9:j Player: LordWill69 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.20:14:49.ttyrec Time: (1782245689) Tue Jun 23 20:14:49 2026 ::j> [?1051l[?1052l[?1060l[?1061h::jͣ V)0[?7h[?25l[?1c::j ::j ::j lWelcome, LordWill69. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpG:jsG:jG:jG:j=Welcome, LordWill69 the Demigod. Please select your background. WarriorAdventurerMage a - Fighter  e - Artificerm - Hedge Wizard b - GladiatorG:j3f - Shapeshiftern - Conjurer c - Hunterg - Wanderero - Summoner d - Brigandh - Delverp - NecromancerWarrior-mageG:jqq - Forgewrighti - Warperr - Fire Elementalistj - Hexslingers - Ice Elementalistk - EnchanterG:jt - Air Elementalistl - Reaveru - Earth ElementalistG:jv - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their G:jVchoice and potions of might. + - Recommended backgroundG:j@ * - Random background # - Recommended characterG:jT ! - Random character % - List aptitudesSpace - Change species G:j1? - Help:j:jK:jFXLordWill69 the RuffianDemigodHealth: 17/17 ========================Magic: 3/3========================AC: 2Str: 15EV: 11Int: 12SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered:jX7Quill :j\j###.?.....###.....⌠.......⌠...⌠.........:.⌠..#...#####...#####....@....#.............:..(..⌠.....⌠......⌠....#....⌠..:j/k⌠....## ##....⌠...## ##...>####>:j!x:j_{Welcome, LordWill69 the Demigod Shapeshifter.Everyone else who sought the Orb of Zot has failed. Will you be different?:j:jPress ? for a list of commands and other information.  Found four items. Found two escape hatches in the floor.:j:j[ _Found a staircase leading out of the dungeon.:jd Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ:j ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j#:jB,:jb5LordWill69 the Ruffian###.?.....###Demigod.....⌠.....Health: 17/17 ========================:j5,..⌠...⌠..Magic: 3/3========================.......AC: 2Str: 15:j6':.⌠..EV: 11Int: 12#...#SH: 0Dex: 13####...####XL:  1 Next:  0% Place: Dungeon:1#....@....#:jG6kNoise: ---------  Time: 0.0 (0.0).............:.-) Nothing wielded.(..⌠.....⌠....Nothing quivered:jg6..⌠....#....⌠..Quill :j6⌠....## ##....⌠...## ##...>####>:j6Welcome, LordWill69 the Demigod Shapeshifter.Everyone else who sought the Orb of Zot has failed. Will you be different?:j7Press ? for a list of commands and other information.  Found four items. Found two escape hatches in the floor. _Found a staircase leading out of the dungeon.:jb3:jh:j1i:j|6 ###.?.....### .....⌠.....  ..⌠...⌠..  .......  :.⌠.. #...#####...#######....<....###....:.(..⌠.....⌠...:ja7.⌠....#....⌠Quill ##:j ?:j?11.0 (1 _:jF:jI:j/ ###.?.....### .....⌠..... ..⌠...⌠.. ....... :.⌠.. #...# ####...#### ###....<....#.:..(..⌠.....⌠....⌠..⌠....#....⌠.⌠....#####....⌠....## ##.>## ##>##:j7 :j88 %2:j-> :j? :jn2###.?.....### .....⌠..... #..⌠...⌠.. #....... #:.⌠.. #...# ####...#### ###....<....#.:..(..⌠.....⌠....⌠...⌠....#....⌠.⌠....#####....⌠....## ##....#>## ##>###:j:j/%3:j:j":jQ###.?.....### .....⌠..... #..⌠...⌠.. #....... #:.⌠.. #...# ####...#### ###....<....#.:..(..⌠.....⌠....⌠...⌠....#....⌠.⌠....#####....⌠..#...## ###....# :jZ:j.^%4:ja:jc:jv###.?.....### .....⌠..... #..⌠...⌠.. #....... #:.⌠.. #...# ####...#### ###....<....#.:....#.(..⌠.....⌠....⌠..#..⌠....#....⌠.....#⌠....#####....⌠..#...# :j:j%5:j:jj:jpM +###.?.....### .....⌠..... #..⌠...⌠.. #....... #:.⌠.. #...# ####...#### ###....<....# .:....# .(..⌠.....⌠....⌠..# ..⌠....#....⌠.....# ⌠....#####....⌠..## :jM x>## ###>## :jW ;6:j] :j_ :j$'###.?.....### .....⌠..... #..⌠...⌠.. #. #:.⌠.. #...# ####...#### ###....<....# .....# .(..⌠.....⌠....⌠..# ..⌠....#....⌠.....# ⌠....#####....⌠..## :j+:jG,%7:j2:j;You pick up a parchment of Ozocubu's Armour and begin reading...8.0 (2:jYA:jDQI _You add the spell Ozocubu's Armour to your library. :jb  :j  :je  :j.7 n :j> B :jD  :jFL B :jP  There is a dry fountain here. _ :j=n ] #...# ####...#### ###....<....#######..................#.(..⌠.....⌠....⌠..#..⌠....#....⌠.....#⌠....#####....⌠..##...## ###....## >## ###@## 13.0 (5.0) ###   _There is an escape hatch in the floor here.:jU:j:j:j#:j:jP _:jq:j,:jH,  There is a dry fountain here.:j$%#....... #:.⌠..  #...#  ####...#### ###....<....######..............(..⌠.....⌠....⌠..#⌠....#....⌠.....#⌠....#####....@..##:j%5.0 (2...## ###....##>#####>#####:j&:ju9  You see lustrous fawn graffiti saying that Rodica curses the spouse of Tertia _on the fountain.:ji :j k 3:jm :juo :jt P _:jv :jv :jw :jy :j-| :jp| :j3~ :jj :j :j :j\ :j B  There is a dry fountain here.:jJ :j  _:jW :j :j ,:j :ju :jӕ :j :jQ :jK :j ,:jӜ :j X:jE :j :j :j$ :j :j1 ,:j} :j :jw :j :j :j :j[ :j , #...# ####...#### #######....<....##### #.................... #..⌠.(..⌠.....⌠....⌠. #.....⌠....#....⌠.... #..⌠....#####....⌠.. ##....### ###....# ##@### ###>##30.0 (15.0) ### :j ]###:j :jh a _There is an escape hatch in the floor here.:jI:j:j:jbf _:j:j:j:j:j:jU:j#..⌠...⌠..#.......  #:.⌠..  #...#  ####...#### #######....<....########.....................##..⌠.(..⌠.....⌠....⌠#.....@....#....⌠.....3.0 (3.0)##..⌠....#####....⌠..##:j##....### ###....####>######>########:j:j:jc _There is a fountain of clear blue water here.:jSZ .....⌠.....⌠...⌠.........:.⌠.. #...#  ####...####  #######....<....##### #..................... #..⌠.@..⌠.....⌠....⌠.. #.....⌠....#....⌠.....⌠....#####....⌠..#....### ###....##>######>########:jbG4.0 (1 _:jgi:jnL _You see here 9 stones.:j  _:j B:j! :j8 B:j0 :ju ,:ja :j :j] :j :j; :j :jY :j :jg :j :j ,:j   You pick up a parchment of Gloom and begin reading...:jC :j - ## .# ####.#### ####.?.....##......⌠......  #..⌠...⌠..#  ##  #@.⌠..# 43.0 (9 ##...##  ####...#### #######....<....####### :jB #.....................##..⌠.(..⌠.....⌠....⌠..##.....⌠....#....⌠.....###..⌠....#####....⌠..####....### ###....##:j :j! T _You add the spell Gloom to your library. :j* 3 :jY , :j_  :j , :j:  :j , :j  :j R  There is a fountain of clear blue water here. :j[ a _ :j  :j  :j  :j , :j  :j  ##  .# ###.####.####.@.....###8.0 (5.........⌠.........##..⌠...⌠..# . ##.......##  ##..⌠..## ##...## ####...#########....<....######.....................# :j  :j e _c - a scroll labelled ZESSEU ISIJUILL&:jh&:j$i&:ji&:jl&:jcn&:jrB&:j|s,&:j't&:ju&:jw&:jaw&:j-x&:jBz&:j'},&:j&:jƋ## .## ####.#######.#.####.......###.......@.....⌠......52.0 (4###....##..⌠...⌠..#).....# ##.......######## ##..⌠..## ##...## ####...###########....<....######  #.....................  #..⌠.(..⌠.....⌠....⌠.. &:j+&:j'&:j% _Found a glaive.':j7;':j;':j=':j@':j_C':jC':jHX':jI':jK':jM':j*N':jO':j4Q':jS':jES':jAT':jU':j[B':j^: _Found 13 gold pieces.':j`c  You encounter a rat.':jg^.#... ...#.# #... ###.##... .##.#... ####.####.####.#.####.......#...............⌠......######....##..⌠...⌠..':jug #.....)@....####.......#.$....####### ##..⌠..##..... ##...##r... ####...###... #######....<....##':jg ............... r   rat (asleep) #..⌠.(..⌠.....⌠. ':jg#.....⌠....#.... ##..⌠....#####..':jo+7.0 (5':jp18.0 (6 _':jCv':jJx,:jLK .# ... ... #.# #... ## #.##... .#,:j #.#... ####. .####.#.####. ...............⌠ #..######....##..⌠...⌠ #.....@.....####.,:jRq.$....# ##..⌠.... ##...##.r..... ####...#...... #....<#..## #... #..⌠.(..⌠.....⌠.... #.....⌠....#,:j/ N ##..⌠....#####,:jG),:j)*9.0 (1,:jM/,:j2O _You see here a +0 glaive.3:j_3:jebDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents 3:jb'obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands3:jbC.Attributes and Stats ^: Quickstart Guide3:jbD.Exploring the Dungeon :: Browse character notes3:jcE.Experience and Skills #: Browse character dump3:j>cF.Monsters ~: Macros help3:jdcG.Items &: Options help3:jcH.Spellcasting %: Table of aptitudes3:jcI.Targeting /: Lookup description3:jcJ.Religion Q: FAQ3:jcK.Mutations V: Version information3:jdL.Licence, Contact, History !: Display diagnostics3:jdM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.3:jdaInscriptions6.Dungeon sprint modes5:js Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health 5:jt [37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and<:js* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layers<:jif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup<:jDItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction:=:j4=:jdj/ : wands (eVoke)=:jI{ : inscribe item =:jg: : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)=:jF : select an item and Fire it | : staves (wield)=:j;Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act=:j$ : gold ($ counts gold)q : Quaff a potion=:jvP0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) =:jBwWa : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour =:jwnM : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout)?:jXShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)?:j3Inventory management:?:jpAutofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessary?:jpin viewC:j8y yo: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targetsC:j b% : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience infoC:jC E\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screenC:j|^Movement:Game Saving and Quitting: To move in a direction or to attack, SC:j^: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the gameD:j1E:j E:j$ E:j, W.#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================#.#... ####.### AC: 2Str: 15.####.#.####....... EV: 11Int: 12...............⌠... SH: 0Dex: 13E:j, #..######....##..⌠...⌠. XL:  1 Next:  0% Place: Dungeon:1#.....@.....####....... Noise: ---------  Time: 59.0 (0.0)..$....####### ##..⌠..# -) Nothing wielded.......##...## Nothing quivered.r.....####...## Quill #...... #######....<...###..## #.............. r   rat (asleep)... #..⌠.(..⌠.....⌠.... #.....⌠....#...##..⌠....#####. _There is a fountain of clear blue water here. _c - a scroll labelled ZESSEU ISIJUILL _Found a glaive. _Found 13 gold pieces. E:j- q_You encounter a rat. _You see here a +0 glaive.E:j.4 3E:j9 E:j; G:jMG:jy~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.G:j B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG:jJ'G.Items &: Options helpH.Spellcasting %: Table of aptitudesG:jI.Targeting /: Lookup descriptionJ.Religion G:jQ: FAQK.Mutations V: Version informationG:jL.Licence, Contact, History !: Display diagnosticsM.G:jNMacros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.G:jList of Keys and Commands5.Inscriptions6.Dungeon sprint modesJ:jσJ:jJ:j.#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================#.#... ####.### AC: 2Str: 15.####.#.####....... EV: 11Int: 12...............⌠... SH: 0Dex: 13#..######....##..⌠...⌠. XL:  1 Next:  0% Place: Dungeon:1#.....@.....####....... Noise: ---------  Time: 59.0 (0.0)..$....####### ##..⌠..# -) Nothing wielded.......##...## Nothing quivered.r.....####...## :jj10;1mQuill #...... #######....<...###..## #.............. r   rat (asleep)... #..⌠.(..⌠.....⌠.... #.....⌠....#...##..⌠....#####. _There is a fountain of clear blue water here. _c - a scroll labelled ZESSEU ISIJUILL _Found a glaive. _Found 13 gold pieces. _You encounter a rat. _You see here a +0 glaive.J:jUJ:jJ:j3K:jCL Trc - a scroll labelled ZESSEU ISIJUILL _Found a glaive.13 gold pieces. _You encounter a rat. _You see here a +0 glaive.  The rat squeaks loudly.K:jh r.r   quokkar   rat==60.0 (1 _You encounter a quokka.P:j .# ... ... #.# #... ## #.##... .# #.#... ####.#.####.#.####.#........⌠.#..######....##..⌠...⌠.#.....)@....####.#..$....# ##..⌠..#..r.... ##...## ....... ####...##...... #....<.###..## #.r   ratr.. #..⌠.(..⌠.....⌠..... #.....⌠....#.##..⌠....#####.P:j 9r.P:j P:jC .--1P:jR P:j Q:j .# ... ... #.# #... ## #.##... .# #.#... ####.#### .####.#.####.#.......⌠.#..######....##..⌠...⌠..#Q:j #.....).@...####.#..$r...# ##..⌠..## ....... ##...## ....... ####...##...... #....<....####..## #.r.. #..⌠.(..⌠.....⌠.Q:j s.... #.....⌠....#....⌠##..⌠....#####.Q:j 6r.Q:j Q:j* @--2Q:j* Q:j T:j3 .# ... ... #.# #... ## #.##... .# #.#... ####.#### .####.#.####.#......⌠.#..######....##..⌠...⌠..# #..r..)..@..####.## ..$....# ##..⌠..## ....... ##...## ....... ####...#### #...... #....<....####..## #.r.. #..⌠.(..⌠.....⌠..... #.....⌠....#....⌠.##..⌠....#####..r3\:j2 \:j4 Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.\:jZ5 ,Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations \:j&6 V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesf:jj------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. f:j$ j:j4Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.j:jThere are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choosej:j. a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. j:jautofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as wellk:j`\q:j*>several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible q:je+Oactions. Press 'f' to enter the targeting interface, or shift-tab / 'p' toq:j  it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up forr:jonce in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage).r:jiBe careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target.r:j\R You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.r:jWb Should you have been firing at something previously, with the offenderstill being in sight, the cursor will instead rest on the previoustarget. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer tofurther away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can beuseful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter,s:jy}uDel,or Space to fire at the target. If you press '.', you also fire, but thex:jv HSPELLCASTING Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. y:jt{:j`.#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================#.#... ####.####AC: 2Str: 15.####.#.####.......### EV: 11Int: 12...............⌠...... SH: 0Dex: 13#..######....##..⌠...⌠..# XL:  1 Next:  0% Place: Dungeon:1#...r.)..@..####.......## Noise: ---------  Time: 63.0 (0.0)..$....#######[39;{:jaJ49m ##..⌠..##-) Nothing wielded.......##...##Nothing quivered.......####...#### Quill #...... #######....<....#####..## #................. r   ratr.. #..⌠.(..⌠.....⌠....... #.....⌠....#....⌠.##..⌠....#####.... _Found a glaive. _Found 13 gold pieces. _You encounter a rat. _You see here a +0 glaive.  The rat squeaks loudly. _You encounter a quokka.{:jh{:jk~:j]~:jaGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman:j+ Potions:  Potions!  L - a potion of lignification:jEScroll Scroll?  c - a scroll labelled ZESSEU ISIJUILL:j!Rc - a scroll labelled ZESSEU ISIJUILL. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:jS) Scrolls: (Left/Right/Tab to switch category) Scrolls (go to first with ?)  c - a scroll labelled ZESSEU ISIJUILL :j :ji :j* .#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================#.#... ####.####AC: 2Str: 15.####.#.####.......### EV: 11Int: 12:j ...............⌠...... SH: 0Dex: 13#..######....##..⌠...⌠..# XL:  1 Next:  0% Place: Dungeon:1#...r.)..@..####.......## Noise: ---------  Time: 63.0 (0.0):j ..$....####### ##..⌠..##-) Nothing wielded.......##...##Nothing quivered:j .......####...#### Quill #...... #######....<....##:j P###..## #................. r   ratr.. #..⌠.(..⌠.....⌠....... #.....⌠....#....⌠.:j 9##..⌠....#####.... _Found a glaive. _Found 13 gold pieces. _You encounter a rat. _You see here a +0 glaive.  The rat squeaks loudly. _You encounter a quokka.:j> :j :j :j :j9:j?Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting :je@/: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j8Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/:j8:\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery:j:v$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door :j:Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and:j* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view:jShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up":j<[m : amulets (Put on and Remove):jz  % : talismans (ePoke)Item Interaction::j s/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it :jx | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7h:jm$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none):j! :j :jȕ .#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================#.#... ####.####AC: 2Str: 15.####.#.####.......### EV: 11Int: 12...............⌠...... SH: 0Dex: 13#..######....##..⌠...⌠..# XL:  1 Next:  0% Place: Dungeon:1#...r.)..@..####.......## Noise: ---------  Time: 63.0 (0.0)..$....#######[40:j3 m ##..⌠..##-) Nothing wielded.......##...##Nothing quivered.......####...#### Quill #...... #######....<....#####..## #................. r   ratr.. #..⌠.(..⌠.....⌠....... #.....⌠....#....⌠.##..⌠....#####.... _Found a glaive. _Found 13 gold pieces. _You encounter a rat. _You see here a +0 glaive.  :jd _The rat squeaks loudly. _You encounter a quokka.:j 3:jƣ :j :jxb:jdGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn):j e,c - a protean talisman:jp Evocable Items:  Baubles  a - 3 flux baubles:jz Scroll Scrolls (go to first with ?)  c - a scroll labelled ZESSEU ISIJUILL:j8Potion Potion!  L - a potion of lignification:jGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour [  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman:j :j .#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================#.#... ####.####AC: 2Str: 15.####.#.####.......### EV: 11Int: 12...............⌠...... SH: 0Dex: 13#..######....##..⌠...⌠..# XL:  1 Next:  0% Place: Dungeon:1#...r.)..@..####.......## Noise: ---------  Time: 63.0 (0.0)..$....#######:j _ ##..⌠..##-) Nothing wielded.......##...##Nothing quivered.......####...#### Quill #...... #######....<....#####..## #................. r   ratr.. #..⌠.(..⌠.....⌠....... #.....⌠....#....⌠.##..⌠....#####.... _Found a glaive. _Found 13 gold pieces. _You encounter a rat. _You see here a +0 glaive.  The rat squeaks loudly. _You encounter a quokka.:jmb .# ... ... #.# #... ## #.##... .# #.#... ####.#### .####.#.####. ......⌠ #..######....##..⌠...⌠..# #...r.).@...####.## ..$....# ##..⌠..## ....... ##...## .......:j97 ####...#### #...... #....<.... ###..## # r.. #..⌠.(..⌠.....⌠ .... #.....⌠....#....⌠ ##..⌠....#####:jZ ;r:j >.r:jEr   quokkar   rat:j*4.0 (1:j:j[:jÈ3:j:jl:j m.# ... ... #.# #... ## #.##... .# #.#... ####.#### .####.#.####.#......⌠.#..######....##..⌠...⌠..# #....r)..@..####.## ..$...r# ##..⌠..## ....... ##...## ....... ####...#### #...... #....<....####..## #.r.. #..⌠.(..⌠.....⌠..... #.....⌠....#....⌠.##..⌠....#####.r.:j :j} %5:j :j :j0a.# ... ... #.# #... ## #.##... .# #.#... ####.#### .####.#.####.### ........⌠...... #..######....##..⌠...⌠..# #....rr...@.####.:jn## ..$....# ##..⌠..## ....... ##...## . ####...#### #...... #....<....####..## #.r.. #..⌠.(..⌠.....⌠..... #.....⌠....#....⌠.##..⌠....#####....⌠)r.r:jt;6:jx:jz:jZ .# ... ... #.# #... ## #.##... .#  #.#... ####.#### .####.#.####.......###  ...............⌠......#..######..⌠...⌠..# #.....rr....####.......$....####### ##..⌠.  ##...## ....... ####...#####...... #######....<....#######..## #...............r.. #..⌠.(..⌠.....⌠....⌠.... #.....⌠....#....⌠...:jS.r:j+Ar.:jw8)r:j:j%7:j:j&:jP@9 .# ... ... #.# #... ## #.##... .#  #.#... ####.#### .####.#.####.......###  ........@......⌠......#..######r...##..⌠...⌠..# #.....)r....####.......$....####### ##..⌠.  ##...##....... ####...#### #...... #######....<....########..## #....................r.. #..⌠.(..⌠.....⌠....⌠:jA=r.:jfBA.r:jI:jfJ%8:j8P:jQ:j!.# ... ... #.# #... ## #.##... .# #.#... ####.#### .####.#.####.### ......r.⌠...... #..######....##..⌠...⌠..# #.....).r...####.......## ..$....####### ##..⌠..## . ##...##.:j ####...#### #...... #....<....####..## #.r.. #..⌠.(..⌠.....⌠....⌠.:jˌ.rr.:jg;9:jK:j :jy9 {.# ... ... #.# #... ## #.##... .# #.#... ####.#### .####.#.####.### .r.⌠...... #..######r...##..⌠...⌠..# #.....).....####.##  ..$....####### ##..⌠..##  . ##...##  . ####...####  #...... #....<....####..## #...#r.. #..⌠.(..⌠.....⌠....⌠..#:j: .r.r:j@ :j)A &70:jF :jQH :j :j# :j P13 gold pieces. _You encounter a rat. _You see here a +0 glaive.  The rat squeaks loudly. _You encounter a quokka. _Unknown command.:jɼ:j8:j :jF _Unknown command.:j(3:j:jF _Unknown command.:j:jÄiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats :jM^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options help:juH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills:jՆ4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:jMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ :j'4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour :j\ when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and:jgR :jY :jua LordWill69 the RuffianDemigod.#Health: 17/17 ========================... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .#EV: 11Int: 12#.#... ####.####SH: 0Dex: 13.####.#.####.......###XL:  1 Next:  0% Place: Dungeon:1:jb !........r.@....⌠......Noise: ---------  Time: 70.0 (0.0)#..######.r..##..⌠...⌠..#-) Nothing wielded#.....).....####.......##Nothing quivered..$....####### ##..⌠..##Quill .......##...##.......####...####r   quokka  #...... #######....<....####### r   rat###..## #.....................#r.. #..⌠.(..⌠.....⌠....⌠..# _You see here a +0 glaive.  The rat squeaks loudly. _You encounter a quokka. _Unknown command. _Unknown command. _Unknown command.:j|m I:jYp :j"M.r:j3r.:j:jT11.0 (1 _:j:j:jz :jGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman:jk:jur:j|MLordWill69 the RuffianDemigod.#Health: 17/17 ========================... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .#EV: 11Int: 12#.#... ####.####SH: 0Dex: 13.####.#.####.......###:j}XL:  1 Next:  0% Place: Dungeon:1.......r.r@....⌠......Noise: ---------  Time: 71.0 (0.0)#..######....##..⌠...⌠..#-) Nothing wielded#.....).....####.......##:j}Nothing quivered:j<~..$....####### ##..⌠..##Quill .......##...##.......####...####r   quokka  :j~Z#...... #######....<....####### r   rat###..## #.....................#:j~&r.. #..⌠.(..⌠.....⌠....⌠..# _You see here a +0 glaive.  The rat squeaks loudly. _You encounter a quokka. _Unknown command. _Unknown command. :j~G_Unknown command.:j:j#:j:jď:jI:j'  The rat squeaks loudly. :j_You encounter a quokka. _Unknown command. __You don't know any spells.:jHC:jZGDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents :jG`obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.:j%H=Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros help:jRHG.Items &: Options help:j}HH.Spellcasting %: Table of aptitudes:jHI.Targeting /: Lookup description:jHGJ.Religion :jHQ: FAQK.Mutations :jIV: Version informationL.Licence, Contact, History :jmI!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species:jI2.List of Character Backgrounds3.List of Skills:jI4.List of Keys and Commands5.:jIaInscriptions6.Dungeon sprint modes:j6Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health :jX[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and:jv* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layers:jn:jnif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup:jh Item types (and common commands)Inventory management: ) : hand weapons (wield):j"i 5i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items:j" :j$ = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction::j*#/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library):j#F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7h:jm$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none):jx:jLordWill69 the RuffianDemigod.#Health: 17/17 ========================... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .#EV: 11Int: 12#.#... ####.####SH: 0Dex: 13.####.#.####.......###XL:  1 Next:  0% Place: Dungeon:1.......r.r@....⌠......Noise: ---------  Time: 71.0 (0.0)#..######....##..⌠...⌠..#-) Nothing wielded#.....).....####.......##Nothing quivered..$....####### ##..⌠..[:j@34m##Quill .......##...##.......####...####r   quokka  #...... #######....<....####### r   rat###..## #.....................#r.. #..⌠.(..⌠.....⌠....⌠..#The rat squeaks loudly. _You encounter a quokka. _Unknown command. _Unknown command. _Unknown command. _You don't know any spells.:j:j_:j\Read which item? Scrolls  c - a scroll labelled ZESSEU ISIJUILL [!] read|quaff|evoke[?] describe selected:jHm Drink which item? Potion  L - a potion of lignificationread|quaff:jyRead Scroll  c - a scroll labelled ZESSEU ISIJUILLread|quaff:jQ|:j:jLordWill69 the RuffianDemigod.#:j2Health: 17/17 ========================... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .#EV: 11Int: 12#.#... ####.####SH: 0Dex: 13:j.####.#.####.......###XL:  1 Next:  0% Place: Dungeon:1.......r.r@....⌠......Noise: ---------  Time: 71.0 (0.0)#..######....##..⌠...⌠..#-) Nothing wielded#.....).....####.......##Nothing quivered:j..$....####### ##..⌠..##Quill .......:jj##...##.......####...####r   quokka  #...... #######....<....####### r   rat###..## #.....................#r.. #..⌠.(..⌠.....⌠....⌠..#The rat squeaks loudly. _You encounter a quokka. :j_Unknown command. _Unknown command. _Unknown command. _You don't know any spells.:j_6§§#§####§§§§§§§§§§r§r@§§§§§§§§§§§##§§§§§§§§§§§§####§§§§§§§§§§§§§§§§§§§§§§ _Unknown command. _You don't know any spells.  The air fills with toxic fumes!  As you read the scroll labelled ZESSEU ISIJUILL, it crumbles to dust.  It was a scroll of poison.  The quokka bites you but does no damage.:jQ2=2.0 (1:j:jS _The quokka barely misses you. :j&{ :j{*9 (0.9 :j :j؄ _You hit the quokka but do no damage. The quokka barely misses you. :jv"  You hit the quokka. :jQC  The quokka is lightly wounded. :jW5---3.8 :j\ :j+ _The quokka bites you. :j0 "  You hit the quokka. :j  The quokka is heavily wounded. :j ,4.8 (1.0 :j  :jZ > _The quokka closely misses you. :j  :j K K  You closely miss the quokka. :jL N ☼☼ :jM H☼The quokka is heavily wounded. :jM ,5.7 (0.9 :jS  :jFV L _The quokka misses you.:j./ .  You hit the quokka.☼☼☼☼r   rat☼☼:jy20136.6:j:9:j;J _You kill the quokka!:j .# ... ... #.# #... ## #.##... .# #.#... ####§#### .####§#§####§☼§§§§.### ...☼§§§r§@.§§§§☼§§....:jo #..######§§§§##§§§§§☼☼..# #.....)§§§§§####§§§§§§.## ..$....####### ##☼§§§☼## . ##§§§## . ####§§§#### #...... #....§☼☼.. ###..## #:j.§§. r.. #..⌠.(..⌠.....⌠....⌠..:j○§§§..☼⌠☼☼☼§§§.☼.:j>a.<☼...:j#6:jܩK=---7.6 (1.0:jܯ:j:jWeQ.# ... ... #.# #... ## #.##... .# :juf#.#... ####§#### .####§#§####§○§§§..### ...☼§§§r§.@§§§§☼§..... #..######§§☼§##§§§§§☼⌠..# :jKg#.....)§§☼§§####☼☼§§§..##  ..$....####### ##☼§§☼.##  .:jg3 ##§§§##  . ####.§§####  :jg#...... #....<☼...####..## #...:jhs#r.. #..⌠.(..⌠.....⌠....⌠..#:jh:jq.○○:jdru☼##§☼☼§§○○☼○:jcs?-8:jx:j@z:jT~:j~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.:joB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros help:j~G.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.:jMutations V: Version informationL.Licence, Contact, History !: Display diagnostics:jM.Macros, Options, Performance Home: This screen:j>N.Philosophy1.List of Character Species:ji2.List of Character Backgrounds3.List of Skills:j4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j% :j' hLookup information about:  m - Monsters - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  n - Bane  :j( Esc - Exit help lookup :j  :jE+  :j, LordWill69 the RuffianDemigod.#Health: 16/17 ======================--... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .# :j- GEV: 11Int: 12#.#... ####§####SH: 0Dex: 13.####§#§####§○§§§..###XL:  1 Next: 13% Place: Dungeon:1...○§§§r§.@§§§§○§.....Noise: ---------  Time: 78.6 (0.0)#..######§§☼☼##§☼☼§§○⌠..#-) Nothing wielded#.....)§§☼§§####☼☼§§§..##Nothing quivered :j. ..$....####### ##○§§☼.##Quill .......##§☼§##.......####.§§####r   rat#...... #######....<○...##########..## #.....................# :jm. r.. #..⌠.(..⌠.....⌠....⌠..# _The quokka closely misses you.You closely miss the quokka.The quokka is heavily wounded. _The quokka misses you.You hit the quokka. _You kill the quokka! :jD5  :j5  :j};  :jE !:j!:jZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes!:jŘ*E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.!:jReligion Q: FAQK.Mutations V: Version information!:jL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy!:j#1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes":j Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health ":j\ [37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and4:j΢4:jZ4:jLordWill69 the RuffianDemigod.#Health: 16/17 ======================--... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .#EV: 11Int: 12#.#... ####§####SH: 0Dex: 13.####§#§####§○§§§..###XL:  1 Next: 13% Place: Dungeon:1...○§§§r§.@§§§§○§.....4:j&Noise: ---------  Time: 78.6 (0.0)#..######§§☼☼##§☼☼§§○⌠..#-) Nothing wielded#.....)§§☼§§####☼☼§§§..##Nothing quivered..$....####### ##○§§☼.##Quill .......##§☼§##.......####.§§####r   rat#...... #######....<○...##########..## #.....................#r.. #..⌠.(..⌠.....⌠....⌠..# _The quokka closely misses you.You closely miss the quokka.The quokka is heavily wounded. _The quokka misses you.You hit the quokka. _You kill the quokka!4:j:34:j 4:j*5:j=LordWill69 the RuffianDemigod.#Health: 16/17 ======================--... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .#EV: 11Int: 12#.#... ####§####SH: 0Dex: 13.####§#§####§○§§§..###XL:  1 Next: 13% Place: Dungeon:1...○§§§r§.@§§§§○§.....Noise: ---------  Time: 78.6 (0.0)#..######§§☼☼##§☼☼§§○⌠..#-) Nothing wielded#.....)§§☼§§####☼☼§§§..##Nothing quivered..$....#[35:jv\3m###### ##○§§☼.##Quill .......##§☼§##.......####.§§####r   rat#...... #######....<○...##########..## #.....................#r.. #..⌠.(..⌠.....⌠....⌠..#The quokka is heavily wounded. _The quokka misses you.You hit the quokka. _You kill the quokka!Press: ? - help, v - describe, . - travelThe floor.6:j]`@§ _The quokka misses you.  You hit the quokka. _You kill the quokka!  Press: ? - help, v - describe, . - travelThe floor.re is a cloud of poison gas here.6:j]LordWill69 the RuffianDemigod.#Health: 16/17 ======================--... ...Magic: 3/3========================#.# #... ##AC: 2Str: 15#.##... .#EV: 11Int: 12#.#... ####§####SH: 0Dex: 13.####§#§####§○§§§..###XL:  1 Next: 13% Place: Dungeon:1...○§§§r§.@§§§§○§.....Noise: ---------  Time: 78.6 (0.0)#..######§§☼☼##§☼☼§§○⌠..#-) Nothing wielded#.....)§§☼§§####☼☼§§§..##Nothing quivered..$[46:j<n0m....####### ##○§§☼.##Quill .......##§☼§##.......####.§§####r   rat#...... #######....<○...##########..## #.....................#r.. #..⌠.(..⌠.....⌠....⌠..# _The quokka misses you.You hit the quokka. _You kill the quokka!Press: ? - help, v - describe, . - travelThe floor.  There is a cloud of poison gas here.6:j^6:jlZ _A rat is nearby!9:j A .# ... ... #.# #... ## #.##... .# #.#... ####§#### .####§#§####§○§§§..### ...○§§§r§@.§§§§○§..... #..######§§☼☼##§☼☼§§○⌠..#9:j  #.....)§§☼§§####☼☼§§§..## ..$....####### ##○§§☼.## . ##§☼§## . ####.§§#### #...... #....<○... ###..## #... r.. #..⌠.(..⌠.....⌠....⌠..9:jA ☼####§°☼☼§☼○☼○○○○○9:j6 19.6 (1 _9:j 9:jJ ::j0 ::j0 ::j6 ::j?; ;:j,|.# ... ... #.# #... ## #.##... .# #.#... ####§#### .####§#☼####§°§§§..### ...○§☼§r§.@§☼§☼○☼..... #..######§§○☼##§☼☼§§○⌠..# #.....)§§○§§####○○§§§..##  ..$....####### ##○§§○.##  . ##§☼§##  . ####.§§####  #...... #....<○...####..## #...;:j4~#r.. #..⌠.(..⌠.....⌠....⌠..#;:j°☼°☼☼○○##§○○☼§°☼☼°☼☼○☼°80;:j;:jf _The rat twitches its whiskers.=:j○####§.☼○○§○°○°°§☼####°°§☼☼=:jz(°☼=:jt%1=:j>:jJX☼.○○☼r☼.@☼○§○⌠○○°°##§°°○§.○°☼○.○○°○.>:jZYT7==2>:j7`>:ja>:j. °○°°§°⌠°.☼.☼○####..☼○○.○>:j %3>:jޯ >:j ?:jJ☼○°°○r○.@○°°..##§.⌠°☼°.○°°☼°.°4?:j D.r?:jL ☼.####☼.°☼..☼.⌠.☼.⌠°○°○°°☼°5?:j ?:j* B:ji2r.B:ju○°..°.°r@°...○..°..○...==6B:j{|C:jj  You hit the rat.C:jqk ○○..○○○.⌠.°.°..○.C:jLrZ The rat is moderately wounded.C:jr4=7.5 (0.9C:jxC:jz; _The rat bites you but does no damage.E:jv>E .  You hit the rat.E:jE°.....@.°...°E:jI0208.4E:jOE:jaRG _You kill the rat!H:j¹H:jVH:jfH:j@H:j'H:jH:jl,H:j H:jH:jH:jH:jH:jAH:jRH:jH:jL,H:jbH:jD#. .#.#... ... #.# #... ## #.##... .# #.#... ####.#####.####.#.####.......### #...............⌠......#..######.@..##..⌠...⌠..#-92.4 (4.0 #.....).....####.......## ..$....####### ##..⌠..## ....... ##...## ....... ####...#### #...... #######....<....### ###..## #..................H:j! r.. #..⌠.(..⌠.....⌠.... .... #.....⌠....#....⌠..-H:jH:jH:jI:jI:jI:jAI:j"I:j8,I:jI:jtI:j%I:jI:jI:jI:jI:jI:j I:j I:j?I:jI:jI:jM#. .#.# ... ... #.# #... ## #.##... .# #.#... ####.####.####.#.####....... #........⌠... #..######....##..⌠...⌠.I:j #.....@.....####.......6 ..$....####### ##..⌠..# ....... ##...## ....... ####...## #...... #######....<... ###..## #..............I:j ... #..⌠.(..⌠.....⌠ .... #.....⌠....# ##..⌠....#####I:jI:j!I:j$O _You see here a +0 glaive.K:j70 G7.4 (1 _K:j6 K:j7 O:j4O:j4%8O:jI;O:j=% _d - a +0 glaiveR:j3R:j8Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideR:j9D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.R:j19Monsters ~: Macros helpG.Items R:jY9&: Options helpH.Spellcasting R:j9%: Table of aptitudesI.Targeting R:j9/: Lookup descriptionJ.Religion Q: FAQR:j9K.Mutations V: Version informationR:j9L.Licence, Contact, History !: Display diagnosticsR:j':M.Macros, Options, Performance Home: This screenR:jN:N.Philosophy1.R:js:List of Character Species2.List of Character BackgroundsR:j:3.List of Skills4.R:j;List of Keys and Commands5.Inscriptions6.Dungeon sprint modesR:jv Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health R:jFw h[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewelleryR:jK| $$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andX:j& * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersX:j if targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hX:j " : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction:Z:jd1Z:j7Z:j>n#. .#.#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================Z:j@#.#... ####.### AC: 2Str: 15#.####.#.####....... EV: 11Int: 12#...............⌠... SH: 0Dex: 13#..######....##..⌠...⌠. XL:  1 Next: 20% Place: Dungeon:1#.....@.....####....... Noise: ---------  Time: 98.4 (0.0)..$....####### ##..⌠..# -) Nothing wielded.......##...## Nothing quivered.......####...## Quill #...... #######....<...###..## #.............. ... #..⌠.(..⌠.....⌠ .... #.....⌠....#... ##..⌠....#####. :j@KThe rat is moderately wounded. _The rat bites you but does no damage.  You hit the rat. _You kill the rat! _You see here a +0 glaive. _d - a +0 glaiveZ:jEZ:j FZ:jHKZ:j.M[:j,[:j=0sGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))d - a +0 glaive Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman_:jcJd - a +0 glaive. A pole with a large, heavy blade on one end. Base accuracy: -3 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 0.0; use (s) to set 20.0 as a target for Polearms.  At 100% training you would reach 20.0 in about 11.6 XLs.Current attack delay: 1.7. _:jK?Damage rating: 17 (Base 15 x 112% (Str) x 102% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.a:j Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +0 glaive Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)  c - a protean talismanb:jb:j~%b:j(#. .#.#LordWill69 the Ruffian... ...Demigod#.# #... ##Health: 17/17 ========================#.##... .#Magic: 3/3========================#.#... ####.### AC: 2b:j)ZStr: 15#.####.#.####....... EV: 11Int: 12#...............⌠... SH: 0Dex: 13#..######....##..⌠...⌠. XL:  1 Next: 20% Place: Dungeon:1#.....@.....####....... Noise: ---------  Time: 98.4 (0.0)..$....####### ##..⌠..# -) Nothing wielded.......##...## Nothing quivered.......####...## Quill #...... #######....<...###..## #.............. b:jp*... #..⌠.(..⌠.....⌠ .... #.....⌠....#... ##..⌠....#####. The rat is moderately wounded. _The rat bites you but does no damage.  You hit the rat. _You kill the rat! _You see here a +0 glaive. _d - a +0 glaiveb:jo1b:j2b:j>c:jyCc:j1Dc:j{Ec:j Ic:j&Lc:jRBc:jT1 _The rat bites you but does no damage.  You hit the rat. _You kill the rat!You see here a +0 glaive. _d - a +0 glaive  You encounter a goblin. It is wielding a +0 dagger.c:j\" ... ... #.# #... ### #.##... .##. #.#... ####.##. #.####.#.####.....#..#...............⌠#..######....######...........####....g...$..@.####### ##..⌠.......# ##.....###...##......# #######....<. ###..### #......... ... #..⌠.(..⌠g   goblin (wandering) .... #...#. ###.. ##### ##c:jna2.9.4 (1c:j-j(c:jj/100.4 (2.0)c:jpc:j u3 _The goblin leaves your sight.f:j# f:jJ$ f:j& f:j) f:jK, h  A goblin comes into view.f:j3 K ... ...... #.# #...  #.. #.##... . #.. #.#... ####. #..#.####.#.#### #..#f:j3 ..⌠ #..######....##..⌠#...........####g....$.@..####### ##..⌠.# ##.# ####.##......# #....<# ###..### # ...# #..⌠.(..⌠g   goblin (wandering) ..... #.....⌠....#f:j>;  ###... ##..⌠....  ##....###f:j= &0f:jA 11.4 (1 _f:jF f:jG g:jl: ... ... ...# #.# #...  #..# #.##...  #..# #.#... #### #..#.####.#.#### #..#. #..######....##..⌠#.####.g....$@...####### ##...# ##.# ####.##......# #....# ###..### # ...# #..⌠.(..⌠ ..... #.....⌠.... ###... ##..⌠....  ##....###g:jJ.gg:jg:jb%2g:jug:jg:j ... ... ...# #.# #... #..# #.##... #..# #.#...  #..#.####.#.#### #..# #..######....##..⌠#.####.@....####### ##.g.# ##.# ####.##......# #g:jH# ###..### # ...# #..⌠.(..⌠ ..... #.....⌠ ###.... ##..⌠....  ##....###g:jxM.gg:j;3g:j|$g:jz'R _You see here 13 gold pieces.j:j.4 _m:j9Bm:jB%5m:jGm:jlL2 _You now have 13 gold pieces.o:j>zo:jzo:j`{o:j}o:jo:jno:jo:j7...# #.# #... #..# #.##... #..# #.#... # #..#.####.#.# #..#.......... #..######....##########...........####............####### #......# 7.4 (2..###....##......# #######.o:j ####. ###..### #.... . ...# #..⌠.(## ...... #... ###..... ## ..#. ## ##>o:jo:joo:jp:j{p:j|3p:jKp:jOp:jYp:j #..# #.## #..# #.#... #..#.####.#.# #..#.......... #..######....#########...........######.....####### ....#  #..#9##....##......# #### ####..###..### #.... p:j͌ .... ...# #..⌠.( ###........ #... ####..... ## ..#. ## ##> p:jp:jVp:jCp:jp:jp:j6(  A goblin comes into view. #..# #.## #..# #.# #..#.####.#. #..# #..######.... #.#.#..# #.#g##....##......#  ####..###..### # ........# #..⌠. ###........ # ####..... ##..⌠ g   goblin (wandering) ..#. ##.. ##> ##0p:j+H10.4 (1 _p:j0p:j2q:jo,  #..# #.## #..# #.# #..#.####.#. #..# #..###### #.#..# #...@..#.g##....##......# # ####..###..### # ........# #..⌠ ###........ # ####..... ##.. ..#. ## ## g.g1q:j; s:jt= #..# #. #..# #.# #..#.####.# #..# #..###### #.######..# #g.#.##....##......# .## ####..###..### # ........# #.. ###.. # ####..... ## ..#. ## s:j>.gs:jCs:jD%2s:jHs:jJv:jrv:jDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsv:jcC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpv:jH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.v:jLicence, Contact, History !: Display diagnosticsM.Macros, Options, Performance v:j4Home: This screenN.Philosophyv:j]1.List of Character Species2.List of Character Backgroundsv:j3.List of Skills4.List of Keys and Commands5.Inscriptionsv:j>M6.Dungeon sprint modesw:j IMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status w:jN {1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library w:j  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewelleryw:j s$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelw:jb ^Dungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walkw:j S;: examine occupied tile andy:j* Dir., Ctrl-Dir. : attack without movepickup part of a single stacky:j~x: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersy:j Xo: auto-explore G: interlevel travel Dungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypointy:jXL</> : use staircase / Dir., Shift-Dir.: long walk; : examine occupied tile and * Dir., Ctrl-Dir. : attack without move pickup part of a single stack x : eXamine surroundings/targets Autofight:X : eXamine level map (X? for helpy:jXTab : attack nearest monster, Ctrl-X : list monsters, items, features moving if necessaryin view Shift-Tab, p : trigger quivered action; | : toggle view layersif targeted, aims aty:jY Ctrl-O : show dungeon Overview nearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)y:j?YInventory management: ) : hand weapons (wield)y:jbYRi : show Inventory list y:jY( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) y:jY[ : armour (Wear and Take off) (press twice for pick up menu) y:jY? : scrolls (read)d : Drop an item y:j9Z! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u " : amulets (Put on and Remove) % : talismans (ePoke) y:jZItem Interaction: / : wands (eVoke){ : inscribe itemy:jz : : books (Memorise, zap, Zap,y:j$ Df : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion y:jk 50 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)~:j%)Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without move~:j&pickup part of a single stackx: eXamine surroundings/targets~:jExtended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information:~:j . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery~:j X$ : display gold in possession~:j % : character overview Rest:^ : show religion screen:jz on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screen:j tMovement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query:j5:j;:jB#..# #.# LordWill69 the Ruffian#..# #.# Demigod#..#.####.# Health: 17/17 ========================#..#....... Magic: 3/3========================#..######.. AC: 2Str: 15########.......... EV: 11Int: 12.######............##### SH: 0Dex: 13...................#XL:  1 Next: 20% Place: Dungeon:1#.g@...........#Noise: ---------  Time: 112.4 (0.0):jF.....##....##......# ### -) Nothing wielded.## ####..###..### #.. Nothing quivered........# #.. Quill ###........ #..####..... ##. g   goblin..#. ###You encounter a goblin. It is wielding a +0 dagger. _The goblin leaves your sight. _A goblin comes into view. _You see here 13 gold pieces. _You now have 13 gold pieces. _A goblin comes into view.:jH:jKI:jM:jO:j _The goblin leaves your sight. _A goblin comes into view. _You see here 13 gold pieces.now hav _A goblin comes into view.  You completely miss the goblin. The goblin is struck by your quills.:ja6--=3.4 (1:j:j; _The goblin hits you with a +0 dagger.:j  You closely miss the goblin.The goblin is heavily wounded.:j?[7==4.3 (0.9:jq:jb _The goblin is struck by your quills. The goblin hits you but does no damage.:jj h )You hit the goblin.:j%r (:j u 465.3 (1.0:jVz :jL} J _You kill the goblin!:j  #..# #. #..# #. #..#.####. #..# #..###### ##.######..# #..#.##....##......# #.### ####..###..### # ........# # ###........ # ####..... ## ..#. :j0 :j --6:jJ :jG O _You see here a +0 dagger.:j7-:jD7:j:j% _e - a +0 dagger:jm :jm :j7n :jq :js :jpw |==:jw :j^x :jy :jz :jA{ :j{ :j6} :jR~ :j~ :j :j!  #..#  #..#.# #..#. #..###########.......######... ............. #######......:j z#...@..##....##......21.3 (4 ##.###.#####..###.. .. ..# ........# #.# #### ###......... ####...# .. :j !:jV :jϊ :j' :j:jNn:j  #..# #. #..#########......######..... .......... ####### #......##....## ##@###.#####..###4.3 (3............# ...........#.##.##### ###......:j  .. ... #####.# #.# .........:j :j:j :j+x:jy~ _Found a war axe.:j5:j:j:jܚ #. #.########....######...... # .........#.##########....)..#......##....##.......##.###.#####..###.......@......# ....6.3 (2#.##.##### ### ... .... ##### #.##. #.###  # .. ... ## ... .... ...:j:jJq :jq :jr :j=w :jvy M  You encounter a bat.:jy :j   #   #   #   ######## :je  ...######  . # ......  #.##########.......  :j *b....)..#......##....##.  ##.###.#####..##  ..........# .  :j ...#.##.##### ###...  .............###  :j( ##.#.##..#.###  # #. ......b   bat (asleep)  # ##..  :jm _#....  ...:j: &0:j 17.3 (1 _:j :j :jK           #######   ...######  #.. # ......  #...#.##########.......  #b....)@.#......##..  #.##.###.#####..#  #...............# .  ##.##.##### ###..  .............##  ###.#.##..#.### #.#. ......  # #. ##... #....:jf 7.b.b:j .b:j Nb:j^ %8:j :j :j~ A       ## ...######  #.. #.  :j  #...#.##########  #...b.@..#......##....  #.##.###.#####..  #......#   #......#.##.##### ### :j  #.............   ###.#.##..#.###  #.#. .:jI ,.....:j  #.#. ##.... :j N  #....:j .b.b=9:j :j| 3 _The bat hits you but does no damage.:j$ P _You see here a +0 war axe.:j&.b:jb.:j;[  f - a +0 war axe30:j:jP _The bat barely misses you.:j=:j=:jI:jm:jrDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d:jgsiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j3Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ :jD44-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del):j#5A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement::j5E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and:j :j  LordWill69 the Ruffian  Demigod  Health: 17/17 ========================  Magic: 3/3========================  ###### AC: 2Str: 15  ## ...######..... EV: 11Int: 12  #.. #. .............. SH: 0Dex: 13  :j #...#.##########....... XL:  1 Next: 26% Place: Dungeon:1  #.....@..#......##....# Noise: =--------  Time: 130.3 (0.0)  #.....b..##.###.#####.. -) Nothing wielded  #...............# ... Nothing quivered  #......#.##.##### ###. Quill  #.............#  :j% +###.#.##..#.###b   bat  #.#. ......  #.#. ##....  #.... _Found a war axe. _You encounter a bat. _The bat hits you but does no damage. _You see here a +0 war axe.  f - a +0 war axe _The bat barely misses you.:j :jg 3:j :jR :j<:j>Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))d - a +0 glaive  e - a +0 dagger  f - a +0 war axe Armour (go to first with [)  a - a +0 animal skin (worn) :j?Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman:jf - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16. :j  Your skill: 0.0; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 9.8 XLs.  Current attack delay: 1.5. Damage rating: 12 (Base 11 x 112% (Str) x 102% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:j_:jg:j8o3 LordWill69 the Ruffian  Demigod  Health: 17/17 ========================  Magic: 3/3========================  ###### AC: 2Str: 15  ## ...######..... EV: 11Int: 12  #.. #. .............. SH: 0Dex: 13  #...#.##########....... XL:  1 Next: 26% Place: Dungeon:1  :jp1#.....@..#......##....# Noise: =--------  Time: 130.3 (0.0)  #.....b..##.###.#####.. f) +0 war axe  #...............# ... Nothing quivered  #......#.##.##### ###. Quill  #.............#  ###.#.##..#.###b   bat  #.#. ......  #.#. ##....  #.... _Found a war axe. _You encounter a bat. _The bat hits you but does no damage. _You see here a +0 war axe.  f - a +0 war axe _The bat barely misses you.:jr).b:jmrb.:jx:jy2-8 (0.5:j/O _You encounter a bat.The bat hits you but does no damage. _You see here a +0 war axe.  f - a +0 war axe _The bat barely misses you.f - a +0 war axe (weapon):ju M.b.b:jEv b.:j)| :j| 2=2.3 (1:jD :j= _You closely miss the bat. The bat completely misses you.:j ######## ## ...######.....#.. #.........#.##########.....#......##....##.###.#####..b.........# ..#.##.##### ###....... ###.#.##..#.### #.#. ....... .#. ##..... #. :jk W #.... :j .b:j:  The bat is struck by your quills. The bat hits you but does no damage.:j Z6--30:jt :jO ' _The bat hits you.:j H  You closely miss the bat.:j .b  The bat is moderately wounded.b.:j #.b:j 9 :j1 ,4.8 (1.5:jD  _The bat barely misses you. The bat closely misses you.:je2   ####### ## ## ...######...... #.. #. .......... #...#.########## #........#......##....## #.##.###.##### #.......# .. #......#b##.##### ### :jrf#............. ## ###.#.##..#.###   #.#. ....... #.#. ##.  #. #.  ....:jei>.b:ji"b.:jbp:jq3-50:ju:jw:jr .  You closely miss the bat. The bat is struck by your quills.:jb:j"b.:j9 :jIc7===7.3 (1.5:j}:j: _The bat hits you but does no damage.:j7;H  You closely miss the bat.:jE  The bat is severely wounded.The bat hits you but does no damage. The bat barely misses you.:jF'8.8:jMK:jAN= _The bat hits you but does no damage. x2:j=  You closely miss the bat. .  The bat is severely wounded.The bat is struck by your quills.3340.3 _You kill the bat!:j3:j(:j`:j :j:j˘==:j:jP:jB:j      ##   .#   .#### ###  ##########..  #...#... ...........  #..@#.##########-:jզ.4.3 (4.0  #........#......  #........##.###.##  #...............#  #......#.##.##### #  #....... ##.#.##..#.### #.#.#....... #.#.###......:j7-:j:j":jɒ######......######..#...#... ...........#...#.##########....#........#......##..#........##.###.#####...............# ......#.## #........... ###@#.##..#.### 50.3 (6 #.#.#.......  #.#.###......  #.#.. #.....  #.. . .... :j#.. #....:j:j;:jen:jO :j:j`#......#.## ##............. ###.#.##..#.###  #.#.#.......  #.#.###......  #.#....#.....  #...........  #  #@....... 6.....#. .##.## .. .# #### . #:jX:j!:j) I:jl:jZ:j:jZn:j:jd,:j:j? #.#.......  #.#.###  #.#....#.....  #...........  #........#  #........#  :j #......#.  #..##.##  #..@#.# 9.3 (3 ##### .   #   :jo!:j\%:j,:jt :jU :jؑ :j͕ :j :jĜ :j͵ 7  You encounter a rat. #.#.#.......#  #.#.###......  #.#....#.....  #...........  #........#  #........#  #......#.  #..##.##  #...#@#  #####........ #.####..r #.. ### r   rat (asleep):j ]63.3 (44.3 (5 _:j :j :j4 #.#.###  #.#....#.....  #...........  #........#  #........#  #......#.  #..##.## # :j>#...#.##.#.##. #####.@.......  #.####..r #.. . ###     :jn lThe rat squeaks loudly.:j0r.:jm l   frilled lizard (wandering)r   rat:j 3==5.3 (1:j,:jo_ _You encounter a frilled lizard.:jq #.#.###......  #.#....#.....  #...........  #........#  #........#  #......#.# #..##.##.#  #...#.##.#.##.# #####. #.####.r..# :j#.. .l. ### .  :jǬ7l.:jz6r.:joNl:j.--6:j:jO:j2:j]3#.#.###...... #.#....#..... #........... #........# #........# #......#.# #..##.##.# ##...#.##.#.##.#.#####...@.r.#.####..l.#.#.. ..### ##..:j57el.r.:j<:j9>@--7:jC:jF:j .  You hit the rat.l. :j =40=8.8 (1.5:j :jG _You kill the rat!:jVR _You kill the frilled lizard!:jV _Found 7 gold pieces.:j==#........... #........#.# #........#.# #......#.#.# ###..##.##.#.# .# ##...#.##.#.##.#.########.............# #.####....#.#.  #...# -6.8 (4.0#######.##..#  ... . .#$## #.#.#.# .# #.##.##..-[9;:j17H:jm :j0 :j֒ :jܘ :jY :j :j  _Found a scroll labelled JEDANW DIANT.:j 3:jʤ :jr :jF ,:j0 :jr ,:j :j5 #.#.# ## ###.##.#.# .#.##.##.#.##.#.#######.............# #.####....#.#. #...........# :j  #######.##..#.# #.......... #.#@##..#..80 #.#.# ?# .# #.# # Quill ###:j :j :j = _You now have 20 gold pieces (gained 7).:j",:j,:j9d _There are no items here.:j8d1.8 (1 _:j}:j #..##.##.#.#..#.#  #...#.##.#.##.#.###  #####.............# .####....#.#.# #...........#.# #######.##..#.###...........# #.#.##..#..## #.#.##.@# ..# 7.8 (6# #.##..# #.##..# #......####.####..## _c - a scroll labelled JEDANW DIANT:jN:jXO3:jT:j+V:j\,:j b:j_d,:jf:jg:jh:j`j:j4q+ #.####....#.#.# #...........#.# #######.##..#.### #...........# #.#.##..#..## #.#.##..# ..# # #.##..#  #.##..#.#.#. #...@.......90.8 (3 ####.####### #.. #### :j;u:j\w:jdx:j$y:j}:jm:j :j :jL :jL :j:p:jp:jq:jsv:j{X:j:}:j}:j9~:j#######.##..#.### #...........# #.#.##..#..## #.#.##..# ..# # #.##..# ..  #.##..#.#.#. #...........####.######## #2.8 (2 ###:j?)3:jJ*:j;.:j/:j,0,:j4:j/5:j{5:j6:j7:jH7:j7:j<  #######.##..#.### #...........# #.#.##..#..## #.#.##..# ..# # #.##..# .. #.##..#.#.#. #........... ####.########.# #.....@....# 6.8 (4####:j== :jDA:j'C:jI:jA:j# .###............@# ###50.8 (4 ....#........###.# ...#.# #. ......#.#.##.# #. ......#.#. #.# #. #.# ....#.#.#.##.# #.. #.# ##.##.#.#..#.# ### #.# :jD.#.##.#.##.#.# :j:js:j:j3:j :jd:j :jS 3:j` :jȞ :j B:j :j :j  .........#.# ####..... ##..⌠.. ##..#.###.#.# ..#. ##.... #.......#.#.##### ##>## ###.....# ### .#........###.##.# #.#....#.#.##.# #.#....#.#. #.# #.###.# ..#.#.#.##.# #.@.#.# 6.8 (6 #.##.#.#..#.# ###.#.# #.##.#.##.#.### .#.. #.............# .#.# #.####....#.#.# .#.# #...........#.# .#^######.##..#.###.#.#  #...........#.#.#  #.#.##..#..## #.#:j;:jA:jB:j'D:jD:j]E:jG:jKH:jH:j\I:jMN#:jO .###.# .........#.# #.# ....#.#.##.# #.#  ....#.#. #.# #.###.# #.#.#.##.# #...#.# .##.#.#..#.# ###.#.# .##.#.##.#.### #.#..........# #.#.# ####....#.#.# #@#.# 61.8 (5 ...........#.# #.#^# #####.##..#.###.#.#  #.#.#.#  #.#.##..#..##.#.#  #.#.##..#...#.#.#  # #.##..#...#.#.# #.##..#.#.#.#.# #...........#.#:jO:jS:jTU:j:j:jV:jP:j_u:jLv:jv:jX:jX:j:jq:jb,:j%:j4R:j3:j.#.##########..............##......##....##......# ##....##.###.#####..###..### #............#.. ........# #....####.####........ #. ...............#.# ####..... ## ##.#.##..#.###.#.# ..#. #  #.#.#.......#.#.#####  #.#.###........@....#73.8 (12.0)  #.#....#........###.#  #.............#.# #.##........#.#.##.# #.##........#.#.  #.###.##......#.#.#.# #...#.##..##.##.#.# ###.#.##...#.##.#.##.#[39;:j49m.### #.#..####..# #.#.#:j :j% :j+ X:jA: p  ###..#.......  .##..######..  .#### ########......... ##########....######... ..............# #.##########..............# .......#......##....##......# ## .......##.###.#####..###..### #.. ..............#.@.........# #..8.8 (5.0) .....#.##.#####.####........ #.. .......#.# ####..... ##. #.#.##..#.###.#.# ..#. ## #.#.#.......#.#.##### # #.#.###.............# #.#....#........###.# #.............#.# #.# #........#.#.##.# #.#:j+ :jN  #..######....##..⌠ ## ########........... ...######............####### ## .....................# #######..............# #### #......##....##......# #######... ##.###.#####..###..### #....................#####..⌠.(..⌠ ##.#####.####...#.....⌠.85.8 (7..#.# #####.....###..⌠....# .#.###.#.# #..#..###....### .....#.#.##### .... . ##>### ......# .### ###:jP .......###.# .. ...# #.# ## ..#.#.##.# #.# ..#.#. #.# #.#:j  You encounter a bat.:jd########...........####.... .######............####### ##..⌠................# ##. #####..............# ####.. .....##......# #######....< .###.#####..###..### #........ .....#...........#####..⌠.(..⌠ .#####.####..........#.....⌠....# .....#.# #####.@...###..⌠....### .###.#.# ##..#..###....### ..#.#.##### ........##>### ......# ....### .#### ###.# b..... .....#.# #.#......## b   bat (asleep) #.#.##.# #.#....... #.#. #.# #.###[:jUm.#... #.#.##.# #...#.#:j46.8 (1b.:j'b.:jvb.b7.8 (2 _:j@EK †  You slash the bat!:jwL):jP~ 53=9.3 (1.5 _You kill the bat!:jV:jYh _Your Dodging skill increases to level 2!:j 3:j :j :j :ju P _:j :jL :j  :jb ) ..................# ## ####.....# ####...##....##......# #######....<.#####..###..### #..........#...........#####..⌠.(..⌠.... :j #####.####..........#.....⌠....##.# #####.....###..⌠....#### ###.#.# #####†.#..###....### #.#.#####.....@.....##>### -91.3 (2.0.........#......####.#### :jb 8...###.#....... #.# #.#......## #.##.# #.#.#. #.# #.###.# .#.##.# #...#.#... .#..#.# ###.#.#. .##.#.### #.#..:j  7-:j :j :j ######.#######⌠ ...........# ## :j #####..............# ####. .....##....##......# #######....<###.#####..###..### #....... .....#...........#####..⌠.(..⌠.. .#####.####..........#.....⌠.... .....#.# #####.....###..⌠....### .###.#.# #####@.#..###....####.#.#####...........##>###.....#:j^ ####.####...###.#...........#.# #.### #.#.##.# #.#....... #.#. #.# #.###.#... #.#.##.# #...#.#.... #.#..#.# ###.#.#....:j% :j& *2.3 (1:j+ :jb. p _You see here a bat corpse.:j{5r  There are no objects that can be picked up here.:j;:j?B _a bat corpse :jL :j3 :j :j :j$ _ :jcX :j  :j :j, :j  :j| :j^ :j :jw :jZ ###.#####..###..### #............######..⌠.(..⌠..####.#.....⌠....##.# #######..⌠....#### ###.#.# #####†.#..###....### #.#.#####...........##>### .........#......####.#### .###.#............. ...#.# #.#.....@#####.# 6.3 (4#.##.# #.#.#  :jr#. #.# #.###.#.....# #.##.# #...#.#.....##..#.# ###.#.#.....# .##.#.### #.#........ ........# #.#.#.....#. ....#.#.# #.#.#######.. ......#.# #.#^# :j :j; :j :j3 :j; :jk :jB :ja :j>, .#.#.#####...........##>### .....#......####.#### .....###.#............. #.# #.#......#####.# .##.# #.#.........# #. #.# #.###.#.....# #.##.# #...#.#.....# #..#.# ###.#.#.....### ##.#.### #.#....@....# 301.3 (5......# #.#.#.....#......#.#.# #.#.#######........#.# #.#^[ :jA.g34m# ...#..#.###.#.# .. .........#.#.###..#..##.#.###..#...#.#.###..#...#.#.# :j4 :jS6 :jX _Found 7 gold pieces.  You encounter a frilled lizard.####..##>### ##......####.#### ###.#............. #.# #.#......#####.# #.# #.#.........#  #.# #.###.#.....# #.# #...#.#.....# .#.# ###.#.#.....### .#.### #.#......@..# # #.#.#.....#..#.#.# #.#.#######.....l#.# #.#^# ...$. #..#.###.#.# ....#.#.# :jYh ..l   frilled lizard (asleep) #..#..##.#.# # 2.3 (13.3 (2 _:jP#.#####.##>### ##......####.#### ###.#....... #.# #.#......#####.# .# #.#...# #.# #.###.#.....# .# #...#.#.....# #.# ###.#.#.....### #.### #.#.......@.# # #.#.#.....#. :jY#.#.# #.#.#######.....l.#.# #.#^# ....$. ..#.###.#.# ....#.#.# #.... ..#..##.#.# #.### ..#...#.#.# .# :j2l.:jNl:jx4.3 (1 _The frilled lizard hisses angrily.:j%.....#......####.####  ###.#....... # #.#......#####.# .# #.#...# .# #.###.#.....# .# #...#.#.....# .# ###.#.#.....### # .### #.#.........#.##### ...# #.#.#.....#@.......#.# #.#.#######....l .#.# #.#^# #....$.#.###.#.# ..........#.#.# ###..##.#.# ######...#.#.# .# #.#l.:jU:j%5:j:j:j###.#.......  # #.#......#####.### # #.#.:j_..# #. # #.###.#.....# >. # #...#.#.....# .# # ###.#.#.....###.# ### #.#.........#.######.# #.#.#.....#........ #.# #.#.#######.@.l....# #.# #.#^# #....$...# :j#.###.#.# ..........#...#.#.# ##### #..##.#.# ###### #...#.#.# .# #.#.....#.#:j-l.:j:j#%6:j:j; _Found a stone staircase leading down.:j~R .  You slash the frilled lizard!:j(:j=60=7.8 (1.5:jȋ:j.R _You kill the frilled lizard!:joI:j:jk:j_B:j:j:j:j:j6!:j!:j'":j$:jT%:j%:j + .#......#####.### .#.........# .#. .###.#.....# .>. ...#.#.....# #.# #.#.#.....###.#  #.#.........#.###### :j+ #.#.#.....#........#  #.#.#######........#  #.#^# #....@...# -11.8 (4.0#.#.# .............# .#.#.# .###### ##.#.# ##.###### .#.#.# #.# .#.#.# #.# .#.#.# ..# ...#.# ### ####.#:j,7-:jE4S _You now have 32 gold pieces (gained 7).:j I:jƻ :j :jb X:j ,:j :j :j :j# :j   #...#.#.....# #.#  ###.#.#.....###.# ## ....#.####### #.#.#.....#........# .# #.#.#######........# .# #.#^# #####........# .###.#.# .............# ...#.#.# .#####.......# ..##.#.# ##@######4.8 (3 ...#.#.# #.# ..#.#.# #.# .#.#.#.# ..# ....#.# ### ######.#......# ######## :j :je :j :j 3:j :j :ju :jv :j*w :j :jP :j :jj B:jx ,:j :j‹ :j& :j݌ :j! :j :j :jX :j'  ..# #.#.#.....#........# #.# #.#.#######........# #.# #.#^# #####........# #.###.#.# .............# ....#.#.# .#####.......# #..##.#.# ##.###### #...#.#.# #.# :jؖ A#...#.#.# ####.# #.#.#.#.# #..@.# 8.8 (4...#.# #.#### #######.# # .......# ######### :j :j :j :je:j@:j{:jJ:j6:jd3:j_:ji  You encounter a hobgoblin.:j.# #.#.#.....#.# .#.# #.#.#........# .#.# #.#^# #####........# .#.###.#.# .......#.#.#.# .#####.......# .#..##.#.# ##.###### :j>w.#...#.#.# #.# .#...#.#.# ####.# .#.#.#.#.# #.@..#.#.# #.#####.# #..# #.# #.:j#gg   hobgoblin (asleep)#.#.:jN0g.:jDg:j4===9.8 (1:ji:j+ _The hobgoblin shouts!:jz #.#.# #.#.#######.# ..#.# #.#^# #####.# ..#.###.#.# .....# ......#.#.# .#####.##..##.#.# ##.###### ..#...#.#.# #.# .#...#.#.# ####.#.#.#.#.#.# #....#.......#.# #@#### .########.# #.# ..........# #.# ########### #g# #.# #.# #.# #.#g.---20:j4E .^# ##.#.# .........######..# ##.#####. #.# ####.##....#.....:jpF #### .####### ........g ##########.:jL :jM O=--1:jQ :jT V _The hobgoblin barely misses you.:j4 O .  You slash the hobgoblin!:j'^733.3 (1.5:j ,:j.M _You kill the hobgoblin!:j :j3:j:jU:jn:j:j<:j:j^:j`:jZ:j:j:j|..#.#.# ####.# . #....# ..#.# #.#### #######:jx#.# .......#.# ##########.#  #.#  #.#  -8.3 (5.0:j}.# -:j :j :j#:j$3:j):j!+:j+,:jr/X:j0:j0:jl1:j1:j3:j4:jk4:j4:j5:j6:j/7:j7:j%<8.......# #.# ########## #.#  #.#  :j<|#.#  #.#  #.# #.# #.#########.@.......33:j<#.###########    :j<h    :j(=J  :j>:jA:jqC :jt 3 :ju  :j{  :j|  :jT  :j  :j  :jz  :j  :j  :j  :j_  :j  :jɇ  :j , :j  :jR  :jx  :j  :j@  :jD # #.#  #.# #.# #.# #.# #.# #.# #.#######......9.3 (6#.#########  :j!  :jǥ !:jdi!:jj3!:jo!:jp!:jq!:jtn!:ju!:j"w!:jw,!:jx!:jy!:j2z!:jz!:j{!:j|!:j}!:j}!:j~!:j!:j!:jX!:j4  #.#  #.# #.# #.# #.# #.# !:jpK#.# #.######.# #......# 45#.###### ### !:j!:jC!:jي!:jh_!:jj!:jg!:jn!:jaB!:jǴ ### ..# #.# #.# #.# #.# #.# ################@# 51 .................# ###################:j7#:jt83#:jo>#:j9@#:j*F#:jNGB#:jMI#:jI,#:j(J#:jK#:jU  You encounter a rat.#.###### #.# #.# ..# ### .#######.r.....#:jV # #.#.##.# ################.#r   rat (asleep) .................# ################## #:j]YS.r5.3 (4#:j^Jr#:j_3==6.3 (5#:j.d#:jf- _The rat squeaks loudly.$:jL......# ##.######  #.# ##.# ...# #### # ##.######## ##..r...@.# #########.# # #.# # #.# # #$:j'N?.##.# #################.# ..................# ###################$:jO=.r$:jFV$:j=Y3--7.3 (1$:j[$:j ^%:j#.#  ##.###### #.##.#.# .#### .# .# #.# %:j34.# #...r.@..# .# #.# .# #.# .# #.# .# #.# .# #.# .#.#..# .#%:j;.r%:jW%:j%:j9--8%:j3%:j%:j g †You hit the rat.%:j8 (%:jj =80=9.8 (1.5%:j %:j G _You kill the rat!':j3':j.':j':j _':jy   You see here a rat corpse. _':jf ':j ':jp ':j ':j ':jë ':j ,':jn ':j ':j ,':j ':jO ':j ,':j ':j M  ......#.#####.......##..# ##.#######..# #.# #..# ':j s ####.# #..#  #....# #..#  #.#### #..######  #.# #........  #.# #@########-65.8 (6.0  #.# #....†...#  #.#########.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#################.#  #...................#':j@ 7-':j ':jK (:j;c (:jc (:jmd (:jk (:jum (:jq (:js (:j v c  You encounter a bat.(:j{ .....# ######.b..  #####........##...  .............#.#####.......# ##.###### #. ###.## ...#.# ###(:j| ).###### ........ #.########....†..#######b   bat (asleep)##(:jY +7.8 (2(:jՂ 18.8 (3 _(:j (:j ):j~ ..#.##### ........# #b#####.......#####.......##.###### ):jI ###.....# ###..######........ #######....†..#######):j$ ):je% *9.8 (1):j+ ):j, *:jz ;###.# ..#.##### ........# #b..######.......#####.......##.######*:jz  ###... #########.......#######....†..#######*:j *:j &70*:j *:j +:jp{# #.# ###.# #...# .#.#######...# ....#.##...# #####.##b..# #######... .......##..# +:j).#####.......##..# ##.#######.@#  #.# #..# ####.# #..# #....# #..# #.#### #..#######.# #........ #.# #.#########.# +:j#....†...##.# ########.#+:j+:j%1+:j+:j,:jz.>. S###.# ..#.##### .......#b..# #####...... .#####.......##.###### ,:jb###...#########....... S   ball python (constriction, asleep)#######....†..,:ja%.b,:j_$.b,:jʬ †  You encounter a ball python.The bat is struck by your quills.,:jS   ball python (constriction, asleep),:j-62,:j,:jG _You kill the bat!.:j@#.>.. S.###.# ....#.#####... ......#.#### #####............. .#####.......##.###### ###... #########.......#######.SS)3 _You see here a bat corpse./:j#####.#### .#. #...# # .>. #...# # #.# #...# ###.# #.S.# .#.#######...# ... ...#.##...# .. .##...#.#### ######..@............##.†##S##### #####.......##..# ###.#######..#  #.# #..#####.# #..# SS 2 ball pythons (constriction, 1 asleep)#....# #..##.#### #..#######.# #........[/:jG 40m/:j .SYou encounter a ball python./:j6S./:jOS)/:j.==4/:j/:j5 _The ball python hisses angrily.0:j@+.S.S0:j45  You closely miss the ball python. The ball python closely misses you.0:j54-6.3 (1.50:j;0:j>Q _The ball python misses you.1:jc .  You hit the ball python.  The ball python is severely wounded.You slash the ball python!1:j>p †You kill the ball python!The ball python is struck by your quills.1:ju(1:j^w1:j}=#####.###LordWill69 the Ruffian ...# .#. #...#Demigod ...# .>. #...# .Health: 17/17 ======================== ...# #.# #...# ..Magic: 3/3======================== ...###.# #...# ...AC: 2Str: 15 1:j4.....#.#######...# ...EV: 11Int: 12 ...#........##...# ..SH: 0Dex: 13 ####........##..†#.####.XL:  1 Next: 100% Place: Dungeon:1 ####........##..@.......Noise: =--------  Time: 377.8 (1.5) ............##.†##.#####f) +0 war axe #####.......##..# #Nothing quivered##.#######..#Quill #.# #..#####.# #..##....# #..##.#### #..#######.##........You hit the ball python.  The ball python is severely wounded.You slash the ball python!  You kill the ball python!The ball python is struck by your quills. _You kill the ball python![391:j;49m1:jU  You slash the ball python!  You kill the ball python!  The ball python is struck by your quills. _You kill the ball python!1:jvYour Unarmed Combat skill increases to level 3!You have reached level 2!1:jj/  --more--6:j5 D24/244/42 0% 6:jM> 6:j@ 4 _8:j8:j8:j8:jM H _No target in view!9:jU9:j V9:jnV9:jA^9:ja  You encounter a goblin. It is wielding a +0 dagger.9:jh.### # .#. #...##..g...# .>. #...#......# #.# #...#......####.# #...#....#.#######...#..... #.##...#... .##..†#.####.#.##...###.†##.#.9:ji##..# .# ##.#######..# ..#.# #..# #######.# #..# g   goblin (asleep)#....# #..#  #.#### #.. 9:j=r(0.09:jw9-8.8 (1 _9:jy9:j~::j P.### # .#. #...##..g... # .>. #...#....... # #.# #...#......# ###.# #...#....... #.#######...#..... #.##...#... .##..†#.####.# .##....# ##.†##.###### .##..##.# ##.#..##.. ::j #.# #..##### ####.# #..# ::jO ::j ?-9::j ::ja ;:j w .# .#. #...##..g...>#...#.......#.# #....###...#....... ...#.#######...#..... ;:j #........##...#... #†#.####.#....... ..#.†##@###### ####..##.#  ##.#######..##.. #.# #..##### #### #.##.########;:jq ;:jϫ 80;:j ;:j <:j53<:j<:j<:j= <:j> <:jC <:j7E =:jGI=:j0M=:jO,=:jHT=:jYVB=:jm6 # #.# #...#......# ###.# #...#....... .#.#######...#..... #........##...#... #........##..†#.####.# #.##..........# ..##.†##.###### ##..##.########  ##.#######..##.@.......3.8 (3  #.# #..########### =:jm###.# #..# ....# #..# .#### #..###### .# #........ .# #.## .# #....†...# .# ########.#=:jn=:ju=:j>v>:j3>:jK >:j%>:j,>:j5-,>:j->:j/>:j/>:j/>:j0>:j@1>:j2>:jd2>:j2>:j3>:j5,>:jN5>:j:  #...#......#  #...#....... #####...#..... ...##...#... ...##..†#.####.# ...##..........# ##.†##.###### >:j2;...##..##.###### #####..##......9.8 (6 #..####### >:j]; #..#  #..# >:j;>:j<>:j]>:j I>:j >:j >:j n>:jH >:j >:j >:j >:jg >:j >:j< >:jm >:j >:j >:j >:jM >:j >:j >:jg ,>:j >:jf  ..#......#  ..#.......  ..#.....  #...  .†#.####.#  ......#  †##.######  .##.######>:j -.#  .##......#  95 .######  .# >:j  .#  .######  .......    ########    ...†...#  >:j2   ######.#   >:j >:jr >:j ?:j{ ?:j} 3?:jq ?:j= ?:j ?:j ?:j? ?:jċ ?:j( ?:jҎ B?:j ?:j ?:j ?:j{ ?:j ....  ...#  ....  .. ### .. ..# ####.# #.# ?:j s.....# #.# ###### #.#  ################@#  400.8 (5?:j ................#  ##################  ?:j. 1  ?:jM M ###  ?:jl `...  #### ?:j : ...# ?:j , ?:ja ?:j ?:jP @:jR @:j @:jM @:jd @:jm @:j B@:j! g  You encounter 2 jackals.@:j g... h#h..#.# ....@:j .. .... .## .. @:jk .....# ###### ########. .................# ##################   hh 2 jackals (asleep)@:j, +1.8 (1@:j0 12.8 (2 _@:j @:j_ A:jLPA:jL .. g#h# . .h. # #.# ..... ..#.## .. #.. #### ...... #. ################ ................. ################## ###A:jޡYhhA:jDD.hA:j%f hThe jackal barks!A:jW}hhh 3 jackals (1 wandering)A:j3==3.8 (1A:jA:jW _You encounter a jackal.B:jv ### # ##  ... .. #..g... #h# #. .. ..h.. # #h#. ......  ... #.### ... B:j #.@.# ####.####.# ......# #.# . #.#B:j | ################.# B:j3 ..................# ###################B:jR /  B:j N.hB:jW @.hB:j G.hB:jX >hhB:j B:j D.hB:jދ ChhB:j' .--4B:jǑ B:jC E:jrs bYou miss the jackal.E:js,b.E:jRs-b.E:j)tF.hE:j{v .bYou encounter a bat.E:jw;.hE:jx} rThe jackal bites you but does no damage.E:j=z hhYou encounter a rat.E:jzE:j> hhb   bat (wandering)r   ratThe jackal barely misses you.=-6.3 (1.5E:j8E:j' _The jackal barks!F:j '.bF:j y.b.hF:j G.hF:j# .F:jN %hF:jw .bF:j D.hF:j> .F:j / .b  F:j~ YYou closely miss the jackal. The jackal bites you.F:j YbF:j {1---====7.7 (1.4F:j F:j > _The jackal bites you but does no damage.H:j q0---59.2Q:j/E Q:j,I g _The jackal bites you. The rat closely misses you.S:j 3S:jm S:j ^ _You are too injured to fight recklessly!T:j[  You barely miss the jackal.The jackal is moderately wounded.T:j  You closely miss the rat. The jackal misses you.The rat is struck by your quills. The rat misses you.T:j(20.7T:j6T:j[> _The jackal bites you but does no damage.U:jgV 3U:j;Z U:jn^ ^ _You are too injured to fight recklessly!V:jօ  You closely miss the jackal.The jackal is moderately wounded.V:j †You closely miss the rat.The jackal bites you but does no damage.  The rat is struck by your quills.V:j b   You kill the rat!V:jM /82.2V:jU V:j¤ S _The jackal barely misses you.W:jgK  You closely miss the jackal.W:jw .  The jackal is moderately wounded.The jackal is struck by your quills. The jackal bites you.  The jackal is struck by your quills.W:j}SW:j59/24 ---243.7W:jW:jJ _You kill the jackal!W:jH  ###  .# ##  ... .. #..g... #.# #. . ..... .# #.#. . ... . #.### . #.@.# .####.# ###.#W:j  .# #.# .###### #.# .##.# ...# ####   W:j9 W:j 3-40W:ju W:j) $  Things that are here:W:j s _a bat corpse; a jackal corpseZ:j$ ###  .# ###  ... ..# #..g... #.# #.# #. ...... #......# #.#.## #. .... Z:j%]#..... #.### #... #@†.# #.####.# ###.#Z:jN% .# #.# #.######Z:j% #.# #.#.# #..# ###   Z:jw-Z:jg.F-5 _Z:j~3Z:j{5Z:jCM###>##### .. ..# ## ... .#..g#.# #.#. ...... # #####.#.#####.. ............#..###.. .†. #.#######. ........# #.#######.# 6[:j ###....## ###>## .# ### ...  # ###  ... ..# .##..g... #.###.### .#....... ....... .########.#.##### .#..............@.....# [:j .#..... ######.#.###.# .#... ...#.†.# †#.####.# #######.# ........# #.# #.[:jg  #.# #.################.# ..................# ##################### [:j [:j m10/24=7[:j [:j \:j= ###>## .#  ### ...  ..# ###  ... ..# ..##..g... #.###.### .#....... ....... .#\:j#######.#.##### .#....................# .#..... ######@#.###.# .#... ........#.†.# †#.####.###########.# .........# #.# †##.######\:j1C #.# .##.################.# .##..................# .##################### .# \:j\:j%8\:j\:j]:j  ### ...  ..# ###  ... ..# ...##..g... #.###.### .#....... ....... .########.#.##### .#....................# .########.#.###.# .#... .......@.#.†.# †#.####.###########.# ]:j.........# #.# †##.###### #.# ..##.################.# .##..................# .##################### ]:ji.# .# ]:j;9]:j]:j]:jC ]:j ]:j ]:j ]:j ]:j ]:j 1==]:jm ]:j? B]:jm  ### ...  ..# ###  ... ..#  #...##..g... #.###.### ]:j  #...#....... .......  #...#......#######.#.#####  #...#.............# ]:j0 ####...#......#######.#.###.# ##...#......#.†.# 32.7 (3##..†#.####.#####.# ##...# #.# ]:j] ##.†##.###### #.# ]:j ##..##.###.# ###..##...#  #..### ]:j ` #..#  #..#]:jw ]:j% ]:j ^:jm^:jFn^:jYo^:jw^:j_y,^:j}X^:j~^:j}^:j2t2==^:jF^:jm _Found a bubbling white potion.^:jr3^:j^:jU ## ### ........!.....# ### ##........ ... ..# . #...##...... #.###.### . #...#....... ....... # #...#......#######.#.##### # #...#...........#^:j####...#......#######.#.###.# .....##...#.....#.†.#6.7 (4....##..†#.####.###########.# .....##^:j....# #.# .....##.†##.###### #.# .....##..##.####.# #######..##....# # #..#### # #..# # #..#^:jF^:j^:j _:jXM>######>## .# #########.....  ......!.....# ## ## ... ... ..# ##.###.### .. ....... #######.#.#### # ............. ############.#.###.#.#..............#.††#.####.##########......... .....##.†##.######_:j*#.#_:jڗ_:j*7.7 (1_:j\_:j_:jP M...### ###....## >### ###>##..#.## #########......  ......!.....# ## ## ....... ..# #. #.###.### .. ....... #######.#.#### # ............. ############.#.###.#.#..............#.††#.####.########## .....##..........##.##_:jQ %8_:juW _:j]Y `:jpoM⌠....#####....⌠..## ...### ###....##...# >### ###>##..#.### #########.......#  ......!.....#.# ## ## ....... ..# #`:jp..##.###.### ............. #######.#.#### # ............. ############.#.###.# .....##...#..............#.†.#Quill #`:j$y`:jyf3==9`:jE`:j`:j1 `:j2 `:j4 `:j> `:jA `:jB `:jG ,`:jI `:j#J `:j&K `:j,R +.(..⌠.....⌠....⌠..⌠....#....⌠.....# ⌠....#####....⌠..##..# ...### ###....##...# >### ###>##..#.### `:jR )#######.#  ......!.....#.# ### ## .. ..# .##....@...##.###.### 41.7 (2 ..`:jR Q  .# `:j"S # #...#....................# Quill #######...#......#######.#.###.#`:j[S }...##.######`:jT `:j[ `:j ] a:j% a:j a:j a:ja:ja:jLBa:ja:j9=a:jDa:j3!a:j!S4=a:jj"a:jp(  ####....<....#######.................# #(..⌠.....⌠....⌠..# .#⌠....#....⌠.....#..# a:j4).⌠....#####....⌠..##..# ....### ###....##...# #>### ###>##..#.### ##########  .....#.# ### 4.7 (3 ### .. ..# #. #...##........##.###.### a:jo*>. #...#...... .# #...#......#######.#.##### .# #...#........# .#######...#......#.#.###.#.##...#..............#.†.#.##..†#.####.###########.#a:j0a:jX2[ _d - a bubbling white potione:j,3e:jd3e:j5N _There are no items here.h:j*Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talismanj:jY Potions:  Potions ! j:jZ { L - a potion of lignification  d - a bubbling white potionl:j4d - a bubbling white potion. An unlabelled flask containing a single dose of unknown liquid. l:j65UStash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.l:jc5n:j^C####....<....#######LordWill69 the Ruffian ...................# #Demigod ⌠.(..⌠.....⌠....⌠..# .#Health: 14/24 ==============---------- ...⌠....#....⌠.....#..#Magic: 4/4======================== .⌠....#####....⌠..##..#AC: 2Str: 15 ....### ###....##...#EV: 11Int: 12 #>###n:j`###>##..#.###SH: 0Dex: 13 ###########.......#XL:  2 Next: 24% Place: Dungeon:1 ........@.....#.# ###Noise: ---------  Time: 444.7 (0.0) ###................ ..#f) +0 war axe #. #...##........##.###.###Nothing quivered >. #...#..................Might Quill .# #...#......#######.#.##### .# #...#....................# .#######...#......#######.#.###.# ......##...#..............#.†.# ......##..†#.####.###########.#Things that are here: _a bat corpse; a jackal corpse _Found a bubbling white potionn:ja[m. _d - a bubbling white potion _There are no items here.  It was a potion of might.n:j@5.7 (1n:jan:jz _a bat corpse; a jackal corpse _Found a bubbling white potion. _d - a bubbling white potion _There are no items here.  It was a potion of might. _You feel very mighty all of a sudden.u:jPw:jw:jmw:jTw:jw:j w:j!w:j`&nw:jg(w:j*w:j*S5=w:j1+w:ja  ##..⌠..##  ##...## #.# ####...#### ... #....<....#######..# ...............#..# ⌠.....⌠....⌠..#..# ⌠....#....⌠.....#..# ...#####....⌠..##..# ### ###....##@..# 8.7 (3 ###>##..#.###  ########.......#  .............#.# ###  .............#  #...##..##.###.###  #...#............  #...#......#######.#.#####:jc0m  #...#....................#x:jx:jWx:jx:jx:jx:jynx:jx:jx:j(,x:jx:j1; ...⌠...... .⌠...⌠..# ..#.. .......## #.#.. ⌠..## #.#.. ##...## #.#.# ##...#### .... x:jK...<....#######..# ...........#..# ⌠.....⌠....⌠..#.@# 51 ...#....⌠.....#..# .#####....⌠..##..# x:jY## ###....##...#  ###>##..#.##########.#x:j.......#.# ###...................##...##.##.###.###x:j x:j/x:j8x:jN x:joO x:jP x:jtW x:jX x:jz\ 6==x:j2] x:j] x:j%^ x:j{_ x:jta x:ja x:jBb x:jc x:jd x:jd x:j)e x:jh +  .#  ##.#### .. # ##.# ..⌠...... # #... ⌠...⌠..# ..#..# ......## #.#..#x:jBi  ⌠..## #.#..  #...## #.#.###.# #...#### #...@...# 5.7 (4<....#######..##### .............#..#  x:ji .....⌠....⌠..#..#  ..#....⌠.....#..#  #####....⌠..##..#    # ###....##...# x:ji    ###>##..#.###    ########.......#   x:jj x:jl x:jm y:j 3y:j z:jz:jǐz:jz:j5z:jz:jН7==z:jnz:j,z:j\z:j #  # #.#z:jN  #### ..... .### ##.##.# ...... # #...#.# .⌠..# ..#..##.# .## #.#..##.# ..## #.#.. #.#  z:j.## #.#.###@#  9#### #.......#  #######..##### .....#..#  z:j L⌠#..#  ....⌠.....#..#  ##....⌠..##..#  ###....##...#  >##..#.### z:jb+ z:jz:jz:jf{:j~k{:j :jӅ :j}:je~3:jF:j:j@4==:jʎ1 _HP restored.:j3:j:j:jg:jē:jj:j0:j:j:j,:jL:j:j9=:j:j......#.#.# #.# ###..##### ..#..# ..#..# ..#..# .##..# ##...# #.##:jg..#.### .#.....##9...#.# ###.........# ....##.###.### ............. . .#######.#.#######........# :jU|#######.#.###.# #.†.#:j/:j:jA:jI:jB:j :j:jO:j):j:jw,:j:j:j:jK:j:j  ...#..# #.# ..##..# #.# ##...# #.## ##..#.### #..# :j^#.......# #.## .....#.# ### #.# ............# #.# .....##.###.#####.# .........@.# 94.7 (5:j#######.#.####### .....# #######.#.###.# :jX#.†.# #.:j#####.# # #.# :j)z### #.# #############.#:jL :j:j^:j?:j(3:j/:j2:jV:j...@.# :j v8.7 (3###.####.#  #.#  #.#  #.#.# :j h #.#.#  #.#.#   # #.#.#   #.##.#.#### :j :j :j :j I:j :j= :j :j :jK :j :j :jB :j :j :jc :j R  There is a stone staircase leading down here.:j~ :j  _:j :j       ############## .......>.....# #######@####.# 33.7 (5...........#.# #.#####.##.#.# #.##.#.#  ..##.#.#  #.##.#.#  #.##.#.# :j1 #.##.#.#### ## #.........# :j :j} :j :j:j:j":jN:j:jk:j:j:j:jG:jX:j:j:j@:jj################## .......@...>.....# 7.7 (4#########.####.#  ...........#.# #.#####.##.#.#  #.##.#.# ..##.#.#:j #.##.#.# .#.# #.##.#.# ...  #.##.#.####:jY:j9 I:j% :j :jj B:j c  You encounter a bat.:jK H##b...>.....#..##.####.#. ..#.# #.#####.##.#.#  #.##.#.# ..##.#.#b   bat (asleep)  #.##.#.#  .#.# #.##.#.#  ... #.##.#.####:j y8.7 (19.7 (2 _:j < #$b......>.....#.#.####.#.. .#.#. #.#####.##.#.#  #.##.#.# ..##.#.# :j<  #.##.#.#  .#.# #.##.#.# . ... #.##.#.####:j1@ .b:j@ .b:jA .b:jcH Nb:jH +40.7 (1:jN :jQ * _Found 6 gold pieces.:j"#.$...b.>.....##.....#.####.#.. .#.#.## #.#####.##.#.#. #.##.#.# ..##.#.#  #.##.#.# . .#.# #.##.#.# .. ... #.##.#..b:j:j -=1:jU:jL _The bat misses you. x2:j G .  You slash the bat!:j R:jR 473.2 (1.5:j :jT G _You kill the bat!:j1 :j :j :j :j :j X:ja :jD :j :j l  You encounter a goblin. It is wielding a +0 dagger.:j8 :j $##...$..@..........>.....-###.....###.####.....# ...#....##### #.#####.##.#....g:j  #.##.#..... ..##.#. g   goblin (asleep)... #.##.#.  #. .#.##:j  #.##.#.  ... ...:j+ K #.##.#.:j 55.2 (2.0g.:jA Rg:j 4===6.2 (3:j :j ( _The goblin shouts!:jHZ.$.@....>#.....#.#### ..# .#.g##### #.#####.##.#. #.##.#.. ..##.#.# #.##.# #. .#.## #.##.# ... ... #.##.#g.---7.2 (1:j=..$.>.#####.....#. .....g...# . ......##### #.#####.##.. #.##.. ..##..## #.##. #. .#.## #.##. ... ... #.##.:j#g.:j):jA---8:j7:j,:j `  You barely miss the goblin. The goblin is struck by your quills.=9.7 (1.5:j`e:jg= _The goblin hits you but does no damage.:j l )You slash the goblin!:j1 S:j* 13051.2:j ` _You kill the goblin!:j# .#######################.....$.............>....#####.@...#########.###..........# ..................##### #.#####.##Quill ..#.# #... ###.... :jD-20 _You see here a +0 dagger.:j_ :j ?-3:j" :j % _g - a +0 dagger:j4######################.......@.............>..#####.....#########.## ...........# ......... .......##### #.#####.## .......# #.## .......# ..##:j] .....### #.## #. .#.## #.## ... ...  #.##:j$:j2%%4:j*:j,\5.2 (2 :jm7_You now have 47 gold pieces (gained 6).:jǗ :j} :jJ :j :jȥ :jX n:j :jw :j> :j :j :j :jv ,:j :j ###..##........9.2 (4#.#...#####.....###### ###...........#  .......##### #.##:j  .......# .......# .....### #. .#.##:j W ... ...:j :jڽ :j$ :j:jHGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :jz f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman:j :jy :jyaLordWill69 the Ruffian:jy{DemigodHealth: 24/24 ========================:jyMagic: 4/4========================AC: 2Str: 15:jyd##EV: 11Int: 12:j z#..SH: 0Dex: 13:j,z.##...################## XL:  2 Next: 30% Place: Dungeon:1:jMz.......@................ Noise: ---------  Time: 559.2 (0.0):joz#.#...#####.....######## f) +0 war axe###...........# ...... Nothing quivered:jz.......##### #.#### Quill .......#.......#:jzp.....####. .#.##... ... :jz`_The goblin hits you but does no damage.  You slash the goblin! :jze_You kill the goblin! _You see here a +0 dagger. :j{>_g - a +0 dagger _You now have 47 gold pieces (gained 6).:jk:jʀ:j9:j͆:jGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman:j LordWill69 the RuffianDemigodHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 15##EV: 11Int: 12#..SH: 0Dex: 13.##...################## XL:  2 Next: 30% Place: Dungeon:1.......@................ Noise: ---------  Time: 559.2 (0.0)#.#...#####.....######## f) +0 war axe###...........# ...... Nothing quivered.......##### #.#### Quill .......#.......#.....####. .#.##:j 1... ... _The goblin hits you but does no damage.  You slash the goblin! _You kill the goblin! _You see here a +0 dagger. _g - a +0 dagger _You now have 47 gold pieces (gained 6).:j 3:j :jP :j :j ,:j :j :j ,:jR :j^ b #####. #...#...##....62.2 (3.###.#...#####..... ###...........#  #.......##### #. #.......# #.......# ......### #. #.#.###  ... ...:j :jU :j3:j:jJ:j(:j:jX:jl:j:jU:j:j:j:jD##. ..... #. ######..##. #...#:jc...##...5..###.#...#####..... #.###...........# :j#.# #.......##### ..# #......#:js### #.......# ......###:j \ #. #.#.### :j*i ... ...:j:j:j:j :j^ :j7 :j :jb :j {#.#.### #### #.#.. ..# ...... #.######:j ###.#..##.##...#...##...8#.#..###.#...#####....:j #.. #.###...#.. #.# #.......###:j& #.. ..# #.......##.. :jG y### #.......#... ......###:jg h#.. #. #.#.### :j i ... ...:j3 :j2 :jt :j3:j:j:j:j:j|:j3%B:j'J ### .. #.####### ###.#.....# ......##.###### ####.#..##.##...##.#...##...71...##.#..###.#...#####. #.#..# #.### .$#..# #.# #.......#.#... ..# #....... ###...#### #....... ....# ......## #..###. #.#.###  ... ...:j;(:j"-:jW1+ _Found 12 gold pieces.:j:j؂:j:j:j|:jn:juB:jX:j:jY:j:j:j #.#########.#.....#......##.##########.#..##.##...###.#..........##...#####........................#....##.#..###.#...#####...##.#..# #.###......##..# #.# #5.2 (4##.####.#... ..# #..... ###...#### # ....# # #..###. #.#.### ... ...# #.# #...#..# #.##...#..# #.#... ####  _You now have 59 gold pieces (gained 12).:j :j :j :j :j B:j :j B:j :j ,:j :j  #.####### ######.#.....# #.. ......##.##### #.####.#..##.##... ####.#..........##... ......... #....##.#..###.#... #....##.#..# #.### #.@.....#..# #.# #80.2 (5 ##.####.#... ..# #.# ###...#### ##.# ....# ..#.# #..###. #.#.# . ... ...# #.# [40:jP m#. ... #..# #.##.. #..# #.#...:j :j] :j:j :j:j:j:jW:jn:j:j:j,:jm:j#:jY:j:j:jc  You encounter a bat.:j ###  ..#  #.#######  :jL######.#.....#  #.. ##.####### #.####.#..##.###.....####.#..........##:j+......@...............#.....###....##.#..###.#:j,..... #....##.#..# #.#.... #.......#..# #.#:jt... ##.####.#... ..#?. #.# ###...#### b   bat (asleep)b #.# ....# #.# #..###.#.# :j+4.2 (4:j*5.2 (5:j :j d _Found a scroll labelled WENAIPTISKA.:jY ### ..# #.# ######.#.....# #.. ......##. ###### #.####.#..##. #.....####.#. +.. #.....###....##.#..###.#...... #....##.#..# #.#....## #.......#..# #.#.... ##.####.#... ..#?.. #.# ###...#b. #.# ....##.. #.# #..###. #.# :j:j8*6.2 (1:jm:j:j *x### ..# #.############.#..... #.. ......##.####### #.####.#..##. #.....####.#.......... +........... #....@###....##.#..###.# #....##.#..# # #....### #.......#..# # #.... ##.####.#...  #? #.# ###...## #b.. #.# ....#  #.. #.# #..### ### #.#  ... ...# #:j0;7:j6:j8:j  ..# #.###########.#.... #.. ......######### #.####.#..## #.....####.#........ +...........##.....###....##.#..##.# #....##.#..#  #....### #.......#..#  #.... ##.####.#...  #?... #.# ###...# #b... #.# .... #.... #.# #..## ##### #.# ... ...# ... #..#8:j :j :jXq #.##########.#... #.. ......######## #.####.#.. #.....####.#........ +..........##.....###....##.#..# .# #....##.#.. #...@### #.......#..# #....# ##.####.#... #?...# #.# ###... #b...# #.# .... #....# #.# # ###### #.#  ... ...# ... #..# #..#:j&b.:j'b.:jROb:jh-=9:j+ :j P _The bat barely misses you.:jN b.:j >b.b.:j .b:j 8 :j [3-90.7 (1.5:ji :j { _You miss the bat. The bat is struck by your quills. The bat hits you.:j b.  You miss the bat.The bat is moderately wounded..b:j:j'2.2:jY:j _The bat barely misses you. The bat closely misses you.:joG †  You hit the bat.:jK(:jҳ/33.7:jS:jZG _You kill the bat!:jl :jYm :jn :j|y :jd{ :j w4=:jQ ,:jm :j :j( :jj :jn :j4 :jߚ :j :jo #.. ....####### #.####.##.....####.#..... +................ ##.....###....##.# #...†..# #....##.# #....### #..... #....# ##.#### #@...# #.# ##-:j] Y7.7 (4.0 #....# #.#  #....# #.# # ###### #.#  ... . ... #..#  :j" #..#  #..# ## #..# :j 7-:j w _d - a scroll labelled WENAIPTISKA:j`  _There are no items here.:jeI:jt:j:j:jn= :j:_:j' :j :j:jB$:j&:jyk _You open the door.:jn< ###  ..# #.# #### #.. .... ####### #.############.....####.#.....#......@................603.7 (6#.######.....###....##.##...†..# #....##.#....### #.......##....# ##.#####....# #.# ####....# #.# .#....# #.#  ###### #.#:j+t:jevQ _There is an open door here.:j :j :j :j 9  _:jP? ^ :j? z You encounter a goblin. It is wielding a +0 club.:j&G          ###   #..   ####### #.#   ########.....####.#  :jG M #..@...'   #.######.....###....  .g #...†..# #....  #. #....### #....  # #....# ##.#   #....# #.# g   goblin (asleep)  :j~H w #....# #.#   #....# #.#   ###### #.#:jf y6.7 (37.7 (4 _:j49        #..  # #.  #.....####.#  #.@....'  #.######.....###  .g. #...†..# #  #..# #....### #  #.# #....# ##. #> #....# #.# # #....# #.#   #....# #.#   ###### #.# g.  Found a stone staircase leading down.g====8.7 (1 _The goblin shouts!:jl )You slash the goblin!:jVS:jj6=---10.2 (1.5:j|:jJ _You kill the goblin!:j     ##  #. ####### # ########.....####.  #......'..........  #@######.....### #...# #...†..# # #..## #....### #  # #....# ##  #> #....# #.  #. #....# #.  # #....# #.  ###### #.  ..----10  Things that are here: _a +0 club; a goblin corpse:j _:jn:j:j2:jϣ:j8 #. #.# #.# #.#######  #.########.....#### #.#......'........ #.#)######..... #...# #...†..# # #.@## #....### #-4.2 (3  #.## #....# ##  #> #....# #  #. #....# #  #. #....# #  #. ###### #  #. #. :j3:j:j:j:jn:jZ:j:j:j:j:j1  #.#  #.#:j#######   #.########.....##  #.#......'........  #.#)######.....  #...# #...†..# #  #..## #....### #  #.## #....# #  #@# #....# 7  #.# #....#   #.# #....#   #.# ######   #.#  #.#  #..  ##. ##:j:j':j)c _There is a stone staircase leading down here.:jv3:jd _There are no items here.:j:jDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d:jiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:jm Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health :jo [37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and:j  #.#LordWill69 the Ruffian #.########Demigod #.########.....### Health: 24/24 ======================== :j~$ #.#......'........ Magic: 4/4======================== #.#)######.....### AC: 2Str: 15 #...# #...†..# # EV: 11Int: 12 #..## #....### # SH: 0Dex: 13 #.## #....# # XL:  2 Next: 36% Place: Dungeon:1 #@# #....#Noise: ---------  Time: 617.2 (0.0) #.# #....#f) +0 war axe #.# #....#Nothing quivered #.# ######Quill  #:j & [39;49m.# #.# #.. ##. ##You slash the goblin! _You kill the goblin!Things that are here: _a +0 club; a goblin corpse _There is a stone staircase leading down here. _There are no items here.:jg SHIFT:j :j Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d:j iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j:j :j #.#LordWill69 the Ruffian #.########Demigod #.########.....### Health: 24/24 ======================== #.#......'........ Magic: 4/4======================== #.#)######.....### AC: 2Str: 15 #...# #...†..# # EV: 11Int: 12 #..## #....### # SH: 0Dex: 13 #.## #....# # XL:  2 Next: 36% Place: Dungeon:1 #@# #....#Noise: ---------  Time: 617.2 (0.0)[10:jK;6H #.# #....#f) +0 war axe #.# #....#Nothing quivered #.# ######Quill  #.# #.# #.. ##. ##You slash the goblin! _You kill the goblin!Things that are here: _a +0 club; a goblin corpse _There is a stone staircase leading down here. _There are no items here.:j3:j!:jz#:jd3:j}:jˇ( _You kill the goblin!  Things that are here: _a +0 club; a goblin corpse _There is a stone staircase leading down here.are no itemsUnknown command.:j}##############.....###......'........)######.....###..# #...†..# #.##.##  >#  #### .# # ##.:j d8.2 (1 _:jȝ<M  ####### #######.....###......'........#)######.....##.†...####.###....###### #.##:j;9:j:jc _There is a stone staircase leading down here.:j^ SHIFT:jNR::jU:jC[F _Unknown command.:j:j4Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations :jV: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j1 Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character:j ? 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status:j p 1 2 3 b j nm : show skill screen :j % : character overview Rest: ^ : show religion screen :j6 h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when:j` v\ : show item knowledge  Health or Magic become full or:j SM : show your spell library :j P something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5):jѢ " : display worn jewellery$ : display gold in possession :j Extended Movement:E : display experience info o:j : auto-explore G: interlevel travel:j: Dungeon Interaction and Information: Ctrl-F : Find items:j\ TO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase :j / Dir., Shift-Dir.: long walk;: examine occupied tile and:jg :j,m  #.#LordWill69 the Ruffian #.########Demigod #.########.....### Health: 24/24 ======================== #.#......'........ Magic: 4/4======================== #.#)######.....### AC: 2Str: 15 #...# #...†..# # EV: 11Int: 12 #..## #....### # SH: 0Dex: 13 :jn#.## #....# # XL:  2 Next: 36% Place: Dungeon:1 #@# #....#Noise: ---------  Time: 619.2 (0.0) #.# #....#f) +0 war axe #.# #....#Nothing quivered #.# ######Quill  #.# #.# #.. ##. # ## _a +0 club; a goblin corpse _There is a stone staircase leading down here. _There are no items here. _Unknown command. _There is a stone staircase leading down here. _Unknown command.:jt3:jx:jz:jI:jfJ:jWO:jQW _There is a stone staircase leading down here.are no items _Unknown command. _There is a stone staircase leading down here.Unknown command.You can't go up here!:j :ja :j :ju :jP 220.2 (1 _:j :jV %2:jm[ M #########  #@.......  ########.  :jԬ 1.7 (2.5 _You climb downwards. _There is a stone staircase leading up here. :j4##<##.#2.7 (1.0 _ :j 7 :j %# #<.# #.# 3 :j?  :j  :j# #<.# #.#  :j#$ :j$%4 :j) :j., :j+MF       #  #<.#  #.#  :jM             :jT :j|U%5 :j~Y :j[ :jrJ       #  #<.#  #.#  .. #b# #   b   bat (asleep)   b.b.b. :juOb :jwv%6 :jj _You encounter a bat. :j%        #  #<.#  #b#  ...  ..#.#  ... #  ..l. b 2 bats (1 asleep)>b### l   frilled lizard (asleep)...   :jo T b>You encounter a bat and a frilled lizard.Found an escape hatch in the floor. Found a stone staircase leading down. b.  The frilled lizard hisses angrily. :j 3l. :jՕ %b. :j 2bl=7 _The bat barely misses you. The bat hits you but does no damage. :j$ %b. :j (.b :j SYou miss the bat. The bat barely misses you. :j $b. :j !.b :j .S l :j g.  You encounter an adder. :j %b. :j) dS   adder (wandering)bb 2 batsl   frilled lizard9.2 (1.5 :j} _ _The bat misses you.:j~ b.  You hit the bat but do no damage.:j{b.:ji .b  The adder hisses angrily.S..b.b.S.b.b.:j[S:j(30.7:j:jnv _The bat hits you but does no damage. The bat closely misses you.:j  b.  You completely miss the bat. The bat is struck by your quills.S..bS.l.bl   frilled lizard3-2.2 _The bat hits you but does no damage. The bat misses you. The bat hits you.:jK         #  #<....@.b#  #S#  ..l  .b#.#  ... #  ....  >>###    bat ...  b.:j S.  The bat attacks as it pursues you! The bat is struck by your quills.:jL X.bl.:j 3S.:j 8 :j| d2--30:jb :jL b _The bat barely misses you. The bat hits you.:jb.#b.:j4 l.  You closely miss the adder. The adder is struck by your quills.:jyZ9 :j4[i18-----4.7 (1.5:ja:ja- _The adder bites you. x2:jj%  You miss the adder.The adder is moderately wounded.:jU& b9=---6.2:j+ :j. v _The adder is struck by your quills. The adder barely misses you.:j"  You barely miss the adder.The adder is moderately wounded.:jY,7.6 (1.4:jw _The adder is struck by your quills. The adder misses you. x2:ju a  You miss the adder.The adder is heavily wounded.9.1 (1.5 _The adder is struck by your quills. The adder closely misses you. x2:j  You hit the adder.  The adder is severely wounded.16---40.6:j:j- _The adder bites you. x2:j*V  †You slash the adder!b. †b  You kill the adder!l..bb.:jW b   batl   frilled lizard:j[ L---752.1:ja :jBd _The bat barely misses you. The frilled lizard closely misses you.:j O~ †You slash the frilled lizard!:jRb.:jQSb:jJUy b.  You kill the frilled lizard!:j`V<†b:jVb.:jWb.:j]Zb 2 bats:ja/83.6:jg:jiP _The bat barely misses you.:j,S†bb.:j-'.b:j!1 b.  You hit the bat but do no damage. The bat barely misses you.:j; †The bat is struck by your quills. The bat hits you.  The bat is struck by your quills.:j<b.:jCo   bat:jnO0815.1:jR:jUG _You kill the bat!:j†b.bb.:j'6.6:j:j _You barely miss the bat. The bat completely misses you.:j  Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j :j{ :j/   LordWill69 the Ruffian  Demigod  Health: 16/24 ================--------  Magic: 4/4========================  AC: 2Str: 15  EV: 11Int: 12  SH: 0Dex: 13##########  XL:  2 Next: 81% Place: Dungeon:2#<....@†.#  Noise: =--------  Time: 646.6 (0.0)########b#  f) +0 war axe...  Nothing quivered.b#.#  Quill ... # ....  b   bat>[39;4:j1 9m>### ...  _The bat barely misses you.You hit the bat but do no damage. The bat barely misses you.The bat is struck by your quills. The bat hits you.  The bat is struck by your quills. _You kill the bat! _You barely miss the bat. The bat completely misses you.  Okay, then.:j5 D _:jv b.:j~ †The bat is struck by your quills. The bat barely misses you.The bat is struck by your quills.:jR:j 247.6 (1:jc:jzG _You kill the bat!:j _No target in view!:ja        #  #<...@.†.#  #.#  ...  .b#.#  ... #  ....  >>###  ...  :j:j4j7=-8 _:j^%:j1    :j9z   #  #<....@†.#  #.#  ...  .b#.#  ... #  ....  >>###  ...   -9:j:j:j w       #  #<.....@.#  #.#  ...  ..#.#  ... #  :j ....  >>###  ...   :j :j &50:j :j $  Things that are here::j s _a bat corpse; an adder corpse :j       #  #<.....†@#  #.#  #...  #..#.#  #... #  #....  .>>###  #...    :jJB1 _ :jS :jd!:j * ##########<.....†.####### #...:..##.#<#. ######  !:j!:js18==2!:j!:jb _Found a parchment of Lesser Beckoning. Found an escape hatch in the ceiling.":jO ##########<.....†.#######.##.### #@..:..##.#<..# ....>>#####  3":j     ##########  #<.....†.# # ##.##.###  #.@.:..#  #..#.#<#  #....#  #......  .>>#####  ##...  ####    4":j    ## .# ########## .# ":j #<.....†.# .#  ##.##.###  #..@:..#  #..#.#<#  #....#  #......  .>>#####  ##...  ####    ":j| X5#:j&   ###  ..#  ###########.#  #<.....†.##.#  ##.##.###  #...@..#  #..#.#<#  #....# # #......  #:jG.>>#####  ##...  ####    #:j#:j$p9==6#:j#:je  You pick up a parchment of Lesser Beckoning and begin reading...#:j*7.6 (2#:j#:jI _You add the spell Lesser Beckoning to your library.(:j% TM## .########<.....†.##.# ########.##@###(:j& .....#.#<....#.##......# . ##.#(:j- (:j- *8.6 (1(:j; (:j VM### .########<.....†.##@# ########.##.###(:j "#......##..#.#<##....#.# .##(:j (:j %9(:j (:jW ):jZ_M# ##.#.### .......########<.....†.##.# ########.##.##.....):j_#..#.#<# ....#.# #......#.##):j g):j hr20==60):jo):jbNM # ##.#.### .......#########<.....†.##.# ########.##.###......# ###):jf;1):jj):j7l):j)<q       # #.#.#### .#  #.# ):j< #<.....†.##.#  #.##.###  #......#  #..#.#<#  #....#.#  #......#  .>>##### ):jB):jC%2):jvI):jN 7    ):j ## #.  #. ):j #.#.#### .#):j Y  #.#):j o  #<.....†.##.#):j $  ):j$ m#.##.###  #......# ):j? K #..#.#<# ):j #....#.#  #......#  .>>##### ):j;3):j *:j*[   #  ###.#  #.#. # #.. #.#.#### .#  #.# *:jw #<.....†.##.#  #.##.###  #......# *:j' #..#.#<#  #....#.#  #......#  .>>##### *:j*:jA=4*:j*:j8*:j  ## #. # #.###.# #.#.#.#  #.#... #.#.#### .#  #.#  #<.....†.##.#  #.##.###  #......#  #..#.#<#  #....#.#  #......#  .>>##### *:j*:jtS1=5*:ji*:j*:jv   ###  #.. #  #.###.#  #.#.#.#  #.#... #.#.#### *:j.# #.#  #<.....†.##.#  #.##.###  #......#  #..#.#<#  #....#.#  #......# *:jn .>>##### *:j*:jv%6*:jL*:j*:j~    ###  #.. #  #.###.#  #.#.#.#  #.#... #.#.#### .# #.#*:j   #<.....†.##.#  #.##.###  #......#  #..#.#<#  #....#.#  #......#  .>>##### *:j9 *:j %7*:j *:j *:j'  ###  #.. #  #.###.#  #.#.#.#  #.#... #.#.#### *:jy #.# #.#  #<.....†.##.#  #.##.### *:j #......# #..#.#<# #....#.# #......#*:jĻ k .>>#####*:j! *:j %8*:j *:j +:jIh ### #.. # #.###.# #.#.#.# #.#...#.#.####.##.# #<.....†.##.# #.##.###  #......#  #..#.#<#  #....#.#  #......#  .>>#####+:j!n+:jzn+:jn2+:jnM==9+:jt+:j%v+:jS  ### #.. # #.###.# #.#.#.# #.#...#.#.####.##.# #<.....†.##.# #.##.###  #......#  #..#.#<#  #....#.#  #......#  .>>#####+:jx +:j% &70+:j +:j +:jO  ### #.. # #.###.# #.#.#.# #.#...#.#.####g.#.#.#+:j u #<.....†.##.# #.##.###  #......# #..#.#<#g   goblin (asleep) +:j n #....#.#  #......# +:j, p .>>#####+:j +:j +:j 1+:j +:jq s _You encounter a goblin. It is wielding a +0 dagger.+:jT ! ### #.. # #.###.# #.#.#.# #.#...#.#.####.g.#.#.# #<.....†.##.#+:jT & #.##.###  #......# #..#.#<#  #....#.#  #......# +:jT ~ .>>#####+:j*` o.gg+:j` .==2+:je +:jsh ( _The goblin shouts!+:jo  ### #.. # #.###.# #.#.#.# #.#...#.#.####.g.#.#.# #<.....†.##.# #.##.###  #......# #..#.#<#  #....#.#  #......#  .>>#####+:j( .g+:j +:j y3==--3+:jQ +:j2 +:jO2  ### #.. # #.###.# #.#.#.# #.#...#.#.####.g.#.#.#. #<.....†.##.# #.##.###  #......# #..#.#<#  #....#.#  #......#  .>>#####.g+:j 3 3r+:j~9 r   quokka (wandering)g   goblin+:jl: @--4+:j? +:jxB W _You encounter a quokka.+:j K.r+:j .rYou barely miss the goblin. The goblin hits you with a +0 dagger.+:jİ 9 +:j f19----=6.0 (1.4+:jS +:j ` _The goblin is struck by your quills. The goblin hits you with a +0 dagger.+:jC' s .  You closely miss the goblin.+:j/ g   goblin  The goblin is severely wounded.+:j0 D----7.4+:j6 +:j9 ; _The goblin hits you with a +0 dagger.+:j  )You closely miss the goblin.The goblin is severely wounded.The goblin barely misses you. The goblin is struck by your quills.+:jDZ R+:jR +:j 78.9 (1.5 _You kill the goblin!+:j  ### #.. # #.###.# #.#.#.# #.#...#.#.####..#.#.#.. #<.....†.##.#. #.##. #...... #..#.#< #....#. #......+:j! g .>>+:j 3r+:j r   quokka (wandering)+:j2 3-90+:j$ +:j* O _You see here a +0 dagger.+:j  ### #.. # #.###.# #.#.#.# #.#...#.#.####).#.r#.#+:jo .. #<.....†.##.#... #.##.... #.. #..#.## #....# # .>>+:j= 4r.+:j rr=80+:j > _The quokka bites you but does no damage.+:jN-  You hit the quokka.  The quokka is heavily wounded.16---2.3 (1.4+:jP+ _The quokka bites you.+:j<  You miss the quokka.The quokka is moderately wounded.The quokka is struck by your quills. The quokka bites you.2-------3.8 (1.5 _The quokka is struck by your quills. The quokka bites you.,:j3,:j,:j%^ _You are too injured to fight recklessly!-:j3-:jСt _You are too injured to fight recklessly!1:j C  You miss the quokka.1:jM  The quokka is severely wounded.The quokka bites you.1:j( ~8/24 --------5.31:j  1:j[ 8_The quokka bites you but does no damage.2:jc .  You hit the quokka.9=---936.8 _You kill the quokka!7:jE 7:jI qGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger 7:jeJ aArmour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman=:j Potions:  Potions !  L - a potion of lignification@:j4L - a potion of lignification. A potion which transforms the imbiber into an animated tree with sap for blood and branches capable of holding weapons. Such a tree has minimal evasion but increased health and natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. If you quaff this potion your AC would be 21. It is an uncommon potion. Stash search prefixes: {inventory} {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed @:j around her gentle bosom, and her hair  became as moving leaves; her arms were changed  to waving branches, and her active feet (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.J:j-  Potions: (Left/Right/Tab to switch category) Potions (go to first with !)  L - a potion of lignificationK:jeK:jK:jQLordWill69 the RuffianDemigod###Health: 9/24=========---------------#.. # Magic: 4/4========================#.###.# AC: 2Str: 15#.#.#.# EV: 11Int: 12#.#...SH: 0Dex: 13#################.#.#### XL:  2 Next: 93% Place: Dungeon:2.......@)..............# Noise: =--------  Time: 686.8 (0.0)......################.# f) +0 war axe.....#<.....†.##.# Nothing quivered....########.##.# Quill ...#.......#..#.# ##....# #..... .>>###K:jl You miss the quokka.The quokka is severely wounded.The quokka bites you. _The quokka bites you but does no damage.  You hit the quokka. _You kill the quokka!L:jX  ### #.. # #.###.# #.#.#.# #.#....#.#..)..#... #<.....†.##.... #.##..... #..... #..#.###### #.... # .>>L:jK H-7.8 (1L:j L:j M:j v ### #..  #.###. #.#.#. #.#....#.#..)#.M:j##.+ #<.....†.###.# #.###.# ##.# #..### # # .>>M:jM:j?-8M:jN:j02 ###N:j!1 #.. #.### #.#.# #.#.#.#..)#. #.+ #<.....†. #.# #. #.# # #.# #.. # # # .>>N:j6N:j7m10/24=9N:jS<N:j=N:j| N ###..N:j ###......#################.#.#........)............################# + #<.....†.# ########N:j) RQuill N:jG E##.. N:jb N:j8 N:j &90N:je N:j O:jkx ###..###.......#################.#.#........)............#################O:jK + #<.....†.# ######## #..### O:j O:j %1O:jO:jO:j### #.. #.###.. #.#.#... #.#....###.#.#..).##.###.+ #<.....†.##.# #.##.# #.#.O:j# #..## #.#..>>###.#O:jO:j%2O:jyO:jO:j'##'.#.##=3 _You open the door.P:jw### #.. ##.###.#. #.#.#.#.. #.#... ...#########.#.#...).##.####.#..# #<.....†.##.#.#.# #.##.#.#?# #.#.#.^#..#.######.#.....>>####...####P:j%xP:jx[1=4P:j~P:j P:jڀP_Found a scroll labelled JACAJU MOAFI.P:j;Q _There is an open door here.P:j### #.. # #.###.# . P:j] #.#.#.# .. #.#... ...#######.#.#....).###.####.##.'@# #<.....†.##.##.#.# #.##.##.......#?# #.#.......#.^ #..#.############# #....##..>># P:j'P:j.),5 _P:j/P:j2P:j=, k .. #P:j, 5###...... .#################.#.####........)..............##.################ P:j- '.# #<.....†.......#@# ########......#?# #...........#.^#.#####P:j6- 7Quill P:j5 P:jb6 %6P:jQJ Q:j~I ###...... .#################.#.####........)..............##.......################ #.......'.# #<.....†.......#.# ######## #......^..##.############.#.#Quill Q:jeR;7Q:jXQ:jb2==8.8 (2Q:jhQ:jkb _e - a scroll labelled JACAJU MOAFIR:j 6 ..... .#################.#.####........)..............##.......################ .'.# #<.....†.#.# ########### #.....^..##.############. #.Quill R:jh @9.8 (1R:j R:j S:j-S:jGReally walk into that teleport trap? Y - Yes  N - NoV:j~=V:j}WB.#.#.#.#LordWill69 the Ruffian..#.#...Demigod...#################.#.#### Health: 12/24 ============------------...........)..............# Magic: 4/4V:jX========================##.......################.# AC: 2Str: 15#.......'.# #<.....†.##.# EV: 11Int: 12#.......#.# ########.##.## SH: 0Dex: 13#.......#.#####...... XL:  2 Next: 93% Place: Dungeon:2#.......#.@..##..#.#< Noise: ---------  Time: 699.8 (0.0)############.##....#. f) +0 war axe##...... Nothing quivered.>>#### Quill ##...V:jGYS####You hit the quokka. _You kill the quokka! _You open the door. _Found a scroll labelled JACAJU MOAFI. _There is an open door here. _e - a scroll labelled JACAJU MOAFIV:jreV:j lp  #### ....  #...###  ....<..  .......  .......  # .......  #...####.......  #....@.......  #......###### #.r....#  #.###### # r   rat (asleep)You enter a teleport trap! The teleport trap disappears.V:jr <Your surroundings suddenly seem different.  You encounter a rat.V:jcyV:j{,700.8 (1V:j V:j9 _Found a stone staircase leading up.W:j (#### . .... .#...###......<.#.#+.+# #.##...####.##.##......##.r....# #.###### #W:j X1X:j##...#. .#.#. #### .... #...###.....<...## ++ #...####X:jb...........#######r.....#######X:j9r.X:jKrX:j #3X:jEB====2X:jC _The rat squeaks loudly.Y:j .>>###g#.#.# ##...#. .#.#. #####. .... #...###.....<...## ++ #...#####............#..r...########......#.######g   hobgoblin (asleep)#---3 _You encounter a hobgoblin.Z:j}Q#. g#.#.# ##... .#.#. #####. ....  .#...###.....<..#.......#++###...### #...r.#......#######......# #.###### r   rat .rZ:jA---4Z:jS[:jG .  You hit the rat.[:j)[:j<6=6.3 (1.5[:j] _You kill the rat!\:jڎM .>>###g#.#.# ##...#. .#.#. #####. .... #...###.....<...## ++ #...#####............#......########......##.g   hobgoblin (asleep)#4==-70\:j ##....... ...? . .>>###g#.#.# ##...#.#.# #####. ..... #.#...###.....<...## ++\:j  #...####.............#######......#######\:j5 7-\:j 8\:j \:j c _Found a scroll labelled RAHEWIEBRE.\:j#.##..'.....#.....g\:j rg9\:j&\:j)( _You open the door.]:j4N  # # .. ...? . .>> #. .#.#.# ##... #. g#.#.# #### #. ..... #.#...###.# .....<... #.##.# #...+ #.....##.# #...####.##.#......#. #......# #......# #.######  #]:jO G.g]:jW ]:jW &10]:j] ]:jV` Q _There is an open door here.^:j` # #.... ...? . .>>..#. .#.#.# ##...#.#. .#.#.# #####.#. g....#.#.#...###. #. .....<... #.##.# #.@'.+ #.....##.# #...####.......# #.#............#. #......####. #......# #.######  #^:j^:jm5==1 _^:j^:ja_:j # # .... ...? . .>> ..#. .#.#.# ## #.#. .#.#.#  #.#. g.... #.#.#...###. #.#.....<..._:jx #.##.# #@.'.+ #.....##.# #...####.......# #.#............# .. #......########. #......#_:jy. #.######  #_:j_:j%2_:j_:jE_:jn .... ...? . .>>#. .#.#.# ##..##.# ###g.... #...###.....<..#.......##.###..'+#....@##.......#####.....#..........#Quill .._:jq0g_:jwg   hobgoblin_:jXx%3_:j}_:j_:j_ k .... ...? . .> ..#. .#.#.# ## #.#. .#.#.#  #.#. g.... #.#.#...###. #.#.....<... #.##g......# #.###..'.+ #...@.##.# #...####.# #.#..# .. #......# #. #......##. #.######. #....g_:j\ _:j 4_:j _:j _:j  .... ...? . . ..#. .#.#.# ## #.#. .#.#.#  #.#. g.... #.#.#...###. #.#.....<...# #.##.# #.###..g.+ #..@..##.# #...####.# #.#.._:j *.# ...#......# #.# #......# #.. #.######.. #.#.> ..._:j 1g'_:j _:j5 H6==_:j\ 5_:j _:j ; _Found a stone staircase leading down.`:jv .... ...? . #. ..#. .#.#.# #. #.#. .#.#.# #. #.#. g....#. #.#.#...###.#. #.#.....<... #. #.##.# #.###.g'.+ #.@...##.# #...####.#`:j #.#....# ...#......# #.###......# #.. #.###### ... #.# .>. ...`:jK.g`:j`:j%6`:j'`:j`:js  .... ...? . #.. ..#. .#.#.#  #.# #.#. .#.#.# #.# #.#. g.... #.# #.#.#...###. #.# #.#.....<... #.# #.##.# #.###..'.+ #@...g##.#`:jJ  #...####.# #.#.....# ...#......# #.###......# #.. #.###### ... #.# .>. ...`:j /g.`:j\ ;7`:j `:j `:j#.. ..#. .#.#.## #g.... #...###.....<..##.......###..'+..g.##.#####.........#......#######.###......# #.. #.#####... #.# .>. ...###.g8a:jk?# #g.... #...###.....<..##.......###..'+....##.#g####.....#...#......#######.###......# #.. #.#####... ##.>. ...a:j6### a:j'0g.a:ja:jf7==9a:ja:ja:ju Pa:j,? g.... #...###.....<..#.......###..'.+....##.## #.g.####.#.#.....#..######## #.. #.#####... #.# #.>. ...## a:jA K.ga:jG a:j I &20a:jM a:jO b:j .  You slash the hobgoblin!#.# #.#. g....LordWill69 the Ruffian#.# #.#.#...###.Demigod#.# #.#.....<...Health: 17/24 =================-------#.# #.##.......#Magic: 4/4========================#.###..'.......+AC: 2Str: 15#.....##.......#EV: 11Int: 12# #...####.......#SH: 0Dex: 13b:j#.#.#............#XL:  2 Next: 103% Place: Dungeon:2#..@#......#######Noise: =--------  Time: 721.7 (1.4)#.###......#f) +0 war axe#.. #.######Nothing quivered... #.#Quill #.>. ...### _You kill the rat! _Found a scroll labelled RAHEWIEBRE. _You open the door. _There is an open door here. _Found a stone staircase leading down.  You slash the hobgoblin! _You kill the hobgoblin!You have reached level 3!  --more--e:jC  Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? o:jvE N  Uppercase letters only, please.q:j;%L21/295/593 1% q:j,q:j7U _You feel stronger. x4t:j^  #.# #.#. g.... #.# #.#.#...###. #.# #.#.....<... #.# #.##.#####.###..'.+..#.....##.# #.#...####.# #.#.#.# #.@.#......# #.###......# #.. #.###### .... #.# #.>.. ... #####t:j̳ t:j :-20 _t:j+ t:j; u:ja' #.# #.#. g.... #.# #.#.#...###. #.# #.#.....<... #.# #.##.# ####.###..'.+ ..#.....##.# #.#...####.# #.#.#.# #@..#......# #.###......# #..# #.###### ....# #.# #.>..# ... ######u:jcu:jd?-3u:jHku:jou:jY2 } #...###.....<..##.......#####.###..'+ ..#.....####.#...##.#......######### #..# #.#####.. #.>..# ...u:j9 u:j: S2=4u:j> u:j@ u:j....<..#.......#####.###..'+ ..#.....####.#...###.......#########.###u:j #.@# #.######....u:j ###.>..# ...##### u:ju:j6%5u:j u:jv:j#.......#####.###..'+ ..#.....####.#...##.#.......########.## v:j}...###..# #.######.... ##.>..# ... ###### v:jv:j%6v:j'v:jW v:jR #.# #.##. ####.###..'. ..#.....##. #.#...####. #.#.#. #...#....... ##.###......##...###..# #.###### #....@.# #.# ###.>..# ... ######v:jv:jMv:j%7v:jƱv:jv:j3  #.# #.## ####.###..' ..#.....## #.#...#### #.#.#. #...#......#.? ##.###......# #...###..# #.###### #...@..# #.# ###.>..# ... ######v:j; v:j; p3==8v:j@ v:jcC i _Found a scroll labelled JEDOTHR ITEOGYNK.v:j_ #.# #.## ####.###..' ..#.....#### #.#...####... #.#.#... #...#...... #.?. ##.###......# #...###..# #.###### #..@...# #.# ###.>..# ... ######v:j/m;9v:jzov:jpw:j3 #.# #.###. ####.###..'. ..#.....##g###. #.#...####.. #.#.##..... #...#...... #.?.# ##.###......# #...###..# #.###### #.@....# #.# ###.>..# ... ######g   hobgoblin (asleep)w:jn<<30w:jiBw:j$EZ _You encounter a hobgoblin.w:j #.# #.## #.# ####.###..'. .. ..#.....##.g###.# #.#...####.. #.#.# #..... #...#...... #.?.## ##.###......# #...###..# #.###### #@.....# #.# ###.>..# ... ######w:jG.gw:jMgw:j%1w:jٽw:jw:j o... #.# #.## #.# ####.###..' .. ..#.....###.#..####..g#..#..... #...##.?.## ##.###......#..@###..# #.#########......# #.#w:j ###.>..# ...######w:j G.gw:j W=2w:j w:j w:jM #.# #.# .. #.# #.##. #.# ####.###..'. .. ..#.....##.###.#### #.#...#####..w #.#.# #.g.... #...#...... #.?.## ##.###......# #.@.###..# #.###### ###......# #.# ###.>..# ... ######w   dart slug (asleep)w:jG.gw:j43 _You encounter a dart slug.{:jhE.g{:jo{:j%p%4{:ju{:jjw{:js  You hit the hobgoblin.  The hobgoblin is almost dead.{:jjt 4=6.1 (1.4{:jz {:j} V _The hobgoblin barely misses you.|:jM  You barely miss the hobgoblin.The hobgoblin is almost dead.|:j"OU5=7.5|:jU|:jXV _The hobgoblin barely misses you.|:jj m †You hit the hobgoblin.|:jCt & |:j| v 48.9 _You kill the hobgoblin!|:j |:j h _Your Stealth skill increases to level 1!}:j? $#.b. .. #.# #.## #.# ####.###..' .. ..#........###.######.#...#####..w..#.#.#.........#...#.?@## ##.###......}:j ##†..###..# #.#########......# #.####.>..# ...######b   bat (asleep)}:j c  You encounter a bat.}:j] 3-90}:j }:jN V _Found a potion of lignification.~:jup #.# #.#.# .b. #.# #.#. .. #.# #.##. #.## ####.###..'. ... ..#.....##.###.######.#...#### #.w..#.#.# #.#...#...... #.@.## ##.###...... ##†..###..# #. ###......# #.# ###.>..# ... ######-40~:jz _You see here a scroll labelled JEDOTHR ITEOGYNK.:jM ..# .b.. .. #.# #.##. #.## ####.###..' ... ..#.........###.######.#...#####..w..#.##...@.....#...#..##.?.#####.###......##†..##########......# #.####.>..# ...######:j!b.b.b:jWNb:jw6==1 _:j:j:j...#.!.. .#.. #.## ####.###..'.. .b. ..#.....##.###.######.#...## #........w..#.#.#..... #...#..:jB#..##.@.#####.## ##†..###..# #.##### ###....  ###.>..# ... #####:j$.b:jP%.b:j%.b:j;2:jG:jW _You see here a scroll labelled JEDOTHR ITEOGYNK.:jb b.  h - a scroll labelled JEDOTHR ITEOGYNKb.:jlmC=3:jCu:jw: _The bat hits you but does no damage.:j  ..# .!.. .. #.# #.##. #.## ####.###..' ... ..#.........###.######.#...#####...b....w..#.# #...@.....#...#..##...#####.###......##†..##########......# #.####.>..# ...######:j2.bb. 4:jL|\ _The bat is struck by your quills. The bat hits you but does no damage.:jmq E .  You hit the bat.:j 7==56.4 (1.5:j :j G _You kill the bat!:j8 . ..# .!.. .. #.# #.##.. #.### ####.###..'.. ... ..#.........###.######.#...#####..w..#.##.........#...#..##...#####.###......... ##†..######## ###......# #.####.>..# ...######:j: /w.:j!V w-70:jV . ..... ...# .!. .. #.# #.##.####.#########.###..'...........#.........###@######.#...####......w...#.##.........#... #..##...#####.###......... ##†..########## ###......# #.####.>..# ...######:j` U-8:jg :jJh :jm:jr `The dart slug launches a dart at you.:j>.4---=9:j:j- _The slug dart hits you.:jie:ji `The dart slug launches a dart at you.:j/.5=--50:j:j@ _The slug dart hits you but does no damage.:j& ......#.# #.#. .. #.# #.#. g. #.# #.#.#.!. #.# #.#.... .. #.# #.#..####.#########.###..'................#.....##.....###.######.#...####.#......@w...#.#.#......#.#...#...#......#:j #..##...#####.###......#... ##†..###..# #.######## ###......# #.# ###.>..# ...  ###### :j :j --1:j :j :jV  You hit the dart slug.  The dart slug is heavily wounded.:j^t  The dart slug launches a dart at you.:jy2--=2.9 (1.5:j:j- _The slug dart hits you.:jB5u .  You slash the dart slug!:j7n3=-114.3 (1.4:j=:j/?M _You kill the dart slug!:j<: ...... #.# #.#.  ..... #.# #.#.  .... #.# #.#.# .!. #.# #.# . .. #.# #.## ..####.#########.###..' ...............#.....## ....###.######.#...#### #.#.#.# #.#.#...#...... #..##...#####.###...... ... ##†..###..# #. ## ###......# #.# ###.>..# ... ######:jA:jB3-50:jwH:j6J:jd M #.. ..... ...# .!. .. #.# #.##.####.#########.###..'...........#.........###@######.#...####.##.........#...#..##...#####.###...... Quill #.##:j" :j<# ?-6:j/ :j3:j?:j:jG bM .........<. .#.#.. #.....#:jH X ...!.. ... #.# #.######.#########.###..'.......@.......#.........###.######.#...####.#...........#.#.#.........#...:jH #..##...#####.###.........##.:jR Y<7:jY :jt` 9 _Found a stone staircase leading up.:j^  .... ......<..# #.. ..#. #........ #.# #.#. #........ #.# #.#. #.......:j  #.# #.#. ...!.. #.# #.# . ...# #.# #.###..####.#.###..'.#.....###....###.######.#...#####.#...........#.#.# #.#.........#...# #..##...#####.###:j  ... ##†..###..# #. ## ###.:j? B.....# #.# :jf  ###.>..# ...  ######:j\ :j ]4=8:j :j :j1tM...w. ..........<..#. .#.##........##.........#....!...........# #.# #.###..####@#########.###..'................#........###.######.#...####:j2u#.#...........#.##.#.........#...#.....##w   ribbon worm (asleep)##:j6Q.w:j=Ww:j>%9:jD:j~G\ _You encounter a ribbon worm.:jlj%###########.....[..## .... ..........<.w. .# #........##....!...#........@# #.# #.###..####.#########.###..'................#.....#....###.######.#...#####.#...........#.##.........#...:jjD #..##...#####.###........ ##†..######### ###......# #.#:ju:jv&60:jq}:j, _Found a pair of boots.:jݘ  .##.....[..##.  .<.w# #.. ..# #.# #.# #.# #.# #.# #.# #.# #.# #.#.#....!...# #.# #.#:j !#.# #.# #.#..####.##.###.. ................#..... #....###.######.#... #.#...........#.#.# #.#.........#...# #..##...#####.### ... ##†..###..# #.  ## ###......# #.#:j U.w:j :j= %1:j :jX :j>....... ...# ##########.....[..## ..... ..........<.. .w #.......#..#........### #.# #.###..####.#########.###...................#.....:j##....###.######.#...####.#...........#.##.........#... #..##...#####.###....... ##†..######:jU.w:j:jS5=2:j:j6} _You see here a potion of lignification.:j"U.w:jX+:j+%3:jm2:jA7_ _L - 2 potions of lignification (gained 1):jdy  You slash the ribbon worm!  The ribbon worm is heavily wounded.==4.7 (1.4:j:jY _The ribbon worm closely misses you.:j@ (catching breath)You barely miss the ribbon worm.The ribbon worm is heavily wounded.:j  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:jn:jo6==  5  -6.2 (1.5Held :jv:j,y. _You are caught in a web!:jQ n-:j :j N _You are caught in a web!:j  _You are caught in a web!:ja3:j=d _You are caught in a web!:j3:j:jN _You are caught in a web!:ju  _You are caught in a web! _:j8v:jv:j }:jY. _:jO3:j:jw:j 3:j :j_  The ribbon worm is struck by your quills.70:j.:j :jJ_The ribbon worm barely misses you.:j`3:j:j N _You are caught in a web!:j;20-----8 _The ribbon worm bites you.:jz 3:j :jz N _You are caught in a web!:j>g-9 _:j :j 7-:j :j3 N _You are caught in a web!:j _You are caught in a web!:jH(catching breath):jR  The ribbon worm expels a string of sticky webbing.:j:j&70:j %:j,H _The stream of webbing hits you but does no damage.:j3:jm:jyN _You are caught in a web!:j 13-----------==1:j@- F _The ribbon worm bites you!:jA:jB:j^I:jK^ _You are too injured to fight recklessly!:j  #........#  .##.....[..##  ............  .......<..# #..  #........# #.#  #........# #.#  #....w...# #.#  ..#....@...# #.#  #........### #.#  ##..####.# .......... ##.# .. ... ..## ... ##† The ribbon worm is struck by your quills.:j> #........#  .##.....[..##  ............  .......<..# #..  #........# #.#  #........# #.#  #....w...# #.#  ..#....@...# #.#  #........### #.#  ##..####.# .......... ##.# .. ... ..## :jwe... ##† :j?  The ribbon worm bites you.:j8/29 -----------2:j:j9V _* * * LOW HITPOINT WARNING * * *:j :j 7-:j :jK ^ _You are too injured to fight recklessly!:jle ;3:jl :j o C _The ribbon worm bites you but does no damage.:j[:j\:j/c:j?f^ _You are too injured to fight recklessly!:j :js 4-4 _:j :jAM-:j:j.^ _You are too injured to fight recklessly!:j r #........#  .##.....[..##  ............  .......<..# #..  #........# #.#  #........# #.#  #....w...# #.#  ..#....@...# #.#  #........### #.#  ##..####.# .......... ##.# .. ... ..## ... ##† :j #........#  .##.....[..##  ............  .......<..# #..  #........# #.#  #........# #.#  #....w...# #.#  ..#....@...# #.#  #........### #.#  ##..####.# .......... ##.# ..:j+ ... ..## ... ##† :jk The ribbon worm bites you.:j_4-------=5:j{:jV _* * * LOW HITPOINT WARNING * * *:j 3:j :jp ^ _You are too injured to fight recklessly!:jL.:j/:j5:j7^ _You are too injured to fight recklessly!:j!3:j&:j)^ _You are too injured to fight recklessly!:j(:j,qGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger :j-aArmour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman:j Potions:  Potions !  L - 2 potions of lignification:j{L - 2 potions of lignification. A potion which transforms the imbiber into an animated tree with sap for blood and branches capable of holding weapons. Such a tree has minimal evasion but increased health and natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. If you quaff this potion your AC would be 21. :jIt is an uncommon potion. Stash search prefixes: {inventory} {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed  around her gentle bosom, and her hair  became as moving leaves; her arms were changed  to waving branches, and her active feet (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.:jE:j Really quaff the potion of lignification? Y - Yes  N - No:j U Uppercase [Y]es or [N]o only, please.:j7:j:j#....... LordWill69 the Ruffian#........# ######## Demigod.##.....[..##Health: 6/43===---------------------............... Magic: 5/5========================.......<..# #.. ..# AC: 21Str: 19#........# #.# #.# EV:  2 Int: 12#........# #.# #.# SH: 0Dex: 13:j#....w...# #.# #.# XL:  3 Next: 11% Place: Dungeon:2..#....♣...# #.# #.# Noise: =--------  Time: 775.2 (0.0)#........### #.# #.# f) +0 war axe##..####.#########.###.. Nothing quivered.................#.....# Tree Held ##....###.######.#...####.#...........#.#.#.... w   ribbon worm#.#.........#...#....#..##...#####.###....... ##†..###..# #.### _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Your quills recede :jback into your body.You turn into a tree.Your +0 animal skin melds into your body.:j *  Your quills recede back into your body.  You turn into a tree.  Your +0 animal skin melds into your body.roots penetrate the ground.:j *6.2 (1:j:jC _The ribbon worm bites you but does no damage.:j>3:j:j̫^ _You are too injured to fight recklessly!:j5 ;7:jj Y _The ribbon worm bites you but does no damage.:j";8:jk*:j$-X _The ribbon worm barely misses you.:j_8 :jP9 G7-9:jJ :jK :j9H(catching breath):jA  The ribbon worm expels a string of sticky webbing.:jV-80:j:j#H _The stream of webbing hits you but does no damage.:j]>C=1:j/C:jUFC _The ribbon worm bites you but does no damage.:j::jQ8=2:jJ:jC _The ribbon worm bites you but does no damage.:j((catching breath)  The ribbon worm expels a string of sticky webbing.:jWC-3:jp  The ribbon worm expels a string of sticky webbing. _The stream of webbing hits you but does no damage.ribbon worm bite  The ribbon worm expels a string of sticky webbing. _The stream of webbing hits you but does no damage.:j<U-4:jWD:jE:j:j>-=5:j:j _The stream of webbing hits you but does no damage.ribbon worm bite  The ribbon worm expels a string of sticky webbing. _The stream of webbing hits you but does no damage.ribbon worm bite:jOD 9==6:jJ :jTL C _The ribbon worm bites you but does no damage.:jU;7:j :j C _The ribbon worm bites you but does no damage.:j::j%8:j :j C _The ribbon worm bites you but does no damage.:j=:j --9:j:j:j :j w10/43==90:jX :j C _The ribbon worm bites you but does no damage.:j:j%(]1ribbon worm bite:j:jZ%2:jP:j,:jx:jUyQ1=3:j:jS _The ribbon worm barely misses you.:j C-4:j :jW :jȺ- _You are too injured to fight recklessly!:jx (catching breath)You disentangle yourself.:j  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:j) q  5:j/ :jW2 . _You are caught in a web!:j >  You disentangle yourself.:j 8=6:jx :j C _The ribbon worm bites you but does no damage.:j/)  You slash the ribbon worm!:j[  The ribbon worm is heavily wounded.Your transformation is almost over.2==7.7 (1.5Tree  _The ribbon worm bites you but does no damage.:jK '  You hit the ribbon worm.:je s  The ribbon worm is severely wounded.:j; /-9.2:jŲ :j> C _The ribbon worm bites you but does no damage.:j0'  You hit the ribbon worm.:j>;  The ribbon worm is almost dead.:j<g3=-800.7:jA:jCF _The ribbon worm bites you but does no damage. x2:js '  You hit the ribbon worm.:j  (catching breath)The ribbon worm is almost dead.:j  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:j# :j$   2.2Held :j* :j- . _You are caught in a web!:j/>  You disentangle yourself.:j630:j:jC _The ribbon worm bites you but does no damage.:j{ †You slash the ribbon worm!:jR:j5\4=:j!74.6 (1.4:j:jO _You kill the ribbon worm!:jqz3:j{:j~F _You cannot move.:j :jɖ :jY :j F _You cannot move.:jِ3:j:jF _You cannot move.:jA:j:j:jʹF _You cannot move.:j}:jc:js\ _You cannot move.:jEF 3:jL :jN A _You cannot move.:jz3:j:jk:jl:js:j v:jf:j$:-50 _:j\:j:jW@ _ You feel less wooden.  Your +0 animal skin unmelds from your body.:jX14/29==== 211 -6Quill :j^:jd; _Sharp quills grow all over your body.:jQ ;7:jJ :jh M....... ...# ##########.....[..### ...... ...........<. .. ..#..:ji ........### #.# #.###..####.#########.###.. Quill # ..##:j r :jr i5=====8:jBy :j| x _You see here a ribbon worm corpse.:j M....... ...# ##########.....[..### ..... ...........<. . #....†..#..#........### #.# #.# Quill . .##...:j{:j7I9 _:jnc *M########....... ...# ##########.....[..#### ....... ...........<. .. #....†..#..#........### #.# #.##..:jwk :j l &10:jAq :jr :jPM#########....... ...# ##########.....[..#### ....... ..........@<. .##. #....†..#........# #.# #.#.##....###.:jf:j?%1:jGF:j`M..#########....... ...# ##########.....[..#### ....... ...........<..#### #.. .##.#....†...# #.# #.#.#.........:j:jf6==2:j]:j8:jK M######..#########....... ...# ########.##....@[..#### ....... ...........<..#### #.. .###........# #.# #.##..####.#:j ;3:j :j :j...#.##.##.'# #.##.# #.##.# #.##.# #.##.....@..#### ...<..##### #.. ..#.###.# #.# #.#.#.# #.# #.#.#....†...# #.# #.#...#.# #.# #.#.#..### #.# #.###..####.#.###..':j);4:j/:j3V _You see here a +0 pair of boots.:j :jX %5:jt :j , _h - a +0 pair of boots:j:jGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn)h - a +0 pair of boots Talismans (go to first with %)  b - a quill talisman (worn):j",c - a protean talisman:jh - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j8/ :j4 :j#; ...####### LordWill69 the Ruffian.......... Demigod##.......# Health: 16/29 =============-----------#.......' Magic: 5/5========================########## #.......# AC: 2Str: 19#........# #.......# EV: 11Int: 12#........# #.......# SH: 0Dex: 13:j; 9#........# ######### XL:  3 Next: 17% Place: Dungeon:2.##.....@..####Noise: ---------  Time: 815.6 (0.0)................ .... f) +0 war axe........<..##### #.. ..#. Nothing quivered###........# #.# #.#. Quill #........# #.# #.#.#....†...# #.# #.#. ..#........# #.# #.#. #........### #.# #.## ##..####.#########.###..' :jD< kYour +0 animal skin unmelds from your body. _Sharp quills grow all over your body. _You see here a ribbon worm corpse. _You see here a +0 pair of boots. _h - a +0 pair of boots  You can't equip that in your current form.:j(B :jB :jG :jI . _:jW:j[qGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger :j0\`Armour (go to first with [)  a - a +0 animal skin (worn)h - a +0 pair of boots Talismans (go to first with %)  b - a quill talisman (worn):jn\,c - a protean talisman:jLh - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 :j/MNIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} :jnMyMenu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j :j :jv ...####### LordWill69 the Ruffian.......... Demigod##.......# Health: 16/29 =============-----------#.......' Magic: 5/5========================########## #.......# AC: 2Str: 19:j #........# #.......# EV: 11Int: 12#........# #.......# SH: 0Dex: 13#........# ######### XL:  3 Next: 17% Place: Dungeon:2.##.....@..####Noise: ---------  Time: 815.6 (0.0)................ .... f) +0 war axe........<..##### #.. ..#. Nothing quivered:j >###........# #.# #.#. Quill #........# #.# #.#.#....†...# #.# #.#. ..#........# #.# #.#. #........### #.# #.## ##..####.#########.###..'  _Sharp quills grow all over your body. _You see here a ribbon worm corpse. _You see here a +0 pair of boots. _h - a +0 pair of boots _You can't equip that in your current form.You can't equip that in your current form.:j :j= :j :j . _:j...#.##.##.'.# #.#.#.# #.#.#.# #.#.#.# #.##.#### ..... .<..#######.. ..#. ###.# #.# #.#. #....†...# #.# #.#.#..#.# #.# #.#.#..### #.# #.##.##..####.#.###..'.:jP7=6.6 (1 _:jS  ........#### '.###########........#########.###### ........ ....<..#######.. ..####........# #.# # :j ..####..................#.....##. :j X7:jC .)##.##.'.## #.#.##.# #.#.##.# #.#.#.# #.##.#..... ..<..#.. ..#. .###.:j # #.# #.#. .#.# #.# #.#. g#....†...# #.# #.#.#...#.:jc X# #.# #.#.#.### #.# #.##.##..####.#.###..'..#.....##.:jt:j%8:j:j:j .).##.##.'.# ## #.#.# #.# #.#.##.# #.#.#.# #.##.#..... ..<..#.. ..#. .####.# #.# #.#. .#:jv#.# #.# #.#. g.#....†...# #.# #.#.#...#.# #.# #.#.#.### #.# #.##.##..####.#.###..'..#.....##.:j:j%9:jk:j:j (.).##.##.'.# ########## #.#.# #........# #.#.##........# #.#.#..# #..##.#..... ..<..#.. ..#. .#.###.:j( .# #.# #.#. .#.#........# #.# #.#. g.#....†...# #.# #.#.#...#........# #.# #.#.#........### #.# #.##.##..####.#.###..'..#.....##.:j0:j(1T8=20:j6:j98:jQ6 H.).##.##.'.# ########### #.#.# ##........# #.#.##........# #.#....##........# #.#.##.##..... ...?.<..#.....#. .#.####........# #.# #.#. .#.##........# #.# #.#. g.#....†...# #.# #.#.#...#..#........# #.# #.#.....<#........### #.# #.##.##..####.#.###..'..#.....##.1:jT .).##.##.'.# #<# #.#.# ##.# #.#.#### #........# #.#....# #........# #.# .##.## .:jڅ " ...? .<..#.....#. .#.#.###........# #.# #.#. .#.#.#........# #.# #.#. g.#....†...# #.# #.#.#...#..#.# #.# #.#.....<.:j% #.### #.# #.##.##..####.#.###..'..#.....##.:j :jM %2:j :j3 :j} .).##.##.'.# #<.# #.#.# ##.# #.#.#### #.# #.#....# #........# #.#  :j'.##.##  . ...? ..<..#.....#. .#.#.####........# #.###.#. .#.#.##.# #.# #.#. g.... #....†...# #.# #.#.#...#:jw '..#.# #.# #.#.....<.#.### #.# #.##.##..####.#.###..'..#.....##.:j:j%3:j[:j*:j.).##.##.'.# #<.# #.#.# ##.:jj# #.#.#### #.# #.#....# #.# #:j|.# .##.## .:j ...? . .<..#:j.....#. .#.#.# ###.:j # #.###.#. .#.#.# #.:j\# #.# #.#. g.... #....†...# #.# #.#.#...###. ..#.# #.# #.#.....<. #.### #.# #.##.:j&# ##..####.#.###..'.:j<+ .#.....##.#:j;4:jd:j:jFZ.).##.##.'.# #<.# #.#.# ##.# #.#.####  #.# #.#....#  #.# #.# ##.#. #  ...? . <..#.....#. .#.#.# .# #.###.#. .#.#.#  #.:jc# #.# #.#. g....  #....†...# #.##.# #.# #.#.....<... .### #.# #.##.#..####.#.###..'.+#.....##.#:jī:jN[9=5:j :j˳:j7 .).##.##.'.# #<. # #.#.# # #.# #.#.#### #.# #.#....# #.# #.# .#.. # ...? . <..#.....#.#.#.#.# .# #.###.#. .#.#.# #.# #.# #.#. g.... #....†...# # #.# #### # ..####.## :j;6:jV:j:j .).##.##.'.# #<. #.#.# # .# #.#.#### .# #.#....# .# #:jd .# .#... # ? . <..#.....#.#.#.#.# # .# #.###.#. .#.#.# .# #.# #.#. g.... ....†...# #.# .# #.#### #.#####.##.# :j :je %7:jA :jj :j ^.).##.##.'.# #<.....† #.#.# ## #.#.#### #:j L# #.#....# ## ##.# ##...# # #:j7 ? . .<..#:jY n.....#.#.#.#.# ## #.###.#. .#.#.# #:j # #.# #.#. g.... :j †...# #.# #.## #.:j m### #. ####.#.:j + :j :j %8:jB :jM :j?.).##.##.'.# #<.....†. #.#.# #.# #.#.#### #.# #.#....# #.# #:j@##.# #.#...#.# #.? . .><..#.....#.#.#.#.# ##.# #.###.#. .#.#.# ## #.# #.#. g.... †...# #.# #.# #.# #.#:j@### #.# #.#.#:j@1.###.. :jI:jhI:jI`20==9:jO:j)Q:j:.).##.##.'.# #<.....†.# #.#.# #.#:j;<# #.#.#### #.# #.#....# #.# ####.# #.#:j2;...#.# #.? . .>>:jU;<..#.....#.#.#.#.# ##.:jz;# #.###.#.#.#.#.# #:j;=# #.# #.#. g.... †...# #.# #:j<v# #.# #:jC<### #.# #.#.### :j4D:jD&30:jJ:jK:j[w.).##.##.'.# #<.....†.# #.#.# #.## #.#.#### #.# #.#....# #..#:j"xo# #####.# #.#...#.##.?.. .>># .<..#.....#.#.#.#.# ##.:jkxA# #.###.#.#.#.#.# ## #.# #.#.#g.... †...# #.# #.#.#:jx# #.# #.#..:jx### #.# #.##..#:jx].###..'. :jف:jY%1:j,:jޗ F.).##.#.#.'.# #<.....†.##. #.#.# #.##.# #.#.#### #.# #.#....# #..#.# ######.# #.#...#.##.?.. .>># <..#.....#.#.#.#.# ##... :jV I# #.###.#.#.#.#.# #### # #.# #.#.#g.... ...# #.# #.## #.# #.#### #.# #.# .#.###.:jØ + :j ;2:j :jŨ :j܇.).###.#.##.'.# #<.....†.##.# #.#.# #.##.## #.#.#### #.# #.:j?#....# #..#.## ######.# #....##...#.##.?... .>># ..#:je.....#.#.#.#.## ##... :j# #.###.#.#.#.#.# #### :j# #.# #.#.#..... # #.# #.#.#...###.:j׈]# #.# #.#.....<... ### #.# #.##......:j.# #.###..'.......+ :jw21==3:j:jӖ:j[ .).# ##.#.# #.'.# #<.....†.##.#  #.#.# #.##.# .# #.#.#### #. .# #.#....# #..#.#<# ######.# #....#. .#...#.##.?.... .>># .#:jf\ .....#.#.#.#.### ##... # #.###.#.#.#.#.# #### # #.# #.#.#..... # #.# #.#.#...###.# #.# #.#. #.# #.##.......#.###..'.......+ :jb :jfc %4:jh :jj :jG.).# ##.#.# #.'.# #<.....†.##.#  #.#.# #.##.# # #.#.#### #......# # #.#....# #..#.#<# # ######.# #....#.# #:jH...#.##......#?..... .>># #.....#.#.#.#.######... # #.###.#.#.#.#.# #### # #.# #.#.#..... # #.# #.#.#...###. # #.# #.#.....<... #.# #.##.....#.###..'.......+ :jP;5:jV:j X:j.).# ##.#.# #.'.# #<.....†.##.#  #.#.# #.##.###  #.#.#### #......#  #.#....# #..#.#<#  #:jj|#####.# #....#.# ...#.##......# ?.......>>##### .....#.#.#.#.######...  :j#.###.#.#.#.#.# ####  :j#.# #.#.#.....  #.# #.#.#...###.:j #.# #.#..<... :j#.# #.##.....#.###..'...:jI9....+ :j<:j%6:j:j:j4G.).# ##.#.# #.'.# #<.....†.##.# #.#.# #.##.### #.:jG#.#### #......# #.#....# #..#.#<# ######.# #....#.# ...#.#......# .>>##### .....#.#.#.#.######... #.###.#.#.#.#.# #### #.# #.#.#......#.# #.#.#...###.:jHe#.# #.#.....<...##.# #.##.......##.###..'.......+ :jO2==7:jU:j ]:j]*8.6 (2:jHb:jc _You see here a ribbon worm corpse. _a +0 pair of boots. :j&de_h - a +0 pair of boots _You can't equip that in your current form. :jMdp_j - a scroll labelled RAHEWIEBRE:j.).#  ##.#.# #.'.# #<.....†.##.# #.#.# #.##.### #.#.#### #......# #.#....# #..#.#<# ######.# #....#.# ...#.#......# >>##### .....#.#.#.#.######... #.###.#.#.#.#.# #### #.# #.#.#...... #.# #.#.#...###.#.# #.#.....<...##.# #.##.......##.###..'.......+ :j̱]9.6 (1:j .).# ##.#.#  #.'.# #<.....†.##.#  #.#.# #.##.###  #.#.#### #......#  #.#....# #..#.#<#  #####.# #....#.# ...#.#......# >>##### .....#.#.#.#.######... #.###.#.#.#.#.# #### #.# #.#.#...... #.# #.#.#...###.#.# #.#.....<...##.# #.##....###..'.......+ 40:j ,).:j # .#.# #.'.# #<.....†.##.# #.#.# #.##.### #.#.#### #......# #.#....# #..#.#<# #:j .# #....#.# ...#.#......# >>##### .....#.#.#.#.######...  #.###.#.#.#.#.# ####  #.# #.#.#......  #.# #.#.#...###.  :j #.# #.#.....<...#  #.# #.##....###..'...:j5 /....+ :j :jM p3==1:jj :j :j` ).# .#.# .'.# #<.....†.##.# .#.# #.##.### .#.#### #......# .#....# #..#.#<# .# #....#.# ...#.#......# >>##### .....#.#.#.#.######. #.###.#.#.#.#.# ####: #.# #.#.#...... :j_i:jLj%2:j/o:jqQ _Found a parchment of Gloom.:jx).#  #.#  '.# #<.....†.##.#  #.# #.##.###  :jP#.#### #......#  #....# #..#.#<#  .# #....#.#  ...#.#......#  >>#####  .....#.#.#.#.######....# :j .###.#.#.#.#.# ####:# .# #.#.#......  .# #.#.#...###.  .# #.#.....<...#    .# #.##.##    .###..'.+    :j|.....##.#   :j:jW%3:j:jۺ:j).#  #.#  '.# #<.....†.##.#  #.# #.##.###  #.#### #......#  #....# #..#.#<#  .# #....#.#  ...#.#......#  >>#####  #.#.#.#.######....#  ###.#.#.#.#.# ####:#  # #.#.#...... :j # #.#.#...###.  # #.#.....<...#  # #.##.##  ###..'.+  ##.#  :j;4:jT:j:j ).#  ####.#  '.# #<.....†.##.#  #.# #.##.###  #.#### #......#  :j Z#....# #..#.#<#  .# #....#.#  ...#.#......#  >>#####  #.#.#.#.######....#  .#.#.#.#.# ####:#   #.#.#...... #  #.#.#...###.   #.#.....<...#   #.##.##  ..'.+  ##.#  :j s4=5:jĦ :j :j ################.#  '.# #<.....†.##.#  #.# ########.##.### #.#### #......#  #....# #..#.#<#  #######.# #....#.#  ...#.########......#  ................>>#####  #.#.#.#.######@...#  #.#.#.#.#.# ####:#  #.#.#...... #  #.#.#...###  #.#.....<...# #.#..##  #..'.+  ..##.#  ####.#  :j;6:j:j:jbal#.#  '.# #<.....†.##.#  #.# ##.##.###  #.#### #......#  #....# #..#.#<#  .# #....#.#  ...#.#......#  >>#####  .#.#.#.#.######.@..#  .#.#.#.#.# ####:#  .#.#...... #  .#.#...###.  .#.....<...#  .##.##  ..'.+  .##.#  .#  7:jZ#.#  .'.# #<.....†.##.#  .#.# ##.##.###  .#.#### #......#  .#....# #..#.#<#  .# #....#.#  #...#.#......#  >>#####  #.#.#.#.######..@.#  #.#.#.#.# ####:#  #.#...... .#  #.#...###. .# #.....<...# .# ##.## .# .'.+ .# ##.# ## .#  8:j:je:j7y'.# #<.....†.##.#  #.# ########.##.### #.#### #......#  #....# #..#.#<#  ####.# #....#.#  ...#.########......#  .............>>#####  .#.#.#.######....#  .#.#.#.# ####@#  .#...... #.#  .#...####.#  .....<...# #.#  ..## #.#  '.+ ..#  #.# ###  #.#   ..#  :jQ9:jx _You see here a parchment of Gloom.:jFw #.# ########.##.###:j### #...........#.#<###..#. ...#.########...............>>#### .#.#.#.######....#  ####:..... ###. .....<...# #.......# ..#######  :j/:jo[5=50 _:jF:j:j :j  ### #.........#..#.#<####....#. ...#.########...............>>#### .#.#.#.######....#  ####:..... #.###. .....<...# #.......# '+ . ..#  :jž ;1:j :j :j06==:jn:j5:jh7==:jp:j:j::j:j,:jT:j=,:j:jA:j#8:jE==:jT:j :jN:j:j:j$:j ,:j :j:j]k _You start resting.HP restored.:j:j )0654.0):j)u9==6.6 (15 :j *_:j'4:jH M ########.##.######...... #...#..#.#< ####.# #....##.########...... .............>>##########....#.#.# ####:... #...###. .....<... ### # '.......+..# 7.0):j :j :jM'.# #<.....†.##.# :j ########.##.#####...... #...#.#< ####.# #....##.########...... .............>>##########....#.#.# ###... #...###. .....<... #.......## #.# :j:j%8:j!:j1&x _You see here a parchment of Gloom.:j}y  You pick up a parchment of Gloom and begin reading...9:jr~:jԁG _Unfortunately, you learned nothing new or useful.:j  #.# ########.##.###### #...........#.#<###..#. ...#.########...............>>#### .#.#.#.######....#  ####..... ###. .....<...# #.......# ..#######  :jV :j; B=70:j :j̤ :jq ### #.........#..#.#<####....#. ...#.########...............>>#### .#.#.#.######....# :ju/ ####..... ###. .....<...# #.......# '+ . ..#  :j;1:ja:jN:j ...#.#<###..#. ...#.########...............>>#### .#.#.#.######....#  ####..... ###. .....<...# #.......# '+ . ## ### ###  2:jj ###..#. ...#.########...............>>#### .#.#.#.######....#  ####..... ###. .....<...# #.......# '+...$... ##########   :jn:jo%3:js:j^v* _Found 5 gold pieces.:jU ...#.########.....:j..........>>#### .#.#.#.######....#  ####..... ###. .....<...# #.......####### '+...$... ########## .  :j* X4:j##...#.#......# .>>##### #.#.#.#.######....# #.#.#.#.# ####.# #.#...... #.# :jݣ#.#...###. #.# #.....<...# #.# #.#.# .':j.+...$..@.# #.#:j'7 #.#:jG2 .#:jei .# .#:j1 #:j,   :j;5:j:j:j- 7#...#.#......# .>>##### .#.#.#.#.######....# .#.#.#.#.# ####.# .#.#...... #.# .#.#...###. #.# .#.....<...# #.# .##.#.# .'.+...$.@..# .##.# #.# .# .# .# # 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#.###### # #.# # ...:j;2:jm:jE......#...<.............'...............###:j!:j"%3:j(:j@,( _You open the door.:j" #...#.#......#.>>##### ##.....#.#.#.#.######....#  #.###.#.#.#.#.# ####.#  #.# #.#.#...... #.#  #.# #.#.#...###. #.#  #.# #.#.....<...# #.#  #.# #.##.#.# ##.###..'..# .#.....##.# .#...####.......# .#.#...#.#......####### .###......# .# #.###### .# #.# .# ...:j :j %4:j} :j Q _There is an open door here.:j#...#.#......#..>>######.....#.#.#.#.######....# #.###.#.#.#.#.### ####.# #.# #.#.#.......# #.# #.# #.#.#...###.# #.# #.# #.#.....<...# #.# #.# #.##.#.##.###..''.# ..#.....##.# #.#...####.# #.#.#.# #...#......####### #.###......# ..# #.###### ..# #.# ..# ...:j B5 _:j%:jE4:j#...#.#......#...>>######.....#.#.#.#.######....#:jj; #.###.#.#.#.#.### ####.# #.# #.#.#.......# #.# #.# #.#.#...###.# #.# #.# #.#.....<...# #.# #.# #.##.#.##.###..'.'.#.#.....##.# ##.#...####.# .#.#.#.# .#...#......##.###......# #..# #.###### ...# #.# >..# ...:jw:j1%6:j:j:jR#...#.#......#......>>######.....#.#.#.#.######....# #.###.#.#.#.#.### ####.# #.# #.#.#.......# #.# #.# #.#.#...###.# #.# #.# #.#.....<...# #.#:j#~ #.# #.##.#.##.###..'.'.#.#.....##.##.#...####.#.#.#.#.#.#...#......##.###......# ##..# #.###### ....# #.# .>..# ...7:j#...#.#......#.......>>######.....#.#.#.#.######....# #.###.#.#.#.#.### ####.# #.# #.#.#.......# #.# #.# #.#.#...###.# #.# #.# #.#.....<...# #.# #.# #.##.#.##.###..'.'.#.#.....##.##.#...####.#.#.#.#....#.#...#......##.###......##..# #.###### .....# #.# #.>..# ...8:jS O#...#.#......#.............>>######.....#.#.#.#.######....# # 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†...# #.# #.#.#...###.# #.# #.# #.#.....<...# # ..### #.# #.##.......# #.##.###..'.......'.#.....##. ##.######.#...####.#.#.#.#.#.#...#...@..####### #...#####.###......##†..###..# #.######  ###......# #.# :j  ###.>..# ...  ######:j :js %7:j :j> :jG 7 †### .#....<..###.# #.##.......####### #.#########.###..'.'....... ..........#.....##.:j ######## ##.######.#...#### ........#.#.#............###### #...#####.## #†..###..# #.##### :j  ###......# #.# Quill :j ;8:j- :jH :jd .†...# #.# #.#.#...###.# .# #.# #.#.....<...# .### #.# #.##....... ##.##.###..'.......'.#.....##.#.######.#...####:jHe .#.#.#.#....#.#...#......####### ##...#####.###..@...#  ##†..###..# #.###### ###......# #.#:je  ###.>..# ...  ######:jl :j1m %9:jwr :js :j:j:j:j3:ja[.†...# #.# #.#.#...###.#.# #.# #.#.....<...#.### #.# #.##.......#.##.###..'.......'.#.....##....... .###.######.#...####.#.#.#.#.# #.#...#......####### .##...#####.###.@....# ##†..###..# #.######:ja ###......# #.# ###.>..# ... ######...#...+...#...:ji:jOj'900:jp:jr:j".†...# #.# #.#.#...###.#.# #.# #.#.....<...#.### #.# #.##.......#.##.###..'.......'.#.....##....... ..###.######.#...####.#.#.#.#.# .#.#...#......####### ..##...#####.###@.....# . ##†..###..# #.###### ###......# #.# ###.>..# ... #.... #..... +..... #......:j,;1:j׸:jg:j w.....<..###.# #.##.......##### ####.#########.###..'.......'.... .............#.....##.......########.######.#...####. .........#.#.#.....#.###### ..##...#####.##  ##†..###..# #@######  ###....  ###.>..# ... ######..... #......+.......#.......#####...#:j :j %2:j :j1 :j l ###.......##### ####.#########.###..''.... .............#.....##.......########.######.#...####.......# .........#.#.#........ .#..#......###### ..##...#####.###......#  ##†..###..# #.######  ###....  ###.>..#......# ######......##Quill #...#:ju ;3:j :j :jn ####.#########.###..''.... .............#.....##########.######.#...## .........#.#.#..... .#..#......###### ..##...#####.###......#  ##†..###..# #.#####  ###......###.####  ###.>..#..@...# ##### +.#...#4:j:j] .............#.....##########.######.#...## .........#.#.#..... .#..#......###### ..##...#####.##  ##†..###..# #.#####  ###......###.####  ###.>..#...... ##### +.##...#:j:jz%5:j#:jHv###.######.#...## .........#.#.#..... .#.###### ..##...#####.##  ##†..###..# #.#####  ###......###.####  ###.>..#...... ##### +.###### . .$.6:j`]@ _Found 4 gold pieces.:j;  .........#.#.#..... .#.###### ..##...#####.##  ##†..###..# #.#####  ###......###.####  ###.>..#...... ##### #+.###### .....:jC ;7:jH :j@J :j (#.#.#.#.# #.#.#...#......# #..##...#####.###......# .. ##†..###..# #.###### # ###......###.#### ###.>..#......# ######......# #......## +.# #.# #####...# ...# ...# ...# .$. ...:jW :j %8:j" :j :jSZ.#.#.#.#.#  #.#.#...#......#  #..##...#####.###......#. ##†..###..# #.###### #:jZ# ###......###.#### ###.>..#......# ######......# #......## +.# #.# #####...# ...# ..:j([.# ...#  .$.  ...:jNb;9:jlg:jh:j0u######......'#...###:j{:jc|&10:jف:jH( _You open the door.:j #.##...#......####### #..##...#####.###......# .. ##†..###..# #.###### # ###......###.####  ###.>..#......#  ######......# #######......#......'. #...###.# # #####...#  ...# ...# ...#$.. 1:jP:j:jl::j3:j:jb:j:j:j:jH8 :j9 :j; :j > :j'P:j.#.#...#......# ..##...#####.###......#  ##†..###..# #.######  ###......###.#### ###.>..#......# ######......# #......## ......'.# #...###.:j# # #####...# ...# ...# ...# :jJ :j %2:j:jw:jS#.#...#......# ##...#####.###......#  ##†..###..# #.###### ###......###.#### ###.>..#......# ######......# #......## ......'.# #...###.# # #####...# ...# ...# ...#..$............:j:jV%3:jK:j:j| .#...#......# ##...#####.###......#  ##†..###..# #.###### ###......###.#### ###.>..#......# ######......# #......## ......'.# #...###.# # #####...# #...# #...# #...#.:j| S..$........:j :jL %4:jى :j$ :jFx3#...#####.###......# †..###..# #.###### #......###.#### :jx( ###.>..#......#  ######......# #######......#......'. #...###.# # #####.@.#  #...# #...# #...# ...$.#.....#.......#:j%X5:jf†..###..# #.###### #......###.####  ###.>..#......#  ######......# #######......#......'. #...###.# # #####...#  #..@# :j#...# #...# #...$. #......#....... ########:j-:j%6:j`:j*:jh ##......##  ###.>..#...... ########......'.......#...###.. ######...$........######### 7:j4- ###.>..#...... #############......##......'.......#...###... ######...$.....#......#...#..########### :j4:jy4%8:jH9:ji; :j  ######......##......'.......#...###... #######...#######...@.....#. :j920.6 (2 :jv :j= _You now have 68 gold pieces (gained 4). :j]###.>..#......# ######...... #######......## ......'.# #...###.......## #####...# #...# #...#  ##.@.###### #.# #.# #.# #.........############ :jf@1.6 (1 :jp :j###......###.#######.>..#......# ######...... :j  #######......## ......'.......# #...###.......## #####...# #...# #@..#  ##...###### #..# #.# #.# #.........############ :j;2 :j :j :js iM##†..###..# #####......###.######.>..#.. ......#  :j #######......#......'......###....# #### #...# #...######...#.........# :j9  :j %3 :j(  :j)  :j M##...#####.###......##†..###..# #.#########......###.######.>..# ######. #######......#......'......###....# #### #...# #...######.........#.#...##########4 :j5W.........#...#......####### .##...#####.###......#†..###..# #.#########......###.#######.>..#......# ######...... ######## ......'.# #...###...@...## #####...# :j #...# #...#  ##...###### #.....# #....# #...# #.........# :j;5 :j :jU :jP..#.#.#............#.........#...#......####### ..##...#####.###......#  :j)QU. ##†..###..# #.#########......###.#######.>..#......# :jQQ| ######...... ######## :jrQV ......'.# :jQ #...###.......## #####...# :jKR #...# #...# ##...###### #.......# #......#  #.# :j)Y :jY%6 :j^^ :j8` :j> #.#.#.#.# #.#.#...#......# #..##...#####.###......# .. ##†..###..# #.###### # ###......###.#### :j  ###.>..#......# ######......# #......## ......'.# :j  #...###.# # #####...# :jԍ  #...# #...# ##...###### #.... :j .....# #.........#  #.# :jq  :j %7 :j  :j.#.#.#.#.#  #.#.#...#......#  #..##...#####.###......#. ##†..###..# #.###### ## ###......###.#### ###.>..#......# ######......# #......## ......'.# #...### :jV.# # #####...# #...# #...# ##...######  #.#  #.#  #.# :j;8 :j :j :j;I,#.#.#.#.#.# #.#.#...#......# #..##...#####.###......#  ... ##†..###..# #.######  ## ###......###.#### ###.>..#......# ######......##......##..##...###.# #. #####...# #...# #...#  ##...######  #.#  #.#  #.#9 :jIQ _There is an open door here. :j{ #.#.#.#.#.# #.#.#...#......# #..##...#####.###......# ... ##†..###..# #.###### ## ###......###.#### ###.>..#......# ######......##......##'.##...###.# #.. #####...##. #...## #...#  ##...######  #.#  #.#  #.#30 _ :j'T  #.#.#.#.#. #.#.#...#...... #..##...#####.###......# ... ##†..###..# #.###### ## ###......###.#### ###.>..#......# ######......##......##h.'.##...###.# #... #####...# #... #...# #... #...##### ##...###### h   jackal (asleep)  #.#  #.#  #.# :j6[ :j[%1 :jtm _You encounter a jackal. :j # #.#.#.#.# #.#.#...#...... #..##...#####.###......# ... ##†..###..# #.###### ## ###......###.#### ###.>..#......# ######......##......##h.'.##...###.# #...# #####...# #...# #...# #...# #...# ##### ##...###### hh 2 jackals (asleep)  #.#  #.#  #.# :j ;2 :j m _You encounter a jackal. :jN  #.#.#.#.# #.#.#...#...... #..##...#####.###......# ... ##†..###..# #.###### ## ###......###.#### ###.>..#......# ######......##......##.hh.'.##...###.# #...# #####...# #...# #...#  #...# #...# ##### ##... #. #. #..h :j Sh1 asleep) :jS %3 :j{  :jB :j #.#.#.#.# #.#.#...#...... #..##...#####.###......# ... ##†..###..# #.###### ## ###......###.#### ###.>..#......# ######......#.#......##.h.h.'.#.######...###.# #...# #####...# #...# #...#  #...# #...# ##### ##... # # #:jW<.h:jX4:js #.#.#.#.# #.#.#...#...... #..##...#####.###......# ... ##†..###..# #.###### ## ###......###.#### ###.>..#......#:jo ######......#.#......##.h..h@.....'.##.######...###:ja.# #...# #####...#:j #...# #...# #...# #...#:ja ##### ##...:jR # #:j? #:j_  The jackal bites you. The jackal is struck by your quills.:j #8:j? 8-=5:j[:jS _The jackal barely misses you.:js3 H .  You hit the jackal.:j; h   jackal (:j> 5207.0 (1.4:j/E :jvG J _You kill the jackal!:j #.#.#.#.# #.#.#...#...... #..##...#####.###......# ... ##†..###..# #.###### ## ###......###.#### ###.>..#......# ######......##..#......###...h.'.##.######...###.# #...# #####...# #...# #...# #..:j &.# #...# ##### ##... # # #:jw9=-80:j:j:j  #.#.#.#.# #.#.#...#...... #..##...#####.###...... ... ##†..###..# #. ## ###......###.#### ###.>..#......# ######......# #..#......## #...h.'.# ##.######...###.#:j. K #...# #####...# #...# #...# #...# #...# ##### ##... # # #.h:j lh  :j -=9:j :j x _The jackal is struck by your quills. The jackal barely misses you.:j+ .  You closely miss the jackal.The jackal is heavily wounded.The jackal closely misses you. The jackal is struck by your quills.:jpF 340.5 (1.5 _You kill the jackal! _Your Axes skill increases to level 1!:j d #.#.#.#.# #.#.#...# #..##...#####.### ... ##†..###..# #. ## ###......###.#### ###.>..#......## ######......# #..#...... #.'. ##.######...###. #...# #####... #...# #... #...# #... ##### ##... # # #:j P-10 _:j` :j #.#.#.#.# #.#.#...# #..##...#####.### ... ##†..###..# #. ## ###......###.# ###.>..#...... #. ######...... #..#......:j, #.' ##.######...#### #...# ##### #...# # #...# # ##### ## # # #:j:j[=-2:j}:j:j(G #.#.#.#.#.#.#.#...#.#..##...#####.### .... ##†..###..# #. ##.. ###......###. #.. ###.>..# #.. ###### #..# #.' ##.######...### #. #...# ######. #...# ##. #...# ### ##### ## # # #3:jj-:j.:j1 #.#.#.#.# .#.#..#...# .#..##...#####.### ....###†..###..# #. ##..# ###......###. #..# ###.>..# #..# ###### #..:jޗ# #.' ##.######...### #.# #...# ##### #.# #...# # #.. #...# # ### ##### ## # # #4:j:jv:j   .#.#..##...#####.##...###†..###..# #.###..# ###......## #..# ###.>..#.... ###########...........'##@######...### #.# #...# ##### .#. :j :j %5:j :j_ :jN.##...#####.##...###†..###..# #.###..# ###......## #..# ###.>..#.... ###########.............'##.######...### #@# #...# ##### .##b ##### # .# #.#b   bat (asleep)#:jfQ:jR%6:joX:jYT _You encounter a bat.:j...###†..###..# #.###..# ###......## #..# ###.>..#.... ######..#######.............'#.######...### #.# #...# ##### ..###b# ##### # .# #. # 7:j>3.##..# ###......## #..# ###.>..#....# #####:jw3#..######...........'#.######...### #.# #...# ####### :j3b..###b# ##### # .# #. ## :j;:j;%8:j A:jiB:j##..# ###......###.##..# ###.>..#.#..# ######.#..##.#....'.##.######...###.#.# #...# #####.#.### #...# #.#.@.# #...# #.:j<###b# ##### ##..# #.## #.#.#.#:j:jپ%9:j]:j:jy .  The helpless bat fails to defend itself.  You hit the bat.  The bat is moderately wounded.:j):j5=50.9 (1.4:j:j: _The bat hits you but does no damage.:jDn##..# ###......###.##..# ###.>..#.#..# ######.#..#.#...'.##.######...###.#.# #...# #####.#.### #...# #.#..@# #...# #.###.# ##### ##.b.# #.#### #.#.#.b   bat#b.:j=L:jL#8:jM6-10:jQ:jWTL _The bat hits you but does no damage. The bat hits you.:jG .  You hit the bat.:j/!):j3%453.3 (1.4:jS-:j-0G _You kill the bat!:jX3:jW:jH _No target in view!:j  #..# ###.>..#...... ##########...........'#.######...### #.# #...# #####.### ..:j0###@# ##### #........# #....#####:j:j9Y9=-4:j_0 _:j:j   ##########...........'#.######...### #.# #...# ######.### #.....#####.# ##### #.......@# #.#####:j" :j& :j& 8-5:j?2 :j8 :jJS #..# ###### #..# #.' ##.######...### #.# #...# ##### #.### #...# # #...# #...# #.#####.# ##### ##.# #.###### #. # # :j:j %6:j:j:j ~ #..# ###### #..# #.' ##.######...### #.# #...# ##### #.### #...# #. #...# #...# #.#####.# ##### ##.# #.###### #.. #. # 7:j:j!:j #..# ###### #..# #.' ##.######...### #.# #...# . #.### #...# .. #...# #...# .#####.# ##### .# #.###### #.. #...:jG #### :j̥:jA=8:j:j:j S #..# ###### #..# #.'## ##.######...####.. #.# #...# ... #.### #...#.. #...# #...#.#####.# ##### .# .###### .. #.....S ###...S   adder (asleep)##:jҲ :jN %9:j :j3 W _You encounter an adder.:jT #..# ###### #..# #.' ###### ##.######...####..... #.# #...# ... #.### #...#.. #...# #...#.#####.# #####.#.######.##.....S. ######.# ..# ###:jU:jX7S.:jY8S.:ju_FS:j_/==60:je:jh/ _The adder hisses angrily.:jO* #..# ######.#..#.#.' ######.##.######...####.....: #.# #...# .# #.### #...#.# #...# #...#.#####.# #####.#.S######.##. ######.#.:jO ..#[# ### #:j[  Found a parchment of Summon Small Mammal and a leather armour.:j\[8--1:jcc:jeN _The adder is struck by your quills. The adder bites you.:jo: h  You barely miss the adder.  The adder is moderately wounded.  The adder bites you.  You are poisoned.  The adder poisons you! The adder bites you.  You are more poisoned.6===========----2.8 (1.5Pois Quill :j? :jzA , _The adder poisons you!:jdUMYou miss the adder.feel very sick.is struck by your quills. The adder barely misses you.The adder bites you.  You are more poisoned.:jK19===========--------4.2 (1.4:j:jT, _The adder poisons you!:j You are more poisoned. _The adder poisons you!  You barely miss the adder.  The adder is heavily wounded.feel very sick.  The adder barely misses you. The adder is struck by your quills.:j t5---------5.7 (1.5:j8 :j{  :j D_The adder barely misses you.:jThe adder barely misses you.  The adder bites you. x2  You are lethally poisoned!:jC9/29 =======--------7.2Pois :j:j, _The adder poisons you!:jf ----- _You are too injured to fight recklessly!:j٬3:j:j^ _You are too injured to fight recklessly!:jR3:j:jވ^ _You are too injured to fight recklessly!:j) K .  You slash the adder!:j #..#  .# . ######. ###.....: #.# #...#  ........# #.### #...#  ........# #...# #...#  ........#####.# #####  .......@......#  .........######  .........# ###....... ######.#.  ..#[#   ### #      :jf #..#  .# . ######. ###.....: #.# #...#  :j........# #.### #...#  :j........# #...# #...#  :j/........#####.# #####  .......@......#  :j.........######  .........# ###....... :j######.#. ..#[# ### # :j :j| .You kill the adder!* * * LOW HITPOINT WARNING * * *:j| J5---42:j 8.6 (1.4:jI :j5 S _You feel very sick.":j3":jQ49---":jK;":j3?z _There is a lethal amount of poison in your body!':j':jSGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn)h - a +0 pair of boots Talismans (go to first with %) ':jc b - a quill talisman (worn)c - a protean talisman+:j'3c - a protean talisman. An ever-changing fragment of something primordial; its substance seems to undulate between flesh and bone and perhaps even metal. A sufficiently skilled shapeshifter can stabilise it into a useable - if unpredictable - form. +:j=(If your Shapeshifting skill is at least 6, attempting to put this on will transform it into a random one of: Rimehorn, Scarab, Medusa, or Spore talismans.) Your skill: 2.8 Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified talisman +:jK(p)ut on, (d)rop, (=)adjust, or (i)nscribe.9:jou2 Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)  d - a +0 glaive  e - a +0 dagger  g - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn)  h - a +0 pair of boots Talismans (go to first with %)  b - a quill talisman (worn)  c - a protean talisman::j Potions:  Potions !  L - a potion of lignification;:j kScroll Scroll?  c - a scroll labelled JEDANW DIANT  d - a scroll labelled WENAIPTISKA  e - a scroll labelled JACAJU MOAFI  h - a scroll labelled JEDOTHR ITEOGYNK  j - a scroll labelled RAHEWIEBRE>:j%:Gc - a scroll labelled JEDANW DIANT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.>:j:A:j h HIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled WENAIPTISKA  e - a scroll labelled JACAJU MOAFI  h - a scroll labelled JEDOTHR ITEOGYNK  j - a scroll labelled RAHEWIEBRE A:juh Z[?] describe selectedD:jªD:j#..# ###### LordWill69 the Ruffian.#..############ Demigod.#.............' Health: 5/29====--------------------######.##.######...### Magic: 5/5========================###.....: #.# #...# # AC: 2Str: 19D:jS........# #.### #...#EV: 11Int: 12........# #...# #...#SH: 0Dex: 13D:j{........#####.# #####XL:  3 Next: 42% Place: Dungeon:2D:j.......@......#Noise: =--------  Time: 968.6 (0.0).........######D:jȵf) +0 war axe.........#Nothing quivered###.......D:jPois Quill ######.#.D:ja..#[#### #You kill the adder!* * * LOW HITPOINT WARNING * * * _You feel very sick. _There is a lethal amount of poison in your body!As you read the scroll labelled JEDANW DIANT, it crumbles to dust.  D:jIt is a scroll of identify.D:jܸD:jD:j#..# ###### LordWill69 the Ruffian.#..############ Demigod.#.............' Health: 5/29====--------------------######.##.######...### Magic: 5/5========================D:jqq###.....: #.# #...# # AC: 2Str: 19........# #.### #...#EV: 11Int: 12........# #...# #...#SH: 0D:jDex: 13........#####.# #####D:jTXL:  3 Next: 42% Place: Dungeon:2.......@......#Noise: =--------  Time: 968.6 (0.0)D:jY.........######f) +0 war axeD:j.........#Nothing quivered###.......Pois Quill D:jL######.#...#[#D:j### #You kill the adder!* * * LOW HITPOINT WARNING * * * _You feel very sick. D:j_There is a lethal amount of poison in your body!As you read the scroll labelled JEDANW DIANT, it crumbles to dust.  It is a scroll of identify.D:j #..#  .# . ######. ###.....: #.# #...#  ........# #.### #...# D:jk ........# #...# #...#  ........#####.# #####  .......@......#  D:jg.........######  .........# D:jb###....... ######.#. D:jOD ..#[#   ### #      D:jJl #..#  .# . ######. ###.....: #.# #...#  ........# #.### #...#  ........# #...# #...#  D:jզZ........#####.# #####  .......@......#  .........######  .........# ###....... ######.#. ..#[# D:jk### # D:j _You feel very sick. _There is a lethal amount of poison in your body!  As you read the scroll labelled JEDANW DIANT, it crumbles to dust.  It is a scroll of identify.  d -> t - a scroll of teleportation  D:j@* * * LOW HITPOINT WARNING * * *D:j )4-D:jW+-9.6 (1D:jD:j $ _You feel sick.J:jlM###.>.. #..############ .#.............' ######.##.######...#####.....: #.# ### #...# #...#####.# #####........######...####.......#J:j@ #..# ###.> .#..#  .# .# ######. ###.....: #.# #...#  ........# #.### #...#  ........# #...# #...#  .......@# #####  ..............#  .........######  .........# ###....... ######.#.   ..#[#   ### #    J:j c #..# ###.> .#..#  .# .# ######. ###.....: #.# #...#  ........# #.### #...#  ........# #...# #...#  .......@# #####  ..............#  .........######  .........# ###....... ######.#. ..#[# ### # J:j ne  * * * LOW HITPOINT WARNING * * *J:jn[3---70J:jh: _You feel sick.J:jIM##..# ###....###.>.. ############ .#.............' ######.##.######...#####.....: #.# ### #...# #....#####.# #####.......#.######.........#.## #J:j0 ##..#  J:j.#..# ###.> .#..#  .# .# ######.# ###.....: #.# #...#  ........# #.### #...#  .......@# #...# #...#  ........# #####  .........  .........######  .........# ###.......  ######.#.   ..#[#   ### #  J:jqA ##..#  .#..# ###.> .#..#  .# .# ######.# ###.....: #.# #...#  ........# #.### #...#  .......@# #...# #...#  ........# #####  .........  .........######  .........# ###....... ######.# J:j..#[# ### #J:j  * * * LOW HITPOINT WARNING * * *2--1  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.J:j>NM....###†..#####..# ###....###.>.. ############ .#.............' ######.##.######...#####.....:##.# ### #...# #....#####.# #####.......J:j"?`.........######.#J:j~F † ##..#  .#..# ###.> .#..#  .# .# ######.# ###.....:##.# #...#  .......@# #.### #...#  ........# #...# #...#  ........# #####  .........  ........  .........#  ###.......  ######.#.   ..#[#  J:jD e † ##..#  .#..# ###.> .#..#  .# .# ######.# ###.....:##.# #...#  .......@# #.### #...#  ........# #...# #...#  ........# #####  .........  ........J:jBF  .........# ###....... ######.# ..#[#J:jp  _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *1--2  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.J:j#}M#..##...#####....###†..###J:jS##..# ###....###.>.. ############ .#.............' ######.##.######...#####....@:##.# ###.## #...# #....#####.# #####..............########.#J:j _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  You die...K:jI0-K:jm/  --more--M:j M:j 9Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 war axe (weapon)d - a +0 glaive  e - a +0 dagger  g - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn)h - a +0 pair of boots M:j Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talismanQ:j Potions:  Potions !  L - a potion of lignificationR:j8Scroll Scroll?  t - a scroll of teleportation  e - a scroll of fog {unknown}h - a scroll of amnesia {unknown}  j - a scroll of noise {unknown}T:j Evocable Items: (Left/Right/Tab to switch category) BaublesT:jM4  a - 3 flux baublesU:jGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))d - a +0 glaive  e - a +0 dagger  f - a +0 war axe (weapon)g - a +0 dagger Armour (go to first with [)  a - a +0 animal skin (worn)h - a +0 pair of boots Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman[:j| [?25h[?0c [?1051l[?1052l[?1060l[?1061l