgY8.fg_z5-==38.3fghfgRlR _You kill the water moccasin!fg _No target in view!fg5= _ _The sprites lose interest in your situation.fg!  You see here a water moccasin corpse. _=  You see here a +0 short sword. _fgC _You now have 99 gold pieces (gained 10). _You feel your willpower return.fgId #.#.#.#####.#.#.#  #..)## .......#  #...### #.#.#..#  fgIY.#.#.#..# ... ..##  #.......# #.# .#  #####.#.#   ###.#   #.#   #@#  --- #..#   ##..#   #...   #.#. .. .. h   black bear (asleep) #. h .. fgT 35.3 (17.0)  A black bear comes into view.fghh.==-6.3 (18 _The black bear growls angrily.fg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg'^  You beckon some vexing sprites to accompany your attacks.fgIh.fg47---7.0)Will/2 Jinx Fly DrainfgaQ _You feel your willpower being sapped.fg ((((You shoot a sling bullet. The sling bullet hits the black bear.fgC' )...h.8=--=8.4 (1.1 _The black bear is lightly wounded. fg]  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg; fg2C]^^h. fgCe5-----90 fgWP fgT< _You inscribe a pair of binding sigils.!fg~ ((You shoot a sling bullet. The sling bullet hits the black bear.!fgb;*!fg  The black bear is lightly wounded.  A giggling sprite leaps out and makes the black bear trip over its own paws.!fg .h. (drained, bound)The black bear is heavily wounded.!fgV6==--=!fg40.5 (1.1!fg!fg _The black bear moves over the binding sigil and is bound in place!"fgBY (((You shoot a sling bullet."fg5;*"fg G .h. very drained, bound)The sling bullet barely misses the black bear.A giggling sprite leaps out and smacks the black bear with its own front paw."fg y7===1.7 (1.2"fgM "fg c _The black bear is severely wounded.#fgd  You shoot a sling bullet. The sling bullet hits the black bear!#fgf(.#fgw?..#fg ealth: 75/76 -agic: 17/19=53.0 (1.3 #fgHA_You kill the black bear!#fgڅ#fg\i _Your life force feels restored.%fg>7%fg8%fg9%fg;%fgA6=8= _%fgoBAFly %fgB%fgtG _The sprites lose interest in your situation.9===%fgH%fgMK4 _Magic restored.%fgcM%fgM%fgN%fgQD*---%fgnW{..### #.#.#..#.#.#..# ... ..## #.......# #.# .# #####.#.#  ###.#  #.#  #.#%fgW9#^.####@.#7.0 (4.0#....... #.#.#.# .....##.#.# .... #.# ##%fg"X%fg_%fg_?=---%fg_$8.0 (5%fgd%fg hf _You can now deal four cards at a time.%fg J%fg X%fg ==%fg% %fg ,%fg: %fg %fg %fgD %fg %fg %fgC .#.#.#..# ... ..##  #.......# #.# .#  #####.#.# ... .#  .# #.# #.## #.# .......#%fg! 4 #.####.#.#..# #^.##...... ##..##.#.## ##...@...# 53##.#.#.##  #......#  ###.#.##  %fgl >....#  #.#.##   %fg #####    %fg ?   %fg E %fg .Found a stone staircase leading down.  You hear the faint crackling of a very distant melting archway.%fg +4.0 (6%fg %fg ^ _Your binding sigil disappears.&fgO&fgӜ&fg&fg&fgm&fgB&fg{,&fg&fgZ&fg&fg&fg&fgL&fg³,&fg&fgc&fg&fgCAFly &fg_&fgn _You feel your willpower return.&fga&fg&fg&fg0&fg&fg&fg7&fg+&fgQ&fg&fgp&fg&fg,&fg;&fgY&fg0,&fg&fg&fg,&fg\&fg&fg\,&fg&fgK&fg&fg&fg&fg&fg6,&fg&fg&&fgA&fg&fg&fg&fgc,&fg&fg&fg &fg^ &fg &fg &fg,&fg&fg~&fg,&fg_&fgA&fgN,&fg&fg4&fg&fg&fg&fgH&fg,,&fgy&fgI&fg ,&fg\!&fg#&fg%,&fgz&&fg'&fg)&fg&*&fg*&fg,&fg7.&fgx.&fg&/&fg 1&fgV3,&fg3&fg4&fgy6,&fg7&fg8&fg:&fg-;&fg;&fg=&fgk?,&fg @&fgA&fg8D&fgD&fgD&fgG&fgGI&fgI&fgaJ&fgK&fgM&fg*N&fg}N&fgO&fgR&fgqR&fgR&fg/T&fgV&fgW&fg X&fgLY&fg.[,&fg[&fg]&fgI`&fgRa,&fgb&fge&fgZe&fge&fgZj&fg-l,&fgl&fg8o&fggq&fgq&fgr&fgs&fgOu&fgxu&fgu&fgw&fgx,&fgMy&fg7z&fg{B&fgR}&fgW~&fg~&fg#&fg0&fg&fgW&fg~&fg&fg&fg&fg&fgh&fg&fgM&fg&fg&fg&fg&fgO&fg&fgq&fg&fg&fg/&fg&fgǙ&fg&fg&fg&fg1&fg&fg _You hear the faint crackling of a distant melting archway.&fgN4&fgD&fg#&fg &fgV&fg&fg&fgR&fg&fg&fgȲ&fgD&fg&fg&fg&fg&fgĹ&fg^&fgV&fg,&fgQ&fg&fg,&fgs&fg&fg&fg&fgW&fg&fg&fgH&fg&fg7&fg&fgA&fg&fgq&fg&fgS&fg&fg,&fg&fg&fg&fgw&fg5&fg~&fg&fgj  You see here a water moccasin corpse.&fg&fg _&fg&fgB&fgN&fg&fg&fgz&fg&fgl&fg&fg8&fg &fg &fg &fgF &fg&&fgm&fgp&fg&fg,&fgD&fg0&fg &fg &fg!&fg&&fgv4R #......P.##.....#  #..<.P....#####.#  #....P.P..### #.#  ## #####......#.# #.# #P.##P# ###.##.†## #.#  ..........##.## ##.## &fg 5 #...#.#####.####...# ##.#...## #..#.#.#.# .......@######.†......##825.0 (71.0).[.#.###.......##.#.#..# #.#.#.............#&fg75 #.#.#.#####.#.#.##&fgZ5##..)## #.......# #...### ##.#.#..#&fg{5.#.#.#..# #......##&fg5#.......# ##.#.#.######.#.# #......#&fgj@&fg@,6.0 (72&fgH&fg L( _Found a ring mail.(fg(fgMRead which item? Scrolls  e - 6 scrolls of teleportation  f - a scroll of fear  i - 2 scrolls of noise  x - 4 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence (fg  Q - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected)fg)fge)fg#......P.##.....#Limel the Skirmisher#..<.P....#####.#Formicid of Nemelex Xobeh ****..#....P.P..### #.#Health: 76/76 ========================## #####......#.# #.#Magic: 19/19 ========================#P.##P# ###.##.†## #.#AC: 13Str: 13..........##.## ##.## EV: 10Int: 16#...#.#####.####...# SH: 0Dex: 26##.#...## #..#.#.#.# XL: 12 Next:  5% Place: Lair:1.......@######.†......## Noise: ---------  Time: 11826.0 (0.0).[.#.[4)fg0m###.......##.#.#..# E) +2 sling (heavy)#.#.#.............# Zap: wand of charming (1)#.#.#.#####.#.#.## Fly ##..)## #.......##...### ##.#.#..#.#.#.#..# #......###.......# ##.#.#.######.#.# #......#You hear the faint crackling of a very distant melting archway. _Your binding sigil disappears. _You feel your willpower return. _You hear the faint crackling of a distant melting archway. _You see here a water moccasin corpse. _Found a ring mail.)fgnn  Okay, then.)fg)fg. _)fg 4)fg )fg F _Unknown command.)fg  #......P.##.....# #..<.P....#####.## #....P.P..### #.# ##. #####......#.# #.# #P.##P#####.##.†## #.# ..........##.## ##.## #...#.#####.####...#.##.#...## #..#.#.#.#.######.†.......[.#.###.......##.#.#..# #. #.#.#........ #.#.#.#####.#.#.#. ##..)## #... #...### ##.#.#.. . .#.#.#..# #......#  #.......# ##.#.#.#  #####.#.# #......# )fg )fg 27.0 (1 _)fg )fg *fg5 #......P.##.....# #..<.P....#####.# # #....P.P..### #.# ##. #####......#.# #.# #P.##P#####.##.†## #.# ..........##.## ##. #...#.#####.####...#.##.#...## #..#.#.#..######.†......S..[.#.###.##.#.### #.##.#.# ..# #.#.#.#####.#.#. #.. ##..)## # ... #...### ##.#.#. S   water moccasin (asleep).. .#.#.#..# #.......## #.# ##.#.#.[3*fgn7m #####.#.# #......*fg*fg&8*fg*fga _A water moccasin comes into view.*fg, #......P.##..... #..<.P....#####. # #....P.P..### #. ##. #####......#.# #. #P.##P#####.##.†## #. ..........##.## ##.# #...#.#####.#####.##.#...## #..#.#.#.######.†.S..[.#.###.##.#.#.###.#.##.#.#.#..# #.#.#.#####.#.#*fgx #.. ##..)## # ... #...### ##.#.# .... .#.#.#..# # .## #.# ##.#.# #####.#.# #*fg<9*fg` *fg *fg8  #......P.###. #..<.P....##### #. #....P.P..### # ##. #####......#.# # #P.##P#####.##.†## #...........##.## ## #.#...#.#####.#####.##.#...## #..#.#..######.†#.S..[.#.###*fg8 g.##.#.#.###.#.##.#.#. #..# #.#.#.#####.#. #.. ##..)## # ... #...### ##.#. .... .#.#.#..# # .## #.# ##.#. #####.#.# #*fg2F *fgF '30*fg9P *fgR *fg6*fgW@Level 1 of the Lair of Beasts <>(Press ? for help) #.  #.# #.##.###.####.######.......##.#..##  #......P.##.....##.  #..<.P....#####.##.  #....P.P..### #.###. #####......#.# #.##P.##P#####.##.†## #.# ...........##.## ##.## #.#...#.#####.####...# ###.##.#...##  #..#.#.#.#*fg@ .......@....######.†......## #.S..[.#.###.......##.#.#..##.###.#.##.#.#.............#  #..# #.#.#.#####.#.#.## #..  ##..)## #.......# ... #...### ##.#.#..# ....   .#.#.#..# #......## .##   #.......# ##.#.#.#*fgeA   #####.#.# #......####.# ##.#.#.###.# #.......##.####.#.#..#+fg +fgW #......P.##.... Limel the Skirmisher#. #..<.P....##### Formicid of Nemelex Xobeh ****..#. #....P.P..### # Health: 76/76 ========================##. #####......#.# # Magic: 19/19 ========================#P.##P#####.##.†## # AC: 13Str: 13...........##.## ## EV: 10+fg Int: 16#.#...#.#####.####. SH: 0Dex: 26###.##.#...## #..#.#. XL: 12 Next:  5% Place: Lair:1.......@....######.†.... Noise: ---------  Time: 11830.0 (0.0)#.S..[.#.###.......##.#. E) +2 sling (heavy)#.###.#.##.#.#.......... Zap: wand of charming (1)#..# #.#.#.#####.#. Fly #.. ##..)## #....+fgE ... #...### ##.#. S   water moccasin (asleep).... .#.#.#..# #.....## #.......# ##.#.#####.#.# #.... _You hear the faint crackling of a distant melting archway. _You see here a water moccasin corpse. +fg _Found a ring mail. _Okay, then. _Unknown command. _A water moccasin comes into view.+fgD +fgl +fg ,fgH   Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,fgH ?^^,fgI d7---==1.0 (1,fgS ,fgoW < _You inscribe a pair of binding sigils.-fg1  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-fge<  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-fg= -fgH }S.S-fgH c5------2-fgH ^Will/2 Jinx Fly -fgR -fgZV 8 _The water moccasin hisses angrily.-fg (((((((You shoot a sling bullet..fgw:*.fg  The sling bullet closely misses the water moccasin.A giggling sprite leaps out and smacks the water moccasin with its own tail..fg|.....S.(very drained).fgTe6==-=3.1 (1.1.fg, .fg`< _The water moccasin is lightly wounded..fgD#.##.#..# #......P.##.....#. #..<.P....#####.. #....P.P..### #.##. #####......#.# #.#P.##P#####.##.†## #............##.##  #.#^..#.#####.####.###.##.#@..## #..#.#.#.fg.....S......######.†....#....[.#^###.......##.#.##.###.#.##.#.#..........#..# #.#.#.#####.#.##.. ##..)## #.... #...### ##.#.#.... .#.#.#..# #.....## #.......# ##.#.#.fg.fg3.fg@..S.fg'---.fgR40.fgV.fg/fgWnv.###.####.#### #.##.#..## #......P.##.....##. #..<.P....#####.#. #....P.P..### #.###. #####......#.# #.##P.##P#####.##.†## #.##...........##.## ##.# #.#^@.#.#####.####...###.##.#...## #..#.#.#.......S....######.†......#....[.#^###.......##.#.##.###.#.##.#.#............#..# #.#.#.#####.#.##.. ##..)## #....... #...### ##.#.#.... .#.#.#..# #....../fgx S.The water moccasin attacks as it pursues you!/fgy4-7===/fgyI=--5/fg/fg3 _The water moccasin bites you./fg #. #.# #.#  #.###.####.## ##.......##.# #......P.##..... #. #..<.P....#####. #. #....P.P..### #. ##. #####......#.# #./fg #P.##P#####.##.†## #.#...@.......##.## ## ##.#^..#.#####.####. ###.##.#S..## #..#.#.# ............######.†.... #....[.#^###.##.#.##.###.#.##.#.#........../fg #..# #.#.#.#####.#.# #.. ##..)## #.... ... #...### ##.#.#/fgz/fgkS.d, bound)/fg.-6/fg\/fg _The water moccasin moves over the binding sigil and is bound in place!/fg9 ((((You shoot a sling bullet./fg R S..^The sling bullet closely misses the water moccasin.The water moccasin seems less drained. The water moccasin barely misses you./fg 68---8=====/fgX 7.4 (1.3/fg /fgG 3 _The water moccasin bites you!0fgi ((((You shoot a sling bullet.0fg S..^The sling bullet closely misses the water moccasin.The water moccasin misses you.0fgy9===8.5 (1.10fgB0fgF _The water moccasin bites you but does no damage.1fg ((((You shoot a sling bullet.1fg ;*1fgFkS..^ very drained, bound) but does no damage.  A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is moderately wounded.  The water moccasin bites you.1fglg4---9.8 (1.31fgx1fg|F _The water moccasin bites you but does no damage.1fgy   You shoot a sling bullet.  The sling bullet hits the water moccasin!!1fgۓ;*2fg-  The water moccasin is almost dead.A giggling sprite leaps out and ties the water moccasin's tail in a knot.2fg]8f.2fg>5-==640.9 (1.12fg!H2fgOKR _You kill the water moccasin!3fgy #. #.# #.#.? #.###.####.#. ##.##.#..#. #......P.## #. #..<.P....##### #. #....P.P..### # ##. #####......#.# #3fg  #P.##P#####.##.†## # #.##.## ## ##.#...#.#####.#### ###.##.#...## #..#.#. ............######.†3fgP #....[.#^###.......##.#. #.###.#.##.#.#. #..# #.#.#.#####.#.3fg4 #.. ##..)## # ... #...### ##.#.3fgX+3fg ,6---103fg43fga8V _Found a scroll of vulnerability.3fgq.? #.###.####.## #.# ##.......##.#. #.. P.##. #.# #..<.P....#### #.# #....P.P..### #.######......#.#  #P.##P#####.##.†##  #...........##.3fg[0 ##@#...#.#####.#####.##.#...## #..#.# ............######.†.. #....[.#^###.......##.# #.###.#.##.#.#........ #..# #.#.#.#####.# #.. ##..)## #..... #...### ##.#. .#.#.#..# #..3fgd3fg---2Fly 3fgJ3fgl _The sprites lose interest in your situation.3fg  #.# ##.......##.#.. #......P.##..# #..<.P....####..P.P..### ##.######......#.P.##P#####.##.†##...........##.## ###.#...#.#####.######.# #..#..............######.†...3fg :##....[.#^###.......##.##.###.#.##.#.#........... #..# #.#.#.#####.#...## #.......# ##.# 3fgF 3fg .633fg 3fgX 3fgY . #......P.##..# #..<.P....####..P.P..### ##.######......#.#P.##P#####.##.†##...........##.## ##.#...#.#####.###.###.##.#...## #..#........@.....######.†...3fgc+##....[.#^###.......##.# #.###.#.##.#.#...........#Will/2 Fly ##.#####.#.# #... 3fg3fgm&43fg3fg4fg  #.# #..<.P....### #.# #....P.P..##.######......#.# #P.##P#####.##.†## #...........##.####.#...#.#####.###.###.##.#...## #..#.4fg.............######.†.. ###^###.......## #.###.#.##.#.#.......... #..## #.#.#.##### #... ##..)## #.....##. #...### ##.... ..#.#.#..# #.. .##.# #.......# ## ### #####.#.# #.. ###.# ##4fg4fg7&54fgf 4fgR _You see here a +0 ring mail.4fg #.# #..<.P.... #.# #....P.P.. ##.######......#. #P.##P#####.##.† #...........##.##4fgFQ ####.#...#.#####.#.###.##.#...## #..#.######.†4fgk ##...@[.#^###.## #.###.#.##.#.#4fg> .. #..## #.#.#.##### #...# ##..)## #4fg< ...##.# #...### ## ..... ..#.#.#..# #4fg .##.# #.......# ##4fg0 ### #####.#.# # ###.# ##4fg4fg&[7=6 _4fg 4fgP4fgp l #.# #..<.P.... #.# #....P.P.. ##.######......# #P.##P#####.##.† #...........##.# ####.#...#.#####..##.###.##.#...## #...######.† ##..@.[.#^###. #.###.#.##.#.# .. #..## #.#.#.... #...# ##..)## #... ...##.# #...### .. ..... ..#.#.#..# #4fg"q %. .##.# #.#  ### #####.#.# # ###.# 4fgy 4fgz &74fg 4fgK 5fgU5fgUi #.# #..<.P.... #.# #....P.P.. ##.######...... #P.##P#####.##. #5fgU.##. # ####.#...#.#####.5fg0V.##.###.##.#...## #>5fgRV!.######.5fgsV ##.@..[.#^###.5fgV} #.###.#.##.#.#5fgVz ... #..## #.#.#.5fgV\ ...#. #...# ##..)## ..P. ...##.# #...###5fgW.$ ....... ..#.#.#..#5fg(W@.. .##.##.# #.##.. P ### #####.#.#5fgW0 ###.#5fga5fggb&85fg8h5fgiP _Found 9 gold pieces. Found a stone staircase leading down.5fgբf #.# #....P.P#.######... #P.##P#####.## #...........#### ####.#...#.#####..##.###.##.#...## # >................###### 5fgA##....[.#^###..... #@###.#.##.#.#........# #..## #.#.#.###P....#.# #...# ##..)## 5fg#.....P.....##.# #...###$ ....... ..#.#.#..#.(.##.##.# #.......# 5fgn#.. P .#### #####.#.#  .#.## .# ###.#5fg̣  #.# 5fg5fg?8=5fg95fgm5fg% _Found 5 stones.5fg N#.######... #P.##P#####.# #...........## ####.#...#.##..##.###.##.#...##  >................#### ##....[.#^###.....5fg9 #.##.###.###.#.##.#.#.......@.# #..## #.#.#.##P....#.# #...# ##..) #.....P.....##.# #...##.....$........ ..#.#.#...(.##.##.# #.......#...P .#### #####.#.5fg c .#.## .# ###..#. .. #. #.5fg 5fg '505fg; 5fg 6fgj~  #P.##P##### #...........## ## ####.#...#.####..##.###.##.#...## .>................#### .P. ##....[.#^###....##.##.###.###.#.##.#.#6fg~........# #..## #.#.# .#P...@#.# #...# ##..) #.....P.....##.# #...#.....$........ ..#.#.#.#.....(.##.##.# #....#..#...P# .#### #####.#6fg  .#.### .# ###6fgW{.#. .. #6fgqZ .$ 6fgR # #6fgt6fg܊&16fg6fg+ _Found 17 gold pieces.6fg ..........##. ## ####.#...#.#####..##.###.#  .>................##### .P. ##....[.#^###....##.##.###.###.#.##.#.#6fg;?.........# #..## #.#.# .#P....#.#.#...# ##..)# #....@P.....##.# #...#.....$........ ..#.#.#.(.##.##.# #.....#...P# .#### #####.#....#.### .# ##..#. .. .. .$ #. .#P6fg6fg.926fg&"6fg#$6fg ##. ## ####.#...#.####..##.###.##.#...##  .>................#####.P. ##....[.#^###...#.##.###.###.#.##.#.# #.........# #..## #.#.# .#P....#.#.#...# ##..)...#.....P.....##.# #...#.....@........ ..#.#6fgC  #.....(.##.##.# #.... #..#...P# .#### #####.....#.### .# #....#. ..#... .$##. .#P ## ## 6fg) 6fg| &36fgf 6fg 6fg +4.9 (26fg) 6fg > _You now have 108 gold pieces (gained 9).7fg۱ ##. ## ####.#...#. ##..##.###.##.#...## .>.......... ##.P.P##....[.#^### ##.##.###.###.#.##.#.#7fgKv #..# #..## #.#.. .#P....#.#.#...# ##...#.....P.....##.# # #. ..#.#. #.....(.##.##.# # #..#...P# .#### #####7fgv..#.### .# .....#.P ..7fg#.....$# ##...#P# ##.7fgIJA ###7fg׿7fgFZ70=5.9 (17fg7fg* _You hear the faint crackling of a very distant melting archway.7fg8 ##..##.###.#  .>................####.P.P##....[.#^###..##.##.###.###.#.##.#.##.........# #..## #.#..##.#P....#.#.#...# ##....#.....P.....##.#  #.............. ..#.#7fg9U(.##.##.# #...#...P# .#### #####......#.### .# .....#.P .. ##....###.7fgsA7fgnB&67fgF7fghH8fg  .>................####.P.P##....[.#^###..##.##.###.###.#.##.#.#.........# #..## #.#..##.#P....#.#.#...# ##.8fgw...#.....P.....##.#  #.............. ..#.#(.##.##.# #...#..#.@.P# .#### #####......#.### .# ...#.P .. 8fg##.....$## ..##8fgʓ8fg_8fg&78fgǤ8fgk8fgE##.P.P##....[.#^###..##.##.###.###.#.##.#.##.........# #..## #.#..##.#P....#.#.#...# ##.....#.....P.....##.# 8fg(Fy #.............. ..#.##.....(.##.##.# #...#..#...P# .#### #####......#@### .# ......#.P# .. ##.....$##  ##...#P#  ##..## #.8fgNFE#.#8fg$M8fglM&88fgR8fgS8fg,  ##.##.###.###.#.##.#.##.........# #..## #.#..##.#P....#.#.#...# ##.....#.....P.....##.#  #.............. ..#.##.....(.##.##.# #....#...P# .#### #####......#.### .# 8fg- jP# .. ##.....$##  ##...#P#  ##..##8fg3 8fg3 ?1=8fg(4 `9Fly 8fg? 8fgA _ _You feel your willpower return.8fg@ & .........# #..## #.#..##.#P....#.#.#...# ##....#.....P.....##.#  #.............. ..#.## #.....(.##.##.# #....P#..#...P# .#### #####......#.### .# ......#.P# .. ##.....@##  ##...#P#  ##..##.Fly #.8fgOA #8fgI 8fgJ '608fgP 8fgV 8fg W +1.9 (28fg-] 8fg|_ ? _You now have 125 gold pieces (gained 17).9fgiq #.# #..## #.# .##.#P....#.#.#...# ## ....#.....P.....##.# # #.............. ..#.## #.....(.##.##.# #.P#..#...P# .#### ..#.### .#9fgq .#.P# .. ##....@.## ##...#P# ##..### #.. #..9fg r\ #.....##.9fg=r9fg{9fg|322.9 (19fg9fg9fgx #.# #..## #. .##.#P....#.#.#...# ## ....#.....P.....##.# # #........ ..#.# #.....(.##.##.# ##..P#..#...P# .#### ).#.### .#9fgg.#.P# .. ##...@..## ##...#P# ##..### #..# #..# #..# .... ##.#9fg 9fg^&39fg9fg.% _Found a rapier.9fg G #.# #..## # .##.#P....#.#.#...#  ....#.....P.....##.#  #....... ..# #####.....(.##.##.# #.#..P#..#...P# .#### .).#.### .#.#.P# .. ##..@...## ##...#P# ##..### #..#  #..#  #..#  ....  ##.#9fg <49fg" 9fg :fgP .##.#P....#.#.#......#.....P.....##.#  #.............. ..#####(.##.##.# #..#..P#..#...P# .#### ##).......#.### .# ...P# .. ##......##  ##.@.#P#  ##..### #..# ##:fg:fgT3=5:fgR:fg;fgW ...#.....P.....##.#  #.............. ..######.....(.##.##.# #.;fgXc.#..P#..#...P# .#### ##.).......#.### .# ....P# .. ##......##  ##...#P# ;fg| ##@.## #..# #;fg;fgL;fg&6;fg';fg;fg  #.............. ..######.....(.##.##.# #..#..P#..#...P# .#### ##).......#.### .# ...P# .. ##......##  ##...#P#  ##..## #@.# ;fgD+....;fgڸ;fgP&7;fg;fg;fgxJ####(.##.##.# #..#..P#..#...P# .#### ##).......#.### .# ....P# .. ##......##  ##...#P#  ##..## #..# .....;fgey###.##P# ## # ;fg5;fg;fgW4=8;fg;fg;fg t.#..P#..#...P# .#### ##).......#.### .# ........#.P# .. ##......##  ##...#P#  ##..## #..# ...............########.##P#.# ## ;fgT ;fg ;fg &9;fgd ;fg ;fg .).......#.### .#  .........#.P# .. ##......##  ##...#P ##..### #..# . #..#....####..##..#.......@........########.##P#.# ;fgGc## # ;fg&;fgk'70;fgC;fg.. #..##....####..##..#.#.#.##P#.# ## # .).#.### .# .#.P# .. ##......## ##...#P# ##..##### #..#.>..# #..##....####..##..#.#.#.##P#.# ## #..## #..#.##....####..##..#.#.#.##P#.# ## #=fgb=fg3=fgl=fgP!=fg$ .).#.### .# .#.P# .. ##......## ##...#P## ##..####. #..#.>..### #..##.##....####..##..#..###.=fge$#.##P#.# ## #=fg)=fgE*#6=fg]*1=4=fgD-=fg0=fg y .).#.### .##..#.P# ..#. ##......###. ##...#P# #. ##..### #####. #..# ...>..### #..#.#.##....####..##..#..###.#.##P#.#=fg v# ## #=fgߖ =fgG &5=fg^ =fg =fgm@ } .).#.### .# #...#.P# .. #.. ##......## #.. ##...#P# #.# ##..### #####.# #..#=fg@  ...>..### #..##.#.##....####..##..##..###.#.##P#.# ##=fg@ c ## #=fg`I <6=fgGM =fg P >fg/ .#..P#..#...P# . .).......#.###  #.........#.P# . #..###......## #...#P# #.# ##..###P.######.# #..#......>..### #..#  #.#.##@...####..##..# #.........................###.########.##P#.##P ##### #>fg}8>fg8&7>fgI>>fgO@>fg,,  #####.....(.## .#..P#..#...P#  .).#.###  #.........#.P# #..###......## #...#P# #.# ##..###P.######.# #..#.......@..### #..# ###.#.##....####..##..# #..................... ....###.########.##P#.###P ##### ##>fgp3 >fg4 B=8>fg9 >fg<  >fg< ]_There is a stone staircase leading down here.?fgF #####.....(. .#..P#..#...P# .).#.### #.#.P# #..###......## #.. ##...#P#. #.# ##..###.P.######.# #..#>..### #..#.###.#.##....####..##..# #...... ....###.##.##P#. ##P## ### ## # ##?fgN?fgeO-9 _?fgT?fg]V?fga  #####.....(. .#..P#..#...P .).#. #.#.P# #..###......### #.. ##...#P##.. #.# ##..###?fgFb#..P.######.# #..##.>..### #..##.###.#.##....####..##.. #....... ....###.########.##P# ##P## ### ## # ?fgbH ##?fgm?fgwm'80?fgXt?fgv?fg@ #####.....( .#..P#..#... .).#. #.#.P #..###...... #. #.. ##...#P# #..# #.# ##..###?fg #..P.######.# #..# #.>..### #..# #.###.#.##....####..## #........?fgC ....###.########.##P ##P## ### ?fgs2# ?fg* ##?fg?fg!&1?fg?fg?fg#y  #####..... .#..P#..# .).#. #.#.# #..###...... #. #.. ##...#P #..## #.# ##.. #..P.######.# #..#?fgy  #.>..### #..# #.###.#.##....####..## #........ ....###.##.## ##P### ###?fgy n ##  ##?fg ?fg &2?fg ?fg ?fgu ##### .#..P#..## .).##. #.# #! #..### #.. #.. ##...# #..### #.# ##.. #..P.######.# #..# #.>..### #..#?fgy #.###.#.##....####.. #.... ....###.#. ##P### ##?fg1# ##?fg> ##?fg ?fg &3?fg)D _Found a potion of might.@fg=0 ######.. .#..P#..# #.. .). #.. #. #!.@fg0 #..### #.. #.. ##... #..### #.# ##.. #..P.######.# #.. #.>..### #.. #.###.#.##....####..@fg0# #... ....###.#.@fg 1u ##P### ### @fg21) ##@fg:@fg;&4@fgVA@fgC@fg^  # #..# #####.. #..# .#..P# #..# .) #..# #.... #!.## #..# #... #..@fg Z #..### #.# ## #.@P.######.# # #........>..### # #.###.#.##....#####. #.............#. ....###.###########P### #####@fgf @fgߢ &5@fg] @fg Afg 7.. #..# # #..# ##### #..#AfgZ .#..P# #..# .) #.. #.... #!.## #..# #...# #..Afgw #@.### #.# ## #..P.######.# #Afg #........>..### # #.###.#.##....####Afg #.. #............. #......#AfgΊ(##.#########Afg[##P### #####AfgےAfg:&6Afg5AfgAfge Afg׼ AfgX Afgm Afg& M##....  #####..P# .)..# ...!.####..# . ##.### #P.######.# #........>..### # Fly ..#Afg/ Afg90 &7Afg6 Afg9 BfgM ###....  #####..P#Bfgq< .)..# ...#####..# . ##.### ##..P.######.# # Fly ..#.#Bfg6..#####P###BfgFBfg&8BfgBfgGBfg=$9.9 (2Bfg%Bfgc7 _b - 4 potions of might (gained 1)Bfg/M#.  ###....  #####..P# .) ...#####.Bfg.# . ##.#..### #.# ## Fly . .. #......# Bfg?Bfg,90.9 (1Bfg%Bfg'Bfg1VM .#.  ###....  #####..P# .)Bfg2~ ...#####..# . ##.#..### #.# ##.#..BfgK8Bfg8&1Bfg;Bfg>CfgCfg^Read which item? Scrolls  e - 6 scrolls of teleportation  f - a scroll of fear  i - 2 scrolls of noise Cfg x - 4 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerability Cfg[!] read|quaff|evoke[?] describe selectedEfg[}  e - 6 scrolls of teleportation  Q - a scroll of vulnerabilityEfgUD Efg&K Efg%S h# Limel the Skirmisher....## Formicid of Nemelex Xobeh ****.....#. Health: 76/76 ========================..##.##. Magic: 19/19 ========================...#.... AC: 13Str: 13#..##. EV: 10Int: 16#..######. SH: 0Dex: 26#..#.#..P#. XL: 12 Next:  6% Place: Lair:1#@.#EfgS J.)..... Noise: ---------  Time: 11891.9 (0.0)#..##....... E) +2 sling (heavy)#..## #..###.. Zap: wand of charming (1)#...# #.. ##. Fly #..### #.# ##EfgS ,#..P.######.# # #........>..### # EfgS #.###.#.##....#### #.. #.............  EfgT _You now have 125 gold pieces (gained 17). _Found a rapier. _Found a stone staircase leading down. _There is a stone staircase leading down here. _Found a potion of might. Efg?T "_b - 4 potions of might (gained 1)Efga[ P  Okay, then.Efg\ Efga Efgd . _FfgwM### .##...  ###....  #####..P# .) ...####.Ffg #...# #.. ##.#.###FfgrFfg#22.9 (1 _FfgFfgFfg M# ## ### .##...  #..###....  #####..P# .) ...#..## #..###..##...FfgFfg&3FfgFfgFfg{ {M. #. ## # .###.# #. .#.#.. #...  .....#..####......  #####..P# .)#..##.......#..PFfg Ffg &4Ffg Ffg Ffg^ M.# . # #. # # .###.##  #. .....##.. #...  .....#..####......#.##  #####..P##..#.).....Ffg ,#..#Ffg <5Ffg Ffg GfgzEM#. .# . # #. ## ..  #.###.###.#  #. .........##.#.. #.......# Gfg.F.....#.@#### #......#.## # #####..#.#..P#.#...GfgNGfgPO&6GfgnTGfgWGfg'^ #.#  .  #. ## ..  #.#.###.###.#  #....# # .#.. #@......# #.....#..###### .## #.....#..Gfg(7 #.###..# ## #..# ##### #..# .#..P# #..# .) #..# #....GfgG(l #..## #..#Gfgp0<7Gfg24Gfg86Gfg W## #. . #.#.#.#. ..  #. ## .. #.#.###.###.#  #....#  .#...#.......# .......#..###### .#.....#.....#..#.###.###..## ## #..# ### #..# .#..P #..# .) #.. #....Gfg Gfg &8Gfgv Gfg Gfg  ##### #.. . #.##.#.##.. ..#  #.# ## .. #.#@###.###.# #....# .#...#.......#  .......#..######  .....#.....#. #.###.###..# ## ## #..# ### #..# .# #..# .)Gfg Gfg3 &9Gfg Gfg: Hfg/H^M ##### #... #.#.###.#..#...# HfgH #@# ## ..#.#.###.### #...........#...#.......#Fly .####.# #.#HfgTNHfgN(900HfgRHfg%UHfg u##..  #.#####.#.. ..#. #.#.## #.#..##.@.#  #.#.# ## ..Hfgl ^ #.#.###.###.# #....# .#...#.......# .......#..######  .....#.....# #.###.###..# ## ## #..# ##HfgH Hfg &1Hfg8 Hfg7 Hfg # ##. ..#  #.#####.#.. ..#.# #.#.## #@#..# #...#  #.#.# ## ..HfgQ #.#.###.###.# #....# .#...#.......# .......#..###### .....#.....# #.###.###..#HfgHfg2HfgHfgIfg5M ###...# Ifg& #.#####.#..#..#.# ##..#..# #.#.# ## ..Fly ..#.....Ifg'IfgP&3IfgbIfgIfgSM ###...#  #.####.#..Ifg#.@#.# ##.#.##..##...#Fly ..#.#.....#..IfgEIfg&4IfgIfgIfg$ M ####...#  #.#####@#..Ifg ..#.# ##.#.##..##...##..Ifg IfgN &5Ifg Ifg Jfg#GMM# ##.#.#$###.........#  #@#####.#..#..#.# ##.#.##.#..##..JfgP:  Found 15 gold pieces.Jfg\Q&6JfgUJfgXy _You hear the crackling of a very distant melting archway.Jfg>OHM # ###.#$###.#.......@# ##P####.####.#..#..#.# ##.#.###.#JfgVJfgW&7Jfg8\Jfgh^KfgH, # ##.#.#$###.#l.#.##P####.### ##.#.. #..#.# ##.#.## #.#..#l   basilisk (asleep) #...# #.#.# ## ..  #.#.###.###.#Kfgj  A basilisk comes into view.Kfgk.llKfgM &8Kfg%Kfg)2 _The basilisk hisses angrily.Kfg2yG        ## ##  #..#.#$###.#  .l.#  .##P####.###   ##.#..   #..#.# Kfgzt  ##.#.##   #.#..#   #...#   #.#.# ## ..   #.#.###.###.#Kfg~Kfg>.lKfg&9KfgAKfgKfg           ### ##   #..#.#@###.#  #...l......#  #..##P####.###  ## ##.#..   #..#.  #.#.##   #.#..#  KfgC  #...#  #.#.# ## ..Kfg Kfg! O{.KfgI" '10Kfg& Kfg) Kfg. .ll   basiliskKfgD/ +1.9 (2Kfg%2 KfgO4 ? _You now have 140 gold pieces (gained 15).LfgU  LfgVCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mfg\  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Mfgo]7---==2.9 (1Will/2 Jinx Fly MfgcMfguf@ _The basilisk bites you but does no damage.MfgiL (MfgYou shoot a sling bullet.  The sling bullet closely misses the basilisk.The sling bullet hits the plant. The plant begins to die.Mfga;*Mfg7  l(drained)The plant is lightly damaged.  A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is lightly wounded.Mfgx8 #8Mfg8 B=--=4.1 (1.2Mfg> Mfg? MfgG /  --more--MfgV MfgUW C_The basilisk misses you.Mfgu You shoot a sling bullet. The sling bullet hits the basilisk!Nfg7TThe basilisk is moderately wounded.NfgW868---9===5.3Nfg;Nfg@?% _The basilisk bites you!Nfg Nfgu Nfg>Nfg$> _Unknown command.Nfg- (You shoot a sling bullet.  The sling bullet barely misses the basilisk.The sling bullet hits the plant!!Nfg޳;*Nfgs> lvery drained)The plant is lightly damaged.  A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is moderately wounded.Nfg^(6.5NfgNfg#Nfg~/  --more--NfgT _The basilisk closely misses you.NfgS u You shoot a sling bullet. The sling bullet hits the basilisk!Nfgy ;*Nfg The basilisk is severely wounded.A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is almost dead.Nfg }l. A nearby plant withers and dies.Nfgo :*Nfg  5 The basilisk gazes at you.NfgВ/  --more--Ofgl  You are slowing down.Ofg/  --more--OfgOfgVE8@OfgI:*Ofg d  The basilisk gazes at you.Ofg 8@OfgK 2 0 Your limbs have turned to stone. You have turned to stone.Ofg_ /  --more--PfgU 7.7Stone Will/2 Jinx Fly _PfgV[Pfgucz9-----8.7 (2PfghPfg@n _The basilisk bites you but does no damage.--The basilisk bites you.Pfgt/  --more--Qfgi ==9.7 (3 _Qfg"Qfg/B20.7 (4QfgQfgqQfgQfgS70=1.7 (5Qfg\Qfgc _The basilisk bites you but does no damage. x2  The jinxing sprites lose interest in you.Qfg%  Qfg1The basilisk bites you but does no damage.Qfgz/  --more--Qfg< w 2.7 (6Fly  _QfguC QfgL { The basilisk seems less drained.QfgM V  The basilisk bites you but does no damage.QfgW /  --more--QfgL- 3.7 (7 QfgM _QfgFQQfgcWQfgWc1=4.7 (8QfgZQfg$`Qfg`+5.7 (9QfgidQfgjR _The basilisk bites you but does no damage. x2Qfgl8*Qfg<Rfg}| @The basilisk gazes at you.Rfg~]10  0 -6.7 (10.2)RfgaRfg e _You turn to flesh and can move again.RfgN-RfgaRfgF _Unknown command.Rfg%Rfg&Rfg$+Rfg.F _Unknown command.RfgQ4Rfg%RfgF _Unknown command.RfgtRfgtRfgAyRfg|F _Unknown command.Rfg X _Unknown command. _Unknown command.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sfgm  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.SfgR27---==7.7 (1.0)Jinx Fly SfgSfg0@ _The basilisk bites you but does no damage.Sfg(SfgSfgSfg9F _Unknown command.Sfg " Limel the Skirmisher  Formicid of Nemelex Xobeh ****..  Health: 72/76 ======================--  Magic: 17/19 =====================---  AC: 13Str: 13  EV: 10Int: 16  SH: 0Dex: 26  ### ##XL: 12 Next:  6% Place: Lair:1  #..#.#@###.#Sfg Noise: ==-------  Time: 11927.7 (0.0)  #.....l....#E) +2 sling (heavy)  #..##.####.###Zap: wand of charming (1)  ## ##.#..Will/2 Jinx Fly  #..#.#  ##.#.##l   basilisk  #.#..#  #...#  #.#.# ## .. Sfg s_The basilisk bites you but does no damage. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (almost dead, chance to call a sprite on attack: 80%, 66% to  hit)Sfg2h- Limel the Skirmisher  Formicid of Nemelex Xobeh ****..  Health: 72/76 ======================--  Magic: 17/19 =====================---  AC: 13Str: 13 Sfgh EV: 10Int: 16  SH: 0Dex: 26  ### ##XL: 12 Next:  6% Place: Lair:1  #..#.#@###.#Noise: ==-------  Time: 11927.7 (0.0)  #.....l....#E) +2 sling (heavy)  #..##.####.###Sfg)iZap: wand of charming (1)  ## ##.#..Will/2 Jinx Fly SfgOiA #..#.#  ##.#.##Sfgil   basilisk  #.#..#  #...#  Sfgi#.#.# ## .. _Unknown command.Fire: E) +2 sling (heavy)SfgiPress: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (almost dead, chance to call a sprite on attack: 80%, 66% to  SfgiHhit)  You shoot a sling bullet. The sling bullet hits the basilisk!SfgOpF†SfgSfg8k8=8=8.9 (1.2Sfg SfgV  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - basiliskAim: a basilisk (almost dead, chance to call a sprite on attack: 80%, 66% to  hit)  You shoot a sling bullet. The sling bullet hits the basilisk! Sfg0 A_You kill the basilisk!TfgTfg1Tfg=TfgrF _Unknown command.Tfg>6        # ##### ## ##..#.#.###.# #.....@....# Tfg6  #..##.####.###  ## ##.#..  #..#.#  ##.#.##  #.#..#  #. TfgX7  #.#.# ## ..  #.#.###.###.#Tfgy= Tfgl> =---90 _TfgpB TfgfG u _You see here a basilisk corpse.Ufg:     # #. Ufg; #. ##### ##  ##..#.#.###.#  #....@†....#  #..##.####.### # ### ##.#..  #..#.# Ufg;k  ##.#.##  #.#..#Ufg;G  #...#Ufg<  #.#.# ##  Ufg'<{  #.#.###.###.# Ufg"EUfg-F3=9===---30Fly UfgKUfg;Ml _The sprites lose interest in your situation.Ufgb  ## #.Ufg  #.#  #..  #..#  #.P##### ##  ##..#.#.###.#Ufg?  #...@.†....#  #..##.####.###Ufgm  #. ### ##.#.. # #..#.# UfgE  ##.#.## Ufg7 #.#..# Ufg #...#  #.#.# ## UfgM]  #.#.###.###.UfgUfgl&1UfgUfgUfg   ##  #.  #.#  #..  #..##  #.P##### ##  ##..#.#.###.#  #..@..†....#  #..##.####.###  #.. ### ##.#..  #.. #..#.# #.UfgR. ##.#.## #.. #.#..# #.. #...# #.. #.#.# ##  #.#.###.###UfgUfgx&2Ufg Ufg# Vfg   #  ## #.  #. .#  #.#.  #... #..##   #.P##### ##  ##@.#.#.###.#  #.....†....#   #..##.####.###  #..#### ##.#..  #..# #..#.  #..# ##.#.##  #... #.#..#  #..# #...# #.. #.#.# VfgVfgx&3VfgՉVfg|VfgpM  ## #. .###..#... #..##  #@P##### ###..#.#.###.#Vfg #.....†....# #.####.### #..#### ##.#..#..#Vfgf$Vfg$=4=Vfg7%2==4VfgS)Vfg*Vfg[4 :M  ### #.  .####....#.@## Vfg4 v##.P##### ##..#.#.###.##.....†....#  #..##.####.####...Vfgy< Vfg< &5VfgA VfgXD Wfg)M  ### #.  .###P#.#........#..## ##.P##### ##..#.#.###.# #.....†....##..#####..#WfgWfgq&6Wfg:WfgqWfg        ## ####.  Wfg#...###P# #.#@....... #...##.##.. #..##  ##.P##### ## Wfg4@ ##..#.#.###WfgL[ #.....†....Wfgb'# WfgxR#..##.####.### Wfgl#..#### ##.#..Wfg= #..# #..#.Wfgɖ!#Wfg{Wfg.57WfgWfgWfg; M  #####.# #..@###P#..#.........##.##..#..## #  Wfg s##.P##### ###..Wfg Wfg &8Wfg WfgÎ Xfg c          ###  ####@#  #...###P#..  #.#........  #...##.##.. #..## # Xfg g##.P##### # ##..#.#.### #.....†....# #..##.####.###XfgXfg~&9XfgXfgXfg        ### ####.#  #..@###P#..  #.#........  #...##.##..  #..## #   ##.P##### ## Xfg w ##..#.#.###.#  #.....†...  #..##.####.###  #..#### ##.#..Xfg݌ Xfgh U6=40Xfg Xfg Yfg2P      ### ####.#  #...###P#... #.#.@....... #...##.## #..## #  ##.P##### ## ##..#.#.###.# #.....†....# #..##.####.### #..#### ##.#.. #..# #..#.#Yfg;Yfgz<&1YfgMYfgPYfgu      ###  ####.# # # #...###P#. #.#.# #...##.##. #..## ## # ##.P##### ##  ## 2Yfgc @      ###  ####.# ## ##. #...###P#....# #.#.#  #...##.##....( #..##### ## ##.P##### ## Yfgn <3Yfgu Yfgx % _Found 4 stones.YfgA 9    ## .. ### .. ####.#### .##.# #...###P#....#  #.#.#  #...##.##....(. #..##### ## ##.P##### ## =4ZfgH:   ## ..##  ...  ### ...  ####.#####.##.#  #...###P#....#  #.#.#  #...##.##....(. #..##### ## ##.P##### ## ZfgD<5Zfg2HZfg2J[fg ..P ..#  [.## # ...##.# ..... ### ...  ####.#####.## #...###P# #.#.........##  #...##.##....(..  #..############# ##.P##### [fg(M# ##..#.#.### #.....†....# #..##.####.### #..#### ##.#..[fgP<6[fg[fg6& _Found a buckler.[fgq #... #..P #..# #[.## # #...##.## #........ ### #........####.#####@##.##...###P#....# #.#.........## #...##.##....(.. #..###############.P##### #[fgw ##..#.#.####.....†....##..##.####.###[fg[fge&7[fg[fgF![fg# #..# #... #..P #..# #[.## # #...##.## #. ### #.@.......####.#####.##.#....#...###P#....## .#.#.........## #...##.##....(..#..###############.P##### ###..#.#.####.....†....#[fg\/ 7{[fg00 &8[fg7 [fg9 \fg-M# . {P..# [.## # ##.## ### #.....###.#####.##.#.....###P#....## ##.#.#.........##.\fg-.#\fg(7\fg7&9\fg>\fg@\fg| #... #..# #..##  #...# { #..P #..#  #[.## #  #@..##.##. #. ### #......... ####.#####.##.#.... #...###P#....## ##. #.#.........## #...##.##....(.. #..############# ##.P##### ##\fg9\fg'50\fg\fg\fg[& M. ## .# {P#..# ## # ##.## .. ### #.....####.#####.##.#....#####\fg> \fgu? 1\fgwP f _You see here a +0 buckler.]fg!]fgW"&2]fg']fg)& _S - a +0 buckler]fg6GM.. ## .# {P# ## # ##.## ...### #.........#...]fg=]fg>&3]fg}C]fgE]fgP M...###.#. ]fgRQ V## .# {P## ## # ##.###............]fg|Q )#...]fgV ]fgV g4Fly ]fgXZ ]fg\ _ _You feel your willpower return.^fgY)+M#.## ...###.#. ## .# {P# #..## #Fly ^fg)>......####^fg*2^fg2&5^fgG9^fgL^fgAZ%M #.## ...###.##.. ## .# {P# #..## #.#.##.#^fga^fgb&6^fg'g^fgi^fgM #.## ...####.. .##......... ## .# {P^fgnW#..###....^fgʣ^fg  You hear the crackling of a very distant melting archway.^fgԯSS   water moccasin (wandering)^fgC&7^fg^fgLa _A water moccasin comes into view.^fgl . #.## ...####.#... .##..S......##...## .# {P# ## ###.##^fgt ^fg{ .S{ S^fg| &8^fg ^fg~ 8 _The water moccasin hisses angrily._fg!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._fg^  You beckon some vexing sprites to accompany your attacks._fg _fg% S.h,h   black bear (wandering)You feel your willpower being sapped._fgÝ8--==9Will/2 Jinx Fly _fg_fgߦ_fg] _A black bear comes into view.`fgK  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`fgj `fg `fg4 `fgV ^S..h.^h`fg d5------60`fg `fgb < _You inscribe a pair of binding sigils.bfgo..#. ##.## ...####.#....^.##....S.....###.h.^.## ,#.#P# ## ###.##bfgbfgbfg#aS..h.bfg`6==----1bfgvbfgbfgl ( You shoot a sling bullet.  The sling bullet hits the water moccasin!bfgbfgx  The water moccasin is moderately wounded.bfg S.h.(bound)The water moccasin moves over the binding sigil and is bound in place!bfgZ7===3.1 (1.2bfgbfg[ _The water moccasin barely misses you.cfg\cfg_ Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (15 in deck)cfg`0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--5% [?] toggle between ability selection and description.cfgM cfgH cfg Limel the Skirmisher..#Formicid of Nemelex Xobeh ****..#..Health: 76/76 ========================#.#Magic: 16/19 ====================----#.#AC: 13Str: 13##.##EV: 10Int: 16...####.#SH: 0Dex: 26#........XL: 12 Next:  8% Place: Lair:1#@S.##...Noise: ===------  Time: 11963.1 (0.0)#....h...E) +2 sling (heavy)#..###...Zap: wand of charming (1)#^.## ,#Will/2 Jinx Fly cfg g#...##..P#S   water moccasin (bound)#..##h   black bear#..## ##...##.##. _You inscribe a pair of binding sigils.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin is moderately wounded.The water moccasin moves over the binding sigil and is bound in place! _The water moccasin barely misses you.cfg dDig cfg cfg P _You extend your mandibles.cfg ..# #.. #.# #.# ##.## ...####.##..S.##...#....h... #..###... #^.## ,# #...# #..P# #..## #..## #  #...##.##.cfgZcfgtCh.cfg1P: 73/73 (76)P: 17/19 =====4.1 (1Draincfg cfg p _You dig through the rock wall. You feel drained.dfg (You shoot a sling bullet.  The sling bullet hits the water moccasin.dfg^dfgNeT..h.dfgCf8=====-dfgf&5.3 (1.2dfgrdfgrf _The water moccasin is heavily wounded.dfg? ( You shoot a sling bullet.  The sling bullet hits the water moccasin!dfg* :*dfg  The water moccasin is almost dead.A giggling sprite leaps out and ties the water moccasin's tail in a knot.dfgdfgdfgs h..h   black beardfg"t=9-6.5dfgYdfgMR _You kill the water moccasin!ffgO  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ffg 4 ^^.Your binding sigil disappears.You inscribe a pair of binding sigils. The black bear misses you.The black bear claws you but does no damage.ffg 0-6---70ffg ffg / _The black bear claws you.gfgngfg Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)gfgjc0% i - Draw DestructionA Card (15 in deck)0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--5% [?] toggle between ability selection and description.hfgo\hfg=chfg.h6Limel the Skirmisher..#Formicid of Nemelex Xobeh ****..#..HP: 70/73 (76) =======================-#.#MP: 16/19====================----#.#AC: 13Str: 13##.##EV: 10Int: 16...####.#SH: 0Dex: 26##^.......XL: 12 Next:  9% Place: Lair:1hfgh#@h..##...Noise: ==-------  Time: 11967.5 (0.0)##........E) +2 sling (heavy)#.^###...Zap: wand of charming (1)#..## ,#Will/2 Jinx Fly Dig Drainhfgh#...##..P#h   black bear#..##hfgh#..## ##...##.##.Casting: Sigil of Binding (safe; 1% risk of failure)  hfgiPConfirm with . or Enter, or press ? or * to list all spells.Your binding sigil disappears.You inscribe a pair of binding sigils. The black bear misses you.The black bear claws you but does no damage. _The black bear claws you.hfgnHhfgrhfgvQ _You retract your mandibles.hfg_c hfgc hfgj hfgl ifgQifg>T Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (15 in deck)ifgT0%  j - Draw SummoningA Card (8 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--5% [?] toggle between ability selection and description.jfgsjfgjfg Limel the Skirmisher..#Formicid of Nemelex Xobeh ****..#..HP: 70/73 (76) =======================-#.#MP: 16/19====================----#.#AC: 13Str: 13##.##EV: 10Int: 16...####.#SH: 0Dex: 26##^.......XL: 12 Next:  9% Place: Lair:1#@h..##...Noise: ==-------  Time: 11967.5 (0.0)##........E) +2 sling (heavy)#.^###...Zap: wand of charming (1)#..## ,#Will/2 Jinx Fly Drain#...##..P#h   black bear#..###..##jfg[37m ##...##.##.Confirm with . or Enter, or press ? or * to list all spells.Your binding sigil disappears.You inscribe a pair of binding sigils. The black bear misses you.The black bear claws you but does no damage. _The black bear claws you. _You retract your mandibles.jfgjfgfL Dig DrainjfgjfgzP _You extend your mandibles.jfg1| ....#. #.# ##.## ...####.#^.......h..####.....^###...## .#.#P#jfgO## #jfg  You dig through the rock wall. You feel drained.The black bear bites you but does no damage.jfg>x0=====8.5 (1jfgjfg _The black bear closely misses you. The black bear barely misses you.jfg #.. #.. ..# #.. #.# .# ##.## #.@.####.# #.^....... #.h..##... ##........ #.^###...#..## .##...# ##..P##..##jfgjfgG  h.(bound)You retract your mandibles.jfg 7=----9jfgjfg _The black bear moves over the binding sigil and is bound in place!kfg6###....#. #.# ##@## ..####.#h...........##...##......^###...## .#.# #Pkfg8@kfg@D----70kfg2FkfgIkfgz&  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kfgT ^  You beckon more vexing sprites to accompany your attacks.kfgU ]6-==1kfgBZ kfg^ ; _You feel your willpower being sapped.lfg% ( You shoot a sling bullet. The sling bullet hits the black bear!lfg;*lfgd .h drained, bound)The black bear is moderately wounded.A giggling sprite leaps out and smacks the black bear with its own front paw.lfgH|=7==2.8 (1.3lfgUlfgc _The black bear is severely wounded.lfg (You shoot a sling bullet. The sling bullet hits the black bear.lfg2Y;*lfg3% .h very drained, bound)The black bear is severely wounded.A giggling sprite leaps out and smacks the black bear with its own front paw.lfg3s8==4.1lfg:lfg+<^ _The black bear is almost dead.lfg (You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.lfg0 ;*lfg  The black bear is almost dead.A giggling sprite leaps out and smacks the black bear with its own front paw.lfgq W.†lfg 1-=105.3 (1.2lfg lfg N _You kill the black bear!mfg mfg~mfgmfg H _No target in view!mfgoM###....##. #@# ##.## #...####.#†....#....##...#...mfgvmfgMxl9==---60 _mfg |mfg~mfgQ M#####.. ..##.# #.# #.## #...####.##.†.......#.##..#mfg mfgM N---7mfg mfg6 l _The sprites lose interest in your situation.mfg6DM#### #...##.. #..#.## #.# #.## #...####.##....#.^##mfgK=mfg=T1=8mfg=BmfgEnfgM##### #....#..#.@####..# #.# ##.####...nfgnfg&9nfg1nfgnfgM######## #....$...##@.#..###..###.#...nfgGnfgsD==80nfgSnfg + _Found 17 gold pieces.nfg̱ ##########.@..$....##..###.####..## ##..# #.###.###.##nfg\ #...####.##.†.......nfg <1nfg nfgɼ ofg0#.##..@.$.##..###.##..## ##..# #.###.###.###.. ofgHofgB=2ofgofgofg8#.##...@$.##..###.####.#..## ###..# #.## ofgofgR&3ofgofg#ofg t #.##....@.##..###.####.##..## ## ##..# ofgz ofg { &4ofgb ofg A5.3 (2ofg ofg7 ? _You now have 157 gold pieces (gained 17).pfg)p#.##.##..###.####.#.#..## ### ##..# pfg30A6.3 (1pfgm4pfg 6pfgU y  Nemelex Xobeh deals you some cards!pfg/  --more--qfgʃ##.##.###..###.####.#.#..## ### ##..# qfgш<7qfg qfgZ _You now have 1 escape card, 23 destruction cards and 11 summoning cards.qfg ## #.##### #.# ##..###.####.#..##..## ### ##..# qfg <8qfg) qfgA rfg#w### #.##### #.# ##..###.####.#..# #..## ### ###..# rfgx|rfg|&9rfgPrfgrfgU#### #.##### #.# ##..###.####.#..# #..## ### ## ###..# rfg[rfg:\'90rfgearfgcrfgR### #.##### #.# ##..###.####.#..# #..## ### ### ## ##..# rfgrfg<1rfgrfg}rfg r### #.##### #.# ##..###.####.#..# #..## ### ###.## ##..# .[#.## ...rfg& #.# ..#P##.## .#####...####.# .# rfgw rfg &2rfg% rfg.( h _Found a bloodstained chain mail.sfgH### #.##### #.# ##..###.####.#..# #..## ### ###.## ##..# #.[ sfgY#.## ....#.# ...#P##.## ..#####...####.# #..# sfgsfg&3sfg/sfgsfg{ ############.#####.............####..###.####.#@.#..## ### ###.##..# #.[  #.#....P...####...##....##...sfg<4sfgTsfgzsfg  ############.#####.............####..###.####.#....## ### ###@###..# #.[ #.#..... #...#P##....##........sfg <5sfg tfgC}############.######.............####..###.####.#..#  #..## ### ###.##  ##..# #.@# .## .............##.# .####...#P######.##...####  #...####.# ##..#  #.†....... ...#  #....##... .....  ##............#tfggDF.^###...tfg\<6tfgctfgZh _You see here the +1 chain mail of Death Resistance {rPois rC++ Str+2 Int-4}.ufgiK ############.######.............# ##..###.####.#..# # #..## ### ###.## #.### ##..# ###.#.[##.......## ........@....##.# .####...#P#### ##.## #...#### #...####.# ##..# #.†....... ....# #....##......... ##............#.^###...#  #..## .#ufgS ufgS -7 _ufg|Z ufg \ vfgcq### #.##### #..## ..###.####.#..# # ..## ### ###.## ##.#..# ###.#.[##. #.## .# #.# .####...#P#### .## #...#### ...####.# ##..# .†. ....# ....##.............# #.^###...#.. vfgY8vfgU### .##### .## # ..###.####.#..# .# ## ### ###.#####.# ..# ###.#.[##. .## .# .# .####...#P#### .## #...#### ####.# ##..# †. ....###......... ....# vfgvfgQ/9vfgvfg_ _You feel your willpower return.vfg t### ##.##### .?## .# ###.####.#..# .# ## ### ###.#####.## ###.#.[##. ## .# # .####...#P#### ## #...#### ####.# ##..# # vfg a{2000vfgS# vfg& S _Found a scroll of immolation.wfgE-  ### ### ######.##### #.? ..........## #.# #.####.#..# #.# # ### ###.#####.###### ###.#.[##..@....................######.  .####...#P#### # #...#### ####.# ##..#.... ....###.{ ..........# ###...#..wfg . wfg7 wfg38 &1wfg@ wfgB xfg:M ### ### ######.##### #.? ...........# ###.####.#..# #.# ### ###.#####@######. ###.#.[##......... xfg.# .............######.  .####...#P#### ##...####xfgxfg9&2xfgxfgxfg[M ## ### ###. ######.##### #.? ...........# ###.####.#..# #@# xfg### ###.#####.######. ###.#.[##.......... # .............######..####...#P####..xfgFxfg&3xfgxfgxfg M ## ### ###.##### ######.##### #.?...... ...........# ###.####.#..# #.# ### ###.#####.###### ###.#.[##......... # .............######.P##xfg xfg7 &4xfg xfg xfg  ##  ### ###.###### #####.##### #.@....... ..........## #.##..##.##.####.#..# #.# ##  ### ###.#####.######.  ###.#.[##.......................######.  .####...#P####xfg(!~ #...#### ###.# ##..#xfgL)<5xfg0xfg8A6.3 (2xfg=xfg@P _T - a scroll of immolationzfg>########.###### ######.##### #......... ...........## #@##..##.# ###.####.#..# #.# ##  ### ###.#####.######. # ###.#.[##.......... # .............######. .####...#P#### # #...#### ####.# ##..# ...... ....#zfgzfg+7.3 (1zfgzfgzfg ########.###### ######.##### #......... ...........## #.##..##.# ###.####.#.. ## zfg ### ###.#####.######. ###.#.[##............##Fly DrainP## .##.........{zfgzfgf&8zfgzfgz _You hear the steady crackling of a melting archway nearby.zfg۩  ########.###### ######.##### #......... ...........## #.##..##.# ###.####.#.. ##  ### ###.#####@######. ###.#.[##.......................######....#Fly Drainzfg> D.. ..........#zfg <9zfgN zfg- {fg`D########.###### #####.##### #......... ..........## #.##..##.# ##.####.#..# #.# ##  ### ###.#####.######.h  ###.#.[##...@....... {fgD .............######  .####...#P####  #...#### ##.# ##..# ..... ....# {fgDh   wolf (asleep) ##......... {..# ##...#..{fgE {fg,Q{fgpQ'10{fg;W{fg![W _A wolf comes into view.{fg## ### ###.###### .##### #.. ## #.##..##.# .####.#..# #.# ## ### ###.#####.######.h.###.#.[##.#.######..#.####...#P#### #...####  ....# # {fgK{fgE  The wolf howls! You hear a howl!{fgM{fg{fga{fgq .hh{hh 2 wolves  A wolf comes into view.{fg/==1{fg{fgD _The wolf moves out of view. _A wolf comes into view.|fg;#  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|fgLZ |fg\] |fg_ K  You inscribe a pair of binding sigils.|fgj hh^.h.^ {h 3 wolves (1 wandering)|fg k W6----2|fgu |fgy W _A wolf comes into view.}fgv  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}fg>  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.}fg@}fg,A}fg?C}fgD}fgsE}fgF}fgS h.hh..h{ hh 4 wolves (1 bound)  The wolf howls!}fgTc5------3}fgTcWill/2 Jinx Fly Drain}fgBe}fgcl| _The wolf moves over the binding sigil and is bound in place!}fge (((You shoot a sling bullet. The sling bullet misses the wolf.The sling bullet hits the wolf.}fgr :*}fgaJ *1 very drained, 1 bound)  The wolf is lightly wounded.  A giggling sprite leaps out and smacks the wolf with its own front paw.}fg "  The wolf is moderately wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.}fgN#}fg~$}fg&L6==}fg//  --more--~fg8 o  The wolf is moderately wounded.~fg HA wolf comes into view.~fgʙ ~fgR ~fg ~fgߨ .h.hhh.h{ h 5 wolves (1 wandering, 2 very drai…)~fgX 5=4.6 (1.3~fg ~fg$ 7 _The wolf bites you but does no damage. x2fgM/ ## ### ###.#######.##### #...## #.##..##.# ##.####.#..# #.# ##  ### ###.#####.######.h.fg~N ###.#.[##...@.hhh.h.# .^######..# .####...#P#### { #...#### ###.# ##..#. ....# ##. fgN-.# ##...#..fgUfgVfg XfgZfg\fgDfR.hhhh,h   black bear (wandering)hhhhhh 6 wolves (1 wandering, 2 very dra…)fgf6---50fgpfgt _A wolf comes into view. A black bear comes into view.fg (((hh2 very drained, 1 bound)  You shoot a sling bullet.  The sling bullet barely misses the wolf. x2  The black bear growls angrily. The wolf howls!  The sling bullet hits the wolf.fg{:*fgQT *3  The wolf is lightly wounded.  A giggling sprite leaps out and makes the wolf trip over its own paws.fg" 5---fg+ /  --more--fgM9 *The wolf is moderately wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.fgThe wolf is heavily wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is heavily wounded.fgfgfgfg@fgvfgo%h.hhhhh.h.fg&7======6.8 (1.2fg4fg9a _The jinxing sprites lose interest in you.fg$ (You shoot a sling bullet. The sling bullet hits the wolf.fgfgNfgfg]..{hhhhhh 6 wolves (3 very drained, 1 bound)fgƼ-7.9 (1.1fgfg\ _The wolf is heavily wounded.fg fg fg fgj F _Unknown command.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg96--80Jinx Fly Drainfgfg; _You feel your willpower being sapped.fgD  You shoot a sling bullet. The sling bullet misses the wolf.The sling bullet hits the wolf!fgM _((† 5 wolves (2fg :*fg  You kill the wolf!A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is severely wounded.fgc fg fgY K..hh1fg l7=1=20.2 (1.3fg fgg 2 _The wolf seems less drained.fg fg fg fgU F _Unknown command.fgO4fgp[fgr`F _Unknown command.fgB  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg" P  Okay, then.fg(# fg/ fg4 . _fghI ^  You shoot a sling bullet. The sling bullet hits the wolf!fgQ j(. 4 wolvesfg_ fg fg fg$ ih.h.fg L=21.5fg fg H _You kill the wolf!fgqfgfgfgF _Unknown command.fgc (((( _You kill the wolf! _Unknown command.  You shoot a sling bullet.  The sling bullet barely misses the wolf.  The sling bullet misses the wolf.  The sling bullet hits the wolf but does no damage.fg :*fg  *(1 very drained)  The wolf is moderately wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.fg fg? /  --more--fg C *fg 2  The wolf is heavily wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.fg8 The wolf is moderately wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is moderately wounded.fgf fg7 fgą fg fg+ Thhhh..3fgّ [8=2.6 (1.1fg fg i _The wolf bites you but does no damage. The wolf misses you.fg ^  You shoot a sling bullet. The sling bullet hits the wolf!fg7% :*fg  _The wolf bites you but does no damage. The wolf misses you.  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is severely wounded.  A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is almost dead.  The jinxing sprites lose interest in you.fg fg fg fg &hfg #9fgI b===3.9 (1.3fgr fg < _The wolf bites you but does no damage.fg9 fg(: fgD fgJ F _Unknown command.fgG^  You shoot a sling bullet. The sling bullet hits the wolf!fg 2l  The wolf is severely wounded.fg43fg>'2fg?(5.2fg,IfgJM\ _The wolf seems less drained. The wolf bites you but does no damage. x2fgXIfgIfgCTfgVF _Unknown command.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fgdfg]q 1  You feel your willpower being sapped. The wolf seems less drained.fgʹ#7fg ----60Jinx Fly Drainfgfg*y _The wolf closely misses you. The wolf bites you but does no damage.fgY^  You shoot a sling bullet. The sling bullet hits the wolf.fg:*fg  The wolf is almost dead.A giggling sprite leaps out and makes the wolf trip over its own paws.fg,fgfgs hh† 3  You kill the wolf!fg2-8=--3=7.3 (1.1fgfgQ _The wolf barely misses you.fgfgfg`fg F _Unknown command.fgl (You shoot a sling bullet. The sling bullet misses the wolf.The sling bullet hits the wolf!fg :*fg  The wolf is almost dead.A giggling sprite leaps out and makes the wolf trip over its own paws.fg" W  You kill the wolf!fgJ fg hh†. 2 wolves  The wolf seems less drained. The wolf bites you but does no damage.fgi 3-9===48.6 (1.3fgX /  --more--fg@b _The wolf misses you.fgfg _ _Your Armour skill increases to level 2!fgWYou shoot a sling bullet. The sling bullet hits the wolf!!fgD:*fgThe wolf is almost dead.A giggling sprite leaps out and makes the wolf trip over its own paws.fgfgJ+h†   wolf  You kill the wolf!fg0p2==59.7 (1.1fg7fg;Q _The wolf barely misses you.fgfg fg fgd F _Unknown command.fg ^  You shoot a sling bullet. The sling bullet hits the wolf!fg C.fg[ 8.fgc >4630.9 (1.2fgh ^ _You kill the wolf!fgfg>fg7fg2 F _Unknown command.fg  ## ### ###.###### .##### #.. ## #.##..##.# .####.#..# #.# ## ### ###.#####.######... ###.#.[##....@††....# .fg@^######..# .####...#P#### {, #...#### fg5# fg1fg`=---10 _fgH fg fg &## ### ###.###### .##### #. ## #.##..##.# .####.#..# #.# ## # ###.#####.######.fg 5###.#.[##.....@†....#  .^######..#  .####...#P#### {, #...#### # fg  The jinxing sprites lose interest in you.3---2fgg fg _The sprites lose interest in your situation. _You see here a wolf corpse.fgX'##  ### ###.###### .##### #. ## #.##..##.# ####.#..# #.# ## ## ###.#####.######.fgFYM###.#.[##.....†@....# .^######..# .####...#P#### {, ##...####  # ..#..fg0dfgd-3 _fglfgqq _You see here a wolf corpse.fg ?## ### ###.###### .##### #. ## #.##..##.# fg .#..# #.# ## ####.  ###.#####.######. ###.#.[##.....††@...# ^######..# ####...#P#### {,.# #...#### # fgA k # .#..fg 8.fg &4fg fg ^ _Your binding sigil disappears.fgJ##  ###.###### .##### #. ## #.##..##.# .#..# #.# ## #####.###.#####.######..#.[##.....††.@..# ######..# fgK8...#P#### {..#  #...#### ..#  ##..# ..#  ....# ..# #.## .# #..fgfg_#4fg1=5fgٿfgWfgș@##  ###.###### ##### #. ## #.##..##.# . #.#..# #.# ########. ###.#####.######..#.[##.....††..@.# ######..# ...#P#### h..# #...#### #...# ##..# ##..# ....# fgB...# h   black bear .#.## # .# ..fgfgŤDh.fgE&6fgrfg3fg84  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgr  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The black bear bites you.  The black bear claws you but does no damage.fg69--7---==7Jinx Fly DrainfgȲfgW _The black bear barely misses you.fgڅ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^^You inscribe a pair of binding sigils.  The black bear bites you but does no damage.5------8fgUfgE _The black bear claws you but does no damage. x2fgD@(#####.###### #### #......... ...## #.##..##.# . .#..# #.# ########... #.#####.######........ .#.[##.....††.^..# .........######h@# #...#P#### #.^.# ...#### #...# # ##..# ...# ...# ..#.# # ##fg@x#.# ... fgKQ  The black bear bites you but does no damage.fgLh7----9fg2RfgoUq _The black bear barely misses you. The black bear claws you.fgp#####.###### #### #......... ...## #.##..##.# . .#.. ########.. ##.#####.######..... .#.[##.....††.^..# ........######h #...#P#### #.^ ...#### #.. fgxq#..# # . ....## .## #. ... # ###fgQ  The black bear bites you but does no damage.fg!_6==--40fg|fgqE _The black bear claws you but does no damage. x2fg؜ M####.###### ##### #......... ....## #.##..##.# . #.#..# #.# ########... ###.#####.######........ #.#.[##.....††.^..# .........######h.# fg ##...#P#### #.^.#### #.@.# ##..#  ##..# ....# ...#..#.#####.# #. ... # ### fg fg .h(bound)The black bear moves over the binding sigil and is bound in place!  The black bear attacks as it pursues you!  .fgu Q6-7fg O===1fg fg B _The black bear claws you but does no damage.fgو#### #......... ....## #.##..##.# . #.#.. ########.. ###.#####.######..... #.#.[##.....††.^..# ..........###### ##...#P#### #.h #...#### #..#..# ## ..#....#....## ##.### #. ... # ###P #fgpfg67-2fgӗfgfg_  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgr ^  You beckon more vexing sprites to accompany your attacks.fg #6fg :-==3fg fga ; _You feel your willpower being sapped.fgW (((((You shoot a sling bullet.fgt:*fg8y= ...h.drained, bound)The sling bullet completely misses the black bear.A giggling sprite leaps out and makes the black bear trip over its own paws.fgSzS8==fgz5.2 (1.3fgڂfgU8 _The black bear is lightly wounded.fgD ( You shoot a sling bullet. The sling bullet hits the black bear!!fg8:*fg  The black bear is almost dead.A giggling sprite leaps out and makes the black bear trip over its own paws.fg4U†.fg9!55-fg{!\7=76.6 (1.4fg'fg2+N _You kill the black bear!fg 4fg fg H _No target in view!fgr ###.###### #### #......... ...## #.##..##.# . .#..# #.# ########... #.#####.######........ .#.[##.....††.^..# .........######..# P#### #.†.# ...#####..@# fg #..#  ##..# # #.....# .#....#.# ###.###.# .#. ...fgi# ###P#fgfgِ#8fg e==---70 _fgFfgfg4? 'M ##  ###.###### #### #......... ..##..##.# .#..# #.# ######## ##.#####.######........ .#.[##.....††.^ fg_@ .........######. #...#P#### #.† ...####. # ### #.... ....#....#.###fgF 99fgG Q=---8fg|K fgHM l _The sprites lose interest in your situation.fgM ##  ###.###### #### #......... ..##..##.# .#..# #.# ######## ##.#####.######........ .fg#.[##.....††.^ .........######. #...#P#### #.† ...####. # ## ...##.....#.#.# ###fgfgCr9===9fgfgfgIM ##  ###.###### #### #......... ..##..##.# .. .#..# #.# ########.... fgJ##.#####.######.........#.[##.....††.^ .........######. #...#P#### #.† ...####. #..###..#....fgZSfgT'50fgqYfg]fg&C ##  ###.###### ### #......... .## #.##..##.# ..# #.# ########..... #.#####.######..@....... fgC`#.[##.....††.^..#).#.P## ........######..####P#### #.†.# ..#####...##  ##..## ...#.#....#.####.###.#fgKPfg$Q_70=1fgZfg]# _Found a mace.fg >### .####.###### ..# #. ∩...## #.##..##.# ....# ..# #.# ########.....# .#####.######. .[##.....††.^..#).#.P##.fg *######..#### ##P#### #.†.# #### #...## ##..## #.....# #....#.# fg <2fgU fg - _Found a frozen archway.fg\## ##.###P# ## .....# ###.###### .....# #. ..∩... fg]f## #.##..##.# .....# # #.# ########.....#. #####.######. [##.....††.^..#).#.P##.######..#### ## #P#### #.†.# #### #...#  fghfgiC==3fgsfgvfg 1### ##  #.###P#  ## ##.....#  ###.########(.....##  #..............∩....# # #.##..##.# #P.....#  #.# ########@....#. ####.######........... ##.....††.^..#).#.P##.......######..####### .P#### #.†.####...# ##..# #.....##....#.#14fgv fg % _Found 4 stones.fgC#### ##  #.###P#  ## ##.....# ###.########(.....##  #..............∩....#  #.##..##.# #P.@...#  #.# ########.....#. #.######........... #.....††.^..#).#.P##... ....######..####### #.# P#### #.†.# # ###.fg..# ##..#.#fg1<5fgfgfg:### ##  #.###P#  ## ##.....#  ###.########(.....###..............@....##.##..##.###P.....#.#  #.# ########.....#. #.######.............. .††.^..#).#.P##.... ...######..####### .#.### #.†.# ### ##...# ##..#6fgU _There is a frozen archway here.fgL fg'M fgW fgP o7 _fg>   ##### ##...## ##..∩..## #.......# an Ice Cave #...@...#  ##.....##  ##...##  #...#  Z.Z## #.Z.# Z   komodo dragon simulacrum (dormant) #.... Z   steam dragon simulacrum (dormant) ..#..Z   acid dragon simulacrum (dormant)  The world spins around you as you enter the gateway.fg fgR Z.ZZZfg [2=8.3 (1.7fg fg" _You enter an ice cave!  Found an ice covered gate leading back out of this place. _There is an ice choked empty arch of ancient stone here.fg _Unknown command.fg0j #####  ##...## #..∩..#...∩...##.....####...###... Z.Z###.Z.##....#..fg>fgb@390 _fgDHfg LfgfV #####  ##...## ##..@..##....∩...##.....####...###... Z.Z###.Z.##..fglfgRnfgofgyZZ.Z..Zfgz'60fgFfg7w _There is an ice covered gate leading back out of this place here.fgI #####  ##.@.## ##..∩..##....∩...##.....####...###ZZ. .Z.###fgfgfgfg qZZ...ZfgZ e3=1 _fg fg  fgfg; Ability - do what?CostFailure  f - DigInstant, Drain0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (1 in deck)0%  i - Draw DestructionA Card (23 in deck)0%  j - Draw SummoningA Card (11 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--4% fgg[?] toggle between ability selection and description.fgEfgkfgLimel the SkirmisherFormicid of Nemelex Xobeh ****..HP: 73/75 (76) =======================-MP: 19/19========================AC: 13Str: 13EV: 10Int: 16SH: 0Dex: 26#####XL: 12 Next: 17% Place: an Ice Cave##.@.##Noise: ---------  Time: 12061.3 (0.0)##..∩..##E) +2 sling (heavy)#.......#Zap: wand of charming (1)#...∩...#Will/2 Fly Drain##.....####ZZ.##Z   komodo dragon simulacrum#...#fg[40mZ   steam dragon simulacrum..Z##Z   acid dragon simulacrum#...#The world spins around you as you enter the gateway. _You enter an ice cave!  Found an ice covered gate leading back out of this place. _There is an ice choked empty arch of ancient stone here. _Unknown command. _There is an ice covered gate leading back out of this place here.fgfgL Dig Drainfg?fgP _You extend your mandibles.fgq   ###  ##@##  ##...## ##..∩..##....∩...##.....####ZZ.###...# ..Z##You dig through the ice covered rock wall.fg> fg fg, fg ZZ..ZZ   acid dragon simulacrum.fg {2/72=====2.3 (1fgw fg Q _You feel drained.fglF #@#  ##.##  ##...## ##..∩..###.......#...∩...##.ZZ..####...###.Z.fg)Kfg5SNZ.fgSa0/70=3fgZZfgN^p _You dig through the rock wall. You feel drained.fg;  #.#  ##.##  ##...## #..∩..##.......##..Z∩...###..Z..####...##fg fgu fg Z.Z.fg j68/684Drain fg~ fg\ p _You dig through the rock wall. You feel drained.fgD  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgbfgdfgm^^Z∩ZZ   acid dragon simulacrum6----==--5fgtfgNy< _You inscribe a pair of binding sigils.fg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgE^  You beckon some vexing sprites to accompany your attacks.fgNGfg-HfgOZZ..Z.fgPl5--------6fgPaJinx Fly Dig Drain fgnXfgT^; _You feel your willpower being sapped.fg| (((You shoot a sling bullet.fg#) ;*fg  The sling bullet hits the komodo dragon simulacrum but does no damage.  A giggling sprite leaps out and makes the komodo dragon simulacrum trip over  its own feet.fgX fg fg ^^ZZ∩.Z(drained)∩fg d6===7.6 (1.3fg fgG F _The komodo dragon simulacrum is lightly damaged.fgے fgF fg} \ _Unknown command.fg[ (( You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!fgfg  The komodo dragon simulacrum is heavily damaged.fgfgd^Z.Z., bo…)fg(8.9fg+fg+  The komodo dragon simulacrum moves over the binding sigil and is bound in _place!fg 4fgp fg F _Unknown command.fg׳4fgEfgF _Unknown command.fg (You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum but does no damage.fgWj  The komodo dragon simulacrum is heavily damaged.fger^Z∩bound)fgsu7===70.2fgT{fgTF _The komodo dragon simulacrum seems less drained.fgՑfgNfgTfgF _Unknown command.fgz  You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!!fg(☼  steam dragon simulacrumacidfgfg4fg_n^Z.fg9-8==81.3 (1.1DrainfgǗfg] _The komodo dragon simulacrum vaporises!fg. #^#  ##Z##  ##.Z.###..∩..#....∩...##.....##fg"#fg&&  You dig through the rock wall. You feel drained.fg5,cZ.(bound)fg,6/66=====20Drain fg1fg3 _The steam dragon simulacrum moves over the binding sigil and is bound in place!fg&Xy  You shoot a sling bullet.  The sling bullet hits the steam dragon simulacrum!!fg\(☼acid dragon simulacrumfgcV.○fg9======-3.6 (1.3fgfg\ _The steam dragon simulacrum vaporises!fg2N-fgfg\F _Unknown command.fg ((You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum.fgfgym.Z.fg -4.7 (1.1fgfg&D _The acid dragon simulacrum is lightly damaged.fg fgfgfgF _Unknown command.fg8  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgoGfgL Z°(bound)You inscribe a binding sigil.fg3Nd7----50fgRfgU _The acid dragon simulacrum moves over the binding sigil and is bound in place!fg .Z #°#  ##.## ##...## #..∩..#....∩...fg 3.fgq v4/64=====6fg  _You dig through the rock wall. You feel drained.fg6( (((((((You shoot a sling bullet.fg;*fg .Z... very drained,…)∩.The sling bullet barely misses the acid dragon simulacrum.A giggling sprite leaps out and smacks the acid dragon simulacrum with its own  front foot.fg8=--===-7.9 (1.2fgCfgq _The acid dragon simulacrum is moderately damaged.fg# ( You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!fg;*fgu  The acid dragon simulacrum is severely damaged.A giggling sprite leaps out and smacks the acid dragon simulacrum with its own  front foot.fgB}w .○  fg}EThe acid dragon simulacrum vaporises!fgF9===-9.2 (1.3fg܆fgNfg/  --more--fgg _The jinxing sprites lose interest in you.fgfgVfgfgfgfg.fgfg;==fgfgfgx fg fgm fg fg fg ,fg fgfgfgfg,fgfgfgfg*fg,fg.fgfgfg-fg,fg4fgfgfg fgR N---.fg%a93.2 (14.0) _You start waiting.fg&Q---4.2 (15fg)fg+W _You feel your willpower return.fg؝ ###.##.####.....##fgfgԣ=5.0)fgfgC) _You retract your mandibles.fg { ###.##.####...###.....###...##fg fg% &6fgY fg fgݥ  ###.##.####...####..∩..########...###.Z.#fg fg &7fg~ fgέ fg? ###.##@####...####..∩..###.......##...#...##fgfgH&8fgYfgfg  ###.##.####.@.####..∩..###.......#∩###...#fg> fg4! &9fg$ fgy' fgS ###.##.####...####..@..###.......#∩#.....###....fgZfgZ(100fg^fgWbo _There is an ice covered gate leading back out of this place here.fg= ###.##.####...####..∩..###...@...#∩#.....#fgK> ##...## #..#..fgDfgE-1 _fg*JfgLfg#.# #.# #.# #.# ##.###..##..∩fgm9#.......# #...∩@..# ##.....## ## ...# ...##fg#...##......#.. fg fgb &2fgfgfgj^#.# #.# #.# ##.###..##..∩#.......# #...∩...# ##....@## ## ...# #...## #...##......#...##fg>nfgn&3fgqfgsfg0$ #.# #.##.##..##∩..## #.......# #...∩...# ##.....## ##fg #...## #... #.... ..#..######fgfg&4fgfg]fgz #.##.##..##∩..## #.......# #...∩...# ##.....## ## #.@.## #... #.... ..#..#fgT###..## .# ##fg<5fgfgfg*!#.##..####..∩..## #.......# #...∩...# ##.....## ## ##...## #... #....# ..#...#####..### .## ## fgfg&6fgtfgشfg[ ##...####..∩..##.......∩...##.....## ##...## ##...# ...## .#...#...##.####fgfg}&7fgfgάfg* ##..∩#.......# #...∩...# ##.....## #...## ##...# #...## #...## #.fg #.....####.####..# ## .##  ## fg >{{fgj &8fg fg fgr#.......# #...∩...# ##.....## #...## ##...# #...## #...## #.#.....####.####..#  ## ..##  ..## fgr#..{ ... {.........fgxfg/y&9fg!}fgg~fgxA#...∩...# ##.....## #...## ##...# #...## #...## #.fgAx#.....#...# ###.####.@#  ## #..##  #..## fggxp#.. {#... {..... Z   acid dragon simulacrum (dormant)..fgxg.......Zfg(fg%ZZ.fg2'10fgfg b _An acid dragon simulacrum comes into view.fgpw  You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!fgp(((((..☼fg u.....○fg7===1.3 (1.1fgNfg{[ _The acid dragon simulacrum vaporises!fgAG #.......# #...∩...##.....## ##...## ##...# #...## # #....## #.....#.@.####.####..### #..## #..## #.. {#... { ..... ...○......fgUi---20fg[ ##..∩..## #.......# #...∩...##.....## ##...## ##...# #...## # #..@.## #.....#...####.####..### #..## #..## #.. {#... { ..... ...○..---3fgfg! ##..∩..## #.# #...∩...# ##.....## ##...## ##...# #...## #...## #.@..## #.....#...# ###.####..# ## #..## #..##  #..  {#... {  .....  ...○..fgfg&4fgfg[fg)0 ##..∩..## #.# #...∩...# ##.....## ##...## ##...# #...##fg%1 #...## #@...## #.....#...# ###.####..# ## #..## #..##  #..  {#... {  .....  ...○..fg7fg}7&5fg;fg>fgF  #.......# #...∩...# ##.....## ##...# ##...#. #...##... ###...###...#.#....###...@.#...# ###.####..# ## #..## #..##fg , #..{#... { .....○.. ....fg fg- &6fg" fg_% fgW4fg:5 #.# #...∩...# ##.....## ##...### ##...#.# #...###...# ###...## #...#.#....## #..@..#...# ###.####..# ### #..## #..##  #.. fg47 {#... {  .....  ...○..  ....fgYKfgcMfgN7fgTfgWfgX #.# #...∩...# ##.....## ##...### ##...#.# #...## #...#####...## #...#.#....## #.@...#...# ###.####..# ### #..##fgYt #..##  #..  {#... {  .....  ...○..  ....fg_fgd`&8fgTdfgffg @ #.# #...∩...# ##.....## ##...##.## ##...#.## #...## #...#####...## #...#.#....## #@....#...# ###.####..# ### #..## #..##  #..  {#... {  ..... fg@y ...○..  ....fgNFfgF&9fgJfgLfg;= fg@ Read which item? Scrolls  e - 6 scrolls of teleportation  f - a scroll of fear  i - 2 scrolls of noise  x - 4 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence fg.A , Q - a scroll of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedfgi  e - 6 scrolls of teleportation  T - a scroll of immolationfgnfgsfgxj#.......#Limel the Skirmisher#...∩...#Formicid of Nemelex Xobeh ****..##.....##HP: 64/64 (76) ========================##...##MP: 19/19========================.####...#AC: 13Str: 13....## #...##EV: 10Int: 16fgXx#...#####...##SH: 0Dex: 26#...#.#....##XL: 12 Next: 18% Place: an Ice Cave#@....#...#Noise: ---------  Time: 12119.3 (0.0)###.####..#E) +2 sling (heavy)fgx### #..##Zap: wand of charming (1)#..##Fly Drain #..{#... {........○...... _You retract your mandibles. _There is an ice covered gate leading back out of this place here. _An acid dragon simulacrum comes into view.You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum! fgxF_The acid dragon simulacrum vaporises!fgF|P  Okay, then.fg|fgfgU. _fg[ ##..∩..## #.......# #...∩...#..###  ##...###.## ##...#.....## #...###...######.@.#.#....#####.....#...#fgw\###.####..#### #..## #..## #.. {#... { ..... ...○..fgbfgSd320.3 (1 _fghfgfjfgR d ##. ##..∩..## #.......# #...∩...# ##.....## #  ##...####.## ##...#......### #...###..@########...#.#....#####.....#...####.####..#### #..## #..## #.. {#... { .....fgW fgeX &1fg[ fgV^ fgZ ##...## ##..∩..## #.# #...∩...# ##.....## # ##...###.### ##...##......### #...## #.@.#####...## ###...#.#....## ###.....#...# ###.####..#  ### #..##  #..##  #..  {#... {  .....fgfg&2fg:fg#fg ##...## ##..∩..## #.# #...∩...# ##.....## # ##...## ###.#### ##...# #......### #...## #@..#####...## ###...#.#....##fgcx ###.....#...# ###.####..#  ### #..##  #..##  #..  {#... {  .....fgxfg{&3fgfgfg^ " ## ##. ##..∩..## #.......# #...∩...# ##.....## # ##...## ###.#### ##...##....@.### #...###..##.#...##########...#.#....#####.....#...####.####..#### #..## #..## #.. {#... {fg fg &4fg. fg fgz ##.## ##...## ##..∩..## #.# #...∩...# ##.....## ## ##...## ###.#### ##...# #...@..### #...## #..##.#...#####...###. #####...#.#....## ###.....#...#  ###.####..#  ### #..##  #..##  #..  {#... {fg߀?{{fgU&5fgfgfgv ##.## ##...## ##..∩.. #. #...∩... ##..... ###fg,w ##...## ###.#### ##...# #..@...### #...## #..##.#...#####...## #.. #####...#.#....###. ###.....#...#fgjwL# ###.####..# { ### #..##  { #..##fgw  #.. {#... { fg~8{fg~&6fgłfgfg,S ##.## ##... ##..∩.. # #...∩ ##..... ### ##... ###.#### ##...#fgr,u #.@....### #...## #..##.#...#####...## #..# #####...#.#.... #.. ###.....#... {## ###.####..fg, { ### #..# {fg, #..## #.. {#...fg38{fg3&7fg7fg9fg&B7 ##. ##... ##..∩ # #...∩ ## ### ##... ###.#### ##...fgC #@.....### #... #..##.#...#####... #..#.#####...#.#.... #.. ## ###.....# {### ###.#### { ### #.. { { #..  #..  {#...fgI8{fg=J&8fgMfgOfg87.∩ #... #...∩ ##..### #####.#### ##......### ##.#...#####...fgc9.#####...#.#... #...## ###.....#{ {###.. ###.#### { ..# ### { { .##   ## #.. {#...  ..... fg?@fg@&9fgEfgGfg  #... # ##..### #####.#### ##......### ##.#...#####.#####...#.# #...## ###.....#{ {###..# ###.### { ..# ### { { .##  ## #fg u { ..○fgt A{{fg '30fg! fg fgr #..#...∩#######.#### ##.##......### #..##..##.#...#####.fgr 1#..#.#####...#.#.#.@.## ###.....#{ {###..# ###.###{ { ..# ### #. { { .##  #.. ## #.{ {#...fgrs  ........○......fgE{ fg{ &1fg fg fgE#.#...∩.##.### ##.###.#### ##.##......### #...###..##.#...#####...##..#.#####...#.#.fgB#..@## ###.....#.{ {###..# ###.####.{ { #..# ### #.{ { ..## #..## fgfg&2fg~fg fg#...∩##....#######.#### ##...###......### #...####..##.#...#####...##..#.#####...#.#.#...## ###.....#{ {###.@# ###.###{ { #..# ### #..# { {...##  #..## ##### #.. { {#...fg ........○...... fgfg&3fgBfg fgg  #...### ##...####.######......### #...###..##.#...####..#.#####...#.#....#...## ###.....#...{ {###..# ###.####{ {  ### #..# !k$Z...# #..#$$$#####  Z {#.fgb wk   rime drake (asleep)Z   lindwurm simulacrum (dormant)Z   acid dragon simulacrum (dormant)fg  A rime drake, an acid dragon simulacrum and a lindwurm simulacrum come intoview.fg |Z.Zfg &4fg fg r _Found 77 gold pieces and a potion of degeneration.fgw[fg\fgkefgjF _Unknown command.»fgx  You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!!»fg(○(( »fgJ»fg { {#.°..$Z»fg7===5.6 (1.3»fg»fg [ _The acid dragon simulacrum vaporises!»fgP...∩ ##..... ###  ###.#### ##... ##......### #..##.#...#####...##..#.#####...#.#....# #...## ###.....#.»fg  { #####.####..{ { {#..### #..!k$°...####$$Z##### #.»fge{# .....»fg[○......»fgk{ { {»fg&6---60»fgk$»fgm'»fg_  #... #...∩ ##.... ### ##... ###.#### ##... ##......### #... ##..##.#...##### #..#.#####...#.#.»fg t #..@## ###..... { ###..# ###.####.{ { { #..#### #..»fg - !k${...## #..# $$Z##### »fg: #... {#... ..... ...○......»fg ~ {k{°{»fgV B---7»fgv »fg@ ûfg:X ##..∩ #... #...∩ ### ## ###.#### ##.. ##......### #... ##..##.#...##### #.@#.#####...#.#. #...## ###..... { ###..# ###.####{ #..#### #. {k{°{..## #.. $$Z##### #.. . {#... ûfg .....  ...○.. ûfg%{!k$°.{{ûfg|&&8ûfg83ûfgk5ĻfgcM ##..#..∩....∩ ##. ###  ###.#### ## ##......### ##@.##.#...#####.#####...#.#.. #...## ###.....#. { ###..# ###.####{ { #..#Ļfgd`### #.Ļfglj {{$Ļfgl&9ĻfgrĻfgZtĻfgWU Ļfg] Z.Z   lindwurm simulacrumĻfgb '40Ļfgd Ļfgg ƻfg8  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ƻfg^  You beckon some vexing sprites to accompany your attacks.ƻfgZ{ { #.$ƻfg77---ƻfg==1Will/2 Jinx Fly Drain ƻfgƻfg; _You feel your willpower being sapped.ƻfg ((You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum.ƻfg ;*ƻfg  The lindwurm simulacrum is lightly damaged.  A giggling sprite leaps out and makes the lindwurm simulacrum trip over its ownfeet.ƻfg .Z.. {{ (drained)ƻfg 78=--ƻfg% .=2.8 (1.2ƻfga ƻfg n _The lindwurm simulacrum is moderately damaged.ǻfg  (You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum.ǻfg;*ǻfg  You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum!ǻfg ǻfg Z.Z 2 lindwurm simulacra (1 very drained)  You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum!  The lindwurm simulacrum is almost destroyed.  A lindwurm simulacrum comes into view.  ǻfg{ {The lindwurm simulacrum misses you.lindwurm simulacrum claws you but does no damage.ǻfgk t9===5.2ǻfg ǻfg ǻfg /  --more--Ȼfg_ _The lindwurm simulacrum closely misses you.ȻfgakYou shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum!Ȼfgh|☼   lindwurm simulacrumȻfg`Ȼfg○Z{ #. Ȼfg+R==96.3 (1.1ȻfgqȻfgP _The lindwurm simulacrum vaporises!Ȼfg| 4Ȼfg.) ȻfgT- > _Unknown command.Ȼfg Ȼfgh! Ȼfg' Ȼfg+ > _Unknown command.ɻfg((  The sling bullet hits the lindwurm simulacrum! _The lindwurm simulacrum vaporises! _Unknown command. _Unknown command.  You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum!!ɻfgr$;*ɻfg  The lindwurm simulacrum is severely damaged.A giggling sprite leaps out and makes the lindwurm simulacrum trip over its ownfeet.ɻfg°Z.. { (drained)ɻfg(7.4ɻfgKɻfg l _The lindwurm simulacrum is almost destroyed.ɻfg'PɻfgPɻfgXɻfgR\ ɻfgv\8_Unknown command.ɻfg$ t  You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum!ɻfg' (☼ɻfgQ s°○{ ɻfg -8.7 (1.3ɻfg ɻfg X _The lindwurm simulacrum vaporises!ɻfg ɻfg1 ɻfg ɻfg F _Unknown command.ʻfgȸʻfg=ʻfgʻfgF _Unknown command.ʻfgʻfgʻfgʻfgʻfgʻfgQ _ʻfg[x  The jinxing sprites lose interest in you.ʻfg*ʻfg+ʻfg{ _The sprites lose interest in your situation.ʻfgʻfgػʻfgʻfgʻfgʻfg@ʻfgCʻfg%ʻfgY##..###.###.#######......######..##.#...#####...##..#.#####...#.#..ʻfgh#...## ###.....{ ###..# ###.####{ #@.# ### #---[!k$....## #..##$$$##### #.. #.ʻfg0{#...  ..... ...○.. k   rime drake (asleep) ʻfg@.... ʻfg 52.7 (4.0  Found a crystal plate armour of cold resistance.ʻfgg ,Z!kkcatching breath)Z   acid dragon simulacrum (wandering)The rime drake hisses angrily.  An acid dragon simulacrum comes into view.ʻfg ****The rime drake breathes ice at you.The icy flash freeze hits you!ʻfgp {Z!k$...Zʻfgq|55----====3.7 (5ʻfgq` Frozen Fly Drain ʻfgwʻfgzW _You are encased in ice.̻fgLq...∩ ##. ###  ###.#### ##... ##......### ##..##.#...#####...##..#.#####...#.#..#...## ###.....#. #####.####, { #..̻fgL### #..Z!k$....####$$$##### ##.{# .....○......̻fgSQ {{{̻fgTL----5.2 (1.5̻fg Y̻fg_Z̻fgy dM....∩ ##. ###  ###.#### ##... ##......### #..##.#...#####...##.#####...#.#..̻fgVz #..@## ###.....#. #####.####, {{ #..### #..Z{k$....####$$$######..̻fg {{ !k$.{̻fg E----6.7̻fgǀ ̻fg ̻fg V _The ice encasing you melts away.ͻfgO` ##..∩ #... #...∩ ### ## ###.#### ##.. ##......### #...ͻfg ##..##.#...##### #.@#.#####...#.#. #...## ###..... ###..# ###.####, {{ { #..#### #. Z!k$.{..##ͻfg^ #.. #$$$##### #.. #. {#... ͻfgH .....  ...○.. ͻfgͻfg {{ {#k.k   rime drakeͻfgB6=---ͻfg%70ͻfgͻfgͻfg=  ##..#..∩....∩ ##. ###  ###.#### ##ͻfg + ##......### ##@.##.#...#####.#####...#.#.....## ###.....#. ###..# ###.####, {{ {#k.### #Z!k$....##$$$##### ##.{# ...ͻfgc ͻfg k { #.{..{ͻfg# &8ͻfgs ͻfg λfgNy  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.λfgs^  You beckon some vexing sprites to accompany your attacks.λfguλfg6 k.{ {#Z$...Z   acid dragon simulacrumλfgi;You feel your willpower being sapped.λfg#8λfg--==9Jinx Fly Drain λfgBλfgBj _An acid dragon simulacrum comes into view.λfgJ ((You shoot a sling bullet.λfg ;*λfgū w .k(catching breath, drained)λfg The sling bullet closely misses the rime drake.A giggling sprite leaps out and smacks the rime drake with its own front foot.  The rime drake is lightly wounded.λfg *The rime drake breathes ice at you.The icy flash freeze hits you!λfg6 λfg> .Z{ #.{λfg? 84----λfg? ====60.8 (1.1 Frozen Jinx Fly Drain λfgG λfgI λfg=T /  --more--λfgh X _You are encased in ice.ϻfgϻfg0ϻfgϻfg> _Unknown command.лfgvлfgASRead which item? Scrolls  e - 6 scrolls of teleportation  f - a scroll of fear  i - 2 scrolls of noise  x - 4 scrolls of poisony - a scroll of brand weapon  лfgnI - 2 scrolls of enchant armour  N - a scroll of silence  Q - a scroll of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedлfg лfgP##.. Limel the Skirmisher##..∩ Formicid of Nemelex Xobeh ****..#.... HP: 46/64 (76) =================-------#...∩ MP: 18/19======================--##... AC: 13Str: 13#####.. EV: 10Int: 16###.#### ##.. SH: 0лfg9BDex: 26##......### #... XL: 12 Next: 19% Place: an Ice Cave##@.##.#...#####... Noise: ====-----  Time: 12160.8 (0.0)#..#.#####...#.#... E) +2 sling (heavy)#.k.## ###.....#. Zap: wand of charming (1)###Z.# ###.#### Will/2 Frozen Jinx Fly Drain лfgr&, { #..#### #.Z!k$..{.##лfg{#.. k   rime drake (catching breath, drained)#$$$######.. Z   acid dragon simulacrum#.{#........ _You are encased in ice. _Unknown command.лfg:Okay, then.лfgлfgлfg. _ѻfg ѻfg7Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: E) +2 sling (heavy)b - Throw: 6 darts (atropa)  c - Throw: 2 darts (poison)  d - Zap: wand of quicksilver (6)  e - Zap: wand of warping (18)  f - Zap: wand of charming (1) (quivered)  g - Zap: wand of flame (19)  h - Zap: wand of polymorph (4) Spells ([,] to cycle)  i - Cast: Jinxbite  j - Cast: Sigil of Binding  k - Cast: Inner Flame (8%)  l - Cast: Cause Fear (2%) Abilities ([,] to cycle)  m - Abil: Dig  n - Abil: Draw Escape (1 in deck)  o - Abil: Draw Destruction (23 in deck)  p - Abil: Draw Summoning (11 in deck)  q - Abil: Triple Draw  r - Abil: Deal Four [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onӻfg9ӻfg7P##.. Limel the SkirmisherӻfgP##..∩ Formicid of Nemelex Xobeh ****..#.... HP: 46/64 (76) =================-------#...∩ MP: 18/19======================--##... AC: 13Str: 13#####.. EV: 10Int: 16###.#### ##.. SH: 0Dex: 26##......### #... XL: 12 Next: 19% Place: an Ice Cave##@.##.#...#####... Noise: ====-----  Time: 12160.8 (0.0)#..#.#####...#.#... E) +2 sling (heavy)#.k.## ###.....#. Zap: [39;49ӻfgaQ mwand of warping (18)###Z.# ###.#### Will/2 Frozen Jinx Fly Drain , { #..#### #.Z!k$..{.###.. k   rime drake (catching breath, drained)#$$$######.. Z   acid dragon simulacrum#.{#...ӻfgQ..... _You are encased in ice. _Unknown command. _Okay, then.ӻfgQӻfgڙӻfg{ӻfg  ##.. Limel the Skirmisher ##..∩ Formicid of Nemelex Xobeh ****.. ӻfg b#.... HP: 46/64 (76) =================------- #...∩ MP: 18/19======================-- ##... AC: 13Str: 13 ### ##.. EV: 10Int: 16 ###.#### ##.. SH: 0Dex: 26ӻfg  ##......### #... XL: 12 Next: 19% Place: an Ice Cave ##@.##.#...#####... Noise: ====-----  Time: 12160.8 (0.0) #**#.#####...#.#... E) +2 sling (heavy) #*k*## ###.....#. Zap: wand of warping (18) ###Z.# ###.#### Will/2 Frozen Jinx Fly Drain  , { #..# ### #. ӻfgQ Z!k$..{.## #.. k   rime drake (catching breath, drained) #$$$##### #.. Z   acid dragon simulacrum #.{#... ..... _Okay, then.Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - rime drakeAim: a rime drake (lightly wounded, catching its breath, lightly drained,  chance to call a sprite on attack: 80%, chance to blink: 50%)Իfgc ##.. Limel the Skirmisher ##..∩ Formicid of Nemelex Xobeh ****.. #.... HP: 46/64 (76) =================------- #...∩ MP: 18/19======================-- ##... AC: 13Str: 13 ### ##.. EV: 10Int: 16 ###.#### ##.. SH: 0Dex: 26 ##......### #... XL: 12 Next: 19% Place: an Ice Cave ##@.##.#...#####... Noise: ====-----  Time: 12160.8 (0.0) #..#.#####...#.#... E) +2 sling (heavy) #.k.#[0;10;Իfgf@1m# ###.....#. Zap: wand of warping (18) ###Z.# ###.#### Will/2 Frozen Jinx Fly Drain  , { #..# ### #. Z!k$..{.## #.. k   rime drake (catching breath, drained) #$$$##### #.. Z   acid dragon simulacrum #.{#... .....Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - rime drakeAim: a rime drake (lightly wounded, catching its breath, lightly drained,  chance to call a sprite on attack: 80%, chance to blink: 50%)  Space twists violently! The rupture engulfs the rime drake!  --more--ԻfgW|  The rime drake blinks!The rime drake is heavily wounded.The rupture engulfs the acid dragon simulacrum!The acid dragon simulacrum blinks!  The acid dragon simulacrum vaporises! ##..∩ #...∩ ###  ###k####  ###  ### ######  ####.#  , { #..# ###  Z!k$   #$$$#####  #.ԻfgXԻfguԻfg9|.k○..§.§Իfg^x***The rime drake breathes ice at you.Իfg! M@.°Իfg$ 46/65-9=========1.8 (17Իfg, Իfg3 Իfg@ /  --more--Իfg*L T _The icy flash freeze misses you.ջfg@ ##.. Limel the Skirmisher ##..∩ Formicid of Nemelex Xobeh ****.. #.... HP: 46/65 (76) ================-------- #...∩ MP: 19/19======================== ##... AC: 13Str: 13 ### ##.. EV: 10Int: 16 ###*#### ##.. SH: 0Dex: 26 ##*k*...### #... XL: 12 Next: 19% Place: an Ice Cave ##@*##.#...#####... Noise: =======--  Time: 12161.8 (0.0) #°.#.#####...#.#... E) +2 sling (heavy) [ջfg40m#.§.## ###.....#. Zap: wand of warping (17) ###§.# ###.#### Will/2 Frozen Jinx Fly Drain  , { #..# ### #. Z!k$..{.## #.. k   rime drake (catching breath, drained) #$$$##### #.. #.{#... ..... _The icy flash freeze misses you.Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - rime drakeAim: a rime drake (heavily wounded, catching its breath, lightly drained,  chance to call a sprite on attack: 80%, chance to blink: 50%)ֻfg ##.. Limel the Skirmisher ##..∩ Formicid of Nemelex Xobeh ****.. #.... HP: 46/65 (76) ================-------- #...∩ MP: 19/19======================== ##... AC: 13Str: 13 ### ##.. EV: 10Int: 16 ###.#### ##.. SH: 0Dex: 26 ##.k....### #... XL: 12 Next: 19% Place: an Ice Cave ##@.##.#...#####... Noise: =======--  Time: 12161.8 (0.0) #°.#.#####...#.#... E) +2 sling (heavy) #.[ֻfg40m§.## ###.....#. Zap: wand of warping (17) ###§.# ###.#### Will/2 Frozen Jinx Fly Drain  , { #..# ### #. Z!k$..{.## #.. k   rime drake (catching breath, drained) #$$$##### #.. #.{#... .....Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - rime drakeAim: a rime drake (heavily wounded, catching its breath, lightly drained,  chance to call a sprite on attack: 80%, chance to blink: 50%)  Space twists violently! The rupture engulfs the rime drake!ֻfg/  --more--ֻfg~  ##..∩ #...∩ ###  ֻfgo########  #####...###  ##@#     , { #..# ###  Z!k$   #$$$#####  #.  The rime drake is almost dead.ֻfg?ֻfgbֻfg....k.{ #Z.Z   acid dragon simulacrum2.8 (16 _ֻfgAֻfgvֻfg ֻfgP ֻfg T _Unknown command.׻fg  ##.. Limel the Skirmisher ##..∩ Formicid of Nemelex Xobeh ****.. #.... HP: 46/65 (76) ================-------- #...∩ MP: 19/19======================== ##... AC: 13Str: 13 ### ##.. EV: 10Int: 16 ###.#### ##.. SH: 0Dex: 26 ##**....### #... XL: 12 Next: 19% Place: an Ice Cave ##@k##.#...#####... Noise: =======--  Time: 12162.8 (0.0) #.*#*#####...#.#... E) +2 sling (heavy) #.׻fg [40m§.## ###.....#. Zap: wand of warping (16) { ###§.# ###.#### Will/2 Frozen Jinx Fly Drain  , #Z.# ### #. Z!k$....## #.. k   rime drake (drained) #$$$##### #.. Z   acid dragon simulacrum #.{#... ..... _Unknown command.Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - rime drakeAim: a rime drake (almost dead, lightly drained, chance to call a sprite on  ׻fgN )attack: 80%, chance to blink: 50%)ػfg *k.#.ػfg****@ػfg  ##.. Limel the Skirmisher ##..∩ Formicid of Nemelex Xobeh ****.. ػfgU#.... HP: 46/65 (76) ================-------- #...∩ MP: 19/19======================== ##... AC: 13Str: 13 ### ##.. EV: 10Int: 16 ###.#### ##.. SH: 0Dex: 26 ##......### #... XL: 12 Next: 19% Place: an Ice Cave ##@k##.#...#####... Noise: =======--  Time: 12162.8 (0.0) #..#.#####...#.#... E) +2 sling (heavy) #.§.## ###.....#. Zap: wand of warping (16) { ###§.# ###.#ػfgd### Will/2 Frozen Jinx Fly Drain  , #Z.# ### #. Z!k$....## #.. k   rime drake (drained) #$$$##### #.. Z   acid dragon simulacrum #.{#... ..... _Unknown command.Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, p - rime drakeSpace twists violently! The rupture engulfs the rime drake.  You kill the rime drake! ##..∩ #...∩ ###  ########  #####...###  ##@#   {   , #Z[0;1ػfg@0m.# ###  Z!k$ Z   acid dragon simulacrum #$$$#####  #.ٻfgٻfgٻfg]...... ###Z{ #.ٻfg?7/69233.8 (15Jinx Fly Drain _The ice encasing you melts away.ٻfg/f4ٻfg[\ _Unknown command.ڻfg-##.. Limel the Skirmisher##..∩ Formicid of Nemelex Xobeh ****..#.... HP: 47/69 (76) ================--------#...∩ MP: 19/19========================##... AC: 13Str: 13#####.. EV: 10Int: 16###.#### ##.. SH: 0Dex: 26##......### #... XL: 12 Next: 23% Place: an Ice Cave##@.##.#...#####... Noise: =======--  Time: 12163.8 (0.0)#.*#.#####...#.#... E) +2 sling (heavy)#ڻfg[[0;10m..*## ###.....#. Zap: wand of warping (15)###Z.# ###.#### Will/2 Jinx Fly Drain, { #..#### #.Z!k$....###.. Z   acid dragon simulacrum#$$$######..#.{#........ _The ice encasing you melts away. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - acid dragon simulacrumAim: an acid dragon simulacrum (chance to call a sprite on attack: 81%, 85% to  hit)ۻfg##.. Limel the Skirmisher##..∩ Formicid of Nemelex Xobeh ****..#.... HP: 47/69 (76) ================--------#...∩ MP: 19/19========================##... AC: 13Str: 13#####.. EV: 10Int: 16###.#### ##.. SH: 0Dex: 26##......### #... XL: 12 Next: 23% Place: an Ice Cave##@.##.#...#####... Noise: =======--  Time: 12163.8 (0.0)#.(#.#####...#.#... E) +2 sling (heavy)#[3ۻfg]4m..(## ###.....#. Zap: wand of warping (15)###Z.# ###.#### Will/2 Jinx Fly Drain, { #..#### #.Z!k$....###.. Z   acid dragon simulacrum#$$$######..#.{#........Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - acid dragon simulacrumAim: an acid dragon simulacrum (chance to call a sprite on attack: 81%, 85% to  hit)  You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!ۻfg. ;*ۻfgя ۻfg /  --more--ۻfg  The acid dragon simulacrum is severely damaged.A giggling sprite leaps out and makes the acid dragon simulacrum trip over its  own feet.ۻfg " .Z.{###.  (very drained)ۻfgO ۻfgT T===----4.9 (1.1ۻfgߊ } _The acid dragon simulacrum is almost destroyed.ܻfgz##.. Limel the Skirmisher##..∩ Formicid of Nemelex Xobeh ****..#.... HP: 47/69 (76) ================--------#...∩ MP: 19/19========================##... AC: 13Str: 13#####.. EV: 10Int: 16###.#### ##.. SH: 0Dex: 26##......### #... XL: 12 Next: 23% Place: an Ice Cave##@.##.#...#####... Noise: ===------  Time: 12164.9 (0.0)#.*#.#####...#.#... E) +2 sling (heavy)ܻfg#.Z.## ###.....#. Zap: wand of warping (15){###..# ###.#### Will/2 Jinx Fly Drain,#..#### #.Z!k$....###.. Z   acid dragon simulacrum (very drained)#$$$######..#.{#........own feet. _The acid dragon simulacrum is almost destroyed.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - acid dragon simulacrumAim: an acid dragon simulacrum (almost destroyed, heavily drained, chance to  call a sprite on attack: 81%, 85% to hit)ܻfg ##.. Limel the Skirmisherܻfg ##..∩ Formicid of Nemelex Xobeh ****..#.... HP: 47/69 (76) ================--------#...∩ MP: 19/19========================##... AC: 13Str: 13#####.. EV: 10Int: 16###.#### ##.. SH: 0Dex: 26ܻfg\ ##......### #... XL: 12 Next: 23% Place: an Ice Cave##@.##.#...#####... Noise: ===------  Time: 12164.9 (0.0)#..#.#####...#.#... E) +2 sling (heavy)#.Z.## ###.....#. Zap: wand of warping (15){###..# ###.#### Will/2 Jinx Fly Drain,#..#### #.Z!k$....###.. Z   acid dragon simulacrum (very drained)#$$$#####ܻfg T#..#.{#........ܻfg yFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - acid dragon simulacrumܻfg Aim: an acid dragon simulacrum (almost destroyed, heavily drained, chance to  ܻfg call a sprite on attack: 81%, 85% to hit)  You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!ܻfg& ܻfg y(☼ܻfgI .○ {ܻfg 6706.2 (1.3ܻfgb 3ܻfg /  --more--ܻfg Y _The acid dragon simulacrum vaporises!ݻfgݻfgdݻfgݻfgbP8ݻfgVݻfg _The sprites lose interest in your situation.ݻfg ݻfg#P9ݻfg+g50=ݻfgfsX1=ݻfgEuݻfgݻfg<~2ݻfgT3=ݻfgT4= _You feel your willpower return.ݻfg{ݻfgݻfg56=ݻfg ݻfg ݻfg X7=8ݻfg% /---. #Z{Z   komodo dragon simulacrum (wandering)ݻfge 99.2 (33.0).---200.2 (34ݻfgg ݻfgFl c _A komodo dragon simulacrum comes into view.޻fg.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.޻fg3  ޻fg. X You beckon some vexing sprites to accompany your attacks.޻fgx |Z.Z޻fg 7---==1.2 (1.0)Will/2 Jinx Fly Drain޻fgڷ ޻fg" ; _You feel your willpower being sapped.߻fgjU (( You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!!߻fg3;*߻fg  The komodo dragon simulacrum is severely damaged.A giggling sprite leaps out and makes the komodo dragon simulacrum trip over  its own feet.߻fg%.Z.. (drained)9=8=--=2.3 (1.1߻fg _The komodo dragon simulacrum is almost destroyed.߻fgt  You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!(☼߻fgB V.○߻fgc t9===3.4߻fg ߻fgn ] _The komodo dragon simulacrum vaporises!fg7fg9fgSfgVF _Unknown command.fgsfgu4fg{fge% _fg"Vfg"fgM _The sprites lose interest in your situation.60===12=3=fghOBfgQ,fgRfgU<4fgnVfgl5= _You feel your willpower return.6=fg:nfgofg/r,fg*78=fg%9=fg+,fg1fg4c70=fg26fgG91 _HP restored.fgA4fglCfgDfgG,fgoIfgKfg2N,fgOfgRfgVP=fgLXfg[fg0`,fg(cfggfgj,fgHmfgdsfgy,fg%}fg˂fg؅,fgdfgfgז,fgfgfg~fg^fgN _You now have 175 gold pieces (gained 18).fg4fgRfg=,fgfgV$ fg*_You now have 199 gold pieces (gained 24).fgfgRvfgQ, _You now have 216 gold pieces (gained 17).fg~U ### ###.#### ##......### ##..##.#...#### #..#.#####...####. #####...## ##....#.#.###..# ####.[@....#..# #---##[!......## #$$$#####  #.###  ### . .  You pick up a book of Burglary and begin reading...53.4 (50.0)---4.4 (51 _You add the spells Ensorcelled Hibernation and Passwall to your library.fg " ### ###.#### ##......### ##..##.#... ## #..#.#####... ###.######...## ### #....#.#.###..#  #.@.....#..#  ##[!......## ##$$$##### #.### ### fg G5.4 (1.0)fgJ fg _You see here a +0 crystal plate armour of cold resistance.fg######.######......#####..##.#...####..#.#####...###.######...## ####....#.#.###..# ## #.[..... ##@!......# ##$$$#####  #.### ## 6 _fg@fgtE _You see here a +2 crystal plate armour of cold resistance.fg[ fg@&7fgFfg3If _U - a +2 crystal plate armour of cold resistancefgS) ### ###.#### ##......### ##..##.#...### #..#.#####...####.######...## ###.#....#.#.###..# ##.[.....#..# ###.@......## ##$$$##### #.### ### ..fg'3fg>6&8fg:fgA9.4 (2fgfgW$ fg$b_g - 4 potions of degeneration (gained 1)fg_O###.######......#####..##.#...###fgg`Q##..#.#####...###.######...## ###..#....#.#.###..# ### #.[..... ##........#  ##@$$#####  #.### ##  . fgwifgYj,60.4 (1fgCpfg1.4 (2 _You now have 233 gold pieces (gained 17).fg ###.#### ##......### ##..##.#...### #..#.#####...#.###.######...## ###.#....#.#.###..# ###.#.[.....#..# ###.## ##.@$##### #.### {fgJ ### ...fg` fgU $2.4 (1fg# fg+ fg +3.4 (2fg fg ? _You now have 253 gold pieces (gained 20).fgI###.#### ###......### ###..##.#...### #..#.#####...#.####.######...## ###.#....#.#.###..# ###.##.[.....#..# ###.## ##..@##### #.### {#### ...fgsSfgU+4.4 (1fgO[fgrdfge+5.4 (2fg*kfg#n? _You now have 275 gold pieces (gained 22).fg߃fgufgfgxfgfgBfg,fg4fgܖfgMfgfgԚfg  You see here a +0 crystal plate armour of cold resistance.fgtfg _fgfgfgfgFfgfgկfg-fgqfg:fgfgڸfg0fgPfgfgfgfgfgfgffgfg9fg4fgfgfgfg4fg@fgfgfgfgfgfgfgfgfg\fgfgfgfgpfgfg'fg fgXfgfgfg,fgwfgOfg,fgufgTfg,fgfgfg,fgfg!fg fgW fg fg fg fg fg5fgfgfgOfgfgfg`fgfg fg_fgfgfg'fg fg)fgffg4fg fg!fgP"fg"fge$fg%,fg;&fg )fgr)fg)fg~*fgX+fgv,fg,fg#-fgZ.fg/fg0fgn0fg@2fgV3fg3fg3fg5fg7fgN7fgF8fg9fg:fg?;fgp;fg#=fg5>fg}>fg>fg@fgXBfgBfgBfgODfgF,fgFfgHfgIfg>J,fgKfg9MBfgNfgP,fgPfgRfgSfgTfg~Tfg"VfgXBfgwZfg[fg\fgK\fg]fg`,fgi`fgbfgd,fgefggfg=i,fgjfglfgwn..###...##### #.. ### #.### #I#... { # ### #......  .....○..  ......  ..... ### ###...  ### ###.#####..#  ##.####..#..#..@# ##.#.#...#.#.. ..#....######. ######## ### #I   ice statue (unaware){{{{fg} 310.4 (45.0)  An ice statue comes into view.Marking area around an ice statue as unsafe for travelling.fg7/  --more--fg`: ...........○.................fg @ 7 1.4 (46 _fgC fg1F fgfg_% fg Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   i - Spellcasting   4.2   5.0   0           b - Unarmed Combat   0.0   1.0   0   j + Hexes11.7   9.5  +2   c - Throwing   0.0   1.0   0   k - Translocations   0.0   0.7  +2       l - Fire Magic   1.0   2.0   0   d * Ranged WeapfgLons  13.3  16.5   0      fg%    m + Invocations9.9   7.4  +2  e + Armour2.4   2.5  +1   n - Evocations   0.0   0.8  +1   f - Dodging   1.7   2.4  -1       g - Shields   0.0   0.6  +3       h - Stealth   0.0   0.6  +3                        g^37m                          fg    The relative cost of raising each skill is in cyan.  fgThe species aptitude is in white.  [?] Help[=] set a skill target  fg%[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfg?fgECfgo..###...######..Limel the Skirmisher ### #.####I#... {Formicid of Nemelex Xobeh ****.. # ####......HP: 70/70 (76) ========================.....○..MP: 19/19========================......AC: 13Str: 13.....EV: 10Int: 16### ###...SH: 0Dex: 26### ###.#####..#XL: 12 Next: 23% Place: an Ice Cave  ##.####..#..#..@#Noise: ---------  Time: 12311.4 (0.0) ##.#.#...#.#...###E) g q<0m+2 sling (heavy) ..#....######.##Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue (unaware){{{{ _You now have 233 gold pieces (gained 17). _You now have 253 gold pieces (gained 20). _You now have 275 gold pieces (gained 22). _You see here a +0 crystal plate armour of cold resistance.  An ice statue comes into view. _Marking area around an ice statue as unsafe for travelling.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg hfgwjP Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire8% 3 d - Cause FearHexes2%4  e - Dimensional BullseyeHexes/Translocation30%fgj4 Select a spell to cast[!]/[I] toggle spell headersfg)fg1fgN;..###...######..Limel the Skirmisher ### #.####I#... {Formicid of Nemelex Xobeh ****.. # ####......HP: 70/70 (76) ========================.....○..MP: 19/19========================......AC: 13Str: 13.....EV: 10Int: 16### ###...SH: 0Dex: 26### ###.#####..#XL: 12 Next: 23% Place: an Ice Cave  ##.####..#..#..@#Noise: ---------  Time: 12311.4 (0.0) ##.#.#...#.#...###E) g <a0m+2 sling (heavy) ..#....######.##Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue (unaware){{{{ _You now have 275 gold pieces (gained 22). _You see here a +0 crystal plate armour of cold resistance.  An ice statue comes into view. _Marking area around an ice statue as unsafe for travelling.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgp<fg}E%..###...######..Limel the Skirmisher ### #.####I#... {Formicid of Nemelex Xobeh ****.. # ####......HP: 70/70 (76) ========================.....○..MP: 19/19========================......AC: 13Str: 13.....EV: 10Int: 16### ###...SH: 0Dex: 26### ###.#####..#XL: 12 Next: 23% Place: an Ice Cave  ##.####..#..#..@#Noise: ---------  Time: 12311.4 (0.0) fgF<##.#.#...#.#...###E) +2 sling (heavy) ..#....######.##Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue (unaware){{{{ _You now have 275 gold pieces (gained 22). _You see here a +0 crystal plate armour of cold resistance.  An ice statue comes into view. _Marking area around an ice statue as unsafe for travelling.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgNn  Okay, then.fgUfgV. _fg =.##........#..## .###...#######.. # #.###I#... {#####...... ..#...... ....... fg ### ###.......# ###.#####..####..#..#... #.#.#...#.#...### .#....######. ####### ### {{{fg= fg 22.4 (1 _fg. fg fg#.[.....#..# ### ##........ #..###...#######.. # #.### #I#... {##### ..### #.. ### ###@.......# ###.#####..#.......###..#..#...####.....#...#.#...### #... #....######.#. fg###### ### fgWIIfg&3fgfgIfgU ((((You shoot a sling bullet. The sling bullet hits the ice statue!fgT....===4.6 (1.2fg[fg]8 _The ice statue is lightly damaged.fgA_4fggfgWjF _Unknown command.fgY (((((You shoot a sling bullet.fgQgI....fgR-5.7 (1.1fgXfgK[d _The sling bullet barely misses the ice statue.fg 4fg3 fg F _Unknown command.fg2o ((((You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.fg ....The ice statue is lightly damaged.fg3 ****The ice statue gestures at you.fgk &...○☼☼☼☼○☼#°§fg a53------6.9 (1.2fg| L☼§fg 5 _The freezing blast engulfs you!fgV (((((You shoot a sling bullet.fg+ I...○○○☼#°☼The sling bullet barely misses the ice statue.fgu48--------8.2 (1.3fg(fg; _You are engulfed in freezing vapours.fgĴ <☼☼fgT fgF y☼#°☼fg F _Unknown command.fg\o.##........## .###...######..  #.### I#... {  ### ##......  ..### #○○○○.....### ###○☼○.....### ###.#####.@#°☼......####..#..#...####.....fgc].#...#.#...### #......######.## #. ####### #{{{fgFgO○°fg&hy1-------90fg&mfgo; _You are engulfed in freezing vapours.fgk T#.##.## #..## ..###...##### ###..# #.### #I#... { # ### ##...... . ###. #○○○○..... ### ###○○°..... ### ###.#####@○#°☼.....  ##.####..#..#...####.....#.#.#...#.#...### #... ..#....######.## #.# ### # { fg: A {{{fg C°°°fg C---20fg fg fg(fgfg:fgfgfg2--fgXfg%fgifgfg$:3fgbfgpBfg?,fg}fg3fgmT4=fgfg!,fg!fg}#fg#fg.$fg%,fg&fg'fg'L5=fg(fg+Bfgn,,fg,fg.P6fgu.fg!0,fg0fg2,fg 3fg4fg4T7=fg~5fg 7fgb7fg8fg9fg\:fg:fg#<fgo<L8=fg<fg>fg>fg:?fg@fgAfgvAfgC,fgnDfgEP9fgfFfgGfg;HfgHfg J,fguJfgKfg2LO50=fgeLfgN,fgNfgP,fgdPfg)RfgRX1=fgSfgU,fg}UfgWBfgY<2fgYfg[Bfg],fg]fg_b3=fg_fg>a,fgbfgKc,fgdfgfBfgg4=fg7i,fgifgk,fgkfgmfgTm&5fgmfgn,fgofgNq,fgqfgsfg^sL6=fgsfgu,fgvfgwfgwfg0xfgyfgQzO7=fgzfg|,fg}fg~fgG~fg\fgĀ,fgfg7fg&8fgfg,fg"fg,fgfg0fgL9=fgzfgg,fg fgT,fgfg~m60=fg8fg,fgfgD,fgfgfgE&1fgXfg",fgfgԘfgfgufgx2=fg,fgfg,fgfg,fgfg~l3=fg fg,fgfg,fgffgfgX&4fgĪfgi,fg fghfgfgFfgfgL5=fgfg,fgfg,fg7fgfg V6=fgƸfg,fg5fg,fgXfg&,fgfgE<7fgfgG,fgfgu,fgfgL8=fg&fgfgJ,fgfg,fgfgfgwV9=fgfgx,fg fg,fgfgfgEM70=fgfgfgi,fgfg|fg,fg}fg]fg,fg[fgfgP=fgQfgfgC,fgfgfgVfgfgfg*fgvfgfgfg&fg',fgfgfg,fgOfg!fgPfgfgfgV fgl fg fg fgE fg,fgfgfg`,fgkfg'fg~fgfgfgSfg:fgfgfg/fg,fg fgv!fg"Bfg%fgl&,fg&fg )fg;*fgy*fg*fg,fg>.,fg.fg0fg2,fgR4fg,5fg6,fg7fg59fg7:fg:fg:fg7=fgw>fg>fg'?fgBfgD,fgEfgpHfgtJfgJfgKfgNfgQ,fgCRfg _Unknown command.fg §§§fg §§[0;10;1m§§fg  > _Unknown command.fgWpfgqfgKqfgfg14=6==fg _The ice encasing you melts away.fg _The sprites lose interest in your situation.7===5=8==9===6fgfg7===fgmXfgj8=fg4fg,fgfgfgfgVfgN9fg0fgBfg,fgGfg Bfgt30=fgfg _You feel your willpower return.fgfgG(1=23=4=5fgz"6=...^..#..------.....Z   acid dragon simulacrum (wandering)....Zfg#045.4 (37.0)fg/G steam dragon simulacrum (wandering)Z   acid dragon simulacrum (wandering)ZAn acid dragon simulacrum comes into view.fg/K------6.4 (38fg)8fg;j _A steam dragon simulacrum comes into view.fgl #.......# #...∩...# ##.....##  ### ##...## ###.#### ##...# #......### #...## ..##.#...#####.#####.^.#.#....### ###..^..#@..# #..# ###.####..# #..######..## ..## #..## ### ###..# #I#.... { ##fgm.. .........Z. ###..Z..Z..{..fgAufgu17.4 (1.0)fg{fg.}fg Y ##..∩..## #.......# #...∩...# ##.....##  ### ##...##  ###.#### ##...# ##......### #...## #..##.#...#####.#####.^.#.#.@..## ...## ###.....#...##..# ###.####..##..######..## ...## #..## fg <#### ###..# #I#.... { ##. .........Z.fg fg &8fg] fg fgJ #.......# #...∩...# ##.....##### ##...####.#### ##.........### #...####.#...#####...##.#####...#.#....## #...## ###....@#...# ###..# ###.####..# ..#..# #####..## ....## #..## ###fgE###..# # I#.... {##........ ..Z.###..Z..Z..{...fg7{fgT7=9fgzfgfg< #.# #...∩...# ##.....## ### ##...## ###.#### ##...# ##......### #...##  ##..##.#...#####...##  #..#.#####...#.#....## ##...## ###...@.#...# .###..# ###.####..#.#..# #####..##.## #..## .##### ###..# ## #I#.{.. {  ##.  .Z.  ###..Z..Z..{...fgC=50fgHfgKfg  #.# #...∩...# ##.....## ### ##...## ###.#### ##...# ##......### #...## ##..##.#...#####...## #..#.#####...#.#....###...## ###..@..#...# #.###..# ###.####..#.#..# #####..##.## #..## ..##### ###..# ### #I#.{.. { # ##.  .Z.  ###..Z..Z..{...[9fg ;17Hfg H.{fg# <1fgH* fgh #.# #...∩...# ##.....## ### ##...## ###.#### ##...# ##......### #...## ##..##.#...#####...## #..#.#####...#.#....###...## ###.@...#...# .#.###..# ###.####..#.#..# #####..##.## #..## ...##### ###..# .### #I#.... { ## ##.....{..  .Z.  ###..Z..Z..{...fg5o8.fg>p&2fg8ufg wfg:" #.# #...∩...# ##.....## ### ##...## ###.#### ##...# ##......### #...##fga; ##..##.#...#####...## #..#.#####...#.#....###...## ###@....#...# #.#.###..# ###.####..# [.....#..# #####..##.## #..## #...##### ###..# #.### #I#.... { ### ##.  .Z.  ###..Z..Z..{...fguBfg'CB83fgGfgIfgd ##..∩..## #.......# #...∩...# ##.....## ### ##...## ###.#### ##...# ##......### #...## ##..##.#...##### # #..#.#####.@.#.#....## ######...## ###.....#...# .#.#.###..# ###.####..# .[.....#..#fgͷ#####..##.....## #..## ##...##### ###..#  #.### #I#.... {### ##. .........Z.fgfgz&4fgfgfg  ##..∩..## #.# #...∩...# ##.....## ### ##...## ###.#### ##...# ##......### #...## ##..##.#...#####...## ## #..#.#####@..#.#....## .######...## ###.....#...# .fg .#.#.###..# ###.####..# #.[.....#..# #####..## ##.## #..## ###...##### ###..# # #.### #I#.... {  ### ##.  .Z.fg" fg &5fg fg fg ##. ##..∩..## #.......# #...∩...# ##.....## ### ##...## ###.#### ##...# ##......### #...## ##..##.#.@.##### ### #..#.#####...#.#....## #.######...## ###.....#...# fg9...#.#.###..# ###.####..#[.....#..######..## .##........## #..## .###...##### ###..# ## #.### #I#.... {### ##.fgafg\9=6fgfgdfg\fgA" Ability - do what?CostFailure  f - DigInstant, Drain0%  Invocations -X - Renounce ReligionNonefg0%  h - Draw EscapeA Card (1 in deck)0%  i - Draw DestructionA Card (23 in deck)0%  j - Draw SummoningA Card (11 in deck)fgɰb0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--fgo4% [?] toggle between ability selection and description.fg+fgfg##...##Limel the Skirmisher##..∩..##Formicid of Nemelex Xobeh ****..#.......#HP: 39/72 (76) =============-----------#...∩...#MP: 19/19========================##.....##AC: 13Str: 13fg#####...##EV: 10Int: 16###.#### ##...#SH: 0Dex: 26##......### #...##XL: 12 Next: 26% Place: an Ice Cave##..##.#.@.#####...##Noise: ---------  Time: 12556.4 (0.0) ### #..#.#####...#.#....##E) +2 sling (heavy) fgo#.######...## ###.....#...#Zap: wand of warping (15) ...#.#.###..# ###.####..#fgAFly Drain fgS##.[.....#..######..## .##........###..## .###...########..# fg## #.####I#.... {#####........ fg_Unknown command. _The ice encasing you melts away. _The sprites lose interest in your situation. fg_You feel your willpower return.An acid dragon simulacrum comes into view. fgEk_A steam dragon simulacrum comes into view.fgP  Okay, then.fgefg2fg. _fgŀ fgZ fg fg- fg Q _fg ,fg fg ;40fg\ fgَ ,fgy fg ,fg fgJ P1fgΓ fg7 ,fg# fg fgF ,fgU fg T2=fg fgٞ fg$ fgş fg ,fg fg fg@ L3=fgƤ fg fg fg fg ,fg5 fg3 P4fgǬ fgk ,fg fg ,fg fg fg" T5=fg fgA ,fg fg fgK fg fg^ ,fg fg fg L6=fgZ fgt ,fg¾ fg fg` fg fg fg :7fg fg ,fg fg Bfg fg T8=fg fg ,fg fg{ ,fg fg b9=fg fg~ fg fg fg fgZ fg fgU fg 450fgZ fg, ,fg fg Bfg1 j1=fg fg ,fga fg ,fg fg 52=fg ,fg? fgT ,fg fg <3fg fg) ,fg fg ,fg fg ,fgU fgh b4=fgI fg ,fg fg ,fgv fg, l5=fg Bfg fg ,fgl fgm <6fg fgw fg fgs fg ,fgJ fg0 fgy L7=fg fg ,fgl fg ,fg fg fg e8=fg ,fga fg& ,fgh fg fg &9fg fg# Xfg# fgM$ fg& fg& F60=fg( Bfg( fg+ fg+ ,fg- 91fg- 3=fgF. fg>0 ,fg1 fgZ2 fg2 fg2 fgu4 ,fg4 fg6 <2fg|7 fg9 fg+: ,fg< Bfgy= fg= L3=fgU> fg? ,fgN@ fgA ,fgWB fg!D fgjD V4=fgI fgDJ fgK <5fg@L fgM ,fgN fgMP ,fgP fgR L6=fgS fgqS fgU ,fg~V fgW fg,X fgX fgZ fgZ V7=fg[ fg ] ,fg] fg_ ,fg$` fgb <8fg #...∩...# ##.....##  #####...## ##.#### ##...# ......### #...## .##.#...#####...## fgװ #.#####...#.#....## .## ###.....#...# ..# ###.####@.# ..# #####..## .## #..## ## ###..#  fg "#I#.... { ##........ Z   acid dragon simulacrum (wandering)fg< i .........Z. fg_ s###..Z.....{...fg U #○○.............fg 2668.4 (112.0)fgظ O.fg ,93fg fg  fg=  #.....#### ##...## ##.#### ##...# ......### #...# .##.#...#####...## #.#####...#.#....##  fgȸ e.## ###.....#....# ###.####.. #####.@## .# #..## ## ###..#  #I#.... {Z   acid dragon simulacrum (wandering)Z  fg' y# ###............... fg 3. fg 270.0) fg  fgh !fg (((((((You shoot a sling bullet.!fgTw!fg~.....ZZ.===1.5 (1.1!fgn!fgmp _The sling bullet barely misses the acid dragon simulacrum."fgx  You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!!"fg#(((((○"fg.....°"fg͌572.7 (1.2"fg"fg[ _The acid dragon simulacrum vaporises!#fgư ##.....## ### ##...###.#### ##...# #......### #...## ..##.#...#####...## .#.#####...#.#....##.## ###.....#...# #..# ###.####..# #..# #####@.## ..## #..### ###..# #I#.... {  ##. ..°........  ###..  #○○... ## ###....#fg#fg6---30#fg'#fg $fg=P---$fg$fg $fg  ### ##...## ###.#### ......### #...# ..##.#...#####...###.#####...#.#....##.## ###.....#... #..# ###.####.. #####..## ..# #.@## ### ###..#  #I#.... {Fly Drain .#####..#°☼.....$fg} 8.$fg &4$fgH $fg %fgL ### ##...##  ###.#### ##...# ##......### #...## #..##.#...#####...## ..#.#####...#.#....##.## ###.....#...##..# ###.####..# .#..# #####..##.## #@.###%fgL ###..# #I#....#{ ##.. .. ###.... #○○%fg M.... ### ###.... #.#####..#°☼.....%fgT%fgT&5%fgFY%fgZ%fgN ###.#### ##......### #...# #..##.#...#####...## ..#.#####...#.#....##.## ###.....#... ##..# ###.####.. . #####..## ...# #..## #### ###@.#  #I#....#{##..............##.#.............. .#..#...####.....%fgY<6%fgL%fg&fg  ##......### #...# #..##.#...#####...## ..#.#####...#.#....##.## ###.....#... ##..# ###.####..# . #####..## ...# #..## #### ###..## #I#.@..#{##..........##....####.###...........# #.#...### #...7&fg&fg'fg'fg Really fly into a travel-excluded area? Y - Yes  N - No'fg5 'fgF ##......### #...##Limel the Skirmisher #..##.#...#####...##Formicid of Nemelex Xobeh ****.. ..#.#####...#.#....##HP: 72/72 (76) ======================== ...## ###.....#...#MP: 19/19======================== ##..# ###.####..#AC: 13Str: 13 .#..######..##EV: 10Int: 16 ...###..##SH: 0'fg^H @Dex: 26 #######..##XL: 12 Next: 27% Place: an Ice Cave#I#.@..#{Noise: ---------  Time: 12677.7 (0.0)##..........#E) +2 sling (heavy)#.............#Zap: wand of warping (15)###..............Fly Drain#○............... ### ###............... #.#####..#.............. .#..#...####...........# #.#...### #...You shoot a sling bullet. _The sling bullet barely misses the acid dragon simulacrum.You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!! _The acid dragon simulacrum vaporises!Okay, then.'fg~I 'fg~O 'fgQ . _(fg(fg4(fg(fgo(fg; _(fg(fg(fg(fg`(fgm......### #...## .##.#...#####...## #.#####...#.#....## ## ###.....#...# ..# ###.####..# .# #####..## ## (fg#..##  ###..## #I#...@#{ 9.7 (2##..# #....# ###.....# #○..(fgl....# ###..(fgs....#####..#..(fg2...##(fg .#...####....#(fg( # (fgA (fg0(fg(fg _The sling bullet barely misses the acid dragon simulacrum.You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!! _The acid dragon simulacrum vaporises! _Okay, then. _Partly explored, can't reach some places.(fg̈́ (fg; (fgI (fg A..0(fg (fg> (fg _ _Partly explored, can't reach some places.)fgFc[#......### #...## ..##.#...#####...## .#.#####...#.#....## ..## ###.....#...# #..# ###.####..# #..# #####..## ..## #..### ###..## #I#..@.#{ ##.# #)fgc...# ###....# #○.....# ## ###.....# .#####..#....## #..#...##)fg&d...## .#...### #...)fg{l)fgDm380.7 (1 _)fgs)fgu+fgBl+fgvAn ice cave∩∩(Press ? for help)##.....#######...#####.#### ##...###......### #...####..##.#...#####...##### #..#.#####...#.#....#####.######...## ###.....#...##....#.#.###..# ###.####..###.##.[.....#..######..####.#.##........###..####....###...##### ###..####...### #.### #I#..@.#{ #..### ### ##..........# ##.###.............# #..####..............# ##.##+fgpw#○................##.#.#### ###................###..## ### ###.#####..#..............####..## ##.####..#..#...####...........#####.###.#.#...#.#...###  #... #....#....######.## #. +fgwg#..######## ### ####+fg I.@,fg7..,fg(7#.,fg,x7I#,fgA#I,fg37 #,fg 7  ,fg -  -fg?  -fgh; #-fg2f;##-fg ;#.-fg | ;..-fg;.#.fg7.#.fg67...fg .fg l#......### #...##Limel the Skirmisher ..##.#...#####...##Formicid of Nemelex Xobeh ****.. .#.#####...#.#....##.fg wHP: 72/72 (76) ======================== ..## ###.....#...#MP: 19/19======================== #..# ###.####..#AC: 13Str: 13 #..######..##EV: 10.fgC Int: 16 ..###..##SH: 0.fgl Dex: 26 ######..##.fg XL: 12 Next: 27% Place: an Ice Cave#I#..@.#{Noise: ---------  Time: 12680.7 (0.0).fg ##..........#E) +2 sling (heavy)#.............#.fg Zap: wand of warping (15)###..............#Fly Drain.fg  #○................# ## ###................# .#####..#..............## .fg0 #..#...####...........## .#...### #....fgT You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!! _The acid dragon simulacrum vaporises! .fgz _Okay, then. _Partly explored, can't reach some places. _Partly explored, can't reach some places..fgG .fg .fg .fg .fg^ .fg!% ,.fg(  ### ##...## ###.#### ##...# #......### #...## .#...#####.{.## .#.#####...#.#....## ..## ###.....#...# .fg) #..###.####..#..######..## ..## #.@## ###.fgu)  ###..##  #I#....#{  ###  #..# ###...# .fg) #○.. ## ###.....#.fg) ]####..#..............##.fg/ 02.7 (2.fgC0 .fg4 .fg*7 [ _You sense a monster nearby.0fg0 ##..  ### ##...# ##.#### ##...# ....### #...## #.#...#####.Z.## #.#####...#.#....## .## ###.....#...# ..# ###.0fg!  #### . #..## ####..##  #I#....#{ #.# #.0fgK..# Z   steam dragon simulacrum (wandering)###0fgq7...# #○0fg # ###......#0fg^^ZZ0fg+3.7 (10fg:0fg1fgJI  Casting: Inner Flame (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1fgT6^  You beckon some vexing sprites to accompany your attacks.1fg=R.Z1fg>_7---==41fgT>cWill/2 Jinx Fly Drain1fgE1fgG; _You feel your willpower being sapped.1fg9 (((((You shoot a sling bullet.1fgU 1fgR^ s...Z.1fg _ e8=--=6.0 (1.31fgg 1fgk q _The sling bullet barely misses the steam dragon simulacrum.2fg5 (((((You shoot a sling bullet.2fgѡ:*2fgtt  The sling bullet barely misses the steam dragon simulacrum.A giggling sprite leaps out and smacks the steam dragon simulacrum with its ownfront foot.2fg|....Z (very drained)9===7.2 (1.22fgǃ2fg r _The steam dragon simulacrum is moderately damaged.2fgʸ (((You shoot a sling bullet.2fg@ :*2fgT n..Z makes the steam dragon simulacrum trip over itsown feet.  The steam dragon simulacrum is severely damaged.  The steam dragon simulacrum barely misses you.2fg -8.5 (1.32fg$ 2fg!% 2fgL/ /  --more--3fgNc _The steam dragon simulacrum closely misses you.4fgc(((You shoot a sling bullet.4fg4..ZThe sling bullet completely misses the steam dragon simulacrum.The steam dragon simulacrum bites you but does no damage.4fgQ5-9.7 (1.24fgB=4fg?G _The steam dragon simulacrum claws you but does no damage.4fgp$4fg$4fgc+4fg /> _Unknown command.4fg3 x  You shoot a sling bullet.  The sling bullet hits the steam dragon simulacrum!4fg8 E☼4fg <○4fg F==90.94fg 4fg \ _The steam dragon simulacrum vaporises!5fgN5fgπ5fg5fgF _Unknown command.5fgN 5fg An ice cave∩∩(Press ? for help)##..∩..###.......##...∩...###.....#######...#####.#### ##...###......### #...####..##.#...#####...##### #..#.#####...#.#....#####.######...## ###.....#...##....#.#.###..# ###.####○.###.##.[.....#..######.@####.#.##........###..####....###...##### ###..####...### #.### #I#....#{ #..### ### ##..........# 5fg Y##.###.............# #..####..............# ##.###○................##.#.#### ###................###..## ### ###.#####..#..............####..## ##.####..#..#...####...........#####.###.#.#...#.#...###  #... 6fgn $@6fg'o .6fg|o 7fg{}<..7fgd<..7fg%<..7fg<..7fg%h<..7fga <..7fgB <..8fg> .##....#....######.## #. 8fgz 7.#8fg 7..9fg&+7#.9fg7##9fg ###..######## ### 9fgz 5#.:fgӽ:fgx##.....##Limel the Skirmisher#####...##Formicid of Nemelex Xobeh ****.. ##.#### ##...#:fgHP: 72/72 (76) ======================== ......### #...##MP: 19/19======================== .##.#...#####...##AC: 13Str: 13 #.#####...#.#....##:fgtWEV: 10Int: 16 .## ###.....#...#SH: 0Dex: 26 ..# ###.####○.#XL: 12 Next: 27% Place: an Ice Cave :fg..######.@##Noise: ===------  Time: 12690.9 (0.0) :fg.###..##E) +2 sling (heavy) :fga#####..##Zap: wand of warping (15)#I#....#{Will/2 Jinx Fly Drain##..........##.............#:fg&###..............##○................# # ###................# _The steam dragon simulacrum claws you but does no damage. _Unknown command.:fgYou shoot a sling bullet.  The sling bullet hits the steam dragon simulacrum! _The steam dragon simulacrum vaporises! :fg8_Unknown command.:fg:fg:fg:fg7:fgQ _:fg:fgY":fg:fgH _Unknown command. :fg You shoot a sling bullet.  The sling bullet hits the steam dragon simulacrum! _The steam dragon simulacrum vaporises! _:fgUnknown command. _The sprites lose interest in your situation.:fg:fg:fg:fg:fge:fg:fgL:fg,:fg:fg:fg:fg:fg9:fgq:fgk:fg:fgZ,:fg:fg:fg,:fgx:fg:fg,:fg:fg`:fgT,:fg:fg:fg:fg[:fg:fgJ:fg,:fgj:fg:fg,:fg:fg:fg:fg:fg`:fgi:fg,:fg" :fg :fg :fg :fg :fg>:fgf:fg":fgv:fgn _You feel your willpower return.:fgN4:fg:fg:fg:fg:fg:fg:fg*":fgv":fgx#:fg$+:fg-,:fg/:fg.1:fge3:fg3:fg4:fg@7:fgv9,:fg::fgf=:fg?,:fgA:fgFD:fgF:fgF:fgH:fgJ:fgM:fgN:fg.O:fgFQ:fgLS:fgS:fgT:fgfg[☼>fg}>fgeF _Unknown command.>fgU .###...##### ###..## .### #.### #I#....#{# ### ##..# #... ###○☼. #○°°○. ### ###○○. ### ###.#####☼§#. # ##.####..#..#.@○####...#.#.#...#.#...### #....#....######.## #. .# ### ##  {{>fg0 l☼○☼>fg =---50 _>fg >fg ?fgH ?fg 4?fg ?fg0 S52-------?fg X?fgL ,?fg ?fg ?fgB &3?fg ?fg ,?fg ?fg ,?fgZ ?fg ?fgI #4?fgy )=?fg ?fg ?fg ?fgP ?fgi ?fg ?fg ?fg ?fgW V5=?fg ?fg{ ?fg ?fgW ?fg ,?fgI ?fg ?fgg &6?fg ?fg ?fg ?fg ?fg ,?fg^ ?fgZ b7=?fg ?fg ,?fg ?fg ?fg ?fg ?fg ,?fgI ?fg ?fg #8?fg 3=?fg( ?fg ?fg ?fg6 ?fg ?fgA ?fge ?fg ?fg &9?fgl ?fg ?fg] ?fg ?fgt ,?fg ?fg) ?fg M60=?fg ?fg ?fg3 ?fg ?fg ?fg^ ?fg ?fg! ?fg^ #1?fg 3=?fg ?fg ,?fg3 ?fg ,?fg ?fg$ <2?fg ?fg2 ,?fgB ?fgu ?fg ?fg ?fg ?fg L3=?fg ?fg ?fg ?fgG ?fg ?fg ?fg\ ?fg ?fg  V4=?fg ?fg ?fgl ?fg ?fg> ,?fg ?fgj ?fg &5?fg ?fg ?fg ?fg_ ?fg  ,?fg ?fgi ,?fg ?fg ?fg;! L6=?fg! ?fg)# ?fg# ?fg# ?fg/% ,?fge& ?fg' l7=?fga( ?fg* ,?fg* ?fgf, ,?fg, ?fg. ?fg. &8?fg&/ ?fg0 ,?fgK1 ?fg2 ?fg3 ?fg73 ?fg4 ?fg 6 b9=?fg6 ,?fg[7 ?fgo8 ,?fg8 ?fg9 ?fg9 ?fg: P70=?fg: ?fg_< ?fg< ?fg< ?fg> ?fg> ?fg;? ?fg7A ?fgA &1?fgA ?fgC ,?fgD ?fgF ,?fgF ?fgMM ........--- _You start resting.?fgxS 1817.2 (62.0)?fg,T Z2=8.2 (63?fgBY ?fg \ " _HP restored.@fg[Really fly into a travel-excluded area? Y - Yes  N - NoAfg[Afg,..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # ###Afg,G##..........# HP: 72/72 (76) ========================#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ---------  Time: 12818.2 (0.0) Afg-##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{You shoot a sling bullet. The sling bullet hits the ice statue.  The ice statue is lightly damaged. _You are engulfed in freezing vapours. _Unknown command. _You start resting. _HP restored.Afg7Afg|;]*****Afg..§☼§○☼§○☼§=9.2 (1Afg0§☼§§Afg\_ _The ice statue gestures at you.Afg` ((((((You shoot a sling bullet. The sling bullet hits the ice statue.AfgN c ..☼○☼°○☼°○☼The ice statue is lightly damaged.  You are engulfed in freezing vapours.Afg+ c57-----==20.4 (1.2AfgD ☼☼☼☼Afg _The ice statue glitters chillingly in the dim dungeon light.BfgP☼☼☼BfgUh☼☼☼BfgXF _Unknown command.Bfge1.###...##### ###..## .### #.### #I#....#{# ### ##..# #... ###☼○. #○☼°○Bfgf. ### ###☼°. ### ###.#####○☼#. # ##.####..#..#.@☼####...#.#.#...#.#...### #....#....######.## #. .# ### ##  {{BfgFn°○°☼BfgaoY8--------Bfgo10 _Bfg t:☼BfguCfgCJCfg=ECfgECfgJ9CfgKCfgKM,CfgNCfgNCfgNCfgAPCfgPF60=CfgPCfgR,CfgSCfgDU,CfgUCfgW,CfgTXCfgfZCfgZO1=CfgE[Cfg]Cfgk]Cfg]Cfgi_Cfg_Cfg3`CfgeaCfga&2Cfg>bCfgcCfgWd,CfgeCfgfCfgYfCfggCfggL3=Cfg]hCfgCj,CfgjCfg l,CfglCfgnCfgxnV4=Cfg oCfgKpCfgpCfg\qCfgesCfgsCfg.tCfg#vCfgv&5CfgHwCfg1y,CfgRzCfg{Cfg{Cfg|Cfge~Cfg~L6=CfgqCfgCfgCfgUCfgCfgCfgyCfgCfglV7=CfgCfgk,Cfg؇CfgCfgSCfgCfg9Cfg&8CfgCfgSCfgCfgCfgrCfgCfgCfgCfg,CfgCfg(Cfg#9Cfg)=CfgCfgwCfgCfgCfg>CfgCfgCfgGCfgW70=Cfg,CfgĝCfgCfgCfgӟCfg$Cfg~CfgCfgx&1Cfg(Cfg7CfgCfgCfg,CfgCfg ........--- _You start resting.Cfg064.4 (43.0)CfgϷ52=Cfg%5.4 (44Cfg;Cfgw" _HP restored.Dfg Dfg] Really fly into a travel-excluded area? Y - Yes  N - NoDfg EfgEfgd..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 72/72 (76) ========================Efg#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ---------  Time: 12865.4 (0.0) ##.#.#...#.#...### #...Efg E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statueEfg+{{The ice statue is lightly damaged.  You are engulfed in freezing vapours. Efg`_The ice statue glitters chillingly in the dim dungeon light. _Unknown command. _You start resting. _HP restored.EfgYY   ice beast (summoned)Efgc+6.4 (1EfgXEfg EfgJ_The ice statue gestures.Efg. (((((You shoot a sling bullet.Efg`Z \  The sling bullet hits the ice beast but does no damage.EfgG` c.YY...Efg` .Y 2 ice beasts (summoned)EfgJa 7===7.5 (1.1Efgi Efgm X _The ice statue gestures.Ffg (((((You shoot a sling bullet.Ffg s  The sling bullet closely misses the ice beast.Ffg# Ffg - ..Y.Y...Ffg- -8.8 (1.3Ffg6 Ffg: X _The ice statue gestures.Ffg Ffgh Ffg Ffg F _Unknown command.IfgbX (((IfgTYou shoot a sling bullet. The sling bullet hits the ice beast.Ifg&} ...The ice beast is lightly wounded.Ifg,]*****IfgIfgIfgIfga ....Y☼○Y○☼☼☼○Y 3 ice beasts (summoned)Ifg,-9.9 (1.1Ifgh=☼☼Ifg_ _The ice statue gestures at you.Ifg@P a☼☼☼☼IfgQ Ifg[ X☼☼Ifg_ F _Unknown command.Jfgm.###...##### ###..## .### #.### #I#....#{# ### ##..# #....Y........ ###☼Y. #○○Y○. ### ###☼☼. ### ###.#####☼○#. # ##.####..#..#.@°####...#.#.#...#.#...### #....#....######.## #. .# ### ##YY 2 ice beasts (summoned)  {{Jfg3Y.{○{○○○°   ice beast---700 _☼JfghKfgcE (((((( You shoot a sling bullet. The sling bullet hits the ice beast!KfgKfgKfg,.☼°Y○°Y○°.Y 2 ice beasts (summoned)Kfg7===2.0 (1.1KfggKfgd _The ice beast is moderately wounded.Kfg? (((((((You shoot a sling bullet.Kfg Kfg d..°°Y.Y°°YY 3 ice beasts (summoned)3.1Kfg z _The sling bullet closely misses the ice beast.Lfg# (You shoot a sling bullet. The sling bullet hits the ice beast!Lfg TLfgTLfggULfg,c  ..°Y°YThe ice beast is heavily wounded.4.4 (1.3LfglLfgJp@ _The ice beast hits you but does no damage.Lfg Lfg] You shoot a sling bullet. The sling bullet hits the ice beast.Lfg)Lfg*Lfg:2 .Y.Y.The ice beast is heavily wounded.The ice beast hits you. The ice beast freezes you. The ice beast hits you.Lfg;l45---------5.6 (1.2LfgCLfgG0 _The ice beast freezes you!LfgZ 4Lfglc Lfg!g F _Unknown command.Mfg$.###...##### ###..## ..### #.### #I#....#{# ### ##.. # #. ###☼. #○°. ### ###Y. # ### ###.#####Y.#.# ##.####..#..#@.Y####. .###.#.#...#.#...### #....#....######.##Mfg #. ..# ####  {{MfgMfg1Mfg0Mfga..YYMfg͓=---60 _MfgMfgNfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nfg ^  You beckon some vexing sprites to accompany your attacks.Nfgy Nfg Nfg{ qY..YNfgE a6---------7Nfg ---==-7Will/2 Jinx Fly DrainNfgt Nfg8 ; _You feel your willpower being sapped.OfgWOfg}XOfgaOfgGdF _Unknown command.Ofgc  You shoot a sling bullet. The sling bullet hits the ice beast!OfgG};*OfgV  The ice beast is almost dead.A giggling sprite leaps out and makes the ice beast trip over its own feet.  You kill the ice beast!OfgYOfg)\Ofglc..YY 2Ofgde8=--=8.7 (1.1OfgWlOfgnb _The ice beast disappears in a puff of smoke!Ofgg 4Ofg n Ofgq F _Unknown command.Pfgc  You shoot a sling bullet. The sling bullet hits the ice beast.Pfgr;*PfgF  The ice beast is lightly wounded.  A giggling sprite leaps out and smacks the ice beast with its own front foot.PfgP Y.Y, 1 very drained)The ice beast is moderately wounded.PfgUQ.80.0 (1.3Pfg=WPfg$ZC _The ice beast hits you but does no damage. x2Pfgv4PfgUPfg F _Unknown command.PfgKe Pfge Pfgfl Pfgn F _Unknown command.PfgK c  You shoot a sling bullet. The sling bullet hits the ice beast!Pfg p  The ice beast is heavily wounded.Pfg 79===1.3Pfg Pfg _The ice beast barely misses you. The ice beast closely misses you.Pfg" Pfgߙ Pfgr Pfg F _Unknown command.Qfg ....###...########..##Limel the Skirmisher ..### #.####I#....#{ Formicid of Nemelex Xobeh ****.. ### #####.......... HP: 47/72 (76) ===============--------- ##............ MP: 19/19========================###☼........... AC: 13Str: 13#○°............ EV: 10Int: 16### ###............. SH: 0Dex: 26 # ### ###.#####..#............ XL: 12 Next: 27% Place: an Ice Cave Qfg t## ##.####..#..#@Y.####.......... Noise: ===------  Time: 12881.3 (0.0) .###.#.#...#.#..Y### #...E) +2 sling (heavy) ....#....######.###.Zap: wand of warping (15) ..######## ###Will/2 Jinx Fly Drain ###YY 2 ice beasts (summoned, 1 very drained){{ _The ice beast barely misses you. The ice beast closely misses you. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice beastAim: an ice beast (heavily wounded, summoned, heavily drained, chance to call asprite on attack: 81%, 71% to hit)RfgJo....###...########..##Limel the Skirmisher ..### #.####I#....#{ Formicid of Nemelex Xobeh ****.. ### ###RfgGK###.......... HP: 47/72 (76) ===============--------- ##............ MP: 19/19========================###☼........... AC: 13Str: 13#○°............ EV: 10Int: 16### ###............. SH: 0Dex: 26 # ### ###.#####..#............ XL: 12 Next: 27% Place: an Ice Cave RfgK## ##.####..#..#@Y.####.......... Noise: ===------  Time: 12881.3 (0.0) Rfg3Ms.###.#.#...#.#..(### #...E) +2 sling (heavy) ....#....######.###.Zap: wand of warping (15) ..######## ###Will/2 Jinx Fly Drain ###YY 2 ice beasts (summoned, 1 very drained){{ _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice beastAim: an ice beast (heavily wounded, summoned, heavily drained, chance to call asprite on attack: 81%, 71% to hit)  You shoot a sling bullet.Rfg ;*Rfg  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice beastAim: an ice beast (heavily wounded, summoned, heavily drained, chance to call asprite on attack: 81%, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ice beast.Rfgu/  --more--Rfg YA giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is severely wounded.Rfg-2.4 (1.1Rfg7Rfg7; _The ice beast hits you but does no damage. x2Rfgm4RfgRfg> _Unknown command.Rfg_ ....###...########..##Limel the Skirmisher ..### #.####I#....#{ Formicid of Nemelex Xobeh ****.. ### #####.......... HP: 47/72 (76) ===============--------- ##............ MP: 19/19========================###☼........... AC: 13Str: 13#○°............ EV: 10Int: 16### ###............. SH: 0Dex: 26 Rfg` # ### ###.#####..#............ XL: 12 Next: 27% Place: an Ice Cave ## ##.####..#..#@Y.####.......... Noise: ===------  Time: 12882.4 (0.0) .###.#.#...#.#..Y### #...E) +2 sling (heavy) ....#....######.###.Zap: wand of warping (15) ..######## ###Will/2 Jinx Fly Drain ###YY 2 ice beasts (summoned, 1 very drained){{ _The ice beast hits you but does no damage. x2 _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice beastAim: an ice beast (severely wounded, summoned, heavily drained, chance to call  a sprite on attack: 81%, 71% to hit)RfgX]....###...########..##Limel the Skirmisher ..### #.####I#....#{ Formicid of Nemelex Xobeh ****.. ### #####.......... HP: 47/72 (76) ===============--------- ##............ MP: 19/19========================###☼........... AC: 13Str: 13#○°............ EV: 10Int: 16### ###............. SH: 0Dex: 26 # ### ###.#####..#............ XL: 12 Next: 27% Place: an Ice Cave Rfg^P## ##.####..#..#@Y.####.......... Noise: ===------  Time: 12882.4 (0.0) .###.#.#...#.#..Y### #...E) +2 sling (heavy) ....#....######.###.Zap: wand of warping (15) ..######## ###Will/2 Jinx Fly Drain ###YY 2 ice beasts (summoned, 1 very drained){{Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice beastAim: an ice beast (severely wounded, summoned, heavily drained, chance to call  a sprite on attack: 81%, 71% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!Rfgd§   ice beast (summoned)RfgRfg6/  --more--Sfgjo  The ice beast disappears in a puff of smoke!Sfg-3.5 (1.1Sfg%Sfgj(O _The ice beast closely misses you.Sfg= ....###...########..##Limel the Skirmisher ..### #.####I#....#{ Formicid of Nemelex Xobeh ****.. ### #####.......... HP: 47/72 (76) ===============--------- ##............ MP: 19/19========================###☼........... AC: 13Str: 13#○°............ EV: 10Int: 16### ###............. SH: 0Dex: 26 Sfg # ### ###.#####..#............ XL: 12 Next: 27% Place: an Ice Cave ## ##.####..#..#@Y.####.......... Noise: ===------  Time: 12883.5 (0.0) .###.#.#...#.#..§### #...E) +2 sling (heavy) ....#....######.###.Zap: wand of warping (15) ..######## ###Will/2 Jinx Fly Drain ###Y   ice beast (summoned){{The ice beast disappears in a puff of smoke! _The ice beast closely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - ice beastAim: an ice beast (moderately wounded, summoned, chance to call a sprite on  attack: 81%, 71% to hit)Sfg> ....###...########..##Limel the Skirmisher ..### #.####I#....#{ Formicid of Nemelex Xobeh ****.. ### #####.......... HP: 47/72 (76) ===============--------- ##............ MP: 19/19========================###☼........... AC: 13Str: 13#○°............ EV: 10Int: 16### ###............. SH: 0Dex: 26 # ### ###.#####..#............ XL: 12 Next: 27% Place: an Ice Cave ## ##.####..#..#@Y.####.......... Noise: ===------  Time:fg3 ;49m 12883.5 (0.0) .###.#.#...#.#..§### #...E) +2 sling (heavy) ....#....######.###.Zap: wand of warping (15) ..######## ###Will/2 Jinx Fly Drain ###Y   ice beast (summoned){{ _The ice beast closely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - ice beastAim: an ice beast (moderately wounded, summoned, chance to call a sprite on  attack: 81%, 71% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!SfgDd :*Sfg_4   Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - ice beastAim: an ice beast (moderately wounded, summoned, chance to call a sprite on  attack: 81%, 71% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  The ice beast is almost dead.Sfg; /  --more--Tfg`  A giggling sprite leaps out and makes the ice beast trip over its own feet.  You kill the ice beast!Tfgh§.  The ice beast disappears in a puff of smoke!Tfgio8=4.6 (1.1TfgnTfgqa _The jinxing sprites lose interest in you.`fg[ `fg[ `fg[ `fg] `fgv^ `fgrc 9=`fgf ,`fgxf `fgg `fg(h `fg\h `fgvi `fgi ;50`fgEj `fgmk `fgk `fgl `fgm ,`fg n `fgo j1=`fg;p `fgnq `fgq `fgr `fgs `fgt ,`fgu `fgDv Y52=`fgv `fgx ,`fgy `fgz ,`fg2{ `fg| `fg} &3`fg} `fg `fg `fgM `fg B.---`fgj b900.6 (16.0) _You start resting.`fg$ Q---1.6 (17`fg `fgΔ W _You feel your willpower return.afg!?afg?4afgAafgAL4=afgFXafgFafgFafgYGafg Il5=afgLafgiMafgN,afgOafgfPafgP&6afgQafgRRafgRafgSafg~TafgTafgUafgcVafgVL7=afg%Wafg~XafgXafgXafgZ,afg [afg\l8=afg\afg^afg4^afg^afg_afg_afg_afgKa<9afgaafgb,afgbafgd,afg eafg9fafgfM60=afg^gafgLh,afghafgi,afgjafgkafg;lV1=afglafgn,afgnafgo,afgOpafgqafgLr<2afgsafgsafg;tafgu,afg4vafgbwafgwL3=afgxafgy,afgyafg{afg{,afgU},afg~afg:afgV4=afgafg%afglafgafgafgOafgafg0<5afgafg,afgYafg,afgaafg.b6=afgafg,afgafg֎,afg&afg0afgV7=afgafgCafg}afgafgT,afgafg <8afg^afgtafgH,afgY,afgafgКafg'L9=afgafg%,afgyafg,afgafg^afgW70=afg)afgբ,afg8afgafgǤafgafgTafg&1afgAafgPafg֨afg/afg^afgafg afgdafgafgafgO_ _You start resting.afgR,58.6 (5afgZ2=9.6 (58afgafg>" _HP restored.bfgN^###...##### ###..## ### #.### #I#....#{  ### ##..# #..###☼..#○°..### ###..  ### ###.#####..#.. # ##.####..#..#.@.####.. ###.#.#...#.#...### #... #....######.## #. bfg9O# ###  bfgcUbfgV260.6 (1.0)bfg\Zbfg\bfgbfg|Really fly into a travel-excluded area? Y - Yes  N - Nocfg4cfg..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 72/72 (76) ========================#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ---------  Time: 12960.6 (0.0) ##.#.#...#.fg)0;1m#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue (unaware){{The ice beast disappears in a puff of smoke! _The jinxing sprites lose interest in you. _You start resting. _You feel your willpower return. _You start resting. _HP restored.cfgh1.6 (1cfgcfgVcfg0 ((((((You shoot a sling bullet. The sling bullet hits the ice statue!cfg ......===2.8 (1.2cfg cfg 8 _The ice statue is lightly damaged.efgè..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 72/72 (76) ========================#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------fgd40m  Time: 12962.8 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{ _HP restored.  You shoot a sling bullet. The sling bullet hits the ice statue! _The ice statue is lightly damaged.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (lightly damaged, 96% to hit)ffgp..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 72/72 (76) ========================#.(...........# MP: 19/19========================###(............. AC: 13Str: 13#○.(............. EV: 10Int: 16### ###(.............. SH: 0Dex: 26### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ffgj[40m===------  Time: 12962.8 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{You shoot a sling bullet. The sling bullet hits the ice statue! _The ice statue is lightly damaged.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue!ffgfZ......ffghg-4.0 (1.2ffg!nffgp _The ice statue is lightly damaged.  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue! _The ice statue is moderately damaged.ffge` ffga ffg h ffgk F _Unknown command.gfg..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 72/72 (76) ========================#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------fg40m  Time: 12964.0 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{You shoot a sling bullet. The sling bullet hits the ice statue! _The ice statue is moderately damaged. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)gfg! ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 72/72 (76) ========================#.(...........# MP: 19/19========================###(............. AC: 13Str: 13#○.(............. EV: 10Int: 16### ###(.............. SH: 0Dex: 26### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  gfg q##.####..#..#..@####...........# Noise: ===------  Time: 12964.0 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{ _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.gfg< ......  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.  The ice statue is moderately damaged.gfg.B ]*****gfg] ..§☼○☼○☼☼§☼gfg{ -5.3 (1.3gfgS §☼☼☼☼§gfg /  --more--hfg ] _The ice statue gestures at you.hfg} ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 72/72 (76) ========================#.*...........# MP: 19/19========================###*☼............ AC: 13Str: 13#○○*○............ EV: 10Int: 16### ###*☼............. SH: 0Dex: 26hfg d### ###.#####§*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12965.3 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{ hfg @_The ice statue gestures at you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)ifg=..###...########..##Limel the Skirmisher ### #.####(#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 72/72 (76) ========================#.(...........# MP: 19/19========================###(☼............ AC: 13Str: 13#○○(○............ EV: 10Int: 16### ###(☼............. SH: 0Dex: 26### ###.#####§(#.............. XL: 12 Next: 27% Place: an Ice Cave  ifg{i##.####..#..#..@####...........# Noise: ===------  Time: 12965.3 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{ _The ice statue gestures at you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)  You shoot a sling bullet.ifg ;I..☼☼°○○○☼☼ The sling bullet barely misses the ice statue.ifg!a54------6.5 (1.2ifg(Q☼☼ifg++; _You are engulfed in freezing vapours.ifgC☼ifgifgifgF _Unknown command.jfg{ `.###...##### ###..## .### #.### #I#....#{# ### ##..# #... ###☼☼. #○°○○. ### ###○○. ### ###.#####☼☼#. # ##.####..#..#.@°####jfg| ...#.#.#...#.#...### #....#....######.## #. .# ### ##  {{jfg r○°○jfgф =---70 _jfg jfg# kfgQPs°°°○.kfgQc5---------8kfgVkfgbXkfg}c [°.°kfgd &9kfgg kfgXi kfgm\ Q...°kfgJ] '70kfg@c kfg@e lfg m..61lfgָlfglfg 5.lfg &2lfgNlfg1lfg lfg[ Really fly into a travel-excluded area? Y - Yes lfgՎ ' N - Nomfg$mfgbh..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 56/72 (76) ==================------#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16mfg_<### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ---------  Time: 12972.5 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{mfgPress: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ice statue. _You are engulfed in freezing vapours. _Unknown command.mfg{mfg)+3.5 (1mfgnmfg׵mfgԲ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 56/72 (76) ==================------#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10mfgInt: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ---------  Time: 12973.5 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain mfgݳ#I   ice statue{{The sling bullet barely misses the ice statue. mfgR_You are engulfed in freezing vapours. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (lightly damaged, 96% to hit)nfg ..###...########..##Limel the Skirmisher ### #.###nfg #I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 56/72 (76) ==================------#.(...........# MP: 19/19========================###(............. AC: 13Str: 13#○.(............. EV: 10nfgD Int: 16### ###(.............. SH: 0Dex: 26### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ---------  Time: 12973.5 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.nfg Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{ nfg _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statuenfg Aim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.nfgØ .nfg' :.....nfg #7nfg B====4.7 (1.2nfg nfg MFire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage. _The ice statue is lightly damaged.ofg4ofg\ _Unknown command.ofg?^..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 57/72 (76) ===================-----#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26ofgY_### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12974.7 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{The sling bullet hits the ice statue but does no damage. _The ice statue is lightly damaged. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (lightly damaged, 96% to hit)pfg..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 57/72 (76) ===================-----#.(...........# MP: 19/19========================###(............. AC: 13Str: 13#○.(............. EV: 10Int: 16### ###(.............. SH: 0Dex: 26pfgx### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12974.7 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) pfg..#....######.###.Zap: wand of warping (15) ######## ###pfgItFly Drain #I   ice statue{{ _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statuepfguAim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.pfg Z......pfg -6.0 (1.3pfgpfgMFire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage. _The ice statue is lightly damaged.pfg"H pfgH pfgP pfgpT F _Unknown command.pfg..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 57/72 (76) ===================-----#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16pfg### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12976.0 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain pfgG#I   ice statue{{The sling bullet hits the ice statue but does no damage. _The ice statue is lightly damaged. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statuepfgMAim: an ice statue (lightly damaged, 96% to hit)qfg\..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # ###qfg\-##(.........# HP: 57/72 (76) ===================-----#.(...........# MP: 19/19========================###(............. AC: 13Str: 13#○.(............. EV: 10Int: 16### ###(.............. SH: 0Dex: 26qfg\### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12976.0 (0.0) qfg]##.#.#...#.#...### #...E) +2 sling (heavy) qfg(]b..#....######.###.qfgB]Zap: wand of warping (15) ######## ###qfgy]Fly Drain #I   ice statue{{ qfg]?_The ice statue is lightly damaged. qfg]_Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueqfg]Aim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue!qfgTM.Y....Y   ice beast (summoned)Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statue qfgR Aim: an ice statue (lightly damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue!  The ice statue is moderately damaged.  The ice statue gestures.qfg}-7.3 (1.3qfgqfgpqfg /  --more--qfgL$ _The ice statue glitters chillingly in the dim dungeon light.rfg8..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 57/72 (76) ===================-----#.Y...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------fg40m  Time: 12977.3 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statueY   ice beast (summoned){{ _The ice statue glitters chillingly in the dim dungeon light.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)sfgv..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 57/72 (76) ===================-----sfgwY#.Y...........# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 27% Place: an Ice Cave  sfg##.####..#..#..@####...........# Noise: ===------  Time: 12977.3 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) sfg;0######## ###Fly Drain #I   ice statuesfgr9Y   ice beast (summoned){{ _The ice statue glitters chillingly in the dim dungeon light.Fire: E) +2 sling (heavy)sfgPress: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (moderately damaged, 96% to hit)sfgsfgsfgi. _sfg .###...##### ###..## .### #.### #I#....#{# ### ##..# #.Y... ###. #○. ### ###. ### ###.#####..#. # ##.####..#..#.@.####...#.#.#...#.#...### #....#....######.## #. .# ### ##  {{sfg: 7{sfg /8---sfgU 8.3 (1 _sfg7 sfgd tfg_  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tfg< P  Okay, then.tfg :---tfg= tfg . _ufg### #.### I#....#{ ### ### ##.......... # .Y..###{. #○..ufgy### ###. # ### ###.#####..#. ## ##.####..#..#...####. .###.#.#...#.#..@### #... ufg2....#....######.## #.######## # ### ufg={{ ufg>.{ufg-9 _ufgufgufg .### #.### #I#....#{ .### ### ##.# #.Y. # ###. # #○{. ufg # ### ###.# ### ###.#####..#. .## ##.####..#..#...####. #.###.#.#...#.#.@.### #... ufg7 #....#....######.## #. #..ufg{ # ####  {{ufg# ufg, .YY   ice beast (summoned)ufgP- '80ufg2 ufgG6 ufg_$ (((( You shoot a sling bullet. The sling bullet hits the ice beast!vfggvfg8oz..Y..vfgo%9vfgp===1.5 (1.2vfgvvfgya _The ice beast is heavily wounded.vfgRR  You shoot a sling bullet. The sling bullet hits the ice beast!!  You kill the ice beast!vfgdV(§(( vfgi.§..vfgq-2.8 (1.3vfguvfgmb _The ice beast disappears in a puff of smoke!vfg vfg{ vfg= vfgK H _No target in view!wfg### #.### #I#....#{ ### ### ##.. # #.Y.. ###.wfg . #○.. ### ###.. # ### ###.#####.§#.. ## ##.####..#..#...####.. .###.#.#...#.#..@### #... ....#....######.## #. ..# ###  wfg wfgV§§.wfgsl60=---30 _wfgwfgwfg= wfg!:---wfgs'wfg^)H _No target in view!xfg~Qyfg9.###...#######..## .### #.### #I#....#{ # ####..#yfg #.Y.###. #○... ### ###§..  ### ###.#####§.#.... # ##.####..#..#.@.####........... yfg ###.#.#...#.#...### #... .#....######.#. .######## ### ## {{yfg_..§yfg>-4 _yfg-yfgNyfgT$yfg%Really fly into a travel-excluded area? Y - Yes yfg &' N - NozfgHzfgHTv..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 60/72 (76) ====================----zfg U4#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16### ###............... SH: 0Dex: 26### ###.#####.§#.............. XL: 12 Next: 27% Place: an Ice Cave  zfgHU##.####..#..#.§@####...........# Noise: ---------  Time: 12984.8 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.zfguUZap: wand of warping (15) ######## ###Fly Drain zfgUS#I   ice statue{{ _The ice beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the ice beast!!  zfgUYou kill the ice beast! _The ice beast disappears in a puff of smoke! _No target in view! _No target in view!zfg_J..zfge`+5.8 (1zfg9fzfghzfg+$ ((((((You shoot a sling bullet. The sling bullet hits the ice statue.zfg" Z......zfgЭ ?1===7.0 (1.2zfgd zfgζ b _The ice statue is heavily damaged.{fgU..###...########..##Limel the Skirmisher {fgV### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 61/72 (76) ====================----#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12987.0 (0.0) ##.#.#...#.[{fgW.40m#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{ _No target in view!  You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is heavily damaged.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit){fg' ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 61/72 (76) ====================----#.(...........# MP: 19/19========================###(............. AC: 13Str: 13{fg, #○.(............. EV: 10Int: 16### ###(.............. SH: 0Dex: 26### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12987.0 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statue{{{fg You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is heavily damaged.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue.{fgxC c...Y....Y   ice beast (summoned) _The ice statue is heavily damaged.  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)  {fgE FYou shoot a sling bullet. The sling bullet hits the ice statue.  {fg%G VThe ice statue is heavily damaged.{fgM &8.2 (1.2{fgSP {fgT X _The ice statue gestures.|fg'|fg|fg |fg'F _Unknown command.|fgbtl..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 61/72 (76) ====================----#.*.Y.........# MP: 19/19========================|fgt###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  |fg u%##.####..#..#..@####...........# Noise: ===------  Time: 12988.2 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) |fg7u..#....######.###.Zap: wand of warping (15) ######## ###|fgbuFly Drain #I   ice statue|fguY   ice beast (summoned){{The ice statue is heavily damaged. |fgus_The ice statue gestures. _Unknown command.|fguFire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)|fgFr ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 61/72 (76) ====================----#.(.Y.........# MP: 19/19========================###(............. AC: 13Str: 13#○.(............. EV: 10Int: 16### ###(.............. SH: 0Dex: 26### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# |fg4s b Noise: ===------  Time: 12988.2 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statueY   ice beast (summoned){{ _The ice statue gestures. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue.|fg |fg ......Y...|fg -9.4 (1.2|fg |fg _Unknown command.Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statue  Aim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is heavily damaged.}fgF4}fgj}fgF _Unknown command.}fg'..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 61/72 (76) ====================----#.*...........# MP: 19/19========================###*.Y........... AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  }fgt##.####..#..#..@####...........# Noise: ===------  Time: 12989.4 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statueY   ice beast (summoned){{You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is heavily damaged. _Unknown command.Fire: E) +2 sling (heavy)}fg_Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)}fg> ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 61/72 (76) ====================----#.(...........# MP: 19/19========================###(.Y........... AC: 13Str: 13#○.(............. EV: 10Int: 16### ###(.............. SH: 0}fg? Dex: 26### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12989.4 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statueY   ice beast (summoned){{ _The ice statue is heavily damaged. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue!!}fgj }fg ...Y....  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue!!  The ice statue is severely damaged.  The ice statue glitters chillingly in the dim dungeon light.}fg3 ]*****}fgd ..☼§§☼○○○○}fge 6290.6 (1.2}fgkl ☼§§☼}fgm }fg x /  --more--~fgn] _The ice statue gestures at you.~fg3 ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 62/72 (76) ====================----#.*...........# MP: 19/19========================###*Y............ AC: 13Str: 13#○§*☼............ EV: 10Int: 16### ###*○............. SH: 0Dex: 26### ###.#####○*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####....~fg 3.......# Noise: ===------  Time: 12990.6 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statueY   ice beast (summoned){{ _The ice statue gestures at you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (severely damaged, 96% to hit)fgA..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 62/72 (76) ====================----#.............# MP: 19/19========================###☼Y............ AC: 13Str: 13#○§§☼............ EV: 10Int: 16### ###○○............. SH: 0Dex: 26### ###.#####○○#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  fgO[33mTime: 12990.6 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Fly Drain #I   ice statueY   ice beast (summoned){{ _The ice statue gestures at you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (severely damaged, 96% to hit)fgfgV☼§fg3. _fgn <.###...##### ###..## .### #.### #I#....#{# ### ##..# #... ###☼Y. #○§§☼. ### ###○○. ### ###.#####○○#. # ##.####..#..#.@☼####...fgV P#.#.#...#.#...### #....#....######.## #. .# ### ##Y   ice beast (summoned)  {{fg fg) °Y☼°○fg* <---1.6 (1 _fg0 fg3 fg~...###...########..##Limel the Skirmisher .### #.####I#....#{Formicid of Nemelex Xobeh ****.. ## #####..........# HP: 62/72 (76) ====================----#............. MP: 19/19========================###☼°........... AC: 13Str: 13#○§Y☼........... EV: 10Int: 16### ###*°............ SH: 0Dex: 26### ###.#####**#............. XL: 12 Next: 27% Place: an Ice Cave # ##.####..#..#.@○####........... Noise: ---------  Time: 12991.6 (0.0) ###.#.#...#.g0;10;1m#...### #...E) +2 sling (heavy) ...#....######.###.Zap: wand of warping (15) .######## ###Fly Drain ##Y   ice beast (summoned){{Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statue _Aim: an ice statue (severely damaged, 96% to hit)  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - ice beastAim: an ice beast (freezing vapour, summoned, 71% to hit)fg...###...########..##Limel the Skirmisher .### #.####I#....#{Formicid of Nemelex Xobeh ****.. ## #####..........# HP: 62/72 (76) ====================----#............. MP: 19/19========================###☼°........... AC: 13Str: 13#○§Y☼........... EV: 10Int: 16### ###(°............ SH: 0Dex: 26### ###.#####((#............. XL: 12 Next: 27% Place: an Ice Cave # ##.####..#..#.@○####........... Noise: ---------  Time: 12991.6 (0.0) ###.#.#...#.#...gm### #...E) +2 sling (heavy) ...#....######.###.Zap: wand of warping (15) .######## ###Fly Drain ##Y   ice beast (summoned){{Press: ? - help, Shift-Dir - straight line, f/p - ice statue _Aim: an ice statue (severely damaged, 96% to hit)  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - ice beastAim: an ice beast (freezing vapour, summoned, 71% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!fgo fgv v☼○Y°°fgw e3====3.0 (1.4fgk~ :☼fg  _Aim: an ice statue (severely damaged, 96% to hit)  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - ice beastAim: an ice beast (freezing vapour, summoned, 71% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast! _The ice beast is moderately wounded.fg\C☼fg]fgd<☼fg"hF _Unknown command.fg  ((You shoot a sling bullet. The sling bullet hits the ice beast.fgfgfg%N.○°.°°Y4.3 (1.3 _The ice beast is heavily wounded.fgu  You shoot a sling bullet. The sling bullet hits the ice beast.fgP ○°...The ice beast is severely wounded.fgQ -5.4 (1.1fgkX fgH[ @ _The ice beast hits you but does no damage.fg-l fgm fggs fgkw F _Unknown command.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg( °.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgd4=8---60Will/2 Jinx Fly Drainfgfgc@ _The ice beast hits you but does no damage.fge  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fgi B§ fg 8.fg 5=7.5 (1.1fg fg: b _The ice beast disappears in a puff of smoke!fg;fg<fgAfg EF _Unknown command.fg#zfgzfgmfgԃH _No target in view!fgfg3Really fly into a travel-excluded area? Y - Yes  N - Nofg fg ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 64/72 (76) =====================---#.............# MP: 18/19======================--###.............. AC: 13Str: 13#○............... EV: 10Int: 16### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 12997.5 (0.0) g m##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Will/2 Jinx Fly Drain #I   ice statue{{ _The ice beast hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast! _The ice beast disappears in a puff of smoke! _Unknown command. _No target in view!9==---8.5 (1 _fgd   #.### #I#....#{ # ### ##  ### ###  ### ###..#  #..@##...### #... ##.## #.  ### # {{fg   #.### #I#....#{  ### ##  ### ###  ### ###..#  #..@##...### #... ##.## #.  ###  {{ fg2--- _An ice statue is nearby!fgk, (((((((You shoot a sling bullet.fgHZ I.fg .....§The sling bullet completely misses the ice statue.5===9.7 (1.2fgfgHl _The sprites lose interest in your situation.fgJ< ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 65/72 (76) =====================---#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#.§@####...........# Noise: ===------fg= [40m  Time: 12999.7 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Will/2 Fly Drain #I   ice statue{{You shoot a sling bullet.  The sling bullet completely misses the ice statue. _The sprites lose interest in your situation.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (severely damaged, 96% to hit)fgÐ..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####(.........# HP: 65/72 (76) =====================---#.(...........# MP: 19/19========================###(............. AC: 13Str: 13#○.(............. EV: 10Int: 16### ###(.............. SH: 0Dex: 26fglB### ###.#####.(#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#.§@####...........# Noise: ===------  Time: 12999.7 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Will/2 Fly Drain #I   ice statue{{The sling bullet completely misses the ice statue. _The sprites lose interest in your situation.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (severely damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue.fg/......§.3001.0 (1.3 _The sprites lose interest in your situation.  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (severely damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is almost destroyed.fg] 4fg fg F _Unknown command.fgW5..###...########..##Limel the Skirmisher ### #.####I#....#{Formicid of Nemelex Xobeh ****.. # #####*.........# HP: 65/72 (76) =====================---#.*...........# MP: 19/19========================###*............. AC: 13Str: 13#○.*............. EV: 10Int: 16### ###*.............. SH: 0Dex: 26### ###.#####.*#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#§.@####...........# Noise: ===------fg76[40m  Time: 13001.0 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Will/2 Fly Drain #I   ice statue{{You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is almost destroyed. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (almost destroyed, 96% to hit)fgg&..###...########..##Limel the Skirmisher ### #.####I#....#{fg hFormicid of Nemelex Xobeh ****.. # #####..........# HP: 65/72 (76) =====================---#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 27% Place: an Ice Cave  ##.####..#..#§.@####...........# Noise: ===------  Time: 13001.0 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) fgui..#....######.###.Zap: wand of warping (15) ######## ###Will/2 Fly Drain #I   ice statue{{ _The ice statue is almost destroyed. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (almost destroyed, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue!fgn~.(((((( fgV.........................................................#.....................fg{d5-302.1 (1.1fg fg5 M_Unknown command.  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (almost destroyed, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue! _You destroy the ice statue!fgSh4fgnfgrF _Unknown command.fg..###...########..##Limel the Skirmisher ### #.####.#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 65/75 (76) ====================----#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10fg% 2Int: 16### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 30% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 13002.1 (0.0) ##.#.#...#.#...### #...fg^ BE) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###fg xWill/2 Fly Drain #{{fg Aim: an ice statue (almost destroyed, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue! _You destroy the ice statue! fg _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - youfg H..###...########..##Limel the Skirmisher ### #.####.#....#{Formicid of Nemelex Xobeh ****.. # #####..........# HP: 65/75 (76) ====================----#.............# MP: 19/19========================###.............. AC: 13Str: 13#○............... EV: 10Int: 16fg X### ###............... SH: 0Dex: 26### ###.#####..#.............. XL: 12 Next: 30% Place: an Ice Cave  ##.####..#..#..@####...........# Noise: ===------  Time: 13002.1 (0.0) ##.#.#...#.#...### #...E) +2 sling (heavy) ..#....######.###.Zap: wand of warping (15) ######## ###Will/2 Fly Drain #{{Aim: an ice statue (almost destroyed, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice statue! _You destroy the ice statue! _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - youfg fg] . _fg fg fg fg 6= _fgQ fg5 ,fgQ ,fg fg' fg l7=fg fg ,fgA ,fg fg, ~8fg fg Bfg 9=fgc _fg~70=1fgfg6fg/x2=fg8You shoot a sling bullet. The sling bullet hits the ice statue! _You destroy the ice statue! _Unknown command.  Fire: E) +2 sling (heavy) _Press: ? - help, Shift-Dir - straight line, f - youYou feel your willpower return.3=45=fg;fgɿ,fgefgfgU,=fgq ##..##.#...#####...##  #..#.#####...#.#....## ##...## ###.....#...# #.###..# ###.####..# ....#..######..## ......## #..## ..##### #..## ### ##.#....#I # ###.@........# --- #.............# ###..............# #.................#  ### ###................####.#####..#..............##I   ice statue (unaware) fgE##..#..#...####...........## ...#.#...### ###....... .######.####....fgs( ---36.1 (34.0)  An ice statue comes into view.The ice statue gestures.Marking area around an ice statue as unsafe for travelling.fg/  --more--fg77I................................................................I..........fg;7 7.1 (35 _fgB>fghfgpv ((((((You shoot a sling bullet. The sling bullet hits the ice statue.fgzfg......YY   ice beast (summoned)===8.2 (1.1)fgfg8 _The ice statue is lightly damaged.fg  ##..##.#...#####...## #..#.#####...#.#....###...## ###.....#...# .#.###..# ###.####..#.#..# #####..##.## #..##.##### ####..## .### ##.#....#I ## ###.Y.# #....# ###...# #......# ### ###.....# ###.#####..#....###..#..#...####.fg( C.## #...#.#...### ###....... ..######.## ##....fg. fg Y.Y   ice beast (summoned)---90fg fg fg (((((( You shoot a sling bullet. The sling bullet hits the ice beast!fg ofgv.....Y.===40.3 (1.1fg~fga _The ice beast is heavily wounded.fgd ((((( You shoot a sling bullet. The sling bullet hits the ice beast.fg fg! ....Y.1.5 (1.2fg6* fg- b _The ice beast is severely wounded.fgz (((((((You shoot a sling bullet.fgq!...Y...2.8 (1.3 _The sling bullet closely misses the ice beast.fg ((( You shoot a sling bullet. The sling bullet hits the ice beast!fg5fgR..Y.3.9 (1.1 _The ice beast is almost dead.fg  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fgb((§fgdug...5.1 (1.2fgN|fg~b _The ice beast disappears in a puff of smoke!fgRd4fghfgkH _No target in view!fgi fg Really fly into a travel-excluded area? Y - Yes  N - NofgJGfgGb ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 75/75 (76) ======================== #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......###..##EV: 10Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#IfgtcrXL: 12 Next: 30% Place: an Ice Cave ####.@........#Noise: ===------  Time: 13045.1 (0.0)#.............#E) +2 sling (heavy)###..............#Zap: wand of warping (15)#.................#Fly Drain### ###................####.#####..#..............##I   ice statue ##..#..#...####...........## ...#.#...### ###....... .######.####....You shoot a sling bullet. The sling bullet hits the ice beast! fgd7_The ice beast is almost dead.You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast! _The ice beast disappears in a puff of smoke! _No target in view!fg>lfg.m<---6.1 (1 _fgsfg/vfg- ((((((You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.fg]r ......YY   ice beast (summoned)The ice statue is lightly damaged.  The ice statue glitters chillingly in the dim dungeon light.fg47===7.4 (1.3fgfg1X _The ice statue gestures.fg ((((((You shoot a sling bullet. The sling bullet hits the ice statue.fgG%fg-k......Y.fg.-8.5 (1.1fgm6fg:8 _The ice statue is lightly damaged.fgI  ##..##.#...#####...## #..#.#####...#.#....###...## ###.....#...# .#.###..# ###.####..#.#..# #####..##.## #..##.##### ####..## .### ##.#....#I ## ###.# #.........Y...# ###...# #......#  ### ###.....# ###.#####..#....##fg Ybeast (summoned)#..#..#...####..## #...#.#...### ###....... ..######.## ##....fgsfgMY.fg6---90fg fg $fg  ((((( You shoot a sling bullet. The sling bullet hits the ice beast!fgmfgHl....Y...fg8===50.8 (1.3fg2fga _The ice beast is heavily wounded.fg (((( You shoot a sling bullet. The sling bullet hits the ice beast!fgfgb...Y.fg-2.0 (1.2fg fg#b _The ice beast is severely wounded.fgͦ (((((((You shoot a sling bullet.fg)fg2..Y....3.1 (1.1fg9fg$=d _The sling bullet closely misses the ice beast.fg  (((((((You shoot a sling bullet.fg>: fg7B d.Y.....fgBC (4.2fg,J fg8M d _The sling bullet closely misses the ice beast.fgp (((((((You shoot a sling bullet.fgifg}qY......  You shoot a sling bullet. _The sling bullet closely misses the ice beast.  You shoot a sling bullet. _The sling bullet closely misses the ice beast.  You shoot a sling bullet.  The sling bullet closely misses the ice beast.fgVr-5.5 (1.3fg:xfgd{W _The ice beast closely misses you.fgQU  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fgNZ D§fg O§6.8fg fg9 b _The ice beast disappears in a puff of smoke!fg+fgReally fly into a travel-excluded area? Y - Yes  N - Nofg fg d ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 75/75 (76) ======================== #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......##fg R#..##EV: 10Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#IXL: 12 Next: 30% Place: an Ice Cave ####.@........#Noise: ===------  Time: 13056.8 (0.0)#.............#E) +2 sling (heavy)fg" *###..............#Zap: wand of warping (15)#.................#Fly Drainfgg ### ###................####.#####..#..............##I   ice statue ##..#..#...####...........## fg ...#.#...### ###....... .######.####....You shoot a sling bullet.  The sling bullet closely misses the ice beast. _The ice beast closely misses you.fg You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast! _The ice beast disappears in a puff of smoke!fg` l§§§---7.8 (1fgfg X _The ice statue gestures.fgr ((((((You shoot a sling bullet. The sling bullet hits the ice statue.fgVfg&4.......Y.Y   ice beast (summoned)===8.9 (1.1fgA0fg28 _The ice statue is lightly damaged.fgQ^ ##..##.#...#####...## #..#.#####...#.#....###...## ###.....#...# .#.###..# ###.####..#.#..# #####..##.## #..##.##### ####..## .### ##.#....#I ## ###.Y.# #....# ###...# #......#  ### ###.....# ###.#####..#....###..#..#...####..## #...#.#...### ###....... ..######.## ##....fg_fgpgY.Y   ice beast (summoned)fgh6---90fgofgrfgb (((((((You shoot a sling bullet.fg fgCd.....Y.fg8===61.1 (1.2fg'fg]d _The sling bullet closely misses the ice beast.fg ((((( You shoot a sling bullet. The sling bullet hits the ice beast!fgV fgI c....Y.fg  -2.2 (1.1fg0 w _The ice beast is heavily wounded.fgH (((( You shoot a sling bullet. The sling bullet hits the ice beast.fgffgpb...Y.fg q-3.4 (1.2fgwfg{b _The ice beast is severely wounded.fgi@ (((You shoot a sling bullet. The sling bullet hits the ice beast.fgfga..Y.fg-4.5 (1.1fgfgmb _The ice beast is severely wounded.fgn . _The ice beast is severely wounded.!  You kill the ice beast!fgr b((§fgp E..§fg: (5.6fg fg b _The ice beast disappears in a puff of smoke!fg4fgmfg$H _No target in view!fg%fg%'Really fly into a travel-excluded area? Y - Yes  N - Nofg fg# ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 75/75 (76) ======================== #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......###..##EV: 10Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#IfgXL: 12 Next: 30% Place: an Ice Cave ####.@.§......#Noise: ===------  Time: 13065.6 (0.0)#.............#E) +2 sling (heavy)###..............#Zap: wand of warping (15)#.................#Fly Drain### ###................####.#####..#..............##I   ice statue ##..#..#...####...........## ...#.#...### ###....... .######.####....You shoot a sling bullet. The sling bullet hits the ice beast. _The ice beast is severely wounded.You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast! _The ice beast disappears in a puff of smoke! _No target in view!fgWfg*<---6.6 (1 _fg fgB fgY ((((((You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.fgf .§....The ice statue is lightly damaged.fgF*****fgu:☼§○.☼...○☼°§..○fgAw7===7.8 (1.2fgv}s☼§☼☼§fg_ _The ice statue gestures at you.fg5* (((((( You shoot a sling bullet. The sling bullet hits the ice statue!fg% ○☼°.○...°○☼9.1 (1.3fg =☼fg$ e _The ice statue is moderately damaged.fg+ ((((((You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.fg= °.○....☼..°The ice statue is moderately damaged.70.3 (1.2fg;☼fg#X _The ice statue gestures.fg ((((((You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.fgAMt  The ice statue is moderately damaged.fgUt°○..°...Y.°○...Y   ice beast (summoned)fg V-1.6 (1.3fg+]fg_X _The ice statue gestures.fg ((((((You shoot a sling bullet. The sling bullet hits the ice statue!fgfg%.°.....Y..°2.9fg-fg1b _The ice statue is heavily damaged.fg2 ##..##.#...#####...## #..#.#####...#.#....###...## ###.....#...# .#.###..# ###.####..#.#..# #####..##.## #..##.##### ####..## .### ##.#.°..#I ## ###fg3.Y..# #....# ###....°.# #......#  ### ###.....# ###.#####..#....##Y   ice beast (summoned)#..#..#...####..## #...#.#...### ###....... fg3T..######.## ##....fg7fg?JY.fg8@6---30fgFfg%Jfg ((((( You shoot a sling bullet. The sling bullet hits the ice beast!fgfg .....Y..===5.1 (1.2fgfga _The ice beast is heavily wounded.fg (((( You shoot a sling bullet. The sling bullet hits the ice beast!fgm+ fgH- fgj5 b..Y..fg6 (6.3fg< fg? ] _The ice beast is almost dead.fg  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fgQb((§fg;..§fg-7.4 (1.1fgfgޤb _The ice beast disappears in a puff of smoke!fg fgR Really fly into a travel-excluded area? Y - Yes  N - Nofg{>fgY ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 75/75 (76) ======================== #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......###..##EV: 10fgZ\Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#IXL: 12 Next: 30% Place: an Ice Cave ####.@.§....Y.#Noise: ===------  Time: 13077.4 (0.0)#.............#E) +2 sling (heavy)###..............#Zap: wand of warping (15)#.................#Fly Drainfg[~### ###................####.#####..#..............##I   ice statue ##..#..#...####...........##Y   ice beast (summoned, wandering) fgA[...#.#...### ###....... .######.####.... fg{[A_The ice beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the ice beast! _The ice beast is almost dead.You shoot a sling bullet. The sling bullet hits the ice beast!  fg[You kill the ice beast! _The ice beast disappears in a puff of smoke!fg_fg n....Y.Y)fg!o5---8.4 (1fg{fg}X _The ice statue gestures.fg (((((You shoot a sling bullet. The sling bullet hits the ice beast.fgJ fgL fgZM fgW ....Y.YY 2 ice beasts (summoned, 1 wandering)===9.6 (1.2fga fgb 7 _The ice beast is lightly wounded.fg, ##..##.#...#####...## #..#.#####...#.#....###...## ###.....#...# .#.###..# ###.####..#.#..# #####..##.## #..##.##### ####..## .### ##.#....#I ## ###@.....Y...# #....# ###...Y....# #......#  ### ###.....# ###.#####..#....##YY 2 ice beasts (summoned, 1 wandering)#..#..#...####..## #...#.#...### ###....... ..######.## ##....g37mfg=fg Y..Y---800fg?&b ((((Yfg')You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.fgfgfg...Y.Y.fg7===1.9 (1.3fgfgl7 _The ice beast is lightly wounded.fg (((((((You shoot a sling bullet.fgfg9fg-..Y....Y.fg.-3.1 (1.2fg:fgN?d _The sling bullet closely misses the ice beast.fg: ((You shoot a sling bullet. The sling bullet hits the ice beast!fg fg\ fg .Y.Y.4.3fg4 fg a _The ice beast is heavily wounded.fg (((((((You shoot a sling bullet.fgOXfgYfgk\s  The sling bullet closely misses the ice beast.fgdY......Y.fgd-5.7 (1.4fgjfgmW _The ice beast closely misses you.fgc  You shoot a sling bullet. The sling bullet hits the ice beast!fg3  The ice beast is almost dead.The ice beast completely misses you.fg5-7.0 (1.3fg9fg;@ _The ice beast hits you but does no damage.fg (((((((You shoot a sling bullet.fgF Y......The sling bullet barely misses the ice beast.fg)(8.3fgfgB _The ice beast barely misses you. The ice beast completely misses you.fgg  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fgnm §   ice beastfgH { §  The ice beast disappears in a puff of smoke!fg4 -9.5 (1.2fg fg; W _The ice beast closely misses you.fgj (((((((You shoot a sling bullet.fgO! §.Y§......The sling bullet closely misses the ice beast.The ice beast hits you but does no damage.fg)90.7fgfgfO _The ice beast misses you.fgc  You shoot a sling bullet. The sling bullet hits the ice beast.fg.X ..§§.The ice beast is lightly wounded.fgY (1.9fg_ fgFa @ _The ice beast hits you but does no damage.fg/B ((You shoot a sling bullet.fg| Y...The sling bullet barely misses the ice beast.3.3 (1.4fgfg*V _The ice beast barely misses you.fg (((((((You shoot a sling bullet.fg Y......The sling bullet closely misses the ice beast.The ice beast barely misses you. The ice beast hits you.fg{Y6----4.7fg"fgG0 _The ice beast freezes you!fgj (((((((You shoot a sling bullet.fgL Y......The sling bullet closely misses the ice beast.5.8 (1.1fgfg@ _The ice beast hits you but does no damage.fgw###.@((((((Y.#Noise: ===------  Time: 13102.8 (0.0)#.............#E) +2 sling (heavy)###..............#Zap: wand of warping (15)#.................#Fly Drain### ###................####.#####..#..............##I   ice statue ##..#..#...####...........##Y   ice beast (summoned) ...#.#...### ###....... .######.####.... _The ice statue gestures. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet.fgjfgBI.....Y.4.0 (1.2fg fg _Unknown command.Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - ice statue  Aim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet. _The sling bullet barely misses the ice statue.fg4fgӟfgڢF _Unknown command.fgRL ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 68/75 (76) =====================--- #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......###..##EV: 10Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#IXL: 12 Next: 30% Place: an Ice Cave ####.@*****Y..#Noise: ===------  Time: 13104.0 (0.0)#.............#E) +2 sling (heavy)fg N###..............#Zap: wand of warping (15)#.................#Fly Drain### ###................####.#####..#..............##I   ice statue ##..#..#...####...........##Y   ice beast (summoned) ...#.#...### ###....... .######.####....You shoot a sling bullet. _The sling bullet barely misses the ice statue. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (heavily damaged, 96% to hit)fg}h  ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 68/75 (76) =====================--- #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......###..##EV: 10Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#Ifgi XL: 12 Next: 30% Place: an Ice Cave ####.@.....Y..#Noise: ===------  Time: 13104.0 (0.0)#.............#E) +2 sling (heavy)###..............#Zap: wand of warping (15)#.................#Fly Drain### ###................####.#####..#..............##I   ice statue ##..#..#...####...........##Y   ice beast (summoned) ...#.#...### ###....... .######.####....You shoot a sling bullet. _The sling bullet barely misses the ice statue. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statueAim: an ice statue (gdj :33mheavily damaged, 96% to hit)fgj fgv fgx . _fg2 ##..##.#...#####...## #..#.#####...#.#....###...## ###.....#...# .#.###..# ###.####..#.#..# #####..##.## #..##.##### ####..## .### ##.#....#I ## ###.Y..# #....# ###...# #......#  ### ###.....# ###.#####..#....##Y   ice beast (summoned)#..#..#...####..## fgܣ #...#.#...### ###....... ..######.## ##....fgJfgJY.fgڳ<---5.0 (1 _fgfgJfgz((((( _The sling bullet barely misses the ice statue. _Unknown command.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - ice statue _Aim: an ice statue (heavily damaged, 96% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.fgW fgc....Y.fge9====6.3 (1.3fgfg 7 _The ice beast is lightly wounded.fg  (((((((You shoot a sling bullet.fg fg ...Y...7.4 (1.1fgˠ fgɣ c _The sling bullet barely misses the ice beast.fg (((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.fg fgn a..Y.fg a70=8.5fgX fg 7 _The ice beast is lightly wounded.fg  ((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.fgfg`.Y.fgF(9.6fgfg͟  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage. _The ice beast is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage. _The ice beast is lightly wounded.fg1( The sling bullet hits the ice beast but does no damage. _The ice beast is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage. _The ice beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ice beast!fg8fg> Y.The ice beast is moderately wounded.fg?.11.0 (1.4fgEfgH@ _The ice beast hits you but does no damage.fg+  (((((((You shoot a sling bullet.fg~ Y......The sling bullet completely misses the ice beast.fg 512.2 (1.2fg fgҾ @ _The ice beast hits you but does no damage.fgA c  You shoot a sling bullet. The sling bullet hits the ice beast.fg}  The ice beast is moderately wounded.3.5 (1.3fgfgTV _The ice beast barely misses you.fgo}  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.fg"  The ice beast is moderately wounded.4.6 (1.1fg}fg@ _The ice beast hits you but does no damage.fg  You shoot a sling bullet. The sling bullet hits the ice beast!fgZ~  The ice beast is almost dead.The ice beast hits you. The ice beast freezes you.fgf]64--5.9 (1.3fg>fgC@ _The ice beast hits you but does no damage.fg  (((((((You shoot a sling bullet.fgn Y......The sling bullet completely misses the ice beast.7.2fgu fgx @ _The ice beast hits you but does no damage.fg%  (((((((You shoot a sling bullet.fg: Y......The sling bullet barely misses the ice beast.fg;\5--8.4 (1.2fgAfgXD@ _The ice beast hits you but does no damage.fgX  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fg ^D§fge.9.5 (1.1fg'fgb _The ice beast disappears in a puff of smoke!fge.fg[/fg4fg7H _No target in view!fg9fgfg:fgH _No target in view!fgh fg Really fly into a travel-excluded area? Y - Yes  N - NofgfgT ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 65/75 (76) ====================---- #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......###..##EV: 10Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#IXL: 12 Next: 30% Place: an Ice Cave ####.@........#Noise: ===------  Time: 13119.5 (0.0)#.............#E) +2 sling (heavy)###..fg............#Zap: wand of warping (15)#.................#Fly Drain### ###................####.#####..#..............##I   ice statue ##..#..#...####...........## ...#.#...### ###....... .######.####.... _The ice beast hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast! _The ice beast disappears in a puff of smoke! _No target in view! _No target in view!fgfg=---20.5 (1 _fgfgifg (((((( You shoot a sling bullet. The sling bullet hits the ice statue!fgf[ ......The ice statue is severely damaged.fg6\ e6====1.7 (1.2fgb fge X _The ice statue gestures.fg$6 (((((( You shoot a sling bullet. The sling bullet hits the ice statue!fgr  The ice statue is almost destroyed.fg......YYYY 2 ice beasts (summoned)2.8 (1.1fgfg X _The ice statue gestures.fgw ((((You shoot a sling bullet. The sling bullet hits the ice beast!fgГ,fg...Y.Y....4.1 (1.3fgfgd _The ice beast is moderately wounded.fg;V ##..##.#...#####...## #..#.#####...#.#....###...## ###.....#...# .#.###..# ###.####..#.#..# #####..##.## #..##.##### ####..## .### ##.#....#I ## ###@....Y.Y..# #....# ###...# #......#  ### ###....fg,=.# ###.#####..#....##YY 2 ice beasts (summoned)#..#..#...####..## #...#.#...### ###....... ..######.## ##....fgAfg{Bfg,JrY.Y.fgJn7=---50fgQfgTfg^ (((((You shoot a sling bullet.  The sling bullet closely misses the ice beast.The sling bullet hits the ice beast.fgH fgI fg_S ..Y.Y.===6.2 (1.1fg[ fg] 7 _The ice beast is lightly wounded.fgO ((You shoot a sling bullet. The sling bullet hits the ice beast!fgfgfg.Y.Y.87.4 (1.2fgfg^3b _The ice beast is severely wounded.fgi   You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fg(§   ice beastfg}fgӭa..Y.fgK-8.7 (1.3fgfgb _The ice beast disappears in a puff of smoke!fg  (((((((You shoot a sling bullet.fg fg. fg RY......fgJ )30.0fg" fgT& d _The sling bullet closely misses the ice beast.fgY c  You shoot a sling bullet. The sling bullet hits the ice beast.fg  The ice beast is lightly wounded.9=1.3fg~ fg W _The ice beast closely misses you.fg (((((((You shoot a sling bullet.fg Y......The sling bullet closely misses the ice beast.2.4 (1.1fgfgё@ _The ice beast hits you but does no damage.fgȩ  You shoot a sling bullet. The sling bullet hits the ice beast.fgV=  The ice beast is moderately wounded.The ice beast hits you but does no damage.fgn>f70=3.8 (1.4fgDfgFV _The ice beast barely misses you.fgp }  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.fg3 s  The ice beast is moderately wounded.fgN -5.1 (1.3fg8 fg9 V _The ice beast barely misses you.fgl; c  You shoot a sling bullet. The sling bullet hits the ice beast.fg  The ice beast is moderately wounded.6.4fgH fg@ V _The ice beast barely misses you.fg (((((((You shoot a sling bullet.fg4^ Y......The sling bullet closely misses the ice beast.17.6 (1.2fgffgah@ _The ice beast hits you but does no damage.fgc  You shoot a sling bullet. The sling bullet hits the ice beast.fgOp  The ice beast is heavily wounded.fgP-8.7 (1.1fgMWfgY@ _The ice beast hits you but does no damage.fgk  You shoot a sling bullet. The sling bullet hits the ice beast!fg  The ice beast is almost dead.The ice beast hits you but does no damage.fg`59----40.0 (1.3fgfg* H _The ice beast hits you. The ice beast freezes you!fgf  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!fg׈ D§fg '§fg -1.2 (1.2fg" fgB% b _The ice beast disappears in a puff of smoke!fg 8 fg,9 fg> fghA H _No target in view!fgfg8| _No target in view!fgNfg(PReally fly into a travel-excluded area? Y - Yes  N - Nofg fg ' ##..##.#...#####...##Limel the Skirmisher#..#.#####...#.#....##Formicid of Nemelex Xobeh ****.. ###...## ###.....#...#HP: 59/75 (76) ==================------ #.###..# ###.####..#MP: 19/19======================== ....#..######..##AC: 13Str: 13 ......###..##EV: 10Int: 16 ..#########..##SH: 0Dex: 26 #####.#....#IXL: 12 Next: 30% Place: an Ice Cave #fgy ###.@........#Noise: ===------  Time: 13141.2 (0.0)#.............#E) +2 sling (heavy)###..............#Zap: wand of warping (15)#.................#Fly Drain### ###................####.#####..#..............##I   ice statue ##..#..#...####...........## ...#.#...### ###....... .######.####.... _The ice beast hits you. The ice beast freezes you!  You shoot a sling bullet. The sling bullet hits the ice beast!  fg You kill the ice beast! _The ice beast disappears in a puff of smoke! _No target in view! _No target in view!fg fg <---2.2 (1 _fg fg fg ((((((You shoot a sling bullet.  The sling bullet hits the ice statue but does no damage.fgh§§@......§60====3.5 (1.3fgMpfg#tc _The ice statue is almost destroyed.fg ((((((You shoot a sling bullet. The sling bullet hits the ice statue.fgh} n..@.......§§fgj -4.7 (1.2fgB fg1 c _The ice statue is almost destroyed.fg6 ((((((You shoot a sling bullet. The sling bullet hits the ice statue.fgat........6.0 (1.3fgfg$c _The ice statue is almost destroyed.fg-@  _The ice statue is almost destroyed.  You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is almost destroyed.  You shoot a sling bullet. The sling bullet hits the ice statue. _The ice statue is almost destroyed.  You shoot a sling bullet. The sling bullet hits the ice statue!fg=G d.((((((fgw ...........................................................................fg}  ealth: 61/76 =agic: 19/19447.3 _You destroy the ice statue!fg fg i _Your life force feels restored.fg& 4fg fg fg _2fg` ,fg) fg; ,fg fga fg &3fg fg ,fg fgp ,fg& fg fg fgu fgc fg E4=fg fg ,fgP fg ,fg fg fg V5=fg fg ,fg fg ,fg fg fgk &6fg% fg( ,fg fg ,fgX fg fg9 L7=fg fgj fg fg> fg fg3 fg fg' fg V8=fg fg fg fgq fgL ,fg fgQ fg &9fgA fg fg; fg fg fg fg fgD fg M70=fg fg  fg fg fg ,fgI fg fg O1=fg fg7 fg fg fg. fg fg  fg@ ,fg fgz fg <2fg ,fg fg1 ,fg fg fgR! E3=fg! fg8$ ,fg$ fg& fgs& fg& fgY( fg( V4=fgb) fg+ ,fg+ fg`- ,fgO. fg/ fg0 &5fg0 fg~2 ,fg3 fgK5 ,fg56 fg7 fg8 E6=fg8 fg; fg4= fg= fg%> fg^@ fgB ,fgAC fgE fg,G fgG fgZH fg>J fg'L fgL :=fgwM fg6O fgP fgQ fgQ fgS fgU fgU fgV fgX fgZ fg[ fg[ fg^ fg{` ,fg` fgac fgd fgce fge fgh fgj ,fghk fgm fg{o ,fgZp fgr fgt ,fgu fgpx fgz ,fgD{ fg} fg ,fgd fg fg ,fg fg fgʈ fg ,fg fg ,fg< fg fgh  ###..............## #.................#  ### ###................# ##.#####..#..............###..#...####...........## .#.#...### ###........## #####.#####....###  ###fg s ##..###  #@.## --- #...## .....### {Z..### ## Z   acid dragon simulacrum (dormant) fga 1210.3 (63.0)fgw t.ZZfg` H---1.3 (64fg1 fg} j _An acid dragon simulacrum comes into view.fgK  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgC^  You beckon some vexing sprites to accompany your attacks.fgD8--==2.3 (1.0)Will/2 Jinx Fly fg)Lfg!P; _You feel your willpower being sapped.fg ((((( You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum.fgb;*fgZ5  The acid dragon simulacrum is moderately damaged.A giggling sprite leaps out and makes the acid dragon simulacrum trip over its  own feet.fg6= ..Z....(very drained)fg4> 5=3.4 (1.1fgD fg%H n _The acid dragon simulacrum is heavily damaged.fg w  You shoot a sling bullet.  The sling bullet hits the acid dragon simulacrum!fg ((☼(( fgw m..○..fg| \9==4.6 (1.2fg܁ fg̃ [ _The acid dragon simulacrum vaporises!fg  #..## ###..............##  #.......# # ###......# #.#####..#.....#...####......... #.#...### ###........# ####.###....########@.###fg T # #... .○...###{...#####fgZ fg4 6---50fg fg fg9`#####  #.............## ###..............##  #.......# # ###... ####..#....#...####......... fgg;.#...### ###........# ###.###.@..########..### # #... .○...###{...#####fgBfgD---6Fly fgHfgKl _The sprites lose interest in your situation.fg  ##.#....#.## ###..........##  #.............## ###..............##  #..........# # ###... fg# ####..#... ..#...####......... #...### ###....@...# ##.###....########..### # #... .○...###{...#####fgfg&7fgfgfg> 3###..####  ##.#....#.## ###..........##  #.............## ###..............##  #..........#  ###.. fg& ####..#... .#...####.......@. ...### ###........ #.###....### #####..### # #... .○...###{...#####fga fg! C==8fg fg# fg  #..## ###..####  ##.#....#.## ###..........## fg  #.............## ###........## .......#  ###.. ###..#... #...####......... ..### ###........ .###....### ##fg= ?#### # #... .○...###{...###fgG fg &9fg fg fg4fgfgӛfgfgM #.................#### ###................# ###.#####..#..............## #..#..#...####...........## ..#.#...### ###........## ######.## ###....### # ### ##..### ###..##  #.@.##  ####  Z...###  Z##  Z   komodo dragon simulacrum (dormant) Z   lindwurm simulacrum (dormant) fg,,25.6 (6fg8+6.6 (7fgIfg _A lindwurm simulacrum and a komodo dragon simulacrum come into view.fgk  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg 2  You beckon some vexing sprites to accompany your attacks.ZZ.ZZ7---==7.6 (1Jinx Fly  _You feel your willpower being sapped.fgN ((((( You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum!fg2;*fg  The lindwurm simulacrum is moderately damaged.A giggling sprite leaps out and makes the lindwurm simulacrum trip over its ownfeet.fg z  The lindwurm simulacrum is heavily damaged.fg- fg ....ZZ.ZZ 2 komodo dragon simulacra(drained)fg e8=--=8.8 (1.2fg.9 b  --more--¼fg?i _A komodo dragon simulacrum comes into view.¼fgu (((( You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum!¼fg( I.Z..ZZ...9===9.9 (1.1¼fg / ¼fg3 d _The lindwurm simulacrum is severely damaged.¼fgo4¼fg,T _Unknown command.üfg (((You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum but does no damage.üfg;*üfg  The lindwurm simulacrum is severely damaged.A giggling sprite leaps out and smacks the lindwurm simulacrum with its own  front foot.üfgüfg..Z..ZZ very drained)31.2 (1.3üfg* _The lindwurm simulacrum is almost destroyed.üfg΂üfgüfgüfgtF _Unknown command.üfg2 ((You shoot a sling bullet.  The sling bullet hits the lindwurm simulacrum but does no damage.üfg< ;*üfg  The lindwurm simulacrum is almost destroyed.A giggling sprite leaps out and makes the lindwurm simulacrum trip over its ownfeet.üfg üfg üfg y.Z.○...Z ==52.4 (1.2 _The lindwurm simulacrum vaporises!ļfgvb4ļfg(kļfgnF _Unknown command.ļfg1 (((You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!ļfgRG;*ļfg  The komodo dragon simulacrum is almost destroyed.A giggling sprite leaps out and makes the komodo dragon simulacrum trip over  its own feet.ļfgjļfg(..ZZ..(1 drained)ļfg)-3.7 (1.3ļfg0ļfg3q _The komodo dragon simulacrum is almost destroyed.ļfg? ((You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum but does no damage.ļfg2 ļfgC ļfg W..ZZļfg9 -4.8 (1.1ļfg9 ļfg q _The komodo dragon simulacrum is almost destroyed.ļfg 4ļfg ļfg F _Unknown command.ļfg!y  You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!ļfg'☼(   komodo dragon simulacrumżfg8ll  The komodo dragon simulacrum vaporises!żfgtb°Z.żfg{ 6.1 (1.3Fly  _The jinxing sprites lose interest in you.żfgżfgHg _Your Armour skill increases to level 3!żfgmżfgnżfgtżfgxF _Unknown command.żfgag ( You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!żfg żfg Z.○.żfgS -7.3 (1.2żfg żfg q _The komodo dragon simulacrum is severely damaged.żfgK żfgM żfg9S żfgU F _Unknown command.żfg2y (You shoot a sling bullet.Ƽfgx Z°The sling bullet barely misses the komodo dragon simulacrum.Ƽfgy-8.4 (1.1ƼfgƼfg^ _The komodo dragon simulacrum misses you.Ƽfg0Ƽfg5ƼfgƼfgF _Unknown command.Ƽfg y  You shoot a sling bullet.  The sling bullet hits the komodo dragon simulacrum!ƼfgC☼ ƼfgI<○Ƽfgz569.7 (1.3ƼfgƼfg<] _The komodo dragon simulacrum vaporises!ƼfgƼfgƼfg#ƼfgI&F _Unknown command.Ǽfg44Ǽfg;Ǽfg=F _Unknown command.Ǽfg4ǼfgǼfgH _No target in view!Ǽfg ǼfgҎ 4Ǽfg Ǽfg Ǽfg Q _Ǽfg Ǽfg Ǽfg Ǽfg Ǽfg֜ ǼfgB Ǽfg Ǽfg Ǽfg, Ǽfg ,Ǽfg Ǽfg^ Ǽfgǣ Ǽfg Ǽfg Ǽfg Ǽfg ,Ǽfg\ ǼfgЪ Ǽfg1 Ǽfgs Ǽfg Ǽfgϭ Ǽfg$ Ǽfg} Ǽfg ǼfgȰ Ǽfg Ǽfgh ǼfgK Ǽfg ,Ǽfg ǼfgT Ǽfg^ ,Ǽfg Ǽfg Ǽfgt Ǽfg ,Ǽfg Ǽfg ,Ǽfgw Ǽfg Ǽfgy ,Ǽfgɼ Ǽfge Ǽfg/ Ǽfg ZFly Ǽfg n _You feel your willpower return.Ǽfg 4Ǽfg Ǽfg Ǽfg@ ,Ǽfg Ǽfg Ǽfg' Ǽfgh Ǽfg Ǽfg Ǽfg BǼfg ǼfgC Ǽfg ǼfgL Ǽfgk Ǽfg ,ǼfgZ Ǽfg Ǽfgy ,Ǽfg Ǽfgb Ǽfg Ǽfg ǼfgH Ǽfg9 Ǽfg ,Ǽfg8 Ǽfg+ ǼfgL  ##....#### ### ##..#### ##.###..##  #....#.##  { #.##...#  D ###..### Ǽfg kZ. ##.##...#Z....#......###....@.####--- ##### D   ice dragon (trample, asleep)k   rime drake (asleep)ZZ 2 acid dragon simulacra (dormant)Ǽfg 063.7 (24.0)Ǽfg* ǼfgG w{..kkǼfg1 H---4.7 (25Ǽfg Ǽfg _An ice dragon, a rime drake and 2 acid dragon simulacra come into view.ɼfgbɼfgɼfgɼfgF _Unknown command.ɼfgm...... ##....##### ##..######.###.. #....#.# { #.##...# D{ ###..#####.Z. ##.##...# Z.k..#..@...##......############ ɼfgs3{ɼfgt85.7 (1.0) _ɼfgxɼfguzʼfgi ##......###....#### ### ##..#### ##.###..## #....#.## { #.##...# D{ ###..##### .Z. ##.##...# Z.k{.#...@..## #......#### ## ʼfg ʼfg~.kk   rime drakeʼfg=&6ʼfgʼfgʼfgR  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˼fg; ##......### Limel the Skirmisher ##....####  Formicid of Nemelex Xobeh ****.. ### ##..####  Health: 76/76 ======================== ##.###..##  Magic: 16/19 ====================---- #....#.##  AC: 14Str: 13 { #.##...#  EV: 10Int: 16 D{ ###..#####  SH: 0Dex: 26 .Z. ##.##...#  XL: 12 Next: 36% Place: an Ice Cave Z.k..#...@..##  Noise: ---------  Time: 13266.7 (0.0) #.k....####  E) +2 sling (heavy) ######## Zap: wand of warping (15)  Fly   k   rime drake[15;3˼fgX3H _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f - rime drakeAim: a rime drake (chance to affect: 90%)˼fg##......### Limel the Skirmisher##....####Formicid of Nemelex Xobeh ****..### ##..####Health: 76/76 ========================##.###..##Magic: 16/19 ====================----#....#.##AC: 14Str: 13{ #.##...#EV: 10Int: 16D{ ###..#####SH: 0Dex: 26.Z. ##.##...#XL: 12 Next: 36% Place: an Ice CaveZ.k..#...@..##Noise: ---------  Time: 13266.7 (0.0)#.*....####E) +2 sling (heavy)########Zap: wand of warping (15)˼fgxFly k   rime drake _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f - rime drakeAim: a rime drake (chance to affect: 90%)˼fgzPk(inner flame)˼fgE ˼fga.kk˼fg4==7.7 (1˼fg;k˼fgW  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f - rime drake  Aim: a rime drake (chance to affect: 90%) ˼fg5_The rime drake is filled with an inner flame.˼fg/ 8k˼fg ˼fg ;k˼fg F _Unknown command.˼fgs (((((You shoot a sling bullet.˼fg<̼fg ....kk, catching bre…)The sling bullet barely misses the rime drake.̼fg **kThe rime drake breathes ice at you.The icy flash freeze hits you!̼fg .k.k)60------̼fgs7=====8.9 (1.2Frozen Fly ̼fgRkk̼fg W _You are encased in ice.̼fgUkk̼fg̼fg;!4k̼fg#F _Unknown command.̼fg I  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͼfg+X kkͼfg, catching bre…)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ͼfg **kThe rime drake breathes ice at you.ͼfgͼfg3`..)ͼfgo 40------------5---90Will/2 Frozen Jinx Fly ͼfg34kͼfg35 _The icy flash freeze hits you!!ͼfgXkͼfgz2kͼfg0  ((k _Unknown command.You shoot a sling bullet. The sling bullet hits the rime drake.  Flame seeps out of the rime drake.ͼfgV;*ͼfgD,1------6==-shoot a sling bullet. The sling bullet hits the rime drake.  Flame seeps out of the rime drake.  The rime drake is lightly wounded.  A giggling sprite leaps out and smacks the rime drake with its own front foot.  Flame seeps out of  The rime drake is lightly woundedͼfg2/  --more--μfg_YS  The rime drake is engulfed in blazing flames.μfgak.°.k  , drained)μfgbc===-71.2 (1.3μfgei:kμfgl0 _Flame seeps out of the rime drake.μfg X(((You shoot a sling bullet.μfgL M*kμfg$ You shoot a sling bullet.  The sling bullet barely misses the rime drake.A giggling sprite leaps out and smacks the rime drake with its own front foot.  Flame seeps out of the rime drake.  The rime drake is severely wounded.The rime drake is engulfed in blazing flames.μfgl% n7===-μfgA- /  --more--μfg .°kk   very drained) μfg -2.4 (1.2μfgIkkμfgh: _The rime drake bites you but does no damage.ϼfgϼfgFϼfgϼfg> _Unknown command.ϼfg!8kϼfgϼfgQkkϼfg> _Unknown command.мfg@'  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.мfgF##......### Limel the Skirmisher##....####Formicid of Nemelex Xobeh ****..### ##..####Health: 41/76 ============------------##.###..##Magic: 13/19 ================--------#....#.##AC: 14Str: 13{ #.##...#EV: 10Int: 16D{ ###..#####SH: 0Dex: 26.Z. ##.##...#XL: 12 Next: 36% Place: an Ice CaveмfgLZ.k..#.°k@..##Noise: ===------  Time: 13272.4 (0.0)#...°..####E) +2 sling (heavy)########Zap: wand of warping (15)Will/2 Frozen Jinx Fly k   rime drake (inner flame, very drained) _Unknown command. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateѼfg##......### Limel the Skirmisher##....####Formicid of Nemelex Xobeh ****..### ##..####Health: 41/76 ============------------##.###..##Magic: 13/19 ================--------#....#.##AC: 14ѼfgStr: 13{ #.##...#EV: 10Int: 16D{ ###..#####SH: 0Dex: 26.Z. ##.##...#XL: 12 Next: 36% Place: an Ice CaveZ.k..#.°k@..##Noise: ===------  Time: 13272.4 (0.0)#...°..####E) +2 sling (heavy)########Zap: wand of warping (15)Will/2 Frozen Jinx Fly Ѽfg2k   rime drake (inner flame, very drained) _Unknown command. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateѼfgk..kfleeing, ver…)Ѽfg] +3.4 (1Ѽfg Ѽfg  Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate _The rime drake looks frightened!Ҽfg1 0kҼfg6 ҼfgE2kҼfgtF _Unknown command.Ҽfgk e  The ice encasing you melts away.ҼfgČ #######  The rime drake is engulfed in blazing flames.Ӽfg §§..§.§The rime drake explodes!Ӽfg 2=4=9=======4 ӼfgO#_You hear a deafening roar!Ӽfg}`§§§.§Ӽfgg _Your Hexes skill increases to level 12!Ӽfg]m§§§.§ӼfgӼfgHC§§ӼfgH _No target in view!ԼfgԼfg4ԼfgԼfgr5== _ԼfguFly ԼfgԼfg 3=6===§{Լfg-------§ _The sprites lose interest in your situation.Լfgcr§7.4 (3§Լfg#>-------ԼfgD§§Լfg[ _You sense a monster nearby.ռfgE\####.....### ##....##### ####.###. #....#.# { #.##...# D{ ###..#####.Z. ##§##@..# Z.k{.#§.....#...§.§############ռfg.{#☼§.§8.4 (1ռfg E☼§ռfgռfg H  Casting: Cause Fear (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.׼fg[P  Okay, then.׼fg]׼fg~b<§׼fgEd. _׼fg׼fg0.#☼D§.§D   ice dragon (trample)׼fgy7===9 _׼fg<§׼fg׼fg@ ((((You shoot a sling bullet.׼fgr׼fg1○....D.§׼fgcT4===80.6 (1.2׼fgq!:§׼fg&%N _The sling bullet hits the ice dragon but does no damage.ڼfgId H  Casting: Cause Fear (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڼfgi ######...## Limel the Skirmisher##......### Formicid of Nemelex Xobeh ****..##....####Health: 44/76 =============-----------### ##..####Magic: 13/19 ================--------##.###..##AC: 14Str: 13#....#.##EV: 10Int: 16ڼfgj { #.##...#SH: 0Dex: 26D{ ###..#####XL: 12 Next: 39% Place: an Ice Cave.Z. ##.##@..#Noise: ===------  Time: 13280.6 (0.0)Z.k{.#○.....##E) +2 sling (heavy)#...D.§####Zap: wand of warping (15)########Will/2 Fly D   ice dragon (trample)ڼfgj You shoot a sling bullet. _The sling bullet hits the ice dragon but does no damage.  Casting: Cause Fear (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateۼfg)<@.ۼfg=.§ۼfg =§#ۼfgI##ܼfgge D# _The sling bullet hits the ice dragon but does no damage.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: an ice dragon (flame, chance to affect: 87%)ݼfgu######...## Limel the Skirmisher##......### Formicid of Nemelex Xobeh ****..##....####Health: 44/76 =============-----------### ##..####Magic: 13/19 ================--------##.###..##AC: 14Str: 13#....#.##EV: 10Int: 16ݼfgf_{ #.##...#SH: 0Dex: 26D{ ###..#####XL: 12 Next: 39% Place: an Ice Cave.Z. ##.##@..#Noise: ===------  Time: 13280.6 (0.0)Z.k{.#○.....##E) +2 sling (heavy)#...D.§####Zap: wand of warping (15)########Will/2 Fly ݼfg4ED   ice dragon (trample) _The sling bullet hits the ice dragon but does no damage.  Casting: Cause Fear (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: an ice dragon (flame, chance to affect: 87%)ݼfg{{#°D○D, fleeing)ݼfg[4=1.6 (1ݼfgpݼfg6 _The ice dragon looks frightened!޼fgvX§޼fg:§޼fgF _Unknown command.߼fg ߼fgن Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: E) +2 sling (heavy)b - Throw: 6 darts (atropa)  c - Throw: 2 darts (poison)  d - Zap: wand of quicksilver (6)  e - Zap: wand of warping (15) (quivered)  f - Zap: wand of charming (1)  ߼fg g - Zap: wand of flame (19)  h - Zap: wand of polymorph (4) Spells ([,] to cycle)  i - Cast: Jinxbite  j - Cast: Sigil of Binding  k - Cast: Inner Flame (7%)  l - Cast: Cause Fear (2%)  m - Cast: Dimensional Bullseye (28%) Abilities ([,] to cycle)  n - Abil: Dig  o - Abil: Draw Escape (1 in deck)  p - Abil: Draw Destruction (23 in deck)  q - Abil: Draw Summoning (11 in deck)  r - Abil: Triple Draw [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfgw   a - Fire: E) +2 sling (heavy)  b - Throw: 6 darts (atropa)  c2poison  d - Zap: wand of quicksilver (6)  ewarping (15) (quivered)  fcharming (1)  gflame (19)  hpolymorph (4) Spells ([,] to cycle)  i - Cast: Jinxbite  jSigil of Binding  k - Cast: Inner Flame (7%)  lCause Fear (2%)mDimensional Bullseye (28%) Abilities ([,] to cycle)  n - Abil: Dig  oraw Escape (1 in deck)  pDestruction (23 in deck)  qSummoning (11  rTriple Draw  sDeal Fourfg  i - Cast: Jinxbite  l - Cast: Cause Fear (2%)fg  l - Cast: Cause Fear (2%)  m - Cast: Dimensional Bullseye (28%)fg*  m - Cast: Dimensional Bullseye (28%)  n - Abil: Digfg6z  n - Abil: Dig  o - Abil: Draw Escape (1 in deck)fg}  o - Abil: Draw Escape (1 in deck)  p - Abil: Draw Destruction (23 in deck)fg  p - Abil: Draw Destruction (23 in deck)  q - Abil: Draw Summoning (11 in deck)fgѕ  q - Abil: Draw Summoning (11 in deck)  r - Abil: Triple Drawfg/fg######...## Limel the Skirmisher##......### Formicid of Nemelex Xobeh ****..##....####Health: 44/76 =============-----------### ##..####Magic: 14/19 =================-------##.###..##AC: 14Str: 13{ #....#.##EV: 10Int: 16fg ,{ #.##...#SH: 0Dex: 26D{ ###..#####XL: 12 Next: 39% Place: an Ice Cave.Z. ##.##@..#Noise: ===------  Time: 13281.6 (0.0)Z.k{{#°.....##E) +2 sling (heavy)#..D○.§####Zap: wand of warping (15)########Will/2 Fly D   ice dragon (trample, fleeing)Confirm with . or Enter, or press ? or * to list all spells.fgvCasting: Cause Fear (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: an ice dragon (flame, chance to affect: 87%) _The ice dragon looks frightened! _Unknown command.fgq<§fgfg;]`#### ###.. ######...# ##......### ##....#### ### ##..#### ##.###..## { #....#.## { #.##...# D{ ###@.##### .Z. ##.##...#Z.k{{#°.....## #..D○.§############ fg fg? fg@ fgB fg;C M70=fgC fgF ,fgG fgH fgiI fgI fgK fg_L l1=fgN ,fgBO fgP ,fgQ fgS <2fg T fgV ,fg"W fgX ,fgPY fgZ b3=fgY[ fg] ,fg] fg._ ,fg_ fga l4=fgKb fgd Bfgf ,fgNg fgi <5fgi fgk ,fg l fgn Bfgp fg&q E6=fgt Bfg>v ,fgw fgEy ,fgy fgz fg| ,fgP} fgR fg fgT :=fg fg fg  ######...## ##......###  ##....#### ### ##..#### ##.###..## #....#.## { { #.##...# D{ ###..###.Z. ##{##@..# Z.k..#......# #....Z.####  ########  Z   acid dragon simulacrum (wandering) fg 1384.6 (91.0)fgǎ fgq  {{A rime drake comes into view.5.6 (92fg fg` 7 _The rime drake moves out of view.fgjfglY Ability - do what?CostFailure  f - DigInstant, Drain0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (1 in deck)fg~mI0%  i - Draw DestructionA Card (23 in deck)0%  j - Draw SummoningA Card (11 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--4% [?] toggle between ability selection and description.fgfg]fg######...## Limel the Skirmisher##......### Formicid of Nemelex Xobeh ****..##....####Health: 76/76 ========================### ##..####Magic: 19/19 ========================##.###..##AC: 14Str: 13#....#.##EV: 10Int: 16{ #.##...#SH: 0Dex: 26D{ {{###..#####XL: 12 Next: 39% Place: an Ice Cave.Z. ##{##@..#Noise: ---------  Time: 13385.6 (0.0)Z.k..#......##E) +2 sling (heavy)#....Z.####Zap: gb9;49mwand of warping (15)########Fly Z   acid dragon simulacrum (wandering) _Unknown command. _Magic restored. _You sense a monster nearby. _You feel your willpower return.A rime drake comes into view. _The rime drake moves out of view.fgfgKfgR{ .##@.(k.Z.k   rime drakeZ   acid dragon simulacrum (ally target)(   +1 trident (polearm, summoned, wander…)fgD+6.6 (1fgfgB _You draw a card... You have drawn the Dance.fg fg3  Ability - do what?CostFailure  f - DigInstant, Drain0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (1 in deck)0%  i - Draw DestructionA Card (23 in deck)0%  j - Draw SummoningA Card (10 in deck)fg 0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--4% [?] toggle between ability selection and description.fg[fgmfgx######...## Limel the Skirmisher##......### Formicid of Nemelex Xobeh ****..##....####Health: 76/76 ========================### ##..####Magic: 19/19 ========================##.###..##AC: 14Str: 13#....#.##EV: 10Int: 16{ { #.##...#SH: 0Dex: 26D{ ###..#####XL: 12 Next: 39% Place: an Ice Cave.Z. ##.##@.(#Noise: ---------  Time: 13386.6 (0.0)Z.k..#k.Z...##E) +2 sling (heavy)#......####fgaZap: wand of warping (15)########Fly k   rime drakeZ   acid dragon simulacrum (ally target)(   +1 trident (polearm, summoned, wander…)_Magic restored. _You sense a monster nearby. _You feel your willpower return.A rime drake comes into view. _The rime drake moves out of view. _You draw a card... You have drawn the Dance.fgFfgfg.   {###.c..kZN.(N   naga sharpshooter (constriction, summc   centaur warrior (summoned, wandering(…)You draw a card... You have drawn the Rangers.  The acid dragon simulacrum bites your naga sharpshooter!  The acid dragon simulacrum freezes your naga sharpshooter.=7.6 (1fga _The acid dragon simulacrum claws your naga sharpshooter but does no damage.fg4fg%fg+F _Unknown command.fgJfgL% fgL Ability - do what?CostFailure  f - DigInstant, Drain0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (1 in deck)0%  i - Draw DestructionA Card (23 in deck)0%  j - Draw SummoningA Card (9 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--fgHMo4% [?] toggle between ability selection and description.fgi fg fg X######...## Limel the Skirmisher##......### Formicid of Nemelex Xobeh ****..##....####Health: 76/76 ========================### ##..####Magic: 19/19 ========================##.###..##AC: 14Str: 13#....#.##EV: 10Int: 16{ #.##...#SH: 0Dex: 26fg D{ {###.c#####XL: 12 Next: 39% Place: an Ice Cave.Z. ##.##@..#Noise: =--------  Time: 13387.6 (0.0)Z.k..#.kZN.(##E) +2 sling (heavy)#......####Zap: wand of warping (15)########Fly k   rime drakeZ   acid dragon simulacrum (ally target)N   naga sharpshooter (constriction, summ…)c   centaur warrior (summoned, wandering(…)_You draw a card... You have drawn the Dance.  You draw a card... You have drawn the Rangers.  The acid dragon simulacrum bites your naga sharpshooter!  The acid dragon simulacrum freezes your naga sharpshooter. _The acid dragon simulacrum claws your naga sharpshooter but does no damage. _Unknown command.fg fg! Bfg  cy.yZkN(.launcher, constricYou draw a card... You have drawn the Swarm.  Your naga sharpshooter unwields a +0 war axe.  Your naga sharpshooter wields a +0 arbalest of freezing.fgu  It is covered in frost. Your naga sharpshooter shoots a bolt.  The bolt barely misses the rime drake.The bolt hits the acid dragon simulacrum!!fg-" ○(N   naga sharpshooter (launcher, constric…)c   centaur warrior (summoned, wandering)yy 2 killer bees (summoned, 1fg4 f°k)) fg 4==8.6 (1fgߺ fgj fg /  --more--fga\ _The acid dragon simulacrum vaporises!fg ######...## ##......### ##....#### ### ##..#### ##.###..## #....#.## { #c##...# D{ {###y.##### .Z. ##.##.@y# Z.k..#.°kN(.## #......#### ######## fg' ,fg6 fg W{ #. ###.c.kN(y---9fg\ fg fgx##......### ##....#### ### ##..#### ##.###..## ....#.## { { #.##...# D{ ###.c####.Z. ##.##.yy# Z.k..#..kN(@## #......#### ####### fg-You swap places.fg,fg fgZ {###.yNc.kfg,C---90fgwfgb _The rime drake barely misses your naga sharpshooter.fgՆJ(catching breath)fgh, ally tar…)The rime drake breathes ice at you.The icy flash freeze hits your +1 trident!fg?{ fgCE====1fg'%fg)Q _Your +1 trident partially resists. Your +1 trident is flash-frozen.fgn  { Your +1 trident hits the rime drake. The rime drake bites your +1 trident.fg[==--2fgfgy: _Your +1 trident hits the rime drake!fgغ J  Your +1 trident hits the rime drake!!fg  †(   +1 trident (polearm, summoned, frozen)fg X43--3fg2 fgE J _The rime drake dies!fg?fg?@fgHfgMF _Unknown command.fg t{ --4 _fg fgz fg ##......### ##....#### ### ##..#### ##.###..## #....#.## { { #.##...# D{ ###.y##### .Z. ##.##Ncy#fgXh Z.k..#...†@(## #......#### ########fgfg fgu {###..yNfgA--5fgfg& _You swap places.fg8  ##......### ##....#### ### ##..#### ##.###..## #....#.## { #.##...# D{ {###..##### .Z. ##.##ycy# Z.k..#...@N(## #......#### ########fg> ,fgG { cyfgnG &6fgO fg`U _You swap places. _You see here a rime drake corpse.fg^  ##...... ##....#### ### ##..#### ##.###..## #....#.## { { #.##...# D{ ###..##### .Z. ##.##cyy# Z.k..#..@†N(## #......#### ##fg6d fgd fgbe fg&f fgf fgwm 9{###{..{N(y   killer bee)fgm &7fgt fgx B _Your +1 trident is no longer encased in ice.fgD##### ##..#### .#  #....# #.##....{ {###{.##### ... ##.##c..#  .ZD..#...N(y## #....@.### ########  D   ice dragon (trample, wandering)fgZ   acid dragon simulacrum (wandering)(…)fgfgvfgfgݠfgfgEfgfg4 Zy..(y.D...@NDally target)yy 2 killer bees (summoned) fg&8fgfg j _An acid dragon simulacrum comes into view.fg6v ##.... ### ##..##### ##.###..##=. #....#.##... #.##...#... {###{.#####.Z. ##.##y..##.....#...(y.## #D..@.N#### #fgI=fg=,fg>fg?fgw@fgAfgVBfgBfgHCfg&O{Z ###..c(y†..D.@N.c   centaur warrior (summoned)fgO&9fgZfg`a+ _Found a ring of fire.fg]##....#### ##..#### # ##.###..## =. #....#.## ... { #.##...# ...Z ###..##### ..... ##.##yc.# #.....#.(y†..## #.D.N@.#### # N   naga sharpshooter (launcher, constric…)c   centaur warrior (summoned)yy 2 killer bees (summoned) fg,fghfg)fg c.(..yycatching breath,…)You swap places.fg[v27----------------   The ice dragon breathes frost at you.  The blast of cold hits your naga sharpshooter!  The blast of cold hits you!!!  Ouch! That really hurt!The blast of cold hits your killer bee!!!fg3/  --more--fg`X  Your killer bee dies!fgk****    killer bee (summoned) fgfg { {†.N@y=====400fgfgee _Your killer bee's corpse disappears in a puff of smoke!fg>1 !.. ##....#### ### ### ##.###.=. #....#.#... #.##...# ...Z{ {###..#####..... ##.##c..# #.....#(.@†..##.D.N.y############fg68 fg8 fgE .cy§  Your +1 trident hits the ice dragon from afar!fgK *Ddistracted, catcYour naga sharpshooter spits poison at the ice dragon.fg \The splash of poison hits the ice dragon.fg  { {†.DNycD  catching breath,=----1fg fg1 < _Your +1 trident hits the ice dragon from afar!fgV fg ;----fg fg F _Unknown command.fg##......###....#### ### ##..#### # ##.###..## =. #....#.## ... #.##...# ...Z { ###..##### ....{ ##.##...# #.....#(..@..## #..DNyc#### #fg0# fgeDDdistracted, catcfg  Your +1 trident hits the ice dragon! Your naga sharpshooter shoots a bolt.fgzA,fg@OGcy _Unknown command.  Your +1 trident hits the ice dragon! Your naga sharpshooter shoots a bolt.bolt hits the ice dragon!!! The bolt freezes the ice dragon.  The ice dragon bites your +1 trident.  The ice dragon closely misses your +1 trident.The ice dragon tramples your +1 trident but does no damage.8----------------====2fgXfg]P _Your +1 trident hits the ice dragon.fgIi/  --more--fgx _You see here a rime drake corpse.fgM ####.....### ##....#### ### ### ##.###.=. #....#.#... #.##...# ...Z { ###..#####....{ ##.##@..# #.....#(..†..#..DNcy############fg fg y. Your +1 trident hits the ice dragon!fg" gYour naga sharpshooter spits poison at the ice dragon.fg[ &{DDally target)The splash of poison hits the ice dragon.  The ice dragon bites your naga sharpshooter.  The ice dragon claws your naga sharpshooter but does no damage.fg E----3fgƺ fg X _The ice dragon tramples your naga sharpshooter but does no damage.fgZC######...## ##......### ##....#### ### ##..#### # ##.###..## =. #....#.## ... #.##...# ...Z { ###..##### ....{ ##.##.@.# #....{#(y.†..## fg_D#..DNc.#### ######## fg?T\  Your +1 trident hits the ice dragon but does no damage.fgZfgr  Your naga sharpshooter shoots a bolt. The bolt hits the ice dragon!  Your +1 trident hits the ice dragon.fgfgfg.fgfA.#(.cZNyZ   acid dragon simulacrum (ally target)fgZ50=---4fgSfg J _The ice dragon dies!fg|,fgC yc Your +1 trident hits the acid dragon simulacrum!fg|  Your naga sharpshooter shoots a bolt.  The bolt hits the acid dragon simulacrum!!fg ○(   +1 trident (polearm, summoned)fggfgfg Z.(.yfg+!Z9=15fgO(fg5[ _The acid dragon simulacrum vaporises!fg34fgfgfgzfghfg,fgfg,fgfgfgfgfgO,fg)fgfgfg3k30=fgfgfgxfgfgyfgRfgfgv,fgfgBfgߍfg͙78 M-9.6 (4.N(ycZ†..Z   acid dragon simulacrum (ally target)(…)fg(8-fgfgYn _An acid dragon simulacrum is nearby!fgg ######...## ##......### ##....#### ### ##..#### # ##.###..## =. #....#.## ... #.##...# ...Z { ###..##### ....{ ##.##..@# #.....#..N(yc## #.Z†...#### ######## (   +1 trident (polearm, summoned)M(.N.ZZ   acid dragon simulacrum (ally target)(…)10.6 (1 _gՈ13;38HfgPfg=nfg Z..Ncy†Your naga sharpshooter gestures wildly while chanting.fg  Your naga sharpshooter magically shoots a bolt.  The bolt hits the acid dragon simulacrum!!fg ○(   +1 trident (polearm, summoned)fg/==1fgfg [ _The acid dragon simulacrum vaporises!fg0N(°..†yc1--2fgfg,fgW32=fg.p _Your killer bee disappears in a puff of smoke!3=fg _Your centaur warrior disappears in a puff of smoke!4fg,fgU] _Your +1 trident disappears in a puff of smoke!5=6=fg078=fg 9=fg#,fg fgy _Your naga sharpshooter disappears in a puff of smoke!4012=3=45=6=7gpz 49m8=9=fgs501=2=354=5=6fgfgW7=8=9601=2=34=fg}+fgT 5=67=8=970=fgW,fg\1=fg\,fgqfg23=4=56=  You see here a rime drake corpse.= _fgBfg~g  You see here an ice dragon corpse.fgfgn*L _fg1,fg!7fg>fgdBfg^fg8fgm#....#....######.###..######## #######  # ## ######## ### ##. #####.$$$$$####.###.. ##$""@.$.$..$$#....#.#-- #.=$......$..##.##...# ##$.........###..##### ###......###.##...####.....#...†..######..†...############ 56553.0)64 _V - a ring of firefg#....#....######.## #..# ### #### ####.## ### ##.#####.$$$$$####.###..###$"".@$.$..$$#....#.##.=$......$..##.##...# ##$.........###..##### ###......###.##...# fg`###.....#...†..######..†...############fgXfg317.0)fg~fg.fg9 #....#....######.## #..# ### #### ###.##.# ### ##..######.$$$$$####.###..###$""..@.$..$$#....#.## #.=$......$..##.##...# ##$.###..##### ###......###.##...# ###.....# ########8fgҿ fg W9.6 (2fgo ? _You now have 302 gold pieces (gained 27).fgM###.###.#.#...#.#...###..#....######.##..######## #######  ## ## ##.. ######## ### ##.. #####.@$$$$####.###..####$""....$..$$#....#.##.=$$..##.##...##$.........###..#####Fly fg0fg|1,70.6 (1fg};fg_GA1.6 (2fgNfgS? _You now have 316 gold pieces (gained 14).fg ###.###.#.#...#.#...### #....#....######.## #..# ### #### ###.##.# ### ##..######..@$$$####.###..## ##$""....$..$$#....#.## #.=$......$..##.##...# ##$.###..##### ########fgA2.6 (1fgv3.6 (2 _You now have 339 gold pieces (gained 23).fgn A###.###.#.#...#.#...### #....#....######.## #..# ### #### ###.##.# ### ##..######...@$$####.###..## ##$""....$..$$#....#.## #.=$......$..##.##...# ##$.###..##### # ########4.6 (1fg fgV& fgS 5.6 (2 _You now have 348 gold pieces (gained 9).fgI ###.###.#.#...#.#...### ##....#....######.## #..# ### #### fg F###.##....## ### ##..######....@$####.###..## ##$""....$..$$#....#.## #.=$......$..##.##...# ##$.###..##### ## ####..########fg fg +6.6 (1fgz fg A7.6 (2fg fg ? _You now have 360 gold pieces (gained 12).fgK###.###.#.#...#.#...### ##....#....######.## #..# ### #### ####.##....## ### ##..#### #####.....@####.###..## ##$""....$..$$#....#.## #.=$......$..##.##...# ##$.###..##### #### 8.6 (19.6 (2fgU _You now have 371 gold pieces (gained 11).fgIE  #....#....######.## ######## ### #### #######.....##....########## ### ##..#### #####......####.###..## ##$""....$.@$$#....#.## .=$......$..##.##...# #$...###..####Fly #.80.6 (1fg~Kfg~= #....#....######.## ##..# ### #### #######.##.##....### ### ##..#### #####......####.###..## ##$""....$..@$#....#.## #.=$......$..##.##...# ##$.###..##### ###......###.##...# ## #1fgt 2.6 (2 _You now have 381 gold pieces (gained 10).fg#....#....######.## ##..# ### ##### #######.##......###....######### ### ##..#### #####......####.###..## ##$""....$...@#....#.## #.=$......$..##.##...# ##$.###..##### ###......###.##...# ####### 3.6 (1fgfgfg+4.6 (2fgfgG? _You now have 404 gold pieces (gained 23).fgo #....#....######.##  #..# ###  ####  ###### ##...... ##.... ######## ### ##..#### #####......####.###..## ##$""....$..@.#....#.## #.=$......$..##.##...# ##$.###..##### ###......###.##...# ###.....#...†..## ####..†...####  #fg_A5.6 (1fgfgC 5 #....#....######.##  #..# ### ####  ###### ## ##.... ## ### ##..#### #####......####.###..## ##$""....$.@..#....#.## #.=$......$..##.##...# ##$.###..##### ###......###.##...# #fg5 B##.....#...†..##  ####..†...#### ##fg <6fg fg# fg  #....#....######.## #..# ### ####   ## ##.... # ### ##..#### #####......####.###..## ##$""....$@...#....#.## #.=$......$..##.##...# ##$.###..##### ###......###.##...# ###.....#...†..##  ####..†...#### ########7fg ######## ### ### #######....##....######### ### ##..########......####.###..## ##$""....$....#....#.## .=$......@..##.##...# #$...###..#### ######.##...# Fly fgLfg&8fgfgA9.6 (2fg[fg9> _You now have 410 gold pieces (gained 6).fgԱ #..# ### ####  ## ##.... # ### ##.. #####......####.###..## ##$""....$....#....#.## #.=$.##.##...# ##$.###..##### ###......###.##...#fgVW ###.....#...†..## ####.†...#### ########fgp_90.6 (1fgM M..#....######.##..######## #######  #### ## ##.... ######## ### ##..### #####......####.###..###$"".#....#.##.=$.##.##...##$...###..########......###.##...#Fly #1fg, fg=W W2.6 (2fg} ? _You now have 420 gold pieces (gained 10).fg)  #....#....######.## #..# ### ####  ## ## # ### ##.. #####......####.###..## ##$"".#....#.## #.=$.##.##...# ##$.###..##### ###......###.##...#  ###.....#...†..##  ####..†...#### ###fg 4#####fg" A3.6 (1fg fg$ fg'BG #....#....######.## #..# ### ####  ## ## # ### ##.. #####......####.###..## ##$"".#....#.## #.=$.##.##...# ##$.###..##### ###......###.##...#  ###.....#...†..##  ####..†...#### ########fgS<4fgcfgxfgGB #....#....######.## #..# ### ####  ## ## # ### ##.. #####......####.###.. ##$"".#....#.## #.=$.##.##...# ##$.###..##### ###......###.##...# ###.....#...†..##  ####..†...#### ########fgwfg&5fg;fgofgk #....#....######.## #..# ### ####  ## ## ### ## #####......####.###.. ##$"".#....#. #.=$.##.##...# ##$.###..##### ###......###.##...#  ###.....#...†..## ####..†...#### ####fgfg fg56fgfg^"  #....#....######. #..# ### ####  ######## ### ## #####......####.### ##$.#....#. #.=$.##.##... ##$.###.. ###......###.##...#  ###.....#...†..##  ####..†...#### ########fgY fgZZ &7fge fg 8.6 (2 _W - an amulet of regenerationfg-  #....#....######. #..#  #### ######## ###  #####......####.### ##$.#....# #.=$.##.## ##$.###.. ###......###.##...# ###.....#...†..##  ####..†...#### ########fgBfgC$9.6 (1fgJfgTC600.6 (2fgZfg]2 _X - an amulet of the acrobatfg]1 #....#....###### #..#  #### ######## ###  #####......####. ##.#.... #.=$.##.## ##$.###.. ###......###.##... ###.....#...†.. ####..†...#### ########fg;fg;+1.6 (1 fg fgN fg42.6 (2 _You now have 442 gold pieces (gained 22). fg1  ######## ### ######## ########......####.####......#....#.@$##.###$.###..## ### fgX2 {###.##...Fly # fgM  fgN +3.6 (1 fge  _You see here a ring of see invisible. fg#..# ##### ######## ### ######......####.###.#....##.=@.##.##.##$.###..####......###.##...####.....#...†..#####..### fgE7##### fg/ fg-4 _ fgZ fg fg +5.6 (2 fg fgL? _You now have 458 gold pieces (gained 16). fgPV #### ######## ########......####.#......#.... #.=#.##. ###..## ######.##... ###.....#...† ####..†...## ########  fg_A6.6 (1 fgj fgu fg_v+7.6 (2 fg} fg? _You now have 472 gold pieces (gained 14). fge4 fgh fg!D0 fg[ _Done exploring. fg[[?25h[?0c  Search for what [Enter for "."]?  fg2 [?25l[?1c fgJ5  fg6 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  fg[6 Y a - [IceCv] a +0 crystal plate armour of cold resistance fgh fg fgD####Limel the SkirmisherFormicid of Nemelex Xobeh ****..Health: 76/76 ========================Magic: 19/19 ========================######## ### AC: 14Str: 13#####......####.## EV: 10Int: 16##............#.... SH: 0Dex: 26#.=..........##.##. XL: 12 Next: 51% Place: an Ice Cave##@.........###..## Noise: ---------  Time: 13607.6 (0.0)###......###.##... E) +2 sling (heavy)###.....#...†..# Zap: wand of warping (15)####..†...#### Fly ######## _You now have 442 gold pieces (gained 22). _You fg! see here a ring of see invisible. _You now have 458 gold pieces (gained 16). _You now have 472 gold pieces (gained 14). _Done exploring.  Search for what [Enter for "."]? . fg fg fg fg. _fgfg5 Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice4% 2b - Fugue of the FallenNecromancy71% 3  c - Mephitic CloudConjuration/Alchemy/Air71% 3  d - Ozocubu's ArmourIce71% 3  e - PasswallEarth71% 3 fg f - Metabolic Englaciation Hexes/Ice61% 5  g - Cigotuvi's Putrefaction Necromancy/Air98% 4  h - Leda's Liquefaction Alchemy/Earth98% 4  i - PetrifyAlchemy/Earth98% 4  j - Freezing CloudConjuration/Ice/Air 100% 5  k - IrradiateConjuration/Alchemy 100% 5  l - Manifold AssaultTranslocation100% 7  m - Ignitionfg#Fire100% 8 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\fgr  a - Ensorcelled Hibernation Hexes/Ice4% 2  j - Freezing CloudConjuration/Ice/Air 100% 5\fgf  j - Freezing CloudConjuration/Ice/Air 100% 5  k - IrradiateConjuration/Alchemy 100% 5\fg^  k - IrradiateConjuration/Alchemy 100% 5  l - Manifold AssaultTranslocation100% 7\fg{   l - Manifold AssaultTranslocation100% 7  m - IgnitionFire100% 8]fgα]fg1]fgg####Limel the SkirmisherFormicid of Nemelex Xobeh ****..Health: 76/76 ========================Magic: 19/19 ========================######## ### AC: 14Str: 13#####......####.## EV: 10Int: 16##............#.... SH: 0Dex: 26]fg#.=..........##.##. XL: 12 Next: 51% Place: an Ice Cave##@.........###..## Noise: ---------  Time: 13607.6 (0.0)###......###.##... E) +2 sling (heavy)###.....#...†..# Zap: wand of warping (15)]fg####..†...#### Fly ######## _You now have 442 gold pieces (gained 22). ]fg/_You see here a ring of see invisible. _You now have 458 gold pieces (gained 16). _You now have 472 gold pieces (gained 14). _Done exploring. ]fgTM_Search for what [Enter for "."]? .]fgn  Okay, then.]fgc]fgh. _^fg@^fgPut on which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion  ^fgH - a ring of positive energy  V - a ring of fire  W - an amulet of regeneration  X - an amulet of the acrobat[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip `fgeF  d - a +6 ring of dexterity (left hand) `fgheN W - an amulet of regeneration`fgi  W - an amulet of regeneration  X - an amulet of the acrobatafgz afgr afg{ ####Limel the SkirmisherFormicid of Nemelex Xobeh ****..Health: 76/76 ========================Magic: 19/19 ========================######## ### AC: 14Str: 13#####......####.## EV: 10afg؈ Int: 16##............#.... SH: 0Dex: 26#.=..........##.##. XL: 12 Next: 51% Place: an Ice Cave##@.........###..## Noise: ---------  Time: 13607.6 (0.0)afg E###......###.##... E) +2 sling (heavy)###.....#...†..# Zap: wand of warping (15)afg3 ####..†...#### Fly afgZ ######## _You see here a ring of see invisible. _You now have 458 gold pieces (gained 16). afg _You now have 472 gold pieces (gained 14). _Done exploring. _Search for what [Enter for "."]? . afg 6_Okay, then.afg< P  Okay, then.afg afgT afg . _bfgZ=4bfg?bfgObfg-PbfgkVbfgXE _Done exploring.cfgGcfg|An ice cave∩∩(Press ? for help)#..### ######..........####.###.............###..####..............####.###.................##.#.#### ###................###..## ### ###.#####..#..............####..## ##.####..#..#...####...........#####.###.#.#...#.#...### ###........###....#....######.#####....####..######## ###cfg9##..##########..########...####......#####....############ ### ##..#########......####.###..####............#....#.###.=..........##.##...###@.........###..########......###.##...####.....#...†..######..†...############cfg& #.# ##.## ##...## ##..∩..## # #...∩# ## ### ##...## ## # ##......### #...## ##..##.#...#####...##### #..#.#####...#.#....#####.######...## ###.....#...##....#.#.###..# ###.####..###.##.[.....#..# #####..## ##.#.##........## #..## ##....###...##### ####..#### ##...### #.### ##.#....#.## #..### ### ###..........####.## #.............###..# ###..............####.## #.................##.#.# ### ###................#dfgdfg####Limel the SkirmisherFormicid of Nemelex Xobeh ****..Health: 76/76 ========================Magic: 19/19 ========================######## ### AC: 14Str: 13#####......####.## EV: 10dfgSInt: 16##............#.... SH: 0Dex: 26#.=..........##.##. XL: 12 Next: 51% Place: an Ice Cave##@.........###..## Noise: ---------  Time: 13607.6 (0.0)###......###.##... E) +2 sling (heavy)###.....#...†..# Zap: wand of warping (15)####..†...#### Fly ######## _You now have 472 gold pieces (gained 14). _Done exploring. dfg_Search for what [Enter for "."]? . _Okay, then. _Okay, then. _Done exploring.dfgdfgkdfgdfgdfg ; _dfgdfgdfg&dfgddfgdfg"dfg]"dfg$dfgU.dfg2dfg2dfgV5dfg:dfgX>dfg>dfgNAdfg*EdfgcGdfgGdfgkJdfguNdfg6Q,dfgSdfgLVdfg]WdfgWdfg)Xdfg[dfgp]dfg]dfg^dfgYa _Done exploring.Search for what [Enter for "."]? .Okay, then. _Done exploring.  You see here an ice dragon corpse.dfg?bdfgb _dfgbdfgddfgedfgZf,dfggdfgh,dfghdfgjdfgFk,dfgkdfgWph  You see here a rime drake skeleton.dfgqdfgr _dfgrdfgvdfgvdfgvdfgwwdfgydfgzdfg {dfg$|dfgR~dfgYdfgdfgdfgrdfg݃,dfg'dfgdfg=,dfgÈdfgxdfg,dfgdfgdfgԐdfgdfgjdfgdfg"dfgEdfgdfgdfgrdfgdfg—dfg7dfgdfgdfgdfgdfgҜdfgdfgndfg:dfgPdfg|dfgdfgpdfgå,dfgFdfgNdfgd,dfgdfgdfg;,dfgdfgdfgdfg#dfgdfgͲdfg8dfg|dfg dfgdfg,dfgdfg}dfg8,dfg_dfgdfgdfgdfg[dfgGdfg`,dfgUdfgddfgGdfgdfgdfgdfg[dfgdfgdfg}dfg.dfgddfg dfgddfg,dfg dfgdfg,dfgdfgdfg3dfg[dfgdfg0dfg,dfgWdfgdfghBdfgdfg,dfgdfgdfg',dfgdfgdfg,dfgdfg dfg,dfgdfgdfgzdfgdfgdfgdfgs,dfgdfgdfgf,dfgdfgdfgdfg&dfgdfgdfg dfgJdfgdfgydfgVdfgdfgdfgdfgU,dfgdfg*]  There is an ice choked empty arch of ancient stone here.dfg dfg  _dfg dfgn dfg ,dfg dfg\####.##.##.#.###dfg##...## ##..@..## 63.6 (56.0)#.......# #...∩...# ##.....## #####...## dfgu###.#### ##...# #......### #...## ..##.#...#####...## dfgF.#.#####...#.#....##dfgxdfgdfgw _There is an ice covered gate leading back out of this place here.dfgc2 dfg2 dfg7 dfg< dfgA N4.6 (1.0) _dfg? ### ###.###P#####.....####.########(.....##.#Lair:1  #..............@....##.##..##.###P.....#.##.# ########.....#. ##.######.............. .....††.^..#).#.P##.... dfg X...######..####### .#.#### #.†.# ### # #...# ##..#dfgx dfgI dfgI -5.4 (1.8dfgU dfgX 9 _Welcome back to the Lair of Beasts! dfgX K_There is a collapsed entrance here.efg efg }Drop what?50/52 slots (_ for help) Hand Weapons (select all with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezingK - a +0 shortbow  efge M - a +0 orcbow Missiles (select all with ()n - 6 atropa-tipped darts  R - 2 poisoned darts Armour (select all with [)  t - a +1 pair of boots (worn)  A - the +4 ring mail of the Stone Wall (worn) {Int+2}  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn) efg  J - an orb of guile (worn)  c - a +1 robeS - a +0 buckler  U - a +2 crystal plate armour of cold resistance Jewellery (select all with "=) efg  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck) efg [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit efg Letters toggle [.|Space] toggle selected[top]ffgffgLimel the SkirmisherFormicid of Nemelex Xobeh ****..Health: 76/76 ========================Magic: 19/19 ========================### ##AC: 14Str: 13#.###P#EV: 10Int: 16####.....#SH: 0Dex: 26  ###.########(.....##.#XL: 12 Next: 51% Place: Lair:1  ffg#..............@....#Noise: ---------  Time: 13665.4 (0.0)  #.##..##.###P.....#.#E) +2 sling (heavy)#.# ########.....#.Zap: wand of warping (15) ##.######..............Fly .....††.^..#).#.P##.... ...######..####### .#.# #### #.†.#### ##...###..# _You see here a rime drake skeleton. _There is an ice choked empty arch of ancient stone here. ffg?_There is an ice covered gate leading back out of this place here. _Welcome back to the Lair of Beasts! _There is a collapsed entrance here.  Okay, then.ffg`ffgҺffg. _ffgC PM## # #.###P  ## ## ##.########(..@..##.#.................#..##.###Pffg D.##.# ########.....#.#Fly ....#.#.ffg\ ffg 26.4 (1 _ffg ffg; gfggfgDrop what?50/52 slots (_ for help) Hand Weapons (select all with ))  E - a +2 heavy sling (weapon) gfgF# a - a +2 sling of freezingK - a +0 shortbow  M - a +0 orcbow Missiles (select all with ()n - 6 atropa-tipped darts  R - 2 poisoned darts gfgArmour (select all with [)  t - a +1 pair of boots (worn)  A - the +4 ring mail of the Stone Wall (worn) {Int+2}  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn)  c - a +1 robeS - a +0 buckler  U - a +2 crystal plate armour of cold resistance gfgJewellery (select all with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand) gfg r - an amulet of magic regeneration (around neck) [Up|Down] select [PgDn|>] page down [PgUp|<] page upgfgCB[Esc] exit gfgkLetters toggle [.|Space] toggle selected[top]ifgv(1 turn)  E - a +2 heavy sling (weapon)  K + a +0 shortbow[Enter] accept (1 chosen)ifg|  K - a +0 shortbowjfgW(1 turn)  a + a +2 sling of freezing  K - a +0 shortbow[Enter] accept (1 chosen)kfgmQ l -lfg % A - the +4 ring mail of the Stone Wall (worn) {Int+2}h - a ring of fire  l - a ring of fire  D - a +5 ring of evasion 8%mfgFo  A - the +4 ring mail of the Stone Wall (worn) {Int+2}  B - a +0 cloak (worn)H - a ring of positive energymfgo911mfgcH   B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)V - a ring of fire3mfg5   C - a +0 pair of gloves (worn)  J - an orb of guile (worn)W - an amulet of regeneration6nfgu  J - an orb of guile (worn)  c - a +1 robeX - an amulet of the acrobat9nfgInfg~  c - a +1 robe  S - a +0 buckler Wands (select all with /)22nfgjnfg+ S - a +0 buckler  U - a +2 crystal plate armour of cold resistancej - a wand of quicksilver (6)  o - a wand of warping (15) (quivered)7ofg d(1 turn)  c + a +1 robe  U - a +2 crystal plate armour of cold resistance[Enter] accept (1 chosen)pfgo  c + a +1 robe  d - a +6 ring of dexterity (left hand)G - a wand of charming (1)30pfgi 2 turns)  U + a +2 crystal plate armour of cold resistance  d - a +6 ring of dexterity (left hand)2qfg9  U + a +2 crystal plate armour of cold resistance  k - a ring of flight (right hand)L - a wand of flame (19)3qfg5!  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)O - a wand of polymorph (4)6qfg1 B  r - an amulet of magic regeneration (around neck)  h - a ring of fire Scrolls (select all with ?)8qfgn  h - a ring of fire  l - a ring of fire  e - 6 scrolls of teleportation41rfgo  l - a ring of fire  D - a +5 ring of evasion  f - a scroll of fearrfg.4rfgn  D - a +5 ring of evasion  H - a ring of positive energy  i - 2 scrolls of noiserfg87rfg 3  l + a ring of fire  H - a ring of positive energy3sfg/ l + a ring of fire  V - a ring of fire  x - 4 scrolls of poisony - a scroll of brand weapon52sfg   V - a ring of fire  W - an amulet of regenerationI - 2 scrolls of enchant armoursfg\ 85tfg4  V + a ring of fire  W - an amulet of regeneration4tfgz   V + a ring of fire  X - an amulet of the acrobatN - a scroll of silence8tfgd   X - an amulet of the acrobat  j - a wand of quicksilver (6)  Q - a scroll of vulnerability61ufggn  j - a wand of quicksilver (6)  o - a wand of warping (15) (quivered)  T - a scroll of immolation3ufgk& "  o - a wand of warping (15) (quivered)  G - a wand of charming (1) Potions (select all with !)6vfgF  G - a wand of charming (1)  L - a wand of flame (19)b - 4 potions of might9vfg  L - a wand of flame (19)  O - a wand of polymorph (4)  g - 4 potions of degeneration72vfg6b& O - a wand of polymorph (4)  e - 6 scrolls of teleportation  m - 2 potions of curing  p - 2 potions of berserk rage7vfgɑ   e - 6 scrolls of teleportation  f - a scroll of fearq - 2 potions of brilliance80wfge  f - a scroll of fear  i - 2 scrolls of noise  s - 2 potions of attraction3wfg  i - 2 scrolls of noise  x - 4 scrolls of poison  u - 2 potions of mutation6wfg95  e + 6 scrolls of teleportation  x - 4 scrolls of poison5xfgt   e + 6 scrolls of teleportation  y - a scroll of brand weaponv - 2 potions of invisibility8yfg  y - a scroll of brand weapon  I - 2 scrolls of enchant armour  w - 2 potions of haste91yfg]  I - 2 scrolls of enchant armour  N - a scroll of silencez - 4 potions of enlightenment4yfg  N - a scroll of silence  Q - a scroll of vulnerability  F - a coppery potion  P - 2 potions of magicbotyfg*A}  Q - a scroll of vulnerability  T - a scroll of immolationzfgkw  T - a scroll of immolation  b - 4 potions of mightzfgW0  b - 4 potions of might  g - 4 potions of degenerationzfg ~  g - 4 potions of degeneration  m - 2 potions of curingzfg ~  m - 2 potions of curing  p - 2 potions of berserk rage{fg_V  p - 2 potions of berserk rage  q - 2 potions of brilliance{fgls  q - 2 potions of brilliance  s - 2 potions of attraction{fg@|  s - 2 potions of attraction  u - 2 potions of mutation|fgġ6  p + 2 potions of berserk rage  u - 2 potions of mutation6}fg  p + 2 potions of berserk rage  v - 2 potions of invisibility}fg0J  v - 2 potions of invisibility  w - 2 potions of haste}fg6 |  w - 2 potions of haste  z - 4 potions of enlightenment}fg ~  z - 4 potions of enlightenment  F - a coppery potion~fg 7  w + 2 potions of haste  F - a coppery potion7~fg:~  w + 2 potions of haste  P - 2 potions of magicfg fg   Limel the Skirmisherfg* dFormicid of Nemelex Xobeh ****..Health: 76/76 ========================Magic: 19/19 ========================AC: 14Str: 13fgh @### ##EV: 10Int: 16#.###P#SH: 0Dex: 26##fg ##.....#XL: 12 Next: 51% Place: Lair:1  fg c###.########(..@..##.#fg Noise: ---------  Time: 13666.4 (0.0)  #...................#fg E) +2 sling (heavy)#.##..##.###P.....#.#fg Zap: wand of warping (15)  #.# ########.....#.#fgA iFly ##.######.............. fgd .....††.^..#).#.P##.... ...######..####### .#.# fg #### #.†.#.### ##...# _You see here a rime drake skeleton. _There is an ice choked empty arch of ancient stone here. fg _There is an ice covered gate leading back out of this place here. _Welcome back to the Lair of Beasts! _There is a collapsed entrance here. fg ,_Okay, then.fgT fg8 fg fg +7.4 (1fg4 fg, 8 _You drop a +1 robe.fg9- +8.4 (2fg6 fgA I _You drop 6 scrolls of teleportation.fgrA +9.4 (3fgQI fg7R = _You drop a ring of fire.fgR ,70.4 (4fgBY fgb H _You drop 2 potions of berserk rage.fgd +1.4 (5fg}k fgv A _You drop 2 potions of haste.fgv +2.4 (6fg, fg [ _You drop a +2 crystal plate armour of cold resistance.fg +3.4 (7fgޔ fgȕ fg fg fg /  --more--fg fgpJfgjufgxfg5yfg$}fgV~fgfgfgfg҆fgfg$fgfgbfgfgfgFfgǓfg%fgyfgfgIfgʛ,fg?fgfgfg*fgǣfgfgfgffg fgfgfgկfg$fgݲfgfgfg6fg Bfgfgfg+fg:fgffgfglfgfg,fgfgfgfg fgfgfg~fgfgkfgfgAfgfgfgfg},fgfgfgkfgfgOfg @..........## ##P.....#.# ###.....#.####### ............#.#.## #).#.P##.........# ########.#.##.##.# ##.#######.#####.# # #.# #....^... # .. #@.##.### fg # #. #..# # #. #...# #P..## .fg/ c...# #P .##.# #######.##  # # !P #.fga ..^....# .. #.###.#### fg ,#..#fg 094.4 (21.0)fgv ,5.4 (22fg fg % _c - a scroll of amnesiafgP fg fgc fg> fgfgBfgj fg fg fgfgfg fgfgfg@$O).#.P##.........######.#.##.##.# #.#######.#####.# #.# #....^... .. #..##.### #. #..##fga%p #. ##...#  #.###P..##  .......@# P ####.##.# #######.## ## #!P #...^....# ...##.###.#### #..##..# ..###.## {### #.# #.##.##fg,19.4 (4.0)fg>-fg=3fg5S _You sense a monster nearby.fgSfgfgofgfgfgfg-fgefg #.#######.#####.# #.# #....^...fg.. #..##.## ## #fg##...#  #.###P..## ........# fg9[P####.##.#########.## #fgl ## #@P##...^....#700.4 (1 fg#)...##.###.## #.#..##..# fgΛ.....###.## ..#{### .##.# fg##. ###.fg/4##..##.#.fg_fg#+1.4 (2fgfg* _Found a club.fgm+2.4 (3fg˳fgT _e - a sedimented inky potionfg:fg6@Read which item? Scrolls  c - a scroll of amnesia fg@ f - a scroll of fear  i - 2 scrolls of noise  x - 4 scrolls of poisony - a scroll of brand weapon  I - 2 scrolls of enchant armour  N - a scroll of silence fg@. Q - a scroll of vulnerability fg@! T - a scroll of immolation fgA[!] read|quaff|evoke[?] describe selectedfg|  c - a scroll of amnesia  T - a scroll of immolationfgfg fg+#.#######.#####.#Limel the Skirmisher#.# #....^...Formicid of Nemelex Xobeh ****....#..##.###Health: 76/76 ========================#.#..##fg )Magic: 19/19 ========================#. ##...#AC: 14Str: 13#.###P..##EV: 10Int: 16........#SH: 0Dex: 26 P####.##.#########.##XL: 12 Next: 51% Place: Lair:1 #fgCi## #@P##...^....#Noise: ---------  Time: 13702.4 (0.0)#)...##.###.####fgw.E) +2 sling (heavy)#.#..##..#Zap: wand of warping (15).....###.##Fly fg..#{### #.##.##.#fg`#.#.###.##..##.fg@#..## _You drop a ring of fire. fg$~_c - a scroll of amnesia _You sense a monster nearby. _Found a club. fgAG_e - a sedimented inky potionfgV!BOkay, then.fg!fgp&fg(. _fgZfgZfge\fg`fgik #....^..... ##.#### ##... #.###P..#........# fgRjP####.##.#########.## # ####.P##...^.... #).@.##.###.###.#..##..# fgtj.....###.#...#l### #.# fgj##.##. . .#l   basilisk (asleep)fgj#.#. ##..#.#..#fgjK.. #.# ##.fgj"#fgvfgjw+3.4 (1fgfgU[ _A basilisk comes into view.fg H  Casting: Cause Fear (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg;|  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fg&}l.lfgȅ8--==4Will/2 Jinx Fly fg4fg/2 _The basilisk hisses angrily.fg@ (You shoot a sling bullet. The sling bullet hits the basilisk.fg;*fg  The basilisk is lightly wounded.  A giggling sprite leaps out and smacks the basilisk with its own front talon.fg l. (drained)The basilisk is moderately wounded.fg$8*fg  5 The basilisk gazes at you.You are slowing down.fg/  --more--fgfg8@fg =5.7 (1.3Petr Will/2 Jinx Fly fg-_fgfg۝fg,z  You shoot a sling bullet. The sling bullet hits the basilisk!fg ;*fg l very drained) _You are slowing down.  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is severely wounded.  A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is almost dead.The basilisk bites you but does no damage.9==7.3 (1.6fg fg 0 _Your limbs are stiffening.fg fgjfg fgF _Unknown command.fgb  You shoot a sling bullet. The sling bullet hits the basilisk.fg ;*fg  The basilisk is almost dead.A giggling sprite leaps out and smacks the basilisk with its own front talon.fg .  You kill the basilisk!fg 2 0 You have turned to stone.fg</  --more--fg> ==28.9Stone Will/2 Jinx Fly _fgCfgJK---9.9 (2fgNfgRfg2SH---10.9 (3fg[SAFly fgXfg>]fg]+1.9 (4fg)afgsefge+2.9 (5fg#kfgpfgq+3.9 (6fgufgyfghz+4.9 (7fg>fgfgl+5.9 (8fgfgA6.9 (9fgofg{ _The sprites lose interest in your situation.fgU10  0 7.9 (10.6)fgKfg4e _You turn to flesh and can move again.fgHu4fgufgGzfgG}fg}fg݁,fgfgJfgRfgfgڊ,fgfgfgbfgfgfgKfgwfgIfg*fgfg,fg$fgfgfg.fgfgfg fgZfgfgַfgfgsfgfgfgfg7AFly fg]fg\n _You feel your willpower return.fg4fgfgGfgfgfg!fgfg,fgfg3fgfgifgfgfgfg&fg>fgfgfg>fg(fgfgDfg|fgAfgfgfg@fgkfgfgKfgfg fgfgqfgfgfg fgfgfg fg fg,fgIfgfgfg1fgfgfgfggfgCfg!fg#fg#fgE%fg'fg*fgO*fg+fg.fg0fg0fg 2fge8fg$=fgt=fgn@fgFfgJfgjJfgLfgPfgTfgZTfgVfgYfg+]fg]fgdfg>gfgj,fglfgofgLs,fgufgRxfgG{,fg|fgfg(,fgւfgфfgBfgfgYfgFfgӊfg"fgMfgfgfgfgfgfgfgfg:fgfgfgFfg$fg,fgrfg8n _Q - 2 scrolls of vulnerability (gained 1)fg04fgfgfg^Bfg׫fg/fgyfgfgfg~fgfgfgfgfgSfgfgcfgfgRfgͻfgڽfg,fg(fgfgfg)fg-fgfgfgfgfgfgAfgfgfgfg,fgLfgfg`,fgfgMfgfgfgTfg<fgfgfg"fgJ,fgfgN _You now have 484 gold pieces (gained 12).fg4fgofg] fgm fg fg fg6fg,fgnfgCfg2fg4fgefgdfgfgfgfgn"N _You now have 499 gold pieces (gained 15).fg$fg$fg%fg'fg+,fg,fgE/fg1fg1fg|3fg7fg9fg7:fg;fg@fgAfgAfgDfgEfgGfgHfgIfg\KfgMfg NfgNfgDPfgQ,fgRfgTfg!_.# .............### ### # ..#.##..#.#.# # ### ...........### # #.. { ..######...### #.#fg_ ###.##P #.## # #.##. #..# #. ##.### #### ..#.#.#..#######..##.###.## fg_#.# ## .......@.....>.......... #.###.###.####.##.####.P.P##....[ ..........# # #####.##.###.###. fg`..#.......# #.........# #. ..#..###### .##.#P....#.#.#. #.....# ....#.....P.....  fgH`.###..# #.............  # #..# #####.....(.##.##.fg` #..# .#..P#..#...P# .### fgg/87.9 (70.0fgZhfg2pfgs[ _You sense a monster nearby.fg fg Xfg ,fg fg fg fg fg fg fgf fg fg fg* fg fg fg fg` fg~ fg fg fg fg  fgN fg fg fg? fg fg! fg# fg$ fg$ fg% fg' fg!1 B##### ## .#.#P######.P. #.#.###.# #...##............. ..†....# ...##...#.##..#.#.####.### ................ ### ##.#.. ..F #..######...# fg1  #..#.# #.. #..# ###.#  ##.#.## #.# #..## #.#  #.#..# ##.###...#  fg1 b#...# #.@#.#..#######..## #.#.# ####.............>... fg1 #.#.###.###.####.##.####.P.P #...........# #.######.##.# fg2 ' .#...#.......# #.# #.....  .......#..###### ..# .##.#Pfg;2 F   bullfrog (asleep)  .....#.....# ... ....#.... fgj2 ? #.###.###..# ##.# #......## ## #..# #.#####.....(fg> -98.9 (11fg4? ,9.9 (12fgD fgI [ _A bullfrog comes into view.fgY42 ##  #...#†....# ...# ....  ..F    #.. #..# ###.#   #.# #..## #.#   ##.###...#  #...# #.@#.#..fg4 #.#.# ####.............> #.####.## ..#  ..# #.#  #### ..#   ...  fg5L ##.#  ## ## #..# (fgb ##  #...#†....# ...# ....  ..F    #.. #..# ###.#   #.# #..## #.# fg  ##.###...#  #...# #.@#.#.. #.#.# ####.............>fg# fg'#.####.## ..#  fgNe..# #.#  fg#### ..#   ...  fg ##.#  ## ## #..# (fg2fgfgfgR_ _A bullfrog is nearby!fg^ ##  #...#†....# ...# ....  ..F    #.. #..# ###.#  fg_o #.# #..## #.#   ##.###...#  #...# #.@#.#.. #.#.# ####.............> #.####.## ..#  ..# #.#  #### ..#   ...   ##.#  ## ## #..# (fgk ##  #...#†....# ...# ....  ..F   fg0& #.. #..# ###.#   #.# #..## #.#   ##.###...#  #...# #.@#.#.. fg`#.#.# ####.............> fg#.####.## ..#  ..# #.#  #### ..#   ...   ##.# fgc ## ## #..# (fg5fgfgA fg _ _A bullfrog is nearby!fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgo$  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fg%fg0S.FFfgK1l8--===800.0)fg{1^Will/2 Jinx Fly fg9fgG=< _The bullfrog gives a loud, deep croak!fg ( You shoot a sling bullet. The sling bullet hits the bullfrog.fg]fgh .FThe bullfrog is moderately wounded.fgNi\9==2.2 (1.3fg2qfgt? _The bullfrog hits you but does no damage.fg] (((((((You shoot a sling bullet.fgZ :*fgL ......F(very drained)  The sling bullet closely misses the bullfrog.fg A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is moderately wounded.fg@ -3.4 (1.2fg fg B _The bullfrog hits you but does no damage. x2fgc  You shoot a sling bullet. The sling bullet hits the bullfrog!!fgQ†fg{fgWGfgJR==34.5 (1.1fg6PfgRL _You kill the bullfrog!fgfgfg#fg'H _No target in view!fgc fgW 4fg fg & fg _0.0  Nemelex Xobeh deals you some cards!fg /  --more--fg M####### ### ##### #.#.#P######.P #.#.###.# #......... fg O..†....# #...##...#.##..#.#. #.####.###.............## ### ##.#.. ...##..######....#.# . #..# ####.#.## #.# #..## #.# #..# ##@###...# ##..# #..#.#..#######..##fg ? ####.............>...#.###.###.####.##.####.P.P#...........# #.######.##.##fg8 .fg fgX 5---5.5 (1fg? fg _You now have 3 escape cards, 26 destruction cards and 10 summoning cards. _You see here a bullfrog corpse.fgdRfg+S4fgUfg]uFly fg_{ _The sprites lose interest in your situation.fgc4fg efggfgi,fgjfgmfgGqfg|P#....#####. ........## ### F##.##....(.. ...#.# ## ############ ..#.# ## ##### ## #...#.#.#P######.P. #.#.###.# #............ ..†....# ##...##...#.##..#.#. fg}#.####.#####.#.................## ### ##.#........@.##..######...# ---#..#.#######..##..# ###.# ##.#.## #.###..## #.# Zap: wand of warping (15)#.#..# ##†###...# ##.## Will/2 Fly #...# #..#.#..#######..###F   blink frog (wandering)#..#fg+8.5 (3fgʇ+9.5 (4fgfg̑] _A blink frog comes into view.fg ### F#(.. ...#.#  ..#.#  ## #...#.#.#P #...##....†....# ##...##...####.#.......... ##.#........@.#  #..#.#######..##..# ###.#   #.###..## #.#   ##†#  #...# #..# #.#.# ####..fgh> #.# ..#   #.# fg ### F#(.. ...#.#  ..#.#  ## #...#.#.#P #...##....†....# ##...##...####.#.......... ##.#........@.#  #..#.#######..##..# ###.#   #.###..## #.#   ##†#fg  #...# #..# #.#.# ####..> #.# ..#   #.# fg}4fgfg5 a _A blink frog is nearby!fgP ### F#(.. ...#.#  ..#.#  ## #...#.#.#P #...##....†....# ##...##...####.#.......... ##.#........@.#  #..#.#######..##..# ###.# fg  #.###..## #.#   ##†#  #...# #..# #.#.# ####..> #.# ..#   #.# fg+q ### F#(.. ...#.#  ..#.#  ## #...#.#.#P #...##....†....# ##...##...####.#.......... ##.#........@.# fg.; #..#.#######..##..# ###.#   #.###..## #.#   ##†#  #...# #..# #.#.# ####..> #.# ..#   #.# fg6fgy7fg@fg Fa _A blink frog is nearby!fgg ### F#(.. ...#.#  ..#.#  ## #...#.#.#P #...##....†....# ##...##...####.#.......... ##.#........@.#  #..#.#######..##..# ###.#   #.###..## #.#   ##†#  #...# #..# #.#.# ####..>fgOh` #.# ..#   #.# fg  ### F#(.. ...#.#  ..#.#  ## #...#.#.#P #...##....†....# ##...##...####.#..........fg  ##.#........@.#  #..#.#######..##..# ###.#   #.###..## #.#   ##†#  #...# #..# #.#.# ####..> #.# ..#  fgF / #.# fg^ fg7 fg fg a _A blink frog is nearby!fg  Casting: Jinxbite (safe; 1% risk of failure)  fgB \Confirm with . or Enter, or press ? or * to list all spells.fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The blink frog gives a loud, deep croak!fgPp.FFfg07---==10.5 (1Jinx Fly fg fgE( _You hear a bellow!fg (((((You shoot a sling bullet. The sling bullet hits the blink frog.fg;:*fg  The blink frog is lightly wounded.  A giggling sprite leaps out and smacks the blink frog with its own front foot.fg fgH g..F...fg ;(drained)fg!78=--fgW!.=1.7 (1.2fg)fg,8 _The blink frog is lightly wounded.fg ((( You shoot a sling bullet. The sling bullet hits the blink frog.fgτ :*fgo\  The blink frog is moderately wounded.A giggling sprite leaps out and makes the blink frog trip over its own feet.fgg.F..very drained)fgh-2.8 (1.1fgqfgub _The blink frog is heavily wounded.fgQM& fgO#(fg8P (fgP fgQUYou shoot a sling bullet. The sling bullet hits the blink frog!fgD:*fgϲ  The blink frog is severely wounded.A giggling sprite leaps out and smacks the blink frog with its own front foot.fgfg..F fgtr9===4.0 (1.2fgfg^ _The blink frog is almost dead.fg6 d  You shoot a sling bullet. The sling bullet hits the blink frog.fg q†fgBB fgI M==55.2fgZR fgaV N _You kill the blink frog!fg2~ fg fgc fg H _No target in view!fg] fgA fg fg H _No target in view!fg fgfgfgWfgfg; _fg_fg_Fly fgfg{ _The sprites lose interest in your situation.fgfgMfgTfg*fgfg@fg8 fge"fg. #......... #.#####.##.#.... { .###P#....#####. {# .........## ####.# .##.##....(.. ...#.# { # ############# ..#.# ### fg/P##### ## #...#.#.#P######.P .#.#.###.# #...##..... ...†....# ####@..##...#.##..#.#--- ##.####.#####.#..†..............# #### ##.#..........##..######...# #.#.#######..##..##. # ##.#.## #.###..## #. . #.#..# ##†###...# ##.# # #...# #..#.#..#######..#fgE0 #.#.# ####.............>.. #.#.###.###.####.##.####.Pfg7.20.2 (5.0fg8:---fg9@fgD[ _You sense a monster nearby.fgj|fgM}fg~fgjfg@78 M## #..... #.#####.##.#.... {{ {###P#....#####. # {........## #####.#  fg7.##.##....(.. . ############# ..#.# ### P##### #.#.#{#P######.P .#.#.###.# #@..##............ ...†....# ####...##...#.##..#.####.#####.#..†........... #### ##.#..........##..######.. # #..#.#######..##..# ###.## fg7 ..fgiF{{1.2 (1fg8fgfgi[ _You sense a monster nearby.fgfgCfglfgfg,fg',fgj## #  #...##.## #..... ### #......... #.#####.##.#.... {{{{ {#P#....#####. # .........#########.# fg.##.##....(......#.# { # ##############..@#.# ### P##### ## ###...#.#.#P######.P .#.#.###.# #...##.. ...†....# ####...##{..#.##..#.# Will/2 Fly ##.####.#####.#..†..............#...# ##.# #fg#fgY {3.2 (2fgCfgfgB[ _You sense a monster nearby.fg fg; fg| fgԭ fg #...##.##.#......... .# ## #. .# .#####.##.#.... .Y{{{ {##P#....#####. .# { .......#########.# ##.##....(......#.# {## fgm #############...#.# ###. ## ###.@.#.#.#P######.P. #.#.###.# #...##............. ..†....# ####...##{..#.##..#.# #.####.#####.#..†..............#fg x# ##.#..........##..######...#  #..#.#######..##..# ###.# Y   yak (wandering) fg S ##.#.## #.###..## #.# #.#..# ##†###...# ##.##fgI  #...# #..#.#..#######..##fg n 0  A yak comes into view.fg fg Y,Y.{YY 2 yaksYou sense a monster nearby.You sense a monster nearby.  A yak comes into view.  The yak bellows! You hear a bellow! x2; You hear a loud, deep croak!fg 5===4.2 (1fg fg ( _You hear a bellow!fgW$ fgc  .#  .# .Y,{{ {  Y# { ########.#(......#.# { fgA#...#.#  ## ###.@.#fg, #...#†....# ####...#fg...†..{ .....## fg0 ####..##..# ###.#  fg" #.###..## #.#  fg# ##†#fg?  #...# fg\fg}   .#  .# .Y,{{ {  Y# { ########.#(......#.# { #...#.#  ## ###.@.# #...#†....# ####...#fg~..†..{ .....##  ####..##..# ###.#   #.###..##   ##†#  fg0#...# fgfgfg͗fgMd _There are monsters nearby!fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgP  Okay, then.fgdfgfg. _fg#..## # #...##.##....#  #....# # #............# ##.##.#.... ..Y,{{ { ##P#....#####. .Y# { .......#########.#  .##....(......#.# { ##########...#@# ###. #fg### ## ###...#.#.#P######.P.# .#.###.# #...##.............# .†....# ####...##...#.##..#.#. .####.#####.#..†..{...........### ## ##.#..........##..######...# #..#.#######..##..# ###.###.#.## #.###..## #.##.#fge##†###...# ##.#fgjfgfg{ { {.fg.-5fgfgH _You hear a bellow! You hear a loud, deep croak! x2fg39  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg+ ^  You beckon some vexing sprites to accompany your attacks.fg$ fg S Y.{{{{{  {.FF   blink frogYou feel your willpower being sapped.fg H8---fgx l6Jinx Fly fg fg ] _A blink frog comes into view.fg# ((You shoot a sling bullet. The sling bullet hits the yak.fg:*fgj  The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.fg/fgfgfg .Y{ { Y# {Y. {F.Y 3 yaks (1 drained)The yak is moderately wounded.fgr5=7.3 (1.1fgfgV _A yak comes into view.fgI (You shoot a sling bullet. The sling bullet hits the yak.fg-:*fgĴ  The yak is moderately wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.fg fg@ fgк fg/ fg Y.{{ {.YYF. very drained)fgk W9==8.4fg fg ^ _The yak is moderately wounded.fg* (You shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the yak.fg:*fgm *1 drained, 1 very drained)The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.fge t  The yak is moderately wounded.fgn /  --more--fgw  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is heavily wounded.fgy fg H.Y{{ YYY.{Y 4 yaks (1 drained, 1 very drained)The yak gores you but does no damage. The blink frog hits you!fg Y67---9.5fgٖ fg N _A yak comes into view.fgUYou shoot a sling bullet. The sling bullet hits the yak!fg&  The yak is almost dead.The blink frog hits you but does no damage.fg2(fg)fgZ*fgU:  {.{The yak gores you but does no damage. The blink frog hits you!fg;f5------30.6fgFfg N; _The yak gores you but does no damage.fg44fgTAfg _Unknown command.fgÑVYou shoot a sling bullet. The sling bullet hits the yak!!fgm|† 3 yaks (1fg)V  You kill the yak!fg#,fg,fgQ:{ {..{Ffg?R==72.9 (1.1fgNfgT, _The blink frog blinks!fg$4fgfgF _Unknown command.fgDE  #..## #Limel the Skirmisher#...##.##....#Formicid of Nemelex Xobeh ****..#............#Health: 53/76 ================-------- # #............#Magic: 19/19 ======================== #####.##.#.... ..YYAC: 14Str: 13 ##P#....#####. .Y# {EV: 10Int: 16 .......#########Y## SH: 0Dex: 26 #.##....(......#*#fgE s### XL: 12 Next: 57% Place: Lair:1 ############...#@# {###.. Noise: ===------  Time: 13832.9 (0.0) #### ## ###...#.#.#P######.P.# E) +2 sling (heavy) .#.###.# #...##.............# Zap: wand of warping (15) .†....# ####...##...#.##..#.#.# Will/2 Fly .####.#####.#..†.....{........### ## ##.#......F...##..######...#fgTF YYY 3 yaks (1 drained)#..#.#######..##..# ###.#F   blink frog##.#.## #.###..## #.##.#..# ##†###...# ##.###You kill the yak! _The blink frog blinks! fgF _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (79% to hit)fgs #..## #Limel the Skirmisher#...##.##....#Formicid of Nemelex Xobeh ****..#............#Health: 53/76 ================-------- # #............#Magic: 19/19 ======================== #####.##.#.... ..YYAC: 14Str: 13 ##P#....#####. .Y# {EV: 10Int: 16 .......#########Y## SH: 0Dex: 26 fgt#.##....(......#†#### XL: 12 Next: 57% Place: Lair:1 ############...#@# {###.. Noise: ===------  Time: 13832.9 (0.0) #### ## ###...#.#.#P######.P.# E) +2 sling (heavy) .#.###.# #...##.............# Zap: wand of warping (15) .†....# ####...##...#.##..#.#.# Will/2 Fly .####.#####.#..†.....{........### ## ##.#......F...##..######...#YYY 3 yaks (1 drained)#..#.#######..##..# ###.#F   blink frog##.#.## #.###..## #.#fgYu#.#..# ##†###...# ##.###You kill the yak! _The blink frog blinks! _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (79% to hit)fgmvfgւfgw. _fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgyfgBfgfg9Y^ {^F.fg....##{Y 4 yaksfgI854=fgp]6-----3.9 (1fgfgX _You inscribe a pair of binding sigils. The yak seems less drained.fg 0%.##.##....#...... #. #####.##.#.... .YYYP#....#####. .Y# { .......######### # #.##....(......#^## ############...#.###.. ## ###..@#.#{#P######.P.# .#.###.# #.^.##............ .fg0†....# ####.F.##...#.##..#.# .####.#####.#..†..............## ## ##.#..........##{.######...#  #..#.#######..##..# ####.#.## #.###..##  #.#..# ##†###...# ##.###fg0X..# #..#.#..#######..##.fg7fg8fg:fgZI .Y.Y.F..##{{.(1 bound)fgI7=------4fgUfg)[{ _The yak moves over the binding sigil and is bound in place!fg_WY(((((fg4  You shoot a sling bullet. The sling bullet misses the blink frog.You hear a loud, deep croak!fgfgvfgY.Y {. YF^§##.{.##...{....fg?49--fg{8=====6.2 (1.3fgfg H _The blink frog hits you. The blink frog blinks! x2fg>  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fg) J  You feel your willpower being sapped.fg fg fg% ..Y { YF.^§##{.F.F 2 blink frogsfg=& 50--6---70fg& MJinx Fly fg2 fg8 ] _A blink frog comes into view.fg e  You shoot a sling bullet. The sling bullet hits the blink frog!!fg7r  The blink frog is severely wounded.fgoH  {{F##..The blink frog hits you but does no damage.fgHd7=-=8.4 (1.2fg7Sfg3XW _The blink frog barely misses you.fgh d  You shoot a sling bullet. The sling bullet hits the blink frog!fg :*fgY The blink frog barely misses you. almost dead.  A giggling sprite leaps out and makes the blink frog trip over its own feet.  The blink frog is almost dead.  The blink frog barely misses you. The blink frog misses you.fg 6 { F@#.#.§##.{F(1 drained)The blink frog blinks!fg3 s8==9.6fg fg fg /  --more--fgB _The blink frog hits you but does no damage.fg#]You shoot a sling bullet. The sling bullet hits the blink frog!!fg&.   blink frogfgn,fg[ {{..##..F.fg"1==6040.9 (1.3fg1fgF _You kill the blink frog!fgfg/fgfgB> _Unknown command.fgّ u(You shoot a sling bullet. The sling bullet hits the yak!fg:*fg!  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.fgY# {.# F.1 drained, 1 bound)fg\9==2.0 (1.1fgfg"[ _The yak is heavily wounded.fg] (You shoot a sling bullet.  The sling bullet hits the yak but does no damage.fgqfg  {  .# {F.The yak is heavily wounded.fga42---3.1fgOfg. _The blink frog hits you!fg fgX fg fg F _Unknown command.fg (((((You shoot a sling bullet.fgܦ;*fg }_ _Unknown command.  You shoot a sling bullet.  The sling bullet barely misses the blink frog.  A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is lightly wounded.  The yak's lost momentum returns!fg~fgfgZfgRG {  F##{....swift, 1 draine(drained)The blink frog hits you but does no damage.fgm-4.4 (1.3fgќfg@fgƪ/  --more--fg;V _The blink frog closely misses you.fgaU x You shoot a sling bullet. The sling bullet hits the blink frog!!fg9 ;*fg| The blink frog is severely wounded.A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is almost dead.fg  The jinxing sprites lose interest in you.A blink frog comes into view.fg fg fgR RF,.Y# {F##.F 2 blink frogs (1 wandering, 1 very dr…)fg. n5.6 (1.2Fly fg fg fg, /  --more--fg@X _The blink frog barely misses you.fgP  #...##.##....# #....## #..F# .#####.##.#.... ...,#P#....#####. YY#.#########.# #.##....(......#Y# ##...#Y# {fg  #### ## ###.@.#.#.#P######.P. #.#.###.# #.^F##. ..†....# ####...##...#.##..#.#. #.####.#####.#..†...# ##.#..........##..######...#fg k #..#.#######..##..# ###.# 3 yaks ##.#.## #.###..## #.#fg3  #.#..# ##†###...# ##. #...# #..#.#..#..##fg[ fg EThe blink frog croaks. You hear a croak.fg fgg fg fg fg fg 2.{F.Y† Y#.#{§FFvery drained)fg 3---==-60fg fg7& $ _The blink frog blinks!fgX?(fgsfglufg[|~You shoot a sling bullet. The sling bullet barely misses the yak.fg..F.YY..F..##{.fgm37--=7.8 (1.2fg^fg_ _The yak gores you. The yak completely misses you.fg #..## #  #...##.##....# #..# ### #............# #.#####.##.#.... ..., .###P#....#####. YF# .........#########.# .##.##....(......#Y# ##########..@#Y# ### P##### ## ###..Y#.#.#P######.P .#.#.###.# #.^.##........... ...†....# ####F..##{..#.##..#..####.#####.#..†..............# #### ##.#..........##..######...# Y   yak fgz# #..#.#######..##..# ###.# F   blink frog ( # ##.#.## #.###..## #. . #.#..# ##†###...# ##.fgcfgt,fgVThe blink frog blinks! The yak attacks as it pursues you!fg{{.Y§...##.F.{Y 2 yaksfg5--80fg fg Q _The yak closely misses you.fgIf 8 #..##  #..## #  #...##.##....# #.#  ### #............# ##.#####.##.#.... ...,###P#....#####. Y{# #.........#########{# ..##.##....(....@.#Y# .##############...#.# ## .fgg lP##### ## ###.YY#.#.#P#######.#.###.# #§^.##........... ....†....# ####...##...#.##..#. .##.####.#####.#..†F.{........... .#### ##.#..........##..######... .# #..#.#######..##..# ###. .# ##.#.## #.###..## #.fgJk fgn fgp fgp fg-s l  A blink frog comes into view.fg} Y#{.F.§.fg{~ H8=-fg~ I---9fg fgb N _The blink frog blinks! The blink frog moves out of view.fg #..## #..## # #...##.##....# #.# ### #.##.#####.##.#.... ...,.###P#....#####. Y{# .#.#{#.##.##....(...@..#Y# ..#..Y#{# #.P##### ## ###.Y.#.#.#P###### #..#.#.###.# #§^.##fg.†....# ####.F.##...#.##..# ..##.####.#####.#..†.§..#### ##.#....##..###### ..# #..#.#######..##..# ### ..# ##.#.## #.###..## #fgfgfgfgZfg* .Y.#{.#.YF.Y 3 yaksThe blink frog seems less drained. The yak attacks as it pursues you!fg*e7-=50fg6fg;( _The yak gores you.fgxk #..## #..## # #...##.##....# #.# ### #.##.#####.##.#.... ..., #...###P#....#####. Y.# #.#.#{# #...##.##....(..@.Y.#{# #..#...#.# #.P##### ## ###YY.#.#.#P #fg#..#.#.###.# #F^.## #.....†....# ####...##...#.##.. #..##.####.#####.#..†.§. #..#### ##.#..##..######. #..# #..#.#..##..# #..# ##.#.## #.###..##fg fg fg fg fg L.Y.YY.F.F   blink frog-1fg fg[! fgi #..## #..## # #...##.##....# #.# ### #.#  ####.#####.##.#.... ...,  #...###P#....#####. Y.#  #.#.#.# fgڔ #...##.##....(.@.Y..#{#  #..#.YY#.#  ##.P##### ## ###.F.#.#.#P  ##..#.#.###.# #F^.##  #.....†....# ####...##...#.##  #..##.####.#####.#..†..  #..#### ##.#.##..###### fg< #..# #..#.#..##..#  #..# ##.#.## #.###..##fgfg7fgfgfgUfgFfg.Y...#†YYF#{.{ fgn8=-2fgfgfg24fg*fg.^ _You are too injured to fight recklessly!fgyX  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fgKfgfgfgfgY] Y..#.FY.Y 4 yaks (1 swift) You feel your willpower being sapped. The blink frog blinks!fg:7---==3Jinx Fly fg(fgQ _The yak closely misses you.fgfgfgfg^ _You are too injured to fight recklessly!fg 4fg fg F _Unknown command.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgm  Your binding sigil disappears.fgfg~,fg^^@YYFY...{fgc5------4fgfgb _You inscribe a pair of binding sigils. The yak gores you but does no damage.fg_ 4fgL fg F _Unknown command.fg fg fg fgE ^ _You are too injured to fight recklessly!fg(`4fgnlfg2qF _Unknown command.fg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon more vexing sprites to accompany your attacks.fgK b §{{.  You feel your willpower being sapped. The blink frog blinks!9=4----5fg ; _The yak gores you but does no damage.fg+` (You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.fg$:*fg+ *, 1 drained)The yak is moderately wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.fgz  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.YY.F.2F   blink frog=7.0 (1.2  --more--fg 2 _The yak is lightly wounded.fg 4fg? fga > _Unknown command.fg UYou shoot a sling bullet. The sling bullet hits the yak.fgf :*fg@ The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.fgA fgH ,fgU YYYF.3F 2 blink frogsfgV [5=8.1 (1.1fgd fgjj V _The yak is moderately wounded.fgfgfg"fg'F _Unknown command.fg ]  You shoot a sling bullet. The sling bullet hits the yak!fg0Gj  The yak is heavily wounded.fgX§{   blink frogfgY_4--9.2fgilfgm? _The blink frog blinks! The yak gores you.fgY _Unknown command.fg4fgfg^ _You are too injured to fight recklessly!fg͆fgWfgg\ _Unknown command.fgJfg^ _You are too injured to fight recklessly!fg#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#Magic: 15/19 ==================------### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0fgDex: 26  #.#.........#########.#XL: 12 Next: 60% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13859.2 (0.0)  #..##############YF.#.#E) +2 sling (heavy)fgE_##.P##### ## ###§..#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.fgr#..##.####.#####.#.{†........... YYYY 4 yaks (1 swift, 3 drained)#..#### ##.#..........##..###### F   blink frogfg#..# #..#.#######..##..# ##..# ##.#.## #.###..## _Unknown command. _You are too injured to fight recklessly!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfgAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)fgZYY - yak, p - yakcovering ground quickly, chance to call a sprite  on attack: 81%, 79% to hit)fg {YYlightly drained, chance to call a sprite on fg <#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#Magic: 15/19 ==================------### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 60% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13859.2 (0.0)  #..##############YF.#.#E) +2 sling (heavy)fg$=##.P##### ## ###§..#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#.{†........... YYYY 4 yaks (1 swift, 3 drained)#..#### ##.#..........##..###### F   blink frog#..# #..#.#######..##..# ##..# ##.#.## #.###..## _You are too injured to fight recklessly!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yak, p - yakAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!fg/[ .{.  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yak, p - yak  Aim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.fg]6==60.5 (1.3fgfg fg/  --more--fg 9 _The yak gores you but does no damage.fg/U#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#fg`VMagic: 16/19 ====================----### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 60% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13860.5 (0.0)  #..##############YF.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Jinx Fly #.....†....# ####{..##...#.##.#..##.####.#####.#..†........... YYYY g.W:m4 yaks (1 swift, 3 drained)#..#### ##.#..........##..###### F   blink frog#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)fgV #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#Magic: 16/19 ====================----### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 60% Place: Lair:1  #...##.##....^^@(YY.#†#Noise: ===------  Time: 13860.5 (0.0)  #..##############YF.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# fgX P[34m#...##........ Will/2 Jinx Fly #.....†....# ####{..##...#.##.#..##.####.#####.#..†........... YYYY 4 yaks (1 swift, 3 drained)#..#### ##.#..........##..###### F   blink frog#..# #..#.#######..##..# ##..# ##.#.## #.###..##Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.fg :*fg fg9 /  --more--fgg *The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.fg@The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead.fgAfg$rYY#F.1 drained, 1 very …)F 2 blink frogs7=1.6 (1.1fg&i _The yak seems less drained. x2; The yak closely misses you.fgfgfgfgݸF _Unknown command.fgn) #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#Magic: 17/19 =====================---### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 60% Place: Lair:1  fg) #...##.##....^^@YYY.#†#Noise: ===------  Time: 13861.6 (0.0)  #..##############YF.#.#E) +2 sling (heavy)##.P##### ## ###F..#.#.#P#### Zap: wand of warping (15)  fgn* ##..#.#.###.# #...##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYYY 4 yaks (1 swift, 1 drained, 1 very …)#..#### ##.#..........##..###### FF 2 blink frogsfg* #..# #..#.#######..##..# ##..# ##.#.## #.###..## _The yak seems less drained. x2; The yak closely misses you. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakfg+ Aim: a yak (heavily wounded, chance to call a sprite on attack: 81%, 79% to  hit)fg!#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#Magic: 17/19 =====================---### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 60% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13861.6 (0.0)  #..##############YF.#.#E) +2 sling (heavy)##.P##### ## ###F..#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #.gp40m..##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYYY 4 yaks (1 swift, 1 drained, 1 very …)#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..## _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, chance to call a sprite on attack: 81%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak!fg. 3 yaks (1 swift, 1 drained)fg~  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, chance to call a sprite on attack: 81%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!fgfgCfgXfgYF.fgʕk5=12.7 (1.1fgfg@fgj/  --more--fg;8 _The yak is no longer moving quickly.fgX#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 35/76 ===========-------------#............#Magic: 17/19 =====================---### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13862.7 (0.0)  #..##############FF.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #.fgY..##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks (1 drained)#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The yak is no longer moving quickly.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (heavily wounded, chance to call a sprite on attack: 81%, 79% to  hit)fg YY - yak, p - yakseverely wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)fg\e Y.fgS Y., f, p - yakAim: a yak (severely wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)fg #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 35/76 ===========-------------#............#Magic: 17/19 =====================---### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13862.7 (0.0)  #..##############FF.#.#E) +2 sling (heavy)fg{ K##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks (1 drained)#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The yak is no longer moving quickly.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yak, p - yakAim: a yak (severely wounded, lightly drained, chance to call a sprite on  attack: 81%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!fgG 8=The yak is moderately wounded.fgDQ/  --more--fgۅF The jinxing sprites lose interest in you.4-3.9 (1.2Fly fg͇{ _The yak seems less drained. The yak gores you. The yak completely misses you.fgJ4fgXfg^> _Unknown command.fg0 #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#Magic: 18/19 ======================--### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13863.9 (0.0)  #..##############FF.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #..g0 m.##........ Will/2 Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..##The jinxing sprites lose interest in you. _The yak seems less drained. The yak gores you. The yak completely misses you. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, 79% to hit)fg#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 34/76 ==========--------------#............#Magic: 18/19 ======================--### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13863.9 (0.0)  #..##############FF.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...g3m##........ Will/2 Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The yak seems less drained. The yak gores you. The yak completely misses you. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!fg _Unknown command.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.fg§{   blink frogfgn5=9==5.2 (1.3fg¡fgh _The blink frog blinks! The yak closely misses you.fgG4fg fg=F _Unknown command.fgC#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 35/76 ===========-------------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13865.2 (0.0)  #..##############F§.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #fgPD{..##........ Will/2 Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### F   blink frog#..# #..#.#######..##..# ##..# ##.#.## #.###..##The yak is severely wounded. _The blink frog blinks! The yak closely misses you. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, 79% to hit)fg0#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 35/76 ===========-------------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYY.#†#Noise: ===------  Time: 13865.2 (0.0)  #..##############F§.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #{g=2m..##........ Will/2 Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### F   blink frog#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The blink frog blinks! The yak closely misses you. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.fg0_Unknown command.Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yak  Aim: a yak (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.fgfgfg.YF..{.# fgO29--6.4 (1.2fgfgC? _The blink frog blinks! The yak gores you.fgK4fgfgF _Unknown command.fg< fg } Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (26 in deck)0%  j - Draw SummoningA Card (10 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--3% fg? g[?] toggle between ability selection and description.fgfgfgv#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 29/76 =========---------------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YY..#†#Noise: ===------  Time: 13866.4 (0.0)  #..##############YF.#.#E) +2 sling (heavy)fgYF##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #.{.##........ Will/2 Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### F   blink frog#..# #..#.#######..##..# ##..# ##.#.## #.###..##Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded. _The blink frog blinks! The yak gores you. _Unknown command.fgjP  Okay, then.fg fgB*fgj.. _fgL  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fg #..## #..## #     ###    ...,  # Y.#  ....#########.#  #....^^@YYF.#†#  #########Y§.#.#   ## ###...#   #.{.#  †....#  †    #..#   #..#   fg #..## #..## #     ###    ...,  # Y.#  ....#########.#  #.....#†#  #########Y§.#.#   ## ###...#   #.{.#  †....#  †    #..#   #..#  fg<L F.F..#F 2 blink frogsYou feel your willpower being sapped. The yak gores you!fgb0---7----7.4 (1Jinx Fly fgfg&V _* * * LOW HITPOINT WARNING * * *fgkfgl8-fgxfg}F _Unknown command.fgi fg?m 4Drink which item? Potions  b - 4 potions of might  e - a sedimented inky potion  g - 4 potions of degeneration  m - 2 potions of curingq - 2 potions of brilliance  s - 2 potions of attraction  u - 2 potions of mutationv - 2 potions of invisibility  z - 4 potions of enlightenment  F - a coppery potion fgln  P - 2 potions of magic [!] read|quaff|evoke[?] describe selected½fg ½fg ½fgf #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 20/76 ======------------------#............#Magic: 17/19 =====================---### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYF.#†#Noise: ==-------  Time: 13867.4 (0.0)  #..##############Y..#.#E) +2 sling (heavy)##.P##### ## ###F..#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #..½fg [40m.##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..##Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The yak gores you! _* * * LOW HITPOINT WARNING * * * _Unknown command.½fg P  Okay, then.½fgg ½fg4 ½fg . _½fg½fg) Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (26 in deck)0%  j - Draw Summoning½fgA Card (10 in deck)0%  a - Triple Draw2 MP, Piety--1%  b - Deal Four8 MP, Piety--3% [?] toggle between ability selection and description.ĽfgOĽfgĽfgWZ#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 20/76 ======------------------#............#Magic: 17/19 =====================---### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYF.#†#Noise: ==-------  Time: 13867.4 (0.0)  #..##############Y..#.#ĽfgCE) +2 sling (heavy)##.P##### ## ###F..#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..##Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The yak gores you! Ľfg~_* * * LOW HITPOINT WARNING * * * _Unknown command. _Okay, then.ĽfgL  You draw a card... You have drawn the Elixir.  You begin rapidly regenerating health and magic.ĽfgqSF.Ľfgm8==9===-8.4 (1Elixir Jinx Fly ĽfgĽfg=I _The yak misses you.Ľfg Ľfg 8-ĽfgF Ľfg& F _Unknown command.ƽfg}#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 28/76 ========----------------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYF.#†#Noise: =--------  Time: 13868.4 (0.0)  #..##############YF.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# ƽfg} #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The yak misses you. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)ƽfg{#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 28/76 ========----------------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^^@YYF.#†#Noise: =--------  Time: 13868.4 (0.0)  #..##############YF.#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #.[ƽfg|40m..##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs#..# #..#.#######..##..# ##..# ##.#.## #.###..## _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.ƽfg]   Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.ƽfg V37===ƽfgb /  --more--ƽfg c  The yak gores you but does no damage. The blink frog blinks!  The blink frog moves over the binding sigil and is bound in place!ƽfgy F@YY§.F(1 bound)ƽfgz 6==9.6 (1.2ƽfgی ƽfg| $ _The blink frog blinks!ǽfg#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 37/76 ===========-------------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^F@YY§.#†#Noise: ===------  Time: 13869.6 (0.0)  #..##############Y..#.#E) +2 sling (heavy)##.P##### ## ###..F#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.#[3ǽfg47m #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs (1 bound)#..# #..#.#######..##..# ##..# ##.#.## #.###..##The blink frog moves over the binding sigil and is bound in place! _The blink frog blinks!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)ǽfg2> #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 37/76 ===========-------------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^F@YY§.#†#Noise: ===------  Time: 13869.6 (0.0)  #..##############Y..#.#E) +2 sling (heavy)ǽfg? N##.P##### ## ###..F#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs (1 bound)#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The blink frog blinks!  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.ǽfg   Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.ǽfgP ǽfg j§FF.ǽfg g45===70.7 (1.1ǽfg ǽfg ǽfg /  --more--Ƚfge _The blink frog blinks! The yak barely misses you.Ƚfg7 #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 45/76 ==============----------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^§@YY§.#†#Noise: ===------  Time: 13870.7 (0.0)  #..##############Y..#.#E) +2 sling (heavy)##.P##### ## ###FF.#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #.[3Ƚfg8 2m..##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs (1 bound)#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The blink frog blinks! The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)Ƚfg#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 45/76 ==============----------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....^§@(Y§.#†#Noise: ===------  Time: 13870.7 (0.0)  #..##############(..#.#E) +2 sling (heavy)Ƚfg6 *##.P##### ## ###FF.#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks#..#### ##.#..........##..###### FF 2 blink frogs (1 bound)#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The blink frog blinks! The yak barely misses you.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)Ƚfg|:*ɽfgO2*(1 drained)  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, chance to call a sprite on attack: 81%, 79% to  hit)  You shoot a sling bullet. The sling bullet barely misses the yak. x2  A giggling sprite leaps out and smacks the yak with its own front hoof.ɽfg#ɽfg./  --more--ɽfg<  The yak is almost dead.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead.ɽfg?OYour binding sigil disappears.ɽfgAɽfgMBɽfgT(§@YY.YFF.2ɽfgU`55===2.0 (1.3ɽfg]gɽfgp3 _The yak gores you but does no damage.̽fg5#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 55/76 =================-------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....(§@YY..#†#Noise: ===------  Time: 13872.0 (0.0)  ̽fg6D#..##############YF.#.#E) +2 sling (heavy)##.P##### ## ###F..#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks (2 drained)#..#### ##.#..........##..###### FF 2 blink frogs (1 bound)#..# #..#.#######..##..# ##..# ##.#.## #.###..##Your binding sigil disappears. _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)̽fg6Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)̽fg# [#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 55/76 =================-------#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....(§@YY..#†#Noise: ===------  Time: 13872.0 (0.0)  #..##############YF.#.#̽fg E) +2 sling (heavy)##.P##### ## ###F..#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks (2 drained)#..#### ##.#..........##..###### FF 2 blink frogs (1 bound)#..# #..#.#######..##..# ##..# ##.#.## #.###..## _The yak gores you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!̽fg :*̽fg   Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.̽fgt /  --more--̽fg j  A giggling sprite leaps out and smacks the yak with its own front hoof.̽fg HThe yak is almost dead.̽fg ,.@YY§..{64===3.2 (1.2̽fg ̽fg ' _The blink frog blinks! x2нfg #..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 64/76 ====================----#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....(.@YY§.#†#Noise: ===------  Time: 13873.2 (0.0)  #..##############Y..#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  нfgH! ##..#.#.###.# #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks (drained)#..#### ##.#.......{..##..#######..# #..#.#######..##..# ##..# ##.#.## #.###..##The yak is almost dead. _The blink frog blinks! x2  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)ѽfg#b#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 64/76 ====================----#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 61% Place: Lair:1  #...##.##....(.@YY§.#†#ѽfg>%Noise: ===------  Time: 13873.2 (0.0)  #..##############Y..#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Elixir Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... YYY 3 yaks (drained)#..#### ##.#.......{..##..#######..# #..#.#######..##..# ##..# ##.#.## #.###..## _The blink frog blinks! x2  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak.ѽfg$-s† 2ѽfg]ѽfgpYY..{.ѽfg.f73===34.3 (1.1ѽfgѽfg  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak. _You kill the yak!ѽfg?ѽfgHѽfgxѽfgëF _Unknown command.ҽfg#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 73/76 =======================-#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 63% Place: Lair:1  #...##.##....(.@YY..#†#Noise: ===------  Time: 13874.3 (0.0)  #..##############...#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ҽfgP[m Will/2 Elixir Jinx Fly #.....†....# ####{..##...#.##.#..##.####.#####.#..†........... YY 2 yaks (drained)#..#### ##.#..........##..#######..# #..#.#######..##..# ##..# ##.#.## #.###..## _You kill the yak! _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)ҽfg N#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 73/76 =======================-#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#ҽfg! 0XL: 12 Next: 63% Place: Lair:1  #...##.##....(.@(Y..#†#Noise: ===------  Time: 13874.3 (0.0)  #..##############...#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Elixir Jinx Fly #.....†....# ####{..##...#.##.#..##.####.#####.#..†........... YY 2 yaks (drained)#..#### ##.#..........##..#######..# #..#.#######..##..# ##..# ##.#.## #.###..## _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakҽfg_" Aim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)  You shoot a sling bullet.ҽfg :*ҽfg MFire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (almost dead, lightly drained, chance to call a sprite on attack:  81%, 79% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.ҽfg` /  --more--ҽfg j  A giggling sprite leaps out and smacks the yak with its own front hoof.ҽfg You kill the yak!The jinxing sprites lose interest in you.ҽfgi Y.{.{   yakҽfg 6=55.5 (1.2Fly ҽfg ҽfg, ) _The yak seems less drained.ӽfg3O N#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 76/76 ========================#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#ӽfgP XL: 12 Next: 65% Place: Lair:1  #...##.##....(.@Y...#†#Noise: ===------  Time: 13875.5 (0.0)  #..##############...#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #{..##........ Will/2 Fly #.....†....# ####...##...#.##.#..##.####.#####.#..{........... Y   yak#..#### ##.#..........##..######ӽfgrP #..# #..#.#######..##..# ##..# ##.#.## #.###..##You kill the yak!The jinxing sprites lose interest in you. _The yak seems less drained.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakӽfgP kAim: a yak (almost dead, 79% to hit)ԽfgS#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 76/76 ========================#............#Magic: 19/19 ========================### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Խfg8Dex: 26  #.#.........#########.#XL: 12 Next: 65% Place: Lair:1  #...##.##....(.@Y...#†#Noise: ===------  Time: 13875.5 (0.0)  #..##############...#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #{..##........ Will/2 Fly #.....†....# ####...##...#.##.#..##.####.#####.#..{........... Y   yakԽfgs##..#### ##.#..........##..#######..# #..#.#######..##..# ##..# ##.#.## #.###..##ԽfgThe jinxing sprites lose interest in you. _The yak seems less drained.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak!ԽfgnE†ԽfgԽfgԽfgԽfgFF.†FF 2 blink frogs (1 swift)Խfg576.7 (1.2ԽfgԽfg _The yak seems less drained.  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - yakAim: a yak (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the yak! _You kill the yak!Խfg&4Խfg1Խfg5F _Unknown command.սfgL  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.սfg^  You beckon some vexing sprites to accompany your attacks.սfgսfgսfgZFF..սfgEZ8---7սfgV0Jinx Fly սfgϸսfgR; _You feel your willpower being sapped.սfg) N#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 76/76 ========================#............#Magic: 18/19 ======================--### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#սfg* XL: 12 Next: 67% Place: Lair:1  #...##.##....(.@*FF.#†#Noise: ==-------  Time: 13877.7 (0.0)  #..##############...#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... FF 2 blink frogs (1 swift)#..#### ##.#..........##..#######..# #..#.#######..##..# ##..# ##.#.## #.###..##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  սfg1+ Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - blink frogAim: a blink frog (almost dead, chance to call a sprite on attack: 81%, 55% to  hit)ֽfg#..##Limel the Skirmisher#..## #Formicid of Nemelex Xobeh ****..#...##.##....#Health: 76/76 ========================#............#Magic: 18/19 ======================--### #............#AC: 14Str: 13  ####.#####.##.#.... ...,EV: 10Int: 16  #...###P#....#####. Y.#SH: 0Dex: 26  #.#.........#########.#XL: 12 Next: 67% Place: Lair:1  #...##.##....(.@((F.#†#Noise: ==-------  Time: 13877.7 (0.0)  #..##############...#.#E) +2 sling (heavy)##.P##### ## ###...#.#.#P#### Zap: wand of warping (15)  ##..#.#.###.# #...ֽfgK##........ Will/2 Jinx Fly #.....†....# ####...##...#.##.#..##.####.#####.#..†........... FF 2 blink frogs (1 swift)#..#### ##.#..........##..#######..# #..#.#######..##..# ##..# ##.#.## #.###..## _You feel your willpower being sapped.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f - blink frogAim: a blink frog (almost dead, chance to call a sprite on attack: 81%, 55% to  hit)  You shoot a sling bullet.ֽfg{:*ֽfg\  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f - blink frogAim: a blink frog (almost dead, chance to call a sprite on attack: 81%, 55% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the blink frog.ֽfgڽfgڽfgڽfg:H _No target in view!qfgˇ 4qfg qfgJ qfg ; _qfgߔ  qfgn  The jinxing sprites lose interest in you.Fly qfg3 qfg _The sprites lose interest in your situation.4=qfg qfgw ,qfg qfgk qfg6 qfg qfg qfg qfg qfgDE qfgV ---9.6 (5.0FF   blink frog (wandering)---qfg a qfgVe a _A blink frog is nearby!sfgE ((((F  You shoot a sling bullet. The sling bullet hits the blink frog!sfg?sfgK†..F.5===90.7 (1.1sfgsfge _The blink frog is moderately wounded.sfg ((((((You shoot a sling bullet.sfgU t  The sling bullet closely misses the blink frog.sfgV sfga †.F..§..sfgb (1.8sfgk sfgmo , _The blink frog blinks!tfg7L (( You shoot a sling bullet. The sling bullet hits the blink frog!!tfgtfgb†F.tfgF[6=3.0 (1.2tfgtfg^ _The blink frog is almost dead.tfg8d  You shoot a sling bullet. The sling bullet hits the blink frog.tfg`(.tfgX†..tfg034.2tfgbtfgN _You kill the blink frog!tfg tfg tfg] tfg tfg/ tfg tfg tfg  Things that are here:  a blink frog corpse; a yak corpse; a yak corpsetfg#tfg _tfgtfgtfg tfg :=tfg tfgNtfgPtfgtfg^tfgtfgtfg&tfg+tfgtfg|tfgtfg<tfg tfgX"tfg"tfg9#tfg'_  You see here a yak corpse.tfg:)tfg) _tfg*tfg.tfg1,tfg4tfg8tfg;tfg2<tfgk=tfgL@tfgCtfgGDDFly tfgEtfgIn _You feel your willpower return.tfgL4tfgNtfgQtfgvStfgStfgTtfg&XtfgSZ,tfg^\tfg]tfg_,tfg'atfgcbtfgYc,tfgctfgdi,tfgitfgNlM _v - 3 potions of invisibility (gained 1)tfgn4tfgntfgtptfgrtfg}stfgttfgutfgvtfgvtfg>wtfgxtfgy,tfgztfgztfg{,tfg;|tfgtfgtfg?tfg|tfgtfg,tfg]tfgtfg,tfgtfgʆtfg^,tfgtfg]tfg,tfgtfg2tfg,tfg)tfgtfg,tfg՛tfgtfgtfgctfgtfgtfgætfg#tfgtfgtfg ##..###.####.#..# #.# ########. #..## ### ###.#####.######...... ##..# ###.#.[##.....††.^..#).##.## ...######..#####.# #.####...#P#### #.†.# ##.## #.###...#### #...# #...####.#.##..# ##..# #.†...##### #.....# #.........@.P# #....#.#---925.2 (31.0) ##............##...# ##.###.#.^###...#...###.## #. ... ..###..####.# .# # ###P #...####.# (# tfgP##...^.#.## ...###.#..# ..## ###.#.## .##.##.##...#tfg tfgH---6.2 (32tfgtfg% _Found 5 stones.ufgufgufgufg;ufg!ufgABufgNufgufgufgufg,ufgufgufgufgFufgufg;  You see here 5 stones.ufgufg _ufgufg6ufg,ufgufgufgufgwufgzufgufgmufgufgufgufg,ufgufgufg:ufgufg_ufguufg$,ufgufgufgufgufg+ufgufg,ufgufg ufg ,ufgyufgufg,ufgufg/ufg,ufgufgz!ufgN#ufg#ufg$ufg'ufg$+,ufg+ufgs/,ufg0ufg4O _I - 3 scrolls of enchant armour (gained 1)ufg5ufgU6ufg 7ufg:ufg'<,ufg@=ufg6?ufg@ufgBAufg`Bufg4DufgEufgBFufgGufgHufgJ,ufg"LufgNufg8PufgPufgQufgTufgU,ufgWufg]Xufg#Z,ufgZufga^ufg`,ufg bufgcufgefBufg2r#.#..# #.# ########.....#.###  ###.#####.######..............##.#.[##.....††.^..#).#.P##..... ............######..##.#. ####...#P#### #.†.# #.#####...#### #...# ###..# ####..# .. ......##### ##.....# #. .........P# #..@.#.# #. 55.2 (29 .....##...# ##.###.# #.# .#...###.## #..#... ... ####.# #.# #.#####P ### ####.# #(## #.P# # .^.#.###..# #..# ###fgs39;49m  ##.#..##..# #.## #..  ##.#.###.## ##.## ##..  #....# #.# #P..##... ufg{ufg(T _Key pressed, stopping explore.ufgJufgufgufg^Q _ufgufgufgufgufgKufgufgufg ufgufgdufgufgufg,ufgTufg2ufg¹,ufgjufg9ufg,ufg˾ufg ufg,ufgufgufgufgufg.ufgufgufg ufg:ufg"ufgm,ufgCufgufguufgufg:ufgufgufgufgufg@,ufgufgzQ _L - a wand of flame (29) (gained 10 charges)ufgiufgufgyufg4ufgufg,ufgufg,ufgufgVufg5ufgufgKufgn ufg ufg ufg ufg]ufg]ufgufgEufgufg,ufg>ufgufg{,ufgufg!ufg#ufg$ufg=%ufg&ufg(ufg)ufgj*ufgb/ufg<1,ufg2ufgu5ufg6,ufg7ufg9ufg;ufg)<ufg<ufg?ufgB,ufgBufgEufgGufgGufgHufg^KufghMufgFNufgSOufgQufgRufgSufgKTufg`Vufg8X,ufgYufgz[ufg]ufg]ufgC^ufgp_ufgaufga,ufgcufgeufgfufgfufghufg,jufgjufgkufglufg>n,ufgnufguqufg$sBufgtufguufgRv,ufgwufgxufgyufg?yufgUzufgU{ufg{ufg|ufg}ufgufgbufgufgufg,ufgufgOufg$ufgrufgɆufgufg+,ufgufg^ufgRufg,ufgufg.,ufgufgsufg>,ufgʔufg6ufgufgufgȗufgPufg<ufgufgufgufg0ufg¥,ufg۩ufgufgNufgufgQufgYufgufgufgufgufgufgpufgʹufg,ufgufgwufgufgufg,ufg8ufgIufgufg6ufgufgufg^ufgufgufgufg[ufgufgoufgufgufgEufg3ufgufgX,ufg/ufg,ufg/ufghufg/ufgufgufgufg,ufg\ufgufg0ufgufgufgfufg ,ufgufgufg`ufgufgNufgufg,ufgufg3ufgpufgufggufgufg,ufgufgufgD,ufgufgufg,ufgufgW ufg ufg ufg ufg ufg\ufgufgIufgrufgufgrufgufgufg,ufgZufgufg!ufg\"ufg#ufg3(ufgG+,ufgs.ufgs2ufg5,ufgm8ufg;ufgH?,ufgTAufgEH  There is a collapsed entrance here.ufgHufg I _ufgJufgLufgFO,ufg\PufgRufgyUufgUufgWufgZufgH^,ufg_ufgbufgi,ufgkufgnufg%qufgqufgrufgtufgrw,ufgxufgzufg>},ufg~ufgȀufg!,ufgnufgufg؈,ufgufgufg\,ufg ufgoufgufgufgufg"ufg,ufg&ufgufgufgpufgiufgufgufg ufg_ufgufgĬ,ufg'ufgufgufgufgufgufg,,ufgQufg=ufg,ufg\ufgufg,ufg\ufgkufgufgufgfufgufgW,ufg!ufgufgufgSufgufg{ufg,ufgufgufgIufgufgSufgufg,ufgufgufgufgufgufg ufgS ufg ufg9ufgfufg ufgwufgufgufg,ufg ufgq$ufgz&ufgy'ufg}(ufgA+ufg--ufg-ufgv/ufg07ufg9ufg+:ufgU;ufg=ufg|?,ufg@ufg1CufgD,ufgEufgwHufgnJ,ufgKufgNufgP,ufgQufgSufgUufgYVufgWufgZufgi\ufg\ufg]ufg=`ufg'c,ufgcufgTo #..###...#...###.## #..#... #..###..####.# #.# #.####  #...#...####.# #(## #.P# #  #..P##...^.#.###..# #..#  #..###.###.#..##..# #.##  #..###.###.#.###.## ##.#  #...##.##....# #.# #P..# ufg pl #............# #.# #..## # #...........@###.######.P#4075.2 (120.0) #####.##.#..................## ##P#....#####....###.#.###### .......#########.# #.### .##....(..†..†#÷# #.### ############...#.# #.####..## ## ###...#.#.#P######.P.# ufgp.#.###.# #...##.............# .†....# ####...##...#.##..#.#.#ufgxufg{T _Key pressed, stopping explore.ufgȜJufgufgufg% _ufg)Xufgufgufgufg~ufgƯufgDufg,ufgYufg\ufgDufgufgҷufg͹ufg1,ufgufg~ufgufg{ufgֿufgzufg,ufgufgHufgr,ufgufgufg,ufgufghufg,ufgufgufg,ufg?ufgufg,ufg[ufgufg,ufgufgufg(ufgufg*ufg(ufg~ufgufgcufgufg,ufgufg ufgtufgufg#ufgufg,ufgufgufgD,ufgKufgufgufgCufg,ufgufge'ufg*,ufg+ufg.ufg0,ufgr2ufgY5ufgm7ufg7ufg8ufg;ufg5>,ufg?ufgCufgF,ufgIufgOLufg O,ufg:QufgWTufgWW,ufgYufg]ufge,ufgvgufgmufg0pufgpufgrufguufg xufgrxufgzufgufg,ufgCufgufgufguufgufgufgZ,ufg|ufgܚufgufgmufg ufg ufgufgufgufgߪufgWufgufgԯufgufgw,ufgufgufg׿ufgnufgufgufg,ufgufgufg,ufgufgufgufg:ufgufgcufg,ufg&ufg)ufg,ufgufgufgufg`ufgufgufgufgufgufgufgufgYufgufgufg,ufgnufgqufg,ufgufgCufg,ufgdufgBufgEufgufgN ufg ufg  ,ufgT ufg ufg ufg ufg ufgm ufg ufg" ufg ufg ufg* ufg~ ufgN ufg ufg ,ufg ufg$ ufg ,ufg< ufg ufg7 ,ufg ufg ufg Bufg" ufg" ,ufgT# ufg$ ufgN& ufg& ufg' ufg) ufg* ,ufgM, ufgu- ufgR/ ,ufg60 ufg2 ufg3 ,ufg4 ufg6 ufg*8 ,ufg>9 ufg; ufgO= BufgU> ufg%? ,ufg? ufgA ufg@B ,ufgC ufgH ufgJ ufgJ ufgK ufgtM ufgN ,ufgO ufg6Q ufgQ ,ufgoR ufgS ufgqT ufgU ufguU ufgW ufg#Y ,ufgY ufgI\ ufg] ufgT^ ufg^ ufg a ufgb ,ufgc ufgf ufgOh ,ufg:i ufgl ufgl ufg/m ufgn ufgp ufg$r ,ufgqs ufgLu ufgw ,ufgx ufg+ vufg ufgG ,ufg ufg ufgs ufgס ufg ufgv ,ufg ufg٧ ufg ,ufgP ufgO ufg^ ,ufg ufg> ufg ,ufg ufg ufg( ufg ufg ufg ufg ufg ufg ufg5 ufg ufg ufg ufg ufg ufgk ufg ufg ufg ufgl ufg ufgC ufg ,ufg( ufgi ufg7 ufg ufg' ufg ufg ufgM ufg ufg~ ufgo ufg ufg ufg] ufg Bufgr ufg ,ufgf ufgK ufg Bufg ufg3 ,ufg ufg ufg/ ,ufg ufg ufg/ ufg ufg, ufg ufg ufgA ufg ufg ufg ,ufg+ ufg f  You see here a basilisk skeleton.ufg ufg _ufg/ ufg@ ufg ,ufg4 ufg ufg ufg ufg ufg ufg ufg ufg ufg ufg ,ufg ufg! ufg# ufg# ufg3% ufgY( ufg. ,ufg0 ufg1 ufg3 ,ufg4 ufg6 ufgG8 ,ufg%9 ufg: ufg2< ,ufg= ufg > ufg? ,ufg@ ufgA ufgYC ,ufgD ufgE ufgMG ,ufgG ufgJ ufgJ ufgK ,ufgL ufgL ufgL ufgM ufgN ufgN ufgN ufgFO ufg%P ufgP ,ufg2Q ufgnR ufgR ,ufgFS ufgS ufgU ,ufgWU ufg#V ufgV ,ufg+W ufgT] ufgF^ Bufg` ufga ,ufgXa ufgVd ufge ,ufge ufgh ufgh ,ufgi ufg k ufgk ,ufgk ufgm ufgon ,ufgn ufgq ufgr ufg-s ufgs ufgiw ufgw ufg0x ufgfx ufg{ ufg| ufg| ufg} ufgf ufg. ,ufg ufgp ufg ,ufg ufg& ufg ,ufg/ ufg8 ufgt ,ufg ufg¾ ^  There is a stone staircase leading down here. _ufg Bufg Xufg ufgV hufg ,ufg ufg ufg ufgI ufgX ufg ufg ufg ,ufg  ufg  ufgh ufgt ufg: ufg ,ufg ufg ufgB ,ufgh ufg~ ufgX ,ufg ufg ufg) ,ufg ufg ufg ufgg ufgj ufg ufgE ,ufgp ufg ufg! ,ufg" ufg % ufg& ufg#' ufg' ufg* ufg+ ,ufg, ufg#- ufg- ,ufg . ufg. ufg/ ,ufgv0 ufg2 ufg3 ufg3 ufga4 ufg!6 ufgn7 ufg7 ufgO8 ufg{: ufg; ufgZ< ufg< ufgB? ufg@ ,ufg@ ufg b  ###.# ##.#.   #.# #.......#   #.####.#.#..#   #..##......##   ##..##.#.###   ##.......#   ##.#.#.##   #......#   ###@#.##  259.2 (184 #>....#   ##.#.##   #####          fgFc U7m  ufg f ufgi E _Done exploring.ufg JufgĶ t........0.0) ufg ufg ufg E _Done exploring.ufg|4ufg}ufg]<ufgWufgE _Done exploring.vfg,vfg4vfghvfg4vfgE _Done exploring.vfgKvfgqL4vfg]<vfgbd[ _Done exploring.vfgvfgovfgvfgRvfg4vfge@ _Done exploring.vfgY" vfg& Read which item? Scrolls  c - a scroll of amnesia  f - a scroll of fear  i - 2 scrolls of noise  x - 4 scrolls of poisony - a scroll of brand weapon  I - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedxfgu|  c - a scroll of amnesia  T - a scroll of immolationxfgm xfg1 xfgy ###.# ##.#.#.##  Limel the Skirmisher#.# #.......#  Formicid of Nemelex Xobeh ****..#.####.#.#..#  Health: 76/76 ========================#..##......##  Magic: 19/19 ========================##..##.#.###  AC: 14Str: 13##.......#  EV: 10Int: 16##.#.#.##  SH: 0Dex: 26xfg #......#  XL: 12 Next: 73% Place: Lair:1###@#.##  Noise: ---------  Time: 14259.2 (0.0)#>....#  E) +2 sling (heavy)##.#.##  Zap: wand of warping (15)#####  Fly           _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.xfgʕ F  Okay, then.xfg~ xfgN xfgڜ . _yfge[[?25h[?0c  Search for what [Enter for "."]? yfg [?25l[?1cyfgWyfgK13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:1] a +0 short swordb - [Lair:1] a +0 ring mail  c - [Lair:1] 5 stones (13 further duplicates in 3 piles)  d - [Lair:1] a rapier  e - [Lair:1] a club  f - [Lair:1] an alarm trap (1 further duplicate)  g - [Lair:1] a dispersal trap  h - [Lair:1] a mace  i - [Lair:1] the +1 chain mail of Death Resistance {rPois rC++ Str+2 Int-4}  j - [Lair:1] a +1 robe  k - [Lair:1] a +2 crystal plate armour of cold resistancel - [Lair:1] a ring of fire  m - [Lair:1] a ring of fire{fg  a - [Lair:1] a +0 short sword  k - [Lair:1] a +2 crystal plate armour of cold resistance{fgJ  k - [Lair:1] a +2 crystal plate armour of cold resistance  l - [Lair:1] a ring of fire{fg x  l - [Lair:1] a ring of fire  m - [Lair:1] a ring of fire}fg c  e - [Lair:1] a club  m - [Lair:1] a ring of fire~fgd  d - [Lair:1] a rapier  e - [Lair:1] a clubfgfggfg###.# ##.#.#.##  Limel the Skirmisher#.# #.......#  Formicid of Nemelex Xobeh ****..#.####.#.#..#  Health: 76/76 ========================#..##......##  Magic: 19/19 ========================##..##.#.###  AC: 14Str: 13##.......#  EV: 10Int: 16##.#.#.##  SH: 0Dex: 26#......#  XL: 12 Next: 73% Place: Lair:1###@#.##  Noise: ---------  Time: 14259.2 (0.0)#>....# [4fgk0m E) +2 sling (heavy)##.#.##  Zap: wand of warping (15)#####  Fly           _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then.Search for what [Enter for "."]? .fgYfgfgfg. _fgfgLimel the Skirmisher (Formicid Hexslinger) Turns: 14068, Time: 00:48:01 Health: 76/76AC: 14 Str: 13 XL: 12 Next: 73% Magic: 19/19EV: 10 Int: 16 God: Nemelex Xobeh [****..] Gold: 499SH:  0 Dex: 26 Spells: 3/19 levels left rFire . . .E - +2 sling (heavy) rCold . . .J - orb {guile} rNeg . . .A - +4 ring mail of the Stone Wall {Int+2} rPois .fg(helmet unavailable) rElec .B - +0 cloak rCorr .C - +0 pair of gloves SInv + t - +1 pair of boots Will .....r - amulet of magic regeneration Stlth +d - +6 ring of dexterity HPRegen 0.32/turn k - ring of flight MPRegen 0.56/turn %: no passive effects @: flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong armsfgfg###.# ##.#.#.##  Limel the Skirmisher#.# #.......#  Formicid of Nemelex Xobeh ****..#.####.#.#..#  Health: 76/76 ========================#..##......##  Magic: 19/19 ========================##..##.#.###  AC: 14Str: 13##.......#  EV: 10Int: 16##.#.#.##  SH: 0Dex: 26#......#  XL: 12 Next: 73% Place: Lair:1###@#.##  Noise: ---------  Time: 14259.2 (0.0)#>....# gL0m E) +2 sling (heavy)##.#.##  Zap: wand of warping (15)#####  Fly           _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then. _Search for what [Enter for "."]? .fgfgfg fg Where to? (Tab - IceCv @ (x,y), ? - help)  D - Dungeon  T - Temple L - Lairfgfg###.# ##.#.#.##  Limel the Skirmisher#.# #.......#  Formicid of Nemelex Xobeh ****..#.####.#.#..#  Health: 76/76 ========================#..##......##  Magic: 19/19 ========================##..##.#.###fg  AC: 14Str: 13##.......#  EV: 10Int: 16##.#.#.##  SH: 0Dex: 26#......#  XL: 12 Next: 73% Place: Lair:1###@#.##  Noise: ---------  Time: 14259.2 (0.0)#>....#  E) +2 sling (heavy)##.#.##  Zap: wand of warping (15)#####  Fly           _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then. _Search for what [Enter for "."]? .fg fgP fgfgfg% _fgu  There is a stone staircase leading down here.fg; _fg^fg2fgfgfgrfg6fgS _You fly downwards.  Found 2 scrolls of identify and a potion of heal wounds.  There is a stone staircase leading up here.fgq fg} ... .. #  #.. .#.### . #... ..#.P##P. #.... ......... # ...#+....P?#. ...#........... ..........l...# P......@....... 62.0 (2.8...#...######.# #..... fg   #.#...  #.....#..... l   basilisk (asleep)#.......#!.. fg fg; _ _A basilisk is nearby!fg 4fg` fg F _Unknown command.fgl  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg)^  You beckon some vexing sprites to accompany your attacks.fg2;q.llfg֪7---==3.0 (1.0Will/2 Jinx Fly fg+fg; _You feel your willpower being sapped.fg fg fg fgv F _Unknown command.fg  ( You shoot a sling bullet. The sling bullet hits the basilisk!fg] :*fg[X .l#(drained)The basilisk is moderately wounded.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is heavily wounded.fgi  The basilisk gazes at you.fg{8=--=4.2 (1.2fg fgr%- _You struggle to resist.fgfgfgfgF _Unknown command.fg ( You shoot a sling bullet. The sling bullet hits the basilisk!fg':*fg  The basilisk is almost dead.A giggling sprite leaps out and smacks the basilisk with its own front talon.fg4fg [  You kill the basilisk!fgF..F   skyshark (wandering)fg 9===55.5 (1.3 _A skyshark comes into view.fg'fg?*p _Your Ranged Weapons skill increases to level 14!fgU fgd fg3 fgה F _Unknown command.fgN (((((FYou shoot a sling bullet. The sling bullet hits the skyshark.fg :*fg   The skyshark is lightly wounded.  A giggling sprite leaps out and smacks the skyshark with its own tail.fg*fgF..P?...(drained)fg-6.6 (1.1fgfg6 _The skyshark is lightly wounded.fgfgmfgfgYF _Unknown command.fg"  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg.F^^6-----70fg)fg+< _You inscribe a pair of binding sigils.fg  ##.. . .. #  #... .#.### . #... ..#.P##P. #.... .........##....#+...FP?#.#...#....^......#......##P......<...........#..^######.####.....# #.#...# #.....# #.....P #........#!..fg fgy fg( i{.Ffgw) 7=------8fg3 fgp7 fg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgPm  Your binding sigils disappear.fg\^..F.^.fgB]`4----==9fggfgj] _You inscribe a pair of binding sigils. The skyshark seems less drained.fg0 #..^. ##.... h... #  #.... .#.### . #.... ..#.P##P. #.... ......... ##....#+....P?#. #...#.@^.. #.F......# #P......<............#.^.######.#####.....# #.#...# #.....#h   black bear (asleep) #.....P #......fg fgbF.(bound)Your binding sigils disappear.The skyshark seems less drained.  A black bear comes into view.  The skyshark moves over the binding sigil and is bound in place!The skyshark attacks as it pursues you!  The skyshark bites you but does no damage.fgE1--5=----70fg'fg,r _The skyshark tail-slaps you. The skyshark barely misses you.fga  #..^...# ##......# #...h...## #......#.### . #.......#.P##P. #.............. ##....#+....P?#. #...#@.F. #.#fgI , #P......<........#.^.######.######.....# #.#...# #.....# #.....P  #......fg fg 2--6===--1fg fgP fg ( You shoot a sling bullet. The sling bullet hits the skyshark!fg-:*fgt _The skyshark tail-slaps you. The skyshark barely misses you.You shoot a sling bullet. The sling bullet hits the skyshark!  The skyshark is moderately wounded.  A giggling sprite leaps out and makes the skyshark trip over its own tail.  The skyshark is moderately wounded.  The jinxing sprites lose interest in you.fg.h.Fdrained, bound)hfgx===2.8 (1.2Fly fgfg4 _The black bear growls angrily.fg!  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg] ^  You beckon some vexing sprites to accompany your attacks.fg! G.hfg 5---30Jinx Fly fgO fgX ; _You feel your willpower being sapped.fgN-fgfgF _Unknown command.fg# Limel the Skirmisher#..^...#Formicid of Nemelex Xobeh ****..##......#Health: 72/76 ======================--#.......##Magic: 15/19 ==================------#......#.### .AC: 14Str: 13#...h...#.P##P.EV: 10Int: 16#..............SH: 0Dex: 26##....#+....P?#.XL: 12 Next: 75% Place: Lair:2#...#@*F........Noise: ==-------  Time: 14273.8 (0.0)#..............#E) +2 sling (heavy)#P......<.......Zap: wand of warping (15)......#.^.######.#Will/2 Jinx gm mFly #####.....##.#...#F   skyshark (drained, bound)#.....#h   black bear#.....P#...... _You feel your willpower being sapped. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, lightly drained, bound in place, chance tocall a sprite on attack: 81%, 77% to hit)fgkLimel the Skirmisher#..^...#Formicid of Nemelex Xobeh ****..##......#Health: 72/76 ======================--#.......##Magic: 15/19 ==================------#......#.### .AC: 14Str: 13#...h...#.P##P.EV: 10Int: 16#..............SH: 0Dex: 26##....#+....P?#.XL: 12 Next: 75% Place: Lair:2#...#@((........Noise: ==-------  Time: 14273.8 (0.0)#..............#fg֍E) +2 sling (heavy)#P......<.......Zap: wand of warping (15)......#.^.######.#Will/2 Jinx Fly #####.....##.#...#F   skyshark (drained, bound)#.....#h   black bear#.....P#...... _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, lightly drained, bound in place, chance tocall a sprite on attack: 81%, 77% to hit)  You shoot a sling bullet.fg:*fg  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, lightly drained, bound in place, chance tocall a sprite on attack: 81%, 77% to hit)  You shoot a sling bullet.  The sling bullet completely misses the skyshark.fg/  --more--fg@,i  A giggling sprite leaps out and smacks the skyshark with its own tail.fg,fg0TThe skyshark is moderately wounded.fg:|l.h.Fl   komodo dragon (wandering)h   black bearfg;c3==5.0 (1.2fgEfgIX _A komodo dragon comes into view.fgFeGLimel the Skirmisher#..^l..#Formicid of Nemelex Xobeh ****..##......#Health: 73/76 =======================-#.......##Magic: 15/19 ==================------#......#.### .AC: 14Str: 13#.......#.P##P.EV: 10Int: 16#..............SH: 0Dex: 26fg4f##...h#+....P?#.XL: 12 Next: 75% Place: Lair:2#...#@*F........Noise: ===------  Time: 14275.0 (0.0)#..............#E) +2 sling (heavy)#P......<.......Zap: wand of warping (15)......#.^.######.#Will/2 Jinx Fly #####.....##.#...#F   skyshark (drained, bound)#.....#l   komodo dragon (wandering)#.....Ph   black bear#......The skyshark is moderately wounded. _A komodo dragon comes into view.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, lightly drained, bound in place, chance tocall a fgf)sprite on attack: 81%, 77% to hit)fg^Limel the Skirmisher#..^l..#Formicid of Nemelex Xobeh ****..##......#Health: 73/76 =======================-#.......##Magic: 15/19 ==================------#......#.### .AC: 14Str: 13#.......#.P##P.EV: 10Int: 16#..............SH: 0Dex: 26##...h#+....P?#.XL: 12 Next: 75% Place: Lair:2#...#@(F........Noise: ===------  Time: 14275.0 (0.0)#..............#E) +2 sling (heavy)#P......<.......Zap: wand of warping (15)......#.^.######.#Will/2 fgq`s[40mJinx Fly #####.....##.#...#F   skyshark (drained, bound)#.....#l   komodo dragon#.....Ph   black bear#...... _A komodo dragon comes into view.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, lightly drained, bound in place, chance tocall a sprite on attack: 81%, 77% to hit)  You shoot a sling bullet. The sling bullet hits the skyshark.fgh:*fg   Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, lightly drained, bound in place, chance tocall a sprite on attack: 81%, 77% to hit)  You shoot a sling bullet. The sling bullet hits the skyshark.  The skyshark is heavily wounded.fg /  --more--fgK m  A giggling sprite leaps out and makes the skyshark trip over its own tail.fg[ .l.Fvery drained, bound)The skyshark is heavily wounded.The black bear completely misses you.The black bear claws you but does no damage.6==6.1 (1.1fgOf fg1o P _The black bear closely misses you.fg{4fg#fgN:F _Unknown command.fgR;fgEfgsJF _Unknown command.fgewLimel the Skirmisher#..^...#Formicid of Nemelex Xobeh ****..##...l..#Health: 73/76 =======================-#.......##Magic: 16/19 ====================----#......#.### .AC: 14Str: 13#.......#.P##P.EV: 10Int: 16#..............SH: 0Dex: 26##...h#+....P?#.XL: 12 Next: 75% Place: Lair:2#...#@*F........Noise: ===------  Time: 14276.1 (0.0)#..............#E) +2 sling (heavy)#P......<.......Zap: wand of warping (15)fgg......#.^.######.#Will/2 Jinx Fly #####.....##.#...#F   skyshark (very drained, bound)#.....#l   komodo dragon#.....Ph   black bear#...... _Unknown command. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (heavily wounded, heavily drained, bound in place, chance to  call a sprite on attack: 81%, 77% to hit)fgc Limel the Skirmisher#..^...#Formicid of Nemelex Xobeh ****..##...l..#Health: 73/76 =======================-#.......##Magic: 16/19 ====================----#......#.### .AC: 14Str: 13#.......#.P##P.EV: 10Int: 16#..............SH: 0Dex: 26##...h#+....P?#.XL: 12 Next: 75% Place: Lair:2#...#@(F........Noise: ===------  Time: 14276.1 (0.0)#..............#E) +2 sling (heavy)#P......<.......Zap: wand of warping (15)......#.^.######.#fg{d OWill/2 Jinx Fly #####.....##.#...#F   skyshark (very drained, bound)#.....#l   komodo dragon#.....Ph   black bear#...... _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (heavily wounded, heavily drained, bound in place, chance to  call a sprite on attack: 81%, 77% to hit)  You shoot a sling bullet. The sling bullet hits the skyshark.fg :*fgc   Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (heavily wounded, heavily drained, bound in place, chance to  call a sprite on attack: 81%, 77% to hit)  You shoot a sling bullet. The sling bullet hits the skyshark.  The skyshark is heavily wounded.fgZ /  --more--fg5 i  A giggling sprite leaps out and smacks the skyshark with its own tail.fgT9 The skyshark is heavily wounded.The black bear bites you but does no damage.  The black bear closely misses you.fgq: fgLH S.l.FS   water moccasin (wandering)h   black bearThe black bear claws you but does no damage.fgI a47=7.3 (1.2fgT fg ]  The sling bullet hits the black bear but does no damage.fg fgɡ fg .#+.h.l....fg 7===2.7 (1.2fg fgо l _The komodo dragon hisses menacingly.fgr H  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg[^  You beckon some vexing sprites to accompany your attacks.fgfg0l.h.lfggU7----fgm30Will/2 Jinx Fly fgfg; _You feel your willpower being sapped.fgtP ((((((You shoot a sling bullet.fg}:*fg  The sling bullet barely misses the komodo dragon.A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.fg̱fgۻ...h.l..(drained)fg޼e8=--=4.9 (1.2fg[fg; _The komodo dragon is lightly wounded.fgَ ((((((You shoot a sling bullet.fg:*fg  The sling bullet completely misses the komodo dragon.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.fgfg....h.l. very drained)fgy9===6.0 (1.1fgfgh _The komodo dragon is moderately wounded.fgV  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgI*#..............Limel the Skirmisher##....#+....P?#.Formicid of Nemelex Xobeh ****..#...#...........Health: 76/76 ========================#..............#Magic: 15/19 ==================------P#P......<.......AC: 14Str: 13......#.h.######.#EV: 10fgUJInt: 16#####....l#SH: 0Dex: 26#.#...#XL: 12 Next: 82% Place: Lair:2#....@###Noise: ===------  Time: 14306.0 (0.0)#.....P.####fg|JE) +2 sling (heavy)#.....†......Zap: wand of warping (13)fgJK......#..........fgJGWill/2 Jinx Fly fgJ......#.#P..###.#............... .fgJl   komodo dragon (very drained)##..............fgKbh   black bearfg=K...#..##.P....#....... .........talons. fgKC_The komodo dragon is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatefg% @.@fg l.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  Look: a komodo dragon (moderately wounded, heavily drained, chance to call a  sprite on attack: 81%, chance to affect: 88%)fg8 [ .lfgUh.Look: a black bear (chance to call a sprite on attack: 81%, chance to affect:  88%)fgg]#..............Limel the Skirmisher##....#+....P?#.Formicid of Nemelex Xobeh ****..#...#...........Health: 76/76 ========================#..............#Magic: 15/19 ==================------P#P......<.......AC: 14fgStr: 13......#.h.######.#EV: 10Int: 16#####....l#SH: 0Dex: 26#.#...#fgXL: 12 Next: 82% Place: Lair:2#....@###fg;Noise: ===------  Time: 14306.0 (0.0)#.....P.####E) +2 sling (heavy)fg5#.....†......Zap: wand of warping (13)fgY......#..........Will/2 Jinx Fly fg......#.#P..###.#............... .l   komodo dragon (very drained)##..............h   black bear...#..##.P....#....... .........fgCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgCasting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a black bear (chance to call a sprite on attack: 81%, chance to affect:  88%)fg0fgv#h.l.lfleeing, very drained)h(fleeing)7.0 (1fgfgZ _The komodo dragon looks frightened! The black bear looks frightened!fg H  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgfgh..l.^^fg#_3---8fg fg < _You inscribe a pair of binding sigils.fg^  (((lYou shoot a sling bullet.  The sling bullet hits the komodo dragon!  Your attack snaps the komodo dragon out of its fear.fgv :*fgA  The komodo dragon is heavily wounded.A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.fgfgBh....l.^fg5=9.1 (1.1fgfgfg/  --more--fgc _The komodo dragon is heavily wounded.fg (( You shoot a sling bullet.  The sling bullet hits the komodo dragon!fg :*fgl %  The komodo dragon is severely wounded.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.  The komodo dragon is almost dead.fgan fgy 0h..l^ 4=-10.2Fly fg fg fgA /  --more--fgg _The jinxing sprites lose interest in you.fg&a##.h..#+....P?##...#.................#P#P......<.......#...######.######....l#  #.#..^....###P^####.†............#...........#.#P..###.#fg............ .##....... ...#..##.P....#... ........ ##.. fgfgi.ld, bound)fgE5==---10fgfg } _The komodo dragon moves over the binding sigil and is bound in place!fg {(((((((You shoot a sling bullet.fg?u .....l.fgu 7===2.4 (1.2fg2 fg _ _The sling bullet barely misses the komodo dragon.fgd  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgG ^  You beckon some vexing sprites to accompany your attacks.fg 4--30Jinx Fly fg fg] ; _You feel your willpower being sapped.fglo  You shoot a sling bullet.  The sling bullet hits the komodo dragon!!fgre.(fg>fg S..S   water moccasinfgy20--5=4.5 (1.1fgfgQ _You kill the komodo dragon!fg^ (((((( You shoot a sling bullet.  The sling bullet hits the water moccasin!fg :*fg  The water moccasin is moderately wounded.A giggling sprite leaps out and makes the water moccasin trip over its own  tail.fgx .S.....(very drained)5==5.7 (1.2fg fg f _The water moccasin is heavily wounded.fgvE (((((((You shoot a sling bullet.fgfgfg....S...6===6.9fgfgi _The sling bullet closely misses the water moccasin.fg o  You shoot a sling bullet.  The sling bullet hits the water moccasin!fgq.(((fgJ....fgvL=68.1fgfg|R _You kill the water moccasin!fgs  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg8 P  Okay, then.fg9 fg? fgB . _fgGfgfg@fg\fgi7= _fgzfg8==Fly fgfg{ _The sprites lose interest in your situation.fg>fgCfg9==fgfg,fgrfg7%m _Your binding sigil disappears.fg%k20===fg'fg].4 _Magic restored.fg044fg66fg?:fgB #.......#.P##P #...h.....#....#+....P?#. #...#..... #............. P#P......<............#####.##### #.#..@# ---.###  #.....P.#### #.....†......Will/2 Fly ......#...........#.#fgOCh   black bear.......##.P....#fg~G.25.1 (7.0fgRP.h---6.1 (8fgWfgs\fg6  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgZfgj^.h^^fgjf17----==7.1 (1fgFzfgπ< _You inscribe a pair of binding sigils.fgh  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fg H.hfg b6-----8fg MJinx Fly fg fg ; _You feel your willpower being sapped.fg ((( You shoot a sling bullet. The sling bullet hits the black bear!!fgq:*fgG  The black bear is severely wounded.A giggling sprite leaps out and makes the black bear trip over its own paws.fg.R..h.. (drained)fgRc7==9.3 (1.2fg[fg_^ _The black bear is almost dead.fg/G #........#....#+....P?#. #...#........... #..............#P#P.....h<.............#...######.# #####...^.#  #.#...# #...@.### #...^.P.#### #.....†............#.......... ......#.#P..###.# ............... . ##............. ...#..##.P....#. ...... .........fgfgF.hfg!7---300fgfg fg՚d  You shoot a sling bullet. The sling bullet hits the black bear!fglk.((fgU- X.^.fgf2 8==8===1.5 (1.2fg8 fg6: N _You kill the black bear!fgfgEfgfgfgS9==fgfgIFly fgfg{ _The sprites lose interest in your situation.fgRk20===fgfgHfgH,fg;fgfg,fgfgfg~#.......## ......#l### . #.......#.P##.. .............. ##....#+....P?#.  #...#...........  #..............#P#P......<.............#..@######.#---#####...^.# #.#...#  #.....###  #...^.P.#### #.....†...... l   basilisk (wandering)fg......#..............#.#P..###.#.. fgz 6.5 (5.0  A basilisk comes into view.fgfg.fglfg lfg;fgxfgfgv---fg$7.5 (6fgefg"2 _The basilisk hisses angrily.fg2 ((((((You shoot a sling bullet.fgTc l.....The sling bullet closely misses the basilisk.fgk i  The basilisk gazes at you.fg@ fg T=====8.7 (1.2fgB fg - _You struggle to resist.fg (((((You shoot a sling bullet. The sling bullet hits the basilisk.fg_(fg^3.l....fg4-9.8 (1.1fg^=fg;@6 _The basilisk is lightly wounded.fg;  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgu ^  You beckon some vexing sprites to accompany your attacks.fg! H.lfgZ" fg" V18----40fg" V0Jinx Fly fgQ2 fg7 ; _You feel your willpower being sapped.fgN ((( You shoot a sling bullet. The sling bullet hits the basilisk!fg:*fgɬ  The basilisk is moderately wounded.A giggling sprite leaps out and makes the basilisk trip over its own talons.fg.l..(drained)fge9=--=1.9 (1.1fgfg` _The basilisk is heavily wounded.fg ((((((You shoot a sling bullet.fgafg my....l..fgmz20===3.1 (1.2fglvfg|b _The sling bullet barely misses the basilisk.fgy ( You shoot a sling bullet. The sling bullet hits the basilisk!fg5 :*fg_  The basilisk is almost dead.A giggling sprite leaps out and makes the basilisk trip over its own talons.fg q.lvery drained)fg (4.3fg= fg \ _The basilisk is almost dead.fg .c  You shoot a sling bullet. The sling bullet hits the basilisk!!fg3E†fgEfgM==95.5fgfgWL _You kill the basilisk!fg fg P  There is a stone staircase leading up here.fg fg IFly fgg fg { _The sprites lose interest in your situation.fg #..^...# ##......# . #.......## .. #......#.### ... #.......#.P##.... #........fg  ##....#+....P?#... #...#.....@....... ---7.5 (2.0#..............#..P#P.....†<...............#...######.#..#####...^.# P..#.#...# .. #.....### ? #...^.P.#### #.....†.fg$ fg% G---8.5 (3fgA. fg:2 Q _Found a scroll of blinking.fg 4fg fg fg fgW fg fg fge fg fg fg0" fg( ,fgK+ fgz8 >  ...... #..^...# .....# ##......# .....# #.......## #.....# #......#.### ......# fg59 #.......#.P## #..................# ##....#+....P@#.....  #...#........ #..............#....# P#P.....†<...........# ......#...######.#....# fg9 0#####...^.# .P...  #.#...# .P.....  #.....### ...?..  #...^.P.#### P...fgV: F  fgE q 51.p - 2 scrolls of identifyfgF +2.5 (4fgiO fg,T ^ _Your binding sigil disappears.fgfgRead which item? Scrolls  c - a scroll of amnesia fgc f - a scroll of fear  i - 2 scrolls of noisep - 2 scrolls of identify  x - 4 scrolls of poisony - a scroll of brand weapon  I - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability fg T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedfg fg  Limel the Skirmisher......  Formicid of Nemelex Xobeh ****..#..^...#.....#  Health: 76/76 ========================##......#.....#  Magic: 20/20 ========================#.......## #.....#  AC: 14Str: 13#......#.### ......#  EV: 10Int: 16#.......#.P##.......  SH: 0Dex: 26#..................#fgj  XL: 12 Next: 89% Place: Lair:2##....#+....P@#.....  Noise: ---------  Time: 14352.5 (0.0)#...#................  E) +2 sling (heavy)#..............#....#  Zap: wand of warping (13)P#P.....†<...........#  Will/2 Fly ......#...######.#....# #####.....# .P.....  #.#...# .P.....  #.....### ...?..  #...^.P.#### P...   _You kill the basilisk!There is a stone staircase leading up here. _The sprites lose interest in your situation. _Fofgund a scroll of blinking.  p - 2 scrolls of identify _Your binding sigil disappears.fgnfgْIdentify which item? (\ to view known items) Potions (select first with !)  e - a sedimented inky potion  F - a coppery potion[?] describe selectedfg.x fgs  Limel the Skirmisher......  Formicid of Nemelex Xobeh ****..#..^...#.....#  Health: 76/76 ========================##......#.....#  Magic: 20/20 ========================#.......## #.....#  AC: 14Str: 13#......#.### ......#  EV: 10Int: 16#.......#.P##.......  SH: 0Dex: 26#..................#  XL: 12 Next: 89% Place: Lair:2fgs##....#+....P@#.....  Noise: ---------  Time: 14352.5 (0.0)#...#................  E) +2 sling (heavy)#..............#....#  Zap: wand of warping (13)P#P.....†<...........#  Will/2 Fly ......#...######.#....# #####.....# .P.....  #.#...# .P.....  #.....### ...?..  #...^.P.#### P...   _You kill the basilisk!There is a stone staircase leading up here. _The sprites lose interest in your situation. _Found a scroll of blinking.  p - 2 scrolls of identify _Your binding sigil disappears.fg]  As you read the scroll of identify, it crumbles to dust.fg+3.5 (1fgfgZ _e - a potion of resistancefgyfg~Read which item? Scrolls  c - a scroll of amnesia  f - a scroll of fear  i - 2 scrolls of noisep - a scroll of identify  x - 4 scrolls of poisony - a scroll of brand weapon  fgpI - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedfg   Limel the Skirmisher......  Formicid of Nemelex Xobeh ****..#..^...#.....#  Health: 76/76 ========================##......#.....#  Magic: 20/20 ========================#.......## #.....#  AC: 14Str: 13#......#.### ......#  EV: 10Int: 16#.......#.P##.......  SH: 0Dex: 26#..................#  XL: 12 Next: 89% Place: Lair:2##....#+....P@#.....  Noise: ---------  Time: 14353.5 (0.0)#...#................  fgyE) +2 sling (heavy)#..............#....#  Zap: wand of warping (13)P#P.....†<...........#  Will/2 Fly ......#...######.#....# #####.....# .P.....  #.#...# .P.....  #.....### ...?..  #...^.P.#### P...   _The sprites lose interest in your situation. _Found a scroll of blinking.  p - 2 scrolls of identify _Your binding sigil disappears.As you read the scroll of identify, it crumbles to dust. _e - a potion of resistanceIdentify which item? (\ to view known items) Potions (select first with !)  F - a coppery potion[?] describe selectedfg fg;   Limel the Skirmisher......  Formicid of Nemelex Xobeh ****..#..^...#.....#  Health: 76/76 ========================##......#.....#  Magic: 20/20 ========================fg9 #.......## #.....#  AC: 14Str: 13#......#.### ......#  EV: 10Int: 16#.......#.P##.......  SH: 0Dex: 26#..................#  XL: 12 Next: 89% Place: Lair:2##....#+....P@#.....  Noise: ---------  Time: 14353.5 (0.0)#...#................  E) +2 sling (heavy)#..............#....#  Zap: wand of warping (13)P#P.....†<...........#fg   Will/2 Fly ......#...######.#....# #####.....# .P.....  #.#...# .P.....  #.....### ...?..  fg ##...^.P.#### P...   _The sprites lose interest in your situation. _Found a scroll of blinking.  p - 2 scrolls of identify _Your binding sigil disappears.As you read the scroll of identify, it crumbles to dust. _e - a potion of resistancefg.  As you read the scroll of identify, it crumbles to dust.4.5 (1fgA6 fgj9 2 _F - a potion of cancellationfgfg" Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice3% 2b - Fugue of the FallenNecromancy69% 3  c - Mephitic CloudConjuration/Alchemy/Air69% 3  d - Ozocubu's ArmourIce69% 3  e - PasswallEarth69% 3  f - Metabolic Englaciation Hexes/Ice56% 5  g - Cigotuvi's Putrefaction Necromancy/Air97% 4  h - Leda's Liquefaction Alchemy/Earth97% 4  i - PetrifyAlchemy/Earth97% 4  j - Freezing CloudConjuration/Ice/Air 100% 5  k - IrradiateConjuration/Alchemy 100% 5  l - Manifold AssaultTranslocation100% 7  m - IgnitionFire100% 8 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgI fgQ fg[   Limel the Skirmisher......  Formicid of Nemelex Xobeh ****..#..^...#.....#  Health: 76/76 ========================##......#.....#  Magic: 20/20 ========================fgD\ %#.......## #.....#  AC: 14Str: 13#......#.### ......#  EV: 10Int: 16#.......#.P##.......  SH: 0Dex: 26#..................#  XL: 12 Next: 89% Place: Lair:2##....#+....P@#.....fgp\  Noise: ---------  Time: 14354.5 (0.0)#...#................fg\   E) +2 sling (heavy)#..............#....#fg\   Zap: wand of warping (13)P#P.....†<...........#fg] =  Will/2 Fly ......#...######.#....# #####.....# .P.....  #.#...# .P.....fgE] 9  fgl] #.....### ...?..  #...^.P.#### P...fg] d  p - 2 scrolls of identify fg] _Your binding sigil disappears.As you read the scroll of identify, it crumbles to dust. fg] _e - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _F - a potion of cancellationfgi fg-k Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 1? Y - Yes  N - No¿fg=H¿fg0d  Limel the Skirmisher......  Formicid of Nemelex Xobeh ****..#..^...#.....#  Health: 76/76 ========================##......#¿fgd.....#  Magic: 20/20 ========================#.......## #.....#  AC: 14Str: 13#......#.### ......#  EV: 10Int: 16#.......#.P##.......  SH: 0Dex: 26¿fgdP#..................#  XL: 12 Next: 89% Place: Lair:2##....#+....P@#.....¿fgeL  Noise: ---------  Time: 14354.5 (0.0)#...#................  E) +2 sling (heavy)¿fgFe#..............#....#  Zap: wand of warping (13)¿fgeP#P.....†<...........#  Will/2 Fly ......#...######.#....# #####.....# .P.....  #.#...# .P..... ¿fge #.....### ...?..  ¿fge|#...^.P.#### P...  ¿fgfp - 2 scrolls of identify _Your binding sigil disappears.As you read the scroll of identify, it crumbles to dust. ¿fgGf_e - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _F - a potion of cancellation¿fgg+5.5 (1¿fgp¿fg{¿fg|+6.5 (2¿fg¿fgŽ¿fgi+7.5 (3¿fgg¿fg2 _You start memorising the spell. You continue memorising. x2¿fg¿fg¿fg(c _You finish memorising. Spell assigned to 'f'.¿fg¿fge¿fg¿fgF _Unknown command.ÿfg6aÿfgaÿfgdÿfg^hÿfgkÿfgrQ _ÿfgtÿfguuÿfgvÿfg{ÿfg^ÿfg΀ÿfgÿfgÿfgdÿfgÿfg3ÿfg[ÿfgÿfgÿfgÿfg4ÿfg,ÿfg-ÿfg ÿfgnÿfgÿfgÿfgpÿfgÿfgÿfg_ÿfgÿfg_ÿfgÿfg,ÿfgÿfgqÿfgÿfg4ÿfgÿfg0DFly ÿfgÿfggn _You feel your willpower return.ÿfgÿfgdÿfgÿfgxÿfgÿfgÿfg~ÿfg..##.P.##   ......... .^......  ........#+#PP#.....#  ................#..##  ÿfgw................P..P#  ........#.......P...#  #.......P..#  .......@##...#.....#  ...................##  #ÿfg ...........#  #..^...#.###.......#  ÿfg##......### ##......# ÿfg#.......## ##.....# #......#.####......## #.......#.P##.......# #..................##ÿfg070.5 (13.0)ÿfgD,1.5 (14ÿfg ÿfg^ / _p - a scroll of summoningĿfg=3Ŀfg3Ŀfg&5Ŀfg9Ŀfg =Ŀfg=ĿfgA,ĿfgREĿfgEĿfgFĿfgIĿfgLMĿfgMĿfgPOĿfg]RĿfgUĿfg5VĿfgXĿfgZĿfg^Ŀfg_Ŀfg`ĿfgacĿfgfĿfgfĿfg9hĿfglĿfgApĿfg5qĿfgqĿfgtĿfg`xĿfgyĿfgyĿfg}ĿfgĿfgYĿfgĿfgtĿfg͐P { .. # ... # .##...  ...# ......  ..# #......  . ..#.#### P......  ....##@P.##P...... ^.......ĿfgǑ.#+#PP#.....#P..................#..## ........P..P# ....#.......P...# ....#.......P..# ....##...#.....#  .........## ĿfgV,80ĿfgEĿfgĿfg[ _You sense a monster nearby.Ŀfg3Ŀfg4Ŀfg'6Ŀfg:Ŀfg$D. { { ... # .....ĿfgD .##....... .......P.....## #...... . ..#@#### P...... ....##.P.##P......  ..............^......  ...........#+#PP#..... P..................#.. ............P..P ...........#ĿfgE.P... #..........#.......P..####...#.....Ŀfg7K12.0)ĿfgPĿfgXQĿfgT[ _You sense a monster nearby.ſfgſfgEſfg ſfgkſfgſfgPſfgſfgſfgY #...+.##...#. {... { .F .... # ....## .##..........## ......$P.P...@.## #......P..P....#.#### P......ſfg........##.P.##P..P..............^....................#+#PP#.......P...........#. F   blink frog (asleep)................P...............#.......P. #..#.......P.ſfgu 3  A blink frog comes into view.ſfg+4.5 (2ſfgIſfg+ _Found 25 gold pieces.ƿfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ƿfgy ƿfggz  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  ƿfgz Pc - Inner FlameHexes/Fire6%3  d - Cause FearHexes1%4  e - Dimensional BullseyeHexes/Translocation26%4  f - Ensorcelled Hibernation Hexes/Ice3% 2 Select a spell to cast[!]/[I] toggle spell headers˿fg9˿fgA˿fg LLimel the Skirmisher#...+.Formicid of Nemelex Xobeh ****..##...#. {Health: 76/76 ========================....... {Magic: 20/20 ========================......F..AC: 14Str: 13.......# ...EV: 10Int: 16.......##˿fgL.##...SH: 0Dex: 26........##......XL: 12 Next: 89% Place: Lair:2$P.P...@.## #......Noise: ---------  Time: 14384.5 (0.0)P..P....#.#### P......E) +2 sling (heavy)........##.P.##P......Zap: wand of warping (13)..P..............^...... Fly ..............#+#PP#....˿fgME...P..................#. F   blink frog (asleep)......................P...............#.......P.#..........#.......P. _You sense a monster nearby. _You sense a monster nearby.A blink frog comes into view. _Found 25 gold pieces.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˿fgN˿fgZqLimel the Skirmisher#...+.Formicid of Nemelex Xobeh ****..##...#. {Health: 76/76 ========================....... {Magic: 20/20 ========================......F..AC: 14Str: 13.......# ...EV: 10˿fg@[3Int: 16.......##.##...SH: 0Dex: 26........##......XL: 12 Next: 89% Place: Lair:2$P.P...@.## #......Noise: ---------  Time: 14384.5 (0.0)P..P....#.#### P......E) +2 sling (heavy)˿fgv[........##.P.##P......Zap: wand of warping (13)˿fg[..P..............^...... Fly ..............#+#PP#....˿fg\h...P..................#. F   blink frog (asleep)......................P...............#.......P.#..........#.......P. _You sense a monster nearby. _You sense a monster nearby.A blink frog comes into view. _Found 25 gold pieces.  ˿fgB\Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˿fgB˿fgD˿fgK˿fgP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)̿fgXr 4̿fg ̿fg F _Unknown command.οfg* (((((You shoot a sling bullet.οfggw  The sling bullet completely misses the blink frog.οfgοfgοfg .. .FF.FF 2 blink frogsThe blink frog croaks. You hear a croak.  A blink frog comes into view.οfgοfg0===5.7 (1.2οfgοfgd, _The blink frog croaks.ϿfgrZ#...+. ##...#. { ....... ....... .. ......F # ... ......F## .##... .## ...... $P.P....@## #...... P..P....#.#### P...... .##.P.##P...... ..P..............^...... .......#+#PP#....P..........#.........P........#.P.#.#.P.  You hear a loud, deep croak! {.   blink frogϿfgF====60 _The blink frog blinks!пfgpпfg#...+.##...#. ....... .......{... # ... ......F##.##... ........ $P.P#...... P..P....#@#### P...... ........##.P.##P...... ..P..............^....................#+#PP#.....#...P..................#..#............P..P..............#P. #..........#.P..##.##...#.....#пfg},F§FF 2 blink frogs (1 wandering)пfg#E----7пfgпfg] _A blink frog comes into view.пfgG  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.пfg   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The blink frog croaks..{F.F§F18---===-8Will/2 Jinx Fly  _The blink frog blinks!пfge< ((You shoot a sling bullet. The sling bullet hits the blink frog.пfg:*ѿfgHW  The blink frog is lightly wounded.  A giggling sprite leaps out and smacks the blink frog with its own front foot.ѿfgeYѿfg Zѿfg3[ѿfg\ѿfg)h F..F.FF 3 blink frogs (1 drained)ѿfgi^9=--90.0 (1.3ѿfg}sѿfgwe _The blink frog is moderately wounded.ѿfg ((You shoot a sling bullet.  The sling bullet barely misses the blink frog.The sling bullet hits the blink frog!ѿfgf%t  The blink frog is moderately wounded.ѿfgZ'ѿfg`+g  The blink frog closely misses you.ѿfg5^..FFFѿfg6-1.1 (1.1ѿfga@ѿfgDA _The blink frog hits you but does no damage.ѿfg ~  You shoot a sling bullet.  The sling bullet hits the blink frog but does no damage.ѿfgW :*ѿfgj  The blink frog is moderately wounded.A giggling sprite leaps out and smacks the blink frog with its own front foot.ѿfgcn t  The blink frog is moderately wounded.ѿfg(p ѿfg{ ..F{ 2 blink frogs (1 very drained)ѿfg| s20===2.3 (1.2ѿfg} ѿfgA W _The blink frog barely misses you.ҿfgd  You shoot a sling bullet. The sling bullet hits the blink frog!ҿfg:*ҿfgy  The blink frog is severely wounded.A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is almost dead.ҿfg  The blink frog closely misses you. The blink frog barely misses you.ҿfgzF.§FҿfgA(3.5ҿfgB _The blink frog blinks!ҿfgC  ((((You shoot a sling bullet.  The sling bullet barely misses the blink frog.The sling bullet hits the blink frog!ҿfg:*ҿfga *drained, 1 very drai…)The blink frog is heavily wounded.A giggling sprite leaps out and makes the blink frog trip over its own feet.ҿfg΍ y  The blink frog is severely wounded.ҿfgc /  --more--ӿfg  #..........##...#.....#almost dead.ӿfg ZThe jinxing sprites lose interest in you.ӿfg ӿfg] ӿfg ӿfg< ӿfgj( ...§F...F.very drained)ӿfgS) i4.7Fly ӿfg2 ӿfg'G ' _The blink frog blinks! x2ӿfg;]You shoot a sling bullet. The sling bullet hits the blink frog!!Կfg[ OThe blink frog is almost dead.Կfgy5.....F====5.9 _The blink frog blinks! x2ԿfgLԿfgMԿfgVԿfgq[F _Unknown command.Կfg d  You shoot a sling bullet. The sling bullet hits the blink frog!ԿfgG .   blink frog (Կfgo ]  You kill the blink frog!ԿfgH {§.{Կfg ==92===-7.1Կfg ԿfgP , _The blink frog blinks!ֿfgS% #...+. ##...#. .......   ., { .. .  # ... ...... .##... ......§. ...... $P.P....@## #...... P..P..F.#.#### P...... ........##.P.##P......  ..P..............^......  .l............#+#PP#..... ...P........#.. l   komodo dragon (wandering) ..............ֿfgy&S.PF   blink frog (very drained)..............#.P.. #.#.......P..ֿfg0o  A komodo dragon comes into view.ֿfg?3ֿfg6F  The komodo dragon hisses angrily.ֿfg@ {F......llֿfgJW----80ֿfgLֿfgO, _The blink frog blinks!ֿfg0  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ֿfgM^  You beckon some vexing sprites to accompany your attacks.ֿfgOֿfg%[{ .Fl.ֿfg[19--==-9Jinx Fly ֿfg fֿfgj; _You feel your willpower being sapped.ֿfgD (((((((You shoot a sling bullet.ֿfg :*ֿfg  The sling bullet barely misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot.ֿfgֿfg{ .......l.ֿfgY--4=400.3 (1.2ֿfgֿfgmN _You kill the blink frog!׿fga (((You shoot a sling bullet.׿fg ׿fg׿fg׿fgU,F...lF   blink frog20==1.4 (1.1׿fgZ'׿fg+Q _The sling bullet hits the komodo dragon but does no damage.ؿfg4z #...+.##...#. ....... .......,... # ... ......F##.##... ؿfgz ........ $P.P.....#...... P..P....#@#### P...... .....l..##.P.##P...... ؿfgz ..P..............^....................#+#PP#.....#...P..................#..#............ؿfg-{ P..P F   blink frogؿfgV{ h..............#P...ؿfg{ #..........#.P..##.##...#.....#ؿfgڂ ؿfg_ g.F{ؿfg 6---20ؿfgM ؿfgd ٿfg+  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٿfg ٿfg< ٿfg ) .lF.^l   komodo dragon (bound)F   blink frogYou inscribe a pair of binding sigils.  The komodo dragon moves over the binding sigil and is bound in place!ٿfg 18---==-3ٿfg¶ ٿfgw A _The blink frog hits you but does no damage.ۿfgmd  You shoot a sling bullet. The sling bullet hits the blink frog!ۿfgtC.ۿfg >#.ۿfg Y---6=4.5 (1.1ۿfg ۿfgv N _You kill the blink frog!ܿfg3 (((((((You shoot a sling bullet.ܿfg2:*ݿfglT .....l.drained, bound)The sling bullet barely misses the komodo dragon.A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.ݿfg>V9=5.6ݿfgݿfg; _The komodo dragon is lightly wounded.ݿfg (You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.ݿfg1:*ݿfg l.very drained, bound)The komodo dragon is lightly wounded.  A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.20===6.9 (1.3ݿfgNݿfgG3; _The komodo dragon is lightly wounded.ݿfgCr (((((((You shoot a sling bullet.ݿfg.....l.8.0 (1.1ݿfg(ݿfg g _The sling bullet barely misses the komodo dragon.޿fgx2  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.޿fgy  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.޿fgv q.lswift, very draine޿fg, e18----90޿fgm ޿fg @ _The komodo dragon's lost momentum returns!߿fg[ (((((((You shoot a sling bullet.߿fgO:*߿fg-......l _The komodo dragon's lost momentum returns!  You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.  The komodo dragon is moderately wounded.߿fg=0f9=--=10.1 (1.1߿fg5߿fg:E _The komodo dragon bites you but does no damage.߿fgn  You shoot a sling bullet.  The sling bullet hits the komodo dragon!߿fg!:*߿fg  lYou shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is heavily wounded.heavi߿fg-1.3 (1.2߿fg! 3߿fgp/  --more--fgOF _The komodo dragon bites you but does no damage. x2fg  You shoot a sling bullet.  The sling bullet hits the komodo dragon!!fgL9 RThe komodo dragon is almost dead.fg9 z20===2.4 (1.1fg@ fg:D S _The komodo dragon closely misses you.fg7x(((((((You shoot a sling bullet.fg:*fgM  The sling bullet barely misses the komodo dragon.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.fgy......†fg۱R==93.6 (1.2fgfgg _You kill the komodo dragon!fgfg0fg9F _Unknown command.fg4fg,fg+\ _Unknown command.fgؖfg fgH _No target in view!fg fg fg fgb fg` fg ; _fg i  You see here a komodo dragon corpse.fg> fg IFly fg fg { _The sprites lose interest in your situation.fg fg3 fg> fg fg fgI fg] fg fg fg  fgg fg fg  ,fgN fgy fgo fg fg fg}" fg}& fg& fg) fgB, fg/ fgO0 fgV2 fgU7 ,fg~9 fg? N _You now have 524 gold pieces (gained 25).fgbK # ## #...+...... #####P##...#.+#.P. ................. .##..............  ..............#  #..#........##  #............##  F..#..#P.P.P....†## # b......@P..P....#.#### P--- ...#............##^P.##P ..........P....... ....P#.P..............#+ .#.........P............ #.......... F   bullfrog (asleep) ...............#.fgK .#.........#...#. #..........##fgX | 20.0)  A bullfrog comes into view.fg[ fg\ fg_ fgk z.b.FFfgcl V==-4.6 (11fgpv fg{ < _The bullfrog gives a loud, deep croak!Yfg~ b.F(((( You shoot a sling bullet. The sling bullet hits the bullfrog!YfgYfgYfgYfg Yfg8Yfgj\b...F..Yfg 9=5.8 (1.2)Yfg$Yfg)a _The bullfrog is severely wounded.Yfgo  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zfgn"^  You beckon some vexing sprites to accompany your attacks.Zfg"Zfg%Zfg&Zfg2m.b...FZfg219---60Jinx Fly Zfg=8bZfgB; _You feel your willpower being sapped.Zfgsb  You shoot a sling bullet. The sling bullet hits the bullfrog.Zfgb....(Zfg\,Zfg]Zfgnp Sb.....S   black mamba (wandering) #..........##  You kill the bullfrog!Zfgy## #...+......Limel the Skirmisher#####P##...#.+#.P.Formicid of Nemelex Xobeh ****...................Health: 76/76 ========================.##..............Magic: 19/20 ======================--..............#AC: 14Str: 13#..#........##EV: 10Int: 16#............##SH: 0Dex: 26S..#..#P.P.P....†## # XL: 12 Next: 100% Place: Lair:2.b.....@P..P....#.#### P Noise: ===------  Time: 14427.9 (1.1)...#............##^P.##P E) +2ZfgHz sling (heavy)..........P............. Zap: wand of warping (13)....P#.P..............#+ Will/2 Jinx Fly .#.........P............#...................... S   black mamba (wandering)......................#..#.........#..........#.#..........##Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the bullfrog.  You kill the bullfrog!Zfg{ _A black mamba comes into view.You have reached level 13!Zfg/  --more--[fg= g81/811-3 0% [fgI Bb[fg N 4 _\fgfQ (((b.((((You shoot a sling bullet.\fg8 *bSThe sling bullet barely misses the black mamba.\fg]  The black mamba hisses angrily.  A giggling sprite leaps out and ties the black mamba's tail in a knot.\fg+\fg.,\fg\fgD..S......b(drained)\fgUW20=9.0\fgV9b\fgU9 _The black mamba is lightly wounded.\fg (((((((bYou shoot a sling bullet.\fgKT*b\fg.  The sling bullet barely misses the black mamba.A giggling sprite leaps out and smacks the black mamba with its own tail.\fg\fgh!\fg!\fgW#\fg/...b..S...very drained)\fg0z1===30.2 (1.2\fg;:b\fgX?9 _The black mamba is lightly wounded.]fg b..S(( You shoot a sling bullet. The sling bullet hits the black mamba!!]fgicb..*]fg3_  The black mamba is severely wounded.A giggling sprite leaps out and smacks the black mamba with its own tail.]fg`]fgla]fgmb]fgnn.....S ]fgvo-1.3 (1.1]fgw]fgy_ _The black mamba is almost dead.]fg e  You shoot a sling bullet. The sling bullet hits the black mamba!]fg [.]fgo ]fg ) .hh   wolf (wandering) #..........##  You kill the black mamba!]fg߫ M==22.4]fg ]fg W _A wolf comes into view.^fgV ##   #####P##...#.+#.P.  .................  .##..............  ..............#  #..#........##  #............##  ^fg%XM...#..#P.P.P....†##  .......@P..P....#.####  ...#............##^ h.........P.... ....P#.P....... .#.........P... #............. ............... .#.........#...^fgY ##   #####P##...#.+#.P.  .................  .##..............  ..............#  #..#........##  #............##  ...#..#P.P.P....†##  .......@P..P....#.####  ...#............##^ ^fgh.........P.... ....P#.P....... .#.........P... #............. ............... .#.........#...^fg ^fg9 ^fg ^fg [ _A wolf is nearby!^fg ((((((h  You shoot a sling bullet.  The wolf howls!  The sling bullet hits the wolf.^fgl ;*^fgD  The wolf is lightly wounded.  A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is moderately wounded.^fgM /  --more--_fg v  The jinxing sprites lose interest in you._fg _fg /You hear a bellow!_fgN h.......hh 2 wolves (1 wandering, 1 very drained)_fg- n3.6 (1.2Fly _fg _fg O _A wolf comes into view.`fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`fg   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The wolf howls!`fg`fgO`fgx.h..hh`fg19----40Jinx Fly `fgd`fg2 _The wolf seems less drained.`fg (((You shoot a sling bullet. The sling bullet hits the wolf!`fg :*`fg  The wolf is severely wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.`fg `fg `fg? g  The wolf is almost dead.`fg `fg `fg ..h.hh.h 3 wolves (1 wandering, 1 very drained)`fg f20=--=5.8 (1.2`fgH `fg W _A wolf comes into view.`fga/ `fge0 `fg< `fgB F _Unknown command.afg҇ (((((((You shoot a sling bullet.afg *h  The sling bullet closely misses the wolf.afgS  The wolf howls!  A giggling sprite leaps out and smacks the wolf with its own front paw.afgW  You kill the wolf!afgafgafgT[  You hear a bellow! You hear a howl! You hear a bellow!afgafgafg1.....†h.Y..hYYY 2 yaks (1 wandering)hh 2 wolvesafgk|1===37.0afgO+afg-afg[:/  --more--afg@W _A yak comes into view. x2bfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bfg## #...+......Limel the Skirmisher#####P##...#.+#.P.Formicid of Nemelex Xobeh ****...................Health: 81/81 ========================.##..............Magic: 17/21 ===================-----..............#AC: 14Str: 13#..#........##EV: 10Int: 16#............##SH: 0Dex: 26...#..#P.P.P....†## # XL: 13 Next:  3% Place: Lair:2.....†h@P..P....#.#### P Noise: ===------  Time: 14437.0 (0.0)...#............##^P.##P E) fgm+2 sling (heavy)Y..h......P............. Zap: wand of warping (13)....P#.P..............#+ Will/2 Jinx Fly Y#.........P............#...................... YY 2 yaks (1 wandering)......................#. hh 2 wolves.#.........#..........#.#..........## _A yak comes into view. x2  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatebfgd W## #...+......Limel the Skirmisher#####P##...#.+#.P.Formicid of Nemelex Xobeh ****...................Health: 81/81 ========================.##..............Magic: 17/21 ===================-----..............#AC: 14Str: 13#..#........##EV: 10Int: 16#............##SH: 0Dex: 26...#..#P.P.P....†## # XL: 13 Next:  3% Place: Lair:2.....†h@P..P....#.#### P Noise: ===------  Time: 14437.0 (0.0)bfg ...#............##^P.##P E) +2 sling (heavy)Y..h......P............. Zap: wand of warping (13)....P#.P..............#+ Will/2 Jinx Fly Y#.........P............#...................... YY 2 yaks (1 wandering)......................#. hh 2 wolves.#.........#..........#.#..........##Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak looks frightened!  The yak bellows!  The yak looks frightened! The wolf looks frightened! x2bfg' bfg bfg asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The yak looks frightened!bellows!looks frightened! The wolf looks frightened! x2  You hear a bellow!bfg bfgZ bfg bfge }h†.h...Y.h.Y   yakhhh 3 wolves (2 fleeing)bfga +8.0 (1bfg bfgJ bfg /  --more--dfgUv _A yak comes into view. A wolf comes into view.efg6 #####P##...#.+#.P. ................. .##... ......#  #..##.#........#..#P.P.P....†#.....h†..P..P....#.#### P....#....@.......##^P.##P.h.........P........Y.h.P#.P....#+#.#.........P..#.....#hh 2 wolves (fleeing).#...##..#..#P..####.#...efg> efg@ efgfA efgB efgP $h.{.Y.Y   yakh   wolf (fleeing)efgQ ^8=---9efg] efga ffgfih(((((((You shoot a sling bullet.ffg:*ffgjThe sling bullet barely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.  Your attack snaps the wolf out of its fear.ffgffgffgxffg....†.#hh..Y.hh 2 wolves (1 very drained)ffg8===40.2 (1.2ffgffgzW _The wolf is moderately wounded.ffgy (((You shoot a sling bullet. The sling bullet misses the wolf.The sling bullet hits the wolf.gfg:*gfg *  The wolf is moderately wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.gfg  The wolf is moderately wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.gfg/  --more--gfgPl  The wolf is heavily wounded.gfggfgtgfg gfgHgfgPo..hh.Ygfg9==1.4Fly gfggfg-a _The jinxing sprites lose interest in you.hfga(You shoot a sling bullet.  The sling bullet barely misses the wolf.The sling bullet hits the wolf.hfgNThe wolf is severely wounded.hfg,hfghfghfg Yhh....YY 2 yaksThe wolf bites you but does no damage.hfgXy20==2.5 (1.1hfghfg V _A yak comes into view.hfgdShfg'Thfgahfg}fF _Unknown command.hfg hfg hfg+ hfg F _Unknown command.ifgWH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ifglifg"ifg)ifgP _You don't know that spell.jfg4jfgjfgF _Unknown command.jfg 6jfg6jfgCjfg@IF _Unknown command.jfgO D  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.Unknown command.  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kfg[#####P##...#.+#.P.Limel the Skirmisher.................Formicid of Nemelex Xobeh ****...##..............Health: 81/81 ========================..............#Magic: 16/21 ==================------#..#........##. AC: 14Str: 13#............##. EV: 10Int: 16...#..#P.P.P....†## #. SH: 0Dex: 26.....†..P..P....#.#### P. XL: 13 Next:  3% Place: Lair:2...#.Yhh@.......##^P.##P. Noise: ===------  Time: 14442.5 (0.0)kfgw..........P.............. E) +2 sling (heavy).Y..P#.P..............#+# Zap: wand of warping (13).#.........P............. Will/2 Fly #.............................................#.. YY 2 yaks.#.........#..........#.. hh 2 wolves (very drained)#..#P..####..........##.............. _Unknown command. _Unknown command.Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatekfgz#####P##...#.+#.P.Limel the Skirmisher.................Formicid of Nemelex Xobeh ****...##..............Health: 81/81 ========================..............#Magic: 16/21 ==================------#..#........##. AC: 14Str: 13#............##kfg. EV: 10Int: 16...#..#P.P.P....†## #. SH: 0Dex: 26.....†..P..P....#.#### P. XL: 13 Next:  3% Place: Lair:2...#.Yhh@.......##^P.##P. Noise: ===------  Time: 14442.5 (0.0)..........P.............. E) +2 sling (heavy).Y..P#.P..............#+# Zap: wand of warping (13).#.........P............. Will/2 Fly #.............................................#.. YY 2 yaks.#.........#..........#.. hh 2 wolves (very drained)#..#P..####..........##.............. _Unknown command. _Unknown command.kfgQ[20;2HCasting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatekfg kfg"kfgN#kfg$kfgK1hY.h..Y   yak (fleeing)hhfleeing, very drained)kfg~2+3.5 (1kfg?kfgE  Casting: Cause Fear (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! x2; The wolf looks frightened! x2kfg 4kfge kfg\ F _Unknown command.lfgH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lfgW^  You beckon some vexing sprites to accompany your attacks.lfglfgVlfg]lfglfg{.Yh...   wolf (fleeing)lfg^S5--lfgV4Jinx Fly lfglfgX _You feel your willpower being sapped. The wolf seems less drained.lfg[ @ ((((YYou shoot a sling bullet.  The sling bullet closely misses the wolf.The sling bullet hits the yak but does no damage.lfg6; :*lfg  Your attack snaps the yak out of its fear.  A giggling sprite leaps out and smacks the yak with its own front hoof.lfgW lfg lfg)) {.h..†Y...(drained)lfgO* 5=5.6 (1.1lfg5 lfg: 1 _The yak is lightly wounded.lfg!T lfgT lfg{` lfgd F _Unknown command.mfg_  You shoot a sling bullet. The sling bullet hits the wolf!!mfgj.(((mfgZmfg}fo......YmfgZm[6=6.8 (1.2mfgxmfg~H _You kill the wolf!mfg mfg mfg mfg F _Unknown command.nfg(| ((((You shoot a sling bullet.nfg.:*nfg  The sling bullet closely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.nfg"..Y. very drained)nfgx7==7.9 (1.1nfg<nfg^ _The yak is moderately wounded.nfgqnfg6nfgcnfg F _Unknown command.nfgG | ((((You shoot a sling bullet.nfgJ :*nfg  The sling bullet closely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.nfg! nfg/0 Y...YY 2 yaks (1 very drained)The yak is heavily wounded.nfg1 -9.1 (1.2nfg>< nfg^A V _A yak comes into view.nfgnfgjnfgnfg)F _Unknown command.ofg3^  You shoot a sling bullet. The sling bullet hits the yak!!ofg]:*ofg5  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.ofg!;ofgF.Y.   yakofgL|8==550.3ofgWofg[G _You kill the yak!ofg ((((( You shoot a sling bullet. The sling bullet hits the yak!!ofga:*ofg\9  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is heavily wounded.ofg;pfg`>...Y...(drained)9==1.5Fly  _The jinxing sprites lose interest in you.pfg ((( You shoot a sling bullet. The sling bullet hits the yak.pfgvpfgpY.Y..pfg-2.6 (1.1pfglpfg^\ _The yak is severely wounded.pfgâ (( You shoot a sling bullet. The sling bullet hits the yak!pfg*pfg5N.Y.pfgX7t20==3.7pfg=BqfgyW _The yak is almost dead.qfg6^  You shoot a sling bullet. The sling bullet hits the yak!!qfg†(qfg8.qfg|1===64.8qfg>qfgG _You kill the yak!rfgaPrfgQrfg;Srfg*Yrfg]rfgj^rfg\crfg5frfgsq ## #...+...... #####P##...#.+#.P. ........ .##..............rfg-r..#  #..#.##  . #............##  ....#..#P.P.P....†##  ......†@.P..P....#.#### --- ....#..†..##^P.## ...........P... h....P#.P..#rfgr..#P Y #.Y   yak ............# h   wolfrfgr .#.........#..##..#P..#####rfgv,50rfg xrfg&u{.Y.rfg*G---6.8 (2rfgrfgfg Q ##   #####P##...#  .................  .##..............  ..............#  #..#........##  . #............##  ....#..#P.P.P....†##  ......†@.P..P..  ....#..†.........##^ .{.........P... .....P#.P...... .Y#.........P.. . #............ .............. .#.........#..fg} ##   #####P##...#  .................  .##..............  ..............#  #..#........##  . #............##  ....#..#P.P.P....†##  ......†@.P..P..  ....#..†.........##^ .{.........P... .....P#.P...... .Y#.........P.. . #............ .............. .#.........#..fg4fgp _A yak is nearby!fg|M ((fgԧ (fg϶W((You shoot a sling bullet. The sling bullet hits the yak.fg=Bfg8Sh#......Y..h   wolf===8.0 (1.2fgofg1 _The yak is lightly wounded.fg (((((((You shoot a sling bullet.fg1fg1fgfgYfg0.h†....b..Y.fg1J==9.1 (1.1fg?;bfg-E^ _The sling bullet barely misses the wolf.fgzi  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgCP ^  You beckon some vexing sprites to accompany your attacks.fgQ fgZQ fg"T fgU fgf .h..b.Yfg?h 19----600Jinx Fly fgFt 9bfg p _You feel your willpower being sapped. The wolf misses you.fgr bYou shoot a sling bullet.fgAU*bfg%  The sling bullet hits the wolf but does no damage.  A giggling sprite leaps out and smacks the wolf with its own front paw.fgvfg@  The wolf is moderately wounded.fg8hYY{...Y 2 yaks (very drained)fg*Ef20=--=1.2 (1.1fg! _The wolf bites you but does no damage. The wolf barely misses you.fgV4fg$ fgO8_Unknown command.fgK  You shoot a sling bullet. The sling bullet hits the wolf.fgW:*fg  The wolf is severely wounded.A giggling sprite leaps out and makes the wolf trip over its own paws.fgUfg(  The wolf is almost dead.YY..#h..YY 3 yaks 1===2.3fg fg?< _The wolf bites you but does no damage.fg4fg4\ _Unknown command.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgC## #...+......Limel the Skirmisher#####P##...#.+#.P.Formicid of Nemelex Xobeh ****...................Health: 81/81 ========================.##..............Magic: 17/21 ===================-----..............#AC: 14Str: 13#..#........##EV: 10Int: 16. #............##SH: 0Dex: 26....#..#P.P.P....†##XL: 13 Next:  6% Place: Lair:2......Y@.P..P....#.#### Noise: ===------  Time: 14462.3 (0.0).Y..#h.†.........##^P.## E) +2 sling (heavy)gh11;10H...........P............ Zap: wand of warping (13).....P#.P..............# Will/2 Jinx Fly Y.#.........P............ #..................... YYY 3 yaks......................# h   wolf (very drained).#.........#..........##..#P..####..........# _The wolf bites you but does no damage. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatefgV ## #...+......Limel the Skirmisher#####P##...#.+#.P.Formicid of Nemelex Xobeh ****...................Health: 81/81 ========================.##..............Magic: 17/21 ===================-----..............#AC: 14Str: 13#..#........##EV: 10Int: 16. #............##SH: 0Dex: 26....#..#P.P.P....†##XL: 13 Next:  6% Place: Lair:2......Y@.P..P....#.#### Noise: ===------  Time: 14462.3 (0.0).Y..#h.†.........##^P.## E) +2 sling (heavy)g '10m...........P............ Zap: wand of warping (13).....P#.P..............# Will/2 Jinx Fly Y.#.........P............ #..................... YYY 3 yaks......................# h   wolf (very drained).#.........#..........##..#P..####..........# _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak easily resists. The yak looks frightened! x2fg Cb....Y...#.Y...h.YYY(2 fleeing)hfleeing, very drained)fgv +3.3 (1fg b  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The yak easily resists. The yak looks frightened! x2 _The wolf looks frightened!fgQbfgb _Unknown command.fgH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg| ^  You beckon more vexing sprites to accompany your attacks.fg} fg~ fg~ fg fg fgā fg fg %...bY†.....Y.#hY 2 yaks (1fga \6--4fg :bfg ; _You feel your willpower being sapped.fg b- _Unknown command.fg  You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the butterfly.fg V.((fg:*fg#  You kill the butterfly!A giggling sprite leaps out and makes the yak trip over its own hooves.  Your attack snaps the yak out of its fear.fg ..Y.Y.Ydrainedh fg5=5.4 (1.1fg(fg5fg18fgD/  --more--fgkM \ _The yak is moderately wounded.fg UYou shoot a sling bullet. The sling bullet hits the yak.fgfgbThe yak is heavily wounded.fgtfgv{Y..7=fgx&6.6 (1.2fg{fg\n _The yak gores you but does no damage. The yak barely misses you.fg4 VYou shoot a sling bullet. The sling bullet hits the yak!!fgx HThe yak is almost dead.fg fg* fgv  .hh   wolffg x8==7.7 (1.1fg fg 1 _The yak seems less drained.fg4fgffgF _Unknown command.fg-  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ## #...+......Limel the Skirmisher#####P##...#.+#.P.Formicid of Nemelex Xobeh ****...h...............Health: 81/81 ========================.##..............Magic: 14/21 ================--------..............#AC: 14Str: 13#..#........##EV: 10Int: 16. #............##SH: 0Dex: 26....#..#P.P.P....†##XL: 13 Next:  6% Place: Lair:2......Y@.P..P....#.#### Noise: ===------  Time: 14467.7 (0.0)....#Y.†.........##^P.## E) +2 sling (heavy)gw 10m...........P............ Zap: wand of warping (13).....P#.P..............# Will/2 Jinx Fly ..#.........P............ #..................... YY 2 yaks......................# h   wolf.#.........#..........##..#P..####..........# _The yak seems less drained. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatefg ## #...+......Limel the Skirmisher#####P##...#.+#.P.Formicid of Nemelex Xobeh ****...h...............Health: 81/81 ========================.##..............Magic: 14/21 ================--------..............#AC: 14Str: 13#..#........##EV: 10Int: 16. #............##SH: 0Dex: 26....#..#P.P.P....†##XL: 13 Next:  6% Place: Lair:2......Y@.P..P....#.#### Noise: ===------  Time: 14467.7 (0.0)....#Y.†.........##^P.## E) +2 sling (heavy).fgH ..........P............ Zap: wand of warping (13).....P#.P..............# Will/2 Jinx Fly ..#.........P............ #..................... YY 2 yaks......................# h   wolf.#.........#..........##..#P..####..........# _The yak seems less drained. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatefgm fg* {..Y.YYY(fleeing)fg2 +8.7 (1fgV9 fg @ \ _Unknown command.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! x2; The wolf looks frightened!fgxfgzfg$fgwAF _Unknown command.fg H  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg;   You beckon more vexing sprites to accompany your attacks.Y†.Y3---9 _You feel your willpower being sapped.fgn  (Y1 fleeing)You shoot a sling bullet. The sling bullet hits the yak!  Your attack snaps the yak out of its fear.fgd:*fg  The yak is moderately wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.fgifg .YY., 1 drained)=70.9 (1.2 fgU_The yak is heavily wounded.fgɖ4fgfgF _Unknown command.fg]  You shoot a sling bullet. The sling bullet hits the yak!fgu  The yak is severely wounded..Y4==2.1 _The yak barely misses you.fgS1]  You shoot a sling bullet. The sling bullet hits the yak!fg{:*fgV  The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.fg+[fgg†Y.Y   yak (fleeing)fgzp 5===73.3 _You kill the yak!fgfg%m _Your Invocations skill increases to level 11!fgfgfg9fgF _Unknown command.fgk} (((((((You shoot a sling bullet.fg4fgEC3*fgx  The sling bullet closely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.fg! .......fg@& Q=84.4 (1.1fg1 fg/= G _You kill the yak!fg;  _No target in view!fgwfgxfgj{fgPfgti6= _fgk7==Fly fg'fga{ _The sprites lose interest in your situation.fgfg4fgfgi8==fgfg%,fgfgL99fgݳF==fgͶfg,fgfgfg~j20==fgfgfgj1===fgfgfgOfgfgfg`  You see here a wolf corpse.fgfg _fgfglfgPfgfgnfg'fgfgQ==fgfgfgfgq #...#... ..... ## #...+........######P##...#.+#.P. ......................###..##..................................#.......#..#........##....#............##....@#..#P.P.P....†##fgS---87.4 (13.0)......†..P..P....#.##.....#..†.##^....P..P#Y.....#.........PY   yak......#......)..........#.........#.fgI:---fgwfgZ _A yak is nearby!fg (((((( You shoot a sling bullet. The sling bullet hits the yak!!fg...Y...===8.5 (1.1)fg6q _The yak is heavily wounded.fg5_(((((((fgfg9i..Y....fg-9.7 (1.2fgfg&w _You shoot a sling bullet. The sling bullet barely misses the yak.fg ((( You shoot a sling bullet. The sling bullet hits the yak!fgYfgue...Y90.9fgnfgr\ _The yak is severely wounded.fg^  You shoot a sling bullet. The sling bullet hits the yak!!fg((†fgM..{fgKq 92.1 _You kill the yak!fgfghg _Your Armour skill increases to level 5!fg Jfg- H _No target in view!fgfgصfg#fgfg4e.... ## #...+..... ...######P##...#.+#... .....................###..##.........# #..#........##.#............##.#..#P.P.P....†#...†..P..P....#.##.†...#..†.........#...............P.......P#.P........#.........P.......#....h....h   wolf)...........#.........# #..#P..####0.0fgPh.fg<---3.1 (1 _fgfg^fgL  .... ##  .. ...##### ... ...... ...###..##. ..........  .........#..#..  .........#..... .........#..#P.† .......@...†..P ..##.†...#..†.. ............... ..........P#.P. .......#..h.. .......#...... .)............. .......#.......fg .... ##  .. ...##### ... ...... ...###..##. ..........  .........#..#..  .........#..... .........#..#P.† .......@...†..P ..##.†...#..†.. ............... ..........P#.P. .......#..h.. .......#...... .)............. .......#.......fg{P---fg fg[ _A wolf is nearby!fg, (((((((You shoot a sling bullet.fgfg fgH.h.....fg#7===4.2 (1.1fg$fgD*^ _The sling bullet barely misses the wolf.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fgzMh.fg19----50Jinx Fly fgfgG ; _You feel your willpower being sapped.fg _  You shoot a sling bullet. The sling bullet hits the wolf!!fgͲ l†fgdA fgdF o20=--10=6.3 (1.1fgO fgS H _You kill the wolf!fgV4fg]fgfg,fg'fgо1===Fly fgfg{ _The sprites lose interest in your situation.fg.. ...######P##...#.+#.. .................h...###..##........# #..#..##.#.....#.#..#P.P.P....†...†..P..P.... ..##.†@†.#..†.........#---...............P......P#.P........#.........P.......#.........)......h   wolf (wandering).......#.#.#..#P..#### .....fg*8.3 (2.0..hh==-9.3 (3fg7fg[% _The wolf howls!fg  ..  .... ....... ....###..##. ..h........  ..........#..#. ..........#.... ..........#..#P† ............†.. ..##.†@†.#..† ............... ...........P#.P ........#...... fgʮ ........#...... ..)............ ........#...... ........#..#P..fgHJ  ..  .... ....... ....###..##. ..h........  ..........#..#. ..........#.... ..........#..#P† ............†.. ..##.†@†.#..† ............... ...........P#.P ........#......fgK  ........#...... ..)............ ........#...... ........#..#P..fgnX fgY fgd fg[i  fgu U_A wolf is nearby!fg s  ..  .... ....... ....###..##. ..h........  ..........#..#. ..........#.... ..........#..#P† ............†.. ..##.†@†.#..† ............... ...........P#.P ........#...... fgs ........#...... ..)............ ........#...... ........#..#P..fggr ..  .... ....... ....###..##. ..h........  ..........#..#. ..........#.... ..........#..#Pfg† ............†.. ..##.†@†.#..† ............... ...........P#.P ........#...... ........#...... ..)............ ........#...... ........#..#P..fg+$fg$fg5fg9[ _A wolf is nearby!fg\  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg =.hfg19---500.3 (1Jinx Fly fg\"fgC(; _You feel your willpower being sapped.fgi (((((((You shoot a sling bullet.fg. :*fgH  The sling bullet closely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.fg fg .....h.(very drained)fg f20=--=1.4 (1.1fg& fg+ \ _The wolf is heavily wounded.fg^  You shoot a sling bullet. The sling bullet hits the wolf!fg†(fg18.fg7t1===2.5fgEfg>KH _You kill the wolf!fg$ fgQ% fg) fg'. fg3 ,fg9 ,fg{= fg> AFly fg> fgA { _The sprites lose interest in your situation.fgJD fgD fgF fgH fgL fg M ;==fg!O fgX  #..........#..#...... +..........# #.....†....#..#P.P.P #............†..P..P.#...##.†.†.#..†........P............P#.fgY ......#.........P........@....#..---)..#..###P.........#..#P..#### #.........  #....####### ##... . #fgY * fg%e  +.#..... #.....†....#..#P.P.P...#............†..P..P#...#...##.†.†.#..†....#.....................P#P#.P..#......#.........P#............#..#....####P.#..#P..#### #fgf ......  #....#######.. ##... .. #...  #...fgq -6.5 (4.0fgr G---7.5 (5fgu{ fg y _You see here a +2 war axe of venom.fgݟfgfgkfg%fgrfg; _fg4fgfg$fgfgfg#...#...##.†.†.#..† #.................... #...............P#.P... #............#....fg #...#.#)...................#.#.##P.........#..#P..### #  #....#######.... fgN ##...# ..  #....  #...fgz ....# S   water moccasin (asleep).....#fg9......Sfg6+9.5 (2fg,10.5 (3fgfga _A water moccasin comes into view.fgJQ (((((S(You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.fgfggfgPv....S..fg7===1.7 (1.2fgfg3< _The water moccasin is lightly wounded.fgH  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg{ + Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire6%3  d - Cause FearHexes1%4  e - Dimensional BullseyeHexes/Translocation24%fg| 4  f - Ensorcelled HibernationHexes/Ice3%2 Select a spell to cast[!]/[I] toggle spell headersfgd fg fgک #...#...##.†.†.#..†.... Limel the Skirmisher#.....................P Formicid of Nemelex Xobeh ****..#...............P#.P... Health: 81/81 ========================#............#......... Magic: 21/21 ========================#............#......... AC: 14Str: 13##......)............... EV: 10Int: 16..............#......... SH: 0Dex: 26#.##P.........#..#P..### XL: 13 Next: 10% Place: Lair:2#...@...........Noise: ===------  Time: 14511.7 (0.0)#....#######....E) +2 sling (heavy)##...#fg *..Zap: wand of warping (13)#....Will/2 Fly #...#...S#S   water moccasin.....#.......You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily. _The water moccasin is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgE J#...#...##.†.†.#..†.... Limel the Skirmisher#.....................P Formicid of Nemelex Xobeh ****..#...............P#.P... Health: 81/81 ========================#............#......... Magic: 21/21 ========================#............#......... AC: 14Str: 13##......)............... EV: 10Int: 16..............#......... SH: 0Dex: 26fg #.##P.........#..#P..### XL: 13 Next: 10% Place: Lair:2#...@...........Noise: ===------  Time: 14511.7 (0.0)#....#######....E) +2 sling (heavy)##...#..Zap: wand of warping (13)#....Will/2 Fly #...#...S#fgD S   water moccasin.....#.......You shoot a sling bullet.  The sling bullet hits the water moccasin.  fg) 3The water moccasin hisses angrily. _The water moccasin is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg6  #...#...##.†.†.#..†.... Limel the Skirmisher #.....................P Formicid of Nemelex Xobeh ****.. #...............P#.P... Health: 81/81 ======================== #............#......... Magic: 19/21 =====================--- #............#......... AC: 14Str: 13 ##......)............... EV: 10Int: 16 fg< +..............#......... SH: 0Dex: 26 #.##P.........#..#P..### XL: 13 Next: 10% Place: Lair:2 #...@...........  Noise: ===------  Time: 14511.7 (0.0) #...*#######....  E) +2 sling (heavy) ##..*# ..  Zap: wand of warping (13) #..*. Will/2 Fly  #..*# ...S# S   water moccasinfg  .....# ....... _The water moccasin is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg 2Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - water moccasinAim: a water moccasin (lightly wounded, chance to affect: 72%)fg!R#...#...##.†.†.#..†.... Limel the Skirmisher#.....................P Formicid of Nemelex Xobeh ****..#...............P#.P... Health: 81/81 ========================#............#......... Magic: 19/21 =====================---#............#......... AC: 14Str: 13##......)............... EV: 10Int: 16..............#......... SH: 0Dex: 26#.##P.........#..#P..### XL: 13 Next: 10% Place: Lair:2fgEs#...@...........Noise: ===------  Time: 14511.7 (0.0)#....#######....E) +2 sling (heavy)##...#..Zap: wand of warping (13)#....Will/2 Fly #...#...*#S   water moccasin.....#....... _The water moccasin is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - water moccasinAim: a water moccasin (lightly wounded, chance to affect: 72%)fg?IS(asleep)fgdQ9SfgPR5---2.7 (1fg[fg`7  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - water moccasinAim: a water moccasin (lightly wounded, chance to affect: 72%) _The water moccasin looks drowsy...fgN#..........†..P#...##.†.†.#..†..........P.........P#.P. ......###......).....................#.##P#..#P..###...........#######....##...#...fg\$#... ...S .....#.......fgJ1fg@2_20=---3fg^;fg?fg0N †....#..#P.P..........†..P#...##.†.†.#..†..........P.........P#.P. ......###)..................#.##P#..#P..###...........#######....##...#...#... ...S .....#fgTfgVfgQ`rSS.fga&4fgRjfgm8 _The water moccasin hisses angrily.fg (((((((You shoot a sling bullet.fgR fg` w...S...fg; 1======5.8 (1.1fg% fg) l _The sling bullet completely misses the water moccasin.fgt  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fgB fg JS.fg 0---60Jinx Fly fg fgp ; _You feel your willpower being sapped.fg' (((((((You shoot a sling bullet.fgn ;*fgh  The sling bullet closely misses the water moccasin.A giggling sprite leaps out and smacks the water moccasin with its own tail.fgp S....(very drained)..fg^ 5=8.0 (1.2fg? fg< _The water moccasin is lightly wounded.fg (((((((You shoot a sling bullet.fgP;*fg3NMS......A giggling sprite leaps out and smacks the water moccasin with its own tail. _The water moccasin is lightly wounded.ties the water moccasin's tail in a knot.  fgM5W1==9.2fgD?fg2EI _The water moccasin bites you but does no damage. x2fgqm (((((((You shoot a sling bullet.fgu ;*fgi mS.... ..The water moccasin is lightly wounded. _The water moccasin bites you but does no damage. x2  The water moccasin is moderately wounded.fg/ .20.3 (1.1fg fg [ _The water moccasin barely misses you.fgx  You shoot a sling bullet.  The sling bullet hits the water moccasin!fga;*fg8  The water moccasin is severely wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.fg†==11.4 _You kill the water moccasin!fg fg fg0 fg H _No target in view!fgg"4fg%fg4g _fg4j  You see here a water moccasin corpse.fg)9_Fly fgL;fg?{ _The sprites lose interest in your situation.fgC4fgDfgGfgJ,fgLfgLPfg2S,fgTfgWfgZfg[fgc\fgnafgd,fgffgifgOsJ##......)...........................#......#.##P..†......#..#P..## #...............  #....#######....  ##...## ..  #....# .####...## #---8.4 (7.0.........#.... ............. ...............#.....#.##.............. .....P)....... ..... fg |]---9.4 (8fgԄfg1# _Found a mace.fg| 4fg fg fg 6........##.##P..†......#..#P..### #............... #....#######.... ##...## .. #....# #.####...## .........# .# ..............##.....#.##......... .....#F   blink frog (asleep)P)....... .....#fg ......< ..F..Pfg u 0  A blink frog comes into view.fgС ,30.4 (1fg fg ; _Found an escape hatch in the ceiling.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg" ^  You beckon some vexing sprites to accompany your attacks.fg 0--==1Jinx Fly fg fg ; _You feel your willpower being sapped.fg5 (((((F(You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog croaks.fg;*fg-  The blink frog is lightly wounded.  A giggling sprite leaps out and makes the blink frog trip over its own feet.  The blink frog is lightly wounded.fgtfgA  You hear a loud, deep croak!fgfgfg_fg8/  --more--fgiD ....F.F   cane toadF.. ..FFF 3 blink frogs (1 wandering, 1 drained)FFA cane toad comes into view. A blink frog comes into view. x2moves out of view.  A blink frog comes into view.fgeE5=2.6 (1.2fgVL _The blink frog gives a loud, deep croak!fg  ##)..... ..............#........#.##P..†......#..#P..## #............... #....#######....##...## .. #....# #.####...## .# #  ..... ... .........# #.....#.##...... ......... F....#   blink frog (P)....F.. .....#......< ..FF.Pfg fg fg fge fg fg uFF. .FF 3 blink frogs (1 wandering, 1 drained)... .FF..fg d1==--30fg# fg+ fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg:##......).............. Limel the Skirmisher..............#........ Formicid of Nemelex Xobeh ****..#.##P..†......#..#P..## Health: 81/81 ========================#...............Magic: 17/21 ===================-----#....#######....AC: 14Str: 13##...## ..EV: 10Int: 16#....#SH: 0Dex: 26#.####...##fg]XL: 13 Next: 11% Place: Lair:2.......@.#Noise: =--------  Time: 14533.6 (0.0).........#E) +2 sling (heavy)................Zap: wand of warping (13)................Will/2 Jinx Fly ..........F....##.....#.##......F   cane toad.......F. .....#FFF 3 blink frogs (1 wandering, 1 drained)P)....... .FF..#......< .....PA blink frog comes into view. _The blink frog gives a loud, deep croak!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatefga fgp .##......).............. Limel the Skirmisher..............#........ Formicid of Nemelex Xobeh ****..#.##P..†......#..#P..## Health: 81/81 ========================#...............Magic: 21/21 ========================#....#######....AC: 14Str: 13##...## ..EV: 10Int: 16#....#SH: 0Dex: 26#.####...##XL: 13 Next: 11% Place: Lair:2.......@.#Noise: =--------  Time: 14533.6 (0.0)fgr .........#E) +2 sling (heavy)................Zap: wand of warping (13)................Will/2 Jinx Fly ..........F....##.....#.##......F   cane toad.......F. .....#FFF 3 blink frogs (1 wandering, 1 drained)P)....... .FF..#......< .....P _The blink frog gives a loud, deep croak!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.fgf 4fg fg . _fg (((FYou shoot a sling bullet. The sling bullet hits the blink frog.fgZ;*fg`  The blink frog is moderately wounded.A giggling sprite leaps out and smacks the blink frog with its own front foot.fgafgcfg]gq  The blink frog is heavily wounded.fghfg5jfgll  A blink frog comes into view.fgoC  The blink frog hits something!fgpfgy/  --more--fg ...FY.F##FY   yak (wandering).. FF   cane toad..FFF 3 blink frogs (1 very drained)A yak comes into view.fg6==4.8 (1.2fgfg/ _The blink frog moves out of view.fgu #......# ##......)..... ..............#.......#.##P..†......#..#P..# #............... #....#######....##...## .. #....# #.####@..##.## .........F......Y..............##.....#F##F..... ......... F....#P)....... .....#fgfglfgfgufgcfgfgWfgFF.....FY....#..fg26---50fgfglfg>V #............###)....................#.......#.##P..†......#..#P..##...............#######....##...#.. #@...# #.####...##...................F# ....................F....................F....#.#Y....#.##F.......fgEFfgGfg[IfgJfgLfg>T,fg]F.F..F.F   cane toad{.FF 2 blink frogs (1 very drained)..fgc^B---6fg'jfg o$ _The blink frog blinks!fgs....P#.P#. #............###......)....................#.......#.##P..†......#..#P..##...........#....#######....##@..## .. #.... #.####...##...F......#....F..F.fg//..........{..............#.#.....#.##......fg5fg:7fg 9fg.F.F....{   blink frogfg>F=====7fgfg$ _The blink frog blinks!fg #.... #...............P#.P #......# #......# ##......)..... ........#......#.##P..†......#..#P.. #............... #@...#######....#...## .. #....# #.####...## ..........# .......F.F#  ................. .............{... .{........#fg4fgfg{..F...F   blink frog{....fg&8fgѪfgJfg^K fguM  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (2 in deck)0%  i - Draw DestructionA Card (26 in deck)0%  j - Draw SummoningA Card (10 in deck)0%  a - Triple Draw2 MP, Piety--0%  b - Deal Four8 MP, Piety--2% [?] toggle between ability selection and description.fg*fgfg;#................... Limel the Skirmisher#...............P#.P Formicid of Nemelex Xobeh ****..#............#...... Health: 81/81 ========================#............#...... Magic: 21/21 ========================##......)............ AC: 14Str: 13..............#...... EV: 10Int: 16#.##P..†......#..#P.. SH: 0Dex: 26#...............XL: 13 Next: 11% Place: Lair:2#@...#######....Noise: ---------  Time: 14538.8 (0.0)##...## ..E) +2 sling (heavy)#....#Zap: wand of warping (13)#.####...##Will/2 Jinx Fly ......gJ40m{..F#..........#F   blink frog............{.................{....{..............#A yak comes into view. _The blink frog moves out of view. _The blink frog blinks! _The blink frog blinks!fgdDig fg%fgH _You extend your mandibles.fgO # #...P#. #............# #...#####......)......# #.##P..†......#..#P#.#..#######....#...## .. #....# #.####...## ......{..F# ....# ......{.... .......{...  .{.#fgjbd{{.{fgedP: 79/79 (81)====9.8 (1Drainfg?jfgnh _You dig through the rock wall. You feel drained.fg;? # #.........P# #............# #............# ####......) ........# #.##P..†......#..#P #.#..#######....#...## .. #{...# #.####{..## .F#  .#  fg.{{....  .{...  .{.#fg8{fg}26/7640fgfgEp _You dig through the rock wall. You feel drained.fgH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg5o K  You inscribe a pair of binding sigils.fg{ ^^F.{.F   cane toadfg} P: 18/21 ----==--1fg fg0 l _The sprites lose interest in your situation.fg_O # #.P #......# #............# ####......) ...............# #^##P..†......#..##.#.^....########F..## .. #{...# #.####...## fg _Unknown command.fgI  Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgP  Okay, then.fgfgDfgJ. _fgfgUnequip which item? Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon) Armour (go to first with [)  t - a +1 pair of boots (worn)  A - the +4 ring mail of the Stone Wall (worn) {Int+2} fg B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn) Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)[?] describe selected [!] unequip|take off|remove[tab] equip|unequipfgվfgfg #................ Limel the Skirmisher#...............P Formicid of Nemelex Xobeh ****..#............#... HP: 73/73 (81) ========================#............#... MP: 18/21====================----####......)......... AC: 14Str: 13...............#... EV: 10Int: 16#{##P..†......#..# SH: 0Dex: 26##§#.............. XL: 13 Next: 11% Place: Lair:2#@.FFF..#######... Noise: ===------  Time: 14549.5 (0.0)fgy4#####S..## .. E) +2 sling (heavy)#{...#Zap: wand of warping (13)#.####...##Will/2 Jinx Fly Dig Drain..........#{ ..........#F   cane toad (very drained, bound)...........{{....FF 2 blink frogs.............{...S   water moccasin.{..............#A giggling sprite leaps out and smacks the cane toad with its own front foot. _The cane toad is almost dead. _Unknown command.Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.fgP  Okay, then.fgJfgfg. _fg`#................ Limel the Skirmisher#...............P Formicid of Nemelex Xobeh ****..#............#... HP: 73/73 (81) ========================#............#... MP: 18/21====================----####......)......... AC: 14fgJ_Str: 13...............#... EV: 10Int: 16#{##P..†......#..# SH: 0Dex: 26##§#.............. XL: 13 Next: 11% Place: Lair:2#@*FFF..#######... Noise: ===------  Time: 14549.5 (0.0)#####S..## .. E) +2 sling (heavy)#{...#Zap: wand of warping (13)#.####...##Will/2 Jinx Fly Dig Drain..........#{ ..........#F   cane toad (very drained, bound)fg...........{{....FF 2 blink frogs.............{...S   water moccasin.{..............# _Okay, then. _Okay, then.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cane toadfg Aim: a cane toad (almost dead, heavily drained, bound in place, chance to call  a sprite on attack: 82%, 75% to hit)fg4 |#................ Limel the Skirmisher#...............P Formicid of Nemelex Xobeh ****..#............#... HP: 73/73 (81) ========================#............#... MP: 18/21====================----####......)......... AC: 14Str: 13...............#... EV: 10Int: 16#{##P..†......#..# SH: 0Dex: 26fg6 q##§#.............. XL: 13 Next: 11% Place: Lair:2#@.FFF..#######... Noise: ===------  Time: 14549.5 (0.0)#####S..## .. E) +2 sling (heavy)#{...#Zap: wand of warping (13)#.####...##Will/2 Jinx Fly Dig Drain..........#{ ..........#F   cane toad (very drained, bound)...........{{....FF 2 blink frogs.............{...S   water moccasin.{..............# _Okay, then. _Okay, then.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cane toadAim: a cane toad (almost dead, heavily drained, bound in place, chance to call  a sprite on attack: 82%, 75% to hit)fgw7 fgC fgH . _fg  fg9Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg #................ Limel the Skirmisher #...............P Formicid of Nemelex Xobeh ****.. #............#... HP: 73/73 (81) ======================== #............#... MP: 15/21=================------- ####......)......... AC: 14Str: 13 ...............#... EV: 10Int: 16 #{##P..†......#..# SH: 0Dex: 26 ##§#.............. XL: 13 Next: 11% Place: Lair:2 #@.FFF..#######... Noise: ===------  Time: 14549.5 (0.0) #####S..## ..  E) +2 sling (heavy) #{...#  Zap: wand of warping (13) #.####...##  Will/2 Jinx Fly Dig Drain ..........# g0H { ..........#  F   cane toad (very drained, bound) ...........{{....  FF 2 blink frogs .............{...  S   water moccasin .{..............# Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - cane toadAim: a cane toad (almost dead, heavily drained, bound in place, chance to call  a sprite on attack: 82%, chance to affect: 91%)fg,#................ Limel the Skirmisher#...............P Formicid of Nemelex Xobeh ****..#............#... HP: 73/73 (81) ========================#............#... MP: 15/21=================-------####......)......... AC: 14Str: 13...............#... EV: 10Int: 16fg\ #{##P..†......#..# SH: 0Dex: 26##§#.............. XL: 13 Next: 11% Place: Lair:2#@.*FF..#######... Noise: ===------  Time: 14549.5 (0.0)#####S..## .. E) +2 sling (heavy)#{...#Zap: wand of warping (13)#.####...##Will/2 Jinx Fly Dig Drain..........#{ ..........#F   cane toad (very drained, bound)...........{{....FF 2 blink frogs.............{...S   water moccasin.{..............#Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to fglist all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - cane toadAim: a cane toad (almost dead, heavily drained, bound in place, chance to call  a sprite on attack: 82%, chance to affect: 91%)fgsFinner flame, very drained,…)fggtonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - cane toadfglAim: a cane toad (almost dead, heavily drained, bound in place, chance to call  a sprite on attack: 82%, chance to affect: 91%)  The cane toad is filled with an inner flame.fgt,fg.F#FFFSF. FFF 4 blink frogs (1 wandering)-50.5 (1fg/:Ffgi _The jinxing sprites lose interest in you.fg3fg48-fgCQFFfg F _Unknown command.fg:?^FFfg\ _Unknown command.fg#................ Limel the Skirmisher#...............P Formicid of Nemelex Xobeh ****..#............#... HP: 73/73 (81) ========================#............#... MP: 15/21=================-------####......)......... AC: 14Str: 13...............#... EV: 10Int: 16#.##P..†......#..# SH: 0Dex: 26##F#F............. XL: 13 Next: 11% Place: Lair:2#@*FFS..#######... Noise: ==-------  Time: 14550.5 (0.0)#####F..## .. E) +2 sling (heavy)#....#Zap: wand of warping (13)fg#.####...##Will/2 Fly Dig Drain..........#..........#F   cane toad (inner flame, very drained,…)...........{{....FFFF 4 blink frogs (1 wandering).............{...S   water moccasin.{..............# _Unknown command. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cane toadAim: a cane toad (almost dead, inner flame, heavily drained, bound in place,  75% to hit)fgQ#................ Limel the Skirmisher#...............P Formicid of Nemelex Xobeh ****..#............#... HP: 73/73 (81) ========================#............#... MP: 15/21=================-------####......)......... AC: 14Str: 13...............#... EV: 10Int: 16fg#.##P..†......#..# SH: 0Dex: 26##F#F............. XL: 13 Next: 11% Place: Lair:2#@.FFS..#######... Noise: ==-------  Time: 14550.5 (0.0)#####F..## .. E) +2 sling (heavy)#....#Zap: wand of warping (13)#.####...##Will/2 Fly Dig Drain..........#..........#F   cane toad (inner flame, very drained,…)...........{{....FFFF 4 blink frogs (1 wandering).............{...S   water moccasin.{..............# _Unknown command. _Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - cane toadAim: a cane toad (almost dead, inner flamfg5e, heavily drained, bound in place,  75% to hit)fg (.FFFF 4 blink frogsS   water moccasinfgWx  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - cane toadAim: a cane toad (almost dead, inner flame, heavily drained, bound in place,  75% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad!  The cane toad explodes!fg /  --more--fg O  The fiery explosion engulfs the blink frog!!fg You kill the blink frog!The fiery explosion engulfs the blink frog!!  The blink frog is almost dead.The fiery explosion engulfs the blink frog!!fg ###### 2fg\ fg] m6=You kill the blink frog!fgm /  --more--fg -  You hear an angry hiss. You hear a bellow! x2  The blink frog is engulfed in blazing flames.You kill the blink frog!†#S.F§..{{   blink frog{fg 80---=7=======1.7 (1.2fgs; fg%B ; _The blink frog is engulfed in blazing flames.fgKS§fgDhfg> _Unknown command.fg[((((((You shoot a sling bullet.fg t  The sling bullet closely misses the blink frog.fg V  The water moccasin is engulfed in blazing flames.fgR  The blink frog is engulfed in blazing flames.fg*{§fg !FS§...{ {. 4=--7====----2.9fg;fgn G _The water moccasin is engulfed in blazing flames.fg :§fg ;----fg;§fg7F _Unknown command.fg=<§§fgJfgL";§fg'F _Unknown command.fg^I  Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgC  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The blink frog hits you but does no damage.fgW  {S#§§§ {{ {. The water moccasin is engulfed in blazing flames.fg5---30Jinx Fly Dig Drainfg;;§fgB3-fgz/  --more--fgz X _The blink frog barely misses you.fg` <§§fga fgDk L§§fgt > _Unknown command.fg # #. #.# { #.# ####......) .......# #.##P..†......#..#S#§.F§§...##...## .. #....#fg #.####.{.##  { {.# .# .{{....  .{...  .{.#fgfg7wYou dig through the rock wall. You feel drained.fg {†#☼S.§§{{. {S   water moccasinfg5/77==6=-====4fgO§§fgj _The water moccasin barely misses you. The blink frog blinks!fg/bfYou shoot a sling bullet.  The sling bullet hits the water moccasin!fgqwE†fg$fgfgfgcF§§F. { { FF 2 blink frogs (1 wandering)fg 8==8===-6.1 (1.2fgC☼§fg;R _You kill the water moccasin!fg{ ((((FYou shoot a sling bullet.  The blink frog croaks.  The sling bullet hits the blink frog!fgfgLfgQ{ †○F†.§§F.{ { {fg^7=-7.3fg9§fg"b _The blink frog is heavily wounded.fg: K(((((((fg 9*fgǞ  You shoot a sling bullet. The sling bullet misses the blink frog.A giggling sprite leaps out and makes the blink frog trip over its own feet.fg fg+ :{fg ○F..†.§ {{  (1 drained){fgԮ )68fg% U==8.4 (1.1fg6 ;§fg c _The blink frog is severely wounded.fgN  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg °☼§{  {  You beckon more vexing sprites to accompany your attacks.fgc6---90fgNP☼§fg] _You feel your willpower being sapped. The blink frog hits something! x2fg ((((You shoot a sling bullet. The sling bullet hits the blink frog.fgJ^ fgi z..†.☼Ffg\j e7=-=60.5 (1.1fgs fgIy ^ _The blink frog is almost dead.fgJ (((You shoot a sling bullet. The sling bullet hits the blink frog!fg:*fg|You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is almost dead.  A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is almost dead.  The blink frog seems less drained.  The blink frog is engulfed in blazing flames.fgm~fgԂn78==fgz/  --more--fg"^  You kill the blink frog!fgA,§†.○§.{{{ fg 3q80=201.7 (1.2fg:fgK>$ _The blink frog blinks!fgfgfgofg@ _No target in view!fgK4§fg!LfgR;§fg^V@ _No target in view!fg6§fgZfg.;§fgn> _Unknown command.fg4§fgfgf;§fg@ _No target in view!fg^ 4§fg_ fge ;§fgfi H _No target in view!fg5 _9=fg{ _The sprites lose interest in your situation.fgfgm.°☼---3.7 (2.0F.{{ F   blink frogfg۲:---fgߺ<☼fgža _A blink frog is nearby!fg& (((( You shoot a sling bullet. The sling bullet hits the blink frog.fg-fg1m  The blink frog is almost dead.fgo:†..○§.{ fgh;820=====4.9 (1.2fgAfgD, _The blink frog blinks!fgI 4fgQ fgS H _No target in view!fgjfgkfgkfgBpfgqq% _fgufgv1===fgiwfg9|fg|&9fg?}fgfg,fgv,fgfgfgi80===fg،fg1 _HP restored.fg@fgzfg  _You retract your mandibles.  You see here a water moccasin corpse.fg.fg _fgfgf  You see here a blink frog corpse.fgfg _fgfgfg9fg:=fghfgBfg,fgfgmfgx- ... #.....† ....#. #...#...##.†.†.. #.... #......#... #......#..P.. #......#......####......).......@..............#---75.9 (11.0)fgH">...#.###.##...†......#. # ###†#............ #.†......#######. ######...## . #....# #.####...## ....{.....#{ fg9{fgH---6.9 (12fg3fg; _Found a stone staircase leading down.fgm`fgfgfg?,fg ... #.....†......... ....#........ #...#...##.†....... #S.......# #..#.....# #......P...# #......####......)..P>...#.###.##...†.....fg...# ######†#..# #.†......######. ######...## #{...#S   water moccasin (wandering)  #.####...##  ....{.....#  { ..#fg17.0)fgZ.S{fgI+8.9 (2fgvfga _A water moccasin comes into view.fgs ... † .........  ......... † .........  ........#  .S#.....#  ....P...#  ........####......) .......@....... .P>...#.###.##...† ....# ######† ..# #.†.{ .   #{...#    ....{  {  fg\ ... † .........  ......... † .........  ........#  .S#.....#  ....P...#  ........####......) .......@....... .P>...#.###.##...† ....# ######† ..# #.†.{ .  #{...#  fg~ ....{ { fg%fg&fgL{ _A water moccasin is nearby!fg=' (((((S    You shoot a sling bullet.  The water moccasin hisses angrily.  The sling bullet hits the water moccasin!fg fg fg> ....S...{.{fg- 8===80.1 (1.2fgl | _The water moccasin is heavily wounded.fg` (((((((You shoot a sling bullet.fg/fg#fg.....S.{†.{fg O1.2 (1.1fgoR _The sling bullet completely misses the water moccasin.fg(  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg$^  You beckon some vexing sprites to accompany your attacks.fgN;.S{19----20fgJ<RJinx Fly Drainfgfg ; _You feel your willpower being sapped.fg (((((((You shoot a sling bullet.fgBr:*fg......S (very drained)  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is severely wounded.  The water moccasin bites you.  You are poisoned.fg77===-20=--=fg;3.3 (1.1Pois Will/2 Jinx Fly Drainfgfg8-fg/  --more--fg3 _The water moccasin poisons you!fgTfYou shoot a sling bullet.  The sling bullet hits the water moccasin!fgYE†fgpM{. {You kill the water moccasin!fgUealth: 74/81 --agic: 20/21=14.4 _You feel very sick.fg]fg@ba _Your life force feels restored.fgym fgxo 9--fgw fg { F _Unknown command.fg5fgi7fg9@fgF _Unknown command.fgfg4fgfgC 1==..F†F   blink frog{ {You feel sick.fg4,50fg(---fgQfg1[ _You sense a monster nearby.fgO / ... † .........  ......... † .........  ........#  ..#.....#  ....P...#  ........####......) ......†@....... .P>...#.###F##...† ....# ######† ..# #.† .   #{...#  { {   ....{  {  fg3 ... † .........  ......... † .........  ........#  ..#.....#  ....P...#  ........####......) ......†@....... .P>...#.###F##...† ....# ######† ..# #.† .  #{...#  { {  ....{ { fgP---fgfgsa _A blink frog is nearby!fg[  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon more vexing sprites to accompany your attacks.fgϻ F.{ { fg d30--==6fg fg' J _You feel your willpower being sapped. You feel sick.fg4C(((((((fg>4*fg)  You shoot a sling bullet. The sling bullet misses the blink frog.A giggling sprite leaps out and makes the blink frog trip over its own feet.  The blink frog is almost dead.fgfgF...... (drained)1=7.6 (1.2fg: _You feel sick.fg  You shoot a sling bullet. The sling bullet hits the blink frog!!.fg) .{  You kill the blink frog!fg1==28.7 (1.1 _You feel sick.fg> ... #.....†... ....#... #...#...##.†.†.. #..# #...#.....# #.#....P...# #....#.####......).......†.#.P>...#.###.##...†......#....# ######†#...# #.†......#. fgө fg6 D{fg[ 0=----90fg fgN $ _You feel sick.fg1fg6N-fgv&  fg/The sprites lose interest in your situation.You feel sick.69=Will/2 Fly fg5 _You are no longer poisoned.fg'70fgfgfg`;==fg<fgfgNfgfgfgL1=fgfgAfgfgefgfg,fgXfg4V2=fgfgY,fgfgB,fg fgfg&3fg fg fgqfgfgfg)fgfgmfgA&4fgfgfg9fgfg"fgo#fg8$fg(fg)L5=fg>*fg-fg.fg.fg3fg4fg4fg8fg|9V6=fg:fgABfgBfg6CfgCfgHfgH&7fgfIfg&NfgNDFly fgcOfgEUn _You feel your willpower return.fgUfglVfgZfgfC8=---Y{ { {Y   yak (wandering)fgnr614.7 (25.0)  { {fgt,5.7 (26fg}fgǂV _A yak comes into view.fg  ((((((YYou shoot a sling bullet.  The yak bellows!  The sling bullet hits the yak.fg2 @  The yak is lightly wounded.fgB †...Y..{fgC ;===6.8 (1.1)fgAO fgR + _You hear a bellow! x2fgy ((((( You shoot a sling bullet. The sling bullet hits the yak!fg;j  The yak is heavily wounded.fgc †.....Y {{fgl -8.0 (1.2fgfg( _You hear a bellow!fgx  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgqL ^  You beckon some vexing sprites to accompany your attacks.fgW Y. {{fglY 9=19----90Will/2 Jinx Fly fgc fgg ; _You feel your willpower being sapped.fg̤ (((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.fgC3;*fg  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.fgd†..Y  yak (drained){ fg}g20=--=20.1 (1.1fgfg\ _The yak is severely wounded.fg ((You shoot a sling bullet. The sling bullet hits the yak.fgǡ;*fgy  The yak is severely wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.fgI Y.. very drained)fgш t1===1.2fgP fg W _The yak is almost dead.fg;]  You shoot a sling bullet. The sling bullet hits the yak!fgIb†(fgv8.fgq80==32.4 (1.2fg fgG _You kill the yak!fg5fg76fg?fgCH _No target in view!fg˗ fg fg} fg fg^ ; _fgX _Fly fg fgܩ { _The sprites lose interest in your situation.fg L1=fgW fg fg fg~ ,fgŷ fg0  ... #.....† .... ....# #... #...#...##.† ♣... # ♣..# # ♣..#.....# #. ♣....P...# #... ♣..####......) ♣......@...--- #.P>...#.###.##...†..... .....#.######†# ...# .. #.†...... .. ... ######...##. {..Y. #{...#Y   yak (wandering)..... #.####...##...... ....[4fg 0m{.....#  { ..#fg -6.4 (4.0fg fg { ...Y 2 yaks (wandering)YY---7.4 (5fg fgC _A yak comes into view.Things that are here: _a yak corpse; a water moccasin corpsefg>  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgd  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgefg`q {..YYY.Y.fg!r19---==8.4 (1Jinx Fly fg2|fg @ _The yak bellows! x2; You hear a bellow! x2fgR8... #.....†... ....#.#. #...#...##.†.♣. #.♣.# #.♣..#.....# #.♣....P...# #.♣.####......).♣......†@..#.P>...#.###.##...†......#.######†#....# .. #.†......#.. ...fgT. {..Y. #{...#....Y...... fg^x{ {.Y{fg=`|=20=----9fg;ifgkfgD... #.....†.... ....#.#.. #...#...##.†.†♣.. #.♣.# #.♣..#.....# #.#♣....P...# #....#♣.####......).♣......†.fgY##.P>...#.###.##...†......#.....#.######†#....# .. #.†......#.. fgb{..Y.{{fgB--30fgfgfgL U... #.....†............ ....#.#......... #...#...##.†.†.♣......... #.♣........# #.♣..#.....# #.....#.♣....P...# #....#.♣.####......).♣......†.#.fgM #.P>...#.###.##...†......#......#.######†#....# .{ #.†......#... ..{ ######...## .. ..Y. #{...# fg` {....1===1Fly fgh fgk l _The sprites lose interest in your situation.fg]... #.....†....#. ....#.#......... #...#...##.†.†.#♣......... #......♣........# #......♣..#.....# #.....#.♣....P...# #...#.fgj♣.####......).♣......†.#.#.P>...#.###.##...†......#......#{######†#.......# .{ #.†......#... ... ######...## .. ..Y. #....#....Y #.####...## fg@fgY.Y   yak{fgD&2fg#fgfg (((((((You shoot a sling bullet.fg}!fg"fg$fg%fg2Y†Y......{Y 2 yaks.fg47===3.6 (1.2fg>fg[Ca _The sling bullet completely misses the yak.fgQ ((You shoot a sling bullet. The sling bullet hits the yak.fg fg fg .Y.Y.{{.4.8fg: fg 1 _The yak is lightly wounded. fg)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg^  You beckon some vexing sprites to accompany your attacks. fgi fg†Y.Y{. fg0---50Jinx Fly  fg  fg; _You feel your willpower being sapped. fgJ w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage. fg+@  The yak is lightly wounded. fg#1J  The yak gores you but does no damage. fg=.YY.Y 3 yaks=7.0 (1.2 fg H fgMV _A yak comes into view. fgm]  You shoot a sling bullet. The sling bullet hits the yak. fg :* fgLIMYou shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded. fg fg Y.YYY.Y 4 yaks (1 wandering, 1 drained)The yak gores you. fg79-1==8.1 (1.1 fgj fg_V _A yak comes into view. fgQ  fg  fg  fg F _Unknown command. fg6 YYou shoot a sling bullet.  The yak bellows!  The sling bullet hits the yak! fg:* fgM[  The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded. fgt] fgmY†YYY. very drained) fgm-9.3 (1.2 fg3z fg^} fg /  --more-- fgrT9 _The yak gores you but does no damage. fgU VYou shoot a sling bullet. The sling bullet hits the yak!! fg^ u. 3 yaks fg  fg  fg  fg7  fg l.†YYYYou kill the yak! fg |80-==440.5 fg  fgI _The yak closely misses you. fgb fg fg fgs> _Unknown command. fg%UYou shoot a sling bullet. The sling bullet hits the yak. fg1:* fg . Y(1 drained)The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded. fgΕ -1.6 (1.1 fg  fg' Q _The yak closely misses you. fg  fgE  fgR  fg F _Unknown command. fg ]  You shoot a sling bullet. The sling bullet hits the yak! fg= :* fg p ]Y{ very drained)  fgp _Unknown command.  You shoot a sling bullet. The sling bullet hits the yak!heavi  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded.The jinxing sprites lose interest in you. fgq w792.8 (1.2Fly  fgF|  fg ( _The yak gores you. fg fg fg fgF _Unknown command.fg2^fg-_fg mfgxpF _Unknown command.fg9]  You shoot a sling bullet. The sling bullet hits the yak!fg= {.The yak is almost dead.fgC(4.0fgfgZP _The yak barely misses you.fgfgfgfgAF _Unknown command.fgi  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgN^  You beckon some vexing sprites to accompany your attacks.fg _Unknown command.fge  You shoot a sling bullet. The sling bullet hits the swamp worm!!fg!E†fgNfgcs †YYou kill the swamp worm!fgR==77.5 (1.2fg/ g _The yak closely misses you.fg?fg@fgIfgMF _Unknown command.fg{K>(((((((fg,*fgE ...†.†Y  yak (drained)You shoot a sling bullet. The sling bullet barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded.fgX4---8.7fgfg$P _The yak barely misses you.fgH ^  You shoot a sling bullet. The sling bullet hits the yak!!fgfO E†fg fg 589.8 (1.1fg: fg" G _You kill the yak!fg>fg^fgfg\Bfgfgmw5=Fly fgxfg8 _The sprites lose interest in your situation.fgfg',fgDfgal6=fgfg"fgf#fgU%fgB*fg~+fg,fg/fg$1&7fg1fgV5,fg;6fg8,fg9fg>x8=fgA,fg|BfgE,fgGfgIl9=fglJfgMfgN,fg.Q,fgQfgNUfgU'80fggVfglXfgYfgYfg\,fg]fg`fgaL1=fgafggfgifgjfgkfgp  Things that are here:  a yak corpse; a yak corpsefgt_Fly fgEvfg| _You feel your willpower return.You see here a yak corpse.fg6 _fgkfgF#=  Things that are here:  a yak corpse; a water moccasin corpsefgfg _fgUfgyfgfg5fgDfgݞfgA,fgfgfgڨ,fg5fg$fgfgqfgfgfg♣....P...# #.......... ♣........####) ♣......†.††............ .#.P>...#.###.##...† #.....#.######†# ....##..## #.†......#### .........# ######...##  #.......## #....#  ###....@# #.####...## ---88.8 (29.0) #..................#  ..............#  ........##...........{{ ......... .............{ .P##.#... ..............  P# ..#... .#.....#.##...fg[40m  #......[ ......... ...  P)....... ... fg5^---9.8 (30fg fg- _Found a leather armour.fgRfg,fgfgXfgfg4Bfgfgfgfgfgfgfgfg,fg|fg'fgfgSfg,fgfglfgY,fgfgfg,fg<fg\ fgv ,fgifgfgD,fgfg)fg,fgO"fg%fg)fg*fg.fg)2fg7,fg!;fg{U<  You see here a +0 mace.fgYfg$[ _fg\fg#`fgcfgBdfg{ffgkfgl 703.8 (14  Nemelex Xobeh deals you some cards!fg~/  --more--fgS###.....##.#.####...## #..................#  ....................###  ........##.................  .........#.............{...  .P##.#....................#  P##..#...#.#.....#.##...... #......[................# fgd##.#.....P)..@..........# ......#<P #...# #......... ....P............................................... fg fg,4.8 (15fgfg _You now have 3 escape cards, 26 destruction cards and 11 summoning cards.fgyfgx Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (3 in deck)0%  i - Draw DestructionA Card (26 in deck)fgI0%  j - Draw SummoningA Card (11 in deck)0%  a - Triple Draw2 MP, Piety--0%  b - Deal Four8 MP, Piety--1% [?] toggle between ability selection and description.fg* fg fg  ###.....##.#.####...##Limel the Skirmisher#..................#Formicid of Nemelex Xobeh ****......................###Health: 81/81 ========================........##.................Magic: 21/21 ========================.........#.............{...AC: 15Str: 13  .P##.#....................#EV: 10Int: 16  P##..#...#.#.....#.##......SH: 0Dex: 26#......[................#XL: 13 Next: 28% Place: Lair:2##.#.....P)..@..........#Noise: ---------  Time: 14704.8 (0.0)......#......<.......PE) +2 sling (heavy)[34fg Dm#...#.............Zap: wand of warping (13)#.................Fly ....P.................................................................Things that are here: _a yak corpse; a water moccasin corpse _Found a leather armour. _You see here a +0 mace.  Nemelex Xobeh deals you some cards! _You now have 3 escape cards, 26 destruction cards and 11 summoning cards.fg P  Okay, then.fgA fgfg . _fgfgfgfgSfgfgQ% _fgEfgfg,fgfgfgfg/fgBfgR  There is an escape hatch in the ceiling here.fg<fg _fgfgfgCfgfg/fgfg,fg<fgfgfgfgfgfga,fgfgfg,fgfgWfgfg,fgMfgfg< ,fg fgFfg,fgBfgfgfgJfgv"fg2%fg(,fg*fgO/fg3,fg 6fgT9fgC...........#.........#..........# #...†......#..#P..####..........# #..... ........... .....#######.......## #........ ##...## #.. #..^...#.#....# #.....?.# ##......## ##...## #.......# #.......## .....# ####.......## #......#. .....####..#....@...# #.......#19.8 (15.0) .............## #........ fgE............##..#..# ##....#+.. ...........#.....+.# #...#..... ..#.##...........#<.# #......... ...........#.......#.#P#P.....†<. ...........#.....P.........#...## ...<...............#######.....# ...................# #.#...#fgXNfgO-20.8 (16fg^Wfg [9 _Found a stone staircase leading up.fg/fg` fg fg=fgfg Bfg<,fgfg"fg$fg$fgK&fg~1y#.P.. ..........#............ ....)..........#.....#...#....# ...†......#..#P..####..........## ................... ...... ....#######.#.. #...## #. #..^...#.# #....# #.# ##......## #...## #.......# #.......## # ####.......## #......#.#####..#........#....#................## ..##..#..# ##....#+...  ...#.....+.# #...#......  .#.##...#<.# #.......... ##.#P#P.....†<.. fgE;13.8 (3.0)fgC<+4.8 (4fgJfg N4 _w - a scroll of enchant weaponfg>fgfgfgBfg fgsfgzfg$fg,fg,fgHfg,fgfgfgfg',fgfgAfgfgfgkfgfg?fgfg fg,fgxfgR!fgm#fg$fg-%fgg'fg),fg$+fg(-fg/fgV0fg0fg6fgk8fg 9fgl9fg<fg-?,fgC@fgBfgDfg6EfgEfgSHfgnJfgJfgKfgNfg.PfgPfg|QfgWfgZ,fg[fg^fgNa,fgbfgefgh,fgzjfg>mfgofg4pfgqfg-tfgvfgwfgxfg{fgfg1fgfgfgfgyfgSfgGfg,fgɒfgZfgfgUfgfgVfg<fgfgfgfgfgxfgGfgfgfg*fgfgUfg[fgfg"fgfgQfgfgfg[fgpfgfgfgfgfgfg3fgYfgYfgfgafgfgfgcfgfg_fg,fgfgMfgfgfg0fgfgfgQfgfgT fg` fg fg fgpfgffgfgfgfg#fgfgPfgfgfg9 fg fg%#fg%fg&fg&fg[)fgR+fg,fg,fg.fg0fgY1fg2fg8fg:fgX;fgl<fgJ?fgB,fgCfgFfgI,fgJfgMfgP,fgpQfgRfgFUfgUfgWfgXfgYfgZfgZfg*\fg^fg<_fgA`fghXfg jfgm,fg ofg?pfgq,fgrfg.tfgufgFwfgwfgyfgD|,fg}fg~fg,fgfgՄfgpfgfgfgfgfgLfg0fgfgfgCfgfgfg,fgkfgfgfgGfg%fg&fg ......#PP###......!......#.#P..### ##..#### #............ #...#.##... ##........#..##.P....#. .#P...........# >.....P#.+##..# ......###.#.#..P ..................85.8 (61.0) fgbP##.#.##.P...PP######### # ####.####  ### fgQfg,6.8 (62fgfg"; _Found a stone staircase leading down. fg4 fgd fgc fg̦ fg, fgc fg, fg fgL fg, fg fg fg fg. fg fg. fg fg fgx fgw fg, fg fg fg fg fgC fg fg fg/ fg6 fgjp _P - 3 potions of magic (gained 1) fg fg fg fg fg fgW fg fg fg, fg fg fg, fg fg fg fgC fgK fg fg , fg  fg, fg3 fgVN _You now have 542 gold pieces (gained 18). fg* fg fg fgT  fg #, fg$ fg& fg ) fg) fg[* fg. fgi1, fg2 fg5 fg8 fg9 fgO: fg< fgF[.........#.......#.#P#PP).............#.....P...... ....#......<.......###### ..#................# ...........................## ..P................####.##^.### ...........................#..### ......................... .........PP###...........806.8 (20..PP####..##..#### ##............... ##...#.##......... ##........#....... .#P................ >.....P#.+## fgH ....... ............ ....>.. ............ P##.#.##.P..  fg O fgO,7.8 (21 fgV fgX; _Found a stone staircase leading down.!fg]!fg{!fgL!fgu!fgq!fgB!fg !!fg!!fg"!fg(!fg*,!fg+!fg#.!fgt0!fg1!fg1!fg4!fg@7,!fg7!fg9!fg;!fg><!fg<!fg>!fg@!fg^A!fgA!fgE!fgG!fgJH!fgH!fgI!fg@K!fgK,!fg=O!fghQ,!fgR!fgT!fgW,!fgX!fg?Z!fg\,!fg^!fgfR  There is a stone staircase leading down here.!fgh!fgri _!fgj!fgYm!fgXp,!fg q!fgt!fgv,!fgv!fg y!fgz,!fg|!fg}!fg!fgs!fg!fg!fg,!fgf!fgl!fg-!fg0,!fg !fg!fg!fg!fgR  There is a stone staircase leading down here.!fg!fg _!fg!fg!fg!,!fg!fgՠ!fg|,!fg5!fg!fg!fgi!fg!fg!fg{,!fge!fgP!fg,!fg#!fg!fg5,!fgt!fg!fg!fg"!fg!fg!fg!fg!fg[!fg!fg,!fg!fg!fggB!fg!fg,!fg8!fg!fg,!fgK!fg!fg,!fg!fg!fgB!fg!fg!fgk!fg!fg"!fg!fg!fg!fg!fg ,!fg !fg!fg,!fg!fg]!fg,!fgr!!fg&!fg=*!fg*!fg,!fgP0!fg3,!fg>6!fg[9!fg'<,!fg+>!fg"A!fgXD,!fg5F!fgH!fg_K!fgK!fg#M!fgT!fgSW!fg/X!fgX!fg1\!fg^!fg`!fg`!fgc!fgf,!fgg!fgj!fgm!fgm!fgp!fgJr!fg{/ ....##..## #.†......# .........# ######...# . #.###### #.... .. ###.....##.#.####...# ...##............# .............# >##...........!fg|l ....#...... .P##@#.....56.8 (49 P##..#...#.#.....#.## #......[......... ##.#.....P)........ ##.......#......< #..#...#........... ##.#..... #.....P.......#...............!fg0!fg,7.8 (50!fg!fg9 _Found an escape hatch in the floor.!fg~04!fg 3!fgg;!fg@!fgjE,!fgH!fgL,!fgxX!fgK\!fg_!fg`!fgfb!fg`e!fg j!fgj!fgSl!fgo!fg_r!fgr!fgDt!fgw!fgHz!fgz!fg |!fg~!fg,!fg!fgć,!fg!fgZN _You now have 563 gold pieces (gained 21).!fg4!fg!fgj!fg,!fg!fg!fg2,!fg!fgǥ!fg !fg!fgQ!fg:!fgٮ!fg!fgt!fg!fg!fg,!fg!fg!fg!fgμ!fg!fg3!fg!fg$!fg!fg!fg!fg!fg1!fg!fge!fg.!fg!fg>!fg!fg.!fg!fg!fgv!fgi!fg!fg!fg4!fg!fgP!fg@,!fg!fgt!fg,!fgg!fgr!fg!fg!fg!fgJ!fg !fg( !fga !fg!fg!fg!fg<!fg!fg5!fg!fg!fg !fg|#!fg$!fg$!fg(!fg+!fg+,!fg=-!fg0!fg73,!fg4!fg7!fgW:,!fg;!fg?!fgB,!fgC!fgF!fgI!fgiJ,!fgN!fgQ,!fgR!fgU!fgW!fgXX!fgbY!fg[!fg]!fgn^!fg_!fg]b!fgd,!fgf!fgFi!fgk!fgrl!fgmm!fgp!fg.s,!fglt!fgv!fgy!fgz!fgs{!fg!fg,!fg{!fgm!fg,!fg!fg!fg2!fg!fg$!fg!fgݖ!fg!fgX!fg!fg4,!fgb!fg!fg!fg(!fg3!fgq!fgӭ!fgN!fg4!fgñ!fg),!fg!fg!fg  ♣........# #..   §> ♣..#.....# #..   §§ ♣....P...# # !fg  ♣§ ♣........####..   ♣♣.♣♣♣†.††....   ♣....#.P>...#.###.#   #.#.#.....#.######†#   #.##..## #.†   #..@.........# #####905.8 (48   #...#.......######  !fg"##..####.....##.#.###  #....##......  #P...........  ##>..........##  #.............#  !fg##....P##.#  #...P##..#...#.#!fg L§≈!fg,6.8 (49!fg9§!fg=5 _Found a staircase to the Swamp."fgW"fgcJ"fgmKM.w~...§#..≈§ ♣....P...#  ♣§ ♣........####♣♣.♣♣♣......†.††....♣....#.P>...#.###.##.#.....#.######†#.##..## #.†....# ##### #...#.."fgne####  ##..####.....##.#.### Fly #.....w   swamp worm (asleep)........##....P##."fgr,0.0)"fgya ≈§{§"fg7§§A swamp worm comes into view."fgb+7.8 (1"fgI§§"fgޠ7 _The swamp worm moves out of view."fgһ "fg "fg "fgH "fg WM##♣♣♣♣.≈§...w§§ ♣..#..§..P...#  ♣§ ♣........####♣.♣♣♣......†.††....♣....#.P>...#.###.##.#@#.....#.######†#.##..## #.†....# #####  #...#.......######Fly ."fg w   swamp worm....."fg) &0"fgd Y~§§w§"fg +8.8 (1"fg e§§§§§"fg #fg3 (§§(§((((You shoot a sling bullet.#fg<#fg!}§§§~§≈w..#fg"7===9.9 (1.1#fg,I§§#fg1d _The sling bullet barely misses the swamp worm.#fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#fg8 §You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$fgK     ..   #..# # ♣♣♣♣ ♣......... # §§§ ♣........# # §~§ ♣..#.....# #  ≈§ ♣....P...# # $fg ♣w ♣........####.  ♣♣`♣♣♣......†.††...  ♣..`.#.P>...#.###.#  #.#.#.....#.######†  #.......##..## #.†.  #............# #  #...#.......######   ##..####.....##.#.##  #....##.......  #P............The swamp worm fires a harpoon shot at you.The harpoon shot hits you.$fg♣♣~♣♣♣§§§~≈♣§~§§~§~§♣≈♣♣♣@♣♣♣.#.#.#..................#.......####.......#P..........$fg79-19----100Will/2 Jinx Fly $fgɚG§~§§§$fg3-$fgɤ/  --more--%fgB _You are yanked forward by the harpoon shot.%fgDy(((§(You shoot a sling bullet.%fgR§*%fg0u§§§§§§~§§§≈w(drained)The sling bullet closely misses the swamp worm.A giggling sprite leaps out and makes the swamp worm trip over its own tail.  The swamp worm is lightly wounded.%fg7--20=--=2.1 (1.2%fgY§§§§%fgm _The swamp worm completely misses you. The swamp worm bites you.%fg' T§§§§%fg( %fga2 N§§§%fg&6 F _Unknown command.&fgӾ §§~§§ You shoot a sling bullet. The sling bullet hits the swamp worm!&fgO §§§§~§The swamp worm is heavily wounded.&fgP6-1===3.2 (1.1&fg0YB§§&fg]/ _The swamp worm bites you.&fgW@§§§§&fgX&fgNa^§§§§§§&fgdF _Unknown command.&fgs * §(§(§(§(You shoot a sling bullet.&fgL §§§(§*&fga §§§§§§§w   The sling bullet barely misses the swamp worm.  A giggling sprite leaps out and smacks the swamp worm with its own tail.  The swamp worm is severely wounded.The swamp worm bites you.&fgc [3-4.4 (1.2&fgl N§§§&fgo B _The swamp worm bites you but does no damage.&fg^}§§§§§§&fg§§§§§§§§§§§&fgPF _Unknown command.'fg P§§§§'fg8'fgɖX§§§'fgŘF _Unknown command.'fg §§§§You shoot a sling bullet.  The sling bullet hits the swamp worm but does no damage.'fgGv§§§*'fg* §§§~≈~wvery drained)The swamp worm is severely wounded.A giggling sprite leaps out and ties the swamp worm's tail in a knot.  The swamp worm is severely wounded.'fg7+-5.5 (1.1'fg{5V§§§§§'fg7X _The swamp worm closely misses you.'fg+= §§§§§ You shoot a sling bullet. The sling bullet hits the swamp worm.'fgr§§§§*(fgl  The swamp worm is almost dead.A giggling sprite leaps out and smacks the swamp worm with its own tail.(fgy ~§§§§§You kill the swamp worm!(fg4-==96.7 (1.2Fly (fgY?§§(fgɍi _The jinxing sprites lose interest in you.(fg! (fg& 4(fg (fg 5=(fg (fg ,(fg (fg ,(fg (fgY (fg V6=(fg (fg ,(fge (fg ,(fg1 7(fg72 (fg2 (fgC3 (fgE5 ,(fg6 (fg8 (fgp9 L8=(fg9 (fg< ,(fg< (fg @ ,(fg@ (fgC V9=(fgC (fgC (fgF ,(fgiG (fg\I (fgI (fgrJ (fgM (fg.N '80(fgBO (fgsQ ZFly (fgR (fgqV n _You feel your willpower return.(fgV (fgCW (fgjY (fgY L1=(fg4[ (fg_ (fg` VWater (fgz` (fgc f  You see here a swamp worm corpse.(fgc (fgSd _(fge (fg/i (fgk ?(fg/l (fgo L  There is a staircase to the Swamp here.(fgp (fgq Y=Water _(fgkq (fgDx (fg{y (fgy )(fgJz (fg~ L  There is a staircase to the Swamp here.(fg (fg# EWater _(fg (fg5 (fgl ,(fg (fgӆ (fgȇ (fg5 ?(fgՊ (fg| ,(fg (fg (fgԐ ,(fg (fg- (fg ,(fg (fg% (fgN (fgբ (fg7 (fg (fg (fgy (fg (fg (fg (fgC (fg (fg4 (fg  #.. ...........<.. +.. ................ #... ................#... ♣♣♣#.........###...#...# ♣♣♣♣§♣♣..........##....... ♣≈§§§§♣........# #....... ♣§§§§~♣..#.....# #....... (fg U♣~§~§♣♣...@P...# #.....---51.7 (35.0) ♣♣♣†≈♣♣........####......). ♣♣.♣♣♣......÷.÷÷.......... ♣....#.P>...#.###.##...†. #.#.#.....#.######†#...... #.......##..## #.†......## #............# ######..(fg1  #...#.......###### #....# ##..####.....##.#.####...##(fg (fgT H---2.7 (36(fgI (fg, 9 _Found a stone staircase leading up.)fg4)fg)fg)fg*)fg!)fg,)fg,,)fg)fg)fgQ,)fg? )fg )fg/)fg)fg)fg)fgb)fg)fg)fg)fg)fg)fg~)fg )fgS#)fg$)fg$)fg&)fg))fg))fg*)fg.)fg/ 60.7 (8.0)  Nemelex Xobeh deals you some cards!)fgs@/  --more--*fg     #   #   #.....#   #.....#   ##.....#  *fg&  #......# ##   ##.....#######.##.   #P.@...........<..   ##...........  #.♣♣......  ♣♣♣♣♣#.........###  ♣♣♣♣§♣♣..........##  ♣≈§§§§♣........# #.  ♣§§§§~♣..#.....# #.  ♣~§~§♣♣....P...# #.  ♣♣♣†≈♣♣........####.*fg0 *fgo +1.7 (9*fg6  _You now have 5 escape cards, 26 destruction cards and 12 summoning cards.+fgx:  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+fg>,fg Limel the Skirmisher ......#Formicid of Nemelex Xobeh ****.. ......#Health: 81/81 ======================== #.....#Magic: 21/21 ======================== #.....#AC: 15Str: 13 ##.....#EV: 10Int: 16 #......###SH: 0Dex: 26 ,fg ##.....#######.##.XL: 13 Next: 29% Place: Lair:2 #P.@...........<..Noise: ---------  Time: 14961.7 (0.0) ##.................. E) +2 sling (heavy) #.♣♣............... Zap: wand of warping (13) ♣♣♣♣♣#.........###. Fly  ♣♣♣♣§♣♣..........##. ♣≈§§§§♣........# #.  ♣§§§§~♣..#.....# #.  ♣~§~§♣♣....P...# #.  ♣♣♣†≈♣♣........####.  _There is a staircase to the Swamp here. _Found a stone staircase leading up.  Nemelex Xobeh deals you some cards! _You now have 5 escape cards, 26 destruction cards and 12 summoning cards.Casting: [39;4,fg 9mJinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,fgk,fg',fg.,fg#p _There is nobody nearby that the sprites are interested in.,fgt,fg,fgy,fgH _No target in view!,fg\,fgY4,fg,fg,fg% _,fg,,fg,,fg,fg,fg6,,fg=,fg2,fg,fgu,fg,fg-,fg,fg,fg~,fg,fg=,fg,fgh,fg,fgX,fg,fg,fgY,fgg,fg,fg,fgN,fg,fg,fgD,fg,fg,fg* ,,fg ,fg ,fg=,fg,fg~,fg,fg,fgS,fg ,fg,fg,,fg,fg,fg,fg4 ,fg !,fg",fg$,fgY%,fg%,fg(,fgB*,,fg1+,fg-,fg/,fgW0,fg0,fg2,fg5,fg6,fg#7,fg9,fgv;,fg$<,fg<,fg6?,fg@,fg!B,,fg.D,fgF,fgF,fg"G,fgI,fg}L,,fg1N,fgP,fgnR,,fg-T,fgyW,fg*Z,,fg[,fg^,fga,fgb,fgc,fg f,fgh,,fg j,fg!n,fgp,,fgr,fgt,fg,w,,fgxx,fgz,fg|,fgb},fgy~,fg,fg,fg,fgn,fg,fg,fgq,fg,fgx,fg,,fg,fg,fg,,fg̘,fg8,fgC,fgҞ,fg,fg,fgr,,fg,fg,fgQ,fgȪ,fg,fg,fg,,fgV,fg=,fgu # ### ##########  ####.#####.P##..#.#P#... ................( 99.7 (38.0) ........................ .......#P............... #..........#..######.#.. ,fg_......#....#...# # # ...............# ..........PP...# #...#... ......#......... ## #...+.... .......#.. ...######P##...#.+#.P,fgE,fg/5000.7 (39,fg ,fgs% _Found 5 stones.-fg-fg-fg-fg.-fg-fgB-fg-fga -fg9!-fg#-fg%,-fg)'-fgj)-fg3,-fg,-fg--fg1-fg6,-fg6-fgg9-fg;-fge<-fg=-fg^B:*-fgyJ################ # ###.P##..#.#P#...#####.P ................(....... ........................P..................###..######.#.6.7 (6.0).#...# #####...P ........# ...PP...# #...#... ..... ## #...+...... #.. ...######P##...#.+#.P. .................... ###..##.............. ...............# #-fgOW-fgIX+7.7 (7-fg`-fgcm _You can now stack five cards from your decks.-fg4-fg -fg -fg-fg,-fg>-fg;,-fg_-fgq"-fg%%-fg%-fgc&-fg)-fgo.-fg/-fg0-fg3-fg=6-fg6-fg8-fg;-fgP>,-fgp?-fg@-fgB-fgEC-fgD-fgxH-fgM,-fgO-fg R-fgU,-fgXW-fg0Z-fg)],-fg^-fga-fgid-fgd-fgyf-fgh-fgj,-fgl-fg:o-fgr-fgr-fgs-fgxv-fgx-fg:y-fgz-fg+-fg,-fg-fgv-fg',-fgE-fg-fg%-fg-fg1-fg-fg,-fg -fg-fg_,-fg-fg-fg,-fgJ-fgx-fg,-fg-fgų-fg-fg-fg-fgR-fgm@  ######## .P##P#P#####  ..................#  .........#  #.............#  .........#  ............@.#  29.7 (22.0)....P..........#  ..........##  .....#.##......#  +#.P. .#..#....#..#  ..... ...P....#..#   ......#..#  # .#....(..#  -fgu## .##...  -fg-fg-30.7 (23-fga-fg' _Found 6 javelins..fgL.fg.fgw.fg.fg.fg.fg.fg.fg޲.fg.fg.fgZ.fg.fg@.fgu.fg.fgQ.fg.fg.fg.fg=.fg.fgx.fg.fgZ.fg.fg.fgY.fg.fgC.fg.fg6.fg.fgU.fg.fg.fg.fg.fgo.fg.fg,.fg.fgB.fgc,.fg.fg_.fg.fgf.fg.fg.fg,.fgQ.fg .fgu.fg.fg.fg.fgp.fg.fg.fg.fg,.fg .fg".fgn$,.fgZ%.fg"(.fg^+,.fgz-.fg0.fg3.fg3.fg5.fgk=.fg@,.fg)A.fgD.fgsG.fgH.fg...#.###.##...÷......#..#P..####.######†#.................... .##..## #.†......#######.......##.fg'#.# ######...## #........#..###### #....# #.......## .....##.#.####...## #.......# .................# ####.......##.fgc/.fgI3T _Key pressed, stopping explore..fgR4.fgqV.fgb.fgjQ _.fgUo.fgCr,.fgs.fgy.fgz.fgI{.fg{.fgI~.fgg,.fgD.fg.fg .fg.fg.fgP.fg,.fgƋ.fgA.fg,.fg.fgn.fg ,.fg.fg=.fgТ.fgi.fg.fg.fg!.fg.fg.fgʩ.fg.fg.fgK.fg.fg.fgB.fg+.fg.fg[,.fg.fg+.fg,.fgݼ.fg.fg.fgK.fg.fg.fg.fgH.fg.fgO.fg..fg.fg.fg[P  There is a stone staircase leading up here..fgO.fg _.fg.fg4.fg.fge.fg.fg.fg.fgI.fg.fg J## #.......# #.### ## # ####.......## ##......#.#### ####..#........# #.......#.P##......## #.........##..#..# ##....#+....P.##.....+.## #...#....... #...........#<.####........#.......#.#P#P.....÷<#.....P...@.....#...######31.7 (20.........#######.....# # ..............# #.#...# ##............## #.....### # ......####.##^.### #...^.P.####.........#..####.....†.......................#...PP###.............#.#P..###.# #..#### ##........fgu >...fg+ .fg E _Done exploring..fg.fg4.fg1......<..0.0) .fg2.fg^;.fg>E _Done exploring.=fgi4=fg=fgw<=fg'=fgE _Done exploring.=fgzZ 4=fg[ =fg< <=fg =fgB E _Done exploring.>fgR[[?25h[?0c  Search for what [Enter for "."]? >fgi [?25l[?1c>fgwx >fgy 39 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Lair:2] a shaftb - [Lair:2] an alarm trap  c - [Lair:2] a +2 war axe of venomd - [Lair:2] a dispersal trap  e - [Lair:2] a +0 mace  f - [Lair:2] 6 javelins  g - [Lair:2] a leather armour  h - [Lair:2] 5 stones  i - [Lair:2] a staircase to the SwampAfgE Level 2 of the Lair of Beasts <<<<>>>>>^(Press ? for help) #.....................................(.......................# #.............................................................# #.....................#P..................##....#.............# ##.....####.P.###..........#..######.#.........................# #......## ######......#....#...# #####...P...................## #.......# #................##.............P..........# #......## ##..........PP...###...#...................##Afg  #......# #......#.........# ####...+.........#.##......# ##.....# #.......#...P...######P##...#.+#.P...#..#....#..##.....###......................................P....#..###.....##..........###..##..........................#..##......# ####............................#.#.####..#....(..###.....#######.##.....#..........#..#........##### ##.##......##P.............<......+..........#............## #.........###....................#.....÷....#..#P.P.P....÷## ##.........###.♣♣.................#............÷..P..P....#.#####P..........#♣♣♣♣♣#.........###...#...##.÷.÷.#..÷.........##.P.##P..........#♣♣♣♣§♣♣..........##.....................P..............^.......P#♣≈§§§§♣........####...............P#.P..............#+#PP#.....##Afgb ♣§§§§~♣..#.....# #............#.........P..................#..##♣~§~§♣♣....P...# #............#............................P..P#♣♣♣†≈♣♣........####......)..........................#.......P...#♣♣.♣♣♣......÷.÷÷..............#.........#..........#.......P..##BfgBfgxBfgGLimel the SkirmisherFormicid of Nemelex Xobeh *****.Health: 81/81 ========================Magic: 21/21 ========================AC: 15Str: 13BfgcEV: 10Int: 16SH: 0Dex: 26XL: 13 Next: 29% Place: Lair:2Time:Fly _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. Bfg+y_Done exploring.  Search for what [Enter for "."]? .BfgBfgMBfgBfgRBfg^Bfg; _BfgBfgBfgBfgBfgBfgBfgqBfgBfgBfgBfg"Bfg5Bfg^BfgBfgBfgBfg`BfgBfg9Bfg Bfg{BfgBfgqBfgBfgBfgBfg6BfgBfg!Bfg#Bfgu$Bfg%Bfg8*Bfg -Bfg-Bfg.Bfg3Bfg^5Bfg5Bfg 7Bfg:Bfg=Bfg=Bfg>BfgcBBfgEBfgEBfgtFBfgpJBfgLBfgBMBfgUNBfgQBfg6TBfgTBfgUBfgYBfg{\BfgW^,BfgbBfgeBfg9fBfggBfgkBfgoBfg3pBfgqBfguBfgYyBfgzBfg|BfgBfgQBfgBfg܆BfgΊBfg.BfgBfgBfgBfgBfgBfgBfg{BfgBfgBfgBfgBfg,BfgBfgܱBfgBfgBfgBfgBfgtBfgBfgBfgBfg\BfgBfgBfg3BfgBfgYBfg0BfgBfgBfgBBfg(Bfg/...................# ...................## .........P..........# ...................## .........#.##......# .+#.P...#..#....#..#Bfg[( ...........P....#..# ................#..# .#.#.####..#....@..#  Noise: --------- 15160.7 (29.0) .##### ##.##......#  E) +2 sling (heavy) ..## #.........#  Zap: wand of warping (13) ..÷## ##.........## ..#.#####P..........# ..##.P.##P..........#   ...........^.......P#   ........#+#PP#.....##Bfg   ................#..##  BfgBfgsN _You see here 6 javelins.CfgCfg11.7 (1.0)CfgCfg$ _U - 6 javelinsCfgf Cfg/ Where to? (Tab - Lair:2 @ (x,y), ? - help) D - Dungeon T - Temple  L - Lair  S - Swamp Dfg6Dfgf...................#  Limel the Skirmisher ...................##  Formicid of Nemelex Xobeh *****. .........P..........#Dfgh  Health: 81/81 ======================== ...................##  Magic: 21/21 ======================== .........#.##......#  AC: 15Str: 13 .+#.P...#..#....#..#  EV: 10Int: 16 ...........P....#..#  SH: 0Dex: 26 ................#..#  XL: 13 Next: 29% Place: Lair:2 .#.#.####..#....@..#  Noise: ---------  Time: 15161.7 (0.0) .##### ##.##......#  E) +2 sling (heavy) ..## #.........#  Zap: wand of warping (13) Dfg3i..÷## ##.........##  Fly ..#.#####P..........# ..##.P.##P..........#   ...........^.......P#   ........#+#PP#.....##   ................#..##   _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _You see here 6 javelins. _U - 6 javelinsDfg?jDfgmDfgDfg}DfgDfgDfgDfgmDfgXDfgWDfg+Dfg?DfgDfg^DfgDfg,DfgDfg;DfgN,DfgDfgDfgDfgDfgqDfgDfgDfgDfgDfgF _You reach down and open the door.Dfg4DfgDfg*@  There is an open door here.DfgiDfg _DfgDfgDfg9!Dfg!Dfg"Dfg+Dfg!/Dfg0Dfg*1Dfgk9Dfg<Dfg\>Dfg?DfgGDfgK,DfgNDfgVDfgNZDfg2[Dfge\DfgdDfgg,Dfg0iDfgqDfgu,DfgvDfg}DfgDfg݀DfgŁDfgDfguDfgDfgDDfghDfgƖ,DfgeDfgDDfg9DfgDfgDfg*Dfg*,DfgԭDfgGDfgDfgDfgDfgvDfg/DfgDfgDfgDfgDfgDfggDfgDfgDfgDfgDfg%DfgDfg:DfgDfgDfgDfg?DfgaDfgDfg,Dfg;DfgDfgKDfg,DfgDfgDfg]Dfg/DfgDfgNXDfg%,Dfg@DfgWDfg,DfgDfgMDfgL!Dfg!Dfg"Dfg%Dfg(,DfgP*Dfg,Dfg]/Dfg/Dfg0Dfg 4Dfg6,Dfg 9Dfg#<Dfg?,DfgADfgDDfgFDfgHDfgHDfg9KDfgM,DfgNDfgPDfg9SDfgSDfg'UDfgWDfgZ,Dfg[Dfg2^Dfg`,DfgaDfgcDfgeDfg$gDfgFhDfgjZ  There is a stone staircase leading down here.DfgtkDfgXnDfgn% _DfgoDfgwX 3DfgY Dfgp   ##. ...PP.P  .$ ...PPP###.  ..#..#....$  ## .#.......  #.. ......# . Dfgq P #.:#.....#...  .##............  ....#  .....#.F#..#  ... ...F# ....  . ...P#.F ....  ... ... .... .. F   cane toad PP##. ##..{ . FF 2 blink frogsDfgr  ## ## ...  You fly downwards.  The cane toad croaks. The blink frog croaks. You hear a loud, deep croak! Dfg} 1207.5 (45.8)Dfg =====Dfgd Dfg _You sense a monster nearby.Found Great Wizards, Vol. II and 34 gold pieces. _There is a stone staircase leading up here.Efg( Efga Efg Efg F _Unknown command.FfgFfgFfg FfgFfgFfg0FfgFfgeFF ....§F,FfgP----8.5 (1.0)FfgFfgj ..............####.##^.### #.... ......................#..####.... ..............................#.. ............PP###.............#.# P####..##..#### ##............... ...........# ##...#.##....... ...........########........#..##. ...........##.##.#P...........#..2 ...........P#.+##..#.. ..............................### ........>........................ #.##.####..###.#P##.#.##.P...PP## ###### #### ##############.#### ### _The blink frog blinks! x2Ffg.;----Ffg!Ffg^.10.0 (2.5FfgQFfg{ _You fly upwards. _There is a stone staircase leading down here.GfgG)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HfgP  Okay, then.HfgHfgHfg`. _HfgxHfg7 Level 2 of the Lair of Beasts <<<<>>>>>^(Press ? for help)##>..........##........................## #..................###.............#.................##..#..# ##....#+....P.#......###....P##.#....................#.....+.## #...#................##...P##..#...#.#.....#.##...........#<.####..............#....##Hfgp##...###......[................#.......#.#P#P.....÷<...........##....# ##.#.....P).............#.....P.........#...######.#....####...# ##.......#......<...............#######.....# #..P.....##P...# #..#...#........................# #.#...# ##.P.....##....# ##.#............................## #.....### #...?...####...# #.....P................####.##^.### #.....P.####.P......##....# #..............................#..####............P....#####...# ##......................................#...............P###...###.....................PP###.............#.#P..###.##.....##P....###.......PP####..##..#### ##............................#####P..####...................# ##...#.##....................P##............................########........#..##.P....#.#P....####...........................##.##.#P...........#...............####...............................@.....P#.+##..#................##..............................................###.#.#..P.#....####P.......................>......................................##...#.P######.#####.##.####..###.#P##.#.##.P...PP#########.##.#.#####.#### ### ###### ####Hfg}h[37m ##############.##################HfgO@>IfgTIfgn..............####.##^.### #.... Limel the Skirmisher ......................#..####.... Formicid of Nemelex Xobeh *****. ..............................#.. Health: 81/81 ======================== ............PP###.............#.# Magic: 21/21 ======================== P####..##..#### ##............... AC: 15Str: 13 Ifg...........# ##...#.##....... EV: 10Int: 16 ...........########........#..##. SH: 0Dex: 26 ...........##.##.#P...........#.. XL: 13 Next: 29% Place: Lair:2 ................@.....P#.+##..#.. Noise: ---------  Time: 15210.0 (0.0) ..............................### E) +2 sling (heavy) ........>........................ Zap: wand of warping (13) #.##.####..###.#P##.#.##.P...PP## Fly ###### #### ##############.####### _The blink frog blinks! x2 _You fly upwards. _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or pIfgress ? or * to list all spells. _Okay, then.IfgIfg&IfgàIfg_% _IfgXIfgIfgZIfg]IfgIfg|IfgAIfg,IfgIfg$IfgwIfgIfg޸IfgIfg8Ifg½Ifg_IfgdIfgIfgNIfgIfgIfgIfg[IfgIfgb .......................PP###....PP####..##..#### ##...............# ## ...................########..........##.##.#P...............>.....P............................8.0 (8 ###.#####.##.####..###.#P##.#.##.  ### ###### #### ############ Ifg}Ifg%Ifgc _There is a stone staircase leading down here.IfgUIfgAIfgIfgYIfg#29.0 (1 _IfgIJfgY    ....#.#P#...   .<.....!...   #..........   #........   #.......   #.....#   ##....## 3   #...@.P#   ##.....#   #.....#  #....##  #....#  #.....  #....#  JfgFk#...)P  Jfg]Jfg*JfgP+8 (1.8JfgTYJfg^ _You fly downwards.  Found 2 potions of magic and a mace. Found an escape hatch in the ceiling. _There is a stone staircase leading up here.KfgKfgKfgKfgF _Unknown command.Kfg Kfg KfgH Kfgͳ Kfg Kfg ; _Kfgd Kfgk Kfg Kfg KfgF Kfg KfgJ Kfg Kfg Kfg    .#.  # ..## #.  ###.#######...# #....#.#P#....## #.<.....!......Kfg  #............# #.....@.....#22.8 (3.0 #...........# #.....##....# ##....## .#..# #...<.P# . ..# ##.....# .. .# #.....# .> # #....## ... Kfg .#....#Kfg_ Kfgr +3.8 (4KfgF Kfg ; _Found a stone staircase leading down.LfgLfgLLfgLfgLfgLfgULfg*,LfgLfg Lfg LfgA,LfgxLfgKp _P - 5 potions of magic (gained 2)LfgLfgLfgK Lfg#Lfg=)Lfg)Lfg*Lfg>-Lfg2,Lfgr4Lfg7Lfg;Lfg;Lfg;Lfg>Lfg&B,LfgBLfgCLfg F,LfgFLfgEHLfgJ,LfgKLfgLLfgQ,LfgQLfgRLfgU,LfgWVLfgWLfgZ,Lfgf[Lfg]Lfgta,LfgcLfgeLfgo .....  ##.... . #.. ....## #..####...#... #......#....  #.P....#..#  #.#.## ##.+......37.8 (14.0) #..#....#....... #Lfg,pF##...##P.#....... #. #P............... #.#######...##..##.#.... ...#.#P#....##### #.#... .<............# ###.. #............## ). #...........##LfgW{Lfg|,8.8 (15LfgLfg& _Found a trident.LfgO) LfgP* Lfg+ Lfg/ Lfg7 BLfg8 Lfg1= ,Lfgv> Lfg@ LfgE LfgVF Lfg!G Lfg I LfgM LfgM LfgwN LfgS LfgW ,LfgX Lfg[ Lfg^ Lfg}_ Lfgz` Lfgb LfgAg Lfgg Lfgh Lfgj Lfgn Lfgn Lfg&o Lfg`s Lfgtv ,LfgXw Lfg#y LfgO} Lfg} Lfg~ Lfgǁ Lfg Lfg+ Lfg# Lfgۋ LfgF LfgՏ Lfg Lfg Lfg Lfg Lfg՜ Lfg] Lfg ,Lfgk Lfg Lfg Lfg Lfg Lfga Lfg# ,LfgӲ Lfg@ Lfg ,Lfg Lfg Lfg۾ Lfg ,Lfg> LfgI Lfg Lfg LfgO Lfg! MfgPMfgk'#.. ......#...######.:#.....#.#.. .......##.......... .....# ### ##............<...# .....P###.####...........#.F#..#P.#.............F....# ...#......................P#.§ .. ###................. . ...#.................F57.8 (19 .......##...#.#...##PP##. ##.., #Mfg(h##...#.........+.# ## ## ... ...#............#.# ...#..#.........#.##...#.####......P# F   blink frog (wandering).................## ...#..............#P.#..............#MfgK)Mfg/Mfg3a _A blink frog is nearby!Mfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NfgH  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The blink frog croaks.NfgNfgb.F19---Nfga==8.0)Will/2 Jinx Fly Nfgr$Nfg(, _The blink frog blinks!Nfg+ ((((((F  You shoot a sling bullet.  The blink frog croaks.  The sling bullet hits the blink frog!!Nfgld:*Nfg7:  The blink frog is severely wounded.A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is almost dead.Nfgl;NfgIFF......F 2 blink frogs (1 drained)NfgJf20=--=9.9 (1.1Nfg TNfgUNfgX`/  --more--Ofg0 _You hear a loud, deep croak!OfgOn(((((((You shoot a sling bullet.Ofg:*OfgpThe sling bullet barely misses the blink frog.A giggling sprite leaps out and makes the blink frog trip over its own feet.OfgOfgٸOfgGOThe blink frog is almost dead.Ofg8F##.F..§.... very drained)Ofg)61.0OfgOfg$ _The blink frog blinks!Ofg ((((You shoot a sling bullet. The sling bullet hits the blink frog.Ofge :*Ofg;;  The blink frog is lightly wounded.  A giggling sprite leaps out and smacks the blink frog with its own front foot.Ofg%= Ofg L .F.F...drained, 1 very drai…)OfgdM t1===2.1OfgHV OfgY e _The blink frog is moderately wounded.Ofgm Ofg} Ofg Ofg ((((( _Unknown command.Ofgb9*Pfg) E  You shoot a sling bullet. The sling bullet misses the blink frog.A giggling sprite leaps out and smacks the blink frog with its own front foot.  The blink frog is heavily wounded.PfgPfgCPfgPfg#",..F§.....FF....F 3 blink frogs (2 very drained)Pfg#-3.3 (1.2Pfg.Pfg2/ _The blink frog blinks! x2PfgX (You shoot a sling bullet. The sling bullet hits the blink frog.Pfgp :*Pfg  _The blink frog blinks! x2 The sling bullet hits the blink frog.  The blink frog is heavily wounded.  A giggling sprite leaps out and makes the blink frog trip over its own feet.  The blink frog is severely wounded.The jinxing sprites lose interest in you.Pfg Pfg Pfg} PfgW F.F.......§...F.Pfgx n4.4 (1.1Fly Pfg Pfg / _The blink frog blinks! x2Pfg' Pfg Pfg Pfg& F _Unknown command.QfgɳQfg6Qfg9QfgKF _Unknown command.QfgUt (((((((You shoot a sling bullet.Qfg}t  The sling bullet closely misses the blink frog.QfgQfgQfgQfg>.........FF......§. 2 blink frogs (Qfg(5.5QfgQfgZ/ _The blink frog blinks! x3QfgfQfgQfgQfg^F _Unknown command.Qfg 4Qfgf QfgЧ F _Unknown command.Qfg> `(((((((Qfg)  You shoot a sling bullet. The sling bullet misses the blink frog.Qfg-Qfg :.........FF.Qfg-;E==6.6QfgFQfgK, _The blink frog blinks!RfgfK`(((((((RfgRfg|  You shoot a sling bullet. The sling bullet misses the blink frog.Rfg_RfgIRfgB...F.F...§........FF 3 blink frogs (2 very drained)Rfg[0-7.8 (1.2Rfgr _The blink frog blinks! The blink frog hits you. The blink frog blinks!RfgRfgRfgRfg#F _Unknown command.Sfg7  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sfg!K^  You beckon some vexing sprites to accompany your attacks.SfgWMSfgQm  You feel your willpower being sapped. The blink frog seems less drained.SfgUSfg4WSfgXSfge.§F.F§. 2 blink frogsSfgOg0---80Jinx Fly Sfgj{E _The blink frog blinks! x3Sfg> e  You shoot a sling bullet. The sling bullet hits the blink frog!!SfgH .(((   blink frogSfg Sfgs r...............FSfg Y--31=9.9 (1.1Sfg Sfg N _You kill the blink frog!SfgY SfgZ Sfg@` Sfgd F _Unknown command.Sfg:2 ((((You shoot a sling bullet.Tfg\sTfg|tTfgvTfgwTfgF.....F.F 2 blink frogs (1 very drained)Tfgф1=1==71.0TfgTfghN _The sling bullet hits the blink frog but does no damage.TfgVr ((You shoot a sling bullet. The sling bullet hits the blink frog!!Tfgf:*TfgK  The blink frog is severely wounded.A giggling sprite leaps out and smacks the blink frog with its own front foot.Tfgm  The blink frog is almost dead.Tfg|  A wolf comes into view.Tfg.FF..§drained, 1 very drai…)Tfg-2.2 (1.2TfgTfgH _The blink frog blinks! The wolf moves out of view.Tfg (You shoot a sling bullet. The sling bullet hits the blink frog.Tfgk :*Tfgd  The blink frog is almost dead.A giggling sprite leaps out and smacks the blink frog with its own front foot.TfgiTfgakTfgInTfgpTfg}Rh.F†...   blink frog (very)h   wolf (wandering)Tfg ==23.3 (1.1 _You kill the blink frog!TfgTfgg _Your Hexes skill increases to level 13!Ufg7e  You shoot a sling bullet. The sling bullet hits the blink frog!!Ufg>†((h   wolfUfgUfgUfgUfg h.h..h 2 wolves (1 wandering)  You kill the blink frog!Ufg034.4UfgUfg(W _A wolf comes into view.Ufg (((h  You shoot a sling bullet.  The wolf howls!  The sling bullet hits the wolf.Ufg{P UfgQ UfgT Ufgb Z h..hUfg+d u..h 3 wolves (1 wandering)  The wolf is lightly wounded.Ufgd D=5.5Ufg`q Ufg:  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The wolf howls!Xfgu;XfgI<Xfg1>Xfg@XfgL^.hhvery drained)XfgN19----70Jinx Fly XfgMZXfg_q _The wolf misses you. The wolf bites you but does no damage.Xfg Xfg 8-Xfgp+ Xfga? (((The wolf howls! _The wolf misses you. The wolf bites you but does no damage. _Unknown command.shoot a sling bullet.  The sling bullet closely misses the wolf. x2  The sling bullet hits the wolf.Xfg :*Xfg *2  The wolf is moderately wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.Xfgy r  The wolf is heavily wounded.Xfg /  --more--Yfg *3  A giggling sprite leaps out and makes the wolf trip over its own paws.YfgCThe wolf is moderately wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.YfgBNThe wolf is severely wounded.YfgYfgYfgYfgYfgqW..hhhhYfgf20=--=8.8 (1.2YfgEYfgͭp _The wolf bites you but does no damage. The wolf barely misses you.YfgxR VYou shoot a sling bullet. The sling bullet hits the wolf!Yfg] A† 3 wolves (2Yfg Yfg2 W  You kill the wolf!YfgG Yfg [†.hhYfgP 78-1===480.0Yfg Yfg S _The wolf bites you. The wolf bites you but does no damage. x2Yfg) 4Yfg# Yfg' F _Unknown command.ZfgBL...######.:#.....#..#.........##.......... ....# ### ##......<...# P###.####.....#.F#..# P.#............†..# ....#....P#.§ ##.hh........... ..h....F...##...#.#..@##PP##. ##.., ##...#.........+.# ## ## ... ..#............#.# #..#.........#.##Zfga..#.####......P#.............## #..............# P.#......# ....ZfgZfgZfgZfgZfg †..hh  The wolf attacks as it pursues you! The wolf closely misses you.Zfg5--10Zfg* ZfgfQ _The wolf barely misses you.[fg6#......##......... ....# ### ##......<...# P###.####.....#.F# P.#............†...........# .... [fg #..†.......P#.§ #†h........... ..#.......h...........F ....##...#.#.h.##PP##. ##.., ##...#.........+@# ## ## ... ..#............#.# #.........#.##...#.####......P............##........# P...... ........###.#[fg[fgϑ[fg[fg,[fgk.h.h1[fgA--2[fg[fgY _The wolf seems less drained. The wolf bites you but does no damage.[fgƄ....# ### ##......<...# P###.####.....#.F# P.#............†...........# ....  #........†.......P#.§ #......†............ ..#......h...F ....##...#.#.hh##PP##. ##.., ##...#.........+.# ## ## ... ..#...#@# ##[fg]...#.####......P............###.. P.. ..........###.#....... #####.#..[fgB[fg͊[fgɓE.h[fgT9-3[fgY[fg7Y _The wolf seems less drained. The wolf bites you but does no damage.[fg (You shoot a sling bullet.  The sling bullet closely misses the wolf.The sling bullet hits the wolf.[fg:*\fg* *(1 very drained)  The wolf is heavily wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.\fgs  The wolf is severely wounded.\fgG/  --more--\fg  A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is lightly wounded.\fg ,\fg~ r.h{+h 2\fgm ====4.1 (1.1Fly \fg3 \fgH a _The jinxing sprites lose interest in you.]fgNVYou shoot a sling bullet. The sling bullet hits the wolf!]fgTNThe wolf is severely wounded.]fg9qh.h 3 wolves (2 very drained)]fg-5.3 (1.2]fg]fg7 _The wolf bites you but does no damage. x2]fg ]fgD]fg]fgF _Unknown command.]fgΗ^  You shoot a sling bullet. The sling bullet hits the wolf!]fg@† 2 wolves (]fgm(W  You kill the wolf!]fg5T.h1 very drained)]fgO;98056.5]fgD]fg9Ig _The wolf seems less drained. The wolf misses you.^fg^  You shoot a sling bullet. The sling bullet hits the wolf!^fg0   The wolf is severely wounded.The wolf seems less drained. The wolf barely misses you.^fg81(7.7^fgq9^fg>< _The wolf bites you but does no damage.^fg ^fg ^fg ^fg F _Unknown command.^fg5  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._fgI^  You beckon some vexing sprites to accompany your attacks._fgK69---19----80Jinx Fly _fg'T_fgAYc _You feel your willpower being sapped. The wolf bites you! The wolf bites you._fg{^  You shoot a sling bullet. The sling bullet hits the wolf!_fgl†   wolf_fg6v_fg .h  You kill the wolf!_fg<3-----20=--=9.8 (1.1_fg_fg) _The wolf bites you._fg$_fg1&_fg -_fg0F _Unknown command._fg` (((((((You shoot a sling bullet._fg :*_fg  ..†...h (very drained)  The sling bullet closely misses the wolf.A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is almost dead._fg8 1===90.9 _The wolf barely misses you. The wolf bites you but does no damage._fg _  You shoot a sling bullet. The sling bullet hits the wolf!!_fg E†_fgf _fgm |4--==62.0_fgu _fg ^ _You kill the wolf!_fg _fg _fgݏ F _Unknown command._fg}|4_fg_fgLH _No target in view!_fg74_fg_fgF _Unknown command.`fgk`fgkm4`fgp`fgr% _`fgx`fgx_Fly `fgy`fg~{ _The sprites lose interest in your situation.`fg5L5=`fg`fg`fg`fg`fgm,`fgt`fg`fgtV6=`fg`fg$,`fg`fga`fg۔`fgs`fg3<7`fgX`fg4,`fg`fgզx8=`fg,`fgɪ`fg,`fg`fg`fgO9=`fg`fgڵ,`fgж`fgw`fg`fg`fg*`fg'70`fg`fg,`fg`fg,`fg`fgp`fgrL1=`fg`fg`fgz`fg`fg"`fg`fg`fgH2=Fly `fgyn _You feel your willpower return.`fg`fg`fg`fg`fg`fg<3`fg `fg,`fg`fgA`fg`fg`fg`fgA&4`fg`fg`fg`fg`fg`fgJ`fg`fgL`fgL5=`fgp`fg`fg`fg`fg,`fg`fg`fgqV6=`fgp `fgc `fg `fg `fgn,`fgP`fg<7`fg``fg`fgz`fgH`fg(`fg`fg"`fg b8=`fg `fg $,`fg$`fg'`fg',`fgR+`fg,V9=`fg,`fg.`fgk/`fg/`fg2`fg3`fg3`fg5`fg6'80`fg,7`fg:,`fg;`fg>,`fgd?`fgB`fggCL1=`fgC`fgdH1 _HP restored.`fgJ`fg2K`fgK`fgaT  Things that are here:  a wolf corpse; a wolf corpse`fg=X`fgX _`fgY`fg=^`fga`fgb`fgfe`fgth`fgKm:=`fgn`fgSo`fgr`fgd} ..#..#....$  #> ## .#.......  ##.. #.........# .  #...######.:#.....#... . #.......##............ # ### ##............<...# P###.####...........#..#..# ............†...........# ......†..@....P#.§ ....---347.0 (55.0)..........†............ .......................F ..##...#.#...##PP##.###.., ....+†######## ... ...`fg~ [40m...#.##...#.##.####......P# .......##`fgц`fgH---8.0 (56`fg6`fgT; _Found a stone staircase leading down.`fg `fg `fg `fgX `fgD `fg `fg `fg `fg `fg `fg[ `fg `fg `fg `fg `fg~ `fg ,`fg `fg `fg `fg `fg `fg g  ..... $...  #... .P..  ##.....PP.P  .$....PPP###.  #..#..#....$  #> ##..#.......  ##.. ## .  #...######.@#.....#...  #.......##..`fg G.. ### ##............<...# #.####...........#..#..# ......†...........# ....†.......P#... ..........†.............. ........................# .. #...#.#...##PP##.###.... .You pick up Great Wizards, Vol. II and begin reading...`fg 253.0)`fg " +4.0 (6`fg* `fgJ/  You add the spells Alistair's Intoxication, Borgnjor's Vile Clutch and _Eringya's Noxious Bog to your library.afgafgafg2afgpafgn% P..>....  ......$... #......P..##.....PP.P  .$....PPP###. #..#..#....$ #> ##..#.......  ##.. #.@.......# .0 #...######..#.....#... .##............  ### ##............<...# ##.####...........#..#..#...........# ...†.......P#....†....... ........................#..afg/afg(1+5.0 (1afgY7afg;9 _Found an escape hatch in the floor.afgg4afgafgafgcafgBafg=afg;afgaafgafg,afgafg,afgafgN _You now have 581 gold pieces (gained 18).afgJafg#afg/..# #..## ###.?.######P #P........... #P......$... #P..>......F  #......$....  #..@...P...  ##.....PP.P.  #......PPP###.  ##..#..#....$ #> ##..#.......  ##.. #.........#. . F   cane toad (wandering)  #...######..#.....#...  #.......##...... ## ##<...#afg:4,60.0 (5afgAI.FafgmB+1.0 (6afgLafgХbfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bfgӳ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.bfg 8F.F19---==2.0 (1Will/2 Jinx Fly bfg bfg@ = _The cane toad gives a loud, deep croak!cfg2 (((((((You shoot a sling bullet.cfg%cfg3..$F...20=--=3.1 (1.1cfg>?cfgCc _The sling bullet barely misses the cane toad.cfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dfg^dfgddfgŶz.^F^dfgTe17----40dfgbdfg< _You inscribe a pair of binding sigils.efg"Z ..## #..## ###.?.######P #P. #P......$... #P..>. #......$.... #.@.^F.P... ##.....PP.P. #...^..PPP###. ##..#..#....$ #> ##..#....... ##.. #.........#. . #...######..#.....efg[#... #.##............ ### ##.<...#efg6_efgomF.(bound)efgp8=-----5efgzefg  _The cane toad moves over the binding sigil and is bound in place!efgv1 ( You shoot a sling bullet. The sling bullet hits the cane toad!efg :*efg  .F drained, bound)The cane toad is heavily wounded.A giggling sprite leaps out and makes the cane toad trip over its own feet.efg 7===6.2 (1.1efg efg b _The cane toad is severely wounded.lfg+ (You shoot a sling bullet. The sling bullet hits the cane toad.lfgy:*lfg/ .F very drained, bound)The cane toad is severely wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.lfgs9==7.3lfglfgќ] _The cane toad is almost dead.mfg(c  You shoot a sling bullet. The sling bullet hits the cane toad!mfg.`(.mfgG9..mfg20==88.5 (1.2mfgmfg1M _You kill the cane toad!rfgirfgc rfgߦ The sprites lose interest in your situation.1===Fly  _Magic restored.rfg8rfgJrfgrfg\rfgarfg2#==rfg`'rfg/M _You now have 589 gold pieces (gained 8).rfge=rfgt?[... ...## . #..## ## .. rfg@^###.?.######P#... #P......... #P......$....... rfgB#P..>...@....... ---#..............F ##......P....... ##.....PP.P.....  #...^..PPP###..# ##..#..#....$ .. F   skyshark (wandering)#> ##..#.......$ . ##.. #.........#.....######..#.....#...rfgL!rfgE75.5 (7.0---6.5 (8 _A skyshark comes into view.sfgȱ ... ...## .  #..## ## ..  ###.?.######P#...  #P...............  #P......$.......  #P..>...@.......  #..............F  ##......P.......  ##.....PP.P.....  #...^..PPP###..#  ##..#..#....$ ..  #> ##..#.......$ .  #.........#...  sfg?u ... ...## .  #..## ## ..  ###.?.######P#...  #P...............  #P......$.......  #P..>...@.......  #..............F  ##......P.......  ##.....PP.P.....  #...^..PPP###..# ##..#..#....$ ..  #> ##..#.......$ . #.........#.sfglsfgsfgM&sfg, sfgS-Y_A skyshark is nearby!sfgp  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tfgfm  Your binding sigil disappears.tfgIt^^F..Ftfgue19---==7.5 (1tfgVtfg< _You inscribe a pair of binding sigils.tfg0^  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ufgZ^  You beckon some vexing sprites to accompany your attacks.ufgeVF.ufg7-----8Jinx Fly ufgufg; _You feel your willpower being sapped.ufg (((( You shoot a sling bullet. The sling bullet hits the skyshark!!ufgӣ;*ufgmz  The skyshark is moderately wounded.A giggling sprite leaps out and smacks the skyshark with its own tail.ufgQ|ufg...F...(drained)ufgd8=-=9.6 (1.1ufgyufgc _The skyshark is moderately wounded.ufg .. ... ...## . #..## ## .. ###.?.######P#... #P.^...... #P.....^$.ufg  #P..>..@...F.... #............... ##......P. ##.....PP.P..... #......PPP###..# ##..#..#....$ .. #> ##..#.......$ .  ##.. #.........#...  #...######..#.....#...ufga ufg PF.ufg 7---800ufgz vfgD+.  . . #..## ## .. ###.?.######P#...P........^...... #P....@^$....... #P..>.....F..... #............... ##......P....... ##.....PP.P..... #......PPP###..# ##..#..#....$vfgg.. #> ##..#.......$ . ##.. #.........#...vfgvfg! vfgKZF.vfg{9==---1vfg}"vfg&vfgl .#. .... ...## . #..## ## .. ###.?.######P#... #P.^...... #P...@.^F. #P..>. #.... ##......P. ##.....PP.P..... #......PPP###..#  ##..#..#....$ ..  #> ##..#.$ .  ##.. #.#...vfgp vfg{ [F$d, bound)vfg} &2vfg vfg _The skyshark moves over the binding sigil and is bound in place!wfgx (You shoot a sling bullet.  The sling bullet hits the skyshark but does no damage.wfg:*wfg{ .FThe skyshark is moderately wounded.A giggling sprite leaps out and smacks the skyshark with its own tail.wfg }20=====3.7 (1.1wfg-wfgӋc _The skyshark is moderately wounded.wfg (You shoot a sling bullet. The sling bullet hits the skyshark.wfg:*wfg  .Fvery drained, bound)The skyshark is moderately wounded.A giggling sprite leaps out and makes the skyshark trip over its own tail.wfg} t1===4.8wfg wfgJ ` _The skyshark is heavily wounded.wfg (You shoot a sling bullet.  The sling bullet hits the skyshark but does no damage.wfg[:*wfg?8 .FThe skyshark is heavily wounded.A giggling sprite leaps out and makes the skyshark trip over its own tail.  The skyshark is heavily wounded.wfgAi5.9Fly xfgU xfgi _The jinxing sprites lose interest in you.xfg3 (You shoot a sling bullet. The sling bullet hits the skyshark.xfge.7.1 (1.2xfg`xfg` _The skyshark is heavily wounded.xfg ( You shoot a sling bullet. The sling bullet hits the skyshark!xfg*Z p  The skyshark is severely wounded.xfgh . F.swift, very draineThe skyshark's lost momentum returns! The skyshark closely misses you.The skyshark barely misses you.xfgj (8.3xfgs xfgv E _The skyshark tail-slaps you but does no damage.yfgb  You shoot a sling bullet. The sling bullet hits the skyshark.yfg  The skyshark is severely wounded.The skyshark bites you but does no damage.  The skyshark tail-slaps you but does no damage.yfgT"E==9.5yfg|+yfgK/U _The skyshark barely misses you.{fgj  Limel the Skirmisher ...# Formicid of Nemelex Xobeh *****. .... Health: 81/81 ======================== .... Magic: 21/21 ======================== ...## .  AC: 15Str: 13 #..## ## ..  EV: 10Int: 16 ###.?.######P#...  SH: 0Dex: 26{fgR #P....***.^......  XL: 13 Next: 38% Place: Lair:3 #P...@F*$.......  Noise: ===------  Time: 15389.5 (0.0) #P..>***........  E) +2 sling (heavy) #...............  Zap: wand of warping (13) ##......P.......  Will/2 Fly  ##.....PP.P.....  #......PPP###..#  F   skyshark (swift, very drained) ##..#..#....$ ..  #> ##..#.......$ .  ##.. #.........#... _The skyshark barely misses you.Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - skysharkAim: a skyshark ([0;{fg-10;1mseverely wounded, covering ground quickly, heavily drained,  chance to blink: 50%){fgN ...F****{fg @F**.***.***|fgLimel the Skirmisher...#Formicid of Nemelex Xobeh *****.....Health: 81/81 ========================....Magic: 21/21 ========================...##.AC: 15Str: 13#..## ## ..EV: 10Int: 16###.?.######P#...SH: 0Dex: 26#P........^......XL: 13 Next: 38% Place: Lair:3#P...@###.......Noise: ===------  Time: 15389.5 (0.0)#P..>.###.......E) +2 sling (heavy)#.....###.......Zap: wand of warping (13)##......P.......Will/2 Fly ##|fg![40m.....PP.P.....#......PPP###..#F   skyshark (swift, very drained)##..#..#....$ ..#> ##..#.......$ .##.. #.........#... _The skyshark barely misses you.Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, p - skysharkSpace twists violently! The rupture engulfs the skyshark.  The skyshark is severely wounded.|fgI|fge 2  Shift-Dir - straight line, p - skysharkSpace twists violently! The rupture engulfs the skyshark.  The skyshark is severely wounded.  The skyshark bites you but does no damage.|fg/  --more--|fg$U F.$......The skyshark closely misses you.|fgU L=======90.5 (1|fg1_ |fgb = _The skyshark tail-slaps you but does no damage.}fg  Limel the Skirmisher ...# Formicid of Nemelex Xobeh *****. .... Health: 81/81 ======================== ....}fgUN Magic: 21/21 ======================== ...## .  AC: 15Str: 13 }fgz#..## ## ..  EV: 10Int: 16 }fg###.?.######P#...  SH: 0Dex: 26 }fg˶#P........^......  XL: 13 Next: 38% Place: Lair:3 }fg8#P...@F**.......  Noise: =======--  Time: 15390.5 (0.0) }fg&#P..>.***.......  E) +2 sling (heavy)}fgB #.....***.......  Zap: wand of warping (12)}fg] }fgw##......P.......  Will/2 Fly  }fgA##.....PP.P.....  }fg#......PPP###..#  F   skyshark (swift, very drained) }fgɷC##..#..#....$ ..  #> ##..#.......$ . }fg( ##.. #.........#... }fgsThe skyshark closely misses you. _The skyshark tail-slaps you but does no damage.  }fg?Aiming: Warp Space}fg>Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line}fgX~fgȪb  Limel the Skirmisher ...# Formicid of Nemelex Xobeh *****. .... Health: 81/81 ======================== .... Magic: 21/21 ========================~fg~a ...## .  AC: 15Str: 13 #..## ## ..  EV: 10Int: 16 ###.?.######P#...  SH: 0Dex: 26 #P........^......  XL: 13 Next: 38% Place: Lair:3 ~fg#P...@F.$.......  Noise: =======--  Time: 15390.5 (0.0) #P..>...........  E) +2 sling (heavy)~fg #...............  Zap: wand of warping (12) ~fg##......P.......  Will/2 Fly  ##.....PP.P..... ~fgY #......PPP###..#  F   skyshark (swift, very drained) ~fg}##..#..#....$ ..  #> ##..#.......$ .  ##.. #.........#... The skyshark closely misses you. ~fg_The skyshark tail-slaps you but does no damage.  Aiming: Warp Space~fg٬Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line~fgV  ...# .... .... ...## .  #..## ## ..  #P#... ~fg #.....  ###.......  ###.......  ###.......  ..... ~fg:  .. #....F.PPP###..#   ##..#..#....$   #> ##..#.......$ ~fglF  ##..   ~fgSpace twists violently! The rupture engulfs the skyshark! The skyshark blinks!  The skyshark is almost dead.~fg~fg֩~fg§.$......F.~fga;1.5 (11 _~fgk~fg~fgV~fg~fgH~fgF _Unknown command.fgoLimel the Skirmisher...#Formicid of Nemelex Xobeh *****.....Health: 81/81 ========================....Magic: 21/21 ========================...##.AC: 15Str: 13#..## ## ..EV: 10Int: 16###.?.######P#...SH: 0Dex: 26#P........^......XL: 13 Next: 38% Place: Lair:3#P...@§.$.......Noise: =======--  Time: 15391.5 (0.0)#P..>*..........E) +2 sling (heavy)#....*..........Zap: wand of warping (11)##...*..P.......Will/2 Fly ##...Fgm.PP.P.....#......PPP###..#F   skyshark (swift, very drained)##..#..#....$ ..#> ##..#.......$ .##.. #.........#... _The skyshark is almost dead. _Unknown command.Fire: E) +2 sling (heavy)fg~Press: ? - help, Shift-Dir - straight line, f - skysharkAim: a skyshark (almost dead, covering ground quickly, heavily drained, 77% to  hit)fgʣZLimel the Skirmisher...#Formicid of Nemelex Xobeh *****.....Health: 81/81 ========================....Magic: 21/21 ========================...##.AC: 15Str: 13fgO#..## ## ..EV: 10Int: 16###.?.######P#...SH: 0Dex: 26#P........^......XL: 13 Next: 38% Place: Lair:3#P...@§.$.......Noise: =======--  Time: 15391.5 (0.0)fgx.#P..>(..........E) +2 sling (heavy)#....(..........fgZap: wand of warping (11)##...(..P.......Will/2 Fly fgʤ?##...F.PP.P.....#......PPP###..#F   skyshark (swift, very drained)fg##..#..#....$ ..fg(#> ##..#.......$ .##.. #.........#...Fire: E) +2 sling (heavy)fgUPress: ? - help, Shift-Dir - straight line, f - skysharkAim: a skyshark (almost dead, covering ground quickly, heavily drained, 77% to  hit)  fgVYou shoot a sling bullet.  The sling bullet hits the skyshark but does no damage.fg, fga- fg. fg: .F...fg"; [===----2.6 (1.1fgD fgE 8----fgR /  --more--fg7 Z _The skyshark is almost dead.fgl 0  Limel the Skirmisher ...# Formicid of Nemelex Xobeh *****. .... Health: 81/81 ======================== .... Magic: 21/21 ======================== ...## .  AC: 15Str: 13 #..## ## ..  EV: 10Int: 16 ###.?.######P#...  SH: 0Dex: 26 #P........^......  XL: 13 Next: 38% Place: Lair:3 #P..*@*.$.......  Noise: ===------  Time: 15392.6 (0.0)fgm  #P..*F*.........  E) +2 sling (heavy) #...***.........  Zap: wand of warping (11) fg2m ##......P.......  Will/2 Fly  ##.....PP.P.....  fgam #......PPP###..#  F   skyshark (swift, very drained) ##..#..#....$ .. fg{m N #> ##..#.......$ .  ##.. #.........#... fgm g_The skyshark is almost dead.Aiming: Warp SpacePress: ? - help, Q - select action, (/) - cyclefgun Shift-Dir - straight line, f/p - skysharkAim: a skyshark (almost dead, covering ground quickly, heavily drained, chance  to blink: 50%)fgm F*fg.@.>F**.******fg  Limel the Skirmisher ...# Formicid of Nemelex Xobeh *****. .... Health: 81/81 ======================== .... Magic: 21/21 ======================== ...## .  AC: 15Str: 13 #..## ## ..  EV: 10Int: 16 ###.?.######P#...  SH: 0fg SDex: 26 #P........^......  XL: 13 Next: 38% Place: Lair:3 #P...@..$.......  Noise: ===------  Time: 15392.6 (0.0) #P..>F..........  E) +2 sling (heavy)fgIg #...............  Zap: wand of warping (11) ##......P.......  Will/2 Fly  fg9##.....PP.P.....  #......PPP###..#  F   skyshark (swift, very drained) fgj##..#..#....$ ..  #> ##..#.......$ .  ##.. #.........#... fg_The skyshark is almost dead.Aiming: Warp SpacefgPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, p - skysharkfgSpace twists violently! The rupture engulfs the skyshark!!  You kill the skyshark!fg_ ...# .... .... ...## .  #..## ## ..  #P#...  #..... fgћ .....  #P..>###........  #....###........  ##...###P....... fg? ..fg9D ## fgjA##..#..#....$   #> ##..#.......$ fgG  ##.. fgfgI†........fg3R Marksant 42=======3.6 (10 fgR^_Your Ranged Weapons skill increases to level 15!fg7\fg\fgi/  --more--fgD9 e _Your Armour skill increases to level 6!fgfgfg fg fg fgI ; _fgl fg ,fgB fg" ,fg# fg) B _p - 2 scrolls of summoning (gained 1)fg- 2fg0 fg 3 fg7 ,fgh: fg? fgB fg4C fg(E fgHH fgbL fgL fgN fgXR fgU fgRV fgX fga] ,fg{_ fgd F _You now have 601 gold pieces (gained 12).fgi fgui fggk fgo fgt fgt fgv fgW{ fg fg DFly fg fg _Your binding sigil disappears. You feel your willpower return.fg΋ fg8 fg fgǑ fg# fgu fg fg fg ,fg fgk fg fgA fg F _You now have 617 gold pieces (gained 16).fg fg7 fg fg ,fgc fgf F _You now have 633 gold pieces (gained 16).fg 4fgr fg fg fgb fg fgr fg fg fg fgG fg ,fg] fg fg fg fg* fg fgP fg fg fg fgv fg fg fgH fg fg fg fgC fg fg fg- fg fg p..............# ..............#. ..P............# .PP.P.........# .PPP###..##...#   .#............# ..............###### #  fg ....#.....#....PP..#....  ....#.....#.....@......#  -------420.6 (27.0) ...............##+#....#  <...#.........#.... (##  .#..#...............  fg h.#...................  ..........#...#.....+    ....#.....#...#.....#    ....##...#....##....#    #........ .....   fg b-------1.6 (28fg fg_" % _Found 6 stones.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgKfgU Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/FirefgSG5% 3  d - Cause FearHexes1% 4  e - Dimensional Bullseye Hexes/Translocation 22% 4  f - Ensorcelled Hibernation Hexes/Icefg3% 2 Select a spell to cast[!]/[I] toggle spell headersfgufg]#fg/#..............#  Limel the Marksant ..............#.  Formicid of Nemelex Xobeh *****. ..P............#  Health: 81/81 ======================== .PP.P.........#  Magic: 21/21 ======================== .PPP###..##...#  AC: 15Str: 13 .#............#  EV: 10Int: 16 ..............###### #  SH: 0fgU0Dex: 26 ....#.....#....PP..#....  XL: 13 Next: 42% Place: Lair:3 ....#.....#.....@......#  Noise: ---------  Time: 15421.6 (0.0) ...............##+#....#  E) +2 sling (heavy) <...#.........#.... (##fg0,  Zap: wand of warping (10) .#..#...............  Fly .#................... fg0..........#...#.....+   ....#.....#...#.....# fg31x  ....##...#....##....#   #........ .....   _Your binding sigil disappears. You feel your willpower return. fg_1_You now have 617 gold pieces (gained 16). _You now have 633 gold pieces (gained 16). _Found 6 stones.  fg1Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg.2fg<..............#  Limel the Marksant ..............#.  Formicid of Nemelex Xobeh *****. ..P............#fgIA  Health: 81/81 ======================== .PP.P.........#  Magic: 21/21 ======================== .PPP###..##...#  AC: 15Str: 13 .#............#  EV: 10Int: 16 ..............###### #  SH: 0Dex: 26 ....#.....#....PP..#....  XL: 13 Next: 42% Place: Lair:3 ....#.....#.....@......#  Noise: ---------  Time: 15421.6 (0.0) ...............##+#....#  E) +2 sling (heavy) <...#.........#.... (##  Zap: wand of warping (10) .#..#............... g-Bm Fly .#................... ..........#...#.....+   ....#.....#...#.....#   ....##...#....##....#   #........ .....   _Your binding sigil disappears. You feel your willpower return. _You now have 617 gold pieces (gained 16). _You now have 633 gold pieces (gained 16). _Found 6 stones.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgIP  Okay, then.fgQJfgVQfgT. _fgbfg  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   i - Spellcasting   4.2   5.0   0           b - Unarmed Combat   0.0   1.0   0   j + Hexes13.1  11.7  +2   c - Throwing   0.0   1.0   0   k - Translocations   0.0   0.7  +2  fg     l - Fire Magic   1.0   2.0   0   d * Ranged Weapons  15.0  19.5   0   m - Ice Magic   0.0   1.0   0          e + Armour6.0   5.9  +1   n + Invocations 11.5   9.5  +2   f - Dodging   1.7   2.4  -1   o - Evocations   0.0   0.8  +1  fgs g - Shields   0.0   0.6  +3       h - Stealth   0.0   0.6  +3      fg                                                The relative cost of raising each skill is in cyan.  fgThe species aptitude is in white.  [?] Help[=] set a skill target  fg4[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfgZ e * Armour   6.0fg o e - Armour   6.0fg  j * Hexes  13.1fg'p j - Hexes  13.1fg6h> k + Translocations 0.0fgβ  n * Invocations  11.5fgŠp n - Invocations  11.5fgC fgK fg$V ..............#  Limel the Marksant ..............#.  Formicid of Nemelex Xobeh *****. ..P............#  Health: 81/81 ======================== .PP.P.........#  Magic: 21/21 ======================== .PPP###..##...#  AC: 15Str: 13 .#............#  EV: 10Int: 16 ..............###### #  SH: 0Dex: 26 ....#.....#....PP..#....  XL: 13 Next: 42% Place: Lair:3 ....#.....#.....@......#  Noise: ---------  Time: 15421.6 (0.0) ...............##+#....gW m#  E) +2 sling (heavy) <...#.........#.... (##  Zap: wand of warping (10) .#..#...............  Fly .#................... ..........#...#.....+   ....#.....#...#.....#   ....##...#....##....#   #........ .....   _You now have 617 gold pieces (gained 16). _You now have 633 gold pieces (gained 16). _Found 6 stones.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.fga 4fgg fgtj fgfgfgfg&fg fgY; _fgfgU,fgfgfgE,fgfg&fgdfgfgqfgfgfg=fgifg;  You see here 6 stones.fgIfg _fg(fgfgKfgfgfgfgvfgfgfgfgGfgfgfgfgLfgfgfgfg ,fg[ fgq fg fg> fg7fgfgfgfgfg'fgO,fgfgfg^fgfgfgfg&   ..D..#  .... ....#  ...... #...# ##P...... ...# P#.......# #... .... #..#  fg'.....# #..#  .....# #.@##  #. #...#  ..........# #..##  .........# #..##  ##..##...# #...#  # #...#  D   eight-headed hydra (asleep).....######..### .#....PP..#....#  fg'n.....#............##fg3036.6 (15.0)fge4,7.6 (16fg;fg?f _An eight-headed hydra comes into view.fgb ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# #..### #....# .......## fg9fg_ ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# #..### #....# .......## fg>hfgMifgofgsj _An eight-headed hydra is nearby!fgO ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# #..### #....# .......## fgJP ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# #..### fgQ#....# .......## fg{XfgYfg_fghcj _An eight-headed hydra is nearby!fgP  ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# #..### #....# .......## fg  ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# #..### #....# .......## fg 4fgk fgX j _An eight-headed hydra is nearby!fgP ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# #..### #....# .......## fgu ..D..#  .... ....#   #...#  ...#  #...  #..#  #..#  #.@##  #...#  #..##  #..##  #...#  #...# fgw#..### #....# .......## fg~fgXfgfgj _An eight-headed hydra is nearby!fg _An eight-headed hydra is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgp.DDfgT19---==8.0)Will/2 Jinx Fly fgfg3 _The eight-headed hydra roars!fgv (((((((You shoot a sling bullet.fgzE:*fg  The sling bullet completely misses the eight-headed hydra.A giggling sprite leaps out and smacks the eight-headed hydra with its own  front talon.fg#...D....(drained)fg$f20=--=9.8 (1.2fg+fg4@ _The eight-headed hydra is lightly wounded.fg8[  fg[Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgz.D^^fge18---400fgfg$< _You inscribe a pair of binding sigils.fg .....# .... ....# .. #...# ###P...... ..D## P#.# #... ..fg .. #^.# # #..# .# #..## .#. #@^.# ..# #..## P #..## ###..##...# #...# ..........# #...# .######..### #.....#....PP..#....# #.....#............## ......##+#.... fg] fg P.Dfg P---1fg fg fg<} ((( You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!!fgvfg .D...d, bound)The eight-headed hydra is moderately wounded.fgf9=-===3.0 (1.2fgfgv _The eight-headed hydra moves over the binding sigil and is bound in place!fg ((You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!fg\\:*fg1:, D.. The eight-headed hydra is heavily wounded.A giggling sprite leaps out and smacks the eight-headed hydra with its own  front talon.fg;-4.1 (1.1fgdBfgFk _The eight-headed hydra is severely wounded.fg$ ((You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!fg:*fgʈ I D.. very drained, bou…)The eight-headed hydra is severely wounded.A giggling sprite leaps out and makes the eight-headed hydra trip over its own  talons.fg y20==5.3 (1.2fg fg- f _The eight-headed hydra is almost dead.fg (((((((You shoot a sling bullet.fgZ:*fgK8M....D.. _The eight-headed hydra is almost dead.  You shoot a sling bullet.  The sling bullet completely misses the eight-headed hydra.  fgB91===6.4 (1.1Fly fg0@fgDi _The jinxing sprites lose interest in you.fg9 t  You shoot a sling bullet.  The sling bullet hits the eight-headed hydra!!fg .((fg,~ N...fgF 77.5 _You kill the eight-headed hydra!fg fgo o _Your Translocations skill increases to level 1!fgؐ fg͑ fg fg fg fg8 Q _fg fg& fg fg fgF fg ;==fg< fg* fg fgة fgP fgګ fgS fg fg fg fg fgE fgŴ fgǶ fg fg_ fgʹ fgB fg fg fgb fg: fg fgZ fg fg m _Your binding sigil disappears.fg 4fg fg# fg ,fg fg fg fg5 fg fg fgZ fg fg? fgM fgI fg fgU fg fg fg fg fg fg ,fg fg fg& ,fg] fg fg fg AFly fg fg _You feel your willpower return.There is a shaft here.fg 6 _fg fg( fg fg( fg  fg fg fg7 fg fg fg ,fgk fg fg ,fg fg fg" Xfg"% ,fg(& fg) fgM+ fg+ fg+ fg$0 fg1 fgS2 ,fg-4 fg5 ,fg6 fg#8 fg9 ,fg: fg = fg@ fgW@ fgA fgAD fggF fgF fgG fgPJ fgwN fgN fgrP fgS fgW ,fgsY fg[ fg>^ ,fg_ fgb fgd fg/e fgf fg+h fgj fgj fgk fgm fgo ,fgp fgbt fgv ,fguw fgy fg{ fg{ fg{ fg} fg fgI fg fg fg fg fgU fg/ fg ,fgq fg7 fg fg fg; fg fg ,fg0 fg fg ,fg fgF fg ,fg fgb fgw ,fg fg fg fgҫ fg fg( fg  ######### ### ####  #P......#####.######..## ........................ (......@..##.#.#####....---95.5 (48.0) #.........###### #.... fg ...####.#..## ###P... # ###...######P#.... #P................ ##P............... #P..>†........... #................ ##......P........fg ^---6.5 (49fgh fg % _Found 5 stones.fgy=4fgz>fg?BfgEfgDKBfgqM,fgNfg RfgTfgfUfg\VfgXfgD\fg\fg]fg`fgcfgcfg1efggfgk,fgkfg6sfg`w,fgyfg{fg,fgNfgfgfg?fg܉fgՌfgfgfg{fgKfgo,fgלfgfgzfgfgM _You now have 640 gold pieces (gained 7).fg2fgfgfg&fg3fgfgfgtfg3,fgfgmfg,fgfgٶfg,fgfgιfgfgfgkfgfg}fgfgfg&fgI,fgfgfg,,fgfgfg+....................#.#(.........##.#.##.#.........#######...####.#..####..# ###...#### { ##..# #P......... ##...# ##P.......fg###.#..# #P..>†....### #.....##P.###.....# ##......P ## ##...## ##.....PP ##..#.# #......PP #.....# ##..#..#. ##>.### ##..#fg#...# #######..##...##fg&.518.5 (22fgfg]fg[ _You sense a monster nearby.fg?fg@fgfg?fgy  #.#(.........##.#. #.#......... #...####.#..## ##..# ###.... { ##..# #PY.. ##...# ##P.###.#..# #P..>†.### ##P.###.....# ##...... ## ##...## ##..... ##..#.# #...... #.....# ##..#..# ##>.### ##..#Y   yak (asleep) ##...# # #...######..#... #.. #.##fgK,0.0)fg)YYY 2 yaks (1 wandering, 1 asleep)9.5 (1fg.fg4Y _A yak comes into view. x2fgf  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgn fg You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fg fg{{ ..YYYYfg19---==20Will/2 Jinx Fly fg%fg;+@ _The yak bellows! x2; You hear a bellow! x2fgl ((((You shoot a sling bullet. The sling bullet hits the yak!!fgT  The yak is heavily wounded.fg{{{ {..YY...fgۍf20=--=1.6 (1.1fgȗfgw( _You hear a bellow!fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg] fg^ fgk { { .YY^^fg-m e17----20fgw fgQ} < _You inscribe a pair of binding sigils.fgՑ d#.#..#P#####.##............ #.#(...##.#.{ #.#.........###### #...####.#..##  { ##..# ###...####. # #P..... ##...# ##P........YY###@#..# #P..>†fg ........^...### #..####P^###.....# ##.## ##...## #P##..#.# #......PP#.....# ##..#..###>.### ##..#.... ##...# #........  #...######..#.... fgԕ fg fgR {..YYYY 2 yaksfg 8=-----3fg fg fgL...............#.#(.........##.#.##{.........######  #...####.#..## ##..# ###...#####. { ##..# #P............ ##...# #.....###.#..# #P..>†....YY..^@..### #......####P^###.....# #P ## ##...## ##.....PP. ##..#.# #......PfgP#.....# ##..#..#..##>.### ##..#....##...# #.....#...######..##..#.......##....fg&fgIfg~!?.YYfgY"z9==--4fg{,fgBfgCB.#.#(.........##.#.#{ #.#.........###### #...####.#..## ###..# ###...#. { ##..# #P.... ##...# ##P.fgCK.....###.#..# #P..>†......YY.^.@.### #.####P^###.....# ##......P.## ##...## ##.....PP.P##..#.# #......PPP##.....# ##..#..#.##>.### ##..#.##...# #.##...######..#.....##.. #.##.fg+Hfg~KfgLfgYY.YYY 3 yaks (1 wandering)fgZ&5fgefgjV _A yak comes into view.fg : (((YYou shoot a sling bullet. The sling bullet barely misses the yak.The yak bellows!  The sling bullet hits the yak.fgF :*fgc  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.fgfgf i20==fgw)/  --more--fg"7 hear a bellow!fgy2.Y..YY.(1 drained, 1 bound)fg27===6.7 (1.1fg@fgTFs _The yak moves over the binding sigil and is bound in place!fgz  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg) T ...................... Limel the Marksant #.#(.........##.#.### Formicid of Nemelex Xobeh *****. { #.#.........######  Health: 81/81 ======================== #...####.#..## # Magic: 17/21 ===================----- ##..# ###...###### AC: 15Str: 13 . { ##..# #P.......... EV: 10Int: 16 ... ##...# ##P......... SH: 0fg Dex: 26 .....###.#..# #P..>†..... XL: 13 Next: 47% Place: Lair:3 ....Y..YY.@.### #.......... Noise: ===------  Time: 15526.7 (0.0) ####P^###.....# ##......P.. E) +2 sling (heavy) ## ##...## ##.....PP.P Zap: wand of warping (10) ##..#.# #......PPP# Will/2 Jinx Fly  #.....# ##..#..#...fg  ##>.### ##..#...... YYY 3 yaks (1 drained, 1 bound) ##...# #.........# #...######..#.....# fgK  #.. #.......##.........Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (severely wounded, lightly drained, bound in place, chance to call asprite on attack: 83%, chance to affect: 91%)fg'...................... Limel the Marksant#.#(.........##.#.### Formicid of Nemelex Xobeh *****.{ #.#.........######Health: 81/81 ========================#...####.#..## # Magic: 17/21 ===================-----##..# ###...###### AC: 15Str: 13. { ##..# #P.......... EV: 10Int: 16... ##...# ##P......... SH: 0Dex: 26.....###.#..# #P..>†..... XL: 13 Next: 47% Place: Lair:3fg'....Y..Y*.@.### #.......... Noise: ===------  Time: 15526.7 (0.0)####P^###.....# ##......P.. E) +2 sling (heavy)## ##...## ##.....PP.P Zap: wand of warping (10)##..#.# #......PPP# Will/2 Jinx Fly #.....# ##..#..#...##>.### ##..#...... YYY 3 yaks (1 drained, 1 bound)##...# #.........##...######..#.....##..fg(#.......##.........Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (severely wounded, lightly drained, bound in place, chance to call asprite on attack: 83%, chance to affect: 91%)fg=aYinner flame, 1 drained, 1 …)fgfgfgsvY.Y..Yfg"3-7.7 (1fg/2YfgS_  Confirm with . or Enter, or press ? or * to list all spells.ing: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (severely wounded, lightly drained, bound in place, chance to call asprite on attack: 83%, chance to affect: 91%) _The yak is filled with an inner flame.fgZf:Yfgg8-fgrQYYfgxF _Unknown command.fg....................... Limel the Marksant#.#(.........##.#.### Formicid of Nemelex Xobeh *****.{ #.#.........######Health: 81/81 ========================#...####.#..## # Magic: 17/21 ===================-----##..# ###...###### AC: 15Str: 13. { ##..# #P.......... EV: 10Int: 16... ##...# ##P......... SH: 0Dex: 26.....###Y#..# #P..>†..... XL: 13 Next: 47% Place: Lair:3fg//.....Y..Y*@.### #.......... Noise: ==-------  Time: 15527.7 (0.0)####P^###.....# ##......P.. E) +2 sling (heavy)## ##...## ##.....PP.P Zap: wand of warping (10)##..#.# #......PPP# Will/2 Jinx Fly #.....# ##..#..#...##>.### ##..#...... YYY 3 yaks (1 inner flame, 1 drained, 1 …)##...# #.........##...######..#.....##..#.......##......... _The yak is filled with an inner flame. _Unknown command.Fire: E) +2 sling (heavy)fgb/Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, inner flame, lightly drained, bound in place,  chance to call a sprite on attack: 83%, 80% to hit)fg=...................... Limel the Marksant#.#(.........##.#.### Formicid of Nemelex Xobeh *****.{ #.#.........######Health: 81/81 ========================#...####.#..## # Magic: 17/21 ===================-----##..# ###...###### AC: 15Str: 13. { ##..# #P.......... EV: 10Int: 16... ##...# ##P......... SH: 0Dex: 26.....###Y#..# #P..>†..... XL: 13 Next: 47% Place: Lair:3.....Y..Y(@.### #.......... Noise: =fg=-------  Time: 15527.7 (0.0)####P^###.....# ##......P.. E) +2 sling (heavy)## ##...## ##.....PP.P Zap: wand of warping (10)##..#.# #......PPP# Will/2 Jinx Fly #.....# ##..#..#...##>.### ##..#...... YYY 3 yaks (1 inner flame, 1 drained, 1 …)##...# #.........##...######..#.....##..#.......##.........Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - yakAim: a yak (severely wounded, inner flame, lightly drained, bound in place,  chance to call a sprite on attack: 83%, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  Flame seeps out of the yak.fgfU*Yfg#8fgLA/  --more--fgM  The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  Flame seeps out of the yak.fgfgHThe yak is almost dead.fg8=The yak is engulfed in blazing flames.  The yak explodes!fgz/  --more--fg #.Y####YY 2 yaksThe fiery explosion engulfs the yak!!fg _...#.Y§°Y#P^###.....#..The yak is severely wounded.fg c8=======8.8 (1.1fgc fg" A _You hear a bellow! x2; You hear a loud, deep croak!fg fgU fg- ;§fg > _Unknown command.fg)UYou shoot a sling bullet. The sling bullet hits the yak.fgfg'  The yak is almost dead.A yak comes into view.The yak is engulfed in blazing flames.fgfgY.Y§°§fg'9==9===----30.0 (1.2fg:Q§°§fgG _You kill the yak!fgސ 4§fgR ;----fgڜ =§°§fg7 F _Unknown command.fgּ Y§°§fgs fgG =§°§fg F _Unknown command.fg:e (((You shoot a sling bullet. The sling bullet hits the yak.fg?:*fg  The yak is lightly wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded.fgfg4 Y.YY§.§Y 3 yaks (1 drained)The jinxing sprites lose interest in you.fg5n1.1 (1.1Fly fgu;§fgV _A yak comes into view.fg&N4fgZ;§fgk`F _Unknown command.fg5t I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg1Z ...................... Limel the Marksant #.#(.........##.#.### Formicid of Nemelex Xobeh *****. { #.#.........######  Health: 81/81 ======================== #...####.#..## # Magic: 16/21 ==================------ ##..# ###...###### AC: 15Str: 13 . { ##..# #P.......... EV: 10Int: 16 ... ##...# ##P......... SH: 0Dex: 26 ...Y.###.#..# #P..>†..... XL: 13 Next: 49% Place: Lair:3 .....YY§.§@.### #.......... Noise: ===------  Time: 15531.1 (0.0)fg ####P^###.....# ##......P.. E) +2 sling (heavy) ## ##...## ##.....PP.P Zap: wand of warping (10) ##..#.# #......PPP# Will/2 Fly  #.....# ##..#..#... ##>.### ##..#...... YYY 3 yaks (1 drained) ##...# #.........# #...######..#.....#  #.. #.......##......... _Unknown command.Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (moderately wounded, lightly drained, chance to affect: 91%)fg&'...................... Limel the Marksant#.#(.........##.#.### Formicid of Nemelex Xobeh *****.{ #.#.........######Health: 81/81 ========================#...####.#..## # Magic: 16/21 ==================------##..# ###...###### AC: 15Str: 13. { ##..# #P.......... EV: 10Int: 16fg.(... ##...# ##P......... SH: 0Dex: 26...Y.###.#..# #P..>†..... XL: 13 Next: 49% Place: Lair:3.....Y*§.§@.### #.......... Noise: ===------  Time: 15531.1 (0.0)####P^###.....# ##......P.. E) +2 sling (heavy)## ##...## ##.....PP.P Zap: wand of warping (10)##..#.# #......PPP# Will/2 Fly #.....# ##..#..#...##>.### ##..#...... YYY 3 yaks (1 drained)#gh(m#...# #.........##...######..#.....##..#.......##......... _Unknown command.Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg(Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (moderately wounded, lightly drained, chance to affect: 91%)fgU nY1 inner flame, 1 drained)fge fgl fg YYYYYYY 4 yaks (1 inner flame, 1 drained)  Casting: Inner Flame (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - yak  Aim: a yak (moderately wounded, lightly drained, chance to affect: 91%)  fg )The yak is filled with an inner flame.fg 57=fgM ,-2.1 (1fgJ fg: §.§Y _A yak comes into view.fg l§-fg6 Y _Unknown command.fg Y§.§Y§Y _Unknown command.fgaN Y(((You shoot a sling bullet. The sling bullet hits the yak.  Flame seeps out of the yak.fgfgDm  The yak is moderately wounded.fgfg".YY°Y.§Y8===3.3 (1.2fg;§fg)X _The yak is engulfed in blazing flames. Flame seeps out of the yak.fg aY.§fg\hY.§YfgldF _Unknown command.fg Y((YYou shoot a sling bullet. The sling bullet hits the yak.  Flame seeps out of the yak.fgvlN  The yak is heavily wounded. ####YYY 3 yaksThe yak seems less drained. The yak is engulfed in blazing flames.fgl  The yak explodes!fg;.###§°§§§Y(1 bound)fg#d50=======4.4 (1.1fgDQ§§§§fg{ _The yak moves over the binding sigil and is bound in place!fgu§§§§fgfgE§§§fgF _Unknown command.fg§§§ _Unknown command.fg_$ §§§§§fg1 \ _Unknown command.fgN I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgr\ ...................... Limel the Marksant #.#(.........##.#.### Formicid of Nemelex Xobeh *****. { #.#.........######  Health: 81/81 ======================== #...####.#..## # Magic: 15/21 =================------- ##..# ###...###### AC: 15Str: 13 . { ##..# #P.......... EV: 10Int: 16 ... ##...# ##P......... SH: 0Dex: 26 .....###§#..# #P..>†..... XL: 13 Next: 50% Place: Lair:3 fge....YY°§§§@.### #.......... Noise: =======--  Time: 15534.4 (0.0) ####PY###.....# ##......P.. E) +2 sling (heavy) fg"## ##...## ##.....PP.P Zap: wand of warping (10) ##..#.# #......PPP# Will/2 Fly  #.....# ##..#..#... ##>.### ##..#...... YYY 3 yaks (1 bound) ##...# #.........# #...######..#.....#  #.. #.......##......... _Unknown command.Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - yakAim: a yak (bound in place, chance to affect: 91%)fg( ...................... Limel the Marksant#.#(.........##.#.### Formicid of Nemelex Xobeh *****.{ #.#.........######Health: 81/81 ========================fg #...####.#..## # Magic: 15/21 =================-------##..# ###...###### AC: 15Str: 13. { ##..# #P.......... EV: 10Int: 16... ##...# ##P......... SH: 0Dex: 26.....###§#..# #P..>†..... XL: 13 Next: 50% Place: Lair:3....YY°§§§@.### #.......... Noise: =======--  Time: 15534.4 (0.0)####P*###.....# ##......P.. E) +2 sling (heavy)## ##.g 0m..## ##.....PP.P Zap: wand of warping (10)##..#.# #......PPP# Will/2 Fly #.....# ##..#..#...##>.### ##..#...... YYY 3 yaks (1 bound)##...# #.........##...######..#.....##..#.......##......... _Unknown command.Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - yakAim: a yak (bound in place, chance to affect: 91%)fg%dY1 inner flame, 1 bound)fg.§§§YY  Casting: Inner Flame (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.fgIAiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - yak  Aim: a yak (bound in place, chance to affect: 91%)  The yak is filled with an inner flame. The yak gores the plant!6===-----5.4 (1fg2e§§YYfg. _The plant begins to die.fgJ^§§Y-----fg\§§Y _Unknown command.fg  (((((YYYou shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the yak.fg%,fg3.YY§§§YY=6.5 (1.1§§§YYfg1 _The yak is lightly wounded.fg- §§§§YY§§§YYfg F _Unknown command.fgp (((YYYou shoot a sling bullet. The sling bullet hits the yak!fge§§§§YY7==7.7 (1.2fg(q§YYfg^ _The yak is moderately wounded.fg2§§§§YY _Unknown command.fgfq I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg\ §YYou beckon some vexing sprites to accompany your attacks.fgfg6--80Jinx Fly fgfg\§§§§fg.; _You feel your willpower being sapped.fg ((((YYYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!fg3p*YYfg} *YYdrained, 1 …)The yak is moderately wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.fgZ -The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.fgOj_  --more-- fg☼YY§§§.YY2fg5=9.8 (1.1fgM☼Yfg. _A nearby plant withers and dies.fgS(((YYou shoot a sling bullet. The sling bullet hits the yak!!fg@ :*fg The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.fg$ fgn0 .Y☼§☼YY 2 yaks (1 inner flame, 1 drained, 1 bfgO 7=140.9☼☼§☼YfgU ? _You kill the yak!fga (((YYou shoot a sling bullet. The sling bullet hits the yak.fggT*YfgP ○Y☼☼☼Yvery drainedThe yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.8==2.1 (1.2fg}☼☼☼YYfgfgT[ _The yak is heavily wounded.fgz (((YYou shoot a sling bullet. The sling bullet hits the yak!fg L*Yfg  ○Y○☼○YYThe yak is severely wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is almost dead.3.3Fly fg0 Y _The jinxing sprites lose interest in you.fgB (((You shoot a sling bullet. The sling bullet hits the yak.fg°○○○Y9==4.5YfgW _The yak is almost dead.fg 1  You shoot a sling bullet. The sling bullet hits the yak.†(((Y   yak (inner flame, bound)fgO |.°°°YYfg 20==25.7YYfg G _You kill the yak!fgn*b ((((Yfg- You shoot a sling bullet. The sling bullet hits the yak!  Flame seeps out of the yak.fgi  The yak is moderately wounded.The yak's lost momentum returns! The yak is engulfed in blazing flames.fgF/fY.°.°Y  swift6.8 (1.1Y _Flame seeps out of the yak.fga  #.#(... { #.#...  #...#  ##..#  . { ##..#  ... ##...#  .....###.#..# #P..>† ......Y.°.@.###  ####.°###.....#  ## ##...##  ##..#.#  #.....#  ##>.###  ##...#  #...#  #.. fg  #.#(... { #.#...  #...#  ##..#  . { ##..#  ... ##...#  fg3.....###.#..# #P..>† ......Y.°.@.###  ####.°###.....#  ## ##...##  ##..#.#  #.....#  ##>.###  ##...#  #...#  #.. fgBXYfg 4YfgF Z _A yak is nearby!fg++  #.#(... { #.#...  #...#  ##..#  . { ##..#  ... ##...#  .....###.#..# #P..>† ......Y.°.@.###  ####.°###.....#  ## ##...##  ##..#.#  #.....#  ##>.### Y ##...#  #...#  #.. fg  #.#(... { #.#...  #...#  ##..#  . { ##..#  ... ##...#  .....###.#..# #P..>† ......Y.°.@.###  ####.°###.....#  ## ##...##  ##..#.#  #.....#  ##>.###  ##...#  #...#  #.. Y _A yak is nearby!fgqX(((((((Yfg-...†Y..Y1===8.0 (1.2YY _You shoot a sling bullet. The sling bullet barely misses the yak.fg` fg .((fg; ####You shoot a sling bullet. The sling bullet hits the yak!fg$>§§.§..fgS^3=======9.2fgz{§§.§ _The yak explodes!fg fg fg fg9 fgR w==fg6T fg7W ,fg ~ ############## ## #.#P##.#..#P......##### .......@.......------- .....###.#(.........##.#... ##.#.........####. ##...####.#..##  ##..# ###...##. ##F.# #PF   bullfrog (wandering)... ##...# ##P..........###.#..# #P..>†. .....{†.....### #57.2 (8.0-------8.2 (9fg q _A bullfrog comes into view.fglU ##############  #.#P##.#..#P... .......@....... .....###.#(.... ... ##.#.... . ##...##  ##..#  . ##F.#  fgmn... ##...#  ..# #P..>† .....{†.....### fgt ! ##############  #.#P##.#..#P... .......@....... .....###.#(.... ... ##.#.... . ##...##  ##..#  . ##F.#  fg6 ... ##...#  ..# #P..>† .....{†.....### fg 4fg fgp# _ _A bullfrog is nearby!fgo6  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg`  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgj ^F.Ffg k 0--===9.2 (1Jinx Fly fgt fgy * _The bullfrog croaks.fg{( (((You shoot a sling bullet. The sling bullet hits the bullfrog.fg#p;*fgD  The bullfrog is lightly wounded.  A giggling sprite leaps out and makes the bullfrog trip over its own feet.fgnEfgpP.F.. (very drained)60.3 (1.1fg7XfgZc _The bullfrog is moderately wounded.fg[ ( You shoot a sling bullet. The sling bullet hits the bullfrog!fg;;*fgx  The bullfrog is severely wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.fgn.†fg_1==41.4fg:fgL _You kill the bullfrog!fgSfgTfg{_fgc fgd:_No target in view!fg fg} fg fg H _No target in view!fg`fgfg; _fgfgfgHIFly fgmfg{ _The sprites lose interest in your situation.fgHfgfgfg+fgfg;==fgffgKfgLX# ###################.##.#.#P##.#..#P.......................###.#(---5.4 (4.0#.#.....## ##†#......... #.....# ##...####.#. #.....# ##..# ###.......$# ##..# #P..........# ##...# ##Pfg..#.).....###.#..# #P.(........{†.....### #. ####..###.....# ##fg+fgG---6.4 (5fg;fg&$ _Found a stone.fgfg6fgfgfgfgTfgfgfg$fgfgfgfg fg9 fgK fgfgDfgfgfgfgfgfg$N _You now have 657 gold pieces (gained 17).fg](fg(fg*fg.fg=9.##.#.#P##.#..#P.....................................###.#(.......###.#.....## ##†#.......... #.....# ##...####.....#.....# ##..# ##.........# ##..# #P.### ##...# ## ...#.)@....###.#..# #72.4 (6...(.........†.....### #.......####..###.....# #fg>♣...... #### ##...## #. ##..#.# #PP.. #.....# #(...... ##>.### #...... ##...# # #...#####fgMfgP+3.4 (7fg`Xfg\$ _Found a stone.fg4fgfgU W......fg .##.#.#P##.#..#P ... ...###.#(##.#.....## ##†#..#.....# ##...#####....#.....# ##..# .# ##..# #P..### ##...#  ...#.@.....###.#..# fgd.(..†.....### .####..###.....# .♣......# #### ##...## ÷.# ##..#.#.PP..# #.....# .(......# ##>.### .# ##...# fg- #...fg6,&0fg,+4.4 (1fg6fg; _You see here the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.fg fgz fg; fg fg T ............... ..###.#(.####.#.....## ##†#......#.....# ##...####....#.....# ##..# ............# ##..# P..........### ##...# ......#.).....###.#..# (....(.@.......†.....###0fgS .....####..###.....#P.♣......# #### ##...##÷.# ##..#.#P....PP..# #.....#(......# ##>.###..# ##...#..# #...####..fg F #......fgs fg +5.4 (1fgY fgY $ _Found a stone.fg fg fg% fg fgM ,fg fgf fgo < ##################.##.#.#P##.#..#P .............. .........###.#(.....####.#.....## ##†#.......#.....#.##.#....#.....# ##..#.......# ##..#..P....### ##...# 6#.).....###.#..# fg a.(....(.........†...........####..###......P.♣......# #### ##(.÷.......# ##..#.P....PP..# #..... ..(......# ##>..........# ##...#fg fgQ +7.4 (2fgX fgG $ _Found a stone.fgfgfg[fgfg8fgfg6fg+fg,fg& fg fg fg: fg fg fg fg fgK fg{ fg fg fg fg fg " fgf" fg# fg% fgD( ,fgX) fg* fg, fg, fg- fg&3 fg_6 fg6 DFly fg|7 fg?; n _You feel your willpower return.fg> fg> fgG fgI fgL ,fgN fgQ fgR ,fgT fg_V fg`X ,fgY fg\ fgw^ ,fg^ fga fgc fg.d fge fgg fgtn Xfg,o fgoo fgGp fgt fgv fgw fg7x fgz fg| fg} fg} fgV fgˀ fg fg fgN fg ,fg fg` fg ,fgC fg܌ fgp ,fg\ fg fg fg fg fg^ fgߞ fg6 fgp fg fg fg fg fg fg fg fg߭ fg fgm ,fg fg fgʶ fg% fgs fgѹ fg  ##.........####.#.  #...#P.##.......#  ##..####...#....#  #..## #........  #...# ##..P.....  #..## #.......#.  ##.#.# ..(....(..  #..### ..........  #@..# #.P.♣.....  #.#.## .(.÷......  ##.... ..P....PP. fg{  ...... ..(  ##....... ........  ##.#.##. ....  { .#.. #  .# .P ....   ....fg 1607.4 (30.0)fg\ fg fg [ _You sense a monster nearby.fg 4fga fgfg,fgG,fg}?..####...#.... #..## #... #...# ##..P......## #.###.#.# ..(....(.#..### ..##...# #.P.♣...#.#.#####.(.÷##@........P....PP #........ ..( ##....... .......##.#.##. ......#{ .#..# # .# .P# ... . { # ... #  P.# #9.4 (2.0)fgדfg [ _You sense a monster nearby.fgg   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgzfg ##..####...#....#. Limel the Marksant #..## #.......... Formicid of Nemelex Xobeh *****. #...# ##..P...... Health: 81/81 ======================== #..## #.......#. Magic: 21/21 ======================== ##.#.# ..(....(.. AC: 15Str: 13 #..### .......... EV: 10Int: 16 ##...# #.P.♣..... SH: 0Dex: 26 fgN#.#.#####.(.÷...... XL: 13 Next: 54% Place: Lair:3 ##@........P....PP. Noise: ---------  Time: 15609.4 (0.0) #........ ..(..... E) +2 sling (heavy) ##....... ........ Zap: wand of warping (10) ##.#.##. ......#. Fly  { .#..##. .# .P# ....  . { # ....  #P.#  #.  _Found a stone. _You feel your willpower return. _You sense a monster nearby. _You sense a monster nearby.fgCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgfgfgp _There is nobody nearby that the sprites are interested in.fgw fgZx fg ^ _No target in view!fg 5 #...#P.##.......#. ##..####...#....# #..## #..... #...# ##..P...... #..## #.......#.) ##.#.# ..(....( ..### ...... fg##...# #.P.♣ #.#@#####.(.÷...... ##.P....PP #....( ##.......... ##.#.##........#. fg{ .#..# . #N   naga (constriction, asleep) .# .P# ..... .. N.# ..... #P.#.fg/  A naga comes into view. It is wielding a +4 scimitar of electrocution.fgB:N)N.==10.4 (1fgBfgHH& _The naga shouts!fg (((((You shoot a sling bullet.fgΔ fg_ [.....N.fg! 5=1.6 (1.2fg fg H _The sling bullet hits the naga but does no damage.fgƚ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg M #...#P.##.......#.. Limel the Marksant ##..####...#....#.. Formicid of Nemelex Xobeh *****. #..## #........... Health: 81/81 ======================== #...# ##..P....... Magic: 18/21 ====================---- #..## #.......#.) AC: 15Str: 13 ##.#.# ..(....(... EV: 10Int: 16 #..### ........... SH: 0Dex: 26 fg4 ##...# #.P.♣...... XL: 13 Next: 54% Place: Lair:3 #.#@#####.(.÷....... Noise: ===------  Time: 15611.6 (0.0) ##.........P....PP.. E) +2 sling (heavy) #...........(...... Zap: wand of warping (10) ##................. Fly  ##.#.##........#.. { .#.N# . #.. N   naga (constriction) .# .P# ..... .. ..# ..... # P.#.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - nagaAim: a naga, wielding a +4 scimitar of electrocution and wearing a +0 robe  (chance to affect: 91%)fg:(  #...#P.##.......#.. Limel the Marksant ##..####...#....#.. Formicid of Nemelex Xobeh *****. #..## #........... Health: 81/81 ======================== #...# ##..P....... Magic: 18/21 ====================---- #..## #.......#.) AC: 15Str: 13 ##.#.# ..(....(... EV: 10Int: 16 #..### ........... SH: 0Dex: 26 fgj* ##...# #.P.♣...... XL: 13 Next: 54% Place: Lair:3 #.#@#####.(.÷....... Noise: ===------  Time: 15611.6 (0.0) ##.........P....PP.. E) +2 sling (heavy) #...........(...... Zap: wand of warping (10) ##................. Fly  ##.#.##........#.. { .#.*# .#.. N   naga (constriction) .# .P# ..... .. ..# ..... #P.#.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (fg8+ -dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - nagaAim: a naga, wielding a +4 scimitar of electrocution and wearing a +0 robe  (chance to affect: 91%)fgQN, inner flame)fgfgpN.Nfg3-2.6 (1fgբ;Nfgr@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - naga  Aim: a naga, wielding a +4 scimitar of electrocution and wearing a +0 robe  (chance to affect: 91%) _The naga is filled with an inner flame.fgfgU8-fgpRNNfgF _Unknown command.fgMNNfg)fg4NfgF _Unknown command.fgY (((NN  You shoot a sling bullet. The sling bullet hits the naga!  Flame seeps out of the naga.fg'l  The naga is severely wounded.fg/ ######The naga is engulfed in blazing flames.fgЗ ...§§#°§.The naga explodes!fg 9=======3.8 (1.2 _You hear a shout!fgk l§§fg /  --more--fgxU p _Your Translocations skill increases to level 2!fg4fgffgfg.20== _fgfgfgfg+1===fgfgBfg~fgfgmfgfg,fgfgfg ,fg: fg( #...# ##..P. #..## #.......#.) ##.#.# ..(....( #..### ...........## ##...# #.P.♣......#  #.#.#####.(.÷.......#  ##.........P....PP..#  #...........(......#  ##..@☼§............# ------ fgCs##.#)##........#..#  #○.# .P. #..  .##.P# P# .....#  #.. ..# .....P# .## ..# P.#. # ... #  ..~ ####  ## #...#..fg\&/ #..## #.......#.) ##.#.# ..(....(.... #..### ...........### ##...# #.P.♣#  #.#.#####.(.÷.......#  ##.........P....PP..#  #..(......#  ##...☼§......#  #.#@##........#..#  #.#○.# .P. #..  #.##.P# P# .....# #.. ..# .....P## .## ..# P.#.... fg (# ... #..  ...~ ####. ♣...## #... #..........#fg5s§9.8 (6.0{fg7h==------20.8 (7fgEfgPM}  Things that are here: _a +4 scimitar of electrocution; a +0 robefg~4fg@fgfg ##.#.# ..(....(.... #..### ...........#### ##...# #.P.♣......#  #.#.#####.(.÷.......#  ##.........P....PP..#  ...........(......#  ##...☼§............#  #.#)##........#..#  .#○@# .P. #..  #.##.P# P# .....# # #..#..# .....P### .###..# P.#..... # .... #..  N...~ ####.N   naga (constriction, wandering) fg♣♣...## #... ...#..........## #..####...#..fg ○.°0)A naga comes into view. It is wielding a +0 scimitar.fg;5===1.8 (1fg9 fg@1 _The naga shouts!fgH  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgY]  ##.#.# ..(....(....... Limel the Marksant #..### ...........#### Formicid of Nemelex Xobeh *****. ##...# #.P.♣......# # Health: 81/81 ======================== #.#.#####.(.÷.......#  Magic: 18/21 ====================---- ##.........P....PP..#  AC: 15Str: 13 #...........(......#  EV: 10Int: 16 ##...○.............#  SH: 0Dex: 26 ##.#)##........#..#  XL: 13 Next: 54% Place: Lair:3 #.#°@# .P. #..  Noise: ===------  Time: 15621.8 (0.0) #.##.P# P# .....# # E) +2 sling (heavy) #..#..# .....P### Zap: wand of warping (10) .###..# P.#..... Fly  # .... #...... N...~ ####...... Nfg_    naga (constriction) ♣♣...## #...#..... ...#..........## #..####...#.. _The naga shouts!  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - nagaAim: a naga, wielding a +0 scimitar (chance to affect: 91%)fg ##.#.# ..(....(....... Limel the Marksant  #..### ...........#### Formicid of Nemelex Xobeh *****.  ##...# #.P.♣......# # Health: 81/81 ========================  fgHa#.#.#####.(.÷.......#Magic: 18/21 ====================----  ##.........P....PP..#AC: 15Str: 13  #...........(......#EV: 10Int: 16  ##...○.............#SH: 0Dex: 26  ##.#)##........#..#XL: 13 Next: 54% Place: Lair:3  #.#°@# .P. #..Noise: ===------  Time: 15621.8 (0.0)  #.##.P# P# .....# # E) +2 sling (heavy)  #..#..# .....P### Zap: wand of warping (10)  .###..#P.#..... Fly  fg# ....#......  *...~ ####...... N   naga (constriction)  ♣♣...## #...#.....  ...#..........##  #..####...#.. _The naga shouts!  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - nagaAim: a naga, wielding a +0 scimitar (chance to affect: 91%)fgfg<N, catching breath)  Casting: Inner Flame (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - naga  Aim: a naga, wielding a +0 scimitar (chance to affect: 91%)  The naga struggles to resist.fg ****The naga spits poison at you.The splash of poison hits you but does no damage.fgJO....fgK===-2.8 (1Pois Fly fg[fg]8-fgk/  --more--fgtR _You are poisoned.fg(((( You shoot a sling bullet. The sling bullet hits the naga!fgqThe naga is heavily wounded.You feel very sick.fg .You hear a shout!fgA°.....N.N 2 nagas (1 polearm, constriction, 1 c…)Nfg78-9==3.9 (1.1fgfgսl _A naga comes into view. It is wielding a +0 trident.fgI  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg, ##.#.# ..(....(....... Limel the Marksant #..### ...........#### Formicid of Nemelex Xobeh *****. ##...# #.P.♣......# # Health: 78/81 =======================- #.#.#####.(.÷.......#  Magic: 16/21 ==================------ ##.........P....PP..#  AC: 15Str: 13 #...........(......#  EV: 10Int: 16 ##...°.............#  SH: 0Dex: 26 ##.#)##........#..#  XL: 13 Next: 54% Place: Lair:3 #.#.@# .P. #..  Noise: ===------  Time: 15623.9 (0.0) #.##.P# P# .....# # E) +2 sling (heavy) #..#..# .....P### Zap: wand of warping (10) fg-.###..# P.#..... Pois Fly  # .N.. #...... ....~ ####...... NN 2 nagas (1 polearm, constriction, 1 c…) ♣♣N..## #...#..... ...#..........## #..####...#..Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - nagaAim: a naga, wielding a +0 scimitar (heavily wounded, catching its breath,  chance to affect: 91%)fg  ##.#.# ..(....(....... Limel the Marksant  #..### ...........#### Formicid of Nemelex Xobeh *****.  ##...# #.P.♣......# # Health: 78/81 =======================-  #.#.#####.(.÷.......#Magic: 16/21 ==================------  ##.........P....PP..#AC: 15Str: 13  #...........(......#EV: 10Int: 16  ##...°.............#SH: 0Dex: 26  ##.#)##........#..#fg XL: 13 Next: 54% Place: Lair:3  #.#.@# .P. #..Noise: ===------  Time: 15623.9 (0.0)  #.##.P# P# .....# # E) +2 sling (heavy)  #..#..# .....P### Zap: wand of warping (10)  .###..#P.#..... Pois Fly  # .*..#......  ....~ ####...... NN 2 nagas (1 polearm, constriction, 1 c…) ♣♣N..## #...#.....  ...#..........##  #..####...#..Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; fgG 5% risk of failure)  Press: ? - help, Dir - move target, f/p - nagaAim: a naga, wielding a +0 scimitar (heavily wounded, catching its breath,  chance to affect: 91%)fgd fgOtNcatonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - naga  Aim: a naga, wielding a +0 scimitar (heavily wounded, catching its breath,  chance to affect: 91%)  The naga struggles to resist. You feel sick.fgv 6====-7=The naga spits poison at you.fg/  --more--fgę *****The splash of poison hits you!fgfg/j{..N....fg069====----4.9 (1fgR?fg?EN _You are more poisoned.fg((You shoot a sling bullet. The sling bullet hits the naga!fgRIThe naga is almost dead.fg@Ufgc.{ .N.N.fgdo6---=6.0 (1.1fg/rfgwK _You feel very sick.fg;fg8-fgfg> _Unknown command.fg (You shoot a sling bullet.  The sling bullet hits the naga but does no damage.fg: g  The naga is almost dead.fgI  { #.##.N.fgJ 2-8==7.2 (1.2fgW fg\ S _You feel very sick.fg!fg.8-fgxfgF _Unknown command.fgp ^  You shoot a sling bullet. The sling bullet hits the naga!fg{ ()   naga (polearm, constriction, catchingfgu  #.##.You kill the naga!fg{ =158.3 (1.1fg fgъ $ _You feel sick.fgafg_fgwfgF _Unknown command.fg3II  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgR ^  You beckon some vexing sprites to accompany your attacks.fga /N.59-7--90Will/2 Jinx Fly fgMm fgr J _You feel your willpower being sapped. You feel sick.fg (( You shoot a sling bullet. The sling bullet hits the naga!fg c;*fg@9  The naga is severely wounded.A giggling sprite leaps out and bonks the naga with its +0 trident.  The naga is almost dead.fgjD.N.. very drafgE8-8==30.5 (1.2fgPfgU$ _You feel sick.fglfgomfg={fgmF _Unknown command.fgj^  You shoot a sling bullet. The sling bullet hits the naga.fgr()fgck .You kill the naga!fg%ih57=-61.7fgXsfgw$ _You feel sick.fgAYfgdZ8-fgT]fgafgf69==fg\jfgCr _You feel sick.  The sprites lose interest in your situation.fgPs5=20==Fly fg-ufg|p _You feel sick.  You feel sick.fgYfgj _You are no longer poisoned.fgj1===fg"fgϋ,fgfgؒfg:6fgdfg[fgfg^fgfg;==fgfgSfgQ:7fg]fgfgYfgfg(fgfgfgfgO58=fg̿fg~fg-fgfg,fgbfg^fgX9=fg*fg,fgfgT,fgfgofg'60fg2fg,fgfg,fgfgb1=fg fgfg#AFly fgfgn _You feel your willpower return.fgbfgfgfg<V2=fg!fg &fg&fg(fg-fg*.fg)0fg3fg4&3fg6fg=,fg@fgD,fg HfgLfgzM&4fgOfg*T,fgVfgZ,fg\fg`fg6aL5=fggfgk,fglfgn,fgpfgufgvV6=fgwfg~{,fg}fg ,fg;fgfg<&7fgfg,fgKfg,fgfgfgL8=fgfg,fgfgfgkfgEfg/fgܳV9=fgfg=,fgfg,fgTfgfgi'70fgfgjfgfgfg;,fgTfgfgL1=fgyfg?,fgfg{,fgfg[fg_V2=fgfg<,fgUfgfgfg4fgfgN&3fg#fg,fg7 fgk ,fgfgfg&4fgfgfg(fgfgp$fg$fg&fg*fg\+L5=fg-fgP1,fg3fgV=,fgu?fgCfgCV6=fgNEfgI,fgKfgQ,fgiTfg Z,fg[fg!`fg`&7fgbfgf,fghfgmfgnfg|pfgtfg,uL8=fgwfg|fg$}fg;fg,fgfgfgՎV9=fg,fg՗fgřfg,fgfgfg6'80fgVfgXfgүfgBfgfgfgkL1=fg{fgfgfg&fgfgQfg|,fgfg  Things that are here:  a +0 trident; a +0 scimitar; a naga corpsefg6 _fgfg<fgfg:=fgfg fgfgfgfgfgKfgfg"fg)fg;-,fg.fgXfgZfg],fgU_fg dfgg,fgjfgXlfgofg$pfg;qfgC{fg?,fg)fg&fgfg^\  #..#).#   .###..## P.  ##{ ##P....##   #PN ##......~# ####  #.. ##...♣♣...## #...  #..♣#...♣~....#......  #~.....♣♣P♣~..#..####  #~....## .♣....  ##..@## .♣♣P.#.P....---  ##### .. .#...... fgB .. ##.+....  ## #..#  # ##...##P  #. #P.N   salamander (launcher, wandering) ###.#######...##.. #....#.#P#....#### #.<............#fgڥ9 726.7 (95.0)fgЦH---7.7 (96fgfgz _A salamander comes into view. It is wielding a +0 longbow.fg  #..#).#  .###..##  ## ##P....##  #PN ##......~#  #.. ##...♣  #..♣#...♣ #~.....♣ #~....##  ##..@##  ##### ..  ..  ##  #  #.   #.< fg; ` #..#).#  .###..##  ## ##P....##  #PN ##......~#  #.. ##...♣  #..♣#...♣ #~.....♣ #~....##  ##..@##  ##### ..  ..  ##  #  #. fg= c   #.<fgF 4fgsP fgUT a _A salamander is nearby!fg (((((You shoot a sling bullet.fg2 N....N)The sling bullet barely misses the salamander.fg=: S((((fg I....fg ;===8.8 (1.1)fg fg \ _The salamander shoots an arrow. The arrow hits you but does no damage.fg^  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgd(  #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****. ## ##P....## # Health: 81/81 ======================== #PN ##......~# #### Magic: 18/21 ====================---- #.. ##...♣♣...## #... AC: 15Str: 13 #..♣#...♣~....#...... EV: 10Int: 16 #~.....♣♣P♣~..#..#### SH: 0Dex: 26 #~....## .♣...#...... XL: 13 Next: 56% Place: Lair:3 ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15728.8 (0.0)fg)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ## #..#.... Fly  # ##...##P. #. #P....... N   salamander (launcher) ###.#######...##.. #....#.#P#....#### #.<............# _The salamander shoots an arrow. The arrow hits you but does no damage.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  fg) Press: ? - help, Dir - move target, f/p - salamanderAim: a salamander, wielding a +0 longbow (chance to affect: 91%)fge #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 81/81 ========================  #P* ##......~# #### Magic: 18/21 ====================----  #.. ##...♣♣...## #... AC: 15Str: 13  #..♣#...♣~....#...... EV: 10Int: 16  #~.....♣♣P♣~..#..#### SH: 0Dex: 26fg  #~....## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15728.8 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ## #..#.... Fly  #fgV##...##P. #. #P....... N   salamander (launcher) fgA###.#######...##.. #....#.#P#....####fg #.<............# _The salamander shoots an arrow. The arrow hits you but does no damage.  fgCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  fgGPress: ? - help, Dir - move target, f/p - salamanderAim: a salamander, wielding a +0 longbow (chance to affect: 91%)fgQN, inner flame)fgNN  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - salamanderAim: a salamander, wielding a +0 longbow (chance to affect: 91%)  The salamander is filled with an inner flame.fgvN((((Nfg{f....Nfg.c77---9.8 (1fg:Nfg$I _The salamander shoots an arrow. The arrow hits you.fg$x 8Nfgx 8-fg QNNfg F _Unknown command.fg (((((NYou shoot a sling bullet.fgVv N....NThe sling bullet barely misses the salamander.fg~kN((((fg \....Nfge d9==30.9 (1.1fg?NNfg\ _The salamander shoots an arrow. The arrow hits you but does no damage.fg!1?NNfg1fgQ;fgo@F _Unknown command.fg ((((NYou shoot a sling bullet. The sling bullet hits the salamander.  Flame seeps out of the salamander.fgd ....The salamander is lightly wounded.fglvN((((NfgN....Nfgq1---20==2.1 (1.2fgd 4Nfg I _The salamander shoots an arrow. The arrow hits you!fg& fg fg5 4Nfg F _Unknown command.fgB (((((NYou shoot a sling bullet.fg N....NThe sling bullet barely misses the salamander.fgf((((NfgvN....Nfgd64----3.3fg]?NNfgI _The salamander shoots an arrow. The arrow hits you!fg? N((((NYou shoot a sling bullet.  The sling bullet hits the salamander but does no damage.fg N....NThe salamander is lightly wounded.fg/cN((((fgc\....Nfgd5=--1===4.5fgnQNNfgu\ _The salamander shoots an arrow. The arrow hits you but does no damage.fg 8Nfg fg QNNfg F _Unknown command.fgO@ N((((N  You shoot a sling bullet. The sling bullet hits the salamander!  Flame seeps out of the salamander.fgfgl ○N...NThe salamander is moderately wounded.fgxN(((Nfg'°N...Nfg((5.7fg0fg.5\ _The salamander shoots an arrow. The arrow hits you but does no damage.fg.i:Nfgjfgr2NfgwF _Unknown command.fg N(((You shoot a sling bullet. The sling bullet hits the salamander!  Flame seeps out of the salamander.fg fg̮ T°N..fg -6.8 (1.1fgT :Nfg! e _The salamander is moderately wounded.fg XNfgX QNNfg_ F _Unknown command.fgZ N((You shoot a sling bullet.  The sling bullet hits the salamander but does no damage.fg  ..The salamander is moderately wounded.fg$WN((fgwj...NfgxX58--7.9fg\fgI _The salamander shoots an arrow. The arrow hits you!fg?NNfgfgCINNfgaF _Unknown command.fg @NfgF fg 4Nfgb F _Unknown command.fga N((NYou shoot a sling bullet. The sling bullet hits the salamander!  Flame seeps out of the salamander.fgZ N..NThe salamander is heavily wounded.fgcb WN((fgj `...Nfg6 E==9.0fg 8NfgW \ _The salamander shoots an arrow. The arrow hits you but does no damage.fg :NfgfgPQNNfgF _Unknown command.fgANNfgbfg fgF _Unknown command.fg)N(( The salamander is heavily wounded. _The salamander shoots an arrow. The arrow hits you but does no damage. _Unknown command. _Unknown command.  You shoot a sling bullet. The sling bullet hits the salamander!  Flame seeps out of the salamander.fgպ ..NThe salamander is severely wounded.fgv[((NfgP zN..#NfgQ u43-------40.2 (1.2fgVZ fg_ I _The salamander shoots an arrow. The arrow hits you!fgr SNNfg$s fgd| fg F _Unknown command.fg :Nfg fg QNNfg> F _Unknown command.fge (((((NYou shoot a sling bullet.fg  P.N..NThe sling bullet barely misses the salamander.fg(wN(((NfgǵfN..@fg-1.3 (1.1fg:NfgPk _The salamander shoots an arrow. The arrow misses you.fg;[KNNfg[fgc=NNfg'iF _Unknown command.fgc 8Nfgd fgn ?NNfg6r F _Unknown command.fgOy N(( You shoot a sling bullet. The sling bullet hits the salamander!  Flame seeps out of the salamander.fgK ..The salamander is almost dead.fg]h(((Nfg2j..@Nfg-2.5 (1.2fg]2Nfgs _The salamander shoots an arrow. The arrow closely misses you.fg 8NfgfgkQNNfgF _Unknown command.fg8Nfg fgi)?NNfg.F _Unknown command.fgSNNfgfg4NfgF _Unknown command.fgΗ N((N _The salamander shoots an arrow. The arrow closely misses you. _Unknown command. _Unknown command.  You shoot a sling bullet. The sling bullet hits the salamander.  Flame seeps out of the salamander.fg  fg( °N.NThe salamander is almost dead.fg1 dN(Nfg GN.fg n38------3.7fgi :Nfgk I _The salamander shoots an arrow. The arrow hits you.fg. RNNfg fg2 INNfg F _Unknown command.fg':Nfg4fgt :Nfg%F _Unknown command.fg[RNNfg&fg:NfgF _Unknown command.fgpO :Nfg'P fgW QNNfg[ ^ _You are too injured to fight recklessly!fgC RNNfgD fgdM QNNfgLR F _Unknown command.fg 2Nfg fg:Nfg F _Unknown command.fg`4Nfgfg\4Nfg(F _Unknown command.fg J #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 38/81 ===========-------------  #P. ##......~# #### Magic: 21/21 ======================== fg  #.. ##...♣♣...## #... AC: 15Str: 13  #.°♣#...♣~....#...... EV: 10Int: 16  #~.N...♣♣P♣~..#..#### SH: 0Dex: 26  #~.*..## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15743.7 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) fg~ ## #..#.... Fly  ###...##P. #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. fg #....#.#P#....#### #.<............# _Unknown command. _Unknown command. _Unknown command.fg# Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (almost dead, inner flame, 80% to hit)fg@3 #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 38/81 ===========-------------  #P. ##......~# #### Magic: 21/21 ========================fg  #.. ##...♣♣...## #... AC: 15Str: 13  #.°♣#...♣~....#...... EV: 10Int: 16  #~.(...♣♣P♣~..#..#### SH: 0Dex: 26  #~.(..## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15743.7 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ##g7m #..#.... Fly  ###...##P. #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. #....#.#P#....#### #.<............# _Unknown command. fgL4_Unknown command.Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (almost dead, inner flame, 80% to hit)You shoot a sling bullet.fgN.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (almost dead, inner flame, 80% to hit)You shoot a sling bullet.  The sling bullet barely misses the salamander.fglN(Nfgih.N.fgj-4.8 (1.1fgkfg8NNfgR\ _The salamander shoots an arrow. The arrow hits you but does no damage.fgZpNNfg=fgF _Unknown command.fg/J  #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 38/81 ===========-------------  #P. ##......~# #### Magic: 21/21 ========================  #.. ##...♣♣...## #... AC: 15Str: 13fgJ   #..♣#...♣~....#...... EV: 10Int: 16  #~.N...♣♣P♣~..#..#### SH: 0Dex: 26  #~.*..## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15744.8 (0.0)fgZK   ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) fg L ## #..#.... Fly  ###...##P. #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. fgYL #....#.#P#....#### #.<............#The sling bullet barely misses the salamander. fgL _The salamander shoots an arrow. The arrow hits you but does no damage. _Unknown command.Fire: E) +2 sling (heavy)fgL Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (almost dead, inner flame, 80% to hit)fg  #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 38/81 ===========-------------  #P. ##......~# #### Magic: 21/21 ========================  #.. ##...♣♣...## #... AC: 15Str: 13  #..♣#...♣~....#...... EV: 10Int: 16  #~.N...♣♣P♣~..#..#### SH: 0Dex: 26fg   #~.(..## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15744.8 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ## #..#.... Fly  ###...##P. fgʱ #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. #....#.#P#....#### #.<............# _Unknown command.Fire: E) +2 sling (heavy)fg8 APress: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (almost dead, inner flame, 80% to hit)You shoot a sling bullet. The sling bullet hits the salamander.  Flame seeps out of the salamander.fg}DNMN.NFire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (almost dead, inner flame, 80% to hit)You shoot a sling bullet. The sling bullet hits the salamander.  Flame seeps out of  The salamander is almost dead.fgMQN(fg8.fga4-6.0 (1.2fg=NNfgfg:/  --more--fgG _The salamander shoots an arrow. The arrow hits you.fgS  #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 34/81 ==========--------------  #P. ##......~# #### Magic: 21/21 ========================  #.. ##...♣♣...## #... AC: 15Str: 13  #..♣#...♣~....#...... EV: 10Int: 16  #~.N...♣♣P♣~..#..#### SH: 0Dex: 26  #~.*fgĊ d..## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15746.0 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ## #..#.... Fly  ###...##P. #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. #....#.#P#....#### #.<............# _The salamander shoots an arrow. The arrow hits you.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (flame, almost dead, inner flame, 80%  to hit)fgn #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 34/81 ==========--------------  #P. ##......~# #### Magic: 21/21 ========================  #.. ##...♣♣...## #... AC: 15Str: 13  #..♣#...♣~....#...... EV: 10Int: 16  #~.(...♣♣P♣~..#..#### SH: 0Dex: 26  #gAr40m~.(..## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15746.0 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ## #..#.... Fly  ###...##P. #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. #....#.#P#....#### #.<............# _The salamander shoots an arrow. The arrow hits you.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (flame, almost dead, inner flame, 80%  to hit)  You shoot a sling bullet.fg#$tN.N  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (flame, almost dead, inner flame, 80%  to hit)  You shoot a sling bullet.  The sling bullet barely misses the salamander.N(NfgN.N57.1 (1.1fgQNNfgfg/  --more--fg)HZ _The salamander shoots an arrow. The arrow hits you but does no damage.fg  #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 35/81 ==========--------------  #P. ##......~# #### Magic: 21/21 ========================  #.. ##...♣♣...## #... AC: 15Str: 13  #..♣#...♣~....#...... EV: 10Int: 16  #~.N...♣♣P♣~..#..#### SH: 0Dex: 26  #~.*fg m..## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15747.1 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ## #..#.... Fly  ###...##P. #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. #....#.#P#....#### #.<............# _The salamander shoots an arrow. The arrow hits you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (flame, almost dead, inner flame, 80%  to hit)fg# #..#).# ... Limel the Marksant .###..## P. Formicid of Nemelex Xobeh *****.  ## ##P....## # Health: 35/81 ==========--------------  #P. ##......~# #### Magic: 21/21 ========================  #.. ##...♣♣...## #... AC: 15Str: 13fg2K  #..♣#...♣~....#...... EV: 10Int: 16  #~.N...♣♣P♣~..#..#### SH: 0Dex: 26 fg4 #~....## .♣...#...... XL: 13 Next: 56% Place: Lair:3  ##..@## .♣♣P.#.P.... Noise: ===------  Time: 15747.1 (0.0)  ##### .. .#...... E) +2 sling (heavy) .. ##.+.... Zap: wand of warping (10) ## #..#.... Fly  ###...##P. #. #P....... N   salamander (launcher, inner flame) ###.#######...##.. #....#.#P#....#### #.<............# _The salamander shoots an arrow. The arrow hits you but does no damage.  Fire: E) +2 sling (heavy)Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (flame, almost dead, inner flame, 80%  to hit)fg)Ie°(fga########  Fire: E) +2 sling (heavy)  Press: ? - help, Shift-Dir - straight line, f/p - salamanderAim: a salamander, wielding a +0 longbow (flame, almost dead, inner flame, 80%  to hit)  You shoot a sling bullet. The sling bullet hits the salamander!  The salamander explodes!fg&&#P..>..§§#§).§§.fgS.c9=======8.2 (1.1fgW|§§§  fga[(--more--fgk _The tree burns like a torch! _Found a staircase to the Snake Pit.fg _6fg'fg,fg)Xfgk78=9=fg"L`40fgjc1=fgmtBfg2=3fgfg,fgfgfg'T4=fgϺfg1fg)fgfgBfgb5=fg\fg fgfgfgfgZfgXfgfg{:6fg@fgfg578=9=fg-50fg1=fgʽBfgnfg2=34=fg fg L5=fg fgQ,fgdTfgW,fgYfg]fga:6fgcfgf,fgifgkl,fgnfgrP7fgTzXfg{fg }fgm}fgĀe58=fgfgfgfgfgw9=fg,fgfgPfg[fgfgfg'60fgfg',fgfgm,fg1=2=fg,fgdfg,fgfg<3fgfg fgfgfgfg fgfg<4fgfgQ,fgfg#fgfgfgyfgIL5=fg?fg,fgfg>)6=78=fg9fgZ^=701=fg/fg42=34fg95=fg fgfgfgGV6=fgfg-fgfgfg,fgXfgZfg&7fgZfgfg{fg|fgOfgfg:fg\48=fg5fgE9fg<fgR>fg`?fgZCfg>El9=fgN,fgRfgkW,fgYfg\fg]'80fg^fgs1=fg1tfgIw,fgyfgK|fgC,fgdfg7You see here a +0 longbow.fgPfg _fgpfgPfgRP=fgfgfgu,fgHfgfg,fgfgfg,fgfgfg,fg6fg)fg fgJfgfgfg fg fg fg fg ,fg ,fg fg fg Bfg# fg& ,fg) fgk fgfn fgS fgY ,fg fgϛ fg fgp fg fg fgĢ fgx fg& ,fg ,fg fg fgR fg8 fg fg. fgܽ fg fg fg fg fg1 fg] 9--------------927.2 (179.0)  Nemelex Xobeh deals you some cards!  --more--fgQ #....#.#P#....#######.#...  ##.<............# ####.... ##............## #)... #...........##  #...........# #.....##....# ##....###.#..##  #...<.P###....#  ##.....# #.@..#  #.....# ##.>.#  #....## ....#  #....# ##....P  #..... ....... #....# ......... F   bullfrog (asleep) #...)P #........ .....F... g17dfgl  You now have 8 escape cards, 26 destruction cards and 12 summoning cards.fgfgvFF.fgɭ-8.2 (180fg`fgغS _A bullfrog comes into view.fg[[?25h[?0c  Search for what [Enter for "."]? fg) [?25l[?1cfg P  Okay, then.fg fgt D _fgI  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg?F.fg 19---==9.0)Will/2 Jinx Fly fgPfg; _You feel your willpower being sapped.fgd ' fge z(((((((You shoot a sling bullet.fg ;*fg  The sling bullet barely misses the bullfrog.A giggling sprite leaps out and smacks the bullfrog with its own front foot.fg% fg n>F.... fg (very drained)..20=--=30.4 (1.2fg fg c _The bullfrog is moderately wounded.fg (((((((You shoot a sling bullet.fg!;*fg  The sling bullet barely misses the bullfrog.A giggling sprite leaps out and makes the bullfrog trip over its own feet.fgF F......The bullfrog is heavily wounded.fgit1===1.6fg fgN _The bullfrog misses you.fgD (((((((You shoot a sling bullet.fgJ;*fgk+ F.... ..The bullfrog is heavily wounded. _The bullfrog misses you.  You shoot a sling bullet.  The sling bullet barely misses the bullfrog.  A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is almost dead.fgk,-2.7 (1.1fgx5fg69? _The bullfrog hits you but does no damage.fg (((((((You shoot a sling bullet.fg' ;*fgM  The sling bullet barely misses the bullfrog.A giggling sprite leaps out and smacks the bullfrog with its own front foot.fg .......fg- -4.0 (1.3fg fg! L _You kill the bullfrog!fgcfg@fgfgH _No target in view!fgn [[?25h[?0c  Search for what [Enter for "."]? fg [?25l[?1cfgfgӽ11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] fgO; a - [Lair:3] a maceb - [Lair:3] a trident  c - [Lair:3] a +0 longbow  d - [Lair:3] a staircase to the Snake Pit  e - [Lair:3] a +0 scimitar  f - [Lair:3] a +0 trident  g - [Lair:3] a +0 robe  h - [Lair:3] a +4 scimitar of electrocutionfgi - [Lair:3] a stone (14 further duplicates in 5 piles)  j - [Lair:3] the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}k - [Lair:3] a shaftfgK Level 3 of the Lair of Beasts <<<>>>>^(Press ? for help)  #...........(......###>.### ##..#...............######..###   ###.................###...# #.........#.....#....PP..#....#   #≈##.#)##........#..##...######..#.....#.....#............##   #≈≈#.#..##.P. #..  #.......##...................##+#....#   ##≈##.##.P# P# .....#  ### ##............<...#.........#.....#(##   ##..##..#).#   .....P###.####...........#..#..#...............#..#   #P..#.###..##  P.#............÷...........#....................## fg |  ##.>.###P....##  #..............†.......P#..........#...#.....+.#   #P...##......~# ####.............†..............#.....#...#.....#..   #...##...♣♣...## #...#...........................##...#....##....#..   #...#...♣~....#..........##...#.#...##PP##.###........ .............   #~.)...♣♣P♣~..#..####...#.........+†########  ... ... ..##   #~....###.♣...#......#............#.#    ##...####.♣♣P.#.P....#..#.........#.##   #####.##.....#.........#.####......P#  #..#....##.+...................##  #...#####..#....#..............#  #..#.# ##...##P.#..............#  #.P### #P.......................#  ###.#######...##..##.#............#  #....#.#P#....#######.#.............  fg ##.<............# ####............  ##............###)...##.##.# fgqOfgPfg VLimel the MarksantFormicid of Nemelex Xobeh *****.Health: 81/81 ========================Magic: 21/21 ========================AC: 15Str: 13EV: 10Int: 16SH: 0Dex: 26XL: 13 Next: 59% Place: Lair:3Time:Will/2 Jinx Fly You shoot a sling bullet.  The sling bullet barely misses the bullfrog.A giggling sprite leaps out and smacks the bullfrog with its own front foot. _You kill the bullfrog! _No target in view!  Search for what [Enter for "."]? .fgXfgYfg[fgefgrgfg mQ _fgYofgoAFly fgpfgt{ _The sprites lose interest in your situation.fgufgcvfgwfghzfg:|fg|fg}fg<fg,fg\fgXfg<,fgfgefgf,fgfgєfgՖ,fgfgfgfglfgfg`fg"fgfgbfgƥfg,fgVfg fg0,fgfgfg,fgfgfgvfgfgGfgfgS,fgfgfg ,fgfgQfg<,fgHfg,fgF,fgfgfghBfgfgfg(fgfgXfgafgNfgDFly fgfgn _You feel your willpower return.fgY4fg fgfg)fgfgtfgfgPfgfgfg9fg fg6 fg fgpfg^,fg!fgZfgfgqfgfgfg!,fg#fg'fgs)fg)fg-fg: #≈≈#.#..##.P. ##≈##.##.P# P# ..  ##..##..#).# ..  #P..#.###..## P  ##.>.###P....##  #P...##......~# ###  #...##...♣♣...## #..  #...#...♣~....#..... fg;y #~.@...♣♣P♣~..#..### Noise: --------- 15964.0 (30.0)  #~....###.♣...#..... E) +2 sling (heavy)  ##...####.♣♣P.#.P... Zap: wand of warping (10)  #####.##.....#..... #..#....##.+... #...#####..#...  #..#.# ##...##P  #.P### #P......  ###.#######...##. fg<:---fg]FfgIP _You see here a +0 longbow.fgIG5.0 (1.0)fgRfg Y& _V - a +0 longbowfg\ CWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  E - a +2 heavy sling (weapon)  a - a +2 sling of freezingK - a +0 shortbow  M - a +0 orcbow  V - a +0 longbow [*] show all[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fg fg fg  #≈≈#.#..##.P.Limel the Marksant ##≈##.##.P# P# .. Formicid of Nemelex Xobeh *****.  ##..##..#).# .. Health: 81/81 ========================  #P..#.###..## P Magic: 21/21 ========================  ##.>.###P....##AC: 15Str: 13  #P...##......~# ### EV: 10Int: 16  #...##...♣♣...## #.. SH: 0Dex: 26  #...#...♣~....#..... XL:fgA  13 Next: 59% Place: Lair:3  #~.@...♣♣P♣~..#..### Noise: ---------  Time: 15965.0 (0.0)  #~....###.♣...#..... E) +2 sling (heavy)  ##...####.♣♣P.#.P... Zap: wand of warping (10)  #####.##.....#..... Fly  #..#....##.+... #...#####..#...  #..#.# ##...##P  #.P### #P......  ###.#######...##.  _No target in view! _Search for what [Enter for "."]? . _The sprites lose interest in your situation. _You feel your willpower return. _You see here a +0 longbow. _V - a +0 longbowfg fg 5 (0.5V) +0 longbow Fire: V) +0 longbowfgx fg / _V - a +0 longbow (weapon)fgfgnInventory: 50/52 slots Hand Weapons (go to first with ))  V - a +0 longbow (weapon)  a - a +2 sling of freezing  E - a +2 heavy slingK - a +0 shortbow  M - a +0 orcbow fg8Missiles (go to first with ()n - 6 atropa-tipped darts  R - 2 poisoned darts  U - 6 javelins Armour (go to first with [)  t - a +1 pair of boots (worn)  A - the +4 ring mail of the Stone Wall (worn) {Int+2}  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn)S - a +0 buckler Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)h - a ring of fire [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg'V - a +0 longbow (weapon). A long, strong bow made of yew. Base accuracy: +0 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 15.3; use (s) to set 20.0 as a target for Ranged Weapons.  At 100% training you would reach 20.0 in about 1.8 XLs.  At current training (66%) you reach 20.0 in about 2.6 XLs. fgg(The +4 ring mail of the Stone Wall {Int+2} slows your attacks with this weapon by 0.1.  Current attack delay: 1.0. Damage rating: 26 (Base 14 x 140% (Dex) x 132% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a weapon for one hand-pair. It can be maximally enchanted to +9. You took it off a salamander on level 3 of the Lair of Beasts. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fgwInventory: 50/52 slots Hand Weapons (go to first with ))  V - a +0 longbow (weapon)  a - a +2 sling of freezing  E - a +2 heavy sling  K - a +0 shortbow  M - a +0 orcbow Missiles (go to first with ()  n - 6 atropa-tipped darts  R - 2 poisoned darts  U - 6 javelins Armour (go to first with [) fgx t - a +1 pair of boots (worn)  A - the +4 ring mail of the Stone Wall (worn) {Int+2}  B - a +0 cloak (worn)  C - a +0 pair of gloves (worn)  J - an orb of guile (worn)  S - a +0 buckler Jewellery (go to first with "=)  d - a +6 ring of dexterity (left hand)  k - a ring of flight (right hand)  r - an amulet of magic regeneration (around neck)  h - a ring of fire [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit [top]fgOfgfg #≈≈#.#..##.P.Limel the Marksant ##≈##.##.P# P# .. Formicid of Nemelex Xobeh *****.  ##..##..#).# .. Health: 81/81 ========================  #P..#.###..## P Magic: 21/21 ========================  ##.>.###P....##AC: 15Str: 13fge  #P...##......~# ### EV: 10Int: 16  #...##...♣♣...## #.. SH: 0Dex: 26  #...#...♣~....#..... XL: 13 Next: 59% Place: Lair:3  #~.@...♣♣P♣~..#..### Noise: ---------  Time: 15965.5 (0.0)  #~....###.♣...#..... V) +0 longbow  ##...####.♣♣P.#.P... Fire: V) +0 longbow  #####.##.....#..... Fly  #..#....##.+... fgJ!#...#####..#...  #..#.# ##...##P  #.P### #P......  ###.#######...##.  _Search for what [Enter for "."]? . _The sprites lose interest in your situation. _You feel your willpower return. _You see here a +0 longbow. _V - a +0 longbow _V - a +0 longbow (weapon)fgfg\fg$fgV'fg fg fg fg fg fg\ ,fg fg fgu fg fg0 fgL fg fg fg. fg fg# fg fg fg fg fg fg fg ,fg/ fg fg ,fg fg fg ,fg fg' CYou feel your willpower return. _You see here a +0 longbow. _V - a +0 longbow _V - a +0 longbow (weapon)  Things that are here:  a +0 trident; a +0 scimitar; a naga skeletonfg=* 6 _fg+ fg. fg22 ,fg4 fgN8 fg@ ,fgTE fg0P  Things that are here:  a +4 scimitar of electrocution; a +0 robefgDU fg%V _fgZ fg_ fge ,fgi fgBx fg_ ,fg fg- fg ,fg fg :  You see here a stone.fg fgۨ _fg fg) fg ,fg` fg fg ,fgE fg fg' ,fg fg :  You see here a stone.fg fg _fg fg fgM ,fgd fg fgH fgn Zfg fg Bfg fg fgs fgs fgj fg ,fgx fg fg fgk fg fg fg> fg fgi fg` fgx fg fgA fg fgj fg fgy fg< fg fg/ fg fgr fg fgQ fg fg fg fg fg fg?  You see here a +0 trident.fglfg_ _fgfgifg*,fg fg#fgH&fg&fg'fg*fg,fg-fgh.fgd2fg4fg5fg5fg9fg-;fg>BfgA,fgBfgEfg`HfgHfgIfg!LfgeV.....## #)...##.##.# ....## ##...## ....# #....## ....# ##....# .#..## #....# #....# ##...## #....# #....# ##.>.# ##...##  ....# #..@.#6017.5 (52.0) ##....P #...##  ....... ......#  .........).......  #................. fgNW .................. ......$... ........... fg6_fg_,8.5 (53fgefg_i( _Found a broad axe.fg%fg)Read which item? Scrolls  c - a scroll of amnesia  f - a scroll of fear  i - 2 scrolls of noisep - 2 scrolls of summoning  w - a scroll of enchant weapon  x - 4 scrolls of poisony - a scroll of brand weapon  I - 3 scrolls of enchant armour  N - a scroll of silence fg*- Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedfgc fgn fgy ......###)...##.##.#Limel the Marksant ....####...##Formicid of Nemelex Xobeh *****. ....##....##Health: 81/81 ======================== ....###....#Magic: 21/21 ======================== .#..###....#AC: 15fg"z Str: 13 #....###...##EV: 10Int: 16 #....##....#SH: 0Dex: 26 ##.>.###...##XL: 13 Next: 59% Place: Lair:3  ....##..@.#Noise: ---------  Time: 16018.5 (0.0) ##....P#...##V) +0 longbow....... ......#Fire: V) +0 longbow.........).......fgz Fly #..........................................$...............Things that are here: _a +4 scimitar of electrocution; a +0 robe _You see here a stone. _You see here a stone. _You see here a +0 trident. _Found a broad axe.fg fg Brand which weapon? Hand Weapons  V - a +0 longbow (weapon)  a - a +2 sling of freezing fg E - a +2 heavy slingK - a +0 shortbow  M - a +0 orcbow[?] describe selectedfgzfg'fgu.....###)...##.##.#Limel the Marksant ....####...##Formicid of Nemelex Xobeh *****. ....##....##Health: 81/81 ======================== ....###....#Magic: 21/21 ======================== .#..###....#AC: 15Str: 13 #....###...##EV: 10Int: 16 #....##....#SH: 0Dex: 26 ##.>.###...##XL: 13 Next: 59% Place: Lair:3  ....##..@.#Noise: ---------  Time: 16018.5 (0.0) ##....P#...##V) +0 longbow....... ......#Fire: V) +0 longbow.........).......Fly #...........fg...............................$...............Things that are here: _a +4 scimitar of electrocution; a +0 robe _You see here a stone. _You see here a stone. _You see here a +0 trident. _Found a broad axe.fgU  #)  ##...## #....## ##....# #....# ##...## #....#>.# ##...##  ....# #..@.# #...##   ......#  .).......  ..........  ...........   ......$....   ...........    fg$}As you read the scroll of brand weapon, it crumbles to dust.  Your +0 longbow craves living souls!fg2  #)  ##...## #....## ##....# #....# ##...## #....#fg ;>.# ##...##  ....# #..@.# #...##   ......#  .).......  .........  .......... ......$... ........... fg 9.5 (1(drain)(drain)fg< fg* ; _V - a +0 longbow of draining (weapon)fg fg Read which item? Scrolls  c - a scroll of amnesia  f - a scroll of fear  i - 2 scrolls of noisep - 2 scrolls of summoning  w - a scroll of enchant weapon  x - 4 scrolls of poisonI - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedfgfgfg".....###)...##.##.#Limel the Marksant ....####...##Formicid of Nemelex Xobeh *****. ....##....##Health: 81/81 ======================== ....###....#Magic: 21/21 ======================== .#..###....#AC: 15Str: 13 #....###...##EV: 10Int: 16 #....##....#SH: 0Dex: 26 ##.>.###...##XL: 13 Next: 59% Place: Lair:3  ....##..@.#fghNoise: ---------  Time: 16019.5 (0.0) ##....P#...##V) +0 longbow (drain)....... ......#Fire: V) +0 longbow (drain) .........).......Fly #..........................................$............... _You see here a stone. _You see here a +0 trident. _Found a broad axe.  As you read the scroll of brand weapon, it crumbles to dust.  Your +0 longbow craves living souls! _V - a +0 longbow of draining (weapon)fgfg6Enchant which weapon? Hand Weapons  V - a +0 longbow of draining (weapon)  a - a +2 sling of freezing  E - a +2 heavy slingK - a +0 shortbow  fg^M - a +0 orcbow[?] describe selectedfg5;fgBDfgM.....###)...##.##.#Limel the Marksant ....####...##Formicid of Nemelex Xobeh *****. ....##....##Health: 81/81 ======================== ....###....#Magic: 21/21 ======================== .#..###....#AC: 15Str: 13 #....###...##EV: 10Int: 16 #....#fg7O#....#SH: 0Dex: 26 ##.>.###...##XL: 13 Next: 59% Place: Lair:3  ....##..@.#Noise: ---------  Time: 16019.5 (0.0) ##....P#...##V) +0 longbow (drain)....... ......#Fire: V) +0 longbow (drain) .........).......Fly #..........................................$............... _You see here a stone. _You see here a +0 trident. _Found a broad axe.  As you read the scroll of brand weapon, it crumbles to dust.  Your +0 longbow craves living souls! _V - a +0 longbow of draining (weapon)fgec  As you read the scroll of enchant weapon, it crumbles to dust.fggh20.5 (111fgdnfg"rI _Your +0 longbow of draining glows red for a moment.fg'fg\fgfgfgfg fgK%fg1&fg1E ....## #.... ##....# #.#..## #....# ##....# ##...##  #....##....#  ##.>.# ##...## fgc2 ....# ## #....#  ##....P ##P..#...## ............1  .........)............ #.............[. ....... $....... .....#.#.#..####.P..######. ###.fg.@A2.5 (2fgfg:- _Found a leather armour.fgط fgK fgi fg fgr fg2 fg fgv fg fg fg fg fg fg fgd fg= fgp fg fg fg\ fgL fg fgN N _You now have 667 gold pieces (gained 10).fg< fg fg fg fg7 ,fg` fgu fg ,fg fg fg fgm fg/ fg fg! fg! fgo# fgs& fg( fg0) fg* fg, fgL0 fg0 fg1 fgo6 fgF: fg1; fgG= fg? fgTB fgB fg0D fgG fghI fgI fgK fg&P fg'S fgS fgU fgX fg[ fg[ fg] fgd` fgEc ,fg#e fgi fgm fgym fgo fgr fgv ,fgx fg| fg0 fg fgǁ fg fg fgm fgE fgK fg fg4 fgS fg fgl fg fg fg fg" fgʧ fg fg fg fg fg fg fg9 fg fg fg fgb fg fg fgb fg fg fg0 fgk fg fg0 fg fg fg  #....P##P> ###........ . ...#.....#.. #. P.......P.. #.. #.......... #...####.....$.... fgS #######...#.##.P........ #..P#.P........#@.......52.5 (30.0) ....... .[..#. ...P#.....# ...............P.##..# ....................... P...#.PP#####..PP##..## fg ##..#.### ######  ######fg fg ,3.5 (31fg fg ; _Found a stone staircase leading down.fgZfgZfga,fgfefg j,fgmfgZpfgpfgsfgwfgj|fg|fgfg},fg!fgȎN _You now have 684 gold pieces (gained 17).fgfg<fgfgfgfgfgfgfgHZ#....P##P>......####....................#.....#....P..# #. #P.......P....... #.. #........ #...####......# #...#.##.P..........##PP P........#......F ................#.P#.....#......P.##..#.(.............^...... fg5YPP#####..PP##..##./##P##F   bullfrog (asleep) ### ########## ### fgh19.5 (6.0)fgD,60.5 (7fgyfg[ _A bullfrog comes into view.fg >  ####................  ....#.....#....P..#  #P.......P.......  #............... ...........# P..........##PP #.............F .......@....... ......#........ #.....#........ fgcP.##..#.(...... ........^...... ##./##P##   ### ## #fg1 >  ####................  ....#.....#....P..#  #P.......P.......  #............... ...........# P..........##PP #.............F .......@....... fgU......#........ #.....#........ P.##..#.(...... ........^......##./##P##   ### ##fgfgfgۥfg_ _A bullfrog is nearby!fg6 >  ####................  ....#.....#....P..#  #P.......P.......  #............... ...........# P..........##PP #.............F .......@....... ......#........ #.....#........ P.##..#.(...... ........^...... ##./##P##  fg7F ### ## #fg<  >  ####................  ....#.....#....P..#  #P.......P.......  #............... ...........# P..........##PP fgD S#.............F .......@....... ......#........ #.....#........ P.##..#.(...... ........^......##./##P##   ### ##fg fg fg fg _ _A bullfrog is nearby!fg@  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg>^  You beckon some vexing sprites to accompany your attacks.fg.fgT.FFfg19---==1.5 (1Will/2 Jinx Fly fgfg; _You feel your willpower being sapped. fg$C((((((( fg5* fg  You shoot an arrow. The arrow misses the bullfrog.A giggling sprite leaps out and makes the bullfrog trip over its own feet. fgەg...F... (very drained) fgЖ_20=--=2 fg fgc _The bullfrog is moderately wounded. fgC((((((( fg fg fg#9.F..... fg#r1===3 fg. fgD4p _You shoot an arrow. The arrow closely misses the bullfrog. fg) ( You shoot an arrow. The arrow hits the bullfrog! fg0  fg 9F. fg} &4 fgu  fg a _The bullfrog is severely wounded. fgC((((((( fg0* fgF......The arrow hits the bullfrog! _The bullfrog is severely wounded.  You shoot an arrow. The arrow closely misses the bullfrog.  A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is almost dead.  The bullfrog hits you but does no damage. fg&5 fg fgU _The bullfrog barely misses you. fg C((((((( fg2  F......You shoot an arrow. The arrow closely misses the bullfrog.The bullfrog barely misses you.6.6 (1.1 fgkC  fgG ? _The bullfrog hits you but does no damage. fg7C((((((( fgF0* fg%+_ F...... You shoot an arrow. The arrow barely misses the bullfrog.A giggling sprite leaps out and makes the bullfrog trip over its own feet.  The bullfrog is almost dead. fg,I==70 fg7 fg:V _The bullfrog closely misses you. fg-U  You shoot an arrow. The arrow hits the bullfrog! fg!E† fg fg۸6608.7 (1.1 fgO fgL _You kill the bullfrog! fgC  fg#  fg  fg H _No target in view! fg 4 fgd  fg<  fg=  fg8 % _ fg*  fg  fg  The jinxing sprites lose interest in you.Fly  fg  fg { _The sprites lose interest in your situation. fg  fg/  fg  fg. #P.......P....... .. #..... ...####............# .PP ...#.##.P..........##PP. ........#...... ................†....... ..............#.........  fgoM.P#.....#..P.##..#.@.---.^ P#####..PP##..##./##P### ## ##########!### ##  #  fg.71.7 (3.0 fg:G---2.7 (4 fgQ fgT!5 _R - 6 poisoned darts (gained 4) fg4 fg=  fgR fg fg fg fg fg! fg fgf  fgZ%, fg' fg,U _j - a wand of quicksilver (8) (gained 2 charges) fg[/ fg/ fgG1 fg3 fg5 fgZ6 fg7 fg;, fg< fg@q _m - 4 potions of curing (gained 2) fgWC fgC fgFE fgbI fgL fgM fgO fgR fgV, fgjX fg\ fg` fga fg9c fg!h fgv###.........  ..#.....#....P..##...#  #P.......P........#...#  #....................# ###............# .PP...# .##.P..........##PP./..#  fgx#............l .....†....# ..#.... P#.....#......# ....P.##..#............. ............^..........# ##..PP##..##..##P####..# ##########.###### .#  l   basilisk (asleep)#### fgx7    fg} 82.7 (10.0)  A basilisk comes into view. fgxul.l fgƏ,3.7 (11 fg fgN2 _The basilisk hisses angrily. fg9* .#....P..##...#  .P........#...#  ..............# ......# .PP...# ......##PP./..# .............l. ...†..........# #.....@....... #............# #............. ...^..........# .##..##P####..#  #.###### .#  ### #  fg+! fg& .#....P..##...#  .P........#...#  ..............# ......# .PP...# ......##PP./..# .............l. ...†..........# #.....@....... #............#  fgPr#............. ...^..........# .##..##P####..#  #.###### .#  ### #  fgS fg9 fg" fgm_ _A basilisk is nearby! fgu  .#....P..##...#  .P........#...#  ..............# ......# .PP...# ......##PP./..# .............l. ...†..........# #.....@....... #............# #............. ...^..........#  fg .##..##P####..#  #.###### .#  ### #  fg] ^ .#....P..##...#  .P........#...#  ..............# ......# .PP...# ......##PP./..# .............l. ...†..........# #.....@....... #............# #............. ...^..........# .##..##P####..#  #.###### .#  ### #  fgi 4 fgZt  fgx _ _A basilisk is nearby! fg ; .#....P..##...#  .P........#...#  ..............# ......# .PP...# ......##PP./..# .............l. ...†..........# #.....@....... #............# #............. ...^..........# .##..##P####..#  #.###### .#  ### #  fg?  .#....P..##...#  .P........#...#  ..............# ......# .PP...# ......##PP./..# .............l. ...†..........# #.....@....... #............# #............. ...^..........#  fg@ .##..##P####..#  #.###### .#  ### #  fgL  fgM  fgGX  fg\ _ _A basilisk is nearby! fg\M(((((( fg ..l...You shoot an arrow. The arrow closely misses the basilisk.You feel your willpower return. fg8* fgʍ  5 The basilisk gazes at you.You are slowing down. fg/  --more--fgfgT8@fgU ===4.7 (1.0)Petr Fly  _fg`fg&efg~  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.*fgi  The basilisk gazes at you.fgfgfUl.@fg  19---2 0 Your limbs have turned to stone. You have turned to stone.fgP]/  --more--fgS -6.2 (1.5+1 longbow (drain) Stone Will/2 Jinx Fly _fg;_fgcfgnCl.fg;p20=-----7.2 (2fgyfg|fg.l1===--8.2 (3fgwfgfgà:*fg zfgn 8@fg +9.2 (4fg fgS fg$ I.lfg % ,90.2 (5fg|/ fg*3 fg,= Cl.fgI> +1.2 (6fgG fgU fgL] :*fg6 fg 8@fgD H==2.2 (7fg4 fgp _The basilisk gazes at you. x2  The basilisk bites you but does no damage.fg /  --more--fg > =3.2 (8 _fg fg' <  The basilisk bites you!fg) 77--10  0 =4.2 (9+1 longbow (drain) fg3 fg8 e _You turn to flesh and can move again.fg  (drained)You shoot an arrow. The arrow hits the basilisk. You drain the basilisk.fg:*fg? lvery drained)The basilisk is moderately wounded.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is heavily wounded.fgMn8=-=5.2 (1.0fgߗfg@ _The basilisk bites you but does no damage.fgfgfgNfgdF _Unknown command.fgC(((((((fg!E0*fg_&^ l......You shoot an arrow. The arrow closely misses the basilisk.A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is heavily wounded.fg(&6fg/fga4@ _The basilisk bites you but does no damage.fg/ C(((((((fg 0*fg l......  The basilisk is heavily wounded. _The basilisk bites you but does no damage.barmakes the basilisk trip over its own talons.  The basilisk is severely wounded.  The jinxing sprites lose interest in you.fgp g7Fly fg fgG @ _The basilisk bites you but does no damage.fg fg fg& fg] F _Unknown command.fgaU  You shoot an arrow. The arrow hits the basilisk!fg[.fg#8.fg*f9=18fg5fg9L _You kill the basilisk!fgCfgDfgRfgVH _No target in view!fg5fg7fgAfgsEF _Unknown command.fg/=fg>fgT@fg@Dfg E% _fgVJfgKfgKfgNfggRfg S'80fgTfgGX,fgZfg.],fgP^fgD`b1=fgafgbffg*jfgjfglfg pfgsfgHtfgufg,zfgz},fg fgقfgچfgk[=Fly fgfgn _You feel your willpower return.fgufgfgЕR _o - a wand of warping (15) (gained 5 charges)fg4fgfg|fg   .....kP  ..!.. ...... .....#  ..... .............#  ...P##P>...... ....#  ...........#  #.....#....P..##...#  P........#...#  ....#  ---........#..PP...#  P..........##PP....##  #...........#  ........†..........##  ......#.............#   k   wyvern (asleep) #.....#............##   P.##..#..........fg...#  ........^..........## fgѹ11102.0)fgϺH---1.2 (13fgfg`Y _A wyvern comes into view.fg- fg Read which item? Scrolls  c - a scroll of amnesia  f - a scroll of fear fg  i - 2 scrolls of noisep - 2 scrolls of summoning  x - 4 scrolls of poisonI - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?[39;49m] describe selectedfgP |  c - a scroll of amnesia  T - a scroll of immolationfgfgfg~  Limel the Marksant.....kP  Formicid of Nemelex Xobeh *****. ..!.. ...... .....#  Health: 81/81 ======================== ..... .............#  Magic: 21/21 ======================== ...P##P>...... ....#  AC: 15Str: 13 ...................#  EV: 10Int: 16 #.....#....P..##...#  SH: 0Dex: 26 ......P........#...#  XL: 13 Next: 61% Place: Lair:3 ................@..#  Noise: ---------  Time:fgЯ[40m 16111.2 (0.0) ...........#..PP...#  V) +1 longbow (drain) P..........##PP....##  Fire: V) +1 longbow (drain) #...................#  Fly ........†..........## ......#.............#  k   wyvern (asleep) #.....#............## P.##..#.............# ........^..........## _You kill the basilisk! _No target in view! _Unknown command. _You feel your willpower return. _o - a wand of warping (15) (gained 5 charges) _A wyvern comes into view.fgP  Okay, then.fgfgbfg. _fg@! .....kP !.. ...... .....#  .............# >...... ....# ..........# ..P..##...# ......#...# .......@..# ..#..PP...# ##PP....## .........# †..........## ...........# ..........## ...........# ^ fg&W  .....kP !.. ...... .....#  .............# >...... ....# ..........# ..P..##...# ......#...# .......@..# ..#..PP...# fgX @##PP....## .........# †..........## ...........# ..........## ...........# ^ fgF 4fgH s _A wyvern is nearby!fg   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgRr  You beckon some vexing sprites to accompany your attacks.19---==2.2 (1Will/2 Jinx Fly  _You feel your willpower being sapped.fgpM ? ((((((k  drained)You shoot an arrow. The arrow hits the wyvern! You drain the wyvern.  The wyvern hisses angrily.fg fg< _.k.....20=--=3.3 (1.1 _The wyvern is severely wounded.fgH ((((( You shoot an arrow. The arrow hits the wyvern!fg:*fg  The wyvern is almost dead.A giggling sprite leaps out and makes the wyvern trip over its own feet.fg,†.....fg@024.4fgFfgFJ _You kill the wyvern!fg fg fgv fg_ H _No target in view!fg4fgfg fg"q1=== _fg^(fg*fg-fg0_Fly fg!4{ _The sprites lose interest in your situation.fg:84fgT9fgC==fgfg]nfgfgL,fgfg _q - 3 potions of brilliance (gained 1)Fly  _You feel your willpower return.fg=fgJfgfg6fg8fgI;fg1=,fg)?fg?,fgMfgwXfg|}fgfg(,fgfgnfg,fgfgJBfgfg,fg4fgfgfgfgfgfglfg2fg_fgcfg%efgUfg~fg,fgxfgfgfg4fgNfg,fgfgfgȴ,fgnfg0fgBfg¿fgfgOfgfgfg) fg ,fg fgfgfgPN<fgmfgofgpfgqfgrtfgv,fgwfg}fgx~fgfgfgfg,fg|fgnfgfgMfgPfgޝfg,fgfgfg,fg,fg},fgcfgfg+,fgmfgfgfg^fg$fgGfg!fgfg,fgKfg fgRfg-fg-fgfgfgfgE,fgfgfgfg.fgfgfg],fgfgfgB,fgfgfg ,fg fg fgLfgGfgfgDfgfg8fgv:,fg<fg?fgBfgBfgDfgVGfgJ,fgKfgtQfgS,fgUfgZfg],fgqfgqtfgvfgxfg yfgzfg}fgH,fgfg}fg9#.....# ##.>.###...#....## #....### #####... #....# ##....P###P..#... #..... #................ #....# #.........)...... #...)P####............... <....................... .................. ................---239.4 (125.0) #######..#######.#.#..## #### ######.#  ### fgffgFI---406fg֧fg]9 _Found a stone staircase leading up.fg[4fgE]fgGbfgdfgjBfgkfgelfg$mfgofgq,fgdsfgvfg4yfgyfgÆfg<  You see here a +0 mace.fgfg _fgrfgfg߭,fgsfgӼ<  You see here a +0 mace.fg}6 _fgfg(fgfgfgfgfg,fgfgfgfgfgfg fg,fgfgrfgfg fgN fg fg,fgfg$fg',fgG)fg2fg5,fg7fg*@fgC,fgjEfgQfgTfgUfgVfgl_fg>>>>^(Press ? for help) ### ###   ### ###.####################### ### #### ####.####   ###.######..#.##.#.#P##.#..#P......#####.######..####.#...#.###   #.............................................................#   #.....................###.#(.........##.#.#####...............#   ##.........####.#.....## ##†#.........###### #......^##.##...#   #...#P.##.......#.....# ##...####.#..## ###P......#####...##   ##..####...#....#.....# ##..# ###...######P#.......## ##...#   #..## #..............# ##..# #P....................# #..##   #...# ##..P..........### ##...# ##P..................## !fg  #..#   #..## ##.......#.).....###.#..# #P..>†..............### #..##   ##.#.# #..(....(.........†.....### #...................#.# #...#  #..### #...........####..###.....# ##......P............## #..##  ##...# ##.P.♣......# #### ##...## ##.....PP.P.........## #..##  #.#.#####.(.÷.......###..#.# #......PPP###..##...# #...#  ##.........P....PP..##.....# ##..#..#............# #...#  #...........(......###>.### ##..#...............######..###  ###.................###...# #.........#.....#....PP..#....#  #≈##.#)##........#..##...######..#.....#.....#............##  #≈≈#.#..##.P.....#..##.......##...................##+#....#  ##≈##.##.P#.P##......## ### ##............<...#.........#.....#(##   ##..##..#).#..........P###.####.!fg ..........#..#..#...............#..#   #P..#.###..#######P.#............÷...........#....................##"fg"fgؒ"fguLimel the MarksantFormicid of Nemelex Xobeh *****.Health: 81/81 ========================Magic: 21/21 ========================AC: 15Str: 13EV: 10Int: 16SH: 0Dex: 26XL: 13 Next: 62% Place: Lair:3Time:"fg5Fly Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is nobody nearby that the sprites are interested in. _No target in view! _Okay, then.Search for what [Enter for "."]? ."fgؗ4"fg"fgb"fg "fg; _"fg"fg{"fg"fg0"fg"fg"fg"fg"fgG"fg"fgX"fgs"fg"fg["fg"fg"fgB"fgo"fgX"fg"fg,"fgy"fgf*"fg,,"fg."fg8"fg;"fg<"fg="fgH"fgK,"fgM"fgX"fg["fgs\"fg]"fg h"fgj,"fgl"fgjv"fgx"fg6y"fgz"fg"fg "fg"fg·"fgS"fg"fg"fg"fgD"fg"fg~"fg͢"fgv"fg,"fgR"fgɶ"fg"fg"fg"fg"fg,"fg"fgB"fg"fgp"fg>"fg5"fg<,"fg"fgf"fg"fgF"fg"fg"fg3"fg"fg`"fg"fg"fg"fgP"fg"fg"fgU"fg"fg"fg,"fg"fgW"fg"fgj"fg"fg0 "fg"fg"fg"fg"fg,"fg"fg"fg,"fg "fg%"fgk'"fg'"fg)"fg\"fgcB"fgh,"fgi"fg=j"fgxk"fgn"fgp"fgdq"fgr"fgu"fgw"fgCx"fg*y"fg}"fg"fg"fg>"fg݅"fg,"fg"fg"fgn"fg"fgm"fgh"fg"fgl"fgǙ"fg"fg"fg3"fg"fg"fg|"fg"fgܫ"fgu"fg"fg."fgb"fgO"fg<"fg"fg/"fg"fg"fg"fg"fgL"fg"fg"fgC"fg "fgK"fg"fg&"fg"fg,"fg"fg"fgk"fg"fgY"fg* |##.######..#.##.#.#P##.#..#P..... ................................. .....................###.#(...... .........####.#.....## ##†#...... ..#P.##.......#.....# ##...#### ..####...#....#.....# ##..# # ..## #..............# ##..# # ...# ##..P..........### ##...# # ..## ##.......#.@.....###.#..#Noise: --------- 16358.4 (55.0) "fgC :.#.# #..(....(.........÷.....### V) +1 longbow (drain) .### #...........####..###.....# Fire: V) +1 longbow (drain) ..# ##.P.♣......# #### ##...## .#####.(.÷.......###..#.# ........P....PP..##.....#  ..........(......###>.###  .................###...# #.#)##........#..##...#### "fg~ "fg "fg? _You see here the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.#fg .######..#.##.#.#P##.#..#P.....###.#(.#fgX ####.#.....## ##†#. .#P.##.......#.....# ##...####. .####...#....#.....# ##..# # .## #.# ##..# #P# ##..P..### ##...# # .## ##.#.)@....###.#..# # #.# #..(....(.........÷.....### # ### #.####..###.....# # .# ##.P.♣......# #### ##...## # #####.(.÷.# ##..#.# #P....PP..# #.....# #(......# ##>.### ## ##...# # .#)##.#..# [34#fg (m#...##fg؜ #fg 89.4 (1.0) _#fg) #fg #fg=#.######..#.##.#.#P##.#..#P...... Limel the Marksant ................................. Formicid of Nemelex Xobeh *****. ....................###.#(....... Health: 81/81 ======================== ........####.#.....## ##†#....... Magic: 21/21 ======================== .#P.##.......#.....# ##...####. AC: 15Str: 13 .####...#....#.....# ##..# ## EV: 10Int: 16 .## #..............# ##..# #P SH: 0Dex: 26 ..# ##..P..........### ##...# ## XL: 13 Next: 62% Place: Lair:3 #fg?.## ##.......#.)@....###.#..# # Noise: ---------  Time: 16359.4 (0.0) #.# #..(....(.........÷.....### # V) +1 longbow (drain) ### #...........####..###.....# # Fire: V) +1 longbow (drain) .# ##.P.♣......# #### ##...## # Fly #####.(.÷.......###..#.# # .......P....PP..##.....# #  .........(......###>.### #  ................###...# #  .#)##........#..##...#####  _No target in view! _Okay, then. _Search for what [Enter for "."]? #fg@[37m. _You see here the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  Press: ? - help, v - describe, . - travelThe floor.$fg%( )@ _Okay, then. _Search for what [Enter for "."]? . _You see here the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  The floor.$fg  The +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent. Base accuracy: +4 Base damage: 8 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0  At 100% training you would reach 12.0 in about 1.3 XLs. Damage rating: 16 (Base 8 x 107% (Str) x 101% (Skill) + 8 (Ench)). Slay Drac: It inflicts extra damage against dragons and draconians. $fg- gAC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. If you switch to wielding this weapon: Your AC would increase by 3.0 (15.2 -> 18.2). (g)o to location.Efgx6#.######..#.##.#.#P##.#..#P...... Limel the Marksant ................................. Formicid of Nemelex Xobeh *****. ....................###.#(....... Health: 81/81 ======================== ........####.#.....## ##†#....... Magic: 21/21 ======================== .#P.##.......#.....# ##...####. AC: 15Str: 13 .####...#....#.....# ##..# ## EV: 10Int: 16 .## #..............# ##..# #P SH: 0Efg7Dex: 26 ..# ##..P..........### ##...# ## XL: 13 Next: 62% Place: Lair:3 .## ##.......#.)@....###.#..# # Noise: ---------  Time: 16359.4 (0.0) #.# #..(....(.........÷.....### # V) +1 longbow (drain) ### #...........####..###.....# # Fire: V) +1 longbow (drain) .# ##.P.♣......# #### ##...## # Fly #####.(.÷.......###..#.# # .......P....PP..##.....# #  .........(......###>.### #  ................#fg825G##...# #  .#)##........#..##...#####  _Okay, then. _Search for what [Enter for "."]? . _You see here the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  The floor.EfgG #.######..#.##.#.#P##.#..#P...... Limel the Marksant ................................. Formicid of Nemelex Xobeh *****. ....................###.#(....... Health: 81/81 ======================== EfgH........####.#.....## ##†#....... Magic: 21/21 ======================== .#P.##.......#.....# ##...####. AC: 15Str: 13 .####...#....#.....# ##..# ## EV: 10Int: 16 .## #..............# ##..# #P SH: 0Dex: 26 ..# ##..P..........### ##...# ## XL: 13 Next: 62% Place: Lair:3 .## ##.......#.)@....###.#..# # Noise: ---------  Time: 16359.4 (0.0) #.# #..(....(.........÷.....### # V) +1 longbow (drain) EfgI### #...........####..###.....# # Fire: V) +1 longbow (drain) .# ##.P.♣......# #### ##...## # Fly #####.(.÷.......###..#.# # .......P....PP..##.....# #  .........(......###>.### #  ................###...# #  .#)##........#..##...#####  _Okay, then. _Search for what [Enter for "."]? . _You see here the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  EfgnJPress: ? - help, v - describe, . - travel, g - get itemItem here: the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  The floor.EfgKEfgB\Efg__. _Gfg#Gfg%Where to? (Tab - Lair:3 @ (x,y), ? - help) D - Dungeon T - Temple  L - Lair  S - SwampP - Snake Pit Gfg-Hfg=#.######..#.##.#.#P##.#..#P...... Limel the Marksant ................................. Formicid of Nemelex Xobeh *****. ....................###.#(....... Health: 81/81 ======================== ........####.#.....## ##†#....... Magic: 21/21 ======================== .#P.##.......#.....# ##...####. AC: 15Str: 13 .####...#....#.....# ##..# ## EV: 10Int: 16 .## #..............# ##..# #P SH: 0Dex: 26 Hfg..# ##..P..........### ##...# ## XL: 13 Next: 62% Place: Lair:3 .## ##.......#.)@....###.#..# # Noise: ---------  Time: 16359.4 (0.0) #.# #..(....(.........÷.....### # V) +1 longbow (drain) ### #...........####..###.....# # Fire: V) +1 longbow (drain) .# ##.P.♣......# #### ##...## # Fly #####.(.÷.......###..#.# # .......P....PP..##.....# #  .........(......###>.### #  ................###...#Hfg #  .#)##........#..##...#####  _Okay, then. _Search for what [Enter for "."]? . _You see here the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. _The floor.HfgHfg,Hfg 0Hfg1% _Hfgy6,Hfg)9Hfg9Hfg.;Hfg>HfgAHfg#BHfg&CHfgEHfg HHfgHHfgIHfg,LHfgNHfgOHfguPHfgSHfgUHfgdVHfgWHfgO\  Things that are here:  a yak skeleton; a yak skeletonHfgh^Hfg_ _Hfg!`Hfg1bHfgcHfgBdHfgeHfg;gHfghHfgLi,Hfg kHfglHfgmHfgmHfgnHfgEp,HfgZqHfgrHfgtBHfgwHfgwHfgwHfgWxHfg{{Z  There is a stone staircase leading down here.Hfgu|Hfg~; _HfgwHfg4HfgHfg~  {  ########  #.  ##.....#  #......#  #......#  #......# ......+.+ #.....# P .......  You fly downwards.HfgR{{74.2 (14.8)Hfg&Hfg.Hfg#2 _You sense a monster nearby. _There is a stone staircase leading up here.Hfgt@HfgAIfgTIfgIfg Ifg ; _IfgIfgb,IfgMIfgIfgIfgGIfgIfgnIfg!Ifg>"Ifg$#IfgO'Ifgt-{{#########.<....# ##.....## #......# #.....@# #......# #......+.+ ##.....##P. #....... ...##......# .## l   komodo dragon (asleep)......... Ifg.Y.....l. Ifg4 8.2 (4.0)  A komodo dragon comes into view.Ifg=|ll.Ifg>+9.2 (5IfgEIfgJ7 _The komodo dragon hisses angrily.Ifg /  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jfg$^  You beckon some vexing sprites to accompany your attacks.JfgUl.JfgP0--==80.2 (1Will/2 Jinx Fly JfgcJfg; _You feel your willpower being sapped.JfgXU (((( (drained)You shoot an arrow. The arrow hits the komodo dragon!  You drain the komodo dragon.Jfg;*Jfg  The komodo dragon is moderately wounded.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.Jfg {...l.Jfg 5=1.3 (1.1JfgZ Jfgw h _The komodo dragon is moderately wounded.Jfg ;{{ { ######## #.<....##.....## #....@.# #......# #......# .+.+ ##.....##P l. ... ##......# .## ................ ..Jfg0 Jfg Nl.Jfgs e1==---20Jfg~ Jfg KfgH6  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Kfg@Kfg`Jw^^l.KfgK18----==-3Kfg\RKfg7U< _You inscribe a pair of binding sigils.Lfgoc{{ { ######## #.<....### #......# #...^..# #.....^# l+.+ ##.....##PLfg Nfg3 NfgN Nfg F _Unknown command.OfgPOfgROfggXOfgJ[H _No target in view!Ofg'BOfg;COfgIOfg~MF _Unknown command.Ofg/ Read which item? Scrolls  c - a scroll of amnesia  f - a scroll of fear  i - 2 scrolls of noisep - 2 scrolls of summoning  x - 4 scrolls of poisonI - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evokeOfgG1 G[?] describe selectedQfg|  c - a scroll of amnesia  T - a scroll of immolationRfgRfgeRfgLimel the MarksantFormicid of Nemelex Xobeh *****.{Health: 81/81 ========================Magic: 21/21 ========================AC: 15RfgDStr: 13{ {EV: 10Int: 16{SH: 0Dex: 26########XL: 13 Next: 64% Place: Lair:4#.<..@.#Noise: ===------  Time: 16387.3 (0.0)##.....##V) +1 longbow (drain)#......#Fire: V) +1 longbow (drain) #......#Will/2 Jinx Fly #.....^##......+.+##.....##P.#....... ...##......# .##A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. _You kill the komodo dragon! _Unknown command. _No target in view! _Unknown command.Rfg n  Okay, then.RfgGRfg. _Rfgl  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   i - Spellcasting   4.2   5.0   0           b - Unarmed Combat   0.0   1.0   0   j - Hexes  13.1  11.7  +2   c - Throwing   0.0   1.0   0   k + Translocations 2.8   2.1  +2       l - Fire Magic   1.0   2.0   0  fgH d * Ranged Weapons  15.4  19.5   0   m - Ice Magic   0.0   1.0   0           e - Armour   6.0   5.9  +1   n - Invocations  11.5   9.5  +2   f - Dodging   1.7   2.4  -1   o - Evocations   0.0   0.8  +1   g - Shields   0.0   0.6  +3       h - Stealth   0.0   0.6  +3   Rfg                                                   The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsUfg Ufg UfggLimel the MarksantFormicid of Nemelex Xobeh *****.{Health: 81/81 ========================Magic: 21/21 ========================AC: 15Str: 13{ {EV: 10Int: 16{SH: 0Dex: 26########XL: 13 Next: 64% Place: Lair:4Ufg #.<..@.#Noise: ===------  Time: 16387.3 (0.0)##.....##V) +1 longbow (drain)#......#Fire: V) +1 longbow (drain) #......#Will/2 Jinx Fly #.....^##......+.+##.....##P.#....... ...##......# .##talons. _You kill the komodo dragon! _Unknown command. _No target in view! _Unknown command. _Okay, then.Ufg Ufg UfgUfg7VfgVfg/VfgۍVfg[VfguVfgZ% _Vfg,Vfg VfgIFly VfgǴ _The sprites lose interest in your situation.Vfg?VfgVfgVfgbVfg@VfgVfgVfgCVfgVfgVfg#########.<....# ##.....###......##......###.....^##......+.+ ##.....##P. #.@.........---93.3 (6 ##......##.##Vfg q ............ .......... .. ........... .....................).... VfgVfgG---4.3 (7Vfg Vfg# _Found a mace.Vfg4Vfg Vfg^VfgfVfgG,VfgVfgVfg Vfg"Vfgy%Vfg-BVfg2Vfg8Vfg9Vfg:Vfg;?VfgCVfg3DVfgEVfgaHVfgMVfgFNVfg-OVfgFRVfgVVfgyWVfgXVfg]Vfgb,VfgdVfg`gVfgdkVfglVfglVfgroVfgsVfgQtVfg'uVfg{Vfgs,VfgcVfgVfg!VfgVfgʈVfgUVfg)VfgDFly VfgVfgn _You feel your willpower return.Vfg4VfgVfg Vfg,VfgVfghVfgLY./. .. #...# .# ##....##.# #........ { .......P. ........# ........### { {.......@#.# {.##......############P..###..##.<....#.......##..###.....##..##...P..####......#. #.......P##......#Y   dream sheep (asleep).....##...##.....^# ##..##...##......+.+VfgIg.... ###..##.....##P.Vfg 409.3 (15.0)  A dream sheep comes into view.Found a wand of warping (1).Vfg*o.YYVfgl6==10.3 (16VfgVfgB _The dream sheep bleats! You hear a bleat! x2XfgY  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xfg^  You beckon some vexing sprites to accompany your attacks.Xfg`.Y{ Xfgk19---1.0)Will/2 Jinx Fly XfgmXfg; _You feel your willpower being sapped.Xfge s  You shoot an arrow. The arrow hits the dream sheep! You drain the dream sheep.Xfg k s.((((Xfg Xfg 5 Y. ....Y   dream sheepYou kill the dream sheep!Xfg g20=--6=2Xfg) Xfg ^ _A dream sheep comes into view.YfgL; (((((((You shoot an arrow.Yfg:*Yfg˙  The arrow closely misses the dream sheep.A giggling sprite leaps out and makes the dream sheep trip over its own feet.Yfgr  The dream sheep is heavily wounded.YfgDYfgu.SY.....S   black mamba (wandering)Y   dream sheep (drained)Yfg~&3YfgYfg^ _A black mamba comes into view.YfgYfgYfgYfgF _Unknown command.Yfg  You shoot an arrow.  The black mamba hisses angrily.  The arrow hits the dream sheep! You drain the dream sheep.YfgӋ.(((((SYfgu Yfg Yfg .....##S....Yfg! 1===74 _You kill the dream sheep!Yfg>( Yfg, o _Your Translocations skill increases to level 3!Yfg8X(((((Yfg88*Zfg.V  You shoot an arrow. The arrow misses the black mamba.A giggling sprite leaps out and ties the black mamba's tail in a knot.Zfg]Zfge..SP...(drained)Zfgf&5ZfgpZfgRu9 _The black mamba is lightly wounded.ZfgO (( You shoot an arrow. The arrow hits the black mamba!!Zfge:*Zfg  The black mamba is severely wounded.A giggling sprite leaps out and ties the black mamba's tail in a knot.ZfgZfgX Y..S.very drained)Y   dream sheepThe black mamba is severely wounded.Zfg&6Zfg?Zfg* ^ _A dream sheep comes into view.Zfgq X  You shoot an arrow. The arrow hits the black mamba!Zfg .(Y   dream sheepZfg^ ZfgE!ZfgE1q . YY# .#{..Y 2 dream sheep (1 wandering)You kill the black mamba!Zfg7597.4 (1.1ZfgLt _A dream sheep comes into view.[fgux (((((Ydrained)You shoot an arrow. The arrow hits the dream sheep! You drain the dream sheep.[fgS:*[fg  The dream sheep is almost dead.A giggling sprite leaps out and makes the dream sheep trip over its own feet.[fg[fgd.†# Y# ..##.#{....   dream sheep[fg.==7180 _You kill the dream sheep![fg [fg [fg [fg% q _Your line of fire to the dream sheep is blocked by a plant.\fgt\fgt\fgw\fggq _Your line of fire to the dream sheep is blocked by a plant.\fg ../. .. #..†# Y##....##.#{........#..P....#..###{ {.#.# {  .##...@..###########\fg  #P..###..##.<....#........##..###.....####...P..####......# #.......P##......#.....##...##.....^# ##..##..+.+ .... ###..##.....##P. ##. ###.P.....\fg \fg o.Y# {\fg[ q---9Fly \fg\ \fgf i _The jinxing sprites lose interest in you.]fgZi ((((((]fgL)You shoot an arrow.]fgH]fg.Y.....]fg8===20.5 (1.1]fg#]fgY'^ _The arrow barely misses the dream sheep.]fgu ]fg ]fg ]fg q _Your line of fire to the dream sheep is blocked by a plant.^fgwI^fgJ^fgeT^fgYq _Your line of fire to the dream sheep is blocked by a plant.^fg  #..†# .##....##.#<##......Y.#...P. {...# ..###^fg { ..#.# {  .##......########### #P.@###..##.<....#.........##..###.....####...P..####......# #.......P##......#. .....##...##^# ##..##...##......+.+ ....####..##.....##P ##..####.P#........ . .##....####^fg J  Found an escape hatch in the ceiling.^fg 6---10^fgP ^fgپ _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect._fgF_fgH:---_fgqP_fgUq _Your line of fire to the dream sheep is blocked by a plant._fg_fg_fg_fgq _Your line of fire to the dream sheep is blocked by a plant.`fg;C#....##.#<##......Y.# ...P. { ..........#  ..........###{ .........#.# { .##......###########≈..#.#P..###..##.<....#.......@..##..###.....##`fgω##...P..####......#. #.......P##......#.. .....##...##.....^# ##..##...+. ....####..##.....## ##..####.P... ...##....### ...........`fg% `fg͜&2`fg`fg _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.`fg{<##......Y.........P. ~..........#~....###{≈...#. {#.##......###########≈..#.#P..###..##.<..............##..###.....##.....##@..P..#`fg/}..... #.......P... .....##...^ ##..##...##......+.....####..##.....####P#........ ...##....### ......... . `fg`fg3.YY   dream sheep`fgi&3`fg`fg9`fgN ((((((You shoot an arrow.`fg `fg t.Y......`fg 0===4`fgR `fg H _The arrow hits the dream sheep but does no damage.afg (((((You shoot an arrow. The arrow hits the dream sheep.afg3afg[?m.Y.....afg@&5afgYJafgN9 _The dream sheep is lightly wounded.afgC Y  You shoot an arrow. The arrow hits the dream sheep!!afgH .((((afg J !afg \......afg .26afgw afgo O _You kill the dream sheep!bfg4bfgpbfgVH _No target in view!bfgDbfgFbfgGbfgMbfgW'78 M ##....##<##......Y.# .........P.~..........#  ~..........##{ ≈.........#.# { bfgX #.##......##########≈..#.#P..###..##.<....# .......@..##..#.....##...P..##.... #.......P.... .....##...##.....^###..##...##......+..Y   dream sheep (wandering)....bfg^&0bfghI.Ybfg j5---7.5 (1bfgZqbfgmv^ _A dream sheep comes into view.bfg f (((((((You shoot an arrow.bfga m  The arrow barely misses the dream sheep.bfg bfg  Y..Y.....YY 2 dream sheep (1 wandering)The dream sheep bleats!bfg 7===8.6 (1.1bfg bfg ^ _A dream sheep comes into view.cfg0((cfg|((Ydrained)  The arrow barely misses the dream sheep.  The dream sheep bleats! _A dream sheep comes into view.You shoot an arrow.  The arrow hits the dream sheep! You drain the dream sheep.cfgn  The dream sheep is almost dead.cfgQ.Y..cfgQ..90cfg{cfgb  cfg+The dream sheep ruffle their wool and motes of dream dust sparkle, to no _effect.cfg, (((((((You shoot an arrow.cfg0 cfg2 cfg@ ~...YY...cfgA .30.8 (1.2cfgJ cfgTO ^ _The arrow barely misses the dream sheep.cfg: (((You shoot an arrow.  The arrow hits the dream sheep but does no damage.  You drain the dream sheep.cfggcfgcfga.Y...cfg,10cfgcfg`_ _The dream sheep is almost dead.dfgX  You shoot an arrow. The arrow hits the dream sheep!dfg †((   dream sheepdfgX#w ..You kill the dream sheep!dfg,.42dfgy _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.dfg (((((((You shoot an arrow.dfg#dfg~....Y...dfgF-3.9 (1.1dfg8dfg^ _The arrow barely misses the dream sheep.dfg (( You shoot an arrow. The arrow hits the dream sheep!dfgO3dfg5dfgF F†Y.F   cane toad (wandering)Y   dream sheepThe dream sheep is severely wounded.dfgH,40dfgRdfgW\ _A cane toad comes into view.efg|{  You shoot an arrow.  The cane toad croaks.  The arrow hits the dream sheep!efgW.(Fefg{efgs.F..efg.55efgefgO _You kill the dream sheep!efgYP ((efg((((drained)You shoot an arrow.  The arrow hits the cane toad but does no damage.  You drain the cane toad.efgKefgW.F.....efgX&6efgaefgtf7 _The cane toad is lightly wounded.efgS    <##........#  .........P.  ~.......F..#  ~..........### {  ≈.....†...#.# {  #.##.....  ≈..#.#P..##<....#  .......@..# efg< .....##...P..# .... #.......P ... .....##...^ ##..##...# ....####.. ##..# ...#efg    <##........#  .........P.  ~.......F..#  ~..........### {  ≈.....†...#.# {  #.##.....  ≈..#.#P..##<....# efgl " .......@..# .....##...P..# .... #.......P ... .....##...^ ##..##...# ....####.. ##..# ...#efgu efg] efg efg (((( _A cane toad is nearby!You shoot an arrow. The arrow hits the cane toad!efg@s  The cane toad is moderately wounded.efgMw.F...efg,Og7Fly efgGVefg3\_ _You feel your willpower return.ffg1 (((You shoot an arrow.  ffg0The arrow hits the cane toad but does no damage.ffgxffg{ffg5{..F.ffg{&8ffgffgd _The cane toad is moderately wounded.ffg `(((((((ffgBa ffgj ......# .†.Fffgl &9ffgt ffgy q _You shoot an arrow. The arrow closely misses the cane toad.gfg2  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gfgq ^  You beckon some vexing sprites to accompany your attacks.gfgv 19----40Will/2 Jinx Fly gfgw gfg | _You feel your willpower being sapped. The cane toad barely misses you.gfgp  You shoot an arrow. The arrow hits the cane toad!! You drain the cane toad!gfg[.hfg.8.hfgNK20=--7=1 _You kill the cane toad!hfgl hfgm hfgo hfgNt hfgy 1===hfg| 4 _Magic restored.hfgҁ hfg IFly hfg hfg { _The sprites lose interest in your situation.hfg4 hfg hfg` hfg hfg Bhfg_ hfgX hfg ;==hfg hfg1 hfg ,hfg8 hfgU hfg hfg3 hfg hfg hfgʽ hfg hfgv hfg hfg ,hfg hfg1 hfg ,hfg- hfg hfg{ .Y.  . . ....... .# .....# ...  ....##..  #. hfgN 3 #P...##. #.  #..@.#.#... ---..†#...#  ##....##.# #<##........# ~..........P.#~~..........##Y   death yak (wandering)≈~..........### {≈~≈.....†...#.# {hfg [≈≈~#.##......###########hfg /50.0)hfg .A death yak comes into view.hfg* H---2.9 (11hfg hfg' q _The death yak moves out of view.3.9 (12hfg hfgI B _o - a wand of warping (16) (gained 1 charge)ifg;ifg<ifg>ifgDifgIifgJifgpO,ifg,RifgRifgZSifghXifg`=.#P.##............P........#.#........................................ .................#>..........# ...#...@...##..#5.9 (2.0)ifgVb #####.......+ #P...##..#. #....#.#... .....#..†#...# ...###....##.# ..#<##........# .~..........P.# ~~..........##ifg7eifg"iH  Found an escape hatch in the floor.ifgtlifg2yY.YYYYY 3 death yaks (wandering)ifg}z+6.9 (3ifg5ifg!_ _A death yak comes into view. x2jfgR." .#P.##..Y.YY..  ....P........#.#  ................  ................  ............... .  ................#  jfg0s>..........# ...  #...@...##..#  #####.......+  #P...##..#.  #....#.#...  ..†#...#  ....##.#  ..#<##........#  .....P.#   jfg7 .#P.##..Y.YY..  ....P........#.#  ................  ................  ............... .  ................#  >..........# ...  jfg%#...@...##..#  #####.......+  #P...##..#.  #....#.#...  ..†# ....##.#  ..#<##...... .....P jfgjfgMjfg]jfgqd _There are monsters nearby!jfgj" .#P.##..Y.YY..  ....P........#.#  ................  ................  ............... .  ................#  jfgs>..........# ...  #...@...##..#  #####.......+  #P...##..#.  #....#.#...  ..†#...#  ....##.#  ..#<##........#  .....P.#   jfgg2  .#P.##..Y.YY..  ....P........#.#  ................  ................  ............... .  ................#  >..........# ...  jfg3 %#...@...##..#  #####.......+  #P...##..#.  #....#.#...  ..†# ....##.#  ..#<##...... .....P jfgs@ jfg;B jfgL jfg4R d _There are monsters nearby!jfg@ w .#P.##..Y.YY..  ....P........#.#  ................  ................  ............... .  ................#  >..........# ...  #...@...##..# jfg'B  #####.......+  #P...##..#.  #....#.#...  ..†#...#  ....##.#  ..#<##........#  .....P.#   jfg  .#P.##..Y.YY..  ....P........#.#  ................  ................  ............... .  ................#  jfg >..........# ...  #...@...##..#  #####.......+  #P...##..#.  #....#.#...  ..†# ....##.#  ..#<##...... .....P jfg jfg# jfg0 jfgu d _There are monsters nearby!kfga  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kfg0  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.kfg2kfg2kfg>....YY.YYYYkfg@19---==7.9 (1Jinx Fly kfgIkfg'O/ _The death yak bellows! x3kfg ((((((1 drained)You shoot an arrow.  The arrow hits the death yak but does no damage.  You drain the death yak.kfg'} :*kfguS  The death yak is lightly wounded.  A giggling sprite leaps out and smacks the death yak with its own front hoof.kfgU ,kfg_ ....YY.Y....kfga _20=--=8kfgj kfgo 7 _The death yak is lightly wounded.lfgȫlfgڬlfg<lfgF _Unknown command.mfgP.#P.##............P..#.#........YY.Y.... ........ .. ....# ># ...  ###..# #####@......+  #P...##..#.mfg#....#.#... .....#..†#...# ...###....##.#..#<##........# .~..........P.#~~..........##≈~.#{mfgmfgmfgmfg U....YYYmfg5 7---9 _mfgmfgofgb  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ofgu ofg \ Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire5%ofgɑ 3  d - Cause FearHexes1%4  e - Dimensional BullseyeHexes/Translocation11%4  f - Ensorcelled HibernationHexes/Ice3%2 Select a spell to cast[!]/[I] toggle spell headerspfgpfg pfg'.#P.##........Limel the Marksant....P........#.#Formicid of Nemelex Xobeh *****.................Health: 81/81 ========================........YYY.....Magic: 20/21 ======================--............... .AC: 15Str: 13................#EV: 10Int: 16>..........# ...SH: 0Dex: 26#.......##..#XL: 13 Next: 77% Place: Lair:4#####@......+pfg`(Noise: ---------  Time: 16459.9 (0.0)#P...##..#.V) +1 longbow (drain)#....#.#...Fire: V) +1 longbow (drain) .....#..†#...#Will/2 Jinx Fly ...###....##.#..#<##........#YYY 3 death yaks (1 drained).~..........P.#~~..........##≈~..........###{The death yak is lightly wounded.  A giggling sprite leaps out and smacks the death yak with its own front hoof. _The death yak is lightly wounded. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pfg(pfg5.#P.##........Limel the Marksant....P........#.#Formicid of Nemelex Xobeh *****.................Health: 81/81 ========================........YYY.....Magic: 20/21 ======================--............... .AC: 15Str: 13................#EV: 10Int: 16>..........# ...SH: 0Dex: 26#.......##..#XL: 13 Next: 77% Place: Lair:4#####@......+pfgj7Noise: ---------  Time: 16459.9 (0.0)#P...##..#.V) +1 longbow (drain)#....#.#...Fire: V) +1 longbow (drain) .....#..†#...#Will/2 Jinx Fly ...###....##.#..#<##........#YYY 3 death yaks (1 drained).~..........P.#~~..........##≈~..........###{The death yak is lightly wounded.  A giggling sprite leaps out and smacks the death yak with its own front hoof. _The death yak is lightly wounded. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pfgBn  Okay, then.pfg\KpfgP. _pfg<* pfgF-  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw Escapepfge. A Card (8 in deck)0%  i - Draw DestructionA Card (26 in deck)0%  j - Draw SummoningA Card (12 in deck)0%  a - Triple Draw2 MP, Piety--0%  b - Deal Four8 MP, Piety--1%  c - Stack Five5 MP, Piety---11% [?] toggle between ability selection and description.sfg֢sfg{sfgr.#P.##........Limel the Marksant....P........#.#Formicid of Nemelex Xobeh *****.................Health: 81/81 ========================........YYY.....Magic: 20/21 ======================--............... .AC: 15Str: 13................#EV: 10Int: 16>..........# ...SH: 0Dex: 26sfg>#.......##..#XL: 13 Next: 77% Place: Lair:4#####@......+Noise: ---------  Time: 16459.9 (0.0)#P...##..#.V) +1 longbow (drain)#....#.#...Fire: V) +1 longbow (drain) .....#..†#...#Will/2 Jinx Fly ...###....##.#..#<##........#YYY 3 death yaks (1 drained).~..........P.#~~..........##≈~..........###{A giggling sprite leaps out and smacks the death yak with its own front hoof. _The death yak is lightly wounded. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.sfgT  You draw a card... You have drawn the Illusion.sfgsfg:sfg,...YY.Y@, 1 ally targ…)sfg @   Limel's illusion (summoned)sfg[1==60.9 (1sfgsfg9 _Suddenly you stand beside yourself.sfgNsfgsfgsfgF _Unknown command.tfg,....P..#.#........ .... .YY.Y.... ..........# >...# ...  #.......##..# #####.@.....+  #P.@.##..#.#....#.#... .....#..†#...# ...###....##.# ..#<##........#.~..........P.# tfg(~~..........## ≈~..........##{≈~≈.....†...#.# tfgtfgtfgtfgëtfg}....YYY@.tfg-1 _tfgtfgxtfgI ........... ......YYY......#>..........# ... #....@..##..# ####.......+ #P...##..#...@.#.#.......#..†#...# ...###....##..#<##.......~..........P. ~~..........##≈~..........###{~≈.....†...#.# {≈~#.##......###########tfgf tfg tfg tfgH T...YYYtfg &2tfg tfg a _Limel's illusion hits the death yak. Limel's illusion drains the death yak.ufgM..... ....#>......YYY.# ... #....@..##..# ####.......+ #P...##..#.....#.#.......#.@†#...# ...###....##..#<##........~..........P.# ~~..........##≈~..........###{~≈.....†...#. {≈~#.##......###########~≈..#.#P..###..##.<....ufgTufgc .YThe death yak gores Limel's illusion.  The death yak closely misses Limel's illusion.ufg.e&3ufgnufgtd _Limel's illusion closely misses the death yak.vfg  ...#>......YY..# ... #....@Y.##..# ####.......+ #P...##..#.....#.#........#..†#...# ###.@..##..#<##........#~..........P.# ~~....#≈~vfg ....###{≈.....†...#. {≈~#.##......###########~≈..#.#P..###..##.<....≈..........#.vfg(vfg1vfgvfgG$Y..YYvfg%C==4vfg0vfgP6c _Limel's illusion barely misses the death yak.vfgc'.#>..........# ... #...Y@Y.##..# ####.Y.....+ #P...##..#.#....#.#.......#..†#...# ###....##..#<##..@.....#~..........P.# ~~...#≈....###{≈.....†...#.# {≈~#.##......###########~≈..#.#P..###..##.<....≈..........##..###.......##...P..#.vfg.vfg/vfg/vfg=}.@.YYvfg'?&5wfg wfg: _Limel's illusion hits the death yak!wfgHE w># ... #....@..##..# ####YY.....+ #P.Y.##..#.#....#.#........#..†#...# ###....##.#..#<##.......wfgG ~......@...P.# ~~...#≈....###{≈.....†...#. {≈~#.##......###########~≈..#.#P..###..##.<....≈..........##..###.......##...P..#. #.......PwfgL wfgM wfgN wfgP wfg\ .@.YYwfg^ &6wfgi wfgn yfg ##..# ####@......+ #PYY.##..#.#..Y.#.#.......#..†#...# ###....##.#..#<##.......~..........P.# ~~...##≈....###{≈.....†...#. {≈~#.##......###########~≈..#.#P..###..##.<....≈..........##..###.......##...P..#....... #.......P .... .....##...^yfgyfg7yfgyfg}yfgo).@.Y.YYyfg*&7yfg6yfg<zfgU#####.......+  #P@..##..#.#.Y.Y#.#... .....#.Y†#...# ...###....##.# ..#<##........# .~..........P.# ~...## ≈~....##{zfgV≈~≈.....†...#.# ≈≈~#.##......###########~≈..#.#P..###..##.<....# ≈..........##..###.....#......##...P..####....... #.......P##......#.... .....##...##.....^#.... ##..##...##......+.zfg]zfg]zfg"_zfg_zfg/o..@.YY{zfgp&8zfgzfgzfgC#####.+ #P...##..#. #..@.#.#... .....#.YY#...# ...###..Y.##.# ..#<##.# .~..P.#{ ~~.zfg...## ≈~.......@..### { ≈~≈.....†...#.# { ≈≈~#.##......## ~≈..#.#P..###..##.<....# ≈.......##...P..####......# ...... #.......P##......# .... .....##.... ##..##...##......+.+zfgzfgzfg zfg "zfgf...@YY {zfg/&9zfg9zfgP@q _The death yak snorts and paws the ground.{fg  #P...##..#.#....#.#... .....#..@#...# ...###..YY##.# ..#<##....Y...# .~..........P.# ~...##{≈~..........### { {≈~≈.....†.@.#.# ≈≈~#.##......###########~≈..#.#P..###..##.<....# ≈..........##..###.....#......##...P..####.#...... #.......P##......# .. .....##...##.....^# .... ##..##...##......+.+... ....######P.{fg {fgC {fg {fg {fg_ †@.Y.YY{fgݯ '70{fg {fg |fg4#....#.#... .....#..†#...# ...###..@.##.# ..#<##...Y.Y..# .~........Y.P.# ~...##{≈~..........### { {≈~≈.....†...#.#  ≈≈~#.##....@.###########~≈..#.#P..###..##.<....# ≈..........##..###.....#......##...P..####. ...... #.......P. .....##...##.....^# .... ##..##...##......+.+... ....######P.|fgV ##..####.P#..........|fg|fg|fg|fg|fgJ.@..Y.YP.#{Y..## 1|fgP|fg;|fg#....#.#... .....#..†#...# ...###....##.# ..#<##...@....# .~.Y.YP.#{ ~~.Y..## ≈~..........### { { ≈~≈.....†...#.# { ≈≈~#.##.....@## ~≈..#.#P..###..##.<....# ≈....##..###.....## ......##...P..####......# ...... #........... .....##...##.....^# |fg.... ##..##...##......+.+ ... ....####.. |fg<|fg*,|fg|fgd.....#{.@.P.# YY|fgp&2|fg|fg|fgbD B.....#..†#...# ...###....##.# ..#<##........#{.~........@.P.# ~YY.## ≈~........Y.#{ {≈~≈.....†...#.#  ≈≈~#.##......###########~≈..#.#P..###@.##.<....# ≈..........##..###.....#......##...P..####. ...... #.......P##......#  .....##...##.....^#|fgF .... ##..##...##......+.+... ....####..###P. ##..####.P#.............##....###.##|fgtJ |fgSK |fgK |fg0[ a..YY|fg]c 7*|fg2?  Limel's illusion gestures at the death yak while chanting.|fg X Y|fg &3|fg |fgl 3 _The death yak easily resists.}fg}fg Ability - do what?CostFailure  f - DigInstant, Drain}fgש0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (8 in deck)0%  i - Draw DestructionA Card (26 in deck)0%  j - Draw SummoningA Card (11 in deck)0%  a - Triple Draw2 MP, Piety--0%  }fg`b - Deal Four8 MP, Piety--1%  c - Stack Five5 MP, Piety---11% [?] toggle between ability selection and description.}fg }fg }fg  .....#..†#...#Limel the Marksant...###....##.#Formicid of Nemelex Xobeh *****...#<##........#Health: 81/81 ========================.~........@.P.#Magic: 21/21 ========================~~..........##AC: 15}fg Str: 13≈~........YY###{ {EV: 10Int: 16≈~≈.....†..Y#.#{SH: 0Dex: 26≈≈~#.##......###########XL: 13 Next: 77% Place: Lair:4~≈..#.#P..###@.##.<....#Noise: ---------  Time: 16473.9 (0.0)≈..........##..###.....##V) +1 longbow (drain)......##...P..####......#Fire: V) +1 longbow (drain) }fgf ...... #.......P##......#Will/2 Jinx Fly .... .....##...##.....^#.... ##..##...##......+.+YYY 3 death yaks (1 drained, 1 ally targ…)... ....####..##.....##P.@   Limel's illusion (summoned)##..####.P#..............##....##......##.## }fgR _Limel's illusion closely misses the death yak. _Limel's illusion barely misses the death yak. _Limel's illusion hits the death yak! _The death yak snorts and paws the ground.Limel's illusion gestures at the death yak while chanting. _The death yak easily resists.}fgK }fg ,}fgU 9 †#...#  ....##.#  ..#<##........#  ...@.P.#  ......##  ......### { {  ..†.YY#.# {  #.....Y###  }fg #@.##.<....#  #..#  ..##   #.......  .... .....##..^#  .... ##..##...#  YY2 fleeing, 1 drained,  ... ....####..  4   hellwing ##..####.P  h   hell hound (summoned)   @   Limel's illusion (summoned)The death yak easily resists.  You draw a card... You have drawn the Pentagram.  Limel's illusion casts a spell.  Limel's illusion radiates an aura of fear!  The death yak looks frightened!  resists with almost no effort.}fgR †#...#  ....##.#  ..#<##........#  ...@.P.#  ......##  }fg......### { {  ..†.YY#.# {  #.....Y###  #@.##.<....#  #..#  ..##   #.......  .... .....##..^  .... ##..##...#  ... ....####..  ##..####.P}fgإ6   }fg$..YYhY4}fg?+4.9 (1}fgy}fgy5 _The death yak looks frightened!~fg<~fgX>~fg?K~fgPF _Unknown command.fgs.....#..†#...# ...###....##.#  ..#<##........#  .~.@.P.# ~~....## ≈~..........### { { ≈~≈.....†.YY#.# { fgbu|≈≈~#.##....hY#### ~≈..#.#P..###4@##.<....# ≈.##..###.....## ......##...P..####......# ...... #.......P##......# .... .....##...... ##..##...##......+.+ ... ....####..##.....##P. ##..####.P#. ...##....##......##.##fg+|5  You swap places.fgC~r  The death yak closely misses your hell hound.fgq  Your hell hound barely misses the death yak.fg(.@Y.YYY@   Limel's illusion (summoned)fgK.=5fgfg%Y _Your hellwing hits the death yak! Your hellwing hits the death yak.fgզ###....##..#<##.......~..........P ~~@..#≈..Y.###{ {≈.....†..Y#. { ≈~#.##....hY###########~≈..#.#P..###4.##.<....fgL≈..........##.@###.....##......##...P..#. #.......P .... .....##...^##..##...##......+.+ ....####..##.....##P. ##..####.P#........... ...##....####.##............ fgMfgfgsYY1  Your hell hound bites the death yak!  The death yak closely misses Limel's illusion.r hell hound bites the death yak.  Your hell hound's attack snaps the death yak out of its fear.  Limel's illusion hits the death yak! Limel's illusion drains the death yak.  fg.=6fgfgqfg/  --more--fgiG _wing hits the death yak but does no damage.fgDThe jinxing sprites lose interest in you.The death yak misses Limel's illusion. Your hell hound bites the death yak.  The death yak gores your hellwing. Your hellwing hits the death yak!  Your hellwing hits the death yak. Limel's illusion hits the death yak!fg- o-7Fly fgfg4 _Limel's illusion drains the death yak.fgs fgt 8-fg fg; F _Unknown command.fg,fgqP YYdistracted, 1 fleein, catching breath)Your hell hound bites the death yak. The death yak misses Limel's illusion.  Your hellwing hits the death yak. x2; Limel's illusion hits the death yak!fg *Yfleeing, 1 drained, Your hell hound breathes flames at the death yak.fg(4:Yfg5/==8fg@fgF< _The blast of flame hits the death yak!fgB RThe blast of flame hit!  The death yak gores Limel's illusion! Your hell hound bites the death yak.  The death yak gores your hell hound!! but does no damage.  Your hellwing barely misses the death yak.  Limel's illusionfg . 2 death yaks (ally target) fgg 782-9fgF fg̦ I _The death yak dies!fgN-fgDfgIF _Unknown command.fgj?  Your hell hound bites the death yak but does no damage.  The death yak gores your hellwing!!  The death yak closely misses your hell hound.fgL .@ )fgM /=80fgW fg\ _ _Your hell hound bites the death yak! Your hellwing hits the death yak! x2fg.1 drained, ally target)  The death yak closely misses your hell hound. _Your hell hound bites the death yak! Your hellwing hits the death yak! x2  The death yak closely misses your hellwing.  Your hell hound completely misses the death yak.  wing hits the death yak. x2; Limel's illusion hits the death yak!fg_/--1fgfg< _Limel's illusion drains the death yak.fg;fg<9--fgFfgKF _Unknown command.fg%cW _Limel's illusion drains the death yak. _Unknown command.  Your hell hound bites the death yak.  The death yak gores your hellwing but does no damage.  The death yak gores your hell hound!  Your hell hound dies!fgf  Your hell hound's corpse disappears in a puff of smoke!Your hellwing barely misses the death yak.fgn/  --more--fg(  §@   Limel's illusion (summoned)wing hit  Limel's illusion hits the death yak but does no damage.fgk*&2fg5fg94 _Limel's illusion drains the death yak.fgC{fgֆaThe death yak gores your hellwing! Your hellwing hits the death yak!fgɕ    ..#<##........#  ....P.#  .....##  ...@.### { {  †..§#.# {  Y†###  #4.##.<....#  #.@#  #...P..##   #......  .... .....##.^#  .... ##..##..  ... ....####  Y   death yak (fleeing, drained, ally tar…) ##      The death yak dies!Limel's illusion casts a spell.fge@Limel's illusion radiates an aura of fear!fg=    ..#<##........#  ....P.#  .....##  ...@.### { {  †..§#.# {  †###  #4.##.<....#  #.@#  #...P..##   #......  .... .....##.^# fg? { .... ##..##..  ... ....####  ##    fg4K ...@§.§.YfgR e 6=3 _The death yak looks frightened!fg0[ fg+a o _Your Translocations skill increases to level 4!fg\EfgFfgOfgTF _Unknown command.fg] fg  You feel your willpower return.Limel's illusion hits the death yak.fg ...@..Y.4.Ydrained, ally target)fg9 p--4Fly fg fg T _Limel's illusion's attack snaps the death yak out of its fear.fg=fgBfgQN ..Y   Limel's illusion shimmers and vanishes!fgOA--5fgUfgXY _Your hellwing hits the death yak! Your hellwing hits the death yak.fg.  The death yak closely misses your hellwing.Your hellwing hits the death yak!fg&6fg#fgJ _Your hellwing hits the death yak but does no damage.fg]h  The death yak gores your hellwing!  Your hellwing dies!fgrd§)fg;t/==7fg~fgxb _Your hellwing disappears in a puff of smoke!fg fg L.Yfg$ /--8fg fg- fg"\(((((((fg fgr.....†Yfg8===90.0 (1.1fgfgkp _You shoot an arrow. The arrow barely misses the death yak.fg*W  You shoot an arrow. The arrow hits the death yak!!fg7G†fgufg59010fgfgM _You kill the death yak!fg=H fgI 4fgUP fg^ fgh` Bfgp fgs nfg fgN ,fg fgd fg  ≈≈~..........###{ ≈≈≈~≈.....†...#.#fg  ≈≈≈≈~#.##.....†######### ≈≈~≈..#.#P..###†.##.<... S≈≈..........##..###.... ........##...P..####.... P!......P#.......P##.... #............##...##.... .......@##..##...##.....--- ............####..##.... #..##...##..####.P#..... .# #.#.....##....##.... .................... ..................... S   electric eel (asleep) ... .......... ................. ...fg# +9.0 (8fg I---500.0 (9fgv fg) ` _An electric eel comes into view.fg@  ((((((S  very drained)  You shoot an arrow. The arrow hits the electric eel.  You drain the electric eel.fg9~ fg] oS~......fg@ 5===1.0 (1fg fg] d _The electric eel is heavily wounded.fgT(((((((fgOfg#_≈≈S....2.1 (1.1fg?jfgGtl _You shoot an arrow. The arrow misses the electric eel.fg8 ((((You shoot an arrow. The arrow hits the electric eel.fg fg oS≈....fgT ,30fg+ fg0 d _The electric eel is heavily wounded.fgY  You shoot an arrow. The arrow hits the electric eel!fgҾ≈((((fgQH....fgV.14fg^fg0bP _You kill the electric eel!fgA fgeC fgK fgN H _No target in view!fgw fg fg3 fg fg fgm % _fg fg& fg ,fg* fg3 fg ,fg fg fg fg fgn fgk fg fg: fg fg fg fg fgD fg ,fg fg K _q - 4 potions of brilliance (gained 1)fg}# fg$ fg% fg( fg|- fg. fg/ fg2 fg16 fg6 fg7 fg : fgs= ,fg:> fgvA fgvE fg@F fgG fgnK fgO ,fgQ fg{U fg\ fg(^ fg_ fgb fgg fgh fg$j fgn fgu ,fgw fgD{ fg  #...##............## ##...#........##..##. #................. ##...##..##...##..### # #...P.#.P#.#.....#####.#....................................................---##P##..... .. ## #$..##.##.### . .....# ## ## ...##.#..... ....#S   black mamba (asleep). #.#.... ##S...P fg 0206.0)fg H---1.1 (17fg fgK ^ _A black mamba comes into view.fg\ ( (((((S  (You shoot an arrow. The arrow hits the black mamba!fgi ,fg t .....S..fgu ;===2.0)fga fg( c _The black mamba is heavily wounded.fg; (((( You shoot an arrow. The arrow hits the black mamba!fgsfgfg t..S..fg&3fg fgf_ _The black mamba is almost dead.fg5 X  You shoot an arrow. The arrow hits the black mamba!fg o((.fghd H...fgi .34fg r fg O _You kill the black mamba!fgfgfg<fgfg,fg,fg,fgfgfgfgfgN _You now have 703 gold pieces (gained 19).fg4fgfgfgfgfgefgfg,fgfgdfgk,fgfgfg fg fg$fgfgfgfgfgfgfgfgG fg#fg'fg8(fg(fgg+fg/fg|0,fg3fgQ7fg8fg8fg;fg%@fgzA,fgCfgG,fg{IfgLfgP,fg3RfgTfgIY,fgZfgV^fgcfgcfg{dfg,gfglfgvmfgnfgofg..P#.### ....##...........##..# #.... ..........#.P..# #...# ....... ....#....###...# ..... ##.#..#...(# ... ####.###...##.## #P...#.....@#.#####9.1 (9............................#.P#####.###.###.fg########## ### #fgծF30.1 (10.0)fg8fg; _Found a stone staircase leading down.fgfgfgfg/fgfg7,fgfg,fgzfgofg fg............ ......).... ... ###..###...##.. ..###### #....#####>...# P#.### ....##........###..# #...............#.P..# #...##.........F#....###...##..........##.#..#...(#P..@.....# ####.###...##.######.# ..#P...#......#.##### fgfP..................... ....#.P#####.###.###. ######## ### ##F   cane toad (wandering)fg}!12.1 (2.0)fg"+3.1 (3fgh,fg0\ _A cane toad comes into view.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgQ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fg[g.FFfg]19---==4.1 (1Will/2 Jinx Fly fgcfgh= _The cane toad gives a loud, deep croak!fgv ((((( (drained)You shoot an arrow. The arrow hits the cane toad! You drain the cane toad.fg҃ :*fg[  The cane toad is severely wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.fgf .F.... very drained)fgh _20=--=5fgq fg)u ] _The cane toad is almost dead.fg6V  You shoot an arrow. The arrow hits the cane toad!fg=((.((fgfg* F.....F   bullfrog (wandering)  You kill the cane toad!fg 96 _A bullfrog comes into view.fgfg,p _Your Ranged Weapons skill increases to level 16!fg  ((((((F  drained)  You shoot an arrow. The arrow hits the bullfrog! You drain the bullfrog.fgF fgkR T....F...fgS r1===7fg;_ fgTc \ _The bullfrog is almost dead.fgaV  You shoot an arrow. The arrow hits the bullfrog!!fg((†(((fgG.....fg ................Limel the Marksant ...........).... ... ..Formicid of Nemelex Xobeh *****. .###..###...##.. ..##..Health: 81/81 ======================== ..#### #....#####>...#Magic: 21/21 ======================== .P#.### ....##........#.AC: 15Str: 13 ..##..# #...............EV: 10Int: 16 .#.P..# #...##........†.SH: 0Dex: 26 .#....###...##..........XL: 13 Next: 100% Place: Lair:4 .##.#..#...(#P..@.....#Noise: ===------  Time: 16638.1 (1.0) .####.###...##.######.#V) +1 longbow (drain) ..#P...#......gm#.#####Fire: V) +1 longbow (drain) .....................Will/2 Jinx Fly ....#.P#####.###.###. ######## ### ##You kill the cane toad! _A bullfrog comes into view. _Your Ranged Weapons skill increases to level 16!You shoot an arrow. The arrow hits the bullfrog! You drain the bullfrog. _The bullfrog is almost dead.You shoot an arrow. The arrow hits the bullfrog!! _You kill the bullfrog!You have reached level 14!fg;/  --more--fgo(E8/882/224 0% fg1fg44 _fg@ fg fg fg fg fg % _fg fg( fg  ... ..... ............... ..... ........).... .... ... ##..###...##.. #..##.. #### #....#####>...# . #.### ....##..#..J ##..# #.........P..# #...##....@...†...---...###...##............ #.#..#...(#P........#... fg T###.###...##.######.# . #P...#......#.#####... ................... ...J   jelly (wandering) ..#.P#####.###.###. ### ###### ### ##fg &9fg* .  A jelly comes into view.fg+ H---40.1 (2fgt4 fgm7 2 _The jelly moves out of view.fgx|  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg fg j..............Limel the Marksant .............. ..... ..Formicid of Nemelex Xobeh *****. .............. ..... ...Health: 88/88 ======================== .........).... .... ...Magic: 22/22 ======================== ##..###...##.. #..##..AC: 15Str: 13 #### #....#####>...# ..EV: 10Int: 16 #.### ....##........#...SH: 0fg \Dex: 26 ##..# #.................XL: 14 Next:  0% Place: Lair:4 .P..# #...##....@...†...Noise: ---------  Time: 16640.1 (0.0) ....###...##............V) +1 longbow (drain) #.#..#...(#P........#...Fire: V) +1 longbow (drain) ###.###...##.######.# .Will/2 Jinx Fly #P...#......#.#####... ................... ... ..#.P#####.###.###. ### ###### ### ## _You kill the bullfrog! _You have reached level 14!A jelly comes into view. _The jelly moves out of view.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg` fgg fg fg p _There is nobody nearby that the sprites are interested in.fg fg fg fg H _No target in view!fg]fgzfgJfgH _No target in view!fgT fg,V 4fg[ fg*d  ....$.... .#...... ............. ...( ........).... .... .fg%e V..###...##.. #..##.. ## #....#####>...# .. .### ....###...J #..# #.........# P..# #...##.†...# ...###...##............# .#..#...(#P........#...##.###...##.######.# ... P...##.#####... ..J   jelly (wandering)fge *.................... . .#.P#####.###.###.#.### ##### ### ##fgh fg s @.fgt +1.1 (1fgz fg} @ _Found 3 poisoned darts and 17 gold pieces.fgfg?fgbfg#H _No target in view!fg9fgfgùfgݾH _No target in view!fg% 4fgp' fg . fgE6 _Fly fg; fg= { _The sprites lose interest in your situation.fgD fgS ####.##J............#..............$.......#.................. ........................( .........).... ...... ##..###...##.. #..#### #....#####@...# ... #.### ....##........#.... ##..# #...........# .P..# #...##.†...# ....###...##............# #.#..#...(#P........#...#fgT J   jelly (wandering) ###.###...##.######.#.... #P...#......#.#####...... ....................... .fg7` &2fga +3.1 (2fgsl fgs _A jelly comes into view. _There is a stone staircase leading down here.fgѿ  You shoot an arrow.  The jelly quivers.The arrow hits the jelly!fg}.((((((fg{]V.......fgbd5===4.1 (1fgqfguI _You kill the jelly!fgTfgfg~fgfgT fg78 M##.P#..... ##......##.#####......#.......J ......$#.......................( .........)............###...##.. #@.##.... ### #....#####>...# .### ....##........#.... ##......... .P..# #...##........†...##J   endoplasm (wandering)fg0#.#.....fg'@{0fg)5---5.1 (1fg*4fg :] _An endoplasm comes into view.fg((((((J   _You kill the jelly! _An endoplasm comes into view.  You shoot an arrow.  The endoplasm quivers.  The arrow hits the endoplasm.fg fgG fg)  .J.......J.J   jelly (wandering)J   endoplasmThe endoplasm is heavily wounded.fg+ 0===6fgS8 fg5= X _A jelly comes into view.fg((((J  The endoplasm is heavily wounded. _A jelly comes into view.You shoot an arrow.  The jelly quivers.  The arrow hits the jelly.fgCfgFfgQ.J.....##{J   endoplasmfgR&7fgB]fg...# ... fgP#.### ....##........#.... .##..# #.................# #.P..# #...##........†...#...###...##..........#.#..#...(#P........#...# ####.###...##.#....fgfgXHJ.fgŤ0---9fg<fgϳfgDC(((((((fgVfg:b_.J.....fg~c1===50fglfgol _You shoot an arrow. The arrow barely misses the jelly.fgo S  You shoot an arrow. The arrow hits the jelly!!fg. `(.fg]* 9..fgi0 &1fgv: fg? I _You kill the jelly!fgVfgXfgXafgeH _No target in view!fgfgfg(fgDfg fgs% _fgVfgyfgC,fg#fg'fgj,fgU.fg/fg6,fg8fg?N _You now have 732 gold pieces (gained 17).fg1Efg8FfgHfgLfg R,fguUfgQXfg*]fg]fgR_fgcfgh,fgjfgXqfg ......+.+. .......##P. .....#........ ##....... ####.#####.......J .#...J .......> ..#.... ............. ......@...(... --- .....)................#. ###...##..##..##........ fg #....#####>...#....... # ....##........#....#.. #.................#... J   jelly (wandering) #...##........†...#... J   endoplasm (asleep)#...##............#  .#...(#P........#...#fgz 9.1 (8  An endoplasm comes into view.fgZR_JfgH---60.1 (9fgffgZ _Found a viscous altar of Jiyva. Found a staircase to the Slime Pits.fg/W  You shoot an arrow. The arrow hits the endoplasm!!fg?(.(._((((Jfgk\  You kill the endoplasm!fg...._...J>..fgv===1.1 (1Fly fg68_fg_ _You feel your willpower return.fg _((((( (very drained)  You shoot an arrow. The arrow hits the jelly. You drain the jelly.fg(kfgw_J......fgx&2fgN8_fg` _The jelly is moderately wounded.fg:R  You shoot an arrow. The arrow hits the jelly!fgB_.((((fgR_.....fg&3fgfg I _You kill the jelly!fg7_fgWfgQ8_fgzH _No target in view!fg\ fg] fg_ fg~e fg q ......+.+. .. .....##P. ......#. ... ##....... #......##.#####........#..._J.....>........#.................@..(.)........#.#...##..##..##......#....#####>...#.  ....##........#....#. fgr } #...........#..J   jelly (asleep)  #...##........†...#......##........ fg &0fg$ 5---4.1 (1fg 8_fg X _A jelly comes into view.fg?|] .. ......#.  ##........ .#####......... .........#..._J .............>. .........#..... ............... .......@..(.... fg}*)................#.# ##..##.........  #>...#........  ..#....#...  .......#....  ....†...#.... .........# .. ( fgj .. ......#.  ##........ .#####......... .........#..._J .............>. .........#..... ............... .......@..(.... )................#.# ##..##.........  #>...#........  ..#....#...  .......#....  fgZ(....†...#.............# ..(fg 9_fg":---fg"+8_fg/\ _A jelly is nearby!fgՙ _((((((J    You shoot an arrow. The arrow hits the jelly!fg fg- _..J....fge/ 0===5fg9 8_fgF? Y _The jelly is almost dead.fgmS  You shoot an arrow. The arrow hits the jelly!!fg _(>((((fg܆.....fg&6fg˖8_fgšI _You kill the jelly!fgI7_fgfg)fguH _No target in view!fgۍ fg^ fg fg fg fg % _fg fg fgI fg@ fg? fg߯ fg ,fgE fg +.+. .. ...##P. ......#.#... ##........... ....##.#####.............#..._...#.....>.....#.......#..........fg ]...@.......---)....#.#... ..##..##..##.......... ...#####>...#.... ..##........#....#... ...#..... ..##........†...#...... ..##............#...^..# fg= E_9.1 (3fg H---70.1 (4fg 8_fg 5 _R - 9 poisoned darts (gained 3)fg[fgh\fg]fg#gfgkfglfgqfgrfgvfgwfgxfg&}fgLL##.#####.......................#..._...#...........>...............#.......# ..........J.......... )...#.#....##..##..##.............fg#####>...#....@......###..#....#..................#........##........†...#........##......#...^..## (#P.#...##J   endoplasm (wandering) .##.######.#.... .+.####.#.#####...... #+.#..... fgz 2.1 (2  An endoplasm comes into view.fgɣu.JJfg++3.1 (3fg۰:_fg,^ _The endoplasm quivers.fg' .....#..._...#. .........>..... .....#.......# ............... .............J. )........#.#.... #............. fg?>...#....@......# #....#....... ......#........ ..†...#........ ......#...^..## (..#...##....... #.#.... .+.#### ..... #+.#  .fg{ .....#..._...#. .........>..... .....#.......# ............... .............J. )........#.#.... fg|#............. >...#....@......# #....#....... ......#........ ..†...#........ ......#...^..## (..#...##....... #.#.... .+.####..... #+.# .fg U_fgfgQa _An endoplasm is nearby!fgIq_(((((((fgfg!J.......fg5===4.1 (1fg6_ _You shoot an arrow. The arrow barely misses the endoplasm.fg0W  You shoot an arrow. The arrow hits the endoplasm!!fg_.((((fg@d_.....fg#j&5fgr:_fgqwM _You kill the endoplasm!fg fg 4fg. fgܺ fgֻ fgS ,fg fg= fg fg< fg fgx fg fg fg fg fg fg" fg fg fgc fg fgZ fg fg fg fg| fg ,fg fg fg ,fg& fg{ fg< fg fgw fgd ,fg; fgW fg% fg fg1 fg fg ,fgg fg fgt fgZ fg fg9% fg( fg( ,fg, fg=/ fg/ ,fg:3 fg6 fg7 fgY8 fg]A fgD fgE fgF fgJ fgN fgO fgPP fgT fgW fg@X fg4Y fg\ fg` fga fgb fgSe fgh fgSj fgk fg'n fg1r fgr fgs fgPw fgz fg{ fg| fg fg5 fgh fg fgh fgk fgR fgf fg fg fgϧ fg fgݫ fg ,fg fg fg ,fg< fg fg fg fg# fg fgW fg: fg( fg fg fg fg3 fg\ fg fg" fgI fg fg fg) fg| fg fgifgxfg`fgfgfgfgfg#fg(fg)fg|+fg70fg5,fg8fg =fgSB,fgDfgcIfgNfgOfgVfg]fgac,fgffgifgnfgofgqfg'ufg*yfg?{fg{fgfgfgƅfgfgfgfgfgfg}fgfgQfgfg}fg,fg%fg fgFfgfgfg fgfgVfgfgUfgUfgFfgfgfgfgfgfgfgfgfgfgfgC { {  { ....... ######## ....... #.<....# ...?... ##.....## ......# ######### ......# ####....# .....## fg##......##....###.... #......+.+......@.......---726.1 (51.0) ##.....##P.#.#P#......#.#... #...........#####........... ##......##.#####............ ...................#..._...#. .......................>...... ...................#.......#.. .............................. .................fg^9_fgH---7.1 (52fgfgV _Found a scroll of teleportation.fg fg fgT fg3fgDJ{ { { ).. ... .<....# ##....?......## ........# ......########.......# ......##....# ......##.......##....###. ......+.+.......@....0.0)fg@".....##P.#.#P#......#.#... ...........#####..... ......##.#####...... ....#..._...#..........>...........#.......#................... fgj-fgo4+8.1 (1fg79_fgD;) _Found a long sword.fgfgfgfgfgüfg*fgfgXfg/fg;fgGfgOfgvfgfgfg`fgfgnfgfgVfg ###  ##  #...## #.P# { { #..... { #..)......... ######## #...fgg. #.<....# ##@...?.... ##.....## #........# ##########.......# #......##....##......##. ####....###........ #+.+............... ##.....##P.#.#P#......#.#... ######........... ####.#####fg,33.1 (5fgkfgfg`[ _You sense a monster nearby.fg;MfgOfggQfgXfg]r ......#{ ##......# #. ###.## #P#{ #... { #..). ######### #..@.........fgtx<....# ####....?....# #..##......########.......# P##......##....##......##. .##......##....###.........+.+............... .##.....##P.#.#P#......##... P.....#####.fg+4.1 (1fgfgfg[ _You sense a monster nearby.fgm fg fgY fg fg\ #...)..#  #......# { ##  #.# #####  #.P# { { #....  { #..)fg e 0###### #............ .<....# ####....?.........## #..# ##......########. ##......##....##......##.##....###........ #......+.+............... ###P.#.#P#......#.#...fg 8{fgp +5.1 (1fg fgY $ _Found a sling.fg!fg{fgfgfgfgKfgfgofg fg fg fg fg fg fg~ fg fg< fg fgD fg fgO# fgD$ fg% fg' fg, fgf- fg0 fg3 fg8 fg|9 fg< fg)B fgL {............ ..... ...... ##. #...^.....#  #.#  #..#...)..#  { #. #......#  {# ##......#  #.. ###..# #.........P# { { #........... { #..).fgTN ....fgR ,43.1 (8fgS fglZ fgS^ [ _You sense a monster nearby.fg4fgYfgfg fg fg0 ,fg? fg fg! fg fg+ fg fgg fg fgF" fg" fgp$ fg' fgT, fg#- fg. fgI2 fg< fg= fgs@ fgC fg&H fgjI fgK fg8M fgGQ fg6R fgIS fg\ fg] fg^ fg_ fgRc fgg ,fgi fgnl fgo fgp fgRq fgs fgIw fg)x fgy fg} fg fg fg[ fg fg[  #.....Y # #.....# #. #.....##... #.#... ##.....## .....# #.......##... #..##.. #.........##.#.##fgڒ Z........................................Y   elephant (trample, wandering)...............#. ..###..#.......## ####..#fg 056.1 (13.0)fg h.YY)fgu ,7.1 (14fg fg \ _An elephant comes into view.fg (((((, drained)You shoot an arrow.  The arrow hits the elephant but does no damage.  You drain the elephant.fg8fgD=E  The elephant is lightly wounded.fgGY..Y....Y 2 elephants (trample, 1 wandering, 1 …)fgI;===8.0)fgSfgW\ _An elephant comes into view.fg2 ((((((Yfgy drained)You shoot an arrow. The arrow barely misses the elephant.The elephant trumpets!  The arrow hits the elephant! You drain the elephant.fg3fg`fgE  The elephant is lightly wounded.fgk*.Y..Y.Y...YY 3 elephants (trample, 1 wandering, 2…)fg+<9fg5fg:\ _An elephant comes into view.ffg  #......  # #....Y#  #. #.....##.  ... #....Y.Y  #... ##.....##  .....#.......#  #............##  #... #@.......  ##.. #........  #........  .........  ffg .........  ..........  ........#.  .#.......##  ####. ffg  #......  # #....Y#  #. #.....##.  ... #....Y.Y  #... ##.....##  .....#.......#  #............##  #... #@.......  ##.. #........  #........  .........  ......... ffg _..........  ........#. .#.......# ####.ffgَ ffgg ffg4 ffg d _There are monsters nearby!lfg#lfgRead which item? Scrolls  c - a scroll of amnesia lfg? f - a scroll of fear  i - 3 scrolls of noisep - 2 scrolls of summoning  x - 4 scrolls of poisonI - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedqfgqfg(qfg6Limel the Marksant#......Formicid of Nemelex Xobeh *****.# #....Y#Health: 88/88 ========================#. #.....##.Magic: 22/22 ========================... #....Y.YAC: 15Str: 13#... ##.....##EV: 10Int: 16.....#.......#SH: 0Dex: 26#............##XL: 14 Next:  0% Place: Lair:4#... #@.......Noise: ===------  Time: 16759.1 (0.0)qfg8##.. #........V) +1 longbow (drain).##.#.###........Fire: V) +1 longbow (drain) .................Fly ..................................YYY 3 elephants (trample, 1 wandering, 2…)...............#...###..#.......######........#You shoot an arrow. The arrow barely misses the elephant.The elephant trumpets!  The arrow hits the elephant! You drain the elephant.  The elephant is lightly wounded. _An elephant comes into view. _There are monsters nearby!qfgCP  Okay, then.qfgkEqfg/NqfgR. _zfg  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (10 in deck)0%  i - Draw DestructionA Card (26 in deck)0%  j - Draw SummoningA Card (13 in deck)0%  a - Triple Draw2 MP, Piety--0%  b - Deal Four8 MP, Piety--1%  c - Stack Five5 MP, Piety---11% [?] toggle between ability selection and description.|fgǸ |fg |fg Limel the Marksant#......Formicid of Nemelex Xobeh *****.# #....Y#Health: 88/88 ========================#. #.....##.Magic: 22/22 ========================... #....Y.YAC: 15Str: 13#... ##.....##EV: 10|fg Int: 16.....#.......#SH: 0Dex: 26#............##XL: 14 Next:  0% Place: Lair:4#... #@.......Noise: ===------  Time: 16759.1 (0.0)##.. #........V) +1 longbow (drain).##.#.###........Fire: V) +1 longbow (drain) .................Fly ..................................YYY 3 elephants (trample, 1 wandering, 2…)...............#...###..#.......######........#The elephant trumpets!  The arrow hits the elephant! You drain the elephant.  The elephant is lightly wounded. _An elephant comes into view. |fg _There are monsters nearby! _Okay, then.|fg] P  Okay, then.|fg |fg |fgF . _fg fgz Read which item? Scrolls  c - a scroll of amnesia  f - a scroll of fear  i - 3 scrolls of noisep - 2 scrolls of summoning  x - 4 scrolls of poisonI - 3 scrolls of enchant armour  N - a scroll of silence  Q - 2 scrolls of vulnerability  T - a scroll of immolation [!] read|quaff|evoke[?] describe selectedfgˍ fg5 fg Limel the Marksant#......Formicid of Nemelex Xobeh *****.# #....Y#Health: 88/88 ========================#. #.....##.Magic: 22/22 ========================... #....Y.YAC: 15Str: 13fg #... ##.....##EV: 10Int: 16.....#.......#SH: 0Dex: 26#............##XL: 14 Next:  0% Place: Lair:4#... #@.......Noise: ===------  Time: 16759.1 (0.0)##.. #........V) +1 longbow (drain).##.#.###........Fire: V) +1 longbow (drain) .................Fly ..................................YYY 3 elephants (trample, 1 wandering, 2…)...............#...###..#.......######........#The arrow hits the elephant! You drain the elephant.  fgڥ The elephant is lightly wounded. _An elephant comes into view. _There are monsters nearby! _Okay, then. _Okay, then.fg[ P  Okay, then.fg fg fg . _fgfg'fQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: V) +1 longbow (drain) (quivered)b - Throw: 6 darts (atropa)  c - Throw: 9 darts (poison)  d - Throw: 6 javelins  e - Zap: wand of quicksilver (8)  f - Zap: wand of warping (16)  g - Zap: wand of charming (1)  h - Zap: wand of flame (29)  i - Zap: wand of polymorph (4) fgSpells ([,] to cycle)  j - Cast: Jinxbite  k - Cast: Sigil of Binding  l - Cast: Inner Flame (5%)  m - Cast: Cause Fear (1%)  n - Cast: Dimensional Bullseye (9%)o - Cast: Ensorcelled Hibernation Abilities ([,] to cycle)  p - Abil: Dig  q - Abil: Shaft Self  r - Abil: Draw Escape (10 in deck) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on!fgt 5  d - Throw: 6 javelins  e - Zap: wand of quicksilver (8)  f - Zap: wand of warping (16)  g - Zap: wand of charming (1)  h - Zap: wand of flame (29)  ipolymorph (4) Spells ([,] to cycle)  j - Cast: Jinxbite  k - Cast: Sigil of Binding  l - Cast: Inner Flame (5%)  m - Cast: Cause Fear (1%)  n - Cast: Dimensional Bullseye (9%)oEnsorcelled Hibernation Abilities ([,] to cycle)  p - Abil: Dig  q - Abil: Shaft Self  r - Abil: Draw Escape (10 in deck)  s - Abil: Draw Destruction (26 in deck)  traw Summoning (13 in deck)  uTriple Draw  veal Four!fg"  j - Cast: Jinxbite  l - Cast: Inner Flame (5%)w - Abil: Stack Five"fgO"fgneLimel the Marksant#......Formicid of Nemelex Xobeh *****.# #....Y#Health: 88/88 ========================#. #.....##.Magic: 22/22 ========================... #....Y.YAC: 15Str: 13#... ##.....##EV: 10Int: 16.....#.......#SH: 0Dex: 26#............##XL: 14 Next:  0% Place: Lair:4#... #@.......Noise: ===------  Time: 16759.1 (0.0)##.. #........V) +1 longbow (drain).##.#.###........Fire: V) +1 longbow (drain) "fgMf.................Fly ..................................YYY 3 elephants (trample, 1 wandering, 2…)...............#...###..#.......######........#The elephant is lightly wounded. _An elephant comes into view. _There are monsters nearby! _Okay, then. _Okay, then. _Okay, then."fgg"fgHs"fg^#fg  ....(.. #....... # #....Y# #. #.....##..... #....Y.Y#... ####. #.....###fg ^ #....##. ##.. #. .##.#.###. ..........#fg  .......... ...........#fg  ...............#...###..####fg1 #fg #fg #fg .YY...Y 2 elephants (trample, drained)#fg7 6---60.1 (1#fg$ #fg(  _An elephant comes into view. _There are monsters nearby!Okay, then. _Found 5 poisoned darts.$fg. ....(...# #........ ###.# #.....#.#.... #...Y.##.... #...Y....#....##.....##$fg  #.....#.# #.## #....##. ##... #.. .##.#.###........$fg&c ..............$fg=j ................. $fgQU. ..............$fgd.. $fguI# ...............$fg #. .$fg8 ..###..#.##$fg$fg$fg$fgvEY..Y$fg`B---1$fg$fg%fgN . ....(... .# #.......l. ###.###.....#.#....##..Y..##........##.......?..#....##..Y..## #.....#.# #.## #....##. ##...##........ # .##.#.###........ . ................. . ...........  .%fgZ..........l   komodo dragon (asleep) .#........#. .. ..###..#.##%fgo  A komodo dragon comes into view.%fg %fg%fg%fg.l.Y.Yl%fg&2%fg%fgN _Found a scroll of noise.%fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%fgW,%fgX%fgc.{{.^.^@.Y   elephant%fgnd70---%fgd(==3%fgo%fgr< _You inscribe a pair of binding sigils.'fg. ....(.... .#. #.........l###.###.....#..#....##.....##.......##{..... ?..#..^.##.....## #.....#.......# #..^..Y......## #..@.##........ ##...##........ .#.##.#.###........ .. ................. .. .............. ..#.......#.l   komodo dragon..###..#.......## .# ####..#'fg'fg'fg['fg#.l.YY.Y 2 elephants (trample, drained)'fgb$/--4'fg/'fg4'fg"_.. .#. #.........###.###.....# ..l#....##.....##.'fgu............  ?..#..^.##Y....## #.....#....... #..^.Y.......##..##........'fgf## .#.##.#.#'fg.................. .'fgJ............#.'fg ).......#.'fg.r...###..#.......## .# 'fgP ### ####........ .+ #...^.....#'fg'fg}'fg[.l.Y'fg['fg@1=----'fg5'fg'fgh'fgU....###.### ....#....##.....##.....l.......  ?..#..^.##.....## #.....#Y...... #..^.Y.......##..##..## .#.##.#@## ................................ .................#.......#...###..#.......## .# 'fgV#### ####........ .+ #...^.....# .#.#..#'fg['fg]'fg~^'fg~jT.l.'fgjY'fgl&6'fg#y'fg)fgb ....#...........  ?..#l.^.##.....## #.....#....... #..^.Y.##...Y##..#...##.... .#...##.#.###............@....... ..##.)fgJc ###..## .# #### ###. .+ #...^.....# .#.#..#..#...))fgj )fgj )fgk )fgz q.l.Y)fg{ r2===7)fg )fg΋ *fg;  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*fgm  Your binding sigils disappear.*fg*fg*fg..l......{.Y^^*fg a19----==8*fg+*fgW0< _You inscribe a pair of binding sigils.+fg?K .........##...... ?..#....##.....## #.....#.......# #.l......{...##. #....##........ .... ##.Y.##........ +fg)#.#....##.#Y###........ .......^.....<........^+fg. ...# #.#.  ...###..#+fg#.####### ####........# .+fgRr.+ #...^# ..#.+fgl@ #.#.......#+fg] #... #..#...+fg)..##+fg>{ #..#......#+fg+fg+fg  Found a stone staircase leading up.  The elephant moves over the binding sigil and is bound in place!The elephant attacks as it pursues you! The elephant tramples you!+fg+fgb.l.##.{.Y<, 1 bound){l   komodo dragon+fgi0---20=---+fg9+fg+fgXU _The elephant barely misses you.-fgG$ .##. ?..#....##.....##. #.....#.......#.. #........{...##.. #..l.##.{...... ... ##...##........ -fg$.#.#.##.#Y###...Y.. .<.. ..^-fg$..# .#.#. ....###..#-fg@%I.## #..# #.#### ####......#.+ . #...^.....## #..#.-fg%1 { #.#.......# .#... #..#...)..# ...# { #..#......#-fgK-?  The elephant tramples you.-fg/-fg8.l.##{.Y-fgi8l   komodo dragon-fge9C76-----fg9i1==--fg9 70-fg5D-fgFF _The elephant trunk-slaps you but does no damage.-fg٪ .##.....?..#....##.....###... #.....#.##.... #..{...###.... #....##.{.......#..... ##.l.##{. ..#.# #.....##.#.###-fg~...YY.. ..<....@... ..^..# #.#.#. # ....###..#.## ##..# +#.#### ####.......#.+ .. #...^.....## ##..#. . { #.#.# -fg0#.#... #..#...)..# #...# { #..#......#-fgǰ-fg-fg߲-fg..##.l###Y.YY 3 elephants (trample, 1 wandering, 2…l   komodo dragon-fgO--1-fg-fg.fg .##. ....?..#....##.....## #.....#.....#.......# #..... #........{...## #..... #....##.{....... #..... ##...##.fgm~..#.# ##.....##.#l###Y...Y.. ...<...@..Y.. ..^..# .#.#.#. .# ... .......###..#.fg.## .##..# +#.##### ####..#.fg.+ ... #...^.....## 2 elephants (trample, drained, 1 bound .fg.##..#. ... { #.#.# .#.#... ~#.fg@ #..#...)..# †#...# { #..#......#.fgr.fgE.fg.fg.###.l..YY.Y 3 elephants (trample, 1 wandering, 2….fgxz2===-2.fgY.fg.fgX  .##. ....?..#....##.....## #.....#.....#.# #......#........{...## #......#....##.{....... #......##...##.fg ..#.# ###.....##.#.###...Yl..Y.. ....<..@..Y.. ..^..fg .# ..#.#.#. ..# ... ..fgF .###..#.## ..##..#. +#.##### ####.#.+ ....fg O #...^.....## 2 elephants (trample, drained, 1 bound.##..#. ... { #.#.# ..#.#... ~## #..#...)..# .†#...# { #..#......#.fgK.fg.fg.fg#....Y.l..YYY 3 elephants (trample, 1 wandering, 2….fg$T7=3.fg1.fg76/fg .##. ....?..#....##.....## #.....#.....#.# #......#........{... #......#....##.{. #......##...##.#.# P###.....##.#.###..Y. .....<.@..Y.l..Y/fgk. ..^.#...#.#.#.# .... ........###..#..##..# #.#+#.##### ####..+ . ... #...^...../fgAY 2 elephants (trample, drained, 1 bound.##..#. .... { #.#.#.#.#... ~###/fg #..#...)..# ..†#...# { #..#......#/fg/fg/fg{/fg8,Y.l....YY 3 elephants (trample, 1 wandering, 2…/fg,&4/fgL5/fg: _The elephant moves over the binding sigil and is bound in place!/fg9 .##/fg ....?..#....##..... #.....#.....#. #......#.{... #......#....##.{/fg. #......##...##.#.##P###.....##.#.###./fgK.Y.......<@..Y.l. .Y/fg.#...#.#..# .............###..#./fgN.##..###.#+#.##### #### #.+.. ... #...^...../fg,A 2 elephants (trample, drained, 1 bound P...##..#. .... { #.#..#.#... ~###/fg] #..#...).. #..†#...# { #..#....../fg/fgh,/fg\Y.l./fg&5/fg/fgX0fge .## ....?..#....##..... #.....#.....# #......#.{ #......#....##.{. #......##...##.#.##P###.....##.#.###.Y0fgeP.@..Y.l...Y.#...#.#.# .............###..#.##..###.#+#.##### #### ##.+.. ... #...^ 0fg>>>>^(Press ? for help)  #####.##.....#.........#.####......P##P.......###.#P..###.#.#  #..#....##.+...................####......## #####.#####.##  #...#####..#....#..............###.....### #...###..#  #..#.# ##...##P.#..............###........# #........#  #.P### #P.......................# #######......## #........#  1fgx###.#######...##..##.#............###..#.#......###.......##  #....#.#P#....#######.#.........................####### #.......##  ##.<............# ####............................#.###........#  ##............###)...##.##.###.###..#....................P#  #...........####...#########..# ###....................†##  #...........##....## ##..# ##....................#  1fg #.....##....###....# #...### #....P##P@...........#  ##....###.#..###....# ##P.P.####....................#  1fgg.#...<.P###....###...###.........#.....#....P..##...#  ##.....# #....##....###..P.##P.......P........#...#  #.....# ##.>.#1fg##...###..P####....................#  #....## #....### #####....##...####............#..PP...#  1fg#....## ##....P###P..#...## #######...#.##.P..........##PP....##  #.....# #................####..P#.P........#...................#  1fg#....## #.........)................................÷..........##  1fglD#...)P####...................[...................#.............#  #<........................................P#.....#............##  #..........................................P.##..#.............#2fg: ##...# ##.P.♣# #### ##...## ##.....PP.P.........## #..###.#.#####.(.÷.# ##..#.# #......PPP###..##...# #...##.........P....PP..# #.....# ##..#..#............# #.#...........(......# ##>.### ##..#.......######..######........# ##...# #.........#.....#....PP..#....#≈##.#)##........#..# #...######..#.....#.....#.....##≈≈#.#..##.P.....#..# ###.........##+#....##≈##.##.P#.P##......## ### ##<...#.........#(###..##..#).#..........P###.####...........##..#P..#.###..#######P.#............÷...........#.##.>.###P....## ###..............÷.......P#..#...#.....+.###2fg.#P...##......~#######.............÷..............#.....#...#.....#...##...##...♣♣...##.#...#...........................##...#....##....#..###...#...♣~....#...........#...##PP##.###.......................##~.....♣♣P♣~..#..####...#.........+÷######## #......####~....###.♣...#......#............#.# ##.#.###...####.♣♣P.#.P....#..#.........#.## #.....########.##.....#.........#.####......P# #P.......###.#P..###.#.##....##.+......## ##......## #####.#####.######..#....#..# ##.....### #...###..2fga$#.# ##...##P.#..## ## #.P### #P# #######......## #2fg.###.#######...##..##.####..#.#......## ##3fgk h  ##..####...#....#.....# ##..# ###...######P#.......## ##...#  #..## #..............# ##..# #P....................# #..##  #...# ##..P..........### ##...# ##P..................## #..#  #..## ##.......#.).....###.#..# #P..>†..............### #..##  ##.#.# #..(....(.........÷.....### #...................#.# #...# 3fgl #..### #...........####..###.....# ##......P............## #..##>5fg#...#...♣~....#..........##...#.#...##PP##.###................##~.....♣♣P♣~..#..####...#.........+÷######## #.......####~....###.♣...#......#............#.# ##....#.###...####.♣♣P.#.P....#..#.........#.## #...###..#5fga5#####.##.....#.........#.####......P# #P###.#P..###.#.# #..#....##.+.............## ##......## #####.##### #...#####..#....#..............# ##.....### #...###.. #..#.# ##...##P.#..............## #........# #..... #.P### #P..................#####......## #.....###.#######...##..##.#............###..#.### #.......##....#.#P#....#######.#................####### #.......##5fg#.<.....# ####.......................####5fg> ##............## #)...##.##.###.###..#.......P #...........## ##...#########..# ###...........†5fg+ #...........# #....## ##..# ##.....# #.....##....# ##....# #...### #....P##P@#5fgJ ##....###.#..## #....# ##P.P.####............# #...<.P###....# ##...## ##.....#....P..#5fg5#...# ##.....# #....# #....# ##..P.##P.......P........#...# #.....# ##.>.# # #..P#### #....## #....### #####....# #...#####..PP...# #....## ##....P###P..#...## #######...#.##.P##PP....5fgh## #.....# #................####..P#.P........#......#5fg_5fg#........# #........#Limel the Marksant #######......## #........#Formicid of Nemelex Xobeh *****. #..#.#......###.......##Health: 79/88 =====================--- ............####### #.......##Magic: 22/22 ======================== ................#.###........#AC: 15Str: 13 5fg@#.###..#....................P#EV: 10Int: 16 ..# ###....................†##SH: 0Dex: 26 ..# ##....................#XL: 14 Next:  0% Place: Lair:3 ..### #....P##P@...........#Noise: ---------  Time: 16778.6 (0.0) P.P.####....................#V) +1 longbow (drain) .........#.....#....P..##...#Fire: V) +1 longbow (drain) #..P.##P.......P........#...#Fly #..P####....................# #...####............#..PP...# #...#.##.P..........##PP....## P........#...................# 5fg.................÷..........##The elephant tramples you. _The elephant trunk-slaps you but does no damage. _The elephant moves over the binding sigil and is bound in place! _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.5fg5fg5fg65fgƩ5fgd% _5fgV5fgԱ5fg'5fg5fgA5fg%5fg5fg'805fg5fg5fg,5fgD5fg/5fg5fg5fg5fg5fge5fgAL1=5fg:5fg,5fg5fgC5fgX5fg5fgD5fg5fgT5fgL5fg5fgV2=5fg5fg5fgV5fg5fgl5fg5fg5fg5fg5fg`5fg 5fg; &35fgU 5fg5fg(,5fgx5fg5fg5fg(5fgX5fg5fg<45fg!5fg%5fg',5fg1)5fg$,5fg-5fg-5fg$/5fg15fg5b5=5fg<65fg85fgj:5fg:5fg;5fg(@6fg,6fg6fg6fgg6fg@6=6fg6fg6fg; 6fg 6fg? 6fg6fg 6fg,6fgS6fgBh76fg-"6fg%,6fg (6fg*6fg/B6fg36fg66fg_6L8=6fg76fg>e _HP restored.6fg?6fgC6fgF6fgDG6fgnI6fgM6fgQ,6fgS6fgV6fgkW6fgW:=6fgX6fg[6fg\6fg]6fg^6fgB`6fgQdX6fge,6fgf6fgh6fgj6fgVj6fg8k6fg%m6fgkn6fgn6fgTp6fgr6fggu,6fg%w6fgy6fg#|6fgc|6fg}6fg6fg6fg\6fg6fg?t##.<.....# ####......  ##............## #)...## #...........## ##...### #...........# #....## #.....##....# ##....#  ##....###.#..## #....#  #...<.P###....# ##...##  ##.....# #....# #....# 6fg#.....# ##.@.# ##...##817.6 (39.0) #....## #....### #####....# #....## ##....P###P..#...## #.....# #................### #....## #.6fg)......... #...)P####..................  6fgz#<...................  #.............  #...... 6fg6fg6fgc _There is a stone staircase leading down here.6fgC 6fg 6fgO 6fg^ 6fgH 88.6 (1.0) _6fgp 6fg  ......... ................ ........................ ....................... .......>..........# . #....# #.......##.. #####...## #####....... $....#P...##..4 ....).#....#.#. ..##....#.......#..†#... #P.... ....###....##. #~.......#<##........ #..~~≈.>.~....P. #P.~≈≈~.~.~~# ....~~≈≈~~≈≈~.6fg S# ....~~≈≈≈≈≈≈~≈.....†...# ..≈~≈≈≈≈≈≈~#.##.....†6fg 6fg6fg-9.3 (1.76fg-6fg( _There is a stone staircase leading down here. _HP restored. _There is a stone staircase leading down here. _You fly downwards.  Found a rapier and 14 gold pieces. Found a stone staircase leading down. _up7fg%7fg7fg}7fg%F _Unknown command.8fg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8fg v8fgF............... Limel the Marksant........................ Formicid of Nemelex Xobeh *****......................... Health: 88/88 ========================8fg....................... Magic: 22/22 ========================.......>..........# . AC: 15Str: 13#....# #.......##.. EV: 10Int: 16#####...## #####....... SH: 0Dex: 26$........# #P...##.. XL: 14 Next:  0% Place: Lair:4....)..@.# #....#.#. Noise: ---------  Time: 16819.3 (0.0)..##....#.......#..†#... V) +1 longbow (drain)#P.... ....###....##. Fire: V) +1 longbow (drain) #~.......#<##........ Fly #..~~≈.>.~.8fg.........P.#P.~≈≈~.~.~~..........# ....~~≈≈~~≈≈~..........# ....~~≈≈≈≈≈≈~≈.....†...# ..≈~≈≈≈≈≈≈~#.##.....†  _You fly downwards.  Found a rapier and 14 gold pieces. Found a stone staircase leading down. _There is a stone staircase leading up here. _Unknown command.Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8fg48fg 8fgVp _There is nobody nearby that the sprites are interested in.8fgm$ R  .. ... ... .......>.#  #....# #.##.#####...## ######$.# #P...##8fg% M#....).@<.# #....#.#.##....#.#..†# #P.........###....## #~.......#<## #..~~≈.>.~.P #P.~≈≈~.~.~~. ....~~≈≈~~≈≈~. ....~~≈≈≈≈≈≈~≈.....†...8fgA% s ..≈~≈≈≈≈≈≈~#.##.....8fg4 8fge5 320.3 (1 _8fg? 8fgC 9fg  .... ..... ... .......>.# #....# #.###.#####...## ##### #$.# #P...##9fgH #....)@.<.# #....#.#...##....#.#..†## #P.........###.... #~.#<## #..~~≈.>.~.9fg #P.~≈≈~.~.~~ ....~~≈≈~~≈≈~ ....~~≈≈≈≈≈≈~≈.....†9fg[ ..≈~≈≈≈≈≈≈~#.##9fgL7{9fg&19fgz9fg9fg  ...... {............ .......... .......>.# #....# #. #.#####...## #####9fg, #$.# #P... #....@..<.# #....# #...##....#.#..†# #P #P.........###.... #~.#<## #..~~≈.>.~ #P.~≈≈~.~.~~ ....~~≈≈~~≈≈~9fg ....~~≈≈≈≈≈≈~≈.....† ..≈~≈≈≈≈≈≈~#.##9fg9fg`&29fgu9fg(O _You see here a +0 rapier.:fgq"  ....... {....... .......... .......>.# #....# #. #.#####...## ##### #$.# #P... #...@)..<.# #....:fg' #...##....#.#..† #P. #P.##### #~.#<## #..~~≈.>.~ #P.~≈≈~.~.~~ ....~~≈≈~~≈≈~ ....~~≈≈≈≈≈≈~≈.....† ..≈~≈≈≈≈≈≈~#.##:fg:fg-3 _:fg(:fg|:fg  .... {... ....... .......> # #....# # #.#####...## ##### #$.# #P #..@.)..<.# #:fg #...##....#.#.. #P.. #P.### ###. #~.......#<#####..~~≈.>.~ #P.~≈≈~.~.~~ ....~~≈≈~~≈≈~ ....~~≈≈≈≈≈≈~≈..... ..≈~≈≈≈≈≈≈~#.##:fg:fg&4:fg:fg:fg G  ....P     .  {..  ...   .......>..  :fg  # #....# #...  .#####...## #####   #$@.......# #P   #....)..<.#   #...##....#.......#   #P..##P:fgN ...###  ###.##~.......#<##  ###..~~≈.>.  :fgx  #P.~≈≈~.~.~~   ....~~≈≈~~≈≈~  ....~:fg #≈...:fg :fgz &5:fg^ :fg ;fgj W  ....P       {    .>  ## #....# #   #.#####...## #####   #.# #P   #....)..<.# #   #...##....#.#   #P..##P.###   ###.##~.......#<##   ###..~~≈.>.~   #P.~≈≈~.~.~~   ....~~≈≈~~≈≈~   ....~~≈≈≈≈≈≈~≈6;fgZ7.3 (2 _You now have 746 gold pieces (gained 14).;fg   .#P.##  ....P     { .  .......>..  ### #....# #... #####...## #### #.........# #  #....)..<.#   #...##....#.......  #P..##P.........## ###.##~.......#<## ##..~~≈.>.  #P.~≈≈~.~.~~  ....~~≈≈~~≈≈~{8.3 (1..........#  .~.......... #P.~≈≈~.~.~~.........fg>fg2.{^^19----==7.3 (1>fgN>fg< _You inscribe a pair of binding sigils.>fgHr  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>fg>fg.#P.##....... Limel the Marksant...............P........ Formicid of Nemelex Xobeh *****.{ ........................ Health: 88/88 ========================........................ Magic: 19/22 ====================----........................ AC: 15Str: 13...................... EV: 10Int: 16{.......>..........# SH: 0Dex: 26### #.^..# #.......## XL: 14 Next:  0% Place: Lair:4>fg#.#####@.^## #####..... Noise: ==-------  Time: 16837.3 (0.0)##.........# #P...## V) +1 longbow (drain)##....)..<.# #....#. Fire: V) +1 longbow (drain) #...##....#.......#..†#. Fly #P..##P.........###....####.##~.......#<##...... ###..~~≈.>.~.......... #P.~≈≈~.~.~~......... ....~~≈≈~~≈≈~.........  _A skyshark comes into view.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You inscribe a pair of >fg6binding sigils.  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>fg3>fg:>fg>fgqp _There is nobody nearby that the sprites are interested in.?fgh #P.## .P#{ ...............#PF.......>....# ?fgi ### #.^@.# #.......###.#####..^## #####......##.........# #P...###....)..<.# #....#.##...##....#.......#..†#..#P..##P...### F   skyshark###.##~.......#<#####..~~≈.>.~..P#P.~≈≈~.~.~~.?fgl ?fg\o ?fgE{ U..F?fg} j20=--8.3 (1 _?fg @fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@fgy^  You beckon some vexing sprites to accompany your attacks.@fgY.F@fgU19-==@fgg9Will/2 Jinx Fly @fgϔ@fgؘ; _You feel your willpower being sapped.@fg ((drained)You shoot an arrow. The arrow hits the skyshark. You drain the skyshark.@fg&:*@fgp  The skyshark is lightly wounded.  A giggling sprite leaps out and makes the skyshark trip over its own tail.@fgv  7-The skyshark is lightly wounded.  The skyshark moves over the binding sigil and is bound in place!The skyshark bites you.@fg /  --more--Afg .Fstrong, drained, bound)The skyshark tastes blood and grows stronger!Afg 55-Afg /=40.4 (1.1Afg Afgš k _The skyshark closely misses you. The skyshark tail-slaps you.Bfg.#P.##. .P.#.{ ....#P.>.# .### #.F.@# #.##.Bfg#.#####..^## #####.##.........# #P...##.##....)..<.# #....#.#.#...##....#.......#..†#.#P..##P.........###....##.###.##~.......#<##.###..~~≈.>.~..P.#P.~≈≈~.~.~~.#Bfg,BfgZ-e20=---10Bfg7BfgS;Bfg ( You shoot an arrow. The arrow hits the skyshark!Bfg-W :*BfgD )F. very drained, bound)The skyshark is moderately wounded.A giggling sprite leaps out and makes the skyshark trip over its own tail.===2BfgN BfgV [ _The skyshark is moderately wounded.Cfg86Limel the Marksant...........#P.##........ Formicid of Nemelex Xobeh *****................P........#. Health: 85/88 =======================-{ .......................... Magic: 20/22 =====================---.......................... AC: 15Str: 13.......................... EV: 10Int: 16......................... SH: 0Dex: 26Cfg6#P........>..........# . XL: 14 Next:  0% Place: Lair:4### #.F*@# #.......##.. Noise: ===------  Time: 16842.4 (0.0)#.#####..^## #####....... V) +1 longbow (drain)##.........# #P...##.. Fire: V) +1 longbow (drain) ##....)..<.# #....#.#. Will/2 Jinx Fly #...##....#.......#..†#...#P..##P.........###....##. F   skyshark (strong, very drained, bound)###.##~.......#<##........###..~~≈.>.~..........P.#P.~≈≈~.~.~~..........#A giggling sprite leaps out and makes the skyshark trip over its own tail. _The skyshark is modCfg!7Zerately wounded.Fire: V) +1 longbow (drain)Press: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, strong, heavily drained, bound in place,  chance to call a sprite on attack: 83%, 77% to hit)DfgLLimel the Marksant...........#P.##........ Formicid of Nemelex Xobeh *****................P........#. Health: 85/88 =======================-{ .......................... Magic: 20/22 =====================---.......................... AC: 15Str: 13.......................... EV: 10Int: 16......................... SH: 0Dex: 26#P........>..........# . XL: 14 Next:  0% Place: Lair:4### #.F.@# #.......##.. Noise: ===------  Time: 16842.4 (0.0)Dfg#.#####..^## #####....... V) +1 longbow (drain)##.........# #P...##.. Fire: V) +1 longbow (drain) ##....)..<.# #....#.#. Will/2 Jinx Fly #...##....#.......#..†#...#P..##P.........###....##. F   skyshark (strong, very drained, bound)###.##~.......#<##........###..~~≈.>.~..........P.#P.~≈≈~.~.~~..........#A giggling sprite leaps out and makes the skyshark trip over its own tail. _The skyshark is moderately wounded.Fire: V) +1 longbow (drain)DfgPress: ? - help, Shift-Dir - straight line, f/p - skysharkAim: a skyshark (moderately wounded, strong, heavily drained, bound in place,  chance to call a sprite on attack: 83%, 77% to hit)DfguDfgDfg. _Dfgs (You shoot an arrow.  The arrow hits the skyshark but does no damage.  You drain the skyshark.Dfg( :*Dfg F.The skyshark is moderately wounded.A giggling sprite leaps out and smacks the skyshark with its own tail.Dfg& _61=3.4 (1Dfgx Dfg? ` _The skyshark is heavily wounded.Efg0 ( You shoot an arrow. The arrow hits the skyshark! You drain the skyshark.Efg :*Efgte F.The skyshark is severely wounded.A giggling sprite leaps out and smacks the skyshark with its own tail.Efgf&4EfgqEfg$ua _The skyshark is severely wounded.Ffg ( You shoot an arrow. The arrow hits the skyshark!!Ffgd4:*Ffg  The skyshark is almost dead.A giggling sprite leaps out and makes the skyshark trip over its own tail.FfgD ..You kill the skyshark!Ffg$ 2===35Fly  _The jinxing sprites lose interest in you.Ffg-Ffg;1o _Your Translocations skill increases to level 5!FfgFfgFfg$Ffg3(H _No target in view!Ffg 4FfgFfgFfgC7 _FfgFfgFfg6Ffg,Ffg Ffg0 Ffg h8===Ffg Ffg1 _HP restored.Ffg:FfgoFfgFfgFfg,Ffg FfgK$Ffg),Ffg+Ffg0P  There is an escape hatch in the floor here.Ffg6FfgG7A= _Ffg)9Ffg.;FfgAFfgzAGfgGfgGfg ,Gfg GfgGfg?....P.....##.. .......#P.##........ ....P........#.##P#................##P........>........Y.# ....######....#.#@#.......##..###---#.#####..^###.#####.......+.. ##.........##.P.##P...##..#. ##....)..<.#P....#....#.#... #...##....#.......#..†#...##P..##P.........###....##.# Y   elephant (trample, wandering)###.##~.......#<##........#Gfg###..~~≈.>.~....P.##P.~≈≈~.~.~~....##Gfg/50.0)GfgY)CY.Gfg)H---6.4 (11Gfg0Gfg|2Gfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HfgS  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Hfg^T.{Hfg__1--==7.4 (1.0)Jinx Fly HfgmjHfg'mC _The elephant trumpets! You hear a trumpeting!Hfg7HfgHfg!Hfg#H _No target in view!Hfg W ....P.....##.. ...  #P.##..  P#.##P {  . ...........# #P........>@.........# ... ######....#.#.#...Y...##..### #.#####..^###.#####.......+.. ##.........##.P.##P...##..#. ##....)..<.#P..#.#... #...##....#.......#..†#...#Y   elephant (trample) #P..##P.........###....##.####.##~.......#<##........###..~~≈.>.PHfgX.#Hfgx[Hfgh9Y.Hfgoj6--8 _Hfg'vHfgzIfg2 (((( , drained)You shoot an arrow. The arrow hits the elephant!! You drain the elephant.IfgY;*IfgQ  The elephant is moderately wounded.A giggling sprite leaps out and smacks the elephant with its own front foot....Y.#2=====9 IfgUZ_The elephant is heavily wounded.Ifga  Casting: Jinxbite (safe; 1% risk of failure)  Ifga \Confirm with . or Enter, or press ? or * to list all spells.Jfgc6Jfg*A^^Y.19-----60JfgGJfgGK< _You inscribe a pair of binding sigils.Kfg3; ....P.....##.. ... .#P.##. .P.#.##  {   .^ .^.# #P.@...Y......#  ######....#.#.#.......##.. #.#####..^###.#####.+ ##.........##.P.##P...##..#. ##....)..<.#P....#....#.#... #...##....#.......#..†#...# #P..##P.........###....##.# ###.##~.......#<##.#  ###..~~≈.>.~.P.#Kfg7Kfg,B4Y.KfgBc20=------Kfg7C1KfgHMKfgPa _There is an escape hatch in the floor here.Kfg=^ .# ...  ....P.....##.. ...  #P.##..  P#.#{  .....^. .^.....Kfg #P........>..Y.......# .. ######....#.#.#.......##..# #.#####...###.#####.......+ ##.........##.P.##P...##..# ##....)..<.#P..#.#.. #...##....#.......#..†#.Kfg..# #P..##P.........###....##.####.##~.......#<##......Kfg8 ..#KfgdKfg;Y.Kfg#1Kfg^==--2 _KfgKfg!Kfg ((  very drained)You shoot an arrow. The arrow hits the elephant!! You drain the elephant!Kfg/:*Lfg(  The elephant is almost dead.A giggling sprite leaps out and makes the elephant trip over its own feet.LfghX^Y.YY 2 elephants (trample, 1 very drained)===3Lfg+gr _The elephant is almost dead.Lfg  You shoot an arrow.  The arrow hits the elephant but does no damage.  You drain the elephant.LfgV(.   elephant (trample)LfgilLfgnzW^.Y.LfgS2===Lfg.54.5 (1.1Lfg۔Lfg LfgA>_You kill the elephant!Mfgl  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mfg8 ^  You beckon more vexing sprites to accompany your attacks.Mfg2 Y.0----50MfgQ _You feel your willpower being sapped.Nfgl ((((You shoot an arrow. The arrow hits the elephant!Nfg;*Nfg  The elephant is lightly wounded.  A giggling sprite leaps out and makes the elephant trip over its own feet.Nfg4^..Y., drained)1=--=6Nfg1 6 _The elephant is lightly wounded.NfgK (((((((You shoot an arrow.Nfgg ;*NfgS  The arrow completely misses the elephant.A giggling sprite leaps out and smacks the elephant with its own front foot.Nfgƫ ^.Y....  very drained)NfgԬ -7.4 (0.9Nfg1 Nfg( c _The elephant is moderately wounded.Ofg ((You shoot an arrow. The arrow hits the elephant. You drain the elephant.OfgV;*Ofg.  The elephant is moderately wounded.A giggling sprite leaps out and smacks the elephant with its own front foot.Ofg<K^Y..OfgOy2===8.4 (1.0Ofgxy _The elephant is moderately wounded.OfgEl (You shoot an arrow. The arrow hits the elephant. You drain the elephant.Ofg:*OfgK  The elephant is heavily wounded.A giggling sprite leaps out and smacks the elephant with its own front foot.Ofg Ofg  Y.YY 2 elephants (trample, 1 wandering, 1 …)The elephant is heavily wounded.9Ofg Ofg2' _The elephant moves over the binding sigil and is bound in place!Pfg#..P......# ... ....P.....##...... .#P.##. .P.#. {   .^ .Y #P.>.....Y....#  ######....#.#.#.......##.. #.#####...###.#####. ##.........##.P.##P...##.. ##....)..<.#P....#....#.#   elephant (trample, very drained, bound #...##....#.#..†#... #P..##P.........###....##. ###.##~.#<##.PfgPfgAY.Y 2 elephants (trample, 1 wandering, 1 …Pfg1---70Pfg Pfg%%Pfg (Yvery drained,You shoot an arrow.  The elephant trumpets!  The arrow hits the elephant!PfguN:*PfgS)  The elephant is severely wounded.A giggling sprite leaps out and makes the elephant trip over its own feet.Pfg7C.Y...Y.Pfg80===1PfgFPfgRJ\ _The elephant is almost dead.PfgZ U  You shoot an arrow. The arrow hits the elephant!Pfg (†   elephant (trample)Pfg^ [  You kill the elephant!PfgMp ?.†..Y.Pfg[v ==72Fly Pfgq Pfg} i _The jinxing sprites lose interest in you.Qfg |  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qfgm  Your binding sigil disappears.QfgB .^.@.†.Y.^Qfg"!^0----3Qfg=0Qfg7< _You inscribe a pair of binding sigils.Rfg)#..P......# ........P.....##.............#P.##............P#{ ..  ^...†.Y #P.....@^.>....# #####....#.#.#.## #.#####...###.#####.... ##.........##.P.##P...## ##....)..<.#P....#....#.# #...##....#.......#..†#. #P..##P.........###....## ###.##~.......#<.. ###..~~≈.>.~...PRfgRfgT/<.YRfg0P---4Rfg=RfgPBSfgx  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sfgd^  You beckon some vexing sprites to accompany your attacks.Sfgq9Y.Sfgzr19----==5Jinx Fly Sfg1Sfg܄; _You feel your willpower being sapped.Sfg| t ((You shoot an arrow.Sfg Sfg *Sfg( SfgV  The arrow hits the elephant but does no damage.  A giggling sprite leaps out and smacks the elephant with its own front foot.Sfgt^Y>, drained)Sfg5=6.5 (1.1SfgkSfg6 _The elephant is lightly wounded.Tfg?' Tfg(You shoot an arrow.  The arrow hits the elephant but does no damage.Tfgj:*TfgI>  The elephant is lightly wounded.  A giggling sprite leaps out and makes the elephant trip over its own feet.TfgQ Y.very drained, bound)The elephant is lightly wounded.TfgR[20=70Tfg^Tfgd _The elephant moves over the binding sigil and is bound in place!UfgA`$ #..P......# ....P.....##.......#P.## .P. {   .^...† #P....@.Y.>....#Ufg` ######....#.#.#.## #.#####...###.##### ##.........##.P.##P...## ##....)..<.#P....#....#. #...##....#.......#..†# #P..##P.........###....Ufg` ###.##~.#<## ###..~~≈.>.~.Ufg:xUfgx{1==---8UfgoUfgUfg ( You shoot an arrow. The arrow hits the elephant! You drain the elephant.Ufg<(8.UfgF)0===9Ufg<5Ufg:c _The elephant is moderately wounded.UfgN (You shoot an arrow.  The arrow hits the elephant but does no damage.Ufg