x#hk Player: MarkCarney Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-05-13.20:58:32.ttyrec Time: (1747169912) Tue May 13 20:58:32 2025 y#h'> [?1051l[?1052l[?1060l[?1061hy#h> R)0[?7h[?25l[?1cy#h ? y#hFD y#hG y#hQ ~Welcome, MarkCarney. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human Delverz#hִ z#h z#h Welcome, MarkCarney the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerz#h$ q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wandererz#hH s - Summoner d - Hunterl - Delver  t - Necromancer z#hk qe - BrigandWarrior-mageu - Forgewright z#h Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerz#h ww - Ice Elementalist g - Cinder Acolyteo - Enchanterz#hؿ bx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz#h z - Alchemist Delvers start their quest five levels below the surface. A set of powerful magicz#h_ >items helps them survive the dangerous journey upward. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Human Delver{#hB {#h]~Welcome, MarkCarney the Human Delver. You have a choice of weapons.a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)  e - falchion {#h2(+0 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - falchion~#hv ~#hU -Generating dungeon...o\\/o/ building the Dungeon \o\~#h~ < /o/~#h8{< \o\~#h< /o/#hm< \o\#h#hB'#h3MarkCarney the SneakHumanHealth: 18/18 ========================Magic: 1/1========================AC: 3Str: 12EV: 11Int: 10SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:5Noise: ---------  Time: 0.0 (0.0)a) +0 spearNothing quivered#h:...#####..#..<...#.#.##...........#.........##.........##.........###...:.$..##....@###...#..#....... #####.....##.##.#. ... ... ###hIC#hhEWelcome, MarkCarney the Human Delver.If you return without finding the Orb of Zot, so far below, it's all over!#h~J#hPress ? for a list of commands and other information.  Found 21 gold pieces and a book of Touch.#h#ht _Found a stone staircase leading down and a stone staircase leading up.#h]  ## ...#####..# ..<...#.#.##.. #.# #.# #.........## #...:.@..##....>#.# ##...#..# ....... #####.....#hB^ $##.##.#. ..... ###hcd #h e )1.0 (1 #h&e _#hi #h0p A2.0 (2#h's #hrv * _You now have 21 gold pieces.#he..##.#####..# ..<...#.#.## ........... ## #.# #.## #...:....# #....@#.###heJ ##...#......... ### ##..... ##.##. #. ..#heA . .. ## #h6o#ho$3.0 (1#hCs#h{u #huU_There is a stone staircase leading down here.#hn =##.. ###..#####..<...#.#.##..# #.# #.#.........## #...@....# #....>#.## ##...#..# .......######......#.##.. #. ... .. ..##. ###hS #h $4 #h _#hV #h \  You pick up a book of Touch and begin reading...#hg $5.0 (2#h #h q  You add the spells Kiss of Death, Confusing Touch and Dispel Undead to your _library.#hv[##.. ###....#####..# ...<...#.#.##...........# # #.# #.#h8w# # #....@#.## ##...#..# .......#### ##......##.##... ..... ..##. ## #h~A6.0 (1#h#h2c _There is a stone staircase leading down here.#h I#hJ #h! f _#h  #$#  ###.. ### #....#####..#....<...#.#.## #...# #..#.#....###h (...#........## #....>#.## ##...#..# .......######...... ##.##.. #. ...#.. ..###h &7#hК +8.0 (2#h #h 8 _Found 5 stones and 14 gold pieces.#hʖ 3#h #ht #h< ,#hT ,#hߢ ,#hã #h #h ,#hs #hz k ##. #..  ..  #$##  ###..# ###..##....#####..#.......<...#.#.## #....#11.0 (3.0) ##..# #.........# #.........###(...#........##h ##.#....>#.## ..##...#..#........####..##......#h^ #h4 #h@#hK@#hVA#hhC#h0F#hJ,#hNM #####..  #$##  ###..# ####....#####..# .....#.#.#...##.....###....#.........#.#hND#........####h Ro 2.0 (1 _There is a stone staircase leading up here.#hVS4#h"Y#hPa#ha-3 _#hg#h ... #.. ... #.##.## ...  #.# 4 #@#  #..#  #.## ..##. .. ## #hp#hN#h'% +8 (1.8#h,( #hi* } _You climb upwards. _There is a stone staircase leading down here.#h)#h[Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [) #h2 b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fogd - a scroll of revelation  e - a scroll of fear Potions (go to first with !) #hE@ f - a potion of haste#h.d - a scroll of revelation. A scroll that reveals its reader's surroundings. The layout of the current flooris fully mapped, and everything within a moderate radius, including both visibleand invisible monsters, is momentarily shown. It is an uncommon scroll. Stash search prefixes: {inventory} {sInv} {scroll} {magic mapping} Menu/colouring prefixes: identified scroll _________________ “‘What a useful thing a pocket-map is!’ I remarked.  ‘That’s another thing we’ve learned from your Nation,’ said Mein Herr, #h[/b ‘map-making. But we’ve carried it much further than you. What do you  consider the largest map that would be really useful?’  ‘About six inches to the mile.’  ‘Only six inches!’ exclaimed Mein Herr. ‘We very soon got to six yards to the mile. Then we tried a hundred yards to the mile. And then came the grandest idea of all! We actually made a map of the country, on the scale of a mile to the mile!’  ‘Have you used it much?’ I enquired. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.#h#h#hk,,,~~,,*****,*,,>,,*MarkCarney the Sneak *,~~,,,,,###.##...######Human *,,~,,,,,###.###..######Health: 18/18 ======================== ,,,~,,,,,###......######Magic: 1/1======================== *,~~,,,,,#######.#######AC: 3Str: 12 *,~~,,,,,#######.#######EV: 11Int: 10 ,~~,,,,,>####.......####SH: 0Dex: 14 ~~~,,,,,,####.##.##.####XL:  1 Next:  0% Place: Dungeon:4 ,~,,,,***####.##@##.####Noise: ---------  Time: 13.8 (0.0) ,,,,*,* ####.#..##.####a) +0 spear #h6,****,* ####.#.###.####Nothing quivered ,,,**,* ####.......#### ,*,**,***######.######## ,*,**,**,.......######## ,,,,,,**,############### **,,,,,,,###############********* _There is a stone staircase leading down here. _Found 5 stones and 14 gold pieces. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  As you read the scroll of revelation, it crumbles to dust.#hg#hK+4.8 (1#h"#h%H _Found 5 stones and 14 gold pieces. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings.#h#hNLevel 4 of the Dungeon <<<>>>>(Press ? for help)****,*****,*,,,,,,,*,,,,,,,,,* *,,,,,,,,****,*****,,,,,,,*,**,,,,*,*,*,,,*,***********,,,,,,**********,**,,,,*,*,,,,**,**,,,*** *********,,,,,,,,,,***,,,,,,,*,,,**,,,,,,,,,,~**,**,*,,,,,,*#h*,,,,,,,,,,~**,,,,*,*,,*,***,,,,,,,,,~~,,*****,*,,>,,****,,,,*,~~,,,,,###.##...######*,,***,,~,,,,,###.###..######*,,,,,,,~,,,,,###......######*,**,*,~~,,,,,#######.#######*,**,*,~~,,,,,#######.#######*,,,,,~~,,,,,>####.......####**,*,*~~~,,,,,,####.##.##.####*,,,,,,~,,,,***####.##@##.####*,,,,,,,,,*,* ####.#..##.####*,**^,,****,* ####.#.###.####*,**,,,,,**,* ####.......####*,***,,*,**,***######.########*,,,,,,*,**,**,.......########*****,,,,,,,**,###############****,,,,,,,###############*********#hE] T#@#hB.##h B#.#h&B###hB###hfB###haB###hoEA*##hnA,*#he*A*,#hA**#h: ********,,,,,,***,*****,*******,,,*** *,********,,,,,,,*,*#h" #h***,,,,,,,,,,,,,,,,,,* *,* ***** *,**,**,**,**#h&,#h~Js *,,,,,,,,,,,,,*,,*,,,* *,********#hJw*,****** *,**,**,******,*#hz *,*,,,,,,,,,,,,,,*,,,* *,,,,,,,,***,,,,,,* *,**,,,,,,,,,****#hlzd *,#h *,*,,,,,,,,,*,,,,,,,,** *******,,,*******,* *,*****,,,,,,,,,* #h 5 *#hS *,*,,,,,,,,,,,,,,,,*,,*** *,,,******* *,* *,*****,****,**,* #h3T+* #h$r< *,*,,,,,,,,,*****,,,,,,,* *,,,,,,,,,* *,***,,,,<,,* *,**,* ,#hzr%*#h] *,*,,,,,,,,,,,,**,***,*,* *****,,,,****,*******,**,,,,,**,* **,**,* *,#hV  *,,,,,,,,,,,,,,**,***,*,***,,,,,,,,,,,*,**,,,*,,,*,,,,,**,* *,,**,*  *#h ***,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,**,* *,***,*   #h  **,*****,,,,,**,***,*,***,,,,,,,,,,,*,**,,,,,,,*,,,,,**,* *,* *,* * #h't *,* *,,,,,*,,,,,,,,* *****,,,,****,,,,,,,,,,*,,,,,**,***,***,* **#h ****,*** *******,,,,,,,,* *,,,,,,,,,,,,,,,,,,********,,,,,,,,,* ,*#h *,,,,,,**,****,,** *,,,*****,**,*,,,,,******,***** *#h, %,#hb I *,**,*,*********,**,,,,*#h Y*,,,* *,**,,,,,,,**,**#h %*#h #h# #h$,,,~~,,*****,*,,>,,*MarkCarney the Sneak *,~~,,,,,###.##...#######hFsHuman *,,~,,,,,###.###..######Health: 18/18 ======================== ,,,~,,,,,###......######Magic: 1/1#hc======================== *,~~,,,,,#######.########h{OAC: 3Str: 12 #hS*,~~,,,,,#######.########hOEV: 11Int: 10 #h,~~,,,,,>####.......####SH: 0#h,Dex: 14 #h~~~,,,,,,####.##.##.#####h }XL:  1 Next:  0% Place: Dungeon:4 #h4,~,,,,***####.##@##.#####hErNoise: ---------  Time: 14.8 (0.0) #hV,,,,*,* ####.#..##.#####hZa) +0 spear ,****,* ####.#.###.####Nothing quivered ,,,**,* ####.......#### #hR,*,**,***######.######## #h,*,**,**,.......######## ,,,,,,**,############### **,,,,,,,################h********* #h?_Found 5 stones and 14 gold pieces. #hK_There is a stone staircase leading up here. _You climb upwards. #h*U_There is a stone staircase leading down here.  #hElAs you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings.#h#hf#h_!#h #h #h #h" #h( -,~**,,,,*,*,,*,* #h*) ,,,~~,,**###.#..>..~. *### #hR) ,,,...... *,~~,,,,,#######.### #h) ,>####...... ~~~,,,,,, ,~,,,,***#h* #>,,,.**#.###,,**,* ####.......*######*,**,**,....... ,,,,,,** **,,,,,,,################h@3 !###.#..>..########.##...#########.###..#########......#############.#######################.##@##.########.##>##.########.#..##.########.#.###.########.......##########.#########h4 .......########################h4 $5.8 (1#h9 #hb; 9 _There is a stone staircase leading up here. _#h; MYou climb upwards. _There is a stone #h; cstaircase leading down here.  As you read the scroll of revelation, it crumbles to dust. #h; [_You feel aware of your surroundings. _Found a stone staircase leading down.#h #h Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) #h Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog  e - a scroll of fear #h Potions (go to first with !)  f - a potion of haste#h#hl #h ,,,,~**,,,,*,*,,*,**MarkCarney the Sneak ,,,~~,,**###.#..>..######h Human *,~~,,,,,###.##...######Health: 18/18 ======================== *,,~,,,,,###.###..######Magic: 1/1======================== ,,,~,,,,,###......######AC: 3Str: 12 *,~~,,,,,#######.#######EV: 11#h Int: 10 *,~~,,,,,#######.#######SH: 0Dex: 14 #h c,~~,,,,,>####.......####XL:  1 Next:  0% Place: Dungeon:4 ~~~,,,,,,####.##@##.#####h :Noise: ---------  Time: 15.8 (0.0) ,~,,,,***####.##>##.####a) +0 spear ,,,,*,* ####.#..##.####Nothing quivered ,****,* ####.#.###.#### ,,,**,* ####.......#### ,*,**,***######.######## ,*,**,**,.......######## ,,,,,,**,############### **,,,,,,,############### #h !_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. #h+ &_Found a stone staircase leading down.#h] #h #h7 #hA #hp#_#h$#h(,#h,zM**,*,,,,,,* ,~**,,,,*,*,.#.#* ,,,~~,,**###.#..>..~...# *### ,,,......####.#### *,~~,,,,,#######.### #h-,,>####...@...#6.8 (1 ~~~,,,,,,####.##.##.#~,,,,***#> ,,,,*,* ####.#..##.#########hR3#h5#h3#h #hL9*,*,,,,**,**,,,*** *********,,.#.,.# #h,~**,**,*,,..,.# ,,,,~**,,,,*,*..#.## ,,,~~,,**###.#..>.. *,~##...#,#.###..# ,,,#......### *,~~,,,,,#######@####8.8 (2 *,~~####.####~,,,,,>####...... ~~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.####.#.#hؤ #h: #hΥ #ho #h? #h #h #h [M*,,,*,***********,,,,,, ,#h *,*,,,,**,##...*## ***********,,,,,..#**,*,...,.# ,~**,,,,*,#..#.## ,,,~~,,**###.#..>..#h: j~#.##. *### ,,,#h[ }#....@.#9.8 (1#h R#####.## *,~~,,,,,#######.### ,~~,,,,,>####.......######.##.#h, #hi #h #h_#h>,#h#haM,,,,,,,,* *,,,,,,,,****,*****,,,*,*####******,,,,,, ,*,*,,,,**,##...*## ***********,,,,,..#**,*,...,.# ,~**,,,,*,#..#.## ,,,~~,,**###.#..>..#~#.##. *#.###20 ,,,......#####.## *,~~,,,,,#######.#######.###h#ha #h#h3#h#h#ho ,#h  #h M******,,,*** *,********,,,,,,,,,,,,,,,* *,,,,,,,,****,*****,,,#,*####******,,,,,, ,#h *,*,,,,*#.##...*## ***********,,,,...#**,*....,.# ,~**,,,,*,#..#.## #hO ,,,~~,,**###.#..>..#~#.1 *#.### ,,,#hw #...... *,~~,,,,,#######.########h !..##h #h #h #hp3#h1#h#ha#h_)M ***** *,* *,**,** ******,,,*** *,********,,,,,,,,,,,,,,,* *,,,,,,,,****,****#h*,,,#,*####******,,,,,, ,*,*,,,,*#.##...*## ***********,,..K..#**,#....,.# ,~**,,,,*,#..#.## ,,,~~,,**###.#..@..#~#hj##...## *#h### ,,,~,,,,,###......#######K   kobold (missile, wandering)#h?#>##hX&0#h+2.8 (1#hC#h _A kobold comes into view. It is wielding a +0 dagger. _There is a stone staircase leading down here.#h= *****,,,*** *,********,,,,,,,* ,,,,,,,,,* *,,,,,,,,****,**** *,*,*,,,#,*####******,,,,,,* *,*,,,,*#.##...### ******** ,,***,,..K..#...# ~**,**,#....B.# ~**,,,,*,#..#.#~~,,**###.#..>..##### ,~~,,,,,###.##..@###### ,,~,,,,,###.###..###### ,,~,,,,,###......###### ~~,,,,,#######.# ,~~,,,,,#######.####### ~~,,,,,>####.......#### B   bombardier beetle (asleep) ~~,,,,,,####.##.##.#### K   kobold (miss#h ile, wandering),,,,***####.##>#,,*,* ####.#..#h #h` J.K#hŴ &3#h #h; d _A bombardier beetle comes into view.#hc- ***** *,* *,**,**,* ******,,,*** *,********,,,,,,,* ,*,,,,,,,,,* *,,,,,,,,****,**** ,*,*,*,,,#,*####******,,,,,,* ,*,*,,,,*#.##...### ********,***,,.....#...#,~**,**,#K...B.,,~**,,,,*,#..#.## ,,~~,,**###.#..@..##### *,~~,,,,,###.##...###### *,,~,,,,,###.###..###### ,,,~,,,,,###......###### *,~~,,,,,#######.####### *,~~,,,,,#######.#######K   kobold (missile, wandering) ,~~,,,,,>####.......####~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.#####hKgF.K#hg&4#hl#hoc _There is a stone staircase leading down here.#h$#hs.K5 _#hm#h#h" #h) h.K6#h/ #h1 #hZ#h1#l.K7#h'#h)#h& ***** *,* *,**,**,*  MarkCarney the Sneak ******,,,*** *,********,,,,,,,*  Human ,*,,,,,,,,,* *,,,,,,,,****,****  Health: 18/18 ======================== ,*,*,*,,,#,*####******,,,,,,*  Magic: 1/1======================== ,*,*,,,,*#.##...### ********  AC: 3Str: 12 ,,,,***,,.....#...# EV: 11Int: 10 ,,,,~**,**,#....B.# SH: 0Dex: 14 ,,,,~**,,,,*,#.K#.##  XL:  1 Next:  0% Place: Dungeon:4 ,,,~~,,**###.#..@..#####  Noise: ---------  Time: 27.8 (0.0) *,~~,,,,,###.##...######  a) +0 spear *,,~,,,,,###.###..######  Nothing quivered ,#h:',,~,,,,,###......###### *,~~,,,,,#######.####### *,~~,,,,,#######.#######  K   kobold (missile, wandering) ,~~,,,,,>####.......#### ~~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.#### _A bombardier beetle comes into view. _There is a stone staircase leading down here.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 56% to hit)#h U~ ***** *,* *,**,**,*  MarkCarney the Sneak ******,,,*** *,********,,,,,,,*  Human ,*,,,,,,,,,* *,,,,,,,,****,****  Health: 18/18 ======================== ,*,*,*,,,#,*####******,,,,,,*  Magic: 1/1======================== ,*,*,,,,*#.##...### ********  AC: 3Str: 12 ,,,,***,,.....#...# EV: 11#hUInt: 10 ,,,,~**,**,#....B.# SH: 0Dex: 14 ,,,,~**,,,,*,#.K#.##  XL:  1 Next:  0% Place: Dungeon:4 ,,,~~,,**###.#..@..#####  Noise: ---------  Time: 27.8 (0.0) *,~~,,,,,###.##...######  a) +0 spear #hV2*,,~,,,,,###.###..######  Nothing quivered ,,,~,,,,,###......###### *,~~,,,,,#######.####### *,~~,,,,,#######.#######  K   kobold (missile, wandering) ,~~,,,,,>####.......#### ~~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.#### Reach: a) +0 spear#h9VPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 56% to hit)  #htVTYou barely miss the kobold.The kobold shouts!#h] ***** *,*      #,*#### #.##...###  .....#...##...B..##.K#.## #..@..##### ##...###### #h] ...##.###.# B   bombardier beetle (wandering)>... K   kobold (missile)#hn^#.#>#h^W5----====#h^$8.8 (1#hd#hfK  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 56% to hit)  You barely miss the kobold.The kobold shouts! _hits you with a +0 dagger.#h{ #h8 #h< #hw R=---#h 9#hU #h   ### . # ##.## ... #..#...#.....5 #.o..@..).... #...#K....... #.. #.......S #.. #........ #.. ......#.# #. ........?S   adder (wandering) # ....#####o   orc (asleep) ...... K   kobold (missile) _The kobold hits you but does no damage.#h c8====---#hɐ #hY X.S#hb 6-30.6 (1.8#h #h _You climb downwards. HP restored.  Found a flail and a scroll labelled GAOTSO WIQA. _There is a stone staircase leading up here.#h9   MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next:  0% Place: Dungeon:5 #.o..@..)....  Noise: ---------  Time: 30.6 (0.0)#h) #...#K.......  a) +0 spear #.. #........  Nothing quivered #.. #.......S  #.. ......#.#  #. ........?  S   adder (wandering) # ....#####  o   orc (asleep) ......  K   kobold (missile) _You climb downwards. HP restored.  Found a flail and a scroll labelled GAOTSO WIQA. _There is a stone staircase leading up here.  Reach: a) +0 spear#hPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (56% to hit)#h[  MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12#h ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next:  0% Place: Dungeon:5 #.o..@..)....  Noise: ---------  Time: 30.6 (0.0) #h!#...#K.......  a) +0 spear #.. #........  Nothing quivered #.. #.......S  #hZ~#.. ......#.#  #. ........?  S   adder (wandering) # ....#####  o   orc (asleep)#hv ......  K   kobold (missile)Found a flail and a scroll labelled GAOTSO WIQA. _There is a stone staircase leading up here.  #h7Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (56% to hit)  The adder hisses angrily.#h5#hl ### .  # ##.## ...  #..#...#.....  #.)....  #h#...#K.......  #.. #......S.  #.. #........ #.. ......#.##h۷ #. ........? S#h # ....#####  ...... #h3=1.6 (1#h#h- _There is a stone staircase leading up here.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (56% to hit)  #hZThe adder hisses angrily. _You hit the kobold but do no damage. The kobold barely misses you.#h=   MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next:  0% Place: Dungeon:5 #.o..@..)....  Noise: =--------  Time: 31.6 (0.0) #...#K.......  a) +0 spear #.. #......S.  Nothing quivered #.. #........  #.. ......#.#  #. ........? [#h` 37m S   adder # ....#####  o   orc (asleep) ......  K   kobold (missile)Aim: a kobold, wielding a +0 dagger and quivering stones (56% to hit)  The adder hisses angrily. _You hit the kobold but do no damage. The kobold barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (56% to hit)#h9  MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next:  0% Place: Dungeon:5 #.o..@..)....  Noise: =--------  Time: 31.6 (0.0) #...#K.......  a) +0 spear #.. #......S.  Nothing quivered #.. #........  #.. ......#.# #h:j #. ........?  S   adder # ....#####  o   orc (asleep) ......  K   kobold (missile)The adder hisses angrily. _You hit the kobold but do no damage. The kobold barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (56% to hit)  You hit the kobold.#h5D  ### .  # ##.## ...  #..#...#.....  #.)....  #...#K....S..  #.. #........  #.. #........ #.. ......#.# #. ........?  #hEl# ....#####  ......  _You hit the kobold but do no damage. The kobold barely misses you.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (56% to hit)  You hit the kobold.  The kobold is heavily wounded.#hE+2.6 (1#hlK#hnMW _The kobold completely misses you.#h %  MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next:  0% Place: Dungeon:5 #.o..@..)....  Noise: =--------  Time: 32.6 (0.0) #h #...#K....S..  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder # ....#####  o   orc (asleep)#h  ......  K   kobold (missile)The kobold is heavily wounded. #hm 9_The kobold completely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 56%  to hit)#h  MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next:  0% Place: Dungeon:5 #h#.o..@..)....  Noise: =--------  Time: 32.6 (0.0) #...#K....S..  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder #h|# ....#####  o   orc (asleep) ......  K   kobold (missile) _The kobold completely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 56%  to hit)  You hit the kobold.#h#h ### .  # ##.## ...  #..#...#.....  #.)S...  #h#...#$.......  #.. #........  #.. #........ #.. ......#.# #. ........?  # ....#####  ...... #h313.6 (1#h#hsq  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 56%  to hit)  You hit the kobold. _You kill the kobold!#h Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog  e - a scroll of fear Potions (go to first with !)  f - a potion of haste#hȷ #hyMarkCarney the SneakHumanHealth: 18/18 ========================Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#.o..@..)S...Noise: =--------  Time: 33.6 (0.0)#...#$.......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?S   adder#h9# ....#####o   orc (asleep)......  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 56%  to hit)  You hit the kobold. _You kill the kobold!#h4#ho#h#hH #h #h jS).-4.6 (1#hE #hʨ #hl   MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@*S)....  Noise: ---------  Time: 34.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S #h [42m  adder # ....#####  o   orc (asleep) ...... to hit)  You hit the kobold. _You kill the kobold!Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (46% to hit)#h@4  MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 #hΣ?# ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@.S)....  Noise: ---------  Time: 34.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #hA#.. #........  #.. ......#.#  #. ........?  S   adder # ....#####  o   orc (asleep) ...... You hit the kobold. _You kill the kobold!Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (46% to hit)  You reach to attack! You hit the adder.#h ### .  # ##.## ...  #..#...#.....  #hk#.o..@S.)....  #...#$.......  #.. #........  #.. #........ #.. ......#.# #. ........?  # ....#####  #hAE...... 5.6 (1#h#hȷ@M_You kill the kobold!Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an adder (46% to hit)  You reach to attack! You hit the adder. _The adder is lightly wounded.#hݣ  MarkCarney the Sneak  Human  Health: 18/18 ========================  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11#h̤kInt: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@S.)....  Noise: ---------  Time: 35.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder #h # ....#####  o   orc (asleep) ...... Aim: an adder (46% to hit)  #hcYou reach to attack! You hit the adder. _The adder is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)#h+MarkCarney the SneakHumanHealth: 18/18 ========================Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#.o..@S.)....Noise: ---------  Time: 35.6 (0.0)#...#$.......a) +0 spear#.. #........#h+(Nothing quivered#.. #........#.. ......#.##. ........?S   adder# ....#####o   orc (asleep)...... _The adder is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You hit the adder.  The adder is lightly wounded.#h,d5----=6.6 (1#h_3#ha6* _The adder bites you.#h\   MarkCarney the Sneak  Human  Health: 15/18 ====================----  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14#hi  #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@S.)....  Noise: =--------  Time: 36.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder # ....#####  o   orc (asleep) ...... You hit the adder.  The adder is lightly wounded. #h _The adder bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)#h:1MarkCarney the SneakHumanHealth: 15/18 ====================----Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#.o..@S.)....Noise: =--------  Time: 36.6 (0.0)#...#$.......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?S   adder# ....#####o#h1[m   orc (asleep)...... _The adder bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You barely miss the adder.The adder is lightly wounded.7.6 (1#hf:#hD?  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You barely miss the adder.  The adder is lightly wounded. _The adder misses you. The adder barely misses you.#h#h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   4.0   0   i - Spellcasting   0.0   1.2  -1          #hK  b - Axes   1.1   1.0   0      c + Polearms2.0   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.1   1.0   0       e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0   0      g #h + Dodging2.0   3.0   0      h + Stealth5.0   5.0  +1                              #h\ z                        The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  #h }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets#hIo g * Dodging   2.0#hwp g - Dodging   2.0#h h * Stealth   5.0#h*p h - Stealth   5.0#h a * Fighting   3.0#hp o a - Fighting   3.0#h#h#hMarkCarney the SneakHumanHealth: 15/18 ====================----Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#.o..@S.)....#h(+Noise: =--------  Time: 37.6 (0.0)#...#$.......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?S   adder# ....#####o   orc (asleep)......  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You barely miss the adder.The adder is lightly wounded. _The adder misses you. The adder barely misses you.#h4#h#h#hE5   MarkCarney the Sneak  Human  Health: 15/18 ====================----  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@S.)....  Noise: =--------  Time: 37.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #.. #........  #h6 #.. ......#.#  #. ........?  S   adder # ....#####  o   orc (asleep) ...... You barely miss the adder.The adder is lightly wounded. _The adder misses you. The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)#hW'MarkCarney the SneakHumanHealth: 15/18 ====================----Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#.o..@S.)....Noise: =--------  Time: 37.6 (0.0)#...#$.......a) +0 spear#.. #........Nothing quivered#.. #........#ht(C#.. ......#.##. ........?S   adder# ....#####o   orc (asleep)...... _The adder misses you. The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You closely miss the adder.The adder is lightly wounded.8.6 (1#h2  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You closely miss the adder.  The adder is lightly wounded. _The adder barely misses you.#h   MarkCarney the Sneak  Human  Health: 15/18 ====================----  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@S.)....  Noise: =--------  Time: 38.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  #h~ \[40mS   adder # ....#####  o   orc (asleep) ...... You closely miss the adder.The adder is lightly wounded. _The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)#hmMarkCarney the SneakHumanHealth: 15/18 ====================----Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#.o..@S.)....Noise: =--------  Time: 38.6 (0.0)#...#$.......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?S   adder#h2# ....#####o   orc (asleep)...... _The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You hit the adder.  The adder is heavily wounded.6=9.6 (1#h#hl  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an adder (lightly wounded, 46% to hit)  You hit the adder.  The adder is heavily wounded. _The adder closely misses you.#h`   MarkCarney the Sneak  Human  Health: 16/18 =====================---  Magic: 1/1========================#h?a   AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #ha #.o..@S.)....  Noise: =--------  Time: 39.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #h b #. ........?  S   adder # ....#####  o   orc (asleep) ...... #hHb You hit the adder.  The adder is heavily wounded. _The adder closely misses you.Reach: a) +0 spear#hlb Press: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)#h MarkCarney the SneakHumanHealth: 16/18 =====================---Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#.o..@S.)....Noise: =--------  Time: 39.6 (0.0)#...#$.......a) +0 spear#hn #.. #........Nothing quivered#.. #........#.. ......#.##. ........?S   adder# ....#####o   orc (asleep)......  Press: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)  You closely miss the adder.The adder is heavily wounded.The adder bites you.  You are poisoned.#h] 5========-40.6 (1Pois #h #hl Aim: an adder (heavily wounded, 46% to hit)  You closely miss the adder.  The adder is heavily wounded.The adder bites you.  You are poisoned. _The adder poisons you! The adder barely misses you.#h2p  MarkCarney the Sneak  Human  Health: 15/18 ====================----  Magic: 1/1#hp2========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #hp-#..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@S.)....  Noise: =--------  Time: 40.6 (0.0) #h!qH#...#$.......  a) +0 spear #.. #........  Nothing quivered #hdqF#.. #........  Pois  #.. ......#.#  #. ........?  S   adder #hq# ....#####  o   orc (asleep) ...... #hruThe adder bites you.  You are poisoned. _The adder poisons you! The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)#hK   MarkCarney the Sneak  Human  Health: 15/18 ====================----  Magic: 1/1========================  AC: 3Str: 12 ### .  EV: 11Int: 10 # ##.## ...  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #.o..@S.)....  Noise: =--------  Time: 40.6 (0.0) #...#$.......  a) +0 spear #.. #........  Nothing quivered #.. #........  Pois  #.. ......##hL .#  #. ........?  S   adder # ....#####  o   orc (asleep) ...... Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)  You miss the adder.The adder is heavily wounded.You feel sick.#h^ M ### .  # ##.## ...  #..#...#.....  #..o.@S.)....  #...#$.......  #.. #........  #.. #........  #.. ......#.# #. ........?  # ....##### o ......  Press: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)  You miss the adder.  The adder is heavily wounded.  You feel sick.  The orc shouts!3---====1.6 (1Pois  _The adder misses you.#h9,#hX/Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) #h/Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?) #h/ c - a scroll of fog  e - a scroll of fear Potions (go to first with !) #h/@ f - a potion of haste#hH fe - a scroll of fear. A scroll that causes great fear in nearby foes, causing them to flee until attacked, cornered, or enough time has passed. Non-living, undead and plant monsters cannot be feared, and berserk or frenzied monsters are also immune. It is an uncommon scroll. #h Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “I will revenge my injuries: if I cannot inspire love, I will cause fear.”  -Mary Shelley, _Frankenstein, or the Modern Prometheus_, Vol. II, Chapter 9. 1818 (1st Ed.) (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.#h1 #h6 #h? MarkCarney the SneakHumanHealth: 13/18 =================-------Magic: 1/1========================AC: 3Str: 12### .EV: 11Int: 10# ##.## ...SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#..o.@S.)....Noise: ====-----  Time: 41.6 (0.0)#...#$.......a) +0 spear#hmA #.. #........Nothing quivered#.. #........Pois #.. ......#.##. ........?S   adder (fleeing)# ....#####o   orc (fleeing)......  The adder is heavily wounded.You feel sick.  The orc shouts! _The adder misses you.As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The adder looks frightened!#h_B #h1M #hcT o..@.S#hT >12-#hU C----2.6 (1#h=[ #ha^ %  You feel sick.  The orc shouts! _The adder misses you.  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The adder looks frightened! _The orc looks frightened! You feel sick.#h6##### ...## ##.## .....#...#..o..<.S)#...#@...#.. #.#.. #.. ......#.##. ..?#h# .....##### ...... .##.....#hQ#h#hvoS...<..#htK-----3#h#hR _You feel sick.  Things that are here: _17 gold pieces; a +0 dagger; 2 stones#hX #h^ Pick up what? 5/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 2 stones Gold (select all with $)c - 17 gold pieces [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]#h  b + 2 stones[Enter] accept (1 chosen)#hc[ L  b - 2 stones#h`  b - 2 stones  c + 17 gold pieces[Enter] accept (1 chosen)#hL&#h -#h5!MarkCarney the SneakHumanHealth: 12/18 ================--------##Magic: 1/1========================### ...AC: 3Str: 12## ##.## ....EV: 11Int: 10#o.#...#S....SH: 0Dex: 14#....<..)....#hq6XL:  1 Next: 10% Place: Dungeon:5#...#@.......Noise: ---------  Time: 43.6 (0.0)#.. #........a) +0 spear#.. #........Nothing quivered#.. ......#.#Pois #. ........?# .....#####S   adder (fleeing)......o   orc (fleeing).##.....  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The adder looks frightened! #h6_The orc looks frightened! You feel sick. _You feel sick.  Things that are here: _17 gold pieces; a +0 dagger; 2 stones#hB9M  You now have 38 gold pieces (gained 17).#h9#h@BS.#h1Ab1--4.6 (1#h^G#hJ$ _You feel sick.#h, ## ### ..# ##.## .So.#...#.#....@..)#...#) #.. #.. #........#..#.##. ........?# .....##### .......##.....#h#h].oo   orc#hh0---5#h~#h _You feel sick. Cornered, the orc turns to fight! _There is a stone staircase leading up, spattered with blood here.ò#hox3  You feel sick.ò#hxò#hS.oS   adder (fleeing)o   orcò#h9/18 --6ò#hò#h[ _You are no longer poisoned.Ų#hŲ#hŲ#h..oo   orcŲ#h&7Ų#hŲ#hƲ#h  MarkCarney the Sneak  Human  Health: 9/18============------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #..o*@..)....  Noise: ---------  Time: 47.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  o[Ʋ#h40m   orc # .....#####  ......  .##..... _There is a stone staircase leading up, spattered with blood here.  You feel sick. _You are no longer poisoned.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (63% to hit)Ʋ#h1   MarkCarney the Sneak  Human  Health: 9/18============------------ Ʋ#h2  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 Ʋ#h2 #..o.@..)....  Noise: ---------  Time: 47.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  Ʋ#h3 #. ........?  o   orc # .....#####  Ʋ#h3 `......  .##..... You feel sick. _You are no longer poisoned.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (63% to hit)  You reach to attack! You hit the orc.Ʋ#h>  ##  ### ...  ## ##.## .... Ʋ#hl?  #..#...#.....  #...o@..)....  #...#).......  #.. #........  #.. #........ #.. ......#.# Ʋ#h? #. ........?   Ʋ#h? # .....##### ...... Ʋ#h@ s10/18=8.6 (1Ʋ#hxI Ʋ#hlL  _You are no longer poisoned.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (63% to hit)  You reach to attack! You hit the orc. _The orc is heavily wounded.Dz#hG  MarkCarney the Sneak  Human  Health: 10/18 =============-----------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 Dz#h"e#...o@..)....  Noise: ---------  Time: 48.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  o   orc # .....#####  ......  .##..... Aim: an orc, wielding a +0 dagger (63% to hit)  You reach to attack! You hit the orc. _The orc is heavily wounded.Reach: a) +0 spearDz#hpPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)Dz#h MarkCarney the SneakHumanHealth: 10/18 =============-----------Magic: 1/1========================##AC: 3Str: 12### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#...o@..)....Noise: ---------  Time: 48.6 (0.0)#...#).......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?o   orc# .Dz#h z[39;49m....#####.......##..... _The orc is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)  You barely miss the orc.The orc is heavily wounded.8/18 ---=9.6 (1Dz#hb Dz#h 8 _The orc hits you with a +0 dagger.Ȳ#h  MarkCarney the Sneak  Human  Health: 8/18==========--------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #...o@..)....  Noise: =--------  Time: 49.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  [4Ȳ#h0mo   orc # .....#####  ......  .##..... You barely miss the orc.The orc is heavily wounded. _The orc hits you with a +0 dagger.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)Ȳ#hu MarkCarney the SneakHumanHealth: 8/18==========--------------Magic: 1/1========================##AC: 3Str: 12### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#...o@..)....Noise: =--------  Time: 49.6 (0.0)#...#).......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?o   orc#[40Ȳ#hv *m .....#####.......##..... _The orc hits you with a +0 dagger.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)  You closely miss the orc.The orc is heavily wounded.50.6 (1Ȳ#hz Ȳ#h}   Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)  You closely miss the orc.  The orc is heavily wounded. _The orc barely misses you.ɲ#hN*  MarkCarney the Sneak  Human  Health: 8/18==========--------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #...o@..)....  Noise: =--------  Time: 50.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  [4ɲ#h+0mo   orc # .....#####  ......  .##..... You closely miss the orc.The orc is heavily wounded. _The orc barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)ɲ#hpMarkCarney the SneakHumanHealth: 8/18==========--------------Magic: 1/1========================##AC: 3Str: 12### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#...o@..)....Noise: =--------  Time: 50.6 (0.0)#...#).......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?ɲ#hVro   orc# .....#####.......##..... _The orc barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)  You hit the orc.  The orc is almost dead.1.6 (1ɲ#hxɲ#h{  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, 63% to hit)  You hit the orc.  The orc is almost dead. _The orc hits you but does no damage.ɲ#h   MarkCarney the Sneak  Human  Health: 8/18==========--------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14ɲ#h  #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #...o@..)....  Noise: =--------  Time: 51.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  o   orc # .....#####  ......  .##..... You hit the orc.  The orc is almost dead. _The orc hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetɲ#h Aim: an orc, wielding a +0 dagger (almost dead, 63% to hit)ɲ#hż MarkCarney the SneakHumanHealth: 8/18==========--------------Magic: 1/1========================##AC: 3Str: 12ɲ#h ### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 10% Place: Dungeon:5#...o@..)....Noise: =--------  Time: 51.6 (0.0)#...#).......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?ɲ#h fo   orc# .....#####.......##..... _The orc hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (almost dead, 63% to hit)  You barely miss the orc.The orc is almost dead.ɲ#h b9==2.6 (1ɲ#hW ɲ#h   Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (almost dead, 63% to hit)  You barely miss the orc.  The orc is almost dead. _The orc hits you but does no damage.ʲ#hLk  MarkCarney the Sneak  Human  Health: 9/18============------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11ʲ#hkInt: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 #...o@..)....  Noise: =--------  Time: 52.6 (0.0) #...#).......  a) +0 spearʲ#hl #.. #........  Nothing quivered #.. #........  #.. ......#.# ʲ#hYl #. ........?  o   orc # .....#####  ......  ʲ#hl.##..... You barely miss the orc.The orc is almost dead. _The orc hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetʲ#hlAim: an orc, wielding a +0 dagger (almost dead, 63% to hit)ʲ#hT  MarkCarney the Sneak  Human  Health: 9/18============------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 10% Place: Dungeon:5 ʲ#h#...o@..)....  Noise: =--------  Time: 52.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  o   orc # .....#####  ......  .##..... The orc is almost dead. _The orc hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (almost dead, 63% to hit)  You hit the orc.ʲ#h' ##  ### ...  ## ##.## ....  #..#...#.....  ʲ#h)2#...)@..)....  #...#).......  #.. #........  #.. #........ #.. ......#.# #. ........? # .....##### ...... ʲ#h+343.6 (1ʲ#hd2ʲ#h85M_The orc hits you but does no damage.  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 dagger (almost dead, 63% to hit)  You hit the orc. _You kill the orc!̲#h9$̲#h%̲#h%̲#hb*,̲#h.̲#h/̲#h40̲#h1̲#h6{10/18=̲#h=8̲#ha:̲#hq<̲#hL>,̲#h?̲#hFS-S   adder̲#hG -7.6 (4 _You start resting.̲#hfN̲#hP ̲#hQO_An adder is nearby!Ͳ#hͲ#h:S.Ͳ#h)8.6 (1 Ͳ#ha _Ͳ#hͲ#hͲ#h Ͳ#hʏ 0.Ͳ#hN &9Ͳ#hΖ Ͳ#h β#hβ#hβ#h SS   adderβ#h C=60β#hI'β#h)ϲ#h<  MarkCarney the Sneak  Human  Health: 10/18 =============-----------  Magic: 1/1========================ϲ#h ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 ϲ#h#...)@*S)....  Noise: ---------  Time: 60.6 (0.0) #...#).......  a) +0 spear ϲ#hR#.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder # .....#####  ......  .##..... _You kill the orc! _You start resting. ϲ#h_An adder is nearby!Reach: a) +0 spearPress: ? - help, Dir - move targetϲ#hrAim: an adder (heavily wounded, 46% to hit)ϲ#h  MarkCarney the Sneak  Human  Health: 10/18 =============-----------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11ϲ#hInt: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@.S)....  Noise: ---------  Time: 60.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder # .....#####  ......  .##..... ϲ#hO_You start resting. _An adder is nearby!Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)  You reach to attack! You barely miss the adder.ϲ#hz ##  ### ...  ## ##.## ....  #..#...#.....  #...)@S.)....  #...#)....... ϲ#hx| #.. #........  #.. #........ #.. ......#.# #. ........?  # .....##### ...... 1ϲ#h>=1.6 (1ϲ#hϲ#h_An adder is nearby!Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: an adder (heavily wounded, 46% to hit)  You reach to attack! You barely miss the adder. _The adder is heavily wounded.ϲ#hV!  MarkCarney the Sneak  Human  Health: 11/18 ==============----------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 ϲ#h#..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: ---------  Time: 61.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder # .....#####  ......  .##..... Aim: an adder (heavily wounded, 46% to hit)  You reach to attack! You barely miss the adder. _The adder is heavily wounded.ϲ#hReach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)в#huMarkCarney the SneakHumanHealth: 11/18 ==============----------Magic: 1/1========================##AC: 3Str: 12### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 40% Place: Dungeon:5#...)@S.)....Noise: ---------  Time: 61.6 (0.0)#...#).......a) +0 spear#.. #........Nothing quivered#.. #........в#hjvj#.. ......#.##. ........?S   adder# .....#####.......##..... _The adder is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (heavily wounded, 46% to hit)  You closely miss the adder.The adder is heavily wounded.=2.6 (1в#h,в#hS _The adder closely misses you.в#h5 !  MarkCarney the Sneak  Human  Health: 11/18 ==============----------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 в#h>6 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: =--------  Time: 62.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  S   adder # .....##### в#h6 @ ......  .##..... в#hl7 _You closely miss the adder.The adder is heavily wounded. _The adder closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)в#h MarkCarney the SneakHumanHealth: 11/18 ==============----------Magic: 1/1========================##AC: 3Str: 12### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 40% Place: Dungeon:5#...)@S.)....Noise: =--------  Time: 62.6 (0.0)#...#).......a) +0 spear#.. #........Nothing quiveredв#h4 #.. #........#.. ......#.##. ........?S   adder# .....#####.......##..... _The adder closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)  You closely miss the adder.The adder is moderately wounded.0-3.6 (1в#h в#h#  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)  в#h You closely miss the adder.  The adder is moderately wounded. _The adder bites you.Ѳ#h  MarkCarney the Sneak  Human  Health: 10/18 =============-----------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: =--------  Time: 63.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  #.. ......#.#  #. ........?  [0;10;Ѳ#h01mS   adder # .....#####  ......  .##..... You closely miss the adder.The adder is moderately wounded. _The adder bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)Ѳ#hkMarkCarney the SneakHumanHealth: 10/18 =============-----------Magic: 1/1========================##AC: 3Str: 12### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 40% Place: Dungeon:5#...)@S.)....Noise: =--------  Time: 63.6 (0.0)#...#).......a) +0 spear#.. #........Nothing quivered#.. #........#.. ......#.##. ........?S   adder[0;Ѳ#hl10m# .....#####.......##.....Press: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)  You closely miss the adder.The adder is moderately wounded.The adder bites you.  You are poisoned.7/18 =======----4.6 (1Pois Ѳ#hrAim: an adder (moderately wounded, 46% to hit)  You closely miss the adder.  The adder is moderately wounded.The adder bites you.  You are poisoned. _The adder poisons you! The adder bites you.Ѳ#h  MarkCarney the Sneak  Human  Health: 7/18=========---------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: =--------  Time: 64.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  Pois  #.. ......#.# Ѳ#h[14;9H #. ........?  S   adder # .....#####  ......  .##..... The adder bites you.  You are poisoned. _The adder poisons you! The adder bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)Ҳ#h  MarkCarney the Sneak  Human  Health: 7/18=========---------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: =--------  Time: 64.6 (0.0) #...#).......  a) +0 spearҲ#h~o #.. #........  Nothing quivered #.. #........  Pois  #.. ......#.#  #. ........?  S   adder # .....#####  ......  .##..... _The adder poisons you! The adder bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)  You closely miss the adder.The adder is moderately wounded.Ҳ#h # ##  ### ...  ## ##.## ....  #..#...#.....  #...)@S.)....  #...#).......  #.. #........  #.. #........ Ҳ#h* #.. ......#.# #. ........?  # .....##### ...... Ҳ#h?Reach: a) +0 spearPress: ? - help, Dir - move target  Aim: an adder (moderately wounded, 46% to hit)  You closely miss the adder.The adder is moderately wounded.  You feel sick. The adder bites you.Ҳ#h@z5=====---5.6 (1Ҳ#hl _* * * LOW HITPOINT WARNING * * *Ҳ#hW   MarkCarney the Sneak  Human  Health: 5/18======------------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: =--------  Time: 65.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  Pois  #.. ......#.# Ҳ#h] [14;9H #. ........?  S   adder # .....#####  ......  .##..... The adder is moderately wounded.You feel sick. The adder bites you. _* * * LOW HITPOINT WARNING * * *Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)Ҳ#h =  MarkCarney the Sneak  Human  Health: 5/18======------------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Ҳ#hi Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 Ҳ#h #...)@S.)....  Noise: =--------  Time: 65.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  Pois  #.. ......#.#  #. ........?  S   adder # .....#####  ......  .##..... You feel sick. The adder bites you. _* * * LOW HITPOINT WARNING * * *Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 46% to hit)  You hit the adder.Ҳ#h  ##  ### ...  ## ##.## ....  #..#...#.....  #...)@S.)....  Ҳ#h #...#).......  #.. #........  #.. #........  #.. ......#.# #. ........?  # .....##### ...... Ҳ#hT 2MReach: a) +0 spearPress: ? - help, Dir - move target  Aim: an adder (moderately wounded, 46% to hit)  You hit the adder.  Ҳ#h7 The adder is almost dead.  * * * LOW HITPOINT WARNING * * *Ҳ#h M4-6.6 (1Ҳ#h w _You feel sick. The adder barely misses you.Ӳ#h   MarkCarney the Sneak  Human  Health: 4/18=====-------------------  Magic: 1/1======================== ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: =--------  Time: 66.6 (0.0) #...#).......  a) +0 spear #.. #........  Nothing quivered #.. #........  Pois  #.. ......#.# Ӳ#h [14;9H #. ........?  S   adder # .....#####  ......  .##..... The adder is almost dead.* * * LOW HITPOINT WARNING * * * _You feel sick. The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)Ӳ#hA  MarkCarney the Sneak  Human  Health: 4/18=====-------------------  Magic: 1/1========================Ӳ#h( ##  AC: 3Str: 12 ### ...  EV: 11Int: 10 ## ##.## ....  SH: 0Dex: 14 #..#...#.....  XL:  1 Next: 40% Place: Dungeon:5 #...)@S.)....  Noise: =--------  Time: 66.6 (0.0) #...#).......  a) +0 spear Ӳ#hW#.. #........  Nothing quivered #.. #........  Pois  #.. ......#.#  #. ........?  S   adder # .....#####  ......  .##..... * * * LOW HITPOINT WARNING * * * Ӳ#h_You feel sick. The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)  You hit the adder.Ӳ#hJR### ...## ##.## ....#..#...#.....#...)@..)....#...#).......#.. #........#.. #........#.. ......#.##. ........?# .....##### ...... Բ#hѡ7 ##  ### ...  ## ##.## ....  #..#...#.....  #...)@..)....  #...#).......  #.. #........  #.. #........  #.. ......#.# #. ........? # .....##### ...... Բ#hԲ#hޭM.Reach: a) +0 spearPress: ? - help, Dir - move target  Aim: an adder (almost dead, 46% to hit)  You hit the adder.  You kill the adder!  * * * LOW HITPOINT WARNING * * *Բ#hŽMarkCarney the SneakHumanHealth: 3/18====--------------------Magic: 1/1========================##AC: 3Str: 12### ...EV: 11Int: 10## ##.## ....SH: 0Dex: 14#..#...#.....XL:  1 Next: 170% Place: Dungeon:5#...)@..)....Noise: =--------  Time: 67.6 (1.0)#...#).......a) +0 spear#.. #........Nothing quivered#.. #........Pois #.. ......#.##. ........?# .[39Բ#h8;49m....#####.......##.....Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)  You hit the adder.  You kill the adder!* * * LOW HITPOINT WARNING * * * - _You feel sick.  You have reached level 2!Բ#hE/  --more--ղ#h 4/24=2/2229% ղ#h' ղ#h4 4 _ֲ#h ֲ#hb ֲ#hĠ ֲ#hȥ ֲ#h w3-Pois ֲ#hΫ ֲ#h9 8-ֲ#hݭ ֲ#hֶ H2--ֲ#h w 9.6 (2 _You start resting. You feel sick. x3ֲ#h! V--70.6 (3ֲ#h ֲ#h [ _You are no longer poisoned.ײ#hr 3ײ#hh ײ#h ײ#h ,ײ#ha ײ#h ײ#h( ײ#h ײ#hf I3=ײ#h) ײ#hJ ,ײ#h ײ#h ,ײ#h ײ#h: ,ײ#hW ײ#h ײ#h f4==ײ#hl ײ#h ײ#hB ײ#h ײ#he ,ײ#hE ײ#h ,ײ#h ײ#h ײ#h f5==ײ#h ײ#h ,ײ#h ײ#h ,ײ#h ײ#h ,ײ#hi ײ#h 76ײ#h{ E==ײ#h ײ#h ,ײ#h# ײ#h ,ײ#h ײ#hl ,ײ#h@ ײ#h9ײ#hf7==ײ#hAײ#ha,ײ#hײ#h/ ,ײ#hײ#h},ײ#hײ#hײ#h9=ײ#hײ#hײ#hI8=ײ#h ײ#h $,ײ#hM&ײ#hq*,ײ#h,ײ#h/,ײ#h1ײ#h5ײ#h5_9==ײ#ht7ײ#h:ײ#hz<ײ#hI>ײ#hA,ײ#hFײ#h'J,ײ#hKײ#hNײ#hO10/24==ײ#hPײ#hT,ײ#hUײ#hOY,ײ#hZײ#h],ײ#h_ײ#hbt1==ײ#hdײ#hgײ#h4hײ#hiײ#hcm,ײ#hXoײ#hr,ײ#h uײ#h8yt2==ײ#h|ײ#h,ײ#hײ#h,ײ#hײ#h`,ײ#hײ#h9t3==ײ#h&ײ#hۘ,ײ#hײ#h,ײ#h5ײ#h,ײ#h>ײ#hO=ײ#hײ#hDi4=ײ#hײ#h\,ײ#hײ#h,,ײ#hؼײ#h,ײ#hײ#hײ#hY^5==ײ#h ײ#hz,ײ#hײ#hx,ײ#hײ#hV,ײ#hײ#ht6==ײ#hײ#h,ײ#hײ#h ,ײ#hײ#h,ײ#hDײ#hײ#hW7==ײ#hZײ#h],ײ#hײ#hj,ײ#hײ#h,ײ#h ײ#h6 18==ײ#hײ#h,ײ#hײ#hg,ײ#hײ#h,ײ#hײ#h"~9==ײ#h$ײ#h&(,ײ#ha*ײ#hJ6Bײ#h6,ز#he!M=20=1==ز#hn",ز#h#ز#h)Bز#hy,,ز#hi.ز#h*2~2==ز#h]4ز#h7,ز#h:ز#h>,ز#h'Bز#hD,ز#hJFز#hI~3==ز#hKز#hO,ز#hzRز#hMW,ز#h`Yز#h],ز#h_ز#h i_ _You start resting.ز#hXr159.6 (89.0)4==ز#hr&60.6 (90ز#h zز#h|" _HP restored.ز#hKN4ز#hVز#h ^G1.6 (1.0)ز#hdز#h%3***** *,**,**,**,* ******,,,*** *,********,,,,,,,* ,*,,,,,,,,,* *,,,,,,,,****,**** ,*,*,*,,,#,*####******,,,,,,* ,*,*,,,,*#.##...### ******** ,,,,***,,.....#B..# ,,,,~**,**,#......# ,,,,~**,,,,*,#..#.## 4 ,,,~~,,**###.#..@..##### *,~~,,,,,###.##...###### *,,~,,,,,###.###..###### ,,,~,,,,,###......###### *,~~,,,,,#######.####### *,~~,,,,,#######.#######B   bombardier beetle (wandering) ,~~,,,,,>####.......#### ~~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.####ز#h5':=ٲ#h_ l.Bٲ#h8-3.1 (2.5ٲ#h>ٲ#h@} _You climb upwards. _There is a stone staircase leading down here.۲#h|۲#hZInventory: 5/52 slots Hand Weapons (go to first with )) ۲#h a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog Potions (go to first with !)  f - a potion of hasteܲ#hܲ#h'ܲ#hD***** *,**,**,**,* MarkCarney the Sneak ******,,,*** *,********,,,,,,,* Human ܲ#h!,*,,,,,,,,,* *,,,,,,,,****,**** Health: 24/24 ======================== ,*,*,*,,,#,*####******,,,,,,*Magic: 2/2======================== ,*,*,,,,*#.##...### ********AC: 3Str: 12 ,,,,***,,.....#...#EV: 11Int: 10 ,,,,~**,**,#...B..#SH: 0Dex: 14 ,,,,~**,,,,*,#..#.##XL:  2 Next: 29% Place: Dungeon:4 ,,,~~,,**###.#..@..#####Noise: ---------  Time: 163.1 (0.0) *,~~,,,,,###.##...######a) +0 spear *,,~,,,,,###.###..######Nothing quivered ,,,~,,,,,###......###### *,~~,,,,,#######.####### *,~~,,,,,#######[ܲ#h!39;49m.#######B   bombardier beetle (wandering) ,~~,,,,,>####.......#### ~~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.#### _You start resting. You feel sick. x3 _You are no longer poisoned. _You start resting. _HP restored. _You climb upwards. _There is a stone staircase leading down here.ܲ#hx&ܲ#h&ܲ#h5޲#hw4޲#h޲#h޲#h>t.BB޲#hR24.1 (1 _޲#h޲#hɐ ##  ### ... ## ##.## .... #..#...#.....5 #...)@..).... #...#(....... #.. #........ #.. #........ #.. ......#.# #. ........? # .....##### ޲#hf...... .##.....޲#hۚ޲#h-5.6 (2.5޲#h޲#h _You climb downwards. _There is a stone staircase leading up, spattered with blood here.߲#hh߲#hVi46.6 (1.0 _߲#hp߲#hr߲#h@<7#hX#h#h +#h+&8#h.6#h@ <9#hG #hI #h#h'70#hF#h#h <1#h= #hh #hv<2#h#hY#h\R3#h]#hI <4#h' #h( #htm#h1n&5#h=t#hgv#hL<6#hS#hU#h #h 7#h  #h #h<8#he#hb#hJ#h&9#h#h#hZZ80#h <1#h #hC #h[<2#h#hI#h-l<3#hs#hu#h2#h&4#hI#h=#h,h <5#hDo #ho #h/5<6#h=#h?#hE<7#h^#h>#h<8#h%#hs'#hI <9#hǘ #h% #h*y=90#h_#h#hO<1#hp#h#h:<2#h2B#hYD#h % <3#h, #h^/ #hW <4#h` #h!c #h<5#hs#h0#h#hP6#h#h#h <7#hF #hk #hz<8#hJ#hȃ#hi<9#h\p#hq#hY>200#h5a#hBc#hi 4#h #h #h1 s   scorpion (wandering)s1#hd #h 2***** *,**,**,**,* ******,,,*** *,********,,,,,,,* ,*,,,,,,,,,* *,,,,,,,,****,**** ,*,*,*,,,#,*####******,,,,,,* ,*,*,,,,*#.##.B.### ******** ,,,,***,,.....#...# ,,,,~**,**,#......# ,,,,~**,,,,*,#..#.## 4 ,,,~~,,**###.#..@..##### *,~~,,,,,###.##...###### *,,~,,,,,###.###..###### ,,,~,,,,,###......###### *,~~,,,,,#######.####### *,~~,,,,,#######.#######B   bombardier beetle #h,~~,,,,,>####.......#### ~~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.#####h#h#hnU.B#h-3.1 (2.5#hw#hv } _You climb upwards. _There is a stone staircase leading down here.#h3 #h #h #hӪ #hv 44.1 (1.0 _#hB #hrq  ##  ### ... ## ##.## .... #..#...#.....5 #...)@..).... #...#(....... #hir [#.. #........ #.. #........ #.. ......#.# #. ........? # .....##### ...... .##.....#hs #ht #hu #h~ s   scorpion (wandering)s#h -5.6 (2.5#h> #h downwards.up, spattered with blood here.updowndownwards. _up, spattered with blood here.#h: #hE ss.6.6 (1.0 _#h>N #hgP #hS#h_<s.#hg`&7#hi#hIk#hW #hX #h-b <s.#hb &8#h-j #hl #hJ#h6#h?s.#h&9#h9#h***** *,**,**,**,* ******,,,*** *,********,,,,,,,* ,*,,,,,,,,,* *,,,,,,,,****,**** ,*,*,*,,,#,*####******,,,,,,* ,*,*,,,,*#.##.B.### ******** ,,,,***,,.....#...# ,,,,~**,**,#......# ,,,,~**,,,,*,#..#.## 4 ,,,~~,,**###.#..@..##### *,~~,,,,,###.##...###### *,,~,,,,,###.###..###### ,,,~,,,,,###......###### *,~~,,,,,#######.####### *,~~,,,,,#######.#######B   bombardier beetle ,~~,,,,,>####.......#### #h~~~,,,,,,####.##.##.#### ,~,,,,***####.##>##.#####h#hU.B#h7.11.1 (2.5#h6 #h&updowndownwards.up, spattered with blood here.up _down#h1b******,,,*** *,********,,,,,, ,*,,,,,,,,,* *,,,,,,,,****,****,*,,,#,*####******,,,,,,* ,,,*#.##...### ******* ,,,,***,,.....#B..# ~**,**,#....,,,*,#..#.##~~,,**###.#..>..##### *,~~,,,,,###.##.@.##,#hb###..## ,... *,~####.## ,~~,,,,,>####....... ~,####.##.## ,~,,,,***>,,,*,* ..#he#hmb.2.1 (1.0 _#hq#ht#hm ,*,,,,,,,,,* *,,,,,,,,****,****,*,,,#,*####******,,,,,,* ,,,*#.##...### ******* ,,,,***,,.....#...# ~**,**,#...,,,*,#..#.##~~,,**###.#..>..##### *,~~,,,,,###.##...##,## ,#.... *,~#####.#..# ,****,* ####.#.###.#####h!<3#hp$#h%&#h?t,*,*,*,,,#,*####******,,,,,,* ,*,*,,,,*#.##...### ******** ,,,,,***,,.....#...# ,~**,**,#......#,~**,,,,*,#..#.##~,,**###.#..>..##### ,*,~~,,,,,###.##.#htk# **,,~,,,,,###.###..###### ,,,,~,,,,,###...@..###### ,*,~~,,,,,#######.####### ,*,~~,,,,,#######.#ht# ,>####.......#### *~~~,,,,,,####.##.##htT#.#### ,,~,,,,***####.##>##.#### ,#hu,,,,*,* ####.#..##.####****,* ####.#.#h ux###.#### ,,,,**,* ####.......#####hC~#h~&4#h#h#hwm -,*,*,*,,,#,*####******,,,,,,*,*,*,,,,*#.##...### *,***,,.....#...#,~**,**,#......#,~**,,,,*,#..#.##,~~,,**###.#..>..##### ,#hm ,*,~~,,,,,###.##...######*,,~,,,,,###.###..######,~,,,,,###..@...###### *,*,~~,,,,,#######.####### *,*,~~,,,,,#hm p#.#######,~~,,,,,>####.......#### #hn T,*~~~,,,,,,####.##.##.####,~,,,,***####.##>##.#####h..#####,*,~~,,,,,###.##...###### ,***,,~,,,,,###.###..#######hD',~,,,,,###.@....###### **,*,~~,,,,,#######.####### **,*,~~,,,,,#.# ,,,,~~,,,,,>#####hma.#### *,*~~~,,,,,,####.##.##.#### ,,,,~,,,,***####.##>##.#### #h,*,* ####.#..##.#### *^,,****,* ####.#.###.#### *,,,,,**,* #####h".#####h<6#h#h P,*,,,,,,,,,* *,,,,,,,,****,* *,,,,*,*,*,,,#,*####******,,,,,,* *,,,,*,*,,,,*#.##...### ********,***,,.....#...#,~**,**,#......,,~**,,,,#.#..#.## ,,,,~~,,**###.#..>..##### ,#h! k,,,*,~~,,,,,###.##...######***,,~,,,,,###@###..###### ,,,,,,,~,,,,,###......###### ,**,*,~~,,,,,#######.####### ,**,*,~~,,,,,#######.####### #hE d,,,,,~~,,,,,>####.......#### ,*,*~~~,,,,,,####.###hh @.##.####~,,,,***####.##>##.#### #h ,,,,,,,,*,* ####.#..##.#### **^,,****,* ####.#.###.#####h #h #h$ &7#h #h #hKM**,*******,,,*** *,********,,,,, ,,,,,,,,,* *,,,,,,,,*****,,,#,*####******,,,,,, *,,,,*,*,,,,*#.##...### ***********,,.....#**,#......# ,~**,,,,#.#..#.## ,,,~~,,**###.#..>..,,*,~.***###..# ,,,,,,,......# ,**,*,~~,,,,,#######.########h^R<8#hW#h$Y#h ~M *,* ***** *,* *,**,* **,*******,,,*** *,********,,,,, ,,,,,,,,,* *,,,,,,,,*****,,,#,*####******,,,,,, #h *,,,,*,*,,,,*#.##...### 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,,,,,~,,,,,###.....#hM t.###### *,*,~~,,,,,#.####### *,*,~~,,,,,#######.####### #hM o,,,~~,,,,,>####.......#### ,*~~~,,,,,,####.##.##.#####h$N H~,,,,***####.##>##.#####h[U <7#hZ #h[ #hecM******* #hz***** ***** *,* *,**,** ,*******,,,*** *,********,,,,,,,,,,,,,,,* *,,,,,,,,****,****,,,#,*#####*****,,,,,,#h*,*,,,,##.##...### ********#h ***,,.....#...#**,#......# #h/,~**,,,,#.#@.#.## ,,,~~,,**###B#..>.. #h,,*,~##...## ***,,~,,,,,###.###..######.##h #h&8#h#h5#h8$*,,,,,,,,** *,,,,,,* *,**,, *,******** *,****** *,**,** *,* ***** *,* *,**,** *,*******,,,*** *,********,,,,,,#h$,*,,,,,,,,,* *,,,,,,,,****,**,*,*,*,,,#,*#####*****,,,,,,**,*,,..##.##...### ********,**#.......#...#,~**,**,#.@....##h$C,,~**,,,,#.#..#.## ,,,,~~,,**###.#..>..##### #h$,,,*,~~,,,,,###.##...###### ,***,,~,,,,,###.###h%#..###### ,,,,,,~,,,,,###.....#h%j.###### **,*,~~,,,,,#######.####### #h<%"**,*,~~,,,,,#######.####### ,#hX%e,,,~~,,,,,>####.......#####hN'#h,BB   bombardier beetle#h~-&9#hp3#h5#h9  *******,,,* ******,* *,****  *,,,,,,,,** *,,,,,,* *,**,,  *,******** *,****** *,**,  *,* ***** *,* *,**,* **,*******,,,*** *,********,,,,,,*,,,,,,,,,* *,,,,,,,,****,* *,,,,*,*,*,,,#,*#####*****,,,,,,* *,,,,*,*,...##.##...### ********,**#.....@.#...#,~*#.##.#......#,,~**,..,#.#..#.## ,,,,~~,,#####.#..>..##### ,,,,*,~~,,,,,###.##...######***,,~,,,,,###B###..###### ,,,,,,,~,,,,,###......###### ,**,*,~~,,,,,#######.####### ,**,*,~~,,,,#h -,#######.########h =30#h #hI #h* *,,,* ******,* *, *,** *,,,,,,* *,** *,* *,****** *,**, *,* **##* *,* *,**,*,*,,.##* *,*,*..* *,****, **,,,,*,*.*,,,#.*#####*****,,,,,, **,,,,*,*....##.##...### ,**#.#...#,~*#.##.#......#,~**,...#.#..#.##,~~,,#####.#..>..##### *,,,,*,~~,,,,,###.##...###### #hA*,,***,,~,,,,,###B###..###### *,~,,,,,###......###### *,**,*,~~,,,,,#######.####### *,**,*,~~,,,,,#.##h؛#h@B.#h;&1#h#hP#h ,*** *,,,******* *,* *, ** *******,,,* ******,* *,** #hr * *,,,,,,,,** *,,,,,,* *,** * *,******** *,****** *,** * *,* **##* *,* *,** #h ****,*******,,.### *,********,, ,,,,,,,*,,,,,,,..# *,,,,,,,,**** #h ,**,,,,*,*.*,,,#.######*****,,,,, ,**,,,,*,*....##@##...### ******,**#.......#...##h 1,~*#.##.#......,,~*#,...#.#..### #h x,,,,,,,,,~~,,#####.#..>..##### **,,,,*,~~,,,,,###B##...######  *,,***,,~,,,,,###.###..######  *,,,,,,,~,,,,,###.....#h P.######  *,**,*,~~,,,,,#.##h+ #h  #h &2#h0 #h #h@M,,,,,,,,**,,, ,*** *,,,******* * *******,,,*****,,,,,,,**,,,,,******* ***** * *,* ####* *,* *,** ****,****###...### *,********,,, ,,,........# *,,,,,,,,*****,,,#@######*****,,,,, ,**,,,,*,*....##.##...### ********#.......#... #h9A,,,,,,,,,,~*#.##.#......##..#..>....#h5H<3#h-M#hN#h*,*,* *****,,,,****,*******, ,,,,* *,,,,,,,,,* *,***,, ,,*** *,,,******* *,* *, ,** *******,,,* ******,* *, ,* *,,,,,,,,** *,,,,,,* *, ,* *,******** *,****** *, ,* *,* ####* *,* *,* *****,***####...### *,********,, *,,,,,,,*.......@.# *,,,,,,,,*** *,**,,,,*.#.#...#.######*****,,,, *,**,,,,*,#....##.##...### ***** *..###....#...# *.,~*#.##.#...... *,,~*#,...#.#..#.##,,,,,,,,,~~,,#####.#..>..##### ***,,,,*,~~,,,,,###B##...######[39;#hh49m *,,***,,~,,,,,###.###..#######h BB   bombardier beetle#h &4#h&#h6(#h4B *,*,* *****,,,,****,*,**,* *,* *,*** *,,*** *,,,* *,* *, ,,** *,,,* ******,* *, ,,* *,** *,,,,,,* *, ,,* *,* *,****** *, ,,* *,* ##### *,* *, ,*****,#...### *,* ,*,#.# *, ,*,**,,,,#.#.#...#.######***** *#hB *,**,,,,*,#....##.##...###  *.###.......#...#  *.,~*#.##.#......#  *#h*C .,,~*#?...#B#..#.##  *,~~,.#####.#..>..#####  ***,,,,*,~~,,.,,###B##...######  *,,***,,~,,,,,###.###..#######hUK <5#hP #hlS d _Found a scroll labelled KOEGIY GAOS.#h@I*,*,* *****,,,,****,*,**,* *,* *,*** ,*,,*** *,,,* *,* *,** *,,,* ******,* *,* *,** *,,,,,,* *,* *,* *,****** *,* *,* ##### *,* * *,*****,**#####...### *,* *,*,#.# *, ,#hF,*,**,,,,#.#.#...#.######******,**,,,,*,#....##.##...###  *,...###.......#...# *.,~*#.##.#......# *.,,~*#?...#B#..#.## *.,,~~,.#####.#..>..#####  ***,,,,*,~~,,.,,###B##...######  *,,***,,~,,,,,###.###..###### #h%<6#hp#hf#h B,***,*,* *****,,,,****,*,**,* *,* *, ,,*,,*** *,,,* *,* ,** *,,,* ******,* *,,,* *,** *,,,,,,* *,,,* *,* *,****** ,* *,* ##### *,* *,*****,**#####...### *, **,*,#.# *,#h h,*,**,,,,#.#.#...#.######******,**,,,,*,#....##.##...###  *,...###.......#...# *,,,,,,...,~*#.##.#......# *,,,,,,..,,~*#?...#B#..#.## *,,,,,,.,,~~,.#####.#..>.. ***,,,,*,~~,,.,,###B##... *,,***,,~,,,,,###.###..#h_ <7#hs #h@ #h*,***,*,* *****,,,,****,*, *,* *,* *,,*,,*** *,,,* *,*,** *,,,* ******,* ,*,,,* *#hI,** *,,,,,,* ,*,,,* *,* *,******,* *,* ##### *,**,*****,**#####...### *,*,*,#.# *#hqF,*,**,,,,#.#.#...#.######******,**,,,,*,#....##.##...### #h! *,...###.......#...# *,,,,,,....~*#.##.#......##h5 *,,,,,,....~*#?...#B#..#.## *,,,,,,...~~,.#####.#..>..#h ***,,,.#.~~,,.,,###B##... *,,***,,~,,,,,###.###..#h<8#h#h #h*,,,,,,,* *,,,,,,,,,* *, ,,,,*,,*** *,,,******* *,,,,** *******,,,* ******,*,,,* *,,,,,,,,** *,,,,,, ,,*,,,* *,****** *,**** ,,,,,,* *,* ##### *,* ***,*****,**#####...### *,******,*,,,,,,,#.........# *,,,,,, ,,,,,*,**,,,,#.#@#...#.######****  #h}******,**,,,,*,#....##.##...###  *,,,,,,,...###.......#...#  *.~*#.##.#......# *,,,,,,....~*#?...#B#..#.## #hp *,,,,,,...≈~,.#####.#..>..## ***,,,.#.~~,,.,,###B##. *,,###..≈,,,,,###.###.. #hU *,,,,,,,~,,,,,###...... #h] #hΞBB   bombardier beetle #h<&9 #hI #hߦ #hC<,**,***,*,* *****,,,,****,******* ***,,,,,,,* *,,,,,,,,,* **,,*** *,,,******* *,,,,,** *******,,,* ******,*,,,* *,,,,,,,,** *,,,,,  #h<*,,*,,,* *,******** *,**** ,,,,,,,* *,* ##### *,* ,,***,*****,**#####...### *,**** *****,*,,,,,,,#.@.......# *,,,,, ,,,,,,*,**,,,,#.#.#...#.######*** *******,**,,,,#.#....##.##...### *,,,,,,,...###....B..#...# *,,,,,,....~*#.##.#...... *..~*#?...#B#..# *,,,,.....≈~,.#####.#..>..# ***,...#.~~,,.,,###B##...##  *,,###..≈,,,,,###.###..##  #hC #hD'40 #hI #hK #h2****,,,,,,,* *,,,,,,,,,* ,,,,,,*,,*** *,,,******* ,,,** *******,,,* *****,,,* *,,,,,,,,** *,,,, ,*,,*,,,* *,****** *,*** ,,,,,,,,* *,* ##### *,*  #h***,*****,**#####...### *,*** ,*****,*,,,,,,,#.........# *,,,, ,,,,,,,*,**,,,,#@#.#...#.######** ********,**,,,,#.#....##.##...### *,,,,,,,...###....B..#...# *..~*#.##.#......# *..~##?...#B#..#.# *.≈≈..#####.#..>.. #h ***,...#.~~...,,###B##. *..###..≈....,###.###.. *,,,,,,,~,,,,,###...... #h<1 #h #hk #hT ,,,,,,*,,********,,** *******,,,* ******,,,* *,,,,,,,,*,,,, ,********* *** ,,,,, ##### ***,*****,**#####...### *,*** ,*****,*,,,,,,,#.........# *,,,, ,,,,,,,*,**#.#...#.######** ******* #h V ...##.##...### *,..5......###....B..#............~##.##.#....J.......~##?...#B#..#........≈≈..#####.#..>..*#....#.~~...,,###B##...# 5   ufetubus (asleep) #..###..≈....,###.###J   endoplasm (asleep)#..,,..###......#**,*,~####.## #hib <2 #hji  #h$l l _An ufetubus and an endoplasm come into view. #hUo *,,,,,,,,** *******,,,* *****,,,* *,,,,,,,,** *,,,*,,*,,,* #,****** *,** ,,,,,,,,,* #.* ##### *,* ***,*####.#######...### *,**  #ho *,*****,*.......#.........# *,,, *,,,,,,,*,*#....#.#.#...#.######* *********.##....#.#....##.##...## *...5...@..###....B..#... *... #hp A.~##.##.#...... *5.J.~##?...#B#..#. *.. #hip S≈≈..#####.#..>. *##....#.~~.....###B##. #..###..≈.....###.###.. 55 2 ufetubi (asleep) #..,,...≈.....###...... #.**,#.≈~$....####### #h q S *,**,*,~~,,,,,#. #hx  An ufetubus comes into view.Found 13 gold pieces. #hpy  #hz  #h K.55.J.551 wandering)Jwandering)==3 #h @ _The ufetubus shouts!#h;,*,,*** *,,,******* *,,,,,,,,** *******,,,* ***,,,,*,,,* #,,,,,,,,** *,,*,,*,,,* #.******** *,*,,,,,,* #.* ##### *, ,,,,,***,#####.#######...### *,* **,*****,#.......#.........# *,,  *,,,,,,,*,*#....#.#.#...#.####*********.##...@#.#....##.##...# #...###....B..# #.55.~##.##.#.... #.J..~##?...#B#..# #.........≈≈..#####.#..>###....#.~~.....###B #..###..≈.....###.### #[40#h=m..,,...≈.....###..... #.**,#.≈~$....#.#h#hϡ5J..5.55#h~L--4#h\*****,,,,,,,* *,,,,,,,,,* ,,*,,*** *,,,******* *,,,,,,,,** ##*****,,,* **,,,,*,,,* #.,,,,,,,** *,#h*,,*,,,* #.******** *,,,,,,,* #.* ##### *, ,,,,,,***,#####.#######...### * ***,*****,#.......#.........# *, *,,,,,,,*,*#..@.#.#.#...#.####*********.##....#.#....##.##. #...5......###....B..# #J.~##.##.#....#h - #5..~##?...#B#.. #.........≈≈..#####.#hGz###....#.~~.....###B #..###..≈.....###.### #..,,...≈.....###...#h#h#h#h5..J.5J#hyA--5#h##hu%#h,,,,,**,***,*,* *****,,,,****,*******,,,,,,,* *,,,,,,,,,*,*,,*** *,,,******* *,,,,,,,,** ###****,,,* *,,,,*,,,* #..,,,,,,** **,,*,,,* #.#******* *,,,,,,* #.# ##### * *,,,,,,***,#####.#######...### * ****,*****,#....@..#.........# * *,,,,,,,#.##....#.#.#...#.####*********.##.5..#.#....##.##. #...###....B..# #.J.~##.##.#. #.5..~##?...#B# #.........≈≈..#####.###....#.~~.....###B #..###..≈.....###.##[3#h-7m#h-#h/  The ufetubus attacks as it pursues you! The ufetubus closely misses you.#h0#h2>  The ufetubus hits you. x2#hT85.J...5#h8b18------=6#h=#h>? _The ufetubus hits you but does no damage.#h z**,,,,,,,,,,,,,,**,***,*,* *****,,,,****,*******,,,,,,,,,,,,,,*,,*** *,,,******* *,,,,,,,,** ###****,,,,.,,,,,,***,,*#h ******* ,,,,,,* #.# ##### ,,,,,,***,#####@#######...## ****,*****,#.......#.........# *,,,,,,,#.##.5#...#.####*********.##....#.#....##.##...J.......###....B..#..........~##.##.#..#...5......~##?...#B#.........≈≈..#####.#.###....#.~~B#h #h? #h #h }5.J..5#hd .-7#h #h #h #h Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) #h Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fog Potions (go to first with !)  f - a potion of haste#h f - a potion of haste. An enchanted beverage which speeds the actions of anyone who drinks it. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.#h #h #h g,,,,,,**,***,*,***,,,,,,,,,,,*,** MarkCarney the Sneak ,,,,,,**,***,*,* *****,,,,****,** Human ,,,*****,,,,,,,* *,,,,,,,,,* Health: 18/24 ==================------ ,,,,,,,,,,*,,*** *,,,******* Magic: 2/2======================== ,,,*,,,,,,,,** ###****,,,** AC: 3#hB EStr: 12 ,,,,,,,,*,,,* #..,,,,,,*** EV: 11Int: 10 ,,,,,*,,*,,,* #.#******** SH: 0Dex: 14 ,,,,,,,,,,,,* #.# ##### * XL:  2 Next: 29% Place: Dungeon:4 *,,,,,,***,#####@#######...### * Noise: ---------  Time: 247.1 (0.0) #h( ****,*****,#....5..#.........# * a) +0 spear*,,,,,,,#.##....#.#.#...#.#### Nothing quivered*********.##J...#.#....##.##.. Fast #..........###....B..##..........~##.##.#... 55 2 ufetubi (1 wandering)#....5.....~##?...#B#. J   endoplasm#.........≈≈..#####.#.###....#.~~.....###B##An ufetubus comes into view.Found 13 gold pieces. _The ufetubus shouts!  The ufetubus attacks as it pursues you! The ufetubus closely misses you.The ufetubus hits you. x2 _The ufetubus hits you but does no damage.#hR @  You feel yourself speed up.#hF 9  The ufetubus shouts!#h #h% J.55.  The ufetubus barely misses you. x2; The ufetubus hits you.#h^& m15---==8.1 (1#h- #h0 ? _The ufetubus hits you but does no damage.#hv,,,,,,,,,,,,,,,,**,,,,,,,,,,,,,,**,***,*,* *****,,,,****,*******,,,,,,,,,,,,,,*,,*** *,,,******* *,,,,,,,,** ####***,,,,.,,,,,,***,,******** ,,,,,,* #@# ##### ,,,,,,***,#####.#######...## #hP****,*****,#....5..#.........# *,,,,,,,#.##.J..#.#.#...#.####*********.##....#.#....##.##.....5.....###....B..#..~##.##.#....~##?...#B.........≈≈..#####.#.#hB#hܑ{5J.5.#h@4--8 (0.7#h#hٙ#hd*,,,,,**,***,*,****,**,,,,,,,,,,,,,,,,**,,,,,,,,,,,,,,**,***,*,* *****,,,,****,*******,,,,,,,,,,,,,,*,,*** *,,,******* *,,,,,,,,** #######..,,.......***,,******** ,,,,,,* #.# ##### ,,,,,,***,#####5#######...## ****,*****,#....J..#.........# *#h_;,,,,,,,#.##....#.#.#...#.####*********.##.5..#.#....##.##.....###....B..#...~##.##.#...~##?...#B#h#h#h_t5.5.#hx6=----9.4 (0.6#hv #h #h,,,,,*,,,,,,,,* *****,,,,****,,,,**,***,*,****,**,,,,,,,,,,,,#h#,,,,**,***,*,***,,,,,,,,,,,*,**,,,**,***,*,* *****,,,,****,********,,,,,,,* *,,,,,,,,,* #h=,,,,,,*,,*** *,,,******* *,,,,,,,,** #######...* *,,*,,,* #.@......#*,*,,*,,,* #.######## *, ,,,,,* #5# ##### *, ,,,,,,***,#####.#######...### *, ***,*****,#....J..#.........# *,*,,,,,,,#.##.5..#.#.#...#.#####*********.##....#.#....##.##...#..........###....B..##.~##.##.#...#h#h#hp$3J..#h$5   ufetubus#h$.50.1 (0.7#hp)#h+#hDz `*,* *****,,,,****,**,***,*,***,*,**,**,***,*,***,*,**,**,***,*,* *****,,,,****,* ,*****,* *,* *,,*** *,,,# *,** #...# **,,,* #.#h. D#* *,*,,*,,,* #.# *,** #5# ##### *,****,#####J#...### *,*,*****,#.......#.# *,*,#.##....#.#.#...#.# *.##....#.#....##.##...##h  #..........###....B..#.. #.~##.##.#..... #h #h #h 5.5   ufetubus#h &8#h #ha #h+**,* *****,,,,****,**,***,*,***,*,**,**,***,*,***,*,**,**,***,*,* *****,,,,****,* *****,* *,* #h*,,*** *,,.#****** *,** #...# **,,,* #.5.@....#* *,*,,*,,,* #.# *,** #.# ##### *,* ***,#####J##hk{...### *,* *,*****,#.#.# *, *,#h#.##....#.#.#...#.######* *.##....#.#....##.##...##.###....B..#.#.~##.##.#.#h\#h}D.5#h(1.5#hV#h#h O*,* *****,,,,****,**,***,*,***,*,**,.**,***,*,***,..,*,**,,,***,***,*,* *****,,,.##**,*,#hG * *,,...,,,,* *,,*** *,..#****** ,** #...# **,,,* #..5.@...#* *, ,*,,*,,,* #.##hQ  *,** #.# ##### *,* ***,#####J#...### *,* ,*****,#.#.# *, ,#.##....#.#.#...#.######*.##....#.#....##.##...##.###....B..#...##.~##.##.#......##h #hJ #h .5JJ   endoplasm  The ufetubus attacks as it pursues you! The ufetubus hits you.#h*! h3---=2.2#h& #hb) U _The ufetubus barely misses you.#hz*,* *****,,,,****, ,**,***,*,***,,,,.......*,**,......**,***,*,***,,,,...h..,*,**,,,*, ,**,***,*,* *****....##**,*#h],* *.....,,,,* **,,*** *...#****** *** #...# **,,,* #...5.@..#* *, #hG*,,*,,,* #J# *,** #.# ##### *,* ***,#####J#...### *,* *****,#.#.# *,#h|#.##....#.#.#...#.######*h   hound (wandering)#h".##....#.#....##.##...### 5   ufetubus#.###....B..#...# J   endoplasm #hg  A hound comes into view.#h#h.hJ.h#h4==8 (0.6#h#hs& _The hound barks!#h *,* *,,,,,,,,, *,,,,,,,,* ***##....####,,,, **,***,*,***,,,..#,** ,,,,,,,,,,,,,,,..,,,,,,,, **,***,*,***,,,.......,*,**,,,*,,#h W,***,*,* ****#...h###*,*******, **,,,,,,,* #......,,,* *,*,,*** #...#****** *,,,,** #######@..# ****** ,,*,,,* #.J.5....*,,,,,,*,,,* #.######## *,*****#hּ ,,,,* #.# ##### *,* ,***,#####J#######...### *,***** ****,#.......#.........# *,,,,,, ,,,,,#.##....#.#.#...#.######**** ******.##....#.#....##.##...### #.###....B..#...##h #hϾ #h #h #h .h..555 2 ufetubi#hi y4=-----3.5 (0.7#hn #h  #hйl****,,******,**,* #.....,,, *,,,,,,,,* ***##....####,,, **,***,*,***,,.#,** ,,,,,,,,,,,,..,,,,,,,**,,,.......,*,**,,,*,***,*,* ****#....####,****** **,,,,,,,h.....,*,,*** #@..#****** ,,,,** #######...*****#.J...5..##,,,,,*5######## **** ,,,,,,* #.# ##### * ,***,#####J#######...### *,***** ****,#...........# *,,,,,, 5   ufetubus ,,,,,##...#.######**** ******.##....#.#....##.##...## #hۼ #h=Q.h #h5==---4.1 (0.6 #h  #h #h ,,,,*  *,**,,****,,*###**,**,* #.....,,, *,,,,,,,,* *####....####,,, **,***,*,***,).#,** ,,,,,,,,,,,,,,...,,,,,,,**,,,........#,**,,,*,***,*,* ****#....####,****** **,,,,,,,.......,*,,*** #.h.#####** ,,,,** #######...*****.J...5..##,,,,,*5########  #hd ***** ,,,,,,* #.# ##### *,* ,***,#####J#######...### *,***** ****,#...........# *,,,,,, ,,,,,##...#.######**** #hI  #h9  #hp o5.=8 (0.7 #hn  #h c _Found a glaive. The hound closely misses you.!#h^,**,**,* **,** *,**** ,**,,,,* #...# *,**,,, ,****,,** #...###**,**,* ,* #.....,,,, ,,,,,,,,* #####....####,,,, *,***,*,*##.).#.** ,,,,,,,,,.......,,,,,,, *,***,*,**#...........#,**,,,*,, *,***,*,* ****#.@..####,*******,* !#h?*,,,,,,,* #.........* *,**,,*** #5h.######* *,*,,,** #######...# ******,* ,*,,,* #.J......*,,,,,, ,*,,,* #5######## *,****** ,,,,,* #.# ##### *,* ,#####J#######...### *,****** ***,#.......#.........# *,,,,,,,!#h!#h-!#hJ5h..!#hI=5.4 (0.6!#h!#h:O _The hound attacks as it pursues you! The hound bites you.$#h(P *,* *,,,,,**#.#**,,,,*  *,**,, ,****,,*###**,**,* #.....,,, ,,,,,,,,* #####....####,,, *,***,*,*##.)#.** ,,,,,,,,,....,,,,,,*#.....@.....#,**,,,*,,,***,*,* #####....####,****** *,,,,,,,5h.......*,,*** #...######* ,,,,** #######...*****.J......##,,,,, ,*5######## ***** ,,,,,* #.# ##### *####J#######...### *,******$#h,$#h$ 5h..  The ufetubus attacks as it pursues you! The ufetubus hits you.$#h%d3--6.1 (0.7$#h-,$#h,* *,* #,..,,**,,,*,,,*,,,* *,** *....,,******,***,** *,,* #.#.#*,*,,,*,,,*,,,****,* #....*,#,⌠,,,⌠,,,⌠,,,*,* #.#.#*.#,,,*,,,*,, *,* #.#.##.#*,***,***,** *,* ##...:..#,,,*,,,*,,,*  *,* #....@..#,⌠,*,⌠,*,⌠,*  *,****#.##.####,,,*,,,*,,,* **** *,,,,,,,*#h# *** ,#hs***********#.# ************ ,,,,,,* #5# *, **,**,* #.# *,,,,,,,,,,* **,**,* ##.## *,****,,,,,* **,,,,* #...# *,**,,,,,,,* ****,,** #...#####.**,*,,,,,*,#h,#h,#h,#hMh5.,#hz20===9,#h±,#hA{ _The hound attacks as it pursues you! The hound completely misses you.-#h*,,,,,,,* *,,,,<**,,,*,,,*,,,* ****,**** *,,,,,**,⌠,,,⌠,*,>,* *,* #,..,,##,,,*,,,*,,,* *,** *....,.#*****,***,** *,,* #.#.#*.#,,,*,,,*,,,*****,* #....*.#,⌠,,,⌠,,,⌠,,,,*,* #.#.#*.#,,,*,,,*,,,**,*,* #.#.##.#*,***,***,*****,* ##...:@.#,,,*,,,*,,,* **,* #.......#,⌠,*,⌠,*,⌠,* *  *,****#.##h####,,,*,,,*,,,* * *** *,,,,,,,*#5# *** ***********#.# ************* ,,,,,* #.# *,, *,**,* .#-#h!5 *,,,,,,,,,,* *,**,* ##.## *,****,,,,* #...# *,**,,-#h-#h.Qh5.-#h(5.6-#h-#hbx _The hound attacks as it pursues you! The hound closely misses you..#h:4,**,**,* *,,,,,************** ,,,,,,,* *,,,.<**,,,*,,,*,,,* ***,**** *,,,,.**,⌠,,,⌠,*,>,* *,* #,..,.##,,,*,,,*,,,* *,** *......#*****,***,** *,,* #.#.##.#,,,*,,,*,,,******,* #....#.#,⌠,,,⌠,,,⌠,,,,**,* #.#.##.#,,,*,,,*,,,**,,*,* #.#.##@#*,***,***,****,*,* ##...:..#,,,*,,,*,,,* *,*,* #....h..#,⌠,*,⌠,*,⌠,* *,  *,****#.##5####,,,*,,,*,,,* ** ** *,,,,,,,*#.#***********#.# ************** ,,,,* [34.#h5Jm#.# *,,, ,**,* .# *,,,,,,,,,,*** ,**,* ##.## *,****.#h: h5..  Found a stone staircase leading up. The hound attacks as it pursues you!17---6.3.#hA.#hTD* _The hound bites you./#h*********,,,,,,,* **,**...************* ,,,,,,,.<**,,,*,,,*,, ***,**** *,,,..**,⌠,,,⌠,*,> #,..,.##,,,*,,,*,,,** *......#*****,***,** ,#.##.#,,,*,,,*,,,****...#.#,⌠,,,⌠,,,⌠,,,,*,,,*,,,*,,,**, #.#.##.#*,***,***,***##...:h.#,,,*,,,*,, #...5...#,⌠,*,⌠,*,⌠,* *,  *,****#.##.####,,,*,,,*,,,* ** ** *,,,,,,,*#.# ** ***********#*************,,,,, #.# *,,,,,***/#hL<h./#h20-7.0/#h/#h/#hS,,,,,* ***,*****######**,,,,,,,* **,**,* *.....************* ,,,,,,,* *,...<**,,,*,,,*,, ***,**** *,,...**,⌠,,,⌠,*,> #,....##,,,*,,,*,,,** *......#*****,***,** ,#.##.#,,,*,,,*,,,****/#h...#@#,⌠,,,⌠,,,⌠,,,,*.#,,,*,,,*,,,**, #.#.##h#*,***,***,***#...:..#,,,*,,,*,, #...5...#,⌠,*,⌠,*,⌠,* *,  *,****#.##.####,,,*,,,*,,,* ** ** *,,,,,,,*#************************ ,,,,,,/#h—/#h0/#hhh.55   ufetubus/#hHq6----=7/#hO/#hO _The hound attacks as it pursues you! The hound bites you.1#hW*****,* ,,,,,* ***,*****######**,,,,,,,* **,**,* #.....************* ,,,,,,,* #....<**,,,*,,,*,, ***,**** #.....**,⌠,,,⌠,*,> #.....##,,,*,,,*,,,1#hX** #......#*****,***,** ,#.##@#,,,*,,,*,,,****...#.#,⌠,,,⌠,,,⌠,,,,*h#,,,*,,,*,,,**, #.#.##.#*,***,***,***#...:5.#,,,*,,,*,, #...5...#,⌠,*,⌠,*,⌠,* *,  *,****#.##.####,,,*,,,*,,,* ** ** *,,,,,,,************************1#hZ1#hZ1#h^th.5.1#h_[7=-1#h0_88.4Fast 1#h#c1#hkh _Your extra speed is starting to run out.3#h*,,,,,,,,,,,,,,,,,,,,,* *,**,**,***,,,,,*****,* *,**,**,* *,,,,,* ***,***** *,**,**,* *#######*,,,,,,,* *,**,**,* #.....#************* *,,,,,,,* #....<#*,,,*,,,*,,,* ****,**** #.....#*,⌠,,,⌠,*,>,* *,* #.....##,,,*,,,*,,,* *,** #....@.#*****,***,**  *,,* #.#.##.#,,,*,,,*,,,***,* #....#h#,⌠,,,⌠,,,⌠,, *,* #.#.##.#,,,*,,,*,,, *,* #.#.##5#*,***,***,**** *,* ##...:..#,,,*,,,*,,,* * *,* #...5...#,⌠,*,3#h.,*,⌠,*  *,****#.##.####,,,*,,,*,,,* * *** *,,,,,,,*#.#3#h+3#hҔ3#h%xh.5.3#h18==-9.13#h`3#h4#h**<*,****,,,,,******,,,,,,,,,,,,,,,,,,,*****,* ,,,,,* ***,*****#######*,,,,,,,* **,**.#************ *,,,,,,,<#*,,,*,,,*,, ****,*****,⌠,,,⌠,*,> ##,,,*,,,*,,,*.....#*****,***,** ,#.#.##h#,,,*,,,*,,,****...#.#,⌠,,,⌠,,,⌠,,,4#h:.#.##5#,,,*,,,*,,,**, #.#.##.#*,***,***,***#...:..#,,,*,,,*,, #...5...#,⌠,*,⌠,*,⌠  *,****#.##.####,,,*,,,*,,,* *4#h4#h 4#hh.5.7 (0.64#h4#h4#h ,*,*  **<*,****,,,,,******,,,,,,,,,,,,,,,,,,,*****,* ,,,,,* ***,*****#######*,,,,,,,* **,**.#************ *,,,,,,,<#*,,,*,,,*,, ****,*****,⌠,,,⌠,*,> .##,,,*,,,*,,,*...h.#*****,***,** ,#.##.#,,,*,,,*,,,****....#5#,⌠,,,⌠,,,⌠,,,#.#.##.#,,,*,,,*,,,**, #.#.##.#*,***,***,***#...:..#,,,*,,,*,, #...5...#,⌠,*,⌠,*,⌠h.5.70.4 (0.75#hAe,,* ******,*,*  **<*,****,,,,,******,,,,,,,,,,,,,,,,,,,*****,* ,,,,,* ***,*****#######*,,,,,,,* **,**.#************ *,,,,,,,,,*,,,*,, ****,****.#*,⌠,,,⌠,*,> h##,,,*,,,*,,,*.....#*****,***,** ,.#.##5#,,,*,,,*,,,****#....#.#,⌠,,,⌠,,,⌠,,,.##.#,,,*,,,*,,,**, #.#.##.#*,***,***,***#...:..#,,,*,,,*,,5#hB,5#hJh.5.=1.0 (0.65#hM5#hQ _The hound attacks as it pursues you! The hound barely misses you. _There is a stone staircase leading up here.6#h" 6#h% 0Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) 6#h& Scrolls (go to first with ?)  c - a scroll of fog8#h>8#hQC8#hIR*,**,,,* *******MarkCarney the Sneak *,**,*,* *,,,,,*Human *,**<*,****,,,,,*******Health: 18/24 ==================------ *,,,,,,,,,,,,,,,,,,,,,*Magic: 2/2======================== 8#hJ*,**,**,***,,,,,*****,*AC: 3Str: 12 *,**,**,* *,,,,,* ***,*****EV: 11Int: 10 *,**,**,* *#######*,,,,,,,*SH: 0Dex: 14 *,**,**,* #.....#*************XL:  2 Next: 29% Place: Dungeon:4 *,,,,,,,* #....@#*,,,*,,,*,,,*Noise: =--------  Time: 271.0 (0.0) ****,**** #....h#*,⌠,,,⌠,*,>,*a) +0 spear*,* #.....##,,,*,,,*,,,*Nothing quivered*,** #....5.#*****,***,**Fast *,,* #.#.##.#,,,*,,,*,,,***8#h}K**,* #....#.#,⌠,,,⌠,,,⌠,,,, h   hound*,* #.#.##.#,,,*,,,*,,,**, 5   ufetubus*,* #.#.##.#*,***,***,*****,* ##...:..#,,,*,,,*,,,* *Found a stone staircase leading up. The hound attacks as it pursues you! _The hound bites you. 8#hK-_The hound attacks as it pursues you! The hound bites you. _Your extra speed is starting to run out. _The hound attacks as it pursues you! The hound barely misses you. _There is a stone staircase leading up here.8#hbQ8#hQ8#h`U8#hVW8#hp 8#hp 8#hu 8#hXw 8#h"} B5.8#hr} +7 (0.78#h؀ 8#h +  .####  ..#.  #...  ##...##  .##.....######  .............#  .............# 3 .......@.....#  .......h.....#  .............#  .......#  #.##.........# . ..........#  ##.####>#### .. .# _The hound closely misses you.8#hx!R24======8#h6(8#hik5-2.2 (1.28#hr8#hAu 8#hu_You climb upwards. HP restored.  Found a stone staircase leading down. _There is a stone staircase leading down here.9#h"  You hit the hound.  The hound is lightly wounded.1===---=9 (0.79#h# * _The hound bites you.:#hB  You hit the hound.  The hound is moderately wounded.18------3.6:#h!1@ _The hound bites you.:#h`The hound is moderately wounded.You closely miss the hound.  You feel yourself slow down.13--------4.3:#h* _The hound bites you.:#h[  You barely miss the hound.The hound is moderately wounded.:#hJ\ -5.3 (1.0:#ha :#hd = _The hound bites you but does no damage.;#h3%  You barely miss the hound.The hound is moderately wounded.;#h%l1-------6;#h);#h4+J _The hound bites you. The hound misses you.;#hV+;#h9  You hit the hound but do no damage.The hound is moderately wounded.;#hf: n2=-7.2 (0.9;#h? ;#hB R _The hound barely misses you.;#h  You closely miss the hound.The hound is moderately wounded.8.1;#h ;#hG_The hound barely misses you. x2<#hD  You closely miss the hound.The hound is moderately wounded.9.1 (1.0<#h<#hS _The hound closely misses you.=#he  You barely miss the hound.The hound is moderately wounded.=#h w8/24 ----80.0 (0.9=#h==#h * _The hound bites you.=#hJ %  .#### ..#. #... ##...## .##.....######  .............#  .............#  .......@.....#  .......h.....#  .............#  .............#  #.##.........#  . ..........#  ##.####>####  .. .# You hit the hound but do no damage.The hound is moderately wounded.=#hv  .#### ..#. #... ##...## .##.....######  .............# =#h  .............#  .......@.....#  .......h.....#  .............#  .............# #.##.........# =#h@ . ..........#  ##.####>#### .. .# =#h a  The hound bites you but does no damage. The hound bites you.=#hx V7-----9=#h =#hL V _* * * LOW HITPOINT WARNING * * *>#h>#hϗInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?) >#h)> c - a scroll of fog?#hu ?#hL| ?#h| ]MarkCarney the Sneak.####Human..#.Health: 7/24=======-----------------#...Magic: 2/2========================##...##AC: 3?#h< Str: 12.##.....######EV: 11Int: 10.............#SH: 0Dex: 14.............#XL:  2 Next: 29% Place: Dungeon:3.......@.....#Noise: =--------  Time: 280.9 (0.0).......h.....#a) +0 spear.............#Nothing quivered.............##.##.........#. ..........#h   hound?#hl ##.####>####.. .#The hound is moderately wounded. ?#h _The hound bites you.  You hit the hound but do no damage.The hound is moderately wounded.?#h The hound bites you but does no damage. The hound bites you. _* * * LOW HITPOINT WARNING * * *?#h 4?#h ?#h֑ @#ho&  You hit the hound.  The hound is heavily wounded.@#h'V8=1.8 (0.9@#h*@#hF,K _The hound misses you.@#h9  You barely miss the hound.The hound is heavily wounded.@#hѽ -2.8 (1.0@#h- @#h { _The hound bites you but does no damage. The hound closely misses you.@#h  You hit the hound but do no damage.The hound is heavily wounded.@#h-3.7 (0.9@#hh@#hR _The hound barely misses you.A#h*  You closely miss the hound.The hound is heavily wounded.A#h*A#h+!4.6A#h/A#h2R _The hound barely misses you.A#hXG  .#### ..#. #... ##...##A#hG O .##.....######  .............#  .............#  .......@.....#  .......h.....# A#hG p .............#  .............# A#hH  #.##.........#  . ..........#  ##.####>#### A#h/H H .. .# A#hH  _The hound barely misses you.  You closely miss the hound.  The hound is heavily wounded. _The hound barely misses you.You closely miss the hound.  The hound is heavily wounded.A#h3  .#### ..#. #... ##...## .##.....######  .............#  .............#  .......@.....#  .......h.....#  .............# A#hc  .............# #.##.........# . ..........#  ##.####>#### .. .# A#h! 9 .#### ..#. #... ##...## .##.....######  .............# A#hI"  .............#  .......@.....#  .......h.....#  .............#  .............#  #.##.........#  . ..........# A#h" U ##.####>####  .. .#   The hound is heavily wounded. _The hound barely misses you.You closely miss the hound. A#h# The hound is heavily wounded.The hound bites you.  * * * LOW HITPOINT WARNING * * *A#h*  .#### ..#. #... ##...## .##.....######  .............#  .............#  .......@.....#  .......h.....#  .............#  .............# #.##.........# . ..........#  ##.####>#### .. .# A#hd 9  The hound bites you.A#h Q2------5.6 (1.0A#h A#h V _* * * LOW HITPOINT WARNING * * *B#h-The hound bites you. _* * * LOW HITPOINT WARNING * * *B#ho-#You die...B#hr-1/24 --------B#h>/  --more--C#h5C#h[Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [) C#hs b - a +0 leather armour (worn) Wands (go to first with /)g - a wand of digging (3) Scrolls (go to first with ?)  c - a scroll of fogC#hE7C#hC#h!Goodbye, MarkCarney.11 MarkCarney the Sneak (level 2, -1/24 HPs)Began as a Human Delver on May 13, 2025.Slain by a hound (3 damage)... on level 3 of the Dungeon.The game lasted 00:03:14 (297 turns). Best Crawlers -1.50006122 tswnTrFi-27 escaped with the Orb2.45897621 tswnReBr-27 escaped with the Orb3.44705861 tswnKoCK-27 escaped with the Orb4.37259644 spf3250 VSFi-27 escaped with the Orb5.24341751 oddsox OnSh-27 escaped with the Orb6.22149653 AutarchDCS ReIE-27 escaped with the Orb7.20268638 sewnkin DsEE-27 escaped with the Orb8.19411849 AutarchDCS HuCj-27 escaped with the Orb9.19333122 tswnMiAl-27 escaped with the Orb  C#h]10.17601164 Shadowabla GrFi-27 escaped with the Orb  11.17136515 jboons GnWn-27 escaped with the Orb  12.15183596 tswnDESh-27 escaped with the Orb  13.14362208 grumposus GnFw-27 escaped with the Orb  14.14060841 slifty MiFi-27 escaped with the OrbC#h#K [?25h[?0c [?1051l[?1052l[?1060l[?1061l