h  Player: MacLellan Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-04-26.12:50:39.ttyrec Time: (1745671839) Sat Apr 26 12:50:39 2025  h [?1051l[?1052l[?1060l[?1061h h+V)0[?7h[?25l[?1c hc h- hWelcome, MacLellan. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant  u - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Revenant Ice Elementalist h  hWelcome, MacLellan the Revenant. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warper hu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Revenant Ice Elementalist h iq - Conjurerv - Ice Elementalist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. hWn-q - Conjurerr - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library. hvQr - Summoners - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves. h5&s - Necromancert - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. h,pt - Forgewrightu - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction. h# Ou - Fire Elementalistv - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. hVKETABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  hK+1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. h, 0- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in hc+ order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard.  htDdg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shields Axs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - Throwing SBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic  hMP - magic points Ear - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ----------------------------------------------------------------------  h Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3  h0Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -2 hi0 0 -2 -10% 0 +1 +4 h White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 h'Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6  hwFormicid +1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 ho+1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3  h'YKobold-2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk hF9-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3  hi'Minotaur+2 +1 -1 +2 -3 hE0 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 -- hE-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 h2+1 0 -1 +20% 0 0 +5 Octopode hI-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni hf-1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- h -1 -1 +2 -10% 0 0 +4 Revenant  -1 -1 +2 -1 -- h:K+1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 hxg0 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3  h$Troll-2 -2 -5 -1 -1 hp-1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 h h;Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  h| NFgt M&F Axs Pla Stv UC SBl LBl Rng hL[ Pale 0 0 0 0 0 0 0 -1 Purple +1 0 00 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White 0 0 h[0 0 0 0 -1 Yellow 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -33 0 -2 0 - h[Z1 +3 Felid  0 -- -- -- -- 0 -- -- -- Formicid h\?1 0 0 0 0 0 0 0 Gargoyle h$\+1 0 -1 -1 0 0 -1 -1 0 Gnoll+8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold  h>\$+1 -1 -2 -2 -1 0 +3 -2 hV\' +3 Merfolk+1  hx\w2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy  h\A 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga  h\O 0 0 0 0 0 0 0 -1 Octopode 0 0 h\T 0 0 0 0 0 0 Oni +3 0 0 0 0 -1 -1 - h ]I3 Poltergeist 1 -2-2 -3 +1 0 -2  hB]Revenant  +1 -1 -1 -1 -1 +1 -1 -1 -3 Spriggan hc]E -2 -3 -2 -3 -3 -2 +1 -2 0 Tengu0 h]:+1 +1 +1 +1 +1 +1 +1 +1 Troll-2 h]`-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 h ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- hb<---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human  h3c-1 0 0 0 0 0 0 0 0 0 0 0 Arma-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi+1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1+2 -1 -1  hVc -1 -1 +1 Demigod  huce-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0+1 -1 hc` -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +111 +11 +11 +11 +11  hcNDraconian -1 0 0 0 0 0 0 0 0 0 0  hcBlack -1 0 -1 0 0 0 0 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 0 0 0 0 +2 hcE Grey -1 0 0 0 0 0 0 -2 +2 0 hd Pale0 h5d, 0 0 0 +1 0 +1 0 0 hSdK Purple +1 0 +1 0 0 0 0 0 0 0 0 0 hqdRed -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0 hdYellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2  hdCDeep Elf +3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 hEo  hש Welcome, MacLellan the Revenant. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiator j - Wanderer q - Conjurer c - Monkk - Delver r - Summoner d - Hunter hb/s - Necromancer e - Brigand Warrior-mage t - Forgewright Zealot  l - Warper u - Fire Elementalist f - Berserker m - Hexslinger v - Ice Elementalist  h4g - Cinder Acolyte n - Enchanter w - Air Elementalist h - Chaos Knight o - Reaver x - Earth Elementalist hY y - Alchemist  hŪ{Ice Elementalists begin with the Freeze spell. Their later spells provide strong hߪ\offence and defence, but may restrict their movement.  h+ - Recommended background  * - Random background  h|y# - Recommended character  ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Revenant Ice Elementalist h| hW hËdMacLellan the DiggerRevenantHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0) h(s-) ClawsCast: Sandblast ht*####+#####.......##.ß.ß.ß.##..!....#+.ß.@.ß.+#.......# h#.ß.ß.ß.##.......#####+#### hڑ hO hWelcome, MacLellan the Revenant Earth Elementalist.The sublime Orb of Zot lies far below, as if waiting for you to find it. h h:Press ? for a list of commands and other information.  Found 2 smoky inky potions. h hY[ _Found a staircase leading out of the dungeon. h h8 h h3 h hO: _ h=f ####+#### #.......# #.ß.ß.ß.# hp8 #..@....# +.ß.<.ß.+ #.......# h #.ß.ßß.# #...... h[.#####+#### hV1.0 (12.0 (2 h hP _c - 2 smoky inky potions hq hsC  Skill  Level Cost  Apt Skill  Level Cost  Apt  hs a - Fighting   0.0   0.8  +1   f + Spellcasting 2.0   3.6  -1       hs_     hs b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 0.8   1.2  -1       hth + Earth Magic3.2   3.4  +1   ht         h6tT c - Armour   0.0   1.2  -1      d + Dodging hst1.7   2.4  -1       hte + Stealth2.1   2.1  +2   ht         htn     hu         h#ul     hYua     hu             h v                 h+v         hIvn     hv         hvpThe relative cost of raising each skill is in cyan.   hvThe species aptitude is in white.  [?] Help[=] set a skill target   hw[/] auto|manual mode [*] useful|all skills [!] training|cost|targets hn . f - Spellcasting   2.0 g - Conjurations   0.8 d - Dodging   1.7 e - Stealth   2.1 hB > g + Conjurations 0.8 h=> f + Spellcasting 2.0 h~h= a + Fighting 0.0 h  hZ nMacLellan the DiggerRevenantHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 11####+####EV: 11Int: 14#.......# h 9SH: 0Dex: 9#.ß.ß.ß.#XL:  1 Next:  0% Place: Dungeon:1#..@....#Noise: ---------  Time: 2.0 (0.0) h +.ß.<.ß.+-) Claws#.......#Cast: Sandblast h #.ß.ß.ß.##.......# h] ####+####Welcome, MacLellan the Revenant Earth Elementalist.The sublime Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information.  Found 2 smoky inky potions. _Found a staircase leading out of the dungeon.  h C_c - 2 smoky inky potions h  h  h  h  hl} I hL  hŀ , h , hӉ , hc  h  h) , h  h 7 _You open the door. hs 3 h  h @  There is an open door here. h  h`  _ h  hĠ  h> , hȢ  h^  h , h  hZ 7 _You open the door. h #..#..##...##...## hr ##.....## ##.......## ##.........####...)+.........@...$... h 9.0 (7#.........####.... h #.####'#### .#.......# h #.ß.ß.ß.##.......# h T+.ß.<.ß.+#.......# h" *#.ß.ß.ß.# hɾ  h /10.0 (8.0) h  h g _Found a spear. _There is an open door here. h&  h(  h .  hK0 H _No target in view! h3 h | _ hX h h, h hv h7, h h _You now have 4 gold pieces. hQ3 h h5 h, h h' h-!, h& h' hg*, hr, h<#..#..# #.##... #.# ##...## #.# #.....## ##.# .......## ##..#### ........####...)..##### ........'...........$...  h<x........####....@.## .####'#### ##........#  #.......# #..#.##..#  #.ß.ß.ß.# #..#.# .# h!=#.......# #....# #+.ß.<.ß.+ #...###.......# #... h?=o  #.ß.ß.ß.# .#.... hY=*#.......# hD+9.0 (9 h^G020.0 (10.0) hP hRb _d - a scroll labelled WELYOR AVYKE h  #.. #.  #..# #.#  #...  #.#  ## #.# ## ##.# ## ##..#### .####...)..######.'......@....$... .........####### #.####'#### ##........# #.......# #..#.##..# #.ß.ß.ß.# #..#.#.# #.......# #....# # +.ß.<.ß.+ #...## #.......# # #.ß.ß.ß.# .#.... ht h11.0) h6 h h| \M  # #...  ##...## #.....## ##.# # h ## ##..#### ##########'.....$... .........####......##### #.####'#### ##........##..##.. h  h &2 h  h N _You see here a +0 spear. h hE&3 h, h$ _e - a +0 spear h' hWield which item (- for none)?  - - Claws (current attack) Hand Weapons (go to first with )) hDre - a +0 spear[?] describe selected [!] equip|wield|wear[tab] equip|unequip  hz h  hMacLellan the Digger#.Revenant#..#.Health: 14/14 ========================#..##.#Magic: 3/3 h܊T========================#...#.#AC: 2Str: 11  ##...###.#EV: 11 hInt: 14 ##.....## ##.# h'SH: 0Dex: 9 #.......## ##..#### hN}XL:  1 Next:  0% Place: Dungeon:1  hv.........####...@..######Noise: ---------  Time: 23.0 (0.0)  h.........'...........$...-) Claws .........####......##### hCast: Sandblast #.####'#### ##........# hߋ#.......# #..#.##..# hE#.ß.ß.ß.# #..#.# ..##.......# #....# .# h5+.ß.<.ß.+ #...## ##.......# #....  hXQ_There is an open door here. _No target in view!  h_You now have 4 gold pieces. _d - a scroll labelled WELYOR AVYKE _You see here a +0 spear. _e - a +0 spear h hw5 (0.5e) +0 spear hw h- _e - a +0 spear (weapon) h/ hp hX h hAB h X h  h, h h& h, h! hY h, h h, hc hM _You now have 16 gold pieces (gained 12). h h  h  h! h#, h# h$ h% h& h& h"( h,, h- h. hK0, h0 h2 h3 h3 h<4 h5 hq6 h6 h{7 h8 hs9, h9 hz> hj? h? h@ hA hNB, hB hD hF, hF h_H h....## h  h F-1.9 (17 h  hO ~ _Found a stone staircase leading down. _There is an open door here. h' hx h h h# h P _ h , h  hu hy, h7 h h, hZ h h, h h h, h>  hT# h# h($ h$ h'7 _You open the door. hS)3 h"* h7.@  There is an open door here. h5#######.##### #.##.# ##'## ##...## ##.....## #.......## ##.........###.#####+.........'@.......#.........####...####..>....## ..K##.....## #.......# h5####+#.# K   kobold (missile, asleep)#.  h819.9 (8.0) hK<oK.K) h=,90.9 (9 h/B hGs _A kobold comes into view. It is wielding a +0 club. hM   #.# #.# ##'## ##...## ##.....## #.......## #  #.........###.#####  +.........'@.......  #.........####...##  ##..>....## .K.  ##.....## #  .......# ####+#.# #. hq  #.# #.# ##'## ##...## ##.....## #.......## #  hW #.........###.#####  +.........'@.......  #.........####...##  ##..>....## .K.  ##.....## #  h...... ####+#.# #.  h  h h h h] _A kobold is nearby! hU #.##### #.# ###.# ..##'## .###...## .###.....## .##.......## .# #..###.#####.+.'.#.####...##. h e##..>....## ..K.##.....## ###.......#####+#.#  hd h@(((( hb..... h;3=1.9 (1 h h$W _The kobold throws a stone. The stone hits you but does no damage. h#.##### #.# ### #.# #.. ##'## #.# ##...## #.# ##.....## #.# #.......## #.#  h_#.###.#####.#+.'.#.####...##.###..>....## ...K..###.....## ### ####+#.#  hP hZ9K. hI ?-2Sandblast h h h7  #.# ####.# #.. ##'## #.# ##...## #.# ##..#.# #..#.# #.........###.#####.##+. h '...........#.........####@..##.# ##..>....###....K...# ...## #.######## .......# #.####+#.# # #.  h  h 8K. h| @-3 h  h  h(G  The blast of sand hits the kobold. hH,C) hղ h)2--------16=5.4 (1.5Sandblast hݽ hJ _You kill the kobold! h  h  h΁  hg  h , h  h T-------- hs  hq  hB  h  ht , h̔  hh , h  h , h  h , h  hr  h  h  h4  h` T3======== hI  h 4 _Magic restored. ho  h  h  h  h#  hL  h  h  h`  h  h\  h]  h V======== h  h  hf , hj  h  h} , hr  h@  h , h  h  h , h%  h@  h , h  hV  h?  h  h  h  h  h1  hx  h  h , h  h  h , h6  h  hT  h{  h.  hI  hu  h  h  h7  h7 , h  h  h , hu  h  h , h  h  h  ####+#.# #.#  h1 ####.#. #.# ..#. #.#  h` #.#. #.# ... #.#  h [. #.# #. #.#  h #.######.# #.@......#-124.4 (29.0) #.....######## ######       h+ y    h  h= F-5.4 (30 h  h! + _Found a plate armour. h h h h" h9$, h[(, h( h( h) h+ h. hW. h/ h0 h2 h2 h3 h5 h6, h7 hp: ha<, h= hmA hlC, hD hG h1I, htJ hM hSN hN hO hHQ hS hDS hT hBV hX, hX h[ hd #.........###.#### +.........'....... #.........####.).# he# ##..>....###...... ####.....## #.######r.......# #.# h+ez.#.###.####+#.# #.#.......####.#.# #.##......@..#.#.# #.# hYeS#.#.#..##.#.#.# #.# #..##.....# #.# heSandblast#.....[...# #.# h fM#.#.###..## #.# #.#. #.######.# r   rat (asleep) ..#.###........# ###.....########  h6f2####### hj-36.4 (11 h$q].rr h5s,7.4 (12 h&y hy{V _A rat comes into view. h\  ) ##..> ##  #. #.#  .#.### #.#  .......####.#.# #.#   h8] #......@..#.#.# #.#  #.#.#..##.#.#.# #.#  #..##.....# #.#  #.....[...# #.#  #.#.###..## #.#  #.#. #.##  ..#.###.. he] 2  ###.....   h] -  h 4 ) ##..> ##  #. #.#  .#.### #.#  .......####.#.# #.#   h, #......@..#.#.# #.#  #.#.#..##.#.#.# #.#  #..##.....# #.#  #.....[...#  h f #.#.###..##  #.#. #.##  ..#.###.. hw h ###.....  h  h7  h`  hz Z _A rat is nearby! h+U # The blast of sand hits the rat. h  The rat is severely wounded.You hit the rat but do no damage. h L.r hp2--------=8.9 (1.5) h hG\ _The rat is severely wounded.! h D  The blast of sand hits the rat.! hZ E†! h ! h- 1----------------2540.4Sandblast! h% ! h' G _You kill the rat!" h+3" hW," h|." h." hT3X" h8," h:" h<" hA<>--------" h.=" h>," h?" hA," hB" hD" hGD" hE" hG," hH" hJ," hK" h#NT2========" hoN" hO" hQ," h.S" hT," hU" hFW" hnW" hX" hZ" hOZ@========" ha[" h ]," h^" h_" h_" h`" hb," hc" hd" h?e" he" h{g" hg" hrh" h_j" hj" hYk" hm," hbp" hr" har>3========" hr" h\s" hv" hw," hx" hz" h|," h}" h" h" h" h" h?" h" h*========" h." h" h" h7," hϋ" hf" hޏ" h" h" h}" h," h" h)" h\" h" h " h" h›" h" hk" hӝ" h'," h" h" h" h'" h" h" h|" h" h" h" h," h]" h" hd" h" h" h" h(B" h" h," h" h0" h" hB" h" h" h1X" h[," h" h" hƾ" h" h" h" hS," h" h" h," h" h" h," h" h" h," h7" h" h," hX" h" h," hD" hl" hq," h"" h" h," h" he" hD" hn" h7" hB" hN" h" h" h" h?" hr" h f  #........  #J..# #.  ...# ##......#  ....#.###.......#   ...##...........#  #..########.#####   ... #.#   #.# #.#   #@# ##'#-   #.# ##...##   #.# ##.....##  #######.## #.......##  .........####.........##  .###........+.........'. J   endoplasm (asleep) " h #.#...####...##  .###.##..# ##..>....###  .........# ###.....## #" hP093.4 (53.0)" hF-4.4 (54" h" h] _An endoplasm comes into view.# hd2.....#J ..#...## ###.#.### ...##...........#.####..########.######>......# #.# # hŽ. ##'## .# ##...##  #.# #########.## #........######.###........+# h'. #.#...####.........###.##..# ##..>....### h # h# h/15.4 (1.0)# h# h9 _Found an escape hatch in the floor.# h!L#.#...### #.###. .....#.#J..# ...#...## ###.....#.#### hLU ...##............####..########.######>....@.#######.## #.#  ##'##  ##...## #.# ### h1Ml#######.## ### ........######.###........+'. #.#...####.........# hFT# hQV&6# h[# h\# h   #. #.#...### #.###. .....#.#J..# ..#.#...## ###.#.#......#.#### h-.........##...........#.####@.########.#####>......######.## #.#  ##'## ##...## #.# ##.....## #######.## ## hW|........######.###........+'.# h5# h 77Sandblast# hm# h%# h̍†.##.   #. #.#...### ##.####. ......#J..# .. #.#...## ####.#......#.#### hTW.......@.##...........##.####..########.######>......######.## #.# ##'## ##...##  #.# ### h#######.## #........####### hʖ# hܝ&8# h# h# hw ##J    The blast of sand hits the endoplasm.# h1 # h 3..J.# h*l2--------=9.9 (1.5# h# hUb _The endoplasm is severely wounded.$ hJ  The blast of sand hits the endoplasm.$ hu.#$ hx,..$ h~ 1----------------41201.4Sandblast _You kill the endoplasm!$ h~$ hσm _Your Conjurations skill increases to level 1!$ hh I$ h $ h  _--------$ hm $ h ,$ h_ $ h ,$ hZ $ h ,$ hQ $ h2 ,$ h $ h" ,$ hv $ h $ h? T2========$ h $ h) ,$ h $ h $ h> $ ht $ h ,$ hn $ h $ h @========$ h $ h $ h $ hx $ h ,$ h $ h ,$ h| $ h$ ,$ ho $ hL ,$ h $ h ,$ h, $ h( ,$ he $ hB j3========$ h $ h $ hN ,$ h $ h $ h ,$ h[ $ h $ h ,$ h $ h $ h $ h @========$ h $ h $ h* ,$ h $ h $ hJ $ hq $ h $ h" $ hb ,$ h $ h) ,$ h $ h M _You now have 30 gold pieces (gained 14).$ h $ h $ h $ h $ h  $ h4 $ h $ h! $ hS" ,$ h# $ h $ $ hU% ,$ h% $ h!' $ hQ( ,$ h( $ hL* $ ho+ $ h+ $ h, $ h`- $ hb. $ h. $ h. $ hY0 $ h.1 $ h\1 $ h1 $ hT3 $ h4 ,$ hd5 $ h6 $ h7 $ h7 $ h8 $ h9 $ hu: $ h: $ h; $ hX< $ hZ= $ h= $ h= $ hG? $ hA B$ hzB $ h`C $ hC ,$ h0E $ h F $ h2F $ hF $ hG $ hH $ hH $ hfI $ hTJ $ hK ,$ hxL $ hhQ $ hR $ hR $ hS $ hV $ hW ,$ h X $ hYZ $ h.[ $ hd[ $ h[ $ h}] $ h^ $ h^ $ h#_ $ h` $ ha $ hb $ hb $ hd $ he $ he $ h6f $ hg $ hh $ hh $ hi $ hj $ hk ,$ hml $ hm $ hn $ hn $ h!o $ hsp $ hq ,$ hr $ hs $ h,u $ hku $ hu $ hIw $ hy ,$ hfy $ hz $ h{ $ h{ $ h| $ h} $ h~ $ h~ $ hS $ h $ h $ h $ hl $ h 7 _You open the door.$ h1 $ hg $ h^ $ hƊ @  There is an open door here.$ hl $ h?  _$ h $ hC $ hI $ hq $ h! $ h @  There is an open door here.$ hd $ h  _$ h' $ hҚ $ h ,$ h $ h< $ hF $ ht $ h1 $ hh $ h ,$ h6 $ h $ h0 ,$ hɩ $ hw $ hĬ ,$ h $ h $ hׯ ,$ h $ h $ hq ,$ hͳ $ h0 $ h- ,$ h $ h $ h ,$ h $ h $ h $ h˻ $ h $ h $ h $ h $ h $ h $ hU $ h $ h $ h $ h $ h $ h $ h+ $ h ,$ h3 $ h $ h $ h $ h $ hU $ h| ,$ h $ hg $ hj $ h $ h_ $ h $ hC ,$ h $ h $ h $ h $ h $ hn $ h< ,$ h $ h $ h ,$ h $ h- $ h $ h $ hy $ h $ hO ,$ h $ h @  There is an open door here.$ h $ h  _$ h) $ hI $ h ,$ h $ h $ h ,$ h $ h $ h ,$ h $ h $ h$ h$ h$ h@  There is an open door here.$ h$ h _$ h#$ h$ h ,$ h $ hR $ h $ h $ ho$ h`$ hp$ h$ h$ h$ h+,$ hr$ hr$ h ,$ h$ h$ hf$ h$ h"$ h$ h,$ hR$ h$ h,$ h$ h $ h{!,$ h!$ h"$ h #,$ hk#$ h$$ h$,$ h%$ h%$ h5&$ h[&$ h&$ h+'$ h'$ h'$ h($ h($ h()$ hS)$ h)$ h,$ h.,$ h.$ h10$ h0,$ h$1$ h1$ h2$ h=2$ h\2$ h3$ h3$ h3$ h 4$ h5$ hc6$ h6$ h#8$ hI9$ h:,$ h;$ h&>$ h?,$ h@$ hfB$ hC,$ haE$ hG$ hH,$ hI$ hK$ hM,$ hN$ hjP$ hQ,$ hR$ hU$ hV,$ hxW$ hZ$ hp[,$ hr\$ h^$ h a,$ hdc$ hde$ hg,$ hi$ hl$ hn,$ h p$ h"### #.#  ####.####   #.......#   #.#####.## # #.# #..## ## #.# #...# # .## #.# #..## ####..# ..###.#####.#####......# ..'.............@....... - ..####.).#......# .###........# ......# ## #.######## ......# # #.# ......# # #.# ...#### [4$ h0m# #.# ...# # #.# ...# # #.#329.4 (128.0)-309$ hzx _f - a scroll labelled JAPIFU SUIWU% h I% h % h% % h] % hd n% hb % h  ,% h % h % h ,% h % hr % h ,% h % h % hx ,% h % h % h ,% hV % h8 % h ,% hK % h % h ,% h % h  % h ,% h~ % hb % h ,% hZ % h_ % h ,% h, % h % h ,% h % h % h0 ,% h % hB % h! ,% h!" % h# % h$ ,% h$ % h% % hS& ,% h& % h( % h-) ,% h) % h* % h+ ,% hp, % hL. % hE/ ,% h/ % hc1 % he2 ,% h2 % h4 % h!5 ,% h5 % hb7 % h7 ,% h'8 % h8 % hQ9 ,% h9 % hq: % h: ,% h%; % h; % hf< ,% h< % h= % h> ,% h> % h@ % h@ ,% h|A % hB % hC ,% hXD % hZF % h(G ,% hjG % hH % hH ,% hH % hI % hJ ,% hIJ % hJ % htK ,% hK % h1L % h!M % hZM % hM % hN % h.P ,% hP % hR % h1S ,% hS % h3U % hV ,% h0W % hX % hY B% h[ % h[ ,% h \ % h] % h] ,% h] % h^ % h,` ,% h` % hb % h0d % h]d % hd % hf % hh ,% hh % hk % hDk ,% hk % hl % hDm ,% hm % h+o % hpo ,% hp % hq % hr ,% hs % hEu % hv % hPv % hv % hx % hy % hy % hz % hn{ % h| % h=| % h| % hg} % h ~ % h1~ % h~ % h % hE ,% h % hI % h ,% h % h % h̆ ,% hf % h % hn ,% hՊ % h % h ,% h % hi % hg ,% hÐ % h0 % h ,% h % h % h % h) % h % hߗ % hg ,% hߘ % h\ % hp % h ,% h % h .........######## #..#.#...........# ..##....#.######.# #..#..#.#.# #.# #....##.#.# #.# #.#..##.#.# #.#  #.........# #.#  % hؤ ####+###### #.#   #@#  91.4 (61.0) #>..#   % h #.###   #..   % h$ ...   #.#.   % hH { #.#  % hl y  # % h j    % h E % hD % hʫ % h %2.4 (62% h> % hѱ ; _Found a stone staircase leading down.& hN]I& h]& h+_& hq_& hcn& h%d& he,& hf& hiR  There is a stone staircase leading down here.& hi& h?j _& hj& hl& hm,& hNn& ho& hp,& h@q& hr& hs,& h2t& h^u& hAw,& hw& hPy& h~z,& h {& h|& h}& h}& hR~& h& hĈ>..##.##....##.#.# #.# .....##.#..##.#.# #.# #.#####.........# #.# & hA# ####+###### #.# # ... ###.#  .... #>..# ..# ..... ##.### ..### ..l...####...### & hht.....+ ......'@.......# ..#### ......##.#...#.# ..#& h..... #.##.##.# ..#& h..$. #.##... # ..#& hΉ... #.####.. ###& h{#+ #.# ..# l   frilled lizard (asleep) #.# .#& hY #.. .#& h1.###& h| 402.4 (10  You open the door.  A frilled lizard comes into view.& h_.ll& h=3.4 (11Sandblast& h˚& h՝u _The frilled lizard hisses angrily. _Found 11 gold pieces.& hCd #..##.##....##.#.# #.# #.....##.#..##.#.# #.# ##.#####.# #.# & hd , #.# ####+###### #.#  #.# #...# ###.# ##.#.# #>..# #..#.# ##.###.###.####...###.+ ....l..@........#& hd .####.##.#...#.#.#.# #.##.##.#& hGe .#.$.# #.##... #.# #...# #.####..##+# #.# ..# # #.& hle # .# # #.. .# #& he A ###& hg & hn >.l& h7o 84.4 (1.0) _& h)t & hv Q _There is an open door here.' hg0####' hq  The blast of sand misses the frilled lizard.' hI...l' h\2--------=' h5.9 (1.5' h' hR _You miss the frilled lizard.' hK 0####' hے ...lThe blast of sand misses the frilled lizard.You hit the frilled lizard but do no damage.' h] #1' h ------1----------------7.4' h ' hV 6 _The frilled lizard bites you. x2( hbK0####( h  The blast of sand misses the frilled lizard.You hit the frilled lizard.( hnT....( h2/15=-----0----------------508.9Sandblast( h( hR _You kill the frilled lizard!( h4 I( h( ( hh h3==( h ( h9 ( hk >--------( h+ ( hʟ ( h 9=( h ( hI ( h ( h E4==( h ( hN ( ho ( h ( h 91( h8 7========( hŨ ( h| ,( h ( h ( h( #5( hM G====( h ( h 1 _HP restored.( h ( hű ( hɴ l========( h ,( h% ( hY ( h :==( h/ ( h ,( h ( h5 ,( h` ( hn ( h ( h ( h ,( h ( h ( h ( h} ( h ,( ho ( h ( h T2========( h ( hi ( h ( h9 ( h ( hQ ( h ( h ,( h ( hD ( h 9========( h B( hU ( h; ,( h ( h? ( hi ( h ( h ,( h ( h ,( h ( h ( h ( h ( hN ( ho ( hp ( h j3========( h ( h ( hJ ( h ( h ,( hB ( h ( h ( ho 9========( h ( h ,( h ( h M _You now have 41 gold pieces (gained 11).( h ( h ( hi ( h9 ( h@ ,( h ( h 7 _You open the door.( h 3( h1 ( h[ @  There is an open door here.( hh  ( h _( h ( h ( h ,( h ( h ( hb ,( h ( h ( h` ,( h ( h ( h n( h ( h0 ( h ( h ,( h ( h ( h ( h ( h ( h ( h' ( hN ( h ( h ( h ( h ( h] ( h( ( h ,( hV ( h ( h ( h ( h ( h ( h ( h- ( hV ( h ( h\ ,( h! ( h/" ( h" ( h" ( hm# ( h+$ ( h$ ( h$ ( h% ( h% ( ha& ( h& ( h& ( h' ( h') ( hT) ( h) ( h* ( hc+ ( h+ ( h, ( h, ( hk- ( h- ( h- ( hV. ( h. ( h. ( h-/ ( h/ ( h21 ,( h1 ( h2 ( h3 ( h4 ( hy4 ( h5 ( h5 ,( h6 ( h6 ( hS7 ( hz7 ( h7 ( h%< ( h< ,( h$= ( h? ( h$A B( hmC ( hTD ,( hD ( hQG ( h1H ,( h2I ( h-K ( hL ,( hL ( h O ( hP ,( h$Q ( h ,( h ( h ( h5 ,( h ( hF ( h ,( h ( h ( h ,( hO ( h ( h ( h? ( h ( hy ( h ,( h ( h open the door. _There is an open door here. _You open the door. _There is an open door here.  ( h6 ( h  _( hH ( h ( h ( h ( h ( hJ ( h ,( hV ( h ( hD ,( h ( h ( h ,( h ( hW lThere is an open door here. _You open the door. _There is an open ( h &door here. _You open the door.( h 3( h ( hb You open the door. _There is an open door here. _You open the door.  There is an open door here.( hR ( h  _( h ( h ( h ,( h5 ( h! ( h" ( h # ( h# ( hf% ( h& ,( hU' ( h) ( h* ,( h* ( h[, ( h, ,( hb- ( hT. ( hk/ B( h0 ( hE1 ,( h1 ( hx2 ( h3 ( h>3 ( h3 ( h}5 ( h$7 ,( h7 ( h9 ( h: B( h; ( hx< ,( h< ( hZ= ( h= ,( h=> ( h> ( h? ,( h? ( h@ ( hF ^#.#  ##.## # ##...# ( hlG  .... ###  ##......  #...#.####.  #....).....  #..@# -542.9 (134.0) ###.# ( hG  #.#  #.# #.# ( hH S####### #.# #.....#####.#### #.###.##.......###( h>H d #.# #.##.........########( hcH ( hL ( h N F-35( h7R ( h~R _There is an open door here. _You open the door. _There is an open door here. _Found a long sword., h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.3   0.8  +1   g + Spellcasting 2.1   3.6  -1           b - Polearms   0.0   1.2  -1   h + Conjurations 1.0   2.4  -1   c - Unarmed Combat   0.0   0.8  +1   i + Earth Magic3.3   3.4  +1               , h    d - Armour   0.0   1.2  -1       e - Dodging   1.7   2.4  -1       f - Stealth   2.1   2.1  +2                          , hZM                        , h            , h        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help, h>G[=] set a skill target  , hq[/] auto|manual mode [*] useful|all skills [!] training|cost|targets. hoMaces & FlailspAxes 1.2  -1   q - Hexes   0.0   1.4  -2d - Polearms0.0   1.2  -1   r - Summonings0.0   1.2  -1  e - Staves0.0   1.2  -1   s - Necromancy0.0   1.0   0  f - Unarmed Combat0.8  +1   t - Forgecraft0.0   1.4  -2  g - Throwing0.0   1.2u - Translocations   0.0   1.2  -1         v - Alchemy0.0   1.2  -1  h - Short Blades [. htm  0.0   1.2  -1   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8  +1  j - Ranged Weapons   0.0   1.7  -3   y - Air Magic0.0   1.4  -2   z + Earth Magic 3.3   3.4  +1  k - Armour0.0   1.2  -1  l - Dodging1.7   2.4  -1   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.2  -1   1 - Evocations0.0  [. h40m 1.2  -1  n - Stealth2.1   2.1  +2  useful|all3 h3 h3 h*#MacLellan the Digger ##.#Revenant ###.##Health: 15/15 ======================== ###...#Magic: 3/3========================3 h=p.... ###AC: 2Str: 11##......EV: 11Int: 14#...#.####.SH: 0Dex: 9#....).....XL:  1 Next: 50% Place: Dungeon:1#..@#Noise: ---------  Time: 543.9 (0.0)3 hu###.#e) +0 spear#.#Cast: Sandblast#.#3 h0#.######## #.##.....#####.#####.###.##.......####.# #.##.........######## _There is an open door here. _There is an open door here. _There is an open door here. _You open the door. _There is an open door here. _Found a long sword.3 h03 h3 h5 h #.  #.#  # ##.## .##...## ......#####...... #...#.####.##...@)......#...#......####.#########.#5 h#.# #.######## #.##.....#####.#####.###.##.......###5 h5 h+4.9 (15 hȝ5 hm6 h#. #.# # ##.## 6 h.##...## ......### ##...... #...#.####.#6 h#....@.#...#......####.##6 h{ #.##.#6 h&b#.## #.6 hG7##.....#####.6 hi.#### 6 h!6 h%&56 hZ)6 h-S _You see here a +0 long sword.6 h6 h=&66 hX6 h) _g - a +0 long sword7 hb7 hdWield which item (- for none)?- - Claws Hand Weapons (go to first with ))  e - a +0 spear (weapon)g - a +0 long sword[?] describe selected [!] equip|wield|wear7 hTey[tab] equip|unequip 7 h&g 7 hl 7 h}s {MacLellan the Digger#.Revenant#.#Health: 15/15 ========================# ##.##Magic: 3/3========================.##...##7 hs AC: 2Str: 11......###EV: 11Int: 14##......SH: 0Dex: 97 ht Q#...#.####.##XL:  1 Next: 50% Place: Dungeon:1#....@.......7 h2t DNoise: ---------  Time: 546.9 (0.0)#...#......##e) +0 spear###.########7 hZt <Cast: Sandblast#.##.#7 ht U#.######## #.##.....#####.####7 ht #.###.##.......### _There is an open door here. _You open the door. _There is an open door here. 7 ht r_Found a long sword. _You see here a +0 long sword. _g - a +0 long sword7 h4| ?  You unwield your +0 spear.7 h{~ w7.9 (1g) +0 long sword7 h% 7 h 2 _g - a +0 long sword (weapon)8 h8 h6Drop what?7/52 slots (_ for help) Hand Weapons (select all with ))  g - a +0 long sword (weapon)e - a +0 spear Armour (select all with [)  a - a +0 robe (worn) Scrolls (select all with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU Potions (select all with !)  b - a potion of magic 8 h? c - 2 smoky inky potions [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]9 hr(1 turn)  g - a +0 long sword (weapon)  e + a +0 spear[Enter] accept (1 chosen)9 h#|9 h|9 h̊MacLellan the Digger#.Revenant#.#Health: 15/15 ========================# ##.##Magic: 3/3========================.##...##AC: 2Str: 11......###EV: 11Int: 14##......SH: 0Dex: 99 hO#...#.####.##XL:  1 Next: 50% Place: Dungeon:1#....@.......Noise: ---------  Time: 547.9 (0.0)#...#......##g) +0 long sword###.########Cast: Sandblast#.##.##.#9 h Q####### #.##.....#####.#####.###.##.......### _There is an open door here. _Found a long sword. _You see here a +0 long sword. _g - a +0 long sword  You unwield your +0 spear. _g - a +0 long sword (weapon)9 h+8.9 (19 h9 h* _You drop a +0 spear.: h : h| @  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.3   0.8  +1   g + Spellcasting 2.1   3.6  -1      : h -     b - Unarmed Combat   0.0   0.8  +1   h + Conjurations 1.0   2.4  -1      i + Earth Magic3.3   3.4  +1   c - Long Blades   0.0   1.2  -1               d - Armour   0.0   1.2  -1      : h,  e - Dodging   1.7   2.4  -1       f - Stealth   2.1   2.1  +2          : hZ         : h         : h         : h         : h n    : hC         : h ,            : h     The relative cost of raising each skill is in cyan.  : h- The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets< h< hd< hMacLellan the Digger#.Revenant#.#Health: 15/15 ========================# ##.##Magic: 3/3< h========================.##...##AC: 2Str: 11......###EV: 11Int: 14##......SH: 0Dex: 9#...#.####.##XL:  1 Next: 50% Place: Dungeon:1#....@.......Noise: ---------  Time: 548.9 (0.0)#...#......##g) +0 long sword< hlr###.########Cast: Sandblast#.##.##.######## #.##.....#####.#####.###.##.......### _Found a long sword. _You see here a +0 long sword. _g - a +0 long sword  < hXYou unwield your +0 spear. _g - a +0 long sword (weapon) _You drop a +0 spear.< h < ht< h< hd< h{3< h}|< hx< h!< hp< h,< hn,< h/< h < h## # # #+# < hQ# #. # #.# #### ##.## #< h ....##...## r..######< h;######.........# #...#.####.##< h#....).......#...#......#####.########r   rat (asleep) < h#.# #.# < h.#.#< hR,50.9 (2< h˜+1.9 (3< h< hwV _A rat comes into view.= h|J #+# ##.# ##.# # ### ##.## # ....##...##  r......@..######  ######.........#  #...#.####.##  #....).......  #...#......##  ###.########  #.# #.# #.#= h|,#+##.##.# ### ##.## ....##...##  r......@..######  ######.........#  #...#.####.##  #....)..= h6 #...#.... ###.########  #.# #.# #.#= h2= hp= hg= hZ _A rat is nearby!= h,.# .# .# .# #+# .# #.# .# #.# .#.### ##.###= h-.##...##.r.#######...# #...#.####.## #....)....... #...#......## ###.######## #.# #.#  #.#= h-= h5= h?922.9 (1 _= h>= hx@= h.#.#.#.# #+# ..# #.#.# #.#.##.### ##.###.##...###.r= h.#######.# #...#.####.## #....)....... #...#.....## ###.########  #.#  #.# = hA #.#= h = h&3= h= hK &.# #..##. #..##. #..##. #+# #..##. #.#.##. #.#.# .#.###K ##.###.##...## #.r.###### #= hL .# #...#.####.## #....)....... #...#......## ###.########K   kobold (asleep) #.#r   rat (asleep) #.#  #.#= hX = hgY 74Sandblast= h5_ = ha u _A kobold comes into view. It is wielding a +0 dagger.> h #K    The blast of sand hits the kobold.  The kobold is moderately wounded.> h> hx> h> h .rK.rwandering)  The kobold shouts!> hr2--------====6.4 (1.5> hs> hS _The kobold barely misses you.> hh G  The blast of sand hits the kobold!> hn )r   rat (wandering)> hI Y  You kill the kobold!> hP \.rr> hT 1----------------87.9> hH[ > h] - _The rat squeaks loudly.? hM0####? h4C ...r The blast of sand misses the rat. You hit the rat.  The rat is severely wounded.? hC0----------------=---9.4Sandblast? hI? hKT _The rat closely misses you. x2? h7pP---? h0v? h.xK _You are out of magic!@ h4@ hC@ h K _You are out of magic!@ hzw  You closely miss the rat.The rat is severely wounded.@ hw .60.8 (1.4@ h @ h# ; _The rat bites you but does no damage.A h}  You closely miss the rat.The rat is severely wounded.A hw~(2.2A hLA h _The rat barely misses you. The rat closely misses you.A h 7  You slash the rat!A hƖ E†A hv R--------663.6A h A h> G _You kill the rat!B h3B hB h@!B h",B h#B h'p1========B h5========B h8nB hi8B h#:,B h:B h<B hG=B h7>B h?,B h?B h@B h@T2========B h=AB hB,B h_CB hE,B hEB hG,B hHB hJV========B hJB hK,B hLB hL,B hMB hpNB hNB hOB hO,B hRPB hpQ,B hQB hR,B hSB hS,B hfTB hJUj3========B hUB hWB hW,B hXB h[_  You see here a rat corpse.B h]B h^ _B h _B hub>  You see here a +0 dagger.B hMcB hc _B hdB hdB h%fB hff@========B hNgB hhB hpjB hjB h}kB h}mB ho,B hpB hrB hsB hsB htB h_vB h.xB hnxB hyB h{B hz},B h%B hÀB hGB hB hB heB h,B hB hXB hNB h#,B heB hB hTB hB hB h'B h,B hB hB h(B h[B hB h5B hB hFB h@B hB h,B h5B hȦB hB hMB hʨB hB hܫ,B hSB h"B hJ,B hB hB hBB hB h9,B hB hB hB hB htB hMB h,B hB hB h,B hB h1B hK,B hB hB hB h B hB hB h #  #.  #.  ####.####  l.......#  .##@# -B hNt . #.# ##. #.# ##.. #.# ##.# #.# ##.###.###.# l   frilled lizard (asleep) ##.........# #### #####.##### ...########...###B h"#B hA1620.6 (57.0)B hEF-1.6 (58B hfB ha _A frilled lizard comes into view.B h:  # #. #####.####rl.....@.#.####.##.# . #. #.# . ##. #.# .# #.. #.# .# #.# #.#r   quokka .# #.###.###.#l   frilled lizard (asleep) .# #.........##### #####.#####B hB B h,D 12.6 (1.0)B h4I B hK Y _A quokka comes into view.B he ####. ##.. #... #..#.#####rl.##.####.##.# #. #. #.# #. ##. #.# #.#B h@  #.. #.# #.# #.# #.# #.# #.###.###.# #.# #.........# ..#### #####.#####B h~ B h˪ &3B hį B h B h)2 ### ##.## ##...## #..... #... ######.#### #rl.# #.####.##.#  #. #.##.#  #. ##.##.#  #.# #..##.#  #.# #.###.#  #.# #.###.###.# ##.# #.........# #..#### #####.#####B hA6B h6B hR<.rlrlB h3=?=4SandblastB h4BC h8 _The frilled lizard hisses angrily.C h} ### ##.## ##...### #...... #...# ######.####C h`~F #.rl.@....# #.####.##.# #. #.##.# #. ##.##.# #.# #..##.# #.# #.###.#C h~  #.# #.###.###.#  ##.# #.........# ##..#### #####.#####C h1C hC hW`.rlC hB.-5C hVC hċC h  You barely miss the frilled lizard.The frilled lizard bites you but does no damage.C h%5=7.0 (1.4C hyC h\ _The frilled lizard closely misses you.C hjC hm(8.4C hC h _You barely miss the frilled lizard. The frilled lizard closely misses you.C hr( B  You slash the frilled lizard!C h) C h 1 .r  You kill the frilled lizard!C h 5 c2-----759.8C hT9 C h=; + _The quokka bites you.C h w  You closely miss the quokka. The quokka bites you.C h^ 9/15 ----------31.2C ht C h S _The quokka barely misses you.D h':  You slash the quokka!D h-E†D h210/15==---912.6SandblastD h7D h9J _You kill the quokka!D h9pD h/rD hwD hyyH _No target in view!D hXD hD h3D hP _D h D hZ"P==D h"D h3$d11=D h$D hO&,D h&D hO(,D h(D h*,D h9+D he-2===D h.D h/,D hM0D h1,D h`3D h3,D h4D h5P==D h6D h8D hr8D3=D h9D h]:,D h";D h<,D hK=D h>,D h+?D h@O=D h4AD h6CD hCL4==D hDD h*E,D hED h0G,D hGD hH,D h}:r.E h~C==9E hE hE h- G  The blast of sand hits the quokka.E h41 C.E h &.E h4 E hF 1  MacLellan the Digger  Revenant  Health: 15/15 ========================Magic: 2/3================--------AC: 2Str: 11###EV: 11Int: 14##.##SH: 0Dex: 9##...########.XL:  1 Next: 108% Place: Dungeon:1E h߼ #.....@.......Noise: =--------  Time: 661.1 (1.5)##...#######..g) +0 long sword######.####Cast: Sandblast#...†.....##.####.##.##.##.###.##.# ##..##.# ##.###.# _The quokka barely misses you.E h You slash the quokka! _You kill the quokka! _No target in view! _A quokka comes into view.E hr 8The blast of sand hits the quokka.E hm _You kill the quokka!You have reached level 2!E h /  --more--F h4A22/223/5----------2 3% SandblastF hEF hG4 _F h 3F h} F hI F h $ _F h} F hD F h 8--F h F h ,F h F h ,F h F h ,F h F h ,F hd F hj ,F h F hX g4=====F h F h ,F h F h ,F h F h: ,F h F h ======F h, F h} F h ,F hQ F h< ,F h F h ,F h= F h ,F h5 F h ,F h{ F h ,F hv F h F h1 O5=====F hl F hj F h= ,F h F h F h~ ,F h F h F h ,F hL F h, F h F h; ======F h F h{ F h 8### ##.## ###...########.######..........#-##...#######..###.#######.#### ..#SandblastF hT #...†.....# r..##.####.##.# .....#.##.# .#####r   rat (asleep)##.##.# .# #..##.# .# F h2 086.1 (25.0)F h F-7.1 (26F h F h! V _A rat comes into view.G hL ##G h..###.###..###...########.######.................# ##...#######@.###.#  G h######.#### #...#  #...†.....# #..r#.####.##.# ##...... #.##.# ##.#######.##.# #.# #..##.# #.#G h#.###.# #+#  #.##G hG hwr.rG hFP====8.1 (1.0)G hG h'- _The rat squeaks loudly.G h=j H####G h r...  The blast of sand misses the rat. You closely miss the rat.G hC n4-----=---G h &9.6 (1.5G h G h P _The rat barely misses you.H hGn  The blast of sand hits the rat.H h?  The rat is severely wounded.You hit the rat.H hUFF†H hFK3----------6---91.1H hK3SandblastH hPH hiSG _You kill the rat!H hh3H hOiH hk,H hoXH ho,H hpH hsrH hr4-----H hsH h?tH hktH htH hvH h;vH hvH hwH h2xH hyH h{H hZ{;4=====H h{H h9|H h}H h}H h`~H h,H hЀH h,H hEH hH h҄======H hpH hH hԆH hH h,H hH hH hJH hH hH hˍH hH h,H hpH hBH hH h#5H hǕ,=====H hH hH hߙ,H h}H hH h,H hH hH hס,H hH hH hʥH h======H hH hH h,H hUH h0H hdH hH h/H hH h,H hGH h]H h,H hH h}H h,H h>H hH hYH hH hH h\H h',H hH hH h ### #.. .# ###.# . H hG~.###.# r# ..########.##### .## ...............# .. ..#######..###.# .#  H h|.#### ##.†.###.##.####  ....# #.....##..@....#  H hh- .##.# ##..........##.# .##.# ##.#######.# H h .##.# #.# ...  H h.##.# #.# ####  H h###.# #+#   r   rat (asleep) ###.#  ....#  #####  H hcy 721.1 (30.0)  A rat comes into view.H hg.rrH hG===2.1 (31SandblastH h[H h- _The rat squeaks loudly.I h&### ###   #.. ..#  # #.# #.# I h ## #.# #.#  .########.######r## ............##..  ###..###.##.#  I h#### ##.†.###.##@####  .I h..# #.....##.......#  ##.# ##..........##.# I h,##.# ##.#######.# # I h}A##.# #.# #...  .# #.# ##### .# #+#I h^ ##.#  ...# I h( I hAI h\F.rI hC'---I hx3.1 (1.0)I hnI hI hD  The blast of sand hits the rat!I hu.#I h_6,..I h8<4-----10=--4.6 (1.5SandblastI hJAI hqCG _You kill the rat!I hϫ I hN 3I h I hE I h I h| I h Q-----I hT I hu ,I h I h ,I h I h I h I h I h ,I h I h ,I hպ I hl I hǻ O5=====I h I h I hc ,I h I hd I hH I h I hؿ I he I h1 ,I h I h I hg I h ======I h1 I h5 I hn ,I h I h I h ,I h I h I hO ,I h I h I h. I hT I hu I h I hV I h I h I h7 I h I h I h I h I hO ,I h I h I h I h I h I h I hC I hp I h I hn I h ,I h I h I h ,I hF I h I h: ,I h I h I h ,I h I h I h I h I h& I h4 I hg ,I h I h I h= ,I h I hA I h\ ,I h I h I h ,I ho I h+ I h ,I h{ I h I h I h I h I h2 I h ,I h0 I h I h ,I h I h* I h ,I h I h8 I h I h I h I h@ I h ,I h I h I h I hB I h I h I h ,I h I h I h) ,I h I h I h ,I ht I h I h I h I h! I hF I ho I h I h I h I h I h I h- I h I h ,I h I h I h I h I hW I h I h( S+#.# #...#.# ....#.# #.#.I h&) m#.# #.##.# #.# #+# #.# #.# #.# #.# I hm) #.# #.# #####.# #I h) .###.## #.@...# -)##...## #.####I h)  .†......#######g  SandblastI h * I##.........##.   #...#.####.##.   #....).......( I h?*  g   hobgoblin (asleep)  #...#......###I hg*    ###.########   #.# I h[0 72.6 (48.0)  A hobgoblin comes into view.Found 6 stones.I hs6 tg.gI h7 K====3.6 (49I hE= I h? + _The hobgoblin shouts!J h  You barely miss the hobgoblin. The hobgoblin misses you.=---5.0 (1.4)J h! J h0 V _The hobgoblin barely misses you.J hy  You miscast Sandblast.  You are very lightly contaminated with residual magic.J h 119----4--------60Contam  _Nothing appears to happen. The hobgoblin hits you.J h; 2#J hף g The blast of sand misses the hobgoblin. You hit the hobgoblin.  The hobgoblin is almost dead.J hԤ 20=---3----------7.5 (1.5J hh J he V _The hobgoblin barely misses you.K hZJ  The blast of sand hits the hobgoblin.K h=\.K h'.K h=2----------79.0SandblastK hK hM _You kill the hobgoblin!K hmK hmK hnK hqK hYqK hu1=K hx7K hyK h |Z _Your magical contamination has completely faded away.K h}|;-----K h+}K h~K h~K hK h̀K h9=K hK hK hK hރy2==3=====K hЄK h!,K hK hLK hK h#K hK hK hK hK hI=======K hŎK h*K hlK hXK h,K hK hP,K h'K hq,K hK hٚ,K hK hK h3K h1K haK hQ4=====K h(K hK hK ḥK h K hEK hK h֧,K h}K h K hT======K hjK hK hK haK hK hݮK hK h9K hK hK h ,K hsK hBK hrK hK h,K hYK hK hLO5=====K hK h9K h,K hK hK h,K hK hCK hn,K hK h>K hGK h======K hK hK h,K hmK hK h8K hK hK hK h K hIK h"K hfK h!,K h&K h K h,K hK hTK hK h K hK hK hc,K hEK hK h_,K h9K hK hO,K hK hK hH,K h)K h K h ,K h K hF K h ,K h K h K hh ,K hb K h K h ,K h' K ho   #####.#####  #.# ####...####.........# #.# .......+....%....+ #.# ####...####.........K hQ  #.#  ##..............  #.#  ##.#####.#.....  #.#  #...## #.# ...  #.#  #....# #.# #'#  #.#  #....# #.# #@#  #.# -826.0 (47.0) K hD # ##.#.# #.# #.# #####.# # #.#.###.###.###.....#  #)##...## #.##### ###....÷......#######.# ########.........##.# #...#.####.##.# #....).......(# K h S#...#......#### _You open the door.K h+! n _Found a medusa talisman.L hm^ IL hD` L hb L h\h : _L hh @  There is an open door here.L h(t @..  #.........###..>..##  #####.######.......#### ...........+....%....+####...####.........##..............##.#####.#.....### #.##.@.#-7.0 (1L ht f.0)...##'## #....# #.# #.#  # # ##.#.# #.# #.######.# # #.#.###.###.###.....#...L hu i.#.........##....#.####.##.L h| L h~ +8.0 (2L hO L hފ ; _Found a stone staircase leading down.O h FM #+####.###.# ##..=## .........###..>..##  #####.####### #####...####.........# ...........+....%....+####...####.#.............#O hF#.#####.#..@..### #.##...####'## # #....# #.# #.##.#...O h&QO hS+9.0 (1O h[8%O h\T _Found a garnet ring.O hZM..######  ##+## ###.###.# ##..=## O h.........###..>..##  #####.####### #####...####.........# ...........+....%....+####...####.#.........@...##.#####.#.....#### #.##...## # #....# #.###'###.#...O hO h}0%O h'30O hW O h O h\ M#....... #.# ######  ##+## ###.###.# ##..=## O h] 4.........###..>..##  #####.####### #####...####.........# ...........+....%....+####...####.#.............###.#####.#.....## # #...## #.##...###.#...O hUd 3%O hbh &1O ho O h2q O hgM ##.#######.##.###....... #.# ######  ##+## ###.###.# ##..=## .........###..>..##  #####.####### #####...####.........# ...........+O hR+####...####..............## # ##.#####.#.....###.##.#O hO h"&2O h(O h+u _You see here a medusa talisman.P hM#.#####......... ##.#######.##.###....... #.# ######  ##+## ###.###.# ##..=## P h2.........###..>..##  #####.####### #####...##### ...........+....%....+####...####. # ##..............###.#.P h=##.#P hM#2%P h9'-3 _P h-;%P h;/P hM..†.....# #.....##......#.#####......... ##.#######.##.###....... #.# ######  ##+## ###.###.# ##..=## .........###..>..##  #####.######P hK## #####...####.........# ...........+....%....+ #####...####.........##.#.#.#P hP h&4P hjP h P h i######.#### ##.†.###.##.#####.# #...†.....# #.....##.......##.# #.####.##.# ##..........##.##.# .##.# ##.#######.##.##.# ##.##.# #.# #.......# #..##.# #.# #######.#  #.###.# ##+## #.# #.###.###.# ##..=## #.# #.........###..>@.## #.# #### #.# ####...####.........# #.# ..........+....%....+P h###...####  ##.........  ##.#####.#..  #...## #.##...  #....# #.###'##P h 3%P hH$&5P hm2P h M ##...#######. ######.#### ##.†.###.##.###..†.....# #.....##...... #.#####......... ##.#######.##.###....... #.# ######   ##+## ###.###.# ##..@## P hF .........###..>..## #.######## ####...####.........##.#%#.##...##P h P h &6P hQ P h P h +7.0 (2P h+ J _e - a ring of resist corrosionQ h3i Q h$k Put on which piece of jewellery? Jewellery (go to first with "=) Q hk  e - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip R hI R hWO R hV f ##...#######..###.##.#####.#MacLellan the Digger ######.#### ##.†.###.##.#####.#Revenant #...†.....# #.....##.......##.#Health: 22/22 ======================== #.####.##.# ##..........##.##.#Magic: 5/5R h W ========================#.##.# ##.#######.##.##.#AC: 2Str: 11##.##.# #.# #.......#EV: 11Int: 14R hKW 4#..##.# #.# #######.#SH: 0Dex: 9#.###.# ##+###.#R hW XL:  2 Next: 17% Place: Dungeon:1 #.###.###.# ##..@###.#Noise: ---------  Time: 837.0 (0.0) R hW -#.........###..>..###.#g) +0 long sword #####.######.......##R hoX #.#Cast: Sandblast ####...####.........##.# ..........+....%....+#.# ####...####.........##.###..............###.###.#####.#.....###.#R hX #...## #.##...###.# _Found a medusa talisman.  There is an open door here. _Found a stone staircase leading down. R hY _Found a garnet ring. _You see here a medusa talisman. _e - a ring of resist corrosionR h` R hb +5 (0.5R hh ;%R hmj ; _e - a ring of resist corrosion (worn)S h9 ######.#### ##.†...†.....# #.....##.......####.##.# ##..........##  ##.######## #.# #.......#########+## #.##S h0##...##........###..>@.## #####.######.......##...####..#%#.##...###....# #.###'###.#S hùb%8.5 (1.0S h9%S hS h|Z ...†.....# #.....##.......####.##.# ##..........##  ##.######## #.# #.......#########+## #.####...##........###..>..######.######....@..##...####..# S h4..........+....%....+#.###'###....# #.# #.##.#S h S h&9S hS h*S hu #...†.....# #.....##.......##.#MacLellan the Digger #.####.##.# ##..........##.##.#Revenant#.##.# ##.#######.##.##.#Health: 22/22 ========================##.##.# #.# #.......#Magic: 5/5S h ]========================#..##.# #.# #######.#AC: 2Str: 11#.###.# ##+##S h #.#EV: 11Int: 14 #.###.###.# ##...###.#SH: 0Dex: 9 #.........###..>..###.#S hz XL:  2 Next: 17% Place: Dungeon:1 #####.######....@..###.#S h Noise: ---------  Time: 839.5 (0.0) ####...####.........##.#g) +0 long sword S h ~..........+....%....+#.#S h Cast: Sandblast ####...####.........##.#S h5 ##..............###.###.#####.#.....###.##...## #.##...###.##....# #.###'##S h[ j#.##....# #.# #.#S h{ d#.# _Found a garnet ring. S h k_You see here a medusa talisman. _e - a ring of resist corrosion S hÎ _e - a ring of resist corrosion (worn)  Press: ? - help, v - describe, . - travelThe floor.S h/ J The floor. You are here.T h %#...†.....# #.....##.......##.#MacLellan the Digger #.####.##.# ##..........##.##.#Revenant#.##.# ##.#######.##.##.#Health: 22/22 ========================##.##.# #.# #.......#Magic: 5/5========================#..##.# #.# #######.#AC: 2Str: 11#.###.# ##+###.#EV: 11T h ,Int: 14 #.###.###.# ##...###.#SH: 0Dex: 9 #.........###..>..###.#XL:  2 Next: 17% Place: Dungeon:1 #####.######....@..###.#Noise: ---------  Time: 839.5 (0.0) ####...####.........##.#g) +0 long sword ..........+....%....+#.#Cast: Sandblast T hg ####...####.........##.###..............###.###.#####.#.....###.##...## #.##...##T h #.##....# #.###'###.##....# #.# #.##.# _Found a garnet ring. _You see here a medusa talisman. T h _e - a ring of resist corrosion _e - a ring of resist corrosion (worn)  Press: ? - help, v - describe, . - travelThe floor.T h 1@.U h:Vf.%You see here a medusa talisman. _e - a ring of resist corrosion (worn)  Press: ? - help, v - describe, . - travel, g - get itemItem here: a medusa talisman.U hio A medusa talisman. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the user's head which lash out at nearby enemies whenever the user attacks, poisoning them. When they feel their host's life is in danger, they can even turn these poisoned foes to stone. U hoThis talisman is completely useless to you. You found it on level 1 of the Dungeon. Stash search prefixes: {talisman} Menu/colouring prefixes: identified useless_item talisman (g)o to location.^ h #...†.....# #.....##.......##.#MacLellan the Digger #.####.##.# ##..........##.##.#^ ht Revenant#.##.# ##.#######.##.##.#Health: 22/22 ========================##.##.# #.# #.......#Magic: 5/5========================^ h #..##.# #.# #######.#AC: 2Str: 11^ hг #.###.# ##+###.#EV: 11^ h Int: 14 #.###.###.# ##...##^ h& ?#.#SH: 0^ hG Dex: 9 #.........###..>..##^ hh #.#XL:  2 Next: 17% Place: Dungeon:1 ^ h #####.######....@..###.#^ h״ Noise: ---------  Time: 839.5 (0.0) ####...####.........##.#^ h g) +0 long sword ..........+....%....+^ hB #.#Cast: Sandblast ####...####.........##.#^ hx ##..............###.###.#####.#.....###.#^ h a#...## #.##...###.##....# #.###'###.##....# #.# #.#^ h #.# _You see here a medusa talisman. _e - a ring of resist corrosion _e - a ring of resist corrosion (worn)  ^ h Press: ? - help, v - describe, . - travel, g - get itemItem here: a medusa talisman.  The floor.^ hyY#...†.....# #.....##.......##.#MacLellan the Digger #.####.##.# ##..........##.##.#Revenant#.##.# ##.#######.##.##.#Health: 22/22 ========================##.##.# #.# #.......#^ h՜XMagic: 5/5========================#..##.# #.# #######.#AC: 2Str: 11#.###.# ##+###.#EV: 11Int: 14 #.###.###.# ##...###.#SH: 0Dex: 9 #.........###..>..###.#XL:  2 Next: 17% Place: Dungeon:1 #####.######....@..##^ h #.#Noise: ---------  Time: 839.5 (0.0) ####...####.........##.#^ h5g) +0 long sword ..........+....%....+^ h`#.#Cast: Sandblast ####...####.........#^ h_#.###..............###.#^ hw##.#####.#.....###.#^ hĝ#...## #.##...###.##....# #.###'##^ hs#.##....# #.# #.##.# ^ h _You see here a medusa talisman. _e - a ring of resist corrosion _e - a ring of resist corrosion (worn)  ^ h.HPress: ? - help, v - describe, . - travel, g - get item^ hZdItem here: a medusa talisman.  The floor.^ h^ hC8%^ hs. __ h3_ h _ h_ h_ hP __ h,_ h_ h_ ht_ h_ h_ h_ hW,_ h_ h  #.##.# ##.#######.##.##.#  ##.##.# #.# #.......#  #..##.# #.# #######.#  _ hq ;#.###.# ##+## #.# ##.###.# ##...## #.# .......###..>..## #.# #.######.......## #.# ####.........####... #.# .......+....%...@'(..... #.# 43.5 (4_ h ...####...####... #.# ##_ h .......## #.# .#####.#.....##  _ h #...## #.##...##  #....# #.###'##  _ h '#....# #.# #.#  ##.#.# #.# #.# ####_ h7 f#.#  #.#.###.###.## #...._ hT !.# _ h1 _You open the door._ h\ E _Found 8 stones.` h3` h` h` h ` h: _` h@  There is an open door here.` h` h< _` h` h;  You see here 8 stones.` h` h _` h` h` hp,` h(` h` h,` h` h ` h ,` h7 ` h` h` h` h` h` h.,` hO` h` h ,` h!` h$` h&,` h'` h,;  You see here 8 stones.` hM/` h/ _` h1` h6@  There is an open door here.` h8` hY9 _` h:` h3?` h*A,` hB` h4F` hiH,` hI` hL` hN,` hO` hR` h*U,` hSV` hx[d  You see here a medusa talisman.` h]` h^ _` h_` h/b` h8d,` h;e` hg` hii,` hkj` hl` h^n,` h`o` hr` hv,` hx` hm{7 _You open the door.` hu|3` hv}` h@  There is an open door here.` h` h _` h1` h ` h,` hp` h ` h/` hc` h֋` h` h,` h:` h` hÑ,` h` h)` h,` h` h` h˗` h` hp` h` h,` h` h` h,` hT` h` h5,` h` hߣ` hǤ,` hN` h.` he,` h` hߪ` hī,` he` hd` h^,` h` h` h*,` h̴` h` h` h` h#` h` h},` h` h` h,` h` h` h,` hU` h` h` h` h` h` hD,` h` h.` h,` h` h` h>,` h` h` h9` he` h` h` hA,` h` hT` h,` hD` h` h,` hS` ht` h,` h` h` h,` hd` h` h,` h` h` h!,` h`` h` h,` h` hb` h,` h` h` h,` hS` h` h0,` h` hF` hL,` h` h` h # ### ## ..# #. ` h #.# ## #. ##### )..####.##### #...† .......@....# #.###901.5 (5` h18.0) .######.###.# #.#` hM ` hg#.. #.# #.# #.# # #..# #.# #.# ` h7 #.# #` h #... ..# #.# #.# #` hC ##...## ### #.# #.###  ##.....## ##.# #....   ##.......## ##..#### #####` h  #.........####......########.` h.E ` h` h,2.5 (59` hb` hH$ _Found a spear.` hf03` h1` hc4` h=6` h:B` h<,` h=` h>` h@,` hAa ha h6,a h:a ha h,a hka h a h& ,a h a h a h,a ha h9a h,a ha ha hla ha ha h,a h,a ha ha h,a hy)a h+a h.,a hY/a h2a hY4a h5a hV7a h9a h;a h;a h =a hAa heC,a hDa hL=  You see here a +0 spear.a hNa hvO _a hQa h6Sa h9U,a hVa hXa hZa h&[a hV\a h._a h`a haa haa hcda h_f,a h^ga h8ia hj,a hla hma ho,a hpa hnra hs,a hqta hva hwa hwa hxa hza hq|,a hS}a h?a hNa hwa h(a h)a h,a hIa hXa ha h a ha hَa ha h a ha ha hr,a ha ha hP,a ha ha hܗ,a ha ha hZ,a hKa hDa h,a ha ha hJa hva hإa hɦa hwa ha ha ha hoa ha ha hΫa ha ha hea h>a h,a hOa ha ha hаa ha ha hO,a ha hoa ha ha ha ha ha ha ha hma hNa hqa ha ha h a h1a ha ha hо,a h]a hma h,a ha ha hR,a ha ha h#,a ha ha ha h a ha ha h,a h6a ha h,a hCa ha h,a hna ha ha ha ha ha h,,a ha ha ha h:a ha ha hBa hLa ha h1a hja h>a ha ha h0a ha hca ha ha h;a ha hJa ha ha h(a hUa ha h5a hna ha h5a h#a hsa ha h:a ha h.,a ha ha hI,a ha hXa hy,a ha h a h a h a h a ha ha h.a ha hR7 _You open the door.a h3a h,a h@  There is an open door here.a ha h _a ha ha h"!,a h!a h $a h%,a hk&a h(a h *a h4*a h*a h*.a h/,a h0a h3%  a h>4There is an open door here.a h%6a hd6 _a hV7a h9a h:,a h;a h<a h>,a h?a h@a hAa h Ba hBa hFa h}H,a haIa hKa h M,a hTNa hAPa hQa hQa hkRa hTa hV,a hWa h*Za h[,a h1]a h0_a h`,a haa hga hh,a hja hla hDn,a hna h0pa hqa hBqa hqa hra hsa hsa hVta hhua hv,a h5wa h0xa hya h%ya hya h{a h},a h}a h~a ha ha h؀a ha h,a ha ha h,a h҈a ha hp,a ha ha ha hǎa hYa h      ########   #.........  ###########..######.  #.........#...## #. a h /  #.....)..####.   #............99.5 (97 a hF  #...#####.#..######. a h^  #..## #.#..# #.   #..######.#..######. a h­  #.........#.........   ##.########...### a h  ######.## ##.....## a h@  #.......# ##.......##   #.......####.........###a h;a ha h9a h`E _Done exploring.a h 3a ha a h ...........#...## #....)..####.........0.0).#..#..#..........#..........a h (..a h a h a h" E _Done exploring.b hvb hxb hi|b h:~H _No target in view!b hw b h$ Level 1 of the Dungeon<>>>>(Press ? for help) ##########  #........#  ####.######.#  ##.###.# #.#  b h #############...########.######.#######  #.........##.................##.......#  ###########..######.###...#######..###.##.#####.#  #.........#...## #.#b h ######.#### ##.†.###.##.#####.#  #...#####...)..####.#####b h d#...†.....# #.....##.......##.#  b h #..@....................##.####.##.# ##..........##.##.#  #...#####.#..######.###.#b h# n#.# #.##.# ##.#######.##.##.#  b hQ J#..## #.#..# #.# #.##.# ##.##.# #.# #.......#  #..######.#..######.# #.#b h &#.# #..##.# #.# #######.#  #.........#.........# #.##.# #.###.# ##+##b h #.#  ##.########...####### #.##.###.###.# ##...##b h p#.#  ######.## ##.....## ##.#b h$ #.........###..>..## ### #.#  b h^ #.......# ##.......## ##..#### #####.######.......## ##.###.#  #.......####.........####......########...####.........####...##.# b h #..........+.........'.......................'....%....'(......#.#  #.......####.........####......########...####.........####...##.#  b h #.......# ##.####'#### ##........# ##..............## ##.###.#  b h# #.......# ###.......# #..#.##..# ##.#####.#.....## ### #.#  #.......# #.ß.ß.ß.# #..#.##..# #...## #.##...###.#c hO@>c hS$c h,B MacLellan the Digger  Revenant  Health: 22/22 ========================  ########## Magic: 5/5========================  #......... AC: 2Str: 11  ###########..######. EV: 11Int: 14  c hB#.........#...## #. SH: 0Dex: 9  #...#####...)..####. XL:  2 Next: 17% Place: Dungeon:1  #..@................ Noise: ---------  Time: 999.5 (0.0)  #...#####.#..######. g) +0 long sword c hB #..## #.#..# #. Cast: Sandblast  c hB#..######.#..######.  #.........#.........  c hCr##.########...######   c hHC######.## ##.....##  #.......# ##.......##c hkC*  #.......####.........###c hC\  _You open the door. c hCz_There is an open door here. _There is an open door here. _Done exploring. c hCp_Done exploring. _No target in view!c hDDc hDc hRc hTc hXP _c hY,c hZc h]c h^,c h7_c hac hbc h cc hcc h*hc hi,c hPlc hwoc hq,c hrc hwc hDyc hsyc hzc hc hzc hׁc hc h!c h,c hc hgc h,c hRc hc hn,c h~c hc hHc hc hc hèc h;,c hgc hc h3c h]c hc hc hS,c hc hc hBc hc hQc h@  There is an open door here.c hc hI _c h#c hc hc hc hc hc hc hc h/c hc hEc hc hRc hc h,c hMc hc h4,c hc hc h*,c hc hc h,c hHc hc h5,c hc h5c h,c hc hLc hc hc hc hc hc hc hgc hc hc hc hc hc htc hc hc hc h3c hVc hc hc hAc hcc h)c hDc h,c hc hc h@,c hc h c h ,c h c h c hc h!c hc hc h,c hc h4c hic hc hc h[c h,c hc hc h!,c h!c h-%@  There is an open door here.c h;'c h' _c h(c h*c h,,c ht-c hR/c h1,c h1c h2c h4,c hq6c hl8c hy:,c h;c hnG ######.#### ##.†.###.##.#####.#  #...†.....# #.....##.......##.#  #.####.##.# ##..........##.##.#  #.# #.##.# ##.#######.##.##.#  #.# ##.##.# #.##  #.# #..##.# #.# #######.#  #.# #.###.# ##+## #.# c hG #.###.###.# ##...## #.#  #.........###..@..## ### #.# 1044.5 (45.0)  #####.######.......## ##.###.# #####...####.........####...##.# c hH...........'....%....'(......#.# c h>H#####...####.........####...##.# # ##..............## ##.###.#c h`H c hH# ##.#####.#.....## ### #.# c hHs# #...## #.##...## #.# # #....# #.###'## #.#c hI!c h0Lc h Sc h?Uc _There is a stone staircase leading down here.d h5%d h~d hd h%d h85.5 (1.0) _d h9%d h #.###   d h@#..?..###  2 #..@# ##### d h "d hd hfd h0 -6.3 (1.8d h6 d hG: _You climb downwards.  Found a scroll labelled JASOERH JOCOP. _There is a stone staircase leading up here.e hDs 3e h t e hv e hy e hS~ P _e hc e h e h@ e h e hʃ e h e h e hv e h e h( e hψ e h% e hԍ ,e hE e h H  #.#####..###.###..<## #####e h .51.3 (5.0e h e h $2.3 (6e h e h M _h - a scroll labelled JASOERH JOCOPe h+ f h><f h<f h<f h=f h>f h>f hBnf hBf hD,f hDf h_Gf h5P####.##### #.....### #.###..<# #@# #####5.3 (3 #..)..... #########f hPf hVf hW+6.3 (4f hy\f h_& _Found a war axe.g h)g hzg h g h7g h,g h,g h,g hg h7g h.,g hg h?  You see here a +0 war axe.g hWg h _g h)g hg h6g hVg hg hg hg hg h+g hg hg h#g hg h]g hg h3g hg h7g hg hg hg hg h,g hg hg hg hg hg hg hg hg h g hg hg hg hg hIg hxBg hg h[g h7,g hpg hg hg hg hg hg hg hg hg hg h,g hBg h(g hOg hg h g hvm#.###..<# #.....##.###########.###.##..)..............##############.#####.g h1.# # # #.#...l.......##.#####g h6 ... ###l   frilled lizard (asleep)g hM076.3 (20.0)g h,7.3 (21g hg h3"K _A frilled lizard comes into view.g hY"g h #.###..<# #.....# #.##.###.# #..)..............# ##.##### #.#..#.#.##.#.# ###.#.#...l.#.###.#... ####g h g h 18.3 (1.0)g hd g h g h- #.###..<# #.....#  #.#.###.#  #..)......#  #.##### #.#.. #.#.# #.#.# ####.#.#.#...l.#.###.######.#... #####g h g hW j.llg h 79Sandblastg h g h{ 8 _The frilled lizard hisses angrily.h h:@#.###..<# #.....# #.#.###.# #..).# #.##### #.#...##.#.#.##.#.#.####.#.#.#.#...@..l.###.######.#... #####h hgh hx3l.h hb'80h hh h"h h{.###..<# #.....# .#.###.# ..).# .##### #.#...# #.#.#.# .#.#.#.####.#.#.#.#....@l.###.######.#... #####h hb h h Mww   dart slug (wandering)  A dart slug comes into view.h h?.=1h hh h[ _The frilled lizard barely misses you.h hay@  You hit the frilled lizard.h hzh hH†..w.w h h6202.7 (1.4h hh h%R _You kill the frilled lizard!h h4> ###..<# #.....# #.###.# ).# .##### #.#...# .#.#.#.# ..#.#.#.####.#.#.#.#.....@..w.###.######.#... . h hJA h h#I 3w.h hI 4-30h hcO h hS { _You see here a frilled lizard corpse.h h..<# #.....# .###.# ).# .##### ###.#...# ..#.#.#.# .#.#.#.####.#.#.#.#.....†@w.###.######.#... ..##### .h h+h hG-4 _h hĿh hi h  You hit the dart slug.  The dart slug is heavily wounded.i hOe0---=6.1 (1.4i hSi hƔ. _The dart slug bites you.i h5?  You hit the dart slug.  The dart slug is severely wounded.i hD ```````The dart slug launches a dart at you.i h.....†@7.5i hi hO _The slug dart misses you.i hq  You hit the dart slug but do no damage.The dart slug is severely wounded.i h (8.9i h i h W _The dart slug closely misses you.i h ;  You hit the dart slug.i ht C† i h? 2/23=--3190.3Sandblast _You kill the dart slug!i h i h i _Your Fighting skill increases to level 1!i h֏i h9i hi hWH _No target in view!j h3j hj hj h$ _j hXj h,j hj hH!3===j h!j h$1 _HP restored.j h,V..<# #.....# .###.# .# .##### ####.#...# ..#.#.#.# ..#.#.#.####.#.#.#.#.....†.@.-4.3 (4.0###.######.#... ..j h-##### ...>.....j hz3j hs5E-5.3 (5j hB:j ho> _Found a stone staircase leading down. _You see here a dart slug corpse.k hIk hZk hdk h: _k hk h,k h+k h7k h0######.###.# ............# #######.##### ######### #.#...# #........k h/#.#.#.# #...#.#.#.####..#.#.#............!k h#.....†.†..###.######7.3 (2... +..k h1##### #... +...>k hPf#......#......k hv#.......#...>....k hk h H==8.3 (3k hk h`9 _Found an escape hatch in the floor.l hl h l hl h,l h,l h,l h,l hl hl h,l h#l hol h,l hl hl h\,l hl hl hE,l hl h;l h*,l hql hk s # .###.# .....# .##### ########## .#...# #........# .#.#.# #..# .#.#.####........# l h w.#.#............@# .....†.†.........# ##.######...........#  #... +...........#  ##### #...........#l h 7+...>.......##...........##...........#l h 2#.........l h~-105.3 (7l h+6.3 (8l hKl hV _i - a fizzy red potionl hu l hYv l hw l hry l h{ l h| l h ,l h& ,l h l he l hO l hy l hd l h& l h ,l h l h l h, ,l h l hv l hј l h l h l h2 l h l h l h l h l hդ ,l h l h/ l h ,l h l hY l h ,l hڳ l hl l h ,l h# l hZ l h ,l h l h l h ,l hb l hE l h ,l hl l h l h l h l h l h/ n  #...........# #...........# #...........# #...>.......# #...........# #...........# #...........# l h #...........# #...@.......#21.3 (15.0) ####'######## #.# l h X #)# l h ^#.# #l h .# #.#l h Q #.# l hC #_You open the door.l h C _Found a mace.m hm hRm hm hm hm h\: _m h m h: There is an open door here.m hKm h _m hm hm hm hAm ham h<  You see here a +0 mace.m h!m h _m hm hem h_,m hOm h m hD ,m hX m h m hm hm hm hEm hF,m h,m hm hu###'####### #.#  #)#  #.#  #.# m h4 #.#  #.#  #.#  #@# 9.3 (8.0)m h  #.# .##.m h,% .. .#m hMQ >#m hkD #m h#m h$,30.3 (9m h}(m h+; _Found a stone staircase leading down.m hi Im hxk m hrn ,m ho m hv nm h@w ,m hx m h3z m h| m hI| m h } m h~ m h̀ ,m hf m hc )# #.# #.# #.# #.# m h #.# #.# #.####...m h a###.#..#m h #..#..>#m h R###.#..m h6 Z####m h +5.3 (5m h +6.3 (6m h m h Z _j - a bubbling ruby potionn h3n hn hn hun h}Bn hZn hyn hn h^n hWn hn hn hSn h,n hn hn h,n hn h?n h,n h!n h&n hNn h|n hn hn h,n hOn h/n hSn hn hn h n h,n hhn hsn h,n hn h n hAn hln hn hn h,n hn hn h4,n hn hn h n h=n hn hn h(,n hn hn hn h7n hn hn hn hn h7n hyn hn hn hH n h n h ,n h n hn h,n hn hn h #...........# ####'######## #.# #)#n h>.. #.#..K# #.#...$.#### #.#....# #.# #@# #.#n hf #.# #.# #.# #.####n h #.# #....# #.######..#n h #....# #..#n hK   kobold (missile, asleep)####.###..#n h #.....>#########.#n h5n hu( 57.3 (21.0)  A kobold comes into view. It is wielding a +3 dagger.n h;*,8.3 (22n hV0n h6* _Found 7 gold pieces.o h2 #.# #...........#####'######## #.#  #)#.  #.#o hkK# #.#....$.#### #.##..@.# #.#####.# #.# #.# #.#  #.# #.#### #.# #....# #.######..# #....# #..#####.###..# #.....>#o h> o hB9.3 (1.0)Sandblasto hVo ho hGp #.# #.# ####'### #.#.. #)#. #.#.K## #.#.$.#### #.# #.@..# #.# ####.# #.# #.# #.# #.o hDq# #.#### #.# #....# #.######..# #....# #..# ####.###..#  #.....>#o h*yo hz'60o ho h.o h #.# #.# #...........# ####'########### #.# #)#.  #.#o hzK### #.#......$@#### #.#.....##....# #.#... ####.# #.#. #.# #.# #.# #.####o hv #.# #....# #.######..# #....# #..#####.###..#o h$o h&1o hِo ho hTc #K  )The blast of sand hits the kobold.o h K$The kobold is severely wounded.o h F(((((o hy Z$@...o h{ g4-----=2.8 (1.5o h o h n _The kobold throws a stone. The stone closely misses you.p hQG  The blast of sand hits the kobold.p hR)#p h%K:$p hP3----------44.3Sandblastp hUp h|XJ _You kill the kobold!q h3q hˬq h,q h+q hq-----q hBq hBq hq hBq h~q h54=====-rr   rat (wandering)q h.71.3 (7.0q hE-2.3 (8q hNl _A rat comes into view.q h  #. #. #. ####'#+# #.#..# #)#.. #.#.)### #.#^......@.#### #.#.##....# #.#.r.. ####.# #.#.#. #.# #.#... #.# #.#####. #.# #....#. #.######..#  #....# #..#  ####.###..#q h* q h >r.q hK +3.3 (1q hv q h% Q _You see here 7 gold pieces.q h8 q hr9 ( #q h9 ( #q h : ( #q hD: - ####'q h: 4#+#q h; + #.#q hJ; (.##q h; K #)#q h; '.#q h; + #.#q h5< ^.)### #.#q h< '.^q h< q$.#### #.#q h= .r....##....# #.#q h= .. ####.# #.#q hH> U.#..r #.q h> .# #.#q h> ...q h> B. #.# #.####q h? .#.∩J#. #.# #....#q h? aJ   endoplasm (asleep)q h)@ $...... #.######..#q h~@ hr   quokka (wandering)q h@ .###### #....# #..#q hA fr   rat (wandering) q hNA q hA 3 ####.###..#q hA q hK  q h?L  q hM An endoplasm and a quokka come into view.Found Bunoibix's General Store.  The endoplasm quivers.q h O q hO q hpW 'r.r.J.Jrrq hW A===4Sandblastq hi\ q h*^ ? _The rat squeaks loudly. You hear a shout!r h+ # # ####'###########+## #.# .......## #)##..# #.##)### #.##.^.r....$.#### #.##......@##....# #.##r#####.# #.##...# #.# #.#(....J..# #.# #.####.#.∩.#.# #.# #....# .......# #.######..#r h<####### #....# #..#. ####.###..# #.....>#r h4  Found 8 stones.r hM  The quokka bites you but does no damage.r hr h6.rJ.gg   hobgoblin (missile)r   ratr hO=====--5r h-r h\ _A hobgoblin comes into view.s hs ha  The blast of sand hits the quokka but does no damage.  You hit the quokka.  The quokka is lightly wounded.s hga((((((s h,s hx.rJ......s h18------3-------s h&6.8 (1.5s hs ha _The quokka bites you. x2; The hobgoblin throws a stone. The stone hits you.s h## q  The blast of sand hits the quokka.s h p  The quokka is moderately wounded.s h  You barely miss the endoplasm. The quokka barely misses you.s hŨ  The rat closely misses you. The endoplasm misses you.An endoplasm comes into view.s h& s h  gJ 2 endoplasms (1 wandering)J.  The quokka barely misses you. The endoplasm hits you.s h ------2----------8.3s hC s hc Q _The rat closely misses you.u h #......... MacLellan the Digger u hCE#......... Revenant ####'##### Health: 18/23 ==================------ ######+## #.#  Magic: 1/5====-------------------- #.......## #)#  AC: 2u hsStr: 11 #........# #.#  EV: 11Int: 14u h #.......)### #.#  SH: 0Dex: 9 u h#.^......$.#### #.#  XL:  2 Next: 34% Place: Dungeon:2 u h #.....r@##....# #.#  Noise: =--------  Time: 1178.3 (0.0) #.....Jr#####.# #.#  g) +0 long swordu h1 ....#...# #.# #.#  Cast: Sandblast (.......# #.# #.####  u hU..#.∩.#.# #.# #....#  .g.....# #.######..#  JJ 2 endoplasms (1 wandering)u hy .J####### #....# #..#  r   quokka u h.. ####.###..#  g   hobgoblin (missile) #.....>#  r   ratThe quokka barely misses you. The endoplasm hits you. _The rat closely misses you.Aiming: Sandblast (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineu h)vAim: a quokka (moderately wounded, 75% to hit)u h #......... MacLellan the Digger #......... Revenant ####'##### Health: 18/23 ==================------ ######+## #.#  Magic: 1/5u hr====-------------------- #.......## #)#  AC: 2Str: 11 #........# #.#  EV: 11Int: 14 #.......)### #.#  SH: 0Dex: 9u hͩ, #.^......$.#### #.#  XL:  2 Next: 34% Place: Dungeon:2 u hw#.....r@##....# #.#  Noise: =--------  Time: 1178.3 (0.0) #.....Jr#####.# #.#  g) +0 long sword ....#...# #.# #.#  Cast: Sandblastu h+] (.......# #.# #.####  u hQ{..#.∩.#.# #.# #....#  u hQ.g.....# #.######..#  JJ 2 endoplasms (1 wandering) .J####### #....# #..#  r   quokka u h.. ####.###..#  g   hobgoblin (missile)u hӪ u h#.....>#  r   ratAiming: Sandblast (safe; 5% risk of failure)  u h[SPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 75% to hit)  The blast of sand hits the quokka!  You kill the quokka!u h< ######+## #.#  #..u hO #)#  #.. #.#  #.. #.#  #.^u h #.#  #.. #.# u h #.....J† #.#  u hc... #.# #.#  u h9d(.. #.#  u hfe..# #.#  u h`.g.....#   u h.J#######  #..# g   hobgoblin (missile) .. u h r   rat u hLA>u ho;: a quokka (moderately wounded, 75% to hit)  The blast of sand hits the quokka!  You kill the quokka!  The endoplasm quivers.  You hit the endoplasm.  The endoplasm is lightly wounded.u h <v h gJ.J.  The rat completely misses you.The endoplasm freezes you.v h+ d7-419.8 (1.5v h)v h1 _You are frozen. You resist.v hprv h>sv h{v hm~F _Unknown command.v h  #......... MacLellan the Digger #......... Revenant ####'##### Health: 17/23 =================------- ######+## #.#  Magic: 0/5v h ------------------------ #.......## #)#  AC: 2Str: 11 #........# #.#  EV: 11Int: 14 v hq :#.......)### #.#  SH: 0Dex: 9 #.^......$.#### #.#  XL:  2 Next: 41% Place: Dungeon:2 #.....r@##....# #.#  Noise: =--------  Time: 1179.8 (0.0) #.....J†#####.# #.#  g) +0 long sword ....#...# #.# #.#  Cast: Sandblast (.......# #.# #.####  ..#g∩.#.# #.# #....#  v h J......# #.######..#  JJ 2 endoplasms ..####### #....# #..#  g   hobgoblin (missile)v h  .. ####.###..#  r   ratv h L #.....># _You are frozen. You resist. v h _Unknown command.Aiming: Sandblast (safe; 5% risk of failure)  v hD Press: ? - help, Q - select actionShift-Dir - straight linev hn MAim: an endoplasm (lightly wounded, 98% to hit)w hz #......... MacLellan the Digger #......... Revenant ####'##### Health: 17/23 =================------- ######+## #.#  Magic: 0/5------------------------ #.......## #)#  AC: 2w h4{Str: 11 #........# #.#  EV: 11Int: 14 #.......)### #.#  SH: 0Dex: 9 #.^......$.#### #.#  XL:  2 Next: 41% Place: Dungeon:2 #.....r@##....# #.#  Noise: =--------  Time: 1179.8 (0.0) w h{#.....J†#####.# #.#  g) +0 long sword ....#...# #.# #.#  Cast: Sandblast (.......# #.# #.####  ..#g∩.#.# #.# #....#  J......# #.######..#  JJ 2 endoplasms w h{2..####### #....# #..#  g   hobgoblin (missile) .. ####.###..#  r   rat w h |#.....># w h0|Aiming: Sandblast (safe; 5% risk of failure)  Press: ? - help, Q - select actionw ho|Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)  The blast of sand hits the endoplasm.  w h|7You kill the endoplasm!w h@ ######+## #.#  #.. #)#  w h#.. #.#  #.. #.#  #.^ #.#  #.. #.# w h1 #...... #.#  w h\... #.# #.#  (..w h #.#  ..# #.# w hy J......#  J   endoplasm w hއ..#######  #..#  .. w h  w h'F>w h Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (lightly wounded, 98% to hit)  The blast of sand hits the endoplasm.  You kill the endoplasm!  You barely miss the rat.w hP1..Jw h.W(((((w hS  The hobgoblin throws a stone. The stone closely misses you.w hܟw h.@..g..Jw h15--881.3 (1.5Sandblastw hԶw hd _The rat closely misses you. The rat bites you.w hF4w h-Lw h1NF _Unknown command.w he T  You don't have enough magic to cast this spell.w h w h" w h.% . _x h%  x h/You don't have enough magic to cast this spell.x hx hx h . _x h4x hx h{  x h 8_Unknown command.y h[#.#.#.......... ####'############+## #.# #.## #)# #.# #.# #.......)### #.# y h#.^.....@$.#### #.# #.....r.##....# #.# #......†#####.# #.# ....#...# #.# #.#y h(...g...# #.# #.####y h*..#.∩.#.# #.# #....# J....# #.######..# ..####### #....# #..# ..y h+####.###..#y h,y h8y hxr.g.J.y h+-2y h<0 _y h9y hy hc  You slash the rat!y h \.g.Jy h!@∩y h2%--1====51=3.7 (1.4Sandblasty hY+y h7.G _You kill the rat!z hA#.#.#.####'#######+## #.# #.## z h$#)# #.# #.# #.)### #.# #.^..#### #.# #.##....# #.# z hʁ#.....g†#####.# #.# ....#...# #.# #.#(...J...z hm..#.∩.#.# #.# #....# .......# #.######..# ..###### z h& z h|z hz hOg.J.z hO4-40z h/z hQ _You see here 7 gold pieces.z h z h z h Ig.J.z h~ O6=-z h 5z h1 S _You now have 48 gold pieces (gained 7).{ h D#.##.#####'##############+## #.# #.......##)# #.# { hDq#.# #.)### #.# #.^.....g..#### #.# #.......##@...# #.# #.....J†#####.# #.# ....#...# #.# #.# (.......# #.# #.####{ hE..#.∩.#.# #.# #....#.....# #.######..# { h3E^g   hobgoblin (missile){ hWE..####### #....# #..#.. ####.###..#{ hyEe #.....>#{ hG{ hSPA.g{ hQ&6{ hW{ hY{ hDM{ hVJJ   endoplasmg   hobgoblin (missile){ hW{4--====={ hW8.1 (1.4{ h]{ h_l _You barely miss the hobgoblin. The hobgoblin hits you.{ h3 S  You slash the hobgoblin!{ h q .J  You kill the hobgoblin!{ h K--89.5{ h2 { h W _The endoplasm closely misses you.| hn*u5=90.9| h,| h/ _You hit the endoplasm but do no damage. The endoplasm closely misses you.| h  You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm jiggles.| h (2.3| h | h _The endoplasm closely misses you. The endoplasm barely misses you.} hX=  You slash the endoplasm!} hC(} h=653.7Sandblast} h|} h M _You kill the endoplasm!} h{ #. #. #........... ####'####### ######+# #.# ### #)# #..# #.# #.)### #.# #.^......@.#### #.# #.......##....# #.# #......†#####.# #.# ....#...# #.# #.# (.......# #.# #.#####.∩.#.# #.# #....# .......# #.######..# ..####### #....# #..#..####.###..#[40} hm} h5_6=2=====-40  Things that are here: _7 stones; a hobgoblin corpse} hD  # # # #.......... ####'###### ######+ #.# ###} h  #)# #..# #.# #.### #.# #.^......(.#### #.# #.......##....# #.#} h  #......†#####.# #.# ....#...# #.# #.# (.......# #.# #.#####.∩.#.# #.# #.} h ...# .......# #.######..# ..####### #....# #..#} h } h G-5 _} hG } hJ  Things that are here: _a +3 dagger; 4 stones; a kobold corpse~ hiK~ h>MPick up what? 10/52 slots (_ for help) Hand Weapons (select all with ))  a - a +3 dagger ~ hMJMissiles (select all with ()b - 4 stones Carrion a kobold corpse [Up|Down] select~ hMB[Esc] exit ~ hMLetters toggle [.|Space] toggle selected[top] h-  h#.......... MacLellan the Digger#.......... Revenant#.......... Health: 16/23 ================-------- h4#.......... Magic: 2/5=========---------------####'###### AC: 2Str: 11######+###.#EV: 11Int: 14 ho#.......###)#SH: 0Dex: 9#........##.# hXL:  2 Next: 65% Place: Dungeon:2#.......@### #.#Noise: ---------  Time: 1195.7 (0.0) h#.^......(.#### #.#g) +0 long sword#.......##....# #.#Cast: Sandblast h=]#......†#####.# #.#....#...# #.# #.#(.......# #.# #.####..#.∩.#.# #.# #....#.......# #.######..#..####### #....# #..#  h__You kill the endoplasm!Things that are here: _7 stones; a hobgoblin corpse h~Things that are here: _a +3 dagger; 4 stones; a kobold corpse h+Okay, then. h hp hA h  h(_ h>S # # # ####'###########+## #.#  #.......## #)# #..# #.# # h)### #.# #.^....@.(.#### #.# #.##....# #.# #†#####.# #.# ....#...# #.# #.# (.......# #.# # h,.#### ..#.∩.#.# #.# #....# ........# #.######..######## #....# #..# hu .. ####.###..# h hW!26.7 (1 _ h#( h* h s # # ####'##########+## #.#  #.......## #)# #..# #.# #)### #.# h  #.^......(.#### #.# #.##....# #.# #†#####.# #.#.....#...# #.# #.#(.......# #.# #.####...#.∩.#.# #.# #... h q.#.......# #.######..# ####### #....# #..#  h  .. ####.###..#  #.....># hC D  h  h &7 hJ  h  hEI # ####'#########+## #.#  #.......## #)# #..# #.# #)### #.# hhF% #.^......(.#### #.# #.##....# #.# #†#####.# #.#......#...# #.# #.#(.......# #.# #.###...#.∩.#.# #.# #...........# #.######.. h-GL####### #....# #.. .. ####.###.. #.....>########. hO h_SW17=8 h'Z h\ hbb ###'#########+## #.# .......##).. hb)###^......(.####......##....†#####......#@..# (....##..#.∩.# hc5..... h"c\...# hAc.. haca...........  ho hr&9 hy h\{ he######+## #.#  #.......## #)# #........# #.# #.......)### #.# #.^......(.#### #.# #.......##....# #.# h####......†#####.# #.#.......#...# #.# #.#...(...@...# #.# #.## h...#.∩.#.# #.# #...........# #.######....####### #....# #..... ####.### #... h7I########. ....... hYF ######## hr h͍(200 hW h h\Y W .......##)..)###^......(.####......##....###†#####.......#...# (....# hY .....#.@.#.#.......#####..####### #....# ..... hY + h6a  hb &1 hf  hdi l _There is an entrance to Bunoibix's General Store here. hvw hWelcome to Bunoibix's General Store! What would you like to do?  a -  520 gold a condenser vane  b -  260 gold an inkwell talisman  c -  39 gold a potion of attraction (unknown)  d -  39 gold a potion of lignification (unknown) hHe -  52 gold a potion of might (unknown)  f -  11 gold a +0 robe  g -  520 gold a sack of spiders  h -  520 gold a sack of spiders  i -  52 gold a scroll of fog (unknown)  hr j -  52 gold a scroll of immolation (unknown)k -  39 gold a +0 spear  hzl -  6 gold 5 stones You have 48 gold pieces.  h[Esc] exit[!] buy|examine items h R[a-l] mark item for purchase [/] sort (type)[A-L] put item on shopping list h]  hke  hln b#.......###)# MacLellan the Digger#........##.# Revenant hn ,#.......)### #.# Health: 17/23 =================------- hn #.^......(.#### #.# Magic: 2/5=========---------------#.......##....# #.# AC: 2 h)o UStr: 11####......†#####.# #.# EV: 11Int: 14 hYo .......#...# #.# #.# SH: 0Dex: 9...(.......# #.# #.## XL:  2 Next: 65% Place: Dungeon:2 ho .....#.@.#.# #.# #... Noise: ---------  Time: 1201.7 (0.0)...........# #.######. g) +0 long sword h\p .....####### #....# #. Cast: Sandblast.....####.###.....#........########........... hp ########Things that are here: _7 stones; a hobgoblin corpseThings that are here: _a +3 dagger; 4 stones; a kobold corpse _Okay, then. _There is an entrance to Bunoibix's General Store here. h.w  h>z  h"  hDuR######+## #.# #.......## #)# #........# #.# #.......)### #.# #.^......(.#### #.#  #.......##....# #.#  hu?####......†#####.# #.# .......#...# #.# #.# ...(....@..# #.# #.###.....#.∩.#.# #.# #..............# #.######......####### #....# #..####.###. hu #.....> ... ########. hv ............ #########  h~ h$22.7 (1 _ h hŊ h> ####'##########+## #.# #.## #)# #.# #.# #.......)### #.# #.^......(.#### #.#  h #.......##....# #.# ####......†#####.# #.# .......#.@.# #.# #.#  hõ...(.......# #.# #.#### hO.....#.∩.#.# #.# #....#...........# #.######..#.....####### #....# #..#.####.###..#. #.....>#... ########.# hr1............ hn hT8=3 hB hQ h~( M........ ####'#########+## .#).# ......)### ^......(.### .##... h( ?####.....@†####....# (......###.....#.∩.#.# #.# #....#.. .. h1  h4 &4 h;  h{=  h] #.#......... ####'###########+## #.# #.## #)# #.# #.# #.......)### #.# #.^(.#### #.#  #.##....# #.# ####......†#####.# #.# .......#...# #.# #.# ...(.......# #.# #.####.....#.∩.#.# #.# #.. h 3..#...........# #.######..#.....####### #....# #..#.####.###..#. #.....># h  hb Z3=====5 h\  h  h!#. h#.#.......... ####'############+## #.#  hO#.##  h#)# #.# #.#  h2#.......)### #.# #.^ hP(.#### #.#  #. htt##....# #.#  hO####......†#####.# #.# .......#...# #.# #. h#...(.......# #.# #.### h#.....#.∩.#.# #.# #.. h..#...........# #.##### h$#..#.....####### #....# hBK#..#.####.###.. h`!# h h &6 h h hޞM.......... ####'###########+## .#).# .### ^......(.####  hA@.##....#####......†#####.# #.##.#..###### h h۩q9==7 hs h  Things that are here: _a +3 dagger; 4 stones; a kobold corpse h  h\ Pick up what? 10/52 slots (_ for help) Hand Weapons (select all with ))  a - a +3 dagger Missiles (select all with ()b - 4 stones Carrion a kobold corpse  h [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h  a + a +3 dagger[Enter] accept (1 chosen) h*  hI#.......... MacLellan the Digger#.......... Revenant#.......... Health: 19/23 ===================-----#.......... Magic: 3/5==============----------####'###### AC: 2Str: 11 hx######+###.#EV: 11Int: 14#.......###)#SH: 0Dex: 9 h#........##.#XL:  2 Next: 65% Place: Dungeon:2 h#.......@### #.#Noise: ---------  Time: 1207.7 (0.0) hHU#.^......(.#### #.#g) +0 long sword#.......##....# #.#Cast: Sandblast####......†#####.# #.# hr.......#...# #.# #.# hx...(.......# #.# #.####.....#.∩.#.# #.# #....# h...........# #.######..#.....####### #....# #..#Things that are here: _a +3 dagger; 4 stones; a kobold corpse _Okay, then. _There is an entrance to Bunoibix's General Store here.  Things that are here:  h-q_a +3 dagger; 4 stones; a kobold corpse h h+8.7 (1 hI h  h)_k - a +3 dagger h h hWield which item (- for none)?- - Claws Hand Weapons (go to first with ))  h` g - a +0 long sword (weapon)  k - a +3 dagger hc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hh#.......... MacLellan the Digger#.......... Revenant#.......... Health: 19/23 ===================-----#.......... Magic: 3/5==============----------####'###### AC: 2Str: 11######+###.#EV: 11Int: 14#.......###)#SH: 0Dex: 9#........##.#XL:  2 Next: 65% Place: Dungeon:2#.......@### #.#Noise: ---------  Time: 1208.7 (0.0)#.^......(.#### #.#g) +0 long sword#.......##....# #.#Cast: Sandblast####......†## h¹[40m###.# #.#.......#...# #.# #.#...(.......# #.# #.####.....#.∩.#.# #.# #....#...........# #.######..#.....####### #....# #..# _a +3 dagger; 4 stones; a kobold corpse _Okay, then. _There is an entrance to Bunoibix's General Store here.  Things that are here: _a +3 dagger; 4 stones; a kobold corpse _k - a +3 dagger hD  You unwield your +0 long sword. hiw9.7 (1k) +3 dagger  h h9. _k - a +3 dagger (weapon) h5gInventory: 11/52 slots Hand Weapons (go to first with ))  k - a +3 dagger (weapon)g - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of resist corrosion (worn) Scrolls (go to first with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU  h - a scroll labelled JASOERH JOCOP Potions (go to first with !)  b - a potion of magic  c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion hkg - a +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 7.8 XLs. Damage rating: 9 (Base 10 x 97% (Dex) x 101% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-clawed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. hf[ Inventory: 11/52 slots Hand Weapons (go to first with ))  k - a +3 dagger (weapon)  g - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of resist corrosion (worn) Scrolls (go to first with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU  h - a scroll labelled JASOERH JOCOP Potions (go to first with !)  b - a potion of magic  c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion h%k - a +3 dagger (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  h5& Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.1 XLs. Damage rating: 6 (Base 4 x 97% (Dex) x 101% (Skill) + 3 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 2 of the Dungeon.  hb&Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon  h&Q_________________ “He drew his dagger, that was sae sharp,  h& That was sae sharp and meet, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. h  Inventory: 11/52 slots Hand Weapons (go to first with ))  k - a +3 dagger (weapon)  g - a +0 long sword Armour (go to first with [)  hG a - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of resist corrosion (worn) Scrolls (go to first with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU  hw h - a scroll labelled JASOERH JOCOP Potions (go to first with !)  b - a potion of magic  h c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion hg - a +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4  hRThis weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 7.8 XLs. Damage rating: 9 (Base 10 x 97% (Dex) x 101% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-clawed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  h seem to have decided to capture a horse. They began with a furious attack, and (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. h&i Inventory: 11/52 slots Hand Weapons (go to first with ))  k - a +3 dagger (weapon)  g - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  h& e - a ring of resist corrosion (worn) Scrolls (go to first with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU  h - a scroll labelled JASOERH JOCOP Potions (go to first with !)  b - a potion of magic  c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion h h h#.......... MacLellan the Digger#.......... Revenant#.......... Health: 19/23 ===================-----#.......... Magic: 3/5==============----------####'###### AC: 2 hStr: 11######+###.#EV: 11Int: 14#.......###)#SH: 0Dex: 9#........# h3#.#XL:  2 Next: 65% Place: Dungeon:2#.......@### #.# hZ/Noise: ---------  Time: 1209.7 (0.0)#.^......(.#### #.# hk) +3 dagger#.......##....# #.#Cast: Sandblast####......†#####.# #.#.......#...# #.# #.#...(.......# #.# #.#### h .....#.∩.#.# #.# #....#...........# #.######..#.....####### #....# #..#  h>_There is an entrance to Bunoibix's General Store here.  Things that are here: _a +3 dagger; 4 stones; a kobold corpse  h`r_k - a +3 daggerYou unwield your +0 long sword.  h_k - a +3 dagger (weapon) h^ h hѬ hh h~3 hE h hB h20= h h~, h hJO= hmw1= hs h g4===== h  hk , h  h , hh  h  h$ a2== h^  h1 S===== h  h , h  h  , h]  h  h b3=== h  h  h  hB  h , h"  h[$ , h%  h_(  h( $== h) H5===== h *  h/ 4 _Magic restored. h1  h1  h3  hZ@  hB  h C  hnD  hYH  hI  hJ  h3K  hBN 7 _You open the door. hP S===== hQ  hU   h(U : There is an open door here. hW  hW  _ hX  ht] , h]  hO_  hHa  hc  hc  h;e  hu  +...>#. ##.# #.. ##.# #...>... .. ...... #. ....... #.#...... #.@# ...... ##.## #....... #..# ####'### ######'## #.# #.......## #)# #........# #. #.......(### # #.^......(.#### # #.......# # h1z 035.7 (26.0) hP{ ,6.7 (27 h  h} W _l - a murky cyan potion hn hsC  Skill  Level Cost  Apt Skill  Level Cost  Apt  hWsa + Fighting1.1   1.7  +1   h + Spellcasting 2.3   3.6  -1       hs}     b - Unarmed Combat   0.0   0.8  +1   i + Conjurations 1.3   2.4  -1      j + Earth Magic ht3.6   3.4  +1   c - Short Blades   0.0   1.2  -1       h3t, d - Long Blades   0.0   1.2  -1       hXtj     ht,     e - Armour   0.0   1.2  -1   ht.     f - Dodging   1.7   2.4  -1   htT     ht; g - Stealth   2.1   2.1  +2       h u_     h-u         hOun     hxu         hu_     hu         hu         hUv            The relative cost of raising each skill is in cyan.  hvThe species aptitude is in white.  [?] Help[=] set a skill target  hv[/] auto|manual mode [*] useful|all skills [!] training|cost|targets h" hE h%+...>... MacLellan the Digger#.#....... Revenant#.##....... Health: 23/23 ========================.. h+#....... Magic: 5/5========================#.##...>... AC: 2Str: 11..#....... EV: 11Int: 14#.#....... SH: 0Dex: 9 hU#.###....... XL:  2 Next: 65% Place: Dungeon:2 ht#.@##....... Noise: ---------  Time: 1236.7 (0.0)##.###....... k) +3 dagger h#..#####'### Cast: Sandblast######'###.# h#.......###)##........##.# h#.......(### #.##.^......(.#### #.# hD#.......##....# #.#You unwield your +0 long sword. _k - a +3 dagger (weapon)  hy_Magic restored. _You open the door. _There is an open door here. _l - a murky cyan potion hD h hQ h hw3 hx h{ h&| hB hln##### #... J. +...> #. ##.# # h .. #...#.## #...> hڅ ..# # #. # hr #@## # hF& #..# ##.## #...... #..#### h'## ######'# #.# #.......## #)# J   endoplasm (asleep) h #........# #.# #.......(### hՆn #.# #.^......(.## hE## #.# hz 7.7 (1  An endoplasm comes into view. h ?.JJ h+8.7 (2 h h%^ _The endoplasm quivers. h*... +.## ##### #...... hc+...>J #.#..  hN.#.#> h(#.  ha.##..#  hԲ##.#...... #..# ####' he#######'##  h ;.#) h(t.# ......(###  h: h*.J h<9.7 (1Sandblast h h heC###.###### #... +.## ##### #... .. +...> #. ##J## # .. #... hC #.## #...>.# ##.# # #.## # #.. hO ##.## #..... #..####'# ######'# #.# #.......## #)# #..# #.#.J40 htX hA.....†.†.. ###.######. #... +.## ##### #.....+...> #.##.J#  h/g.##>.##.# #..# ##.#..... #..# ####'#####'## .#) hi  The endoplasm freezes you. h&1 ht h1 _You are frozen. You resist. hAc  You hit the endoplasm.  The endoplasm is moderately wounded. h1d .=2 h{i  hk   hl P_The endoplasm barely misses you. hU>  You barely miss the endoplasm.The endoplasm is moderately wounded.The endoplasm freezes you. h"? #1 hI? 3---3 hAE  hY 1 _You are frozen. You resist. hx  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you. h h#0 h>----4 h h1 _You are frozen. You resist. hQy;  You hit the endoplasm. h@. h) h^{-85Sandblast h h7 _You kill the endoplasm! h had hd h j hlH _No target in view! hu 3 htv  h%x  h| 1= _ h} , h}  h~ , h#  h  h R2== h  h:  h , h  h  hс  h  h  h  h$  h  hۄ #= h*  h  hQ b3== h  hي  h , hɌ  h  h-  hX  hɏ  h X h  h ' #.#.#.# # #.#.#.#### #.#.#....## #.....†.† h2 . ###.######...#. #... +#####.########### #g........$..... +...>  #... h <-.## #..# ###. #...> # h   #g   goblin (asleep)# #.... #..# #.... ##.## #.... h 583.0)  A goblin comes into view. It is wielding a +0 dagger. h c==-9.7 (14 h  h + _Found 11 gold pieces. hƧ   ## †.† .  #. #...  #####.###########  h" g........$..... +...> #@#  #.##  #..#  ##.## #...> #..#  h: ##.#  hO#.##  hc*#..#  ##.##  hv h> \   ## †.† .  #. #...  #####.###########  g........$..... +...> #@#  #.##  #..#  ##.## #...> #..#  ##.#  #.##  #..#  ##.##  hD  hE  hJ  hM G _A goblin is nearby! hN  h0)( #.#...# # #.#.#.# # #.#.#.#### #.#.#...### #.....†.† .. ###.###### #. #... + h)######.########### #....g.....@..$..... +########.###### # #.## # #.. #...#.## # #..# ##.# # #.## # #.. # h. h0060.0)  hD0 _ h4 h5 h #.#...# # #.#.#.# # #.#.#.#### #.#.# #### #.....†.† ..# ###.###### #.# #... +#.# #.g.$..... +#.###### # #.## # #..# # ##.## # #..# # ##.# # #.## # h0 i #..# # hW' hw)&1 h&/ ho1 h_L ? #.#...# # #.#.#.# # #.#.#.#### #.#.# #### #.....†.† ..# ###.###### #.# #... +.#.# #.g hL .$..... +#.###### # #.## # #..# # ##.## # #..# # ##.# # #.## # hQN i #..# # h"V  hW 72Sandblast h\  h_  hn;G  The blast of sand hits the goblin! hN?r)### h0...4-----72=4.2 (1.5Sandblast hƍ hJ _You kill the goblin! hG h h{ h hn hy h h hQ----- h hm h hU  h  h  h  h  h  h6 hh, h| h hO5===== h h< h, h h  h, h h h  hA  h! hr" h# h#====== h% h% h& h#' h' h*B h-M _You now have 59 gold pieces (gained 11). hb/3 h/ h1 ha3, h4 h5 h7, h8 h9 h;, hK< h= hr?, h? h=B hvC, hD hG hI, h_J hPn hQ, hR hU hW, h(Y h&[ h] hQ] hL^ hG` ha, hb he h]p #.###########.###..).............. #############.####.. #.#...#.#.#....#.#...... #.#.#.S...### #.... hp(..'@......# ###.##-......#######.# #........#######.##########.... ...)..............### ##########.######## #.## S   adder (asleep) h q #..# ##.## #..# h{J 91.2 (27.0)  You open the door. h|!- hP}%2.2 (28 h h _An adder comes into view. _Found 3 poisoned darts. h4 h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) hՄ  h % h G Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting h 1.1   1.7  +1   h + Spellcasting 2.3   3.6  -1       h S     h;  b - Unarmed Combat   0.0   0.8  +1   i + Conjurations 1.3   2.4  -1   h O    j + Earth Magic3.6   3.4  +1   c - Short Blades   0.0   1.2  -1       hȉ , d - Long Blades   0.0   1.2  -1       h j     h ,     e - Armour   0.0   1.2  -1   h= .     f - Dodging   1.7   2.4  -1   h_ T     h ; g - Stealth   2.1   2.1  +2       h _     hɊ          h n     h          h2 l     hU a     hw          h          h          h pThe relative cost of raising each skill is in cyan.  h The species aptitude is in white.  [?] Help[=] set a skill target  hD [/] auto|manual mode [*] useful|all skills [!] training|cost|targets hi h hE#.###########.###. MacLellan the Digger#..).............. Revenant. #############.#### Health: 23/23 ========================..#.#... Magic: 5/5========================...#.#.#. AC: 2Str: 11....#.#.#. EV: 11Int: 14..... hţP#.#.#. SH: 0Dex: 9..S...######### #..... XL:  2 Next: 72% Place: Dungeon:2...(..'@......# ###.## Noise: ---------  Time: 1292.2 (0.0)......#######.# #... k) +3 dagger......#######.########## Cast: Sandblast.... ...)............... h### ##########.#########.##S   adder (asleep) h8#..###.###..# _You kill the goblin! _You now have 59 gold pieces (gained 11).  haYou open the door. _An adder comes into view. _Found 3 poisoned darts.  h_You can't see any susceptible monsters within range! (Use Z to cast anyway.) h hȮ ho h h  h$ h7Inventory: 12/52 slots  hhHand Weapons (go to first with ))  h3 k - a +3 dagger (weapon) hG$g - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of resist corrosion (worn) Scrolls (go to first with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU  h - a scroll labelled JASOERH JOCOP Potions (go to first with !)  b - a potion of magic  c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion  l - a murky cyan potion h( hʾ h#.###########.###. MacLellan the Digger#..).............. Revenant. #############.#### Health: 23/23 ========================..#.#... Magic: 5/5========================...#.#.#. AC: 2 hTuStr: 11....#.#.#. EV: 11Int: 14.....#.#.#. SH: 0Dex: 9..S...######### #..... XL:  2 Next: 72% Place: Dungeon:2...(..'@......# ###.## Noise: ---------  Time: 1292.2 (0.0) h=......#######.# #... k) +3 dagger......#######.########## Cast: Sandblast h9.... ...)...............### ##########.#########.##S   adder (asleep) hp#..###.###..# _You kill the goblin!  h ^_You now have 59 gold pieces (gained 11).  You open the door.  hoz_An adder comes into view. _Found 3 poisoned darts.  h_You can't see any susceptible monsters within range! (Use Z to cast anyway.) h' h h9 h hd0 h1% h1Your spells (describe)TypeFailure Level  a + Sandblast h2Earth5% 1 Select a spell to describe[!]/[I] toggle spell headers h Power Damage Range Noise 22% 2d74 Almost silent h&L TypeFailure LevelEarth  5% 1  h} h h#.###########.###. MacLellan the Digger#..).............. Revenant. #############.#### Health: 23/23 ========================..#.#... Magic: 5/5========================...#.#.#. AC: 2Str: 11....#.#.#. EV: 11Int: 14.....#.#.#. SH: 0Dex: 9..S...######### #..... XL:  2 Next: 72% Place: Dungeon:2...(..'@......# ###.## Noise: ---------  Time: 1292.2 (0.0)......#######.# #... k) +3 dagger......#######.########## Cast: Sandblast.... ...)...............[ h33m### ##########.#########.##S   adder (asleep)#..###.###..# _You kill the goblin! _You now have 59 gold pieces (gained 11).  You open the door. _An adder comes into view. _Found 3 poisoned darts. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h[$ h% h54 h4 h  #.#.###.......#..)......#...... #.#.... #.#.#... #.#.#.. #.#.#.S...# #.(..@.......# ###..#.# #..#......)........#####. #.##  #..#  ##.##  #..#.SS3.2 (1Sandblast _ _There is an open door here. h # The blast of sand hits the adder. h  h Q.S h1 g4-----=4.7 (1.5 ha  h ] _The adder is heavily wounded. hp  The blast of sand hits the adder. h^  The adder is severely wounded.You hit the adder. h'i1. hi h#tZ#.###########.### MacLellan the Digger.......#..)............. Revenant.......#############.### Health: 23/23 ========================.......#.#.. Magic: 3/5==============----------.......#.#.# AC: 2Str: 11.......#.#.# EV: 11Int: 14.......#.#.# SH: 0Dex: 9.......######### #.... XL:  2 Next: 117% Place: Dungeon:2 htY....(..@.......# ###.# Noise: =--------  Time: 1296.2 (1.5).......#######.# #.. k) +3 dagger.......#######.######### Cast: Sandblast.........)..............################.########.###..###.###..# _There is an open door here.  The blast of sand hits the adder. _The adder is heavily wounded.The blast of sand hits the adder.  The adder is severely wounded.You hit the adder. hv _You kill the adder!You have reached level 3! h/  --more-- hS  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  hß58/283/6-------63 8% SandblastMemories (1) Your experience leads to an increase in your attributes! h,Increase (S)trength, (I)ntelligence, or (D)exterity?  You feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'. hɩ hg _Your flames flicker hungrily. hO WInventory: 12/52 slots Hand Weapons (go to first with ))  k - a +3 dagger (weapon)g - a +0 long sword Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  e - a ring of resist corrosion (worn) Scrolls (go to first with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU  h - a scroll labelled JASOERH JOCOP  h .Potions (go to first with !)  b - a potion of magic  c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion  l - a murky cyan potion hk hd hc$#.###########.### MacLellan the Digger.......#..)............. Revenant.......#############.### Health: 28/28 ========================.......#.#.. Magic: 3/6============------------.......#.#.# AC: 2 h>Str: 11.......#.#.# EV: 11Int: 16.......#.#.# SH: 0Dex: 9.......######### #.... XL:  3 Next:  8% Place: Dungeon:2....(..@.......# ###.# Noise: =--------  Time: 1296.2 (0.0).......#######.# #.. k) +3 dagger.......#######.######### Cast: Sandblast.........).............. Memories (1)  hNd################.########.###..###.###..# hIncrease (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  hnSpell assigned to 'b'. _Your flames flicker hungrily. h* h  h hF h ` hh Spells (Memorise)TypeFailure Level  a - PasswallEarth13% 3b - Stone ArrowConjuration/Earth21% (4%) 3  c - Brom's Barrelling Boulder Conjuration/Earth 56% (17%) 4  d - PetrifyAlchemy/Earth 67% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h h h $d#.###########.### MacLellan the Digger.......#..)............. Revenant.......#############.### Health: 28/28 ========================.......#.#.. Magic: 3/6============------------.......#.#.# AC: 2Str: 11.......#.#.# EV: 11Int: 16.......#.#.# SH: 0Dex: 9.......######### #.... XL:  3 Next:  8% Place: Dungeon:2 h%....(..@.......# ###.# Noise: =--------  Time: 1296.2 (0.0).......#######.# #.. k) +3 dagger.......#######.######### Cast: Sandblast.........).............. Memories (1) ################.########.###..###.###..#Increase (S)trength, (I)ntelligence, or (D)exterity?  hH%You feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'. _Your flames flicker hungrily. h-P  Okay, then. h/ hp6 h8. _ h  h B Your spells (describe)TypeFailure Level  a + SandblastEarth4% (1%) 1 b - Kinetic GrapnelForgecraft h 21% (4%) 1 Select a spell to describe[!]/[I] toggle spell headers hPower Damage Range Noise 26% 2d84 Almost silent4% 1d44 Almost silents hTypeFailure LevelEarth  4% (1%) 1 Forgecraft  21% (4%) 1rs hJ Power Damage Range Noise 26% 2d84 Almost silent4% 1d44 Almost silents hy Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 21% (4%)Power: 4%Damage: 1d4 (max 1d8) Accuracy: +++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell is empowered while you are enkindled.  hpThis spell would have no effect right now because you can't see any hostile targets that would be affected. hn Your spells (describe)Power Damage Range Noise a + Sandblast26%2d84Almost silent  b - Kinetic Grapnel4% 1d4 4 Almost silent   hY|Select a spell to describe[!]/[I] toggle spell headers h  h  h #.###########.### MacLellan the Digger.......#..)............. Revenant.......#############.### Health: 28/28 ========================.......#.#.. Magic: 3/6============------------.......#.#.# AC: 2Str: 11.......#.#.# EV: 11Int: 16.......#.#.# SH: 0Dex: 9.......######### #.... XL:  3 Next:  8% Place: Dungeon:2....(..@.......# ###.# Noise: =--------  Time: 1296.2 (0.0) h Q.......#######.# #.. k) +3 dagger.......#######.######### Cast: Sandblast.........).............. Memories (1) ################.########.###..###.###..#You feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'. _Your flames flicker hungrily. _Okay, then. hS  h$  h  hi  hVw  hx  Your spells (describe)TypeFailure Level  a + SandblastEarth hx }4% (1%) 1 b - Kinetic GrapnelForgecraft hy 21% (4%) 1 Select a spell to describe[!]/[I] toggle spell headers hD hW h׬#.###########.### MacLellan the Digger.......#..)............. Revenant.......#############.### Health: 28/28 ========================.......#.#.. Magic: 3/6============------------.......#.#.# AC: 2Str: 11.......#.#.# EV: 11Int: 16....... hϭ#.#.# SH: 0Dex: 9.......######### #.... XL:  3 Next:  8% Place: Dungeon:2....(..@.......# ###.# Noise: =--------  Time: 1296.2 (0.0).......#######.# #.. k) +3 dagger.......#######.######### Cast: Sandblast.........).............. Memories (1) ################.########.###..###.###..# h3You feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'. _Your flames flicker hungrily. _Okay, then. h hW hT h h[  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.3   1.7  +1   h + Spellcasting 2.4   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   i + Conjurations 1.4   2.4  -1       j - Forgecraft   0.0   1.4  -2   c - Short Blades   0.0   1.2  -1   k + Earth Magic3.7   3.4  +1   d - Long Bla hdes   0.0   1.2  -1               e - Armour   0.0   1.2  -1       f - Dodging   1.7   2.4  -1       g - Stealth   2.1   2.1  +2                                   hX[41G                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets hG  hFN  hW #.###########.### MacLellan the Digger.......#..)............. Revenant.......#############.### Health: 28/28 ========================.......#.#.. Magic: 3/6============------------.......#.#.# AC: 2Str: 11.......#.#.# EV: 11Int: 16.......#.#.# SH: 0Dex: 9.......######### #.... XL:  3 Next:  8% Place: Dungeon:2....(..@.......# ###.# Noise: =--------  Time: 1296.2 (0.0) hW Q.......#######.# #.. k) +3 dagger.......#######.######### Cast: Sandblast.........).............. Memories (1) ################.########.###..###.###..#You feel clever. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'b'. _Your flames flicker hungrily. _Okay, then. h^  h`  hf  hvh  hM4 hO h|R hV; _ hX hX h[ h], h _ ha, h)c hqd hd h2f hh, hj hm, ho hr hNsQ4==== h u hw, hhz h#, hV hZ, h h: h===== hB h, h h, h hk, hΗ h hț h  h:, h hg5==== h h~, hN h$, hH h, h hS==== h h4, h h hZ hj h, h h, hY h, h h*e6==== h\ h h #.#..#..)S.##..# #.#.# #.#..# #.#..# #.#..# #.(.@'.# ###.-.#.# #.#######....)###. #.##S   ball python (constriction, asleep)  #..#  h ##.##  #..# h1324.2 (28.0) h F-5.2 (29 hb h9^ _A ball python comes into view. hx  #.###..<# #..#.#.###########.##.#..)...........#S.#############.##.# #.##.# #.##.# #.##.# #.##......@.######### #.+.....(..'.......# ####.#######.# ########.#######...........)............##################.##### #.## #..#.## h  hb 16.2 (1.0) h  h,  h #.....### ## ##########.###..<# #. #.#.########### #.#..).......... #S.#############. #.# #. #.# #. #.# #. #.# # #........######### #. +.....(..'.......# # #.#######.#  ########.######............)...........###################.#### #.## #.. h  h&7 h} h h #.#####  #.....### # ##########.###..<# # #.#.########### #.#..)........ #S.############# #.# # #.# # #.# # #.# # #........#########  +.....(..'.......# # #.#######.# ########.##### ............)..........###################.### #.## h  hiY====8Sandblast h h h ###  #.#####  #.....###  ##########.###..<#  #.#.########## #.#..)........ #S.########### #.#  #.#  #.#  #.#  h #........#########  +.....(..'.......# #.#######.#  ########.#### ............).........###################.## h+ hM!&9 h( h"* hdd q ###  #.#####  #.....### ##########.###..<#  #.#.######### #.#..)....... #S.########### # hze .# #.# #.# #.#  #........######### +.....(..'.......# #.#######.# ########.### ............)........ hn  hp '30 hCy  h{  hO+ ### #.##### #.....### #.###..<# #.#. #.#..) #S.# #.# #.# #.# #.#  #.## +.....(..'.# #.######.# #.#######. .) hY hZ&1 hb hcd h`u  The helpless ball python fails to defend itself.  You hit the ball python. hi. he102Sandblast hO hO _You kill the ball python! hY( hI+ h1 h3H _No target in view! hw h5{ hڀ h2H _No target in view! hb 4 hCd  hKK)A bat comes into view. h8==4.2 (10.0) h hX0 _The bat moves out of view. hU?  #  #.#. .. #  ##.#. #.# #   # ..#. .. #   #.#... ###<####   >K.b. ......'.....(   #.#... .....##   #.....#†##   h[ #..@........   #.#...   #.'...#   ###...#   #...#   #...#b   bat (wandering)   #...# hK   kobold (missile)   #...#   #...# h  hj h{ hw.K.b hM-5.0)Sandblast h hP _The bat barely misses you. ht75  You hit the bat. hP9 h@ .K†  #...# hEV4-6 hJ hMG _You kill the bat! h  #   #.#.[ #   h  #.#.# ... #   ##.#.# ##.# #   # ..#.# ..... #  #.#...##.###<####.....   #>....... ......'   h> #.#.K..# .....##  #....@########†##  ####..................   hb#######.#...#######   #.'...#  hV ###...#   #...#   h #...#   #...#   #...# h( h&7 h h _Found a robe. The kobold barely misses you. _You see here a bat corpse. h%  #.#.[  #.#.# ...  ##.#.# ##.#  # ..#.# .....  #.#...##.###< #>.......  #.#.K..#  #....@#† h9l####......... #######.#.   h` h  #...#  #...#  #...#  #...# You closely miss the kobold.The kobold hits you with a +2 short sword of electrocution.  You are electrocuted!! h  #.#.[  #.#.# ...  ##.#.# ##.#  # ..#.# .....  #.#...##.###< #>.......  hj  #.#.K..#  #....@#† ####......... #######.#. #...#  h  h 9 h9 \  Ouch! That really hurt! h 4/28 ---------------------8 h0  h V _* * * LOW HITPOINT WARNING * * * hY 4 hd]  h_ ^ _You are too injured to fight recklessly! hM hM hOU hW^ _You are too injured to fight recklessly! h. hM hw h^ _You are too injured to fight recklessly! hZ #..... MacLellan the Digger #.#.[ #..... Revenant #.#.# ... #..... Health: 4/28===--------------------- ##.#.# ##.# #..... Magic: 5/6====================---- # ..#.# ..... #..... AC: 2Str: 11 #.#...##.###<####..... EV: 11Int: 16 #>....... ......'..... SH: 0Dex: 9 #.#.K..# .....##..... XL:  3 Next: 14% Place: Dungeon:2 #....@########†##..... Noise: =--------  Time: 1358.2 (0.0) ####.................. k) [ h[32m+3 dagger #######.#...####### Cast: Sandblast #.'...#  Memories (1)  ###...#  #...#  K   kobold (missile) #...#  #...#  #...# _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h[~Aim: a kobold, wielding a +2 short sword of electrocution and quivering stones  (77% to hit) hu #..... MacLellan the Digger #.#.[ #..... Revenant #.#.# ... #..... Health: 4/28===--------------------- ##.#.# ##.# #..... Magic: 5/6====================---- # ..#.# ..... #..... AC: 2Str: 11 #.#...##.###<####..... EV: 11Int: 16 #>....... ......'..... SH: 0Dex: 9 #.#.K..# .....##..... XL:  3 Next: 14% Place: Dungeon:2 #....@########†##..... Noise: =--------  Time: 1358.2 (0.0) ####.................. k) +3 h^v dagger #######.#...####### Cast: Sandblast #.'...#  Memories (1)  ###...#  #...#  K   kobold (missile) #...#  #...#  #...# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 short sword of electrocution and quivering stones  (77% to hit)  The blast of sand hits the kobold!  You kill the kobold! h{< #.#.[  #.#.# ...  ##.#.# ##.#  # ..#.# .....  #< #  #.#.)..#  #† #...  h|.#.  h  h r69.7 (1.5Sandblast _ h  h  hS  h$  h  h F _Unknown command. he*  #  #. ## #  #.#.[ #  #.#.# ... #  h ##.#.# ##.# #  # ..#.# ..... #  #.#...##.###<####  #>..............'  h؂< #.#.@..# .....##  #....†########†##  hO####.................  ho#######.#...######  #.'...# # h@##...#   #...#   #...#   hwC #...# hތ hh5=-600 _ h} hI  Things that are here: _a +2 short sword of electrocution; 5 stones; a kobold corpse h  h jPick up what? 12/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 short sword of electrocution Missiles (select all with ()b - 5 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h  a + a +2 short sword of electrocution[Enter] accept (1 chosen) h  h hC| #.... MacLellan the Digger  #. ###.... Revenant  #.#.[#.... Health: 5/28====--------------------  #.#.# ... #.... Magic: 5/6====================----   he##.#.# ##.# #.... AC: 2Str: 11  # ..#.# ..... #.... EV: 11Int: 16  #.#...##.###<####.... SH: 0 hODex: 9  #>..............'.... XL:  3 Next: 16% Place: Dungeon:2   h,#.#.@..# .....##.... Noise: ---------  Time: 1360.7 (0.0)   h##....†########†##.... k) +3 dagger  ####................. Cast: Sandblast  #######.#...###### Memories (1)  #.'...#  ###...#  #...#   ho#...#  #...#(77% to hit)  The blast of sand hits the kobold! _You kill the kobold! _Unknown command.Things that are here: _a +2 short sword of electrocution; 5 stones; a kobold corpse h h+1.7 (1 h? h![ _m - a +2 short sword of electrocution h?iDrop what?13/52 slots (_ for help) Hand Weapons (select all with ))  k - a +3 dagger (weapon)g - a +0 long sword  m - a +2 short sword of electrocution Armour (select all with [)  a - a +0 robe (worn) Jewellery (select all with "=)  e - a ring of resist corrosion (worn) Scrolls (select all with ?)  d - a scroll labelled WELYOR AVYKE  f - a scroll labelled JAPIFU SUIWU  h - a scroll labelled JASOERH JOCOP Potions (select all with !)  b - a potion of magic  c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion  l - a murky cyan potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] h #.... MacLellan the Digger  #. ###.... Revenant  #.#.[#.... Health: 5/28====--------------------  #.#.# ... #.... Magic: 5/6====================----  ##.#.# ##.# #.... AC: 2Str: 11  # ..#.# ..... #.... EV: 11Int: 16  #.#...##.###<####.... SH: 0Dex: 9  #>..............'.... XL:  3 Next: 16% Place: h;Dungeon:2  #.#.@..# .....##.... Noise: ---------  Time: 1361.7 (0.0)  #....†########†##.... k) +3 dagger  ####................. Cast: Sandblast  #######.#...###### Memories (1)  #.'...#  ###...#  #...#  #...#  #...# _You kill the kobold! _Unknown command.Things that are here: _a +2 short sword of electrocution; 5 stones; a kobold corpse _m - a +2 short sword of electrocutionOkay, then. h h hD. _ hڋ  hd Wield which item (- for none)?- - Claws Hand Weapons (go to first with ))  k - a +3 dagger (weapon)g - a +0 long sword  m - a +2 short sword of electrocution[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h  hl H #.... MacLellan the Digger  #. ###.... Revenant  #.#.[#.... Health: 5/28====--------------------   h޾ y#.#.# ... #.... Magic: 5/6====================----  ##.#.# ##.# #.... AC: 2Str: 11   h 2# ..#.# ..... #.... EV: 11Int: 16  h+   hM #.#...##.###<####.... SH: 0Dex: 9   h #>..............'.... XL:  3 Next: 16% Place: Dungeon:2   h ,#.#.@..# .....##.... Noise: ---------  Time: 1361.7 (0.0)   h `#....†########†##.... k) +3 dagger  ####................. Cast: Sandblast  h' h #######.#...###### Memories (1)  hI - #.'...#   hi ####...#  #...#  h ! #...#   h F#...# _You kill the kobold!  h 8_Unknown command. h Things that are here: _a +2 short sword of electrocution; 5 stones; a kobold corpse  hH _m - a +2 short sword of electrocution _Okay, then. h l  You unwield your +3 dagger.  You hear the crackle of electricity. h 2.7 (1m) +2 short sword (elec) h  h D _m - a +2 short sword of electrocution (weapon) h hV hA hw h, h h6J6= h h, hP ho h hV h_ _You start resting. h+6.7 (4 h\6====7.7 (5 h h#% _Magic restored. hv` 4 ha  hcd  hd := h@h  hh `7= hi  h"l , hnm  h~o  ho ===== hp  h1r , hr  ht 78 ht 3= hv  hSx  hx  h`y  hz , h2{  hf|  h|  h6~  hh  h !9 h )= hX  hs  h  h6  h , hO  h , h  h:  h ;10/28 h F== h  hZ , h  h , h  hٜ  h  h  hʡ  h g1== h  h  h :12 h2 <== hg  h , h  h, , h  h  h+  hݾ  h  h 3= h  h j3= h  h , h  h6 4== hR  hx  h  hQ , h<  hZ , h6  h  h L5= hM  h? , hv  h , h  hm , h  h  hA T6= h  h , hY  h  h  h  h , h  h  h _7== hg  h+ , h=  h , h  h) , h  h  h X8== hm  h , h  h0 , h  h , h%  h P= h  h  h3 M9= h  h  h(  h  h  , h  hg , h !  h[# 20== h$  h&  h&  h'  hB*  hp*  h+  h-  h-  h/  h0  h1 %1 h:1 F== h2  h4 , h6  h7 , h9  h; , h+=  h>  h> V2= h?@  hB , h_D  hF , hG  hI  hI  hJ  hK b3= hL  hN , hN  hP , hQ  hS , hU  hj 4=== hWk  hk  hk E5= h(m  ho , hq  hs , hu  hi{ , hd|  h~ 6== h'  hs , h  hԅ  h  ha  h} , h  h 7== h  hޓ , h#  h  hT  h  h  h8  hm b8== h  h 1 _HP restored. h[  h  h  hn  h , hN  hX  h , hh  h}  h  h := hq  h^  h , hj  h  h , hZ  h  hY  h  hV  hI  h , h  h t            ####  #.. ####  #.# #  hC A #@# #  #.### #  #.#.[ # .#.# ... #... ###.#.# ##.# #... #...#.# ..... #...  hm #.#...##.###<####...   h #>..............'...  #.#.(..#.......##...  h 1464.7 (97.0) h ,5.7 (98 h6  h a _n - a scroll labelled GEUSASSULEO hCJ h hs, h7, h h h\ h h, h hw h, h h h>, h h h, h hi h{, h1 h h h> h. h h, h} hѱ h, h h hb, h# h hu, h# hB h h$ h h h, h h h, h h h, h h h$, h  h? hx, h h hb, h h h, h h% h h, h h h, h h h, hm he h, h- hP  There is a stone staircase leading up here. hf  h  _ h  h  hg, h( h hu, h0 h_  You see here a bat corpse. h h _ hI hl h, h hz h, h  h5" h#, hB$ h* h,, h;- h/ h1, h1 h5 h6 h47 hP8 h`; h=, h= h@ haB hB hC hE hUG, hYH hiJ hcL, h>M hP h:R, hS hXB h Z h[ h], hz_ h=b h1d hdd he hg hi hj h[l hn hpq, h4s h>v h1x h^x h>z h3| hd} h} h ~ hk  Things that are here:  a +0 dagger; a goblin skeleton hV h _ h hB hh hN h3 hc h h h h܎ h hK h, h h[ h , h; h ha, h( h; hd, h  hb h h h h h h h7 h h h9 h h. h, hK hP h, h/ h" h, h h hD, h hI hµ, h hȶ h9 hc h h hh, h h h, h  hj7 _You open the door. he h h hv  There is an open door here. _ h h h h/ h h|7 _You open the door. h h h< h^@  There is an open door here. h h _ h hg ht h h0 h h~ h h& hI hD hq h h h, hk h h h hO hQ h, h h- h h hg hV h h h  hH hz, h h h, h h9 h h h h he, h h h+, ht h/ h h h h h5 hX h hZ h, h h0 hs, h  hI , hd  h h) hL h hG h4 hX h- h@  There is an open door here. h h+ _ hA h h, hO h+# hv$ h$ h' h( hV*, h+ h- hV/ hy/ h0 h1 h2, h3 h5 h9X h:, h*; h=JYou open the door. _There is an open h=hdoor here. _You open the door. _There is an open door here.  You see here 8 stones. hG? h? _ h7@ hA hB hB hC hE h G hyG hfH hKN huP hP h\R hV hY hHY hyZ h\ h], h^ h9a hFc hxc hd hf hh, hi hmk hl, hm hLp hqr, h9t hu hw, hw hx hz hVz hz h  Things that are here:  7 stones; a hobgoblin skeleton h h _ h h3 hF h} h܉ h} h, ha h h, hx h h, h hS h, h h h, h hk h, h2 hL h', h h hY, h h hZ, h hI h˳ h h h h", ho h hj h h̶ h= h hӷ h h hd h h h h h6 h h hӾ h hr h h, h  h hu, h6 hm h, hK h h h h h h hJ h h hU h~ h h h* h[ h hS h^ h h h h #.........#...# #.# #.# #.....(.......# #.# #.#### #.......#.∩.#.# #.# #....#  h7#.............# #.######..# #.......####### #....# #..# #.......# h\ ####.###..# #.......# #.....>#  h#.......# #############.#  h,#.......# #.@...........# #.......# #.#############  hf#.......# #.   h######### #. #. h #.o   orc (asleep) h.. h25o.  hE  h> 602.7 (137.0)  An orc comes into view. It is wielding a +0 short sword. h}oo. ht5==38 hK h7 _The orc shouts! You hear a shout! hj  #.....(.......# #.# #.####  #.......#.∩.#.# #.# #....#  #.............# #.######..#  #.......####### #....# #..#  #.......# ####.###..#  h̀  #.# #.....>#  #.# #############.#  #.# #.............#  # h9 .# #@#############  #.# #.#  ######### #.# #.# #.# hh  o.. ..# ..# hv  hބ  h o..BB   giant cockroach (wandering) h N--4.0)Sandblast h6  h b _A giant cockroach comes into view. h3..#.∩.#........###########...#  ####.## #.....>#############.............############ #######o..B### h5 h.6 h<o..oo 2 orcs (1 wandering) h=A--5 hC h)Hq _An orc comes into view. It is wielding a +0 club. h&D  The blast of sand hits the orc! h#)o   orc ( hBV  You kill the orc! hB hbC h3J0.o.BoB   giant cockroach (wandering) hNq5----21===7.2 (1.5 h@T hV7 _The orc shouts! You hear a shout! h1$D  The blast of sand hits the orc! h6)###)B   giant cockroach (wandering) h h:.).B.B hǴz4--------6--8.7 h h@G _You kill the orc! hP  The blast of sand hits the giant cockroach. h#c###) h5U.). h23--------8--10.2Sandblast h hS _You kill the giant cockroach! h\ h] h^ h}a, heB hf hh hp-oo   orc (wandering) hw-2.2 (2.0 h xE-3.2 (3 hr} hx _An orc comes into view. It is wielding a +0 short sword. h .....###########...#  ####.## #.....>#############.............############ ####### #). h .).o.#..##  h  h! zo.o h"# f----===4.2 (1Sandblast h'  h) % _The orc shouts! h-H#### h h|  The blast of sand misses the orc. hޱ hKo..o.o 2 orcs h36--5.7 (1.5 hg hbq _An orc comes into view. It is wielding a +0 whip. h D  The blast of sand hits the orc! h  j)   orc hK  hS To) h 2----33--7.2 hʡ  h G _You kill the orc! h######...#  ####.## #.....>#############.............############ #######o.).#..#....#..###.# ##  h hk,80 h h _The orc barely misses you. _Items here: )) [ †. hf hD&9 hE h~ _You closely miss the orc. The orc barely misses you. hI  h>J V6--20 hO  hPR p _You closely miss the orc. The orc hits you with a +0 whip. h*p hpC----1 h;w h{y _You completely miss the orc. The orc barely misses you. h} h~&2 h hs _You barely miss the orc. The orc hits you but does no damage. h((  You hit the orc.  The orc is heavily wounded. h)_7=-3 h0 h 2P _The orc barely misses you. h)  You barely miss the orc.The orc is heavily wounded. h T6-4 h h36 _The orc hits you with a +0 whip. h  You hit the orc.  The orc is heavily wounded. h `4---5 h  h 6 _The orc hits you with a +0 whip. h0^ _The orc hits you with a +0 whip.  You hit the orc.  The orc is heavily wounded. _The orc hits you with a +0 whip.  You barely miss the orc.  The orc is heavily wounded. hq0-----3====6 h hG6 _The orc hits you with a +0 whip. h D  The blast of sand hits the orc! huD) hF h1=--2----97.7 (1.5Sandblast h] _You kill the orc! ho+ M......########### #....# ####.###.. #.....>############............############.......#########)#)# .). #..#...###.# ###.# h.  h00 4-80 h$5  h6  hacd ######...#  ####.## #.....>#############.............############ hcd #######).).#..#...###.# ## hc@#.# hj hll@-9 hq hzk _Items here: )) [ †. h V ####.## #.....>#############.............############ ####### h  #).......)..#######..#.#...#..<###.# ### h@ l #.#. hY  hS '30 h8  h  _Found an escape hatch in the ceiling.  Things that are here: _a +0 whip; an orc corpse h:M###### #....# ####.###.. #.....>############............############.......#########. h {#)# .......)..#######..#.# ...#..<##.. h hx#2 h9=---- h&1 _ hT hk _Items here: )) [ †. h h(Pick up what? 14/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword  b - a +0 short sword  hArmour (select all with [)c - a +0 leather armour Carrion an orc corpse  h [Up|Down] select[Esc] exit  h8Letters toggle [.|Space] toggle selected[top] hin  c + a +0 leather armour[Enter] accept (1 chosen) h8  h.  h u #.......####### #....# #..#MacLellan the Digger#.......#####.###..#Revenant#.......##.....># hU Health: 22/28 ==================------#.......# #############.#Magic: 2/6========----------------#.......# #.............#AC: 2Str: 11  hy 2#.......# #.#############EV: 11Int: 16  #.......# #.# h XSH: 0Dex: 9  ######### #.#XL:  3 Next: 39% Place: Dungeon:2#@# h mNoise: ---------  Time: 1631.7 (0.0)#)#m) +2 short sword (elec).......)..#Cast: Sandblast h u######..#.#Memories (1) ...#..<###.# ####.##.##.. _You kill the orc! _Items here: )) [ †. _Found an escape hatch in the ceiling.  Things that are here:  h@ u_a +0 whip; an orc corpse _Items here: )) [ †. h  h +2.7 (1 hK  h - _o - a +0 leather armour h?i hUkUWear which item?  hkArmour (go to first with [)  a - a +0 robe (worn)o - a +0 leather armour hkM[?] describe selected  hk[!] equip|wield|wear|put on[tab] equip|unequip  h, h4 h=: #.......####### #....# #..#MacLellan the Digger#.......#####.###..#Revenant#.......# h>#.....>#Health: 22/28 ==================------#.......# #############.#Magic: 2/6========---------------- h<>#.......# #.............#AC: 2 hX>-Str: 11   h|>#.......# #.#############EV: 11 h>Int: 16  #.......# #.#SH: 0 h>,Dex: 9   h> ######### #.#XL:  3 Next: 39% Place: Dungeon:2#@# h?vNoise: ---------  Time: 1632.7 (0.0) h8?b#)#m) +2 short sword (elec) hY?.......)..#Cast: Sandblast hy?]######..#.# h?<Memories (1) ...#..<###.# ####.##.##..  h?_Items here: )) [ †. _Found an escape hatch in the ceiling.   h@DThings that are here: _a +0 whip; an orc corpse  hA@j_Items here: )) [ †. _o - a +0 leather armour hfI hK hgQ h:X h\+3.7 (1 h` hg hi+4.7 (2 ho hw hyQ3=3 hJyA====5.7 (3 h} h hN+6.7 (4 hk h h+7.7 (5 hq hG&  hm0 _You start removing your armour. You continue removing your +0 robe. x5 h\ h  h  You finish removing your +0 robe.  You start putting on your armour. h+8.7 (6 h hi hR4== hC====9.7 (7 h h ho,40.7 (8 h h hw+1.7 (9 h h h/2.7 (10.0) h h, 3 h!b0 _You continue putting on your +0 leather armour. x5 hA h hc _You finish putting on your +0 leather armour. ha  h Drop what?15/52 slots (_ for help)  hM Hand Weapons (select all with ))  m - a +2 short sword of electrocution (weapon)g - a +0 long sword  ho  k - a +3 dagger Armour (select all with [)  o - a +0 leather armour (worn) h a - a +0 robe Jewellery (select all with "=)  h  e - a ring of resist corrosion (worn) Scrolls (select all with ?)  d - a scroll labelled WELYOR AVYKE  h { f - a scroll labelled JAPIFU SUIWU  h - a scroll labelled JASOERH JOCOP  n - a scroll labelled GEUSASSULEO  h@ Potions (select all with !)  b - a potion of magic  c - 2 smoky inky potions  i - a fizzy red potion  j - a bubbling ruby potion  l - a murky cyan potion [Up|Down] select[Esc] exit  h Letters toggle [.|Space] toggle selected[top] h}(1 turn)  m - a +2 short sword of electrocution (weapon)  a + a +0 robe[Enter] accept (1 chosen) h  h5  #.......####### #....# #..#MacLellan the Digger#.......#####.###..#Revenant#.......##.....>#Health: 24/28 ====================---- h c#.......# #############.#Magic: 3/6============------------#.......# #.............#AC: 3 h Str: 11  #.......# #.############# h ZEV: 10Int: 16   h #.......# #.#SH: 0Dex: 9   h ######### #.#XL:  3 Next: 39% Place: Dungeon:2 h2 #@#Noise: ---------  Time: 1642.7 (0.0) hU #)#m) +2 short sword (elec).......)..# hv Cast: Sandblast######..#.# h Memories (1) ...#..<###.# ### h s#.##.##..  h _o - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5   h YYou finish removing your +0 robe.  You start putting on your armour.  h* _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. h5 +3.7 (1 he  h ) _You drop a +0 robe. h8  h%  h' D [?25h[?0c [?1051l[?1052l[?1060l[?1061l