>ggu  Player: Limel Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.17:51:58.ttyrec Time: (1734803518) Sat Dec 21 17:51:58 2024 @gg' [?1051l[?1052l[?1060l[?1061h@ggC)0[?7h@gg&[?25l[?1c@gg@gg@ggYWelcome, Limel. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Formicid HexslingerHggHggHggWelcome, Limel the Formicid. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Fire Elementalist Zealotm - Warperv - Ice Elementalist f - BerserkerHgg n - Hexslinger  w - Air Elementalist g - Cinder Acolyteo - Enchanterx - Earth Elementalist h - Chaos Knightp - ReaverHggXy - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Formicid HexslingerIgg JggiJgg#aLimel the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12EV: 11Int: 12SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)Jggwla) +1 slingAbil: DigJgg ########.....##.....#+.....##...@.##....!#####+##JggJggIWelcome, Limel the Formicid Hexslinger.JggeEveryone else who sought the Orb of Zot has failed. Will you be different?Jgg3JggmPress ? for a list of commands and other information.  Found a silvery potion.JggtJggw[ _Found a staircase leading out of the dungeon.Kgg5Kggӣ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   1.7  +1   g + Spellcasting 1.1   2.0   0          KggH b - Unarmed Combat   0.0   1.0   0   h + Hexes3.6   2.8  +2      i + Fire MagicKggs1.0   2.0   0  c + Ranged Weapons 2.0   3.0   0      Kgg        KggʤT d - Armour   0.0   0.8  +1      e + DodgingKgg1.7   2.4  -1  Kgg     f - Stealth   0.0   0.6  +3      Kgg                    Kgg        Kggإ        Kgg        Kgg#n    KggL        Kggw#        The relative cost of raising each skill is in cyan.  KggThe species aptitude is in white.  [?] HelpKggЦG[=] set a skill target  Kgg[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsKgg a * Fighting   1.1Kgg o a - Fighting   1.1Kgg, e * Dodging   1.7LggEo e - Dodging   1.7Lgg c * Ranged Weapons   2.0LggI  i * Fire Magic   1.0Mgg#p i - Fire Magic   1.0Mgg V Mgg[ Limel the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================#######AC: 2Str: 12#.....#EV: 11Int: 12#.....#Mgg\SH: 0Dex: 16+.....#XL:  1 Next:  0% Place: Dungeon:1#...@.#Noise: ---------  Time: 0.0 (0.0)#....!#a) +1 sling####+##Abil: Dig  Welcome, Limel the Formicid Hexslinger.Mgg%]jEveryone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a silvery potion. _Found a staircase leading out of the dungeon.MggbMggcMgg*gMgg\jNggD 3Ngg Ngge NggC Ngg : _Ngg| ########.....# #.....# +.....# Ngg #...<.# #....@# ####+## Ngg +1.0 (1NggP +2.0 (2NggK Nggy L _d - a silvery potionOggIOggW:<OggV0'........♣♣#.#.##..Ogg6#♣OggOggb======3.0 (1OggB= _As you open the door, it creaks loudly!Ogg3OggOgg1OggOgg ,Ogg Oggd####### #.....# #.....# +.....# #...<.# #.....#Ogg ####@##------4~...).......#♣...........##♣♣♣#.#.##♣♣♣ ##..#Ogg<U #♣# OggDOgg&------Ogg$5.0 (2Ogg Ogg$h _Found a dagger. _There is an open door here.Ogg' Ogg' Ogg/) Oggw, Ogg. Ogg3 : _Ogg`3 Ogg5 Ogg6 Ogg)7 Ogg9 Ogg@ ...♣#######..#.....#.$###.....#...#♣+.....#..♣.♣#...<.#...♣#.....#..♣ {..####'##@.#OggA ~...).......# ♣...# #♣♣ ##..#..#♣#..####OggWF +8.0 (3Ogg)G OgggL Ogg,O [ _You sense a monster nearby.PggUPggVPgg[Pgg`H _No target in view!Pgg 3Pgg Pgg Pgga Pgg | _PggN PggԷ Pgg ,Pgge Pggm Pgg ,Pggٿ Pgg Pgg,  .w ♣♣ . ♣#.♣ . #.#.#♣♣♣.  ......#  ....♣ {#######..#  #.....#.@## #.....#...#♣ +.....#..♣.♣Pggx Y #...<.#...♣##.....#..♣♣ {..####'##..#w   dart slug (asleep)~...).......#♣...........#Pgg A#♣♣♣#.#.##♣♣♣Pgg% /12.0 (4.0)Pgg +3.0 (5Pgg/ Pgg _A dart slug comes into view. _You see here 13 gold pieces.QggVQggmQggQgg` _A dart slug is nearby!Qgg ((((((w  You shoot a sling bullet.Qggp Q w......  The sling bullet hits the dart slug but does no damage. ``````The dart slug launches a dart at you.Qgg, ......3----===4.3 (1.3 _The slug dart hits you.Qgg& ((((((You shoot a sling bullet. The sling bullet hits the dart slug.Rgg n ......  The dart slug is lightly wounded.Rgg ``````The dart slug launches a dart at you.RggE......Rgg9/15 ----------5.6RggRgg- _The slug dart hits you.Rggf[ ((((Rgg}(( You shoot a sling bullet. The sling bullet hits the dart slug.Rgg Rggel.w.....Rgg(6.9RggZRggib _The dart slug is severely wounded.Rgg0 .. ♣♣ w ♣#.♣ . #.#.#♣♣♣. ......# ....♣ {  Rggm0n#..# #.@## #...#♣  Rgg0##..♣.♣  Rgg0O#...<.#...♣#  #..♣♣ {  Rgg0#..#Rgg0 ~...).......#Rgg0  Rgg1)...# Rgg%1Rgg2 .. ♣♣ w ♣#.♣ . #.#.#♣♣♣. ......# ....♣ {  #..# #.@## #...#♣ RggH #..♣.♣  #...<.#...♣# #..♣♣ { #..# ~...).......# ...# Rgg[4RgguRgg` _A dart slug is nearby!Rgg9 I .. ♣♣ w ♣#.♣ . #.#.#♣♣♣. ......# ....♣ {  #..# #.@## #...#♣  #..♣.♣  #...<.#...♣#  #..♣♣ {  #..# ~...).......# ...# Rggj  .. ♣♣ w ♣#.♣ . #.#.#♣♣♣. ......# ....♣ {  #..# #.@## #...#♣  RggY >#..♣.♣  #...<.#...♣# #..♣♣ { #..# ~...).......# ...# RggF Rgg Rgg Rgg _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug.Rgg ~.(((((Rggq~ E......Rgg 10/15==----448.2Rgg߈ Rgg& M _You kill the dart slug!Rgg IRgg Rgg ,Rgg ,RggD Rgg( RggP Rgg@ Rgg Rggn :==Rgga Rgg4 Rgg N11=Rgg Rggz Rgg Rggy RggP Rgg Rggm Rgg* RggZ RggK Rgg= Rgg 9=Rgg Rgg] Rggθ L2==Rgg Rgg BRgg RggN Rgg' Rgg# RggR Rgg Rgga Rgg i3===Rgg RggF Rgg Rgg Rgg Rgg, Rgge Rggs ,Rgg Rggw e=Rgg+ Rgg L4==Rgg Rgg ,Rggx Rgg] Rgg Rggs Rgg Rgg Rgg Rgg Rgg$ #5RggD G====Rgg& Rgga N _HP restored.RggT Rgg A _You now have 13 gold pieces.Rgg RggC Rgg7 Rgg9 Rgg  .... ..... ♣♣ .....♣#.♣ ..(..#♣#.#.#♣♣♣...  ..........# .......@..♣ {---43.2 (25.RggJ 0) .#######..# #.....#..## #.....#...#♣ +.....#..♣.♣ #...<.#...♣# #.....#..♣♣ { ..####'##..# ~...).......#RggRgg/H---4.2 (26Rggz Rgg% _Found 4 stones.Sgg w _No target in view!Sgg ISggW SggT Sggw W== _Sgg Sgg Sgg Sgg SggT Sgg6 ,Sgg Sgg SggO Sgg Sgg Sgg Sgg Sgg Sgg Sgg8 Sgg Sgg Sgg8 Sgg Sgg SggN Sgg Sgg Sgg Sgg Sgg Sgg Sgg Sgg Sgg Sgg] Sgg ,Sgg Sgg SggB Sgg{ Sggb Sgg Sgg Sgg Sgg Sgg{ Sgg Sgg Sggt Sgg< Sgg> ,Sgg; Sgg Sgg ,Sgg Sggm! Sgg?# Sggr# SggK$ Sgg' Sgg( ,SggO* SggO, Sgg . SggI. Sgg&/ Sgg0 Sgg2 Sgg2 SggM4 Sgg5 Sgg7 Sgg7 Sgg8 Sgg: Sgg< ,Sgg= Sgg8? Sgg@ Sgg@ SggxA SggC Sgg(E SggTE SggE SggzG SggI ,SggJ SggL SggN ,SggO Sgg#R SggS ,SggT SggV SggX SggX SggY Sgg[ Sgg] ,Sgg^ Sgg` Sggb Sggb Sggc Sgge Sggg ,Sggi SggSk Sggm ,SggFo Sgg,q Sggs ,Sggsu SggR~ { ♣#...#.....#...#♣....## #.♣..+.....#..♣.~~~....#♣♣...#...<.#...♣~~~$....###..#.....#..♣♣~P~.....###..####'##..#.~......#♣~...).......#Sgg~ *........##♣...........###♣♣♣#.#.##♣♣♣### ♣##..#..........###..#♣#........##.....####.....#########Sgg~ {#####. ## Sgg -76.2 (32SggW ,7.2 (33Sgg Sggs S _e - a golden potionTggRTggTggeTgg Tgg ##..#.....# ...b. ♣#...#.....#...♣....####.♣..+.....#.~~~....#♣♣...#...<.#....~~~$....###..#.....#..♣P~.....###..####'##..#~......#♣~...).##♣...........#K.##♣♣♣#.#.##♣♣♣.### ♣##..#TggBP....###..#♣#.........##.....##.##.....##############..b   bat (asleep)##.K   kobold (missile, asleep)#Tgg! 0.0)  A kobold and a bat come into view.Tgg|"Tgg#Tgg&7  The kobold shouts!Tgg(Tgg0e..br.Kr   quokka (wandering)b   batK   kobold (missile)Tgg14==8.2 (1Tgg6Tgg<Y _A quokka comes into view.Tggr' .....  .♣....### .~~~....#♣< .~~~$.b..# .~P~.....# ..~......#♣~...) r........## .K.....@..# ..........###   ............#  .........##.....##  .##.....#########  #####.. ##. #TggTgg .....  .♣....### .~~~....#♣< .~~~$.b..# .~P~.....# ..~......#♣~...) r........## .K.....@..# ..........###   ............#  .........##.... .##.....####### Tgg#####.. ##. # TggYTggTgg־Tggd _There are monsters nearby!Tgg= .....  .♣....### .~~~....#♣< .~~~$.b..# .~P~.....# ..~......#♣~...) r........## .K.....@..# ..........###   ............#  .........##.....##  .##.....#########  #####.. ##. #Tgg1D .....  .♣....### .~~~....#♣< .~~~$.b..# .~P~.....# ..~......#♣~...) r........## .K.....@..# ..........###   ............#  .........##.... .##.....####### #####.. ##. # Tgg%;Tgg <TggDTggHd _There are monsters nearby!Tgg .....  .♣....### .~~~....#♣< .~~~$.b..# .~P~.....# ..~......#♣~...) r........## .K.....@..# ..........###   ............#  .........##.....##  .##.....#########  #####..TggH ##. #Tgg  .....  .♣....### .~~~....#♣< .~~~$.b..# .~P~.....# Tgg‰ ..~......#♣~...) r........## .K.....@..# ..........###   ............#  .........##.... .##.....####### #####.. Tgg j##. # Tgg Tgg TggO Tggt d _There are monsters nearby!Tgg (((((((You shoot a sling bullet.TggT TggU Tgg9V TggV TggY m  The sling bullet closely misses the bat.Tgg2[ Tgg^d 4....Tggd ....r....b.KrTggge 5=9.5 (1.3Tggn Tggs Q _The bat closely misses you.UgghT(((((UggT  You shoot a sling bullet. The sling bullet barely misses the bat.Ugg)Ugg}.....r.....bUgg (((((((The bat barely misses you. The kobold throws a stone.Ugg8Ugg=L....@b.Ugg>)80.8UggGUggT _The stone completely misses you. The stone completely misses the bat.Ugg%^ .....  .♣....### .~~~....#♣< .~~~$....# .~P~.....# ..~......#♣~...) ...r.....## ..K....@b.# ..........###   ............#  .........##.....##  Ugg3_.##.....#########  #####.. ##. #Ugg7@ .....  Ugg.♣....### .~~~....#♣< .~~~$....# .~P~.....# ..~......#♣~...) ...r.....## ..K....@b.#Ugg ..........###   Ugg]............#  .........##.... Ugg.##.....####### #####.. ##. # UggUgg>Ugg Ugg UgggV_There are monsters nearby!UggX:((Ugg4  You shoot a sling bullet. The sling bullet barely misses the bat.Ugg4Ugge5Ugg6UggEU  The bat barely misses you. ....b..Kr.@..  An endoplasm comes into view.2.1Ugga6 _The endoplasm moves out of view.Uggge .....  .♣....### .~~~....#♣Uggh< .~~~$....# .~P~.....# ..~......#♣~...) .......b.## ....Kr.@..# ..........### UggNhQ  ............#  .........##.....## Uggth> .##.....#########  #####..Uggh ##. Uggh/#Ugg .....  .♣....### .~~~....#♣< .~~~$....# .~P~.....# UggG..~......#♣~...) .......b.## ....Kr.@..# ..........###   ............#  .........##.... .##.....####### #####.. ##. # Ugg2 Ugg UggUggd _There are monsters nearby!UggP]  You shoot a sling bullet. The sling bullet hits the bat!UggV†K   kobold (missile)UggUggUggd.KrUgga1553.4Ugg] _You kill the bat!Ugg,  You shoot a sling bullet. The sling bullet hits the quokka.Ugg n  The quokka is severely wounded.Ugg ?K.Ugg Z2-----4.7Ugg UggY . _The quokka bites you. x2Ugg `  You shoot a sling bullet. The sling bullet hits the quokka.Ugg †K   kobold (missile)Uggt Y  You kill the quokka!Ugg: JJ   endoplasm (wandering)K   kobold (missile)Ugg 1776.0UggR Ugg _The kobold closely misses you. The kobold completely misses you.Vgg/ (((((You shoot a sling bullet.Vggγp  The sling bullet closely misses the kobold.Vgg: ~~VggW..J~...KJ  The endoplasm quivers.Vggd3=----7.3VggVggRS _The kobold barely misses you.Vgg$`  You shoot a sling bullet. The sling bullet hits the kobold.Vgg",C)VggVgg+.JVgg31888.6VggVggNJ _You kill the kobold!Vgg  You shoot a sling bullet. The sling bullet hits the endoplasm!.((((Vggb....†VggԋVggɔ##..#.....#..# Limel the Vexing..... ♣#...#.....#... Formicid.♣....####.♣..+.....#..♣ Health: 13/15 ====================----.~~~....#♣♣...#...<.#... Magic: 2/2========================Vggl.~~~$....###..#.....#..♣ AC: 2Str: 12.~P~.....###..####'##..# EV: 11Int: 12..~......#♣~...).......# SH: 0Dex: 16......)†.##♣...........# XL:  1 Next: 111% Place: Dungeon:1......†@..##♣♣♣#.#.##♣♣♣ Noise: ===------  Time: 89.9 (1.3)..........### ♣##..#a) +1 sling............###..#♣#Abil: DigVgg%.........##.....##.##.....##############..##.#VggThe sling bullet closely misses the kobold.The endoplasm quivers. _The kobold barely misses you.You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!You shoot a sling bullet. The sling bullet hits the endoplasm!Vgg _You kill the endoplasm!You have reached level 2!  --more--Wgg'j9/21=4/42 5% Wgg.Wgg04 _WggپWggr  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   g + Spellcasting 1.3   2.0   0           b - Unarmed Combat   0.0   1.0   0   h + HexesWgg3.8   2.8  +2       i - Fire Magic   1.0   2.0   0   c * Ranged Weapons   2.3   3.0   0               d - Armour   0.0   0.8  +1       e - Dodging   1.7   2.4  -1       f - Stealth   0.0   0.6  +3          Wgg                                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [gg3m!] training|cost|targetsXgg) Xgg##..#.....#..# Limel the Vexing..... ♣#...#.....#... Formicid.♣....####.♣..+.....#..♣ Health: 19/21 =====================---.~~~....#♣♣...#...<.#... Magic: 4/4========================.~~~$....###..#.....#..♣ AC: 2Str: 12.~P~.....###..####'##..# EV: 11Int: 12..~......#♣~...).......# SH: 0Dex: 16Xggj......)†.##♣...........# XL:  2 Next:  5% Place: Dungeon:1......†@..##♣♣♣#.#.##♣♣♣ Noise: ===------  Time: 89.9 (0.0)..........### ♣##..#a) +1 sling............###..#♣#Abil: Dig.........##.....##.##.....##############..##.# _The kobold barely misses you.You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _You have reached level 2!XggXggXggXggbXggXggY Spells (Memorise)TypeFailure Level  a - JinxbiteHexes10% 2  b - Sigil of BindingHexes19% 3  c - Inner FlameHexes/Fire32% 3  d - Cause FearHexes52% 4  e - Dimensional Bullseye Hexes/Translocation 80% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitYggYggYggm##..#.....#..# Limel the Vexing..... ♣#...#.....#... Formicid.♣....####.♣..+.....#..♣ Health: 19/21 =====================---Ygg.~~~....#♣♣...#...<.#... Magic: 4/4========================.~~~$....###..#.....#..♣ AC: 2Str: 12.~P~.....###..####'##..# EV: 11Int: 12..~......#♣~...).......# SH: 0Dex: 16......)†.##♣...........# XL:  2 Next:  5% Place: Dungeon:1YggCq......†@..##♣♣♣#.#.##♣♣♣ Noise: ===------  Time: 89.9 (0.0)..........### ♣##..#a) +1 sling............###..#♣#Abil: Dig.........##.....##.##.....##############..##.# Yggp_The kobold barely misses you.You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!You shoot a sling bullet. The sling bullet hits the endoplasm! Yggl_You kill the endoplasm! _You have reached level 2!YggYggMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes Ygg' N - NoYgg Ygg׫ ##..#.....#..# Limel the Vexing..... ♣#...#.....#... Formicid.♣....####.♣..+.....#..♣ Health: 19/21 =====================---.~~~....#♣♣...#...<.#... Magic: 4/4========================.~~~$....###..#.....#..♣ AC: 2Str: 12.~P~.....###..####'##..# EV: 11Int: 12..~......#♣~...).......# SH: 0Yggڬ 0Dex: 16......)†.##♣...........# XL:  2 Next:  5% Place: Dungeon:1......†@..##♣♣♣#.#.##♣♣♣ Noise: ===------  Time: 89.9 (0.0)..........### ♣##..#a) +1 sling............###..#♣#Abil: Dig.........##.....##.##.....##############..##.# _The kobold barely misses you.You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _You have reached level 2!Ygg@ =---90.9 (1 _Ygg Yggd Ygg G---1.9 (2Ygg Ygg YggA +2.9 (3Ygg! Ygg $ Ygg# _You start memorising the spell. You continue memorising. x2Yggj Ygg Ygg c _You finish memorising. Spell assigned to 'a'.ZggrZggZgg,ZggoZgg)!i20= _Zgg#BZgg'BZgg),Zgg+Zgg.Zgg /i1===Zgg0Zgg4Zgg\7,Zgg8ZggB  Things that are here:  a +0 whip; 5 stones; a kobold corpse _ZggHDZggHZggQ* ♣.........♣....b... ♣...... ........ ♣..####### ♣ ......# ##..#.....#♣♣. .....# ♣#...#.....#...♣....####.♣..+.....~~~....#♣♣...#...<~~~$....###..#~P~@....###..####'##~......#♣~...).....Zgg R)†.##♣.........†...##♣♣♣#.#.##............### ♣##..#...............###..#♣# b   bat (asleep)............##.....##....##.....############ #####..ZggQ^+9.9 (7Zgg^0100.9 (8.0)ZggfZggSlV _A bat comes into view.Zgg  ♣....b...  ........  ♣ ......#  Zgg♣♣. .....#  ....♣....### ....~~~....#♣< ....~~~$....# ....~P~@....# .....~......#♣~...) .........)†.# .........†...#Zgg .............###   ...............  ............##.  ....##.....##  ###  Zgg  ♣....b...  ........  ♣ ......#  ♣♣. .....#  ....♣....### ....~~~....#♣<Zgg  ....~~~$....# ....~P~@....# .....~......#♣~...) .........)†.# Zggj 1.........†...# .............###  ...............  ............##.Zgg  ....##.....## ### Zgg$ 4Zgg4- Zgg/ Z _A bat is nearby!Zgg% ; ♣....b...  ........  ♣ ......#  ♣♣. .....#  ....♣....### ....~~~....#♣< ....~~~$....# ....~P~@....# .....~......#♣~...) .........)†.# .........†...# .............###   ...............  ............##.  ....##.....##  ###  Zggh  ♣....b...  ........  ♣ ......#  ♣♣. .....#  ....♣....### ....~~~....#♣< ....~~~$....# ....~P~@....# .....~......#♣~...) .........)†.# .........†...# .............###  ...............  ............##. ....##.....## ### Zggr} JZgg  Zgg L_A bat is nearby!Zgg ` ♣....b...  ........  ♣ ......#  ♣♣. .....#  ....♣....### ....~~~....#♣< ....~~~$....# ....~P~@....# .....~......#♣~...) .........)†.# Zggx .........†...# .............###   ...............  ............##.  ....##.....##  ###  [ggF ♣....b...  ........  ♣ ......#  ♣♣. .....#  ....♣....### ....~~~....#♣< ....~~~$....# ....~P~@....#[ggG .....~......#♣~...) .........)†.# .........†...# .............###  ...............  ............##. ....##.....## ### [ggP[ggmQ[ggY[gg]Z _A bat is nearby![gg ♣....b...  ........  ♣ ......#  ♣♣. .....# [ggB ....♣....### ....~~~....#♣< ....~~~$....# ....~P~@....# .....~......#♣~...) .........)†.# .........†...# .............###   ...............  ............##. [ggɚZ ....##.....##  ###  [ggx5T ♣....b...  ........  ♣ ......#  ♣♣. .....#  [gg 6....♣....### ....~~~....#♣< ....~~~$....# ....~P~@....# [gg7.....~......#♣~...) .........)†.# .........†...# .............###  ...............  ............##. ....##.....## ### [gg@[ggA[ggK[ggQZ _A bat is nearby![ggu: _A bat is nearby! _is nearby!  Casting: Jinxbite (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[gg^  You beckon some vexing sprites to accompany your attacks.[gg==2------------==1.9 (1Will/2 Jinx [gg  [gg ; _You feel your willpower being sapped.[gg" ]  You shoot a sling bullet. The sling bullet hits the bat.[gg.( G†([gg( A((((([ggw m.....$[gg c------------10=3.2 (1.3[ggR [gg% G _You kill the bat![gg'4[gg+[gg.H _No target in view!\ggia4\gg0f\gghH _No target in view!\gg\gg{\gg\ggyH _No target in view!\gg54\gg6\gg9\gg?; _\gg A\ggqA)\ggB\ggEF{ _The sprites lose interest in your situation.\ggF\gg{I\gg"K\ggK\ggL\gghO\ggmP\ggQ\ggJXn\ggY\ggE\,\gg{]\gg_\ggx`S3======\gga\gged,\gge\ggh,\ggpj\ggl\gg4m\ggn\ggqU======\gg\ggS\gg\ggz\gg,\ggh\gg\gg\gg\gg\ggGQ4======\gg\gg4 _Magic restored.\gg\ggޙ\ggY\ggB\ggåM _You now have 26 gold pieces (gained 13).\ggT\gg\gg\gg\gg\ggq?======\ggӰ\ggj\gg\gg !\ggL\ggQn _You feel your willpower return.\ggֽ3\gg@\gg\ggn #.$( .# #...  .###...#.# ♣♣# ...#..... ♣#.♣♣ ♣........ #♣#♣#.#.#♣♣\gg♣.......#### ♣..........♣....†.....# ♣..........♣......@...# ♣..#######.---29.2 (26.0)♣.......######..#.....#♣♣\gg.# ♣#...#.....#....♣....####.♣..+.....#.\gg7....~~~....#♣♣...#...<.#.....~~~.....###..#.....#. ....~P~.....###..####'##.\gg^ .....~......#♣~...)...... .........)†.##♣..........\ggE \gg\ggVI---30.2 (27\gg9\gg% _Found 4 stones.\gg 3\gg \gg? \gg \gg \gg ,\ggʛ ,\ggn ,\gg  #% #... #. ...# .. #.#.#.##.# . #.$(..#..# .. #....... ###...#.# ♣♣#  ♣...#### ♣#.♣♣ ♣....#♣#♣#.#.#2.0) ♣.......####♣♣....... ♣....†.....# ♣....... ♣..........# ♣..###### ♣.......######..#.... ♣♣.......# ♣#...#.... ....♣\gg [40m....####.♣..+.... .....~~~....#♣♣...#...< .....~~~.....###..#\gg+ 8{\gg +3.2 (3\gg \gg6 , _Found a flux talisman.\gg\gg\gg\ggI\gg\gg,\ggG\gg,\gg^\gg\ggl,\ggs\gg\ggG\ggw\ggS\ggX,\ggf\ggMM _You now have 36 gold pieces (gained 10).\gg3\gg\gg<;  You see here 4 stones.\ggQ\gg _\gg3\gg\gg8\ggt\gg\ggf\ggx\gg\gg\gg\ggr\gg\gg\gg\gg\gg/ \gg \gg \gg! ... { ..  ..  .#  ..#  #. ###.#  #. ###...# \gg:#. #..@..# #. #.#..## #%##...##{ #.#...##..#.#.#.##.#. #..(..#..# \gg.. #.......... ♣..###...#.##### ♣♣# ♣...#.....#### ♣#.♣♣ \gg*N45.2 (12.0)\gg$\gg' \gg'M_You sense a monster nearby.]gg]ggk]gg]gg*]gg]ggG,]gg]gg;B]gg]gg,]gg]ggu]ggZ,]gge]ggd]ggD]gg]gg]gg]gg,]ggS]gg9 ]gg.... ... #... . ... $#..###.##.......###......#.....r. # ##.# #..# #. ###.]gg#. ###...# #. #.....# r   rat (asleep) #. #.#..## #%##...##{ #.#...##..]ggz 51.2 (6.0)  A rat comes into view.]gg |{.rr]ggN!J====2.2 (7]ggI&]gg'*E _The rat squeaks loudly. You hear an angry hiss.]ggx} ....  ... {#  ... . .  ]ggx.. $#..  ###.##....  ...###......#  ......r...#  #@..#  ]ggByl##.###  #..# #. ###.## #. ###...# ]ggryY#. #.....# #. #.#..## #%##...##  { ]ggy"]gg  ....  ... {#  ... . .  .. $#..  ###.##....  ...###......#  ]ggQ......r...#  #@..#  ##.###  #..# #. ###.## #. ###... ]gg#. #.....# ]gg#. #.#..# #%##...#  { ]gg]gg_]gg<]ggZ _A rat is nearby!]gg0  ....  ... {#  ... . .  .. $#..  ###.##....  ...###......#  ......r...# ]gg{1  #@..#  ##.###  #..# #. ###.## #. ###...# #. #.....# #. #.#..## #%##...##  { ]gg X ....  ... {#  ... . .  .. $#..  ###.##....  ...###......#  ......r...#  #@..#  ##.###  #..# ]gg ~#. ###.## #. ###... #. #.....# #. #.#..# #%##...#  { ]ggw 4]gg ]gg Z _A rat is nearby!]gg" , ....  ... {#  ... . .  .. $#..  ###.##....  ...###......#  ......r...#  #@..#  ##.###  #..# #. ###.## #. ###...# #. #.....# #. #.#..## #%##...##  { ]ggٹ  ....  ... {#  ... . .  .. $#..  ###.##....  ...###......#  ......r...#  #@..#  ##.###  #..# #. ###.## ]ggº #. ###... #. #.....# #. #.#..# #%##...#  { ]gg ]gg ]gg+ ]ggB Z _A rat is nearby!^gg  ^gg5Casting: Jinxbite (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^gg7 {  You beckon some vexing sprites to accompany your attacks.^gg2------------==--3.2 (1Will/2 Jinx ^gg٫^ggga _You feel your willpower being sapped. The rat bites you but does no damage.^ggL]  You shoot a sling bullet. The sling bullet hits the rat!^ggQE†^gg^ggV  You kill the rat!^gg6^gg^gg ,Srr   quokka (wandering)S   ball python (constriction)^gg------------5=-4.5 (1.3^gg ^gg _A ball python comes into view. A quokka comes into view.^gg" ((((r    ^ggz;You shoot a sling bullet. The sling bullet hits the quokka.^gg`s :*^ggH  The quokka is heavily wounded.A giggling sprite leaps out and smacks the quokka with its own front foot.^ggKK ^ggR .S†...†S   ball python (constriction)^ggV 025.8^gg] ^ggaa J _You kill the quokka!^gg (((((((You shoot a sling bullet.^gg,H :*^gg!  The sling bullet closely misses the ball python.A giggling sprite leaps out and makes the ball python trip over its own tail.^ggw)W.......^gg-037.1^ggg3^gge6O _You kill the ball python!_gg_gg_ggj_gg_ggm,_gg_gg)_gg_gg{ _The sprites lose interest in your situation._gg=_gg_ggE,_gg_gg4_ggf_gg_gg_gg:_ggi_gg_gg:S3======_gg_ggH_gg_gg._gg,_ggw_gg_gg_gg_gg_gg/?======_gg_gg7_ggg_gg _gg_gg_ggj_gg_gg_gg_ggX_gg_gg9_gg,_gg _gg _gg9 _gg@ _gg _gg8 J4======_gg _gg _ggo _gg _ggs _gg- _gg )#g. #..... #..... ###...., # ....... .  #... $#.... ###.##........†###...---_ggU ......†...######... ##.# #..##. ###.## g   hobgoblin (asleep)#. ###...##. #.....# #. #.#..##_gg! 076.1 (19.0)_gg& H---7.1 (20_gg0 r _A hobgoblin comes into view._gg z #g. #..... #....._ggK 5 ###...., # ..  ...... . ...  #... $#....  ###.##......  ..†###...@..#  ......†...###  ######...# ##.### #..# _gge 2#. ###.## #. ###...#_gg|  #. #.....# _gg *#. _ggҨ - _gg" #g. #..... #..... _ggZ ###...., # ..  ...... . ...  _gg #... $#....  _gg `###.##......  _ggͩ ..†###...@..#  _gg ......†...###  _gg$ ######...# ##.### _gg^ S#..# _gg #. ###.## _gg [#. ###... _ggת [#. #..... _gg 2#. _gg _gg _gg _gg$ ` _A hobgoblin is nearby!`gg+ #g. #..... #..... ###...., # ..  ...... . ...  #... $#....  ###.##......  ..†###...@..#  ......†...###  ######...# ##.### #..# #. ###.## #. ###...# #. #.....# #. `gg3 #g. #..... #..... ###...., # ..  ...... . ...  #... $#....  ###.##......  ..†###...@..#  ......†...###  ######...# ##.### #..# #. ###.## #. ###... #. #..... #. `gg;`gg<`ggC`ggF` _A hobgoblin is nearby!`gg+ #g. #..... #..... ###...., # ..  ...... . ...  #... $#....  ###.##......  ..†###...@..#  ......†...###  ######...# ##.### #..# #. ###.## #. ###...# #. #.....# #. `ggH #g. #..... #..... ###...., # ..  ...... . ...  #... $#....  ###.##......  ..†###...@..#  ......†...###  ######...# ##.### #..# `ggIx#. ###.## #. ###... #. #..... #. `ggER4`ggvX`ggE\` _A hobgoblin is nearby!`gg  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`ggS   You beckon some vexing sprites to accompany your attacks.2------------==8.1 (1.0)Jinx `ggS `ggV ; _You feel your willpower being sapped.`ggo  ((((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!`ggd :*`gg  The hobgoblin is moderately wounded.A giggling sprite leaps out and makes the hobgoblin trip over its own feet.`gg .g..... (very drained)`gg 5=9.4 (1.3`gg s _The hobgoblin is almost dead.agg(c  You shoot a sling bullet. The sling bullet hits the hobgoblin.agg!~†(((((agg(..agg...agg[------------480.6 (1.2aggaggPM _You kill the hobgoblin!agg=agg_>aggCaggFH _No target in view!agg9agg9agg:agg<agg@; _agg@aggPA)agg BaggD{ _The sprites lose interest in your situation.aggEaggEaggG,aggHagg~JaggJaggKagghM,aggUNaggMPaggPL3======aggQaggSaggSaggTaggVaggVagg]======agghaggjaggSjaggjaggDlagglagghmaggnaggnQ4======aggoaggIqaggraggsaggsaggmuaggwaggTwaggxaggX{aggt#.....#[..agg^#............agg#†......................###......#.............#....$ ###.##@.......---200.6 (20.0)..†###......##?..........†...### #########...# ##.## #..agg##. ###.###. ###...#aggU#. #.....#aggagg3H---1.6 (21aggaggL agg_Found a ring mail.agg|====== _You now have 44 gold pieces (gained 8).aggagg  _You feel your willpower return.agg@h#.....#.....#.....#[........#..............#†.....#.....###......#.................#.....#...###.##...5.6 (4.0)..†###......##?.........†...##########.>######...###.####..# #. ###.## #. ###...# aggaggx+6.6 (5aggagg; _Found a stone staircase leading down.aggr agg agg agg agg aggr ,agg z [...............†........###......#..........aggj  #.....####.##......†###......##....†...##########.>.Abil: Dig agg R#. #.#..##agg +7.6 (1agg +8.6 (2agg aggI d _f - a scroll labelled FAIVANT KENEECaggaggEaggaggaggB#.....#[. #..#†.....#....>agg###......#...#.....#.###.##.....  ..†###......##.0  agg......†...####.>.######...# aggaggagg^+9.6 (1agg#agg6; _Found a stone staircase leading down.bgg3bggbgg.bggbggBbgg|,bgg]bggybggbggbggbgg}bggbggbgg<bggbgg~,bggbggbgg ,bggQ bggbgg z#†................!...#.......> ###......#.........# ............##.....#......####.##.......# ##......##...........# ..†...##########.>...# ###...# #@#......15.6 (6  ##.### #.....#.##..# ...#..# # ##.## ....#..# ...# >....? .#..# ....###... ..## ..... .## ...... . ##..6.6 (7bgg%bgg)(; _Found a stone staircase leading down.cgg6IcggZcggcggZ,cggcggcggcggcggcggܾcggOcggXcgg'cggB#.....#.# cgg.:##.##..............# # ......##...........#.# cggUr†...##########.>...#.## #...# #.#....... cggW#.### ######.....#.# ..# ........#..# # .## ####....#..# .# #>....@..# .# ......###.....# ## ...... .##..#  ...... .. cgg .# ###.^# ..$cgg\# ##. .... cgg>J   endoplasm (asleep)#  ....cgg\o..... ........Jcggz}# ♣♣# .....cgg{+9.6 (3cgga,20.6 (4cgg$cgg _An endoplasm comes into view. _You see here a scroll labelled QIOLYRYRCHAUPS.cgg o ......# # ......#.# †#.>...#.##  #.#.......  ######.....#.#  ........#..# #  ####....#..#  #>....@..#  ......###.....# cggL . ...... .##..# # ...... .. .#  ###.^# ..$  ##. ....  .......  ........J  ♣♣# .....cggݡk ......# # ......#.# †#.>...#.##  #.#....... cgg8 ######.....#.#  ........#..# #  ####....#..#  #>....@..# cggl ......###.....#  ...... .##..#  ...... .. .# ###.^# ..$ ##. .... cggע ....... ........ ♣♣# cggcggcggüw _An endoplasm is nearby!cggS8 ......# # ......#.# †#.>...#.##  #.#.......  ######.....#.#  ........#..# #  ####....#..#  #>....@..#  ......###.....#  ...... .##..# # ...... .. .#  ###.^# ..$  ##. ....  .......  ........J  ♣♣# .....cgg  ......# # ......#.# †#.>...#.##  #.#.......  ######.....#.#  ........#..# #  ####....#..#  #>....@..#  ......###.....#  ...... .##..#  ...... .. .# ###.^# ..$ ##. ....  ....... ........ ♣♣#gg. 37m  _An endoplasm is nearby!cgg  ......# # ......#.# †#.>...#.##  #.#.......  ######.....#.#  ........#..# #  ####....#..#  #>....@..#  ......###.....#  ...... .##..# # ...... .. .#  ###.^# ..$  ##. ....  .......  ........J  ♣♣# .....cgg9  ......# # ......#.# †#.>...#.##  #.#.......  ######.....#.#  ........#..# #  ####....#..#  #>....@..#  ......###.....#  ...... .##..#  ...... .. .# ###.^# ..$ ##. ....  ....... ........ ♣♣#ggލ 37m cgg cggQ cgg cgg a _An endoplasm is nearby!dggu  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dggH  You beckon some vexing sprites to accompany your attacks.2------------==1.6 (1Will/2 Jinx dggNdggR; _You feel your willpower being sapped.dggC Q ((dgg (((J  (dgg You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.dggQ8*dggXle  The endoplasm is moderately wounded.dgglA giggling sprite leaps out and smacks the endoplasm with its own pseudopod.  The endoplasm is severely wounded.dggu...$. (very drained)J.dggu5=2.9 (1.3dggQdggP^ _The endoplasm jiggles.dgg3 J (dgg| V((((((You shoot a sling bullet.dggQn ;*dgg=  The sling bullet barely misses the endoplasm.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.dggE z...$...dggI Z------------54.1 (1.2dggO dggS M _You kill the endoplasm!dgg] dgg dgg6 dgg H _No target in view!eggjegg^keggBreggwH _No target in view!egg~Js  g - a scroll labelled QIOLYRYRCHAUPSeggYK6---50eggK eggPeggQTi _The jinxing sprites lose interest in you.egg~? egg? egg|A eggD eggE eggI eggWK $ eggK W_The sprites lose interest in your situation.eggK eggN egg]Q eggQ eggrR eggT ,eggU eggX egg>X egg3Y eggZ egg0[ egg\ egg] egg'^ =3======eggK^ egg_ egg` egga eggb eggc eggd eggd eggg eggMg eggMh eggMj eggj eggj 8======eggk eggm eggm eggn egg9p egg^p egg/q eggr egg s eggs eggu egg'v eggw eggx eggx eggy egg{ egg{ egg| egg~ egg> eggU 44======eggj egg/ egg, n _You feel your willpower return.egg egg4 egg eggt egg ,egg egg egg' eggh egg egg egg eggT (======eggk egg eggś eggA eggw egg egg¥ egg egg egg M _You now have 57 gold pieces (gained 13).eggض  ######.....#.#  ........#..#.#  ####....#..#.#  egg #>.......#.##  ......###.....# egg= J ..........##..#  ......#.....#.# eggc ###.^#........#  egg ##....# --- egg [#....#  egg ..............  ♣♣#.###........### egg ` ♣#.♣♣ ≈~..(.....# #♣#.#.#♣♣♣......... K   kobold (missile, asleep)egg- .........#♣#......#eggY .......♣ #..K...# .#######..#egg6 049.1 (24.0)egg -50.1 (25egg egg u _A kobold comes into view. It is wielding a +0 dagger.fggV5   fggG..  . #>.......#.## fgg™W ......###.....#  ..........##..#  ......#.....#.# fggP ###.^#........# ##........@.#fgg #..........#fggK ..............  #........###  ♣#.♣♣ ≈~..(.....#♣.........fggɚv.#♣#......#  #..K...# fgg3   ..  . #>.......#.##  ......###.....#  ..........##..#  ......#.....#.#  ###.^#........# ##........@.# #..........# ..............  #........### fgg3 ♣#.♣♣ ≈~..(.....#♣..........#♣#...... #..K...#fggf>4fggBfggF] _A kobold is nearby!fggF   .. fggp . #>.......#.##  ......###.....#  ..........##..# fgg @ ......#.....#.#  ###.^#........# fgg4O##........@.# #..........# fggWG..............  #........### fggzc ♣#.♣♣ ≈~..(.....#♣..........#♣#......# fggT #..K...# fgg'   ..  . #>.......#.##  ......###.....#  ..........##..#  ......#.....#.#  ###.^#........# ##........@.# fgg(#..........# ..............  #........###  ♣#.♣♣ ≈~..(.....#♣..........#♣#......fgg>~ #..K...#fggfggfggfggn] _A kobold is nearby!fgg~|   ..  . #>.......#.## fgg> ......###.....#  ..........##..#  ......#.....#.#  ###.^#........# ##........@.# #..........# .............. fggv #........###  ♣#.♣♣ ≈~..(.....#♣..........#♣#......#  #..K...# fgg"fggE d   ..  .fgg q #>.......#.##  ......###.....#  ..........##..#  ......#.....#.# fgg  ###.^#........# ##........@.#fgg b #..........# fgg% ..............  #........### fggP ♣#.♣♣ ≈~..(.....#♣.........fggu .#♣#...... #..K...#fggC! fgg! fggL( fggJ, ] _A kobold is nearby!fgg  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fggu ^  You beckon some vexing sprites to accompany your attacks.fggA H2------------fggj {==1.1 (1.0)Will/2 Jinx fgg fgg&  fgg\ -_You feel your willpower being sapped.ggg7`  You shoot a sling bullet. The sling bullet hits the kobold.gggz;+(ggg;((ggg;,((...ggg<T()ggg$K......gggc------------60=2.4 (1.3ggggggJ _You kill the kobold!ggggggggggggH _No target in view!ggggggggg^ _No target in view!ggg_ 4ggg gggx ggg ; _gggj ggg )ggg gggw { _The sprites lose interest in your situation.ggg ggg ggga ,ggg ggg ,ggg ggg ggg ggg- ggg ,gggf gggu ggg ggg ggg ggg: %3gggo .======ggg ggg ggg5 gggA ggg gggH ggg ggge ggg ggg ggg ggg ggg! 8======ggg ggg+ ggg\ ggg ggg ggg ggg] ggg ggg ggg ggg ggg2 ggg ggg ,ggg ggg ggg3 ggg gggq ggg J4======ggg gggq ggg  ........#..#.# ####....#..#.#  #>.......#.##......###.....# .gggN ...##..# ......#.....#.# ###.^#........#  ##...# .# ---72.4 (20.0).........♣♣#.######....  ♣#.♣♣ ≈~..(.....# .> ♣#.#.#♣♣♣.... .........#♣#ggg} 6#♣ #..)...# #######..# #......# #.....#..#ggg ggg_ ggg H---3.4 (21ggg ggg 9 _Found an escape hatch in the floor.ggg gggq ggg> gggR ggg ggg ,gggm ggg ggg ggg; ggg ggg gggo ?======ggg gggG ggg< 7ggg ggg~ n _You feel your willpower return.ggg 3ggg ggg gggs ,ggg: ggg> gggj ggg ggg gggp ggg ggg ggg gggf# #.#. ###.....#.# .....#..#.# #....#..#.# >.......#.## ...###.....# .......##..# ########### ...#.....#.# #..|....... .^#........# #..@..# #..........# #.....# #..........###.....# ...................# ###........###.....#  ≈~..(.....# #...>.# ♣♣♣... #.....# ...#♣#......##.....# ...♣ #..)...########78 M###.>...#.##  #.#....... ###... .#....#..#.# >.......#.####.....# ..ggg# ..##..# ###########..#.....#..... .^#....#####.# #.. #..........###.....#.###.....#ggg& 281.4 (8.0)ggg' +2.4 (9ggg+ ggg4> r _You see here a staff of air.hgg> hgg hgg hgghgghgg|| _hgghgghggOhgg hgg5hgg hgg4,hgg9hggI hgg"hgg"hgg#hgg%hgg=(hggu(hggq)hgg,hgg5/.#.##  .....  .#.#  .#.#  .#.# hgg^6 .#.##  .#  ##..# #######  #.# #..|......@....#  ....# #.....#######...~K  ....# #.....# .~P  hgg7....###.....# ~  ..# { ....###.....#   K   kobold (missile, asleep) ....# #...>.#  ..... #.....#  ..##  hggF7hggbBT8.4 (6{hggB+9.4 (7hggHhggMu _A kobold comes into view. It is wielding a +0 dagger.hgg{_G#hgg(` ################  #..|......@....#  #.....#######...~K hggU`a  .~P  ~  {  { hgg`0 #...>.# hggahggS ################ hggI #..|......@....#  #.....#######...~K   .~P  ~  {  {  #...>.# hgghggxhgg-hgg] _A kobold is nearby!hgg~& v# ################ hgg/'  #..|......@....#  #.....#######...~K   .~P  ~  {  {  #...>.# hgg  ################  #..|......@....#  #.....#######...~K   .~P  ~  {  {  #...>.#hgg  hgg hgg hgg hgg  hggi O_A kobold is nearby!hggs # ################  #..|......@....#  #.....#######...~K   .~P  ~  {  {  #...>.# hgg ################  #..|......@....#  #.....#######...~K   .~P  ~  {  {  #...>.#  _A kobold is nearby!hgg  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.igg  You beckon some vexing sprites to accompany your attacks.K~K)2------------==90.4 (1Will/2 Jinx  _You feel your willpower being sapped.igg_ (((((((You shoot a sling bullet.igg:igg[....K~~igg{5=1.6 (1.2iggigg` _The sling bullet barely misses the kobold.igg ((((You shoot a sling bullet.iggS ;*igg1  The sling bullet hits the kobold but does no damage.  A giggling sprite leaps out and makes the kobold trip over its own feet.igg5 |....)iggu9 U------------52.8iggC@ iggC J _You kill the kobold!iggy iggz iggW igg H _No target in view!iggW4igg^ _No target in view!jgg.jgg/jgg:jggJ jggZQB_No target in view!jgg"jggjgg(jgg:jggO; _jgg>jgg)jggjgg9{ _The sprites lose interest in your situation.jgg~jggjgg9jggzjggLjgg,jggjgg,jgg jggjggEjggjggjggS3======jgg>jggjggjggjggLjggjgg8jggzjggjgg>jggjgg ?======jggjgg;,jggjggjggjgg^jgg_,jggqjgg&jgggjggIjggc,jggjgg?jggjggjgg4jggQ4======jggjggjggQ ,jgg@ jggNjgg#     jggl     #  # jgg> ..# ##jgg  #.# #..|........@..#  jggv---# #.....#######..)~~♣  # #.....# ...~P~~  jgg+4###.....# ....~≈≈  # K...~P~  ###.....# ...S~♣♣  S   ball python (constriction, asleep)# #...>.# ###~♣♣  K   kobold (missile, asleep) #.....# jggMr####.....# jgg" 312.8 (20.0)  A kobold and a ball python come into view.jgg#jgg$jgg~+K.S....S)K)jgg+6===3.8 (21jgg2jgg:H _The kobold shouts! The ball python hisses angrily.jggB8# ################  #..|........@..#  #.....#######..)~~♣   ...~P~~  K.S.~≈≈  ....~P~  ....~♣♣  #...>.# ###~♣♣   ## jggo ################  #..|........@..#  #.....#######..)~~♣   ...~P~~  K.S.~≈≈  ....~P~  ....~♣♣  #...>.# ###~♣♣   ## jggbjggjgg jggd _There are monsters nearby!jgg # ################  #..|........@..#  #.....#######..)~~♣   ...~P~~  K.S.~≈≈  ....~P~  ....~♣♣  #...>.# ###~♣♣   ## jggM 0 ################  #..|........@..#  #.....#######..)~~♣   ...~P~~  K.S.~≈≈  ....~P~  ....~♣♣ jggN #...>.# ###~♣♣   ## jggV jggV jgg^ jggb d _There are monsters nearby!jggҚ  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kggO^  You beckon some vexing sprites to accompany your attacks.kgg9kggNKS...kgg 2-------------4.8 (1.0)Jinx kgg'kgg',; _You feel your willpower being sapped.kggz (You shoot a sling bullet.kggmc .  The sling bullet hits the kobold but does no damage.kgg9(kggkggkgg!MSK..kggo"5=6.1 (1.3kgg.kgg&2W _The kobold throws a stone. The stone hits you but does no damage.kgg (((((You shoot a sling bullet.kgge;*kgg)m  The sling bullet barely misses the ball python.A giggling sprite leaps out and makes the ball python trip over its own tail.kggPn kggu PK†..kggGv ..~K   kobold (missile)kggz V------------707.4kggR kgg O _You kill the ball python!kgg z ((You shoot a sling bullet.kgg=] K.  The sling bullet closely misses the kobold.8.7kgge kgg}f = _The kobold hits you but does no damage.kgg `  You shoot a sling bullet. The sling bullet hits the kobold!kgge)kggߠ]820.0kgg6J _You kill the kobold!lggtxlggylggo~lggH _No target in view!lggL_4lgg+algg dlgg)i; _lggk  The jinxing sprites lose interest in you.lggDmlggp{ _The sprites lose interest in your situation.lggqlggslggcu,lggwlgg?yi3======lgg{lgg},lggClgg;lgglgglggц,lgglggތlgg?======lgghlggd,lgglgglgglgg{lgg~,lggٝlgg-,lggRlggʢlgglgglgg,lgglggxlggܬQ4======lgglgglggO,lgg lggW  Things that are here:  a +0 dagger; 5 stoneslgglggT _lgglgg`g  You see here a ball python corpse.lgg lgg _lggXlgglgglgg?======lgglggJlgglgglgg^lggzlgg _You feel your willpower return.lgghk  You enter the shallow water.Water lgglgglggN _Moving in this stuff is going to be slow.lgg4lggnlgglgglgglgg|lggtXlgg lgg lggJ !lggRlggL  Things that are here:  a +0 dagger; 4 stones; a kobold corpselgglggL _lgg(lgg@lgg@,lgglgg#W  Things that are here:  a +0 dagger; 5 stoneslgg%5 _lgg&lgg'lgg(,lgg)lgg+lgg,,lgg-.lgg1lgg3,lgg[3lgg4lgg5lgg5lggz6lgg8lgg:,lgg;lgg=lgg<@lggy@lggAlggOFXlggFlgg H,lgg]HlggIlggJlggJlggKlggNlggPlggPlggXRlgg\lgg^lggMa,lggblggvlggGzXlggnlgg4 ......#.....#.# #..|.........).  ###.^#........# #.....#######†.  ##..........# #.....# #.. #..........###.....# #..  ....................# #..  ♣♣#.###........###.....# #.. ♣#.♣♣ ≈~..(.....###...>.# ### lgg\#.#.#♣♣♣.........##.....# ........#♣#.....@##.....# ---......♣ #..)...######## ######..# #......#...#..###......##...#♣......#...#..♣.♣.......l   frilled lizard (asleep).<.#...♣#.........#..♣♣#.l..... ###'##..#lgg  71.0 (51.0)  A frilled lizard comes into view.lggill.lgg H---2.0 (52lgglgg8 _The frilled lizard hisses angrily.lgg<2 2  #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...#  #......##......#♣......#♣.......<#..l....#.......lgg  #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...#  #......##......#♣......#♣.......<#..l....#.......lgglggJlgglggM _A frilled lizard is nearby!  #..|.........).  ###.^#........# #.....†  ##..........# #.....# #..lgg4 #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...#  #......##......#♣......#♣.......<#..l....#.......mggD   #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...# mggE #......##......#♣......#♣.......<#..l....#.......mggNmgg/OmggVmggZe _A frilled lizard is nearby!mgg~  #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...#  #......##......#♣......#♣.......mgg4f<#..l....#.......mggP  #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@# mgg5R #..)...#  #......##......#♣......#♣.......<#..l....#.......mgg!mgg`"mgg+mggd1 mgg1mgg62A_A frilled lizard is nearby!mggm2mggL2  #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...#  #......##......#♣......#♣.......<#..l....#.......mggt   #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...# mggu #......##......#♣......#♣.......<#..l....#.......mggzmgg^{mggBmgge _A frilled lizard is nearby!mgg\   #..|.........).  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....#  ....................#  .......  ≈~..(.....###...>.# ........# #.....@#  #..)...#  #......##......#♣......#♣.......<mgg `#..l....#.......mggw_ s  #..|.........). mgg_  ###.^#........# #.....†  ##..........# #.....# #.. #..........###.....# mggI`  ....................#  .......  ≈~..(.....###...>.# ........#mggn`  #.....@# mgg` ~ #..)...# mgg` #......##......#mggea +♣......#♣.......<#..l....#.......mggk mggl mggu mggz e _A frilled lizard is nearby!mggۈ _ _A frilled lizard is nearby! mgg_ Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mgg ^  You beckon some vexing sprites to accompany your attacks.mgg߯ Al.mgg 2------------==3.0 (1.0)Will/2 Jinx mgg mggտ ; _You feel your willpower being sapped.ngg (((((((You shoot a sling bullet.ngg|;*ngg|  The sling bullet closely misses the frilled lizard.A giggling sprite leaps out and smacks the frilled lizard with its own front  talon.ngg|....†.....ngg^J------------5ngg=4.2 (1.2ngg:nggh _You kill the frilled lizard!ngggngglngg nggB_No target in view!ngg:&ngg&nggB.ngg,1H _No target in view!ngg4 _ngg:0 _The sprites lose interest in your situation.nggd=3======ngg^A,nggAnggCCnggfCnggcDnggEnggFnggFnggGnggH?======nggHnggRJnggJnggMnggOnggOngg`QnggWS,ngg\TnggrW,nggWnggHZngg~Zngg[ngg^nggM^nggoangg4bnggbQ4======nggcnggmngg,rnggrnggtnggPwngg ##............# #.. #..##.....# #...........♣♣#.###. ♣#.♣♣ ≈~..(.....###...>ngg8## #.#.#♣♣♣..# ........#♣#......##.... ........♣ #..)...####### ######..#  ---95.2 (21.0)ngg#..###......# .....#...#♣♣.♣...†....#........ ).......# #(........ ........#nggq^---6.2 (22nggQngg,2 _Found 4 atropa-tipped darts.nggў ngg ngg֠ nggϦ ngg ,ngg9 ngg4 nggs ngg² ?======ngg ngg ngg nggz ngg ngg: $ ngg J_You feel your willpower return.ngg nggv nggJ ngg nggo ngg nggt ngg= ngg- .♣♣ ≈~..(.....###...>.# ####~ #.#♣♣♣..##.....# ## ngg ......#♣#......##.....# ......♣ #..)...######## ####..# #......# ...#..###......# #...#♣......## #..♣.♣...†...#####..) .<.#...♣#.......@.......401.2 (5.0)#..♣♣#......... ngg w#'##..# #..........# #(.................# #........ #.##♣♣♣.......## ..# .......# #♣# ......# #ngg nggJ +2.2 (6nggS ngg ' _Found a falchion.ngg2_ngg3ngg3nggx6,ngg 8nggC8ngg79ngg2>nggAnggrAogg oggSogga,oggoggOoggvoggogg oggogg♣.........##.....# ### .#♣#......##.....#  ♣ #..)...######## # #......# .###......# ######♣......## #...#♣.♣...†...#####..)#♣#...............# ♣♣#......@..# # #.....# .# #(....# ogg6# #......# ♣♣.......###  .....# oggr   rat (asleep)  ...... .r.....## ogg$+7.2 (5ogg%+8.2 (6ogg)ogg,V _A rat comes into view.ogg& ###  #..)  #####  #...# †...#####..)# ..........# .......@..#  ..........#  #(..............#  ..........# ........###  ........#  ........# .r.....##oggx ###  #..)  #####  #...# †...#####..)# ..........# .......@..#  ..........#  #(..............# ogg G ..........#........###  ........#  ........# .r.....## oggoggogg$ogg'Z _A rat is nearby!ogg,& ###  #..)  #####  #...# †...#####..)# ..........# .......@..#  ..........#  #(..............#  ..........# ........###  ........#  ........# .r.....##oggx,^ ### ogg, #..)  #####  #...# ogg,†...#####..)# ..........# ogg-.......@..#  ..........# ogg- #(..............#  ..........#........###  ........#  ........# ogg-\.r.....## ogg084oggQ9ogg(=Z _A rat is nearby!oggp & ###  #..)  #####  #...# †...#####..)# ..........# .......@..#  ..........#  #(..............#  ..........# ........###  ........#  ........# .r.....##ogg  ###  #..)  #####  #...# †...#####..)# ..........# .......@..#  ..........#  #(..............#  ..........#........###  ........#  ........# .r.....## ogg% ogg Z _A rat is nearby!ogga  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pggOx  You miscast Jinxbite.  You are very lightly contaminated with residual magic.pgg#2pggx------------9.2 (1Contam pggpgg5 0 _Nothing appears to happen.pgg]  You shoot a sling bullet. The sling bullet hits the rat.pggj(((((pgg@W(†pggF|N......pgg}f------------90===10.4 (1.2pggHpggJG _You kill the rat!pgg=pggpggpggH _No target in view!pgggpggpggΪpgg$H _No target in view!pgg| pgg| pggc} pgg~ pgg ; _pgg ,pgg pggW pgg pgg pgg pgg3 pggF pgg ,pggю pgg pggB !pggg pggy Z _Your magical contamination has completely faded away.pgg pgg[ pgg ,pgg- pgg- pgg\ R3======pgg pggu ,pgg pggh ,pgg pggɟ ,pgg pgg pgg >======pgg pggڦ Bpggҧ ,pggb pgg\ pgg pgg pggy pgg pgg pggŰ pgg pggױ pgg ,pgg pgg f4======pgg pggڻ pgg ,pggֽ pggc pgg pgg pggq pgg pgg8 pgg| pgg pgg pgg pggZ >======pgg pgg pgg ,pgg pggD pgg pgg pggm pggn pgg- pggf pgg pgg! pggW ,pgg pgg pgg ,pgg pgg: pgg ,pgg pgg pgg ,pgg? pgg pgg ,pggI pgg ,pgg pgg M _You now have 71 gold pieces (gained 14).pgg pgg pgg pgg pgg pgg pgg pgg pgg+ pgg ,pgg pgg ,pggu pgg/ pggJ ,pgg pgg pgg ,pgg pggT H  You see here 4 atropa-tipped darts.pgg pggy  _pggQ pgg pggi ,pgg! pgg& pggw( ,pgg* pgg7- pgg- pgg . pgg71 pgg3 pgg5 ,pgg6 pggu9 pgg9 ,pgg: pgg< pgg? pgg? pgg~A pggD pggCG ,pggH pggK pgggM pggM pggN pggQ pggS pgg.T pggT pggV pgg@X pggiX pggT] Xpgg^ pgg3a pgg c pgg3c pggd pggf pggrh pggh pggj pggk pggm pggm pggkn pggr pggt ,pggv pggy pggz pgg){ pggF| pgg} pgg~ pgg' pgg pgg pggb ,pgg pggZ pgg= pggk pggd pgg7 pgg pgg pgg pgg pgg pgg pgg pgg pgg) pggL pgg pggk pgg ,pgg pgg pgg pggC pgg֠ pgg4 pggT ,pgg pggť pgg} ,pgg pgg< pgg pgg pggo pggC pgg ,pggJ pgg pgg pgg pgg pggx pgg> pggf pgg pggJ pgg pggI pgg pgg pggv pgg pgg pgg pgg pggI pgg pggj pgg pgg pgg: pggz pgg ,pggP pgg pgg pggP pgg pggZ pgg pgg pgg pggI pgg pgg pgg pgg pgg ,pgg pgg pgg ,pgg pggz pggv pgg pgg pgg pgg- ,pgga pgg pgg ,pgg pgg pgg* pggT pgg pgg' pggC pggk pgga pggpggpggpggdpggpgg,pggpgg*pgg ,pgg pgg pgg: ,pgg+pgggpgg,pggpggCpgg,pggpggpgg,pggpggpgg,pggpggY#B  You see here a flux talisman.pgg%pgg& _pgg^'pgg)pgg+,pgg0pgg1pgg7Bpgg8pgg:,pgg+;pgg<pgg>,pgg1?pggT@pgg2ApggApggNBpgg=CpggDpggDpggEpggFGpggH,pggIpggKpggR .# #....... ##.# ####......# #..# ........... #..#..# #.....#. #..#.# ###.##... #...÷###......## ######.......÷...#### pgg3S$###.......######...# #.## ##.### ##--- ##.# #..# ##.pggNS ...?... #.# ###.#####.. pggeS #.####...# #...# pgg{S #.##.....# #.##. pggS #.##.#..####.##. g   goblin (asleep) pggS# #%##...##....##.....g. #.#...##..#######.#.#.##.##pggY 513.4 (103.0)  A goblin comes into view. It is wielding a +0 club.Found 5 gold pieces.pgg[O  The goblin shouts! You hear an angry hiss.pggalggl   frilled lizard.pggSbV==-44pgghpggAla _A frilled lizard comes into view.pgg .#  ##.#  #..# .. #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.##   .......##.# #..# ##.pggh- ...?... #.# .. ....... #. #... l...... #. #.##. ....... #..##. ......g #%.... ....... #.. #..## qggq"p .#  ##.#  #..# .. #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.## qgg"  .......##.# #..# ##. ...?... #.# .. ....... #. #... l...... #. #.##. ....... #..##. ......g #%qgg".... ....... #.. #.qgg#&.qgg<)qgg)qggk/qgg1d _There are monsters nearby!qggK .#  ##.#  #..# .. #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.##   .......##.# #..# ##. ...?... #.# .. ....... #. #... l...... #. #.##. ....... #..##. ......g #%.... ....... #.. #..## qggf .#  ##.#  #..# .. #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.##   .......##.# #..# ##. ...?... #.# .. ....... #. #... l...... #. #.##. ....... #..##. ......g #%.... ....... #.. #..qggnnqggnqgg!wqggzd _There are monsters nearby!qgg^"O .#  ##.#  #..# ..qgg#@ #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.##   .......##.# #..# ##. ...?... #.# .. ....... #. #... l...... #.qggD#n #.##. ....... #..##. ......g #%....qggm#8 ....... #.. #..## qgg#qggм x .#  ##.#  #..# .. #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.##  qggw J .......##.# #..# ##. ...?... #.# .. ....... #. #... l...... #. #.##. ....... #..##. ......g #%.... ....... #..qgg \ #..qgg 4qgg: qgg d _There are monsters nearby!qgg? K .#  ##.#  #..# .. #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.##   .......##.# #..# ##. ...?... #.# .. ....... #. #... l...... #. #.##. ....... #..##. ......g #%.... ....... #.. #..## qggk { .#  ##.#  #..# .. #..#..#  #..#.#  #...÷## ######.......÷ $###.......#  .......@#.##   .......##.# #..# ##. ...?... #.# .. ....... #. #... l...... #. #.##. ....... #..##. ......g #%....qggl  ....... #.. #..qggz 4qggs qgg d _There are monsters nearby!qggZx  _There are monsters nearby! _There are monsters nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rgg^  You beckon some vexing sprites to accompany your attacks.rggrggQl.g.rggB2------------5.0)Will/2 Jinx rgg1rggX; _You feel your willpower being sapped.rgg`  You shoot a sling bullet. The sling bullet hits the goblin!rgg(((()l   frilled lizardrgg rggP)c...l.....rgg)rgg-3.# #....... Limel the Vexing##.# ####......# Formicid#..# ........... Health: 21/21 ========================#..#..# #.....#. Magic: 2/4============------------#..#.# ###.##... AC: 2Str: 12#...÷###......## EV: 11Int: 12######.......÷...#### SH: 0Dex: 16rgg3P$###.......######...#XL:  2 Next: 100% Place: Dungeon:1.......@#.## ##.### ## Noise: ===------  Time: 516.7 (1.3).......##.# #..# ##. a) +1 sling...?... #.# ###.#####.. Abil: Dig..l.... #.####...# #...# Will/2 Jinx ....... #.##.....# #.##.......) #.##.#..####.##. l   frilled lizardrgg4....... #%##...##....##........ #.#...##..#######.#.#.##.## _There are monsters nearby!Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the goblin!rgg5 _You kill the goblin!You have reached level 3!rgg/>/  --more--sgg  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? tgg=t6/265---83 0% tggtggR _You feel agile. x2tggw (((((((You shoot a sling bullet.tggptggrtgg|..?l...tggs}(8.0tggtgg(i _The sling bullet closely misses the frilled lizard.tgg+R o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.tggX l((†tgg (..tgg L---29.3tgg tggS R _You kill the frilled lizard!uggjugg9ugg:uggugg2uggkugg{ _The sprites lose interest in your situation.ugg3uggugg,uggVugg.uggyuggugguggIR3=====uggugg2uggsugg#uggugguggpuggNuggugguggugg>=====ugguggA,ugguggx,uggLugguggugguggugguggSugguggPuggugg8,ugg uggk ugg R4=====ugg ugg ugg ugguggGugguggugg,uggugg2uggF=====ugg$ugg n _You feel your willpower return.ugg!ugg7#ugg%ugg&ugg'ugg`)ugg)ugg*ugg%0ugg`0ugg2ugg4ugg4ugg]6ugg8ugg9uggj:ugg=uggl=O5=====uggC?uggvBugg EugggEugg"GuggIuggLuggLugg9NuggtRuggU,uggVuggrYj  You see here a frilled lizard corpse.uggo[ugg,\D===== _ugg]uggauggSbuggcuggg _f - 2 scrolls labelled FAIVANT KENEEC (gained 1)ugg$iugg_iuggTjuggluggWm,uggsnuggpuggXsuggsuggtugg2vugg4x,uggyugg8|ugg}|ugg}uggjL _You now have 76 gold pieces (gained 5).uggvuggugguggugg!,uggrugg2ugg,uggЉuggXugguggugg%uggugguggĕuggugguggugg9uggtugguggțugg>ugguggyuggugg"uggrugguggPuggugg`,uggɧugguggcuggugg<uggaugguggugg`ugguggugg)ugguggBugg,ugg<,ugg'ugg2,uggugg`uggBuggRugg,ugguggugg,uggYuggugg  You enter the shallow water.Water uggN _Moving in this stuff is going to be slow.ugg      {     ♣   ~♣  uggD] ♣♣♣ ~~♣♣   ##♣♣P♣...~♣♣   #..~@~~~~~~. ---   #.~~~♣P~.~♣♣ .#   #.♣♣♣♣ P~~♣ ##.# #   #.# ♣~♣♣ #..# .   #.# ♣~♣ #..#..  uggS #.#### ♣~♣ #..#.#    #....#♣♣.♣ #...÷#    ####.##..#######.....   #.##.###.......### ugg078.9 (59.6)ugg:---uggugg[ _You sense a monster nearby.ugg\D4uggDugg+FuggPHuggKBuggUY #### ... bP♣ ♣~~  ~~♣  .~♣  ♣♣♣♣~~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  #.♣♣♣♣♣P~~♣ ##.# ### #.# ♣~♣♣ #..# . #.# ♣~♣ #..#..# b   bat (asleep) #.#### ♣~♣ #..#.#  uggW#....#♣♣.♣ #...÷### ####.##..#######.......uggUZ280.5 (1.6)ugg[ugg\uggB]ugg5f .bb  A bat comes into view.5-=2.1 (3.2ugghuggi' _The bat hits you.uggn;  ####  ...  .P♣  ♣~~  ~~♣  .~♣  ugg; ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  #.♣♣♣♣♣P~~♣ ##.# ugg; R #.# ♣~♣♣ #..#  #.# ♣~♣   ugg <  ♣~♣  ugg2< E .♣ #...÷uggz  ####  ...  .P♣  ♣~~  ~~♣  .~♣  ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  #.♣♣♣♣♣P~~♣ ##.#  #.# ♣~♣♣ #..#  #.# ♣~♣    ♣~♣  ugg o .♣ #...÷ugg# ugg ugg} ugg Z _A bat is nearby!ugg  ####  ...  .P♣  ♣~~  ~~♣  .~♣  ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  #.♣♣♣♣♣P~~♣ ##.#  #.# ♣~♣♣ #..#  uggw#.# ♣~♣    ♣~♣   .♣ #...÷vgg9-T ####  ...  .P♣  ♣~~  ~~♣  .~♣  ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  vgg.#.♣♣♣♣♣P~~♣ ##.#  #.# ♣~♣♣ #..#  #.# ♣~♣    ♣~♣   .♣ #...÷vgg44vgg:vgg6=Z _A bat is nearby!vggr ####  ...  .P♣  ♣~~  ~~♣  .~♣ vgg9sZ ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  #.♣♣♣♣♣P~~♣ ##.#  #.# ♣~♣♣ #..#  #.# ♣~♣  vggesj  ♣~♣   .♣ #...÷vgg T ####  ...  .P♣  ♣~~  ~~♣  .~♣  ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  vgg #.♣♣♣♣♣P~~♣ ##.#  #.# ♣~♣♣ #..#  #.# ♣~♣    ♣~♣   .♣ #...÷vgggvggvggvggZ _A bat is nearby!vgga ####  ...  .P♣  ♣~~  ~~♣ vggW .~♣  ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  #..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  #.♣♣♣♣♣P~~♣ ##.#  #.# ♣~♣♣ #..#  vggi#.# ♣~♣    ♣~♣   .♣ #...÷vgg  ####  ...  .P♣  ♣~~  ~~♣  .~♣  ♣♣♣♣b~♣♣  ##♣♣P♣@..~♣♣♣  vgg!'#..~~~~~~~~..~  #.~~~♣P~.~♣♣♣P .#  #.♣♣♣♣♣P~~♣ ##.#  #.# ♣~♣♣ #..#  #.# ♣~♣    ♣~♣   .♣ #...÷vgg'vgg(vgg-vgg\0Z _A bat is nearby!vggp ~ _is nearby! _A bat is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wgg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The bat barely misses you.wgg9~bwgg3----------=3.1 (1.0Will/2 Jinx wgg#wgg7&: _The bat hits you but does no damage.wggRA((wggwgg  You shoot a sling bullet. The sling bullet barely misses the bat.wggwgg ?~~bwgg5=4.4 (1.3wggwggf: _The bat hits you but does no damage.wgg^D(((wggwggVwggwggQb.~~wggB-5.7wggwgg wggct_You shoot a sling bullet. The sling bullet misses the bat. The bat hits you.wggj ]  You shoot a sling bullet. The sling bullet hits the bat.wggZ [~wggL 8~wgghQ ----------76.9 (1.2 _You kill the bat!wgg{W wggHZ f _Your Hexes skill increases to level 4!wgg wgg wgg wgg H _No target in view!xgg+xgga,xgg2xggi6H _No target in view!xggJxggExgg; _xgg/?xggxgg[{ _The sprites lose interest in your situation.xggL6=xggkxggK,xgg_ xgg"xgg2"xgg,#xgg$xgg$xgg&xgg'xgg(n=4=====xgg(xggQ*xgg*xgg+xggS-xgg-xgg.xgg30xggv0xgg=1xgg2xgg3>=====xgg4xgg5,xgg6xggg8xgg8xggn9xgg;xgg=<xgg<xgg;>xggb>xggZ?xgg@xgg-AxggBxggCxggCxggDxgg7FxggFP5=====xggGxggIJxggKxggRLxggLxgg}OxggTr  You enter the shallow water.  Moving in this stuff is going to be slow.xggTCWater xgg6UxggWn _You feel your willpower return.xggIYxggY&xggLZxgg \xgg&_A  You enter the shallow water.xgg_L=====Water xgg`xggbN _Moving in this stuff is going to be slow.xggkdxggdxgg[exggPgxggwhxggh!xggzixggjxggtlxgglxgg2mxggnxggoxggpxggpxggrrxgg yj#########xggmyl ##...@...# --- ♣~.P♣###.#  ♣♣~~♣ {  ♣~~♣♣ ♣.~♣ #.xggy♣♣♣♣~~♣♣ #....##♣♣P♣...~♣♣♣ #....#..~~~~~~~~..~. #†...#.~~~♣P~.~♣♣♣P~ .# #xggL~1615.7 (28.8)xgg~:---xggxgg/[ _You sense a monster nearby.xggxgg(xggixggxggxggnxggxggxgg,xggOxggxgg###########.......# ♣~.P♣###@# ♣♣~~♣ #...K....♣~~♣♣ #........♣.~♣ #........ #.....#.♣♣♣♣~~♣♣ ♣♣......? #.....#[##♣♣P♣...~♣♣♣ ....... #...K   kobold (missile, asleep)#..~~~~~~~~..~..#.#### #†......xgg1#.~~~♣P~.~♣♣♣P~##.# #.......#.♣♣♣♣♣P~~♣ ##.# ####......#xgg 8.7 (3.0)  A kobold comes into view. It is wielding a +0 short sword.9.7 (4xgg]xgguh _Found 3 scrolls labelled YTAIFI MUUCRAU.xgg$i ######### xggt##.......# #@# ♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [   .......  .#.#### #†  ##.#   ##.# xgg/] ######### ##.......# #@# ♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [  xgg/( .......  .#.#### #†  ##.#   ##.# xgg84xgg@xgghD] _A kobold is nearby!xgg  ######### ##.......# #@# ♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [   .......  .#.#### #†  ##.#   ##.# xgg^ w ######### ##.......# #@# ♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [   .......  xgg8_ .#.#### #†  ##.#   ##.# xggfg xgg h xggEo xgg\r ] _A kobold is nearby!xgg¬  ######### ##.......# #@# ♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [   .......  .#.#### #†  ##.#   ##.# xgg(EH ######### ##.......# #@# xggE♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [   .......  .#.#### #†  ##.# xggF:  ##.# xgg P4xggaXxggv\] _A kobold is nearby!yggJP yggK######### ##.......# #@# ♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [   .......  .#.#### #†  ##.#   ##.# yggH ######### ##.......# #@# yggL♣♣~~♣ #...K....  ♣~~♣♣ #........  ♣.~♣ #........   ♣♣......? [   .......  .#.#### #†  ygg##.#   ##.# yggVyggyggeyggU] _A kobold is nearby!ygg _is nearby! _A kobold is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ygg>9^  You beckon some vexing sprites to accompany your attacks.ygg93----------==20.7 (1Will/2 Jinx yggAyggE; _You feel your willpower being sapped.ygg`  You shoot a sling bullet. The sling bullet hits the kobold!ygg#(()ygg(..ygga----------10=1.9 (1.2yggyggJ _You kill the kobold!yggC yggD yggJ yggL H _No target in view!ygg 4ygg ygg] ygg Q _ygg1 )ygg ygg! { _The sprites lose interest in your situation.yggd" ygg# ygg% ygg% ygg' ygg( ygg7) ygg* ygg, ygg- yggM. yggi0 ygg0 ygg1 ygg3 ygg3 ygg4 ygg7 yggm7 R4=====ygg8 ygg: ygg ; yggM< ygg> ygg> ygg@ yggB ygg\B yggC yggE ygg F >=====yggfG yggrI yggI yggJ yggL ygg(M yggN yggP yggP yggUR ygg6T yggwT yggU yggW ygg)X ygg{Y ygg ^ ,ygg^ ygga yggaa :5=====ygga ygg8c yggg yggi ygg(j yggck yggm yggo ygg,p ygg|q yggRt yggv yggv yggx ygg{ ygg~ ygg~ >=====yggƀ ygg Mygg ygg n _You feel your willpower return.yggZ ygg yggm ygg ygg ,ygg ygg ygg yggѢ ygg ygg< ###########.......#♣~.P♣###.#########♣♣~~♣ #...).....#♣~~♣♣ #.........#♣.~♣ #.........#.....#..... ♣♣~~♣♣ ♣♣......@.#.....#[.......--- ♣...~♣♣♣ ♣........#.............. ~~~~~~..~..#.######†............. ♣P~.~♣♣♣P~##.# #............. ♣♣P~~♣ ♣♣♣##.# ####........♣♣~♣♣ #..# ...........♣~♣ #..#..# #.....#.. # ♣~♣ #..#.# ###.##... #♣♣.♣ #...÷###.......ygg y49.9 (28.0)---50.9 (29ygg yggE e _h - 3 scrolls labelled YTAIFI MUUCRAUygg7ygg,9ygg5>yggAH _No target in view!yggJNIygg3Qygg'SyggW: _yggVWyggYyggDYygg'Zygg{\yggW^ygg^ygg_yggayggcyggdygg3eygghygg`j,yggkyggBmyggSn,yggoygg]tyggvyggvyggxygguzygg|,ygg}yggOygg>yggyggyggۆygg,ygg<yggHyggΌygg yggayggyggF,yggygg|ygg,yggXyggߕygg^,ygg"yggqygg,yggCyggygg,yggٜyggygg,ygg yggݡyggv,yggˢyggyggBygg2yggݪ,yggyggyggQ,yggvygg?ygg,ygg޶ygg0yggG".......# .P♣###.############### ~~♣ #...).....#.....#{ ~♣♣ #.........#.....# ~♣ #.........#.....#..... ~♣♣ ♣♣........#.....#[........ .~♣♣♣♣♣........#................. ygg:~~~..~..#.######÷................ .~♣♣♣P~##.# #@..............> ~~♣ ♣♣♣##.######......#.# ~♣♣ #..##............ ~♣ #..#..###.....#.. ~♣ #..#.#####.##...... .♣ #...÷###......##. .#######.......÷...##########.>ygg##.......######...# #.# .......#.## ##.### ########ygg-73.9 (23yggyggygg[ _You sense a monster nearby.zgg>zggv?zggEzggHH _No target in view!zggSIzggUzggWzggZ: _zggz[zgg^,zggc_zggczgge,zggfzgghzgg4j,zggkzggPpzggy>### .# #.###############....# #...).....#.....#g zgg.z#.........#.....#....### #.........#.....#.....$. ♣♣........#.....#[ ♣♣........#...... zggaz~..#.######÷....!... zggz{P~##.# #...............>..... ♣♣##.######......##....  #..##...............zggz#  #..#..###.....#...# zggz- #..#.#####.##........# # g   hobgoblin (asleep) zgg/{ #...÷###......##...........#.#÷...##########.>...#.##zgg^{g######...# #.#.......zggā9 7.9 (4.0)  zgg!FA hobgoblin comes into view.zggD`.ggzgg.5===8.9 (5zggzgg+ _The hobgoblin shouts!zggL##### #######....# ).....#.....#....# #.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!...  #...............>..... #......#......  ............... zgg ##.....#.......  ##.##......... #  #...÷###......##...... ÷...##########.> zgg>##### #######....# ).....#.....#....# #.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!... zggD? #...............>..... #......#......  ...............  ##.....#.......  ##.##......... #  #...÷###......##......÷...##########.> zggIzggvJzggQzggU` _A hobgoblin is nearby!zggt[[##### #######....# ).....#.....#....# #.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!...  #...............>..... #......#......  ...............  ##.....#.......  ##.##......... #  #...÷###......##...... ÷...##########.> zgg ##### #######....# ).....#.....#....# #.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!...  #...............>..... #......#......zggx   ...............  ##.....#.......  ##.##......... #  #...÷###......##......÷...##########.> zggh zgg zgg zgg ` _A hobgoblin is nearby!zgg C##### #######....# ).....#.....#....# #.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!... zgg$! #...............>..... #......#......  ...............  ##.....#.......  ##.##......... #  #...÷###......##...... ÷...##########.>zggf! % zgg ##### #######....# ).....#.....#....# #.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!...  #...............>..... #......#......  ............... zgg  ##.....#.......  ##.##......... #  #...÷###......##......÷...##########.> zgg 4zgg zgg ` _A hobgoblin is nearby!zggV? [##### #######....# ).....#.....#....# #.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!...  #...............>..... #......#......  ...............  ##.....#.......  ##.##......... #  #...÷###......##...... ÷...##########.> zggg##### #######....# ).....#.....#....# zggg#.....#g...### #.....#.....$. #.....#[........ #............. #÷....@...........!...  #...............>..... #......#......zgg  ...............  ##.....#.......  ##.##......... #  #...÷###......##......÷...##########.> zgg44zgg&zgg{` _A hobgoblin is nearby!{gg?V _is nearby! {gg/_A hobgoblin is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{gg^  You beckon some vexing sprites to accompany your attacks.{ggL.g{gg3-----------9.9 (1Will/2 Jinx {ggA{gg; _You feel your willpower being sapped.{ggc  You shoot a sling bullet. The sling bullet hits the hobgoblin.{gg .(({gg  ].[.{ggC a----------5=81.2 (1.3{gg! {ggA$ M _You kill the hobgoblin!{gg~y 4{gg} {gg! H _No target in view!{ggU {gg {gg {gg H _No target in view!{gg4{gg{gg{gg; _{ggr _The sprites lose interest in your situation.{ggI{gg,{gg{gg"{gg"{ggR%{gg'{gg({gg){gg*,{ggq,R4====={gg.{gg]3B{gg4{gg5{gg6{ggL9,{gg:{gg5={gg|=>====={gg>{gg&A,{ggB{ggE,{ggF{ggH,{ggJ{ggM,{ggN{gg[Q,{gg@U{ggX{ggX{gg~Z{gg\{gg6]P5====={gg^{ggb{gge,{ggJg{gg*j{gg3l,{ggm{ggo{ggq{gg"r{ggRs{ggu{ggw{ggw>====={gg=y{gg~,{gg~!{gg]{ggr _You feel your willpower return.{gg_{gg(,{gg{gg _You now have 79 gold pieces (gained 3).{gg{gg{ggÚ,{gg-{gg{gg! ###### #....# . {ggq.#.....#....# .. .#.....#....#########... .#.....#..........#.... .#.....#[......... {ggl.#........ {ggv##÷.............@..!.... ---  #...............> ##......#..{gg:2.#....l ..........## ##.....#..............# {ggeO###.##..............# #l   frilled lizard (asleep) #......##...........#.# {gg.÷...##########.>...#.## {ggc##...# #.#.......{gg1710.2 (29.0){ggAH---1.2 (30{ggϽ{gga _A frilled lizard comes into view.|gg...... .........#....l .............## .............# ...........# # ...........#.# .÷|ggIeU######.>...#.##   |gg<2 ...# . ...# .. ...#########... .........#..... [............... ................ |gg[÷.............@..!....  ........>...... .........#....l .............##.............#...........# # ...........#÷######.>...# |ggw |gg |gg|gge _A frilled lizard is nearby!|ggd ...# . ...# .. ...#########... .........#..... [............... ................ ÷.............@..!....  ........>...... .........#....l .............## .............# ...........# # ...........#.# .÷######.>...#.##   |ggh ...# . ...# .. ...#########... .........#..... [............... ................ ÷.............@..!....  ........>...... .........#....l .............##.............#...........# # ...........#÷######.>...# |gg4l|ggpe _A frilled lizard is nearby!|gg4 |ggH7 ] ...# . ...# .. ...#########... .........#..... [............... ................ ÷.............@..!....  ........>...... .........#....l .............## .............# ...........# # ...........#.# .÷######.>...#.##   |gg  ...# . ...# .. ...#########... .........#..... [............... ................ ÷.............@..!....  ........>...... .........#....l .............##.............#...........# # ...........#÷######.>...# |ggS |gg |ggI |gg e _A frilled lizard is nearby!|gg. d ...# . ...# .. ...#########... .........#..... [............... ................ ÷.............@..!....  ........>...... .........#....l .............## .............# ...........# # ...........#.# .÷######.>...#.##   |gg= ...# . ...# .. ...#########... .........#..... [............... ................ ÷.............@..!....  ........>...... .........#....l .............##.............#...........# # ...........#÷######.>...# |gg G4|gg!P|ggSe _A frilled lizard is nearby!}ggt% _A frilled lizard is nearby! _is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}gg^  You beckon some vexing sprites to accompany your attacks.}ggŝ3----------==2.2 (1.0)Will/2 Jinx }gg}gg; _You feel your willpower being sapped.}gg74 ((((((l  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard hisses angrily.}gg}gg V.....l.}gg5=3.5 (1.3}gg=}ggaf _The frilled lizard is heavily wounded.}ggd ((((((You shoot a sling bullet.}gg ;*}gg  The sling bullet closely misses the frilled lizard.A giggling sprite leaps out and makes the frilled lizard trip over its own  talons.}gg W>.....}gga S----------74.8}gg> }gg R _You kill the frilled lizard!}gg[ }ggE }ggD }gg H _No target in view!}gg"4}gg}gg]}gg$; _}gg}ggI)}ggk}gg{ _The sprites lose interest in your situation.}gg}gg}ggR}gg}gg}ggI}gg}gg}gg,}gg}ggVh4=====}gg}gg}ggT}ggs}gg~}gg}ggP}ggf}gg}gg}gg}gg >=====}gg}}gg}gg}gg>}gg,}gg}gg/,}ggL}ggW}gg}gg}gg,}gg}gg,}gg}gg}ggP5=====}gg}gg4}gg}gg}ggg}ggi}ggF}gg}gg}ggf }ggF }gg !}gg}gg_B ###### ####....# ...# ...#....# ...## ...#....###....# ...#..........#......# ...#[.........# ...# ................@....# --- ..>......# .....#...#...### ....#...}gg=..# .##...## ....##...........#.#.###.>...#.## _You feel your willpower return.}gg035.8 (21.0)}gg h=====---6.8 (22}ggU'}gg*Q _i - a blue potion~gg~ggk~ggx~gg~ggɦ~ggB~ggE~gg~gg\~ggq~ggD,~gg~ggH~gg,~gg~gg^~gg*,~gg~gg~gg],~ggʽ~gg~gg*~ggg~gg~gg~ggB~gg~gg,~gg~gg.~ggL,~ggC~ggl~gg,~gg8~gg~gg,~ggy~gg~gg(~ggx~gg~gg~gg`,~gg~gg~gg,~gg~gg~gg,~ggA~gg~gg~gg~ggV~gg~gg~gg~ggN~gg~gg,~gga~gg!~gg,~gg+~ggO~gg~gg,,~gg ~gg' ,~gg ~gg1~gg~gg~gg~gg],~gg.~ggGl _i - 3 blue potions (gained 2)~ggA~gg~ggF~gg,~gg~gg"$ ~gg"(_You now have 87 gold pieces (gained 8).~gg$3~ggh%~gg'~gg(,~gg)~gg1............# ............# ...........## >......######## .#............#####.....########.....#~gg1.....# #####.##.# #######.#.# #.@.....# ##.>...#.## #..#######  #.#...........# ##.....#.#######.#...#..#.#~gg6...#.##.....#....##..# ################ ###64.8 (28~gg7,5.8 (29~gg;~ggn>d _j - a scroll labelled CUESESTAC XALO~ggV ~gg 3~gg+ ~gg~gga~gg\~gg~gg~gg/~gg,~gg~gg)~ggM+~gg+~gg),~gg3~gg4,~gg5~ggn;~gg<~gg>=~gg>~ggC~ggCE,~ggmF~ggsL~gg@N~ggN~ggO~ggU~gg%W,~ggX~gg]~gg_,~ggs`~ggf~ggig~ggg~ggZh~ggm~gg0o~ggo~gg0p~gg,u~ggv~ggw~ggw~gg!|~gg~~ggM~~gg~ggX~ggD,~gg~gg~gg؋~ggB~gg~gg~ggI~gg~gg~ggV~gg~gg$~ggq~gg~gg~ggI~gg~gg~gg֢B~gg|~gg,~gg}~gg9~ggޫ~gg9~gg~ggY~ggr~gg,~gg~gg,~gg~ggi~gg~ggh~gg~gg~ggC,~gg9~gg~ggH~gg~gg~gg~gga~gg~gg~gg~ggs,~gg,~gg*,~ggX~ggM~gg,~gg ~ggu~gg,~ggd~gg~ggR~gg~gg*~gg~ggX~gg~gg~gg)~gg~gg~gg~gg+~gg,~gg6~gg~ggm,~gg~ggn ~ggU #.........)##.##.#..####.##..  #..........##%##...##....##..  #..........##.#...##..#######  ##......#.#.##.## ..♣♣♣.. #..(..#..######## ♣.. #................ ♣..###...#.########.♣♣~ggt ♣...#.....##### ♣♣#. ♣..@.........#♣#♣#.# ♣.......####♣♣...... ♣....÷.....# ♣...... ~gg♣..........# ♣..#### ♣.......######..#... { ♣♣.......# ♣#...#...~ggS   ....♣....####.♣..+...  ~gg.....~~~....#♣♣...#...  .....~~~.....###..#...~ggE ~ggZ-804.8 (3~gg~gg#~gg&[ _You sense a monster nearby.~gg| _~gg  #..##.##.....# #.## #)##.##.#..####.## #.##%##...##....##. .....##.#...##..########.....######.#.#.##.## ..♣♣♣.. #..(..#..####### #...............###...#.########.♣♣..@#.....##### ♣♣{ ♣♣............#♣#♣#~gg Y ♣.......####♣♣ ♣....÷.....# ♣..... ♣....# ♣..### ♣.######..#{ ♣♣.......# ♣#...# ....♣....####.♣..+ .....~~~....#♣♣...#~gg 15.8 (1.0)~ggx ~gg} ~gg] [ _You sense a monster nearby.~gg* 3~gg ~gg" ~gg! ,~gg% ,~ggF' ~gg' ~gg) ~gg, ~gg/ ,~gg1 ~gg5 ~gg8 ~gg8 ~ggC: ~gg< ~gg|? ,~gg@ ~ggVC ~ggE ~ggF ~gg_J ~ggP ~ggR ~gg$S ~ggpT ~gg(W ~ggY ~ggY ~gg\ ~gg_ ~gg_ ~gg_ ~gg#a ~gggc ~gge ,~ggf ~ggh ~ggj ,~ggk ~ggn ~ggo ~gg ,~gg ~ggw ~gg ,~gg> ~gg ~ggD ~gg ~gg ~gg` ~gg ~gg- ~gg ~gg ~gg ~ggǗ ~gg/ ~gg ~gg ~gg; ~gg ~gg ~gg ,~ggs ~gg ~ggϡ ~gg ~gg ~gg. ~gg ~gg ~gg* ~ggt ~gg ~gg5 ~gg ~ggg ~gg ,~gg ~gg ~gg ,~gg ~gg ~gg ~gg> ~gg ~gg ~ggw ~gg ~gg ~gg ~gg ~gg@ ~gg ~gg ~ggu ,~gg̽ ~gg ~gg} ~gg ~gg ~gg ~gg ~gg, ~gg ~gg\ ~gg4 ~ggc ~gg ~gg0 ~gg& ~gg ~gg ~gg ~gg ~gg ~gg ~gg ~gg ,~gg ~gg ~gg ~gg ~gg ~gg ~gg ~gg ~ggU ~ggd ~ggJ ~gg} ~gg ~gg ~gg ~gg ~ggt ~gg   #..♣♣ ♣♣...#.....#### #.♣♣ { ♣♣........... #.♣ ♣.......####♣ #.♣ ###+ ♣....÷.....# ~gg0  ##.♣♣#... ♣..........# #..♣÷#..ß ♣.......#..♣♣#... {#♣♣.......# ♣##....##♣'♣##....♣....####.#........@......~~~....#♣♣48.8 (43.0)###.######......~~~.....###.............~P~.....#########........~......#♣ #....)†. #............†...# #................# #............... ##..............## _You open the door.~gg< m _Found a gnoll skeleton.ggdggIeggegghggjggoP _ggxQ ##..♣♣ ♣♣..###...#. #..♣♣ #.....### #.♣♣ { ♣♣.....ggx #.♣ ♣.......#### #.♣ ###+### ♣....÷.....# ##.♣♣#.....#♣♣.......... #..♣÷#..ß..#÷♣.......###gg)y #..♣♣#....g#♣♣.......# ♣ #....##♣@♣##....♣....#### #...............~~~....#♣ggy ###.######......~~~..... #.......P~.....########..~...... #...)†g   hobgoblin (asleep) #...†... #...ggy6 ..gg 9.8 (1.0)  A hobgoblin comes into view.50.8 (2ggSggȒ _Found a gnoll skeleton. _There is an open door here.gg    #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#gg  ♣@♣ #............... ###.######...... ...... ..... #............)† #............† #.......gg   #..♣♣  #.♣♣ {  #.♣ gg[T #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... gg###.######...... ...... ..... #............)†gg #............† #.......gg gg<ggʚgggg ` _A hobgoblin is nearby!gg   #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... ###.######...... ...... ..... #............)† #............† #.......gg!G   #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ gg"#..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... ###.######...... ...... ..... gg-##............)† #............† #.......ggY# gg+ggu,ggI4gg7` _A hobgoblin is nearby!ggdR   #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... ###.######...... ...... ..... #............)† #............† #.......gg   #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ gge##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... ###.######...... ...... ..... #............)† #............† #.......gg$ggggggC ` _A hobgoblin is nearby!gg    #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... ###.######...... ......gg  ..... #............)† #............† #.......gg    #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... ###.######...... ...... ..... #............)† #............†gg V #.......gg` 4ggE ggP ` _A hobgoblin is nearby!ggJ   #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... ###.######...... ...... ..... #............)† #............† #.......ggO   #..♣♣  #.♣♣ {  #.♣  #.♣ ###+### ♣....÷ ##.♣♣#.....#♣♣ #..♣÷#..ß..#÷♣ #..♣♣#....g#  ♣@♣ #............... gg###.######...... ...... ..... #............)† #............† #.......gg4ggTggU ` _A hobgoblin is nearby!ggW.A hobgoblin is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggm3  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg8mg.gggN93----------====1.8 (1Will/2 Jinx gg0>ggv@+ _The hobgoblin shouts!ggO ((You shoot a sling bullet.gg .gThe sling bullet closely misses the hobgoblin.gg 4--===-3.1 (1.3ggA gg{ o _The hobgoblin closely misses you. The hobgoblin hits you.gg >  You shoot a sling bullet.gg;:*gg M g ggE(very drained)  The sling bullet hits the hobgoblin but does no damage.  A giggling sprite leaps out and insults the hobgoblin's ancestors.  The hobgoblin is severely wounded.-4.3 (1.2gggg"V _The hobgoblin barely misses you.ggll}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.gga:*gg  The hobgoblin is severely wounded.A giggling sprite leaps out and smacks the hobgoblin with its own hand.ggi.ggY----------225.6 (1.3ggggM _You kill the hobgoblin!gg gg ggggiH _No target in view!ggx3gg_4gg4gg6ggj:5=- _gg:)gg;ggg>{ _The sprites lose interest in your situation.gg>gg?ggA,ggdBggH6==ggIggJR4=====ggJggLgg MggXMggOggO:=ggPggQgg=RggRggTggT>=====ggtUggVgg/Wgg"XggYggZggZggf\,gg<]gg:_,gg`ggda,gg$bggc,ggdgggfggfP5=====gggggkgg9mggmggmggpggÀgg,gg gg,ggggggۓ ##.....######.#.#.##. ##..♣♣♣..## #..(..#.. ##..♣♣_♣♣..## ##..♣♣..P♣♣..###...#..♣♣P....♣♣...#.....## #.♣♣ ...bP ♣♣. #.♣ P.. ♣ #.♣ ###'### ♣....÷.....##.♣♣#..@..#♣♣..........---ggM-..♣÷#..ß..#÷♣.......####..♣♣#.....#♣♣.......# ♣#....##♣'♣##....♣....####...............~~~....#♣###.######......~~~....b   bat (asleep)#.............~P~.....########........~ggs#)†.#ggJ 76.6 (21.0)  You open the door.ggggЮ .bb  A bat comes into view.ggv======--7.6 (22gggg _The bat hits you but does no damage. _Found a faded altar of an unknown god.ggZ  ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ### )†gg  ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# ggl #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ### )†gg 4gg &_gg Z _A bat is nearby!gg" ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ### )†gg0x ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ### )†gg:4gg1BggmEZ _A bat is nearby!ggx{ ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ### )†ggM ##..♣♣♣..## #..( ##..♣♣_♣♣..##  gg^##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ###ggD )†ggCgggg!+gg.Z _A bat is nearby!ggT ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ### )†gg  ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ ggi#.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ggf... ### gg+)†ggE2_gggggg ggL_A bat is nearby!gg!-  ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  gg- !#.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  #....##♣'♣## ... ### gg'. !)†gg  ##..♣♣♣..## #..( ##..♣♣_♣♣..##  ##..♣♣..P♣♣ #..♣♣P....♣ #.♣♣ ....P  #.♣ P..  #.♣ ###b### ♣....÷ ##.♣♣#..@..# #..♣÷#..ß..#÷♣ #..♣♣#.....#♣♣  gg #....##♣'♣## ... ### )†gg5 2_gg gg gg Z _A bat is nearby!gg A bat is nearby!  Casting: Jinxbite (safe; 9% risk of failure) gg ] Confirm with . or Enter, or press ? or * to list all spells.gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The bat hits you but does no damage.ggj3----------=8.6 (1.0)Jinx gggggT _The bat closely misses you. x2ggW0Z((((((gg3*ggc  You shoot a sling bullet. The sling bullet barely misses the bat.A giggling sprite leaps out and smacks the bat with its own wing.gg;_...ggj.†ggU`----------7=9.8 (1.2gg&_ggG _You kill the bat!gg`P_ggcggH _No target in view!ggggԑggggrH _No target in view!ggw 4ggx ggiz gg~ z _gg gg- _The sprites lose interest in your situation.ggp gg ,ggf gg ,gg gg ,gg ggW gg ggY ggl gg gg gg h4=====gg ggL gg gg gg 0=====gg ,gg gg ggO ggW ggg ,gg gg ,gg gg gg9 gg gg gg6 P5=====ggղ ggu gg ,ggR ggE  There is an open door here.  You see here a bat corpse. _gg gg& ,gg ggP  There is an open door here.  You see here a bat corpse.gg ggk E===== _gg{ gg- gg 7gg gg5 n _You feel your willpower return.gg 3gg gg: gg ,gg gg @  There is an open door here.gg gg"  _ggV gg gg ,gg" gg gg ,gg gg7 gg ,gg^ gg ggX ,gg gg gg ,gg gg ggD Bgg gg gg ggS gg gg! ggC! gg! gg# gg$ ,gg% gg?' gg( gg( gg$* gg~, gg. gg]/ gg/ gg2 gg:5 gg5 gg6 gg{9 gg; ggG< gg= gg? ggA ggA ggB ggE ggN V.........~P~.....###..####'##..# ##........~......#♣~...).......#  #............)÷.##♣.....#♣#............÷...##♣♣♣#.#.##♣♣♣.#................### ♣##..# ♣..#..................###..#♣# ###..............##.....## ##.##.....##.....######### #############.@#--- ##...#  ###.#  ..# ggO -..# #.#g   goblin (asleep) .. .g gg[ y921.8 (42.0)---2.8 (43ggKa ggd s _A goblin comes into view. It is wielding a +0 club.gg. ......~.....)  #............)÷  #............÷.  ...........###   ........gg   .......  #.....##  #.@# ##...#  ###.#  ..#  ..#  #.#  gg.a..  .g gg. ......~.....)  #............)÷  #............÷.  ...........###   ........  .......  #.....##  #.@# ##...#  ###.#  ..# ..# #.#  .. .g ggggggs _A goblin is nearby!ggn. ......~.....)  #............)÷  #............÷.  ...........###   ........  .......  #.....##  #.@#ggo ##...#  ###.#  ..#  ..#  #.#  ..  .g ggU. ......~.....)  #............)÷  #............÷.  gg d...........###   ........  .......  #.....##  #.@# ##...#  ###.#  ..# ..# #.#  .. .g gg4gg5gg] _A goblin is nearby!gg[. ......~.....)  #............)÷  #............÷.  ...........###   ........  .......  #.....##  #.@# ##...#  ###.# gg ..#  ..#  #.#  ..  .g gg'Q. ......~.....) gg~R #............)÷  #............÷.  ...........###   ........  .......  #.....##  #.@# ##...#  ###.#  ..# ..# #.#  .. .g ggYggYggAaggad] _A goblin is nearby!gg. ......~.....)  #............)÷  #............÷.  ...........###   ........  .......  #.....##  #.@# ##...#  ###.#  ..#  ..#  #.#  ..  .g gg M =. ggM ......~.....)  #............)÷  #............÷.  ...........###   ggM ........  .......  #.....##  gg8N #.@# ##...#  ###.#  ggyN f..# ..# ggN #.#  .. .g ggU gg0V gg[ gg.^ ] _A goblin is nearby!gg= j _A goblin is nearby! _gg is nearby!  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.gg 3----------==3.8 (1.0)Will/2 Jinx ggd ggј ; _You feel your willpower being sapped.gg]= (((((g  (You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!ggm;*ggF gg"K The goblin is heavily wounded.A giggling sprite leaps out and insults the goblin's ancestors.gg(T.....#.)ggoWa----------32=5.1 (1.3gg^`gggcJ _You kill the goblin!ggs4ggggH _No target in view!gggggg+gggH _No target in view!ggj ggk gg=====gg gg ,gg ggv ggɞ gg gga Bgg gg< gg gg gg gg gg gg[ gg= gg ,ggر gg gg# I5=====gg gg3 gga ggɻ ggT gg gg gg־ gg@ gg gg gg gg =====gg gg  _You feel your willpower return.ggB ggm Bgg gg gg gg{ ggh gg ,gg< gg\ gg  ggC gg gg gg_ ,gg ggL gg gg gg ggE gg gg ggW gg ggy gg gg" ggV$ ggS) A  You enter the shallow water.gg) @Water gg* ggR g  ###.## #..## ##..# ##.##### ggS R #.....#  #..)..#  #.....#  #♣.....♣#   #~@PP~~~# ---60.1 (35.0)~PP~~P~###~~~P♣####~P♣###         _Moving in this stuff is going to be slow.ggT :---gg[ gg'^ E _Done exploring.ggJgg...........0.0)gg.ggE _Done exploring.ggưggTggmgggg4ggCE _Done exploring.ggggMggggD<gg7KggcM ggM7_Done exploring.ggѨ 4gg gg <gg ggx E _Done exploring.ggAggCURead which item? ggNScrolls  b - a scroll of poison  f - 2 scrolls labelled FAIVANT KENEEC  g - a scroll labelled QIOLYRYRCHAUPS  h - 3 scrolls labelled YTAIFI MUUCRAU  j - a scroll labelled CUESESTAC XALO [!] read|quaff[?] describe selectedggggMgg###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#.....#SH: 0Dex: 18#♣.....♣#XL:  3 Next: 32% Place: Dungeon:1#~@PP~~~#Noise: ---------  Time: 960.1 (0.0)#~PP~~P~#gga) +1 sling##~~~P♣##Abil: Dig##~P♣#Water ###         _Moving in this stuff is going to be slow. _Done exploring. _Done exploring. _Done exploring. ggf_Done exploring. _Done exploring.gg _Done exploring.  As you read the scroll labelled FAIVANT KENEEC, it crumbles to dust.ggi+1.1 (1ggqgg _You feel a strange sense of stasis. It was a scroll of teleportation.gg gg5 Read which item? Scrolls  b - a scroll of poison  f - a scroll of teleportation ggΖ k g - a scroll labelled QIOLYRYRCHAUPS  h - 3 scrolls labelled YTAIFI MUUCRAU  j - a scroll labelled CUESESTAC XALO [!] read|quaff[?] describe selectedgg<: gg;t###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#.....#SH: 0Dex: 18#♣.....♣#XL:  3 Next: 32% Place: Dungeon:1#~@PP~~~#Noise: ---------  Time: 961.1 (0.0)#~PP~~P~#a) +1 sling##~~~P♣##Abil: Dig##~P♣#Water ###       ggI<  _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled FAIVANT KENEEC, it crumbles to dust. _You feel a strange sense of stasis. It was a scroll of teleportation.ggLM .##..##.######.....##..)..#§§§..#§§§..♣#§@PP~~~#§PP§~P~#§§P♣##P♣###As you read the scroll labelled QIOLYRYRCHAUPS, it dissolves into smoke.2.1 (1ggSgg>V- _It was a scroll of fog.ggggRead which item? Scrolls  b - a scroll of poison  f - a scroll of teleportation  h - 3 scrolls labelled YTAIFI MUUCRAU  j - a scroll labelled CUESESTAC XALO [!] read|quaff[?] describe selectedggO gg' gg R###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18gg _#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 962.1 (0.0)#§PP§~P~#a) +1 sling##~§§P♣##Abil: Dig##~P♣#Water ###         _Done exploring. _Done exploring.  gg 'As you read the scroll labelled FAIVANT KENEEC, it crumbles to dust. _You feel a strange sense of stasis. It was a scroll of teleportation.  As you read the scroll labelled QIOLYRYRCHAUPS, it dissolves into smoke. _It was a scroll of fog.gg  As you read the scroll labelled YTAIFI MUUCRAU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.gg +3.1 (1gg gg . _It was a scroll of fear.ggggRead which item? Scrolls  b - a scroll of poison  f - a scroll of teleportation  h - 2 scrolls of fear gg  j - a scroll labelled CUESESTAC XALO [!] read|quaff[?] describe selectedggc7gg<gg B###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11ggBInt: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 963.1 (0.0)#§PP§~P~#a) +1 sling##~§§P♣##Abil: Dig##~P♣#Water ###       ggTC  _You feel a strange sense of stasis. It was a scroll of teleportation.  As you read the scroll labelled QIOLYRYRCHAUPS, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled YTAIFI MUUCRAU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.ggEq  As you read the scroll labelled CUESESTAC XALO, it crumbles to dust.  ggSF"It is a scroll of identify.ggWQ/  --more--gg& gg.( Identify which item? (\ to view known items) Potions (select first with !)  d - a silvery potion  e - a golden potion  i - 3 blue potions[?] describe selectedgg gg" gg:W###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####ggMagic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 963.1 (0.0)#§PP§~P~#a) +1 sling##~§§P♣##Abil: Dig##~P♣#Water ###       ggiq  _It was a scroll of fog.  As you read the scroll labelled YTAIFI MUUCRAU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled CUESESTAC XALO, it crumbles to dust.  It is a scroll of identify.gg gg +4.1 (1gg ggE1 _i - 3 potions of brillianceggCRead which item? Scrolls  b - a scroll of poison  f - a scroll of teleportation ggE h - 2 scrolls of fear [!] read|quaff[?] describe selectedggG)gg%.gg3###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 964.1 (0.0)#§PP§~P~#a) +1 sling##~§§P♣##Abil: Dig##~P♣#Water ###        As you read the scroll labelled YTAIFI MUUCRAU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll oggQ4f fear.  As you read the scroll labelled CUESESTAC XALO, it crumbles to dust.  It is a scroll of identify. _i - 3 potions of brilliancegg8P  Okay, then.gg:gg=gg @. _ggY Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes16% 3b - Inner FlameHexes/Fire30% 3  c - Cause FearHexes47% 4  d - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitggK.ggH8gg?a###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#gg@EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 964.1 (0.0)#§PP§~P~#a) +1 sling##~§§P♣##Abil: Dig##~P♣#Water ###     ggcA   You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled CUESESTAC XALO, it crumbles to dust.  It is a scroll of identify. _i - 3 potions of brilliance _Okay, then.gg_Kgg MMemorise Sigil of Binding, consuming 3 spell levels and leaving 0? Y - Yes ggeM' N - NoggggQ###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 964.1 (0.0)#§PP§~P~#gg:6a) +1 sling##~§§P♣##Abil: Dig##~P♣#Water ###        You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  As you read the scroll labelled CUESESTAC XALO, it crumbles to dust.  It is a scroll of identify. _i - 3 potions of brilliance _Okay, then.gg+5.1 (1gggg §# _This spell is quite dangerous to cast!ggp+6.1 (2ggggS§##§gg+7.1 (3gg.gggg'ggs$8.1 (4ggagg _You start memorising the spell. You continue memorising. x3gggguggCc _You finish memorising. Spell assigned to 'b'.ggsggvS Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire30% 3  b - Cause FearHexes47% 4 gg  c - Dimensional Bullseye Hexes/Translocation 77% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitggh gg gg $###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0gg Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 968.1 (0.0)#§PP§~P~#a) +1 sling##§§§P♣##Abil: Dig##§P♣#Water ###       gg@  It is a scroll of identify. _i - 3 potions of brilliance _Okay, then. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.gg$ P  Okay, then.gg ggR gg . _ggX[?25h[?0c  Search for what [? for help]? ggo [?25l[?1cgg ggs 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] gg ] a - [D:1] a +0 club (1 further duplicate)b - [D:1] 5 stones (24 further duplicates in 6 piles)  c - [D:1] a +0 whip  d - [D:1] 4 atropa-tipped darts  e - [D:1] a dagger  f - [D:1] a +0 dagger (2 further duplicates)  g - [D:1] a falchion  h - [D:1] a faded altar of an unknown god  gg@ i - [D:1] a dispersal trap  j - [D:1] a flux talisman  k - [D:1] a staff of airl - [D:1] a ring mail  m - [D:1] a +0 short swordggj  a - [D:1] a +0 club (1 further duplicate)  k - [D:1] a staff of airggr  k - [D:1] a staff of air  m - [D:1] a +0 short swordgg j gg1m W###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####ggm xMagic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 968.1 (0.0)#§PP§~P~#a) +1 sling##§§§P♣##gg5n Abil: Dig##§P♣#Water ###   gg[n h    ggn   _Okay, then. _This spell is quite dangerous to cast! ggn H_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then.Search for what [? for help]? .gg u ggu gg}z ggb| . _gg!e ggf Where to? (? - help)  D - Dungeon gggg###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 968.1 (0.0)#§PP§~P~#a) +1 sling##§§§P♣##Abil: Dig##§P♣#Water ###       gg0  _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then. _Search for what [? for help]? .  Okay, then.ggRgg. _gg Jggq<ggYgg  _You start memorising the spell. You continue memorising. x3You finish memorising. Spell assigned to 'b'.Okay, then.Search for what [? for help]? . _Okay, then. _Done exploring.gg3~gg~ggggt<ggggE _Done exploring.ggŸ [[?25h[?0c  Search for what [Enter for "."]? ggE [?25l[?1cggOggQ\13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 club (1 further duplicate)b - [D:1] 5 stones (24 further duplicates in 6 piles)  ggRc - [D:1] a +0 whip  d - [D:1] 4 atropa-tipped darts  e - [D:1] a dagger  f - [D:1] a +0 dagger (2 further duplicates)  g - [D:1] a falchion  h - [D:1] a faded altar of an unknown god  i - [D:1] a dispersal trap  j - [D:1] a flux talisman  k - [D:1] a staff of airl - [D:1] a ring mail  m - [D:1] a +0 short swordgg>  a - [D:1] a +0 club (1 further duplicate)  l - [D:1] a ring mailggYq  l - [D:1] a ring mail  m - [D:1] a +0 short swordggu gg| gg ###.##Limel the Vexing#..##Formicid##..#gg Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18gg˃ #♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 968.1 (0.0)#§PP§~P~#gg Ba) +1 sling##§§§P♣##Abil: Dig##§P♣#Water ###   ggL       _Okay, then. ggs _Search for what [? for help]? . _Okay, then. _Done exploring. gg y_Done exploring.  Search for what [Enter for "."]? .gg0 gg gg! gg. . _gglggS Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire30% 3  b - Cause FearHexes47% 4 gg c - Dimensional Bullseye Hexes/Translocation 77% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgg8 ggA ggCJ W###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####ggJ Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0gg-K -Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 968.1 (0.0)#§PP§~P~#ggK a) +1 sling##§§§P♣##Abil: Dig##§P♣#Water ### ggK       ggL   _Okay, then. _Search for what [? for help]? . ggUL _Okay, then. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .ggVT P  Okay, then.gg)U gg[ ggO] . _ggX#[[?25h[?0c  Search for what [Enter for "."]? gg/ [?25l[?1cgg];ggy=13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 club (1 further duplicate)b - [D:1] 5 stones (24 further duplicates in 6 piles)  c - [D:1] a +0 whip  d - [D:1] 4 atropa-tipped darts  e - [D:1] a dagger  gg[>2f - [D:1] a +0 dagger (2 further duplicates)  g - [D:1] a falchion  h - [D:1] a faded altar of an unknown god  i - [D:1] a dispersal trap  j - [D:1] a flux talisman  k - [D:1] a staff of airl - [D:1] a ring mail  m - [D:1] a +0 short swordgg_  a - [D:1] a +0 club (1 further duplicate)  k - [D:1] a staff of airgg<r  k - [D:1] a staff of air  m - [D:1] a +0 short swordgg+gggg3###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#gg^XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 968.1 (0.0)#§PP§~P~#a) +1 sling##§§§P♣##Abil: Dig##§P♣#Water ###       ggo/  _Okay, then. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Okay, then.gg8Search for what [Enter for "."]? .gg5ggggggު. _gg? gg@ Where to? (? - help)  D - Dungeon gggg9(###.##Limel the Vexing#..##Formicid##..#Health: 26/26 ========================##.#####Magic: 5/5========================#.....#AC: 2Str: 12#..)..#EV: 11Int: 12#§§§..#SH: 0Dex: 18#♣§§§..♣#XL:  3 Next: 32% Place: Dungeon:1#§@PP~~~#Noise: ---------  Time: 968.1 (0.0)#§PP§~P~#a) +1 sling##§§§P♣##Abil: Dig##§P♣#Water ###         ggjl_Okay, then. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Okay, then. _Search for what [Enter for "."]? .ggggggɺggT+ _ggigggg30gg=gggg\gggg1ggYggi,ggggggggRgggggg,ggggggp,gglgggg,ggggSgg,gggggg,gg3 ggmgg,,ggggDgg,gg{gggg.,gggg#gg$,ggW%gg)ggv+,gg-,gg/gg0,gg~1gg!5ggE7,gg7gg:gg;gg;gg@<ggJ?ggD@,gg@ggCgg8EggEggNFgg)Igg:J,ggbKgg\PggR,gg'SggXggZggZggA\ggoaggdggeggOl,ggrn,gg pggtgg|zXgg{,gg}ggxggXggggggzgg,gggggg7ggugg^ggOgggggggggUggggggggEggcgggg-gggggg۟gggg ggegggg}gggg",gg ggggۭgg!gggg6gg{ggggggôggggdgg:ggbgggg۹ggMgggg:gggggg ggF,ggAggggoggggHggggggD,ggDone exploring.Search for what [Enter for "."]? .Okay, then. gg~_Search for what [Enter for "."]? .  There is a stone staircase leading down here.ggggCgg$ _gggga2gg3gg,gg  ######## #@.....#1014.4 (46.3) ######.# _You climb downwards.ggggJgga _There is a stone staircase leading up here.ggrggz3ggggbgg8$ _ggXggD gg/vgg2Bggo4,ggY5,gg9,gg:gg/;gg&<gg=,gg>ggg?gg"A,gg1BggBggC,ggbDggEggGggG,ggHggFJggJ,ggKggMgg_MggMggNggPggPgg*QggRgg)SggjSggSggTgglVggV,gg)XggYgg,Z,ggH[ggl],gg]gg^gg`gg`,ggaggc,ggdgg(eggf,ggdgggohggHj,ggjggtlgg5n,ggnggpggXr,ggrggtggugguv,ggqwggyggygg^zgga|gg~,gg8gggg,gg8gg5ggW>{ .#### #$...# .##.#.###.#.#.#..#.#.#.##.#.#.######.@.......#44.4 (30.0ggA.......#.#.###.#####.#.#...# #.######### ..##### #.#<.....#####.######.##.# #.##.######.##........###########gggg9,5.4 (31ggggv; _Found a stone staircase leading down.gg3ggL,ggO.. > { .#### # $...# .# #.#.###. #.#.#.. #.#.#.#  #@#.#.##### gg #.........# .......#.#.###.# ####.#.#...# #.########...##### #.#<.....###### #.######.#  #.# #.#  #.######.#  #........# gg16.4 (1.0)ggggigg[ _You sense a monster nearby.gg3&3gg/'gg(gg/Bgg/gg2,gg3gg6ggk8,gg:9gg;ggo>,gg>gg\@gg_C,ggDggJBggLL _You now have 93 gold pieces (gained 6).ggNggOggOggHRggX ....#...# #..# ##. #..## ... .... #.##..# ggX#.....# #...@# #r##.#### #  #.....# .#  #.#.#.###. #.#.#.#.. #.#.#.#.#gg&YPr   rat (asleep)#.#.#.#.######.#.........#ggZY;.......#.#.###.#gga,53.4 (7ggb+4.4 (8ggCgggDl _A rat comes into view. _There is a stone staircase leading down here.gg% .... #... # #..# ##. #..##  ... .... #.##..# #.....# #...@# #r##.#### #  #.....# .#  #.#.#.###.  #.#.#.#..  #.#.#.#.#  #.#.#  #.#..   ggN .... #... # #..# ##. #..##  ... .... #.##..# #.....# #...@# #r##.#### #  #.....# .#  #.#.#gg #.#.# #.#.#.#.#  #.#.# #.#.. gg1&gg&gg/-gg61Z _A rat is nearby!ggG  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg+3 ^  You beckon some vexing sprites to accompany your attacks.gg4 3----------==5.4 (1Will/2 Jinx ggk9 gg; ; _You feel your willpower being sapped.ggN ((rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.gg;*ggƪ  The rat squeaks loudly.  A giggling sprite leaps out and smacks the rat with its own front foot.ggگ]..†ggb----------5====6.7 (1.3ggggG _You kill the rat!gg$gggg}ggTH _No target in view!ggv4ggggoH _No target in view!gg gg 4gg gg$ ; _gg:% gg% )gg!& gg,- _The sprites lose interest in your situation.ggt/ ,ggF0 ggX3 ,gg 4 gg6 gg!7 gg7 gg9 h4=====gg: gg= ,ggX> gg@ ,ggAA ggC ,ggD ggG ggkH 7=====ggH ggJ ggK ,ggM ,gg\R Xgg&S ggS ggS gg V ,ggV ggX gg$Y ggY gg[ gg[ gg\ I5=====gg\ gg_ 4 _Magic restored.gga 4ggtb ggc gge ggFf ggf ggh ggj ,ggk gg.p gg9z -K...###.....# ... .... # #... #. #..# ##..##..########......@......#----#=#.##..#####.# #.....# #...>## #†##.#### #ggY{ #.#.....# .#K   kobold (asleep). #.#.#.###.. #.#.#.#.. #.#.#.#.#gg  {78.7 (22.0)  A kobold comes into view. It is wielding a +0 short sword.Found a gilded ring.gg q=====----9.7 (23ggϐ gg _ _You feel your willpower return.ggU K...### gg.....# { gg7 .....# .... # #... #. #..# ##..##..#######  #......@......#  #=#.##..#####.#  #.....# #...>## #†##.#### #  #.#.....# .#  . #.#  . #.  gg0 ggkLL K...### .....# {  .....# .... # #... #. #..# ##..##..#######  #......@......#  #=#.##..#####.#  #.....# #...>## #†##.####  #.#.....# .#  . #.# . #. ggT4gg[ggA_] _A kobold is nearby!gg;k K...### .....# {  .....# .... # #... #. #..# ##..##..#######  #......@......#  #=#.##..#####.#  #.....# gg<#...>## #†##.#### #  #.#.....# .#  . #.#  . #.   gg K...### .....# {  gg.....# .... # #... #. #..# ##..##..#######  #......@......#  #=#.##..#####.#  #.....# #...>## #†##.####  ggyI#.#.....# .#  . #.# . #. ggggrggggG] _A kobold is nearby!ggf) K...### .....# {  .....# .... # #... #. #..# ##..##..#######  #......@......#  #=#.##..#####.#  #.....# #...>## #†##.#### #  #.#.....# .#  . #.#  . #.   ggggg  K...### .....# {  .....# .... # #... #. #..# ##..##..#######  #......@......#  #=#.##..#####.#  #.....# #...>## #†##.####  #.#.....# .#  . #.# . #. gggg] _A kobold is nearby!ggM.  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.gg 4.Kggk  K3----------==80.7 (1.0)Will/2 Jinx gg gg( ; _You feel your willpower being sapped.ggD (((((((You shoot a sling bullet.ggRV:*gg2  The sling bullet completely misses the kobold.A giggling sprite leaps out and doodles on the kobold's face...K.... (very drained)=1.9 (1.2gg9gg< ggg=Y_The kobold is severely wounded.ggMf (((((((You shoot a sling bullet.gge:*gg  The sling bullet completely misses the kobold.A giggling sprite leaps out and smacks the kobold with its own hand.ggr..)....ggX----------73.2 (1.3ggggsJ _You kill the kobold!ggZZ _No target in view!ggy2 gg3 gg9 gg; H _No target in view!gg?ggggg4gggg; _ggggn)gggge _The sprites lose interest in your situation.ggV4ggMgg(,gg[gg4ggggggBgg3,gg1ggggPR4=====gggg,ggKgggg/ggggggKgg9gg~gg>=====gggg gg8 gg gg~gggg=gg',ggggg,ggggf#gg%f5=====ggL2gg6,gg8gg,;ggT>>=====gg>ggZ?ggn _You feel your willpower return.gg^ggggWgggg ggmggfgg....### .....# { .)...### ...... #+# #.... #.###..# ##..##..####### #.............# #@#.##..#####.#--- #.#.....# #.#...>## #.#†##.#### # #.#.#.....# .# ...!#.#.#.###. #.###.#.#.#.. #.# #.#.#.#.# #.#.#.#.#####gg`1108.2 (25.0)ggH---9.2 (26gg"gg%0 _g - a +6 ring of dexterityggQ_ggXXggl_XggcXggeggfggfgghggikggkgglggogg?t,ggtggW#.###..# ##..##..####### #.............##.#.##..#####.##.#.....# #.#...>## #.#†##.#### # #.###.#.#.....# .# #......@#.#.#.###. #####.###.#.#.#..#.# #.#.#.#.##.# #.#.#.#.#####.# #...#......######.#.#...# #.####  #...##### #.#<.. ##### #.#### ggt215.2 (6.0)gg+6.2 (7ggggZ _j - a fuming orange potiongg gg8Bgg,ggggg,ggUgggggg=gggggggggg:gggg ,gg gg,"gg#gg@$,gg%gg$(,gg(ggf*ggQ,gg,gg-gg.gg/,gg0gg0gg7O ....####..... .....# {..... .)...####...# ......gg7h#...# #+# #.... ...# #.###..#{ ..# ##..##..###### #.# #............. #@# ..#####. #.# #.#.....# #.# #.#...>## #.# #.#†##. #.###.#.#. #.......#.#.#.###.gg_8  #####.###.#.#.#..  #.# #.#.#.#.#  #.# #.#.#.#.gg9<027.2 (11.0)gg<ggAggD[ _You sense a monster nearby.ggk gg]l 3ggFo gg x M+....### #....# {..... .)...### ......+####+# #............# #.###..# ..S.....# ##..##..######ggHy ...........##..#####....#.# #.#...>##..S   ball python (constriction, asleep).......ggX | 0.0)  A ball python comes into view.gg[ D  The ball python hisses angrily.gg g..Sg   goblin (wandering)S   ball python (constriction)ggI +8.2 (1gg ggÚ s _A goblin comes into view. It is wielding a +0 club.gg%g H +.....   #.....  { ..... .)  #...#   +####...# #+# #....  ........#   g..S....#  #@# gg}h  #.#  #.#   #.# >##  #.# #.#†  #.#  #.. ###  #.#  gg +.....   #.....  { ..... .)  gg#...#   +####...# #+# #....  ........#   g..S....#  #@#  #.#  #.#   #.# > #.# #.#† #.#  gg~#.. ### #.# gg4ggggjd _There are monsters nearby!gg^h +.....   #.....  { gg^-..... .)  #...#   +####...# #+# #....  ........#   g..S....#  #@#  #.#  #.#   #.# >## ggc_g #.# #.#†  #.#  #.. ###  gg_*#.#  ggV +.....   #.....  { ..... .)  ggE#...#   +####...# #+# #....  ........#   g..S....#  #@#  #.#  #.#   #.# gg&> #.# #.#† #.# gg0 #..ggIv ### #.# gggggg ggd _There are monsters nearby!gg1   Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gggg^....S{S   ball python (constriction)ggPh3----------==9ggHWill/2 Jinx ggEgg( _The goblin shouts!gg9 e  You shoot a sling bullet. The sling bullet hits the ball python.gg c†((gg gg̏ gg z.., {{ggp b----------40=30.5 (1.3gge gg O _You kill the ball python!gg)ggc*gg+.gg,0H _No target in view!gg" 4gg/%gg+H _No target in view!gg 4gg*ggH _No target in view!gg 4gg ggggugg.Q _ggBggg,---10.{g   goblingg:---gggg] _A goblin is nearby!gg5 ((((((You shoot a sling bullet.gg :*gg,  The sling bullet closely misses the goblin.A giggling sprite leaps out and smacks the goblin with its own hand.gg ...).. {ggV ?2===2.8 (1.3ggC gg J _You kill the goblin!ggz gg{ ggD gg7 H _No target in view!gggggglggH _No target in view!gg`ggagg-gggiH _No target in view!gg3gg"ggggkM {ggU,30gg(---ggggF[ _You sense a monster nearby.gg gg :---gg ggq H _No target in view!gg gg gg gg  gg )gg  _The sprites lose interest in your situation.gg gg ,gg gg ggT gg gg# ,gg$ gg& gg' R4=====gg#( gg_+ ,ggB, gg. gg=====gg6 gg9 gg9 gg.; gg= ,gg ? ggA ,gg/C ggE gglE ggF ggI ,ggJ gg2M ggM ggiN gg5Q ggQ P5=====ggR ggU gg^ 78 M#...... +....### #....# {..... .)...###  ......+####+# #....gg_ o....# #.###..# ....)..@# ##..##..######......#.# #..............r..##..#####.......... #.# #.#...>##..r   rat (wandering).  ###gge 0507.0)ggam Ar.ggBn ,1.8 (18ggt gggx V _A rat comes into view.gg{]  You shoot a sling bullet. The sling bullet hits the rat!gg((†(gg 0...ggc=====5===3.1 (1.3)gg ggG _You kill the rat!gg GggHggHggLggFOggOTBgg!V,ggKWgg[]gg_gg_gg`gg dgggggRhggiggmn _You feel your willpower return.gg,gggggg",ggVgg{ggK,ggsggAggggegg}ggpgg½,gggggggg#ggggP7 _You open the door.gg}3gg_ggM@  There is an open door here.gggg _gg6gggg,ggggfgg,ggggrggggxgggg6gg,ggggggggggggggi,ggYgg7 _You open the door.gg<3ggUgg @  There is an open door here.gggg> _gggggg gg ggK gggg7= ###.# { ....#  ###....## ##.....$.##  .........#  #........#  gg#.....?..#  #.@......# --- #####........#  #...'.............###  #.###......... .....# #.# #......... .)...### #.# ##...###.. ...... ####'####...# #+# #....#...........# #.###..#gg+#.......)...# ##..##..#### gg;#J{83.1 (30.0)gg$:---gg/gg2[ _You sense a monster nearby.gg1gg,ggggH _No target in view!ggb 4gg[i ggk H _No target in view!ggY _ggg  .#  ####.# { { #....# )# ###....## ...##.....$.## ....# #........# #..@..?..# 0.0) #.# #####..# #...'....####.###......##.# #...........)...### #.# ##...###... ......####'####...# #+# #....#...........# #.###..#ggen ggq +4.1 (1ggt gg@w # _Found a club.ggI 3ggL ggN ggR ,gghV ,ggY ,ggZ gg] ggp` ,gg b ggi #.# ####.# gg'j { { #....# )# ###....## ...##.....$.## #...# #........# #.....@..# #........# ggj #####........# #.###.......# {#.# #...)..####.# ##...###..........####'####...# #+###.... gg/r +7.1 (3ggr +8.1 (4ggx gg{ . _k - a scroll of identifygg۽ggggƿggZggbM.{  ####{ { gg )# ###....## ...##.....$.##......... #####........#ggbt....#...# #+###.ggB+9.1 (1ggDgggg=[ _You sense a monster nearby.gg_YggLZgg}_,ggaggfBggggghgghgg#lgglgg.mggqN _You now have 116 gold pieces (gained 11).ggsgg[tggtgg`vgg{x,gg4yggzgg~BggFgggggggg gg2 { gg7T { # gg ggO#.#### gg gg<O#....# ggf{ #@# gg0O ####.# gg{ { #....# gg?)# ###....##gg8...##......gg,##gg x #...........#gg{W ##........gg!#ggJY #........#ggϗ ggݘ5#........#gg<gg%96.1 (7ggǨgggg[ _You sense a monster nearby.gg$ggi%gg%ggX(gg)ggE*,gg-ggx.,gg.gg60gg2,gg2ggW4ggH6gg6ggM7ggP9ggj;gg;ggq<gg;>gg@,ggAgg3CggEggEggFggHggMq..### ..... ... ##ggN>. .. .. #.#.###.#...... # 203 {  { # #.#### #...ggN.# { { ####.# ####.#{ { #....#)# ###....##ggTgg;U+4.1 (8ggXgg[; _Found a stone staircase leading down.gg? ggA 3ggA ggB ggyC ,ggG nggL  .. .# #.# ...####.# ###......##........ ### >..... ...#.###.##..@....####...### ###.#{ { #.#ggL f{ #.# #.#### #....# { { ####.# ####.#ggWO +7.1 (3gg)P ggQ ggT [ _You sense a monster nearby.gg3ggggýggM#.. ##..  ...######......# #........#.###+.>.....<.....#.#@###.#0.......###...######.#.#gggg+8.1 (1gggg}9 _Found a stone staircase leading up.ggS7ggp83gg:gg=,ggC,gg&F .##.  #... .# ... .#{ ##.. .# ...####.# ###......#  #........#.###+.>.@...<.....ggG####.#.###.## #.......#..### ###.#{ { #.#{ #.# #.#### #....#ggMJ10.1 (2ggPgg$S[ _You sense a monster nearby.gg  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggm ggu {Limel the Vexing.##.Formicid#... .#Health: 26/26 ========================... .#Magic: 5/5========================{ ##.. .#AC: 2Str: 12...####.#EV: 11Int: 12###......#SH: 0Dex: 18#........#.###XL:  3 Next: 45% Place: Dungeon:2+.>.@...<.....Noise: ---------  Time: 1210.1 (0.0)####.#.###.##ggNw a) +1 sling#.......#Abil: Dig###...######.#{ { #.#{ #.##.#####....# _Found a stone staircase leading down. _You sense a monster nearby. _Found a stone staircase leading up. _You sense a monster nearby.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg{ gg| gg gge p _There is nobody nearby that the sprites are interested in.gg.f ggNg ggj ggl H _No target in view!ggggG3gggg/ggG: _ggggr. #.# #.# ##.#  #.... .#.. ...# .#..S.##..# .#........####.#  ###@.....#  #........#.###gg^+.>.....<.....####.#.###.###.......# ###...###S   ball python (constriction, asleep) ###.#{ { #.#{ #.#gg+1.1 (1gg!+2.1 (2gggg-^ _A ball python comes into view.gg .. #.# #. #.# .##.# #.... .#  .. ...# .#  ..S.##..# .#  ........####.#  ###@.....#  #........#.###  +.>.....<.....  ####.#.###.##  ggq#.......#  ###...###  ###.#  { { #.#  { #.# ggp .. #.# #. #.# .##.# #.... .#  .. ...# .#  ..S.##..# .#  ........####.#  ###@.....#  #........#.###  gg1+.>.....<.....  ####.#.###. #..... ###...###  ###.# { { #.# { #.#ggtgghggggjb _A ball python is nearby!gg  .. #.# #. #.# .##.# #.... .#  .. ...# .#  ..S.##..# .#  ........####.#  ###@.....#  #........#.###  +.>.....<.....  ####.#.###.##  #.......#  gg ###...###  ###.#  { { #.#  { #.# gg  .. #.# #. #.# .##.# #.... .#  .. ...# .#  ..S.##..# .#  ........####.#  ###@.....#  #........#.###  +.>.....<.....  ####.#.###. #.....ggj  ###...###  ###.# { { #.# { #.#gg gg- ggޭ gg b _A ball python is nearby!gg  .. #.# #. #.# .##.# #.... .#  .. ...# .#  ..S.##..# .#  ........####.#  ###@.....#  #........#.###  +.>.....<.....  gg ####.#.###.##  #.......#  ###...###  ###.#  { { #.#  { #.# gg K .. #.# #. #.# .##.# #.... .#  .. ...# .#  ..S.##..# .#  ........####.#  ###@.....#  #........#.###  +.>.....<.....  ####.#.###. #..... ###...###  ###.# { { #.# { #.#ggݍ 4gg gg, b _A ball python is nearby!ggd  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggz  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg*|gga..SS)ggރ_3----------==gghV3.1 (1Will/2 Jinx gg*gg5 _The ball python hisses angrily.gg(e  You shoot a sling bullet. The sling bullet hits the ball python!gg,c†((gg'..gg2a----------50=4.3 (1.2gg-ggO _You kill the ball python!gggghggUgg H _No target in view!ggY _ggS[gg|a _The sprites lose interest in your situation.gg'bggd,ggregg=gggggg'hggjgg5kggkgg nggnggfoggq,gg{rggtggUuK4=====gguggwgg7xggxggQ{gg{ggY|gg~gg`gg=====gg,ggggggwgggg,ggggggؖggeggЗgg"ggP5=====ggDggJgg,ggGggQggK .<# .#. #.# #.# ## .##.### ... .#ggd.....# .#.....##@.# .#---35.3 (21.0).....†...####.# .....###......# #... #........#.####.. +.>.....<.....#. ####.#.###.####.......# ###...### ###.#ggJggH---6.3 (22ggQggK; _Found an escape hatch in the ceiling.gg2 ggs gg7 gg gg V#..  #.< ## #.# .. #.# (##. #.# ## ...##.###### gg ....##........# ........@# .# 0.0).....##..# .# .....†...####.# .....###......# #... #........#.####.. +.>.....<.....#. ####.#.###.###.......####...###gg gg +7.3 (1gg gg( % _Found 7 stones.gg5gg6gg7ggp:ggI=gg=>=====ggEBggBggFgg[G!ggYHgg.Ln _You feel your willpower return.ggbOggOggPggRggU,ggK^ngg`ggb,ggcggegghBggkgg mggxmgg;nggp$ ggSq_You open the door.ggsggsggtggxxgg-},gg@~ggV%  ggThere is an open door here.gggg _ggԇgg"ggތ,ggggggr,ggԔggϗggԙgggg5gg;gg,ggggnggڧggC,ggrgg۪gg4ggggggRgg ############# #....@......>558.0) #.########### #.#.......  #.......#..gg=[ #.......#.. #.......#.< #.#'#####.# #......##.#gg^###(##.##.#ggҸggo,6.3 (19ggggz9 _Found an escape hatch in the floor.gglgg|3ggigggg,ggBgggg gg'ggggܘgggg,ggVggggˠgg(ggpgggg,ggOggugg#gg,gg~P  There is an escape hatch in the floor here.gggg3 _gggg%######## #...........>@# #.###########+# ggJ#.#....... #.#.#..#.#'#......##.####(##.gg%##.#ggչ64.3 (8.0)'...$...........ggI.<.......#.###+######.ggggL======5.3 (9ggggz _As you open the door, it creaks loudly! _Found 13 gold pieces.ggdIggtggg:jggj$ _ggGnggo@  There is an open door here.ggqgg$r _ggRsgguggwggwggxgg|,gg<}ggd _You now have 129 gold pieces (gained 13).ggJ3ggOgg։,gggg0gg`,gggg97 _You open the door.gggggggg1@  There is an open door here.gghgg _ggggvgg,BggggggggaggLggggggggFgg,gggg߱ggͳggP,ggggqgg޸gg>ggggKgggg'ggfggaggggZgggggggggg[gg,gg2ggggHgggggg5gg,gguggEgggg,gggg!,gggglggv,ggggegg,gggggg,gggggg,gg#gg^gg>,gggg]#.##.# #....# ..##.######.# ##........#.# .....####.#.# .##..# #.#.# ggd.†...####.#.# .###......#.##........#.+.>.....<......@+------####.#.###.##### #.#  ###...### ###.#{ { #.# { #.# #.### #...ggt####...........'......93.3 (28.0)ggmB.....................ggggM======4.3 (29gggg= _As you open the door, it creaks loudly!gg3gg7ggcgg&.##.# #....# ##.######.# .#.# ####.#.# ##..# #.#.# †...####.#.# ### ###......#.# .. #.#.######. ggON+.>.....<.......@. ####.#.###.######.#.# ..###...### ...###.# ....  { { #.# ..)..J   endoplasm (wandering){ #.# ......#.#### ......J gg'{ 0.0)  An endoplasm comes into view.ggr4  Found a dagger.ggggrJr   quokka.gg L------5.3 (1ggW gg _A quokka comes into view. _There is an open door here.gg 4  #.#.# † #######  ....... #.######....... >.....<.......@....... #.######.......   ....... ggC 1  .......  ###.# .......  { { #.# ..)..r.  { #.# .....J.   .......  gg-   #.#.# † #######  ....... #.######....... >.....<.......@....... #.######.......   .......   ....... ###.# .......  { { #.# ..)..r.  gg. { #.# .....J.   ....... gg7 gg8 =------gg@ ggFD d _There are monsters nearby!gg  #.#.# † #######  ....... #.######....... >.....<.......@....... #.######.......   .......   .......  ###.# ....... gg { { #.# ..)..r.  { #.# .....J.   .......  gg"}  #.#.# † #######  ....... #.######....... >.....<.......@....... #.######.......   .......  ggO# ....... ###.# .......  { { #.# ..)..r.  { #.# .....J.   ....... gg+gg+gg3gge7d _There are monsters nearby!ggg  #.#.# † #######  ....... ggh#.######....... >.....<.......@....... #.######.......   .......   .......  ###.# .......  { { #.# ..)..r.  { #.# .....J.   .......  gg_  #.#.# † #######  ....... #.######....... >.....<.......@....... #.######.......   .......   ....... ###.# .......  { { #.# ..)..r.  { #.# .....J.   ....... gg ggggJgg gg "d _There are monsters nearby!gg  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg|^  You beckon some vexing sprites to accompany your attacks.gg~gg6hrJ.J.gg@3----------gg"p==6Will/2 Jinx gg^gge; _You feel your willpower being sapped.gg (((((((You shoot a sling bullet.ggz[ BggSk ...Jr.....=7.5 (1.2ggl a _The sling bullet closely misses the quokka.gg<U (((ggI((((You shoot a sling bullet.gg`',gg1)gg1.rJ......gg3(8.7gg:ggK?c _The sling bullet barely misses the endoplasm.gg (((((((You shoot a sling bullet.gg;*ggo&  ggoThe sling bullet closely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.ggpggAz*rggJ....... (very drained)300.0 (1.3ggăgg_ _The quokka is severely wounded.gg (((((((You shoot a sling bullet.gg* r......  The sling bullet barely misses the quokka.1---------------1.2 (1.2gggg _The quokka bites you. The endoplasm closely misses you. The quokka bites you.ggA`  You shoot a sling bullet. The sling bullet hits the quokka.ggO†gg%o Y  You kill the quokka!ggs -----52.5 (1.3 _The endoplasm hits you. The endoplasm barely misses you.gguz gg| o _Your Ranged Weapons skill increases to level 3!gg (((((((You shoot a sling bullet.ggJL J......  The sling bullet barely misses the endoplasm.The jinxing sprites lose interest in you.ggM 83.7 (1.2ggS gg|V W _The endoplasm closely misses you.gg  You shoot a sling bullet. The sling bullet hits the endoplasm.ggP s  The endoplasm is moderately wounded.ggR (4.9ggW ggY V _The endoplasm barely misses you.ggc  You shoot a sling bullet. The sling bullet hits the endoplasm.ggD.gg'.ggX2=4=====606.2 (1.3ggRgg( _You kill the endoplasm!gg$ggF _Unknown command.ggggmggggH _No target in view!gglgg4gggg% _ggoBggCgg(ggޕggqgggg3=======gg+ggUggggugg,gggggggggg4gg :=ggggЬggL4=gg gggggg0ggggwP5=====gg:gg}gggg̹ggԼggSq5==ggbgg;n _You feel your willpower return.gggglgggg======ggZggcgggggg>6== _HP restored.  You see here a quokka corpse. _ggW,gg',gggggggg9=ggggggY #....# #####.# ....#.# ###.#.# #  #.#.# .# { ###.#.# ########.# gg;....#.# #........#### ....#.######..... ...<.......'†...@.---.###.######..........## ......# #..........# #...### #..........# ###.# #..........# { #.# #..).......# { #.# #.........?##.#### #..........# ggZ028.2 (22.0)gg,:---gg_gg [ _You sense a monster nearby.ggtgg@ugguggygg},gg,gg6ggDžgggggg.ggˍggggwgg,ggggggɞ,gg<ggwgg\,ggggL,ggggI _k - 2 scrolls of identify (gained 1)gg3ggggggt,ggOggbgg.,ggggggggggggggggggggfgg,gghggfgg2ggggN _You now have 141 gold pieces (gained 12).gg gggggggg,ggggEgg,ggEgg,gg6ggu I _k - 3 scrolls of identify (gained 1)gg ggF gg gggggg)gggg&gggg&ggggggY,gggg!ggS$gg.{ { ####.# #...........# ####.# #...........#  { #....# #...........# # ###....## #...........+ ..##.......## #...........# #...........# #...........#  ##........# #...........#  #........# #.gg/...#  #........# #...# ####........# #.....#'.............#######+### .###...............# { .# #...........)...### .# ##...###.......... S   adder (wandering) '####...# #+###.... ........# #.###..#S ....).# ##..##..#######gg7'50ggp8,1.2 (23gg?ggBY _An adder comes into view.gg, { {  .   #...........#  {  #...........# #  #...........+  #...........#  #...........#  gg-  #...........#   #...........#   #@..........#  #...........# ..#######+### .....# {  ..)...###  .........  #+###....  #.###..#S )...#  gg^ { {  .   #...........#  {  #...........#   #...........+  #...........#  #...........#   #...........#   #...........#   #@..........#  #...........# gg ..#######+### .....# { ..).. .........  #+###... #.###..#)...# gg gg gg* ggQ ] _An adder is nearby!gg { {  .   #...........#  {  #...........# #  #...........+  #...........#  #...........#  ggG  #...........#   #...........#   #@..........#  #...........# ..#######+### .....# {  ..)...###  .........  #+###....  #.###..#S )...#  ggk *{ {  .   #...........#  {  #...........#   #...........+  #...........#  #...........#   #...........#   #...........#   #@..........#  #...........# ..#######+### .....# { ..).. .........  #+###...ggЀ  #.###..#)...# gg gga ggw gg ] _An adder is nearby!pgg@{ {  .   #...........#  {  #...........# #  #...........+  #...........#  #...........#   #...........#   #...........#   #@..........#  #...........# ..#######+### .....# {  ..)...###  .........  #+###....  #.###..#S )...#  qgg{ {  .   #...........# qggG {  #...........#   #...........+  #...........#  #...........#   #...........#   #...........#   #@..........#  #...........# ..#######+### .....# { ..).. .........  #+###... #.###..#)...# qggqgg'qggqgg] _An adder is nearby!qgg  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qggk=^  You beckon some vexing sprites to accompany your attacks.rggiSS.rgg03----------==2.2 (1.0)Will/2 Jinx rggV rggP ; _You feel your willpower being sapped.rggMU ((((((You shoot a sling bullet.rgg;*rgg׳  The sling bullet barely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.rggGrgg^....{.....rgg+5=3.5 (1.3rggs _The adder is heavily wounded.rggj 4rgg& rgg9) H _No target in view!sgg.M #....# #. { {. ####.  {  sgg.........# # ###....## #..+ ..#### #. #....#.  ##### #........... ...'...#######+### .###...............# {........#+###..#.sggsggrS.S   addersggN=---40 _sgg5sgg (((((((You shoot a sling bullet.sgg ;*sggb  The sling bullet completely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.sggLl ..S.. (very drained)..sggm 7===5.7 (1.2sggu sggw Y _The adder is almost dead.tggM_  You shoot a sling bullet. The sling bullet hits the adder!tggrTn((.tgg5...tggY----------927.0 (1.3tgg2tggI _You kill the adder!tggtggtgg tggptgg,tgg?tgg.tgg _The sprites lose interest in your situation.tgg,tgg|tgg{tggR4=====tggtggStggtggtggR ,tggD tgg ,tggxtggtgg,>=====tggtgg,tggtgg,tggutggjtggtgg@tggt,tggtgg,tgg=tgg,tggxtgg/"5=====tgg#tgg&%,tgg%tgg(tgg+,tggI-tggs/tggP2tgg2tgg3tgg5tgg7tgg_87=====tgg9tgg@;tggM=7tggA _You feel your willpower return.ugg4uggHugg|......#..# ##........# #...........#  #........# #...........#  #....#...........# uggj#........####...........# '.............#######+### #........# {  #...........)...####+##  ##...###....... --- ###...# ##+###.. ......# #.###..# )...# ##..##..#ugg †..#.# #.............#...#.# #.#.##..#####.# ....#.# #.#.....# ....#.# #.#...>###.# #.#†##.#### #ugg 081.0 (24.0)ugg :---uggugg[ _You sense a monster nearby.ugg_3uggyugg(uggܦuggpuggnuggugg,ugguggugg,uggugguggӶuggFugguggugg3# #.....# .....# #.....# .....# #...........# .....# #...........# .....####...........# ..#######+### uggn.....# #r. ..)...####'##### .###............@....# .# ##+###.....# # #.###..#.........# # ##..##..#########....ugg# #.............# ...# #.#.##..#####.# ..r   rat (wandering) .# #.#.....# .# #.#...># uggK 6.0 (5.0)  You open the door.uggL.rugge+7.0 (6ugguggV _A rat comes into view.uggh         ##+###  #..)...####r##### .......@....#  ............#  #.###..#.........#  #########....   ...   ..   .  >##ugg2 #.#† #uggZ          ##+###  #..)...####r##### .......@....#  ............#  #.###..#.........#  #########....  ...  ..   . > #.#† ugg^ 4uggb uggf Z _A rat is nearby!ugg  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vgg6 rrYou beckon some vexing sprites to accompany your attacks.vgg13----------==8.0 (1Will/2 Jinx vggvggv _You feel your willpower being sapped. The rat barely misses you.vgg[]  You shoot a sling bullet. The sling bullet hits the rat.vggC'vggu&'vgg`----------5=9.3 (1.3vgg֦vggG _You kill the rat!vggɓ4vggvggH _No target in view!vgg;x vggby vggK} vgg H _No target in view!vggh vggi 4vggj vggk % _vggn  _The sprites lose interest in your situation.vggp ,vggp vgg vgg vgg vgg ,vgg vgg9 vggK T=====vggn vggۣ vggV !vgg vgg n _You feel your willpower return.vgg 3vgg vgg vgg ,vgg vgg/ vgg vgg vgg vggڶ vgg ,vggB vggк vgg_ vggּ vgg] vggƾ vgg vggK vgg vgg8 vgg' .....# .....# .......# . #######+### . {# #..# .#####'############.####.....#...........#...#........# .........## ---########..vgg T# ......# #..# ####.# #....# #....# ## #....# #### # #....#..# .# #....#.###. #....#vgg 1421.3 (32.0)vgg- :---vgg vggk [ _You sense a monster nearby.wggTwgg3V3wggWwggYwggZwggM_,wggv`Bwggbwggfdwggdwgg{ewggfwggiBwggowggz+ # #.....# # #.....# .......# #.....# .....# #.........# #.....# .# .....## ####+### #..=K...#  #..# #@# ###'############.####.#...........# ........#........##.# ........#........# #wgg/{#####..........#K   kobold (missile, asleep) ....# #..........# ###.# #....#######wgg߈ K5.3 (4.0)K)  A kobold comes into view. It is wielding a +0 dagger.wggA(((wgg;k.=@wggZ3=6.3 (5wgg0 _Found a bronze ring. The kobold throws a stone. The stone closely misses you.wgg!= #.....#  #.....#  #.....#  #.....#  #.....#  .....##.#  #..=K...#  #..# #@##.#### .....# ...##.# ....# # .....# #..........# #....####### wgg #.....#  #.....#  #.....#  #.....#  #.....#  .....##.#  #..=K...#  #..# #@##.#### .....# ...##....# .....# #..........# #....####### wgg,wgg4wggwgg wggtO_A kobold is nearby!wggA #.....#  #.....#  #.....#  #.....#  #.....#  .....##.#  #..=K...#  #..# #@##.#### .....# ...##.# ....# # .....# #..........# #....####### wggr #.....#  #.....#  #.....#  #.....# wgge #.....#  .....##.#  #..=K...#  #..# #@##.#### .....# ...##....# .....# #..........# #....####### wgg<wggwggwgg] _A kobold is nearby!wgg  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wgg^  You beckon some vexing sprites to accompany your attacks.wggҲ ((You feel your willpower being sapped. The kobold throws a stone.wgg=Q.=wgg>5-3----------=7.3 (1Will/2 Jinx xggxgg) _The stone hits you.xggHz ((You shoot a sling bullet.xgg:*xggpe .=K , very drained)  The sling bullet hits the kobold but does no damage.  A giggling sprite leaps out and smacks the kobold with its own hand.  The kobold is heavily wounded.xggA(((xggc/xggm7p.K.@xgg85=8.5 (1.2xggY>xggAm _The kobold throws a stone. The stone barely misses you.xggJ(((xggR09*xgg  You shoot a sling bullet. The sling bullet misses the kobold.A giggling sprite leaps out and smacks the kobold with its own hand.xggZ..)xggnxgg.......+Limel the Vexing .......##.....#Formicid .......##.....#Health: 25/26 =======================- .......##.....#Magic: 3/6============------------ .......##.....#AC: 2Str: 12 .......##.....#EV: 11Int: 12 .......#.....##.#SH: 0Dex: 18 ####+####..)....#XL:  3 Next: 100% Place: Dungeon:2#..##@#Noise: ===------  Time: 1429.7 (1.2) ###'############.####a) +1 sling ........#...........#Abil: Dig ........#........##.#Will/2 Jinx ........#........#xgg[37m # #######..........# ....# #..........# ###.# #....########....#A giggling sprite leaps out and smacks the kobold with its own hand.  The kobold is heavily wounded. _The kobold throws a stone. The stone barely misses you.You shoot a sling bullet. The sling bullet misses the kobold.A giggling sprite leaps out and smacks the kobold with its own hand. _You kill the kobold! _The kobold throws a stone. The stone barely misses you.  You shoot a sling bullet. The sling bullet misses the kobold.  A giggling sprite leaps out and smacks the kobold with its own hand. _You kill the kobold!Your Spellcasting skill increases to level 2!You have reached level 4!xgg&/  --more--ygg,31/327----34 0% ygg3ygg=6P _You feel clever.zgg zgg zgg zggQ zgg ; _zgg m2=zgg zggd { _The sprites lose interest in your situation.zgg_ zgg zgg zgg 9--zgg zgg ,zgg zgg zgg :=zgg} zgg zgg7 P4===zgg zgg ,zgg  zgg6 ,zgge zgg ,zgg zgg zgg <===zgg zgg ,zgg zggJ zgg zgg zggm ,zggq zgg zgg zgg zgg zgg| zgg% zggU" zgg" Q5====zgg# zgg% ,zgg& zgg( ,zgg) zgg5- Bzgg/ zggH0 6====zgg1 zgg2 zgg3 zgg4 zgg7 zgg7 !zgg08 zgg: n _You feel your willpower return.zggt; zgg; zgg< ,zgg}= zgg> ,zgg;? zggm@ c6===zggA zggB ,zggOC zggD ,zgg3E zggAF ,zggF zgg[H Q===zggI zggJ ,zggK zggN ,zggO zggP ,zggR zgg_T ,zggT zggV ,zggV zgg>X zggX G7====zggeY zgg^ Xzgg` zgglb ,zgg4c zgge zggf ,zgg;g zgg?o  # + #.....# # #.....# # #.....# # #.....# # #.....# # #.....# .....# #.....##.# ##+###..@....#---..# #.####### #'############.#### #..........zggo .##........##.# .........# # { #####..........# ..# #..........# #.# #....#######l - a ring of protection from fire  Things that are here:zggt 969.7 (40.0) zggt h====---70.7 (41zggx zggϊ + _a +0 dagger; 4 stones{gg&b {ggd iPick up what? 12/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with (){gge b - 4 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]|gg|gg|ggD .....#Limel the Vexing .....+#.....#Formicid .....##.....#Health: 32/32 ======================== .....##.....#Magic: 7/7======================== .....##.....#AC: 2Str: 12 |ggG \.....##.....#EV: 11Int: 13 .....##.....#SH: 0Dex: 18 .....##.....##.#XL:  4 Next:  0% Place: Dungeon:2 ##+####..@....#Noise: ---------  Time: 1470.7 (0.0) #..##.#######a) +1 sling #'############.####Abil: Dig ......#...........# ......#........##.# ......#........# # #####..........# |gg` ..# #..........# #.# #....####### _The sprites lose interest in your situation. _You feel your willpower return.l - a ring of protection from fire  Things that are here: _a +0 dagger; 4 stones  Okay, then.|gg|gg,|gg-|ggf. _|ggT |ggV Put on which piece of jewellery? Jewellery (go to first with "=)  g - a +6 ring of dexterity|ggcW l - a ring of protection from fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip }ggH) }ggQ/ }gg7 .....#Limel the Vexing .....+#.....#Formicid .....##.....#Health: 32/32 ======================== .....##.....#Magic: 7/7======================== .....##.....#AC: 2Str: 12 .....##.....#EV: 11Int: 13 .....#}gg8 q#.....#SH: 0Dex: 18 .....##.....##.#XL:  4 Next:  0% Place: Dungeon:2 ##+####..@....#Noise: ---------  Time: 1470.7 (0.0) #..##.#######a) +1 sling #'############.####Abil: Dig ......#...........# ......#........##.# ......#........# # #####..........# ..# #..........# #.# #....####### _The sprites lose interest in your situation. _You feel your willpower return.l - a ring of protection from fire  Things that are here: _a +0 dagger; 4 stones _Okay, then.}gg? C1.2 (0.5}ggE }ggH _You feel your willpower return.  l - a ring of protection from fire  Things that are here: _a +0 dagger; 4 stones _l - a ring of protection from fire (left hand)~gg~ggPut on which piece of jewellery? Jewellery (go to first with "=)  l - a ring of protection from fire (left hand)~ggXg - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gggg gg.....#Limel the Vexing .....+#.....#gg{Formicid .....##.....#Health: 32/32 ======================== .....##.....#Magic: 7/7======================== .....##.....#AC: 2Str: 12 .....##.....#EV: 11Int: 13 .....##.....#SH: 0Dex: 18 .....##.....##.#XL:  4 Next:  0% Place: Dungeon:2 ##+####..@....#Noise: ---------  Time: 1471.2 (0.0) #..##.#######a) +1 sling #'############.####Abil: Dig ......#...........# ......#........##.# ......#........# # #####..........# gg..# #..........# #.# #....####### _You feel your willpower return.l - a ring of protection from fire  Things that are here: _a +0 dagger; 4 stones _Okay, then. _l - a ring of protection from fire (left hand)gglh {You feel agile.ggN<2247 (0.5gg$ggs'= _g - a +6 ring of dexterity (right hand)ggdggtggSggggrggBgg,ggggW  Things that are here:  a +0 dagger; 4 stonesggRgg _ggggNggI,gggggg,ggggggygggggg3gg,ggLgggg,gg[gg'gg>,ggggxggr,ggLggYgg@,ggggggs,gg gggg .....  .... ## { _... #  ..# #  ..# #  #.# # #.....##.# .+ #.....##@# 83.7 (12.gg*0) .# #.....##.# .# #.....##.# # #.....##.## #.....##.## #.....##.# .# #.....##.# ## ##..)....# #.#######gggg,4.7 (13gggg99 _Found a bloodstained altar of Trog.ggI 3ggJ ggK ggQP 0M#.......#... ... #{ ._..... #+ggP . .##.....##.#......##.....#ggFV 15.0)gg}[ 4ggJ^ [ _You sense a monster nearby.gggg3gggg=...########... #..... ##w..._...##+.......... #+w   dart slug (asleep) ......##gg&0gg+6.7 (1gggg&\ _A dart slug comes into view.ggx ...####.# ##.......# #......... #........ #w..._... ##+.....# ........# #@# #.# #.# #.# gg"#.# #.# #.# #.# gg)dI ...####.# ##.......# #......... #........ #w..._... ##+.....# ........#gg/e #@# #.# #.# #.# #.# #.# #.# #.# gg lggwmggrggu` _A dart slug is nearby!ggt\  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggu ww  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg ``````The dart slug launches a dart at you.gg{~ W.....@gg 5-------==7Will/2 Jinx gg gg O _The slug dart misses you.gg  ((((( You shoot a sling bullet. The sling bullet hits the dart slug!ggg.....=8.9 (1.2gggg] _The dart slug is almost dead.gg*c  You shoot a sling bullet. The sling bullet hits the dart slug!ggl.(((((ggh3......gglQ-------590.1ggrggvM _You kill the dart slug!gg_ggT`ggJegghH _No target in view!gg/gg0gg{6ggk9H _No target in view!gg% gg& gg- gg-  gg. :_No target in view!gga ggx 4gg ggD % _ggX gg ?gg gg" { _The sprites lose interest in your situation.gg gg gg ,gg gg ggq ggà ggp d6===gg gg gg] gg gg| ,gg gg ,gg ggQ gg߬ <===gg@ ggȮ ,ggd gg" ,ggű gg- ,gg ggԵ ,ggy gg{ ,gg9 gg gg" O7====gg ggD gg k#.... ....########gg y.. #......... #...._...##+.......--- .....##...+....{gg {ggZ Z507.1 (17.0).ggN :---gg gg/ [ _You sense a monster nearby.ggJgg]ggiBgggg<... ... .. # .... .# ....####.# #### #..........# #..........# #gg!#...._.@...###+.....#### ........# .....#....g+....g   hobgoblin (wandering)......gg]18.0)gg@g.gg+9.1 (2gg gg\ _A hobgoblin comes into view.ggB .. .. # ... .# .... .# ....####.# ##.......###  #..........#  #..........#  #...._.@...#  ##+.....####  ........# ....g##.# #.....##.# #.....##.# #.....##.# #.....##.# gg) .. .. ... .# .... .# ....####.# ##.......###  #..........#  #..........#  #...._.@...#  ##+.....####  ........#gg* ....g##.# #.....##.# #.....##.# #.....##.# #.....##.# gg^14gg!7gg:` _A hobgoblin is nearby!ggB .. .. # ... .# .... .# ....####.# ##.......###  #..........#  #..........#  #...._.@...#  ##+.....####  ........# ....g##.# #.....##.# #.....##.# #.....##.# #.....##.# gg- & .. .. ... .# .... .# ....####.# ##.......###  #..........#  #..........#  #...._.@...#  ##+.....####  ........# ....g##.# #.....##.# #.....##.# #.....##.# #.....##.# gg2 gg3 ggz9 gg*= ` _A hobgoblin is nearby!gg   Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggG  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ggN g.gggO 5-------====10.1 (1Jinx ggAV ggJY + _The hobgoblin shouts!ggss ((((((gg7(You shoot a sling bullet.gg96;*gg  The sling bullet barely misses the hobgoblin.A giggling sprite leaps out and doodles on the hobgoblin's face.ggf g.... (very drained)..  The hobgoblin is heavily wounded.0--===-1.4 (1.3ggYgg- _The hobgoblin hits you.ggM (((((((You shoot a sling bullet.gg g......  The sling bullet closely misses the hobgoblin.29gg8G----2.7ggogg- _The hobgoblin hits you.gg89  You shoot a sling bullet. The sling bullet hits the hobgoblin.gg;*gg%  The hobgoblin is almost dead.A giggling sprite leaps out and smacks the hobgoblin with its own hand.gg3F†ggM-------84.0ggggäM _You kill the hobgoblin!gg gg gg gg ggJ gg gg] gg Q30=ggd gg" { _The sprites lose interest in your situation.ggC# gg# ggj& gg' gg' gg) gg) N6===ggA* ggL, gg, i1==gg- gg9/ gg/ ggG0 gg2 gg2 gg3 gg4 gg]5 <===gg6 gg 8 gg8 i2==gg9 gg< gg< gg= gg? gg? gg@ ggIB ggB ggC gg9E ggE :=ggF ggG ggDH H7====ggH ggK ggM gg N ggN ggP ggQ ggR ,ggJS gg_T ,ggX ,ggHY ggY =====ggEZ gg\ ggL^ gg _ ,gg` ggg F ggh 0## ####### .. ####.....#.# .... +..>#ggmh  ... #@# ---34.0 (20.0) .... #.#  ggh ....#### ##.......### #..........#ggh  #..........# # ...._.....# # ggD #.@..#  #.#.#.#  #.#.# { { {  #.##. {  #.# r#  #.# #!  ..#####..÷ggE #...#####  #.......  #.#.... .  #..... #.. ggO@ #.... ....  #...#....#  #.#...#  #.@..#  #.#.#.#  #.#.# { { {  #.##. { #.# r# #.# #!  ..#####..gg ÷ggggggggTD _A rat is nearby!ggƨgg  Casting: Jinxbite (safe; 7% risk of failure)  gg\Confirm with . or Enter, or press ? or * to list all spells.ggb^  You beckon some vexing sprites to accompany your attacks.ggž5-------==8.0 (1Will/2 Jinx gg_gg; _You feel your willpower being sapped.ggË ]  You shoot a sling bullet. The sling bullet hits the rat.gg̏ (((.gg [....ggT >10=9.3 (1.3gg ggq" G _You kill the rat!gg4ggggH _No target in view!ggggggggH _No target in view!gg$ggQ&4gg)gg*% _gg5/Ugg/gg3{ _The sprites lose interest in your situation.ggr4>-------ggr5gg7ggK8gg9gg];,gg<ggW?gg?gg@ggBgg1CggCggDgg9EN6===ggEggGggIHggIgg$LggLgg9Mgg?OggOggqPggRggRS5===ggSggU,gg'WggJY,ggZggW^gg^gg~_ggagg]bggcgg$eggeggOfgghhgghO7====ggigg;lggEnggngg`oggqggsgg*tggtggvgg{gg:|gg}gg~gggg=====ggggggӄgg\gg΅gg.##....#.... #...#....#  #.#...#  #....#  #.#.#.#  #.#.## { { { { ggn!#.##.# {  #.##.##  ########.###@# ---  #........################# # #####........................#### ....'÷.......................'... #####..........######........####  #..........# ##........# #  #....# ##.........  #....# #..######......  #..).# #.## #.gg1612.3 (23.0)ggēH---3.3 (24ggggY^ _m - a sedimented orange potiongg0 gg 1 4gg1 gg#3 gg3 7gg7 _You feel your willpower return.gg8 ggI: gg{; gg< gg< gg1> ggE # #...######## ..# #..........! ..# #.#.......#. ..# #......#.... ..# #....#.... ### #...#....# # #.#...# ggF \# #... # #.#.#.# #.#.##.# { { { { # #.##.###{ #.##.## # ########.###.# # ################## ######...............### .....'÷................'ggJ 18.3 (5.0)ggK ggP ggR [ _You sense a monster nearby.gg  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggy P  Okay, then.gg~ gg ggX . _gg3gg5ggӆggWgg: _ggǎggڗ #### ## gg4#...########## #..........!# #.#.......#.. .# #......#..... .##....#.....###...#@...# #.#...#...# #....#..#..#  #.#.#.#.# #.# #.#.##.##{ r { { #.##.###{r   rat (asleep) #.##.##  ########.###.#  #..#################[39;4gg:9m #ggs 9.3 (1  A rat comes into view.ggըr. r{ggũ5==20.3 (2gggg%- _The rat squeaks loudly.gg4YO #### #...#########  #..........!.  #.#.......#..  #......#.....  #....#.....#  #...#@...#  #.#...#...#  #....#..#..#  #.#.#.#.# #r#  #.#.##.##{ . { {  #.##.###  {     gg #### #...#########  #..........!. gg #.#.......#..  #......#.....  #....#.....#  #...#@...#  #.#...#...#  #....#..#..#  #.#.#.#.# #r# #.#.##.##{ . { { #.##.###  {     ggxggOggggZ _A rat is nearby!gg>a  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.gg8 pr. {gg0 5-------1.3 (1Will/2 Jinx gg gg2 ; _You feel your willpower being sapped.ggz]  You shoot a sling bullet. The sling bullet hits the rat!gg,0(((ggU(.ggc.....{ gg ]-------1=2.6 (1.3gg3ggG _You kill the rat!gg ggAgg ggH _No target in view!gggggg(ggFH _No target in view!gg gg® gg~ ggj H _No target in view!ggw Jgg gg % _gg ,gg 1 ---gg ..#..#J{ J   endoplasm (wandering)  #........################# #  The sprites lose interest in your situation.gg" d30 { gg# R---4.6 (2gg* gg- ] _An endoplasm comes into view.ggfr (((JggIYou shoot a sling bullet.  The endoplasm quivers.gg!gg] 1..J.gg0 0{ gg 7===5.9 (1.3gg-ggHM _The sling bullet hits the endoplasm but does no damage.ggy (( You shoot a sling bullet. The sling bullet hits the endoplasm.ggrJggMl  The endoplasm is almost dead.gg6W.J..r,r   ratgg]X(7.2gg_ggcV _A rat comes into view.ggc  You shoot a sling bullet. The sling bullet hits the endoplasm.gg(.r   ratggaggbgglN.r#.ggBq548.4 (1.2gg{gg~M _You kill the endoplasm!gg]  You shoot a sling bullet. The sling bullet hits the rat.gg/(†ggm &.ggo 559.7 (1.3gg9t gg0v G _You kill the rat!gg 4gg) gg H _No target in view!ggVu4gg%xgg^{H _No target in view!gg4gggg gg:_No target in view!ggPg 6=== _gganggoggwp<===ggqgggg2Bgge7====gggggg}ggrggggNgg,ggggrBgg*ggmgg =====ggggRgggg6,ggggWgg$gg!gg߱gg=  ##### #...###########.... #..........@.......---#.#.......#.......##......#......#....#....#.....#.....#.#...#..†.#....#...#.#...#...#...#...##....#..#..#..# .#. #.#.#.#.#.#.#.# . #.#.##.##.##.## { { { _You feel your willpower return.gg46.7 (17.0)---7.7 (18 gg R_n - a fuming grey potiongg(gg###########...###########......#....................ggN#.#.......#.......# #......#.....@#..... #....#.....#.....#.. #...#..†.#....#....# #.#...#...#...#...#.#....#..#..#..# .#..#.#.#.#.#.#.#.# #. #.#.##.##.##.## {##{# {#.##.###.## $# {#.##.## ggI gg19.7 (2.0)ggggޤgg[ _You sense a monster nearby.ggl gg ,ggD gg- gg gg Xgg] gg gg ,gg gg gg_ ,gg' gg gg ggu gg gg^ gg~ ,gg gg4 gg| gg gg` gg ,gg gg N _You now have 157 gold pieces (gained 16).ggt gg ,ggn gg ggH gg gg gg ,gg! ggz gg ggQ gg gg ggr gg ,ggM gg ,gg gg gg ,gg gg ,gg gg4 $ gg )_You now have 166 gold pieces (gained 9).gg 3gg. gg gg0 ,gg gg gg ,gg ggQ gg ,gg gg gg4 ,gg gg gg/ ,gg  gg gg ,gg  gg gg* ############...###########.......#....................#.#.......#.......##......#......#......##....#.....#..@..#.. #...#..†.#....#....# #.#...#...#...#...#...gg , :#....#..#..#..#..#.. #.#.#.#.#.#.#.#.#. .##.#.##.##.##.###S##{# {S   adder (asleep)#.##.###.###.# = {#.##.####.#### # ###.###.# ###ggP8 { 723.0)  An adder comes into view.gg9 ,3.7 (24gg@ ggTD [ _Found a tubular agate ring.ggY"a  #### #######  gg^########.......  ...............  ...#.......#...  #......#......#  #..@..#..  †.#....#....#  ...#...#...#...  .#..#..#..#.. .  #.#.#.#.#. .#  #.##.###S##{# {  .###.# = {  .#### # ###ggy  #### #######  #######.......  ...............  ...#.......#...  #......#......#  gg.zc#..@..#..  †.#....#....#  ...#...#...#...  .#..#..#..#.. .  #.#.#.#.#. .#  #.##.###S##{# {  .###.# = {  .#### # ###ggggggtggF] _An adder is nearby!ggS  #### #######  #######.......  ...............  ...#.......#...  gg#......#......#  #..@..#..  †.#....#....#  ...#...#...#...  .#..#..#..#.. .  #.#.#.#.#. .#  ggF#.##.###S##{# {  .###.# = {  .#### # ###gg.  #### #######  gg/#######.......  ...............  ...#.......#...  #......#......#  #..@..#..  †.#....#....#  ...#...#...#...  .#..#..#..#.. .  #.#.#.#.#. .#  #.##.###S##{# { gg0U .###.# = {  .#### # ###gg:4ggTBggnE] _An adder is nearby!gg  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggC  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg\ ggR S.Sgg 5-------==4.7 (1.0)Will/2 Jinx ggi gg / _The adder hisses angrily.gg (((You shoot a sling bullet.gg',gg5_.S.gg65=5.9 (1.2ggc>ggA_ _The sling bullet barely misses the adder.ggO(((ggP9*gg  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.gg S..(very drained)  The adder is lightly wounded.  The adder bites you.  You are poisoned.ggt1==-7.1ggiPois Will/2 Jinx gg9gg:, _The adder poisons you!ggQH((gg S.  You shoot a sling bullet. The sling bullet misses the adder. You feel sick.  You are no longer poisoned.ggq29---8.4 (1.3ggggoV _The adder closely misses you. x2gg   You shoot a sling bullet. The sling bullet hits the adder.ggp;*ggiA S The adder is moderately wounded.A giggling sprite leaps out and makes the adder trip over its own tail.  The adder is almost dead.ggkp30=--------9.7ggQrgg:u= _The adder bites you but does no damage.gg ((You shoot a sling bullet.ggy S.  The sling bullet barely misses the adder.81.0gg gg _The adder closely misses you. The adder misses you.gg ((You shoot a sling bullet.gg.N S.  The sling bullet closely misses the adder.2.3gg TggV{ _The adder bites you but does no damage. The adder closely misses you.ggaH((gg68*gg  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.ggs ..  You kill the adder!gg 1==6===343.6ggJggi _The jinxing sprites lose interest in you.gg3 4gg9 gg< H _No target in view!gg=gg>gg]@ggxBgg,C% _gg IXggJggKggLggNggkO2=====ggPggR,ggTgg+V,ggxWgguYgg.ZggZgg\gg]:=ggG^ggL`,gg}agggcggdO7====ggdgggggi,ggjgglggn,ggoggqggs,ggtggvgg\xgg.y=====ggygg{gg'}gg~,gggg,gggg.>#.#.......#.......#...... #......#......#......#... #....#.....#.....#.....#. #...#..†.#....#....#....# #.#...#...#...#...#...# #....#..#..#..#..#..#.. #.#.#.#.#.#.#.#.#.#.# #.#.##.##.##.###.##{# { #.##.###.###.# #@# {--- ggT#.##.####.#### ### #.###.# ### ..################# ####### ..................####.....#.# ..................'.........># ....######........####.####### ....# ##........# #.# ....# ##.........####.#ggݏ099.6 (16.0)ggJ---700.6 (17ggהgg5/ _o - a +6 ring of strengthggngg4gg6gggg!gg _You feel your willpower return.gggg'# ########## ..###########........... ........................ ....#.......#....... .....#......#......#.... ...#.....#.....#.....#.. ..#..†.#....#....#....#..#...#...#...#...# ...#..#..#..#..#@.#.. .#.#.#.#.#.#.#.#gg(R.##.##.###.##W# { ##.###.###.# #.# #. { ##.####.#### ### ## ###.# ###W   phantom (dormant) ########### ......####.....#.#.....'.........>#gg012.6 (2.0)gg1+3.6 (3ggz6gg8Z _A phantom comes into view.ggm   ###... ........ .......#....... ...#......#.... ....#.....#.. †#....#....# #...#...# #@.#.. #.#.##.##W# {  #.# #. {  ### ##  ###   ># gg2   ###... ........ .......#....... ...#......#.... ....#.....#.. †#....#....# #...#...# #@.#.. #.#.##.##W# {  #.# #. { ### ## ### >#gg gg ggf gg ^ _A phantom is nearby!ggp  ggCasting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg76 The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes  N - Nogg gg gg ############Limel the Vexing ..###########...........Formicid ........................Health: 32/32 ======================== #.......#.......#.......Magic: 7/7======================== .....#......#......#....AC: 2Str: 12 ...#.....#.....#.....#..EV: 12Int: 13 ..#..†.#....#....#....#SH: 0Dex: 24 gg p#...#...#...#...#...#XL:  4 Next: 34% Place: Dungeon:2 ...#..#..#..#..#@.#..Noise: ---------  Time: 1703.6 (0.0) #.#.#.#.#.#.#.#.#.#a) +1 sling #.##.##.##.###.##W# {Abil: Dig ##.###.###.# #.# #. { ##.####.#### ### ## ###.# ###W   phantom (dormant) ################# ####### ................####.....#.# ................'.........># _You feel your willpower return. _A phantom comes into view. _A phantom is nearby!gg9 Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.gg gg gg5 gg . _ggl  ###... ........ .......#....... ...#......#.... ggn]....#.....#.. †#....#....# #...#...# #@.#.. #.#.##.##W# {  #.# #. {  ### ##  ###   ># gg  ###... ........ .......#....... ...#......#.... ....#.....#.. †#....#....# #...#...# #@.#.. #.#.##.##W# {  #.# #. { ### ## ### >#gg 4ggggb_comes into view. _A phantom is nearby!asting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _A phantom is nearby!gg U  Casting: Sigil of Binding (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gggg[The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes  N - NoggK1 ggC ############Limel the Vexing ..###########...........Formicid ........................Health: 32/32 ======================== #.......#.......#.......Magic: 4/7=============----------- ggD .....#......#......#....AC: 2Str: 12 ...#.....#.....#.....#..EV: 12Int: 13 ..#..†.#....#....#....#SH: 0Dex: 24 #...#...#...#...#...#XL:  4 Next: 34% Place: Dungeon:2 ...#..#..#..#..#@.#..Noise: ---------  Time: 1703.6 (0.0) #.#.#.#.#.#.#.#.#.#a) +1 sling #.##.##.##.###.##W# {Abil: Dig ##.###.###.# #.# #. { ##.####.#### ### ## ###.# ###W   phantom (dormant) ################# ####### ................####.....#.# gg%F ................'.........>#Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A phantom is nearby!Casting: Sigil of Binding (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggSL ^^#W.Wgg M X-----------==4.6 (1ggR ggkU < _You inscribe a pair of binding sigils.ggJ # ########################........ .......#.......#.......#.#......#......#.......#.....#.....#... .#..†.#....#....#^...#.#...#...#@..# ..#..#..#..#..#..#..# .#.#.#.#.#.#.#^#W# #.# .##.##.##.###.##.# #.###.###.# #.###. {.####.#### ### ##.# ### ################ ###########.....#.#W.[ggJ9;45H--5ggH< D ########### ###.....................#.......#.......#.#......#......#.....#.....#.....#.....#...# #..†.#....#....#^...# gg`> #...#...#...#.@.# #..#..#..#..#.W#..# #.#.#.#.#.#.#^#.#.#.# ##.##.##.###.##.##. #{ .###.###.# #.###. ##{ .####.#### ### ## ggpF ggG }1-=-6gg1M ggO + _The phantom hits you.ggё ############### ##########.......#................. ..#.......#.......#.#.#......#......#.......gg ...#.....#.....#...#†.#....#....#^@..#.#...#...#...#(..#.#..#..#..#.W#..#...# .#.#.#.#.#.#^#.#.#.#.#.. #.##.##.###.##.##.##{# . ###.###.# #.###. ##{###.#### ### ## .# ### ############## #######gggg>W.gg\2=-7ggxgg% _Found 2 stones.gg  ############### ###########.............#................#.......#.......#.# ...#......#......#....... .#.....#.....#..@..#...# #..†.#....#....#^...# ..#...#...#...#.W.#(.#..#..#..#..#..#...#.#.#.#.#.#^#.#.#.#.#...##.##.###.##.##.##{# . ..# #.###. ##{###.#### ### ## #.# ### [37gg mW.(bound)The phantom moves over the binding sigil and is bound in place!=8gg gg | _The phantom attacks as it pursues you! The phantom closely misses you.gg ############## ###########.............#.................. ...#.......#.......#.# ...#......#.....@#....... .#.....#.....#.....#...# #..†.#....#....#W...# gg.#...#...#...#...#(..# .#..#..#..#..#..#..#...#.#.#.#.#.#.#^#.#.#.#.#. ##.##.##.###.##.##.##g# .g   goblin (asleep).###.# #.###. ##{ # .####.#### ### ##gg#(  A goblin comes into view. It is wielding a +0 club.g.g=9ggF( _The goblin shouts!gg=U  Casting: Sigil of Binding (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg? ^  You beckon some vexing sprites to accompany your attacks.gg -g.gg 2-------10Will/2 Jinx gg ggF ; _You feel your willpower being sapped.gg- (((You shoot a sling bullet.ggkggau.W..#g.==1.9 (1.3gg{gg0}b _The sling bullet closely misses the phantom.gg! (((You shoot a sling bullet.ggxgg|.W.g..#(gg"d3====---3.2ggugga _The sling bullet barely misses the phantom.ggZ{ ( You shoot a sling bullet. The sling bullet hits the phantom!gg[q  The phantom is moderately damaged.gggg Wg...swiftThe phantom's lost momentum returns!  The phantom hits you but does no damage.gg-4.4 (1.2ggE ggd T _The goblin closely misses you.gg (((You shoot a sling bullet.ggcc  W..  The sling bullet barely misses the phantom.25------5.7 (1.3ggmgggAvi _The phantom hits you! The goblin barely misses you.ggN4ggbgg%F _Unknown command.gg{( ############## ###########..#.... ...#.......#.@.....#.# ...#......#......#....... .#.....#.....#..Wg.#...# #..†.#....#....#....#$...#...#...#...#...#(..# gg).#..#..#..#..#..#..#...# .#.#.#.#.#.#^#.#.#.#.#. ##.##.##.###.##.##.##.# ..###.# #.###. ##{ #ggn.gg1/`  Found 8 gold pieces. The phantom attacks as it pursues you!gg8AWg.gg95--60gg?ggBT _The phantom barely misses you.gg]{  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.ggwEq  The phantom is moderately damaged.ggFggcR g.w   dart slug (wandering)wg   goblin,The phantom hits you.  A dart slug comes into view.ggS20---------======7.9 (1.2gg_Ygg[+ _The phantom hits you.ggk 4gg ggD F _Unknown command.ggggd Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelayggo0% [?] toggle between ability selection and description.ggggѢgg]Limel the VexingFormicidHealth: 20/32 ===============---------Magic: 3/7==========--------------AC: 2Str: 12###############EV: 12Int: 13 ###########.............#SH: 0Dex: 24 ........................XL:  4 Next: 34% Place: Dungeon:2 ......#.......#.@.....#.#Noise: ===------  Time: 1717.9 (0.0) ...#......#....gW#.......a) +1 sling .#.....#.....#.....#...#Abil: Dig ggŪ#..†.#....#....#....#$..Will/2 Jinx ..#...#...#...#...#(..## .#..#..#..#..#..#..#...#W   phantom (swift) #.#.#.#.#.#.#^#.#.#.#.#..w   dart slug (wandering) ##.##.##.###.##.##.##w# .g   goblin .###.###.# #.###. ##, #The sling bullet hits the phantom but does no damage.  The phantom is moderately damaged.The phantom hits you.  A dart slug comes into view. _The phantom hits you. _Unknown command.gg"ggoAre you sure you want to shaft yourself? gghIY - Yes  N - NoggT(ggLimel the VexingFormicidHealth: 20/32 ===============---------Magic: 3/7==========--------------AC: 2Str: 12###############EV: 12Int: 13 ###########.............#SH: 0Dex: 24 gg2........................XL:  4 Next: 34% Place: Dungeon:2 ......#.......#.@.....#.#Noise: ===------  Time: 1717.9 (0.0) ...#......#....gW#.......a) +1 sling .#.....#.....#.....#...#Abil: Dig #..†.#....#....#....#$..Will/2 Jinx ..#...#...#...#...#(..## .#..#..#..#..#..#..#...#W   phantom (swift) #.#.#.#.#.#.#^#.#.#.#.#..w   dart slug (wandering) ggZ##.##.##.###.##.##.##w# .g   goblin .###.###.# #.###. ##, #The sling bullet hits the phantom but does no damage.  The phantom is moderately damaged.The phantom hits you.  A dart slug comes into view. _The phantom hits you. _Unknown command.gg(4--8.9 (1gg6gg _The goblin barely misses you. The phantom closely misses you.gg!/ w.  You begin to dig a shaft. You continue digging a shaft.1--9.9 (2gg)gg- _The goblin closely misses you. The phantom closely misses you.gg.gA shaft appears beneath you!  You fall into a shaft and drop 1 floor!gg7/  --more--ggP ##  ..  #.#########3 #...  #.#########  #  ggIRggCVggL-20.7 (2.8gg7 _The shaft crumbles and collapses.gg:N-ggggF _Unknown command.gg[ gg͓ gg ggZ F _Unknown command.ggJgggg% _ggkgg% _The sprites lose interest in your situation.2=4===ggзggk,ggYgggg,ggLggξgg;ggzgg23=====gggg.,ggggtggggXgggg(ggRggk4==ggIggzgg,gg|g5====gggg gg}7gghn _You feel your willpower return.ggU5=gggg,ggyggbgg<====ggJgggg,ggza6=gggg,ggwgg1,gggg,gg:ggPgg7==6===ggT,ggP,gggg0gg,gg,ggyggtgg8=====gggggg!,ggggIU9=ggggggyggggggBN7====gggg4 _Magic restored.gg~3ggDb30=ggggp,gg gg\ h====gg<gg,gg*gg~1==gg,ggGgg,ggZgg,gg2gg#gg~2==gg1 _HP restored.ggH3ggggggw,gggg gg,ggBgggggg< O=gg!gg!,gg"gg"gg#,gg@$gg$gg%,gg:&gg&gg',gg8(gg(gg,7..#..##.#ggz-0{ #.# #.# # #.#.# ...# #####.######### #..........#.##########.##.##.##.##.#gg1072.7 (52.0)gg1gg3gg5[ _You sense a monster nearby.gg-gg3ggggs## ..##. ..##. #.#.h #.##. #.# #. #.# #.####.# #.@....#ggD ######.## #... #.#  #.# #.#h   Natasha (asleep)  #.#  #.#  #.#ggα0.0)3.7 (1 _Natasha, Servant of Life and Death comes into view.ggd 1 ## ..#  #. ..#  #. #.#  .h #.#  #. #.#  #. #.#  #.####.#  #.@....#  ######.#      #.#  #.#  #.#  #.#  #.# gg  ## ..#  #. ..#  #. #.#  .h #.#  gg N#. #.#  #. #.#  #.####.#  #.@....#  ######.#     #.# #.#  #.# #.# #.#gg ggq gg9 gg \ _Natasha is nearby!ggI  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggͯ^  You beckon some vexing sprites to accompany your attacks.gg*5-------==4Will/2 Jinx ggugg; _You feel your willpower being sapped.gg (((h  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha hisses angrily.ggOgg VX.h..ggW5=6.0 (1.3ggZggT^[ _Natasha is heavily wounded.ggF ((((You shoot a sling bullet.gg> gg gg W...hgg -7.2 (1.2gg gg > _The sling bullet closely misses Natasha.ggϏy (You shoot a sling bullet.gg?:*ggh (very drained)  The sling bullet closely misses Natasha.  A giggling sprite leaps out and makes Natasha trip over her own paws.  Natasha is severely wounded.  Natasha howls an incantation.  You feel disoriented.gg-8.5 (1.3ggggggf/  --more--ggO _Natasha closely misses you.ggY. p You shoot a sling bullet. The sling bullet hits Natasha.gg` :*ggއ Natasha is almost dead.A giggling sprite leaps out and smacks Natasha with her own front paw.  You kill Natasha!gg C.gg P-------89.8gg] ggΔ  _Moaning pathetically, Natasha's spirit plunges into the ground.gg- ggu ggS gg H _No target in view!gg 4gg gg! F _Unknown command.ggIggښggggH _No target in view!gg _Unknown command.ggXggY4ggY[gg?\% _gg`kgg?c{ _The sprites lose interest in your situation.gg dN6===ggdggeggf,ggRhgghggBiggjggOk,ggmggm<===ggnggzoggoggUpggr,ggrgghtggu,ggv,ggwggxggyggvyggS{gg{O7====gg7|ggy}gg&gg,gg!gĝgg@gggggggg7,gg'ggggn=====ggيgg1ggggBggggggVggۑggFggœgggg9ggΖggٗggggț4gg˝n _You feel your willpower return.gggg0ggggסgg<,ggۤggggǧgg[,ggѩggggXggƬgg$ggZ,gggggggg,ggggqggggmgggg.....###.S.......:........#. ....#.. #.#... #.#..# gg#.#..# ###.#@.# ---#......# ###.#.##.# #.....##.##.#.####.##.#.# #.# S   ball python (constriction, asleep)#.#.####.##.#......##.######.#########gg1807.8 (28.0)ggH---8.8 (29gg)gg^ _A ball python comes into view.gg ~ .....###.S.  ......:..  ggZ!......#.  ....#..  #.#... #.#..# #.#..# ###.#@.# #......# ###.#.##.# #.....##.# #.#.####.# #.#.# #.# #.#.####.# #.#......#  gg; .....###.S.  ......:..  ......#.  ....#..  #.#... #.#..# #.#..# ###.#@.# #......# ###.#.##.# gg#.....##.# #.#.####.# #.#.# #.# #.#.####.# #.#......# gg"ggggggb _A ball python is nearby!ggI  gg?Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.gg n5-------==9.8 (1.0)ggV HWill/2 Jinx gg gg ; _You feel your willpower being sapped.ggE4O ((gg5R(((((You shoot a sling bullet.gg,gggg.gg.ggqSgg9.gg.gg.ggK .ggSggr)gggguggY=gg11.1 (1.3gggg ggggXE_The sling bullet completely misses the ball python.gggg e .....###...  ......:.. gg ......#S  ....#..  #.#... #.#..# #.#..# ###.#@.# #......# ###.#.##.# #.....##.# #.#.####.# #.#.# #.# #.#.####.# #.#......#  gg .....###...  ......:..  ......#S  ....#..  #.#... #.#..# #.#..# gg3###.#@.# #......# ###.#.##.# #.....##.# #.#.####.# #.#.# #.# #.#.####.# #.#......# gg7gg ggggb _A ball python is nearby!ggt V (((gg>v K((((You shoot a sling bullet.gg :*gg  The sling bullet closely misses the ball python.A giggling sprite leaps out and makes the ball python trip over its own tail.ggs {..†....ggA U-------52.3 (1.2ggC gg O _You kill the ball python!gg4 _No target in view!ggjggggggggε% _ggkgge _The sprites lose interest in your situation.gg4ggegg@,ggggLgggg3ggmggggwggggON6===ggggSggggPggggggggBgggg!gg!gg<===gggg,ggUgg,gggg]gg,gg,ggggggegg!gg!ggH7====ggPgggg,ggggggggggggMgggg>ggggUggrggE====ggggn _You feel your willpower return.ggd3ggggxgggggggg  ####### ....... .......## ......$##.# .......##...# .......##.....###.......gg_,#........@.......---#.......#†##....##....#.........##.#.......... #.#..#........ #.#..#........###.#..#........#......#........###.#.##.#.......  You pick up a Necronomicon and begin reading...gg035.3 (23.0)ggoH---6.3 (24gg\ ggJ r  You add the spells Haunt, Borgnjor's Revivification and Death's Door to your _library.gg gg-ggFggggVggggʼ,gggg\gggggggggg(gggggggg-gggggg{gggggg<gggg*gg|gggg6gggg,ggggyN _You now have 178 gold pieces (gained 12).gggg3ggggx,gggg*gggg,gggggg,gggggg6ggggqgg@,ggggggoggS )##########.......# #.......### ## #.........##########.# #.......#......... ##...# #.........######## #.....###.......### ................####.## #.......#†##....>52.3 (16 ##....#...####.#####.#............. #.#..#........#..gg#.#..#........... ###.#..#........#... #......#........# .#. #.#.##.#........# ### ....##.#.....##ggB3.3 (17gg]gg; _Found a stone staircase leading down.gggg#gggg-gggggg0Bgggggg[ggggmgggggg(gg,gg4gg#.# #.......#......... ...# #.........######## ....###.......### gg..............####.##. ......#†##...........> ....#.........####.##### #..............#...... #.#..#........#....#[#.##..#..........#7.3 (4gg.0).#..#.#....#.#. .....#..##.#..... #.##.#........##.###.#.# gg..##.#.....#####!# ...#.# ###. #.# #.# #.# #.. #.###.# #.#.#gg& gg +8.3 (5ggR gg - _Found a pair of gloves.gg. gg gg& gg gg gg gg ,gg gg8 gg4 gg gg[ ,gg ggg gg +......#†##.....> .#.........####.# #.#..............#...... gg /#.#..#........#....#[#.# #.#..#.................# #.#..#........#....#.#. .....#........##.#....#.#........##.###.#.# ..##.#.....#####@# ... ###.# ###. #.# #.# # #.# #.. #. ####.# #...# ..######## ..# gg^ Fh   Natasha (wandering)  #.......... ...  #.##########h#  #gg ,61.3 (3ggc : .  gg ]Natasha, Servant of Life and Death comes into view.gg +2.3 (4gg gg ? _Natasha moves out of view.gg +3.3 (5gg gg R _p - a black potiongg:ygg]z3gg}ggggggW,ggggQgggg1ggՍggGgg ggNgg_gg'gg0)#........#...... .##....#[#.# .#..#......# .#..#.#....#.#.# ....#.##.#...... .##.#.gg1##.###.#.# ##.#.....#####.##.... ##.# ###. #.#.# #.#  #.# #.@# #6.3 (3.# #.## ....# ...# .##########..#  #..............  #.###.## h   Natasha (wandering)#.# #.#.# #h  #.#ggm2gg9gg=\ _Natasha is nearby!ggC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggt  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ggv ggE  @   Terencehh   Natasha@Natasha hisses angrily.  Terence the Veteran comes into view. He is wielding a +0 hand axe.5-------gg /  --more--ggƽ *****Natasha casts a spell at you.ggvL .....@@The magic dart hits you.0--==7.3 (1ggrN HWill/2 Jinx ggW ggm`  _Terence shouts!gg%9 d((((((ggj gg_ h....h.gg 5=8.5 (1.2gg gg O _You shoot a sling bullet. The sling bullet barely misses Natasha.ggVo((((You shoot a sling bullet.gg{MggX_+ ....@.  The sling bullet hits Natasha but does no damage.  Natasha wildly gestures.Natasha glows brightly for a moment.ggf ****Natasha casts a spell at you.ggW=....ggj26-----9.8 (1.3ggggu. _The magic dart hits you.ggcgggg~ggr F _Unknown command.gg R ((gg  ((( You shoot a sling bullet. The sling bullet barely misses Natasha.  The sling bullet hits Terence.gg gg5 gg gg ..h.@.gg N-------71.0 (1.2gg gg ^ _Terence is moderately wounded.gg4 gg gg\ gg F _Unknown command.gg ((((((You shoot a sling bullet. The sling bullet barely misses Natasha.gg=;*ggZ *(very drained)The sling bullet barely misses Terence.  A giggling sprite leaps out and smacks Terence with his own hand.gg.  Terence is heavily wounded.A giggling sprite leaps out and smacks Natasha with her own front paw.gg21gg;.h..@..(very drained)gg<g7=--2.3 (1.3ggGgglK1 _Natasha is lightly wounded.gg^4ggCggg3kF _Unknown command.gg0 4gg gg F _Unknown command.gg{D ( You shoot a sling bullet. The sling bullet hits Natasha!gg ;*gg  Natasha is severely wounded.A giggling sprite leaps out and smacks Natasha with her own front paw.  ggt1You kill Natasha!gg  You hear a faint echoing roar filled with hate and sorrow!The jinxing sprites lose interest in you.gg5}.†@.gglgg.#..............#......Limel the Vexing .#..#........#....#[#.#Formicid .#..#.................#gg"+Health: 27/32 ====================---- .#..#........#....#.#.#Magic: 5/7=================------- ....#........##.#......AC: 2Str: 12 .##.#........##.###.#.#EV: 12Int: 13 .##.#.....#####.##....SH: 0Dex: 24 ###.# ###. #.#.# #.#XL:  4 Next: 132% Place: Dungeon:3#.##.@# #.Noise: ===------  Time: 1873.5 (1.2) ###.##.##gga) +1 sling ....#..†#Abil: Dig ###.##########.@#Will/2 #..............#.##########.##@   Terence (very drained)#.##.#.##.#.#You shoot a sling bullet. The sling bullet hits Natasha!  Natasha is severely wounded.A giggling sprite leaps out and smacks Natasha with her own front paw.  You kill Natasha!You hear a faint echoing roar filled with hate and sorrow!The jinxing sprites lose interest in you.gg/  --more--gg _Terence screams, "I want to be left alone!"  You have reached level 5!gg /  --more--ggmm31/378--57% gggg6 _ggggRead which item? Scrolls  b - a scroll of poison  f - a scroll of teleportation gg& h - 2 scrolls of feark - 3 scrolls of identify [!] read|quaff[?] describe selectedgg gggg'.#..............#......Limel the Vexing .#..#........#....#[#.#Formicid .#..#.................#Health: 31/37 ====================---- .#..#........#....#.#.#Magic: 5/8===============--------- gg....#........##.#......AC: 2Str: 12 .##.#........##.###.#.#EV: 12Int: 13 .##.#.....#####.##....SH: 0Dex: 24 ###.# ###. #.#.# #.#XL:  5 Next: 17% Place: Dungeon:3#.##.@# #.Noise: ===------  Time: 1873.5 (0.0) ###.##.##gga) +1 sling ....#..†#Abil: Dig ###.##########.@#Will/2 #..............#.##########.##@   Terence (very drained)#.##.#.##.gg#.# _Terence screams, "I want to be left alone!" _You have reached level 5!gggg^Really read the scroll of poison? Y - Yes gg' N - Nogg2gg.#..............#......Limel the Vexing .#..#........#§§..#[#.#Formicid .#..#.........§§.....§#Health: 31/37 ====================---- .#..#........#§§..#.#§#Magic: 5/8===============--------- ....#........##§#..§§§.AC: 2Str: 12 .##.#........##§###§#.#EV: 12Int: 13 .##.#.....#####§##§§..SH: 0Dex: 24 ###.# ###. #§#§# #.#XL:  5 Next: 17% Place: Dungeon:3#.#gg#§@# #.Noise: ===------  Time: 1873.5 (0.0) ###.##§##a) +1 sling ....#§§§#Abil: Dig ###.##########§@#Will/2 #..........§§§.#.##########§##@   Terence (very drained)#.##§#.##§#.# _Terence screams, "I want to be left alone!" _You have reached level 5!The air fills with toxic fumes!ggw=2---4.5 (1gggg D _As you read the scroll of poison, it crumbles to dust.ggs  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg You beckon some vexing sprites to accompany your attacks.gg2 3------==-5Jinx gg ggz W _You feel your willpower being sapped. Terence seems less drained.ggk ((You shoot a sling bullet.  The sling bullet hits Terence but does no damage.ggD§§ggtp4===---=6.7 (1.2gg'ggr[ _Terence is heavily wounded.ggggggTgg!F _Unknown command.gg ((You shoot a sling bullet.  The sling bullet hits Terence but does no damage.gg:@;*ggc ☼☼§§@☼ (very drained)Terence is heavily wounded.A giggling sprite leaps out and insults Terence's ancestors.ggV3=7.9gg} ggE$\ _Terence is severely wounded.ggJ2gg4gg7gg:F _Unknown command.gg7$ ((((((You shoot a sling bullet.gg;*ggZDM ☼§§@☼§ §☼The sling bullet closely misses Terence.  A giggling sprite leaps out and makes Terence trip over his own feet.ggE(9.1ggMggQW _Terence is almost dead.gggg-gg=gg!F _Unknown command.ggS]  You shoot a sling bullet. The sling bullet hits Terence.gg\n(()ggKl☼○☼☼○§§○☼ggqP===4580.3ggJygg|G _You kill Terence!gg gg ggt ggm F _Unknown command.gggggggggg% _gggg}94ggQ==gg ggT{ _The sprites lose interest in your situation.ggBggggggQggggBggP5===gggg%ggV5=ggggCgggggg,gggg- gg <===gg ggggL6=ggegg,ggJggz,gggg9ggi7==gg gg#gg2$P6===gg%gg'gg(gg)gg+gg,gg-gg/gg/:=ggN0gg3gg3<===gg4ggj7gg8gg9gg <gg<gg.=gg?gg?gg`@ggBggCggCggqFggGV7===ggGggPKu _You feel your willpower return.gg3LggLggNgg,OggOgg .....####.##### ........#...... { .....#....#[#.# # ...# .# gg.....#....#.#.###. .....##.#........ ......##.###.#.#.# ...#####.##....#@# ---. #.#.###.#. #..## ##..# #.## ##.# ..†# #... #######.)# #..... .......... .####... #######.## # ##ggD #.gg1922.3 (42.0)ggJ:---ggggm[ _You sense a monster nearby.ggy 3gg̓ gg ggӟ M......####.##. ##...........> ####.##### {...#...... {#....#[#.# .........# .#....#.#.###.##.........#...##.###.#. ...#####.##.... ##.#.###.##..## ##..##gg #ggϥ 13.3 (1.0)gg' gg gg [ _You sense a monster nearby.gg T3ggGUggXgg\,ggbggcggs### .....####.##. g. #...........> {{gg ####.##### #...#...... .g #....#[#.# .# ........# .# #....#.#.###.# ##.#.......@.#..##.###.#.#.### ..#####.##....#.# gg^u#. #.#.###.#.##..## ##..##.## ##.# g   Robin (asleep) ..†# #... ggg 3 goblins (asleep) ######.)# #..... ......... .####...ggg 4  Robin and 3 goblins come into view. Robin is wielding a +1 dagger of speed.gg<f  The goblin shouts! x2; You hear a shout! x3ggŖ  A goblin comes into view. It is wielding a +0 club.ggR  A goblin comes into view. It is wielding a +0 dagger.gggg .gggggggggggg 5 goblins (2 wandering)A goblin comes into view. It is wielding a +0 club.The goblin moves out of view.===5.3 (2ggagggg/  --more--ggg + _You hear a shout! x2gg(  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggn You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gggggg/The goblin shouts!ggggggggggt%g. {.ggggg   hobgoblinggr&ggggg 6 goblins6------6.3 (1Will/2 Jinx gg.gg^2\ _A hobgoblin comes into view.gg0`  You shoot a sling bullet. The sling bullet hits the goblin!gg:)( 5ggR  You kill the goblin!gga<.{,g,{gg{.g.g   Robing   hobgoblingggg 4 goblins------67.5 (1.2ggnggovs _A goblin comes into view. It is wielding a +0 club.ggY`  You shoot a sling bullet. The sling bullet hits the goblin.gg )( 3ggt,gg'vgg} .,.gggg 2You kill the goblin!ggH7gg9gg;gg|B   You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  Robin throws the goblin at you! The goblin hits you but does no damage.  dagggg Cer.The goblin closely misses you.  Robin roars a battlecry!ggCggiE64--ggEggM/  --more--ggBt  The goblins go into a battle-frenzy!ggE"8g {..{..ggggg 5 goblins (strong)  A goblin comes into view. It is wielding a +0 dagger of venom.ggS&088.7gg)@ggR _The goblin shouts! You hear a shout!  You shoot a sling bullet. The sling bullet hits the goblin!gg]Q) 4ggu^gggg,ggCYou kill the goblin!ggcgg5gggg,g.{)gg   hobgoblin (strong)g 5 goblins (strong)509.9ggC gg' T _A hobgoblin comes into view.gg;d ggbe gg$r ggv F _Unknown command.ggd & gg S(You shoot a sling bullet.ggmX :*gg*  The sling bullet closely misses the goblin.A giggling sprite leaps out and makes the goblin trip over its own feet.gg+,gg>-gg.gg0gg0gg@ .,gg{{gg.# ggAggg 2 hobgoblins (strong) 4 goblins (strong, 1 very drained)The goblin is severely wounded.ggBc3---31.1ggNggQ9 _The goblin hits you with a +0 club.ggeggHgggugg-zF _Unknown command.gg`  You shoot a sling bullet. The sling bullet hits the goblin.gg e) 3 goblins (strong)ggggggggmgg2ggC{..gggl)g   hobgoblinggˤ54=gg|)12.3ggkggJ _You kill the goblin!gg5 y (You shoot a sling bullet.ggc :*ggM  The sling bullet closely misses the goblin.A giggling sprite leaps out and makes the goblin trip over its own feet.gg= Y  You kill the goblin!gg} gg gg gg gg ,g,.gg)g 2 hobgoblins (strong)gg+ ;23.5ggY gg i _The jinxing sprites lose interest in you.ggggggggF _Unknown command.gg`  You shoot a sling bullet. The sling bullet hits the goblin.gg)( 2ggH,ggIJgg/Kgg2LggMggOgg[ .g,.g,gggg   Robing   hobgoblingg 2 goblins (strong)You kill the goblin!gg]gg,gggggg6. g.g{g.)gg 4 goblins (3 strong)Robin throws the goblin at you!gg32 7===34.7 _A goblin comes into view. It is wielding a +0 club.ggv<ggEo _Your Ranged Weapons skill increases to level 4!gg–>  You shoot a sling bullet.gg"  The sling bullet hits the goblin but does no damage.gg.\.{.,gg1g.g{gggg 2 hobgoblins (strong)ggg 3 s (strong)2--5.9gg?ggA ggbl_The goblin hits you with a +0 dagger. The goblin closely misses you.gg#gg&gg,gg7ggE;F _Unknown command.ggV`  You shoot a sling bullet. The sling bullet hits the goblin.gg%u ggXx %  ggy KThe goblin is moderately wounded.ggz gg= ,gg,{g   Robing   hobgggg 4 goblins (3 strong)ggr W1--7.1ggƛ gg z _The goblin hits you with a +0 dagger. The goblin closely misses you.ggf 4gg ggH F _Unknown command.ggZ.####.##. .. ##...........> ,.. ......####.##### #g,....#...... ,.g,#....#[#.# g#{..........# g##....#.#.###g#ggϠm.##.#........g#.##.###.#.#@########.##....#.# ##. #.#.###.#.# #..## ##..# #.## ##.#..†# #...ggg 3 goblins (strong) #######.)# #..... .......... .####... #######.## # ##gg ggggae{g{)ggg=---80 _gg/gg_ggH##...........> , ......####.##### #g,...#...... ,{g{#....#[#.# g#.........# g# #....#.#.###)##.#.......gg####.#.#.########.##....#@# ##. #.#.### #..## ##.## ##..†# #... #######.).. 2 .......... .####... #######.## # ## #.ggXgg{.{.# gg)gg   hobgoblinggg 3 goblins (strong)===---9gg gg gg%  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.gg{ gg8 y,{{,{)gggw 5------==40Jinx gg^ gg a _You feel your willpower being sapped. The goblin hits you with a +0 dagger.gg& ((You shoot a sling bullet.  The sling bullet barely misses the goblin.gg:*gg  The sling bullet closely misses the goblin.A giggling sprite leaps out and bonks the goblin with its +0 dagger.ggrY  You kill the goblin!gg\gg.{)gg.g 2gg\------5=1.3 (1.2ggggKS _The goblin barely misses you.gg+`  You shoot a sling bullet. The sling bullet hits the goblin!gg:)   goblingg'<  You kill the goblin!The hobgoblin no longer looks unusually strong.gg=ggM@ggkL.{ g))ggg 2 hobgoblins (1 strong)gg}O062.5gg]ggnB _The goblin no longer looks unusually strong.ggv `  You shoot a sling bullet. The sling bullet hits the goblin!gg8 C)gg- gg ,gg gg  ..g#{gg   goblinYou kill the goblin!gg i26===83.7gg+) gg, Z _The hobgoblin completely misses you.gg ((You shoot a sling bullet.gg:*gg(  The sling bullet closely misses the hobgoblin.A giggling sprite leaps out and insults the hobgoblin's ancestors.gg*ggQ8$ )gg.g, 1 very drained)The hobgoblin is heavily wounded.4.9ggAggFW _The hobgoblin closely misses you.ggoc  You shoot a sling bullet. The sling bullet hits the hobgoblin.gg*v)   hobgoblin (strong)gg-\  You kill the hobgoblin!ggggL{ ))ggggaZ===606.1ggW ggi _The jinxing sprites lose interest in you.ggq< ((You shoot a sling bullet.gggg { g.gThe sling bullet closely misses the hobgoblin.gglV3=7.3ggggW _The hobgoblin closely misses you.ggd >  You shoot a sling bullet.ggt .{The sling bullet hits the hobgoblin but does no damage.  The hobgoblin no longer looks unusually strong.gg (8.5ggl gg V _The hobgoblin barely misses you.ggc  You shoot a sling bullet. The sling bullet hits the hobgoblin!gg3)g   gg;ggJ=gg->ggRK\ .g)gg   Robing   goblinYou kill the hobgoblin!ggO019.7gg+Yggz]T _The goblin closely misses you.ggq  You shoot a sling bullet. The sling bullet hits the goblin.gg;n  The goblin is severely wounded.ggg)g2-50.9gg gg,9 _The goblin hits you with a +0 club.ggcd`  You shoot a sling bullet. The sling bullet hits the goblin.gg/lC)ggggW.ggg^3=32.1gggg J _You kill the goblin!gg9  You shoot a sling bullet. The sling bullet hits Robin!gg  Robin is heavily wounded.1-ggP Q7===3.3gg/ gg B _Robin hits you with a +1 dagger of speed. x2ggB((gg?6 )gg_gYou shoot a sling bullet. The sling bullet closely misses Robin.0--4.5gg՝ggΡ? _Robin hits you with a +1 dagger of speed.gg/  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggc  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. Robin hits you but does no damage.ggSe 1=5-------50Jinx ggn ggq O _Robin closely misses you.gg [  You shoot a sling bullet. The sling bullet hits Robin.ggG:*gg`g (very drained) _Robin closely misses you.  You shoot a sling bullet. The sling bullet hits Robin.  Robin is heavily wounded.  A giggling sprite leaps out and doodles on Robin's face.  Robin is severely wounded.Robin hits you with a +1 dagger of speed.28gg A--=6.7 (1.2ggg%gge)N _Robin barely misses you.ggT  You shoot a sling bullet. The sling bullet hits Robin.gg  Robin is almost dead.Robin hits you with a +1 dagger of speed.25----7.9gg2ggO _Robin closely misses you.gg[  You shoot a sling bullet. The sling bullet hits Robin.gg2C)gg@uggy6--9--------759.1ggggE _You kill Robin!ggggggggH _No target in view!ggkM4ggNggTggQV% _gg@[gg\gg])gg_gge{ _The sprites lose interest in your situation.ggmfP6===gghggmggmO27=ggpggt,ggxgg{~,gg ggggr<===gggg*ggk8==gg'gg;,gggg(,ggggN,gggggg9=7==ggҭggѰgg~gggg,ggKggggپM30=ggIggggo;==gggg,gg+gg=,gggg,91ggF==gggg,ggggn98gg+===gggg,gggg*ggO2=ggbgg@7gg&ggn _You feel your willpower return.gg;===gg8gggglggQggggoK3=gg!gg%gg%gg'gg1Bgg3gg4M9===ggq6gg:gg:h4==gg<gg)@gg@ggBggKGggGggJggKNQ===ggPggtSgg TU5=ggwVgg[[gg!\gg^ggRa,ggbggdgg-egg&fggiggmjK6=gg lggso,ggqggt,ggtggpxggxh7==gg6{gg߃&---gg778 M......####.##. ##...........> ,..####.##### #g...#...... ,..,#....#[#.# .ggu.........# )#....#.#.###)##......).)#...##.###.#.#@### ...#####.##....#. ##.#.###.##..## ##..###ggH22001.1 (42.0)ggH---2.1 (43gg _Items here: )))) [[ ††.ggggQCPick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club  c - a +1 dagger of speedggd - a +0 dagger Armour (select all with [)e - a +0 animal skin  f - a +0 helmet Carrion a hobgoblin corpse the hobgoblin corpse of Robin [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ggqc gg{l ggz ......####.##. ..Limel the Vexing ##...........> ,..Formicid ......####.##### #g,Health: 37/37 ======================== .........#...... ,..,ggP{ Magic: 9/9======================== ......#....#[#.# .#AC: 2Str: 12 ...............# )#EV: 12Int: 13 ......#....#.#.###)#SH: 0Dex: 24 ......##.#......).)#XL:  5 Next: 75% Place: Dungeon:3 ......##.###.#.#@###Noise: ---------  Time: 2002.1 (0.0) ...#####.##....#.#a) +1 sling ##. #.#.###.#.#Abil: Dig#..## ##..##.## ##.#..†# #... #######.)# #..... .......... .####... gge| #######.## # ## _You kill Robin! _No target in view! _The sprites lose interest in your situation. _You feel your willpower return. _Items here: )))) [[ ††.  Okay, then.gg ggx gǧ gg[ . _gg .### .......####.##. .. †##...........> ,..####.##### #g,....#...... ,..,#....#[#.# .#..........# )#.#....#.#.###)#.##.#.....@).)#....##.###.#.#)### ....#####.##....#.# ###. #.#.####.# #..## ##..# #.## ##.# ..†# #... ########.)# #..... ........... .####...gg~ gg 23.1 (1 _gg gg_ gg>#...######## #.### ........####.##. .. #†##...........> ,..####.##### #g,....#...... ,..,#....#[#.# .#..........# )#.#....#.#@###)#.##.#......).)#....##.###.#.#)### .....#####.##....#.####. #.#.###.#.# #..## ##..# #.## ##.# ..†# #... #########.)# #.....ggٳ<4gg\gg0i ##.........  #...######## ##.### .........####.##. .. .#†##...........> ,..####.########g,....#.......,.., ##....#[#.# .# #........@.# )# #.#....#.#.###)# #.##.#......).)# #........##.###.#.#)### gg#.....#####.##....#.# # ###. #.#.###.#.# # #..##..# # #.## ##.# # ..†# #...ggY5gg c #...######## ##.........  #...######## ###.### .........####.##. ..#†##...........> ,.. #.####.########., .....#.........., .#.#....#@#.# .# .#..........# )# .#.#....#.#.###)# .#.##.#......).gg] u)# .#........##.###.#.#)### .#.....#####.##....#.# .# ###. #.#.###.#.# .# #..## ##..# .# #.## ##.#gg gg4 &6ggR gg _No target in view! _The sprites lose interest in your situation. _You feel your willpower return. _Items here: )))) [[ ††. _You see here a +0 pair of gloves.gg-= ggw> &7ggD ggF - _b - a +0 pair of glovesgg$gg&UWear which item? gg'Armour (go to first with [)  c - a +0 robe (worn)b - a +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gg+ #.........########Limel the Vexing#.......#.........Formicid#.........########Health: 37/37 ======================== ###.......###Magic: 9/9======================== ..........####.##. ..AC: 2Str: 12 ..#†##...........> ,..EV: 12Int: 13 #.........####.########.,SH: 0Dex: 24 .............#..........,XL:  5 Next: 75% Place: Dungeon:3 .#........#....#@#.# .#Noise: ---------  Time: 2007.1 (0.0) .#.................# )#a) +1 sling .#........#....#.#.###)#Abil: Dig .#........##[39gge6 ;49m.#......).)# .#........##.###.#.#)### .#.....#####.##....#.# .# ###. #.#.###.#.# .##..## ##..# .##.## ##.# _The sprites lose interest in your situation. _You feel your willpower return. _Items here: )))) [[ ††. _Okay, then. _You see here a +0 pair of gloves. _b - a +0 pair of gloves8.1 (1  You start putting on your armour.9.1 (2ggHggbX10.1 (3ggcA1.1 (4ggpggsggt+2.1 (5ggzgg|- 3 gg;}v_You continue putting on your +0 pair of gloves. x4ggFggc _You finish putting on your +0 pair of gloves.ggZk [[?25h[?0c  Search for what [Enter for "."]? ggk] [?25l[?1cggWdggUf$gg+g7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 animal skinb - [D:3] a +0 club (4 further duplicates)  c - [D:3] a +0 dagger (3 further duplicates)  d - [D:3] a +1 dagger of speed  e - [D:3] a +0 dagger of venomf - [D:3] a +0 hand axe  g - [D:3] a +0 ring mailgg #.........########Limel the Vexing#.......#.........Formicidggè#.........########Health: 37/37 ======================== ###.......###Magic: 9/9======================== ..........####.##. ..AC: 3Str: 12 ..#†##...........> ,..EV: 12Int: 13 #.........####.########.,SH: 0Dex: 24 .............#..........,XL:  5 Next: 75% Place: Dungeon:3 .#........#....#@#.# .#Noise: ---------  Time: 2012.1 (0.0) .#.................# )#a) +1 sling .#........#....#.#.###)#Abil: Dig .#........##.#......).)# .#........##.###.#gg-.#)### .#.....#####.##....#.# .# ###. #.#.###.#.# .##..## ##..# .##.## ##.# _You see here a +0 pair of gloves. _b - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves.  Search for what [Enter for "."]? .ggggEgggg . _gggggggggggg: _gg|gg,ggggggEggQggngg"ggF,gg;,gg,ggggggS,ggggNgggg|gg-gg!......######## ## ....#......... .# ......######## .# gg....### .######.##. ..#### .........> ,..... ....####.########..# #...........# ...#....#.#.###@#...... ......# #)# ..... ....#....#.#.###)# ### ....##.#......).)#...##.###.#.#)#######.##{.{.#.# #.#.###.#.#gg!  gg #......... ...########### .###.##.ggg.####.......> ,..... ####.########..# ...#...........##....#.#.###.#...............# #@# #....#.#.###)# ####Abil: Dig#.#..†# #...ggWd9.1 (7.{gg+,20.1 (8gggg  _Items here: ))) ††.gg4gg@5gg7gg]@ggDgg I: _ggJgg8O,ggRggVgg\gg!]gg_ggTdggjggggggUjggmggXqggqggrggvggxggHgggg,gggggg,ggУgg9ggԫggggdggggWggzggggggm,ggcgggg(,gggg.ggggggggvgg@,ggggaggggggBgggg,gggggg2ggngg gg gg gg gg gg! gg: gg] gg8 gg gg gg ggQ gg gg #......).)##......... ###.#.#)####.#######. ##{...#.# #.# #.###.#.# #.# # ## ## ##..# #.# ##...## ## ##.####.###.#.#.# # #.............< # #......###.#.#.#  #.####.....@...# 42.1 (22.0) # # ########.##  # gg. gg! gg"" ,3.1 (23gg,% ggV( 9 _Found a stone staircase leading up.gg'0 ggn0 gg0 gg!2 ggv7 P......).)##...gg7  .#.#)####.#######. {...#.# #.# .. .###.#.# #.# #.## gg7 p## ##..# #.# ##...##  ##.####.###.#.#.#  gg7 #.............<  #......###.#.#.#  #.####......@..# {gg 8  # #.## ## gg; 14.1 (1.0)ggg@ 4ggB [ _You sense a monster nearby.gg ggw gg gg gg$ ggѺ Bgg ggn ggۼ gg\ gg" gg gg; gg gg% ,gg gg P  There is a stone staircase leading up here.gg gge  _gg gg gg # #)#......... #)##.#######. .## .).)##......... ..# #)####.#######. ..#.# #.# #.. ..# .# #.# ##.## >.# ..# #.# ##...## ..# gg D#.####.###.#.#.##..#### #.............<.@.....# #......###.#.#.##.....# .####.........## @...... # ########.## .......### .......##...##gg& @   Jessica (asleep)...##.##gg 9.1 (5  Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.gg 9Found an escape hatch in the floor.gg l@.@gg &====gg %50.1 (6gg gg: % _Jessica shouts!gg1g #)) .## .).) ..# #) ..#  #.# #.. ..#  #.# ##.## >.#  #.# ##...## ..# #.#.#.##..#### .....<.@.....# #.#.#.##@....# ...## ....... # #.## .......  ### .......  ##...##  ...#  #.## ggK% #)) .## ).) ..# ) ..#  #.# #.. ..#  #.# ##.## >.#  #.# ##...## ..# #.#.#.##..#### .....<.@.....# #.#.#.##@....# ...## .......  #.## ....... ggK/### ....... ##...##  ...# #.## gg%S4ggYgg<[\ _Jessica is nearby!gg# #)) .## .).) ..# #) ..#  #.# #.. ..#  #.# ##.## >.# gg; #.# ##...## ..# #.#.#.##..#### .....<.@.....# #.#.#.##@....# ...## ....... # #.## .......  ### .......  ##...## gg? ...#  #.## gggg3 #)) .## ).)gg ..# ) ..#  #.# #.. ..#  #.# ##.## >.#  #.# ##...## ..# gg)#.#.#.##..#### .....<.@.....# ggϦ #.#.#.##@....# ...## .......  gg,#.## ....... ### ....... ##...##  ...# #.## gg gg̯gg7gg\ _Jessica is nearby!ggM #)) .## .).) ..# #) ..#  #.# #.. ..#  #.# ##.## >.#  #.# ##...## ..# #.#.#.##..#### .....<.@.....# #.#.#.##@....# ...## ....... # ggON#.## .......  ### .......  ##...##  ...#  #.## ggo #)) .## ).) ..# ) ..#  #.# #.. ..#  #.# ##.## >.#  #.# ##...## ..# #.#.#.##..#### .....<.@.....# #.#.#.##@....# gg...## .......  #.## ....... ### ....... ##...##  ...# #.## ggggzgg:gg.\ _Jessica is nearby!gg'  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.gg 3---7------==--1.1 (1Will/2 Jinx gggg\ _You feel your willpower being sapped. Jessica hits you with a +0 club.gg  You shoot a sling bullet. The sling bullet hits Jessica.gg.;*gg  Jessica is severely wounded.A giggling sprite leaps out and makes Jessica trip over her own feet.gg D)gg gg# #)#.........Limel the Vexing ###)##.#######. .##Formicid .).)##......... ..#Health: 33/37 =====================--- #)####.#######. ..#Magic: 7/9==================------ #.# #.# #.. ..#AC: 3Str: 12 #.# #.# ##.## >.#EV: 12Int: 13 ..# #.# ##...## ..#SH: 0Dex: 24 #.####.###.#.#.##..####XL:  5 Next: 103% Place: Dungeon:3 #.............<.@.....#Noise: ===------  Time: 2052.3 (1.2) #......###gg [40m.#.#.##)....#a) +1 sling .####.........## .......Abil: Dig # ########.## .......Will/2 Jinx ### .......##...##...##.##Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. Jessica hits you with a +0 club.  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is severely wounded.A giggling sprite leaps out and makes Jessica trip over her own feet. _You kill Jessica!You have reached level 6!ggv%/  --more--ggl8/4310--6 2% gggg4 _gg #)##.#######. .## ).)##......... ...# )####.#######. #..# .# #.# #.. #..# .# #.# ##.## #>.# .# #.# ##...###..# gg| b####.###.#.#.##..#### .............<.......# ......###.#.#.##@....# ###.........###.......#  ########.## #.#gg  ### #. ###...###gg s ...##.#gg N#.#gg ggi E9---30 _ggl ggA g  Things that are here: _a +0 club; a +0 robeggqgg-rggKsggwggW|?gg&}{ _The sprites lose interest in your situation.gg}gg gg{O--ggggŅggM40=gggg |8===ggggߍgg܎ggԑ,ggggDggV1=gggggg_<===gggggg/ggFgggg٠ggġggʤb2=ggѥgg8,gg_ggRggM9==gg۬ggggUi3==ggIgggg*gg@gg ,gggg{ggù;==ggggtP=gggg,ggggQggggggggZ10/10===ggggYn _You feel your willpower return.gggggg1ggggggIgggggg,ggggggggk;===gg gggg,ggSgggg,gggggg ,ggj gge gg ,gg gg Bggd gg gg ,gg gg ######.## #.......###  ### #..........  ###...#####  #...#  ##.##  #.#   #.#   #.#   #@#  --- ggW L........#   #########                 gg$ 085.3 (32.0)ggX% ,6.3 (33ggx) gg{, a _q - a scroll labelled OTSIDAVUEKUgg/ gg/ gg0 gg3 gg5 gg9 gg; gg%= gg`= gg= gg? gg@ ,ggyA ggB gglD ,ggD ggE ggG ,ggH ggI ggK ,ggP nggqQ ggS ,ggS ggMU gg-W ,ggW ggY gg*[ Bgg_ Xgg` ggga gga gg+b ggDc gg*e ,gge ggg ggWi ,ggi ggk ggm ,ggfm ggn ggp ,ggq gg_r ggVt ,ggt ggTv ggNx ,ggy gg z gg{ ,gg5| gg[} gg> ,gg gg ,ggk  #.#############  #.#   #.#   #.#   #.#  gg     #  #.gg { ...{ #.##.. {gg  h   Natasha (wandering)#..ggC 7..h gg .107.3 (21gg ,8.3 (22gg gg] s _Natasha, Servant of Life and Death comes into view.ggX  #.  #.# #.# #.# #.# #.# #.#gg  #.# #@# #.# #.# { ... { #.# #.. {  #.. ..hggo4 #.  #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# { ... { #.# #.. {  #.. ..h ggw=ggA\ _Natasha is nearby!ggu #.  #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# { ... { #.# #.. {  #.. ..hgg #.  #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# { ... { #.# #.. {  #..gg; ..h gg&4gg+gg/\ _Natasha is nearby!ggheE #.  #.#ggeA #.# #.# #.# ggQj:#.# #.# #.# #@# #.# #.# { ... { #.# #.. {  #.. ..hgg #.  #.# #.# #.# #.# #.# #.# #.# #@# #.# gg#.# { ... { #.# #.. {  #.. ..h ggggQggr _Natasha is nearby!gg,^ #.  #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# { ... { #.# #.. {  #.. ..hgg  #.  #.# #.# #.# #.# #.# #.# #.# #@# gg #.# #.# { ... { #.# #.. {  #.. ..h gg 4gg gg& \ _Natasha is nearby!gg,  _Natasha is nearby! _ is nearby!  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ggyhh.gg=8/10 -----gg{==9.3 (1.0)Will/2 Jinx gg gg- _Natasha hisses angrily.ggQ ((gg((( You shoot a sling bullet. The sling bullet hits Natasha.ggV;*gg)  Natasha is moderately wounded.A giggling sprite leaps out and smacks Natasha with her own front paw.gg+gg3...h.(very drained).gg4gg4/=10.5 (1.2gg<;ggs?[ _Natasha is heavily wounded.ggRk  You shoot a sling bullet. The sling bullet hits Natasha.  You kill Natasha!ggzp w(((†gg 5...ggq O-----161.7gg gg  _You feel Natasha's spirit has finally been put to rest.gg:gg=;gg?ggAH _No target in view!ggh ggi 4ggj ggn _ggp { _The sprites lose interest in your situation.ggp ggp gg!r ,ggyr gg7s ggms M9==ggs ggt ,ggt ggu ggu gg%v ggv gg(w ggw ggx ggy ;==ggby gg_z ggz ggz ggl{ gg{ gg{ gg| gg| gg2} ggw~ gg~ R10/10===ggE gg gg u .# ..gg @....---{ ....#†#.#.#....# #.. ##gg& B#..#gg 025.7 (14.0)gg :---gg gg# [ _You sense a monster nearby.ggcgg=dggdggiggu o.o......###o##.#†#.# #.#..... {##ooo 3 orcs (asleep)ggv,#...ggՇ 0.0)  3 orcs come into view.An orc is wielding a +1 short sword of venom.gg/gg:.ooo.ooo2 wandering)gg5===6.7 (1ggHggX% _The orc shouts!gg0 #.# #.# #.# #.# #.# #.# #.# #.#ggC1 #@# .ooo.....# ##.##.#†#.#  #.#..... { ggh17 # #.. ###  ...#gg1, #..# #...gg1!gg #.# #.# ggP#.# #.# ggiT#.# ggT#.# ggO#.#gg gg#.# #@# gg#o.ooo.....# ggF##.##.#†#.# ggX ggj#.#..... {  ggy# #.. ### gg1...#gg ggT#..# gg7#... ggggtggggdd _There are monsters nearby!gg0 #.# #.# #.# #.# #.# #.# #.# #.# #@# .ooo.....# ##.##.#†#.#  #.#..... {  # #.. ###  ...# #..# #...gg #.# #.# #.# #.# #.# #.# gg.#.# #.# #@# .ooo.....# ##.##.#†#.#  gg#.#..... {  # #.. ### ...# #..# #... ggggggggd _There are monsters nearby!ggɗ #.# #.# #.# #.# #.# #.#gg- #.# #.# ggn#@# .ooo.....#gg ##.##.#†#.#  #.#..... {  # #.. ###  ...# #..# #...gg0  #.# #.# #.# #.# #.#gg0  #.# #.# #.# gg0 H#@# gg1 o.ooo.....# gg1 ##.##.#†#.#  gg:1 #.#..... {  ggS1 y# #.. ### ggl1 6...# gg1 T#..# gg1 7#... gg_9 4gg> ggA d _There are monsters nearby!gg/  #.# #.# #.# #.# #.# #.# #.# #.#gg  #@# .ooo.....# ##.##.#†#.#  #.#..... {  # #.. ###  ...# gg H#..# #...gg# R #.# #.# #.# #.# gg $ ?#.# #.# #.# #.#gg.$ M #@# ggQ$ *.ooo.....# ##.##.#†#.#  ggw$ #.#..... {  # #.. ###gg$  ...# #..#gg$ < #... gg- gg. gge5 gg^9 d _There are monsters nearby!ggj _There are monsters nearby! _There are monsters nearby!  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggq  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gggggg#{.o.oo 2 orcsgg[8/10 ------gg@7Jinx ggggE7 _The orc shouts! You hear a shout!ggX ((You shoot a sling bullet. The sling bullet hits the orc.gg;*gg  The orc is heavily wounded.A giggling sprite leaps out and bonks the orc with its +1 short sword of venom.ggjggggl.o)..   orc gg[-----7=8.9 (1.2gg[ggG _You kill the orc!gglD (((((You shoot a sling bullet.ggy;*gge  The sling bullet closely misses the orc.A giggling sprite leaps out and bonks the orc with its +0 dagger.gg'k  The orc is severely wounded.gggg,o..oo...oo 3 orcs (1 wandering, 1 very drained)gg<)30.1ggggt _An orc comes into view. It is wielding a +0 war axe.gg: z  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc!ggA )(( 2 orcsgg ,gge .o..o..81.3ggd G _You kill the orc!gg+ ((You shoot a sling bullet. The sling bullet hits the orc!gg1 ;*gg#  The orc is almost dead.A giggling sprite leaps out and bonks the orc with its +0 morningstar.ggrV  You kill the orc!gg{...).. 92.5 _The jinxing sprites lose interest in you.gg{ggf _Your Hexes skill increases to level 5!ggp4ggggH _No target in view!gg 4ggggH _No target in view!gg 4gg3ggH _No target in view!gg[ 4gg gg! H _No target in view!ggI #.# #.# #.# #.# #.# #.# #.####o####.##o....).@..####.##.#†#.# #.#..... { #.#...### ##...## #..#oo 2 orcs (1 wandering) #... ...gg  An orc comes into view. It is wielding a +0 dagger.ggWgge..o..ogg4-30gggg7% _The orc shouts!ggeM z ((You shoot a sling bullet.gg gg gg gg gg ..o.)o=4.7 (1.2gg$ gg G _The sling bullet hits the orc but does no damage.ggC]  You shoot a sling bullet. The sling bullet hits the orc.ggj  The orc is heavily wounded.gg?Q.oggW9==5.9gg`ggI _The orc misses you.gg]  You shoot a sling bullet. The sling bullet hits the orc.gg^)   orcgggnggIwQ.ogg{S==207.0 (1.1gg0ggG _You kill the orc!ggxy (You shoot a sling bullet.gg[ gga M)ogg^a -8.2 (1.2ggg ggk G _The sling bullet hits the orc but does no damage.ggƢ >(((((((gg4  .....)oYou shoot a sling bullet. The sling bullet barely misses the orc.2-9.4gg= gg@ 8 _The orc hits you with a +0 dagger.gg  You shoot a sling bullet. The sling bullet hits the orc.ggj  The orc is heavily wounded.ggo.40.5 (1.1gg$gg-(T _The orc completely misses you.gg ]  You shoot a sling bullet. The sling bullet hits the orc.ggK8 j  The orc is heavily wounded.gg8 f1--1.7 (1.2gg> gg/C s _The orc barely misses you. The orc hits you with a +0 dagger.gg>(((((((gg  .....)oYou shoot a sling bullet. The sling bullet barely misses the orc.-2.9gggg 8 _The orc hits you with a +0 dagger.gg]  You shoot a sling bullet. The sling bullet hits the orc.ggYj  The orc is heavily wounded.ggYc010/10===4.1ggaggcd8 _The orc hits you with a +0 dagger.ggb%  #.# #.# #.# #.# #.# #.# #.# ###.####.##  .....)o@..#  ###.##.#†#.#  #.#..... {  #.#...###  ##...##  gg% s#..#  #...  ... gg  #.# #.# #.# #.# #.# #.# #.# ###.####.##  .....)o@..#  ###.##.#†#.#  #.#..... {  #.#...###  ##...##gg  #..#  #... ... gg 4gg% gg [ _An orc is nearby!gg>(((((((gg&J .....)oYou shoot a sling bullet. The sling bullet barely misses the orc.ggJW39-5.3ggQggT8 _The orc hits you with a +0 dagger.gg{x  Casting: Jinxbite (safe; 4% risk of failure)  ggx\Confirm with . or Enter, or press ? or * to list all spells.ggtB^  You beckon some vexing sprites to accompany your attacks.ggB640=ggCc8/10 ------60gg@C7Jinx ggIggKw _You feel your willpower being sapped. The orc closely misses you.gg2  You shoot a sling bullet. The sling bullet hits the orc.gg :*gg  The orc is almost dead.A giggling sprite leaps out and makes the orc trip over its own feet.gg C)gg [-----2=7.5 (1.2gg gg G _You kill the orc!gggg%gggg8H _No target in view!ggנggFggggH _No target in view!gggghgggggg; _ggEggj@1=gg!gg3gg{ _The sprites lose interest in your situation.gg]gggg,ggPgggg1ggկgg?gg52=ggF9==ggggaggggvgg gg=gglggkggggggt3====gggg,gg ggpgggggggg,gg2gggg+g=10/10===gggggg,ggXgg. #.# #.# #.# #.# #.# #.# #.##.####.##.)@...#---#.##.#†#.#gg~# #.#..... { #.#...### ##...## #..# #... ...ggO  #.# #.# #.# #.# #.#ggb## #.#.. #.##.####.##.@)...#.####.##.#†#.## #.#..... { #.#...### ##...##  #..#  #...  ...Items here: )) [[.ggb062.5 (15.0)ggO---3.5 (16 _ggTgg2 _Items here: ))) [ †††.gg ( gg( gg) ggk. gg"0 gg0 % _gg 6 ===gg8 ggS: ,gg; gg< gg)? ggz? gg@ gg1B ggKD ggD ggI ,ggK ,ggPL ggM gg4O ,ggO ggP gg.R ggqR ggS gg X Bgg Y gg7Z ggv\ gg\ !gg] gga n _You feel your willpower return.gg c 3ggc ggd ggf ,ggg gg@h ggi ggNj ggNk gggl ggm ,ggn ggOq ggr ,ggwr ggs ggt ,ggu gg4v ggyw ,ggw ggx ggy ,ggLz gg;~ ggԈ gg #.#  #.# #......<#  #.# #.......#  #.# .........  #.# #.......# #:.......#.# #.# ######.......#..# #.# #.... #...$##.# #.# #.### #.#@#..# #.# #.#83.5 (20 #...#.# #.# #.# ##.##.# #.# #.##.#.###.##.###.## #.#.............gg ...# #.#...........###..# #.#.....##.#### #..# #.##.### #.######..# #.## #.........# #.#gg B4.5 (21gg ggU 9 _Found a stone staircase leading up.ggT ggBU gg V ggNX ggZ ,gg_ Bgg` ggc M _You now have 191 gold pieces (gained 9).gg~f ggf ggg gg/j gg5m ggam gg4s Xggs ggu ggPv ggov ggv gg x ggxy ggy ggz gg { ggk| gg| gg} gg @ #.# #.##########.## # ## #.# #.# #.# #.# ####.#### #.# #.......# gg? #.# #......<##.# ###.......#### #.# #............# #.# #.......##  #@.......#.# #.......#..# ####....##.# ##.#.#..# ##...#.# { ##.##.# #.#.###.##.###.## ................# .....###..#You pick up a book of Debilitation and begin reading...ggU ]92.5 (8.0)3.5 (9ggn ggE e _You add the spells Slow, Vampiric Draining and Confusing Touch to your library.ggqggТggzgg,ggLggBgggg(ggҮggggm #.######.#.)# #....  #.# #.............. #.#####.# #.##########.## # ##.# #.# #.#  #.# ####.#### #.# #.#  #.# #gg}<#  #.# ###.#####.# #.@..........# #.# #.#.......## #.#........#.# #.##.#.......#..# #.##.####....##.# #.#.. ##.#.#..# #.# 5   Grinder (asleep)#. ##...#.# #..5 ##.##.# # #.#.###.##.###.gg޶ ##ggJ+5.5 (2gg߾+6.5 (3ggggX _Grinder comes into view.gg)k )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #.#.......##  #.#........#.# #.#  #.#.......#..# #.#  #.####....##.# #.#  .. ##.#.#..# #.#  #. ##...#.# #.#  .5 ##.##.# #.# ggc )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #.#.......##  #.#........#.# #.#  #.#.......#..#  #.####....##.#  .. ##.#.#..# #.#  #. ##.gg[d..#.#  .5 ##.##.# ggHl4gg pggOs\ _Grinder is nearby!ggk )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #.#.......##  #.#........#.# #.#  #.#.......#..# #.#  #.####....##.# #.#  .. ##.#.#..# #.#  #. ##...#.# #.#  .5 ##.##.# #.# gg]  )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......#### ggT^  #.# #.@..........#  #.# #.#.......##  #.#........#.# #.#  #.#.......#..#  #.####....##.#  .. ##.#.#..# #.#  #. ##...#.#  .5 ##.##.# gge 4gg^j ggm \ _Grinder is nearby!gg,  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggɡ ggP2^  You beckon some vexing sprites to accompany your attacks.gg38/10 -----==7.5 (1Will/2 Jinx gg:ggx=; _You feel your willpower being sapped.gg (((((5gg(You shoot a sling bullet. The sling bullet hits Grinder.  Grinder shouts!gg֊gggg].....{. . gg ggM5=8.7 (1.2gggg 1 _Grinder is lightly wounded.ggA gg\ 5,5   Grinderggs 6---90gg( gg3 ggp](((((gg5*gg  You shoot a sling bullet. The sling bullet barely misses Grinder.  A giggling sprite leaps out and smacks Grinder with her own claw.gg]..5.. (drained)gg9===200.9 (1.2ggkgg^ _Grinder is moderately wounded.ggaggQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling Spells ([,] to cycle)  b - Cast: Jinxbite  c - Cast: Sigil of Binding (9%) Abilities ([,] to cycle)  d - Abil: Dig  e - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ongg' gg*  #.######.##########.)# #.... Limel the Vexing#.# #.............. #.#### Formicid#.# #.##########.## # # Health: 43/43 ========================#.# #.##.#Magic: 8/10===================-----#.# ####.####AC: 3Str: 12#.# #.......#EV: 12Int: 13#.# #......<#SH: 0Dex: 24#.# ###[37m.......####XL:  6 Next: 22% Place: Dungeon:3#.# #.@..........#Noise: ===------  Time: 2200.9 (0.0)#.# #[39;4gg< 9m.#.......##a) +1 sling#.#........#.# #.# Abil: Dig#5#.......#..# #.# Will/2 Jinx #.####....##.# #.#.., ##.#.#..# #.# 5   Grinder (drained)#. ##...#.# #.#.. ##.##.# #.##.#.###.##.###.##You shoot a sling bullet. The sling bullet hits Grinder.  Grinder shouts! _Grinder is lightly wounded.  You shoot a sling bullet. The sling bullet barely misses Grinder.  A giggling sprite leaps out and smacks Grinder with her own claw. _Grinder is moderately wounded.gg4 gg ggggRead which item? Scrolls  f - a scroll of teleportation  h - 2 scrolls of feark - 3 scrolls of identify  q - a scroll labelled OTSIDAVUEKU [!] read|quaff[?] describe selectedgg gg ggZ < #.######.##########.)# #.... Limel the Vexing#.# #.............. #.#### Formicid#.# #.##########.## # # Health: 43/43 ========================#.# #.##.#Magic: 8/10===================-----#.# ####.####AC: 3Str: 12gg '#.# #.......#EV: 12Int: 13#.# #......<#SH: 0Dex: 24#.# ###.......####XL:  6 Next: 22% Place: Dungeon:3#.# #.@..........#Noise: ===------  Time: 2200.9 (0.0)#.# #.#.......##a) +1 sling#.#........#.# #.# Abil: Diggg #5#.......#..# #.# Will/2 Jinx #.####....##.# #.#.., ##.#.#..# #.# 5   Grinder (drained)#. ##...#.# #.#.. ##.##.# #.#gg #.#.###.##.###.##You shoot a sling bullet. The sling bullet hits Grinder.  Grinder shouts! gg. _Grinder is lightly wounded.  You shoot a sling bullet. The sling bullet barely misses Grinder.  A giggling sprite leaps out and smacks Grinder with her own claw. _Grinder is moderately wounded.gg  As you read the scroll labelled OTSIDAVUEKU, it crumbles to dust.  It is a scroll of enchant weapon.gg' /  --more--gg,Enchant which weapon? Hand Weapons  a - a +1 sling (weapon)[?] describe selectedgg8gg4=ggaF #.######.##########.)# #.... Limel the Vexing#.# #.............. #.#### Formicid#.# #.##########.## # # Health: 43/43 ========================gg-G #.# #.##.#Magic: 8/10===================-----#.# ####.####AC: 3Str: 12#.# #.......#EV: 12Int: 13#.# #......<#SH: 0Dex: 24#.# ###.......####XL:  6 Next: 22% Place: Dungeon:3ggGk#.# #.@..........#Noise: ===------  Time: 2200.9 (0.0)#.# #.#.......##a) +1 sling#.#........#.# #.# Abil: Dig#5#.......#..# #.# Will/2 Jinx ggG#.####....##.# #.#.., ##.#.#..# #.# 5   Grinder (drained)ggHj#. ##...#.# #.#.. ##.##.# #.##.#.###.##.###.## _Grinder is lightly wounded.  ggHHYou shoot a sling bullet. The sling bullet barely misses Grinder.  A giggling sprite leaps out and smacks Grinder with her own claw. _Grinder is moderately wounded.As you read the scroll labelled OTSIDAVUEKU, it crumbles to dust.  It is a scroll of enchant weapon.gg3SggWJ  Your +1 sling glows red for a moment.ggWggta 5.  An adder comes into view.ggdbR---1.9 (12ggbggiggl2 _The adder moves out of view.gg ((You shoot a sling bullet.ggeX;*gg ,  The sling bullet closely misses Grinder.  A giggling sprite leaps out and smacks Grinder with her own claw.gg45.very drained){gg57===3.1 (1.2gg <gg"?^ _Grinder is moderately wounded.ggu ]  You shoot a sling bullet. The sling bullet hits Grinder.ggN j  Grinder is heavily wounded.gge S,S   ball python (constriction, wandering)Grinder misses you.ggW9==4.3gg:ggI^ _A ball python comes into view.gg S)You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.ggX$ ;*gg  Grinder is heavily wounded.A giggling sprite leaps out and doodles on Grinder's face.  Grinder is heavily wounded.ggt 5S.  The jinxing sprites lose interest in you.gg@ b1--5.5gg< gg gg{ /  --more--gg( _Grinder hits you.ggqp You shoot a sling bullet. The sling bullet hits Grinder.ggggMGrinder is severely wounded.gg(eS.  Grinder hits you. You writhe in agony.gg :*ggxIGrinder gestures at you.gg@39---6.7gggg < _Your stasis prevents you from being paralysed.gg  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg}  gg<~ X You beckon some vexing sprites to accompany your attacks.gg~ 8-7------gg~ F70Jinx ggM gg5 M _You feel your willpower being sapped. Grinder hits you.ggtq]  You shoot a sling bullet. The sling bullet hits Grinder.gg k  Grinder is severely wounded.gg5c7-=8.9 (1.2ggggm' _Grinder hits you.gg4gggg4F _Unknown command.ggkz (You shoot a sling bullet.gg;*gg^  The sling bullet closely misses Grinder.  A giggling sprite leaps out and smacks Grinder with her own claw.  Grinder is almost dead.ggd zS.5 gg4e )10.1ggOl gg;o % _Grinder blinks!gg8Ie  You shoot a sling bullet. The sling bullet hits the ball python!gg@OE§ggggjS†5.gg\F-----1.3ggBggTO _You kill the ball python!ggC gg ggggF _Unknown command.gg( D((gg 5*ggK / †5You shoot a sling bullet. The sling bullet barely misses Grinder.  A giggling sprite leaps out and insults Grinder's ancestors.  Grinder is almost dead.gg& g  Grinder gestures at you.ggU 8=8===2.5ggF gg 2 _You resist with some effort.ggNaggagghggkF _Unknown command.ggX  (You shoot a sling bullet. The sling bullet hits Grinder.gg| †Grinder is almost dead.gg'g  Grinder gestures at you.gg4~5.3.7gg7gg::2 _You resist with some effort.gg4ggggLF _Unknown command.gg  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Grinder says, "Are you a fish?"ggg  Grinder gestures at you.ggW/gg"0a6------40gg5gg 73-ggh@/  --more--ggv 3 _You resist with some effort.gg nYou shoot a sling bullet.  The sling bullet hits Grinder but does no damage.gg HGrinder is almost dead.ggL $*ggߩ gg% IGrinder gestures at you.gg gg$ @=5.8 (1.1 _Your stasis prevents you from being paralysed.ggs&  gg& 8_Unknown command.gg?w  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.gg;*gg!Z  Grinder is almost dead.A giggling sprite leaps out and insults Grinder's ancestors.gg`h†ggvbgg:g #.######.##########.)# #.... Limel the Vexing#.# #.............. #.#### Formicid#.# #.##########.## # # Health: 39/43 =====================---#.# #.##.#Magic: 6/11=============-----------#.# ####.####AC: 3gg^hStr: 12#.# #.......#EV: 12Int: 13#.# #......<#SH: 0Dex: 24#.# ###.......####XL:  6 Next: 131% Place: Dungeon:3#.# #.@..........#Noise: ===------  Time: 2217.0 (1.2)#.# #†#.......##a) +2 sling#.#........#.# #.# Abil: Dig#.#.......#..# #.# Will/2 Jinx #.####....##.# #.#.., ##.#.#..# #.# ,#. ##...#.#[39ggh;49m #.# .. ##.##.# #.# #.#.###.##.###.## You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.  Grinder is almost dead.A giggling sprite leaps out and insults Grinder's ancestors. _You kill Grinder!Your Ranged Weapons skill increases to level 5!gghgg"q/  --more--gg gg gg>Your Spellcasting skill increases to level 3!gg9You have reached level 7!ggx  gg%--more--gg`ggn43/486/12--76% gggg:6 _gg- Jgg0 gg1 S4= _gg!7 kgg; { _The sprites lose interest in your situation.ggV< gg< gg? gg@ e7==ggBC ggC V5=gg~D gg3G ggvG gg!H ggJ gg#K ggK ggM gg4N 56=gg^N 4==gg O ggrQ ggQ gglR ggT ggT gg'V ggX gg Y ggY gg[ gg%\ #7ggd\ d=8==gg\] gg_ gg_ ggU` ggb ggb ggc ggf ,ggf ggh ggh ggi b8===ggi ggl ,gg3m ggn ,gg1o gg q ggHq 99==ggq gg*r gg u ggKu :=ggv ggx ,gghy ggU| gg| gg4} gg gg& ;==gg ggz gg gg gg ggʇ !gg ggt _You feel your willpower return.gg gg gg :10/12==gg1 ggԏ gg@ ,gg gg7 ggp gg gg 7.---.ggќ 0.{ggh 047.0 (30.0)ggڡ $---gg gg gg S _You sense a monster nearby.gg.+3gg+gg0==ggy1gg#3gg^3gg3gg5,gg6gg8b1==ggC9gg:gg;gg;ggCG{#. ggT54.0 (7.0) _You sense a monster nearby.gg  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg/SggZ #.######.##########.)# #.... Limel the Vexing#.# #.............. #.#### Formicid#.# #.##########.## # # Health: 48/48 ========================#.# #.##.#Magic: 11/12 ======================--#.# ####.####AC: 3ggG[Str: 12#.# #.......#EV: 12Int: 13#.# #......<#SH: 0Dex: 24#.# ###.......####XL:  7 Next: 16% Place: Dungeon:3#.# #.@..........#Noise: ---------  Time: 2254.0 (0.0)#.# #†#.......##gg{[a) +2 sling#.#........#.# #.# Abil: DigggN\#.#.......#..# #.##.####....##.# #.#.., ##.#.#..# #.# {#. ##...#.# #.# .. ##.##.# #.# #.#.###.##.###.##  _The sprites lose interest in your situation. gg\_You feel your willpower return. _You sense a monster nearby. _You sense a monster nearby.gg\Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggcgg|cgg_hgg+kp _There is nobody nearby that the sprites are interested in.ggggpgggg gggg": _gg#gggg?5.0 (1S   adder (wandering),SggggggL] _An adder is nearby!ggZ  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggYh  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gghbSSggi.ggfj9/12 ----==6Will/2 Jinx ggogg.r/ _The adder hisses angrily.ggmv (((((((gg!n/You shoot a sling bullet.gg;*gg7  The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.gggg †..S. (very drained)..=7.1 (1.1ggegg` _The adder is moderately wounded.gg| _  You shoot a sling bullet. The sling bullet hits the adder!gg \(((.gg> 1gg †...----88.3 (1.2ggڐ gg I _You kill the adder!gggg-gggg;H _No target in view!gggggg/ggZgg 10/12==l   frilled lizard (wandering)lgg(0.0ggg5---9.3 (1gggga _A frilled lizard comes into view.ggk( n )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #†#.......##  #.#........#.# #.#  #.#.......#..# #.#  #.####....##.# #.#  .., ##.#.#..# #.#  ,#. ##...#.# #.#  .. ##l##.# #.# gg  )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #†#.......##  #.#........#.# #.#  #.#.......#..# #.#  #.####....##.#  .., ##.#.#..# #.#  ,#. [34gg| m##...#.#  .. ##l##.# gg gg :---gg; gg+ e _A frilled lizard is nearby!gg$ } )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #†#.......##  ggk% #.#........#.# #.#  #.#.......#..# #.#  #.####....##.# #.#  .., ##.#.#..# #.#  ,#. ##...#.# #.#  .. ##l##.# #.# gg  )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  gg 5#.# #†#.......##  #.#........#.# #.#  #.#.......#..# #.#  #.####....##.#  .., ##.#.#..# #.#  ,#. ##...#.#  .. ##l##.# ggz gg gg: ggl e _A frilled lizard is nearby!gg.n )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #†#.......##  #.#........#.# #.#  #.#.......#..# #.#  #.####....##.# #.#  .., ##.#.#..# #.#  ,#. ##...#.# #.#  .. ##l##.# #.# gg+ )#  #.#   #.# ## #  #.# #.# #.#  #.# ####.####  #.# #.......#  #.# #......<#  #.# ###.......####  #.# #.@..........#  #.# #†#.......##  #.#........#.# #.#  #.#.......#..# #.#  #.####....##.#  .., ##.#.#..# #.#  ,#. [34ggYm##...#.#  .. ##l##.# gggg gg[gge _A frilled lizard is nearby!gg8  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggD  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.ggɥgll.gg1]8/12 ----==ggY 60ggogg8 _The frilled lizard hisses angrily.gg [ ((((gg C(((You shoot a sling bullet.gg gg k....l..gg 5=1.5 (1.2gg' ~ _The sling bullet barely misses the frilled lizard.gge (((((((You shoot a sling bullet.gg* gg \...l.gg ..gg -2.6 (1.1gg> gg i _The sling bullet closely misses the frilled lizard.ggo  You shoot a sling bullet.  The sling bullet hits the frilled lizard!gg(((.gg9....gg-3.8 (1.2gg!ggR _You kill the frilled lizard!ggl4ggcpgg)rH _No target in view!ggƞggdgg8ggǢggX---- _ggTgg!gg&ggh" _The sprites lose interest in your situation.9==gg,ggmggggEggggggж%==ggggggxggĹgggg@ggggHgg>gg|gg,ggggQ10/12==ggggM,ggggggggggCgg/,gggg%==ggggggggggggggggdgg!gghF1==ggggzggggfggggcggggXggggfgggg;==gggg\gggg gggg!ggggSn _You feel your willpower return.gggg[ggggN#2gg)==gg(gg,gg3gggg2%  ggaBYou see here a ball python corpse.gggg _gg3ggggggggoggggr gg $==gg ggw gg' gg gg gg ggZ gg% gg[ gg gg gg) gg[ gg gg gg ggD gg gg: gg gg ggn gg gg1 ggW gg  gg ggp gg gg@ ggn" gg# ,ggs$ gg& gg) gg* gg+ gg-. gg 3 ,gg3 gg4 gg6 ,gg6 gg(8 gg`9 ,gg9 gg; gg< ,ggI= ggC  #.# ###.####....## .###.# #.....###.#.#. .....###.#.#.####... gg;D E#...........###.## ..#####.###.#.#.#.###.## ........................ #######.#####........... #.# .......##.## ggYD }#@# .##.#####.##--- ggtD #.# #... #...ggD z #.# .#ggD | #.# ..#ggD  #.. ...# ### ggVI 1306.8 (43.0)ggJ H---7.8 (44ggM ggQ 9 _q - an amulet of magic regenerationgg? gg gg gg\ &gg gg ggܧ ,ggu gg gg gg̬ gga ggI gg gg ggo ggв ggk ,gg ggg gg ggV ggƸ gg_ ggӻ gg gg gg gg Xgg gg ggq gg gg= ggc gg gg gg# Bgg gg gg ggr gg gg9 ,gg ggX gg gg ggW gg+ gg gg gg> ggt gg ##.###.#.#.#.###.##.###.## #.# .........................# #.# gg ##.#####............###..# #.#  #.# #.......##.#### #..# #.#  #.# #.#######..# #.#  gg #.# #.##...# #.........# #.#  ggI ~#.# #.####.# #..######.####.##  #.####.####.###..#.......))...#  #..............@.#.####.##.#†#.29.8 (22  ######.####.###.####.#.#.# #.# )..##.#.#.# #.#.######...#ggc #.# #.#.#.##..#gg #.# #.# #..#...gg ... ..# #.#...gg #.# ### #.#gg gg -30.8 (23gg gg $ _Found a sling.gg$3gg8%gge*gg,gg-gg2Bgg)3gg3gg3@=  You see here a +0 sling.ggAggA _gg&Cgg DggEggEggFggGggO #.# #.##...# #.........  #.# #.####.# #..######.####.##  .####.###..#.......))...#........#.####.##.#†#.######.####.###.## #.##.#....ggP #.# #.#.).# ..##.#...# #.# #.#.#.# ######...## #.# #.#.#.##.#... #gg[P #.# #.#.#@.....# #... 4.8 (4.0) ggPx... ..#.#.##.#... ... ##.#.# ..  #.... #..# #.# # #.. gg*Q=>..ggWggWggX$5.8 (5gg]gg/a; _Found a stone staircase leading down.gg 3ggggggk,ggXggEgggg!,gg"gg/+gg-ggR-gg.ggY0gg 3ggF3ggZ4gg79gg;,gg<gg>ggF+.##...# #.........# #.# .####.# #..######.####.## .####.###..#.......))...# ..#.####.##.#†#.# .####.###.##.####.##.#..... { gg6G.# #.#.).##.#....##.#...### .# #.#.#.##.#.######...## .# #.#.#.##.#...# #..# .# #.#.#......#@# #... 41.8 (6 ggjGK.. ..#.#.##.#........... .# ###.#.##....#####.>.ggG#.#.##......#.#.###...##ggG##.# ##.#ggG#.. ...>.. ...##ggLOggO+2.8 (7ggUggX; _Found a stone staircase leading down.gggggggghggnggqggrggv,ggxggxggygggg,ggцggggu,gg)ggUgg׌,ggggggs0 #..######.####.## ..#.......))...## .....#.####.##.#÷#.## ###.##.####.##.#..... { .).##.#....##.#...### gg.#.##.#.######...## .#.##.#...# #..## .#......#.#####...# .#.##.#.......@...# 7.8 (5 ##.#.##....#####.>  #.#.##...... <..#######.#.###...#####.###.# ##.## #.#gg'<#.. ... $.#>.. ...## ######ggbggƝ+8.8 (6ggSgg^; _Found an escape hatch in the ceiling.ggS gg gg gg gg ggS ggR ,gg ,gg| gg gg ,gg gg gg ,gg gg gg gg gg gg gg gg ggN gg% ,gg gg) M _You now have 194 gold pieces (gained 3).gg 3ggg gg gg= ggu gg gg gg1 ggs gg ggR gg ,gg` gg gg ,gg6 gg gg8 ggc gg gg? gg ,gg8 ggN gg` gg gg gg gg ,gg gg+ gg gg gg% ggV gg ,ggp gg gg gg gg gg gg gg ggQ gg! R  There is a stone staircase leading down here.gg1=  _ggG ggJH ggI ggI ggJ ggK ggL gg,M ggM ggN ggP ggP gg:Q ggwS ggV ggHV ggW ggY gg[ gg\ gg] gg^ ggna ,ggvb gge ggg ggg ggi gg#k gg|m ggm ggn ggv  #.# #.##...# #.. #.# #.####.# #.. #.####.####.###.. #................ ######.####.###.#ggv  #.# #.#.).# #.# #.#.#.# #############.# #.#.#.# ...|..[@...##.####.#.#..gg*w  ####...............#.#.# .....#####.##.######.#.#gg`w  #### #.##.# #.#.# #.##.######.#.#ggw  #...........#.#  #########.###..ggw y  #...>..ggw { ####### gg  #.# #.##...# # #.# #.####.# # #.####.####.### # ######.####.###. #.# #.#.).gg  #.# #.#.#..##.# #.#.#..|..@....##.####.#.#.####........#.#.gg, } .....#####.##.######.#. ##### #.##.# #.#. #.##.######.#.ggY  #...#. #.###gg a #...> gg߉ 088.8 (40.0)ggC ,9.8 (41ggf gg _You see here a +2 scale mail of cold resistance.gg ggy gg gg gg1! gg% : _ggA& gg) ,gga* gg2  #.# #.##...#  #.# #.####.#  #.####.####.## # ######.####.## #.# #.# #.# ggX2  #.###.#  #....|@.[....##.### #.####...... .....#####.##.#####gg2  ###### #.##.#  #.##.##### #.......... gg2 E##.## #...gg2  gg6  #.# #.##...# #.# #.####.# #.####.####. # ######.####. #.# #.#gg/7  #.# #.# #.#.# #.# #....@..[....##.####.# #.####.#ggW7 8 .....#####.##.###### ###### #.##.# # #.##.######gg7 \ # #.gg7 H # ggv> 291.8 (2.0)gg]? +2.8 (3gg1D ggH s _You see here a staff of cold.ggY3ggUggbggggP _ggnggggggggugggggg gg gg gg gg ggggggggnggx,ggxgggg},gg4ggggggggggggg^ gg gg!gg"gg$ggB$gg$gg&gg*,gg+gg6-ggf.,ggU/gg0gg0gg0gg1gg1gg_2gg2gg2gg{4gg&5,gg5gg]6gg7,ggf7gg,8gg 9gg99gga9gg;gg2<ggY<gg<gg=gg>,ggr?ggN@gg.A,ggAggWBggBgg#CggFCgg/DggD,ggdEggfFggGggGggHggHggI,ggIggKggK,gggg,gguggggggؑggggggmgggg“gggg|,ggggggggggtgg(gg֛,ggggQgg,gggg٠gg,gg gggg,ggLggIggѧ,gggg2ggªBggggج,ggngggg,ggvggXggN,ggܵgggg#.......### ### #.........#######.## #.......#.......##...## #.........########.....###.......### ..#................####.##.##.......#÷##...........>##....#.........####.####.#..@...........#....ggq#.#..#....##.#..#................###.#..#........#....#.#......#........##.#....###.#.##.#........##.###.# r   rat (wandering)#.....##.#r....#####.##{..#.#.####.#####.# #.#.####.#.# #.##..## gg1460.8 (68.0)ggsH.rgg ,1.8 (69ggggEV _A rat comes into view.gg/c>   ### #...... ##.## #...... ##...## #...... ##.....###....  #............... ##.......#÷##...> ##....#........ ##.#..@....... #.#..#....... #.#..#....... ###.#..#....... #......#....... ###.#.##.#....... #.....##.#.r...##{ #.#.####.#####.#  #.#.# #.# #..## gg*   ### #...... ##.## #...... ggV##...## #...... ##.....###....  #............... ##.......#÷##...> ##....#........ ##.#..@....... #.#..#.......gg #.#..#....... ###.#..#....... #......#....... ###.#.##.#....... gg#.....##.#.r...##{ #.#.####.#####.#  gg^#.#.# #.# #..## gghgggg` ggx Z _A rat is nearby!gg O   ### #...... gg o##.## #...... ##...## #...... ##.....###....  #............... gg :##.......#÷##...> ##....#........ggJ g ##.#..@....... #.#..#....... #.#..#....... ggr 6###.#..#....... #......#....... gg O###.#.##.#....... #.....##.#.r...##{gg  #.#.####.#####.# gg ; #.#.# #.# #..## gg    ### #...... ##.## #...... ##...## #...... ##.....###....  #...............gg  ##.......#÷##...> ##....#........ ##.#..@....... #.#..#....... #.#..#....... ###.#..#....... #......#....... ###.#.##.#....... ggu P#.....##.#.r...##{ #.#.####.#####.#  #.#.# #.# #..## gg gg gg9 gg? Z _A rat is nearby!gg    ### #...... ##.## #...... ##...## #...... ##.....###....  gg; #............... ##.......#÷##...> ##....#........ ##.#..@....... #.#..#....... #.#..#....... ###.#..#....... #......#....... gg~ n###.#.##.#....... #.....##.#.r...##{ #.#.####.#####.# gg ; #.#.# #.# #..## ggv    ### #...... ##.## #...... ##...## #...... ##.....###....  #............... ggw f##.......#÷##...> ##....#........ ##.#..@....... #.#..#....... #.#..#....... ###.#..#....... #......#.......ggw M ###.#.##.#....... #.....##.#.r...##{ #.#.####.#####.# gg9x  #.#.# #.# #..## gg ggw gg> gg Z _A rat is nearby!gg   ### #...... ##.## #...... ##...## #...... ##.....###.... gge #............... ##.......#÷##...> ##....#........ ##.#..@....... #.#..#....... #.#..#....... ###.#..#....... #......#....... ###.#.##.#....... #.....##.#.r...##{ #.#.####.#####.# gg5; #.#.# #.# #..## ggcD   ### #...... ##.## #...... ##...## #...... ##.....###....  #............... ##.......#÷##...> ggPE##....#........ ##.#..@....... #.#..#....... #.#..#....... ###.#..#....... #......#....... ###.#.##.#....... #.....##.#.r...##{ #.#.####.#####.#  ggE#.#.# #.# #..## ggPN4gg+Ugg,XZ _A rat is nearby!ggL~ _A rat is nearby! _is nearby!  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg/ x  You miscast Jinxbite.  You are very lightly contaminated with residual magic.gg5 ]rr.gg^6 #0gg6 n----2.8 (1.0)Contam gg= gg? 0 _Nothing appears to happen.gg  You shoot a sling bullet. The sling bullet hits the rat!((((†ggB....----9===3.9 (1.1 _You kill the rat!gg4ggggGH _No target in view!ggXggggggH _No target in view!gg@gggggg gg"Q _gg{ggggtgggggggggg#ggggcgg9ggIgg#1gg"*==ggggggE!ggggLw _Your magical contamination has completely faded away.gg1ggggFgg'ggm gg 3==gg ggz gg gg gg,gggggg3L2==gg(gggg1ggdggIggagggggggg!gg$,ggy%gg#(gg+:==ggv+gg-gg/gg1gg2gg3gg6gg8gg9gg:ggS<gg>,gga?gg[AggCggCggEggGggIggJggKggOMggOggOggPggQZ#.#..#..........# #)###.#..#........#....#.#.###)ggZ#......#........##.#......).)###.#.##.#.†......##.###.#.#)#.....##.#.....#####.##{...#.# #.#.####.#####.# #.#.###.#.# ggZ#.#.# #.# #.# #..## ##..# #.#.####.# #.#####.## ##.#.#......# #gg$[÷# #---#.######.##########.)# #...ggJ[#.# #.............. #.####.# #.##########.## #ggl[^#.## #.#gg[ #.# #.# ####.#####.# #.# #.......##.#### #.# #......<##....# #.# ###.......####gg~dx86.9 (23.0)---7.9 (24gghkggm4 _r - a scroll of enchant weapongg ggc gg gg( Xgg> ,gg ggK ggT gg gg gg ggA gg gg gg ggl ,gg{ ggC gg gg= ggg gg gg gg gg gg  ggy ,gg gg,# gg$ gg% gg% gg0' gg( ,gg2) gg* gg+ gg+ gg, gg]4 gg6 ,gg7 gg9 gg; gg; gg< ggZC gg2E ,ggE ggG ggXI ggI gg8J ggK ggM ,ggHO ggT gg'V ggZV ggW gg]\ gg] gg] gg^ gg` ggua ,gga gg\c ggad ggd gg ,gg gg gg gḡ gg gg` gg3 ,gg gg gg\ gg ggX gg1 gg ggT ggK gg gg ,gg gg gg gg˛ gg ggk gg gg: gg ggˤ gg ,ggL gg ggg ,gg gg> gg^ gg gg gg gg{ ,gg3 gg ggr gg gg\ gg gg gg. gg+ gg gg ,gg gg gg gg! gg gg ggg ,gg9 gg1 _  Things that are here:  a +0 hand axe; a +0 ring mailgg; gg  _gg gg p  You see here the felid skeleton of Natasha.gg ggq  _gg ggy ggb gg gg gg ggo gg gg gg gg_ gg gg gg6 gg9 gg gg gg# gg ,gg( gg" gg% ,ggl' gg) gg+ gg#, gg- gg/ gg1 ggA2 ggv3 gg5 gg7 gg7 ggv9 gg; gg= gg> ggj? gguL ggO ggO gg\Q ggT ggV ,ggX gg[ ggY] ,gg@_ ggf gg i ggpi ggj ggn ggnr ,ggpt gg.w ggy ggy ggH{ ggv} gg ,gg gg߃ gg ,gg gg# gg ,gg gg| gg> gg ggY ggd gg ggϜ gg gg_ ggp ,gg gg, gg gg; gg gg` gg ,ggг ggW gg0 ,ggo gg> gg^ gg gg gg gg ggK gg gg gg? gg gg ggd ggx gg gg- gg6 gg( ,gg gg" gg" gg gg gg^ gg gg gge gg gg gg gg gg@ gg gg} gg gg gg gg ggW gg ggt gg gg=gggg[gg1gggg&gg[gggg\ gg gg] ggE gg,ggggNggC,ggRgg;gg,gggggg,gggg gg"ggX"ggP#ggY%gg&gg&gg'gg+Bgg+gg-gg.gg.gg/gg0gg1gg1gge2ggR3gg4gg4gg35gg7gge8gg8gg8ggq:ggP;gg;gg;gg =gg*>ggn>gg>ggAggDB,ggBggCggD,ggREggGggQ..<.......#  .#.##)....###  ..###.......#  .## #.......######  ggKR## #............#   ###...#   #...#    ##.##    #.# #@#   #.# #.#   #.# #.#  ggRO########.# #.#  .........# #.#  ########## #.#   g   goblin (asleep) #.#   #g#    ggV.585.9 (98gg]_gg.ggk^,6.9 (99ggcggjs _A goblin comes into view. It is wielding a +0 club.ggggL<.......# )....### ...#  ..######  ......#  #.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.#  #.# #.#  #.#  #.#  #.#  #g#  #.# gg/<.......# )....### ...#  ..######  ......# gg #.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.#  #.# #.# gg ] #.#  #.#  #.#  #g#  gg4Z#.# ggJgg4gggg] _A goblin is nearby!ggME<.......# )....### ...#  ..######  ......#  ggE#.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.#  #.# #.#  #.# ggFx #.#  #.#  #g#  #.# ggF!gg1<.......# )....### ...#  ..######  ......#  #.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.#  #.# #.#  #.#  #.#  #.#  #g#  #.# gg4gggg0gg] _A goblin is nearby!gg<.......# )....### ...#  ..######  ......#  gg#.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.#  #.# #.# ggy #.#  #.#  #.#  #g#  #.# ggT<.......# )....### ...#  ..######  gg^d......#  #.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.# gg #.# #.#  #.# gg #.#  #.#  #g# gg_ #.# gg"gg"gge)gg/] _A goblin is nearby!gg*` <.......# )....### ...#  ..######  ......#  #.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.#  #.# #.#  #.#  #.#  #.#  #g#  #.# ggw ^<.......# )....### ...#  ..######  ......#  #.#  #...# #.#  gg 5##.## #.#  #.# #@#  #.# #.#  #.# #.#  #.#  #.#  #.#  #g#  gg- Z#.# gg gg gg gg ] _A goblin is nearby!ggM` <.......# )....### ...#  ..######  ......#  #.#  #...# #.#  ##.## #.#  #.# #@# gga  #.# #.#  #.# #.#  #.#  #.#  #.#  #g#  #.# gg <.......# )....### ...#  ..######  ......#  #.#  #...# #.#  ##.## #.#  #.# #@#  #.# #.#  #.# #.#  #.#  #.#  #.#  #g#  #.# gg,gg ggQgg9_A goblin is nearby!ggggggRead which item? Scrolls  f - a scroll of teleportation  h - 2 scrolls of feark - 3 scrolls of identify  ggr - a scroll of enchant weapon [!] read|quaff[?] describe selectedgg[ggIggޓ..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#gg  Health: 48/48 ======================== .## #.......######ggHQ  Magic: 12/12 ======================== ## #............#  AC: 3ggStr: 12###...######.#  EV: 12Int: 13gg˔%#...# #.#  SH: 0Dex: 24##.## #.#gg   XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2586.9 (0.0)#.# #.#ggĕ  a) +2 sling#.# #.#  Abil: Dig ########.# #.# .........# #.# ########## #.#  g   goblin#g# gg @#.#  _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby! _A goblin is nearby! gg7_A goblin is nearby! _A goblin is nearby! _A goblin is nearby!ggagg Identify which item? (\ to view known items) Potions (select first with !)  d - a silvery potion  e - a golden potion  j - a fuming orange potion  m - a sedimented orange potion  n - a fuming grey potion  p - a black potion[?] describe selectedggagg/jggq..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#ggyr|  Health: 48/48 ======================== .## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#ggNs`  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2586.9 (0.0)#.# #.#  a) +2 sling#.# #.#  Abil: Dig ########.# #.#ggs .........# #.# ########## #.#  g   goblin#g# #.#  ggt_A goblin comes into view. It is wielding a +0 club. _A goblin is nearby! _A goblin is nearby! gg't_A goblin is nearby! _A goblin is nearby! _A goblin is nearby!ggKtgg } _is nearby!  As you read the scroll of identify, it crumbles to dust.ggڄ.g.gg+7.9 (1ggwggS _d - a potion of lignificationggcrggtRead which item? Scrolls  f - a scroll of teleportation ggu@ h - 2 scrolls of feark - 2 scrolls of identify  r - a scroll of enchant weapon [!] read|quaff[?] describe selectedgg6gggg "[..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 48/48 ======================== .## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0gg"|Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2587.9 (0.0)#.# #.#  a) +2 sling#.# #.#  Abil: Dig ########.# #.# .........# #.# ########## #g#  g   goblin#.# #.#  _A goblin is nearby! _A goblin is nearby! _A goblin is nearby! _A goblin is nearby!As you read the scroll of identify, it crumbles to dust. _d - a potion of lignificationgg.Identify which item? (\ to view known items) Potions (select first with !)  e - a golden potion  j - a fuming orange potion  m - a sedimented orange potion  n - a fuming grey potion  p - a black potion[?] describe selectedgg= gg gg0 ..<.......#  Limel the Vexing .#.##)....###gg $  Formicid ..###.......#  Health: 48/48 ======================== .## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3Str: 12###...######.#gg   EV: 12Int: 13#...# #.#gg   SH: 0Dex: 24##.## #.#gg@   XL:  7 Next: 19% Place: Dungeon:3#.# #@#ggh   Noise: ---------  Time: 2587.9 (0.0)gg z#.# #.#  a) +2 sling#.# #.#  Abil: Dig gg ########.# #.# .........# #.#gg  ########## #g#  g   goblingg< #.# #.#gge *  gg ._A goblin is nearby! gg _A goblin is nearby! _A goblin is nearby! gg _A goblin is nearby!As you read the scroll of identify, it crumbles to dust. _d - a potion of lignificationgg` ]  As you read the scroll of identify, it crumbles to dust.gg7 .g.gg +8.9 (1ggJ gg P _e - a potion of attractiongg,Read which item? Scrolls  f - a scroll of teleportation  h - 2 scrolls of feark - a scroll of identify  r - a scroll of enchant weapon [!] read|quaff[?] describe selectedgg- ggr2..<.......#  Limel the Vexing gg3.#.##)....###  Formicid ..###.......#  Health: 48/48 ======================== .## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13gg3(#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#gg4  Noise: ---------  Time: 2588.9 (0.0)#.# #.#  a) +2 sling#.# #.#  Abil: Dig ########.# #.# .........# #g# ########## #.#  g   goblingg4*#.# #.#  _A goblin is nearby! _A goblin is nearby!As you read the scroll of identify, it crumbles to dust. _d - a potion of lignificationAs you read the scroll of identify, it crumbles to dust. _e - a potion of attractiongg7gg8ZIdentify which item? (\ to view known items) Potions (select first with !)  j - a fuming orange potion  m - a sedimented orange potion  n - a fuming grey potion gg9x p - a black potion[?] describe selectedggggRggH..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 48/48 ======================== .## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3gg,Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2588.9 (0.0)#.# #.#  a) +2 sling#.# #.#  Abil: Dig ########.# #.#ggv .........# #g# ########## #.#  g   goblin#.# #.#  _A goblin is nearby! _A goblin is nearby!As you read the scroll of identify, it crumbles to dust. _d - a potion of lignificationAs you read the scroll of identify, it crumbles to dust. _e - a potion of attractiongg%  ggӼ8As you read the scroll of identify, it crumbles to dust.gg..g.gg+9.9 (1gggg`3 _j - a potion of enlightenmentgg+gg Spells (Memorise)TypeFailure Level  a - SlowHexes2% 1ggkb - Confusing TouchHexes7% 3  c - Inner FlameHexes/Fire17% 3  d - Cause FearHexes22% 4  e - Vampiric DrainingNecromancy54% 3  ggf - Dimensional BullseyeHexes/Translocation56% 4  g - HauntNecromancy/Summoning100% 7 gg h - Borgnjor's Revivification Necromancy100% 8  i - Death's DoorNecromancyggQ100% 9 8 spell levels left ggW^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgg+ ..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 48/48 ======================== .## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2589.9 (0.0)#.# #.# gg, [m a) +2 sling#.# #.#  Abil: Dig ########.# #g# .........# #.# ########## #.#  g   goblin#.# #.#  As you read the scroll of identify, it crumbles to dust. _d - a potion of lignificationAs you read the scroll of identify, it crumbles to dust. _e - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _j - a potion of enlightenmentgg5 gg6 Memorise Inner Flame, consuming 3 spell levels and leaving 5? Y - Yes gg%7 ' N - Noggr}gg..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 48/48 ======================== .## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2589.9 (0.0)#.# #.# gg*[37m a) +2 sling#.# #.#  Abil: Dig ########.# #g# .........# #.# ########## #.#  g   goblin#.# #.#  As you read the scroll of identify, it crumbles to dust. _d - a potion of lignificationAs you read the scroll of identify, it crumbles to dust. _e - a potion of attractionAs you read the scroll of identify, it crumbles to dust. _j - a potion of enlightenmentgg.g.ggZ,90.9 (1ggggqo _This spell is dangerous to cast!gg7.g.gg+1.9 (2gggg# _You start memorising the spell. You continue memorising. x2gg3=2.9 (3ggggl _The goblin closely misses you.You continue memorising.ggZY7-3.9 (4gggg#[ _The goblin hits you with a +0 club. Your memorisation is interrupted.ggV ggW  Spells (Memorise)TypeFailure Level  a - SlowHexes2% 1b - Confusing TouchHexesgg˷ #7% 3  c - Inner FlameHexes/Fire17% 3  d - Cause FearHexes22% 4  e - Vampiric DrainingNecromancygg 54% 3  f - Dimensional BullseyeHexes/Translocation56% 4  g - HauntNecromancy/SummoningggC 100% 7  h - Borgnjor's Revivification Necromancy100% 8  i - Death's DoorNecromancygg $100% 9 gg۸ 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitggggCgg..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 47/48 =======================- gg7.## #.......######  Magic: 12/12 ======================== ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: =--------  Time: 2593.9 (0.0)#.# #g#ggh  a) +2 sling#.# #.#  Abil: Dig ########.# #.# gg.........# #.# ########## #.#  g   goblin#.# gg#.#  _j - a potion of enlightenment _This spell is dangerous to cast! ggB_You start memorising the spell. You continue memorising. x2 _The goblin closely misses you.You continue memorising. _The goblin hits you with a +0 club. Your memorisation is interrupted.ggggMemorise Cause Fear, consuming 4 spell levels and leaving 4? gg7IY - Yes  N - NoggZgg7i..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 47/48 =======================- .## #.......######  Magic: 12/12 ======================== ## #............#gg"  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: =--------  Time: 2593.9 (0.0)#.# #g#  a) +2 sling#.# #.#  Abil: Dig ggI########.# #.# .........# #.#gggp ########## #.#gg  g   goblin#.#ggM #.#gg*  ggQ_This spell is dangerous to cast! gg_You start memorising the spell. You continue memorising. x2 _The goblin closely misses you.gg You continue memorising. _The goblin hits you with a +0 club. Your memorisation is interrupted.  gg%PThis spell is quite dangerous to cast!gg+4.9 (1gggg)` _You start memorising the spell. You continue memorising. x2 _The goblin closely misses you.  You continue memorising. _The goblin hits you with a +0 club. Your memorisation is interrupted.  ggqThis spell is quite dangerous to cast! _The goblin hits you but does no damage. Your memorisation is interrupted.gg  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg~^  You beckon some vexing sprites to accompany your attacks.gg~4-0----=5Will/2 Jinx ggӄggL_ _You feel your willpower being sapped. The goblin hits you with a +0 club.gg (((((((You shoot a sling bullet.gg;*ggn  The sling bullet closely misses the goblin.A giggling sprite leaps out and makes the goblin trip over its own feet.ggt)..... . ggS5-=ggZ7.0 (1.1gg%ggJ _You kill the goblin!ggggXggxgg H _No target in view!ggT gg5W  Spells (Memorise)TypeFailure Level  a - SlowHexesggW B2% 1b - Confusing TouchHexes7% 3  c - Inner FlameHexes/Fire17% 3  d - Cause FearHexes22% 4  ggW e - Vampiric DrainingNecromancy54% 3  f - Dimensional BullseyeHexes/TranslocationggX 56% 4  g - HauntNecromancy/Summoning100% 7 gg,X  h - Borgnjor's Revivification Necromancy100% 8  i - Death's DoorNecromancyggX 100% 9 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ggL) gg. gg\5..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 45/48 ======================--  gg#6.## #.......######  Magic: 10/12 ====================---- ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.# ggX6  XL:  7 Next: 19% Place: Dungeon:3#.# #@# gg6  Noise: ===------  Time: 2597.0 (0.0)#.# #)# gg6  a) +2 sling#.# #.#  Abil: Dig ########.# #.#  Will/2 Jinx  gg$7.........# #.# ########## #.# ggS7 #.#   ggx7}#.#   gg7  _You feel your willpower being sapped. The goblin hits you with a +0 club.  gg7\You shoot a sling bullet.  The sling bullet closely misses the goblin. gg7A giggling sprite leaps out and makes the goblin trip over its own feet. _You kill the goblin! _No target in view! ggB ggADMemorise Inner Flame, consuming 3 spell levels and leaving 5? Y - Yes  ggD' N - No gg  ggC#[..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 45/48 ======================-- .## #.......######  Magic: 10/12 ====================---- ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0 gg$Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ===------  Time: 2597.0 (0.0)#.# #)#  a) +2 sling#.# #.#  Abil: Dig ########.# #.# ggm$x  Will/2 Jinx .........# #.# ########## #.#   gg %#.#  #.#     _You feel your willpower being sapped. The goblin hits you with a +0 club.  You shoot a sling bullet.  The sling bullet closely misses the goblin. gg%A giggling sprite leaps out and makes the goblin trip over its own feet. _You kill the goblin! _No target in view! gg1&5---8.0 (1 gg+ gg63 _This spell is dangerous to cast!You start memorising the spell. You continue memorising. gg4R---9.0 (2 gg8 gg?{ _The sprites lose interest in your situation. gg?[6=600.0 (3 gg6D ggpI ggJ+1.0 (4 ggM gg2Ph _You continue memorising. x2 ggP ggT ggWc _You finish memorising. Spell assigned to 'c'. ggTH  ggJ  Spells (Memorise)TypeFailure Level  ggbK 5 a - SlowHexes2% 1b - Confusing TouchHexes7% 3  c - Cause FearHexes22% 4  d - Vampiric Draining ggK MNecromancy54% 3  e - Dimensional BullseyeHexes/Translocation56% 4  f - HauntNecromancy/Summoning 100% 7  g - Borgnjor's Revivification Necromancy ggK z100% 8  h - Death's DoorNecromancy100% 9  gg L 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit gg~  gg  gge ..<.......#  Limel the Vexing .#.##)....### ggʇ b  Formicid ..###.......#  Health: 46/48 =======================- .## #.......######  Magic: 10/12 ====================---- ## #............# gg   AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.# gg>   SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@# ggb   Noise: ---------  Time: 2601.0 (0.0)#.# #)# gg   a) +2 sling#.# #.#  Abil: Dig ########.# #.#  Will/2 .........# #.# ########## #.#   gg܈ #.#  #.# gg 8  gg \  _No target in view!  gg2 _This spell is dangerous to cast!You start memorising the spell. You continue memorising.  ggM _The sprites lose interest in your situation. _You continue memorising. x2  ggh N_You finish memorising. Spell assigned to 'c'. gg  gg Memorise Cause Fear, consuming 4 spell levels and leaving 1?  gg IY - Yes  N - No ggG gg<^..<.......#  Limel the Vexing .#.##)....### gg^~  Formicid ..###.......#  Health: 46/48 =======================- .## #.......######  Magic: 10/12 ====================---- ## #............#  AC: 3Str: 12###...######.#  EV: 12 gg_Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3 ggK_H#.# #@#  Noise: ---------  Time: 2601.0 (0.0)#.# #)# gg_L  a) +2 sling#.# #.#  Abil: Dig ########.# #.#  Will/2 .........# #.# ########## #.#  #.#   gg`#.#     _No target in view!  gg`_This spell is dangerous to cast!You start memorising the spell. You continue memorising. _The sprites lose interest in your situation. _You continue memorising. x2 _You finish memorising. Spell assigned to 'c'. ggCa+2.0 (1 ggg ggmu _This spell is quite dangerous to cast! ggwp1==3.0 (2 ggz gg_{374.0 (3 gg2 gg gg$+5.0 (4 gg gg gg^+6.0 (5 gg gg _You start memorising the spell. You continue memorising. x4 ggq ggc ggc _You finish memorising. Spell assigned to 'd'. gg߁ ggo Spells (Memorise)TypeFailure Level  a - SlowHexes ggՄg2% 1  b - Confusing TouchHexes7% 3  c - Vampiric Draining Necromancy54% 3  d - Dimensional Bullseye Hexes/Translocation 56% 4  e - Haunt ggNecromancy/Summoning 100% 7  f - Borgnjor's Revivification Necromancy100% 8  g - Death's DoorNecromancy gg-Q100% 9 1 spell level left  ggW^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit gg/ gg)@..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 47/48 =======================- .## #.......######  Magic: 11/12 ======================-- ## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2606.0 (0.0)#.# #)# [40 ggOBm a) +2 sling#.# #.#  Abil: Dig ########.# #.#  Will/2 .........# #.# ########## #.#  #.#  #.#     _The sprites lose interest in your situation. _You continue memorising. x2 _You finish memorising. Spell assigned to 'c'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. ggEP  Okay, then. ggF ggK gg,N. _ gg ggC  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   g + Spellcasting 3.5   4.0   0       gg      b - Unarmed Combat   0.0   1.0   0   h + Hexes5.5   4.2  +2       i - Fire Magic   1.0   2.0   0   c * Ranged Weapons   5.2   6.0   0               d - Armour   0.0   0.8  +1   gg     e - Dodging   1.7   2.4  -1       f - Stealth   0.0   0.6  +3                           gg@                         gg                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help gg(*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsgg5W  g * Spellcasting   3.5gg p g - Spellcasting   3.5gg gggg4..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 47/48 =======================- .## #.......######  Magic: 11/12 ======================-- gg## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#gg  Noise: ---------  Time: 2606.0 (0.0)#.# #)#  a) +2 sling#.# #.#  Abil: Dig ########.# #.#  Will/2 .........# #.# ########## #.# gg #.#  #.#     _You continue memorising. x2 gg:-_You finish memorising. Spell assigned to 'c'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 ggn_You finish memorising. Spell assigned to 'd'. _Okay, then.gggg9gg"ggp$gg>kggm Spells (Memorise)TypeFailure Level  a - SlowHexes2% 1  b - Confusing TouchggmHexes7% 3  c - Vampiric Draining Necromancy54% 3  d - Dimensional Bullseye Hexes/Translocation 56% 4  e - HauntNecromancy/Summoning 100% 7  f - Borgnjor's Revivification Necromancy100% 8  g - Death's DoorNecromancygg'nQ100% 9 1 spell level left gg~n^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgg-6gg;ggC..<.......#  Limel the Vexing .#.##)....###ggxD  Formicid ..###.......#  Health: 47/48 =======================- .## #.......######  Magic: 11/12 ======================-- ## #............#  AC: 3ggDStr: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0gg0E1Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3gg_EN#.# #@#ggE  Noise: ---------  Time: 2606.0 (0.0)#.# #)#ggE  a) +2 sling#.# #.#ggE  Abil: Dig ########.# #.#  Will/2 ggFz.........# #.# ggCF########## #.#  ggpF#.#  #.#ggFx     ggF_You continue memorising. x2 _You finish memorising. Spell assigned to 'c'. ggF-_This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. gg!G6_Okay, then.ggQggRMemorise Slow, consuming 1 spell level and leaving 0? Y - Yes ggR' N - Nogge gg{ ..<.......#  Limel the Vexing .#.##)....###  Formicid ..###.......#  Health: 47/48 =======================- .## #.......######  Magic: 11/12 ======================-- gg(} A## #............#  AC: 3Str: 12###...######.#  EV: 12Int: 13#...# #.#  SH: 0Dex: 24##.## #.#  XL:  7 Next: 19% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2606.0 (0.0)#.# #)#  a) +2 sling#.# #.#  Abil: Dig ########.# #.#gg} H  Will/2 .........# #.# ########## #.#  #.#  #.#   gg/~ <  _You continue memorising. x2 _You finish memorising. Spell assigned to 'c'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _Okay, then.gg 27.0 (1 _gg gg5 ggQ Y8=8.0 (2gg ggy _You start memorising the spell. You continue memorising.gg gg; gg{ c _You finish memorising. Spell assigned to 'e'.ggfBggCggYGQ _ggL2==ggP,ggQggQ:=ggRggV|  Things that are here:  a +0 club; a goblin corpseggiXggY _ggYggR[gg\gg\gg]ggk_gg`gga;==gg...... #####   z   weeping skull (dormant) ..<..######  #.##  ggG 41.0 (19  You open the door.gg~Z.ZggP,2.0 (20ggKgg _A spectral orc and a weeping skull come into view. _Found a basalt altar of Yredelemnul.ggM #.# #.....# # #.# ###.### # #.# #.# # #.# #.# # #.# #.# #.### .))...## #...##÷#.## #.#..# {..###@# #'# ...  #..## ..Z..  ##..^##  ^.z.. > ##### <gg" #.# #.....# #.# ###.### #.# #.# #.# #.# #.# #.# #.###))...## #...##÷#.## #.#..# {..###@# #'# ...  #..## ..Z..  ##..^##  ^.z.. > ##### <ggggggggd _There are monsters nearby!ggVQ  #.# #.....# # #.# ###.### # #.# #.# # #.# #.# #ggQ  #.# #.# #.### .))...## #...##÷#.## #.#..# {..###@# #'# ...  #..## ..Z..  ##..^##  ^.z.. > ##### <gg  #.# #.....# #.# ###.### #.# #.# #.# #.# #.# #.# #.###))...## #...##÷#.## #.#..# {..###@# #'# ...  #..## ..Z..  ##..^##  ^.z.. > ##### <ggC gg^ d _There are monsters nearby!gg%  #.# #.....# # #.# ###.### # #.# #.# # #.# #.# # #.# #.# #.### .))...## #...##÷#.## #.#..# {..###@#gg  #'# ...  #..## ..Z..  ##..^##  ^.z.. > ##### <gg g #.# #.....# #.# ###.### #.# #.#ggE  #.# #.# #.# #.# #.###))...## #...##÷#.## #.#..# {..###@# #'# ...  #..## ..Z..  ##..^##  ^.z.. > ##### <gg ggG gg gg d _There are monsters nearby!gg #.# #.....# # #.# ###.### # #.# #.# # #.# #.# # #.# #.# #.### .))...## #...##÷#.## #.#..# {..###@# #'# ...  #..## ..Z..  ##..^##  ^.z.. gg{Y> ##### <gg}F. #.# #.....# #.# ###.### #.# #.# #.# #.# #.# #.# #.###))...## #...##gg6GU÷#.## #.#..# {..###@# #'# ...  #..## ..Z..  ##..^##  ^.z.. > ##### <gg#R4ggYgg[d _There are monsters nearby!gg _There are monsters nearby!There are monsters nearby!  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggO  zzYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The weeping skull gives a chilling moan.gg , 0ggۘ o----The weeping skull unleashes gushing sobs.gg /  --more--gg ******The wave of grief passes through the spectral orc.ggC~gg○@○Z☼☼gg===3.0 (1.0)Will/2 Jinx gg|`○☼☼ggsX _The spectral orc completely resists. The wave of grief passes through you.gg^You shoot a sling bullet. The sling bullet hits the spectral orc!gg(°☼☼z   weeping skullggs_○°You destroy the spectral orc!ggz******The weeping skull unleashes gushing sobs.gg`°@°.gg4○○ggU-4.2 (1.2gg H°°○gg9gg3 _The wave of grief passes through you.gg (((( You shoot a sling bullet.  The sling bullet hits the weeping skull!ggi °.○gg\○The weeping skull is moderately damaged.ggK ****ggb**The weeping skull unleashes gushing sobs.gg51°@gg$6a'°°°gg6(5.4gg=B°°gg@; _The wave of grief passes through you.ggOD°°ggPggZX\ _Unknown command.gg °((((You shoot a sling bullet.  The sling bullet hits the weeping skull.ggH!=.'.°z°._.°----6.6°°._.° _The weeping skull is heavily damaged.gg (((((.°You shoot a sling bullet.ggQ*°.(.°gg$  The sling bullet barely misses the weeping skull.A giggling sprite leaps out and makes the weeping skull trip over its own  underside.gg%gg,/'°z°°.°.○_..(very drained)gg-(7.8gg3m°°°○_gg7e _The weeping skull is heavily damaged.gg7 (°°○_ggqYou shoot a sling bullet.  The sling bullet hits the weeping skull but does no damage.ggggz..°°...○.○^°ggK-8.9 (1.1ggM°○○ggіe _The weeping skull is heavily damaged.gg ○ _The weeping skull is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the weeping skull but does no damage. _The weeping skull is heavily damaged.You shoot a sling bullet.  The sling bullet hits the weeping skull but does no damage.gg °.°...°°  You shoot a sling bullet.  The sling bullet hits the weeping skull but does no damage. _The weeping skull is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the weeping skull but does no damage.  The weeping skull is heavily damaged.gg e5--1==gg "50.0ggɋ U°°°gg, 4 _The weeping skull touches you.gg֩ °°°_ You shoot a sling bullet.  ggh (The sling bullet hits the weeping skull!ggk. r*°°_gg z....°°°._ !  The weeping skull is severely damaged.  A giggling sprite leaps out and smacks the weeping skull with its own body.  The weeping skull is almost destroyed.The jinxing sprites lose interest in you.gg TP: 44/47 (48)--gg+ 31.2 (1.2Drainggc 6°_gg ggm gg /  --more--ggn _The weeping skull touches you. You feel drained.gg?5  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggv○○○°..  You beckon some vexing sprites to accompany your attacks.ggvP: 9/12 -----20Jinx Draingg};○ggxq _You feel your willpower being sapped. The weeping skull misses you.gg#m  You shoot a sling bullet.  The sling bullet hits the weeping skull!gg*'○○_ggԳ'°°°._ggr ealth: 44/48 40=3.3 (1.1 _You destroy the weeping skull!ggxggT°°_ggXi _Your life force feels restored.ggWq I°_ggNr gg}u M°°gg!w F _Unknown command.ggG 4ggL ^°°_ggwO H _No target in view!gg)c°_gg-:°ggm0F _Unknown command.gg]JggS_ggK`-5 _ggkdUggseggf{ _The sprites lose interest in your situation.gg!gkagic: 9/12----ggsggghggi6=10/12==ggqiggjggjggkgg lggalgglgg4nggnggnggogg1pi7===ggpggqggrgg sggs,gg+tggAuggugguggw8=1==gg=xgg>y,ggyggz,ggw{gg|gg|ggT}gg c===ggggǀggO,ggggggHgg}ggЄM2==ggJggggggggggg2@  There is an open door here.ggggk _ggލggێgggggggϐggeggmggÓ;==gg.gggggg4gggg4gguggggggYggOgg!gggg$ ggJ_You feel your willpower return.ggUgggggg@  There is an open door here.gg8gg _gg@ggggg{ggɩgggggg-,ggggggQ.## #.# #.....########## ...# #.# #.....# ..# #.# ###.###ggڹE ..# #.# #.# ..# #.# #.# ...# #.# #.# ##.####.## #.### ....))...## #...## gg3#.#÷#.## #@#..# ---#.#......b..###.# ...##.#...###### ##'## ggκG######...## ##...## ..# #..## #.....# #.#####...# ##..^## b   bat (asleep) ..........#### #^._..######.>...... ####### .....<..######gg083.3 (30.0)gggg+ ..bbA bat comes into view.ggV=--4.3 (31ggggP _The bat barely misses you.gg  #.#   #.# #.....#  #.# ###.###  #.# #.# #.# #.# #.# #.# #.### ))...## #...## ggw [÷#.## #@#..# ......b###.# .###### ##'##  ##...##  #..## #.....#  ##..^##  #^._..# >  <gg #.#   #.# #.....#  #.# ###.###  #.# #.# #.# #.# #.# #.# #.### ))...## #...## ÷#.## #@#..# ......b###.# .###### ##'##  ##... #..## #.... ##..^##  #^> <ggVggggggEZ _A bat is nearby!ggF  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggyGggL   You beckon some vexing sprites to accompany your attacks.0----=5.3 (1.0)Will/2 Jinx _ _You feel your willpower being sapped. The bat closely misses you. x2gg ]  You shoot a sling bullet. The sling bullet hits the bat.gg| m._ggVRB._gg3V5=6.5 (1.2gg[ggS^G _You kill the bat!gglggGgggg4H _No target in view!gg)3Jgg4; _gg5gg0:Ugg:{ _The sprites lose interest in your situation.ggq;;----gg;gg=,ggd>gg?,gg@ggAgg.B\1==ggC,ggBDgg^E,ggEggG,ggGggHQ==ggIggJ,ggZKgg[LggLgg)MggNgg OM2==ggyOggRggT,ggGUgg[gg[ggW\gg\gg^gg`ggv`gg`ggbgghdggd;==ggegglggmggnggoggqggsgg$tggyXggzgg|gggg!ggggRn _You feel your willpower return.ggC3gggguggCgggggggggggg ggMggŔgggguggþ..#.......))...## #...## #.####.##.#÷#.######.#..# .##.####.##.#.........###.# .##.#....##.#...#########'## .##.#.######...## ##...## .##.#...# ##..## #.....# ......#.#####...# ##..^## .##.#...........#######^._..# .##....#####.>..@....########---711.5 (25.0) .##........<..###########...#####.## .####.######.#ggK...........# ......######## ####### ---ggggE _Done exploring.gggggg#ggr............0.0) gggg>ggZE _Done exploring.ggQ 3ggY gg8: gg%? gg? 8_gg3C E _Done exploring.gg3gggg4ggN8_ggE _Done exploring.gggggg>ggp=ggk>ggBggDE _Done exploring.ggjggk3gg8_ggِggggg@ _Done exploring.ggF S[?25h[?0c  Search for what [Enter for "."]?  gg$ [?25l[?1c ggC1 gg217 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 dagger (5 further duplicates)b - [D:3] a +0 leather armour  c - [D:3] a +0 morningstar  d - [D:3] a +0 ring mail (1 further duplicate)  e - [D:3] a +0 scale mail  f - [D:3] a +0 war axe  g - [D:3] a +1 short sword of venomh - [D:3] a basalt altar of Yredelemnul  i - [D:3] a +0 sling  j - [D:3] a +0 club (6 further duplicates)  k - [D:3] a +0 hand axe  l - [D:3] a +0 robe  m - [D:3] a +2 scale mail of cold resistance  n - [D:3] a staff of coldo - [D:3] a +0 animal skin  p - [D:3] a +1 dagger of speed  q - [D:3] a +0 dagger of venom!ggR  a - [D:3] a +0 dagger (5 further duplicates)  k - [D:3] a +0 hand axe!ggm |  k - [D:3] a +0 hand axe  n - [D:3] a staff of cold!ggv |  n - [D:3] a staff of cold  p - [D:3] a +1 dagger of speed!ggz  p - [D:3] a +1 dagger of speed  q - [D:3] a +0 dagger of venom'gg#  g - [D:3] a +1 short sword of venom  q - [D:3] a +0 dagger of venom'ggE  e - [D:3] a +0 scale mail  g - [D:3] a +1 short sword of venom'gg   d - [D:3] a +0 ring mail (1 further duplicate)  e - [D:3] a +0 scale mail'ggn  b - [D:3] a +0 leather armour  d - [D:3] a +0 ring mail (1 further duplicate)>gg-   b - [D:3] a +0 leather armour  k - [D:3] a +0 hand axe?gg  k - [D:3] a +0 hand axe  m - [D:3] a +2 scale mail of cold resistance?gg  m - [D:3] a +2 scale mail of cold resistance  o - [D:3] a +0 animal skin?gg"|  o - [D:3] a +0 animal skin  q - [D:3] a +0 dagger of venomtgg$ tgg..#.......))...## #...##Limel the Vexing ..#.####.##.#÷#.######.#..#Formicid .##.####.##.#.........###.#Health: 48/48 ======================== .##.#....##.#...#########'##Magic: 12/12 ======================== .##.#.######...## ##...##AC: 3Str: 12 .##.#...# ##..## #.....#EV: 12Int: 13 ......#.#####...# ##..^##SH: 0Dex: 24 .##.#...........#######^._..#XL:  7 Next: 40% Place: Dungeon:3 .##....#####.>..@....########Noise: ---------  Time: 2711.5 (0tgg.0) .##........<..########a) +2 sling .###...#####.##Abil: Dig .####.######.# .............# ......######## ####### _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .tggtggH tggk tgg . _ugg6Iugg=X4ugg]8_ugg_E _Done exploring.ugg܅ Iugge N_uggT ugg E _Done exploring.ugg IuggN_ugguggWE _Done exploring.vgg[[?25h[?0c  Search for what [Enter for "."]? wggR [?25l[?1cwgg_wgg`$wgg`17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 dagger (5 further duplicates)b - [D:3] a +0 leather armour  c - [D:3] a +0 morningstar  d - [D:3] a +0 ring mail (1 further duplicate)  e - [D:3] a +0 scale mail  f - [D:3] a +0 war axe  g - [D:3] a +1 short sword of venomh - [D:3] a basalt altar of Yredelemnul  i - [D:3] a +0 sling  j - [D:3] a +0 club (6 further duplicates)  k - [D:3] a +0 hand axe  l - [D:3] a +0 robe  m - [D:3] a +2 scale mail of cold resistance  n - [D:3] a staff of coldo - [D:3] a +0 animal skin  p - [D:3] a +1 dagger of speed  q - [D:3] a +0 dagger of venomzggx zgg zggA ..#.......))...## #...##Limel the Vexing ..#.####.##.#÷#.######.#..#Formicid .##.####.##.#.........###.#zggӊ Health: 48/48 ======================== .##.#....##.#...#########'##Magic: 12/12 ======================== .##.#.######...## ##...##AC: 3Str: 12 .##.#...# ##..## #.....#EV: 12zgg Int: 13 ......#.#####...# ##..^##SH: 0Dex: 24 zggO .##.#...........#######^._..#XL:  7 Next: 40% Place: Dungeon:3 .##....#####.>..@....########zgg Noise: ---------  Time: 2711.5 (0.0) .##........<..########a) +2 sling zgg .###...#####.##Abil: Dig .####.######.# .............# zgg M......######## ####### _Done exploring. zgg! _Search for what [Enter for "."]? . _Done exploring. _Done exploring. zggQ y_Done exploring.  Search for what [Enter for "."]? .zggԓ zgg zgg/ zggE . _{gg6{ggWhere to? (Tab - D:2, ? - help)  D - Dungeon |ggH|ggb..#.......))...## #...##Limel the Vexing ..#.####.##.#÷#.######.#..#Formicid .##.####.##.#.........###.#Health: 48/48 ======================== .##.#....##.#...#########'##Magic: 12/12 ======================== .##.#.######...## ##...##AC: 3|ggcStr: 12 .##.#...# ##..## #.....#EV: 12Int: 13 ......#.#####...# ##..^##SH: 0Dex: 24 .##.#...........#######^._..#XL:  7 Next: 40% Place: Dungeon:3 .##....#####.>..@....########Noise: ---------  Time: 2711.5 (0.0) .##........<..########a) +2 sling .###...#####.##|ggDd7Abil: Dig .####.######.# .............# ......######## ####### _Done exploring. _Search for what [Enter for "."]? . _Done exploring. |ggd_Done exploring. _Done exploring. _Search for what [Enter for "."]? .|gg#e|gg$f|gg]n|ggo|ggtp$ _|ggun|ggw|ggtx|gg/,|ggSearch for what [Enter for "."]? .Done exploring. _Search for what [Enter for "."]? .  There is a stone staircase leading down here.|ggޅ|gg~|gg"$ _|ggz|ggkT;4|gg_V|ggW|ggiX|ggl_ _You climb downwards.  Found 16 gold pieces. Found a stone staircase leading up.  There is a stone staircase leading up here.|gg|gg' #######  #.....#  #.....#  |gg(+.....# #  #######.....#.#  .............M.  #........###  #.<... 6.3 (4.8 #........#.. #........# #.......##|ggh+ #.......# #..$....#M   Menkaure (dormant) #.......##........|gg 3|gg6] _Menkaure is nearby!}ggi  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~gg   Limel the Vexing #######  Formicid #.....#  Health: 48/48 ======================== #.....#  Magic: 9/12==================------ +.....# #  AC: 3Str: 12 #######.....#.#  EV: 12Int: 13 .............M.  SH: 0Dex: 24 #........###  XL:  7 Next: 40% Place: Dungeon:4 ~gg{ #...@...<...  Noise: ---------  Time: 2716.3 (0.0) #........#..  a) +2 sling #........#  Abil: Dig #.......##  #.......#  #..$....#  M   Menkaure (dormant) #.......#  #........  _Menkaure is nearby!~gg 5Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 17% risk of failure)  Press: ? - help, Dir - move target, f - MenkaureAim: Menkaure (dormant, chance to affect: 62%)gg] 5Limel the Vexing#######Formicid#.....#Health: 48/48 ========================#.....#Magic: 9/12==================------+.....# #gg^ }AC: 3Str: 12#######.....#.#EV: 12Int: 13.............*.SH: 0Dex: 24#........###XL:  7 Next: 40% Place: Dungeon:4#...@...<...Noise: ---------  Time: 2716.3 (0.0)#........#..a) +2 sling#........#Abil: Dig#.......##gg_ #.......##..$....#M   Menkaure (dormant)#.......##........ _Menkaure is nearby!Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 17% risk of failure)  Press: ? - help, Dir - move target, f - MenkaureAim: Menkaure (dormant, chance to affect: 62%)gg6 AMinner flame) gg7  Casting: Jinxbite (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 17% risk of failure)  Press: ? - help, Dir - move target, f - Menkaure  Aim: Menkaure (dormant, chance to affect: 62%)  Menkaure is filled with an inner flame.ggd gg MrMr   quokka (wandering)Menkaure shouts!gg! 4==7.3 (1gg* UMMgg- Y _A quokka comes into view.ggjgg lUnequip which item? Hand Weapons (go to first with ))  a - a +2 sling (weapon) Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 robe (worn) Jewellery (go to first with "=)  g - a +6 ring of dexterity (right hand)  l - a ring of protection from fire (left hand)[?] describe selected [!] unequip|take off|remove[tab] equip|unequipggggg%ogg(xLimel the Vexing#######Formicid#.....#Health: 48/48 ========================#.....#Magic: 9/12==================------ggx+.....# #AC: 3Str: 12#######.....#.#EV: 12Int: 13.............M.SH: 0Dex: 24#........###XL:  7 Next: 40% Place: Dungeon:4#...@...<..rNoise: ==-------  Time: 2717.3 (0.0)#........#..a) +2 sling#........#Abil: Dig#.......###.......##..$....#M   Menkaure (inner flame)ggzy#.......#r   quokka (wandering)#........  Aiming: Inner Flame (dangerous; 17% risk of failure)  Press: ? - help, Dir - move target, f - MenkaureAim: Menkaure (dormant, chance to affect: 62%)  Menkaure is filled with an inner flame.  Menkaure shouts! _A quokka comes into view.gg:c MOkay, then.gg܁ggʈ:Mgg. _ggd 5Limel the Vexing#######Formicid#.....#Health: 48/48 ========================#.....#Magic: 9/12==================------+.....# #AC: 3Str: 12#######.....#.#EV: 12Int: 13...........**M.SH: 0Dex: 24#....***.###XL:  7 Next: 40% Place: Dungeon:4#...@...<..rNoise: ==-------  Time: 2717.3 (0.0)#........#..a) +2 sling#........#Abil: Dig#.......###.......#ggi #..$....#M   Menkaure (inner flame)#.......#r   quokka (wandering)#........  Menkaure shouts! _A quokka comes into view. _Okay, then.Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - MenkaureAim: Menkaure (inner flame, 79% to hit)ggLimel the Vexing#######Formicid#.....#Health: 48/48 ========================#.....#Magic: 9/12==================------+.....# #AC: 3Str: 12#######.....#.#EV: 12Int: 13...........((M.SH: 0Dex: 24#....(((.###XL:  7 Next: 40% Place: Dungeon:4#...@...<..rNoise: ==-------  Time: 2717.3 (0.0)#........#..a) +2 sling#........#gguAbil: Dig#.......###.......##..$....#M   Menkaure (inner flame)#.......#r   quokka#........ _Okay, then.Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - MenkaureAim: Menkaure (inner flame, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Flame seeps out of Menkaure.gg A  Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - MenkaureAim: Menkaure (inner flame, 79% to hit)  You shoot a sling bullet. The sling bullet hits Menkaure.  Flame seeps out of  Menkaure is lightly damaged.ggY gg7/  --more--gg  ####r   quokka  Menkaure is engulfed in blazing flames.gg|'gg03§.§°§...r.  Menkaure explodes!gg975======8.4 (1.1 _You hear a shout!  Your Ranged Weapons skill increases to level 6!gg?c§§°§ggB^ _Your Hexes skill increases to level 6!ggMI  Casting: Inner Flame (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.ggn§§r.ggp7----==----90Will/2 Jinx gg m§§°§gg ; _You feel your willpower being sapped.gglY  (((((((You shoot a sling bullet.gg9 gg> gg .§..r<...gg Y=---20.5 (1.1ggv §§.§gg ` _The sling bullet barely misses the quokka.ggMwC(((((((gggg+☼.r.<...gg.(1.6gg gg s _You shoot a sling bullet. The sling bullet misses the quokka.gg (((((((You shoot a sling bullet.gglw gg} §§r..<...gg{~ (2.7ggR 9§ggA a _The sling bullet closely misses the quokka.gg1  (((((((You shoot a sling bullet.ggC0 :*gg  The sling bullet closely misses the quokka.A giggling sprite leaps out and smacks the quokka with its own front foot.gg§○†..<...ggE----3.8gg29§ggJ _You kill the quokka!gg X§gg§§ _No target in view!ggn gg]o ggcp ggt ggt V8== _ggby ggz ?gg{ gg} _The sprites lose interest in your situation.gg gg ,gg ggr gg· ;==gg gg ,gg gg gg. gg gg ggΛ 9==☼°..---gg   hobgoblin (wandering)gg a.30.8 (7.0gg2 G---1.8 (8gg <☼ggn \ _A hobgoblin comes into view.ggAc  You shoot a sling bullet. The sling bullet hits the hobgoblin!ggQj((((((.gg○†..<...gg?6===2.9 (1.1ggggM _You kill the hobgoblin!ggT  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggP  Okay, then.gg=gg~gg. _gg 4gg gg gg % _ggH g==gg! gg| gg gg gg gg? gg gg$ gg gg gg ,gg gg gg J10/12==gg gg^ ,ggK gg ,ggr gg< ,ggo gg gg ;==gg gg gg !gg ggX _You feel your willpower return.ggb gg gg ggt gg gg L1==gg gg ,gg gg ,gg gg gg! gg" gg% gg6& :==gg' gg) gg* gg* gg. ggY. gg / gg1 gg2 L2==gg?3 ggl5 4 _Magic restored.ggH7 gg7 gg8 gg59 gg: ,ggq; gg< gg@ ,ggA gg:C ggE ggE :==ggF ggI ggK ,ggM ggdQ ,gg6R ggyU N _You now have 210 gold pieces (gained 16).ggW 3ggW ggX ggEZ ,ggZ gg[ gg^ ,gg` ggQb ggd ,gg$e ggf ggh ,ggi ggpk gg3n ggn gg*o ggSq ggt ggt gg;u ggv ggxw ggw ggw ggy gg#| ,gg| ggӁ e #........####...<†..<... #........#.. #........#.# #.......##(# #.......##.# ggU #.......##.# # #.......##'##..# #.........@....# ---69.9 (37.0)#####.......#### #.......+ #..# #.......# #.......########## _You open the door.gg E _Found 6 stones.ggJ!3gg"ggC%gg(gg-P _gg2,gg3gg5gg8,gg:gg9<gg@,gg AggDggNH,ggIggKggP,gg RggTggX,gg;Zgg\7 _You open the door.gg@_3ggB`ggd@  There is an open door here.gg|gg!~&#........#....gg~#........#.##.#ggA)#.......##(#..#gg#.......##.#..##gg^6#.......##.#...#gg߀T#.......##'##..#ggZc#..............# ggՁe#####.......#######..ggIY #.......'@.......gg--- #.......######...#.......# #.......# {#.......#gg#.......# {######### ggggN78.9 (9ggʍ.0)gg8ggggggo gggg7_You sense a monster nearby.ggmggKggW3ggbgg,gg,ggv,gggg0gg,ggggD gg........#....# ........#.##.# .......##(#..# .......##.#..## .......##.#...# # .......##'##..# .# ..............# ..# ####.......#######...# #.......'....@....# ggk#.......######....# #.......# ....##.......# .o#.##.......# .$. ##.......# { ..##o   orc priest (asleep)######### ...#.#ggf" 81.9 (3  An orc priest comes into view. It is wielding a +0 dagger.ggW#+2.9 (4gg(*gg0* _Found 8 gold pieces.ggC4(#..## #  .#  ..# ..#######...#  ..'....@....#  ..######....#   ....# ggD  .o#.#   .$. #   { ..##   ...  #.# gg?(#..# #  .#  ..# ..#######...#  ..'....@....#  ..######....#   ....#   .o#.#   .$. #   { ..##   ... #.# ggggUggaggb _An orc priest is nearby!gg, (#..## #  .#  ..# ..#######...#  ..'....@....#  gg#. ...######....#   ....#   .o#.#   .$. #   { ..##   ...  #.# gg (#..# #  .#  ..# ..#######...#  ..'....@....#  ..######....#   ....#  gg  .o#.#   .$. #   { ..##   ... #.# gg ggx ggw gg b _An orc priest is nearby!gg0  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggи  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ggo. {oggh0----====3.9 (1Will/2 Jinx gggg5> _The orc priest shouts! You hear a shout!ggh: (You shoot a sling bullet. The sling bullet hits the orc priest.gg;*gg  The orc priest is lightly wounded.  A giggling sprite leaps out and smacks the orc priest with its own hand.gg q  The orc priest is heavily wounded.gg[ $o.o, (very drained)o   orcggK b===-5.0 (1.1gg gg! s _An orc comes into view. It is wielding a +0 dagger.gg ((You shoot a sling bullet.gg{t  The sling bullet closely misses the orc priest.gg%xo.o.ggK'B-6.1gg+gg].X _The orc priest closely misses you.ggsx ' gg1y g You shoot a sling bullet. The sling bullet hits the orc priest.gg9 ;*gg  The orc priest is almost dead.A giggling sprite leaps out and smacks the orc priest with its own hand.gg_ ggC )o.o   orc{gg[ !gg 1857.2gg3 gg N _You kill the orc priest!gg ggDggggF _Unknown command.gg< ( You shoot a sling bullet. The sling bullet hits the orc.ggz;*ggkQ&  ggTRThe orc is severely wounded.A giggling sprite leaps out and smacks the orc with its own hand.gg=\A ))gg]j{  You kill the orc!gg*bP----8.3ggcggRfi _The jinxing sprites lose interest in you.gggg`ggggF _Unknown command.gg}gg>~ggggPH _No target in view!ggJgg _....---{ggq90.3 (2.0 ---gggg{[ _You sense a monster nearby.ggt4ggCvgg{gg|M1==gg0ggggl {oo   orc priest (wandering)gg˖s1.3 (1,gg}+2.3 (2ggggĤy _An orc priest comes into view. It is wielding a +0 flail.gg (((( You shoot a sling bullet. The sling bullet hits the orc priest!ggggKu)).o.gg7===3.4 (1.1gggg]c _The orc priest is severely wounded.ggd  You shoot a sling bullet. The sling bullet hits the orc priest!ggσc((()gg G)).gg'SShooter944.5gg.ggN _You kill the orc priest!gg 4gg gg gg ;==gg gg# gg$ gg-& gg* gg + gg, gg0 ggU1 M2==gg!3 gg: gg`> gg> gg(@ ggB ggF ggeG ggH ggEJ ggL ,ggzM ggO ggS ggYT ;==ggU ggDX gghZ ,ggt[ gg^ gg:_ gg` ggf M _You now have 218 gold pieces (gained 8).ggj 4ggj gg/l ggn 7ggo ggr n _You feel your willpower return.ggv 3gg+w ggy gg{ ,gg } gg.~ gg- gg ggN gg ggR ,gg gg gg݌ ,gg gg gg gg| ggM gg? gg ,ggt ggl ggޚ ,ggΛ gg ggÞ ,gg8 ggj gg6 ,gg ggD gg ,ggy gg gg' gg ,gg gg ,ggP gg gg  #.#.#.######## #.#.#.# #.#.#.# #.....# ####.#######ggb  #........... #....####### ##.####  #.@# --- #.....#  #......#  #.#...## # #... #... B   giant cockroach (asleep) ##gg [..##Bgg 1819.5 (25.0)gg( I---20.5 (26gg gg3 b _A giant cockroach comes into view.ggc)s #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####.  #....  #..  ##.####  #.@# #.....# #......# #.#...## ggt*# #... #... ##.. ##Bgg  #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####.  #....  #..  ##.####  #.@# #.....# #......# #.#...## # #... #... ##.. ##B ggggggggf _A giant cockroach is nearby!gg : #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####.  #....  #..  ##.####  #.@# #.....#gg #......# #.#...## # #... #... ##.. ##BggoX #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####.  #....  #..  ##.####  #.@# #.....# #......# #.#...## # #... #... ##.. ##B ggQ^gg _ggPdgggf _A giant cockroach is nearby!gg #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####.  ggW#....  #..  ##.####  #.@# #.....# #......# #.#...## # #... #... ##.. ##Bgg> #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####. gg? #....  #..  ##.####  #.@# #.....# #......# #.#...## # #... ggo?#... ##.. ##B ggGggyHggMggQf _A giant cockroach is nearby!gg  #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####.  #....  ggG ;#..  ##.####  #.@# #.....# #......# #.#...## # #... #... ##.. ##Bgg $  #.#.#.  #.#.#.#  #.#.#.#  #.....#  ####.  #....  #.. gg%  ##.####  #.@# #.....# #......# #.#...## # #... #... ##.. ##B gg+ ggq, gg 1 gg>4 f _A giant cockroach is nearby!ggq _A giant cockroach is nearby! _is nearby!  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.gg!0----==1.5 (1.0)Will/2 Jinx gg'"gg'gg*; _You feel your willpower being sapped.gg p  You shoot a sling bullet.  The sling bullet hits the giant cockroach!gg ((((((gg 3†ggz K......gg"~ 5=2.6 (1.1ggb gg S _You kill the giant cockroach!ggZ ggF gg gg% H _No target in view!gg4gg?ggH _No target in view!ggEgg.4gg!gg; _ggggn)gggg{ _The sprites lose interest in your situation.ggm;----gg ggggggygggg,gg~gg gg5 M1==gg ggDgggggg^ggggggggIgggg8gg;==gg\ggugggg%gg,ggYggp!gg@"M2==gg"gg$gg?'gg'gg'gg)ggo+,ggW,gg.ggq0gg0ggZ1gg3gg_5gg6;==ggq6gg7gg;:gg:gg:gg<ggl>gg>gg`?gg@ggBgg_CggCggDggF,ggYGggIggmKggKgg0LggMgg-PggP,ggQgg=TggT,ggmVggYgg Z!ggZgg]n _You feel your willpower return.gg_3ggb`ggaggc,gg#dggwegggggMh,ggjiggekggkggPlggmggogg^p,ggqggx#.#...##### # #.......##....##.#### # ##...##.#..# #. ##†....# { #.##.####.#### ggy#.##.#...# #.##.#..# #@.#####--- #### gg}J{53.6 (31.0)ggX:---gggg[ _You sense a monster nearby.gg'Igggg.gggg:XggggggB,ggggQgg  ##.#### ####..# ##.....# #......# #.#...#####ggn { # #.......# #....##.##### # ##...##.##.@###. ##†....##o##.##.####.#####_ ##.##.#...## ##.##.#..###..#########o   orc (polearm, asleep)gg  {6.0)oggo)An orc comes into view. It is wielding a +0 trident.Found an ornate altar of the Wu Jian Council.  The orc shouts!gg z3---====7.6 (4gg8_gg C _The orc hits you from afar with a +0 trident.ggLj            #   gg V{   #### #   #.@###. ##†....#  #o##.#  #_ ##.#  # ##.#  ##..#####  #### gg!e           #   {   #### #   gg##.@###. ##†....#  #o##.#  #_ ##.#  # ##.# ##.. #### gg*B_ggx+gg18_gg4[ _An orc is nearby!ggX2   gg        #   {   #### #   #.@###. ##†....#  #o##.#gg  #_ ##.#  # ##.#  ##..#####  #### gg            #   {  gg #### #   #.@###. ##†....#  #o##.#  #_ ##.#  # ##.# ##.. ggtX#### ggGgggggg[ _An orc is nearby!ggB-i       gg-    #   {   #### #   #.@###. ##†....#  #o##.#  #_ ##.#  gg.# ##.#  ##..#####  #### gg           #   {   #### #   #.@###. ##†....#  gg+#o##.#  #_ ##.#  # ##.# ##.. #### ggggggVgg[ _An orc is nearby!gg  y (You shoot a sling bullet.gg) {.  The sling bullet hits the orc but does no damage.gg. [===-8.7 (1.1ggΘ gg Q _The orc closely misses you.gg y (You shoot a sling bullet.ggm { ._The sling bullet hits the orc but does no damage.-9.8ggp ggs ?  You shoot a sling bullet.  The sling bullet hits thggs e orc but does no damage. _The orc closely misses you.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage. _The orc closely misses you.gg@(((gg {.o_The sling bullet hits the orc but does no damage. _The orc closely misses you.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage. _The orc closely misses you.  You shoot a sling bullet. The sling bullet barely misses the orc.ggGc4=--60.9gg"_ggggQ _The orc closely misses you.gg<y (You shoot a sling bullet.gg {.  The sling bullet hits the orc but does no damage.gg,10gggg?: _The orc hits you but does no damage.gg y (You shoot a sling bullet.gg2 {._The sling bullet hits the orc but does no damage.gg2 -3.0 (1.1ggU9 @_gg< P _The orc barely misses you.ggU((_gg {.oYou shoot a sling bullet. The sling bullet barely misses the orc.gg,40ggWgg`P _The orc barely misses you.ggY1 ( You shoot a sling bullet. The sling bullet hits the orc.gg {._The orc is moderately wounded.gg^5=5.1 (1.1ggq8_gg]P _The orc barely misses you.ggR (_You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ggW { ._The orc is moderately wounded.gg}X(6.2ggm^8_gga: _The orc hits you but does no damage.gg & gg m((_You shoot a sling bullet.ggC { .o_The sling bullet completely misses the orc.The orc barely misses you.gg=E Y39---7.3ggsK 8_gg{O C _The orc hits you from afar with a +0 trident.gg< (_You shoot a sling bullet. The sling bullet hits the orc.ggn~ .  The orc is heavily wounded.ggLoc6----8.4ggtggQxC _The orc hits you from afar with a +0 trident.gg]  You shoot a sling bullet. The sling bullet hits the orc.ggg()ggʨ&.gg059.5gg ggG _You kill the orc!gg:_gggg0ggH _No target in view!gg`_gg>_ gg:_No target in view!gg gg gg: gg gg : _ggZ gg 57-gg gg gg ggc gg@ gg@ ,gg gg gg gg gg" gg gg D8=gg gge gg gg ggX gg gg gg ,gg ggU gg U9=gg gg ,ggO gg# ,gg# gg& gg' L40=gg' gg>. gg. gg/ ggn2 gg2 ggc3 gg}5 gg5 ggv6 gg9 gg8: ggd: N1=gg2; gg= gg= ggw> ggRB gg#C ggC ggF ggG #2ggoG (=ggH ggK ,gg=K ggM ggM ggN ggJQ ggQ ggR ggU ggU #3gg\V 2=gg&W ggY ,ggZ gg] ,gg] gg` ggra K4=ggTb gge ggje gg$f ggph ggh ggoi ggk gg5l ggl ggo ggis k5=ggt ,ggu ggAw ggw gg7x ggz ggnz gg { ggj} gg} gg~ D6=gg~ ggӀ gg ggÁ gg gg gg ggt ggՇ U7=gg ggލ ,ggY gg‘ ,gg gg ggE gg gg~ gg٘ a8=gg 1 _HP restored.ggD 3gg gg gg ggW gg gg _  Things that are here:  a +0 trident; a +0 chain mailgg ggҮ  _gg gg gg] O=ggy gg gg ,ggr gg{ ggF Bgga _  Things that are here:  a +0 trident; a +0 chain mailgg gg  _gg} ggK %  gg 5There is an ornate altar of the Wu Jian Council here.gg7 gg  _gg gg &  gg! 9Things that are here:  a +0 trident; a +0 chain mailgg ggW  _gg gg* gg gg ggY gg/ gg gge gg gg ggm gg gg gg gg ,ggm gg, gg gg gg6 gg gg gg ggC gg gg gg< gg ggd ggu ,gg gg gg> gg gg gg gg gg gg gg gg ,gg) ggi gg,gg^gggggg,gggg,gg1gg gg` gg gg gg k  You see here a giant cockroach corpse.gggg _ggggwgg4ggggggggcgggggggggg gghgg!ggL$gg$gg%ggA&gg',ggn(gg#)gga*gg*gg*gg+gg -,gg-gg)/gg0,ggi1gg2gg,4ggy4gg4gg5gg7gg-8ggz8gg]9gg2;,gg><ggp=gg@gg@gg@ggBggJ ####.###....... #.# #.............. #.# #....####..... #.# ##.####S#..... #.# ####..# ggFK ....... #.### #..... #.##......# .#.....##.##.#...#####.......@#.##.#.......#---..#..........#....##.##...#########...##.##..##..###..##†....#ggK;####)##.##.###.#####_#.##.##.#...#S   ball python (constriction, asleep)####.##.##.#..##..###..######### ####ggR 948.5 (79.0)  A ball python comes into view.gg)Sggv]& gg]S_S   adder  The ball python hisses angrily. You hear an angry hiss.gg^H---9.5 (80ggf9_ggm _The ball python moves out of view. _An adder comes into view.gg9t ....... #.#  ....... #.#  #..... #.#   S#..... #.#   ....... ggu6  #..... #.##......#  .#.....##.##.#.  .......@#.##.#.  ..#..........#.  #...#########.  #..##..†....#  ####)##.##.####.####  #_#.##.##.#...#  ggun####.##.##.#..#  ..#####  #### #### gg ....... #.#  ....... #.#  #..... #.#   S#..... #.#   .......   #..... #.##......#  .#.....##.##.#.  .......@#.##.#.  ..#..........#.  #...#########.  #..##..† ####)##.##.####. #_#.##.##.#...#  ####.##.##. .. #### _gg59_gg G _An adder is nearby!gg!gg ....... #.#  ....... #.#  #..... #.#   S#..... #.#   .......   #..... #.##......#  gg[.#.....##.##.#.  .......@#.##.#.  ..#..........#.  #...#########.  #..##..†....#  ####)##.##.####.####  #_#.##.##.#...#  ####.##.##.#..#  ..#####  #### #### ggAgg| ....... #.#  ....... #.#  #..... #.#   S#..... #.#   .......   #..... #.##......#  .#.....##.##.#.gg,  .......@#.##.#.  ..#..........#.  #...#########.  #..##..† ####)##.##.####. #_#.##.##.#...#  ####.##.##. .. #### gg7_gg ggcgg] _An adder is nearby!gg ....... #.#  ....... #.#  #..... #.#   ggS#..... #.#   .......   #..... #.##......#  .#.....##.##.#.  .......@#.##.#.  ..#..........#.  #...#########.  #..##..†....#  ####)##.##.####.####  #_#.##.##.#...#  ####.##.##.#..#  ..#####  #### #### gg ....... #.#  ....... #.#  #..... #.#   S#..... #.#   .......   #..... #.##......#  .#.....##.##.#. gg' .......@#.##.#.  ..#..........#.  #...#########.  #..##..† ####)##.##.####. #_#.##.##.#...#  ####.##.##. .. #### ggۓ7_ggUgg9_gg$] _An adder is nearby!gg  ....... #.#  ....... #.#  #..... #.#   S#..... #.#   .......   #..... #.##......#  .#.....##.##.#.  .......@#.##.#.  ..#..........#.  gg2 #...#########.  #..##..†....#  ####)##.##.####.####  #_#.##.##.#...#  ####.##.##.#..#  ..#####  #### #### ggBj p ....... #.#  ....... #.#  #..... #.#   S#..... #.# ggMk   .......   #..... #.##......#  .#.....##.##.#.  .......@#.##.#.  ..#..........#.  #...#########.  #..##..†ggk ! ####)##.##.####. #_#.##.##.#...#  ####.##.##. .. #### gg  _An adder is nearby!gg  ....... #.#  ....... #.#  #..... #.#   S#..... #.#   .......  gg K #..... #.##......#  .#.....##.##.#.  .......@#.##.#.  ..#..........#.  #...#########.  #..##..†....#  ####)##.##.####.####  #_#.##.##.#...#  ####.##.##.#..#  ggQ M..#####  #### #### ggl ....... #.#  ....... #.#  #..... #.#   S#..... #.#   .......   ggm[#..... #.##......#  .#.....##.##.#.  .......@#.##.#.  ..#..........#.  #...#########.  #..##..† ####)##.##.####.ggn #_#.##.##.#...#  ####.##.##. .. #### gg vggvggS}gg] _An adder is nearby!ggxEis nearby! gg3 Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.gggg8SSS   ball python (constriction)gg0----==50.5 (1.0)Will/2 Jinx ggigg; _You feel your willpower being sapped.gg? (((((You shoot a sling bullet. The sling bullet hits the adder.gg :*gg  The adder is lightly wounded.  A giggling sprite leaps out and makes the adder trip over its own tail.ggt ggV gg .S.S..._ (very drained)gg/ 5=1.6 (1.1ggմ 9_ggq ` _The adder is moderately wounded.ggV (((_You shoot a sling bullet. The sling bullet hits the adder.ggE:*ggJ  The adder is moderately wounded.A giggling sprite leaps out and ties the adder's tail in a knot.gg[ggggWj.S.S..gg(2.7gggg] _The adder is heavily wounded.gg^  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the ball python!gg m†((((ggl R*_ggb>  You kill the ball python!A giggling sprite leaps out and makes the adder trip over its own tail.ggy? ggG ....S_ ggK (3.8ggS 9_ggW Y _The adder is almost dead.ggq_  You shoot a sling bullet. The sling bullet hits the adder.ggC.gg&.gg#M----84.9gg_ _You kill the adder!gg ggѫ gg 9_gg H _No target in view!ggX4ggYgg]gg^% _gg]cggdx  The jinxing sprites lose interest in you.gge)gg@fggk{ _The sprites lose interest in your situation.ggkM1==ggGmggp,ggqggv,gg3wggz,gg{gg~ggj;==gg:gg,ggqggڇgg7gg$ggc,ggggggmF2==ggTggĕggn,ggԚgggg2,ggggVgg ,ggjgg3gggg;==ggsggggh,gggggggggggggggggggggg,gg.ggMgggggglgggg4,gggg7 _You open the door.ggRgggg*ggggl...#......#.#  ##.#......#.# ### # #...†.....#.###..# #. #..#......#.##...#.#.##+#..#.....##.##.#................#.##.#.gg"J #........#..........#. #.......#...######### ####@####..##..###..#---76.9 (22.0) #....####)##.##.## ####...#_#.##.##.# #>####.##.##. # #..###..#gg #### #### gg~ _Found a stone staircase leading down.ggZP---7.9 (23gg;_gg _You feel your willpower return. _There is an open door here.gg3gggggggg$ _gg~,gg/Xgggg gggg&ggggggzgg2ggh,ggGggggX gg gg: gg ggggggggggo,gg(gglggggggggMgg!,gg!ggI  There is an open door here. _ggJgg~KggM,ggNgghPggTBggUggVggU#......  #....## .#...gg . #. .# #  .#. { ..# .#  #... { gg  #....+#   .......####### .......@.....# .......#####.# ....... #..... .......  S...... † #......  #....## .#...gggggggggg}LA ball python is nearby!gg6& . #. .# #  .#. { ..# .#  #... {   #....+#   .......####### .......@.....# .......#####.#gg ....... #..... .......  S...... † #......  #....## .#...ggp . #. .# #  .#. { ..# .#  #... {   #....+#   .......####### .......@.....# .......#####.# ....... #..... .......  S...... † ggr#......  #....## .#...ggw4gg |gg~@ggSe  . #. .# #  .#. { ..# .#  #... {   #....+#   @ggf .......####### .......@.....# .......#####.# ....... #..... .......  S...... † #......  #....## .#...@gg r . #. .# #  .#. { ..# .#  #... {   #....+#   .......####### .......@.....# .......#####.# ....... #..... .......  S...... † #......  #....## .#...@gg 4@gg @gg_ AggM  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AggY  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Agg~g.SS)Agg60----==3.9 (1Will/2 Jinx AggAgg5 _The ball python hisses angrily.Agg( (((((You shoot a sling bullet.Agg;*AggJ  The sling bullet hits the ball python but does no damage.  A giggling sprite leaps out and ties the ball python's tail in a knot.Agg {.....†Agg 5=5.0 (1.1AggP AggJ O _You kill the ball python!Agg<Agg=Agg@AggNBH _No target in view!BggaJBggdBggh; _Bggj?BggkBgg"o{ _The sprites lose interest in your situation.Bgguo;----BggpBggqBgg/rBggrBggtBggMuM1==BgguBggx,BggyBggB{,Bgg{Bgg9~,Bgg~BggBgg4==Bgg<Bgg,BggBgg,BggZBgg,BggBgggBggFc2==Bgg4BggBggBggBggȔBggi,Bgg$BggfBgg@BggBggGBggBggwBgg;==BggħBggBggBggBggӭBggܰBgg,BggBggȶBgg1,BggBggBggBgg,BggBgg,BggBgg+Bgg7Bgg`Bggn _You feel your willpower return.Bgg!3BggBggBggN,BggBggBggK,BggBggBgg&,BggBggBggUBggBggBggBgg3,BggBggvBgg,BggBggdBgg ,BggrBgg Bgg,BggBggBgg!,BggBgg'BggBggBggBgg^Bgg,BgggBgg;Bgg,BggBggBgg,Bgg?BggBgg,BggBgg5Bgg Bgg Bgg BggA BggBggBggBgg Bgg,BggABggBggBggUBggBggNBgg( Bgg Bgg"!Bgg>$Bgg4%,Bgg%Bgg&Bgg(,Bgg)Bgg)Bgg+BBgg)-Bgg.,Bgg/Bgg0Bgg,3Bgg3Bgg(4Bggs6Bgg9,Bgg;Bgg>Bgg@BgggABggABggCBgg IXBggpJ,BggKBggLBggOBgg$PBggPBggYnBgg{[,Bgg\Bgg5^Bgg`,Bgg\aBggcBggeBggSfBgggBggiBggj,BggdkBgglBggo,BggxpBggrBggtBggtBgguBgglwBggy,BggQzBgg{Bgg},Bgg}BggtBgg>,BggBggBgg"BggsBggBggBggZ,Bgg%BggBggh ...  .( ..##   #. .. ..#####   #.# .#######.....###   #.. ...............#   #..# .............#.#   #...## ...........##...   #...#.#..........#.#...   #....#@##......##.#.---80.0 (65.0)   #.....##.#....#.##...   #.....#.#.####.#.#....+ Bgg)  ##.....#.##..##.#.....   #......##....##.......   #.................   #.................   #......##....##  #.....#.##..##.#.†.BggBgg(#---Bgge%1.0 (66BggPBgg% _Found 7 stones.Bgg Bggl Bgg Bgg Bgg Bggt Bgg ,Bgg ,Bgge BggQ Bgg ,Bgg Bgg Bgg Bgg Bgg Bgg Bggb ,Bgg Bgg Bggw ,Bgg8 Bgg9 Bgg Bgg  Bgg Bgg Bgg ,Bgg% Bgg Bgg ,Bgg Bggv Bgg ,Bgg Bgg[ Bgg ,Bgg$ Bgg Bgg&  .>.  #..  #.# #.# #.######  #......#  #########......+  #........@.....# 92.0 (11 #..............#  #..............#  Bgg ( #..............# #............### ###.....(......## #...............##### #.#####.#######.....### #.....................#Bgg_- Bgg- ,3.0 (12Bgg2 Bgg25 ; _Found a stone staircase leading down.Bgg Bgg Bgg Bgg܌ Bggt ,Bgg2 ,Bgg| ,Bgg Bggl Bgg ,Bgg8 nBgg Bgg Bgg<  #######.#.#.>......5 #  #@#  #.#  #.###### #......#########......+ #..............#5   ufetubus (wandering) #..............# #..............# #Bgg 17.0 (4.0)Bgg ?5.Bgg. +8.0 (5Bgg Bgg \ _An ufetubus comes into view.Cgg #  ######.#5#  .>.......  #.....# CggǚG #@# #.# #.######  #......#  #......+  .......#  .......#  .......#   Cgg0 #  ######.#5#  .>.......  #.....#  #@# #.# #.######  #.. #.. .......#  .... Cgg1+..... Cgg:8Cgg8Cgg=Cgg@` _An ufetubus is nearby!Cgg6 #  ######.#5#  .>.......  #.....#  #@# Cgg7#.# #.######  #......#  #......+  .......#  .......#  .......#   Cgg #  ######.#5#  .>.......  #.....#  #@# #.# #.######  #.. #.. .......#  .... ..... Cgg, CggCgg1CggCgg& (((((5 _An ufetubus is nearby!You shoot a sling bullet.  The ufetubus shouts!CggEi Cggn ..5...===Cggp 9.1 (1.1Cggs Cggv L _The sling bullet hits the ufetubus but does no damage.DggC  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dgg^  You beckon some vexing sprites to accompany your attacks.DggDgg X.5Dgg0-----1000Will/2 Jinx DggTDgg ; _You feel your willpower being sapped.DggXM((((((DggeDggfDgg(i  You shoot a sling bullet. The sling bullet misses the ufetubus.Dggo...55..5 2 ufetubi (1 wandering)Dggnp5=1.2 (1.1Dgg}uDggx\ _An ufetubus comes into view.DggD ((You shoot a sling bullet.Dgg X*5DggS  The sling bullet closely misses the ufetubus.A giggling sprite leaps out and smacks the ufetubus with its own claw.Dgg  ....5.5(1 very drained)  DggnQThe ufetubus is heavily wounded.DggO7-2.3DggDggֱl _The ufetubus hits you. The ufetubus barely misses you.EggUb  You shoot a sling bullet. The sling bullet hits the ufetubus.Egg n.   ufetubusEgg Egg!Egg'D5...Egg|(Egg/Limel the ShooterFormicidHealth: 47/48 =======================-Magic: 10/12 ====================----#AC: 3Str: 12######.#.#EV: 12Int: 13.>...5...SH: 0Dex: 24#.....#XL:  7 Next: 100% Place: Dungeon:4#@#Eggq0Noise: ===------  Time: 3103.4 (1.1)#.#a) +2 sling#.######Abil: Dig#......#Will/2 Jinx #########......+#..............#5   ufetubus#..............##..............##..............#You shoot a sling bullet.  The sling bullet closely misses the ufetubus.EggV1NA giggling sprite leaps out and smacks the ufetubus with its own claw.  The ufetubus is heavily wounded. _The ufetubus hits you. The ufetubus barely misses you.You shoot a sling bullet. The sling bullet hits the ufetubus.Egg1 _You kill the ufetubus!You have reached level 8!Egg;/  --more--Fggjp53/543--48 0% Fgg?FggfP _You feel clever.FggW  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gggs^  You beckon more vexing sprites to accompany your attacks.Gggx;5.GggQy4=8/13 -------40Ggg}Ggg; _You feel your willpower being sapped.Ggg* ((((You shoot a sling bullet.Ggg:*Ggg  The sling bullet closely misses the ufetubus.A giggling sprite leaps out and doodles on the ufetubus's face.GggGgg..5. (very drained)Ggg@5=5.5 (1.1GggGggc _The ufetubus is moderately wounded.Ggg[  You shoot a sling bullet. The sling bullet hits the ufetubus.Ggg [  The ufetubus is severely wounded.The ufetubus misses you. The ufetubus closely misses you. x29==--60Ggg U _The ufetubus barely misses you.Ggg ((You shoot a sling bullet.Ggg'B .5The sling bullet closely misses the ufetubus.47----7.6 (1.1 _The ufetubus hits you. x2Hggb  You shoot a sling bullet. The sling bullet hits the ufetubus.Hgg[C.Hgg+&.Hgg/018.7HggD4Hgg6L _You kill the ufetubus!Hgg Hgg Hgg Hgg H _No target in view!Hggo HggA Hgg Hgg HggN % _HggY 8=---==Hgg, { _The sprites lose interest in your situation.Hgg 4Hgg ,Hgg Hggu ,Hgg Hgg 9=10/13==Hgg@ Hgg Hggg ,Hgg2 Hgg Hgg Hgg Hgg  M50=Hgg Hgg Hgg ;==Hggx Hgg0 ,Hgg Hgg Hgg ,Hgg 91Hgg b=1==Hggn Hgg ,Hggf HggI ,Hgg Hgg b2=Hgg Hgg Q==HggI Hgg ,Hgg Hgg Hgg+ ,Hgg Hgg V3=Hgg> Hgg Hgg c2==Hgg( ,Hgg| Hgg* L4=Hgg 4Hgg; _You feel your willpower return.Hgg  HggS Hgg :==HggI Hgg ,HggH! Hgg" O=Hgg# Hgg# ,Hgg2$ Hgg% Hggj% L3==Hgg% Hgg' Hgg ( ,Hgg[( Hgg) Hgg) ,HggC* Hgg+ Hgg, ,Hgg_- Hgg/ R  There is a stone staircase leading down here.Hgg0 Hgg 1 A== _Hggg1 Hgg2 Hgg3 ,Hgg4 Hgg4 Hgg5 ,Hgg76 Hgg6 Hgg7 ,Hgg8 Hgg8 Hgg9 ,Hgg?: Hgg; Hgg > ,Hgg> Hgg@ HggE #.# .##.# .##.##.#..... #.#.. #.#.# #.#.# #.########.#@####.#---#..^..>.............HggF ######.....####.#.###.##### # #.# #.###### { #......#  #########......+ HggI 047.7 (39.0)Hgg@J :---HggWM HggP [ _You sense a monster nearby.IggIgg3IggIgg,Igg.XIggIggjIgg,IggIggIgg,IggIggIgg,IgghIgghIggIggO,Igg/IggeIggIggIggIgg,IggVIggtIggT### ..# #.##.########## #.##.#.@....§.§Igg #.#.##.#.###.#§§§ #......#.# { #.#....#.#### {.# #.########.#.####.## #..^..>........ ######.....####.#.##IggH256.7 (9.0)IggIggmIgg[ _You sense a monster nearby.IggTIggY3Igg IggT### ..# #.##.# #.##.#..@...§.§ 0#.#.##.#.###.#§§§ #......#.# .§{ Iggj#.#....# .§#.#.#### {..#.#.# .. .#.#.####.# .# ..^..>. . Igg #.#≈.##§_.Igg .Igg#A7.7 (1Igg8*5 _Found an iron altar of Okawaru.IggIgg3IggIgg### ..# #.##.# #.##.#...@..§..# #.#.##.#.###.#§≈.# Igg. #......#.# ..§{.# #.#....# .#§_.#.#.#### ..l.#.#.# .# ≈.l   iguana (asleep) #.#.####.#.. ..#h   hound (asleep)^..>... h... Iggq,E.0...Igg0+8.7 (1Igg3Iggl5e _A hound and an iguana come into view.Igg=  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Igg^  You beckon some vexing sprites to accompany your attacks.IggK1----==9Will/2 Jinx IggIggW; _You feel your willpower being sapped.Jgg# (((l  You shoot a sling bullet. The sling bullet hits the iguana!  The iguana hisses angrily.Jggd  The iguana is heavily wounded.  The hound barks! You hear a shout!JggAi ...,lK§§§§{§.K   kobold...Jggj6=60.8 (1.1JggmJggdtz _A kobold comes into view. It is wielding a +0 short sword.Jgg*z ((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.Jggl BJggk Jggv .lK_h§ §h   houndK   koboldJggv (1.9Jgg JggM ^ _The iguana is heavily wounded.KggE  You shoot a sling bullet.  The sling bullet closely misses the iguana.The sling bullet hits the kobold.KggVl(()KggKggKggKgg̮lKggf.Kggگ;h_§KggB!§.Kgg .KggKggW2Kgg 0KggKgg Kgg:Kgg&_You kill the kobold!Kgg-Kgg  You shoot a sling bullet. The sling bullet hits the iguana.KggY@KggAi  The iguana is almost dead.KggHh)_.........KggIJ----4.0 (1.1Kgg3OKggQT _The iguana closely misses you.Kgg!N (((((((You shoot a sling bullet.Kgg ;*Kgg  The sling bullet barely misses the iguana.A giggling sprite leaps out and makes the iguana trip over its own talons.Kgg Kgg  h..)..h   hound..  You kill the iguana!55.1 _The hound barely misses you.Kgg1 Kgg You shoot a sling bullet. The sling bullet hits the hound!KggP;*Lgg h (very drained)The hound is heavily wounded.A giggling sprite leaps out and makes the hound trip over its own paws.  The hound is severely wounded.2==6.2LggLgg= _The hound bites you but does no damage.Lgg _  You shoot a sling bullet. The sling bullet hits the hound!LggG%H†LggLgg097.3LggLggI _You kill the hound!LggkLggLgg LggH _No target in view!Lgg Lgg Lgg& Lgg H _No target in view!LggsU4LggVLgg[?LggC`Lgga Lggcb_The jinxing sprites lose interest in you.Lgg-cLggEg{ _The sprites lose interest in your situation.Lggh;==LgghLggk,LggSlLggn,LggoLggrLggYsM3==LggsLgg wLgg\yLgg=zLggzLgg5}Lgg4,LggYLgga  You see here a hound corpse.LggLggÊ _LggTLggLggT6###..##.##.############.##.#.......§§##.#.##.#.###†#.§§##......#.# #..§..# #.#....# #.#@_.# ---76.3 (9.0#.#.####............#.#.# #.#.#.≈.....# #####.#.####.#.........# ###### Lggdo.>.....................' ...... #.....####.#.###.......##..  #.##### #.#. ...####.#..  #.# # ##.# <##..  #.###### { #.. LggM##≈Lggh==---7.3 (10.0)Lgg{Lgg _Found a stone staircase leading up.  Things that are here: _a +0 short sword; a kobold corpseMggLJMggMgg\MggF% _Mgg,Mgg,MggMggMggMgggMgg[MggMgg0,MggMggMggMggMggMggMgg[,MggeMggMgg,Mgg Mgg @  There is an open door here.MggKMgg 6 _MggMggMggZ7Mggn _You feel your willpower return.MggD3MggMggpMgg,MggMggo!Mgg-BMgg/MggB2BMgg4Mgg5Mggv6,Mgg<XMggd=MggD?,Mgg?MggAMgg1C,MggCMgg EMggG,MggVHMggIMggkP...........'..........{....... .###.......#.######........###### MggQN. ....####.#.######.{.<†..<.....#####.# #<#.....##{.......#....# { #######.##........#.##.# #.##.......##(#..# #.##.......##.#..# #.##.......##.#... #@##.......##'##.. #.##.............. #.######.......### #.# #.......'.. #.# #.......### MggR #.# #.......# #.# #.......#   #.# #.......# # ## #.......# #MggWG.96.3 (19MggXMgg\Mggo[ _You sense a monster nearby.MggPMgg#Q3Mgg1TMggVVMggVMgg[nMgg\Mgg^,MggR_Mgg`Mgg'cMggcMggcMggeMggg,MggsiMggjMggYlMgglMgg(mMggnMggpqMggqMgg9rMggesMggPv,Mgg4wMggxMggy,MggzMgg{Mgg},Mgg'~Mgg_Mgg1,MggMgg9Mgg,MggMggچMggMggh,MggMggMgg0,MggMgg,MggMggKMgg,MggMggkMgg,MggMgg9Mggk,MggMggbMggtMgg,MggMgg,MggMggLMggɵ,MggUMgg+Mgg\,MggغMgg:Mgg,MggMggMgg+Mgg,MggMgg4MggMggMgg Mgg},MggMggMggMgg5Mgg'MggMggoMgg ##...........#.# #........ ##.##...........#.# #.... .........#......#.# ##.#### .#.##.##.#......#.# ####..# .#.##.#..w÷.....#.###.....# .#.##.#..#......#.## .#.##'#..#.....##.##.#...##### ................#.##.#.......# ##........#.....@....#.#  ##.......#...#########...##.# ####'####..##..###..##†....# #....####)##.##.####.########...#_#.##.##.#...####>####.##.##.#..# w   dart slug (wanderinMggg) ### #..###..##### #### #### 224.3 (28.ww5.3 (29MggMggE\ _A dart slug comes into view.Mgg =.# .......#.# #......#.#  #......#.#  .÷.....#.# #w.....#.# #.....##.# .......#.##.# #.....@....#  #...########  #.†....#  )  _  ###>  ###   #### #### Mgg .# .......#.# #......#.#  #......#.#  .÷.....#.# #w.....#.# #.....##.# .......#.##.# #.....@....#  #...########  #.†....#  ) _ ###>  ###  ####  Mggk :_Mgge MggL ;_Mgg ` _A dart slug is nearby!Mgg*W.# .......#.# #......#.#  #......#.#  .÷.....#.# #w.....#.# #.....##.# .......#.##.# #.....@....#  #...######## Mgg, #.†....#  )  _  ###>  ###   #### #### NggƟM.# .......#.# #......#.#  #......#.#  .÷.....#.# #w.....#.# #.....##.# .......#.##.# #.....@....#  #...########  #.Ngg†....#  ) _ ###>  ###  ####  Ngg24Ngg;_Ngg` _A dart slug is nearby!Ngg>[=.# .......#.# #......#.#  #......#.#  .÷.....#.# #w.....#.# #.....##.# .......#.##.# #.....@....#  #...########  #.†....#  )  _  ###>  ###   #### #### Ngg.# .......#.# #......#.#  #......#.#  .÷.....#.# #w.....#.# #.....##.# .......#.##.# #.....@....#  Ngg20#...########  #.†....#  ) _ ###>  ###  ####  NggNggNggR ;_Ngg` _A dart slug is nearby!Ngg!  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NggB   You beckon some vexing sprites to accompany your attacks..w_1----==6.3 (1.0)Will/2 Jinx  _You feel your willpower being sapped.Nggy ((((_You shoot a sling bullet. The sling bullet hits the dart slug.NggM*_Ogg w.... (very drained)The dart slug is lightly wounded.  A giggling sprite leaps out and smacks the dart slug with its own eye-stalk.=7_Ogg˝b _The dart slug is severely wounded.Oggոc  You shoot a sling bullet. The sling bullet hits the dart slug!Ogg†((((_OggJ`...._OggN&8OggT;_OggWM _You kill the dart slug!OggFOggFOggOggH _No target in view!Oggm:_OggnOggs;_Ogg7uH _No target in view!Ogg 4Ogg Ogg Ogg ; _Ogg Ogg F----Ogg Ogg { _The sprites lose interest in your situation.Oggq OggP Ogg Ogg) Ogg Ogg Ogg M2==Oggf Ogg) Ogg Ogg Oggt Ogg Ogg Ogg ,Ogg Ogg* Ogg ;==Ogg Ogg. ,OggOgg,OgggOggOgg Ogg4 Ogg Oggi M3==OggOggvOggOggOgg}OggOggOggOgg; Ogg#Ogg%Oggp&Ogg*'Ogg{+Ogg.Ogg5/;==Oggu0Ogg83OggY6Ogg7OggM8OggGOggJ,OggKOggNOggQOgggROggSOggCUOggW,Ogg!],Ogg`Ogg`!OggaOggdn _You feel your willpower return.OggPg3Ogg5hOggjOggl,OggmOggoOgg%qOggqOggrOggsOggu,Ogg PggA _ _A scorpion is nearby!Pgg4  # #.#  #. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###.  ...Pgg .## #.# ##. . .  . Pggq  # #.#  #. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###. ....## ##. .. . Pgg Pggݚ Pggb Pgg _ _A scorpion is nearby!PggR ~ # #.#  #. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###.Pgg  ....## #.# ##. . .  . Qgg. # #.#  #. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.# Qgg/? { ......# #.#  .s....###. ....## ##. .. . Qgg84Qgg>Qgg0B QggBQ_A scorpion is nearby!Qggy& # #.#  #. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###.  ....## #.# ##. . .  . Qgg $ # #.#  #. #.#  ... #.# Qgg  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###. ....## ##. .. . QggQggQggQggoW _is nearby!gg & # #.#  #. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###.  ....## #.# ##. . .  . gg  # #.#  #. #.# gg  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###. ....## ##. .. . gg gg gg ggɧ gg( # #.#  #. #.#  ... #.#  .... #.#  ..... #.# ggp ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###.  ....## #.# ##. . .  . ggg # #.#  #. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  ......'@..#.#  ......###.#  { ......# #.#  .s....###. ....## ##. .. . gg.nggnggtggwgg  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg.Q ^  You beckon some vexing sprites to accompany your attacks.ggR ggY Ds.ggZ 1----==8.3 (1.0)Will/2 Jinx ggZ` gggd ; _You feel your willpower being sapped.ggȭ (((((((You shoot a sling bullet.gg.);*gg3  The sling bullet closely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.'s.....(very drained)=9.4 (1.1gg L _The scorpion is lightly wounded.gg8_ (((((((You shoot a sling bullet.gg ggYs'......gg)60.5ggggb _The sling bullet barely misses the scorpion.ggZ  (((((((You shoot a sling bullet.gg :*gg  The sling bullet closely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.gg q......s gg ,10ggE gg ` _The scorpion is heavily wounded. ggsb  You shoot a sling bullet. The sling bullet hits the scorpion. ggN:* gg_-ms  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is almost dead.  The jinxing sprites lose interest in you.The scorpion barely misses you.----2.6 (1.1 gg/3 gg2:/  --more-- ggiB _The scorpion stings you but does no damage. gg)  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggVYou beckon some vexing sprites to accompany your attacks. gg9/13 -----30Jinx  gg ggl _You feel your willpower being sapped. The scorpion misses you. gge {  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage. gg :* gg¸  The scorpion is severely wounded.A giggling sprite leaps out and smacks the scorpion with its own pincer. gg0 q† gg% e10/13==--18= gg 4.7 (1.1 gg/  gg8 L _You kill the scorpion! gg}  ggQ  gg  gg   gg 8_Unknown command. gg4 gg ggF _Unknown command. ggJ ggH _No target in view! gg{q ggNr ggr ggPu ggu% _ ggzk gg~ _The sprites lose interest in your situation. gg~ gg gg#;== gg gg ggQ ggÇ ggp gg gg^ ggy gg ggZ gg ggM1== ggm gg gg ggP ggB gg , gg, gg2 gg:Q== gg gg, ggȢ ggn gg gg ggI gg˧M2== gg4 ggǪ, ggv ggz gg gg;== gg gg-, gg gg5, gg׺ gg, gg/ gg ggM3== ggV gg~ gg , gg, ggD  There is an open door here.  You see here a scorpion corpse. gg.# #.## .##....... #.###### ###..$... #.# # #'#...... #.# ###...... #.# #..### gg....# #.# #..#...# #.# #..#.##..#####.# # ..##...#.@†...#.# ---#...#..###.#.########....# 5.......# #.#.......# ##.....# ........###.#######.# .#....+##............## #.# #.......########......######.#5   shadow imp (asleep)..'.....##.....#.# gg..#####.##.....#.#..# #..#......#.# ggcx88.7 (24.0)---9.7 (25 gg3 gg] _A shadow imp comes into view. gg-9 #.......  # #..$... #.# # #'#...... #.#  ......... #.#  ........# #.#  ........# #.#  ........#####.#  .......@†...#.#  ........###.#  ggZ 5.......#   ........# ............## #.# #######.. #.. #...    ggR, #.......  # #..$... #.#  #'#...... #.#  ......... #.#  ........# #.#  ........# #.#  ........#####.#  gg-s .......@†...#.#  ........###.#  5.......#   ........# ............## #######.. #..#...  gg7 gg8 gg1A ggDa _A shadow imp is nearby! gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg gg*  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. gg2 \.55 gg4 1----==90.7 (1.0)Jinx  gg(=  gg@ d _The shadow imp shouts, "Remove thy stench, thou churlish clay-brained varlet!" gg ((((( You shoot a sling bullet. The sling bullet hits the shadow imp! gg;* gg&  ggThe shadow imp is severely wounded.A giggling sprite leaps out and insults the shadow imp's ancestors. gg[5.......  gge,(very drained) gg5=1.8 (1.1 gg ggr^ _The shadow imp is almost dead. ggF (((((((You shoot a sling bullet. gg....5...20 gg*3 gg75d _The sling bullet barely misses the shadow imp.gg5 (((((((You shoot a sling bullet.gg;*gg  The sling bullet closely misses the shadow imp.A giggling sprite leaps out and makes the shadow imp trip over its own feet.ggG.......gg593.9 (1.1gggg̥N _You kill the shadow imp!ggggggggH _No target in view!ggo ggr gg ggo gg: X---- _ggܘ gg )ggZ gg { _The sprites lose interest in your situation.ggv gg) ggW gg M2==gg ggV ,gg gg׻ ==3==gg½ gg{ ~.# #.## ..# #..)....# #.##... ..# #.......# #.###### ### # #..$....# #.# # ##'#....... #.# # .##### #.. #.# #ggl ### #.# #.# #...# #.# #.# #...#.###.#####.# #...---304.9 (11.0)..##...##.†...#.# #### ..#.#...##.###.#.########....##.# #.#.......##.....#####.#######.##....+##............## ggq #.# .#.########......######.# #.'.....##....#.#.#####.##.....#.#ggB gg H---5.9 (12ggq gg % _Found a dagger.gg?gg\ggWggTgggg,ggggiggggggggўggD;==gg!gg&gggggg+gggg׭,ggggwgg8ggggN _You now have 231 gold pieces (gained 13).ggܻ4ggggӿgg,ggggdgggg<ggggbggggIgggg\@  There is an open door here.ggggJ _ggLgggggg%!ggggn _You feel your willpower return.gg{3gggg)gg,gg~gg~gg,ggggcgg,ggJgggg,gg;ggEgg,gggg]gg,ggggZgg1,ggggS@  There is an open door here.gg Z #.#.# #.#.#.≈.....#.# #.########.#.####.#.........#.### #..^..>.....................'.###.....####.#.###.......#.### #.##### #.#. ....####.#.### gg #.# ###'######.# #<#. #.######....B .##.# ####### #......#....##.# # ######......+...@'..###### #.........#....#........ ..........#....#.###### ............#....#....#..)# # ............#########.#.......# # ..........### #.#.......# # B   bombardier beetle (asleep)..(......## ##'#.......# # .ggG ..##### #..........# # ##.#######.....### #........### #gg-25.9 (20ggu.BBgg,6.9 (21gg[gg!d _A bombardier beetle comes into view.gg #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< gg#..... .##.#  #...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### ggKf #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  #...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### ggkgg|lggrgguh _A bombardier beetle is nearby!gg #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< gg#}#..... .##.#  #...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### ggO #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  #...B##.# +...@'..###### #....#........ gg#....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### gg3,ggW-gg3gg/6h _A bombardier beetle is nearby!gg@q #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  #...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.ggr  #.#.......# ( ##'#.......#  #..........#  ...### gg  #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  #...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.  #.#.......# (gg<  ##'#.......#  #..........#  ...### gg gg gg gg h _A bombardier beetle is nearby!gg!u  #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  #...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### ggp ^ #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  gg Q#...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### ggl gg$ ggc gg h _A bombardier beetle is nearby!gg|3  #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  #...B##.# +...@'..###### #....#........ #....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### gg[ #.#.#  ##^..>..#.  #.#.  #.# ###'######.# #< #..... .##.#  #...B##.# +...@'..###### gg'T#....#........ #....#.##### #....#....#..)....# #########.  #.#.......# ( ##'#.......#  #..........#  ...### gggg_ggZggfh _A bombardier beetle is nearby!gg9 4 _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg, ^  You beckon some vexing sprites to accompany your attacks.gg[ 1----==7.9 (1.0)Will/2 Jinx gg\ gg; _You feel your willpower being sapped.ggr  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ggd:*ggvB (very drained)You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is lightly wounded.  A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.  The bombardier beetle is moderately wounded.ggHxc2-=9.0 (1.1ggX}gg~ggd/  --more--ggF4 _The bombardier beetle bites you.gg You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ggQT:*gg8g B The bombardier beetle is severely wounded.A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.  The bombardier beetle is almost dead.gg<)30.1ggwDggEggT/  --more--gg^] _The bombardier beetle closely misses you.ggu iYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.gg1z q†gg' gg _3-241.2gg gg( M _You kill the bombardier beetle!gg4gg gg> _Unknown command.gg;l---- _ _The sprites lose interest in your situation.ggxo4=2==gg qggqggqggyBgg|gg8?===ggg{3=='.---........#...g   goblin (missile, wandering)'#........gg]I.40.0)ggoH---2.2 (11ggֻ _A goblin comes into view. It is wielding a +0 dagger.gg  #.#.#  ##^..>.#.  #.#.  #.# ###'######.# #< #..... .##.# gg< 1 #...†##.# +...@'..###### #....#........ #....#.##### #....#)....# ######   (      ggܬ g #.#.#  ##^..>.#.  #.#.  #.# ###'######.# #< #..... .##.#  #...†##.# +...@'..###### #....#........ #....#.##### #....#)....# ######   (      ggٶ gg gg s _A goblin is nearby!gg + #.#.# gg & ##^..>.#.  #.#.  #.# ###'######.# #< #..... .##.#  #...†##.# +...@'..###### #....#........ #....#.##### #....#)....# gg[ ######   (      gg} \ #.#.#  ##^..>.#.  #.#.  #.# ###'######.# #< #..... .##.#  gg #...†##.# +...@'..###### #....#........ #....#.##### #....#)....# ######   (      gg% ggS gg gg˞ ] _A goblin is nearby!gg #.#.#  ##^..>.#.  #.#.  #.# ###'######.# #< #..... .##.#  #...†##.# +...@'..###### #....#........ #....#.##### #....#)....# ######   (      ggvg #.#.#  ##^..>.#.  #.#.  #.# ###'######.# #< #..... .##.#  #...†##.# +...@'..###### #....#........ #....#.##### #....#)....# ######   (      gg4Jggz] _A goblin is nearby!ggY  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg@ gg)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The goblin shouts!ggGO(((((ggi..'.†ggq1----==3.2 (1.0)Jinx gg7ggOW _The goblin throws a stone. The stone hits you but does no damage.gg=\ `  You shoot a sling bullet. The sling bullet hits the goblin!gg1f $(((((gg2 i..'.†gg .=4gg, gg J _You kill the goblin!gg  _No target in view!ggJ4ggQggSH _No target in view!ggT-gg.4gg1gg`2% _gg\:gg;?ggL<ggH _The sprites lose interest in your situation.----ggU2==ggXg==gg\_gg `gg`ggaggRbM3==ggbgghggjggkggkggmggXo,gg&pggArggCtggtgg3uggx@  There is an open door here.gg== _ggk  You now have 245 gold pieces (gained 14).  Things that are here:gg4gg ggZ_a +0 dagger; 2 stones; a goblin corpse#.#.##.#.###†#.≈.#  #......#.# #.....#  #.#....###.#)_.#######  #.#.....  #.#.#.≈.....#.# ########.#.####.#.........#.##### .^..>........)............'...... ####.....####.#.###...S...#.####  #.##### #.#.@....####.#.####---  #.# ###'######.# #<#.....  #.######.......##.# .  ##...†##.# #. ####+....'..###### #.....#........ #.#gg S   adder (wandering).....#.############ #.##....#....#..)....# #.# ..........#########.# #.#67.2 (23.0)ggH,gg9/5S..gg90H---8.2 (24gg7<gg`Y _An adder comes into view.gg †#.≈.#     ###.#)_  #.  #.#.# #. ###.. .^..>)...........#.###.S...   #.#.@....#  #.# ###'######.# #<  .  .†##.# . gg@  )....#  ggn1 N †#.≈.#     ###.#)_  #.  #.#.# #. ###..^..>)...........#.###.S...   #.#.@....#  #.# ###'######.# #<  .gg2   .†##.# .   )....#  gg< 4ggL gg[ ] _An adder is nearby!gg  †#.≈.#     ###.#)_  #.  #.#.# #. ###.. .^..>)...........#.###.S...   #.#.@....#  #.# ###'######.# #<  .  .†##.# .   )....#  gg= $ †#.≈.#     ###.#)_  #.  #.#.# #. ###..^..>)...........#.###.S...   #.#.@....#  #.# ###'######.# #<  .  .†##.# .   ggB ?)....#  ggK ggL ggY gg] ] _An adder is nearby!ggpr  †#.≈.#     ###.#)_  #.  #.#.# #. ###.ggs A. .^..>)...........#.###.S...   #.#.@....#  #.# ###'######.# #<  .  .†##.# .   )....#  gg †#.≈.#     ###.#)_gg  #.  #.#.# #. ###..^..>)...........#.###.S...   #.#.@....#  #.# ###'######.# #<  .  .†##.# .   )....#  ggggggm(gg+] _An adder is nearby!ggH †#.≈.#     ###.#)_  #.  #.#.# #. ###.. .^..>)...........#.###.S...   #.#.@....#  #.# ###'######.# #<  .gg  .†##.# .   )....#  gg †#.≈.#     ###.#)_  #.  #.#.# #. ###..^..>)...........#.###.S... ggd  #.#.@....#  #.# ###'######.# #<  .  .†##.# .   )....#  ggϮggWgggg] _An adder is nearby!gg' _An adder is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggHo ^  You beckon some vexing sprites to accompany your attacks.gg{ yS.Sgg{ 1----==9.2 (1.0)Jinx ggl gg ; _You feel your willpower being sapped.ggΕ Q(((((((gg9*gg  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.ggggQ.....S. (very drained)gg"6=70.3 (1.1gg gg` _The adder is moderately wounded.gg| ((((You shoot a sling bullet.ggH:*ggJ'R S... The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.  The adder is severely wounded.gg(,10ggrMh _The adder barely misses you.gg5|y  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.gg'm  The adder is severely wounded.ggT3-2gggg#* _The adder bites you.ggZ >((((ggi 0*ggO kS... The adder bites you.The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.almost dead.  The jinxing sprites lose interest in you.4=----3 _The adder bites you but does no damage.gg_  You shoot a sling bullet. The sling bullet hits the adder.ggP†gg.!gg=gg564.4 (1.1ggggI _You kill the adder!ggTggggogggg0M2==gg$XggP=gg`gg,gggg,gg;==gg>ggu,gggg,gggg,ggBgggg%F3==ggggBgggg[b  You see here an adder corpse.ggNgg _gg]gggggg}gg|ggegggg;==ggKggggkgggg@gggg,gg!ggggxggggngg gg ,gggggggggg'gggg#gggggg?gggg4ggn _You feel your willpower return.gg 3ggggfggI",gg$(ggY*gg@+,gg+gg,gg-,ggH/,gg/ggD0gg0gg 7gg8ggP9,gg.?gg?,gg @ggAgg~B,ggBggwEggG,gg]HggKggL,ggMggQgg\RggRggHSggVggW,ggXgg[gg-],gg,^gggBgghggkggn,ggpggwggz,gg{gg3~gg@ggۀggggggȉ,gg3ggb  You see here an adder corpse.gggg _gg)gggg.,ggggagg,ggaggVgggggg,ggB  Things that are here:  a +0 dagger; 2 stones; a goblin corpsegggg _gggggg,ggggggE,ggMggBgg2,gg5gggg,ggfgg-gg,gggggg,gggg4gg,gggg^gg,gg ggMgg,ggqggHggD,gg,ggr,gggg}gg(Bgggghgggg;ggigg]gg,gggg5,gggg,ggBggBggggggBgg~gg]ggggQgggg,ggXgggg,gggg+gg,gg4 gg ggT ,gg ggggBggvgg~!,gg!"ggm&gg'gg?(,ggB,gg0ggt1,gg4gg5ggb6,gg8gg|8,gg8gg|:gg;,ggl;gg<gg`=,gg=ggC?gg?BgggBggYCggC,ggGggIggIggJggPgg9RggRgg9SggYVggW,ggWggPYggZ,ggZggS\gg],gg]gg_gg_gg`gg1aggigggh,ggGigg[kggl,ggmggngg{o,gg?pgg rgg2s,ggsgguggv,ggwgg|gg~gg,gggg|gg,ggagg7ggœggVggggטc  You see here a hound skeleton.gggg _ggggVgg,ggoggy  Things that are here:  a +0 short sword; a kobold skeletonggZgg٬ _ggggδggggOgg\gggg;,gggggggggggggg,ggggngg,gggg7##.########### ##.#.........# ##.#.###÷#.§.# ...#.# #.....# ###### #....###.#)_.####### #..... #.####.............# #..... gg#.# #.#.#.≈.....#.# + #.####.#.........#.#########{.... ....)...........@'..........{....---472.4 (98.0) ####.#.###.......#.######........ # #.#..†...####.#.######...<†..<###'######.# #<#.....##...............##.##########.##........ .#...†##.##..........#.##...... .+....'..###########.#.##...... .#....#..............#.##...... .#....#.##ggd###.##......---gggglT _Key pressed, stopping explore.ggIgggggg,#z _  There is an open door here.gg#5 _ggT$gg%gg%,ggK&gg'gg',ggU(ggn,gg_-,gg-gg/Xgg0gg1gg1,gg2gg3gg3,gg4gg5,ggp6gg"7gg7,ggZ8gg9gg*;,gg<gg2=gg >,gg>ggDgg;GBgg;H7 _You open the door.gg0I3gg JggK ggSL: There is an open door here.ggL5 _ggMgg#Ngg,Sgg@TggT,ggXggYggZgg[,gg\gg]gg^,gg_gg`,gg`,ggaBggMbggb,ggcgg?dggfBggDigg%j,ggjggkggm,ggmggnggo,ggKpggpggq,ggqgg2sggx4ggYyH ###########  #..@......( 501.4 (29 #.########. ggy## #.# ..# ###.# §.# #...#.# #.########## ggz_.####### #.# #.....#.......# #.####.....# ≈. #....'.....# ggggك,2.4 (30gggg% _Found 7 stones.gg gg ggO gg gg gg Bgg4 gg  gg gg ggc ,ggq gg gg= ,gg gg! gg# ,gg# gg, Xggd. gg/ ,gg0 gg6 ;  You see here 7 stones.gg8 gg9  _gg7@ ggVD ggAF ,ggG ggJJ ggL ,gg9Q ggKS ggT ggXU gg+V ggRX ggZ ggZ ggK[ ggZ] gg_ gg_ ggU` ggCb ggd ,gg_h ggj ggk ggl ggl ggn ggEq ,ggr ggt ggv ,ggw gg'{ ggK Bgg Bgg gg gge  #.# #.#  ###.# #.#  #...# #.#  #.##########.##.# #.....#.##.####.....#.##....'.....#.#. #######.....#..... ..............>21.4 (19 ####........######.#.#.#...<÷..<.....# ##........#....# #.##........#.##.# ...# #.##.......##(#..# ...# #.##.......##.#..## #...# #.##.......##.#...# #...# #.##.......##'##..# #...#gg( B2.4 (20gg" gg ; _Found a stone staircase leading down.gg$7gg;8gg9gg<gg=ggBBgghEBggGggHggIggIggLggT.# #.# .# #.# .# #.# ###.# # ## #.....#.# #. .# ## ###.....#.# .###.#..# ..'.....#.# .......# .....#.######......# ....@..>..# 5.4 (3.0) ........######.#.#.... gglU...<÷..<.....#.#.# ..###......#....#.#.# ..[ ........#.##.#.#.#...### .......##(#..#...#...# .......##.#..#####...# gg1]A6.4 (4ggIfggh) _Found a chain mail.ggM3ggggDgg,ggw,gg,gg#gggg1,gg9gg(gg,gg gg@gg,gggg)gg,ggrgggg,ggggwgg,ggMggggx,ggJ ggggd,gggg["gg$ggO'gg4*,gg,gg'3gg!6,ggG7gg9gg;gg<gg=gg?ggAggIBggdCggFggGggHggIggKgggMggMgg1OggQggR,ggTggJVggWX,gg~Ygg[gg~_,ggOaggcggf,gglgggjgglggmmggKoggqggxXgg~y,ggk{gg>}gg~ggHggggggw,gggg;gg ,gg ggGgg-,ggggggIggڕ,ggCggQggggeggޚggBggugg,ggtgg2ggz,gg4gg[ggDggѤ,ggggggO,gg_ggA,ggͩgggg&,gggggggg,gggg,,gggggggg,gggg,ggggggg]gg,gggg,ggggggXgggg,gggg1 XggggOgg6ggggBggg!ggV"gg#,gg'ggB),gg)gg-gg.,gg/gg3gg4ggt5gg5gg9gg:ggu;gg;gg?gg@ggIAggAggFggIGggGgg'HggLggVNggNggcOggSggU,ggVggnJggNpggrggit,gg|uggxgg{zggzgg{gg1gg,gg)gggg\ggΈggggKggggggggggggagggg2gg)ggD,gg4gg|gggggg(ggQggѫgggggg,gggg$ggqBgg......########......######.# .......'.....##...........#.# .......#####.##...........#.# .......# #.........#......#.# .......# #.#.##.##.#......#.# ### gg.†.....# #.#.##.#...÷.....#.###.. #......# #.#.##.#..#......#.##.......#####.#.##'#..#.....##.##.#. .#...#....@.........#.##.#.602.4 (76.0) #.#....#####........#..........#. . ##.......#...######### . ####'####..##..###..# .#....####)##.##.## .####...#_#.##.##.#  gg####>####.##.##.  ### #..###..#  #### #### gggg ;_ggT _Key pressed, stopping explore.ggXIgggggg<$ _ggXggggggggrggggPgggg4,ggggbgg,ggbggggggPgg,gg_gg gg ggv gg gg^ ggvggggQggggggiggggggggsgg3ggggUgg7,gggg= ,gg ggB........ #.........##....##........# #.#.##.##.#.##..##.#.÷.....# #.#.##.#..#.#.####.#.#......# #.#.##.#..##.#....#.##....#####.#.##'#.. ..#.##......##.#...#........... .#.#..........#.#....#####....... .##............##...## ##..... #.....#..# ####'##16.4 (14 ............ggND #.. ............. ##################### ggCJggLE _Done exploring.gg1 gg| 3gg n..............0.0) ggh gg# ggE E _Done exploring.ggIgggg gg$gg*E _Done exploring.gg&e ggVf 3ggp  _Done exploring.gg ggRead which item? Scrolls  f - a scroll of teleportation  h - 2 scrolls of feark - a scroll of identify  r - a scroll of enchant weapon [!] read|quaff[?] describe selectedggFggLggWSf.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ggT....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..# ####'## Noise: ---------  Time: 3616.4 (0.0) ....................##... a) +2 sling gg?U....................##### Abil: Dig ###################### _Found a chain mail. _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring.ggVggXIdentify which item? (\ to view known items) Potions (select first with !)  m - a sedimented orange potion ggY n - a fuming grey potion  p - a black potion[?] describe selectedggі ggw.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ggۜ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..# ####'## Noise: ---------  Time: 3616.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ###################### _Found a chain mail. gg_Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring.gg]  As you read the scroll of identify, it crumbles to dust.gg+7.4 (1ggŭgg[Z _n - a potion of resistanceggggP Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes3% 3 gg b - Dimensional Bullseye Hexes/Translocation 45% 4  c - Vampiric Draining Necromancy52% 3  d - HauntNecromancy/Summoning 100% 7  e - Borgnjor's Revivification Necromancy100% 8  f - Death's DoorNecromancy100% 9 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgggggg.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 ggl#...............@#..# ####'## Noise: ---------  Time: 3617.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ###################### _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _n - a potion of resistancegg}P  Okay, then.ggtggggG. _gg [[?25h[?0c  Search for what [Enter for "."]? gg [?25l[?1cgg; ggS 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] 7 stones (15 further duplicates in 3 piles)b - [D:4] an ornate altar of the Wu Jian Council  c - [D:4] a +0 chain mail  gg d - [D:4] a +0 trident  e - [D:4] a dagger  f - [D:4] a +0 dagger (2 further duplicates)  g - [D:4] a dispersal trap  h - [D:4] a +0 short sword  i - [D:4] an iron altar of Okawaru  j - [D:4] a +0 flail  k - [D:4] a +0 ring mail  l - [D:4] a chain mail ggc  a - [D:4] 7 stones (15 further duplicates in 3 piles)  k - [D:4] a +0 ring mail gg p  k - [D:4] a +0 ring mail  l - [D:4] a chain mail!ggE!ggK!gg)RS.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3!ggS1Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..# ####'## Noise: ---------  Time: 3617.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ###################### _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _n - a potion of resistance _Okay, then.Search for what [Enter for "."]? .!ggLX!ggX!ggu]!gg^. _!gg n Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes3% 3  b - Dimensional Bullseye Hexes/Translocation 45% 4  c - Vampiric Draining Necromancy52% 3  d - HauntNecromancy/Summoning 100% 7  e - Borgnjor's Revivification Necromancy100% 8  f - Death's DoorNecromancy100% 9 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"gg+"ggS.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..#"ggWN ####'## Noise: ---------  Time: 3617.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ###################### _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _n - a potion of resistance _Okay, then. _Search for what [Enter for "."]? .  Okay, then. _"ggq [[?25h[?0c  Search for what [Enter for "."]? #ggb [?25l[?1c#gg#ggs$#ggI12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] 7 stones (15 further duplicates in 3 piles)b - [D:4] an ornate altar of the Wu Jian Council  c - [D:4] a +0 chain mail  d - [D:4] a +0 trident  e - [D:4] a dagger  f - [D:4] a +0 dagger (2 further duplicates)  g - [D:4] a dispersal trap  h - [D:4] a +0 short sword  i - [D:4] an iron altar of Okawaru  j - [D:4] a +0 flail  #gg+5k - [D:4] a +0 ring mail  l - [D:4] a chain mail$ggz  a - [D:4] 7 stones (15 further duplicates in 3 piles)  l - [D:4] a chain mail%gg6gg5ggtgg{.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== gg...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..# ####'## Noise: ---------  Time: 3617.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ######################As you read the scroll of identify, it crumbles to dust. _n - a potion of resistance _Okay, then. _Search for what [Enter for "."]? . _Okay, then.Segg16arch for what [Enter for "."]? .gggggggg. _gg ggQ 3gg gg ' ,ggN) E _Done exploring.ggt[[?25h[?0c  Search for what [Enter for "."]? ggC [?25l[?1cgga gg6 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] 7 stones (15 further duplicates in 3 piles)gg b - [D:4] an ornate altar of the Wu Jian Council  c - [D:4] a +0 chain mail  d - [D:4] a +0 trident  e - [D:4] a dagger  f - [D:4] a +0 dagger (2 further duplicates)  g - [D:4] a dispersal trap  h - [D:4] a +0 short sword  i - [D:4] an iron altar of Okawaru  j - [D:4] a +0 flail  k - [D:4] a +0 ring mail  l - [D:4] a chain mailgg  a - [D:4] 7 stones (15 further duplicates in 3 piles)  l - [D:4] a chain mailgg gg[.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..#[39gg;49m ####'## Noise: ---------  Time: 3617.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ###################### _Okay, then. _Search for what [Enter for "."]? . _Okay, then. _Search for what [Enter for "."]? . _Done exploring.  Search for what [Enter for "."]? .gg\ggjgggg. _ggʗggKj Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes3% 3  b - Dimensional Bullseye Hexes/Translocation 45% 4  c - Vampiric Draining Necromancy52% 3  d - HauntNecromancy/Summoning 100% 7  e - Borgnjor's Revivification Necromancy100% 8  f - Death's DoorNecromancy100% 9 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgg=ggggggCw.....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== gg...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..# ####'## Noise: ---------  Time: 3617.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ###################### _Okay, then. gg}O_Search for what [Enter for "."]? . _Okay, then. _Search for what [Enter for "."]? . _Done exploring. _Search for what [Enter for "."]? .ggmP  Okay, then.ggXgggg. _ggl(gg wWhere to? (Tab - D:4, ? - help)  D - Dungeon ggK ggۜ $gg~ .....................# #......... Limel the Shooter .....##....##........# #.#.##.##. Formicid ....#.##..##.#.÷.....# #.#.##.#.. Health: 54/54 ======================== ...#.#.####.#.#......# #.#.##.#.. Magic: 13/13 ======================== ...##.#....#.##....#####.#.##'#.. AC: 3Str: 12 ..#.##......##.#...#............. EV: 12Int: 14 .#.#..........#.#....#####....... SH: 0Dex: 24 .##............##...## ##...... XL:  8 Next: 26% Place: Dungeon:4 #...............@#..# ####'##ggݟ  Noise: ---------  Time: 3617.4 (0.0) ....................##... a) +2 sling ....................##### Abil: Dig ###################### _Search for what [Enter for "."]? . _Okay, then. _Search for what [Enter for "."]? . _Done exploring. _Search for what [Enter for "."]? . _Okay, then.ggr gg) P _ggm Xgg̱ gg gg` gg۴ gg gg> gg· gg* gg? gg^ gg ,gg gg ,gg gg ggu ,ggN ggA ggx ,gg ggS ggu ,gg ggy gg ,gg4 gg gg gg ,gg- ggV ,gg gg gg gg ,gg gg gg4 gg gg @  There is an open door here.gg gg  _ggJ gg gg gg| gg gg, gg~ ,gg gge gg gg gg gg ggi gg gg gg Y  There is a stone staircase leading down here.gg gg gg; : _gg\5gg^_ggMjq     ..   ..   #.   #.   #.   #. ###   #.###.....   #.@....... 38.2 (20.8)   ##########         gg2kR _You climb downwards.ggnggLqa _There is a stone staircase leading up here.gg gg 3gg gg gg : _gg gg Bgg9 ggF ,gg gg P  There is a stone staircase leading up here.ggp gg^ 5 _gg gg gg ,gg gg/ ,gg gg/ gg ggG ,gg gg_ ,ggj ,gg gg ,gg ggj ,gg0 ggS ggO  {  {  ....# { #..#####  #......#  ggm #.# #@#  #.# #.#  #.# #.# #.# #.####### #.###........ #.<.......... ############# ggn :49.2 (11.0ggoX gg] ggc [ _You sense a monster nearby.ggl gg 3gg gg ,gg Bgg        # ggi   ....{# {   #.r#####  #....@.#  ##.###.#   #.# #.#   #.# #.#   #.# #.#######   #.###........r   quokka (wandering)   #.<..........  ############# gg  gg L.50.2 (1.0)ggb +1.2 (2gg gg Y _A quokka comes into view.ggw # .....# {  #.r##### #....@.# ##.###.# #.# #.# #.# #.# #.# #.#  #.###..  #.<....  ####### gg. L # .....# {  #.r##### #....@.# ##.###.# #.# #.# #.# #.# #.# #.# #.###..  #.<....gg!U #######gg,gg,gg0ggp4] _A quokka is nearby!ggZA # .....# {  #.r##### #....@.# ##.###.# #.# #.# #.# #.# #.# #.#  #.###..  #.<....  #######gg,B/ gg # .....# {  #.r##### #....@.# ##.###.# #.# #.# #.# #.# #.# #.# #.###..  #.<.... #######gg_gg/gg\ggg] _A quokka is nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggD{ ^  You beckon some vexing sprites to accompany your attacks.gg 0.rr1----==2.2 (1Will/2 Jinx gg gg, ; _You feel your willpower being sapped.ggc| ((((You shoot a sling bullet.ggH):*ggҵ  The sling bullet closely misses the quokka.A giggling sprite leaps out and smacks the quokka with its own front foot.gg ...r (very drained)The quokka is heavily wounded.=3gg(ggf> _The quokka bites you but does no damage.gg`  You shoot a sling bullet. The sling bullet hits the quokka!gg(C.gg(k&.ggn-4.3 (1.1ggqggsJ _You kill the quokka!gg9gg?ggggxH _No target in view!gg gg 4gg gg ; _gg r----gg { _The sprites lose interest in your situation.gg; 4gg ggK c2==gg\ gg gg gg ,gg gg= ,gg gg gg Q==gg gg} ,gg gg( ,gg ,gg gg gg M3==gg gg? 4 _Magic restored.gg֣ 4gga gg ggs ,gg gg gg ,gg gg gg gg Q==gg gg ,gg gg* ggt c  #.J #.. # #..## #. ...#  ##.##..#  ......#   #...###.#  #..@....#---gg5   #.###...###.#  #.......# {  ######..#####   #......#  ##.###.# J   jelly (asleep)  #.# #.#  #.# #.# #.# #.#######ggл z 71.3 (17.0)  A jelly comes into view.gg t.JJgg H---2.3 (18gg gg Z _The jelly quivers.gg E #.. #.J # #..## #. ...# ##.##..# ......# #...###.#  #..@....#  #.###...###.#  #.......# {  ######..#####  #......#  ##.###.#  #.# #.#  #.# #.#  #.#  gg #.. #.J # #..## #. ...# ##.##..# ......# #...###.#  #..@....#  #.###...###.#  #.......# {  ######..#####  #..... ##.###.#  #.#  #.#  #.# ggh"gg?#gg%ggS(\ _A jelly is nearby!gg1E #.. #.J # #..## #. ...# ##.##..# ......# #...###.#  #..@....#  #.###...###.#  #.......# {  ######..#####  #......#  ##.###.#  #.# #.#  #.# #.#  #.#  ggY #.. #.J # #..## #. ...# ##.##..# ......# #...###.#  #..@....#  #.###...###.#  #.......# {  ######..#####  #..... ##.###.#  #.#  #.#  #.# ggggggAgg\ _A jelly is nearby!ggE #.. #.J # #..## #. ...# ##.##..# ......# #...###.#  #..@....#  #.###...###.#  #.......# {  ######..#####  #......#  ##.###.#  #.# #.#  #.# #.#  #.#  gg/ #.. #.J # #..## #. ...# ##.##..# ......# #...###.#  #..@....#  #.###...###.#  #.......# {  ######..#####  #..... ##.###.#  #.# ggj #.#  #.# gggggg^gg\ _A jelly is nearby!ggs  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggN ^  You beckon some vexing sprites to accompany your attacks.gg V.Jgg 1----==3.0)Jinx gg gg ; _You feel your willpower being sapped.ggk ((((You shoot a sling bullet. The sling bullet hits the jelly.ggTH :*gg  The jelly is lightly wounded.  A giggling sprite leaps out and makes the jelly trip over its own pseudopods.gg Z..J.gg| .. (very drained)=4gg ggS! ] _The jelly is heavily wounded.ggZ ((( You shoot a sling bullet. The sling bullet hits the jelly!ggggb.J..gg-5.4 (1.1gggg_Y _The jelly is almost dead.gg_  You shoot a sling bullet. The sling bullet hits the jelly.gg9k.((gg>{2...ggHt 306.5 _You kill the jelly!ggggRo _Your Ranged Weapons skill increases to level 7!gg gg gg] gg H _No target in view!ggw JggggX---- _gg?gggg$ gg+u_The sprites lose interest in your situation.ggggc2==ggggggA ,gg&ngg'gga(gg(Q==gg),ggi*gg&-gg-gg.gg0gg0M3==gg1gg\3gg5gge6gg6ggB8gg::gg:gg:;ggB<gg=,ggt>gg?gg@ggAQ==gg ggBgggg,ggTgggg,gg5ggmggN gg ,gg( ggaBggtggsgg3,ggMgggg ggggggXgg:gg7ggn _You feel your willpower return.gg gg!3gg"gg#gg#,ggD$gg%,gg%&gg&gg(Bgg2)gg*gg+Bgg?    ### {  #..   #.#   # #.#   #.#.#   #.#.#####.#..  #....@.......---  ###.####.....  #.# ...   #.# .# {. #.#..# #.#..# #.#..# #.#..## #.#...#707.5 (31.0)--- _You sense a monster nearby.gg   ### {  #..  #.#  # #.#  #.#.#  #.#.#####.#. #.... ###.####.....) #.# .. #.# .# .w.# #.#..# ..# #.#..# ##w   dart slug (asleep) #.#..# #.#..## #.#...#ggz 0.0)  A dart slug comes into view.gg}w.wgg+8.5 (1gggg& _Found a trident.gg"xx ### { #.. #.# # #.# #.#.# #.#.#####.#...  #.....@.......  ###.####.....)  #.# .w...  #.# .# ...#  ggCy ..#   ##    ggq  ### { #.. #.# # #.# #.#.# #.#.#####.#...  #.....@.......  ###.####.....)  #.# .w...  #.# .# ...#  ..#  ##    ggVgg~ggggY` _A dart slug is nearby!gg/ p ### { #.. #.# gg0 # #.# #.#.# #.#.#####.#...  #.....@.......  ###.####.....)  #.# .w...  #.# .# ...#   ..#   ##    gg  ### { #.. #.# # #.# #.#.# #.#.#####.#... ggS  #.....@.......  ###.####.....)  #.# .w...  #.# .# ...#  ..#  ##    ggB gg gg ggg ` _A dart slug is nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggf^  You beckon some vexing sprites to accompany your attacks.ggl?w.ggm1----==9Will/2 Jinx ggsggv; _You feel your willpower being sapped.gg  (( You shoot a sling bullet. The sling bullet hits the dart slug!ggU[;*ggv1  The dart slug is almost dead.A giggling sprite leaps out and smacks the dart slug with its own eye-stalk.gg78...gg;>1=10.6 (1.1ggF@gg>CM _You kill the dart slug!ggFggHgg2LggNH _No target in view!ggx gg 4gg@ gg % _gg$ ggk% ?gg% gg ) { _The sprites lose interest in your situation.gg) ;----ggR* gg- ,ggh. gg`1 ,gg2 ggN5 c2==gg 6 gg8 ,gg9 gg< ,gg_= gg? ,gg_@ ggB ggC ;==gg5D gg F ,ggF ggJ ,ggJ ggsN ,ggO gg+Q ggQ M3==ggLR ggT gg]    ### {  #..  #.#  # #.#  #.#.# # . #.#.#####.#. #.---24.6 (14.0) ###.####.....). #.# .. gg _ <#.# .#.....# #.#..#)....# #.#..####### gg'e gg f H---5.6 (15ggj ggm % _Found a dagger.ggggl4ggggv  #. ### { .. #.. .. #.# .# # #.# .# # #.#.# .# .. #.#.#####.#. #. ###.####.....). ggh#.# .. #.# .#.....# #.#..# #.#..# #.#..# #.#..## gg16.0)gggggg3[ _You sense a monster nearby.gg`EggFggGgg_LggyRggWBgg`|  ># gga ##.  ### {...  #.. ...  #.# #.#  # #.# #.# #### #.#.# #.# ..... #.#.#####@#.....#7 #...............# ###.####.....)..# #.# ........... #.#..#.....#### #.#..#)....# #.#..####### #.#.# #.#..##ggiggjH==8.6 (2gg?pggs; _Found a stone staircase leading down.gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggeO gg Z  Limel the Shooter  >#Formicid  ##.Health: 54/54 ========================  ### {...Magic: 13/13 ========================  #.. ...AC: 3Str: 12  #.# #.#EV: 12Int: 14   # #.# #.# ####SH: 0Dex: 24   #.#.# #.# .....XL:  8 Next: 31% Place: Dungeon:5   #.#.#####@#.....#Noise: ---------  Time: 3728.6 (0.0)   #...............#a) +2 sling   ###.####[40gg[ :m.....)..#Abil: Dig  #.# ...........Will/2  #.#..#.....####  #.#..#)....#  #.#..#######  #.#..#  #.#..## _The sprites lose interest in your situation. _Found a dagger. _You sense a monster nearby. _Found a stone staircase leading down.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gga ggb ggh gg8k p _There is nobody nearby that the sprites are interested in.ggggggggH _No target in view!gg24ggC4gg(<gg2@gg3A% _gg3G,gg2H,ggIgg+ gg\. X _A jelly comes into view.ggU)   )....# #.#.#  #######.#.#  ........#.#  #####.##.#.#  #...@.<....#  #)...#.##.###  ##.#.#.##.#  # #.#.##.# #  #.#.##(#  #J...#.#  ...#....  ##. .#.#   ## #. gg=)   )....# #.#.#  #######.#.#  ........#.#  #####.##.#.#  #...@.<....#  #)...#.##.###  ##.#.#.##.#  # #.#.#  #.#.##( #J...#.#  ...#. ##. .   ## gggggggg\ _A jelly is nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.ggRBJ.gg1----==9.6 (1Will/2 Jinx ggggt; _You feel your willpower being sapped.gg ((( You shoot a sling bullet. The sling bullet hits the jelly.ggF ggJO ..J.=60ggU gglX ` _The jelly is moderately wounded.ggm (( ggPYou shoot a sling bullet. The sling bullet hits the jelly!ggo;*ggG  The jelly is almost dead.A giggling sprite leaps out and smacks the jelly with its own pseudopod.ggP@...ggS.51gg8Zggp\I _You kill the jelly!gggg|ggxgg+H _No target in view!gg3 gg4 gg< gguG H _No target in view!gg) gg gg gg gg % _gg gg[ gg* F----gg gg { _The sprites lose interest in your situation.ggG gg gg' gg M2==ggU gg5 ,gg gg gg gg( gg Bgg g==gg ,gg  gg ggF gg ggp' ,ggp- ggS2 gg53 M3==gg4 gg8 ggd< ,gg> ggA ggE ggF ggG ggK ggMN ggN ggO gg5R ggT ggU ;==ggiV gg@X ggZ ggv[ ggv\ gg^ gga ggb gg.c gge ggh gg i ggoj ggn ggq ggx Bggy ggy ggz gg| ggS gg gg ggօ gg gg- gg gg gg ,gg' gg{ gg$ gg !gg gg n _You feel your willpower return.ggV 3gg. gg. gg" ,ggŭ gg ggz gg gg gg8 gg gg gg9 ggy gg ,gg gg Xgg gg ,gg gg gg gg ,gg6 gg{ ,gg ggp gg gg gg gg Bgg M _You now have 263 gold pieces (gained 3).gg gg 3gg ggpgg# .#.# #... .#.# ....{ .#.# #..# .#.# #..# .#.# #..# ...#  #..### .### #....# .# #@# --- gg$P.# #.# (### #.# .#.# #.# ..#.# #.# .###.###########.# ## ##............ .###.############# #.#.##gg (k809.6 (48.0)---gg.q _You sense a monster nearby.gg2uggM###.###... ...f, .gg## ..#####.@..###.#.# .# .# # (####.#..f   sleepcap (wandering)............. .###.###ggF{0.0)gg&,10.6 (1gg0ggD[ _A sleepcap comes into view.ggF #.## #...{ ...f, #..# #..# #..#ggQH? #..###  #.@..#  ##.#.#  #.# # (### #.# #.# #.##.# ..#gg #.## #...{ ...f, #..# #..# #..# #..###  #.@..# ggJ ##.#.#  #.# # (### #.# #.# #.##.# ..#ggggggggt_ _A sleepcap is nearby!ggV #.## #...{ ...f, #..# #..# #..# #..###  #.@..#  ##.#.#  #.# # (### #.#ggX{ #.# #.##.# ..#gg- #.## #...{ ...f, #..# #..# #..# #..###  #.@..#  ##.#.# ggH #.# # (### #.# #.# #.##.# ..#gg>ggTgg gg_ _A sleepcap is nearby!ggH #.## #...{ ...f, #..# #..# #..# #..### ggGJ #.@..#  ##.#.#  #.# # (### #.# #.# #.##.# ..#ggE  #.## #...{ ...f, #..# #..#ggv  #..# #..###  #.@..#  ##.#.#  #.# # (### #.# #.# #.##.# ..#ggT gg gg ggD  ggH Q_A sleepcap is nearby!ggb&  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggö  You beckon some vexing sprites to accompany your attacks..ffgg1----==1Will/2 Jinx ggǼgg; _You feel your willpower being sapped.ggdw (((You shoot a sling bullet.ggggX.f..gg5=2.7 (1.1gggg L _The sling bullet hits the sleepcap but does no damage.gg ((You shoot a sling bullet.ggZ:*gg1  The sling bullet hits the sleepcap but does no damage.  A giggling sprite leaps out and smacks the sleepcap with its own body.gg9.f.(very drained)gg:,30gg@ggH6 _The sleepcap is lightly damaged.gg} ( You shoot a sling bullet. The sling bullet hits the sleepcap!gg# :*gg  gg  The sleepcap is heavily damaged.A giggling sprite leaps out and makes the sleepcap trip over its own stem.gg r.f4gg gg ` _The sleepcap is heavily damaged.gg   You shoot a sling bullet. The sling bullet hits the sleepcap!ggԓp  The sleepcap is almost destroyed.ggWJ----5.8 (1.1ggbggN _The sleepcap misses you.gg)b  You shoot a sling bullet. The sling bullet hits the sleepcap.gg\"C.gg&.gg096.9ggggݷ ggԸA_You destroy the sleepcap!ggDggVF4ggHggIM2==ggNkggQ _The sprites lose interest in your situation.ggRggU,ggVggVWgg;XQ==ggSZ,gg[gg\,ggs]gge_,ggR`gg^bgg[c\3==gg9dggf,ggfgggggi,ggxjggkggr # #.## #.# ##...{ #.# {...., #.# #..# #.# #..# #.# gg\s"#..# # #..### ### #..@.# --- # ##.#.# # #.#.# ### #.#.# #.# #.#.##.# #.#.# ###.##.#.# ##...#.# ###.#.#ggw028.9 (12.0)ggrx:---gg|gg~[ _You sense a monster nearby.ggggm4gg ggPgg< #### #. ...# #.## .#.# ##...{ .#.#,S..., .#.# #..# .#.# #..##.# #..# ...# #.@### .### #....# .##.#.# .# gg #.#.# (### #.#.# #.#.#S   adder (wandering) ..#.# #.#.# .###.###########.#.# ##............#.#gg0.0)==9.9 (1 _An adder comes into view.ggK[ #. #.## ##...{ ,S..., #..# #..# #..# #.@###  #....#  ##.#.#  #.#.# (### #.#.#  #.#.#  #.#.# #.#.#   ggR #. #.## ##...{gg TS ,S..., #..# #..# #..# #.@###  #....#  ##.#.#  #.#.# (### #.#.# #.#.#  #.##.#.# gg Zggk[gg`ggDd] _An adder is nearby!gg*  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg†^  You beckon some vexing sprites to accompany your attacks.ggi.SSgg1----==30Jinx ggÔgg; _You feel your willpower being sapped.gg (( You shoot a sling bullet. The sling bullet hits the adder.gg# :*gg  The adder is moderately wounded.A giggling sprite leaps out and ties the adder's tail in a knot.gggg {..S (very drained)ggw5=2.0 (1.1ggLggc^ _The adder is severely wounded.ggl (((((You shoot a sling bullet.gg:*gg  The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.ggP ggx ? ..J,...J   jelly (wandering)You kill the adder!gg 1403.1gg gg X _A jelly comes into view.gg# I (((J  You shoot a sling bullet.  The jelly quivers.The sling bullet hits the jelly!gg#♣. ###. #.. ....O.[.# #.. .........  #.# #.#..#..  #.# #.#.... .ggP.###.#..##..............#......#######.###....# # #.#.@# ##.# #...## #..# ##..###. #.## #..##..#.# #..##.##.# #...... O   ogre (asleep) #.# #.##.# #.# #.# #.# ### #.# #.# #.#ggi+8.1 (1gg+9.1 (2gggg͜x _An ogre comes into view. It is wielding a +0 giant club.ggMo #♣. ###. #.. ....O.[.#  gg2#.. .........  #.# #.#..#.. .  #.# #.#.... ..  .###.#..##..  .....#......  #....# #.# #.#.@# ##.# #...## #..# ##..###.  #.## #..##..  #.# #..##.#  #.# #......  #.# #.###.#  #.# #.# #.#  #.# #.# #.# gg@ #♣. ###. #.. ....O.[.#  #.. .........  #.# #.#..#.. .  #.# #.#.... ..  ggUv.###.#..##..  .....#......  #....# #.# #.#.@# ##.# #...## #..# ##..###.  #.## #.. #.# #.. #.# #......  #.# #.# #.# #.#  #.# #.# gggg̱gg"ggU\ _An ogre is nearby!gg?,  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg/_e  You beckon some vexing sprites to accompany your attacks.gg|`1----==90.1 (1Will/2 Jinx ggegg\i; _You feel your willpower being sapped.ggΡ ((((((OYou shoot a sling bullet. The sling bullet hits the ogre.ggu"gg4,.O.....=1gg2ggK52 _The ogre is lightly wounded.gg (((((((You shoot a sling bullet.gg :*ggS&  ggTThe sling bullet barely misses the ogre.A giggling sprite leaps out and smacks the ogre with its own hand.gg\..O....(very drained)ggO^&2gg?dggg2 _The ogre is lightly wounded.ggjF (((( You shoot a sling bullet. The sling bullet hits the ogre!ggG:*gg  The ogre is severely wounded.A giggling sprite leaps out and insults the ogre's ancestors.ggggJ^..O..gg*C3.2 (1.1gg!] _The ogre is severely wounded.ggԇ ^  You shoot a sling bullet. The sling bullet hits the ogre!gg~ o)((gg ,..gg N----564.3ggI ^ _You kill the ogre!gg Rgg6SggSggWggRXgg\ggaUgge{ _The sprites lose interest in your situation.gg=fM2==gggggjgg:kgglggnggoggoggrggcsgg]tggvggw;==ggyggi|gg}gg}gggg0gg܃gggggM3==ggΈgggg 78 M .. ♣. ###..# [.# #. ......... .#ggޗ#.. ... #.# #.#.... ....######.###.#.)##..#..............#........f#######.###..--- #..#.# #...## .# ##..####.## #..##..f   sleepcap (dormant)#.gg0900.0)ggH---5.3 (11gggg[ _A sleepcap comes into view.ggdZ .. . #♣. ###..# #.. ......[.# #  #.. ......... .#  #.# #.#..#.. ...  #.# #.#.... ....  .###.#.)##..#..  .....#........f  #...@# #.# #.#..# ##.# #...## #..# ##..###.  #.## #..##..  #.# #..##.#  #.# #......  #.# #.###.# ggf< #.# #.# #.# gg .. . #♣. ###..# #.. ......[.# #  #.. ......... .#  #.# #.#..#.. ...  #.# #.#.... ....  .###.#.)##..#..  .....#........f  #...@# #.# #.#..# ##.# #...## #..# ##..###.  #.## #.. #.# #..##.#  #.# #.. #.# #gg[40m.# #.# #.# gg&4gggg _ _A sleepcap is nearby!gg}.  .. . #♣. ###..# #.. ......[.# #  #.. ......... .#  #.# #.#..#.. ...  #.# #.#.... ....  .###.#.)##..#..  .....#........f  #...@# #.# #.#..# ##.# #...## #..# ##..###.  #.## #..##..  #.# #..##.#  #.# #......  #.# #.###.#  #.# #.# #.# gg, v .. . #♣. ###..# #.. ......[.# #  #.. ......... .#  #.# #.#..#.. ...  #.# #.#.... ....  .###.#.)##..#..  .....#........f  #...@# #.# #.#..#ggo  ##.# #...## #..# ##..###.  #.## #.. #.# #..##.#  #.# #.. #.# #.# #.# #.# gg gg gg gg _ _A sleepcap is nearby!gg0  .. . #♣. ###..# #.. ......[.# #  #.. ......... .# gg72  #.# #.#..#.. ...  #.# #.#.... ....  .###.#.)##..#..  .....#........f  #...@# #.# #.#..# ##.# #...## #..# ##..###.  #.## #..##..  #.# #..##.#  #.# #......  #.# #.###.#  #.# #.# #.# gg| l .. . #♣. ###..# #.. ......[.# #  #.. ......... .#  #.# #.#..#.. ...  #.# #.#.... ....  .###.#.)##..#..  .....#........f gg ' #...@# #.# #.#..# ##.# #...## #..# ##..###.  #.## #.. #.# #..##.#  #.# #.. #.# #.# #.# #.# gg. gg gg gg _ _A sleepcap is nearby!gg=  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.gg.1----==6.3 (1.0)Jinx gggg; _You feel your willpower being sapped.gg ((((((fYou shoot a sling bullet.gggg^.......{gg_!.=7gg'gg)L _The sling bullet hits the sleepcap but does no damage.gg 4gg gg< H _No target in view!gg gg gg gg H _No target in view!gg:1 .. ... #♣. ###..# #.. ......[.# # #.. ......... .##gg2#.# #.#..#.. ...# #.# #.#.... ....  .######.###.#.)##..#..#............#..@.......  #######.###....##..#f...# #.#..# ....##.# #...## ##.##..# ##..###. ##.## #..##.. f   sleepcap#.# #..##.##.# #......#.# #.###.#gg17ggdB;f.ggC7---8 _gggJggLgg ((( You shoot a sling bullet. The sling bullet hits the sleepcap!gg/:*gg3  The sleepcap is moderately damaged.A giggling sprite leaps out and makes the sleepcap trip over its own stem.gg ..f.(very drained)gg 0===9gggg` _The sleepcap is heavily damaged.ggk ((You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.gg :*gg  The sleepcap is heavily damaged.A giggling sprite leaps out and smacks the sleepcap with its own body.gg H.f.ggC D----10gg ggG ` _The sleepcap is heavily damaged.ggr ( You shoot a sling bullet. The sling bullet hits the sleepcap.gg gg 9f.gg &1gg^ gg a _The sleepcap is severely damaged.ggdb  You shoot a sling bullet. The sling bullet hits the sleepcap.gg=;:*gg4f _The sleepcap is severely damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is severely damaged.A giggling sprite leaps out and makes the sleepcap trip over its own stem.  almost destroyThe jinxing sprites lose interest in you.2ggggM _The sleepcap releases spores at you but does no damage.ggb  You shoot a sling bullet. The sling bullet hits the sleepcap.ggn#C.gg&.ggfe2==603.4 (1.1ggGggO _You destroy the sleepcap!ggܿ4ggggH _No target in view!gg 4gg gg͟ gg % _gg BggP gg ,gg gg߫ gg| ;==gg gg ggԱ gg` ggU gg gg gg ,gg gg- gg M3==gg gg? gg .. ... #♣. ###..# ###.. ......[.#### #.. .........#.## #.# #.#..#......# #.# #.#......... .######.###.#.)##..#..#! .#...---21.4 (8.0 #gg[ .###....##..#.#.# #.#..# >.... .##.# #...## .###.# #..# ##..###.# ##.## #..##..##.# #..##.###.# #...... gg ggw G---2.4 (9gg gg ; _Found a stone staircase leading down.gg 4gg2gggggggg,ggmgg9gggg gg$ggh%;==gg&&ggP(gg+ggp,ggP.gg0gg4,gg6gg(9gg;=,gg>ggAggDggEgg;FggqM/ #.#.. ... #.# ♣. ###..#### #.# .. ......[.#####.# .. .........#.##.# .# #.#..#......#.# ggNc #.#.........#.# ###.#.)##..#..#@# .....#...........# .###....##..#.......# .# #.#..##>............ .# #...###.###.####.##. .# ##..###.# #.# .# ## #..##..# #.# # # #..##.## #.# # #...... ..#ggU+9.4 (7ggV,30.4 (8gg[ggs^W _t - a fuming red potionggfJgggggg7,gg ggMgggggg=gg"gg!ggsggSX _You feel your willpower return.gggggg,ggĨgg,ggAggVgggggggggggg,gggg#..#### #.# ....[.#####.# .......#.##.# #..#......#.# #...#.# #.)##..#..#.# gg#...........#### ..##..#.......#### #..##>..........@.#7.4 (7###.###.####.##.#.###.# #.# #.# ... .##..# #.# #.# ......##.## #.# #.# .(...#..... ..# #.# .....# .###.# #.# ....... gg4.# #.# #.# #..###. .# #.# #gggg+8.4 (8gggg$ _Found a stone.gg3gggg gg$gg%gg*,gg +,ggK,ggn.gg1gg%2gg2ggd4ggs7gg8ggy8ggQ;gg=ggp>gg ?gg@ggCggADggDgg ,gg gg gg},ggggH XggL=  You see here a +0 sling.gggg _gggg ggL+####.# #. #.#  .[#.######  # #.#......#  #.#.######.# .#.#. #)# ....## #.# ggj,k...# #.# .#####.# ......# 72.4 (7 #..)#####  ........#  ........# ##...#### #... #... ##.# gg4gg5+3.4 (8gg;gg[>- _Found a leather armour.gggggggggg gg^Bgg ggggggggq,gg\gg!gg&ggw'gg(gg,ggZ6)#####.. ....# #.# ......... ####.# #.#  ..#####.# #.###.#  ### ...[#.######  # #.#.#......# gg7 #.#.#.######.# ###.#.#.# #)# .##.....## #.# .##.@...# #.# 7.4 (4 .##.###.#####.# .# #. #.......# .# .. #..)##### .# .........# .#(........# ggQ8.####...#### .# #...#...ggBggC+8.4 (5ggJggM% _Found 9 stones.gg3gg"gg4ngg8,gg:gg>ggB,ggADggFggUJ,ggKggNggRggSggTggWggW[,gg\gg^gg7b,ggcgggggk,gglggsggvx,gg{gg`~gg/,ggEggggggggŎggggeggVggggYggggggZgggg,gggg;ggv,gg)gg"gg,gg%gg~gg/gg̺ggVgggg\,gg"ggggg,gg}gg1gggg,gg!gg,ggYggIggAggggggggggh,ggggzgg,ggkggggn,ggggsgg,ggqgg,gg]ggggFgg!,gggg,ggxgg{gg:,gggggg,gggggg,gggggg ,ggf ,gg ,gg ggsgg.###.. ## #. ########. # {{ .. #........ . #. #.####### ## #. #. #( #. #( #. #.#########. gg......4012.4 (34.0) ############ gggg%3.4 (35gg-!ggH#: _Found 7 stones and 3 poisoned darts.ggm 3ggo ggfr ggz Xgg} ,gg~ gg ggƒ ,gg6 gg ;  You see here 7 stones.gg gg  _ggj gg C  You see here 3 poisoned darts.gg #.#.#.# ...........###########.#.# ######(...  ##............#.# #### ##.#############.# #. #.## #.# #. .###.# ######## .#{{ ..# #....... .. #.# #.###### ### #@# #.# #(# #.#ggɡ #(##.##.#########.##...........##############ggy 18.4 (5.0)ggn ggm gg [ _You sense a monster nearby.gg4 gg ggs gg5 gg KM.#  #####...# #.# ....... ##.#################(..  ##............### ##.############ #.##ggN   #.############### .#..55......... .. ##### ###.(#(##.#...55 2 ufetubi (asleep)ggh. &0gg/ +9.4 (1gg7 gg[; Y _2 ufetubi come into view.ggE #.#.#  #.#.# #.# (  #.# #.#  #.#  #######.# gg@GX ..55....#  #@#  #.# #.#  #(# #.#  #(# #.#  #.#  #..  ### gg #.#.#  #.#.# #.# (  #.# #.#  #.#  #######.#  ..55....#  #@#  #.# #.#  #(# #.#  #(#  #.# #..  ### gggg.ggggd _There are monsters nearby!gg= #.#.#  #.#.# #.# (  #.# #.#  #.# ggt #######.#  ..55....#  #@#  #.# #.#  #(# #.#  #(# #.#  #.#  #..  ### ggX #.#.#  #.#.# #.# (  #.# #.#  #.#  #######.#  ..55....#  #@# gg,) #.# #.#  #(# #.#  #(#  #.# #..  ### ggggggڳggQd _There are monsters nearby!gg   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggY f  You beckon some vexing sprites to accompany your attacks.  gg ;You feel your willpower being sapped.gg gg%) 5.5551 wandering)gg\* 1----===20Will/2 Jinx gg]2 gg5 * _The ufetubus shouts!gg)x ((5  You shoot a sling bullet.  The ufetubus shouts!  The sling bullet hits the ufetubus.ggu,gg.5...{   ufetubusgg&1gg gg` _The ufetubus is heavily wounded.ggI| ((((You shoot a sling bullet.ggw`gg bggscr  The sling bullet closely misses the ufetubus.ggmn...5 ggnT2-2gg#rgg]ue _The ufetubus hits you. The ufetubus misses you.ggb  You shoot a sling bullet. The sling bullet hits the ufetubus.gg^C.ggW gg 5,5   ufetubusgg .13gg=" ggf$ L _You kill the ufetubus!gg: y (You shoot a sling bullet.gg,C 5ggZThe sling bullet closely misses the ufetubus.The ufetubus hits you. The ufetubus closely misses you.-----4.5 (1.1gg(gg _The ufetubus barely misses you. The ufetubus closely misses you.ggġgg  You shoot a sling bullet. The sling bullet hits the ufetubus.ggo  The ufetubus is heavily wounded.gg7,50ggggx _The ufetubus closely misses you. The ufetubus misses you.gg3b   gg_c Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon more vexing sprites to accompany your attacks.gg 41-----0---6ggy gg| U _You feel your willpower being sapped. The ufetubus hits you. x4 gg&  ggw$( gg/You shoot a sling bullet. ggz:* ggM  ggO! ggQ5 ggR  ggR+(very drained)  ggS>The sling bullet closely misses the ufetubus. ggTgA giggling sprite leaps out and makes the ufetubus trip over its own feet.  gg3 gg6, gg 8 gg: gg;L50= gg< gg@, ggA gg\E, ggF gg7J ggJU1= ggK ggtO, ggP ggS, ggT ggX, ggZ gg] gg^K2= gg_ gga ggb gg`c gg5e, gg$f ggi gg;jU3= gg1k ggn ggJo ggp ggMr, ggs ggDx ggyK4= ggFz gg1 _HP restored. gg gg gg. gg ggv, gg gge gg, ggM ggɘ ggI gg9= gg: gg< gge gg ggR gg+ gg gg9 ggP ggذ gg;9#.##(### #.#.# ...#.#.# #.#.# ### .#....#.# #.#.# . ...#.###.###########.#.# #### #.#.## ##............#.# .###.#############.#  gg#.###.#.## #.# #.# ##.## ########.# ## #.# #.##.@......# #.---85.5 (57.0) ... ... )......####.#.# #. ..# #######.#### #.#.# #. ### #.#(# #. #.#(# #. #.#.#########. ..#...........############## gg ggH---6.5 (58 gg gg% _Found a rapier. gg gg ggY gg gg gg gg,!, gg$ gg% gg& gg#* gg, ggW- gg. gg0 gg3 ggX4 gg5 ggv6 ggp9 gg : gg: gg< ggS? gg? gg@ ggC ggbF ggDG ggG ggI ggK, ggpL ggM gg@Q gg&R ggR ggT ggz[ #.##.###.#############.# #.###.#.## #.#  ggH\#.# ##.#########.# ######.# ##.########........# ........ .....)......####.#.# .......# #.##### #.#.# ######## #.# #.#(# #.# #.#(#  #@# #.#.#####95.5 (9.0) gg\#......<...#..... ##################  ggHe gg(f-6.5 (10.0) ggj ggl9 _Found a stone staircase leading up. gg< gg3 gg gg gg gg gg gg gg gg# gg gg* gg gg- gg۷ gg, gg˻ ggK ggE gg gg gg gg, gg gg gg, gg ggB>  You see here a +0 rapier. gg gg _ ggG ggr gg9, gg gg gg, ggd gg gg, gg gg gg, gg gg gg, gg gg@ gg gg ggc gg gg1 gg ggk ggq gg, gg ggy  gg_, gg< ggn ggR gg gg gg gg, gg. ggF ggp ggA gg gg";  You see here 4 stones. gg+% gg% _ gge& ggB* gg,, gg- gg/ ggs1 gg1 gg2 gg5 gg@E...........# #.# #. ###.....)..########## #.# #. ....................# #.# #. ..#.....#########.#.# #.#####.#)....# #.#.# #.......####### #######.#.# #######.  ggB..# .{......#.# #. ..## #####.##.#.# #. ...# ##.....<@...# #. #..# #)...#.##.### # ...# ##.#.#.##.# ...###.# ###.#.##.## .......# #.#.##(#### ...###.#####....#.#.###  ...# #........#....#.###  #..##########...#.###.###########  #......# ##.#.## ##...........  ggH.120.5 (24 ggI ggP ggR[ _You sense a monster nearby. gg" _ ggK' B gg+ R  There is an escape hatch in the ceiling here. gg: #####.#.....##### #.# .............# #.# ####.....)..########## #.# #....................# #.# #..#.....#########.#.# #.#### . ggc< #..#)....# #.#.# #.... .#..###############.#.# ###### .#..# ...g.......#.# #..## #####@##.#.# .#...# ##.....<....# ##..# #)...#.##.### ..# ##.#.#.##.# ##...###.# ###.#.##.#  #.......# #.#.##(### g   gnoll (polearm, wandering) ##...###.#####....#.#.## .....# #........#....#.####..##########...#.###.######### ggXC 11.5 (1.0) ggnK 9g. ggL +2.5 (2 ggT  gg\ s _A gnoll comes into view. It is wielding a +0 spear. ggHo  #.#  #.# ) #.#  #.#  )....# #.#.#  ggp ~##########.#.#  ..g........#.#  #####@##.#.#  ##.....<....#  #)...#.##.###  ##.#.#.##.#  ###.#.##.#   #.#.##(### ...  .#.  gg  #.#  #.# ) #.#  #.#  )....# #.#.# ##########.#.#  gg0 ! ..g........#.#  #####@##.#.#  ##.....<....#  #)...#.##.###  ##.#.#.##.# ###.#.#   #.#.##(### ... .#. gg  gg  gg  gg \ _A gnoll is nearby! gg #.#  #.# ) #.#  #.#  )....# #.#.# ##########.#.#  ..g........#.#  #####@##.#.#  ggp ##.....<....#  #)...#.##.###  ##.#.#.##.#  ###.#.##.#   #.#.##(### ...  .#.  gg8 #.#  #.# ) #.#  #.#  )....# #.#.# ##########.#.#  ..g........#.#  #####@##.#.#  ##.....<....#  #)...#.##.###  ##.#.#.##.# ###.#.#   #.#.##(### ... .#. ggB ggD ggL ggO\ _A gnoll is nearby! ggf@ #.#  #.# ) #.#  #.#  )....# #.#.# ##########.#.#  ..g........#.#  #####@##.#.#  ##.....<....#  gg[h #)...#.##.###  ##.#.#.##.#  ###.#.##.#   #.#.##(### ...  .#.  ggbj #.#  #.# ) #.#  #.#  )....# #.#.# ##########.#.#  ..g........#.#  gg, #####@##.#.#  ##.....<....#  #)...#.##.###  ##.#.#.##.# ###.#.#   #.#.##(### ... .#. gg_ 4 ggr _A gnoll is nearby! gg{ #.#  #.# ) #.#  #.#  )....# #.#.# ##########.#.#  ..g........#.#  #####@##.#.#  ##.....<....#  #)...#.##.###  ##.#.#.##.#  ###.#.##.#   #.#.##(### ...  .#.  gg #.#  #.# ) #.#  #.#  )....# #.#.# ##########.#.#  ..g........#.#  #####@##.#.#  ##.....<....#  #)...#.##.###  gg  ##.#.#.##.# ###.#.#   #.#.##(### ... .#. gg4 gg ggH\ _A gnoll is nearby! gg _A gnoll is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggf  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. gg(p f.gg) ggq 1----===3.5 (1Will/2 Jinx  gg]y  gg } ' _The gnoll shouts! ggb| ((((You shoot a sling bullet. gg:* ggUy  The sling bullet closely misses the gnoll.A giggling sprite leaps out and smacks the gnoll with its own hand. gg.g.. , very drained) gg&4 gg gg` _The gnoll is moderately wounded. gg ((You shoot a sling bullet. The sling bullet hits the gnoll. gg  ggi{.g. gg&5 ggj! gg#] _The gnoll is heavily wounded. ggIi (You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage. gg:* gg .{g.  gg0The gnoll is heavily wounded.A giggling sprite leaps out and smacks the gnoll with its own hand.  The gnoll is almost dead.1--6 ggs ggC _The gnoll hits you from afar with a +0 spear. ggU _  You shoot a sling bullet. The sling bullet hits the gnoll! gga )( gg H.{. gg B----3 gg 7.6 (1.1 gg _ _You kill the gnoll! gg`  ggc  ggh  ggsk H _No target in view! gg*J ggO0t2=- _ gg5 gg;[.{---80 gg=d<.--- ggD ggwNj _Key pressed, stopping explore. ggyO gg9V ggXH _No target in view! ggV4 gg ggbx  The jinxing sprites lose interest in you. ggF) gg gg{ _The sprites lose interest in your situation. ggM2== gg gg}3=...{ gg,31.6 (3 gg gg gg2[ _You sense a monster nearby. ggj ggNl ggLm gg"tB gg{X ggʅ.{gg   gnoll (wandering) ggXE.3.6 (2 ggH==4.6 (3 gg ggr _A gnoll comes into view. It is wielding a +0 club. ggi  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg8  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg>k.gggg?4=0----====5.6 (1Jinx ggJJgggg@ggAgghCggEggpFM3==ggGggaIggkOBggUl  You now have 275 gold pieces (gained 12).gg6VggY< _You see here a +0 club.ggC\4ggaggvf3ggug4==gghggJkggngg}oggpgg3u=  You see here a +0 spear.gggxgg&y _ggzgg }gggggg:ngggg7gggg.n _You feel your willpower return.gggggggg3ggP,ggk,gg]gggggggg'gg,ggֳggUgggggggg,ggggFgg,gg{gg~gg,ggngggggg,gggggg,gggg,gg gg@ggSgg,gggggg,gggggg,ggggXgg)Bgggg%,ggggWggq,gg<gg^gg,gggggg?,gggggggggggg\,gggglgg,gg\ _You now have 287 gold pieces (gained 12).gg)             #####.#.^   #.......S  #@# #.#---  #.# { ..#  #.# >#.#  #.# ##.#.#  #.## {...#.#  #.#.. ...#.#S   adder (wandering)  #.#.# #.##.#  #.#.# #.##.#####  #.#.# #.#.......gg+96.6 (59.0)---7.6 (60 _An adder comes into view.gg #####.#.^  #.......S  #@# #.# gg #.# { ..#  #.# >#.#  #.#   #.### {  #.#..   #.#.#   #.#.#  #.#.# gg_ ' #####.#.^  #.......S  #@# #.#  #.# { ..#  #.# >#.#  #.# ggb  #.### { #.#..   #.#.#  #.#.#  #.#.# ggwf ggng ggk gg"o ] _An adder is nearby!gg Lgg  #####.#.^  #.......S  #@# #.#  #.# { ..#  #.# >#.#  #.#   #.### {  #.#..   #.#.#   #.#.#  #.#.# gg  #####.#.^  #.......S  #@# #.#  #.# { ..#  #.# >#.#  #.#  #.### { #.#..  gg #.#.#  #.#.#  #.#.# gg gg gg gge" ] _An adder is nearby!gg  #####.#.^  #.......S  #@# #.#  #.# { ..#  #.# >#.# gg{  #.#   #.### {  #.#..   #.#.#   #.#.#  #.#.# gg #####.#.^  #.......S  #@# #.#  #.# { ..#  #.# >#.#  #.#  #.### { #.#..   #.#.#  #.#.#  #.#.# gggggggg] _An adder is nearby!gg9 #####.#.^  #.......S  gg##@# #.#  #.# { ..#  #.# >#.#  #.#   #.### {  #.#..   #.#.#   #.#.#  #.#.# ggV8gg #####.#.^  #.......S  #@# #.#  #.# { ..#  #.# >#.#  #.#  #.### { #.#..   #.#.#  #.#.#  #.#.# gg`4ggLgg] _An adder is nearby!gg _An adder is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ]  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg9dyS.Sggf1----==8.6 (1.0)Will/2 Jinx gg}jggm/ _The adder hisses angrily.ggB (((((((You shoot a sling bullet.gg " gg' ^....S.=9gg- gg~.  ggG/ Q_The sling bullet barely misses the adder.gg0 (((( You shoot a sling bullet. The sling bullet hits the adder.gg3|,ggT..S..gg(200gggg` _The adder is moderately wounded.ggd (( You shoot a sling bullet. The sling bullet hits the adder!ggiT:*gg 1,  The adder is almost dead.A giggling sprite leaps out and makes the adder trip over its own tail....gg?61 _You kill the adder!gg*^gg_ggbgg$fH _No target in view!gg] gg gg gg8 H _No target in view!ggngg4gg'n---- _ggK _The sprites lose interest in your situation.gg^y2==ggR,ggCBggggBggg==gg@gg,gggg,ggggY,ggq gg(!c3==gg"gg%$gg$,gg%gg&ggN',gg'gg+   . .. <.. ... .. gg}, #####.#.^#  #..@.....# ---154.0) #.###.#..# #.#  #.# .. ..#  #.# .# >#.#  #.# ##.#.# #.### {...#.#  #.#.. ...#.#  #.#.# #.##.#  #.#.# #.##.######gg/ggX0H---6.6 (15gg{3gg 79 _Found a stone staircase leading up.gg_4gg1aggbgg1h  ... ..g .. .<. #... . #.. ... #####.#.^# ggi #...@....#  #.###.#..# #.#  #.# #.. ....#  #.# #.# >#.#  #.# . #.### {...#.# g   gnoll (wandering) #.#.. ...#.# #.#.# #.##.# #.#.# #.##.######.#ggn,0.0)ggyt=g.gg`uH==7.6 (1ggzgg}{ _A gnoll comes into view. It is wielding a +2 whip of venom.gg'A .g.  ...  ....  .<...  #... .  #.. ...  #####.#.^#  #...@....#  #.###.#..# #.#  #.# #.. ....#  #.# #.# >#.#  #.# .##.#.#  #.### {...#.#  #.#.. ...#.#  #.#.# #.##.#  #.#.# gg.g. ... ggK ....  .<...  #... .  #.. ...  #####.#.^#  #...@....#  #.###.#..# #.#  #.# #.. ....#  #.# #.# >#.#  #.# .# #.### {...#.#  #.#.. .. #.#.# #.# #.#.# gg;gggggg\ _A gnoll is nearby!gg  .g.  ...  ....  .<...  #... .  #.. ... gg o #####.#.^#  #...@....#  #.###.#..# #.#  #.# #.. ....#  #.# #.# >#.#  #.# .##.#.#  #.### {...#.#  #.#.. ...#.#  #.#.# #.##.#  #.#.# ggC .g. ...  ....  .<...  #... .  #.. ...  #####.#.^#  #...@....#  #.###.#..# #.#  #.# #.. ....#  #.# #.# >#.#  #.# .# #.### {...#.#  #.#.. ..ggE #.#.# #.# #.#.# ggJ ggK ggQ ggqT \ _A gnoll is nearby!ggݖ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ggsj.gggg1----==8Jinx gggg֮' _The gnoll shouts!gg ((((( You shoot a sling bullet. The sling bullet hits the gnoll.ggH:*ggPD  The gnoll is heavily wounded.A giggling sprite leaps out and bonks the gnoll with its +2 whip of venom.  The gnoll is almost dead.  You hear an angry hiss.gg"ggM%.g<...Wl>W   phantoml   iguanag   gnoll (very drained)gg &5=9.7 (1.1gg+gg, _An iguana comes into view. A phantom comes into view.ggR ' ggT r((((((You shoot a sling bullet.gg> gg ,gg .g... .W.lgg X...200ggr gg a _The sling bullet closely misses the iguana.gg (( You shoot a sling bullet. The sling bullet hits the iguana!gg(D,ggEgg4N<g.l. W..ggO&1ggVggZ^ _The iguana is heavily wounded.ggU    ...  ...  ....  .<...  #g.. .  #.. ...  #####.#.^#  #..@.....#  #.###.#..# #.#  #.# #l. W...#  #.# #.# >#.#  #.# .##.#.#  #.### >...#.#l   iguana  #.#.. ...#.#g   gnoll (very drained)  #.#.# #.##.#  #.#.# #.##.######.[9gg8 ;17H.gl..{-------2 _The gnoll seems less drained.gg ((You shoot a sling bullet.ggx;*ggb  The sling bullet barely misses the iguana.A giggling sprite leaps out and smacks the iguana with its own front talon.ggT ggr gg ?.gggl..W>W   phantoml   iguana (very drained)g   gnoll===3gggg_ _The iguana is severely wounded.gg   ...  ...  .... gg+ .<...  #... .  #.. ...  #####g#.^#  #.@.l....#  #.###.#..# #.#  #.# #.W>W...#  #.# #.# >#.#  #.# .##.#.#  #.### >...#.#l   iguana (very drained)  #.#.. ...#.#g   gnoll  #.#.# #.##.#  #.#.# #.##.######ggggJgg }.lg{gg^2==--4ggX#ggN&y _The iguana attacks as it pursues you! The iguana barely misses you.ggTs `  You shoot a sling bullet. The sling bullet hits the iguana.gg n  The iguana is severely wounded.gg/ W.W   phantoml   iguana (very drained)g   gnoll==5gg gg T _The iguana closely misses you.ggF`  You shoot a sling bullet. The sling bullet hits the iguana.gg †g   gnollgg0gg|g.706ggggŗJ _You kill the iguana!gg_  You shoot a sling bullet. The sling bullet hits the gnoll.ggјC)gg0gg>W.gg#.17gg(gg5+I _You kill the gnoll!gg  gg Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggUgg W.^(bound)You inscribe a pair of binding sigils.ggqg9/13 -------8gggg _The phantom moves over the binding sigil and is bound in place!gg(    ...  ...  ....  .<...  #... .  #.. ...gg   #####.#.^#  #@.W.....#  #.###.#..# #.#  #^# #.W>W...#  #.# #.# >#.#  #.# .##.#.#  #.### >...#.#  #.#.. ...#.#  #.#.# #.##.#  #.#.# #.##.gg gg P---9gg gg ggN  Casting: Sigil of Binding (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggg^  You beckon more vexing sprites to accompany your attacks.ggFs7----------==30gggg; _You feel your willpower being sapped.gg{ (You shoot a sling bullet. The sling bullet hits the phantom.ggxK :*gg#  .Wdrained, bound)The phantom is lightly damaged.  A giggling sprite leaps out and makes the phantom trip over its own feet.=gg% 1gg( gg, 5 _The phantom is lightly damaged.ggV ( You shoot a sling bullet. The sling bullet hits the phantom.ggw .8==--2gg gg b _The phantom is moderately damaged.gg (((((((You shoot a sling bullet.ggkp  The sling bullet barely misses the phantom.gg6uW).....swift, draine3ggwgg~: _The phantom's lost momentum returns!ggŰa  You shoot a sling bullet. The sling bullet hits the phantom.gg3:*ggPA W  very drained)The phantom is heavily damaged.A giggling sprite leaps out and doodles on the phantom's face.  The phantom is severely damaged.gg &4ggggU _The phantom closely misses you.gg*|  You shoot a sling bullet. The sling bullet hits the phantom.gg  The phantom is almost destroyed.5.8 (1.1gg > _The phantom hits you but does no damage.ggU a  You shoot a sling bullet. The sling bullet hits the phantom!ggY [.gg &.gg R==8260gg gg' N _You destroy the phantom!gggggg2ggH _No target in view!gggg4ggu; _gg;ggEUgg{ _The sprites lose interest in your situation.ggGe9==gg,gggg#ggOnggQ==gg+ggggOgggg,gggggg(,gg$ gga_Your binding sigil disappears.10/13==gg=gg-gggg\gg= gg gg gg gg7gggggg.;==gggggg)ggggggv,gggg(,gggggM1==gggg,ggcggggA 7gg" _You feel your willpower return.gg#gg($gg$:==gg\%gg&,gg'gg8(gg),gg),gg*ggb,gg-[2==gg.gg.gg/gg/ggp0,ggJ2,gg3gg4gg4:==gg6Bgg!9gg:,gg;gg|=gg3>L3==gg>gg@ggA,ggaBggkJ  ...  ...  ....  .<...  #... .  #.. ... ggK #####.#.^#  #.@).....# --- #.###.#..# #.#  #.# #.W>W...#  #.# #.# #.### >...#.#  #.#.. ...#.#  #.#.# #.##.#  #.#.# #.##.#ggOS  ...  ...  ....  .<...  ggP#... .  #.. ...  #####.#.^#  #..@.....#  #.###.#..# #.#  #.# #..>W...#  #.# #.# >#.# #.# .##.#.# #.### >...#.#  #.#.. ...#.#  #.#.# #.##.#  #.#.# #.##.######.ggU071.8 (35.0)ggUVH---2.8 (36ggyZgg e  Things that are here: _a +2 whip of venom; an iguana corpsegg 3gg gg gg gg $ _gg$ ,gg.'   ...  .....  .....  .<....  #......  ##...... gg&( 9 #####.#.^#  #..).@...# 3.8 (1.0) #.###.#..# #.#  #.# ##..>....#  #.# #.##>#.# #.# .##.#.# #.### >...#.# #.#.. ...#.# #.#.# #.##.#gg( e #.#.# #.##.######.#gg. gg}/ H==4.8 (2gg3 gg6 ; _Found a stone staircase leading down.ggu ggW 3gg gg gg ,ggC gg   ....... .?.... ..... ....gg  ...  .<..... ##....... ##@......#5.8 (1 #####.#.^###.#  #..).....#  #.###.#..# #.# #.# ##..>....# #.# #.##>#.# #.# .##.#gg .# #.### >....# #.#.. ...#.#ggf gg< +6.8 (2gg4 gg  9 _Found an escape hatch in the floor.ggi3gg/gggggg]ggggggggEgg(gghgggg,ggEP  There is a stone staircase leading up here.ggK _ggNggL gg gg, gg<ggggpgg[ggmgg_ggggggx(T            #########  #.......#  #.gg)#  #.......## #......... #......... #.<.....## ##.......# ##.......## #####.#.^###. #..).....# $#gg /,83.8 (7ggB0+4.8 (8gg'5ggM6e _u - a scroll labelled DEDGHU JOFUUGIAgg_ggw3ggggggggR,gg>,gggguggj,ggOggggwgg"ggggggEgggggggg,ggggegggg,ggggggZgggg,ggggN _You now have 302 gold pieces (gained 15).ggy3gg1ggcgg ,gg7 ggf gg}gg",ggggoggggggR  There is a stone staircase leading down here.gg.gg _ggggggN,gg gg#gg%gg%gg&gg+gg7-gg-gg.ggq0gg1,gg2gg4gg6,gg[7gg9%  gg":-There is a stone staircase leading down here.gg:gg|; _ggF<gg?=ggZ>gg1?,ggI@ggSA,ggBgg%Cgg|D,gg4EggTFggG,ggHgg Jgg:K,gg!LggyMggO,ggOggPggQggR,gg_JggaggcBggdgg.jggn> ggDo ######### ###  #.......# .[  #.......# .#  #.......######.######  #............$#316.8 (32.0)  #...........#.###......  #.<.....###.#.# # #♣. # ggoj ##.......# #.#.# #.. .  ##.......## #.#.# #.. . ##.#.^###.# #.... #.# #  ).....# #.# ###.# #.# #  ##.#..###.# #.# .######.###   ##..>....# ........... ggvB7.8 (33gg C _Found a leather armour.gglJgg'L3ggPggRggVBggX,gg(Ygg"[gg],gg^gg_gga,ggbggdggf,gggggigg+kgg`l,ggn,gg pgguM _You now have 308 gold pieces (gained 6).ggxggygg}zgg|gg~,gg~ggggggggTgg}ggÅ,ggggggCggggggMggT,gggggg,gggggghggggXggMggigg,gggg,gggggg,gggg ggNgggggggg0ggĮgg|gg°ggjgg-ggggggmggggggggBggʺggJggۼgg&,gggggggg_ggggF  You see here a +0 leather armour.gg@gg _ggAgggg{ggggggggggggggggeggggggZgg,ggggggFggggNggggtgg ggggi,ggggN _You now have 328 gold pieces (gained 20).gg3ggcgggg^,gggggggg,gg|ggLgg,gggg~,gg#gggg gg ,ggQ gg5 gg ,gg6gg,gggggg,gggggg,gggggg gggg gg%Xggv&gg',gg(gga*gg+,gg-gg.gg0gg0ggl1ggg5F  You see here a +0 leather armour.gg>7gg8 _gg8gg\:ggn<,ggI=gg?gg@,ggAggCggDggoEgg0FggqGggI,gg)JggLggMggMNgg>OggePggQggRggSggXgg6Z,gg;[gg]gg_,gg_ggoaggb,ggocggBdgg,egge,ggggggggh,ggigg:k,ggDlgg$mgg-n,ggoggoggp,ggbqggJrgg6s,ggHtgguggu,ggvggwggSy,ggzgg|gg}},gg~ggggc,ggYgghggf,ggiggkggI,gggg`ggĢj################.[...........#ggE#.###########.# ###.###### #### .........######∩.♣####.# .#.###........#........##.# .#.# #.#.######♣..###..#### #.# .#.# #.#.# #.........[.#####.# .#.###.#.# #.....#.##.#89.8 (72 .......#.# #.###.#..#......#.# ##.#####.# #.# #.#.........#.#.# #.######.###.#.)##..#..#.#.# #............#...........#  #.# ########.###....##..#.....  #.# #.# #.#..##>..gg.....  #.# ##.# #...###..# #..# ##..###.# #.#ggrC90.8 (73ggggҵ< _Found Ladujuk's Antique Weapon Shoppe.gg7 gg\9 3ggP; ggt= ggR> ggXC ,ggD ,ggE ggG gg J ggJ ggK ggWM gg2O ggP ,gg|X ggc Welcome to Ladujuk's Antique Weapon Shoppe! What would you like to do?  a - 2265 gold the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+}b -  250 gold an executioner's axe  c -  150 gold a runed hand axe ggIe 9 d -  150 gold a runed hand axe  e -  150 gold a runed macef -  100 gold a quarterstaff  g -  100 gold a quarterstaff  h -  100 gold a rapier  i -  87 gold a war axe  j -  62 gold a whip You have 328 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listggMbuy|examineexamine item[Enter] describe ggMqThe +8 demon blade "Leech" {evervamp, Harm ^Drain rN+}. A blade forged in Hell by the sacrifice of countless tortured souls. It fills its wielder with the rage and suffering of those souls, and gorges itself further on drained life force every time it strikes, leaving behind a mess of blood and gore. Base accuracy: -1 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 2.7 XLs. Damage rating: 25 (Base 13 x 135% (Dex) x 101% (Skill) + 8 (Ench)). Evervamp: It heals its wielder for a portion of the damage dealt every time itstrikes a living foe. rN+:It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm:It increases damage dealt and taken. This demon blade falls into the 'Long Blades' category. It is a weapon for one hand-pair. This ancient artefact cannot be changed by magic or mundane means.:gg͒Welcome to Ladujuk's Antique Weapon Shoppe! What would you like to do?  a - 2265 gold the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+}  b -  250 gold an executioner's axe  c -  150 gold a runed hand axe :ggŔ d -  150 gold a runed hand axe  e -  150 gold a runed macef -  100 gold a quarterstaff  g -  100 gold a quarterstaff  h -  100 gold a rapier  i -  87 gold a war axe  j -  62 gold a whip You have 328 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe [A-J] put item on shopping list<gg_/  a - 2265 gold the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+}  j -  62 gold a whip>gg   b -  250 gold an executioner's axe  j -  62 gold a whip?ggZG ?gg]I ?ggl xLimel the ShooterFormicidHealth: 54/54 ========================Magic: 13/13 ========================###############AC: 3Str: 12#.[...........#EV: 12Int: 14#.###########.#SH: 0Dex: 24 ####.###### ####XL:  8 Next: 82% Place: Dungeon:5 ..........######@.♣###.###. Noise: ---------  Time: 4394.8 (4.0) ..#.###........#........##. a) +2 sling #.#.# #.#.######♣..###..#### #. Abil: Dig #.#.# #.#.# #.........[.#####. #.#.###.#.# #............#.##. ?gg(o #.......#.# #.###.#..#......#.  ###.#####.# #.# #.#.........#. #.# #.######.###.#.)##..#..#. #.# #............#...........  _You now have 308 gold pieces (gained 6). _You see here a +0 leather armour. _You now have 328 gold pieces (gained 20). _You see here a +0 leather armour. _Found Ladujuk's Antique Weapon Shoppe.  There is an entrance to Ladujuk's Antique Weapon Shoppe here.?ggb} ?gg . _@gg{,3@gg&.@gg2@gg4: _@gg8,@gg=B@gg+?@gg@A,@ggB@ggD@ggF@ggG@ggH@gg!J@ggU ############# [...........# ###########.# #### ###### #### ... { ....#∩.♣###.###.# ###.....@..# #.#  #.#.######♣..###..#### #.#  #.#.# #.........[.#####.# #.#.# #............#.##.# ...#.# #.###.#..#......#.####.# #.# #.#.........#.#  #.######.###.#.)##..#..#.#  #............#...........####  ########.###....##..###@ggqY+9.8 (5@ggZ@gg_@ggAb[ _You sense a monster nearby.@gg! 3@ggr @ggB @gg @ggZ ,@gg) @gg 3 ############ ...........# ####.# ######### ##### #### #.....55. ....######∩.♣###@## #.# @gg1 x#........#........# #.# #.#.######♣..###..#### #.# .#.# #.........[.#####.# #.#.# #............#.##.# ..#.# #.###.#..#......#.# 55 2 ufetubi (asleep) ###.# #.# #.#.........#.##.######.###.#.)##..#..#.##............#...........####@gg x 400.8 (1  2 ufetubi come into view.@gg @gg @ggp @ggX |55..55@gg) 5===1.8 (2@gg @ggi - _The ufetubus shouts! x2Agg!NAgg6# #########  #### #...55... ∩.♣###@## #.# #........# #.# #♣..###..#### #.#  #.........[  .....  #.###.#..#..  #.# #.#......  #.#.)##..#..#.#   Agg%AggiH #########  #### #...55... ∩.♣###@## #.# #........# #.# #♣..###..#### #.#  #.........[ ..... #.###.#..#..  #.# #.#......  #.#.)##..#  AggxAggAggAggd _There are monsters nearby!Agg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Agg^}t  You beckon some vexing sprites to accompany your attacks.Agg;_55.1Agg#-----2.8 (1Will/2 Jinx AggAgg`; _You feel your willpower being sapped.Agg z ((You shoot a sling bullet.Agg, :*Agg  The sling bullet barely misses the ufetubus.A giggling sprite leaps out and smacks the ufetubus with its own claw.AggBAgg U55..(1 very drained)AggB .=3AggAgg` _The ufetubus is heavily wounded.BggVb  You shoot a sling bullet. The sling bullet hits the ufetubus.Bgg. ..55The ufetubus is severely wounded.The ufetubus slips past you! The ufetubus barely misses you.The ufetubus misses you. The ufetubus slips past you!Bgg]T3-4BggBggډ Bggg_The ufetubus closely misses you. The ufetubus hits you.Bgg (((((((You shoot a sling bullet.Bgg ;*Bgg*  The sling bullet closely misses the ufetubus.A giggling sprite leaps out and smacks the ufetubus with its own claw.Bggd K .....   ufetubus..  You kill the ufetubus!The ufetubus barely misses you.The ufetubus hits you but does no damage. x2Bggz .35Bgg Bgg Bgg< /  --more--DggYT _The ufetubus closely misses you.Dggru You shoot a sling bullet. The sling bullet hits the ufetubus.DggIN;*Dgg#The ufetubus is severely wounded.A giggling sprite leaps out and doodles on the ufetubus's face.DggT*y.  You kill the ufetubus!Dgga.V----46Dgg2Dgg4a _The jinxing sprites lose interest in you.Dgg- 4Dggd Dggx F _Unknown command.DgggDggiDggNnDggu\ _Unknown command.DggvDggr{DggK}H _No target in view!EggU Egg EggEggEggS4= _Egg2==EggTEggf=Egg"BEgg%g==Egg(XEgg?*,Egg-,Egg /Eggt1Eggf2M3==Egg;4Egg6Egg,8Egg8Egg]9Egg9=XEgg'?Egg@EggBAEggBEgg>CEggEDEggE;==EggEEggwNcEggPn _You feel your willpower return.Egg.R3EggUEggXEggZ,Egg[Egg?]Egg2_Egg_Egg`EggbEggOd,Egg(eEggiBEggjEggxmEgg:o,EggpEggrEggVtEgguEgguEggwEggy,EggzEgg%}Egg~EggEggEgg҂EggEggBEggEggEggEggdEggZEggEggEgg|EggIEggEgg~EggAEgg EggR  There is a stone staircase leading down here.EggEgg  _EggEggJEggEgg,EggVEgg~Egg,EggkEggEgg ,Egg˸EggEgg,Egg׻EggEgg)EggEggEggS  You see here a +1 heavy spear. _EggmBEggnEgg,EggEggEgghBEggFEggJEggtEggEggi,EggEgg,EggEggEgg,EgguEgg Egg,EggEgg6Egg,EggEggEggEggEggEggE X.# #.# #.# #####.###..# #.# .# #.###)#####..........# #.# .#####...............####.# #.# ...........#####.########.###.#..#.# #....[#.### Eggl<#..# ##.## #.#.#.#.... #..# #...# #.#.#.##### #..### #.#.# #.#.#.# #....# #.@.# #.....##---57.8 (51.0) ##.#.# ##.## ##.....# #.#.# #.# #.###.#### #.#.# #.# ###.# #..... #.#.# #.#####...###..)## #.#.# #...............#####.#.# #######(........# ........#.# ####...#### #########.# #...#---Egg`EggE _Done exploring.Egg| 3Egg~ Egg= .)............0.0) Eggo Egg8 Egg E _Done exploring.EggGEggI3Egg`4Eggg[ _Done exploring.Fgg8 3Fgg5 Fgg.+4Fgg1[ _Done exploring.FggFgg3FggFggFggFggE _Done exploring.Fgg1 _Done exploring.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fgg P  Okay, then.Fggw Fggs Fgg . _Ggg8uGggxsRead which item? Scrolls Ggg]y f - a scroll of teleportation  h - 2 scrolls of fear  k - a scroll labelled ULIAF HADWEUTSIJESr - a scroll of enchant weapon  u - a scroll labelled DEDGHU JOFUUGIA [!] read|quaff|evoke[?] describe selectedHggHgg#Hgg=*.# #.# #.# #####.###..# #.#Limel the Shooter .# #.###)#####..........# #.#Formicid .#####...............####.# #.#Health: 54/54 ======================== ...........#####.########.###.#Magic: 13/13 ======================== Hgg[+######..#### #.# #....[#.### AC: 3Str: 12#..# ##.## #.#.#.#.... EV: 12Int: 14#..# #...# #.#.#.##### SH: 0Dex: 24#..### #.#.# #.#.#.#XL:  8 Next: 84% Place: Dungeon:5#....# #.@.# #.....##Noise: ---------  Time: 4457.8 (0.0)##.#.# ##.## ##.....#a) +2 sling#.#.# #.# #.###.#### Abil: Dig#.#.# #.# ###.# #.....#.#.# #.#####...###..)##HggH,#.#.# #...............# #######.#.# #######(........# ........#.#####...#### #########.##...# _Done exploring. _Done exploring. _Done exploring.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.HggP> #)#####....................###..#####.##############.######.#######.######.######...#####.######.#.#####..#####.@.#####..######.#######.######.#######.######.#######.######.#####...######.........############(..##############As you read the scroll labelled ULIAF HADWEUTSIJES, it crumbles to dust.8.8 (1HggZ Hgg\P_You feel momentarily disoriented. It was a scroll of revelation.Hgg Hgg &Read which item? Scrolls  f - a scroll of teleportation  h - 2 scrolls of fearr - a scroll of enchant weapon  u - a scroll labelled DEDGHU JOFUUGIA [!] read|quaff|evoke[?] describe selectedIggY~ Igg Igg .# #.# #.# #####.###..# #.#Limel the Shooter .# #.###)#####..........# #.#Formicid Igg .#####...............####.# #.#Health: 54/54 ======================== ...........#####.########.###.#Magic: 13/13 ======================== ######..########.######....[#.### AC: 3Str: 12#..########.######.#.#.#.... EV: 12Int: 14#..#######...#####.#.#.##### SH: 0Dex: 24#..#######.#.#####.#.#.#XL:  8 Next: 84% Place: Dungeon:5Igg #....#####.@.#####.....##Noise: ---------  Time: 4458.8 (0.0)##.#.######.#######.....#a) +2 sling#.#.######.#######.###.#### Abil: Dig#.#.######.#######.# #.....#.#.######.#####...###..)###.#.######...............# #######.#.############(........# ........#.###############...#### #########.##...# _Done exploring.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Igg _Okay, then.As you read the scroll labelled ULIAF HADWEUTSIJES, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.Igg o #)#####....................###..#####.##############.######.#######.######.######...#####.######.#.#####..#####.@.#####..######.#######.######.#######.######.#######.######.#####...######.........############(..##############As you read the scroll labelled DEDGHU JOFUUGIA, it crumbles to dust.  Your stasis prevents you from teleporting.Igg- $9.8 (1Igg Igga 2 _It was a scroll of blinking.Jgg Jgg j Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes2% 3  b - Dimensional Bullseye Hexes/Translocation 41% 4  c - Vampiric Draining Necromancy52% 3  d - HauntNecromancy/Summoning 100% 7  e - Borgnjor's Revivification Necromancy100% 8  f - Death's DoorNecromancy100% 9 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitKgg( Kgg Kgg> N.# #.# #.# #####.###..# #.#Limel the Shooter .# #.###)#####..........# #.#Formicid .#####...............####.# #.#Health: 54/54 ======================== ...........#####.########.###.#Magic: 13/13 ======================== ######..########.######....[#.### AC: 3Str: 12#..########.######.#.#.#.... EV: 12Kgg kInt: 14#..#######...#####.#.#.##### SH: 0Dex: 24#..#######.#.#####.#.#.#XL:  8 Next: 84% Place: Dungeon:5#....#####.@.#####.....##Noise: ---------  Time: 4459.8 (0.0)##.#.######.#######.....#a) +2 sling#.#.######.#######.###.#### Abil: Dig#.#.######.#######.# #.....#.#.######.#####...###..)###.#.######...............# #######.#.############(........# ........#.###############...#### #########.##...# _Okay, then.As you read the scroll labelled ULIAF HADWEUTSIJES, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.  As you read the scroll labelled DEDGHU JOFUUGIA, it crumbles to dust.  Your stasis prevents you from teleporting. _It was a scroll of blinking.KggJ  Okay, then. _Lgg[[?25h[?0c  Search for what [Enter for "."]? Lgg [?25l[?1cLgg| Lgg $Lgg 26 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] 9 stones (12 further duplicates in 3 piles)  b - [D:5] a +1 heavy spearc - [D:5] a leather armour (1 further duplicate)  d - [D:5] 3 poisoned darts  e - [D:5] a +0 sling  f - [D:5] a +0 trident  g - [D:5] a +0 giant club  h - [D:5] a +0 rapier  i - [D:5] Ladujuk's Antique Weapon Shoppe  j - [D:5] a quarterstaff (100 gold) (1 further duplicate)  k - [D:5] a rapier (100 gold)  l - [D:5] a runed hand axe (150 gold)  m - [D:5] a runed hand axe (150 gold) Lgg  n - [D:5] a runed mace (150 gold)o - [D:5] a war axe (87 gold)  p - [D:5] a whip (62 gold)  q - [D:5] an executioner's axe (250 gold)  r - [D:5] the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (2265 gold)s - [D:5] a +0 club  t - [D:5] a +0 leather armour  u - [D:5] a +0 spear  v - [D:5] a hand axe [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]NggN_  e - [D:5] a +0 sling  f - [D:5] a +0 trident  g+0 giant club  ha +0 rapier  iLadujuk's Antique Weapon Shoppe  jquarterstaff (100 gold) (1 further duplicate)  krapier (100 gold)  l - [D:5] a runed hand axe (150 gold)  m - [D:5] a runed hand axe (150 gold)  n - [D:5] a runed mace (150 gold)  owar axe (87  p - [D:5] a whip (62 gold)  q - [D:5] an executioner's axe (250 gold)  r - [D:5] the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (2265 gold)s+0 club  t+0 leather armour  u +0 spear  v - [D:5] a hand axe  wtrident  xdagger  ydispersal trap  z - [D:5] a +2 whip of venombotNggCJ  l - [D:5] a runed hand axe (150 gold)  n - [D:5] a runed mace (150 gold)Ngg`  n - [D:5] a runed mace (150 gold)  p - [D:5] a whip (62 gold)NggT  p - [D:5] a whip (62 gold)  r - [D:5] the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (2265 gold)NggK  r - [D:5] the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (2265 gold)  t - [D:5] a +0 leather armourNgg }  t - [D:5] a +0 leather armour  v - [D:5] a hand axeNggAr  v - [D:5] a hand axe  x - [D:5] a daggerOggiz  x - [D:5] a dagger  z - [D:5] a +2 whip of venomOgg$ Oggs Ogg N.# #.# #.# #####.###..# #.#Limel the Shooter .# #.###)#####..........# #.#Formicid .#####...............####.# #.#Health: 54/54 ======================== ...........#####.########.###.#Magic: 13/13 ======================== ######..########.######....[#.### AC: 3Str: 12#..########.######.#.#.#.... EV: 12Oggr eInt: 14#..#######...#####.#.#.##### SH: 0Dex: 24#..#######.#.#####.#.#.#XL:  8 Next: 84% Place: Dungeon:5#....#####.@.#####.....##Noise: ---------  Time: 4459.8 (0.0)##.#.######.#######.....#a) +2 sling#.#.######.#######.###.#### Abil: Dig#.#.######.#######.# #.....#.#.######.#####...###..)###.#.######...............# #######.#.############(........# ........#.###############...#### #########.##...# _You feel momentarily disoriented. It was a scroll of revelation.  As you read the scroll labelled DEDGHU JOFUUGIA, it crumbles to dust.  Your stasis prevents you from teleporting. _It was a scroll of blinking. _Okay, then.Search for what [Enter for "."]? .Oggd Ogga Ogg Ogg . _Oggq Oggr 3Oggߌ Ogg Oggb [ _Done exploring.Pgg~sPggauPggmvPgg4PggPggE _Done exploring.PggPgg$PggwWhere to? (Tab - D:5, ? - help)  D - Dungeon Pgg(:Pgg)Ii.# #.# #.# #####.###..# #.#Limel the Shooter .# #.###)#####..........# #.#Formicid .#####...............####.# #.#Health: 54/54 ======================== ...........#####.########.###.#Magic: 13/13 ======================== ######..########.######....[#.### AC: 3Str: 12#..########.######.#.#.#.... EV: 12Int: 14#..#######...#####.#.#.##### SH: 0Dex: 24#..#######.#.#####.#.#.#XL:  8 Next: 84% Place: Dungeon:5#....#####.@.#####.....##Noise: ---------  Time: 4459.8 (0.0)PggKT##.#.######.#######.....#a) +2 sling#.#.######.#######.###.#### Abil: Dig#.#.######.#######.# #.....#.#.######.#####...###..)###.#.######...............# #######.#.############(........# ........#.###############...#### #########.##...#Your stasis prevents you from teleporting. _It was a scroll of blinking. _Okay, then. _Search for what [Enter for "."]? . _Done exploring. _Done exploring.PggLPggOPggQPggQ$ _PggVPggWBPgg#YPggaZ,Pgg[PggI\Pgg ]Pgg],Pgg_Pgg`Pgg`,PggaPggbPggIc,PggdPggFePgg$f,PgggPgggPggh,Pgg5jPggjPggk,PgglPggamPggn,PggRrc  You see here a +1 heavy spear.PggsPggSt _Pgg@uPggPwPggyPggOzPgg {Pgg|Pgg|Pgg},PggbPggG,PggPggPgg,PggPggPggƅ,PggPggPggPggPggZPgg͋Pgg,PggPgg@Pggp,PggGPggY  There is a stone staircase leading down here.PggPgg5Pgg$ _PggQgg6Qgg1QggT9  You climb downwards.Qgg&QggGQgg; _The bullfrog croaks.  Found a robe.  There is a stone staircase leading up here.QgglQggu( #  ..  #.###  ###......  #@....... ==81.5 (21.7) ........#.#.##[  ........# #  F...... ....... ........#F   bullfrog ......... #.###.#.# Qggw!Qgg}Qgg_ _A bullfrog is nearby!Qgg  #  ..  #.### Qgg P ###......  #@.......  ........#.#.##[  ........# #  F.......# ........# ........# ......... #.###.#.#Qggʫ #  ..  #.### Qgg ###......  #@.......  ........#.#.##[  ........# #  F.......# ........# ........# ......... #.###.#.# Qgg4Qgg2QggZ_ _A bullfrog is nearby!Rgg  RggCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rgg^  You beckon some vexing sprites to accompany your attacks.Rgg$H.FRggr1----2.5 (1.0)Will/2 Jinx RggRgg1; _You feel your willpower being sapped.RggF (((((You shoot a sling bullet. The sling bullet hits the bullfrog.Rgg` ;*Rggp  The bullfrog is lightly wounded.  A giggling sprite leaps out and smacks the bullfrog with its own front foot.Rggs Rggx ..F... (very drained)Rgg!z D=3Rgg RggP c _The bullfrog is moderately wounded.Rggk (((You shoot a sling bullet. The sling bullet hits the bullfrog.Rgg Rgg? R...FRgg &4Rgg Rgg` _The bullfrog is heavily wounded.SggS (( You shoot a sling bullet. The sling bullet hits the bullfrog.Sgge;*Sgguq  The bullfrog is severely wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.SggksSggyz.F. Sgg {&5Sgg؀Sgg&\ _The bullfrog is almost dead.SggEb  You shoot a sling bullet. The sling bullet hits the bullfrog.SgglJF†SggSggU kirmisher----936 _You kill the bullfrog!SggSggo _Your Ranged Weapons skill increases to level 8!Sggq4Sgg\uSgg5wH _No target in view!Sgg) _No target in view!Sgg44Sgg+6Sgg:Sgg;% _Sgg ?SggCx  The jinxing sprites lose interest in you.SggDX2==SggESgg?L _The sprites lose interest in your situation.SggMSggCPSgg9QSggQSggUSggVSggWSggZSgg[;==SggU\Sgg_,SggNaSgge,SggfSggj,Sgg)zSggSgg\3==Sgg4 _Magic restored.SggDSgg>SggfSgg1Sgg ,SggSggyd  You see here a bullfrog corpse.SggԖ4SggėSgg7 _You open the door.SggvSggW;==SggSgg?@  There is an open door here.Sgg.... .....# ..#... ....#. ..# ..#.# ##..##+#.##......#Sgg..........[.................#.######......---5004.0) .#####'#<...............†.#.#.##[..........# #..........#..........#...#............##.###.#.##Sgg"^---1.5 (15SggSgg~( _Found a ring mail.TggRTgg*4TggTggDBTggTgg4,TggTggTgg,TggTggTTggqTgg6TggTggTgg>7TggDTggjn _You feel your willpower return.TggTggTggTggTgg.. ..... .... ... #.... ... #..##.#.##..# # #...........#.## . ............... Tgg8 #.. #............ .#..#....#.....#. #........@....... #..#....##..#.#.# ##..##+#.##......# .....[.....#............#.####...##.#.###...5..5   white imp (wandering)#..#####'#<...............†.#.#.##[..........# # #Tgg17.5 (6.0)TggA5.Tgg+8.5 (7TggMTgg1\ _A white imp comes into view.Tgg4 .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  ##..##+#.##......#  ....[.....  ...###  #...##.#....  #..#####'#<.......  ..†[   # # TggD .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  TggY##..##+#.##......#  ....[..... ...## #...##.#....  #..#####'#<...... ..†[  # TggTggTggTgg` _A white imp is nearby!TggN .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  ##..##+#.##......#  ....[.....  ...###  #...##.#....  #..#####'#<.......  ..†TggH[   # # Tgg~  .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  Tgg ##..##+#.##......#  ....[..... ...## #...##.#....  #..#####'#<...... ..†[  # Tggb Tgg TggK Tgg ` _A white imp is nearby!Tgg  .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.## Tgg  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  ##..##+#.##......#  ....[.....  ...###  #...##.#....  #..#####'#<.......  ..†[   # # Ugg GU .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  UggIc#........@.......  #..#....##..#.#.#  ##..##+#.##......#  ....[..... ...## #...##.#....  #..#####'#<...... ..†[  # UggS4UggU\Ugg_` _A white imp is nearby!Uggop .. ..... ....  ... #.... ...  Ugguq&#..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  ##..##+#.##......#  ....[.....  ...###  #...##.#....  #..#####'#<.......  ..†[   # # Ugg  .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  Ugg . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  ##..##+#.##......#  ....[..... ...## #...##.#....  #..#####'#<...... ..†[  # UgghUggUgg*Ugg "` _A white imp is nearby!Ugg .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  Ugg##..##+#.##......#  ....[.....  ...###  #...##.#....  #..#####'#<.......  ..†[   # # Uggzzi .. ..... ....  ... #.... ...  #..##.#.##..# #  #...........#.##  . ...............  #.. #............  .#..#....#.....#.  #........@.......  #..#....##..#.#.#  ##..##+#.##......#  Ugg|O....[..... ...## #...##.#....  #..#####'#<...... ..†[  # Ugg4UggUgg` _A white imp is nearby!Ugg _is nearby!  Casting: Jinxbite (safe; 1% risk of failure) UggO] Confirm with . or Enter, or press ? or * to list all spells.Ugg^  You beckon some vexing sprites to accompany your attacks.UggO5.5Ugg1----==9.5 (1Will/2 Jinx UggEUgg; _You feel your willpower being sapped.Ugg ] (((((Ugg /You shoot a sling bullet.Ugg% Ugg/ f...{..Ugg71 /=10Ugg4 Ugg18 c _The sling bullet barely misses the white imp.Vgg _No target in view!VggldVgg7fVggkVggoH _No target in view!VggtVgggVgg]VggH _No target in view!VggVggƅVggVgg؍H _No target in view!Vggc ..... ..#.. ..... .... #.... ... Vgg#..##.#.##..# # #....#.##. .........#.. #.............#..#....#@....#. #................. ..#....##..#.#.# ##..##+#.##......#.....[5....+#............#.### 5   white imp#...##.#.###.....#..#####'#<........†.#.#.##[Vgg#Vgg)& Vgg*******The white imp gestures at you.VggӽVggY..@...--1Vgg0i _The puff of frost misses you.WggQ ((((You shoot a sling bullet.Wggw;*Wgg  The sling bullet barely misses the white imp.A giggling sprite leaps out and insults the white imp's ancestors.Wgg..5..(very drained)==2WggnWggy7 _The white imp is lightly wounded.Wggoc  You shoot a sling bullet. The sling bullet hits the white imp!Wggtm((.Wgg+..Wgg .WggK----43WggrWggf M _You kill the white imp!WggG` JWggb H _No target in view!Wgg~L Wgg_N WggQU WggX H _No target in view!Xgg4XggXgg7XggM% _Xgg",XggZ)XggXgg9{ _The sprites lose interest in your situation.Xgg M2==XggBXggBXggXggXggXgg XggXggXggXgg_;==Xgg*Xgg(XggXggXggo,XggXggXXgghM3==XggXggXggXggXggXggXggyXggXggXgghXggXggXggXgg=XggXgg*;==XggXggAXgg1XggXggXggHXgg BXgg_Xgg_Xgg=XggXgg)Xgg/ t ..... . .. { ..... ##.#..# ......#........ .....XggH!#.##.##.####...##....$......#..#. ---.. ........# ... #....#............#..##.#.##..#.##......#...........#.##....#.  . .....................  #.. #.............####.  .#..#....#.....#.##  #..........Xgg&0318.0)Xgg':---Xgg!,Xgg/[ _You sense a monster nearby.Xgg("Xgg#4Xgg'Xgg 7 _You feel your willpower return.Xgg{=_XggT@BXggBXggPD,XggkEXggFXggIXggJ,XggOBXggSQN _You now have 338 gold pieces (gained 10).XggiSXggT3Xgg/VXgg^XXgg_,Xgg`XggaXggcXggndXggeXggfXggi,XggjXggJmXggo,Xgg]pXgg*rXggtXggYu,Xgg5wXgghy,Xgg(zXggw{Xgg},Xgg~XggXggƃXgg,XggXgg$,XggڈXggXggdBXggXggXgg_,XggXggBXgg:Xgg<.................... ##.......#......... .................. ##...##..#....#####.# S ..................... .........#..#.####.... .....##..#..#.# .# .....##..#..#.####.###. ................@....... ##............ ##....#..#.##.####.### ............#.# ... ...####..#..#.# .... #.## #... .... S   water moccasin (asleep) .... .. ... ... Xggn#.#. ##.. .... ..#Xgg 52.5 (21  A water moccasin comes into view.Xggu.SSXgg,3.5 (22XggXgg8 _The water moccasin hisses angrily.Xgg>Y  .  .. ...... .........#..#... ...#..#.# .# #..#.####.###.. .......@....... ............... #.##.####.###.. Xgg@#.# ...  ....  #... .... .....  .. ... ....  ##.. .... XggP   .  .. ...... ........#..#... Xgg3 s...#..#.# .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ... ... #... .... .....  .. ... .... ##.. ....Xgg JXgg  Xgg W_A water moccasin is nearby!Xggfz   .  .. ...... .........#..#... Xggg| }...#..#.# .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ...  ....  #... .... .....  .. ... ....  ##.. .... XggX |  .  .. ...... ........#..#... ...#..#.# .# Xgge #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ... ... #... .... .....  .. ... .... ##.. ....Xgg XggA Xgg XggR# e _A water moccasin is nearby!Xgg52 |  .  .. ...... .Xgg4 ........#..#... ...#..#.# .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ...  ....  #... .... .....  .. ... ....  ##.. .... XggM  .  .. ...... ........#..#... ...#..#.# .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ...Xgg ... #... .... .....  .. ... .... ##.. ....XggXggAXggXgge _A water moccasin is nearby!Ygg  .  .. ...... .........#..#... ...#..#.# .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ...  ....  #... .... .....  .. ... ....  ##.. .... Ygg|k  .  .. ...... ........#..#... ...#..#.# .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ... ... #... .... .....  .. ... .... ##.. ....YggYggPYggsYgge _A water moccasin is nearby!Yggb _is nearby! _A water moccasin is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YggHt  You beckon some vexing sprites to accompany your attacks.YggY.{YggE1----==4.5 (1.0)Will/2 Jinx Ygg Ygg; _You feel your willpower being sapped.Ygg Ygg Ygg1 Ygg H _No target in view!Ygg` Ygg% Ygg Ygg H _No target in view!ZggZgg@Zgg{Zgg H _No target in view!Zgg Zgg4Zgg]Zgg; _Zgg4ZggGZggٷZgg)ZggMZggƻ{ _The sprites lose interest in your situation.ZggmLZgg5Vu..... .........#..#.####.. ...#..#.....@S--6.5 (2S   water moccasin--Zgg\{ _A water moccasin is nearby!Zggv (((((((You shoot a sling bullet.Zgg S......  The sling bullet barely misses the water moccasin.===7.5 (1ZggOZgg [ _The water moccasin barely misses you.Zgg8  (((((((You shoot a sling bullet.Zgg S......  The sling bullet barely misses the water moccasin.----8Zgg r _The water moccasin closely misses you.Zgg:  You shoot a sling bullet.  The sling bullet hits the water moccasin!Zgg= x  The water moccasin is moderately wounded.Zgg T3-9Zgg Zgg z _The water moccasin bites you. The water moccasin closely misses you.Zgg:  Zgg_You shoot a sling bullet.  The sling bullet hits the water moccasin![gg2v  The water moccasin is severely wounded.[gg 5'60[ggU7[gg9\ _The water moccasin closely misses you.[ggqd  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The water moccasin misses you.The water moccasin bites you!  You are poisoned.[gg (45========----0---1Pois Will/2 Jinx [gg [ggR B----[ggK& /  --more--\ggY 6 _The water moccasin poisons you!\gg \(((((((You shoot a sling bullet.\gg` :*\gg8 S...... (very drained)The sling bullet closely misses the water moccasin.A giggling sprite leaps out and makes the water moccasin trip over its own  tail.  The water moccasin is severely wounded.You feel very sick.\gg;2--=2Pois \gg[>\gg,_gg?_ggLC,_ggzE_ggHB_ggFJ_ggQ4S   adder (wandering) S_ggTX-46.5 (19_ggOY,7.5 (20_ggz^_ggpaY _An adder comes into view._gg  .  .. .. ..  .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ...  ....  #... .... ..... _gg .. ... S...  ##.. .... _gg<   .  .. .. ..  .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ... ... #... .... .....  .. ... S... ##.. ...._gg-C _ggD _ggI _gg6M ] _An adder is nearby!_gg   .  .. .. ..  .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ...  ....  #... .... .....  .. ... S...  ##.. .... `gg!  .  .. .. ..  .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ... ... #... .... .....  .. ... S... ##.. ....`gg&4`gg+`gg3b   .  .. .. ..  .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ...  ....  #... .... .....  .. ... S...  ##.. ....  _An adder is nearby!`gg  .  .. .. ..  .# #..#.####.###.. .......@....... ............... #.##.####.###.. #.# ... ... #... .... .....  .. ... S... ##.. ....`gg%`gg`gg`gg] _An adder is nearby!`ggr  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`ggv  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.`gg|XSS.`gg~2----==8.5 (1.0)Will/2 Jinx `gg`gg/ _The adder hisses angrily.`ggy2 (((( You shoot a sling bullet. The sling bullet hits the adder.`gg;*`gg-  The adder is moderately wounded.A giggling sprite leaps out and ties the adder's tail in a knot.`gg j..{.......`gg 5=9.4 (0.9`gg `ggR ^ _The adder is severely wounded.`ggs( 4`gg^+ `gg2 H _No target in view!agg aggaggaggH _No target in view!agg6agg4aggagg]agg,S5= _aggB,aggB"agg%(---50.4 (1.0S,S   adder (very drained)agg):---agg.agg2] _An adder is nearby!aggC9 (((((((You shoot a sling bullet.aggB ;*aggu  The sling bullet completely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.agg ~.†.......agg; 86===1aggp aggإ I _You kill the adder!agg^ agg a aggd aggi H _No target in view!bggbgg bgg"bgg&H _No target in view!ggRgg4ggn---- _ggUgg{ _The sprites lose interest in your situation.gg[6=3==gggg,gggg,ggtggfb7=ggggQ==gg,ggggZggl8=ggggM4==ggggHggB,gg,ggggggKb9=ggD1 _HP restored.ggggQ==gg+ggPggi,gg^gggg,gggg gg :=gg gg gg gg gg gg gg ###...#...# ...####..# .#..##......#..# .#. ................. ...#...# ............# ......##..#....#####.##......gg :..................>#..#.####..@...?---698.0) .##..#..#.# #..## .##..#..#.####.###..................................... ..#..#.##.####†###..#.....#.# .... ... ##..#..#.# ...... #.  #... .... ........gg> gg! I---70.4 (19gg& ggX* ; _Found a stone staircase leading down.gg^gg`gg#bggMdgg mMggqn _You feel your willpower return.ggTs3ggtggjvggyggzgg{gg}gggggg2gg..#...# ####..##...#..# ##......#..##...#..# ........#####....##.....##........#####.##.....># #..#.####......@...# ..#.# #..##......# ..#.####.###......# .................#.##.##.####†###..#...# ##.# ............ .#..#.# .......#...#. ggB14.4 (4.0)gg+5.4 (5ggDggc _k - a scroll labelled OGO VYSMUOHIEgggg#Read which item? Scrolls  f - a scroll of teleportation  h - 2 scrolls of fear  k - a scroll labelled OGO VYSMUOHIEr - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedgg=S..#...#Limel the Skirmisher ......####..##...#..#Formicid .##......#..##...#..#Health: 59/59 ======================== ....................####Magic: 14/14 ======================== .#..........##..........AC: 3Str: 12 ............##..........EV: 12Int: 14 .#....#####.##..........SH: 0Dex: 26 ...................>#XL:  9 Next:  6% Place: Dungeon:6 .#..#.####......@...#Noise: ---------  Time: 4675.4 (0.0) .#..#.# #..##......#a) +2 sling .#..#.####.###......#Abil: Dig ....................... .............ggMX.......#.# .#.##.####†###..#...# # ....#.# ............. .#..#.# .......#...#. .. .... ........ _No target in view! _The sprites lose interest in your situation. _HP restored. _Found a stone staircase leading down. _You feel your willpower return. _k - a scroll labelled OGO VYSMUOHIEggi& ggyoooJO.hh   black bear (summoned)O   ogre (summoned)J   jelly (summoned)o   orc priest (summoned)(…)As you read the scroll labelled OGO VYSMUOHIE, it crumbles to dust.6.4 (1gg ggmggڑI_Wisps of shadow whirl around you... It was a scroll of summoning.gggggg ,ggBgg,,gg!ggL.gg6ggBXggHgg?Ogg}Qgg^TggWggZgg[gg\ggcggjgglggnggqggtgg#wggwggygg~ggggwggcgg{ggڔgggg~ggggˠ _Your orc priest says, "I'll never leave you."gggg(,gggg>ggggDggGggYgggg;gg4ggggGgggg,gggg2ggggnggBgg,gg7ggsgg~gg gg ggTggggvggEggQHgg3UggggBgg_ggggeggggsgggg/ggggߥgglgggggggg̺ggggggGgg'gg-gg&ggjggHgggggggg<gggggg ,ggqgggggg_gg_gggggggggg=gggggggggggg gg ,ggAgggg?gg#ggggggzgggg gg#gg&gg&gg'gg+ggP1gg3gg'5gg7gg$9gg9gg:gg>ggDggEggGggdIggKggzLggFMggRggdXggS[gg]gg`ggaggbgggggnggpggrggtgguggvggzggRgg1ggggÂggKgggggggkgg1gggg֓gggg2gg=gggggggggggggg߮ggggSgggg1gggg gggggggg.gg,gg+####.###......####.#####.#  .................#.#  ........#.##.###.#.#  ####†###..#...#.##.# #O#.#  # ggo.......##.# #.#.#  # .#...#.##.###.#.#  . .................O.....#  . .....###.###  #.............@h.Jo..# 706.4 (30.0) .##..#..#######  # #..#   #...   ....   .#.###   ..#.   .# #.    [39;49m owizardggggT _Key pressed, stopping explore.gggggg gggg5ggmgggggggg: _gg2#gg!%gg'gg)gg",gg=-gg-.gg$2ggq8gg:gg<ggG?ggAggBggCggGggMggAOggRggSggXggZggegghggjgglggoggoggpggwl _Your orc wizard dissolves into shadows!gg|gg,gg@ggHgg}gg]ggggggߒgggggggggg&ggLggYggHggڨggpgggggggg2ggAggϹgg.ggcgghggggggIggggggggV _Your black bear dissolves into shadows!gggg5gggggggggggggg!ggggggSggg _Your jelly dissolves into shadows!gggggg3gg$ ggB_Your ogre dissolves into shadows!ggv #.##..#..########  gg7..#.....#.........#  ................#.#  ##.#...#h#######  #...#.#  #.#.#.#  #.#.#.#  #.#.#.#  #@#.#.#  20.4 (14.............. { ............### ##.[#.#.#.#.#... #.#...# #.. ..#..##ggL. .. ....## #.## gg@{1.4 (15 _Found a leather armour.gg-?ggAggBggDgg7IggJggKN,ggPT..#.....#.........# ................#.#gg_U ##.#...#h#######  ..#...#.# #.#.#.#.##.#.#.#.## #.#.#.#.##...##.#.#.#.###.......@........ {2.0)### ###.[#.#.#.#.# .... #.#...# # ..#..###. ..>....{# .##.#.###gg8Vo#. #.#.gg]gg^+3.4 (2ggdgg#h; _Found a stone staircase leading down.gg 3gg gg Bgg ,gg' gg {  You see here a +0 leather armour. _gg ,gg gg gg ,gg ,ggR* F #.##..#..##### .[ ..#.....#....... .. ................###.####.#...#h######...#....#...#.#..#.##.#.#.#.# #.#.##.#.#.#.# #.#.##.#.#.#.# ..###.@.##.#.#.#.###9.4 (6............. {..................########.[#.#.#.#.#.......#...# #. ..........#..## ####.#...>....{ #.#.##.#.####.#.##.#.#gg6 B30.4 (7gg8 gg; # _Found a robe.ggY 3gg\ gg_ ggb ggc ggh ,ggq 7#.##..##................o. ##.... #.##..#..#### +# ... #.##..#..#### #.. .[...#.....#...... gg s .... .................. .....###.####.#...#h##### [##......#....#...#.#...<....#.##.#.#.#.# #@#.##.#.#.#.# 1.4 (1 #.#.##.#.#.#.#  ..###...##.#.#.#.### ..................... ..................### ...#####.[#.#.#.#.#..........#.#...# #. ..........#..######.#...>....{gg} gg~ +2.4 (2gg gg 9 _Found a stone staircase leading up.gggggggggg,gga,ggBgg'gg,ggHggggXgg,gggg+ggdgggg| ggie............#.# ## ...####..#..#.# #.......#...#.##. #.## #... .... ................. .... .. ... ........... #.#. ##..##........#ggy # #.....#.##..#.. ..+.##. #.....#.##..#..## ###...##.[...#.....#.... ..........@................ .........###.####.#...#h### ##[#.##......#....#...#. #...<....#.##.#.#.#.#.#...###.#.##.#.#.#.. #.. #.#.#.# #...###...##.#.#.#.###  #............... ..................### ggQA8.4 (69.4 (7 _k - a scroll labelled CEACKI OLIDEVOONUgg}gg83ggggJgggg,gg,ggggLggHggs,gg gg#.##...... .#.##...##.####†###..#... ...............#.# ......####..#..#.###.......#...# ...#.## #... ............... .. .................. .#.#.#. ##..##............. .....# # #..##.....#.##..#..+ ..#.##@.##.....#.##..#42.4 (3#.###...##.[...#.....#. ...... (....................... ...... .........###.####.#...#h .#.##[ ##.#.##......#....#...#.# # # #....<....#.##.#.#.#. ..#...###.#.##.#.#.#... #...# [3gg 4m#.#.##.#.#.#. #...###...##.#.#.#.gg+3.4 (4gggg% _Found 9 stones.gg0dggeggfgggnggtgg{ugg|,ggb~,gggggg[ggWggIggIgg8gggggg7ggp,ggښggggJ,ggágg'gg,gggggg8,gggg\gg,ggMgg gg......... #....##..#.#.#......#.##..##.... ##+#.##ggz@#......#.##..##.[.....+......#.##..##..........#.###...##.[ ##.#.###.........( ####'#<.............###.###†.#.#.##[##.##.#.##......#...# # ##. #@##.#....<....#.#57.4 (14.0)......# #...(........#...###.#.#.# ####.##......#...# #.#.#.# # #......#...###...# ........ .......#......... .###.#.## ................. . ..... .......#...#####.[ .................. . .......ggggz,8.4 (15gggg% _Found 5 stones.gg gg gg gg< ggx gg gg ggJ ggq ,gg@ Xgg gg ,gg ggw gg gg7 ,gg gg! gg&& ,gg{( gg, gge0 gg&1 gg2 gge5 ggt9 ggk: ggQ; gg= ggF  # #.##.##.##.#....<  ..........# #...(........#...###  ..........# ####.##......#...# # ggG  ....# ###+##......#...###  ... #...........#...  .##.####.........  .. ...................#.. #.##............ .......@........... ....66.4 (8.0) #.#####..... ### ....$?...........  ggH 1####.......##.###.  #.#####.# # # #. .# #. ##< ggTQ ggR +7.4 (9ggV\ gg_ 9 _Found a stone staircase leading up.gg 3gg߆ ggu ggL gg^ gg ,gg gg9 ggq gg gg gg gg _k - 2 scrolls labelled CEACKI OLIDEVOONU (gained 1)gg gg{ gg~ gg gg& ,ggF N _You now have 352 gold pieces (gained 14).gg` gg` 3ggk gg ,gg gg9 gg gg ,gg gg_ gg ,gg) gg gg ,gg P  There is a stone staircase leading up here.gg: ggd  _gg& gg ggR gg ,gg gg gg ,gg ggf ,gg gg ggC ,gg( gg ggn gge ,gg gg gg ,ggQ gg gg ,gg gg gg ,gg8 gg gg^ ,gg5 gg gg ,gg ggm ggG ,gg= gg gg ,gg# gg& ggO' gg( gg* gg- ,ggD/ ggE2 ggV5 ,gg6 ggr7 ggA; ,gg< ggz? ggB ,ggC ggiE ggG ,ggI ggJ ggO ,ggHQ ggX ggh\ ,gg^ gg` ggxf gg[g ggh ggq ggt ggu ggx ggӇ gg  .. .   ################## #.   .....°...○.......# ..   .......○.°......☼# ##.   °.......°.......°# #   .................# #.#   ... #.  ........## #.#  .........ß####.#800.4 (3gg 3.0)  >...............  ........ß......  ..........#####.  .................#......  .................#####..  ...○.....○...°...# ###  ......°...°...°°.#  .......gg] .........°○.....○....°..°........○......○..°ggn n..○°.....°.....°.°°..........1.4 (34gg ggķ A _Found a staircase to the Ecumenical Temple.gg8ggٞ3ggOgg̪ggggggggAggO,gggggg,gggg(,ggtggrggggggggnggx,gggg9ggBggcgggg,gg ggFggDgg4ggggF,gggg gg ,gg gggg,ggggiggugg,ggggl,gg\ggjgg ,ggE"gg#gg$,gg%ggT&gg'gg(,gg)ggD+,gg5,gg1-gg.gg/,gg0gg<2gg3,gg 4gg5ggm6,ggG7ggr9ggD:,gg=;gg3=,gg>ggBggCggDggEggGgg'KggLggLggNggQ,gg7SggTggW,ggXgg^gg`gg}aggggݪ] _A shadow imp comes into view.ggB #... #..#####5#< #........÷[ #........ #........( #........ ..#.###........ .......@.......... .....##.##.###.#. ... #..........  ##########.  .  .   #..   #.   #.# ggpn V #... #..#####5#< #........÷[ #........ #........( #........ ..#.###........ .......@.......... .....##.##.###.#. ... #..........  ##########.  .  .   #..   #.   #.# ggH} 4gg ggX a _A shadow imp is nearby!gg{  #... #..#####5#< #........÷[ #........ #........( #........ ..#.###........ .......@.......... .....##.##.###.#. ... #..........  ##########.  .  .   #..   #.   #.# gg4 gg]7 gg9  ggm: +#...gg;  gg< Z#..#####5#<gg=  ggA 0#........÷ggI W[ #........ #........( #........ ..#.###........ .......@.......... .....##.##.###.#. ... #..........  ##########.  .  .   #..   #.   #.# ggOX gg+[ ggq w _A shadow imp is nearby!gg  #... #..#####5#< #........÷[ #........ #........( #........ ..#.###........ .......@.......... .....##.##.###.#. ... #..........  ##########.  .  .  ggJ N #..   #.   #.# ggns  #... #..#####5#< #........÷[ #........ #........( #........ ..#.###........ .......@.......... .....##.##.###.#. ... #..........  ##########.  .  .   #..  ggu #.   #.# ggQ| gg} gg> gg׆ a _A shadow imp is nearby!gg #... #..#####5#< #........÷[ #........ #........(gg/ #........ ..#.###........ .......@.......... .....##.##.###.#. ... #..........  ##########.  .  .   #..   #.   #.# ggA #... #..#####5#< #........÷[ #........ #........( #........ ..#.###........ .......@.......... ggrC.....##.##.###.#. ... #..........  ##########.  .  .   #..   #.   #.# ggOgg QggXggp[a _A shadow imp is nearby!ggT _A shadow imp is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg a'55gg 2----==40.4 (1.0)Will/2 Jinx gg gg U _The shadow imp shouts, "Bolt, thou surly crook-pated boar-pig!"gg$ (((((((You shoot a sling bullet.ggegg6oU..5.ggq@...=1ggDxggU|h _The sling bullet completely misses the shadow imp.ggX (((( You shoot a sling bullet. The sling bullet hits the shadow imp!gg:*gg3  The shadow imp is almost dead.A giggling sprite leaps out and smacks the shadow imp with its own claw.ggK.....gg -2.3 (0.9ggggN _You kill the shadow imp!ggP ggS ggWW ggZ H _No target in view!gg)gg4gg^ggu% _gg,gg\----ggĻ{ _The sprites lose interest in your situation.gg4gg(ggM3==ggƿgggggggg,ggTgggg,gggg;==ggOggxggPgg ggYgggggggg,ggggTc4==ggngg%,gggggggg`,gggg#,gggggggg;==ggjgg6gggg,gggg&gggggg$gg ,ggggTggwgg>,gg%gggg,gggggg,gggg ,gg gg gg ,gg[ ggggT,ggJggQ7 _You open the door.ggD<gggg _You feel your willpower return.There is an open door here.gggg5 _gggg,gg,ggj ,ggS!gg~"gg;#Bgg#gg%,gg%gg&ggj)ggN+,gg,,ggC-gg-gg/,gg0gg1gg9gg;Bgg6<,gg=gg>ggrD  #   { # ## .  .... # # # #  #..###### .ggE  # #.#.# #---  #..#########.#.# #  #..# #....#.# #  #..# #....#.# #  #..# #....#.# #  #..# ##....#.# #  #..# #.....#.# #  ##.######.....#.###  #.......'..........ggMJj82.3 (40.0)---ggLggO[ _You sense a monster nearby.ggxgg7z3ggZ{ggAggΡgg  ..............  ...........#... #... .......#. #..# ...?..##.. #..# ....... . .. #..# J.....# #..  ##..##......S .#. #....# #... ##..###...... #.. #..# ...## ##.. #..######## .... #........ #.#.# #... #..#########.#.# #... J   jelly (asleep) #..# #....#.# #..# S [ggU:42m  adder (asleep) #..# #....#.# #... #..# #....#.# #...gg290.3 (8.0)gg3+1.3 (9gg%ggd _An adder and a jelly come into view.gg^U ............ ..  ...........#  #... .......  #..# ...?..#  #..# ....... .  #..# J.....# #..  ##..##......S  #....@......#  ##..###......  #..# ...##  #.###  #. #.#.#    #..#   #..#   #..#  gg'  ............ ..  ...........#  #... .......  #..# ...?..#  #..# ....... .  #..# J.....# #..  ##..##......S  #....@......#  ##..###......  #..# ...##  #.###  #. #.#.#    #..#   #..#   #..#  gg7 gg) gg gg d _There are monsters nearby!ggX  ............ ..  ...........#  #... .......  #..# ...?..#  #..# ....... .  #..# J.....# #.. ggN \ ##..##......S  #....@......#  ##..###......  #..# ...##  #.###  #. #.#.#    #..#   #..#   #..#  ggCG Y ............ ..  ...........#  #... .......  #..# ...?..#  #..# ....... .  #..# J.....# #..  ##..##......S  #....@......#  ##..###......  #..# ...##  #.###  #. #.#.#    #..#   #..#   #..#  ggZ d _There are monsters nearby!gg ............ ..  ...........#  #... .......  #..# ...?..#  #..# ....... .  #..# J.....# #..  ##..##......S  #....@......#  ##..###...... gg5 #..# ...##  #.###  #. #.#.#    #..#   #..#   #..#  gg|C ............ ..  ...........#  #... .......  #..# ...?..#  #..# ....... .  #..# J.....# #..  ##..##......S  #....@......#  ##..###......  #..# ...##  #.###  #. #.#.#    #..#   #..#   #..#  ggCggd _There are monsters nearby!gg:  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg8f  You beckon some vexing sprites to accompany your attacks.  gg%You feel your willpower being sapped.ggj.JJgg)2----==2.3 (1Will/2 Jinx gg"gg5%Z _The jelly quivers.gg;  You shoot a sling bullet. The sling bullet hits the jelly!gg :*gg l J (very drained)  The jelly is heavily wounded.A giggling sprite leaps out and smacks the jelly with its own pseudopod.  The jelly is severely wounded.gg 5=3.2 (0.9ggD gg < _The jelly hits you but does no damage.gg _   ............ ..  ...........#   #... ....... #  #..# ...?..# #  #..# ....... . gg   #..# ......# #..  ##..##J.....S .#  #....# #  ##..###...... #  #..# ...## ##  #..########   #........ #.#.# #  #..#.#.# #  #..# #....#.# #..  #..# #....#.# #  #..# #....#.# #gg gg Q.Jgg 7---4.2 (1.0ggn gg ggx _  You shoot a sling bullet. The sling bullet hits the jelly.gg:.gg!gg&.gg89===5ggggpI _You kill the jelly!gg 4ggJ ggl H _No target in view!ggbw  ............ ..  ...........# . #... ....... #. #..# ...?..# #. #..# ....... . .gg #..# ......# #..  ##..##......S .#. #.# #. ##..###...... #. #..# ...## ##. #..######## . #........ #.#.# #. #..#.#.# #.S   adder (asleep) #..# #....#.# #..# #..# #....#.# #... #..# #....#.# #...ggggggzk.SSgg*M-------6gggg/ _The adder hisses angrily.gg  ggCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon more vexing sprites to accompany your attacks.gg;S.gg0---==-7gggg; _You feel your willpower being sapped.gg ((( You shoot a sling bullet. The sling bullet hits the adder.gg gg S..S.ggՔ ^1=--=8gg gg ` _The adder is moderately wounded.gg  You shoot a sling bullet. The sling bullet hits the adder!((†gg'..ggz&9ggggI _You kill the adder!gg44ggU:gg<=H _No target in view!ggk ggӭ 4ggB ggJ % _gg gg ?gg gg { _The sprites lose interest in your situation.gg P=ggP gg ,gg gg ,ggk ggp M2==ggD gg gg gg ggC ,gg gg gg ,gg; gg Q==gg ,gg ggf ggl ,gg gg M3==gg ggd ggr ,gg gg gg{ gg gg gg gg& gg, ;==gg gg gg ggv gg ,gg gg gg M4==gg gg gg>  . ...... .. . ...........#> ...  #...#.#..#gg|  #..##...?..#. #. #..##.. . #..##......#. #.. # ##..##..#..# #.....@.†...# #.---919.2 (20.0) ##..###.#..# #..# ....##. ##..# #..######## . #. #.#.# #. #..#.#.# #...# #..# #....#.# #..# #..# #....#.# #. #..# #....#.# #.gg( gg* I---20.2 (21gg/ gg2 ; _Found a stone staircase leading down.gg gg }==gg3* Mgg. n _You feel your willpower return.gg0 3ggX6 o _h - 3 scrolls of fear (gained 1)gg; gg7= 3ggKB gg}E ggG ,ggM ,ggO ggQ gg(T gg8X ggY ,gg\ gga ggb ggc ggf gg{ gg ,gg7  # .#.  # #. {.... .. ### .#..##...# . .. .. .....$...# # ##.#..####  #. #..#.#.#.##$# #........ ..###.##.........#.###.##.##.### ..........#.#.#.#......... ........#.......@# ###....... ..........#.#.#...#..#... ................................. ..........#>#.#.#...##....#. ...#.........[ggƖ 40m....#..##.#.##..#.## ..##......#.#.#.##...........#.# ..##............................. ..##......#.#.#.#...#........ ..##.............#..#....#.....#gg -34.2 (14gg ggi ggc [ _You sense a monster nearby.ggUIggTYggf.... #. ....#.  #.#. .W.... . ###.#..##...# ## . .. ... .....$...# .# ##.#..####  #. #..#.#.#.##$# #............ .###.##.........#.###.##.##.####.#.#.#.#@.......#........#.###.........#.#.#.#.........#..#.......................#>#.#.#...##....#....................#..##.#.##..#.##. W   [0gg;10;1mphantom (dormant)##......#.#.#.##.....#.##.##....................##......#.#.#.#...#............. 0.0)  A phantom comes into view.5.2 (1 _Found a glowing jasper amulet.ggQ .... ....#. #. .W.... ..  .#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...#.#.#.#..............gg2f>#.#.#...##.........#..##.#.#.#.#.##........gg .... ....#. #. .W.... ..  .#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...#.#.#.#..............>#.#.#...##.........#..##.#.#.#.#.##........ggM4ggWggܟ^ _A phantom is nearby!gg .... ....#. #. .W.... ..  .#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...#.#.#.#..............>#.#.#...##.........#..##.#.#.#.#.##........gg{  .... ....#. #. .W.... ..  .#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...#.#.#.#..............>#.#.#...##.........#..##.#.#.#.#.##........gg 4gg gg ^ _A phantom is nearby!gg  .... ....#. #. .W.... ..  gg+ 0.#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...#.#.#.#..............>#.#.#...##.........#..##.#.#.#.#.##........gg@  .... ....#. #. .W.... .. ggtE  .#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...#.#.#.#..............>#.#.#...##.........#..##.#.#.#.#.##........gg/] 4ggi gg>o ^ _A phantom is nearby!gg , .... ....#. #. .W.... ..  .#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...ggɱ #.#.#.#..............>#.#.#...##.........#..##.#.#.#.#.##........gg  .... ....#. #. .W.... ..  .#..##...# ## . ..  .....$...# .#  #. #..#.#.#.##$# .......#.###.###@..............#.###...#.#.#.#..............>#.#.#...##.........#..##.#.#.#.#.##........ggSggQggAgg^ _A phantom is nearby!gg _is nearby! _A phantom is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggG^  You beckon some vexing sprites to accompany your attacks.ggI2----==6Will/2 Jinx gggPggS; _You feel your willpower being sapped.gg}X ((((WYou shoot a sling bullet.gg gg `"W...ggm .=7gga gg% K _The sling bullet hits the phantom but does no damage.ggs[ (((((((You shoot a sling bullet.gggg_..".W..gg&8ggmgga _The sling bullet barely misses the phantom.gg_> ((You shoot a sling bullet. The sling bullet hits the phantom.gg&:*gg  The phantom is lightly damaged.  A giggling sprite leaps out and insults the phantom's ancestors.gg.W. (drained)9gggg ggT_The phantom is moderately damaged.ggC_  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg&gg0 .##^Wd, bound)You inscribe a pair of binding sigils.gg2u9/14 ----------40gg 9ggj< _The phantom moves over the binding sigil and is bound in place!gg ....#......#.#.#. ."...gg+ .. ###..#..##...#### .........$...##.# ##.#..#####. #..#.#.#.##^# #............ ###.##........W#.###.##.##.#### ........#.#.#.#.................#........#@###.....#.#.#.#.........#..#....................#>#.#.#...##....# .#......#..##.#.##..#.## ##......#.#.#.##...........#.##. ##................ ##......#.#.#.#...## ##.......#..#....#.....#.##ggX ggݱ P---1gg ggA ggȢ....#.. Limel the Skirmisher....#.#.. Formicid#. ."...... ###.. Health: 59/59 ========================.#..##...#### . .. .... Magic: 9/14===============---------.....$...##.# ##.#..####.. AC: 3Str: 12#. #..#.#.#.##^# #............. EV: 12Int: 14 ###.##........W#.###.##.##.####.. SH: 0Dex: 26 gg........#.#.#.#.................. XL:  9 Next:  9% Place: Dungeon:6 ......#........#@###............. Noise: ---------  Time: 4941.2 (0.0) ........#.#.#.#.........#..#..... a) +2 sling ................................. Abil: Dig ........#>#.#.#...##....#........ Will/2 Jinx .#.............#..##.#.##..#.##.. ##......#.#.#.##...........#.##.. W   phantom (drained, bound) ##............................... ##......#.#.#.#...#.............# ##.............#..#....#.....#.##Casting: Jinxbite (safe; 1% rigg\hsk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You inscribe a pair of binding sigils. _The phantom moves over the binding sigil and is bound in place!Press: ? - help, v - describe, . - travelThe floor.gg !....#.. Limel the Skirmisher....#.#.. Formicid#. ."...... ###.. Health: 59/59 ========================gg.#..##...#### . .. .... Magic: 9/14===============---------.....$...##.# ##.#..####.. AC: 3Str: 12#. #..#.#.#.##^# #............. EV: 12Int: 14 ###.##........W#.###.##.##.####.. SH: 0Dex: 26 ........#.#.#.#.................. XL:  9 Next:  9% Place: Dungeon:6 ......#........#@###............. Noise: ---------  Time: 4941.2 (0.0) ........#.#.#.#.........#..#..... a) +2 sling ................................. Abil: Dig ........#>[ggI40m#.#.#...##....#........ Will/2 Jinx .#.............#..##.#.##..#.##.. ##......#.#.#.##...........#.##.. W   phantom (drained, bound) ##............................... ##......#.#.#.#...#.............# ##.............#..#....#.....#.##Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You inscribe a pair of binding sigils. _The phantom moves over the binding sigil and is bound in place!Press: ? - help, v - describe, . - travelThe floor.ggJgg. _ggoS....#.. Limel the Skirmisher....#.#.. Formicid#. ."...... ###.. Health: 59/59 ========================.#..##...#### . .. .... Magic: 9/14===============---------.....$...##.# ##.#..####.. AC: 3ggAStr: 12#. #..#.#.#.##^# #............. EV: 12Int: 14 ###.##........W#.###.##.##.####.. SH: 0Dex: 26 ........#.#.#.#*................. XL:  9 Next:  9% Place: Dungeon:6 ......#........#@###............. Noise: ---------  Time: 4941.2 (0.0) ........#.#.#.#.........#..#..... a) +2 sling ................................. Abil: Dig ........#>#.#.#...##....#........ Will/2 Jinx .#.............#..##.#.##..#.##.. ##......#.#.#.##.........gg..#.##.. W   phantom (drained, bound) ##............................... ##......#.#.#.#...#.............# ##.............#..#....#.....#.##Press: ? - help, v - describe, . - travel _The floor.  Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - phantomAim: a phantom (moderately damaged, lightly drained, bound in place, chance to  call a sprite on attack: 50%, 61% to hit)gg .....#.. Limel the Skirmisher....#.#.. Formicid#. ."...... ###.. Health: 59/59 ========================.#..##...#### . .. .... Magic: 9/14gg ===============---------.....$...##.# ##.#..####.. AC: 3Str: 12#. #..#.#.#.##^# #............. EV: 12Int: 14 ###.##........W#.###.##.##.####.. SH: 0Dex: 26 ........#.#.#.#(................. XL:  9 Next:  9% Place: Dungeon:6 ......#........#@###............. Noise: ---------  Time: 4941.2 (0.0) ........#.#.#.#.........#..#..... a) +2 sling ................................. Abil: Dig ........#>#.#.#...##....#........ Will/2 Jinx .#.........[gg 39;49m....#..##.#.##..#.##.. ##......#.#.#.##...........#.##.. W   phantom (drained, bound) ##............................... ##......#.#.#.#...#.............# ##.............#..#....#.....#.## _The floor.  Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - phantomAim: a phantom (moderately damaged, lightly drained, bound in place, chance to  call a sprite on attack: 50%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.gg :*ggqp   Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - phantomAim: a phantom (moderately damaged, lightly drained, bound in place, chance to  call a sprite on attack: 50%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.ggx /  --more--gg^ W.very drained, bound)A giggling sprite leaps out and doodles on the phantom's face.gg j10/14=====2.2 (1gg gg W _The phantom is heavily damaged.gg( You shoot a sling bullet. The sling bullet hits the phantom!ggA&.ggC&3ggHggLX _The phantom is almost destroyed.ggy E  Casting: Sigil of Binding (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon more vexing sprites to accompany your attacks.gge8/14 -----4ggEgg4; _You feel your willpower being sapped.gg3 (You shoot a sling bullet. The sling bullet hits the phantom.gg :*ggv  The phantom is almost destroyed.A giggling sprite leaps out and insults the phantom's ancestors.gg n..gg > 15=5 gg A_You destroy the phantom!gga gg f _Your Hexes skill increases to level 8!ggeggggFggH _No target in view!gg(gg·gg݈gg\ _ _The sprites lose interest in your situation.----ggXgggg}O9==gggg'gg?ggggggggggggggggggз;==gg$ggggggggO$ gg g_Your binding sigil disappears.ggggjggdS10/14==ggmgg,gg9ggogg7gg+ggggggggggu;==ggggggggQggggtggggb1=ggtgggggggg}ggjgggggggTgg}gg9 gg+ :=ggF gg gg gg gg gg gg gg= ggD U2==ggx gg $ gg g_You feel your willpower return.gg. ggK gg< ggS ggz& gg' gg( gg+ gg- :==gg. gg1 gg2 gg3 gg{7 gg8 gg9 gg< gg= L3==gg> ggHB gg+C ggD ggG ggOI ggaJ ggL ggM ggN gg[Q ggKR :==gg(S ggV gg] page down [PgUp|<] page up [Esc] exit[top]gg` ggggSggęC  Limel the Skirmisher  Formicid  HP: 57/57 (59) ========================  ###MP: 14/14========================  #.#AC: 3Str: 12  #.#EV: 12Int: 14  #.#SH: 0Dex: 26  gg###.#XL:  9 Next: 15% Place: Dungeon:6  #@..##Noise: ====-----  Time: 5024.2 (0.0)  ##5..# ###a) +2 sling  ### #.5##{{§#Abil: Dig  #.# #..55{5.#Dig Drain  #.###..5#.{.###  #.......#####..55555 5 crimson imps  #####.#............  .................  #####.#.......... _The crimson imp misses you. _The crimson imp blinks! _You extend your mandibles.  You dig through the rock wall. You feel drained.The crimson imp attacks as it pursues you! _The crimson imp closely misses you.ggggggȫggȮggN l     ###  #.#  #.# #.# ##. ...##   ##5..# ###  ### #.5##{{§#  #.# #..55{5.#  #.###..5#.{.###  #.......####ggz #..  #####.#..........  .......gg gg gg gg gg ggq  5..55.5   white imp  You dig through the rock wall. You feel drained. The crimson imp blinks!  The crimson imp attacks as it pursues you!gg{ 65/555.2 (1gg\' gg+ Q _The crimson imp misses you.ggh     ###  #.#  #.# #.# .##. 5..##   ##...# ###  ### #..##{{§#  #.# #.555{5.#   #.###..5#5..###  #.......#####..  ####gg+#.#...gggggggg,gg&,ggQ.y 5..55'5 6 crimson imps5  You dig through the rock wall. You feel drained.The crimson imp attacks as it pursues you!gg>02/53-6Drain ggX:gg=/ _The crimson imp hits you.gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggo ^  You beckon some vexing sprites to accompany your attacks.gg Bggt ggD 5555.5 7 crimson imps.3=gg< 2----==--7Will/2 Jinx Dig Drain gg< gg w _You feel your willpower being sapped. The crimson imp misses you. ggve  You shoot a sling bullet. The sling bullet hits the crimson imp! gg i;* ggcA  The crimson imp is heavily wounded.A giggling sprite leaps out and smacks the crimson imp with its own claw. ggH^  You kill the crimson imp! ggJ gg K ggM' gg=P. ggmX.§{5.{ 35#5 gg\4-8=-8Drain ggVb gg*g0 _The crimson imp blinks! x2 gg ((((You shoot a sling bullet. gg3  gg*6 B gg~7  ggA i..555..5555 5 crimson imps#.5   white imp ggC T4=9 ggL  ggQ f _The sling bullet closely misses the crimson imp. ggq 4 gg^  ggP F _Unknown command. gg ((You shoot a sling bullet. The sling bullet hits the crimson imp. gg5 ;* gg  The crimson imp is lightly wounded.  A giggling sprite leaps out and makes the crimson imp trip over its own feet.  gg%cThe crimson imp is heavily wounded. gg~  The crimson imp blinks! gg٩ gg.55..##.555(1 very drained)5 gg*'30 gg gg  gg=W_The white imp laughs crazily. gg4 gg ggF _Unknown command. ggJ ( gg(You shoot a sling bullet.  The sling bullet barely misses the crimson imp.The sling bullet hits the crimson imp. gg) gg-r  The crimson imp is heavily wounded. gg!/ ggd0 gg}2 gg3 gg =55.555' 4 gg>x{..----1 ggG gg N- _The crimson imp blinks! gg gg gg ggF _Unknown command. ggI (The crimson imp is heavily wounded. _The crimson imp blinks! _Unknown command.You shoot a sling bullet.  The sling bullet closely misses the crimson imp.  The sling bullet hits the crimson imp but does no damage. gg ;* gg   The crimson imp is heavily wounded.A giggling sprite leaps out and doodles on the crimson imp's face.  The crimson imp is heavily wounded. gg5 , gg 55{5. 3. ggݶ -2.1 (0.9 gg  ggѿ  gg /  --more-- ggg _The crimson imp misses you. The crimson imp blinks! gg(((((You shoot a sling bullet.  The sling bullet misses the crimson imp.The sling bullet closely misses the crimson imp. ggT;* gg-k* (very drained)  gg/The sling bullet barely misses the white imp.A giggling sprite leaps out and doodles on the white imp's face. ggjw  The white imp is heavily wounded. gg /  --more-- gg*K *2  A giggling sprite leaps out and insults the crimson imp's ancestors. ggThe crimson imp is severely wounded.A giggling sprite leaps out and insults the crimson imp's ancestors.  The crimson imp is almost dead. gg%pThe jinxing sprites lose interest in you. gg+5555§... ggG-U=3.1 (1.0 gg&4 gg>i _The crimson imp closely misses you. The crimson imp blinks! gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg ^  You beckon some vexing sprites to accompany your attacks. gg , ggV  gg&( .555{ gg) 1---4Jinx Dig Drain ggg2  gg6 S _You feel your willpower being sapped. The crimson imp blinks! gg. e  You shoot a sling bullet. The sling bullet hits the crimson imp. gg6, gg+Fn 5.55 4 crimson imps (2 very drained){###..The crimson imp is almost dead.3-=5 ggRQ ggU/ _The crimson imp hits you. ggq4 ggy gg|  gg~@_Unknown command. gge  You shoot a sling bullet. The sling bullet hits the crimson imp! ggX. 3 crimson imps (1 gg4^  You kill the crimson imp! ggB gg.55..55. gg94/55-206.0 (0.9 _The white imp seems less drained. gg gg< ggP gg>  gg ggM 8_Unknown command. gg  (You shoot a sling bullet. The sling bullet hits the crimson imp. ggO  gg1  gg 5.5. ggr [5=7.0 (1.0 ggC  gg5 f _The crimson imp is moderately wounded. gg  You shoot a sling bullet.  The sling bullet closely misses the crimson imp.The sling bullet hits the white imp. ggw r(((. ggvz ;* ggA[  You kill the white imp!A giggling sprite leaps out and doodles on the crimson imp's face. 55.5..2{The crimson imp is heavily wounded. ggg gg%j.6- ggl-- ggm8 gg{ ggm gg, ggg/  --more-- gg@ _The crimson imp hits you but does no damage.ggO]You shoot a sling bullet. The sling bullet hits the crimson imp.gg/,gg~.###{The crimson imp is severely wounded.ggT6=9gggg.: _The crimson imp hits you but does no damage.ggqggsggzgg~> _Unknown command.gg;Y~  You shoot a sling bullet.  The sling bullet hits the crimson imp but does no damage.ggZ 5.{.The crimson imp is heavily wounded.9 (0.9gglggjQ _The crimson imp misses you.gg9 gg< ggA gg~P ]The crimson imp is heavily wounded. _The crimson imp misses you. _Unknown command.  You shoot a sling bullet.  The sling bullet hits the crimson imp but does no damage.gg gg) ,gg 5.5 4 crimson imps (2 very drained){ggE X2==40.8gg gg c _The crimson imp is heavily wounded.gg7 e  You shoot a sling bullet. The sling bullet hits the crimson imp.gg  gg  The crimson imp is moderately wounded.The crimson imp seems less drained. x2ggL n5.{.1.8 (1.0 _The crimson imp shouts, "Run away, thou mangled motley-minded flap-bat!"ggOP ((ggN(((You shoot a sling bullet.  The sling bullet barely misses the crimson imp.The sling bullet closely misses the crimson imp.ggL;*gg&  The sling bullet barely misses the crimson imp.A giggling sprite leaps out and insults the crimson imp's ancestors.  The crimson imp is severely wounded.ggr./  --more--gg_v  The jinxing sprites lose interest in you.gg}b,ggl5555....5 5 crimson imps (1 very drained)ggVnw{=2ggvggP _The crimson imp hits you but does no damage.ggAgg2gg> _Unknown command.gg\& ]You shoot a sling bullet. The sling bullet hits the crimson imp!gg@ UThe crimson imp is severely wounded.gg ,gg, .{ 4 crimson imps.ggm &3gg gg4 h _The crimson imp barely misses you. The crimson imp blinks!gg8 gg ggy gg F _Unknown command.gg`\e  You shoot a sling bullet. The sling bullet hits the crimson imp!ggVcH. 3ggggC^  You kill the crimson imp!gggggg5.§§5. 2{gg<8-==34.7 (0.9gggg0 _The crimson imp blinks! x2ggugg2gglggXF _Unknown command.gg;{  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.ggמ .gg j§.5{..ggߩ 57-0----5.7 (1.0Jinx Dig Draingg gg S _You feel your willpower being sapped. The crimson imp blinks!gg (((((You shoot a sling bullet.gg:;*gg _You feel your willpower being sapped. The crimson imp blinks!  You shoot a sling bullet.  The sling bullet closely misses the crimson imp.  A giggling sprite leaps out and doodles on the crimson imp's face.  The crimson imp is moderately wounded.  The crimson imp shouts, "Escape, thou dissembling base-court codpiece!"ggEggggP%§5.5....(1 very drained).gg9'\8==6gg,gg0- _The crimson imp blinks!gg>ggAggUFgg~JF _Unknown command.ggPh (((((You shoot a sling bullet.gg);*ggר  The sling bullet barely misses the crimson imp.A giggling sprite leaps out and makes the crimson imp trip over its own feet.  The crimson imp is heavily wounded.ggx  The crimson imp grinds its teeth.ggA§§.#5....##..'.5.#{{.#..#gg\]1=--7.6 (0.9ggHgg- _The crimson imp blinks!ggk5gg7gg=ggtA\ _Unknown command.ggG4ggOH _No target in view!gg gg" gg' ggB _Unknown command. _No target in view!gg ggo gg gg H _No target in view!ggMgg-gg/gg _Unknown command.No target in view!Unknown command.No target in view!Unknown command.ggNo target in view!Unknown command.No target in view!Unknown command.No target in view!ggggggggOUnknown command.No target in view!Unknown command.No target in view!Unknown command.ggggСggwggĩNo target in view!Unknown command.No target in view!Unknown command.No target in view!gg+H((gg`ggq.5.#.....##{5.'555 3 crimson imps (1 very drained)..5#..#gg(8.5ggggUnknown command.No target in view!Unknown command.No target in view! _You shoot a sling bullet.gg#e  You shoot a sling bullet. The sling bullet hits the crimson imp!gg{*k(§ 2ggs-..ggy ealth: 58/59 -59.4ggy{ _You kill the crimson imp!Your life force feels restored.ggggo _Your Ranged Weapons skill increases to level 9!ggvZ(((((ggzgg|,gg...55..55 3 crimson imps (1 very drained){###...gg\9=50.4 (1.0ggvggy/ _You shoot a sling bullet.gg (((You shoot a sling bullet. The sling bullet hits the crimson imp.ggNggqX ggZX The crimson imp is lightly wounded.gg;bc..55...ggcagic: 11/14=1.3 (0.9ggkggo _The crimson imp shouts, "Slither home, thou pecksniffian two-tin-hat lewdster!"ggl (((((You shoot a sling bullet.gg) ;*gg] !  The sling bullet closely misses the crimson imp. x2  A giggling sprite leaps out and makes the crimson imp trip over its own feet.  The crimson imp is heavily wounded.gg@ x  The jinxing sprites lose interest in you.gg2 gg [.55..gg {# #... 2.2.3 (1.0Dig gg gg - _The crimson imp blinks!ggz (You shoot a sling bullet.ggtuggwgg|i5.{gg~&3gggg^O _The sling bullet hits the crimson imp but does no damage.ggS (You shoot a sling bullet.  The sling bullet misses the crimson imp.The sling bullet hits the crimson imp.gg 5{.The crimson imp is moderately wounded.gg B=4gg gg B _The crimson imp hits you but does no damage.ggB  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.gg ~5.5 3 crimson imps (1 very drained)gg>0--5Jinx Dig ggggw _You feel your willpower being sapped. The crimson imp misses you.gg: e  You shoot a sling bullet. The sling bullet hits the crimson imp.ggɿ u  The crimson imp is moderately wounded.gg z5..{gg c7-=6.2 (0.9gg gg / _The crimson imp hits you.gg܆e  You shoot a sling bullet. The sling bullet hits the crimson imp.ggu  The crimson imp is moderately wounded.gg;{§ 2.ggNa6--7.1ggcgg!G _The crimson imp hits you. The crimson imp blinks!ggM  You shoot a sling bullet.  The sling bullet hits the crimson imp but does no damage.ggi .{  The crimson imp is moderately wounded.ggl_4--8.1 (1.0ggvpggvS _The crimson imp seems less drained. The crimson imp hits you.ggs (You shoot a sling bullet.  The sling bullet barely misses the crimson imp.The sling bullet hits the crimson imp.gg .{5The crimson imp is lightly wounded.gg m5=-9.0 (0.9gg= gg X _The crimson imp barely misses you.ggx (((((You shoot a sling bullet.  The sling bullet barely misses the crimson imp.gg\;*gg1  The sling bullet misses the crimson imp.A giggling sprite leaps out and smacks the crimson imp with its own claw.  The crimson imp is moderately wounded.ggZ4gg;.§##{..5.5.(1 very drained)ggr={6=60.0 (1.0ggCgglG0 _The crimson imp blinks! x2gg (((You shoot a sling bullet. The sling bullet hits the crimson imp!ggPA,gg8DggM).##..55.5{.5 3 crimson imps (1 very drained).gg:OT8=1ggVgg&\d _The crimson imp is severely wounded.gg.J (gg((You shoot a sling bullet.  The sling bullet closely misses the crimson imp.The sling bullet hits the crimson imp but does no damage.gg;*gg"  The crimson imp is moderately wounded.A giggling sprite leaps out and doodles on the crimson imp's face.gg,gg+.5.5..2{ggC9==1=2ggagg%_ _The crimson imp is almost dead.ggk (((((You shoot a sling bullet.ggl ;*gg   The sling bullet completely misses the crimson imp.A giggling sprite leaps out and smacks the crimson imp with its own claw.  The crimson imp is lightly wounded.ggC gg+ 55.5..{...gg l9 (0.9Dig gg ggJ i _The jinxing sprites lose interest in you.gg e  You shoot a sling bullet. The sling bullet hits the crimson imp.gg  The crimson imp is moderately wounded.gg* ggw 5.5 4 crimson imps (2 very drained)  The crimson imp seems less drained.gg(3.8ggiggfB _The crimson imp hits you but does no damage.ggd (You shoot a sling bullet.  The sling bullet barely misses the crimson imp.The sling bullet hits the crimson imp.ggggggH  The crimson imp is lightly wounded.gg l§{ 3 crimson imps (1gg(4.7gggg- _The crimson imp blinks!ggD, (((((You shoot a sling bullet.  The sling bullet closely misses the crimson imp.ggm  The sling bullet misses the crimson imp.gg-gggg5.5.55...5 4 crimson impsgg?[==5.7 (1.0gg(gg9 _The crimson imp seems less drained.gge  You shoot a sling bullet. The sling bullet hits the crimson imp!ggggˀs  The crimson imp is severely wounded.ggیm55.6.6 (0.9ggn _The crimson imp barely misses you.gg (You shoot a sling bullet.  The sling bullet closely misses the crimson imp.The sling bullet hits the crimson imp!ggf s  The crimson imp is severely wounded.ggm \5§ 3ggo W6--7.5ggu ggy G _The crimson imp hits you. The crimson imp blinks!gg} (The crimson imp is severely wounded. _The crimson imp hits you. The crimson imp blinks!  You shoot a sling bullet.  The sling bullet barely misses the crimson imp.  The sling bullet hits the crimson imp.gg? 5.  The crimson imp is severely wounded.ggBf7=-8.5 (1.0ggDggMG- _The crimson imp blinks!gge  You shoot a sling bullet. The sling bullet hits the crimson imp.gg9 {The crimson imp is severely wounded.gg8=2==9ggggY _The crimson imp closely misses you.gg+e  You shoot a sling bullet. The sling bullet hits the crimson imp.gg1n  The crimson imp is almost dead.gg)8{§ 29=70.4 (0.9ggv;gg=- _The crimson imp blinks!ggD  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.ggCgg§##.....#{5 3 crimson imps..55gg0----1.4 (1.0Jinx Dig ggggV _You feel your willpower being sapped. The crimson imp blinks! x2ggqA ((You shoot a sling bullet.  The sling bullet hits the crimson imp but does no damage.gg;*gg  The crimson imp is heavily wounded.A giggling sprite leaps out and smacks the crimson imp with its own claw.ggggs  The crimson imp is severely wounded.gg6I§.5ggŬ5..5(1 very drained){..gg5=2.3 (0.9gg'gg g _The crimson imp laughs crazily.gg7e  You shoot a sling bullet. The sling bullet hits the crimson imp.ggx((§ 2 crimson impsggz gg| gg §..5...5##{...ggƅ 083.2gg( gg̏ O _You kill the crimson imp!gg  You shoot a sling bullet.  The sling bullet barely misses the crimson imp.The sling bullet hits the crimson imp.gg ((($   crimson impggp gg ggX .5.5.5 2 crimson impsggכ R=304.2 (1.0ggg gg O _You kill the crimson imp!gg޷[ ((((gg7(You shoot a sling bullet.gg;gg(>gg5.5.$.ggI---5.1 (0.9gggg= ^ _The sling bullet misses the crimson imp.gg5i>  You shoot a sling bullet.gg;*gg  The sling bullet hits the crimson imp but does no damage.  A giggling sprite leaps out and smacks the crimson imp with its own claw.ggV 55.(1 very drained)  The crimson imp is moderately wounded.gg(6.0ggggB _The crimson imp hits you but does no damage.ggJUe  You shoot a sling bullet. The sling bullet hits the crimson imp!gg;*gg8  The crimson imp is severely wounded.A giggling sprite leaps out and makes the crimson imp trip over its own feet.ggֹ^  You kill the crimson imp!gg8x5.   crimson impgg1=39Dig ggtggi _The jinxing sprites lose interest in you.gg8 (((((You shoot a sling bullet.ggq 5..$.  The sling bullet closely misses the crimson imp.gg (7.8gg gg Q _The crimson imp misses you.gg6, (((((You shoot a sling bullet.ggX 5..$.  The sling bullet completely misses the crimson imp.gg V8-8.7ggu gg; / _The crimson imp hits you.ggwe  You shoot a sling bullet. The sling bullet hits the crimson imp!gg7D.gga'.ggffc9=59.7 (1.0ggjggmO _You kill the crimson imp!gg0ggggggH _No target in view!ggggLggDgg'H _No target in view!ggo ggq 4ggt gg#v A= _gg{ Xggm~ gg} ,gg gg i=2==gg gg gg ,ggN ggZ ,gg gg ,gg gg Q==ggS gg ,ggh ggi ,gg gg M3==gg gg gg ,gg- ggE ,gg gg ,ggY gg Q==gg gg ,gg gg ,gg\ ggl M4==ggy gg gg @  You retract your mandibles.gg <gg n _You feel your willpower return.gg 3gg gg gg gg ,gg] gg gg :==gg gg7 ggW ,gg O _You now have 831 gold pieces (gained 452).gg gg 3gg gg2 gg# ,gg @  There is an open door here.gg gg&  _gg ggq gg gg gg gg gg gg gg gg, ggN gg gg gg gg gg gg gg gg> ggn ggp ggk ggz ggt ggq gg gg " gg# gg[$ ggC& gg* gg+ gg, gg4. gg1 gg2 gg3 gg6 gg9 gg: gg; ggB f ##...##  ##...##### ### #..##...# #.# #...'...# ggOE 6#.###...#...##### #.......#####...# #.#.............+ ................## #.#.............@# #..###.--- ........#.######.# #...... #.#.................. ###...... #.#..##...######...... ........ #.........##.# #.##.#..####...... ##..#.#.#.##.# #.................  ##.........#.###.##.##.####...##.  ....#.#.#.#......................  ..#........#.###..... gg3J 1115.7 (36.0)gg\K H---6.7 (37gg,O ggQ U _v - a sapphire potionggA9Igg;gg=,ggC,gg HXggwJBggTgg]f# #..##...# # #...'...# .........#...##### .....o ......#####...# #..................+ .....## ........## ....................# .....# #..###...#.######.##.....# #.............####.......# #..##...######............. ........##.# #.##.#..####.......# ..#.#.#.##.# #........... .#.###.##.##.####...##..# ..#...........o   orc (asleep) #.#.###..................##........#..###..#......##..#ggg19.0)ggbi,20.7 (4ggngg<{u _An orc comes into view. It is wielding a +0 hand axe. ggA  #  ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....######.......... #.##.#..### #..........#.##.##.###.....#. ggp   ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....######.......... #.##.#..### #.......... gg%s#.##.##.###.....#. ggz gg~{ gg gg[ _An orc is nearby! gg.W  #  ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....######.......... #.##.#..### #..........#.##.##.###.....#. gg   ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....######.......... #.##.#..### #..........#.##.##.###.....#. gg gg gg gg^[ _An orc is nearby! gg@=  #  ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....# ggB#####.......... #.##.#..### #..........#.##.##.###.....#. gg    ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....######.......... #.##.#..### #..........#.##.##.###.....#. gg  gg  ggR  gg[ [ _An orc is nearby! gg =  #  ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....# gg4 #####.......... #.##.#..### #..........#.##.##.###.....#. ggu    ......  .....o ##...# #...... .....+ .....## ....## ....... ...# .....# #####.##.....# .......@....######.......... ggȤ  #.##.#..### #..........#.##.##.###.....#. gg  ggϯ  gg  gg׺ [ _An orc is nearby! ggT  _An orc is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!ggv^  You beckon some vexing sprites to accompany your attacks.!ggx2----==1.7 (1Will/2 Jinx !gg!gg; _You feel your willpower being sapped.!gg89]  You shoot a sling bullet. The sling bullet hits the orc!!ggW?)((((((!gg{......6=2!ggK!ggG _You kill the orc!!gg8 !ggP !gg !gg H _No target in view!!gg 4!gg ^ _No target in view!!gg$=!gg ?4"ggR"ggH% _"ggS"ggC"gg )"gg "gg { _The sprites lose interest in your situation."gg;----"gg"ggB"gg"ggc3=="gg^$"ggV(,"gg)"gg,"gg-;=="gg."gg<2,"gg3"gg6"gg\7"gg98"gg;"gg<"gg="ggi@"ggAM4=="ggB"ggG"ggK,"ggL"ggmO"ggR"ggS"ggT"ggZ"gg/d...## #...##### .O  #..##...# .......  #...'...# .#...#...##### ).#####...#### "ggeJ..+ ......### .......###........ ......## #..###--- .....#.######.##.....# #............####.##...######...........##.# #.##.#..####.......#. .#.#.#.##.# #........O   two-headed ogre (asleep) .#.###.##.##.####...##..#.#.#.#.#.............#.###...#."ggDq0375.0)"ggrH---8.7 (16"ggv"gg! _A two-headed ogre comes into view. It is wielding two +0 giant clubs."gg .O.....   .......  "ggv3 .......  .....). ###.......  ......### #........ #@....# #.....# .....##........ #.##.#..### #........#.##.##.##......"gg~VK .O.....   .......   .......  .....). ###.......  ......### #........ #@....# #.....# .....##........ #.##.#..### #........#.##.##.##......"ggC`"gg{b"ggi"gglf _A two-headed ogre is nearby!"ggTZ .O.....   .......   .......  .....). ###.......  ......### #........ #@....# #.....# .....##"ggk........ #.##.#..### #........#.##.##.##......"gg)K .O.....   .......   .......  .....). ###.......  ......### #........ #@....# #.....# .....##........ #.##.#..### #........#.##.##.##......"gg2"gg4"gg;"gg;?f _A two-headed ogre is nearby!"ggb  .O.....   .......   .......  .....). ###.......  ......### #........ #@....# #.....# .....##........ #.##.#..### #........#.##.##.##......"ggp 0 .O.....   .......   .......  .....). ###.......  ......### #........ #@....# #.....# .....##........ #.##.#..###"gg<  #........#.##.##.##......"gg "gg "gg2 "gg f _A two-headed ogre is nearby!#gg>  Casting: Jinxbite (safe; 1% risk of failure)  #gg+\Confirm with . or Enter, or press ? or * to list all spells.#ggK  You inscribe a pair of binding sigils.#gg.O^^O#ggm1------==9.0)#gg#gg; _The two-headed ogre shouts in stereo!$gg5 #...#####.......  #..##...O.'. ##...#...#####) .....#####...####...............+ .^....###$gg2 ###.........# #..###...##.######.##@^......................#######...######..................##.# #.##.#..##### .#.#.##............ ........#.###.##.##.####...##..# .#.#.#.#........................ ........#.###.# .#.#.#.#.........#..###$gg! $gg- U.O$gg/ 0--40$gg7 $ggS; $gg_..##...# . #...'...# #O #...#...##### #.....). $gg?8....#####...####....... .......+ .^....### ###........ #.....# #..###...#.#.######.##.^...# #.....................@..####.## .##...######..........##.# #.##.#..##### #.#.#.##.# #............. .......#.###.##.##.####...##..# #.#.#.#......................... .......#.###.......# #.#.#.#.........#..###..#. .................##..#.$gg$ggP.O$ggA--1$ggM$ggB%gg?  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%ggw ^  You beckon some vexing sprites to accompany your attacks.%ggA .O9/14 ---------==2Jinx %gg %ggs ; _You feel your willpower being sapped.%gg (((((((You shoot a sling bullet.%ggv%ggT...O..^%gg.=3%gg%ggrm _The sling bullet completely misses the two-headed ogre.&gg (((You shoot a sling bullet.  The sling bullet hits the two-headed ogre.&gg)&gg5.O.^4&gg:&gg>= _The two-headed ogre is lightly wounded.&gga ((You shoot a sling bullet.  The sling bullet hits the two-headed ogre.&ggY :*&gg  The two-headed ogre is lightly wounded.  A giggling sprite leaps out and smacks the two-headed ogre with its own hand.&gg .O^ (drained)&gg \10/14==-5&gg &gg- j _The two-headed ogre is moderately wounded.'gg@a.'##...#####). ....#####...###.........+ .^....###...###...........##.O...# #..###...#.#.######.##.^.......'ggN...............####.## .##...######....... ......##.# #.##.#..##### #.#.##............. .......#.###.##.##.####...##..# #.#.#.#........................ .......#.###.# #.#.#.#.........#..#......## .............. #>#.#.#...##....#.....'gg'ggFc.Od, bound)'ggV0---6'gg@'gg  _The two-headed ogre moves over the binding sigil and is bound in place!'ggm (You shoot a sling bullet.  The sling bullet hits the two-headed ogre.'gg6 :*'gg > O.  The two-headed ogre is moderately wounded.A giggling sprite leaps out and smacks the two-headed ogre with its own hand.===7.6 (0.9'gg 'ggM j _The two-headed ogre is moderately wounded.(gg (((((((You shoot a sling bullet.(ggN:*(gg9_ .....O.very drained, bound)The sling bullet barely misses the two-headed ogre.A giggling sprite leaps out and doodles on the two-headed ogre's face.  The two-headed ogre is heavily wounded.8.5 _The jinxing sprites lose interest in you.(ggM N (((gge O(((((You shoot a sling bullet.(ggVst.....O.(ggWuJ==9.5 (1.0(gg~(ggui _The sling bullet barely misses the two-headed ogre.)gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)gg ^  You beckon some vexing sprites to accompany your attacks.)gg<" 8/14 -----50Jinx )gg' )ggk* ; _You feel your willpower being sapped.*gg* (You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.*ggT.=1*gg*gg|g _The two-headed ogre is heavily wounded.+gg+ggQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 slingb - Zap: wand of mindburst (9) Spells ([,] to cycle)  c - Cast: Jinxbite  d - Cast: Sigil of Binding  e - Cast: Inner Flame (9%)  f - Cast: Cause Fear (6%)g - Cast: Slow Abilities ([,] to cycle)  h - Abil: Dig  i - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on-ggڶm  a - Fire: a) +2 sling  h - Abil: Dig-ggU6m  h - Abil: Dig  i - Abil: Shaft Self-ggt -gg r#...'...##.......Limel the Skirmisher #...#...##### #.....).Formicid ....#####...####.......-gg Health: 59/59 ======================== ............+ .^....###Magic: 8/14=============----------- ............###........AC: 3Str: 12 .............##.....# #..###...#. EV: 12Int: 14 ....#.######.##.O...# #.......... SH: 0Dex: 26 ...................####.......##. XL:  9 Next: 36% Place: Dungeon:6 .##...######....@................ Noise: ===------  Time: 5151.5 (0.0) ......##.# #.##.#..####.......#.. a) +2 sling #.#.#.##.# #..........[-gg 34m........... Abil: Dig .......#.###.##.##.####...##..#.. Will/2 Jinx #.#.#.#.......................... .......#.###..................#.. O   two-headed ogre (very drained, bound) #.#.#.#.........#..#......##..#.. ..........................##..#.. #>#.#.#...##....#................Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage. _The two-headed ogre is heavily wounded.-ggd -ggv .ggg (You shoot a sling bullet.  The sling bullet hits the two-headed ogre..ggU  The two-headed ogre is heavily wounded.Your binding sigil disappears..ggl%u..Oswift, very draine.gg+\9==2.5 (1.gg/.gg4B _The two-headed ogre's lost momentum returns!/gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./gg#...'...##.......Limel the Skirmisher #...#...##### #.....).Formicid ....#####...####.......Health: 59/59 ======================== ............+ ......###Magic: 5/14========---------------- ............###........AC: 3Str: 12 .............##.....# #..###...#. EV: 12Int: 14 ....#.######.##.....# #.......... SH: 0Dex: 26 ................O..####.......##. XL:  9 Next: 36% Place: Dungeon:6 .##...######....@................ Noise: ===------  Time: 5152.5 (0.0) ......##.# #./gg[40m##.#..####.......#.. a) +2 sling #.#.#.##.# #..................... Abil: Dig .......#.###.##.##.####...##..#.. Will/2 Jinx #.#.#.#.......................... .......#.###..................#.. O   two-headed ogre (swift, very drained) #.#.#.#.........#..#......##..#.. ..........................##..#.. #>#.#.#...##....#................Your binding sigil disappears. _The two-headed ogre's lost momentum returns!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activate[37/ggm/gg=~ O@Confirm with . or Enter, or press ? or * to list all spells.  Casting: Cause Fear (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, coveringground quickly, heavily drained, chance to call a sprite on attack: 61%, chanceto affect: 69%)1ggz%#...'...##.......Limel the Skirmisher #...#...##### #.....).Formicid ....#####...####.......Health: 59/59 ======================== ............+ ......###1ggk}Magic: 5/14========---------------- ............###........AC: 3Str: 12 .............##.....# #..###...#. EV: 12Int: 14 ....#.######.##.....# #.......... SH: 0Dex: 26 ................O..####.......##. XL:  9 Next: 36% Place: Dungeon:6 .##...######....@................ Noise: ===------  Time: 5152.5 (0.0) ......##.# #.##.#..####.......#.. a) +2 sling #.#.#.##.# #..................... Abil: Dig .......#.###.##.[401gg~m##.####...##..#.. Will/2 Jinx #.#.#.#.......................... .......#.###..................#.. O   two-headed ogre (swift, very drained) #.#.#.#.........#..#......##..#.. ..........................##..#.. #>#.#.#...##....#................Casting: Cause Fear (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, coveringground quickly, heavily drained, chance to call a sprite on attack: 61%, chanceto affect: 69%)  You miscast Cause Fear.1gg1/  --more--2gg ,  You are very lightly contaminated with residual magic.  The light around you dims momentarily.  Your stasis prevents you from being slowed.  The two-headed ogre hits you with a +0 giant club.2gg-6----3.5 (1Contam 2gg32gg7U _The two-headed ogre closely misses you.3gg"G  Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4gg@#...'...##.......Limel the Skirmisher #...#...##### #.....).Formicid ....#####...####.......Health: 56/59 ======================-- ............+ ......###Magic: 1/14=----------------------- ............###........AC: 3Str: 12 .............##.....# #..###...#. EV: 124ggbInt: 14 ....#.######.##.....# #.......... SH: 0Dex: 26 ................O..####.......##. XL:  9 Next: 36% Place: Dungeon:6 .##...######....@................ Noise: =--------  Time: 5153.5 (0.0) ......##.# #.##.#..####.......#.. a) +2 sling #.#.#.##.# #..................... Abil: Dig .......#.###.##.##.####...##..#.. Will/2 Jinx Contam #.#.#.#.......................... .......#.###..................#.. O   two-headed ogre (swift, very drained4gg"#) #.#.#.#.........#..#......##..#.. ..........................##..#.. #>#.#.#...##....#................The two-headed ogre hits you with a +0 giant club. _The two-headed ogre closely misses you.Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activate4gg#...'...##.......Limel the Skirmisher #...#...##### #.....).Formicid ....#####...####.......Health: 56/59 ======================-- ............+ ......###Magic: 1/14=----------------------- ............###........AC: 3Str: 12 .............##.....# #..###...#. EV: 12Int: 14 ....#.######.##.....# #.......... SH: 0Dex: 26 ................O..####.......##. XL:  9 Next: 36% Place: Dungeon:6 .##...######....@................ Noise: =--------  Time: 5153.5 (0.0) ......##.# #[34ggN9;49m.##.#..####.......#.. a) +2 sling #.#.#.##.# #..................... Abil: Dig .......#.###.##.##.####...##..#.. Will/2 Jinx Contam #.#.#.#.......................... .......#.###..................#.. O   two-headed ogre (swift, fleeing, very…)#.#.#.#.........#..#......##..#.. ..........................##..#.. #>#.#.#...##....#................The two-headed ogre hits you with a +0 giant club. _The two-headed ogre closely misses you.Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 6%4ggB risk of failure)  Press: ? - help, Dir - look around, f - activate7===4.5 (14gg> 4gg  _The two-headed ogre closely misses you.  Confirm with . or Enter, or press ? or * to list all spells.4gg UCasting: Cause Fear (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activate _The two-headed ogre looks frightened!5ggj5ggl5ggs5ggv 5gg x"_Unknown command.5ggy6gg6gg6gg9:O.6ggo8=---5 _6ggQ6ggo7gg2H  Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7gg 7gg :---7gg 7gg% e _You don't have enough magic to cast this spell.8gg8gg8ggt8gg+F _Unknown command.8ggW_8gg3l:O.8ggn[9=6 _8gg8ggc,8gg%:O.8gg]'&78gg8/8gg29gg 9gg rO.)9gg &89ggt 9gg = _The two-headed ogre seems less drained.:gg#...'...##.......Limel the Skirmisher #...#...##### #O....).Formicid ....#####...####*......Health: 59/59 ======================== ............+ ..*...###Magic: 1/14=----------------------- ............###.*......AC: 3:ggStr: 12 .............##.*...# #..###...#. EV: 12Int: 14 ....#.######.##.*...# #.......... SH: 0Dex: 26 ................*..####.......##. XL:  9 Next: 36% Place: Dungeon:6 .##...######....@................ Noise: ---------  Time: 5158.5 (0.0) ......##.# #.##.#..####.......#.. a) +2 sling #.#.#.##.# #..................... Abil: Dig .......#.###.##.##.####...##..#.. Will/2 Jinx Contam #.#.#.#.........[34:ggbm................. .......#.###..................#.. O   two-headed ogre (swift, fleeing) #.#.#.#.........#..#......##..#.. ..........................##..#.. #>#.#.#...##....#................ _Unknown command. _The two-headed ogre seems less drained.  Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f - two-headed ogreAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, covering  ground quickly, fleeing, chance to call a sprite on attack: 39%, 81% to hit):ggki #...'...##.......Limel the Skirmisher #...#...##### #(....).Formicid ....#####...####(......:ggk Health: 59/59 ======================== ............+ ..(...###Magic: 1/14=----------------------- ............###.(......AC: 3Str: 12 .............##.(...# #..###...#. EV: 12Int: 14 ....#.######.##.(...# #.......... SH: 0Dex: 26 ................(..####.......##. XL:  9 Next: 36% Place: Dungeon:6 .##...######....@................ Noise: ---------  Time: 5158.5 (0.0) ......##.# #.##.#..####.......#.. a) [0:gghn ;10;1m+2 sling #.#.#.##.# #..................... Abil: Dig .......#.###.##.##.####...##..#.. Will/2 Jinx Contam #.#.#.#.......................... .......#.###..................#.. O   two-headed ogre (swift, fleeing) #.#.#.#.........#..#......##..#.. ..........................##..#.. #>#.#.#...##....#................ _The two-headed ogre seems less drained.  Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f - two-headed ogreAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, covering  ground quickly, fleeing, chance to call a sprite on attack: 39%, 81% to hit)  You shoot a sling bullet.:ggE :gg )..:gg .....2=====9.4 (0.9:gg :gg  :gg  Fire: a) +2 sling  Press: ? - help, Shift-Dir - straight line, f - two-headed ogreAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, covering  ground quickly, fleeing, chance to call a sprite on attack: 39%, 81% to hit)  You shoot a sling bullet. _The sling bullet barely misses the two-headed ogre.:gg34:gg>8:gg/;F _Unknown command.<ggk<ggj<ggT<gg<gg7% _<gg$<gg%@<gg'<gg,{ _The sprites lose interest in your situation.<gg(.<gg/<ggE3<gg4;==<gg5<gg9,<ggv;<gg`?<gg-A,<gg:E<ggDFK3==<ggWG<ggL<gg5N)<ggRO<gg%TZ _Your magical contamination has completely faded away.<ggOU<gghV<ggY<gga\<gg]<gg^<gga<gg<gg7O---69.4 (10.0)O   two-headed ogre<gg:---<gg<ggkf _A two-headed ogre is nearby!<gg   <gg 8Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<gg@^  You beckon some vexing sprites to accompany your attacks.<gg$ )O1----==70.0)Jinx <gg; _You feel your willpower being sapped.=ggh (((((You shoot a sling bullet.  The sling bullet hits the two-headed ogre.=ggz=gg.m.O....=gg1.=1=gg8=gg<g _The two-headed ogre is heavily wounded.=ggE ((((You shoot a sling bullet.  The sling bullet hits the two-headed ogre.=gg =gg j.O...=gg -2.3 (0.9=gg =gg e  You shoot a sling bullet.  The sling bullet hits the two-headed ogre. _The two-headed ogre is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre. _The two-headed ogre is heavily wounded.=gg0((( _The two-headed ogre is heavily wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre. _The two-headed ogre is heavily wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre!>ggw:*>ggJ  The two-headed ogre is severely wounded.A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.>gggS.O...(drained)>ggU(3.2>ggh]>gg_ >gg`Z_The two-headed ogre is severely wounded.>gg (( You shoot a sling bullet.  >gg*The sling bullet hits the two-headed ogre!>ggN>ggZ.O..2==--4.1>ggec>gg}hc _The two-headed ogre is almost dead.?ggp  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!?gg)(?gg@i&.?ggoh 785.0 _You kill the two-headed ogre!?ggpXYour Ranged Weapons skill increases to level 10!?ggw?ggyf _Your Hexes skill increases to level 9!?gg* _?ggq1U?gg16{ _The sprites lose interest in your situation.?gg7;==?gg8?ggF<?gg=?gg>?ggB?ggC?ggD?gg/K?ggwLK3==?ggfM?ggP?ggQ?ggR?ggV?ggW?ggX?ggz\?ggU]?gg#^?ggDa?gg2b;==?gg8c?ggf?ggg?ggj?ggm?ggn?ggo?ggs?ggtT4=?ggZ@gg[@gg&`@gge@ggDh@ggj@ggk@ggl@ggq@ggu@ggw@ggy@gg{@gg|@gg@ggA@gg@gg3@ggώ@gg@gg@gg@ggW,@gg @gg@gg@gg@gg@gg@gg,@ggN@gg  ###  #.#  #. #.#  #.# #.#  #.# #.#  #########.# #.#  #@gg###)####.#  #............# ---  #....................  #.....).............# ####.................... +.......###..###..##...# ###................#...# .##.....###..###...#...# ##.)...# #............####..# .......####.......###..##@ggĿE78 M#  ########.# #.# ....###@####.#@ggy........#  ....... # #.....).............##............#@gg1273.0 (98.0)@ggH---4.0 (99@gg@ggb{ _You see here a +2 dagger of draining.Agg*C3AggJEAggIAggRP _Agg0TAgg YBAggjZAggd]Agg^Agg_AggaAgg9eAggFfAgg,gAgghAggjAggk,AggmAggpAggq,Agg3sAggzuAggPv,AggzAgg},Agg~AggAgg`Agg?,AggAggƅAgg,Agg~AggU,AggiAggAggn,AggAggYAggAgg,AggAggԜAgg,AggAgguBAggAgg-Agg,AggAggqBAggAgg,AggzAggAggCXAggAgg,AggAggAgg,AggAggAgg,AggAggAgg,AggxAggAgg,Agg2AggAgg,Agg AggAgg,AggAggAgg,AggAggAgg,AggAggAgg,Agg8!Agg#Agg$,Agg'Agg),AggJ~AggWXAgg ZAggB[BAgg7]Agg_XAggma,AggbAgg+dAgg>fAggg,AggiAgg;lBAggmAggn,AggoAggpAggwtAgguAggvAggxAggy,Agg zAggz,Agg{Agg!}AggK~,AggzAggsAgg,AggAggAgg(Agg5,AggAgg,AggAggAgg,Agg/AggOAggA,Agg)Agg4Agg/BAggAggAggϥ,AggAggƨAgg,AggXAgg+AggAgg,Agg Agg}Agg,AggDAggAggAgg ,Agg6AggAgg<,AggAgg,AggAggkAgg,AggLAggAgg,Agg9AggRAggAgg,Agg^Agg,AggAggAggAgg,AgglAgg6Agg,AggeAgg,AggAggAggAggY,AggAggq,AggAgg5 Agg Agg',AggR  There is a stone staircase leading down here.Agg Agg# _Agg'AggAgg,Agg AggD#Agg0&Agg2'Agg7(Agg*Agg7-AggA.AggI/AggI1Agg5Agg6,AggAnAggCAgg-E,Agg GAggLIAgg&JAggKAggMAggRAggRAggSAgggd  You see here an adder skeleton.AggIlAggm _AggnAggrAggbx,AggMAggAgg*AgguAggAggAggm,AggSAggAggqAggAggAggAgg>AggGAggTAggAggҼAggAggAgg AggAgg%,AggAgg,Agg,AggN,Agg`AggAggXAggT,AgguAggAggAggAggAggAggAgg,AggnAggg,AggbAggAgg...##.[...#.....#.........# ........................#.# ...###.####.#...#.####### #......#....#...#.# AggC..<....#.##.#.#.#.# ...###.#.##.#.#.#.# ...# #.#.##.#.#.#.# ...###...##.#.#.#.###### ................@......s .......###### ...#####.[#.#.#.#.# ..........#.#...#.# . ..........#..##.# . ####.#...>....{.# s   scorpion (asleep) . #.#.##.#.###.# #.#.##.#.# .# # #.##.#Agg/U3734.0 (100.0)Agg9Agg=[ _A scorpion comes into view.Agg1[...#.. ...... ..#.# ..#.#<#.#.##.#.# #.#.###.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# . ..##.# . >....{.# . .#.###.# . #.#.##.#.# .# # Agg"Aggc<[...#.. ...... ..#.# ..#.#<#.#.##.#.# #.#.###.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# ..##.# >....{.# .#.###.# #.#.##.#.# .# # AggC4Agg~JAggL_ _A scorpion is nearby!AggU~[...#.. ...... ..#.# ..#.#<Agg#.#.##.#.# #.#.###.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# . ..##.# . >....{.# . .#.###.# . #.#.##.#.# .# # Aggc 0[...#.. ...... ..#.# Aggtf ..#.#<#.#.##.#.# #.#.###.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# ..##.# >....{.# .#.###.# #.#.##.#.# .# # AggFn Aggo Aggw Agg _ _A scorpion is nearby!Agg! [...#.. ...... ..#.# ..#.#<#.#.##.#.# #.#.###.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# . ..##.# . >....{.# . .#.###.# .Agg8 L #.#.##.#.# .# # AggN [...#.. ...... ..#.# ..#.#<#.#.##.#.# #.#.#AggQ ##.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# ..##.# >....{.# .#.###.# #.#.##.#.# .# # AggX Agg!Z Agga Agge _ _A scorpion is nearby!AggP[...#.. ...... ..#.# ..#.#<#.#.##.#.# #.#.###.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# . ..##.# . >....{.# . .#.###.# .AggSL #.#.##.#.# .# # Bgg[...#.. ...... ..#.# ..#.#<Bgg{"#.#.##.#.# #.#.###.#.#.#.###### .......@......s .........###### [#.#.#.#.##...#.# ..##.# >....{.# .#.###.# #.#.##.#.# .# # BggBggBggBgg!_ _A scorpion is nearby!Bgg; _A scorpion is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bgg^  You beckon some vexing sprites to accompany your attacks.Bgg2----==5.0)Will/2 Jinx BggBBgg ; _You feel your willpower being sapped.BggYF ((((((sYou shoot a sling bullet. The sling bullet hits the scorpion.Bgg :*BggB  The scorpion is lightly wounded.  A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is moderately wounded.Bggܣ 6  You hear a shout!Bgg s.....s.T,T   trolls   scorpion (very drained)Bgg] 3=9 (0.9Bgg̶ Bgg X _A troll comes into view.Cgg{ (((You shoot a sling bullet. The sling bullet hits the troll.CggF,;*Cggw  The troll is lightly wounded.  A giggling sprite leaps out and doodles on the troll's face.s...T.(drained)6.8CggI _The troll is lightly wounded.CggF3P ((Cgg~57(You shoot a sling bullet.CggCggLCgg9xs..T.Cgg!7.7Cgg9Cgg` _The sling bullet closely misses the troll.Dggٲ ##..##.....#.##..#..##########.[...#.....#.........#......................#.# ....###.####.#...#.####### ##......#....#...#.#<....#.##.#.#.#.# #...###.#.##.#.#.#.# #...# #.#.##.#.#.#.# #...###...##.#.#@#.###### #...s...................###### #...#####.[#.#.#.#T#.#.#...#.#. ..........#..##.#. ####.#...>....,.#. #.#.##.#.###.# #. #.#.##.#.# .#Dgg Dgg Dgg js.T.Dgg T-------8.7 (1.0Dgg Dgg Egg#k ##..##.....#.##..#..#########.[...#.....#......................#.# ....###.########## ##.....#.. ...<...EggWm# #.# ###...##.#.#.#.###### #...........s.... .................T.###### #...#####.[#.#.#.#.#.............#..##.####.#...>....,.# .##Egg,oEggT..{.---9Egg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EggrEggz^T#{^....Egg|`0---==80Eggfp _You inscribe a pair of binding sigils. The troll seems less drained.Ggg`~o Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0% [?] toggle between ability selection and description.Gggtr Gggz Ggg ##..##.....#.##..#..#######Limel the Skirmisher ##..##.....#.##..#..########Formicid ....##.[...#.....#.........#Health: 59/59 ======================== .........................#.#Magic: 10/14 =================------- ....###.####.#...#.#######AC: 3Str: 12 ##......#....#...#.#EV: 12Int: 14 ...<....#.##.#.#.#.#SH: 0Dex: 26 #...###.#.##.#.#^#.#XL:  9 Next: 78% Place: Dungeon:6 #...# #.#.##.#.#@#.#Noise: ==-------  Time: 5380.7 (0.0) #...###...##.#.#T#{######a) +2 sling #..............^....s....Abil: Dig ...................######Will/2 ggq mJinx #...#####.[#.#.#.#.# ...........#.#...#.#T   troll .. ..........#..##.# .. ####.#...>....,.# .. #.#.##.#.###.# _The troll is lightly wounded.  You shoot a sling bullet. _The sling bullet closely misses the troll.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You inscribe a pair of binding sigils. The troll seems less drained.Ggg Ggg FDig Gggے Gggؔ P _You extend your mandibles.Hgg)S..##................o...# ..##.....#.##..#..# #..##.....#.##..#..######## ##.[...#.....#...# ....................#.# ...###.####.#...#.####### #......#....#...#.# ..<....#.##.#.#.#.# ...###.#.##.#.#^@.# ...# #.#.##.#.#.#.# ...###...##.#.#T#s###### ^....s.... ..................######HggU#####.[#.#.#.#.# .#.#...#.# s   scorpion ..........#..##.# ####.#...>....,.#HggXHggYHggaP T#sHggb-.#.  You dig through the rock wall. You feel drained.P: 57/57 (59)====1.7 (1DrainHggjHgg1nU _The scorpion barely misses you.HggK......###.### ##..##................o...# ##..##.....#.##..#.. ##..##.....#.##..#..##########.[...#.....#.........#......................#.# HggN....###.####.#...#.####### ##......#....#...#.#<....#.##.#.#@#.# #...###.#.##.#.#^..# #...# #.#.##.#.#T#s# #...###...##.#.#.#.###### #..^....s....................###### #...#####.[#.#.#.#.# ..#.#...#.# .. ..........#..##.#HggPHgg3RHgga^ Ts.#.(bound)You retract your mandibles.Hgg aU----2DrainHggLhHggk} _The troll moves over the binding sigil and is bound in place!Igg9=....... ..............###.###...........o...##..#..# ##..##.....#.##..#..#########.[...#.....#.......................#.# ....###.########## ##.....#.. Iggi?...<...#.#.#.###.#Ts.# #.## ###...##.#.#.#.###### #^....s.... ...................###### #...#####.[#.#.#.#.#...IggWCIggM<s.IggOC----3IggXIgg1[Jggc  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jgg  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.Jgg7 P: 8/14 ----==4Jgg. Jgg A _The scorpion stings you but does no damage.Kgg (((((((You shoot a sling bullet.  The sling bullet closely misses the scorpion.Kgg$H;*KggTsT....(very drained).  You shoot a sling bullet.  The sling bullet closely misses the scorpion.  The sling bullet closely misses the troll.  A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is heavily wounded.The scorpion stings you but does no damage.=5.6 (0.9KggW3Kggl/  --more--KggtO _The scorpion misses you.Kgg' u You shoot a sling bullet. The sling bullet hits the scorpion.KggN RThe scorpion is severely wounded.Kgg V6-6.5Kgg Kgg & _The scorpion stings you.Kgg Kgg Kgg Kgg > _Unknown command.Lgg{  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.LggW;*Lgg.  The scorpion is severely wounded.A giggling sprite leaps out and smacks the scorpion with its own pincer.LggWLggdc† ealth: 57/59 -agic: 9/14==--837.4 _You kill the scorpion!Lggp _Your life force feels restored.LggoJLggF _Unknown command.LggX Lgg[ Lggla Lggc F _Unknown command.Mgg (You shoot a sling bullet. The sling bullet hits the troll!MggBm†88.3MggDMI _The troll is lightly wounded.Mgg:[Mgg"]Mgg(o\ _Unknown command.Ngg+NggD Read which item? Scrolls  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls labelled CEACKI OLIDEVOONUr - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedOggOgg1#Ogg.b............................#Limel the Skirmisher ......................###.###Formicid ##..##................o...#Health: 58/59 =======================- ##..##.....#.##..#..#######Magic: 9/14===============--------- Ogg'1##..##.....#.##..#..########AC: 3Str: 12 ....##.[...#.....#.........#EV: 12Int: 14 .........................#.#SH: 0Dex: 26 ....###.####.#...#.#######XL:  9 Next: 83% Place: Dungeon:6 ##......#....#..@#.#Noise: ===------  Time: 5388.3 (0.0) ...<....#.##.#.#†#.#a) +2 sling #...###.#.##.#.#T..#Abil: Dig #...# #.#.##.#.#.#.#Will/2 Jinx #...###...##.#.#.#.###### #..............^....s....T   troll (bound) ........Ogg2...........###### #...#####.[#.#.#.#.# ...........#.#...#.# _Your life force feels restored. _Unknown command. _Unknown command.You shoot a sling bullet. The sling bullet hits the troll! _The troll is lightly wounded. _Unknown command.Ogg:P  Okay, then.Ogg<OggCOggG. _Ogg Ogg Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +2 slingb - Zap: wand of mindburst (9) Spells ([,] to cycle)  c - Cast: Jinxbite  d - Cast: Sigil of Binding  e - Cast: Inner Flame (8%)  f - Cast: Cause Fear (4%)g - Cast: Slow Abilities ([,] to cycle)  h - Abil: Dig  i - Abil: Shaft Self [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onQgg Qgg8b............................#Limel the Skirmisher ......................###.###Formicid ##..##................o...#Health: 58/59 =======================- ##..##.....#.##..#..#######Magic: 9/14===============--------- Qgg:##..##.....#.##..#..########AC: 3Str: 12 ....##.[...#.....#.........#EV: 12Int: 14 .........................#.#SH: 0Dex: 26 ....###.####.#...#.#######XL:  9 Next: 83% Place: Dungeon:6 ##......#....#..@#.#Noise: ===------  Time: 5388.3 (0.0) ...<....#.##.#.#†#.#a) +2 sling #...###.#.##.#.#T..#Zap: wand of mindburst (9) #...# #.#.##.#.#.#.#Will/2 Jinx #...###...##.#.#.#.###### #..............^....s....T   troll (bound) Qgg<[34m...................###### #...#####.[#.#.#.#.# ...........#.#...#.# _Unknown command. _Unknown command.You shoot a sling bullet. The sling bullet hits the troll! _The troll is lightly wounded. _Unknown command. _Okay, then.QggHQggKQgg5*QggQggy 3TQggJ| 9=====9.3 (18Qgg Qgg 4 _The troll struggles to resist.RggB3*Rggxx8 Rgg S T.swiftThe troll's mind is blasted! The troll's lost momentum returns!1----907 Rgg]_The troll bites you! The troll misses you. x2Rggi 4*Rgg-A 8 Rgg  #..@#T#..The troll's mind is blasted!! The troll barely misses you.3=---16 _The troll closely misses you. The troll barely misses you.Sggk4*SggA  The troll's mind is blasted!Sgg^)Sgg †.  You blow up the troll!Sggip4=9825SggSgg^ _Your binding sigil disappears.TggV(Tgg*4Tgg/Tggy0L5=Tgg5Tgg:6=Tgg`>{ _The sprites lose interest in your situation.Tgg?7=10/14==Tgg@TggDTggEV8=Tgg$GTggJTggLb9=TggSBTggC[==TggTaf=TggdTgg'f[1=Tggg,Tgg$iTggkTggl,TggpTggqTggrTgguTggv:=TggwTggQzTgg{,Tgg/,Tgg{TggڃTggM2==TggTgg6,TggjTggTggY,Tgg7TggTggan _You feel your willpower return.Tgg:==TggٛTgg7Tgg-TggTggv,TggTgg"Tggb3==Tgg Tgg0TggTgglTggTggrTgg],TggTgg־f==Tgg,TggTggTggTggTggTggCL4==TggTggTggTgg*Tgg Tgg/d  You see here a scorpion corpse.TggTgg _TggTggTggkTggp,TggTggTggP==Tgg?Tgg,Tgg(TggTggBTggVTgg2BTgg Tgg_ Tggj ,TggTggDTgg`,TggTggCTggb,TggTgg Tgg_,TggTggE",Tggk#Tgg>'TggS+Tgg],Tgg\-Tggg0Tgg,5,Tgg47Tgg9Tgg>,Tggk@TggDTggxHTggITgg'KTggUTggX,TggZTgg4]Tggp`,TggbTggdTggXjA  You enter the shallow water.TggkVWater Tgg oN _Moving in this stuff is going to be slow.Tggs<TgguTggڂR#...#####.[#.#.#.#.# ..#.#...#.# ... ..........#..##.# ... ####.#...>......# ... #.#.##.#.###.# ##. #.#.##.#.# #.#  # #.##.#.###.####### Tgg #. #.#........... ♣P@~≈.########---- ~...P...~~.# PP♣♣.♣♣P...# ♣P ♣♣...# P ♣.♣... ..♣.### P♣.♣. ♣.P.# Tgg1443.9 (51.6)TggfI----4.9 (52TggcTggU0 _w - a scroll of revelationTgg~3Tgg!TggTggTggoTgg,Tggr.............#.#...#.# ....#..##.#.. ####.#...>......#.. #.#.##.#.###.# .###. #.#.##.#.# #.# Tggj # # #.##.#.###.######## #.#. #.#...........#≈~..♣♣♣P.~≈.########.~~...P@..~~.# 5.9 (1.0)#.PP♣♣.♣♣P...# ♣P. ♣♣...# P.. ♣.♣.... .._ ..♣.###♣P.. P♣.♣.#♣♣P. ♣.P.#♣♣.Tgg͟Tgg-+6.9 (2Tgg̦Tgg`= _Found a white marble altar of Elyvilon.Ugg3UggUgg4UggXUggHUggUggUggUggUgg3Ugg7 Ugg"Ugg%UggS'Ugg(Ugg-Ugg0Ugg1Ugg2Ugg^5Ugg:A  You enter the shallow water.Ugg;@Water Ugg<Ugg?N _Moving in this stuff is going to be slow.UggCUgg E&UggEUggnKUggPA  You enter the shallow water.Ugg=RVWater UggVN _Moving in this stuff is going to be slow.Uggs`3......#.#...... ..........#..##.###..... ####.#...>......#...... #.#.##.#.###.# ....##.###. #.#.##.#.# #.# UggJbh###.# # #.#.##.#.###.#####.# #.#..# #.#........# .).#.##≈~..♣♣♣P.~≈.#####......@~...P...~~.#55.5 (8.6#.#.##.PP♣♣.♣♣P...## #..♣♣P.P♣♣...# #♣.♣P...P♣.♣.... ♣P..._....♣.### .♣P...P♣.♣.# .♣♣P..♣♣.P.# PP♣♣.♣♣.P.Ugg7nUggo/7.1 (10.2)UggvUggx$ _Found a sling.UggD`Ugg2LcUggR...#.#...#.#.. ..........#..##.#..##..... ####.#...>......#.. .. #.#.##.#.###.#..##.###. #. #.#.##.#.# #.###.# # #. #.#.##.#.###. UggT.# .# ### #. #.#..# #.# .# # ...).#.##≈~..♣♣♣P.~≈. .#.~~...P...~~.#8.7 (1.6) .###.#.##.PP♣♣.♣♣P...# .# #. #..♣♣P.P♣♣...# .##) #♣.♣P...P♣.♣.... .##. ♣P..._....♣.### ##.. .♣P...P♣.♣.### .♣♣P..♣♣.P.# PP♣♣.♣♣  .P.Ugg]Ugg^+9.7 (2UggdeUggh' _Found a hand axe.UggJ2 Ugg4 3Ugg8 Ugg}< Ugg= ,UggOB BUggC UggG UggL ,UggO UggQ UggU UggT\ BUgg_ Ugg` Ugg}b UggRd Uggh Uggki Uggj Uggtz =  You see here a +0 sling.Ugg~ Ugg  _Ugg5 Ugg Ugg BUggÊ Uggm Ugg Ugg Uggʓ Ugg UggȘ Ugg Uggp Ugg Ugg$ ,Ugg Ugg| Ugg} ,Ugg Ugg ,Ugg Ugg UggZ ,Ugg^ Ugg Ugg ,Ugg Ugg Uggl Ugg ,Ugg Ugg Ugg Ugg ,Ugg2 Ugg  Ugg O_s - a wand of mindburst (23) (gained 18 charges)Ugg8 IUggg Ugg Ugg ,Uggo Ugg Ugg ,Ugg Ugg ,Ugg Ugg Uggv ,Uggw UggW Ugg Ugg ,Uggv Ugg ,Ugg UggI Ugg Ugg ,Ugg Ugg ,Ugg Ugg< Ugg ,Ugg Ugg UggM Uggz Ugg Ugg Uggn Ugg\ Ugg Ugg Ugg ,Ugg Ugg Ugg Ugg! Uggh Ugg' Ugg Ugg3! Uggy$ Ugg2 Ugg7 Ugg9 ,Ugg= UggnI  You enter the shallow water.Water UggL N _Moving in this stuff is going to be slow.Uggw Ugg{ `Ugg+ XUggj BUggl  ....~~...P...~~.# .#.##.PP♣♣.♣♣P...# .#.##..♣♣P.P♣♣...##  .#)##♣.♣P...P♣.♣....  .#.##♣P..._....♣.###  .....♣.♣P...P♣.♣.# ####.P.♣♣P..♣♣.P.#  ##.PP♣♣.♣♣PP..######.   #~~...P..P~~@.......   #~~.P♣♣♣P.~~.######.   ##..................  23) ###########UggҶ .######.   ###           You pick up a book of Burglary and begin reading...Uggs 1507.3 (47.6)Ugg ,8.3 (48UggL Ugg ^ _You add the spells Ensorcelled Hibernation and Passwall to your library.Uggm 3Ugg Ugg Ugg Ugg Ugg,UggUggUggUggUgg Ugg Ugg UggjUggUgg,UggWUgg,UggUggUgg,UggUgg Ugg"Ugg#,Ugg$Ugg0'UggN(,Ugg-*Ugg+,Ugg,,Ugg-,Ugg.Ugg/Ugg0BUgg2UggC3,UggU4Uggb5BUgg6UggE;Ugg<,Uggw=Uggs>Ugg?BUggy@Ugg&BUggHC,UggmDUggF,UggGUggHUggK,UggLUgg MUggNBUgg2OUggP,UggQUggRUggHT,Ugg=UUggXVUgg-X,Ugg#YUggKZUgg\,Ugg]Ugg^Ugg_,UggaUggbUgg{cBUggdUgghUgg3i,Ugg5kUggm,UggoUgg3pUggrUggIs,UggtUggvUggx,UggyUgg3{Ugg|,UggUggfUgg,UggUgg]Uggt,Ugg|UggÓUgg,UggTUggbUgg,UggUggѠUggUggUggUgg UggUgg%Ugg1UggaUggc,UggNUggϯUgg,Ugg UggUggUggܶUgg UggUgg-Ugg8Ugg Uggy,UggUggUggUggUgg9UggAUggUggUggUggUgg-Ugg,Ugg#UggUgg UggcUggWUggL,UggUgg|UggUggUggUggXUggUggcXUgg,Ugg,UggXUgg,Ugg2 Ugg Ugg@XUgg\XUgg,UggEUgg1UggfBUgg3Ugg6,Ugg48Ugg>Ugg@,Ugg5AVgg3Vgg,Vgg VggVgg,Vgg7VggVgg{,VggVgg!Vgg"Vgg#,Vgg(Vgg)Vgg*,Vgg3Vgg5,Vgg6Vgg*:Vgg;Vgg<,VggAVggCVggC,VggHVggJ,VggKVggCRVggQT,VggaUVggZVgg],Vgg^VggdVgge,VggfVggiVgg=k,Vgg4lVggoVggqVggr,VgguVggwVggjxVggdyVggJ~Vgg,Vgg{VggLVgg,VggVggVgg,VggdVggVggVggԛ,VggVgg,VggVggNVgg6Vgg,VggjVgg&,Vgg@VggVgg,VggVggVgg,VggVgg Vgg˸,VggVggcVgg,VggVggVggNVggP,VggVggBVggVggVgg,Vgg#VggVgg,Vgg}VggVgg,VggVggqVgg ,VggmVgg,Vgg^VggVgg,VggVggnVggBVggVgg,Vgg|VggVgg,Vgg" Vgg? Vgg ,VggXVggVgg}Vgg,VggkVggVgg,Vgg,Vgg ,VggQ",Vgg#,Vgg$%Vgg*Vgg+Vgg-,Vggq.Vgg1Vgg2,Vgg2Vgg4Vgg5,VggI7VggB9VggO:,Vgg!BVgg DVgg:E,Vgg*FVggHVggI,VggKVggaNVggnO,VggQVggSVggZT,VggZVgg\Vgg],VggNcj ### ###   #.# #  #. #.# #.############  #.# #.# #............# Vggd #.# #.# #@############ 619.3 (111.0) #######.# #.# #.#  ........###)####.# ############ .................#####.#......... .......................'.......## ....).............####.#.......# ...............................## ...###..###..##...####..........# ..............#...# #..##.......VgghVggjT _Key pressed, stopping explore.Vgg_VggVgg": _VggnVgg,Vgg(VggVggVgg+,VggEVgg,,Vgg]VggwVgg,VggϠVgg/Vggj,VggVggiVgg,Vgg̭VggGVgga,VggVggy,VggVgg-Vgg5Vgg,VggVgg  Things that are here:  a +0 hand axe; a +0 leather armour; an orc skeletonVgg Vgg  _VggIVgg`VggKVggVggaVgg&Vgg*Vgg,Vggl.Vggh4Vgg,<Vgg=VggC?VggaEVggrHVggI,VggRb  Things that are here:  a +0 giant club; a +0 giant clubVggWVggX _Vgg ZVgg^VggUcVggd,VggOkVggpBVggyBVgg|VggVggVgg_VggxVggVggVgg,VggSVggYVgggVgghVggxVggVgg,VggqVggVgg%,VggbVggVggߩ,Vgg}Vggd,VggeVggVgg Vgg,Vgg Vgg7VggVggVggVggVgg,VggĿVggVgg,VggVggVgg,VggVggJVgg,,Vgg VggU,Vgg?VggVgg[Vgg,VggVggVggVggVggzVggQ,VggVggVggAVgg0Vgg8Vgg0VggVggVggVggVggaVgg,VggVggVggVggDVgg2,VggVggVggVggVggl,VggVggV Vgg Vgg$VggVggVggVggNVggVgg0VggVgg2!Vggo"Vgg#Vgg*Vgg-Vgg/Vgg<2Vgg3Vgg4Vgg|8Vgg<Vggt>Vgg@VggCVggQDVggEVggHVggLVggNVggPVggRVgg(SVggdUVggWVggYVggL[Vgg\Vgg^Vgg _Vgg`VggcVggeVggfVgggVgghVggjVggmVgguoVggqVggrVggt,VggvVgg0yVgg{VggS|Vgg},VggVggVgg Vgg&Vggo,VggVgg,VggUVgg,VggяVggVggȓVgg!VggjVggƗVggVggVggěVggVgg%Vgg=BVggڨVggīVggUVggVggį,VggVggVggWVggVggVgg2BVggVggVggBVggVgg<,VggnVggXVggnVggBVggVggVgg,Vgg)Vggd,,Vgg.VggI7Vgg9Vgg$;,VggcDVggG,VggpIVggPVgg{S,VggmUVgg]Vgg `Vgga,Vgg.cVgg fVggjVggkVgglVggm,Vgg+oVggvVgg\yVgg {Vgg^|Vgg},Vgg~VgghVggQVggVgg.,VggVggtVggJVgg+VggXXVggVgg~Vgg'VggdVggVggVggVggVggVgg2VggVggVggLVggvVgg,Vgg2Vggy,Vggt #..# #.#.........##.# #.# #..# #.##..#.#.#.##.# #.. Vgg ##..###.##.........#.###.#  #...........#.#.#.#.......  ##..b.....#........#.###..  ##..........#.#.#.#.......  #.........................  #...........#>#.#.#...##..  ##...#...@.........#..##.#99.3 (80.0)  #..##......#.#.#.##......  #..##....................  #..##......#.#.#.#...#ggQ;5H  ##..##.............#..#...  #.......÷...#.#.#.#.......  ##..###............#..#...  #..# #....##.#.#.##..##'  #..########.......Vggb:bVggT _Key pressed, stopping explore.VggHIVggzjVgglVggn,VggpVggq$ _Vgg vVggwVggyVggzVgg|Vgg}Vgg}Vgg VggVggVggφVggˈ,Vgg!VggVgg Vgg Vgg,VggVggiVggVggVggVVggVggGVggXVggVggVgg,VggVgg,VggKVggVggVgg9,VggVggG,VggGVggEVgg,VggVggVggVgg,VggVgg}Vgg},VggVgg,VggVgg*VggVggVggqVggVgg ,VggVggMVgg,Vgg%VggVggI,Vgg2Vgg Vgg5,VggFVggVgg,VggVggVggU,VggEVggVgg,Vgg Vgg Vggv,VggVggVgg,VggVggVgg,VggVgg~Vgga,VggB,Vgg,VggVggVggU,Vggy,VggVgg ,Vgg|!VggM"BVgg6#Vgg$,Vgg&,VggS',Vgg8(Vgg)Vgg+Vgg ,,Vgg-Vgg2,VggM3Vggh:Vgg3>,Vggf?VggfXVggvyVgg|,Vgg~Vgg%Vgg<Vgg,VggVgg,VggVggPVgg$,VggVggDVggVgg,VggVgg-,VggVggVgg,VggVgg,Vgg,VggVggVggBVgg{F #......°○........○#..... #................°###### #.................# #. #.................# #. #.................# # #.................## #. #...........ß####. #>.................... #......@..........ß.....743.3 (44 #.................##### #..........ggH35m.......#.. #.................##### #.................# ## #...............°°# #...............○.# ################### _Done exploring.Vggφ IVgg@ ...........................0.0) VggѦ Vgg. [ _Done exploring.Vggɪ 3VggF 4Vgg Vgg E _Done exploring.Wgg3WggWggq4WggWggE _Done exploring.Wgg9IWggy4Wgg6WggE _Done exploring.Xgg Xggh Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple Xgg3Xgg׿G #......°○........○#..... Limel the Skirmisher  #................°###### Formicid  #.................# #. Health: 59/59 ========================  #.................# #. Magic: 14/14 ========================  #.................# #. AC: 3Str: 12  #.................## #. EV: 12Int: 14  Xgg#.................ß####. SH: 0Dex: 26  #>...................... XL:  9 Next: 98% Place: Dungeon:6  #......@..........ß..... Noise: ---------  Time: 5743.3 (0.0)  #.................#####. a) +2 sling  #.................#..... Zap: wand of mindburst (23)  #.................#####.  #.................# ##  #...............°°#  #..ggk5m.............○.#  ###################  _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.XggXggqXggs$ _Xgg,XggXggeXggiXggXgg,Xgg<XggRXggIXgg,XggXgg,Xgg"XggHXggXggP,Xgg _Done exploring. _ There is a staircase to the Ecumenical Temple here.Xgg XggG Xgg`$ _XggrYgg Temple  You climb downwards. Welcome to the Ecumenical Temple!  Found a shimmering altar of Xom and a burning altar of Makhleb.YggYggLYggYgg'Ygg ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈§≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈§≈≈≈§≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈..≈≈≈≈≈≈≈≈≈≈≈51.0 (7.7 ≈≈≈≈≈≈≈≈≈≈.............≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈...............≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈.................≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈...................≈≈≈≈≈≈≈ ≈≈≈≈≈≈...._..........._....≈≈≈≈≈≈  ≈≈≈≈≈.......................≈≈≈≈≈  ≈≈≈≈.....Yggw....................≈≈≈≈  ≈≈≈...........................≈≈≈  _Found a staircase back to the Dungeon.Ygg`V__Yggd _There is a staircase back to the Dungeon here.Ygga 8_Yggd Ygg!i B__Yggqk M _You can't go down here!Zggp) 3ZggB, ZggF (0.0ZggI ZggR ~_ _Done exploring.[gg+ [?25h[?0c[gg@P  Search for what [Enter for "."]? [gglj [?25l[?1c[ggl [gg?n y9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Temple] a burning altar of Makhlebb - [Temple] a shimmering altar of Xom  c - [Temple] a shadowy altar of Dithmenos  [ggqo 3d - [Temple] a snail-covered altar of Cheibriados  e - [Temple] a sparkling altar of Nemelex Xobeh  f - [Temple] a stormy altar of Qazlal  g - [Temple] an ancient bone altar of Kikubaaqudgha  h - [Temple] a hide-covered altar of Uskayaw  i - [Temple] a shimmering blue altar of Sif Muna^gg The Ecumenical Temple <_________(Press ? for help)  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈.........≈§≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....@.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ^gg   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.............≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...............≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...._..........._....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#   #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.........................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...........................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...._........._........._....≈≈≈≈≈≈≈≈≈^gg6 ≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...............................≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈.................................≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈...................................≈≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈...._.............⌠............._....≈≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈.......................................≈≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈.........................................≈≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈...........................................≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈....⌠.........._............._..........⌠....≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈.............................................≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈...........................................≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#_ggM_ggP_ggRLimel the SkirmisherFormicidHealth: 59/59 ========================Magic: 14/14 ========================AC: 3Str: 12EV: 12Int: 14SH: 0Dex: 26XL:  9 Next: 98% Place: TempleTime:Found a shimmering altar of Xom and a burning altar of Makhleb. _Found a staircase back to the Dungeon. _ggS _There is a staircase back to the Dungeon here. _You can't go down here! _Done exploring.  Search for what [Enter for "."]? ._ggU4_ggmV_gg@[_gg+c_gged% __ggh,_ggq,_ggs_ggv_ggB_ggy_gg,_gg _gg_gg,_gg_gg8_gg,_gg _gg<_ggԿ,_gg`_gg_gg,_gg_gg_gg,_gg_gg,_gg,_gg_gg#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈............. ≈≈≈≈≈≈≈≈≈≈≈≈≈§≈§§≈≈.............. ≈≈≈≈≈≈≈≈≈§§§≈≈≈§§≈............... ≈≈≈≈≈≈≈≈≈§§≈§≈≈≈≈................ _ggy≈≈≈≈≈≈≈≈≈§≈≈§§≈§...._..........._ ≈≈≈≈≈≈≈≈≈≈§≈§≈§§................. ≈≈≈≈≈≈≈≈≈≈§≈§§................... ≈≈≈≈≈≈≈≈≈§§≈§§.§................. ≈≈≈≈≈≈≈≈≈≈§§....@........._...... Noise: --------- 5761.0 (10.0) ≈≈≈≈≈≈≈≈≈§§...................... a) +2 sling ≈≈≈≈≈≈≈≈≈§....................... Zap: wand of mindburst (23) ≈≈≈≈≈≈≈≈≈.§§..................... ≈≈≈≈≈≈≈≈...._.............⌠...... ≈≈≈≈≈≈≈..........................  ≈≈≈≈≈≈...........................  ≈≈≈≈≈............................  ≈≈≈≈....⌠.........._............. _gg_ggZ K___gg g _There is a sparkling altar of Nemelex Xobeh here.`ggu T  You kneel at the altar of Nemelex Xobeh.`gg /  --more--`gg|Nemelex Xobeh the Trickster Nemelex is a strange and unpredictable chaotic trickster god, whose powers are invoked through magical packs of cards painted in the ichor of demons. Followerswill be granted decks of cards as they traverse the dungeon, and are encouraged to trust in the cards to provide them with divine assistance. However, the Trickster can also ensure that fortune favours the bold. Favour - Nemelex Xobeh is neutral towards you. Granted powers:(Cost)You can draw from decks of power. Nemelex will gift you decks of power as you gain piety. You can choose one out of three cards.(2 MP, Piety--)You can deal four cards at a time.(8 MP, Piety--)You can stack five cards from your decks.(5 MP, Piety---)[!]: Overview|Powers|Wrath [J/Enter]: join religionaggagg-aggj≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈............. Limel the Skirmisher agg≈≈≈≈≈≈≈≈≈≈≈≈≈§≈§§≈≈.............. Formicid ≈≈≈≈≈≈≈≈≈§§§≈≈≈§§≈............... Health: 59/59 ======================== ≈≈≈≈≈≈≈≈≈§§≈§≈≈≈≈................ Magic: 14/14 ======================== ≈≈≈≈≈≈≈≈≈§≈≈§§≈§...._..........._ AC: 3Str: 12 ≈≈≈≈≈≈≈≈≈≈§≈§≈§§................. EV: 12Int: 14 ≈≈≈≈≈≈≈≈≈≈§≈§§................... SH: 0Dex: 26 ≈≈≈≈≈≈≈≈≈§§≈§§.§................. XL:  9 Next: 98% Place: Temple ≈≈≈≈≈≈≈≈≈≈§§....@.aggG2........_...... Noise: ---------  Time: 5761.0 (0.0) ≈≈≈≈≈≈≈≈≈§§...................... a) +2 sling ≈≈≈≈≈≈≈≈≈§....................... Zap: wand of mindburst (23) ≈≈≈≈≈≈≈≈≈.§§..................... ≈≈≈≈≈≈≈≈...._.............⌠...... ≈≈≈≈≈≈≈..........................  ≈≈≈≈≈≈...........................  ≈≈≈≈≈............................  ≈≈≈≈....⌠.........._.............  _There is a staircase back to the Dungeon here. _You can't go down here! _Done exploring. _Search for what [Enter for "."]? . _There is a sparkling altar of Nemelex Xobeh here.  You kneel at the altar of Nemelex Xobeh.  Nemelex Xobeh welcomes you!  --more--agg h≈≈≈§§≈≈§§≈≈§≈≈≈≈≈≈....__§≈≈§..§≈_agg e≈≈.._agg[k ^ of Nemelex Xobeh ......2.0 (1aggNs N__aggu e _You can now draw from decks of power.~ggy 3~gg{ ~gg ...._._....0_~ggD ~ggQ p____~ggN E _Done exploring.ggj[[?25h[?0c  Search for what [Enter for "."]? gg [?25l[?1cggg 9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a sparkling altar of Nemelex Xobeh Results elsewhere ([,] to cycle)  b - [Temple] a burning altar of Makhlebc - [Temple] a stormy altar of Qazlal  d - [Temple] a hide-covered altar of Uskayaw  e - [Temple] a shadowy altar of Dithmenos  f - [Temple] a shimmering altar of Xom  g - [Temple] a shimmering blue altar of Sif Muna  h - [Temple] a snail-covered altar of Cheibriados  i - [Temple] an ancient bone altar of Kikubaaqudghagg  b - [Temple] a burning altar of Makhleb  i - [Temple] an ancient bone altar of Kikubaaqudghagg?gggg≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈............. Limel the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈§§≈§≈≈.............. Formicid of Nemelex Xobeh ...... ≈≈≈≈≈≈≈≈≈§§≈≈≈≈§§≈............... Health: 59/59 ======================== gg ≈≈≈≈≈≈≈≈≈§§§§≈≈§≈................ Magic: 14/14 ======================== ≈≈≈≈≈≈≈≈≈§≈≈≈≈≈≈...._..........._ AC: 3Str: 12 ≈≈≈≈≈≈≈≈≈≈§§≈≈§.................. EV: 12Int: 14 ≈≈≈≈≈≈≈≈≈≈§≈§§................... SH: 0Dex: 26 ≈≈≈≈≈≈≈≈≈§§≈§§................... XL:  9 Next: 98% Place: Temple ≈≈≈≈≈≈≈≈≈§≈§....@........._...... Noise: ---------  Time: 5762.0 (0.0) ≈≈≈≈≈≈≈≈≈§≈...................... a) +2 sling ≈≈≈≈≈≈≈≈≈≈....................... Zap: wand of mindburst (23) ≈≈≈≈≈≈≈≈≈...............[4gg| 0m......... ≈≈≈≈≈≈≈≈...._.............⌠...... ≈≈≈≈≈≈≈..........................  ≈≈≈≈≈≈...........................  ≈≈≈≈≈............................  ≈≈≈≈....⌠.........._.............  _There is a sparkling altar of Nemelex Xobeh here.  You kneel at the altar of Nemelex Xobeh.  Nemelex Xobeh welcomes you! _You can now draw from decks of power. _Done exploring.  Search for what [Enter for "."]? .ggo___gggg3g___gg. _gg[ggWhere to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple ggz gg9 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈............. Limel the Skirmisher ≈≈≈≈≈≈≈≈≈≈≈≈≈§§≈§≈≈.............. Formicid of Nemelex Xobeh ...... ≈≈≈≈≈≈≈≈≈§§≈≈≈≈§§≈............... Health: 59/59 ======================== ≈≈≈≈≈≈≈≈≈§§§§≈≈§≈................ Magic: 14/14 ======================== ≈≈≈≈≈≈≈≈≈§≈≈≈≈≈≈...._..........._ AC: 3Str: 12 ≈≈≈≈≈≈≈≈≈≈§§≈≈§.................. EV: 12Int: 14 ≈≈≈≈≈≈≈≈≈≈§≈§§................... SH: 0gg= Dex: 26 ≈≈≈≈≈≈≈≈≈§§≈§§................... XL:  9 Next: 98% Place: Temple ≈≈≈≈≈≈≈≈≈§≈§....@........._...... Noise: ---------  Time: 5762.0 (0.0) ≈≈≈≈≈≈≈≈≈§≈...................... a) +2 sling ≈≈≈≈≈≈≈≈≈≈....................... Zap: wand of mindburst (23) ≈≈≈≈≈≈≈≈≈........................ ≈≈≈≈≈≈≈≈...._.............⌠...... ≈≈≈≈≈≈≈..........................  ≈≈≈≈≈≈...........................  ≈≈≈≈≈............................  ≈≈≈≈....⌠.........._.............  _There is a sparkling altar of Nemelex Xobeh here.  You kneel at the altar of Nemelex Xobeh.  Nemelex Xobeh welcomes you! _You can now draw from decks of power. _Done exploring. _gg o[40mSearch for what [Enter for "."]? .gg gg ggX : _gg ggn ,gg gg) ggp gg ,gg ggk Bgg N  There is a burning altar of Makhleb here.gg&' gg) 5 _ggp, gg(= ,gg? ggB gg^ ggb ggig ggn gg~ ,gg gg_ gg` gg Bgg gg gg gg1 Z  There is a staircase back to the Dungeon here.gg gg gg  ggR _gg gg/&Dungeon:6gggg,ggGgg62   ##################  #.○.○..○.........○  #.°○.☼°..........°  #.°........°○.....  #................. gg0: #...............  #...............  #  #.74.5 (12.5)  #...  #.................  #............○....  #......°....°.....  #..°°.°.○.........  #°○..°..○....○..°°  #.......○...○...○.  ################## gg=N_You climb upwards. Welcome back to the Dungeon!gg@ggi _There is a staircase to the Ecumenical Temple here.ggU&Igg^Q○.○..○○°○.☼°°°°○0.0)○°....°°°.°.○°○..°..○....○..°°○...○...○ggXTggZgg]E _Done exploring.gg IggӲ 4gg ggq E _Done exploring.ggfM ggP 3gg 4gg [ _Done exploring.gg'ggY+3gg,a4gghggjkE _Done exploring.gg [[?25h[?0c  Search for what [Enter for "."]? ggj[?25l[?1cggۚ11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase to the Ecumenical Temple Results elsewhere ([,] to cycle)  b - [D:6] a ring mailc - [D:6] 5 stones (9 further duplicates in 1 pile)  d - [D:6] a robe (1 further duplicate)  e - [D:6] a +0 giant club (1 further duplicate)  f - [D:6] a +0 sling  g - [D:6] a hand axe  h - [D:6] a +0 hand axe  i - [D:6] a +0 leather armour (1 further duplicate)  j - [D:6] a +2 dagger of drainingk - [D:6] a white marble altar of ElyvilonggP  b - [D:6] a ring mail  j - [D:6] a +2 dagger of draininggg_V  j - [D:6] a +2 dagger of draining  k - [D:6] a white marble altar of Elyvilongggg<ggb ################## Limel the Skirmisher #.○.○..○.........○ Formicid of Nemelex Xobeh ...... ggL#.°○.☼°..........° Health: 59/59 ======================== #.°........°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 #................. XL:  9 Next: 98% Place: Dungeon:6 #@................ Noise: ---------  Time: 5774.5 (0.0) #................. a) +2 sling[11;gg9H #................. Zap: wand of mindburst (23) #............○.... #......°....°..... #..°°.°.○.........  #°○..°..○....○..°°  #.......○...○...○.  ##################  _There is a staircase to the Ecumenical Temple here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .ggcggRgg4gg. _ggM ggqP  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice4% 2  b - Confusing TouchggT Hexes1%3  c - Dimensional Bullseye Hexes/Translocation 28% 4  d - PasswallEarth52% 3  e - Vampiric Draining Necromancy52% 3  f - HauntNecromancy/Summoning 100% 7  g - Borgnjor's Revivification Necromancy100% 8  h - Death's DoorNecromancy100% 9 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgg_K ggO ggY 0 ################## Limel the Skirmisher #.○.○..○.........○ Formicid of Nemelex Xobeh ...... #.°○.☼°..........° Health: 59/59 ======================== #.°........°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 ggh^ #................. XL:  9 Next: 98% Place: Dungeon:6 #@................ Noise: ---------  Time: 5774.5 (0.0) #................. a) +2 sling #................. Zap: wand of mindburst (23) #............○.... #......°....°..... #..°°.°.○.........  #°○..°..○....○..°°  #.......○...○...○.  ##################  _There is a staircase to the Ecumenical Temple here. _[3gg` 9;49mDone exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .ggc P  Okay, then.gge ggl ggwn . _gg[[?25h[?0c  Search for what [Enter for "."]? gg~ [?25l[?1cgg P  Okay, then.gggggg. _gg-  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice4% 2  b - Confusing TouchHexes1%3  c - Dimensional Bullseye Hexes/Translocation 28% 4  d - PasswallEarth52% 3  e - Vampiric Draining Necromancy52% 3  f - HauntNecromancy/Summoning 100% 7  g - Borgnjor's Revivification Necromancy100% 8  h - Death's DoorNecromancy100% 9 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgggg:gg ################## Limel the Skirmisher #.○.○..○.........○ Formicid of Nemelex Xobeh ...... #.°○.☼°..........° Health: 59/59 ======================== #.°........°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12ggv #................. EV: 12Int: 14 #................. SH: 0Dex: 26 #................. XL:  9 Next: 98% Place: Dungeon:6 #@................ Noise: ---------  Time: 5774.5 (0.0) #................. a) +2 sling #................. Zap: wand of mindburst (23) #............○.... #......°....°..... #..°°.°.○.........gg  #°○..°..○....○..°°  #.......○...○...○.  ##################  _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Okay, then.Search for what [Enter for "."]? _Okay, then.Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 0? Y - Yes  N - Nogg6 ggN , ################## Limel the Skirmisher #.°.○..°.........○ Formicid of Nemelex Xobeh ...... #.°°.☼°..........° Health: 59/59 ======================== #..........°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 ggQ #................. XL:  9 Next: 98% Place: Dungeon:6 #@................ Noise: ---------  Time: 5774.5 (0.0) #................. a) +2 sling #................. Zap: wand of mindburst (23) #............○.... #......°....°..... #.....°.°.........  #°°..°..°....○..°°  #.......°...○...○.  ##################  _Done exploring. _Done exploring. ggS [40m_Search for what [Enter for "."]? . _Okay, then.Search for what [Enter for "."]? _Okay, then.5.5 (1 _ggU gg] °.°.○....°...6.5 (2ggc ggi )..°...°.○○....○°...○..........gg2k +7.5 (3ggdm ggVo _You start memorising the spell. You continue memorising. x2ggt ggv c _You finish memorising. Spell assigned to 'f'.ggqggtu  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   g - Spellcasting   3.5   4.0   0  ggw         b - Unarmed Combat   0.0   1.0   0   h + Hexes9.4   7.4  +2       i - Fire Magic   1.0   2.0   0   c * Ranged Weapons  10.3  12.0   0   j - Ice Magic   0.0   1.0   0           d - Armour   0.0   0.8  +1   k - Invocations   0.0   0.7  +2   e - Dodging   1.7  [40ggym 2.4  -1   l - Evocations   0.0   0.8  +1   f - Stealth   0.0   0.6  +3                                                                 gg{[34m     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsgg( ggygg ################## Limel the Skirmisher #...°............○ Formicid of Nemelex Xobeh ...... gg#.°..○...........° Health: 59/59 ======================== #..○.......°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 #................. XL:  9 Next: 98% Place: Dungeon:6 #@................ Noise: ---------  Time: 5777.5 (0.0) #................. a) +2 sling[0;1gg8 0m #................. Zap: wand of mindburst (23) #○....○......○.... #.°...○.....°..... #.................  #............○..°°  #...........○...○.  ##################  _Search for what [Enter for "."]? . _Okay, then.Search for what [Enter for "."]? _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'.gg#gg$gg*gg-ggk gg?" 3gge] ○....○°gg,d E _Done exploring.ggo[[?25h[?0c  Search for what [Enter for "."]? gg [?25l[?1cgg] ggf 11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase to the Ecumenical Temple Results elsewhere ([,] to cycle)  b - [D:6] a ring mailc - [D:6] 5 stones (9 further duplicates in 1 pile)  d - [D:6] a robe (1 further duplicate)  e - [D:6] a +0 giant club (1 further duplicate)  f - [D:6] a +0 sling  g - [D:6] a hand axe  h - [D:6] a +0 hand axe  i - [D:6] a +0 leather armour (1 further duplicate)  j - [D:6] a +2 dagger of drainingk - [D:6] a white marble altar of Elyvilongg  b - [D:6] a ring mail  k - [D:6] a white marble altar of Elyvilongg gggg̟ ################## Limel the Skirmisher gg`#...°............○ Formicid of Nemelex Xobeh ...... #.°..○...........° Health: 59/59 ======================== #..○.......°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 #................. XL:  9 Next: 98% Place: Dungeon:6 #@................ Noise: --------- [3gg7m Time: 5777.5 (0.0) #................. a) +2 sling #................. Zap: wand of mindburst (23) #○....○......○.... #.°...○.....°..... #.................  #............○..°°  #...........○...○.  ################## Search for what [Enter for "."]? _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'. _Done exploring.  Search for what [Enter for "."]? .gggggggg?. _gg gg  Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes1% 3  b - Dimensional Bullseye Hexes/Translocation 28% 4  c - PasswallEarth52% 3  d - Vampiric Draining Necromancy52% 3  e - HauntNecromancy/Summoning 100% 7  f - Borgnjor's Revivification Necromancy100% 8  g - Death's DoorNecromancy100% 9 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitggRC ################## Limel the Skirmisher #...°............○ Formicid of Nemelex Xobeh ...... #.°..○...........° Health: 59/59 ======================== #..○.......°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 #................. XL:  9 Next: 98% Place: ggTF[40mDungeon:6 #@................ Noise: ---------  Time: 5777.5 (0.0) #................. a) +2 sling #................. Zap: wand of mindburst (23) #○....○......○.... #.°...○.....°..... #.................  #............○..°°  #...........○...○.  ################## Search for what [Enter for "."]? _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'. _[39;ggH49mDone exploring. _Search for what [Enter for "."]? .  Okay, then.ggwND _gggg͋)Read which item? Scrolls  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls labelled CEACKI OLIDEVOONUr - a scroll of enchant weapon  w - a scroll of revelation [!] read|quaff|evoke[?] describe selectedgg/gg>O ################## Limel the Skirmisher #...°............○ Formicid of Nemelex Xobeh ...... #.°..○...........° Health: 59/59 ======================== #..○.......°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 #................. XL:  9 Next: 98% Place: Dunggg\Teon:6 #@................ Noise: ---------  Time: 5777.5 (0.0) #................. a) +2 sling #................. Zap: wand of mindburst (23) #○....○......○.... #.°...○.....°..... #.................  #............○..°°  #...........○...○.  ##################  _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'. _Done exploring. _SeaggWrch for what [Enter for "."]? . _Okay, then. ....°°°....°....°As you read the scroll labelled CEACKI OLIDEVOONU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.ggA+8.5 (1gg○°°°°○°....°○°.....°○..°°○...○gg4 _It was a scroll of immolation.ggLp ggr Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple ggegg ################## Limel the Skirmisher #................○ Formicid of Nemelex Xobeh ...... #....°...........° Health: 59/59 ======================== #..°.......°○..... Magic: 14/14 ======================== #................. AC: 3Str: 12 #................. EV: 12Int: 14 #................. SH: 0Dex: 26 #................. XL:  9 Next: gg.98% Place: Dungeon:6 #@................ Noise: ---------  Time: 5778.5 (0.0) #................. a) +2 sling #................. Zap: wand of mindburst (23) #°....°......○.... #.....°.....°..... #.................  #............○..°°  #...........○...○.  ##################  _Done exploring. _Search for what [Enter for "."]? . _Okay, then.[4gg0mAs you read the scroll labelled CEACKI OLIDEVOONU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.ggñggW,gggggg,ggggtgg+ggI,ggLgggg,gggg,ggggggsgg,gga(gg@3Bgg=ggAggC,ggKggOggQ,ggV[gg],gg_gggggl,ggoggsgg vggx,gg|gg,gg gggggg,gggg,ggggggq,ggPggggۧgg,gggggg/,ggGggWggھ,ggggBggpXgg3ggBgg&ggBgg;ggBggggnBggggsBggggBggggrgg,gglgg,ggaggXggggl,gg/Xgg;3Xgg"6gg8Xgg;Bgg~>,ggNBnggoggbuBggxBgg|ggBggBgggg,gg,gggg!gg!gggggg,gg!ggעo  There is a stone staircase leading down here.gg.gggggg)$ _gggg.;7ggBgg9 _You climb downwards.  Found a sedimented orange potion. Found a stone staircase leading up.  There is a stone staircase leading up here.gg gg  .#  #.  ..  ##.  ## .. ##.#.# #.#....# #....@.#830.2 (51.7) gg #..!....#  #.l....##  #.#<..## # ##.## #.l   iguana (asleep) .. ## gg gg ^ _An iguana is nearby!ggq  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  %  gg 9You beckon some vexing sprites to accompany your attacks.gg| 2----==1.2 (1.0)Will/2 Jinx gg) ggf ; _You feel your willpower being sapped.gg ((l    You shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.gg;*gg~ !.l (very drained)  The iguana is moderately wounded.A giggling sprite leaps out and makes the iguana trip over its own talons.=2.1 (0.9gg^ggs_ _The iguana is severely wounded.ggJ ((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ggN;*gg!  The iguana is severely wounded.A giggling sprite leaps out and makes the iguana trip over its own talons.ggJ* ll.. gg, +9 (0.8gg1 gg6 Z _The iguana is almost dead.gg .#  #.  ..  ##.  ## .. ##.#.# #.#....# #....@.#gg #..l....#  #......##  #.#<..## # ##.## #. .. ##ggHq$ .#  #.  ..  ##.  ## .. ##.#.# #.#....# #....@.# #..l....#  #......##  #.#<..## # ##.## #. .. ## gg#uggw^ _An iguana is nearby!ggm ((((You shoot a sling bullet.gg;*gg  The sling bullet closely misses the iguana.A giggling sprite leaps out and makes the iguana trip over its own talons.ggp!...Limel the Skirmisher.#Formicid of Nemelex Xobeh ......#.Health: 59/59 ========================..Magic: 12/14 ====================----##.AC: 3Str: 12## ..EV: 12Int: 14##.#.#SH: 0Dex: 26#.#....#XL:  9 Next: 100% Place: Dungeon:7#....@.#Noise: ===------  Time: 5833.8 (0.9)#..!....#a) +2 sling#......##Zap: wand of mindburst (23)#.#<..##Will/2 Jinx # ##.###...##ggL^A giggling sprite leaps out and makes the iguana trip over its own talons. _The iguana is almost dead. _An iguana is nearby!You shoot a sling bullet.  The sling bullet closely misses the iguana.A giggling sprite leaps out and makes the iguana trip over its own talons. _You kill the iguana!You have reached level 10!  --more--gg\h65/655-10 0% gg_gggj4 _gg 4gg gg ; _gg   The jinxing sprites lose interest in you.gg { _The sprites lose interest in your situation.ggĕ 4ggɗ x3=ggә ,ggܛ Bgg֝ gg Bggš f=gg) gg* ,gg ,gg ggҬ y4==gg Bggf ,gg Bgg ,gg( Q==gg Bgg Bgg y5==gg h _Magic restored.gg> ,gg BggE Bgg y _m - 2 sedimented orange potions (gained 1)ggL m#.#( ..... ##..#. ###...#.##.#.#.#....# #....<.## #.......# #.@....##---54.8 (21.0) #.#<..## #.##.##gg J #. #.# #. ...###. #. ....gg; A  Found 5 atropa-tipped darts.ggc m==---5.8 (22ggV gg  gg Q_You feel your willpower return.ggY8_gg7>gg@,gg,,gg,gg,Bgg5gg gg ,gg ggP#....<.## .......# #......## .#<..## .##.## .##.## .#...# .###. # .. #$......F ..###.###.#.#.... F   Prince Ribbit (asleep).#.##.#.#gg260.8 (5.0)ggo+1.8 (6gg#gg'^ _Prince Ribbit comes into view.gg #....<.##  #.......#  #......##  #.#<..##  #.##.##  #.##.##  #.#...#  #..###.  #.@# ..  ##$......F  ..###.###  #..# #..# .... ggI.#.# #.#.#ggh #....<.##  #.......#  #......##  #.#<..##  #.##.##  #.##.##  #.#...#  #..###.  #.@# ..  ##$......F  ..###.###  #..# #..# .... .#.# #.#.# gg{4ggggLb _Prince Ribbit is nearby!gg #....<.##  #.......#  #......##  #.#<..##  #.##.##  #.##.##  #.#...#  #..###.  gg+$#.@# ..  ##$......F  ..###.###  #..# #..# .... .#.# #.#.#gg9d} #....<.##  #.......#  #......##  ggfX#.#<..##  #.##.##  #.##.##  #.#...#  #..###.  #.@# ..  ##$......F  ..###.###  #..# #..# .... .#.# #.#.# ggjggmggrggCub _Prince Ribbit is nearby!gg #....<.##  #.......#  #......##  #.#<..##  #.##.##  #.##.##  #.#...# ggH #..###.  #.@# ..  ##$......F  ..###.###  #..# #..# .... .#.# #.#.#gg1w  #....<.##  #.......#  ggcz #......##  #.#<..##  #.##.##  #.##.##  #.#...#  #..###.  #.@# ..  ##$......F  ..###.###  #..# #..# .... .#.# #.#.# gg 4gg gg b _Prince Ribbit is nearby!ggx  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg2^  You beckon some vexing sprites to accompany your attacks.gg253----==2.8 (1Will/2 Jinx gg7gg":; _You feel your willpower being sapped.ggA: ((((((FYou shoot a sling bullet. The sling bullet hits Prince Ribbit.  Prince Ribbit gives a loud, deep croak!gg;*ggn  Prince Ribbit is lightly wounded.  A giggling sprite leaps out and makes Prince Ribbit trip over his own feet.ggu  Prince Ribbit is moderately wounded.Prince Ribbit croaks regally......§.=3.7 (0.9gg΢/  --more--ggIK, _Prince Ribbit blinks!gglj  ....##<..## .##.## .##.#.#.....###. ..###....##@.....§...###.####..# #ggn b#.#.#ggPu M---4.7 (1.0ggu gg} FYou now have 848 gold pieces (gained 17).gg~ R---5.7 (2gg2 gg d _The sprites lose interest in your situation.gg|} _No target in view!gggggggg F _There are no items here.gga gga ggb ggTe ggh ggj gg p n---- _ggEggUF.6.7 (1F   Prince Ribbitgggg; ggZ _Prince Ribbit is nearby!ggJn (((((((You shoot a sling bullet.ggmgg _........Fgg7===7.6 (0.9gggg D _The sling bullet closely misses Prince Ribbit.ggm ((((You shoot a sling bullet. The sling bullet hits Prince Ribbit.gg gg ...F.4==8.5gg gg a _Prince Ribbit is heavily wounded.gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggv^  You beckon some vexing sprites to accompany your attacks.ggxgg8<F..gg72---gg8e-9.5 (1.0Jinx gggg3; _You feel your willpower being sapped.ggs (You shoot a sling bullet. The sling bullet hits Prince Ribbit.ggO4 ggY= ;F.gg> 6=70.3 (0.8gg}D ggH a _Prince Ribbit is heavily wounded.gg (((((((You shoot a sling bullet.gg:*gg*| F......(drained)The sling bullet barely misses Prince Ribbit.  A giggling sprite leaps out and makes Prince Ribbit trip over his own feet.  Prince Ribbit is heavily wounded.gg!1.1gg5ggޗ@ _Prince Ribbit hits you but does no damage.gg a ' gg:a f You shoot a sling bullet. The sling bullet hits Prince Ribbit!ggT :*gg i F very drained)Prince Ribbit is severely wounded.A giggling sprite leaps out and makes Prince Ribbit trip over his own feet.  Prince Ribbit is almost dead.ggl -2.0 (0.9gg gg W _Prince Ribbit closely misses you.ggc  You shoot a sling bullet. The sling bullet hits Prince Ribbit!ggQC.ggXQ8.ggVJ---69ggp\ggx_M _You kill Prince Ribbit!gg% gg ggW ggu gg gge Ugg gg- $ gg] W_The sprites lose interest in your situation.gg 3=s---s   scorpion (wandering)ggH -4.9 (2.0ggմ G---5.9 (3ggd ggݾ [ _A scorpion comes into view.ggv   #.  #.#<..##  #.##.##  #.##.##  #.#...#  #..###. .  #..###....  ##@......s  #..###.###  #..# #..# .... #.#.# #.#.# #.#.#ggHE*   #.  #.#<..##  #.##.##  #.##.##  #.#...#  #..###. .  #..###....  ##@......s  #..###.###  #..# #..# .... #.#.# #.#.# #.#.# gg$HggHgg-LggN_ _A scorpion is nearby!ggdB  ggBCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.ggJ gg s..sgge gg ~1---==6.9 (1Jinx gg gg gge ; _You feel your willpower being sapped.gg~ (((( You shoot a sling bullet. The sling bullet hits the scorpion.gg{ggCf...s.ggك5=7.8 (0.9ggggc _The scorpion is moderately wounded.ggo8   #.  #.#<..##  #.##.##  #.##.##  gg8#.#...#  #..###. .  #..###....  ##@...s...  gg8G#..###.###  #..# #..#gg9 .... gg69.#.#.# #.#.# ggb93#.#.#gg   #.  #.#<..##  #.##.##  #.##.##  #.#...#  #..###. . gg #..###....  ##@...s...  #..###.###  #..# #..# .... #.#.# #.#.# #.#.# gg^gggggg_ _A scorpion is nearby!gg* (((You shoot a sling bullet. The sling bullet hits the scorpion.ggmgg..s.8.7gg\ggc _The scorpion is moderately wounded.gg ((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.ggg :*gg9  The scorpion is moderately wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.gg:@ .s.(very drained)gg@ (9.6ggF ggK ` _The scorpion is heavily wounded.gg/   #.  #.#<..##  #.##.##  #.##.##  #.#...#  #..###. .  #..###....  ##@.s.....  #..###.###  #..# #..# .... #.#.# #.#.# #.#.#gg$|   #.  ggz#.#<..##  #.##.##  #.##.##  #.#...# gg5 #..###. .  #..###....  ##@.s.....  #..###.###  #..# ggj#..# .... gg>#.#.# #.#.# ggdx#.#.# gg$ggR%gg*gg-_ _A scorpion is nearby!ggYn (You shoot a sling bullet. The sling bullet hits the scorpion.gg:*gg%  The scorpion is heavily wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.s. ggE---80.5gg-gg6\ _The scorpion is almost dead.gg$%   #.  #.#<..##  #.##.##  #.##.##  #.#...#  #..###. .  #..###....  ##@s......  #..###.###  #..# #..# .... #.#.# #.#.# #.#.#ggs   #.  #.#<..##  #.##.##  #.##.##  #.#...#  #..###. .  #..###....  ##@s......  #..###.###  #..# #..# .... #.#.# #.#.# #.#.#  _A scorpion is nearby!ggW    #.  #.#<..##  #.##.##  #.##.##  ggX #.#...#  #..###. .  #..###....  ##@s......  #..###.###  gg!X #..# gg6X '#..# ....ggcX . #.#.# #.#.#ggxX " #.#.#ggX gg J   #.  #.#<..##  #.##.##  #.##.##  #.#...#  #..###. .  #..###....  ##@s......  #..###.###  #..# #..# .... #.#.# #.#.# #.#.# gg ggL gg _A scorpion is nearby!You shoot a sling bullet. The sling bullet hits the scorpion.ggX C.gg 8.gg 091.4ggc ggę L _You kill the scorpion!gg*2== _The sprites lose interest in your situation.gg/XggE0gg0gg4Q==ggC4ggC7ggl7gg8gg;,gg;ggP>gg~>#3gg>)=ggO?ggyB,gg.CggEgg'FggFggJggJggJKggPf=ggQ,ggRggVggVggWggZggh[\4==gg]gg!^gg^ggbggcggvdggMi,ggjgglggl;==ggZmggJpBggArggrggrggOvggv75==ggZw4ggzn _You feel your willpower return.ggr}3gg}gghggs#.......# #......## gg+4#.#<..## #.##.## #.##.## #.#...# #####..###.....ggR#..###.....>##..@......!gg{---905.4 (24.0)#..###.###..#..# .##..# .#.... #ggÇ#.#.##.#.##.#.#ggŏ9---gg%6.4 (25gggg; _Found a stone staircase leading down.gggggg|==gg,gggg\gg,gggggg,gggggg3,gghgg0gg5#.......# #......## #.#<..## ###.##.## .. .gg#.##.## .# .##.#...#######.##...#..###............[#..###.....>.......gg##.........@.# 12.4 (6.0)#..###.###..## gg#..##...##...# #..#.....#.#...gg.........#....#.##.#.#.....#.#### #gg+#.#.##...##..#.#.#######..ggggu+3.4 (7gg3gg; _Found a pair of boots.ggZ+4.4 (8ggggc _t - 2 fuming red potions (gained 1)ggggggggkgg #....<.## #. #.... #.#<.### #.##.## .. . #.##.## .# .##.#...#######.##....#..###............[#..###.....>@.......0##...........#......#..###.###..## .?...#..##...##...# ....#..#.....#.#... <...........#....#.# ##gg #.#.#.....#.#### ##.#.##...##..#.#.#######..gg&gg+A5.4 (1ggu,; _Found an escape hatch in the ceiling.ggh gg gg͉ gg gg] #....<.## #.# #......## .#.#<..## #### ..#.##.## #.. ...#.##.## #.# .#.o#.#...#.##.#..###.[.#..###.....>.###.....#.#..###.###..###.?.#..##...##...# ..#..#.....#.#... .<..#....#.#.#o   orc wizard (wandering)#.#.#.....#.#### #..#.#.##...##.. ## gg &0ggƨ L.ogg5 +6.4 (1gga gg> z _An orc wizard comes into view. It is wielding a +0 dagger.gg 1 #....<.##     .  #.#<..## #### ..   #.. ...   #.# .#..  #######.##....o  ............[..  .....>.@......#  .......#.......  .###..###.?....  #...# ......  #.#... .<...  #....#.#.###  gg i#.#### #..   ##  gg C #....<.##     .  #.#<..## #### ..   #.. ...   #.# .#..  #######.##....o  ............[..  .....>.@......#  gg( R.......#.......  .###..###.?....  #...# ......  #.#... .<...  #....#.#.###  ggd #.#### #..   ##  gg( 4gg1 gg'4 b _An orc wizard is nearby!ggDRq #....<.##     .  #.#<..## #### ..   #.. ...   #.# .#..  #######.##....o  ............[..  .....>.@......#  ggS).......#.......  .###..###.?....  #...# ......  #.#... .<...  #....#.#.###  #.#### #..   ##  gg #....<.##     .  #.#<..## #### ..   #.. ...   #.# .#..  #######.##....o  ............[..  .....>.@......#  .......#.......  .###..###.?....  #...# ......  ggx#.#... .<...  #....#.#.###  #.#### #..   ##  ggeggggغggb _An orc wizard is nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.gg{o.o3----ggTp==7Will/2 Jinx gg[ggB> _The orc wizard shouts! You hear a shout!ggG ((((( You shoot a sling bullet. The sling bullet hits the orc wizard!gg :*gg?  The orc wizard is severely wounded.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.gg ggx ]  You kill the orc wizard!gg1 h  A wyvern comes into view.gg l..k...ok   wyvern (wandering)o   orc (wandering)gga >10=8.3 (0.9gg[ gg u _An orc comes into view. It is wielding a +0 falchion.gg7, (((((((You shoot a sling bullet.ggg *koThe sling bullet barely misses the wyvern.gg?  The orc shouts!  A giggling sprite leaps out and smacks the wyvern with its own front foot.  The wyvern is lightly wounded.gggg9  You hear a shout! x2gg#,B..k).....o.(very drained)B   bombardier beetleo   orcgg>(9.2ggggcggp/  --more--gg L _A bombardier beetle comes into view.gg4 ggz((((You shoot a sling bullet. The sling bullet hits the wyvern.gg:*ggThe wyvern is lightly wounded.  A giggling sprite leaps out and makes the wyvern trip over its own feet.ggLk....gg) gg)20.1gg"ggXY _The wyvern is moderately wounded.ggy04gg<gg@ gg.@8_Unknown command.ggl$ ((( You shoot a sling bullet. The sling bullet hits the wyvern!gg :*ggBu   The wyvern is severely wounded.A giggling sprite leaps out and makes the wyvern trip over its own feet.  The wyvern is almost dead.ggFw ggWy ggMz gg .B....k..o. gg gg` H----9 (0.8gg gg; gg i _The jinxing sprites lose interest in you.gg 4gg! gg F _Unknown command.gg:`  You shoot a sling bullet. The sling bullet hits the wyvern.gg'0(.B   bombardier beetleo   orcggaggbggBo o...o.o   orc warrior (wandering)B   bombardier beetleo   orcYou kill the wyvern!ggQK51.8 (0.9gg _An orc warrior comes into view. It is wielding a +0 short sword.ggEJgg9HF _Unknown command.gg*} @((((((gg  You shoot a sling bullet. The sling bullet barely misses the orc.gg o...o...ogg 7The orc warrior shouts!ggI$ ' gg6% ****The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.gg =....gg Z2.6 (0.8Fire Will/2 gg u _You are covered in liquid fire!ggh 4gg ggY F _Unknown command.ggq (( You shoot a sling bullet. The sling bullet hits the orc.ggj  The orc is heavily wounded.ggi  The liquid fire burns you!gg,gg?.oo.o.o 2 orcsgg3-4==3.4ggggC( _An orc comes into view. It is wielding a +2 flail of holy wrath.ggggggKggF _Unknown command.gg؛ ~ ((((((You shoot a sling bullet.gg m  The sling bullet closely misses the orc.gg ggH gg" gg, .B#o.o.o.....ggd- B-4.2ggD ggI Z _The liquid fire burns you!gg gg gg` ggf 0 _Unknown command.gg ggXgg4gg gg8_Unknown command.ggh ~ ((((((You shoot a sling bullet.ggݝ o.....  The sling bullet completely misses the orc.gg#2gg8-5.1 (0.9ggggZ _The liquid fire burns you!gg4ggggF _Unknown command.ggHr #....<.## #.# #......## ,. #.#<..## #### .. #.##.## #.. ... #.##.## #.# B#o. #.#...#.##.o.). #..###.[.. #..###.....>@.o.....# ##.....#.ggqI #..###.###..###.?.... #..##...##...# ...... #..#.....#.#... .<... .#....#.#.### #.#.#.....#.#### #.. #.#.##...##.. ##  #.#.#..ggPP  You shake off some of the fire as you move.gg#XXggh.#.Booo.ggke1----6.1 (1.0ggygg}Z _The liquid fire burns you!ggz,  #....<.## #.# #......## ,. #.#<..## #### .. #.##.## #.. ... #.##.## #.# .#.. #.#...#.##Bo.). #..###.o.[.. #..###.....@.o......# ##.....#.gg- #..###.###..###.?.... #..##...##...# ...... #..#.....#.#... .<... .#....#.#.### #.#.#.....#.#### #.. #.#.##...##.. ##  #.#.#..ggY4gg6ggC8ggD.oo..oggE3===---7ggeRgg[X _You shake off the liquid fire. _There is a stone staircase leading down here.ggm  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg~#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 63/65 =======================-#.#<..## #### ..Magic: 10/15 ================--------#.##.## #.. ...AC: 3Str: 12#.##.## #.# .#..EV: 12Int: 14#.#...#######.##B..).SH: 0Dex: 26#..###..........o.[..XL: 10 Next: 15% Place: Dungeon:7#..###.....@o..o....#Noise: ---------  Time: 5927.1 (0.0)##...........#.......a) +2 sling#..#[40gg)1m##.###..###.?....Zap: wand of mindburst (23)#..##...##...# ......Will/2 #..#.....#.#... .<............#....#.#.###o   orc warrior#.#.#.....#.#### #..B   bombardier beetle#.#.##...##..##oo 2 orcs#.#.#######.. _You shake off the liquid fire. _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activategg*w #....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 63/65 =======================-ggx #.#<..## #### ..Magic: 10/15 ================--------#.##.## #.. ...AC: 3Str: 12#.##.## #.# .#..EV: 12Int: 14#.#...#######.##B..).SH: 0Dex: 26#..###..........o.[..XL: 10 Next: 15% Place: Dungeon:7#..###.....@o..o....#Noise: ---------  Time: 5927.1 (0.0)##...........#.......a) +2 sling#..###.###..###.?....Zap: wand of mindburst (23)#..##...##...# ......[ggx 40mWill/2 #..#.....#.#... .<............#....#.#.###o   orc warrior#.#.#.....#.#### #..B   bombardier beetle#.#.##...##..##oo 2 orcs#.#.#######.. _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe orc warrior easily resists. The orc looks frightened! x2ggl| gg   Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate  The orc warrior easily resists. The orc looks frightened! x2bombardier beetle looks frightened!ggЁ gg, <{..oo.oo.ooo 3 orcs (1 polearm, 1 wandering, 2 fl…)gg@ =4===8.1 (1gg gg t _An orc comes into view. It is wielding a +0 trident.ggA+4gg=ggAF _Unknown command.gg1  #....<.## #.# #......## ,. #.#<..## #### .. #.##.## #.. ... #.##.## #.# {#.. #.#...#.##..o). #..###.o.[..gg2 l #..###....@>.oo.....# ##...........#. #..###.###..###.?.... #..##...##...# ...... #..#.....#.#... .<... .#....#.#.### #.#.#.....#.#### #.. 2 orcs (fleeing) #.#.##...##.. ##  #.#.#..gg9 gg; gg= gg? gg4M o..oooo 3 orcs (1 polearm, 1 wandering, 2 fl…)gggN e5=---9 _ggPY gg^ gg H  Casting: Cause Fear (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggK  You inscribe a pair of binding sigils.gggg\ggX;.o.^o.o^o 2 orcs (1 polearm, 1 fleeing)gg7/15 -----==-30gg_ggҤ% _The orc shouts!gg  #....<.## #.# #......## ,. #.#<..## #### .. #.##.## #.. ... #.##.## #.# {#.. #.#...#.##...). #..###.o.[.. #..###...@.>^o.o....# ##.......^...#. #..###.###..###.?.... #..##...##...# ...... #..#.....#.#... .<... .........#[39;49gg m....#.#.### #.#.#.....#.#### #.. #.#.##...##.. ##  #.#.#..gg$ ggP( gg* gg, gg8 o..o...o(bound)gg:9 c8=------1ggD gg2H _The orc warrior moves over the binding sigil and is bound in place!gg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg"+^  You beckon some vexing sprites to accompany your attacks.ggh,ggL7o...o   orc (polearm)gg76---==2Jinx gg AggRE; _You feel your willpower being sapped.gg ((You shoot a sling bullet. The sling bullet hits the orc warrior.gg% :*gg= + .>o very drained, bound)The orc warrior is lightly wounded.  A giggling sprite leaps out and smacks the orc warrior with its own hand.gg Q==3.0 (0.9gg gg f _The orc warrior is moderately wounded.gg$ #....<.## #.# #......## ,. #.#<..## #### .. #.##.## #.. ... #.##.## #.# {#.. #.#...#.##...). #..###.o....[.. #..###..@..>o.# ##.......^...#. #..###.###..###.?.... #..##...##...# ...... #..#.....#.#... .<... .........#....#.#.###gg% #.#.#.....#.#### #.. #.#.##...##.. ##  #.#.#..gg+)gg2:o.ggZ37---4.0 (1.0gg8ggo:gg  (((((((You shoot a sling bullet.gg?( :*gg  The sling bullet barely misses the orc warrior.A giggling sprite leaps out and insults the orc warrior's ancestors.ggU o...>o...gg 5===9 (0.9ggd gg c _The orc warrior is heavily wounded.gg04 (( You shoot a sling bullet. The sling bullet hits the orc.ggy:*ggU  The orc is heavily wounded.A giggling sprite leaps out and doodles on the orc's face.ggӢ  You kill the orc!The jinxing sprites lose interest in you.ggM  The orc warrior's lost momentum returns!gg7{.)..o.oswift, very draineo  wandering)ggT---5.7 (0.8ggggggb/  --more--gg}z _An orc comes into view. It is wielding a +1 antimagic flail.gg2*ggThe orc warrior's mind is blasted!o   orc (wandering)gg*UKYou blow up the orc warrior!gge ..>o.oggk8====6.7 (1.02 _The orc shouts!gg2ugg=yh _Your Ranged Weapons skill increases to level 11!gg :*ggh 8The orc's mind is blasted!!ggm )gg& gg  #..)...F...)..F   Jeremiah (polearm)You blow up the orc!gg e7==71gg gg*  Jeremiah, Barachi Dreamer comes into view. They are wielding a +4 trident of _draining and wearing an orb of energy.gg7*ggQ8 ggggj|b.bFgg)/80ggrRbbggZ2 _Jeremiah's mind is blasted!!gg Ob*ggʺ 9bgg 8,gg9  The butterfly is unaffected.  Jeremiah mumbles a slurred invocation.gg:ggFYbbbggpGc53-----919ggPcbbbgglXU _Something smites you!gg;  Casting: Jinxbite (safe; 1% risk of failure)  gg<\Confirm with . or Enter, or press ? or * to list all spells.ggN #....<.## Limel the Skirmisher #.......# Formicid of Nemelex Xobeh ...... #......## ,.  Health: 53/65 ===================----- #.#<..## #### ..  Magic: 4/15======------------------ #.##.## #.. ...  AC: 3Str: 12 #.##.## #.# {#..  EV: 12Int: 14 #.#...#######.##...).  SH: 0Dex: 26 #..###.....)..b...[..  XL: 10 Next: 18% Place: Dungeon:7 #..###..@..>..bF....#  Noise: ====-----  Time: 5939.7 (0.0) ggPz##.......^...#b......  a) +2 sling #..###.###..###.?....  Zap: wand of mindburst (19) #..##...##...# ......  Will/2  #..#.....#.#... .<...  .........#....#.#.###  F   Jeremiah (polearm) #.#.#.....#.#### #..  #.#.##...##.. ##  #.#.#######.. Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of energy (heavily wounded, chance to affect: 54%)gg{#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 53/65 ===================-----#.#<..## #### ..Magic: 4/15======------------------#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..b...[..XL: 10 Next: 18% Place: Dungeon:7#..###..@..>..b*....#Noise: ====-----  Time: 5939.7 (0.0)##.......[40gg|gm^...#b......a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...# ......Will/2 #..#.....#.#... .<............#....#.#.###F   Jeremiah (polearm)#.#.#.....#.#### #..#.#.##...##..###.#.#######..Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of energy (heavily wounded, chance to affect: 54%)ggUbbbF, inner flame)gggg*9b..bb.Fbb4==--40.7 (1ggb..bbbbggonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - Jeremiah  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of energy (heavily wounded, chance to affect: 54%) _Jeremiah is filled with an inner flame.ggabbbbFgg[9--gg[FbFggܫF _Unknown command.ggI  Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.gg,gg,ggIggggXgggg  You feel your willpower being sapped.  Jeremiah shouts, "O dreadful one, destroy my foe!"gg;ggP..b.b..bFbF43----2---1Jinx ggbb..bFbbFggU _Something smites you!gg"2(#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 43/65 ===============---------#.#<..## #### ..Magic: 2/15===---------------------#.##.## #.. ...AC: 3gg2Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..b...[..XL: 10 Next: 18% Place: Dungeon:7#..###..@**b**bF....#Noise: ==-------  Time: 5941.7 (0.0)##.......^...#bb.....a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...# ......Will/2 Jinx gg*3)#..#.....#.#... .<............#....#.#.###F   Jeremiah (polearm, inner flame)#.#.#.....#.#### #..ggL3b#.#.##...##..###.#.#######.. ggk3q_Something smites you!Fire: a) +2 slinggg3Press: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearinggg3an orb of energy (heavily wounded, inner flame, chance to call a sprite on  attack: 42%, 65% to hit)gg1#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 43/65 ===============---------#.#<..## #### ..Magic: 2/15===---------------------#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26ggC#..###.....)..b...[..XL: 10 Next: 18% Place: Dungeon:7#..###..@..b..bF....#Noise: ==-------  Time: 5941.7 (0.0)##.......^...#bb.....a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...# ......Will/2 Jinx #..#.....#.#... .<............#....#.#.###gg,F   Jeremiah (polearm, inner flame)#.#.#.....#.#### #..gg#c#.#.##...##..###.#.#######..ggDFire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearinggg~an orb of energy (heavily wounded, inner flame, chance to call a sprite on  attack: 42%, 65% to hit)  You shoot a sling bullet. The sling bullet hits the butterfly!gg/  --more--gg Z  You kill the butterfly!gg b((>..bFbbgg$ BggL% gg& ggg' gg) ^The butterfly disappears in a burst of colours!gg2 bb..>..bbo{o   orc wizard (wandering)ggJ3 k4==2.6 (0.9gg: bbbFbFgg@ r _An orc wizard comes into view. It is wielding a +0 dagger.gg #....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 44/65 ================--------#.#<..## #### ..Magic: 2/15===---------------------#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..bb..[..XL: 10 Next: 18% Place: Dungeon:7#..###..@*****bF....#Noise: ===------  Time: 5942.6 (0.0)##.......^...#[gg 0;10;1mbo.....a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...#{......Will/2 Jinx #..#.....#.#... .<............#....#.#.###F   Jeremiah (polearm, inner flame)#.#.#.....#.#### #..o   orc wizard (wandering)#.#.##...##..###.#.#######.. _An orc wizard comes into view. It is wielding a +0 dagger.Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of energy (heavily wounded, inner flame, chance to call a sprite on  attack: 42%, 65% to hit)ggN#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 44/65 ================--------#.#<..## #### ..Magic: 2/15===---------------------#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..bb..[..XL: 10 Next: 18% Place: Dungeon:7#..###..@..>..bF....#Noise: ===------  Time: 5942.6 (0.0)##.......^[gg39;49m...#bo.....a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...#{......Will/2 Jinx #..#.....#.#... .<............#....#.#.###F   Jeremiah (polearm, inner flame)#.#.#.....#.#### #..o   orc wizard (wandering)#.#.##...##..###.#.#######..Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of energy (heavily wounded, inner flame, chance to call a sprite on  attack: 42%, 65% to hit)  You shoot a sling bullet.gg/  --more--ggX  The orc wizard shouts!  The sling bullet hits the butterfly!  You kill the butterfly!gg bb(((((.boggClgg5mgg#nggngg{b...>...Fo.,bbFgg|I53.5 (0.9ggbFbbFggE] _The butterfly disappears in a burst of colours!gg;f G#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 45/65 ================--------#.#<..## #### ..Magic: 2/15gg.g ===---------------------#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..b...[..XL: 10 Next: 18% Place: Dungeon:7#..###..@******F....#Noise: ===------  Time: 5943.5 (0.0)##.......^...#o......a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...#,......Will/2 Jinx ggg #..#.....#.#.bb .<............#....#.#.###F   Jeremiah (polearm, inner flame)#.#.#.....#.#### #..o   orc wizard#.#.##...##..###.#.#######.. _The butterfly disappears in a burst of colours!Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of energy (heavily wounded, inner flame, chance to call a sprite on  attack: 42%, 65% to hit)ggL#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 45/65 ================--------#.#<..## #### ..Magic: 2/15===---------------------#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..b...[..ggMXL: 10 Next: 18% Place: Dungeon:7#..###..@(((((((....#Noise: ===------  Time: 5943.5 (0.0)##.......^...#o......a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...#,......Will/2 Jinx #..#.....#.#.bb .<............#....#.#.###F   Jeremiah (polearm, inner flame)#.#.#.....#.#### #..ggMo   orc wizard#.#.##...##..###.#.#######..ggMFire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingggNan orb of energy (heavily wounded, inner flame, chance to call a sprite on  attack: 42%, 65% to hit)  ggBNYou shoot a sling bullet.ggb*bbFggagg=/  --more--ggU  The sling bullet closely misses Jeremiah.  A giggling sprite leaps out and makes Jeremiah trip over their own feet.  Flame seeps out of Jeremiah.  Jeremiah is heavily wounded.ggggOYour binding sigil disappears.gg׾ggnrb..>.obF....#){..F  , drain…)4.3 (0.8bF _Jeremiah is engulfed in blazing flames. Flame seeps out of Jeremiah.gg#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 45/65 ================--------#.#<..## #### ..Magic: 2/15===---------------------#.##.## #.. ...gg]AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..b...[..XL: 10 Next: 18% Place: Dungeon:7#..###..@****obF....#gg# Noise: ===------  Time: 5944.3 (0.0)##...........#)......a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...#{......Will/2 Jinx #..#.....#.#... .<............#....#.#.###F   Jeremiah (polearm, inner flame, drain…)#.#.#.....#.#### #..o   orc wizard#.#.##...##..##gg#.#.#######.. _Jeremiah is engulfed in blazing flames. Flame seeps out of Jeremiah.  Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of energy (flame, almost dead, inner flame, lightly drained, chance to  call a sprite on attack: 50%, 65% to hit)gg#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 45/65 ================--------#.#<..## #### ..Magic: 2/15===---------------------ggY#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26gg8#..###.....)..b...[..XL: 10 Next: 18% Place: Dungeon:7ggS#..###..@..>.obF....#Noise: ===------  Time: 5944.3 (0.0)gg##...........#)......a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)ggQ#..##...##...#{......Will/2 Jinx #..#.....#.#... .<............#....#.#.###F   Jeremiah (polearm, inner flame, drain…)#.#.#.....#.#### #..gguo   orc wizard#.#.##...##..gg?###.#.#######..Fire: a) +2 slingggPress: ? - help, Shift-Dir - straight line, f/p - JeremiahAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearinggg~an orb of energy (flame, almost dead, inner flame, lightly drained, chance to  ggcall a sprite on attack: 50%, 65% to hit)  You shoot a sling bullet. The sling bullet misses the orc wizard.gg/  --more--gg,  The sling bullet hits the butterfly!  You kill the butterfly!gg|vb(((((.FggRgg^SggSggTggbThe butterfly disappears in a burst of colours!Jeremiah is engulfed in blazing flames.ggum,ggs######,.o   orc wizard  The butterfly disappears in a burst of colours! x2gg=§§..>.o§°§§.ggi63=29=====5.1 (0.8 _Jeremiah explodes!ggC§§gggg/  --more--gg^e _Your Hexes skill increases to level 10!gg9H #....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 46/65 ================--------#.#<..## #### ..Magic: 3/15====--------------------ggH T#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..§§..[..ggVI XL: 10 Next: 29% Place: Dungeon:7#..###..@****o§°....#Noise: =====----  Time: 5945.1 (0.0)##...........#§§.....a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...#,......ggrI 1Will/2 Jinx ggI #..#.....#.#... .<............#....#.#.###ggI Uo   orc wizardggI #.#.#.....#.#### #..ggI F#.#.##...##..ggI ###.#.#######.. ggI 9_Your Hexes skill increases to level 10!ggJ "Fire: a) +2 slinggg&J APress: ? - help, Shift-Dir - straight line, f - orc wizardgg;J Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call  a sprite on attack: 61%, 65% to hit)gg  Your target is gone.gg;#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 46/65 ================--------#.#<..## #### ..Magic: 3/15====--------------------gg<#.##.## #.. ...AC: 3Str: 12#.##.## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)..§§..[..XL: 10 Next: 29% Place: Dungeon:7#..###..@..>.o§°....#Noise: =====----  Time: 5945.1 (0.0)##...........#§§.....a) +2 sling#..###.###..###.?....Zap: wand of mindburst (19)#..##...##...#,......Will/2 Jinx #..#..[34gg&=am...#.#... .<............#....#.#.###o   orc wizard#.#.#.....#.#### #..#.#.##...##..###.#.#######.. _Your Hexes skill increases to level 10!Fire: a) +2 slingPress: ? - help, Shift-Dir - straight line, f - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call  a sprite on attack: 61%, 65% to hit)  Your target is gone.gg}=ggSFA§§§ggFgg^J. _gg3*gg+G  The orc wizard's mind is blasted!!gg)ggZ~§)§§47=gg30ggI-6.1 (18gg+u§§§§§ggvQ _You blow up the orc wizard!gggg|gggg gg\$9==gg'x50=ggy*gg/{ _The sprites lose interest in your situation.gg3gg54&1ggD;,ggNk§§B-----9.1 (3§B   bombardier beetle----ggug§§§ggh _A bombardier beetle is nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg4 §§§§You beckon some vexing sprites to accompany your attacks.gg2=1---==50.1 (1Jinx ggW§§§§gg ; _You feel your willpower being sapped.gg6 ~ ((((((You shoot a sling bullet.gg :*gg̚  ☼..>.)§B§§ (very drained)  The sling bullet hits the bombardier beetle but does no damage.  A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.gg k3==9 (0.8gg G§☼§gg l _The bombardier beetle is moderately wounded.gg- ((((((You shoot a sling bullet.  The sling bullet hits the bombardier beetle.gg$C:*gg ☼☼..>.)§B§☼The bombardier beetle is heavily wounded.A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.gg041.7ggd%P§§☼gg7'i _The bombardier beetle is heavily wounded.ggek (((((((You shoot a sling bullet.gg:*ggu ☼○..>.)§B§☼ The sling bullet barely misses the bombardier beetle.A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.ggV2==-2.5gg<☼gge _The bombardier beetle is almost dead.ggG( r  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ggh+ e(((((()gg ☼..>.)§§☼gg ^5=13.3ggy <§gg# U _You kill the bombardier beetle!ggT§ggF 9§gg H _No target in view!ggggzggggggs6= _ggggW8=gggg{ _The sprites lose interest in your situation.gg#9ggF===gg&ggkggM60=gggg'ggV1=ggggb u23=ggv ggY%b3=gg &ggQ+gg+gg+O4=ggP.gg 3gg3L5=gg5gg:1 _HP restored.gg?gg@:=gg.).)....#  ##...........#)  #..###.###..###.?....  #..##...##...#ggDg  #..#.....#.#... .<...  ........#.#.###  #.#.#.ggE### #..  #.#.##gg7E5 ##   gg[Egg<) #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  ggU#..###..@..>.).)....#  ##...........#)  #..###.###..###.?....  #..##...##...#  #..#.....#.#... .< ........#.#.###  #.#.#.## gg #.#.##  gggg*gggg[ _An orc is nearby!ggq   gg Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  ^  You beckon some vexing sprites to accompany your attacks.gg ggt Ko.gg T1---==gg+ K4.0)Jinx gg gg ; _You feel your willpower being sapped.gg ((((( You shoot a sling bullet. The sling bullet hits the orc.gg}:*ggjt  The orc is moderately wounded.A giggling sprite leaps out and makes the orc trip over its own feet.gg~..>.))gg5=5.2 (0.9ggggG _You kill the orc!gggggggggH _No target in view!ggjl ggm ggo ggAt ggx =2==- _ggL~ gg~ )ggڀ gg e _The sprites lose interest in your situation.gg΅ gg gg gg gg/ gg gg ggd ;==gg! gg$ gg ggA gg gg ,ggd ggY ggK gg|Y ---72.2 (7.0oo   orcgg Z :---ggd ggh [ _An orc is nearby!ggo #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  gg\pg#.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)  #..###.###..###.?....  #..##...##...#  #..#.....#.#... .<...  ........#.#.###  #.#.#.## #..  #.#.##ggpK ##   gg( #....<.##   ,.  gg#.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  gg#.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)ggF  #..###.###..###.?....  #..##...##...#  gg#..#.....#.#... .< ........#.#.###  #.#.#.## gg5 #.#.##  ggggjggggZ ggM_An orc is nearby!ggN)# #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  gg)3#..###..@..>.)))....#  ##...........#)  #..###.###..###.?....  #..##...##...#  #..#.....#.#... .<...  ........#.#.###  #.#.#.## #..  #.#.## ## gg)*7  ggE{ #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)  #..###.###..###.?....  ggJ#..##...##...#  #..#.....#.#... .< ........#.#.###  #.#.#.##  #.#.##  ggggcgggg[ _An orc is nearby!gg ((((((You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ggQgg]..>.)o).===3.1 (0.9ggqjggo^ _The orc is moderately wounded.gg  (((((((You shoot a sling bullet.gg ggp$ ..>.o))gg% T3=4.0gg0 gg64 ^ _The sling bullet closely misses the orc.gg&3 #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.o))....#  ##...........#)......  #..###.###..###.?....  #..##...##...#  #..#.....#.#... .<...  ........#.#.### gg( #.#.#.## #..  #.#.## ##   ggo  #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.o))....#  ##...........#)......  #..###.###..###.?....  #..##...##...#gg)R  #..#.....#.#... .< ........#.#.###  #.#.#.##  #.#.##  gg4gggg _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc!ggB(((()gg!gg@]..>.gg&9gg-ggG _You kill the orc!ggO,gg-gg/gg>5,ggz:ggd<gg<gg?ggEggF:=ggKggO,ggRggX,ggZggcgg(dggd4ggd==ggBegglggoggpgg%rggw,ggygg~gggg/ggvgg4==gggg,gg$gg+Q---{ggv086.9 (12.0)gg:---ggڵggv[ _You sense a monster nearby.gg9ggq:ggCggFH _No target in view!gg4gggggggg75==,oo   orc (wandering)gg{m0.0)7.9 (1gg} _An orc comes into view. It is wielding a +1 whip of draining.gg  #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  gg1 X#.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##...#  #..#.....#.#.o. .<...  ........#.#.### gg k #.#.#.## #..  #.#.## ##   gg ggt _ #....<.##   ,.  #.#<..## #### ..  ggu ]#.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)...... ggv 6 #..###.###..###.?....  #..##...##...#  #..#.....#.#.o. .< ........#.#.###  #.#.#.##  ggv #.#.##  gg 4ggk gg( [ _An orc is nearby!gg- o #....<.##   ,.  gg #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  gg> #..###.###..###.?....  #..##...##...#  #..#.....#.#.o. .<...  gg ........#.#.### gg  #.#.#.gg ## #..  gg ,#.#.## ##  ggF * gg:> #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##...#  #..#.....#.#.o. .< ..[39;gg?s49m......#.#.###  #.#.#.##  #.#.##  gg@ggcAggLggP[ _An orc is nearby!ggIW #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....# ggK] ##...........#)......  #..###.###..###.?....  #..##...##...#  #..#.....#.#.o. .<...  ........#.#.###  #.#.#.## #..  #.#.## ##   gg #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##...#  #..#.....#.#.o. .< ..[39;ggs49m......#.#.###  #.#.#.##  #.#.##  gggggggg[ _An orc is nearby!gg4((((o   _An orc is nearby!An orc is nearby! _ggk5is nearby!  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.ggWgg5v...o.gg 7===8.7 (0.8gggg[ _The orc is heavily wounded.ggկO((((ggq5ggXHq...o.gg$I-9.6 (0.9ggTgg6Yw _You shoot a sling bullet. The sling bullet barely misses the orc.gg9s #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  gg tk#.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##.o.#  #..#.....#.#... .<...  ........#.#.###  #.#.#.ggdtn## #..  #.#.## ##   gg  #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##.## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##.o.#  #..#.....#.#... .< ..[39;gg s49m......#.#.###  #.#.#.##  #.#.##  gg 4gg0 q _An orc is nearby!gg`o ]  You shoot a sling bullet. The sling bullet hits the orc.ggEu l(()gg ?..ggt C==90.5ggx gg@ G _You kill the orc!gg\ gg; gg gg= &0gg gg gg j _Key pressed, stopping explore.ggr gg gg H _No target in view!ggJi4ggkggv& ggwc{You feel your willpower return.ggs~+1.5 (1gg0---gggg[ _You sense a monster nearby.ggf&ggT':---gg 0gg3H _No target in view!gggggg gggg$ _gg4gg ggbggXggk',gg(ggm-gg-S6=gg0ggd5,gg8gg0>,ggfBggHI,ggLggRO=gg0Vgg\,gg=_gg=j,gg`lggoj7==ggvrggw,ggGzgg~,gggg,ggVggЎgg :==ggoggggÙgggg,ggggggս.8={oo   orc (wandering)gg}L.60087.0)gg&,9.5 (18ggggq _An orc comes into view. It is wielding a +0 club.gg #....<.##   ,.  #.#<..## #### .. gg%> #.##.## #.. ...  #.##o## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  gg#..##...##.).#  #..#.....#.#... .<...  ........#.#.###  #.#.#.## #..  #.#.## ##   gg #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##o## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##.).# #..#.....#.#... .< ..[ggn37m......#.#.###  #.#.#.##  #.#.##  ggNggggIggv[ _An orc is nearby!ggS #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##o## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##.).#  #..#.....#.#... .<...  ......ggT..#.#.###  #.#.#.## #..  #.#.## ##   gg B #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##o## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##.).# gg ,#..#.....#.#... .< ........#.#.###  #.#.#.##  #.#.##  gg 4gg gg [ _An orc is nearby!gg T #....<.##  ggB  ,.  #.#<..## #### ..  #.##.## #.. ...  #.##o## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?....  #..##...##.).#  gg #..#.....#.#... .<...  ........#.#.###  #.#.#.## #..  #.#.## ##   ggЉ  #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##o## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)))....#  ##...........#)......  #..###.###..###.?.... ggB  #..##...##.).# #..#.....#.#... .< ........#.#.###  #.#.#.##  #.#.##  ggʕ gg; ggP gg _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc!gg j)(((ggA,...gg;E;===10.3 (0.8) ggRggVG _You kill the orc!gg _No target in view!ggggggBggIH _No target in view!gg3ggggggq$ _ggggO=gg}gg,gggg,gggg`,ggRggd9==gggg.,gg gg ,ggggY,gg*gggg:==gg0gg*%,gg^*gg 0,gg[3ggc8h10/15==ggd>ggB,ggaCggHgg@Uc---c   centaur (polearm, wandering)gga024.3 (14.0)ggbggRbA---5.3 (15ggngg{u _A centaur comes into view. It is wielding a +0 spear.ggY (((((((You shoot a sling bullet.ggP ..>.))cclauncher)ggcQThe sling bullet barely misses the centaur.The centaur shouts!  The centaur unwields a +0 spear. The centaur wields a +0 shortbow.gga\G((((((ggQs..>.))gg:m54-----===6.2 (0.9) ggggF _The centaur shoots an arrow. The arrow hits you!gg  #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##)## #.# {#.. ggW  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.))  ##...........#)......  #..###.###..###.?....  #..##...##.).#  #..#.....#.#... .<... gg n ........#.#.###  #.#.#.## #..  #.#.## ## gg̶ 7  gg,O _ #....<.##   ,.  #.#<..## #### ..  ggO #.##.## #.. ...  #.##)## #.# {#..  #.#...#######.##...).  #..###.....)......[..  ggP #..###..@..>.))  ggCP H##...........#)......  #..###.###..###.?....  #..##...##.).# ggjP #..#.....#.#... .< ggP ........#.#.###  #.#.#.ggP v##  #.#.##ggP B  gg\ 4gga ggh ^ _A centaur is nearby!ggz o #....<.##   ,.  ggV{ #.#<..## #### ..  #.##.## #.. ...  #.##)## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)) gg{  ##...........#)......  #..###.###..###.?....  #..##...##.).#  #..#.....#.#... .<...  ........#.#.###  #.#.#.## #..  #.#.##gg| K ##   ggoZ #....<.##   ,.  #.#<..## #### .. ggY #.##.## #.. ...  #.##)## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.))  ##...........#)......  #..###.###..###.?....  gg#..##...##.).# #..#.....#.#... .< ........#.#.###  #.#.#.##  #.#.##  gg>gggg7)gg.^ _A centaur is nearby!gg` #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##)## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.))  ##...........#)......  ggFa #..###.###..###.?....  #..##...##.).#  #..#.....#.#... .<...  ........#.#.###  #.#.#.## #..  #.#.## ##   ggQ #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##)## #.# {#..  #.#...#######.##...).  #..###.....)......[..  gg|*#..###..@..>.))  ##...........#)......  #..###.###..###.?....  #..##...##.).# #..#.....#.#... .< ........#.#.###  #.#.#.##  #.#.##  gg 4gg ggk0 ((((((( _A centaur is nearby!You shoot a sling bullet.ggb ..>.))cThe sling bullet closely misses the centaur.ggH(((((((ggQggX]@..>.)c)gg^5=----==7.1ggjgg0sp _The centaur shoots an arrow. The arrow closely misses you.gg #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##)## #.# {#..  #.#...#######.##...).  #..###.....)......[..  #..###..@..>.)c)....#  ##...........#)......  #..###.###..###.?....  #..##...##.).#  ggy#..#.....#.#... .<...  ........#.#.###  #.#.#.## #..  #.#.## ##   ggT)O #....<.##   ,.  #.#<..## #### ..  #.##.## #.. ...  #.##)## #.# {#..  #.#...#######.##...).  gg*#..###.....)......[..  #..###..@..>.)c)....#  ##...........#)......  #..###.###..###.?....  #..##...##.).# #..#.....#.#... .< gg*........#.#.###  #.#.#.##  #.#.##  gg:4gg4DggQI^ _A centaur is nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg[ #....<.## Limel the Skirmisher #.......# Formicid of Nemelex Xobeh ...... #......## ,.  Health: 55/65 ====================---- #.#<..## #### ..  Magic: 7/15===========------------- #.##.## #.. ...  AC: 3Str: 12 #.##)## #.# {#..  EV: 12Int: 14 #.#...#######.##...).  SH: 0Dex: 26 #..###.....)......[..  XL: 10 Next: 31% Place: Dungeon:7 gg1#..###..@..>.)c)....#  Noise: ===------  Time: 6027.1 (0.0) ##...........#)......  a) +2 sling #..###.###..###.?....  Zap: wand of mindburst (18) #..##...##.).#,......  #..#.....#.#... .<...  .........#....#.#.###  c   centaur (launcher) #.#.#.....#.#### #..  #.#.##...##.. ##  #.#.#######.. Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggAiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - centaurAim: a centaur, wielding a +0 shortbow and wearing a +0 robe (chance to affect:73%)gg#....<.##Limel the Skirmisher#.......#Formicid of Nemelex Xobeh ......#......##,.Health: 55/65 ====================----#.#<..## #### ..Magic: 7/15===========-------------#.##.## #.. ...AC: 3Str: 12#.##)## #.# {#..EV: 12Int: 14#.#...#######.##...).SH: 0Dex: 26#..###.....)......[..ggGXL: 10 Next: 31% Place: Dungeon:7#..###..@..>.)*)....#Noise: ===------  Time: 6027.1 (0.0)##...........#)......a) +2 sling#..###.###..###.?....Zap: wand of mindburst (18)#..##...##.).#,......#..#.....#.#... .<............#....#.#.###c   centaur (launcher)#.#.#.....#.#### #..#.#.##...##..###.#.#######..Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerousgg[37m; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - centaurAim: a centaur, wielding a +0 shortbow and wearing a +0 robe (chance to affect:73%)ggpgg 7cgg )(((((onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target, f/p - centaur  Aim: a centaur, wielding a +0 shortbow and wearing a +0 robe (chance to affect:gg K73%)  The centaur struggles to resist. The centaur shoots an arrow.gg h..>.)ggf c49---8.1 (1gg0 ggç ) _The arrow hits you!gg N-gg gg^ F _Unknown command.ggjI  Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg^  You beckon some vexing sprites to accompany your attacks.gg (((((You feel your willpower being sapped. The centaur shoots an arrow.gg}h..>.)ggF(((((ggh..>.)ggk39------5---9Will/2 Jinx gg$gg})Z _The arrow hits you. The centaur shoots an arrow. The arrow hits you.gg & ggj ((((( You shoot a sling bullet. The sling bullet hits the centaur!gg :*ggT e ..>.)c, very drained)The centaur is moderately wounded.A giggling sprite leaps out and smacks the centaur with its own hand.  The centaur is heavily wounded.ggE F(((((ggT h..>.)gg w7-----=9 (0.8gg*$ gg) F _The centaur shoots an arrow. The arrow hits you.ggX 4gg gg F _Unknown command.ggh (((((You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.gg:*gg ..>.)c The centaur is heavily wounded.ggsA giggling sprite leaps out and smacks the centaur with its own hand.  The centaur is severely wounded.ggF(((((gg' ..>.)4--6=--30.7gg2ggv7F _The centaur shoots an arrow. The arrow hits you.ggZK ((((( You shoot a sling bullet. The sling bullet hits the centaur!ggv:*gg  The centaur is almost dead.A giggling sprite leaps out and makes the centaur trip over its own hooves.gg~..>.))ggk5-41.6 (0.9gggga _You kill the centaur!ggeggggRF _Unknown command.gg~4gg5ggC\ _Unknown command.ggƕ4ggggHH _No target in view!ggggyggggIF _Unknown command.gg~ gg gg҉ gg= F _Unknown command.gg-Z Jgg[ _Unknown command.No target in view!Unknown command.No target in view!gg>7= _gggg8==ggNo target in view!Unknown command. _No target in view! _The sprites lose interest in your situation.gg=#9ggm;==gggggg;40gggggg%T1=ggPgg]2=7gg2==gggggg:3gggg gg T4=gg< gggg65=ggggggggM6==ggggmggO48=ggx ggG#gg#k9==gg$gg'gg[(W50=gg*gg818=2=gg)>gg@ggf@V3=ggBggGggG&4gguJgg[N95ggNE==ggGQggWggW@6=ggXgg}\gg:bb7=ggcgghggi#9ggUiN=9==gg~igglggsgg&tM60=ggvgg{ggE|W1=gg~gg݃n _You feel your willpower return.gg`%2gggggg`a3===gg2ggggU4=ggߔggܛ95ggi(=gg!gggg-R10/15==gg ggggԮggLgggggggggg9=gggggg:==ggqggggggXBggZggc1=gg&gg,ggCgg,gg gg,gg0ggvO=gggg&,gggg,ggggb2==ggggggggggge,gg gg ggK ggggdgg:==gggg93=gg:ggAO=ggDggJggJggMgg'S,gg&Vgg5ZggZL4==gg]]ggc,gggggj,ggCpggv,ggygg|:==ggG}gg~gg,gggg&,gg@gg,gg̘ggb5==ggggPgggg*ggggëggDggfggggE #......## ,.#.#<..## #### ..#.##.## #.. ... #.##)## #.# .#.. gg<#.#...#######.##...). #..###.....)......[.. #..###.....>.)))....# ##...........#)...... #..###.###@.###.?.... ---#..##...##.).#,...... #..#.....#.#.....<... .........#....#.#.####.#.#.....#.#### #..#.#.##...##.. ###.#.#######.. ..# gg#.#<..## #### .. #.##.## #.. ... #.##)## #.# .#.. #.#...#######.##...). #..###.....)......[.. #..###.....>.)))....# ##...........#)...... #..###.###..###.?.... #..##...##.@.#,...... #..#.....#.#.....<... .........#....#.#.### #.#.#.....#.#### #..#.#.##...##.. ##gg0#.#.#######.. ..###gg=097.6 (66.0)gg#---gg7%8.6 (67ggggr  Things that are here: _a +1 whip of draining; an orc corpsegggggg! gggggg!A== _ggS),ggC-,ggy1gg=7gg;ggI<gg7@ggW~#....<.###....... #...... ,. #.#<..## #### .. #.##.## #.. ... #.##)## #.# .#.. gg3X#.#...#######.##...). #..###.....)......[.. #..###.....>.@))....# ##...........#)...... #..###.###..###.?.... #..##...##.).#,......#..#.....#.#.....<............#....#.#.####.#.#.....#.#### #..#.#.##...##.. ###.#.#######..gg?d  #....<.## #.# ..#......## ggdN..##.#<..## #### #.#.##.## #.. ..#.##)## #.# #.#..##.#...#######.##...).##..###.....)......[.gg!f##..###.....>.)@)....# ##.....#)...#..###.###..###.?.#..##...##.).#,....#..#.....#.#.....<...#.#....#.#.##.#.#.....#.####.#..  #.#.##...##.. .####  Items here: )) [[ †.ggx3101.6 (3.0)ggz22.6 (4 _gggg _Items here: ))) [[ ††.gg,3ggmgg,..gg#....<.##  #.# . ..  #......## ...##.#<..## #### .#..#.##.## #.. ...#.##)## #.# #.#..#  ggS#.#...#######.##...).#.  #..###.....)......[...##..###.....>.))@....#  ##.....#)...  #..###.###..###.?.  #..##...##.).#.....  #..#.....#.#.....<...#.#....# #.#.#.....#.####.#.. #.#.##...##.. #.#### gg&0ggC23.6 (1 _gggg _Items here: ) [[ †.gg  #.......#. .. ## ...## #.#<#### .#.... #.## #.. ...... #.##)## #.# #.#..# #.#...#######.##...).#. #..###.....)......[...# #..###.....>.)))....# ##...........#@........ #..###.###..###.?...... #..##...##.).#.........gg ~ #..#.....#.#.....<...## .........#....#.#.###.#.#.....#.####.#..  #.#.##...##.. #.####  #.#.#######.. .# ..#gg! &0gg4 4.6 (1 _  Things that are here: _a +1 antimagic flail; a +0 ring mailgg gg gg4! gg+ gg/ gg4 $ _gg 6 ggs: gg? ,ggE ggQ #......## ...## #.#<..## #### .#.... #.##.## #.. ...... #.##)## #.###.#..# . #.#...#######.##...).# ggR #..###.....)......[...# #..###.....>.)))....##.# ##...........#)......... #..###.###..###.@....... #..##...##.).#.......... #..#.....#.#.....<...##. .........#....#.#.#### .#.#.....#.####.#.. .#.##...##.. #.#### .#.#######.. .. ..# ####ggU "#ggs V6.6 (27.6 (3gg҄ E _x - 3 scrolls of identifyW ggW ggUW ggxW ggF _Unknown command.X gg3X ggX gg X ggX gg$ _X ggkX ggjX ggL,X ggG"X ggF'R  There is an escape hatch in the ceiling here.X gg+X gg1, _X gg/X gg2X gg 6,X gg9X ggBDX ggFX gg#GX gg IX gg`OX ggQ,X ggSX ggUX gg X,X ggYX ggr[X ggn]X gg]X gg^X gg`X ggJj  #.###.#..# . #####.##...).#.# ) ....)......[...###.... ....>.)))....##.#.... ......#)............ ##..###........... .##.).#..........? ..#.#.....<...##.# X ggDk\..#....#.#.#####@# 15.6 (8 ..#.####.#.......# .##.. #.######### ###.. ..#  ..# ###  ## X ggrX ggs+6.6 (9X gg3yX gg{% _Found a dagger.Y gg3Y ggY ggY gg1,Y ggqY gg~Y gg,Y ggY ggY ggP,Y ggY ggg,Y ggVY ggk _k - 2 scrolls of immolation (gained 1)Y gg3Y ggY ggY gg>,Y ggPY ggY ggY gg3Y ggY ggzY ggD,Y gg!Y ggY gg,Y ggY gg!Y gg,Y ggY gg$Y gg: ,Y gg Y ggc Y gg Y ggE Y gg Y gg Y gg .. .#.#....#.#  >.. ...#.#  ........# # .#...# .# .#..###....##..# ................ .....#28.6 (12.0) Y gg  #### .#..........##  #.. ..............#  #.###.#..##.......# ###.##...).#.#.)....# .)......[...###.....# .>.)))....##.#......# ...#)...............### ..###..................Y gg! Y gg! ,9.6 (13Y gg%) Y gg. ; _Found a stone staircase leading down.[ gg,[[?25h[?0c  Search for what [Enter for "."]? [ gg? [?25l[?1c[ ggMJ[ ggL;19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a daggerb - [D:7] a +0 dagger (1 further duplicate)  [ ggL}c - [D:7] a +0 robe (3 further duplicates)  d - [D:7] a pair of boots  e - [D:7] a +4 trident of draining  f - [D:7] an orb of energyg - [D:7] a +0 ring mail (2 further duplicates)  h - [D:7] a +0 shortbow  i - [D:7] a +0 spear  j - [D:7] a +1 antimagic flail  k - [D:7] a +2 flail of holy wrath[ gg4Ml - [D:7] a +0 falchion  m - [D:7] a +0 leather armour  n - [D:7] a +0 plate armour  o - [D:7] a +0 short sword  p - [D:7] a +0 trident  q - [D:7] a +1 whip of draining[ ggeMOr - [D:7] a +0 club  s - [D:7] 5 atropa-tipped darts] ggLevel 7 of the Dungeon<<<>>(Press ? for help)  ...   ##..  >.. ...#.#  #.####...   ........# #.##.#.#   ....... # #.#....# .#...# .# #....<.##  .#..###....##..#  #.......# ................  #......##  ...#####@..#  #.#<..## #### .#..........## #.##.## #.. ..............# #.##)## #.###.#..##.......#] gg7 #.#...#######.##...).#.#.)....# #..###.....)......[...###.....# #..###.....>.)))....##.#......# ##...........#)...............###  #..###.###..###..................  #..##...##.).#...................   #..#.....#.#.....<...##.##########  .........#....#.#.#####.# #.#.#.....#.####.#.......##.#.##...##.. #.##########.#.#######.. ..#   ..# ### ## ] gg] gg] ggLimel the SkirmisherFormicid of Nemelex Xobeh ......Health: 65/65 ========================Magic: 15/15 ========================AC: 3Str: 12EV: 12Int: 14SH: 0Dex: 26XL: 10 Next: 34% Place: Dungeon:7] gghTime: _Unknown command. _There is an escape hatch in the ceiling here. _Found a dagger. _k - 2 scrolls of immolation (gained 1) _Found a stone staircase leading down.  Search for what [Enter for "."]? .] gg]4] ggM] gg] gg] ggU% _] gg] gg] gg,] gg] gg] gg#,] gg] ggm] gg,] gg] gg] gg),] gg] gg] gg,] gg] gg] gg,] gg] gg] gg,] gg] gg#....##. .#...# .# ...<.####.#..###....##..# ......# ###................. .....##......#####...# #<..## #####.#..........## ##.## #.................# ##)## #.###.#..##.......# ] gg,q#...#######.##...).#.#.)....# .###.....)......@...###.....#Noise: --------- 6137.6 (8.0) .###.....>.)))....##.#......#a) +2 sling ...........#)...............###Zap: wand of mindburst (18) .###.###..###.................. .##...##.).#................... .#.....#.#.....<...##.########## .......#....#.#.#####.# .#.....#.####.#.......# .##...##.. #.#########] gg"] ggeV _You see here a +0 pair of boots.^ ggB^ ggA7Wear which item? Inventory Items Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 robe (worn) ^ ggBFloor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ` gg]([,] to select) a +0 pair of gloves (worn)    a - a +0 pair of boots` gg]N ` ggY #....##. .#...# .# Limel the Skirmisher ...<.####.#..###....##..# Formicid of Nemelex Xobeh ...... ......# ###................. Health: 65/65 ======================== .....##......#####...#Magic: 15/15 ======================== #<..## #####.#..........##AC: 3Str: 12 ##.## #.................#EV: 12Int: 14 ` gg}Z ##)## #.###.#..##.......#SH: 0Dex: 26 #...#######.##...).#.#.)....#XL: 10 Next: 34% Place: Dungeon:7 .###.....)......@...###.....#Noise: ---------  Time: 6137.6 (0.0) .###.....>.)))....##.#......#a) +2 sling ...........#)...............###Zap: wand of mindburst (18) .###.###..###.................. .##...##.).#................... .#.....#.#.....<...##.########## .......#....#.#.#####.# .#.....#.####.#.......# ` gg[ .##...##.. #.######### _There is an escape hatch in the ceiling here. _Found a dagger. _k - 2 scrolls of immolation (gained 1) _Found a stone staircase leading down. _Search for what [Enter for "."]? . _You see here a +0 pair of boots.` ggz ^8.6 (1 _` ggȈ  You start putting on your armour.9.6 (2` gg ` ggJ ,40.6 (3` ggS ` ggK ` gg+ +1.6 (4` gg ` gg ` gg $2.6 (5` gg^ ` gg 4 _You continue putting on your +0 pair of boots. x4` gg ` ggP ` ggk b _You finish putting on your +0 pair of boots.b gg<;[[?25h[?0c  Search for what [Enter for "."]? b gg [?25l[?1cb gg b gg" R18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a +0 dagger (1 further duplicate)b - [D:7] a +0 robe (3 further duplicates) b gg# } c - [D:7] a +4 trident of draining  d - [D:7] an orb of energye - [D:7] a +0 ring mail (2 further duplicates)  f - [D:7] a +0 shortbow  g - [D:7] a +0 spear  h - [D:7] a +1 antimagic flail  i - [D:7] a +2 flail of holy wrathj - [D:7] a +0 falchion  k - [D:7] a +0 leather armour  l - [D:7] a +0 plate armour  m - [D:7] a +0 short sword  n - [D:7] a +0 trident  o - [D:7] a +1 whip of drainingp - [D:7] a dagger  q - [D:7] a +0 club  r - [D:7] 5 atropa-tipped dartse ggQ  a - [D:7] a +0 dagger (1 further duplicate)  k - [D:7] a +0 leather armoure gg   k - [D:7] a +0 leather armour  n - [D:7] a +0 tridente ggE ~  n - [D:7] a +0 trident  o - [D:7] a +1 whip of drainingf gg9y  o - [D:7] a +1 whip of draining  p - [D:7] a daggerf ggVq  p - [D:7] a dagger  q - [D:7] a +0 clubf gg/1 t  q - [D:7] a +0 club  r - [D:7] 5 atropa-tipped dartsi ggܐw  i - [D:7] a +2 flail of holy wrath  r - [D:7] 5 atropa-tipped dartsi ggQ  h - [D:7] a +1 antimagic flail  i - [D:7] a +2 flail of holy wrathj gg~x  g - [D:7] a +0 spear  h - [D:7] a +1 antimagic flailj gg"  j gg$ b f - [D:7] a +0 shortbow  g - [D:7] a +0 spearj gg\  e - [D:7] a +0 ring mail (2 further duplicates)  f - [D:7] a +0 shortbowk ggw  d - [D:7] an orb of energy  e - [D:7] a +0 ring mail (2 further duplicates)k ggt  c - [D:7] a +4 trident of draining  d - [D:7] an orb of energyk gg~ Level 7 of the Dungeon<<<>>(Press ? for help)  ...   ##..   >.. ...#.#  #.####...   ........# #.##.#.#  #   ....... # #.#....##. .#...# .# #....<.## ##.#..###....##..#  #.......# ###.................  #......##  ......#####...#  #.#<..## #####.#..........## #.##.## #.................# k ggy #.##)## #.###.#..##.......# #.#...#######.##...).#.#.)....# #..###.....)......@...###.....# #..###.....>.)))....##.#......# ##...........#)...............###  #..###.###..###..................  #..##...##.).#...................   #..#.....#.#.....<...##.##########  .........#....#.#.#####.##.#.#.....#.####.#.......##.#.##...##.. #.##########.#.#######.. ..#   ..# ### ## l gg{^l gg_l ggJf=Limel the SkirmisherFormicid of Nemelex Xobeh ......Health: 65/65 ========================Magic: 15/15 ========================AC: 4Str: 12EV: 12Int: 14SH: 0Dex: 26XL: 10 Next: 34% Place: Dungeon:7Time: _Search for what [Enter for "."]? . _You see here a +0 pair of boots.  You start putting on your armour. _You continue putting on your +0 pair of boots. x4 l ggZg_You finish putting on your +0 pair of boots.  Search for what [Enter for "."]? .l gg n4l ggrl ggxl gg|l gg; _l gg l ggsl ggl ggl ggĐl gg`,l ggl ggu#....<.####.#..###....##.#.......# ###...............#......##......#####...##.#<..## #####.#..........###.##.## #.................#l gg#.##)## #.###.#..##.......##.#...#######.##...).#.#.)....##..###.....)..........###.....##..###.....>.))@....##.#......# Noise: --------- 6145.6 (3.0)  l ggĩ##...........#)...............## a) +2 sling#..###.###..###................. Zap: wand of mindburst (18)  l ggs#..##...##.).#..................#..#.....#.#.....<...##.########.........#....#.#.#####.# l gg<$#.#.#.....#.####.#.......# #.#.##...##.. #.######### #.#.#######.. ..#l ggl gg{l gg _Items here: ) [[ †.m gg8m gg?iPick up what? 25/52 slots (_ for help) Hand Weapons (select all with ))  a - a +4 trident of draining Armour (select all with [) m gg\@ b - an orb of energyc - a +0 robe Carrion a bombardier beetle corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedm gg@7[top]n gg#n gg  b + an orb of energy[Enter] accept (1 chosen)n gg n gg n gg  #....<.####.#..###....##. Limel the Skirmisher#.......# ###............... Formicid of Nemelex Xobeh ......#......##......#####...#Health: 65/65 ========================#.#<..## #####.#..........## Magic: 15/15 ========================#.##.## #.................# AC: 4Str: 12  n gg] S#.##)## #.###.#..##.......# EV: 12Int: 14  #.#...#######.##...).#.#.)....# SH: 0Dex: 26  #..###.....)..........###.....# XL: 10 Next: 34% Place: Dungeon:7  #..###.....>.))@....##.#......# Noise: ---------  Time: 6145.6 (0.0)  n gg ##...........#)...............## a) +2 sling#..###.###..###................. Zap: wand of mindburst (18)  #..##...##.).#..................#..#.....#.#.....<...##.########n ggq .........#....#.#.#####.# #.#.#.....#.####.#.......# #.#.##...##.. #.######### #.#.#######.. ..# _You see here a +0 pair of boots.  You start putting on your armour. _You continue putting on your +0 pair of boots. x4 _You finish putting on your +0 pair of boots. n ggļ _Search for what [Enter for "."]? . _Items here: ) [[ †.n gg n ggo +6.6 (1n gg n gg J _z - an orb of energyo gg_ko ggrInventory: 26/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 robe (worn)  y - a +0 pair of boots (worn)  z - an orb of energy Jewellery (go to first with "=)  g - a +6 ring of dexterity (right hand)  l - a ring of protection from fire (left hand)  u - an amulet of regeneration (around neck)o - a +6 ring of strength  q - an amulet of magic regeneration Wands (go to first with /)o ggss - a wand of mindburst (18) (quivered) Scrolls (go to first with ?)  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls of immolationr - a scroll of enchant weapon  w - a scroll of revelation  x - 3 scrolls of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]o gg. z - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. o gg& 'Of energy': it may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. You took it off Jeremiah on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {*channel} {shield armour} {shield armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe." ggE LInventory: 26/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) Armour (go to first with [) " ggF  b - a +0 pair of gloves (worn)  c - a +0 robe (worn)  y - a +0 pair of boots (worn)  z - an orb of energy Jewellery (go to first with "=)  g - a +6 ring of dexterity (right hand)  l - a ring of protection from fire (left hand)  u - an amulet of regeneration (around neck)  o - a +6 ring of strength  q - an amulet of magic regeneration Wands (go to first with /)  " ggF s - a wand of mindburst (18) (quivered) Scrolls (go to first with ?)  f - a scroll of teleportation " ggF  h - 3 scrolls of fear  k - 2 scrolls of immolationr - a scroll of enchant weapon  w - a scroll of revelation  x - 3 scrolls of identify " gg*G [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$ ggV$ gg$ ggS) #....<.####.#..###....##. Limel the Skirmisher#.......# ###............... Formicid of Nemelex Xobeh ......#......##......#####...#$ gg3*LHealth: 65/65 ========================#.#<..## #####.#..........## Magic: 15/15 ========================#.##.## #.................# AC: 4Str: 12  #.##)## #.###.#..##.......# EV: 12Int: 14  #.#...#######.##...).#.#.)....# SH: 0Dex: 26  $ gge+#..###.....)..........###.....# XL: 10 Next: 34% Place: Dungeon:7  #..###.....>.))@....##.#......# Noise: ---------  Time: 6146.6 (0.0)  ##...........#)...............## a) +2 sling#..###.###..###................. Zap: wand of mindburst (18)  #..##...##.).#..................#..#.....#.#.....<...##.########.........#....#.#.#####.# #.#.#.....#.####.#.......# #.#.##...##.. #.######### #.#.#######.. ..#You start putting on your armour. _You continue putting on your +0 pair of boots. x4 _You finish putting on your +0 pair of boots. _[40$ gg+mSearch for what [Enter for "."]? . _Items here: ) [[ †. _z - an orb of energy$ ggD6$ gg'7$ gg@$ ggB$ gg $ gg $ gg $ gg$ $ gg ,$ gg ,$ gg ,$ gg $ gg $ gg ,$ gg $ gg $ ggv $ gg $ gg[ $ gg $ gg ( ... .#.#....#.# .. ##.. .# >..#...#.# .####...  .# ........# .##.#.# #.# ......... # .#....# #.#..# .#...# .# ....<.$ ggo * ##.#..###....##..# .......# #.###................. ......## #.<......#####...# .#<..## #####@#..........## 50.6 (4 .##.## #......# .##)## #.###.#..### .#...#######.##...).#.#.)....# ..##)..........###.....$ gg O# ..###.....>.)))....##.#......#..........#)..............### $ gg/ ..###.###..###.................. ..##...##.).#...................$ gg` $ gg +1.6 (5$ gg $ ggK  _You continue putting on your +0 pair of boots. x4 _You finish putting on your +0 pair of boots. _Search for what [Enter for "."]? . _Items here: ) [[ †. _z - an orb of energyFound a stone staircase leading up.$ gg 3$ gg\ $ gg# $ gg' ,$ ggT>  .#   #. ## #f..#.  ....#.#....#.#  ##..#.#.>..#...#.# ###... #.#..........# #.#.# #.#.......... # # #.#..# .#...# .# <.## ##.#..###....##..# .....# #.###..@.............. ...#.<......#####...# <..## #####.#..........## #.## $ ggN@ #.................# #)## #.###.#..##.......#.#######.##...).#.#.)....# f   sleepcap (wandering)##.....)..........#### ###.....>.)))....##.##........#).###2.6 (1$ ggJ ~ .  A sleepcap comes into view.$ ggJ +3.6 (2$ ggmR $ ggY 5 _The sleepcap moves out of view.% ggp% ggq% ggt% ggR% gg .# f....#. ####...#. .  .% gg....#.#....#.#  ###.#.>..#...#.# #...#.#..........# #.# #.#.......... # .# #.#..# .#...# .# <.## ##.#@.###....##..#  #.###................. .#.<......#####...# .#####.#..........## .## #.................# )## #.###.#..##.......# f   sleepcap (wandering) ..#######.##...).#.#.)....#.....)....[39% ggč;49m......###.....# ##.....>.)))....##.##% ggt&0% ggY.4.6 (1% ggq% gg% gg[4% gg45% ggX6% gg@% ggiC% ggC% ggH,% gg)Q f## .% ..# ..# .# ........  #####...#...#  ...% ggLR`....#.#....#.#  ##..#.#.>..#...#.# #...#.#..........# #.# .#.@........ # # #.#..##.#...# .# <.## ##.#..###....##..#.# #.###....... ..## #.<......#####...# .#####.#..........## f   sleepcap (wandering) ## #.................# #.###.#..##.. .#######.##...).#.#.)....#% ggW&5% gg\..% gg\+6.6 (2% ggb% ggf/ _Found a serpent talisman.% gg% gg% gg% gg%% gg#f. .#.##.## .% #?..# ..##.# ........#. #####...#...#  .....#.#....#.# ##.#.>..#...#.# ...#.#.# # #.#.......... # .# .#..##.#...# .# % gg## ##.#..###....##..# #.###.................#.<......#####...# f   sleepcap (wandering)#####.#..........## #.................# # #.###.#..##.......#% ggm&0% ggL.f% ggP+7.6 (1% gg% ggEf _Found a scroll labelled GIRACI ZYVAJI.% ggMa  #.. .#.  ##f## .%#  #?..# ..##  .# ........#  #. #####...#...#  ... ....#.#....#.#  #.#.>..#...#.#  #.#..@.......#  #.#.......... #  #.#..##.#...# .#  ##.#..###....##..#  ...............  #.<......#####...#  #####.#....## # #...........# #  % gg  #.. .#.  ##f## .%#  #?..# ..##  .# ........#  #. #####...#...#  ... ....#.#....#.#  #.#.>..#...#.#  #.#..@.......# % gg  #.#.......... #  #.#..##.#...# .#  ##.#..###....# ........... #.<......#####...#  #####.#....# #........... % gg) 7%% gg % gg :%% ggZ _ _A sleepcap is nearby!% gg"  #.. .#.  ##f## .%#  #?..# ..##  .# ........#  #. #####...#...#  ... ....#.#....#.#  #.#.>..#...#.#  #.#..@.......#  #.#.......... #  #.#..##.#...# .#  ##.#..###....##..#  ...............  #.<......#####...#  #####.#....## # #...........# #  % gg #.. .#.  ##f## .%#  #?..# ..##  .# ........#  #. #####...#...#  ... ....#.#....#.#  #.#.>..#...#.#  #.#..@.......# % gg #.#.......... #  #.#..##.#...# .#  ##.#..###....# ........... #.<......#####...#  #####.#....# #........... % gg4% ggc% gg9_ _A sleepcap is nearby!& gggB #.. .#. & ggj & ggBm.##f## .%# & ggm & ggm#?..# ..## & ggMnL .# ........#  #. #####...#...# & ggn ... ....#.#....#.#  #.#.>..#...#.#  #.#..@.......#  #.#.......... #  #.#..##.#...# .#  ##.#..###....##..#  ............... & ggv #.<......#####...#  #####.#....## # #...........# #  & gg  #.. .#.  ##f## .%#  #?..# ..##  .# ........#  #. #####...#...#  ... ....#.#....#.#  #.#.>..#...#.#  #.#..@.......#  #.#.......... #  #.#..##.#...# .#  ##.#..###....# ........... #.<......#####...# & gg$  #####.#....# #........... % _A sleepcap is nearby!& gg-  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& gg ^  You beckon some vexing sprites to accompany your attacks.& gg .ff3----==8Will/2 Jinx & gg. & gg ; _You feel your willpower being sapped.& ggC %(((( You shoot a sling bullet. The sling bullet hits the sleepcap!& gg T%*& gg  The sleepcap is moderately damaged.A giggling sprite leaps out and makes the sleepcap trip over its own stem.& gg.f...(very drained)=9.4 (0.8& ggP:%& gg` _The sleepcap is heavily damaged.' gg (((You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.' ggEK%.f..60.2% _The sleepcap is heavily damaged.' gg& %(( You shoot a sling bullet. The sling bullet hits the sleepcap!' gg :*' gga W %f.. The sleepcap is severely damaged.A giggling sprite leaps out and smacks the sleepcap with its own body.1.1 (0.9' gg7 8%' ggߔ a _The sleepcap is almost destroyed.( gg  You shoot a sling bullet. The sling bullet hits the sleepcap!.((( gg7N%...( gg="M----52.0( ggG(( gg"*O _You destroy the sleepcap!( ggN( gg4==( gg  ( gg e _The sprites lose interest in your situation.( gg! 4( gg ( gg! n( gg*% g==( gg& ( gg * ,( gg+ ( gg. ,( gg0 ( gg1 ( gg2 M5==( ggI3 ( ggw5 ( ggf7 ( gg7 ( gg8 ( gg; ( gg+@ ( ggx@ ( ggkA ( ggB ( ggJ L ..##  {....  ...# ## #.. ..#.( ggvJ  ##.##...%# #.####?..#...# .# #............ ( ggJ G #. ######@..#...# ---  ... .......#.#....#.# ( ggJ  ##.. ####.#.>..#...#.# #... #.#..........# ( gg2K #.# #.#.......... # .( ggK k.# #.#..##.#...# .# <.## ##.#..###....##..# ...# #.###................. ..## #.<......#####( ggQQ l{ {74.0 (12.0)( ggR :---( ggV ( ggX [ _You sense a monster nearby.( gg 4( ggu ( gg ( gg ( gg ;==( gg] ,( gg 578 ###  ..## # { {{.... .# ( gg 6 ...#..##  #..> ..#. ##.##...% #.#5.0) .# #.............#  ( gge - #. ######...#...#  ... .......#.#....###.. ####.#.>..#...#.# #...( gg #.#..........#.....#..###....( gg ( gg; +6.0 (2( gg ( ggT H _Found an escape hatch in the floor.( gg +7.0 (3( gg ( gg c _A - a scroll labelled GIRACI ZYVAJI) gg) gg) gg) ggG)#### ##...  ##...## # { {K.... .# ...#..## ..>$..#.  ##@##...%#  #.####...#...## .# #.............##. ######...#...#  ... .......#.#....#.######.#.>..#...#.# K   kobold (missile, asleep) ...#.#.....## #.#.......... # .# .#..##.#...# .#) gg2V %0  ) gg3]A kobold comes into view. It is wielding a +0 whip.) gg#7+8.0 (1) gg:) ggnA* _Found 6 gold pieces.) ggz #### ##... ##...## #  { {K.... .#  ...#..## ) gg> #..>$..#.  ##@##...%#  #.####...#...##  .# #.............#  #. ######...#...#  ... .#.#....#.#  ####.#.>..#...#.#  #.#..........#  #.#.......... #   .# ) gg #### ##... ##...## #  { {K.... .#  ...#..## ) ggo #..>$..#.  ##@##...%#  #.####...#...##  .# #.............#  #. ######...#...#  ... .#.#....# ####.#.>..#...#.#  #.#.......... #.#..........   ) ggQ%) gg) gg] _A kobold is nearby!) gg̑Z #### ##... ##...## #  { {K.... .#  ...#..##  #..>$..#.  ##@##...%#  #.####...#...##  .# #.............#  #. ######...#...#  ... .#.#....#.#  ####.#.>..#...#.#  #.#..........#  #.#.......... #   .# ) gg6  #### ##... ##...## #  { {K.... .#  ...#..##  #..>$..#.  ##@##...%#  #.####...#...##  .# #.............#  #. ######...#...#  ... .#.#....# ####.#.>..#...#.#  #.#.......... #.#..........   %) ggm8 ) gg~< ] _A kobold is nearby!) gge3  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* gg1^  You beckon some vexing sprites to accompany your attacks.* gg13----==9Jinx * gg8* gg<; _You feel your willpower being sapped.* gg  ((K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!* gg4 L*%* gg  * gg The kobold is severely wounded.A giggling sprite leaps out and doodles on the kobold's face.* gg}{ { )..* gg>  You kill the kobold!* gg=J====9 (0.9* gg* gg`* _You hear a shout! x2* gg Q%* gg * gg] H _No target in view!* ggS%* gg+* gg H _No target in view!+ gg ##  #.###...## # {K.).... .# #...#..## + gg v#.@>$..#.  ##.##...%#  #.####...#...## .# #.............##. ######...#...#.#  ... .......#.#....#.# K   kobold (wandering) #####.#.>..#...#.#.#.#..........# # #.#.......... #+ gg $  A kobold comes into view. It is wielding a +0 whip.+ gg>)a ,KK+ gg)%K   kobold brigand (missile)K   koboldThe kobold shouts! You hear a shout!+ gg*c===-80.9 (1.0+ ggz2;%+ ggN:  A kobold brigand comes into view. It is wielding a +0 whip and quivering _poisoned darts.+ gg ((((You shoot a sling bullet.+ gg:$ :*+ gg  The sling bullet closely misses the kobold.A giggling sprite leaps out and bonks the kobold with its +0 whip.+ gg + gg .KK.. (very drained)+ gg G-1.7 (0.8+ ggk 9%+ gg+ _ _The kobold is severely wounded., gg`  You shoot a sling bullet. The sling bullet hits the kobold., gg6x)((%, ggzv ..%You kill the kobold!, gg (((((((.%The kobold brigand throws a poisoned dart., gg )..@>...%----2.5, gg=;%, ggSZ _The poisoned dart barely misses you., ggS ((((%You shoot a sling bullet., gg@:*, ggY  The sling bullet closely misses the kobold brigand.A giggling sprite leaps out and bonks the kobold brigand with its +0 whip.  The kobold brigand is lightly wounded., gg.K.., very drained), gg33.3, gg;%, ggii _The jinxing sprites lose interest in you., ggt ((% You shoot a sling bullet.  The sling bullet hits the kobold brigand!, gg;y ..%The kobold brigand is heavily wounded., gg ((The kobold brigand throws a poisoned dart.  The poisoned dart hits you!, gg '.., gg ==4.2 (0.9Pois Will/2 , gg, ggQ _You are poisoned.- gggB ((You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.- ggg - ggJ..%The kobold brigand is heavily wounded.2=--4==5.0 (0.8- gg(S _You feel very sick.- gg ((((You shoot a sling bullet.- ggww x  The sling bullet closely misses the kobold brigand.- gg  {.)K.--8- gg - gg $ _You feel sick.- ggk] ( You shoot a sling bullet.  The sling bullet hits the kobold brigand.- ggiv  The kobold brigand is severely wounded.- ggT  You feel sick. The kobold brigand seems less drained.,o..K)o   orc16.6- ggo;%- ggX r _An orc comes into view. It is wielding a +0 flail.. ggly (You shoot a sling bullet.. ggx  The sling bullet closely misses the kobold brigand.. gg).oK%7.5 (0.9. gg;%. ggc _You feel sick. The kobold brigand misses you.. gg  You shoot a sling bullet.  The sling bullet hits the kobold brigand!. gg@  The kobold brigand is almost dead.You feel sick.. ggzJQ.o. ggK$58. gg Lq=-==8.3 (0.8. gg=T. ggXA _The kobold brigand hits you with a +0 whip./ ggy (You shoot a sling bullet./ gg^ KThe sling bullet barely misses the kobold brigand./ gglB-9.1/ ggt/ gg$ _You feel sick./ gg1 (%You shoot a sling bullet./ gg/  The sling bullet closely misses the kobold brigand.You feel sick./ gg9c.oK/ gg/:.790 gg0 gg0A _The kobold brigand hits you with a +0 whip.0 ggC  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0 gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. You feel sick.0 gg= Q)o0 gg 49=---2----90.9 (1.0Jinx 0 gg ;%0 gg A _The kobold brigand hits you with a +0 whip!0 gg-o  You shoot a sling bullet.  The sling bullet hits the kobold brigand.0 gg)o   orc1 gg'[a  You kill the kobold brigand!1 gg`Q.o1 ggcY---8=1.7 (0.81 ggh9%1 gg#k$ _You feel sick.1 ggP>  You shoot a sling bullet.1 gg::*1 gg}o  orc (very drained)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  A giggling sprite leaps out and bonks the orc with its +0 flail.  The orc is almost dead.  You are no longer poisoned.1 gg8-3=--2.51 gg-1 ggj1 gg6/  --more--2 ggz N _The orc barely misses you.2 gg< T(You shoot a sling bullet.2 gg M*%2 gg The sling bullet closely misses the orc.A giggling sprite leaps out and doodles on the orc's face.2 ggZ C)2 gg [9=3.4 (0.92 gg 9%2 ggp ? _You kill the orc!3 gg#3 gg%3 gg&3 gg)3 ggz*W51=3 gg.3 gg<13 gg1W2=3 gg*43 gg; _The sprites lose interest in your situation.33 gg<B==3 gg=3 ggr@3 gg@&43 ggMB3 ggEb5=3 ggG3 gg^J3 ggJ6=4==3 ggvL3 gg}P3 ggQL7=3 gg|R3 ggVl8=3 ggW3 ggh[3 gg[&93 gg]3 gg`60===3 ggb3 gge3 ggdfO2=3 ggg3 ggk3 ggkL3=3 ggsm3 ggnq4=5==3 gg&s3 ggv3 gg/wL5=3 ggyx3 ggn(---3 gg#. ####. , ##... #.###...#### ,..)......#3 gg #...#..## #@.>$..#. ##.##...%# #.####...#...## .# #.............# #. ######...#...#.# ... .......#.#....#.# ##.. ####.#.>..#...#.#. #.#..........# .# #.#. #3 gg1207.4 (14.0)3 ggH---8.4 (153 ggC3 gg _Items here: ( )) [ ††.3 ggN J3 ggV 3 gg]Y 3 ggD] ; _3 gg_ 3 gga 3 ggb ;==3 ggc 3 ggZg P  There is an escape hatch in the floor here.3 ggNk 3 gg$l A= _3 ggm 3 ggq 3 ggq 3 ggt 3 ggo| M _You now have 854 gold pieces (gained 6).3 gg{ 3 ggQ 3 gg> 3 gg0 3 gg 3 gg 3 gg 3 gg 3 ggǿ 3 gg !3 gg 3 gg $ 3 ggh J_You feel your willpower return.3 gg 3 gg, 3 ggh 3 ggC 3 gg 3 gg 3 gg 3 ggH 3 gg 3 ggD 3 gg 3 gg 3 gg ,3 gg 3 gg 3 gg 3 gg? 3 gg 3 gg| 3 gg 3 gg[ 3 gg 3 gg 3 ggZ 3 gg 3 gg 3 gg 3 gg 3 gg 3 ggQ 3 gg 3 gg  ...  #.#  3 gg Z{ ...   #.##  ...  #### #.#  3 gg! y#######..###.#####..3 ggf k ............@......#3 gg  ######..###.###.##  #.## #..#   #.# ##.#   ####.#####.# 3 ggT   , ##........#.#     #.###...#####.#.#    3 gg l ....)......# ..     .####...#..##  3 gg$-27.4 (193 gg3 gg 3 gg; [ _You sense a monster nearby.4 ggR4 gg~S34 gg`V4 gg\M_... #.#{ ... 4 gg]##.## ... #### #.# #######..###@#####..0.0)...................######..###.###.####.## #..# .#. ..4 gg]],....4 ggWa4 gga+8.4 (14 ggMg4 ggRj6 _Found a sacrificial altar of Ru.4 gg4 gg4 ggJ4 gg 4 gg, 4 gg 4 gg"8...##.###...# ._.# ... ##.##.##.# #C......# #.#.#  4 gg"y#.....#  ######.###### #######..###.#####.. ...................# ######..###.###.###  C   cyclops (missile, asleep)#.# 4 gg,,31.4 (34 gg-+2.4 (44 gg724 gg(<Z _A cyclops comes into view.4 gg&L ...  ##.##  #...#  ._.  # ... # 4 ggM #.##.##.#  #C......#  #.####@####.#  #...........#  ######.######  #.#  ...  #.#  #.## #..#  #.# ##.#  4 ggM1 4 gg B ...  ##.##  #...#  ._.  # ... #  #.##.##.#  #C......#  #.####@####.#  4 gg #...........#  ######.######  #.#  ...  #.#  #.## #..#  #.# ##.#   4 ggR 4 gg 4 gg 4 gga ^ _A cyclops is nearby!4 ggY  ...  ##.##  #...#  ._.  # ... #  #.##.##.#  4 ggo #C......#  #.####@####.#  #...........#  ######.######  #.#  ...  #.#  #.## #..#  #.# ##.#   4 gg> G ...  ##.##  #...#  ._.  4 gg? P# ... #  #.##.##.#  #C......#  #.####@####.#  #...........#  ######.######  #.#  ...  4 gg1@ z#.#  #.## #..#  #.# ##.#   4 gg%G 4 ggG 4 ggM 4 ggP ^ _A cyclops is nearby!5 gg]B  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5 gg^  You beckon some vexing sprites to accompany your attacks.5 gg3----==3.4 (1Will/2 Jinx 5 gg5 gg; _You feel your willpower being sapped.6 ggze ((C)You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.6 ggC..====4.2 (0.86 gg!6 ggS) _The cyclops shouts!6 ggz ((You shoot a sling bullet.6 ggځ:*6 gg\> C.., drained)The sling bullet hits the cyclops but does no damage.  A giggling sprite leaps out and smacks the cyclops with its own hand.  The cyclops is lightly wounded.6 gg`'((6 gg6 gg..6 gg#6 gg".48-------===-5.06 ggO _The cyclops throws a large rock. The large rock hits you!8 gg6*8 ggk8 gg18 ggO.C8 gg9=------====6.0 (1.078 gg8 ggVB _The cyclops resists with significant effort.8 gg7*9 ggI8 9 ggEU#.C9 gg 50=----769 gg 9 ggw4 _The cyclops's mind is blasted!9 gg0 7*9 ggd 8 9 ggQ 9 gg o.C..9 gg 71859 ggQ K _The cyclops's mind is blasted!!: ggRi3*: ggh;D  The cyclops's mind is blasted!!: gg^@S: gg(.3=5194: gg: ggfN _You blow up the cyclops!; gg^eJ; ggm4=4==5=; ggq; ggwr$ ; ggrW_The sprites lose interest in your situation.; ggs; ggEsO6=; ggt; gg; gg>; gg@; gguGX; ggH,; ggI; ggK; ggM; ggM; ggO; ggTX; ggU; ggW; ggX; ggX; gg [; gg\; gg0]; gg]; gg_; ggfR.###  ....## ########## ......# #.........# ; gg>g?#.....#[..######.#######.......##...........##......# #.####.####.# #.@####.#.......#.#----87.0 (48.0) #.#...#.#.##.##.#.# #####.#.#.#...#.#.# #......._...... ; ggg@###.#.#...#.#.# #.#.##.##.#.# #.#..(....#.# ; ggg#.####.####.# #...........#; gg#p_----8.0 (49; gg`u; ggxv- _Found a leather armour.; ggʶ; gg; gg!; gg; gg; ggQ; gg"; gg$; gg; gg3; ggE; ggb; gg; gg ; ggV; gg6; gg; gg; gg{; gg; gg_; gg; gg; gg; gg; gg; gg; gg ; ggG$; gg'; gg!); gg+; gg/; ggD1; gg2; gg 4; gg}5; ggV7; gg;; gg<; ggm?; gglA; ggB; ggB; ggjD; ggF; ggF; ggG; ggI; ggJ; ggxK; gg}L; ggM; ggtO; gg/P; gg^Q; ggS; gg,U; ggU; ggV; ggJX; ggZ; gg[; gg\; gg^; ggf; ggf; gg,g; ggg; ggg; ggDh ; ggh>########; ggig##....#@##### ; ggvi303.0 (15; ggit............#### ; gg=ji...............### ###; ggj.........##......###....; ggk##ß...ß######.....#[..#; ggk###.## ##.......##.; ggk#..; gg9lI #......###.; ggl.#._; gglI ####..####.; ggm#.; gg]m5 #.#...#.; ggm; ggvr; ggu; ggu%4.0 (16; ggz; gg} ; gg~; ggE8_Found a glowing golden altar of the Shining One.; gg; ggR; gg; gg ; ggT; gg,; ggn; gg ; ggA ; gg ; gg0 ; gg ; ggC ; gg ; gg  ; ggC ; gg ; gg3 ; gg@ ; gg ,; gg ; gg ; ggo ; gg ; gg^ ; gg ; gg ; gg0 ; gg ; gg ; gg ; gg ; gg! ; ggo ; gg% ; gg ,; ggE ; gg ; ggf! ; gg! ; gg" ; gg# ; gg% ; ggP% ; gg% ; gg' ; gg( ; gg#) ; gg) ; gg+ ; gg, ; gg:- ; gg- ; gg/ ; gg,1 ; gg1 ; gg2 ; ggQ3 ; gg5 ; ggb5 ; gg5 ; gg(7 ; ggB9 ,; gg; ,; ggH ; ggI ,; ggfM ,; ggM ; gg}N ; ggO ; ggDQ ; ggQ ; gglR ; ggXS ; ggqU ,; gg,V ; ggW ; ggX ; ggfY ; ggY ; gg[ ; gg\ ; gg"] ; gg] ; gghc ; gge Y#####.##...###..........###............###.......##.....; gge D#......#######ß..##.....## ###.#......##.. #...#####._ #@### ; ggGf W#.. #.# ### #.# #.# ; ggf .## #  { ; ggf ; ggn K28.0 (24; gg'p ; ggr [ _You sense a monster nearby.; ggL ; gg 3; ggP ; ggt ; gg ; ggU X; gg ; ggj ; gg ,; ggk ; ggϽ ; gg ,; gg2 ; ggk ; gg; ,; gg ; gg ; ggg ; gg ,; ggZ ; gg ,; ggv ; ggo ; ggS #.### #.# #####.###.###.## ## #.## #.# ##.###s#  ##.#.#  ##@#   .#...#.###.F   bullfrog (asleep)#. ; gg4 s   scorpion (asleep)#F; gg 235.0 (7.0); gg k.ss; gg +6.0 (8; gg ; ggL i _A bullfrog and a scorpion come into view.< ggB #.###  #.#  #.# ##.# ##.## ##  #.## #.#  ##.###.#  ##.#s# ##@#< ggU #.# ..# #... #.## #. #. #F< ggF4 #.###  #.#  #.# ##.# ##.## ##  #.## #.#  ##.###.#  ##.#s# ##@# #.# ..# #... #.## #. #. #F < gg.9< gg9< gg?< ggBd _There are monsters nearby!< ggZ6  #.###  #.#  #.# ##.# ##.## ##  #.## #.#  ##.###.#  ##.#s# ##@# #.# ..# #... #.## #. #. #F< ggj #.###  #.#  #.# ##.# ##.## ##  #.## #.#  ##.###.#  ##.#s# ##@# #.# ..# #... #.## #. #. #F < gg!< gg,< ggz _There are monsters nearby!< ggd  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.< gg}  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.< gg _ 59=---< gg 3----Pois Will/2 Jinx The bullfrog gives a loud, deep croak!  The scorpion stings you.< gg /  --more--> gga  You are poisoned.> gg5jFF.> ggP---==7.0 (1> gg= _The scorpion poisons you!> gg ZYou shoot a sling bullet. The sling bullet hits the scorpion.> gg :*> gg]  The scorpion is lightly wounded.  A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is moderately wounded.You feel sick.> ggd sF. (very drained)> gge 98=8 (0.8> gg!l > ggn A _The scorpion stings you but does no damage.? gg? gg? gg? gg.  _Unknown command.You shoot a sling bullet. The sling bullet hits the scorpion.? ggp  The scorpion is severely wounded.? gg F.  You feel sick.78.6? gg@? ggA _The scorpion stings you but does no damage.? ggɠ? gg? gg? ggF _Unknown command.? gg) (((You shoot a sling bullet.? gg@ q  The sling bullet barely misses the scorpion.? ggG ..sF.? ggH E----9.4? ggt ? ggx e _You feel sick. The scorpion closely misses you.? gg ? gg ? gg ? gg.  ? gg 8_Unknown command.@ gg|b  You shoot a sling bullet. The sling bullet hits the scorpion!@ ggG†@ gg6  You kill the scorpion!F.@ gg71340.2@ gg<@ ggp?$ _You feel sick.@ gg N@ ggN@ gg6U\ _Unknown command.@ ggb  You shoot a sling bullet. The sling bullet hits the bullfrog.@ gg2 ;*@ gg 6F @ gg (very drained)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.  A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is moderately wounded.  You feel sick. The bullfrog barely misses you.The bullfrog snags a nearby moth with its tongue.@ gg" -1.1 (0.9@ gg  @ ggy @ ggv! /  --more--@ ggH' W _The bullfrog closely misses you.A gg[wu You shoot a sling bullet. The sling bullet hits the bullfrog!A gg;*A gg1F The bullfrog is severely wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.  The bullfrog is almost dead.A ggs6=-2.0A gg A gg3 _You feel sick. The bullfrog hits you.A gg  You shoot a sling bullet. The sling bullet hits the bullfrog..A ggie .You kill the bullfrog!A gg؉=-4==68 (0.8A ggA gg $ _You feel sick.A ggE A ggk A ggh A gg9 H _No target in view!B ggB ggB ggB gg$B gg,B gg _You feel sick.  The sprites lose interest in your situation.You feel sick.Will/2 B ggçj _You are no longer poisoned.B ggcb7=B ggGB gg׫g8===B gg0B ggȮB gg.&9B ggB gg'B ggM60=B ggB ggͳB gg.1=5==B gg`B gg3=4=B gg B ggwL5=B ggܻB ggxB ggB gg$;==B ggB ggd  You see here a scorpion corpse.B ggx6 _B ggB ggB gg,B ggB gg B gg:B gg:=B ggB ggSB ggB gg B ggWB ggB ggh  You see here a scorpion corpse. _B ggMB ggn _You feel your willpower return.B gg3B gg<B ggB ggB gg,B ggOB gg,XB ggTB ggtB ggB ggB ggB gg BB gg* B gg ,B gg$ B gg3B ggB ggUB gg XB gg,B ggvB ggB gg.,B ggB gg'B gg3 B gg B gg B ggl"B gg $B gga$B gg$B gg%B gge'B gg'B gg(B gg,)B ggq*B gg*B gg+B ggS,B gg-B gg.B gg<.B gg/B gg1,B gg1B ggK3B gg5,B gg5B ggw7B gg8B gg!9B ggc9B ggp;B gg=,B gg=B gg?B ggSA,B gg BB ggCB gg}EB ggEB ggPFB ggHB gg JB ggJB gg"KB ggMB ggO,B ggPB ggRB ggTB ggVUB ggUB ggWB ggY,B ggY[B gg\B gg^B gg_B gg_B ggbB gg cB ggdB gggN _You now have 874 gold pieces (gained 20).B ggi3B ggjB ggolB ggIB gg?B gg8BB ggBB gg-F,B ggmGB ggGB ggzHB ggJB ggKB ggKB ggLB ggkNB ggPB ggwPB ggQB ggRB ggV,B ggWB ggYB ggg[B gg[B gg\B gg'`B ggfb,B ggcB ggyjC  You see here 5 poisoned darts.B gg6lB ggl _B ggmB ggoB ggq,B ggTrB ggsB gguB gguB ggvB ggxB gg1zB ggzB gg{B gg}B gg~,B ggB ggB ggB ggB ggB ggkB gg#B ggB ggB ggB gg_B ggߌB ggfB gg(B ggB gg~B ggB ggB ggɖB gg>B ggB ggB ggśB ggBB ggLB ggB ggB gg[B ggB ggTB ggB ggB ggB ggB gg1,B gg^B ggB gg[B ggB ggmB gg|B ggB gg&B ggwB ggB ggnB gg־B gg.B ggNB gg BB gg B gg,B ggaB ggB ggB ggbB ggB ggB ggl,B gg/B ggeB ggA,B ggB ggNB gg=,B ggB ggB gg,B ggB ggB ggmB gg4B gg,B gg]B ggB gg,B ggB gg!B gg,B gg3B ggFB gg,B gg3B ggB gg4,B ggsB gg7B gg2,B ggB ggB gg,B gg-B ggRB ggB gg?B ggB gg#B ggB ggP,B ggjB gguB ggB ggB ggB gg3B ggB ggYB gg;B gg/,B ggB ggB ggB ggB ggTB gg?B ggU,B gg2B gg B gg!B gg2"B gg #B gg%B gg(,B gg*B ggO8B gg:B ggl;B gg)<B gg@B ggDB ggDB ggGB ggLB ggHPB ggPB ggCSB ggWB gg@ZB ggZB gg[B gg`B ggYcB ggcB gghB gglB ggpB gg.qB ggsB gg`yB gg?~B gg~B ggQB ggxB ggD,B ggB gg B gg|....<.## ##.#..###....##..# .......# #.###...o............. ......## #.<......#####...# .#<..## #####.#..........# .##.## #................ .##)## #.###.#..##...... B gg.#...#######.##...).#.#.)....# ..###.....)..........###.....# ..###.....>.))).@..##.#......# #...........#)...............### ..###.###..###.................. ..##...##.).#................... ..#.....#.#.....<...##.########## ........#....#.#.#####.# o   orc (wandering) B ggc#.#.....#.####.#.......# #.##...##..###.######### #.#######......#B gg-98.8 (59B ggȶ .  An orc comes into view. It is wielding a +0 dagger.B gg,9.8 (60B ggB gg50 _The orc moves out of view.B ggs B ggN B gg B gg B gg ,B gg B gg M#....#  .#...# <.## ##.#..###....##..#.###................. .B ggy .....## #.<......#####...# <..## #####.#..........#.#..........#)## #.###.#..##... .#...#######.##...).#.#.).).....@....###500.8 (1.0) ..###.....>.)))....##.#. B gg i#...........#).........### ..###.###..###..................#.......###.###B gg B ggp B gg T _Key pressed, stopping explore.B gg 3B gg B gg B gg M#.#........ #....#  #.#.o##.#...# <.## ##.#..###....##..#.###................. ......## #.<......#####...# <..## #####.#..........#...........#)## #.###.#..##... .#...#######.##.@.).#.#.).)..........### ..###.....>.)))....##.# #...........#)...............###....o   orc (wandering).B gg 0####.#..B gg &0B gg9 z.ooB gg 4==1.8 (1B gg B gg 7 _The orc shouts! You hear a shout!B ggr   #.#..# <.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......  #........... )## #.###.#..# #.@.).#.#.)....# .)..........# B gg}.>.)))....##.# ...#)....... ..###........ .).#........... ....<...##.#..#.#.#####.#  C gg   #.#..# <.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......  #........... )## #.###.#..# C gg+#.@.).#.#.)....# .)..........# .>.)))....##.# ...#).........###.........).#........... ....<...##.#..#.#.#####.#C ggC ggC ggC gg[ _An orc is nearby!C ggC   #.#..# <.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......  #........... )## #.###.#..# #.@.).#.#.)....# .)..........# .>.)))....##.# ...#)....... ..###........ .).#........... ....<...##.#..#.#.#####.#  C ggl   #.#..# <.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......  #........... C gg)## #.###.#..# #.@.).#.#.)....# .)..........# .>.)))....##.# ...#).........###.........).#........... ....<...##.#..#.#.#####.#C gg4C ggZC gg[ _An orc is nearby!C ggC   #.#..# <.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......  #........... )## #.###.#..# #.@.).#.#.)....# .)..........# .>.)))....##.# ...#)....... ..###........ .).#........... ....<...##.#..#.#.#####.#  C ggb   #.#..# <.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......  #........... )## #.###.#..# #.@.).#.#.)....# .)..........# .>.)))....##.# ...#).........###.........).#........... ....<...##.#..#.#.##### ggfdB;49m.#C gg.nC gg oC gg}C gg[ _An orc is nearby!C gg;   #.#..# <.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......C gg>K  #........... )## #.###.#..# C gg4 #.@.).#.#.)....# .)..........# .>.)))....##.# ...#)....... ..###........ .).#........... ....<...##.#..#.#.#####.#  C gg*    #.#..# C gg N<.## ##.#o.# #.###..... #.<......#####...# <..## #####.#......  #........... )## #.###.#..# #.@.).#.#.)....# .)..........# .>.)))....##.#C gg 9 ...#).........###.........).#........... ....<...##.#..#.#.#####.#C gg C gg C gg C gg4 [ _An orc is nearby!D gg]  You shoot a sling bullet. The sling bullet hits the orc!D ggo)(((((D ggD ggؓ o.....o   orcYou kill the orc!D gg'5=2.6 (0.8D ggSD ggs _An orc comes into view. It is wielding a +0 dagger.D gg6  You shoot a sling bullet. The sling bullet hits the orc!)((((((D ggߍh......D ggݑ(3.4D ggMD gg@G _You kill the orc!D ggw3D ggFD gg D ggBD ggD gg|,D ggD ggD gg",D gg9&D gg +D gg,,D ggR.D gg0D gg3,D gg5D gg7D gg7<,D gg<>D ggR  There is a stone staircase leading up here. _D gg~XD gg;dD gg+fD ggfD gggD ggiD ggrD ggsD gg |s........### .####...#..## D gg|#.######.##. ∩∩∩ ##).>...#. #.# .# .# ∩. ##.##...% #.# .# .... #.####...#...## #.# ## #.#.###.............# #.# ##.#....#######...#...#. D ggT}#.##( ...............#.#....#. #..... ##......####.#.>..#...#.  #.####... #@# #.#..........---14.4 (11.0)  #.##.#.# #.# #.#..........  #.#....# #.# #.#.)##.#...#  #....<.## #.# ##.#).###...D gg}.#  #.......# #.###...  #......## #.<......#####...#  ####.#<..## #####.#..........# ##.##.## #................. #.##)## #.###.#..##.......D gg~E D gg/^---5.4 (12D gg>8%D gg: _Found Looxkel's Antique Weapon Shop.D ggJk ID ggFn D ggpp ,D ggt ,D ggPv D ggv ,D ggw D ggx D ggy D ggy D gg{ D ggx| ,D gg!} D gg~ D gg@ D gg D gg' D gg D gg BD gg R  There is an empty arch of ancient stone here.D gg D ggۆ  _D gg# D gg D ggb Welcome to Looxkel's Antique Weapon Shop! What would you like to do?  a -  84 gold a falchionb -  98 gold a flail  c -  196 gold a runed halberd  d -  238 gold a brightly glowing orcbowe -  112 gold a quarterstaff  f -  210 gold a polished whip You have 874 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listG gg ;i  a -  84 gold a falchion  d +  238 gold a brightly glowing orcbow After the purchase, you will have 636 gold pieces.[Enter] buy marked itemsH ggY Purchase items for 238 gold? (y/N)I ggS  d -  112 gold a quarterstaff  e -  210 gold a polished whip I ggTeEI ggj I ggp #####.....#######..# Limel the Skirmisher #...#####.##.## Formicid of Nemelex Xobeh ...... .._.....+.###.# Health: 65/65 ======================== #...#####..#.###I ggq####.## Magic: 15/15 ======================== #####........##., ##...... AC: 4Str: 12 .......#.###.##. #.###...#### EV: 12Int: 14 .##..........##.### ....)......# SH: 0Dex: 26 ...........####.∩.# .####...#..# XL: 10 Next: 56% Place: Dungeon:7 ###.######.##..∩@∩###).>... Noise: ---------  Time: 6522.4 (7.0)I gg,r^#.# .##.#.∩.###.##... a) +2 sling#.# .##.....# #.####...#... Zap: wand of mindburst (14)#.###.#.#.###............#.# ###.#....#######...#...#.##( ................#.#.... I ggr#..... .##......####.#.>..#... #.####.....##.# #.#........ #.##.#.#### #.# #.#........ You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc! _There is a stone staircase leading up here. _Found Looxkel's Antique Weapon Shop. _There is an empty arch of ancient stone here.  There is an entrance to Looxkel's Antique Weapon Shop here.I ggw _You kill the orc! _There is a stone staircase leading up here. _Found Looxkel's Antique Weapon Shop. _There is an empty arch of ancient stone here.  ntrance to Looxkel's Antique Weapon Shop here.  B - the +5 orcbow of Springtime {freeze, Dex+4}I ggzI gg=n _Thank you for shopping at Looxkel's Antique Weapon Shop!K gg'K gg Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon)  B - the +5 orcbow of Springtime {freeze, Dex+4} [*] show all[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip L gg L gg8#####.....#######..# Limel the Skirmisher #...#####.##.## Formicid of Nemelex Xobeh ...... .._.....+.###.# Health: 65/65 ======================== #...#####..#.#######.## Magic: 15/15 ======================== #####........##., ##...... AC: 4Str: 12 .......#.###.##. #.###...#### EV: 12Int: 14 .##..........##.### ....)......# SH: 0Dex: 26 ...........####.∩.# .####...#..# XL: 10 Next: 56% Place: Dungeon:7 ###.######.##..∩@∩###).>... Noise: ---------  Time: 6522.4 (0.0)#.# .##.L ggl#.∩.###.##... a) +2 sling#.# .##.....# #.####...#... Zap: wand of mindburst (14)#.###.#.#.###............#.# ###.#....#######...#...#.##( ................#.#.... #..... .##......####.#.>..#... #.####.....##.# #.#........ #.##.#.#### #.# #.#........  _There is a stone staircase leading up here. _Found Looxkel's Antique Weapon Shop. _There is an empty arch of ancient stone here.  There is an entrance to Looxkel's Antique Weapon Shop here.  B - the +5 orcbow of Springtime {freeze, Dex+4} _Thank you for shopping at Looxkel's Antique Weapon Shop!L ggB   You feel agile.The +5 orcbow of Springtime {freeze, Dex+4} is covered in frost.L ggy 309 (0.5B) +5 orcbow of Springtime {freeze, Dex+4}Fire: B) +5 orcbow of Springtime {freeL ggFL ggN _B - the +5 orcbow of Springtime (weapon) {freeze, Dex+4}M gggM ggl3M ggM gg(M gg$nM gggM ggBM ggM gg,M gg;M ggM gg,M ggM ggM gg,M ggwM gg:BM ggM gg"M gg,M ggM ggM gg,M ggM ggM ggo,M ggwM ggCM ggA,M ggM ggM ggM ggM ggM gg M gg,M gg M gg M gg ,M ggM ggM gg,M ggLM gg[Y  Items here: ( )) ÷.M ggM ggh _M ggM gg M gg+%,M gg&M gg/  Items here: ( )) [ ÷÷.M gg6K _M ggo7M ggW9,M gg:M gg>P  There is an escape hatch in the floor here.M gg@M ggA _M ggBM ggEM ggG,M ggMM ggOM ggQ,M ggXSM gg/VM ggXM ggCYM gg1ZM ggcE  You see here a serpent talisman.M ggl ######..###.###.###   #.## #..#   #.# ##.#  ###### ####.#####.#  .....# ##........#.#  ####.###...#####.#.#  M ggmk# #....)......##.#..  # #.####...#..##.# # #.# ##).>...#@#   46.9 (24.0) ###.##...%#...#  # #.####...#...###......  ###.............# .>####  .#######...#...#.# .#  ........#.#....#.# .#  .####.#.>..#...#.# #  .# #.#..........# .# #.#.......... #  M gg tM ggt,7.9 (25M ggzM gga}; _Found a stone staircase leading down.M gg/NM ggKOM ggOM ggWM ggZM gg [M gg^M ggL_M gg`M gg...#.#..####   ##.##...%#...#  ###...#...###.......  ...#..>####.  M gg{;###...#...#.#..#  ...#.#....#.#..#  .>..#...#.#..# M gg|- M ggX252.9 (5.0)M gg+3.9 (6M ggC9%M gg0 _C - a wand of iceblast (3)M gg M gg 3M gg M gg` M gg BM ggn M gg M gg M gg M gg ,M gg M gg M gg M gg M gg M gg M gg ,M gg7 M gg M gg ,M ggQ! M ggG" M gg&# ,M gg# M ggp( nM gg:* BM gg* M gg8+ ,M gg+ M gg, M ggC- ,M gg- M ggi. M gg/ BM gg/ M gg0 BM gg1 BM ggP2 M gg2 M ggY3 BM gg5 M gg5 BM gg6 M gg37 ,M gg7 M gg@8 M gg9 BM gg9 M gg5: ,M gg: M gg= ,M gg> ,M gg? M gg? ,M gg@ M gg@ M ggUA ,M ggA M gg]B M ggB ,M gg?C M ggD M ggeD M ggD ,M ggE M ggF BM ggK nM ggK M gg(L ,M ggM M ggM ,M gg N M ggY M ggY ,M gg$Z M ggk\ M gg\ M gg,] ,M gga M ggb ,M ggic M gge M ggf M ggf M gg6g M ggi M ggj ,M ggkk M gg n M ggo ,M ggUp M ggs M ggs ,M ggQt M ggv M ggw ,M ggx M gg| M ggH~ ,M ggr M ggҁ M ggW ,M ggl M ggr M ggׇ ,M gg M ggn M ggЌ ,M gg M gg M gg ,M gg M ggb M gg ,M gg֚ M ggў M gg ,M gg M gg M gg{ ,M gg M ggx M gg M ggf M gg M ggg M gg ,M gg M gg M gg M ggz M ggQ M gg M gg3 M gg M gg M gg M gg ,M gg M gg! M gg{ ,M ggM M gg M gg ,M gg M gg M gg ,M gg M gga M gg ,M gg M ggd M ggM ,M gg M gg M gg5 ,M gg M gg M gg ,M ggn M ggY M gg ,M ggh M gg M ggb M gg M gg M gg M gga ,M gg M gg< M gg. ,M gg M gg M gg ,M gg M gg M gg5 ,M gg  M ggW M gg8 M gg M gg M gg M gg M gga M gg M ggP M gg M gg\ M gg M gg M gg ,M gg' M gg2 M ggz ,M gg M gg M gg ,M gg M gg H  You see here 5 atropa-tipped darts.M gg| M gg  _M gg M gg M ggT M gg M gg M gg M gg! M ggG" M gg" M gg# M gg-% M ggx% M gg& M gg' M gg)) M ggq) M ggS* M gg, M gg- M gg- M gg. M gg?2 M gg3 M gg4 M gg5 M gg6 M ggx8 ,M gg9 M gg: M gg; ,M gg< M gg> M gg? ,M gg@ M ggA M ggB M ggC M ggC M ggE M gg,F M gg~F M ggF M ggH M ggH M ggOI M ggI M ggJ M ggL M ggL M ggdM M ggQ ,M ggQ M ggR M ggSS M ggDT ,M ggT M gg)V M ggW M ggW ,M ggZ M gg6\ BM ggV_ XM ggm` M gga M ggb ,M ggqc M ggvd M ggd M gg#e M ggwf M ggg ,M ggg M gggi M ggBj ,M ggj M gg l M ggl ,M ggWm M ggn M ggDo ,M ggo M ggp M ggq ,M ggq M gg}s M ggt ,M ggu M ggv M ggv ,M ggow M ggx M ggty ,M gg-{ ,M ggF| M gg| ,M gg~ M gg~ ,M gg M ggŀ M ggT M gg M gg M gg- M gg߃ ,M ggb M gg M ggN M gg ,M gg M gg ,M gg{ M ggV M gg ,M ggZ M gg M gg ,M ggI M gg M gg ,M gg3 M gg M ggG ,M gg M gg M gg M gg՜ M gg M gg M gg ,M gg+ M gg M gg ,M gg, M gg M ggآ ,M gg M gg5 M gg M ggz M ggå M ggr M gga M gg M gg M ggè M gg ,M gg M ggڪ M gg M gg? M ggu M ggz M ggI M gg M ggԮ M gg M ggs M gg M gg M ggi M gg ,M gg M gg M gg ,M gg M gg M ggt ,M gg M ggL M gg. ,M gg M ggӼ M gg ,M gg M ggY M gg M ggH M gg M gg M ggh ,M gg M gg M gg BM ggE M gg# M ggw M gg M gg M gg ,M gg M gg M gg ,M gg* M gg M gg` M gg M gg M gg M gg ,M gg@ M ggt M gg M gg_ M gg M gg M gg M gg M ggL M ggs M ggD M gg M gg M gg M gg M gg M gg< M gg M gg BM ggr M gg ,M gg M ggQ M ggc ,M gg M gg, M gg ,M gg M gg M ggj M gg M gg= M gga M gg< ,M gg M ggz M gg[ ,M gg M gg M gg[ ,M gg M gg M ggs M gg M gg M gg{# M gg]$ ,M gg$ M gg' M gg$) M gg) M gg) M gg, M gg. ,M gg. M gg1 M gg3 ,M gg3 M gg6 M gg7 ,M gg78 M gg; M gg; M gg; ,M gg> M gg? ,M gg+@ M ggB M gg D ,M ggyD M ggrG M ggjH ,M ggH M gg K M ggK ,M ggwL M ggO M ggO M ggHP M ggP M gg5S M ggfT ,M ggT M ggW M ggY BM ggIa { ######### #####.##....# ###............ ###.............. M gga ###.......##....... #......#######ß...ß ##.....## ###.## #..@...# #...#709.9 (156.0) #...#### #._.# M ggHb o#.###  #...# #. ##### #.### ### ### # ##.#.## ##.## ##.# # M ggb ##.###.###.#.####.## # #.## ##.#.###....##  ##.###.###.#.####.## #M ggYc M ggh M ggom T _Key pressed, stopping explore.M gg IM gg~ M ggܚ M ggۛ $ _M gg| ,M gg ,M ggQ M gg? M ggA ,M ggǤ M ggC M gg2 ,M gg M gg M gg ,M gg M gg M gg ,M gg M gg M gg ,M gg M gg M gg$ ,M ggط M gg׹ M gg M gg ,M gg M gg BM gg. M ggw ,M gg M gg" M gg ,M gg M gg M gg ,M ggD M gg7 M gg. ,M gg M gg} M gg M gg M ggn M gg M gg ,M gg M gg5 M gg4 ,M gg M gg( M gg ,M gg M gg M gg ,M gg M gg M gg ,M gg M gg M gg ,M ggm M ggi M gg ,M gg M gg2 M gg ,M ggb M gg] M gg ,M gg M gg` M gg ,M gg M gg M gg ,M gg" M gg M gg M ggj M gg M gg5 M gga ,M gg M ggl M ggo M gg M gg M gg F  You see here a +0 leather armour.M gg M gg  _M ggr M gg M gg M gg% M gg M gg M gg  ,M gg M ggE  ###### ...#.##### .........#### ### ............####@########## 41.9 (32.0) ......##......###.........# ...ß######.....#[..######.###### #.### ##.......##...........# ...##......###.####.####.# ._.#####..####.#.......#.# ...# #.#...#.#.##.##.#.# ####M ggF  #####.#.#.#...#.#.## ## ### #......._.......M ggjK M gg~N E _Done exploring.N gg3N ggN gg) ........0.0)........#[......N ggN gg<N gg N gg7_Done exploring.N gg@N ggLN ggۚN gg8N gg*,N ggE _Done exploring.N gg3N ggN ggIN gg,N ggE _Done exploring.N gglgIN ggN ggN ggx[ _Done exploring.N ggu IN gg N gg_ N gg N gg @ _Done exploring.N gguN ggvN gg{N gg~} No target in view!O ggGO ggO ggxO ggO gg,O gg*E _Done exploring.O gg [?25h[?0c O gg J Search for what [Enter for "."]? P gg\ [?25l[?1cP gg P gg6 32 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a +0 leather armour (2 further duplicates)P gg b - [D:7] a sacrificial altar of Ru  c - [D:7] a glowing golden altar of the Shining One  d - [D:7] 2 stones  e - [D:7] a +0 whip (2 further duplicates)  f - [D:7] a glowing silver altar of Zin  g - [D:7] 5 poisoned darts (5 further duplicates in 1 pile)  h - [D:7] Looxkel's Antique Weapon Shop  i - [D:7] a +0 flail  j - [D:7] a falchion (84 gold)  k - [D:7] a flail (98 gold)  l - [D:7] a polished whip (210 gold)m - [D:7] a quarterstaff (112 gold)  n - [D:7] a runed halberd (196 gold)o - [D:7] a serpent talisman  p - [D:7] 5 atropa-tipped darts  P ggW q - [D:7] a +0 dagger (3 further duplicates)  r - [D:7] a dispersal trap  s - [D:7] a +0 club  t - [D:7] a +0 robe (3 further duplicates)  u - [D:7] a dagger  v - [D:7] a +0 trident P gg [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]R ggj<  e - [D:7] a +0 whip (2 further duplicates)  fglowing silver altar of Zin  g5 poisoned darts (5 further duplicates in 1 pile)  hLooxkel's Antique Weapon Shop  iflail  jfalchion (84 gold)  ka flail (98 gold) R gg|2 l - [D:7] a polished whip (210 gold)  mquarterstaff (112 gold)  n - [D:7] a runed halberd (196 gold)oserpent talisman  p - [D:7] 5 atropa-tipped darts  q+0 dagger (3 further duplicates)  r - [D:7] a dispersal trap  s+0 club  ta +0 robe (3 further duplicates)  udagger  v+0 trident  wfalchion  xplate armour  yR gg-~+0 ring mail (2 further duplicates)  zshort sword40%R gg" @ l - [D:7] a polished whip (210 gold)  n - [D:7] a runed halberd (196 gold)A - [D:7] a +0 shortbow  B - [D:7] a +0 spear6R ggH @ n - [D:7] a runed halberd (196 gold)  p - [D:7] 5 atropa-tipped darts  C - [D:7] a +2 flail of holy wrath  D - [D:7] a +4 trident of draining8R gg*   p - [D:7] 5 atropa-tipped darts  q - [D:7] a +0 dagger (3 further duplicates)  E - [D:7] a +1 antimagic flail9S gge9  q - [D:7] a +0 dagger (3 further duplicates)  r - [D:7] a dispersal trap  F - [D:7] a +1 whip of drainingS gg98botS gg w  r - [D:7] a dispersal trap  u - [D:7] a daggerS gg8 u  u - [D:7] a dagger  w - [D:7] a +0 falchionT ggw~  w - [D:7] a +0 falchion  x - [D:7] a +0 plate armourT gg9  x - [D:7] a +0 plate armour  z - [D:7] a +0 short swordT ggz  z - [D:7] a +0 short sword  B - [D:7] a +0 spearU ggw  B - [D:7] a +0 spear  D - [D:7] a +4 trident of drainingU gg  D - [D:7] a +4 trident of draining  F - [D:7] a +1 whip of drainingV ggV ggLimel the SkirmisherFormicid of Nemelex Xobeh ......Health: 65/65 ========================Magic: 15/15 ========================AC: 4Str: 12 ######EV: 12Int: 14 ...#.#####SH: 0Dex: 30 .........#### ###XL: 10 Next: 56% Place: Dungeon:7 ............####@##########Noise: ---------  Time: 6741.9 (0.0) ......##......###.........#B) +5 orcbow of Springtime {freeze, Dex+4} ...ß######.....#[..######.###### Fire: B) +5 orcbow of Springtime {free #.### ##.......##...........# ...##......###.####.####.# ._.#####..####.#.......#.#  ...##.#...#.#.##.##.#.#  #########.#.#.#...#.#.##  ## ####......._.......  _V gg Done exploring. _Done exploring. _Done exploring. _No target in view! _Done exploring.  Search for what [Enter for "."]? . _V ggp> V gg> V gg@ V ggk 4V ggq V ggs E _Done exploring.V ggN IV ggSw V gg | V gg} V gg݀ E _Done exploring.W ggEN[[?25h[?0c  Search for what [Enter for "."]? W ggL [?25l[?1cW gg[ W gg_ 32 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a +0 leather armour (2 further duplicates)b - [D:7] a sacrificial altar of Ru  c - [D:7] a glowing golden altar of the Shining One  d - [D:7] 2 stones  e - [D:7] a +0 whip (2 further duplicates)  f - [D:7] a glowing silver altar of Zin  g - [D:7] 5 poisoned darts (5 further duplicates in 1 pile)  h - [D:7] Looxkel's Antique Weapon Shop  i - [D:7] a +0 flail  j - [D:7] a falchion (84 gold)  k - [D:7] a flail (98 gold)  l - [D:7] a polished whip (210 gold)m - [D:7] a quarterstaff (112 gold)  n - [D:7] a runed halberd (196 gold)o - [D:7] a serpent talisman  p - [D:7] 5 atropa-tipped darts  q - [D:7] a +0 dagger (3 further duplicates)  r - [D:7] a dispersal trap  s - [D:7] a +0 club  t - [D:7] a +0 robe (3 further duplicates)  W ggP` u - [D:7] a dagger  v - [D:7] a +0 trident [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]X gg X gg4X ggLimel the SkirmisherFormicid of Nemelex Xobeh ......Health: 65/65 ========================Magic: 15/15 ========================AC: 4Str: 12 ######EV: 12Int: 14 ...#.#####SH: 0Dex: 30 .........#### ###XL: 10 Next: 56% Place: Dungeon:7 ............####@##########Noise: ---------  Time: 6741.9 (0.0) ......##......###.........#B) +5 orcbow of Springtime {freeze, Dex+4} ...ß######.....#[..######.###### Fire: B) +5 orcbow of Springtime {free X gg5G#.### ##.......##...........# ...##......###.####.####.# ._.#####..####.#.......#.#  ...##.#...#.#.##.##.#.#  #########.#.#.#...#.#.##  ## ####......._.......  X ggg_No target in view! _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Done exploring.  Search for what [Enter for "."]? .X gg$X gg$X gg-X gg0. _Y gg?Y gg1 Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes1% 3 Y ggl  b - Dimensional Bullseye Hexes/Translocation 22% 4  c - PasswallEarth52% 3  d - Vampiric Draining NecromancyY gg52% 3  e - HauntNecromancy/Summoning 100% 7  f - Borgnjor's Revivification NecromancyY ggV100% 8  g - Death's DoorNecromancyY gg$100% 9 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitm gg zm ggm gg/Limel the SkirmisherFormicid of Nemelex Xobeh ......Health: 65/65 ========================Magic: 15/15 ========================AC: 4Str: 12 ######EV: 12Int: 14 ...#.#####SH: 0Dex: 30 m gg7.........#### ###XL: 10 Next: 56% Place: Dungeon:7 ............####@##########Noise: ---------  Time: 6741.9 (0.0) ......##......###.........#B) +5 orcbow of Springtime {freeze, Dex+4} m gg...ß######.....#[..######.###### Fire: B) +5 orcbow of Springtime {free #.### ##.......##...........# ...##......###.####.####.# ._.#####..####.#.......#.#m gg  ...##.#...#.#.##.##.#.#  #########.#.#.#...#.#.##  ## ####......._.......  _No target in view! _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Done exploring. _Search for what [Enter for "."]? .m ggDone exploring.Search for what [Enter for "."]? .Done exploring.Search for what [Enter for "."]? .  Okay, then.m ggm ggqm gg. _y gg83y gg:y ggay ggtby ggfy gghE _Done exploring.{ ggA[[?25h[?0c  Search for what [Enter for "."]? { gg [?25l[?1c{ gg"{ gg32 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a +0 leather armour (2 further duplicates)b - [D:7] a sacrificial altar of Ru  c - [D:7] a glowing golden altar of the Shining One  d - [D:7] 2 stones  e - [D:7] a +0 whip (2 further duplicates)  f - [D:7] a glowing silver altar of Zin  { gg0g - [D:7] 5 poisoned darts (5 further duplicates in 1 pile)  h - [D:7] Looxkel's Antique Weapon Shop  i - [D:7] a +0 flail  j - [D:7] a falchion (84 gold)  k - [D:7] a flail (98 gold)  l - [D:7] a polished whip (210 gold)m - [D:7] a quarterstaff (112 gold)  n - [D:7] a runed halberd (196 gold)o - [D:7] a serpent talisman  p - [D:7] 5 atropa-tipped darts  q - [D:7] a +0 dagger (3 further duplicates)  r - [D:7] a dispersal trap  s - [D:7] a +0 club  t - [D:7] a +0 robe (3 further duplicates)  u - [D:7] a dagger  v - [D:7] a +0 trident [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]} gg ud - [D:7] 2 stones  e - [D:7] a +0 whip (2 further duplicates)  f - [D:7] a glowing silver altar of Zin  g - [D:7] 5 poisoned darts (5 further duplicates in 1 pile)  h - [D:7] Looxkel's Antique Weapon Shop  i - [D:7] a +0 flail  j - [D:7] a falchion (84 gold)kflail (98 gold} ggM )  l - [D:7] a polished whip (210 gold)mquarterstaff (112 gold)  n - [D:7] a runed halberd (196 gold)oserpent talisman  p5 atropa-tipped darts  qa +0 dagger (3 further duplicates)  ra dispersal trap  sclub  t+0 robe (3 further duplicates)  udagger  v - [D:7] a +0 trident  w+0 falchion  x - [D:7] a +0 plate armour  y+0 ring mail (2 further duplicates)30%} gg ~ ggp4 k - [D:7] a flail (98 gold)  n - [D:7] a runed halberd (196 gold)z - [D:7] a +0 short sword  A - [D:7] a +0 shortbow  B - [D:7] a +0 spear6~ gg@ n - [D:7] a runed halberd (196 gold)  p - [D:7] 5 atropa-tipped darts  C - [D:7] a +2 flail of holy wrath  D - [D:7] a +4 trident of draining8~ gg ]Y p - [D:7] 5 atropa-tipped darts ~ gg] r - [D:7] a dispersal trap  E - [D:7] a +1 antimagic flail  F - [D:7] a +1 whip of drainingbot~ gg  r - [D:7] a dispersal trap  t - [D:7] a +0 robe (3 further duplicates)~ gg M  t - [D:7] a +0 robe (3 further duplicates)  u - [D:7] a dagger gg-t  u - [D:7] a dagger  v - [D:7] a +0 trident gg\y  v - [D:7] a +0 trident  w - [D:7] a +0 falchion ggD}  w - [D:7] a +0 falchion  z - [D:7] a +0 short sword ggfz  z - [D:7] a +0 short sword  B - [D:7] a +0 spear gg4~  B - [D:7] a +0 spear  E - [D:7] a +1 antimagic flail gg  E - [D:7] a +1 antimagic flail  F - [D:7] a +1 whip of draining ggC8 gg@ ggF`Limel the SkirmisherFormicid of Nemelex Xobeh ......Health: 65/65 ========================Magic: 15/15 ======================== gg.GAC: 4Str: 12 ######EV: 12Int: 14 ...#.##### ggEGSH: 0Dex: 30 .........#### ### gg[G}XL: 10 Next: 56% Place: Dungeon:7  ggGC............####@##########Noise: ---------  Time: 6741.9 (0.0) ......##......###.........#B) +5 orcbow of Springtime {freeze, Dex+4} ...ß######.....#[..######.###### Fire: B) +5 orcbow of Springtime {free  ggG#.### ##.......##...........#  ggG9...##......###.####.####.#  ggGE._.#####..####.#.......#.# ggG:  ...# ggHM#.#...#.#.##.##.#.#  #### ggHA#####.#.#.#...#.#.##   gg$HR## ####......._....... gg4H-   ggDHb_Done exploring. _Done exploring.  ggYHS_Search for what [Enter for "."]? .  ggnH]_Okay, then. _Done exploring.  ggHBSearch for what [Enter for "."]? . ggTN ggN gg@S ggAU. _ ggaD  ggE mWhere to? (Tab - D:7 @ (x,y), ? - help)  ggE D D - Dungeon  T - Temple gg}R gghjLimel the SkirmisherFormicid of Nemelex Xobeh ......Health: 65/65 ========================Magic: 15/15 ========================AC: 4Str: 12 ######EV: 12Int: 14 ...#.#####SH: 0Dex: 30 .........#### ###XL: 10 Next: 56% Place: Dungeon:7 ............####@##########Noise: ---------  Time: 6741.9 (0.0) ......##......###.........#B) +5 orcbow of Springtime {freeze, Dex+4}  ggj...ß######.....#[..######.###### Fire: B) +5 orcbow of Springtime {free #.### ##.......##...........# ...##......###.####.####.# ._.#####..####.#.......#.#  ...##.#...#.#.##.##.#.#  #########.#.#.#...#.#.##  ## ####......._.......   ggPk^_Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Okay, then. _Done exploring. _Search for what [Enter for "."]? . ggk gg$m ggFy gg={ gg: _ gg5 gg, ggB ggISearch for what [Enter for "."]? .Okay, then.Done exploring. _Search for what [Enter for "."]? .  You see here a +0 leather armour. ggґ gg̒ _ gg gg. gg, gg gg- gg gg  gg gg0 gg ggث ggͬ gg gg gg gg* ggJ gg' ggY gg} gg~ gg, gg gg gg, gg  gg5 gg, gg gg gg, gg gg gg, gg gg[ gg gg gg gg ggK, ggF gg[  You see here 3 large rocks. _ gg gg, gg gg7  gg , gg  gg gg, gg_ gg{ gg, gg gg gg, gg ggN gg', gg gg gg_  gg  ggO! gg$# gg (X gg(, gg) gg+ gg-, gg. gg00 gg'2, gg3 gg4 ggb6, gg7 gg9 ggk: gg: gg; gg= ggM>, ggB? ggyAY  There is a stone staircase leading down here. ggB ggD ggE$ _ ggE ggn8 ggJo gg/q ggvq ggr ggc~ ####....#......#..... #####.# ............# ..[...#....## #.........# #@....# 75.6 (33.7) #.........#  ##.##.....#  .. ......# gg~?#. #....## # ...... #...... ........ _You climb downwards.  Found a pair of gloves. gg gg4 gga _There is a stone staircase leading up here. ggtI ggUv gg|y gg}: _ gg gg< gg gg[ gg gg ggV gg ggĒ gg gg• gg; ggM gg gg؝ gg gg~ gg, ggx gg gg&, gg* gg gg" gga gg ggL gg, gg& gg gg ggP gg ggB ggr gg/ ggM..[...#....## #.........# gg= #...#<.... #........ ###.##.... ggk #... #.##. ggf#.#...###.### ggk...86.6 (11.0#.#> gg ...#.#.####...... gg,w... .......... ..### ggJ5.. .## ggjK. #  gg  gg gge/,7.6 (12 ggJ6 gg:; _Found a stone staircase leading down. gg{! I gge%  ggw(  gg(  gg- , ggr7 #.........# #...#<....# #.........# ###.##.....#  gg7 C#..........# #.##.#....## #.#........######.####..........#.#>....# #.#.#### gg7 # ... .......# .... .....#### gg$8 .. .....##. ......#  ggG8 @   Psyche (asleep) .......# gg8 {#...@...# gg: '  gg: 8.0)  gg: Psyche the Insane Magess comes into view. She is wielding a +4 dagger ofdistortion and wearing a +2 robe of cold resistance. ggF /  --more-- gghi ggfm6 9.6 (2 _ ggq ggv{ gg (((((@  ( gg+ pYou shoot an arrow. The arrow hits Psyche!! The arrow freezes Psyche.  Psyche shouts! ggX  gga ;.... ggb A.@.. ggb 6===90.6 (1 ggi  ggm [ _Psyche is severely wounded. ggn  gg]  ggQ ggF _Unknown command. gg^  gg  ggHCasting: Jinxbite (safe; 1% risk of failure)  ggFConfirm with . or Enter, or press ? or * to list all spells. gg gg 9 #.........#  Limel the Skirmisher #...#<....#  Formicid of Nemelex Xobeh ...... #.........#  Health: 65/65 ======================== ###.##.....#  Magic: 12/15 ===================----- #..........#  AC: 4Str: 12 gg 8#.##.#....##  EV: 12Int: 14 #.#........#####  SH: 0Dex: 30 gg #.####..........  XL: 10 Next: 56% Place: Dungeon:8 #.#>....@.....#  Noise: ===------  Time: 6790.6 (0.0) #.#.####......#  B) +5 orcbow of Springtime {freeze, Dex+4} ... .......#  Fire: B) +5 orcbow of Springtime {free .... .....####  gg ?.. .....##  . ......# gg̅  @   Psyche gg" ...@...# #.......#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg< Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - Psyche ggV Aim: Psyche, wielding a +4 dagger of distortion and wearing a +2 robe of cold  resistance (severely wounded, chance to affect: 38%) ggW#.........#Limel the Skirmisher#...#<....#Formicid of Nemelex Xobeh ......#.........#Health: 65/65 ========================###.##.....#Magic: 12/15 ===================-----#..........#AC: 4Str: 12#.##.#....##EV: 12Int: 14#.#........#####SH: 0Dex: 30#.####.......... ggfXL: 10 Next: 56% Place: Dungeon:8#.#>....@.....#Noise: ===------  Time: 6790.6 (0.0)#.#.####......#B) +5 orcbow of Springtime {freeze, Dex+4}... .......#Fire: B) +5 orcbow of Springtime {free.... .....####.. .....##. ......#@   Psyche...*...##.......#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - PsycheAim: Psyche, wielding a +4 dagger of distortion and wearing a +2 robe of cold  resistance (severely wounded, chance to affect: 38%) gg Z@(inner flame) gg  gg! B@. gg! 3-1.6 (1 gg' 9@ gg&* onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - Psyche  ggG* Aim: Psyche, wielding a +4 dagger of distortion and wearing a +2 robe of cold  resistance (severely wounded, chance to affect: 38%) _Psyche is filled with an inner flame. ggw7@ gg8- gg>;@ gg F _Unknown command. ggr(((((@(( gg ggl gg(|...@.... gg")5=2.5 (0.9 gg1;@ ggg7I _You shoot an arrow. The arrow barely misses Psyche. ggCS@ ggK9@ ggO  ggO8_Unknown command. gg9 I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg @You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. gg;@ gg ggő@@0----3.5 (1.0 ggHWill/2 Jinx  ggӚ2@ ggEd _Psyche looks satisfied for a moment. ggpR@@ gg8- gg9 @@@ gg (((((@ ggtj(( _Unknown command. gg ..@..@..  ggY3You shoot an arrow. The arrow barely misses Psyche. gg;* ggV @e, invisible)Psyche mumbles some strange words. ggV@@ gg5=4.4 (0.9 gg 4@ gg@ _Psyche flickers and vanishes for a moment. gg 8@ gg  gg1 @@@ gg< F _Unknown command. ggi((((((( gg^@ ggG.@...@.. ggG(5.3 ggNJ@@ ggRM _You shoot an arrow. The arrow completely misses Psyche. gguR@@ ggv ggM{;@ gg]~F _Unknown command. gg gg c() gg ########You shoot an arrow. The arrow hits Psyche!! The arrow freezes Psyche. gg .§§§§§..  Psyche explodes! gg _64=======6.2 ggb P§§ gg ' _You hear a shout! gg4 8§ gg  gg <§ gg F _Unknown command. ggw<§§ ggbx gg}T§§§§ ggF _Unknown command. gg4 gg9 gg gg{W--- _ gg ggqY1= gg gg _The sprites lose interest in your situation. gg- gg, gg gg, gg| gg gg:= gg gg, gg gg, gg gga ggF2== gg gg{, gg gg, gg gg, ggK gg>  ggt ;== gg$  gg$ , gg  gg , gg?  gg b3= gg`  gg , gg  gg , ggS  gg" , gg%  gg* P= ggR+  ggy.  gg.  gg0  gg6 7 gg 8  gg_> u _You feel your willpower return. gg> E4== gg@  ggF , ggG  ggM , ggN  gg.S , gglT  ggX  ggY :== ggOZ  gge^ , gg^  ggd  ggJd  gg|e  ggi , ggqj  ggFm  ggm L5== gg8n  ggp 4 _Magic restored. ggu 3 ggVv  gg{ #<.....###.##.....#..........###.#....###........##### gg"} ####..........>..........# #.####-------........).............###.........## ..~.# .......##.....#... gg O ..###.##.....#.....##.#....##........########..........#>..........# .#.####............##### #......# ggR }828.2 (32.0)-------9.2 (33 ggg  gg  Things that are here: _a +4 dagger of distortion; a +2 robe of cold resistance gg gg1 gǵ gg ggё gg: _ gg[ gg gg3== gg gg1 ggT gg gg gg gg, gg$ gg0 gg], ggV gg9 ggB gg gg, gg gg gg, ggo gg gg gg gg gg gg, gg0 ggh gg ggC, gg gg gg gg gg ggt  gg , gg  gg gg, gg gg, gg ggNN _You now have 656 gold pieces (gained 20). ggL$<# # .... .. # .... K. # ..... .# # .....###. # ......... # ....$...###  gg$$# #.......# # ## # #####...# ################...##... ........................  gg9%X...#############...##... ...# #...# ...K   kobold (asleep) ...# ggp% #.$.# .. #### ##### . # gg.-51.2 (22 gg&/,2.2 (23 gg4 ggK>z _A kobold comes into view. It is wielding a +0 short sword. gg   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggN  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. ggQL  The kobold shouts! You hear a shout! x2 ggZK{.KKK 2 kobolds (1 missile) ggy[3----==3.2 (1.0)Will/2 Jinx  gg` ggiz _A kobold comes into view. It is wielding a +0 short sword. gg r  You shoot an arrow. The arrow hits the kobold!! The arrow freezes the kobold. ggU )((((   kobold ( gg}  ggր Y  You kill the kobold! gǵ  ggы  KK,K....K   kobold brigand (missile, wandering)KK 2 kobolds (missiles, 1 wandering)A kobold comes into view. It is wielding a +0 dagger. gg 5=4.1 (0.9 gg  gg  A kobold brigand comes into view. It is wielding a +0 club and quivering _poisoned darts. ggs-  You shoot an arrow.  The kobold shouts!  The arrow hits the kobold. The arrow freezes the kobold. gg0N)((( ggP0((K)   kobold (missile) gg KK)....  You kill the kobold! ggY^((((((( ggG gg}R.K.)....@ ggRV(5.0 gg^ ggb  ggb__The kobold throws a stone. The stone barely misses you. gg ((((( You shoot an arrow. The arrow hits the kobold brigand.  The arrow freezes the kobold brigand. gg  gg s K)....KK 2 kobolds (1 missile, 1 wandering)The kobold brigand is moderately wounded.A kobold comes into view. It is wielding a +0 dagger. ggݻ (((((The kobold brigand throws a poisoned dart.  The poisoned dart hits you! gg>  gg=K .{KK)....KK ggIL =9Pois Will/2 Jinx  ggV  gg_  ggOi /  --more-- gg R _You are poisoned. gg_  gg_Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggF# Limel the Skirmisher # .... K. Formicid of Nemelex Xobeh ...... # .... {KK Health: 65/65 ======================== # ..... )# Magic: 10/15 ================-------- # .....###. AC: 4Str: 12 # ......... EV: 12 gg.Int: 14 # ....$...###  SH: 0Dex: 30 # #.......#  XL: 10 Next: 64% Place: Dungeon:8 # #....@..#  Noise: ===------  Time: 6855.9 (0.0) # #####...#  B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...  Fire: B) +5 orcbow of Springtime {free ........................  Pois Will/2 Jinx ...#############...##... ...# #...# ...  K   kobold brigand (missile)  gg57...# #.$.# ..  KK 2 kobolds (1 missile, 1 wandering) #### ##### . #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - kobold brigandAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, chance to call a sprite on attack: 62%, chance to affect:  73%) gg/<#Limel the Skirmisher #.... K.Formicid of Nemelex Xobeh ...... #.... {*KHealth: 65/65 ======================== #..... )#Magic: 10/15 ================-------- #.....###.AC: 4 gg >Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ===------  Time: 6855.9 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free ........................Pois Will/2 Jinx ...#############...##... ...##...# ...K   kobold brigand (missile) ...##.$.# ..KK 2 kobolds (1 missile, 1 wandering) ######### .  ggC>X[17d#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - kobold brigandAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, chance to call a sprite on attack: 62%, chance to affect:  73%) gg  gg\ 3=-Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - kobold brigandAim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (moderately wounded, chance to call a sprite on attack: 62%, chance to affect:  73%)  The kobold brigand struggles to resist. gg, /  --more-- ggt8  The kobold shouts! gg ggÞ gg  ggv.KKKKKK 3 kobolds (1 missile, 1 wandering) ggIb=--6.9 (1 gg gg _You feel sick. _A kobold comes into view. It is wielding a +0 whip. gg ggf8- ggG gg> _Unknown command. ggR@  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg|M a# Limel the Skirmisher # .... .. Formicid of Nemelex Xobeh ...... # .... KKK Health: 63/65 =======================- # ..... K# Magic: 7/15===========------------- # .....###. AC: 4Str: 12 # ......... EV: 12Int: 14 # ....$...###  SH: 0Dex: 30 # #.......#  XL: 10 Next: 64% Place: Dungeon:8 # #....@..#  Noise: ==-------  Time: 6856.9 (0.0) # #####...#  B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...  Fire: B) +5 orcbow of Springtime {free  ggM ........................  Pois Will/2 Jinx ...#############...##... ...# #...# ...  KKK 3 kobolds (1 missile, 1 wandering) ...# #.$.# .. #### ##### . #Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg N Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 dagger and quivering stones (chance to call a  sprite on attack: 77%, chance to affect: 85%) gg#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... KKKHealth: 63/65 =======================- #..... *#Magic: 7/15===========------------- #.....###.AC: 4Str: 12 #.........EV: 12Int: 14 # gg$....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ==-------  Time: 6856.9 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##... ggHFire: B) +5 orcbow of Springtime {free ........................ ggi3Pois Will/2 Jinx ...#############...##... ...##...# ... ggzKKK 3 kobolds (1 missile, 1 wandering) ...# gg#.$.# .. ######### . # gg*Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggYAiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 dagger and quivering stones (chance to call a  sprite on attack: 77%, chance to affect: 85%) ggYK, 1…) ggPOAim  Press: ? - help, Dir - move target, f - kobold: a kobold, wielding a +0 dagger and quivering stones (chance to call a  sprite on attack: 77%, chance to affect: 85%)  The kobold is filled with an inner flame.  The kobold shouts! gg*YK)KKinner flame) ggY+7.9 (1 gg_?KK gga ggmk/  --more-- ggv% _You feel sick. gge4#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... KKKHealth: 63/65 =======================- #..... )#Magic: 7/15===========------------- #.....###KAC: 4Str: 12 #........*EV: 12Int: 14 #....$..*###SH: 0 ggDex: 30 ##....*..#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ==-------  Time: 6857.9 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4}  gg################...##...Fire: B) +5 orcbow of Springtime {free ........................ gg3Pois Will/2 Jinx ...#############...##... ...##...# ... ggGKKK 3 kobolds (1 missile, 1 inner flame) ...##.$.# .. #### gg##### . #_You feel sick.  Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 dagger and quivering stones (inner flame, chance  to call a sprite on attack: 77%, 67% to hit) ggK2#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... KKKHealth: 63/65 =======================- #..... )#Magic: 7/15===========------------- #.....###KAC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0 gg Dex: 30 ##.......#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ==-------  Time: 6857.9 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##... ggFire: B) +5 orcbow of Springtime {free ........................Pois Will/2 Jinx  ggȆf...#############...##... ...##...# ...KKK 3 kobolds (1 missile, 1 inner flame) ...# gg#.$.# .. ######### . # gg_You feel sick.  Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - kobold ggAim: a kobold, wielding a +0 dagger and quivering stones (inner flame, chance  to call a sprite on attack: 77%, 67% to hit) gg)(((KK 2 kobolds gg####You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. gg\v 8=The kobold explodes!  --more-- gg] §§§§. ggR].  You feel sick. gg0`N======8.8 (0.9 ggfT§§ ggiI _You hear an angry hiss. You hear an angry buzzing noise. x2 ggQ @  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg# Limel the Skirmisher # .... .. Formicid of Nemelex Xobeh ...... # .... KKK Health: 63/65 =======================- # ..... §# Magic: 5/15========---------------- # .....###§ AC: 4Str: 12 # .......§§ EV: 12Int: 14 # ....$...###  SH: 0Dex: 30 # #.......#  XL: 10 Next: 64% Place: Dungeon:8 # #....@..#  Noise: ======---  Time: 6858.8 (0.0) # #####...#  B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...  Fire: B) +5 orcbow of Springtime {free ........................  Pois Will/2 Jinx [3 ggg4m...#############...##... ...# #...# ...  KK 2 kobolds ...# #.$.# .. #### ##### . #Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 whip (chance to call a sprite on attack: 77%,  chance to affect: 85%) gg7#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K*K ggCHealth: 63/65 =======================- #..... §#Magic: 5/15========---------------- #.....###§AC: 4Str: 12 #.......§§EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ======---  Time: 6858.8 (0.0) ######...# ggZB) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free ........................ gg3Pois Will/2 Jinx ...#############...##... ...##...# ... ggKK 2 kobolds ...##.$.# .. ######### .  gg&#Casting: Inner Flame (dangerous; 5% risk of failure)  ggPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  ggPress: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 whip (chance to call a sprite on attack: 77%,  chance to affect: 85%) gg dK(1 inner flame) ggO^ p K§KConfirm with . or Enter, or press ? or * to list all spells.ing: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 whip (chance to call a sprite on attack: 77%,  chance to affect: 85%)  The kobold is filled with an inner flame. gg_ b==----9.8 (1 ggzi AK§ ggm $ _You feel sick. ggm§§§K gg;---- gg$K§§§K ggc(F _Unknown command. gg.#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... KKKHealth: 63/65 =======================- # gg4/ ..... *#Magic: 5/15========---------------- #.....###*AC: 4Str: 12 #.......*§EV: 12Int: 14 # gg/....$..*###SH: 0Dex: 30 ##....*..#XL: 10 Next: 64% Place: Dungeon:8 # gg/R#....@..#Noise: ==-------  Time: 6859.8 (0.0) ######...# gg/B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free  gg703........................Pois Will/2 Jinx ...#############...##... ...# gg0#...# ...KK 2 kobolds (1 inner flame) ...##.$.# .. ######### . #_You feel sick. _Unknown command. gg0Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (inner flame, chance to call a sprite on  gg 1attack: 77%, 67% to hit) gg0 #Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K(KHealth: 63/65 =======================- #..... (#Magic: 5/15========---------------- #.....###( ggC2 AC: 4Str: 12 #.......(§EV: 12Int: 14 #....$..(###SH: 0Dex: 30 ##....(..#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ==-------  Time: 6859.8 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free ........................Pois Will/2 Jinx ...#############...##... ...##...# ...KK 2 kobolds (1 inner flame) ...##.$.# .. #### gg2 ##### . #_You feel sick. _Unknown command.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 77%, 67% to hit) gg K§§§§..K ggO 6=60.7 (0.9 gg §§§§K gg  _Unknown command.  Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 77%, 67% to hit) _You shoot an arrow. The arrow barely misses the kobold. You feel sick. gg\ §§K ggsd {K§§K ggh F _Unknown command. gg[PWK ggbUMK§§K gg'_F _Unknown command. ggI8#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... KKKHealth: 63/65 =======================- #..... *#Magic: 5/15========---------------- #.....###*AC: 4Str: 12 #.......*§EV: 12Int: 14 #....$..*###SH: 0Dex: 30 ##....*..#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ===------  Time: 6860.7 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free ................. gg9[m.......Pois Will/2 Jinx ...#############...##... ...##...# ...KK 2 kobolds (1 inner flame) ...##.$.# .. ######### . #_Unknown command. _Unknown command.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 77%, 67% to hit) gg>_ #Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... KKKHealth: 63/65 =======================- #..... §#Magic: 5/15========---------------- # gg_ .....###§AC: 4Str: 12 #.......§§EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 64% Place: Dungeon:8 ##....@..#Noise: ===------  Time: 6860.7 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4}  gg_ ################...##...Fire: B) +5 orcbow of Springtime {free ........................ gg` Pois Will/2 Jinx ...#############...##...  ggA` ...##...# ...KK 2 kobolds (1 inner flame)  gga` ...##.$.# .. #### gg` X##### . #_Unknown command.  gg` Y_Unknown command.Fire: B) +5 orcbow of Springtime {freeze, Dex+4} gg` Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 77%, 67% to hit) ggXf ])((((( ggf }K   kobold gg MFire: B) +5 orcbow of Springtime {freeze, Dex+4}  Press: ? - help, Shift-Dir - straight line, f/p - kobold  Aim: a kobold, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 77%, 67% to hit)  You shoot an arrow. The arrow hits the kobold!! The arrow freezes the kobold.  The kobold explodes! gg /  --more-- ggڥ{  You feel a bit more experienced.  The fiery explosion engulfs the kobold!!! ggS##### ggd§§§§§§ gg§§..  You kill the kobold!You feel sick. ggpz47=====1.7 (1 ggs§§§§ gg!S _You are no longer poisoned. ggHG ggG ggI ggQ ggUb5= gg^R _HP restored. ggga ggi{ _The sprites lose interest in your situation. ggKj ggYl ggt, ggvv gg{ ggp|f=6= gg ggË☼§§{☼☼§§-----.. ................. gg {☼§§§7.7 (6 gg<----- ggӜ§§§☼§ gg[ _You sense a monster nearby. gg 4 gg gg1 gg6☼S gg§,☼§S   water moccasin (wandering) gg§☼○○§§0 gg+8.7 (1 gg%§☼§§ gga _A water moccasin comes into view. gg h ((((((S  You shoot an arrow.  The water moccasin hisses angrily.  The arrow hits the water moccasin! The arrow freezes the water moccasin. gg`x  The water moccasin is severely wounded.The water moccasin is engulfed in blazing flames. ggށ ○§§☼○○§§.. ggu v 71===9.6 (0.9 _You kill the water moccasin! gg  gg݌ w§§☼§§ gg׍  gg /  --more-- ggQn _Your Ranged Weapons skill increases to level 12! gg. J gg3  gg7 W= _ gg<  gg=  gg?  ggF  ggnF  ggmH  ggL  gg!M ?7== ggFM  ggO  ggV , gg3Y  ggJ`  gg`  ggb  ggi , ggk  ggCr  ggr ;== ggv  gg{ , gg  gg  ggۆ ! gg  gg f _You feel your willpower return. ggz M8= ggА  gg , gg  gg , gg  gg  gg  gg  ggw  gg 9= gg  gg  gg  ggp  gg  gg9  ggs  gg  gg N9== gg  gg  ggt  gg_  gg,  ggq  gg  gg , gg  gg P== gg  gg , gg*  gg , gg  gg  gg <10/15== gg  ggV  gg} , gg|  gg , gg  gg  gg  gg!  gg&  gg& :== gg(  ggY+ , gg~,  gg0 , gg2  gg5  gg5 %1 gg5 (= ggT7  gg: , gg;  gg`?  gg?  gg@  ggE , gg[F  ggK O= ggL  ggQ , ggS  ggTW , ggX  gg] 92 ggo] )== ggg^  ggwb , ggc  ggg , ggpk  gggo , ggvq  ggu :== gg>v  ggw  gg{ , gg>|  gg׀ , gg(  gg , ggj  gg ..)))3=)..---{ gg# 1916.6 (47.0) gg :--- ggߘ  ggr S _You sense a monster nearby. gg$ gg% gg' gg, ggC9{yy   killer bee (wandering) gg;,0.0) ggGry.y 2 killer bees (wandering) ggJ+7.6 (1 ggtP ggTX _A killer bee comes into view. x2 gg(((((((You shoot an arrow.  The arrow completely misses the killer bee. gge  The arrow misses the killer bee. gg  gg+..yy..yy. gg,7===8.5 (0.9 gg5 gg9Y _The killer bee buzzes angrily. x2; You hear an angry buzzing noise. gg 0 I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggb# Limel the Skirmisher # .... .. ggb Formicid of Nemelex Xobeh ...... # .... K)),  Health: 65/65 ======================== # ..... )# Magic: 10/15 ================-------- # .....###) AC: 4Str: 12 # ......... EV: 12Int: 14 # ....$...###  SH: 0Dex: 30  ggb# #.......#  XL: 10 Next: 71% Place: Dungeon:8  gg(cl# #....@..#  Noise: ===------  Time: 6918.5 (0.0) # #####...#  B) +5 orcbow of Springtime {freeze, Dex+4}  ggTc################...##...  Fire: B) +5 orcbow of Springtime {free ...................yy... ...#############...##...  gg}c...# #...# ...  yy 2 killer bees ...# #.$.# .. #### ##### .  ggc # ggca_The killer bee buzzes angrily. x2; You hear an angry buzzing noise.  ggc*Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggdAiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - killer bee gg3dGAim: a killer bee (chance to affect: 81%) gg=!G#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)),Health: 65/65 ======================== #..... )#Magic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 71% Place: Dungeon:8 # gg["k#....@..#Noise: ===------  Time: 6918.5 (0.0) ######...#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free ...................*y... ...#############...##... ...##...# ...yy 2 killer bees ...##.$.# .. ######### . #_The killer bee buzzes angrily. x2; You hear an angry buzzing noise.  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - killer beeAim: a killer bee (chance to affect: 81%) ggpRy(1 inner flame) gg G  Casting: Inner Flame (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - killer beeAim: a killer bee (chance to affect: 81%)  The killer bee is filled with an inner flame. ggyy.. yyyy 3 killer bees (1 wandering, 1 inner …) ggW3-9.5 (1 gg=;y gg] _A killer bee comes into view. gg7E {yy- gg1Q Dyy ggV F _Unknown command. ggP #Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)),Health: 65/65 ======================== #..... )# ggQ Magic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@..#Noise: ==-------  Time: 6919.5 (0.0) ######.y.#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free ..................y..... ...#############...##... ...##...# y.. ggQ yyy 3 killer bees (1 wandering, 1 inner …)...##.$.# .. ######### . #The killer bee is filled with an inner flame. _A killer bee comes into view.  ggIR _Unknown command.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (inner flame, 52% to hit) ggX#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... # gg&Yx.... K)),Health: 65/65 ======================== #..... )#Magic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 # ggmY#.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@..#Noise: ==-------  Time: 6919.5 (0.0) # ggY#####.(.#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##... ggYFire: B) +5 orcbow of Springtime {free ..................y.....  ggYt...#############...##... ...# ggY #...# y..yyy 3 killer bees (1 wandering, 1 inner …)...# gg Z#.$.# .. ######### .  ggNZ#The killer bee is filled with an inner flame. _A killer bee comes into view.  ggtZ_Unknown command.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer bee ggZAAim: a killer bee (inner flame, 52% to hit) gg _A killer bee comes into view. _Unknown command.  Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (inner flame, 52% to hit)  You shoot an arrow. The arrow misses the killer bee. gg gg gg$R  The killer bee stings you but does no damage. gg+yy ggr..y{.yyyinner flame) gg+859--- ggE/=20.4 (0.9 gg;y gg0 _The killer bee stings you. gg<Ty gg;y ggF _Unknown command. gg RV#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)), ggR(Health: 59/65 =====================--- #..... )#Magic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 # ggR##.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@..# gg SNoise: ===------  Time: 6920.4 (0.0) ######yy.# gg0SB) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free  ggUS....................y{.. ...#############...##... ...# ggyS#...# ...yyy 3 killer bees (1 inner flame) ...# ggS#.$.# .. ######### .  ggSp#The killer bee stings you but does no damage. _The killer bee stings you.  ggT_Unknown command.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (inner flame, 52% to hit) gg@#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)),Health: 59/65 =====================--- #..... )# ggAMagic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@..#Noise: ===------  Time: 6920.4 (0.0) ######y(.#B) +5 orcbow of Springtime {freeze, Dex+4} ################...##...Fire: B) +5 orcbow of Springtime {free ....................y{.. ...#############...##... ...##...# ...yyy 3 killer bees (1 inner flame) ...##.$.# .. ######### . # ggA8_The killer bee stings you. _Unknown command.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (inner flame, 52% to hit)  You shoot an arrow. gg gg&M ggI3 gg1=-- gg4 Pois  ggvHFire: B) +5 orcbow of Springtime {freeze, Dex+4}  ggc Press: ? - help, Shift-Dir - straight line, f/p - killer bee  ggi Aim: a killer bee (inner flame, 52% to hit)  ggoYou shoot an arrow.  ggRThe arrow closely misses the killer bee. gghear an angry gg9buzzing noise. gg/  --more-- ggq  The killer bee stings you!  You are poisoned.The killer bee poisons you! The killer bee misses you.A killer bee comes into view.The killer bee stings you.  You are more poisoned. ggyy.yyy 4 killer bees (1 inner flame) gg49==---1.3 (0.9 gg" ;y gg 8- gg/  --more-- gg~c _poisons you! The killer bee misses you. gg#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)),Health: 49/65 ==================------ #..... )# ggMagic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@..# ggʒNoise: ===------  Time: 6921.3 (0.0) ######yy.# ggB) +5 orcbow of Springtime {freeze, Dex+4} ################..y##... ggFire: B) +5 orcbow of Springtime {free ....................y... ggCPois ...#############...##...  ggg...##...# ...yyyy 4 killer bees (1 inner flame)  gg...##.$.# .. #### ggA##### . # ggԓ_The killer bee poisons you! The killer bee misses you.Fire: B) +5 orcbow of Springtime {freeze, Dex+4} ggPress: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (inner flame, 52% to hit) ggL#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)),Health: 49/65 ==================------ #..... )#Magic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@..# gg,M<Noise: ===------  Time: 6921.3 (0.0) ######yy.#B) +5 orcbow of Springtime {freeze, Dex+4} ################..y##...Fire: B) +5 orcbow of Springtime {free ....................y... ggMPPois ...#############...##... ...##...# ...yyyy 4 killer bees (1 inner flame) ...##.$.# .. ######### .  gg N#Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (inner flame, 52% to hit)  gg1NYou shoot an arrow. The arrow hits the killer bee.  Flame seeps out of the killer bee. The arrow freezes the killer bee.  Flame seeps out of the killer bee. ggl7==- gg/  --more-- gge  The killer bee is lightly wounded.  You feel very sick.  The killer bee is engulfed in blazing flames.  ggeFlame seeps out of the killer bee. The killer bee closely misses you. gg ggE gg gg ggl\yy. ggyyThe killer bee completely misses you.The killer bee is engulfed in blazing flames. ggg==-2.2 (0.9 gg9y gg  ggk,/  --more-- gg! y _Flame seeps out of the killer bee. The killer bee closely misses you. gg#Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)),Health: 47/65 =================------- #..... )#Magic: 10/15 ================-------- #.....###)AC: 4 gg`Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@y.#Noise: ===------  Time: 6922.2 (0.0) # gg_#####yy.#B) +5 orcbow of Springtime {freeze, Dex+4} ################..y##...Fire: B) +5 orcbow of Springtime {free ........................Pois ...#############...##... ...##...# ...yyyy 4 killer bees (1 inner flame) ...##.$.# .. ######### .  gg#_Flame seeps out of the killer bee. The killer bee closely misses you.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer bee ggAim: a killer bee (flame, almost dead, inner flame, 52% to hit) ggA #Limel the Skirmisher #.... ..Formicid of Nemelex Xobeh ...... #.... K)),Health: 47/65 =================------- #..... )#Magic: 10/15 ================-------- #.....###)AC: 4Str: 12 #.........EV: 12Int: 14 #....$...###SH: 0Dex: 30 ##.......#XL: 10 Next: 71% Place: Dungeon:8 ##....@y.#Noise: ===------  Time: 6922.2 (0.0) ######y(.#B) +5 orcbow of Springtime {freeze, Dex+4} ################..y##...Fire: B) +5 orcbow of Springtime {free ........................[ gg 40mPois ...#############...##... ...##...# ...yyyy 4 killer bees (1 inner flame) ...##.$.# .. ######### . #_Flame seeps out of the killer bee. The killer bee closely misses you.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - killer beeAim: a killer bee (flame, almost dead, inner flame, 52% to hit) ggT You shoot an arrow. The arrow barely misses the killer bee. You feel sick. 36=----1=The killer bee is engulfed in blazing flames.  The killer bee explodes!  --more-- gg  The fiery explosion engulfs you! You resist.  The fiery explosion engulfs the killer bee!! gg zYou kill the killer bee!The fiery explosion engulfs the killer bee!! gg* zYou kill the killer bee!The fiery explosion engulfs the killer bee!! gg [######### gg@.§†°§§.† ggi----7=======3.1 (0.9 ggP§§ ggk gg"/  --more-- gg8O _You kill the killer bee! gg+).# .##..... ... .##..... K)), ###..... )#  gg1.##.....###)# .##. .##....$...### .# gga #.# .# gg #...@§.§## ggw #####†°§# . ggI##§.†##... ggx...........##...##. gg+...# gg?_ #...# . ggT...# ggi #.$.# ..  gg~$.#### ggc##### . ## gg9§ gg^K5-------- ggv&4.1 (1.0 gg§.§§§ gg _You feel sick. ggC  gg"D 8- gg\H  gghP  ggP  ggjU  ggW + _You feel sick. gg:X := ggY  gg` + _You feel sick. gg` ,6= gga  ggWb  ggg + _You feel sick. ggg  ggpj  ggt + _You feel sick. ggLt  ggyw  gg =You feel sick.   gg B= gg  ggЇ j _You are no longer poisoned. gg> !7 gg E2== gg  gg  gg S8= gg>  ggə  gg #9 gg. (= ggF  gg  ggk :40 gg|  gg  gg Z1=== ggت  gg.  ggO  gg K2= ggӴ  gg%  gg S4= gg  gg  gg/ #5 ggW V=3= ggt  ggX  gg 96 gg  gg  ggk G47= gg  ggp  gg W8= gg!  gg7  gg  gg `9== gg  gg  ggY  ggq O50= ggt  gg  gg %1 gg gg ggz2=4== ggQ  gg ggU3= gg  gg ggK5= gg ggJ06=7=== gg58= ggu6 gg; gg;%9 gg= ggC ggYD{60=5== ggF ggbK ggKN1= ggM ggQ ggQ%2 ggcS ggwW ggWK3= ggY ggM^ gg^f4=== gg` ggg gg]hK5= ggi gg m ggp ggp gg0r ggt ggx ggx ggTz ggg, gg ggڅN _You now have 671 gold pieces (gained 15). ggN gg9= ggr ggW gg , gg ggc gg, gg> ggբf  You see here a killer bee corpse. ggд _ gg5B gg0 gg*, gg gg׺ ggZ, ggż gg+, ggп ggKN _You now have 693 gold pieces (gained 22). gg3 ggF ggX ggB gg ggR, gg  ggV ggf, gg gg gg gg  gg gg ggW, gg" gg gg~, ggo gg gg, gg gg gg gg ggp gg gg gg gg gg6 gg, ggr gg- gg gg gg  gg gg~... #.. .. .. ...  gg.. K)), # .# )# ####.#.#...###)# #.@.......-------81.1 (57.0) ......# ###.###._.## gg ....### #.....# .# .....######...#.#....##.......#... ####†..##.......####.# ####..†##........... .................#### ###...##.......# gg  gg ,2.1 (58 gg gg8 _Found a broken altar of Ashenzari. gg I gg  gg  gg,  gg , ggc  gg  gg  ggM  gg  gg  gg\  gg2  gg  {#.....<##.#.#. ...... ###.... #...... . .. .##.....####... ... .$!.......... K)), #....@.# # 5.1 (3.0)# )# ######.#.#..## .###)# #..............# ###.###._.###..### #.....#...# ......######...#.##.## ......##.......#.....  ggX ###†..##.......####.##..†##....... gg  gg +6.1 (4 gg  gg 9 _Found a stone staircase leading up. gg3 gg ggI gg gg, gg gg gg gg gg/ gg ggx gg. ggc gg gg gg+ ggX gg, gg ggP  gg  ggE  gg"n _d - 2 potions of lignification (gained 1) gg gg) gg ggm gg gg gg$N _You now have 711 gold pieces (gained 18). gg*3 gg, ggC0 ggS5 gg5 gg7 gg; gg?, gg@ ggXD ggXNB ggR ggX, ggcZ gg.a~  Things that are here:  a +0 dagger; a kobold corpse ggf ggHg _ gg1i ggzg#####.## #.....<. ############.#.#.## #......... ........#.......####.....## #..........##......... ###.....##.....#### #......................... #.......)@).#####......#.# #.....###)### ######.#.# gg{#.....###)# #....... #.........# ##.###._. #........### #.....#... ####.......######...#.##.#  #.......##.......#.....  #####†..##.......####.# ############..†##.............  gg/c  #####. #.....< #.#.#. #.  ####.####..... # #..........## # #####.##.....  ggń# #... # #.@)).#####......#. # #.....###)### ######.#. # #.....###)# # # #.........# ###.###._  gg# #..### #.....# # ####.......######...#.##. # #.......##.# # gg@ #####†..##.####.#..†##Items here: ( )) †. gg27000.1 (14.0) gg31.1 (15 _ gg< ggn  Things that are here: _a +0 club; 6 poisoned darts gg_ ggf _ ggB gg  gg4 gg gg gg gg, gg gg5 gg"! ggW! ggJ" gg($ gg&, gg' gg) gg-, gg. gg_4 gg4 gg%5 gg7 ggS9 gg<, ggv= ggG? ggBC, ggC ggE ggFH gghH ggH ggxI ggK ggK ggNL ggM ggU ##  .. {  #####.###.#  #..@..<...#  ############.#.#.#####  #................... ##.......####.....##..  gg=Vi..........##............ ..........##.....####... ........................ ...))).#####......#.#.. .###)### ######.#.#..## ggY-14.1 (13 ggdZ gg.] gg4_[ _You sense a monster nearby. ggrI gg ggw gg̔ gg!, gg! ggg gg ggp gg\### #.#####  #....D# #####@###.#  #.....<...# ############.#.#.#####................... #.......####.....##.. ggq...##............. D   steam dragon (asleep)....##.....####...................... .))).#####......#.#.. ggw16.1 (2.0) ggYD.D gg+7.1 (3 ggE ggk_ _A steam dragon comes into view. gg4 I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg&^  You beckon some vexing sprites to accompany your attacks. gg3D.3----==8.1 (1Will/2 Jinx  gg< gg>; _You feel your willpower being sapped. ggTt ((You shoot an arrow. gg:* gg%.D(catching breath, very d…)You feel your willpower being sapped.  You shoot an arrow.  The arrow closely misses the steam dragon.  A giggling sprite leaps out and makes the steam dragon trip over its own  talons.  The steam dragon is lightly wounded. **  The steam dragon breathes steam at you. gg[ gg\§ ggV\@ gg\ ggV^ gg^4 gg#_- ggc_!====== gg_&9.0 (0.9 ggh ggIj ggj ggv  gg$w--more-- ggkw gg ; _The ball of steam hits you. You resist. gg## #### #@§D..######§### #.....<...# ############.#.#.#####............ ###.....##.. #.........##.....#### . gg2................ gg9 ggdD.§..... ggivery drained)...... ggV5=------ gg'20.0 (1.0 ggj gg, ggS((((You shoot an arrow. gg7:* ggxD...catching breath, very d…)The arrow closely misses the steam dragon.A giggling sprite leaps out and makes the steam dragon trip over its own  talons.  The steam dragon is moderately wounded. gg *  The steam dragon breathes steam at you. gg§@.......very drained)...... ggXz3-======8 (0.8 gg3 gg/  --more-- gg; _The ball of steam hits you. You resist. gg) ###§#####D...#####@###.##.....<.. ############.#.#.#####................... ####.....##.. ..............#.....####........... .))).######.#.. gg(Tcatching breath, very d…) gg.***  The steam dragon breathes steam at you. ggv@#..§§§#.#§...#......#....... gg}q1------1.8 (1.0 gg ggZ5 _The ball of steam hits you. You resist. gg`jYou shoot an arrow.  The arrow hits the steam dragon but does no damage. ggT:* ggv1 ###.D#...§#§§ The steam dragon is lightly wounded.  A giggling sprite leaps out and makes the steam dragon trip over its own  talons.  The steam dragon is moderately wounded. gg2l2-===--- gg2&2.7 (0.9 gg?? gg?7--- ggK/  --more-- gg  ggp_The steam dragon closely misses you. The steam dragon misses you. ggE {You shoot an arrow. The arrow hits the steam dragon!  The arrow freezes the steam dragon. gg C† gga §#..§..§#.#§.  You kill the steam dragon! ggf _3=823.6 ggFg  gg6l  ggo a _The jinxing sprites lose interest in you. ggkE ###.#####§§...######.####..§.@§...#  ggl2############.#§#.####................... ####§§...##..§......... ##)### ######.#.#..## ggw.†§..@<....#.. gg7y[4=4 ggoyC==---4.6 (1.0 gg~ gg} gg gg. gg gg ggiL5= gg7 gg> ggx ggq gg gg< gg  gg gg,4== gg gg gg%$= ggF gg gg, gg gg gg ggF5== gg gg<  gg , gg  gg gg gg ggc gg ggu gg ggD gg ggm gg;== gg ggC gg# gg# gg4$ gg/& gg) gg,* gg* gg, gg1 gg1 gg2 gg4 ggh8 gg8 gg=9 gg; gg> gg> ggl? gg@ ggkB ggB ggB ggD ggF ggF ggG gg@I gg5L, ggL ggN ggT~###.#.#.######### ................# ###.....##......# #...............# #.....####..... .................#  ggTi#......#.#..####.# ######.#.#..## #.# #........... #@# ---43 gg%U 9.0).###._.###. #.# #...# #.#  ggKU@#.##.## #.# #..... #.#####.## #. ggiU^.. #.. ggU...#### ## .># .... ggU"# gg^BFound a stone staircase leading down. gg_44.6 (20 ggc ggRf_ _You feel your willpower return. gg2r ggr ggms ggu ggyB gg gg3 gg8, gg gg2 gg gg ggW ggs ggO ggo gg0 ggٔ ggї, ggĘ gg/%  ggK-There is a stone staircase leading down here. gg gg0 _ gg ggӤ gg gg( gg gg gg< gg ggT gg #........... #.#  ###.###._.###. #.#  ...# .. #.# ###...#.##.## #. #.# ...... #. #.# ggD9####.####. #.### ..........##...# ......#### ## #...>#.#  ggj......# #.@###.# ......# #..# ..  gg........ ...## ### ......### ###.  ggg###.#... ..  ..... . ggֿ.#  .. ##  gg gg-55.6 (11 gg gg %6.6 (12 ggi ggh _D - the ring "Istu" {Int+6 SInv} ggu ggB ggB gg gg, gg ggV gg:, gg[  ggv! gg", gg# ggC% ggm), gg * gg7+ ggm. gg. gg/ gg$1 ggM3 gg{3 gg3 gg4 ggs6, gg6 ggd8 gg?3......##.....####.....###  gg?........................# )).#####......#.#..####.#  gg@)### ######.#.#..####.#  gg?@)# #...........##.# . gg_@# ###.###._.###.##.# ### #.....#...#...##.# gg@M######...#.##.##.#.##.###.......#....@..#.##.#65.6 (9.0)##.......####.####.##.### . gg@†##.................##...#.....####.####...>#.#  ggAu..##.......# .) #..###.#  gg6A..##.......# #. #..# .. ..##......... .. ...## ###  ggWA####.......###._ ###..#####.#.....# ggtM ggM/6.6 (10.0) ggQS gg gg gg ggD, gg gg gg, ggX ggR gg, gg gg\ gg, gg gg ggk, gg gg gg , gg[ ggg gg, gg gg gg, gg6 gg gg, ggX gg gg5 ............##  ..........###  ..........#  .##.###.#######  #............  gg#####.#######  #..#  #[##.#######.  #....@....... 82.6 (16 ###.########.  ...  ##.# #. .. gg?..#  gg ggQ,3.6 (17 ggl gg]( _Found a ring mail. gg"v  ggv  ggx  gg {  ggz  gg  gg  gg7  gg  gg͈  gg  ggW  ggu , ggi  ggo  ggV  gg  gg~  gg#  gg  # .##.###.####### .. #............ ..######.####### ... #..#  ggW  #[##.#######. #............########.########.#...............##..###@#######.7.6 (4 gg{ q.0) #.#  ... gg ..#.# ... .#.... .# gg :~~... .# ggڥ q~~~..) ## gg 9{ gg; +8.6 (5 gg  ggw $ _Found a spear. gg  gg  gg  ggC  ggV .. #............ ..######.####### ... #..#  #[##.#######............########.#########............... ##..###.####### gg n#@# #......#.....#.#.#...~... .# #..~...~~{.~~~..) ##....... gg +9.6 (1 gg  gg(  gg [ _You sense a monster nearby. ggZ gg[ ggF] ggda gg"e ggWe ggh, ggj, ggn ggp gg]u, ggv ggpy ggW\. #..# #[##.#######. #............########.########. #............... ##..###.#######.  ###.####  #......#  ggy.......#....~...#.#.# ..~....#.#.# {..~~.....#.#{.~~~..)### gg҄.#....... ..#....... ###{  gg! ggΈ,93.6 (4 ggH ggq ggc[ _You sense a monster nearby. gg+ gg., gg.. ggc1 gg5 gg5 gg9, gg= gg= ggX? gg@ ggRE, gg[F ggG ggK, ggL ggM ggOP, ggP ggR gg(X, ggY gg)[ gg_, ggI` gga gg]g, gg6i ggm ggs gg~ #...............###..###.#######.#.#..###.####  .#.#..#......#  .|.......#.#.# .?...~...#.#.#....~....#.#.# {....~~.....#.#{ ...~~~.@)###.# g............# .........#####{ ##.####### .. #  ggQ~g   gnoll sergeant (wandering)  gg-101.6 (8 gg+2.6 (9 ggq _A gnoll sergeant comes into view. It is wielding a +0 falchion. ggF   ###..###.# ggmS  #.#..###.####  .#.#..#......#  .|.......#.#.#  .?...~...#.#.#  ....~....#.#.# {  ....~~.....#.#{  ...~~~.@)###.#  g............#  gg?.........#####{  ##.####### gg!.. # gg3 gg` 9   ###..###.#  #.#..###.####  .#.#..#......#  .|.......#.#.#  .?...~...#.#.#  ....~....#.#.# {  ....~~.....#.#{  gga ...~~~.@)###.#  g............#  .........#####{  ##.####### .. #  gghk  ggk  ggs  ggx e _A gnoll sergeant is nearby! gg ,   ###..###.#  #.#..###.####  .#.#..#......#  .|.......#.#.#  .?...~...#.#.#  ....~....#.#.# {  ....~~.....#.#{  ...~~~.@)###.#  g............#  .........#####{  ##.####### .. # gg    ###..###.#  #.#..###.####  .#.#..#......#  .|.......#.#.#  .?...~...#.#.#  ....~....#.#.# {  ....~~.....#.#{  ...~~~.@)###.#  g............#  .........#####{  gg ##.####### .. #  gg  gg  gg  gg e _A gnoll sergeant is nearby! gg[  gg\Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggG  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. ggp.gg gge3----==3.6 (1 ggHWill/2 Jinx  gg_ gg0 _The gnoll sergeant shouts! ggM (((((You shoot an arrow. The arrow hits the gnoll sergeant.  The arrow freezes the gnoll sergeant. gg  gg ~~..g.= gg 4.4 (0.8 gg  ggc < _The gnoll sergeant is lightly wounded. gg (((((((You shoot an arrow. ggR ;* gg'  The arrow barely misses the gnoll sergeant.A giggling sprite leaps out and bonks the gnoll sergeant with its +0 falchion. gg0/~..g... (very drained) gg/-5.3 (0.9 gg4 gg9f _The gnoll sergeant is heavily wounded. ggT  You shoot an arrow. The arrow hits the gnoll sergeant!  The arrow freezes the gnoll sergeant. ggZ(($( gg gg> ~.g..$.g   gnoll (polearm, wandering)  You kill the gnoll sergeant! gg 46.2 _A gnoll comes into view. It is wielding a +0 spear. gg ggYg _Your Hexes skill increases to level 11! gg<  ((((((g  )  You shoot an arrow.  The gnoll shouts!  The arrow hits the gnoll! The arrow freezes the gnoll. ggJ;* gg e  The gnoll is heavily wounded.A giggling sprite leaps out and smacks the gnoll with its own hand. ggh ggu ~~.g..$g  , wandering)  You kill the gnoll! ggyE----7.1 ggd gg ggP/  --more-- gg0H q _A gnoll comes into view. It is wielding a +0 spear. ggYou shoot an arrow.  The gnoll shouts!  The arrow hits the gnoll!! The arrow freezes the gnoll! gg((()((( ggU gga~~.g..$g   gnoll (missile, wandering)You kill the gnoll! gge058.0 ggm ggu  A gnoll comes into view. It is wielding a +0 club and quivering 2 throwing _nets. gg^z\   ###..###.#  #.#..###.####  .#.#..#......#  .|.......#.#.#  .?...~...#.#.#  ....~....#.#.# {  ....~~.....#.#{  ...~~~.@)###.#  ggz g..$.........#  .........#####{  ##.####### .. # ggz ggs   ###..###.#  #.#..###.####  .#.#..#......#  .|.......#.#.#  .?...~...#.#.#  ....~....#.#.# {  ....~~.....#.#{  ...~~~.@)###.#  g..$.........#  .........#####{  ##.####### .. #  gg# gg gg gg)\ _A gnoll is nearby! ggJ(((((((((( ggc*g) ggO ~~.g..$ , very drained)You shoot an arrow. The arrow closely misses the gnoll.A giggling sprite leaps out and doodles on the gnoll's face.  The gnoll is moderately wounded. gg*F((((((( ggct~~.@..$ ggt&9 gg ggs _The gnoll throws a throwing net. The throwing net misses you. ggp  You shoot an arrow. The arrow hits the gnoll!! The arrow freezes the gnoll. gg{((()((( gge~~...$ ggW4==9.8 gg ggI _You kill the gnoll! gg gg ggJ gg: gg) gg ggx _The jinxing sprites lose interest in you. gg gg gg+{ _The sprites lose interest in your situation. ggu gg gg ggJ%== ggk gg gg gg gg gg, gg  gg ggM5== gg gg gg gg gg\#a _E - a throwing net gg') ggs) gg8X gg;: gg> ggoG;== ggG ggJ ggM ggS, ggY ggck  You now have 730 gold pieces (gained 19).  Things that are here: gg d ggf ggmC _a +0 falchion; a +0 scale mail ggy: ###..###.#######. ###.#..###.#### #.#.#..#......# #.|.......#.#.# #.?...~...#.#.######....~....#.#.# { ggy......~~.....#.#{....~~~..)###.#K....).@).........#---..............#####{####.####### ...#  ##### K   kobold (wandering) gg~022.8 (13.0) gg ggɎ .Kmissile, wandering)A kobold comes into view. It is wielding a +0 dagger.A kobold comes into view. It is wielding a +0 club. gg؏H---3.8 (14 gg4 gg|3 _The kobold moves out of view. gg@   ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  #####....~....#.#.# { .........~~.....#.#{  ........~~~..)###.#  .....).@).........#  ..............#####{  K..####.#######  ggn # ...# ##### gg   ###.#..###.####  #.#.#..#......#  ggܔ #.|.......#.#.#  #.?...~...#.#.#  #####....~....#.#.# { .........~~.....#.#{  ........~~~..)###.#  gg .....).@).........#  ..............#####{  ggq]K..####.#######  # ...# #####  ggJ gg] _A kobold is nearby! gg    ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  #####....~....#.#.# { .........~~.....#.#{  ........~~~..)###.#  .....).@).........#  ..............#####{  K..####.#######  gg i# ...# ##### gg` *   ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  gga q#.?...~...#.#.#  #####....~....#.#.# { .........~~.....#.#{  ........~~~..)###.#  .....).@).........#  ..............#####{  K..####.#######  # ...# #####  ggo 4 ggEv  ggz   gg { O_A kobold is nearby! gg    ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  ggP < #.?...~...#.#.#  #####....~....#.#.# { .........~~.....#.#{  ........~~~..)###.#  .....).@).........#  ..............#####{  K..####.#######  # ...# gg{ 8##### gg  gg^   ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  #####....~....#.#.# { .........~~.....#.#{  gg&`........~~~..)###.#  .....).@).........#  ..............#####{  K..####.#######  # ...# #####  ggj ggk ggv ggy] _A kobold is nearby! gg^ _is nearby!  ggv_is nearby! _A kobold is nearby!  You shoot an arrow.  The kobold shouts!  The arrow hits the kobold! The arrow freezes the kobold. ggQ((((()(  ggc ).....  gg¢4You kill the kobold! ggv;===4.7 (0.9) gg7 ggH* _You hear a shout! x2 gg  ggL  ggެ  ggЮ H _No target in view! ggK  gg  gg_$  gg*  gg6  ###..###.#. ###.#..###.#### #.#.#..#......# #.|.#.#.# #.?...~...#.#.# gg7 #....~....#.#.# .~~.....#.#{.~~~..)###.#.)@.)...#K.#####{.)..####.### ...# ## gg}7 ###K   kobold (missile, wandering) gg< &0 gg"F K.K) ggpI 5---5.7 (1 ggiT  ggZ u _A kobold comes into view. It is wielding a +0 dagger. ggH ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  gg9 ######....~....#.#.#  ..........~~.....#.#{  .........~~~..)###.#  .K....)@.).........#  ...............#####{  .)..####.#######  ### ...# ##### gg+3 ggi ggj  ggj gg-k###.#..###.####  ggqk ggk#.#.#..#......#  ggk gg8l#.|.......#.#.#  ggsl ggly#.?...~...#.#.#  ggm ggOm~######....~....#.#.#  ggm ggmh..........~~.....#.#{  gg n ggZnh.........~~~..)###.#  ggn ggn.K....)@.).........#  gg"o ggkoN...............#####{  ggo.)..####.#######  ### ...# ggDvc #####  ggi{ gg/|:--- gg gg] _A kobold is nearby! ggU  ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  ######....~....#.#.#  ..........~~.....#.#{  .........~~~..)###.#  .K....)@.).........#  ...............#####{  .)..####.#######  ### ...# ##### gg ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  ######....~....#.#.#  gg ..........~~.....#.#{  .........~~~..)###.#  .K....)@.).........#  ...............#####{  .)..####.#######  ### ...# #####  gg  gg gge gg gg5] _A kobold is nearby! gg*| ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  ######....~....#.#.#  ..........~~.....#.#{  .........~~~..)###.#  .K....)@.).........#  ...............#####{  gg+.)..####.#######  ### ...# ##### gg ###.#..###.####  #.#.#..#......#  #.|.......#.#.#  #.?...~...#.#.#  ######....~....#.#.#  gg{..........~~.....#.#{  .........~~~..)###.#  .K....)@.).........#  ...............#####{  .)..####.#######  ### ...# #####  gg gg gg` gg  gg W_A kobold is nearby! ggɔ q  You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. ggݛ b$(((((  gg  gg-) ....)KK   kobold (missile)You kill the kobold! gg- 7===6.6 (0.9 ggj7  ggB@  A kobold comes into view. It is wielding a +0 whip and quivering poisoned _darts. ggpr  You shoot an arrow. The arrow hits the kobold!! The arrow freezes the kobold. ggvf((()(((  gg w! gg;S..)... gg(7.5 gg. gg  ggG<_You kill the kobold! gg4 gg ggz ggP  gg gg+! gg9 gg _You feel your willpower return.Items here: ( ))) †. ggײ ggtA ###..###.# ###.#..###.#### #.#.#..#......# #.|.#.#.# #.?...~...#.#.##....~....#.#.##.~~.....#.#{K.~~~..)###.#.$....@..).#--- ggX8.5 (1.0.).#####{.)..####.##### ...# #####K   kobold (wandering) gg:--- gg gg] _A kobold is nearby! gg ###.#..#  #.#.#..#.  #.|......  #.?...~..  ggw #######....~...  #..........~~..{  K.........~~~..)###.#  ..$....@..)....  .).............{  ..)..####.#######  #### ...#  #####  gg7 ###.#..#  #.#.#..#.  #.|......  #.?...~..  #######....~...  #..........~~..{  K.........~~~..)###.#  ..$....@..)....  .).............{  ..)..####.#######  #### ...# #####  gg gg gg| gg gg(] _A kobold is nearby! ggE$ R ###.#..#  #.#.#..#. gg8%   #.|......  #.?...~..  #######....~...  #..........~~..{  K.........~~~..)###.#  ..$....@..)....  .).............{  ..)..####.#######  #### ...#  #####  gg% 3 gg  ###.#..# gg i  #.#.#..#.  #.|......  #.?...~..  #######....~...  #..........~~..{  gg K.........~~~..)###.#  ..$....@..)....  .).............{  ..)..####.#######  gg2  #### ...# ##### gg_ $  gg,  gg  gg  gg ] _A kobold is nearby! gg-+  ###.#..#  #.#.#..#.  #.|......  #.?...~..  #######....~...  #..........~~.. gg, <{  K.........~~~..)###.#  ..$....@..)....  .).............{  ..)..####.#######  #### ...#  #####  gg 6 ###.#..#  #.#.#..#. gg8 C  #.|......  #.?...~..  #######....~...  #..........~~..{  K.........~~~..)###.#  gg ..$....@..)....  .).............{  gg C..)..####.#######  #### ...# ##### gg $  gg  ggu  gg  gge ] _A kobold is nearby! gg _A kobold is nearby! _A kobold is nearby!  You shoot an arrow.  The kobold shouts!  The arrow hits the kobold! The arrow freezes the kobold. ggFg)((((((  ggY  You kill the kobold! gg K......K   koboldYou hear a shout! x2 gg[7===9.4 (0.9 gg gg7s _A kobold comes into view. It is wielding a +0 club. gg%q  You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. gg@*g)((((((  ggs gg# K......K   kobold brigand (missile)You kill the kobold! gg)30.3 gg gg  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts. gg} (((((((You shoot an arrow. gg K......  The arrow closely misses the kobold brigand. gg'T (((((( gg(bThe kobold brigand throws a poisoned dart.  The poisoned dart hits you! ggϫ gg ...K.$....K   koboldYou are poisoned. gg3|==1.2Pois  gg* gg _A kobold comes into view. It is wielding a +0 dagger of protection. ggJ (((((( You shoot an arrow. The arrow hits the kobold brigand!  The arrow freezes the kobold brigand. gg v  The kobold brigand is severely wounded. ggZ) )...K$.... gg<* V3-2.1 gg6  ggx; $ _You feel sick. ggx  ###.#..#  #.#.#..#.  #.|......  #.?...~..  #######....~...  ggy K#..........~~..{  ).........~~~..)###.#  KK$....@..)....  .).............{  ..)..####.#######  #### ...#  #####  gg+z ! ggD  ###.#..#  #.#.#..#.  #.|......  #.?...~..  #######....~...  #..........~~..{  ).........~~~..)###.#  KK$....@..)....  .).............{  ..)..####.#######  gg #### ...#  #####  ggU N- gg)  ggp- d _There are monsters nearby! gg?  ###.#..#  #.#.#..#.  #.|......  #.?...~..  gg@ R#######....~...  #..........~~..{  ).........~~~..)###.#  KK$....@..)....  .).............{  ..)..####.#######  #### ...#  #####  ggR@ < gg< ###.#..#  #.#.#..#.  #.|......  #.?...~..  #######....~...  #..........~~..{  gg).........~~~..)###.#  KK$....@..)....  .).............{  ..)..####.#######  #### ...#  ##### ggw  gg gg ggs gg~d _There are monsters nearby! gg ###.#..#  #.#.#..#.  #.|......  #.?...~..  #######....~...  #..........~~..{  ).........~~~..)###.#  KK$....@..)....  .).............{  gg ..)..####.#######  #### ...#  #####  ggj ###.#..#  #.#.#..#.  #.|......  #.?...~..  #######....~...  gg+#..........~~..{  ).........~~~..)###.#  KK$....@..)....  .).............{  ..)..####.#######  #### ...#  #####  gg gg ggI gg _You feel sick. _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!  You shoot an arrow. The arrow hits the kobold brigand!  The arrow freezes the kobold brigand. gg.~ $((((( ggra  You kill the kobold brigand! ggW~V.K$.... gg>{2=-83.0 ggj gg$ _You feel sick. gg y ###.#..#  #.#.#..#.  #.|......  ggM` #.?...~..  #######....~...  #..........~~..{  ggc# ).........~~~..)###.#  ggvK .K$....@..)....  gg .)............. gg{  ..)..####.#######  #### ...#  #####  gg{ ###.#..#  gg?{ #.#.#..#.  #.|......  gga{\ #.?...~..  gg~{b #######....~...  gg{ #..........~~..{  gg{ ).........~~~..)###.#  gg{ .K$....@..)....  gg{c .).............{  gg| ..)..####.#######  gg,|#### ...#  ##### ggH|$  gg; gg8- gg ggv ((((( _A kobold is nearby!You shoot an arrow. gg,R  The arrow hits the kobold but does no damage. ggm6m$K....9 gg= gg ?$ _You feel sick. gg6q  You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. ggha$((((  ggUe ....  You kill the kobold! ggI=4.7 (0.8 gg$ ggE): _You feel sick. gg) gg`+ gg0 gga5, gg83 _You feel sick. gg8 gg9= ggCD3 _You feel sick. ggD ggG ggOo _You feel sick.  You feel sick. ggP ggVj _You are no longer poisoned. gg`3=K.---K   kobold (missile, wandering) ggf-8.7 (4.0 gggG---9.7 (5 ggm gg2u  A kobold comes into view. It is wielding a +0 short sword and quivering _poisoned darts. ggF q  You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. gg۶ c)((((((  ggD =$$.... ggEI p4====40.6 (0.9 ggOS  ggU J _You kill the kobold! gg7  _No target in view! ggi ggDj ggm ggs ggxR5= _ ggy gg5---1.6 (1.0 gg7:--- gg ggj _Key pressed, stopping explore. gg gg ggH _No target in view! gg2 gg gg gg,m  E - 2 throwing nets (gained 1) gg3 gg0Y _Items here: ))) †. gg gg0 gg6  gg gg, ggD gg gg  gg 9= gg# gg^( gg, ggE, ggQ1 gg5, gg7 gg+C #[##. #.......... ########.####### #............... ggbCB ###..###.#######. ###.#..###.####  ggCC#.#.#..#......#  #.|.......#.#.#  gg D#.@...~...#.#.# #######....~....#.#.# #..........~~.....#.#{).........~~~..)###.#)$$....)..).........#.)..............#####{..)..####.####### ggH####. ...#. ##### gg2N> M gg^Np... #..# [##.###### #..........#######.####### #.............. ###..####. ggvNr##.#..###.### ggN#.#..#...... ggNY#.....~ ggN######....~....#.#.#  ggN#..........~~.....#.#{ ggN... ggO.. ggO0###. ...#  gg(OZ_No target in view! _r - 2 scrolls of enchant weapon (gained 1) ggY+7.6 (6 ggZ+8.6 (7 gghc ggz _You see here a staff of fire. ggz gg gg+H _No target in view! gg3 gg ggD0.... gg gg ggj _Key pressed, stopping explore. gg{  gg gg?H _No target in view! gg gg ggD gg1 gg gg: _ gg gg #.........#######....##..####.#..###.#### #.#.#..#......#  #.|.......#.#.# #.....~...#.#.########@...~....#.#.#9.6 (1#.....~.....#.#{ ).........~~~..)###.# )$$....)..).........# gg .)..............#####{ ..)..####.####### ####. ...# .> ### # ggB50.6 (2 gg\ gg ; _Found a stone staircase leading down. ggW 3 gg  ggI  ggI  gg  gg  gg*  gg@  gg|  gg  gg#  ggl  gg ###..###.### ###.#..###. #.#.#..# #.|.......#.#.. #.....~...#.#.#.# #######....~....#.#.#...#..........~~.....#. gg !....).........~~~..)###.....)$$@...)..)..............)..............####......)..####.###### gg u.#######.. ...# gg' .>.##### #####  gg  ggW  ###..###. ###.#..###. #.#.#..# gg y. #.|.#.##. gg #.....~...#.# #.#  gg <#....~....#.##...#..........~~.....##....).........~~~..)####....)$@....)..)#.....) gg .#......)..####.##. gg= #......## .>.# gg] j####  ##### gg +4.6 (4 gg +5.6 (5 gg  gg k  You now have 755 gold pieces (gained 25).  Things that are here: gg +6.6 (6 gg  gg f _a +0 dagger of protection; a +0 dagger; 4 stones gg3 gg gg3=..... gg ###..###. ###.#..###.. #.#.#..#. #.|.#. #. # #.....~...#. #.#.#....~....#. ##...#.~~..... #....).~~~..) #....)@)....)..) #.....). #......)..####.#  gg j #.#......#  # .>.##### ##### gg&0 gg=+7.6 (1 gg ggNj  You now have 763 gold pieces (gained 8).  Things that are here: ggC+8.6 (2 ggx ggi _a +0 short sword; 4 poisoned darts; a kobold corpse gg gg gg gg gg  ###..#....... #|.......# #..#.....~ #.#.#######....~.##...#..........~~........)~~~..)##)))....)..)........@..............##.)..####.####### #######......# ### gg&0 gg+9.6 (1 gg ggn  Things that are here: _a +0 whip; 8 poisoned darts ggB gg ggW gg gg ###..###.. #. ###.#..#### #. #.#.#..#..... #. #.|.......#.#. #.....~...# #.#.#######....~....# ##...#..~~.... #....).........~~~..)# #....@))....)..)...... #............# #......)..####.####### gg. #.#######......## .>.########## gg&0 gg 360.6 (1 _ gg  ggWu  Things that are here: _a +0 short sword; 6 poisoned darts gg| gg} gg ggw gg gg: _ gg gg¡ ggD gg ggJ gg7, gg@ gg gg<, gg  gg; gg, gg gg gg gg gg gg gg, ggi gg gg, gg gg4 gg5, gg gg gg, gg gg gg, gg gg gg, gg> ggU ggW gg gg ggC ggP, gg/ gg gg, ggn gg' ggd, gg/ ggk gg, gg gg  gg , gg<  ggP  gg0 , gg  gg  gg , ggA  gg  gg , ggw  gg$  gg , gg  gg  gg , gg  gg   gg  gg  gg  gg  gg , gg  gg  ggn  gg  gg  gg  gg , ggn  gg  gg! , gg!  gg#  gg%  gg%  gg>'  gg)  gg(,  gg\,  ggY-  gg6  gg8 , gg:  gg?=  gg6?  ggb?  gg-@  gg,B  ggBC  gggC  ggD  ggE  ggI , ggJ  ggM  ggZN , ggKO  ggP  ggdR , ggS  ggST  ggU , gg%V  ggtX  ggY , ggZ  gg\  ggY^  gg^  gg_  gga  ggXd , gge  gg]h  ggLk , ggCl  ggm  ggn , ggo  ggs  ggt , ggcu  ggv  ggx , gg]x  ggy  ggz , ggB{  ggA|  gg} , gg<~  ggV F  You see here a +0 pair of gloves. ggf  gg  _ ggr  gg  ggT  gg  gg֒  gg"  ggI B gg  gg , ggP  gg2  gg  gg+  ggک  gg  ggI , gg  gg2  gg , ggs  gg  ggJ , gg  gg %  gg +There is a stone staircase leading up here. gg~  gg  _ gg  gg)  gg<  ggn  gg  gg  gg  gg  gg  ggr  gg  gg  gg  gg  gg , gg  gg  gg , gg%  gg  gg> , gg  gg{  gg  gg  gg  gg  gg , ggB  gg  Things that are here:  a +4 dagger of distortion; a +2 robe of cold resistance gg  ggW  _ gg7  gg  gg  gg<  gg$  gg  gg , gg  ggJ  ggg  gg  ggn  gg  gg  ggF  gg<  gg  gg  gg=  ggD  gg  gg , gg  gg`  gg  gg  ggy  gg  gg , gg  gg,  gg , ggA  gg  gg  gg+  gg!  ggd"  gg$ , gg$  ggZ&  gg'  gg(  gg(  gg2*  ggr+  gg+  ggV,  gg-  gg.  gg*/  gg/  gg3  ggm5  gg5  ggL6  gg7  gg9  gg9  gg:  ggG<  gg=  gg=  gg>  ggZ@  ggA  ggA  gg`B  gg F  ggG  ggG  ggH  gg!J  ggK , gg~L  ggR n ggQS  gg{S  gg/T  ggbU  ggV  ggV  ggnW  ggb  ggd  ggDe  gge  ggh  gg_j  ggj  ggnk  ggm  gg8p  ggsp  ggq  gg,t  ggu  ggu  ggv  gg|y  gg7{  ggf{  ggS|  ggJ  gg , gg  ggr  gg , gg:  ggD  gg , gg  ggE  ggŏ , ggא  ggߒ  gg , ggq  gg  gg6 , gg  gg  gg B ggݠ  gg , ggp  ggΩ  gg? , ggܯ  gg%  gg  gg  gg)  gg  ggD  ggz  gg  gg  gg  gg  gg  gg  gg , gg  gg[  ggU , ggZ  gg  gg , ggi  gg  gg  gg  ggK  gg  gg* , gg  ggT  ggG , ggy  gg  gg_ , gge  gg  gg  gg  gg/  gg  gg!  gg!  gg#  gg'  gg+  gg,  gg.  gg1  gg2  gg3  gg4  gg75  gg6 , ggz7  ggd8  gg9  gg9  gg:  gg=  gg>  gg>  gg[?  gg@  ggA  ggA  ggB  ggB  gg E , ggUE  gg G  ggxG  ggG  ggH  ggI  ggJ , ggK  ggN  ggJO  ggmO  ggO  ggQ  ggQ  gg'R  ggR  ggS  gg,U B ggW , ggTW  ggW  ggY  gg\ X gg^ , gg^  gg(`  gg;a  gg]a  ggb  gg1c  ggYd  ggyd  gge  gg8f  ggCn =#....# #...# #......)..####....# #...# #.#######...#....# ##### #.# .>.######## #.# #####  ######.#  #...##.#  #.#.##.#  #.#.##.#  ggn  #@#.##.#  #$#.##.#  #.#....#  #.###### #.##.##..{### ggQt P291.6 (131.0) ggz  gg{ [ _You sense a monster nearby. gg>  gg  gg  gg  gg_  gg  gg X gg/ M _You now have 771 gold pieces (gained 8). gg  gg<  gg  gg#  gg  gg  gg2  gg  gg"  ggQ  gg  gg  gg V #...##.#  #.#.##.#  #.#.##.  #.#.##.# .#.##..#....####  ..D.....########  D   steam dragon (asleep)  gg 16.6 (5.0) ggY +7.6 (6 gg  gg _ _A steam dragon comes into view. gg   #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########  ggA   #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########   ggG ggjG ggK gg;Pc _A steam dragon is nearby! gg1   #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########  gg-c   #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########   gg8k4 gg1q ggUtc _A steam dragon is nearby! gg[   #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  gg:\#.# #@# #..D.....  #########  gg   #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########   gg/ gg gg ggTc _A steam dragon is nearby! ggm    #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########  gg@    #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  gg@  #.#....#  #.######  #.# #@# #..D.....  #########  ggfA   ggD  ggtE  ggH  ggJ c _A steam dragon is nearby! ggu    #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########  gg    #.#.##.#  #.#.##.#  #.#.##.#  #.#.##.#  #.#....#  #.######  #.# #@# #..D.....  #########   ggw gg ggn ggoc _A steam dragon is nearby! ggFe(D   _is nearby!  You shoot an arrow. The arrow hits the steam dragon!  The arrow freezes the steam dragon!  The steam dragon hisses angrily. ggH.D gg87===8.5 (0.9 gg gge _The steam dragon is severely wounded. gg'  You shoot an arrow. The arrow hits the steam dragon!  The arrow freezes the steam dragon.(. ggGH.. gg8I1939.4 gg*M ggOP _You kill the steam dragon! gg gg gg| ggH _No target in view! gg gg0 gg ggE gg$f _ ggV'B gg' gg(, ggE) gg7* gg9+, gg+ gg, gg- gg. gge. ggM/ ggQ0 ggy0 gg,1 gg1 gg3 ggC3 gg3 gg4 gg5, gg5 gg7 gg7 gg7 gg8 gg[9 gg: gg9: ggs: gg; ggc< gg< gg< gg> gg>, gg? gga@ gg'A, ggA ggB ggC ggC ggD ggF ggF ggF ggTG ggH ggTI ggwI ggI ggJ ggK ggL gglL ggM ggN, gg!O gg+P ggQ ggQQ ggQ ggTS ggS, ggT ggVD*--- gg[######.# #...##.#. #.#.##.#. #.#.##.#. #.#.##.#. #.#.##.#. #.#....#. #.######.#######.# #.@....#319.4 (20. gg[0)#.###########.# #...........#.# ##########.##.##......#######.####  gg\ gga ggQbG---20.4 (21 ggf ggh{ _Nemelex will now gift you decks of power as you gain piety. gg  ggB  gg  gg  gg  ggx B gg  gg  ggW  gg  gg , gg  ggF  gg , gg2  gg  gg , ggN  ggM  gg , ggM  gg  gg , gg  gg  gg , gg=  gg+!  ggI# , gg$  gg'  gg) , gg+  gg*/  gg3 , gg6  ggF  ggcJ , gglL  ggKP  ggR , gg"U  ggW  ggZ  gg{Z  gg\  gg`  ggb , ggc  gge  ggh , gg5k  gg$p  ggr , ggu  gg}  ggہ , ggy  gg  gg  ggԇ  gg&  gg[  gg  ggÍ  ggv  gg:  Things that are here:  a +0 short sword; 4 poisoned darts; a kobold skeleton ggI  ggڙ  _ gg  ggv  Things that are here:  a +0 club; a +0 dagger; a kobold skeleton gg4  gg̩  _ gg  gg_  gg , gg  gg-  ggf , gg!  gg  gg  gg  gg  gg  gg8  ggt  gg  gg  gg  ggd  gg  gg  gg  gg  gg  ggQ  gg*  gg{  gg  gg  gg , gg  gg ggG gg gg gg  ggG  gg{  gg gg] ggy gg gg. gg gg gg gg gg% gg( ggY( gg]) gg+ gg, gg, gg\- gg[. ggv/ gg/ gg]0 gg2 gg3, gg4 gg7 gg8 gg9 gg9 gg<7 _You open the door. gg B ............ ..........## ..........# ### # .##.###.#### #.. .. #......... ggYB, #.# ## ..######.#### #.# _# ... #..# #.##.# #[##.##### #..@.# #.........59.4 (39 ggB#.##.########.###### ##### #.# _#.............. ....#.# ###..###.####### ....# #.......###.#..###.####  ggB....####.#######.#.#..#......# ......##.# #.|.......#.#.# ....#..#.# #.....~...#.#.#  ggBP....##.#.#######....~....#.#.# gg{G ggG-60.4 (40 ggO8_ ggQ _Found a hazy altar of Hepliaklqana and an opulent altar of Gozag. _There is an open door here. ggb ggٔ ggb gg ggr ggWP _ gg, gg gg@  There is an open door here. gg4 ggi _ ggߠ gg ggp ggȣ gg gg gg gg) gg gg- gg8, gg ggn gg gg& gge ggV gg! ggJ ggٷ ggo ggh, gg gg ggs gg gg  gg ggP ggt gg gg gg#B gg ggm gg gg4 ggUX gg  gg gg gg  gg gg ggE gg ggW gg, gg gg! gg %, gg<& gga) ggK, gg~, gg. gg71 ggp4, gg7 gg= gg`A ggA gg gg gg gg+  gg  gg gg, gg gg 0 _You open the door. _Found a hazy altar of Hepliaklqana and an opulent altar of Gozag. _There is an open door here. _There is an open door here.  Things that are here:  a +0 club; a +0 dagger; a kobold skeleton gg" gg# _ ggZ$ gg3) gg- gg_- gg{0 gg6 gg= gg= ggmA ggD gg3I ggoI gg?P gg[S ggfU ggU gg{X gg^ ggUc, gge gg%k ggo ggo ggr gg@z gg; ggx ggy gg  gg ggϊ ggՑ gg  gg- ggp gg؜ ggȟ gga gg gg ggn gg0 ggU ggj ggb gg  gg{ gg ggŰ gg., gg gg ggM, ggF gge gg, gg gg gg gg gg) ggH ggi, gg gg gg gg! gg gg gg( ggf gg gg gg gg gg8 gg<A  You see here a +0 ring mail. gg gg _ gg gg9 gg' ggV gg* gg gg, gg gg gg, gg ggU gg gg gg ggH gg+, gg, ggA gg gg  gg gg gg5 gg gg gg  gg.! gg[" gg$ gg"' gg|' gg) gg?, gg. gg. gg/ gg2 gg4 gg4 ggs6 gg:;A  You see here a +0 ring mail. gg|= gg > _ gg\? gg4A ggMC ggC ggD ggF gg gg gg^ ggΔ ggC gg gge gg6, gg gg> ggg, gg gg5 gge, gg ggs gg, ggL gg gg , gg gg# gg, gg` gg gg.###.#######  ............  ####.#############  .##..# #......#  [##.#######.####.#  ..............##.#   ggA##.########.#.##.#  ............#.##.#  #.#######..##.##@#  #.#### ##.# .##.#  .....# #+# ....#  .#.#.# ###.#  . gg{V#.#.# ###  .#.#.# {  #.#{ { gg  )###.#  .# gg=R   ggb.441.4 (81 gg gg gg[ _You sense a monster nearby. gg3 gg gg gg ........... ####.############# .##..# #...... [##.#######.####. ..............##. ##.########.#.##. ............#.##. #.#######..# gg(y ##.# .....# #+##...#.#.# #### .#####{   ggQ12.4 (1.0) gg gg gg[ _You sense a monster nearby. gg ggQRead which item? Scrolls  f - a scroll of teleportation  ggY h - 3 scrolls of fear  k - 2 scrolls of immolation gg[r - 2 scrolls of enchant weapon  w - a scroll of revelation  ggx - 3 scrolls of identify  gg A - a scroll labelled GIRACI ZYVAJI [!] read|quaff|evoke[?] describe selected gg  ggY  gg............  Limel the Skirmisher ####.#############  Formicid of Nemelex Xobeh *..... .##..# #......#  Health: 65/65 ======================== [##.#######.####.#  Magic: 15/15 ========================  ggC..............##.#  AC: 4Str: 12 ##.########.#.##.#  EV: 12Int: 14 ............#.##.#  SH: 0 ggmDex: 30 #.#######..##.##.# ggS  XL: 10 Next: 93% Place: Dungeon:8 #.#### ##.# .##@#  Noise: ---------  Time: 7442.4 (0.0) .....# #+##....#  B) +5 orcbow of Springtime {freeze, Dex+4}  gg.#.#.#####.#  Fire: B) +5 orcbow of Springtime {free .#.#.#### .#.#.# { ...#.#{{   )###.#   .....# ggS  .#####{ gg5 Things that are here: _a +0 club; a +0 dagger; a kobold skeleton  ggV_You see here a +0 ring mail. _You see here a +0 ring mail. _You sense a monster nearby.  ggz\_You sense a monster nearby. gg _You see here a +0 ring mail. _You see here a +0 ring mail. _You sense a monster nearby. _You sense a monster nearby.  As you read the scroll labelled GIRACI ZYVAJI, it crumbles to dust.  A wave of despondency washes over your surroundings. ggZ3.4 (1Will/2  ggi gg7 _It was a scroll of vulnerability. gg ggDRead which item? Scrolls  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  w - a scroll of revelation  x - 3 scrolls of identify [!] read|quaff|evoke[?] describe selected ggV gg\ ggd............  Limel the Skirmisher ####.#############  Formicid of Nemelex Xobeh *..... .##..# #......#  Health: 65/65 ======================== [##.#######.####.#  Magic: 15/15 ======================== ..............##.#  AC: 4Str: 12 ##.########.#.##.#  EV: 12Int: 14 ............#.##.#  SH: 0Dex: 30 #.#######..##.##.#  XL: 10 Next: 93% Place: Dungeon:8 #.#### ##.# .##@#  Noise: ---------  Time: 7443.4 (0.0) .....# #+##....# ggPe  B) +5 orcbow of Springtime {freeze, Dex+4} .#.#.#####.#  Fire: B) +5 orcbow of Springtime {free .#.#.####  Will/2 .#.#.# { ...#.#{{   )###.#   .....#   .#####{   _You see here a +0 ring mail. _You sense a monster nearby. _You sense a monster nearby.As you read the scroll labelled GIRACI ZYVAJI, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability. ggiIdentify which item? (\ to view known items) Potions (select first with !)  m - 2 sedimented orange potions  p - a black potion  t - 2 fuming red potions  v - a sapphire potion[?] describe selected gg  ggx  gg %............  Limel the Skirmisher ####.#############  Formicid of Nemelex Xobeh *..... .##..# #......#  Health: 65/65 ======================== [##.#######.####.#  Magic: 15/15 ======================== ..............##.#  AC: 4Str: 12 ##.########.#.##.# ggj @  EV: 12Int: 14 ............#.##.#  SH: 0Dex: 30 #.#######..##.##.#  XL: 10 Next: 93% Place: Dungeon:8 #.#### ##.# .##@#  Noise: ---------  Time: 7443.4 (0.0) .....# #+##....#  B) +5 orcbow of Springtime {freeze, Dex+4} .#.#.#####.#  Fire: B) +5 orcbow of Springtime {free .#.#.#### gg M  Will/2 .#.#.# { ...#.#{{   )###.#   .....# gg <  .#####{   _You see here a +0 ring mail. _You sense a monster nearby. _You sense a monster nearby. gg  As you read the scroll labelled GIRACI ZYVAJI, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability. gg' ]  As you read the scroll of identify, it crumbles to dust. gg( +4.4 (1 gg+  gg- L _m - 2 potions of haste gg[ ggRead which item? Scrolls  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls of immolation ggAr - 2 scrolls of enchant weapon  w - a scroll of revelation  x - 2 scrolls of identify [!] read|quaff|evoke[?] describe selected ggAH gg;O ggVy............  Limel the Skirmisher ####.#############  Formicid of Nemelex Xobeh *..... .##..# #......#  Health: 65/65 ======================== [##.#######.####.# ggW:  Magic: 15/15 ======================== ..............##.#  AC: 4Str: 12 ##.########.#.##.#  EV: 12Int: 14 ............#.##.#  SH: 0Dex: 30 #.#######..##.##.# gg8W  XL: 10 Next: 93% Place: Dungeon:8  ggOW&#.#### ##.# .##@#  Noise: ---------  Time: 7444.4 (0.0)  ggfWn.....# #+##....# gg|W  B) +5 orcbow of Springtime {freeze, Dex+4} .#.#.# ggW####.#  Fire: B) +5 orcbow of Springtime {free  ggWs.#.#.####  Will/2  ggWr.#.#.# { ...#.#{{ ggW:    ggW`)###.#   .....# gg XV   .#####{ gg!X-   gg6XM_You sense a monster nearby. ggIXAs you read the scroll labelled GIRACI ZYVAJI, it crumbles to dust.  A wave of despondency washes over your surroundings.  gg]X)_It was a scroll of vulnerability.  ggpXuAs you read the scroll of identify, it crumbles to dust. _m - 2 potions of haste ggK[ ggy\qIdentify which item? (\ to view known items)  gg\Potions (select first with !)  p - a black potion  t - 2 fuming red potions  gg\{ v - a sapphire potion[?] describe selected gg5 gg~; ggD............  Limel the Skirmisher ####.############# gg.E  Formicid of Nemelex Xobeh *..... .##..# #......#  Health: 65/65 ======================== [##.#######.####.# ggSE3  Magic: 15/15 ======================== ..............##.#  AC: 4 ggvEStr: 12 ##.########.#.##.#  EV: 12 ggEyInt: 14 ............#.##.# ggE  SH: 0Dex: 30 #.#######..##.##.# ggE  XL: 10 Next: 93% Place: Dungeon:8  ggE&#.#### ##.# .##@#  Noise: ---------  Time: 7444.4 (0.0)  ggF.....# #+##....#  B) +5 orcbow of Springtime {freeze, Dex+4}  gg6FU.#.#.#####.# ggYF  Fire: B) +5 orcbow of Springtime {free .#.#.####  Will/2  gg{Fr.#.#.# { ...#.#{{ ggF   )###.#    ggG.....#   .#####{   _You sense a monster nearby.As you read the scroll labelled GIRACI ZYVAJI, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll of identify, it crumbles to dust. _m - 2 potions of haste gg0Z]  As you read the scroll of identify, it crumbles to dust. gg[+5.4 (1 gg_ ggbV _p - a potion of curing gg  gg URead which item?  gg Scrolls  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  w - a scroll of revelation  gg x - a scroll of identify  gg [!] read|quaff|evoke[?] describe selected gg............  Limel the Skirmisher ####.#############  Formicid of Nemelex Xobeh *..... .##..# #......#  Health: 65/65 ======================== [##.#######.####.#  Magic: 15/15 ======================== ..............##.#  AC: 4Str: 12 ##.########.#.##.#  EV: 12Int: 14 ............#.##.#  SH: 0Dex: 30 #.#######..##.##.#  XL: 10 Next: 93% Place: Dungeon:8 #.#### ##.# .##@#  Noise: ---------  Time: 7445.4 (0.0) .....# #+##....#[10;31 ggHH  B) +5 orcbow of Springtime {freeze, Dex+4} .#.#.#####.#  Fire: B) +5 orcbow of Springtime {free .#.#.####  Will/2 .#.#.# { ...#.#{{   )###.#   .....#   .#####{  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll of identify, it crumbles to dust. _m - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _p - a potion of curingIdentify which item? (\ to view known items) Potions (select first with !)  t - 2 fuming red potions  v - a sapphire potion[?] describe selected ggH ggL ggeSy............  Limel the Skirmisher ####.#############  Formicid of Nemelex Xobeh *..... .##..# #......#  Health: 65/65 ======================== [##.#######.####.# ggS:  Magic: 15/15 ======================== ..............##.#  AC: 4Str: 12 ##.########.#.##.#  EV: 12Int: 14 ............#.##.#  SH: 0Dex: 30 #.#######..##.##.# gg,TB  XL: 10 Next: 93% Place: Dungeon:8 #.#### ##.# .##@#  Noise: ---------  Time: 7445.4 (0.0) .....# #+##....# gggT  B) +5 orcbow of Springtime {freeze, Dex+4} .#.#.#####.# ggT  Fire: B) +5 orcbow of Springtime {free .#.#.####  Will/2 .#.#.# { ...#.#{{   )###.# ggzU3  .....#   .#####{  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll of identify, it crumbles to dust. _m - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _p - a potion of curing gg(c]  As you read the scroll of identify, it crumbles to dust. ggd+6.4 (1 gglh ggk/ _t - 2 potions of ambrosia ggn~ gg, gg ggX gg, gg\ ggS ggy gg gg' gg gg, ggv gg] ggZ, gg gg gg ggC, gg5 ggB gg gg6##...... ..######.############# ##.....##..# #......# ##...#[##.#######.####.# #....#......##.# ######.########.#.##.# #......#.##.#  gg#..###.#######..##.##.# .#..###.#### ##@##.##.# #..#......# #'##....# ......#.#.# #.ß####.# ..~...#.#.# +..+ ### .~....#.#.# #c.#~~.....#.#{ #### { c   centaur (asleep)  gg) u.~~~..)###.# $ $).........# # ##......#####{ ggaJ 57.4 (11.0)  You open the door. gg!,8.4 (12 gg9 gg? _A centaur comes into view. _Found 17 gold pieces. gg#######  #......# [.####.# ...##.# #####.#.##.# .....#.##.# #..##.##.#  ##@##.##.#  #'##....#  #.  +..+ ###  #c.#{ #### { )###.# $ $ .) # ## { ggL#######  #......# [.####.# ...##.# #####.#.##.# .....#.##.# #..##.##.#  ##@##.##.#  #'##....#  #.  +..+ ###  ggD #c.#{ #### { )###.# $ $) # ##{ ggɘ gg/ gg gg^ _A centaur is nearby! gg*#######  #......# [.####.# ...##.# #####.#.##.# .....#.##.# #..##.##.#  ##@##.##.#  #'##....#  gg #.  +..+ ###  #c.#{ #### { )###.# $ $ .) # ## { gg/8 #######  #......#  gg8 [.####.# ...##.# #####.#.##.# .....#.##.# #..##.##.#  ##@##.##.#  gg8  #'##....#  #.  +..+ ###  #c.#{ #### {  gg9 <)###.# $ $) # ##{ ggA  ggA  ggL t _A centaur is nearby! gg #######  #......# [.####.# ...##.# #####.#.##.# .....#.##.# #..##.##.#  ##@##.##.#  #'##....#  #.  +..+ ###  #c.#{ #### { )###.# $ $ .) # ## { ggA!#######  #......# [.####.# ...##.# #####.#.##.# .....#.##.# #..##.##.#  ##@##.##.#  #'##....#  #.  +..+ ###  #c.#{ #### { )###.# $ $) # ##{ gg& ggh' gg. gg0^ _A centaur is nearby! gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg4 ^  You beckon some vexing sprites to accompany your attacks. gge!W3----== gg!K9.0)Jinx  gg+ gg.; _You feel your willpower being sapped. gg'v (((c gg#(|You shoot an arrow.  The arrow hits the centaur but does no damage. gg '..c(launcher)The centaur shouts! gg\ (((The centaur wields a +0 orcbow. The centaur shoots an arrow. gg)B 5'.. gg*C e0--=60.3 (0.9 ggxJ  ggN ) _The arrow hits you. ggdR(((( gg5* ggoT '..c, very drained)You shoot an arrow. The arrow closely misses the centaur.A giggling sprite leaps out and doodles on the centaur's face.  The centaur is lightly wounded. ggec(((((( ggfo ..@'..  gggZThe centaur shoots an arrow. The arrow closely misses you. ggfmc(((((( ggY..@'.. ggyW1--1.2 gg ggp _The centaur shoots an arrow. The arrow closely misses you. gg, ((( You shoot an arrow. The arrow hits the centaur. The arrow freezes the centaur. ggu '..  The centaur is moderately wounded. ggx}Q((( ggi5'.. ggxY53---2.1 gg3 ggjF _The centaur shoots an arrow. The arrow hits you! gg< (((You shoot an arrow. The arrow hits the centaur. The arrow freezes the centaur. gg$  ggj- '.c.  The centaur is heavily wounded. gg4 \((((( gg R..@'. gg b4-------3.0 gg}  gg p _The centaur shoots an arrow. The arrow closely misses you. gg {  You shoot an arrow. The arrow hits the centaur!! The arrow freezes the centaur. gg'l(()  ggY,'.  gg\\5=69 ggZ gg/K _You kill the centaur! gg%4 gg4 ggu: ggj=  gg=:_No target in view! gg 4 gg  ggx  gg s6= _ gg=  gg 57= gg Q4== gg  ggq $  gg W_The sprites lose interest in your situation. gg  @8= gg$  gg(  gg  ggf! &9 gg"  gge$  gg$ M60= gg%  gg`'  gg' #2 gg' E=== gg*  gg- b3= gg&/  gg0  ggd1 V4= gg3  gg5  gg>6 {5=5== gg7  gg*;  gg{=  gg=  gg>  ggC @  There is an open door here. gg;P W##.....##..# #......#.#[##.#.####. #....#..............########.########.#.....#..###.#######..##. .#..###.#### ##.##. .#..#......# #'##... .......#.#.# #@ß####.---..~...#.#.# +).+ ##~.# ~~.....#.#{ #### {  ggP ^~~~..)##$ $!).........# ## ### R   efreet (asleep)......#####{ .R####### ### gg\ 073.9 (10.0) ggd {{ .☼An efreet comes into view. It is wielding a +3 scimitar of flaming. gge H---4.9 (11 gg/m  ggx 3 _The efreet moves out of view. gg4 gg gg2 ggB #[##.#######.#### #....#.............. ########.########.# #................#..###.#######..# . ##......# #'##... . gg/......#.#.ß####~+@.+ ##~.#..# ~.....#.#{ ##### {$$ $!#Will/2 ### ###Rc.#c   centaur warrior (asleep)##R   efreet ## gg 0.0)○A centaur warrior comes into view. gg#+5.9 (1 gg( gg'6G _Found 13 gold pieces.  Things that are here:  gg[6e_a +0 orcbow; a centaur corpse ggG [ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# .) ### ###R . { .○#  ## ##  gge [ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# ) ### ###. { .○#  ## ##  gg 4 gg  ggԴ d _There are monsters nearby! gg [ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# .) ### ###R . { .○#  ## ##  gg , gg[ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# ) ### ###. { .○#  ## ##  gg\ gg gg ggd _There are monsters nearby! gg[ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# .) ### ###R . { .○#  ## ##  ggHt[ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# ) ### ###. { .○#  gg%Ir ## ##  ggSQ4 ggV ggaYd _There are monsters nearby! gg/[ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# .) ### ###R . { .○#  ## ##  gg[ . ##. ... ..#  ##.#  #'##....#  #.ß####.#  +@.+ ###  #..#{ ##### { )###.# $$ $!# ) ### ###. { .○#  ## ##  gg( gg( gg1 gg4d _There are monsters nearby! gg}_  gg `  ggi  ggj R _No reachable target in view! gg8####..'#..ß#Y##Y   ice beast (asleep) gg%7  You open the door. gg{°○Y   ice beast (asleep) ggT===6 gg gg9] _An ice beast comes into view. gg .##...#[##.#.####.# .#....#....##.# .#.########.#.##.# _#....#.##.##..###.#..##.##.# #.#..###.#### ##.##.##.# #.#..#......# #'##....# |.#.#.#####.ß####.#.~...#.#.##..@).+ ###.~....#.#.#..ß#..#.~~.....#.#Y####### {.~~~..)###.# $$ $!#{.).# ### ###°.#####c. { .○#Y   ice beast (asleep) #.# ## ## ..##.°7 _T ggz !here is an open door here. ggZ ((Y  You shoot an arrow. The arrow hits the ice beast! gg  gg `.Y. gg 7===8.8 (0.9 gg5  gg a _The ice beast is heavily wounded. gg ( You shoot an arrow. The arrow hits the ice beast. gg} ggKY.. gg(9.7 ggh ggb _The ice beast is severely wounded. gg 6(( gg( .YYou shoot an arrow. The arrow closely misses the ice beast.80.6 gg  gg= Z _The ice beast completely misses you. gg6(( ggUq.Y1.4 (0.8 gg ggp _You shoot an arrow. The arrow barely misses the ice beast. gg6(( gg== .YYou shoot an arrow. The arrow closely misses the ice beast. gg=-2.3 (0.9 gg E ggBGZ _The ice beast completely misses you. gg V  You shoot an arrow. The arrow hits the ice beast. gg q  The ice beast is severely wounded. gg Z56----3.2 ggɩ  ggg H _The ice beast hits you. The ice beast freezes you. ggV 6(( ggz .YYou shoot an arrow. The arrow closely misses the ice beast. ggzc7=---4.1 gg gga@ _The ice beast hits you but does no damage. gg  You shoot an arrow. The arrow hits the ice beast. ggl  The ice beast is almost dead. gg`8=5.0 ggh gg @ _The ice beast barely misses you. gg  ggGap  You shoot an arrow.  The arrow hits the ice beast but does no damage. ggl  The ice beast is almost dead. gg"V0---9 gg gg7H _The ice beast hits you. The ice beast freezes you. ggHV  You shoot an arrow. The arrow hits the ice beast! ggMC. gge .  You kill the ice beast! ggN`1---96.8 gg{ gg gg_ _You feel your willpower return. gg  gg  gg  gg H _No target in view! gg3 gg4 ggQq2= _3=46=7== ggW8= ggDY ggY%9 ggg[ gg(^ ggY^$60 ggw^(= gg_ ggc91 ggc2= gg9e ggg ggg%2 ggji ggnw3= ggp gg qU4= ggr ggu ggu55= ggv ggx ggt gg1#.##...#[##.#.####.# '.#....#....##.# #.#.##.#.##.# ~_#...#.##.##..###.#..##.##.# ##.#..###.#### ##.##.##.# .#.#..#......# #'##....# .|.#.#.#####.ß####.#.~...#.#.##.@').+ ###---99.8 (13.0).~....#.#.#..ß#..#.~~.....#.#.####### {.~~~..)###.#+ $$ gg0( $!#{ )..).# ####+###..#####c. { ..# ##.# ## ## ...## gg gg|J---500.8 (14 gg gg% _Found 4 stones. ggM ggl gg gg gg! gg, ggN gg/, gg; ggz ggL ggu9= gg gg gg  You open the door.  The centaur warrior shouts!  The centaur warrior wields a +0 shortbow. gg .##.########.##.#.##.# .#~_#....##.# .#####..###..##.##.# .###.#..###.#### ##.##.##.#.#.#..#......# #'##....#  #.|.......#.#.#####.ß####.#  #.....~...#.#.##..').+ ### ##....~....#.#.#..ß#..# .~~.....#.#@####### {.~~~..)###.#'#$$(:$!#{)..).........#.####+###.........#####c.ß { ..# ####.####### ##..+ ### ###  ggrc   centaur warrior (launcher) .##### ##  gg13.8 (3.0) ggq^  The centaur warrior shoots an arrow. The arrow hits you!! ggIyV(((( ggL.@'. ggP46--------====4.8 (4 ggx  ggy { _The centaur warrior shoots an arrow. The arrow completely misses you. gg>  _     #'##....#  #.|###.ß####.#  ##..').+ ### #..ß#..# #@# { )###.#'#$$(:$!#{ )..)#.# #c.ß { ..#  ##..+ ##  ###  gg s _     #'##....#  #.|###.ß####.#  ##..').+ ### #..ß#..# #@# { )###.#'#$$(:$!#{ )..)#.# #c.ß {  ##..+  ###   gg() 4 gg7  gg; f _A centaur warrior is nearby! ggu - _     #'##....#  #.|###.ß####.#  ##..').+ ### #..ß#..# #@# { )###.#'#$$(:$!#{ )..)#.# ggv #c.ß { ..#  ##..+ ##  ###  gg _     ggI5 #'##....#  #.|###.ß####.#  ##..').+ ### #..ß#..# #@# { )###.#'#$$(:$!#{  gg)..)#.# #c.ß {  ##..+  ###   gg gg ggi1 gg5f _A centaur warrior is nearby! gg?  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg4m P  Okay, then. ggm  ggw  ggz . _ ggg~_#................####..###.#######..#. ## ##.......# #'##...  #.|.......#.#.#####.ß####....~##..').+ ## ##....~...ß#..# ......~~.....#.#.####### {~~~..)###.#@#$$(:$!#)..).........#.####+###..........#####c.ß# { ..#  gggN####.####### ##..+.. # .....# ### .##### # ##  ggr gg3zN(((( ggs\..@. gg~ 47=-------===-5.8 (1 gg  _The centaur warrior shoots an arrow. The arrow closely misses you. _There is an open door here. ggi####..###.#######..#. ## ##.......# #'##...  #.|.......#.#.#####.ß####....~##..').+ ## ##....~...ß#..# ......~~.....#.#.####### {~~~..)###.#'#$$(:$!# gg#j()..).........#@####+###..........#####c.ß#.x#ß..# ####.####### ##..+..+. # .....# ### .##### # ##   x   unseen horror (invisible, asleep) gg5{ The centaur warrior unwields a +0 shortbow. gg{39-----6 ggÅ gg|  ggL_The centaur warrior hits you! The centaur warrior kicks you. gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The centaur warrior hits you but does no damage.  The centaur warrior kicks you. The centaur warrior hits you! ggC28-------3-----7 ggHWill/2 Jinx  gg3 gg gg"/  --more-- gglE _The centaur warrior kicks you but does no damage. ggy4 gg ggtV _You are too injured to fight recklessly! gg4 ggC gg> _Unknown command. gg[  gg$\  gge  ggw F _Unknown command. gglx  gg}  ggL V _You are too injured to fight recklessly! ggKO.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 28/65 ==========--------------#.|.......#.#.#####.ß####.# gg?LMagic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14  ggjL......~~.....#.#.####### {SH: 0Dex: 30  ggL.....~~~..)###.#'#$$(:$!#{ ggLXL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###. gg;MNoise: ==-------  Time: 7507.8 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ## ggkMFire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx  ggM1.###### ## ggMc   centaur warriorx   unseen horror (invisible, asleep)  ggN@_Unknown command. _Unknown command.  ggHN_You are too injured to fight recklessly!  Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f - centaur warrior ggOiAim: a centaur warrior (chance to call a sprite on attack: 45%, 78% to hit) gg-QK.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 28/65 ==========--------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{ ggQ$XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ==-------  Time: 7507.8 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##c   centaur warriorx   unseen horror (invisible, asleep) _You are too injured to fight recklessly!  Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f - centaur warrior ggdRAim: a centaur warrior (chance to call a sprite on attack: 45%, 78% to hit)  You shoot an arrow. The arrow hits the centaur warrior!  The arrow freezes the centaur warrior. ggc      #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### {  ggF)###.#'#$$(:$!#{ )..)#@## #c.ß#.x#ß..#  ##..+..+. ##  ### .# #   Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f - centaur warrior ggAim: a centaur warrior (chance to call a sprite on attack: 45%, 78% to hit)  You shoot an arrow. The arrow hits the centaur warrior!  The arrow freezes the centaur warrior.  gg#TThe centaur warrior is moderately wounded. gg       #.|###.ß####.#  ##..').+ ### #..ß#..#  gg#.####### { )###.#'#$$(:$!#{ )..)#@## #c.ß#.x#ß..#  ##..+..+. ##  ### .#   gg,19--- gg׳ gg/  --more-- ggbd _  The centaur warrior hits you. The centaur warrior kicks you. gg&e Q---=8.7 (0.9 ggn  gguq N _* * * LOW HITPOINT WARNING * * * gg .#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ... gg =........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##c   centaur warriorx   unseen horror (invisible, asleep)The centaur warrior hits you. The centaur warrior kicks you. _* * * LOW HITPOINT WARNING * * *Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (moderately wounded, chance to call a sprite on attack:  45%, 78% to hit) gg.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..# gg"EV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .# gg0hWill/2 Jinx .###### ##c   centaur warriorx   unseen horror (invisible, asleep) ggThe centaur warrior hits you. The centaur warrior kicks you. _* * * LOW HITPOINT WARNING * * *Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (moderately wounded, chance to call a sprite on attack:  45%, 78% to hit) ggK ggc  gg . _ ggS gg/Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: B) +5 orcbow of Springtime {freeze, Dex+4} (quivered)b - Throw: 2 throwing nets  c - Zap: wand of mindburst (14)  gg-d - Zap: wand of iceblast (3) Spells ([,] to cycle)  e - Cast: Jinxbite  f - Cast: Sigil of Binding  g - Cast: Inner Flame (4%)  h - Cast: Cause Fear (1%)i - Cast: Slow  j - Cast: Ensorcelled Hibernation Abilities ([,] to cycle)  k - Abil: Dig  l - Abil: Shaft Self  m - Abil: Draw Escape (0 in deck)  n - Abil: Draw Destruction (0 in deck)  o - Abil: Draw Summoning (0 in deck) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on ggJ  a - Fire: B) +5 orcbow of Springtime {freeze, Dex+4} (quivered)  j - Cast: Ensorcelled Hibernation ggh  j - Cast: Ensorcelled Hibernation  l - Abil: Shaft Self gg  l - Abil: Shaft Self  n - Abil: Draw Destruction (0 in deck) gg(  n - Abil: Draw Destruction (0 in deck)  o - Abil: Draw Summoning (0 in deck) gg ggd.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..# ggEV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##c   centaur warriorx   unseen horror (invisible, asleep)The centaur warrior hits you. The centaur warrior kicks you.  gg_* * * LOW HITPOINT WARNING * * *Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior ggAim: a centaur warrior (moderately wounded, chance to call a sprite on attack: _45%, 78% to hit) gg ggB ggy  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg? ggoAo Your spells (cast)Type ggAFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  ggLBc - Inner FlameHexes/Fire4%3  d - Cause FearHexes1%4  e - SlowHexes1%1  f - Ensorcelled Hibernation gg}BHexes/Ice3% ggB2 Select a spell to cast[!]/[I] toggle spell headers gg~ gg ggV.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14  gg......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##c   centaur warrior ggix   unseen horror (invisible, asleep)Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (moderately wounded, chance to call a sprite on attack: _45%, 78% to hit)  Casting: Jinxbite (safe; 1% risk of failure)  ggW`Confirm with . or Enter, or press ? or * to list all spells. gg%.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================---- gg#&M#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4}  ggK&g####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .##### ggp&# ##c   centaur warriorx   unseen horror (invisible, asleep) gg&]Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (moderately wounded, chance to call a sprite on attack: _45%, 78% to hit)  gg&Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggF.#####..###.#######..##.##.#  Limel the Skirmisher .###.#..###.#### ##.##.##.#  Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#  Health: 19/65 =======-----------------  #.|.......#.#.#####.ß####.#  Magic: 12/15 ===================-----  #.....~...#.#.##..').+ ###  AC: 4Str: 12 ##....~....#.#.#..ß#..#  EV: 12Int: 14 ......~~.....#.#.####### {  SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{  XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.  Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#  [ gg9GO40mB) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##  Fire: B) +5 orcbow of Springtime {free .....# ### .#  Will/2 Jinx .###### ## c   centaur warrior  x   unseen horror (invisible, asleep) ggGCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior ggGAim: a centaur warrior (moderately wounded, chance to call a sprite on attack:  45%, chance to affect: 38%) gg ggaV.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14  gg......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##c   centaur warriorx   unseen horror (invisible, asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Slow (safe; 1% risk of failure)  gg4Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (moderately wounded, chance to call a sprite on attack:  45%, chance to affect: 38%)  Okay, then. gg gg gg˪ ggŭ. _ ggl E.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.# gg Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx  ggN .###### ##c   centaur warriorx   unseen horror (invisible, asleep)45%, chance to affect: 38%) _Okay, then.Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (moderately wounded, chance to call a sprite on attack:  45%, 78% to hit) ggA.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 19/65 =======-----------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{ gg)XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7508.7 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##c   centaur warriorx   unseen horror (invisible, asleep)Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (moderately wounded, chance to call a sprite on attack:  45%, 78% to hit)  You shoot an arrow. The arrow hits the centaur warrior!  The arrow freezes the centaur warrior. gg;* gg? gg/  --more-- ggO       #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### { )###.#'#$$(:$!#{ )..)#@## #*.ß#.x#ß..#  ##..+..+. ##  ### .# # (drained) gg The centaur warrior is severely wounded.  A giggling sprite leaps out and doodles on the centaur warrior's face.  The centaur warrior is severely wounded. gg      #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### { )###.#'#$$(:$!#{ )..)#@## #*.ß#.x#ß..#  ##..+..+. ##  ### .#  ggf  gg      #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### { )###.#'#$$(:$!#{ )..)#@## #*.ß#.x#ß..#  ##..+..+. ##  ### .# # The centaur warrior misses you. The centaur warrior kicks you.  * * * LOW HITPOINT WARNING * * * gg/      #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### { )###.#'#$$(:$!#{ )..)#@## #*.ß#.x#ß..#  ##..+..+. ##  ### .#  gg&4  gg|9/65 ----The centaur warrior hits you! gg /  --more-- ggEB       #.|###.ß####.#  ##..').+ ### #..ß#..#  gg{F#.####### { )###.#'#$$(:$!#{ )..)#@## #*.ß#.x#ß..#  ##..+..+. ##  ### .# #   x   unseen horror (invisible, asleep)  ggF gg{$      #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### { )###.#'#$$(:$!#{ )..)#@## #*.ß#.x#ß..#  ##..+..+. ##  ### .#   gg%1qc#The centaur warrior kicks you. gg1]7-----9.6 (0.9 gg; ggBN _* * * LOW HITPOINT WARNING * * * ggGA.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 7/65==----------------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14 ......~~.....#.#.####### {SH: 0 gg>Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7509.6 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ## gg}c   centaur warrior (drained)x   unseen horror (invisible, asleep)The centaur warrior kicks you. _* * * LOW HITPOINT WARNING * * * ggϘEFire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (severely wounded, lightly drained, chance to call a  sprite on attack: 51%, 78% to hit) gg@.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.#Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 7/65==----------------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================----#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14 ......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{ ggXL: 10 Next: 99% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7509.6 (0.0) ...........#####c.ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##c   centaur warrior (drained)x   unseen horror (invisible, asleep)Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior ggAim: a centaur warrior (severely wounded, lightly drained, chance to call a  sprite on attack: 51%, 78% to hit)  You shoot an arrow. The arrow hits the centaur warrior!  The arrow freezes the centaur warrior. gg)x   unseen horror (invisible, asleep)  gg! ggO" gg/.#####..###.#######..##.##.#Limel the Skirmisher .###.#..###.#### ##.##.##.# gg 0Formicid of Nemelex Xobeh *..... ##.#.#..#......# #'##....#Health: 8/65==----------------------#.|.......#.#.#####.ß####.#Magic: 13/15 ====================---- ggI0#.....~...#.#.##..').+ ###AC: 4Str: 12 ##....~....#.#.#..ß#..#EV: 12Int: 14  gg0......~~.....#.#.####### {SH: 0Dex: 30 .....~~~..)###.#'#$$(:$!#{XL: 10 Next: 120% Place: Dungeon:8 ..)..).........#@####+###.Noise: ===------  Time: 7510.5 (0.9)  gg51...........#####).ß#.x#ß..#B) +5 orcbow of Springtime {freeze, Dex+4} ####.####### ##..+..+. ##Fire: B) +5 orcbow of Springtime {free .....#### .#Will/2 Jinx .###### ##x   unseen horror (invisible, asleep)Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - centaur warriorAim: a centaur warrior (severely wounded, lightly drained, chance to call a  sprite on attack: 51%, 78% to hit)  You shoot an arrow. The arrow hits the centaur warrior!  The arrow freezes the centaur warrior. gg1 gg8/  --more-- gg> _You kill the centaur warrior!  You have reached level 11! gg/  --more-- gg29/70=6-10%  ggձ^unseen horror (invisible, asleep) ggڴ6 _ gg4 gg gg gg10/70= _ gg gg`C1 gg ggs _The sprites lose interest in your situation. gg gggy2=4== gg" ggPj3= gg ggN4 gg6 gg`6= ggs gg}7=== gg gg, ggnJ8= gg ggj9= gg. gg  gg e205= gg  gg  gg J1= ggZ  gg j2= gg  gg  gg  83 gg]  gg  ggJ f4== gg  gg" j6= ggd%  gg* 7=6== gg/,  gg0  ggP5  gg5 T8= ggp:  gg<  ggr  ggc n---27.5 (17.0)x.+RR   efreetx   unseen horror (invisible) gg :--- gg%  ggO V _An efreet is nearby! gg       #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### { )###.#'#$$(:$!#{ )..)#@## #).ß#x.#ß..#  ##..+..+R ##  ### .# #  gg$Z      #.|###.ß####.#  ##..').+ ### #..ß#..# #.####### { )###.#'#$$(:$!#{ )..)#@##  ggZ#).ß#x.#ß..#  ##..+..+R ##  ### .#   gglf ggf ggq gguV _An efreet is nearby! gg} ~_#.................####. .####.#### ##.##.## ##.#.#..#......# #'##...|....#####.ß####.  #.....~#..').+ ###  gg 5##....~....#.#.#..ß#..# .~~.....#.#.####### ...~~~..)###.#@#$$(:$!#{)..).........#.####+###.  gg l...........#####).ß#x.#ß.. ####.####### ##..+..+R ## .....### .# .##### ggH V# ## gg%  gg& U298.0) _ gg/  ggw3 I _There is an open door here. ggl4 ggp ggt ggxr30= _ ggS{ gg~ gg]#1 gg{<=== gg gg ggZ gg(30.5 (2RR   efreet gg") gg1 gg3^ _An efreet is nearby! ggOqp#.########.########~_#.................####. .####.#### ##.##.## ##.#.#..#......# #'##...|....#####.ß####.  #.....~#..').+ ### ##....~....#.#.#..ß#..# .~~.....#.#@####### ...~~~..)###.#'#$$(:$!#{)..).........#.####+###. ...........#####).ß#x.#ß.. ####.####### ##..+.R+R ## ..... ggq### .# .###### ## gg}8{ gg~N21.5 (1 _ gg gg ggPi 8'.#....#..............##.# ##.########.########.#.##.# #~_#.................#.##.# #####..###.#######..##.##.#  ggi [#.#..###.#### ##.##.##.# #.#.#..#......# #'##....# #.|.......#.#.#####.ß####.# .#.#.##..').+ ### #....~....#.#.#.@ß#..#  ggj .....#.#.####### { ..~~~..)###.#'#$$(:$!#{ )..) gg+j ...#.####+###. ..........#####).ß#x.#ß.. ggNj # ###.####### ##..+{R+ ggqj }R ## ....# ### . ggj [##### # gg{ 8{ gg| \3=2 gg  gg  ggi#.##...#[##.#######.####.# '.#....#..............##.# .########.########.#.##.# ~_#.................#.##.# #..###.#######..##.##.# #.#..###.#### ##.##.##.# .#.#..#......# #'##....#  gg.|.......#.#.#####.ß####.# .#.#.##.@').+ ###~....#.#.#..ß#..# .....#.#.####### { ..~~~..)###.#'#$$(:$!#{ )..)...#.####+###. .........#####).ß#x.#ß..# ##.####### ##..{{R+ ggR ## ...# ### .#### gg# ggJ{. ggT4=3 gg ggO gg .##...#[##.#.####.# .#....#....##.# .#.##.#.##.# _#...#.##.# ..###.#..##.##.# .#..###.#### ##.##.##.# #.#..#......# #'##....# |.#.#.#####.ß####.#  ggg ~...#.#.##..@).+ ### ~....#.#.#..ß#..# ~~.....#.#.####### { ~~~..)###.#'#$$(:$!#{ ..).#{####+###.#####).ß#x.#ß..#.# gg  ##..{.R+R ##  gg  ggN  gg7 x .x   unseen horror (invisible){+ gg \6=4 gg  gg g _There is an open door, spattered with blood here. gg  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg#~ P  Okay, then. gg/  gg  gg . _ gg  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0%  i - Draw DestructionA Card (0 in deck)0%  j - Draw Summoning gg^ A Card (0 in deck)0% [?] toggle between ability selection and description. gg gg gg|.##...#[##.#######.####.#Limel the Skirmisher .#....#..............##.#Formicid of Nemelex Xobeh *..... .########.########.#.##.#Health: 36/70 ============------------ _#.................#.##.# ggEMagic: 16/16 ======================== ###..###.#######..##.##.#AC: 4Str: 12 #.#..###.#### ##.##.##.#EV: 12Int: 14 #.#..#......# #'##....#SH: 0 ggDex: 30 |.......#.#.#####.ß####.#XL: 11 Next: 10% Place: Dungeon:8 ....~...#.#.##..@).+ ###Noise: ---------  Time: 7534.5 (0.0) ...~....#.#.#.xß#..#B) +5 orcbow of Springtime {freeze, Dex+4} ...~~.....#.#.####### { gg Fire: B) +5 orcbow of Springtime {free ..~~~..)###.#'#$$(:$!#Will/2  gg,e..).........#.####+###.  gg........#####).ß#x.#ß..#x   unseen horror (invisible) #.####### ##.{+.R+R ## ..#### .# ### gg?# _There is an open door here.  gg_An efreet is nearby! _There is an open door, spattered with blood here.   ggCasting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. gg) gg6 gg$ ggmAre you sure you want to shaft yourself? Y - Yes  gg' N - No ggr  gg* .##...#[##.#######.####.#Limel the Skirmisher .#....#..............##.#Formicid of Nemelex Xobeh *..... .########.########.#.##.#Health: 36/70 ============------------ _#.................#.##.# gg+ *Magic: 16/16 ======================== ###..###.#######..##.##.#AC: 4Str: 12 #.#..###.#### ##.##.##.#EV: 12Int: 14 #.#..#......# #'##....#SH: 0Dex: 30 |.......#.#.#####.ß####.#XL: 11 Next: 10% Place: Dungeon:8 ....~...#.#.##..@).+ ### gg;, Noise: ---------  Time: 7534.5 (0.0) ...~....#.#.#.xß#..#B) +5 orcbow of Springtime {freeze, Dex+4} ...~~.....#.#.####### {Fire: B) +5 orcbow of Springtime {free ..~~~..)###.#'#$$(:$!#Will/2  ggl, ?..).........#.####+###. ........#####).ß#x.#ß..#x   unseen horror (invisible)  gg, #.####### ##.{+.R+R ## ..#### .#  gg, J#### _There is an open door here.  gg- /_An efreet is nearby!  ggz- `_There is an open door, spattered with blood here.  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. gg/ n  You feel your willpower return. gg1= vx.{. gg= ;=5.5 (1 ggD  ggG @ _The unseen horror hits you. ggP .x{.You begin to dig a shaft. You continue digging a shaft. ggQ  gg\T a3-6.5 (2 ggq\  gg_ w _The unseen horror hits you. The unseen horror barely misses you. gg;` hA shaft appears beneath you!  You fall into a shaft and drop 2 floors! ggrk /  --more-- gg Generating dungeon...o\\/o/ building the Dungeon gg< \o\ gg(< /o/ gg. ggOc  Limel the Skirmisher  Formicid of Nemelex Xobeh *......  Health: 33/70 ===========-------------..  Magic: 16/16 ========================##.########  AC: 4Str: 12#.........#  EV: 12 ggcInt: 14..........#  SH: 0Dex: 30#.........#  XL: 11 Next: 10% Place: Dungeon:10#.....∩@..#  Noise: =--------  Time: 7536.5 (2.0)#.........#  B) +5 orcbow of Springtime {freeze, Dex+4} gg d#.........#  Fire: B) +5 orcbow of Springtime {free#...$.....# #.........#  gg\d~########.##  .#  .#     ggdYou feel your willpower return. _The unseen horror hits you.  You begin to dig a shaft. You continue digging a shaft. _The unseen horror hits you. The unseen horror barely misses you.A shaft appears beneath you!  You fall into a shaft and drop 2 floors! ggqf ggzl ggQ4-7.3 (2.8 gg gg _The shaft crumbles and collapses. _Found 11 gold pieces. Found Loamurgh's Book Emporium. gg gg8- gg$ gg/'F _Unknown command. gg  gg$ gg gg ggp5= _ gg  ggvK6= gg% gg " ggx"97 ggQ# gg% gg&S8= gg& gg'( ggU(K9= gg( ggV+P40 gg+ gg. gg/S1= gg/ gg~2 gg2K3= gg3 gg6 gg7S4= gg7 ggO9 gg9K5= gg: gg= gg6>96 gg ? ggB gg+CS7= ggD ggE gg&FK8= ggF ggH gg]O9 gg] gg]^N50= gg,_ ggva ggaW1= ggvb ggd ggdK3= gge ggg gggU4= ggrh ggj ggj%5 ggXk ggm ggnK6= ggn ggp ggqU7= ggq ggs gg*t%8 gg#v gg#w gguwK9= gg&x ggy ggzV60= gg{ gg+~Q1 gg: ggK3= gg{ ggI ggU4= ggv gga5= gg gg ggU6= ggъ ggٌ gg%7 gg֍ gg ggK8= ggP9= gg ggL70= gg gg01 _HP restored. gg ggi gg  gg ggWelcome to Loamurgh's Book Emporium! What would you like to do?  a -  624 gold a Compendium of Siegecraftb -  456 gold the Volume of Translocation and the Departed  c -  720 gold a book of Annihilations  d -  264 gold a book of Burglary gg Ge -  528 gold a book of Hexes  f -  192 gold a book of Minor Magic  g -  960 gold a manual of Axes You have 771 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list gg  gg  ggc   Limel the Skirmisher.#  Formicid of Nemelex Xobeh *.......#  Health: 70/70 ========================...  Magic: 16/16 ========================##.########  AC: 4Str: 12##.........#  EV: 12Int: 14...........#  SH: 0Dex: 30#.........#  XL: 11 Next: 10% Place: Dungeon:10#.....@...#  Noise: ---------  Time: 7571.3 (34.0)#.........#  B) +5 orcbow of Springtime {freeze, Dex+4}#.........#  Fire: B) +5 orcbow of Springtime {free gg [0;10m#...$.....# #.........# ########.##  .#  .#    You fall into a shaft and drop 2 floors! _The shaft crumbles and collapses. _Found 11 gold pieces. Found Loamurgh's Book Emporium. _Unknown command. _HP restored.  There is an entrance to Loamurgh's Book Emporium here. ggj . _ gg ggB gg gg ggad.#  ..##  ...  ##.######## ###.........# ..#  {#.#  #.....∩...#  #....@....#  #.#  gg4 #...$.....#  #.........#  ########.##  .  .#   gg]12.3 (1.0) gge  gg gg3G_The shaft crumbles and collapses. _Found 11 gold pieces. Found Loamurgh's Book Emporium. _Unknown command. _HP restored. _You sense a monster nearby. gg6b ggb gg7d ggf ggOn ..##  ...  ##.########  ggno###.........#  #..#  {{#.#  #.....∩...#  #.........#  #.#  ggq #...$.....#  #.........#  ########.##  .  .#    ggxD3 gg{ gg~[ _You sense a monster nearby. gg|3 gg gg gg ggL ggj gg  gg! ggy! gg#N _You now have 782 gold pieces (gained 11). gg% gg[% gg8& ggi' gg5) ggw) gg* gge+ ggf. gg. gg8/ gg;1 gg{4 gg4 ggS5 gg6 ggB=z###.........# #...........# {{#.........#  #.....∩...#   gg=#..#  #.........#  #.........#  #.........#  ########@##  9.3 (6 #.#   gg>^ #.#   #.#  #.#  #.#  #.# #>#  ggO>"  ggeS80.3 (7 _Found a stone staircase leading down. ggA  ggij  ggδ  gg  gg  gg B gg  gg  ggt  gg  gg , ggf  gg  gg , ggo  gg  gg , ggW  gg  gg  gg  gg{  gg  gg/  ggj  gg  gg R  There is a stone staircase leading down here. gg  gg  _ gg  gg  gg  gg  gg  gg  gg , gg  ggu  ggj  gg  gg  gg  gg B gg  gg,  gg  gg(  gg\   #.  #.  #.  #.  #>  #.  ##. gg G  #..   93.3 (13.0)' ... ..... ......# .......# ........# ......<..#  _You open the door. _Found a stone staircase leading up. ggD  gglE  gg2F  ggL  ggvM 0.0)  Nemelex Xobeh deals you some cards! gg [ /  --more-- ggP' z...>.##...### ..........#..........#..........# gg' .......(......<########## gg1  You now have 5 destruction cards and 2 summoning cards. gg(5 +4.3 (1 gg6  gg9 p _Found 5 poisoned darts. _There is an open door here. ggi  >.##.#..#########'###.......@..#   ggJq  ggJr -5 _ gg*w  ggIy  ggl >.###.#.########'###..........   ggyt ggt&6 ggy gg7{ gg9u >.###.########'###..........   gg gg&7 ggo gg gg} .##.########'###..........(<   gg gg&8 gg" gg% gg#.########'###..........(<########## gg ggH&9 gg gg gg .########'###..........(########## gg(  gg (600 ggL  gg a _There is a stone staircase leading up here. gg(  gg9)  gg/  gg6  gg<; -1 _ gg<  gg ############..# 9>..... ............... ##############.  gg:  gg9  ggD-2.0 (1.7 ggI ggL _You climb upwards.  Found a stone staircase leading down. _There is a stone staircase leading down here. gg̎ I gg  gg>  gg P _ gg  gg  ggS  gg  ggD  ggg $  gg *_You now have 799 gold pieces (gained 17). ggϾ  gg  gg  gg;  ggr  gg  gg:  gg[  gg  gg  ggS  gg  gg  ggG  gg  gg  gg  gg  gg  gg  gg  gg  gg  gg  gg  gg  gg  gg,  gg  gg  gg8  gg  gg  gg  gg=  ggk  gg  gg  gg(  ggL  gg/ , gg  gg  gg$  ggf  gg  gg  gg  ggW  gg  gg  gg  gg  gg  ggE  gg  gg  ggz  gg  ggu  gg  ggH  gg  gg  gg  gg  ggD  gg  gg  gg\  gg  ggM  gg  gg  gg  gg  ggQ  gg  gg  gg  gg  gg?  gg  gg  ggf  gg   gg H_You now have 810 gold pieces (gained 11). ggB  gg  gg  gg  gg  gg  gg_  gg  gg   ggN  gg  gg<  gg , ggy  gg2  gg7 ###.{ ....#..##..##..##..# #..# ######.@# .###############.......................................################.##.##.##.##.# gg# 039.0 (37.0) gg$  gg(  gg+ [ _You sense a monster nearby. gg%I gg gg gg1 gg^ , gg! gg8! gg! gg# gg6% gge% gg% gg' gg( gg( gg") gg=+ gg0C ... ..# ggA1L ..# .$# ..#########..#####h..h........... gg1 #..# #..# #..# gg1 #..#######..# hh 2 howler monkeys (asleep)........###############....................... gg2................. gg<243.0 (4.0) gg<+4.0 (5 gg@ ggC` _2 howler monkeys come into view. ggJ ...  ..#  ..#  .$#  ..#  ########..#####  h..h...........  #.@# #..# #..# #..# #..# ######..# ........#  .........    gg* ...  ..#  ..#  .$#  ..#  ########..#####  h..h...........  #.@# #..# #..# #..# #..# ######..# ........# .........  gg gg gg% gg)d _There are monsters nearby! ggG  Casting: Slow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggh   You beckon some vexing sprites to accompany your attacks.4---==5.0 (1Will/2 Jinx  ggn ggr; _You feel your willpower being sapped. gg  You shoot an arrow. The arrow hits the howler monkey!!  The arrow freezes the howler monkey! ggޑ†(((   howler monkey gg,... gg2 ;1=9 (0.9 gg& gg-*Q _You kill the howler monkey! gg9  ((((((h    You shoot an arrow. The arrow hits the howler monkey!  The arrow freezes the howler monkey.  gg9 The howler monkey howls! gg# ;.h.†...6.8 _The howler monkey is heavily wounded. gg  You shoot an arrow. The arrow hits the howler monkey!!  The arrow freezes the howler monkey. gg) b†((((( gg!?Z.†... gg3C-7.6 (0.8 ggH ggJQ _You kill the howler monkey! gg gg gg  ggH _No target in view! gga4 ggCb ggd gghW--- _ ggi ggIj) ggj gg:m{ _The sprites lose interest in your situation. ggnL5= ggn ggq ggq ggr ggJu, ggv gg*w ggPw ggw ggUyP= ggy ggz, gg:{ ggp| gg| gg| ggq~ gg~76== gg~ ggD gg@4 _Magic restored. ggS ggx gg ggC gg gg- gg ggІ gg gg ggo ggH gg gg?;== gg ggi ggV ggu ggΌ gg gg gg ggN _You now have 826 gold pieces (gained 16). gg ggϔ gg gg6 gg:, gg gg1 gg, gg gg gg, gg[ ggI ggئ gg  gg gg gg, gg gg gg gg gg gg gg gg gg gg/ ggҳ gg! gg ggsX _You feel your willpower return. gg gg3 gg gg ggҹ gg gg ggʺ gg gg gg gg ggH ggh gg ggB ggE gga gg gg| gg gg5 gg| gg ggI ggo gg ggu gg~, gg gg gg: ggl gg gg. ggB ggi gg$ ggC gg ggz gg, gg8 gg; gg!...>....k.$................ gg*.................................  .......  #...# #.---#.#. gg x#####.........################........................ k   wyvern (asleep) ggW########...... #..####  gg@#..# gg8 84.6 (37.0)   gg)CA wyvern comes into view. ggH---5.6 (38 ggh ggQ _Found 14 gold pieces. Found a stone staircase leading down. gg.  ...>....k.$...  .............  ............  ...........  ..........  ggE/ ....... #...# #..@# #...# #...#  ggl/ J#####...# ........# .................... gg/ % #########..  gg/ 4#.. #..#  gg C ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@# #...# #...# #####...# ........# .................... ######### gg .. #.. #..# gg  gg{  gg  ggX ] _A wyvern is nearby! ggy ...>....k.$...  .............  ............  ...........  ..........  gg6z....... #...# #..@# #...# #...# #####...# gg^zU ........# .................... #########.. ggz9 #.. #..#  gg( ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@#  gg#...# #...# #####...# ........# .................... #########.. #..  ggDB#..# gg gg{ gg; gg] _A wyvern is nearby! ggI ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@# ggK #...# #...# #####...# ........# .................... #########.. #..  gg$#..#  ggq ...>....k.$...  .............  ............  ...........  .......... .......  gg}#...# #..@# #...# #...# #####...# ........# .................... #########.. #.. #..# gg  gg  gg& gg)] _A wyvern is nearby! ggW  ...>....k.$...  .............  ............  ...........  .......... .......  ggcX#...# #..@# #...# #...# #####...# ........# ....................  ggX0#########.. #..  ggX$#..#  gg ggQ  gg  gg...>....k.$...  ggI  gg.............  gg  ggb............  gg> ...........  .......... ggCn ....... #...# gga #..@# ggm #...# #...#  gg#####...# ........# .................... gg^ #########.. #.. gg0s #..# gg gg^ gg  gg  gg gg29_A wyvern is nearby! ggd ggg ggh ggh  ggiD...>....k.$...  ggi  ggi.............  ggj  gg\j............  ggj  ggj...........  ggk  ggCk.......... ggyk  ggk....... ggk  gg*l#...# ggjl  ggl&#..@# ggl  gg0m#...# ggim  ggm#...# ggm  ggn#####...# ggXn  ggn........# ggn  gg o.................... ggDo  ggzo######### ggo .. ggo  gg(p #.. ggcp  ggp#..#  gg5q gg  ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@# #...# #...# #####...# ........# .................... #########.. #.. #..# gg  gg  gg7"  gg% ] _A wyvern is nearby! ggz  ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@# #...# #...# #####...# ........# .................... ######### gg C.. #.. #..#  gg)  ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@# #...# #...# #####...# ........# .................... #########.. #.. #..# gg/  ggg0  gg6  gg: X _A wyvern is nearby! gg ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@# #...# #...# #####...# ........# .................... #########.. #.. #..#  ggGW" ...>....k.$...  .............  ............  ...........  .......... ....... #...# #..@# #...# #...# #####...# ........# .................... #########.. #.. #..# gg,] gg[a gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg ggS^  You beckon some vexing sprites to accompany your attacks. ggTj4---==6.6 (1.0) ggTHWill/2 Jinx  ggZ gg\; _You feel your willpower being sapped. ggx I ( gg'y (((((k  You shoot an arrow. The arrow hits the wyvern! The arrow freezes the wyvern.  The wyvern hisses angrily. gg :* ggV  The wyvern is moderately wounded.A giggling sprite leaps out and makes the wyvern trip over its own feet. gg:  ggn ..k.....(very drained) gg  gg 5=7.5 (0.9 gg  gg ^ _The wyvern is heavily wounded. gg#4H ( gg4/(((  gg4bYou shoot an arrow. The arrow hits the wyvern. The arrow freezes the wyvern. gg ggh.k... gg(8.4 gg' gg_ _The wyvern is severely wounded. ggq  You shoot an arrow. The arrow hits the wyvern! The arrow freezes the wyvern. ggq.((( gg*J.... gg.049.3 ggN4 gg6J _You kill the wyvern! gg/ 4 gg#  ggJ&   ggx& :_No target in view! gg  gg  gg  gg  ggA W--- _ gg ? gg  ggc { _The sprites lose interest in your situation. gg L5= gg5  ggy , ggз  gg , gg?  gg9  ggh  gg  gg  ggŻ := gg:  gg, , gg  gg , gg  gg  gg  ggG F6== gg  ggr  gg  gg  gg'  gg  gg , gg9  ggq  gg  gg  gg  gg.  gg  ggt ;== ggG  gg  gg n gg\  gg  gg  gg-  ggs  gg  gg  gg  gg  ggw N _You now have 840 gold pieces (gained 14). gg ^###################...>.......@.......---.....................................#..................# gg ..................#..................g g   gnoll (polearm, asleep)#####...############... gg \##...# gg1707.3 (18.0) gg4H---8.3 (19 gg  ggDy _A gnoll comes into view. It is wielding a +2 heavy spear. ggI  ###################  ...>.......@.......  ...................  ..................#  ..................#  ..................#  ..................g  #####...###########  #...# #...# gg ###################  ...>.......@.......  ...................  gg ..................#  ..................#  ..................#  gg..................g  #####...###########  gg9#...# #...# ggƞ4 ggg gg\ _A gnoll is nearby! gg_H ###################   ggH...>.......@.......  ...................  ..................#  ..................#  ..................#   ggH..................g  #####...###########  #...# #...# gg ###################  ...>.......@.......  ...................  ..................#  ..................#  ..................# ..................g  #####...########### #...# #...# ggF gg gg gg'\ _A gnoll is nearby! ggb3 ###################  ...>.......@.......  ...................  ..................#  ..................#   gg>..................#  ..................g  #####...###########  #...# #...# gg);  ###################  ...>.......@.......  ...................  ..................#  ..................#  ..................# ..................g  #####...########### #...# #...# gg4?  gg?  gg C  ggE \ _A gnoll is nearby! gg${ [ ###################  ...>.......@.......  ...................  ..................#  ..................#  ..................#   gg| ..................g  #####...###########  #...# #...# gg  ###################  ...>.......@.......  ...................  ..................#  ..................#  ..................# ..................g  #####...########### #...# #...# gg-  gg'  gg  ggi \ _A gnoll is nearby! gg|  _A gnoll is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg^  You beckon some vexing sprites to accompany your attacks. ggI4---==9.0)Jinx  ggf ggO; _You feel your willpower being sapped. ggYo  You shoot an arrow. The arrow hits the gnoll! The arrow freezes the gnoll. gg]r(((((() gg;...... gg6=10.1 (0.8 gg ggI _You kill the gnoll! gg@ gg gg ggH _No target in view! gg!  gg  gg  gg H _No target in view! gg# 4 gg`  ggL H _No target in view! gg!J ggj$ gg$% _ ggt) ggF*? gg+ gg-{ _The sprites lose interest in your situation. gg-:--- gg/ gge1 gg1 ggL3 gg5L5= gg6 gg7 ggD:, gg; gg=, ggm? gg[A ggA ggB ggD gg'E:= ggrF ggH, ggJ ggGQy6== ggQ ggZv####################...>............................---..##......# ....# ..)g ggZ#####...############g   gnoll (asleep) #...##...#  gga021.1 (11.0) ggaH---2.1 (12 ggg ggps _A gnoll comes into view. It is wielding a +0 flail. gg_  ####################  ...>................  ............@.......  ..................##  ..................#  ..................#  ..................)g  #####...############   ggN`S#...# #...# #...# ggQ  ####################  ...>................  ............@.......  ..................##  ..................#  ..................#  ..................)  #####...############  #...# #...# #...# gg gg gg gg/ \ _A gnoll is nearby! gga9 gg   ####################  ...>................  ............@.......  ..................##  ..................#  ..................#  gg  ..................)g  #####...############  #...# #...# gg3, #...# ggp  ####################  ...>................  ............@.......  ..................##  ..................#  ..................#  ..................)  #####...############  #...# #...# #...# gg gg ggO ggw  ggN_A gnoll is nearby! ggXw o  You shoot an arrow. The arrow hits the gnoll! The arrow freezes the gnoll. gg{ c(((((() gg [.....) gg 9===9 (0.8) gg  ggD I _You kill the gnoll! ggo  ggp  ggJw  ggy H _No target in view! gg,=4 gg@ ggiH _No target in view! ggN ggO ggV ggXH _No target in view! gge4 ggf ggi ggq#####################...>............................## ..#  ggQri..# .))g#####...############# #...#  ggr(g   gnoll (polearm, asleep)#...##...######...# . gg7{&0 gg{5---3.9 (1 gg ggs _A gnoll comes into view. It is wielding a +0 spear. gg  ###############  ...>.................  ...............  .......@....##  gg88 ............#  ............#  ............))g  ..#############  #...# #...# #...#  .  ggD6  ###############  ...>.................  ...............  .......@....##  ............#  ............#  ............))g  ..#############  ggE#...# #...# #...#   ggJTf--- gg'[3 ((((((g  ) _A gnoll is nearby!You shoot an arrow. The arrow hits the gnoll. The arrow freezes the gnoll. gg+ gg gg ....)ggg   gnoll sergeant (polearm, wandering)g   gnoll (polearm)The gnoll is moderately wounded. ggT=====4.8 (0.9 gg gg&~ _A gnoll sergeant comes into view. It is wielding a +0 trident. ggI   ###############  ...>.................  ...............  .......@....##  ............#  ............#  ............)gg  ..#############  #...# #...#  gg H#...#  .  ggm B  ###############  ...>.................  ...............  .......@....##  ............#  ............#  ............)gg  ..############# #...# #...# #...#   ggN  gg d _There are monsters nearby! gg o  You shoot an arrow. The arrow hits the gnoll! The arrow freezes the gnoll. gg: ((((()g) ggR  gggV a....)g. ggZ 555.6 (0.8 gg;b  gg|e I _You kill the gnoll! gg0 ((((( You shoot an arrow. The arrow hits the gnoll sergeant!  The arrow freezes the gnoll sergeant. ggi/  gg6 `....g) gg%7 -6.5 (0.9 gg=  gg@ g _The gnoll sergeant is severely wounded. ggm (((( You shoot an arrow. The arrow hits the gnoll sergeant.  The arrow freezes the gnoll sergeant. gg gg gg$ ....g))gg   gnoll (wandering)The gnoll sergeant is almost dead. gg-7.3 (0.8 gg  gglr _A gnoll comes into view. It is wielding a +0 whip. ggb]  You shoot an arrow. The arrow hits the gnoll sergeant!  The arrow freezes the gnoll sergeant.((()g   gnoll gg gg]%b...g. gg$*568.2 (0.9 ggo1 ggu:&  gg:  ###############  ...>.................  ...............  gg:B .......@....##   gg;L............#  ............#   gg4;k...........))g.  ..#############  ggU;, #...# #...# ggk;- #...#   gg; .  gg;Z_You kill the gnoll sergeant! ggP  ###############  ...>.................  ...............  .......@....##  ............#  ............#  ...........))g.  ..############# #...# #...# #...#   gg ggS gg gg2\ _A gnoll is nearby! gg  ###############  ...>.................  ...............   gg<j.......@....##  ............#  ............#  ...........))g.  ..#############  #...# #...# #...#  .  gg@  ###############  ...>.................  ...............  .......@....##  ............#  ............#  ...........))g.   gg..############# #...# #...# #...#   gg gg gg gg,\ _A gnoll is nearby! gg o  You shoot an arrow. The arrow hits the gnoll! The arrow freezes the gnoll! gg$ o((((() gg U....) gg -9.0 (0.8 gg  gg߸ I _You kill the gnoll! gg  gg  gg  gg ^ _No target in view! gg  ggr  gg  ggJ  gg$ ; _ gg  gg  gg  gg  gg  gg , gg*  gg  gg  gg>  gg  gg : ##################### ..>.................. ..................... .................## .................# ......####### ....@)).....--- ####...##################...##...# ggd ...# ####...# . .......#################... ........................... #################..........  Things that are here: gg  #### >..... .... .....## ....# ...#.)@)....#[#...# #...#   a +0 trident; a +0 ring mail; a gnoll corpse gg .33.0 (4.0 gg1 G---4.0 (5 gg-!  gg& _Found a scale mail. _You see here a +2 heavy spear. gg}  ggo}  gg  ggw , gg9 ; _ gg  gg  gg  ggW  gg  gg 7 gg  ggʢ n _You feel your willpower return. gg 3 ggڧ  gg  gg5 B gg~  gg  gg  gg  ggG  gg , gg=  gg x ########################..............@.41.0 (7 .............# .............# ...... ggq .......######## ............)))...... ...#################[##  gg /...# gg*  gg  gg T _Key pressed, stopping explore. gg  ggB  ggV  gg ^ _No target in view! gg  gg  gg9 gg gg: _ ggC  gg  gg  gg  ggL gg#, gg ggF ggb gg ggc ggS gg)  ggn  gg " gg# gg%, gg& ggU,X gg/ gg0, gg1 gg3 gg5, gg6 gg8 gg+<, ggZ= ggO? ggYA, gg'C gguD gg$F, ggF ggH ggI ggiJ ggJ ggK ggMM, ggM ggO ggQ, ggQ ggBS ggT, ggMU gg W ggrX, ggX ggZ gg [, gge[ gg\ ggi], gg] gg^ gg;_, gg_ gg.` gg`, gg/a ggb ggb gg0c ggc gg_e ggfg, ggg ggli gg+j, ggj gg>k ggk, ggl ggl ggKm ggnm ggm ggo ggs, ggs ggv ggx, ggy gg{ gg} gg} gg~ ggO gg gg' gg  gg gg ##################  .................#  .................# #######.#  #.#  #@#  T.......#  ######..#  #..#   ggr#..#  #..#  T   troll (asleep) #..#  ...#   ggbz 71.0 (30.0)  A troll comes into view. ggp.TT gg5==2.0 (31 gg gg _The troll shouts! _You see here a ring of see invisible. ggC(((((( ggWpT.....=9 (0.9) gg ggm _You shoot an arrow. The arrow closely misses the troll. gg!#### ..# .................# #.#  #.#   gg#@#  .T......#  ######..#  #..#  #..#  #..#  #..#  ...#  gg#### ..# .................# #.#  #.#  #@#  .T......#  ######..#  #..#  #..#  #..#  #..#  ...#  gg  gg gg gg} ((((( _A troll is nearby!You shoot an arrow. The arrow hits the troll! The arrow freezes the troll! ggV/..T....3.8 gg62 gg4] _The troll is heavily wounded. ggBn#### ..# .................# #.#  ggWC #.#  #@#  ..T.....#  ######..#  #..#  #..#  #..#   ggzC@#..#  ...#  ggD#### ..# .................# #.#  #.#  #@#  ..T.....#  ######..#  #..#  #..#  #..#  #..#  ...#  gg ggr gg ggT\ _A troll is nearby! ggk (((( You shoot an arrow. The arrow hits the troll. The arrow freezes the troll. ggxX gg `K.T... gg`(4.7 ggg gg4k^ _The troll is severely wounded. gg^#### ..# .................# #.#  #.#  #@#  ...T....#  ######..#  #..#  #..#  #..#  #..#  ...#  ggE #### ..# .................# #.#  #.#  #@#  ggF P ...T....#  ######..#  #..#  #..#  #..#  #..#  ...#  ggN  ggO  gg>U  gg+^ (((( _A troll is nearby! gg% .T.. 5.5 (0.8 gg  gg m _You shoot an arrow. The arrow closely misses the troll. gg2 #### ..# .................# #.#  #.#  #@#  ....T...#   ggB4 ######..#  #..#  #..#  #..#  #..#  ...#  gg#### ..# .................# #.#  #.#  #@#  ....T...#  gg ######..#  #..#  #..#  #..#  #..#  ...#  gg gg ggF ((( _A troll is nearby! ggn& gg. gg/<.T. gg01 gg1&6.4 (0.9 gg2: ggA  ggYB ggBI_You shoot an arrow. The arrow closely misses the troll. ggB ggV ( You shoot an arrow. The arrow hits the troll! The arrow freezes the troll. gg gg[.T  gg(7.3 ggJ gg  gg{K_The troll is almost dead. gg  You shoot an arrow. The arrow hits the troll! The arrow freezes the troll.  You kill the troll! ggP[ gg ggtS ggYx 208.1 (0.8 _The troll leather armour is intact enough to wear. gg%` ggip _Your Ranged Weapons skill increases to level 13! ggeI ggg gglP _ ggLo gg!t ggt gg_w gg΀  Things that are here:  a +0 troll leather armour; a troll corpse gg ggu _ gg gg gg, gg3 gg ggJ gg ggq gg gg, gg ggq ggƫ gg gg gg gg; gg ggY ggպ gg ggr gg&4 ggB gg gg gg gg gga gg gg ggU gg gg gg/ ggb gg gg gg gg" ggY gg gg gg1 gge ggn ggo gg gg gg4 gg gg gg9 gg gg gg gg!, gg,, gg} ggu gg gg gg> gg gg, gg ggz gg\##.............#  gg8...............# ...............#  #########.#  gg #.#  #.#  #.# ### gg#################.# .... %......@..........# --- gg804.1 (26.0)  ggP#### #################.#  #.#  #.#  #.#   gg#.#  #.# ########## ggn#.# ..........  gg gg#--- gg%5.1 (27 gg 8% gg`#  gg#%_Found a maw talisman. ggO gg1 gg8% ggݥH _No target in view! ggQ u ggi  _#... ....# . ...# . ..# # #.#  #.#  #.#  #.# ##.# . .%..........# 6.1 (1.0)##.#  #.#  #.#  #.#  #.#  #.# # #.# .  gg6p  ggx s % _Key pressed, stopping explore. ggIy  gg}  gg H _No target in view! gg:  gg  ggՉ  gg  gg  gg] P _ ggǓ  gg  gg۔  gg|  gg , gg  ggo  gg7 , gg  ggM  gg'  ggT  gg1  gg  ggۨ  gg  gg  gg1  gg  gg?  gg*  gg  gg5  ggk  gg  gg  ggF , gg  gg  ggZ , ggM  gg  gg+ , ggͻ  ggM  gg , ggQ  ggν  ggy  gg  gg  ggI  gg  gg;  ggd  gg  ggt  gg  gg  gg<  gg , gg  gg  gg , ggl  gg  ggm , gg  ggE  gg , gg  gg  ggT  gg  gg  ggp  gg , ggn  gg  ggC  ggj  gg  gg  gg  gg  gg[  gg  gg8  gg^  gg  ggD  gg  gg  gg0  gg  gg , gg  gg  gg , gg  gg  gge  gg  gg  gg  gg  gg  ggP  gg  gg  gg;  ggi  gg  gg  gg  gg  gg  gge  gg  gg  ggV  ggg  gg  gg,  gg  gg  .........#   #######..#   #..#   #..#  #..#  #..#  #..#   #..#   #.@#   #..#  #####.$#  .......#  #######.#  #.#  y   killer bee (asleep)#.#  #y#  ####  gg* - 42.1 (3 ggv R6.0)  A killer bee comes into view. gg4  gg Vyy. gg} 5==3.1 (37 gg  ggT U _The killer bee buzzes angrily. You hear an angry buzzing noise. gg| (((((((You shoot an arrow. ggI.$.y...=9 (0.8) ggz{  ..#  #..#  #..#  #..#  ggj #..#  #..#  #..#  #..#  #.@#  gg,= #..#  #.$#  ...#  ggQA ###y#  #.#   ggw#.#  #.#  ggt _The arrow completely misses the killer bee. gg ..#  #..#  ggC #..#  #..#  #..#  #..#  #..#  gg #..#  #.@#  #..#  #.$#  ...#  ###y#  gg, #.#  #.#   gg[W#.#  ggc gg  ggG  ggU$a _A killer bee is nearby! ggT" ..#  #..#  #..#  #..#  #..#  #..#  #..#  #..#  #.@#  #..#  #.$#  ...#  ###y#  #.#  #.#  #.#  gg gg+  ggs gg4..#  gg  gg gg]V#..#  gg  ggӏV#..#  gg\  ggV#..#  ggѐ  ggV#..#  ggE  ggV#..#  gg  ggV#..#  gg(  ggdV#..#  gg  ggגW#.@#  gg   ggML#..#  gg0 #.$#  ...#  ###y#  #.#  gg_ #.#  #.#  gg  ggC gg" gg" gg/a _A killer bee is nearby! gg (((You shoot an arrow. The arrow hits the killer bee.  The arrow freezes the killer bee. ggu ggv ggr}\.y.. gg(~(4.7 ggX ggT8 _The killer bee is lightly wounded. gg+d ..#  #..#  #..#  #..#  gg #..#  #..#  #..#  #..#  #.@#  #..#  #.y#  ggC ...#  ###.#  #.#   gg(#.#  #.#  gg* ggj ..#  #..#  #..#  #..#  #..#  #..#  #..#  #..#  #.@#  #..#  #.y#  ...#  ###.#  #.#  #.#  #.#  gg  ((((((( _A killer bee is nearby! ggl% gg, y$.....  You shoot an arrow. The arrow misses the killer bee.5.6 (0.9 gg0 gg3[ _The killer bee completely misses you. gg?1 ..#   gg8@Z#..#  #..#  #..#  #..#  #..#   ggY@C#..#  #..#  #.@#  gg@m #.y#  #.$#  ...#  ###.#   gg@-#.#  #.#  #.#  gg@" gg  ..#  #..#  #..#  #..#  #..#  #..#  #..#  #..#  #.@#  #.y#  #.$#  ...#  ###.#  #.#  #.#  #.#  gg  gg^  gg  gg%   ggp S_A killer bee is nearby! gg' i((((((( gg   gg s You shoot an arrow. The arrow misses the killer bee. gg y$... gg y 2 killer bees (1 wandering).yThe killer bee barely misses you.A killer bee comes into view. gg (6.5 gg  gg` C _The killer bee stings you but does no damage. gg (((((((You shoot an arrow.  The arrow closely misses the killer bee. gg[  The arrow barely misses the killer bee.The killer bee buzzes angrily. You hear an angry buzzing noise. ggcy$...yy. gg(d ggidQ66--7.4 gg>k ggn0 _The killer bee stings you. gg   Casting: Jinxbite (safe; 1% risk of failure)   ggl\Confirm with . or Enter, or press ? or * to list all spells. ggs ^  You beckon some vexing sprites to accompany your attacks. gg:  gg y.  You feel your willpower being sapped. The killer bee completely misses you. gg' R7--4 ggs ----8.4 (1.0Will/2 Jinx  gg&  gg- X _The killer bee closely misses you. ggtq (((You shoot an arrow.  The arrow closely misses the killer bee.The arrow hits the killer bee. The arrow freezes the killer bee. gge;* ggW *(1 very drained)  The killer bee is lightly wounded.  A giggling sprite leaps out and makes the killer bee trip over its own legs. ggX -The killer bee is moderately wounded. ggX_/  --more-- gg*o  A giggling sprite leaps out and makes the killer bee trip over its own legs. ggJ.SThe killer bee is heavily wounded. gg/JThe killer bee stings you but does no damage. gg7yy..y 3 killer bees (2 very drained)yThe killer bee stings you. gg85=9.2 (0.8 gg> gg`BU _A killer bee comes into view. gg  You shoot an arrow. The arrow barely misses the killer bee.The arrow hits the killer bee! The arrow freezes the killer bee. gg2r($ 2 killer bees (1 gg gg]  You kill the killer bee! ggGyy. ggyd8=150.1 (0.9 gg gg$ _The killer bee misses you. The killer bee closely misses you. gg  ggA  gg+  gg8 F _Unknown command. ggf  You shoot an arrow. The arrow hits the killer bee!!  The arrow freezes the killer bee. ggs q.   killer bee gg" gg gg6.y ggn. ggh9=21.0 gg! gge%N _You kill the killer bee! gg* gg*+ gg0 gg3F _Unknown command. gg  You shoot an arrow. The arrow hits the killer bee!  The arrow freezes the killer bee! gg<((. ggp_.$. ggsn70=---8 (0.8 gg w ggCzN _You kill the killer bee! gge gg gg ggF _Unknown command. gg  gg  ggR  gg   gg :_No target in view! gg  ggt  gg  ggs F _Unknown command. ggb  gg{f Wear which item? Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 robe (worn)  y - a +0 pair of boots (worn)  z - an orb of energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  ggZ  gg4`  gge .........#  Limel the Skirmisher#######..#  Formicid of Nemelex Xobeh *.....#..#  Health: 70/70 ========================#..#  Magic: 14/16 =====================---#..#  AC: 4Str: 12#..#  ggf  EV: 12Int: 14#..#  SH: 0Dex: 30#..#  XL: 11 Next: 22% Place: Dungeon:9#.@#  Noise: ===------  Time: 7851.8 (0.0)#..#  B) +5 orcbow of Springtime {freeze, Dex+4} #####.$#  ggf  Fire: B) +5 orcbow of Springtime {free .......#  Will/2 Jinx #######.# #.#  #.#  #.#   #### You shoot an arrow. The arrow hits the killer bee!  The arrow freezes the killer bee! _You kill the killer bee! _Unknown command. _No target in view! _Unknown command. ggi P  Okay, then. gg8j  ggUl  ggm . _ ggC[[?25h[?0c  Search for what [Enter for "."]?  gg [?25l[?1c gg  gg $ ggP Z10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] 16 gold piecesb - [D:9] a maw talisman  c - [D:9] a scale mail  d - [D:9] a +0 flail  e - [D:9] a +0 spear   gg f - [D:9] a +0 troll leather armour  g - [D:9] a +0 whip  h - [D:9] a +2 heavy speari - [D:9] a +0 ring mail  j - [D:9] a +0 trident! ggf Level 9 of the Dungeon>>>(Press ? for help)  ###################################################   ...>..............................................#   ..................................................# ! ggg @  ..................###############################.#   ..................##.#   ..................########  ########=#   .................)))......  .......[.#   #####...#################[  #######..#  #...#  #..#  #...##..# #...# #..#  #####...# .  ########..#  ........#################...  ..........#  ............................  ..........#  ##################.......... ! ggXh  ..........# #..########  #########.# #..##.# #..##.# #..##.#  ########..#############################.#  .†.†..................%.................#  ######..###############################.# #..##.# ! gg ! ggLimel the SkirmisherFormicid of Nemelex Xobeh *.....Health: 70/70 ========================Magic: 14/16 =====================---AC: 4Str: 12EV: 12Int: 14SH: 0Dex: 30! ggJXL: 11 Next: 22% Place: Dungeon:9Time:Will/2 Jinx _You kill the killer bee! _Unknown command. _No target in view! _Unknown command. _Okay, then.Search for what [Enter for "."]? .! gg! ggN! gg! gg ! gg _ _The sprites lose interest in your situation.5=! ggB! ggm! gg,! gg! gg ! gg ! gg :=! gg!! gg"! ggg"! gg"! gg"! ggd#! ggT$! ggw$M6==! gg$! ggc%! gg%! gg&! gg8&! gg&! gg'! gg'! gg,(! ggh)! ggj*! gg*! gg+! gg+! gg ,! ggG,;==! gg-! gg .! gg.,! gg.! gg/! gg0! gg90! ggm0! gg#1! gg1! gg;5! gg5! gg5! gg>6,! gg6! gg7! gg7! ggW8! ggw9! gg;,! ggU;! gg<! gg<! gg<! gg =! ggB! ggE! ggE! gg;F! ggI! ggK; ! ggL! gg4OX _You feel your willpower return.! gg\O! gg?R4! ggT! ggV! ggY! ggFY! ggZ! gg{\! gg#^! gg=^! ggG_! gg`! gga! ggc,! ggAg! gg j,! gg l! ggl! ggun! ggn! ggo! ggv   ###################  ! ggv..................#  ..................#  #################.#  #.#  ########=#  ! gg w'.......@.#   Noise: --------- 7881.8 (30.0)! gg>w#######..#   B) +5 orcbow of Springtime {freeze, Dex+4}#..#   Fire: B) +5 orcbow of Springtime {free! ggZw#..#  #..#  ! ggqw########..#   ! ggw..........#   ! ggw..........#   ! ggw{..........#   ! ggw3Things that are here:! gg_x:---! gg~! gg _a +0 troll leather armour; a troll corpse# gg# ggܻ12.8 (1.0)# gg# ggA3 _x - a +0 troll leather armour# gg # ggw =Wear which item? Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 robe (worn)  y - a +0 pair of boots (worn)# gg x - a +0 troll leather armour  z - an orb of energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip $ ggC^ $ gge $ ggl   Limel the Skirmisher  Formicid of Nemelex Xobeh *..... ###################   Health: 70/70 ======================== ..................#   Magic: 16/16 ======================== ..................#   AC: 4Str: 12 $ ggm #################.#   EV: 12Int: 14#.#   SH: 0Dex: 30########=#   XL: 11 Next: 22% Place: Dungeon:9.......@.#   Noise: ---------  Time: 7882.8 (0.0)#######..#   B) +5 orcbow of Springtime {freeze, Dex+4}#..#   Fire: B) +5 orcbow of Springtime {free#..#  #..#  ########..#   ..........#   ..........# $ gghn k  ..........#    _Search for what [Enter for "."]? . _The sprites lose interest in your situation. _You feel your willpower return.Things that are here: _a +0 troll leather armour; a troll corpse _x - a +0 troll leather armour$ ggu $ ggv +3.8 (1$ gg2{ $ gg $ ggdž +4.8 (2$ gg $ gg $ gg +5.8 (3$ gg: $ gg $ gg +6.8 (4$ ggC $ ggϣ $ gg@ +7.8 (5$ gg3 $ gg - 2 $ gg, _You start removing your armour. You continue removing your +0 robe. x4$ gg $ gg< $ gg  You finish removing your +0 robe.  You start putting on your armour.$ ggp +8.8 (6$ gg $ gg $ gg +9.8 (7$ gg $ gg $ ggT ,90.8 (8$ ggY $ gg $ ggA +1.8 (9$ gg $ gge $ gg /2.8 (10.0)$ gg $ ggO 51 _You continue putting on your +0 troll leather armour. x5  You finish putting on your +0 troll leather armour.$ gg $ gg $ gg t _The armour throbs as it attunes itself to your uninjured body.% ggd[[?25h[?0c  Search for what [Enter for "."]? % gg< [?25l[?1c% ggB% gg.M 9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a maw talismanb - [D:9] a scale mail  c - [D:9] a +0 flail  d - [D:9] a +0 spear  e - [D:9] a +0 whip  f - [D:9] a +2 heavy spearg - [D:9] a +0 ring mail  h - [D:9] a +0 trident  i - [D:9] 16 gold pieces, ggD`, ggd, ggBl[  Limel the Skirmisher  Formicid of Nemelex Xobeh *..... ###################   Health: 70/70 ======================== ..................#   Magic: 16/16 ======================== ..................#   AC: 5Str: 12 #################.#   EV: 11Int: 14#.#   SH: 0Dex: 30########=#   XL: 11 Next: 22% Place: Dungeon:9, ggm.......@.#   Noise: ---------  Time: 7892.8 (0.0)#######..#   B) +5 orcbow of Springtime {freeze, Dex+4}#..#   Fire: B) +5 orcbow of Springtime {free#..#  #..#  ########..#   ..........#   ..........#   ..........#   You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 troll leather armour. x5  You finish putting on your +0 troll leather armour. _The armour throbs as it attunes itself to your uninjured body.  Search for what [Enter for "."]? ., ggt, ggtu, ggz, gg}. _, gg[[?25h[?0c  Search for what [Enter for "."]? - ggt [?25l[?1c- gg- gg9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a maw talismanb - [D:9] a scale mail  c - [D:9] a +0 flail  d - [D:9] a +0 spear  e - [D:9] a +0 whip  f - [D:9] a +2 heavy spearg - [D:9] a +0 ring mail  - gg%5h - [D:9] a +0 trident  i - [D:9] 16 gold pieces/ gg / gg / gg' b  Limel the Skirmisher  Formicid of Nemelex Xobeh *..... ###################   Health: 70/70 ======================== ..................#   Magic: 16/16 ======================== ..................#   AC: 5Str: 12 #################.#   EV: 11Int: 14#.#   SH: 0Dex: 30/ gg ########=#   XL: 11 Next: 22% Place: Dungeon:9.......@.#   Noise: ---------  Time: 7892.8 (0.0)#######..#   B) +5 orcbow of Springtime {freeze, Dex+4}#..#   Fire: B) +5 orcbow of Springtime {free#..#  #..#  ########..#   ..........#   ..........#   ..........#   You start putting on your armour. _You continue putting on your +0 troll leather armour. x5  You finish putting on your +0 troll leather armour. / gg _The armour throbs as it attunes itself to your uninjured body. _Search for what [Enter for "."]? .  Search for what [Enter for "."]? ./ gg / gg / gg / gg  . _/ ggm3/ gge/ gg/ gg/ ggP _/ ggU,/ ggY/ gg / gg,/ gg/ gg:/ gg,/ ggg/ gg/ gg5,/ gg/ gg/ ggP,/ gg^/ ggi/ gg/,/ gg/ gg / gg; / gg / gg / gg+ / gg,/ gg/ gg/ gg+/ gg/ gg/ gg1/ ggK,/ ggV/ gg$/ ggs/ gg/ gg/ ggj/ gg/ gg/ gg/ ggI/ gge/ gg/ gg/ gg!/ gg#/ gg8#/ gg#/ gg%/ gg&,/ ggj'/ gg(/ gg*,/ gg+/ gg-/ ggI// gg// ggS0/ ggY2/ gg4/ ggI4/ gg:5/ gg7/ gg9/ gg9/ ggz</ gg~>/ ggs@/ gg@0 gg 0 gg0 gg ,0 gg 0 ggy0 gg0 ggY0 gg&0 gg\0 ggB0 gg0 gg,0 gg0 gg0 gge,0 gg00 gg!0 gg",0 gg#0 gg$0 gg&,0 gg+'0 gg3*0 gg].0 gg.0 gg00 gg30 ggl60 gg60 gg80 ggP<0 ggF..)))............................ ##########[..#################### #...## #...## #...## #...########### ######## ##########.............. ........ ........................ ........ 0 ggG?###.............@...$..[ ........9230.0)#..############ #########..#0 gg1G#..##..# ###..###0 ggUGy################## ..........%............... 0 ggxGy#..############################## #..#0 ggO0 ggmP,3.8 (310 gg0U9%0 ggW 0 gg0 gg0 ggy0 ggy0 gg0 gg4,0 ggh0 gg0 gg\ 0 gg 0 gg"0 ggz$0 gg&,0 gg'0 gg)0 gg*0 gg(+0 gg+0 ggb-0 gg/0 gg\/0 gg/0 gg4X0 ggl50 gg60 gg60 gg70 gg@90 ggy:0 gg:0 gg0;0 gg_<0 gg=,0 ggi>0 gg?0 gg@0 gg@0 ggzA0 ggVB0 ggrC0 ggC0 ggD0 ggE0 ggF0 ggG0 ggG0 ggH0 ggJ,0 ggJ0 ggK0 ggL0 ggL0 ggFM0 ggCN0 ggRO0 gg~O0 ggO0 ggbQ0 ggR0 gg7R0 ggR0 ggS0 ggT0 ggU0 ggU0 ggV0 ggW,0 ggLX0 ggTY0 ggZ,0 gg[0 gg\0 gg]0 ggJ]0 gg]0 gg^0 gg_,0 ggV`0 gg@a0 ggPb0 ggb0 ggb0 gg1d0 ggue0 gge0 ggof0 gg"h0 gg i0 ggTi0 ggi0 ggj0 ggol0 ggl0 gg9m0 ggn0 gg p,0 ggp0 ggq0 gg;s0 ggs0 ggs0 gg u0 ggUv,0 ggw0 gg x0 gg;y,0 ggy0 gg1{0 gg|,0 ggE}0 gg,0 gg(0 ggPN _You now have 868 gold pieces (gained 16).0 gg0 gg̃0 ggF0 gg0 gg,0 ggQ0 gg 0 gg@0 gg{0 gg0 gg 0 ggg0 gg0 gg0 gg0 gg0 ggY0 gg0 gg0 gg,0 gg~0 gg]0 gg0 gg,0 gg0 ggl,0 gg?0 gg0 gg͞,0 gg۟0 ggM0 gg#,0 gg<0 gg0 ggX,0 gg0 gg0 gg,0 ggʲ0 gg0 ggeB0 ggN0 gg##..#  # ..#  ........... ..........#  ###..###### #########.#  #..# #.#  #..##.#   #..##.#  ###..##################.#  ....@.......#  ........................#  #####.################..#   .##..#   .##..#   .....#    ....#    #####      0 gg&0 gg-82.8 (590 gg,3.8 (600 gg0 ggb _A - a scroll labelled VEMODE ADAXO0 gg0 ggZ0 gg0 gg0 gg0 ggs0 ggnn0 gg00 gg70 gg0 gg(0 gg0 gg6,0 gg0 gg0 ggO,0 gg0 gg<0 ggZ0 gg0 gg0 gg0 ggl,0 gg0 gg0 ggc0 gg0 gg0 gg0 ggB0 ggB0 ggl0 gg,0 ggd0 gg0 gg0 gg 0 gg 0 ggv 0 gg 0 gg 0 gg0 gg0 gg0 gg(0 gg #..##   #..##.#  ##..##################.#  .......................#  .......................#  ####.################..#   #..#   .# ..#   .. <.#  96.8 (13 . #   ##   0 gg3       0 gg0 ggG,7.8 (140 ggW"0 gg#9 _Found a stone staircase leading up.0 ggWL0 ggL0 ggM0 ggP0 ggQ0 ggQ0 ggUn0 ggYX0 ggZ0 ggU\,0 gg\0 gg^0 gg_0 gg_0 ggg`0 gga0 ggc0 ggVc0 ggc0 gg,e0 ggf0 ggg0 ggzg0 ggjP  There is a stone staircase leading up here.0 ggl0 ggm5 _0 gg{0 gg|0 gg$,0 ggW0 gg0 ggk,0 ggm0 gg0 gg0 gg0 gg0 ggl,0 ggՎ0 ggґM _You now have 876 gold pieces (gained 8).0 ggV0 gg0 gg0 ggĕ0 gg50 ggv0 ggҗ0 gg20 gg0 ggĚ0 gg)0 ggCn0 gg> #..#  ############..########## >......>................ ........... ##############.######### #.#  ##############.######### ...................<.... ...........8016.8 (190 gg ######################## 0 ggq0 gg̪,7.8 (200 ggԮ0 gg´9 _Found a stone staircase leading up.0 ggFd I0 ggf 0 ggg 0 ggk 0 ggIl ,0 ggl 0 ggim 0 ggn 0 gg?n 0 ggbn 0 ggo 0 ggo 0 ggo 0 ggp 0 ggp 0 gg}r B0 gg>t B0 ggt 0 ggjx P  There is a stone staircase leading up here.0 gg{y 0 ggbz  _0 ggA{ 0 ggD~ 0 gg' 0 ggy 0 gg 0 ggځ 0 gg˂ 0 gg9 0 gg 0 gg{ 0 gg 0 gg 0 gg 0 gg 0 ggێ 0 ggi 0 gg 0 gg 0 gg) 0 gg 0 gg 0 gg 0 gg֖ 0 ggr 0 ggG 0 gg ,0 gg 0 gg 0 gge ,0 gg" 0 gg 0 ggr 0 gg 0 gg\ 0 ggئ 0 gg6 ,0 ggħ 0 gg 0 gg 0 gg 0 gg2 0 gg 0 ggެ 0 gg 0 gg$ 0 gge 0 gg 0 gg> 0 gg0 0 gg 0 gg' ,0 ggܵ 0 gg4 0 gg 0 gg 0 ggA 0 ggл 0 ggm ,0 ggZ 0 gg X0 gg; X0 ggh 0 gg) 0 gg 0 ggb 0 gg 0 gg 0 gg 0 ggm 0 gg 0 gg 0 ggG ,0 gg 0 ggV 0 gg 0 ggV 0 gg 0 ggl 0 gg] ,0 gg 0 gg 0 gg 0 gg# 0 gg{ 0 gg 0 ggO 0 gg 0 gg 0 gge 0 gg2 ,0 gg 0 gg 0 gg 0 gg 0 ggO 0 gg 0 ggQ 0 gg 0 gg 0 gg6 0 gg ,0 gg 0 gg 0 gg 0 gg 0 gg 0 gg 0 gg 0 gg 0 gg+ 0 gg 0 gg2 u ########. .†.†..... ######..# #..#. ##0 gg #....#.. #..#_....##.. #...###############..# ##...@...............#59.8 (42 #.....................0 gg ........................#########.###############.#0 gg  #.# #.# 0 gg. G#.# 0 gg_ B#.#0 gg :_0 gg -60.8 (430 ggW :_0 ggn 7 _Found a radiant altar of Vehumet.1 gg+1 ggr-1 gg.,1 gg21 gg51 gg:1 gg<1 gg?1 ggB1 ggMC1 ggXD1 ggG1 ggP1 gguQ!1 ggQ###1 ggPR0 #######1 ggR ...1 gg2Sj .†.†...1 ggS$. ..1 ggS######.1 ggT$#. ..1 gg>T #.1 gg{TN##. ##.1 ggT #.1 ggTN#...#..1 gg+U #.1 gguUz._....## #.1 ggUr #..@###############.1 gg/VP ##....1 ggW #..... .......................##########.############ #.#z   wight (polearm, dormant) #.# 1 ggZWX#.# #.#1 gg ^12.8 (2.0)1 ggXf.z_z)1 ggg+3.8 (31 ggm:_1 ggqyu _A wight comes into view. It is wielding a +4 trident.1 gg[G ###  ... .†.† . ..  #. .. ##. ##. #...#.. .z_....##  #..@# ##......... #.......... .............. ##########.### #.#  #.#  #.#  #.# 1 gg! ###  ... .†.† . ..  #. .. ##. ##. #...#.. .z_....##  #..@# ##......... #.......... .............. ##########.### #.#  #.# #.# #.#1 gg9_1 gg_ _A wight is nearby!1 ggH ###  ... .†.† . ..  #. .. ##. ##. #...#.. .z_....##  #..@# ##......... #.......... .............. ##########.### #.#  #.#  #.#  #.# 1 ggĈ  ###  ... .†.† . ..  #. .. ##. ##. #...#.. .z_....##  #..@#1 ggX C ##......... #.......... .............. ##########.### #.#  #.# #.# #.#1 gg6 9_1 gg 1 gg :_1 ggG \ _A wight is nearby!1 ggn 7 ###  ... .†.† . ..  #. .. ##. ##. #...#.. .z_....##  #..@# ##......... 1 gg* #.......... .............. ##########.### #.#  #.#  #.#  #.# 1 gg|P ###  ... .†.† . ..  #. .. ##. ##. #...#.. .z_....##  #..@# 1 ggQ(##......... #.......... .............. ##########.### #.#  #.# #.# #.#1 ggX9_1 ggyY1 gg`:_1 ggNd\ _A wight is nearby!1 gg 1 gg  1 ggCasting: Jinxbite (safe; 1% risk of failure)  1 gg\Confirm with . or Enter, or press ? or * to list all spells.2 ggljQ  You beckon some vexing sprites to accompany your attacks..z4---==4.8 (1Will/2 Jinx 2 ggސ2 gg; _You feel your willpower being sapped.2 ggg^o  You shoot an arrow. The arrow hits the wight! The arrow freezes the wight.2 ggeg_((((2 gg@_....2 gg=3=5.6 (0.82 gg2 ggL _You destroy the wight!2 gg| 7_2 gg 2 ggg 8_2 gg H _No target in view!2 ggj7_2 gg=k2 ggn8_2 ggzqH _No target in view!3 gg3 ggJ3 ggF3 gg3 gga; _3 gg.3 gg)3 gg3 gg{ _The sprites lose interest in your situation.3 gge:---3 gg\3 gg3 gg3 gg3 gg3 ggJ#53 ggo)=3 gg3 gg3 gg\3 gg3 gg 3 gg3 gg3 gg3 ggj3 gg3 gg3 gg[3=3 gg3 gg,3 gg3 ggz3 gg3 gg03 gg3 ggf#63 gg*==3 gg3 gg3 gg3 gg3 gg3 ggb3 gg3 gg3 ggN3 gg3 gg8#### #### #### .... .... .†.† ... ..##### #.. ..# 3 gg ##.###.# #..#...#..# #...._.@..## ---#..#...#...###############.###{ #.. #. .........................##########.#########3 ggS#### #.#  #.#  #.#3 ggJ_80.6 (15.0)3 ggF:---3 gg8_3 ggm[ _You sense a monster nearby.3 gg3 gg3 gg3 gg3 gg3 gg+Q==3 ggܟ ###### ####  ..... .... .†. .... ..#  #.. ..# ##.###.# #..#...#..# #...._@...## #..#...#...# ##.### { #.. #..3 ggr ......... ...##########. #### #.#  #.#  #.#3 gg ###########  .......... .† ..... ..#  #... ..## ##.###.#3 ggY #..#...#..# #....@....## #..#...#...#.z. ##.###.. { #...#.... ........... ...##########.z   wight (dormant) ####3 gg #.#  #.#  #.#3 gg3 ggQ11.0)3 gg\.zz3 gg+2.6 (23 gg3 ggY _The sprites lose interest in your situation. _You sense a monster nearby. _A wight comes into view. It is wielding a +0 scimitar.  There is a radiant altar of Vehumet here.  Things that are here: _a +4 trident; a +0 robe3 ggLR ###########  .......... .† ..... ..#  3 ggRA#... ..#  # ##.###.#  #..#...#..#  #....@....##  #..#...#...# ..z ##.###.... . { #...#..... ..... ...#### #### #.# 3 ggS+ #.#  #.# 3 ggWS3 gg  ###########  .......... .† ..... ..#  #... ..#  3 gg # ##.###.#  #..#...#..#  #....@....##  #..#...#...# ..z ##.###.... . { #...#..... ..... 3 gg ...#### #### 3 gg  3 gg( `#.# #.#3 gg? 43 gg 3 gg \ _A wight is nearby!3 ggi D ###########  .......... .† ..... ..#  #... ..#  # ##.###.#  #..#...#..#  #....@....##  #..#...#...# 3 gg ..z ##.###.... . { #...#..... ..... ...#### #### #.#  #.#  #.# 3 gg s ###########  .......... .† ..... ..#  #... ..#  # ##.###.#  3 gg #..#...#..#  #....@....##  #..#...#...# ..z ##.###.... . { #...#..... ..... ...#### ####  #.# #.#3 gg 3 gg 3 gg r _A wight is nearby!3 gg( ###########  .......... .† ..... ..#  #... ..#  # ##.###.#  #..#...#..#  #....@....##  #..#...#...# ..z ##.###.... . { #...#..... ..... ...#### #### #.#  #.#  #.# 4 ggIyh ###########  .......... .† ..... ..#  #... ..#  # ##.###.#  #..#...#..#  #....@....##  #..#...#...# ..z ##.###.... . { #...#..... .....4 ggy ...#### ####  #.# #.#4 ggK44 ggY4 gg\ _A wight is nearby!4 gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 gg_\^  You beckon some vexing sprites to accompany your attacks.4 ggcS.{4 ggd4---==3.6 (1Jinx 4 ggi4 ggl; _You feel your willpower being sapped.4 gg4 gg4 gg4 gg0H _No target in view!4 gg 4 gg 4 gg 4 gg H _No target in view!5 ggs5 ggs5 ggv5 ggxH _No target in view!5 gg;########### #.......... .†...... ..# ##... ..# # ##.###.# #..#...#..# #...._@...## #..#...#...##...{ ##.###... { #...#.................5 gg...##########.#### 5 ggj5 gg#_z,z   wight5 gg5$6--4 _5 ggR+8_5 gg#.5 gg H((((((((5 gg.:*5 gg 5 gg You shoot an arrow. The arrow barely misses the wight.A giggling sprite leaps out and doodles on the wight's face.5 gg= z._.. (very drained)5 gg 7===5.4 (0.85 gg{ 8_5 gg ` _The wight is moderately damaged.5 gg e########### #.......... .†.†..... ..# ##... ..# # ##.###.# #..#...#..# #..z._.@..## #..#...#...##..., ##.###.. { #...#................##########.## 5 gg 5 gg J.z_5 gg3 7---6.4 (1.05 ggq 8_5 gg 5 gg R  You shoot an arrow. The arrow hits the wight!5 ggY a)((5 ggIF9_.5 ggK[---4===7.3 (0.95 ggwT5 ggWL _You destroy the wight!6 ggL._6 gg:M6 ggU8_6 ggWH _No target in view!6 gg6 ggb6 ggb6 ggg6 gg% _6 gg5=6 gg=6 gg.{ _The sprites lose interest in your situation.6 gg6 ggI6 gg,6 gg6 gg`6 gg6 ggq6 gg6 gg:=6 gg6 gg 6 ggB6 gg6 gg96 gg#66 gg*==6 gg6 gg6 ggQ,6 gg6 gg6 gg ,6 gg6 gg 6 gg ,6 gg 6 gg 6 gg6 ggV;==6 gg6 ggn6 gg,6 gg6 gg6 gg,6 gg:6 gg6 gg,6 ggz6 ggy6 ggN,6 gg6 ggw6 gg ,6 ggO!6 ggs"6 gg#,6 gg'$6 gg;%6 gg&6 gg '6 gg)6 gg+6 ggj.6 gg.6 gg06 ggZ36 ggE;B..............######################################.....................†.†...@..##############---...#  # 6 gg;.#  #..#...#..# #...)_....###..#...#...####z   wight (dormant)....###.###................ .z #...#......................................6 ggE1107.3 (20.0)6 gg7FH---8.3 (216 ggJ9_6 gguYr _A wight comes into view. It is wielding a +0 mace.6 ggT3  ############### ...............†.† #......@..# ...#...#..#  # ##.###.#  #..#...#..#  #...)_....##  #..#. ....## . .z 6 gg  ############### ...............†.† #......@..# ...#...#..#  # ##.###.#  #..#...#..#  #...)_....# #..#. ....## . .z 6 gg 7_6 gg 6 gg! 6 gg \ _A wight is nearby!7 gg ############### ...............†.† #......@..# ...#...#..#  # ##.###.#  #..#...#..#  #...)_....##  #..#. ....## . .z 7 gg&Z ############### ...............†.† #......@..# ...#...#..#  # ##.###.#  #..#...#..#  7 ggݰ#...)_....# #..#. ....## . .z 7 ggsU_7 ggR7 gg\ _A wight is nearby!7 gg K (((((z  (You shoot an arrow. The arrow hits the wight! The arrow freezes the wight.7 gg7 gg ....)_.z.7 ggܖ;===9.3 (1.0)7 gg9_7 ggL^ _The wight is almost destroyed.7 ggR  You shoot an arrow. The arrow hits the wight!7 ggT((((( ) 7 gg#..##.##  #.. #..#  8 gga#.. #...)_  #.. #..#.. #....)###.# #.. .8 gg/ #.. 8 ggȨ- 8 gg{#.. #.. #.h #.. #..######## #.......... #...#....... #..@...#  #..##.##  #.. #..#  8 ggl#.. #...)_ #.. #..#.. #....)###.# 8 gg0k#.. . #.. 8 gg$8_8 gg8 gg9_8 gg[ _A wolf is nearby!8 ggj5K #.. #.. #.h #.. #..######## #.......... #...#....... #..@...#  #..##.##  #.. #..# 8 gg6 #.. #...)_  #.. #..#.. #....)###.# #.. . #.. 8 gg #.. #.. #.h #.. #..######## #.......... #...#....... #..@...#  #..##.##  #.. #..#  #.. #...)_ #.. #..#.. #....)###.# #.. . #.. 8 gg7V_8 gg 9_8 gg+[ _A wolf is nearby!8 gg( #.. #.. #.h #.. #..######## #.......... #...#....... #..@...#  #..##.##  #.. #..#  #.. #...)_  #.. #..#.. #....)###.# #.. . #.. 8 gg{ F #.. #.. #.h #.. #..######## #.......... #...#....... #..@...#  #..##.##  #.. #..#  #.. #...)_ #.. #..#.. #....)###.# #.. .8 gg| 9 #.. 8 ggN V_8 gg 9_8 ggА [ _A wolf is nearby!8 gg   #.. #.. #.h #.. #..######## #.......... #...#....... #..@...#  #..##.##  #.. #..#  #.. #...)_  #.. #..#.. #....)###.# #.. . #.. 8 ggN  #.. #.. #.h 8 gg" #.. #..######## #.......... #...#....... #..@...#  #..##.##  #.. #..#  #.. #...)_ #.. #..#.. #....)###.# #.. . #.. 8 gg# 8_8 gg 8 gg 9_8 gg[ [ _A wolf is nearby!8 ggf  _A wolf is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 gg^  You beckon some vexing sprites to accompany your attacks.9 gg9 gg+,.h9 gg4---==9.1 (1Will/2 Jinx 9 gg9_9 gg; _You feel your willpower being sapped.9 gg ((You shoot an arrow. The arrow hits the wolf. The arrow freezes the wolf.9 gg$|9 gg3..h.9 gg6=20.0 (0.99 gg9_9 gg2 _The wolf is lightly wounded.9 gg* ( You shoot an arrow. The arrow hits the wolf. The arrow freezes the wolf.9 gg9 ggN*_9 gg  The wolf is moderately wounded.A giggling sprite leaps out and smacks the wolf with its own front paw.9 gg .h(very drained)The wolf is heavily wounded.9 ggN&99 gg9_9 gg< _The wolf bites you but does no damage.9 gg# _((_9 gg P*_9 gg)h Z .h_ You shoot an arrow. The arrow misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is severely wounded.9 ggPi -1.7 (0.89 gg*s 9_9 ggUu R _The wolf closely misses you.9 gg;  #.. #.. #.. #.. #..######## #.......... #..h#....... 9 gg #..@...#  #..##.##  #.. #..#  #.. #...)_  #.. #..#.. #....)###.# #.. . #.. : gg. #.. #.. #.. #.. #..######## #.......... #..h#....... #..@...#  #..##.##  #.. #..#  #.. #...)_  #.. #..#.. : gg/#....)###.# #.. . #.. : gg48_: ggC5: gg;9_: gg>[ _A wolf is nearby!: gg> #.. #.. #.. #.. #..######## #.......... #..h#....... #..@...#  #..##.##  #.. #..#: gg  #.. #...)_  #.. #..#.. #....)###.# #.. . #.. : gg%- #.. #.. #.. #.. #..######## #.......... #..h#....... #..@...#  #..##.##  #.. #..#  #.. #...)_ : gg&S #.. #..#.. #....)###.# #.. . #.. : gg,+8_: gg+: gg|09_: gg3[ _A wolf is nearby!: gg  #.. #.. #.. #.. #..######## #.......... #..h#....... #..@...# : ggϪ #..##.##  #.. #..#  #.. #...)_  #.. #..#.. #....)###.# #.. . #.. : gg*E #.. #.. #.. #.. #..######## #.......... #..h#....... #..@...#  #..##.##  #.. #..#  #.. #...)_  #.. #..#.. #....)###.# #.. . #.. : ggM8_: ggWN: ggT9_: ggb _A wolf is nearby!You shoot an arrow. The arrow hits the wolf. The arrow freezes the wolf.: ggNg]†_: ggg!: gg9_: ggFQ---72.6 (0.9: gg9_: gguH _You kill the wolf!: gg : gg : gg : gg: gg: gg#: gg: ggoW5=: gg: gg/{ _The sprites lose interest in your situation.: gg: gg: ggW": gg>#: gg%: gg;(,: gg): gg.: gg~.:=: ggR0: gg3,: gg5: gg7,: gg8: gg:: gg9;M6==: gg;: gg>: gg)@,: gg5A: ggVD: gggF: ggF: ggJ: gg P: ggFR: ggR: ggS: gg?V: ggoX: ggX;==: ggGZ: gg ]: gg~_: gg_: gg6a: ggd: ggf: ggf: ggg: ggi: ggkk: ggk: ggl: gg,o: ggq: ggq: ggs: ggiu: gg7w,: gg9x: gg{: gg: gg: gg߁: gg]: ggφ: gg.: gg: ggX: ggՉ,: ggc: gg: gg,: gg: ggg: gg: gg!: gg: ggrn _You feel your willpower return.: gg3: ggP: ggL: gg>,: ggę: gg_: ggn,: gg: gg: gg: ggß: ggĠ: gg: gg,: ggQ: gg: gg,: gg: ggF: gg?,: gg-: gg$: ggl: gg: gg: ggӾ#..# #. #..##. #..####### #######. #......... ........ #......... ........: gg@I #......... ........ #..####### ######## #..# #.@# ##--- #......... .. #......... .. #..####### ##: gg_ #..# #..# #..# #..# : gg053.6 (31.0): ggH---4.6 (32: gg<: ggW _F - a fizzy blue potion: ggZ I: gg p........0.0): gg# : ggM& : gg- j _Key pressed, stopping explore.: gg. : ggC1 : gg2 H _No target in view!: ggI: gg| _: ggB: ggT: gg,: ggP: gg\: ggw,: gg,: gg: gg,: gg: gg+: gg!B: gg:": gg"B: gg#: gg"$,: ggt$: gg%: ggN&,: gg&: gg': gg (: ggP(: gg(: gg2): gg): gg): ggP*: gg+: gg+: gg+: gg,: gg,: ggW-,: gg-: gg.: ggx/: gg/,: gg0: ggP1,: gg1: ggc2: gg2,: gg63: gg3: ggg4,: gg4: ggb5: gg5,: ggQ6: gg6: ggj8,: gg8: gg|:: gg0;,: gg;: gg =: gg >,: gg>: ggK@: ggA,: ggB: ggC: ggVD,: ggD: ggF: ggvG,: ggG: gg0I: gg^J: ggJ: ggJ: gg$L: ggM,: ggN: ggO: ggO,: gg+P: ggQ: ggQ,: ggR: ggS: ggS,: gg1T: ggT: ggfU,: ggU: ggV: ggW,: ggzW: ggXX: ggY: ggZ,: gg [: gg[: gg[: gg"\: gg\: gg]: gg^: ggZ^: ggb: ggQc: ggc: ggc: ggd: gge,: gge: ggf: ggng,: ggg: ggh: ggi,: ggoi: gg]j: ggj,: ggk: ggk: ggtl,: ggl: ggm: gg*n,: ggxn: gg8o: ggo,: ggp: ggp: gg8q,: ggq: gg*r: ggr,: ggr: ggs: ggt,: ggZt: ggu: ggu,: gg?v: ggv: gghw,: ggw: ggFx: ggx,: ggTy: ggy: ggz,: ggz: ggc{: gg{,: gg.|: gg|: gg},: gg}: gg~: ggO,: gg: gg: gg&,: ggx: gg\: ggB: gg: gg},: ggڄ: gg: gg,: ggu: gg: gg,: gg6: gg: gg,: gg: gg^: ggX: ggϐ,: gg1: gg,: gg,: gg: ggC: ggה,: gg%: gg: gg,: ggۖ: ggD: gg,: gg: gg: ggl,: gg0: ggڡ: gg0: gg: ggϥ: gg: gg,: gg: gg: ggR,: gg: gg~: gg,: gg: gg: gg,: gg@: gg: gg,: gg: ggŻ: gg,: gg׿: gg: gg_,: gg(: gg: gg,: gg: gg,: ggC,: gg : gg: ggV,: gg9: gg: gg,: gg: gg: gg 4 ....h.... #######################.................†#.........#####.....#...#..# .##.###.###.#.##..#...#..#.##...)_....##h   wolf (asleep).##..#...#...####...)###.###......#......#...#.......: ggr1231.6 (77.0): gg4,2.6 (78: gg9_: ggW _A wolf comes into view.; ggM: #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..# ; gg #..##.#  #..##..#  #..##...)_  #..##..#.. #....)###. #..; ggTNh #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.#; ggO #..##..# #..##...)_  #..##..#.. #....)###. #..; ggX; gg Y; gg`; gg^j  #..h  #..#  #..# #..# #..# #..# #..####### ; ggj#.@....... #..†#..... #......#...#..#  #..##.#  #..##..#  #..##...)_  #..##..#.. #....)###. ; ggjL#.. _A wolf is nearby!; gg #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.# #..##..#; gg #..##...)_  #..##..#.. #....)###. #..; gg ; ggd ; gg; ggc[ _A wolf is nearby!; ggg #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.#  #..##..#  #..##...)_  #..##..#.. #....)###. #..; ggM  #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.# #..##..# #..##...)_  #..##..#.. #....)###. #..; ggS ; gg[T ; gg [ 9_; gg_ [ _A wolf is nearby!; ggm  #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.#  #..##..#  #..##...)_  #..##..#.. #....)###. #..; gg  #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.# #..##..# #..##...)_  #..##..#.. #....)###. #..; gg 8_; ggl ; gg 9_; gg. [ _A wolf is nearby!; ggf  #..h  #..#  #..# #..# ; gg #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.#  #..##..#  #..##...)_; ggr '  #..##..#.. ; gg 7#....)###. #..; gg[  #..h  #..#  #..# #..# #..# #..# #..####### #.@....... #..†#..... #......#...#..#  #..##.# #..##..# #..##...)_  #..##..#.. #....)###. #..__ _A wolf is nearby!< ggZ0 _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.< gg^^  You beckon some vexing sprites to accompany your attacks.< gg4---==3.6 (1.0)Will/2 Jinx < gg9_< gg; _You feel your willpower being sapped.< ggm  You shoot an arrow. The arrow hits the wolf! The arrow freezes the wolf!< gg߼.((((((_< gg F].......< ggK68=4< ggS9_< ggpVH _You kill the wolf!< ggW < ggW < gg\ 9_< ggq_ H _No target in view!< ggd8_< gg< gg@ < gg H _No target in view!= gg#= gg~$= gg*= gg)-H _No target in view!= gg = gg#= gg= ggp= gg% _= gg= gg= gg+)= gg = gg{ _The sprites lose interest in your situation.= gg:---= gg= gg,= gg= ggy= ggL5== gg= gg= gg= gg= gg= ggl= gg6= gg,= gg = gg = gg :== gg= gg= gg?= ggE= ggc6=== ggv= gg'= gg3-78 M#####gh.......#####################---= ggI4........†#.........#####.....#...#.#..##.###.###.#.##..#g   Grum (polearm, asleep)._h   wolf (asleep).##..#..#....)###.= ggD045.6 (11.0)= ggQEH---6.6 (12= ggJN= ggU _Grum and a wolf come into view. Grum is wielding a -1 spear of venom.= ggp #gh.  #...  #..#  #..# #..# #..# #..# #.@# #......... #..†#..... #......#...#..#  #..##.##  #..##..  #..##...)_  #..##..#. #....)= gg  #gh.  #...  #..#  #..# #..# #..# #..# = gg #.@# #......... #..†#..... #......#...#..#  #..##.## #..##..  #..##...)_  #..##..#. #....)= gg = ggc = gg_" = gg$ d _There are monsters nearby!= gg6 p #gh.  #...  #..#  #..# #..# #..# #..# #.@# #......... #..†#..... #......#...#..#  = gg7 #..##.##  #..##..  #..##...)_  #..##..#. #....)= gg { #gh.  #...  #..#  #..# #..# #..# #..# #.@# #......... #..†#..... #......#...#..#  #..##.## #..##..  #..##...)_  #..##..#. #....)= ggI = ggW = gg 9_= gg d _There are monsters nearby!= ggk J ((((((g  )_You shoot an arrow. The arrow hits Grum!! The arrow freezes Grum.  Grum growls angrily.= gg ,= gg = gg h.g....._hwandering)= gg ;===7.4 (0.8)= gg = gg Y _Grum is severely wounded.= gg #h..  #g..  #..#  #..# #..# = ggZ#..# #..# #.@# #......... #..†#..... #......#...#..#  #..##.##  #..##..  #..##...)_  = gg9#..##..#. #....)> gg8 #h..  #g..  #..#  #..# #..# #..# > gg;#..# #.@# #......... #..†#..... #......#...#..#  #..##.## #..##..  #..##...)_  #..##..#. #....)> gg0 8_> gg > gg*9_> gg.d _There are monsters nearby!> gg* ((((( hYou shoot an arrow.  The wolf howls!  The arrow hits Grum! The arrow freezes Grum.> ggFc  Grum is almost dead.> ggG> ggJ5  You hear a howl!> ggV.h.hg....h 2 wolves (1 wandering)> ggW-8.4 (1.0> gga9_> ggeeW _A wolf comes into view.> ggv #.h.  #.h.  #g.#  #..# #..# #..# > ggw #..# #.@# #......... #..†#..... #......#...#..#  #..##.##  #..##..  #..##...)_  #..##..#. #....)> gg> #.h.  #.h.  #g.#  #..# #..# #..# #..# > gg4#.@# #......... #..†#..... #......#...#..#  #..##.## #..##..  #..##...)_  #..##..#. #....)> ggC8_> gg > gg%> gg)d _There are monsters nearby!> gg*q(((((_> gg^V  You shoot an arrow. The arrow barely misses Grum.> ggO> ggM> gg`> ggv> gg...hhg..._h> gg5> ggeJ==9.3 (0.9> gg9_> ggN% _The wolf howls!> gg~ #...  #...  #.h#  #hg# #..#> ggP: #..# #..# #.@# #......... #..†#..... #......#...#..#  #..##.##  #..##..  #..##...)_  #..##..#. #....)> ggG #...  #...  #.h#  #hg# #..# #..# #..# #.@# #......... > gg#..†#..... #......#...#..#  #..##.## #..##..  #..##...)_  #..##..#. > gg#7#....)> gg8_> gg*> ggt9_> ggwd _There are monsters nearby!> gge  You shoot an arrow. The arrow hits Grum! The arrow freezes Grum.> gg)(((hh 2 wolves> ggn > ggn > ggu $.> ggdu E.hh.._> gg{ 23150.2> ggP 9_> ggL D _You kill Grum!> gg  #...  #...  #..#  #.h# #.h# #..# > ggi #..# #.@# #......... #..†#..... #......#...#..#  #..##.##  #..##..  #..##...)_  #..##..#. #....)> gg5 % #...  #...  #..#  > ggm6 #.h# #.h# #..# #..# #.@# #......... #..†#..... #......#...#..#  #..##.## > gg6 #..##..  #..##...)_ #..##..#. #....)> gg@ 8_> ggA > ggI 9_> ggU (( _There are monsters nearby!You shoot an arrow. The arrow hits the wolf! The arrow freezes the wolf.> ggx > gg > gg > gg > gg }).hh_> gg (1.1> gg 9_> gg X _The wolf is almost dead.> gg  #...  #...  #..#  #.)# #..# #.h# #.h# > ggb #.@# #......... #..†#..... #......#...#..#  #..##.##  #..##..  #..##...)_  #..##..#. #....)> gggs #...  #...  #..#  #.)# #..# #.h# #.h# #.@# #......... #..†#..... #......#...#..#  #..##.## #..##..  #..##...)_ #..##..#. #....)> gg"8_> ggY#> gg,9_> gg,: (_ _There are monsters nearby!> gg;You shoot an arrow. The arrow barely misses the wolf. The arrow hits the wolf!  The arrow freezes the wolf.> ggk  The wolf is heavily wounded.> gg.hh64---2.1 (1.0> gg9_> gg, _The wolf bites you. x3@ gg  Casting: Jinxbite (safe; 1% risk of failure)  @ gg\Confirm with . or Enter, or press ? or * to list all spells.@ ggI _You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The wolf closely misses you.@ ggB58-----4----3Jinx @ gg@ gg ) _The wolf bites you!@ ggn@ m  You shoot an arrow. The arrow hits the wolf! The arrow freezes the wolf.@ ggoG †   wolf_@ gg k _You kill the wolf!@ gg V--2=9 (0.8@ gg @ gg f _The wolf closely misses you. The wolf bites you.@ ggO 8_@ gg @ gg 9_@ gg F _Unknown command.@ gg Y(_@ ggZ Q*_@ gg0 h (very drained)_You shoot an arrow. The arrow closely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is almost dead.@ gge1W60=4.7@ ggM>9_@ ggRA< _The wolf bites you but does no damage.@ ggT@ ggwU@ gg(]@ gg_F _Unknown command.A gg|Y(_A gg@hA ggJ`1=5.5A gg 9_A gg _You shoot an arrow. The arrow closely misses the wolf. The wolf misses you.A gg8_A ggLA gg,&9_A gg#)F _Unknown command.A ggJsY(_A ggQ*_A gg  You shoot an arrow. The arrow closely misses the wolf.A giggling sprite leaps out and smacks the wolf with its own front paw.A ggE._A gg 3=---46.3 _You kill the wolf!A ggS9_A gg*g _Your Hexes skill increases to level 12!A ggF8_A ggGA gg8N9_A ggkPF _Unknown command.A gg A gg A gg A gg) H _No target in view!B gg4B ggәB ggGB ggIs4= _B ggB ggW6=B ggB gg{ _The sprites lose interest in your situation.B ggn8==5B ggP)=B gg<B gg±B gg(j70==B ggB gg1 _HP restored.B ggKB ggB gg,B ggfB ggB gg:=B ggB ggNB gg:=B ggB ggnB ggB ggB ggzB ggM6==B ggB ggAB gg,B ggyB gg.`  You see here a wolf corpse.B ggB gg _B ggwB ggB gg0,B gg B ggWP .  #  ####...............#####)B gg---#†#.################................†#.........#####....#...#..##.###.###.#B gg7##..#...#..#B gg78 M####  .#########...........#####..#.†#Will/2 B gg8N#..##B gg069.3 (13.0)B gg^f==---70.3 (14B ggB gg  Things that are here: _a -1 spear of venom; a +0 animal skinB ggt4B gg B ggB gg"B ggH78 M.....F####  .######## #####.......$.......$ .....#####)..#.†#.B ggF   bullfrog (wandering)#...B ggÓ,0.0)B ggL.FB gg+1.3 (1B ggB gg[ _A bullfrog comes into view.B gg #.  #F #. #. #.########  #.......$.  #........$  #.@#  #.)# #..# #..# #.†# #..# #... #..†B gg.  B gg #.  #F #. #. #.########  #.......$.  #........$  #.@# B gg8 #.)# #..# #..# #.†# #..# #... #..† B gg6B ggB ggB gg_ _A bullfrog is nearby!B gg x #.  #F #.B gg 7 #. #.########  #.......$.  #........$  #.@#  #.)# #..# #..# #.†# #..# #... #..†  B gg¾ B gg>U g #.  B ggU T#F #. #. #.########  #.......$.  #........$  #.@#  B gg>V #.)# #..# #..# B ggtV #.†# #..# B ggV d#... #..† B ggV B ggj^ B gg^ B ggVd B ggtg _ _A bullfrog is nearby!B gg x #.  #F #.B ggL  #. #.########  #.......$.  #........$  #.@#  #.)# #..# #..#B gg . #.†# #..# B gg M#... #..†  B gg1C #.  #F #. #. #.########  #.......$.  #........$  #.@#  #.)# #..# #..# #.†# #..# #... #..† B gg+MB ggMB ggXB ggX_ _A bullfrog is nearby!C ggV  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C gg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.C gg#t.FFC gg$C gg$4---==2Jinx C gg|*C gg-< _The bullfrog gives a loud, deep croak!C gg* (((( You shoot an arrow. The arrow hits the bullfrog!  The arrow freezes the bullfrog.C gg:*C gg  The bullfrog is severely wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.†....C ggQ=5=3.2 (0.9C ggC ggL _You kill the bullfrog!C gg65=D gg+>D ggK?D ggLBD ggBD ggCD ggE,D gg*FD ggHD gg\HD gg6ID gg/JD gg{J:=D gg#KD ggLD ggLD ggMD ggVP,D ggoQD ggRD gg"SM6==D ggWTD ggVD ggXD ggXD gg[D gg^D ggG_D ggt_D ggb`D ggbD gg{dD ggdD gg`eD ggfD gggD gg*h;==D gghD gg+jD gg`pY.... .........D ggp0#. .........#. #####...#. #...#†#...#.#...#D ggp2#.#################...##.....@.$....[........---88.2 (15.D ggq0)#........$.............#..####################D gg?q#.)# #..##..##.†#D ggpqi#..############### #................D ggqE D ggvD ggawH---9.2 (16D gg({D gg|) _Found a scale mail.D ggD ggD ggD gg D ggD ggWBD ggD ggD ggPD gg`D ggD ggD ggN _You now have 888 gold pieces (gained 12).D gg D gg!D gg"D gg=%D gg%D gg&D gg_+N _You now have 912 gold pieces (gained 24).D ggz-D gg-D gg/D gg32D ggJ4D gg4D gg<6D ggS8D gg{:D gg:D ggN<D gg9>D gg?D gg%@D gg#AD ggBD gg~DD ggDD ggED ggRGD ggKD ggL!D ggLD ggaOn _You feel your willpower return.D ggQ3D ggSD ggcUD ggDY,D ggpZD gg[D gg],D gg_D ggfD gggD gg#hD ggiD ggjD gglD ggmD ggmD ggqd  You see here a bullfrog corpse.D ggsD ggOt _D ggxuD ggwD gg   ######### ####   #........ ...>   #........ ....   #........ ....  D ggE #........ ....   #........ ....   #....)... ....   #@# ###306.2 (17   #.#  D gg8 #†#   #.#   D ggi #.################   #............[....  D gg #.................   #..  D gg˃^ #.)#D ggzD gg,7.2 (18D ggD ggʖ# _Found a mace.D ggBD gg"D gg D ggcD ggrD ggD gg@,D ggD gg3D ggD ggD ggD ggkD ggf D gg D ggT  ############ ####### #......> D gg#...< ... #...... #...... #........... ... #...@)...... .......10.2 (3.0) #.########## #####.. D ggv#.# #.. #†# #.. #.##.. #.#################..  #.....D gg2.[  #....................  #..################## D ggp D gg!+1.2 (4D gg$D gg&9 _Found a stone staircase leading up.D gg$ D gg% D gg& D ggW* D ggI, D gg, D ggu1 D gg8 <  You see here a +0 mace.D gg; D gg%<  _D gg= D ggV D ggX D gg^Y D gg^Z D gga D ggc D ggWd D gge D gglt XD ggv D ggtx ,D ggZz D gg D ggM D gg D gg7 D gg D ggS D ggד D gg D ggʛ D ggǝ D gg D gg" D gg% D gg D gg D ggϧ D gg= XD ggd D gg D ggS D ggZ D gg D gg D ggW D gg4 D gg^ D ggi D gg D gg D gg D gg D gg D gg D gg D gg D gg D gg D gg D gg ,D gg D gg D gg D ggH D gg D gg D gg+ ,D gg D ggl D gg ,D gg D gg D gg% D ggj D gg D ggj D gg5 D gg D gg D gg D gg D ggY D gg@ ,D gg ,D gg D gg D gg* ,D gg D gg D gg D gg& D ggG D gg D gg D ggd D gg D gg D gg D gg D gg D gg! D gg5% ,D ggV' D gg3* D gg, D ggo, D gg- D gg60 D gg1 D gg1 D gg3 D gg#5 D gg46 D gg6 D gg7 D gg8 D gg9 D gg-: D ggo: D gg< D gg= D gg> D ggI> D ggP@ D ggJA ,D ggA D ggB D gg D D gg[D D ggD D gg&F D gg^G D ggG D gg9H D gg'I D gg%J D gg~J D ggK D ggGL D ggM ,D gg5N D ggKO D gghP D ggP D ggP D ggR D ggR D ggBS D ggS D ggU D gg*V ,D ggV D ggX D ggX D ggbY D ggY D ggZ D gg[ D gge\ D ggV] D gg] D gg^ D gg_ D gg_ D gg` D gga D gga D gg:b D ggc D ggyd D ggd D gge D ggSf D ggbg ,D ggLh D gg i D ggUj D ggj D ggj D ggml D ggdm D ggm D ggm D ggko D ggp D ggp D ggq D gg`r D gg^s D ggs D ggs D ggu D ggEv D ggv D ggv D ggx D ggy D ggz D ggz D gg| D gg ;.÷..................%............ ####..############################..##..#D ggc #..##..# ####..# ......################## #### ................@......D .............. #### ############ .#D   steam dragon (asleep)D gg ###D gg 065.2 (54.0)D gg% ,6.2 (55D ggN 8%D gg _ _A steam dragon comes into view.D gg ÷.....  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# #.# #.# #.# #.# #.#E ggb'÷....%.  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# #.# #.# #.# #.# #.#E gg E ggI"E gg(E gge+c _A steam dragon is nearby!E gg.5÷....%.  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# #.# #.# #.# #.# #.#E ggj'÷....%.  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# #.# #.# #.# #.# #.#E ggVE ggBE gg E ggc _A steam dragon is nearby!E gga÷....%.  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# #.# #.# #.# #.# #.#E gg,÷....%.  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# E gg#.# #.# #.# #.# #.#E gg7%E ggE gg8%E ggQ c _A steam dragon is nearby!E gg÷....%.  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# #.# #.# #.# #.# #.#E gg '÷....%.  #..#  #..#  #..#  #..#.#.################## ..........@......D .....########## ####.# #.# #.# #.# #.# #.# #.#E gg 4E gg 8%E gg c _A steam dragon is nearby!E gg z _A steam dragon is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F gg$^  You beckon some vexing sprites to accompany your attacks.F gg{&j4---==7.2 (1.0)F gg&HWill/2 Jinx F gg[,F gg/; _You feel your willpower being sapped.F gg  %((((((DYou shoot an arrow.  The arrow hits the steam dragon but does no damage.F ggzT%*F ggid  The steam dragon hisses angrily.  A giggling sprite leaps out and makes the steam dragon trip over its own  talons.F ggqk%.....D.(very drained)F ggIl5=8.0 (0.8F ggsF ggu: _The steam dragon is lightly wounded.F gg=y (((((((You shoot an arrow.F ggq:*F ggM 7 %.....D. The arrow barely misses the steam dragon.A giggling sprite leaps out and smacks the steam dragon with its own front  talon.F ggM +9 (0.9F ggT F ggW g _The steam dragon is moderately wounded.G ggJ ((((( You shoot an arrow. The arrow hits the steam dragon!  The arrow freezes the steam dragon.G gg]:*G gg  The steam dragon is severely wounded.A giggling sprite leaps out and smacks the steam dragon with its own front  talon.G ggg....D. G gg(9.8G gg8%G ggB` _The steam dragon is almost dead.G gg %(((((((You shoot an arrow.G ggb:*G gg;  The arrow barely misses the steam dragon.A giggling sprite leaps out and makes the steam dragon trip over its own  talons.G ggA %....†..  You kill the steam dragon!G ggGX---770.7G ggK8%G ggkMi _The jinxing sprites lose interest in you.G gg G gg G ggM 8%G ggb H _No target in view!G gg % _No target in view!H gg9÷.....%...##..# #..# #..# #..# ..# ##..........@...†... .####.# #.# H ggd/H gg[7%H gg>---1.7 (1.0 _H gg/#H gg$H ggH ggH ggH ggcH ggH gg5=H ggH gg`=H ggBH gg,H gg~H ggzc6==H ggH ggH gg,H gg H gg+ H gg ,H gg1 H gg H gg ,H gg\ H ggUH gg{g==H ggh  You see here a steam dragon corpse.H ggkH gg) _H ggH ggH ggH ggH gg\ H gg"H gge#H gg#H gg($H gg'H gg(H ggY)H gg)H ggG+H ggr,H gg,H gg-H ggK/H ggq0H gg0H gg:1H gg2H gg4H gg65!H gg5H gg7n _You feel your willpower return.H ggU8H gg8H gg8H ggz9H gg:,H ggb:H gg:H gg;BH gge<H gg"=H ggm=H gg=H gg>H ggj?H gg?H gg%@H gg@H gg]AH ggB,H ggkBH ggC,H ggHH ggHH ggIH ggI,H ggJH ggJH ggBK,H ggKH gg LH ggL,H gg%MH ggxMH ggN,H ggYNH ggNH ggoO,H gg(PH gg&QH ggR,H gg]RH gg'SH ggS,H ggSH ggTH ggVH gggV,H ggt #.## #.##. #.##. #.##. #.##. #.##. #.##. #########.########.......@...........---407.7 (36.0) #############..#### #..## #..## #..## #############..##################  .>......>........................  .................................  ###############.################. H gguH ggxH ggzE _Done exploring.H gg 3H ggS H ggQ ..............0.0)H ggL H ggE E _Done exploring.H gg/| H gg| H ggI} H gg 4H gg [ _Done exploring.I gg÷I gg3I gg(I gg,I ggE _Done exploring.I ggI ggI ggI gg0I gge1I gg?7I gg8E _Done exploring.I ggI gg)3I gg4I gg5I gg:I ggg<@ _Done exploring.I gg\ Read which item? Scrolls  f - a scroll of teleportation I gg`  h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  w - a scroll of revelation  A - a scroll labelled VEMODE ADAXO [!] read|quaff|evoke[?] describe selectedK ggK ggK ggn#.##. Limel the Skirmisher#.##. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================#.##. AC: 5Str: 12#.#K ggH#. EV: 11Int: 14#.##. SH: 0Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 ................@................ Noise: ---------  Time: 8407.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..###..## #############..##################  K gg.>......>........................  .................................  ###############.################.  _Done exploring. _Done exploring. K gg_Done exploring. _Done exploring. _Done exploring. _Done exploring.K ggC  As you read the scroll labelled VEMODE ADAXO, it crumbles to dust.  It is a scroll of brand weapon.K gg/  --more--K gg< K ggC {Brand which weapon? Hand Weapons K ggι ~ a - a +2 sling[?] describe selectedM gg,M ggO2M ggQ8#.##. Limel the Skirmisher#.#M gg8#. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================#.##. AC: 5Str: 12#.##. EV: 11Int: 14#.##. SH: 0M gg9Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 ................@................ Noise: ---------  Time: 8407.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..###..## #############..##################  .>......>........................  .................................M gg:  ###############.################.  _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled VEMODE ADAXO, it crumbles to dust.  It is a scroll of brand weapon.M ggs?h  #.# #.# #.#M gg? #.# #.# #.# #.#........@.......M ggR@m.. #..# #..# M gg@Z#..# .>>Your +2 sling becomes incredibly heavy!M gg #.# #.# #.# #.# #.# #.# #.#........@......... #..# #..# #..#>>M ggM gg$+8.7 (1M ggM gg* _a - a +2 heavy slingM gg M gg sRead which item? Scrolls M gg  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  w - a scroll of revelation [!] read|quaff|evoke[?] describe selectedN gg N gg N gg5 7#.##. Limel the Skirmisher#.##. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================N gg9 O#.##. AC: 5Str: 12#.##. EV: 11Int: 14#.##. SH: 0Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 ................@................ Noise: ---------  Time: 8408.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..###..## #############..##################  .>......>........................  .................................N gg M  ###############.################.  _Done exploring. _Done exploring.  As you read the scroll labelled VEMODE ADAXO, it crumbles to dust.  It is a scroll of brand weapon.  N gg BYour +2 sling becomes incredibly heavy! _a - a +2 heavy slingN gg P  Okay, then.N gg  N gg N gg . _N ggG  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O gg0RO ggU` Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Inner FlameHexes/Fire5% 3  d - Cause FearHexes1% 4  e - SlowHexes1% 1  f - Ensorcelled Hibernation Hexes/Ice3% 2 Select a spell to cast[!]/[I] toggle spell headersP gg!P ggP ggd#.##. Limel the Skirmisher#.##. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================#.##. AC: 5Str: 12#.##. EV: 11Int: 14#.##. SH: 0Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 ................@................ Noise: ---------  Time: 8408.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..###..## #############..##################P gg  .>......>........................  .................................  ###############.################. It is a scroll of brand weapon.  Your +2 sling becomes incredibly heavy! _a - a +2 heavy sling _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P gg0#.##. Limel the Skirmisher#.##. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================#.##. AC: 5Str: 12#.##. EV: 11Int: 14#.##. SH: 0Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 ................@................ Noise: ---------  Time: 8408.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..###..#P ggٳ# #############..##################  .>......>........................  .................................  ###############.################. It is a scroll of brand weapon.  Your +2 sling becomes incredibly heavy! _a - a +2 heavy sling _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P ggP  Okay, then.P ggP ggUP ggc. _P ggIP ggP ggn,P ggE _Done exploring.P gg3P ggP gg,P gg1P gg1P ggv4E _Done exploring.P gg: IP gg P ggz P gg P gg E _Done exploring.P gg U 3P gg"W P ggy 4P gg~ P gg E _Done exploring.Q ggQ gg\ Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes1% 3  b - Dimensional Bullseye Hexes/Translocation 22% 4  c - PasswallEarth61% 3  d - Vampiric Draining Necromancy61% 3  e - HauntQ ggoNecromancy/Summoning 100% 7  f - Borgnjor's Revivification Necromancy100% 8  g - Death's DoorNecromancy100% 9 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQ gg Q gg Q ggj #.##. Limel the Skirmisher#.##. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================#.##. AC: 5Str: 12#.##. EV: 11Int: 14#.##. SH: 0Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 Q ggl t................@................ Noise: ---------  Time: 8408.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..###..## #############..##################  .>......>........................  .................................  ###############.################. Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Done exploring. _Done exploring. _Done exploring. _Done exploring.Q gg $ P  Okay, then.Q gg$ Q ggC( Q gg) . _R gg][?25h[?0cDone exploring.Okay, then.  Search for what [Enter for "."]? R gg[ [?25l[?1cR ggj R ggl B15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a maw talismanb - [D:9] a scale mail (1 further duplicate)  R ggZm c - [D:9] a +0 flail  d - [D:9] a +0 ring mail  e - [D:9] a +0 spear  f - [D:9] a +0 trident  g - [D:9] a +0 whip  h - [D:9] a +2 heavy speari - [D:9] a +0 robe (2 further duplicates)  j - [D:9] a +4 tridentk - [D:9] a radiant altar of Vehumet  l - [D:9] a +0 scimitar  m - [D:9] a +0 mace (1 further duplicate)  n - [D:9] a +0 animal skin  o - [D:9] a -1 spear of venom ggj  a - [D:9] a maw talisman  k - [D:9] a radiant altar of Vehumet ggt  k - [D:9] a radiant altar of Vehumet  n - [D:9] a +0 animal skin gg& y  n - [D:9] a +0 animal skin  o - [D:9] a -1 spear of venom ggo gg gg3#.##. Limel the Skirmisher#.##. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================#.##. AC: 5 ggStr: 12#.##. EV: 11Int: 14#.##. SH: 0Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 ................@................ Noise: ---------  Time: 8408.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..# gg5i##..## #############..##################  .>......>........................  .................................  ###############.################. ggZ  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then.Search for what [Enter for "."]? . gg  gg6  gg gg@. _ ggA8 gg93 gg\4 gg h[ _Done exploring. ggn Where to? (Tab - D:9 @ (x,y), ? - help)  D - Dungeon  T - Temple gg8ggg#.##. Limel the Skirmisher#.##. Formicid of Nemelex Xobeh *.....#.##. Health: 70/70 ========================#.##. Magic: 16/16 ========================#.##. AC: 5Str: 12#.##. EV: 11Int: 14#.##. SH: 0gg~Dex: 30 #########.######################. XL: 11 Next: 37% Place: Dungeon:9 ................@................ Noise: ---------  Time: 8408.7 (0.0) #############..################## B) +5 orcbow of Springtime {freeze, Dex+4}#..## Fire: B) +5 orcbow of Springtime {free#..###..## #############..##################  .>......>........................  .................................  ###############.################.  _Done exploring. _Done exploring. _Done exploring. _Okay, then. gg_Search for what [Enter for "."]? . _Done exploring.gghgggggggg _gggg,ggWgglggYgggggggggg?gggggggg-gggggg,ggggggX,gggggg,gg'gggg,gggg}ggzggggcgg)o  There is a stone staircase leading down here.gggg\$ _gggg<10gg5,gg gg  #..#  #.##  #######'###gg   ..........#  ..........#  ..........#  ..........#  ..........#   (#  ggG22.2 (13.5) ###########    gg      ggd    ggc  _You climb downwards.ggggggqa _There is a stone staircase leading up here.ggwggxgg0~ggF _Unknown command.gg gg ggX gg ggC gg : _gg gg& gg ggz gg gg ggv gg gg" gg ggD gg ggl ggl gg ggd ggm gg9 gg gg gg ggB ,gg gg ggA ,gg gg 7 _You open the door.gg" gg" ggk$ gg) @  There is an open door here.gg. 5 _gg1 gg2 ggN7 gg7 ggF8 gg9 gg< ,ggg> ggA ggE ,gg@G ggI ggN ggeN ggO gg R ggU ,ggV ggX gg*a  #.# ..≈ .#. #.#  ... ..# #.#  PP##.# gga #>#  { P...# #.#  P P.≈# ##.#  PP ..# #..#  #.. ##.# #.## gga 1 #...#.@## ########'### ...≈...#.###..........# ..###.....##..........# ..........'..........#ggbb 5.........##..........############..........##(......<..############# ggh /38.2 (16.0ggO  _You sense a monster nearby.ggd@ 3gg7A gg'F ggoP M..## . ...≈ .#.#... ..##.PP##>.PPPP... .PP>PP.≈#.PPPP... ##@# #.##  #...#..## ########'##...≈...#.##..###.....##..........#........'......##.....P   oklob plant (dormant)#..........<ggX  0.0)  An oklob plant comes into view.Found a staircase to the Lair.  Marking area around an oklob plant as unsafe for travelling.ggj /  --more--gg . ..≈ .....PP##..PPPP....PP>PP.≈.PPPP.........≈.......gg$ 6 9.2 (1 _ggþ ggV gg>ggggggq _Your line of fire to the oklob plant is blocked by a plant.gg! 4ggV* gg- F _Unknown command.gg> ..## . . #.# ...≈ .#. #.# #... ..# #.###.PP##.# #># .PPPP...# #.# .PP>PP.≈##.# .PPPP...# #..# #.. ##.# #.## #...#@.## ########'####...≈...#.###..........#...###.....##.# ..........'.# .........##..# ###########...# gg B [34m#(<..# ############ ggG ggBI .40 _ggN gg R ggN1Really walk into a travel-excluded area? Y - Yes  N - Nogg. gg%..## . .#.# Limel the Skirmisher...≈ .#.#.# Formicid of Nemelex Xobeh *.....#... ..##.# Health: 70/70 ========================##.PP##.##># Magic: 16/16 ========================.PPPP...##.# AC: 5Str: 12.PP>PP.≈###.# EV: 11Int: 14.PPPP...##..# SH: 0ggP'yDex: 30#.. ##.##.## XL: 11 Next: 37% Place: Dungeon:10#...#@.## ########'### Noise: ---------  Time: 8440.2 (0.0)#...≈...#.###..........# B) +5 orcbow of Springtime {freeze, Dex+4}...###.....##..........# Fire: B) +5 orcbow of Springtime {free..........'..........#.........##..........############..........##(......<..#############An oklob plant comes into view.Found a staircase to the Lair. _Marking area around an oklob plant as unsafe for travelling. _Your line of fire to the oklob plant is blocked by a plant. _Unknown command.Okay, then.gg(ggZ.ggD1. _gg+ .≈ .#. #... ..#.##.PP##.>..PPPP...≈.PP>PP.≈#PPPP.... #.. ###..#...#..## ########'####...≈..@#.###.............###.....# ..........'....##..##.ggH1.2 (1 _gg[ gg)c#... ..# #.# .##.PP##.# #># ..PPPP...# #.# ≈.PP>PP.≈# ##.# .PPPP...# #..# #.. ##.# #.## ..#...#..## ########'##...≈...#.###..........# ...###..@..##.# gg)........'...# ..........##.# ############.. #(<..############# gg~2<2gg7gg9ggyz.##.PP##.# #># ..PPPP...# #.# ≈.PP>PP.≈# ##.# .PPPP...# #..# #.. ##.# #.## ..#...#..## ########'##...≈...#.###..........# ...###.....##....# .......@..'....# ggZz..........##.# ############...#  #(......<..############# ggȄggn&3ggggggO_ ! ..PPPP...# #.# ≈.PP>PP.≈##.# .PPPP...# #..# #...##.# #.##..#...#..## ########'### #...≈...#.###..........# ...###.....##...# ...........'.# .......@..##....# ############....# gg` #(......<..# ############ ggi ggj &4ggr ggt ggs ..PPPP...# #.# ≈.PP>PP.≈# ##.# .PPPP...# #..# #...##.# #.## ..#...#..## #'### #...≈...#.###...# ...###.....##.#!...........'.#.##.###.# #(......<..#  #gg ggs&5ggִgg3 Found a staircase to the Lair. _Marking area around an oklob plant as unsafe for travelling. _Your line of fire to the oklob plant is blocked by a plant. _Unknown command. ggշe_Found a potion of resistance.gg} ..PPPP...# #.# ≈.PP>PP.≈# ##.# .PPPP...# #..# #...##.# #.## ..#...#..## #'.#...≈...#.###.....###.....##..!...........'..##.##. #(......<.. gggg_&6gggggg` v ..PPPP...# #. ≈.PP>PP.≈# ##. .PPPP...# #..# #...##.# #.##..#...#..## #'#.#...≈...#.####....###.....###.!...........'.##gga ## #(......< ggj ggk &7ggmr gg u gg'A  ..PPPP...# ##≈.PP>PP.≈# ###..PPPP...# # #.##...##.# #. ##..#...#..## #'ggA  #.#...≈...#.### #....###.....###.!...........'.#### #(......< ggK ggK &8gg\S gg(V ggu ..PPPP...#  #≈.PP>PP.≈#  #..PPPP...# # #.##...##.# # ##..#...#..## #gg #.#...≈...#.### #....###.....###.!...........'ggE.### #(...... ggjgggg69ggggggؒ ..PPPP...# #≈.PP>PP.≈#  #..PPPP...#  #.##...##.#  ##..#...#..##  #.#...≈...#.### #....###.....###.!...........'.### #( gggg:'50gggg(gg ..PPPP...# #≈.PP>PP.≈# #..PPPP...# #.##...##.# ##..#...#..##  #.#...≈...#.### #....###.....###.!...........'+gg[.### #( ggggk&1ggggggD g ..PPPP...# #≈.PP>PP.≈# #..PPPP...# #.##...##.# ##..#...#..##  #.#...≈...#.### #....###.....## #####.!...........' +.## # #( ggL ggM ggM 2ggS gg7V ggM##.PP## ..PPPP...≈.PP>PP.≈.PPPP.. #.##...##.# #..#...#..## ######...≈...#.# #....###.....#######.......'+................###################.#(...ggggp&3ggggA4.2 (2gg| _n - 2 potions of resistance (gained 1)gg{[.##.PP##.# #..PPPP...# #≈.PP>PP.≈# #..PPPP...# #.##...##.# ##..#...#..## ##.#...≈...#.###.#....###.....##.#####..@..........'.+.##.#ggL|i.#(.#gggg%+5.2 (1ggΐggQggC uM #... ..##.PP##..PPPP...≈.PP>PP.≈#..PPPP.. #.##...##.# #..#...#..## #######...≈...#.# #..@.###.....#######.......'+................###################.....gg gg\ &6gg^ gg ggFAM...≈ .#.. #... ..##.PP##..PPPP...≈.PP>PP.≈.PPPP.. #.##...##.# ##..#...#..## #######.#@..≈...#.# #....###.....#######.............'+................##.....#ggA#ggeIgg/J&7ggOgg#Rgg M## . ..#...≈ .#.. #... ..##.PP##..PPPP...≈.PP>PP.≈.PPPP.. #.##...##.# #.@#...#..## #######...≈...#.# #....###.....#######.............'........###ggfgg&8ggggggt-gg.gg|4gg6ggggǼReally walk into a travel-excluded area? Y - Yes  N - NoggggLimel the Skirmisher. ..###.. .Formicid of Nemelex Xobeh *.....gg.#...≈...#.Health: 70/70 ========================gg#..#...#..#Magic: 16/16 ========================#.##.PP##.#AC: 5Str: 12#..PPPP...#EV: 11Int: 14#≈.PP>PP.≈#SH: 0Dex: 30#..PPPP...#XL: 11 Next: 37% Place: Dungeon:10#@##...##.#Noise: ---------  Time: 8458.2 (0.0)##..#...#..## ##### B) +5 orcbow of Springtime {freeze, Dex+4}#.#...≈...#.###.... Fire: B) +5 orcbow of Springtime {free#....###.....##....#####.............'....+................##.... P[37ggm   oklob plant (dormant)###################....#(...##### _Marking area around an oklob plant as unsafe for travelling. _Your line of fire to the oklob plant is blocked by a plant. _Unknown command. gg_Okay, then. _Found a potion of resistance. _n - 2 potions of resistance (gained 1)gggg+9.2 (1gggggg' gg ((PYou shoot an arrow. The arrow hits the oklob plant!  gg/"The arrow freezes the oklob plant.gge P..The oklob plant is lightly damaged.gg'k ******The oklob plant spits acid at you.ggs o..@...gg 8===60.1 (0.9ggS ggF T _The splash of acid misses you.gg(ggggggF _Unknown command.gg (( You shoot an arrow. The arrow hits the oklob plant!  The arrow freezes the oklob plant.gga>..ggDb+9 (0.8ggmgggif _The oklob plant is moderately damaged.gg³ (( You shoot an arrow. The arrow hits the oklob plant!  The arrow freezes the oklob plant.gg*E ..The oklob plant is severely damaged.ggOI ******The oklob plant spits acid at you.ggo..@...gg-1.8 (0.9gggg6T _The splash of acid misses you.ggGggggNggF _Unknown command.gg4ggr ggK F _Unknown command.ggV(( The oklob plant spits acid at you. _The splash of acid misses you. _Unknown command. _Unknown command.  You shoot an arrow. The arrow hits the oklob plant.  The arrow freezes the oklob plant.gg}>..ggd~-2.6 (0.8ggggd _The oklob plant is almost destroyed.gg gg= ggS ggD  gg^ @_Unknown command.gg gg gg] gg) F _Unknown command.gg (((You shoot an arrow.gg X P..The arrow completely misses the oklob plant.gg_ H **gg_ BThe oklob plant spits acid at you.gg >..gg 39----------- 1 3.4+1 orcbow of Springtime {freeze, Dex+4}Corr (-4) ggk gg t _The splash of acid hits you!! The acid corrodes you! ggl gg ggG ggF _Unknown command. gg ((You shoot an arrow. The arrow hits the oklob plant.  The arrow freezes the oklob plant. gg( ..The oklob plant is almost destroyed. gg4 **The oklob plant spits acid at you. gg..3--------------34.4 (1.0-3(-8 gg ggs _The splash of acid hits you! The acid corrodes you! ggLimel the Skirmisher. ..###.. .Formicid of Nemelex Xobeh *......#...≈...#.Health: 33/70 ===========-------------#..#...#..#Magic: 16/16 ========================#.##.PP##.#AC: -3  Str: 12#..PPPP...#EV: 11Int: 14#≈*PP>PP.≈#SH: 0Dex: 30 gg#.*PPPP...#XL: 11 Next: 37% Place: Dungeon:10#@##...##.#Noise: ===------  Time: 8464.4 (0.0)##..#...#..## ##### B) -3 orcbow of Springtime {freeze, Dex+4}#.#...≈...#.###.... Fire: B) +5 orcbow of Springtime {free#....###.....##.... Corr (-8) #####.............'.... gg_+................##.... P   oklob plant###################....#(...#####The oklob plant is almost destroyed.The oklob plant spits acid at you. _The splash of acid hits you! The acid corrodes you! gg׫Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - oklob plantAim: an oklob plant (almost destroyed, 98% to hit)"ggLimel the Skirmisher. ..###.. .Formicid of Nemelex Xobeh *......#...≈...#.Health: 33/70 ===========-------------#..#...#..#Magic: 16/16 ========================#.##.PP##.#AC: -3  Str: 12"gg}/#..PPPP...#EV: 11Int: 14#≈.PP>PP.≈#SH: 0Dex: 30#..PPPP...#XL: 11 Next: 37% Place: Dungeon:10#@##...##.#Noise: ===------  Time: 8464.4 (0.0)##..#...#..## ##### B) -3 orcbow of Springtime {freeze, Dex+4}"gg#.#...≈...#.###.... Fire: B) +5 orcbow of Springtime {free#....###.....##.... Corr (-8) #####.............'...."gg֗^+................##.... P   oklob plant###################....#(...#####The oklob plant is almost destroyed.The oklob plant spits acid at you. _The splash of acid hits you! The acid corrodes you!Fire: B) +5 orcbow of Springtime {freeze, Dex+4}Press: ? - help, Shift-Dir - straight line, f/p - oklob plantAim: an oklob plant (almost destroyed, 98% to hit)"gg"gg"gg8. _"gg . ..###.. ..#...≈...#. #..#...#..# #.##.PP##.# #..PPPP...# "ggU! #≈.PP>PP.≈# #..PPPP...# #.##...##.# ##.@#...#..## #######.#...≈...#.###.....#....###.....##."gg! U#####.............'.+................##.###################..... #(###### "gg- "gg/ r5=---5.4 (1 _"gg3 "gg : #ggxReally walk into a travel-excluded area? Y - Yes  N - No$ggp$gg . ..###.. .Limel the Skirmisher.#...≈...#.Formicid of Nemelex Xobeh *.....#..#...#..#Health: 35/70 ============------------#.##.PP##.#Magic: 16/16 ========================#..PPPP...#AC: -3  Str: 12$gg y#≈.PP>PP.≈#EV: 11Int: 14#..PPPP...#SH: 0Dex: 30#.##...##.#XL: 11 Next: 37% Place: Dungeon:10##.@#...#..## ###### Noise: ---------  Time: 8465.4 (0.0)#.#...≈...#.###..... B) -3 orcbow of Springtime {freeze, Dex+4}#....###.....##..... Fire: B) +5 orcbow of Springtime {free#####.............'..... Corr (-8) +................##.....###################.....#(....######$ggAThe oklob plant spits acid at you. _The splash of acid hits you! The acid corrodes you!Fire: B) +5 orcbow of Springtime {freeze, Dex+4}$ggqPress: ? - help, Shift-Dir - straight line, f/p - oklob plant _Aim: an oklob plant (almost destroyed, 98% to hit)  Okay, then.$gg$gg$gg{. _$gg $gg: $ggg $gg $gg P7$gg7 9=41$gg <==$ggn $gg $gg L3=$gg $gg $ggV T4=$gg $ggm $gg [6=$gg $gg( M8=$gg $gg $ggx V50==$gg $gg $gg $gg X2=$gg $ggK x4=$ggq $gg i6==$gg| $gg $gg l8=$gg* $gg M60=$gg $ggr 2==$gg  $gg $ggk O4=$gg! $gg! $gg(" L6=$gg" $ggO% $gg% V7=$ggA& $gg( $gg) b9=$ggN4 _ _You start resting.$gg9< 083.4 (18.0)$ggn= S70==$gg= %4.4 (19$ggG $ggpJ " _HP restored.%gg-%gg.%ggy/%gg2%gg6X%gg67%gg9%gg9%gg:%gg=%gg=:=%ggv>%gg|D%ggD%gg&E%ggVG%ggG%ggH%ggLJ%ggJ%ggK%ggM,%ggiN%ggP%ggP%ggwQ%ggDT%ggT%ggU%ggY[%gg[%gg\%ggd%ggog 95.4 (11 _You start waiting.%ggp? 5 6.4 (12%ggpa+5 orcbow of Springtime {freeze, Dex+4}%ggQv%ggDy[ _You are no longer corroded.%gg %gg Really walk into a travel-excluded area? Y - Yes %gg ' N - No&gg@&ggTYLimel the Skirmisher. ..###.. .Formicid of Nemelex Xobeh *......#...≈...#.Health: 70/70 ========================#..#...#..#Magic: 16/16 ========================#.##.PP##.#AC: 5Str: 12&ggU#..PPPP...#EV: 11Int: 14#≈.PP>PP.≈#SH: 0Dex: 30#..PPPP...#XL: 11 Next: 37% Place: Dungeon:10#@##...##.#Noise: ---------  Time: 8496.4 (0.0)##..#...#..## ##### B) +5 orcbow of Springtime {freeze, Dex+4}#.#...≈...#.###.... Fire: B) +5 orcbow of Springtime {free#....###.....##....#####.............'....&ggV++................##.... P   oklob plant (unaware)###################....#(...##### _Aim: an oklob plant (almost destroyed, 98% to hit) &ggxV_Okay, then. _You start resting. _HP restored. _You start waiting. _You are no longer corroded.&ggkXPP&ggn& &ggod**The oklob plant spits acid at you.&gg9>..&ggr48-------- 1 ===7.4 (1+1 orcbow of Springtime {freeze, Dex+4}Corr (-4) &gg&gg&ggt _The splash of acid hits you!! The acid corrodes you!&gg  You shoot an arrow. The arrow hits the oklob plant!  The arrow freezes the oklob plant.&gg> .((&ggX% .. ..≈.......##.PP##....PPP...≈.PP>PP.≈..PPPP......##...#....#...≈......&gg,& +...&gg+ x50=-------448.2 (0.8&gg3 &gg{7 R _You destroy the oklob plant!'gg 4'gg/ 'gg 'gg n2='gg 'ggl L3='gg 'gg 'gg V5='gg4 'gg 'gg0 L7='gg 'gg 'gg i9=='gg 'ggc 'gg W61='gg% 'gg 'gg 'gg E3='ggw 'gg 'ggT i5=='gg  'gg 'gg #7'gg: 3='gg4 'gg} 'gg 'gg! E9='gg# 'gg( 'gg ) j70=='ggG+ 'gg5 1 _HP restored.'gg9 4'gg4= 'ggUA 'ggI ,'gg5K 'ggtO 'ggwS 'ggS 'ggX 'ggx] 'gg3c 'ggc M= 5 'ggc 'ggi 'ggk j _You are no longer corroded.'ggm 'ggHn 'ggn 'ggp 'ggs ,'gg8u 'ggw 'ggD~ ,'gg 'ggN 'gge 'gg͆ 'ggK 'gg+ 'gg 'gga 'gg 'gg 'ggf n'gg3 ,'gg" 'gg^ 'gg 'gg 'gg 'gg 'ggM 'ggY ,'ggz {{#............>..... #.....∩............ #.................# #.........ß.....ß.# #.........'gg ......# #...........!.# ########.##..# #.#########@#### #.#---522.2 (24.0)#...........# #.+5 orcbow of Springtime {freeze, Dex+4}#....###....# #.##.#...≈...#.# #.###..#...#..## #.#'gg M#.##.PP##.# #>##...PPP...# #.##≈.PP>PP.≈# ##.##..PPPP...# #..'gg 'ggM H---3.2 (25'gg} 'gg  'gg. -_Found a stone staircase leading down.(ggN (ggL (gg (gg (gg,+ i #.c......... {{#.....>..... #.....∩.. #.........# #.ß.....ß.# #.........# #........(gg+ B#..$..!.# ########. #@.#  #. ########.#### #. #...........# #. #....###....# #. #.#...≈...#.#(gg(,  #.#..#...#..## #. c   centaur (asleep)(ggV,  #.##.PP##.# #>(gg, #...PPP...# #. #≈.PP>PP.≈#(gg, E ##.(ggLJ 0.0)  A centaur comes into view.4.2 (1(gg>W (gg[g * _Found 7 gold pieces.(ggc {  You shoot an arrow. The arrow hits the centaur!! The arrow freezes the centaur!(ggdl )(((((( (gg! >...... (gg ?6===5.1 (0.9(gg (gg K _You kill the centaur!)gg5)gg;)ggc)gg')gg ,M##..## #..).........{ {{.>.....#∩........ß.....ß...............#..$..####### ######..# #######.####...........##..## .#6.1 (1.0---)gg)ggj _You sense a monster nearby.)gg!G---7.1 (2)gg&)gg4-b _p - 2 potions of curing (gained 1)*ggC4*ggJ*ggNH _No target in view!*ggv*ggw*gg|*ggH _No target in view!*gge *ggG *gg2 *gg *gg! *gg/& P _*gg) *gg* *ggL+ *ggb. *gg7  ### ............## # #..)...o {{# #....>.....# #... #...# # #...# #*gg{7  #.ß.....ß.# # #...# # #..@....# ###### ######..#  ########.####  #...........#*gg7 #....###....# #.#...≈...#.# o   orc (asleep)*gg7  ##..#...#..## #.##.PP##.# #...PPP...#*ggvE R930.1 (3*ggiM *ggU _An orc comes into view. It is wielding a +0 flail. _You see here 7 gold pieces.+gg~F ............##  #..).........o {{ #....>.....#  #..........#  #.........#  #.ß.....ß.#  #.........#  #..@....#  ######..#  ####             +ggm- +gg............##  #..).........o {{ #....>.....#  #..........#  +gg #.........#  #.ß.....ß.# +gg<a #.........#  +ggb#..@....#  ######..# +ggX ####  +gg0  +gg  +gg (  +gg.+ggJ&+gg3'+gg1+gg5 +gga5M_An orc is nearby!+gg^I ............##  #..).........o {{ #....>.....#  #..........# +ggI #.........#  #.ß.....ß.#  #.........#  #..@....#  ######..#  #### +ggJ:    +gg>J  +ggeJ"   +ggJ  +ggJ. +gg ............##  #..).........o {{ #....>.....#  #..........#  #.........#  #.ß.....ß.#  #.........#  #..@....#  ######..#  ####   +gg o     +gg+gg+gg+gg[ _An orc is nearby!+gg2e ............##  #..).........o {{ #....>.....#  #..........#  #.........#  #.ß.....ß.#  #.........#  #..@....#  ######..#  ####    +ggdf         +gg j ............##  #..).........o {{ #....>.....#  #..........#  #.........#  #.ß.....ß.#  #.........# +gg  #..@....#  ######..#  ####        +gg +gg +ggl +gg +gg [ _An orc is nearby!+ggK  ............##  #..).........o {{ #....>.....#  #..........#  #.........#  #.ß.....ß.#  #.........#  #..@....#  ######..#  ####           +ggL 3  +ggQ u ............##  #..).........o {{ #....>.....#  #..........#  #.........#  +gg u#.ß.....ß.#  #.........#  #..@....#  +gg ######..#  ####  +gg  +gg (  +gg-   +ggv * +gg +gg~ +gg +gg: [ _An orc is nearby!,ggUJM  You now have 919 gold pieces (gained 7).,ggiTo.o,ggWU4==1.1 (1,gg2],gg`% _The orc shouts!,ggk  You shoot an arrow. The arrow hits the orc! The arrow freezes the orc.,gg)(((((,gg,ggz o.....o   orc wizard (wandering)  You kill the orc!,gg.=2,ggѱ,ggz _An orc wizard comes into view. It is wielding a +0 dagger.,ggΓ e(((((((,gg  You shoot an arrow. The arrow barely misses the orc wizard.,gg o......o,ggX &3,gg]/ B _The orc wizard shouts!-gg ((((( You shoot an arrow. The arrow hits the orc wizard.  The arrow freezes the orc wizard.-gga-gggt  The orc wizard is moderately wounded.-ggFv)oo....-ggvo   orc (wandering)-ggw+9 (0.8-gg€-gg&s _An orc comes into view. It is wielding a +0 dagger.-gg  You shoot an arrow.  The orc shouts!  The arrow hits the orc wizard!! The arrow freezes the orc wizard.-gg6)((((o   orc-ggB-ggKXo.....-ggP-4.8 (0.9-ggU-gg XN _You kill the orc wizard!-gg%  -gg'GYou shoot an arrow. The arrow hits the orc!! The arrow freezes the orc.-gg)(((((-ggv3T)....-ggq7(5.7-ggP<-gg?G _You kill the orc!-gg;-gg-gg9-ggH _No target in view!-gg} -ggx~ -gg߅ -gg H _No target in view!.gg<+.gg+.gg7^ _No target in view!.gg|4.gg.gg .gg:_No target in view!.gg@s.ggs.ggx,.ggz.ggD~: _.gg.gg,.gg….gg[.gg,.gg.gg.ggۍ.ggW.ggߎ.gg .gg.gg{.gg:.ggk.gg,.gg.ggG.ggT,.ggF.ggӧ.gg,.gg,.gg;.gg[,.gga.ggu.gg,.ggT.ggF.gg.gg.gg .gg.gg # ##########.# ... #...........# .....#####.#.ß.....ß.## ................---46.7 (11.0).gg|.....######..)........)...) ##....>....)#. #..........# #.........# #.ß.....ß.# #.........# ###.......# ######..#.gg.gg}H---7.7 (12.gg-.gge$ _Found a sling..gg;.gg.gg/.gg .gg.gg?.gg<,.gg.gg.gg3.gg.gg4&c#.#..gg&Z###.#### ###.#.....# #......#####.#.ß.....ß.......gg&n9.7 (2.0)...######..).......gg&...)..# ##....>...........# #.gg'..>.......# #....gg''#####.### #.ß.....ß. .ggN'#. #......... #. ###....... .ggr'p ######.. .ggu0.gg1.gg'1%50.7 (3.gg6.gg|:; _Found a stone staircase leading down..gg .gg[ .gg .gg .gg .gg# .gg .gg .gg .gga .gg .ggI B.gg .ggO .gg .gg4 .gg .gg .gge .gg .gg .gg .gg .gg .gg; .gg+ .gg  .gg6 .gg .gg- .gg .gg$ .gg= .gg  #+# #@## .gg e#..# ##.# ######.#### ######## #.........# # #.........#####.#.ß..#............#.........######..)#......)..# ##....>.gg ######+###.......#..............'8.7 (8.gg .ggW (======.gg $9.7 (9.gg .gg|! = _As you open the door, it creaks loudly!.ggro .gg6p .ggp .gg| }  .gg{ fThere is an open door here. _.ggC .gg .gg .ggI  _You open the door.  There is an open door here..ggǟ .ggP  _.ggy .gg .ggg .gg .gg .ggf .gg ,.gg{ .gg .gg ,.gg .gg7 .gg .gg .gg ,.gg M _You open the door..gg) 3.gg .ggx @  There is an open door here..ggs .gg  _.gg .gg .ggk ,.ggR .gg! .gg ,.gg .gg .gg ,.gg .gg .gg ,.gg .ggf .ggj ,.gg\ .gg .gg ,.gg .gg.ggC.ggu.ggx.ggd.gg .gg .gg .ggf,.gg.ggThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _t - 4 potions of ambrosia (gained 2).ggT3.gg.gg.gg.ggB.gg.gg.ggb",.gg".gg#.ggv&,.gg'.gg*@  There is an open door here..gg,.gg=- _.gg-.gg]/.gg1.gg1[40m.ggj2.ggY3.gg5.gg 6.gg]6.gg8.ggb=X.gg7@,.gg@.ggC.ggH,.gg J.ggM@  There is an open door here..ggQ.ggqR _.ggS.gg&Z,.gg],.ggI^.ggHb,.ggPc.ggf.ggh.gg5i.ggi.ggl.gg\o.ggo.ggp.ggr.ggu.ggu.ggv.ggsy.gg}.gg}.gg~.gga.gg.ggz.ggR .ggj_v - 2 sapphire potions (gained 1).ggv.gg.ggS.gg.ggϐ,.ggۑ.gg<7 _You open the door..ggw.ggØ.ggj.gg0@  There is an open door here..ggH.ggԟ _.gg.gg.gg.ggp.gg.gg@.gg.ggΨ.gg.ggm.gg,.ggN.gg7 _You open the door..gg############.........# {~#.........# ..#.........# .∩.#.........# ....#.........##### ......ggh#.........'...#......#.........###@'......------608.7 (49.0)##'######## ###......#.# ##+###.gg####.#  #....# .gg̹##'######### ######+#### #..........########..# .gg#..........'......#.........# #..........######.'.........+.ggb.ggsK------9.7 (50.gg.ggM4 _Found Qijodgh's General Store./gg/gg/ggW/gg/gg# ...≈≈≈≈#.# .ß.~S~#.# .....#.# .ß..∩.#./ggX..# ...#.........#####..#.........'...#.#.........###.@.##'# ###.#.# ##+# ####.# #....#'# ######+#### S   electric eel (asleep) .. ...'....../gg^ ...######.'../ggu ,0.0)/gg,10.7 (1/gg)/gg    ...≈≈≈≈   .ß.~S~~ /gg  .......   .ß..∩..  ...# .......  ...#####.......  /gg ]...'...#.......  #.@.......  /gg+ L ###.......  #.# ##+#### /ggT (  /gg v   _An electric eel comes into view. /gg K_There is an open door here./gg   ...≈≈≈≈   .ß.~S~~   .......   .ß..∩..  ...# .......  ...#####.......  ...'...#.......  #.@.......   ###.......  #.# ##+#### /ggͻ5  /gg/ggU/gg$/ggd _An electric eel is nearby!/gg=v+  /ggv ...≈≈≈≈   .ß.~S~~   .......   .ß..∩.. /ggvH ...# .......  ...#####....... /ggv- ...'...#.......  /ggvQ#.@.......   ###....... /ggw2 #.# ##+#### /gg:w(  /ggZw<   /gg    ...≈≈≈≈  /ggP F .ß.~S~~   .......   .ß..∩..  /gg ...# .......  ...#####.......  ...'...#.......  #.@.......   ###.......  #.# ##+#### /gg &  /gg@ /gg /gg_ /ggb /gg$ d _An electric eel is nearby!/ggY    ...≈≈≈≈   .ß.~S~~ /ggY  .......   .ß..∩..  ...# .......  ...#####.......  /ggZ S...'...#.......  #.@....... /gg)Z L  ###.......  #.# ##+#### /ggIZ % /ggjZ   /ggZ /  /gg>    ...≈≈≈≈   .ß.~S~~   .......   .ß..∩..  ...# .......  ...#####.......  ...'...#.......  #.@.......   ###.......  #.# ##+####   /ggi /gg /gg /gg d _An electric eel is nearby!/gg]x    ...≈≈≈≈   .ß.~S~~ /ggx  .......   .ß..∩..  ...# .......  ...#####.......  ...'...#.......  /ggy #.@.......   ###.......  #.# ##+#### /ggoy d     /gg.   ...≈≈≈≈   .ß.~S~~   .......   .ß..∩..  ...# .......  ...#####.......  ...'...#.......  #.@.......   ###.......  #.# ##+####   /ggG/gg!/gg%d _An electric eel is nearby!/gg}  _is nearby!An electric eel is nearby!  You shoot an arrow. The arrow hits the electric eel!!  The arrow freezes the electric eel!/ggȣ~(((((/gg5*d~...../gg/?7===1.6 (0.9/gg3/gg7P _You kill the electric eel!0gg0gg0gg| 0ggH _No target in view!0gg130gg0gg0gg?0ggf _0ggH 0gg 0gg 0gga #.ß..⌠T.∩.. #..........0gg, #.ß.~~~~~~~ ########## #...≈≈≈≈≈≈≈ ...# #.ß.~~~~~~~ 0gg...# #.......... ...# #.ß..∩..⌠.. 0gg...# #..@.......--- .........#####........## 0gg.........'...#........# .........###.'........+0ggLl'######## ###........#.# ###+###### T   troll (asleep) #0gg.## ######## ######+####0ggl!w 3.6 (2.0  A troll comes into view.0gg)]---4.6 (30gg;,/ _Found Ciecs's Distillery.0ggˆ = ((((((T  You shoot an arrow. The arrow hits the troll! The arrow freezes the troll.  The troll shouts!0ggQ 0ggS .T.~≈~..0gg 7===5.4 (0.80ggg 0gg ` _The troll is moderately wounded.1gg ((((( You shoot an arrow. The arrow hits the troll!! The arrow freezes the troll!1gg}e1ggo.T~≈~..1ggp(6.21ggx1gg5{Y _The troll is almost dead.1gg4 e(((((((1gg{D 1ggL ⌠.~T≈~..1ggO -7.1 (0.91ggT 1gg/X m _You shoot an arrow. The arrow closely misses the troll.1ggp `(((((((1gg7i 1ggoq j....T..1ggr +9 (0.81gg y 1gg} m _You shoot an arrow. The arrow closely misses the troll.2gg`(((((((2gg{2gg.....T.8.72gg]2ggKl _You shoot an arrow. The arrow barely misses the troll.2gg0p  You shoot an arrow. The arrow hits the troll!! The arrow freezes the troll.2gg^e.(2ggX>..2gg^1519.52ggJd2gggI _You kill the troll!2gg2gg2gg2ggպH _No target in view!2gg8y 2ggy 2gg| 2ggZ H _No target in view!2gg]2gg2ggZ2ggɗH _No target in view!3gg3gg}3gg3gg3gg4#.........3gg#.ß..⌠..∩..⌠#........... #.ß.~~~~~~~~ ######### #...≈≈≈≈≈≈≈≈# #.ß.~~~~~~~~# #.........# #.ß.@∩..⌠..∩0# #...........#####..###3ggm'...#.# ........###.'.+ '######## ###........# .# ###+####### .#3gg 3ggL---20.5 (13ggF1 _Found Fusa's Book Boutique.4gg P---4gg^ _No target in view!4gg`J4gg 4ggB_No target in view!4ggB4ggB4ggG4ggIH _No target in view!4gg 4gg 4gg6 4gg. 4gg 4gg : _4gg. 4gg5 wWelcome to Qijodgh's General Store! What would you like to do?  a -  355 gold a +2 heavy great maceb -  97 gold a +0 longbow  c -  45 gold a +0 mace  d -  45 gold a potion of lignification  e -  112 gold a scroll of blinking  f -  45 gold a scroll of teleportationg -  6 gold 4 stones  h -  7 gold 5 stones You have 919 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list9gg{Lq  a -  355 gold a +2 heavy great mace  b +  97 gold a +0 longbow After the purchase, you will have 822 gold pieces.[Enter] buy marked items:ggYX Purchase items for 97 gold? (y/N):gg0 B-  45mace  c -  45 gold a potion of lignification  d -  112 gold a scroll of blinking 45:gg teleportation  f -  6 gold 4 stones75 gG:gg ;gg;gg$;ggu,Limel the Skirmisher#............Formicid of Nemelex Xobeh *.....#.ß..⌠..∩..⌠.Health: 70/70 ========================#............Magic: 16/16 ========================#.ß.~~~~~~~~~;gg,?AC: 5Str: 12 ######## #...≈≈≈≈≈≈≈≈≈EV: 11Int: 14 .......# #.ß.~~~~~~~~~SH: 0Dex: 30 .......# #............;gg-LXL: 11 Next: 51% Place: Dungeon:10 .......# #.ß..@..⌠..∩.;gg-NNoise: ---------  Time: 8621.5 (1.0) .......# #............B) +5 orcbow of Springtime {freeze, Dex+4} .......#####........####Fire: B) +5 orcbow of Springtime {free .......'...#........# .......###.'........+ ;gg-######## ###........# ####+###### #;gg-X#_No target in view! _Found Fusa's Book Boutique. ;gg.r_No target in view! _No target in view! ;gg+.O_No target in view!  There is an entrance to Qijodgh's General Store here.;gg3 _Found Fusa's Book Boutique. _No target in view! _ There is an entrance to Qijodgh's General Store here.  A - a +0 longbow;gg6;gg:h _Thank you for shopping at Qijodgh's General Store!;gguM 4;ggOQ ;ggT N _There are no items here.<gg <gg $<gg Welcome to Qijodgh's General Store! What would you like to do?  a -  355 gold a +2 heavy great maceb -  45 gold a +0 mace <gg.  c -  45 gold a potion of lignification  d -  112 gold a scroll of blinking  e -  45 gold a scroll of teleportation<ggH f -  6 gold 4 stones  g -  7 gold 5 stones <gg_ You have 822 gold pieces. [Esc] exit<ggz M[!] buy|examine items[a-g] mark item for purchase [/] sort (type)<gg [A-G] put item on shopping list>ggD >gg`>ggcLimel the Skirmisher#............Formicid of Nemelex Xobeh *.....#.ß..⌠..∩..⌠.>ggHealth: 70/70 ========================#............Magic: 16/16 ========================#.ß.~~~~~~~~~AC: 5Str: 12 >ggZ w######## #...≈≈≈≈≈≈≈≈≈EV: 11Int: 14 .......# #.ß.~~~~~~~~~SH: 0Dex: 30 .......# #............XL: 11 Next: 51% Place: Dungeon:10 .......# #.ß..@..⌠..∩.Noise: ---------  Time: 8621.5 (0.0) .......# #............B) +5 orcbow of Springtime {freeze, Dex+4} .......#####........####Fire: B) +5 orcbow of Springtime {free .......'...#........# .......###.'........+ ######## ###........# ####+###### ##_No target in view! _No target in view!  There is an entrance to Qijodgh's General Store here.  A - a +0 longbow _Thank you for shopping at Qijodgh's General Store! _There are no items here.>gg!>gg">gg0'>gg)>ggNZ I>gg2] >gg` >gge P _>ggk 5#..#.ß..⌠..∩..⌠..∩#.......#.ß.~~ #...≈≈# #.ß.~~# #..>gg^l %# #.ß..∩.@⌠..∩..⌠2.5 (1# #..#####..####. ###. ## >ggt >ggt +3.5 (2>ggy >gg| . _Found Xiqe's Distillery.?gg?gg?gg?gg݇?ggZ?ggێ,?ggR  There is a fountain of clear blue water here.?gg#..#.ß..⌠..∩..⌠..∩..#.......#.ß.~~ #...≈≈# #.ß.~~# #..?gg# #.ß..∩..⌠@.∩..⌠..# #..O#####..?gg####.#..'...#..# ?gg?l ####.'..+?ggeV ###..# ?ggO   two-headed ogre (asleep)###+######?ggD+4.5 (1?gg+5.5 (2?ggY?gg߸ _A two-headed ogre comes into view. It is wielding two +0 dire flails.@ggd #................  #.ß..⌠..∩..⌠..∩..  #................  #.ß.~~~~~~~~~~~~~  #...  #.ß.~~~~~~~~~~~~~  #................  #.ß..∩..⌠@.∩..⌠..  #...............O .......####.#.. .......# # .......+ ###........# ###+######@gg$ #................  #.ß..⌠..∩..⌠..∩..  #................  #.ß.~~~~~~~~~~~~~  #...  #.ß.~~~~~~~~~~~~~  #................  #.ß..∩..⌠@.∩..⌠..  #...............O .......####.#.. .......# #....... ###........# ###+##### @gg +@gg+@gg2@gg4f _A two-headed ogre is nearby!AggP ((((((O  You shoot an arrow. The arrow hits the two-headed ogre!!  The arrow freezes the two-headed ogre!  The two-headed ogre shouts in stereo!Agg(Agg0.∩...O.Agg17===6.4 (0.9Agg[8Agg;g _The two-headed ogre is heavily wounded.Aggm ((((( You shoot an arrow. The arrow hits the two-headed ogre!  The arrow freezes the two-headed ogre.Agg AggO .∩..O.Agg -7.2 (0.8AggA Agg c _The two-headed ogre is almost dead.Bggj  You shoot an arrow. The arrow hits the two-headed ogre!  The arrow freezes the two-headed ogre.Bggh(((()Bgg>h.∩..Bgg6628.1 (0.9Bgg"Bgg% Bgg%E_You kill the two-headed ogre!Bgg7BggÍBggBgg0H _No target in view!Bgg{ Bgg| Bgg} Bgg Bgg] #.#.ß..⌠..∩..⌠..∩..⌠#......Bgg r#.ß.~ #...≈# #.ß.~# #.# #.ß..∩..⌠.@∩..⌠..∩0# #.)...#####.Bggp ]####.#.'...#.# # ####.'..+ ###..####+#####Bgg "#Bgg Bgg 5---9.1 (1Bgg5 Bgg ; _Found Jecrifuc's Antique Weapon Shop.CggCggCggxCggCggCggB,CggCggyWelcome to Fusa's Book Boutique! What would you like to do?  a -  286 gold a book of Airb -  364 gold a book of Flames  c -  650 gold a book of Ice  Cggd -  494 gold a book of Iron  e -  442 gold a book of Necromancy  f -  520 gold a book of Spectacle  g -  494 gold a book of Spontaneous Combustion You have 822 gold pieces. [Esc] exitCggM[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listEgg׹EggEggf Limel the Skirmisher#..................Formicid of Nemelex Xobeh *.....#.ß..⌠..∩..⌠..∩..⌠.Health: 70/70 ========================#..................Magic: 16/16 ========================#.ß.~~~~~~~~~~~~~~~AC: 5EggdStr: 12 ## #...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 11Int: 14 .# #.ß.~~~~~~~~~~~~~~~SH: 0Dex: 30 .# #..................XL: 11 Next: 62% Place: Dungeon:10 .# #.ß..∩..⌠..@..⌠..∩.Noise: ---------  Time: 8630.1 (1.0) .# #.............)....EggvB) +5 orcbow of Springtime {freeze, Dex+4} .#####........####.#....Fire: B) +5 orcbow of Springtime {free .'...#........# .# ##+ .###.'........+ # ## ###........####+######You shoot an arrow. The arrow hits the two-headed ogre!  The arrow freezes the two-headed ogre. _You kill the two-headed ogre! _No target in view! _Found Jecrifuc's Antique Weapon Shop.  There is an entrance to Fusa's Book Boutique here.EggPEggeEgg. _Egg Egg Egg\ Egg Egg! EggY$ : _Egg2& Egg+ Egg+ Eggx- EggV0 Egg5 Eggi5 Egg6 Egg: ?EggD: The arrow freezes the two-headed ogre. _You kill the two-headed ogre! _No target in view! _Found Jecrifuc's Antique Weapon Shop.  There is a fountain of sparkling water here.Egg|> Eggm?  _Eggj@ EggB EggG ,EggH Egg K Egg1O EggzO EggP EggV Egg ^ rWelcome to Jecrifuc's Antique Weapon Shop! What would you like to do?  a -  66 gold a dagger  b -  231 gold a runed dire flailc -  214 gold a great mace Eggz^  d - 1824 gold the +7 hand cannon "Mule" {flame, backblast, rF+}e -  132 gold a quarterstaff  f -  132 gold a quarterstaff  g -  231 gold a runed quarterstaffh -  132 gold a rapier Egg^ ]You have 822 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listKgg5d $  You are short 1002 gold pieces for the purchase.[Enter] buy shopping listLggbuy|examineexamine itemdescribe Mgg O  The +7 hand cannon "Mule" {flame, backblast, rF+}. Hand cannons use magical dust to launch projectiles. The alchemists who craft them boast of their potency, but omit the smoke and noise blasted out with each shot. Filled with powdered blastmotes, Mule packs an especially powerful kick. Base accuracy: +3 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 13.9At 100% training you would reach 18.0 in about 1.5 XLs.At current training (66%) you reach 18.0 in about 2.2 XLs. Your +0 troll leather armour slightly slows your attacks with this weapon.Current attack delay: 1.2. Damage rating: 38 (Base 16 x 150% (Dex) x 129% (Skill) + 7 (Ench)). Flame:It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Backblast: When fired, it often launches its wielder backwards. rF+:It protects you from fire. If you switch to wielding this weapon: Your EV would decrease by 0.3 (11.9 -> 11.6). pggrWelcome to Jecrifuc's Antique Weapon Shop! What would you like to do?a -  66 gold a dagger  b -  231 gold a runed dire flail  c -  214 gold a great mace  d $ 1824 gold the +7 hand cannon "Mule" {flame, backblast, rF+}  e -  132 gold a quarterstaff  f -  132 gold a quarterstaff pgg g -  231 gold a runed quarterstaff  h -  132 gold a rapier You have 822 gold pieces. You are short 1002 gold pieces for the purchase. [Esc] exit [!] buy|examine items [a-h] examine item [/] sort (type) [Enter] describe[A-H] put item on shopping listsgg  d $ 1824 gold the +7 hand cannon "Mule" {flame, backblast, rF+}  h -  132 gold a rapiersgg sgg Limel the Skirmisher ......................#Formicid of Nemelex Xobeh *..... .ß..⌠..∩..⌠..∩..⌠..ß...Health: 70/70 ======================== .....................# #Magic: 16/16 ======================== .ß.~~~~~~~~~~~~~~~.ß.#.#AC: 5Str: 12 ...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈......EV: 11Int: 14 .ß.~~~~~~~~~~~~~~~.ß....SH: 0Dex: 30 ........................XL: 11 Next: 62% Place: Dungeon:10 .ß..∩..⌠..∩..⌠..@..ß....Noise: ---------  Time: 8636.1 (6.0) .............)..........B) +5 orcbow sgg 6of Springtime {freeze, Dex+4} ........####.#..........Fire: B) +5 orcbow of Springtime {free ........# #.####+###### ........+ ..# ........# #### ##+###### _You kill the two-headed ogre! _No target in view! _Found Jecrifuc's Antique Weapon Shop. _There is an entrance to Fusa's Book Boutique here. _There is a fountain of sparkling water here.  There is an entrance to Jecrifuc's Antique Weapon Shop here.sgg sgg+ sgg r _No target in view! _Found Jecrifuc's Antique Weapon Shop.n entrance to Fusa's Book Boutique here. _ fountain of sparkling water  There is an entrance to Jecrifuc's Antique Weapon Shop here. _You can access your shopping list by pressing '$'.tgg/tggtggQtggtgg\  #.........(.# ....................# ß..⌠..∩..⌠..∩..⌠..ß... ...................# # ß.~~~~~~~~~~~~~~~.ß.#.##.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.... ß.~~~~~~~~~~~~~~~.ß.................@....0 ß..∩..⌠..∩..⌠..∩..ß......).......####.#...........# #.####+#######+ ..# .......# #### #+######tggtgg+7.1 (1tggrtgg% _Found 5 stones.ugg"ugg#ugg#ugg,)ugg02###########  #.........(.# ....................# ⌠..∩..⌠..∩..⌠..ß... ...................# # ~~~~~~~~~~~~~~~.ß.#.### .≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....~~~~~~~~~~~~~~~@ß..0 .......................(uggL1∩..⌠..∩..⌠..∩..ß......).......####.#............# #.####+########+ ..# ......# #### +######ugg;A8.1 (1ugge>uggA2 _Found 4 datura-tipped darts.ugg` 3ugg ugg uggE ugg uggS ugg ugg ,ugg ugg ugg ugg ugg ugg ugg.$ uggt$ ugg<& uggN* R  There is a fountain of clear blue water here.uggl. ugg/  _ugg/ ugg11 ugg4 ,ugg4 ugg46 ugg9 ugg9 uggX; ugg> uggC Welcome to Xiqe's Distillery! What would you like to do?  a -  36 gold a potion of curing  b -  36 gold a potion of curing  c -  36 gold a potion of curing  d -  12 gold a potion of degeneration (unknown) ugggD  e -  120 gold a potion of haste  f -  60 gold a potion of heal wounds (unknown)g -  96 gold a potion of invisibility (unknown)  h -  96 gold a potion of invisibility (unknown)  i -  192 gold 2 potions of magic (unknown) You have 822 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)uggD [A-I] put item on shopping listwggDd  a -  36 gold a potion of curing  i -  192 gold 2 potions of magic (unknown)xgg X  f +  60 gold a potion of heal wounds (unknown)  i -  192 gold 2 potions of magic (unknown) After the purchase, you will have 762 gold pieces.[Enter] buy marked itemsxggvX Purchase items for 60 gold? (y/N)yggR  f -  96 gold a potion of invisibility (unknown)  h -  192 gold 2 potions of magic (unknown) hHyggD ygg yggrygg-  Limel the Skirmisher  Formicid of Nemelex Xobeh *.....Health: 70/70 ========================Magic: 16/16 ========================AC: 5Str: 12#############EV: 11Int: 14#####.........(.#SH: 0yggDex: 30#......................##XL: 11 Next: 62% Place: Dungeon:10#.ß..⌠..∩..⌠..@..⌠..ß...#yggNoise: ---------  Time: 8645.1 (7.0)#.....................#.#B) +5 orcbow of Springtime {freeze, Dex+4}#.ß.~~~~~~~~~~~~~~~.ß.#.###Fire: B) +5 orcbow of Springtime {free#...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈........#.ß.~~~~~~~~~~~~~~~.ß......ygg+#.........................(#.ß..∩..⌠..∩..⌠..∩..ß......#.............)............ ###........####.#............There is an entrance to Jecrifuc's Antique Weapon Shop here. _You can access your shopping list by pressing '$'. _Found 5 stones. _Found 4 datura-tipped darts. _There is a fountain of clear blue water here.  There is an entrance to Xiqe's Distillery here.yggW!e _You can access your shopping list by pressing '$'. _Found 5 stones.4 datura-tipped darts. _There is a fountain of clear blue water here.  n entrance to Xiqe's Distillery here.  v - 3 potions of heal wounds (gained 1)ygg(yggD.b _Thank you for shopping at Xiqe's Distillery!zgg>zgg/zggzggN _There are no items here.zgg % zgg% zggc& zggF( zggK+ zggv/ : _zggs0 zgg4 zgg@4 zgg5 zgg6 zgg8 ,zgg9 zgg< R  There is a fountain of clear blue water here.zgg@ zggA  _zggB zggD zggF zggF zgg(H zgg/J zggTN zggN zggO zggxT zggY HWelcome to Ciecs's Distillery! What would you like to do?  a -  30 gold a potion of attractionb -  80 gold a potion of cancellation (unknown)  c -  60 gold 2 potions of curing  d -  30 gold a potion of curing  e -  30 gold a potion of curing  f -  30 gold a potion of curing  g -  30 gold a potion of curing  h -  30 gold a potion of lignification  i -  80 gold a potion of magic (unknown)zggZ j -  40 gold a potion of might (unknown) You have 762 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list|ggw  a -  30 gold a potion of attraction  i -  80 gold a potion of magic (unknown)|ggK  i -  80 gold a potion of magic (unknown)  j -  40 gold a potion of might (unknown)}ggv }gg6  Limel the Skirmisher  Formicid of Nemelex Xobeh *.....Health: 70/70 ========================Magic: 16/16 ========================AC: 5Str: 12############# EV: 11Int: 14###########.........(.# SH: 0Dex: 30#......................## XL: 11 Next: 62% Place: Dungeon:10#.ß..⌠..@..⌠..∩..⌠..ß...# Noise: ---------  Time: 8651.1 (6.0)}gg #.....................#.# B) +5 orcbow of Springtime {freeze, Dex+4}#.ß.~~~~~~~~~~~~~~~.ß.#.# Fire: B) +5 orcbow of Springtime {free ##### #...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...... ....# #.ß.~~~~~~~~~~~~~~~.ß.... ....# #........................  ....# #.ß..∩..⌠..∩..⌠..∩..ß....  ....# #.............)..........  ....#####........####.#.......... There is an entrance to Xiqe's Distillery here.  v - 3 potions of heal wounds (gained 1) }gg_Thank you for shopping at Xiqe's Distillery! _There are no items here. _There is a fountain of clear blue water here.  There is an entrance to Ciecs's Distillery here.}gg}ggG}ggө. _}ggW  _}gg^ }ggb ,}ggvc }gge }ggPj ,}gg%k }ggRm }ggOq ,}gg1r }ggt }ggx ,}ggy }ggY| }gg6 ,}ggh }gg }ggن ,}ggև }gg }gg ,}ggŎ }gg̐ }gg ,}gg }gg  v - 3 potions of heal wounds (gained 1) _Thank you for shopping at Xiqe's Distillery!are no items}ggk  _There is a fountain of clear blue water here. _There is an entrance to Ciecs's Distillery here.  Qijodgh's General }gg Store here.}gg }gg  _}gg }ggѡ }gg5 ,}gg! }gg }gg0 ,}gg> }gg }ggη ,}gg }gg 7 _You open the door.}ggy 3}gg }gg }gg[ ,}ggh }gg }gg }gg }gg }ggH }gg ,}gg }ggT B}gg }gg u######### #...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.. ........# #.ß.~~~~~~~~~~~~~~~.ß ........# #.................... }gg n........# #.ß..∩..⌠..∩..⌠..∩..ß ........# #.............)...... ........#####........####.#...... ........'...#........####.####+## }ggM A........###.'........'....# '######## ###...@....###### }gg .# ###+###### .# .# }gg ####### ######+####..########.........#..'......#.........#..######.'.........+}gg _..# ###.........#}gg* 69.1 (18.0)'#.##}gg }gg< N======70.1 (19}ggs }gg = _As you open the door, it creaks loudly!}gg }ggH }gg }gg }gg }gg B}ggZ ,}gg@ }ggU @  There is an open door here.}ggD }gg:  _}gg }gg }gg }gg }gg }ggX }gg }gg }gg }gg }gg }ggf }gg }gg* }gg }gg% }gg }gg 7 _You open the door.}gg }gg7 }gg }gg %  }gg There is an open door here.}gg! }gg" 5 _}gg# }gg,% }ggo% }gg% }gg& }gg( }gg&) }ggd) }ggV+ }gg). }gga. }gg. }gg<1 7 _You open the door.}gg13 3}gg{3 }gg5 @  There is an open door here.}gg7  }gg7 4_}gg8 }gg: ,}ggH; }gg1= }gg)@ ,}gg{@ }ggB }gg)H ........####.#............ #........####.####+######## #.'........'....# ###........###### }ggwH  ###'######  #..#### #####O  ##....# ###......  ######'#### #........ }ggH ####.........###@# ------}ggH 7..#.........#...# ##.'.........'.###  ###.........### }ggH  ###'####### #.##}gg-I O   two-headed ogre (asleep) #..#}ggWI o. ##.#. }ggI y ######.#### ##########.#}ggT -86.1 (16}ggnT K------7.1 (17}ggOX }gg g  _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _A two-headed ogre comes into view. It is wielding two +0 giant clubs.~ggHb  ..  ###' ~ggK #..#### #####O  ##....# ###......  '#### #........ ...###@#..#...#..'.###  ....###  ##### #.## #..# ~gg`F##.#    ~gg:4  ..  ###'  #..#### #####O  ##....# ###......  '#### #........ ...###@#..#...#..'.### ~ggv;1 ....##  ### #.## #..# ##.#   ~ggqB~gg C~ggUI~gg Mf _A two-headed ogre is nearby!~gg֠  ..  ###'  #..#### #####O ~ggu ##....# ###......  '#### #........ ...###@#..#...#..'.###  ....###  ##### #.## #..#~ggK ##.#    ~gg9Q  ..~gg?  ###'  #..#### #####O  ##....# ###......  '#### #........ ...###@#..#...#..'.###  ....##  ### #.## #..# ##.#   ~gg]B~gg)C~gg%I~ggLf _A two-headed ogre is nearby!~gg\:  ~gg]..  ###'  #..#### #####O  ##....# ###......  '#### #........ ...###@#..#...#..'.###  ~gg:]E....###  ##### #.## ~gg][#..# ##.#    ~gg9)  ..  ###'  #..#### #####O  ##....# ###......  '#### #........ ~ggh<...###@#..#...#..'.###  ....##  ### #.## #..# ##.#   ~ggv~ggE~gg~ggY ~ggX_A two-headed ogre is nearby!~gg{ $  ..  ###'  #..#### #####O  ##....# ###......  '#### #........ ...###@#~gg| ..#...#..'.###  ....###  ##### #.## #..# ##.#    ~gg< )  ..  ###'  #..#### #####O  ##....# ###......  '#### #........ ~gg ...###@#..#...#..'.###  ....##  ### #.## #..# ~gg1 M##.#   ~gg ~gg ~ggj" ~gg% f _A two-headed ogre is nearby!gg ((((((O _A two-headed ogre is nearby! _is nearby!  You shoot an arrow. The arrow hits the two-headed ogre.  The arrow freezes the two-headed ogre.  The two-headed ogre shouts in stereo!gg+gg73d...O...gg%49===9 (0.8)gg ;gg?= _The two-headed ogre is lightly wounded.gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggF*  You beckon some vexing sprites to accompany your attacks..Ogg!+4----8.9 (1.0Will/2 Jinx gg1gg5; _You feel your willpower being sapped.gg6, (((( You shoot an arrow. The arrow hits the two-headed ogre!!  The arrow freezes the two-headed ogre.gg%:*gg  The two-headed ogre is heavily wounded.A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant  club.gg...O. (drained)gg|5=9.7 (0.8gg ggh _The two-headed ogre is severely wounded.gg  You shoot an arrow. The arrow hits the two-headed ogre!!  The arrow freezes the two-headed ogre!ggp b((()ggM (...ggT ~ 790.5 _You kill the two-headed ogre!ggY gg\ p _Your Ranged Weapons skill increases to level 14!gg gggg@ggH _No target in view!gg%  _---ggە _The sprites lose interest in your situation.ggggȗggE5=ggӘggggNggggggIgg^ggFggq%..'ggs....'.---..#...ggǫ.'cggc   centaur (wandering)gg-6.5 (6.0ggG---7.5 (7ggHggZ _A centaur comes into view.ggܯ        #####.   ###......   #....)... #@##...#..'.###  ...###  ##### #.## #..# ##.#    ggG        #####.   ###......  ggG  #....)... #@##...#..'.###  ...###  ### #.## #..# ggG M##.#   ggN ggO gg[U ggX ^ _A centaur is nearby!ggg 8  ggeh      #####.   ###......   #....)... #@##...#..'.###  ggh Y...###  ##### #.## #..# ggh F##.#    gg        #####.   ###......   #....)... #@##...#..'.###  gg1...###  ### #.## #..# ##.#   gg gggggg^ _A centaur is nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggk cclauncher)gg'You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The centaur wields a +0 orcbow.ggX((((((gg& <....'.gg' $58gg' -----3---==8.5 (1Jinx gg. gg1 F _The centaur shoots an arrow. The arrow hits you!ggA (((((( You shoot an arrow. The arrow hits the centaur! The arrow freezes the centaur.gg t ;*ggSM&  ggMThe centaur is severely wounded.A giggling sprite leaps out and bonks the centaur with its +0 orcbow.gg+W3....'gg|W5).gg[z60=----4=9.4 (0.9ggF_gg`K _You kill the centaur!gggggggg-H _No target in view!gg gg 4gg gg 2== _gg gg; #4ggX n=4==-gg gg { _The sprites lose interest in your situation.gg L6=gg gg gg i8==gg gg gg V9=gg gg gg j70===ggK gg gg gga gg< ggy L5=gg/ gg gg gg gg[ gg :=gg  gg ,gg gg ggL :=gg gg8 ,gg gg"# ggo# gg$ gg(( ggw( F6==ggg) gg+ 4 _Magic restored.gg- gg- gg. gg0 gg#3 ,gg3 gg5 gg-8 ggd8 gg9 gg: gg> ggg> ;==gg,@ gg0E ,ggE ggiI K _i - 4 potions of brilliance (gained 1)ggL 4ggM gg+R ggS gg4T ggU ggQV gg#Y ,ggzZ gg\ ggT` gg` ggb ggc gge ,ggf ggh ggk ,ggqm gg3u N  You now have 772 gold pieces (gained 10).ggu &gg"w gg| n _You feel your willpower return.ggQ gg gg ggI ggu gg ggz gg ggo gg gg gg ggf ggȝ ggV gg gg ,ggX gg gg ggj ggӯ gg' gg gg? gg gg [  Items here: )) ††.gg gg#  _gg gg ggu ,gg gg ggF ,ggL gg ggH ggh gg% gge gg- ggJ gg gg gg gg gg gg gg ,gg gg gg gg gg2 ggQ gg gg( gg ggm gg gg gga gg gg^ ,gg gg gg gg gg8 gg gg ,gg gg 7 _You open the door.gg gg+ gg gg @  There is an open door here.gg gg  _gg gg gg gg gg gg gg gg ggz gg gg gg ggs ggx gg gg gg ggj gg" ggX" gg" gg $ ggb% gg% gg% gg& gg*( ggM( gg( gg) gg + gg?+ gg+ gg+. gg1 ggZ2 gg'3 ggB5 ggh7 gg7 ggF8 gg: gg7> ,gg? ggA ggVC gg{C gg8D ggHG ggH ggI gg9J ggM ggN gg;O gg@P gg~Q ggS ,ggT ggX gga Bggd ggJf ,ggg gg+k 7 _You open the door.ggn 3gg;p ggLt @  There is an open door here.ggv ggv  _ggYx gg gg ggc gg ggƑ gg ,ggS ggb gg gg0 gg ggj Xgg ggD ,ggZ gg gg ggP gg gg ggF ,gg gg ggl gg gg2 gg gg ,gg- gg gg\ gg gg ggc gg ,gg gg gg3 ggb gg gg gg gg gg. gg 7 _You open the door.ggF 3gg6 gg* You open the door _There is an open door here. _You open the door. _There is an open door here. _ggk 7You open the door.  There is an open door here.gg3 gg  _gg6 gg@ gg ggu gg gg gg ,ggU ggL gg gg ggR gg gg gg> gg ggv .There is an open gg -door here. _You open the door. _gg 3There is an open door here. _You open the doorgg . _There is an open gg &door here. _You open the door.gg ggL gg gg You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.gg" gg  _gg gg! ggM ,gg gg lThere is an open door here. _You open the door. _There is an open gg Wdoor here. _You open the door. _There is an open door here.  gg gg  _gg gg gg ,gg gg gg% ggS gg gg gg\ gg gg ggb You open the door. _There is an open door here. _You open the door. _There is an open door here.  ggR gg  _gg0 gg gg gg ggv ggf! gg( $⌠..ß...#...#.# ~~.ß.#.################# ≈≈.##..........). ~~.ß......#............. .........(#..........$. ∩..ß......#............< ...................... ..........##....@.......---795.4 (96.gg) 0) #'###########'##########..## #.# ##..## #.#####..# ...# ####.##########'######## ..........##...........# .)........##...........# ..........#............#gg1 gg 2 #---ggD2 %6.4 (97gg7 gg9 _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading up.gg\3gggg|ggߞ,gg ggggpgggg1ggggggggggIggMgggg~gggg,ggggB,ggԹggN _You now have 782 gold pieces (gained 10).ggogggggg  #  # ## gg.# .# .##################  ##..........).#  ..#...........@.#  ...(#.............#  ....#............<# gg..................# ....##............# ###'###########    #.#   #.###   #...#  ggx78 M ##gg##################.....(...... ....#............<# ggl3803.4 (7.0)gg+4.4 (8gggg*{ _You see here a +0 mace of protection.ggIggggggW: _gg.ggggggogg$ggggSggggggggHgggg gg!gg\gg5ggJggtggggggegggggg ggN"gg$gg$ggZ%gg\(ggf*,gg +gg.@  There is an open door here.gg0gg 1 _gg1gg4gg6gg6ggU7gg :gg<gg<<gg>gg\AggCgg{CggCggG%  ggEGThere is an open door here.ggHgg"I _ggIggMgg[OggOgg[Pgg8Tgg6Vgg`VggVgg5Ygg\Bgg#agg;d,ggdggfggShggwhgghgglggYo,gg[pggtggxgg?xggygg(|gg~,gg~gg]gggg8ggɄgg(gg,ggPggggE,gggggg ggZgggggg.gg|ggUgg۠b  Things that are here:  a +0 giant club; a +0 giant clubgg0gg _ggSggggϨ,ggggggA,gg7ggggggggTggggǾgggggggg~gggg1ggggdgggg!ggT@  There is an open door here.gg3gg5 _gggg)gg^ggMgg:  You see here a +0 orcbow. _  There is an open door here. _ggXgg_$#.##.## #.##..#  #.###.#  #.. ######.#### #### ##. #.........# #... . #.........#####.#. { #................. #.........######.. { #@.....)..# ##. #...........# #. .P..#.>.......# #.[gg&39;49m .....########.### #. .#### #.# #. #.# ## # #gg,~{54.4 (50.0)ggf0[ _You sense a monster nearby.gg 3gg gg,ggC#C ..#.. ######.#### #####.........# #... . {.....#####.# #................ {# #...###### #.#......)..# ## #... P.P..#.>.....########.##### gg$O5.4 (1.0)gg.q _You sense a monster nearby.gg 3gg gg; ggξ gg ggf gg ggX  #.# ##.# #.. ######.#### ## ##. #.........# #. .{ #...##### { #........P {#########P_P #.#)..# #{P.P#...........# P.P.@#.>.......# 6.......########.### ##.#### #.  . gg Y #.# gg r {  Found a blossoming altar of Fedhas.gg +7.4 (2ggb ggR ' _You hear a shout!gg 3ggF gg* gg g  #.# ##.#gg  #.. ######.####  ##. #.........# #gg1 U .{ #.........##### { #..{ P {###..ggL  P_PP#.#......)..#  {P.P#...#ggv  P.P@.#.>.#gg .########.###'##.##### #.#gg 6.. #.#gg [#Something hits the bush but does no damage.gg F{ 8.4 (1gg% '==gg gg [ _You sense a monster nearby.gggggg9ggTggu #.. ######.#######. #.........#  ..{ #.###.PP{ #.....gg{ PPP{####### PP_PP#.#)..# . PoP.P#...........#<..PPP.P..#.>.......#.......@.########.####'##.##### #.#  ..  #.## ggo   orc (polearm, wandering)gg 0  An orc comes into view. It is wielding a +0 trident.gg .o {o 2 orcs (1 polearm, 1 wandering)Found an escape hatch in the ceiling.  An orc comes into view. It is wielding a +0 short sword.Something hits the bush. x2gg4--9.4 (1gggg!? _The orc hits the bush but does no damage.gg" #..   ###.   ... #.... oPP{ #.... PPP{###.... {PP_PP#.#....  . PoP.P#....  <..PPP.P..#.>  .......@.#  #'##.##### #.#  .. #.#  #ggB #..   ###.   ... #.... oPP{ #.... PPP{###.... {PP_PP#.#....  . PoP.P#....  <..PPP.P..#.>  .......@.#  #'##.##### #.#  .. #.#  #  ggrJggJ9--ggPggSd _There are monsters nearby!gg3  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg~ {o{ PPP  o)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The orc shouts! You hear a shout!gg 74---gg)r===60Will/2 Jinx ggggB _The orc hits the bush but does no damage. x2gg k  You shoot an arrow. The arrow hits the orc! The arrow freezes the orc.gg )((   orcggr V  You kill the orc!ggx {.PP {P. gg| -1.2 (0.8gg ggJ ' _You hear a shout!gg4ggaggH _No target in view!ggo ggь gg~ gg_ H _No target in view!gg%B #.. ######.#### ###. ## #.# ..{{ .# #......... .PP .# #.. { PPP.###... {PP_PP#.#......)..#.. P)P.P#...........#.<..PPP.P..#.>.#.##.####'##.##### #.# .. #.#ggh #.#ggeK {gg5---2.2 (1.0 gg _ggggkggCggRD:---gg LgguWH _No target in view!ggg ggq | _No target in view!gg Q #.. ######.#### ###. ## #.# ..{{ .# #.# .PP .# #..#. PPP.###.gg= h.#..#{PP_PP#.#......)..##...oP)P.P#.##.<..PPP.P..#.>.##.##.###gg #'##.##### #.# ... #.#gg  #... ###.#.o   orc wizard (wandering)....gg   An orc wizard comes into view. It is wielding a +0 dagger.gg  The orc wizard points at you and mumbles some strange words.gg ggy .{,oo   orcggP .=3ggB gg 2 _You resist with some effort.ggs  (( You shoot an arrow. The arrow hits the orc wizard!  The arrow freezes the orc wizard.gglYggDZggi{ .{..ooP.ggjR---==4.0 (0.8gg vgg{c _The orc wizard is severely wounded.gg@  You shoot an arrow. The arrow hits the orc wizard!  The arrow freezes the orc wizard.gge )((o   orcgg gg.{ {.oP.ggb&8ggNgg*N _You kill the orc wizard!ggO( (( You shoot an arrow. The arrow hits the orc. The arrow freezes the orc.gg=P.ggV5=5.6gggg1^ _The orc is moderately wounded.gg K((((((ggIP 8*gg(  You shoot an arrow. The arrow closely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand.ggk- k  The orc is severely wounded.gg~: g.{..#,.o)Po.o 2 orcs (1 wandering, 1 very drained)gg; -6.5 (0.9ggmM ggZ q _An orc comes into view. It is wielding a +0 whip.gg)7/  You shoot an arrow.  The orc shouts!  The arrow hits the orc!! The arrow freezes the orc.)(   orcggggw {.o.gg-7.3 (0.8gg] _You kill the orc!ggK((((((gg8*ggw  You shoot an arrow. The arrow barely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand.ggxgg ..#,..o)Po.o   orc wizardo   orc (very drained)The orc is severely wounded.8.2 (0.9gg ggz _An orc wizard comes into view. It is wielding a +0 dagger.ggk  You shoot an arrow. The arrow hits the orc! The arrow freezes the orc.ggn<`)(gg4gg=P.o.ggI=9.0 (0.8ggggG _You kill the orc!gg (( You shoot an arrow. The arrow hits the orc wizard.  The arrow freezes the orc wizard.ggb :*ggG <oP. (very drained)  You shoot an arrow. The arrow hits the orc wizard.  The arrow freezes the orc wizard.  The orc wizard is moderately wounded.  A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.  The orc wizard is severely wounded.  The jinxing sprites lose interest in you.ggzG ggU /  --more--ggج ***The orc wizard points at you and mumbles some strange words.ggJ@ ^P.@gg@ 69 (0.9ggQ ggT K _The puff of flame misses you.ggdK((((((gg&gge...)Po.gga)70.8gggg#i _You shoot an arrow. The arrow barely misses the orc wizard.ggVgg%Wggcggg> _Unknown command.gg| wYou shoot an arrow. The arrow hits the orc wizard.  The arrow freezes the orc wizard.ggU`)(gg&.gg˨551.6 (0.8ggggN _You kill the orc wizard!gg]gggg$gg2\ _Unknown command.gg3gg;gg@>H _No target in view!ggggJgggg6H _No target in view!ggpy gg z gg | ggV gg j6== _gga ggh ,gg gg gg ,gg gg gg ,gg~ ggĺ ]  Items here: ))) [[[ †.gg gg B== _ggY ggP  Things that are here:  a +0 dagger; a +0 robe; an orc corpseggU gg7 _gg gg gg gg gg ggy ggj gg gg gg gg ,ggY gg ggN ,ggw gg ggn ,gg0 gg* r _You feel your willpower return.gg8   Things that are here:  a +0 dagger; a +0 robe; an orc corpsegg: 5 _gg< ggI ]  Items here: ))) [[[ †.gg2J gg{J  _ggN gglP ggS ,ggV ggY gg\ gg] ggD_ ggc ggm 1#....PPPP.###.........##..#.PP_PP#.#)..##....P)P.P#..ggPn  #.<.)PPP.P..#.># #....).....########.# ###'##.##### #.#  #....# #.#  ##...#ggn  ###@#--- #.#   ...  ..... ......#.......#W   wraith (dormant)........#....W.....ggB 090.6 (19.0)gg2 H---1.6 (20gg ggِ Y _A wraith comes into view.gg&0 #.... #..#.PP_ #....P)P #.<.)PPP> #....).. ###'##.##### #.#  #....# #.#  ##...# ###@# #.# ...gg& ..... ......#  .......#  ........#  ....W..... gg#= #.... #..#.PP_ #....P)P #.<.)PPP> #....).. ###'##.##### #.#  #....# #.#  ##...# ###@# ggd#.# ... ..... ......# .......#  ........# ....W..... ggG gg(ggggjgg] _A wraith is nearby!gg_q #.... #..#.PP_ #....P)P #.<.)PPP> gg_#....).. ###'##.##### #.#  #....# #.#  ##...# ###@# #.# ... ..... gg_f......#  .......#  ........#  gg-`R....W..... gg] #.... gg#..#.PP_ #....P)P #.<.)PPP> gg*#....).. ###'##.##### #.#  #....# #.#  ggPk##...# gg###@# #.# ... ..... ......#gg .......#  ........# ....W..... gg gg[ gg gggg0 ] _A wraith is nearby!ggy5 #.... #..#.PP_ #....P)P #.<.)PPP> #....).. ###'##.##### #.#  #....# #.#  ##...# ###@# #.#gg5 ... ..... ......#  .......#  ........#  ....W..... ggx #.... #..#.PP_ #....P)P #.<.)PPP> #....).. ###'##.##### #.#  #....# #.# gg3 ##...# ###@# #.# ... ..... ......# .......#  ........# ....W..... ggx4ggJs _A wraith is nearby!gg 0 #.... #..#.PP_ #....P)P #.<.)PPP> #....).. ###'##.##### #.#  #....# #.#  ##...# ###@# #.# ...ggm  ..... ......#  .......#  ........#  ....W..... gg  #.... #..#.PP_ #....P)P #.<.)PPP> #....).. ###'##.##### #.#  #....# #.#  ##...# ###@# #.# ... ..... ......# .......#  ........# ....W..... gg ggX gg gg' ] _A wraith is nearby!gg, (((((W  (You shoot an arrow. The arrow hits the wraith! The arrow freezes the wraith.ggTggX_S.....W.gg`;===2.5 (0.9)gg5jggn^ _The wraith is heavily damaged.gg ((((( You shoot an arrow. The arrow hits the wraith!ggUgg`N....W..gga(3.4gglgg;q_ _The wraith is severely damaged.gg  You shoot an arrow. The arrow hits the wraith! The arrow freezes the wraith.((((.ggz#E.....ggI)084.3gg2ggp6M _You destroy the wraith!gggg6ggYgg H _No target in view!ggl ggPm gg_w gg-z H _No target in view!ggc ggSd gg;g ggqu ggy ggy $ _gg}~ gg~ gg ggā gg ggb gg ,ggٌ gg9 ggא gg ggܑ ggE ggr gg ggn gg gg e #....#  ##...#  ###.#  #######.###  #.........#  #.........#  #.........#  #.........##..@......#gg ---#............#..$......#########.#### ..# ## gg 5{ gg- /900.3 (6.0gg :---gg ggɱ [ _You sense a monster nearby.ggeggfggggghggXk,gg4pBggpggqggt,ggUugg{N _You now have 795 gold pieces (gained 13).gg|gg&}gg}ggBgg gg9gg;ggggԎ4#######.###  #.........# #.........# #.........# #...# #.........###<#.............#.........### ######@#### gg-A# ### c... c   centaur (asleep)..ggď+#..ggx 5.3 (5cclauncher)A centaur comes into view.Found a stone staircase leading up. The centaur wields a +0 orcbow.gg,K((gg0/..ggJ1c68-==6.3 (6gg:ggPEF _The centaur shoots an arrow. The arrow hits you.gg -   #.........#  #.........#  #.........#  #.........#  #.........###<  #.............  #.........### gg ######@####  #...# #.### #c . .. .. #..gg!gg:5   #.........#  #.........#  #.........#  #.........#  #.........###<  #.............  #.........###  ######@####  gg6M#...# #.### #c . .. .. #.. gg?gg@ggFggNK^ _A centaur is nearby!ggC   #.........#  #.........#  #.........#  gg#.........#  #.........###<  #.............  #.........###  ######@####  #...# #.### #c gg5;. .. .. gg1#..gg j   #.........#  #.........#  #.........#  gg #.........#  #.........###<  #.............  #.........###  ######@####  #...# #.### #c . .. .. #.. ggR gg gg̠ gg̤ ^ _A centaur is nearby!gg_    #.........#  #.........#  #.........#  #.........#  #.........###<  #.............  #.........###  ######@####  #...# #.###gg#  #c . .. .. #..gg J   #.........#  #.........#  #.........#  #.........#  #.........###<  #.............  #.........###  gg ######@####  #...# #.### #c . .. .. #.. gg gg} ggu gg ^ _A centaur is nearby!gg9in (( ggidYou shoot an arrow. The arrow hits the centaur! The arrow freezes the centaur.ggo| ..  The centaur is almost dead.ggK((gg]~..-=7.1 (0.8gg֔gglF _The centaur shoots an arrow. The arrow hits you.ggQs  You shoot an arrow. The arrow hits the centaur. The arrow freezes the centaur.ggTo(()gg/..ggO=998.0 (0.9gg"ggBK _You kill the centaur!ggtggWggggH _No target in view!gg gg gg4# gg"& H _No target in view!gg 3ggt gg gg i70= _ggĞ ggm  #.........# #.........# #.........# #.........# #.........###< #.............gg! Z #.........### ######.####  #.@.# ---9.0 (1.0 #.### #)  ...)..#.... #####gg gg gg[ #---gg %10.0 (2ggb gg $ _Found a spear.gg}_gg #.# #.........# #.........# #.........#gg] #.........###< #............. #.........### ######.#### #@..#0gg #.### #)# ...gg ..). .....> #......gg; ########ggggl+1.0 (1gg1gg|9 _Found an escape hatch in the floor.ggpggdggugggggggg ,gg gg 9=gg% ggq&  ggYThings that are here:  a +0 orcbow; a centaur corpsegggg _ggvggG6`ggMggPggRggSggVggYggMZgg[gg_gg7bggbggdggfgg7hgghggiggFlggmggmggq ggrggCr)_You now have 802 gold pieces (gained 7).ggtggtggtggugg@wggxgg7yggygg|gg;~gg~gggg5gg˃gglggąggm ggֈgg_You open the door.ggggggggggɒ ggW ggThere is an open door here.ggmggq gg_gggggggggg!gg{ggUgggggg-ggggͬggѭgggg±ggtggyggggggݸgggg ggggg_You open the door.gg;gggg7gg(gg gg ggQThere is an open door here.gggg  gga_gg2gggggg\gg.ggggLgggggg ggggI_You open the door.ggAgg=gggggg*open the doorgg-. _There is an open ggdoor here. _ggYou open the doorgg . _ggYThere is an open ggdoor here. _ggYou open the doorgg . gg: There is an open ggm door here.gggg gg_gggggggggggg,gg#gggggg5gggggggg{ gg@ gg gg ggggggDggAgggggg4ggggPThere is an open door here. _You open the doorggI. _There is an open door here. _You open the door. _gg7There is an open door here. _You open the door.gg gg gg!gg.You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.gg/0gg0 _gg1gg3ggz4gg4ggm5gg 7gg8gg8gg9gg;gg=,ggU>gg?ggoAggAggTBggCggnEggEggPFggGggBIggzIgg+JggKggLggLggMggjN?There is an open door here. _ggNZYou open the door. _There is an open door here. _You open the door. _ggN7There is an open door here. _You open the door.ggOggOggPggr.PP_PP#.#......)..# ##....>... .P)P.P#...........# #........ )PPP.P..#.>.......# #........ .).....########.### #.ß.....ß ##.##### #.# #........ ...# #.# ###...... ...# #.## ######. ##.#ggs #..# ######## ##.### #######@## #.......56.0 (45.0) .....# #........# #....### .....# #........##.#...≈. .....# ###........###..#... .....# #.'........##.##.PP .....###<#........##...PPP  .........#........##≈.PP>P  ggs_.....#####........# #..PPPP  #.#### ######'####.##... You open the doorggit. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open ggtdoor here.gguggz|gg~E _Done exploring.gg.gg3gg0.0).......'......'ggggggE _Done exploring.gg gg ggO gg gg gg gg E _Done exploring.gg6Igg-gg@3ggz7gg':E _Done exploring.gg3ggdggUgg,gg[E _Done exploring.ggIggIgg QggSY _Done exploring.No target in view!ggKn[[?25h[?0c  Search for what [Enter for "."]? gg [?25l[?1cgggg65 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:10] a slingb - [D:10] a +0 orcbow (2 further duplicates)  c - [D:10] a blossoming altar of Fedhas  d - [D:10] a +0 leather armour  ggDRe - [D:10] a +0 trident  f - [D:10] a +0 dagger (3 further duplicates)  g - [D:10] a +0 ring mail (1 further duplicate)  h - [D:10] a +0 robe (2 further duplicates)  i - [D:10] a +0 short sword  j - [D:10] a +0 whip  k - [D:10] a staircase to the Lair  l - [D:10] a spear  m - [D:10] a +0 flail  ggyn - [D:10] a +0 giant club (1 further duplicate)  o - [D:10] 5 poisoned darts  p - [D:10] Loamurgh's Book Emporium  ggq - [D:10] a +0 dire flail (1 further duplicate)  r - [D:10] a Compendium of Siegecraft (624 gold)  s - [D:10] a book of Annihilations (720 gold)  gg^t - [D:10] a book of Hexes (528 gold)  u - [D:10] a book of Minor Magic (192 gold)  gg:v - [D:10] a manual of Axes (960 gold) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ggI  e - [D:10] a +0 trident  fdagger (3  g+0 ring mail (1 further duplicate)  hrobe (2 further duplicates)  ishort sword  jwhip  kstaircase to the Lair  l - [D:10] a spear  mflail  ngiant club (1 further duplicate)  o5 poisoned darts  pLoamurgh's Book Emporium  qdire flail (1 further duplicate)  rCompendium of Siegecraft (624 gold  sa book of Annihilations (720 gold)  ta book of Hexes (528 gold)  ubook of Minor Magic (192 gold)  vmanual of Axes (960  wthe Volume of Translocation and the Departed (456 gold)  x5 stones (7 gold) (4 further duplicates in 1 pile)  yFusa's Book Boutique  zJecrifuc's Antique Weapon Shop 9%gg, l - [D:10] a spear  n - [D:10] a +0 giant club (1 further duplicate)A - [D:10] Qijodgh's General Store  B - [D:10] a +0 mace (45 gold)13ggT n - [D:10] a +0 giant club (1 further duplicate)  p - [D:10] Loamurgh's Book Emporium  C - [D:10] a +2 heavy great mace (355 gold)D - [D:10] a book of Air (286 gold)8ggW   p - [D:10] Loamurgh's Book Emporium  q - [D:10] a +0 dire flail (1 further duplicate)E - [D:10] a book of Flames (364 gold)20ggk  q - [D:10] a +0 dire flail (1 further duplicate)  r - [D:10] a Compendium of Siegecraft (624 gold)F - [D:10] a book of Ice (650 gold)gg83ggQ  r - [D:10] a Compendium of Siegecraft (624 gold)  s - [D:10] a book of Annihilations (720 gold)ggzG - [D:10] a book of Iron (494 gold)5gg  s - [D:10] a book of Annihilations (720 gold)  t - [D:10] a book of Hexes (528 gold)H - [D:10] a book of Necromancy (442 gold)7ggD$  t - [D:10] a book of Hexes (528 gold)  u - [D:10] a book of Minor Magic (192 gold)I - [D:10] a book of Spectacle (520 gold)30gg\   u - [D:10] a book of Minor Magic (192 gold)  v - [D:10] a manual of Axes (960 gold)J - [D:10] a book of Spontaneous Combustion (494 gold)gg 82ggK` v - [D:10] a manual of Axes (960 gold) gg[L  y - [D:10] Fusa's Book BoutiqueK - [D:10] a dagger (66 gold)  L - [D:10] a great mace (214 gold)  M - [D:10] a potion of lignification (45 gold)9gg@  y - [D:10] Fusa's Book Boutique  A - [D:10] Qijodgh's General StoreN - [D:10] a quarterstaff (132 gold) (1 further duplicate)  O - [D:10] a rapier (132 gold)gg@944gg A - [D:10] Qijodgh's General Store  C - [D:10] a +2 heavy great mace (355 gold)  P - [D:10] a runed dire flail (231 gold)  Q - [D:10] a runed quarterstaff (231 gold)ggk.8ggA*  C - [D:10] a +2 heavy great mace (355 gold)  E - [D:10] a book of Flames (364 gold)  R - [D:10] the +7 hand cannon "Mule" {flame, backblast, rF+} (1824 gold)S - [D:10] 4 datura-tipped darts53ggTp - [D:10] Loamurgh's Book Emporium  q - [D:10] a +0 dire flail (1 further duplicate)  r - [D:10] a Compendium of Siegecraft (624 gold)  s - [D:10] a book of Annihilations (720 gold)  t - [D:10] a book of Hexes (528 gold)  u - [D:10] a book of Minor Magic (192 gold)  v - [D:10] a manual of Axes (960 gold)  w - [D:10] the Volume of Translocation and the Departed (456 gold)  E - [D:10] a book of Flames (364 gold)34gg 4gg H w - [D:10] the Volume of Translocation and the Departed (456 gold) gg 1 y - [D:10] Fusa's Book Boutiquegg0 L - [D:10] a great mace (214 gold)  M - [D:10] a potion of lignification (45 gold)ggM 89gg  y - [D:10] Fusa's Book Boutique  A - [D:10] Qijodgh's General StoreN - [D:10] a quarterstaff (132 gold) (1 further duplicate)  gg _O - [D:10] a rapier (132 gold)44ggl \ A - [D:10] Qijodgh's General Store gg  C - [D:10] a +2 heavy great mace (355 gold)  P - [D:10] a runed dire flail (231 gold)  Q - [D:10] a runed quarterstaff (231 gold)gg .8ggX  C - [D:10] a +2 heavy great mace (355 gold)  E - [D:10] a book of Flames (364 gold)  R - [D:10] the +7 hand cannon "Mule" {flame, backblast, rF+} (1824 gold)ggwS - [D:10] 4 datura-tipped darts53gg4  E - [D:10] a book of Flames (364 gold)  G - [D:10] a book of Iron (494 gold)  T - [D:10] a +0 mace of protection  U - [D:10] 2 potions of curing (60 gold)ggx.8ggZ G - [D:10] a book of Iron (494 gold)  I - [D:10] a book of Spectacle (520 gold)  V - [D:10] 2 potions of magic (unknown) (192 gold)W - [D:10] Ciecs's Distillery62gg I - [D:10] a book of Spectacle (520 gold)  K - [D:10] a dagger (66 gold)X - [D:10] Xiqe's Distillery  Y - [D:10] a potion of attraction (30 gold)ggg87gg] K - [D:10] a dagger (66 gold)  M - [D:10] a potion of lignification (45 gold)Z - [D:10] a potion of cancellation (unknown) (80 gold)  a - [D:10] a potion of curing (30 gold)72ggW2 A M - [D:10] a potion of lignification (45 gold)  O - [D:10] a rapier (132 gold)  b - [D:10] a potion of curing (30 gold)  c - [D:10] a potion of curing (30 gold)6ggb 4 O - [D:10] a rapier (132 gold)  Q - [D:10] a runed quarterstaff (231 gold)  d - [D:10] a potion of curing (30 gold)  e - [D:10] a potion of curing (36 gold)81gg3Q Q - [D:10] a runed quarterstaff (231 gold)  S - [D:10] 4 datura-tipped darts  f - [D:10] a potion of curing (36 gold)  g - [D:10] a potion of curing (36 gold)6ggtj S - [D:10] 4 datura-tipped darts  U - [D:10] 2 potions of curing (60 gold)h - [D:10] a potion of invisibility (unknown) (96 gold)  i - [D:10] a potion of invisibility (unknown) (96 gold)90gg6f U - [D:10] 2 potions of curing (60 gold)  W - [D:10] Ciecs's Distillery  j - [D:10] a potion of lignification (30 gold)  k - [D:10] a potion of magic (unknown) (80 gold)5gg   W - [D:10] Ciecs's Distillery  X - [D:10] Xiqe's Distilleryl - [D:10] a potion of might (unknown) (40 gold)7gg49 ggT+  X - [D:10] Xiqe's Distillery  Z - [D:10] a potion of cancellation (unknown) (80 gold)m - [D:10] 5 stonesbotgg  Z - [D:10] a potion of cancellation (unknown) (80 gold)  b - [D:10] a potion of curing (30 gold)gg  b - [D:10] a potion of curing (30 gold)  d - [D:10] a potion of curing (30 gold)gg  d - [D:10] a potion of curing (30 gold)  f - [D:10] a potion of curing (36 gold)gg  f - [D:10] a potion of curing (36 gold)  h - [D:10] a potion of invisibility (unknown) (96 gold)gg  h - [D:10] a potion of invisibility (unknown) (96 gold)  j - [D:10] a potion of lignification (30 gold)gga  j - [D:10] a potion of lignification (30 gold)  l - [D:10] a potion of might (unknown) (40 gold)ggT  l - [D:10] a potion of might (unknown) (40 gold)  m - [D:10] 5 stonesggvyggggƏs.PP_PP#.#......)..# ##....>... Limel the Skirmisher .P)P.P#...........# #........ Formicid of Nemelex Xobeh *..... )PPP.P..#.>.......# #........ Health: 70/70 ======================== .).....########.### #.ß.....ß Magic: 16/16 ======================== ##.######.##........ AC: 5Str: 12 ...##.####...... EV: 11gg$Int: 14 ...##.########. SH: 0Dex: 30 ##.##..######### XL: 11 Next: 79% Place: Dungeon:10 ggFj##.### #######@##gg#....... Noise: ---------  Time: 8956.0 (0.0) .....# #........#gg#....### B) +5 orcbow of Springtime {freeze, Dex+4} .....# #........#ggŐx#.#...≈. Fire: B) +5 orcbow of Springtime {free gg.....# ###........###..#... ggo.....# #.'........##.##.PP gg].....###<#........##...PPPgg3o  .........#........#ggMf#≈.PP>P  gggS.....#####........##..PPPPgg-  ggl#.#### ######'####.##...  ggJ_Done exploring. _Done exploring. _Done exploring. _Done exploring. _No target in view!  Search for what [Enter for "."]? .ggtggEggvggȥ. _ggJShopping list: 1 item, total cost 1824 gold pieces  a - [D:10] 1824 gold the +7 hand cannon "Mule" {flame, backblast, rF+} You have 802 gold pieces [!] travel|examine|delete items [a] choose item[Esc] exitgg@gggypgg}.PP_PP#.#......)..# ##....>... Limel the Skirmisher .P)P.P#...........# #........ Formicid of Nemelex Xobeh *..... )PPP.P..#.>.......# #........ Health: 70/70 ======================== .).....########.### #.ß.....ß Magic: 16/16 ======================== ##.######.##........ AC: 5Str: 12 ...##.####...... EV: 11Int: 14 ...##.########. SH: 0Dex: 30 ##.##..######### XL: 11 Next: 79% Place: Dungeon:10 ##.### #######@###....... Ngg-~oise: ---------  Time: 8956.0 (0.0) .....# #........##....### B) +5 orcbow of Springtime {freeze, Dex+4} .....# #........##.#...≈. Fire: B) +5 orcbow of Springtime {free .....# ###........###..#... .....# #.'........##.##.PP .....###<#........##...PPP  .........#........##≈.PP>P  .....#####........##..PPPP  #.#### ######'####.##...  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _No target in view! _Search for what [Enter for "."]? .gg^gg2gg9ggggIgg<gggg{ggE _Done exploring.gggggggg4ggggE _Done exploring.ggggHggggnggGgggg)E _Done exploring.ggagg"Where to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple L - LairggKgg~h.PP_PP#.#......)..# ##....>... Limel the Skirmisher .P)P.P#...........# #........ Formicid of Nemelex Xobeh *..... )PPP.P..#.>.......# #........ Health: 70/70 ======================== .).....########.### #.ß.....ß Magic: 16/16 ======================== ##.######.##........ AC: 5Str: 12 ...##.####...... EV: 11Int: 14 ...##.########. SH: 0Dex: 30 ##.##..#ggj######## XL: 11 Next: 79% Place: Dungeon:10 ##.### #######@###....... Noise: ---------  Time: 8956.0 (0.0) .....# #........##....### B) +5 orcbow of Springtime {freeze, Dex+4} .....# #........##.#...≈. Fire: B) +5 orcbow of Springtime {free .....# ###........###..#... .....# #.'........##.##.PP .....###<#........##...PPP  .........#........##≈.PP>P  .....#####........##..PPPP  #.#### ######'####.##...  _Done exploring. _No target in view! _Search for what [Enter for "."]? . _Done exploring. _Done exploring. _Done exploring.ggjggkggwggyggqz$ _gg~Bgg5gggggg}gggggg5gg},ggggƌggggĎggˏgggggg7gg/gggg,gggggg&,gg8gg_gg5,ggXggWgg0ggfggsggY  There is a stone staircase leading down here.gg&ggggr$ _gg~gg&(1gg(gg(ggk),gg.  ## gg/ #@#  67.8 (11.8) #.#   #.#   #.# #.# #.# #+# _You climb downwards.gg/gg2gg5a _There is a stone staircase leading up here.gg4  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggggggaggL ggB_You don't know that spell.ggZ ggZ ggZ gg;\ gg] gga P _ggf ####<#.gg$g ){ggj 19.8 (2.0)ggf gg ggi [ _You sense a monster nearby.ggd ggd gge ggg ggah ggl BggDm ,ggn ggo ggq ,gg(r gg gg  ####<##.#..'....O...................O   two-headed ogre (asleep).........Y.YY 2 yaks (asleep)........Y.... 72.8 (3  You open the door.O.O3.8 (4gg gg l _A two-headed ogre and 2 yaks come into view.ggY ### #<# #.# #.# #.# #.# #@# #'# .O. ..... .......  .........  .........Y.  ........Y.... ggi ### gge'#<# #.# #.# #.#gg #.# #@# gg#'# .O.ggN ..... ....... ......... gg .........Y.  ........Y.... ggggggzggkd _There are monsters nearby!gg2FZ ### #<# #.# #.# #.# #.# #@# #'# .O. ..... .......  ggF.........  .........Y.  ........Y.... gg ### #<# #.# #.# #.# #.# #@# #'# .O. ..... ....... .........  .........Y.  ........Y.... gg74ggggd _There are monsters nearby!gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gggg{^O.^gg-X3-----==gg4.8 (1ggggP< _You inscribe a pair of binding sigils.ggggJ Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0% gg7 Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (5 in deck)0%  j - Draw SummoningA Card (2 in deck)ggo0% [?] toggle between ability selection and description.gg ggX Limel the SkirmisherFormicid of Nemelex Xobeh *.....###Health: 70/70 ========================#<#Magic: 13/16 ===================-----#.#AC: 5Str: 12#.#EV: 11Int: 14#.#SH: 0Dex: 30#^#XL: 11 Next: 79% Place: Dungeon:11#@#Noise: ==-------  Time: 8974.8 (0.0)#O#B) +5 orcbow of Springtime {freeze, Dex+4}..^Fire: B) +5 orcbow of Springtime {free.....................gg HO   two-headed ogre.........Y.YY 2 yaks (asleep)........Y.... _A two-headed ogre and 2 yaks come into view. _There are monsters nearby! _There are monsters nearby!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You inscribe a pair of binding sigils.gg gg= CDig gg gg P _You extend your mandibles.gg$  ### #<# #.# #.##.#^##.# #O# ..^ .. ... ........   yak .........Y........Y....gg& gg' gg, O'YYwandering).gg1- P: 67/67 (70)====5.8 (1DrainggD1 gg3 p _You dig through the rock wall. You feel drained.gg|### #<# #.# .# ##@# #.^# ##O# #'# ..^.... ggv}...........Y....ggч8{ggtU----6Draingggg1 _You retract your mandibles.ggJ8#< ##.#.^##O#'# ..^   ......{ Ygg gg*O.(bound){ggh+C----7gg0gg5 _The two-headed ogre moves over the binding sigil and is bound in place!gg3B #< #.#.O##.#'# ..^ ....ggB ]{ {gg@K gg=L &8ggQ ggT ggM (( You shoot an arrow. The arrow hits the two-headed ogre!  The arrow freezes the two-headed ogre.ggn8e..===9.6 (0.8gg'<ggh>g _The two-headed ogre is heavily wounded.gg  You shoot an arrow. The arrow hits the two-headed ogre!!  The arrow freezes the two-headed ogre!gg n(()ggZ P.#.gg`  ealth: 67/70 --4==880.4 _You kill the two-headed ogre!ggd gg%f i _Your life force feels restored.gg3 gg gg  ggV gg s9=- _gg gg8 i70==gg, gg 1 _HP restored.gg gg gg gg :==gg ggI ggu gg gg ggB 9=gg gg} gg K5=gg6 gg ggB gg ggR ,gg: ggx ,gg gg" gg" 9=gg*# gg)$ ggJ$ gg$ gg( gg<( gg/) gg. _Your binding sigil disappears.6==gg/ 4 _Magic restored.gg0 gg1 ggu1 ggy2 gg3 gg3 gg%4 gg%5 gg6 ,gg$7 ggZ< i  Things that are here:  a +0 giant club; a +0 giant spiked clubggB  ### #<##.##.###.#.)#---' ........................Y   yak (asleep)...................Y.... ggF 097.4 (17.0)gg2G ggL YY 2 yaksYYggM s====-8.4 (18ggQ ggkT & _The yak bellows!ggR (((((You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg0gg2j  The yak is heavily wounded.ggLgg>ggk'...YYY 4 yaks (1 wandering)Y.Y.Ygg 9=9.2 (0.8)ggggzY _A yak comes into view. x2ggT. k  You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.ggI3 ((((†Y 3 yaksggD gg V  You kill the yak!gg gg# gg; '...YO   two-headed ogre (wandering).Y.YYYY 3 yaksO.....gg 4929000.0gg gg  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _giant spiked club.gg ((((OYou shoot an arrow.ggRgĝggggggԓ'..Y†YYO.....8ggGgg@ _The arrow hits the yak but does no damage.ggQ (((You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg94'..ggJ-1.5 (0.7gg/gg[ _The yak is heavily wounded.ggϝ (((You shoot an arrow. The arrow hits the yak. The arrow freezes the yak.gg"ggL$ggf%gg{&gga2'.YYO†...gg(3-2.3 (0.8ggA<ggA[ _The yak is heavily wounded.gg\ #<. #.gg]] #.#.##.#'# ... ...Y. ....YY. gg] < ....O†...  ........................gg]k ggk ggDm ggm ggv 1YY{gg{ O... 2 yaksgg| 7---3.3 (1.0ggO gg? z  Things that are here: _a +0 giant club; a +0 giant spiked clubgg|#< ###.)##.#'# .Y. ...Y{  ...O...  .....†ggP... gg,ggggӵgggg:YYO...Y 3 yaksggqI---4 _gg|gggg#< ###.#.)##.#Y# .YY  ..O..  ....... .....†...gggggggg@gg~%Y#{O... 2 yaksgg'&5gg .ggx1gg( #< ##.#.)##Y##Y#{ O..  ..... .......gg?- gg6 ggF8 gg8 ggZC Y'#,.OYY 3 yaksggC &6ggM ggQ ggE5l  You shoot an arrow. The arrow hits the yak!! The arrow freezes the yak.ggO<(() 2 yaksggggo..Y.OY.5===7.1 (0.8 _You kill the yak!gg\ ((You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.ggmgggg..OY.gg+8 (0.7gg't _The yak is moderately wounded.ggl ((You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.ggj gg= .Y)8.5ggu gg \ _The yak is severely wounded.gg  Casting: Sigil of Binding (safe; 1% risk of failure)  ggf \Confirm with . or Enter, or press ? or * to list all spells.ggcl  Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 70/70 ========================  Magic: 13/16 ===================-----  AC: 5Str: 12  EV: 11Int: 14 ### SH: 0Dex: 30 #<# XL: 11 Next: 95% Place: Dungeon:11 #@# Noise: ===------  Time: 9008.5 (0.0) gg;#.# B) +5 orcbow of Springtime {freeze, Dex+4} ##Y# Fire: B) +5 orcbow of Springtime {free #.)# ##O# #Y#, O   two-headed ogre ... YY 2 yaks ..... ....... gg~,_The yak is severely wounded.Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggAiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (severely wounded, chance to affect: 76%)gg%gg/  Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 70/70 ========================  Magic: 16/16 ========================AC: 5Str: 12EV: 11ggj0Int: 14###SH: 0Dex: 30#<#XL: 11 Next: 95% Place: Dungeon:11#@#Noise: ===------  Time: 9008.5 (0.0)#.#B) +5 orcbow of Springtime {freeze, Dex+4}##Y#Fire: B) +5 orcbow of Springtime {free#.)###O##Y#,gg0O   two-headed ogre...YY 2 yaks............Casting: Sigil of Binding (safe; 1% risk of failure)  gg0MConfirm with . or Enter, or press ? or * to list all spells.gg0Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yakgg21Aim: a yak (severely wounded, chance to affect: 76%)  Okay, then.gg`:gg;ggAggJD. _gg I  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggGaggbggcggk Y.OY'(1 bound)You inscribe a binding sigil.ggle3------9.5 (1gg:qggt{ _The yak moves over the binding sigil and is bound in place!gg u#.gg / #Y#..O##Y# #'#, ... .....gg gg! gg) UOY.gg* Q---10gg0 gg6  gg6 [_There is a stone staircase leading up here.gg\{  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gge  Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 70/70 ========================  Magic: 10/16 ===============---------  AC: 5Str: 12  EV: 11Int: 14  SH: 0Dex: 30 ### XL: 11 Next: 95% Place: Dungeon:11 #@#gge Noise: ---------  Time: 9010.5 (0.0) #.# B) +5 orcbow of Springtime {freeze, Dex+4} #Y# Fire: B) +5 orcbow of Springtime {free ##O# #.Y# ##.# O   two-headed ogre #'#, YY 2 yaks (1 bound) gg"fD... ..... _There is a stone staircase leading up here.  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggcfAiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (severely wounded, bound in place, chance to affect: 76%)ggh;   Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 70/70 ========================  Magic: 10/16 ===============---------  AC: 5Str: 12EV: 11Int: 14SH: 0Dex: 30###XL: 11 Next: 95% Place: Dungeon:11#@#Noise: ---------  Time: 9010.5 (0.0)#.#B) +5 orcbow of Springtime {freeze, Dex+4}#*#Fire: B) +5 orcbow of Springtime {free##O##.Y###.#O   two-headed ogre#'#,YY 2 yaks (1 bound)........ _There is a stone staircase leading up here.  Casting:gg9< X Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (severely wounded, bound in place, chance to affect: 76%)ggQgg\9YggF4==1.5 (1gggg  Casting: Sigil of Binding (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yak  Aim: a yak (severely wounded, bound in place, chance to affect: 76%) _The yak barely resists.gg4gggg٤F _Unknown command.gg5 (You shoot an arrow. The arrow hits the yak. The arrow freezes the yak.gg'.gg$5=2.4 (0.9gg ggW _The yak is almost dead.gg9 gg gg gg F _Unknown command.ggI  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggt  Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 70/70 ========================  Magic: 7/16==========--------------  AC: 5Str: 12  EV: 11Int: 14  SH: 0Dex: 30 ### XL: 11 Next: 95% Place: Dungeon:11 #@# Noise: ===------  Time: 9012.4 (0.0) #.# B) +5 orcbow of Springtime {freeze, Dex+4} #Y# Fire: B) +5 orcbow of Springtime {free ##O# #.Y# ##.# O   two-headed ogre #'#, YYgguY 2 yaks (1 bound) ... ..... _Unknown command.Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (almost dead, bound in place, chance to affect: 76%)gg   Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 70/70 ========================  Magic: 7/16==========--------------  AC: 5Str: 12EV: 11Int: 14SH: 0Dex: 30###gg XL: 11 Next: 95% Place: Dungeon:11#@#Noise: ===------  Time: 9012.4 (0.0)#.#B) +5 orcbow of Springtime {freeze, Dex+4}#*#Fire: B) +5 orcbow of Springtime {free##O##.Y###.#O   two-headed ogre#'#,YY 2 yaks (1 bound)........ _Unknown command.Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yakAim: a yak (almost dead, bound in place, chance to affect: 76%)gg ggJ 9Ygg,L 3-3.4 (1gg&R ggW   Casting: Inner Flame (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - yak  Aim: a yak (almost dead, bound in place, chance to affect: 76%) _The yak barely resists.gg#oggp8-gg@wggx{F _Unknown command.gg!k  You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg&(.   yakgg>ggF_.O.ggt8==7=4.3 (0.9gggg-G _You kill the yak!ggI  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg _ ,ggi O.Y)(bound)You inscribe a binding sigil.ggj o5------5.3 (1.0gg/r ggu _The two-headed ogre moves over the binding sigil and is bound in place!ggggr^ Ability - do what?CostFailure  f - DigInstant, Drain0%  g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0% gg h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (5 in deck)0%  j - Draw SummoningA Card (2 in deck)gg4o0% [?] toggle between ability selection and description.ggE ggM u  Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 70/70 ========================  Magic: 5/16=======-----------------  AC: 5Str: 12EV: 11Int: 14SH: 0Dex: 30ggM ###XL: 11 Next: 97% Place: Dungeon:11#@#Noise: ==-------  Time: 9015.3 (0.0)#O#B) +5 orcbow of Springtime {freeze, Dex+4}#.#Fire: B) +5 orcbow of Springtime {free##Y##.)###.#O   two-headed ogre (bound)#'#,Y   yak........You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. gg|N _You kill the yak!Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You inscribe a binding sigil. _The two-headed ogre moves over the binding sigil and is bound in place!ggV ggV CDig gg] ggE` P _You extend your mandibles.gg'<O #.#Y.)##.# #'#, gg-...gggg9:Y.gg|P: 67/67 (70)====6.3 (1Draingggg+p _You dig through the rock wall. You feel drained.gg (You shoot an arrow. The arrow hits the two-headed ogre.  The arrow freezes the two-headed ogre.gg<79<gg7b===-7.2 (0.9gg=gg@= _The two-headed ogre is lightly wounded.ggV # (( You shoot an arrow.  The arrow barely misses the two-headed ogre.The arrow hits the yak! The arrow freezes the yak.gg <O-8.1gg) gg ^ _The yak is moderately wounded.gg ( You shoot an arrow. The arrow hits the two-headed ogre!  The arrow freezes the two-headed ogre.ggi9<ggi+9 (0.8ggoggptg _The two-headed ogre is heavily wounded.gg  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ggu You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.OY.swiftP: 3/16 ----9.9 (1.0Will/2 Jinx Dig Drain _The two-headed ogre's lost momentum returns!gg  You shoot an arrow. The arrow hits the two-headed ogre!  The arrow freezes the two-headed ogre!gg8  The two-headed ogre is almost dead.The two-headed ogre hits you with a +0 giant club!gg39-----------4==-=20.8 (0.9gggg9O _The two-headed ogre hits you with a +0 giant spiked club!ggA~JggF _Unknown command.ggu (You shoot an arrow.  The arrow barely misses the two-headed ogre.The arrow hits the yak. The arrow freezes the yak.ggd;Oggx40=----------1.6 (0.8ggggK[ _The yak is heavily wounded.ggTgg ggggF _Unknown command.ggX0 4gg4 gg 7 F _Unknown command.gg4  You shoot an arrow. The arrow hits the two-headed ogre.  The arrow freezes the two-headed ogre.ggL`;*gg8  The two-headed ogre is almost dead.A giggling sprite leaps out and smacks the two-headed ogre with its own hand.gg:gg@Y.Y   yakggggy   Limel the Skirmisher  Formicid of Nemelex Xobeh *.....  Health: 42/70 ==============----------  Magic: 4/16gg E======------------------  AC: 5Str: 12  EV: 11Int: 14SH: 0Dex: 30###XL: 11 Next: 108% Place: Dungeon:11#@#Noise: ===------  Time: 9022.3 (0.7)#Y#B) +5 orcbow of Springtime {freeze, Dex+4}#.#Fire: B) +5 orcbow of Springtime {free#.#Will/2 Jinx Dig ##.##.)#Y   yak##.##'#,...You shoot an arrow. The arrow hits the two-headed ogre.  The arrow freezes the two-headed ogre.  The two-headed ogre is almost dead.A giggling sprite leaps out and smacks the two-headed ogre with its own hand. _You kill the two-headed ogre!Your life force feels restored.gga ggj/  --more--ggJ9  Your Hexes skill increases to level 13!  You have reached level 12!gg@@/  --more--gg>#5/767-32 5% gg{*gg!,R _You feel stronger.gg4ggbgg> _Unknown command.ggaYou shoot an arrow.  The arrow hits the yak but does no damage.ggIQ ;*gg3 * Y(drained)The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.gg4 I73.1 (0.8gg_; ggB P _The yak barely misses you.gg4ggHggbF _Unknown command.ggk  You shoot an arrow. The arrow hits the yak. The arrow freezes the yak.ggB;*gg Y very drained)The yak is severely wounded.ggsA giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead.gg\3-9ggggE( _The yak gores you.ggE k  You shoot an arrow. The arrow hits the yak. The arrow freezes the yak.gg ;*gg  The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof.gg D<gg7 k5=74.6 (0.7ggĦ gg G _You kill the yak!ggLggMggeRggUH _No target in view!gggggggggg7=-Dig ggwx _The jinxing sprites lose interest in you.ggT9=ggggK{ _The sprites lose interest in your situation.ggz50=5==gggggg7T2=gg^gggg&l54==ggggggX6=gggg 8===ggkW60=gggg~gg L2=gggggg n4==6gg21=gggg 6=8=gggggg" j70==gg!gg$gg>%h2==gg&gg)gg)L3=ggU+ggq-gg-V5=gg.gg1K6=ggj2M7=gg3gg.5,ggp6gg8gg19gg:gg<ggZ<gg=gg@==Dig ggAggDn _You feel your willpower return.ggDggEggLk8==ggMggOggOggPggQRggRgggSgg6UggjUgg@VggXQ==ggYgg[gg[gg\gg^gg^gg_ggaggbN9=ggbggdgg6eggmfgghggHhgg iggYkggkggglggAnggn:=ggogg rgg;rggsggbuggv,ggxggIyS10/17==ggUzggZ|gg|gg}ggggBggggggggggڅgg;==ggEggggggggLggN1=ggBgg,ggggOggggggܕgggg6gggg9:=ggߙggN,gg؛gg,ggggN2=gggg,ggBggSgggg>gggggggg^P=ggWggHgggg%gg ggMgg-gggg׵O3==ggAgg7,ggҷgggg@ggggѺ,ggEgg g==ggEgggg gg ggsL4=ggggggggGgg,ggpggggCggggP=gg#gg$,ggggggggmggqc5==gg7ggF,ggZgg,gggg,gg==gg,ggEggb6=gggg*gggg#ggYggggagg,ggggbgg3=gggg,ggggggM7==ggzggGggMggI _The sprites lose interest in your situation. _You feel your willpower return. _You retract your mandibles.  There is a stone staircase leading up, spattered with blood here.  Things that are here:  a +0 giant club; a +0 giant spiked club; a yak corpseggggd _gggggg,ggngggggg:==gggggggggg(gg   Things that are here:  a +0 giant club; a +0 giant spiked club; a yak corpsegg ggC  _gg ggS gg ### #.# #<# #.# #.# ##.##.)#gg##.,---113.6 (89.0).................)........###............#........†................................................ ggK gggg@H---4.6 (90ggcgg!  Things that are here: _a +0 giant club; a +0 giant spiked club; a yak corpse _Found a war axe. _There is an open door here.ggX ggY gg[ gg` gge : _gg)h ggi ggl ,ggn ggv ggEz ,gg^| gg gg ,gg gg gg c#.# ##.# #.)###########.#........#######'#...........................)........###.. #gg T...........###...#........†.@........................................#############... { gg 19.6 (5.0)gg? gg gg, [ _You sense a monster nearby.ggzgggg}gg5 gg gg4,gggggggg?,gg,ggggggv!gg!gg"gg#ggg%gg%ggT&gg*gg+,gg~,gg-gg/,gg/gg\2ggu3,gg4gg6gg8Bgg~:7 _You open the door.gg<gg1<gg<gg@@  There is an open door here.ggBggC _ggCggEggGgg=GggGggKggPMggMggNNgg Qgg3Rgg[Rgg8Sgg[UggVgg WggWggYggn[gg[gg\ggw^gg`gg0`ggaggbgg>dggudgggegghggj,gg/lgg_nggpggpgg6tgg{ggU|gg|gg}ggggggggxggZgggg-ggggggYggggggJgg,ggݏgg{gg,ggדgg,ggܗggN _You now have 819 gold pieces (gained 17).ggU3gg)gg޽] ############# ............# ##### ......###...####.. ................ .....##......... .....##... .....##.. ........### ...........##...## .V   vampire (dormant) ...........##...#V ............#...# ..###.~~~~~.# ...49.6 (30.0)VV.50.6 (31ggdp _A vampire comes into view.ggJ ##### ....###...####.. .........@....... .ggPK$............... ..##................. .##................. .............###.... ..##...## .... ..##...# .V. #...# ..  ...ggX ##### ....###...####.. ........@....... ................ ..##................. .##..............................###......##...## .... ..##...# .V.#...# .. ...gggggggg^ _A vampire is nearby!gg ##### ....###...####.. .........@....... ................ ..##................. .##................. .............###.... ..##...## .... ..##...# .V. #...# ..  ...gg<  ##### ....###...####.. ........@....... ................ ..##................. .##..............................###......##...## .... ..##...# .V.#...# .. ... _A vampire is nearby!gg9  ##### ....###...####.. .ggĵ c........@....... ................ ..##................. .##................. .............###.... ..##...## .... ..##...# .V. #...# ..  ...ggM  ##### .ggN @...###...####.. ........@....... ................ ..##................. .##..............................###......##...## .... ..##...# .V.ggN #...# .. ...ggU gg}V ggv\ gg_ ^ _A vampire is nearby!gg9* ##### ....###...####.. .........@....... ................ ..##................. .##................. gg:.............###.... ..##...## .... ..##...# .V. #...# ..  ...ggX ##### ....###...####.. ........@....... ................ ..##................. .##..............................###......##...## .... ..##...# .V.#...# .. ...ggugggg7gg.^ _A vampire is nearby!gg _A vampire is nearby! _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg>   You beckon some vexing sprites to accompany your attacks.V.5---==1.6 (1.0)Will/2 Jinx  _You feel your willpower being sapped.gg@ (((( You shoot an arrow. The arrow hits the vampire! The arrow freezes the vampire.gg;*ggę  The vampire is heavily damaged.A giggling sprite leaps out and makes the vampire trip over its own feet.ggs ...V.(drained)gg 5=2.4 (0.8gg) gg _ _The vampire is heavily damaged.ggC f(((((((gga :*ggr  You shoot an arrow. The arrow closely misses the vampire.A giggling sprite leaps out and insults the vampire's ancestors.gg ..V.. very drained)..gg` -3.1 (0.7ggo gg% ` _The vampire is severely damaged.gg ((You shoot an arrow. The arrow hits the vampire.ggmggS.V.ggg&8gg7gg]` _The vampire is severely damaged.ggZ ( You shoot an arrow. The arrow hits the vampire.gg3'.gg5I---4.6 (0.8gg|=gg A` _The vampire is almost destroyed.ggJN > ##### ....###...####.. .........@....... ................ ..##...........V..... .##................. ggN .............###.... ..##...## .... ..##...# ... #...# ..  ...gg ^ ##### ....###...####.. ........@....... ................ ..##...........V..... .##................. .............###......##...## .... ..##...# ...#...# .. ...ggD gg gg gg ^ _A vampire is nearby!ggxf(((((((gggg&\V......gg&(5.4gg>/gg2n _You shoot an arrow. The arrow barely misses the vampire.gg ##### ....###...####.. .........@....... .........V...... ..##................. .##................. .............###.... ..##...## .... ..##...# ... #...# ..  ...ggp^ ##### ....###...####.. ........@....... .........V...... ..##................. .##................. .............###......##...## .... ..##...# ...#...# .. ...ggwggVxgg~gg^ _A vampire is nearby!ggU  You shoot an arrow. The arrow hits the vampire!!gg;D.gg.'.gg39596.3 (0.9gg~:ggB=N _You destroy the vampire!ggsV ggV ggW ggY gg`Z L6=gg^ Ugg~_ gga { _The sprites lose interest in your situation.gg6b ggXc ggd gg3e gg&f ggg gg^h :=ggh gg)j ggrj gg'k ggl ggl ggm ggo ggp M7==ggp ggs gg u ggUu ggv ggw ggXy ggy gg`z ggL| ggR~ gg~ gg gg gg ggӂ ;==ggЃ ggq gg ,gg> gg gg gg> gg܎ gg ggt 9.......# ##### ....... .......###...####....... ........................ ##...................... ##............................................##.....### gg ......##...## #.....# .....##...# ##@...# ---70.3 (14.0).....#...# #....# ~~~~~.#.... #....# .~.~. # ...... +.......>ggK ≈...~.~~. #.... ..###### ... ggC gg9 H---1.3 (15gg, gg ; _Found a stone staircase leading down.ggj!gg"gg"ggV&ggs(gg-Bgg#.ggk.gg2/gg0gg2gg/3ggM4gg5gg7gg7ggi8ggc;gg<,gg>gg?ggAgggAggBggCggF7ggaGggIn _You feel your willpower return.ggJIggLgg0N,ggNggwPggQggQgg1RggSggUggSUggUggdWggX,ggpYggZgg[,gg\gg]gg_gg^_gg_gg`gg2bggwbggbggeggcf,ggfgghggi,ggcjggkgg*m,ggmgg>oggp,gg+qggrggt,ggtgg[vggDx,ggxggo{gg}Bgg_gg ,gggg҃gg,ggXgggg,ggogg؍ggBgggg .#. #.# gg> #.#  . # #.#  ..##. #.#  ....$ #.#  ...... #.#  ......######.ggI ..........##.# #.....@..#..# #...........# #........##.# ##.......##.# #......###.# {#......# #.##......# #.##...++## #.#.....#ggV98.3 (27{gggggg{[ _You sense a monster nearby.ggIgg!ggggggBgggggg" gg",gg#gg&ggR(gg(gg)ggq+ggd-gg-ggq.gg1,ggY2ggF6N _You now have 834 gold pieces (gained 15).ggE83ggp<gg?gg@gg Agg BggCggEggIFggnGggJgg=M,ggMggPggR,gg*TggVgg^ggn_ggagg@d,ggbegghggj,ggkggmggp,ggZqggx,ggzggrN _You now have 848 gold pieces (gained 14).ggwgǵggwggXgg|gg'ggagggggg/,ggXgggg,gggg{ggggCggVggQggPgg5Xgg,gggggg,gggggg,ggngggg,gggggg,ggggggggm nggPgg(,gg ggVgg7,gg'gggggg9*gggg/ ggb",gg#gg$gg',gg'gg+gg-gg;.gg.ggk1gg 3ggH3gg%4gg7gg?############.......###.~~~~~.#...{ ..........###.........~.~...............................####...#.#####~~.≈...~.~~..##...#.# #≈≈~.~.~~~.~~~.###....#+#####~~.~.~≈≈.≈≈≈.gg?{..................~.≈≈~.~≈#.###...............~.~~~.~##.#........@......~.~≈~.....242.3 (44#........#........≈≈≈.....#.....#≈.#.....###~≈#.....ggp@2#.....~~.#....... ......#.....~~.~.)....# ............~≈.~.#....# ...... .........~....... ..... ...~~..~.≈~#......  ..# ggHggLI,3.3 (45ggOgg1S' _Found a falchion.gg} 3gg/ gg ggY gg gg ,gg ,gg gg gg, Bgg gg ,gg gg> ggɞ ,ggf ggȢ ggv ,gg ggs gg ,gg ggٰ gg gg gg ggI ggJ ,gg gg gg .............~.≈≈~.~≈#........ .....~.~~~.~##........ .......~.~≈~.......#....... ......#........≈≈≈.......#..... ...#≈.#.....###~≈#.......##..... ...~~.#..................##..... ...~~.~.)....#.........## ggS s...~≈.~.#....#........### ......~........#### ..~~..~.≈~#.......#..........~~#...........###...~~~~~~...#...........# #..~~~~~.#...~#........~##.. ##~....#####~.~≈##.B   boulder beetle (asleep) ≈≈~~~. ~.≈≈ #......#≈≈≈≈~B .~≈{#......#{#......#gg= 252.3 (9.0)gg7 iBB.gg` /3.3 (10.0)ggE gg a _A boulder beetle comes into view.ggcQ ~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg "~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# gg ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {ggk gg gg gg e _A boulder beetle is nearby!gg~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg,7~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg@ggAggIggLe _A boulder beetle is nearby!gg?~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {ggggggg1ggbe _A boulder beetle is nearby!ggM~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ggB...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg4ggugge _A boulder beetle is nearby!gg} ~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg ~.~~~.~##.........~.~≈~..............≈≈≈..........###~≈#.....................)....#..............#.......... .......@.......~#.......#.....  #...........##  #...........#  ...~#........~# ##~....#####~.~ ≈≈~~~B ~.≈≈  ≈≈≈≈~. .~≈{ {gg gg! gg* gg,  gg, W_A boulder beetle is nearby!gg4 _is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggrggPzX^^B.ggv{l4-----==4.0)ggdgg< _You inscribe a pair of binding sigils.gg-  Casting: Sigil of Binding (safe; 1% risk of failure)  gg\Confirm with . or Enter, or press ? or * to list all spells.ggn  Okay, then.ggggD . _ggI #+#####~~.~.~≈≈.≈≈≈.~.≈≈~.~≈#.......~.~~~.~##...........~.~≈~...#........≈≈≈.#≈.#.....###~≈##........##......~.~.)....#....##~≈.~.#....#.^ ....~.....#### ggI *..~~..~.≈~#.......#.............~~#...^.......##~..#.....# ~~~~~.#...~#........~##.##~...B#####~.~≈#.~~~.≈≈ ≈≈≈≈~..~≈ggl gg ,B.gg 6--5 _gg gg#) ggǼ#...#.# #≈≈~.~.~~~.~~~####+#####~~.~.~≈≈.≈≈≈..~.≈≈~.~≈#......~.~~~.~##...........~.~≈~.......#....#........≈≈≈........#≈.#.....###~≈#.##.~~.#......##......~~.~.)....#....#~≈.~.#....#.^......~...........### ...~~..~.≈~#.......#..... .......~~#...^.###gg~...#.....# #~~~~~.#...~#.B......~##~....#####~.~≈##...... ≈≈~~~. ~.≈≈ #......gggg:(B.ggA--6gggggg7  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ^  You beckon some vexing sprites to accompany your attacks.ggI 3{○2--------==7Will/2 Jinx gg ggS U _You feel your willpower being sapped. The boulder beetle leaps!gg>gg?ggggH _No target in view!ggJ...#+#####~~.~.~≈≈.≈≈≈.............~.≈≈~.~≈#..~.~~~.~##......~.~≈~.......##........≈≈≈.......#.#≈.#.....###~≈#.......#~~.#............##.~~.~.)....#.....##~≈.~.#{...#.^### ..~..........#~~..~.≈~#.......#...  .......~~#...^.......###~~~~~~...#....○# #..#...~#........~##. ##~....#####~.~≈≈≈~~~. ~.≈≈ #......#≈≈≈≈~. .~≈{#......#ggRH{°ggS6--8 _ggYggl[gg!gg9--gga:°ggH _No target in view!gg^n ..........~.≈≈~.~≈#.~.~~~.~##....~.~≈~.......##........≈≈≈#≈.#.....###~≈##~~.#...........~.).{..#......##≈.~.#....#.^### ...~.........#~~..~.≈~##....  .......~~#...^.......###gg_9~~~~~~...#....°......# .~~..~{#......# ggjH.{.ggKk19ggsgg|ul _The sprites lose interest in your situation.gg ~~~.~#~.~≈~.......##........≈≈≈#≈.#.....###~≈##~~.#...........~.)..B.#......##≈.~.#....#.^### ...~.........#gg#~~..~.≈~##..............  .......~~#...^.......###~~~~~~...#...........# Will/2 .~B   boulder beetleggO≈≈≈~.~≈#...++##gg=gg(*.BggY3==-60gg.gggg (((You shoot an arrow. The arrow hits the boulder beetle!  The arrow freezes the boulder beetle.ggwgg1.B..gg7===1.1 (0.8ggOgg< _The boulder beetle is lightly wounded.gg% .~.~≈~.......##........≈≈≈.##≈.#.....###~≈#.##.~~.#...........##.~~.~.)....#.......#.~≈.~.#....#.^#....~......B...###~~..~.≈~#.......#....  .......~~#...^@......### ~~~~~~...#....# # ~~~~~.#...~#.~## gg q##~....#####~.~≈## #≈≈~~~. ~.≈≈ #≈≈≈~. .~≈{#...... ≈≈≈~. ~≈{#...... F   marrowcuda (dormant)F≈≈≈≈~ #...++ ....gg ggV F BB(rolling){≈A marrowcuda comes into view.The boulder beetle curls into a ball and begins rolling!gg 7---2.1 (1.0gg gg 7 _The marrowcuda moves out of view.ggl N#........≈≈≈.##≈.#.....###~≈#.##.~~.#...........##.~~.~.)....#...~≈.~.#....#.^#....~......B........  ...~~..~.≈~#.......#.....  .......~~#...^.......### ~~~~~~...#....# # ~~~~~.#...~#.~## ##~....#####~.~≈## #≈≈~~~.# ~.≈≈ #≈≈≈~.~ .~≈{#ggm p{≈≈≈~.. ~≈{# ≈≈≈≈≈~~ #...++≈≈≈# .... ###ggp ggr gg{ °°B{ , bound)gg| B---3gg ?°°gg _The boulder beetle moves over the binding sigil and is bound in place!gg #≈###~≈##~~......~.)....#..≈.~.#^##...~......°..  ...~~..~.≈~#...°...#.... .......~~#...B.......###~~~~~~...#....  #...~#~# ##~....#####~.~≈##≈≈F~~.# ~.≈≈ #≈≈≈≈≈~.~ .~≈{≈ggf . ≈≈≈≈≈~~~ #...++ B#≈≈≈≈≈≈≈≈#.... F   marrowcuda##≈~~≈≈≈#### gg gg ..BF~Bgg C==4gg gg ggh B(B  You shoot an arrow.  The arrow hits the boulder beetle but does no damage.ggggmZ..Fgg5===9 (0.8ggpBB _The boulder beetle is lightly wounded.gg  You shoot an arrow. The arrow hits the marrowcuda!!  The arrow freezes the marrowcuda.gggB.ggi 0.Bgg#n 1105.7ggv <Bggx Q _You destroy the marrowcuda!gg* (B  You shoot an arrow. The arrow hits the boulder beetle.  The arrow freezes the boulder beetle.ggna.BggoV4=6.5ggwggY{< _The boulder beetle is lightly wounded.ggɴ (You shoot an arrow.  The arrow hits the boulder beetle but does no damage.ggx? &.gg_@ (7.3ggH ggK < _The boulder beetle is lightly wounded.gg4bB( _The boulder beetle is lightly wounded.  You shoot an arrow.  The arrow hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  You shoot an arrow.  The arrow hits the boulder beetle but does no damage.gguHB.ggov(8.1gg+gg  You shoot an arrow.  The arrow hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  You shoot an arrow.  The arrow hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.gg| v(((((((B  The arrow hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  You shoot an arrow.  The arrow hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  You shoot an arrow.gg .....B.Bgg +8 (0.7ggv ggq 3 _The boulder beetle is lightly wounded.  You shoot an arrow.  The arrow hits the boulder beetle but does no damage. _The boulder beetle is lightly wounded.  You shoot an arrow. _The arrow completely misses the boulder beetle.gg` ( You shoot an arrow. The arrow hits the boulder beetle!  The arrow freezes the boulder beetle.gg;c&.ggcI=9.6 (0.8gglggoi _The boulder beetle is moderately wounded.gg}  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gghB  B  You beckon some vexing sprites to accompany your attacks.2----70.6 (1.0Jinx ggH BBggJ ; _You feel your willpower being sapped.gg- (You shoot an arrow.  The arrow hits the boulder beetle but does no damage.gg .swiftThe boulder beetle is moderately wounded.gg~5=1.5 (0.9gg<+BBggZA _The boulder beetle's lost momentum returns!ggKp B(BYou shoot an arrow. The arrow hits the boulder beetle!  The arrow freezes the boulder beetle.gg:*gg  The boulder beetle is heavily wounded.A giggling sprite leaps out and smacks the boulder beetle with its own antenna.ggO °BBswift, drainedThe boulder beetle is heavily wounded.The boulder beetle closely misses you.gg5-2.3 (0.8ggXgggg/  --more--ggR"D _The boulder beetle stops rolling and uncurls.ggШ  You shoot an arrow. The arrow hits the boulder beetle!  The arrow freezes the boulder beetle.gg, :*gg U °B  ggp The boulder beetle is severely wounded.A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is severely wounded.ggw 93==-gg !3.1gg 3gg)" /  --more--gg2( \ _The boulder beetle barely misses you.ggA 3°gg gggg> _Unknown command.gg.3°gg.gg39°gg5> _Unknown command.gg°You shoot an arrow.  The arrow hits the boulder beetle but does no damage.ggW:*ggt .B  very drained)The boulder beetle is severely wounded.A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is almost dead.9ggz}ggJ~gg/  --more--gglD _The boulder beetle bites you but does no damage.gg.gggggg:> _Unknown command.gg You shoot an arrow. The arrow hits the boulder beetle!  The arrow freezes the boulder beetle.gg%C SThe boulder beetle is almost dead.ggC \2--4.8 (0.9ggPJ ggEU A _The boulder beetle bites you.ggU gg\ gg_ F _Unknown command.gg9 gg: ggA ggD F _Unknown command.ggZThe boulder beetle is almost dead. _The boulder beetle bites you. _Unknown command. _Unknown command.  You shoot an arrow. The arrow hits the boulder beetle!  The arrow freezes the boulder beetle.ggĽC.ggF&.ggKi4=-75.7ggQggTR _You kill the boulder beetle!gg ....##≈~~≈≈≈## ...~ ###gg....~≈≈## ..≈....~≈# .~ggggH---1.7 (26gggg; _Found a stone staircase leading down.ggI%gg%gg&gg`.Xgg3  You enter the shallow water.==Water ggO5N _Moving in this stuff is going to be slow.gg|6gg6&gg87gg~8ggr:gg:ggx;gg>ggE~~..~.≈~#.......##..~~#...........###. ~~~~~~...#...........###..~~~~~.#...~#........~### ##~....#####~.~≈##.......# ##≈≈~~~.## #≈~.≈≈≈#......## #≈≈≈≈≈~.~##≈≈~.~≈E#......# ≈≈≈≈≈≈~....≈~~.~≈S#......# ≈≈≈≈≈.~~.~~≈#...++## #≈≈≈≈≈≈≈≈##...>..T.... ##≈~~≈≈≈## ...~≈~≈### ....~≈≈## ...≈≈~#ggF1....~≈# ...~~........ ...##.# T   Snorg (asleep)..... ...+ .E   water elemental (dormant) ...# S   electric eel (asleep)ggN 6.3 (4.6)  Snorg, a water elemental and an electric eel come into view.ggOggOggPggWS≈≈ET.TESggX4==7.3 (5gg^AEEgga# _Snorg shouts!gg #..##...##  ..~#..~## ##~....#####~.~≈# ##≈≈~~~.## #≈~. ~.~##≈≈~.~  ~....≈~~.~  ~~~@.~~.Egg  ##...>.......  ##≈~~≈≈≈## ...~≈~≈###  ....~≈≈## ...≈≈~#  ....~≈# ...~~..  ...... ...##.#  gg ..... ...+ .  E ...# ggO#..##...##  ..~#ggO..~## ##~....#####~.~≈# ##≈≈~~~.## #≈~. ggP~.~##≈≈~.~  ~....≈~~.~ggKP  ~~~@.~~. ggoP ##...>....... ggP ##≈~~≈≈≈## ...~≈~≈###  ggP....~≈≈## ...≈≈~# ggP/....~≈# ...~~.. ...... ...##.# ggPv ..... ...+ . Egg/Q[ ...# gg\3Egg]ggafggKjd _There are monsters nearby!gg5N#..##...##  ..~#..~## ##~....#####~.~≈# ##≈≈~~~.## #≈~. ~.~##≈≈~.~  ~....≈~~.~  ~~~@.~~.E  ##...>.......  ##≈~~≈≈≈## ...~≈~≈###  ....~≈≈## ...≈≈~#  ggN....~≈# ...~~..  ...... ...##.#  ..... ...+ .  E ...# gg6#..##...##  ..~#..~## ##~....#####~.~≈# gg##≈≈~~~.## #≈~. ~.~##≈≈~.~  ~....≈~~.~  ~~~@.~~.E  ##...>.......  gg\##≈~~≈≈≈## ...~≈~≈###  ....~≈≈## ...≈≈~# ....~≈# ...~~.. ...... ...##.#  gg..... ...+ .  ...# ggc8Egggggg d _There are monsters nearby!ggLJ ((((EYou shoot an arrow. The arrow hits the water elemental.  The arrow freezes the water elemental.gg%ggggngg?≈S.~~E~~Tgg5=8.1 (0.8gg;9Egg= _The water elemental is lightly damaged.ggT (((You shoot an arrow. The arrow hits the water elemental.  The arrow freezes the water elemental.gg ,gg .~E.T.EThe water elemental is lightly damaged.ggn *****EThe electric eel shoots out a bolt of lightning at you!gg?~~.@.~EggY63-----9ggZgg`7 _The bolt of electricity hits you!gg .....~....###~~..~.≈~##......  .......~~#..###~...#.....###.~~~~~.#...~#........~. ##~....#####~.~≈##....... ##≈≈~~~.## #≈~.≈≈≈#......# #≈≈≈≈≈~.~##≈≈~.~≈≈#......# ..@.≈~~.S≈≈#......# ~~~..~E.~~≈#...++## #≈≈≈≈≈≈≈≈##...T....... ##≈~~≈≈≈## ...~≈~≈### ....~≈≈## ...≈≈~# ....~≈# ...~~ggK[39;49m..... ...##.#..... ...+ ....#gggg:qE~T>ggg *******EThe electric eel shoots out a bolt of lightning at you!gggg.@.E~~.~ggl55-------9.9 (1.0gg!gg$7 _The bolt of electricity hits you!gg.~..~~..~.≈~#.......# .~~#.....### ~~~~~~...#.....### ~~~~~.#...~#........~## ##~....#####~.~≈## ##≈≈~~~.## #≈~.≈≈≈#...... #≈≈≈≈≈~.~##≈≈~.~≈≈#...... ≈≈≈≈≈≈~.@..E~~.S≈≈#...... ≈~~~..~~.~~≈#...++ #≈##..T>. ##≈~~≈≈≈## ...~≈~≈### ....~≈≈## ...≈≈~# ....~≈gg# ...~~.. ...... ...##.#E ..... ...+ .  ...#gggg bE≈T.gg(+*******E  (wandering)The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  the water elemental.ggX@.E≈~~.Eggbl47-----10gggg{T _The water elemental resists. The bolt of electricity hits you!gg?~≈.~.#....#......~...........##...~~..~.≈~#.......#..... .......~~#...........###~...#...........###~~~~~.#...~#........~ ##~....#####~.~≈## ##≈≈~~~.## #≈~.≈≈≈# #≈≈≈≈≈~@~##≈≈~.~≈≈# ...E≈~~.S≈≈#..... ~~~..T~.~~≈#...++ #≈≈≈≈≈≈≈≈##...>....... ##≈~~≈≈≈## ...~≈~≈### ....~≈≈## ...≈≈~# ....~≈# ...~~... ...##.#..... ..gg@B.+ .ggKggvggHE.T~Eggr9=-----1gg< LEEgggg`~.~.)..~≈.~.#....#...... ........~............##...~~..~.≈.#.............~~#.......~~~~~~...#...........#ggt~~~~~.#...~#........~##. ##~....#####~.~≈###≈≈~~~@## #≈~.≈#~##≈≈~.~~..E.≈~~.S≈≈#.....≈~~~.T~~.~~≈#...++≈≈≈≈≈≈≈≈##...>.......##≈~~≈≈≈## ...~≈~≈###≈## ...≈≈~#~≈#.~~...##.#gggg?ggoE.T.gg51===--2ggLEEgg#\ _The water elemental barely misses you.gg\#.......##~.~.)...~≈.~.#....#........ ........~........##...~~..~.≈~#.......#......gg] .......~~#...........~~~~~~...#...........#~~~~~.#...~#........~##. ##~...@#####~.~≈###≈≈~~~.## #≈~.≈#E##≈≈~.~~....≈~~.S≈≈#.....≈~~~T.~~.~~≈#...++≈≈≈≈≈≈≈≈##...>.......##≈~~≈≈≈## ...~≈~≈###....~≈≈## ...≈≈~#~≈#~~..gghaggbggn& E~T.E(engulfing you)The water elemental attacks as it pursues you!  The water elemental hits you!gg>o37-----==3Engulf ggu9Eggx? _The water elemental engulfs you in water!gg gge o Ability - do what?Costgg Failure  f - DigInstant, Drain0% g - Shaft SelfDelay0% ggγ e Invocations -X - Renounce ReligionNone0% gg  h - Draw EscapeA Card (0 in deck)0%  i - Draw DestructionA Card (5 in deck)gg" F0%  j - Draw SummoningA Card (2 in deck)ggR 0% [?] toggle between ability selection and description.gg9 gg.....~~.#..................##.... Limel the Skirmisher .....~~.~.)....#................. Formicid of Nemelex Xobeh **.... .....~≈.~.#....#...............## Health: 37/76 ===========------------- ........~......................## Magic: 17/17 ========================ggO...~~..~.≈~#.......#............ AC: 5Str: 13.......~~#...........###...... EV: 11Int: 14~~~~~~...#...........###...... SH: 0Dex: 30~~~~~.#...~#........~##...... XL: 12 Next: 17% Place: Dungeon:11##~...@#####~.~≈##..... Noise: ===------  Time: 9313.9 (0.0)gg~##≈≈~~~E## #≈~.≈≈≈#..... B) +5 orcbow of Springtime {freeze, Dex+4}gg#≈≈≈≈≈~.~##≈≈~.~≈≈#..... Fire: B) +5 orcbow of Springtime {free≈≈≈≈≈≈~..T.≈~~.S≈≈#..... Engulf ≈≈≈≈≈≈≈~~~..~~.~~≈#...++#≈≈≈≈≈≈≈≈##...>.......T   Snorgggw##≈~~≈≈≈## ...~≈~≈###E   water elemental (engulfing you)....~≈≈## ...≈≈~#....~≈# ...~~..The bolt of electricity hits the water elemental. _The water elemental resists. The bolt of electricity hits you! ggR_The water elemental barely misses you.The water elemental attacks as it pursues you!  The water elemental hits you! _The water elemental engulfs you in water!ggXgg0Are you sure you want to shaft yourself? Y - Yes gga' N - Nogg gg .....~~.#..................##.... Limel the Skirmisher .....~~.~.)....#................. Formicid of Nemelex Xobeh **.... .....~≈.~.#....#...............## Health: 37/76 ===========------------- ........~......................## Magic: 17/17 ========================gg....~~..~.≈~#.......#............ AC: 5Str: 13.......~~#...........###...... EV: 11Int: 14~~~~~~...#...........###...... SH: 0Dex: 30~~~~~.#...~#........~##...... XL: 12 Next: 17% Place: Dungeon:11##~...@#####~.~≈##..... Noise: ===------  Time: 9313.9 (0.0)##≈≈~~~E## #≈~.≈≈≈#..... B) +5 orcbow of Springtime {freeze, Dex+4}#≈≈≈≈≈~.~##≈≈~.~≈≈#..... Fire: B) +5 orcbow of Springtime {free≈≈≈≈≈≈~..T.≈~~.S≈≈#..... Engulf ≈≈≈≈≈≈≈~~~..~~.~~≈#...++ggA#≈≈≈≈≈≈≈≈##...>.......T   Snorg##≈~~≈≈≈## ...~≈~≈###E   water elemental (engulfing you)....~≈≈## ...≈≈~#....~≈# ...~~..The bolt of electricity hits the water elemental. _The water elemental resists. The bolt of electricity hits you! _The water elemental barely misses you.The water elemental attacks as it pursues you!  The water elemental hits you! _The water elemental engulfs you in water!ggI YET.ggp k4----4.9 (1gg@EEggz( )....#...........#....................  .......#...  .~~#...........  ggZ...#...........  #...~#........ ##~...@# ##≈≈~~~E##  #≈≈≈≈≈~. ≈≈≈≈≈≈~... ggIL≈≈≈≈≈≈≈~~~. #≈≈≈≈≈≈≈≈##...>  ##≈~~≈≈≈## ..  E ....~≈≈## ...≈≈~#  ggx  gg_Your lungs strain for air!You begin to dig a shaft. You continue digging a shaft.Your lungs strain for air!ggV)....#...........#....................  .......#...  .~~#...........  ...#...........  #...~#........ ##~...@# ##≈≈~~~E##  #≈≈≈≈≈~. ≈≈≈≈≈≈~... ≈≈≈≈≈≈≈~~~. #≈≈≈≈≈≈≈≈##...>  ##≈~~≈≈≈## .. E gg....~≈≈## ...  ggB  The water elemental hits you!ggaT~Egg 19-----==-5.9 (2gg4Eggm _* * * LOW HITPOINT WARNING * * *A shaft appears beneath you!gg /  --more--gg?R  You fall into a shaft and drop 2 floors!ggrD/  --more--ggWGenerating dungeon...o\\/o/ building the DungeonggX< \o\ggK < /o/ggb gg _ kLimel the Skirmisher#........#Formicid of Nemelex Xobeh **....#........#Health: 19/76 ======------------------#....<...#Magic: 17/17 ========================##........#AC: 5Str: 13#........#EV: 11Int: 14#........#SH: 0Dex: 30.###........#XL: 12 Next: 17% Place: Dungeon:13.......@....#Noise: ==-------  Time: 9315.9 (2.0)...#........#B) +5 orcbow of Springtime {freeze, Dex+4}#...[....#ggp` fFire: B) +5 orcbow of Springtime {free#<.......#Engulf ##########You fall into a shaft and drop 2 floors!  The shaft crumbles and collapses. The water engulfing you falls away.13gg` &ggg ggs Q21--6.7 (2.8gg gg _You gasp with relief as air once again reaches your lungs.  Found a leather armour. Found an escape hatch in the ceiling. _Found a stone staircase leading up.ggL ggqM 9--ggS ggjV > _Unknown command.gg@gggggg՚gg3T2 _ggʡ_4=ggggpggf6==gg'gg۱ggS8=ggAgggg(J30=gg1gg&gg_32==gggga4=ggSgg i6=gg;ggggR^8==ggLgg'ggL40=ggggi2=ggggK4=gg.ggogg8ggS5=gggg97ggP(=ggggggS9=ggsggP:51gg;==gggga3=gg#gggg9N55=gggggggj7==ggggyggU9=ggggggL61=gg9ggggU3=gg_ggggK5=gg#ggXggh7==ggHgg% ggo U9=gg ggOggL70=gggggg!U2=gggga4=ggggWggh6==gggg"1 _HP restored.ggY%3gg&ggP)ggK+ggw+gg,gg/gg$8=#..D>>...# ##........# ..........# #........# #..# #....<...# ##..# ## #........# gg8.###........# ............#...#........##...[....#D   eight-headed hydra (asleep)#<.......###########ggfG 47.7 (31.0)  An eight-headed hydra comes into view.ggH,8.7 (32ggRggY> _Found two stone staircases leading down.ggRkz#..D>>...##........# ..# #.# #.# #....<...##........#  #.#.###........# ............# ...#...gg"l2.....# #[....# #<.......# ########## gguggmvM=9.7 (1.0)gg}gg~ggy[#........# ..# #.# #.# #....<...##........#  #.#.###.#ggi ....# ...#.# #[....# #<.......# ########## ggggi'50gggggg  ..# #.# #.# #....<...##........#  #.#.###.# ....# ...#.# #...[....# #<.......# ########## gg1 <1ggZ ggL gg  #.# #.# #....<...##........#  #.#..###.#....# ...#.# #...[....# #<.......# ########## gg gg &2gg ggß gg  #.# #....<...##........#  #.#..###.# .....# ...#.# #.@.[....# #<.......# ########## ggggI&3ggggggP( #....<...##........#  #.#..###.# .....# ...#.# #...[....# #@.......# ##########gg/gg0&4gg^5ggB9a _There is a stone staircase leading up here.gg$4ggR)gg`-ggr0-5 _gg0gg............+ ............# ....<..?....### ....... .... #... #........... 2#... #........... #..####+##..#..#.^#..#...gggg(A{{{ggp>-6.4 (1.7ggRgg% _You climb upwards.  Found 2 scrolls labelled RIREANOXIO. Found a stone staircase leading up. _There is a stone staircase leading down here.gg7gg8ggC\ _Unknown command.gg.#.+.........# <..?....###...... #. #. {{#...>.{ #........... #..####+##.. #.. #.^. #... #.....gg8{gg370 _ggggggnM##+........# <..?....###....... #....{#...>{ #...........#...ggggj&8ggggEgg$ M##+........# <..?....###.....#### #....{{#...>.......#...ggl- ggL. &9gg3 gg5 gg^. #.# ## .# .+ .............# .....<..?....### . ...... #####. gg #.....{{#...>{ #...........#..####+##..#.. .. #.^.ggqgg '60ggggggł }M#+####...# .##+........# <###.....#####...........#....ggv gg &1gg gg gg +2.4 (2gg ggO a _G - 2 scrolls labelled RIREANOXIOgg#....#+####...##.# #.# #.# .# .+ .# .....<.### . . #####. #. {{#...>. { #. #..####+##..  #.. ..gg=gg+3.4 (1ggggggH< #....#+####...# #.# #.##.#.#.+.#.<.###..#.. #.. {{#...>.. { #.. #..####+##..  #.. ..gggg&4ggrgggg'{ #....#+####...# #.# #.##.#.#.+.#..###gg'*..#... #... {{#...>... { #... #..####+#..  #.. ..gg/gg0&5gg5gg8a _There is a stone staircase leading up here.ggi gg! ggK ggF gg۽ C6 _ggn   ...........###..   ........†.......   ................   ................   ................   ................  #.######.##############.  #k.. ........1  # ........  #~~~~.. ####...  # ##...  gg(o (##.......~~~~ ###....  #####+# ........   .##~### ###..... k   wyvern (asleep)   .# .. #.....   .# .. #.....    #.....You climb upwards.ggo ggw gg -7.1 (1.7ggl gg _Level annotation: Snorg _There is a stone staircase leading down here.gg  ((((k  You shoot an arrow. The arrow hits the wyvern! The arrow freezes the wyvern.gggg]......kgg3===8 (0gggg_ _The wyvern is severely wounded.gg (((You shoot an arrow.  The arrow hits the wyvern but does no damage.gg<<ggES..k.ggF-8.7 (0.9gg=Mgg>P_ _The wyvern is severely wounded.ggu q  You shoot an arrow. The arrow hits the wyvern! The arrow freezes the wyvern.gg \((†ggD )gg6 '..ggM; 099.6ggB ggID J _You kill the wyvern!ggggggggH _No target in view!gg|#_gg(f _ggX*,gg*gg-ggH/gg/gg0gg3gg67gg7gg39gg)>gg?gg;@ggAggbgg0,ggLgg gg ,ggvggrgg ,gg.ggggggjgg$N _You now have 868 gold pieces (gained 20).gg(3gg)gg,gg0gg0ggj2gg4gg7,gg9gg";ggV>,gg,@gg7BggE,ggFggMggnP,ggHQgg)SggT,ggeUggtVggWggXggXggCZgg=],gg^gg>cgg r #..........   #######..........   ########......   #............   #.######.##############   #............... #......>..†.............   #..~~~~... ####...#   #...... ##...#--- #~~~~... ###....#   ####+#......   ggyr ..##~###.###..    ..# ..! #   ...# ...# #.YY 2 yaks (asleep) +#.# ...Y #.....# #.# ..Y #.....~ #.....~ggW}x 87.6 (18.0)  2 yaks come into view.ggO~H---8.6 (19ggggsY _Found a potion of curing.gg8V (((gg((Y1 asleep)(You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.  The yak bellows!ggϐ  The yak is moderately wounded.gg@~.~..YYY 3 yaks (2 wandering)YY.Y.ggR;===9.5 (0.9)ggggV _A yak comes into view.ggT (((((YYYYou shoot an arrow.  The yak bellows!  The arrow hits the yak! The arrow freezes the yak.ggCggDgg-Hj  The yak is heavily wounded.ggIggS&~.~.YY 4 yaks (1 wandering)Y.YggrT.90.3 (0.8ggb^ggbV _A yak comes into view.gg5 ((((YYou shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg~.~...Ygg-1.0 (0.7ggvgg[ _The yak is heavily wounded.gg ((((You shoot an arrow. The arrow hits the yak. The arrow freezes the yak.ggx ngg[ ~ ~.~.YY 5 yaks (1 wandering).YYY.  The yak is heavily wounded.gg] +8 (0.8gg gg V _A yak comes into view.gg   You shoot an arrow.  The yak bellows!  The arrow hits the yak! The arrow freezes the yak.gg((((† 4 yaksgg)+gg,gg,gg8l~.~.gg8UYY.Y.ggo=1212.6ggiHggLG _You kill the yak!gg]  (((((You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak!!  The arrow freezes the yak.ggm Xgg ~.~YY. 3 yaks{Y..gg -3.3 (0.7gg gg8 [ _The yak is heavily wounded.ggf(((((((ggm~.~Y...ggn(4.0ggxgg}j _You shoot an arrow. The arrow barely misses the yak.ggX (((You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.ggd=gg>gg?ggJ~.YY.{..ggqK&7gg Ugg&Y^ _The yak is moderately wounded.gg  ((You shoot an arrow. The arrow hits the yak. The arrow freezes the yak.gg ,gg ggI ggf ~Y~{YY.†gg@ (5.4gg* gg/ [ _The yak is heavily wounded.gg\ (You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg 9~ggT -6.2 (0.8gg gg4 W _The yak is almost dead.gga^ (You shoot an arrow. The arrow hits the yak. The arrow freezes the yak.gg2,ggggggDiY.Y.gg(7.0gg ggW _The yak is almost dead.ggk  You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg v~ 2 yaksgg,gg8~Y,Y 3 yaksggU Marksant 38 _You kill the yak!gg'ggp _Your Ranged Weapons skill increases to level 15!ggk  You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg († 2 yaksgg+ggˍggO~Y.ggȜ548.5 (0.7gg|ggG _You kill the yak!gg ((You shoot an arrow. The arrow closely misses the yak. The arrow hits the yak!  The arrow freezes the yak!gg* ggx+ gg\6 |YY~9.4 (0.9ggl? ggB [ _The yak is heavily wounded.ggZk  You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gggg%/400.2 (0.8ggMgg,W _The yak is almost dead.ggk  You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg†   yakgghgg2rAY†ggv061.0gg1ggG _You kill the yak!ggf(((((((ggq Y†~....  You shoot an arrow. The arrow closely misses the yak.ggUr+7 (0.7ggygg|Q _The yak closely misses you.gg  You shoot an arrow. The arrow hits the yak! The arrow freezes the yak.gg=) f  The yak is almost dead.gg* Y67---2.4gg1 gg5 ( _The yak gores you!gg) j  You shoot an arrow.  The arrow hits the yak but does no damage.gg}: n8---3.1ggC ggE W _The yak is almost dead.gg ]l  You shoot an arrow. The arrow hits the yak!! The arrow freezes the yak.ggeh†gg);†ggb70=89 (0.8gggg_G _You kill the yak!gg'ggY(gg/gg2H _No target in view!gg~3ggXggGggr2= _gga4=ggǣgg5ggh6==gg ggS1 _HP restored.gg\3gggg%gg,ggPgggg,ggpgg_  You see here a yak corpse.ggRgg@= _gggg-ggA  You enter the shallow water.gg,@Water ggsggCN _Moving in this stuff is going to be slow.gggggg gggggg"ggggI,ggggq _p - 3 potions of curing (gained 1)gg:f #.......###  #......>..†....  #........~~~~....####...#.####  #................# ##...#.# #  ##.......†~~~....###....#+####  #####+#..†.......... .......##~###.###.. gg.......#....# #........... .......#..†@# #........#..---15.5 (11.6) ####+#.#.......##.....#≈.#.. #.#.......##.....~~.# #.........##.....~~.~.) ##.....#.........~≈.~.# gg#.....##...........~ ......# .......~~..~.≈ .......# .(... .. ~~~~~~..ggf gg H---6.5 (12gg*gg/% _Found 4 stones.gg 3gg[ gg? ggi ggM Bgg ,gg ggW gg ,gg^ gg 7 _You open the door.gg$ 3ggX% ggo' gg* ggN* gg~+ gg. gg0 ,gg0 gg+2 gg3 gg4 gg4 ggC8 gg< Xgg? gg@ gg@ ggLC ggF A  You enter the shallow water.gg@F @Water ggG ggL N _Moving in this stuff is going to be slow.ggO gg"P &ggQ gg#U ggX ggX gg~Z gg^ Bgg _ gg` gg6b ,ggc gge gg3i ggki ggk ggs ggu ggu ggv gg_y ggv| gg| ggW~ ggT ggĂ ,ggW ggS ggf ,gg ggG gg ggK gg gg ggV gg gg gg gg ,gg gg= ggm gg gg gg ggg ,gg gg_ gg- gg^ gg6 gg! gg gg> ggk gg( ggd gg gg gg gg ggL gg gg ggD ,gg, gg gg  ####+#.#.......##.....#≈ ). #.#.......##.....~~ ... #.........##.....~~. ....##.....#.........~≈. ....##.....##........... ...........##.......~~ ...........##.(... .........######~~≈.~~~~~ ...##.@..# ##≈≈≈~.~~~~~46.1 (29 .. #....# #~~~≈≈....+ +.....~≈~~#≈~~ ###....#≈≈~~.~≈≈≈≈#≈# .....#≈≈≈~.~~≈~~## .##...##≈≈≈.≈~....# .. ....###~~.~~....#gg8 # ....# ....~~....#....~#....#gg gg ,7.1 (30gg gg $ _Found a flail.ggggBgggg((.......#.....##......##........gg(.~~≈..0.0).gg,ggS0gg2T _Key pressed, stopping explore.ggyA3ggggsgggg) P _ggT gg gggggggggggg'gggggggggggg`gggg!gg$,gg&gg(ggs+,ggr,gg.ggn2,ggs3gg15ggP7gg7gg8ggF<,gg=ggAN _You now have 889 gold pieces (gained 21).ggC3ggDggFggIggAIggIggP  #..)...#.#.......##  #......#.........##  ###.....#...  .##.....##..  ........## ggP #.............##.(  #...........######~  #......##....# ##≈≈ ggQ #.@....##....# # ggMQ8 ##+#+#.......+  ####....#≈≈~~. ggQ.....#≈≈≈~.  .##...##≈≈≈.  .. ....###~~. ggQ  ## ....# .... ...# ....  ggR/...#ggX@59.1 (12.0)'#$##.##.##.##.##..gg]`gg`N======60.1 (13gg*fggiz _As you open the door, it creaks loudly! _Found 11 gold pieces.gg\gggggggg ....#..#.....#....#.....##..(######~.....##....# ##≈≈..##....# #~~~##@#+#.......+.....gg+A0.0) #$# ####....#≈≈~~.# ..≈#.?gggg_b------1.1 (1gg=! gga!_Found a scroll of blinking. _There is an open door here.gg3ggggϸgggg: _ggggggggpN _You now have 900 gold pieces (gained 11).gggggggg@  There is an open door here.gggg _gggggggg$gggg7 _You open the door.gg6gg\ggTgg@  There is an open door here.gggg= _ggegg]gg,ggggggP,ggggggdggggVggVgga,ggDggggIggugg?gggg9ggdgggg gg= gge gg8 gg67 _You open the door.gg3ggggt@  There is an open door here.gg2ggw _gg gg#gg &,gg'gg*gg,gg-ggJ.gg0gg5Bgg9XggO>Bgg?ggAggC,ggADggIggK,ggLggOggQ,ggsRgg~TggV,ggWgg[gg^,gg_gg/bggId,ggWegg^gggr_.........######~~≈.~~~~~~...#.... ....##....# ##≈≈≈~.~~~~~~.#...~# ....##....###~~~≈≈........##~. #'#.......+.....~≈~~#≈~~###≈≈~~~E #.####....#≈≈~~.~≈≈≈≈#≈###≈≈≈≈≈~T #.#.......#≈≈≈~.~~≈~~### ≈≈≈≈≈≈~. ggrN#.##.##...##≈≈≈.≈~....# ≈≈≈≈≈≈≈~ #.#.......###~~.~~....# #≈≈≈≈≈≈≈ #.###.....#.....@~....# ##≈~~≈≈≈------ gg,s....'.....#.....~#....# ....~≈≈# ?.###.....#.....## ...# ....~≈# ..+.............# .... .....ggQs. ..###...........# ... ....ggos. ..# #...........# { .. ggs{..# #...........# . ..# #...........# .. #.......#####open the door.  You enter the shggsDallow water.  Moving in this stuff is going to be slow.ggz089.1 (28.0)gg{=Water gggg[ _You sense a monster nearby.gg Jgg  .'.......0.0)..'........#......gg gg gg T _Key pressed, stopping explore.gg Jgg' ggi ######~~≈.~~~~~~...#.##....# ##≈≈≈~.~~~~~~.#...~#.##....###~~~≈≈........##~....# '#.+.....~≈~~#≈~~###≈≈~~~E# .####....#≈≈~~.~≈≈≈≈#≈###≈≈≈≈≈~T~ .#.#≈≈≈~.~~≈~~### ≈≈≈≈≈≈~. .##.##...##≈≈≈.≈~....# ≈gg ~ .#.###~~.~~....# #≈ .###.....#.....~@....# ##≈~~≈≈≈#'.....#.....~#....# ....~≈≈# gg *.###.....#.....##....# ....~≈# +.# ............. ###.gg a.# .......# #.gg F.# .T...ggD T   troll (asleep)# #...# ......# #.ggk 3..# ....... gg!  A troll comes into view.Found a scroll of brand weapon.gg=$ ggb+ T?Tgg/ 8===90.7 (1.6ggg2 gg5 ' _The troll shouts!ggK ##≈≈≈~.~~~~~###~~~≈≈.....+.....~≈~~##≈≈~~.~≈≈≈≈##≈≈≈~.~~≈~~### #≈≈≈.≈~....# ###~~.~~....# #.....~@....# #.....~#....# #.....##....#  ......# T...... ......# ....... .....  ......# .?.....  ......# .......  ......# ....... . ggM ##≈≈≈~.~~~~~###~~~≈≈.....+.....~≈~~##≈≈~~.~≈≈≈≈##≈≈≈~.~~≈~~### #≈≈≈.≈~....# ###~~.~~....# #.....~@....# #.....~#....# #.....##....#  ......# T...... ......# .......  ......# .?.....  ......# ....... ......# ....... gg&ggR'gg-gg0\ _A troll is nearby!gg(  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggyggf ^  You beckon some vexing sprites to accompany your attacks.ggEn @T.ggn 5----10Will/2 Jinx Water ggkv ggy ; _You feel your willpower being sapped.gg)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg gg s^T^##.gg3 o2---------2gg~ gg < _You inscribe a pair of binding sigils.ggβ..##.(...........~~.....######~~≈~...#...# ##≈≈≈~.~~~~~~.#...~#.. ...##....###~~~≈≈........##~.... '#.......+.....~≈~~#≈~~###≈≈~~~E####~~.~≈≈≈≈#≈###T~.......#≈≈≈~.~~≈~~###~..#.##...##≈≈≈.≈~.≈~~.......###~~.~@^gg≈≈≈≈≈≈≈≈ .###~.##≈~~≈≈≈ ...'.~#T≈## .###.....#....^##....# ....~≈# .+.....#.# .........# .?.#....# .......ggggj T.  The troll barely misses you. The troll claws you but does no damage.gg}_65----4.3 (1.6gggg* _The troll claws you!ggz ###.......~~..~.≈~#..##.(...........~~#.....######~~≈.~~~~~~...#....##....# ##≈≈≈~.~~~~~~.#...~#... ..##....###~~~≈≈........##~....# #.......+.....~≈~~#≈~~###≈≈~~~E## ####....#≈≈~~.~≈≈≈≈#≈###≈≈≈≈≈~T~# gg )#.......#≈≈≈~.~~≈~~### ≈≈≈≈≈≈~... ##.##...##≈≈≈.≈~@...# ≈≈≈≈≈≈≈~~~ #.......###~~.~~^...# #≈≈≈≈≈ ###.....#.....~T....# ##≈~~≈ ..'.....#.....~#....# ....~≈≈## ###.....#....^##....# ....~≈# +...#.............. gg ###..#[....... ..... # #..#!.?..... ggo gg gg-  T~(bound)Found a kite shield and 2 potions of enlightenment.  The troll moves over the binding sigil and is bound in place!ggx OThe troll attacks as it pursues you! The troll bites you!gg9 ~44-----------5.9ggX gg R _The troll claws you but does no damage. The troll claws you! gg4 gg gg0T _Why would you want to do that? gg;P 8##.....##.....~....##.~~..~.≈~#...##.(...........~~#......######~~≈.~~~~~~...#...##....# ##≈≈≈~.~~~~~~.#...~#.. ...##....###~~~≈≈........##~.... '#.......+.....~≈~~#≈~~###≈≈~~~E .####....#≈≈~~.~≈≈≈≈#≈###≈≈≈≈≈~T~ .#.......#≈≈≈~.~@≈~~### ..  ggP |.##.##...##≈≈≈.≈~....# ~~ .#.......###~~.~~T...# #≈≈≈≈≈≈≈≈ .###.....#.....~~....# ##≈~~≈≈≈# ...'.....#.....~#....# ....~≈≈## .###.....#....^##....# ....~≈# .+...#.. ggP ...... .###..#[....... ..... .# #.#!?..... gg^ A  You enter the shallow water. gg_ 6=--------60Water  gg`i  gg4l ? _Moving in this stuff is going to be slow.!ggi(((((((!gg9*!gg-`h .T...drained, bound)..  You shoot an arrow. The arrow barely misses the troll.A giggling sprite leaps out and makes the troll trip over its own feet.!gg/a7=3==---===7.8 (0.9!ggk!ggn3 _The troll is lightly wounded.!ggo ( You shoot an arrow. The arrow hits the troll. The arrow freezes the troll.!gg;*!ggyb .Tvery drained, bound)The troll is moderately wounded.A giggling sprite leaps out and makes the troll trip over its own feet.9=8.6 (0.8!gg!gg` _The troll is moderately wounded.!gg{M i(((((((!gg 9*!ggx ! .T.....  You shoot an arrow. The arrow barely misses the troll.A giggling sprite leaps out and doodles on the troll's face.  !gg GThe troll is heavily wounded.!gg c50=9.4!ggʿ !gg i _The jinxing sprites lose interest in you.!gg' ( You shoot an arrow. The arrow hits the troll! The arrow freezes the troll.!gg:9.!gg`2=500.2!gg!gg^ _The troll is severely wounded."ggįo  You shoot an arrow. The arrow hits the troll! The arrow freezes the troll."gg+g(."ggC@.."ggHr3===319 (0.7"ggQ"ggTI _You kill the troll!"ggKy"gg3z"ggO"ggH _No target in view!"gg.`"ggXa"ggm"ggnH _No target in view!"gg 4"ggq" "gg' "gg, l55= _"ggx- "gg- k7=="gg/ "gg22 U9="ggu2 E4="gg3 "gg8 "gg<8 M61="gg> "ggC "ggC V3="ggE "gg#J "ggyJ L5="ggK "gggO "ggO 7==="ggQ "gg V m _Your binding sigil disappears."ggOV V9="gg7X "gg_[ "gg[ M70="gg\ "gg` "ggE` ?2="ggk` F5=="ggc "ggf "ggf L4="ggh "ggj 96"ggj F=="ggk "ggIn ,"ggp "ggr "gg(s ;=="ggw "ggz ,"gg| "ggz "gg :="gg "gg "gg N6="ggՉ "gg n _You feel your willpower return."gg "gg# "ggΕ ,"gg "ggw "gg "ggO "gg5 "ggm :="gg "gg۪ B"gg "gg M7=="gg "gg̸ 4 _Magic restored."gg <"ggf "gg; "ggV 0"ggU "gg "gg "gg "gg "gg "gg] "gg :=="ggP "gg "gg B"gg "ggx ,"ggu "ggr "gg2 ###....#≈≈~~.~≈≈≈≈#≈###≈≈≈≈≈~T~###≈≈≈~.~~≈~~### ≈≈≈≈≈≈~ #.##...##≈≈≈.≈~....# ≈≈≈≈≈≈≈~~~###~~.~~....# #≈≈≈≈≈≈≈≈## ##.....#.....~~....# ##≈~~≈≈≈## '.....#.....~#....# .....~≈≈## #"gg{ #.....##....#......~≈# ............#.............. #....#[.@........... ---30.5 (29.6) "gg #...........#!.?.......  ....#..........  #...........#.......... "gg  #.......#####..........  #.......# #..........  ## #.........."gg c #........[. "gg. "ggQ "gg H---1.5 (30"gg "gg ) _Found a chain mail.#ggC3#ggF#ggmK#ggO,#gg>T#gg5a= ...≈~.~~≈~~### ≈.... #.##...##≈≈≈.≈~....# ≈~~~ .......###~~.~~.#≈≈## ##.....~~....# ##≈~~≈≈≈## .'#....# .....~≈≈## ####....#.# ..............#gga.. ##[  ! ...#.........[#gg%m12.5 (1.0)#gghm+3.5 (2#ggu#gg y2 _H - a scroll of brand weapon#ggM3#gg #gg#ggJ#gg,#gg #ggG$,#gg%#gg),#gg*#gg/N _j - 3 potions of enlightenment (gained 2)#gg13#gg2#gg4#gg8#gg8#gg#;#gg?#gg@#gg@#ggB#ggD#ggH,#ggK#gg&N#ggJQ,#ggS#ggW#gg[,#gg]#gg,a#ggd,#ggf#gg l#ggn,#ggq#gg{[............. ...+ .......#................ ...# ................ ................. ..#####................ ...# #................ # #......  #........[ #gg|_ #........@[ #...... ###.......# #.############# #ggT|y#. #. #gg;#[. ...+ .#.......# #...#....#####.....# #......# #.......#........[.#...@.#.###.#.#.########. #gg#044.5 (11.0)#gg|,5.5 (12#gg|#ggY _You see here the +7 plate armour "Diwaseff" {+Inv rElec rF- Int-4}.#gg3#gg#gg#gg#gg: _#gg#gg#ggU#ggb#ggi#gg,#gg5#gg#ggY ,#gg #gg<#gg/,#gg#gg#gg#ggs#gg#gg=!#gg$,#gg6&#gg'#gg*,#ggz*#gg{,#gg#/,#gg)0#ggG4@  There is an open door here.#gg;~#≈~~###≈≈~~~E## #≈~.≈≈≈#......## ≈≈#≈###≈≈≈≈≈~T~##≈≈~.~≈S#......# ~~### ≈≈≈≈≈≈~....≈~~.~≈≈#......## ≈≈≈≈≈≈≈~~~..~~.~~≈#...++##.# #≈≈≈≈≈≈≈≈##...>........#####≈~~≈≈≈##....~≈~≈###.#......~≈≈###?...≈≈~# ...#......~≈####....~~ #gg2<...............#@...##.# ........'....+ . ...............#....# ............... ...............# #ggY<...............#S   electric eel (wandering) #ggy<...............# ...............# ......[........##ggLS54.5 (9.0)S#ggyU *******The electric eel shoots out a bolt of lightning at you!#gg≈~>...@#gg#ggHc68---===5.5 (10.0)#gg#gg7 _The bolt of electricity hits you!$gg (((((( $gg (slow)  You shoot an arrow. The arrow hits the electric eel!  The electric eel seems to slow down. The arrow freezes the electric eel.$gg $gg ME≈~>... ...............#E   water elemental (wandering)......$gg a9---6.2 (0.7)$gg $gge d _The electric eel is heavily wounded.%ggp  You shoot an arrow. The arrow hits the electric eel!  The arrow freezes the electric eel.%ggwE.~≈≈((((((E%gg%gg~E~.~≈~>...E%gg& U71=9%ggQ%ggP _You kill the electric eel!%gg_S (((((You shoot an arrow. The arrow hits the water elemental.  The arrow freezes the water elemental.%gg%ggs%ggW~~E...%gge2=7.8 (0.9%gg8E%gg= _The water elemental is lightly damaged.%ggo  ~.~  ~~.~  .~~.~~  ##.E.>....... #....~≈~≈### #?...≈≈~# #....~~.. #@...##.# ......'....+ . ......#....# ......###### ......#......#......#......#[..&gg2@ ~.~  ~~.~  .~~.~~  ##.E.>....... #....~≈~≈### #?...≈≈~# #....~~.. #@...##.# ......'....+ . ......#....# ......######...........#E........&ggAX[..&gg_P@EE&ggP&ggKW8E&ggZf _A water elemental is nearby!&gg ~.~  ~~.~  .~~.~~  ##.E.>....... #....~≈~≈### #?...≈≈~# #....~~.. #@...##.# ......'....+ . ......#....# ......###### ......#......#......#......#[..&gg0 ~.~  ~~.~  .~~.~~  ##.E.>....... #....~≈~≈### #?...≈≈~# #....~~.. #@...##.# ......'....+ . ......#....# ......######&gg31q...........#E........[..&gg+98E&gg9&ggA&ggEf _A water elemental is nearby!&ggE (((E  You shoot an arrow. The arrow hits the water elemental!  The arrow freezes the water elemental.&ggOtE...E&gg[4=8.5 (0.7&gg&ggg _The water elemental is heavily damaged.'gg ((( You shoot an arrow. The arrow hits the water elemental!  The arrow freezes the water elemental.'ggs'ggx.E..E'ggx?5='ggy&9.3 (0.8'gg^'gg%h _The water elemental is almost destroyed.'ggs  You shoot an arrow. The arrow hits the water elemental!  The arrow freezes the water elemental.'ggw l.(('gg 3...'ggd6=360.0 (0.7'gg'gg V _You destroy the water elemental!(ggɌ4(gg(ggH _No target in view!(ggG { (ggJ 4_(ggK (ggM (ggM (ggN (ggV ~~~~~.#...~#........~##.. .......##~....#####~.~≈#.# ~#≈~~###≈≈~~~E## #≈~.≈# ≈≈#≈###≈≈≈≈≈~T~##≈≈~.~≈≈#...... (ggV ?~~### ≈≈≈≈≈≈~....≈~~.~≈≈#......# ≈≈≈≈≈≈≈~~~..~~.~~≈#...++## #≈≈≈≈≈≈≈≈##...>.......####≈~~≈≈≈≈~≈####~≈≈###@...≈≈~#---#......~≈####....~~........#....##.# ...............'....+ . ...............#....#................(ggW "....(ggv\ -2.0 (2.0(gg%] G---3.0 (3(ggc (ggd . _I - a scroll of identify(gg ! (gg! (gg& (ggZ) H _No target in view!)gg)gg)gg])ggH _No target in view!*ggD*ggsRead which item? Scrolls *ggK f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  *ggrw - a scroll of revelation  G - 2 scrolls labelled RIREANOXIOH - a scroll of brand weapon  *ggI - a scroll of identify *gg[!] read|quaff|evoke[?] describe selected+gg +gg +gg  ~~~~~~.#...~#........~##........# Limel the Marksant .......##~....#####~.~≈##.......# Formicid of Nemelex Xobeh **.... ~#≈~~###≈≈~~~E## #≈~.≈≈≈#......## Health: 76/76 ======================== ≈≈#≈###≈≈≈≈≈~T~##≈≈~.~≈≈#......# Magic: 17/17 ======================== +ggh ~~### ≈≈≈≈≈≈~....≈~~.~≈≈#......# AC: 5Str: 13 ...# ≈≈≈≈≈≈≈~~~..~~.~~≈#...++## EV: 11Int: 14 ...# #≈≈≈≈≈≈≈≈##...>.......SH: 0+gg Dex: 30 ...#####≈~~≈≈≈##....~≈~≈###XL: 12 Next: 33% Place: Dungeon:11 ...#......~≈≈###@...≈≈~#Noise: ---------  Time: 9563.0 (0.0) ...#......~≈####....~~..B) +5 orcbow of Springtime {freeze, Dex+4} ...............#....##.#Fire: B) +5 orcbow of Springtime {free +gg ...............'....+ . ...............#....# ...............###### ...............# ...............# ...............#+gg; The arrow freezes the water elemental. _You destroy the water elemental! _No target in view! _I - a scroll of identify +ggb l_No target in view! _No target in view!+gg +gg Identify which item? (\ to view known items) Scrolls (select first with ?)  G - 2 scrolls labelled RIREANOXIO +ggE Potions (select first with !)  F - a fizzy blue potion[?] describe selected-gg{-gg׵-gg@~~~~~~.#...~#........~##........# Limel the Marksant -ggo.......##~....#####~.~≈##.......# Formicid of Nemelex Xobeh **.... -gg~#≈~~###≈≈~~~E## #≈~.≈≈≈#......## Health: 76/76 ======================== -gg≈≈#≈###≈≈≈≈≈~T~##≈≈~.~≈≈#......# Magic: 17/17 ======================== ~~### ≈≈≈≈≈≈~....≈~~.~≈≈#......# AC: 5-ggν,Str: 13 -gg*...# ≈≈≈≈≈≈≈~~~..~~.~~≈#...++## EV: 11Int: 14 ...# #≈≈≈≈≈≈≈≈##...>.......SH: 0Dex: 30 -gg0...#####≈~~≈≈≈##....~≈~≈###-ggSXL: 12 Next: 33% Place: Dungeon:11 -ggjy...#......~≈≈###@...≈≈~#-ggNoise: ---------  Time: 9563.0 (0.0) ...#......~≈####....~~..-ggNB) +5 orcbow of Springtime {freeze, Dex+4} -gg...............#....##.#-ggžFire: B) +5 orcbow of Springtime {free ...............'....+ . -gg۾E...............#....# -ggO...............###### ...............# -gg-...............# ...............#-ggBThe arrow freezes the water elemental. -gg2`_You destroy the water elemental! _No target in view! -ggHX_I - a scroll of identify _No target in view! -gg_3_No target in view!-ggx]  As you read the scroll of identify, it crumbles to dust.-gg~-gg$4.0 (1-gg--gg.\ _F - a potion of degeneration.ggn.ggqRead which item? Scrolls  f - a scroll of teleportation .gg r h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  w - a scroll of revelation .gg4r< G - 2 scrolls labelled RIREANOXIO.gg\rH - a scroll of brand weapon [!] read|quaff|evoke[?] describe selected/gg  /gg~~~~~~.#...~#........~##........# Limel the Marksant .......##~....#####~.~≈##.......# Formicid of Nemelex Xobeh **.... ~#≈~~###≈≈~~~E## #≈~.≈≈≈#......## Health: 76/76 ======================== ≈≈#≈###≈≈≈≈≈~T~##≈≈~.~≈≈#......# Magic: 17/17 ======================== ~~### ≈≈≈≈≈≈~....≈~~.~≈≈#......# AC: 5Str: 13 ...# ≈≈≈≈≈≈≈~~~..~~.~~≈#...++## EV: 11Int: 14 ...# #≈≈≈≈≈≈≈≈##...>.......SH: 0Dex: 30 ...#####≈~~≈≈≈##....~≈~≈###XL: 12 Next: 33% Place: Dungeon:11 /ggg...#......~≈≈###@...≈≈~#Noise: ---------  Time: 9564.0 (0.0) ...#......~≈####....~~..B) +5 orcbow of Springtime {freeze, Dex+4} ...............#....##.#Fire: B) +5 orcbow of Springtime {free ...............'....+ . ...............#....# ...............###### ...............# ...............# ...............# _No target in view! _I - a scroll of identify _No target in view! _No target in view!  As you read the scroll of identify, it crumbles to dust. _F - a potion of degeneration/ggV&  /ggoAs you read the scroll labelled RIREANOXIO, it crumbles to dust.  It is a scroll of enchant armour./ggt/  --more--0gg0gguEnchant which item? Armour 0ggl b - a +0 pair of gloves (worn)  x - a +0 troll leather armour (worn) 0gg' y - a +0 pair of boots (worn)c - a +0 robe[?] describe selected2gg2gg2ggU~~~~~~.#...~#........~##........# Limel the Marksant .......##~....#####~.~≈##.......# Formicid of Nemelex Xobeh **.... ~#≈~~###≈≈~~~E## #≈~.≈≈≈#......## Health: 76/76 ======================== ≈≈#≈###≈≈≈≈≈~T~##≈≈~.~≈≈#......# Magic: 17/17 ======================== 2gg+~~### ≈≈≈≈≈≈~....≈~~.~≈≈#......# AC: 5Str: 13 ...# ≈≈≈≈≈≈≈~~~..~~.~~≈#...++## EV: 11Int: 14 ...# #≈≈≈≈≈≈≈≈##...>.......SH: 0Dex: 30 ...#####≈~~≈≈≈##....~≈~≈###XL: 12 Next: 33% Place: Dungeon:11 ...#......~≈≈###@...≈≈~#Noise: ---------  Time: 9564.0 (0.0) 2gg-...#......~≈####....~~..B) +5 orcbow of Springtime {freeze, Dex+4} ...............#....##.#Fire: B) +5 orcbow of Springtime {free 2gg`...............'....+ . ...............#....# ...............###### ...............# ...............# 2gg...............# _No target in view! _No target in view!  As you read the scroll of identify, it crumbles to dust. _F - a potion of degeneration2ggx ~As you read the scroll labelled RIREANOXIO, it crumbles to dust.  It is a scroll of enchant armour.2ggw02gg0365.0 (12gg,62ggp8E _Your +0 pair of boots glows green for a moment.2gg2gg32gg2ggj2ggB2gg2gg52gg 2gg2gg[,2gg2gg*2ggC,2gg52ggv7 _You open the door.2gg 32gg2ggx@  There is an open door here.2ggz2gg _2gg2gg2gg}2gg2ggh2gg~2gg[2gg2gg2gg2ggT,2gg2gg12gg,2gg2gg2gg|,2ggZ2ggU2gg2gg2ggr2ggR2ggh,2ggU2ggG2gg4,2gg2ggy2gg,2gg2gg2gg,2gg2gg2gg9,2gg2gg2gg ,2gg` 2ggb 2gg,2ggX2gg2ggi,2gg2gg2gg,2gg2gg2gg,2ggD2gg)2ggE2ggq2gg42gg 2gg("2gg\"2gg"2gg#2gg$,2gg-%2gg:&2gg+',2ggt'2gg (2gg),2ggr)2ggn*2ggq+,2gg+2gg-2gg2...#....##.#........# #######.#.....#### ...# #.#.....# ...# #.#.....# ...# #.#.....# #.#...#.#2ggQ3 #.#####.#  #.#####.###  #......@..#  #######.#.# 2gg3#### #.#.#  #.# # #.# #.# o   orc (asleep) #.# .o# 2ggL=\93.0 (28.0)4.0 (292gg>A2ggGx _An orc comes into view. It is wielding a +0 short sword.3ggoL  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3ggl ^  You beckon some vexing sprites to accompany your attacks.3ggbm \5---==5.0 (13ggm V.0)Will/2 Jinx 3ggt 3gg1x ; _You feel your willpower being sapped.4ggyk  You shoot an arrow. The arrow hits the orc! The arrow freezes the orc.4ggr(((((#()4gg<J......4ggo 3=7 (0.74ggw4ggG _You kill the orc!4ggQ4gg)S4gg2X4ggZ 4ggZ:_No target in view!4gg4gg4gg4gg,H _No target in view!4ggy4ggz4ggz{4gg^~4gg% _4gg4gg%4ggs)4gg4ggP{ _The sprites lose interest in your situation.4ggȉ:---4gg4gg{,4gg4ggt4ggE6=4ggw4gg,4gg4ggg,4gg4gg,4gg4gglP=4ggg4gg4gg04ggR4gg,4gg4gg4gg_F7==4gg 4ggz4ggy,4gg4gg4ggͳ,4gg4gg4ggF,4ggN4gga4gg4gga;==4gg4gg4gg4gg4gg4gg4ggQ,4gg4gg4gg,4gg4ggI4gg,4gg4gg4gg,4gg4gg[4ggl4ggP4gg4ggH4gg`   #.........#  #######.#.#  #.#.#  #.#.## #.#..4ggS #.## #.#  {{{.)# #.#  #@# --- 4gg ........#  #########  4gg2 4ggZ9   4gg4  4gg. 4ggQYou feel your willpower return.4ggw1618.7 (23.0)4ggeC--- 4gg34gg[ _You sense a monster nearby.4gg 34gg 4gg# 4gg& 4ggO+ ,4gg/ 4gg6 # #######.#.# # #.#.# #.#.### #.#...# #.###.# #.# #.#{{{.)# #.# ########.#4gg~7 .......@.###########4gg!< 220.0)4gg< 4ggtA 4ggC [ _You sense a monster nearby.4gg14gg,24gg24ggl54ggL=.# #.#.# ## #.#.# #.#.### #.#...# #.###.# #.# #.# {{{.)# #.##.#4gg=G.##4ggB+1.7 (14ggC4gg8H4ggJE _You sense a monster nearby.4ggJ5ggG5ggޔ5gg5gg5gg55gg5ggiB5gg5ggz5gg5gg,5ggҤ5gg5ggD5ggo5ggY5gg'5gg7,5gg5gg5ggد,5ggd5gg>5gg,5gg5gg5gg!5gg^5gg5gg5gg........# #.........# .#.......# #######.#.# ########## #.#.# #.#.### #.#...# #.###.# #######.# #.# 5gg #..ooo.)# #.# #@#########.# #...........##.############## o   orc priest (asleep)oo 2 orcs (asleep)5gg+9.7 (85ggv,30.7 (95ggE5ggh _An orc priest and 2 orcs come into view.5gg     #.#.#        #######.# #.#  #..ooo.)# #.#  #@#  #...........#  #.###########  ###5gg6p     #.#.#        #######.# #.#  #..ooo.)# #.#  #@#  #...........#  #.###########  ### 5gg5gg\5gg5ggd _There are monsters nearby!5gg     #.#.#      5gg%  #######.# #.#  #..ooo.)# #.#  #@#  #...........#  #.###########  ###5gg[p     #.#.#        #######.# #.#  #..ooo.)# #.#  #@#  #...........#  #.###########  ### 5ggd5gge5gggn5ggq 5gg rV_There are monsters nearby!5gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6gg8P  Okay, then.6ggH96gg>6gg@. _6gg= k  You shoot an arrow. The arrow hits the orc. The arrow freezes the orc.6ggB ()   orc6gg V  You kill the orc!6gg .o.ooo6gg 7===1.5 (0.86gg8 6gg , _The orc priest shouts!6gg k  You shoot an arrow. The arrow hits the orc! The arrow freezes the orc.6gg8 `()6gg6ggeS.)o.6gg(2.36ggǖ6ggyG _You kill the orc!7gg (( You shoot an arrow. The arrow hits the orc priest.  The arrow freezes the orc priest.7ggJG.)7ggJ-3.0 (0.77ggQ7ggTe _The orc priest is moderately wounded.7gg  You shoot an arrow. The arrow hits the orc priest!  The arrow freezes the orc priest.7gg(()7ggZG.)7gg{\+9 (0.97ggb7ggeN _You kill the orc priest!7gg17gg7gg7ggvH _No target in view!7ggji 7ggUj 7ggl 7gg 7ggl 7gg $ _7gg 7gg 7ggd 7gg 7gg 7gg, ]  Items here: )) [ ††.7ggѝ 7gg,  _7gg؞ 7gg© <  You see here a +0 whip.7ggԫ 7ggF  _7gg 7gg, 7gg} ,7ggI 7gg* 7gg8 ,7gg 7ggŽ 7ggt ,7gg 7gg 7gg 7gg 7ggh 7gg 7gg/ 7ggn 7ggR 7gg 7ggq ,7ggG 7gg 7gg ,7gg/ 7gg 7gg ,7gg 7gg 7gg ,7gg 7gg) 7gg 7gg 7ggD 7gg= 7gg ,7ggg 7gg 7ggz ,7gg 7gg 7gg ,7gg 7gg 7gg ,7gg= 7gg8 7gg ≈≈≈≈≈~~~..~~.~~≈#...++## #.# ≈≈≈≈≈≈≈##...>.......######.# ≈~~≈≈≈##....~≈~≈####.......# ..~≈≈###...{≈≈~#####...... ..~≈####....~~............# .......#....##.##.........# .......'....'...........### .......#....##.#........# .......#######.#@....#### --- .......# #.#.....# .......# #.#.....# .......# #.#.....# .......# #.#...#.# 7gg .......# #.#####.# .......# #.#####.### .......# #.........# .......# #######.#.#7gg  052.9 (19.0)7gg :---7gg 7gg [ _You sense a monster nearby.7ggA7ggS37ggο7gg*M~....≈~~.~≈≈#......~~~..~~.~~≈#...++## ≈≈≈≈≈≈##...>.......###### ≈~~≈≈≈##....~≈~≈####.≈T≈≈~#####7gg#~≈####....~~...#....##.##..'....'...##.......######.#.....####. .......# #.#.....#..T   Snorg (wandering)..7gg.7gg&,0.0)7ggxU.T7gg%+3.9 (17gg7ggb8gg3 #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....#  #.#.....#  #.#.....#  #.#...#.#  #.#####.#  ###   8ggT #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....#  #.#.....# #.#.....# #.#...#.#  #.#####.# # 8gg8ggs8gg%8ggZZ _Snorg is nearby!8gg3 #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....#  #.#.....#  #.#.....#  #.#...#.#  #.#####.#  ###   8ggʞP #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....# 8gg՟ #.#.....# #.#.....# #.#...#.#  #.#####.# # 8gg8ggC8gg8ggZ _Snorg is nearby!8ggV3 #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....#  #.#.....#  #.#.....#  #.#...#.#  #.#####.#  ###   8gg7 #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....#  #.#.....#8gg4 #.#.....# #.#...#.#  #.#####.# # 8gg8ggm8gg8ggZ _Snorg is nearby!8gg ` #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....# 8gg #.#.....#  #.#.....#  #.#...#.#  #.#####.#  ###   8gg  #.# .~~. #.# ...>#####.# ...~.......# .≈≈~#####......## ~............# ...##.##.........# ...'...........### #@.......# #.....####  #.#.....#  #.#.....# #.#.....# #.#...#.# 8ggR #.#####.# # 8ggF 8gg 8gg 8gg Z _Snorg is nearby!8ggEX(((((((9ggX  You shoot an arrow. The arrow closely misses Snorg.9gg...~T..T9gg7===4.6 (0.79gg9ggO# _Snorg shouts!9ggv?  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9gg 9gg s~T^^9gg g4------5.6 (1.09gg 9gg < _You inscribe a pair of binding sigils.:ggF ~~..~~.~~≈#...++## #.# ≈##...>.......######.# ~~≈≈≈##....~≈~≈####.......# .~≈≈###....≈≈~#####......## ~≈####....~~............# ....#....##T##.# '....'.....### #....##.#.^# #######.#.@...#### # #.#^....# # #.#.....# # #.#...#.## #.#####.# # #.#####.#### #.........## #######.#.#:gg{R eTT(berserk):gg9S P---6:ggZ :gg^ S _Snorg goes berserk!;gg y~~~..~~.~~≈#...++## #.# ##...>.######.# ≈≈≈##....~≈~≈####.# ~≈≈###....≈≈~#####......## ~≈####....~~...# ;ggЋ #....##T##.# '....'..### #....##.#.^......# #.#..@..#### # #.#^....# # #.#.....# # #.#####.# # #.#####.#### #.........# ;gg; ;gg ;ggU M.T;gg A--7;ggU ;gg <ggw (You shoot an arrow. The arrow hits Snorg! The arrow freezes Snorg.<gg<gg?.^T<gg7===8.3 (0.7<gg<gg/ _Snorg is lightly wounded.=gg`~....≈~~.~≈≈#......~~~..~~.~~≈#...++## # ≈≈≈≈≈##...>.......######≈##....~≈~≈####.≈.≈≈~###### ~≈####....~~...#....##.##..'....'.....##....##.#.^@.....#######.#.T...####^....##########.##........=ggl=ggm47---------------9.3 (1.0=ggs=ggvI _Snorg bites you. Snorg claws you!! Snorg claws you!=ggNQ≈~T~##≈≈~.~≈≈#......# #.#....≈~~.~≈≈#......# #.#~~~..~~.~~≈#...++## #.# ≈≈≈≈≈≈##...>.......######.# ~=gg#~≈≈≈##....~≈~≈####.......# .~≈≈###....≈≈~#####......## .~≈####....~~...#.#....##.##...#.'....'.....###.#....##.#.^......#.#######.#.T...####.# #.#^....# ......# #.#.....#.# #.#.....#.# #.#...#.#.# #.#####.#.# #.#####.###=gg=ggž\ #T.=gg+|, bound)Snorg moves over the binding sigil and is bound in place!=ggb30---------------60=gg=gg _Snorg closely misses you. Snorg barely misses you. Snorg claws you!!>gg"~~~E####≈~.≈#T~##≈≈~....≈~~.~≈≈#......~~~..~~.~~≈#...++## ≈≈≈≈≈≈##...>.......###### ~~≈≈≈##....~≈~≈####.......≈###....≈≈~###### .~≈####....~~...#....##.##..'....'......##....##.#.T......######.#.....####>gg%G^....>gg->ggF.32=----5==---1>gg?j _Snorg rages.>ggB~....#####~.~≈#.~~~E####≈~.≈#T~##≈≈~....≈~~.~≈≈#......~~~..~~.~~≈#...++## ≈≈≈≈≈≈##...>.......###### ~~≈≈≈~≈~≈####.......≈≈≈~###### .~≈####....~~...#....##.##...'....'......?ggw##....##.#.T......######.#.....####^....?gg- ?gg p4=---2?ggF?ggEgg'$ Egg$ Egge+ Egg- F _Unknown command.GggGggy Ability - do what?CostFailure  f - DigInstant, DrainGgg0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)Ggg0% i - Draw DestructionA Card (5 in deck)0%  j - Draw SummoningA Card (2 in deck)Ggg'o0% [?] toggle between ability selection and description.Hgg0 Hgg8~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 34/76 ==========-------------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 15/17 =====================--- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 Hgg9^.~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ---------  Time: 9662.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'...........###Fire: B) +5 orcbow of Springtime {free ......#....##.#.T......# ......#######.#.....#### ......# #.#^....#T   Snorg (berserk, bound) ......# #.#.....# ......# #.#.....# ......# #.#...#.# _Snorg is lightly wounded. _Snorg bites you. Snorg claws you!! Snorg claws you!  Snorg moves over the binding sigil and is bound in place! HggD: _Snorg closely misses you. Snorg barely misses you. Snorg claws you!! _Snorg rages. _Unknown command.HggIY.@.hl, ally target, bound)h   raiju (summoned)l   basilisk (summoned)Y   ice beast (summoned)HggJa6=3.3 (1HggSHggXE _You draw a card... You have drawn the Elements.HggHggHgg;HggsF _Unknown command.Igg7  Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (5 in deck)0%  j - Draw SummoningA Card (1 in deck)0% [?] toggle between ability selection and description.JggDI Jgg)R~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 36/76 ===========------------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 15/17 =====================--- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##JggSXL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~.Y.@.h......#Noise: ---------  Time: 9663.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'......l....###Fire: B) +5 orcbow of Springtime {free ......#....##.#.T......# ......#######.#.....#### ......# #.#^....#T   Snorg (berserk, ally target, bound) ......# #.#.....#h   raiju (summoned) ......# #.#.....#l   basilisk (summoned) ......# #.#...#.#Y   ice beast (summoned)SnJggSorg moves over the binding sigil and is bound in place! _Snorg closely misses you. Snorg barely misses you. Snorg claws you!! _Snorg rages. _Unknown command. _You draw a card... You have drawn the Elements. _Unknown command.Jgg/Z  You draw a card... You have drawn the Illusion.  Suddenly you stand beside yourself.Jggf @@..h(…)The deck of cards glows with a rainbow of weird colours and disappears.Jggm;*JggG Tdistracted, ally targ…)Your basilisk gazes at Snorg.Jgg9TJgga8=4.3 (1JggJgg: _Snorg resists with almost no effort.Jgg8 Jgg Jggw Jgg) F _Unknown command.Kgg ....#####~.~≈##.##.# ~~~E####≈~.≈≈≈#......###.# ~T~##≈≈~.~≈≈#......# #.# ~....≈~~.~≈≈#......# #.# ~~~..~~.~~≈#...++## #.# ##...>.######.# ≈≈≈##....~≈~≈####.......# ~≈≈###....≈≈~#####......## ~≈####....~~.Y@.# #....##.##.h.# '....'......l....### #....##.######## #.#^....# # #.#.....# # #.#.....# # #.#...#.# Kgg? Kggļ ,Kggk Kgge .Y@.h..lKgg \40=5 _KggN Kgg Mgg"`>~....#####~.~≈##.##.# ≈~~~E####≈~.≈≈≈#......###.#≈~T~##≈≈~.~≈≈#......# #.#≈~....≈~~.~≈≈#......# #.#≈~~~..~~.~~≈#...++## #.#≈##...>.######.# ~~≈≈≈##....~≈~≈####.......# .~≈≈###....≈≈~#####......## .~≈####....~~..Y.#.#....##.##@.#.'....'....h......###.#....##.#.Tl.....#.#######.#.....####.# #.#^....#Mgg`-.# #.#.....#.# #.#.....#.# #.#...#.#Mggn  Snorg bites your basilisk! Snorg claws your basilisk!  Snorg claws your basilisk. Snorg bites your basilisk!  Your basilisk dies!MggYqz  Your basilisk's corpse disappears in a puff of smoke!MggrMggt|u.Y@.Y   ice beast (summoned)@   Limel's illusion (summoned)Mgg~d2==6MggTMggF _Your raiju bites Snorg! Your raiju shocks Snorg!NggnNggoNggxNgg{F _Unknown command.Ngg  Snorg bites your raiju!! Snorg misses your raiju. Snorg claws your raiju!Ngg .Y@T§ Ngg7 4=6===7Ngg$ Ngg1 6 _Your raiju closely misses Snorg.Ogg<  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PggS+~....#####~.~≈##.......##.#  Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#  Formicid of Nemelex Xobeh **.... Pgg≈≈≈~T~##≈≈~.~≈≈#......# #.#  Health: 44/76 =============----------- ≈≈≈~....≈~~.~≈≈#......# #.#  Magic: 13/17 ==================------ ≈≈≈≈~~~..~~.~~≈#...++## #.#  AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#  EV: 11Pgg?Int: 14 ~~≈≈≈##....~≈~≈####.......#  SH: 0Dex: 30 .~≈≈###....≈≈~#####......##  XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#  Noise: ===------  Time: 9667.3 (0.0) ......#....##.##.........#  B) +5 orcbow of Springtime {freeze, Dex+4} PggeX......'....'...Yh......###  Fire: B) +5 orcbow of Springtime {free ......#....##.#@T§.....# ......#######.#.....#### Pgg......# #.#^....#  T   Snorg (berserk, distracted, ally targ…)Pggx......# #.#.....#  h   raiju (summoned) ......# #.#.....#  Y   ice beast (summoned) Pgg......# #.#...#.#  @   Limel's illusion (summoned)PggCasting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Pgg?|Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - SnorgAim: Snorg (lightly wounded, berserk, not watching you, ally target, bound in  Pgg_%place, chance to affect: 45%)Qggs.QggB8~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 44/76 =============----------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#Qgg 9AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ===------  Time: 9667.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'...Yh......###Fire: B) +5 orcbow of Springtime {free QggE9O......#....##.#@T§.....# ......#######.#.....#### ......# #.#^....#T   Snorg (berserk, distracted, ally targ…)......# #.#.....#Qggu9h   raiju (summoned) ......# #.#.....#Y   ice beast (summoned) ......# #.#...#.#Qgg9@   Limel's illusion (summoned)Confirm with . or Enter, or press ? or * to list all spells.Qgg9|Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - SnorgAim: Snorg (lightly wounded, berserk, not watching you, ally target, bound in  Qgg9Oplace, chance to affect: 45%)  Okay, then.Qgg(AQggAQgg[HQggK. _Rggd Rgg^ N Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (5 in deck)0%  j - Draw SummoningA Card (0 in deck)Rgg 0% [?] toggle between ability selection and description.Tgg TggTgg ~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 44/76 =============----------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6TggStr: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Tgg=xNoise: ===------  Time: 9667.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} Tgga......'....'...Yh......###Fire: B) +5 orcbow of Springtime {free Tgg......#....##.#@T§.....# ......#######.#.....#### Tgg......# #.#^....#T   Snorg (berserk, distracted, ally targ…)Tgg......# #.#.....#h   raiju (summoned) Tgg......# #.#.....#Y   ice beast (summoned) TggR......# #.#...#.#@   Limel's illusion (summoned)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f/p - SnorgAim: Snorg (lightly wounded, berserk, not watching you, ally target, bound in  place, chance to affect: 45%) _Okay, then.Tgg$P  Okay, then.TggTggTgg. _Vgge u  Snorg bites your raiju!!  Your raiju dies!Vggs * §§.§§§.......#.... ......# #.#...#.# Vggt _Okay, then.  Your raiju's corpse disappears in a puff of smoke!Limel's illusion hits Snorg. Limel's illusion freezes Snorg.Vgg v j6=--8.3 (1Vgg~ Vgg7 N _Your ice beast hits Snorg. Your ice beast freezes Snorg.XggXggc Ability - do what?CostFailure  f - DigInstant, DrainXggA0% g - Shaft SelfDelayXggl0%  Invocations -X - Renounce ReligionNone0% Xgg+ h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (5 in deck)0%  j - Draw SummoningA Card (0 in deck)XggV0% [?] toggle between ability selection and description.XgggXgg[Xgg~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 46/76 ==============---------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: =--------  Time: 9668.3 (0.0) ......#....##.##.........#B) Xgg6H+5 orcbow of Springtime {freeze, Dex+4} ......'....'...Y§§.....###Fire: B) +5 orcbow of Springtime {free ......#....##.#@T......# ......#######.#.§§§.#### ......# #.#^....#T   Snorg (berserk, distracted, ally targ…)......# #.#.....#Y   ice beast (summoned) ......# #.#.....#@   Limel's illusion (summoned) ......# #.#...#.# _Okay, then.Snorg bites your raiju!!  Your raiju dies!Your raiju's corpse disappears in a puff of smoke!Limel's illusion hits Snorg. Limel's illusion freezes Snorg. _Your ice beast hits Snorg. Your ice beast freezes Snorg.XggaXggW~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 46/76 ==============---------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#XggiNoise: =--------  Time: 9668.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'...........###Fire: B) +5 orcbow of Springtime {free ......#....##.#Y§.§....# ......#######.#@T...#### ......# #.#^§§.§#T   Snorg (berserk, distracted, ally targ…)......# #.#.....#Y   ice beast (summoned) ......# #.#.....#@   Limel's illusion (summoned) XggJ^......# #.#...#.# _Your ice beast hits Snorg. Your ice beast freezes Snorg.  You draw a card... You have drawn the Storm. A fierce wind blows from the card.Snorg is knocked back by the gust of wind.  Limel's illusion is knocked back by the gust of wind.  XggkbYour ice beast is knocked back by the gust of wind.  Your ice beast slams into the rock wall!Xgg\#############Xgg_Z ################################Xgg w  You draw a card... You have drawn the Storm. A fierce wind blows from the card.Snorg is knocked back by the gust of wind.  Limel's illusion is knocked back by the gust of wind.  Your ice beast slams into the rock wall!  Your ice beast is moderately wounded.Xgg /  --more--Ygg ########T  bound)#.####.###The electrical discharge engulfs Limel's illusion!  Limel's illusion is lightly wounded.  The electrical discharge engulfs Snorg!!Ygg uSnorg is moderately wounded.You hear mighty peals of thunder!Ygg7 VLimel's illusion shimmers and vanishes!Ygg S8=Ygg3 /  --more--Zggb ..~.....≈≈.......~~...@....................§§.......T...^....swift.....#.....  Your ice beast disappears in a puff of smoke!ZggL========9.3 (1ZggZgg, _Snorg's lost momentum returns!Zgg1 Zgg3 N Ability - do what?CostFailure  f - DigInstant, Drain0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (4 in deck)0%  j - Draw SummoningA Card (0 in deck)Zgg4 0% [?] toggle between ability selection and description.[gg[gg[gg~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 48/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##[ggXL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ========-  Time: 9669.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'...........###Fire: B) +5 orcbow of Springtime {free ......#....##.#§§......# ......#######.#.T...#### ......# #.#^....#T   Snorg (berserk, swift) ......# #.#.....# [gg......# #.#.....# ......# #.#...#.#Your ice beast disappears in a puff of smoke! _Snorg's lost momentum returns![gg:Okay, then.[ggv[ggc[gg. _\gg4q \ggNt Read which item? Scrolls  f - a scroll of teleportation \ggt  h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  w - a scroll of revelation  G - a scroll of enchant armour  \ggt H - a scroll of brand weapon [!] read|quaff|evoke\ggt G[?] describe selected^gg~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 48/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ========-  Time: 9669.3 (0.0) ......#....##.##.........#B) ^ggfA+5 orcbow of Springtime {freeze, Dex+4} ......'....'...........###Fire: B) +5 orcbow of Springtime {free ......#....##.#§§......# ......#######.#.T...#### ......# #.#^....#T   Snorg (berserk, swift) ......# #.#.....# ......# #.#.....# ......# #.#...#.#Your ice beast disappears in a puff of smoke! _Snorg's lost momentum returns! _Okay, then.Okay, then. __gg_gg_ Ability - do what?_ggBCostFailure  f - Dig_gg=$Instant, Drain0% _ggZg - Shaft SelfDelay0%  Invocations -X - Renounce Religion_ggNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (4 in deck)_ggX0%  j - Draw SummoningA Card (0 in deck)0% _ggƭ}[?] toggle between ability selection and description._ggQ _gg L~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 48/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 _gg T≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##_gg) 3XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ========-  Time: 9669.3 (0.0) ......#....##.##.........#_ggZ B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'...........###Fire: B) +5 orcbow of Springtime {free _gg i......#....##.#§§......# ......#######.#.T...#### ......# #.#^....#_gg T   Snorg (berserk, swift) ......# #.#.....# _gg I......# #.#.....# ......# #.#...#.#Your ice beast disappears in a puff of smoke! _Snorg's lost momentum returns! _Okay, then. _gg- 6_Okay, then._gg _gg ~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#_gg Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 48/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 _ggm `~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ========-  Time: 9669.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'...........###_gg )Fire: B) +5 orcbow of Springtime {free ......#....##.#§.......# ......#######.#.T...#### ......# #.#^....#T   Snorg (berserk, swift) _gg  ......# #.#.....# ......# #.#.....# ......# #.#...#.#Your ice beast disappears in a puff of smoke! _Snorg's lost momentum returns! _Okay, then. _Okay, then._gg X############`gg3 #####################################You draw a card... You have drawn the Storm. A fierce wind blows from the card.The electrical discharge engulfs Snorg!`ggJY############`ggk  Snorg is moderately wounded.`gg`ggc...~.....≈≈......~~............T..............................`ggH970.3 (1`gg`ggO7 _You hear mighty peals of thunder!`gg` `gg `gg `gg F _Unknown command.aggc)aggv*o Ability - do what?Costagg*VFailure  f - DigInstant, Drain0% agg*g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNoneagg+U0%  h - Draw EscapeA Card (0 in deck)0% agg5+i - Draw DestructionA Card (3 in deck)0%  j - Draw SummoningA Card (0 in deck)agg[+0% [?] toggle between ability selection and description.cggUcgg[cgg`~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 49/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#cggaNoise: ========-  Time: 9670.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'....T......###Fire: B) +5 orcbow of Springtime {free ......#....##.#........# cggFa......#######.#.....#### ......# #.#^....#T   Snorg (berserk, swift) ......# #.#.....# cgga......# #.#.....# ......# #.#...#.# _Okay, then.You draw a card... You have drawn the Storm. A fierce wind blows from the card.The electrical discharge engulfs Snorg!  Snorg is moderately wounded. _You hear mighty peals of thunder! _Unknown command.cggfP  Okay, then.cggngcggjcgg m. _cgg~cgg Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: B) +5 orcbow of Springtime {freeze, Dex+4} (quivered)b - Throw: 2 throwing nets  cgg; ^c - Zap: wand of mindburst (14)  d - Zap: wand of iceblast (3) Spells ([,] to cycle)  e - Cast: Jinxbite  f - Cast: Sigil of Binding  g - Cast: Inner Flame (4%)  h - Cast: Cause Fear (1%)cgga i - Cast: Slow  j - Cast: Ensorcelled Hibernation Abilities ([,] to cycle)  k - Abil: Dig  l - Abil: Shaft Self cgg  m - Abil: Draw Escape (0 in deck)n - Abil: Draw Destruction (3 in deck)  o - Abil: Draw Summoning (0 in deck) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oneggegg~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 49/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#eggSH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ========-  Time: 9670.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'....T......###eggThrow: 2 throwing nets ......#....##.#........# ......#######.#.....#### ......# #.#^....#T   Snorg (berserk, swift) ......# #.#.....# ......# #.#.....# ......# #.#...#.#egg;/You draw a card... You have drawn the Storm. A fierce wind blows from the card.The electrical discharge engulfs Snorg!  Snorg is moderately wounded. _You hear mighty peals of thunder! _Unknown command. eggx,_Okay, then.eggeggeggl0fgg ~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 49/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6fgg0Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#fggavNoise: ========-  Time: 9670.3 (0.0) ......#....##.##*........#B) +5 orcbow of Springtime {freeze, Dex+4} fgg......'....'....T......###Throw: 2 throwing nets ......#....##.#........# ......#######.#.....#### ......# #.#^....#T   Snorg (berserk, swift) ......# #.#.....# fgg ......# #.#.....# ......# #.#...#.# _Unknown command. _Okay, then.Throw: 2 throwing netsfggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - SnorgAim: Snorg (moderately wounded, berserk, covering ground quickly, 66% to hit)ggg[~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 49/76 ===============--------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##gggoXL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ========-  Time: 9670.3 (0.0) ......#....##.##(........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'....T......###Throw: 2 throwing nets ......#....##.#........# ......#######.#.....#### ......# #.#^....#T   Snorg (berserk, swift, caught) ......# #.#.....# ggg......# #.#.....# ......# #.#...#.#Throw: 2 throwing netsPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - SnorgAim: Snorg (moderately wounded, berserk, covering ground quickly, 66% to hit)  You throw a throwing net. The throwing net hits Snorg.  Snorg is caught in the net!ggg>|Fthrowing net ggg!/  --more--ggg .TSnorg is moderately wounded.ggg{51=--------1.3 (1ggg=ggg21 _Snorg struggles against the net. x3ggg ggg ?--------ggg ggg > _Unknown command.igg5 igg6 o Ability - do what?Costigg6 Failure  f - DigInstant, Drain0% g - Shaft SelfDelayigg7 R0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)0% i - Draw DestructionA Card (3 in deck)0%  j - Draw SummoningA Card (0 in deck)iggR7 0% [?] toggle between ability selection and description.igg6iggD?jgg`[~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#jggHealth: 51/76 ================-------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 ≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 jgg.~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ---------  Time: 9671.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'....T......###Throw: throwing net ......#....##.#........# jgg......#######.#.....#### ......# #.#^....#T   Snorg (berserk, swift, caught) ......# #.#.....# jgg)\......# #.#.....# ......# #.#...#.#Snorg is moderately wounded. _Snorg struggles against the net. x3 _Unknown command.jggjggaAre you sure you want to shaft yourself? Y - Yes  N - NojggZjggDL~....#####~.~≈##.......##.#Limel the Marksant ≈~~~E####≈~.≈≈≈#......###.#Formicid of Nemelex Xobeh **.... ≈≈≈~T~##≈≈~.~≈≈#......# #.#Health: 51/76 ================-------- ≈≈≈~....≈~~.~≈≈#......# #.#Magic: 16/17 ======================-- ≈≈≈≈~~~..~~.~~≈#...++## #.#AC: 6Str: 13 jgg<;≈≈≈≈≈≈##...>.......######.#EV: 11Int: 14 ~~≈≈≈##....~≈~≈####.......#SH: 0Dex: 30 .~≈≈###....≈≈~#####......##XL: 12 Next: 33% Place: Dungeon:11 .~≈####....~~...@........#Noise: ---------  Time: 9671.3 (0.0) ......#....##.##.........#B) +5 orcbow of Springtime {freeze, Dex+4} ......'....'....T......###Throw: throwing net ......#....##.#........# ......#######.#.....#### jgg......# #.#^....#T   Snorg (berserk, swift) ......# #.#.....# ......# #.#.....# ......# #.#...#.#Snorg is moderately wounded. _Snorg struggles against the net. x3 _Unknown command.Snorg struggles against the net. x2jggG32.3 (1jggjggF _The net rips apart, and Snorg comes free!jggpT.You begin to dig a shaft. You continue digging a shaft.jggvl44---=3.3 (2jggjgg  jggE_Snorg bites you. Snorg claws you. Snorg completely misses you.A shaft appears beneath you!  jgg\/You fall into a shaft and drop 2 floors!jgg$/  --more--jggr  ...#  #(.#  ##..#####  #.......###  #####.........#  jgg; P..............#  ##.......!..# 3 #.  #.....#  #........  ..###.......... . ........... #........... #..jgg ........# #..........# jggm :---jggƼ jgg26=7==-4.1 (2.8jgg:jggf> _The shaft crumbles and collapses. _Found a viscous pink potion and 3 stones.kggkggm8-kggkggF _Unknown command.kggdx kggx kggz kgg" kgg\ {8== _kgg x50=kgg kgg S2=kgg kgg t3===kgg0 kgg] d55=kgg- kgg~ kggǞ j7==kgg kgg kgg U9=kgg kggT b61=kgg kggg kgg U3=kgg[ kggZ kgg K5=kgg kggĺ kggV h7==kgg kgg kgg U9=kgg kgg b71=kgg kgg kgg] h3==kgg kggs kgg U5=kgg kgg a6=kgg: kgg 1 _HP restored.kgg@ 3kgg kgg kgg kgg kgg kgg kgg kgg, kgg kggO kgg kgg 9=kgg$ kgg ##.. ....# #(.# ##..##### .......### ###### ........# ##.......@..# #.....#..kgg ##........#..###..... #....##.##..... #....##kgg> U##..........#kggt /90.0)kgg ,5.1 (21kgg kgg Y _I - a viscous pink potionmggJmggfWhere to? (Tab - D:11, ? - help) mggR D - Dungeon  T - Temple L - Lairmgg]mgg^mLimel the Marksant##..Formicid of Nemelex Xobeh **........#Health: 76/76 ========================#(.#Magic: 17/17 ========================##..#####AC: 6Str: 13#.......###EV: 11Int: 14#####.........#SH: 0Dex: 30..............#XL: 12 Next: 33% Place: Dungeon:13##.......@..#Noise: ---------  Time: 9695.1 (0.0)#...............#mggn^B) +5 orcbow of Springtime {freeze, Dex+4}#...........#....Throw: throwing net#...............#....###............... #...........##.##............. ##..........####..........#You fall into a shaft and drop 2 floors! _The shaft crumbles and collapses. _Found a viscous pink potion and 3 stones. _Unknown command. _HP restored. _I - a viscous pink potionmgg?omgggpmggx1....mggoymggmggǁ[ _Sorry, I don't know how to get there.nggnggDnggnggnggDngg$ _ngg(,nggVnggnggnggnggQ,nggnggnggN,nggnggngg^##......# #(.# #######..##### ....#.......### ... #####.........# .. ..............# .# ##....###.# #.............@.# #.....#. #...............#.....## ..###................. . #...........##.#....##........###..........##### {.#..........# ngge-700.1 (5nggngg'ngg[ _You sense a monster nearby.ogg$( ....# #(.#######..##### .... #.......### .#####.........# .  ..............# .#  ##...###.# ........###.# #...........#@........#....#.....##  ..###.............  . ......##.#....#  #....####.# ###### {. #. ......1.1 (1oggn% #(.#######..##### .... #.......### ..#####...# . ......# .# ##.###.# .....###.# #ogggoP#.........#.............@.#.....## ..###......... . ##.#....# #....####.# ###### {. #. .$...#ogg}2 _Found 17 gold pieces.oggE #..##### .... #.......### ..#####...#  .....# .# ##.###.# .....###.# #.#.........#....#.....## ..###......... . ##.#....# #....####.# ###### {. #. .#$...##[.....oggeN oggN &3oggz\ 9 _Found a robe.pgg ##..##### .... #.### ... #####.# .. .# .# ##.###.# #...###.# #.#......... #.#.....## ..###. . #.##.#....# #..####.# #.##### {. #..#.#....$...##.[.....#pggnpgg&4pggpggqggd #.......### #####...#  .....# .# ##.###.# .....###.# ##.........#....#.....## ..###......... . qgg##.#....# #....####.# ###### {. #. .#$...##[.........##..qgg"qgg#&5qgg.+qgg;-qgg  #.### ... #####.# .. .# .# ##.###.# #....###.# #.#. #.#.....## ..###. . #.##.#....#qggZ  #.####.# #.##### {. #.##.#.$...##u   brown ugly thing (asleep)u...[.....##......##..qggp qggj &6qggQ qgg c _A brown ugly thing comes into view.qgg5 #.### ... #####.# .. .# .# ##.###.# #.###.# #.#. #.#.....## ..###qgg6!. . #.##.#....# #.####.# #.##### {.  #.#  #.#.$...###u...[.....###......##..qggKAqggA&7qggIqggMrgg####..# .. .....rggv# ####.....###.##.........#....#.....##..###........ #.##.#....#rgg ...######### {. rgg.......$...##u...[.....# #......##..rgg~ #.! #..rggj  Found a lumpy clear potion.rggu.u==8rggrgg< _The brown ugly thing gurgles horribly!rgg\?.....# ####.....###.##.........#....#.....##rggȇ..###........ #.##.#....# ...######### {. ..u....$...##....[.....rgg'2##......##.. #.! #..... #..rggҋrggޏrggԒrggԦu.u 2 ugly things (1 wandering)urgg/--9rggrggc _A green ugly thing comes into view.rggD (((((((You shoot an arrow.rgg.u.....uurgg5===9 (0.8rgg<z _The arrow closely misses the brown ugly thing.tggttggd Ability - do what?CostFailure  f - DigInstant, Draintgg0% g - Shaft SelfDelay0%  Invocations -X - Renounce ReligionNone0%  h - Draw EscapeA Card (0 in deck)tgg [0% i - Draw DestructionA Card (3 in deck)0% tgg8Q j - Draw SummoningA Card (0 in deck)0% tgge}[?] toggle between ability selection and description.tggx tgg$ tggQ ..............# .#Limel the Marksant##..........###.#Formicid of Nemelex Xobeh **....#...............###.#Health: 76/76 ========================#...........#.........Magic: 17/17 ========================#...............#.....##AC: 6Str: 13tgg= D..###...................EV: 11Int: 14. #...........##.#....#SH: 0Dex: 30#..............####.#XL: 12 Next: 33% Place: Dungeon:13#.....@....##### {.Noise: ===------  Time: 9709.9 (0.0)#..u.......#B) +5 orcbow of Springtime {freeze, Dex+4}#..........#Throw: throwing net.......$...###....[.....#tggŐ ##......##..uu 2 ugly things#.!....# #...u.....# #.. _A brown ugly thing comes into view.Found a lumpy clear potion. _The brown ugly thing gurgles horribly! tgg _A green ugly thing comes into view.You shoot an arrow. _The arrow closely misses the brown ugly thing.tgg@ n  Okay, then.tgg tggܪ . _uggYuggl>Read which item? Scrolls  f - a scroll of teleportation  h - 3 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  ugg-w - a scroll of revelation  G - a scroll of enchant armour  H - a scroll of brand weapon [!] read|quaff|evoke[?] describe selectedvggIzvgg/vggߋ..............# .#Limel the Marksant##..........###.#Formicid of Nemelex Xobeh **....#...............###.#Health: 76/76 ========================#...........#.........Magic: 17/17 ========================#...............#.....##AC: 6Str: 13..###...................EV: 11Int: 14. #...........##.#....#SH: 0Dex: 30#..............####.#XL: 12 Next: 33% Place: Dungeon:13#.....@....##### {.Noise: ===------  Time: 9709.9 (0.0)#..u.......#B) +5 orcbow of Springtime {freeze, Dex+4}#..........#Throw: throwivggȌng net.......$...###....[.....###......##..uu 2 ugly things#.!....# #...u.....# #..  Found a lumpy clear potion. _The brown ugly thing gurgles horribly! _A green ugly thing comes into view.You shoot an arrow. _The arrow closely misses the brown ugly thing. _Okay, then.vggK  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The green ugly thing looks frightened!vggLvgg.uu   brown ugly thing (fleeing).vgg 6---10.9 (1vggZvgg< _The brown ugly thing looks frightened!vgg;  #####.# ......# .#vgg<  #####.#  #.....###.# ##......... #...#.....## ..###........... ###.#....# #.....####.# #.##### {.vgg<  #.# #u.........# .......$.##[.....##......#vgg(=  #.!....#.......# #..vggA vggK N.uvgg L B---1vggT vgg.W wggrR #### ... #####.# ......# .# #####.#  #.....###.# ###......... #...#.....## ..###........... ###.#....# #.....####.# #.##### {.  #.# #..........# .u.....$...####....[.....##......# #.!....#wggwggM.uwggG&2wgg̬wggޯwggD+{ ##..##### .... wgg+}#### ... #####.# ......# .# #####.# wgg+p #.....###.# ###wggm,7#........ #...#.....# ..###.......... ###.#.... #.....#### #.##### { #.#wgg,J #..........# .......$...####u...[.....#wgg,/#......#wgg1wgg9W.3wgg@wggCwgg  #(.# ##### ##..##### .... #### ... #####.# ......# .# #####.#  #.....### ####....... #...wgg #....###..... . ###.#.. #.....#### #.##### #.# #..........# .......$...##[.....#wgg wgg1 &4wgg wgg wgg~G....#  #(.# #### ##..##### .... #### ... #####.# ......# .# #####.# wggmH #.....### ####. #...#....###........ #.##.#..... #......###.. #..#####) #...# #..........# .......$.##wggSwgg-T&5wgg[wggn^' _Found a falchion.xgg ##......#  #(.# ### ##..##### ... #### ... #####.# .......# .# #####.# xgg #.....## ####. #...# .....###.... ....# #.##.#. .... #......##xgg ... #...#####)< #.....# #..........#xggxgg<6xggAxgg9 _Found a stone staircase leading up.xggZ4xgg_xggdaygg4yggygg`ygg(yggʙyggygg ygg$1....# #(#####..##### ..........########..# .. .....# ####.....#####.....#....#.....###......# #.##.#..... #.....##.... #..#####.)< .#...........$...#yggO8{yggP&7yggZyggY]ygg\ H #(.####..##### .. #.......### #####...#  .....# .# ##.###.# #.....#####.... #....#.......###.......# #...##.#. #..............# #..........###)<C #..........# C   cyclops (missile, wandering)... #..........#. .......$####....[.....C.8ygga yggb Z _A cyclops comes into view.yggD #..##### . #.......### #####...#  .....#  ##.###. #.....###yggIE #...#######....#.......@###.....#.....##. #..............C. #..........###)<.. #.#..... #yggE .#... .$##...##....[.....ygg%F K ##......##..yggT <9ygg7[ ygg_ {ggoRead which item? Scrolls  f - a scroll of teleportation  h - 2 scrolls of fear  k - 2 scrolls of immolationr - 2 scrolls of enchant weapon  w - a scroll of revelation  G - a scroll of enchant armour  H - a scroll of brand weapon [!] read|quaff|evoke[?] describe selected|gg0|gg6|gg##..##### . Limel the Marksant#.......### . Formicid of Nemelex Xobeh **....#####.........# . Health: 76/76 ========================..............# . Magic: 17/17 ========================##..........###. AC: 6Str: 13#............... EV: 11Int: 14###...........#... SH: 0Dex: 30#######...............#. XL: 12 Next: 33% Place: Dungeon:13.......@###............. Noise: ---------  Time: 9719.9 (0.0).......###...........##. B) +5 orcbow of Springtime {freeze, Dex+4}....... #.............. Throw: |gg[40mthrowing net.....C. #..........####...)<.. #..........#....... #..........#C   cyclops (missile, wandering)....... .......$...##.......##....[.....###......##..As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The green ugly thing looks frightened! _The brown ugly thing looks frightened! _Found a falchion. _Found a stone staircase leading up. _A cyclops comes into view.|gg  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The cyclops looks frightened!|ggv.Cfleeing)|ggK====20.9 (1|gg|gg ) _The cyclops shouts!|gg" #.......### #####...#  ......#  ##.### ...###.....#########...............#|gg.........###....##.# #...# ####)C..# #.#...... #.#...|gg$...##.##....[.....#########......##.. #.!....|ggpB# #..|gg|gg<C{----1|gg |gg}gg#####...# ......# ##.## ...###....##########..............###.##}gg #.# #..#.# ####....)<..# #.# #....C.... #.##..........}gg7I$###}gg^##u...[.....u   brown ugly thing}ggā#..#########......##..C   cyclops (missile, fleeing) #.!....# #.. .......# #..}gg}gg8>u.}ggC----2}gg}gga}gg Z .....# ##.# ..###...##########.. #.........### # #.# #. #.# ## #....)<..# #.}gg'  #....C....##.# #.........u......$## ###....[..... #..#########......##.. #.!....# #..#.. .......# #. }ggX }gg }ggZ }gg r.C....u.}gg &3}gg! }gg }gg}  ##....###...##########..............######. #)}gg .....#C....u.......$...#.....##....[.....##########......##..#..# #.!....# #.. ... #}gg}gg]}ggu......C{ {}gg&4}ggt!}gg$a _There is a stone staircase leading up here.~gga~gga~ggk~gghq~gg,~ggˊ{u..CW,~gg-W   shadowghast (wandering)~gg-5 _~gg~ggHP  #...#####  +........   +........   #........   #........   #........   #:......#  2 #@......#   #.....$.#   #   .....?####   .......#   ........#  ~ggP ....[....#   #.........#   ~ggS~ggY[~gg=-6.7 (1.8~gg7~ggO _You climb upwards.  Found four items. _There is a stone staircase leading down here.gg7 M....# #...#####+..>.....#.....$gg8 ........# .. ....#.........#gg@ ggA 370 _ggH ggQ \  You pick up Great Wizards, Vol. II and begin reading...gghR +8.7 (2gg/X ggZ  gg4[  You add the spells Alistair's Intoxication, Borgnjor's Vile Clutch and _Eringya's Noxious Bog to your library.ggv....# #...###### +......... +. #. #. #. #.#  #>#  gg#.....$.#  .........#  .......?####  ..........#  ..........#  #....[....#  gg#.........#    gg!gg+9.7 (1gggggg #...###### +.......... +. #. #. #. #.#  #>#  gg #..@..$.#  ............#  ........?####  ...#  .#  #....[....# gg  #.........#  .#   ggf gg '30ggr ggy gg} +..........#.# >#####.....$.......@...?###..# .........#  ggggh&1gggggg #.# >#####.....$...........?####..# .........#  ggogg&2gggg; +.  #.  #..  #...  #.#  #>......#  #####.....$.#  .#  .####  .#  .#  #....[....#  #.#  .#  .#  .#   ggD gggD &3ggI gg)P ggP +4.7 (2ggU ggX S _J - a scroll of vulnerabilitygg*y#+.  +.#  #.  #.  #...ggy #.......#   #>......#  #####.....$.#  ...#  #### .#  ..........#  #....[....#  #.#  .ggz#  .#  .........#gg>z gg6ggz+5.7 (1ggggggQ #...######  +.#  +.#  #.  #.  #... #.......#   #>......#  ######  ...#  #### .#  ..........#  #....[....#  #...# ggQ  ...#  .#  ggY gg"Z &6gg_r 7.7 (2 _You now have 911 gold pieces (gained 11).gg4M....# #...#######+#.#..#.... #>#####............#### . .....ggggM+8.7 (1ggagggg M....# #...#######+.#...#. #>#####............# ......gg ggl &9ggW! gg# ggdM..... .....# #...#######+...#.### #>#####.......# .[....ggggT'40gg|gg1gg7M##.. . .....# #...#######+....####>......#gg_7F ......gg`>gg(?&1ggwCggEggz   #.. ###.. . .....#  #...########  +.#  +.#  #.# ggʤ ~ #.#  #....#  #.####  #>......#gg B  #####.# gg o ............#  .........####ggS %  .#ggr  ggɬ ggF ggk 2gg gg= gg   #...  #... ####... ....... .....#  #...########  +.#  +.#  #gg .#  #.#  #....#  #.####  #>......#gg4 u  #####.#  ............#gg[ D  .#### gg ggҡ &3gg gg gg1  #...#  #...#  #...# #####...# ........# ......# gg #...########  +.#  +.#  #.#  #.#  #....#  #.####  #>......# ggC #####.#  gg2....# ggMgggg4ggggKggn. . #....ggv . #...# . #...#gg+E . #...# ggQQ.######...# ...#ggt .........#  #.@.########  +ggr.#  +.#  #ggo.#  #.#  #ggk....#  #.#### ggX #>......#  #####.#gg5 ggggȪ&5gggggg. . #..... . #.... . #...# . #...# . #...# ..######...# .# .......@..# +######...########  +....#  +.#  #.#  #.#  #....#  #.####  #>......# gggg&6ggݣggPggBR. . #..... . #.... . #...# ggVC.. #...# #.. #...#  ...######...# .# .# #+######...#gg{C#  +..........#  +ggCg.# #.# #.# #.# #.#### #>......#ggJgg2K&7ggOggQggvy  Nemelex Xobeh deals you some cards!gg(/  --more--ggpm.. #...... #..... #...#. #...##.. . #...#  ..gg0n.######...#.#.##+######...## +..# +......# #.......# #........# #.........# #.......####  #>......#gg}tggt&8ggxgg{ _You now have 3 escape cards, 9 destruction cards and 3 summoning cards.gg.. #...... #..... #...#. . #...# +##.. ... #...# ...######...#.#.##+######...## +...# +.........# #..........# #..........# #..........#  #.####  #>......#gggg2&9gggggg.. #...... . #..... .. #...#. ... #...# #+##... #...# ...######...#.#gg6.##+######...## +....# +....ggB......#  #.#  #.#  #.#  #.####  #>......#ggggggϿ'50gggggg .. .... #...... .... #..... ..... #...#. ..... #...# ##+##.... #...# ...######...#.#.##+######...# +....#  +gg^ S.#  #.#  #.#  #.#  #.####  #>......#gg gg &1gg gg gg .. ....... #...... ....... #.... >... #...#... #...##+##... #...# ...######...#.#.#.#####+######...# +.#  +.#  #.#  #.#  #.#  #.####  #>......#gg0 gg &2gg gg; gg ...# #......9.# #.... .>..# #...#..# #...#ggO #+##...# #...# ...######...#.#.#.#####+######... +gg . +. #. #gg T. 9   gargoyle (dormant) #. #.  #>......#gg/%gg%&3gg|+gg31u _A gargoyle comes into view. It is wielding a +0 mace.ggR..# #......9.# #.... ..>.# #...#.# #...# .####+##.# #...# . .######...# ..# gg..# ..#####+######... + + # # # #.  #>......#gggg3 gg &4gg<gggg..# #......9.# #.....>.# #...#.# #...# ..####+##.# #...# .. .######...# gg,^..# ...# ...#####+######.... + +ggY{ # # #gg{ #.  #>......#gggg gg&5ggggggI  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg% ........... Limel the Marksant ...................# #.....  Formicid of Nemelex Xobeh **.... ...........9.......# #....  Health: 76/76 ======================== ...>...............# #...#  Magic: 14/17 ===================----- ...................# #...#  AC: 6ggt hStr: 13 ..####+##..........# #...#  EV: 11Int: 14 .. ..........######...#  SH: 0Dex: 30 gg ^. ...................#  XL: 12 Next: 33% Place: Dungeon:12 gg n.. .......@...........#  Noise: ---------  Time: 9755.7 (0.0) .. ....#####+######...##### B) +5 orcbow of Springtime {freeze, Dex+4} gg .+........ Throw: throwing net +........ #........ gg$ #........ 9   gargoyle (dormant) ggE ,#........ #.......# gge v#>......# _A gargoyle comes into view. It is wielding a +0 mace.gg 2Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggɺ Aiming: Inner Flame (dangerous; 4% risk of failure)  gg Press: ? - help, Dir - move target, f - gargoyleAim: a gargoyle, wielding a +0 mace (dormant, chance to affect: 62%)gg ~...........Limel the Marksant ...................# #.....Formicid of Nemelex Xobeh **.... ...........*.......# #....ggz-Health: 76/76 ======================== ...>...............# #...#Magic: 14/17 ===================----- ...................# #...#AC: 6Str: 13 ..####+##..........# #...#ggEV: 11Int: 14 ............######...#SH: 0gg-Dex: 30 ^....................#XL: 12 Next: 33% Place: Dungeon:12 ..gg.......@...........#Noise: ---------  Time: 9755.7 (0.0) ..ggR,....#####+######...##### B) +5 orcbow of Springtime {freeze, Dex+4}.+........ Throw: throwing netgg+........#........#........ 9   gargoyle (dormant)#........ggڎ4#.......##>......# ggg_A gargoyle comes into view. It is wielding a +0 mace.ggECasting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f - gargoyleggZAim: a gargoyle, wielding a +0 mace (dormant, chance to affect: 62%)ggja9inner flame)ggggV.9ggF&==ggu6.7 (1ggHU99gg  Casting: Inner Flame (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target, f - gargoyle  Aim: a gargoyle, wielding a +0 mace (dormant, chance to affect: 62%) _The gargoyle is filled with an inner flame.gg799gggg8:9ggkF _Unknown command.gg   ggT 9Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggN#^  You beckon some vexing sprites to accompany your attacks.gg+U.9gg,92---gg,g7Will/2 Jinx gg349ggR7; _You feel your willpower being sapped.ggW= (((((((You shoot an arrow.gg_ggd....9..ggV5=8.6 (0.9gg:9gg?_ _The arrow completely misses the gargoyle.ggqL99gg7rggGzggF _Unknown command.gg_. 9((9You shoot an arrow. The arrow hits the gargoyle.  Flame seeps out of the gargoyle. The arrow freezes the gargoyle.  Flame seeps out of the gargoyle.ggD M*9gg  The gargoyle is lightly damaged.  A giggling sprite leaps out and doodles on the gargoyle's face.  Flame seeps out of the gargoyle.gg /  --more--gg %  gg The gargoyle is moderately damaged.  The gargoyle is engulfed in blazing flames.gg& X○9.ggl {9  , drained)gg: (9.5gg gg, 9(9 _Flame seeps out of the gargoyle.  You shoot an arrow.  The arrow hits the gargoyle but does no damage.gg3 M*9gg]  The gargoyle is severely damaged.A giggling sprite leaps out and makes the gargoyle trip over its own feet.  Flame seeps out of the gargoyle.gg> °○99   very drained)ggה .60.2 (0.7ggL 49gg a _The gargoyle is almost destroyed.gg?99gg0gg֣89ggIF _Unknown command.gggy\(((((((ggr ....°°9You shoot an arrow. The arrow barely misses the gargoyle.ggB#2ggmF-----9gg< Q99gg; _The gargoyle hits you with a +0 mace.gg7 ggQ8 gg> 49gghA F _Unknown command.gg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg7 x..9^.^9gg>8 #3gge8 =-9/17 -----1.9 (1.0gg+? ?99ggB b _You inscribe a pair of binding sigils. The gargoyle hits you with a +0 mace.ggc  # #..# #.... ># #...# .......# #...# ####+##..........# #...# ggV. .....°....######...#  ......9^@^#  ...................# .....#####+######...######..+.+.#.9#.#..#.......#gg!ggr..99, …)ggfv5=10/17==--ggI---2gg:9gg< _The gargoyle moves over the binding sigil and is bound in place!ggYCX........# #.....ggCX# #.... ># #...# .# #...# ####+### #...# ggCs .######...#  .gg)D9.^.........#  ..@.#  ggOD....#####+######...####### .. +.......... ggoD%+.#.#.ggDW#.#.####>#ggM79ggRg6=--3ggR=99ggwUgg 9(9You shoot an arrow.  The arrow hits the gargoyle but does no damage.gg\:*gg,p  The gargoyle is almost destroyed.gg2 #########  A giggling sprite leaps out and bonks the gargoyle with its +0 mace.gg; §§§§§§..§gg c7=======4.7 (0.8ggj §§§§§§gg L _The gargoyle explodes!ggo §§§§§§ggyp gg! z§§§§gga H _No target in view!gg$ . # #. ..# #.... ># #...# .......# #...# ###+##....# #...# ggw......§§§.######...# ......§§§^# ........§..........# ....#####+######...########..+.#+.##.# #.#gg= #...# #.......#### ggtk§§§§§§ggT-------5.7 (1.0 _ggG`§§§§gggg ###%......... .# #..... ..# #.... .>.# #...# .......# #...# ####+##..........# #...# ......§§§@######...# §§§^.# ........§..........#  ....#####+######...######... +. +. #. #. #....ggM y §§Found a serpent talisman.gg n==-------6gg t§§§ggR l _The sprites lose interest in your situation.gg .# ###########..%... .# #..... ...# #....>.# #...# ........# #...# .####+##........@.# #...# . ......§§§.######...# . §§§^.........# . ........§..........# . ....#####+######...######... +. + # #ggRy§§§§ggKB=7ggX§§ggggZ{ggJ|.+gg|+.# .... gg|<gg%}5###########...gg}%.... .# #.......# #....gg~>.# #...# .........# #...# ..####+##..........# #...# .. ......§§§.######...# ^.ggeO §§§^.........# .. ........§..........# .. ....#####+######...#####gg... +... + #gg{gg%ggA(§§gg1☼§gg§gg"gg|gg8ggC§ggB U.#.+ ... ..# ....<###########....%....... #.# #..... #....# #.... #...>.# #...# #.........# #...# #..####+##..........# #...# #..#......§§§.######...# .^.#§☼§^gg(D .#.#........§..........# ...#....#####+######...#### .#.... +... +ggVQ §§☼§1=9ggPV %§§☼§§ggX gg].#.# .+ ... ...# ....<###########....%... ..... #.# #.....  #....# #.... {#...>.# #...#  #.........# #...#  #..####+##..........# #...#  #.. #......§§§.######...# #.^. #§☼§^.# #... #........§..........# #... #....#####+######...### ..#.... +gg%☼§○☼§gg'70ggS%§☼§§○☼§ggyggg.#.#.# .+ .....# ....<###########....%.. gg...... ###.# #.....  #....# #.... {{#...>.# #...# { #.........# #...# #..####+##..........# #...#  #.. #......§☼§.######...#  #.^. #§○☼^.# gg0 #... #........§..........#  #... #....#####+######...##ggXO§§gg!&1ggw"y§☼§§○☼gg$gg..#.#.#.# ...+ ......# ....<###########....%.. ....... ####.# #....  #....# #....  {{#...>.# #...#{ #.........# #...# #..####+##..........# #...# #.. #......§☼§.######...# #.^. #§○☼^.# { #... #........§..........gg○☼°○.gg&2gg S%§○§ggggx#.# #.# #.#.#....+ggsf ......# .....<.#.....%..#.# # #.# # {{#...>.# #... { #.# #... #..####+##gg.# #... #.. #......§○§.######... #.^. #......☼°○^.  { #... #.ggAj§○☼☼ggB=3ggO%☼ggvgg7 #.#  #.# ##.....#.....#....+ .....# .....<.#.....%..#.# # #.# # {{#...>.# # { #.# # #..####+##.# # #.. #......§○☼.######gg0u #.^. #......☼°○^ { #... #gg(%☼°○)°gg&4ggh☼°☼gg?ggegg@m1 #.#ggn #......##.....#....#...+ .....# .....<.#.....%..#gg;p'.# # #.# # {{#...>.# # { #.# # #..####+##.# #ggs #.. #......☼°☼.###### #.^. #......○)°^ { #... #gg{gg{.gg|.ggP|gg}ggH~2gg~=gg~5gg؍gg4? #.# #...#  ###...#  ..#  ..+gg| ...  .# ....  .<.#....  .%.  .  #.# # #.# # {{#...>ggH%.# # { #.# # #..####+##ggy.# # #.. #......☼°..######ggd #.^. #......○).^ { #... #gg|%○.°gg&6ggggggdz  #.# #.#  ###.#  .#  .+ ... .# .... .<.#.... .%. . #.#  #.#  {{#...>.#  { #.# #..####+##.#  #.. #......○... #.^. #......°).^ { #... #gg ?..gg &7gg :%gg6 gg9 q #.# #.# ###.# .# .+ ... .# .... .<.#.... .%. . #.# #.# {{#...>.# { #.....# #..####+##.# #.. #. #.^. #.).^ { #... #gglA ggB &8ggKG ggH ggC #.# #.# ###.# .# .+  .#  .<.# .% . #.# #.# {{#...>.# { #......# #..####+##.# #.. #. #.^. #.......).^ { #... #gg7%ggB=9ggڽ:%ggݿgge< #.# #.# ###.# .# .+  .#  .<.# .%  #.# #.# {{#...>.# { #.# #..####+##.# #.. #. #.^. #.......).^ { #... #80ggnkgg|mgg& #.# #.# ###.# .# .+  .#  .<.gg# .%  #.# #.# {{#...>.# { #.# #..####+##.# #.. #.. #.^. #.......).^ { #... #ggpgg gg"1gg &gg'gg  #....#+####...# #..# #.# ###.# .# .+  ggc ..#  <########### % .......#######. #.... {{#...>.gg I{ #......... #..####+##. #.. #... #.^. #).^gg gg _3==2ggc gg _ _You feel your willpower return.ggz #....#+####...# #..# #.# ###.# .# .+ ..#  <########## gg5% ......####### #... {{#...>{ #........ #..####+## #.. #...ggwgg;&3gg;%gggg #....#+####...# #.# #.# ###.# .# .+ .# .. .%  # # {{#...> { # #..####+## #.. #gg8%ggX&4gg!gg4#a _There is a stone staircase leading up here.gg :%gg gg 9%gg gg -5 _gg %%gg, gg&   #.................###..  #..............†.......  #......................  #######................  ########................  gg L#.......................  #.######.##############.  #.........1  #÷.............  #~~~~....####  ## ##  ##.......÷~~~....###  #####+#..÷  .......##~###.###  .......#....#.# #  .......#..÷.#'###  gg I######+#.#.......##You climb upwards.ggP 9==ggM gg< -7.2 (2.5gg]G ggK _Level annotation: Snorg _There is a stone staircase leading down here.ggLggMggNggqQggUW _ggUD4=ggVggX,ggYgg[,gg\gg^gg9_gg6`ggagg)b9=ggcgg egg6eggAfggIh,gg3iggkggJk#5ggpk)==ggjlgg_nggnggngg p,ggpggqggqgg,rggbsggs$==ggsgg,tgg*uggBuggYvggwgg:w56=ggQwggwggygg[yggyggz,gg=|gg~,gg gggg"#=ggIgg؀gggg+gg`BggggggL7==ggggg%$ gg{_Magic restored.ggqggɕggggěBggޜggaggCgggggggggg:==gguggA7 _You open the door.gggggg$ggB@  There is an open door here.ggúgg _ggJgggg,gggggggggggggggggggggggggggg   #.######.##########  #........... gg1b #......>..÷  #........~~~~....##  #.........#  ggd} ##.......÷~~~....##  #####'#..÷.......  ####.......##~###.###gg  #<.'@......#....#.# #819.2 (32.0)  ####.......#..÷.#'###  ######+#.#.......## gg #..)...#.#.......##  #......#..ggK##  #......##.....#ggDH  #......##.....## gggt #.............##  #....ggG..##.( _You open the door.ggPY _Found a stone staircase leading up.gg  #.######.  #  #......>..÷ gg֫r #........~~~~....  #.........#  ##.......÷~~~....  #####'#..÷  ####.......##~###.  #<.@.......#....#.#   ####.#..÷.#'  ######+#.#ggl.  #..)...#.#. ggIt #......#.  #......##.....#gggn  #......##.....##gg~:  #gg,.## ggʬ^ #.##.(gg gg920.2 (1.0) _ggμgg-Q _There is an open door here.gg  #.######.  #  #......>..÷  #.~~~~....  #.  ##.÷~~~....  #####'#..÷  ####.##~###.  #<@'.#....#.#  ####.#..÷.#'  ######+#.#.  #..)...#.#.  #......#.  #......##.....#  #......##.....##  #.##  #.##.ggygg-1 _gggggg =  #.######.  #  #......>..÷  #.~~~~  #  ##.÷~~~  #####'#..÷  ####.##~###.  #@.'.#....#.  ####.#..÷.#'  ######+#.#  #..)...#.#  #......#  #......##.....#  #......##.....##  #.##  #.##ggOgg&2gg gga _There is a stone staircase leading up here.ggQ ggR gg'W gg[ gg`\ -3 _gg` gg$U e..# #.........#  ..# ########.##  ..# #.#  #.#### #.#  .....# #.#  #....# #.#  ...#.# #.#  .#..## .#  0 P##.# gg V #  P...# .#  PP.≈# ##.#  P...# #..#  .##.# #.##  .#..## ########'###  ...#.###..........#  #.....##..........#  .......'..........#  gg4W ggI\ gg -4.7 (2.5gg ggi  gg w_You climb upwards. _There is a stone staircase leading down here.ggggEWhere to? (Tab - D:12, ? - help)  D - Dungeon  T - Temple L - Lairgggg [?25h[?0cgg..# #.........#  Limel the Marksant ..# ########.##  Formicid of Nemelex Xobeh **.... ..##.#gg  Health: 76/76 ======================== #.#####.#  Magic: 17/17 ======================== .....##.#  AC: 6Str: 13 #....##.#  EV: 11ggInt: 14 ...#.##.#  SH: 0gg=*Dex: 30 .#..###.#  XL: 12 Next: 37% Place: Dungeon:10 P##.##@#  Noise: ---------  Time: 9824.7 (0.0) P...##.#  B) +5 orcbow of Springtime {freeze, Dex+4} PP.≈###.#ggZ  Throw: throwing net P...#ggqO#..# .##.#ggB#.## gg.#..## ########'###   ggA...#.###..........# ggn  #.....##..........# ggN  .......'..........# ggm  _Found a stone staircase leading up. ggT_There is an open door here. _There is a stone staircase leading up here. ggn_You climb upwards. _There is a stone staircase leading down here.  gg/XWhat level of the Lair of Beasts? (default 1, ? - help) ggL [?25l[?1cgg[3gg3\ggmggnggrggxu: n open door _There is a stone ggustaircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  gguWhat level of the Lair of Beasts? (default 1, ? - help) _Sorry, I don't know how to get there.gg2 ggdž Save game and exit? Y - Yes  N - Noggp"gg\;..# #.........#  Limel the Marksant ..# ########.##  Formicid of Nemelex Xobeh **.... ..##.#  Health: 76/76 ======================== #.#####.#  Magic: 17/17 ======================== .....##.#  AC: 6Str: 13 #....##.#  EV: 11Int: 14 ...#.##.#  SH: 0Dex: 30 .#..###.#  XL: 12 Next: 37% Place: Dungeon:10 P##.##@#  Noise: ---------  Time: 9824.7 (0.0) P...##.# gg.< [m B) +5 orcbow of Springtime {freeze, Dex+4} PP.≈###.#  Throw: throwing net P...##..# .##.##.## .#..## ########'###   ...#.###..........#   #.....##..........#   .......'..........#   _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  What level of the Lair of Beasts? (default 1, ? - help) _Sorry, I don't know how to get there.  Okay, then.ggf=ggAggSC. _ggggZD [?25h[?0c [?1051l[?1052l[?1060l[?1061l