#h2  Player: MarkCarney Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-05-13.20:56:04.ttyrec Time: (1747169764) Tue May 13 20:56:04 2025 #hj [?1051l[?1052l[?1060l[?1061h#hmV)0[?7h[?25l[?1c#hs#hMw#h~Welcome, MarkCarney. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human Delver#h^ #hU#hWelcome, MarkCarney the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer#hWmq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer #hVc - Monkk - Wanderers - Summoner d - Hunter#hl - Delver  t - Necromancer e - BrigandWarrior-mage#hju - Forgewright Zealotm - Warper#htv - Fire Elementalist f - Berserkern - Hexslinger#hPw - Ice Elementalist g - Cinder Acolyte#h9Yo - Enchanterx - Air Elementalist h - Chaos Knight#hT0p - Reavery - Earth Elementalist#hnz - Alchemist #hDelvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward. #ht+ - Recommended background * - Random background # - Recommended character#hd ! - Random character % - List aptitudesSpace - Change species ? - Help#h* Tab - Human Delver#h< Welcome, MarkCarney the Human Delver. You have a choice of weapons.a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)  e - falchion (+0 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - falchion#hr#h-Generating dungeon...o\\/o/ building the Dungeon \o\#h1+ < /o/#hG < \o\#h < /o/#h- < \o\#h] #h{-#hA=MarkCarney the SneakHumanHealth: 18/18 ========================Magic: 1/1========================AC: 3Str: 12EV: 11Int: 10SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:5Noise: ---------  Time: 0.0 (0.0)a) +0 falchionNothing quivered.......... ....#.# #...... #....... #.##.#...#.#.......@#.......######...#...#...#..##..#..#hZ>Welcome, MarkCarney the Human Delver.Everyone else who sought the Orb of Zot has failed. Will you be different?#h@#hoPress ? for a list of commands and other information.#hs#huS _Found a stone staircase leading down.#hor#hv^Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Armour (go to first with [) #hkvd b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog#hvd - a scroll of revelation  e - a scroll of fear Potions (go to first with !) #hv@ f - a potion of haste#h #hb MarkCarney the Sneak.....Human....Health: 18/18 ========================. ....Magic: 1/1========================#.# #..AC: 3Str: 12.... #..EV: 11Int: 10..... #.#SH: 0Dex: 14#.#...#.#XL:  1 Next:  0% Place: Dungeon:5.......@#Noise: ---------  Time: 0.0 (0.0).......##a) +0 falchion####...Nothing quivered#...#...#..##..#..  Welcome, MarkCarney the Human Delver.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a stone staircase#h  leading down.#h #h7 #h #h #h7....... #.........# #.....#.#.#.#..#.....#.#.. ......#.##.#...#.#........>#######... #...# #...# #..## #..  #..  #..#hӣ#h9)1.0 (1 #hZ _#h#hd#h  ..... .. #.#.........#.#.....#.#.#.#.#..##.....#.#.........#.#.#.#...#.#.>#.###...# #...#  #...# #h J #..## #..# #..# #..##h9 #h 2#hǭ #h #h? ..... ...#.#...... ....#.#..... #.#.#.#.#..# #.....#.#... .......#.##..#.#...#.#.>#.###...##h6 #...#  #...#  #..##  #..#  #..#  #..##hj<3#hX#h7 #h c ......#...#.#...... ....#.#..... #.#.#.#.#..## #.....#.#...........#.##..#.#...#.#.>#.##.#...# #...# #...# #..## #..# #..# #..##h #hڨ &4#hѬ #h& #hM.#...#.#...... ...#.#..... #.#.#.#.#..# # #.....#.#.. ..........#.# ##..#.#...#.# ...........># .## .#######@..#  #...# #...# #..###..##..##..#$..##hQ#hQ&5#hS#hU# _Found 11 gold pieces.#h~\#h_Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fogd - a scroll of revelation  e - a scroll of fear Potions (go to first with !)  f - a potion of haste#hաd - a scroll of revelation. A scroll that reveals its reader's surroundings. The layout of the current flooris fully mapped, and everything within a moderate radius, including both visibleand invisible monsters, is momentarily shown. It is an uncommon scroll. Stash search prefixes: {inventory} {sInv} {scroll} {magic mapping} Menu/colouring prefixes: identified scroll #h<_________________ “‘What a useful thing a pocket-map is!’ I remarked.  ‘That’s another thing we’ve learned from your Nation,’ said Mein Herr,  ‘map-making. But we’ve carried it much further than you. What do you  consider the largest map that would be really useful?’  ‘About six inches to the mile.’  ‘Only six inches!’ exclaimed Mein Herr. ‘We very soon got to six yards to the#hz mile. Then we tried a hundred yards to the mile. And then came the grandest idea of all! We actually made a map of the country, on the scale of a mile to the mile!’ #h ‘Have you used it much?’ I enquired. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.#h{ #h #h C* *,*,,.#...#.#......,,,,,*MarkCarney the Sneak *****,*,*.....#.#.......,,,,***** Human ,,,,,,*,*##.#.#.#.#..###******,,, Health: 18/18 ======================== ********###.....#.#..### ***,,** Magic: 1/1======================== ,,,,,,,,..........#.#### *,,,**, AC: 3Str: 12 ***,,,,*##..#.#...#.####***,*,*,* EV: 11Int: 10 #h ,,,,,,,,...........>###.,,,,,,*,* SH: 0Dex: 14 ***,,,,,...........####.,,,,,,*,* XL:  1 Next:  0% Place: Dungeon:5 #h * *,,,,,.#######@..####.,,,,,,*,* Noise: ---------  Time: 5.0 (0.0) * *,,,,,,#######...####.,,,,,,**, a) +0 falchion*,,,,,,.....##...####.,,,,,,,** Nothing quivered*,,,,,,.....##..#####.,,,,,,,,,*,,,,,*###..##..######*****,,,,#h ****,,,..#..##..###### ***** o   orc (asleep)*,,,_.#..##..#######h& **,,o.#$..$..###### *******,,,,,,,,,,,*Welcome, MarkCarney the Human Delver.#h] Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a stone staircase leading down. _Found 11 gold pieces.  #h :As you read the scroll of revelation, it crumbles to dust.#h' _Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a stone staircase leading down.11 gold pieces.  As you read the scroll of revelation, it crumbles to dust.  You feel aware of your surroundings. You sensed 3 altars.#hp +6.0 (1#h ;_#h: _An orc comes into view. It is wielding a +0 hand axe. _Found 9 gold pieces. Found a radiant altar of Vehumet.#hw#h@Level 5 of the Dungeon <<<<<>>>>_(Press ? for help) *,*,,,,,,,,,,,,,,,,,,,,,****+**** *,,,,,,,,*  *,*,*****,*,*,,,*,***,,,,,,,,,,,* *,,,,,,,,*  *,*,* *,*,*,,,,,,,*,,,,,,,,,,,* *,,,,,,,,*  *,*,* *,*,*,,,,,*,*,.....,,,,,* *,,,,,,,,*  *,*,* *,*,,.#...#.#......,,,,,* *,,,,,,,,*  ******,*,*****,*,*.....#.#.......,,,,******,,,,,,,,*  *,,,,,,,,,,,,,,*,*##.#.#.#.#..###******,,,,,,,,,,,,*  **,,,,,**,********###.....#.#..### ***,,******,,,,,*************  *,,,,,,+,,,,,,,,,,..........#.#### *,,,**,,,,**,,,,,,,,,,,,,,,,*  *,,,,,,**,***,,,,*##..#.#...#.####***,*,*,****,*,,,,,,,,,,,,,,,,*  *,,,,,,+,,,,,,,,,,...........>###.,,,,,,*,*<,*,*,,,,,,,,,,,,,,,,*  *,,,,,,**,***,,,,,...........####.,,,,,,*,*_,+**,****************  *,,,,,,,,,* *,,,,,.#######@..####.,,,,,,*,*****,,*  **,,,,,,*** *,,,,,,#######...####.,,,,,,**,,,,,*,*  *,,,,,,* *,,,,,,.....##...####.,,,,,,,*******,*  *,,,,,,* *,,,,,,.....##..#####.,,,,,,,,,,,,,,,*  *,,,,,,* *,,,,,*###..##..######*****,,,,,,,****  #hD*,,,,,,* ****,,,..#..##..###### *********  ******,**,,,_.#..##..######  *,***,,o.#$..$..######  **,*********,,,,,,,,,,,*  *,,,,,,,,,,,,,,,********  *****************#h j.@_#hvxb.._#hb.._#hDb.._#hy"a#._#hX@###ha`##_#hC5`##_#hU@*##h  *,*******,,,,,,,,,,,,,*,****,*********,,,,,,,,***#h  *,*,,,,,,,,<*,,,,,,,*,*,,,,,,,,,,,,,,+,,,,,,,,***_#h%  *,*,,,***,,,,,,,,,,,,,*,****,*********,,,,,,,,******,*#hGs  *,,,*,**,,,,,,**,,,*,,,,* *,**,,<,,,,,,,,,,*,,#h    *********+**+**+***,,<*,,,,,,,,****,*** *,,,,,,,,,,,,,**#hQ %,#hme   *,,,,,*,,,,,*,,,,,*,,,,,,,,,,,,,,,*,,,*** *,,,,,,,,,,,,,*,*#h   *,***,*,,,,,*,,,,,*,,*,,,,,,,,,,,,***,,,*****,,,,,,,,,,,,,*,,#hp    *,* *,+**+**+**+**+,**,,,,,,,,,,,,* ***,,,,***+************,,#hC   *,* ***,,*,,,,,*,,*,**,,,,,,,,,***********,***,*,,#h%s   *,* *,,*+***+*,,*,**,,,,,,,,,* *,,,,* *,,**,*,,#h   *,*****,,*,,,,,*,,*,**,*,*,,,,,***,,,,*****,,,,** *********,,#h;   *,**,,+,,+,,_,,+,,+,,,,*,*,,,,,,,+,,,,+,,,,,,*,,****,,,,,,,*,,#h&   *,**,**,,*,,,,,*,,*,*,,*,*,,,,****,,,,******,*,,,,**,,,,,>,*,#h#'%,#hI   *,**,**,,*+***+*,,*,,,,,,,,,,,+,,,,,,,* ***+*+**,,,,,,,,,,*,#h%,#hj   *,**,,*,,*,,,,,*,,*,,,,,,*,,,,***,,,,,* *,,,,,,,,*,,,,,,,,*,,#h{   *,**,,+**+**+**+**+,***,,*,,,,* *,,,,,* *,,,,,,,,*,,,,,,,,*,,#h #h * *,*,,.#...#.#......,,,,,*MarkCarney the Sneak *****,*,*.....#.#.......,,,,***** Human ,,,,,,*,*##.#.#.#.#..###******,,, Health: 18/18 ======================== ********###.....#.#..### ***,,** Magic: 1/1======================== ,,,,,,,,..........#.#### *,,,**, AC: 3Str: 12 ***,,,,*##..#.#...#.####***,*,*,* EV: 11Int: 10 ,,,,,,,,...........>###.,,,,,,*,* SH: 0Dex: 14 ***,,,,,...........####.,,,,,,*,* XL:  1 Next:#h-   0% Place: Dungeon:5 * *,,,,,.#######@..####.,,,,,,*,* Noise: ---------  Time: 6.0 (0.0) * *,,,,,,#######...####.,,,,,,**, a) +0 falchion*,,,,,,.....##...####.,,,,,,,** Nothing quivered*,,,,,,.....##..#####.,,,,,,,,,*,,,,,*###..##..######*****,,,,****,,,..#..##..###### ***** o   orc (asleep)*,,,_.#..##..######**,,o.#$..$..###### *******,,,,,,,,,,,* _Found a stone staircase leading down. _Found 11 gold pieces.  As you read the scroll of revelation, it crumbles to dust.  You feel aware of your surroundings. You sensed 3 altars. _An orc comes into view. It is wielding a +0 hand axe. [#hw u40m_Found 9 gold pieces. Found a radiant altar of Vehumet.#h #h #hDqh *,*,*,,,,,*,*,.....,,,,,* *  *,*,,.#...#.#.* ****,*,*.....#.#........,,,****** ,,,,,*,*##.#.#.#.#..####*****,,,, *******###.....#.#.***,,*** ,,,,,,,..........#.##### *,,,**,, **,,,,*##..#.#...#.#####**,*,*,* ,,,,,,,.#h-r`>###.*,*<*,,,,,.........@.####.(,,,,,*,*_  *,,,,,.#...####.*,***,,,,,,#######...####.**,,*,,,,,,.....##..***#hr*,,,,,,.....##..#####..,,,,,*,,,,,*###..##..#****,,,,,  ****,,,..#..##..#******#hs(*,,,_.#..##..#  **,,o.#$..$..#######hz^#...#.#.................####...####.#hB{7##########..###.###..######...####......##...####......##..#####..##..##..#######.#..##..#######_.#..##..########h{+7.0 (1#h#hI11 gold pieces.  As you read the scroll of revelation, it crumbles to dust.  You feel aware of your surroundings. You sensed 3 altars. _An orc comes into view. It is wielding a +0 hand axe. _Found 9 gold pieces. Found a radiant altar of Vehumet. _5 javelins.#h<"*,*,*,,,,,,,*,,,,,,,,,,,* *,*,*,*,,,,,*,#......,,,,,* *,  *,*,,.#...#.#........,,,* *, ***,*,*.....#.#........,,,****** ,,,,*,*##.#.#.#.#..####*****,,,,, ******###.....#.#..#### ***,,**** ,,,,,,..........#.##### *,,,**,,, *,,,,*##..#.#...#.#####**,*,*,*** ,,,,,,.#h =.>###..,,,,,*,*<, *,,,,,...........####.(,,,,,*,*_, *,,,,,.#######...####..,,,,,*,*** *,,,,,,#######...####..,,,,,**,,, *,,,,,,.....##...####..,,,,,,**** *,,,,,,.....##..#####..,,,,, #hY=*,,,,,*###..##..#######****,,,,,, ****,,,..#..##..####### ********,,,_.#..##..##hE<8#h:K:_#h^M#h*,*,*,*,* *,*,*,*,,,,,*,#......,,,,,* *,*,*,,.#...#.#........,,,* *,,*,*.....#.#........,,,******,*,*##.#.#.#.#..####*****,###.....#.#..#### ***,,*..#.##### *,,,**, #h/n,,,,*##..#.#...#.#####**,*,*,*.###..,,,,,*,*<,* ,,,,,.####.(,,,,,*,*_,+ ,,,,,.#...####..,,,,,*,* #hp,,,,,,#######...####..,,,,,**, ,,,,,,.....##...####..,,,,,,* ,,,,,,.....##..#####.., #h,,,,,*###..##..#****,,,,..#..##..# **,,,_#h9_#h &9#h#h!c _There is a stone staircase leading down here.#h9_#h#hc:_#h”:_#h{610.0 (1.0) _#h#h<  You climb downwards.  You hear the hiss of flowing sand.#hp/  --more--#he2 . ...## ##  ......###..# 6 #hGf\...#  .B....#  ..........####  ##...##..## #hmfH..... ##.# .##. .#B   bombardier beetle (asleep) #hfT. .# .. .. #hg#hl#h'+7 (1.7#h#h"  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here.#h*  BB  The helpless bombardier beetle fails to defend itself.  You slash the bombardier beetle!#h -1.9 (1.2#hF #h i _The bombardier beetle is heavily wounded.#h v   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   4.0   0   h - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   0.0   1.0   0           i - Evocations   0.0   1.0   0   c - Short Blades   1.1   1.0   0      d + Long Blades2.0   3.0   0  #hw [20X             e - Armour   0.0   1.0   0      f + Dodging2.0   3.0   0      g + Stealth5.0   5.0  +1                                          [2#hw 0X                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets#h  a * Fighting   3.0#hyto a - Fighting   3.0#h f * Dodging   2.0#h p f - Dodging   2.0#h(j g * Stealth   5.0#hfp g - Stealth   5.0#hP #hQ #hW MarkCarney the SneakHumanHealth: 18/18 ========================Magic: 1/1========================AC: 3Str: 12.#hW vEV: 11Int: 10...## ##SH: 0Dex: 14......###..#XL:  1 Next:  0% Place: Dungeon:6.......@...#Noise: ---------  Time: 11.9 (0.0)#hOX ........B....#a) +0 falchion..........####Nothing quivered##...##..##..... ##.#.##. .##hX (B   bombardier beetle. .#.. ..  There is an entrance to an ossuary on this level. Hurry and find it before the #hX "_portal is buried! _There is a stone staircase leading up here.  The helpless bombardier beetle fails to defend itself.  You slash the bombardier beetle! _The bombardier beetle is heavily wounded.#h] #h] #hb #h4d #h}  You hit the bombardier beetle but do no damage.The bombardier beetle is heavily wounded.#h"~ 5=3.1 (1.2#hڂ #h _ _The bombardier beetle closely misses you. #h  You hit the bombardier beetle.  The bombardier beetle is severely wounded. #h1 *The bombardier beetle sprays incendiary fluid at you. #hi@==4.3 #h@ #hoS _The burning spray misses you. #h#  You hit the bombardier beetle but do no damage.--5.5 #h&  #h) j _The bombardier beetle is severely wounded. #hScC  You hit the bombardier beetle. #hkH† #hm #hrMarkCarney the SneakHumanHealth: 18/18 ======================== #hs1Magic: 1/1========================AC: 3Str: 12.EV: 11Int: 10 #hjs...## ##SH: 0Dex: 14......###..#XL:  1 Next: 450% Place: Dungeon:6.......@...# #hsQNoise: =--------  Time: 16.7 (1.2)........†....#a) +0 falchion..........#### #hs#Nothing quivered##...##..##..... ##.#.##. .# #hs. .#.. ..  The bombardier beetle sprays incendiary fluid at you.  #htz_The burning spray misses you.You hit the bombardier beetle but do no damage.  #hAt_The bombardier beetle is severely wounded.You hit the bombardier beetle. _You kill the bombardier beetle! #hNu  #hu You hit the bombardier beetle but do no damage. _The bombardier beetle is severely wounded.  #hu You hit the bombardier beetle. _You kill the bombardier beetle!Your Long Blades skill increases to level 3!You have reached level 2! #h ~/  --more-- #hA #h;MarkCarney the SneakHumanHealth: 24/24 ========================Magic: 2/2========================AC: 3Str: 12.EV: 11 #hInt: 10...## ##SH: 0Dex: 14......###..#XL:  2 Next: 145% Place: Dungeon:6.......@...#Noise: =--------  Time: 16.7 (1.2)........†....#a) +0 falchion #hȻ..........####Nothing quivered##...##..## #h,..... ##.#.##. .#. .#.. ..  You hit the bombardier beetle but do no damage. _The bombardier beetle is severely wounded.You hit the bombardier beetle.  #h~_You kill the bombardier beetle!Your Long Blades skill increases to level 3!You have reached level 2! #h3%  #h\@You have reached level 3! #h/  --more-- #hu  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? #hSL9/293/34322% #hzY#h\U _You feel stronger. x2#h9#h#h#h`#h;-70 _#h#h*,*,*,,,,,,,*,,,,,,,,,,,* *,,*,*,*,,,,,*,#......,,,,,* *,,*,*,,.#...#.#........,,,* *,, **,*,*.....#.#........,,,******,, ,,,*,*##.#.#.#.#..####*****,,,,,, *****###.....#.#..#### ***,,***** ,,,,,..........#.##### *,,,**,,,, ,,,,*##..#.#...#.#####**,*,*,****5 ,,,,,....###..,,,,,*,*<,* ,,,,,....####.(,,,,,*,*_,+ ,,,,,.#######...####..,,,,,*,**** ,,,,,,#######...####..,,,,,**,,,, ,,,,,,.....##...####..,,,,,,***** #ha,,,,,,.....##..#####..,,,,,,,,,,, ,,,,,*###..##..#######****,,,,,,, ***,,,..#..##..####### *********,,,_.#..##..#######-#h#he -9.2 (2.5#hR:_#h} _You climb upwards. _There is a stone staircase leading down here.#hʵ #h. C  Skill  Level Cost  Apt Skill  Level Cost  Apt #h  a - Fighting   3.0   4.0   0   h - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   0.0   1.0   0      #h [     i - Evocations   0.0   1.0   0   c - Short Blades   2.1   1.0   0      #h d + Long Blades3.6   4.0   0               e - Armour   0.0   1.0   0       f - Dodging   2.0   3.0   0       g - Stealth   5.0   5.0  +1                                 #h t[40m                             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets#h #hײ #h P *,*,*,,,,,,,*,,,,,,,,,,,* *,, MarkCarney the Sneak*,*,*,,,,,*,#......,,,,,* *,, Human*,*,,.#...#.#........,,,* *,, Health: 29/29 ======================== **,*,*.....#.#........,,,******,, Magic: 3/3======================== ,,,*,*##.#.#.#.#..####*****,,,,,, AC: 3Str: 14 *****###.....#.#..#### ***,,***** EV: 11Int: 10 #h( ,,,,,..........#.##### *,,,**,,,, SH: 0Dex: 14 ,,,,*##..#.#...#.#####**,*,*,**** XL:  3 Next: 22% Place: Dungeon:5 ,,,,,...........@###..,,,,,*,*<,* Noise: ---------  Time: 19.2 (0.0) ,,,,,...........####.(,,,,,*,*_,+ a) +0 falchion #h ,,,,,.#######...####..,,,,,*,**** Nothing quivered ,,,,,,#######...####..,,,,,**,,,, ,,,,,,.....##...####..,,,,,,***** ,,,,,,.....##..#####..,,,,,,,,,,, ,,,,,*###..##..#######****,,,,,,, ***,,,..#..##..####### *********,,,_.#..##..#######You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _You climb upwards. _There is a stone staircase leading down here.#ht :_#h #hs :_#h #h#h2#h#h@#h#h9P _#h,#hN#h<,,,,,,,,,,****+*** **,**#.........*,,,,,,,*........  *,*,*,,,,,*,#.......,,,,*  *,*,,.#...#.#........,,,* *,*,*.....#.#........,,,******,,*,*##.#.#.#.#..####*****,, *****###.....#.#..#### ***,,*#hJ......#@##### *,,,**,,,,21.2 (2*##..#.#...#.#####**,*,*,****..........>#<, ,,,,,...........####.(,,,,,*,*_,+ ,,,,,.#######...####..,,,,,*,****#.. #hO#h#hH#h^#h#hk#h#h#h ,#h] **,****,*********, ,,,,,,,,,,,,....####+##** *, *,*,*,,,*,**#.* *, *,*,*,,,,,,,#.* *, #h@m*,*,*,,,,,*,#.......,,,,* *, *,*,,.#...#.#..,,,* *, *,*,*.....#.#........,,,****** ,,*,*##.#.#.#.#..####*****,,,,,,, ****###.....#.#.@#### ***,,******2.2 (1..........#.##### *,,,**,,,,*##..#.#...#.#####**,*,*,****,.>###..,,,,,*,*<,*,...........####.(,,,,,*,*_,+.#...####..,,,,,*,*****#######...####..,,,,,**,,,,,.....##...####..,,,,,,******#h|3.....##..#####..,,,,,#h#h#h'#h{ 3#h&| #hl} #h ,#h #h NM,,,<**,*,,,,,,,,,,,,,,+ *...#.****,******** ,,,,,,,,,,,,....####+###*,**...,....*,,,,,*,.....,.#...#.#...........* *,*,*.....#.#...........****** ,,*,*##.#.#*****,,,,,,,3 ****###.....#.#..**,,*****#hE ,..........#.##### *,,,**,,,,* ,,,*##..#.#...#.#####**,*,*,****,.##...#h #h #hh #h3#h#h#h ,#h #h6,,,*,****,*********, #h,,<*,,,,,..#.#.,,,,,,,,,,,,,+,....#.****,*********, ,,,,,,,,,,.....####+#### *, ,*,*,,,*,**#.# *, #h,*,*,,,,,,,#.# *, ,*,*,,,,,*,#.# *, ,*,,.#...#.#.# *, ,*,*.....#.#....@......#*****4 ,*,*##.#.#.#.#..########*,,,,,,,, ***###.....#.#..#### ***,,******,#h..........#.##### *,,,**,,,,***##..#.#...#.#####**,*,*,****,*.#h>###..,,,,,*,*<,*,...........####.(,,,,,*,*_,+.#...####..,,,,,*,*****#h9:#######...####..,,,,,**,,,,,#h#h#h#h3 #h #h #hy #h ,#h ,#h #h #h #hC #hW ,#h #h5 #h #h #h #hN #h ,#hf #h #h ,#h #hC a*,****,*********,,,,,,,,**,..#.#.,,,,,,+,,,,,,,,* ....#.****,*********,,,,,,,,* .....####+#### *,,,,,,,,* *#...........# *,,,,,,,,* ,,,,#...........# *,,,,,,,,* ,,*,#...........# *,,,,,,,,* ...#.#...........# *,,,,,,,,* ...#.#..........@#*****,,,,,,,,* 30.2 (6 .#.#.#.#..########*,,,,,,* .....#.#..#### ***,,******,,,,,** .......#.##### *,,,**,,, .#.#...#.#####**,*,*,****,*,,,,,, ........>###..,,,,,*,*<,*,*,,,,,, ........####.(,,,,,*,*_,+**,***** #####...####..,,,,,*,*****,,* #####...####..,,,,,**,,,,,*,*#h ,#h. #hݻ #h8 #h #h #h< #h #h ,#h5 #hd #h #hp #h ,#h@ #h #h B#hm ,,,,,***,,,,,,,,,,,,,,*,,,*** *,, *,,,,,,,, ,, *,,,*,,,,* *,* #h <,,,,,,, ,,,,,,,*,****,*********..#.#.,,,,,,,,,,,,,+....#.****,******** ,,,,.....####+### ,*,**#..........@# #h 4.2 (4 ,,,,,#...........# * ,,,*,#...........# *,,,#h'  #.#...........# *,,,,,,,,*#hM ..#.#...........#*****,,,,,,,,*#.#.#.#..########*,,,,,,,,,,,,* #h #.#..#### ***,,******,,,,,**  .......#.##### *,,,**,,,,**,,,,,,  .#.#...#.#####**,*,*,****,*,,,,,,#h E #h #h@ #h` #h#h#h#hY#h#hjB#h,#h#h*,,***,,,*****,,*,,,*** * ,<*,,****,*** * ,**,,,*,,,,* *,* *,,<,,*,****,**,,,,..#.#.,,+,,#h,,....#.****,**,,,,.....####+#### *,, ,,,*,**#..# *,,6.2 (2,,#...# *,,,,*,#...# *#hf,, .#...#.#...# *#h5,,..#.#...#*****,, ##..##*,, #hc##.....#.#..#### ***,,******,,,,,..#.##### *,,,**,,,,** #..#.#...#.#####**,*,*,****,*#h#h#h8#hp #h0 #hr #h '..#h #.#.#.##...#.'0#hF #h L======7.2 (1#h & #h( = _As you open the door, it creaks loudly!#h_#h_#he`#h`a#hb#hc#hfn#hk,***,,,*****,,#.,,*** *,, *,,***#.*** *,, *,,,*,,,,* #.* *,,<,,*,**##.**,,**..#.#.,,,..,,+,,* ....#.***#.**,,* .....####'#### *,,* *,**#....@# *,,* ------9.2 (2#..# *,,* *,#..# *,,* ..#.#..# *,,*#.#..#*****,,* ..##*,,* .....#.#..#### ***,,******,,,,,**#.##### *,,,**,,,,**,, .#.#...#.#####**,*,*,****,*,,#hk=------#ho#hq#h+?#h9Fss   scorpion#hF,40.2 (1#h{K#hkN[ _A scorpion comes into view.#hy#h|EInventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog  e - a scroll of fear Potions (go to first with !) #he}@ f - a potion of haste#h~-#hr4#h;<,,,,,,,,,,,,***,,,*****,,,,,,,,,, MarkCarney the Sneak ,,,,,,,,,,,,#.,,*** *,,,,,,,,,, Human *,,,,,,,,***#.*** *,,,,,,,,,, Health: 29/29 ======================== *,,,*,,,,* #.*#hQ<*,,<,,,,,,, Magic: 3/3======================== ,,,,,,,*,**##.*********,,,,,,,,** AC: 3Str: 14 ,,,..#.#.,,,..,,,,,,,,+,,,,,,,,* EV: 11Int: 10 ,,,....#.***#.*********,,,,,,,,* SH: 0Dex: 14 ,,,,.....####s#### *,,,,,,,,* XL:  3 Next: 22% Place: Dungeon:5 #h =,*,**#..........@# *,,,,,,,,* Noise: ---------  Time: 40.2 (0.0) ,,,,,#...........# *,,,,,,,,* a) +0 falchion ,,,*,#...........# *,,,,,,,,* Nothing quivered ...#.#...........# *,,,,,,,,* ...#.#...........#*****,,,,,,,,* .#.#.#.#..########*,,,,,,,,,,,,* s   scorpion .....#.#..#### ***,,******,,,,,** .......#.##### *,,,**,,,,**,,,,,, .#.#...#.#####**,*,*,****,*,,,,,,#hp=XIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _You climb upwards. _There is a stone staircase leading down here. _As you open the door, it creaks loudly! _A scorpion comes into view.#hIC#hC#hH#hK!#h(!#h[Inventory: 6/52 slots Hand Weapons (go to first with )) !#h a - a +0 falchion (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) !#hWands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?) !#h c - a scroll of fog  e - a scroll of fear Potions (go to first with !) !#h@ f - a potion of haste"#h$"= f - a potion of haste. An enchanted beverage which speeds the actions of anyone who drinks it. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion "#h"T(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.##hy##h##h- ,,,,,,,,,,,,***,,,*****,,,,,,,,,, MarkCarney the Sneak ,,,,,,,,,,,,#.,,*** *,,,,,,,,,, Human *,,,,,,,,***#.*** *,,,,,,,,,, Health: 29/29 ======================== *,,,*,,,,* #.**,,<,,,,,,, Magic: 3/3======================== ,,,,,,,*,**##.*********,,,,,,,,** AC: 3Str: 14 ,,,..#.#.,,,..,,,,,,,,+,,,,,,,,* EV: 11##h .Int: 10 ,,,....#.***#.*********,,,,,,,,* SH: 0Dex: 14 ,,,,.....####s#### *,,,,,,,,* XL:  3 Next: 22% Place: Dungeon:5 ,*,**#..........@# *,,,,,,,,* Noise: ---------  Time: 40.2 (0.0) ,,,,,#...........# *,,,,,,,,* a) +0 falchion ,,,*,#...........# *,,,,,,,,* Nothing quivered ...#.#...........# *,,,,,,,,* Fast ...#.#...........#*****,,,,,,,,* .#.#.#.#..########*,,,,,,,,,,,,* s   scorpion ##hm  .....#.#..#### ***,,******,,,,,** .......#.##### *,,,**,,,,**,,,,,, .#.#...#.#####**,*,*,****,*,,,,,,Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _You climb upwards. _There is a stone staircase leading down here. _As you open the door, it creaks loudly! _A scorpion comes into view.##h ##h ##h>N's##h+1.2 (1##h##hj1 _You feel yourself speed up.$#hKf A scorpion comes into view.feel yourself speed up.  You hit the scorpion.  The scorpion is lightly wounded.  The scorpion stings you.  You are poisoned.8=========-=2.0 (0.8Pois  _The scorpion poisons you!$#hmU  You hit the scorpion.  The scorpion is moderately wounded.6---7 (0.7Pois $#h3$#h$ _You feel sick.%#h  You hit the scorpion.  The scorpion is heavily wounded.4----%#h= &3.5 (0.8%#h{%%#h'd _You feel sick. The scorpion barely misses you.%#hf  You hit the scorpion but do no damage.The scorpion is heavily wounded.%#hYn jj   gnoll (polearm)You feel sick. The scorpion stings you.%#ho w19====------4.4 (0.9%#hu %#hy s _A gnoll comes into view. It is wielding a +0 spear.&#hv~~  You hit the scorpion.  The scorpion is severely wounded.&#h~$You feel sick.&#h'j 8-----5.1 (0.7&#hA _The scorpion stings you but does no damage.'#h8L  You hit the scorpion.  The scorpion is almost dead.You feel sick. The scorpion stings you.4===----8'#h'#hC _The gnoll hits you from afar with a +0 spear.'#hp The scorpion stings you.gnoll hits you from afar with a +0 spear.  You hit the scorpion but do no damage.  You are lethally poisoned!10========------6.5Pois '#hX E _The scorpion poisons you!(#hW'    #.* *,,<  ####'####  .....js@#  ........#  ........#  ........#  ........# .########   You hit the scorpion but do no damage.(#h   #.* *,,<  ####'####  .....js@#  ........#  ........#  ........#  ........#.########   (#hݗ  The scorpion is almost dead.* * * LOW HITPOINT WARNING * * *8/29 -----(#h!7.2(#hP(#hڠ _You feel sick. The gnoll closely misses you. The scorpion closely misses you.)#h:  You hit the scorpion.)#hɜ   #.* *,,<  ####'####  .....j.@#  ........#  ........#  ........#  ........# .########  j   gnoll (polearm)  )#hn   #.* *,,<  ####'####  .....j.@#  ........#  ........#  ........#  ........#.########   )#hu .You kill the scorpion!* * * LOW HITPOINT WARNING * * *)#hzw)#h~O,,,,,,,,,,,,***,,,*****,,,,,,,,,, MarkCarney the Sneak ,,,,,,,,,,,,#.,,*** *,,,,,,,,,, Human *,,,,,,,,***#.*** *,,,,,,,,,, Health: 6/29====-------------------- *,,,*,,,,* #.*)#h~*,,<,,,,,,, Magic: 3/3======================== ,,,,,,,*,**##.*********,,,,,,,,** AC: 3Str: 14 ,,,..#.#.,,,..,,,,,,,,+,,,,,,,,* EV: 11Int: 10 ,,,....#.***#.*********,,,,,,,,* SH: 0Dex: 14 ,,,,.....####'#### *,,,,,,,,* XL:  3 Next: 195% Place: Dungeon:5 )#hU~,*,**#........j.@# *,,,,,,,,* Noise: =--------  Time: 48.1 (0.9) ,,,,,#...........# *,,,,,,,,* a) +0 falchion ,,,*,#...........# *,,,,,,,,* Nothing quivered ...#.#...........# *,,,,,,,,* Fast Pois ...#.#...........#*****,,,,,,,,* .#.#.#.#..########*,,,,,,,,,,,,* j   gnoll (polearm) )#h .....#.#..#### ***,,******,,,,,** .......#.##### *,,,**,,,,**,,,,,, .#.#...#.#####**,*,*,****,*,,,,,,* * * LOW HITPOINT WARNING * * * _You feel sick. The gnoll closely misses you. The scorpion closely misses you.You hit the scorpion.  You kill the scorpion!* * * LOW HITPOINT WARNING * * * )#hL_You feel sick. The gnoll hits you but does no damage.)#hǁ5 --You hit the scorpion.  You kill the scorpion!  * * * LOW HITPOINT WARNING * * * _You feel sick. The gnoll hits you but does no damage.  )#h$tYour Long Blades skill increases to level 4!You have reached level 4!)#h/  --more--*#hO8/35=4/45455% gnoll (polearm)*#hPO _You feel agile.+#hgInventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog  e - a scroll of fear.#hV e - a scroll of fear. A scroll that causes great fear in nearby foes, causing them to flee until attacked, cornered, or enough time has passed. Non-living, undead and plant monsters cannot be feared, and berserk or frenzied monsters are also immune. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “I will revenge my injuries: if I cannot inspire love, I will cause fear.”  -Mary Shelley, _Frankenstein, or the Modern Prometheus_, Vol. II, Chapter 9. 1818 (1st Ed.) (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe./#h /#h&,,,,,,,,,,,,***,,,*****,,,,,,,,,, MarkCarney the Sneak ,,,,,,,,,,,,#.,,*** *,,,,,,,,,, Human /#h 3*,,,,,,,,***#.*** *,,,,,,,,,, Health: 8/35=====------------------- *,,,*,,,,* #.**,,<,,,,,,, Magic: 4/4======================== ,,,,,,,*,**##.*********,,,,,,,,** AC: 3/#h{Str: 14 ,,,..#.#.,,,..,,,,,,,,+,,,,,,,,* EV: 11Int: 10 ,,,....#.***#.*********,,,,,,,,* SH: 0Dex: 15 ,,,,.....####'#### *,,,,,,,,* XL:  4 Next: 55% Place: Dungeon:5 ,*,**#........j.@# *,,,,,,,,* Noise: =--------  Time: 48.1 (0.0) /#hi,,,,,#...........# *,,,,,,,,* a) +0 falchion ,,,*,#...........# *,,,,,,,,* Nothing quivered /#h...#.#...........# *,,,,,,,,* Fast Pois ...#.#...........#*****,,,,,,,,* .#.#.#.#..########*,,,,,,,,,,,,* j   gnoll (polearm, fleeing) /#h.....#.#..#### ***,,******,,,,,** .......#.##### *,,,**,,,,**,,,,,, .#.#...#.#####**,*,*,****,*,,,,,,* * * LOW HITPOINT WARNING * * * _You feel sick. The gnoll hits you but does no damage.  Your Long Blades skill increases to level 4!You have reached level 4! _You feel agile.As you read the scroll of fear, it crumbles to dust./#h   #.* *,,<  ####'####  .....j.@#  ........#  ........#  ........#  ........# .########   /#h   #.* *,,<  ####'####  .....j.@#  ........#  ........#  ........#  ........#.########   /#h  r Long Blades skill increases to level 4!  You have reached level 4! _You feel agile.  /#hwAs you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The gnoll looks frightened!  * * * LOW HITPOINT WARNING * * */#h Cj./#hU7--8 (0.7/#h /#h $ _You feel sick.0#h^*,***,,,*****,#.,,*** * <*,***#.*** * **,,,*,,,,* #.* *,,<,*,**##.*,,..#.#.,,,..,+,*,....#.***#.*,*,.....####'#### *,* ,,*,**#.j.@.# *,*,#.# *,*,*,#.# *,* #...#.#.# *,*.#.#...#*****,* #.#.#.#.#..#*,* #.....#.#..#### ***,,******,,,,,.#.##### *,,,**,,,,** ..#.#...#.#####**,*,*,****,*0#h[ <  #.* *,,<#.####'#### .....j.@.# .........# .........# .........# .........#..########..####  0#hz <  #.* *,,<#.####'#### .....j.@.# .........# .........# .........# .........#..########..####  0#h<  * * * LOW HITPOINT WARNING * * *5---9.50#h0#h$ _You feel sick.1#h &,*,***,,,*****,#.,,*** * ,<*,***#.*** * ,**,,,*,,,,* #.* *,,<1#h&Y,*,**##.*,,..#.#.,,,..,+,,....#.***#.*,,.....####'#### *,1#h&,*,**#.j@..# *,,#1#h&L.# *1#h'g,,*,#.# *, 1#hF'p.#...#.#.# *,.#.#1#h'.#*****, ##.#.#.#.#..#*, ##.....#.#..#### ***,,******,,,,,.#.##### *,,,**,,,,** #..#.#...#.#####**,*,*,****,*1#h .C#.,,*** ,<#.***  #.* *,,<##...#...####'#### ......j@..# ..........# 1#h...........# ..........# ..........##..#########..#### #.##### 1#h#.,,*** <#.***  #.* *,,<##...#...####'#### ......j@..# ..........# ..........# ..........# 1#hs..........##..#########..#### #.##### 1#hae  * * * LOW HITPOINT WARNING * * *1#h 9j.1#hj V4--50.21#h=  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.1#h H ,*,***,,,*****,#..,*** * ,,<*,***#.#** * ,,**,,,*,,,,* #.# *,,<,*,**##.#* *,,,,,..#.#.,,,...,+,....#.***#.#*,.....####'#### * *,,,*,**#......j@...# * *,#.# * *,,,,,*,#.# * ,.#...#.#.# * *.....#.#.#***** *##.#.#.#.#..#*#.....#.#..#### ***,,******.#.##### *,,,**,,,,** ##..#.#...#.#####**,*,*,****,*1#h&I ,j.1#hI E-8 (0.61#hO 1#hQ 2#h,*,,*,***,,,***** *,#..,*** * *,,<*2#h,***#.#** *,**,,,*,,,,* #.# *,,<,*,**##.##* <*,,,,,..#.#.,,,...,+,....#.***#.#*2#h2,.....####'#### * ,*,,,*,**#.....j@....# * ,*,#2#h.# * ,*,,,,,*,#.# * ,,.#...#.#2#h#.# * ,*.....#.#.#***** 2#hJ,*##.#.#.#.#..#* *###.....#.#..#### ***,,****** ,2#hs.#.##### *,,,**,,,,** *##..#.#...#.#####**,*,*,****,*2#h..,*** <.#**  #.# *,,<2#hn.## <....#....####'#### #.....j@....# #...........# #...........# #...........# #...........##.#..########2#h3i#.#..#### #.##### 2#h..,*** <.#**  #.# *,,<.## <....#....####'#### 2#h#.....j@....# #...........# #...........# #...........# #...........##.#..#########.#..#### #.##### 2#h¤3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *2#h^B31.42#hx2#h2$  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.2#hJ ..,*** <.#**  #.# *,,<.## <....#....####'#### #.....j@....# #...........# #...........# #...........# #...........##.#..########j)#.#..#### #.##### You hit the gnoll.  Your attack snaps the gnoll out of its fear.2#h ..,*** <.#**  #.# *,,<.## <....#....####'#### #.....j@....# #...........# #...........# #...........# #...........##.#..#########.#..#### #.##### 2#h/ 5jYou hit the gnoll.  Your attack snaps the gnoll out of its fear.  The gnoll is lightly wounded.  * * * LOW HITPOINT WARNING * * *feel sick. The gnoll hits you with a +0 spear. die...2#hM{A0--2#h/  --more--4#h24#h35Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog5#hK 5#hjL+5#hR5#h YGoodbye, MarkCarney.89 MarkCarney the Sneak (level 4, 0/35 HPs)Began as a Human Delver on May 13, 2025.Slain by a gnoll... wielding a +0 spear... led by a gnoll sergeant(3 damage)... on level 5 of the Dungeon.The game lasted 00:01:12 (54 turns). Best Crawlers -1.50006122 tswnTrFi-27 escaped with the Orb2.45897621 tswnReBr-27 escaped with the Orb3.44705861 tswnKoCK-27 escaped with the Orb4.37259644 spf3250 VSFi-27 escaped with the Orb5.24341751 oddsox OnSh-27 escaped with the Orb6.22149653 AutarchDCS ReIE-27 escaped with the Orb7.20268638 sewnkin DsEE-27 escaped with the Orb8.19411849 AutarchDCS HuCj-27 escaped with the Orb9.19333122 tswnMiAl-27 escaped with the Orb  10.17601164 Shadowabla GrFi-27 escaped with the Orb  11.17136515 jboons GnWn-27 escaped with the Orb5#h9u 5#hJv? [?25h[?0c [?1051l[?1052l[?1060l[?1061l