h? Player: MacLellan Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-04-26.12:29:44.ttyrec Time: (1745670584) Sat Apr 26 12:29:44 2025  h [?1051l[?1052l[?1060l[?1061h h% V)0[?7h[?25l[?1c h  hS  h XWelcome, MacLellan. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help h a - Mountain Dwarf j - Human Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. hú 8j - Humank - Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills. hUxk - Kobold l - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims. h) h h(,Welcome, MacLellan the Revenant. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslinger hv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background hx * - Random background # - Recommended character ! - Random character % - List aptitudes h:Space - Change species ? - Help h{' a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. hl=X b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. hD 9 c - Monkk - Delver Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward. hik - Delver r - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library. hVPr - Summoners - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves. h@%s - Necromancert - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. hKot - Forgewrightu - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction. hNu - Fire Elementalistv - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. h/pm - Hexslinger  v - Ice Elementalist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. h 'l - Warper m - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and som h' Ee Translocation spells in their library. h[l - Warper m - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. h=pm - Hexslinger n - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility. hL U g - Cinder Acolyte  n - Enchanter Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities. hcn g - Cinder Acolyte n - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility. hlM7n - Enchanter o - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. h pn - Enchanter o - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility. hm - Hexslinger n - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. h ll - Warper m - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library. h$M7k - Delver l - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward. hUj - Wanderer k - Delver Wanderers start with random equipment and skills.  hE > b - Gladiator  j - Wanderer Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. hvZ a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. h(' a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. hvX b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. h9 b - Gladiator c - Monk Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. h- Z a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. h PTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. hecc  - The HP value indicates the percentage of hit points gained per experience h h" ?  level, 100% being the Human standard. h2[  - The MP value indicates a fixed additive modifier to magic points. h>2`  - The Experience value indicates how much experience has to be earned in h}b  order to gain a new experience level, +0 being the Human standard. These hK  values use the same scale as the skill aptitudes. hX^  - The Willpower value indicates resistance to many magical effects per hNH  experience level, +3 being the Human standard. hȒ  hA The abbreviations used for the skills are: hN*   hRo f General skills, Experience Melee and Ranged Combat Spellcasting and Magic h g  -------------------------- ----------------------- ---------------------- h T  Arm - ArmourFgt - FightingSpc - Spellcasting h+G?  Ddg - DodgingCoj - Conjurations hHJ-  Sth - Stealth hJ'M&F - Maces & FlailsHex - Hexes h hhO  Shd - ShieldsAxs - AxesSum - Summonings h7 h% Y  Shp - ShapeshiftingPla - PolearmsNec - Necromancy hKG D  Stv - StavesFrg - Forgecraft ha  Inv - InvocationsUC - Unarmed CombatTrl - Translocations h(  Evo - Evocations hX  Thr - ThrowingSBl - Short BladesFir - Fire Magic ho h LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 hiY Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 hL[  Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 hNFelid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold h΀-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 -- hE-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 h'e+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 hgKOni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 h/wRevenant  -1+2 -1 ---1+1 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 Tengu +1 +1 +12-1 0 0 -20% +1 0 Troll -2 -2 -5 -1-1 -330% -1 Vine Stalker -2 -2 +3 -1 0 -1-30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human 0 0 0 0 0 0 0 0 0 Armataur1 -12 -1 -1 -1 -1 -3 Barachi+2 +1 +1 0 +1 +1 +2 0 Coglin  0  0 -1 -1 -1 -1 0 -1 Demigod1 1 -1 -1 -1 -1 -1 Demonspawn 0 -1-1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1 0 -1 -1 -2 Draconian+1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 -1 Pale 0 h\ 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 haiORed +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid hi&0-- -- -- -- 0 -- -- -- h Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 h|Revenant +1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- h---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0 0 0 0 0 0 Arma-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi+1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1+2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0+1 -1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +111 +11 +11 +11 +11 Draconian -1 0 0 0 0 0 0 0 0 0 0 Black -1 0 -1 0 0 0 0 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 0 0 0 0 +2 Grey -1 0 0 0 0 0 0 -2 +2 0 Pale0 0 0 0 +1 0 +1 0 0 Purple +1 0 +1 0 0 0 0 0 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf +3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 hW Welcome, MacLellan the Revenant. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiator j - Wanderer q - Conjurer c - Monkk - Delver r - Summoner d - Hunters - Necromancer e - Brigand hk" Warrior-mage t - Forgewright Zealot  l - Warper u - Fire Elementalist f - Berserker m - Hexslinger v - Ice Elementalist g - Cinder Acolyte n - Enchanter w - Air Elementalist h - Chaos Knight o - Reaver x - Earth Elementalist h~y - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background  h0# - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help! h P [?25h[?0c [?1051l[?1052l[?1060l[?1061l