zfg| Player: Limel Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.14:36:42.ttyrec Time: (1734791802) Sat Dec 21 14:36:42 2024 {fg [?1051l[?1052l[?1060l[?1061h{fgV)0[?7h[?25l[?1c{fg{fg{fgWelcome, Limel. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Formicid Hexslinger}fg~ }fgI }fg 'Welcome, Limel the Formicid. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator}fg j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver}fg t - Necromancer e - BrigandWarrior-mageu - Fire Elementalist Zealot}fg; =m - Warperv - Ice Elementalist }fg_ f - Berserkern - Hexslinger  w - Air Elementalist g - Cinder Acolyteo - Enchanter}fg tx - Earth Elementalist h - Chaos Knightp - Reaver}fg y - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable }fg nto attacks from afar. + - Recommended background * - Random background }fg Y# - Recommended character ! - Random character % - List aptitudes}fg ]Space - Change species ? - Help Tab - Formicid HexslingerfgfgfgtLimel the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12EV: 11Int: 12SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingAbil: Digfg[ #......≈......##.....≈≈≈............≈≈≈...........≈≈≈≈≈.....≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈...@...≈≈≈≈..≈≈.......≈≈..fgL..≈≈≈.....≈≈≈....≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈.≈≈≈≈≈≈..≈≈≈≈≈...≈≈≈≈≈.≈≈≈≈.......≈≈≈≈≈≈..........?≈≈fgfgWelcome, Limel the Formicid Hexslinger.They say the Orb of Zot lies within this dungeon, but they say a lot of things.fgfgPress ? for a list of commands and other information.  Found 2 scrolls labelled TAJI NACKE.fgofg [ _Found a staircase leading out of the dungeon.fg/<  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   1.7  +1   g + Spellcasting 1.1   2.0   0           b - Unarmed Combat   0.0   1.0   0   h + Hexes3.6   2.8  +2      i + Fire Magic1.0   2.0   0  c + Ranged Weapons 2.0   3.0   0           g<0m    d - Armour   0.0   0.8  +1      e + Dodging1.7   2.4  -1       f - Stealth   0.0   0.6  +3                                                   fg.=[40m                   The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfgz3fg{fg~fgfgP _fg,fgdfgfgfgfgfgfg`fg,fg<fgfg,fglfgEfgfg,fgyfgfg ############.. #.................######......§...........##......§...........###..#.....≈§≈.....fg5......≈§≈.....###...§.....§§§≈§§≈§.§.. #.≈≈§≈≈≈≈§≈§§§≈§≈§≈≈§≈ #..%≈§§§≈§§≈§.fgZ....≈≈≈≈ {#.....≈§≈≈≈≈≈.....§≈≈≈fg #.......≈§≈§.§.<...≈≈≈  #........§§§.......≈≈.  #......$..≈≈≈.....≈≈≈.  #.....≈≈≈≈§≈≈§§§§.fgE fg_X12.0 (7.0)%fgfg09%fgQ[ _You sense a monster nearby.fgfgfgJfgfg........############..... #..................######§..............##......§...###..#.....≈§≈............≈§≈ ###...§§§≈§§≈§.§fg #.≈≈≈§§≈≈§§§§§≈§≈§≈≈§ #..%≈≈≈≈≈§≈§§.....≈≈{#....§≈≈≈≈§≈≈.....§fgL #.......≈≈§§.§.<...{ #...≈≈....... #$..≈≈≈≈fgq" #.#.#....§§≈≈≈§≈≈§§§§ ...≈≈§§§≈.§§§≈§fgT+3.0 (1fgfgfg fgU_You sense a monster nearby.fgfgFfgfg fg0,fgfgfgL,fgfgfg!,fg#fg/&fg *,fgS+fg-fg1fg82fga3fg6fg_Ay........######......§.................##......§.............###..#.....≈§≈.......................≈§≈ ###....§......§≈§§≈§.§ #.≈≈§§≈§≈≈≈≈§§≈§≈§≈≈§ #..%≈≈≈≈≈§§§§.....≈≈≈fgB {#.....≈≈§§≈≈≈.....§≈≈ §§≈§.§.<...≈≈8.0 (5{§§a) +1 sling§§Abil: Dig≈#.#......§§fg^B^#.###....≈≈§≈≈...≈≈≈§.. ...≈§§§.......§≈..[≈≈..........?fgN.≈≈≈≈≈≈≈≈%≈≈≈§§≈.≈§§≈≈≈≈≈≈fgO+9.0 (6fgVfgXE _Found a helmet.fgfgϽfgfgfg]fg-,fgfg5fgfgfgOfg ,fgfgX,fgefgd$ fg_You now have 11 gold pieces.fgfgWfg_fg*fgq,fgfgfg,fgfgfgfgfg fgA  You see here a maw talisman.fgfge _fgfgLfg,fgfgZ"fg7&fg&fg+(fg~+fg/fg/fgo1fg4fg9fg9fg;fg>fg C,fgDfgGfgLKfgKfgMfgTPfgY,fgL\fg_fgcfgcfgefgm] ...#fgm} ...#######  ## fg  {      ######## fgh ##...#####........#  fgC.......@.'.....  fgd.###...###.....  +..... #.....  #####.. #..... ## fg$  fgAfgfgfgJfgP` _A dart slug is nearby!fgLl (((( fgTYou shoot a sling bullet. The sling bullet hits the dart slug.fg6 fg> )w... fg> (7.9fgD fgL w  {  . .. fg\L s {      #)#######  fgL ##.w.#####........#  .......@.'.....  .###...###.....  +..... #.....  #####.. #.........#  ##fgCM     _The dart slug is severely wounded.fg{M fg  {  . ..  {      #)#######  fg ^##.w.#####........#  .......@.'.....  .###...###.....  +..... #.....  #####.. #..... ##  fg  fg% fg fgO fgE ` _A dart slug is nearby!fg' c  You shoot a sling bullet. The sling bullet hits the dart slug.fg- .(((fgշ -....fg 1559.2fg fg M _You kill the dart slug!fgU fgJV fgV fgY fg ] fgn] fgRa ,fg c fgOc fg/d fgf fgi fgi fgj fgl fgo ,fgo fgWx ..##.#.####### {#..#.........#....#.......##).........##########...#####........#fgx ..........'........#.#..###...###........#.# +.....###..........# #####@.##........---63.2 (4.0 ##.##........fgy  #....... ###..........####fgUy ] #.............. #..........###. #............§. #.#######...§..fgy t #.# #.≈§§§§fgHz :---fg fg݊ j _Key pressed, stopping explore.fg fg fgj H _No target in view!fg.fg/fgq0fgT4fg 7fg;P _fg?BfgAfgDfg3Efg(FfgiHfgKfg8Lfg,Mfg.OfgV ..  {## .. {# #.# #.###  .#.. ....# fg5W## ...##.#.####### {....#..#.........# .........#.......#  #@.........#######...###...#####........#..............'........#fgX###...###...###........#...+.....####.. #####..##........#.. ##.##.#. #..........#. ###..........fg;]+8.2 (5fg]fggafgf _You sense a monster nearby. _You see here a +0 scimitar.fg&fgL'fgK,fg/H _No target in view!fg3fg!fg$fgF(fg-: _fg1M   {## .. {# #.# #.### #.#.. ....# ##....##.#.####### {fg?2B#..#.........@.#.......# 9.2 (1.....##).........######....###...#####..............'........#.###...##..+....fgk2` ....##..#.fg2 ..fg3fg9fgkCj _Key pressed, stopping explore.fgCfgtJfg$MH _No target in view!fg8fgfgfg fgfg%: _fgfg_#fg#fg%fgW)fgd,fg,fg.fg2fg6,fg7fgJ;fgC.. {{.. .. #. #. .....  #r### ...{ #.#.###.### #.#.......#  ####....##.#.####### #?...@#..#.........#fgpC #..........#.......#  #......##)...## #.....###...#####..... #...............'.....#####...###...###r   quokka (asleep) #...+.....### #...#####..## #.. ##.##fgEK,73.2 (4fgK+4.2 (5fgPfgSY _A quokka comes into view.fg0 (((r    You shoot a sling bullet. The sling bullet hits the quokka.fgfgMi.r..fg7===5.5 (1.3fgfgTa _The quokka is moderately wounded.fgj! .. {{  .. .. #.  #. .....  #.### ... {  #r#.###.###  #.#.......#  ####....#fg  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. #... #.. fg0\  .. {{  .. .. #.  #. .....  #.### ... {  #r#.###.###  #.#.......#  ####....#  #?...@#.. fg|] r #..........#  #......##)... #.....###...# #...... #####.. #.. #... #.. fggf fgg fgn fgDq ] _A quokka is nearby!fg: (((You shoot a sling bullet.fg? fg@ fgL c..rfgM (6.8fgS fgV ` _The sling bullet barely misses the quokka.fgEf H .. {{  fgf .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..  fgg W#..........#  #......##)... #.....###...# fg+g (#...... #####.. fgQg #.. fgg 6#... #.. fg  .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)...fg2  #.....###...# #...... #####.. #.. #... #.. fgs 4fg fg ( _A quokka is nearby!You shoot a sling bullet.fg+ rThe sling bullet closely misses the quokka.fg> f10--------8.1fgֲ fg + _The quokka bites you.fg  .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.### fg  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... #####..fg ! #.. #...fg * #.. fgE .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  fg.Q####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. #... fg/#.. fg fgY!fg'fg*] _A quokka is nearby!fgny (You shoot a sling bullet.fg rThe sling bullet closely misses the quokka.fg8/15 ------------9.4fg*fgnj _The quokka closely misses you. The quokka bites you.fg" .. {{  .. .. #.  #. .....  #.### ... { fgQ #.#.###.###  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. fg*6#... #.. fg_{ .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. #... #.. fg|fgɆ ( _A quokka is nearby!You shoot a sling bullet.fg rThe sling bullet closely misses the quokka.fgU5--------80.7fg}fg+ _The quokka bites you.fgj! .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#fgE  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. #... #.. fgF .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... fgWG#####.. #.. #... #.. fgkLfgLfgZQfgeW] _A quokka is nearby!fgWfgXfg[fg]^ _You are too injured to fight recklessly!fgh' .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. #... #.. fgl .. {{  fgTg.. .. #.  #. .....  #.### ... {  fg;#.#.###.###  #.#.......#  ####.r..#  #?...@#..  fg#..........#  fg#......##)... #.....###...#fg6O #...... fg#####.. #.. #... #.. fgK fg; fg fg ] _A quokka is nearby!fgI fgJ fgHQ fgU ^ _You are too injured to fight recklessly!fgp_  .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  fg_ #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)...fg ` B #.....###...# #...... #####..fg3` ! #.. #...fgU` * #.. fg * .. {{  .. .. #.  #. .....  fg* #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..fge   #..........#  #......##)...fg  #.....###...# #...... fg #####.. #.. #... #.. fg` fg fg fgs _A quokka is nearby!fgR fgCE s _A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!fgCO C .. {{ fgO | .. .. #.  #. .....  #.### ... {  #.#.###.### fgO k #.#.......#  ####.r..# fgO L #?...@#..  #..........#fgP )  #......##)... fg*P .#.....###...# #...... fgOP #####.. #..fgsP % #... #.. fgP fg  .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..fg   #..........#  #......##)... #.....###...# #...... #####..fg a #.. #...fg 4 #.. fg 4fgo fg You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!fg A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!fg^|fg|fgfg2:A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!fg/You are too injured to fight recklessly!fgӏ' .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. #... #.. fg% .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#  #?...@#..  #..........#  #......##)... #.....###...# #...... #####.. #.. #... #.. fgb+fgc-iYou are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!fg%AfgAfgZHfgjOb .. {{  .. .. #. fgO #. .....  #.### ... {  #.#.###.###  #.#.......#  fgOp####.r..#  #?...@#..fgO2  #..........#  fg#P4#......##)... #.....###...# fgFP(#...... #####.. fgjP#.. #...fgP[ #.. _A quokka is nearby!fgPvYou are too injured to fight recklessly!A quokka is nearby!fgPYou are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!fgYc .. {{  .. .. #.  #. .....  #.### ... {  #.#.###.###  #.#.......#  ####.r..#fg   #?...@#..  #..........#  #......##)... #.....###...# fgh#...... #####.. fg$a#.. #... fgG/#.. fgfgfg fgYou are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!fgA quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!fg`fgfg }A quokka is nearby!You are too injured to fight recklessly!fg vA quokka is nearby!You are too injured to fight recklessly!fg vA quokka is nearby!You are too injured to fight recklessly!fg> t(You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!  You shoot a sling bullet.fg rThe sling bullet barely misses the quokka.fg E----2.0fg; fg[ j _The quokka closely misses you. The quokka bites you.fgN`  You shoot a sling bullet. The sling bullet hits the quokka.fgm  The quokka is heavily wounded.fgR(3.3fg$fgS _The quokka barely misses you.fg1Sy (You shoot a sling bullet.fg rThe sling bullet completely misses the quokka.4.6fg fg5fgn_The quokka barely misses you. The quokka closely misses you.fgfg,`  You shoot a sling bullet. The sling bullet hits the quokka.fg1P†fg1)fgfgξ1775.9fg@fg fg<_You kill the quokka!fgmM {{ . # ..... ## ... {#.###.## #.#.......# ####.@..##.#.######fg?....#..#......#. #......##).........###... .#...fgP&fg&b6=---60fg(+fg.s _You see here a quokka corpse.fg fg^ :---fg fg fg.fgx/fg0fg3fg7: _fg9,fg:fgK>fg>fg?fgAfg B_7===fgBfgDfgDfgEfgG,fgQHfgI,fgJfgLP==fgzMfgOfg%P#8fgIP0=fg(QfgPT,fgUfg.###... fgiPU#...+..... fgPv#...#####.. fgPW#...# fg(YfgYfg`fgdG _A jackal is nearby!fgUdfg ((((((h    You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!fgh i  The jackal is almost dead.fgh fgj fgk fgz hhhh.....hh 3 jackals (1 wandering)  You hear a bark!fg{ <===61.2 (1.3)fg fg \ _A jackal comes into view. x2fgߛ   You shoot a sling bullet.  The jackal barks!  The sling bullet hits the jackal.fgĢ †(((((h 2 jackalsfg.   You kill the jackal!fg+0 fg< .h.h....h 3 jackals (1 wandering)fguG j..Limel the Vexing... h.h..Formicid... h.. #.Health: 15/15 ========================#.# .h....Magic: 2/2========================#.### #...{AC: 2Str: 12fgMH $#.#.###.###EV: 11Int: 12#.#.......#SH: 0Dex: 16####.†..##.#.####### {XL:  1 Next: 100% Place: Dungeon:1#.....#..#@........#Noise: ===------  Time: 162.5 (1.3)#..........#.......#a) +1 sling#......##).........####### Abil: DigfgH #.....###...#####........##...............'........#.#####...###...###........#. hhh 3 jackals (1 wandering)#...+.....###..........fgH #...#####..##.........##...# ##.##.........#You hear a bark! fgH n_A jackal comes into view. x2  You shoot a sling bullet.  fgI tThe jackal barks!  The sling bullet hits the jackal.  You kill the jackal!fgJ _A jackal comes into view.You have reached level 2!fgU /  --more--fg921/213/32fg 0% fgXfgK4 _fgUnYou kill the jackal! _A jackal comes into view. _You have reached level 2!You shoot a sling bullet.  The jackal barks!  The sling bullet hits the jackal!fg].(((( 2 jackalsfgfg;fg!fgS.†h.fg;h...fgc4------13.8fgafg-J _You kill the jackal!fg' `  You shoot a sling bullet. The sling bullet hits the jackal.fg. .(((   jackalfg fg fgQ ^.h...fg O------25.1fg: fgK J _You kill the jackal!fg (((You shoot a sling bullet.fg)ffgffgqX..h.fgVr(6.4fg{fg~J _The sling bullet hits the jackal but does no damage.fgPfgfgěfgn ((((((( fgY_Unknown command.You shoot a sling bullet.fgr,fg)7 ......hThe sling bullet closely misses the jackal.fg7(7.7fg3@fgBT _The jackal closely misses you.fg߶ (((((((You shoot a sling bullet.fg`E ......hThe sling bullet barely misses the jackal.fgF(9.0fgNfgQ _The jackal closely misses you. The jackal misses you.fg`  You shoot a sling bullet. The sling bullet hits the jackal.fg݅g†fg 8{fg 6370.2 (1.2fg5" fgo% J _You kill the jackal!fgq fgq fg ^ _No target in view!fg+4fg2fg5H _No target in view!fgZ<fg> Spells (Memorise)TypeFailure Level  a - JinxbiteHexes9% 2 fgA? b - Sigil of BindingHexes19% 3  c - Inner FlameHexes/Fire32% 3  d - Cause FearHexes52% 4  e - Dimensional Bullseye Hexes/Translocation 78% 4 3 spell levels left fgk?^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgZ fgGb fg&i ..Limel the Vexing... h....Formicid...{ †.. #.Health: 21/21 ========================#.# ......Magic: 3/4==================------#.### #...{AC: 2fg>j Str: 12#.#.###.###EV: 11Int: 12#.#.......#SH: 0Dex: 16####.†..##†#.####### {XL:  2 Next: 30% Place: Dungeon:1#.....#..#@........#Noise: ===------  Time: 170.2 (0.0)#..........#.......#a) +1 sling#......##).........####### Abil: Dig#.....###...#####........##...............'........#.#####...###...###........#. fgk J#...+.....###.......... #...#####..##.........# #...# ##.##.........# The sling bullet barely misses the jackal. _The jackal closely misses you. The jackal misses you.You shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal! _No target in view! _No target in view!fgt fgw Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes fg x ' N - Nofg0fg+..Limel the Vexing... h....Formicid... †.. #.Health: 21/21 ========================#.# { ......Magic: 3/4==================------#.### #...{AC: 2Str: 12#.#.###.###EV: 11fg,Int: 12#.#.......#SH: 0Dex: 16####.†..##†#.####### {XL:  2 Next: 30% Place: Dungeon:1#.....#..#@........#Noise: ===------  Time: 170.2 (0.0)#..........#.......#a) +1 sling#......##).........####### Abil: Dig#.....###...#####........##...............'........#.#####...###...###........#. #...+.....###.......... #...#####..##.........# #...# ##.##.........# fg-The sling bullet barely misses the jackal. _The jackal closely misses you. The jackal misses you.You shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal! _No target in view! _No target in view!fgk.<---1.2 (1 _fgT4fg<G {fgB=G---2.2 (2fgBfgbIfgI+3.2 (3fgHNfgP _You start memorising the spell. You continue memorising. x2fgPfg8UfgWc _You finish memorising. Spell assigned to 'a'.fghfg ifg.jfglfgsuw,.....w   dart slug (wandering)........fgs!fgR|&0fg}+4.2 (1fgfgU\ _A dart slug comes into view.fgVa  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg5  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fg !†fg =wwfg #2fgK ------==5Will/2 Jinx fg fg u _The dart slug briefly extends its eye-stalks.fg (((( You shoot a sling bullet. The sling bullet hits the dart slug.fgJfgFR.w..†fgR5=6.4 (1.2fgYfgq]a _The dart slug is heavily wounded.fgU ((( You shoot a sling bullet. The sling bullet hits the dart slug.fg$:*fggn  The dart slug is severely wounded.A giggling sprite leaps out and smacks the dart slug with its own eye-stalk.fgJy.w.† (very drained)fgEz-7.7 (1.3fgfg&] _The dart slug is almost dead.fg2c  You shoot a sling bullet. The sling bullet hits the dart slug!fg8.((fg#T..†fgT------58.9 (1.2fgwfg]M _You kill the dart slug!fg~fgfgfgH _No target in view!fg fgC fg fg, H _No target in view!fg fg0 fg fg5 fgC % _fg fgx ?fg fg0 { _The sprites lose interest in your situation.fg fgj fg- fgv fg: fgۢ fg fg fg ,fgƧ fg fgC S3======fgm fgۭ fg fgĮ fgZ fg fg` fg fg; fg fg fgc ?======fg fg fg3 fg fg fg+ fg< fg fg. fgD fg ,fgB fg fg fg fg fg1 fgJ fg fg fg fg g4======fg fgF  fgp ._Magic restored.fgP fg fg fg %  fg =You see here a jackal corpse.fg0 <fg fg n _You feel your willpower return.fgL fgw fg fgc fgD fg| >======fg* fgG fg. fg^ fgz fg fg fg ,fg fg2fgM #...####.###...+..# ......##.# #....##.# .. #..#..#.#  ... #.....#.# ....#.†...#.# #.#.........# #.#####....@# { ---#.#.###.###.. fg#.#.......####..... ####.†..##†#.######### {#.....#..#.........##..........#.......##......##).........########.....###...#####........##...............'........#.#fg1207.9 (29.0)fg::---fgM q _You sense a monster nearby.fgHIfgLfg1Xa .###...+.. ......## #...... #..#... #......#.†.#.#.........# ...####.....##...K..###.###@.............####†fgY#Abil: Dig.K   kobold (asleep)#####...###...###........#.#fgF` 0.0)  A kobold comes into view. It is wielding a +0 short sword.fg ka.KKfgeo4==8.9 (1fgtfg+{( _The kobold shouts!fg3  ......##.# #....##.# .. #..#..#.# ... #.....#.# ....#.†...#.# .  #.#.........# ...  #.....##..... fg #@....K..  ####.....  ####.†..##†### {     fgZ )       fgfg  ......##.# #....##.# .. #..#..#.# ... #.....#.# ....#.†...#.# .  #.#.........# ...  #.....##.....  #@....K..  fg####.....  ####.†..##†### {      )      fg4fgXfg5] _A kobold is nearby!fgI  ......##.#fgX #....##.# .. #..#..#.# ... #.....#.# fgs....#.†...#.# .  #.#.........# ...  #.....##.....  #@....K.. fg> ####.....  ####.†..##†fg7### {    fg/  ) fg   fg   fg4fgl L  ......##.# #....##.# .. #..#..#.# ... #.....#.# ....#.†...#.# .  fg m #.#.........# ...  #.....##.....  #@....K..  ####.....  ####.†..##†fg R      fgY Q  ......##.# #....##.# .. #..#..#.# ... #.....#.# ....#.†...#.# .  #.#.........# ...  #.....##.....  #@....K..  ####.....  ####.†..##†### {      )      fgd fgii ] _A kobold is nearby!fg  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgZo^  You beckon some vexing sprites to accompany your attacks.fg z9K.fgz2------------9Will/2 Jinx fgtfg; _You feel your willpower being sapped.fgS (((((((You shoot a sling bullet.fg:*fgݲ  The sling bullet closely misses the kobold.A giggling sprite leaps out and makes the kobold trip over its own feet.fgW...)...fgc------------6=11.1 (1.2fgfgJ _You kill the kobold!fgr4fg fgd#H _No target in view!fgQfgfg:fgH _No target in view!fg fg fg& fg H _No target in view!fgz9 fg9 fgq; fg5> fg6C _fgD $ fg0E u_The sprites lose interest in your situation.fgE fgG ,fgH fg$J fgWJ fg&K fgM ,fgO fgQ ,fg0S fgU fgU S3======fgV fg@Y fggY fg0Z fg\ ,fg5] fg<_ fgk_ fgq` fgb fgb ?======fgc fge fge fgf fgh ,fgWi fgNl ,fg0m fgo ,fgIp fgr fg&r fgku fgw fg6w fgw fgy fgy fgz fg} fg:~ #4fg\~ .======fg fg fg„ fg fg fg fg fg fg& fgi fgX fg fg fg fgz  ......##.##########....##.##......#.. #..#..#.##......#fg ... #.....#.##......#....#.†...#.##......##.#.........##......#  #.######......#  fg2 #.#.###.###....)....#  #.#.......####.@....+ --- fgT ##.†..##†#.###########{ ....#..#.........# fg .........#.......# .....##).........####fg a### ....###...#####..# ..............'........#fgÛ [.# ###...###...###fg A...+.....###.....#  fgI QYou feel your willpower return.fg 035.1 (24.0)fg c======---fg fg0 [ _You sense a monster nearby.fgNfgfgfgfgfgufg,fgafgfgfgfg,fgfgifgCfgfgzfg9fg,......##.#########  #....##.##......#  #..#..#.##......#  fgv#.....#.##......# # .#.†...#.##......# .# .........##......# ..# ####.....##......# .!.# .##fg...)....#....# .......####.....@'....+ fg..##†#.###########g...# #..#.........# #....fg%#.......# ### ###...#####........# g   hobgoblin (asleep) fgS 9.1 (4.0)  You open the door.  fgFA hobgoblin comes into view.fg6g.g====40.1 (5fgI fg _The hobgoblin shouts! _Found a black potion.fgC|  #......#  #......#  #......# # fg†#......# .# #......# ..# ##......# .!.# ...)....#....# #.....@g....+ †#.###########....#  #....  ### )     fg&\H  #......#  #......#  #......# # †#......# .# #......# ..# ##......# .!.# ...)....#....# #.....@g....+ †#.###########....#  #....  ###) fgc4fgkfgo` _A hobgoblin is nearby!fg}  #......#  #......#  #......# # †#......# .# #......# ..# ##......# .!.# ...)....#....# #.....@g....+ †#.###########....#  #....  ### )    fg( fg H  #......#  #......#  #......# # †#......# .# #......# ..# ##......# .!.# ...)....#....# #.....@g....+ †#.###########....#  #....  ###) fg 4fgw fg8 ` _A hobgoblin is nearby!fgRy   #......#  #......#  #......# # †#......# .# #......# ..# ##......# .!.# ...)....#....# #.....@g....+ †#.###########....#  #....  ### )     fg `  #......#  #......#  #......# # fg J†#......# .# #......# ..# ##......# .!.# ...)....#....# #.....@g....+ †#.###########....#  #.... fg ###) fg fg1 fg fg fg ` _A hobgoblin is nearby!fg  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg&B^  You beckon some vexing sprites to accompany your attacks.fgB#2fgC------------==--1.1 (1Will/2 Jinx fgQ _You feel your willpower being sapped. The hobgoblin closely misses you.fg}c  You shoot a sling bullet. The sling bullet hits the hobgoblin.fgC'fg= &'fg<J------------7fgt9=-2.4 (1.3fg%fgM _You kill the hobgoblin!fg]fgu^fgefggH _No target in view!fg fgl fg fg H _No target in view!fg3Jfg`6fg:; _fgp=fg=)fg5?fg{ _The sprites lose interest in your situation.fgefgfgfgfgtfg ,fg fgfgfgfgfgfgmfgfgI=3======fg`fg fg,fgs!fg_%,fg'fg*fg'+fg,fg0fg>0?======fgs1fgM4fg4fg5fg9fgp9fg:fgL>fg|>fg?fgC,fgDfg}GfgGfgwIfgJN,fgpRfgUfgNVfgWfg[fg;\fgg\J4======fg]fgafgd,fgrefghV  There is an open door, spattered with blood here.fgkfgk _fglfgnfgq,fg5sfg,ufgwfgfx)======fg~xfgqyfg#### ..+..# ..##.######### ..##.##......# #..#.##......# #.##......###### ...#.##......#....# ....##......#....# ##......#..@.# fga---###....)....#....# ...####......'....+ †#.###########....# fg........# ###..... .#.......# #.##fgg#########.#fgx##........#.#....'........#.#fg/ 66.4 (24.fgE0)  f - a black potionfgLj#---fgۈ-7.4 (25fgfgA_ _You feel your willpower return.fg_fgfgXfgBfgfg~fg7 _You open the door.fgfgOfgfg\fg,fgfg@  There is an open door here.fgfg, _fgfg{fgvfgfgfgfgfgfgyfgfg######## #......# #......# #......###### ....#....# fgR|#......#....# {. #......#....# ...)....#....#######..... #......'....'...@....... fg}########....##.####...## ###.....# .# fg...# #.############.# #..# fg}'.# #........#.# #.........fg #.#fg275.4 (8.0)fgfgfg[ _You sense a monster nearby.fgAmfgmfgmfgqfg3z ......# ......# . ......###### .. ......#....# ... ......#....# .b. ......#....# ..fgz)....#....#. ......'....'.......##.####...## ###.....# ..# # #.##### .##.# # .#.# b   bat (asleep) fgu{fg:&0fgfgfg?.bbfgː+6.4 (1fgIfgV _A bat comes into view.fg8 N.  ..  ...  ....  ..... .)..#######b..... ..'....@....... ..##.####...### fg9  ..#   .#  # fgF ,.  ..  ...  ....  ..... )..#######b..... ..'....@....... ..##.####...###   ..#  fg .# #fge fg fg fg Z _A bat is nearby!fg .  ..  ... fg ....  ..... .)..#######b..... ..'....@....... ..##.####...###   ..# fg B  .#  # fg fg "fg .  ..  ...  ....  ..... )..#######b..... ..'....@....... ..##.####...###   ..#   .# #fg fg fgD fg Z _A bat is nearby!fgV  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg .b  You feel your willpower being sapped. The bat closely misses you.fgH2------------fgp==7Will/2 Jinx fgfgP _The bat barely misses you.fg (((((((You shoot a sling bullet.fg}m  The sling bullet closely misses the bat.fgfg2fg.b.....0--=8.7 (1.3fgfgF' _The bat hits you.fgP ]  You shoot a sling bullet. The sling bullet hits the bat.fg P(†fg &.fgK }1==------------580.0fgI fg G _You kill the bat!fg fg1 fg7 fg2 ,fg UfgG fg _The sprites lose interest in your situation.fg fgW fg ;==fgN fg ,fg fgf fg fg'! fg# fg,$ S3======fg$ fgr' fg' fgj( fg* fg+ fg+ fg. ,fg. fge1 fg1 ?======fg;2 fg4 ,fg5 fg7 ,fgf8 fg: ,fgp: fg1< ,fg< fg<> ,fg> fgO@ ,fg@ fghC }4======fgE fgbN I # ...# ..###### ..#....# ..#....# ##.#....# ......g )....#....#.'....'.....@†.---fg.O ....##.####...## ###.....# ...# # #.##### .?.# #.# ...##.# ####g   goblin (asleep) #fg"S 98.0 (18.0)  A goblin comes into view. It is wielding a +0 dagger.fg] .g{g---9.0 (19fg:c fgVk d _Found a scroll labelled YMITOG KAKE.fg*... ...  ....  .....  ##.....  ....... ).#######.....g. .'.....@†...... .##.####...####   ...#   .?.# {  ...#  #### fg... ...  ....  .....  ##.....  ....... ).#######.....g. .'.....@†...... .##.####...####   ...#   .?.# {  ...# #### fgk#fg $fg)fg,] _A goblin is nearby!fg4\... ...  ....  .....  ##..... fg\_ ....... ).#######.....g. .'.....@†...... .##.####...####   ...#   .?.# {  ...#  #### fg\fgl&... ...  ....  .....  ##.....  ....... ).#######.....g. .'.....@†...... .##.####...####   ...#   .?.# {  ...#fg"Y #### fgB4fgfg]] _A goblin is nearby!fgC^... ... fgC ....  .....  ##.....  ....... ).#######.....g. .'.....@†...... .##.####...####   ...#   .?.# {  ...#  #### fgD"fg1... ...  ....  .....  ##.....  ....... ).#######.....g. .'.....@†...... .##.####...####   ...#   .?.# { fg ...# #### fgfgfgfgK] _A goblin is nearby!fgY  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fg6 'g.fg= #2fgl {------------==300.0)Jinx fg fgO! fgm$ ; _You feel your willpower being sapped.fg (((( You shoot a sling bullet. The sling bullet hits the goblin.fg`8:*fgd   The goblin is severely wounded.A giggling sprite leaps out and smacks the goblin with its own hand.fg^..)†.fgb------------8=1.3 (1.3fg"fg$J _You kill the goblin!fg}fgfgfg<H _No target in view!fg4fgsfgnH _No target in view!fgbpfgEqfg*rfgcvfgw% _fgl{fg|fg})fg,~fg{ _The sprites lose interest in your situation.fg߂fgfgi,fgΈfgBfgfgfg"fglfgfgfghfgfgĚfg fg1fgfgS3======fgfg̤,fgfg fgݩfgifgϮfg@fgfg9fg?======fgifgu,fgfgfgfgGfg,fgtfg9,fgfgs,fgLfg,fgtfgfgJ4======fgfgfg,fgfg_  You see here a bat corpse.fgMfg _fgpfgfgpfgfg>fgfg[fgfg@======fgfg ...######.......#....#.......#....# ###.......#....# #.........#....#######....)....'....'......†........ fg7####....##.####...#####  ###.....# #...#  #.##### #.@.# { ---# #...# ....#.# ##### ....#.#....#.### ############# #............ _You feel your willpower return.fg025.3 (24.0)fgH---6.3 (25fgZfgoa _g - a scroll labelled YMITOG KAKEfgmz fg { fg| fgO fgɂ fg& fg ,fg= fg fg fg fgȑ fg fg fgI fg fg4 fg fgʝ fg{ fg fg fg fgG fg fg` fgM fg fg` fg5 fgϲ fgŵ ,fg fg fg$ fg fgk fg fg ,fg fgH fg\ fg fg fg: fg ,fg fg fg ,fg fg9 fg ,fg fg fgq fg fg fg fgF  #..........#  #..........#  #..........#  fg #..........#  #..........#  #..........#  ###..........#  #............# #####....)......@# 41.3 (1 fg .....†.............>#####...########.##### #...##.# fgB ## #...# { #.#  #...#fg a#.#  #####fg ]..# ... fg fgL ,2.3 (16fgw fgF ; _Found a stone staircase leading down.fg* fg+ fg, fgw0 fg3 fg3 fg7 fg8 fgb< fg< fg= fg? fgB fgB fgC fgE fgxH fgH fgI fgNK fgN fgN fg'O fgQ fgY ###.......... #####....).......#### fgVZ .....†.............># .####...########.#### .# #...# #. ## #...# { #..##.#.###.  ######fgZ 7.3 (5.0) ###.[...fgZ  #############  ############  fgZ #............ ##......§...... ##......§......#fgW[ fg2c fgc fgc $8.3 (6fgm fgp , _Found a pair of boots.fg/pIfgAsfgvfg#zBfg{,fgc|fgz~fg<fgzfgfg2fgfg9fg݄fgfgXfg,fgfg܍fg..# ###....# ..# #......# ..#######....).......####fgS'......†.............># ..##.####...########.#### .....# #...# ...##.# .##### #...##{#.) #.# fg.# #...##.#.###.# .# ######..@....######.#54 .# ###........[...# .# fg##### .# ## #### # #.... ######......§...... fg3....##......§......#fgfgl+5.3 (7fgޠfg+ _Found a quarterstaff.fgQfgoRfgUSfgVfgyZfgZfg^,fg$iM## #.# # ## # ###....# # #..# #######....).......#### fgi'......†.............>#.####...########.#### ....# #...##(...##.# ##### #...##{#.@.#.# 6.3 (1 # #...##.#.###.# # ######.......######.# ####........[...# # ##############  ############ fg,j7 #.fgJrfgr+7.3 (2fgmwfgzl _Found 2 stones. _You see here a +0 quarterstaff.fg3fg˹fg fgJ #.# ### #.# ..# #.# ..# ###.# ..# #.....# .#######....)#### ..'......†.............>###.####...########.#### fg %.....# #...##(.@.##.# .##### #...##b#.).#.# .# #...##.#.###.# .#######.......######.# .####........[...# .###############b   bat (asleep) .# #fgNY# ############fgn 0  A bat comes into view.fgr?b)bfg,T0--=fg 8.3 (1fgfgt _Found a whip. The bat hits you. The bat completely misses you.fgq  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg#  You miscast Jinxbite.  You are very lightly contaminated with residual magic.  Nothing appears to happen. The bat misses you. The bat barely misses you.fg2------------9Contam fgfg׺: _The bat hits you but does no damage.fg@]  You shoot a sling bullet. The sling bullet hits the bat.fg(3†fg2fg6e------------90==60.5 (1.2fgu?fgAG _You kill the bat!fg^dfg efgmlfgooH _No target in view!fgf fgg fg%m fgn H _No target in view!fga Jfgk Q _fgy 1==fgG fga fg fgw fg fg fgҖ fg fg fg Z _Your magical contamination has completely faded away.fg :==fg fgL fg fg fg~ ,fgɷ fg ~3======fgB ,fgK fg fge fg fg ,fg fgC fg >======fg~ fg, fg fg fg fg fgM fg\ fg fg fg fg fg fg ,fg fgc fg fg2 fg fg_ #4fg -======fg" fg0 fg fg? fg fg fga fg fg5 fgJ fgr fg fgu fg fg7 fg >======fg7! fg$ fg) ,fg, fg41 fg5 ,fg8 fg; fg? ,fg%A fgC fgF fg\G fgH fg0N fgQ fgQ fgS fgEU fgzY ,fgZ fga E  You see here a +0 pair of boots.fge fge  _fgf fggh fgIl ,fgam fgIo fgRr ,fgcs fgLu fgOx fg%y fgy fg| fgW fg fg fg fgk fg- fgV fg% fg fg fgً fgq fg ,fg fg fg fg fg% fgf fg fg@ fg" fg' fg ,fg fg fg fg fg fg fg` ,fgn fgI fg ,fgL fg# fg ,fg fgN fgc fg fg fgo fg7 ,fg fg] fg| fgV ,fg fg\ ,fg fg fg ,fgo fg fg< ,fg fg fg ,fg. fgY fg! ,fg fg fg ,fg fg} fg= ,fg fg fgF ,fg fg fg ,fg fgD fgg ,fg fg fg ,fg fgc fg ,fgg fg, fg_ Xfg ,fg8 fg[ fg ,fg fgx fgG ,fg fg6 ,fg fg L _You now have 36 gold pieces (gained 4).fg^ 3fg' fgJ fg fg fgH fg fg fg ,fg fgz fg fg fg4 fg  ,fg fg fg ,fg fg fgC! ,fg! fgC# fg(% ,fg% fg& fgr( ,fg( fg* fg, ,fg- fg2 fg3 ,fg4 fg6 fg8 ,fg8 fg; fg?= ,fg= fg@ fgA BfghD fgF ,fgG fg!I fgK ,fgK fgM fgO ,fgO fg R fgS ,fg@T fgV fgW ,fgzX fgfZ fg\ ,fg\ fg&_ fga ,fg)c fgf fgh fgh fgpi fgk fgm ,fgn fgp fgr ,fgr fgs fg"v ,fgv fgw fgz ,fgz fg{ fg} ,fg=~ fgz fgv ,fg fgR fgw fg fg- fgp fg ,fg fg/ fg ,fgK fgT fg fg@ fg fgđ fgh ,fg fg fgU ,fgК fgX fg ,fg fgڠ fgD ,fg% fgm fg ,fg fgح fgN ,fg fg fg ,fg fg$ fgJ ,fgb fgd fg ####...###...###........#.#  #...+.....###..........#  #...#####..##.........##  #...# ##.##.........# ###  #...# #............# #.. ####...# ###..........######.......# #..............##......## #..........###..#.._...# #.@................--- ####### #.#######...§...... #.# #.§≈§≈≈≈§≈≈ #.. #.§%§≈≈≈≈§§ ##+ {#..§..≈≈≈§§ #.......≈fg ≈  { { #.........§  #.........≈  #.#.#....§§ fg 2466.5 (106.0)fg :---fg 9%fgx [ _You sense a monster nearby.fgfg!fgvfg fgfgfg,fg,fg fg fg ,fgS fgfg,fgfg# #...# ##..# #### #............# #.. fg####...# ###..........######.. .... #..............##.. ......## #..........###.. .._...# #................ ####### .#######...§....fg! #.## #.§≈§≈≈≈§≈≈ fgI'#.@# #.§%§≈≈≈≈§§ ##+# {#..§..≈≈≈§§ fgB#.......≈§#.#......≈§ #.###....§≈ .. #...≈≈≈ fg70.5 (4.0)'......J.......##.......J   endoplasm (asleep)#..)...###......#fg<%L  As you open the door, it creaks loudly!fgb-%{ J..{ JfgV.L======1.5 (5fg!3fg<  #...#   #...# #...  ###. #. #. #.. #. #.##  #.@#  ##'# {  .J.  .....{  ......#  #.......  fg>#..)...##  #......#  .. _An endoplasm comes into view. _Found a mace.fg[k #...#   #...# #...  ###. #. #. #.. #. #.##  #.@#  ##'# {  .J.  .....{  ......#  #.......  #..)...##  #......#  .. fg5$_fgfgk7_fgza _An endoplasm is nearby!fg^L #...#   #...# #...  ###. #. #. #.. #. #.##  #.@#  ##'# {  .J.  .....{  ......# fgi #.......  #..)...##  #......#  .. fg(Tk #...#   #...# #...  ###. #. #. #.. #. #.##  #.@#  ##'# {  .J.  .....{  ......#  #.......  #..)...##  #......#  .. fgXL_%fgmYfga7_fgyfa _An endoplasm is nearby!fg  #...#   #...# #...  ###. #. #. #.. #. #.##  #.@# #.§% ##'# {  .J.  .....{  ......#  #.......  #..)...##  #......#  .. fg " #...#   #...# #...  ###. #. #. #.. #. #.##  #.@#  ##'# {  .J.  .....{ fgÁ I ......#  #.......  #..)...##  #......#  .. fg) fg fgn fg a _An endoplasm is nearby!fg  #...#   #...# #...  ###. #. #. #.. #. #.##  #.@#  ##'# {  .J.  .....{  ......#  #.......  #..)...##  #......#  .. fgLk #...#   #...# #...  ###. #. #. #.. #. #.##  #.@#  ##'# {  .J.  .....{  ......#  #.......  #..)...##  #......#  .. fg$_fg~fg I_%fga _An endoplasm is nearby!fgW| _is nearby!An endoplasm is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgO^  You beckon some vexing sprites to accompany your attacks.fgW_J# .. { {fgdX2------------==----2.5 (1Will/2 Jinx fg^?_%fgn; _You feel your willpower being sapped.fg %You shoot a sling bullet. The sling bullet hits the endoplasm.fgs;*fg\ _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is lightly wounded.  A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.  The endoplasm is severely wounded.  The endoplasm freezes you.fge/ %JB  (very drained)B   giant cockroach  You are frozen.fgTf18----=---3.7 (1.2fgnfgnfgx/  --more--fgy c _A giant cockroach comes into view.fgS[You shoot a sling bullet. The sling bullet hits the endoplasm.fgY%'B   giant cockroachfgfg(fg_BJ J   endoplasmB   giant cockroach  You kill the endoplasm!fg2fg #...# ##.##.........# ### Limel the Vexing#...# #............# #.. Formicid ####...# ###..........######.. Health: 18/21 ====================---- .......##..............##.. Magic: 2/4============------------ ......###..........###..#.. AC: 2Str: 12 .._...##.................. EV: 11Int: 12 ########.#######...§...... SH: 0Dex: 16fg#.## #.§≈§≈≈≈§≈≈ XL:  2 Next: 100% Place: Dungeon:1#.@# #.§%§≈≈≈≈§§ Noise: ===------  Time: 475.0 (1.3)##B# #..§..≈≈≈§§ a) +1 sling..J #.......≈§≈ Abil: Dig..... #.........§ Will/2 Jinx ......# #.........≈#....... #.#.#....§§ J   endoplasm#..)...## #.#......≈§ B   giant cockroach#......# #.###....§≈.. #...≈≈≈ _A giant cockroach comes into view.You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!fgu _An endoplasm comes into view.You have reached level 3!fg/  --more--fgo  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? fg 23/26=5---83 0% fg3 8%fgo R _You feel agile. x2fgAi  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgN  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgEA_J.fgu0-------------60fgUfgG _The giant cockroach bites you but does no damage.fg  %(You shoot a sling bullet.  The sling bullet closely misses the giant cockroach.The sling bullet hits the endoplasm.fg _%BThe endoplasm is lightly wounded.fgf 5=7.3 (1.3fg 7_fgܘ _The giant cockroach closely misses you. The giant cockroach barely misses you.fgk _ You shoot a sling bullet.  The sling bullet hits the giant cockroach.fg-T_*fg  The giant cockroach is severely wounded.A giggling sprite leaps out and makes the giant cockroach trip over its own  legs.fg}fg?_J.fgؐ 4==---------5fg1T8.5 (1.2 _You kill the giant cockroach!fg*fgfg/  --more--fg'd _Your Hexes skill increases to level 4!fg _%(((((((You shoot a sling bullet.fg;*fgcJ.... (very drained)..  The sling bullet completely misses the endoplasm.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.  The endoplasm is severely wounded.fgd[3-9.8 (1.3fglM_%fgn- _The endoplasm hits you.fgf _(((((((You shoot a sling bullet.fgr %J...... _The endoplasm hits you.  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.The endoplasm freezes you.  You are frozen.  The endoplasm freezes you.fgs t18------81.0 (1.2fgz 8%fg} % _You are frozen.fg B_fg ?_%fg F _Unknown command.fgZdc  You shoot a sling bullet. The sling bullet hits the endoplasm.fgOkz%†fge%_fgp19=----102.2fg 8%fg=M _You kill the endoplasm!fg4fglfg \_....0.0fg!fgs%8%fg0 _% _Key pressed, stopping explore._fg'1H _No target in view!fgǼ fg fg2 fg fg 51==== fg 5_fg{ %  fg SThe jinxing sprites lose interest in you.fg )fg fgF { _The sprites lose interest in your situation.fg fgf fg fg! l20==fg fg fg =====fg fg ,fgs fg ,fg7 fg fg i1==fg fg fg fg Xfg ,fg fg fgI 2==2=====fgL fgz fg fg fg ,fg fg ,fgO fg fg P======fg fgW 93fg )=fgQ fg ,fg fg ,fg fg j4== _You feel your willpower return.fgj fg fgS Q3=====fg* fg" ,fg# fg& fg ' h5==fgA- Xfg. S=====fgh/ fgt1 fg1 fg22 fg4 fg4 h6==fg5 fgr8 ,fgb9 fgn< ,fgM= fgC@ ,fg_A fgB fgGC O=fg4E g4=====fgE fgG ,fg6H fgI ,fg1J fgK ,fg:L fgN S=====fgTO fgcQ ,fgQ fgS ,fgT fgU ,fg^V fgX ,fgX fgEZ ,fgZ fg\ ,fg.] fg^ fgI_ O5=====fg_ fg/a fgc ,fgc fgqf  There is an open door here.  You see here a giant cockroach corpse.fg+h fgth  _fgi fgj fgil ,fgm fg'o fgLr fgr ======fgfs fgt fg-w ,fgLx fgy fgH} ,fgv~ fg fg ,fgɄ fgO fgي ,fg fg" fg@ ,fg fg fg ,fg3 fg fgؙ ,fgn fg fg ,fgr fg` fgz ,fg fg fg ,fg$ fg fg fgܪ fg} fgʬ fgѮ ,fgl fgu fg ,fg fg fg #......####.........≈§≈§§§.§≈≈≈.. #.........#.#.#.....≈≈≈§≈≈≈§§§§ #..)...##.#.#.....§§§≈§§≈.§§§≈§≈ ##.#.###....≈§≈§≈...≈≈≈§≈ #......##...# #...§§§≈.......§≈≈≈ #......###..###..[≈≈....?≈≈fg> # #...##..≈....... #.#............. #.###..@...## ---#.. ######....K ##. #.# ... K   kobold (asleep) fgE 544.2 (62.0)  A kobold comes into view. It is wielding a +0 short sword.fg !≈≈≈≈§≈§≈§§≈§≈§§§§§K.Kfg V==-5.2 (63fg fgm : _The kobold shouts! You hear a shout!fgi....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....? #...##..≈.......  #.#.............  #.###..@...##  #.. ######...K.  ##. #.#  . ..fg¿....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....fgZ ? #...##..≈.......  #.#.............  #.###..@...##  #.. ######...K.  ##. #.# fgt . .. fgfg fgfgfg6] _A kobold is nearby!fg%....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....? #...##..≈.......  #.#.............  #.###..@...##  fg-#.. ######...K.  ##. #.#  . ..fg....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....? #...##..≈.......  #.#.............  #.###..@...##  #.. ######...K.  ##. #.#  . .. fg݇fg4fgMfgL] _A kobold is nearby!fg....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....? #...##..≈.......  #.#.............  #.###..@...##  #.. ######...K.  ##. #.#  . ..fg84-....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....? #...##..≈.......  #.#.............  #.###..@...##  #.. ######...K.  ##. #.#  . .. fg;4fgDfgH] _A kobold is nearby!fg....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....? #...##..≈.......  #.#.............  #.###..@...##  #.. ######...K.  ##. #.#  . ..fgUH-....#.#.#.....≈)...##.#.#.....§≈.#.###...§≈§§≈...# #...≈§§§§.#..###..[§≈....? #...##..≈.......  #.#.............  #.###..@...##  #.. ######...K.  ##. #.#  . .. fg[PfgPfgWfgY] _A kobold is nearby!fg?  _is nearby! _A kobold is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgl ^  You beckon some vexing sprites to accompany your attacks.fgz ≈≈≈.≈≈§≈.≈§§≈≈≈≈≈§K.fg{ 3----------6.2 (1.0)Will/2 Jinx fg% fg ; _You feel your willpower being sapped.fgbu ((((((You shoot a sling bullet.fgO;*fg  The sling bullet closely misses the kobold.A giggling sprite leaps out and makes the kobold trip over its own feet.fgU≈≈§§≈§§≈§§≈≈....). fg]`----------2=7.4 (1.2fgfg}J _You kill the kobold!fgfgfgafgH _No target in view!fgV4fg=fgH _No target in view!fgp fgB fg< fg> H _No target in view!fgfgefgfgfg$; _fg2%?fg%fg({ _The sprites lose interest in your situation.fg(fg)fg+fgD3,....§§§§.≈≈§§.≈§§§.≈......---gg   goblin (wandering)fg;≈≈§≈§≈≈§§§≈§§§§≈§50.4 (3.0fg<G---1.4 (4fgfg^ u _A goblin comes into view. It is wielding a +0 dagger.fgN#.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . ..fg#.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . .. fg4fgfg] _A goblin is nearby!fgh#.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . ..fg*fg[#.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . .. fga4fg gfgk] _A goblin is nearby!fg+#.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . ..fg$ #.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . .. fg 4fg fg ] _A goblin is nearby!fg #.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . ..fgs #.....≈≈).....≈§≈§≈#....≈§§§≈...# #...≈§§≈§.#..###..§≈≈....? #...##.§≈.......  #.#......§......  #.###..@...##  #.. ######..).g  ##. #.#  . .. fg 4fgԫ fgw ] _A goblin is nearby!fgj  _A goblin is nearby! _is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgu^  You beckon some vexing sprites to accompany your attacks.fgҁ1....≈≈....≈§§≈§..§§§§§[§§...g.fg1----------==2.4 (1Jinx fgfg; _You feel your willpower being sapped.fgtf ((((( You shoot a sling bullet. The sling bullet hits the goblin.fgHfg1....≈≈≈≈...≈≈≈≈...§≈≈≈≈..≈≈≈§.§.[≈≈§..§..§....g.fg5=3.7 (1.3fg/fg^ _The goblin is heavily wounded.fgM ((((((You shoot a sling bullet.fg0 fg2 fgA= ≈..[§≈.≈...g.).fg> (5.0fg:F fgH a _The sling bullet closely misses the goblin.fgpI `  You shoot a sling bullet. The sling bullet hits the goblin.fgO d(($ fg| J§§..fg t2=====-----76.2 (1.2fgI fg J _You kill the goblin!fgyFfgEGfgvHfgMfgTR,fgGXUfgC\ _The sprites lose interest in your situation.fg]fgbT=====fgcfgOgfg4hfghfgIl,fgmfgq,fgsfg]wfg*xfgxfg ,fgfg{fgۅfgfg_fgȊR3=====fgEfg̏fgȐfgfgfgfgfg<fgݚfgfg fgu>=====fgfgã,fg1fgfg fg#fgfgfgfgfgfg=fg{fgŶfg%fgfgfgfgfg9R4=====fgfgfgfgfg~fg!fgfgn _You feel your willpower return.fgfgfg6fg======fg!fgYfgfg~fgfgPfgfgfg*fgqfggfgfgfg?fg!fgfg~fgfgfgX,fg&fgfgSO5=====fg.fgfg fgW fgZ fgfg,fgfgfg!....####...≈§≈§§§.§≈≈≈.. .#.#.#.....≈≈≈≈≈≈≈§§§§.. )...##.#.#......§≈≈§§≈.≈§§≈§≈. fg#....##.#.###....≈≈≈≈§..§≈≈≈§≈. ....##...# #...≈≈≈≈§§..§..§≈≈≈ ....###..###..[≈≈...?≈≈  #...##..≈........> #.#... #.###.....@## ---92.2 (36.0)#.. ######$.)...##. ####.###.. # fgl+§≈≈≈≈≈≈≈§§§≈≈.§fg+§§§≈§..§..§..§fg,H---3.2 (37fgj3fg5; _Found a stone staircase leading down.fgIfgfgfg\======fgfgj  You now have 53 gold pieces (gained 17).  Things that are here:fg,fgfg[a _a +0 dagger; a goblin corpsefg3fgbfgMfg,fg]fgC  You see here a +0 short sword.fgfg _fg-fg fgn,fgfgfg,fgLfgfg]#,fg_%fg>)fg6,,fgt-fg/fg2,fg3fg6fgU;,fg0@,fgBfg^BfgDfgFfgJ,fgKfgT≈≈≈§§≈§..§..≈≈§§≈§§§...# §≈≈≈...<..§≈≈§≈§.....# ....§§≈≈......§§≈§.§.....# ..§§≈§....≈≈≈.....## #.....§§§≈≈≈≈≈≈≈≈....... fgT.§≈§≈≈≈.§§≈≈≈≈....# ....§≈≈§≈...≈≈≈≈≈....# #...≈≈≈≈.≈≈≈≈...# #.§[≈≈..........@≈≈...# #.§≈........>.....$≈..# ...§.§................# fgT...§§.##.#.#....###..## #####).).....#### .######.###.... .fg)U#.# ##### ...#..###fg6_q.≈≈≈≈§§§.≈≈........§≈≈≈≈§≈≈≈§§§§606.2 (13fg`,7.2 (14fgwffgia _h - 2 scrolls labelled TAJI NACKEfg5Ifgʹfg.§≈≈≈...<...≈≈≈≈§§§...# §§≈≈.......≈≈...§§§..# .§§≈.....§≈≈.....### §§§≈≈≈≈§≈≈≈....... ....§≈§≈≈≈.§§§≈≈≈....# §≈≈§≈...≈§≈§≈....# ...≈≈≈≈.......# .§[≈≈...§§≈≈...# .§≈........>....@$≈..# ..§.§................# §§.##.#.#....###..## ####).).....#### .##  ####.###.... . #.# ##### #. {..# .###fg< ## fg18.0)fgfgfg[ _You sense a monster nearby.fg F _You now have 62 gold pieces (gained 9).fg+1 ≈≈≈....§§.≈§≈§...# ≈......§.§..≈§.§.# ..>...§..≈..# §..............§.# ##.#.#....###..## ).).....######.### ###.###..........# #  #.# ##########.#g#  ..# #@..#  ### #####   g   hobgoblin (asleep) 16.2 (87.2 (9 _A hobgoblin comes into view.fg \.≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#g#  ..# #@..#  ### ##### fg <fg} .≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#g# fg~ ; ..# #@..#  ### #####   fg fg fgM fg& ` _A hobgoblin is nearby!fg.≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#g# fg ..# #@..#  ### ##### fgJ.≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# fg#.#g#  ..# #@..#  ### #####   fg"fgfgfgF"` _A hobgoblin is nearby!fg).≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#g#  ..# #@..# fg~ ### ##### fg.≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#g#  ..# #@..#  ### #####   fg fgոfgfg[fgx` _A hobgoblin is nearby!fg   Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfo x  You miscast Jinxbite.  You are very lightly contaminated with residual magic.fgx a.ggfgy 3----------8.2 (1Contam fg fg 0 _Nothing appears to happen.fgc  You shoot a sling bullet. The sling bullet hits the hobgoblin.fgt}  The hobgoblin is lightly wounded.===9.5 (1.3fg fg V _The hobgoblin barely misses you.fgz ((You shoot a sling bullet.fg^ g.  The sling bullet closely misses the hobgoblin.3---20.8fgjC _The hobgoblin hits you.fgvd.≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#.#  ..# #@g.#  ### ##### fg9*fg\.≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#.#  ..# #@g.#  ### #####   fg`fg`fgefgh` _A hobgoblin is nearby!fgB.≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#.#  ..# #@g.#  ### ##### fg. .≈§.§.#>...§..≈..#..§.##..## ).).###..# #  #.# #.#.#  ..# #@g.#  ### #####   fg5 4fg9 fg@< ` _A hobgoblin is nearby!fg$ c  You shoot a sling bullet. The sling bullet hits the hobgoblin.fg A. fgC C§§.fg Y----------222.0 (1.2fgy fg M _You kill the hobgoblin!fg  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgEfgJ≈≈≈....§§.≈§≈§...#Limel the Vexing ≈......§.§.§§§.§.#Formicid .......>...§..≈..#Health: 23/26 =====================--- §..............§.#Magic: 3/5==============---------- .##.#.#....###..##AC: 2Str: 12 ).).....######.###EV: 11Int: 12 ###.###..........# #SH: 0Dex: 18#.# ##########.#.#XL:  3 Next: 22% Place: Dungeon:1..##@..#Noise: ===------  Time: 622.0 (0.0)########a) +1 slingAbil: DigfgKContam _A hobgoblin is nearby! _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgPO4fgURfgpTp _There is nobody nearby that the sprites are interested in.fg3 fg4 fgE8 fg: H _No target in view!fgvhfg9ifg sfguF _Unknown command.fgfg4fgfg6 _4=fg&,fgfgg ; fg fg Z _Your magical contamination has completely faded away.fg^fgfgr5==4=====fgfg,fgwfg,fgfg ,fgmfgfgI6=======fgQfg,fgafg| ,fg fg ",fgW"fg#fg#9=fg$fg%fg&fg_&fg(,fg )fg*fg*95=====fg+fg{+fg-fg/fg/fgW0fg1fg3fg3fg`4fg^6fg%<Xfg=S=====fg=fgABfgCBfg|CfgGE,fgEfgFfg IBfgIfgK,fg[LfgMfgP,fg^PfgmQfgtR,fgRfgSfgT,fgUfgUfgZWBfgY,fg:Zfg[M _You now have 76 gold pieces (gained 14).fg\3fg2]fg]fg_,fgj_fg_fg`,fgafg{bfgcfgdfgzdfg*ffggBfglnfgm,fgto,fg?pBfgrfguXfghwXfgrx,fgxfgyfg\{,fg{fgT}fgnfgfgfgfg>,fgfg`fgXfgfgMfgfg,fgHfgfg,fgNfgfgUBfgjfg,fgfgfgBfgmfg׮fgfgfgXfg fgۺ,fgfgFfg#,fgfgfgfgmnfgfgfg0fglfg,fgfg,fg7fgfgBfgfgT,fgjfgfgfgOfg"fgyfgfgFfgAfgfg BfgD fg,fgfgXfg,fgfgfgb,fg fg#fg[',fg)fg+fgM/,fg0fg3fg6,fg8fg<fg?,fgAfgzGfgJ,fgKfg=NfgPfgPfgQfgUfg X,fgrXfg6[fg^,fg?bfgdfgAg,fggfgkfgkfgkfglfgqfgrfg sfgsfgufgbw,fgwfgxfgz,fgF{fg|fgfgifgfg߂fg,fgfg+fgK,fg@fgfg,fgfgfgÕ,fgfgԘfg,fgUfgfgfgOfgfg)fg,fgէfg4fgö,fgɸfgn #......##.#.###....§≈§≈§§§.≈ #......##...# #...≈≈≈≈...... #......###..###..[§§........fgJ ######## #...##..§........>. #.#.......§........ #.###......##.#.#.. #..#######).).....# fgZ##.# ####.###.. #@## ###.# ###---720.0 (9fg58.0) #..# #...###.## ###.####..####...###..#...#####...########fg:---fgfgT _Key pressed, stopping explore.fgIfgfgUfg2P _fgM,fg fg fgW,fggfg'fg4,fgfgfgfg fgfg fg fg5 fg fgfgt,fgfgIfgfgfgfgfg1,fgfgfg,fgfg!fg##,fg#fgd&fgr(,fg)fg-fg/,fg_1fg4fgk6,fg6fg~9fg;fgE<fg!=fgB@  There is an open door here.fgJDfgD _fgEfgGfgLfgLfgSNfgNOfgnOfg'Pfg|QfgRfgRfgBSfgUfgV,fgWfgYfg[fg[fgf\fg^fga,fgDbfg dfg{e,fgffggfg0ifgOifgifgFkfglfglfgvmfgnfgFq,fgqfgTsfg+u,fgufgwfg%y,fgyfgG{fg}fgM}fg~fg@  You see here a +0 scimitar.fgfgB _fg fgfgو,fgˊfgfg,fgzfgfg,fgEfgfd  You see here a quokka skeleton.fgK _fgEfg0fg`fg/fgfgfgJfgfg2fg- #>.. #...####  #..###...+..#  #######........##.######..........#....##.##..........#..#..#.##..............#.....#.##....fgGR..........#.†...#.##...........##....57.0 (37#####.....##.....#.###.###....)..#.#.......####....fg{G####.÷..##÷#.#########.....#..#.........# #..........#.......#fg #......##).........## #.....###...#####.... fgfg ,8.0 (38fgtfg7; _Found a stone staircase leading down.fg fg fg fg fgP fgX Bfg ,fg5 fg_ fg- ,fg fg fg fgQ fg fg fg ,fg# fg fg ,fg fg fg ,fgn fg fg ,fg fg fg ,fg fg/ fgQ fg~ fg fg fg ,fg/ fg fg ,fgU fg  ##### #...# #...###### fg5  #>..##...####  #..###...+..# ########....@...##.######### 70.0 (12...........#....##.##......# ...........#..#..#.##......# ...........#.....#.##......##...........#.÷...#.##......#.########.#.........##.#.#####.....##.#.#.###.###....)....#.#.#.......####......'fg fg fg T _Key pressed, stopping explore.fg Ifg fg fg[ : _fg fg fg fg fg) fgn fg fgb fg fg= fg fgO fg fgs ,fg! fg" fg% fgW% fg& fg' fg) fgp* fg* fgD    #####   #...#   #...######   #>..##...####   #..###...+..#  ##########........##.###   #......@.....#....##.##.7.0 (7.0)   #............#..#..#.##. fgoE D  #............#.....#.##.   #............#.÷...#.##.   ##########.#.........#  #.#####   #.#.###.###...   #.#.......###   ####.÷..##÷#.#####fg F fgK fgM E _Done exploring.fgfgofgfg7.......0 _Done exploring.fg Ifghfgfg [ _Done exploring.fg2Ifg4fgW fg E _Done exploring.fgP; fg; 3fgN 4fgO fg0Q E _Done exploring.fg)fgd+Read which item? Scrolls  b - a scroll of poison  e - a scroll labelled ZASMUI MUEBRUM  g - a scroll labelled YMITOG KAKE  h - 2 scrolls labelled TAJI NACKE [!] read|quaff[?] describe selectedfgFJfgQfgX Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5======================== fgY #...######AC: 2Str: 12  #>..##...####EV: 11Int: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 777.0 (0.0) fgZl #............#..#..#.##. a) +1 sling  #............#.....#.##. Abil: Dig  #............#.÷...#.##.  ##########.#.........##.  #.#####.....##.   #.#.###.###....   #.#.......####.   ####.÷..##÷#.#####  _Key pressed, stopping explore. _Done exploring. fgZ_Done exploring. _Done exploring. _Done exploring. _Done exploring.fg ] _Done exploring.  As you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia.fgEh/  --more--fgkfgڝ Your spells (forget)TypeFailure Level  a - JinxbiteHexesfg[9% 2 Select a spell to forget[!] toggle spell headersfgfgxfg Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5========================  #...######AC: 2Str: 12  #>..##...####EV: 11fgInt: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 777.0 (0.0)  fg#............#..#..#.##. a) +1 sling  #............#.....#.##. Abil: Dig  #............#.÷...#.##.  ##########.#.........##.  #.#####.....##.   #.#.###.###....   #.#.......####.   ####.÷..##÷#.#####  _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia.fgfg Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5======================== fg #...######AC: 2Str: 12  #>..##...####EV: 11Int: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 777.0 (0.0)  #............#..#..#.##. a) +1 sling  fgk#............#.....#.##. Abil: Dig  #............#.÷...#.##.  ##########.#.........##.  #.#####.....##.   #.#.###.###....   #.#.......####.   ####.÷..##÷#.#####  _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia.fgmfgReally abort (and waste the scroll)? Y - Yes  N - Nofg$fg Limel the Vexing  Formicid  #####fgQ/Health: 26/26 ========================  #...#Magic: 5/5========================  #...######AC: 2Str: 12  #>..##...####EV: 11Int: 12  fgw#..###...+..#SH: 0Dex: 18  fg##########........##.### XL:  3 Next: 22% Place: Dungeon:1  fg#......@.....#....##.##. Noise: ---------  Time: 777.0 (0.0)  fg#............#..#..#.##. a) +1 sling  fg#............#.....#.##. Abil: Dig  fg s#............#.÷...#.##. fg)y ##########.#.........##.  fgIz#.#####.....##.  fgc- #.#.###.###....fgF   #.#.......####.fg   ####.÷..##÷#.#####fgY  _Done exploring. fgm_Done exploring. _Done exploring.  fglAs you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia.  fg=+Okay, then.fg28.0 (1 _fgfgfg fgRead which item? Scrolls  b - a scroll of poison  g - a scroll labelled YMITOG KAKE fg h - 2 scrolls labelled TAJI NACKE [!] read|quaff[?] describe selectedfg(fg7fgu Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5========================  #...######AC: 2Str: 12  #>..##...####fgEV: 11Int: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 778.0 (0.0)  #............#..#..#.##. a) +1 sling fg #............#.....#.##. Abil: Dig  #............#.÷...#.##.  ##########.#.........##.  #.#####.....##.   #.#.###.###....   #.#.......####.fg   ####.÷..##÷#.#####  _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.fg  As you read the scroll labelled TAJI NACKE, it crumbles to dust.  It is a scroll of identify.fg/  --more--fgF|fg}Identify which item? (\ to view known items) Scrolls (select first with ?)  g - a scroll labelled YMITOG KAKE Potions (select first with !)  d - a dark potion  f - a black potion[?] describe selectedfg2 fg8b Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5========================  #...######AC: 2Str: 12  #>..##...####EV: 11Int: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 778.0 (0.0)  #............#..#..#.##. a) +1 sling  #............#.....#.##. Abil: Dig  #............#.÷...#.##.  fg9D##########.#.........##.  #.#####.....##.   #.#.###.###....   #.#.......####.   ####.÷..##÷#.#####  _Done exploring.  As you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.As you read the scroll labelled TAJI NACKE, it crumbles to dust.  It is a scroll of identify.fgAfgA+9.0 (1fgZfg[ _d - a potion of heal woundsfgYRead which item? fguScrolls  b - a scroll of poison  g - a scroll labelled YMITOG KAKEh - a scroll of identify [!] read|quaff[?] describe selectedfgfg>fgK Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5========================  #...######AC: 2Str: 12  fg#>..##...####EV: 11Int: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 779.0 (0.0)  #............#..#..#.##. a) +1 sling  fg #............#.....#.##. Abil: Dig  #............#.÷...#.##.  fg3##########.#.........##.  #.#####.....##.   #.#.###.###....fga   #.#.......####.   ####.÷..##÷#.##### As you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.As you read the scroll labelled TAJI NACKE, it crumbles to dust.  It is a scroll of identify. _d - a potion of heal woundsfgfgDlIdentify which item? (\ to view known items) Scrolls (select first with ?)  g - a scroll labelled YMITOG KAKE Potions (select first with !) fg f - a black potion[?] describe selectedfgb fgm fg  Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5fg ========================  #...######AC: 2Str: 12  #>..##...####EV: 11Int: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 779.0 (0.0)  #............#..#..#.##. a) +1 sling  fg< #............#.....#.##. Abil: Dig  #............#.÷...#.##.  ##########.#.........##.  #.#####.....##.   #.#.###.###....   #.#.......####.   ####.÷..##÷#.##### As you read the scroll labelled ZASMUI MUEBRUM, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.As you read the scroll labelled TAJI NACKE, it crumbles to dust.  It is a scroll of identify. _d - a potion of heal woundsfg ]  As you read the scroll of identify, it crumbles to dust.fg ,80.0 (1fg fg0 3 _f - a potion of enlightenmentfgfgRead which item? Scrolls  b - a scroll of poison  g - a scroll labelled YMITOG KAKE [!] read|quaff[?] describe selectedfg y fg fgZ  Limel the Vexing  Formicid  #####Health: 26/26 ========================  #...#Magic: 5/5========================  #...######AC: 2fgψ Str: 12  #>..##...####EV: 11Int: 12  #..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 780.0 (0.0)  #............#..#..#.##. a) +1 sling  #............#.....#.##. Abil: Dig  #............#.÷...#.##.  ##########.#.........##.  #.#####.....##.   #.#.###.###....   #.#.......####.   ####.÷..##÷#.#####  _Okay, then.As you read the scroll labelled TAJI NACKE, it crumbles to dust.  It fgd is a scroll of identify. _d - a potion of heal woundsAs you read the scroll of identify, it crumbles to dust. _f - a potion of enlightenmentfg;  ########################################...############...############>..############......##########.############.#.##fg̞ ##########.#...  As you read the scroll labelled YMITOG KAKE, it crumbles to dust.fgF +1.0 (1fg> fg0 V _You feel momentarily disoriented. It was a scroll of revelation.fg^-r Spells (Memorise)Typefg.BFailure Level  a - Sigil of BindingHexes16% 3b - Inner FlameHexes/Fire30% 3  c - Cause FearHexes47% 4  d - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg  fg Limel the Vexing  ###############Formicid  fg###############Health: 26/26 ========================  ##########...##Magic: 5/5========================  ##########...######AC: 2Str: 12 fgA ##########>..##...####EV: 11Int: 12  fga##########..###...+..#SH: 0Dex: 18  fg ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 781.0 (0.0) fg #............#..#..#.##. a) +1 sling  fg#............#.....#.##. Abil: Dig  fg#............#.÷...#.##.  ##########.#.........##.  fg"##########.#####.....##.   fgL##########.#.###.###....   fgy##########.#.......####.   ####.÷..##÷#.#####fg It is a scroll of identify. _d - a potion of heal woundsAs you read the scroll of identify, it crumbles to dust. fg_f - a potion of enlightenment  As you read the scroll labelled YMITOG KAKE, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.fgfgMemorise Sigil of Binding, consuming 3 spell levels and leaving 0? Y - Yes fg)' N - Nofg fg϶ 7 Limel the Vexing  ###############Formicid  ###############Health: 26/26 ========================  ##########...##Magic: 5/5========================  ##########...######AC: 2fgǸ Str: 12  ##########>..##...####EV: 11Int: 12  ##########..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 781.0 (0.0)  #............#..#..#.##. a) +1 sling  #............#.....#.##. Abil: Dig  #............#.÷...#.##.  ##########.#.........##.  ##########.#####.....##.   ##########.#.###.###....   ##########.#.......####.   ####.÷..##÷#.##### It is a scroll of identify. _d - a potion of heal woundsfgw (As you read the scroll of identify, it crumbles to dust. _f - a potion of enlightenment  As you read the scroll labelled YMITOG KAKE, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.2.0 (1fg fgE u _This spell is quite dangerous to cast!fgZ +3.0 (2fg@ fg\ fg $4.0 (3fg fg fg8 +5.0 (4fg fg_ $ fg _You start memorising the spell. You continue memorising. x3fg fg fg c _You finish memorising. Spell assigned to 'b'.fgfg`C Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire30% 3  b - Cause FearHexes47% 4  c - Dimensional Bullseye Hexes/Translocation 77% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg!fg)fg0t Limel the Vexing  ###############Formicid  ###############Health: 26/26 ========================  ##########...##Magic: 5/5========================  ##########...######AC: 2Str: 12  fgv1T##########>..##...####EV: 11Int: 12  ##########..###...+..#SH: 0Dex: 18  ##########........##.### XL:  3 Next: 22% Place: Dungeon:1  #......@.....#....##.##. Noise: ---------  Time: 785.0 (0.0)  fg1#............#..#..#.##. a) +1 sling  #............#.....#.##. Abil: Dig  #............#.÷...#.##.  fg 2##########.#.........##.  ##########.#####.....##.   ##########.#.###.###....   ##########.#.......####.   ####.÷..##÷#.#####fg;2  _f - a potion of enlightenment  As you read the scroll labelled YMITOG KAKE, it crumbles to dust. fge2_You feel momentarily disoriented. It was a scroll of revelation. _This spell is quite dangerous to cast! fg2_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.fg:P  Okay, then.fg:fg?fgA. _fg IfgJfglE _Done exploring.fgIfg4fgfg!E _Done exploring.fg4A fgA fgB fg` fge fgf fg!i E _Done exploring.fgPB fgB fg6C fgb 4fgg fgmi E _Done exploring.fgAr[?25h[?0c fgrG Search for what [? for help]? fg( U[?25l[?1c10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 scimitarb - [D:1] a +0 short sword (1 further duplicate)  c - [D:1] a faded altar of an unknown god  d - [D:1] a maw talisman  e - [D:1] a mace  f - [D:1] a +0 dagger (1 further duplicate)  g - [D:1] 2 stones  h - [D:1] a whip  i - [D:1] a +0 quarterstaff  j - [D:1] a +0 pair of bootsfg~v  a - [D:1] a +0 scimitar  j - [D:1] a +0 pair of bootsfgڑ Level 1 of the Dungeon<>>>_(Press ? for help) #............#.....#.##......#######..........# #............#.÷...#.##......#....# #..........# ##########.#.........##......#....# ###..........# ##########.#####.....##......#....# #............# ### ##########.#.###.###....)....#....#######....).......#### #.# ##########.#.......####......'....'......†.............>###.#### ####.÷..##÷#.###########....##.####...########.####......# #.....#..#.........# ###.....# #...##(†..##.#.##.###.##### #..........#.......# #.##### #...##)#.).#.#......#.....# #......##).........#######.##...##.#.###.#....#.#####.##.....###...#####........#.#######.......######.#.###.##...............'........#.####........[...#.....#gג H#####...###...###........#.###############...####...+.....###..........########.##...#####..##.........###.......##...# ##.##.........# ############### #.########...# #............# #.............# #.###########...# ###..........######.....§§......######.##............##..............##.....§§......#......##...........###..........###..#.....§§≈.......#######......._...##.....................§§§.§..........###############.#######...§........≈§§§≈...§§......##.## #.§≈§≈≈≈§≈≈≈.≈§§§≈≈≈§§§≈≈≈§≈≈#fgߣ fgΥ7Limel the VexingFormicidHealth: 26/26 ========================Magic: 5/5========================AC: 2Str: 12EV: 11Int: 12SH: 0Dex: 18XL:  3 Next: 22% Place: Dungeon:1Time: _Okay, then. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? .fg4fgfgefgKfg; _fgfgfgfgfg`fg,fgLfgfgfgfgefgfg,fgfgfgC,fgYfg<fg|,fgfgfgjfgfgfg'fgfgfggfgfg,fg,fgv,fgfgfg ,fg fgfgfgfgfgfg4,fgfg!fg$fg%fg'fg-Bfg.fgu2fg@fgEfg`KXfgOBfgSfgV,fg|WfgG[fg]fg]fgD_fgcV  There is an open door, spattered with blood here.fgffgg _fgzhfgkfgn,fgs,fgtfgaufgvfgxfg{Bfg~fgfgBfgfg @  There is an open door here.fgfg  _fgfgsXfgҒfgq,fg=fgfgofgfgYfg8fg,fgw,fg.fgyfgfgfg_,fgfga  You see here a bat skeleton.fgIfg _fgfgNfg,fgfgQfg!fgafgfgPfgfg&fgfgbfg,fg2fg\fg,,fg&fg|fg,fgfg fgfgfgfgrfg,fgzfgu#fg,(,fg*fg?.fg5,fg7fg:fg?,fgAfg_DfgDH,fg_JfgMfgQfg.RfgSfgVfgH[,fg]fg`fgf,fgmgfgifg%m,fg(pfgirfgu,fgwfguzfg},fg@fgƊR#............# ### #....).......#### #.# .÷.............>###.#### #...########.####......# #...##(†..##.#.##.###.##### #...##)#.).#.#......#.....# #...##.#.###.#....#.#####.# fg######.......######.#.###.####........@...#.....#Noise: --------- 838.0 (53.0)##############...###a) +1 sling#######.#Abil: Dig#.......# ############ #.####### ...........# #.# ...§§......######.# ...§§......#......# ...§§≈.......######fg#fgfg0V _You see here a +0 pair of boots.fgifg19.0 (1.0)fg|fg, _e - a +0 pair of bootsfgjWear which item? Armour (go to first with [)  c - a +0 robe (worn)e - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip fgS'fg(fg`.#............# ###Limel the Vexing #....).......#### #.#Formicid .÷.............>###.####Health: 26/26 ======================== #...########.####......#Magic: 5/5======================== fg.G#...##(†..##.#.##.###.#####AC: 2Str: 12 #...##)#.).#.#......#.....#EV: 11Int: 12 #...##.#.###.#....#.#####.#SH: 0Dex: 18 fg.######.......######.#.###.#XL:  3 Next: 22% Place: Dungeon:1###........@...#.....#Noise: ---------  Time: 839.0 (0.0)fgy/##############...###a) +1 sling#######.#Abil: Dig#.......# ############ #.####### ...........# #.# ...§§......######.# ...§§......#......# ...§§≈.......###### _Search for what [? for help]? . fg/_There is an open door, spattered with blood here. _There is an open door here. _You see here a bat skeleton. _You see here a +0 pair of boots. _e - a +0 pair of bootsfg#8fg8,40.0 (1fg<fgXBf  You start putting on your armour.fgB+1.0 (2fg5GfgKfgL+2.0 (3fgNfg6SfgS+3.0 (4fgVfg]fg\]+4.0 (5fgKbfggc 3 _You continue putting on your +0 pair of boots. x4fgcfghfgdjb _You finish putting on your +0 pair of boots.fg5y [?25h[?0cfgy P  Search for what [Enter for "."]? fgc [?25l[?1cfgfgk9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] fg  a - [D:1] a +0 quarterstaffb - [D:1] 2 stones  c - [D:1] a whip  d - [D:1] a +0 dagger (1 further duplicate)  e - [D:1] a maw talisman  f - [D:1] a +0 short sword (1 further duplicate)  g - [D:1] a mace  fgGh - [D:1] a +0 scimitar  i - [D:1] a faded altar of an unknown godfgմ fg fg A#............# ###Limel the Vexing #....).......#### #.#Formicid .÷.............>###.####Health: 26/26 ======================== #...########.####......#fg Magic: 5/5======================== #...##(†..##.#.##.###.#####AC: 3Str: 12 #...##)#.).#.#......#.....#EV: 11Int: 12 #...##.#.###.#....#.#####.#SH: 0Dex: 18 ######.......######.#.###.#XL:  3 Next: 22% Place: Dungeon:1###........@...#.....#Noise: ---------  Time: 844.0 (0.0)##############...###a) +1 sling#######.#Abil: Dig#.......# ############ #.####### fgM ...........# #.# ...§§......######.# ...§§......#......# ...§§≈.......###### _You see here a +0 pair of boots. _e - a +0 pair of boots  You start putting on your armour. _You continue putting on your +0 pair of boots. x4 _You finish putting on your +0 pair of boots.  Search for what [Enter for "."]? .fgo 4fgc fg . _fghfgjWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon fg fg #............# ###Limel the Vexing #....).......#### #.#Formicid .÷.............>###.####Health: 26/26 ======================== #...########.####......#Magic: 5/5======================== #...##(†..##.#.##.###.#####AC: 3Str: 12 #...##)#.).#.#......#.....#EV: 11fg9 cInt: 12 #...##.#.###.#....#.#####.#SH: 0Dex: 18 ######.......######.#.###.#XL:  3 Next: 22% Place: Dungeon:1###........@...#.....#Noise: ---------  Time: 844.0 (0.0)##############...###a) +1 sling#######.#fg Abil: Dig#.......# ############ #.####### ...........# #.# ...§§......######.# ...§§......#......# ...§§≈.......###### _You see here a +0 pair of boots. _e - a +0 pair of boots  You start putting on your armour. _You continue putting on your +0 pair of boots. x4 _You finish putting on your +0 pair of boots. _Search for what [Enter for "."]? .fgq fg fg fg fg f _fg fgX fg fg[ ,fg fg fg ,fg fgg fg ,fg5 fg fg ,fgQ fg fg# fg fgs fg fg3 fg fg fg; fg fg fg fge Bfg fg fgP fg fg; fg Y  There is a stone staircase leading down here.fg fg fg $ _fgu fg ;2fg ,fg fg _You climb downwards.  Found a leather armour. Found two stone staircases leading up.  There is a stone staircase leading up here.fg"JfgQ  ###  #.#  #.#  #@# 56.7 (12.7) #B..# .<..... ###<..### .[.## ##### fgRB   giant cockroach (asleep) fgXfg\f _A giant cockroach is nearby!fgG$  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg3 BB  You beckon some vexing sprites to accompany your attacks.fg}3----------==7.7 (1.0)Will/2 Jinx fgĄfg _You feel your willpower being sapped. The giant cockroach barely misses you.fg< ((You shoot a sling bullet.fg< B<The sling bullet barely misses the giant cockroach.fg5=9.0 (1.3fg|fg׋\ _The giant cockroach barely misses you.fgz  You shoot a sling bullet.  The sling bullet hits the giant cockroach.fg] fgcb 3*fg:  The giant cockroach is severely wounded.A giggling sprite leaps out and makes the giant cockroach trip over its own  legs.fg@ E†fgC T----------760.3fg+J fgsM S _You kill the giant cockroach!fg'n fgn fgt fgw H _No target in view!fg:fgfgI fg= H _No target in view!fg fgfgɭfgH _No target in view!fgmfg7nfgdofgPsfgs% _fg-xfgxfgLy)fgUzfg{ _The sprites lose interest in your situation.fgffgfg,fgfǧfgfgfgfgdfgfg,fgfg fgR4=====fgۛfg3,fgfgfg fgfgfgfgfg%fg>=====fgfg԰,fgfg,fg&fgy,fgfg1,fgfgX,fgfg,fg'fgoP5=====fgfgfg4 _Magic restored.fgfg-fgfgfgfgHfgfgsfgw,fgfgfgfg>=====fgXfgBfg{)..#..##### ....#.# ..)#.# ..##<## .###########†..##............<....@.#---83.3 (23.0)######<..###fg....[.## #.###### fgK7  Found two hammers.fgP---4.3 (24fgfg_ _You feel your willpower return.fg% fg fg fgf fg ,fg ,fg^ ,fgB fg fg ,fg fg fg`. 8♣. ♣♣.♣♣  ♣...♣  ))..  ##..##### #....#  #.# #..)#  #.# #.@# 7.3 (3.0) ##<###.############†..##.............<......#############<..####....[.###.######fgd3 8{fg4 +8.3 (4fg9 fg< % _Found a hammer.fg~ _fg, ,fg ,fg- fg4 fg4 fg7  fg8 8 You see here a +0 hammer.fg= 5 _fgk fgo fgz fg} fgN fg ,fg< fg fgO ,fg` fg fgң #) #. )) #+ .♣  ♣. fg  ♣)♣♣  ♣♣@♣95.3 (7 ♣♣.♣♣  ♣♣...♣  ♣))..♣ ##..## ### ....# #.# #..)###.# #..####<###.#######fg: fg +6.3 (8fg fg J _Found three hammers. Found a runed translucent door.fgfgfgfgUH _No target in view!fg}S fg!T fgW fgc T......).fgwm = ### #)gfgn @#.) ))#+ .♣♣ ♣.♣ ♣@♣♣ ♣♣.♣ ♣♣.♣♣ ♣♣...♣ ♣))..♣ fgUn ##..##g   Crazy Yiuf (asleep) ### #....# #.# #..)## #.# #..##fg~ n0Crazy Yiuf (asleep)fgJ +7.3 (1fgk fgȕ _Found a hammer. _You see here a +2 hammer of draining.fgp fgq fggt fgz fg fg9 $ _fgy fglj fg fg ,fgϗ fgK fg fgD fg fg% fgg fgU fg ##..#.#{#♣.♣♣..fg> -901.3 (4fg fgR fg _You sense a monster nearby. _You see here a +2 hammer of draining.fgfg`fg|fgfgfg: _fgfg@ ,fg fgWfg,fgfgZfg,fgfg >  You see here a +0 hammer.fg$fg% _fg%'fg*fg/,fg1fg84fg7fgY8fgR:fg =fgAfg BfgCfgGfgMfg5NfgPfgSfgxY,fgq[fg^fgdfg>efg|gfg$mfgrfgorfg tfgvfgM{,fg|fg4fgfgsfgfgÈfg#fgٍfgvfgCfg$♣♣.♣♣♣♣...♣ ♣))..♣ {##..## {#### #....# .##.# #..)## ..##.# #..## ..##<###.########.#.#.# ####†..##.......@.?..... ...<......########.#.#.# ####<..#### .. ....[.## .# .###### # fgá fg8 17.3 (16.0)fg|fgfg [ _You sense a monster nearby.fg fgŎ fg fg' F _Unknown command.fgV ♣♣.♣♣ ♣♣...♣ ♣))..♣ ###..## g# ### #....# #.# fgV #.# #..)## #..# #.# #..## #.. ##<###.#.#.#.#†..##........@?.<......#.#.#.#<..#### #.. [.## #.# ###### .##g   gnoll (missile, wandering)fg  A gnoll comes into view. It is wielding a +0 club and quivering a throwing net.fgO X>g fg 18.0)fg fg ; _Found a stone staircase leading down.fgP♣♣.♣♣ ♣♣...♣ ♣))..♣ # ##..## ># ### #....# #g# #.# #..)## #..# #.# #..## ##...###<###.#.#.#.#†..##..<......#.#.#.#<..#### ##...#[.## #.# # fgW` gg)The gnoll shouts! You hear a shout!fgg (((The gnoll throws a throwing net. The throwing net hits you.fg{g...g   gnollfgsv 5 ===9Held fgfg _You become entangled in the net!  Things that are here: _a throwing net; a scroll of identifyfg fg  .g---20fg% fg] . _g - a scroll of identifyfg#U  There are no objects that can be picked up here.fg$:---fgB.fg3X _a throwing netfgfgEU.gfg&1fgqfg9 _You tear a large gash into the net.fge fg T.gfgR 811 2fg fg& 7 _You shred the net and break free!fg0  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fg18--------3----------==3Will/2 Jinx fgZfg^ _You feel your willpower being sapped. The gnoll hits you with a +0 club!fg^_  You shoot a sling bullet. The sling bullet hits the gnoll.fgxk {The gnoll is lightly wounded.fgH3------------=4.6 (1.3fgfg8 _The gnoll hits you with a +0 club.fgV4fgfg^ _You are too injured to fight recklessly!fg 4fg" fgP ^ _You are too injured to fight recklessly!fg]%fg.&fg-fgA1^ _You are too injured to fight recklessly!fg fg= *Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling fg| ?Spells ([,] to cycle)  b - Cast: Jinxbite Abilities ([,] to cycle)  c - Abil: Dig  fg d - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilitiesfg z[!] focus mode: off|onfgW fgg ♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣{#Health: 13/26 ============------------##..##>#fgh Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 924.6 (0.0) .<......########.#.#.###fgi a) +1 sling ##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##fgj g   gnollYou shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded. _The gnoll hits you with a +0 club. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!fgx fgz fgfgWRead which item? Scrolls  b - a scroll of poison fg g - a scroll of identify [!] read|quaff[?] describe selectedfgb fg fgx ♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣{#Health: 13/26 ============------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11fg Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 924.6 (0.0) .<......########.#.#.###a) +1 sling ##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnollYou shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is lightly wounded. _The gnoll hits you with a +0 club. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!fgz P  Okay, then.fg fgg fg1 . _fg1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling Spells ([,] to cycle)  b - Cast: Jinxbite Abilities ([,] to cycle)  c - Abil: Dig  d - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfgefg&x♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣{#Health: 13/26 ============------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 fgym##†..##.........@.......Noise: ===------  Time: 924.6 (0.0) .<......########.#.#.###a) +1 sling ##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnollThe gnoll is lightly wounded. _The gnoll hits you with a +0 club. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Okay, then.fgzfgfgfg-{ ♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣{#Health: 13/26 ============------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 924.6 (0.0) .<......########.#.#.###a) +1 sling ##fgj| P[40m<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnoll _You are too injured to fight recklessly! _Okay, then.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (lightly wounded, chance to call a sprite on  attack: 52%, 65% to hit)fg;$♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣{#Health: 13/26 ============------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 924.6 (0.0) .<......########.#.#.###a) +1 sling fg%M##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnoll _Okay, then.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (lightly wounded, chance to call a sprite on  attack: 52%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.fg߳  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (lightly wounded, chance to call a sprite on  attack: 52%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.fgw8/26 -----5.9 (1.3fg/fgfgB/  --more--fgS$t _The gnoll hits you with a +0 club. The gnoll closely misses you.fgX♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 8/26=======-----------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 925.9 (0.0) .<......########.#.#.###a) +1 sling ##<..###fgZ]###...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnoll _The gnoll hits you with a +0 club. The gnoll closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (moderately wounded, chance to call a sprite  on attack: 52%, 65% to hit)fg♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 8/26=======-----------------##..##>#Magic: 3/5fg==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########(#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 925.9 (0.0) .<......########.#.#.###a) +1 sling ##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnofgĻll _The gnoll hits you with a +0 club. The gnoll closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (moderately wounded, chance to call a sprite  on attack: 52%, 65% to hit)  You shoot a sling bullet.fg?:*fg   Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (moderately wounded, chance to call a sprite  on attack: 52%, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.fg3/  --more--fg) g(very drained)A giggling sprite leaps out and makes the gnoll trip over its own feet.  The gnoll is heavily wounded.fgu-7.2 (1.3fg2fgK _The gnoll closely misses you.fg$A♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 8/26=======-----------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 927.2 (0.0) .<......########.#.#.###a) +1 sling ##<..###fg?B{###...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnoll (very drained)The gnoll is heavily wounded. _The gnoll closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (heavily wounded, heavily drained, chance to  call a sprite on attack: 57%, 65% to hit)fg♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 8/26=======-----------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3fg0Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  ##<###.########(#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 927.2 (0.0) .<......########.#.#.###a) +1 sling ##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnoll (very drained) _The gnoll closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: gڋma gnoll, wielding a +0 club (heavily wounded, heavily drained, chance to  call a sprite on attack: 57%, 65% to hit)  You shoot a sling bullet.fg:*fg  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (heavily wounded, heavily drained, chance to  call a sprite on attack: 57%, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.fg/  --more--fg\ g A giggling sprite leaps out and doodles on the gnoll's face.  The gnoll is almost dead.fgV9=8.5 (1.3fg.fg C _The gnoll misses you.fg0F♣♣.♣♣fg1KLimel the Vexing♣♣...♣Formicid♣))..♣#Health: 9/26========----------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#fg2ASH: 0Dex: 18  ##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 928.5 (0.0) .<......########.#.#.###a) +1 sling fgK3##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnoll (very drained)fg3The gnoll is almost dead. _The gnoll misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollfg3Aim: a gnoll, wielding a +0 club (almost dead, heavily drained, chance to call  a sprite on attack: 57%, 65% to hit)fg$ u♣♣.♣♣Limel the Vexingfg l♣♣...♣Formicid♣))..♣#Health: 9/26========----------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #..#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18  fg!##<###.########g#.#.###XL:  3 Next: 27% Place: Dungeon:2 ##†..##.........@.......Noise: ===------  Time: 928.5 (0.0) .<......########.#.#.###a) +1 sling ##<..######...#Abil: Dig ..[.###.##Will/2 Jinx #####.##g   gnoll (very drained) _The gnoll misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (almost dead, heavily drained, chance to call  a sprite on attack: 57%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.fg)1)fgfgDp629.7 (1.2  Fire: a) +1 sling  fgPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (almost dead, heavily drained, chance to call  a sprite on attack: 57%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll!fg2fgfg /  --more--fgm _Your Ranged Weapons skill increases to level 3!fgj~fgfgUfgfgg% _fg~fgZThe jinxing sprites lose interest in you.fgC{10/26=g---g   gnoll (polearm, wandering)fg-TThe sprites lose interest in your situation.fg5 300fgR---1.7 (2fgafgm _A gnoll comes into view. It is wielding a +0 halberd.fgx  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgL2P  Okay, then.fgF3fgt:fgR>. _fgb(  ♣♣.♣♣ ♣♣...♣ ♣))..♣ # ##..## g# ### #....# #.#fg,) r #.# #..)## #..# #.# #..## ##...# ##<###.#)#.#.####†..##.. ..<......#.#.#.####<..#### ##...#.[.## #.## ###### .# #fg0 fg ; f>gg)fg; i4========2.7 (1fgC fgG ' _The gnoll shouts!fg, ♣♣.♣♣ ♣♣...♣ ♣))..♣ # ##..## ># ### #....# #g# #.# #..)## #..# #.# #..## ##...# ##<###.#)#.#.###fg ~#†..##....<......#.#.#.####<..#### ##...#.[.## #.## .###### .# #fgfgV.gfg0---3fgfgfg ♣♣.♣♣ ♣♣...♣ ♣))..♣ # ##..## ># ### #....# #.# #.# #..)## #g.# #.# #..## ##...# ##<###.#)#.#.####†..##....<......#.#.#.####<..#### ##...#  ....[.## #.## #.###### .# #fg47{fg^=---4fgfgcfgb ♣♣.♣♣ ♣♣...♣ ♣))..♣ # ##..## >#fgA ### #....# #.# #.# #..)## #g.# #.# #..## ##{..# ##<###.#)#.#.###  #####†..##....<......#.#.#.####<..#### ##...# ....[.## #.##  #.###### .#  #fgfgc{.gg   gnoll (polearm)5fgfg  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgmfgėThe spell is quite dangerous to miscast (16% risk of failure)! Continue anyway?  Y - Yes fg,' N - NofgJfgm[fgSc♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣ { #Health: 10/26 =========---------------##..##>#Magic: 4/5===================-----### #....##.#AC: 3Str: 12fgc#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###.########g#.#.###XL:  3 Next: 62% Place: Dungeon:2  #####†..##.....@...........Noise: ---------  Time: 935.7 (0.0) .....<......########.#.#.###a) +1 sling ######<..######...#Abil: Dig....[.###.##Will/2 #.######.#fgad#g   gnoll (polearm)Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _The gnoll shouts!  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.fgaifgifg~nfgp. _fg  ♣♣.♣♣ ♣♣...♣ ♣))..♣ { # ##..## >#fgR  ### #....# #.# #.# #..)## #g.# #.# #..## ##...# ##<###.#g#.#.### #####†..##...  .....<......#.#.#.###  ######<..#### ##...# ....[.## #.##  #.######fg i .# #fg5 fgՓ Z )gfg i11=6.7 (1 _fg fgX fgGfgURead which item? Scrolls  b - a scroll of poison  g - a scroll of identify [!] read|quaff[?] describe selectedfgP fg[ fge ♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#fgf Health: 11/26 ==========--------------##..##>#Magic: 4/5===================-----### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###.########)#.#.###XL:  3 Next: 62% Place: Dungeon:2fgg %#####†..##....@...g........Noise: ---------  Time: 936.7 (0.0)  .....<......########.#.#.###a) +1 sling######<..######...#Abil: Dig....[.###.##Will/2 #.######.##g   gnoll (polearm)Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. fgg >_The gnoll shouts!  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.fgr fgd{ Really read the scroll of poison? Y - Yes  N - Nofg!Zfgw♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 11/26 ==========--------------##..##>#Magic: 4/5===================-----### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@§§§g§§§.....Noise: ---------  Time: 936.7 (0.0)  .....<..§§§§########§#§#.###a) +1 sling######fg}y3[40m<.§######...#Abil: Dig....[.###.##Will/2 #.######.##g   gnoll (polearm) _Okay, then. _The gnoll shouts!  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.The air fills with toxic fumes!7.7 (1fgfg _The gnoll shouts!  Casting: Jinxbite (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust.fg' U  Casting: Sigil of Binding (quite dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgN^  You beckon some vexing sprites to accompany your attacks.fgP2----------==8Jinx fgrYfg^; _You feel your willpower being sapped.fgKtfgufgR}fgS^ _You are too injured to fight recklessly!fgDfgmEfgNfgR^ _You are too injured to fight recklessly!fg4fgQfg~^ _You are too injured to fight recklessly!fgEW♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 11/26 ==========--------------##..##>#Magic: 2/5fg XY=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@***g§§§.....Noise: ==-------  Time: 938.7 (0.0)  .....<..§§§§########§#§#.###a) +1 sling######<.§######...#fgNXAbil: Dig....[.###.##Will/2 Jinx #.######.##fgXg   gnoll (polearm) _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f - gnollAim: a gnoll, wielding a +0 halberd (chance to call a sprite on attack: 53%,  65% to hit)fg)♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 11/26 ==========--------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18fg*v##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@((((§§§.....Noise: ==-------  Time: 938.7 (0.0)  .....<..§§§§########§#§#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm) _You are too injured to fight recklessly!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f - gnollAim: a gnoll, wielding a +0 halberd (chance to call a sprite on attack: 53%,  65% to hit)  You shoot a sling bullet.fg2J§§§gfg95=9.9 (1.2fgfgz  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f - gnollAim: a gnoll, wielding a +0 halberd (chance to call a sprite on attack: 53%,  65% to hit)  You shoot a sling bullet. _The sling bullet completely misses the gnoll.fgfgfgfg\F _Unknown command.fg  ♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 11/26 ==========--------------##..##>#Magic: 2/5fg: =========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@***g§§§.....Noise: ===------  Time: 939.9 (0.0)  .....<..§§§§########§#§#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##fg 2Will/2 Jinx #.######.##g   gnoll (polearm) _The sling bullet completely misses the gnoll. fg _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (chance to call a sprite on attack: 53%,  65% to hit)fg♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 11/26 ==========--------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18fgJ##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@((((§§§.....Noise: ===------  Time: 939.9 (0.0)  .....<..§§§§########§#§#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm) _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (chance to call a sprite on attack: 53%,  65% to hit)  You shoot a sling bullet.fg:*fgxMFire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (chance to call a sprite on attack: 53%,  65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.fg/  --more--fgȕ §§§g§☼☼☼ , very drained)A giggling sprite leaps out and smacks the gnoll with its own hand.fgd2=41.2 (1.3fgfgܠX _The gnoll is moderately wounded.fgNX♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 12/26 ===========-------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@***g§☼§.....Noise: ===------  Time: 941.2 (0.0)  .....<..☼☼§§########§#§#.###a) +1 slingfgZ######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm, very drained)A giggling sprite leaps out and smacks the gnoll with its own hand. _The gnoll is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (moderately wounded, heavily drained,  chance to call a sprite on attack: 58%, 65% to hit)fg♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 12/26 ===========-------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2fgc#####†..##§§§§@((((§☼§.....Noise: ===------  Time: 941.2 (0.0)  .....<..☼☼§§########§#§#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm, very drained) _The gnoll is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (moderately wounded, heavily drained,  chance to call a sprite on attack: 58%, 65% to hit)  You shoot a sling bullet.fgx§☼§g2.5 (1.3fgsfgv  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (moderately wounded, heavily drained,  chance to call a sprite on attack: 58%, 65% to hit)  You shoot a sling bullet. _The sling bullet barely misses the gnoll.fgN4fga5fg=fgwAF _Unknown command.fg K♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 12/26 ===========-------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###fg8 XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@***g§☼§.....Noise: ===------  Time: 942.5 (0.0)  .....<..☼☼§§########§#§#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm, very drained) _The sling bullet barely misses the gnoll. _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (moderately wounded, heavily drained,  chance to call a sprite on attack: 58%, 65% to hit)fg c♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 12/26 ===========-------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0fg Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@(((g§☼§.....Noise: ===------  Time: 942.5 (0.0)  .....<..☼☼§§########§#§#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm, very drained) _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (moderately wounded, heavily drained,  chance to call a sprite on attack: 58%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.fgrt☼☼§g§○○○☼fg4t-3.7 (1.2fgzfg-~MFire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (moderately wounded, heavily drained,  chance to call a sprite on attack: 58%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is heavily wounded.fgq4fg"fgF _Unknown command.fgE♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 12/26 ===========-------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@***g§○§.....Noise: ===------  Time: 943.7 (0.0)  .....<..○○§§########§#☼#.###a) +1 slinfgog######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm, very drained) _The gnoll is heavily wounded. _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (heavily wounded, heavily drained, chance  to call a sprite on attack: 58%, 65% to hit)fg ♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 12/26 ===========-------------##..##>#Magic: 2/5=========---------------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12fg #.# #..## ##...#SH: 0Dex: 18##<###§########§#§#.###XL:  3 Next: 62% Place: Dungeon:2#####†..##§§§§@(((g§○§.....Noise: ===------  Time: 943.7 (0.0)  .....<..○○§§########§#☼#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##g   gnoll (polearm, very drained) _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (heavily wounded, heavily drained, chance  to call a sprite on attack: 58%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.fg) :*fg8 MFire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (heavily wounded, heavily drained, chance  to call a sprite on attack: 58%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.fg /  --more--fg g  A giggling sprite leaps out and bonks the gnoll with its +0 halberd.fg ☼☼§@○○§)☼°☼°°○fg 3=3=====974.9 (1.2fgZ% fg( A _You kill the gnoll!fgg♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 13/26 ============------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11Int: 12#.# #..## ##...#SH: 0Dex: 18##<###☼########§#§#.###XL:  3 Next: 97% Place: Dungeon:2#####†..##§§☼§@○○§)☼°☼.....Noise: ===------  Time: 944.9 (0.0)  .....<..°°§§########§#○#.###a) gFm+1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##A giggling sprite leaps out and bonks the gnoll with its +0 halberd. _You kill the gnoll!Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f - youfg♣♣.♣♣Limel the Vexing♣♣...♣Formicid♣))..♣#Health: 13/26 ============------------##..##>#Magic: 3/5==============----------### #....##.#AC: 3Str: 12#.# #..)## #g.#EV: 11fgNInt: 12#.# #..## ##...#SH: 0Dex: 18##<###☼########§#§#.###XL:  3 Next: 97% Place: Dungeon:2#####†..##§§☼§@○○§)☼°☼.....Noise: ===------  Time: 944.9 (0.0)  .....<..°°§§########§#○#.###a) +1 sling######<.§######...#Abil: Dig....[.###.##Will/2 Jinx #.######.##A giggling sprite leaps out and bonks the gnoll with its +0 halberd. _You kill the gnoll!Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f - youThat would be overly suicidal.fgYfgifg'. _fg% 4fg* fg . > _Unknown command.fg1fg2fg3fg9fg:% _fg>fg-x  The jinxing sprites lose interest in you.fg)fgfg { _The sprites lose interest in your situation.fg fg fgfg;:4fgdfgR,fg7fg fg!fg #fg[',fgW)fga/fg/T5=fg1fg6fg6fg*<fgs@fg@fgMBfg1Gh4=====fgIfgMfgEN_6==fgOfg]Bfg>afgafg7cfghfg$i>=====fgjfgpfgp_7==fgrfgKwfgwfg8zfgFfgfg҂fgfgfgfg>fgώ:=fgofgLfg#8fg9=fgfg$ fg"_You feel your willpower return.5=====fgfgfgBfgfg6fgɯfgfgSk19==fgfgNfgҺ======fg:fggfgfgfgfg6fgfg20==fgfgPfgfgyfgfg7fgfgfg$fgfgfgh1==fgfg>fgfgfgBfgfgPfgfg/ fg h2==fg fgnfgfgEfg,fgifgfgefgfg"fg"h3==fg$fg)fgz)fgS+fg1fg2fgm5fg:fg;fg<fg@fgA9=fgBfgGfgGK4=fgIfg.OfgOfgSfg;YfgYfgZfg _fga_fg`fg!efgyeh5==fgWgfg1kfgkfglfg.q,fgrfgRw,fgnyfgS}fg}a6==fg9fg1 _HP restored.fgfg"fg7fgfgfgfgfgBfgxfgdfgfg'9=fg!fg# fg9 You see here a +0 halberd.fgfg _fg˶fg fg86 You see here a +0 club.fgfg _fgfgfg:fgfgfg|fgfg,fg=fgfgfg|0♣.♣♣ { .#. ...♣ {#.# )..♣ { #.#  ..###># { ...# ##.#  .)## ##..# .## ##...## ########)#.#. .......)........@.# --- ########.#.#.####.# fg+# ##...## .#  ##.## .# #.# ..#.# .#.#{?#fg21012.9 (68.0)--- _You sense a monster nearby.fgfgfgfgfgBfgʨfg,fg7G..♣ {#.# ♣ { #.# .## #># { ##.#  )## ##..# ## ##...# fg7#######)#.#.###### ......)..........# #######.#.#.####@#  ##...## #.#  ##.## #.# .# ...#.# #.# #.#{#?# #.#fg14.9 (2.0)fgfgfg[ _You sense a monster nearby.fgfgՃfgvfg҈fgj{ ## #>{.##. )## ##. ## ##...#######)#.#.###### fg ......).......... #######.#.#.#### ##...##  ##.##  #.# ...##.#. #.#g#?# ZfgK)Z   giant cockroach zombie (dormant).# .Pg   hobgoblin (asleep)... ..fgH 0  A giant cockroach zombie and a hobgoblin come into view.fgTfggZ.Zgfg5===5.9 (1fgfgy+ _The hobgoblin shouts!fg E  fgECasting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgF ^  You beckon some vexing sprites to accompany your attacks.fglQ J  You feel your willpower being sapped.fgDZ FgZ.fg\ 3-----------6Will/2 Jinx fgb fgOg v _The giant cockroach zombie waves its antennae.fgU ((You shoot a sling bullet.fg ;*fg^  The sling bullet barely misses the hobgoblin.A giggling sprite leaps out and makes the hobgoblin trip over its own feet.fgfggZ. (very drained)fg5=8.1 (1.2fgfgb _The hobgoblin is severely wounded.fg1}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.fgyq  The hobgoblin is severely wounded.fgcZ. fg-9.4 (1.3fgʊfg%V _The hobgoblin barely misses you.fgc  You shoot a sling bullet. The sling bullet hits the hobgoblin!fgF†fgqYfga@Z.fgebfgi..♣ { #.#Limel the Vexing .###>#{Formicid ..# ##.#Health: 26/26 ======================== fgJj)## ##..#Magic: 3/5==============---------- ## ##...##AC: 3Str: 12 #######)#.#.######EV: 11Int: 12 ......)..........#SH: 0Dex: 18 #######.#.#.####.#fgjXL:  3 Next: 102% Place: Dungeon:2##...## #@#Noise: ===------  Time: 1020.6 (1.2)##.## #Z#a) +1 sling#.# ...Abil: Dig#.# ##.#.Will/2 Jinx fg2k#.#.##?# .Z   giant cockroach zombie#.# .P... .. _The hobgoblin is severely wounded.fgkLYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is severely wounded. _The hobgoblin barely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin!fglN _You kill the hobgoblin!fgm@You have reached level 4!fgv/  --more--fgU32/323/6--34 1% fg^fg bR _You feel stronger.fg  You shoot a sling bullet.  The sling bullet hits the giant cockroach zombie.fg=;*fgO  The sling bullet hits the giant cockroach zombie.  The giant cockroach zombie is heavily damaged.  A giggling sprite leaps out and makes the giant cockroach zombie trip over its  own legs.  The giant cockroach zombie is almost destroyed.fg/  --more--fgN fgR ,fgR fgT fgeX ,fgRY fg\ fgc  ##.######† #.#### #.##.###.#...# fgc x#.#.#.## #.#....#.##.###.#..P.#.............# ###.#...#..ß.# #.###@#### {#. .. ..# ## ....... ...... fgc S   adder (asleep)........S.......fg1n +6.0 (4fg~n +7.0 (5fgyt fgx Y _An adder comes into view.fg ] †### ..###  #...#  #.#.#.##  #.#....#  .#..P.#  ......#  #..ß.#  #.###@####  {#. #.# .. ..# ## .... #.... ...... ....... .S....... fg †### ..###  #...#  #.#.#.##  #.#....#  .#..P.#  ......#  fgp #..ß.#  #.###@####  {#. #.# .. ..# ## ....fgR #.... ...... fg....... fgF.S....... fgLfgxfgfg] _An adder is nearby!fgGe †### ..###  fgGb#...#  #.#.#.##  #.#....#  fgKH.#..P.#  ......#  #..ß.#  #.###@####  {#. #.# .. ..# ## ....fgH #.... ...... ....... .S....... fgHfg †### ..###  #...#  #.#.#.##  #.#....#  .#..P.#  ......#  #..ß.#  #.###@####  {#. #.# .. ..# ## .... #.... ...... ....... .S....... fgfg%] _An adder is nearby!fgȳ] †### ..###  #...#  #.#.#.##  #.#....#  .#..P.#  ......#  #..ß.#  #.###@####  {#. #.# .. ..# ## .... #.... ...... ....... .S....... fgjG †### ..###  #...#  #.#.#.##  #.#....#  fgG.#..P.#  ......#  #..ß.#  fg Hk#.###@####  fg#H{#. #.# fg=HY.. ..# fgH## .... #.... ...... ....... fgHF.S....... fgPfg*QfgWfg[] _An adder is nearby!fg  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fgn SS.fg 4--------==8.0 (1Will/2 Jinx fg fg}W; _You feel your willpower being sapped.fg (((((You shoot a sling bullet.fgc;*fg7  The sling bullet hits the adder but does no damage.  A giggling sprite leaps out and ties the adder's tail in a knot.fg;fg C....S. (very drained).fgC5=9.3 (1.3fgIfgM` _The adder is moderately wounded.fg (((You shoot a sling bullet. The sling bullet hits the adder.fg1fgD;g..S.fg;.60.5 (1.2fgCBfg;F] _The adder is heavily wounded.fg{| (( You shoot a sling bullet. The sling bullet hits the adder.fg~ ;*fg  The adder is almost dead.A giggling sprite leaps out and smacks the adder with its own tail.fg a...fg T 7-----------fg_ c21.7 _You kill the adder!fg( fg` m _Your Spellcasting skill increases to level 2!fge? 4fgQD fgNG H _No target in view!fg2 4fg6fgH _No target in view!fg4fgbfgxH _No target in view!fguJfgxfg}; _fgfg)fg€fg& fgeu_The sprites lose interest in your situation.fgfgևfgȊfg:---fgʋfg"fgZfgFfgIg5====fgfgM,fgfg;,fgfgBfgҦfg#=====fgfgfgfgfg,fgfgJ,fgfg,fgfgPBfgfg-N6===fgfgs,fgfgfgfgpfgfgfgfgfg<===fg[fg,fgcfg8fgfg$fgn _You feel your willpower return.fg)fg"fgfgfgfg,fgfg7====fg*  #.##.......######.#... #.#.#.###.#.....##.###.#..P.#............#fg###.#...#..ß.# #.###.####{#. #@# ---87.7 (26.0).......>##.#.....#fgR#...?.##....fg fgXH---8.7 (27fgfg ; _Found a stone staircase leading down.fgn Ifg@r fgz @###.#... #.#.#.##...#.##.###.#..P.#fgz ............###.#...#..ß #.###.###.S#.###.# .......fgz >##.#.....#fg{ Z #.....##fg{ ........... S   adder (asleep)fg({ 4....?.##....fg;{ u..#.#. #####fg ,0.0)fg fg! bb   bat (wandering)fg +9.7 (1fg` fg֖ _An adder comes into view. A bat comes into view.fgyI    #.#.#.##  #.#....#  #..P.#  .....#  #..ß.#  #.###.####  .S#.###.# .......@# >##.#.....#  #.....#  .......#  ........#  ...........  ...b?.##....  ..#.#. ##### fg    #.#.#.##  #.#....#  #..P.#  fg .....#  #..ß.#  #.###.####  .S#.###.# .......@# >##.#.....#  #.....#  .......# ........# ...........  ...b?.##....  ..#.#. ##### fg  _There are monsters nearby!fg/w   #.#.#.##  #.#....#  #..P.#  .....#  #..ß.#  #.###.####  .S#.###.# .......@# >##.#.....#  #.....#  .......#  ........#  ...........  ...b?.##....  ..#.#. ##### fg   #.#.#.##  #.#....#  #..P.#  .....#  #..ß.#  #.###.#### fgR .S#.###.# .......@# >##.#.....#  #.....#  fg.......# ........# ...........  ...b?.##.... fg ..#.#. ##### fg!fgzfgfg  fg=V_There are monsters nearby!fgw   #.#.#.##  #.#....# fg(T #..P.#  .....#  fg#..ß.#  #.###.####  .S#.###.# .......@# >##.#.....#  #.....#  fgc.......#  ........#  ........... fgߚf ...b?.##....  ..#.#. ##### fgfgb4   #.#.#.##  #.#....#  #..P.#  .....#  #..ß.#  #.###.####  fg4.S#.###.# .......@# >##.#.....#  #.....#  fg5k.......# ........#fg5) ...........  fg15d...b?.##....  fgE5v..#.#. ##### fgX5 fg>fg-?fgGfgKd _There are monsters nearby!fgu (((((SbYou shoot a sling bullet.fg9fgSfg%fg1fgfgj..S...b.fg 8===90.9 (1.2fgnfgI _The sling bullet hits the adder but does no damage.fg  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgz^  You beckon some vexing sprites to accompany your attacks.fg(}fgfgɋc.Sb.fgJ5--------10Will/2 Jinx fgfg7o _You feel your willpower being sapped. The bat misses you.fg]  You shoot a sling bullet. The sling bullet hits the bat.fgPD.fgprfgtfg}k..S.fg ]-------4=3.2 (1.3fg݆fg|G _You kill the bat!fg fg!fg fg?PYou shoot a sling bullet. The sling bullet hits the adder!fg  The adder is almost dead.4.4 (1.2fg_fgoS _The adder closely misses you.fg  (((((((You shoot a sling bullet.fg  ......S The sling bullet barely misses the adder.The adder bites you.  You are poisoned.fg; 1=====-5.6Pois Will/2 Jinx fgʖ fg T _The adder poisons you! The adder bites you but does no damage.fge  You shoot a sling bullet. The sling bullet hits the adder.fg  The adder is almost dead.You feel very sick.fgh28---6.9 (1.3fgfgR _The adder barely misses you.fgF>(((((((fgN,*fg'  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.fg$1 ......†  You kill the adder!fge5 p7---428.1 (1.2fg: fg; $ _You feel sick.fg fgg 8-fg fg H _No target in view!fgRbfgbfg&dfgej,fg,nfgr _You feel sick.  The sprites lose interest in your situation.fgr56-fgrR6===fgtfgx3 _You feel sick.fgyy#5fgyQ=--fgzfg fgӀC_You feel sick.  You feel sick.fg7#4fgWO=-fgfg;j _You are no longer poisoned.fg&5fgډfgfgI<===fg=BfgKfg_fgfgٙfg6=fgϪfgZe7====fgfg i7==fg\fgfgBfgfgfgfgS====fgfgfgS8==fgfg2fgxfgfgfg8fgfgfg n _You feel your willpower return.fgGfgfgfgU9=fgfg,fgfgJfgfgfg,fgfggfgL30=fg[fg,fgfgfgfgfgfg.fgfgfgfg a1==fg fg,fgfgZfgfgfgfg(fgZfgfg4 #2fgV E==fg!fg$fg'fg'fg1)fg+fg.fg/fg0fg2fg5fg5fg6fg9fg=fg>9=fgj?fgAfgE,fg##.#.....# #.#.....# # ##.......####.#........##...............@.##.....---.....#.#.# ######.....#.#.# .... #.#.#... #.#.#... #. .# .. .# .. ##fg{^1137.1 (39.0)fg_H---8.1 (40fgrdfg&g- _h - a scroll of amnesiafgCfgfg fg)"fgC%fg%fg(,fg+,fg,fgw.fgN1,fg1fg=3fg :###.#...#..ß.# ##.#.###.#### ...#.###.# #......†.### >##.#.....# fg_:m#.#.....# # ##.......# ###.#..####.# fg:...........@....... 41.1 (3.0).........##.......[ .....#.#.#########......#.#.#.... #.#.#fg;... #.#.#... #.#.#fgW;}....#.. ##fgwCfgC+2.1 (4fgfGfgJ# _Found a robe.fg fge fg ,fg4 fg_ nfg ###.#...#..ß.# ##.#.###.#### ...#.###.# #......†.### >##.#.....# #.#.....# # ##.......# ####.#........####.####.....).........##.......[##ßß.....#.#.#########.#  .....#.#.# # { 6fg q _You sense a monster nearby.fgU fg fg@ k _A ball python skeleton is nearby!fgy/  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgvN- #####§....#§..#.#.§.#.#..##.##.#You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The ball python skeleton bites you but does no damage.fg&O5-------==4.6 (1.0Will/2 Jinx fgSfg|UZ _The ball python skeleton misses you.fgu  You shoot a sling bullet.  The sling bullet hits the ball python skeleton!fgѪD§fg3§.#.§§§...#§§§§##.####fg6=4=5.8 (1.2fgb=fg@[ _You destroy the ball python skeleton!fg׏ fg_ fg3 fg1 H _No target in view!fg 4fgT fgO H _No target in view!fgfgfgfgH _No target in view!fgfgfgfg}fg; _fgfg)fgfg{ _The sprites lose interest in your situation.fg>-------fgqfg,fgWfgfgfg*fg,fgJfg,fg7fgfgN6===fg$fg,fgfg,fgfg,fg?fgfg5===fgfgUfgfgfgT,fg_fgfgfgfgfgfgfg,fgfgfgO7====fgfgfg fg fg fg,fgfgfg2fgfgfgfgfgfg=====fgfg!fg).# .### ...# ##### #.. ...# #.# ...####.########### .....§§....# #fg9*U[##ßߧ§§#.# ########.##§§.§.@.# --- #.##§..§##.#  #.##.#### .#  fg*$#....# .. {  ####.# .## #.# .# .#fg*- ## fg +!fg/078.8 (23.0)fg0:---fg 5fgF8[ _You sense a monster nearby.fgfgG4fgfgSv#  ###  # ####  # #..  # #.#  fgt####.###########  §§....#  .[##ßߧ§§#.#  .##§§.§..@#  #.##§..§##.# fg #.##.#####.# fg9 #....# #.. {  fg`####.# #.##  #.# #.# fg  g   goblin (asleep)..#  g## fg0  fg 0.0)  A goblin comes into view. It is wielding a +0 club.fg7  The goblin shouts!fg#....§.§§#.#fgb ggb   bat (wandering).fg4==9.8 (1fgfgmV _A bat comes into view.fg## #### #.. #.########..§§....#[##ßߧ..#.#...@# fg##.# #.#  #.b  #.##  #.# #.# g.# .##fgZ V #### #.. #.########..§§....#[##ßߧ..#.#...@# ##.# #.#  #.b  #.##  #.# #.# fg[ pg.# .##fg` 4fge fgg d _There are monsters nearby!fg7 ## #### #.. #.########..§§....#[##ßߧ..#.#...@# ##.# #.#  #.b  #.##  #.# #.# g.# .##fg[  #### #.. #.########..§§....#fg[ [##ßߧ..#.#...@# ##.# #.#  #.b fg[ o #.##  fg\ {#.# #.# fgD\ eg.# .##fgs\ fgf fgg fgp fgu d _There are monsters nearby!fg  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fg+,fgnb.g.bfgPfg}5-------80Jinx fgofg fgi_You feel your willpower being sapped. The bat misses you.fgH ((((((You shoot a sling bullet. The sling bullet misses the bat.fg;*fgL  The sling bullet closely misses the goblin.A giggling sprite leaps out and doodles on the goblin's face.  The goblin is severely wounded.fg<##..§.##b#####..g. (very drained).fg5=2.1 (1.3fg3fgy _The bat closely misses you. The bat hits you but does no damage. x2fgV  You shoot a sling bullet.  The sling bullet closely misses the bat.The sling bullet hits the goblin! The sling bullet freezes the goblin.fg] 2((fg|f ()b   batfgs Y  You kill the goblin!fg ###...§§#ßߧ§.§b.#####..fg? P-------73.4fg fg T _The bat closely misses you. x2fg  You shoot a sling bullet. The sling bullet hits the bat.  The sling bullet freezes the bat.fg_% e.fg3 #..§.#...#.#fg* 6504.6 (1.2fgú fg G _You kill the bat!fg4fg ^ _No target in view!fgVfgfgfgH _No target in view!fgJfg\fgs% _fgfgfg)fgfg){ _The sprites lose interest in your situation.fgfgfg,fgfgxd6===fgfg fg fg fg,fgfg,fgIfgR===fgfg,fgfg,fgfg,fga fg",fg3#fg%,fg&fg(e7====fgX)fg*fg7-,fg-fg.fg1,fg2fg4fgh8,fg~9fgL;fgL?fg?=====fg@fgAfgD,fgDfgLH<  You see here a +0 club.fg9LfgL _fgMfg_OfgSfgTfgTfgfWn _You feel your willpower return.fg[3fg\fg^fgb,fgcfgefgi,fgvjfgdlfgo,fgVqfgWu,fgvfgyM _You now have 89 gold pieces (gained 13).fg}3fg~fgfg,fgfg&fg,fgfg:fgF..............§.....# .##.......[##ßߧ§.#.# #########.##.§§§...# # #.##.§..##.# # #.##.#####.####.# # #....# #......# # ####.# #)###### # #.#####.#  #...@...# --- ###.##.##  #. #.#  #. #.# #. #.# { .. #.### #.#{ #.##.#fgk215.6 (31.0)---fg3fg|[ _You sense a monster nearby.fg fg fg fg fgY ,fg ,fg ##[##ßߧ§.#.# #.#########.##.§§§...# #.# #.##.§..##.# #.# #.##.#####.####.# #.# #....# #......# #.# ####.# #)###### ..# #.#####.#  ## #.......# ###@##.##fg 7 #.##.# #.##.# #.##.#{ ..##.# ####.#{ #.# #.# ..#fg 17.6 (2.0)fg fg fg [ _You sense a monster nearby.fgA fg fg fg fg fgC ,fg: fg fg7 fgީ fg fg9 M#.# #.##.#####.####.# #....# #......####.# #)###### . #.#####.#  # #.......#  ###.##.##  #.##.#  #.##.#   #...w.....#.####w   dart slug (asleep)###fgq &9fg ,20.6 (3fg fg \ _A dart slug comes into view.fg/J       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.#  #...w...##.#  ...#.#####.#  # { #.#  #.#  ..#  ### fg       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.#  #...w...##.#  fgw...#.#####.#  # {  #.# ..#  ### fgO4fgfgg` _A dart slug is nearby!fg J       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.#  #...w...##.#  ...#.#####.#  # { #.#  #.#  ..#  ### fgġy       #)  #.#####.#  ## #.......# fg ###.##.##  #.##.#  #.##.#  #@##.#  #...w...##.#  ...#.#####.#  # {  #.# ..#  ### fgHfgժfgfg` _A dart slug is nearby!fg  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ww  You beckon some vexing sprites to accompany your attacks.fg 5-------==1.6 (1Will/2 Jinx fg fg ; _You feel your willpower being sapped.fg { ((You shoot a sling bullet.fg ;*fgWi  The sling bullet hits the dart slug but does no damage.  A giggling sprite leaps out and smacks the dart slug with its own eye-stalk.fg0ks  The dart slug is moderately wounded.fg lfgqJw.,(very drained)J   endoplasmfg'r5=2.8 (1.2fgxfg|] _An endoplasm comes into view.fg  You shoot a sling bullet. The sling bullet hits the dart slug!  The sling bullet freezes the dart slug.fg†(J   endoplasmfg%fg,).J.fg0P-------54.0fg'7fgU;M _You kill the dart slug!fg; ( You shoot a sling bullet. The sling bullet hits the endoplasm.  The sling bullet freezes the endoplasm.fg;*fgn  The endoplasm is heavily wounded.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.fgxG†.fg|085.2fgnfgM _You kill the endoplasm!fgfgfgfgH _No target in view!fg̸ 4fg fg H _No target in view!fgQfg*fgfg!H _No target in view!fghJfg _fgfg{ _The sprites lose interest in your situation.fgfg"fgt,fg|fg=,fg!fgfg7G6===fgfgee...---{fg.32.2 (7.0fgs:---fgfg[ _You sense a monster nearby.fg `fg ,fg[ ,fgT fg R===fg+ fg[ ,fg fgk! ,fg" fg(& fgd& fgb' fgO+ ,fgK, fgs0 fg< K {K   kobold (missile, wandering)fgF /9 fgF ,40.2 (8fgN fgU u _A kobold comes into view. It is wielding a +0 dagger.fgY u       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.#  #....†..##.# fgZ  ..K#.#####.#  # , #.#  #.#  ..#  ### fg V       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.#  #....†..##.#  ..K#.#####.#  # , #.#  #.# ..#  ### fg; fg" fg fg ] _A kobold is nearby!fg        #)  #.#####.# fg( ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.#  #....†..##.#  fgn ..K#.#####.#  # , #.#  #.#  ..# fg # ### fg !fg4       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  fgڧ#@##.#  #....†..##.#  ..K#.#####.#  # , #.#  #.# ..#  ### fgfgqfg;fg;] _A kobold is nearby!fgO       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.# fgs #....†..##.#  ..K#.#####.#  # , #.#  #.#  ..#  ### fgl       #)  #.#####.#  ## #.......#  ###.##.##  #.##.#  #.##.#  #@##.#  #....†..##.#  ..K#.#####.#  # , #.#  #.# ..#  ### fgQfg/fgfg fgfgD9_A kobold is nearby!fgfg fgV Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg KK)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The kobold shouts!fgD(((((fgX f@..†.fg 5---===1.2 (1Jinx fg̈ fg n _The kobold throws a stone. The stone closely misses you.fgr (((((((You shoot a sling bullet.fg   The sling bullet barely misses the kobold.fgǪ K.†.r..r   rat (wandering)fgm -2.5 (1.3fg fg V _A rat comes into view.fg% ((((((rYou shoot a sling bullet.  The sling bullet closely misses the kobold.The rat squeaks loudly.fgZ;*fgo(  The sling bullet hits the rat but does no damage.  A giggling sprite leaps out and makes the rat trip over its own feet.fg.F*fg]  You kill the rat!fg:/  --more--fgR`  A giggling sprite leaps out and doodles on the kobold's face.fgd)).†.†..fgg.R---613.7 (1.2fgR4fg6B _You kill the kobold!fgafgbfg;ifgk@ _No target in view!fgwfggxfg~fg> _Unknown command.fgkfglfgtfg* fg`. fg. fg/ fg[3 fg 8 fgN8 fg: fg ? fgC, fg6E fgIe  You see here a dart slug corpse. fg1N fgND==== _ fgP fgQ fgV, fgZ fg] fga, fgb fge fgj fgk fgk fgon _You feel your willpower return. fgRt3 fgLu fgw fgm|, fg} fg fg, fg fg% fg, fgS fg fgT, fgҗ fgR fg, fg۠ fg fgB, fg- fg) fg5, fg fg fg, fgϳ fgR fg #. #.##.# ##.# ##.####.##.# { .#.. #..).†..##.# ....)).#.#####.# #. #......##.## #.###.##..###.###.###.#...................##....###.###.######.## ######.#.#.## ...........##############      fg]078.4 (28.0) fg fg/ fg[ _You sense a monster nearby. fg. 3 fg/  fg4  fg&9  fg9  fg=  fg:>  fgPD  fgaQ  . #.##.# ... #.# #.##.#. ##.####.####.##.#." { .#..##..).†..##.# .g ....)).#.#####.# #. #......##.## #.###.##..###.###.###.#.....................##..@.###.###.#####......:##.##.##.##.#########.#.#.## ...........##############g   hobgoblin (wandering)  fg^ 9 9.4 (1.0) fg^ ,80.4 (2 fgov r _A hobgoblin comes into view. fg  .   ... #.#   . ##.####.  ." .#..##..).†  .g ....))  #. #... #.#  ..##.##..###.##  ...............  #..@.#  ......:##.#  .#########.#.#.##  ...##  ###  fgP .   ... #.#   . ##.####.  ." .#..##..).†  .g ....))  #. #... #.#  ..##.##..###.##  ...............  #..@.#  ......:##.#  fgQ .#########.#.#.##  .. ##  fgX fg@Y fgb fgg` _A hobgoblin is nearby! fg .   ... #.#   . ##.####.  ." .#..##..).†  fg.g ....))  #. #... #.#  ..##.##..###.##  ...............  #..@.#  ......:##.#  fgѝ2 .#########.#.#.##   fg=...##  ###  fg fg7! fg#= .   ... #.#   . ##.####.  ." .#..##..).†  .g ....))  #. #... #.#  fg=..##.##..###.##  ...............  #..@.#  ......:##.#  .#########.#.#.##  .. ##  fgG4 fg Q fgT` _A hobgoblin is nearby! fg* .   ... #.#   . ##.####.  ." .#..##..).†  .g ....))  #. #... #.#  ..##.##..###.##  ...............  fg #..@.#  ......:##.#  .#########.#.#.##  ...##  ###  fg3 fg[ .   ... #.#   . ##.####.  ." .#..##..).†  .g ....))  #. #... #.#  fg\..##.##..###.##  ...............  #..@.#  ......:##.#  .#########.#.#.##  .. ##  fgg4 fgp fgr` _A hobgoblin is nearby! fg .   ... #.#   . ##.####.  ." .#..##..).†  .g ....))  #. #... #.#  ..##.##..###.##  ...............  #..@.#  ......:##.#  .#########.#.#.##  ...##  ###  fg)  .   ... #.#   . ##.####.  ." .#..##..).†  .g ....))  #. #... #.#  ..##.##..###.##  ...............  #..@.#  ......:##.#  .#########.#.#.##  .. ##  fg24  fg'5  fg?  fgO ((((g _A hobgoblin is nearby! _A hobgoblin is nearby! _is nearby!  You shoot a sling bullet.  The hobgoblin shouts! fg \  The sling bullet hits the hobgoblin but does no damage. fg V.g... fg 7===1.6 (1.2 fgH  fg - _You hear a loud squeak. fgk G ( fg 8((You shoot a sling bullet. fg.  fg  fg) \  The sling bullet hits the hobgoblin but does no damage. fg. r.g..r   rat fgl/ (2.8 fg9  fg= V _A rat comes into view. fgz ((You shoot a sling bullet. fge{ fg| fg~.{.g.  fg(4.0 fg fg M _The sling bullet hits the hobgoblin but does no damage. fg  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The sling bullet freezes the hobgoblin. fgV[(  fg fg,r.r   rat fgʔ585.3 (1.3 fg fgEM _You kill the hobgoblin! fg<^ .   ... #.#   ., ##.####.  .r .#..##..).†  .. ....))  #. #... #.#  ..##.##..###.##  .....[.........  #..@.#  fg......:##.#  .#########.#.#.##  ...##  ###  fg .   ... #.#   ., ##.####.  .r .#..##..).†  .. ....))  #. #... #.#  ..##.##..###.##  .....[.........  #..@.#  ......:##.# fg  .#########.#.#.##  .. ##  fg 4 fg  fgZ _A rat is nearby! fg  You shoot a sling bullet. The sling bullet hits the rat!  The sling bullet freezes the rat. fgr"(((((  fgV ...[.706.5 (1.2 fgd^  fg}c G _You kill the rat! fgq  fgq  fgt  fg]y  fg  fg  fgA  fg-  ... #.# #.##.#..## ##.####.####.##.# ."#. .#..##..).†..##.# .... ....)).#.#####.# #.. #......##.## #.#..##.##..###.###.###.# .....[...............##..#.#....###.###.######......@##.##.##.## ---#.#########.#. .......... fgד  ##########   You pick up a book of Debilitation and begin reading... fg ,70 fga G---8.5 (2 fgѦ  fg{ e _You add the spells Slow, Vampiric Draining and Confusing Touch to your library. fg 4 fg  fg H _No target in view! fg  fg  fg8  fgR  fg  fg : _ fg  fg 2 ## ###.##.#$ ... . . #.##. .. ...... #.# #.##. ..##.##.###.##.."#...#..##..).†..##. .........)).#.#####.#. #..)#......##.## #. #..##.##..###.###.###. #....@[...............9.5 (1 #..#.#....###.###.#####.......##.##.##.###.#########.#.#.### ...........##############  fg  fgu JJ   endoplasm (wandering)Found a dagger. fg4 ,90.5 (2 fg  fg ] _An endoplasm comes into view. fgG ##  #$ ... . .  .. J..... #.#  ..##.##.# ."#...#..##..).† .........)) #. #..)#.....  #..##.##..### #....@[...... #..#.#....### #.......##.#  #.#######  #     fg ##  #$ ... . .  .. J..... #.#  ..##.##.# ."#...#..##..).† .........)) #. #..)#.....  #..##.##..### #....@[...... #..#.#....### fg#.......##.#  #.####### #    fg fg fgM fga _An endoplasm is nearby! fg--  You shoot a sling bullet. The sling bullet hits the endoplasm!  The sling bullet freezes the endoplasm. fg$4|.((((( fgC...... fg'?2===1.7 (1.2 fg fgM _You kill the endoplasm! fgpV fgV fgY fgO^ fgd fgi, fg}i fghn, fg_q fgt fgz, fg1} fg. fgύ... #.#.# ####.# .......# #...## #....[ ######### ###.##$.. ..... . . #.##... ...... #.# #.# #...##.##.####.####.# #.."#...#..##..).†..# #...@.)).#.####---4.7 (3.0 #...#..)#......##.##  ##..##.##..###.###.## #.....[............. #..#.#....###.###.###.......##.##.##.###.[40 fgm#########.#.#.###. ...........############## fgd]---5.7 (4 fgP fg- _Found a leather armour. fgE fg fg  fgy ^ _No target in view! fg  fg  fg  fg  fg : _ fg$   ... #.#.# #....#.....#.#.#####.# ..# #.##..## #... ...[########## ###. #$........ . . #. fgH%  #...(...... #.# #. #...##.##.####.####. #..@#...#..##..).†.. #...........)).#.### #...#..)#......#..##.##..###.###.# #.....[............ fg%  #..#.#....###.###.# #.......##.##.##.## #.#########.#.#.###. ...........## fg% Aj - an amulet of magic regeneration fg2 +6.7 (1 fgC3 +7.7 (2 fg?  fgD P _You see here a rat corpse. fgG  fg%H  fgfR  fgTU H _No target in view! fg3 fg! fgB$ fg( fg)$ _ fgU-, fgl/ fg6.....#.#.# #.##.§....b. #.#.# #.##.###.....#.#.# #....# .....#.#.# ####.# .........# #.###.......## #.........[########## ###.##$.......... . #.# fg7#...@......# #.# #.##...##.##.####.####.#..†#...#..##..).†..#...........)).#.####...#..)#......##.####..##.##..###.###.## b   bat (wandering)#.....[.............#..#.#....###.###.###.......##.##.##.## fg8+8.7 (1 fg(@M.b fg@+9.7 (2 fgH fgM _A bat comes into view. _You see here a throwing net.fg  You shoot a sling bullet. The sling bullet hits the bat!  The sling bullet freezes the bat.fg†((((((fg3;......fg5A4===301.0 (1.3fgr?fgCG _You kill the bat!fg}fg3~fg7fgC1fglfgRa _k - a throwing netfgz4fgfgfg ,fg9fgȦfgWfgfgfgfg5b  .....#.#.#########.## .......#.#.# #.##. .......#.#.# #.##. ...†...#.#.# #.... b#.#.####.....# #....## #.#........[########## # #@.......... . fg!--- #..........# #.#  #...##.##.####.## #..†#...#..##..).† #...........)).# #...#..)#......##. b   bat (wandering) ##..##.##..###.### #.....[.......... #..#.#....###.###You now have 93 gold pieces (gained 4).fg -5.0 (4.0fgG---6.0 (5fgufgV _A bat comes into view.fg  ((((((b  You shoot a sling bullet. The sling bullet hits the bat.  The sling bullet freezes the bat.fgk^fg_fgI`fgDdfgl:.....b..fgm7===7.2 (1.2fgKyfg&  .......#.#.#  .......#.#.#  ...†...#.#.#  .......#.#.#  ...........#  ..........##  fg#...b....[##########  #@.......... .  #..........# #.#  #...##.## #..†#).† #....)) #...#..) ##..##. #.....[fgn _The bat is severely wounded.fg4"  .......#.#.#  .......#.#.#  ...†...#.#.#  .......#.#.#  ...........#  ..........##  fg# C#...b....[##########  #@.......... .  #..........# #.#  #...##.## #..†#).† #....)) #...#..) ##..##. #.....[fg. fgA/ fg8 fgnG [ _A bat is nearby!fgG vYou shoot a sling bullet. The sling bullet hits the bat.  The sling bullet freezes the bat.fgR †((fg fg 6 g..g   gnoll (polearm, wandering)  You kill the bat!fg 078.4fg fgH  _A gnoll comes into view. It is wielding a +0 halberd. .......#.#.#  .......#.#.#  g..†...#.#.#  .......#.#.#  ...........#  ..........##  #...†....[##########  #@.......... .  #..........# #.#  #...##.## #..†#).† #....)) #...#..) ##..##. #.....[fg  .......#.#.#  .......#.#.#  g..†...#.#.#  .......#.#.#  ...........#  ..........##  #...†....[##########  #@.......... .  #..........# #.#  #...##.## #..†#).†fg  #....)) #...#..) ##..##. #.....[fg5 fg9 fgp fg \ _A gnoll is nearby!fg* ] ((((((fg g  )You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll. The sling bullet freezes the gnoll.fg g fgt h.g......fgu (9.6fgZ fg ` _The gnoll is moderately wounded.fg ) .......#.#.#  .......#.#.#  .g.†...#.#.#  .......#.#.#  ...........#  ..........##  #...†....[##########  #@.......... .  #..........# #.#  #...##.## #..†#).† #....)) #...#..) ##..##. #.....[fgx2P .......#.#.#  .......#.#.#  .g.†...#.#.#  .......#.#.#  ...........#  ..........##  #...†....[##########  #@.......... .  #..........# #.#  fg3#...##.## #..†#).† #....)) #...#..) ##..##. #.....[fg2?fg?fgMfg\(((((The sling bullet hits the gnoll. The sling bullet freezes the gnoll. _The gnoll is moderately wounded. _A gnoll is nearby!  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.fg,fg g..g....fg)10.8fg%fg` _The gnoll is moderately wounded.fg9) .......#.#.#  .......#.#.#  ...†...#.#.#  ...g...#.#.#  ...........#  ..........##  #...†....[##########  #@.......... .  #..........# #.#  #...##.## #..†#).† #....)) #...#..) ##..##. #.....[fgZ0  .......#.#.#  .......#.#.#  ...†...#.#.#  ...g...#.#.#  ...........#  ..........##  #...†....[##########  #@.......... .  #..........# #.#  #...##.## #..†#).† #....)) #...#..)fgd1 ##..##. #.....[fg,<fg<fgHfgXM(((You shoot a sling bullet. but does no damage.The sling bullet hits the gnoll.freezes the gnoll.fgfg=.g..2.0fgufg] _The gnoll is heavily wounded.fgCS  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet freezes the gnoll.fgZ)((fg+..fg~593.3 (1.3fg`fg| _You kill the gnoll!fgfgfg ,fgfgpfgzfgfgSfgfg| ,fg!fg$fg(fg(fgQ*fg._  You see here a bat corpse.fg3fg3 _fg4fg}7fg(<,fg=fgEAfgF,fgHfg fgA 4 _fg;Ifg3fgfgMP _fg,fgIfgfg,fg!fgXfga,fgfgVfgfg1fgfgݠfg^fgfgܣfgwfg\Xfg'fgpfgfgfg+fgxfgfgDfg,fgfgfg.##.####. ....#.# ###.##.# ##.#.####.# { ...#.#..# #...... #.# # >##.#. #.###.# #.#. #..@..# # ##...--- #.##..# ###.#....fgR#.##..# ...#.##†.#......#.##..#.........#.#.#.##..#.........#.##.##..#.........#.##...........†...#.#.####.##.........#.fg9J{44.5 (11.0)fg:---fgfgU[ _You sense a monster nearby.fgS fgT fgmT fgW fga .##.###.##. .#.# ###.#...##.# ## { ##.#.###.# .g ...#.#..# .##......†#.# .# fgb >##.#.#.###.# #.#.#...@.# # ##.#.##..# ###.#.#.##..# .#.##†.#.##.##..#.#.#.##.##..#.#.#.# g   goblin (asleep)#.##..#.#.#.##...........†...#.#.#####.##.#.#.#fg q  {0.0)  A goblin comes into view. It is wielding a +0 club.fg}u +5.5 (1fg/y fg i _Found a distressingly furry robe.fg S #.  #.#  #.# ##  ##.# .g {  ..# .# † #.# .# > #.###.#  #...@.# #  #.##..#  #.##..# fg  #.##†.# #.##..# #.##..# #.##..# #...........†fgEV #.  #.#  #.# ##  ##.# .g {  ..# .# † #.# .# > #.###.#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fgkNfg:OfgUfgY] _A goblin is nearby!fg (((gYou shoot a sling bullet.  The sling bullet hits the goblin but does no damage.fgFfgfgtq[ { .g.fg7===6.8 (1.3fgfg( _The goblin shouts!fgt #.  #.#  #.# ##  ##.# .[ {  ..# .# † #.# g# > #.###.#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fg #.  #.#  #.# ##  ##.# .[ {  ..# .# † #.# g# > #.###.#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# fgYb#...........†fgӑfgfgrfg̜] _A goblin is nearby!fgZ ((You shoot a sling bullet.fgF/fgJ0fg;D Z .gZ   adder zombie (wandering)g   goblinThe sling bullet barely misses the goblin.fg<-8.0 (1.2fg4Efg&P/  #.  #.#  #.# ##  ##.# .Z  ..# .# † #.# .# > #.###g#  fgP#...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fgPr _An adder zombie comes into view.fgP #.  #.#  #.# ##  ##.# .Z  fgX..# .# † #.# .# > #.###g#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# fg#.##..# #.##..# #...........†fgfgHfgfgd _There are monsters nearby!fg6  You shoot a sling bullet. The sling bullet hits the goblin!  The sling bullet freezes the goblin.fg=e)ZfgFfgcS[Zfgd019.2fgfgJ _You kill the goblin!fgX #.  #.#  #.# ##  ##.# .[  ..# Z# †fgqY& #.# .# > #.###)#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fg @ #.  #.#  #.# ##  ##.# .[  ..# Z# † #.# .# > #.###)#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fg 4fg fg d _An adder zombie is nearby!fg ((You shoot a sling bullet. The sling bullet hits the adder zombie.fgd, fgK6 R.Z)fg7 .50.5 (1.3fg< fg}? : _The adder zombie is lightly damaged.fg M  #.  #.#  #.# ##  ##.# .[  ..# .# † #.# Z# > #.###)#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fgM fg @ #.  #.#  #.# ##  ##.# .[  ..# .# † #.# Z# > #.###)#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fg fg fg fg/ ( _An adder zombie is nearby!You shoot a sling bullet. The sling bullet hits the adder zombie!fg fg .ZThe adder zombie is severely damaged.1.7 (1.2fgА fg D _The adder zombie bites you but does no damage.fgQI #.  #.#  #.# ##  ##.# .[  ..# .# † #.# .# > #.###Z#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fgi  #.  #.#  #.# ##  ##.# .[  ..# .# † #.# .# > #.###Z#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fg%fgǫfgɲfgd _An adder zombie is nearby!fg   You shoot a sling bullet. The sling bullet hits the adder zombie.fgt  The adder zombie is almost destroyed.fgQ[6-3.0 (1.3fgʔfg1 _The adder zombie bites you.fgW #.  #.#  #.# ##  ##.# .[  ..# .# † #.# .# > #.###Z#  #...@.# #  #.##..#  #.##..#  #.##†.# #.##..# #.##..# #.##..# #...........†fg@Z #.  #.#  #.# ##  ##.# .[  fg_A..# .# † #.# .# > #.###Z#  #...@.# #  #.##..#  fgA#.##..#  #.##†.# #.##..#fgA #.##..# #.##..#fg{B} #...........†fgKfg8LfgbSfgb _An adder zombie is nearby!You shoot a sling bullet. The sling bullet hits the adder zombie!fgJei)fgofgpc7=54.2 (1.2fgfgS _You destroy the adder zombie!fgDfgfgfgfg,fg\$fg/.##.###.#.#. .#.# ###.#...#.#.# ### ##.#.###.##.# #.[ ...#.###...# #.# #......†.#.# #.# >##.#.#.###)# #.#.#....@# # ##.---50fgF0#.##..# ###.#.#.##..# .#.##†.#.##.##..#.#.#.##.##..#.#.#.##.##..#.#.#.##...........†...#.#.#####.##.fg0&#.#.#fg#1:---fg8fgDj _Key pressed, stopping explore.fgEfgMfgAPH _No target in view!fgfgfg!fgq$fg_(fg+: _fg.<  You see here a +0 club.fg1fg^2 _fg3fg5fg8fgG99=fg:fg<fg@,fgAfg+J#.#######.##...... #.##.###.# # #. .##.###.#. ... ####.#...##.# #####...###.#.#####.# #@[...# ...#.###fgJ..# #.###...##......†fgJ #.# # >##.###)# #.#.......# # ##.....#..# ###.#...... fg5KN#..# ........... ##†.#.............## .##..# fgS#.###### #.##.##.##.###.#.#.#.##.#..##.###.#.#. .#.# fgT####.#...#.#.# #####...###.#.###.###.# #.@...# ...#.###.#..# #.###...##......†.#fg;T#.# #.# ## >##.#.#.###)# #.#.fgT#.....# # ##.#.##..# ###.#.#.##..# .#.##†.#.##.#.##..#.#.#.#fg]+9.2 (4fg+_,60.2 (5fgi _You see here the +1 robe "Zacsy" {rF+}.fg- 4fg2 fgG6 H _No target in view!fgH fgI fgO fgT ^ _No target in view!fgPU fgV fgY fg_ P _fgUd Bfge fgg fgj ,fg!m fgn fg.q fglq fgq fgs fgv ,fgSw fg y fg| ,fg} fg fg ,fg fg2 fgT ,fg fg fg fgw fg fg? fge ,fg fg fg ,fg fg fg ,fg fgǨ fg ,fg+ fg fg ,fg fg fg ,fg% fg[ fg ,fg( fgi fg ,fg fgʷ fg{ fgչ fg fg2 fg3 ,fgY fg- fg/ ,fg fg fg ,fg fgH fga ,fgh fg ) ###.##.# #.#.#.## ########...##.# #.#....# ...........##.###.#..P.# #.########.#.............# #.# ##.####.#...#..ß.# fg #.# #####...###.#.###.#### ##.# #.[...#.....#.###.# ..# #.###...##......÷.### #.# #.# ##@###>##.#.....# 82.2 (2fg 2.0)#.###)# #.# #.##.#.....# fgx #.....# #.# #.##.......# #.##..# #.###.#........####.##..# #...........#.##†.#.............###.##..#.........#.#.########.##..#.........#.#.##.##..#.........#.#.#fgP fgI fg T _Key pressed, stopping explore.fg IfgM fg fgb : _fg fg  fgB fg" fgd fg ,fg" fg% fg) ,fg+ fg/ fg3 fg4 fg5 fgaE ,fgF fgG fgK fgP fgP fgXR fgT fgW ,fgY fg\ fgt` ,fgc fgf fgj ,fgm fgq fgwt ,fgu fgx fg| ,fg~ fg fg ,fg fg fg1 ,fgˏ fgf fgE ,fgk fg fg֠ ,fg fgy fg ,fg fg fgD ,fg fg+ fg ,fg fg fg ,fg fg fg7 ,fg fg fg ,fg fg fgR ,fg1 fg fg Bfg2 fg` ,fg fg fg ,fg fg3 fg ,fg fg fg ,fgn fg fg ,fgS fg fg ,fg fg\ fg% ,fg fg fgn ,fg fg nfgJ ,fg fgF fgn ,fg fg' fg ,fgX fg fgn ,fg fgh fg7 ,fg fgH fg ,fg fg fg7 ,fg fg" fg ,fg fg fg fg ,fgC" fgN$ fg$ fg+% fg& fg) ,fg) fgD+ fg - ,fg- fg. fgn1 ,fg1 fg3 fgG5 ,fg5 fg/7 fgu9 ,fg9 fgZ; fg= ,fg> fg? fg?A ,fgA fg4C fgE ,fg/F fghG fgI ,fgJ fgK fgPN ,fgN fgP fgR ,fgS fgXT fgTV ,fgV fgX fgZ ,fgZ fgk\ fg=^ ,fg^ fgK` fgb ,fg"c fgd fgf ,fgdg fgh fg-k ,fgk fgsm fgo ,fg7p fgq fgs ,fgCt fgu fg x ,fgx fgfz fgz| ,fg } fgg~ fgZ ,fg fg fg ,fg fg fgH ,fgE fg fg5 ,fg fg fg fg fgb fg fg ,fg fg fga ,fg fg fg1 ,fg֟ fgH fg ,fgФ fg- fgO ,fg fgh fg ,fg? fg5 fg8 ,fg fg fgm ,fg fg: fg ,fg fgb fg ,fg| fgc ,fg fg^ L _You now have 99 gold pieces (gained 6).fg 3fg fg fgU ,fg fg fgw ,fg fg fgw 4fg fg fg Xfg; ,fg fg fg fg fgl fg fg fg fg0 fg fg8 fg ,fgu fg ,fg fgq fg fg5 fg fg fg fg fg5 fg fg(fgW.,fg.fg\W>  There is a stone staircase leading up here. _  There is a stone staircase leading up here. _fgxYfg6\fg\fgc]fg_fg\bfgbfgdfg!ffgk,fglfg^nfgHqfgqfgdrfgufg`xfgKyfgyfg{fg~,fgvfg fgڃfg#fg߄fgfg,fgfg‹fgfgFfgfgfgՑ,fg[fgfgfg"fgfgBfg,fgfgɟfgݡfg+fgfg fgݫnfgmfgݬfgifgBfg{fgfghfg,fg+fgOfgfgdfgfgfg,fgfgfgfgfg&fgcfg,fgfgfg.fgfgbfgBfg<fg:fg`fgfg,fgvfgfgm,fgfg fg ,fg fgfg,fgLfgfg,fgfg7"fg%,fg&fg(fg,,fg/-fg/fg1,fg2fgZ3fg5,fg:,fgT=fg=fg2?fg@fg}fgfghfgfg,fgfg fgI ,fg4fgfgfgfgfgfg,fgGfgsfg)fgVfgfg fgfg0fgfg+ fg",fg#fg%fge)fg)fgY+fgq,fg /,fg/fg0fg3,fg4fg7R  There is a stone staircase leading down here.fg+;fgw; _fgR<fg=fg8?,fg?fg|AfgCfgCfgDfgFfgHIfgzIfgIfgjKfgSW######)..##.).#)){## fg.. ♣)♣♣ #####@# # 540.2 (158.0)♣♣.♣ #...#.##.# ♣♣.♣♣ #....#...# fgpT[♣♣...♣ #...#.####♣))..♣ #...##.#fgTN##..## #### #># { ## #....# ##.# fgT.# #..)## ##..# .# #..## ##...#fgT"#fg_fgu`,19fg dfgf; _Found a stone staircase leading down.fgfgC1  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   h + Spellcasting 2.3   3.0   0           b - Unarmed Combat   0.0   1.0   0   i + Hexes4.5   3.5  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   1.0   2.0   0      fg5q     d * Ranged Weapons   3.6   4.0   0               e - Armour   0.0   0.8  +1       f - Dodging   1.7   2.4  -1       g - Stealth   0.0   0.6  +3          fg                                        fgdB            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfgSfgfgGiLimel the Vexing#####Formicid#)..#Health: 37/37 ========================#.).#Magic: 8/8========================)){##AC: 3Str: 13fg}#+#..EV: 11Int: 12♣.♣♣####.####SH: 0Dex: 20♣♣.♣#.....>..XL:  5 Next:  5% Place: Dungeon:2♣)♣♣ #####@# #Noise: ---------  Time: 1541.2 (0.0)fg1  ♣♣.♣ #...#.##.#i) +1 sling of Brutal Revenge {freeze, Dex♣♣.♣♣ #....#...#Fire: i) +1 sling of Brutal Revenge {f♣♣...♣ #...#.####fg ♣))..♣ #...##.###..## #### #>#{ ## #....# ##.# .# #..)## ##..# .# #..## ##...## _Key pressed, stopping explore. _You now have 99 gold pieces (gained 6). _There is a stone staircase leading up here. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Found a stone staircase leading down.fg}'fg(fg.fg0fg1fg#42 Spells (Memorise)TypeFailure Level  a - SlowHexes4% 1b - Confusing TouchHexes13% 3  c - Inner FlameHexes/Fire26% 3  d - Vampiric DrainingNecromancy63% 3  e - Cause FearHexesfg438% 4  f - Dimensional Bullseye Hexes/Translocation 71% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgHLimel the Vexing#####Formicid#)..#Health: 37/37 ========================#.).#Magic: 8/8========================)){##AC: 3Str: 13#+#..EV: 11Int: 12♣.♣♣####.####SH: 0Dex: 20♣♣.♣#.....>..XL:  5 Next:  5% Place: Dungeon:2♣)♣♣ #####@# #Noise: ---------  Time: 1541.2 (0.0)♣♣.♣ #...#.##.#i) +1 sling of Brutal Revenge {freeze, Dex♣♣.♣♣ #....#...#Fire: i) +1 sling of Brutal Revenge {f♣♣...♣ #...#.##fgMK[34m##♣))..♣ #...##.###..## #### #>#{ ## #....# ##.# .# #..)## ##..# .# #..## ##...## _Key pressed, stopping explore. _You now have 99 gold pieces (gained 6). _There is a stone staircase leading up here. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Found a stone staircase leading down.Memorise Slow, consuming 1 spell level and leaving 2? Y - Yes  N - Nofgfg~Limel the Vexing#####Formicid#)..#Health: 37/37 ========================#.).#Magic: 8/8========================)){##AC: 3Str: 13#+#..EV: 11Int: 12♣.♣♣####.####SH: 0Dex: 20♣♣.♣#.....>..XL:  5 Next:  5% Place: Dungeon:2♣)♣♣ #####@# #Noise: ---------  Time: 1541.2 (0.0)♣♣.♣ #...#.##.#i) +1 sling of Brutal Revenge {freeze, Dex♣♣.♣♣ #....#...#Fire: i) +1 sling of Brutal Revenge {f♣♣...♣ #...#.####fg[13;4H♣))..♣ #...##.###..## #### #>#{ ## #....# ##.# .# #..)## ##..# .# #..## ##...## _You now have 99 gold pieces (gained 6). _There is a stone staircase leading up here. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Found a stone staircase leading down.  Okay, then.fgfgY. _fg:fg;n Spells (Memorise)Typefg<yFailure Level  a - SlowHexes4% 1b - Confusing TouchHexes13% 3  c - Inner FlameHexes/Fire26% 3  d - Vampiric DrainingNecromancy63% 3  e - Cause FearHexes38% 4  f - Dimensional Bullseye Hexes/Translocation 71% 4 3 spell levels left fg,=^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg' fg0 fg< wLimel the Vexing#####Formicid#)..#Health: 37/37 ========================#.).#Magic: 8/8========================)){##AC: 3Str: 13#+#..EV: 11Int: 12♣.♣♣####.####SH: 0Dex: 20♣♣.♣#.....>..XL:  5 Next:  5% Place: Dungeon:2♣)♣♣ #####@# #Noise: ---------  Time: 1541.2 (0.0)♣♣.♣ #...#.##.#i) +1 sling of Brutal Revenge {freeze, Dex♣♣.♣♣ #....#...#Fire: i) +1 sling of Brutal Revenge {ffg= Z♣♣...♣ #...#.####♣))..♣ #...##.###..## #### #>#{ ## #....# ##.# .# #..)## ##..# .# #..## ##...## _You now have 99 gold pieces (gained 6). _There is a stone staircase leading up here. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Found a stone staircase leading down. _Okay, then.fgI fg>K Memorise Inner Flame, consuming 3 spell levels and leaving 0? Y - Yes fgK ' N - NofgfgW Limel the Vexing#####Formicid#)..#Health: 37/37 ========================#.).#Magic: 8/8========================)){##AC: 3Str: 13#+#..EV: 11Int: 12♣.♣♣####.####SH: 0fgPDex: 20♣♣.♣#.....>..XL:  5 Next:  5% Place: Dungeon:2♣)♣♣ #####@# #Noise: ---------  Time: 1541.2 (0.0)♣♣.♣ #...#.##.#i) +1 sling of Brutal Revenge {freeze, Dex♣♣.♣♣ #....#...#Fire: i) +1 sling of Brutal Revenge {f♣♣...♣ #...#.####♣))..♣ #...##.###..## #### #>#{ ## #....# ##.# .# #..)## ##..# .# #..## ##...## _You now have 99 gold pieces (gained 6). _There is a stone staircase leading up here. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Found a stone staircase leading dofg?wn. _Okay, then.fg}+2.2 (1fgfg!up _There is a stone staircase leading down here. _Found a stone staircase leading down. _This spell is quite dangerous to cast!fg&+3.2 (2fg)fg;3fg3+4.2 (3fg>fgIfgJ+5.2 (4fgVPfgR _You start memorising the spell. You continue memorising. x3fg,SfgYfg[c _You finish memorising. Spell assigned to 'c'.fg fg fg fg( fg fg P _fg fg fg fg5 fg ,fg fg fg fg fg fgt fg: ,fg fg fg ,fg~ fg fg ,fg fg\ fg fg fg fg fg- ,fg fg fg  ,fg fgI fg fg u ##########  #......@.#  ####.######.# fg{ l #.....>.....# #####.##.######..#...#.##.# ...#....#...# .... Z   bat skeleton (wandering)  #...#.#### .#...  #...##.# .##.Z.  #### #># {fg- 055.2 (10.0)fgm$ .  A bat skeleton comes into view.fg% ,6.2 (11fg) fg, 9 _The bat skeleton moves out of view.fg'fgP(fg(fg+fg4P###########........# ####.######@# #.....>.....#  #####.##.######..  #...#.##.# #.  #....#...# #.  #...#.#### #.#J   endoplasm (asleep) fg4#...##.# #.# #### #># #J# #.## ##.#fg;{ 0.0)  An endoplasm comes into view.fgBbJJ.fg G+7.2 (1fgIfgM^ _The endoplasm quivers.fg8 ########## #........# #@# #.....>.....#  fge9.######..   #...   #....   #.#...  #J##...  #># #.# #.##  ##.#fgW ########## #........# #@# #.....>.....#  .######..   #...   #....   #.#...  #J##... #># #.# #.##  fgfgfgfga _An endoplasm is nearby!fg@ ########## #........# #@# #.....>.....#  .######..   #...   #....   #.#...  #J##...  #># #.# #.##  ##.#fg ########## fg#........# #@# #.....>.....#  .######..   #...   #....   #.#...  #J##... #># #.# #.##  fgfg1fgfgba _An endoplasm is nearby!fg# ########## #........# #@# #.....>.....#  .######..   #...   #....   #.#...  #J##...  #># #.# #.##  ##.#fge W ########## #........# #@# #.....>.....#  .######..   #...   #....   #.#...  #J##... #># #.# #.##  fg fg fg fg a _An endoplasm is nearby!fg"  ########## #........# fg Q#@# #.....>.....#  .######..   #...   #....   #.#...  #J##...  #># #.# #.##  ##.#fg  ########## #........# #@# #.....>.....#  .######..   #...   #....  fg  #.#...  #J##... #># #.# #.##  fgK fgʞ fgR fg a _An endoplasm is nearby!fg  _is nearby! _An endoplasm is nearby!  You shoot a sling bullet. The sling bullet hits the endoplasm.  The sling bullet freezes the endoplasm.fg; (((((#....fgwp..... {...fg|?6===8.4 (1.2fgfgnM _You kill the endoplasm!fgufgivfgW{fg~H _No target in view!fg$jfgjfg\ofgsH _No target in view!fgIfgfg ##########........####.######......>....  #####.##.######...........#.##.# #....Z.........###Z   bat skeleton (wandering)#.# .#fg)-##..#fg(0.0fgfgfgBfgP.Z....gg   hobgoblin (missile, wandering)Z   bat skeleton (wandering)fg5---9.4 (1fgBfg\ _A hobgoblin comes into view.fgS #### ..# ####.######.# #.....>....@#  .######........   #........   #..Z....g   #.#.....#  #.##...##  #># #.# #.##  ##.# #.# .#  ##..#fgl . #### ..# ####.######.# fg "#.....>....@#  .######........   #........   #..Z....   #.#.....# #.##...##  #># #.# #.##  ##.# #.# .#  fg fg` fg 3---fg fg d _There are monsters nearby!fg(  ((g)Z  You shoot a sling bullet. The sling bullet hits the bat skeleton.fg/ fg fg2 L Z.......gfgo OThe bat skeleton is almost destroyed.fg H(((((((fg0 fgC  @......Z...Z   ball python skeleton (constriction, w…)The hobgoblin throws a stone. The stone misses you.A ball python skeleton comes into view.===60.6 (1.2fg.G fg~K ] _The bat skeleton completely misses you.fg fgRh You shoot a sling bullet. The sling bullet hits the bat skeleton.fg.fghW  ball python skeleton (constriction)fg!fgx'Bfg-{..g.fgC3081.8fg6fg2:S _You destroy the bat skeleton!fg- (((( You shoot a sling bullet. The sling bullet hits the hobgoblin.  The sling bullet freezes the hobgoblin.fg9 ....  The hobgoblin is heavily wounded.fg@A((((fgJ{ ....fg56-fg!3.0fg6fgG _The hobgoblin throws a stone. The stone hits you.fgU  You shoot a sling bullet. The sling bullet hits the hobgoblin!  The sling bullet freezes the hobgoblin.fg/Zi(((((fg{ ....104.2 _You kill the hobgoblin!fgx4fg}fgH _No target in view!fgp Jfgs H _No target in view!fgGBfgBfgZL^ _No target in view!fgA ##########fg #........# ####.######.#fg #.....>...@.# {fgq #####.##.######.fgC #...#.##.# #.....(.. #....#...# #fg. #...#.#### #.#.....#  #...##.# #.##...##  #### #># #.# #.## ##.#fg2 #.# .#  ##..#fg4{ fgBfgpT7=---5fg0 _fgLfgfgu6  ### #..# ####.######.# #.....>..@..#{ ♣ #####.##.######. ♣ #...#.##.# #.....(.. ♣ #....#...# #.... ♣ #...#.#### #.#..# ♣ #...##.# #.##...## # #### #># #.# #.## # ##.# #.# .# # ##..#fg8 fgB> ,ZZ   ball python skeleton (constriction)fg> B---6fg*C fgQF fgX  ### # #.# ♣ ####.######.# ♣ #.....>.@...#,fg̱ ♣ #####.##.######.Z...... .♣ #...#.##.# #.....(..♣ #....#...# #....... .♣ #...#.#### #.#...fg l..# .♣ #...##.# #.##...## #fg! # #### #># #.# #.fg@ 8## .# ##.#fg`  #.# .# ## ##..#fg fg 'Z.fg &7fgO fg fg (((((((You shoot a sling bullet.fgNfgXS6.Z.....fgS7===8.4 (1.2fgVXfgZn _The sling bullet barely misses the ball python skeleton.fgq ( You shoot a sling bullet.  The sling bullet hits the ball python skeleton.fgfgH$'Z.fg%D=9.6fg+fgu. fg.a_The ball python skeleton is moderately damaged.fg^u  You shoot a sling bullet.  The sling bullet hits the ball python skeleton!fg@C.fg=&.fg0@)70.8fgCfgF[ _You destroy the ball python skeleton!fg fgz fg# fg H _No target in view!fg(fgh)fg)fgT-fg/fg3P _fg4fg5fg5fg6fg8fg8fg :fgp<fgd>fg>fg?fg@fgC,fgDfgJFfgH,fgIfgLfg!O,fgxOfgPfgZR,fgRfgrV~  Things that are here:  5 stones; a hobgoblin corpsefgWfgFX _fgAYfg)[fg]fg^fgf_fg(afgcfgdfgefgmXfgnfgq,fgQrfgtfgwfgSwfgSxfgzfg},fgZfg^fg,fgCfg6fg}fgfgJfgfgˑfgfgfg\Xfg(fg,fgffgfg,fg>fgFfg,fgPfgEfgԪ,fgfgfgPfgfgfg{fgٳ,fgɴfg'fgt,fg.fgfgfgfg4fgfgfgfgfgfgfg/fgfgyfg2,fgfgfg,fgfgfg,fgfgCfg..###.##.....# .## #.##.....# ..# .# #.##..ß..## bK# .. ..##......# #..# . ####......# ... #...##.# ..# fg ##.....# ..#   ##.######.###.#   #......@.....#  --- fg"########.#####   .#  fgCx .#   fgc.#   { fg.#   b   bat (asleep) fg.#   K   kobold (missile, asleep) fg].#   fg. fg1602.8 (32.0)fg1#---fgR%3.8 (33fg6fgb _A kobold and a bat come into view.fgs'....#  ...# ..#  ..## bK#  ..# #..# . ...# ...  #...##.# ..#  ##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  .#  .#  .#  { .#  .#  .# fgBp....#  ...# ..#  ..## bK#  ..# #..#  ...# ...  #...##.# ..#  ##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  .#  .#  .#  { .#  .#  .# fgxfgPyfgfgd _There are monsters nearby!fgS....#  ...# ..#  ..## bK#  ..# #..# . ...# ...  #...##.# ..#  ##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  .#  fg.#  .#  { .#  .#  .# fg....#  ...# ..#  ..## bK#  ..# #..#  ...# ...  #...##.# ..#  ##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  .#  .#  .#  { .#  .#  .# fg͡fgLfgfgd _There are monsters nearby!fgW ....#  ...# ..#  ..## bK#  ..# #..# . ...# ...  #...##.# ..#  fgX >##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  .#  .#  .#  { .#  .#  .# fgz ....#  ...# ..#  ..## bK#  ..# #..#  ...# ...  #...##.# ..#  ##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  .#  fg A.#  .#  { .#  .#  .# fg fgl fg fgU d _There are monsters nearby!fgB ....#  ...# ..#  ..## bK#  ..# #..# . ...# ...  #...##.# ..#  ##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  .#  .#  .#  { .#  .# fgD 8 .# fg Q....#  ...# ..#  ..## bK#  ..# #..#  ...# ...  #...##.# ..#  ##.....# ..#  ##.######.###.#  #......@.....#  ########.#####  fg x.#  .#  .#  { .#  .#  .# fgf 4fg fg4 d _There are monsters nearby!fgF _There are monsters nearby! _There are monsters nearby!  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg^  You beckon some vexing sprites to accompany your attacks. fg6------==4.8 (1.0)Will/2 Jinx  fg fg; _You feel your willpower being sapped. fg# (((((b  You shoot a sling bullet. The sling bullet hits the bat.  The sling bullet freezes the bat. fg-, fgL/ fg0 fg:K...b..Kwandering) fg:5=6.0 (1.2 fg5C fgPG[ _The bat is heavily wounded. fgd  You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the bat! The sling bullet freezes the bat. fg-†((K   kobold (missile) fgF fgNY.K.. fg+RO------27.2 fgTY fg\G _You kill the bat! fgp (((((((You shoot a sling bullet. fgm :* fgd  The sling bullet barely misses the kobold.A giggling sprite leaps out and makes the kobold trip over its own feet. fg ..).†.. fg 038.4 fg:  fg J _You kill the kobold! fg.  fg /  fg@3  fg6 H _No target in view!!fg!fg!fg!fgH _No target in view!!fg+!fg,!fg,2!fg5H _No target in view!!fg!fgj!fg!fg!fg% _!fgU!fg!fg _The sprites lose interest in your situation.!fg^!fg!fgN7===!fg!fg,!fg!fg!!fgF!fg!fg!fg,!fg!fg<===!fg!fgC,!fg!fg,!fg!fg_,!fg!fg!fg!fgv!fg!fgN8===!fg!fgC!fg*,!fgy!fg!fg!fgA!fg!fg!fg}!fg!fgC!fg~!fg!fgA<===!fg!fgU!fg,!fg!fg!fg !fg{ !fg !fg @  Things that are here:  a +0 whip; 3 stones; a kobold corpse!fg{B!fgAC _!fgC!fgJF!fgH!fg9I!fgTJ!fgL!fgM!fgM!fgoN!fgO!fgQ!fgQ!!fgR!fg\-     # #### ###  ###.. ..#  .##.# #.#  ..#.# #.#  ....############.####  ....................#  .##.##.#.##### #@.#  --- ###.##.....# #..#  # #.##.....# #. #.##..ß..## #. ..##......# ##) ####......# #.. #...##.# #†.# ##.....# #..#  ##.######.###.#  !fgw\h_You feel your willpower return.!fg`a031.4 (23.0)!fgaH---2.4 (24!fgUe!fg hX _l - 2 fizzy ruby potions!fg!fgf!fg0!fg"!fg!fg!fg!fgM,!fg!fg7!fg!,!fg!!fg#!fg$,!fg%!fg&!fgE',!fg'!fg(!fg*,!fg+!fg~-!fg.,!fgT/!fg0!fg0,!fg!1!fg2,!fg2,!fg3!fg4,!fg4!fg6!fg17,!fgl7!fg8!fg:!fg-;!fg<!fg=!fg>!fg?!fgw?!fgA!fgB,!fgC!fg}D!fgF,!fgI!fgJ!fg|M,!fgN!fg5Q!fgS,!fg;U!fg%d!fgmA ############ ################ ####.##...###...@..........# .....#.############.# ###........#.# #.#  #.....(....############.#### #....................# #.##.##.#.#######..#.##.##...###.##.....# #..#.##.###.## #.##.....# #..#.##.# #.# #.##..ß..## #..#.#!fguX503.4 (21!fgy!fg{ _m - a scroll labelled TOALALOREOW; g - 2 scrolls of identify (gained 1)!fg !fg !fg !fg% !fg> B!fg !fg ,!fg !fg !fgV ,!fg !fg^ !fge ,!fg !fgk !fg ,!fg2 !fgW !fg: ,!fg !fg !fgA !fgg !fg !fg !fgX ,!fg; !fg !fgc !fg !fg !fg !fg !fg !fgB !fg !fgJ !fg_ !fg !fg !fg ,!fgN !fg !fg !fg !fg, !fg !fg !fg !fg !fge !fg ,!fg !fg !fg ,!fg !fg !fg !fg6 !fg# !fg !fg !fgO !fg !fg` !fg !fgw !fg !fgG !fgA ,!fg !fgI !fg! ,!fge" !fgb$ B!fgE& M _You now have 106 gold pieces (gained 7).!fgn' !fg' !fg ( !fgj) !fg0+ !fg[+ !fg+ !fg/ X!fg0 !fg1 !fg1 !fg1 !fg2 !fg3 !fg3 !fg3 !fgv4 !fg}5 !fg5 !fg"6 !fgB7 !fg8 !fg'9 !fg9 !fg: !fg< ,!fg}= !fgT? !fgrE .#### #.#.....##.##.#.#######. .##.##...###.##.....# #. >#!fgE l#.###.## #.##.....# #. .##.###.####.##..ß..## #. .##..........##......# ##) .###.###.#######......# #.. #.###### #.# #.# #...##.# #†.!fg/F ..# #.###.##### ##.....# #.. #.####.# #......@..# ##.######.# .## #.# ########..# #.........##†### ..# ########.# ##.......### ..# #.# ##.###.#...# ... ..# ##.# #.#.#.## .... #.# l   frilled lizard (asleep) ##.# #.#....# ...l. #.# ##.###.#..P.# ...... !fg\F q #.# ............# ..#!fgM -83.4 (30!fgAN ,4.4 (31!fg;R !fgT a _A frilled lizard comes into view.!fg@ . . >#  #.  .  #..........!fg ##) #.###.  #.# #.#  #† #.###.#####   #......@..#  #.# ########..# †### ..#  ..#  ...   ....   ...l.  ...... "fga8 ."fg . >#  #.  "fg].  #.........."fgq ##) #.###."fg2  #.# #.#  #†"fgQo #.###.#####  "fgp #......@..#  #.# ########..# "fg†### ..#  ..# "fgC ...   ....  "fg ^ ...l.  ...... "fg"fg"fg"fg "fgW_A frilled lizard is nearby!"fg.` . . >#  #.  .  #.......... ##) #.###.  #.# #.#  #† #.###.#####   #......@..#  #.# ########..# †### ..#  ..#  ...   ....   ...l.  ...... "fg`""fg . . "fg>#  #.  .  #.......... ##) #.###.  #.# #.#  #† #.###.#####   #......@..#  #.# ########..# †### ..#  ..#  ... "fgI  ....   ...l.  ...... "fgX"fge"fg"fge e _A frilled lizard is nearby!"fg . . >#  #.  .  #.........."fg$G ##) #.###.  #.# #.#  #† #.###.#####   #......@..#  #.# ########..# †### ..#  ..#  ...   ....   ...l. "fgN; ...... "fgI . . >#  #.  .  #.......... ##) #.###.  #.# #.#  #† #.###.##### "fgK!  #......@..#  #.# ########..# †### ..#  ..#  ...   ....   ...l.  ...... "fgR"fgS"fgJZ"fgC_e _A frilled lizard is nearby!"fg֞ . . >#  #.  .  #.......... ##) #.###.  #.# #.#  #† #.###.##### "fg+  #......@..#  #.# ########..# †### ..#  ..#  ...   ....   ...l.  ...... "fgj8  . . >#  #.  .  #.......... ##)"fg9  #.###.  #.# #.#  #† #.###.#####   #......@..#  #.# ########..# †### ..#  ..#  ...  "fgC9  ....   ...l.  ...... "fgE 4"fgL "fg%P e _A frilled lizard is nearby!"fgK d _A frilled lizard is nearby! _is nearby!  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard seems to slow down.  The sling bullet freezes the frilled lizard."fg (((((† "fgi, A....."fg 0 ;===5.6 (1.2)"fg7: "fg = R _You kill the frilled lizard!#fg5#fg6#fgS=#fg(@H _No target in view!#fg #fg!#fgo(#fg+H _No target in view!#fg:_#fg>#fg?$ _#fgDX#fgE#fgH#fgK,#fgL#fg%O#fgR,#fgS#fgX#fg\#fg]#fg^#fgc`#fgc,#fg4e#fg_g#fgj#fg1j#fgk#fg o,#fgo#fgqH _h - 2 scrolls of amnesia (gained 1)#fgr3#fg.s#fg9u#fgzv,#fgv#fgx#fg#fgC#fg#fgܘ#fgb#fg#fgB#fgž#fg'#fgP#fgƠ#fg#fg#fgF#fg#fgi#fg#fgץ#fg(#fg#fg#fg?#fg#fgu#fg#fg#fg*#fgu#fg#fgZ,#fg#fg˳,#fg#fg#fgc#fg#fgQ#fg#fgѼ#fg#fgw#fg#fg#fg#fg]#fg#fg;#fgs#fg#fg#fg,#fgV#fg#fg,#fgr#fg#fg,#fg#fg9#fg#fgA#fgr#fg#fg#fg-#fgn#fg5#fg0,#fg#fgN#fgj,#fg#fg#fg#fg#fg #fg#fg#fgQ#fg#fg%#fg*#fg_#fg#fg2#fg#fgN#fg#fg#fg,#fg#fg#fg,#fgl#fgW#fg,#fg#fg3#fg,#fg^#fg#fg,#fg#fg#fgU ,#fg4 #fg#fg#fg#fg#fgE#fg#fg6#fg#fgG#fg,#fg`#fg"#fg$#fg%#fg &#fg)#fg_,#fg,#fg-#fg0#fg 3#fgc3#fg4#fg7#fg9,#fg:#fg;#fg=,#fga>#fg&@#fgA,#fgC#fgE#fg=G,#fgH#fgM<  You see here a +0 robe.#fgO#fgO _#fgP#fgR#fg3T,#fgGU#fgX#fgZ#fgE[#fg[#fgo]#fg_,#fg`#fgk#fgl,#fgbqX#fg/s#fgJu,#fgPv#fgwx#fgz,#fg{#fg_}#fgF#fg#fg:#fg#fgڃ,#fg؄#fg#fg9,#fgU#fgŊ#fg#fg׌#fgێ#fg#fgM,#fgs#fg#fg},#fgh#fg#fg#fg#fg#fgݪW  Things that are here:  a +0 dagger; 2 stones#fgխ#fg= _#fg#fg#fg|#fg#fg#fg#fg,#fg#fgE#fgs,#fg#fg#fg ,#fgS#fg#fg,#fg?#fgt#fg#fgp#fg#fg#fg,#fg #fg #fg,#fg#fg#fgc#fg#fg? #fg##fgG(#fg(#fg*#fg\6>  You see here a +0 dagger.#fgj9#fg9 _#fg;#fg;=#fg@,#fgB#fgD#fgH,#fgI#fgJ#fgL#fgL#fg}M#fgN#fg=P#fgpP#fgQ#fguR#fg\T,#fgT#fg#]#fg^,#fgg_#fgfc#fgje#fge#fgbf#fgj#fgom#fgm#fgIo#fgct#fgw#fg0x#fgy#fg#fg,#fg:#fg#fg#fgތ#fg#fg~#fg#fg*#fg#fg#fg#,#fgx#fg̨#fg,#fgW#fg%#fg#fg6h#.##..#.........#.#.#########. #.##..#.......Z.#.#.# #.# #.##..#.........#.#.# #.##§ #...........÷...#.#.# #...§ ####.##.........#.#.# ####.  #.##......)......# #.  #.##............## # #fgI #.....#...÷....[##############  ######....###@.............# --- ##### ###.## #..........###.# ....# #.# #...##.##.####.###.#######.# #..÷#...#..##..)..  #.........# #...........)).# #fg  ########### #...#..)#......##. Z   bat skeleton (wandering) ##..##.##..###.### #fg#.....[.......... #..#.#....###.####fg2787.6 (102.0)#fg9Z.#fgH---83#fg#fg`_ _A bat skeleton comes into view.#fg E.....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷....[#####  #@.............# #fg  #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..#fgy .....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##.#fgy [37m #.....[ #..#fgz #fgk{ #fg #fg  .....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..  #fg #...........))   #...#..) ##..##. #.....[ #.. _A bat skeleton is nearby!#fgt, .....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........## #fg,  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..  #fg'- #...........))  #fgi- #...#..) #fg- h##..##. #fg- #.....[ #fg- 4#..#fg1@ #fg@ #fg/L #fgP c _A bat skeleton is nearby!#fgYc .....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  #fgc ..........##  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) #fg d H##..##. #.....[ #..#fgH.....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##.#fg[37m #.....[ #..#fg9 4#fg:#fgc _A bat skeleton is nearby!$fgZw.....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####.$fg x #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..$fg,.....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####.$fg  #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..$fg!$fgb"$fg.$fg2c _A bat skeleton is nearby!$fg&<g.....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷....[#####  #@.............#   #..........###.# $fg< #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..$fgJ.....Z..#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #. $fgc ..........##  #...÷....[#####  #@.............#   #..........###.#  #.# #...##.##.####.$fg< #..÷#...#..##..)..   #...........))   #...#..) ##..##. $fg#.....[ $fg4#..$fga$fg$fg$fgM _A bat skeleton is nearby!$fg$fg?((((($fg~(( _is nearby!  You shoot a sling bullet.$fg$fgy$fg$fgÓ{...Z...Z$fgl/===9.8 (1.2$fgڔ )$fg%$fgg _The sling bullet closely misses the bat skeleton.$fg ((( You shoot a sling bullet. The sling bullet hits the bat skeleton.$fga $fg $fg $fg٭ $fgr !..$fg .$fg .Z$fg $fgT "91.0$fg $fg4 ........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  $fg =..........##  #...÷..Z.[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##.$fg " #.....[ #.. $fg m_The bat skeleton is severely damaged.$fg>q ........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷..Z.[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #[$fgdr 47m.....[ #..$fgz $fg{ $fgv $fg ((( _A bat skeleton is nearby!You shoot a sling bullet.$fg:1 ..Z  The sling bullet closely misses the bat skeleton.The bat skeleton closely misses you. The bat skeleton hits you.$fg1 [6-2.3 (1.3$fgfC $fgF _The bat skeleton closely misses you. The bat skeleton barely misses you.$fg_ s........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷..Z.[#####  #@.............#   #..........###.# $fg #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..%fgx........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####. %fga ....)......# #.  ..........##  #...÷..Z.[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) %fg##..##. #.....[ #..%fg%fg%fgK %fg*%fgx,c _A bat skeleton is nearby!%fg$........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷..Z.[#####  %fg#@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..%fgQ"K........#.#.# #........#.#.# #.%fg"...÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷..Z.[#####  %fg##@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) %fg###..##. #.....[ #..%fg*$%fg0%fg0%fgf;%fgg=c _A bat skeleton is nearby!%fghtY........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷..Z.[#####  #@.............#  %fg+u #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..%fg/s........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷..Z.[#####  #@.............#  %fg+ #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #.....[ #..%fgI%fg#%fg$%fg0%fg3c _A bat skeleton is nearby!%fga8........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  %fg8#...÷..Z.[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##.%fg99 #.....[ #..%fg........#.#.# #........#.#.# #....÷...#.#.# #..........#.#.# ####.  ....)......# #.  ..........##  #...÷..Z.[#####  #@.............#   #..........###.#  #.# #...##.##.####. #..÷#...#..##..)..   #...........))   #...#..) ##..##. #[%fgi47m.....[ #..%fgy%fgl%fgpc _A bat skeleton is nearby!%fg- f  You shoot a sling bullet. The sling bullet hits the bat skeleton.%fg [.%fg &.%fg 553.5 (1.2%fgݚ %fg՜ S _You destroy the bat skeleton!%fg3 3%fg§ %fg{ %fgª %fg5 B%fg %fg" %fg] K7=%fgp %fg] %fg3 %fgk %fg` %fgj %fg ,%fgl %fg %fg %fg %fg %fg  Things that are here:  a +0 halberd; a gnoll skeleton%fg %fgF @= _%fgy %fgZ %fgB ,%fgC %fg %fgj ,%fg_ %fg %fg ,%fg %fg %fg ,%fg %fg %fg ,%fg %fg= %fg ,%fgc %fgi %fg ,%fg %fg( %fg ,%fg %fg} %fg7 %fg %fg  %fg %fg+ ,%fg %fg %fg" %fg" %fg$ %fg) %fg- %fg- %fg/ %fg3 %fgz6 %fg7 %fg 8 %fg9 %fg; ,%fg= %fg.@ %fgB %fgC %fgD %fgG %fgJ %fg+K %fgL %fg O %fgQ ,%fg#S %fg6U %fgY ,%fgZ %fgs^ X%fg^ %fg` ,%fg?a %fgBb %fgc ,%fgd %fg\f %fgg ,%fgkh %fgxi %fgj %fgk %fgk %fgl %fgm %fgn %fgn %fgo %fg%q %fgSq %fgq %fgs %fgUt %fgt %fg!u %fgbv %fgw %fg'x %fgx %fgy %fg2{ %fg{ %fg?| %fg0} %fg~ %fg~ %fg %fg %  %fgށ -There is a stone staircase leading down here.%fg %fg  _%fg %fg %fg̈ %fg %fgP %fg %fg} %fgx %fge %fg %fg %fg %fg1 %fg %fg %fg' %fg %fg %fg %fgˡ %fgţ %fgh %fgO ,%fgw %fgr %fg ,%fg} %fg %fg ,%fg %fg %fg ,%fg %fg   There is a stone staircase leading down here.%fgL %fg  _%fgE %fg %fg ,%fg+ %fg4 %fg= %fgk %fg %fg %fg ,%fg %fgO <  You see here a +0 club.%fg %fgy  _%fgm %fg ?  You see here a +0 halberd.%fg %fg#  _%fg %fgt %fg ,%fg %fg% %fg\ %fg %fg` %fg %fg! %fgq %fgV %fg %fgP %fg %fg %fg %fgP" ,%fg# %fgJ% %fg( ,%fg* %fg9, %fg . %fgN. %fg  You see here a +0 hammer.%fgkE %fgE  _%fgNG %fgH %fgJ ,%fgzL %fg~O %fgR ,%fgS %fgKU %fg Y ,%fg[[ %fg_ %fgob ,%fg&d %fg&i %fgm %fgm %fg+p %fg-u %fgz %fg~ ,%fg8 %fg j  You see here a +2 hammer of draining.%fgv %fgT %fg  _%fg %fg} %fg %fg ,%fgϤ %fgg  #####   #)..#   #.).#   )g. #### #+# #... ♣@♣♣ ####.##%fg ---864.5 (71.0) ♣♣.♣ #.....> ♣)♣♣ #####.##. ♣♣.♣ #...#.##.# ♣♣.♣♣ #....#...# ♣♣...♣ ##...#.#### g   Crazy Yiuf♣))..♣ #...##.##..## ######>#%fg ### #....# ##.---%fg %fg t _Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!"%fg %fg %fg %fg R _No reachable target in view!&fg&fg'&fg&&fg0.0).)......#...##..>..&fgs,&fg&fgl] _Could not explore, unopened runed door.&fg&fg&fgo&fg&fg}&fgײ&fg] _Could not explore, unopened runed door.&fgi3&fgpm&fg4&fg&fg ] _Could not explore, unopened runed door.&fgA &fgB &fgF &fgSc &fgd &fg"u &fgu ] _Could not explore, unopened runed door.'fg 'fg Quiver which action? ([-] to clear) Items ([,] to cycle) 'fg0 _ a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2} (quivered)b - Throw: throwing net Spells ([,] to cycle)  c - Cast: Jinxbite  d - Cast: Sigil of Binding (12%) 'fgX Abilities ([,] to cycle)  e - Abil: Dig  'fg| af - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on*fgg *fgG Limel the VexingFormicidHealth: 37/37 ========================#####Magic: 8/8========================#)..#AC: 3Str: 13#.).#EV: 11Int: 12)g.#### SH: 0*fg rDex: 20#+##... XL:  5 Next: 15% Place: Dungeon:2♣@♣♣####.## Noise: ---------  Time: 1864.5 (0.0)♣♣.♣#.....> i) +1 sling of Brutal Revenge {freeze, Dex♣)♣♣ #####.##.## Fire: i) +1 sling of Brutal Revenge {f♣♣.♣ #...#.##.#♣♣.♣♣ #....#...#♣♣...♣ ##...#.#### g   Crazy Yiuf♣))..♣ #...##.###..## ######>#### #....# ##.# *fg _Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!" _No reachable target in view! _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door.*fgQ *fg} *fg} -fgX-fgQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2} (quivered)b - Throw: throwing net -fgpSpells ([,] to cycle)  c - Cast: Jinxbite  d - Cast: Sigil of Binding (12%) Abilities ([,] to cycle)  e - Abil: Dig  -fgaf - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on.fg .fgLimel the VexingFormicidHealth: 37/37 ========================#####Magic: 8/8========================#)..#AC: 3Str: 13#.).#EV: 11Int: 12)g.#### SH: 0Dex: 20#+##... XL:  5 Next: 15% Place: Dungeon:2♣@♣♣####.## Noise: ---------  Time: 1864.5 (0.0)♣♣.♣.fg#.....> i) +1 sling of Brutal Revenge {freeze, Dex♣)♣♣ #####.##.## Fire: i) +1 sling of Brutal Revenge {f♣♣.♣ #...#.##.#♣♣.♣♣ #....#...#♣♣...♣ ##...#.#### g   Crazy Yiuf♣))..♣ #...##.###..## ######>#### #....# ##.# _Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!" _No reachable target in view! _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door..fg.fg.fg/fg4/fgCeWhere to? (Tab - D:2, ? - help) /fgv6 D - Dungeon 0fg@0fgLimel the VexingFormicidHealth: 37/37 ========================#####Magic: 8/8========================#)..#AC: 3Str: 13#.).#EV: 11Int: 12)g.#### SH: 0Dex: 20#+##... XL:  5 Next: 15% Place: Dungeon:2♣@♣♣####.## Noise: ---------  Time: 1864.5 (0.0)♣♣.♣#.....> i) +1 sling of Brutal Revenge {freeze, Dex♣)♣♣ #####.##.## Fire: i) +1 sling of Brutal Revenge {f0fg♣♣.♣ #...#.##.#♣♣.♣♣ #....#...#♣♣...♣ ##...#.#### g   Crazy Yiuf♣))..♣ #...##.###..## ######>#### #....# ##.# _Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!" _No reachable target in view! _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door.0fg0fgq0fg0fg,0fg 0fg _Crazy Yiuf says, "Lugonu sanguine meccalolo!"0fg30fg0fgFj  You see here a +2 hammer of draining.0fg5 _0fg!0fg0-0fg10fg20fg\60fg<0fg@0fgg@0fgB0fg(G0fggJ0fgJ0fgL0fgS>  You see here a +0 hammer.0fgY0fguZ _0fg&\0fg"_0fgb,0fgd0fgg0fgj0fgk0fgl0fgo0fgBr,0fggt0fgw0fgz,0fg,|0fg~0fg0fg0fg40fgm0fg0fg40fg0fgג0fg,0fg0fg0fgL0fg0fg0fgޣ0fgȦ0fg0fgz0fg۪0fgZ0fg0fg0fg0fg˳,0fg0fg0fg-,0fgl0fg#?  You see here a +0 halberd.0fg0fgJ _0fg0fg<  You see here a +0 club.0fg0fg _0fgF0fg0fgk,0fg0fg0fg ,0fgD0fg0fg,0fg0fg)Y  There is a stone staircase leading down here.0fg0fg0fg$ _0fg0fg30fgB0fg]0fgӐ0fg0fg  _You climb downwards.  Found a robe and a book of Touch.  There is a stone staircase leading up here.0fg|W 0fg`   .....##  .......   ##.......   #........   #........  #...:....  #...[....  #@....... 90.2 (25.7)  ##.......   #...g.#   ######    g   goblin (asleep) 0fga     0fgl 0fgo ] _A goblin is nearby!1fg B  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1fg/ ^  You beckon some vexing sprites to accompany your attacks.1fg 6------==1.2 (1.0)Will/2 Jinx 1fg^ 1fg ; _You feel your willpower being sapped.2fg"  You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin.2fgm(((()2fg@L3....2fg&P\------6=2.4 (1.22fgV2fg9YJ _You kill the goblin!2fgE2fgE2fgL2fgxNH _No target in view!2fg5) 2fg) 2fg+ 2fg0 2fg55 ; _2fg5 2fg5 )2fg6 2fgP: { _The sprites lose interest in your situation.2fg: 2fg; 2fg> 2fg> 2fg@ 2fgC 2fg0D 2fgE 2fgH ,2fgK 2fgaO 2fgCP N7===2fg]R 2fgV ,2fgX 2fg[ ,2fg\ 2fgo_ ,2fgCa 2fgCe 2fge <===2fghg 2fg7k 2fg S---S   adder (wandering)2fg 1903.4 (11.0)2fgE H---4.4 (122fg 2fg Y _An adder comes into view.3fg`m .....##  .......  ##.......  #.......S  3fg!n#........  #...:....  #...[....  #@.......  ##.......  #...).#  ###### 3fg]n<3fg .....##  ....... 3fgd ##.......  #.......S  #........  #...:....  #...[....  #@.......  ##.......  #...).# 3fg o###### 3fg3fg93fg3fg[] _An adder is nearby!3fg?d .....##  .......  ##.......  3fgd#.......S  #........  #...:....  #...[....  #@.......  ##.......  #...).# 3fge, ###### 3fg5e3fgMe3fgig .....##  .......  ##.......  #.......S  #........  #...:....  #...[....  #@.......  ##.......  #...).# 3fg&b###### 3fg 43fg"3fg%] _An adder is nearby!3fg2 ((((((S  slow) _An adder is nearby! _An adder is nearby!  You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the adder. The adder seems to slow down.  The sling bullet freezes the adder.3fg? 3fg S...:...3fgM ;===5.6 (1.2)3fg 3fgJ ] _The adder is heavily wounded.3fgrb(((((((3fgX3fgc...S:3fg..3fgO(6.83fg3fg r _You shoot a sling bullet. The sling bullet misses the adder.4fg  You shoot a sling bullet. The sling bullet hits the adder.  The sling bullet freezes the adder.4fggk†((((4fgB:...4fg028.04fgf4fgWI _You kill the adder!4fgu 4fgv 4fg} 4fgf H _No target in view!5fgC%45fg&5fg3(5fg1 8===rr   rat (wandering)Magic restored.5fgK9(0.05fg=5---9.0 (15fgC5fgIFV _A rat comes into view.5fg@ .....##  .......  ##.......  #.......r  #.....†..  #...:....  #...[....  #@.......  ##.......  #...).#  ###### 5fgAE5fg .....##  .......  ##.......  #.......r  #.....†..  #...:.... 5fg #...[....  #@.......  ##.......  #...).# ###### 5fgc5fg:---5fg}5fg# 5fgZT_A rat is nearby!5fg  .....##  .......  ##.......  #.......r  #.....†..  #...:....  #...[....  #@.......  ##.......  #...).#  ###### 5fgǰ  .....##  .......  ##.......  #.......r  #.....†..  #...:....  #...[....  #@.......  ##.......  #...).# ###### 5fg 5fgJ 5fg( 5fg Z _A rat is nearby!5fg;   You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat! The sling bullet freezes the rat.†((((((5fg o†.:...5fg ^===7===10.2 (1.25fgŞ 5fgR G _You kill the rat!6fgt6fgu6fg]|6fglH _No target in view!6fg ^6fg^6fg5d6fgfH _No target in view!6fgJ6fg6fg26fg% _6fgQ,6fg  #....##  #.....#  #.....#### #.. ##........> #.......† #.....† #..@:---10 #...[ #<......... 6fg"##......... ##...).#.. ####### #6fg6fgOG---2.2 (26fg6fg; _Found a stone staircase leading down.6fgd 46fgX 6fg] 6fgn 4  #....##  #.....#  #.....####. #. ##.>( #.†. 6fg #.....†. #...@.0 #...[. #<. ##. ##...).#. 6fg7 g# #.   6fg) 6fg) +3.2 (16fg5 6fg l _Found 7 stones.  You pick up a book of Touch and begin reading...6fg. +4.2 (26fg 6fgk Y _You add the spells Kiss of Death and Dispel Undead to your library.6fgk46fg 6fgA 6fg6fg6fg,6fg ,6fgc6fgU6fg)6fg6fg"6fgV&6fg,76fg.6fg3n _You feel your willpower return.6fg]636fgO86fg<6fg@,6fgB6fgE6fgH,6fgN6fgQ6fgU,6fgV6fgoZ6fg\,6fg^6fg4`6fg!b,6fgc6fgg6fgFj,6fgk6fgl6fgo,6fgp6fg=r6fg=t,6fgu6fg-w6fgx6fg$y6fgy6fg}6fg6fg6fgj6fgY6fg6fg6fg6fg6fgl,6fg6fgP6fg,6fg6fg6fgB6fg6fg6fg(6fg6fg"6fg6fg+6fg6fg 6fg"6fgy6fg6fg]6fg,6fg6fg6fgI ##.....# #.....# ########....## ............#####  #######.........#  #.##.####.... #..##....#.... #.####......... .. #.@.####....373.0) 6fg.......##........ .....## #........ ..... #........ <.. #........ .. ......... .......... #........ #........6fg9{6fg,8.2 (246fg6fgV9 _Found a stone staircase leading up.7fgI37fgJ7fgN7fgW ##.....# #.....# #....## ......##### #.........# #.##.####.... #..##....#.... #.####. .. #@..####.....##.7fgX}.####........ ...... #........<... #........... .........@   Jessica (asleep).@. ............. #.  #.7fgee,0.0)7fgf+9.2 (17fgk7fgt _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger.7fgw           ##....  ..#....  #.####.........  .. #@..#  ........##........  ......####........  ...... #........  .<...   .....   ..@.   ....    7fg           ##....  ..#....  #.####.........  .. #@..#  ........##........  7fg......####........  ...... #..... .<...  .....   ..@.  ....  7fg7fg7fg7fg (((((@  a staircase leading up. _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger. _Jessica is nearby! 7fg} You shoot a sling bullet. The sling bullet hits Jessica.  The sling bullet freezes Jessica.  Jessica shouts!7fg57fg>P....@..7fg>8===40.4 (1.27fgE7fg9I\ _Jessica is severely wounded.7fg (((((((You shoot a sling bullet.7fg# ....@..  The sling bullet closely misses Jessica.  Jessica shouts, "You are a ghastly nuisance!"7fge 8*7fgj v  Jessica gestures at you while chanting.7fg" @29------1.67fg 7fgq ((((((( _Pain shoots through your body!  You shoot a sling bullet.7fg) 7fgs W...@...7fg f30=-----2.87fg 7fg > _The sling bullet closely misses Jessica.8fgB (((You shoot a sling bullet.  The sling bullet hits Jessica but does no damage.8fg7  Jessica is severely wounded.Jessica grins evilly.Jessica casts a spell.8fgi...§@8fg(4.08fg"8fg% _Jessica blinks!8fg$ o(((((((8fg 8fg 8fgճ W.....@...8fga (5.28fg 8fgֽ W _You shoot a sling bullet. The sling bullet barely misses Jessica.9fg;|  You shoot a sling bullet. The sling bullet hits Jessica.  The sling bullet freezes Jessica.9fg8(((()9fg5 ?....9fg 1==566.4 _You kill Jessica!9fg9fgo _Your Ranged Weapons skill increases to level 4!9fgN9fgcO9fgU9fgzW 9fgWB_No target in view!9fg. 39fg, 9fg 9fgD : _9fg\ ,9fg 9fg; ,9fg( 9fg 9fg 9fg N2=9fg& 9fgE ,9fgH 9fge 9fg 9fg 9fgV 9fgu 9fgg 9fg 9fg$ K3=9fgm 9fg 9fg; 9fg 9fg 9fg 9fg 9fg 9fg 9fg4 9fg 9fg h4==9fgl 9fg B9fg$ ,9fg 9fgp 9fg U5=9fg 9fg ,9fg X9fg 9fg 9fg 9fg 9fg K6=9fg 9fg B9fg& ,9fg6 9fgS 9fg 9fg 9fgh# 9fg# a7==9fgt$ 9fg( 1 _HP restored.9fg2, 39fg - 9fg/ 9fg5 9fg5 9fg6 9fg9 9fg: ,9fg; 9fg,= 9fgF> 9fg> 9=9fg? 9fgB 9fg'E 9fgjE 9fgF 9fg"I 9fgmK 9fgK 9fgL 9fg\O 9fgQ 9fgQ 9fgS 9fgT 9fgCX ,9fgnY 9fg^ 9fg_ 9fg_ 9fg` 9fgc 9fgg ,9fgh 9fgj 9fgm ,9fgo 9fg+s 9fgv 9fgv 9fg@x 9fgz 9fg} ,9fg2~ 9fg\ 9fg 9fgۂ 9fgƒ 9fg 9fgׇ ,9fgÈ 9fg 9fg 9fg% 9fg 9fg 9fgÓ ,9fg 9fg 9fg 9fgg 9fg 9fgJ ).......####.......... .......# #..........# ..<....####..........# 9fg ...).................# .....####............# ..........#..........# .....######..........# ..... #..........# 9fgˡ ....#.....@....# --- ...9fg j ############  9fg #9fg x87.4 (41.0)---8.4 (429fgx 9fg ^ _n - a sedimented purple potion:fg6- :fg- :fg. :fg24 :fg< S..##. ####.r ....# #.# <....##### )........# ####....# ....#...# ######....# #......@...# :fg= #..........# ..############r   rat (asleep):fgH ,0.0):fgM +9.4 (1:fgO :fgR V _A rat comes into view.;fgl^#..........r  #..........# .<#..........# )...........# ...........# #..........# #..........#  #......@...#  #..........#  ############ ;fg^N;fg;#..........r  #..........# <#..........# )...........# ...........# #..........# #..........#  #......@...#  #..........#  ############  ;fgB;fg(;fg;fgZ _A rat is nearby!;fg,T#..........r  #..........# .<#..........# )...........# ...........# #..........# #..........#  #......@...# ;fg- #..........#  ############ ;fg!#..........r  #..........# <#..........# )...........# ...........# #..........# #..........#  #......@...#  #..........#  ############  ;fg;fgC;fg;fg;fgNZ _A rat is nearby!;fg#..........r  #..........# .<#..........# )...........# ...........# #..........# #..........#  #......@...#  #..........#  ############ ;fg;#..........r  #..........# <#..........# )...........# ...........# #..........# #..........#  #......@...#  #..........#  ############  ;fg;fgG;fg;fgZ _A rat is nearby!;fg  You shoot a sling bullet. The sling bullet hits the rat!  The sling bullet freezes the rat.;fg .(((((( ;fgnq M.......;fg u 8===90.6 (1.2;fgz ;fg| G _You kill the rat!;fg';fg;fg;fgH _No target in view!############ #.####.........#####.#..##...####.......###..... #.........#####.#.......####...@....... =fg"A=fgC=fgD=fgE=fg%H=fgJ=fgK=fgL=fg2O=fgnQ=fgQ=fgR=fgxU=fgW=fgW=fgBY=fg[=fg#bB=fgb=fgb=fgc=fgmgm _k - 3 throwing nets (gained 2)=fgi=fgi=fguj=fggl=fgr5 ..... ....#  #. .. ....#  ..... #.... ....# =fg/sO .....# ###..#. #...#  .....##......#...#  ....##...##.....#  #..............#  =fg]s#..#....###@...# ---10.0) =fgs ##)...#...# =fgs4 #...>.......#...# #####.#.........#...# =fgs................#..<###.........#....=fgt##.........####.#.#####.........# .# ..# ###=fg.t'#####...#=fg.z=fgzH---4.8 (11=fg=fg_9 _Found a stone staircase leading up.=fg=fg^=fg=fg=fg^=fg=fg,=fg=fg6=fg`=fg=B=fg=fgg# .. ... . #.#. ..###  #.#.#. ....#  ......# . =fg#..... ....#..... #..... ....#.....# ###..#..#.....##......#@..# 7.8 (3=fg.0)....##...##.....# ...........#  #..#....###....# =fgg` ##).........#...#  #...>.......#...# ####.#.........#...#.............#..<#=fg:..##.........#....=fg =fgu=fgj _Key pressed, stopping explore.=fg=fg=fg@ H _No target in view!=fgI=fg=fgK=fg{P _=fg,=fg"=fgA =fg!,=fgf"=fgT%=fg&,=fg'=fg)=fg+=fg+=fg,=fg`-=fg.=fg.=fg/=fg/=fgg1=fg6O ...#.K ..#..  ..... ## ###... ... ....#  .... #...#  #...##...#  =fg7. #.#....@### #.#.#.. ......# #........ .... #........ ....# ###..#..#...#K   kobold (wandering) =fgP7].....##......#...##  ....##...##.....#  #.....#=fg;,23.8 (6=fg <+4.8 (7=fgA?=fgFu _A kobold comes into view. It is wielding a +0 dagger.=fg6 (((((((You shoot a sling bullet.=fgp  The sling bullet closely misses the kobold.=fg {..{.....=fg 7===6.0 (1.2=fg=fg( _The kobold shouts!=fg2) =fg|, =fgd. =fg2 ^ _No target in view!=fg2 =fg-3 =fgA  .. #.g. ...#.... ..#..K.. ...... ## ###.... ... ....# .... #...# #...##@..# . #.#.....### #.#.#.......#......#.....# #..........#. #..........#g   goblin (polearm, wandering) ###..#..#...##K   kobold.##......#.##....##...##.....#=fgG (0.0=fgDI =fg6P g.{.K=fgU 5---7.0 (1=fg*X =fg>` t _A goblin comes into view. It is wielding a +0 spear.=fgB  .. #g..  ...#....  { ..#.....  ....K.  ## ###....  ... ....#  .... #...#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....#  #..........#  #..........#  ###..#..#...##  .....#...##  =fg@h T .. #g..  ...#....  { ..#.....  ....K.  ## ###....  ... ....#  .... #...#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....# #..........#=fg i  #..........#  ###..#..#...##  .....#...##  =fg p P---=fgw =fg%{ d _There are monsters nearby!=fg (((((((You shoot a sling bullet.=fgp  The sling bullet closely misses the kobold.=fg07  The goblin shouts!=fg=fg:=fg=fgS=fg=fgr #S...g...K.=fgMS   adder (wandering)g   goblin (polearm)K   koboldr   rat (wandering)=fg 7===8.2 (1.2=fg)=fg0/ _An adder comes into view. A rat comes into view.>fgE .r #S..  ...#....  { ..#.g...  ......  ## ###....  ... ...K#  .... #...#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....#  #..........#  #..........#  ###..#..#...##  .....#...##  >fg  .r #S..  ...#....  { ..#.g...  ......  ## ###....  ... ...K#  .... #...#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....# #..........# #..........#  ###..#..#...##  .....#...##  >fg>fg>fg>fg\  The goblin shouts! _An adder comes into view. A rat comes into view. _There are monsters nearby!You shoot a sling bullet.adder hisses angrily. The rat squeaks loudly.  The sling bullet hits the kobold. The sling bullet freezes the kobold.>fg} )(Sr   rat>fg>fg>fg>fgu. #.r.#.S.g.>fg089.4>fg>fg*J _You kill the kobold!>fg (((((((You shoot a sling bullet.>fgK>fgtL>fgN>fgN>fgY...#...r#...S.g).>fghZ)30.6>fg~b>fgl*  .. #...  ...#....  { .r#.....  ...S..  ## ###..g.  ... ...)#  .... #...#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....#  #..........#  #..........#  ###..#..#...##  .....#...##   _The sling bullet closely misses the goblin.>fg .. #...  ...#....  { .r#.....  ...S..  ## ###..g.  ... ...)#  .... #...#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....# #..........# #..........#  ###..#..#...##  .....#...##  >fgd4>fg>fgs!d _There are monsters nearby!>fgR` .. #...  ...#....  { .r#.....  ...S..  ## ###..g.  ... ...)#  .... #...# >fga #...##@..#  . #.#.....###  #.#.#.......#  ......#.....#  #..........#  #..........#  ###..#..#...##  .....#...##  >fgD4  .. #...  ...#....  { .r#.....  ...S..  ## ###..g.  ... ...)#  .... #...#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....# #..........# #..........#  ###..#..#...##  .....#...##  >fg@ 4>fgE >fgT _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin.>fg[ )((r   rat>fg >fg >fg >fg@ .r..S.>fg 1601.8>fg >fg J _You kill the goblin!>fg ( You shoot a sling bullet. The sling bullet hits the adder.  The sling bullet freezes the adder.>fgB >fgl >fgO v.r)S>fgԛ (3.0>fg >fg­   .. #...  ...#....  { ..#.....  ......  ## ###r.).  ... ...)#  .... #.S.#  #...##@..#  . #.#.....###  #.#.#.......# >fgu 1 ......#.....#  #..........#  #..........#  ###..#..#...##  .....#...##   _The adder is moderately wounded.>fgG ~ .. #...  ...#....  { ..#.....  ......  ## ###r.).  ... ...)#  .... #.S.#  #...##@..#  . #.#.....###  #.#.#.......#  ......#.....# #..........#>fgH  #..........#  ###..#..#...##  .....#...##  >fgP >fgQ >fgX >fgv\ d _There are monsters nearby!?fg?fgp?fg?fgF _Unknown command.@fgh  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@fg^  You beckon some vexing sprites to accompany your attacks.@fg".r6-------40Will/2 Jinx @fg@fgy _You feel your willpower being sapped. The adder closely misses you.@fgG j(((((((@fg  You shoot a sling bullet. The sling bullet misses the adder.The adder bites you.  You are poisoned.@fg  ....)..)rSThe adder poisons you! The adder barely misses you.@fgU 4=====--=5.2 (1.2Pois Will/2 Jinx @fgj Q _The rat bites you but does no damage.@fg O--@fg @fg^ F _Unknown command.@fg j(((((((@fgB7*@fg!=....))S (very drained)  A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is severely wounded.You feel sick. The adder barely misses you. The rat closely misses you.  The adder bites you.  You are more poisoned.@fg"z1=====--6.4@fg+@fgX,9--@fg7/  --more--Afgy- _The adder poisons you!Afgs(((((((You shoot a sling bullet.Afg:*AfgThe sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.AfgW....)).r   rat  You kill the adder!You feel very sick.Afgv28--------77.6AfgAfgQ _The rat closely misses you.Afg;TAfgU9--Afg~[Afg^F _Unknown command.AfgB>  You shoot a sling bullet.Afg:*Afg  The sling bullet hits the rat but does no damage.  A giggling sprite leaps out and smacks the rat with its own front foot.Afg .  You kill the rat!The jinxing sprites lose interest in you.Afg 38.8Afgm Afg( $ _You feel sick.Afg Afgh Afg Afg F _Unknown command.Afg? AfgJ@ AfgL AfghP H _No target in view!BfgfBfgBfg<BfgH _No target in view!BfgBfgBfgBfg!Bfg/"#7Bfg&?-Bfg\(3 _You feel sick.Bfg(`26--Bfg*Bfg.3 _You feel sick.BfgG/=5-Bfg/G7===Bfg1Bfg>53 _You feel sick.Bfg5Bfg\7Bfg;MNo target in view! _You feel sick. Bfg;!_You feel sick.  Bfg2<]4-BfgA _You are no longer poisoned.BfghBBfgqCBfgFBfguF<===BfgK5=BfglNBfgnWBfgRYBfgYL6=Bfg[Bfg]BfgE^N8===Bfgr_BfggBfgiBfgAjO27=Bfg(kBfgmR===BfgoBfgq,BfgrBfgu,BfgvBfgyBfgzs8==Bfg^{Bfg~ _You feel your willpower return.BfgہBfg{,BfgBfgm,BfgQBfgk9=Bfg$BfgBBfgBfgٕBfgIBfgo,BfgBfgPBfgL30=Bfg'BfgIBfgBfg(BfgL,Bfg|Bfg,Bfg=BfgBfga1==BfgBfgmBBfgX,BfgBfgBfgtU2=BfgBfg,BfgBfgBfgBfgBfg ,BfgBfga3=BfgBfgI,BfgqBfg),BfgBfg,BfgYBfggBfgh4==BfgBfg_,BfgBfg 5=Bfg,BfgjBfgBfgCBfgBfg\ ,Bfgg BfgH6=7==BfgiJBfgJBfgKBfgDNBfgyPBfgPBfgZQBfgTBfgVBfgWBfg^XBfgZBfg\Bfg]9=Bfg ^BfgeBfggBfgtgBfg)hBfgjBfglBfg'mBfgmBfg5rBfgsBfg?tBfgXuBfgy}  Things that are here:  a +0 spear; a goblin corpseBfg{BfgQ| _BfgV}Bfg̀Bfg,BfgBfgkBfgP,BfgɉBfgBfgBfg9BfgBfgBfgؓ,BfgFBfgBfgƙBfg"BfgkBfgABfgoBfg@Bfg(Bfg~Bfg ,BfgBfgRBfgBfg/BfgBfgBfgBfgHBfgP,Bfg Bfg\BfgBfgBfg Bfg XBfg Bfg( ,BfgqBfg?Bfg,BfgBfgBfg,BfgBfgBfg#!,Bfg#Bfgv&Bfg.{ #...##...######...#........#{ #..#.........# #............##### ###..)........#Bfg9/U..... #...)#........#......##...########## #...##...#. #.#..@..###--- #.#.#.......# ......#.....# #..........#Bfg{/..... #.......#  .....# ###..#..### Bfg/0 .....##......#. ....##...##..... #........Bfg0%......#Bfgl71121.8 (83.0)Bfg7:---Bfg=BfgA[ _You sense a monster nearby.Bfg(Bfg])Bfg*Bfg0Bfg3Bfg84Bfg8,Bfg:,BfgJ<Bfg@>Bfg?ABfgABfgBBfgGBfgPIBfgIBfgJBfgxNBfgNZ! #.......##.......######............# #...##.......#{ #...##...##### #...#........# { #..#...# #............#..##########..)........#.......@##...)#........#.#.......##...########## ##..#...##...# #.#.....### g..#.#.#.......# .. ......#.....#g   hobgoblin (asleep) . #..........#BfgZ ..... #..........#.....# ###..#..#...##Bfgh15.8 (4.0)Bfg7i+6.8 (5BfghrBfgv\ _A hobgoblin comes into view.Bfgbq {  {  ..##########..) .......@##...) .#.......# ##..#...##...#  #.. #.#.....###  g..#.#.#.......#  .. ......#.....#  Bfg|. #..........#  ..... #..........#    Bfgi ' {  {  ..##########..) .......@##...) .#.......# ##..#...##...#  #.. #.#... g..#.#.#... .. ......#.....#  BfgHl . #........  ..... #.........   Bfgwu Bfgv Bfg;~ Bfg ` _A hobgoblin is nearby!BfgQ  {  {  ..##########..) .......@##...) .#.......# ##..#...##...#  #.. #.#.....###  g..#.#.#.......#  .. ......#.....#  . #..........#  ..... #..........#    Bfgx # {  {  ..##########..) .......@##...) .#.......# ##..#...##...#  #.. #.#... g..#.#.#... .. ......#.....#  . #........  ..... #.........   Bfgb Bfg= Bfgz Bfg` _A hobgoblin is nearby!BfgJ {  {  ..##########..) .......@##...) .#.......# ##..#...##...# Bfg^ #.. #.#.....###  g..#.#.#.......#  .. ......#.....#  . #..........#  ..... #..........#    Cfgt# {  {  ..##########..) .......@##...) .#.......# ##..#...##...#  #.. #.#... g..#.#.#... .. ......#.....#  . #........  ..... #.........   Cfg|Cfg}CfgGCfg` _A hobgoblin is nearby!Cfgǜ  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The sling bullet freezes the hobgoblin.Cfg(((((†(Cfgh-C......Cfg"2?2===8.0 (1.2Cfg8Cfga;M _You kill the hobgoblin!CfgJICfgfNCfgT##... { #..#............ #. ..........##########..)... ................##...)#... ##.......#.......##...### .##.......##..#...##...# ..........#...#.#.....### #....†..#.#.#.# #........#.....# ---35.0 (7.0 ##.. >.......###..........# ...# Cfg%[40m#.....### #..........# .##.....# ###..#..#...## .#.......##......#...## ##.....##...##.....# ####### .##.#..............# ....#... ..#..#....###....# ###..... ##).........#...#CfgܹCfgcG---6.0 (8CfgCfg$ CfgK_Found a stone staircase leading down.CfgCfg/H _No target in view!Cfg| Cfgc Cfg Cfg& H _No target in view!Cfgb Cfg Cfg CfgW H _No target in view!CfgG Cfg5 Cfg Cfg Cfg Cfgl : _CfgK Cfg .............##########..) .............##...)### g..#.......##...##.##..##..#...##...# .......#...#.#..... ...†..#.#.#.......# .# #. /..........#.....# ####.. #>.......###....# ##...# ##....@### #..........# ...# # ###..#..#...## #.......##......#...## ..## .........##...##..... ..#######...##.#..............# ......#.... ..#..#....###....#g   hobgoblin (asleep) .####..... ####)....#...#Cfg .. #...>.......#...# #.........#####.#..#...#Cfgy 7.0 (1  A hobgoblin comes into view.Cfg+8.0 (2CfgCfg\ _Found a glowing silver wand.Dfg ((((((gYou shoot a sling bullet.DfgApDfgyqDfg~b..g.....Dfg7===9.2 (1.2DfglDfgM _The sling bullet hits the hobgoblin but does no damage.DfgݣZ ) ...............) .........#..... ..g......##..#  .........#...# ........†..#.# #. /............ #>.......# ##....@###  #.....#  #....... DfgƤ .........# ...##.#... .. ..#..#. . ####)...  #...>..  Dfg=1 ) ...............) .........#..... ..g......##..#  .........#...# ........†..#.# #. /............ #>.......# ##....@###  #.....#  #.......  .........#...##.#..... ..#..#. . ####)... #...>..DfgDDfgzEDfgMDfgO` _A hobgoblin is nearby!Dfg  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The sling bullet freezes the hobgoblin.Dfgs.((((Dfg~L.....Dfg1340.4DfgwDfg0M _You kill the hobgoblin!Dfg^IDfgDfgDfgeDfgEDfgDfg,DfgDfgDfgDfgDfg[DfgfDfg7Dfg*DfgyDfgDfgR,DfgDfgDfg|,Dfg5Dfg'Dfg?,DfgDfg####...##... { ..... ............# .>(.......###.....### .†......... ....................#Dfg....## #...........#...............#####..........##..#... .............."..........#...#.#. .........# #............†..#.#.#. ........# #. #.@........---#.....####.. ####>.......###.... ####..###...# ##.....### #....  ##.....# #.....# ###..#.  #.....# #.......##...... #####....## .........##...##.  .........#######...##.#..........  ####.........#..... ..#..#....###   ##.##.####...... ####).........DfgE Dfg-7.4 (7.0DfgG---8.4 (8DfgNDfg . _o - a wand of flame (28)Dfg4DfgDfgH _No target in view!Dfg3DfgDfgDfg)Dfg: _DfgQDfg.##  {# ## ..J.# ##.####... .....####... { . .# >(.......###...#####†......... .......... .†..## #...#.......#####..........##.........@..........#...# .Dfgb..........###............†..#.# ..........# #.##............ .).#.....####.. ####>.......###. ######..###...# ##.....### # ##.....## #.....# ###.. J   endoplasm (asleep) #.....# #.......##....###....## .........##...# ...........#######...##.#Dfg+9.4 (1Dfg,50.4 (2Dfg&Dfg _An endoplasm comes into view. _You see here an amulet of faith.Dfgd { ((((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The sling bullet freezes the endoplasm.  The endoplasm quivers.Dfg Dfg ..J.....===1.6 (1.2Dfg7 w _The endoplasm is heavily wounded.Dfg (((((((You shoot a sling bullet.Efg@EfgJM..J....EfgK(2.8EfgTEfgXg _The sling bullet completely misses the endoplasm.Efg1 {  ## ....# ##.  .....####... {  ...J........# >(.......† .......... .† #...........#####..............@.........###............† #.##....... .)#.. ####>......# ##.....###  ##.....## #.....#  #.....# #......## Efgm{  ## ....# ##.  .....####... {  ...J........# >(.......† ..........† #...........#####..............@.........###............† #.##.......)#.. ####>......# ##.....###  ##.....## #.....#  #.....# #......## Efgjx4Efg~Efg (((( _An endoplasm is nearby!You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.EfgpEfg@.J...Efg@(4.0Efg&Efg3*a _The endoplasm is heavily wounded.Efg: {  ## ....# ##.  .....####... {  ............# >(.J.....† .......... .† #...........#####..............@.........###............† #.##....... .)#.. ####>......# ##.....###  ##.....## #.....#  #.....# #......## Efg{  ## ....# ##.  .....####... {  ............# Efg(/>(.J.....† ..........† #...........#####..............@.........###............† #.##.......)#.. ####>...Efg...# ##.....###  ##.....## #.....#  #.....# #......## EfgAEfgEfg`EfgUM_The endoplasm is heavily wounded. _An endoplasm is nearby!  You shoot a sling bullet. The sling bullet hits the endoplasm.  The sling bullet freezes the endoplasm.Efg.(((Efg݂9....Efg555.1 (1.1EfgEfguc _You kill the endoplasm!EfgdEfgTEfgH _No target in view!Efg Efg Efgk Efg H _No target in view!FfgFfgFfgFfgH _No target in view!FfgFfg6---60Ffg.Ffgw, _p - an amulet of faithFfg4Put on which piece of jewellery? Jewellery (go to first with "=)  j - an amulet of magic regenerationp - an amulet of faith[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Hfg$kHfgtHfg;.##{ Limel the Vexing ..# ##....# ##.Formicid ..####........####... { Health: 37/37 ======================== ........... ............#Magic: 8/8======================== .....>(.......###...........##### AC: 3Str: 13 ...†......... ................... EV: 11Hfg>Int: 12 .†.........## #...........#..... SH: 0Dex: 20 ............#####..........##..#. XL:  5 Next: 75% Place: Dungeon:3 ................@..........#...#. Noise: ---------  Time: 2156.1 (0.0) ...........###............†..#.#. i) +1 sling of Brutal Revenge {freeze, Dex ..........# #.##................ Fire: i) +1 sling of Brutal Revenge {f .).#.....####.. ####>.......###.. HfgX######..###...# ##.....### #..##.....###.....# ###.. #.....##.......##....HfgM  #######....## .........##...#  ...........#######...##.#........ The sling bullet freezes the endoplasm. Hfg_You kill the endoplasm! _No target in view! _No target in view! _No target in view! _p - an amulet of faithHfg`HfgHfgHfgf  You start putting on your amulet.Hfg+7.1 (1HfgHfgͫHfg֬+8.1 (2HfgHfg̿Hfg+9.1 (3HfgHfgHfg,60.1 (4HfgHfgHfgD+1.1 (5HfgHfgC _You continue putting on your amulet of magic regeneration. x5  You finish putting on your amulet of magic regeneration.  j - an amulet of magic regeneration (around neck)HfgHfgHfgj _The amulet throbs as it attunes itself to your body.HfgͼHfgWHfg#HfgHfgHfgf _Hfg,Hfg&Hfg,Hfg?HfgHfgXHfgDHfgwHfgJHfgHfg,HfgHfgEHfg,Hfg6HfgHfg{,HfgHfgHfg,HfgHfgHfg,Hfg HfgnHfg!,Hfg;HfgNHfg,Hfg4HfgOHfg,HfgHfg HfgO ,Hfg HfgHfg,HfgHfgHfg_,HfgYHfgHfg,HfgHfgKHfgs,Hfg0Hfg Hfg",Hfg #Hfg}$Hfg%,Hfg&Hfg'Hfg(Hfg(HfgG)Hfgs*Hfg,,Hfg,Hfg.,Hfg.Hfg1| _m - 2 scrolls labelled TOALALOREOW (gained 1)Hfg6 { #  .# Hfg7 ..#  ...  ###### .. ##### #....##.# #... #....@..# ##### ###....###..# # Hfg`7r##..........## { #  ########........#####. #...............####... { # ........................# # .>(.......###...........######### ..................Hfg7Y...##..#####...........#.##Hfg;085.1 (24.0)Hfg;Hfg@HfgA[ _You sense a monster nearby.Hfg{ HfgG Hfg Hfg Hfgp Hfg BHfg ..#g..# ...# ###...# ...... #######... ###....##.# #..#......@# #####..###....###..# Hfg #..##..........## { #.. #........#####. #.. ........####... { #.........# #.. g   goblin (asleep) (.......###.....##..........##...#####..Hfg -#.......##..Hfg 16.1 (1.0)Hfg+ +7.1 (2Hfg Hfg s _A goblin comes into view. It is wielding a +0 club.Hfg/* 1 ..#  g..#  ...#  ###...#  ......  #######...  #....##.#  #......@#  Hfg* ###....###..#  ##..........## { .###.  {  (Hfg5 ..#  g..#  ...#  Hfg###...#  ......  #######...  #....##.#  #......@#  Hfg###....###..#  ##..........## { .###.  {  (HfgHfgHfgHfg] _A goblin is nearby!Ifgar ..#  g..#  IfgAbX...#  ###...#  ......  #######...  #....##.#  #......@#  ###....###..#  ##..........## { .###.  {  (Ifg ..#  g..#  ...#  ###...#  ......  #######...  #....##.#  #......@#  ###....###..#  ##..........## { .###.  {  Ifgj((IfgIfg Ifg(Ifgx ] _A goblin is nearby!IfgG  You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin.IfgK)(((((Ifg@.....Ifg?6===8.3 (1.2IfgIfgJ _You kill the goblin!Ifg3IfgIfgIfgBIfgYIfgD,IfgIfgIfg,IfgIfgIfgp,Ifg{Ifg@ Ifg ,IfgM Ifg Ifgk,IfgIfghIfg,IfgbIfgIfgi&#...##..#####...# #.........# #..#######.....# ##########..#....##.#...# #.......##..#.......#...# ######.......###....###..#.# ~~≈~~ #...##..Ifg'##..........##.##..o... #...## ##........#####.@'....._ #...#.--- ..........####...#..Z... #..#.. .................# ~≈~~~ #..... ...###...........##########..)...............##...)#. #####...........#.......##...#### Z   spectral orc (dormant) .#####..........##..#...##...# o   orc (asleep)Ifg'.......#...#.## ###............†..#.#.#.#Ifg6H 95.3 (7.0  You open the door.Ifg7G---6.3 (8Ifg,AIfgoM _An orc and a spectral orc come into view. _Found a hazy altar of Hepliaklqana.Ifg- #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  #.##..o... #.@'....._ #...#..Z... ......# ~≈~~~ ........##########..).........).......#........## ....... † Ifg  #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  #.##..o... #.@'....._ #...#..Z... ......# ~≈~~~ ........##########..).........).......#........## .......†Ifg Ifgf Ifgޝ Ifg (((o   _An orc and a spectral orc come into view. _Found a hazy altar of Hepliaklqana. _There are monsters nearby!shoot a sling bullet. The sling bullet hits the orc.  The sling bullet freezes the orc.  The orc shouts!Ifg5 Ifg-6 IfgA ..'.oZ.ZIfgfB 7===7.5 (1.2IfgsK Ifg9P [ _The orc is heavily wounded.Ifg  #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  #.##...... Ifg 4#.@'.o..._ #...#.Z.... ......# ~≈~~~ ........##########..).........).......#........## ....... † Ifg5  #...#  #####...#  .......#  ....#  ...#  IfgI6 m.#...# ####  ..#.# ~~≈~~  #.##...... #.@'.o..._ #...#.Z.... ......# ~≈~~~ ........##########..).........).......#........## .......†Ifg.A IfgA IfgK Ifg_Z ((((((( _There are monsters nearby!Ifg ,Ifgn 'Z...._o.Ifgo (8.7Ifg Ifg w _You shoot a sling bullet. The sling bullet barely misses the orc.Ifg #...#  #####...#  .......#  ....#  ...#  Ifg}.#...# ####  ..#.# ~~≈~~  #.##...... #.@'Z...._ #...#o..... ......# ~≈~~~ ........##########..).........).......#........## ....... † Jfg^ #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  #.##...... #.@'Z...._ #...#o..... ......# ~≈~~~ ........##########..).........).......#........## .......†Jfg_ JfgCi4JfgrJfg ((((( _There are monsters nearby!You shoot a sling bullet.JfgJfg9JfgZo..≈~Jfg(9.9JfgpJfg^ _The sling bullet closely misses the orc.Jfg'  You shoot a sling bullet. The sling bullet hits the spectral orc!  The sling bullet freezes the spectral orc.Jfg /'o   orcJfgJfgo.7201.1 _You destroy the spectral orc! #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  #.##...... #.@o....._ #...#...... ......# ~≈~~~ ........##########..).........).......#........## ....... † Jfg'w #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  JfgHx#.##...... #.@o....._ #...#...... ......# ~≈~~~ ........##########..).........).......#........##.......†JfgJfgJfgJfgr _An orc is nearby!You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Jfg:$j  The orc is heavily wounded.Jfg)%(2.3Jfg+JfgE/T _The orc closely misses you. x2Jfgѻ #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  #.##...... #.@o....._ #...#...... ......# ~≈~~~ ........##########..).........).......#........## ....... † JfgtT #...#  #####...#  .......#  ....#  ...#  .#...# ####  ..#.# ~~≈~~  #.##...... #.@o....._ #...#...... JfgPU......# ~≈~~~ ........##########..).........).......#........##.......†Jfg[Jfg\JfgjdJfg[g[ _An orc is nearby!JfgU 4Jfg9 Jfgp F _Unknown command.Jfg  You shoot a sling bullet. The sling bullet hits the orc!  The sling bullet freezes the orc.Jfg$C)Kfg6Kfg;6803.4 (1.1KfgBKfgDG _You kill the orc!KfgxKfgyKfgKfgH _No target in view!KfgkKfglKfg tKfgvF _Unknown command.KfghOKfgPKfgWKfgYH _No target in view!KfgR 3Kfg Kfg( Kfg* KfgJ/ : _Kfg+4  There is an open door here.  Things that are here:  a +0 flail; a +0 leather armour; an orc corpseKfgh6 Kfgl7  _Kfgi8 Kfg; KfgY= ,KfgP> KfgD KfgF ,Kfg1H KfgTK KfgL ,KfgM KfgWT  There is an open door here.  Things that are here:  a +0 flail; a +0 leather armour; an orc corpseKfgRW 5 _KfgW KfgaZ KfgU^ BKfg` Kfgb ,Kfg:c Kfge Kfgg ,Kfgh KfgTk Kfg7m ,Kfgn Kfgp Kfgr Kfgs Kfg:t Kfgpv Kfgx ,Kfgz Kfg{ Kfg;~ ,KfgU Kfg׀ Kfg ,Kfgσ Kfg" Kfg Kfg Kfg KfgɌ Kfg ,Kfg Kfg Kfgϔ ,Kfg Kfg& Kfg ,Kfg Kfg KfgM ,Kfg Kfg KfgL ,Kfg4 Kfg+ Kfg ,Kfg KfgU Kfgr ,Kfg Kfg Kfgy Kfg ,Kfg_ Kfgb Kfg Kfg Kfg2 KfgA Kfgu Kfg Kfg0 Kfg> Kfgv Kfg Kfg Kfgi ,Kfg Kfg, Kfg KfgԷ Kfg Kfg Kfg Kfg ,Kfgc Kfgt Kfg Kfg Kfg Kfg Kfg Kfg Kfg) Kfg- Kfg Kfg+ Kfg Kfg1 ,Kfg Kfg Kfg ,Kfg KfgS Kfg ,Kfg Kfg Kfg0 ,Kfg Kfg Kfgh Kfg Kfg Kfg Kfg ,Kfg Kfg Kfg ,Kfg Kfg Kfg ,Kfgj Kfg KfgB ,Kfg# Kfg Kfg{ ,Kfg Kfg Kfg  Kfg Kfg Kfg; Kfg2 ,Kfgd Kfg Kfg! ,Kfg" Kfg"% Kfg' ,Kfg'( Kfg+ Kfg3. ,Kfg0 Kfg2 KfgS5 ,Kfg6 Kfg9 KfgI< ,Kfg= KfgNA KfgC ,KfgWE KfgHH KfgJ ,Kfg%L Kfg0N KfgP ,Kfg^Q KfgR KfgT ,KfgU KfgX KfgY ,KfgZ Kfg\ Kfg^ ,Kfg` Kfga KfgQd ,Kfge Kfg0f Kfgg ,Kfgh Kfgj Kfgl Kfgm Kfgn Kfgo Kfgq ,Kfgr Kfg5u Kfgv Kfg5w Kfgx Kfg Kfg Kfg) Kfgu Kfgȁ Kfg Kfga Kfg0 Kfg& Kfgy ,Kfg Kfg KfgR Kfg Kfgz Kfg9 Kfg Kfg| KfgT Kfg Kfg ,Kfg KfgK Kfg1 ,Kfgm Kfg Kfg ,KfgW Kfg Kfg ,Kfg Kfg Kfg? ,Kfg Kfg Kfgx ,Kfg޿ Kfg# #...............#######.###########.........#... ##[30m.##.####......  Kfg o#..##....#.....  ##.####.........## ########..##...#### #............##........ #..........####........ #.......@..# #.......---74.4 (71.Kfg 0) #.....<....####...... ###....).......... ####......... #Kfg| #....... #......######..........  #......# #..........  #......# .....  .... ########### Kfg :---KfgM Kfg 8ings that are here: _a +0 flail; a +0 leather armour; an orc corpse  There is an open door here.ings that are here: _a +0 flail; a +0 leather armour; an orc corpse _Key pressed, stopping explore.Kfg@ IKfg Kfg Kfg $ _Kfgr XKfg Kfgl Kfg ,Kfg, Kfg KfgX ,Kfg) KfgP Kfg3 ,Kfg Kfg Kfg ,Kfg Kfg Kfg ,Kfgh Kfg Kfg ,Kfg Kfg Kfg ,Kfg Kfg Kfg Kfg Kfg Kfg Kfg ,Kfgd Kfg Kfg Kfg@ Kfg! Kfg# Kfg$ ,Kfg% Kfg' Kfg) ,Kfg* Kfg(, Kfg- ,Kfg- Kfg/ Kfg1 Kfg1 Kfg2 Kfg$7 Kfg8 Kfg19 Kfg>: Kfg; Kfg)= ,Kfg= KfgV@ KfgvA ,KfgeB KfgD KfgG KfgCG Kfg7H KfgU KfgtX KfgX KfgPZ KfgD^ Kfg~` ,Kfga Kfge Kfgg ,Kfgi KfgMm Kfgo ,Kfgp Kfgs Kfgu Kfgu Kfgv Kfgz Kfg| ,Kfg} Kfg Kfgy ,Kfg Kfg Kfg ,Kfg܉ Kfgi Kfgd ,Kfgَ Kfg_ Kfg Kfgޓ Kfgʔ Kfg Kfgi ,Kfg Kfg Kfg ,KfgA Kfg Kfg XKfg ,Kfg7 Kfg Kfg ,Kfg Kfg Kfg# ,Kfg KfgD Kfge Kfgȳ Kfg7 Kfg Kfg Kfgl Kfg Kfg KfgB ,Kfg Kfgu Kfg KfgҾ Kfg KfgJ Kfg ,Kfg[ Kfg Kfg Kfg Kfg Kfg0 Kfg ..>.......#...# #.........#...# ..........#..<## #.........#....# #.........####.# #.........## #.## ########...###..#####....#..#######  ####...@.......  ##..........  #...b  #.......... #.......... #.......... b   bat (asleep) #.......... ########### Kfg .316.4 (42Kfg ,7.4 (43Kfg Kfg^ V _A bat comes into view.Lfg,>.....#..<##...#...####.#..## #.##..###..## ###....#..#######  ####...@.......  ##..........  Lfgp#.........b  #..........  #..........  #..........  #..........  ########### Lfgs5>.....#..<##...#...####.#..## #.##..###..## ###....#..#######  ####...@.......  ##..........  #.........b  #.......... LfgK6#.......... #..........  #.......... ########### Lfg=Lfg9>LfgCLfgFZ _A bat is nearby!Lfg/ >.....#..<##...#...####.#..## #.##..###..## ###....#..#######  ####...@.......  Lfg0##..........  #.........b  #..........  #..........  #..........  #..........  ########### Lfg.>.....#..<##...#...####.#..## #.##..###..## ###....#..#######  ####...@.......  ##..........  #.........b  #.......... #.......... #..........  Lfgy#.......... ########### LfgOLfgLfgLfgZZ _A bat is nearby!Lfg>.....#..<##...#...####.#..## #.##..###..## ###....#..####### Lfg8> ####...@.......  ##..........  #.........b  #..........  #..........  #..........  #..........  ########### LfgyLfg. >.....#..<##...#...####.#..## #.##..###..## ###....#..#######  ####...@.......  ##..........  #.........b  #.......... #.......... #..........  #.......... ########### LfgZ# LfgO$ Lfg* Lfg- Z _A bat is nearby!Lfg >.....#..<##...#...####.#..## #.##..###..## ###....#..#######  ####...@.......  ##..........  #.........b  #..........  #..........  #..........  #..........  ########### Lfgx >.....#..<##...#...####.#..## #.##..###..## ###....#..#######  ####...@.......  ##..........  #.........b  #.......... #.......... Lfgey #..........  #.......... ########### Lfg| Lfg% Lfg Lfg" Z _A bat is nearby!Lfg  _A bat is nearby! _is nearby!  You shoot a sling bullet. The sling bullet hits the bat.  The sling bullet freezes the bat.Lfg _((((((†LfgiY 5......Lfgt] ;===8.6 (1.2)Lfgkb Lfgi G _You kill the bat!MfgTMfgUMfg[Mfgz`^ _No target in view!MfgaMfgaMfgeMfggMfgm: _Mfg\<>.......#...# .........#...# ....#..<## .........#....# ...####.# ..## #.## Mfgs...###..## ###....#..#####....#---90##.##.†##.##.##.##.##Mfg:---Mfg=MfgE _Done exploring.Mfg?bMfg cMfg-gMfgV~..0MfgS,MfgME _Done exploring.MfgMfgQMfgMfg:H _No target in view!MfgMfgMfgMfg.4Mfg"4Mfg<[ _Done exploring.Mfg=MfggCMfgE _No target in view! _Done exploring.No target in view!Done exploring.No target in view!MfgDMfgEMfgEMfg c4MfgiMfgRk _Done exploring.No target in view!Done exploring.No target in view!Done exploring.Mfg  Mfg Mfg Mfg No target in view!Done exploring.No target in view!Done exploring.No target in view!MfgP 3Mfg)Q Mfgo Mfgt ,MfgAw No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Mfg Mfg Mfg Mfg Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!Mfg MfgB"3Mfg=4MfgBMfgENo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Nfg(Nfg)Nfg/Nfg1Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!NfgNfgRead which item? Scrolls  b - 2 scrolls of revelationg - 2 scrolls of identify  h - 2 scrolls of amnesia Nfgx m - 2 scrolls labelled TOALALOREOW [!] read|quaff|evoke[?] describe selectedOfgd Ofgk Ofg]r .>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Ofgas Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2319.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........############# Ofg t G_Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!OfgA Ofg& #Identify which item? (\ to view known items) Scrolls (select first with ?)  m - 2 scrolls labelled TOALALOREOW Potions (select first with !)  l - 2 fizzy ruby potions  n - a sedimented purple potion[?] describe selectedPfgPfgPfgm{.>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##PfgtEV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2319.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........#Pfg#..........##..........############# _Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!Pfg5No target in view!Done exploring.No target in view!Done exploring.No target in view!  As you read the scroll of identify, it crumbles to dust.Pfg,20.6 (1PfgPfgH2 _n - a potion of invisibilityPfgEPfgURead which item? PfgqJScrolls  b - 2 scrolls of revelationPfgӰkg - a scroll of identify  h - 2 scrolls of amnesia  m - 2 scrolls labelled TOALALOREOW [!] read|quaff|evoke[?] describe selectedQfgHQfgOQfgW3.>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2320.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#QfgXpFire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........############# _Done exploring. _No target in view! _Done exploring. _No target in view!  As you read the scroll of identify, it crumbles to dust. _n - a potion of invisibilityQfgZQfg[ Identify which item? (\ to view known items) Scrolls (select first with ?)  m - 2 scrolls labelled TOALALOREOW Qfg)\Potions (select first with !)  l - 2 fizzy ruby potions[?] describe selectedRfgo Rfg Rfg# .>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 Rfg`$ G.........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2320.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........#Rfg$ L############ _Done exploring. _No target in view! _Done exploring. _No target in view!  As you read the scroll of identify, it crumbles to dust. _n - a potion of invisibilityRfg. ]  As you read the scroll of identify, it crumbles to dust.Rfgh/ +1.6 (1Rfgx5 Rfgi7 , _l - 2 potions of mightSfg?SfgARead which item? Scrolls  b - 2 scrolls of revelationh - 2 scrolls of amnesia SfgA m - 2 scrolls labelled TOALALOREOW [!] read|quaff|evoke[?] describe selectedSfgv Sfg: w.>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Sfg Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2321.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........############# _Done exploring. _No target in view!  As you read the scroll of identify, it crumbles to dust. _n - a potion of invisibility  As you read the scroll of identify, it crumbles to dust. _l - 2 potions of mightSfg(  As you read the scroll labelled TOALALOREOW, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.Sfg +2.6 (1Sfg Sfgٟ . _It was a scroll of fear.Tfg TfgH  Spells (Memorise)TypeFailure Level  a - SlowHexes3% 1b - Kiss of DeathConjuration/Necromancy26%1  c - Confusing TouchHexes11% 3  d - Cause FearHexes34% 4  e - Vampiric Draining Necromancy61% 3  f - Dimensional Bullseye Hexes/Translocation 67% 4  g - Dispel UndeadNecromancy95% 4 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUfg]Ufgk UfgG(.>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2322.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, DexUfg4)#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........############# _n - a potion of invisibility  As you read the scroll of identify, it crumbles to dust. _l - 2 potions of might  As you read the scroll labelled TOALALOREOW, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.Ufg.P  Okay, then.UfgT0UfgZ4Ufg6. _Ufg Ufg Ufg! Ufg 4Ufg Ufgq E _Done exploring.VfgmVfgnVfgtoVfgVfg2VfgVfg̔E _Done exploring.Vfg+[[?25h[?0c  Search for what [Enter for "."]? Vfg?[?25l[?1c10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a daggerb - [D:3] a +0 dagger (1 further duplicate)  c - [D:3] a +0 spear  d - [D:3] a +0 flail  e - [D:3] a +0 leather armour  f - [D:3] a hazy altar of Hepliaklqana  g - [D:3] a +0 club (1 further duplicate)  h - [D:3] 7 stones  i - [D:3] a +0 robe  j - [D:3] a robeXfg e  a - [D:3] a dagger  j - [D:3] a robeZfg~ Zfg] ZfgE .>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3Zfg X####....@......#Noise: ---------  Time: 2322.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........#############You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear. Zfg/ _Okay, then. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .Zfg ZfgX ZfgY Zfg~ . _fgӨ fg% 3fg 4fg fg E _Done exploring.fgYfg%[Read which item? Scrolls  b - 2 scrolls of revelationh - 2 scrolls of amnesia fg\  m - a scroll of fear [!] read|quaff|evoke[?] describe selectedfg6fgcfg'.>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2322.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##g(m..........##..........############# _It was a scroll of fear. _Okay, then. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Done exploring.fg,n  Okay, then.fg.fg/. _fgEfgH Spells (Memorise)TypeFailure Level  a - SlowHexes3% 1b - Kiss of DeathConjuration/Necromancy26%1  c - Confusing TouchHexes11% 3  d - Cause FearHexes34% 4  e - Vampiric Draining Necromancy61% 3  f - Dimensional Bullseye Hexes/Translocation 67% 4  g - Dispel UndeadNecromancy95% 4 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgfgfg].>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== fg!.........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2322.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........############# _Okay, then. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Okay, then.fgP  Okay, then.fgfgfg8. _fgֹ[[?25h[?0c  Search for what [Enter for "."]? fgv [?25l[?1cfgfg:o10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a daggerb - [D:3] a +0 dagger (1 further duplicate)  c - [D:3] a +0 spear  d - [D:3] a +0 flail  fg@e - [D:3] a +0 leather armour  f - [D:3] a hazy altar of Hepliaklqana  g - [D:3] a +0 club (1 further duplicate)  h - [D:3] 7 stones  i - [D:3] a +0 robe  j - [D:3] a robefgדe  a - [D:3] a dagger  j - [D:3] a robefg]@ fgF fgM e.>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== fg|O H.........####.#AC: 3Str: 13 .........## #.##EV: 11Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2322.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........############# _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Okay, then. _Okay, then.Search for what [Enter for "."]? .fgU fgU fg;[ fg] . _fgfgsWhere to? (Tab - D:3, ? - help)  D - Dungeon fg fg; .>.......#...#Limel the Vexing .........#...#Formicid .........#..<##Health: 37/37 ======================== .........#....#Magic: 8/8======================== .........####.#AC: 3Str: 13 .........## #.##EV: 11fg Int: 12 #######...###..##SH: 0Dex: 20###....#..########XL:  5 Next: 80% Place: Dungeon:3####....@......#Noise: ---------  Time: 2322.6 (0.0)##..........#i) +1 sling of Brutal Revenge {freeze, Dex#.........†#Fire: i) +1 sling of Brutal Revenge {f#..........##..........##..........##..........############# _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Okay, then. _Okay, then. _Search for what [Enter for "."]? .fg fg fg fgנ fg : _fg fg ,fgۧ fg fg^ fg fg~ fgq fg fg fgj fgn fg| fg̴ fg fg fg ,fg fg fg fg fg| fg fg ,fg fg fg$ ,fg fg: fg fge fgU fg! fg- fgr fg fg fgw ,fgx fg fg fg fg fg fgd fg fgv fgN fg ,fg fg^ #Search for what [Enter for "."]? .Done exploring.Okay, then. _Search for what [Enter for "."]? .  There is a stone staircase leading down here.fg fgI fg $ _fgL fg 4fg fg fgi ,fg l _You climb downwards.  There is a stone staircase leading up here.fg\EfgL7 ### ####..... #@s..# 39.4 (16.8)#...######.###### #.# #.# #.# s   scorpion (asleep)fgrM #.# #.#fgSfgV_ _A scorpion is nearby!fg } sYou shoot a sling bullet.fg sThe sling bullet hits the scorpion but does no damage.fg m2----===40.6 (1.2)fg fg . _The scorpion stings you.fg  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgi ^  You beckon some vexing sprites to accompany your attacks.fgj 6-------10Will/2 Jinx fgo fg5s | _You feel your willpower being sapped. The scorpion closely misses you.fg]  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet freezes the scorpion.fg"r  The scorpion is moderately wounded.fg#22----------7===---=2.8 (1.2fg)fg,1 _The scorpion stings you. x2fg{ (((You shoot a sling bullet.fg s..  The sling bullet closely misses the scorpion.fg(4.0fgAfg[A _The scorpion stings you but does no damage.fgk  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet freezes the scorpion.fg  The scorpion is heavily wounded.The scorpion misses you.fgp p8======5.2fgk fg A _The scorpion stings you but does no damage.fg  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet freezes the scorpion.fgV:*fg"2e s (very drained)The scorpion is severely wounded.A giggling sprite leaps out and smacks the scorpion with its own pincer.  The scorpion is almost dead.fg3c3------6.4fg7fg;U _The scorpion barely misses you.fga{ (((You shoot a sling bullet.fg s..The sling bullet closely misses the scorpion.fg(7.6fgݬfg[w _The scorpion seems less drained. The scorpion closely misses you.fg25 { (((You shoot a sling bullet.fg 1  ###  ####.....  #@(((#  fg #.............  ######.#######  #.# #.# #.# #.# #.#The sling bullet barely misses the scorpion.fg  ###  ####.....  #@(((#  #.............  ######.#######  #.# #.# #.# #.# #.# fgo u s..  The scorpion stings you. x2fg Q11-------8.8fg fg V _* * * LOW HITPOINT WARNING * * *fgfgufg5fg^ _You are too injured to fight recklessly!fg#fg1%fgz)fg-^ _You are too injured to fight recklessly!fgx Limel the VexingFormicidHealth: 11/37 =======-----------------Magic: 8/8========================AC: 3Str: 13fgy aEV: 11Int: 12###SH: 0Dex: 20####.....XL:  5 Next: 80% Place: Dungeon:4#@s..#Noise: ===------  Time: 2348.8 (0.0)#.............i) +1 sling of Brutal Revenge {freeze, Dex######.#######Fire: i) +1 sling of Brutal Revenge {f#.#Will/2 Jinx #.##.#s   scorpion#.##.# _You are too injured to fight recklessly! fgGz s_You are too injured to fight recklessly!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (almost dead, chance to call a sprite on attack: 47%, 63% to  hit)fgu`Limel the VexingFormicidHealth: 11/37 =======-----------------Magic: 8/8========================AC: 3Str: 13EV: 11Int: 12###SH: 0Dex: 20####.....XL:  5 Next: 80% Place: Dungeon:4#@s..#Noise: ===------  Time: 2348.8 (0.0)#.............i) +1 sling of Brutal Revenge {freeze, Dex######.#######Fire: i) +1 sling of Brutal Revenge {f#.#fgWill/2 Jinx #.##.#s   scorpion#.##.#Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (almost dead, chance to call a sprite on attack: 47%, 63% to  hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.fg72fg8/  --more--fgp  ###  ####.....  #@s..#  #.............  ######.#######  #.# #.# #.# #.# #.#The scorpion is almost dead.fgBDPfgF ###  ####.....  #@s..#  #.............  ######.#######  fgLG#.# #.# #.# #.# #.# fgDR5The scorpion stings you.fgSv7/37 ---50.0 (1.2fgYfgl\N _* * * LOW HITPOINT WARNING * * *fgLimel the VexingFormicidHealth: 7/37====--------------------Magic: 8/8========================AC: 3Str: 13EV: 11Int: 12###SH: 0Dex: 20####.....XL:  5 Next: 80% Place: Dungeon:4#@s..#Noise: ===------  Time: 2350.0 (0.0)#.............i) +1 sling of Brutal Revenge {freeze, Dex######.#######Fire: i) +1 sling of Brutal Revenge {f#.#Will/2 Jinx #.##.#s   scorpion#.##.#The scorpion stings you. _* * * LOW HITPOINT WARNING * * *Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (almost deadfgT, chance to call a sprite on attack: 47%, 63% to  hit)fgŤLimel the VexingFormicidHealth: 7/37====--------------------Magic: 8/8========================AC: 3Str: 13EV: 11Int: 12###SH: 0Dex: 20####.....fgXL:  5 Next: 80% Place: Dungeon:4#@s..#Noise: ===------  Time: 2350.0 (0.0)#.............i) +1 sling of Brutal Revenge {freeze, Dex######.#######Fire: i) +1 sling of Brutal Revenge {f#.#Will/2 Jinx #.##.#s   scorpion#.##.#Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - scorpionfgAim: a scorpion (almost dead, chance to call a sprite on attack: 47%, 63% to  hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The sling bullet freezes the scorpion.fgC.fg4O.{fga6g9---144%1.2 (1.2fgGA/  --more--fgFfgbJLimel the VexingFormicidHealth: 7/37====--------------------Magic: 8/9=====================---AC: 3Str: 13EV: 11Int: 12###SH: 0Dex: 20####.....fgKXL:  5 Next: 144% Place: Dungeon:4#@...#Noise: ===------  Time: 2351.2 (1.2)#.............i) +1 sling of Brutal Revenge {freeze, Dex######.#######Fire: i) +1 sling of Brutal Revenge {f#.#Will/2 Jinx #.##.##.# {#.# fgKM_You kill the scorpion!fgLL|Your Hexes skill increases to level 5!You have reached level 6!fg1W/  --more--fgwj{8/4310--623% fgnpfgts6 _fgPfgQ4fgXTfgX; _fgZZThe jinxing sprites lose interest in you.fgJ[9=9==fg\fg(_ _The sprites lose interest in your situation.fg_fgcfg{cp10/10=====fgdfggJ _Magic restored.fggfgpifgin10/43=fgOjfgclfgl,fgnfg:o<===fgofgqfgrfgrfg0tfgtJ1=fg9ufgvfgawfgwfgyfg]yfgyfg{fg#|T2=fg|fg?~,fgfg,fgfgfgO7fgn _You feel your willpower return.fg.I3=fgfg,fgofgэ,fgefgЏfg5fgܐfgfgS4=fg`fgDfgfgfgʗfg.fgrfgfg8I5=fgfg,fg=fgfg<fgfg0,fg?fgfgS6=fgfg,fg6fgߩfg-fgfgЫfg)fgafgfgVI7=fgfge,fg fgTBfgu18==fgfgطfg9fg~fg,fgfgͼ,fgfgfg)K9=fg{fg,fgfg,fg7fg,fgNfgfgT20=fgfg,fgfgC,fgfg,fg#fg7a1=fg2=fg3=g---g   goblin (wandering) fg;1404.2 (53.0)fgkH---5.2 (54fgfgOu _A goblin comes into view. It is wielding a +0 dagger.fgz  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fgg"[g.gfgg#8/10 -----==6.2 (1.0)Will/2 Jinx fg(fgr,; _You feel your willpower being sapped.fg ((((( You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet freezes the goblin.fg :*fg  The goblin is severely wounded.A giggling sprite leaps out and makes the goblin trip over its own feet.fgfgbY  You kill the goblin!fg..)J...J   endoplasm (wandering)fgo9==---4=7.4 (1.2fg fg3] _An endoplasm comes into view.fg  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm. The sling bullet freezes the endoplasm.fg (((.(((fgk3 S..)....fg7 4=10/10=====8.6fg; fgI> M _You kill the endoplasm!fgh fg{i fgn fgSp H _No target in view!fg=fgZfg˨fgfgb% _fgkfg _The sprites lose interest in your situation.fgv5====fgfg,fgfg!,fgKfgo,fgǸfgfg=T6=fgfgfgFfg}fg,fgfgfgx_7==fg?fg,fgfg,fgffg,fg fg8=fg_,fgfg/fgfgfgfg#T9=fgufg,fg%fg?fgfgfg,fgqfgfgM30=fg|fgfgfgfg7fgfgn _You feel your willpower return.fgjN31=fgfg,fgNfg,fg,fgfgfgqfgfghW2=fgfgfg&fgfgfgfgfgfgkfgfgfg'K3=fgnfg,fgfg,fgCfgfg=U4=fgfg"fgfgfg!fgdfgfg,fgfgfg K5=fgfg,fg5fg,fg fg ,fg fg\ fg h6==fgVfgD,fgfg,fg*fg4fgU7=fgfg,fg#fgKfgfgfgfg\fgfgfgHK8=fgfgfgfgRfgKfgfgfg fg fgK!fg"fg"U9=fgh#fg$,fg`%fg&,fgS'fg(,fg+fg.fgw.E40=fg.fg/,fg0fg2,fg3fg,5fg5U1=fg5fg6,fgl7fg%9fg9fg9:fg<fg<fg=fgN?fg?K2=fg@fgB,fgtCfg&E,fgEfgF,fg GfgKI~3==fgIfgK1 _HP restored.fg NfgbNfgvOfgSfg U,fgUfgdWfgr^I#..########...).#.####<...###.#.............fg^######.######## --- #.#  #.# {..= {...{...fgej82.6 (74.0)---fggfgi[ _You sense a monster nearby.fg fgn fg fg fg fg! =fg$ fgJ- .########...).#.####<...###.#.............######.####### #.#  #.#  #.# fg- {..= {....h#......#.......h   black bear (asleep)##...##..##### ...fg@9 14.6 (2.0)fg9 +5.6 (3fgw@ fgC ] _A black bear comes into view.fg  .####  ####...).  #.####<.  #.......  ######.#  #.# #.# fg C#.# #@# #.# {  ..= {  ....h #......  #....... {  ##...##..  ##### ... fgG .####  ####...).  #.####<.  #.......  ######.#  #.# #.#fgi #.# #@# #.# {  ..= {  ....h #...... #....... {  ##...##.. ##### ... fg4fg~fga _A black bear is nearby!fg# (((((((You shoot a sling bullet.fg{w  The sling bullet completely misses the black bear.fg2  .h...h..  The black bear growls angrily. You hear an angry growl. You hear a shout!fgL====6.7 (1.1fgfgN- _You hear an angry hiss.fgQ ( You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet freezes the black bear.fgfgOh# = {{ { fgm]===-7.8fgfgKe _The black bear is moderately wounded.fg}  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg P  Okay, then.fg 8-fg fg] . _fgb   Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  ^^ {{{  You inscribe a pair of binding sigils. The black bear bites you.  The black bear claws you but does no damage.fg 36----7/10 ---------80fg fg / _The black bear claws you.fgO o Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0% [?] toggle between ability selection and description.fg^fgffgr.####Limel the Vexing####...).Formicid#.####<...###.Health: 36/43 ====================----#.............Magic: 7/10================--------######.#######AC: 3Str: 13#.#EV: 11Int: 12#.#SH: 0Dex: 20#^#XL:  6 Next: 24% Place: Dungeon:4#@#Noise: ==-------  Time: 2488.8 (0.0)#h#i) +1 sling of Brutal Revenge {freeze, Dex..^ {Fire: i) +1 sling of Brutal Revenge {f.....{{#......#.......h   black bear##...##..##### ... _Okay, then.Casting: fgEtdJinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You inscribe a pair of binding sigils. The black bear bites you.  The black bear claws you but does no damage. _The black bear claws you.fg|fg}CDig fgfgP _You extend your mandibles.fgsJ  .   .####   ####...).   #.####<...###.   #.............  ######.#######   #.#  #.#  ^#  fgK#.#   #h#   ..^ {   .....{{   #..   #.....  ##...##  ##### ...fgiPfgS  You dig through the rock wall. You feel drained.fgHqh..h{h 2 black bearsfg6sP: 36/41 (43)=P: 8/10 =======9.8 (1DrainfgE~fg] _A black bear comes into view.fg  # .  .####  ####...).  #.####<...###.  #.............  ######.####### #.#  ##@#  fgۖ \#.^#  fg, ##h#  #.#  ..^ { ....h{    black bear #...... #....... ##...##..fg+ fg @  You retract your mandibles.fg{  h.h.,h 2 black bears (bound){The black bear moves over the binding sigil and is bound in place! x2  The black bear attacks as it pursues you!  The black bear bites you. The black bear misses you.fgī 4--=---90Drainfg` X _The black bear claws you but does no damage.fg # .  .#### ####...)####<...###.............######.####### ##.#.h##.# ..h { .....,....{........fgs g., {g   goblin.9=====----1fg _A goblin comes into view. It is wielding a +0 club.fg" (You shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet freezes the black bear.fgQfgZ^.g.., ===2.9 (1.1fghfg ob _The black bear is heavily wounded.fgL # .  .#### ####...)#.####<...###.#.............######@####### #.#.hfg~##.# .gh  ....., fgfg_h1 swift, 1 bound)=fg\fgfgY5=-10/10=====fg/---30fgOfgP= _The black bear's lost momentum returns!fg] ((You shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet freezes the black bear.fgMr  The black bear is severely wounded.fgfgfgfg.hgswift).fg7===5.1 (1.2fgfg= _The black bear's lost momentum returns!fg8  # .  .#### ####...)####<...####.....@.......######.####### #.fg9 #.h##.#g# ..= .....,fg$? fg(@ fgA fgC fgM h.g.---60fgW fgT[ fg^  # .  .#### ####...)#.####@...###..............######h####### #.fg^ #h..##g#.# ..=fgc fgd fge fgn vh.h.g.fgo B---7fgTx fg| a _There is a stone staircase leading up here.fg+fg,fg4fg7fg:fgEnh.g.fgK{1--====8fg Pfgo  ##..#####>.......###..........# ...## ##.....### #..........# .### ##.....#####..#..#...## .# ###.......##......#...## ## #.........##...##.....# #######...##.#..............# ....#........#..#....###....# ###......#####).h.......#...#3 ..#.....## #...@.......#...# ........#####.#..#...# ####....................#..<## .............##.........#....# .............##.........####.# ..........#####.........## #.##   black bear ..........# ########..fg![40m.###..## ..........# ###....#..## ..........# ####...... _The black bear barely misses you. The black bear claws you. x2--fg@*fg|5-9.6 (2.5fgfgE} _You climb upwards. _There is a stone staircase leading down here.fgfgL7Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2} (quivered)b - Throw: 3 throwing nets  c - Zap: wand of flame (28) Spells ([,] to cycle)  fg~id - Cast: Jinxbite  e - Cast: Sigil of Binding (10%) Abilities ([,] to cycle)  f - Abil: Dig  g - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfgHfgBV##..#####>.......###..........#Limel the Vexing ...## ##.....### #..........#Formicid .### ##.....#####..#..#...##HP: 31/41 (43) ==================------ .# ###.......##......#...##MP: 10/10======================== ## #.........##...##.....#AC: 3fgWStr: 13 #######...##.#..............#EV: 11Int: 12 ....#........#..#....###....#SH: 0Dex: 20 ###......#####).h.......#...#XL:  6 Next: 24% Place: Dungeon:3 ..#.....## #...@.......#...#Noise: ---------  Time: 2499.6 (0.0) ........#####.#.........#...#i) +1 sling of Brutal Revenge {freeze, Dex ####....................#..<##Throw: 3 throwing nets .............##.........#....#Drain .............##.........####.# ..........#####.........## #.##h   black bear (swift) ..........# ########...###..## ..........##gLXm##....#..## ..........#####......The black bear is severely wounded. _The black bear's lost momentum returns! _There is a stone staircase leading up here. _The black bear barely misses you. The black bear claws you. x2 _You climb upwards. _There is a stone staircase leading down here.fgYfgP`fg^bfg A##..#####>.......###..........#Limel the Vexing ...## ##.....### #..........#Formicid .### ##.....#####..#..#...##HP: 31/41 (43) ==================------ .# ###.......##......#...##MP: 10/10======================== ## #.........##...##.....#AC: 3Str: 13 #######...##.#..............#EV: 11Int: 12 ....#........#..#....###....#SH: 0fg Dex: 20 ###......#####).h.......#...#XL:  6 Next: 24% Place: Dungeon:3 ..#.....## #...@.......#...#Noise: ---------  Time: 2499.6 (0.0) ........#####.#.........#...#i) +1 sling of Brutal Revenge {freeze, Dex ####....................#..<##Throw: 3 throwing nets .............##.........#....#Drain .............##.........####.# ..........#####.........## #.##h   black bear (swift) fg ..........# ########...###..## ..........####....#..## ..........#####...... _You climb upwards. _There is a stone staircase leading down here.  Throw: 3 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - black bearAim: a black bear (severely wounded, covering ground quickly, 67% to hit)fgL ##..#####>.......###..........#Limel the Vexing ...## ##.....### #..........#Formicid .### ##.....#####..#..#...##HP: 31/41 (43) ==================------ .# ###.......##......#...##MP: 10/10======================== ## #.........##...##.....#AC: 3Str: 13 #######...##.#..............#EV: 11Int: 12 ....#........#..#....###....#SH: 0Dex: 20 ###......#####).(.......#...#XL:  6 Next: 24% Place: Dungeon:3 ..#.....## #...@.......#...#g|M ;38HNoise: ---------  Time: 2499.6 (0.0) ........#####.#.........#...#i) +1 sling of Brutal Revenge {freeze, Dex ####....................#..<##Throw: 3 throwing nets .............##.........#....#Drain .............##.........####.# ..........#####.........## #.##h   black bear (swift) ..........# ########...###..## ..........####....#..## ..........#####......Throw: 3 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - black bearAim: a black bear (severely wounded, covering ground quickly, 67% to hit)  You throw a throwing net.  The throwing net closely misses the black bear.fg q27---2fg /  --more--fg hThe black bear completely misses you. The black bear claws you.fg 5=500.6 (1fgs fg H _The black bear misses you.fg ##..#####>.......###..........#Limel the Vexing ...## ##.....### #..........#Formicid .### ##.....#####..#..#...##HP: 27/41 (43) ===============--------- .# ###.......##......#...##MP: 10/10======================== ## #.........##...##.....#AC: 3Str: 13 #######...##.#..............#EV: 11Int: 12 ....#........#..#....###....#SH: 0Dex: 20 ###......#####).h.......#...#XL:  6 Next: 24% Place: Dungeon:3 ..#.....## #...@.....fg /..#...#Noise: =--------  Time: 2500.6 (0.0) ........#####.#.........#...#i) +1 sling of Brutal Revenge {freeze, Dex ####....................#..<##Throw: 2 throwing nets .............##.........#....#Drain .............##.........####.# ..........#####.........## #.##h   black bear (swift) ..........# ########...###..## ..........####....#..## ..........#####......The black bear completely misses you. The black bear claws you. _The black bear misses you.Throw: 2 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - black bearAim: a black bear (severely wounded, covering ground quickly, 67% to hit)fgb##..#####>.......###..........#Limel the Vexing ...## ##.....### #..........#Formicid fgG'.### ##.....#####..#..#...##HP: 27/41 (43) ===============--------- .# ###.......##......#...##MP: 10/10======================== ## #.........##...##.....#AC: 3Str: 13 #######...##.#..............#EV: 11Int: 12 ....#........#..#....###....#SH: 0Dex: 20 ###......#####).h.......#...#XL:  6 Next: 24% Place: Dungeon:3 ..#.....## #...@.......#...#Noise: =--------  Time: 2500.6 (0.0) fg}........#####.#.........#...#i) +1 sling of Brutal Revenge {freeze, Dex ####....................#..<##Throw: 2 throwing nets .............##.........#....#Drain .............##.........####.# fgi..........#####.........## #.##h   black bear (swift, caught) ..........# ########...###..## ..........####....#..## ..........#####......Throw: 2 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - black bearAim: a black bear (severely wounded, covering ground quickly, 67% to hit)  You throw a throwing net. The throwing net hits the black bear.  The black bear is caught in the net!fgLbFthrowing net fg*j/  --more--fg%u hThe black bear is severely wounded.fg*va8=1.6 (1fg{fgb7 _The black bear struggles against the net.fg!U...## ##.....### ### ##.....#####..#..#...# ###.......##......#...## #.........##...##.....# #####...##.#.......... ....#........#..#....### ###......#####).h.......# ..## #...>.###.# ####...........<## .............##......####### ##.# ########...###..## ###....#..## ####...... ##fg,D-2fgX3fg5: _The black bear struggles against the net. x2fgu( You shoot a sling bullet. The sling bullet hits the black bear.  The sling bullet freezes the black bear.fgNR h>hberserk)The black bear is almost dead.The black bear is no longer moving quickly.  The black bear goes berserk!The black bear struggles against the net.fg]7===3.8 (1.2fg fg fg~/  --more--fg-I _The net rips apart, and the black bear comes free!fgg...## ##.....### #..........#Limel the Vexing .### ##.....#####..#..#...##Formicid .# ###.......##......#...##HP: 28/41 (43) ================-------- ## #.........##...##.....#MP: 10/10======================== #######...##.#..............#AC: 3Str: 13 ....#........#..#....###....#EV: 11Int: 12 ###......#####).h.......#...#SH: 0Dex: 20 ..#.....## #...*.......#...#XL:  6 Next: 24% Place: Dungeon:3 ........#####.#.@.......#...#Noise: fg===------  Time: 2503.8 (0.0) ####....................#..<##i) +1 sling of Brutal Revenge {freeze, Dex .............##.........#....#Throw: throwing net .............##.........####.#Drain ..........#####.........## #.## ..........# ########...###..## h   black bear (berserk) ..........####....#..## ..........#####...... ..........###..... _The net rips apart, and the black bear comes free!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - black bearAim: a black bear (almost dead, berserk, 70% to hit)fgb~ *...## ##.....### #..........#Limel the Vexing .### ##.....#####..#..#...##Formicid .# ###.......##......#...##fg lHP: 28/41 (43) ================-------- ## #.........##...##.....#MP: 10/10======================== #######...##.#..............#AC: 3Str: 13 ....#........#..#....###....#EV: 11Int: 12 ###......#####).h.......#...#SH: 0Dex: 20 ..#.....## #...>.......#...#XL:  6 Next: 24% Place: Dungeon:3 ........#####.#.@.......#...#Noise: ===------  Time: 2503.8 (0.0) ####....................#..<##i) +1 sling of Brutal Revenge {freeze, Dex .............##.........#....#fgP Throw: throwing net .............##.........####.#Drain ..........#####.........## #.## ..........# ########...###..## h   black bear (berserk) ..........####....#..## ..........#####...... ..........###..... fg5 K_The net rips apart, and the black bear comes free!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - black bearAim: a black bear (almost dead, berserk, 70% to hit)fg fg fg . _fg#*...## ##.....### #..........#Limel the Vexing .### ##.....#####..#..#...##Formicid .# ###.......##......#...##fg$HP: 28/41 (43) ================-------- ## #.........##...##.....#MP: 10/10======================== #######...##.#..............#AC: 3Str: 13 ....#........#..#....###....#EV: 11Int: 12 ###......#####).h.......#...#SH: 0Dex: 20 ..#.....## #...*.......#...#XL:  6 Next: 24% Place: Dungeon:3 ........#####.#.@.......#...#fgl%-Noise: ===------  Time: 2503.8 (0.0) ####....................#..<##i) +1 sling of Brutal Revenge {freeze, Dex .............##.........#....#Throw: throwing net .............##.........####.#Drain ..........#####.........## #.## fg%..........# ########...###..## h   black bear (berserk) ..........####....#..## ..........#####...... ..........###.....Press: ? - help, Shift-Dir - straight line, f/p - black bear fg}&!_Aim: a black bear (almost dead, berserk, 70% to hit)  Throw: throwing netPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - black bearAim: a black bear (almost dead, berserk, 67% to hit)fg g ...## ##.....### #..........#Limel the Vexing .### ##.....#####..#..#...##Formicid .# ###.......##......#...##HP: 28/41 (43) ================-------- fg?h ## #.........##...##.....#MP: 10/10======================== #######...##.#..............#AC: 3Str: 13 ....#........#..#....###....#EV: 11Int: 12 ###......#####).(.......#...#SH: 0Dex: 20 ..#.....## #...(.......#...#XL:  6 Next: 24% Place: Dungeon:3 ........#####.#.@.......#...#Noise: ===------  Time: 2503.8 (0.0) ####....................#..<##i) +1 sling of Brutal Revenge {freeze, Dex .............##.........#....#Throw: throwing net .............##.........####.#Drain fgh <..........#####.........## #.## ..........# ########...###..## h   black bear (berserk) ..........####....#..## ..........#####...... ..........###.....Throw: throwing netfgi Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - black bearAim: a black bear (almost dead, berserk, 67% to hit)  You throw a throwing net.  The throwing net completely misses the black bear.fg fg 8hfg w---4.8 (1Nothing quivered _fgS fg3 fg P---fg& fg F _Unknown command.fg-O  Casting: Sigil of Binding (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The black bear bites you.fg19-----8/10 -----==5Will/2 Jinx DrainfgAfg2 _The black bear claws you. x2fg...## ##.....### #..........#Limel the Vexing .### ##.....#####..#..#...##Formicid .# ###.......##......#...##HP: 19/41 (43) ===========------------- ## #.........##...##.....#MP: 8/10===================----- #######...##.#..............#AC: 3Str: 13 ....#........#..#....###....#EV: 11Int: 12 ###......#####).(.......#...#SH: 0Dex: 20 ..#.....## #...h.......#...#XL:  6 Next: 24% Place: Dungeon:3 ........#####.#.@.......#...#Noise: fg]*[40m==-------  Time: 2505.8 (0.0) ####....................#..<##i) +1 sling of Brutal Revenge {freeze, Dex .............##.........#....#Nothing quivered .............##.........####.#Will/2 Jinx Drain ..........#####.........## #.## ..........# ########...###..## h   black bear (berserk) ..........####....#..## ..........#####...... ..........###.....You feel your willpower being sapped. The black bear bites you. _The black bear claws you. x2  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - black bearAim: a black bear (almost dead, berserk, chance to call a sprite on attack:  47%, 70% to hit)fg{e...## ##.....### #..........#Limel the Vexing .### ##.....#####..#..#...##Formicid .# ###.......##......#...##HP: 19/41 (43) ===========------------- ## #.........##...##.....#MP: 8/10===================----- #######...##.#..............#AC: 3Str: 13 fgf....#........#..#....###....#EV: 11Int: 12 ###......#####).(.......#...#SH: 0Dex: 20 ..#.....## #...h.......#...#XL:  6 Next: 24% Place: Dungeon:3 ........#####.#.@.......#...#Noise: ==-------  Time: 2505.8 (0.0) ####....................#..<##i) +1 sling of Brutal Revenge {freeze, Dex .............##.........#....#Nothing quivered .............##.........####.#Will/2 Jinx Drain ..........#####.........## #.## ..........# ########...###..## h   black bear (berserk) ..........####....#..## ..........#####...... ..........###.....fggFire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - black bearAim: a black bear (almost dead, berserk, chance to call a sprite on attack:  47%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the black bear!  The sling bullet freezes the black bear.fgle>fg"ealth: 19/43 -agic: 9/10fg{@===7.0 (1.2fg/  --more--fgE ==78 _You kill the black bear!  Your life force feels restored.fg]fgӌe _Your Spellcasting skill increases to level 3!fg-14fg8fgk;> _Unknown command.fgm fgn 4fgp fgq R10/10===fgSv  _Magic restored.fgw _The sprites lose interest in your situation.20fg^w 1=fgw fgy fg]y fgy fg{ fgU{ <===fg{ fg$} fg} E1=fg%~ fg, ,fg fg7 ,fgс fg ,fg fg fg T2=fg( fg7 ,fgP fg ,fg{ fg ,fg fg b3=fgɐ fgp ,fg fg) ,fgm fg fgc T4=fg fgÝ ,fg7 fg۠ ,fg fg ,fg fgA fg L5=fg fg ,fg> fgƫ ,fg fgB fgۯ fgW fg n _You feel your willpower return.fg% S6=fg fg fg@ fgE fg fg fg fgx fgԻ ^7==fg fg fg| fg5 fg fgu fg fg fg fg$ fg fgf K8=fga fg ,fg fg fgS ,fg Bfgb fg S9=fg fg: fg fg} fg fg fg# fg fgb fg fgW fg L30=fg fg fgG fg| fgE fg fg fg fg N31=fg[ fg fgM fg' fg fg fg fgT ,fgQ fg2 fg P2=fg\ fg ,fg! fg ,fg fg~ ,fg fg fg~ K3=fgK fg fg: fg fg ,fg fg fg U4=fg  fg fg` fg  fg ,fg fg` fg fg fg fgX K5=fgU fg4 ,fgJ fg ,fg% fg! fg<" fg" fg$ fg% h6==fg%& fg' fg( fg( fg* fg&+ fg+ fgZ- fg- fg. fgb0 fg0 U7=fg1 fg3 fg3 fg5 fg6 fg17 fgJ8 fg1: fg: 58=fg; fg>< fg= fgV> fg!? fg@ ,fgA fgC fgD fgD fgF fggG U9=fg 1fgߎ fg V ###.##..................# ##..#####>.......###.......... ...## ##.....### #..........# .### ##.....#####..#..#...## .# ###.......###...## ## #.........##...##.fgt ####...##.#......#........#..#....###. ###......#####)---98.0 (91.0) ..#.....## #...>.# #####.#..# Throw: 2 throwing nets ####....................#..<## .............##.........#....#.# _g - 2 throwing netsfg: :---fgR fgڷ  fg. ?_Done exploring.fgfg` Level 3 of the Dungeon <<<>>>_(Press ? for help) #................#####..........##..#...##...#  #...[...........................#...#.#.....###  #<..............###............†..#.#.#.......#  ##.............####.##..................#.....#  ##...).#.....####..#####>.......###..........#  #########..###...## ##.....### #..........#  ##.....### ##.....#####..#..#...##  #.....# ###.......##......#...##  fg############....## #.........##...##.....#  #...............#######...##.#..............#  ###########.........#........#..#....###....#  ##.##.####......#####).@.......#...#  #..##....#.....## #...>.......#...#  ##.####.........#####.#.........#...#  ########..##...####....................#..<##  #............##.............##.........#....#  #..........####.............##.........####.#  #..........# #..........#####.........## #.##  #.....<....####..........# ########...###..##  ###....).................####....#..########  #......####............#####...........#  #...........#..........###..........#  #......######..........##.........†#fg<;@>fgJ>>fgi fg8 ###.##..................#.....#Limel the Vexing ##..#####>.......###..........#Formicid ...## ##.....### #..........#Health: 43/43 ======================== .### ##.....#####..#..#...##Magic: 10/10 ======================== .# ###.......##......#...##AC: 3Str: 13 ## #.........##...##.....#EV: 11Int: 12 #######...##.#..............#SH: 0Dex: 20 ....#........#..#....###....#XL:  6 Next: 78% Place: Dungeon:3 ###......#####).@.......#...#Noise: gW 40m---------  Time: 2598.0 (0.0) ..#.....## #...>.......#...#i) +1 sling of Brutal Revenge {freeze, Dex ........#####.#.........#...#Throw: 2 throwing nets ####....................#..<## .............##.........#....# .............##.........####.# ..........#####.........## #.## ..........# ########...###..##  ..........####....#..##  _The sprites lose interest in your situation. _You feel your willpower return. _HP restored. _There is a stone staircase leading down, spattered with blood here. _g - 2 throwing nets _Done exploring.fg fg fgi fgT fg $ _fg ,fgC fg fg fg fg fg fg fgF fg} ,fg fgͦ fg fg3 fgi fg fg{ ,fg fg7 fgW fg fg fg? ......#~≈~~~## .>(.......###...........#########.................#. .fg ......#####...........#.......## ........#####..........##..#...## .......................#...#.#... .......###............÷..#.#.#.....####.##..................#. .....####..#######......605.0 (7 ##..###...## ##.....### #......  ##fg&  ##.....#####..#..#  #.....# ###.......##......#. ###....## #.........##...##...#######...##.#............ ##..#........#..#....###.. ##.##.####......#####).........#. fg #..##....#.....## #...>.......#.fg fg c _There is a stone staircase leading down here.fgfgCfg fgfgZ26.0 (1 _fgޙfg(.......###...........######### ..............................##. .......#####...........#.......## ........#####..........##..#...## ................#...#.#... .......###......÷..#.#.#... ......####.##..................#.3 .....####..#####@B......###...... ##..###...## ##o....### #......##.....### ##.....#####..#..##.....# ###.......##......#. ###....## #.........##...##... .......#######...##.#............ B   bombardier beetle fgl3##.........#........#..#....###.. o   orc ##.##.####......#####).........#. #..##....#.....## #...>.......#. _The bombardier beetle misses you.fg8:---fgLfg?5-9.2 (2.5fgfg  fg w_You climb upwards. _There is a stone staircase leading down here.fg Ability - do what?CostFailure  f - DigInstant, Drain0%  g - Shaft SelfDelay0% [?] toggle between ability selection and description.fg5fgGfg........................##~≈~~~## Limel the Vexing .>(.......###...........######### Formicid ..............................##. Health: 43/43 ======================== .......#####...........#.......## Magic: 10/10 ======================== fgK........#####..........##..#...## AC: 3Str: 13 .......................#...#.#... EV: 11Int: 12 .......###............÷..#.#.#... SH: 0Dex: 20 ......####.##..................#. XL:  6 Next: 78% Place: Dungeon:3 .....####..#####@B......###...... Noise: ---------  Time: 2609.2 (0.0) fg@.##..###...## ##o....### #...... i) +1 sling of Brutal Revenge {freeze, Dex##.....### ##.....#####..#..# Throw: 2 throwing nets#.....# ###.......##......#. ###....## #.........##...##... .......#######...##.#............ B   bombardier beetle ##.........#........#..#....###.. o   orc ##.##.####......#####).........#. #..##....#.....## #...>.......#. _There is a stone staircase leading up here. _Unknown command.The orc unwields a +0 sling. The orc wields a +0 war axe. The orc misses you. _The bombardier beetle misses you. _You climb upwards. _There is a stone staircase leading down here.fgӸfgrCDig fg6fg5P _You extend your mandibles.fg>(###.###### ÷................#####....#.......#..#####..........##..#.............#...#.#..###......÷..#.#.###.##..................# #.#####>B###.... fgp###..###...## #@#o....### #  ##.....##.....#####..# #.....# ###.......##.... ####....## #.........##...##. ........#######...##.#........ ###.........#........#..#....###  ##.##.####......#####).........#  #..##....# #...>.# ##.####.........#####.#..#fgfgfgo.{o   orcfgP: 41/41 (43)====10.2 (1Drainfgfgp _You dig through the rock wall. You feel drained.fg6  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  You miscast Jinxbite.  You are very lightly contaminated with residual magic.fg P: 8/10 -----=---1Contam Dig Drainfg?k _Nothing appears to happen. The orc hits you but does no damage.fg >  You shoot a sling bullet.fg7V V  The sling bullet hits the orc but does no damage.fg:_ ,B.B   bombardier beetleo   orcfg` 9==---==-2.4 (1.2fgh fgWk I _The orc misses you.fgzW  You shoot a sling bullet. The sling bullet hits the orc.  The sling bullet freezes the orc.fg^C>fg*V  You kill the orc!fgO *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.fg|8>fg==93.6Fire Contam Dig DrainfgهfgÉ_ _You are covered in liquid fire!fg/ (((((((You shoot a sling bullet.fgN .....>BThe sling bullet barely misses the bombardier beetle.fg׹ 38--10/10===4.7 (1.1fg fg Z _The liquid fire burns you!fg a.....##~≈~~~ .>(###....#######...............##.#####...........#.......######....##..#...##.........#...#.#.#............÷..#.#.#... .##............# .....####..#####@B......###. ##..###...## #.#.....### #....##.....### ###.....#####..#  #.....# ###.......##......# ###....## #.........##...## .......#######...##.#........... fgJ 9##.........#........#..#....###.. ##.##.####.###)...#. #..##....#.....## #...>#.fgI  You retract your mandibles.  You shake off some of the fire as you move.  The liquid fire burns you!fg  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.fgA fg9C w5----50DrainfgJ fgM  _You are even more covered in liquid fire!fgX /  --more-- fga  There is a stone staircase leading down here.  Things that are here: _a +0 war axe; a +0 sling; a +0 ring mail fgh#####...#.......#. ......##~≈~~~##. >(#############...........##..#####...........#.......##.#####....##..#...##...#...#.#.....÷..#.#.#...##....@.......#  fg j....####..#####>B......###. #..###...## #.#.....### #....... ##.....### ###.....#####..#  #.....# ###.......##......# ##....## #.........##...## ......#######...##.#........... #.........#........#..#....###..##.####.###)...#. fgtHYou shake off some of the fire as you move. fgul0--------6 fg]} fgR _The liquid fire burns you! fgL,  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  The sling bullet freezes the bombardier beetle. fg  The bombardier beetle is heavily wounded.The liquid fire burns you!The bombardier beetle bites you. fg 24------===7.8 (1.1Drain fg  fg  fg /  --more-- fgidI _Your magical contamination has completely faded away. fgޟ #######)....._.#.......####...#.......#. .....##~≈~~~##.. (#############...........##..#####...........#.......##.#####....##..#...##...#...#.#..... fg ÷..#.#.#...##............# ...####..#####>B......###. ..###...## #.#.....### #....... #.....### ###.....#####..# #.....# ###.##......# #....## #.........##...## .....#######...##.#........... .........#........#..#....###.. fgͤ HYou shake off some of the fire as you move. fg B.  The liquid fire burns you!The bombardier beetle attacks as it pursues you! fgk 0------===--80 fg9  fg . _The bombardier beetle bites you. fg(`O-- fg$g fg)jV _You are too injured to fight recklessly! fgD#######........#####..)....._.#.. Limel the Vexing ...............####...#.......#.. Formicid ......................##~≈~~~##.. HP: 20/41 (43) ===========------------- (.......###...........##########. MP: 10/10======================== ............................##... AC: 3Str: 13 .....#####...........#.......##.. EV: 11Int: 12 ......#####..........##..#...##.. SH: 0Dex: 20 .....................#...#.#..... XL:  6 Next: 79% Place: Dungeon:3  fgE.....###........@...÷..#.#.#..... Noise: =--------  Time: 2618.8 (0.0) ....####.##.....B............#... i) +1 sling of Brutal Revenge {freeze, Dex ...####..#####>.......###........ Throw: 2 throwing nets ..###...## #.#.....### #........ Fire Drain #.....### ###.....#####..#..#.. #.....# ###.......##......#... B   bombardier beetle #....## #.........##...##..... .....#######...##.#.............. .........#........#..#....###....The bombardier beetle attacks as it pursues you! _The bombardier beetle bites you. _You are too injured to fight recklessly!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetleAim: a bombardier beetle ([40 fgG;mheavily wounded, 74% to hit) fgW#######........#####..)....._.#.. Limel the Vexing ...............####...#.......#.. Formicid ......................##~≈~~~##.. HP: 20/41 (43) ===========------------- (.......###...........##########. MP: 10/10======================== ............................##... AC: 3Str: 13 .....#####...........#.......##.. EV: 11Int: 12 ......#####..........##..#...##.. SH: 0Dex: 20 .....................#...#.#..... XL:  6 Next: 79% Place: Dungeon:3 .....###........@...÷..#.#.#..... Noise: =--------  Time: fgpYz 2618.8 (0.0) ....####.##.....B............#... i) +1 sling of Brutal Revenge {freeze, Dex ...####..#####>.......###........ Throw: 2 throwing nets ..###...## #.#.....### #........ Fire Drain #.....### ###.....#####..#..#.. #.....# ###.......##......#... B   bombardier beetle #....## #.........##...##..... .....#######...##.#.............. .........#........#..#....###....Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetleAim: a bombardier beetle (heavily wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The sling bullet freezes the bombardier beetle.† fg fg/  --more-- fge  You kill the bombardier beetle! fg9ealth: 15/43 ---agic: 10/1098==9.9 (1.1 _The liquid fire burns you!Your life force feels restored. fg fgg _Your Ranged Weapons skill increases to level 5!fg" ..##.##.......#. ###########..[....._.#.####...#.......#..# ....##~≈~~~##..#############...........##...)#####...........#.......##.#####....##..#...##...#...#.#.....#............÷..#.#.#...##.....†......##..#####>.......###. .###...## #.#.....### #....... .....### ###.....#####..# .....# ###.fg##......#...### #.........##...##.....########...##.#..............#fgfgm6------200fg7fgV _You shake off the liquid fire.fgN fgO fgaQ fgX BfgY fgeZ fg\ fg_ ,fg#b fge fge I7=fgg fgj fgek fgl fg^p ,fgr fgu ,fgw fgB| fg| _18==fg~ fg ,fg fg ,fg fg fg: K9=fg fg ,fg fg fg0 fg fgZ ,fgY fg fgI T20=fg fg' ,fg< fg ,fg fg ,fgj fg fg@ K1=fg fgE ,fg& fg' ,fg fg fg S2=fg fgM ,fg7 fg fg fg fg ,fg fg fgj K3=fg fg ,fg fg ,fg fg ,fg fg fgh S4=fgB fg ,fg fg fg/ fg fg fgL K5=fg fg ,fgr fg> fg fg fg fg_ fg fg fg6 S6=fg fgj ,fg2 fgV ,fg fg3! fg! fgv" fgQ$ fg$ ^7==fg% fg' ,fg( fgM* ,fg+ fg- ,fg/ fg0 fg1 K8=fg1 fg3 fg.4 fg6 fg<9 ,fg<: fg; fg< S9=fg< fgw> ,fg}@ fgA ,fgB fgD fgfD fgE fgF fgLG L30=fgG fgUI ,fgHJ fg2L ,fgL fgRN ,fgOO fgP fgQ N31=fgQ fgwS ,fgT fgoV fgV fgW fgY m2=fg[ fg\ ,fg] fg ` ,fga fg d ,fg8e fgCg fgh D3=fg+i fgk ,fgm fgq ,fgr fgt ,fg2z 4=fg | ,fg'} fg~ ,fg fgz fg K5=fĝ fgk ,fgz fg ,fg fg׉ ,fg, fgɎ 96fgA E==fg fg2 ,fg% fg ,fg{ fg: ,fg fg fg# U7=fg͝ fg ,fg| fg7 ,fg. fgǥ ,fgۦ fgp a8=fg fg ,fg fgH ,fgP fg۲ fgU U9=fg fg ,fg fg ,fgϹ fgm ,fg fg fg L40=fg@ fg ,fg fg ,fg fgN ,fge fg fg U1=fg fg# ,fg fg fgt fg fg a2=fg fg ,fg fg/ ,fg/ fg ,fg fg fg h3==fg fg s---700.0) _HP restored.fg|fgzE _Done exploring.fg} fg~ fg fgg ,0.0)fg fg fgc E _Done exploring.fgfgRead which item? Scrolls  b - 2 scrolls of revelationh - 2 scrolls of amnesia fg  m - a scroll of fear [!] read|quaff|evoke[?] describe selectedfgfgOfg##..........##.##.......#... Limel the Vexing ######........#####..[....._.#... Formicid ..............####...#.......#..# Health: 43/43 ======================== .....................##~≈~~~##... Magic: 10/10 ======================== .......###...........##########.. AC: 3Str: 13 ...........................##...) EV: 11Int: 12 ....#####...........#.......##... SH: 0Dex: 20 fg.....#####..........##..#...##... XL:  6 Next: 98% Place: Dungeon:3 ................@...#...#.#.....# Noise: ---------  Time: 2720.9 (0.0) ....###............÷..#.#.#...... i) +1 sling of Brutal Revenge {freeze, Dex ...####.##.....†............#.... Throw: 2 throwing nets ..####..#####>.......###......... .###...## #.#.....### #......... .....### ###.....#####..#..#...  .....# ###.......##......#...#  ....## #.........##...##.....#  ....#######...##.#..............# Your life force feels restored. _Your Ranged Weapons skill increases to level 5! _You shake off the liquid fire. _HP restored. fga_Done exploring. _Done exploring.fgP  Okay, then.fg8fgfg. _fgT fg Quiver which action? ([-] to clear) Items ([,] to cycle) fg 3 a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}b - Throw: 2 throwing nets (quivered)  c - Zap: wand of flame (28) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (9%) Abilities ([,] to cycle)  f - Abil: Dig  g - Abil: Shaft Self fg G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfg^ fgd ##..........##.##.......#... Limel the Vexing ######........#####..[....._.#... Formicid ..............####...#.......#..# Health: 43/43 ======================== .....................##~≈~~~##... Magic: 10/10 ======================== .......###...........##########.. AC: 3fge Str: 13 ...........................##...) EV: 11Int: 12 ....#####...........#.......##... SH: 0Dex: 20 .....#####..........##..#...##... XL:  6 Next: 98% Place: Dungeon:3 ................@...#...#.#.....# Noise: ---------  Time: 2720.9 (0.0) ....###............÷..#.#.#...... i) +1 sling of Brutal Revenge {freeze, Dex ...####.##.....†............#.... Throw: 2 throwing nets ..####..#####>.......###......... .###...## #.#.....### #......... .....### ###.....#####..#..#...  .....# ###.......##......#...#  ....## #.[3fg.......###......... .###...## #.#.....### #......... .....### ###.....#####..#..#...  .....# ###.......##......#...#  ....## #.........#fg!#...##.....#  ....#######...##.#..............#  _Your Ranged Weapons skill increases to level 5! _You shake off the liquid fire. _HP restored. _Done exploring. _Done exploring. _Okay, then.fg+P  Okay, then.fgfg.fg]. _fg\##########..[....._.# .......####...#.......#........##~≈~~~##.. (###.##########...fgW.......##.######.......##....#####..........##..#...##..........#...#.#..###÷..#.#.#.....#.##.....†............#.#####>.###.......## #.#.....### # #.....### ###.....#####..#..# #.....# ###.......##.... #....## #...##...##......#######...##.#...................#........#..#....###....fgfg21.9 (1 _fgٹfg{fg ........#.......#..............##~≈~~~## >(###.########## ...........##.######.......##..#####..........##..#...##..........#...#.#..###÷..#.#.##.##....@†............#.#####>.###.... #..###...## #.#.....### # ##.....### ###.....#####..#..#  #.....# ###.......##.... ##....## #...##...##. ......#######...##.#........ #.........#........#..#....### #.##.####......#####).........#fg> fg8 &2fg fg fg .........##~≈~~~## .>(###.######### ............##.######.......##..#####..........##..#...##..........#...#.#..###÷..#.#.##.##.....†............#.#####@.###.... ##..###...## #.#.....### # fgH : ##.....### ###.....#####..#..#  #.....# ###.......##.... ###....## #.........##...##. .......#######...##.#........ ##.........#........#..#....### ##.##.####......#####).........#.##....# #...>.#fgz fgI &3fg fg S _Done exploring. _Okay, then. _Okay, then.  There is a stone staircase leading down here.  Things that are here: _a +0 war axe; a +0 sling; a +0 ring mailfg>o4 _fgd0 fgf fgg.. ... fgfh7... #.. fg.iW##.##.. fgiW#...#.. fgjfg?k fgk fgl.fg)m-##fgm: ........#fgn 4 fgo?.......@#fgCp fgpA.5.....?fgq' fgr fgs^..##########.# fg5S...5....fgh6K===3.8 (1.2fg<fg?1 _Grinder is lightly wounded.fg k  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg^  You beckon some vexing sprites to accompany your attacks.fgK.5fg!8/10 ------40Jinx fg4'fg*; _You feel your willpower being sapped.fgq[ (((((((You shoot a sling bullet.fgfg3*fg  The sling bullet closely misses Grinder.  A giggling sprite leaps out and smacks Grinder with her own claw.fg !.(..5.. (drained)9==---=5.9 (1.1fg fg ^ _Grinder is moderately wounded.fg (((((((You shoot a sling bullet.fg:*fg  The sling bullet closely misses Grinder.  A giggling sprite leaps out and makes Grinder trip over her own feet.fg.(...5.very drained)fgv(7.0fgfg^ _Grinder is moderately wounded.fg>(((((((fgW0*fg5.(...5.makes Grinder trip over her own feet.The sling bullet barely misses Grinder.  A giggling sprite leaps out and doodles on Grinder's face.  fg6Grinder is moderately wounded.  The jinxing sprites lose interest in you.fgH<g  Grinder gestures at you.fgfg*10/10=====8.2 (1.2fg9fg( _You barely resist.fg2  (((((((You shoot a sling bullet.fg fg7 l.(....5fg (9.4fg fga > _The sling bullet closely misses Grinder.fg=>(((((((fgb .(....5You shoot a sling bullet. The sling bullet barely misses Grinder.  Grinder hits you but does no damage.fgq8*fg|g  Grinder gestures at you.fg#8@fgG%.40.5 (1.1fg)fg-D _Your stasis prevents you from being paralysed.fg  fg q You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.fg7% m  Grinder is moderately wounded.fg& -1.7 (1.2fg - fg/ : _Grinder hits you but does no damage.fg]  You shoot a sling bullet. The sling bullet hits Grinder.fgK7j  Grinder is heavily wounded.fg.8K===2.8 (1.1fg<fg?P _Grinder barely misses you.fg2]  You shoot a sling bullet. The sling bullet hits Grinder.fgS  Grinder is heavily wounded.3.9  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded. _Grinder barely misses you.  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded. _Grinder barely misses you.fg_ kGrinder is heavily wounded. _Grinder barely misses you.  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded. _Grinder barely misses you. fg` 9 You shoot a sling bullet. The sling bullet hits Grinder.fg r _Grinder barely misses you.  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded. _Grinder barely misses you.  You shoot a sling bullet. The sling bullet hits Grinder.  fgR pGrinder is heavily wounded.5.0fg fg   You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded. _Grinder barely misses you.  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is heavily wounded. _Grinder hits you but does no damage.fg}/  You shoot a sling bullet. The sling bullet hits Grinder.fgZk  Grinder is severely wounded.fg-6.2 (1.2fgfgQ _Grinder closely misses you.fg  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgs ^  You beckon some vexing sprites to accompany your attacks.fgUt 8/10 ------70Jinx fgy fg| v _You feel your willpower being sapped. Grinder barely misses you.fg]]  You shoot a sling bullet. The sling bullet hits Grinder.fg:*fg' 5 Grinder is severely wounded.A giggling sprite leaps out and insults Grinder's ancestors.  Grinder is almost dead.fg 8*fgg  Grinder gestures at you.fg!8@fg(#35-----9==---=8.4 (1.2fg3)fg+4 _Pain shoots through your body!fgу]  You shoot a sling bullet. The sling bullet hits Grinder.fg, f  Grinder is almost dead.fg fg/k.@...5fg"z10/10=====9.6fgfg% _Grinder blinks!fg} (((((You shoot a sling bullet.fgT:*fg-  The sling bullet closely misses Grinder.  A giggling sprite leaps out and doodles on Grinder's face.fgr4 3..... fgo5 fg: .. ...Limel the Vexing... #..Formicid##.##..Health: 36/43 ====================----#...#..Magic: 10/11 =====================---.......AC: 3Str: 13.......##EV: 11Int: 12........#SH: 0Dex: 20fg,; .......<######XL:  6 Next: 209% Place: Dungeon:4.(.....@.....#Noise: ===------  Time: 2750.8 (1.2)..##########.#i) +1 sling of Brutal Revenge {freeze, DexThrow: 2 throwing netsWill/2 Jinx {You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is almost dead. _Grinder blinks!  You shoot a sling bullet.  fg; iThe sling bullet closely misses Grinder.  A giggling sprite leaps out and doodles on Grinder's face.fg< _You kill Grinder!You have reached level 7!fg}F /  --more-- fgŇ ~40/48=2---- fg (755%  fg  fg 4 _!fg4!fg!fg!fgf% _!fg!fg!fgHX1==!fg,!fg,{ _The sprites lose interest in your situation.!fg&1!fg'!fg'2====!fgL!fg,!fg!fgb2=!fg!fg,!fg!fg^!fg;==!fg}!fg|,!fgw!fg !fgm O3=!fg !fgH,!fgv!fg,!fg!fgF!fgfb4=!fg,!fgJ!fg,!fg!fg!fgu!fg!fg"95!fg)#3=!fg#!fg&,!fg6(!fg*,!fg+!fg4.!fg.L6=!fg/!fg@2,!fg}3!fg5,!fg7!fg9,!fg:!fg>u7= !fg@!fgCn _You feel your willpower return.!fg.D!fgD!fg@G,!fg-H!fgJ,!fgL!fgN!fg!OK8=!fgO!fgS1 _HP restored.!fg-V3!fg;W!fgZ!fga .. ... ... #..# ##.##..#.##...#..#..#∩..##..#..<######..(...@.......#---79.8 (29.0)#..##.#  {!fgxi!fgzjI---80.8 (30!fg,o!fg)r: _Found Xuakk's Antique Armour Shoppe.!fg3!fg!fg!fg!fg !fg$,!fg|%O=!fgf&!fg(!fg#+,!fg<,!fg.!fg1,!fg=2!fg5,!fg6!fg89m _g - 4 throwing nets (gained 2)!fgj? ##. ....... .. ...##..# #. ##.##..# ##.##...#..# ##..........# #..∩........## #.......... #.#..@......<######!fg8@m #................#......#..##########.#4#####....####..###.##.##.# {#.#!fgA 5.8 (5.0)  A malevolent force fills the Dungeon...!fgL/  --more--"fg 6.8 (6 _Your tunneler's instincts keep you from falling into a shaft!#fg?#fg 3#fg #fgY#fg#fgUX#fg#fg#fg%Welcome to Xuakk's Antique Armour Shoppe! What would you like to do?  a -  112 gold a bucklerb -  50 gold a leather armour  c -  50 gold a leather armour  d -  112 gold a pair of boots  e -  225 gold a fine ring mailf -  17 gold a robe  g -  225 gold an ichor-stained scale mailh -  100 gold a scale mail You have 106 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)#fg'[A-H] put item on shopping list%fg S  a -  112 gold a buckler  e $  225 gold a fine ring mail You are short 119 gold pieces for the purchase.[Enter] buy shopping list'fg  e $  225 gold a fine ring mail  h -  100 gold a scale mail(fg (fg (fg dLimel the VexingFormicid### ##Health: 48/48 ========================##.........Magic: 12/12 ========================......##..#AC: 3Str: 13(fgt #.###.##..#EV: 11Int: 12##.##...#..#SH: 0Dex: 20##..........#XL:  7 Next: 55% Place: Dungeon:4#..@........##Noise: ---------  Time: 2788.8 (2.0)#....##..........#i) +1 sling of Brutal Revenge {freeze, Dex..# #.#.........<###### Throw: 4 throwing nets#................#......#..##########.######....#(fg ###..###.##.# _HP restored. _Found Xuakk's Antique Armour Shoppe. _g - 4 throwing nets (gained 2)  A malevolent force fills the Dungeon... _Your tunneler's instincts keep you from falling into a shaft!  There is an entrance to Xuakk's Antique Armour Shoppe here.(fg (fg (fgE  _Found Xuakk's Antique Armour Shoppe. _g - 4 throwing nets (gained 2)  A malevolent force fills the Dungeon... _Your tunneler's instincts keep you from falling into a shaft!  There is an entrance to Xuakk's Antique Armour Shoppe here. _You can access your shopping list by pressing '$'(fg .)fgou)fg: _)fgX)fg B)fg )fg)fg,)fg)fg)fgl)fg)fgs)fg )fg)fg^)fg)fg )fg)fg )fg )fg#)fg1+}......##..##.###.##..# ##.##...#..# ##....## #####..∩........###.#....##..........##...###.#.........<####...####..............#....@....#..#########95.8 (7 #...#####....#  #.. ###..# ..) ##.#### )fg,#.# #.# { #.# )fg^3)fgH4+6.8 (8)fg8)fg;# _Found a whip.)fgb)fg_ )fg )fg )fg)fgE)fg,)fg)fg)fg)fgr)fgX,)fg)fg")fg7%,)fgG&)fg))fg[+)fg+)fg,)fg0)fg3,)fg4)fg7)fg\:,)fg;)fg}=)fg?,)fg@)fg.C)fgaE,)fgF)fgG)fgI)fgQJ)fgJ)fg2M)fgN)fgaO)fgO)fgQ)fgS)fgS)fguT)fg V)fgX,)fgWY)fgm[)fgs],)fg^)fg`)fgb,)fgd)fgf)fgg,)fgei)fgj)fgl,)fgwm)fgp)fgq)fgq)fgXr)fg t)fgv)fgzv)fgv)fgy)fg{,)fgj|)fg})fgJ,)fg$)fg)fg,)fg)fg)fgD)fgщ,)fg7)fgR,)fg׍)fg)fg)fg)fg )fgS)fgG)fgÖ)fg%)fg>)fg5,)fg)fg")fg ,)fg)fgQ)fg^#...#######..# .)......# ##.# )fg)-##..###.# #.#  #..# #.# #.# {  #..# #.# ##.#  #..###.###..#  #.###...##..#  #.....#.....##########.  #.###...###....@....... 824.8 (28.0)##.####.####.##..## ... #..# .# #### #.## .# #.# >.)fg#.# ## #.##.#)fgǪ)fg,5.8 (29)fgư)fg; _Found a stone staircase leading down.)fgI)fg)fg')fg)fg,)fgB)fg)fg,)fg)fg)fg )fg )fg )fg )fg)fg;)fg)fg?)fg)fgQ)fg)fg*)fg)fg)fgR)fgH)fg`,)fg)fg)fg,)fg)fgX!)fg",)fg#)fg5%)fg?',)fg()fgR))fgB+,)fg+)fg.)fg)0,)fg0)fgC2)fg4)fg4,)fg"6)fg,8,)fg8)fg9)fg(;)fg;,)fg=)fg?)fgM)fgBP)fgV)fg\)fg])fgD_)fg#.##.#)fg #..# #.# #.#.# { #.##.# #..# #.# ##.#.#)fgO*#....#)fgI #..###.###..#.)fgj#.#### #.###...##..#)fg(#.#)fgz#.....#.....##########.##.###...###............#)fg`R ##.####.####.##..###)fg4... #..# #.##.###### #.## #.##.#)fg #.# #>.... )fgq#.# ######  #.#)fg)fg )fg &66.8 (41)fg )fgm )fg )fg  )fg@ )fg 7_You sense a monster nearby.)fgz )fga 3)fgc )fgd )fgig )fgh )fg n )fgo )fgp ,)fgr )fgIt ,)fgu )fgv )fgw )fg\x )fgx )fgy )fg{ )fg| )fg} )fg2~ )fg )fg$ )fg )fg )fg2 )fg҅ ,)fg )fg ,)fg6 )fg\ )fg ,)fg )fg )fgِ )fg ,)fg )fg )fg2 ,)fg )fg֙ )fgQ )fgŚ )fgM )fg )fg )fg )fgm )fg )fgˢ )fg )fg )fgզ )fg8 )fg )fgè )fg˪ )fg: )fg )fgج )fg )fg. )fg )fg )fg #.#....##..........# #.# #...###.#.........<######.# ...####................#.# #.....##########.#.# ...#####....#..........#.## #...#######..#.########....# .)......# ##.#.#......#..#.# ##..###.# #.#.#.####.#.##.#  #..# #.# #.#.#@#{ #.#.##.#)fg 84.8 (18  #..# #.# ##.#.#..)(#.#....##..###.###..#.######.#.#####.###...##..#........#.#  #.....#.....##########.#.###...###............###.####.####.##..###... #..# #.##.###### #.## #.##.#)fg' )fg ,5.8 (19)fg )fgP 1 _Found a spear and 4 stones.)fg0)fgO23)fg 9)fgC ..###.<######.............#..##########)fgEr#####....#..........#.####..#.########.... .)......# ##.#.#......#..# ##..###.# #.#.#.####.#.#  #..# K$#.#.)(#.#...##.###..#.######.#.######..........#.# K   kobold (asleep)#.# #>....)fg+L 0.0)  A kobold comes into view. It is wielding a +0 dagger.Found 42 gold pieces.)fg}T[$KK)fgT)fgJYJ====6.8 (1)fg])fgc( _The kobold shouts!*fg<    ### .) ##.#.#..  #.#.#.#### *fgP #..# #.# #.#.#.#$$#  #..# #.# ##.#.#@K)(#  ######    *fgs&   *fg!   *fg ... #..#  *fg- #### #.##   *fg4#.# #>.... *fgl|D< *fg|[   ### *fg|L) ##.#.#.. *fg|Y #.#.#.####*fg|  *fg } #..# #.# #.#.#.#$$# *fg'} #..# #.# ##.#.#@K)(# *fgD} ######*fg\}8   *fgx}   *fg} *fg}  ... #..#   #### #.## *fgA~X #.# #>*fgf~ *fg*fg*fg*fg] _A kobold is nearby!*fg\  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*fgZR ^  You beckon some vexing sprites to accompany your attacks.*fgUS 6-0----==--7Will/2 Jinx *fgo\ *fg7_ a _You feel your willpower being sapped. The kobold hits you with a +0 dagger.*fg  You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet freezes the kobold.*fgC)+fg+fg 7-1==--=-8.9 (1.1+fg)*+fg*J _You kill the kobold!+fg+fg+fg+fgH _No target in view!+fg/4+fg?<+fg>H _No target in view!+fgo+fg+fg9+fg+fg; _+fgJ+fgU2====+fg!+fg+fgL +fg{u_The sprites lose interest in your situation.+fg+fg}+fg+fgxL8=+fg+fg+fg(,+fgv+fg >  You see here a +0 dagger.+fg+fg B== _+fg+fgl,+fg+fgN _You now have 136 gold pieces (gained 20).+fgP=+fg;+fg! _You now have 158 gold pieces (gained 22).+fg4 4+fgw +fg =  You see here a +0 spear.+fg +fg _+fg  +fg >  You see here a +0 dagger.+fg +fgS _+fg +fg$ +fg' +fgR' +fg( +fgb+ +fg- +fg- +fg/ +fg1 +fg4 +fgC4 +fg5 +fg8 +fg: +fg ; +fg!< +fg> +fgxA +fgA +fgB +fgE +fgH ,+fgJ +fgL +fg)O +fgdO +fgP +fgS +fg$V +fgUV +fgW +fg\ +fg^ +fg^ +fg{` +fg=c +fgg +fgg +fgj +fgn +fgqq ,+fg/s +fgv +fgy 7+fgz +fg~ n _You feel your willpower return.+fg 3+fg +fgp +fg ,+fg +fg +fgƑ ,+fg +fg +fg ,+fgԘ +fg +fg +fg +fgC +fgW +fg ,+fgӣ +fgۥ +fg ,+fg +fg +fg ,+fg$ +fg +fgN ,+fg( +fgW +fg ,+fgK +fgw +fgn ,+fg +fg +fg ,+fg +fg +fgL ,+fg5 +fg +fg +fg3 +fg +fgY +fg ,+fgX +fgY +fgg ,+fg +fg +fg ,+fg +fg +fg^ +fg +fg +fg +fg ,+fg; +fg +fg .###.##..# .##...#..# #.[ .# #.# ∩........## #.# ..........# #.# ..<######.# ...............#.# .#..##########.#.# ....#..........#@## ---931.9 (43.0) ##..#.########....# #.#.#......#..#.#  +fg c #.#.#.####.#.##.#  #.#.#.#..#.#.##.#  ##.#.#.))(#.#....# ##..#.######.#.#### ##..#........#.# ....##########.#+fg} +fg H---2.9 (44+fg@ +fg $ _Found a cloak.+fg@ +fgE ,+fgG ,+fgI +fg9K +fgIN +fgN +fgxO +fgP +fgR ,+fgT +fgV +fgX ,+fgY +fg+\ +fg` B+fgb +fgd +fg,e +fgf +fggh +fg l +fgFl +fg5m +fgYx =  You see here a +0 cloak.+fgl{ +fg{  _+fg| +fg +fg' +fg +fg +fgQ +fgΆ +fg +fg +fg ,+fg +fg N _You now have 172 gold pieces (gained 14).+fg +fg< +fg +fg +fg) ,+fg; +fg +fg +fgO +fgJ +fg +fgǠ +fg +fgܡ +fg +fg +fgϤ +fg& +fgK +fgu +fgè ,+fg +fgo +fg +fg +fg +fg +fgį +fg+ +fg +fg              ##############  #.[...........  #.###########@#  52.9 (20 +fg X #.# #.#   #.# #.#  ####.# #.#  ...#.# #.#  ##.#.# #.#    +fgh t...#.## #.#   ..# #(#   .#..#.#  +fg E +fgp +fg ,3.9 (21+fg' +fg % _Found 6 stones.+fg~+fg+fg{+fg+fg+fg2+fgX+fg+fg+fg+fg+fg}+fg+fg +fgT+fg+fg+fg+fg+fg+fg,+fgr+fg+fgS+fg+fg,+fg+fgS;  You see here 6 stones.+fg+fg_ _+fg+fg +fg-n+fg+fgU+fg+fg%,+fg+fgb+fgM+fg+fgC+fg+fg+fg`+fg+ +fg$+fg'+fgc'+fg(+fgd*+fg,+fg-+fg%.+fg@0+fgI3+fg{3+fg4+fgf6+fgK8+fg8+fgp9+fgi;+fg>+fgL>+fg!?+fghA,fgQ,fg,fgF,fg,fg,fg,fg,fg,fg ,fg ,fgo ,fg ,fgg ,fg ,fg,fg,fg,fgX,fgB,fgF,fg,fgh,fgM,fgN,fg=,fgg,fg%,fg,fg ,,fg!,fg#,fg.&,fg`&,fg1',fgN),fgV+,fg+,fgh,,fg>.,fgT0,,fg 1,fg7,fg":,,fgO;,fgE#.##..# ############### ...#..# #.[...........# ......# #.###########.# ......## #.##.# .......# #.#### ####.# ......<######.##.. ..##.# ............#.##.# #.##.# .##########.#.##.# #.##.# .#..........#.,fgF#.##.# .#.########....#.# ###.##(# .#.#......#..#.#.# #......# .#.#.####.#.##.#.# #.#.#####.#.#..#.#.##.#.# #.#.# .#.#.))(#.#....#.# #.#.##.######.#.####.# #.#.# .#........#.# #.###.#.##########.# #.......#,fgM-83.9 (30,fgoN,4.9 (31,fg>T,fgVR _q - a clear potion,fgr,fgs,fgs,fgv,fgx,fgX|B,fg~,fg~,fg,fg_,fg,fg,fg,fgX,fgߌ,fg,fg,,fg,fg,,fg,fgߕ,fg,,fgJ,fg,fg|,,fg,fg˱,fg"X,fg'B,fg,fg,fgú,fg,fgs,fgo,,fg,fgۿ,fg,,fg,fg\,fg ,fg,fgR,,fg,fg,fg&......#.# #.###.#.#  #######.# #.......#  ..# #####.###  ,fgm#.##..### #.#  #.##.## #.# #.##.# #.# #>.... #.# ###### #.#     #.#  #.#  ..#  ### ,fg     {         ,fg3M3007.9 (23,fg,fg[ _You sense a monster nearby.,fgI,fg!,fg9X,fg,fg,fg0,fgf,fg',,fg,fg,fg,,fg7,fgy,fgB###.##..###   #.##.## #  #.##.# #.  #>....  #.#  ###### #.#  #.# ,fg? #.#  ####.# #.@..# #.#### #.  #e#.#e,fgx e   Duvessa (asleep) #. e   Dowan (asleep)#. ,fg ,fgl211.9 (4.0),fg+2.9 (5,fg%,fg/a _Duvessa and Dowan come into view.,fg  #.#   #.#   #.#  #>.... #.#   #.#  #.#  #.#  ####.#  #.@..#  #.####  #. #e #. #e #. #.,fg !,fg  #.#   #.#   #.#  #>.... #.#   #.#  #.#  #.#  ####.#  #.@..#  #.####  #. ,fg #e #. #e #. #. ,fg ,fg ,fg ,fgҹ d _There are monsters nearby!,fg 4 #.#   #.#   #.#  #>.... #.#   #.#  #.#  #.#  ####.#  #.@..#  #.####  #. #e #. #e #. #.,fgl  #.#   #.#   #.#  #>.... #.#   #.#  #.#  #.#  ####.#  #.@..#  #.####  #. ,fg?m #e #. #e #. #. ,fgt ,fg:u ,fgT| ,fgo d _There are monsters nearby!,fg 4 #.#   #.#   #.#  #>.... #.#   #.#  #.#  #.#  ####.#  #.@..#  #.####  #. #e #. #e #. #.-fg<.s #.#   #.#   #.#  #>.... #.#   #.#  #.#  #.#  ####.#  #.@..#  #.####  #. #e #. #e #. #.  _There are monsters nearby!-fg.  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-fgn  Okay, then.-fg-fg. _0fg} 0fg Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}b - Throw: 4 throwing nets (quivered)  0fg)c - Zap: wand of flame (28) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (6%)  f - Cast: Inner Flame (17%) Abilities ([,] to cycle)  0fgug - Abil: Dig  h - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on2fgE  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}  h - Abil: Shaft Self2fg) 2fg ###.##..####.#Limel the Vexing#.##.###.#Formicid#.##.##.#Health: 48/48 ========================#>....#.#Magic: 12/12 ========================#######.#AC: 3Str: 13#.#EV: 11Int: 12#.#SH: 0Dex: 20####.#2fgU XL:  7 Next: 55% Place: Dungeon:4#.@..#Noise: ---------  Time: 3012.9 (0.0)#.####i) +1 sling of Brutal Revenge {freeze, Dex#.Throw: 4 throwing nets#e#.#ee   Duvessa (asleep)#.e   Dowan (asleep)#. 2fg _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 2fg 6_Okay, then.2fgO 2fg 2fg 3fg^ .##..### #.#  #.##.## #.#  #.##.# #.#  #>.... #.#  ###### #.# #.# #.# 3fgA_####.# #..@.# #.#### #. #e#.#e#.#.3fge3fg/g23.9 (1 _3fgrk3fgm3fg d........# #####.### #.##..###3fg #.#  #.##.##.#  3fg #.##.# #.#  #>.... 3fgD h#.#  ######3fgn #.#  #.#  3fg c #.# 3fg T ####@# 3fg  3fg b#....#  3fg #.#### #. 3fg s #e  #.  3fg3  #e   3fg^ f#.   #. 3fg D 3fg' 3fg# 3fg: 43fg 3fg 4fgk#######.# #....... ........# #####.###.#### #4fga.##.# #>.... ###### #####....#.####.e.e4fg 4fgĴ&54fgu4fg4fgM......###.# #######.# #....... ........# #####.###.#### #.##.# #>.... ###### ###4fg{t#....# #4fg4fg\&64fg94fg4fgyM#####.#.####.# ......###.# #######.# #....... ........# #####.###.#### #.##.# #>.... ###### ####.# 4fg4fg&74fg@4fgi4fg M.))(#.#.... #####.#.####.# ......###.# #######.# #....... ........# #####.###.#### #.##.# #>.... #######.# 4fg 4fg &84fg 4fgO 4fg} M#..#.#.## .))(#.#.... #####.#.####.# ......###.# #######.# #....... ........# #####.###.#### #.##.# #>.... #######.# 4fgF 4fg &94fg 4fgW 5fgӂM##### .#..#.#.## .))(#.#.... #####.#.####.# ......###.# #######.# #....... ........# #####.###.#### #.##.# #>.... #######.# ###5fg5fg'205fg 5fgG5fgxBM.....#.......##### .#..#.#.## .))(#.#....# #####.#.####.# #.#.# ......###.#. #######.# #....... ........# #####.###.#### #.##.# #>....#.# ..#5fg]5fgf&15fg5fg5fg+RM#######...##.##(.....#.......##### .#..#.#.### .))(#.#..... #####.#.####.# #.#.# ......#.# #.###.#.# #######.# #.......# ........# #####@###.#### #.##.##.# #.#5fg{Y5fg8Z&25fg_5fg"b5fg2( }M........#.##.# #.##. #######...##.##(.....#.......##### .#..#.#.### .))(#.#.....# #####.#.####.# #.#. ......###.# #######.# #....@..# ........# #####.###.### #.##.###.# #.#5fg.- 5fg- &35fg1 5fg2 5fgC :M####### ........#.##.# #.##. #######...##.##(.....#.......##### .#..#.#.## .))(#.#....# #####.#.####.# #.#.# ......#.# #.###@#.# #######.# #....... ........# #####.### #.##..####.# 5fg +#.#5fg 5fgq &45fgֻ 5fg 6fg6M.......### ####### ........#.##.# #.##. #######...##.##(.....#.......##### .#..#.#.## 6fg1.))(#.#.... #####.#.####.# ......#.# #.###.#.# #######.# #.......# ........# #####.### #.#6fgv6fg'&56fg6fg6fgUM<######.##...... .......### ####### ........#.##.# #.##. #######...##.##(.....#.......##### .#..#.#.## 6fgu.))(#.#.... #####.#.####.# ......###.# #######.# #.......# ##.###.#6fg6fg}&66fg6fgM.# #.#########<######.##...... .......### ######## ........#.##.# #.##. #######...##.##(.....#.......##### .#..#.#.## .))(#.#.... #####.#.####.# ......#.# #.###.#.# #.#6fg6fg&76fg6fg86fg2 M# .# #.#########<######.##...... .......####.# #######. ........#.##.# #.##. #######...##.##(#.....#.......###6fg ### .#..#.#.## .))(#.#.... #####.#.####.# #.#.# #.#6fg 6fg{ &86fgs 6fgG 7fg5uK# #.###########.#  .## #.# #.#  # #.###########.#  .<######.##.......##.#  .......#.##.#####.##.#  ######.#.##.# #.##.#  .......#.##.# #.##.#  ######....#.# ###.##(#  .....#..#.#.# #.@....#  ####.#.##.#.# #.#.#### #..#.#.##.#.# #.#.#  ))(#.#....#.# #.#.#  ####.#.####.# #.#.#  7fg8v'.....#.# #.###.#.#  ######.# #.......#  .......# #####.### .##..####.#  7fg~7fg]&97fga7fgK7fg r# #.#.#  ## #.# #.#  .# #.#####.#  <######.##.......##.#  #.##.#####.##.#  .#.##.# #.##.#  #.##.# #.##.#  7fg4 q....#.# ###.##(#  #..#.#.# #..@...#  .#.##.#.# #.#.####  ..#.#.##.#.# #.#.#  )(#.#....#.# #.#.#  .#.####.# #.#.#  #.# #.###.#.#  .# #.......#  # #####.###  ##..### #.#  7fg 7fg '307fg; 7fgy 7fg - #.#.#  # #.# #.#  # #.#####.#  ######.##.......##.#  #.##.#####.##.#  .#.##.# #.##.#  #.##.# #.##.#  7fgD l....#.# ###.##(#  #..#.#.# #...@..#  .#.##.#.# #.#.####  .#.#.##.#.# #.#.#  (#.#....#.# #.#.#  .#.####.# #.#.#  #.# #.###.#.#  .# #.......# 7fg  # #####.###  #..### #.#  7fgO 7fg &17fg$ 7fg 7fg#.#.#   #.# 7fg]#.#   #.####.#  .##.......##.#  #.##.#####.##.#  .#.##.# #.##.#  #.##.# #.##.#  ....#.# ###.##(#  7fg4#..#.#.# #....@.#  #.#.##.#.# #.#.####  #.#.##.#.# #.#.#  #.#....#.# #.#.#  #.#.####.# #.#.#  #.# #.###.#.#  .# #.......#  # #####.###  ..### #.#  7fg7fgP&27fgξ7fg8fg^J#.[...........#  #.###########.#  8fgJ#.# #.#   #.###########.#  ####.##.......##.#  ...#.##.#####.##.#  ##.#.##.# #.##.#  ...#.##.# #.##.# 8fgK, ##....#.# ###.##@#  .#..#.#.# #......#  .#.##.#.# #.#.#### .#.##.#.# #.#.#  .#....#.# #.#.#  .#.####.# #.#.#  .#.# #.###.#.#  8fgK##.# #.......#  .# #####.### 8fg,S8fgS&38fgY8fg^L _You see here 6 stones.8fgwM#############[..........#########8fgx  #.######### ####.##...... ..### ## ...#.##.# ##....#.# ###.##(.#...... .#.##.#.# #.#.#### #8fg|8fgE-4 _8fgӆ8fg8fg .M#############[..........#########  #.######### ####.##...... ..8fg 6### ## ...#.##.# #.##. ##...##.##( .#..#.#.# #......# #8fg 8fg &58fgh 8fg 9fg 9fg X9fg B9fgq 9fgD ,9fg 9fg 9fg ,9fg 9fg p  ############## 9fg + #.[..........  #.#########40.9 (5  #.# #.  #.###########. ####.##.......##...#.##.#####.##. ##.#.##.# #.##.#..#.##.# #.##.# ##....#.# ###.##(#.#.#.# #......#9fg~ 9fg 9fg :fg2_:fgi4:fg(7,:fg;;     :fgj;  ###############  #.[.........@.# 1.9 (1:fg;? #.###########.#  #.# #.#  #.###########.# :fg;F#####.##.......##.# ....#.##.#####.##.# ###.#.##.# #.##.# :fgx<....#.##.# #.##.# ###....#.# ###.##(# :fgL=;fg;fg;fgB;fgB3;fgC;fg$F;fgK;fgYL;fgBO,;fgHP;fgQ;fgLT,;fg^U;fgV;fgX,;fgY;fg@Z;fg\;fg\;fg];fgM_;fga;fga;fgb;fg*d;fg f;fg9f;fg g;fgXh;fgj,;fg k;fg'l;fgGm,;fgm;fgt ### ## ........;fgt! ....##..# ###.##..# ############### ##...#..# #.@...........# ........# #.###########.# ........## #.# #.# .........# #.###########.# ;fg u........<######.##.......##.#..........#.##.#####.##.#..##########.#.##.# #.##.##..........#.##.# #.##.#;fggu{..#.########....#.# ###.##(#;fgw` 50.0) _You see here a +0 cloak.fgI>fgqORead which item? Scrolls  b - 2 scrolls of revelationh - 2 scrolls of amnesia  k - a scroll labelled QECEBE KOUL  m - a scroll of fear [!] read|quaff|evoke[?] describe selected>fg/>fgM8>fg?Limel the VexingFormicidHealth: 48/48 ========================Magic: 12/12 ======================== ### ##AC: 4Str: 13 ........EV: 11Int: 12 ....##..#SH: 0Dex: 20 ###.##..# ###############XL:  7 Next: 55% Place: Dungeon:4 ##...#..# #.@...........#Noise: ---------  Time: 3057.9 (0.0) >fg-A`........# #.###########.#i) +1 sling of Brutal Revenge {freeze, Dex ........## #.##.#Throw: 4 throwing nets .........# #.###########.# ........<######.##.......##.# ..............#.##.#####.##.# #..##########.#.##.# #.##.# ...#..........#.##.# #.##.# #..#.########....#.# ###.##(# _Okay, then. _You see here 6 stones. _You see here a +0 cloak. _r - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x4 _You finish putting on your +0 cloak.?fgzP  Okay, then.?fg-?fg6 ?fg. _?fga ?fg Read which item? Scrolls  b - 2 scrolls of revelation?fgB ph - 2 scrolls of amnesia  k - a scroll labelled QECEBE KOUL  m - a scroll of fear [!] read|quaff|evoke[?] describe selected@fg @fg @fg Limel the VexingFormicidHealth: 48/48 ========================Magic: 12/12 ======================== ### ##AC: 4Str: 13 @fgb ........EV: 11Int: 12 ....##..#SH: 0Dex: 20 ###.##..# ###############XL:  7 Next: 55% Place: Dungeon:4 ##...#..# #.@...........#Noise: ---------  Time: 3057.9 (0.0) @fg ........# #.###########.#i) +1 sling of Brutal Revenge {freeze, Dex ........## #.##.#Throw: 4 throwing nets .........# #.###########.# ........<######.##.......##.# ..............#.##.#####.##.# @fg #..##########.#.##.# #.##.# ...#..........#.##.# #.##.# @fg #..#.########....#.# ###.##(# _You see here 6 stones. _You see here a +0 cloak. _r - a +0 cloak @fg< _You start putting on your armour. You continue putting on your +0 cloak. x4 _You finish putting on your +0 cloak. _Okay, then.@fg{!  As you read the scroll labelled QECEBE KOUL, it crumbles to dust.  Your stasis prevents you from teleporting.@fg" +8.9 (1@fg% @fg]( 2 _It was a scroll of blinking.AfgAfgeAfgAfgAfgAfgAfgf,AfgAfgAfgAfgAfg[AfgAfgAfgAfgAfg8AfgAfgAfg?AfgAfgAfgAfg6Afg|AfgAfgAfgAfg6AfgtAfgAfg,AfgAfgAfgAfgAfgAfghAfg.BAfgAfg,Afg>Afg)Afg,AfgAfg!Afg!$,Afg%Afg'Afg*,Afgi,Afg.Afgv1,Afg3Afg4Afg7Afg8Afg9Afg}<AfgK?,Afg@AfgCAfg[FAfgFAfg#HAfgJAfg]L,Afg|MAfgENAfgP,AfgQAfgmSAfgoU,AfgRVAfgWAfgY,AfgbZAfg[Afg],AfgY^Afg_Afga,AfgbAfgEdAfggAfgHgAfggAfgiAfgkAfgVlAfglAfg>oAfgq,AfgjrAfgsAfgu,AfgfvAfgLxAfg=z,AfgzAfg)}Afg7,Afg&AfgAfg,AfgNAfgAfgIXAfgQXAfgTXAfg,AfgAfgAfgӞ,AfgAfgAfgkAfgAfgzAfgAfgAfgAfgҫAfg~Afgɰ,AfgܱAfg߳AfgAfgAfgAfgAfgع,AfgAfgAfgJBAfg+Afg]##.# #....###.## #.######...###.##.....##e# ##...###.# #..## #e# Afg#.## #.#  #######.#####.#  ............@.#  #######.#######  #.#   #.# #.# #.#e   Duvessa (asleep) ..#e   Dowan (asleep)AfgR ### Afg1100.9 (42.0)Afg(,1.9 (43AfgAfgCfg|  CfgCasting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cfg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Cfg Cfg k.e.eeCfgK vewandering)Cfg #0Cfg P----====2.9 (1Cfg1 V.0)Will/2 Jinx Cfg- Cfg % _Duvessa shouts!CfgSF((DfgG *eYou shoot a sling bullet. The sling bullet barely misses Duvessa.Dfgv  Dowan shouts!  A giggling sprite leaps out and insults Duvessa's ancestors.Dfg"  Duvessa is lightly wounded.  Dowan gestures wildly while chanting.Dfg*e§.e(very drained)Dfg+1==--===-4.0 (1.1Dfg2Dfg66# _Dowan blinks!Dfgl6Dfg68-Dfg>DfgBF _Unknown command.Efg{\.# #.# #....# ##.## #.#### ##...###e# #.....##.# ##...###§#Efg(| #..## #.# #.## #.# #.#####e# .....@..# #.# #.# #.# EfgZ| #.# #.# ..# Efg|3 ###EfgUEfg _{.eEfg=T2====Efgo6---50 _Efg͑EfgEfg.  Casting: Jinxbite (safe; 3% risk of failure)  EfgG/\Confirm with . or Enter, or press ? or * to list all spells.Efg V.{^^EfgC >9/12 ------Efg I==-6Efg EfgF p _You inscribe a pair of binding sigils. Duvessa misses you.Ffgo Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0% [?] toggle between ability selection and description.Ffg= Ffg Ffg; .##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 48/48 ========================#.....##.#Ffg Magic: 9/12==================------##...###{#AC: 4Str: 13#..## #.#EV: 11Int: 12#.## #.#SH: 0Ffg Dex: 20#######.#####^#Ffg }XL:  7 Next: 55% Place: Dungeon:4..........^@e.#Noise: ==-------  Time: 3106.0 (0.0)Ffgo #######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 4 throwing nets#.#Will/2 Jinx #.##.#e   Duvessa (very drained)..####Dowan gestures wildly while chanting. _Dowan blinks! _Unknown command.Ffg >Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You inscribe a pair of binding sigils. Duvessa misses you.Ffg Ffg FDig Ffg$$ FfgJ' P _You extend your mandibles.Gfg#.# #.# ####.# #.# #.# #....# ##.## #.#### ##...###e# #.....##.##...###{# #..## #.# #.#####.# #######.##@##^# ..........^.e.########.####### #.#  #.# #.# #.# ..####GfgGfg?§{e.Gfg?P: 46/46 (48)P: 10/12 ======7.0 (1DrainGfgGfg _You dig through the rock wall. You feel drained. Duvessa seems less drained.Gfg|  #.# #.# #....# ##.## #.####..###e#  #.....##.# ##...###§# #..## #{# #.#####.########.##.##.# .........@^e..# #######.####### #.#  #.#  #.# #.# ..# ### Gfg% GfgC 2 .{e.(bound)You retract your mandibles.  Duvessa moves over the binding sigil and is bound in place!Gfg 2---=---8DrainGfg Gfg` \ _Duvessa attacks as she pursues you! Duvessa hits you with a +0 rapier.Hfgj^ #.# #.# #....# ##.## #.#### ##...###e# #.....##.# ##...###§# #..## #.# #.#####{# #.##.##.# .e...# #.# #.# #.# #.# #.# .Hfg_.# ###HfgHfgj.ee   DowanHfg#1Hfg{====----9Hfg Hfg%Hfg^} (((((You shoot a sling bullet.Hfg) Hfg3 r..e.e.Hfg3 8===10.1 (1.1Hfg; Hfg> > _The sling bullet closely misses Duvessa.Ifg^'h ((( Ifg(You shoot a sling bullet. The sling bullet barely misses Duvessa.  The sling bullet hits Dowan! The sling bullet freezes Dowan.Ifgyh  Dowan is heavily wounded.Ifg.ee.3=--2====1.2DrainIfgIfgi _The jinxing sprites lose interest in you.Jfg #.# #.# #....# ##.## #.#### ##...###e# #.....##.# ##...###§# #..## #.# #.#####.# #.##.##.# .ee..# #.# #.# #.# #.# #.# ..# ###JfgJfg&:e.Jfg6---20JfgJfgJfgk (( You shoot a sling bullet. The sling bullet hits Dowan.  The sling bullet freezes Dowan.Jfg& ..  Dowan is severely wounded.Dowan says, "My weaknesses are her strengths!"Jfg0~ **Dowan casts a spell at you.Jfg|..34-----===3.3 (1.1JfgdJfg1 _The puff of flame hits you!Kfgz9 5Dowan casts a spell at you. _The puff of flame hits you!  You kill Dowan!  Duvessa weeps, and shakes her weapon.Kfgx? )((eberserk, bound)Kfg H..eKfgc 7 ealth: 35/48 -----agic: 12/12==704.4 _Duvessa goes berserk!Kfg Kfg# i _Your life force feels restored.Mfg|Mfgu}Mfg9MfgF _Unknown command.Mfg Read which item? Scrolls  b - 2 scrolls of revelationh - 2 scrolls of amnesia  m - a scroll of fear [!] read|quaff|evoke[?] describe selectedNfgF NfgHP Nfg&[  #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 35/48 =================-------#.....##.#Magic: 12/12 ========================##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12Nfg-^ m#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@..e...#Noise: ===------  Time: 3114.4 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 4 throwing nets#.#Will/2 #.##.#e   Duvessa (berserk, bound)..####The sling bullet freezes Dowan.  You kill Dowan!Duvessa weeps, and shakes her weapon. _Duvessa goes berserk! _Your life force feels restored. _Unknown command.Nfg-e P  Okay, then.Nfge Nfg8o Nfgr . _Ofg|Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}b - Throw: 4 throwing nets (quivered)  c - Zap: wand of flame (28) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (6%)  f - Cast: Inner Flame (17%) Abilities ([,] to cycle)  g - Abil: Dig  h - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPfg/ PfgB  #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 35/48 =================-------#.....##.#Magic: 12/12 ========================##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@..e...#Noise: ===------  Time: 3114.4 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 4 throwing nets#.#Will/2 #.#fgAC HH#.#e   Duvessa (berserk, bound)..####You kill Dowan!Duvessa weeps, and shakes her weapon. _Duvessa goes berserk! _Your life force feels restored. _Unknown command. _Okay, then.PfgK PfgvN Qfg_ #.##.# #....#Limel the Vexing##.## #.####QfgFormicid##...###e#Health: 35/48 =================-------#.....##.#Magic: 12/12 ========================##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#QfgLSH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@**e...#Noise: ===------  Time: 3114.4 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, DexQfgx#.#Throw: 4 throwing nets#.#Will/2 QfgS#.##.#e   Duvessa (berserk, bound)..#### _Okay, then.Throw: 4 throwing netsQfg-Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,berserk, bound in place, 67% to hit)Rfgr #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#RfgjHealth: 35/48 =================-------#.....##.#Magic: 12/12 ========================##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@..e...#Noise: ===------  Time: 3114.4 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 4 throwing nets#.#Will/2 #.##.#e   Duvessa (berserk, bound)..####Rfg!Throw: 4 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,berserk, bound in place, 67% to hit)  You throw a throwing net. The throwing net hits Duvessa.Rfg/  --more--Rfg ((e, caught, bound)Duvessa is caught in the net!Rfg<b..eDuvessa is lightly wounded.Rfgb=h---5.4 (13Rfg>CRfg8F3 _Duvessa struggles against the net. x2Sfg"E  Casting: Sigil of Binding (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sfg*  swift, caughtYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. Duvessa's lost momentum returns!0----==-6Jinx Sfg1 Sfg5 8 _Duvessa struggles against the net.Sfg`$( #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 35/48 =================-------#.....##.#Magic: 10/12 ====================----##...###§#AC: 4Str: 13SfgP%v#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@**e...#Noise: ==-------  Time: 3116.4 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 3 throwing nets#.#Will/2 Jinx #.##.#e   Duvessa (berserk, swift, caught)..#### _Duvessa struggles against the net.  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,berserk, covering ground quickly, entangled in a net, chance to call a sprite  on attack: 32%, 95% to hit)Tfge #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 35/48 =================-------#.....##.#Tfg;%Magic: 10/12 ====================----##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@..e...#Noise: ==-------  Time: 3116.4 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#TfgJThrow: 3 throwing nets#.#Will/2 Jinx #.##.#e   Duvessa (berserk, swift, caught)..####Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - DuvessaTfgAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,berserk, covering ground quickly, entangled in a net, chance to call a sprite  on attack: 32%, 95% to hit)  Tfg6?You shoot a sling bullet. The sling bullet hits Duvessa.Tfg/  --more--Tfg+ (( The sling bullet freezes Duvessa.TfgxDuvessa is moderately wounded.Duvessa struggles against the net.TfgTfge..e  t)Tfg56=Tfgؽ]1===7.5 (1.1TfgTfgl9 _The net rips apart, and Duvessa comes free!TfgV  #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 36/48 ==================------#.....##.#Magic: 11/12 ======================--##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#TfgW XL:  7 Next: 70% Place: Dungeon:4.......@e.....#Noise: ===------  Time: 3117.5 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 3 throwing nets#.#Will/2 Jinx #.##.#e   Duvessa (berserk, swift)..#### _The net rips apart, and Duvessa comes free!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,berserk, covering ground quickly, chance to call a sprite on attack: 32%, 70%  to hit)Tfgy ( #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 36/48 ==================------#.....##.#Magic: 11/12 ======================--##...###§#AC: 4Str: 13Tfg #..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@(.....#Noise: ===------  Time: 3117.5 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 3 throwing nets#.#Tfg Will/2 Jinx #.##.#e   Duvessa (berserk, swift)..#### _The net rips apart, and Duvessa comes free!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,Tfg [berserk, covering ground quickly, chance to call a sprite on attack: 32%, 70%  to hit)Tfg ~e  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,berserk, covering ground quickly, chance to call a sprite on attack: 32%, 70%  Tfg Rto hit)  You shoot a sling bullet. The sling bullet barely misses Duvessa.TfgM A28----Tfg U2==8.6 (1.1TfgE Tfgp Tfg /  --more--Ufg:r _Duvessa closely misses you. Duvessa hits you with a +0 rapier!Ufgm = #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 28/48 ==============----------#.....##.#Magic: 12/12 ========================##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@e.....#Noise: ===------  Time: 3118.6 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Ufg:n Throw: 3 throwing nets#.#Will/2 Jinx #.##.#e   Duvessa (berserk, swift)..####Throw: 3 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,berserk, covering ground quickly, chance to call a sprite on attack: 32%, 67%  Ufgn to hit)Vfg` #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 28/48 ==============----------Vfg&a#.....##.#Magic: 12/12 ========================##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@e.....#VfgbNoise: ===------  Time: 3118.6 (0.0)#######.#######i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 3 throwing nets#.#Will/2 Jinx #.##.#e   Duvessa (berserk, swift)..####Throw: 3 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - DuvessaAim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (lightly wounded,Vfgobbberserk, covering ground quickly, chance to call a sprite on attack: 32%, 67%  to hit)Vfgh/  --more--Vfg et, caught)You throw a throwing net. The throwing net hits Duvessa.  Duvessa is caught in the net!VfgReDuvessa is lightly wounded.Vfgg--9.6 (12VfgVfg0 _Duvessa struggles against the net.Wfg@ Wfg& o Ability - do what?CostWfgb Failure  f - DigInstant, Drain0% g - Shaft SelfDelay0% Wfg g[?] toggle between ability selection and description.WfgpwWfgWfg #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 28/48 ==============----------#.....##.#Magic: 12/12 ========================Wfg'##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4.......@e.....#Noise: =--------  Time: 3119.6 (0.0)#######.#######Wfgpi) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 2 throwing nets#.#Will/2 Jinx #.##.#e   Duvessa (berserk, swift, caught)..####You throw a throwing net. The throwing net hits Duvessa.  Duvessa is caught in the net!  Duvessa is lightly wounded. _Duvessa struggles against the net.Wfg?Wfga$Wfg~Are you sure you want to shaft yourself? Y - Yes  N - NoWfg™Xfg!oXfgJ #.##.# #....#Limel the Vexing##.## #.####Formicid##...###e#Health: 28/48 ==============----------XfgՌ#.....##.#Magic: 12/12 ========================##...###§#AC: 4Str: 13#..## #.#EV: 11Int: 12#.#####.#SH: 0Dex: 20#######.##)##.#XL:  7 Next: 70% Place: Dungeon:4Xfg7.......@e.....#Noise: =--------  Time: 3119.6 (0.0)#######.#######Xfg0i) +1 sling of Brutal Revenge {freeze, Dex#.#Throw: 2 throwing netsXfg[o#.#Will/2 Jinx Xfg#.##.#e   Duvessa (berserk, swift)..####XfgYou throw a throwing net. The throwing net hits Duvessa.  Duvessa is caught in the net!  Duvessa is lightly wounded. XfgO_Duvessa struggles against the net.  Duvessa struggles against the net. x2XfgN4-20.6 (1XfgXfgC  #.# #.#   ##.##   XfgǢ##...###e#  #.....##.#  ##..  #..## #.#  #.#  Xfg#######.##)##.#  .......@e.....#  Xfg&b#######.#######  #.# XfgPR#.# #.# XfgwR#.# ..# Xfgw### _The net rips apart, and Duvessa comes free!  XfgޣwYou begin to dig a shaft. You continue digging a shaft.Xfgz #.# #.#   ##.##   ##...###e#  #.....##.#  ##..  Xfg?{a#..## #.#  #.#  #######.##)##.#  .......@e.....#  #######.#######  #.# #.# #.# Xfgz{#.# ..# ### Xfg{ Xfg]j  Duvessa hits you with a +0 rapier! Duvessa hits you with a +0 rapier.Xfg3^13--------==1.6 (2XfgXfg _* * * LOW HITPOINT WARNING * * *A shaft appears beneath you!Xfgn/  --more--XfgR  You fall into a shaft and drop 3 floors!Xfg~/  --more--Yfg pGenerating dungeon...o\\/o/ Yfgzmbuilding the Dungeon \o\Yfg`< /o/Yfg5@< \o\YfgKYfgLimel the VexingFormicidHealth: 13/48 ======------------------Magic: 12/12 ========================#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 70% Place: Dungeon:7#≈≈#@#≈≈#Noise: ==-------  Time: 3121.6 (2.0)#≈≈#.#≈≈#Yfg}i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##Throw: 2 throwing nets###.###Will/2 Jinx #.##.##.##.#You fall into a shaft and drop 3 floors!YfgfYfgYfgt6--2.3 (2.7YfgYfg/ _The shaft crumbles and collapses.YfgO--YfgYfg(> _Unknown command.Zfgx@4ZfgFAZfgJ9{ZfgM-3.3 (1.0Zfg`Q1Zfg%SS _You sense a monster nearby.fg+(fg(fgK)fgC.fg8o   orc wizard (wandering)oThe sprites lose interest in your situation.fg?AV0{ fgG64.3 (1fgHfgPr _An orc wizard comes into view. It is wielding a +0 dagger.fgũfg:MQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}fgub - Throw: 2 throwing nets (quivered)  c - Zap: wand of flame (28) Spells ([,] to cycle)  d - Cast: Jinxbite fg e - Cast: Sigil of Binding (6%)  f - Cast: Inner Flame (17%) Abilities ([,] to cycle)  fgug - Abil: Dig  h - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfga fgq Limel the VexingFormicidHealth: 13/48 ======------------------Magic: 12/12 ========================#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 70% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3124.3 (0.0)fgq >#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##Throw: 2 throwing nets###.###Will/2 #.##.#{o   orc wizard (wandering)#.##o#You fall into a shaft and drop 3 floors! _The shaft crumbles and collapses. _Unknown command. _You sense a monster nearby.The sprites lose interest in your situation. fgq {_An orc wizard comes into view. It is wielding a +0 dagger.fgr fgHz fg} fgWXLimel the VexingFormicidHealth: 13/48 ======------------------Magic: 12/12 ========================#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20fg Y#≈≈###≈≈#XL:  7 Next: 70% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3124.3 (0.0)#≈≈#*#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#*#≈##Throw: 2 throwing nets###*###Will/2 #*##*#{o   orc wizard (wandering)#*##o# fgpY_An orc wizard comes into view. It is wielding a +0 dagger.Throw: 2 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orc wizardfgYAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 51% to hit)fg& DLimel the VexingFormicidHealth: 13/48 ======------------------Magic: 12/12 ========================#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 70% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3124.3 (0.0)#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##Throw: 2 throwing nets###.###Will/2 #.##.#{fg' o   orc wizard (wandering)#.##o#Throw: 2 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 51% to hit)  You throw a throwing net. The throwing net hits the orc wizard.fg)/ /  --more--fg<{ (((((caught)(The orc wizard is caught in the net!fg w......  The orc wizard shouts!  You hear a shout!fg ##### #≈≈≈# fgLj## ≈≈≈ ##  #≈≈###≈≈#  #≈≈#@#≈≈#  #≈≈#*#≈≈#  ##≈#*#≈##  fgx###*###  #*# #*#{fgf #*# #o#fgYThe orc wizard casts a spell at you.fg2 ##### #≈≈≈# ## ≈≈≈ ##  #≈≈###≈≈#  #≈≈#@#≈≈#  #≈≈#*#≈≈#  ##≈#*#≈##  fg[###*###  #*# #*#{ #*# #o# fgI8The puff of flame hits you.fgnt1-throwing net * * * LOW HITPOINT WARNING * * *fg2|/  --more--fgs .....# .#{struggles against the net.==5.3 (1fgLfg" _You hear a shout! x2fg;AQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}b - Throw: throwing net (quivered)  c - Zap: wand of flame (28) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (6%)  f - Cast: Inner Flame (17%) Abilities ([,] to cycle)  g - Abil: Dig  fgah - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfgrfgL^Limel the VexingFormicidHealth: 11/48 =====-------------------Magic: 12/12 ========================#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 70% Place: Dungeon:7#≈≈#@#≈≈#Noise: ==-------  Time: 3125.3 (0.0)#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##fg3'Zap: wand of flame (28)###.###Will/2 #.##.#o   orc wizard (caught)#.#{#o#The orc wizard struggles against the net. _You hear a shout! x2fgfgvfgfg4fgVfgWV _You are too injured to fight recklessly!fgb  Limel the Vexing  Formicid  Health: 11/48 =====-------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3125.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (28) ###*g?R9m###  Will/2  #*# #*# o   orc wizard (caught) #*#{ #o# _You are too injured to fight recklessly!  Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (entangled in a  net, 100% to hit)fg  Limel the Vexing  Formicid  Health: 11/48 =====-------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11fgr Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3125.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex fg##≈#.#≈##  Zap: wand of flame (28) ###.###  Will/2  #.# #.# o   orc wizard (caught) #.#{ #o#Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (entangled in a  net, 100% to hit)  The puff of flame hits the orc wizard.fg/  --more--fgm *  ##### #≈≈≈# ## ≈≈≈ ##  ##  ##  #≈≈#*#≈≈#  ##≈#*#≈##  fgn $###*###  #*# #*#  #*#{ #o#  The orc wizard is moderately wounded.fg n......#fg ;6.3 (17 _fg2 fg fg  Limel the Vexing  Formicid  Health: 11/48 =====-------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3126.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (27) ###*g 9m###  Will/2  #*# #*# o   orc wizard (caught) #*# #o# _The orc wizard is moderately wounded.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, entangled in a net, 100% to hit)fg  Limel the Vexing  Formicid  Health: 11/48 =====-------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3126.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#.#≈##  Zap: wand of flame (27) ##g19m#.###  Will/2  #.# #.# o   orc wizard (caught) #.# #o#Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, entangled in a net, 100% to hit)  The puff of flame hits the orc wizard but does no damage.  --more--fg  ##### #≈≈≈# ## ≈≈≈ ##  ##  ##  #≈≈#*#≈≈#  ##≈#*#≈##  ###*###  #*# #*# #*# #o#  The orc wizard is moderately wounded.fg-......# {fg/47.3 (16fg5fg97 _The orc wizard struggles against the net.fg0  Limel the Vexing  Formicid  Health: 11/48 =====-------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3127.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (26) ###*g#19m###  Will/2  #*# #*# o   orc wizard (caught) #*# {  #o# _The orc wizard struggles against the net.  Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, entangled in a net, 100% to hit)fg!  Limel the Vexing  Formicid  Health: 11/48 =====-------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 fg;#F#≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3127.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#.#≈##  Zap: wand of flame (26) ###.###  Will/2  #.# #.# o   orc wizard (caught) #.# { fg#z #o#Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, entangled in a net, 100% to hit)  The puff of flame hits the orc wizard.fgS+/  --more--fgT  ##### #≈≈≈# fgb## ≈≈≈ ##  ##  ##  #≈≈#*#≈≈#  ##≈#*#≈##  ###*###  #*# #*#fgk #*# { #o#  The orc wizard is heavily wounded.fg)X.....#{.#fgX`2=8.3 (15fg_fgd7 _The orc wizard struggles against the net.fgX  Limel the Vexing  Formicid  Health: 12/48 ======------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11fgXInt: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3128.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, DexfgXr ##≈#*#≈##  Zap: wand of flame (25) ###*###  Will/2  fgX#*# #*#{fgY o   orc wizard (caught) fg)YO#*# fgBYB#o# fg\Y_The orc wizard struggles against the net.  Aiming: Throw FlamefgYPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardfgYAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, entangled in a net, 100% to hit)fg}  Limel the Vexing  Formicid  Health: 12/48 ======------------------  Magic: 12/12 ======================== ##### AC: 4fg)Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3128.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex fg##≈#.#≈##  Zap: wand of flame (25) ###.###  Will/2  #.# #.#{ o   orc wizard (caught) #.# #o#fgAiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilyfg,swounded, entangled in a net, 100% to hit)  The puff of flame hits the orc wizard.fg /  --more--fgg  ##### #≈≈≈# fgh## ≈≈≈ ##  ##  ##  #≈≈#*#≈≈#  ##≈#*#≈##  ###*###  #*# #*#{ fg9i #*# #o#  The orc wizard is almost dead.fg:....fg+`.# .#{fg49.3 (14fgzfg7 _The orc wizard struggles against the net.fg   Limel the Vexing  Formicid  Health: 12/48 ======------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 fgs #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3129.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (24) ###*###  Will/2  #*# #*#fg C o   orc wizard (caught) #*#{ #o# fg1 Y_The orc wizard struggles against the net.  Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cyclefg Shift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  entangled in a net, 100% to hit)fgc   Limel the Vexing  Formicidfg n  Health: 12/48 ======------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12fg}  ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 70% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3129.3 (0.0) fg #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex fg ##≈#.#≈##  Zap: wand of flame (24) ###.###  Will/2  #.# fg' #.# o   orc wizard (caught) fgT #.#{ #o#fg Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cyclefg Shift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  fg Tentangled in a net, 100% to hit)  The puff of flame hits the orc wizard.fg /  --more--fg[  You kill the orc wizard!fgY ##### #≈≈≈# fgӋ## ≈≈≈ ##  ##  ##  #≈≈#*#≈≈#  fg"##≈#*#≈##  ###*### fg{0 #*# #*# #*#{ #)# fgfg\(.....o   orc.# {ofg$_Shooter730.3 (13fgy,fg5y _An orc comes into view. It is wielding a +1 hand axe of freezing.fgȿ  Limel the Shooter  Formicid  Health: 12/48 ======------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 fgUe#≈≈###≈≈#  XL:  7 Next: 77% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3130.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (23) ###*###  Will/2 fg #*# #*# o   orc #*# {  fg+#o# _An orc comes into view. It is wielding a +1 hand axe of freezing.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcfgAim: an orc, wielding a +1 hand axe of freezing and wearing a +0 leather armour(68% to hit)fgX:  Limel the Shooterfg:6  Formicid  Health: 12/48 ======------------------  Magic: 12/12 ======================== ##### AC: 4Str: 13 fg;#≈≈≈# EV: 11Int: 12 fg*;## ≈≈≈ ##  SH: 0Dex: 20 fgS;#≈≈###≈≈#  XL:  7 Next: 77% Place: Dungeon:7 fg;#≈≈#@#≈≈#  Noise: ==-------  Time: 3130.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex fg;8##≈#.#≈##  Zap: wand of flame (23) ###.###  Will/2 fg< #.# #.#fg9< o   orc #.# {  fgg<#o#Aiming: Throw Flamefg<Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcfg<Aim: an orc, wielding a +1 hand axe of freezing and wearing a +0 leather armour(68% to hit)  The puff of flame hits the orc!fgC/  --more--fg5#  fg4You kill the orc!fg$ ##### #≈≈≈# fge## ≈≈≈ ##  ##  ##  #≈≈#*#≈≈#  ##≈#*#≈##  ###*###  #*# #*# fg#*# { #)# fgV......# {fgm[;1.3 (12 _fg`fgbfgG3o   orc priest (wandering)o0  An orc priest comes into view. It is wielding a +3 short sword.The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make yourchoice!"(press Y on the ability menu to convert to Beogh)  --more--fg } { --2.3 (1Beogh _fg fgfgfg~Quiver which action? ([-] to clear) fg-Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}b - Throw: throwing net  c - Zap: wand of flame (22) (quivered) fg"Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (6%)  f - Cast: Inner Flame (16%) fgSAbilities ([,] to cycle)  g - Abil: Dig  h - Abil: Shaft Self fgG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfg~  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}  h - Abil: Shaft Selffg~fgLimel the ShooterFormicidHealth: 13/48 ======------------------Magic: 12/12 ========================#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##fgSH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 77% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3132.3 (0.0)#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##Zap: wand of flame (22)###.###Will/2 Beogh #.##.#o   orc priest#.# {#o# _You kill the orc!An orc priest comes into view. It is wielding a +3 short sword.The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make yourfg%choice!" _(press Y on the ability menu to convert to Beogh)fgfgɪfgdfg]  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgv  Limel the Shooter  Formicid  Health: 13/48 ======------------------ fg=w_ Magic: 9/12==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20fgow #≈≈###≈≈#  XL:  7 Next: 77% Place: Dungeon:7 fgw#≈≈#@#≈≈#  Noise: ---------  Time: 3132.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#.#≈##  Zap: wand of flame (22) ###.###  Will/2 Beogh  #.# #.#fg#x o   orc priest #.# {  #o#fgNx _(press Y on the ability menu to convert to Beogh)  fg~xCasting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgxyAiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orc priestAim: an orc priest, wielding a +3 short sword (chance to affect: 60%)fg4$Limel the ShooterFormicidHealth: 13/48 ======------------------Magic: 9/12==================------#####AC: 4Str: 13#≈≈≈#EV: 11fgg5cInt: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 77% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3132.3 (0.0)#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##Zap: wand of flame (22)fg5###.###Will/2 Beogh #.##.#o   orc priest#.# {fg6'#*# fg7_(press Y on the ability menu to convert to Beogh)  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orc priestAim: an orc priest, wielding a +3 short sword (chance to affect: 60%)fg8Zo(inner flame)fgIfgOo# {)fgP4==3.3 (1fgUAoofgZ  Casting: Jinxbite (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orc priest  Aim: an orc priest, wielding a +3 short sword (chance to affect: 60%) _The orc priest is filled with an inner flame.fgi3ofg1 fgzfghF _Unknown command.fg$   Limel the Shooter  Formicid  Health: 13/48 ======------------------  Magic: 9/12==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 77% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3133.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (22) fg ###*###  Will/2 Beogh  #*# #*# o   orc priest (inner flame) #o# {  #)# _The orc priest is filled with an inner flame. fg b_Unknown command.Aiming: Throw Flamefg4 Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc priestfg eAim: an orc priest, wielding a +3 short sword (inner flame, 68% to hit)fg%Limel the ShooterFormicidHealth: 13/48 ======------------------Magic: 9/12fg ==================------#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 77% Place: Dungeon:7#≈≈#@#≈≈#Noise: ==-------  Time: 3133.3 (0.0)#≈≈#*#≈≈#i) +1 sling of Brutal Revenge {freeze, DexfgJ ##≈#*#≈##Zap: wand of flame (22)###*###Will/2 Beogh #*##*#o   orc priest (inner flame)#o# {#)#Aiming: Throw Flamefg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +3 short sword (inner flame, 68% to hit)  The puff of flame hits the orc priest. Flame seeps out of the orc priest.  The orc priest is moderately wounded.fgQ10/12==fg1fg9/  --more--fg, ####The orc priest is engulfed in blazing flames.fg'[.#.#..#§○# {#§#fgp.X3--86======4.3 (1 _The orc priest explodes!Your Ranged Weapons skill increases to level 6!Your Spellcasting skill increases to level 4!fg6fg3:^ _Your Hexes skill increases to level 6!fgBJ§§fgCfgrI<§fgL> _Unknown command.fgq 4fg fg fg % _fg! 4=1==fg" fg& ,fg( fg, 2====fg- fg0 fg0 T5=fg.2 fg6 3====fg:8 fg= R _Magic restored.fg=> fgMA ,fgB fgF fgeF J6=fgG fgK fg9 == _You feel your willpower return.7=------°)#{)473.0)------fg [ _You sense a monster nearby.fgy3fgfgfgBfg.o   orc (wandering)ofgS8.0) 9.3 (2fg[fgGq _An orc comes into view. It is wielding a +0 mace.fgJ  Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  Limel the Shooter  Formicid  Health: 17/48 ========----------------  Magic: 10/13 ==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 86% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ---------  Time: 3149.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#.#≈##  Zap: wand of flame (21) ###.###  #.# #.# o   orc #)# #o# _An orc comes into vifgew. It is wielding a +0 mace.Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 mace (chance to affect: 76%)fgs Limel the ShooterFormicidHealth: 17/48 ========----------------Magic: 10/13 ==================------#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 86% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3149.3 (0.0)#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dexfgt ##≈#.#≈##Zap: wand of flame (21)###.####.##.#o   orc#)##*# _An orc comes into view. It is wielding a +0 mace.Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 mace (chance to affect: 76%)fg:L _o(inner flame)fg0 fg oo)8===50.3 (1fg Noofg   Casting: Inner Flame (dangerous; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orc  Aim: an orc, wielding a +0 mace (chance to affect: 76%) _The orc is filled with an inner flame.fg_ Qofg Voofg F _Unknown command.fg}I  Limel the Shooter  Formicid  Health: 18/48 =========---------------  Magic: 10/13 ==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 86% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3150.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (21) ###*gBJm###  #*# #*# o   orc (inner flame) #o# #)# _The orc is filled with an inner flame. _Unknown command.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 mace (inner flame, 68% to hit)fgLimel the ShooterFormicidHealth: 18/48 =========---------------Magic: 10/13 ==================------#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 86% Place: Dungeon:7#≈≈#@#≈≈#Noise: ==-------  Time: 3150.3 (0.0)#≈≈#*#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#*#≈##Zap: wand of flame (21)###*###fg#*##*#o   orc (inner flame)#o##)#Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 mace (inner flame, 68% to hit)  The puff of flame hits the orc. Flame seeps out of the orc.  The orc is almost dead.fgi1==0fg"/  --more--fg3 ####The orc is engulfed in blazing flames.fg ....§○§The orc explodes!fgV _========1.3 (1fg <§fg  _You hear a shout!fgfg,fgށfgefgBfgd92==fgfgfgOfg?fgfgИj3====fgfgfgfgfgfgT20=fg_fg5fgofgfgUfg:==fgϮfgjfgfgfgյfgGK1=fgBfgfgfgfg_fgfgfgi2=fgfg4fgwfgJfgfg fgfghfgfgfgZfgK3=fg6fg,fgfg,fg fgfg{S4=fgCfg,fg fgfgfg3fg,fg<fgfg\K5=fgFfgmfgfgJfg,fgIfgfgS6=fgfg,fgcfg+,fg" fge ,fg fgfgKK7=fg<fg\,fg~fg,fgfgfg1(------.g   gnoll (polearm, wandering))gfg/084.3 (33.0)fg0K------5.3 (34fg~7fgAm _A gnoll comes into view. It is wielding a +0 halberd.fgLA  Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg   Limel the Shooter  Formicid  Health: 27/48 =============-----------  Magic: 10/13 ==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 86% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ---------  Time: 3185.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#.#≈##  Zap: wand of flame (20) ###.###  #.# #.# g   gnoll (polearm, wandering) #)# #g#fg?Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, chance to  affect: 68%)fg Limel the ShooterFormicidHealth: 27/48 =============-----------Magic: 10/13 ==================------#####AC: 4Str: 13fg G#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 86% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3185.3 (0.0)#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##Zap: wand of flame (20)###.####.##.#fg4 ig   gnoll (polearm, wandering)#)##*#Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, chance to  affect: 68%)fgwginner flame)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - gnoll  Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, chance to  affect: 68%)  The gnoll is filled with an inner flame.fgP-fg 6]gg)fg6j8===6.3 (1fg=BggfgA9 _The gnoll shouts! You hear a shout!fg4fg_DggfgF _Unknown command.fg~  Limel the Shooter  Formicid  Health: 28/48 ==============----------  Magic: 10/13 ==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 86% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3186.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dexfg. ##≈#*#≈##  Zap: wand of flame (20) ###*###  #*# #*# g   gnoll (polearm, inner flame) #g# #)# _The gnoll shouts! You hear a shout! _Unknown command.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (inner flame, 72% to hit)fg Limel the ShooterFormicidHealth: 28/48 ==============----------Magic: 10/13 ==================------#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 86% Place: Dungeon:7fgʧ #≈≈#@#≈≈#Noise: ==-------  Time: 3186.3 (0.0)#≈≈#*#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#*#≈##Zap: wand of flame (20)###*####*##*#g   gnoll (polearm, inner flame)#g##)#Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 halberd (inner flame, 72% to hit)  The puff of flame hits the gnoll. Flame seeps out of the gnoll.  The gnoll is moderately wounded.fg3- j1==19fgv5 /  --more--fg ? ####The gnoll is engulfed in blazing flames.fg%...#.§#○§fg==9======7.3 (1fg<§fgIA _The gnoll explodes!fgm fgw fg fg fgm b2==fgm fg 99fg fgt fg j3====fg fg9 ,fg fg ,fg fg fg` T30=fg[ fg5 fg :==fg fg? ,fgJ fgU fg K1=fg fg fgo fgJ fg0 fg fg fgN ,fg fgp fg S2=fg fg ,fg fg fgf fgw fg fg.! K3=fg'" fga% ,fg& fg * ,fg;+ fg- fgD. fgX/ fgB2 fg2 S4=fg3 fg: ,fg; fg> fg> fg? fg:B ,fgRC fg.F <35fgF 2=fgpG fgiJ ,fg_K fgN ,fgO fg'R fgR K6=fgS fgpV ,fgW fg>[ ,fg*` Xfgb fg~c U7=fgwd fgg ,fgIh fgk ,fgl fgBp fgp K8=fgq fgNt ,fgu fgx fgx fgy fg} ,fg fgw fg 9=------.o   orc priest (wandering))ofg fgG 1224.3 (37.0)fgޔ K------5.3 (38fg fg/ t _An orc priest comes into view. It is wielding a +0 hand axe.fgm A  Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgu   Limel the Shooter  Formicid  Health: 39/48 ===================-----  Magic: 10/13 ==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 89% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ---------  Time: 3225.3 (0.0) #≈≈#.#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#.#≈##  Zap: wand of flame (19) ###.###  #.# #.# o   orc priest (wandering) #)# #o#Casting: gU 9mInner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orc priestAim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  chance to affect: 60%)fgNLimel the ShooterFormicidHealth: 39/48 ===================-----Magic: 10/13 ==================------#####AC: 4Str: 13#≈≈≈#EV: 11Int: 12## ≈≈≈ ##SH: 0Dex: 20fg.#≈≈###≈≈#XL:  7 Next: 89% Place: Dungeon:7#≈≈#@#≈≈#Noise: ---------  Time: 3225.3 (0.0)#≈≈#.#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#.#≈##Zap: wand of flame (19)###.####.##.#o   orc priest (wandering)#)##*#Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgAiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orc priestAim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  chance to affect: 60%)fgoinner flame)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - orc priest  Aim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you,  chance to affect: 60%)  The orc priest is filled with an inner flame.fg2fg;]oo)fgq<4==6.3 (1fg'DDoofgG, _The orc priest shouts!fg?oofgfg;ofgF _Unknown command.fgS   Limel the Shooter  Formicid  Health: 39/48 ===================-----  Magic: 10/13 ==================------ ##### AC: 4Str: 13 #≈≈≈# EV: 11Int: 12 ## ≈≈≈ ##  SH: 0Dex: 20 #≈≈###≈≈#  XL:  7 Next: 89% Place: Dungeon:7 #≈≈#@#≈≈#  Noise: ==-------  Time: 3226.3 (0.0) #≈≈#*#≈≈#  i) +1 sling of Brutal Revenge {freeze, Dex ##≈#*#≈##  Zap: wand of flame (19) ###*###fg   #*# #*# o   orc priest (inner flame) #o# #)# _The orc priest shouts! _Unknown command.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 hand axe (inner flame, 68% to hit)fg*Limel the ShooterFormicidHealth: 39/48 ===================-----Magic: 10/13 ==================------#####AC: 4Str: 13#≈≈≈#EV: 11fgfKInt: 12## ≈≈≈ ##SH: 0Dex: 20#≈≈###≈≈#XL:  7 Next: 89% Place: Dungeon:7#≈≈#@#≈≈#Noise: ==-------  Time: 3226.3 (0.0)#≈≈#*#≈≈#i) +1 sling of Brutal Revenge {freeze, Dex##≈#*#≈##Zap: wand of flame (19)###*####*##*#o   orc priest (inner flame)#o##)#Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 hand axe (inner flame, 68% to hit)  fgIThe puff of flame hits the orc priest! Flame seeps out of the orc priest.  The orc priest is heavily wounded.fgҊM1==fg8fg/  --more--fgH ####The orc priest is engulfed in blazing flames.fg@A.....fgAp○§The orc priest explodes!fgE==98======7.3 (1fg LfgCO _You hear a shout!fgsyfgzfgp{fg'~fgM40=2==fg fgfgQfgKfgfgQj3====fgfgk1=fgԒfgI,fgzfgfgAfg)fgfg:==fgfgIfgK2=fgfgfgfgfgfgfgfg?fgU3=fgfg ,fgfgfgʳfgfg,fg|fg9fgK4=fgfg:,fg>fg,fgfgfgvU5=fg>fg,fgofgfgfgfgfgfgfgfgK6=fgfg,fg-fg fg{fgfgfgU7=fgfg,fgfgfgZfg^fg,fgfgJfgK8=fg fg) _HP restored.fgW3fgfgfgfg'fgNfgfg,fgWfgfgz9=fgfg- fg# fg,fgJfgZ##≈≈≈####≈≈≈≈≈###≈≈###≈≈##≈≈#.#≈≈##≈≈#.#≈≈###≈#.#≈## ###.###  #.#  #@# ------ #)# fg$7 #)# { #.#..#..##. #.fg ##≈≈≈≈≈##≈≈###≈≈#.###≈#.#≈# ###.### fg; #.# ##{ #..?#fg_Z62.3 (35.0) {fgK------3.3 (36fg!fg& _Found a scroll labelled DUONOSTUSUF. _Items here: )))).fgfgfgfgD......fg ≈≈###≈≈#.###≈#.#≈# ###.###  #.# #)#fgw{ #. #..####fg#d0.0) {{fgH4.3 (1 _fgm  g - 2 throwing nets (gained 1)fgv  {gg   gnoll sergeant (polearm, wandering){ ,Items here: )) [[ †.fg+5.3 (2fgfg| _A gnoll sergeant comes into view. It is wielding a +0 spear.fgB J  Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgKT #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 48/48 ======================== ##≈#.#≈##  Magic: 10/13 ==================------ ###.###  AC: 4Str: 13 #.# EV: 11Int: 12 #.# SH: 0Dex: 20 fg Ls#)# XL:  7 Next: 98% Place: Dungeon:7 #@# Noise: ---------  Time: 3265.3 (0.0) #.# i) +1 sling of Brutal Revenge {freeze, Dex #.. Zap: wand of flame (18)fg9L7 { #..#fgML ##..fg_L fgL #g#  g   gnoll sergeant (polearm, wandering) { ,?# fgL ## fgL fgLCasting: Inner Flame (dangerous; 16% risk of failure)  fgMMConfirm with . or Enter, or press ? or * to list all spells.fgMAiming: Inner Flame (dangerous; 16% risk of failure)  fg3MGPress: ? - help, Dir - move target, f - gnoll sergeantfgEMAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (wandering, hasn't noticed you, chance to affect: 60%)fg##≈≈###≈≈#Limel the Shooter#≈≈#.#≈≈#Formicid#≈≈#.#≈≈#fg`#FHealth: 48/48 ========================##≈#.#≈##Magic: 10/13 ==================------###.###AC: 4Str: 13#.#EV: 11fg#Int: 12#.#SH: 0Dex: 20fg#}#)#XL:  7 Next: 98% Place: Dungeon:7#@#Noise: ---------  Time: 3265.3 (0.0)#.#i) +1 sling of Brutal Revenge {freeze, Dex#..Zap: wand of flame (18){ #..#fg$##..#*#g   gnoll sergeant (polearm, wandering)fg6$z{ ,?###fgU$+Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgt$Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - gnoll sergeantfg$Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (wandering, hasn't noticed you, chance to affect: 60%)fgg)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  fgLa +0 buckler (wandering, hasn't noticed you, chance to affect: 60%)  The gnoll sergeant resists with significant effort.fg$fg@ { ##.g. {fg5===6.3 (1fg;fg0 _The gnoll sergeant shouts!fg&fgfgѸfgF _Unknown command.fga  #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 48/48 ======================== ##≈#.#≈##  Magic: 10/13 ==================------ ###.###  AC: 4Str: 13 #.# EV: 11Int: 12 #.# SH: 0Dex: 20 #)# XL:  7 Next: 98% Place: Dungeon:7 #@# Noise: ===------  Time: 3266.3 (0.0) #*#gb e40m i) +1 sling of Brutal Revenge {freeze, Dex #.* Zap: wand of flame (18) #.*# { ##.g #.#  g   gnoll sergeant (polearm) { ,?#  ## fgab 4 _Unknown command.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cyclefgb Shift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  fgb !a +0 buckler (77% to hit)fgQ#≈≈###≈≈#Limel the Shooter#≈≈#.#≈≈#Formicid#≈≈#.#≈≈#fgFHealth: 48/48 ========================##≈#.#≈##Magic: 10/13 ==================------###.###AC: 4Str: 13#.#EV: 11fgInt: 12#.#SH: 0Dex: 20#)#XL:  7 Next: 98% Place: Dungeon:7#@#Noise: ===------  Time: 3266.3 (0.0)#.#i) +1 sling of Brutal Revenge {freeze, Dex#..Zap: wand of flame (18)#..#{ ##.g#.#g   gnoll sergeant (polearm){ ,?###fg[Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (77% to hit)  Okay, then.fgfg fg. _fgoJ  Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg/ #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 48/48 ======================== ##≈#.#≈##  Magic: 7/13============------------ ###.###  AC: 4Str: 13 #.# EV: 11Int: 12 #.# SH: 0Dex: 20 #)# XL:  7 Next: 98% Place: Dungeon:7fg #@# Noise: ===------  Time: 3266.3 (0.0) #.# i) +1 sling of Brutal Revenge {freeze, Dex #.. Zap: wand of flame (18) #..# { ##.g #.#  g   gnoll sergeant (polearm)fg`j { ,?#  ## Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  fgPress: ? - help, Dir - move target, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (chance to affect: 60%)fgLH #≈≈###≈≈#Limel the Shooter#≈≈#.#≈≈#Formicid#≈≈#.#≈≈#Health: 48/48 ========================##≈#.#≈##Magic: 7/13fgH ============------------###.###AC: 4Str: 13#.#EV: 11Int: 12#.#SH: 0Dex: 20#)#fgH \XL:  7 Next: 98% Place: Dungeon:7#@#Noise: ===------  Time: 3266.3 (0.0)#.#fg I i) +1 sling of Brutal Revenge {freeze, Dex#..Zap: wand of flame (18)#..#fg1I { ##.*#.#g   gnoll sergeant (polearm)fgYI y{ ,?###fgzI Casting: Inner Flame (dangerous; 16% risk of failure)  fgI Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  fgJ Press: ? - help, Dir - move target, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (chance to affect: 60%)fgm Qg, inner flame)fg2 fg g ##..{g {fg V8==-fg: 7.3 (1fgk ;gfg Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 16% risk of failure)  Press: ? - help, Dir - move target, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (chance to affect: 60%) _The gnoll sergeant is filled with an inner flame.fgfgx1-fg;gfgqF _Unknown command.fg5x #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 48/48 ======================== ##≈#.#≈##  Magic: 8/13==============---------- ###.###  AC: 4Str: 13 #.#fg EV: 11Int: 12 #.# SH: 0Dex: 20 #)#fg XL:  7 Next: 98% Place: Dungeon:7 #@#fg Noise: ==-------  Time: 3267.3 (0.0) #*# i) +1 sling of Brutal Revenge {freeze, Dex #.*fg Zap: wand of flame (18) #.g# ##.. { #.#  g   gnoll sergeant (polearm, inner flame) fg{ ,?#  ##  fg*_Unknown command.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cyclefg9Shift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (inner flame, 77% to hit)fg_  #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 48/48 ======================== ##≈#.#≈##  Magic: 8/13==============---------- ###.###  AC: 4Str: 13 #.# EV: 11Int: 12 #.# SH: 0Dex: 20 #)#fg  A XL:  7 Next: 98% Place: Dungeon:7 #@# Noise: ==-------  Time: 3267.3 (0.0) #.# i) +1 sling of Brutal Revenge {freeze, Dex #.. Zap: wand of flame (18) #.g# fg 8##.. { #.#  g   gnoll sergeant (polearm, inner flame) { ,?#  ## Aiming: Throw Flamefg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantfg Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (inner flame, 77% to hit)  The puff of flame hits the gnoll sergeant!fg /  --more--fg@p      fgFA      #.# fgpA#.# #)# fgA#@# #*#fgAD #.* fgB#.g# ##.. { #.#g   {  ##  Flame seeps out of the gnoll sergeant.fgThe gnoll sergeant is moderately wounded.The gnoll sergeant is engulfed in blazing flames.fg.g.○{ g{ 8.3 (17fg;gfg4 _Flame seeps out of the gnoll sergeant.fgG  #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 48/48 ======================== ##≈#.#≈##  Magic: 8/13==============---------- ###.###  AC: 4Str: 13 #.# EV: 11Int: 12 #.# SH: 0Dex: 20 #)# XL:  7 Next: 98% Place: Dungeon:7 #@# Noise: ==-------  Time: 3268.3 (0.0) #*#g 0m i) +1 sling of Brutal Revenge {freeze, Dex #g. Zap: wand of flame (17) #.○# { ##.. #.#  g   gnoll sergeant (polearm, inner flame) { ,?#  ##  _Flame seeps out of the gnoll sergeant.  Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, 77% to hit)fg #≈≈###≈≈#  Limel the Shooter fg|#≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 48/48 ======================== ##≈#.#≈##  Magic: 8/13==============---------- ###.###  AC: 4Str: 13 fgw#.# EV: 11Int: 12 #.# SH: 0Dex: 20 #)# XL:  7 Next: 98% Place: Dungeon:7 fgE$#@# Noise: ==-------  Time: 3268.3 (0.0) #.#fgl i) +1 sling of Brutal Revenge {freeze, Dex #g.fg Zap: wand of flame (17) #.○#fgˉB { ##.. #.#  g   gnoll sergeant (polearm, inner flame)fg { ,?#  ## fg=KAiming: Throw FlamefgȊPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, 77% to hit)  The puff of flame hits the gnoll sergeant but does no damage.fg/  --more--fg-          fgM  #.# #.# #)# #@#fg #*# #g. #.○# fg}{  #.#g {  ##  The gnoll sergeant is heavily wounded.fg.g° {{ fgi0----9==fg*9.3 (16fg9gfg8D _The gnoll sergeant hits you from afar with a +0 spear!fgz7 c #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicidfg7  #≈≈#.#≈≈#  Health: 40/48 ====================---- ##≈#.#≈##  Magic: 9/13================-------- fg7 ###.###  AC: 4Str: 13 #.#fgA8  EV: 11Int: 12 #.# SH: 0fg~8 &Dex: 20 #)# XL:  7 Next: 98% Place: Dungeon:7 fg9 a#@# Noise: ==-------  Time: 3269.3 (0.0) #*# i) +1 sling of Brutal Revenge {freeze, Dex #g. Zap: wand of flame (16) fg;9 #.°# ##.. fg}9 {{ #.#  g   gnoll sergeant (polearm, inner flame) ,?#  ## fg9  _The gnoll sergeant hits you from afar with a +0 spear!  Aiming: Throw FlamefgC: Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, 77% to hit)fgG#≈≈###≈≈#Limel the Shooter#≈≈#.#≈≈#Formicid#≈≈#.#≈≈#Health: 40/48 ====================----fg##≈#.#≈##Magic: 9/13================--------###.###AC: 4Str: 13#.#EV: 11Int: 12#.#SH: 0Dex: 20#)#XL:  7 Next: 98% Place: Dungeon:7#@#Noise: ==-------  Time: 3269.3 (0.0)#*#i) +1 sling of Brutal Revenge {freeze, Dex#g.Zap: wand of flame (16)fg<#.°###..{{ #.#g   gnoll sergeant (polearm, inner flame),?### fgf_The gnoll sergeant hits you from afar with a +0 spear!  Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cyclefgShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, 77% to hit)fgw.g. g{{  Aiming: Throw Flame  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantfgxAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, 77% to hit)  The gnoll sergeant blocks the puff of flame.fgy270.3 (15fgكDggfg=fgÑ/  --more--fgcbZ _The gnoll sergeant closely misses you.fgb f(((You shoot a sling bullet.fg_ .g.{{g  The sling bullet barely misses the gnoll sergeant.fg 38-10/13===1.4 (1.1fg ;gfg D _The gnoll sergeant hits you from afar with a +0 spear.fg  #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 38/48 ===================----- ##≈#.#≈##  Magic: 10/13 ==================------ ###.###  AC: 4Str: 13 #.# EV: 11Int: 12 #.# SH: 0Dex: 20 #)# XL:  7 Next: 98% Place: Dungeon:7 #@# Noise: ===------  Time: 3271.4 (0.0) #*#g 40m i) +1 sling of Brutal Revenge {freeze, Dex #g. Zap: wand of flame (15) #..# ##.. {{ #.#  g   gnoll sergeant (polearm, inner flame) ,?#  ##  _The gnoll sergeant hits you from afar with a +0 spear.  Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, 77% to hit)fg"  #≈≈###≈≈#  Limel the Shooter #≈≈#.#≈≈#  Formicid #≈≈#.#≈≈#  Health: 38/48 ===================----- ##≈#.#≈##  Magic: 10/13 ==================------ ###.###  AC: 4Str: 13 #.# EV: 11Int: 12 #.# SH: 0Dex: 20 #)# XL:  7 Next: 98% Place: Dungeon:7 #@# Noise: ===------  Time: 3271.4 (0.0) #.# i) g$ m+1 sling of Brutal Revenge {freeze, Dex #g. Zap: wand of flame (15) #..# ##.. {{ #.#  g   gnoll sergeant (polearm, inner flame) ,?#  ## Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, 77% to hit)  The puff of flame hits the gnoll sergeant but does no damage.fg) /  --more--fg            #.# #.# #)# #@# #*# #g. #..#fg ##.. {{ #.#  ,?# ##  The gnoll sergeant is heavily wounded.fgd/.g{ g.fgi029-----1==-2.4 (14fgt8fg<D _The gnoll sergeant hits you from afar with a +0 spear!fgk*ggfg5.g{ gThe gnoll sergeant blocks the puff of flame.fg6{3---------33fg^?fgDD _The gnoll sergeant hits you from afar with a +0 spear.fgSgfg;gfgV _You are too injured to fight recklessly!fg&o3gfgofgwNggfgzV _You are too injured to fight recklessly!fgIJ  Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgU     #≈≈#.#≈≈#  #≈≈#.#≈≈#  ##≈#.#≈##  fg ###.###  #.# #.# #)# #@# #.# #g. { #..# { ##.. fg #.#  ,?#  ## fgJ GYou inscribe a pair of binding sigils.fg{   #≈≈#.#≈≈#  #≈≈#.#≈≈#  ##≈#.#≈##  ###.###  #.# #.# #)# #@# #.# #g. { #..# fgQn{ ##.. #.#g ,?# ## fg ^^gThe gnoll sergeant hits you from afar with a +0 spear!fg14-------9/13 ----4fgSfg V _* * * LOW HITPOINT WARNING * * *fg #≈≈≈≈≈#####≈≈#.#≈≈##≈#.#≈#####.####.^fgQ ##)^# #g...#{ ##.. g#.#,?###fgc fg|  g.g,…)The gnoll sergeant moves over the binding sigil and is bound in place!The gnoll sergeant attacks as it pursues you!fgc ]5-----5fgM 8gfg _The gnoll sergeant barely misses you. _Items here: )))).fg fgH  Ability - do what?CostFailure  f - DigInstant, Drainfg 0% g - Shaft SelfDelay0% [?] toggle between ability selection and description.fg#fg -fg5h##≈≈≈≈≈##Limel the Shooter#≈≈###≈≈#Formicid#≈≈#.#≈≈#Health: 15/48 =======-----------------#≈≈#.#≈≈#fg6Magic: 9/13================--------##≈#.#≈##AC: 4Str: 13###.###EV: 11Int: 12#.#SH: 0Dex: 20#^#XL:  7 Next: 98% Place: Dungeon:7#@#Noise: =--------  Time: 3275.4 (0.0)#)#i) +1 sling of Brutal Revenge {freeze, Dex#g#Zap: wand of flame (13)fg7"#..{ #..#{ ##..g   gnoll sergeant (polearm, inner flame,…)#.#,?###The gnoll sergeant hits you from afar with a +0 spear! fg:7Z_* * * LOW HITPOINT WARNING * * *The gnoll sergeant moves over the binding sigil and is bound in place!The gnoll sergeant attacks as it pursues you! _The gnoll sergeant barely misses you. _Items here: )))).fg*@9gfgACDig fgGJggfg\LP _You extend your mandibles.fg =## ##≈≈≈≈≈## #≈≈###≈≈# #≈≈#.#≈≈# #≈≈#.#≈≈# ##≈#.#≈###.####.#.##^@.##)#.......fg #)#.#######g#.# #....{ #..#{ ##...##.##,?#fgR eg{g fg P: 15/46 (48)P: 10/13 ======6.4 (1Drainfg ;gfg p _You dig through the rock wall. You feel drained.fg ### ##≈≈≈## ##≈≈≈≈≈## #≈≈###≈≈# #≈≈#.#≈≈# #≈≈#.#≈≈#≈#.#≈#####.###fga #@#.# #^..#  #)#....... #)#.###### #g#.# { #....g{ #..#.fgz##...# #.##fg[gg fg?U----7Drainfgfg1 _You retract your mandibles.fg {gg----fga>ggfg ^ _You are too injured to fight recklessly!fg$#####Limel the Shooter##≈≈≈##Formicid##≈≈≈≈≈##HP: 15/46 (48) =======-----------------#≈≈###≈≈#MP: 10/13==================------#≈≈#.#≈≈#AC: 4Str: 13#≈≈#.#≈≈#EV: 11Int: 12##≈#.#≈##SH: 0Dex: 20###.###XL:  7 Next: 98% Place: Dungeon:7#@#.#Noise: ---------  Time: 3277.4 (0.0)#*..#i) +1 sling of Brutal Revenge {freeze, Dex#*#.......Zap: wand of flame (13)#*#.######gq%9;49mDrain#g#.#{ #....g   gnoll sergeant (polearm, inner flame,…)#..#.##...##.## _You retract your mandibles. _You are too injured to fight recklessly!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, bound in place, 69% to hit)fg#####Limel the Shooter##≈≈≈##Formicid##≈≈≈≈≈##HP: 15/46 (48) =======-----------------#≈≈###≈≈#MP: 10/13==================------#≈≈#.#≈≈#AC: 4Str: 13#≈≈#.#≈≈#EV: 11Int: 12##≈#.#≈##SH: 0Dex: 20###.###XL:  7 Next: 98% Place: Dungeon:7#@#.#Noise: ---------  Time: 3277.4 (0.0)#(..#i) +1 sling of Brutal Revenge {freeze, Dex#(#.......Zap: wand of flame (13)#(#.###fgR###Drain#g#.#{ #....g   gnoll sergeant (polearm, inner flame,…)#..#.##...##.##Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, bound in place, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.fg^))g {fgM6=1=====8.5 (1.1fgfgіfg+/  --more--fg g _The gnoll sergeant is heavily wounded.fgG) ##### Limel the Shooter ##≈≈≈##  Formicid ##≈≈≈≈≈##  HP: 16/46 (48) ========---------------- #≈≈###≈≈#  MP: 11/13====================---- #≈≈#.#≈≈#  AC: 4Str: 13 #≈≈#.#≈≈#  EV: 11Int: 12 ##≈#.#≈##  SH: 0Dex: 20 ###.###  XL:  7 Next: 98% Place: Dungeon:7 fg!*e#@#.#  Noise: ===------  Time: 3278.5 (0.0) #*..#  i) +1 sling of Brutal Revenge {freeze, Dex #*#.......  Zap: wand of flame (13) #*#.######  Drain #g#.#  #....  g   gnoll sergeant (polearm, inner flame,…) { #..#.  ##...# fg^* #.## _The gnoll sergeant is heavily wounded.Aiming: Throw Flamefg*Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  a +0 buckler (heavily wounded, inner flame, bound in place, 77% to hit)fgL  ##### Limel the Shooter ##≈≈≈##  Formicid ##≈≈≈≈≈##  HP: 16/46 (48) ========---------------- #≈≈###≈≈#  MP: 11/13====================---- #≈≈#.#≈≈#  AC: 4Str: 13 #≈≈#.#≈≈#  EV: 11Int: 12 ##≈#.#≈##  SH: 0Dex: 20fgL  ###.###  XL:  7 Next: 98% Place: Dungeon:7 #@#.#  Noise: ===------  Time: 3278.5 (0.0) #^..#  i) +1 sling of Brutal Revenge {freeze, Dex #)#.......  Zap: wand of flame (13) #)#.######  Drain #g#.#  #....  g   gnoll sergeant (polearm, inner flame,…) { #..#.  ##...#  #.## Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnoll sergeantAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing  fgL a +0 buckler (heavily wounded, inner flame, bound in place, 77% to hit)  The puff of flame hits the gnoll sergeant.fg,R /  --more--fg  ##### ##≈≈≈##  ##≈≈≈≈≈##  ##          #@#.#  #*..#  #*  fg#*##  #g#.# #....   {   #.##  Flame seeps out of the gnoll sergeant.fgThe gnoll sergeant is severely wounded.The gnoll sergeant's lost momentum returns!fg####..  The gnoll sergeant is engulfed in blazing flames.fg^)§○{ #§§fgfgB #####Limel the Shooter##≈≈≈##Formicid##≈≈≈≈≈##Health: 16/48 ========----------------#≈≈###≈≈#Magic: 11/13 ====================----#≈≈#.#≈≈#AC: 4Str: 13#≈≈#.#≈≈#EV: 11fgjInt: 12##≈#.#≈##SH: 0Dex: 20###.###XL:  7 Next: 115% Place: Dungeon:7#@#.#Noise: ======---  Time: 3279.5 (1.0)#^..#i) +1 sling of Brutal Revenge {freeze, Dex#)#.......Zap: wand of flame (12)#§#.#######○#.#{ #§§..{ #..#.##...##.##Flame seeps out of the gnoll sergeant.  The gnoll sergeant is severely wounded.The gnoll sergeant's lost momentum returns!  The gnoll sergeant is engulfed in blazing flames. _The gnoll sergeant explodes!fgWYour life force feels restored.fg/  --more--fgHf  You have reached level 8!fgaO/  --more--fgz8/544--38 8% fgJ>§§fgMP _You feel clever.fgBx fgx fg|y fg| fgs i2== _fg fg fg= fg fg ;93fg G====fg fgj fg fg( fg# fg #4fg G====fg5 fg[ fg 820fgC fgݙ e _Your binding sigil disappears.fg& fg fg̝ fg% fg fgF fg :==fg fg fg I1=fg fgۨ fg fgש fg fg5 fg@ fg fg =2=fg: fgߴ fg fg fg fg fg˽ fge fg fg7 $23fg[ 0=fg: fg. fgx fg fgH fgu fg fg fg fg fg fg K4=fg fg fg fg fg fg fg fgl fg =5=fg8 fg fg fg fg fg fg+ fg0 fg fgB fg fg fg fg D6=fg fg fg fg; fgx fg fg fg1 fgk S7=fgV fg fg= fg6 fg= fge fgg fgd fg fg fgj fg #8fg (=fg fg: fg} fgp fgF fgs fgL fg fgR 99fg4 fg fg fgU fgs fg fg fgl$ fg$ fg5& fg&* fgU* T30=fg, fg0 ,fg12 fg5 fg46 fg8 fg: fg<; 51=fg`; fg< fgA fgPA fgB fg F fgF fgG fgK fg L fgM fgS fg[T S2=fgU fgY fg Z fg[ fg_ fg` fga fgd fgCe 53=fgle fgg fgj fgj fgkl fgo fgo fgp fgu fgNv S4=fgAx fg| fg(} fg fg fg| fg fg fg fgt fg* fg 55=fg fgz fg˔ fg, fg fg9 fg fg fgn fg #6fg֞ 0=fg fgt fg̦ fg fg fg fg fgh fgή fge fg fg 57=fg7 fg fg fg fgϺ fgݽ fg fgR fg fg 98fgs fgq fg fg fgR ,fg fg fg fg fg fgy 839=fg fg fgP fg fgJ fg fga fg fg fgT &40fgy 2=fg fg7 fgn fg fg fgB fg fg fg fg fg fgb #1fg (=fg fg fgG fg1 fg fg fg fg fgT #2fgz 2=fg fg fg fg fg fg fg fg$ fg% #3fg/% (=fg& fg* fg* fg, fg/ fg/ fgz1 fgU5 fg5 fg6 fg: fg: fg; N4=fg< fg~@ fg@ fgCB fgE fgE fgG fgK fg~K 55=fgK fg=M fgP fgQ fg%S fgV fgW fgY fg{\ fg\ fgz^ fgvb fgb fgb 6fgc 2=fg h fgl fg(m fgp fgs fgs fgu fgx fgx %7fg:z fg| fg| fgF~ fg fgӁ fg fg fg fg̈ fgЋ fg K8=fg fg ,fg fgA fgt fg fg fg. #9fgU 2=fgМ fgݟ fg fg] fg fgۤ fg fg fg fgu fg fg׮ L50=fgE fgJ fgs fgڵ fg fg۷ fg fg fg U1=fg fg fg fg fg ,fg/ fg$ fgM K2=fg; fg fg' fg fgb fg fgc fgw fg fgw fg fg #3fg& 2=fg fgX fg fg< fgT fg fg fg fgK fgm D4=fg fg fg fg fgp fg fgfgfg!fgfgfgfgfg fgC fg 9=fg] fgfgfgfgfg#fgfg.fgJfgfgR!fg!fgy#fgf&fg)fg)fgl+fg-fg0fg0fg2fg`:#...########)#........ #)#.#######fg:2 #)#.##  #....#  #..#.#  ##...# ..#####.## .......@# fg:------.########  fg:#fg ##...#.....#####.##.....#fgE6.5 (4.0).########fgH#.#fgȱfg:fgX$7.5 (5fgFfg1 _Found an escape hatch in the floor.fg)fgz,Read which item? Scrolls  b - 2 scrolls of revelationh - 2 scrolls of amnesia  k - a scroll labelled DUONOSTUSUF  m - a scroll of fear [!] read|quaff|evoke[?] describe selectedfgfgfgO#...#######Limel the Shooter.# #)#........Formicid.. #)#.#######fgHealth: 54/54 ========================.. #)#.##Magic: 14/14 ========================#. #....#AC: 4Str: 13#. #..#.#EV: 11fg3Int: 13.#.###> ##...#SH: 0Dex: 20.......#####.##fg=rXL:  8 Next:  8% Place: Dungeon:7.......@.....#Noise: ---------  Time: 3417.5 (0.0).####.########fgai) +1 sling of Brutal Revenge {freeze, Dex#.Zap: wand of flame (12)fgr#You have reached level 8! _You feel clever. fg_Your binding sigil disappears. _k - a scroll labelled DUONOSTUSUF _Found an escape hatch in the floor.fg%  fgpAs you read the scroll labelled DUONOSTUSUF, it crumbles to dust.  It is a scroll of enchant weapon.fg /  --more--fgfgEnchant which weapon? Hand Weapons  a - a +1 sling[?] describe selectedfg² fg fg #...#######Limel the Shooter.# #)#........Formicid.. #)#.#######Health: 54/54 ========================.. #)#.##Magic: 14/14 ========================#. #....#AC: 4Str: 13#. #..#.#EV: 11Int: 13.#.###> ##...#SH: 0Dex: 20.......#####.##XL:  8 Next:  8% Place: Dungeon:7.......@.....#Noise: ---------  Time: 3417.5 (0.0).####.########i) +1 sling of Brutal Revenge {freeze, Dex#.Zap: wand of flame (12)# _You feel clever. _Your binding sigil disappears. _k - a scroll labelled DUONOSTUSUF _Found an escape hatch in the floor.  As you read the scrollfgx S labelled DUONOSTUSUF, it crumbles to dust.  It is a scroll of enchant weapon.fg fgl +8.5 (1fg fg; ; _Your +1 sling glows red for a moment.8fg0r 8fgr 8fgs 8fg(y 8fg: c #...# .## #)#. ..# #)#.# ..# #)#.## #.# #....## #.# #..#.#8fg .#.###># ##...#.#####.##.....#0#.####.# #.. #..8fg r#(.###8fg 8fg< +9.5 (18fg! 8fg - _Found 5 poisoned darts.9fg39fg9fg9fgo9fgF,9fg9fg,9fgM9fg 9fg ,9fg 9fg{9fg,9fg19fg9fg9fg'9fg9fg9fg9fg9fgf9fg> 9fgr!,9fg"9fg"9fg#,9fgm$9fg;*9fg',,9fg*-9fg;/9fg19fgX19fg229fg849fgL6,9fgC79fg<9fg!?9fg@,9fgE9fgF,9fg G9fg I9fg!J,9fgJ9fgK9fgL,9fgM9fg N9fg"O,9fgO9fgP9fgQ,9fg7R9fg# ##...# ######.## #...............#9fg}v###.####.######## #...#### #......# #(..##.#######.##.##.#9fgD|042.5 (23.0)9fg|9fg9fg~[ _You sense a monster nearby.9fg9fg9fg9fg9fg9fg,9fg9fg9fg9fg9fg9fg9fg4#≈#.#≈## ###.###  # #.#.# ###..# # #... ..##..#.## #)#.... #.##.g...# #)#.### ###....{ ..# #)#.#######....#.# #.# #....#9fg.......@.#.# #.# #..#.######....#.###># ##...# ##.........#####.## #...............# ###.####.#########.# #...####g   gnoll (polearm, missile, wandering)#.# #......##.# #(..##.##.# ######.#9fgK.4.0)9fg+5.5 (39fg9fg  A gnoll comes into view. It is wielding a +0 spear and quivering a throwing _net.9fg< 7     # #.#.#  ####..# #  ..##..#.## #) #.##.g...# #) ###..... ..# #)#.##  #####....#.# #.#   .......@.#.# #.#   #####....#.###>#   ##.....  #.......  ###.####.#  #.# #...####  #.#   #.# #(  #.#  9fg      # #.#.#  ####..# #  ..##..#.## #) #.##.g...# #) ###..... ..# #)#.##  #####....#.# #.#   .......@.#.# #.#   #####....#.###>#   ##.....  #....... ###.####.# #.# #...####  #.#  #.# #( #.# 9fg 49fg 9fgR \ _A gnoll is nearby!9fgnK7     # #.#.#  ####..# #  ..##..#.## #) #.##.g...# #) ###..... ..# #)#.##  #####....#.# #.#   .......@.#.# #.#   #####....#.###>#   ##.....  #.......  ###.####.#  #.# #...####  #.#   #.# #(  #.#  :fg9     # #.#.#  ####..# #  ..##..#.## #) #.##.g...# #) ###..... ..# #)#.##  #####....#.# #.#   :fgu.......@.#.# #.#   #####....#.###>#   ##.....  #....... ###.####.# #.# #...####  #.#  #.# #( #.# :fg4:fg:fg\ _A gnoll is nearby!:fg     # #.#.#  ####..# #  ..##..#.## #) #.##.g...# #) ###..... ..# #)#.##  #####....#.# #.#   .......@.#.# #.#   #####....#.###>#   ##.....  #....... :fg! ###.####.#  #.# #...####  #.#   #.# #(  #.#  :fg}     # #.#.#  ####..# #  ..##..#.## #) #.##.g...# #) ###..... ..# #)#.##  #####....#.# #.#   :fgS/.......@.#.# #.#   #####....#.###>#   ##.....  #....... ###.####.# #.# #...####  #.#  :fg8#.# #( #.# :fg4:fg:fg\ _A gnoll is nearby!:fgFN  Casting: Sigil of Binding (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;fg ##≈#.#≈##  Limel the Shooter ###.###  Formicid # #.#.#  Health: 54/54 ======================== ####..# # #...### Magic: 11/14 ==================------ ..##..#.## #)#.... AC: 4Str: 13 #.##.g...# #)#.### EV: 11Int: 13 ###..... ..# #)#.##  SH: 0Dex: 20 #####....#.# #.# #....#  XL:  8 Next:  8% Place: Dungeon:7 .......@.#.# #.# #..#.#  Noise: ---------  Time: 3445.5 (0.0) #####....#.###># ##...#  i) +1 sling of Brutal Revenge {freeze, Dex ##.........#####.##  Zap: wand of flame (12) #...............#  ###.####.########  #.# #...####  g   gnoll (polearm, missile, wandering) #.# #......#  #.# #(..##;fg.#  #.# ######.# Casting: Sigil of Binding (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 spear and quivering a throwing net (wandering,  hasn't noticed you, chance to affect: 72%);fg@4##≈#.#≈## Limel the Shooter###.###Formicid# #.#.#Health: 54/54 ========================####..# # #...### Magic: 11/14 ==================------..##..#.## #)#.... AC: 4Str: 13#.##.*...# #)#.### EV: 11;fg5Int: 13###..... ..# #)#.## SH: 0Dex: 20#####....#.# #.# #....# XL:  8 Next:  8% Place: Dungeon:7.......@.#.# #.# #..#.# Noise: ---------  Time: 3445.5 (0.0)#####....#.###># ##...# i) +1 sling of Brutal Revenge {freeze, Dex##.........#####.## Zap: wand of flame (12)#...............####.####.#########.# #...####g   gnoll (polearm, missile, wandering)#.# #......##.# #(..##.##.# ######.#Casting: ;fg6[0;10;1mSigil of Binding (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 spear and quivering a throwing net (wandering,  hasn't noticed you, chance to affect: 72%);fg g)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f - gnoll  Aim: a gnoll, wielding a +0 spear and quivering a throwing net (wandering,  hasn't noticed you, chance to affect: 72%)  The gnoll struggles to resist.;fg ;fgڜ W.g;fgG d2=====6.5 (1;fg ;fg ' _The gnoll shouts!;fgRd4;fgl;fg/pF _Unknown command.fg6.  Casting: Inner Flame (dangerous; 14% risk of failure)  >fg. \Confirm with . or Enter, or press ? or * to list all spells.?fgDE^  You beckon some vexing sprites to accompany your attacks.?fgPL (((You feel your willpower being sapped. The gnoll throws a throwing net.?fg.g.@g   gnoll (polearm)?fgM1---8Will/2 Jinx ?fg?fgY _The throwing net barely misses you.?fgC ( You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet freezes the gnoll.?fg :*?fg u g. , very drained)  The gnoll is severely wounded.A giggling sprite leaps out and doodles on the gnoll's face.  The gnoll is almost dead.?fgB 5=9.6 (1.1?fg ?fg R _The gnoll barely misses you.?fgB ?fg ?fg ?fg F _Unknown command.@fgG4@fgP@fgSF _Unknown command.@fg'  You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet freezes the gnoll.@fg+f$(@fg&.@fg`2==950.7@fg@fgI _You kill the gnoll!AfgAfgHAfgAfgAfg<Afg Afg| Afg #3AfgS====AfgAfg{ _The sprites lose interest in your situation.Afg(AfgdAfgAfgk4====AfgAfg[AfgAfgAfgAfg"AfgV"Afg"AfgY$m _g - 3 throwing nets (gained 1)Afg,&4Afg&Afg(Afg*Afg*;==Afg+Afg,Afg-Afg-Afg$.Afgj4  You now have 185 gold pieces (gained 13).  Things that are here:Afg8Afg9;_ _a +0 spear; a gnoll corpseAfg=Afg9>Afg>Afg@Afg=CAfgCAfgDAfgFAfgI,AfgIAfgUKAfgLAfgMAfgMAfg'OAfgP,AfgCQAfg{RAfgSAfgSAfg+TAfgUAfg=]t ##≈≈≈≈..####. #≈≈###....... #≈≈#.#....... #.# #≈≈#........ ... ##≈#.#.....>. ..# ###.......> ..# #.#.......#######..# # #......##..#.## #)#---66.7 (16.0)######.##.....# #)# ###..).....# #)#######....#.###.# #............#.# #.# #..#####....#.###># ##.  ##...#####  #..............  ###.##### Afg3b9---Afgb%7.7 (17AfgceAfgg> _Found two stone staircases leading down.Bfg2Bfg$BfgBfgDBfg^Bfg(nBfgBfgBfgD ###H. #.# ##≈≈ ..# ##≈≈≈####.. #≈≈#.. #≈≈#....# #.# #≈≈#...# ... ##≈#.>.# ..# #### ..# #.........#######..# # #.#............##..#.## #)############.##.....# #) ###..).....# #)#....#.###.# H   manticore (asleep)..........#.# #.# #.#####....#.###># ##BfgR8.........####Bfg]9.7 (2.0)70.7 (3BfgbBfg _A manticore comes into view. _There is a stone staircase leading down here.BfgT H. #.#  ... ..#  ...####..  .........  ........# #.#  ........# ...  ......>.# ..#  .......@# ..#  ........# #  #........ #) ########## #) ###..) #)    #.# BfgU9 ># BfgP H. #.#  ... ..#  ...####..  .........  ........# #.#  ........# ...  ......>.# ..#  .......@# ..#  ........# #  #........ #) ########## #) ###..) #)    #.#  ># Bfg-BfgBfgGBfg` _A manticore is nearby!Bfg` ( H. #.#  ... ..#  ...####..  .........  ........# #.#  ........# ...  ......>.# ..#  .......@# ..#  ........# #  #........ #) ########## #) ###..) #)    #.#  ># Bfg P H. #.#  ... ..#  ...####..  .........  ........# #.#  ........# ...  ......>.# ..#  .......@# ..#  ........# #  #........ #) ########## #) ###..) #)    #.#  ># Bfg 4Bfg Bfge ` _A manticore is nearby!Bfg%( H. #.#  ... ..#  ...####..  .........  ........# #.#  ........# ...  ......>.# ..#  .......@# ..#  ........# #  #........ #) ########## #) ###..) #)    #.#  ># Cfg{. H. #.#  ... ..#  ...####..  .........  ........# #.#  ........# ...  ......>.# ..#  .......@# ..#  ........# #  #........ #) ########## #)Cfg$}" ###..) #)    #.#  ># CfgTCfgSCfg<Cfgؔ` _A manticore is nearby!Cfg  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cfgy^  You beckon some vexing sprites to accompany your attacks.Cfgs.HHCfg2----==1.7 (1Jinx CfgCfg; _You feel your willpower being sapped.CfgW (((((You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet freezes the manticore.Cfg6 Cfg> .H...>Cfg`? f3==--=2.8 (1.1CfgF CfgxJ 7 _The manticore is lightly wounded.Dfgc ((((You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.Dfg<( ...>The manticore is lightly wounded.Dfg/ ````  The manticore flicks its tail.The volley of spikes skewers you!Dfg^g...>Dfg46----4====3.9 Barbs Jinx DfgDfg? _Barbed spikes become lodged in your body.Dfg (((((((You shoot a sling bullet.Dfg< :*Dfg;  ..H...> (drained)The sling bullet barely misses the manticore.A giggling sprite leaps out and makes the manticore trip over its own paws.  The manticore is moderately wounded.Dfgw ````  The manticore flicks its tail.The volley of spikes skewers you!Dfg g...>Dfgn q34---------5.0Dfg! Dfg" Dfg@, /  --more--Efg*6B _More barbed spikes become lodged in your body.Efgd  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Efgk ~ ### Limel the Shooter .. #.# ##≈≈ Formicid ... ..# ##≈≈≈ Health: 34/54 ===============--------- ..H####.. #≈≈## Magic: 11/14 ==================------ ......... #≈≈#. AC: 4Str: 13 ........# #.# #≈≈#. EV: 11Int: 13 ........# ... ##≈#. SH: 0Dex: 20 EfgYl S......>.# ..# ###. XL:  8 Next:  9% Place: Dungeon:7 .......@# ..# #. Noise: ===------  Time: 3475.0 (0.0) ........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex #............##..#.## #) Zap: wand of flame (12) ############.##.....# #) Will/2 Barbs Jinx  ###..).....# #) Efgl ######....#.###.# #. H   manticore (drained) ..........#.# #.# #. #####....#.###># ## ##.........####Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticoreEfgm Aim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, chance to affect: 54%)Ffg ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 34/54 ===============---------..*####..#≈≈## Magic: 11/14 ==================------.........#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3475.0 (0.0)........#######..# # #.fg 49m i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx ###..).....# #)######....#.###.# #. H   manticore (drained)..........#.# #.# #.#####....#.###># ####.........####Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticoreAim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, chance to affect: 54%)Ffg FfgTs FfgAz ~.H-6.0 (1Ffg Ffgq   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticore  Aim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, chance to affect: 54%) _The manticore resists with significant effort.Ffg`ZFfg[8-FfgzbFfg`eF _Unknown command.HfgRJ  Casting: Inner Flame (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hfgz ### Limel the Shooter .. #.# ##≈≈ Formicid ... ..# ##≈≈≈ Health: 34/54 ===============--------- ...####.. #≈≈## Magic: 8/14=============----------- ...H..... #≈≈#. AC: 4Str: 13 ........# #.# #≈≈#. EV: 11Int: 13 ........# ... ##≈#. SH: 0Dex: 20 ......>.# ..# ###. XL:  8 Next:  9% Place: Dungeon:7 .......@# ..# #. Noise: ==-------  Time: 3476.0 (0.0) ........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex #............##..#.## #) Zap: wand of flame (12) ############.##.....# #) Will/2 Barbs Jinx  ###..).....# #) ######....#.###.# #. fg31mH   manticore (drained) ..........#.# #.# #. #####....#.###># ## ##.........####Casting: Inner Flame (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticoreAim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, chance to affect: 54%)HfgC ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 34/54 ===============---------...####..#≈≈## Magic: 8/14=============-----------...*.....#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ==-------  Time: 3476.0 (0.0)........#######..# #fg 37m #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx ###..).....# #)######....#.###.# #. H   manticore (drained)..........#.# #.# #.#####....#.###># ####.........####Casting: Inner Flame (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticoreAim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, chance to affect: 54%)Hfg{ Hfg+ Honfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticore  Aim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, chance to affect: 54%)  The manticore resists with significant effort.Hfgy ````  The manticore flicks its tail.HfgM ..>@9===7.0 (1HfgV Hfg Hfg: /  --more--Hfg8W _The volley of spikes misses you.Jfgd### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 34/54 ===============---------...####..#≈≈## Magic: 9/14===============---------...H.....#≈≈#. AC: 4Str: 13....*...##.# #≈≈#. EV: 11Int: 13.....*..#... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3477.0 (0.0)........#######..#Jfgd # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx ###..).....# #)######....#.###.# #. H   manticore (drained)..........#.# #.# #.#####....#.###># ####.........#### _The volley of spikes misses you.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, 75% to hit)Kfg### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 34/54 ===============---------...####..#≈≈## Magic: 9/14===============---------...H.....#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3477.0 (0.0)........#######..# # KfgƉz#. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx ###..).....# #)######....#.###.# #. H   manticore (drained)..........#.# #.# #.#####....#.###># ####.........#### _The volley of spikes misses you.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, lightly drained, chance to call a sprite  on attack: 41%, 75% to hit)KfgVKfgKfg. _KfgB Kfg3D MQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}KfgD b - Throw: 3 throwing nets  c - Zap: wand of flame (12) (quivered) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (4%)  f - Cast: Inner Flame (14%) Abilities ([,] to cycle)  g - Abil: Dig  h - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilitiesKfgD z[!] focus mode: off|onMfgeU  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}  g - Abil: DigMfg0[ w  g - Abil: Dig  h - Abil: Shaft SelfNfgNfg### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 34/54 ===============---------...####..#≈≈## Magic: 9/14===============---------...H.....#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3477.0 (0.0)........#######..# # Nfg#. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx ###..).....# #)######....#.###.# #. H   manticore (drained)..........#.# #.# #.#####....#.###># ####.........#### _The volley of spikes misses you.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, lightly drained, chance to call a sprite _on attack: 41%, 75% to hit)NfgNfg|Nfg x(((((((You shoot a sling bullet.Nfg :*Nfg+  ...H..>very drained)The sling bullet closely misses the manticore.A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is moderately wounded.NfgN ```  The manticore flicks its tail.The volley of spikes skewers you.Nfg ..>1--8.1 (1.1NfgS NfgA Nfg /  --more--OfgFB _More barbed spikes become lodged in your body.Pfg(((You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.Pfg-IUThe manticore is moderately wounded.PfgP.H.>PfgQ2=-10/14==9.2PfgWPfgYa _The jinxing sprites lose interest in you.PfgO4Pfg$Pfg'> _Unknown command.Pfgl4Pfg1tPfgwF _Unknown command.Pfg;O (((((((You shoot a sling bullet.Pfg* Pfg .....H>The sling bullet barely misses the manticore.Pfg `  The manticore flicks its tail.The volley of spikes skewers you!Pfgn B>Pfgo 25---1===80.3Pfgw Pfga{ D _More barbed spikes become lodged in your body.Pfg Pfgj PfgД Pfg2 F _Unknown command.Qfg4QfgQfgF _Unknown command.Qfg~Qfg~QfguQfgF _Unknown command.QfgѰQfgRead which item? Scrolls  b - 2 scrolls of revelationQfgK?h - 2 scrolls of amnesia  m - a scroll of fear [!] read|quaff|evoke[?] describe selectedRfg# Rfg Rfg} ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 25/54 ===========-------------...####..#≈≈## Magic: 11/14 ==================------.........#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11Int: 13.....H..#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3480.3 (0.0)........#######..# # Rfg3  #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs ###..).....# #)######....#.###.# #. H   manticore (very drained)..........#.# #.# #.#####....#.###># ####.........####The manticore flicks its tail.The volley of spikes skewers you! _More barbed spikes become lodged in your body. _Unknown command. _Unknown command. RfgY '_Unknown command.Rfg Y  As you read the scroll of fear, it crumbles to dust.Rfg H.Hfleeing, very drained)Rfg5---1.3 (1RfgRfgS _You assume a fearsome visage. The manticore looks frightened!UfgUfgMQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Ufg'b - Throw: 3 throwing nets  c - Zap: wand of flame (12) (quivered) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (4%)  f - Cast: Inner Flame (14%) Abilities ([,] to cycle)  g - Abil: Dig Ufgz h - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onVfgNxVfg### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 25/54 ===========-------------...####..#≈≈## Magic: 11/14 ==================------.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ---------  Time: 3481.3 (0.0)........#######..# # #.fg@49m i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs ###..).....# #)######....#.###.# #. H   manticore (fleeing, very drained)..........#.# #.# #.#####....#.###># ####.........#### _More barbed spikes become lodged in your body. _Unknown command. _Unknown command. _Unknown command.As you read the scroll of fear, it crumbles to dust. _You assume a fearsome visage. The manticore looks frightened!VfgVfg6Vfg Vfgf Drink which item? Potions  d - a potion of heal woundsf - a potion of enlightenment  l - 2 potions of might  n - a potion of invisibility Vfg  q - a clear potion [!] read|quaff|evoke[?] describe selectedXfgXfgXfg### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 25/54 ===========-------------...####..#≈≈## Magic: 11/14 ==================------.........#≈≈#. AC: 4Str: 13Xfg|....H...##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#Xfg6..# #. Noise: ---------  Time: 3481.3 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs ###..).....# #)######....#.###.# #. H   manticore (fleeing, very drained)..........#.# #.# #.#####....#.###># ####.........#### _More barbed spikes become lodged in your body. _Unknown command. Xfg_Unknown command. _Unknown command.As you read the scroll of fear, it crumbles to dust. _You assume a fearsome visage. The manticore looks frightened!XfgP  Okay, then.Xfg'XfgXfg. _Xfgs Xfg} rH.)Xfg} t62==2.3 (1Xfg Xfgk 7 _The manticore seems less drained.YfgYfg*Drink which item? Potions  d - a potion of heal woundsf - a potion of enlightenment  l - 2 potions of might  n - a potion of invisibility  q - a clear potion [!] read|quaff|evoke[?] describe selectedZfgZfgZfg### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 26/54 ===========-------------...####..#≈≈## Magic: 12/14 ====================----...H.....#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11ZfgInt: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ---------  Time: 3482.3 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs ###..).....# #)######....#.###.# #. H   manticore (fleeing)..........#.# #.# #.#####....#.###># ####.........#### _Unknown command. _Unknown command.As you read the scroll of fear, it crumbles to dust. _You assume a fearsome visage. The manticore looks frightenedZfge! _Okay, then. _The manticore seems less drained.ZfgYZfgH.unable to see you, fleeing)Zfg2c3.3 (1Invis ZfgZfg˶[ _You fade into invisibility![fg[fgm(<H.[fg )U3==4[fg/[fg1[fgRF4[fgRt _You are too injured to fight recklessly!\fg### Limel the Shooter.. #.###≈≈ Formicid.H. ..###≈≈≈ Health: 26/54 ===========-------------..*####..#≈≈## Magic: 13/14 ======================--...*.....#≈≈#. AC: 4Str: 13....*...##.# #≈≈#. EV: 11Int: 13.....*..#... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ---------  Time: 3484.3 (0.0)........#######..# \fg# #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you, fleeing)..........#.# #.# #.#####....#.###># ####.........#### _The manticore seems less drained. _You fade into invisibility! _You are too injured to fight recklessly!  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, fleeing, 75% to hit)\fgs5### Limel the Shooter.. #.###≈≈ Formicid.H. ..###≈≈≈ Health: 26/54 ===========-------------..(####..#≈≈## Magic: 13/14 ======================--...(.....\fg6#≈≈#. AC: 4Str: 13....(...##.# #≈≈#. EV: 11Int: 13.....(..#... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ---------  Time: 3484.3 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)######....#.###.# #. H   manticor\fg7e (unable to see you)..........#.# #.# #.#####....#.###># ####.........####Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, fleeing, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.  Your attack snaps the manticore out of its fear.\fg S7=\fg/  --more--\fg< ....>The manticore is moderately wounded.\fg B :`````\fg l....>\fg 7===5.4 (1.1\fgI \fg V _The manticore flicks its tail.]fg### Limel the Shooter.. #.###≈≈ Formicid.H. ..###≈≈≈ Health: 27/54 ============------------..*####..#≈≈## Magic: 13/14 ======================--...*.....#≈≈#. AC: 4Str: 13....*...##.# #≈≈#. EV: 11Int: 13]fgjU.....*..#... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3485.4 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ]fgP###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ####.........####The manticore is moderately wounded. ]fgi_The manticore flicks its tail.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, 75% to hit)]fg ### Limel the Shooter.. #.###≈≈ Formicid.H. ..###≈≈≈ Health: 27/54 ============------------..(####..]fgM #≈≈## Magic: 13/14 ======================--...(.....#≈≈#. AC: 4Str: 13....(...##.# #≈≈#. EV: 11Int: 13.....(..#... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#]fg ..# #. Noise: ===------  Time: 3485.4 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex]fg #............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ]fg ?###..).....# #)######....#.###.# #. H   manticore (unable to see you)]fg  ..........#.# #.# #.#####....#.###># ####.........#### ]fg5 _The manticore flicks its tail.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}]fg] Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, 75% to hit)  ]fg lYou shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet freezes the manticore.]fg ]fg .H...>]fg \4==6.5 (1.1]fg_ ]fg   Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet freeze _The manticore is moderately wounded.^fg^fg^fgg^fgF _Unknown command._fgJ  Casting: Inner Flame (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._fgs^  You beckon some vexing sprites to accompany your attacks._fg}K.H_fg~V2-----_fg~L70Jinx Invis _fg_fg݉; _You feel your willpower being sapped._fg72### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 27/54 ============------------...####..#≈≈## Magic: 12/14 ====================----...H.....#≈≈#. AC: 4Str: 13....*...##.# #≈≈#. EV: 11Int: 13.....*..#... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7_fg2.......@#..# #. Noise: ==-------  Time: 3487.5 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ####.........####You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticore_fg3Aim: a manticore (moderately wounded, unable to see you, chance to call a  sprite on attack: 33%, 75% to hit)`fg+J>### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 27/54 ============------------...####..#≈≈## Magic: 12/14 ====================----...(.....#≈≈#. AC: 4Str: 13....(...##.# #≈≈#. EV: 11Int: 13.....(..#`fgJ... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ==-------  Time: 3487.5 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ####.........#### _You feel your willpower being sapped.  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - ma`fgKnticoreAim: a manticore (moderately wounded, unable to see you, chance to call a  sprite on attack: 33%, 75% to hit)  You shoot a sling bullet.`fg+H..>  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, chance to call a  sprite on attack: 33%, 75% to hit)  You shoot a sling bullet.  The sling bullet closely misses the manticore.`fg,f83==`fg9/  --more--`fg5 ````fgS`  The manticore flicks its tail.`fg7y..>@`fgy85=8.6 (1.1`fg=`fgR@N _The volley of spikes misses you.`fg ### Limel the Shooter.. #.#`fg +##≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..#≈≈## Magic: 13/14 ======================--...H.....#≈≈#. AC: 4Str: 13....*...##.# #≈≈#. EV: 11Int: 13.....*..#`fg "... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3488.6 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis `fg ###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ####.........####`fg The manticore flicks its tail. _The volley of spikes misses you.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, chance to call a  sprite on attack: 33%, 75% to hit)`fgz### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..`fg|#≈≈## Magic: 13/14 ======================--...H.....#≈≈#. AC: 4Str: 13....(...##.# #≈≈#. EV: 11Int: 13.....(..#... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7`fgh.......@#..# #. Noise: ===------  Time: 3488.6 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)`fg######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ##`fg##.........####Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, chance to call a  sprite on attack: 33%, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.afgSYafgb.H.>afgc\4==9.7 (1.1afglafgmafgcw/  --more--afg&e _The manticore is moderately wounded.afg ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..#≈≈## Magic: 14/14 ========================.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13.....*..#afg 3... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3489.7 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ####.........#### afg _The manticore is moderately wounded.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, chance to call a  sprite on attack: 33%, 75% to hit)afg&### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..#≈≈## Magic: 14/14 ========================.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13.....(..#... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3489.7 (0.0)........#######..# fg\(34m# #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ####.........####Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (moderately wounded, unable to see you, chance to call a  sprite on attack: 33%, 75% to hit)  You shoot a sling bullet. The sling bullet hits the manticore!  The sling bullet freezes the manticore.afgafg/  --more--afg .>The manticore is heavily wounded.afgr``  The manticore flicks its tail.bfg ].>bfg .90.8 (1.1bfgFbfgB _The volley of spikes skewers you but does no damage.bfg ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..#≈≈## Magic: 14/14 ========================.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13.....*..#bfgp ... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3490.8 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.bfg +#####....#.###># ####.........####The manticore flicks its tail. _The volley of spikes skewers you but does no damage.  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (heavily wounded, unable to see you, chance to call a sprite  on attack: 33%, 75% to hit)bfg5 ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..#≈≈## Magic: 14/14 ========================bfg. b.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13.....(..#... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3490.8 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)bfg} ############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you)..........#.# #.# #.#####....#.###># ##bfg 0##.........####Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (heavily wounded, unable to see you, chance to call a sprite  bfg yon attack: 33%, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.bfg::*bfgbfg/  --more--bfg){ H.>, drained)The manticore is heavily wounded.  A giggling sprite leaps out and makes the manticore trip over its own paws.  The manticore is heavily wounded.bfg2w```  The manticore flicks its tail.cfg{t.>@cfg|-1.9 (1.1cfg߄cfgdN _The volley of spikes misses you.cfgg ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..#≈≈## Magic: 14/14 ========================.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13.....*..#cfg? u... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3491.9 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you, drained)..........#.# #.# #.#####....#.###># ####.........####The manticore flicks its tail. cfg _The volley of spikes misses you.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (heavily wounded, unable to see you, lightly drained, chance  to call a sprite on attack: 41%, 75% to hit)cfg z### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 28/54 ============------------...####..cfgr 8#≈≈## Magic: 14/14 ========================.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13.....(..#... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7cfg .......@#..# #. Noise: ===------  Time: 3491.9 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)cfg7 O############.##.....# #) Will/2 Barbs Jinx Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you, drained)..........#.# #.# #.#####....#.###># ####.........####Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticorecfg 3Aim: a manticore (heavily wounded, unable to see you, lightly drained, chance  to call a sprite on attack: 41%, 75% to hit)  You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet freezes the manticore.cfgN :*cfgj cfg"q /  --more--cfg < H.> very dr…)The manticore is heavily wounded.  A giggling sprite leaps out and smacks the manticore with its own front paw.  The manticore is severely wounded.  You carefully extract the barbed spikes from your body.The jinxing sprites lose interest in you.cfgY h9The manticore flicks its tail.cfg/  --more--efg+  .. #.#  ... ..#  ...####..  ......... efg ....H...# #.#  .....`..# ...  ......`.# ..#  .......@# ..#  ........# #  #........ #) ########## #) ###..) #)efg    #.#  ># The volley of spikes skewers you!efgs .. #.#  ... ..#  ...####..  .........  ....H...# #.#  .....`..# ...  ......`.# ..#  .......@# ..#  efgti........# #  #........ #) ########## #) ###..) #)    #.#  ># efge}FBarbed spikes become lodged in your body.efg].>efgb12-------3.0 (1.1efgefg&N _* * * LOW HITPOINT WARNING * * *ffgffg%ffgffg!> _Unknown command.ffgbffg+dURead which item? ffgxdEScrolls  b - 2 scrolls of revelationh - 2 scrolls of amnesia [!] read|quaff|evoke[?] describe selectedgfg gfg ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 12/54 =====-------------------...####..#≈≈## Magic: 14/14 ========================.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3493.0 (0.0)........#######..# # #.fg m i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you, very dr…)..........#.# #.# #.#####....#.###># ####.........####The volley of spikes skewers you!  Barbed spikes become lodged in your body. _* * * LOW HITPOINT WARNING * * * _Unknown command.gfg :Okay, then.gfgC gfg gfg . _hfgqhfgs~Quiver which action? ([-] to clear) hfgs Items ([,] to cycle)  a - Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}b - Throw: 3 throwing nets  c - Zap: wand of flame (12) (quivered) Spells ([,] to cycle)  d - Cast: Jinxbite  e - Cast: Sigil of Binding (4%) hfgpt: f - Cast: Inner Flame (14%) Abilities ([,] to cycle)  g - Abil: Dig  h - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onifgifgz### Limel the Shooter.. #.###≈≈ Formicid... ..#ifgk##≈≈≈ Health: 12/54 =====-------------------...####..#≈≈## Magic: 14/14 ========================.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20ifg......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3493.0 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ifg###..).....# #)######....#.###.# #. H   manticore (unable to see you, very dr…)..........#.# #.# #.#####....#.###># ####.........####The volley of spikes skewers you!  Barbed spikes become lodged in your body. _* * * LOW HITPOINT WARNING * * * _Unknown command. _Okay, then.ifgifgifgg jfg  Casting: Jinxbite (safe; 2% risk of failure)  jfg\Confirm with . or Enter, or press ? or * to list all spells.jfg ### Limel the Shooter .. #.# ##≈≈ Formicid ... ..# ##≈≈≈ Health: 12/54 =====------------------- ...####.. #≈≈## Magic: 11/14 ==================------ ......... #≈≈#. AC: 4Str: 13 ....H...# #.# #≈≈#. EV: 11Int: 13 ........# ... ##≈#. SH: 0Dex: 20 ......>.# ..# ###. XL:  8 Next:  9% Place: Dungeon:7 .......@# ..# #. Noise: ===------  Time: 3493.0 (0.0) ........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex jfg'#............##..#.## #) Zap: wand of flame (12) ############.##.....# #) Will/2 Barbs Invis  ###..).....# #) ######....#.###.# #. H   manticore (unable to see you, very dr…) ..........#.# #.# #. #####....#.###># ## ##.........####Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticorejfg:Aim: a manticore (severely wounded, unable to see you, heavily drained, chance  to affect: 62%)lfg### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 12/54 =====-------------------...####..#≈≈## Magic: 11/14 ==================------.........#≈≈#. AC: 4Str: 13....*...##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3493.0 (0.0)........#######..# # fgm#. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you, very dr…)..........#.# #.# #.#####....#.###># ####.........####Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, chance  to affect: 62%)lfg lfg_ Honfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticore  Aim: a manticore (severely wounded, unable to see you, heavily drained, chance  to affect: 62%)  The manticore resists with significant effort.lfgh ```  The manticore flicks its tail.lfg t.>@lfg +4.0 (1lfg lfgu lfgS /  --more--lfg%[ W _The volley of spikes misses you.mfgmfgVmfgmfg> _Unknown command.mfg ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 12/54 =====-------------------...####..#≈≈## Magic: 11/14 ==================------.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13mfg .....*..#... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3494.0 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dexmfg #............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you, very dr…)mfgL W..........#.# #.# #.#####....#.###># ####.........#### _The volley of spikes misses you. _Unknown command.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, 75% to  hit)nfg ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 12/54 =====-------------------...####..#≈≈## Magic: 11/14 ==================------nfg y.........#≈≈#. AC: 4Str: 13....H...##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3494.0 (0.0)nfg ........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)nfg* ######....#.###.# #. H   manticore (unable to see you, very dr…)..........#.# #.# #.#####....#.###># ####.........#### nfg ~_The volley of spikes misses you. _Unknown command.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, 75% to  hit)nfg nfgu nfg. _ofg{J  Casting: Inner Flame (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ofg, 7 ### Limel the Shooter .. #.# ##≈≈ Formicid ... ..# ##≈≈≈ Health: 12/54 =====------------------- ...####.. #≈≈## Magic: 8/14=============----------- ......... #≈≈#. AC: 4Str: 13 ....H...# #.# #≈≈#. EV: 11Int: 13 ........# ... ##≈#. SH: 0ofg Dex: 20 ......>.# ..# ###. XL:  8 Next:  9% Place: Dungeon:7 .......@# ..# #. Noise: ===------  Time: 3494.0 (0.0) ........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex #............##..#.## #) Zap: wand of flame (12) ############.##.....# #) Will/2 Barbs Invis  ###..).....# #) ######....#.###.# #. H   manticore (unable to see you, very dr…) ..........#.# #.# #. ofg ######....#.###># ## ##.........####Casting: Inner Flame (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, chance  to affect: 62%)pfgDi### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 12/54 =====-------------------...####..#≈≈## Magic: 8/14pfgi(=============-----------.........#≈≈#. AC: 4Str: 13....*...##.# #≈≈#. EV: 11Int: 13........#... ##≈#. SH: 0Dex: 20......>.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ===------  Time: 3494.0 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis pfg&k###..).....# #)######....#.###.# #. H   manticore (unable to see you, very dr…)..........#.# #.# #.#####....#.###># ####.........####Casting: Inner Flame (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, chance  to affect: 62%)pfg=pfgpfgK.HpfgRd9==-5.0 (1pfgpfg}sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - manticore  Aim: a manticore (severely wounded, unable to see you, heavily drained, chance  to affect: 62%) _The manticore resists with significant effort.pfgipfg7k8-pfgspfg.wF _Unknown command.pfg1x ### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 12/54 =====-------------------...####..#≈≈## Magic: 9/14===============---------.........#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11Int: 13.....H..#pfg8y ... ##≈#. SH: 0Dex: 20......*.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#..# #. Noise: ==-------  Time: 3495.0 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)######....#.###.# #. H   manticore (unable to see you, very dr…)..........#.# #.# #.#####....#.###># ####.........#### _The manticore resists with significant effort. _Unknown command.pfgGz &Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, 75% to  hit)rfgYp### Limel the Shooter.. #.###≈≈ Formicid... ..###≈≈≈ Health: 12/54 =====-------------------...####..rfgBK#≈≈## Magic: 9/14===============---------.........#≈≈#. AC: 4Str: 13........##.# #≈≈#. EV: 11Int: 13.....(..#... ##≈#. SH: 0Dex: 20......(.#..# ###. XL:  8 Next:  9% Place: Dungeon:7.......@#rfg..# #. Noise: ==-------  Time: 3495.0 (0.0)........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex#............##..#.## #) Zap: wand of flame (12)############.##.....# #) Will/2 Barbs Invis ###..).....# #)rfgQ######....#.###.# #. H   manticore (unable to see you, very dr…)..........#.# #.# #.#####....#.###># ####.........#### _Unknown command.Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticorerfgBAim: a manticore (severely wounded, unable to see you, heavily drained, 75% to  hit)  You shoot a sling bullet.rfg}MH>  Fire: i) +1 sling of Brutal Revenge {freeze, Dex+2}Press: ? - help, Shift-Dir - straight line, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, 75% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the manticore.rfgN73rfgZ/  --more--rfgEs  .. #.#  ... ..#  ...####..  .........  ........# #.#  .....H..# ...  ......`.# ..#  .......@# ..#  ........# #  #........ #) ########## #) ###..) #)    #.#  ># The manticore flicks its tail.  The volley of spikes skewers you!rfgI .. #.#  ... ..#  ...####..  .........  ........# #.#  .....H..# ...  ......`.# ..#  .......@# ..# rfgJn ........# #  #........ #) ########## #) ###..) #)    #.#  ># rfgQQKMore barbed spikes become lodged in your body.rfgB>rfg}2/54 -----=6.1 (1.1rfg@rfgYN _* * * LOW HITPOINT WARNING * * *sfgmsfgnsfgvsfgy> _Unknown command.sfgOn ### Limel the Shooter .. #.# ##≈≈ Formicid ... ..# ##≈≈≈ Health: 2/54------------------------sfgSP ...####.. #≈≈## Magic: 9/14===============--------- ......... #≈≈#. AC: 4Str: 13 ........# #.# #≈≈#. EV: 11Int: 13 .....H..# ... ##≈#. SH: 0Dex: 20 ......*.# ..# ###. XL:  8 Next:  9% Place: Dungeon:7 sfg[QE.......@# ..# #. Noise: ===------  Time: 3496.1 (0.0) ........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex #............##..#.## #) Zap: wand of flame (12) ############.##.....# #) Will/2 Barbs Invis  ###..).....# #) ######....#.###.# #. H   manticore (unable to see you, very dr…) ..........#.# #.# #. #####....#.###># ##sfgR ##.........#### _Unknown command.Aiming: Throw FlamePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, 81% to  hit)tfg^" ### Limel the Shooter .. #.# ##≈≈ Formicid ... ..# ##≈≈≈ Health: 2/54------------------------ ...####.. #≈≈## Magic: 9/14===============--------- ......... #≈≈#. AC: 4Str: 13 tfgu........# #.# #≈≈#. EV: 11Int: 13 .....H..# ... ##≈#. SH: 0Dex: 20 ......>.# ..# ###. XL:  8 Next:  9% Place: Dungeon:7 .......@# ..# #. Noise: ===------  Time: 3496.1 (0.0) ........#######..# # #. i) +1 sling of Brutal Revenge {freeze, Dex #............##..#.## #) Zap: wand of flame (12) ############.##.....# #) Will/2 Barbs Invis  ###..).....# #) ######....#.###.# #. H   manticore (unable to see you, very dr…) ..........#.# #.# #. #####....#.###># ## ##.........####Aiming: Throw Flametfg?Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - manticoreAim: a manticore (severely wounded, unable to see you, heavily drained, 81% to  hit)  The puff of flame hits the manticore!tfg/  --more--tfgNl J  .. #.#  ... ..#       #.#   ...  *.# ..#   ..#  tfgm  #   #)  #) ###..) #)    #.#  >#   The manticore is severely wounded.tfg B>tfg The manticore flicks its tail.The volley of spikes skewers you!  More barbed spikes become lodged in your body.  You die...tfg( w-6/5410/14==1tfg2 /  --more--tfg tfg' Inventory: 15/52 slots Hand Weapons (go to first with ))  i - the +1 sling of Brutal Revenge (weapon) {freeze, Dex+2}  a - a +2 sling Missiles (go to first with ()  g - 3 throwing nets Armour (go to first with [)  c - a +0 robe (worn)  e - a +0 pair of boots (worn)  r - a +0 cloak (worn) Jewellery (go to first with "=)  j - an amulet of magic regeneration (around neck)p - an amulet of faith Wands (go to first with /)o - a wand of flame (11) (quivered) Scrolls (go to first with ?)b - 2 scrolls of revelation  h - 2 scrolls of amnesia Potions (go to first with !)  d - a potion of heal woundsf - a potion of enlightenment  l - 2 potions of might  q - a potion of brilliance {unknown}ufg ufgA ,ufg ufg 1Goodbye, Limel.770 Limel the Shooter (level 8, -6/54 HPs)Began as a Formicid Hexslinger on Dec 21, 2024.Killed from afar by a manticore (8 damage)... with a volley of spikes... on level 7 of the Dungeon.The game lasted 00:09:31 (3451 turns). Best Crawlers -1.59874334 freshwater VSCj-27 escaped with the Orb2.53115580 tswnHuSh-27 escaped with the Orb3.32457476 tswnTrRe-27 escaped with the Orb4.26687813 tswnSpSh-27 escaped with the Orb5.26460741 tswnMDHs-27 escaped with the Orb6.26319591 MollyMollu OpFi-27 escaped with the Orb7.25873036 tswnMDRe-27 escaped with the Orb8.25355277 MollyMollu OpFi-27 escaped with the Orb9.24699432 MollyMollu OpFi-27 escaped with the Orb  10.23823169 MollyMollu OpFi-27 escaped with the Orb  11.23737872 oddsox OpCA-27 escaped with the Orb  12.23156942 tswnMDSh-26 escaped with the Orb  13.22614997 MollyMollu OpFi-27 escaped with the OrbvfgUvfgU\vfg^_? [?25h[?0c [?1051l[?1052l[?1060l[?1061l